<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5">
  <PropertyGroup>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
    <ProductVersion>9.0.21022</ProductVersion>
    <SchemaVersion>2.0</SchemaVersion>
    <ProjectGuid>{0B202C4D-A457-47FE-84A3-031DD878C6BE}</ProjectGuid>
    <OutputType>Library</OutputType>
    <AppDesignerFolder>Properties</AppDesignerFolder>
    <RootNamespace>SFML.Audio</RootNamespace>
    <AssemblyName>sfmlnet2-audio</AssemblyName>
    <StartupObject>
    </StartupObject>
    <FileUpgradeFlags>
    </FileUpgradeFlags>
    <OldToolsVersion>2.0</OldToolsVersion>
    <UpgradeBackupLocation>
    </UpgradeBackupLocation>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
    <DebugSymbols>true</DebugSymbols>
    <DebugType>full</DebugType>
    <Optimize>false</Optimize>
    <OutputPath>..\..\lib\</OutputPath>
    <DefineConstants>DEBUG;TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
    <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
    <DocumentationFile>..\..\doc\build\audio-doc.xml</DocumentationFile>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
    <DebugType>pdbonly</DebugType>
    <Optimize>true</Optimize>
    <OutputPath>..\..\lib\</OutputPath>
    <DefineConstants>TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
    <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
    <DocumentationFile>..\..\doc\build\audio-doc.xml</DocumentationFile>
  </PropertyGroup>
  <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
       Other similar extension points exist, see Microsoft.Common.targets.
  <Target Name="BeforeBuild">
  </Target>
  <Target Name="AfterBuild">
  </Target>
  -->
  <ItemGroup>
    <Compile Include="Listener.cs" />
    <Compile Include="Music.cs" />
    <Compile Include="Sound.cs" />
    <Compile Include="SoundBuffer.cs" />
    <Compile Include="SoundBufferRecorder.cs" />
    <Compile Include="SoundRecorder.cs" />
    <Compile Include="SoundStream.cs" />
    <Compile Include="Vector3.cs" />
  </ItemGroup>
  <ItemGroup>
    <ProjectReference Include="..\Window\sfml-window.csproj">
      <Project>{D17DE83D-A592-461F-8AF2-53F9E22E1D0F}</Project>
      <Name>sfml-window</Name>
    </ProjectReference>
  </ItemGroup>
  <ItemGroup>
    <Folder Include="Properties\" />
  </ItemGroup>
</Project>