115 lines
3.9 KiB
C++
115 lines
3.9 KiB
C++
////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2017 Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#ifndef SFML_SOUNDFILEWRITERFLAC_HPP
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#define SFML_SOUNDFILEWRITERFLAC_HPP
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Audio/SoundFileWriter.hpp>
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#include <FLAC/stream_encoder.h>
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#include <vector>
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namespace sf
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{
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namespace priv
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{
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////////////////////////////////////////////////////////////
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/// \brief Implementation of sound file writer that handles FLAC files
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///
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////////////////////////////////////////////////////////////
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class SoundFileWriterFlac : public SoundFileWriter
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{
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public:
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////////////////////////////////////////////////////////////
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/// \brief Check if this writer can handle a file on disk
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///
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/// \param filename Path of the sound file to check
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///
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/// \return True if the file can be written by this writer
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///
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////////////////////////////////////////////////////////////
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static bool check(const std::string& filename);
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public:
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////////////////////////////////////////////////////////////
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/// \brief Default constructor
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///
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////////////////////////////////////////////////////////////
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SoundFileWriterFlac();
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////////////////////////////////////////////////////////////
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/// \brief Destructor
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///
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////////////////////////////////////////////////////////////
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~SoundFileWriterFlac() override;
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////////////////////////////////////////////////////////////
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/// \brief Open a sound file for writing
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///
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/// \param filename Path of the file to open
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/// \param sampleRate Sample rate of the sound
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/// \param channelCount Number of channels of the sound
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///
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/// \return True if the file was successfully opened
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///
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////////////////////////////////////////////////////////////
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bool open(const std::string& filename, unsigned int sampleRate, unsigned int channelCount) override;
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////////////////////////////////////////////////////////////
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/// \brief Write audio samples to the open file
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///
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/// \param samples Pointer to the sample array to write
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/// \param count Number of samples to write
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///
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////////////////////////////////////////////////////////////
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void write(const Int16* samples, Uint64 count) override;
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private:
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////////////////////////////////////////////////////////////
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/// \brief Close the file
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///
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////////////////////////////////////////////////////////////
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void close();
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////////////////////////////////////////////////////////////
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// Member data
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////////////////////////////////////////////////////////////
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FLAC__StreamEncoder* m_encoder; ///< FLAC stream encoder
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unsigned int m_channelCount; ///< Number of channels
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std::vector<Int32> m_samples32; ///< Conversion buffer
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};
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} // namespace priv
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} // namespace sf
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#endif // SFML_SOUNDFILEWRITERFLAC_HPP
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