
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/trunk@1002 4e206d99-4929-0410-ac5d-dfc041789085
120 lines
4.2 KiB
C++
120 lines
4.2 KiB
C++
////////////////////////////////////////////////////////////
|
|
//
|
|
// SFML - Simple and Fast Multimedia Library
|
|
// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom@gmail.com)
|
|
//
|
|
// This software is provided 'as-is', without any express or implied warranty.
|
|
// In no event will the authors be held liable for any damages arising from the use of this software.
|
|
//
|
|
// Permission is granted to anyone to use this software for any purpose,
|
|
// including commercial applications, and to alter it and redistribute it freely,
|
|
// subject to the following restrictions:
|
|
//
|
|
// 1. The origin of this software must not be misrepresented;
|
|
// you must not claim that you wrote the original software.
|
|
// If you use this software in a product, an acknowledgment
|
|
// in the product documentation would be appreciated but is not required.
|
|
//
|
|
// 2. Altered source versions must be plainly marked as such,
|
|
// and must not be misrepresented as being the original software.
|
|
//
|
|
// 3. This notice may not be removed or altered from any source distribution.
|
|
//
|
|
////////////////////////////////////////////////////////////
|
|
|
|
#ifndef SFML_MUSIC_HPP
|
|
#define SFML_MUSIC_HPP
|
|
|
|
////////////////////////////////////////////////////////////
|
|
// Headers
|
|
////////////////////////////////////////////////////////////
|
|
#include <SFML/Audio/SoundStream.hpp>
|
|
#include <string>
|
|
#include <vector>
|
|
|
|
|
|
namespace sf
|
|
{
|
|
namespace priv
|
|
{
|
|
class SoundFile;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////
|
|
/// Music defines a big sound played using streaming,
|
|
/// so usually what we call a music :)
|
|
////////////////////////////////////////////////////////////
|
|
class SFML_API Music : public SoundStream
|
|
{
|
|
public :
|
|
|
|
////////////////////////////////////////////////////////////
|
|
/// Construct the music with a buffer size
|
|
///
|
|
/// \param BufferSize : Size of the internal buffer, expressed in number of samples
|
|
/// (ie. size taken by the music in memory) (44100 by default)
|
|
///
|
|
////////////////////////////////////////////////////////////
|
|
Music(std::size_t BufferSize = 44100);
|
|
|
|
////////////////////////////////////////////////////////////
|
|
/// Destructor
|
|
///
|
|
////////////////////////////////////////////////////////////
|
|
~Music();
|
|
|
|
////////////////////////////////////////////////////////////
|
|
/// Open a music file (doesn't play it -- call Play() for that)
|
|
///
|
|
/// \param Filename : Path of the music file to open
|
|
///
|
|
/// \return True if loading has been successful
|
|
///
|
|
////////////////////////////////////////////////////////////
|
|
bool OpenFromFile(const std::string& Filename);
|
|
|
|
////////////////////////////////////////////////////////////
|
|
/// Open a music file from memory (doesn't play it -- call Play() for that)
|
|
///
|
|
/// \param Data : Pointer to the file data in memory
|
|
/// \param SizeInBytes : Size of the data to load, in bytes
|
|
///
|
|
/// \return True if loading has been successful
|
|
///
|
|
////////////////////////////////////////////////////////////
|
|
bool OpenFromMemory(const char* Data, std::size_t SizeInBytes);
|
|
|
|
////////////////////////////////////////////////////////////
|
|
/// Get the music duration
|
|
///
|
|
/// \return Music duration, in seconds
|
|
///
|
|
////////////////////////////////////////////////////////////
|
|
float GetDuration() const;
|
|
|
|
private :
|
|
|
|
////////////////////////////////////////////////////////////
|
|
/// /see SoundStream::OnStart
|
|
///
|
|
////////////////////////////////////////////////////////////
|
|
virtual bool OnStart();
|
|
|
|
////////////////////////////////////////////////////////////
|
|
/// /see SoundStream::OnGetData
|
|
///
|
|
////////////////////////////////////////////////////////////
|
|
virtual bool OnGetData(Chunk& Data);
|
|
|
|
////////////////////////////////////////////////////////////
|
|
// Member data
|
|
////////////////////////////////////////////////////////////
|
|
priv::SoundFile* myFile; ///< Sound file
|
|
float myDuration; ///< Music duration, in seconds
|
|
std::vector<Int16> mySamples; ///< Temporary buffer of samples
|
|
};
|
|
|
|
} // namespace sf
|
|
|
|
|
|
#endif // SFML_MUSIC_HPP
|