//////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library // Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it freely, // subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; // you must not claim that you wrote the original software. // If you use this software in a product, an acknowledgment // in the product documentation would be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, // and must not be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source distribution. // //////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////// // Headers //////////////////////////////////////////////////////////// #include #include namespace sf { //////////////////////////////////////////////////////////// CircleShape::CircleShape(float radius, unsigned int pointCount) : m_radius (radius), m_pointCount(pointCount) { Update(); } //////////////////////////////////////////////////////////// void CircleShape::SetRadius(float radius) { m_radius = radius; Update(); } //////////////////////////////////////////////////////////// float CircleShape::GetRadius() const { return m_radius; } //////////////////////////////////////////////////////////// void CircleShape::SetPointCount(unsigned int count) { m_pointCount = count; Update(); } //////////////////////////////////////////////////////////// unsigned int CircleShape::GetPointCount() const { return m_pointCount; } //////////////////////////////////////////////////////////// Vector2f CircleShape::GetPoint(unsigned int index) const { static const float pi = 3.141592654f; float angle = index * 2 * pi / m_pointCount - pi / 2; float x = std::cos(angle) * m_radius; float y = std::sin(angle) * m_radius; return Vector2f(m_radius + x, m_radius + y); } } // namespace sf