//////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library // Copyright (C) 2007-2008 Laurent Gomila (laurent.gom@gmail.com) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it freely, // subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; // you must not claim that you wrote the original software. // If you use this software in a product, an acknowledgment // in the product documentation would be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, // and must not be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source distribution. // //////////////////////////////////////////////////////////// #ifndef SFML_SELECTOR_HPP #define SFML_SELECTOR_HPP //////////////////////////////////////////////////////////// // Headers //////////////////////////////////////////////////////////// #include #include #include #include namespace sf { //////////////////////////////////////////////////////////// /// Selector allow reading from multiple sockets /// without blocking. It's a kind of multiplexer //////////////////////////////////////////////////////////// template class Selector : private SelectorBase { public : //////////////////////////////////////////////////////////// /// Add a socket to watch /// /// \param Socket : Socket to add /// //////////////////////////////////////////////////////////// void Add(Type Socket); //////////////////////////////////////////////////////////// /// Remove a socket /// /// \param Socket : Socket to remove /// //////////////////////////////////////////////////////////// void Remove(Type Socket); //////////////////////////////////////////////////////////// /// Remove all sockets /// //////////////////////////////////////////////////////////// void Clear(); //////////////////////////////////////////////////////////// /// Wait and collect sockets which are ready for reading. /// This functions will return either when at least one socket /// is ready, or when the given time is out /// /// \param Timeout : Timeout, in seconds (0 by default : no timeout) /// /// \return Number of sockets ready to be read /// //////////////////////////////////////////////////////////// unsigned int Wait(float Timeout = 0.f); //////////////////////////////////////////////////////////// /// After a call to Wait(), get the Index-th socket which is /// ready for reading. The total number of sockets ready /// is the integer returned by the previous call to Wait() /// /// \param Index : Index of the socket to get /// /// \return The Index-th socket /// //////////////////////////////////////////////////////////// Type GetSocketReady(unsigned int Index); private : //////////////////////////////////////////////////////////// // Types //////////////////////////////////////////////////////////// typedef std::map SocketTable; //////////////////////////////////////////////////////////// // Member data //////////////////////////////////////////////////////////// SocketTable mySockets; ///< Table matching the SFML socket instances with their low-level handles }; #include // Let's define the two only valid types of Selector typedef Selector SelectorUDP; typedef Selector SelectorTCP; } // namespace sf #endif // SFML_SELECTOR_HPP