68 lines
2.1 KiB
C++
68 lines
2.1 KiB
C++
////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Audio/SoundBufferRecorder.hpp>
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#include <algorithm>
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#include <iterator>
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namespace sf
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{
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////////////////////////////////////////////////////////////
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bool SoundBufferRecorder::onStart()
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{
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m_samples.clear();
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m_buffer = SoundBuffer();
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return true;
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}
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////////////////////////////////////////////////////////////
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bool SoundBufferRecorder::onProcessSamples(const Int16* samples, std::size_t sampleCount)
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{
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std::copy(samples, samples + sampleCount, std::back_inserter(m_samples));
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return true;
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}
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////////////////////////////////////////////////////////////
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void SoundBufferRecorder::onStop()
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{
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if (!m_samples.empty())
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m_buffer.loadFromSamples(&m_samples[0], m_samples.size(), 1, getSampleRate());
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}
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////////////////////////////////////////////////////////////
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const SoundBuffer& SoundBufferRecorder::getBuffer() const
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{
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return m_buffer;
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}
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} // namespace sf
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