112 lines
3.6 KiB
C++
112 lines
3.6 KiB
C++
////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2017 Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#ifndef SFML_SOCKETIMPL_HPP
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#define SFML_SOCKETIMPL_HPP
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#ifdef _WIN32_WINDOWS
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#undef _WIN32_WINDOWS
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#endif
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#ifdef _WIN32_WINNT
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#undef _WIN32_WINNT
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#endif
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#define _WIN32_WINDOWS 0x0501
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#define _WIN32_WINNT 0x0501
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#include <SFML/Network/Socket.hpp>
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#include <winsock2.h>
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#include <ws2tcpip.h>
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namespace sf
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{
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namespace priv
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{
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////////////////////////////////////////////////////////////
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/// \brief Helper class implementing all the non-portable
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/// socket stuff; this is the Windows version
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///
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////////////////////////////////////////////////////////////
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class SocketImpl
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{
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public:
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////////////////////////////////////////////////////////////
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// Types
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////////////////////////////////////////////////////////////
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typedef int AddrLength;
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////////////////////////////////////////////////////////////
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/// \brief Create an internal sockaddr_in address
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///
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/// \param address Target address
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/// \param port Target port
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///
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/// \return sockaddr_in ready to be used by socket functions
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///
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////////////////////////////////////////////////////////////
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static sockaddr_in createAddress(Uint32 address, unsigned short port);
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////////////////////////////////////////////////////////////
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/// \brief Return the value of the invalid socket
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///
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/// \return Special value of the invalid socket
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///
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////////////////////////////////////////////////////////////
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static SocketHandle invalidSocket();
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////////////////////////////////////////////////////////////
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/// \brief Close and destroy a socket
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///
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/// \param sock Handle of the socket to close
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///
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////////////////////////////////////////////////////////////
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static void close(SocketHandle sock);
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////////////////////////////////////////////////////////////
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/// \brief Set a socket as blocking or non-blocking
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///
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/// \param sock Handle of the socket
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/// \param block New blocking state of the socket
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///
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////////////////////////////////////////////////////////////
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static void setBlocking(SocketHandle sock, bool block);
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////////////////////////////////////////////////////////////
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/// Get the last socket error status
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///
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/// \return Status corresponding to the last socket error
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///
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////////////////////////////////////////////////////////////
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static Socket::Status getErrorStatus();
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};
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} // namespace priv
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} // namespace sf
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#endif // SFML_SOCKETIMPL_HPP
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