SFML/src/SFML/Network/Win32/SocketImpl.hpp
2017-02-10 15:18:03 +01:00

112 lines
3.6 KiB
C++

////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2017 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#ifndef SFML_SOCKETIMPL_HPP
#define SFML_SOCKETIMPL_HPP
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#ifdef _WIN32_WINDOWS
#undef _WIN32_WINDOWS
#endif
#ifdef _WIN32_WINNT
#undef _WIN32_WINNT
#endif
#define _WIN32_WINDOWS 0x0501
#define _WIN32_WINNT 0x0501
#include <SFML/Network/Socket.hpp>
#include <winsock2.h>
#include <ws2tcpip.h>
namespace sf
{
namespace priv
{
////////////////////////////////////////////////////////////
/// \brief Helper class implementing all the non-portable
/// socket stuff; this is the Windows version
///
////////////////////////////////////////////////////////////
class SocketImpl
{
public:
////////////////////////////////////////////////////////////
// Types
////////////////////////////////////////////////////////////
typedef int AddrLength;
////////////////////////////////////////////////////////////
/// \brief Create an internal sockaddr_in address
///
/// \param address Target address
/// \param port Target port
///
/// \return sockaddr_in ready to be used by socket functions
///
////////////////////////////////////////////////////////////
static sockaddr_in createAddress(Uint32 address, unsigned short port);
////////////////////////////////////////////////////////////
/// \brief Return the value of the invalid socket
///
/// \return Special value of the invalid socket
///
////////////////////////////////////////////////////////////
static SocketHandle invalidSocket();
////////////////////////////////////////////////////////////
/// \brief Close and destroy a socket
///
/// \param sock Handle of the socket to close
///
////////////////////////////////////////////////////////////
static void close(SocketHandle sock);
////////////////////////////////////////////////////////////
/// \brief Set a socket as blocking or non-blocking
///
/// \param sock Handle of the socket
/// \param block New blocking state of the socket
///
////////////////////////////////////////////////////////////
static void setBlocking(SocketHandle sock, bool block);
////////////////////////////////////////////////////////////
/// Get the last socket error status
///
/// \return Status corresponding to the last socket error
///
////////////////////////////////////////////////////////////
static Socket::Status getErrorStatus();
};
} // namespace priv
} // namespace sf
#endif // SFML_SOCKETIMPL_HPP