
Renamed the CSFML directory to c Renamed the DSFML directory to d --> bindings must now be updated to match the new organization! git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1630 4e206d99-4929-0410-ac5d-dfc041789085
403 lines
14 KiB
C
403 lines
14 KiB
C
////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#ifndef SFML_SPRITE_H
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#define SFML_SPRITE_H
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Config.h>
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#include <SFML/Graphics/BlendMode.h>
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#include <SFML/Graphics/Color.h>
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#include <SFML/Graphics/Rect.h>
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#include <SFML/Graphics/Types.h>
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////////////////////////////////////////////////////////////
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/// Create a new sprite
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///
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/// \return A new sfSprite object, or NULL if it failed
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///
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////////////////////////////////////////////////////////////
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CSFML_API sfSprite* sfSprite_Create(void);
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////////////////////////////////////////////////////////////
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/// Copy an existing sprite
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///
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/// \param sprite : Sprite to copy
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///
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/// \return Copied object
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///
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////////////////////////////////////////////////////////////
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CSFML_API sfSprite* sfSprite_Copy(sfSprite* sprite);
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////////////////////////////////////////////////////////////
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/// Destroy an existing sprite
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///
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/// \param sprite : Sprite to delete
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///
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////////////////////////////////////////////////////////////
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CSFML_API void sfSprite_Destroy(sfSprite* sprite);
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////////////////////////////////////////////////////////////
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/// Set the X position of a sprite
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///
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/// \param sprite : Sprite to modify
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/// \param x : New X coordinate
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///
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////////////////////////////////////////////////////////////
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CSFML_API void sfSprite_SetX(sfSprite* sprite, float x);
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////////////////////////////////////////////////////////////
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/// Set the T position of a sprite
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///
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/// \param sprite : Sprite to modify
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/// \param y : New Y coordinate
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///
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////////////////////////////////////////////////////////////
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CSFML_API void sfSprite_SetY(sfSprite* sprite, float y);
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////////////////////////////////////////////////////////////
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/// Set the position of a sprite
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///
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/// \param sprite : Sprite to modify
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/// \param x : New X coordinate
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/// \param y : New Y coordinate
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///
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////////////////////////////////////////////////////////////
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CSFML_API void sfSprite_SetPosition(sfSprite* sprite, float x, float y);
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////////////////////////////////////////////////////////////
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/// Set the horizontal scale of a sprite
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///
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/// \param sprite : Sprite to modify
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/// \param scale : New scale (must be strictly positive)
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///
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////////////////////////////////////////////////////////////
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CSFML_API void sfSprite_SetScaleX(sfSprite* sprite, float scale);
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////////////////////////////////////////////////////////////
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/// Set the vertical scale of a sprite
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///
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/// \param sprite : Sprite to modify
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/// \param scale : New scale (must be strictly positive)
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///
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////////////////////////////////////////////////////////////
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CSFML_API void sfSprite_SetScaleY(sfSprite* sprite, float scale);
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////////////////////////////////////////////////////////////
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/// Set the scale of a sprite
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///
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/// \param sprite : Sprite to modify
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/// \param scaleX : New horizontal scale (must be strictly positive)
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/// \param scaleY : New vertical scale (must be strictly positive)
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///
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////////////////////////////////////////////////////////////
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CSFML_API void sfSprite_SetScale(sfSprite* sprite, float scaleX, float scaleY);
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////////////////////////////////////////////////////////////
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/// Set the orientation of a sprite
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///
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/// \param sprite : Sprite to modify
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/// \param rotation : Angle of rotation, in degrees
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///
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////////////////////////////////////////////////////////////
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CSFML_API void sfSprite_SetRotation(sfSprite* sprite, float rotation);
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////////////////////////////////////////////////////////////
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/// Set the local origin of a sprite, in coordinates relative to
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/// its left-top corner
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///
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/// \param sprite : Sprite to modify
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/// \param x : X coordinate of the origin
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/// \param y : Y coordinate of the origin
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///
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////////////////////////////////////////////////////////////
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CSFML_API void sfSprite_SetOrigin(sfSprite* sprite, float x, float y);
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////////////////////////////////////////////////////////////
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/// Set the color of a sprite
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///
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/// \param sprite : Sprite to modify
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/// \param color : New color
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///
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////////////////////////////////////////////////////////////
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CSFML_API void sfSprite_SetColor(sfSprite* sprite, sfColor color);
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////////////////////////////////////////////////////////////
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/// Set the blending mode for a sprite
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///
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/// \param sprite : Sprite to modify
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/// \param mode : New blending mode
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///
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////////////////////////////////////////////////////////////
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CSFML_API void sfSprite_SetBlendMode(sfSprite* sprite, sfBlendMode mode);
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////////////////////////////////////////////////////////////
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/// Get the X position of a sprite
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///
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/// \param sprite : Sprite to read
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///
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/// \return Current X position
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///
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////////////////////////////////////////////////////////////
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CSFML_API float sfSprite_GetX(const sfSprite* sprite);
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////////////////////////////////////////////////////////////
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/// Get the Y position of a sprite
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///
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/// \param sprite : Sprite to read
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///
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/// \return Current Y position
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///
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////////////////////////////////////////////////////////////
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CSFML_API float sfSprite_GetY(const sfSprite* sprite);
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////////////////////////////////////////////////////////////
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/// Get the horizontal scale of a sprite
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///
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/// \param sprite : Sprite to read
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///
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/// \return Current X scale factor (always positive)
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///
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////////////////////////////////////////////////////////////
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CSFML_API float sfSprite_GetScaleX(const sfSprite* sprite);
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////////////////////////////////////////////////////////////
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/// Get the vertical scale of a sprite
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///
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/// \param sprite : Sprite to read
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///
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/// \return Current Y scale factor (always positive)
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///
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////////////////////////////////////////////////////////////
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CSFML_API float sfSprite_GetScaleY(const sfSprite* sprite);
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////////////////////////////////////////////////////////////
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/// Get the orientation of a sprite
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///
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/// \param sprite : Sprite to read
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///
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/// \return Current rotation, in degrees
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///
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////////////////////////////////////////////////////////////
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CSFML_API float sfSprite_GetRotation(const sfSprite* sprite);
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////////////////////////////////////////////////////////////
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/// Get the X position of the origin a sprite
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///
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/// \param sprite : Sprite to read
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///
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/// \return Current X origin
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///
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////////////////////////////////////////////////////////////
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CSFML_API float sfSprite_GetOriginX(const sfSprite* sprite);
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////////////////////////////////////////////////////////////
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/// Get the Y position of the origin a sprite
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///
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/// \param sprite : Sprite to read
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///
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/// \return Current Y origin
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///
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////////////////////////////////////////////////////////////
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CSFML_API float sfSprite_GetOriginY(const sfSprite* sprite);
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////////////////////////////////////////////////////////////
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/// Get the color of a sprite
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///
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/// \param sprite : Sprite to read
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///
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/// \return Current color
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///
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////////////////////////////////////////////////////////////
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CSFML_API sfColor sfSprite_GetColor(const sfSprite* sprite);
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////////////////////////////////////////////////////////////
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/// Get the current blending mode of a sprite
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///
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/// \param sprite : Sprite to read
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///
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/// \return Current blending mode
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///
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////////////////////////////////////////////////////////////
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CSFML_API sfBlendMode sfSprite_GetBlendMode(const sfSprite* sprite);
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////////////////////////////////////////////////////////////
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/// Move a sprite
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///
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/// \param sprite : Sprite to modify
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/// \param offsetX : Offset on the X axis
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/// \param offsetY : Offset on the Y axis
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///
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////////////////////////////////////////////////////////////
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CSFML_API void sfSprite_Move(sfSprite* sprite, float offsetX, float offsetY);
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////////////////////////////////////////////////////////////
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/// Scale a sprite
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///
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/// \param sprite : Sprite to modify
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/// \param factorX : Horizontal scaling factor (must be strictly positive)
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/// \param factorY : Vertical scaling factor (must be strictly positive)
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///
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////////////////////////////////////////////////////////////
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CSFML_API void sfSprite_Scale(sfSprite* sprite, float factorX, float factorY);
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////////////////////////////////////////////////////////////
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/// Rotate a sprite
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///
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/// \param sprite : Sprite to modify
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/// \param angle : Angle of rotation, in degrees
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///
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////////////////////////////////////////////////////////////
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CSFML_API void sfSprite_Rotate(sfSprite* sprite, float angle);
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////////////////////////////////////////////////////////////
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/// Transform a point from global coordinates into the sprite's local coordinates
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/// (ie it applies the inverse of object's origin, translation, rotation and scale to the point)
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///
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/// \param sprite : Sprite object
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/// \param pointX : X coordinate of the point to transform
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/// \param pointY : Y coordinate of the point to transform
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/// \param x : Value to fill with the X coordinate of the converted point
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/// \param y : Value to fill with the y coordinate of the converted point
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///
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////////////////////////////////////////////////////////////
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CSFML_API void sfSprite_TransformToLocal(const sfSprite* sprite, float pointX, float pointY, float* x, float* y);
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////////////////////////////////////////////////////////////
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/// Transform a point from the sprite's local coordinates into global coordinates
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/// (ie it applies the object's origin, translation, rotation and scale to the point)
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///
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/// \param sprite : Sprite object
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/// \param pointX : X coordinate of the point to transform
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/// \param pointY : Y coordinate of the point to transform
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/// \param x : Value to fill with the X coordinate of the converted point
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/// \param y : Value to fill with the y coordinate of the converted point
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///
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////////////////////////////////////////////////////////////
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CSFML_API void sfSprite_TransformToGlobal(const sfSprite* sprite, float pointX, float pointY, float* x, float* y);
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////////////////////////////////////////////////////////////
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/// Change the image of a sprite
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///
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/// \param sprite : Sprite to modify
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/// \param image : New image
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/// \param adjustToNewSize : If true, the SubRect of the sprite will be adjusted to the size of the new image
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///
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////////////////////////////////////////////////////////////
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CSFML_API void sfSprite_SetImage(sfSprite* sprite, const sfImage* image, sfBool adjustToNewSize);
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////////////////////////////////////////////////////////////
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/// Set the sub-rectangle of a sprite inside the source image
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///
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/// \param sprite : Sprite to modify
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/// \param rectangle : New sub-rectangle
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///
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////////////////////////////////////////////////////////////
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CSFML_API void sfSprite_SetSubRect(sfSprite* sprite, sfIntRect rectangle);
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////////////////////////////////////////////////////////////
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/// Resize a sprite (by changing its scale factors)
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///
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/// \param sprite : Sprite to modify
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/// \param width : New width (must be strictly positive)
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/// \param height : New height (must be strictly positive)
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///
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////////////////////////////////////////////////////////////
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CSFML_API void sfSprite_Resize(sfSprite* sprite, float width, float height);
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////////////////////////////////////////////////////////////
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/// Flip a sprite horizontally
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///
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/// \param sprite : Sprite to modify
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/// \param flipped : sfTrue to flip the sprite
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///
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////////////////////////////////////////////////////////////
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CSFML_API void sfSprite_FlipX(sfSprite* sprite, sfBool flipped);
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////////////////////////////////////////////////////////////
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/// Flip a sprite vertically
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///
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/// \param sprite : Sprite to modify
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/// \param flipped : sfTrue to flip the sprite
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///
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////////////////////////////////////////////////////////////
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CSFML_API void sfSprite_FlipY(sfSprite* sprite, sfBool flipped);
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////////////////////////////////////////////////////////////
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/// Get the source image of a sprite
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///
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/// \param sprite : Sprite to read
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///
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/// \return Pointer to the image (can be NULL)
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///
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////////////////////////////////////////////////////////////
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CSFML_API const sfImage* sfSprite_GetImage(const sfSprite* sprite);
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////////////////////////////////////////////////////////////
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/// Get the sub-rectangle of a sprite inside the source image
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///
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/// \param sprite : Sprite to read
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///
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/// \return Sub-rectangle
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///
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////////////////////////////////////////////////////////////
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CSFML_API sfIntRect sfSprite_GetSubRect(const sfSprite* sprite);
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////////////////////////////////////////////////////////////
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/// Get a sprite width
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///
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/// \param sprite : Sprite to read
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///
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/// \return Width of the sprite
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///
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////////////////////////////////////////////////////////////
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CSFML_API float sfSprite_GetWidth(const sfSprite* sprite);
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////////////////////////////////////////////////////////////
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/// Get a sprite height
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///
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/// \param sprite : Sprite to read
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///
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/// \return Height of the sprite
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///
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////////////////////////////////////////////////////////////
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CSFML_API float sfSprite_GetHeight(const sfSprite* sprite);
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////////////////////////////////////////////////////////////
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/// Get the color of a given pixel in a sprite
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///
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/// \param sprite : Sprite to read
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/// \param x : X coordinate of the pixel to get
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/// \param y : Y coordinate of the pixel to get
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///
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/// \return Color of pixel (X, Y)
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///
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////////////////////////////////////////////////////////////
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CSFML_API sfColor sfSprite_GetPixel(const sfSprite* sprite, unsigned int x, unsigned int y);
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#endif // SFML_SPRITE_H
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