2021-12-20 03:31:44 +00:00
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#include "Application.hpp"
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#include <stdexcept>
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#include <sstream>
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2021-12-20 03:50:23 +00:00
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#include <glad/glad.h>
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2021-12-20 03:31:44 +00:00
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#include <GLFW/glfw3.h>
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Application::~Application()
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{
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if (window != nullptr)
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{
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glfwDestroyWindow(window);
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window = nullptr;
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}
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glfwTerminate();
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}
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void Application::Init(int width, int height, const std::string& title)
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{
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// Initialize GLFW
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if(window == nullptr)
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glfwInit();
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// Create GLFW window
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window = glfwCreateWindow(width, height, title.c_str(), NULL, NULL);
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if (window == nullptr)
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{
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const char* errorbuf;
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int errorcode = glfwGetError(&errorbuf);
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glfwTerminate();
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std::stringstream errorstream;
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errorstream << "Failed to create GLFWwindow (" << errorcode << "): \n" << errorbuf << std::endl;
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throw std::runtime_error(errorstream.str());
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}
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glfwMakeContextCurrent(window);
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// Set up OpenGL
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if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress))
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{
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glfwDestroyWindow(window);
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window = nullptr;
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glfwTerminate();
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throw std::runtime_error("Failed to initialize GLAD");
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}
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glViewport(0, 0, width, height);
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// Register GLFW callbacks
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glfwSetFramebufferSizeCallback(window,
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[](GLFWwindow* window, int width, int height)
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{
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glViewport(0, 0, width, height);
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}
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);
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2021-12-20 03:31:44 +00:00
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}
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void Application::Launch()
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{
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while (!glfwWindowShouldClose(window))
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{
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glfwPollEvents();
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glClearColor(0.1f, 0.0f, 0.1f, 1.0f);
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glClear(GL_COLOR_BUFFER_BIT);
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glfwSwapBuffers(window);
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}
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}
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