
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1069 4e206d99-4929-0410-ac5d-dfc041789085
204 lines
7.9 KiB
C++
204 lines
7.9 KiB
C++
////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007 Laurent Gomila (laurent.gom@gmail.com)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#ifndef SFML_WINDOWIMPLX11_HPP
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#define SFML_WINDOWIMPLX11_HPP
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Window/Event.hpp>
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#include <SFML/Window/WindowImpl.hpp>
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#include <SFML/Window/Linux/DisplayRef.hpp>
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#include <X11/Xlib.h>
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#include <set>
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#include <string>
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namespace sf
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{
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namespace priv
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{
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////////////////////////////////////////////////////////////
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/// WindowImplX11 is the Linux (X11) implementation of WindowImpl
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////////////////////////////////////////////////////////////
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class WindowImplX11 : public WindowImpl
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{
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public :
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////////////////////////////////////////////////////////////
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/// Construct the window implementation from an existing control
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///
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/// \param Handle : Platform-specific handle of the control
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///
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////////////////////////////////////////////////////////////
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WindowImplX11(WindowHandle Handle);
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////////////////////////////////////////////////////////////
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/// Create the window implementation
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///
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/// \param Mode : Video mode to use
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/// \param Title : Title of the window
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/// \param WindowStyle : Window style (resizable, fixed, or fullscren)
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///
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////////////////////////////////////////////////////////////
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WindowImplX11(VideoMode Mode, const std::string& Title, unsigned long WindowStyle);
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////////////////////////////////////////////////////////////
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/// Destructor
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///
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////////////////////////////////////////////////////////////
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~WindowImplX11();
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////////////////////////////////////////////////////////////
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/// Check if there's an active context on the current thread
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///
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/// \return True if there's a context bound to the current thread
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///
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////////////////////////////////////////////////////////////
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static bool IsContextActive();
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private :
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////////////////////////////////////////////////////////////
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/// /see WindowImpl::GetHandle
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///
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////////////////////////////////////////////////////////////
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virtual WindowHandle GetHandle() const;
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////////////////////////////////////////////////////////////
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/// /see WindowImpl::ProcessEvents
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///
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////////////////////////////////////////////////////////////
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virtual void ProcessEvents();
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////////////////////////////////////////////////////////////
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/// /see WindowImpl::ShowMouseCursor
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///
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////////////////////////////////////////////////////////////
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virtual void ShowMouseCursor(bool Show);
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////////////////////////////////////////////////////////////
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/// /see sfWindowImpl::SetCursorPosition
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///
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////////////////////////////////////////////////////////////
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virtual void SetCursorPosition(unsigned int Left, unsigned int Top);
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////////////////////////////////////////////////////////////
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/// /see sfWindowImpl::SetPosition
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///
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////////////////////////////////////////////////////////////
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virtual void SetPosition(int Left, int Top);
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////////////////////////////////////////////////////////////
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/// /see WindowImpl::SetSize
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///
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////////////////////////////////////////////////////////////
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virtual void SetSize(unsigned int Width, unsigned int Height);
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////////////////////////////////////////////////////////////
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/// /see sfWindowImpl::Show
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///
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////////////////////////////////////////////////////////////
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virtual void Show(bool State);
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////////////////////////////////////////////////////////////
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/// /see sfWindowImpl::EnableKeyRepeat
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///
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////////////////////////////////////////////////////////////
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virtual void EnableKeyRepeat(bool Enabled);
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////////////////////////////////////////////////////////////
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/// /see WindowImpl::SetIcon
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///
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////////////////////////////////////////////////////////////
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virtual void SetIcon(unsigned int Width, unsigned int Height, const Uint8* Pixels);
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////////////////////////////////////////////////////////////
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/// Switch to fullscreen mode
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///
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/// \param Mode : video mode to switch to
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///
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////////////////////////////////////////////////////////////
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void SwitchToFullscreen(const VideoMode& Mode);
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////////////////////////////////////////////////////////////
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/// Do some common initializations after the window has been created
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///
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////////////////////////////////////////////////////////////
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void Initialize();
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////////////////////////////////////////////////////////////
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/// Create a transparent mouse cursor
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///
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////////////////////////////////////////////////////////////
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void CreateHiddenCursor();
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////////////////////////////////////////////////////////////
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/// Cleanup graphical resources attached to the window
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///
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////////////////////////////////////////////////////////////
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void CleanUp();
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////////////////////////////////////////////////////////////
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/// Process an incoming event from the window
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///
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/// \param WinEvent : Event which has been received
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///
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////////////////////////////////////////////////////////////
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void ProcessEvent(XEvent WinEvent);
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////////////////////////////////////////////////////////////
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/// Convert a X11 keysym to SFML key code
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///
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/// \param Sym : keysym to convert
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///
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/// \return Corrsponding SFML key code
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///
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////////////////////////////////////////////////////////////
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static Key::Code KeysymToSF(KeySym Sym);
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////////////////////////////////////////////////////////////
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// Member data
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////////////////////////////////////////////////////////////
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DisplayRef myDisplayRef; ///< Connection to the X server
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::Window myWindow; ///< X11 structure defining our window
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::Display* myDisplay; ///< Pointer to the display
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int myScreen; ///< Screen identifier
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bool myIsExternal; ///< Tell whether the window has been created externally or by SFML
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Atom myAtomClose; ///< Atom used to identify the close event
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int myOldVideoMode; ///< Video mode in use before we switch to fullscreen
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Cursor myHiddenCursor; ///< As X11 doesn't provide cursor hidding, we must create a transparent one
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XIC myInputContext; ///< Input context used to get unicode input in our window
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bool myKeyRepeat; ///< Is the KeyRepeat feature enabled ?
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XEvent myLastKeyReleaseEvent; ///< Last key release event we received (needed for discarding repeated key events)
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};
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} // namespace priv
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} // namespace sf
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#endif // SFML_WINDOWIMPLX11_HPP
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