////////////////////////////////////////////////////////////
//
// PySFML - Python binding for SFML (Simple and Fast Multimedia Library)
// Copyright (C) 2007, 2008 Rémi Koenig (remi.k2620@gmail.com)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
//    you must not claim that you wrote the original software.
//    If you use this software in a product, an acknowledgment
//    in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
//    and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////

#ifndef __PYSOUNDSTREAM_HPP
#define __PYSOUNDSTREAM_HPP

#include <Python.h>

#include <SFML/Audio/SoundStream.hpp>

class CustomSoundStream : public sf::SoundStream
{
public :
	PyObject *SoundStream;
	virtual void OnSeek(float TimeOffset);
	virtual bool OnGetData(Chunk& Data);
	void Init(unsigned int ChannelsCount, unsigned int SampleRate);
};


typedef struct {
	PyObject_HEAD
	CustomSoundStream *obj;
} PySfSoundStream;

void
PySfSoundStream_InitConst();

#endif