
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/trunk@1085 4e206d99-4929-0410-ac5d-dfc041789085
147 lines
5.3 KiB
C++
147 lines
5.3 KiB
C++
////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#ifndef SFML_COLOR_HPP
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#define SFML_COLOR_HPP
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Config.hpp>
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namespace sf
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{
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////////////////////////////////////////////////////////////
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/// Color is an utility class for manipulating
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/// 32-bits RGBA colors
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////////////////////////////////////////////////////////////
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class SFML_API Color
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{
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public :
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////////////////////////////////////////////////////////////
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/// Default constructor
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///
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////////////////////////////////////////////////////////////
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Color();
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////////////////////////////////////////////////////////////
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/// Construct the color from its 4 RGBA components
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///
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/// \param R : Red component (0 .. 255)
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/// \param G : Green component (0 .. 255)
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/// \param B : Blue component (0 .. 255)
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/// \param A : Alpha component (0 .. 255) (255 by default)
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///
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////////////////////////////////////////////////////////////
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Color(Uint8 R, Uint8 G, Uint8 B, Uint8 A = 255);
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////////////////////////////////////////////////////////////
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/// Operator += overload to add a color
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///
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/// \param Other : Color to add
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///
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/// \return Component-wise saturated addition of the two colors
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///
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////////////////////////////////////////////////////////////
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Color& operator +=(const Color& Other);
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////////////////////////////////////////////////////////////
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/// Operator *= overload to modulate a color
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///
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/// \param Other : Color to modulate
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///
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/// \return Component-wise multiplication of the two colors
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///
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////////////////////////////////////////////////////////////
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Color& operator *=(const Color& Other);
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////////////////////////////////////////////////////////////
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/// Compare two colors (for equality)
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///
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/// \param Other : Color to compare
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///
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/// \return True if colors are equal
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///
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////////////////////////////////////////////////////////////
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bool operator ==(const Color& Other) const;
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////////////////////////////////////////////////////////////
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/// Compare two colors (for difference)
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///
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/// \param Other : Color to compare
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///
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/// \return True if colors are different
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///
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////////////////////////////////////////////////////////////
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bool operator !=(const Color& Other) const;
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////////////////////////////////////////////////////////////
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// Static member data
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////////////////////////////////////////////////////////////
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static const Color Black; ///< Black predefined color
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static const Color White; ///< White predefined color
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static const Color Red; ///< Red predefined color
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static const Color Green; ///< Green predefined color
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static const Color Blue; ///< Blue predefined color
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static const Color Yellow; ///< Yellow predefined color
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static const Color Magenta; ///< Magenta predefined color
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static const Color Cyan; ///< Cyan predefined color
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////////////////////////////////////////////////////////////
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// Member data
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////////////////////////////////////////////////////////////
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Uint8 r; ///< Red component
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Uint8 g; ///< Green component
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Uint8 b; ///< Blue component
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Uint8 a; ///< Alpha (transparency) component
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};
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////////////////////////////////////////////////////////////
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/// Operator + overload to add two colors
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///
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/// \param Color1 : First color
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/// \param Color2 : Second color
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///
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/// \return Component-wise saturated addition of the two colors
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///
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////////////////////////////////////////////////////////////
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SFML_API Color operator +(const Color& Color1, const Color& Color2);
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////////////////////////////////////////////////////////////
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/// Operator * overload to modulate two colors
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///
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/// \param Color1 : First color
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/// \param Color2 : Second color
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///
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/// \return Component-wise multiplication of the two colors
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///
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////////////////////////////////////////////////////////////
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SFML_API Color operator *(const Color& Color1, const Color& Color2);
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} // namespace sf
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#endif // SFML_COLOR_HPP
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