107 lines
3.8 KiB
C++
107 lines
3.8 KiB
C++
////////////////////////////////////////////////////////////
|
|
//
|
|
// SFML - Simple and Fast Multimedia Library
|
|
// Copyright (C) 2007-2017 Laurent Gomila (laurent@sfml-dev.org)
|
|
//
|
|
// This software is provided 'as-is', without any express or implied warranty.
|
|
// In no event will the authors be held liable for any damages arising from the use of this software.
|
|
//
|
|
// Permission is granted to anyone to use this software for any purpose,
|
|
// including commercial applications, and to alter it and redistribute it freely,
|
|
// subject to the following restrictions:
|
|
//
|
|
// 1. The origin of this software must not be misrepresented;
|
|
// you must not claim that you wrote the original software.
|
|
// If you use this software in a product, an acknowledgment
|
|
// in the product documentation would be appreciated but is not required.
|
|
//
|
|
// 2. Altered source versions must be plainly marked as such,
|
|
// and must not be misrepresented as being the original software.
|
|
//
|
|
// 3. This notice may not be removed or altered from any source distribution.
|
|
//
|
|
////////////////////////////////////////////////////////////
|
|
|
|
#ifndef SFML_RENDERTEXTUREIMPLDEFAULT_HPP
|
|
#define SFML_RENDERTEXTUREIMPLDEFAULT_HPP
|
|
|
|
////////////////////////////////////////////////////////////
|
|
// Headers
|
|
////////////////////////////////////////////////////////////
|
|
#include <SFML/Graphics/RenderTextureImpl.hpp>
|
|
#include <SFML/Window/GlResource.hpp>
|
|
#include <SFML/Window/Context.hpp>
|
|
|
|
|
|
namespace sf
|
|
{
|
|
namespace priv
|
|
{
|
|
////////////////////////////////////////////////////////////
|
|
/// \brief Default specialization of RenderTextureImpl,
|
|
/// using an in-memory context
|
|
///
|
|
////////////////////////////////////////////////////////////
|
|
class RenderTextureImplDefault : public RenderTextureImpl, GlResource
|
|
{
|
|
public:
|
|
|
|
////////////////////////////////////////////////////////////
|
|
/// \brief Default constructor
|
|
///
|
|
////////////////////////////////////////////////////////////
|
|
RenderTextureImplDefault();
|
|
|
|
////////////////////////////////////////////////////////////
|
|
/// \brief Destructor
|
|
///
|
|
////////////////////////////////////////////////////////////
|
|
~RenderTextureImplDefault();
|
|
|
|
private:
|
|
|
|
////////////////////////////////////////////////////////////
|
|
/// \brief Create the render texture implementation
|
|
///
|
|
/// \param width Width of the texture to render to
|
|
/// \param height Height of the texture to render to
|
|
/// \param textureId OpenGL identifier of the target texture
|
|
/// \param depthBuffer Is a depth buffer requested?
|
|
///
|
|
/// \return True if creation has been successful
|
|
///
|
|
////////////////////////////////////////////////////////////
|
|
virtual bool create(unsigned int width, unsigned int height, unsigned int textureId, bool depthBuffer);
|
|
|
|
////////////////////////////////////////////////////////////
|
|
/// \brief Activate or deactivate the render texture for rendering
|
|
///
|
|
/// \param active True to activate, false to deactivate
|
|
///
|
|
/// \return True on success, false on failure
|
|
///
|
|
////////////////////////////////////////////////////////////
|
|
virtual bool activate(bool active);
|
|
|
|
////////////////////////////////////////////////////////////
|
|
/// \brief Update the pixels of the target texture
|
|
///
|
|
/// \param textureId OpenGL identifier of the target texture
|
|
///
|
|
////////////////////////////////////////////////////////////
|
|
virtual void updateTexture(unsigned textureId);
|
|
|
|
////////////////////////////////////////////////////////////
|
|
// Member data
|
|
////////////////////////////////////////////////////////////
|
|
Context* m_context; ///< P-Buffer based context
|
|
unsigned int m_width; ///< Width of the P-Buffer
|
|
unsigned int m_height; ///< Height of the P-Buffer
|
|
};
|
|
|
|
} // namespace priv
|
|
|
|
} // namespace sf
|
|
|
|
|
|
#endif // SFML_RENDERTEXTUREIMPLDEFAULT_HPP
|