
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/trunk@1002 4e206d99-4929-0410-ac5d-dfc041789085
121 lines
4.8 KiB
C
121 lines
4.8 KiB
C
////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom@gmail.com)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#ifndef SFML_SELECTOR_H
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#define SFML_SELECTOR_H
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Config.h>
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#include <SFML/Network/SocketTCP.h>
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#include <SFML/Network/SocketUDP.h>
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////////////////////////////////////////////////////////////
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/// sfSelectorTCP and sfSelectorUDP allow reading from multiple sockets
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/// without blocking. It's a kind of multiplexer
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////////////////////////////////////////////////////////////
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typedef struct sfSelectorTCP sfSelectorTCP;
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typedef struct sfSelectorUDP sfSelectorUDP;
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////////////////////////////////////////////////////////////
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/// Create a new selector
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///
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/// \return A new sfSelector object
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///
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////////////////////////////////////////////////////////////
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CSFML_API sfSelectorTCP* sfSelectorTCP_Create();
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CSFML_API sfSelectorUDP* sfSelectorUDP_Create();
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////////////////////////////////////////////////////////////
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/// Destroy an existing selector
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///
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/// \param Selector : Selector to delete
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///
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////////////////////////////////////////////////////////////
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CSFML_API void sfSelectorTCP_Destroy(sfSelectorTCP* Selector);
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CSFML_API void sfSelectorUDP_Destroy(sfSelectorUDP* Selector);
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////////////////////////////////////////////////////////////
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/// Add a socket to watch to a selector
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///
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/// \param Selector : Selector to add the socket to
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/// \param Socket : Socket to add
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///
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////////////////////////////////////////////////////////////
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CSFML_API void sfSelectorTCP_Add(sfSelectorTCP* Selector, sfSocketTCP* Socket);
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CSFML_API void sfSelectorUDP_Add(sfSelectorUDP* Selector, sfSocketUDP* Socket);
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////////////////////////////////////////////////////////////
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/// Remove a socket from a selector
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///
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/// \param Selector : Selector to remove the socket from
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/// \param Socket : Socket to remove
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///
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////////////////////////////////////////////////////////////
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CSFML_API void sfSelectorTCP_Remove(sfSelectorTCP* Selector, sfSocketTCP* Socket);
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CSFML_API void sfSelectorUDP_Remove(sfSelectorUDP* Selector, sfSocketUDP* Socket);
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////////////////////////////////////////////////////////////
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/// Remove all sockets from a selector
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///
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/// \param Selector : Selector to remove the socket from
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///
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////////////////////////////////////////////////////////////
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CSFML_API void sfSelectorTCP_Clear(sfSelectorTCP* Selector);
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CSFML_API void sfSelectorUDP_Clear(sfSelectorUDP* Selector);
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////////////////////////////////////////////////////////////
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/// Wait and collect sockets which are ready for reading.
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/// This functions will return either when at least one socket
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/// is ready, or when the given time is out
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///
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/// \param Selector : Selector to check
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/// \param Timeout : Maximum time to wait, in seconds (0 to disable timeout)
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///
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/// \return Number of sockets ready
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///
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////////////////////////////////////////////////////////////
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CSFML_API unsigned int sfSelectorTCP_Wait(sfSelectorTCP* Selector, float Timeout);
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CSFML_API unsigned int sfSelectorUDP_Wait(sfSelectorUDP* Selector, float Timeout);
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////////////////////////////////////////////////////////////
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/// After a call to Wait(), get the Index-th socket which is
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/// ready for reading. The total number of sockets ready
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/// is the integer returned by the previous call to Wait()
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///
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/// \param Selector : Selector to check
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/// \param Index : Index of the socket to get
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///
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/// \return The Index-th socket
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///
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////////////////////////////////////////////////////////////
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CSFML_API sfSocketTCP* sfSelectorTCP_GetSocketReady(sfSelectorTCP* Selector, unsigned int Index);
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CSFML_API sfSocketUDP* sfSelectorUDP_GetSocketReady(sfSelectorUDP* Selector, unsigned int Index);
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#endif // SFML_SELECTOR_H
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