57 lines
827 B
C++
57 lines
827 B
C++
#pragma once
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#include <SFML/Graphics.hpp>
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class Tile
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{
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public:
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Tile();
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Tile(int posX, int posY);
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~Tile();
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virtual void Render(sf::RenderWindow& target);
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virtual char what() { return ' '; }
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bool isClicked(int mouseX, int mouseY);
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bool isActive() { return active; }
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sf::Vector2f getPosition() { return position; }
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private:
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bool active;
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sf::RectangleShape frame;
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protected:
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sf::Vector2f position;
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sf::Vector2f size;
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};
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class Cross : public Tile
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{
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public:
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Cross();
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Cross(int posX, int posY);
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void Render(sf::RenderWindow& target) override;
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char what() { return 'x'; }
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private:
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sf::RectangleShape lines[2];
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};
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class Circle : public Tile
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{
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public:
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Circle();
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Circle(int posX, int posY);
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void Render(sf::RenderWindow& target) override;
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char what() { return 'o'; }
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private:
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sf::CircleShape cir;
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}; |