
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/trunk@1004 4e206d99-4929-0410-ac5d-dfc041789085
288 lines
11 KiB
C
288 lines
11 KiB
C
////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2008-2008 Laurent Gomila (laurent.gom@gmail.com)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#ifndef SFML_WINDOW_H
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#define SFML_WINDOW_H
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Config.h>
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#include <SFML/Window/Event.h>
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#include <SFML/Window/VideoMode.h>
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#include <SFML/Window/WindowHandle.h>
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#include <SFML/Window/Types.h>
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////////////////////////////////////////////////////////////
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/// Enumeration of window creation styles
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///
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////////////////////////////////////////////////////////////
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enum
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{
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sfNone = 0, ///< No border / title bar (this flag and all others are mutually exclusive)
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sfTitlebar = 1 << 0, ///< Title bar + fixed border
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sfResize = 1 << 1, ///< Titlebar + resizable border + maximize button
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sfClose = 1 << 2, ///< Titlebar + close button
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sfFullscreen = 1 << 3 ///< Fullscreen mode (this flag and all others are mutually exclusive)
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};
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////////////////////////////////////////////////////////////
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/// Structure defining the window's creation settings
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////////////////////////////////////////////////////////////
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typedef struct
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{
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unsigned int DepthBits; ///< Bits of the depth buffer
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unsigned int StencilBits; ///< Bits of the stencil buffer
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unsigned int AntialiasingLevel; ///< Level of antialiasing
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} sfWindowSettings;
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////////////////////////////////////////////////////////////
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/// Construct a new window
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///
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/// \param Mode : Video mode to use
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/// \param Title : Title of the window
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/// \param Style : Window style
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/// \param Params : Creation settings
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///
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////////////////////////////////////////////////////////////
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CSFML_API sfWindow* sfWindow_Create(sfVideoMode Mode, const char* Title, unsigned long Style, sfWindowSettings Params);
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////////////////////////////////////////////////////////////
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/// Construct a window from an existing control
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///
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/// \param Handle : Platform-specific handle of the control
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/// \param Params : Creation settings
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///
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////////////////////////////////////////////////////////////
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CSFML_API sfWindow* sfWindow_CreateFromHandle(sfWindowHandle Handle, sfWindowSettings Params);
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////////////////////////////////////////////////////////////
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/// Destroy an existing window
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///
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/// \param Window : Window to destroy
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///
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////////////////////////////////////////////////////////////
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CSFML_API void sfWindow_Destroy(sfWindow* Window);
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////////////////////////////////////////////////////////////
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/// Close a window (but doesn't destroy the internal data)
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///
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/// \param Window : Window to close
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///
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////////////////////////////////////////////////////////////
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CSFML_API void sfWindow_Close(sfWindow* Window);
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////////////////////////////////////////////////////////////
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/// Tell whether or not a window is opened
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///
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/// \param Window : Window object
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///
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////////////////////////////////////////////////////////////
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CSFML_API sfBool sfWindow_IsOpened(sfWindow* Window);
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////////////////////////////////////////////////////////////
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/// Get the width of the rendering region of a window
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///
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/// \param Window : Window object
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///
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/// \return Width in pixels
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///
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////////////////////////////////////////////////////////////
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CSFML_API unsigned int sfWindow_GetWidth(sfWindow* Window);
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////////////////////////////////////////////////////////////
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/// Get the height of the rendering region of a window
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///
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/// \param Window : Window object
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///
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/// \return Height in pixels
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///
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////////////////////////////////////////////////////////////
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CSFML_API unsigned int sfWindow_GetHeight(sfWindow* Window);
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////////////////////////////////////////////////////////////
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/// Get the creation settings of a window
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///
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/// \param Window : Window object
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///
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/// \return Settings used to create the window
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///
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////////////////////////////////////////////////////////////
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CSFML_API sfWindowSettings sfWindow_GetSettings(sfWindow* Window);
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////////////////////////////////////////////////////////////
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/// Get the event on top of events stack of a window, if any, and pop it
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///
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/// \param Window : Window object
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/// \param Event : Event to fill, if any
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///
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/// \return sfTrue if an event was returned, sfFalse if events stack was empty
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///
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////////////////////////////////////////////////////////////
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CSFML_API sfBool sfWindow_GetEvent(sfWindow* Window, sfEvent* Event);
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////////////////////////////////////////////////////////////
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/// Enable / disable vertical synchronization on a window
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///
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/// \param Window : Window object
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/// \param Enabled : sfTrue to enable v-sync, sfFalse to deactivate
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///
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////////////////////////////////////////////////////////////
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CSFML_API void sfWindow_UseVerticalSync(sfWindow* Window, sfBool Enabled);
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////////////////////////////////////////////////////////////
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/// Show or hide the mouse cursor on a window
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///
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/// \param Window : Window object
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/// \param Show : sfTrue to show, sfFalse to hide
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///
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////////////////////////////////////////////////////////////
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CSFML_API void sfWindow_ShowMouseCursor(sfWindow* Window, sfBool Show);
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////////////////////////////////////////////////////////////
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/// Change the position of the mouse cursor on a window
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///
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/// \param Window : Window object
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/// \param Left : Left coordinate of the cursor, relative to the window
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/// \param Top : Top coordinate of the cursor, relative to the window
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///
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////////////////////////////////////////////////////////////
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CSFML_API void sfWindow_SetCursorPosition(sfWindow* Window, unsigned int Left, unsigned int Top);
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////////////////////////////////////////////////////////////
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/// Change the position of a window on screen.
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/// Only works for top-level windows
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///
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/// \param Window : Window object
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/// \param Left : Left position
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/// \param Top : Top position
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///
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////////////////////////////////////////////////////////////
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CSFML_API void sfWindow_SetPosition(sfWindow* Window, int Left, int Top);
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////////////////////////////////////////////////////////////
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/// Change the size of the rendering region of a window
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///
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/// \param Window : Window object
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/// \param Width : New Width
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/// \param Height : New Height
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///
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////////////////////////////////////////////////////////////
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CSFML_API void sfWindow_SetSize(sfWindow* Window, unsigned int Width, unsigned int Height);
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////////////////////////////////////////////////////////////
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/// Show or hide a window
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///
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/// \param Window : Window object
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/// \param State : sfTrue to show, sfFalse to hide
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///
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////////////////////////////////////////////////////////////
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CSFML_API void sfWindow_Show(sfWindow* Window, sfBool State);
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////////////////////////////////////////////////////////////
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/// Enable or disable automatic key-repeat for keydown events.
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/// Automatic key-repeat is enabled by default
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///
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/// \param Window : Window object
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/// \param Enabled : sfTrue to enable, sfFalse to disable
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///
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////////////////////////////////////////////////////////////
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CSFML_API void sfWindow_EnableKeyRepeat(sfWindow* Window, sfBool Enabled);
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////////////////////////////////////////////////////////////
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/// Change the window's icon
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///
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/// \param Window : Window object
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/// \param Width : Icon's width, in pixels
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/// \param Height : Icon's height, in pixels
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/// \param Pixels : Pointer to the pixels in memory, format must be RGBA 32 bits
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///
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////////////////////////////////////////////////////////////
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CSFML_API void sfWindow_SetIcon(sfWindow* Window, unsigned int Width, unsigned int Height, sfUint8* Pixels);
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////////////////////////////////////////////////////////////
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/// Activate or deactivate a window as the current target for rendering
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///
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/// \param Window : Window object
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/// \param Active : sfTrue to activate, sfFalse to deactivate
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///
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/// \return True if operation was successful, false otherwise
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///
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////////////////////////////////////////////////////////////
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CSFML_API sfBool sfWindow_SetActive(sfWindow* Window, sfBool Active);
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////////////////////////////////////////////////////////////
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/// Display a window on screen
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///
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/// \param Window : Window object
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///
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////////////////////////////////////////////////////////////
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CSFML_API void sfWindow_Display(sfWindow* Window);
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////////////////////////////////////////////////////////////
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/// Get the input manager of a window
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///
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/// \param Window : Window object
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///
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/// \return Reference to the input
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///
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////////////////////////////////////////////////////////////
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CSFML_API sfInput* sfWindow_GetInput(sfWindow* Window);
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////////////////////////////////////////////////////////////
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/// Limit the framerate to a maximum fixed frequency for a window
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///
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/// \param Window : Window object
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///
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/// \param Limit : Framerate limit, in frames per seconds (use 0 to disable limit)
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///
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////////////////////////////////////////////////////////////
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CSFML_API void sfWindow_SetFramerateLimit(sfWindow* Window, unsigned int Limit);
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////////////////////////////////////////////////////////////
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/// Get time elapsed since last frame of a window
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///
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/// \param Window : Window object
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///
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/// \return Time elapsed, in seconds
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///
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////////////////////////////////////////////////////////////
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CSFML_API float sfWindow_GetFrameTime(sfWindow* Window);
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////////////////////////////////////////////////////////////
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/// Change the joystick threshold, ie. the value below which
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/// no move event will be generated
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///
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/// \param Window : Window object
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/// \param Threshold : New threshold, in range [0, 100]
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///
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////////////////////////////////////////////////////////////
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CSFML_API void sfWindow_SetJoystickThreshold(sfWindow* Window, float Threshold);
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#endif // SFML_WINDOW_H
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