
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1015 4e206d99-4929-0410-ac5d-dfc041789085
128 lines
4.6 KiB
C++
128 lines
4.6 KiB
C++
////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#ifndef SFML_RECT_HPP
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#define SFML_RECT_HPP
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <algorithm>
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namespace sf
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{
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////////////////////////////////////////////////////////////
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/// Rect is an utility class for manipulating rectangles.
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/// Template parameter defines the type of coordinates (integer, float, ...)
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////////////////////////////////////////////////////////////
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template <typename T>
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class Rect
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{
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public :
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////////////////////////////////////////////////////////////
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/// Default constructor
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///
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////////////////////////////////////////////////////////////
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Rect();
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////////////////////////////////////////////////////////////
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/// Construct the rectangle from its coordinates
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///
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/// \param LeftCoord : Left coordinate of the rectangle
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/// \param TopCoord : Top coordinate of the rectangle
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/// \param RightCoord : Right coordinate of the rectangle
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/// \param BottomCoord : Bottom coordinate of the rectangle
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///
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////////////////////////////////////////////////////////////
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Rect(T LeftCoord, T TopCoord, T RightCoord, T BottomCoord);
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////////////////////////////////////////////////////////////
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/// Get the width of the rectangle
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///
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/// \return Width of rectangle
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///
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////////////////////////////////////////////////////////////
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T GetWidth() const;
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////////////////////////////////////////////////////////////
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/// Get the height of the rectangle
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///
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/// \return Height of rectangle
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///
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////////////////////////////////////////////////////////////
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T GetHeight() const;
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////////////////////////////////////////////////////////////
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/// Move the whole rectangle by the given offset
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///
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/// \param OffsetX : Horizontal offset
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/// \param OffsetY : Vertical offset
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///
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////////////////////////////////////////////////////////////
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void Offset(T OffsetX, T OffsetY);
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////////////////////////////////////////////////////////////
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/// Check if a point is inside the rectangle's area
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///
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/// \param X : X coordinate of the point to test
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/// \param Y : Y coordinate of the point to test
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///
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/// \return True if the point is inside
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///
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////////////////////////////////////////////////////////////
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bool Contains(T X, T Y) const;
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////////////////////////////////////////////////////////////
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/// Check intersection between two rectangles
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///
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/// \param Rectangle : Rectangle to test
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/// \param OverlappingRect : Rectangle to be filled with overlapping rect (NULL by default)
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///
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/// \return True if rectangles overlap
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///
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////////////////////////////////////////////////////////////
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bool Intersects(const Rect<T>& Rectangle, Rect<T>* OverlappingRect = NULL) const;
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////////////////////////////////////////////////////////////
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// Member data
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////////////////////////////////////////////////////////////
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T Left; ///< Left coordinate of the rectangle
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T Top; ///< Top coordinate of the rectangle
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T Right; ///< Right coordinate of the rectangle
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T Bottom; ///< Bottom coordinate of the rectangle
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};
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#include <SFML/Graphics/Rect.inl>
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// Define the most common types
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typedef Rect<int> IntRect;
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typedef Rect<float> FloatRect;
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} // namespace sf
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#endif // SFML_RECT_HPP
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