125 lines
4.5 KiB
C++
125 lines
4.5 KiB
C++
////////////////////////////////////////////////////////////
|
|
//
|
|
// SFML - Simple and Fast Multimedia Library
|
|
// Copyright (C) 2007-2011 Marco Antognini (antognini.marco@gmail.com),
|
|
// Laurent Gomila (laurent.gom@gmail.com),
|
|
//
|
|
// This software is provided 'as-is', without any express or implied warranty.
|
|
// In no event will the authors be held liable for any damages arising from the use of this software.
|
|
//
|
|
// Permission is granted to anyone to use this software for any purpose,
|
|
// including commercial applications, and to alter it and redistribute it freely,
|
|
// subject to the following restrictions:
|
|
//
|
|
// 1. The origin of this software must not be misrepresented;
|
|
// you must not claim that you wrote the original software.
|
|
// If you use this software in a product, an acknowledgment
|
|
// in the product documentation would be appreciated but is not required.
|
|
//
|
|
// 2. Altered source versions must be plainly marked as such,
|
|
// and must not be misrepresented as being the original software.
|
|
//
|
|
// 3. This notice may not be removed or altered from any source distribution.
|
|
//
|
|
////////////////////////////////////////////////////////////
|
|
|
|
#ifndef SFML_INPUTIMPLOSX_HPP
|
|
#define SFML_INPUTIMPLOSX_HPP
|
|
|
|
////////////////////////////////////////////////////////////
|
|
// Headers
|
|
////////////////////////////////////////////////////////////
|
|
#include <SFML/Window/Keyboard.hpp>
|
|
#include <SFML/Window/Mouse.hpp>
|
|
|
|
|
|
namespace sf
|
|
{
|
|
namespace priv
|
|
{
|
|
////////////////////////////////////////////////////////////
|
|
/// \brief Mac OS X implementation of inputs (keyboard + mouse)
|
|
///
|
|
////////////////////////////////////////////////////////////
|
|
class InputImpl
|
|
{
|
|
public :
|
|
|
|
////////////////////////////////////////////////////////////
|
|
/// \brief Check if a key is pressed
|
|
///
|
|
/// \param key Key to check
|
|
///
|
|
/// \return True if the key is pressed, false otherwise
|
|
///
|
|
////////////////////////////////////////////////////////////
|
|
static bool IsKeyPressed(Keyboard::Key key);
|
|
|
|
////////////////////////////////////////////////////////////
|
|
/// \brief Check if a mouse button is pressed
|
|
///
|
|
/// \param button Button to check
|
|
///
|
|
/// \return True if the button is pressed, false otherwise
|
|
///
|
|
////////////////////////////////////////////////////////////
|
|
static bool IsMouseButtonPressed(Mouse::Button button);
|
|
|
|
////////////////////////////////////////////////////////////
|
|
/// \brief Get the current position of the mouse in desktop coordinates
|
|
///
|
|
/// This function returns the current position of the mouse
|
|
/// cursor, in global (desktop) coordinates.
|
|
///
|
|
/// \return Current position of the mouse
|
|
///
|
|
////////////////////////////////////////////////////////////
|
|
static Vector2i GetMousePosition();
|
|
|
|
////////////////////////////////////////////////////////////
|
|
/// \brief Get the current position of the mouse in window coordinates
|
|
///
|
|
/// This function returns the current position of the mouse
|
|
/// cursor, relative to the given window.
|
|
/// If no window is used, it returns desktop coordinates.
|
|
///
|
|
/// \param relativeTo Reference window
|
|
///
|
|
/// \return Current position of the mouse
|
|
///
|
|
////////////////////////////////////////////////////////////
|
|
static Vector2i GetMousePosition(const Window& relativeTo);
|
|
|
|
////////////////////////////////////////////////////////////
|
|
/// \brief Set the current position of the mouse in desktop coordinates
|
|
///
|
|
/// This function sets the current position of the mouse
|
|
/// cursor in global (desktop) coordinates.
|
|
/// If no window is used, it sets the position in desktop coordinates.
|
|
///
|
|
/// \param position New position of the mouse
|
|
///
|
|
////////////////////////////////////////////////////////////
|
|
static void SetMousePosition(const Vector2i& position);
|
|
|
|
////////////////////////////////////////////////////////////
|
|
/// \brief Set the current position of the mouse in window coordinates
|
|
///
|
|
/// This function sets the current position of the mouse
|
|
/// cursor, relative to the given window.
|
|
/// If no window is used, it sets the position in desktop coordinates.
|
|
///
|
|
/// \param position New position of the mouse
|
|
/// \param relativeTo Reference window
|
|
///
|
|
////////////////////////////////////////////////////////////
|
|
static void SetMousePosition(const Vector2i& position, const Window& relativeTo);
|
|
};
|
|
|
|
} // namespace priv
|
|
|
|
} // namespace sf
|
|
|
|
|
|
#endif // SFML_INPUTIMPLOSX_HPP
|