
Renamed the CSFML directory to c Renamed the DSFML directory to d --> bindings must now be updated to match the new organization! git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1630 4e206d99-4929-0410-ac5d-dfc041789085
91 lines
3.4 KiB
C++
91 lines
3.4 KiB
C++
////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Audio/SoundBufferRecorder.h>
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#include <SFML/Audio/SoundBufferRecorderStruct.h>
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#include <SFML/Internal.h>
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////////////////////////////////////////////////////////////
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/// Construct a new sound buffer recorder
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////////////////////////////////////////////////////////////
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sfSoundBufferRecorder* sfSoundBufferRecorder_Create(void)
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{
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return new sfSoundBufferRecorder;
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}
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////////////////////////////////////////////////////////////
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/// Destroy an existing sound buffer recorder
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////////////////////////////////////////////////////////////
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void sfSoundBufferRecorder_Destroy(sfSoundBufferRecorder* soundBufferRecorder)
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{
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delete soundBufferRecorder;
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}
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////////////////////////////////////////////////////////////
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/// Start the capture.
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/// Warning : only one capture can happen at the same time
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////////////////////////////////////////////////////////////
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void sfSoundBufferRecorder_Start(sfSoundBufferRecorder* soundBufferRecorder, unsigned int sampleRate)
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{
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CSFML_CALL(soundBufferRecorder, Start(sampleRate));
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}
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////////////////////////////////////////////////////////////
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/// Stop the capture
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////////////////////////////////////////////////////////////
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void sfSoundBufferRecorder_Stop(sfSoundBufferRecorder* soundBufferRecorder)
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{
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CSFML_CALL(soundBufferRecorder, Stop());
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}
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////////////////////////////////////////////////////////////
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/// Get the sample rate of a sound buffer recorder
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////////////////////////////////////////////////////////////
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unsigned int sfSoundBufferRecorder_GetSampleRate(const sfSoundBufferRecorder* soundBufferRecorder)
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{
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CSFML_CALL_RETURN(soundBufferRecorder, GetSampleRate(), 0);
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}
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////////////////////////////////////////////////////////////
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/// Get the sound buffer containing the captured audio data
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/// of a sound buffer recorder
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////////////////////////////////////////////////////////////
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const sfSoundBuffer* sfSoundBufferRecorder_GetBuffer(const sfSoundBufferRecorder* soundBufferRecorder)
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{
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CSFML_CHECK_RETURN(soundBufferRecorder, NULL);
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soundBufferRecorder->SoundBuffer.This = soundBufferRecorder->This.GetBuffer();
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return &soundBufferRecorder->SoundBuffer;
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}
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