SFML/include/SFML/Audio/OutputSoundFile.hpp
Mario Liebisch a1d4bc80c2 Changed Doxygen single-line comment format
Single line comments starting with `///` are interpreted by
Microsoft Visual Studio as documentation containing XML code.

Therefore single line comments starting with `///<` unfortunately
cause a parsing error, as IntelliSense will assume the `<` is the
start of an XML tag. This is not the case, but unfortunately,
IntelliSense will still complain about the following space
character rather than displaying the raw string. This commit alters
all such comments to start with `//!<` instead, which prevents the
issue.

This fixes issue #1622.
2020-01-02 15:25:57 +01:00

134 lines
4.4 KiB
C++

////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#ifndef SFML_OUTPUTSOUNDFILE_HPP
#define SFML_OUTPUTSOUNDFILE_HPP
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Audio/Export.hpp>
#include <SFML/System/NonCopyable.hpp>
#include <string>
namespace sf
{
class SoundFileWriter;
////////////////////////////////////////////////////////////
/// \brief Provide write access to sound files
///
////////////////////////////////////////////////////////////
class SFML_AUDIO_API OutputSoundFile : NonCopyable
{
public:
////////////////////////////////////////////////////////////
/// \brief Default constructor
///
////////////////////////////////////////////////////////////
OutputSoundFile();
////////////////////////////////////////////////////////////
/// \brief Destructor
///
/// Closes the file if it was still open.
///
////////////////////////////////////////////////////////////
~OutputSoundFile();
////////////////////////////////////////////////////////////
/// \brief Open the sound file from the disk for writing
///
/// The supported audio formats are: WAV, OGG/Vorbis, FLAC.
///
/// \param filename Path of the sound file to write
/// \param sampleRate Sample rate of the sound
/// \param channelCount Number of channels in the sound
///
/// \return True if the file was successfully opened
///
////////////////////////////////////////////////////////////
bool openFromFile(const std::string& filename, unsigned int sampleRate, unsigned int channelCount);
////////////////////////////////////////////////////////////
/// \brief Write audio samples to the file
///
/// \param samples Pointer to the sample array to write
/// \param count Number of samples to write
///
////////////////////////////////////////////////////////////
void write(const Int16* samples, Uint64 count);
////////////////////////////////////////////////////////////
/// \brief Close the current file
///
////////////////////////////////////////////////////////////
void close();
private:
////////////////////////////////////////////////////////////
// Member data
////////////////////////////////////////////////////////////
SoundFileWriter* m_writer; //!< Writer that handles I/O on the file's format
};
} // namespace sf
#endif // SFML_OUTPUTSOUNDFILE_HPP
////////////////////////////////////////////////////////////
/// \class sf::OutputSoundFile
/// \ingroup audio
///
/// This class encodes audio samples to a sound file. It is
/// used internally by higher-level classes such as sf::SoundBuffer,
/// but can also be useful if you want to create audio files from
/// custom data sources, like generated audio samples.
///
/// Usage example:
/// \code
/// // Create a sound file, ogg/vorbis format, 44100 Hz, stereo
/// sf::OutputSoundFile file;
/// if (!file.openFromFile("music.ogg", 44100, 2))
/// /* error */;
///
/// while (...)
/// {
/// // Read or generate audio samples from your custom source
/// std::vector<sf::Int16> samples = ...;
///
/// // Write them to the file
/// file.write(samples.data(), samples.size());
/// }
/// \endcode
///
/// \see sf::SoundFileWriter, sf::InputSoundFile
///
////////////////////////////////////////////////////////////