//////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library // Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it freely, // subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; // you must not claim that you wrote the original software. // If you use this software in a product, an acknowledgment // in the product documentation would be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, // and must not be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source distribution. // //////////////////////////////////////////////////////////// #ifndef SFML_SOUNDBUFFERRECORDER_H #define SFML_SOUNDBUFFERRECORDER_H //////////////////////////////////////////////////////////// // Headers //////////////////////////////////////////////////////////// #include #include //////////////////////////////////////////////////////////// /// Construct a new sound buffer recorder /// /// \return A new sfSoundBufferRecorder object (NULL if failed) /// //////////////////////////////////////////////////////////// CSFML_API sfSoundBufferRecorder* sfSoundBufferRecorder_Create(); //////////////////////////////////////////////////////////// /// Destroy an existing sound buffer recorder /// /// \param SoundBufferRecorder : Sound buffer recorder to delete /// //////////////////////////////////////////////////////////// CSFML_API void sfSoundBufferRecorder_Destroy(sfSoundBufferRecorder* SoundBufferRecorder); //////////////////////////////////////////////////////////// /// Start the capture. /// Warning : only one capture can happen at the same time /// /// \param SoundBufferRecorder : Sound bufferrecorder to start /// \param SampleRate : Sound frequency (the more samples, the higher the quality) /// //////////////////////////////////////////////////////////// CSFML_API void sfSoundBufferRecorder_Start(sfSoundBufferRecorder* SoundBufferRecorder, unsigned int SampleRate); //////////////////////////////////////////////////////////// /// Stop the capture /// /// \param SoundBufferRecorder : Sound buffer recorder to stop /// //////////////////////////////////////////////////////////// CSFML_API void sfSoundBufferRecorder_Stop(sfSoundBufferRecorder* SoundBufferRecorder); //////////////////////////////////////////////////////////// /// Get the sample rate of a sound buffer recorder /// /// \param SoundBufferRecorder : Sound buffer recorder to get sample rate from /// /// \return Frequency, in samples per second /// //////////////////////////////////////////////////////////// CSFML_API unsigned int sfSoundBufferRecorder_GetSampleRate(sfSoundBufferRecorder* SoundBufferRecorder); //////////////////////////////////////////////////////////// /// Get the sound buffer containing the captured audio data /// of a sound buffer recorder /// /// \param SoundBufferRecorder : Sound buffer recorder to get the sound buffer from /// /// \return Pointer to the sound buffer (you don't need to destroy it after use) /// //////////////////////////////////////////////////////////// CSFML_API sfSoundBuffer* sfSoundBufferRecorder_GetBuffer(sfSoundBufferRecorder* SoundBufferRecorder); #endif // SFML_SOUNDBUFFERRECORDER_H