SFML/include/SFML/Graphics/String.hpp
laurentgom 19de148351 Updated copyright
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/trunk@1085 4e206d99-4929-0410-ac5d-dfc041789085
2009-05-06 18:37:14 +00:00

191 lines
7.1 KiB
C++

////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#ifndef SFML_STRING_HPP
#define SFML_STRING_HPP
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/System/Resource.hpp>
#include <SFML/System/Unicode.hpp>
#include <SFML/Graphics/Drawable.hpp>
#include <SFML/Graphics/Font.hpp>
#include <SFML/Graphics/Rect.hpp>
#include <string>
namespace sf
{
////////////////////////////////////////////////////////////
/// String defines a graphical 2D text, that can be drawn on screen
////////////////////////////////////////////////////////////
class SFML_API String : public Drawable
{
public :
////////////////////////////////////////////////////////////
/// Enumerate the string drawing styles
////////////////////////////////////////////////////////////
enum Style
{
Regular = 0, ///< Regular characters, no style
Bold = 1 << 0, ///< Characters are bold
Italic = 1 << 1, ///< Characters are in italic
Underlined = 1 << 2 ///< Characters are underlined
};
////////////////////////////////////////////////////////////
/// Default constructor
///
////////////////////////////////////////////////////////////
String();
////////////////////////////////////////////////////////////
/// Construct the string from any kind of text
///
/// \param Text : Text assigned to the string
/// \param Font : Font used to draw the string (SFML built-in font by default)
/// \param Size : Characters size (30 by default)
///
////////////////////////////////////////////////////////////
explicit String(const Unicode::Text& Text, const Font& CharFont = Font::GetDefaultFont(), float Size = 30.f);
////////////////////////////////////////////////////////////
/// Set the text (from any kind of string)
///
/// \param Text : New text
///
////////////////////////////////////////////////////////////
void SetText(const Unicode::Text& Text);
////////////////////////////////////////////////////////////
/// Set the font of the string
///
/// \param Font : Font to use
///
////////////////////////////////////////////////////////////
void SetFont(const Font& CharFont);
////////////////////////////////////////////////////////////
/// Set the size of the string
/// The default size is 30
///
/// \param Size : New size, in pixels
///
////////////////////////////////////////////////////////////
void SetSize(float Size);
////////////////////////////////////////////////////////////
/// Set the style of the text
/// The default style is Regular
///
/// \param TextStyle : New text style, (combination of Style enum values)
///
////////////////////////////////////////////////////////////
void SetStyle(unsigned long TextStyle);
////////////////////////////////////////////////////////////
/// Get the text (the returned text can be converted implicitely to any kind of string)
///
/// \return String's text
///
////////////////////////////////////////////////////////////
const Unicode::Text& GetText() const;
////////////////////////////////////////////////////////////
/// Get the font used by the string
///
/// \return Font used
///
////////////////////////////////////////////////////////////
const Font& GetFont() const;
////////////////////////////////////////////////////////////
/// Get the size of the characters
///
/// \return Size of the characters
///
////////////////////////////////////////////////////////////
float GetSize() const;
////////////////////////////////////////////////////////////
/// Get the style of the text
///
/// \return Current string style (combination of Style enum values)
///
////////////////////////////////////////////////////////////
unsigned long GetStyle() const;
////////////////////////////////////////////////////////////
/// Return the visual position of the Index-th character of the string,
/// in coordinates relative to the string
/// (note : translation, center, rotation and scale are not applied)
///
/// \param Index : Index of the character
///
/// \return Position of the Index-th character (end of string if Index is out of range)
///
////////////////////////////////////////////////////////////
sf::Vector2f GetCharacterPos(std::size_t Index) const;
////////////////////////////////////////////////////////////
/// Get the string rectangle on screen
///
/// \return Rectangle contaning the string in screen coordinates
///
////////////////////////////////////////////////////////////
FloatRect GetRect() const;
protected :
////////////////////////////////////////////////////////////
/// /see Drawable::Render
///
////////////////////////////////////////////////////////////
virtual void Render(RenderTarget& Target) const;
private :
////////////////////////////////////////////////////////////
/// Recompute the bounding rectangle of the text
///
////////////////////////////////////////////////////////////
void RecomputeRect();
////////////////////////////////////////////////////////////
// Member data
////////////////////////////////////////////////////////////
Unicode::Text myText; ///< Text to display
ResourcePtr<Font> myFont; ///< Font used to display the string
float mySize; ///< Size of the characters
unsigned long myStyle; ///< Text style (see Style enum)
FloatRect myBaseRect; ///< Bounding rectangle of the text in object coordinates
bool myNeedRectUpdate; ///< Does the bounding rect need an update ?
};
} // namespace sf
#endif // SFML_STRING_HPP