63 lines
2.3 KiB
Text
63 lines
2.3 KiB
Text
////////////////////////////////////////////////////////////
|
|
//
|
|
// SFML - Simple and Fast Multimedia Library
|
|
// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.prg)
|
|
// Copyright (C) 2013 Jonathan De Wachter (dewachter.jonathan@gmail.com)
|
|
//
|
|
// This software is provided 'as-is', without any express or implied warranty.
|
|
// In no event will the authors be held liable for any damages arising from the use of this software.
|
|
//
|
|
// Permission is granted to anyone to use this software for any purpose,
|
|
// including commercial applications, and to alter it and redistribute it freely,
|
|
// subject to the following restrictions:
|
|
//
|
|
// 1. The origin of this software must not be misrepresented;
|
|
// you must not claim that you wrote the original software.
|
|
// If you use this software in a product, an acknowledgment
|
|
// in the product documentation would be appreciated but is not required.
|
|
//
|
|
// 2. Altered source versions must be plainly marked as such,
|
|
// and must not be misrepresented as being the original software.
|
|
//
|
|
// 3. This notice may not be removed or altered from any source distribution.
|
|
//
|
|
////////////////////////////////////////////////////////////
|
|
|
|
|
|
////////////////////////////////////////////////////////////
|
|
// iOS specific: SFML needs to hook the main function, to
|
|
// launch the iOS application (event loop), and then call the
|
|
// user main from inside it.
|
|
//
|
|
// Our strategy is to rename the user main to 'sfmlMain' with
|
|
// a macro (see Main.hpp), and call this modified main ourselves.
|
|
//
|
|
// Note that half of this trick (the sfmlMain placeholders and
|
|
// the application delegate) is defined sfml-window; see there
|
|
// for the full implementation.
|
|
////////////////////////////////////////////////////////////
|
|
|
|
|
|
////////////////////////////////////////////////////////////
|
|
// Headers
|
|
////////////////////////////////////////////////////////////
|
|
#include <SFML/Config.hpp>
|
|
|
|
#ifdef SFML_SYSTEM_IOS
|
|
|
|
#include <UIKit/UIKit.h>
|
|
|
|
|
|
////////////////////////////////////////////////////////////
|
|
int main(int argc, char** argv)
|
|
{
|
|
// Note: we intentionally drop command line arguments,
|
|
// there's no such thing as a command line on an iOS device :)
|
|
|
|
// Important: "SFAppDelegate" must always match the name of the
|
|
// application delegate class defined in sfml-window
|
|
|
|
return UIApplicationMain(argc, argv, nil, @"SFAppDelegate");
|
|
}
|
|
|
|
#endif // SFML_SYSTEM_IOS
|