
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/trunk@1085 4e206d99-4929-0410-ac5d-dfc041789085
149 lines
5.3 KiB
C++
149 lines
5.3 KiB
C++
////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#ifndef SFML_SOUNDRECORDER_HPP
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#define SFML_SOUNDRECORDER_HPP
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/System/Thread.hpp>
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#include <vector>
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namespace sf
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{
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////////////////////////////////////////////////////////////
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/// SoundRecorder is an interface for capturing sound data,
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/// it is meant to be used as a base class
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////////////////////////////////////////////////////////////
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class SFML_API SoundRecorder : private Thread
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{
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public :
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////////////////////////////////////////////////////////////
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/// Virtual destructor
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///
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////////////////////////////////////////////////////////////
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virtual ~SoundRecorder();
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////////////////////////////////////////////////////////////
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/// Start the capture.
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/// Warning : only one capture can happen at the same time
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///
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/// \param SampleRate : Sound frequency (the more samples, the higher the quality)
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/// (44100 by default = CD quality)
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///
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////////////////////////////////////////////////////////////
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void Start(unsigned int SampleRate = 44100);
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////////////////////////////////////////////////////////////
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/// Stop the capture
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///
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////////////////////////////////////////////////////////////
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void Stop();
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////////////////////////////////////////////////////////////
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/// Get the sample rate
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///
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/// \return Frequency, in samples per second
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///
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////////////////////////////////////////////////////////////
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unsigned int GetSampleRate() const;
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////////////////////////////////////////////////////////////
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/// Tell if the system supports sound capture.
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/// If not, this class won't be usable
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///
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/// \return True if audio capture is supported
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///
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////////////////////////////////////////////////////////////
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static bool CanCapture();
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protected :
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////////////////////////////////////////////////////////////
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/// Default constructor
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///
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////////////////////////////////////////////////////////////
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SoundRecorder();
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private :
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////////////////////////////////////////////////////////////
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/// Start recording audio data
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///
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/// \return False to abort recording audio data, true to start
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///
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////////////////////////////////////////////////////////////
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virtual bool OnStart();
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////////////////////////////////////////////////////////////
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/// Process a new chunk of recorded samples
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///
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/// \param Samples : Pointer to the new chunk of recorded samples
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/// \param SamplesCount : Number of samples pointed by Samples
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///
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/// \return False to stop recording audio data, true to continue
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///
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////////////////////////////////////////////////////////////
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virtual bool OnProcessSamples(const Int16* Samples, std::size_t SamplesCount) = 0;
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////////////////////////////////////////////////////////////
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/// Stop recording audio data
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///
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////////////////////////////////////////////////////////////
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virtual void OnStop();
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////////////////////////////////////////////////////////////
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/// /see Thread::Run
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///
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////////////////////////////////////////////////////////////
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virtual void Run();
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////////////////////////////////////////////////////////////
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/// Get the available captured samples and process them
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///
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////////////////////////////////////////////////////////////
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void ProcessCapturedSamples();
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////////////////////////////////////////////////////////////
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/// Clean up the recorder internal resources
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///
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////////////////////////////////////////////////////////////
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void CleanUp();
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////////////////////////////////////////////////////////////
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// Member data
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////////////////////////////////////////////////////////////
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std::vector<Int16> mySamples; ///< Buffer to store captured samples
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unsigned int mySampleRate; ///< Sample rate
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bool myIsCapturing; ///< Capturing state
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};
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} // namespace sf
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#endif // SFML_SOUNDRECORDER_HPP
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