SFML/src/SFML/Window/Win32/JoystickImpl.cpp
2012-03-13 18:37:34 +01:00

134 lines
4.8 KiB
C++

////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2012 Laurent Gomila (laurent.gom@gmail.com)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Window/JoystickImpl.hpp>
#include <windows.h>
#include <cmath>
namespace sf
{
namespace priv
{
////////////////////////////////////////////////////////////
bool JoystickImpl::isConnected(unsigned int index)
{
JOYINFOEX joyInfo;
joyInfo.dwSize = sizeof(joyInfo);
joyInfo.dwFlags = 0;
return joyGetPosEx(JOYSTICKID1 + index, &joyInfo) == JOYERR_NOERROR;
}
////////////////////////////////////////////////////////////
bool JoystickImpl::open(unsigned int index)
{
// No explicit "open" action is required
m_index = JOYSTICKID1 + index;
// Store the joystick capabilities
return joyGetDevCaps(m_index, &m_caps, sizeof(m_caps)) == JOYERR_NOERROR;
}
////////////////////////////////////////////////////////////
void JoystickImpl::close()
{
// Nothing to do
}
////////////////////////////////////////////////////////////
JoystickCaps JoystickImpl::getCapabilities() const
{
JoystickCaps caps;
caps.buttonCount = m_caps.wNumButtons;
if (caps.buttonCount > Joystick::ButtonCount)
caps.buttonCount = Joystick::ButtonCount;
caps.axes[Joystick::X] = true;
caps.axes[Joystick::Y] = true;
caps.axes[Joystick::Z] = (m_caps.wCaps & JOYCAPS_HASZ) != 0;
caps.axes[Joystick::R] = (m_caps.wCaps & JOYCAPS_HASR) != 0;
caps.axes[Joystick::U] = (m_caps.wCaps & JOYCAPS_HASU) != 0;
caps.axes[Joystick::V] = (m_caps.wCaps & JOYCAPS_HASV) != 0;
caps.axes[Joystick::PovX] = (m_caps.wCaps & JOYCAPS_HASPOV) != 0;
caps.axes[Joystick::PovY] = (m_caps.wCaps & JOYCAPS_HASPOV) != 0;
return caps;
}
////////////////////////////////////////////////////////////
JoystickState JoystickImpl::update()
{
JoystickState state;
// Get the current joystick state
JOYINFOEX pos;
pos.dwFlags = JOY_RETURNX | JOY_RETURNY | JOY_RETURNZ | JOY_RETURNR | JOY_RETURNU | JOY_RETURNV | JOY_RETURNBUTTONS;
pos.dwFlags |= (m_caps.wCaps & JOYCAPS_POVCTS) ? JOY_RETURNPOVCTS : JOY_RETURNPOV;
pos.dwSize = sizeof(JOYINFOEX);
if (joyGetPosEx(m_index, &pos) == JOYERR_NOERROR)
{
// The joystick is connected
state.connected = true;
// Axes
state.axes[Joystick::X] = (pos.dwXpos - (m_caps.wXmax + m_caps.wXmin) / 2.f) * 200.f / (m_caps.wXmax - m_caps.wXmin);
state.axes[Joystick::Y] = (pos.dwYpos - (m_caps.wYmax + m_caps.wYmin) / 2.f) * 200.f / (m_caps.wYmax - m_caps.wYmin);
state.axes[Joystick::Z] = (pos.dwZpos - (m_caps.wZmax + m_caps.wZmin) / 2.f) * 200.f / (m_caps.wZmax - m_caps.wZmin);
state.axes[Joystick::R] = (pos.dwRpos - (m_caps.wRmax + m_caps.wRmin) / 2.f) * 200.f / (m_caps.wRmax - m_caps.wRmin);
state.axes[Joystick::U] = (pos.dwUpos - (m_caps.wUmax + m_caps.wUmin) / 2.f) * 200.f / (m_caps.wUmax - m_caps.wUmin);
state.axes[Joystick::V] = (pos.dwVpos - (m_caps.wVmax + m_caps.wVmin) / 2.f) * 200.f / (m_caps.wVmax - m_caps.wVmin);
// Special case for POV, it is given as an angle
if (pos.dwPOV != 0xFFFF)
{
float angle = pos.dwPOV / 36000.f * 3.141592654f;
state.axes[Joystick::PovX] = std::cos(angle) * 100;
state.axes[Joystick::PovY] = std::sin(angle) * 100;
}
else
{
state.axes[Joystick::PovX] = 0;
state.axes[Joystick::PovY] = 0;
}
// Buttons
for (unsigned int i = 0; i < Joystick::ButtonCount; ++i)
state.buttons[i] = (pos.dwButtons & (1 << i)) != 0;
}
return state;
}
} // namespace priv
} // namespace sf