241 lines
9.2 KiB
C++
241 lines
9.2 KiB
C++
////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#ifndef SFML_WINDOWIMPLWIN32_HPP
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#define SFML_WINDOWIMPLWIN32_HPP
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Window/Event.hpp>
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#include <SFML/Window/WindowImpl.hpp>
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#include <windows.h>
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#include <string>
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namespace sf
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{
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namespace priv
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{
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////////////////////////////////////////////////////////////
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/// \brief Windows implementation of WindowImpl
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///
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////////////////////////////////////////////////////////////
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class WindowImplWin32 : public WindowImpl
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{
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public :
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////////////////////////////////////////////////////////////
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/// \brief Construct the window implementation from an existing control
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///
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/// \param handle Platform-specific handle of the control
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///
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////////////////////////////////////////////////////////////
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WindowImplWin32(WindowHandle handle);
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////////////////////////////////////////////////////////////
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/// \brief Create the window implementation
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///
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/// \param mode Video mode to use
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/// \param title Title of the window
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/// \param style Window style
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///
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////////////////////////////////////////////////////////////
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WindowImplWin32(VideoMode mode, const std::string& title, unsigned long style);
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////////////////////////////////////////////////////////////
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/// \brief Destructor
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///
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////////////////////////////////////////////////////////////
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~WindowImplWin32();
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private :
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////////////////////////////////////////////////////////////
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/// \brief Get the OS-specific handle of the window
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///
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/// \return Handle of the window
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///
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////////////////////////////////////////////////////////////
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virtual WindowHandle GetSystemHandle() const;
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////////////////////////////////////////////////////////////
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/// \brief Process incoming events from the operating system
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///
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/// \param block Use true to block the thread until an event arrives
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///
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////////////////////////////////////////////////////////////
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virtual void ProcessEvents(bool block);
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////////////////////////////////////////////////////////////
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/// \brief Show or hide the mouse cursor
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///
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/// \param show True to show, false to hide
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///
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////////////////////////////////////////////////////////////
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virtual void ShowMouseCursor(bool show);
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////////////////////////////////////////////////////////////
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/// \brief Change the position of the mouse cursor
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///
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/// \param x Left coordinate of the cursor, relative to the window
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/// \param y Top coordinate of the cursor, relative to the window
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///
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////////////////////////////////////////////////////////////
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virtual void SetCursorPosition(unsigned int x, unsigned int y);
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////////////////////////////////////////////////////////////
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/// \brief Change the position of the window on screen
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///
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/// \param x Left position
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/// \param y Top position
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///
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////////////////////////////////////////////////////////////
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virtual void SetPosition(int x, int y);
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////////////////////////////////////////////////////////////
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/// \brief Change the size of the rendering region of the window
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///
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/// \param width New width
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/// \param height New height
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///
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////////////////////////////////////////////////////////////
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virtual void SetSize(unsigned int width, unsigned int height);
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////////////////////////////////////////////////////////////
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/// \brief Change the title of the window
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///
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/// \param title New title
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///
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////////////////////////////////////////////////////////////
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virtual void SetTitle(const std::string& title);
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////////////////////////////////////////////////////////////
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/// \brief Show or hide the window
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///
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/// \param show True to show, false to hide
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///
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////////////////////////////////////////////////////////////
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virtual void Show(bool show);
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////////////////////////////////////////////////////////////
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/// \brief Enable or disable automatic key-repeat
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///
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/// \param enabled True to enable, false to disable
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///
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////////////////////////////////////////////////////////////
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virtual void EnableKeyRepeat(bool enabled);
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////////////////////////////////////////////////////////////
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/// \brief Change the window's icon
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///
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/// \param width Icon's width, in pixels
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/// \param height Icon's height, in pixels
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/// \param pixels Pointer to the pixels in memory, format must be RGBA 32 bits
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///
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////////////////////////////////////////////////////////////
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virtual void SetIcon(unsigned int width, unsigned int height, const Uint8* pixels);
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////////////////////////////////////////////////////////////
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/// Register the window class
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///
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////////////////////////////////////////////////////////////
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void RegisterWindowClass();
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////////////////////////////////////////////////////////////
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/// \brief Switch to fullscreen mode
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///
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/// \param mode Video mode to switch to
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///
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////////////////////////////////////////////////////////////
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void SwitchToFullscreen(const VideoMode& mode);
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////////////////////////////////////////////////////////////
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/// \brief Free all the graphical resources attached to the window
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///
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////////////////////////////////////////////////////////////
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void Cleanup();
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////////////////////////////////////////////////////////////
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/// \brief Process a Win32 event
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///
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/// \param message Message to process
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/// \param wParam First parameter of the event
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/// \param lParam Second parameter of the event
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///
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////////////////////////////////////////////////////////////
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void ProcessEvent(UINT message, WPARAM wParam, LPARAM lParam);
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////////////////////////////////////////////////////////////
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/// \brief Convert a Win32 virtual key code to a SFML key code
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///
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/// \param key Virtual key code to convert
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/// \param flags Additional flags
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///
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/// \return SFML key code corresponding to the key
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///
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////////////////////////////////////////////////////////////
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static Key::Code VirtualKeyCodeToSF(WPARAM key, LPARAM flags);
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////////////////////////////////////////////////////////////
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/// \brief Check if the current version of the OS supports
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/// unicode messages and functions ; Windows 95/98/Me
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/// may not support it, whereas Windows NT/2000/XP/Vista
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/// will
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///
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/// \return True if the OS supports unicode
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///
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////////////////////////////////////////////////////////////
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static bool HasUnicodeSupport();
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////////////////////////////////////////////////////////////
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/// \brief Function called whenever one of our windows receives a message
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///
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/// \param handle Win32 handle of the window
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/// \param message Message received
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/// \param wParam First parameter of the message
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/// \param lParam Second parameter of the message
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///
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/// \return True to discard the event after it has been processed
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///
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////////////////////////////////////////////////////////////
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static LRESULT CALLBACK GlobalOnEvent(HWND handle, UINT message, WPARAM wParam, LPARAM lParam);
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////////////////////////////////////////////////////////////
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// Member data
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////////////////////////////////////////////////////////////
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HWND myHandle; ///< Win32 handle of the window
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LONG_PTR myCallback; ///< Stores the original event callback function of the control
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HCURSOR myCursor; ///< The system cursor to display into the window
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HICON myIcon; ///< Custom icon assigned to the window
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bool myKeyRepeatEnabled; ///< Automatic key-repeat state for keydown events
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bool myIsCursorIn; ///< Is the mouse cursor in the window's area ?
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};
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} // namespace priv
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} // namespace sf
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#endif // SFML_WINDOWIMPLWIN32_HPP
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