
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/trunk@1004 4e206d99-4929-0410-ac5d-dfc041789085
123 lines
4.7 KiB
C
123 lines
4.7 KiB
C
////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom@gmail.com)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#ifndef SFML_POSTFX_H
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#define SFML_POSTFX_H
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Config.h>
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#include <SFML/Graphics/Types.h>
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////////////////////////////////////////////////////////////
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/// Create a new post-fx from a file
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///
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/// \param Filename : File to load
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///
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/// \return A new sfPostFX object, or NULL if it failed
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///
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////////////////////////////////////////////////////////////
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CSFML_API sfPostFX* sfPostFX_CreateFromFile(const char* Filename);
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////////////////////////////////////////////////////////////
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/// Create a new post-fx from an effect source code
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///
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/// \param Effect : Source code of the effect
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///
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/// \return A new sfPostFX object, or NULL if it failed
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///
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////////////////////////////////////////////////////////////
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CSFML_API sfPostFX* sfPostFX_CreateFromMemory(const char* Effect);
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////////////////////////////////////////////////////////////
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/// Destroy an existing post-fx
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///
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/// \param PostFX : PostFX to delete
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///
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////////////////////////////////////////////////////////////
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CSFML_API void sfPostFX_Destroy(sfPostFX* PostFX);
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////////////////////////////////////////////////////////////
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/// Change a parameter of a post-fx (1 float)
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///
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/// \param PostFX : Post-effect to modify
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/// \param Name : Parameter name in the effect
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/// \param X : Value to assign
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///
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////////////////////////////////////////////////////////////
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CSFML_API void sfPostFX_SetParameter1(sfPostFX* PostFX, const char* Name, float X);
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////////////////////////////////////////////////////////////
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/// Change a parameter of a post-fx (2 floats)
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///
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/// \param PostFX : Post-effect to modify
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/// \param Name : Parameter name in the effect
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/// \param X, Y : Values to assign
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///
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////////////////////////////////////////////////////////////
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CSFML_API void sfPostFX_SetParameter2(sfPostFX* PostFX, const char* Name, float X, float Y);
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////////////////////////////////////////////////////////////
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/// Change a parameter of a post-fx (3 floats)
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///
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/// \param PostFX : Post-effect to modify
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/// \param Name : Parameter name in the effect
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/// \param X, Y, Z : Values to assign
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///
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////////////////////////////////////////////////////////////
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CSFML_API void sfPostFX_SetParameter3(sfPostFX* PostFX, const char* Name, float X, float Y, float Z);
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////////////////////////////////////////////////////////////
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/// Change a parameter of a post-fx (4 floats)
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///
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/// \param PostFX : Post-effect to modify
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/// \param Name : Parameter name in the effect
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/// \param X, Y, Z, W : Values to assign
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///
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////////////////////////////////////////////////////////////
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CSFML_API void sfPostFX_SetParameter4(sfPostFX* PostFX, const char* Name, float X, float Y, float Z, float W);
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////////////////////////////////////////////////////////////
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/// Set a texture parameter in a post-fx
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///
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/// \param PostFX : Post-effect to modify
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/// \param Name : Texture name in the effect
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/// \param Texture : Image to set (pass NULL to use content of current framebuffer)
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///
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////////////////////////////////////////////////////////////
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CSFML_API void sfPostFX_SetTexture(sfPostFX* PostFX, const char* Name, sfImage* Texture);
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////////////////////////////////////////////////////////////
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/// Tell whether or not the system supports post-effects
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///
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/// \return sfTrue if the system can use post-effects
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///
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////////////////////////////////////////////////////////////
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CSFML_API sfBool sfPostFX_CanUsePostFX();
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#endif // SFML_POSTFX_H
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