//////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library // Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it freely, // subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; // you must not claim that you wrote the original software. // If you use this software in a product, an acknowledgment // in the product documentation would be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, // and must not be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source distribution. // //////////////////////////////////////////////////////////// #ifndef SFML_CONTEXT_H #define SFML_CONTEXT_H //////////////////////////////////////////////////////////// // Headers //////////////////////////////////////////////////////////// #include #include //////////////////////////////////////////////////////////// /// Construct a new context /// /// \return New context /// //////////////////////////////////////////////////////////// CSFML_API sfContext* sfContext_Create(void); //////////////////////////////////////////////////////////// /// Destroy an existing context /// /// \param context : Context to destroy /// //////////////////////////////////////////////////////////// CSFML_API void sfContext_Destroy(sfContext* context); //////////////////////////////////////////////////////////// /// Activate or deactivate a context /// /// \param context : Context to activate or deactivate /// \param active : sfTrue to activate, sfFalse to deactivate /// //////////////////////////////////////////////////////////// CSFML_API void sfContext_SetActive(sfContext* context, sfBool active); #endif // SFML_CONTEXT_H