
Single line comments starting with `///` are interpreted by Microsoft Visual Studio as documentation containing XML code. Therefore single line comments starting with `///<` unfortunately cause a parsing error, as IntelliSense will assume the `<` is the start of an XML tag. This is not the case, but unfortunately, IntelliSense will still complain about the following space character rather than displaying the raw string. This commit alters all such comments to start with `//!<` instead, which prevents the issue. This fixes issue #1622.
224 lines
7.6 KiB
C++
224 lines
7.6 KiB
C++
////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#ifndef SFML_VERTEXARRAY_HPP
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#define SFML_VERTEXARRAY_HPP
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Graphics/Export.hpp>
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#include <SFML/Graphics/Vertex.hpp>
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#include <SFML/Graphics/PrimitiveType.hpp>
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#include <SFML/Graphics/Rect.hpp>
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#include <SFML/Graphics/Drawable.hpp>
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#include <vector>
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namespace sf
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{
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////////////////////////////////////////////////////////////
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/// \brief Define a set of one or more 2D primitives
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///
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////////////////////////////////////////////////////////////
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class SFML_GRAPHICS_API VertexArray : public Drawable
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{
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public:
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////////////////////////////////////////////////////////////
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/// \brief Default constructor
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///
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/// Creates an empty vertex array.
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///
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////////////////////////////////////////////////////////////
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VertexArray();
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////////////////////////////////////////////////////////////
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/// \brief Construct the vertex array with a type and an initial number of vertices
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///
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/// \param type Type of primitives
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/// \param vertexCount Initial number of vertices in the array
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///
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////////////////////////////////////////////////////////////
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explicit VertexArray(PrimitiveType type, std::size_t vertexCount = 0);
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////////////////////////////////////////////////////////////
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/// \brief Return the vertex count
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///
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/// \return Number of vertices in the array
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///
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////////////////////////////////////////////////////////////
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std::size_t getVertexCount() const;
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////////////////////////////////////////////////////////////
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/// \brief Get a read-write access to a vertex by its index
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///
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/// This function doesn't check \a index, it must be in range
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/// [0, getVertexCount() - 1]. The behavior is undefined
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/// otherwise.
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///
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/// \param index Index of the vertex to get
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///
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/// \return Reference to the index-th vertex
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///
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/// \see getVertexCount
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///
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////////////////////////////////////////////////////////////
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Vertex& operator [](std::size_t index);
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////////////////////////////////////////////////////////////
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/// \brief Get a read-only access to a vertex by its index
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///
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/// This function doesn't check \a index, it must be in range
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/// [0, getVertexCount() - 1]. The behavior is undefined
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/// otherwise.
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///
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/// \param index Index of the vertex to get
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///
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/// \return Const reference to the index-th vertex
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///
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/// \see getVertexCount
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///
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////////////////////////////////////////////////////////////
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const Vertex& operator [](std::size_t index) const;
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////////////////////////////////////////////////////////////
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/// \brief Clear the vertex array
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///
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/// This function removes all the vertices from the array.
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/// It doesn't deallocate the corresponding memory, so that
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/// adding new vertices after clearing doesn't involve
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/// reallocating all the memory.
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///
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////////////////////////////////////////////////////////////
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void clear();
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////////////////////////////////////////////////////////////
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/// \brief Resize the vertex array
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///
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/// If \a vertexCount is greater than the current size, the previous
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/// vertices are kept and new (default-constructed) vertices are
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/// added.
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/// If \a vertexCount is less than the current size, existing vertices
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/// are removed from the array.
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///
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/// \param vertexCount New size of the array (number of vertices)
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///
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////////////////////////////////////////////////////////////
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void resize(std::size_t vertexCount);
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////////////////////////////////////////////////////////////
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/// \brief Add a vertex to the array
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///
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/// \param vertex Vertex to add
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///
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////////////////////////////////////////////////////////////
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void append(const Vertex& vertex);
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////////////////////////////////////////////////////////////
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/// \brief Set the type of primitives to draw
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///
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/// This function defines how the vertices must be interpreted
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/// when it's time to draw them:
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/// \li As points
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/// \li As lines
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/// \li As triangles
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/// \li As quads
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/// The default primitive type is sf::Points.
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///
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/// \param type Type of primitive
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///
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////////////////////////////////////////////////////////////
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void setPrimitiveType(PrimitiveType type);
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////////////////////////////////////////////////////////////
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/// \brief Get the type of primitives drawn by the vertex array
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///
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/// \return Primitive type
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///
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////////////////////////////////////////////////////////////
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PrimitiveType getPrimitiveType() const;
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////////////////////////////////////////////////////////////
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/// \brief Compute the bounding rectangle of the vertex array
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///
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/// This function returns the minimal axis-aligned rectangle
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/// that contains all the vertices of the array.
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///
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/// \return Bounding rectangle of the vertex array
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///
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////////////////////////////////////////////////////////////
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FloatRect getBounds() const;
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private:
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////////////////////////////////////////////////////////////
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/// \brief Draw the vertex array to a render target
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///
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/// \param target Render target to draw to
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/// \param states Current render states
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///
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////////////////////////////////////////////////////////////
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virtual void draw(RenderTarget& target, RenderStates states) const;
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private:
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////////////////////////////////////////////////////////////
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// Member data
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////////////////////////////////////////////////////////////
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std::vector<Vertex> m_vertices; //!< Vertices contained in the array
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PrimitiveType m_primitiveType; //!< Type of primitives to draw
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};
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} // namespace sf
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#endif // SFML_VERTEXARRAY_HPP
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////////////////////////////////////////////////////////////
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/// \class sf::VertexArray
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/// \ingroup graphics
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///
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/// sf::VertexArray is a very simple wrapper around a dynamic
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/// array of vertices and a primitives type.
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///
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/// It inherits sf::Drawable, but unlike other drawables it
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/// is not transformable.
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///
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/// Example:
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/// \code
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/// sf::VertexArray lines(sf::LineStrip, 4);
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/// lines[0].position = sf::Vector2f(10, 0);
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/// lines[1].position = sf::Vector2f(20, 0);
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/// lines[2].position = sf::Vector2f(30, 5);
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/// lines[3].position = sf::Vector2f(40, 2);
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///
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/// window.draw(lines);
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/// \endcode
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///
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/// \see sf::Vertex
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///
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////////////////////////////////////////////////////////////
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