#pragma once #include class Tile { public: Tile(); Tile(int posX, int posY); ~Tile(); virtual void Render(sf::RenderWindow& target); virtual char what() { return ' '; } bool isClicked(int mouseX, int mouseY); bool isActive() { return active; } sf::Vector2f getPosition() { return position; } private: bool active; sf::RectangleShape frame; protected: sf::Vector2f position; sf::Vector2f size; }; class Cross : public Tile { public: Cross(); Cross(int posX, int posY); void Render(sf::RenderWindow& target) override; char what() { return 'x'; } private: sf::RectangleShape lines[2]; }; class Circle : public Tile { public: Circle(); Circle(int posX, int posY); void Render(sf::RenderWindow& target) override; char what() { return 'o'; } private: sf::CircleShape cir; };