
Renamed the CSFML directory to c Renamed the DSFML directory to d --> bindings must now be updated to match the new organization! git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1630 4e206d99-4929-0410-ac5d-dfc041789085
387 lines
16 KiB
C
387 lines
16 KiB
C
////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#ifndef SFML_RENDERWINDOW_H
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#define SFML_RENDERWINDOW_H
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Config.h>
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#include <SFML/Graphics/Color.h>
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#include <SFML/Graphics/Rect.h>
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#include <SFML/Graphics/Types.h>
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#include <SFML/Window/Event.h>
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#include <SFML/Window/VideoMode.h>
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#include <SFML/Window/WindowHandle.h>
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#include <SFML/Window/Window.h>
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////////////////////////////////////////////////////////////
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/// Construct a new renderwindow
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///
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/// \param mode : Video mode to use
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/// \param title : Title of the window
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/// \param style : Window style
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/// \param settings : Creation settings (pass NULL to use default values)
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///
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////////////////////////////////////////////////////////////
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CSFML_API sfRenderWindow* sfRenderWindow_Create(sfVideoMode mode, const char* title, unsigned long style, const sfContextSettings* settings);
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////////////////////////////////////////////////////////////
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/// Construct a renderwindow from an existing control
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///
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/// \param handle : Platform-specific handle of the control
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/// \param settings : Creation settings (pass NULL to use default values)
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///
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////////////////////////////////////////////////////////////
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CSFML_API sfRenderWindow* sfRenderWindow_CreateFromHandle(sfWindowHandle handle, const sfContextSettings* settings);
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////////////////////////////////////////////////////////////
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/// Destroy an existing renderwindow
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///
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/// \param renderWindow : Renderwindow to destroy
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///
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////////////////////////////////////////////////////////////
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CSFML_API void sfRenderWindow_Destroy(sfRenderWindow* renderWindow);
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////////////////////////////////////////////////////////////
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/// Close a renderwindow (but doesn't destroy the internal data)
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///
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/// \param renderWindow : Renderwindow to close
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///
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////////////////////////////////////////////////////////////
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CSFML_API void sfRenderWindow_Close(sfRenderWindow* renderWindow);
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////////////////////////////////////////////////////////////
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/// Tell whether or not a renderwindow is opened
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///
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/// \param renderWindow : Renderwindow object
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///
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////////////////////////////////////////////////////////////
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CSFML_API sfBool sfRenderWindow_IsOpened(const sfRenderWindow* renderWindow);
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////////////////////////////////////////////////////////////
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/// Get the width of the rendering region of a window
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///
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/// \param renderWindow : Renderwindow object
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///
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/// \return Width in pixels
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///
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////////////////////////////////////////////////////////////
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CSFML_API unsigned int sfRenderWindow_GetWidth(const sfRenderWindow* renderWindow);
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////////////////////////////////////////////////////////////
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/// Get the height of the rendering region of a window
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///
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/// \param renderWindow : Renderwindow object
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///
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/// \return Height in pixels
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///
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////////////////////////////////////////////////////////////
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CSFML_API unsigned int sfRenderWindow_GetHeight(const sfRenderWindow* renderWindow);
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////////////////////////////////////////////////////////////
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/// Get the creation settings of a window
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///
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/// \param renderWindow : Renderwindow object
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///
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/// \return Settings used to create the window
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///
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////////////////////////////////////////////////////////////
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CSFML_API sfContextSettings sfRenderWindow_GetSettings(const sfRenderWindow* renderWindow);
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////////////////////////////////////////////////////////////
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/// Get the event on top of events stack of a window, if any, and pop it
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///
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/// \param renderWindow : Renderwindow object
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/// \param event : Event to fill, if any
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///
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/// \return sfTrue if an event was returned, sfFalse if events stack was empty
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///
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////////////////////////////////////////////////////////////
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CSFML_API sfBool sfRenderWindow_GetEvent(sfRenderWindow* renderWindow, sfEvent* event);
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////////////////////////////////////////////////////////////
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/// Wait for an event and return it
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///
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/// \param renderWindow : Renderwindow object
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/// \param event : Event to fill
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///
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/// \return sfFalse if an error occured
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///
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////////////////////////////////////////////////////////////
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CSFML_API sfBool sfRenderWindow_WaitEvent(sfRenderWindow* renderWindow, sfEvent* event);
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////////////////////////////////////////////////////////////
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/// Enable / disable vertical synchronization on a window
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///
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/// \param renderWindow : Renderwindow object
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/// \param enabled : sfTrue to enable v-sync, sfFalse to deactivate
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///
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////////////////////////////////////////////////////////////
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CSFML_API void sfRenderWindow_UseVerticalSync(sfRenderWindow* renderWindow, sfBool enabled);
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////////////////////////////////////////////////////////////
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/// Show or hide the mouse cursor on a window
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///
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/// \param renderWindow : RenderWindow object
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/// \param show : sfTrue to show, sfFalse to hide
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///
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////////////////////////////////////////////////////////////
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CSFML_API void sfRenderWindow_ShowMouseCursor(sfRenderWindow* renderWindow, sfBool show);
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////////////////////////////////////////////////////////////
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/// Change the position of the mouse cursor on a window
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///
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/// \param renderWindow : Renderwindow object
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/// \param left : Left coordinate of the cursor, relative to the window
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/// \param top : Top coordinate of the cursor, relative to the window
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///
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////////////////////////////////////////////////////////////
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CSFML_API void sfRenderWindow_SetCursorPosition(sfRenderWindow* renderWindow, unsigned int left, unsigned int top);
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////////////////////////////////////////////////////////////
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/// Change the position of a window on screen.
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/// Only works for top-level windows
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///
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/// \param renderWindow : Renderwindow object
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/// \param left : Left position
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/// \param top : Top position
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///
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////////////////////////////////////////////////////////////
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CSFML_API void sfRenderWindow_SetPosition(sfRenderWindow* renderWindow, int left, int top);
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////////////////////////////////////////////////////////////
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/// Change the size of the rendering region of a window
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///
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/// \param renderWindow : Renderwindow object
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/// \param width : New Width
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/// \param height : New Height
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///
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////////////////////////////////////////////////////////////
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CSFML_API void sfRenderWindow_SetSize(sfRenderWindow* renderWindow, unsigned int width, unsigned int height);
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////////////////////////////////////////////////////////////
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/// Show or hide a window
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///
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/// \param renderWindow : Renderwindow object
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/// \param show : sfTrue to show, sfFalse to hide
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///
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////////////////////////////////////////////////////////////
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CSFML_API void sfRenderWindow_Show(sfRenderWindow* renderWindow, sfBool show);
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////////////////////////////////////////////////////////////
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/// Enable or disable automatic key-repeat for keydown events.
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/// Automatic key-repeat is enabled by default
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///
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/// \param renderWindow : Renderwindow object
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/// \param enabled : sfTrue to enable, sfFalse to disable
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///
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////////////////////////////////////////////////////////////
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CSFML_API void sfRenderWindow_EnableKeyRepeat(sfRenderWindow* renderWindow, sfBool enabled);
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////////////////////////////////////////////////////////////
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/// Change the window's icon
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///
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/// \param renderWindow : Renderwindow object
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/// \param width : Icon's width, in pixels
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/// \param height : Icon's height, in pixels
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/// \param pixels : Pointer to the pixels in memory, format must be RGBA 32 bits
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///
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////////////////////////////////////////////////////////////
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CSFML_API void sfRenderWindow_SetIcon(sfRenderWindow* renderWindow, unsigned int width, unsigned int height, const sfUint8* pixels);
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////////////////////////////////////////////////////////////
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/// Activate or deactivate a window as the current target for rendering
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///
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/// \param renderWindow : Renderwindow object
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/// \param active : sfTrue to activate, sfFalse to deactivate
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///
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/// \return True if operation was successful, false otherwise
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///
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////////////////////////////////////////////////////////////
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CSFML_API sfBool sfRenderWindow_SetActive(sfRenderWindow* renderWindow, sfBool active);
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////////////////////////////////////////////////////////////
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/// Save the current OpenGL render states and matrices
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///
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/// \param renderWindow : Renderwindow object
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///
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////////////////////////////////////////////////////////////
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CSFML_API void sfRenderWindow_SaveGLStates(sfRenderWindow* renderWindow);
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////////////////////////////////////////////////////////////
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/// Restore the previously saved OpenGL render states and matrices
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///
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/// \param renderWindow : Renderwindow object
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///
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////////////////////////////////////////////////////////////
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CSFML_API void sfRenderWindow_RestoreGLStates(sfRenderWindow* renderWindow);
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////////////////////////////////////////////////////////////
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/// Display a window on screen
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///
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/// \param renderWindow : Renderwindow object
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///
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////////////////////////////////////////////////////////////
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CSFML_API void sfRenderWindow_Display(sfRenderWindow* renderWindow);
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////////////////////////////////////////////////////////////
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/// Get the input manager of a window
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///
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/// \param renderWindow : Renderwindow object
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///
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/// \return Reference to the input
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///
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////////////////////////////////////////////////////////////
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CSFML_API const sfInput* sfRenderWindow_GetInput(const sfRenderWindow* renderWindow);
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////////////////////////////////////////////////////////////
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/// Limit the framerate to a maximum fixed frequency for a window
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///
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/// \param renderWindow : Renderwindow object
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/// \param limit : Framerate limit, in frames per seconds (use 0 to disable limit)
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///
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////////////////////////////////////////////////////////////
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CSFML_API void sfRenderWindow_SetFramerateLimit(sfRenderWindow* renderWindow, unsigned int limit);
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////////////////////////////////////////////////////////////
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/// Get time elapsed since last frame of a window
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///
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/// \param renderWindow : Renderwindow object
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///
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/// \return Time elapsed, in seconds
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///
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////////////////////////////////////////////////////////////
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CSFML_API float sfRenderWindow_GetFrameTime(const sfRenderWindow* renderWindow);
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////////////////////////////////////////////////////////////
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/// Change the joystick threshold, ie. the value below which
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/// no move event will be generated
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///
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/// \param renderWindow : Renderwindow object
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/// \param threshold : New threshold, in range [0, 100]
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///
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////////////////////////////////////////////////////////////
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CSFML_API void sfRenderWindow_SetJoystickThreshold(sfRenderWindow* renderWindow, float threshold);
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////////////////////////////////////////////////////////////
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/// Retrieve the Os-specific handle of a window
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///
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/// \param renderWindow : Renderwindow object
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///
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/// \return Window handle
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///
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////////////////////////////////////////////////////////////
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CSFML_API sfWindowHandle sfRenderWindow_GetSystemHandle(const sfRenderWindow* renderWindow);
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////////////////////////////////////////////////////////////
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/// Draw something on a renderwindow
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///
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/// \param renderWindow : Renderwindow to draw in
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/// \param sprite / text / shape : Object to draw
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///
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////////////////////////////////////////////////////////////
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CSFML_API void sfRenderWindow_DrawSprite(sfRenderWindow* renderWindow, const sfSprite* sprite);
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CSFML_API void sfRenderWindow_DrawShape (sfRenderWindow* renderWindow, const sfShape* shape);
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CSFML_API void sfRenderWindow_DrawText (sfRenderWindow* renderWindow, const sfText* text);
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////////////////////////////////////////////////////////////
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/// Draw something on a renderwindow with a shader
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///
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/// \param renderWindow : Renderwindow to draw in
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/// \param sprite / text / shape : Object to draw
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/// \param shader : Shader to use
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///
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////////////////////////////////////////////////////////////
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CSFML_API void sfRenderWindow_DrawSpriteWithShader(sfRenderWindow* renderWindow, const sfSprite* sprite, const sfShader* shader);
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CSFML_API void sfRenderWindow_DrawShapeWithShader (sfRenderWindow* renderWindow, const sfShape* shape, const sfShader* shader);
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CSFML_API void sfRenderWindow_DrawTextWithShader (sfRenderWindow* renderWindow, const sfText* text, const sfShader* shader);
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////////////////////////////////////////////////////////////
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/// Clear the screen with the given color
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///
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/// \param renderWindow : Renderwindow to modify
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/// \param color : Fill color
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///
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////////////////////////////////////////////////////////////
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CSFML_API void sfRenderWindow_Clear(sfRenderWindow* renderWindow, sfColor color);
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////////////////////////////////////////////////////////////
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/// Change the current active view of a renderwindow
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///
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/// \param renderWindow : Renderwindow to modify
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/// \param view : Pointer to the new view
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///
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////////////////////////////////////////////////////////////
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CSFML_API void sfRenderWindow_SetView(sfRenderWindow* renderWindow, const sfView* view);
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////////////////////////////////////////////////////////////
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/// Get the current active view of a renderwindow
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///
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/// \param renderWindow : Renderwindow
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///
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/// \return Current active view
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///
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////////////////////////////////////////////////////////////
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CSFML_API const sfView* sfRenderWindow_GetView(const sfRenderWindow* renderWindow);
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////////////////////////////////////////////////////////////
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/// Get the default view of a renderwindow
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///
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/// \param renderWindow : Renderwindow
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///
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/// \return Default view of the render window
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///
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////////////////////////////////////////////////////////////
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CSFML_API const sfView* sfRenderWindow_GetDefaultView(const sfRenderWindow* renderWindow);
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////////////////////////////////////////////////////////////
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/// Get the viewport of a view applied to this target
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///
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/// \param renderWindow : Renderwindow
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/// \param view : Target view
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///
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/// \return Viewport rectangle, expressed in pixels in the current target
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///
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////////////////////////////////////////////////////////////
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CSFML_API sfIntRect sfRenderWindow_GetViewport(const sfRenderWindow* renderWindow, const sfView* view);
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////////////////////////////////////////////////////////////
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/// Convert a point in window coordinates into view coordinates
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///
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/// \param renderWindow : Target Renderwindow
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/// \param windowX : X coordinate of the point to convert, relative to the window
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/// \param windowY : Y coordinate of the point to convert, relative to the window
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/// \param viewX : Pointer to fill with the X coordinate of the converted point
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/// \param viewY : Pointer to fill with the Y coordinate of the converted point
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/// \param targetView : Target view to convert the point to (pass NULL to use the current view)
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///
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////////////////////////////////////////////////////////////
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CSFML_API void sfRenderWindow_ConvertCoords(const sfRenderWindow* renderWindow, unsigned int windowX, unsigned int windowY, float* viewX, float* viewY, const sfView* targetView);
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#endif // SFML_RENDERWINDOW_H
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