
Single line comments starting with `///` are interpreted by Microsoft Visual Studio as documentation containing XML code. Therefore single line comments starting with `///<` unfortunately cause a parsing error, as IntelliSense will assume the `<` is the start of an XML tag. This is not the case, but unfortunately, IntelliSense will still complain about the following space character rather than displaying the raw string. This commit alters all such comments to start with `//!<` instead, which prevents the issue. This fixes issue #1622.
409 lines
15 KiB
C++
409 lines
15 KiB
C++
////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#ifndef SFML_SOUNDRECORDER_HPP
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#define SFML_SOUNDRECORDER_HPP
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Audio/Export.hpp>
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#include <SFML/Audio/AlResource.hpp>
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#include <SFML/System/Thread.hpp>
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#include <SFML/System/Time.hpp>
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#include <vector>
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#include <string>
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namespace sf
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{
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////////////////////////////////////////////////////////////
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/// \brief Abstract base class for capturing sound data
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///
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////////////////////////////////////////////////////////////
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class SFML_AUDIO_API SoundRecorder : AlResource
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{
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public:
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////////////////////////////////////////////////////////////
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/// \brief destructor
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///
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////////////////////////////////////////////////////////////
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virtual ~SoundRecorder();
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////////////////////////////////////////////////////////////
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/// \brief Start the capture
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///
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/// The \a sampleRate parameter defines the number of audio samples
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/// captured per second. The higher, the better the quality
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/// (for example, 44100 samples/sec is CD quality).
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/// This function uses its own thread so that it doesn't block
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/// the rest of the program while the capture runs.
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/// Please note that only one capture can happen at the same time.
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/// You can select which capture device will be used, by passing
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/// the name to the setDevice() method. If none was selected
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/// before, the default capture device will be used. You can get a
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/// list of the names of all available capture devices by calling
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/// getAvailableDevices().
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///
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/// \param sampleRate Desired capture rate, in number of samples per second
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///
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/// \return True, if start of capture was successful
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///
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/// \see stop, getAvailableDevices
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///
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////////////////////////////////////////////////////////////
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bool start(unsigned int sampleRate = 44100);
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////////////////////////////////////////////////////////////
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/// \brief Stop the capture
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///
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/// \see start
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///
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////////////////////////////////////////////////////////////
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void stop();
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////////////////////////////////////////////////////////////
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/// \brief Get the sample rate
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///
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/// The sample rate defines the number of audio samples
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/// captured per second. The higher, the better the quality
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/// (for example, 44100 samples/sec is CD quality).
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///
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/// \return Sample rate, in samples per second
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///
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////////////////////////////////////////////////////////////
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unsigned int getSampleRate() const;
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////////////////////////////////////////////////////////////
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/// \brief Get a list of the names of all available audio capture devices
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///
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/// This function returns a vector of strings, containing
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/// the names of all available audio capture devices.
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///
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/// \return A vector of strings containing the names
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///
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////////////////////////////////////////////////////////////
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static std::vector<std::string> getAvailableDevices();
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////////////////////////////////////////////////////////////
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/// \brief Get the name of the default audio capture device
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///
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/// This function returns the name of the default audio
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/// capture device. If none is available, an empty string
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/// is returned.
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///
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/// \return The name of the default audio capture device
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///
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////////////////////////////////////////////////////////////
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static std::string getDefaultDevice();
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////////////////////////////////////////////////////////////
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/// \brief Set the audio capture device
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///
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/// This function sets the audio capture device to the device
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/// with the given \a name. It can be called on the fly (i.e:
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/// while recording). If you do so while recording and
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/// opening the device fails, it stops the recording.
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///
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/// \param name The name of the audio capture device
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///
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/// \return True, if it was able to set the requested device
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///
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/// \see getAvailableDevices, getDefaultDevice
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///
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////////////////////////////////////////////////////////////
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bool setDevice(const std::string& name);
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////////////////////////////////////////////////////////////
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/// \brief Get the name of the current audio capture device
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///
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/// \return The name of the current audio capture device
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///
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////////////////////////////////////////////////////////////
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const std::string& getDevice() const;
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////////////////////////////////////////////////////////////
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/// \brief Set the channel count of the audio capture device
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///
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/// This method allows you to specify the number of channels
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/// used for recording. Currently only 16-bit mono and
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/// 16-bit stereo are supported.
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///
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/// \param channelCount Number of channels. Currently only
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/// mono (1) and stereo (2) are supported.
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///
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/// \see getChannelCount
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///
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////////////////////////////////////////////////////////////
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void setChannelCount(unsigned int channelCount);
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////////////////////////////////////////////////////////////
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/// \brief Get the number of channels used by this recorder
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///
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/// Currently only mono and stereo are supported, so the
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/// value is either 1 (for mono) or 2 (for stereo).
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///
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/// \return Number of channels
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///
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/// \see setChannelCount
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///
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////////////////////////////////////////////////////////////
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unsigned int getChannelCount() const;
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////////////////////////////////////////////////////////////
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/// \brief Check if the system supports audio capture
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///
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/// This function should always be called before using
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/// the audio capture features. If it returns false, then
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/// any attempt to use sf::SoundRecorder or one of its derived
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/// classes will fail.
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///
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/// \return True if audio capture is supported, false otherwise
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///
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////////////////////////////////////////////////////////////
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static bool isAvailable();
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protected:
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////////////////////////////////////////////////////////////
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/// \brief Default constructor
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///
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/// This constructor is only meant to be called by derived classes.
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///
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////////////////////////////////////////////////////////////
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SoundRecorder();
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////////////////////////////////////////////////////////////
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/// \brief Set the processing interval
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///
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/// The processing interval controls the period
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/// between calls to the onProcessSamples function. You may
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/// want to use a small interval if you want to process the
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/// recorded data in real time, for example.
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///
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/// Note: this is only a hint, the actual period may vary.
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/// So don't rely on this parameter to implement precise timing.
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///
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/// The default processing interval is 100 ms.
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///
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/// \param interval Processing interval
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///
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////////////////////////////////////////////////////////////
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void setProcessingInterval(Time interval);
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////////////////////////////////////////////////////////////
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/// \brief Start capturing audio data
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///
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/// This virtual function may be overridden by a derived class
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/// if something has to be done every time a new capture
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/// starts. If not, this function can be ignored; the default
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/// implementation does nothing.
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///
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/// \return True to start the capture, or false to abort it
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///
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////////////////////////////////////////////////////////////
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virtual bool onStart();
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////////////////////////////////////////////////////////////
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/// \brief Process a new chunk of recorded samples
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///
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/// This virtual function is called every time a new chunk of
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/// recorded data is available. The derived class can then do
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/// whatever it wants with it (storing it, playing it, sending
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/// it over the network, etc.).
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///
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/// \param samples Pointer to the new chunk of recorded samples
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/// \param sampleCount Number of samples pointed by \a samples
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///
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/// \return True to continue the capture, or false to stop it
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///
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////////////////////////////////////////////////////////////
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virtual bool onProcessSamples(const Int16* samples, std::size_t sampleCount) = 0;
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////////////////////////////////////////////////////////////
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/// \brief Stop capturing audio data
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///
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/// This virtual function may be overridden by a derived class
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/// if something has to be done every time the capture
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/// ends. If not, this function can be ignored; the default
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/// implementation does nothing.
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///
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////////////////////////////////////////////////////////////
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virtual void onStop();
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private:
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////////////////////////////////////////////////////////////
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/// \brief Function called as the entry point of the thread
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///
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/// This function starts the recording loop, and returns
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/// only when the capture is stopped.
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///
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////////////////////////////////////////////////////////////
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void record();
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////////////////////////////////////////////////////////////
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/// \brief Get the new available audio samples and process them
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///
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/// This function is called continuously during the
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/// capture loop. It retrieves the captured samples and
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/// forwards them to the derived class.
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///
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////////////////////////////////////////////////////////////
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void processCapturedSamples();
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////////////////////////////////////////////////////////////
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/// \brief Clean up the recorder's internal resources
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///
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/// This function is called when the capture stops.
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///
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////////////////////////////////////////////////////////////
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void cleanup();
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////////////////////////////////////////////////////////////
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// Member data
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////////////////////////////////////////////////////////////
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Thread m_thread; //!< Thread running the background recording task
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std::vector<Int16> m_samples; //!< Buffer to store captured samples
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unsigned int m_sampleRate; //!< Sample rate
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Time m_processingInterval; //!< Time period between calls to onProcessSamples
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bool m_isCapturing; //!< Capturing state
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std::string m_deviceName; //!< Name of the audio capture device
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unsigned int m_channelCount; //!< Number of recording channels
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};
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} // namespace sf
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#endif // SFML_SOUNDRECORDER_HPP
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////////////////////////////////////////////////////////////
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/// \class sf::SoundRecorder
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/// \ingroup audio
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///
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/// sf::SoundBuffer provides a simple interface to access
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/// the audio recording capabilities of the computer
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/// (the microphone). As an abstract base class, it only cares
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/// about capturing sound samples, the task of making something
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/// useful with them is left to the derived class. Note that
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/// SFML provides a built-in specialization for saving the
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/// captured data to a sound buffer (see sf::SoundBufferRecorder).
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///
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/// A derived class has only one virtual function to override:
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/// \li onProcessSamples provides the new chunks of audio samples while the capture happens
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///
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/// Moreover, two additional virtual functions can be overridden
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/// as well if necessary:
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/// \li onStart is called before the capture happens, to perform custom initializations
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/// \li onStop is called after the capture ends, to perform custom cleanup
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///
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/// A derived class can also control the frequency of the onProcessSamples
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/// calls, with the setProcessingInterval protected function. The default
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/// interval is chosen so that recording thread doesn't consume too much
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/// CPU, but it can be changed to a smaller value if you need to process
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/// the recorded data in real time, for example.
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///
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/// The audio capture feature may not be supported or activated
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/// on every platform, thus it is recommended to check its
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/// availability with the isAvailable() function. If it returns
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/// false, then any attempt to use an audio recorder will fail.
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///
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/// If you have multiple sound input devices connected to your
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/// computer (for example: microphone, external soundcard, webcam mic, ...)
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/// you can get a list of all available devices through the
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/// getAvailableDevices() function. You can then select a device
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/// by calling setDevice() with the appropriate device. Otherwise
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/// the default capturing device will be used.
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///
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/// By default the recording is in 16-bit mono. Using the
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/// setChannelCount method you can change the number of channels
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/// used by the audio capture device to record. Note that you
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/// have to decide whether you want to record in mono or stereo
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/// before starting the recording.
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///
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/// It is important to note that the audio capture happens in a
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/// separate thread, so that it doesn't block the rest of the
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/// program. In particular, the onProcessSamples virtual function
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/// (but not onStart and not onStop) will be called
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/// from this separate thread. It is important to keep this in
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/// mind, because you may have to take care of synchronization
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/// issues if you share data between threads.
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/// Another thing to bear in mind is that you must call stop()
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/// in the destructor of your derived class, so that the recording
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/// thread finishes before your object is destroyed.
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///
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/// Usage example:
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/// \code
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/// class CustomRecorder : public sf::SoundRecorder
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/// {
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/// ~CustomRecorder()
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/// {
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/// // Make sure to stop the recording thread
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/// stop();
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/// }
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///
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/// virtual bool onStart() // optional
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/// {
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/// // Initialize whatever has to be done before the capture starts
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/// ...
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///
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/// // Return true to start playing
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/// return true;
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/// }
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///
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/// virtual bool onProcessSamples(const Int16* samples, std::size_t sampleCount)
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/// {
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/// // Do something with the new chunk of samples (store them, send them, ...)
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/// ...
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///
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/// // Return true to continue playing
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/// return true;
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/// }
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///
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/// virtual void onStop() // optional
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/// {
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/// // Clean up whatever has to be done after the capture ends
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/// ...
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/// }
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/// }
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///
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/// // Usage
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/// if (CustomRecorder::isAvailable())
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/// {
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/// CustomRecorder recorder;
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///
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/// if (!recorder.start())
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/// return -1;
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///
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/// ...
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/// recorder.stop();
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/// }
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/// \endcode
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///
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/// \see sf::SoundBufferRecorder
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///
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////////////////////////////////////////////////////////////
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