SFML/include/SFML/Audio/Music.hpp

120 lines
4.2 KiB
C++

////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom@gmail.com)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#ifndef SFML_MUSIC_HPP
#define SFML_MUSIC_HPP
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Audio/SoundStream.hpp>
#include <string>
#include <vector>
namespace sf
{
namespace priv
{
class SoundFile;
}
////////////////////////////////////////////////////////////
/// Music defines a big sound played using streaming,
/// so usually what we call a music :)
////////////////////////////////////////////////////////////
class SFML_API Music : public SoundStream
{
public :
////////////////////////////////////////////////////////////
/// Construct the music with a buffer size
///
/// \param BufferSize : Size of the internal buffer, expressed in number of samples
/// (ie. size taken by the music in memory) (44100 by default)
///
////////////////////////////////////////////////////////////
Music(std::size_t BufferSize = 44100);
////////////////////////////////////////////////////////////
/// Destructor
///
////////////////////////////////////////////////////////////
~Music();
////////////////////////////////////////////////////////////
/// Open a music file (doesn't play it -- call Play() for that)
///
/// \param Filename : Path of the music file to open
///
/// \return True if loading has been successful
///
////////////////////////////////////////////////////////////
bool OpenFromFile(const std::string& Filename);
////////////////////////////////////////////////////////////
/// Open a music file from memory (doesn't play it -- call Play() for that)
///
/// \param Data : Pointer to the file data in memory
/// \param SizeInBytes : Size of the data to load, in bytes
///
/// \return True if loading has been successful
///
////////////////////////////////////////////////////////////
bool OpenFromMemory(const char* Data, std::size_t SizeInBytes);
////////////////////////////////////////////////////////////
/// Get the music duration
///
/// \return Music duration, in seconds
///
////////////////////////////////////////////////////////////
float GetDuration() const;
private :
////////////////////////////////////////////////////////////
/// /see SoundStream::OnStart
///
////////////////////////////////////////////////////////////
virtual bool OnStart();
////////////////////////////////////////////////////////////
/// /see SoundStream::OnGetData
///
////////////////////////////////////////////////////////////
virtual bool OnGetData(Chunk& Data);
////////////////////////////////////////////////////////////
// Member data
////////////////////////////////////////////////////////////
priv::SoundFile* myFile; ///< Sound file
float myDuration; ///< Music duration, in seconds
std::vector<Int16> mySamples; ///< Temporary buffer of samples
};
} // namespace sf
#endif // SFML_MUSIC_HPP