
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/trunk@1002 4e206d99-4929-0410-ac5d-dfc041789085
124 lines
4.3 KiB
C++
124 lines
4.3 KiB
C++
////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007 Laurent Gomila (laurent.gom@gmail.com)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#ifndef SFML_THREADUNIX_HPP
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#define SFML_THREADUNIX_HPP
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/System/NonCopyable.hpp>
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#include <pthread.h>
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namespace sf
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{
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////////////////////////////////////////////////////////////
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/// Thread defines a thread.
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/// There is two ways to use Thread :
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/// - Inherit from it and override the Run() virtual function
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/// - Construct a sfThread instance and pass it a function
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/// pointer to call
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////////////////////////////////////////////////////////////
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class SFML_API Thread : NonCopyable
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{
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public :
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typedef void (*FuncType)(void*);
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////////////////////////////////////////////////////////////
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/// Construct the thread from a function pointer
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///
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/// \param Function : Entry point of the thread
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/// \param UserData : Data to pass to the thread function (NULL by default)
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///
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////////////////////////////////////////////////////////////
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Thread(FuncType Function, void* UserData = NULL);
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////////////////////////////////////////////////////////////
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/// Virtual destructor
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///
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////////////////////////////////////////////////////////////
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virtual ~Thread();
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////////////////////////////////////////////////////////////
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/// Create and run the thread
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///
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////////////////////////////////////////////////////////////
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void Launch();
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////////////////////////////////////////////////////////////
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/// Wait until the thread finishes
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///
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////////////////////////////////////////////////////////////
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void Wait();
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////////////////////////////////////////////////////////////
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/// Terminate the thread
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/// Terminating a thread with this function is not safe,
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/// you should rather try to make the thread function
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/// terminate by itself
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///
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////////////////////////////////////////////////////////////
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void Terminate();
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protected :
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////////////////////////////////////////////////////////////
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/// Default constructor
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///
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////////////////////////////////////////////////////////////
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Thread();
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private :
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////////////////////////////////////////////////////////////
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/// Function called as the thread entry point
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///
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////////////////////////////////////////////////////////////
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virtual void Run();
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////////////////////////////////////////////////////////////
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/// Actual thread entry point, dispatches to instances
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///
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/// \param UserData : Data to pass to the thread function
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///
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/// \return Error code
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///
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////////////////////////////////////////////////////////////
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static void* ThreadFunc(void* UserData);
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////////////////////////////////////////////////////////////
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// Member data
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////////////////////////////////////////////////////////////
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pthread_t myThread; ///< Unix thread instance
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bool myIsActive; ///< Thread state (active or inactive)
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FuncType myFunction; ///< Function to call as the thread entry point
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void* myUserData; ///< Data to pass to the thread function
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};
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} // namespace sf
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#endif // SFML_THREADUNIX_HPP
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