
This provides a convenient way to temporarily keep the system from going into sleep mode or showing the screensaver/turning off the display, as described in issue #772.
59 lines
2 KiB
C++
59 lines
2 KiB
C++
////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2014 Laurent Gomila (laurent.gom@gmail.com)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#ifndef SFML_POWER_HPP
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#define SFML_POWER_HPP
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/System/Export.hpp>
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#include <SFML/System/Power.hpp>
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namespace sf
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{
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////////////////////////////////////////////////////////////
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/// \ingroup system
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/// \brief Allows or disallows the system to assume being idle
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///
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/// Depending on the local machine's settings, the system
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/// might disable the screen or go into sleep if no input is
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/// registered for an extended period of time.
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///
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/// This functions allows suspending these features while
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/// the current application is still active.
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///
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/// \param duration Time to sleep
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///
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/// \return Whether the request has been successful
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///
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////////////////////////////////////////////////////////////
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bool SFML_SYSTEM_API setPowersavingEnabled(bool enable);
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} // namespace sf
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#endif // SFML_POWER_HPP
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