SFML/src/SFML/Window/Win32/WindowImplWin32.hpp
2011-03-28 23:25:10 +02:00

241 lines
9.2 KiB
C++

////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#ifndef SFML_WINDOWIMPLWIN32_HPP
#define SFML_WINDOWIMPLWIN32_HPP
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Window/Event.hpp>
#include <SFML/Window/WindowImpl.hpp>
#include <windows.h>
#include <string>
namespace sf
{
namespace priv
{
////////////////////////////////////////////////////////////
/// \brief Windows implementation of WindowImpl
///
////////////////////////////////////////////////////////////
class WindowImplWin32 : public WindowImpl
{
public :
////////////////////////////////////////////////////////////
/// \brief Construct the window implementation from an existing control
///
/// \param handle Platform-specific handle of the control
///
////////////////////////////////////////////////////////////
WindowImplWin32(WindowHandle handle);
////////////////////////////////////////////////////////////
/// \brief Create the window implementation
///
/// \param mode Video mode to use
/// \param title Title of the window
/// \param style Window style
///
////////////////////////////////////////////////////////////
WindowImplWin32(VideoMode mode, const std::string& title, unsigned long style);
////////////////////////////////////////////////////////////
/// \brief Destructor
///
////////////////////////////////////////////////////////////
~WindowImplWin32();
private :
////////////////////////////////////////////////////////////
/// \brief Get the OS-specific handle of the window
///
/// \return Handle of the window
///
////////////////////////////////////////////////////////////
virtual WindowHandle GetSystemHandle() const;
////////////////////////////////////////////////////////////
/// \brief Process incoming events from the operating system
///
/// \param block Use true to block the thread until an event arrives
///
////////////////////////////////////////////////////////////
virtual void ProcessEvents(bool block);
////////////////////////////////////////////////////////////
/// \brief Show or hide the mouse cursor
///
/// \param show True to show, false to hide
///
////////////////////////////////////////////////////////////
virtual void ShowMouseCursor(bool show);
////////////////////////////////////////////////////////////
/// \brief Change the position of the mouse cursor
///
/// \param x Left coordinate of the cursor, relative to the window
/// \param y Top coordinate of the cursor, relative to the window
///
////////////////////////////////////////////////////////////
virtual void SetCursorPosition(unsigned int x, unsigned int y);
////////////////////////////////////////////////////////////
/// \brief Change the position of the window on screen
///
/// \param x Left position
/// \param y Top position
///
////////////////////////////////////////////////////////////
virtual void SetPosition(int x, int y);
////////////////////////////////////////////////////////////
/// \brief Change the size of the rendering region of the window
///
/// \param width New width
/// \param height New height
///
////////////////////////////////////////////////////////////
virtual void SetSize(unsigned int width, unsigned int height);
////////////////////////////////////////////////////////////
/// \brief Change the title of the window
///
/// \param title New title
///
////////////////////////////////////////////////////////////
virtual void SetTitle(const std::string& title);
////////////////////////////////////////////////////////////
/// \brief Show or hide the window
///
/// \param show True to show, false to hide
///
////////////////////////////////////////////////////////////
virtual void Show(bool show);
////////////////////////////////////////////////////////////
/// \brief Enable or disable automatic key-repeat
///
/// \param enabled True to enable, false to disable
///
////////////////////////////////////////////////////////////
virtual void EnableKeyRepeat(bool enabled);
////////////////////////////////////////////////////////////
/// \brief Change the window's icon
///
/// \param width Icon's width, in pixels
/// \param height Icon's height, in pixels
/// \param pixels Pointer to the pixels in memory, format must be RGBA 32 bits
///
////////////////////////////////////////////////////////////
virtual void SetIcon(unsigned int width, unsigned int height, const Uint8* pixels);
////////////////////////////////////////////////////////////
/// Register the window class
///
////////////////////////////////////////////////////////////
void RegisterWindowClass();
////////////////////////////////////////////////////////////
/// \brief Switch to fullscreen mode
///
/// \param mode Video mode to switch to
///
////////////////////////////////////////////////////////////
void SwitchToFullscreen(const VideoMode& mode);
////////////////////////////////////////////////////////////
/// \brief Free all the graphical resources attached to the window
///
////////////////////////////////////////////////////////////
void Cleanup();
////////////////////////////////////////////////////////////
/// \brief Process a Win32 event
///
/// \param message Message to process
/// \param wParam First parameter of the event
/// \param lParam Second parameter of the event
///
////////////////////////////////////////////////////////////
void ProcessEvent(UINT message, WPARAM wParam, LPARAM lParam);
////////////////////////////////////////////////////////////
/// \brief Convert a Win32 virtual key code to a SFML key code
///
/// \param key Virtual key code to convert
/// \param flags Additional flags
///
/// \return SFML key code corresponding to the key
///
////////////////////////////////////////////////////////////
static Key::Code VirtualKeyCodeToSF(WPARAM key, LPARAM flags);
////////////////////////////////////////////////////////////
/// \brief Check if the current version of the OS supports
/// unicode messages and functions ; Windows 95/98/Me
/// may not support it, whereas Windows NT/2000/XP/Vista
/// will
///
/// \return True if the OS supports unicode
///
////////////////////////////////////////////////////////////
static bool HasUnicodeSupport();
////////////////////////////////////////////////////////////
/// \brief Function called whenever one of our windows receives a message
///
/// \param handle Win32 handle of the window
/// \param message Message received
/// \param wParam First parameter of the message
/// \param lParam Second parameter of the message
///
/// \return True to discard the event after it has been processed
///
////////////////////////////////////////////////////////////
static LRESULT CALLBACK GlobalOnEvent(HWND handle, UINT message, WPARAM wParam, LPARAM lParam);
////////////////////////////////////////////////////////////
// Member data
////////////////////////////////////////////////////////////
HWND myHandle; ///< Win32 handle of the window
LONG_PTR myCallback; ///< Stores the original event callback function of the control
HCURSOR myCursor; ///< The system cursor to display into the window
HICON myIcon; ///< Custom icon assigned to the window
bool myKeyRepeatEnabled; ///< Automatic key-repeat state for keydown events
bool myIsCursorIn; ///< Is the mouse cursor in the window's area ?
};
} // namespace priv
} // namespace sf
#endif // SFML_WINDOWIMPLWIN32_HPP