SFML/src/SFML/Network/SocketSelector.cpp
2017-02-10 15:18:03 +01:00

205 lines
5.5 KiB
C++

////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2017 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Network/SocketSelector.hpp>
#include <SFML/Network/Socket.hpp>
#include <SFML/Network/SocketImpl.hpp>
#include <SFML/System/Err.hpp>
#include <algorithm>
#include <utility>
#ifdef _MSC_VER
#pragma warning(disable: 4127) // "conditional expression is constant" generated by the FD_SET macro
#endif
namespace sf
{
////////////////////////////////////////////////////////////
struct SocketSelector::SocketSelectorImpl
{
fd_set allSockets; ///< Set containing all the sockets handles
fd_set socketsReady; ///< Set containing handles of the sockets that are ready
int maxSocket; ///< Maximum socket handle
int socketCount; ///< Number of socket handles
};
////////////////////////////////////////////////////////////
SocketSelector::SocketSelector() :
m_impl(new SocketSelectorImpl)
{
clear();
}
////////////////////////////////////////////////////////////
SocketSelector::SocketSelector(const SocketSelector& copy) :
m_impl(new SocketSelectorImpl(*copy.m_impl))
{
}
////////////////////////////////////////////////////////////
SocketSelector::~SocketSelector()
{
delete m_impl;
}
////////////////////////////////////////////////////////////
void SocketSelector::add(Socket& socket)
{
SocketHandle handle = socket.getHandle();
if (handle != priv::SocketImpl::invalidSocket())
{
#if defined(SFML_SYSTEM_WINDOWS)
if (m_impl->socketCount >= FD_SETSIZE)
{
err() << "The socket can't be added to the selector because the "
<< "selector is full. This is a limitation of your operating "
<< "system's FD_SETSIZE setting.";
return;
}
if (FD_ISSET(handle, &m_impl->allSockets))
return;
m_impl->socketCount++;
#else
if (handle >= FD_SETSIZE)
{
err() << "The socket can't be added to the selector because its "
<< "ID is too high. This is a limitation of your operating "
<< "system's FD_SETSIZE setting.";
return;
}
// SocketHandle is an int in POSIX
m_impl->maxSocket = std::max(m_impl->maxSocket, handle);
#endif
FD_SET(handle, &m_impl->allSockets);
}
}
////////////////////////////////////////////////////////////
void SocketSelector::remove(Socket& socket)
{
SocketHandle handle = socket.getHandle();
if (handle != priv::SocketImpl::invalidSocket())
{
#if defined(SFML_SYSTEM_WINDOWS)
if (!FD_ISSET(handle, &m_impl->allSockets))
return;
m_impl->socketCount--;
#else
if (handle >= FD_SETSIZE)
return;
#endif
FD_CLR(handle, &m_impl->allSockets);
FD_CLR(handle, &m_impl->socketsReady);
}
}
////////////////////////////////////////////////////////////
void SocketSelector::clear()
{
FD_ZERO(&m_impl->allSockets);
FD_ZERO(&m_impl->socketsReady);
m_impl->maxSocket = 0;
m_impl->socketCount = 0;
}
////////////////////////////////////////////////////////////
bool SocketSelector::wait(Time timeout)
{
// Setup the timeout
timeval time;
time.tv_sec = static_cast<long>(timeout.asMicroseconds() / 1000000);
time.tv_usec = static_cast<long>(timeout.asMicroseconds() % 1000000);
// Initialize the set that will contain the sockets that are ready
m_impl->socketsReady = m_impl->allSockets;
// Wait until one of the sockets is ready for reading, or timeout is reached
// The first parameter is ignored on Windows
int count = select(m_impl->maxSocket + 1, &m_impl->socketsReady, NULL, NULL, timeout != Time::Zero ? &time : NULL);
return count > 0;
}
////////////////////////////////////////////////////////////
bool SocketSelector::isReady(Socket& socket) const
{
SocketHandle handle = socket.getHandle();
if (handle != priv::SocketImpl::invalidSocket())
{
#if !defined(SFML_SYSTEM_WINDOWS)
if (handle >= FD_SETSIZE)
return false;
#endif
return FD_ISSET(handle, &m_impl->socketsReady) != 0;
}
return false;
}
////////////////////////////////////////////////////////////
SocketSelector& SocketSelector::operator =(const SocketSelector& right)
{
SocketSelector temp(right);
std::swap(m_impl, temp.m_impl);
return *this;
}
} // namespace sf