SFML/src/SFML/Main/MainiOS.mm
2020-09-12 19:34:34 +02:00

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////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.prg)
// Copyright (C) 2013 Jonathan De Wachter (dewachter.jonathan@gmail.com)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////
// iOS specific: SFML needs to hook the main function, to
// launch the iOS application (event loop), and then call the
// user main from inside it.
//
// Our strategy is to rename the user main to 'sfmlMain' with
// a macro (see Main.hpp), and call this modified main ourselves.
//
// Note that half of this trick (the sfmlMain placeholders and
// the application delegate) is defined sfml-window; see there
// for the full implementation.
////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Config.hpp>
#ifdef SFML_SYSTEM_IOS
#include <UIKit/UIKit.h>
////////////////////////////////////////////////////////////
int main(int argc, char** argv)
{
// Note: we intentionally drop command line arguments,
// there's no such thing as a command line on an iOS device :)
// Important: "SFAppDelegate" must always match the name of the
// application delegate class defined in sfml-window
return UIApplicationMain(argc, argv, nil, @"SFAppDelegate");
}
#endif // SFML_SYSTEM_IOS