//////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library // Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it freely, // subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; // you must not claim that you wrote the original software. // If you use this software in a product, an acknowledgment // in the product documentation would be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, // and must not be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source distribution. // //////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////// /// Add a socket to watch //////////////////////////////////////////////////////////// template void Selector::Add(Type Socket) { if (Socket.IsValid()) { SelectorBase::Add(Socket.mySocket); mySockets[Socket.mySocket] = Socket; } } //////////////////////////////////////////////////////////// /// Remove a socket //////////////////////////////////////////////////////////// template void Selector::Remove(Type Socket) { typename SocketTable::iterator It = mySockets.find(Socket.mySocket); if (It != mySockets.end()) { SelectorBase::Remove(Socket.mySocket); mySockets.erase(It); } } //////////////////////////////////////////////////////////// /// Remove all sockets //////////////////////////////////////////////////////////// template void Selector::Clear() { SelectorBase::Clear(); mySockets.clear(); } //////////////////////////////////////////////////////////// /// Wait and collect sockets which are ready for reading. /// This functions will return either when at least one socket /// is ready, or when the given time is out //////////////////////////////////////////////////////////// template unsigned int Selector::Wait(float Timeout) { // No socket in the selector : return 0 if (mySockets.empty()) return 0; return SelectorBase::Wait(Timeout); } //////////////////////////////////////////////////////////// /// After a call to Wait(), get the Index-th socket which is /// ready for reading. The total number of sockets ready /// is the integer returned by the previous call to Wait() //////////////////////////////////////////////////////////// template Type Selector::GetSocketReady(unsigned int Index) { SocketHelper::SocketType Socket = SelectorBase::GetSocketReady(Index); typename SocketTable::const_iterator It = mySockets.find(Socket); if (It != mySockets.end()) return It->second; else return Type(Socket); }