SFML/src/SFML/Window/Win32/Joystick.cpp
laurentgom 19de148351 Updated copyright
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/trunk@1085 4e206d99-4929-0410-ac5d-dfc041789085
2009-05-06 18:37:14 +00:00

136 lines
4.8 KiB
C++

////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#define _WIN32_WINDOWS 0x0501
#define _WIN32_WINNT 0x0501
#include <SFML/Window/Joystick.hpp>
#include <windows.h>
#include <mmsystem.h>
namespace sf
{
namespace priv
{
////////////////////////////////////////////////////////////
/// Initialize the instance and bind it to a physical joystick
////////////////////////////////////////////////////////////
void Joystick::Initialize(unsigned int Index)
{
// Reset state
myIndex = JOYSTICKID1;
myNbAxes = 0;
myNbButtons = 0;
// Get the Index-th connected joystick
MMRESULT Error;
JOYINFOEX JoyInfo;
for (unsigned int NbFound = 0; (Error = joyGetPosEx(myIndex, &JoyInfo)) != JOYERR_PARMS; myIndex++)
{
// Check if the current joystick is connected
if (Error == JOYERR_NOERROR)
{
// Check if it's the required index
if (NbFound == Index)
{
// Ok : store its parameters and return
JOYCAPS Caps;
joyGetDevCaps(myIndex, &Caps, sizeof(Caps));
myNbAxes = Caps.wNumAxes;
myNbButtons = Caps.wNumButtons;
if (myNbButtons > JoystickState::MaxButtons)
myNbButtons = JoystickState::MaxButtons;
return;
}
// Go to the next valid joystick
++NbFound;
}
}
}
////////////////////////////////////////////////////////////
/// Update the current joystick and return its new state
////////////////////////////////////////////////////////////
JoystickState Joystick::UpdateState()
{
JoystickState State = {0};
// Get the joystick caps (for range conversions)
JOYCAPS Caps;
if (joyGetDevCaps(myIndex, &Caps, sizeof(Caps)) == JOYERR_NOERROR)
{
// Get the current joystick state
JOYINFOEX Pos;
Pos.dwFlags = JOY_RETURNALL;
Pos.dwSize = sizeof(JOYINFOEX);
if (joyGetPosEx(myIndex, &Pos) == JOYERR_NOERROR)
{
// Axes
State.Axis[Joy::AxisX] = (Pos.dwXpos - (Caps.wXmax + Caps.wXmin) / 2.f) * 200.f / (Caps.wXmax - Caps.wXmin);
State.Axis[Joy::AxisY] = (Pos.dwYpos - (Caps.wYmax + Caps.wYmin) / 2.f) * 200.f / (Caps.wYmax - Caps.wYmin);
State.Axis[Joy::AxisZ] = (Pos.dwZpos - (Caps.wZmax + Caps.wZmin) / 2.f) * 200.f / (Caps.wZmax - Caps.wZmin);
State.Axis[Joy::AxisR] = (Pos.dwRpos - (Caps.wRmax + Caps.wRmin) / 2.f) * 200.f / (Caps.wRmax - Caps.wRmin);
State.Axis[Joy::AxisU] = (Pos.dwUpos - (Caps.wUmax + Caps.wUmin) / 2.f) * 200.f / (Caps.wUmax - Caps.wUmin);
State.Axis[Joy::AxisV] = (Pos.dwVpos - (Caps.wVmax + Caps.wVmin) / 2.f) * 200.f / (Caps.wVmax - Caps.wVmin);
// POV
State.Axis[Joy::AxisPOV] = Pos.dwPOV / 100.f;
// Buttons
for (unsigned int i = 0; i < GetButtonsCount(); ++i)
State.Buttons[i] = (Pos.dwButtons & (1 << i)) != 0;
}
}
return State;
}
////////////////////////////////////////////////////////////
/// Get the number of axes supported by the joystick
////////////////////////////////////////////////////////////
unsigned int Joystick::GetAxesCount() const
{
return myNbAxes;
}
////////////////////////////////////////////////////////////
/// Get the number of buttons supported by the joystick
////////////////////////////////////////////////////////////
unsigned int Joystick::GetButtonsCount() const
{
return myNbButtons;
}
} // namespace priv
} // namespace sf