
Single line comments starting with `///` are interpreted by Microsoft Visual Studio as documentation containing XML code. Therefore single line comments starting with `///<` unfortunately cause a parsing error, as IntelliSense will assume the `<` is the start of an XML tag. This is not the case, but unfortunately, IntelliSense will still complain about the following space character rather than displaying the raw string. This commit alters all such comments to start with `//!<` instead, which prevents the issue. This fixes issue #1622.
317 lines
11 KiB
C++
317 lines
11 KiB
C++
////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#ifndef SFML_TCPSOCKET_HPP
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#define SFML_TCPSOCKET_HPP
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Network/Export.hpp>
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#include <SFML/Network/Socket.hpp>
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#include <SFML/System/Time.hpp>
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namespace sf
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{
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class TcpListener;
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class IpAddress;
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class Packet;
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////////////////////////////////////////////////////////////
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/// \brief Specialized socket using the TCP protocol
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///
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////////////////////////////////////////////////////////////
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class SFML_NETWORK_API TcpSocket : public Socket
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{
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public:
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////////////////////////////////////////////////////////////
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/// \brief Default constructor
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///
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////////////////////////////////////////////////////////////
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TcpSocket();
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////////////////////////////////////////////////////////////
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/// \brief Get the port to which the socket is bound locally
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///
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/// If the socket is not connected, this function returns 0.
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///
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/// \return Port to which the socket is bound
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///
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/// \see connect, getRemotePort
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///
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////////////////////////////////////////////////////////////
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unsigned short getLocalPort() const;
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////////////////////////////////////////////////////////////
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/// \brief Get the address of the connected peer
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///
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/// It the socket is not connected, this function returns
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/// sf::IpAddress::None.
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///
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/// \return Address of the remote peer
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///
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/// \see getRemotePort
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///
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////////////////////////////////////////////////////////////
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IpAddress getRemoteAddress() const;
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////////////////////////////////////////////////////////////
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/// \brief Get the port of the connected peer to which
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/// the socket is connected
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///
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/// If the socket is not connected, this function returns 0.
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///
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/// \return Remote port to which the socket is connected
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///
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/// \see getRemoteAddress
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///
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////////////////////////////////////////////////////////////
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unsigned short getRemotePort() const;
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////////////////////////////////////////////////////////////
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/// \brief Connect the socket to a remote peer
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///
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/// In blocking mode, this function may take a while, especially
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/// if the remote peer is not reachable. The last parameter allows
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/// you to stop trying to connect after a given timeout.
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/// If the socket is already connected, the connection is
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/// forcibly disconnected before attempting to connect again.
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///
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/// \param remoteAddress Address of the remote peer
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/// \param remotePort Port of the remote peer
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/// \param timeout Optional maximum time to wait
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///
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/// \return Status code
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///
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/// \see disconnect
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///
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////////////////////////////////////////////////////////////
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Status connect(const IpAddress& remoteAddress, unsigned short remotePort, Time timeout = Time::Zero);
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////////////////////////////////////////////////////////////
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/// \brief Disconnect the socket from its remote peer
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///
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/// This function gracefully closes the connection. If the
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/// socket is not connected, this function has no effect.
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///
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/// \see connect
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///
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////////////////////////////////////////////////////////////
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void disconnect();
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////////////////////////////////////////////////////////////
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/// \brief Send raw data to the remote peer
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///
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/// To be able to handle partial sends over non-blocking
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/// sockets, use the send(const void*, std::size_t, std::size_t&)
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/// overload instead.
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/// This function will fail if the socket is not connected.
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///
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/// \param data Pointer to the sequence of bytes to send
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/// \param size Number of bytes to send
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///
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/// \return Status code
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///
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/// \see receive
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///
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////////////////////////////////////////////////////////////
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Status send(const void* data, std::size_t size);
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////////////////////////////////////////////////////////////
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/// \brief Send raw data to the remote peer
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///
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/// This function will fail if the socket is not connected.
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///
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/// \param data Pointer to the sequence of bytes to send
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/// \param size Number of bytes to send
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/// \param sent The number of bytes sent will be written here
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///
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/// \return Status code
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///
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/// \see receive
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///
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////////////////////////////////////////////////////////////
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Status send(const void* data, std::size_t size, std::size_t& sent);
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////////////////////////////////////////////////////////////
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/// \brief Receive raw data from the remote peer
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///
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/// In blocking mode, this function will wait until some
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/// bytes are actually received.
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/// This function will fail if the socket is not connected.
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///
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/// \param data Pointer to the array to fill with the received bytes
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/// \param size Maximum number of bytes that can be received
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/// \param received This variable is filled with the actual number of bytes received
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///
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/// \return Status code
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///
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/// \see send
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///
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////////////////////////////////////////////////////////////
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Status receive(void* data, std::size_t size, std::size_t& received);
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////////////////////////////////////////////////////////////
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/// \brief Send a formatted packet of data to the remote peer
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///
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/// In non-blocking mode, if this function returns sf::Socket::Partial,
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/// you \em must retry sending the same unmodified packet before sending
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/// anything else in order to guarantee the packet arrives at the remote
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/// peer uncorrupted.
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/// This function will fail if the socket is not connected.
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///
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/// \param packet Packet to send
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///
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/// \return Status code
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///
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/// \see receive
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///
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////////////////////////////////////////////////////////////
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Status send(Packet& packet);
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////////////////////////////////////////////////////////////
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/// \brief Receive a formatted packet of data from the remote peer
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///
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/// In blocking mode, this function will wait until the whole packet
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/// has been received.
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/// This function will fail if the socket is not connected.
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///
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/// \param packet Packet to fill with the received data
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///
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/// \return Status code
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///
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/// \see send
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///
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////////////////////////////////////////////////////////////
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Status receive(Packet& packet);
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private:
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friend class TcpListener;
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////////////////////////////////////////////////////////////
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/// \brief Structure holding the data of a pending packet
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///
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////////////////////////////////////////////////////////////
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struct PendingPacket
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{
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PendingPacket();
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Uint32 Size; //!< Data of packet size
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std::size_t SizeReceived; //!< Number of size bytes received so far
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std::vector<char> Data; //!< Data of the packet
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};
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////////////////////////////////////////////////////////////
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// Member data
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////////////////////////////////////////////////////////////
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PendingPacket m_pendingPacket; //!< Temporary data of the packet currently being received
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};
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} // namespace sf
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#endif // SFML_TCPSOCKET_HPP
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////////////////////////////////////////////////////////////
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/// \class sf::TcpSocket
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/// \ingroup network
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///
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/// TCP is a connected protocol, which means that a TCP
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/// socket can only communicate with the host it is connected
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/// to. It can't send or receive anything if it is not connected.
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///
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/// The TCP protocol is reliable but adds a slight overhead.
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/// It ensures that your data will always be received in order
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/// and without errors (no data corrupted, lost or duplicated).
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///
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/// When a socket is connected to a remote host, you can
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/// retrieve informations about this host with the
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/// getRemoteAddress and getRemotePort functions. You can
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/// also get the local port to which the socket is bound
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/// (which is automatically chosen when the socket is connected),
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/// with the getLocalPort function.
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///
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/// Sending and receiving data can use either the low-level
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/// or the high-level functions. The low-level functions
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/// process a raw sequence of bytes, and cannot ensure that
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/// one call to Send will exactly match one call to Receive
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/// at the other end of the socket.
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///
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/// The high-level interface uses packets (see sf::Packet),
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/// which are easier to use and provide more safety regarding
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/// the data that is exchanged. You can look at the sf::Packet
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/// class to get more details about how they work.
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///
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/// The socket is automatically disconnected when it is destroyed,
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/// but if you want to explicitly close the connection while
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/// the socket instance is still alive, you can call disconnect.
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///
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/// Usage example:
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/// \code
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/// // ----- The client -----
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///
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/// // Create a socket and connect it to 192.168.1.50 on port 55001
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/// sf::TcpSocket socket;
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/// socket.connect("192.168.1.50", 55001);
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///
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/// // Send a message to the connected host
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/// std::string message = "Hi, I am a client";
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/// socket.send(message.c_str(), message.size() + 1);
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///
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/// // Receive an answer from the server
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/// char buffer[1024];
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/// std::size_t received = 0;
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/// socket.receive(buffer, sizeof(buffer), received);
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/// std::cout << "The server said: " << buffer << std::endl;
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///
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/// // ----- The server -----
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///
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/// // Create a listener to wait for incoming connections on port 55001
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/// sf::TcpListener listener;
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/// listener.listen(55001);
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///
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/// // Wait for a connection
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/// sf::TcpSocket socket;
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/// listener.accept(socket);
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/// std::cout << "New client connected: " << socket.getRemoteAddress() << std::endl;
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///
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/// // Receive a message from the client
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/// char buffer[1024];
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/// std::size_t received = 0;
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/// socket.receive(buffer, sizeof(buffer), received);
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/// std::cout << "The client said: " << buffer << std::endl;
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///
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/// // Send an answer
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/// std::string message = "Welcome, client";
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/// socket.send(message.c_str(), message.size() + 1);
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/// \endcode
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///
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/// \see sf::Socket, sf::UdpSocket, sf::Packet
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///
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////////////////////////////////////////////////////////////
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