diff --git a/.github/workflows/ci.yml b/.github/workflows/ci.yml new file mode 100644 index 00000000..cd0ee3d0 --- /dev/null +++ b/.github/workflows/ci.yml @@ -0,0 +1,55 @@ +name: CI + +on: [push, pull_request] + +jobs: + build: + name: ${{ matrix.platform.name }} ${{ matrix.config.name }} + runs-on: ${{ matrix.platform.os }} + + strategy: + matrix: + platform: + - { name: Windows VS2017, os: windows-2016 } + - { name: Windows VS2019, os: windows-latest } + - { name: Linux GCC, os: ubuntu-latest } + - { name: Linux Clang, os: ubuntu-latest, flags: -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++ } + - { name: MacOS XCode, os: macos-latest } + config: + - { name: Shared, flags: -DBUILD_SHARED_LIBS=TRUE } + - { name: Static, flags: -DBUILD_SHARED_LIBS=FALSE } + + include: + - platform: { name: MacOS XCode, os: macos-latest } + config: { name: Frameworks, flags: -DSFML_BUILD_FRAMEWORKS=TRUE } + - platform: { name: MacOS XCode, os: macos-latest } + config: { name: iOS, flags: -DCMAKE_TOOLCHAIN_FILE=$GITHUB_WORKSPACE/cmake/toolchains/iOS.toolchain.cmake -DIOS_PLATFORM=SIMULATOR } + - platform: { name: Android, os: ubuntu-latest } + config: { name: x86, flags: -DCMAKE_ANDROID_ARCH_ABI=x86 -DCMAKE_SYSTEM_NAME=Android -DSFML_BUILD_TEST_SUITE=FALSE -DCMAKE_ANDROID_NDK=$GITHUB_WORKSPACE/android-ndk-r18b -DCMAKE_ANDROID_NDK_TOOLCHAIN_VERSION=clang -DCMAKE_ANDROID_STL_TYPE=c++_shared -DCMAKE_ANDROID_API=26 } + - platform: { name: Android, os: ubuntu-latest } + config: { name: armeabi-v7a, flags: -DCMAKE_ANDROID_ARCH_ABI=armeabi-v7a -DCMAKE_SYSTEM_NAME=Android -DSFML_BUILD_TEST_SUITE=FALSE -DCMAKE_ANDROID_NDK=$GITHUB_WORKSPACE/android-ndk-r18b -DCMAKE_ANDROID_NDK_TOOLCHAIN_VERSION=clang -DCMAKE_ANDROID_STL_TYPE=c++_shared -DCMAKE_ANDROID_API=26 } + steps: + - name: Checkout Code + uses: actions/checkout@v2 + + - name: Install Linux Dependencies + if: runner.os == 'Linux' + run: sudo apt-get install libxrandr-dev libxcursor-dev libudev-dev libopenal-dev libflac-dev libvorbis-dev libgl1-mesa-dev libegl1-mesa-dev + + + - name: Install Android Components + if: matrix.platform.name == 'Android' + run: | + echo "y" | /usr/local/lib/android/sdk/tools/bin/sdkmanager --install "cmake;3.10.2.4988404" --sdk_root=ANDROID_SDK_ROOT + sudo ln -sf /usr/local/lib/android/sdk/cmake/3.10.2.4988404/bin/cmake /usr/bin/cmake + wget -nv https://dl.google.com/android/repository/android-ndk-r18b-linux-x86_64.zip -P $GITHUB_WORKSPACE + unzip -qq -d $GITHUB_WORKSPACE android-ndk-r18b-linux-x86_64.zip + + + - name: Configure CMake + shell: bash + run: cmake -S $GITHUB_WORKSPACE -B $GITHUB_WORKSPACE/build -DCMAKE_INSTALL_PREFIX=$GITHUB_WORKSPACE/install -DSFML_BUILD_EXAMPLES=TRUE -DCMAKE_VERBOSE_MAKEFILE=ON -DSFML_BUILD_TEST_SUITE=TRUE ${{matrix.platform.flags}} ${{matrix.config.flags}} + + - name: Build + shell: bash + run: cmake --build $GITHUB_WORKSPACE/build --config Release --target install diff --git a/.travis.yml b/.travis.yml index f568dd88..953ae090 100644 --- a/.travis.yml +++ b/.travis.yml @@ -4,6 +4,7 @@ addons: apt_packages: - cmake - libxrandr-dev + - libxcursor-dev - libudev-dev - libopenal-dev - libflac-dev @@ -14,7 +15,7 @@ addons: before_script: - mkdir build && cd build -- cmake .. $CMAKE_FLAGS -DCMAKE_INSTALL_PREFIX=../install -DSFML_BUILD_EXAMPLES=TRUE +- cmake .. $CMAKE_FLAGS -DCMAKE_INSTALL_PREFIX=../install -DSFML_BUILD_EXAMPLES=TRUE -DCMAKE_VERBOSE_MAKEFILE=ON script: - cmake --build . --target install @@ -54,19 +55,19 @@ matrix: os: osx osx_image: xcode10 env: - - CMAKE_FLAGS="-DSFML_DEPENDENCIES_INSTALL_PREFIX=../install -DSFML_BUILD_TEST_SUITE=TRUE" + - CMAKE_FLAGS="-DSFML_BUILD_TEST_SUITE=TRUE" - name: "macOS Xcode 10 Frameworks" os: osx osx_image: xcode10 env: - - CMAKE_FLAGS="-DSFML_DEPENDENCIES_INSTALL_PREFIX=../install -DSFML_BUILD_TEST_SUITE=TRUE -DSFML_BUILD_FRAMEWORKS=TRUE" + - CMAKE_FLAGS="-DSFML_BUILD_TEST_SUITE=TRUE -DSFML_BUILD_FRAMEWORKS=TRUE" - name: "macOS Xcode 10 Static" os: osx osx_image: xcode10 env: - - CMAKE_FLAGS="-DSFML_DEPENDENCIES_INSTALL_PREFIX=../install -DSFML_BUILD_TEST_SUITE=TRUE -DBUILD_SHARED_LIBS=FALSE" + - CMAKE_FLAGS="-DSFML_BUILD_TEST_SUITE=TRUE -DBUILD_SHARED_LIBS=FALSE" - name: "iOS Xcode 10" os: osx @@ -74,16 +75,38 @@ matrix: env: - CMAKE_FLAGS="-GXcode -DSFML_BUILD_TEST_SUITE=TRUE -DCMAKE_TOOLCHAIN_FILE=../cmake/toolchains/iOS.toolchain.cmake -DIOS_PLATFORM=SIMULATOR" - - name: "Visual studio 15 2017 Dynamic" + - name: "Visual Studio 15 2017 Dynamic" os: windows env: - CMAKE_FLAGS="-DSFML_BUILD_TEST_SUITE=FALSE" - - name: "Visual studio 15 2017 Static" + - name: "Visual Studio 15 2017 Static" os: windows env: - CMAKE_FLAGS="-DBUILD_SHARED_LIBS=FALSE -DSFML_BUILD_TEST_SUITE=TRUE" + - name: "Visual Studio 16 2019 Dynamic" + os: windows + env: + - CMAKE_FLAGS="-DSFML_BUILD_TEST_SUITE=FALSE" + - MSBUILD_PATH="C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\MSBuild\Current\Bin" + - VS160COMNTOOLS="C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\Common7\Tools" + - PATH=$MSBUILD_PATH:$PATH + install: + - choco install visualstudio2019buildtools --package-parameters "--add Microsoft.VisualStudio.Component.VC.Tools.x86.x64" + - choco install visualstudio2019-workload-nativedesktop + + - name: "Visual Studio 16 2019 Static" + os: windows + env: + - CMAKE_FLAGS="-DBUILD_SHARED_LIBS=FALSE -DSFML_BUILD_TEST_SUITE=TRUE" + - MSBUILD_PATH="C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\MSBuild\Current\Bin" + - VS160COMNTOOLS="C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\Common7\Tools" + - PATH=$MSBUILD_PATH:$PATH + install: + - choco install visualstudio2019buildtools --package-parameters "--add Microsoft.VisualStudio.Component.VC.Tools.x86.x64" + - choco install visualstudio2019-workload-nativedesktop + - name: "Android armeabi-v7a" language: android android: &androidComponents @@ -96,7 +119,6 @@ matrix: install: &androidInstall - echo y | sdkmanager "cmake;3.10.2.4988404" - - echo y | sdkmanager "lldb;3.1" - sudo ln -sf /usr/local/android-sdk/cmake/3.10.2.4988404/bin/cmake /usr/bin/cmake - wget https://dl.google.com/android/repository/android-ndk-r18b-linux-x86_64.zip - unzip -qq android-ndk-r18b-linux-x86_64.zip diff --git a/CMakeLists.txt b/CMakeLists.txt index 021dffe1..63ab622e 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -47,6 +47,11 @@ project(SFML) # include the configuration file include(${CMAKE_CURRENT_SOURCE_DIR}/cmake/Config.cmake) +# we use the paths from the cmake GNUInstallDirs module as defaults +# you can override these if you like +# https://cmake.org/cmake/help/v3.0/module/GNUInstallDirs.html +include(GNUInstallDirs) + # setup version numbers set(VERSION_MAJOR 2) set(VERSION_MINOR 5) @@ -92,14 +97,8 @@ if(SFML_OS_MACOSX) # add an option to build frameworks instead of dylibs (release only) sfml_set_option(SFML_BUILD_FRAMEWORKS FALSE BOOL "TRUE to build SFML as frameworks libraries (release only), FALSE to build according to BUILD_SHARED_LIBS") - # add an option to let the user specify a custom directory for external frameworks installation - sfml_set_option(SFML_DEPENDENCIES_INSTALL_PREFIX "/Library/Frameworks" PATH "External frameworks (FLAC, Freetype, Vorbis, ...) installation directory") - # add an option to automatically install Xcode templates sfml_set_option(SFML_INSTALL_XCODE_TEMPLATES FALSE BOOL "TRUE to automatically install the Xcode templates, FALSE to do nothing about it. The templates are compatible with Xcode 4 and 5.") -else() - # add an option to let the user specify a custom directory for external libraries installation - sfml_set_option(SFML_DEPENDENCIES_INSTALL_PREFIX "." PATH "External libraries (FLAC, Freetype, Vorbis, ...) installation directory") endif() # iOS specific options @@ -123,13 +122,10 @@ if(SFML_OS_ANDROID) endif() # install everything in $NDK/sources/ because this path is appended by the NDK (convenient) - if(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT) - set(CMAKE_INSTALL_PREFIX ${CMAKE_ANDROID_NDK}/sources/third_party/sfml CACHE PATH "Installation path (should be inside your NDK's 'sources' directory)" FORCE) - endif() - - # we install libs in a subdirectory named after the ABI (lib/mips/*.so) - set(LIB_SUFFIX "/${CMAKE_ANDROID_ARCH_ABI}") + set(CMAKE_INSTALL_PREFIX ${CMAKE_ANDROID_NDK}/sources/third_party/sfml) + # we install libs in a subdirectory named after the ABI + set(CMAKE_INSTALL_LIBDIR "${CMAKE_INSTALL_LIBDIR}/${CMAKE_ANDROID_ARCH_ABI}") # pass shared STL configuration (if any) if (CMAKE_ANDROID_STL_TYPE MATCHES "_shared") add_definitions("-DSTL_LIBRARY=${CMAKE_ANDROID_STL_TYPE}") @@ -160,9 +156,6 @@ elseif(SFML_OS_MACOSX) elseif(SFML_OS_ANDROID) set(DEFAULT_INSTALL_MISC_DIR ${CMAKE_ANDROID_NDK}/sources/third_party/sfml) endif() -# add an option to let the user specify a custom directory for doc, examples, licence, readme and other miscellaneous files -sfml_set_option(SFML_MISC_INSTALL_PREFIX "${DEFAULT_INSTALL_MISC_DIR}" PATH "Prefix installation path for miscellaneous files") - # force building sfml-window, if sfml-graphics module is built if(SFML_BUILD_GRAPHICS AND NOT SFML_BUILD_WINDOW) @@ -419,8 +412,8 @@ else() COMPONENT devel) endif() -install(FILES license.md DESTINATION ${SFML_MISC_INSTALL_PREFIX}) -install(FILES readme.md DESTINATION ${SFML_MISC_INSTALL_PREFIX}) +install(FILES license.md DESTINATION ${CMAKE_INSTALL_DOCDIR}) +install(FILES readme.md DESTINATION ${CMAKE_INSTALL_DOCDIR}) # install 3rd-party libraries and tools if(SFML_OS_WINDOWS) @@ -428,22 +421,22 @@ if(SFML_OS_WINDOWS) if(NOT SFML_USE_SYSTEM_DEPS) # install the binaries of SFML dependencies if(ARCH_32BITS) - install(DIRECTORY extlibs/bin/x86/ DESTINATION ${SFML_DEPENDENCIES_INSTALL_PREFIX}/bin) + install(DIRECTORY extlibs/bin/x86/ DESTINATION ${CMAKE_INSTALL_BINDIR}) if(SFML_COMPILER_MSVC AND SFML_MSVC_VERSION LESS 14) - install(DIRECTORY extlibs/libs-msvc/x86/ DESTINATION ${SFML_DEPENDENCIES_INSTALL_PREFIX}/lib) + install(DIRECTORY extlibs/libs-msvc/x86/ DESTINATION ${CMAKE_INSTALL_LIBDIR}) elseif(SFML_COMPILER_MSVC) - install(DIRECTORY extlibs/libs-msvc-universal/x86/ DESTINATION ${SFML_DEPENDENCIES_INSTALL_PREFIX}/lib) + install(DIRECTORY extlibs/libs-msvc-universal/x86/ DESTINATION ${CMAKE_INSTALL_LIBDIR}) else() - install(DIRECTORY extlibs/libs-mingw/x86/ DESTINATION ${SFML_DEPENDENCIES_INSTALL_PREFIX}/lib) + install(DIRECTORY extlibs/libs-mingw/x86/ DESTINATION ${CMAKE_INSTALL_LIBDIR}) endif() elseif(ARCH_64BITS) - install(DIRECTORY extlibs/bin/x64/ DESTINATION ${SFML_DEPENDENCIES_INSTALL_PREFIX}/bin) + install(DIRECTORY extlibs/bin/x64/ DESTINATION ${CMAKE_INSTALL_BINDIR}) if(SFML_COMPILER_MSVC AND SFML_MSVC_VERSION LESS 14) - install(DIRECTORY extlibs/libs-msvc/x64/ DESTINATION ${SFML_DEPENDENCIES_INSTALL_PREFIX}/lib) + install(DIRECTORY extlibs/libs-msvc/x64/ DESTINATION ${CMAKE_INSTALL_LIBDIR}) elseif(SFML_COMPILER_MSVC) - install(DIRECTORY extlibs/libs-msvc-universal/x64/ DESTINATION ${SFML_DEPENDENCIES_INSTALL_PREFIX}/lib) + install(DIRECTORY extlibs/libs-msvc-universal/x64/ DESTINATION ${CMAKE_INSTALL_LIBDIR}) else() - install(DIRECTORY extlibs/libs-mingw/x64/ DESTINATION ${SFML_DEPENDENCIES_INSTALL_PREFIX}/lib) + install(DIRECTORY extlibs/libs-mingw/x64/ DESTINATION ${CMAKE_INSTALL_LIBDIR}) endif() endif() endif() @@ -452,33 +445,33 @@ elseif(SFML_OS_MACOSX) # install extlibs dependencies only when used if(SFML_BUILD_GRAPHICS) if(FREETYPE_LIBRARY STREQUAL "${SFML_SOURCE_DIR}/extlibs/libs-osx/Frameworks/freetype.framework") - install(DIRECTORY extlibs/libs-osx/Frameworks/freetype.framework DESTINATION ${SFML_DEPENDENCIES_INSTALL_PREFIX}) + install(DIRECTORY extlibs/libs-osx/Frameworks/freetype.framework DESTINATION ${CMAKE_INSTALL_LIBDIR}) endif() endif() if(SFML_BUILD_AUDIO) if(FLAC_LIBRARY STREQUAL "${SFML_SOURCE_DIR}/extlibs/libs-osx/Frameworks/FLAC.framework") - install(DIRECTORY extlibs/libs-osx/Frameworks/FLAC.framework DESTINATION ${SFML_DEPENDENCIES_INSTALL_PREFIX}) + install(DIRECTORY extlibs/libs-osx/Frameworks/FLAC.framework DESTINATION ${CMAKE_INSTALL_LIBDIR}) endif() if(OGG_LIBRARY STREQUAL "${SFML_SOURCE_DIR}/extlibs/libs-osx/Frameworks/ogg.framework") - install(DIRECTORY extlibs/libs-osx/Frameworks/ogg.framework DESTINATION ${SFML_DEPENDENCIES_INSTALL_PREFIX}) + install(DIRECTORY extlibs/libs-osx/Frameworks/ogg.framework DESTINATION ${CMAKE_INSTALL_LIBDIR}) endif() if(VORBIS_LIBRARY STREQUAL "${SFML_SOURCE_DIR}/extlibs/libs-osx/Frameworks/vorbis.framework") - install(DIRECTORY extlibs/libs-osx/Frameworks/vorbis.framework DESTINATION ${SFML_DEPENDENCIES_INSTALL_PREFIX}) + install(DIRECTORY extlibs/libs-osx/Frameworks/vorbis.framework DESTINATION ${CMAKE_INSTALL_LIBDIR}) endif() if(VORBISENC_LIBRARY STREQUAL "${SFML_SOURCE_DIR}/extlibs/libs-osx/Frameworks/vorbisenc.framework") - install(DIRECTORY extlibs/libs-osx/Frameworks/vorbisenc.framework DESTINATION ${SFML_DEPENDENCIES_INSTALL_PREFIX}) + install(DIRECTORY extlibs/libs-osx/Frameworks/vorbisenc.framework DESTINATION ${CMAKE_INSTALL_LIBDIR}) endif() if(VORBISFILE_LIBRARY STREQUAL "${SFML_SOURCE_DIR}/extlibs/libs-osx/Frameworks/vorbisfile.framework") - install(DIRECTORY extlibs/libs-osx/Frameworks/vorbisfile.framework DESTINATION ${SFML_DEPENDENCIES_INSTALL_PREFIX}) + install(DIRECTORY extlibs/libs-osx/Frameworks/vorbisfile.framework DESTINATION ${CMAKE_INSTALL_LIBDIR}) endif() if(OPENAL_LIBRARY STREQUAL "${SFML_SOURCE_DIR}/extlibs/libs-osx/Frameworks/OpenAL.framework") - install(DIRECTORY "${OPENAL_LIBRARY}" DESTINATION ${SFML_DEPENDENCIES_INSTALL_PREFIX}) + install(DIRECTORY "${OPENAL_LIBRARY}" DESTINATION ${CMAKE_INSTALL_LIBDIR}) endif() endif() @@ -500,7 +493,7 @@ elseif(SFML_OS_MACOSX) elseif(SFML_OS_IOS) # fix CMake install rules broken for iOS (see http://public.kitware.com/Bug/view.php?id=12506) - install(DIRECTORY "${CMAKE_BINARY_DIR}/lib/\$ENV{CONFIGURATION}/" DESTINATION lib${LIB_SUFFIX}) + install(DIRECTORY "${CMAKE_BINARY_DIR}/lib/\$ENV{CONFIGURATION}/" DESTINATION ${CMAKE_INSTALL_LIBDIR}) if(NOT SFML_USE_SYSTEM_DEPS) # since the iOS libraries are built as static, we must install the SFML dependencies diff --git a/cmake/Config.cmake b/cmake/Config.cmake index 0a286602..ec382089 100644 --- a/cmake/Config.cmake +++ b/cmake/Config.cmake @@ -71,7 +71,7 @@ endif() # set pkgconfig install directory # this could be e.g. macports on mac or msys2 on windows etc. -set(SFML_PKGCONFIG_DIR "/lib${LIB_SUFFIX}/pkgconfig") +set(SFML_PKGCONFIG_DIR "/${CMAKE_INSTALL_LIBDIR}/pkgconfig") if(SFML_OS_FREEBSD OR SFML_OS_OPENBSD) set(SFML_PKGCONFIG_DIR "/libdata/pkgconfig") diff --git a/cmake/Macros.cmake b/cmake/Macros.cmake index a966bc5b..36fc5bab 100644 --- a/cmake/Macros.cmake +++ b/cmake/Macros.cmake @@ -175,9 +175,9 @@ macro(sfml_add_library target) # add the install rule install(TARGETS ${target} EXPORT SFMLConfigExport - RUNTIME DESTINATION bin COMPONENT bin - LIBRARY DESTINATION lib${LIB_SUFFIX} COMPONENT bin - ARCHIVE DESTINATION lib${LIB_SUFFIX} COMPONENT devel + RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR} COMPONENT bin + LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR} COMPONENT bin + ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR} COMPONENT devel FRAMEWORK DESTINATION "." COMPONENT bin) # add /include as public include directory @@ -257,44 +257,10 @@ macro(sfml_add_example target) target_link_libraries(${target} PRIVATE ${THIS_DEPENDS}) endif() - set(target_install_dir ${SFML_MISC_INSTALL_PREFIX}/examples/${target}) - - if(BUILD_SHARED_LIBS AND (SFML_OS_LINUX OR SFML_OS_FREEBSD)) - file(RELATIVE_PATH rel_lib_dir - ${CMAKE_INSTALL_PREFIX}/${target_install_dir} - ${CMAKE_INSTALL_PREFIX}/lib${LIB_SUFFIX}) - - set_target_properties(${target} PROPERTIES - INSTALL_RPATH "$ORIGIN/${rel_lib_dir}") - endif() - if (SFML_OS_IOS) sfml_set_common_ios_properties(${target}) endif() - # add the install rule - install(TARGETS ${target} - RUNTIME DESTINATION ${target_install_dir} COMPONENT examples - BUNDLE DESTINATION ${target_install_dir} COMPONENT examples - RESOURCE DESTINATION ${target_install_dir} COMPONENT examples) - - # install the example's source code - install(FILES ${THIS_SOURCES} - DESTINATION ${target_install_dir} - COMPONENT examples) - - if (THIS_RESOURCES_DIR) - # install the example's resources as well - get_filename_component(THIS_RESOURCES_DIR "${THIS_RESOURCES_DIR}" ABSOLUTE) - - if(NOT EXISTS "${THIS_RESOURCES_DIR}") - message(FATAL_ERROR "Given resources directory to install does not exist: ${THIS_RESOURCES_DIR}") - endif() - install(DIRECTORY ${THIS_RESOURCES_DIR} - DESTINATION ${target_install_dir} - COMPONENT examples) - endif() - endmacro() # add a new target which is a SFML test @@ -441,7 +407,7 @@ function(sfml_export_targets) if (SFML_BUILD_FRAMEWORKS) set(config_package_location "SFML.framework/Resources/CMake") else() - set(config_package_location lib${LIB_SUFFIX}/cmake/SFML) + set(config_package_location ${CMAKE_INSTALL_LIBDIR}/cmake/SFML) endif() configure_package_config_file("${CURRENT_DIR}/SFMLConfig.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/SFMLConfig.cmake" INSTALL_DESTINATION "${config_package_location}") diff --git a/cmake/Modules/FindVorbis.cmake b/cmake/Modules/FindVORBIS.cmake similarity index 100% rename from cmake/Modules/FindVorbis.cmake rename to cmake/Modules/FindVORBIS.cmake diff --git a/cmake/SFMLConfig.cmake.in b/cmake/SFMLConfig.cmake.in index ce819534..86527b73 100644 --- a/cmake/SFMLConfig.cmake.in +++ b/cmake/SFMLConfig.cmake.in @@ -77,7 +77,7 @@ set(FIND_SFML_PATHS /opt) find_path(SFML_DOC_DIR SFML.tag - PATH_SUFFIXES SFML/doc share/SFML/doc + PATH_SUFFIXES SFML/doc share/doc/SFML PATHS ${FIND_SFML_PATHS}) diff --git a/cmake/SFMLConfigDependencies.cmake.in b/cmake/SFMLConfigDependencies.cmake.in index 1028110f..c5813bd6 100644 --- a/cmake/SFMLConfigDependencies.cmake.in +++ b/cmake/SFMLConfigDependencies.cmake.in @@ -47,6 +47,7 @@ if(SFML_STATIC_LIBRARIES) if(FIND_SFML_OS_LINUX OR FIND_SFML_OS_FREEBSD) sfml_bind_dependency(TARGET X11 FRIENDLY_NAME "X11" SEARCH_NAMES "X11") sfml_bind_dependency(TARGET X11 FRIENDLY_NAME "Xrandr" SEARCH_NAMES "Xrandr") + sfml_bind_dependency(TARGET X11 FRIENDLY_NAME "Xcursor" SEARCH_NAMES "Xcursor") endif() if(FIND_SFML_OS_LINUX) @@ -71,11 +72,11 @@ if(SFML_STATIC_LIBRARIES) if(FIND_SFML_AUDIO_COMPONENT_INDEX GREATER -1) sfml_bind_dependency(TARGET OpenAL FRIENDLY_NAME "OpenAL" SEARCH_NAMES "OpenAL" "openal" "openal32") if (NOT FIND_SFML_OS_IOS) - sfml_bind_dependency(TARGET Vorbis FRIENDLY_NAME "VorbisFile" SEARCH_NAMES "vorbisfile") - sfml_bind_dependency(TARGET Vorbis FRIENDLY_NAME "VorbisEnc" SEARCH_NAMES "vorbisenc") + sfml_bind_dependency(TARGET VORBIS FRIENDLY_NAME "VorbisFile" SEARCH_NAMES "vorbisfile") + sfml_bind_dependency(TARGET VORBIS FRIENDLY_NAME "VorbisEnc" SEARCH_NAMES "vorbisenc") endif() - sfml_bind_dependency(TARGET Vorbis FRIENDLY_NAME "Vorbis" SEARCH_NAMES "vorbis") - sfml_bind_dependency(TARGET Vorbis FRIENDLY_NAME "Ogg" SEARCH_NAMES "ogg") + sfml_bind_dependency(TARGET VORBIS FRIENDLY_NAME "Vorbis" SEARCH_NAMES "vorbis") + sfml_bind_dependency(TARGET VORBIS FRIENDLY_NAME "Ogg" SEARCH_NAMES "ogg") sfml_bind_dependency(TARGET FLAC FRIENDLY_NAME "FLAC" SEARCH_NAMES "FLAC") endif() diff --git a/doc/CMakeLists.txt b/doc/CMakeLists.txt index 123b44cf..d67f9062 100644 --- a/doc/CMakeLists.txt +++ b/doc/CMakeLists.txt @@ -52,11 +52,14 @@ add_custom_target(doc ALL WORKING_DIRECTORY ${DOXYGEN_INPUT_DIR}) # setup install rules +install(FILES ${DOXYGEN_OUTPUT_DIR}/SFML.tag + DESTINATION ${CMAKE_INSTALL_DOCDIR} + COMPONENT doc) install(DIRECTORY ${DOXYGEN_OUTPUT_DIR}/html - DESTINATION ${SFML_MISC_INSTALL_PREFIX}/doc + DESTINATION ${CMAKE_INSTALL_DOCDIR} COMPONENT doc) if(DOXYGEN_HHC_PROGRAM) install(FILES ${DOXYGEN_OUTPUT_DIR}/sfml.chm - DESTINATION ${SFML_MISC_INSTALL_PREFIX}/doc + DESTINATION ${CMAKE_INSTALL_DOCDIR} COMPONENT doc) endif() diff --git a/doc/mainpage.hpp b/doc/mainpage.hpp index 16f2c43a..8f85f0cd 100644 --- a/doc/mainpage.hpp +++ b/doc/mainpage.hpp @@ -3,7 +3,7 @@ /// /// \section welcome Welcome /// Welcome to the official SFML documentation. Here you will find a detailed -/// view of all the SFML classes and functions.
+/// view of all the SFML classes and functions.
/// If you are looking for tutorials, you can visit the official website /// at www.sfml-dev.org. /// diff --git a/examples/CMakeLists.txt b/examples/CMakeLists.txt index 2c9393f3..a80d26c7 100644 --- a/examples/CMakeLists.txt +++ b/examples/CMakeLists.txt @@ -1,5 +1,3 @@ - - # CLI based examples if (NOT SFML_OS_IOS) if(SFML_BUILD_NETWORK) @@ -27,6 +25,7 @@ if(SFML_BUILD_GRAPHICS) add_subdirectory(joystick) add_subdirectory(shader) add_subdirectory(island) + add_subdirectory(vulkan) endif() if(SFML_OS_WINDOWS) diff --git a/examples/X11/CMakeLists.txt b/examples/X11/CMakeLists.txt index 27509a62..d4039c0e 100644 --- a/examples/X11/CMakeLists.txt +++ b/examples/X11/CMakeLists.txt @@ -7,4 +7,4 @@ set(SRC ${SRCROOT}/X11.cpp) # define the X11 target sfml_add_example(X11Example GUI_APP SOURCES ${SRC} - DEPENDS sfml-window OpenGL X11) + DEPENDS sfml-window X11) diff --git a/examples/X11/X11.cpp b/examples/X11/X11.cpp index fd919600..9fd06f63 100644 --- a/examples/X11/X11.cpp +++ b/examples/X11/X11.cpp @@ -4,7 +4,10 @@ //////////////////////////////////////////////////////////// #include #include -#include + +#define GLAD_GL_IMPLEMENTATION +#include "gl.h" + #include #include #include @@ -23,7 +26,13 @@ void initialize(sf::Window& window) // Setup OpenGL states // Set color and depth clear value + +#ifdef SFML_OPENGL_ES + glClearDepthf(1.f); +#else glClearDepth(1.f); +#endif + glClearColor(0.f, 0.5f, 0.5f, 0.f); // Enable Z-buffer read and write @@ -33,9 +42,14 @@ void initialize(sf::Window& window) // Setup a perspective projection glMatrixMode(GL_PROJECTION); glLoadIdentity(); - static const double pi = 3.141592654; - GLdouble extent = std::tan(90.0 * pi / 360.0); - glFrustum(-extent, extent, -extent, extent, 1.0, 500.0); + static const float pi = 3.141592654f; + float extent = std::tan(90.0f * pi / 360.0f); + +#ifdef SFML_OPENGL_ES + glFrustumf(-extent, extent, -extent, extent, 1.0f, 500.0f); +#else + glFrustum(-extent, extent, -extent, extent, 1.0f, 500.0f); +#endif // Enable position and texture coordinates vertex components glEnableClientState(GL_VERTEX_ARRAY); @@ -177,6 +191,15 @@ int main() // Create a clock for measuring elapsed time sf::Clock clock; + // Load OpenGL or OpenGL ES entry points using glad + sfmlView1.setActive(); + +#ifdef SFML_OPENGL_ES + gladLoadGLES1(reinterpret_cast(sf::Context::getFunction)); +#else + gladLoadGL(reinterpret_cast(sf::Context::getFunction)); +#endif + // Initialize our views initialize(sfmlView1); initialize(sfmlView2); diff --git a/examples/X11/gl.h b/examples/X11/gl.h new file mode 100644 index 00000000..54500f6e --- /dev/null +++ b/examples/X11/gl.h @@ -0,0 +1,7837 @@ +/** + * Loader generated by glad 2.0.0-beta on Wed Jul 17 01:48:58 2019 + * + * Generator: C/C++ + * Specification: gl + * Extensions: 42 + * + * APIs: + * - gl:compatibility=1.1 + * - gles1:common=1.0 + * + * Options: + * - MX_GLOBAL = False + * - ON_DEMAND = False + * - LOADER = False + * - ALIAS = True + * - HEADER_ONLY = True + * - DEBUG = False + * - MX = False + * + * Commandline: + * --merge --api='gl:compatibility=1.1,gles1:common=1.0' --extensions='GL_ARB_copy_buffer,GL_ARB_fragment_shader,GL_ARB_framebuffer_object,GL_ARB_geometry_shader4,GL_ARB_get_program_binary,GL_ARB_imaging,GL_ARB_multitexture,GL_ARB_separate_shader_objects,GL_ARB_shader_objects,GL_ARB_shading_language_100,GL_ARB_texture_non_power_of_two,GL_ARB_vertex_buffer_object,GL_ARB_vertex_program,GL_ARB_vertex_shader,GL_EXT_blend_equation_separate,GL_EXT_blend_func_separate,GL_EXT_blend_minmax,GL_EXT_blend_subtract,GL_EXT_copy_texture,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_multisample,GL_EXT_framebuffer_object,GL_EXT_geometry_shader4,GL_EXT_packed_depth_stencil,GL_EXT_subtexture,GL_EXT_texture_array,GL_EXT_texture_object,GL_EXT_texture_sRGB,GL_EXT_vertex_array,GL_INGR_blend_func_separate,GL_KHR_debug,GL_NV_geometry_program4,GL_NV_vertex_program,GL_SGIS_texture_edge_clamp,GL_EXT_sRGB,GL_OES_blend_equation_separate,GL_OES_blend_func_separate,GL_OES_blend_subtract,GL_OES_framebuffer_object,GL_OES_packed_depth_stencil,GL_OES_single_precision,GL_OES_texture_npot' c --alias --header-only + * + * Online: + * http://glad.sh/#api=gl%3Acompatibility%3D1.1%2Cgles1%3Acommon%3D1.0&extensions=GL_ARB_copy_buffer%2CGL_ARB_fragment_shader%2CGL_ARB_framebuffer_object%2CGL_ARB_geometry_shader4%2CGL_ARB_get_program_binary%2CGL_ARB_imaging%2CGL_ARB_multitexture%2CGL_ARB_separate_shader_objects%2CGL_ARB_shader_objects%2CGL_ARB_shading_language_100%2CGL_ARB_texture_non_power_of_two%2CGL_ARB_vertex_buffer_object%2CGL_ARB_vertex_program%2CGL_ARB_vertex_shader%2CGL_EXT_blend_equation_separate%2CGL_EXT_blend_func_separate%2CGL_EXT_blend_minmax%2CGL_EXT_blend_subtract%2CGL_EXT_copy_texture%2CGL_EXT_framebuffer_blit%2CGL_EXT_framebuffer_multisample%2CGL_EXT_framebuffer_object%2CGL_EXT_geometry_shader4%2CGL_EXT_packed_depth_stencil%2CGL_EXT_subtexture%2CGL_EXT_texture_array%2CGL_EXT_texture_object%2CGL_EXT_texture_sRGB%2CGL_EXT_vertex_array%2CGL_INGR_blend_func_separate%2CGL_KHR_debug%2CGL_NV_geometry_program4%2CGL_NV_vertex_program%2CGL_SGIS_texture_edge_clamp%2CGL_EXT_sRGB%2CGL_OES_blend_equation_separate%2CGL_OES_blend_func_separate%2CGL_OES_blend_subtract%2CGL_OES_framebuffer_object%2CGL_OES_packed_depth_stencil%2CGL_OES_single_precision%2CGL_OES_texture_npot&generator=c&options=MERGE%2CALIAS%2CHEADER_ONLY + * + */ + +#ifndef GLAD_GL_H_ +#define GLAD_GL_H_ + +#ifdef __gl_h_ + #error OpenGL header already included (API: gl), remove previous include! +#endif +#define __gl_h_ 1 + + +#define GLAD_GL +#define GLAD_OPTION_GL_ALIAS +#define GLAD_OPTION_GL_HEADER_ONLY + +#ifdef __cplusplus +extern "C" { +#endif + +#ifndef GLAD_PLATFORM_H_ +#define GLAD_PLATFORM_H_ + +#ifndef GLAD_PLATFORM_WIN32 + #if defined(_WIN32) || defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__) + #define GLAD_PLATFORM_WIN32 1 + #else + #define GLAD_PLATFORM_WIN32 0 + #endif +#endif + +#ifndef GLAD_PLATFORM_APPLE + #ifdef __APPLE__ + #define GLAD_PLATFORM_APPLE 1 + #else + #define GLAD_PLATFORM_APPLE 0 + #endif +#endif + +#ifndef GLAD_PLATFORM_EMSCRIPTEN + #ifdef __EMSCRIPTEN__ + #define GLAD_PLATFORM_EMSCRIPTEN 1 + #else + #define GLAD_PLATFORM_EMSCRIPTEN 0 + #endif +#endif + +#ifndef GLAD_PLATFORM_UWP + #if defined(_MSC_VER) && !defined(GLAD_INTERNAL_HAVE_WINAPIFAMILY) + #ifdef __has_include + #if __has_include() + #define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1 + #endif + #elif _MSC_VER >= 1700 && !_USING_V110_SDK71_ + #define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1 + #endif + #endif + + #ifdef GLAD_INTERNAL_HAVE_WINAPIFAMILY + #include + #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) + #define GLAD_PLATFORM_UWP 1 + #endif + #endif + + #ifndef GLAD_PLATFORM_UWP + #define GLAD_PLATFORM_UWP 0 + #endif +#endif + +#ifdef __GNUC__ + #define GLAD_GNUC_EXTENSION __extension__ +#else + #define GLAD_GNUC_EXTENSION +#endif + +#ifndef GLAD_API_CALL + #if defined(GLAD_API_CALL_EXPORT) + #if GLAD_PLATFORM_WIN32 || defined(__CYGWIN__) + #if defined(GLAD_API_CALL_EXPORT_BUILD) + #if defined(__GNUC__) + #define GLAD_API_CALL __attribute__ ((dllexport)) extern + #else + #define GLAD_API_CALL __declspec(dllexport) extern + #endif + #else + #if defined(__GNUC__) + #define GLAD_API_CALL __attribute__ ((dllimport)) extern + #else + #define GLAD_API_CALL __declspec(dllimport) extern + #endif + #endif + #elif defined(__GNUC__) && defined(GLAD_API_CALL_EXPORT_BUILD) + #define GLAD_API_CALL __attribute__ ((visibility ("default"))) extern + #else + #define GLAD_API_CALL extern + #endif + #else + #define GLAD_API_CALL extern + #endif +#endif + +#ifdef APIENTRY + #define GLAD_API_PTR APIENTRY +#elif GLAD_PLATFORM_WIN32 + #define GLAD_API_PTR __stdcall +#else + #define GLAD_API_PTR +#endif + +#ifndef GLAPI +#define GLAPI GLAD_API_CALL +#endif + +#ifndef GLAPIENTRY +#define GLAPIENTRY GLAD_API_PTR +#endif + +#define GLAD_MAKE_VERSION(major, minor) (major * 10000 + minor) +#define GLAD_VERSION_MAJOR(version) (version / 10000) +#define GLAD_VERSION_MINOR(version) (version % 10000) + +#define GLAD_GENERATOR_VERSION "2.0.0-beta" + +typedef void (*GLADapiproc)(void); + +typedef GLADapiproc (*GLADloadfunc)(const char *name); +typedef GLADapiproc (*GLADuserptrloadfunc)(void *userptr, const char *name); + +typedef void (*GLADprecallback)(const char *name, GLADapiproc apiproc, int len_args, ...); +typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apiproc, int len_args, ...); + +#endif /* GLAD_PLATFORM_H_ */ + +#define GL_2D 0x0600 +#define GL_2_BYTES 0x1407 +#define GL_3D 0x0601 +#define GL_3D_COLOR 0x0602 +#define GL_3D_COLOR_TEXTURE 0x0603 +#define GL_3_BYTES 0x1408 +#define GL_4D_COLOR_TEXTURE 0x0604 +#define GL_4_BYTES 0x1409 +#define GL_ACCUM 0x0100 +#define GL_ACCUM_ALPHA_BITS 0x0D5B +#define GL_ACCUM_BLUE_BITS 0x0D5A +#define GL_ACCUM_BUFFER_BIT 0x00000200 +#define GL_ACCUM_CLEAR_VALUE 0x0B80 +#define GL_ACCUM_GREEN_BITS 0x0D59 +#define GL_ACCUM_RED_BITS 0x0D58 +#define GL_ACTIVE_PROGRAM 0x8259 +#define GL_ACTIVE_TEXTURE_ARB 0x84E0 +#define GL_ADD 0x0104 +#define GL_ALL_ATTRIB_BITS 0xFFFFFFFF +#define GL_ALL_SHADER_BITS 0xFFFFFFFF +#define GL_ALPHA 0x1906 +#define GL_ALPHA12 0x803D +#define GL_ALPHA16 0x803E +#define GL_ALPHA4 0x803B +#define GL_ALPHA8 0x803C +#define GL_ALPHA_BIAS 0x0D1D +#define GL_ALPHA_BITS 0x0D55 +#define GL_ALPHA_SCALE 0x0D1C +#define GL_ALPHA_TEST 0x0BC0 +#define GL_ALPHA_TEST_FUNC 0x0BC1 +#define GL_ALPHA_TEST_REF 0x0BC2 +#define GL_ALWAYS 0x0207 +#define GL_AMBIENT 0x1200 +#define GL_AMBIENT_AND_DIFFUSE 0x1602 +#define GL_AND 0x1501 +#define GL_AND_INVERTED 0x1504 +#define GL_AND_REVERSE 0x1502 +#define GL_ARRAY_BUFFER_ARB 0x8892 +#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 +#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 +#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 +#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 +#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 +#define GL_ATTRIB_STACK_DEPTH 0x0BB0 +#define GL_AUTO_NORMAL 0x0D80 +#define GL_AUX0 0x0409 +#define GL_AUX1 0x040A +#define GL_AUX2 0x040B +#define GL_AUX3 0x040C +#define GL_AUX_BUFFERS 0x0C00 +#define GL_BACK 0x0405 +#define GL_BACK_LEFT 0x0402 +#define GL_BACK_RIGHT 0x0403 +#define GL_BITMAP 0x1A00 +#define GL_BITMAP_TOKEN 0x0704 +#define GL_BLEND 0x0BE2 +#define GL_BLEND_COLOR 0x8005 +#define GL_BLEND_DST 0x0BE0 +#define GL_BLEND_DST_ALPHA_EXT 0x80CA +#define GL_BLEND_DST_RGB_EXT 0x80C8 +#define GL_BLEND_EQUATION 0x8009 +#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D +#define GL_BLEND_EQUATION_EXT 0x8009 +#define GL_BLEND_EQUATION_RGB_EXT 0x8009 +#define GL_BLEND_SRC 0x0BE1 +#define GL_BLEND_SRC_ALPHA_EXT 0x80CB +#define GL_BLEND_SRC_RGB_EXT 0x80C9 +#define GL_BLUE 0x1905 +#define GL_BLUE_BIAS 0x0D1B +#define GL_BLUE_BITS 0x0D54 +#define GL_BLUE_SCALE 0x0D1A +#define GL_BOOL_ARB 0x8B56 +#define GL_BOOL_VEC2_ARB 0x8B57 +#define GL_BOOL_VEC3_ARB 0x8B58 +#define GL_BOOL_VEC4_ARB 0x8B59 +#define GL_BUFFER 0x82E0 +#define GL_BUFFER_ACCESS_ARB 0x88BB +#define GL_BUFFER_MAPPED_ARB 0x88BC +#define GL_BUFFER_MAP_POINTER_ARB 0x88BD +#define GL_BUFFER_SIZE_ARB 0x8764 +#define GL_BUFFER_USAGE_ARB 0x8765 +#define GL_BYTE 0x1400 +#define GL_C3F_V3F 0x2A24 +#define GL_C4F_N3F_V3F 0x2A26 +#define GL_C4UB_V2F 0x2A22 +#define GL_C4UB_V3F 0x2A23 +#define GL_CCW 0x0901 +#define GL_CLAMP 0x2900 +#define GL_CLAMP_TO_EDGE_SGIS 0x812F +#define GL_CLEAR 0x1500 +#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 +#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF +#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 +#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 +#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 +#define GL_CLIP_PLANE0 0x3000 +#define GL_CLIP_PLANE1 0x3001 +#define GL_CLIP_PLANE2 0x3002 +#define GL_CLIP_PLANE3 0x3003 +#define GL_CLIP_PLANE4 0x3004 +#define GL_CLIP_PLANE5 0x3005 +#define GL_COEFF 0x0A00 +#define GL_COLOR 0x1800 +#define GL_COLOR_ARRAY 0x8076 +#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 +#define GL_COLOR_ARRAY_COUNT_EXT 0x8084 +#define GL_COLOR_ARRAY_EXT 0x8076 +#define GL_COLOR_ARRAY_POINTER 0x8090 +#define GL_COLOR_ARRAY_POINTER_EXT 0x8090 +#define GL_COLOR_ARRAY_SIZE 0x8081 +#define GL_COLOR_ARRAY_SIZE_EXT 0x8081 +#define GL_COLOR_ARRAY_STRIDE 0x8083 +#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 +#define GL_COLOR_ARRAY_TYPE 0x8082 +#define GL_COLOR_ARRAY_TYPE_EXT 0x8082 +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 +#define GL_COLOR_ATTACHMENT1 0x8CE1 +#define GL_COLOR_ATTACHMENT10 0x8CEA +#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA +#define GL_COLOR_ATTACHMENT11 0x8CEB +#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB +#define GL_COLOR_ATTACHMENT12 0x8CEC +#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC +#define GL_COLOR_ATTACHMENT13 0x8CED +#define GL_COLOR_ATTACHMENT13_EXT 0x8CED +#define GL_COLOR_ATTACHMENT14 0x8CEE +#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE +#define GL_COLOR_ATTACHMENT15 0x8CEF +#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF +#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 +#define GL_COLOR_ATTACHMENT2 0x8CE2 +#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 +#define GL_COLOR_ATTACHMENT3 0x8CE3 +#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 +#define GL_COLOR_ATTACHMENT4 0x8CE4 +#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 +#define GL_COLOR_ATTACHMENT5 0x8CE5 +#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 +#define GL_COLOR_ATTACHMENT6 0x8CE6 +#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 +#define GL_COLOR_ATTACHMENT7 0x8CE7 +#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 +#define GL_COLOR_ATTACHMENT8 0x8CE8 +#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 +#define GL_COLOR_ATTACHMENT9 0x8CE9 +#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_INDEX 0x1900 +#define GL_COLOR_INDEXES 0x1603 +#define GL_COLOR_LOGIC_OP 0x0BF2 +#define GL_COLOR_MATERIAL 0x0B57 +#define GL_COLOR_MATERIAL_FACE 0x0B55 +#define GL_COLOR_MATERIAL_PARAMETER 0x0B56 +#define GL_COLOR_MATRIX 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 +#define GL_COLOR_SUM_ARB 0x8458 +#define GL_COLOR_TABLE 0x80D0 +#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD +#define GL_COLOR_TABLE_BIAS 0x80D7 +#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC +#define GL_COLOR_TABLE_FORMAT 0x80D8 +#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB +#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF +#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE +#define GL_COLOR_TABLE_RED_SIZE 0x80DA +#define GL_COLOR_TABLE_SCALE 0x80D6 +#define GL_COLOR_TABLE_WIDTH 0x80D9 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E +#define GL_COMPILE 0x1300 +#define GL_COMPILE_AND_EXECUTE 0x1301 +#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B +#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A +#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F +#define GL_COMPRESSED_SRGB_EXT 0x8C48 +#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_CONSTANT_ATTENUATION 0x1207 +#define GL_CONSTANT_BORDER 0x8151 +#define GL_CONSTANT_COLOR 0x8001 +#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 +#define GL_CONVOLUTION_1D 0x8010 +#define GL_CONVOLUTION_2D 0x8011 +#define GL_CONVOLUTION_BORDER_COLOR 0x8154 +#define GL_CONVOLUTION_BORDER_MODE 0x8013 +#define GL_CONVOLUTION_FILTER_BIAS 0x8015 +#define GL_CONVOLUTION_FILTER_SCALE 0x8014 +#define GL_CONVOLUTION_FORMAT 0x8017 +#define GL_CONVOLUTION_HEIGHT 0x8019 +#define GL_CONVOLUTION_WIDTH 0x8018 +#define GL_COPY 0x1503 +#define GL_COPY_INVERTED 0x150C +#define GL_COPY_PIXEL_TOKEN 0x0706 +#define GL_COPY_READ_BUFFER 0x8F36 +#define GL_COPY_WRITE_BUFFER 0x8F37 +#define GL_CULL_FACE 0x0B44 +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_CURRENT_ATTRIB_NV 0x8626 +#define GL_CURRENT_BIT 0x00000001 +#define GL_CURRENT_COLOR 0x0B00 +#define GL_CURRENT_INDEX 0x0B01 +#define GL_CURRENT_MATRIX_ARB 0x8641 +#define GL_CURRENT_MATRIX_NV 0x8641 +#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 +#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 +#define GL_CURRENT_NORMAL 0x0B02 +#define GL_CURRENT_RASTER_COLOR 0x0B04 +#define GL_CURRENT_RASTER_DISTANCE 0x0B09 +#define GL_CURRENT_RASTER_INDEX 0x0B05 +#define GL_CURRENT_RASTER_POSITION 0x0B07 +#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 +#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 +#define GL_CURRENT_TEXTURE_COORDS 0x0B03 +#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 +#define GL_CW 0x0900 +#define GL_DEBUG_CALLBACK_FUNCTION 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 +#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D +#define GL_DEBUG_LOGGED_MESSAGES 0x9145 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 +#define GL_DEBUG_OUTPUT 0x92E0 +#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 +#define GL_DEBUG_SEVERITY_HIGH 0x9146 +#define GL_DEBUG_SEVERITY_LOW 0x9148 +#define GL_DEBUG_SEVERITY_MEDIUM 0x9147 +#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B +#define GL_DEBUG_SOURCE_API 0x8246 +#define GL_DEBUG_SOURCE_APPLICATION 0x824A +#define GL_DEBUG_SOURCE_OTHER 0x824B +#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D +#define GL_DEBUG_TYPE_ERROR 0x824C +#define GL_DEBUG_TYPE_MARKER 0x8268 +#define GL_DEBUG_TYPE_OTHER 0x8251 +#define GL_DEBUG_TYPE_PERFORMANCE 0x8250 +#define GL_DEBUG_TYPE_POP_GROUP 0x826A +#define GL_DEBUG_TYPE_PORTABILITY 0x824F +#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E +#define GL_DECAL 0x2101 +#define GL_DECR 0x1E03 +#define GL_DEPTH 0x1801 +#define GL_DEPTH24_STENCIL8 0x88F0 +#define GL_DEPTH24_STENCIL8_EXT 0x88F0 +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_DEPTH_ATTACHMENT_EXT 0x8D00 +#define GL_DEPTH_BIAS 0x0D1F +#define GL_DEPTH_BITS 0x0D56 +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_COMPONENT 0x1902 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_SCALE 0x0D1E +#define GL_DEPTH_STENCIL 0x84F9 +#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A +#define GL_DEPTH_STENCIL_EXT 0x84F9 +#define GL_DEPTH_TEST 0x0B71 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DIFFUSE 0x1201 +#define GL_DISPLAY_LIST 0x82E7 +#define GL_DITHER 0x0BD0 +#define GL_DOMAIN 0x0A02 +#define GL_DONT_CARE 0x1100 +#define GL_DOUBLE 0x140A +#define GL_DOUBLEBUFFER 0x0C32 +#define GL_DRAW_BUFFER 0x0C01 +#define GL_DRAW_FRAMEBUFFER 0x8CA9 +#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 +#define GL_DRAW_PIXEL_TOKEN 0x0705 +#define GL_DST_ALPHA 0x0304 +#define GL_DST_COLOR 0x0306 +#define GL_DYNAMIC_COPY_ARB 0x88EA +#define GL_DYNAMIC_DRAW_ARB 0x88E8 +#define GL_DYNAMIC_READ_ARB 0x88E9 +#define GL_EDGE_FLAG 0x0B43 +#define GL_EDGE_FLAG_ARRAY 0x8079 +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B +#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D +#define GL_EDGE_FLAG_ARRAY_EXT 0x8079 +#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 +#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 +#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C +#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C +#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 +#define GL_EMISSION 0x1600 +#define GL_ENABLE_BIT 0x00002000 +#define GL_EQUAL 0x0202 +#define GL_EQUIV 0x1509 +#define GL_EVAL_BIT 0x00010000 +#define GL_EXP 0x0800 +#define GL_EXP2 0x0801 +#define GL_EXTENSIONS 0x1F03 +#define GL_EYE_LINEAR 0x2400 +#define GL_EYE_PLANE 0x2502 +#define GL_FALSE 0 +#define GL_FASTEST 0x1101 +#define GL_FEEDBACK 0x1C01 +#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 +#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 +#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 +#define GL_FILL 0x1B02 +#define GL_FLAT 0x1D00 +#define GL_FLOAT 0x1406 +#define GL_FLOAT_MAT2_ARB 0x8B5A +#define GL_FLOAT_MAT3_ARB 0x8B5B +#define GL_FLOAT_MAT4_ARB 0x8B5C +#define GL_FLOAT_VEC2_ARB 0x8B50 +#define GL_FLOAT_VEC3_ARB 0x8B51 +#define GL_FLOAT_VEC4_ARB 0x8B52 +#define GL_FOG 0x0B60 +#define GL_FOG_BIT 0x00000080 +#define GL_FOG_COLOR 0x0B66 +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D +#define GL_FOG_DENSITY 0x0B62 +#define GL_FOG_END 0x0B64 +#define GL_FOG_HINT 0x0C54 +#define GL_FOG_INDEX 0x0B61 +#define GL_FOG_MODE 0x0B65 +#define GL_FOG_START 0x0B63 +#define GL_FRAGMENT_SHADER_ARB 0x8B30 +#define GL_FRAGMENT_SHADER_BIT 0x00000002 +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B +#define GL_FRAMEBUFFER 0x8D40 +#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 +#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 +#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 +#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 +#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 +#define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 +#define GL_FRAMEBUFFER_DEFAULT 0x8218 +#define GL_FRAMEBUFFER_EXT 0x8D40 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC +#define GL_FRAMEBUFFER_UNDEFINED 0x8219 +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD +#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD +#define GL_FRONT 0x0404 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_FRONT_FACE 0x0B46 +#define GL_FRONT_LEFT 0x0400 +#define GL_FRONT_RIGHT 0x0401 +#define GL_FUNC_ADD 0x8006 +#define GL_FUNC_ADD_EXT 0x8006 +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B +#define GL_FUNC_SUBTRACT 0x800A +#define GL_FUNC_SUBTRACT_EXT 0x800A +#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB +#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB +#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC +#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC +#define GL_GEOMETRY_PROGRAM_NV 0x8C26 +#define GL_GEOMETRY_SHADER_ARB 0x8DD9 +#define GL_GEOMETRY_SHADER_BIT 0x00000004 +#define GL_GEOMETRY_SHADER_EXT 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA +#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA +#define GL_GEQUAL 0x0206 +#define GL_GREATER 0x0204 +#define GL_GREEN 0x1904 +#define GL_GREEN_BIAS 0x0D19 +#define GL_GREEN_BITS 0x0D53 +#define GL_GREEN_SCALE 0x0D18 +#define GL_HINT_BIT 0x00008000 +#define GL_HISTOGRAM 0x8024 +#define GL_HISTOGRAM_ALPHA_SIZE 0x802B +#define GL_HISTOGRAM_BLUE_SIZE 0x802A +#define GL_HISTOGRAM_FORMAT 0x8027 +#define GL_HISTOGRAM_GREEN_SIZE 0x8029 +#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C +#define GL_HISTOGRAM_RED_SIZE 0x8028 +#define GL_HISTOGRAM_SINK 0x802D +#define GL_HISTOGRAM_WIDTH 0x8026 +#define GL_IDENTITY_NV 0x862A +#define GL_INCR 0x1E02 +#define GL_INDEX 0x8222 +#define GL_INDEX_ARRAY 0x8077 +#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 +#define GL_INDEX_ARRAY_COUNT_EXT 0x8087 +#define GL_INDEX_ARRAY_EXT 0x8077 +#define GL_INDEX_ARRAY_POINTER 0x8091 +#define GL_INDEX_ARRAY_POINTER_EXT 0x8091 +#define GL_INDEX_ARRAY_STRIDE 0x8086 +#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 +#define GL_INDEX_ARRAY_TYPE 0x8085 +#define GL_INDEX_ARRAY_TYPE_EXT 0x8085 +#define GL_INDEX_BITS 0x0D51 +#define GL_INDEX_CLEAR_VALUE 0x0C20 +#define GL_INDEX_LOGIC_OP 0x0BF1 +#define GL_INDEX_MODE 0x0C30 +#define GL_INDEX_OFFSET 0x0D13 +#define GL_INDEX_SHIFT 0x0D12 +#define GL_INDEX_WRITEMASK 0x0C21 +#define GL_INT 0x1404 +#define GL_INTENSITY 0x8049 +#define GL_INTENSITY12 0x804C +#define GL_INTENSITY16 0x804D +#define GL_INTENSITY4 0x804A +#define GL_INTENSITY8 0x804B +#define GL_INT_VEC2_ARB 0x8B53 +#define GL_INT_VEC3_ARB 0x8B54 +#define GL_INT_VEC4_ARB 0x8B55 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 +#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 +#define GL_INVALID_OPERATION 0x0502 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVERSE_NV 0x862B +#define GL_INVERSE_TRANSPOSE_NV 0x862D +#define GL_INVERT 0x150A +#define GL_KEEP 0x1E00 +#define GL_LEFT 0x0406 +#define GL_LEQUAL 0x0203 +#define GL_LESS 0x0201 +#define GL_LIGHT0 0x4000 +#define GL_LIGHT1 0x4001 +#define GL_LIGHT2 0x4002 +#define GL_LIGHT3 0x4003 +#define GL_LIGHT4 0x4004 +#define GL_LIGHT5 0x4005 +#define GL_LIGHT6 0x4006 +#define GL_LIGHT7 0x4007 +#define GL_LIGHTING 0x0B50 +#define GL_LIGHTING_BIT 0x00000040 +#define GL_LIGHT_MODEL_AMBIENT 0x0B53 +#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 +#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 +#define GL_LINE 0x1B01 +#define GL_LINEAR 0x2601 +#define GL_LINEAR_ATTENUATION 0x1208 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_LINES 0x0001 +#define GL_LINES_ADJACENCY_ARB 0x000A +#define GL_LINES_ADJACENCY_EXT 0x000A +#define GL_LINE_BIT 0x00000004 +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_RESET_TOKEN 0x0707 +#define GL_LINE_SMOOTH 0x0B20 +#define GL_LINE_SMOOTH_HINT 0x0C52 +#define GL_LINE_STIPPLE 0x0B24 +#define GL_LINE_STIPPLE_PATTERN 0x0B25 +#define GL_LINE_STIPPLE_REPEAT 0x0B26 +#define GL_LINE_STRIP 0x0003 +#define GL_LINE_STRIP_ADJACENCY_ARB 0x000B +#define GL_LINE_STRIP_ADJACENCY_EXT 0x000B +#define GL_LINE_TOKEN 0x0702 +#define GL_LINE_WIDTH 0x0B21 +#define GL_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_LINE_WIDTH_RANGE 0x0B22 +#define GL_LIST_BASE 0x0B32 +#define GL_LIST_BIT 0x00020000 +#define GL_LIST_INDEX 0x0B33 +#define GL_LIST_MODE 0x0B30 +#define GL_LOAD 0x0101 +#define GL_LOGIC_OP 0x0BF1 +#define GL_LOGIC_OP_MODE 0x0BF0 +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE12 0x8041 +#define GL_LUMINANCE12_ALPHA12 0x8047 +#define GL_LUMINANCE12_ALPHA4 0x8046 +#define GL_LUMINANCE16 0x8042 +#define GL_LUMINANCE16_ALPHA16 0x8048 +#define GL_LUMINANCE4 0x803F +#define GL_LUMINANCE4_ALPHA4 0x8043 +#define GL_LUMINANCE6_ALPHA2 0x8044 +#define GL_LUMINANCE8 0x8040 +#define GL_LUMINANCE8_ALPHA8 0x8045 +#define GL_LUMINANCE_ALPHA 0x190A +#define GL_MAP1_COLOR_4 0x0D90 +#define GL_MAP1_GRID_DOMAIN 0x0DD0 +#define GL_MAP1_GRID_SEGMENTS 0x0DD1 +#define GL_MAP1_INDEX 0x0D91 +#define GL_MAP1_NORMAL 0x0D92 +#define GL_MAP1_TEXTURE_COORD_1 0x0D93 +#define GL_MAP1_TEXTURE_COORD_2 0x0D94 +#define GL_MAP1_TEXTURE_COORD_3 0x0D95 +#define GL_MAP1_TEXTURE_COORD_4 0x0D96 +#define GL_MAP1_VERTEX_3 0x0D97 +#define GL_MAP1_VERTEX_4 0x0D98 +#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 +#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A +#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B +#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C +#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D +#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E +#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F +#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 +#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 +#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 +#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 +#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 +#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 +#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 +#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 +#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 +#define GL_MAP2_COLOR_4 0x0DB0 +#define GL_MAP2_GRID_DOMAIN 0x0DD2 +#define GL_MAP2_GRID_SEGMENTS 0x0DD3 +#define GL_MAP2_INDEX 0x0DB1 +#define GL_MAP2_NORMAL 0x0DB2 +#define GL_MAP2_TEXTURE_COORD_1 0x0DB3 +#define GL_MAP2_TEXTURE_COORD_2 0x0DB4 +#define GL_MAP2_TEXTURE_COORD_3 0x0DB5 +#define GL_MAP2_TEXTURE_COORD_4 0x0DB6 +#define GL_MAP2_VERTEX_3 0x0DB7 +#define GL_MAP2_VERTEX_4 0x0DB8 +#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 +#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A +#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B +#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C +#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D +#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E +#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F +#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 +#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 +#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 +#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 +#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 +#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 +#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 +#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 +#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 +#define GL_MAP_COLOR 0x0D10 +#define GL_MAP_STENCIL 0x0D11 +#define GL_MATRIX0_ARB 0x88C0 +#define GL_MATRIX0_NV 0x8630 +#define GL_MATRIX10_ARB 0x88CA +#define GL_MATRIX11_ARB 0x88CB +#define GL_MATRIX12_ARB 0x88CC +#define GL_MATRIX13_ARB 0x88CD +#define GL_MATRIX14_ARB 0x88CE +#define GL_MATRIX15_ARB 0x88CF +#define GL_MATRIX16_ARB 0x88D0 +#define GL_MATRIX17_ARB 0x88D1 +#define GL_MATRIX18_ARB 0x88D2 +#define GL_MATRIX19_ARB 0x88D3 +#define GL_MATRIX1_ARB 0x88C1 +#define GL_MATRIX1_NV 0x8631 +#define GL_MATRIX20_ARB 0x88D4 +#define GL_MATRIX21_ARB 0x88D5 +#define GL_MATRIX22_ARB 0x88D6 +#define GL_MATRIX23_ARB 0x88D7 +#define GL_MATRIX24_ARB 0x88D8 +#define GL_MATRIX25_ARB 0x88D9 +#define GL_MATRIX26_ARB 0x88DA +#define GL_MATRIX27_ARB 0x88DB +#define GL_MATRIX28_ARB 0x88DC +#define GL_MATRIX29_ARB 0x88DD +#define GL_MATRIX2_ARB 0x88C2 +#define GL_MATRIX2_NV 0x8632 +#define GL_MATRIX30_ARB 0x88DE +#define GL_MATRIX31_ARB 0x88DF +#define GL_MATRIX3_ARB 0x88C3 +#define GL_MATRIX3_NV 0x8633 +#define GL_MATRIX4_ARB 0x88C4 +#define GL_MATRIX4_NV 0x8634 +#define GL_MATRIX5_ARB 0x88C5 +#define GL_MATRIX5_NV 0x8635 +#define GL_MATRIX6_ARB 0x88C6 +#define GL_MATRIX6_NV 0x8636 +#define GL_MATRIX7_ARB 0x88C7 +#define GL_MATRIX7_NV 0x8637 +#define GL_MATRIX8_ARB 0x88C8 +#define GL_MATRIX9_ARB 0x88C9 +#define GL_MATRIX_MODE 0x0BA0 +#define GL_MAX 0x8008 +#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF +#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 +#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B +#define GL_MAX_CLIP_PLANES 0x0D32 +#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF +#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D +#define GL_MAX_CONVOLUTION_HEIGHT 0x801B +#define GL_MAX_CONVOLUTION_WIDTH 0x801A +#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C +#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 +#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 +#define GL_MAX_EVAL_ORDER 0x0D30 +#define GL_MAX_EXT 0x8008 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0 +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF +#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD +#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD +#define GL_MAX_LABEL_LENGTH 0x82E8 +#define GL_MAX_LIGHTS 0x0D31 +#define GL_MAX_LIST_NESTING 0x0B31 +#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 +#define GL_MAX_NAME_STACK_DEPTH 0x0D37 +#define GL_MAX_PIXEL_MAP_TABLE 0x0D34 +#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 +#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD +#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 +#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 +#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 +#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F +#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E +#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 +#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF +#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 +#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB +#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 +#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27 +#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 +#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 +#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28 +#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 +#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 +#define GL_MAX_SAMPLES 0x8D57 +#define GL_MAX_SAMPLES_EXT 0x8D57 +#define GL_MAX_TEXTURE_COORDS_ARB 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 +#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 +#define GL_MAX_TRACK_MATRICES_NV 0x862F +#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E +#define GL_MAX_VARYING_COMPONENTS 0x8B4B +#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B +#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B +#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A +#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE +#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_MIN 0x8007 +#define GL_MINMAX 0x802E +#define GL_MINMAX_FORMAT 0x802F +#define GL_MINMAX_SINK 0x8030 +#define GL_MIN_EXT 0x8007 +#define GL_MODELVIEW 0x1700 +#define GL_MODELVIEW_MATRIX 0x0BA6 +#define GL_MODELVIEW_PROJECTION_NV 0x8629 +#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 +#define GL_MODULATE 0x2100 +#define GL_MULT 0x0103 +#define GL_N3F_V3F 0x2A25 +#define GL_NAME_STACK_DEPTH 0x0D70 +#define GL_NAND 0x150E +#define GL_NEAREST 0x2600 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_NEVER 0x0200 +#define GL_NICEST 0x1102 +#define GL_NONE 0 +#define GL_NOOP 0x1505 +#define GL_NOR 0x1508 +#define GL_NORMALIZE 0x0BA1 +#define GL_NORMAL_ARRAY 0x8075 +#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 +#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 +#define GL_NORMAL_ARRAY_EXT 0x8075 +#define GL_NORMAL_ARRAY_POINTER 0x808F +#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F +#define GL_NORMAL_ARRAY_STRIDE 0x807F +#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F +#define GL_NORMAL_ARRAY_TYPE 0x807E +#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E +#define GL_NOTEQUAL 0x0205 +#define GL_NO_ERROR 0 +#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE +#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 +#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A +#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 +#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 +#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 +#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 +#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 +#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 +#define GL_OBJECT_LINEAR 0x2401 +#define GL_OBJECT_LINK_STATUS_ARB 0x8B82 +#define GL_OBJECT_PLANE 0x2501 +#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 +#define GL_OBJECT_SUBTYPE_ARB 0x8B4F +#define GL_OBJECT_TYPE_ARB 0x8B4E +#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 +#define GL_ONE 1 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_OR 0x1507 +#define GL_ORDER 0x0A01 +#define GL_OR_INVERTED 0x150D +#define GL_OR_REVERSE 0x150B +#define GL_OUT_OF_MEMORY 0x0505 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_PACK_LSB_FIRST 0x0D01 +#define GL_PACK_ROW_LENGTH 0x0D02 +#define GL_PACK_SKIP_PIXELS 0x0D04 +#define GL_PACK_SKIP_ROWS 0x0D03 +#define GL_PACK_SWAP_BYTES 0x0D00 +#define GL_PASS_THROUGH_TOKEN 0x0700 +#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 +#define GL_PIXEL_MAP_A_TO_A 0x0C79 +#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 +#define GL_PIXEL_MAP_B_TO_B 0x0C78 +#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 +#define GL_PIXEL_MAP_G_TO_G 0x0C77 +#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 +#define GL_PIXEL_MAP_I_TO_A 0x0C75 +#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 +#define GL_PIXEL_MAP_I_TO_B 0x0C74 +#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 +#define GL_PIXEL_MAP_I_TO_G 0x0C73 +#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 +#define GL_PIXEL_MAP_I_TO_I 0x0C70 +#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 +#define GL_PIXEL_MAP_I_TO_R 0x0C72 +#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 +#define GL_PIXEL_MAP_R_TO_R 0x0C76 +#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 +#define GL_PIXEL_MAP_S_TO_S 0x0C71 +#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 +#define GL_PIXEL_MODE_BIT 0x00000020 +#define GL_POINT 0x1B00 +#define GL_POINTS 0x0000 +#define GL_POINT_BIT 0x00000002 +#define GL_POINT_SIZE 0x0B11 +#define GL_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_POINT_SIZE_RANGE 0x0B12 +#define GL_POINT_SMOOTH 0x0B10 +#define GL_POINT_SMOOTH_HINT 0x0C51 +#define GL_POINT_TOKEN 0x0701 +#define GL_POLYGON 0x0009 +#define GL_POLYGON_BIT 0x00000008 +#define GL_POLYGON_MODE 0x0B40 +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_POLYGON_OFFSET_FILL 0x8037 +#define GL_POLYGON_OFFSET_LINE 0x2A02 +#define GL_POLYGON_OFFSET_POINT 0x2A01 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_POLYGON_SMOOTH 0x0B41 +#define GL_POLYGON_SMOOTH_HINT 0x0C53 +#define GL_POLYGON_STIPPLE 0x0B42 +#define GL_POLYGON_STIPPLE_BIT 0x00000010 +#define GL_POLYGON_TOKEN 0x0703 +#define GL_POSITION 0x1203 +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA +#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 +#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 +#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 +#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 +#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F +#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 +#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E +#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 +#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 +#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D +#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 +#define GL_POST_CONVOLUTION_RED_SCALE 0x801C +#define GL_PROGRAM 0x82E2 +#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 +#define GL_PROGRAM_ATTRIBS_ARB 0x88AC +#define GL_PROGRAM_BINARY_FORMATS 0x87FF +#define GL_PROGRAM_BINARY_LENGTH 0x8741 +#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 +#define GL_PROGRAM_BINDING_ARB 0x8677 +#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B +#define GL_PROGRAM_ERROR_POSITION_NV 0x864B +#define GL_PROGRAM_ERROR_STRING_ARB 0x8874 +#define GL_PROGRAM_FORMAT_ARB 0x8876 +#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 +#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 +#define GL_PROGRAM_LENGTH_ARB 0x8627 +#define GL_PROGRAM_LENGTH_NV 0x8627 +#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 +#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE +#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 +#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA +#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 +#define GL_PROGRAM_OBJECT_ARB 0x8B40 +#define GL_PROGRAM_PARAMETERS_ARB 0x88A8 +#define GL_PROGRAM_PARAMETER_NV 0x8644 +#define GL_PROGRAM_PIPELINE 0x82E4 +#define GL_PROGRAM_PIPELINE_BINDING 0x825A +#define GL_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_PROGRAM_POINT_SIZE_EXT 0x8642 +#define GL_PROGRAM_RESIDENT_NV 0x8647 +#define GL_PROGRAM_SEPARABLE 0x8258 +#define GL_PROGRAM_STRING_ARB 0x8628 +#define GL_PROGRAM_STRING_NV 0x8628 +#define GL_PROGRAM_TARGET_NV 0x8646 +#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 +#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 +#define GL_PROJECTION 0x1701 +#define GL_PROJECTION_MATRIX 0x0BA7 +#define GL_PROJECTION_STACK_DEPTH 0x0BA4 +#define GL_PROXY_COLOR_TABLE 0x80D3 +#define GL_PROXY_HISTOGRAM 0x8025 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 +#define GL_PROXY_TEXTURE_1D 0x8063 +#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19 +#define GL_PROXY_TEXTURE_2D 0x8064 +#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B +#define GL_Q 0x2003 +#define GL_QUADRATIC_ATTENUATION 0x1209 +#define GL_QUADS 0x0007 +#define GL_QUAD_STRIP 0x0008 +#define GL_QUERY 0x82E3 +#define GL_R 0x2002 +#define GL_R3_G3_B2 0x2A10 +#define GL_READ_BUFFER 0x0C02 +#define GL_READ_FRAMEBUFFER 0x8CA8 +#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA +#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA +#define GL_READ_FRAMEBUFFER_EXT 0x8CA8 +#define GL_READ_ONLY_ARB 0x88B8 +#define GL_READ_WRITE_ARB 0x88BA +#define GL_RED 0x1903 +#define GL_REDUCE 0x8016 +#define GL_RED_BIAS 0x0D15 +#define GL_RED_BITS 0x0D52 +#define GL_RED_SCALE 0x0D14 +#define GL_RENDER 0x1C00 +#define GL_RENDERBUFFER 0x8D41 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 +#define GL_RENDERBUFFER_EXT 0x8D41 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 +#define GL_RENDERBUFFER_SAMPLES 0x8CAB +#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 +#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 +#define GL_RENDERER 0x1F01 +#define GL_RENDER_MODE 0x0C40 +#define GL_REPEAT 0x2901 +#define GL_REPLACE 0x1E01 +#define GL_REPLICATE_BORDER 0x8153 +#define GL_RETURN 0x0102 +#define GL_RGB 0x1907 +#define GL_RGB10 0x8052 +#define GL_RGB10_A2 0x8059 +#define GL_RGB12 0x8053 +#define GL_RGB16 0x8054 +#define GL_RGB4 0x804F +#define GL_RGB5 0x8050 +#define GL_RGB5_A1 0x8057 +#define GL_RGB8 0x8051 +#define GL_RGBA 0x1908 +#define GL_RGBA12 0x805A +#define GL_RGBA16 0x805B +#define GL_RGBA2 0x8055 +#define GL_RGBA4 0x8056 +#define GL_RGBA8 0x8058 +#define GL_RGBA_MODE 0x0C31 +#define GL_RIGHT 0x0407 +#define GL_S 0x2000 +#define GL_SAMPLER 0x82E6 +#define GL_SAMPLER_1D_ARB 0x8B5D +#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 +#define GL_SAMPLER_2D_ARB 0x8B5E +#define GL_SAMPLER_2D_RECT_ARB 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 +#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 +#define GL_SAMPLER_3D_ARB 0x8B5F +#define GL_SAMPLER_CUBE_ARB 0x8B60 +#define GL_SCISSOR_BIT 0x00080000 +#define GL_SCISSOR_BOX 0x0C10 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C +#define GL_SELECT 0x1C02 +#define GL_SELECTION_BUFFER_POINTER 0x0DF3 +#define GL_SELECTION_BUFFER_SIZE 0x0DF4 +#define GL_SEPARABLE_2D 0x8012 +#define GL_SET 0x150F +#define GL_SHADER 0x82E1 +#define GL_SHADER_OBJECT_ARB 0x8B48 +#define GL_SHADE_MODEL 0x0B54 +#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C +#define GL_SHININESS 0x1601 +#define GL_SHORT 0x1402 +#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 +#define GL_SLUMINANCE8_EXT 0x8C47 +#define GL_SLUMINANCE_ALPHA_EXT 0x8C44 +#define GL_SLUMINANCE_EXT 0x8C46 +#define GL_SMOOTH 0x1D01 +#define GL_SPECULAR 0x1202 +#define GL_SPHERE_MAP 0x2402 +#define GL_SPOT_CUTOFF 0x1206 +#define GL_SPOT_DIRECTION 0x1204 +#define GL_SPOT_EXPONENT 0x1205 +#define GL_SRC_ALPHA 0x0302 +#define GL_SRC_ALPHA_SATURATE 0x0308 +#define GL_SRC_COLOR 0x0300 +#define GL_SRGB8_ALPHA8_EXT 0x8C43 +#define GL_SRGB8_EXT 0x8C41 +#define GL_SRGB_ALPHA_EXT 0x8C42 +#define GL_SRGB_EXT 0x8C40 +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 +#define GL_STATIC_COPY_ARB 0x88E6 +#define GL_STATIC_DRAW_ARB 0x88E4 +#define GL_STATIC_READ_ARB 0x88E5 +#define GL_STENCIL 0x1802 +#define GL_STENCIL_ATTACHMENT 0x8D20 +#define GL_STENCIL_ATTACHMENT_EXT 0x8D20 +#define GL_STENCIL_BITS 0x0D57 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_INDEX 0x1901 +#define GL_STENCIL_INDEX1 0x8D46 +#define GL_STENCIL_INDEX16 0x8D49 +#define GL_STENCIL_INDEX16_EXT 0x8D49 +#define GL_STENCIL_INDEX1_EXT 0x8D46 +#define GL_STENCIL_INDEX4 0x8D47 +#define GL_STENCIL_INDEX4_EXT 0x8D47 +#define GL_STENCIL_INDEX8 0x8D48 +#define GL_STENCIL_INDEX8_EXT 0x8D48 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_TEST 0x0B90 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_STEREO 0x0C33 +#define GL_STREAM_COPY_ARB 0x88E2 +#define GL_STREAM_DRAW_ARB 0x88E0 +#define GL_STREAM_READ_ARB 0x88E1 +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_T 0x2001 +#define GL_T2F_C3F_V3F 0x2A2A +#define GL_T2F_C4F_N3F_V3F 0x2A2C +#define GL_T2F_C4UB_V3F 0x2A29 +#define GL_T2F_N3F_V3F 0x2A2B +#define GL_T2F_V3F 0x2A27 +#define GL_T4F_C4F_N3F_V4F 0x2A2D +#define GL_T4F_V4F 0x2A28 +#define GL_TABLE_TOO_LARGE 0x8031 +#define GL_TESS_CONTROL_SHADER_BIT 0x00000008 +#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 +#define GL_TEXTURE 0x1702 +#define GL_TEXTURE0_ARB 0x84C0 +#define GL_TEXTURE10_ARB 0x84CA +#define GL_TEXTURE11_ARB 0x84CB +#define GL_TEXTURE12_ARB 0x84CC +#define GL_TEXTURE13_ARB 0x84CD +#define GL_TEXTURE14_ARB 0x84CE +#define GL_TEXTURE15_ARB 0x84CF +#define GL_TEXTURE16_ARB 0x84D0 +#define GL_TEXTURE17_ARB 0x84D1 +#define GL_TEXTURE18_ARB 0x84D2 +#define GL_TEXTURE19_ARB 0x84D3 +#define GL_TEXTURE1_ARB 0x84C1 +#define GL_TEXTURE20_ARB 0x84D4 +#define GL_TEXTURE21_ARB 0x84D5 +#define GL_TEXTURE22_ARB 0x84D6 +#define GL_TEXTURE23_ARB 0x84D7 +#define GL_TEXTURE24_ARB 0x84D8 +#define GL_TEXTURE25_ARB 0x84D9 +#define GL_TEXTURE26_ARB 0x84DA +#define GL_TEXTURE27_ARB 0x84DB +#define GL_TEXTURE28_ARB 0x84DC +#define GL_TEXTURE29_ARB 0x84DD +#define GL_TEXTURE2_ARB 0x84C2 +#define GL_TEXTURE30_ARB 0x84DE +#define GL_TEXTURE31_ARB 0x84DF +#define GL_TEXTURE3_ARB 0x84C3 +#define GL_TEXTURE4_ARB 0x84C4 +#define GL_TEXTURE5_ARB 0x84C5 +#define GL_TEXTURE6_ARB 0x84C6 +#define GL_TEXTURE7_ARB 0x84C7 +#define GL_TEXTURE8_ARB 0x84C8 +#define GL_TEXTURE9_ARB 0x84C9 +#define GL_TEXTURE_1D 0x0DE0 +#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18 +#define GL_TEXTURE_1D_BINDING_EXT 0x8068 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A +#define GL_TEXTURE_2D_BINDING_EXT 0x8069 +#define GL_TEXTURE_3D_BINDING_EXT 0x806A +#define GL_TEXTURE_ALPHA_SIZE 0x805F +#define GL_TEXTURE_BINDING_1D 0x8068 +#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D +#define GL_TEXTURE_BIT 0x00040000 +#define GL_TEXTURE_BLUE_SIZE 0x805E +#define GL_TEXTURE_BORDER 0x1005 +#define GL_TEXTURE_BORDER_COLOR 0x1004 +#define GL_TEXTURE_COMPONENTS 0x1003 +#define GL_TEXTURE_COORD_ARRAY 0x8078 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A +#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B +#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 +#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 +#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 +#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 +#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 +#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A +#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A +#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 +#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 +#define GL_TEXTURE_ENV 0x2300 +#define GL_TEXTURE_ENV_COLOR 0x2201 +#define GL_TEXTURE_ENV_MODE 0x2200 +#define GL_TEXTURE_GEN_MODE 0x2500 +#define GL_TEXTURE_GEN_Q 0x0C63 +#define GL_TEXTURE_GEN_R 0x0C62 +#define GL_TEXTURE_GEN_S 0x0C60 +#define GL_TEXTURE_GEN_T 0x0C61 +#define GL_TEXTURE_GREEN_SIZE 0x805D +#define GL_TEXTURE_HEIGHT 0x1001 +#define GL_TEXTURE_INTENSITY_SIZE 0x8061 +#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 +#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MATRIX 0x0BA8 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_PRIORITY 0x8066 +#define GL_TEXTURE_PRIORITY_EXT 0x8066 +#define GL_TEXTURE_RED_SIZE 0x805C +#define GL_TEXTURE_RESIDENT 0x8067 +#define GL_TEXTURE_RESIDENT_EXT 0x8067 +#define GL_TEXTURE_STACK_DEPTH 0x0BA5 +#define GL_TEXTURE_STENCIL_SIZE 0x88F1 +#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1 +#define GL_TEXTURE_WIDTH 0x1000 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_TRACK_MATRIX_NV 0x8648 +#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 +#define GL_TRANSFORM_BIT 0x00001000 +#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 +#define GL_TRANSPOSE_NV 0x862C +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLES_ADJACENCY_ARB 0x000C +#define GL_TRIANGLES_ADJACENCY_EXT 0x000C +#define GL_TRIANGLE_FAN 0x0006 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D +#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D +#define GL_TRUE 1 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_UNPACK_LSB_FIRST 0x0CF1 +#define GL_UNPACK_ROW_LENGTH 0x0CF2 +#define GL_UNPACK_SKIP_PIXELS 0x0CF4 +#define GL_UNPACK_SKIP_ROWS 0x0CF3 +#define GL_UNPACK_SWAP_BYTES 0x0CF0 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_UNSIGNED_INT 0x1405 +#define GL_UNSIGNED_INT_24_8 0x84FA +#define GL_UNSIGNED_INT_24_8_EXT 0x84FA +#define GL_UNSIGNED_NORMALIZED 0x8C17 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_V2F 0x2A20 +#define GL_V3F 0x2A21 +#define GL_VENDOR 0x1F00 +#define GL_VERSION 0x1F02 +#define GL_VERTEX_ARRAY 0x8074 +#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 +#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D +#define GL_VERTEX_ARRAY_EXT 0x8074 +#define GL_VERTEX_ARRAY_POINTER 0x808E +#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E +#define GL_VERTEX_ARRAY_SIZE 0x807A +#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A +#define GL_VERTEX_ARRAY_STRIDE 0x807C +#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C +#define GL_VERTEX_ARRAY_TYPE 0x807B +#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B +#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 +#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A +#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B +#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C +#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D +#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E +#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F +#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 +#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 +#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 +#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 +#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 +#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 +#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 +#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 +#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A +#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 +#define GL_VERTEX_PROGRAM_ARB 0x8620 +#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A +#define GL_VERTEX_PROGRAM_NV 0x8620 +#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 +#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 +#define GL_VERTEX_SHADER_ARB 0x8B31 +#define GL_VERTEX_SHADER_BIT 0x00000001 +#define GL_VERTEX_STATE_PROGRAM_NV 0x8621 +#define GL_VIEWPORT 0x0BA2 +#define GL_VIEWPORT_BIT 0x00000800 +#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E +#define GL_WRITE_ONLY_ARB 0x88B9 +#define GL_XOR 0x1506 +#define GL_ZERO 0 +#define GL_ZOOM_X 0x0D16 +#define GL_ZOOM_Y 0x0D17 +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_ADD_SIGNED 0x8574 +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_BLEND_DST_ALPHA_OES 0x80CA +#define GL_BLEND_DST_RGB_OES 0x80C8 +#define GL_BLEND_EQUATION_ALPHA_OES 0x883D +#define GL_BLEND_EQUATION_OES 0x8009 +#define GL_BLEND_EQUATION_RGB_OES 0x8009 +#define GL_BLEND_SRC_ALPHA_OES 0x80CB +#define GL_BLEND_SRC_RGB_OES 0x80C9 +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 +#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 +#define GL_COLOR_ATTACHMENT0_OES 0x8CE0 +#define GL_COMBINE 0x8570 +#define GL_COMBINE_ALPHA 0x8572 +#define GL_COMBINE_RGB 0x8571 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_CONSTANT 0x8576 +#define GL_DEPTH24_STENCIL8_OES 0x88F0 +#define GL_DEPTH_ATTACHMENT_OES 0x8D00 +#define GL_DEPTH_COMPONENT16_OES 0x81A5 +#define GL_DEPTH_STENCIL_OES 0x84F9 +#define GL_DOT3_RGB 0x86AE +#define GL_DOT3_RGBA 0x86AF +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_FIXED 0x140C +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT 0x8210 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES 0x8CD2 +#define GL_FRAMEBUFFER_BINDING_OES 0x8CA6 +#define GL_FRAMEBUFFER_COMPLETE_OES 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES 0x8CD9 +#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES 0x8CDA +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES 0x8CD7 +#define GL_FRAMEBUFFER_OES 0x8D40 +#define GL_FRAMEBUFFER_UNSUPPORTED_OES 0x8CDD +#define GL_FUNC_ADD_OES 0x8006 +#define GL_FUNC_REVERSE_SUBTRACT_OES 0x800B +#define GL_FUNC_SUBTRACT_OES 0x800A +#define GL_GENERATE_MIPMAP 0x8191 +#define GL_GENERATE_MIPMAP_HINT 0x8192 +#define GL_INTERPOLATE 0x8575 +#define GL_INVALID_FRAMEBUFFER_OPERATION_OES 0x0506 +#define GL_MAX_RENDERBUFFER_SIZE_OES 0x84E8 +#define GL_MAX_TEXTURE_UNITS 0x84E2 +#define GL_MULTISAMPLE 0x809D +#define GL_NONE_OES 0 +#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_OPERAND0_ALPHA 0x8598 +#define GL_OPERAND0_RGB 0x8590 +#define GL_OPERAND1_ALPHA 0x8599 +#define GL_OPERAND1_RGB 0x8591 +#define GL_OPERAND2_ALPHA 0x859A +#define GL_OPERAND2_RGB 0x8592 +#define GL_POINT_DISTANCE_ATTENUATION 0x8129 +#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 +#define GL_POINT_SIZE_MAX 0x8127 +#define GL_POINT_SIZE_MIN 0x8126 +#define GL_PREVIOUS 0x8578 +#define GL_PRIMARY_COLOR 0x8577 +#define GL_RENDERBUFFER_ALPHA_SIZE_OES 0x8D53 +#define GL_RENDERBUFFER_BINDING_OES 0x8CA7 +#define GL_RENDERBUFFER_BLUE_SIZE_OES 0x8D52 +#define GL_RENDERBUFFER_DEPTH_SIZE_OES 0x8D54 +#define GL_RENDERBUFFER_GREEN_SIZE_OES 0x8D51 +#define GL_RENDERBUFFER_HEIGHT_OES 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT_OES 0x8D44 +#define GL_RENDERBUFFER_OES 0x8D41 +#define GL_RENDERBUFFER_RED_SIZE_OES 0x8D50 +#define GL_RENDERBUFFER_STENCIL_SIZE_OES 0x8D55 +#define GL_RENDERBUFFER_WIDTH_OES 0x8D42 +#define GL_RESCALE_NORMAL 0x803A +#define GL_RGB565_OES 0x8D62 +#define GL_RGB5_A1_OES 0x8057 +#define GL_RGBA4_OES 0x8056 +#define GL_RGB_SCALE 0x8573 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_SOURCE0_ALPHA 0x8588 +#define GL_SOURCE0_RGB 0x8580 +#define GL_SOURCE1_ALPHA 0x8589 +#define GL_SOURCE1_RGB 0x8581 +#define GL_SOURCE2_ALPHA 0x858A +#define GL_SOURCE2_RGB 0x8582 +#define GL_SRC0_ALPHA 0x8588 +#define GL_SRC0_RGB 0x8580 +#define GL_SRC1_ALPHA 0x8589 +#define GL_SRC1_RGB 0x8581 +#define GL_SRC2_ALPHA 0x858A +#define GL_SRC2_RGB 0x8582 +#define GL_STATIC_DRAW 0x88E4 +#define GL_STENCIL_ATTACHMENT_OES 0x8D20 +#define GL_SUBTRACT 0x84E7 +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A +#define GL_UNSIGNED_INT_24_8_OES 0x84FA +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_VERSION_ES_CL_1_0 1 +#define GL_VERSION_ES_CL_1_1 1 +#define GL_VERSION_ES_CM_1_1 1 +#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 + + +#ifndef __khrplatform_h_ +#define __khrplatform_h_ + +/* +** Copyright (c) 2008-2018 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +/* Khronos platform-specific types and definitions. + * + * The master copy of khrplatform.h is maintained in the Khronos EGL + * Registry repository at https://github.com/KhronosGroup/EGL-Registry + * The last semantic modification to khrplatform.h was at commit ID: + * 67a3e0864c2d75ea5287b9f3d2eb74a745936692 + * + * Adopters may modify this file to suit their platform. Adopters are + * encouraged to submit platform specific modifications to the Khronos + * group so that they can be included in future versions of this file. + * Please submit changes by filing pull requests or issues on + * the EGL Registry repository linked above. + * + * + * See the Implementer's Guidelines for information about where this file + * should be located on your system and for more details of its use: + * http://www.khronos.org/registry/implementers_guide.pdf + * + * This file should be included as + * #include + * by Khronos client API header files that use its types and defines. + * + * The types in khrplatform.h should only be used to define API-specific types. + * + * Types defined in khrplatform.h: + * khronos_int8_t signed 8 bit + * khronos_uint8_t unsigned 8 bit + * khronos_int16_t signed 16 bit + * khronos_uint16_t unsigned 16 bit + * khronos_int32_t signed 32 bit + * khronos_uint32_t unsigned 32 bit + * khronos_int64_t signed 64 bit + * khronos_uint64_t unsigned 64 bit + * khronos_intptr_t signed same number of bits as a pointer + * khronos_uintptr_t unsigned same number of bits as a pointer + * khronos_ssize_t signed size + * khronos_usize_t unsigned size + * khronos_float_t signed 32 bit floating point + * khronos_time_ns_t unsigned 64 bit time in nanoseconds + * khronos_utime_nanoseconds_t unsigned time interval or absolute time in + * nanoseconds + * khronos_stime_nanoseconds_t signed time interval in nanoseconds + * khronos_boolean_enum_t enumerated boolean type. This should + * only be used as a base type when a client API's boolean type is + * an enum. Client APIs which use an integer or other type for + * booleans cannot use this as the base type for their boolean. + * + * Tokens defined in khrplatform.h: + * + * KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values. + * + * KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0. + * KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0. + * + * Calling convention macros defined in this file: + * KHRONOS_APICALL + * KHRONOS_GLAD_API_PTR + * KHRONOS_APIATTRIBUTES + * + * These may be used in function prototypes as: + * + * KHRONOS_APICALL void KHRONOS_GLAD_API_PTR funcname( + * int arg1, + * int arg2) KHRONOS_APIATTRIBUTES; + */ + +#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC) +# define KHRONOS_STATIC 1 +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APICALL + *------------------------------------------------------------------------- + * This precedes the return type of the function in the function prototype. + */ +#if defined(KHRONOS_STATIC) + /* If the preprocessor constant KHRONOS_STATIC is defined, make the + * header compatible with static linking. */ +# define KHRONOS_APICALL +#elif defined(_WIN32) +# define KHRONOS_APICALL __declspec(dllimport) +#elif defined (__SYMBIAN32__) +# define KHRONOS_APICALL IMPORT_C +#elif defined(__ANDROID__) +# define KHRONOS_APICALL __attribute__((visibility("default"))) +#else +# define KHRONOS_APICALL +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_GLAD_API_PTR + *------------------------------------------------------------------------- + * This follows the return type of the function and precedes the function + * name in the function prototype. + */ +#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(KHRONOS_STATIC) + /* Win32 but not WinCE */ +# define KHRONOS_GLAD_API_PTR __stdcall +#else +# define KHRONOS_GLAD_API_PTR +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APIATTRIBUTES + *------------------------------------------------------------------------- + * This follows the closing parenthesis of the function prototype arguments. + */ +#if defined (__ARMCC_2__) +#define KHRONOS_APIATTRIBUTES __softfp +#else +#define KHRONOS_APIATTRIBUTES +#endif + +/*------------------------------------------------------------------------- + * basic type definitions + *-----------------------------------------------------------------------*/ +#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__) + + +/* + * Using + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(__VMS ) || defined(__sgi) + +/* + * Using + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(_WIN32) && !defined(__SCITECH_SNAP__) + +/* + * Win32 + */ +typedef __int32 khronos_int32_t; +typedef unsigned __int32 khronos_uint32_t; +typedef __int64 khronos_int64_t; +typedef unsigned __int64 khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(__sun__) || defined(__digital__) + +/* + * Sun or Digital + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#if defined(__arch64__) || defined(_LP64) +typedef long int khronos_int64_t; +typedef unsigned long int khronos_uint64_t; +#else +typedef long long int khronos_int64_t; +typedef unsigned long long int khronos_uint64_t; +#endif /* __arch64__ */ +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif 0 + +/* + * Hypothetical platform with no float or int64 support + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#define KHRONOS_SUPPORT_INT64 0 +#define KHRONOS_SUPPORT_FLOAT 0 + +#else + +/* + * Generic fallback + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#endif + + +/* + * Types that are (so far) the same on all platforms + */ +typedef signed char khronos_int8_t; +typedef unsigned char khronos_uint8_t; +typedef signed short int khronos_int16_t; +typedef unsigned short int khronos_uint16_t; + +/* + * Types that differ between LLP64 and LP64 architectures - in LLP64, + * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears + * to be the only LLP64 architecture in current use. + */ +#ifdef _WIN64 +typedef signed long long int khronos_intptr_t; +typedef unsigned long long int khronos_uintptr_t; +typedef signed long long int khronos_ssize_t; +typedef unsigned long long int khronos_usize_t; +#else +typedef signed long int khronos_intptr_t; +typedef unsigned long int khronos_uintptr_t; +typedef signed long int khronos_ssize_t; +typedef unsigned long int khronos_usize_t; +#endif + +#if KHRONOS_SUPPORT_FLOAT +/* + * Float type + */ +typedef float khronos_float_t; +#endif + +#if KHRONOS_SUPPORT_INT64 +/* Time types + * + * These types can be used to represent a time interval in nanoseconds or + * an absolute Unadjusted System Time. Unadjusted System Time is the number + * of nanoseconds since some arbitrary system event (e.g. since the last + * time the system booted). The Unadjusted System Time is an unsigned + * 64 bit value that wraps back to 0 every 584 years. Time intervals + * may be either signed or unsigned. + */ +typedef khronos_uint64_t khronos_utime_nanoseconds_t; +typedef khronos_int64_t khronos_stime_nanoseconds_t; +#endif + +/* + * Dummy value used to pad enum types to 32 bits. + */ +#ifndef KHRONOS_MAX_ENUM +#define KHRONOS_MAX_ENUM 0x7FFFFFFF +#endif + +/* + * Enumerated boolean type + * + * Values other than zero should be considered to be true. Therefore + * comparisons should not be made against KHRONOS_TRUE. + */ +typedef enum { + KHRONOS_FALSE = 0, + KHRONOS_TRUE = 1, + KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM +} khronos_boolean_enum_t; + +#endif /* __khrplatform_h_ */ +typedef unsigned int GLenum; +typedef unsigned char GLboolean; +typedef unsigned int GLbitfield; +typedef void GLvoid; +typedef khronos_int8_t GLbyte; +typedef khronos_uint8_t GLubyte; +typedef khronos_int16_t GLshort; +typedef khronos_uint16_t GLushort; +typedef int GLint; +typedef unsigned int GLuint; +typedef khronos_int32_t GLclampx; +typedef int GLsizei; +typedef khronos_float_t GLfloat; +typedef khronos_float_t GLclampf; +typedef double GLdouble; +typedef double GLclampd; +typedef void *GLeglClientBufferEXT; +typedef void *GLeglImageOES; +typedef char GLchar; +typedef char GLcharARB; +#ifdef __APPLE__ +typedef void *GLhandleARB; +#else +typedef unsigned int GLhandleARB; +#endif +typedef khronos_uint16_t GLhalf; +typedef khronos_uint16_t GLhalfARB; +typedef khronos_int32_t GLfixed; +#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) +typedef khronos_intptr_t GLintptr; +#else +typedef khronos_intptr_t GLintptr; +#endif +#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) +typedef khronos_intptr_t GLintptrARB; +#else +typedef khronos_intptr_t GLintptrARB; +#endif +#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) +typedef khronos_ssize_t GLsizeiptr; +#else +typedef khronos_ssize_t GLsizeiptr; +#endif +#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) +typedef khronos_ssize_t GLsizeiptrARB; +#else +typedef khronos_ssize_t GLsizeiptrARB; +#endif +typedef khronos_int64_t GLint64; +typedef khronos_int64_t GLint64EXT; +typedef khronos_uint64_t GLuint64; +typedef khronos_uint64_t GLuint64EXT; +typedef struct __GLsync *GLsync; +struct _cl_context; +struct _cl_event; +typedef void ( *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +typedef void ( *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +typedef void ( *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +typedef void ( *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam); +typedef unsigned short GLhalfNV; +typedef GLintptr GLvdpauSurfaceNV; +typedef void ( *GLVULKANPROCNV)(void); + + +#define GL_VERSION_1_0 1 +GLAD_API_CALL int GLAD_GL_VERSION_1_0; +#define GL_VERSION_1_1 1 +GLAD_API_CALL int GLAD_GL_VERSION_1_1; +#define GL_VERSION_ES_CM_1_0 1 +GLAD_API_CALL int GLAD_GL_VERSION_ES_CM_1_0; +#define GL_ARB_copy_buffer 1 +GLAD_API_CALL int GLAD_GL_ARB_copy_buffer; +#define GL_ARB_fragment_shader 1 +GLAD_API_CALL int GLAD_GL_ARB_fragment_shader; +#define GL_ARB_framebuffer_object 1 +GLAD_API_CALL int GLAD_GL_ARB_framebuffer_object; +#define GL_ARB_geometry_shader4 1 +GLAD_API_CALL int GLAD_GL_ARB_geometry_shader4; +#define GL_ARB_get_program_binary 1 +GLAD_API_CALL int GLAD_GL_ARB_get_program_binary; +#define GL_ARB_imaging 1 +GLAD_API_CALL int GLAD_GL_ARB_imaging; +#define GL_ARB_multitexture 1 +GLAD_API_CALL int GLAD_GL_ARB_multitexture; +#define GL_ARB_separate_shader_objects 1 +GLAD_API_CALL int GLAD_GL_ARB_separate_shader_objects; +#define GL_ARB_shader_objects 1 +GLAD_API_CALL int GLAD_GL_ARB_shader_objects; +#define GL_ARB_shading_language_100 1 +GLAD_API_CALL int GLAD_GL_ARB_shading_language_100; +#define GL_ARB_texture_non_power_of_two 1 +GLAD_API_CALL int GLAD_GL_ARB_texture_non_power_of_two; +#define GL_ARB_vertex_buffer_object 1 +GLAD_API_CALL int GLAD_GL_ARB_vertex_buffer_object; +#define GL_ARB_vertex_program 1 +GLAD_API_CALL int GLAD_GL_ARB_vertex_program; +#define GL_ARB_vertex_shader 1 +GLAD_API_CALL int GLAD_GL_ARB_vertex_shader; +#define GL_EXT_blend_equation_separate 1 +GLAD_API_CALL int GLAD_GL_EXT_blend_equation_separate; +#define GL_EXT_blend_func_separate 1 +GLAD_API_CALL int GLAD_GL_EXT_blend_func_separate; +#define GL_EXT_blend_minmax 1 +GLAD_API_CALL int GLAD_GL_EXT_blend_minmax; +#define GL_EXT_blend_subtract 1 +GLAD_API_CALL int GLAD_GL_EXT_blend_subtract; +#define GL_EXT_copy_texture 1 +GLAD_API_CALL int GLAD_GL_EXT_copy_texture; +#define GL_EXT_framebuffer_blit 1 +GLAD_API_CALL int GLAD_GL_EXT_framebuffer_blit; +#define GL_EXT_framebuffer_multisample 1 +GLAD_API_CALL int GLAD_GL_EXT_framebuffer_multisample; +#define GL_EXT_framebuffer_object 1 +GLAD_API_CALL int GLAD_GL_EXT_framebuffer_object; +#define GL_EXT_geometry_shader4 1 +GLAD_API_CALL int GLAD_GL_EXT_geometry_shader4; +#define GL_EXT_packed_depth_stencil 1 +GLAD_API_CALL int GLAD_GL_EXT_packed_depth_stencil; +#define GL_EXT_subtexture 1 +GLAD_API_CALL int GLAD_GL_EXT_subtexture; +#define GL_EXT_texture_array 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_array; +#define GL_EXT_texture_object 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_object; +#define GL_EXT_texture_sRGB 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_sRGB; +#define GL_EXT_vertex_array 1 +GLAD_API_CALL int GLAD_GL_EXT_vertex_array; +#define GL_INGR_blend_func_separate 1 +GLAD_API_CALL int GLAD_GL_INGR_blend_func_separate; +#define GL_KHR_debug 1 +GLAD_API_CALL int GLAD_GL_KHR_debug; +#define GL_NV_geometry_program4 1 +GLAD_API_CALL int GLAD_GL_NV_geometry_program4; +#define GL_NV_vertex_program 1 +GLAD_API_CALL int GLAD_GL_NV_vertex_program; +#define GL_SGIS_texture_edge_clamp 1 +GLAD_API_CALL int GLAD_GL_SGIS_texture_edge_clamp; +#define GL_EXT_sRGB 1 +GLAD_API_CALL int GLAD_GL_EXT_sRGB; +#define GL_OES_blend_equation_separate 1 +GLAD_API_CALL int GLAD_GL_OES_blend_equation_separate; +#define GL_OES_blend_func_separate 1 +GLAD_API_CALL int GLAD_GL_OES_blend_func_separate; +#define GL_OES_blend_subtract 1 +GLAD_API_CALL int GLAD_GL_OES_blend_subtract; +#define GL_OES_framebuffer_object 1 +GLAD_API_CALL int GLAD_GL_OES_framebuffer_object; +#define GL_OES_packed_depth_stencil 1 +GLAD_API_CALL int GLAD_GL_OES_packed_depth_stencil; +#define GL_OES_single_precision 1 +GLAD_API_CALL int GLAD_GL_OES_single_precision; +#define GL_OES_texture_npot 1 +GLAD_API_CALL int GLAD_GL_OES_texture_npot; + + +typedef void (GLAD_API_PTR *PFNGLACCUMPROC)(GLenum op, GLfloat value); +typedef void (GLAD_API_PTR *PFNGLACTIVESHADERPROGRAMPROC)(GLuint pipeline, GLuint program); +typedef void (GLAD_API_PTR *PFNGLACTIVETEXTUREPROC)(GLenum texture); +typedef void (GLAD_API_PTR *PFNGLACTIVETEXTUREARBPROC)(GLenum texture); +typedef void (GLAD_API_PTR *PFNGLALPHAFUNCPROC)(GLenum func, GLfloat ref); +typedef GLboolean (GLAD_API_PTR *PFNGLAREPROGRAMSRESIDENTNVPROC)(GLsizei n, const GLuint * programs, GLboolean * residences); +typedef GLboolean (GLAD_API_PTR *PFNGLARETEXTURESRESIDENTPROC)(GLsizei n, const GLuint * textures, GLboolean * residences); +typedef GLboolean (GLAD_API_PTR *PFNGLARETEXTURESRESIDENTEXTPROC)(GLsizei n, const GLuint * textures, GLboolean * residences); +typedef void (GLAD_API_PTR *PFNGLARRAYELEMENTPROC)(GLint i); +typedef void (GLAD_API_PTR *PFNGLARRAYELEMENTEXTPROC)(GLint i); +typedef void (GLAD_API_PTR *PFNGLATTACHOBJECTARBPROC)(GLhandleARB containerObj, GLhandleARB obj); +typedef void (GLAD_API_PTR *PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader); +typedef void (GLAD_API_PTR *PFNGLBEGINPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLBINDATTRIBLOCATIONARBPROC)(GLhandleARB programObj, GLuint index, const GLcharARB * name); +typedef void (GLAD_API_PTR *PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer); +typedef void (GLAD_API_PTR *PFNGLBINDBUFFERARBPROC)(GLenum target, GLuint buffer); +typedef void (GLAD_API_PTR *PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer); +typedef void (GLAD_API_PTR *PFNGLBINDFRAMEBUFFEREXTPROC)(GLenum target, GLuint framebuffer); +typedef void (GLAD_API_PTR *PFNGLBINDPROGRAMARBPROC)(GLenum target, GLuint program); +typedef void (GLAD_API_PTR *PFNGLBINDPROGRAMNVPROC)(GLenum target, GLuint id); +typedef void (GLAD_API_PTR *PFNGLBINDPROGRAMPIPELINEPROC)(GLuint pipeline); +typedef void (GLAD_API_PTR *PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer); +typedef void (GLAD_API_PTR *PFNGLBINDRENDERBUFFEREXTPROC)(GLenum target, GLuint renderbuffer); +typedef void (GLAD_API_PTR *PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture); +typedef void (GLAD_API_PTR *PFNGLBINDTEXTUREEXTPROC)(GLenum target, GLuint texture); +typedef void (GLAD_API_PTR *PFNGLBITMAPPROC)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap); +typedef void (GLAD_API_PTR *PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONEXTPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha); +typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEEXTPROC)(GLenum modeRGB, GLenum modeAlpha); +typedef void (GLAD_API_PTR *PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor); +typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEEXTPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEINGRPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void (GLAD_API_PTR *PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef void (GLAD_API_PTR *PFNGLBLITFRAMEBUFFEREXTPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef void (GLAD_API_PTR *PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void * data, GLenum usage); +typedef void (GLAD_API_PTR *PFNGLBUFFERDATAARBPROC)(GLenum target, GLsizeiptrARB size, const void * data, GLenum usage); +typedef void (GLAD_API_PTR *PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void * data); +typedef void (GLAD_API_PTR *PFNGLBUFFERSUBDATAARBPROC)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void * data); +typedef void (GLAD_API_PTR *PFNGLCALLLISTPROC)(GLuint list); +typedef void (GLAD_API_PTR *PFNGLCALLLISTSPROC)(GLsizei n, GLenum type, const void * lists); +typedef GLenum (GLAD_API_PTR *PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target); +typedef GLenum (GLAD_API_PTR *PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)(GLenum target); +typedef void (GLAD_API_PTR *PFNGLCLEARPROC)(GLbitfield mask); +typedef void (GLAD_API_PTR *PFNGLCLEARACCUMPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (GLAD_API_PTR *PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (GLAD_API_PTR *PFNGLCLEARDEPTHPROC)(GLdouble depth); +typedef void (GLAD_API_PTR *PFNGLCLEARINDEXPROC)(GLfloat c); +typedef void (GLAD_API_PTR *PFNGLCLEARSTENCILPROC)(GLint s); +typedef void (GLAD_API_PTR *PFNGLCLIENTACTIVETEXTUREPROC)(GLenum texture); +typedef void (GLAD_API_PTR *PFNGLCLIENTACTIVETEXTUREARBPROC)(GLenum texture); +typedef void (GLAD_API_PTR *PFNGLCLIPPLANEPROC)(GLenum plane, const GLdouble * equation); +typedef void (GLAD_API_PTR *PFNGLCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue); +typedef void (GLAD_API_PTR *PFNGLCOLOR3BVPROC)(const GLbyte * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue); +typedef void (GLAD_API_PTR *PFNGLCOLOR3DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue); +typedef void (GLAD_API_PTR *PFNGLCOLOR3FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR3IPROC)(GLint red, GLint green, GLint blue); +typedef void (GLAD_API_PTR *PFNGLCOLOR3IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue); +typedef void (GLAD_API_PTR *PFNGLCOLOR3SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue); +typedef void (GLAD_API_PTR *PFNGLCOLOR3UBVPROC)(const GLubyte * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue); +typedef void (GLAD_API_PTR *PFNGLCOLOR3UIVPROC)(const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue); +typedef void (GLAD_API_PTR *PFNGLCOLOR3USVPROC)(const GLushort * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR4BPROC)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); +typedef void (GLAD_API_PTR *PFNGLCOLOR4BVPROC)(const GLbyte * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR4DPROC)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); +typedef void (GLAD_API_PTR *PFNGLCOLOR4DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR4FPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (GLAD_API_PTR *PFNGLCOLOR4FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR4IPROC)(GLint red, GLint green, GLint blue, GLint alpha); +typedef void (GLAD_API_PTR *PFNGLCOLOR4IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR4SPROC)(GLshort red, GLshort green, GLshort blue, GLshort alpha); +typedef void (GLAD_API_PTR *PFNGLCOLOR4SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR4UBPROC)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); +typedef void (GLAD_API_PTR *PFNGLCOLOR4UBVPROC)(const GLubyte * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR4UIPROC)(GLuint red, GLuint green, GLuint blue, GLuint alpha); +typedef void (GLAD_API_PTR *PFNGLCOLOR4UIVPROC)(const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR4USPROC)(GLushort red, GLushort green, GLushort blue, GLushort alpha); +typedef void (GLAD_API_PTR *PFNGLCOLOR4USVPROC)(const GLushort * v); +typedef void (GLAD_API_PTR *PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +typedef void (GLAD_API_PTR *PFNGLCOLORMATERIALPROC)(GLenum face, GLenum mode); +typedef void (GLAD_API_PTR *PFNGLCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLCOLORPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLCOLORSUBTABLEPROC)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOLORTABLEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void * table); +typedef void (GLAD_API_PTR *PFNGLCOLORTABLEPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLCOLORTABLEPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLCOMPILESHADERPROC)(GLuint shader); +typedef void (GLAD_API_PTR *PFNGLCOMPILESHADERARBPROC)(GLhandleARB shaderObj); +typedef void (GLAD_API_PTR *PFNGLCONVOLUTIONFILTER1DPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void * image); +typedef void (GLAD_API_PTR *PFNGLCONVOLUTIONFILTER2DPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * image); +typedef void (GLAD_API_PTR *PFNGLCONVOLUTIONPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat params); +typedef void (GLAD_API_PTR *PFNGLCONVOLUTIONPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLCONVOLUTIONPARAMETERIPROC)(GLenum target, GLenum pname, GLint params); +typedef void (GLAD_API_PTR *PFNGLCONVOLUTIONPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLCOPYBUFFERSUBDATAPROC)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (GLAD_API_PTR *PFNGLCOPYCOLORSUBTABLEPROC)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +typedef void (GLAD_API_PTR *PFNGLCOPYCOLORTABLEPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (GLAD_API_PTR *PFNGLCOPYCONVOLUTIONFILTER1DPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (GLAD_API_PTR *PFNGLCOPYCONVOLUTIONFILTER2DPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLCOPYPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE1DEXTPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE2DEXTPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE1DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE2DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE3DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef GLuint (GLAD_API_PTR *PFNGLCREATEPROGRAMPROC)(void); +typedef GLhandleARB (GLAD_API_PTR *PFNGLCREATEPROGRAMOBJECTARBPROC)(void); +typedef GLuint (GLAD_API_PTR *PFNGLCREATESHADERPROC)(GLenum type); +typedef GLhandleARB (GLAD_API_PTR *PFNGLCREATESHADEROBJECTARBPROC)(GLenum shaderType); +typedef GLuint (GLAD_API_PTR *PFNGLCREATESHADERPROGRAMVPROC)(GLenum type, GLsizei count, const GLchar *const* strings); +typedef void (GLAD_API_PTR *PFNGLCULLFACEPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECALLBACKPROC)(GLDEBUGPROC callback, const void * userParam); +typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECONTROLPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled); +typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGEINSERTPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf); +typedef void (GLAD_API_PTR *PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint * buffers); +typedef void (GLAD_API_PTR *PFNGLDELETEBUFFERSARBPROC)(GLsizei n, const GLuint * buffers); +typedef void (GLAD_API_PTR *PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint * framebuffers); +typedef void (GLAD_API_PTR *PFNGLDELETEFRAMEBUFFERSEXTPROC)(GLsizei n, const GLuint * framebuffers); +typedef void (GLAD_API_PTR *PFNGLDELETELISTSPROC)(GLuint list, GLsizei range); +typedef void (GLAD_API_PTR *PFNGLDELETEOBJECTARBPROC)(GLhandleARB obj); +typedef void (GLAD_API_PTR *PFNGLDELETEPROGRAMPIPELINESPROC)(GLsizei n, const GLuint * pipelines); +typedef void (GLAD_API_PTR *PFNGLDELETEPROGRAMSARBPROC)(GLsizei n, const GLuint * programs); +typedef void (GLAD_API_PTR *PFNGLDELETEPROGRAMSNVPROC)(GLsizei n, const GLuint * programs); +typedef void (GLAD_API_PTR *PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint * renderbuffers); +typedef void (GLAD_API_PTR *PFNGLDELETERENDERBUFFERSEXTPROC)(GLsizei n, const GLuint * renderbuffers); +typedef void (GLAD_API_PTR *PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint * textures); +typedef void (GLAD_API_PTR *PFNGLDELETETEXTURESEXTPROC)(GLsizei n, const GLuint * textures); +typedef void (GLAD_API_PTR *PFNGLDEPTHFUNCPROC)(GLenum func); +typedef void (GLAD_API_PTR *PFNGLDEPTHMASKPROC)(GLboolean flag); +typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEPROC)(GLdouble n, GLdouble f); +typedef void (GLAD_API_PTR *PFNGLDETACHOBJECTARBPROC)(GLhandleARB containerObj, GLhandleARB attachedObj); +typedef void (GLAD_API_PTR *PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader); +typedef void (GLAD_API_PTR *PFNGLDISABLEPROC)(GLenum cap); +typedef void (GLAD_API_PTR *PFNGLDISABLECLIENTSTATEPROC)(GLenum array); +typedef void (GLAD_API_PTR *PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index); +typedef void (GLAD_API_PTR *PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)(GLuint index); +typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count); +typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSEXTPROC)(GLenum mode, GLint first, GLsizei count); +typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERPROC)(GLenum buf); +typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices); +typedef void (GLAD_API_PTR *PFNGLDRAWPIXELSPROC)(GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLEDGEFLAGPROC)(GLboolean flag); +typedef void (GLAD_API_PTR *PFNGLEDGEFLAGPOINTERPROC)(GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLEDGEFLAGPOINTEREXTPROC)(GLsizei stride, GLsizei count, const GLboolean * pointer); +typedef void (GLAD_API_PTR *PFNGLEDGEFLAGVPROC)(const GLboolean * flag); +typedef void (GLAD_API_PTR *PFNGLENABLEPROC)(GLenum cap); +typedef void (GLAD_API_PTR *PFNGLENABLECLIENTSTATEPROC)(GLenum array); +typedef void (GLAD_API_PTR *PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index); +typedef void (GLAD_API_PTR *PFNGLENABLEVERTEXATTRIBARRAYARBPROC)(GLuint index); +typedef void (GLAD_API_PTR *PFNGLENDPROC)(void); +typedef void (GLAD_API_PTR *PFNGLENDLISTPROC)(void); +typedef void (GLAD_API_PTR *PFNGLEVALCOORD1DPROC)(GLdouble u); +typedef void (GLAD_API_PTR *PFNGLEVALCOORD1DVPROC)(const GLdouble * u); +typedef void (GLAD_API_PTR *PFNGLEVALCOORD1FPROC)(GLfloat u); +typedef void (GLAD_API_PTR *PFNGLEVALCOORD1FVPROC)(const GLfloat * u); +typedef void (GLAD_API_PTR *PFNGLEVALCOORD2DPROC)(GLdouble u, GLdouble v); +typedef void (GLAD_API_PTR *PFNGLEVALCOORD2DVPROC)(const GLdouble * u); +typedef void (GLAD_API_PTR *PFNGLEVALCOORD2FPROC)(GLfloat u, GLfloat v); +typedef void (GLAD_API_PTR *PFNGLEVALCOORD2FVPROC)(const GLfloat * u); +typedef void (GLAD_API_PTR *PFNGLEVALMESH1PROC)(GLenum mode, GLint i1, GLint i2); +typedef void (GLAD_API_PTR *PFNGLEVALMESH2PROC)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); +typedef void (GLAD_API_PTR *PFNGLEVALPOINT1PROC)(GLint i); +typedef void (GLAD_API_PTR *PFNGLEVALPOINT2PROC)(GLint i, GLint j); +typedef void (GLAD_API_PTR *PFNGLEXECUTEPROGRAMNVPROC)(GLenum target, GLuint id, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLFEEDBACKBUFFERPROC)(GLsizei size, GLenum type, GLfloat * buffer); +typedef void (GLAD_API_PTR *PFNGLFINISHPROC)(void); +typedef void (GLAD_API_PTR *PFNGLFLUSHPROC)(void); +typedef void (GLAD_API_PTR *PFNGLFOGFPROC)(GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLFOGFVPROC)(GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLFOGIPROC)(GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLFOGIVPROC)(GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTUREPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTUREARBPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTUREEXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTUREFACEARBPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (GLAD_API_PTR *PFNGLFRONTFACEPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLFRUSTUMPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +typedef void (GLAD_API_PTR *PFNGLGENBUFFERSPROC)(GLsizei n, GLuint * buffers); +typedef void (GLAD_API_PTR *PFNGLGENBUFFERSARBPROC)(GLsizei n, GLuint * buffers); +typedef void (GLAD_API_PTR *PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint * framebuffers); +typedef void (GLAD_API_PTR *PFNGLGENFRAMEBUFFERSEXTPROC)(GLsizei n, GLuint * framebuffers); +typedef GLuint (GLAD_API_PTR *PFNGLGENLISTSPROC)(GLsizei range); +typedef void (GLAD_API_PTR *PFNGLGENPROGRAMPIPELINESPROC)(GLsizei n, GLuint * pipelines); +typedef void (GLAD_API_PTR *PFNGLGENPROGRAMSARBPROC)(GLsizei n, GLuint * programs); +typedef void (GLAD_API_PTR *PFNGLGENPROGRAMSNVPROC)(GLsizei n, GLuint * programs); +typedef void (GLAD_API_PTR *PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint * renderbuffers); +typedef void (GLAD_API_PTR *PFNGLGENRENDERBUFFERSEXTPROC)(GLsizei n, GLuint * renderbuffers); +typedef void (GLAD_API_PTR *PFNGLGENTEXTURESPROC)(GLsizei n, GLuint * textures); +typedef void (GLAD_API_PTR *PFNGLGENTEXTURESEXTPROC)(GLsizei n, GLuint * textures); +typedef void (GLAD_API_PTR *PFNGLGENERATEMIPMAPPROC)(GLenum target); +typedef void (GLAD_API_PTR *PFNGLGENERATEMIPMAPEXTPROC)(GLenum target); +typedef void (GLAD_API_PTR *PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETACTIVEATTRIBARBPROC)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name); +typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMARBPROC)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name); +typedef void (GLAD_API_PTR *PFNGLGETATTACHEDOBJECTSARBPROC)(GLhandleARB containerObj, GLsizei maxCount, GLsizei * count, GLhandleARB * obj); +typedef GLint (GLAD_API_PTR *PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar * name); +typedef GLint (GLAD_API_PTR *PFNGLGETATTRIBLOCATIONARBPROC)(GLhandleARB programObj, const GLcharARB * name); +typedef void (GLAD_API_PTR *PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean * data); +typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERIVARBPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, void ** params); +typedef void (GLAD_API_PTR *PFNGLGETBUFFERPOINTERVARBPROC)(GLenum target, GLenum pname, void ** params); +typedef void (GLAD_API_PTR *PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, void * data); +typedef void (GLAD_API_PTR *PFNGLGETBUFFERSUBDATAARBPROC)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, void * data); +typedef void (GLAD_API_PTR *PFNGLGETCLIPPLANEPROC)(GLenum plane, GLdouble * equation); +typedef void (GLAD_API_PTR *PFNGLGETCOLORTABLEPROC)(GLenum target, GLenum format, GLenum type, void * table); +typedef void (GLAD_API_PTR *PFNGLGETCOLORTABLEPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETCOLORTABLEPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETCONVOLUTIONFILTERPROC)(GLenum target, GLenum format, GLenum type, void * image); +typedef void (GLAD_API_PTR *PFNGLGETCONVOLUTIONPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETCONVOLUTIONPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef GLuint (GLAD_API_PTR *PFNGLGETDEBUGMESSAGELOGPROC)(GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog); +typedef void (GLAD_API_PTR *PFNGLGETDOUBLEVPROC)(GLenum pname, GLdouble * data); +typedef GLenum (GLAD_API_PTR *PFNGLGETERRORPROC)(void); +typedef void (GLAD_API_PTR *PFNGLGETFLOATVPROC)(GLenum pname, GLfloat * data); +typedef void (GLAD_API_PTR *PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)(GLenum target, GLenum attachment, GLenum pname, GLint * params); +typedef GLhandleARB (GLAD_API_PTR *PFNGLGETHANDLEARBPROC)(GLenum pname); +typedef void (GLAD_API_PTR *PFNGLGETHISTOGRAMPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, void * values); +typedef void (GLAD_API_PTR *PFNGLGETHISTOGRAMPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETHISTOGRAMPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETINFOLOGARBPROC)(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog); +typedef void (GLAD_API_PTR *PFNGLGETINTEGERVPROC)(GLenum pname, GLint * data); +typedef void (GLAD_API_PTR *PFNGLGETLIGHTFVPROC)(GLenum light, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETLIGHTIVPROC)(GLenum light, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETMAPDVPROC)(GLenum target, GLenum query, GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLGETMAPFVPROC)(GLenum target, GLenum query, GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLGETMAPIVPROC)(GLenum target, GLenum query, GLint * v); +typedef void (GLAD_API_PTR *PFNGLGETMATERIALFVPROC)(GLenum face, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETMATERIALIVPROC)(GLenum face, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETMINMAXPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, void * values); +typedef void (GLAD_API_PTR *PFNGLGETMINMAXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETMINMAXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label); +typedef void (GLAD_API_PTR *PFNGLGETOBJECTPARAMETERFVARBPROC)(GLhandleARB obj, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETOBJECTPARAMETERIVARBPROC)(GLhandleARB obj, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETOBJECTPTRLABELPROC)(const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label); +typedef void (GLAD_API_PTR *PFNGLGETPIXELMAPFVPROC)(GLenum map, GLfloat * values); +typedef void (GLAD_API_PTR *PFNGLGETPIXELMAPUIVPROC)(GLenum map, GLuint * values); +typedef void (GLAD_API_PTR *PFNGLGETPIXELMAPUSVPROC)(GLenum map, GLushort * values); +typedef void (GLAD_API_PTR *PFNGLGETPOINTERVPROC)(GLenum pname, void ** params); +typedef void (GLAD_API_PTR *PFNGLGETPOINTERVEXTPROC)(GLenum pname, void ** params); +typedef void (GLAD_API_PTR *PFNGLGETPOLYGONSTIPPLEPROC)(GLubyte * mask); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMBINARYPROC)(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, void * binary); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMENVPARAMETERDVARBPROC)(GLenum target, GLuint index, GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMENVPARAMETERFVARBPROC)(GLenum target, GLuint index, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)(GLenum target, GLuint index, GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)(GLenum target, GLuint index, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMPARAMETERDVNVPROC)(GLenum target, GLuint index, GLenum pname, GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMPARAMETERFVNVPROC)(GLenum target, GLuint index, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMPIPELINEINFOLOGPROC)(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMPIPELINEIVPROC)(GLuint pipeline, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMSTRINGARBPROC)(GLenum target, GLenum pname, void * string); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMSTRINGNVPROC)(GLuint id, GLenum pname, GLubyte * program); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMIVARBPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMIVNVPROC)(GLuint id, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETSEPARABLEFILTERPROC)(GLenum target, GLenum format, GLenum type, void * row, void * column, void * span); +typedef void (GLAD_API_PTR *PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source); +typedef void (GLAD_API_PTR *PFNGLGETSHADERSOURCEARBPROC)(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * source); +typedef const GLubyte * (GLAD_API_PTR *PFNGLGETSTRINGPROC)(GLenum name); +typedef void (GLAD_API_PTR *PFNGLGETTEXENVFVPROC)(GLenum target, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXENVIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXGENDVPROC)(GLenum coord, GLenum pname, GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXGENFVPROC)(GLenum coord, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXGENIVPROC)(GLenum coord, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, void * pixels); +typedef void (GLAD_API_PTR *PFNGLGETTEXLEVELPARAMETERFVPROC)(GLenum target, GLint level, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum target, GLint level, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETTRACKMATRIXIVNVPROC)(GLenum target, GLuint address, GLenum pname, GLint * params); +typedef GLint (GLAD_API_PTR *PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar * name); +typedef GLint (GLAD_API_PTR *PFNGLGETUNIFORMLOCATIONARBPROC)(GLhandleARB programObj, const GLcharARB * name); +typedef void (GLAD_API_PTR *PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETUNIFORMFVARBPROC)(GLhandleARB programObj, GLint location, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETUNIFORMIVARBPROC)(GLhandleARB programObj, GLint location, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void ** pointer); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBPOINTERVARBPROC)(GLuint index, GLenum pname, void ** pointer); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBPOINTERVNVPROC)(GLuint index, GLenum pname, void ** pointer); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBDVPROC)(GLuint index, GLenum pname, GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBDVARBPROC)(GLuint index, GLenum pname, GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBDVNVPROC)(GLuint index, GLenum pname, GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBFVARBPROC)(GLuint index, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBFVNVPROC)(GLuint index, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIVARBPROC)(GLuint index, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIVNVPROC)(GLuint index, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLHINTPROC)(GLenum target, GLenum mode); +typedef void (GLAD_API_PTR *PFNGLHISTOGRAMPROC)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void (GLAD_API_PTR *PFNGLINDEXMASKPROC)(GLuint mask); +typedef void (GLAD_API_PTR *PFNGLINDEXPOINTERPROC)(GLenum type, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLINDEXPOINTEREXTPROC)(GLenum type, GLsizei stride, GLsizei count, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLINDEXDPROC)(GLdouble c); +typedef void (GLAD_API_PTR *PFNGLINDEXDVPROC)(const GLdouble * c); +typedef void (GLAD_API_PTR *PFNGLINDEXFPROC)(GLfloat c); +typedef void (GLAD_API_PTR *PFNGLINDEXFVPROC)(const GLfloat * c); +typedef void (GLAD_API_PTR *PFNGLINDEXIPROC)(GLint c); +typedef void (GLAD_API_PTR *PFNGLINDEXIVPROC)(const GLint * c); +typedef void (GLAD_API_PTR *PFNGLINDEXSPROC)(GLshort c); +typedef void (GLAD_API_PTR *PFNGLINDEXSVPROC)(const GLshort * c); +typedef void (GLAD_API_PTR *PFNGLINDEXUBPROC)(GLubyte c); +typedef void (GLAD_API_PTR *PFNGLINDEXUBVPROC)(const GLubyte * c); +typedef void (GLAD_API_PTR *PFNGLINITNAMESPROC)(void); +typedef void (GLAD_API_PTR *PFNGLINTERLEAVEDARRAYSPROC)(GLenum format, GLsizei stride, const void * pointer); +typedef GLboolean (GLAD_API_PTR *PFNGLISBUFFERPROC)(GLuint buffer); +typedef GLboolean (GLAD_API_PTR *PFNGLISBUFFERARBPROC)(GLuint buffer); +typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDPROC)(GLenum cap); +typedef GLboolean (GLAD_API_PTR *PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer); +typedef GLboolean (GLAD_API_PTR *PFNGLISFRAMEBUFFEREXTPROC)(GLuint framebuffer); +typedef GLboolean (GLAD_API_PTR *PFNGLISLISTPROC)(GLuint list); +typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMARBPROC)(GLuint program); +typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMNVPROC)(GLuint id); +typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMPIPELINEPROC)(GLuint pipeline); +typedef GLboolean (GLAD_API_PTR *PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer); +typedef GLboolean (GLAD_API_PTR *PFNGLISRENDERBUFFEREXTPROC)(GLuint renderbuffer); +typedef GLboolean (GLAD_API_PTR *PFNGLISTEXTUREPROC)(GLuint texture); +typedef GLboolean (GLAD_API_PTR *PFNGLISTEXTUREEXTPROC)(GLuint texture); +typedef void (GLAD_API_PTR *PFNGLLIGHTMODELFPROC)(GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLLIGHTMODELFVPROC)(GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLLIGHTMODELIPROC)(GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLLIGHTMODELIVPROC)(GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLLIGHTFPROC)(GLenum light, GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLLIGHTFVPROC)(GLenum light, GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLLIGHTIPROC)(GLenum light, GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLLIGHTIVPROC)(GLenum light, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLLINESTIPPLEPROC)(GLint factor, GLushort pattern); +typedef void (GLAD_API_PTR *PFNGLLINEWIDTHPROC)(GLfloat width); +typedef void (GLAD_API_PTR *PFNGLLINKPROGRAMPROC)(GLuint program); +typedef void (GLAD_API_PTR *PFNGLLINKPROGRAMARBPROC)(GLhandleARB programObj); +typedef void (GLAD_API_PTR *PFNGLLISTBASEPROC)(GLuint base); +typedef void (GLAD_API_PTR *PFNGLLOADIDENTITYPROC)(void); +typedef void (GLAD_API_PTR *PFNGLLOADMATRIXDPROC)(const GLdouble * m); +typedef void (GLAD_API_PTR *PFNGLLOADMATRIXFPROC)(const GLfloat * m); +typedef void (GLAD_API_PTR *PFNGLLOADNAMEPROC)(GLuint name); +typedef void (GLAD_API_PTR *PFNGLLOADPROGRAMNVPROC)(GLenum target, GLuint id, GLsizei len, const GLubyte * program); +typedef void (GLAD_API_PTR *PFNGLLOGICOPPROC)(GLenum opcode); +typedef void (GLAD_API_PTR *PFNGLMAP1DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points); +typedef void (GLAD_API_PTR *PFNGLMAP1FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points); +typedef void (GLAD_API_PTR *PFNGLMAP2DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points); +typedef void (GLAD_API_PTR *PFNGLMAP2FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points); +typedef void * (GLAD_API_PTR *PFNGLMAPBUFFERPROC)(GLenum target, GLenum access); +typedef void * (GLAD_API_PTR *PFNGLMAPBUFFERARBPROC)(GLenum target, GLenum access); +typedef void (GLAD_API_PTR *PFNGLMAPGRID1DPROC)(GLint un, GLdouble u1, GLdouble u2); +typedef void (GLAD_API_PTR *PFNGLMAPGRID1FPROC)(GLint un, GLfloat u1, GLfloat u2); +typedef void (GLAD_API_PTR *PFNGLMAPGRID2DPROC)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); +typedef void (GLAD_API_PTR *PFNGLMAPGRID2FPROC)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); +typedef void (GLAD_API_PTR *PFNGLMATERIALFPROC)(GLenum face, GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLMATERIALFVPROC)(GLenum face, GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLMATERIALIPROC)(GLenum face, GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLMATERIALIVPROC)(GLenum face, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLMATRIXMODEPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLMINMAXPROC)(GLenum target, GLenum internalformat, GLboolean sink); +typedef void (GLAD_API_PTR *PFNGLMULTMATRIXDPROC)(const GLdouble * m); +typedef void (GLAD_API_PTR *PFNGLMULTMATRIXFPROC)(const GLfloat * m); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1DPROC)(GLenum target, GLdouble s); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1DARBPROC)(GLenum target, GLdouble s); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1DVPROC)(GLenum target, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1DVARBPROC)(GLenum target, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1FPROC)(GLenum target, GLfloat s); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1FARBPROC)(GLenum target, GLfloat s); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1FVPROC)(GLenum target, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1FVARBPROC)(GLenum target, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1IPROC)(GLenum target, GLint s); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1IARBPROC)(GLenum target, GLint s); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1IVPROC)(GLenum target, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1IVARBPROC)(GLenum target, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1SPROC)(GLenum target, GLshort s); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1SARBPROC)(GLenum target, GLshort s); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1SVPROC)(GLenum target, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1SVARBPROC)(GLenum target, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2DPROC)(GLenum target, GLdouble s, GLdouble t); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2DARBPROC)(GLenum target, GLdouble s, GLdouble t); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2DVPROC)(GLenum target, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2DVARBPROC)(GLenum target, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2FPROC)(GLenum target, GLfloat s, GLfloat t); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2FARBPROC)(GLenum target, GLfloat s, GLfloat t); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2FVPROC)(GLenum target, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2FVARBPROC)(GLenum target, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2IPROC)(GLenum target, GLint s, GLint t); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2IARBPROC)(GLenum target, GLint s, GLint t); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2IVPROC)(GLenum target, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2IVARBPROC)(GLenum target, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2SPROC)(GLenum target, GLshort s, GLshort t); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2SARBPROC)(GLenum target, GLshort s, GLshort t); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2SVPROC)(GLenum target, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2SVARBPROC)(GLenum target, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3DARBPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3DVPROC)(GLenum target, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3DVARBPROC)(GLenum target, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3FARBPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3FVPROC)(GLenum target, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3FVARBPROC)(GLenum target, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3IPROC)(GLenum target, GLint s, GLint t, GLint r); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3IARBPROC)(GLenum target, GLint s, GLint t, GLint r); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3IVPROC)(GLenum target, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3IVARBPROC)(GLenum target, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3SPROC)(GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3SARBPROC)(GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3SVPROC)(GLenum target, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3SVARBPROC)(GLenum target, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4DARBPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4DVPROC)(GLenum target, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4DVARBPROC)(GLenum target, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4FARBPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4FVPROC)(GLenum target, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4FVARBPROC)(GLenum target, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4IPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4IARBPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4IVPROC)(GLenum target, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4IVARBPROC)(GLenum target, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4SPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4SARBPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4SVPROC)(GLenum target, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4SVARBPROC)(GLenum target, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLNEWLISTPROC)(GLuint list, GLenum mode); +typedef void (GLAD_API_PTR *PFNGLNORMAL3BPROC)(GLbyte nx, GLbyte ny, GLbyte nz); +typedef void (GLAD_API_PTR *PFNGLNORMAL3BVPROC)(const GLbyte * v); +typedef void (GLAD_API_PTR *PFNGLNORMAL3DPROC)(GLdouble nx, GLdouble ny, GLdouble nz); +typedef void (GLAD_API_PTR *PFNGLNORMAL3DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLNORMAL3FPROC)(GLfloat nx, GLfloat ny, GLfloat nz); +typedef void (GLAD_API_PTR *PFNGLNORMAL3FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLNORMAL3IPROC)(GLint nx, GLint ny, GLint nz); +typedef void (GLAD_API_PTR *PFNGLNORMAL3IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLNORMAL3SPROC)(GLshort nx, GLshort ny, GLshort nz); +typedef void (GLAD_API_PTR *PFNGLNORMAL3SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLNORMALPOINTERPROC)(GLenum type, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLNORMALPOINTEREXTPROC)(GLenum type, GLsizei stride, GLsizei count, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei length, const GLchar * label); +typedef void (GLAD_API_PTR *PFNGLOBJECTPTRLABELPROC)(const void * ptr, GLsizei length, const GLchar * label); +typedef void (GLAD_API_PTR *PFNGLORTHOPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +typedef void (GLAD_API_PTR *PFNGLPASSTHROUGHPROC)(GLfloat token); +typedef void (GLAD_API_PTR *PFNGLPIXELMAPFVPROC)(GLenum map, GLsizei mapsize, const GLfloat * values); +typedef void (GLAD_API_PTR *PFNGLPIXELMAPUIVPROC)(GLenum map, GLsizei mapsize, const GLuint * values); +typedef void (GLAD_API_PTR *PFNGLPIXELMAPUSVPROC)(GLenum map, GLsizei mapsize, const GLushort * values); +typedef void (GLAD_API_PTR *PFNGLPIXELSTOREFPROC)(GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLPIXELTRANSFERFPROC)(GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLPIXELTRANSFERIPROC)(GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLPIXELZOOMPROC)(GLfloat xfactor, GLfloat yfactor); +typedef void (GLAD_API_PTR *PFNGLPOINTSIZEPROC)(GLfloat size); +typedef void (GLAD_API_PTR *PFNGLPOLYGONMODEPROC)(GLenum face, GLenum mode); +typedef void (GLAD_API_PTR *PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units); +typedef void (GLAD_API_PTR *PFNGLPOLYGONSTIPPLEPROC)(const GLubyte * mask); +typedef void (GLAD_API_PTR *PFNGLPOPATTRIBPROC)(void); +typedef void (GLAD_API_PTR *PFNGLPOPCLIENTATTRIBPROC)(void); +typedef void (GLAD_API_PTR *PFNGLPOPDEBUGGROUPPROC)(void); +typedef void (GLAD_API_PTR *PFNGLPOPMATRIXPROC)(void); +typedef void (GLAD_API_PTR *PFNGLPOPNAMEPROC)(void); +typedef void (GLAD_API_PTR *PFNGLPRIORITIZETEXTURESPROC)(GLsizei n, const GLuint * textures, const GLfloat * priorities); +typedef void (GLAD_API_PTR *PFNGLPRIORITIZETEXTURESEXTPROC)(GLsizei n, const GLuint * textures, const GLclampf * priorities); +typedef void (GLAD_API_PTR *PFNGLPROGRAMBINARYPROC)(GLuint program, GLenum binaryFormat, const void * binary, GLsizei length); +typedef void (GLAD_API_PTR *PFNGLPROGRAMENVPARAMETER4DARBPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAD_API_PTR *PFNGLPROGRAMENVPARAMETER4DVARBPROC)(GLenum target, GLuint index, const GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLPROGRAMENVPARAMETER4FARBPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAD_API_PTR *PFNGLPROGRAMENVPARAMETER4FVARBPROC)(GLenum target, GLuint index, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLPROGRAMLOCALPARAMETER4DARBPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAD_API_PTR *PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)(GLenum target, GLuint index, const GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLPROGRAMLOCALPARAMETER4FARBPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAD_API_PTR *PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)(GLenum target, GLuint index, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETER4DNVPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETER4DVNVPROC)(GLenum target, GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETER4FNVPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETER4FVNVPROC)(GLenum target, GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETERIPROC)(GLuint program, GLenum pname, GLint value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETERIARBPROC)(GLuint program, GLenum pname, GLint value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETERIEXTPROC)(GLuint program, GLenum pname, GLint value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETERS4DVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETERS4FVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLPROGRAMSTRINGARBPROC)(GLenum target, GLenum format, GLsizei len, const void * string); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1DPROC)(GLuint program, GLint location, GLdouble v0); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1FPROC)(GLuint program, GLint location, GLfloat v0); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1IPROC)(GLuint program, GLint location, GLint v0); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1IVPROC)(GLuint program, GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1UIPROC)(GLuint program, GLint location, GLuint v0); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2IPROC)(GLuint program, GLint location, GLint v0, GLint v1); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2IVPROC)(GLuint program, GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3IVPROC)(GLuint program, GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4IVPROC)(GLuint program, GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMVERTEXLIMITNVPROC)(GLenum target, GLint limit); +typedef void (GLAD_API_PTR *PFNGLPUSHATTRIBPROC)(GLbitfield mask); +typedef void (GLAD_API_PTR *PFNGLPUSHCLIENTATTRIBPROC)(GLbitfield mask); +typedef void (GLAD_API_PTR *PFNGLPUSHDEBUGGROUPPROC)(GLenum source, GLuint id, GLsizei length, const GLchar * message); +typedef void (GLAD_API_PTR *PFNGLPUSHMATRIXPROC)(void); +typedef void (GLAD_API_PTR *PFNGLPUSHNAMEPROC)(GLuint name); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS2DPROC)(GLdouble x, GLdouble y); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS2DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS2FPROC)(GLfloat x, GLfloat y); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS2FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS2IPROC)(GLint x, GLint y); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS2IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS2SPROC)(GLshort x, GLshort y); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS2SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS3DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS3FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS3IPROC)(GLint x, GLint y, GLint z); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS3IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS3SPROC)(GLshort x, GLshort y, GLshort z); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS3SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS4DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS4FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS4IPROC)(GLint x, GLint y, GLint z, GLint w); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS4IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS4SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLREADBUFFERPROC)(GLenum src); +typedef void (GLAD_API_PTR *PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels); +typedef void (GLAD_API_PTR *PFNGLRECTDPROC)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); +typedef void (GLAD_API_PTR *PFNGLRECTDVPROC)(const GLdouble * v1, const GLdouble * v2); +typedef void (GLAD_API_PTR *PFNGLRECTFPROC)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); +typedef void (GLAD_API_PTR *PFNGLRECTFVPROC)(const GLfloat * v1, const GLfloat * v2); +typedef void (GLAD_API_PTR *PFNGLRECTIPROC)(GLint x1, GLint y1, GLint x2, GLint y2); +typedef void (GLAD_API_PTR *PFNGLRECTIVPROC)(const GLint * v1, const GLint * v2); +typedef void (GLAD_API_PTR *PFNGLRECTSPROC)(GLshort x1, GLshort y1, GLshort x2, GLshort y2); +typedef void (GLAD_API_PTR *PFNGLRECTSVPROC)(const GLshort * v1, const GLshort * v2); +typedef GLint (GLAD_API_PTR *PFNGLRENDERMODEPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLREQUESTRESIDENTPROGRAMSNVPROC)(GLsizei n, const GLuint * programs); +typedef void (GLAD_API_PTR *PFNGLRESETHISTOGRAMPROC)(GLenum target); +typedef void (GLAD_API_PTR *PFNGLRESETMINMAXPROC)(GLenum target); +typedef void (GLAD_API_PTR *PFNGLROTATEDPROC)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLROTATEFPROC)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLSCALEDPROC)(GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLSCALEFPROC)(GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLSELECTBUFFERPROC)(GLsizei size, GLuint * buffer); +typedef void (GLAD_API_PTR *PFNGLSEPARABLEFILTER2DPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * row, const void * column); +typedef void (GLAD_API_PTR *PFNGLSHADEMODELPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length); +typedef void (GLAD_API_PTR *PFNGLSHADERSOURCEARBPROC)(GLhandleARB shaderObj, GLsizei count, const GLcharARB ** string, const GLint * length); +typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask); +typedef void (GLAD_API_PTR *PFNGLSTENCILMASKPROC)(GLuint mask); +typedef void (GLAD_API_PTR *PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD1DPROC)(GLdouble s); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD1DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD1FPROC)(GLfloat s); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD1FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD1IPROC)(GLint s); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD1IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD1SPROC)(GLshort s); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD1SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD2DPROC)(GLdouble s, GLdouble t); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD2DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD2FPROC)(GLfloat s, GLfloat t); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD2FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD2IPROC)(GLint s, GLint t); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD2IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD2SPROC)(GLshort s, GLshort t); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD2SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD3DPROC)(GLdouble s, GLdouble t, GLdouble r); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD3DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD3FPROC)(GLfloat s, GLfloat t, GLfloat r); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD3FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD3IPROC)(GLint s, GLint t, GLint r); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD3IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD3SPROC)(GLshort s, GLshort t, GLshort r); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD3SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD4DPROC)(GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD4DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD4FPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD4FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD4IPROC)(GLint s, GLint t, GLint r, GLint q); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD4IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD4SPROC)(GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD4SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORDPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLTEXCOORDPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLTEXENVFPROC)(GLenum target, GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLTEXENVFVPROC)(GLenum target, GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLTEXENVIPROC)(GLenum target, GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLTEXENVIVPROC)(GLenum target, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLTEXGENDPROC)(GLenum coord, GLenum pname, GLdouble param); +typedef void (GLAD_API_PTR *PFNGLTEXGENDVPROC)(GLenum coord, GLenum pname, const GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLTEXGENFPROC)(GLenum coord, GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLTEXGENFVPROC)(GLenum coord, GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLTEXGENIPROC)(GLenum coord, GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLTEXGENIVPROC)(GLenum coord, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLTEXIMAGE1DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE1DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE2DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTRACKMATRIXNVPROC)(GLenum target, GLuint address, GLenum matrix, GLenum transform); +typedef void (GLAD_API_PTR *PFNGLTRANSLATEDPROC)(GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLTRANSLATEFPROC)(GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1FARBPROC)(GLint location, GLfloat v0); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1FVARBPROC)(GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1IPROC)(GLint location, GLint v0); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1IARBPROC)(GLint location, GLint v0); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1IVARBPROC)(GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2FARBPROC)(GLint location, GLfloat v0, GLfloat v1); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2FVARBPROC)(GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2IARBPROC)(GLint location, GLint v0, GLint v1); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2IVARBPROC)(GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3FARBPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3FVARBPROC)(GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3IARBPROC)(GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3IVARBPROC)(GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4FARBPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4FVARBPROC)(GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4IARBPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4IVARBPROC)(GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef GLboolean (GLAD_API_PTR *PFNGLUNMAPBUFFERPROC)(GLenum target); +typedef GLboolean (GLAD_API_PTR *PFNGLUNMAPBUFFERARBPROC)(GLenum target); +typedef void (GLAD_API_PTR *PFNGLUSEPROGRAMPROC)(GLuint program); +typedef void (GLAD_API_PTR *PFNGLUSEPROGRAMOBJECTARBPROC)(GLhandleARB programObj); +typedef void (GLAD_API_PTR *PFNGLUSEPROGRAMSTAGESPROC)(GLuint pipeline, GLbitfield stages, GLuint program); +typedef void (GLAD_API_PTR *PFNGLVALIDATEPROGRAMPROC)(GLuint program); +typedef void (GLAD_API_PTR *PFNGLVALIDATEPROGRAMARBPROC)(GLhandleARB programObj); +typedef void (GLAD_API_PTR *PFNGLVALIDATEPROGRAMPIPELINEPROC)(GLuint pipeline); +typedef void (GLAD_API_PTR *PFNGLVERTEX2DPROC)(GLdouble x, GLdouble y); +typedef void (GLAD_API_PTR *PFNGLVERTEX2DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX2FPROC)(GLfloat x, GLfloat y); +typedef void (GLAD_API_PTR *PFNGLVERTEX2FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX2IPROC)(GLint x, GLint y); +typedef void (GLAD_API_PTR *PFNGLVERTEX2IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX2SPROC)(GLshort x, GLshort y); +typedef void (GLAD_API_PTR *PFNGLVERTEX2SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX3DPROC)(GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLVERTEX3DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX3FPROC)(GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLVERTEX3FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX3IPROC)(GLint x, GLint y, GLint z); +typedef void (GLAD_API_PTR *PFNGLVERTEX3IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX3SPROC)(GLshort x, GLshort y, GLshort z); +typedef void (GLAD_API_PTR *PFNGLVERTEX3SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAD_API_PTR *PFNGLVERTEX4DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAD_API_PTR *PFNGLVERTEX4FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX4IPROC)(GLint x, GLint y, GLint z, GLint w); +typedef void (GLAD_API_PTR *PFNGLVERTEX4IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAD_API_PTR *PFNGLVERTEX4SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DARBPROC)(GLuint index, GLdouble x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DNVPROC)(GLuint index, GLdouble x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DVARBPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DVNVPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FARBPROC)(GLuint index, GLfloat x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FNVPROC)(GLuint index, GLfloat x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FVARBPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FVNVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SPROC)(GLuint index, GLshort x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SARBPROC)(GLuint index, GLshort x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SNVPROC)(GLuint index, GLshort x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SVPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SVARBPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SVNVPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DARBPROC)(GLuint index, GLdouble x, GLdouble y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DNVPROC)(GLuint index, GLdouble x, GLdouble y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DVARBPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DVNVPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FARBPROC)(GLuint index, GLfloat x, GLfloat y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FNVPROC)(GLuint index, GLfloat x, GLfloat y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FVARBPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FVNVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SARBPROC)(GLuint index, GLshort x, GLshort y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SNVPROC)(GLuint index, GLshort x, GLshort y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SVPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SVARBPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SVNVPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DARBPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DNVPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DVARBPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DVNVPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FARBPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FNVPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FVARBPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FVNVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SARBPROC)(GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SNVPROC)(GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SVPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SVARBPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SVNVPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NBVARBPROC)(GLuint index, const GLbyte * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NIVPROC)(GLuint index, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NIVARBPROC)(GLuint index, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NSVARBPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUBARBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUBVARBPROC)(GLuint index, const GLubyte * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUIVARBPROC)(GLuint index, const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUSVARBPROC)(GLuint index, const GLushort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4BVARBPROC)(GLuint index, const GLbyte * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DARBPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DNVPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DVARBPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DVNVPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FARBPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FNVPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FVARBPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FVNVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4IVPROC)(GLuint index, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4IVARBPROC)(GLuint index, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SARBPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SNVPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SVPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SVARBPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SVNVPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UBNVPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UBVARBPROC)(GLuint index, const GLubyte * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UBVNVPROC)(GLuint index, const GLubyte * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UIVARBPROC)(GLuint index, const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4USVPROC)(GLuint index, const GLushort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4USVARBPROC)(GLuint index, const GLushort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBPOINTERARBPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBPOINTERNVPROC)(GLuint index, GLint fsize, GLenum type, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS1DVNVPROC)(GLuint index, GLsizei count, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS1FVNVPROC)(GLuint index, GLsizei count, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS1SVNVPROC)(GLuint index, GLsizei count, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS2DVNVPROC)(GLuint index, GLsizei count, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS2FVNVPROC)(GLuint index, GLsizei count, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS2SVNVPROC)(GLuint index, GLsizei count, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS3DVNVPROC)(GLuint index, GLsizei count, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS3FVNVPROC)(GLuint index, GLsizei count, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS3SVNVPROC)(GLuint index, GLsizei count, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS4DVNVPROC)(GLuint index, GLsizei count, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS4FVNVPROC)(GLuint index, GLsizei count, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS4SVNVPROC)(GLuint index, GLsizei count, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS4UBVNVPROC)(GLuint index, GLsizei count, const GLubyte * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLVERTEXPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLALPHAFUNCXPROC)(GLenum func, GLfixed ref); +typedef void (GLAD_API_PTR *PFNGLBINDFRAMEBUFFEROESPROC)(GLenum target, GLuint framebuffer); +typedef void (GLAD_API_PTR *PFNGLBINDRENDERBUFFEROESPROC)(GLenum target, GLuint renderbuffer); +typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONOESPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEOESPROC)(GLenum modeRGB, GLenum modeAlpha); +typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEOESPROC)(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef GLenum (GLAD_API_PTR *PFNGLCHECKFRAMEBUFFERSTATUSOESPROC)(GLenum target); +typedef void (GLAD_API_PTR *PFNGLCLEARCOLORXPROC)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +typedef void (GLAD_API_PTR *PFNGLCLEARDEPTHFPROC)(GLfloat d); +typedef void (GLAD_API_PTR *PFNGLCLEARDEPTHFOESPROC)(GLclampf depth); +typedef void (GLAD_API_PTR *PFNGLCLEARDEPTHXPROC)(GLfixed depth); +typedef void (GLAD_API_PTR *PFNGLCLIPPLANEFPROC)(GLenum p, const GLfloat * eqn); +typedef void (GLAD_API_PTR *PFNGLCLIPPLANEFOESPROC)(GLenum plane, const GLfloat * equation); +typedef void (GLAD_API_PTR *PFNGLCLIPPLANEXPROC)(GLenum plane, const GLfixed * equation); +typedef void (GLAD_API_PTR *PFNGLCOLOR4XPROC)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLDELETEFRAMEBUFFERSOESPROC)(GLsizei n, const GLuint * framebuffers); +typedef void (GLAD_API_PTR *PFNGLDELETERENDERBUFFERSOESPROC)(GLsizei n, const GLuint * renderbuffers); +typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEFPROC)(GLfloat n, GLfloat f); +typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEFOESPROC)(GLclampf n, GLclampf f); +typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEXPROC)(GLfixed n, GLfixed f); +typedef void (GLAD_API_PTR *PFNGLFOGXPROC)(GLenum pname, GLfixed param); +typedef void (GLAD_API_PTR *PFNGLFOGXVPROC)(GLenum pname, const GLfixed * param); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERRENDERBUFFEROESPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE2DOESPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAD_API_PTR *PFNGLFRUSTUMFPROC)(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +typedef void (GLAD_API_PTR *PFNGLFRUSTUMFOESPROC)(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +typedef void (GLAD_API_PTR *PFNGLFRUSTUMXPROC)(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); +typedef void (GLAD_API_PTR *PFNGLGENFRAMEBUFFERSOESPROC)(GLsizei n, GLuint * framebuffers); +typedef void (GLAD_API_PTR *PFNGLGENRENDERBUFFERSOESPROC)(GLsizei n, GLuint * renderbuffers); +typedef void (GLAD_API_PTR *PFNGLGENERATEMIPMAPOESPROC)(GLenum target); +typedef void (GLAD_API_PTR *PFNGLGETCLIPPLANEFPROC)(GLenum plane, GLfloat * equation); +typedef void (GLAD_API_PTR *PFNGLGETCLIPPLANEFOESPROC)(GLenum plane, GLfloat * equation); +typedef void (GLAD_API_PTR *PFNGLGETCLIPPLANEXPROC)(GLenum plane, GLfixed * equation); +typedef void (GLAD_API_PTR *PFNGLGETFIXEDVPROC)(GLenum pname, GLfixed * params); +typedef void (GLAD_API_PTR *PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC)(GLenum target, GLenum attachment, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETLIGHTXVPROC)(GLenum light, GLenum pname, GLfixed * params); +typedef void (GLAD_API_PTR *PFNGLGETMATERIALXVPROC)(GLenum face, GLenum pname, GLfixed * params); +typedef void (GLAD_API_PTR *PFNGLGETRENDERBUFFERPARAMETERIVOESPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXENVXVPROC)(GLenum target, GLenum pname, GLfixed * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERXVPROC)(GLenum target, GLenum pname, GLfixed * params); +typedef GLboolean (GLAD_API_PTR *PFNGLISFRAMEBUFFEROESPROC)(GLuint framebuffer); +typedef GLboolean (GLAD_API_PTR *PFNGLISRENDERBUFFEROESPROC)(GLuint renderbuffer); +typedef void (GLAD_API_PTR *PFNGLLIGHTMODELXPROC)(GLenum pname, GLfixed param); +typedef void (GLAD_API_PTR *PFNGLLIGHTMODELXVPROC)(GLenum pname, const GLfixed * param); +typedef void (GLAD_API_PTR *PFNGLLIGHTXPROC)(GLenum light, GLenum pname, GLfixed param); +typedef void (GLAD_API_PTR *PFNGLLIGHTXVPROC)(GLenum light, GLenum pname, const GLfixed * params); +typedef void (GLAD_API_PTR *PFNGLLINEWIDTHXPROC)(GLfixed width); +typedef void (GLAD_API_PTR *PFNGLLOADMATRIXXPROC)(const GLfixed * m); +typedef void (GLAD_API_PTR *PFNGLMATERIALXPROC)(GLenum face, GLenum pname, GLfixed param); +typedef void (GLAD_API_PTR *PFNGLMATERIALXVPROC)(GLenum face, GLenum pname, const GLfixed * param); +typedef void (GLAD_API_PTR *PFNGLMULTMATRIXXPROC)(const GLfixed * m); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4XPROC)(GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q); +typedef void (GLAD_API_PTR *PFNGLNORMAL3XPROC)(GLfixed nx, GLfixed ny, GLfixed nz); +typedef void (GLAD_API_PTR *PFNGLORTHOFPROC)(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +typedef void (GLAD_API_PTR *PFNGLORTHOFOESPROC)(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +typedef void (GLAD_API_PTR *PFNGLORTHOXPROC)(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); +typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERFVPROC)(GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERXPROC)(GLenum pname, GLfixed param); +typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERXVPROC)(GLenum pname, const GLfixed * params); +typedef void (GLAD_API_PTR *PFNGLPOINTSIZEXPROC)(GLfixed size); +typedef void (GLAD_API_PTR *PFNGLPOLYGONOFFSETXPROC)(GLfixed factor, GLfixed units); +typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEOESPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLROTATEXPROC)(GLfixed angle, GLfixed x, GLfixed y, GLfixed z); +typedef void (GLAD_API_PTR *PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert); +typedef void (GLAD_API_PTR *PFNGLSAMPLECOVERAGEXPROC)(GLclampx value, GLboolean invert); +typedef void (GLAD_API_PTR *PFNGLSCALEXPROC)(GLfixed x, GLfixed y, GLfixed z); +typedef void (GLAD_API_PTR *PFNGLTEXENVXPROC)(GLenum target, GLenum pname, GLfixed param); +typedef void (GLAD_API_PTR *PFNGLTEXENVXVPROC)(GLenum target, GLenum pname, const GLfixed * params); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERXPROC)(GLenum target, GLenum pname, GLfixed param); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERXVPROC)(GLenum target, GLenum pname, const GLfixed * params); +typedef void (GLAD_API_PTR *PFNGLTRANSLATEXPROC)(GLfixed x, GLfixed y, GLfixed z); + +GLAD_API_CALL PFNGLACCUMPROC glad_glAccum; +#define glAccum glad_glAccum +GLAD_API_CALL PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram; +#define glActiveShaderProgram glad_glActiveShaderProgram +GLAD_API_CALL PFNGLACTIVETEXTUREPROC glad_glActiveTexture; +#define glActiveTexture glad_glActiveTexture +GLAD_API_CALL PFNGLACTIVETEXTUREARBPROC glad_glActiveTextureARB; +#define glActiveTextureARB glad_glActiveTextureARB +GLAD_API_CALL PFNGLALPHAFUNCPROC glad_glAlphaFunc; +#define glAlphaFunc glad_glAlphaFunc +GLAD_API_CALL PFNGLAREPROGRAMSRESIDENTNVPROC glad_glAreProgramsResidentNV; +#define glAreProgramsResidentNV glad_glAreProgramsResidentNV +GLAD_API_CALL PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident; +#define glAreTexturesResident glad_glAreTexturesResident +GLAD_API_CALL PFNGLARETEXTURESRESIDENTEXTPROC glad_glAreTexturesResidentEXT; +#define glAreTexturesResidentEXT glad_glAreTexturesResidentEXT +GLAD_API_CALL PFNGLARRAYELEMENTPROC glad_glArrayElement; +#define glArrayElement glad_glArrayElement +GLAD_API_CALL PFNGLARRAYELEMENTEXTPROC glad_glArrayElementEXT; +#define glArrayElementEXT glad_glArrayElementEXT +GLAD_API_CALL PFNGLATTACHOBJECTARBPROC glad_glAttachObjectARB; +#define glAttachObjectARB glad_glAttachObjectARB +GLAD_API_CALL PFNGLATTACHSHADERPROC glad_glAttachShader; +#define glAttachShader glad_glAttachShader +GLAD_API_CALL PFNGLBEGINPROC glad_glBegin; +#define glBegin glad_glBegin +GLAD_API_CALL PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation; +#define glBindAttribLocation glad_glBindAttribLocation +GLAD_API_CALL PFNGLBINDATTRIBLOCATIONARBPROC glad_glBindAttribLocationARB; +#define glBindAttribLocationARB glad_glBindAttribLocationARB +GLAD_API_CALL PFNGLBINDBUFFERPROC glad_glBindBuffer; +#define glBindBuffer glad_glBindBuffer +GLAD_API_CALL PFNGLBINDBUFFERARBPROC glad_glBindBufferARB; +#define glBindBufferARB glad_glBindBufferARB +GLAD_API_CALL PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer; +#define glBindFramebuffer glad_glBindFramebuffer +GLAD_API_CALL PFNGLBINDFRAMEBUFFEREXTPROC glad_glBindFramebufferEXT; +#define glBindFramebufferEXT glad_glBindFramebufferEXT +GLAD_API_CALL PFNGLBINDPROGRAMARBPROC glad_glBindProgramARB; +#define glBindProgramARB glad_glBindProgramARB +GLAD_API_CALL PFNGLBINDPROGRAMNVPROC glad_glBindProgramNV; +#define glBindProgramNV glad_glBindProgramNV +GLAD_API_CALL PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline; +#define glBindProgramPipeline glad_glBindProgramPipeline +GLAD_API_CALL PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer; +#define glBindRenderbuffer glad_glBindRenderbuffer +GLAD_API_CALL PFNGLBINDRENDERBUFFEREXTPROC glad_glBindRenderbufferEXT; +#define glBindRenderbufferEXT glad_glBindRenderbufferEXT +GLAD_API_CALL PFNGLBINDTEXTUREPROC glad_glBindTexture; +#define glBindTexture glad_glBindTexture +GLAD_API_CALL PFNGLBINDTEXTUREEXTPROC glad_glBindTextureEXT; +#define glBindTextureEXT glad_glBindTextureEXT +GLAD_API_CALL PFNGLBITMAPPROC glad_glBitmap; +#define glBitmap glad_glBitmap +GLAD_API_CALL PFNGLBLENDCOLORPROC glad_glBlendColor; +#define glBlendColor glad_glBlendColor +GLAD_API_CALL PFNGLBLENDEQUATIONPROC glad_glBlendEquation; +#define glBlendEquation glad_glBlendEquation +GLAD_API_CALL PFNGLBLENDEQUATIONEXTPROC glad_glBlendEquationEXT; +#define glBlendEquationEXT glad_glBlendEquationEXT +GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate; +#define glBlendEquationSeparate glad_glBlendEquationSeparate +GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEEXTPROC glad_glBlendEquationSeparateEXT; +#define glBlendEquationSeparateEXT glad_glBlendEquationSeparateEXT +GLAD_API_CALL PFNGLBLENDFUNCPROC glad_glBlendFunc; +#define glBlendFunc glad_glBlendFunc +GLAD_API_CALL PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate; +#define glBlendFuncSeparate glad_glBlendFuncSeparate +GLAD_API_CALL PFNGLBLENDFUNCSEPARATEEXTPROC glad_glBlendFuncSeparateEXT; +#define glBlendFuncSeparateEXT glad_glBlendFuncSeparateEXT +GLAD_API_CALL PFNGLBLENDFUNCSEPARATEINGRPROC glad_glBlendFuncSeparateINGR; +#define glBlendFuncSeparateINGR glad_glBlendFuncSeparateINGR +GLAD_API_CALL PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer; +#define glBlitFramebuffer glad_glBlitFramebuffer +GLAD_API_CALL PFNGLBLITFRAMEBUFFEREXTPROC glad_glBlitFramebufferEXT; +#define glBlitFramebufferEXT glad_glBlitFramebufferEXT +GLAD_API_CALL PFNGLBUFFERDATAPROC glad_glBufferData; +#define glBufferData glad_glBufferData +GLAD_API_CALL PFNGLBUFFERDATAARBPROC glad_glBufferDataARB; +#define glBufferDataARB glad_glBufferDataARB +GLAD_API_CALL PFNGLBUFFERSUBDATAPROC glad_glBufferSubData; +#define glBufferSubData glad_glBufferSubData +GLAD_API_CALL PFNGLBUFFERSUBDATAARBPROC glad_glBufferSubDataARB; +#define glBufferSubDataARB glad_glBufferSubDataARB +GLAD_API_CALL PFNGLCALLLISTPROC glad_glCallList; +#define glCallList glad_glCallList +GLAD_API_CALL PFNGLCALLLISTSPROC glad_glCallLists; +#define glCallLists glad_glCallLists +GLAD_API_CALL PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus; +#define glCheckFramebufferStatus glad_glCheckFramebufferStatus +GLAD_API_CALL PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glad_glCheckFramebufferStatusEXT; +#define glCheckFramebufferStatusEXT glad_glCheckFramebufferStatusEXT +GLAD_API_CALL PFNGLCLEARPROC glad_glClear; +#define glClear glad_glClear +GLAD_API_CALL PFNGLCLEARACCUMPROC glad_glClearAccum; +#define glClearAccum glad_glClearAccum +GLAD_API_CALL PFNGLCLEARCOLORPROC glad_glClearColor; +#define glClearColor glad_glClearColor +GLAD_API_CALL PFNGLCLEARDEPTHPROC glad_glClearDepth; +#define glClearDepth glad_glClearDepth +GLAD_API_CALL PFNGLCLEARINDEXPROC glad_glClearIndex; +#define glClearIndex glad_glClearIndex +GLAD_API_CALL PFNGLCLEARSTENCILPROC glad_glClearStencil; +#define glClearStencil glad_glClearStencil +GLAD_API_CALL PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture; +#define glClientActiveTexture glad_glClientActiveTexture +GLAD_API_CALL PFNGLCLIENTACTIVETEXTUREARBPROC glad_glClientActiveTextureARB; +#define glClientActiveTextureARB glad_glClientActiveTextureARB +GLAD_API_CALL PFNGLCLIPPLANEPROC glad_glClipPlane; +#define glClipPlane glad_glClipPlane +GLAD_API_CALL PFNGLCOLOR3BPROC glad_glColor3b; +#define glColor3b glad_glColor3b +GLAD_API_CALL PFNGLCOLOR3BVPROC glad_glColor3bv; +#define glColor3bv glad_glColor3bv +GLAD_API_CALL PFNGLCOLOR3DPROC glad_glColor3d; +#define glColor3d glad_glColor3d +GLAD_API_CALL PFNGLCOLOR3DVPROC glad_glColor3dv; +#define glColor3dv glad_glColor3dv +GLAD_API_CALL PFNGLCOLOR3FPROC glad_glColor3f; +#define glColor3f glad_glColor3f +GLAD_API_CALL PFNGLCOLOR3FVPROC glad_glColor3fv; +#define glColor3fv glad_glColor3fv +GLAD_API_CALL PFNGLCOLOR3IPROC glad_glColor3i; +#define glColor3i glad_glColor3i +GLAD_API_CALL PFNGLCOLOR3IVPROC glad_glColor3iv; +#define glColor3iv glad_glColor3iv +GLAD_API_CALL PFNGLCOLOR3SPROC glad_glColor3s; +#define glColor3s glad_glColor3s +GLAD_API_CALL PFNGLCOLOR3SVPROC glad_glColor3sv; +#define glColor3sv glad_glColor3sv +GLAD_API_CALL PFNGLCOLOR3UBPROC glad_glColor3ub; +#define glColor3ub glad_glColor3ub +GLAD_API_CALL PFNGLCOLOR3UBVPROC glad_glColor3ubv; +#define glColor3ubv glad_glColor3ubv +GLAD_API_CALL PFNGLCOLOR3UIPROC glad_glColor3ui; +#define glColor3ui glad_glColor3ui +GLAD_API_CALL PFNGLCOLOR3UIVPROC glad_glColor3uiv; +#define glColor3uiv glad_glColor3uiv +GLAD_API_CALL PFNGLCOLOR3USPROC glad_glColor3us; +#define glColor3us glad_glColor3us +GLAD_API_CALL PFNGLCOLOR3USVPROC glad_glColor3usv; +#define glColor3usv glad_glColor3usv +GLAD_API_CALL PFNGLCOLOR4BPROC glad_glColor4b; +#define glColor4b glad_glColor4b +GLAD_API_CALL PFNGLCOLOR4BVPROC glad_glColor4bv; +#define glColor4bv glad_glColor4bv +GLAD_API_CALL PFNGLCOLOR4DPROC glad_glColor4d; +#define glColor4d glad_glColor4d +GLAD_API_CALL PFNGLCOLOR4DVPROC glad_glColor4dv; +#define glColor4dv glad_glColor4dv +GLAD_API_CALL PFNGLCOLOR4FPROC glad_glColor4f; +#define glColor4f glad_glColor4f +GLAD_API_CALL PFNGLCOLOR4FVPROC glad_glColor4fv; +#define glColor4fv glad_glColor4fv +GLAD_API_CALL PFNGLCOLOR4IPROC glad_glColor4i; +#define glColor4i glad_glColor4i +GLAD_API_CALL PFNGLCOLOR4IVPROC glad_glColor4iv; +#define glColor4iv glad_glColor4iv +GLAD_API_CALL PFNGLCOLOR4SPROC glad_glColor4s; +#define glColor4s glad_glColor4s +GLAD_API_CALL PFNGLCOLOR4SVPROC glad_glColor4sv; +#define glColor4sv glad_glColor4sv +GLAD_API_CALL PFNGLCOLOR4UBPROC glad_glColor4ub; +#define glColor4ub glad_glColor4ub +GLAD_API_CALL PFNGLCOLOR4UBVPROC glad_glColor4ubv; +#define glColor4ubv glad_glColor4ubv +GLAD_API_CALL PFNGLCOLOR4UIPROC glad_glColor4ui; +#define glColor4ui glad_glColor4ui +GLAD_API_CALL PFNGLCOLOR4UIVPROC glad_glColor4uiv; +#define glColor4uiv glad_glColor4uiv +GLAD_API_CALL PFNGLCOLOR4USPROC glad_glColor4us; +#define glColor4us glad_glColor4us +GLAD_API_CALL PFNGLCOLOR4USVPROC glad_glColor4usv; +#define glColor4usv glad_glColor4usv +GLAD_API_CALL PFNGLCOLORMASKPROC glad_glColorMask; +#define glColorMask glad_glColorMask +GLAD_API_CALL PFNGLCOLORMATERIALPROC glad_glColorMaterial; +#define glColorMaterial glad_glColorMaterial +GLAD_API_CALL PFNGLCOLORPOINTERPROC glad_glColorPointer; +#define glColorPointer glad_glColorPointer +GLAD_API_CALL PFNGLCOLORPOINTEREXTPROC glad_glColorPointerEXT; +#define glColorPointerEXT glad_glColorPointerEXT +GLAD_API_CALL PFNGLCOLORSUBTABLEPROC glad_glColorSubTable; +#define glColorSubTable glad_glColorSubTable +GLAD_API_CALL PFNGLCOLORTABLEPROC glad_glColorTable; +#define glColorTable glad_glColorTable +GLAD_API_CALL PFNGLCOLORTABLEPARAMETERFVPROC glad_glColorTableParameterfv; +#define glColorTableParameterfv glad_glColorTableParameterfv +GLAD_API_CALL PFNGLCOLORTABLEPARAMETERIVPROC glad_glColorTableParameteriv; +#define glColorTableParameteriv glad_glColorTableParameteriv +GLAD_API_CALL PFNGLCOMPILESHADERPROC glad_glCompileShader; +#define glCompileShader glad_glCompileShader +GLAD_API_CALL PFNGLCOMPILESHADERARBPROC glad_glCompileShaderARB; +#define glCompileShaderARB glad_glCompileShaderARB +GLAD_API_CALL PFNGLCONVOLUTIONFILTER1DPROC glad_glConvolutionFilter1D; +#define glConvolutionFilter1D glad_glConvolutionFilter1D +GLAD_API_CALL PFNGLCONVOLUTIONFILTER2DPROC glad_glConvolutionFilter2D; +#define glConvolutionFilter2D glad_glConvolutionFilter2D +GLAD_API_CALL PFNGLCONVOLUTIONPARAMETERFPROC glad_glConvolutionParameterf; +#define glConvolutionParameterf glad_glConvolutionParameterf +GLAD_API_CALL PFNGLCONVOLUTIONPARAMETERFVPROC glad_glConvolutionParameterfv; +#define glConvolutionParameterfv glad_glConvolutionParameterfv +GLAD_API_CALL PFNGLCONVOLUTIONPARAMETERIPROC glad_glConvolutionParameteri; +#define glConvolutionParameteri glad_glConvolutionParameteri +GLAD_API_CALL PFNGLCONVOLUTIONPARAMETERIVPROC glad_glConvolutionParameteriv; +#define glConvolutionParameteriv glad_glConvolutionParameteriv +GLAD_API_CALL PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData; +#define glCopyBufferSubData glad_glCopyBufferSubData +GLAD_API_CALL PFNGLCOPYCOLORSUBTABLEPROC glad_glCopyColorSubTable; +#define glCopyColorSubTable glad_glCopyColorSubTable +GLAD_API_CALL PFNGLCOPYCOLORTABLEPROC glad_glCopyColorTable; +#define glCopyColorTable glad_glCopyColorTable +GLAD_API_CALL PFNGLCOPYCONVOLUTIONFILTER1DPROC glad_glCopyConvolutionFilter1D; +#define glCopyConvolutionFilter1D glad_glCopyConvolutionFilter1D +GLAD_API_CALL PFNGLCOPYCONVOLUTIONFILTER2DPROC glad_glCopyConvolutionFilter2D; +#define glCopyConvolutionFilter2D glad_glCopyConvolutionFilter2D +GLAD_API_CALL PFNGLCOPYPIXELSPROC glad_glCopyPixels; +#define glCopyPixels glad_glCopyPixels +GLAD_API_CALL PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D; +#define glCopyTexImage1D glad_glCopyTexImage1D +GLAD_API_CALL PFNGLCOPYTEXIMAGE1DEXTPROC glad_glCopyTexImage1DEXT; +#define glCopyTexImage1DEXT glad_glCopyTexImage1DEXT +GLAD_API_CALL PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D; +#define glCopyTexImage2D glad_glCopyTexImage2D +GLAD_API_CALL PFNGLCOPYTEXIMAGE2DEXTPROC glad_glCopyTexImage2DEXT; +#define glCopyTexImage2DEXT glad_glCopyTexImage2DEXT +GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D; +#define glCopyTexSubImage1D glad_glCopyTexSubImage1D +GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE1DEXTPROC glad_glCopyTexSubImage1DEXT; +#define glCopyTexSubImage1DEXT glad_glCopyTexSubImage1DEXT +GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D; +#define glCopyTexSubImage2D glad_glCopyTexSubImage2D +GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE2DEXTPROC glad_glCopyTexSubImage2DEXT; +#define glCopyTexSubImage2DEXT glad_glCopyTexSubImage2DEXT +GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D; +#define glCopyTexSubImage3D glad_glCopyTexSubImage3D +GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE3DEXTPROC glad_glCopyTexSubImage3DEXT; +#define glCopyTexSubImage3DEXT glad_glCopyTexSubImage3DEXT +GLAD_API_CALL PFNGLCREATEPROGRAMPROC glad_glCreateProgram; +#define glCreateProgram glad_glCreateProgram +GLAD_API_CALL PFNGLCREATEPROGRAMOBJECTARBPROC glad_glCreateProgramObjectARB; +#define glCreateProgramObjectARB glad_glCreateProgramObjectARB +GLAD_API_CALL PFNGLCREATESHADERPROC glad_glCreateShader; +#define glCreateShader glad_glCreateShader +GLAD_API_CALL PFNGLCREATESHADEROBJECTARBPROC glad_glCreateShaderObjectARB; +#define glCreateShaderObjectARB glad_glCreateShaderObjectARB +GLAD_API_CALL PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv; +#define glCreateShaderProgramv glad_glCreateShaderProgramv +GLAD_API_CALL PFNGLCULLFACEPROC glad_glCullFace; +#define glCullFace glad_glCullFace +GLAD_API_CALL PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback; +#define glDebugMessageCallback glad_glDebugMessageCallback +GLAD_API_CALL PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl; +#define glDebugMessageControl glad_glDebugMessageControl +GLAD_API_CALL PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert; +#define glDebugMessageInsert glad_glDebugMessageInsert +GLAD_API_CALL PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers; +#define glDeleteBuffers glad_glDeleteBuffers +GLAD_API_CALL PFNGLDELETEBUFFERSARBPROC glad_glDeleteBuffersARB; +#define glDeleteBuffersARB glad_glDeleteBuffersARB +GLAD_API_CALL PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers; +#define glDeleteFramebuffers glad_glDeleteFramebuffers +GLAD_API_CALL PFNGLDELETEFRAMEBUFFERSEXTPROC glad_glDeleteFramebuffersEXT; +#define glDeleteFramebuffersEXT glad_glDeleteFramebuffersEXT +GLAD_API_CALL PFNGLDELETELISTSPROC glad_glDeleteLists; +#define glDeleteLists glad_glDeleteLists +GLAD_API_CALL PFNGLDELETEOBJECTARBPROC glad_glDeleteObjectARB; +#define glDeleteObjectARB glad_glDeleteObjectARB +GLAD_API_CALL PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines; +#define glDeleteProgramPipelines glad_glDeleteProgramPipelines +GLAD_API_CALL PFNGLDELETEPROGRAMSARBPROC glad_glDeleteProgramsARB; +#define glDeleteProgramsARB glad_glDeleteProgramsARB +GLAD_API_CALL PFNGLDELETEPROGRAMSNVPROC glad_glDeleteProgramsNV; +#define glDeleteProgramsNV glad_glDeleteProgramsNV +GLAD_API_CALL PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers; +#define glDeleteRenderbuffers glad_glDeleteRenderbuffers +GLAD_API_CALL PFNGLDELETERENDERBUFFERSEXTPROC glad_glDeleteRenderbuffersEXT; +#define glDeleteRenderbuffersEXT glad_glDeleteRenderbuffersEXT +GLAD_API_CALL PFNGLDELETETEXTURESPROC glad_glDeleteTextures; +#define glDeleteTextures glad_glDeleteTextures +GLAD_API_CALL PFNGLDELETETEXTURESEXTPROC glad_glDeleteTexturesEXT; +#define glDeleteTexturesEXT glad_glDeleteTexturesEXT +GLAD_API_CALL PFNGLDEPTHFUNCPROC glad_glDepthFunc; +#define glDepthFunc glad_glDepthFunc +GLAD_API_CALL PFNGLDEPTHMASKPROC glad_glDepthMask; +#define glDepthMask glad_glDepthMask +GLAD_API_CALL PFNGLDEPTHRANGEPROC glad_glDepthRange; +#define glDepthRange glad_glDepthRange +GLAD_API_CALL PFNGLDETACHOBJECTARBPROC glad_glDetachObjectARB; +#define glDetachObjectARB glad_glDetachObjectARB +GLAD_API_CALL PFNGLDETACHSHADERPROC glad_glDetachShader; +#define glDetachShader glad_glDetachShader +GLAD_API_CALL PFNGLDISABLEPROC glad_glDisable; +#define glDisable glad_glDisable +GLAD_API_CALL PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState; +#define glDisableClientState glad_glDisableClientState +GLAD_API_CALL PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray; +#define glDisableVertexAttribArray glad_glDisableVertexAttribArray +GLAD_API_CALL PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glad_glDisableVertexAttribArrayARB; +#define glDisableVertexAttribArrayARB glad_glDisableVertexAttribArrayARB +GLAD_API_CALL PFNGLDRAWARRAYSPROC glad_glDrawArrays; +#define glDrawArrays glad_glDrawArrays +GLAD_API_CALL PFNGLDRAWARRAYSEXTPROC glad_glDrawArraysEXT; +#define glDrawArraysEXT glad_glDrawArraysEXT +GLAD_API_CALL PFNGLDRAWBUFFERPROC glad_glDrawBuffer; +#define glDrawBuffer glad_glDrawBuffer +GLAD_API_CALL PFNGLDRAWELEMENTSPROC glad_glDrawElements; +#define glDrawElements glad_glDrawElements +GLAD_API_CALL PFNGLDRAWPIXELSPROC glad_glDrawPixels; +#define glDrawPixels glad_glDrawPixels +GLAD_API_CALL PFNGLEDGEFLAGPROC glad_glEdgeFlag; +#define glEdgeFlag glad_glEdgeFlag +GLAD_API_CALL PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer; +#define glEdgeFlagPointer glad_glEdgeFlagPointer +GLAD_API_CALL PFNGLEDGEFLAGPOINTEREXTPROC glad_glEdgeFlagPointerEXT; +#define glEdgeFlagPointerEXT glad_glEdgeFlagPointerEXT +GLAD_API_CALL PFNGLEDGEFLAGVPROC glad_glEdgeFlagv; +#define glEdgeFlagv glad_glEdgeFlagv +GLAD_API_CALL PFNGLENABLEPROC glad_glEnable; +#define glEnable glad_glEnable +GLAD_API_CALL PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState; +#define glEnableClientState glad_glEnableClientState +GLAD_API_CALL PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray; +#define glEnableVertexAttribArray glad_glEnableVertexAttribArray +GLAD_API_CALL PFNGLENABLEVERTEXATTRIBARRAYARBPROC glad_glEnableVertexAttribArrayARB; +#define glEnableVertexAttribArrayARB glad_glEnableVertexAttribArrayARB +GLAD_API_CALL PFNGLENDPROC glad_glEnd; +#define glEnd glad_glEnd +GLAD_API_CALL PFNGLENDLISTPROC glad_glEndList; +#define glEndList glad_glEndList +GLAD_API_CALL PFNGLEVALCOORD1DPROC glad_glEvalCoord1d; +#define glEvalCoord1d glad_glEvalCoord1d +GLAD_API_CALL PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv; +#define glEvalCoord1dv glad_glEvalCoord1dv +GLAD_API_CALL PFNGLEVALCOORD1FPROC glad_glEvalCoord1f; +#define glEvalCoord1f glad_glEvalCoord1f +GLAD_API_CALL PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv; +#define glEvalCoord1fv glad_glEvalCoord1fv +GLAD_API_CALL PFNGLEVALCOORD2DPROC glad_glEvalCoord2d; +#define glEvalCoord2d glad_glEvalCoord2d +GLAD_API_CALL PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv; +#define glEvalCoord2dv glad_glEvalCoord2dv +GLAD_API_CALL PFNGLEVALCOORD2FPROC glad_glEvalCoord2f; +#define glEvalCoord2f glad_glEvalCoord2f +GLAD_API_CALL PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv; +#define glEvalCoord2fv glad_glEvalCoord2fv +GLAD_API_CALL PFNGLEVALMESH1PROC glad_glEvalMesh1; +#define glEvalMesh1 glad_glEvalMesh1 +GLAD_API_CALL PFNGLEVALMESH2PROC glad_glEvalMesh2; +#define glEvalMesh2 glad_glEvalMesh2 +GLAD_API_CALL PFNGLEVALPOINT1PROC glad_glEvalPoint1; +#define glEvalPoint1 glad_glEvalPoint1 +GLAD_API_CALL PFNGLEVALPOINT2PROC glad_glEvalPoint2; +#define glEvalPoint2 glad_glEvalPoint2 +GLAD_API_CALL PFNGLEXECUTEPROGRAMNVPROC glad_glExecuteProgramNV; +#define glExecuteProgramNV glad_glExecuteProgramNV +GLAD_API_CALL PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer; +#define glFeedbackBuffer glad_glFeedbackBuffer +GLAD_API_CALL PFNGLFINISHPROC glad_glFinish; +#define glFinish glad_glFinish +GLAD_API_CALL PFNGLFLUSHPROC glad_glFlush; +#define glFlush glad_glFlush +GLAD_API_CALL PFNGLFOGFPROC glad_glFogf; +#define glFogf glad_glFogf +GLAD_API_CALL PFNGLFOGFVPROC glad_glFogfv; +#define glFogfv glad_glFogfv +GLAD_API_CALL PFNGLFOGIPROC glad_glFogi; +#define glFogi glad_glFogi +GLAD_API_CALL PFNGLFOGIVPROC glad_glFogiv; +#define glFogiv glad_glFogiv +GLAD_API_CALL PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer; +#define glFramebufferRenderbuffer glad_glFramebufferRenderbuffer +GLAD_API_CALL PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glad_glFramebufferRenderbufferEXT; +#define glFramebufferRenderbufferEXT glad_glFramebufferRenderbufferEXT +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture; +#define glFramebufferTexture glad_glFramebufferTexture +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D; +#define glFramebufferTexture1D glad_glFramebufferTexture1D +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glad_glFramebufferTexture1DEXT; +#define glFramebufferTexture1DEXT glad_glFramebufferTexture1DEXT +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D; +#define glFramebufferTexture2D glad_glFramebufferTexture2D +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glad_glFramebufferTexture2DEXT; +#define glFramebufferTexture2DEXT glad_glFramebufferTexture2DEXT +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D; +#define glFramebufferTexture3D glad_glFramebufferTexture3D +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glad_glFramebufferTexture3DEXT; +#define glFramebufferTexture3DEXT glad_glFramebufferTexture3DEXT +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREARBPROC glad_glFramebufferTextureARB; +#define glFramebufferTextureARB glad_glFramebufferTextureARB +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREEXTPROC glad_glFramebufferTextureEXT; +#define glFramebufferTextureEXT glad_glFramebufferTextureEXT +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREFACEARBPROC glad_glFramebufferTextureFaceARB; +#define glFramebufferTextureFaceARB glad_glFramebufferTextureFaceARB +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC glad_glFramebufferTextureFaceEXT; +#define glFramebufferTextureFaceEXT glad_glFramebufferTextureFaceEXT +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer; +#define glFramebufferTextureLayer glad_glFramebufferTextureLayer +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURELAYERARBPROC glad_glFramebufferTextureLayerARB; +#define glFramebufferTextureLayerARB glad_glFramebufferTextureLayerARB +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC glad_glFramebufferTextureLayerEXT; +#define glFramebufferTextureLayerEXT glad_glFramebufferTextureLayerEXT +GLAD_API_CALL PFNGLFRONTFACEPROC glad_glFrontFace; +#define glFrontFace glad_glFrontFace +GLAD_API_CALL PFNGLFRUSTUMPROC glad_glFrustum; +#define glFrustum glad_glFrustum +GLAD_API_CALL PFNGLGENBUFFERSPROC glad_glGenBuffers; +#define glGenBuffers glad_glGenBuffers +GLAD_API_CALL PFNGLGENBUFFERSARBPROC glad_glGenBuffersARB; +#define glGenBuffersARB glad_glGenBuffersARB +GLAD_API_CALL PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers; +#define glGenFramebuffers glad_glGenFramebuffers +GLAD_API_CALL PFNGLGENFRAMEBUFFERSEXTPROC glad_glGenFramebuffersEXT; +#define glGenFramebuffersEXT glad_glGenFramebuffersEXT +GLAD_API_CALL PFNGLGENLISTSPROC glad_glGenLists; +#define glGenLists glad_glGenLists +GLAD_API_CALL PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines; +#define glGenProgramPipelines glad_glGenProgramPipelines +GLAD_API_CALL PFNGLGENPROGRAMSARBPROC glad_glGenProgramsARB; +#define glGenProgramsARB glad_glGenProgramsARB +GLAD_API_CALL PFNGLGENPROGRAMSNVPROC glad_glGenProgramsNV; +#define glGenProgramsNV glad_glGenProgramsNV +GLAD_API_CALL PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers; +#define glGenRenderbuffers glad_glGenRenderbuffers +GLAD_API_CALL PFNGLGENRENDERBUFFERSEXTPROC glad_glGenRenderbuffersEXT; +#define glGenRenderbuffersEXT glad_glGenRenderbuffersEXT +GLAD_API_CALL PFNGLGENTEXTURESPROC glad_glGenTextures; +#define glGenTextures glad_glGenTextures +GLAD_API_CALL PFNGLGENTEXTURESEXTPROC glad_glGenTexturesEXT; +#define glGenTexturesEXT glad_glGenTexturesEXT +GLAD_API_CALL PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap; +#define glGenerateMipmap glad_glGenerateMipmap +GLAD_API_CALL PFNGLGENERATEMIPMAPEXTPROC glad_glGenerateMipmapEXT; +#define glGenerateMipmapEXT glad_glGenerateMipmapEXT +GLAD_API_CALL PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib; +#define glGetActiveAttrib glad_glGetActiveAttrib +GLAD_API_CALL PFNGLGETACTIVEATTRIBARBPROC glad_glGetActiveAttribARB; +#define glGetActiveAttribARB glad_glGetActiveAttribARB +GLAD_API_CALL PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform; +#define glGetActiveUniform glad_glGetActiveUniform +GLAD_API_CALL PFNGLGETACTIVEUNIFORMARBPROC glad_glGetActiveUniformARB; +#define glGetActiveUniformARB glad_glGetActiveUniformARB +GLAD_API_CALL PFNGLGETATTACHEDOBJECTSARBPROC glad_glGetAttachedObjectsARB; +#define glGetAttachedObjectsARB glad_glGetAttachedObjectsARB +GLAD_API_CALL PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation; +#define glGetAttribLocation glad_glGetAttribLocation +GLAD_API_CALL PFNGLGETATTRIBLOCATIONARBPROC glad_glGetAttribLocationARB; +#define glGetAttribLocationARB glad_glGetAttribLocationARB +GLAD_API_CALL PFNGLGETBOOLEANVPROC glad_glGetBooleanv; +#define glGetBooleanv glad_glGetBooleanv +GLAD_API_CALL PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv; +#define glGetBufferParameteriv glad_glGetBufferParameteriv +GLAD_API_CALL PFNGLGETBUFFERPARAMETERIVARBPROC glad_glGetBufferParameterivARB; +#define glGetBufferParameterivARB glad_glGetBufferParameterivARB +GLAD_API_CALL PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv; +#define glGetBufferPointerv glad_glGetBufferPointerv +GLAD_API_CALL PFNGLGETBUFFERPOINTERVARBPROC glad_glGetBufferPointervARB; +#define glGetBufferPointervARB glad_glGetBufferPointervARB +GLAD_API_CALL PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData; +#define glGetBufferSubData glad_glGetBufferSubData +GLAD_API_CALL PFNGLGETBUFFERSUBDATAARBPROC glad_glGetBufferSubDataARB; +#define glGetBufferSubDataARB glad_glGetBufferSubDataARB +GLAD_API_CALL PFNGLGETCLIPPLANEPROC glad_glGetClipPlane; +#define glGetClipPlane glad_glGetClipPlane +GLAD_API_CALL PFNGLGETCOLORTABLEPROC glad_glGetColorTable; +#define glGetColorTable glad_glGetColorTable +GLAD_API_CALL PFNGLGETCOLORTABLEPARAMETERFVPROC glad_glGetColorTableParameterfv; +#define glGetColorTableParameterfv glad_glGetColorTableParameterfv +GLAD_API_CALL PFNGLGETCOLORTABLEPARAMETERIVPROC glad_glGetColorTableParameteriv; +#define glGetColorTableParameteriv glad_glGetColorTableParameteriv +GLAD_API_CALL PFNGLGETCONVOLUTIONFILTERPROC glad_glGetConvolutionFilter; +#define glGetConvolutionFilter glad_glGetConvolutionFilter +GLAD_API_CALL PFNGLGETCONVOLUTIONPARAMETERFVPROC glad_glGetConvolutionParameterfv; +#define glGetConvolutionParameterfv glad_glGetConvolutionParameterfv +GLAD_API_CALL PFNGLGETCONVOLUTIONPARAMETERIVPROC glad_glGetConvolutionParameteriv; +#define glGetConvolutionParameteriv glad_glGetConvolutionParameteriv +GLAD_API_CALL PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog; +#define glGetDebugMessageLog glad_glGetDebugMessageLog +GLAD_API_CALL PFNGLGETDOUBLEVPROC glad_glGetDoublev; +#define glGetDoublev glad_glGetDoublev +GLAD_API_CALL PFNGLGETERRORPROC glad_glGetError; +#define glGetError glad_glGetError +GLAD_API_CALL PFNGLGETFLOATVPROC glad_glGetFloatv; +#define glGetFloatv glad_glGetFloatv +GLAD_API_CALL PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv; +#define glGetFramebufferAttachmentParameteriv glad_glGetFramebufferAttachmentParameteriv +GLAD_API_CALL PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetFramebufferAttachmentParameterivEXT; +#define glGetFramebufferAttachmentParameterivEXT glad_glGetFramebufferAttachmentParameterivEXT +GLAD_API_CALL PFNGLGETHANDLEARBPROC glad_glGetHandleARB; +#define glGetHandleARB glad_glGetHandleARB +GLAD_API_CALL PFNGLGETHISTOGRAMPROC glad_glGetHistogram; +#define glGetHistogram glad_glGetHistogram +GLAD_API_CALL PFNGLGETHISTOGRAMPARAMETERFVPROC glad_glGetHistogramParameterfv; +#define glGetHistogramParameterfv glad_glGetHistogramParameterfv +GLAD_API_CALL PFNGLGETHISTOGRAMPARAMETERIVPROC glad_glGetHistogramParameteriv; +#define glGetHistogramParameteriv glad_glGetHistogramParameteriv +GLAD_API_CALL PFNGLGETINFOLOGARBPROC glad_glGetInfoLogARB; +#define glGetInfoLogARB glad_glGetInfoLogARB +GLAD_API_CALL PFNGLGETINTEGERVPROC glad_glGetIntegerv; +#define glGetIntegerv glad_glGetIntegerv +GLAD_API_CALL PFNGLGETLIGHTFVPROC glad_glGetLightfv; +#define glGetLightfv glad_glGetLightfv +GLAD_API_CALL PFNGLGETLIGHTIVPROC glad_glGetLightiv; +#define glGetLightiv glad_glGetLightiv +GLAD_API_CALL PFNGLGETMAPDVPROC glad_glGetMapdv; +#define glGetMapdv glad_glGetMapdv +GLAD_API_CALL PFNGLGETMAPFVPROC glad_glGetMapfv; +#define glGetMapfv glad_glGetMapfv +GLAD_API_CALL PFNGLGETMAPIVPROC glad_glGetMapiv; +#define glGetMapiv glad_glGetMapiv +GLAD_API_CALL PFNGLGETMATERIALFVPROC glad_glGetMaterialfv; +#define glGetMaterialfv glad_glGetMaterialfv +GLAD_API_CALL PFNGLGETMATERIALIVPROC glad_glGetMaterialiv; +#define glGetMaterialiv glad_glGetMaterialiv +GLAD_API_CALL PFNGLGETMINMAXPROC glad_glGetMinmax; +#define glGetMinmax glad_glGetMinmax +GLAD_API_CALL PFNGLGETMINMAXPARAMETERFVPROC glad_glGetMinmaxParameterfv; +#define glGetMinmaxParameterfv glad_glGetMinmaxParameterfv +GLAD_API_CALL PFNGLGETMINMAXPARAMETERIVPROC glad_glGetMinmaxParameteriv; +#define glGetMinmaxParameteriv glad_glGetMinmaxParameteriv +GLAD_API_CALL PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel; +#define glGetObjectLabel glad_glGetObjectLabel +GLAD_API_CALL PFNGLGETOBJECTPARAMETERFVARBPROC glad_glGetObjectParameterfvARB; +#define glGetObjectParameterfvARB glad_glGetObjectParameterfvARB +GLAD_API_CALL PFNGLGETOBJECTPARAMETERIVARBPROC glad_glGetObjectParameterivARB; +#define glGetObjectParameterivARB glad_glGetObjectParameterivARB +GLAD_API_CALL PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel; +#define glGetObjectPtrLabel glad_glGetObjectPtrLabel +GLAD_API_CALL PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv; +#define glGetPixelMapfv glad_glGetPixelMapfv +GLAD_API_CALL PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv; +#define glGetPixelMapuiv glad_glGetPixelMapuiv +GLAD_API_CALL PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv; +#define glGetPixelMapusv glad_glGetPixelMapusv +GLAD_API_CALL PFNGLGETPOINTERVPROC glad_glGetPointerv; +#define glGetPointerv glad_glGetPointerv +GLAD_API_CALL PFNGLGETPOINTERVEXTPROC glad_glGetPointervEXT; +#define glGetPointervEXT glad_glGetPointervEXT +GLAD_API_CALL PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple; +#define glGetPolygonStipple glad_glGetPolygonStipple +GLAD_API_CALL PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary; +#define glGetProgramBinary glad_glGetProgramBinary +GLAD_API_CALL PFNGLGETPROGRAMENVPARAMETERDVARBPROC glad_glGetProgramEnvParameterdvARB; +#define glGetProgramEnvParameterdvARB glad_glGetProgramEnvParameterdvARB +GLAD_API_CALL PFNGLGETPROGRAMENVPARAMETERFVARBPROC glad_glGetProgramEnvParameterfvARB; +#define glGetProgramEnvParameterfvARB glad_glGetProgramEnvParameterfvARB +GLAD_API_CALL PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC glad_glGetProgramLocalParameterdvARB; +#define glGetProgramLocalParameterdvARB glad_glGetProgramLocalParameterdvARB +GLAD_API_CALL PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC glad_glGetProgramLocalParameterfvARB; +#define glGetProgramLocalParameterfvARB glad_glGetProgramLocalParameterfvARB +GLAD_API_CALL PFNGLGETPROGRAMPARAMETERDVNVPROC glad_glGetProgramParameterdvNV; +#define glGetProgramParameterdvNV glad_glGetProgramParameterdvNV +GLAD_API_CALL PFNGLGETPROGRAMPARAMETERFVNVPROC glad_glGetProgramParameterfvNV; +#define glGetProgramParameterfvNV glad_glGetProgramParameterfvNV +GLAD_API_CALL PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog; +#define glGetProgramPipelineInfoLog glad_glGetProgramPipelineInfoLog +GLAD_API_CALL PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv; +#define glGetProgramPipelineiv glad_glGetProgramPipelineiv +GLAD_API_CALL PFNGLGETPROGRAMSTRINGARBPROC glad_glGetProgramStringARB; +#define glGetProgramStringARB glad_glGetProgramStringARB +GLAD_API_CALL PFNGLGETPROGRAMSTRINGNVPROC glad_glGetProgramStringNV; +#define glGetProgramStringNV glad_glGetProgramStringNV +GLAD_API_CALL PFNGLGETPROGRAMIVARBPROC glad_glGetProgramivARB; +#define glGetProgramivARB glad_glGetProgramivARB +GLAD_API_CALL PFNGLGETPROGRAMIVNVPROC glad_glGetProgramivNV; +#define glGetProgramivNV glad_glGetProgramivNV +GLAD_API_CALL PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv; +#define glGetRenderbufferParameteriv glad_glGetRenderbufferParameteriv +GLAD_API_CALL PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glad_glGetRenderbufferParameterivEXT; +#define glGetRenderbufferParameterivEXT glad_glGetRenderbufferParameterivEXT +GLAD_API_CALL PFNGLGETSEPARABLEFILTERPROC glad_glGetSeparableFilter; +#define glGetSeparableFilter glad_glGetSeparableFilter +GLAD_API_CALL PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource; +#define glGetShaderSource glad_glGetShaderSource +GLAD_API_CALL PFNGLGETSHADERSOURCEARBPROC glad_glGetShaderSourceARB; +#define glGetShaderSourceARB glad_glGetShaderSourceARB +GLAD_API_CALL PFNGLGETSTRINGPROC glad_glGetString; +#define glGetString glad_glGetString +GLAD_API_CALL PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv; +#define glGetTexEnvfv glad_glGetTexEnvfv +GLAD_API_CALL PFNGLGETTEXENVIVPROC glad_glGetTexEnviv; +#define glGetTexEnviv glad_glGetTexEnviv +GLAD_API_CALL PFNGLGETTEXGENDVPROC glad_glGetTexGendv; +#define glGetTexGendv glad_glGetTexGendv +GLAD_API_CALL PFNGLGETTEXGENFVPROC glad_glGetTexGenfv; +#define glGetTexGenfv glad_glGetTexGenfv +GLAD_API_CALL PFNGLGETTEXGENIVPROC glad_glGetTexGeniv; +#define glGetTexGeniv glad_glGetTexGeniv +GLAD_API_CALL PFNGLGETTEXIMAGEPROC glad_glGetTexImage; +#define glGetTexImage glad_glGetTexImage +GLAD_API_CALL PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv; +#define glGetTexLevelParameterfv glad_glGetTexLevelParameterfv +GLAD_API_CALL PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv; +#define glGetTexLevelParameteriv glad_glGetTexLevelParameteriv +GLAD_API_CALL PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv; +#define glGetTexParameterfv glad_glGetTexParameterfv +GLAD_API_CALL PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv; +#define glGetTexParameteriv glad_glGetTexParameteriv +GLAD_API_CALL PFNGLGETTRACKMATRIXIVNVPROC glad_glGetTrackMatrixivNV; +#define glGetTrackMatrixivNV glad_glGetTrackMatrixivNV +GLAD_API_CALL PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation; +#define glGetUniformLocation glad_glGetUniformLocation +GLAD_API_CALL PFNGLGETUNIFORMLOCATIONARBPROC glad_glGetUniformLocationARB; +#define glGetUniformLocationARB glad_glGetUniformLocationARB +GLAD_API_CALL PFNGLGETUNIFORMFVPROC glad_glGetUniformfv; +#define glGetUniformfv glad_glGetUniformfv +GLAD_API_CALL PFNGLGETUNIFORMFVARBPROC glad_glGetUniformfvARB; +#define glGetUniformfvARB glad_glGetUniformfvARB +GLAD_API_CALL PFNGLGETUNIFORMIVPROC glad_glGetUniformiv; +#define glGetUniformiv glad_glGetUniformiv +GLAD_API_CALL PFNGLGETUNIFORMIVARBPROC glad_glGetUniformivARB; +#define glGetUniformivARB glad_glGetUniformivARB +GLAD_API_CALL PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv; +#define glGetVertexAttribPointerv glad_glGetVertexAttribPointerv +GLAD_API_CALL PFNGLGETVERTEXATTRIBPOINTERVARBPROC glad_glGetVertexAttribPointervARB; +#define glGetVertexAttribPointervARB glad_glGetVertexAttribPointervARB +GLAD_API_CALL PFNGLGETVERTEXATTRIBPOINTERVNVPROC glad_glGetVertexAttribPointervNV; +#define glGetVertexAttribPointervNV glad_glGetVertexAttribPointervNV +GLAD_API_CALL PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv; +#define glGetVertexAttribdv glad_glGetVertexAttribdv +GLAD_API_CALL PFNGLGETVERTEXATTRIBDVARBPROC glad_glGetVertexAttribdvARB; +#define glGetVertexAttribdvARB glad_glGetVertexAttribdvARB +GLAD_API_CALL PFNGLGETVERTEXATTRIBDVNVPROC glad_glGetVertexAttribdvNV; +#define glGetVertexAttribdvNV glad_glGetVertexAttribdvNV +GLAD_API_CALL PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv; +#define glGetVertexAttribfv glad_glGetVertexAttribfv +GLAD_API_CALL PFNGLGETVERTEXATTRIBFVARBPROC glad_glGetVertexAttribfvARB; +#define glGetVertexAttribfvARB glad_glGetVertexAttribfvARB +GLAD_API_CALL PFNGLGETVERTEXATTRIBFVNVPROC glad_glGetVertexAttribfvNV; +#define glGetVertexAttribfvNV glad_glGetVertexAttribfvNV +GLAD_API_CALL PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv; +#define glGetVertexAttribiv glad_glGetVertexAttribiv +GLAD_API_CALL PFNGLGETVERTEXATTRIBIVARBPROC glad_glGetVertexAttribivARB; +#define glGetVertexAttribivARB glad_glGetVertexAttribivARB +GLAD_API_CALL PFNGLGETVERTEXATTRIBIVNVPROC glad_glGetVertexAttribivNV; +#define glGetVertexAttribivNV glad_glGetVertexAttribivNV +GLAD_API_CALL PFNGLHINTPROC glad_glHint; +#define glHint glad_glHint +GLAD_API_CALL PFNGLHISTOGRAMPROC glad_glHistogram; +#define glHistogram glad_glHistogram +GLAD_API_CALL PFNGLINDEXMASKPROC glad_glIndexMask; +#define glIndexMask glad_glIndexMask +GLAD_API_CALL PFNGLINDEXPOINTERPROC glad_glIndexPointer; +#define glIndexPointer glad_glIndexPointer +GLAD_API_CALL PFNGLINDEXPOINTEREXTPROC glad_glIndexPointerEXT; +#define glIndexPointerEXT glad_glIndexPointerEXT +GLAD_API_CALL PFNGLINDEXDPROC glad_glIndexd; +#define glIndexd glad_glIndexd +GLAD_API_CALL PFNGLINDEXDVPROC glad_glIndexdv; +#define glIndexdv glad_glIndexdv +GLAD_API_CALL PFNGLINDEXFPROC glad_glIndexf; +#define glIndexf glad_glIndexf +GLAD_API_CALL PFNGLINDEXFVPROC glad_glIndexfv; +#define glIndexfv glad_glIndexfv +GLAD_API_CALL PFNGLINDEXIPROC glad_glIndexi; +#define glIndexi glad_glIndexi +GLAD_API_CALL PFNGLINDEXIVPROC glad_glIndexiv; +#define glIndexiv glad_glIndexiv +GLAD_API_CALL PFNGLINDEXSPROC glad_glIndexs; +#define glIndexs glad_glIndexs +GLAD_API_CALL PFNGLINDEXSVPROC glad_glIndexsv; +#define glIndexsv glad_glIndexsv +GLAD_API_CALL PFNGLINDEXUBPROC glad_glIndexub; +#define glIndexub glad_glIndexub +GLAD_API_CALL PFNGLINDEXUBVPROC glad_glIndexubv; +#define glIndexubv glad_glIndexubv +GLAD_API_CALL PFNGLINITNAMESPROC glad_glInitNames; +#define glInitNames glad_glInitNames +GLAD_API_CALL PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays; +#define glInterleavedArrays glad_glInterleavedArrays +GLAD_API_CALL PFNGLISBUFFERPROC glad_glIsBuffer; +#define glIsBuffer glad_glIsBuffer +GLAD_API_CALL PFNGLISBUFFERARBPROC glad_glIsBufferARB; +#define glIsBufferARB glad_glIsBufferARB +GLAD_API_CALL PFNGLISENABLEDPROC glad_glIsEnabled; +#define glIsEnabled glad_glIsEnabled +GLAD_API_CALL PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer; +#define glIsFramebuffer glad_glIsFramebuffer +GLAD_API_CALL PFNGLISFRAMEBUFFEREXTPROC glad_glIsFramebufferEXT; +#define glIsFramebufferEXT glad_glIsFramebufferEXT +GLAD_API_CALL PFNGLISLISTPROC glad_glIsList; +#define glIsList glad_glIsList +GLAD_API_CALL PFNGLISPROGRAMARBPROC glad_glIsProgramARB; +#define glIsProgramARB glad_glIsProgramARB +GLAD_API_CALL PFNGLISPROGRAMNVPROC glad_glIsProgramNV; +#define glIsProgramNV glad_glIsProgramNV +GLAD_API_CALL PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline; +#define glIsProgramPipeline glad_glIsProgramPipeline +GLAD_API_CALL PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer; +#define glIsRenderbuffer glad_glIsRenderbuffer +GLAD_API_CALL PFNGLISRENDERBUFFEREXTPROC glad_glIsRenderbufferEXT; +#define glIsRenderbufferEXT glad_glIsRenderbufferEXT +GLAD_API_CALL PFNGLISTEXTUREPROC glad_glIsTexture; +#define glIsTexture glad_glIsTexture +GLAD_API_CALL PFNGLISTEXTUREEXTPROC glad_glIsTextureEXT; +#define glIsTextureEXT glad_glIsTextureEXT +GLAD_API_CALL PFNGLLIGHTMODELFPROC glad_glLightModelf; +#define glLightModelf glad_glLightModelf +GLAD_API_CALL PFNGLLIGHTMODELFVPROC glad_glLightModelfv; +#define glLightModelfv glad_glLightModelfv +GLAD_API_CALL PFNGLLIGHTMODELIPROC glad_glLightModeli; +#define glLightModeli glad_glLightModeli +GLAD_API_CALL PFNGLLIGHTMODELIVPROC glad_glLightModeliv; +#define glLightModeliv glad_glLightModeliv +GLAD_API_CALL PFNGLLIGHTFPROC glad_glLightf; +#define glLightf glad_glLightf +GLAD_API_CALL PFNGLLIGHTFVPROC glad_glLightfv; +#define glLightfv glad_glLightfv +GLAD_API_CALL PFNGLLIGHTIPROC glad_glLighti; +#define glLighti glad_glLighti +GLAD_API_CALL PFNGLLIGHTIVPROC glad_glLightiv; +#define glLightiv glad_glLightiv +GLAD_API_CALL PFNGLLINESTIPPLEPROC glad_glLineStipple; +#define glLineStipple glad_glLineStipple +GLAD_API_CALL PFNGLLINEWIDTHPROC glad_glLineWidth; +#define glLineWidth glad_glLineWidth +GLAD_API_CALL PFNGLLINKPROGRAMPROC glad_glLinkProgram; +#define glLinkProgram glad_glLinkProgram +GLAD_API_CALL PFNGLLINKPROGRAMARBPROC glad_glLinkProgramARB; +#define glLinkProgramARB glad_glLinkProgramARB +GLAD_API_CALL PFNGLLISTBASEPROC glad_glListBase; +#define glListBase glad_glListBase +GLAD_API_CALL PFNGLLOADIDENTITYPROC glad_glLoadIdentity; +#define glLoadIdentity glad_glLoadIdentity +GLAD_API_CALL PFNGLLOADMATRIXDPROC glad_glLoadMatrixd; +#define glLoadMatrixd glad_glLoadMatrixd +GLAD_API_CALL PFNGLLOADMATRIXFPROC glad_glLoadMatrixf; +#define glLoadMatrixf glad_glLoadMatrixf +GLAD_API_CALL PFNGLLOADNAMEPROC glad_glLoadName; +#define glLoadName glad_glLoadName +GLAD_API_CALL PFNGLLOADPROGRAMNVPROC glad_glLoadProgramNV; +#define glLoadProgramNV glad_glLoadProgramNV +GLAD_API_CALL PFNGLLOGICOPPROC glad_glLogicOp; +#define glLogicOp glad_glLogicOp +GLAD_API_CALL PFNGLMAP1DPROC glad_glMap1d; +#define glMap1d glad_glMap1d +GLAD_API_CALL PFNGLMAP1FPROC glad_glMap1f; +#define glMap1f glad_glMap1f +GLAD_API_CALL PFNGLMAP2DPROC glad_glMap2d; +#define glMap2d glad_glMap2d +GLAD_API_CALL PFNGLMAP2FPROC glad_glMap2f; +#define glMap2f glad_glMap2f +GLAD_API_CALL PFNGLMAPBUFFERPROC glad_glMapBuffer; +#define glMapBuffer glad_glMapBuffer +GLAD_API_CALL PFNGLMAPBUFFERARBPROC glad_glMapBufferARB; +#define glMapBufferARB glad_glMapBufferARB +GLAD_API_CALL PFNGLMAPGRID1DPROC glad_glMapGrid1d; +#define glMapGrid1d glad_glMapGrid1d +GLAD_API_CALL PFNGLMAPGRID1FPROC glad_glMapGrid1f; +#define glMapGrid1f glad_glMapGrid1f +GLAD_API_CALL PFNGLMAPGRID2DPROC glad_glMapGrid2d; +#define glMapGrid2d glad_glMapGrid2d +GLAD_API_CALL PFNGLMAPGRID2FPROC glad_glMapGrid2f; +#define glMapGrid2f glad_glMapGrid2f +GLAD_API_CALL PFNGLMATERIALFPROC glad_glMaterialf; +#define glMaterialf glad_glMaterialf +GLAD_API_CALL PFNGLMATERIALFVPROC glad_glMaterialfv; +#define glMaterialfv glad_glMaterialfv +GLAD_API_CALL PFNGLMATERIALIPROC glad_glMateriali; +#define glMateriali glad_glMateriali +GLAD_API_CALL PFNGLMATERIALIVPROC glad_glMaterialiv; +#define glMaterialiv glad_glMaterialiv +GLAD_API_CALL PFNGLMATRIXMODEPROC glad_glMatrixMode; +#define glMatrixMode glad_glMatrixMode +GLAD_API_CALL PFNGLMINMAXPROC glad_glMinmax; +#define glMinmax glad_glMinmax +GLAD_API_CALL PFNGLMULTMATRIXDPROC glad_glMultMatrixd; +#define glMultMatrixd glad_glMultMatrixd +GLAD_API_CALL PFNGLMULTMATRIXFPROC glad_glMultMatrixf; +#define glMultMatrixf glad_glMultMatrixf +GLAD_API_CALL PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d; +#define glMultiTexCoord1d glad_glMultiTexCoord1d +GLAD_API_CALL PFNGLMULTITEXCOORD1DARBPROC glad_glMultiTexCoord1dARB; +#define glMultiTexCoord1dARB glad_glMultiTexCoord1dARB +GLAD_API_CALL PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv; +#define glMultiTexCoord1dv glad_glMultiTexCoord1dv +GLAD_API_CALL PFNGLMULTITEXCOORD1DVARBPROC glad_glMultiTexCoord1dvARB; +#define glMultiTexCoord1dvARB glad_glMultiTexCoord1dvARB +GLAD_API_CALL PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f; +#define glMultiTexCoord1f glad_glMultiTexCoord1f +GLAD_API_CALL PFNGLMULTITEXCOORD1FARBPROC glad_glMultiTexCoord1fARB; +#define glMultiTexCoord1fARB glad_glMultiTexCoord1fARB +GLAD_API_CALL PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv; +#define glMultiTexCoord1fv glad_glMultiTexCoord1fv +GLAD_API_CALL PFNGLMULTITEXCOORD1FVARBPROC glad_glMultiTexCoord1fvARB; +#define glMultiTexCoord1fvARB glad_glMultiTexCoord1fvARB +GLAD_API_CALL PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i; +#define glMultiTexCoord1i glad_glMultiTexCoord1i +GLAD_API_CALL PFNGLMULTITEXCOORD1IARBPROC glad_glMultiTexCoord1iARB; +#define glMultiTexCoord1iARB glad_glMultiTexCoord1iARB +GLAD_API_CALL PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv; +#define glMultiTexCoord1iv glad_glMultiTexCoord1iv +GLAD_API_CALL PFNGLMULTITEXCOORD1IVARBPROC glad_glMultiTexCoord1ivARB; +#define glMultiTexCoord1ivARB glad_glMultiTexCoord1ivARB +GLAD_API_CALL PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s; +#define glMultiTexCoord1s glad_glMultiTexCoord1s +GLAD_API_CALL PFNGLMULTITEXCOORD1SARBPROC glad_glMultiTexCoord1sARB; +#define glMultiTexCoord1sARB glad_glMultiTexCoord1sARB +GLAD_API_CALL PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv; +#define glMultiTexCoord1sv glad_glMultiTexCoord1sv +GLAD_API_CALL PFNGLMULTITEXCOORD1SVARBPROC glad_glMultiTexCoord1svARB; +#define glMultiTexCoord1svARB glad_glMultiTexCoord1svARB +GLAD_API_CALL PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d; +#define glMultiTexCoord2d glad_glMultiTexCoord2d +GLAD_API_CALL PFNGLMULTITEXCOORD2DARBPROC glad_glMultiTexCoord2dARB; +#define glMultiTexCoord2dARB glad_glMultiTexCoord2dARB +GLAD_API_CALL PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv; +#define glMultiTexCoord2dv glad_glMultiTexCoord2dv +GLAD_API_CALL PFNGLMULTITEXCOORD2DVARBPROC glad_glMultiTexCoord2dvARB; +#define glMultiTexCoord2dvARB glad_glMultiTexCoord2dvARB +GLAD_API_CALL PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f; +#define glMultiTexCoord2f glad_glMultiTexCoord2f +GLAD_API_CALL PFNGLMULTITEXCOORD2FARBPROC glad_glMultiTexCoord2fARB; +#define glMultiTexCoord2fARB glad_glMultiTexCoord2fARB +GLAD_API_CALL PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv; +#define glMultiTexCoord2fv glad_glMultiTexCoord2fv +GLAD_API_CALL PFNGLMULTITEXCOORD2FVARBPROC glad_glMultiTexCoord2fvARB; +#define glMultiTexCoord2fvARB glad_glMultiTexCoord2fvARB +GLAD_API_CALL PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i; +#define glMultiTexCoord2i glad_glMultiTexCoord2i +GLAD_API_CALL PFNGLMULTITEXCOORD2IARBPROC glad_glMultiTexCoord2iARB; +#define glMultiTexCoord2iARB glad_glMultiTexCoord2iARB +GLAD_API_CALL PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv; +#define glMultiTexCoord2iv glad_glMultiTexCoord2iv +GLAD_API_CALL PFNGLMULTITEXCOORD2IVARBPROC glad_glMultiTexCoord2ivARB; +#define glMultiTexCoord2ivARB glad_glMultiTexCoord2ivARB +GLAD_API_CALL PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s; +#define glMultiTexCoord2s glad_glMultiTexCoord2s +GLAD_API_CALL PFNGLMULTITEXCOORD2SARBPROC glad_glMultiTexCoord2sARB; +#define glMultiTexCoord2sARB glad_glMultiTexCoord2sARB +GLAD_API_CALL PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv; +#define glMultiTexCoord2sv glad_glMultiTexCoord2sv +GLAD_API_CALL PFNGLMULTITEXCOORD2SVARBPROC glad_glMultiTexCoord2svARB; +#define glMultiTexCoord2svARB glad_glMultiTexCoord2svARB +GLAD_API_CALL PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d; +#define glMultiTexCoord3d glad_glMultiTexCoord3d +GLAD_API_CALL PFNGLMULTITEXCOORD3DARBPROC glad_glMultiTexCoord3dARB; +#define glMultiTexCoord3dARB glad_glMultiTexCoord3dARB +GLAD_API_CALL PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv; +#define glMultiTexCoord3dv glad_glMultiTexCoord3dv +GLAD_API_CALL PFNGLMULTITEXCOORD3DVARBPROC glad_glMultiTexCoord3dvARB; +#define glMultiTexCoord3dvARB glad_glMultiTexCoord3dvARB +GLAD_API_CALL PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f; +#define glMultiTexCoord3f glad_glMultiTexCoord3f +GLAD_API_CALL PFNGLMULTITEXCOORD3FARBPROC glad_glMultiTexCoord3fARB; +#define glMultiTexCoord3fARB glad_glMultiTexCoord3fARB +GLAD_API_CALL PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv; +#define glMultiTexCoord3fv glad_glMultiTexCoord3fv +GLAD_API_CALL PFNGLMULTITEXCOORD3FVARBPROC glad_glMultiTexCoord3fvARB; +#define glMultiTexCoord3fvARB glad_glMultiTexCoord3fvARB +GLAD_API_CALL PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i; +#define glMultiTexCoord3i glad_glMultiTexCoord3i +GLAD_API_CALL PFNGLMULTITEXCOORD3IARBPROC glad_glMultiTexCoord3iARB; +#define glMultiTexCoord3iARB glad_glMultiTexCoord3iARB +GLAD_API_CALL PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv; +#define glMultiTexCoord3iv glad_glMultiTexCoord3iv +GLAD_API_CALL PFNGLMULTITEXCOORD3IVARBPROC glad_glMultiTexCoord3ivARB; +#define glMultiTexCoord3ivARB glad_glMultiTexCoord3ivARB +GLAD_API_CALL PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s; +#define glMultiTexCoord3s glad_glMultiTexCoord3s +GLAD_API_CALL PFNGLMULTITEXCOORD3SARBPROC glad_glMultiTexCoord3sARB; +#define glMultiTexCoord3sARB glad_glMultiTexCoord3sARB +GLAD_API_CALL PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv; +#define glMultiTexCoord3sv glad_glMultiTexCoord3sv +GLAD_API_CALL PFNGLMULTITEXCOORD3SVARBPROC glad_glMultiTexCoord3svARB; +#define glMultiTexCoord3svARB glad_glMultiTexCoord3svARB +GLAD_API_CALL PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d; +#define glMultiTexCoord4d glad_glMultiTexCoord4d +GLAD_API_CALL PFNGLMULTITEXCOORD4DARBPROC glad_glMultiTexCoord4dARB; +#define glMultiTexCoord4dARB glad_glMultiTexCoord4dARB +GLAD_API_CALL PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv; +#define glMultiTexCoord4dv glad_glMultiTexCoord4dv +GLAD_API_CALL PFNGLMULTITEXCOORD4DVARBPROC glad_glMultiTexCoord4dvARB; +#define glMultiTexCoord4dvARB glad_glMultiTexCoord4dvARB +GLAD_API_CALL PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f; +#define glMultiTexCoord4f glad_glMultiTexCoord4f +GLAD_API_CALL PFNGLMULTITEXCOORD4FARBPROC glad_glMultiTexCoord4fARB; +#define glMultiTexCoord4fARB glad_glMultiTexCoord4fARB +GLAD_API_CALL PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv; +#define glMultiTexCoord4fv glad_glMultiTexCoord4fv +GLAD_API_CALL PFNGLMULTITEXCOORD4FVARBPROC glad_glMultiTexCoord4fvARB; +#define glMultiTexCoord4fvARB glad_glMultiTexCoord4fvARB +GLAD_API_CALL PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i; +#define glMultiTexCoord4i glad_glMultiTexCoord4i +GLAD_API_CALL PFNGLMULTITEXCOORD4IARBPROC glad_glMultiTexCoord4iARB; +#define glMultiTexCoord4iARB glad_glMultiTexCoord4iARB +GLAD_API_CALL PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv; +#define glMultiTexCoord4iv glad_glMultiTexCoord4iv +GLAD_API_CALL PFNGLMULTITEXCOORD4IVARBPROC glad_glMultiTexCoord4ivARB; +#define glMultiTexCoord4ivARB glad_glMultiTexCoord4ivARB +GLAD_API_CALL PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s; +#define glMultiTexCoord4s glad_glMultiTexCoord4s +GLAD_API_CALL PFNGLMULTITEXCOORD4SARBPROC glad_glMultiTexCoord4sARB; +#define glMultiTexCoord4sARB glad_glMultiTexCoord4sARB +GLAD_API_CALL PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv; +#define glMultiTexCoord4sv glad_glMultiTexCoord4sv +GLAD_API_CALL PFNGLMULTITEXCOORD4SVARBPROC glad_glMultiTexCoord4svARB; +#define glMultiTexCoord4svARB glad_glMultiTexCoord4svARB +GLAD_API_CALL PFNGLNEWLISTPROC glad_glNewList; +#define glNewList glad_glNewList +GLAD_API_CALL PFNGLNORMAL3BPROC glad_glNormal3b; +#define glNormal3b glad_glNormal3b +GLAD_API_CALL PFNGLNORMAL3BVPROC glad_glNormal3bv; +#define glNormal3bv glad_glNormal3bv +GLAD_API_CALL PFNGLNORMAL3DPROC glad_glNormal3d; +#define glNormal3d glad_glNormal3d +GLAD_API_CALL PFNGLNORMAL3DVPROC glad_glNormal3dv; +#define glNormal3dv glad_glNormal3dv +GLAD_API_CALL PFNGLNORMAL3FPROC glad_glNormal3f; +#define glNormal3f glad_glNormal3f +GLAD_API_CALL PFNGLNORMAL3FVPROC glad_glNormal3fv; +#define glNormal3fv glad_glNormal3fv +GLAD_API_CALL PFNGLNORMAL3IPROC glad_glNormal3i; +#define glNormal3i glad_glNormal3i +GLAD_API_CALL PFNGLNORMAL3IVPROC glad_glNormal3iv; +#define glNormal3iv glad_glNormal3iv +GLAD_API_CALL PFNGLNORMAL3SPROC glad_glNormal3s; +#define glNormal3s glad_glNormal3s +GLAD_API_CALL PFNGLNORMAL3SVPROC glad_glNormal3sv; +#define glNormal3sv glad_glNormal3sv +GLAD_API_CALL PFNGLNORMALPOINTERPROC glad_glNormalPointer; +#define glNormalPointer glad_glNormalPointer +GLAD_API_CALL PFNGLNORMALPOINTEREXTPROC glad_glNormalPointerEXT; +#define glNormalPointerEXT glad_glNormalPointerEXT +GLAD_API_CALL PFNGLOBJECTLABELPROC glad_glObjectLabel; +#define glObjectLabel glad_glObjectLabel +GLAD_API_CALL PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel; +#define glObjectPtrLabel glad_glObjectPtrLabel +GLAD_API_CALL PFNGLORTHOPROC glad_glOrtho; +#define glOrtho glad_glOrtho +GLAD_API_CALL PFNGLPASSTHROUGHPROC glad_glPassThrough; +#define glPassThrough glad_glPassThrough +GLAD_API_CALL PFNGLPIXELMAPFVPROC glad_glPixelMapfv; +#define glPixelMapfv glad_glPixelMapfv +GLAD_API_CALL PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv; +#define glPixelMapuiv glad_glPixelMapuiv +GLAD_API_CALL PFNGLPIXELMAPUSVPROC glad_glPixelMapusv; +#define glPixelMapusv glad_glPixelMapusv +GLAD_API_CALL PFNGLPIXELSTOREFPROC glad_glPixelStoref; +#define glPixelStoref glad_glPixelStoref +GLAD_API_CALL PFNGLPIXELSTOREIPROC glad_glPixelStorei; +#define glPixelStorei glad_glPixelStorei +GLAD_API_CALL PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf; +#define glPixelTransferf glad_glPixelTransferf +GLAD_API_CALL PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi; +#define glPixelTransferi glad_glPixelTransferi +GLAD_API_CALL PFNGLPIXELZOOMPROC glad_glPixelZoom; +#define glPixelZoom glad_glPixelZoom +GLAD_API_CALL PFNGLPOINTSIZEPROC glad_glPointSize; +#define glPointSize glad_glPointSize +GLAD_API_CALL PFNGLPOLYGONMODEPROC glad_glPolygonMode; +#define glPolygonMode glad_glPolygonMode +GLAD_API_CALL PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset; +#define glPolygonOffset glad_glPolygonOffset +GLAD_API_CALL PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple; +#define glPolygonStipple glad_glPolygonStipple +GLAD_API_CALL PFNGLPOPATTRIBPROC glad_glPopAttrib; +#define glPopAttrib glad_glPopAttrib +GLAD_API_CALL PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib; +#define glPopClientAttrib glad_glPopClientAttrib +GLAD_API_CALL PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup; +#define glPopDebugGroup glad_glPopDebugGroup +GLAD_API_CALL PFNGLPOPMATRIXPROC glad_glPopMatrix; +#define glPopMatrix glad_glPopMatrix +GLAD_API_CALL PFNGLPOPNAMEPROC glad_glPopName; +#define glPopName glad_glPopName +GLAD_API_CALL PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures; +#define glPrioritizeTextures glad_glPrioritizeTextures +GLAD_API_CALL PFNGLPRIORITIZETEXTURESEXTPROC glad_glPrioritizeTexturesEXT; +#define glPrioritizeTexturesEXT glad_glPrioritizeTexturesEXT +GLAD_API_CALL PFNGLPROGRAMBINARYPROC glad_glProgramBinary; +#define glProgramBinary glad_glProgramBinary +GLAD_API_CALL PFNGLPROGRAMENVPARAMETER4DARBPROC glad_glProgramEnvParameter4dARB; +#define glProgramEnvParameter4dARB glad_glProgramEnvParameter4dARB +GLAD_API_CALL PFNGLPROGRAMENVPARAMETER4DVARBPROC glad_glProgramEnvParameter4dvARB; +#define glProgramEnvParameter4dvARB glad_glProgramEnvParameter4dvARB +GLAD_API_CALL PFNGLPROGRAMENVPARAMETER4FARBPROC glad_glProgramEnvParameter4fARB; +#define glProgramEnvParameter4fARB glad_glProgramEnvParameter4fARB +GLAD_API_CALL PFNGLPROGRAMENVPARAMETER4FVARBPROC glad_glProgramEnvParameter4fvARB; +#define glProgramEnvParameter4fvARB glad_glProgramEnvParameter4fvARB +GLAD_API_CALL PFNGLPROGRAMLOCALPARAMETER4DARBPROC glad_glProgramLocalParameter4dARB; +#define glProgramLocalParameter4dARB glad_glProgramLocalParameter4dARB +GLAD_API_CALL PFNGLPROGRAMLOCALPARAMETER4DVARBPROC glad_glProgramLocalParameter4dvARB; +#define glProgramLocalParameter4dvARB glad_glProgramLocalParameter4dvARB +GLAD_API_CALL PFNGLPROGRAMLOCALPARAMETER4FARBPROC glad_glProgramLocalParameter4fARB; +#define glProgramLocalParameter4fARB glad_glProgramLocalParameter4fARB +GLAD_API_CALL PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glad_glProgramLocalParameter4fvARB; +#define glProgramLocalParameter4fvARB glad_glProgramLocalParameter4fvARB +GLAD_API_CALL PFNGLPROGRAMPARAMETER4DNVPROC glad_glProgramParameter4dNV; +#define glProgramParameter4dNV glad_glProgramParameter4dNV +GLAD_API_CALL PFNGLPROGRAMPARAMETER4DVNVPROC glad_glProgramParameter4dvNV; +#define glProgramParameter4dvNV glad_glProgramParameter4dvNV +GLAD_API_CALL PFNGLPROGRAMPARAMETER4FNVPROC glad_glProgramParameter4fNV; +#define glProgramParameter4fNV glad_glProgramParameter4fNV +GLAD_API_CALL PFNGLPROGRAMPARAMETER4FVNVPROC glad_glProgramParameter4fvNV; +#define glProgramParameter4fvNV glad_glProgramParameter4fvNV +GLAD_API_CALL PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri; +#define glProgramParameteri glad_glProgramParameteri +GLAD_API_CALL PFNGLPROGRAMPARAMETERIARBPROC glad_glProgramParameteriARB; +#define glProgramParameteriARB glad_glProgramParameteriARB +GLAD_API_CALL PFNGLPROGRAMPARAMETERIEXTPROC glad_glProgramParameteriEXT; +#define glProgramParameteriEXT glad_glProgramParameteriEXT +GLAD_API_CALL PFNGLPROGRAMPARAMETERS4DVNVPROC glad_glProgramParameters4dvNV; +#define glProgramParameters4dvNV glad_glProgramParameters4dvNV +GLAD_API_CALL PFNGLPROGRAMPARAMETERS4FVNVPROC glad_glProgramParameters4fvNV; +#define glProgramParameters4fvNV glad_glProgramParameters4fvNV +GLAD_API_CALL PFNGLPROGRAMSTRINGARBPROC glad_glProgramStringARB; +#define glProgramStringARB glad_glProgramStringARB +GLAD_API_CALL PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d; +#define glProgramUniform1d glad_glProgramUniform1d +GLAD_API_CALL PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv; +#define glProgramUniform1dv glad_glProgramUniform1dv +GLAD_API_CALL PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f; +#define glProgramUniform1f glad_glProgramUniform1f +GLAD_API_CALL PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv; +#define glProgramUniform1fv glad_glProgramUniform1fv +GLAD_API_CALL PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i; +#define glProgramUniform1i glad_glProgramUniform1i +GLAD_API_CALL PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv; +#define glProgramUniform1iv glad_glProgramUniform1iv +GLAD_API_CALL PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui; +#define glProgramUniform1ui glad_glProgramUniform1ui +GLAD_API_CALL PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv; +#define glProgramUniform1uiv glad_glProgramUniform1uiv +GLAD_API_CALL PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d; +#define glProgramUniform2d glad_glProgramUniform2d +GLAD_API_CALL PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv; +#define glProgramUniform2dv glad_glProgramUniform2dv +GLAD_API_CALL PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f; +#define glProgramUniform2f glad_glProgramUniform2f +GLAD_API_CALL PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv; +#define glProgramUniform2fv glad_glProgramUniform2fv +GLAD_API_CALL PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i; +#define glProgramUniform2i glad_glProgramUniform2i +GLAD_API_CALL PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv; +#define glProgramUniform2iv glad_glProgramUniform2iv +GLAD_API_CALL PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui; +#define glProgramUniform2ui glad_glProgramUniform2ui +GLAD_API_CALL PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv; +#define glProgramUniform2uiv glad_glProgramUniform2uiv +GLAD_API_CALL PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d; +#define glProgramUniform3d glad_glProgramUniform3d +GLAD_API_CALL PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv; +#define glProgramUniform3dv glad_glProgramUniform3dv +GLAD_API_CALL PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f; +#define glProgramUniform3f glad_glProgramUniform3f +GLAD_API_CALL PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv; +#define glProgramUniform3fv glad_glProgramUniform3fv +GLAD_API_CALL PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i; +#define glProgramUniform3i glad_glProgramUniform3i +GLAD_API_CALL PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv; +#define glProgramUniform3iv glad_glProgramUniform3iv +GLAD_API_CALL PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui; +#define glProgramUniform3ui glad_glProgramUniform3ui +GLAD_API_CALL PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv; +#define glProgramUniform3uiv glad_glProgramUniform3uiv +GLAD_API_CALL PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d; +#define glProgramUniform4d glad_glProgramUniform4d +GLAD_API_CALL PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv; +#define glProgramUniform4dv glad_glProgramUniform4dv +GLAD_API_CALL PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f; +#define glProgramUniform4f glad_glProgramUniform4f +GLAD_API_CALL PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv; +#define glProgramUniform4fv glad_glProgramUniform4fv +GLAD_API_CALL PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i; +#define glProgramUniform4i glad_glProgramUniform4i +GLAD_API_CALL PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv; +#define glProgramUniform4iv glad_glProgramUniform4iv +GLAD_API_CALL PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui; +#define glProgramUniform4ui glad_glProgramUniform4ui +GLAD_API_CALL PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv; +#define glProgramUniform4uiv glad_glProgramUniform4uiv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv; +#define glProgramUniformMatrix2dv glad_glProgramUniformMatrix2dv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv; +#define glProgramUniformMatrix2fv glad_glProgramUniformMatrix2fv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv; +#define glProgramUniformMatrix2x3dv glad_glProgramUniformMatrix2x3dv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv; +#define glProgramUniformMatrix2x3fv glad_glProgramUniformMatrix2x3fv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv; +#define glProgramUniformMatrix2x4dv glad_glProgramUniformMatrix2x4dv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv; +#define glProgramUniformMatrix2x4fv glad_glProgramUniformMatrix2x4fv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv; +#define glProgramUniformMatrix3dv glad_glProgramUniformMatrix3dv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv; +#define glProgramUniformMatrix3fv glad_glProgramUniformMatrix3fv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv; +#define glProgramUniformMatrix3x2dv glad_glProgramUniformMatrix3x2dv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv; +#define glProgramUniformMatrix3x2fv glad_glProgramUniformMatrix3x2fv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv; +#define glProgramUniformMatrix3x4dv glad_glProgramUniformMatrix3x4dv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv; +#define glProgramUniformMatrix3x4fv glad_glProgramUniformMatrix3x4fv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv; +#define glProgramUniformMatrix4dv glad_glProgramUniformMatrix4dv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv; +#define glProgramUniformMatrix4fv glad_glProgramUniformMatrix4fv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv; +#define glProgramUniformMatrix4x2dv glad_glProgramUniformMatrix4x2dv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv; +#define glProgramUniformMatrix4x2fv glad_glProgramUniformMatrix4x2fv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv; +#define glProgramUniformMatrix4x3dv glad_glProgramUniformMatrix4x3dv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv; +#define glProgramUniformMatrix4x3fv glad_glProgramUniformMatrix4x3fv +GLAD_API_CALL PFNGLPROGRAMVERTEXLIMITNVPROC glad_glProgramVertexLimitNV; +#define glProgramVertexLimitNV glad_glProgramVertexLimitNV +GLAD_API_CALL PFNGLPUSHATTRIBPROC glad_glPushAttrib; +#define glPushAttrib glad_glPushAttrib +GLAD_API_CALL PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib; +#define glPushClientAttrib glad_glPushClientAttrib +GLAD_API_CALL PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup; +#define glPushDebugGroup glad_glPushDebugGroup +GLAD_API_CALL PFNGLPUSHMATRIXPROC glad_glPushMatrix; +#define glPushMatrix glad_glPushMatrix +GLAD_API_CALL PFNGLPUSHNAMEPROC glad_glPushName; +#define glPushName glad_glPushName +GLAD_API_CALL PFNGLRASTERPOS2DPROC glad_glRasterPos2d; +#define glRasterPos2d glad_glRasterPos2d +GLAD_API_CALL PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv; +#define glRasterPos2dv glad_glRasterPos2dv +GLAD_API_CALL PFNGLRASTERPOS2FPROC glad_glRasterPos2f; +#define glRasterPos2f glad_glRasterPos2f +GLAD_API_CALL PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv; +#define glRasterPos2fv glad_glRasterPos2fv +GLAD_API_CALL PFNGLRASTERPOS2IPROC glad_glRasterPos2i; +#define glRasterPos2i glad_glRasterPos2i +GLAD_API_CALL PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv; +#define glRasterPos2iv glad_glRasterPos2iv +GLAD_API_CALL PFNGLRASTERPOS2SPROC glad_glRasterPos2s; +#define glRasterPos2s glad_glRasterPos2s +GLAD_API_CALL PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv; +#define glRasterPos2sv glad_glRasterPos2sv +GLAD_API_CALL PFNGLRASTERPOS3DPROC glad_glRasterPos3d; +#define glRasterPos3d glad_glRasterPos3d +GLAD_API_CALL PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv; +#define glRasterPos3dv glad_glRasterPos3dv +GLAD_API_CALL PFNGLRASTERPOS3FPROC glad_glRasterPos3f; +#define glRasterPos3f glad_glRasterPos3f +GLAD_API_CALL PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv; +#define glRasterPos3fv glad_glRasterPos3fv +GLAD_API_CALL PFNGLRASTERPOS3IPROC glad_glRasterPos3i; +#define glRasterPos3i glad_glRasterPos3i +GLAD_API_CALL PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv; +#define glRasterPos3iv glad_glRasterPos3iv +GLAD_API_CALL PFNGLRASTERPOS3SPROC glad_glRasterPos3s; +#define glRasterPos3s glad_glRasterPos3s +GLAD_API_CALL PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv; +#define glRasterPos3sv glad_glRasterPos3sv +GLAD_API_CALL PFNGLRASTERPOS4DPROC glad_glRasterPos4d; +#define glRasterPos4d glad_glRasterPos4d +GLAD_API_CALL PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv; +#define glRasterPos4dv glad_glRasterPos4dv +GLAD_API_CALL PFNGLRASTERPOS4FPROC glad_glRasterPos4f; +#define glRasterPos4f glad_glRasterPos4f +GLAD_API_CALL PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv; +#define glRasterPos4fv glad_glRasterPos4fv +GLAD_API_CALL PFNGLRASTERPOS4IPROC glad_glRasterPos4i; +#define glRasterPos4i glad_glRasterPos4i +GLAD_API_CALL PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv; +#define glRasterPos4iv glad_glRasterPos4iv +GLAD_API_CALL PFNGLRASTERPOS4SPROC glad_glRasterPos4s; +#define glRasterPos4s glad_glRasterPos4s +GLAD_API_CALL PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv; +#define glRasterPos4sv glad_glRasterPos4sv +GLAD_API_CALL PFNGLREADBUFFERPROC glad_glReadBuffer; +#define glReadBuffer glad_glReadBuffer +GLAD_API_CALL PFNGLREADPIXELSPROC glad_glReadPixels; +#define glReadPixels glad_glReadPixels +GLAD_API_CALL PFNGLRECTDPROC glad_glRectd; +#define glRectd glad_glRectd +GLAD_API_CALL PFNGLRECTDVPROC glad_glRectdv; +#define glRectdv glad_glRectdv +GLAD_API_CALL PFNGLRECTFPROC glad_glRectf; +#define glRectf glad_glRectf +GLAD_API_CALL PFNGLRECTFVPROC glad_glRectfv; +#define glRectfv glad_glRectfv +GLAD_API_CALL PFNGLRECTIPROC glad_glRecti; +#define glRecti glad_glRecti +GLAD_API_CALL PFNGLRECTIVPROC glad_glRectiv; +#define glRectiv glad_glRectiv +GLAD_API_CALL PFNGLRECTSPROC glad_glRects; +#define glRects glad_glRects +GLAD_API_CALL PFNGLRECTSVPROC glad_glRectsv; +#define glRectsv glad_glRectsv +GLAD_API_CALL PFNGLRENDERMODEPROC glad_glRenderMode; +#define glRenderMode glad_glRenderMode +GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage; +#define glRenderbufferStorage glad_glRenderbufferStorage +GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEEXTPROC glad_glRenderbufferStorageEXT; +#define glRenderbufferStorageEXT glad_glRenderbufferStorageEXT +GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample; +#define glRenderbufferStorageMultisample glad_glRenderbufferStorageMultisample +GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glRenderbufferStorageMultisampleEXT; +#define glRenderbufferStorageMultisampleEXT glad_glRenderbufferStorageMultisampleEXT +GLAD_API_CALL PFNGLREQUESTRESIDENTPROGRAMSNVPROC glad_glRequestResidentProgramsNV; +#define glRequestResidentProgramsNV glad_glRequestResidentProgramsNV +GLAD_API_CALL PFNGLRESETHISTOGRAMPROC glad_glResetHistogram; +#define glResetHistogram glad_glResetHistogram +GLAD_API_CALL PFNGLRESETMINMAXPROC glad_glResetMinmax; +#define glResetMinmax glad_glResetMinmax +GLAD_API_CALL PFNGLROTATEDPROC glad_glRotated; +#define glRotated glad_glRotated +GLAD_API_CALL PFNGLROTATEFPROC glad_glRotatef; +#define glRotatef glad_glRotatef +GLAD_API_CALL PFNGLSCALEDPROC glad_glScaled; +#define glScaled glad_glScaled +GLAD_API_CALL PFNGLSCALEFPROC glad_glScalef; +#define glScalef glad_glScalef +GLAD_API_CALL PFNGLSCISSORPROC glad_glScissor; +#define glScissor glad_glScissor +GLAD_API_CALL PFNGLSELECTBUFFERPROC glad_glSelectBuffer; +#define glSelectBuffer glad_glSelectBuffer +GLAD_API_CALL PFNGLSEPARABLEFILTER2DPROC glad_glSeparableFilter2D; +#define glSeparableFilter2D glad_glSeparableFilter2D +GLAD_API_CALL PFNGLSHADEMODELPROC glad_glShadeModel; +#define glShadeModel glad_glShadeModel +GLAD_API_CALL PFNGLSHADERSOURCEPROC glad_glShaderSource; +#define glShaderSource glad_glShaderSource +GLAD_API_CALL PFNGLSHADERSOURCEARBPROC glad_glShaderSourceARB; +#define glShaderSourceARB glad_glShaderSourceARB +GLAD_API_CALL PFNGLSTENCILFUNCPROC glad_glStencilFunc; +#define glStencilFunc glad_glStencilFunc +GLAD_API_CALL PFNGLSTENCILMASKPROC glad_glStencilMask; +#define glStencilMask glad_glStencilMask +GLAD_API_CALL PFNGLSTENCILOPPROC glad_glStencilOp; +#define glStencilOp glad_glStencilOp +GLAD_API_CALL PFNGLTEXCOORD1DPROC glad_glTexCoord1d; +#define glTexCoord1d glad_glTexCoord1d +GLAD_API_CALL PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv; +#define glTexCoord1dv glad_glTexCoord1dv +GLAD_API_CALL PFNGLTEXCOORD1FPROC glad_glTexCoord1f; +#define glTexCoord1f glad_glTexCoord1f +GLAD_API_CALL PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv; +#define glTexCoord1fv glad_glTexCoord1fv +GLAD_API_CALL PFNGLTEXCOORD1IPROC glad_glTexCoord1i; +#define glTexCoord1i glad_glTexCoord1i +GLAD_API_CALL PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv; +#define glTexCoord1iv glad_glTexCoord1iv +GLAD_API_CALL PFNGLTEXCOORD1SPROC glad_glTexCoord1s; +#define glTexCoord1s glad_glTexCoord1s +GLAD_API_CALL PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv; +#define glTexCoord1sv glad_glTexCoord1sv +GLAD_API_CALL PFNGLTEXCOORD2DPROC glad_glTexCoord2d; +#define glTexCoord2d glad_glTexCoord2d +GLAD_API_CALL PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv; +#define glTexCoord2dv glad_glTexCoord2dv +GLAD_API_CALL PFNGLTEXCOORD2FPROC glad_glTexCoord2f; +#define glTexCoord2f glad_glTexCoord2f +GLAD_API_CALL PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv; +#define glTexCoord2fv glad_glTexCoord2fv +GLAD_API_CALL PFNGLTEXCOORD2IPROC glad_glTexCoord2i; +#define glTexCoord2i glad_glTexCoord2i +GLAD_API_CALL PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv; +#define glTexCoord2iv glad_glTexCoord2iv +GLAD_API_CALL PFNGLTEXCOORD2SPROC glad_glTexCoord2s; +#define glTexCoord2s glad_glTexCoord2s +GLAD_API_CALL PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv; +#define glTexCoord2sv glad_glTexCoord2sv +GLAD_API_CALL PFNGLTEXCOORD3DPROC glad_glTexCoord3d; +#define glTexCoord3d glad_glTexCoord3d +GLAD_API_CALL PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv; +#define glTexCoord3dv glad_glTexCoord3dv +GLAD_API_CALL PFNGLTEXCOORD3FPROC glad_glTexCoord3f; +#define glTexCoord3f glad_glTexCoord3f +GLAD_API_CALL PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv; +#define glTexCoord3fv glad_glTexCoord3fv +GLAD_API_CALL PFNGLTEXCOORD3IPROC glad_glTexCoord3i; +#define glTexCoord3i glad_glTexCoord3i +GLAD_API_CALL PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv; +#define glTexCoord3iv glad_glTexCoord3iv +GLAD_API_CALL PFNGLTEXCOORD3SPROC glad_glTexCoord3s; +#define glTexCoord3s glad_glTexCoord3s +GLAD_API_CALL PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv; +#define glTexCoord3sv glad_glTexCoord3sv +GLAD_API_CALL PFNGLTEXCOORD4DPROC glad_glTexCoord4d; +#define glTexCoord4d glad_glTexCoord4d +GLAD_API_CALL PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv; +#define glTexCoord4dv glad_glTexCoord4dv +GLAD_API_CALL PFNGLTEXCOORD4FPROC glad_glTexCoord4f; +#define glTexCoord4f glad_glTexCoord4f +GLAD_API_CALL PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv; +#define glTexCoord4fv glad_glTexCoord4fv +GLAD_API_CALL PFNGLTEXCOORD4IPROC glad_glTexCoord4i; +#define glTexCoord4i glad_glTexCoord4i +GLAD_API_CALL PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv; +#define glTexCoord4iv glad_glTexCoord4iv +GLAD_API_CALL PFNGLTEXCOORD4SPROC glad_glTexCoord4s; +#define glTexCoord4s glad_glTexCoord4s +GLAD_API_CALL PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv; +#define glTexCoord4sv glad_glTexCoord4sv +GLAD_API_CALL PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer; +#define glTexCoordPointer glad_glTexCoordPointer +GLAD_API_CALL PFNGLTEXCOORDPOINTEREXTPROC glad_glTexCoordPointerEXT; +#define glTexCoordPointerEXT glad_glTexCoordPointerEXT +GLAD_API_CALL PFNGLTEXENVFPROC glad_glTexEnvf; +#define glTexEnvf glad_glTexEnvf +GLAD_API_CALL PFNGLTEXENVFVPROC glad_glTexEnvfv; +#define glTexEnvfv glad_glTexEnvfv +GLAD_API_CALL PFNGLTEXENVIPROC glad_glTexEnvi; +#define glTexEnvi glad_glTexEnvi +GLAD_API_CALL PFNGLTEXENVIVPROC glad_glTexEnviv; +#define glTexEnviv glad_glTexEnviv +GLAD_API_CALL PFNGLTEXGENDPROC glad_glTexGend; +#define glTexGend glad_glTexGend +GLAD_API_CALL PFNGLTEXGENDVPROC glad_glTexGendv; +#define glTexGendv glad_glTexGendv +GLAD_API_CALL PFNGLTEXGENFPROC glad_glTexGenf; +#define glTexGenf glad_glTexGenf +GLAD_API_CALL PFNGLTEXGENFVPROC glad_glTexGenfv; +#define glTexGenfv glad_glTexGenfv +GLAD_API_CALL PFNGLTEXGENIPROC glad_glTexGeni; +#define glTexGeni glad_glTexGeni +GLAD_API_CALL PFNGLTEXGENIVPROC glad_glTexGeniv; +#define glTexGeniv glad_glTexGeniv +GLAD_API_CALL PFNGLTEXIMAGE1DPROC glad_glTexImage1D; +#define glTexImage1D glad_glTexImage1D +GLAD_API_CALL PFNGLTEXIMAGE2DPROC glad_glTexImage2D; +#define glTexImage2D glad_glTexImage2D +GLAD_API_CALL PFNGLTEXPARAMETERFPROC glad_glTexParameterf; +#define glTexParameterf glad_glTexParameterf +GLAD_API_CALL PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv; +#define glTexParameterfv glad_glTexParameterfv +GLAD_API_CALL PFNGLTEXPARAMETERIPROC glad_glTexParameteri; +#define glTexParameteri glad_glTexParameteri +GLAD_API_CALL PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv; +#define glTexParameteriv glad_glTexParameteriv +GLAD_API_CALL PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D; +#define glTexSubImage1D glad_glTexSubImage1D +GLAD_API_CALL PFNGLTEXSUBIMAGE1DEXTPROC glad_glTexSubImage1DEXT; +#define glTexSubImage1DEXT glad_glTexSubImage1DEXT +GLAD_API_CALL PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D; +#define glTexSubImage2D glad_glTexSubImage2D +GLAD_API_CALL PFNGLTEXSUBIMAGE2DEXTPROC glad_glTexSubImage2DEXT; +#define glTexSubImage2DEXT glad_glTexSubImage2DEXT +GLAD_API_CALL PFNGLTRACKMATRIXNVPROC glad_glTrackMatrixNV; +#define glTrackMatrixNV glad_glTrackMatrixNV +GLAD_API_CALL PFNGLTRANSLATEDPROC glad_glTranslated; +#define glTranslated glad_glTranslated +GLAD_API_CALL PFNGLTRANSLATEFPROC glad_glTranslatef; +#define glTranslatef glad_glTranslatef +GLAD_API_CALL PFNGLUNIFORM1FPROC glad_glUniform1f; +#define glUniform1f glad_glUniform1f +GLAD_API_CALL PFNGLUNIFORM1FARBPROC glad_glUniform1fARB; +#define glUniform1fARB glad_glUniform1fARB +GLAD_API_CALL PFNGLUNIFORM1FVPROC glad_glUniform1fv; +#define glUniform1fv glad_glUniform1fv +GLAD_API_CALL PFNGLUNIFORM1FVARBPROC glad_glUniform1fvARB; +#define glUniform1fvARB glad_glUniform1fvARB +GLAD_API_CALL PFNGLUNIFORM1IPROC glad_glUniform1i; +#define glUniform1i glad_glUniform1i +GLAD_API_CALL PFNGLUNIFORM1IARBPROC glad_glUniform1iARB; +#define glUniform1iARB glad_glUniform1iARB +GLAD_API_CALL PFNGLUNIFORM1IVPROC glad_glUniform1iv; +#define glUniform1iv glad_glUniform1iv +GLAD_API_CALL PFNGLUNIFORM1IVARBPROC glad_glUniform1ivARB; +#define glUniform1ivARB glad_glUniform1ivARB +GLAD_API_CALL PFNGLUNIFORM2FPROC glad_glUniform2f; +#define glUniform2f glad_glUniform2f +GLAD_API_CALL PFNGLUNIFORM2FARBPROC glad_glUniform2fARB; +#define glUniform2fARB glad_glUniform2fARB +GLAD_API_CALL PFNGLUNIFORM2FVPROC glad_glUniform2fv; +#define glUniform2fv glad_glUniform2fv +GLAD_API_CALL PFNGLUNIFORM2FVARBPROC glad_glUniform2fvARB; +#define glUniform2fvARB glad_glUniform2fvARB +GLAD_API_CALL PFNGLUNIFORM2IPROC glad_glUniform2i; +#define glUniform2i glad_glUniform2i +GLAD_API_CALL PFNGLUNIFORM2IARBPROC glad_glUniform2iARB; +#define glUniform2iARB glad_glUniform2iARB +GLAD_API_CALL PFNGLUNIFORM2IVPROC glad_glUniform2iv; +#define glUniform2iv glad_glUniform2iv +GLAD_API_CALL PFNGLUNIFORM2IVARBPROC glad_glUniform2ivARB; +#define glUniform2ivARB glad_glUniform2ivARB +GLAD_API_CALL PFNGLUNIFORM3FPROC glad_glUniform3f; +#define glUniform3f glad_glUniform3f +GLAD_API_CALL PFNGLUNIFORM3FARBPROC glad_glUniform3fARB; +#define glUniform3fARB glad_glUniform3fARB +GLAD_API_CALL PFNGLUNIFORM3FVPROC glad_glUniform3fv; +#define glUniform3fv glad_glUniform3fv +GLAD_API_CALL PFNGLUNIFORM3FVARBPROC glad_glUniform3fvARB; +#define glUniform3fvARB glad_glUniform3fvARB +GLAD_API_CALL PFNGLUNIFORM3IPROC glad_glUniform3i; +#define glUniform3i glad_glUniform3i +GLAD_API_CALL PFNGLUNIFORM3IARBPROC glad_glUniform3iARB; +#define glUniform3iARB glad_glUniform3iARB +GLAD_API_CALL PFNGLUNIFORM3IVPROC glad_glUniform3iv; +#define glUniform3iv glad_glUniform3iv +GLAD_API_CALL PFNGLUNIFORM3IVARBPROC glad_glUniform3ivARB; +#define glUniform3ivARB glad_glUniform3ivARB +GLAD_API_CALL PFNGLUNIFORM4FPROC glad_glUniform4f; +#define glUniform4f glad_glUniform4f +GLAD_API_CALL PFNGLUNIFORM4FARBPROC glad_glUniform4fARB; +#define glUniform4fARB glad_glUniform4fARB +GLAD_API_CALL PFNGLUNIFORM4FVPROC glad_glUniform4fv; +#define glUniform4fv glad_glUniform4fv +GLAD_API_CALL PFNGLUNIFORM4FVARBPROC glad_glUniform4fvARB; +#define glUniform4fvARB glad_glUniform4fvARB +GLAD_API_CALL PFNGLUNIFORM4IPROC glad_glUniform4i; +#define glUniform4i glad_glUniform4i +GLAD_API_CALL PFNGLUNIFORM4IARBPROC glad_glUniform4iARB; +#define glUniform4iARB glad_glUniform4iARB +GLAD_API_CALL PFNGLUNIFORM4IVPROC glad_glUniform4iv; +#define glUniform4iv glad_glUniform4iv +GLAD_API_CALL PFNGLUNIFORM4IVARBPROC glad_glUniform4ivARB; +#define glUniform4ivARB glad_glUniform4ivARB +GLAD_API_CALL PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv; +#define glUniformMatrix2fv glad_glUniformMatrix2fv +GLAD_API_CALL PFNGLUNIFORMMATRIX2FVARBPROC glad_glUniformMatrix2fvARB; +#define glUniformMatrix2fvARB glad_glUniformMatrix2fvARB +GLAD_API_CALL PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv; +#define glUniformMatrix3fv glad_glUniformMatrix3fv +GLAD_API_CALL PFNGLUNIFORMMATRIX3FVARBPROC glad_glUniformMatrix3fvARB; +#define glUniformMatrix3fvARB glad_glUniformMatrix3fvARB +GLAD_API_CALL PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv; +#define glUniformMatrix4fv glad_glUniformMatrix4fv +GLAD_API_CALL PFNGLUNIFORMMATRIX4FVARBPROC glad_glUniformMatrix4fvARB; +#define glUniformMatrix4fvARB glad_glUniformMatrix4fvARB +GLAD_API_CALL PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer; +#define glUnmapBuffer glad_glUnmapBuffer +GLAD_API_CALL PFNGLUNMAPBUFFERARBPROC glad_glUnmapBufferARB; +#define glUnmapBufferARB glad_glUnmapBufferARB +GLAD_API_CALL PFNGLUSEPROGRAMPROC glad_glUseProgram; +#define glUseProgram glad_glUseProgram +GLAD_API_CALL PFNGLUSEPROGRAMOBJECTARBPROC glad_glUseProgramObjectARB; +#define glUseProgramObjectARB glad_glUseProgramObjectARB +GLAD_API_CALL PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages; +#define glUseProgramStages glad_glUseProgramStages +GLAD_API_CALL PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram; +#define glValidateProgram glad_glValidateProgram +GLAD_API_CALL PFNGLVALIDATEPROGRAMARBPROC glad_glValidateProgramARB; +#define glValidateProgramARB glad_glValidateProgramARB +GLAD_API_CALL PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline; +#define glValidateProgramPipeline glad_glValidateProgramPipeline +GLAD_API_CALL PFNGLVERTEX2DPROC glad_glVertex2d; +#define glVertex2d glad_glVertex2d +GLAD_API_CALL PFNGLVERTEX2DVPROC glad_glVertex2dv; +#define glVertex2dv glad_glVertex2dv +GLAD_API_CALL PFNGLVERTEX2FPROC glad_glVertex2f; +#define glVertex2f glad_glVertex2f +GLAD_API_CALL PFNGLVERTEX2FVPROC glad_glVertex2fv; +#define glVertex2fv glad_glVertex2fv +GLAD_API_CALL PFNGLVERTEX2IPROC glad_glVertex2i; +#define glVertex2i glad_glVertex2i +GLAD_API_CALL PFNGLVERTEX2IVPROC glad_glVertex2iv; +#define glVertex2iv glad_glVertex2iv +GLAD_API_CALL PFNGLVERTEX2SPROC glad_glVertex2s; +#define glVertex2s glad_glVertex2s +GLAD_API_CALL PFNGLVERTEX2SVPROC glad_glVertex2sv; +#define glVertex2sv glad_glVertex2sv +GLAD_API_CALL PFNGLVERTEX3DPROC glad_glVertex3d; +#define glVertex3d glad_glVertex3d +GLAD_API_CALL PFNGLVERTEX3DVPROC glad_glVertex3dv; +#define glVertex3dv glad_glVertex3dv +GLAD_API_CALL PFNGLVERTEX3FPROC glad_glVertex3f; +#define glVertex3f glad_glVertex3f +GLAD_API_CALL PFNGLVERTEX3FVPROC glad_glVertex3fv; +#define glVertex3fv glad_glVertex3fv +GLAD_API_CALL PFNGLVERTEX3IPROC glad_glVertex3i; +#define glVertex3i glad_glVertex3i +GLAD_API_CALL PFNGLVERTEX3IVPROC glad_glVertex3iv; +#define glVertex3iv glad_glVertex3iv +GLAD_API_CALL PFNGLVERTEX3SPROC glad_glVertex3s; +#define glVertex3s glad_glVertex3s +GLAD_API_CALL PFNGLVERTEX3SVPROC glad_glVertex3sv; +#define glVertex3sv glad_glVertex3sv +GLAD_API_CALL PFNGLVERTEX4DPROC glad_glVertex4d; +#define glVertex4d glad_glVertex4d +GLAD_API_CALL PFNGLVERTEX4DVPROC glad_glVertex4dv; +#define glVertex4dv glad_glVertex4dv +GLAD_API_CALL PFNGLVERTEX4FPROC glad_glVertex4f; +#define glVertex4f glad_glVertex4f +GLAD_API_CALL PFNGLVERTEX4FVPROC glad_glVertex4fv; +#define glVertex4fv glad_glVertex4fv +GLAD_API_CALL PFNGLVERTEX4IPROC glad_glVertex4i; +#define glVertex4i glad_glVertex4i +GLAD_API_CALL PFNGLVERTEX4IVPROC glad_glVertex4iv; +#define glVertex4iv glad_glVertex4iv +GLAD_API_CALL PFNGLVERTEX4SPROC glad_glVertex4s; +#define glVertex4s glad_glVertex4s +GLAD_API_CALL PFNGLVERTEX4SVPROC glad_glVertex4sv; +#define glVertex4sv glad_glVertex4sv +GLAD_API_CALL PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d; +#define glVertexAttrib1d glad_glVertexAttrib1d +GLAD_API_CALL PFNGLVERTEXATTRIB1DARBPROC glad_glVertexAttrib1dARB; +#define glVertexAttrib1dARB glad_glVertexAttrib1dARB +GLAD_API_CALL PFNGLVERTEXATTRIB1DNVPROC glad_glVertexAttrib1dNV; +#define glVertexAttrib1dNV glad_glVertexAttrib1dNV +GLAD_API_CALL PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv; +#define glVertexAttrib1dv glad_glVertexAttrib1dv +GLAD_API_CALL PFNGLVERTEXATTRIB1DVARBPROC glad_glVertexAttrib1dvARB; +#define glVertexAttrib1dvARB glad_glVertexAttrib1dvARB +GLAD_API_CALL PFNGLVERTEXATTRIB1DVNVPROC glad_glVertexAttrib1dvNV; +#define glVertexAttrib1dvNV glad_glVertexAttrib1dvNV +GLAD_API_CALL PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f; +#define glVertexAttrib1f glad_glVertexAttrib1f +GLAD_API_CALL PFNGLVERTEXATTRIB1FARBPROC glad_glVertexAttrib1fARB; +#define glVertexAttrib1fARB glad_glVertexAttrib1fARB +GLAD_API_CALL PFNGLVERTEXATTRIB1FNVPROC glad_glVertexAttrib1fNV; +#define glVertexAttrib1fNV glad_glVertexAttrib1fNV +GLAD_API_CALL PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv; +#define glVertexAttrib1fv glad_glVertexAttrib1fv +GLAD_API_CALL PFNGLVERTEXATTRIB1FVARBPROC glad_glVertexAttrib1fvARB; +#define glVertexAttrib1fvARB glad_glVertexAttrib1fvARB +GLAD_API_CALL PFNGLVERTEXATTRIB1FVNVPROC glad_glVertexAttrib1fvNV; +#define glVertexAttrib1fvNV glad_glVertexAttrib1fvNV +GLAD_API_CALL PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s; +#define glVertexAttrib1s glad_glVertexAttrib1s +GLAD_API_CALL PFNGLVERTEXATTRIB1SARBPROC glad_glVertexAttrib1sARB; +#define glVertexAttrib1sARB glad_glVertexAttrib1sARB +GLAD_API_CALL PFNGLVERTEXATTRIB1SNVPROC glad_glVertexAttrib1sNV; +#define glVertexAttrib1sNV glad_glVertexAttrib1sNV +GLAD_API_CALL PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv; +#define glVertexAttrib1sv glad_glVertexAttrib1sv +GLAD_API_CALL PFNGLVERTEXATTRIB1SVARBPROC glad_glVertexAttrib1svARB; +#define glVertexAttrib1svARB glad_glVertexAttrib1svARB +GLAD_API_CALL PFNGLVERTEXATTRIB1SVNVPROC glad_glVertexAttrib1svNV; +#define glVertexAttrib1svNV glad_glVertexAttrib1svNV +GLAD_API_CALL PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d; +#define glVertexAttrib2d glad_glVertexAttrib2d +GLAD_API_CALL PFNGLVERTEXATTRIB2DARBPROC glad_glVertexAttrib2dARB; +#define glVertexAttrib2dARB glad_glVertexAttrib2dARB +GLAD_API_CALL PFNGLVERTEXATTRIB2DNVPROC glad_glVertexAttrib2dNV; +#define glVertexAttrib2dNV glad_glVertexAttrib2dNV +GLAD_API_CALL PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv; +#define glVertexAttrib2dv glad_glVertexAttrib2dv +GLAD_API_CALL PFNGLVERTEXATTRIB2DVARBPROC glad_glVertexAttrib2dvARB; +#define glVertexAttrib2dvARB glad_glVertexAttrib2dvARB +GLAD_API_CALL PFNGLVERTEXATTRIB2DVNVPROC glad_glVertexAttrib2dvNV; +#define glVertexAttrib2dvNV glad_glVertexAttrib2dvNV +GLAD_API_CALL PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f; +#define glVertexAttrib2f glad_glVertexAttrib2f +GLAD_API_CALL PFNGLVERTEXATTRIB2FARBPROC glad_glVertexAttrib2fARB; +#define glVertexAttrib2fARB glad_glVertexAttrib2fARB +GLAD_API_CALL PFNGLVERTEXATTRIB2FNVPROC glad_glVertexAttrib2fNV; +#define glVertexAttrib2fNV glad_glVertexAttrib2fNV +GLAD_API_CALL PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv; +#define glVertexAttrib2fv glad_glVertexAttrib2fv +GLAD_API_CALL PFNGLVERTEXATTRIB2FVARBPROC glad_glVertexAttrib2fvARB; +#define glVertexAttrib2fvARB glad_glVertexAttrib2fvARB +GLAD_API_CALL PFNGLVERTEXATTRIB2FVNVPROC glad_glVertexAttrib2fvNV; +#define glVertexAttrib2fvNV glad_glVertexAttrib2fvNV +GLAD_API_CALL PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s; +#define glVertexAttrib2s glad_glVertexAttrib2s +GLAD_API_CALL PFNGLVERTEXATTRIB2SARBPROC glad_glVertexAttrib2sARB; +#define glVertexAttrib2sARB glad_glVertexAttrib2sARB +GLAD_API_CALL PFNGLVERTEXATTRIB2SNVPROC glad_glVertexAttrib2sNV; +#define glVertexAttrib2sNV glad_glVertexAttrib2sNV +GLAD_API_CALL PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv; +#define glVertexAttrib2sv glad_glVertexAttrib2sv +GLAD_API_CALL PFNGLVERTEXATTRIB2SVARBPROC glad_glVertexAttrib2svARB; +#define glVertexAttrib2svARB glad_glVertexAttrib2svARB +GLAD_API_CALL PFNGLVERTEXATTRIB2SVNVPROC glad_glVertexAttrib2svNV; +#define glVertexAttrib2svNV glad_glVertexAttrib2svNV +GLAD_API_CALL PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d; +#define glVertexAttrib3d glad_glVertexAttrib3d +GLAD_API_CALL PFNGLVERTEXATTRIB3DARBPROC glad_glVertexAttrib3dARB; +#define glVertexAttrib3dARB glad_glVertexAttrib3dARB +GLAD_API_CALL PFNGLVERTEXATTRIB3DNVPROC glad_glVertexAttrib3dNV; +#define glVertexAttrib3dNV glad_glVertexAttrib3dNV +GLAD_API_CALL PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv; +#define glVertexAttrib3dv glad_glVertexAttrib3dv +GLAD_API_CALL PFNGLVERTEXATTRIB3DVARBPROC glad_glVertexAttrib3dvARB; +#define glVertexAttrib3dvARB glad_glVertexAttrib3dvARB +GLAD_API_CALL PFNGLVERTEXATTRIB3DVNVPROC glad_glVertexAttrib3dvNV; +#define glVertexAttrib3dvNV glad_glVertexAttrib3dvNV +GLAD_API_CALL PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f; +#define glVertexAttrib3f glad_glVertexAttrib3f +GLAD_API_CALL PFNGLVERTEXATTRIB3FARBPROC glad_glVertexAttrib3fARB; +#define glVertexAttrib3fARB glad_glVertexAttrib3fARB +GLAD_API_CALL PFNGLVERTEXATTRIB3FNVPROC glad_glVertexAttrib3fNV; +#define glVertexAttrib3fNV glad_glVertexAttrib3fNV +GLAD_API_CALL PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv; +#define glVertexAttrib3fv glad_glVertexAttrib3fv +GLAD_API_CALL PFNGLVERTEXATTRIB3FVARBPROC glad_glVertexAttrib3fvARB; +#define glVertexAttrib3fvARB glad_glVertexAttrib3fvARB +GLAD_API_CALL PFNGLVERTEXATTRIB3FVNVPROC glad_glVertexAttrib3fvNV; +#define glVertexAttrib3fvNV glad_glVertexAttrib3fvNV +GLAD_API_CALL PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s; +#define glVertexAttrib3s glad_glVertexAttrib3s +GLAD_API_CALL PFNGLVERTEXATTRIB3SARBPROC glad_glVertexAttrib3sARB; +#define glVertexAttrib3sARB glad_glVertexAttrib3sARB +GLAD_API_CALL PFNGLVERTEXATTRIB3SNVPROC glad_glVertexAttrib3sNV; +#define glVertexAttrib3sNV glad_glVertexAttrib3sNV +GLAD_API_CALL PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv; +#define glVertexAttrib3sv glad_glVertexAttrib3sv +GLAD_API_CALL PFNGLVERTEXATTRIB3SVARBPROC glad_glVertexAttrib3svARB; +#define glVertexAttrib3svARB glad_glVertexAttrib3svARB +GLAD_API_CALL PFNGLVERTEXATTRIB3SVNVPROC glad_glVertexAttrib3svNV; +#define glVertexAttrib3svNV glad_glVertexAttrib3svNV +GLAD_API_CALL PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv; +#define glVertexAttrib4Nbv glad_glVertexAttrib4Nbv +GLAD_API_CALL PFNGLVERTEXATTRIB4NBVARBPROC glad_glVertexAttrib4NbvARB; +#define glVertexAttrib4NbvARB glad_glVertexAttrib4NbvARB +GLAD_API_CALL PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv; +#define glVertexAttrib4Niv glad_glVertexAttrib4Niv +GLAD_API_CALL PFNGLVERTEXATTRIB4NIVARBPROC glad_glVertexAttrib4NivARB; +#define glVertexAttrib4NivARB glad_glVertexAttrib4NivARB +GLAD_API_CALL PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv; +#define glVertexAttrib4Nsv glad_glVertexAttrib4Nsv +GLAD_API_CALL PFNGLVERTEXATTRIB4NSVARBPROC glad_glVertexAttrib4NsvARB; +#define glVertexAttrib4NsvARB glad_glVertexAttrib4NsvARB +GLAD_API_CALL PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub; +#define glVertexAttrib4Nub glad_glVertexAttrib4Nub +GLAD_API_CALL PFNGLVERTEXATTRIB4NUBARBPROC glad_glVertexAttrib4NubARB; +#define glVertexAttrib4NubARB glad_glVertexAttrib4NubARB +GLAD_API_CALL PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv; +#define glVertexAttrib4Nubv glad_glVertexAttrib4Nubv +GLAD_API_CALL PFNGLVERTEXATTRIB4NUBVARBPROC glad_glVertexAttrib4NubvARB; +#define glVertexAttrib4NubvARB glad_glVertexAttrib4NubvARB +GLAD_API_CALL PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv; +#define glVertexAttrib4Nuiv glad_glVertexAttrib4Nuiv +GLAD_API_CALL PFNGLVERTEXATTRIB4NUIVARBPROC glad_glVertexAttrib4NuivARB; +#define glVertexAttrib4NuivARB glad_glVertexAttrib4NuivARB +GLAD_API_CALL PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv; +#define glVertexAttrib4Nusv glad_glVertexAttrib4Nusv +GLAD_API_CALL PFNGLVERTEXATTRIB4NUSVARBPROC glad_glVertexAttrib4NusvARB; +#define glVertexAttrib4NusvARB glad_glVertexAttrib4NusvARB +GLAD_API_CALL PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv; +#define glVertexAttrib4bv glad_glVertexAttrib4bv +GLAD_API_CALL PFNGLVERTEXATTRIB4BVARBPROC glad_glVertexAttrib4bvARB; +#define glVertexAttrib4bvARB glad_glVertexAttrib4bvARB +GLAD_API_CALL PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d; +#define glVertexAttrib4d glad_glVertexAttrib4d +GLAD_API_CALL PFNGLVERTEXATTRIB4DARBPROC glad_glVertexAttrib4dARB; +#define glVertexAttrib4dARB glad_glVertexAttrib4dARB +GLAD_API_CALL PFNGLVERTEXATTRIB4DNVPROC glad_glVertexAttrib4dNV; +#define glVertexAttrib4dNV glad_glVertexAttrib4dNV +GLAD_API_CALL PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv; +#define glVertexAttrib4dv glad_glVertexAttrib4dv +GLAD_API_CALL PFNGLVERTEXATTRIB4DVARBPROC glad_glVertexAttrib4dvARB; +#define glVertexAttrib4dvARB glad_glVertexAttrib4dvARB +GLAD_API_CALL PFNGLVERTEXATTRIB4DVNVPROC glad_glVertexAttrib4dvNV; +#define glVertexAttrib4dvNV glad_glVertexAttrib4dvNV +GLAD_API_CALL PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f; +#define glVertexAttrib4f glad_glVertexAttrib4f +GLAD_API_CALL PFNGLVERTEXATTRIB4FARBPROC glad_glVertexAttrib4fARB; +#define glVertexAttrib4fARB glad_glVertexAttrib4fARB +GLAD_API_CALL PFNGLVERTEXATTRIB4FNVPROC glad_glVertexAttrib4fNV; +#define glVertexAttrib4fNV glad_glVertexAttrib4fNV +GLAD_API_CALL PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv; +#define glVertexAttrib4fv glad_glVertexAttrib4fv +GLAD_API_CALL PFNGLVERTEXATTRIB4FVARBPROC glad_glVertexAttrib4fvARB; +#define glVertexAttrib4fvARB glad_glVertexAttrib4fvARB +GLAD_API_CALL PFNGLVERTEXATTRIB4FVNVPROC glad_glVertexAttrib4fvNV; +#define glVertexAttrib4fvNV glad_glVertexAttrib4fvNV +GLAD_API_CALL PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv; +#define glVertexAttrib4iv glad_glVertexAttrib4iv +GLAD_API_CALL PFNGLVERTEXATTRIB4IVARBPROC glad_glVertexAttrib4ivARB; +#define glVertexAttrib4ivARB glad_glVertexAttrib4ivARB +GLAD_API_CALL PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s; +#define glVertexAttrib4s glad_glVertexAttrib4s +GLAD_API_CALL PFNGLVERTEXATTRIB4SARBPROC glad_glVertexAttrib4sARB; +#define glVertexAttrib4sARB glad_glVertexAttrib4sARB +GLAD_API_CALL PFNGLVERTEXATTRIB4SNVPROC glad_glVertexAttrib4sNV; +#define glVertexAttrib4sNV glad_glVertexAttrib4sNV +GLAD_API_CALL PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv; +#define glVertexAttrib4sv glad_glVertexAttrib4sv +GLAD_API_CALL PFNGLVERTEXATTRIB4SVARBPROC glad_glVertexAttrib4svARB; +#define glVertexAttrib4svARB glad_glVertexAttrib4svARB +GLAD_API_CALL PFNGLVERTEXATTRIB4SVNVPROC glad_glVertexAttrib4svNV; +#define glVertexAttrib4svNV glad_glVertexAttrib4svNV +GLAD_API_CALL PFNGLVERTEXATTRIB4UBNVPROC glad_glVertexAttrib4ubNV; +#define glVertexAttrib4ubNV glad_glVertexAttrib4ubNV +GLAD_API_CALL PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv; +#define glVertexAttrib4ubv glad_glVertexAttrib4ubv +GLAD_API_CALL PFNGLVERTEXATTRIB4UBVARBPROC glad_glVertexAttrib4ubvARB; +#define glVertexAttrib4ubvARB glad_glVertexAttrib4ubvARB +GLAD_API_CALL PFNGLVERTEXATTRIB4UBVNVPROC glad_glVertexAttrib4ubvNV; +#define glVertexAttrib4ubvNV glad_glVertexAttrib4ubvNV +GLAD_API_CALL PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv; +#define glVertexAttrib4uiv glad_glVertexAttrib4uiv +GLAD_API_CALL PFNGLVERTEXATTRIB4UIVARBPROC glad_glVertexAttrib4uivARB; +#define glVertexAttrib4uivARB glad_glVertexAttrib4uivARB +GLAD_API_CALL PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv; +#define glVertexAttrib4usv glad_glVertexAttrib4usv +GLAD_API_CALL PFNGLVERTEXATTRIB4USVARBPROC glad_glVertexAttrib4usvARB; +#define glVertexAttrib4usvARB glad_glVertexAttrib4usvARB +GLAD_API_CALL PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer; +#define glVertexAttribPointer glad_glVertexAttribPointer +GLAD_API_CALL PFNGLVERTEXATTRIBPOINTERARBPROC glad_glVertexAttribPointerARB; +#define glVertexAttribPointerARB glad_glVertexAttribPointerARB +GLAD_API_CALL PFNGLVERTEXATTRIBPOINTERNVPROC glad_glVertexAttribPointerNV; +#define glVertexAttribPointerNV glad_glVertexAttribPointerNV +GLAD_API_CALL PFNGLVERTEXATTRIBS1DVNVPROC glad_glVertexAttribs1dvNV; +#define glVertexAttribs1dvNV glad_glVertexAttribs1dvNV +GLAD_API_CALL PFNGLVERTEXATTRIBS1FVNVPROC glad_glVertexAttribs1fvNV; +#define glVertexAttribs1fvNV glad_glVertexAttribs1fvNV +GLAD_API_CALL PFNGLVERTEXATTRIBS1SVNVPROC glad_glVertexAttribs1svNV; +#define glVertexAttribs1svNV glad_glVertexAttribs1svNV +GLAD_API_CALL PFNGLVERTEXATTRIBS2DVNVPROC glad_glVertexAttribs2dvNV; +#define glVertexAttribs2dvNV glad_glVertexAttribs2dvNV +GLAD_API_CALL PFNGLVERTEXATTRIBS2FVNVPROC glad_glVertexAttribs2fvNV; +#define glVertexAttribs2fvNV glad_glVertexAttribs2fvNV +GLAD_API_CALL PFNGLVERTEXATTRIBS2SVNVPROC glad_glVertexAttribs2svNV; +#define glVertexAttribs2svNV glad_glVertexAttribs2svNV +GLAD_API_CALL PFNGLVERTEXATTRIBS3DVNVPROC glad_glVertexAttribs3dvNV; +#define glVertexAttribs3dvNV glad_glVertexAttribs3dvNV +GLAD_API_CALL PFNGLVERTEXATTRIBS3FVNVPROC glad_glVertexAttribs3fvNV; +#define glVertexAttribs3fvNV glad_glVertexAttribs3fvNV +GLAD_API_CALL PFNGLVERTEXATTRIBS3SVNVPROC glad_glVertexAttribs3svNV; +#define glVertexAttribs3svNV glad_glVertexAttribs3svNV +GLAD_API_CALL PFNGLVERTEXATTRIBS4DVNVPROC glad_glVertexAttribs4dvNV; +#define glVertexAttribs4dvNV glad_glVertexAttribs4dvNV +GLAD_API_CALL PFNGLVERTEXATTRIBS4FVNVPROC glad_glVertexAttribs4fvNV; +#define glVertexAttribs4fvNV glad_glVertexAttribs4fvNV +GLAD_API_CALL PFNGLVERTEXATTRIBS4SVNVPROC glad_glVertexAttribs4svNV; +#define glVertexAttribs4svNV glad_glVertexAttribs4svNV +GLAD_API_CALL PFNGLVERTEXATTRIBS4UBVNVPROC glad_glVertexAttribs4ubvNV; +#define glVertexAttribs4ubvNV glad_glVertexAttribs4ubvNV +GLAD_API_CALL PFNGLVERTEXPOINTERPROC glad_glVertexPointer; +#define glVertexPointer glad_glVertexPointer +GLAD_API_CALL PFNGLVERTEXPOINTEREXTPROC glad_glVertexPointerEXT; +#define glVertexPointerEXT glad_glVertexPointerEXT +GLAD_API_CALL PFNGLVIEWPORTPROC glad_glViewport; +#define glViewport glad_glViewport +GLAD_API_CALL PFNGLALPHAFUNCXPROC glad_glAlphaFuncx; +#define glAlphaFuncx glad_glAlphaFuncx +GLAD_API_CALL PFNGLBINDFRAMEBUFFEROESPROC glad_glBindFramebufferOES; +#define glBindFramebufferOES glad_glBindFramebufferOES +GLAD_API_CALL PFNGLBINDRENDERBUFFEROESPROC glad_glBindRenderbufferOES; +#define glBindRenderbufferOES glad_glBindRenderbufferOES +GLAD_API_CALL PFNGLBLENDEQUATIONOESPROC glad_glBlendEquationOES; +#define glBlendEquationOES glad_glBlendEquationOES +GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEOESPROC glad_glBlendEquationSeparateOES; +#define glBlendEquationSeparateOES glad_glBlendEquationSeparateOES +GLAD_API_CALL PFNGLBLENDFUNCSEPARATEOESPROC glad_glBlendFuncSeparateOES; +#define glBlendFuncSeparateOES glad_glBlendFuncSeparateOES +GLAD_API_CALL PFNGLCHECKFRAMEBUFFERSTATUSOESPROC glad_glCheckFramebufferStatusOES; +#define glCheckFramebufferStatusOES glad_glCheckFramebufferStatusOES +GLAD_API_CALL PFNGLCLEARCOLORXPROC glad_glClearColorx; +#define glClearColorx glad_glClearColorx +GLAD_API_CALL PFNGLCLEARDEPTHFPROC glad_glClearDepthf; +#define glClearDepthf glad_glClearDepthf +GLAD_API_CALL PFNGLCLEARDEPTHFOESPROC glad_glClearDepthfOES; +#define glClearDepthfOES glad_glClearDepthfOES +GLAD_API_CALL PFNGLCLEARDEPTHXPROC glad_glClearDepthx; +#define glClearDepthx glad_glClearDepthx +GLAD_API_CALL PFNGLCLIPPLANEFPROC glad_glClipPlanef; +#define glClipPlanef glad_glClipPlanef +GLAD_API_CALL PFNGLCLIPPLANEFOESPROC glad_glClipPlanefOES; +#define glClipPlanefOES glad_glClipPlanefOES +GLAD_API_CALL PFNGLCLIPPLANEXPROC glad_glClipPlanex; +#define glClipPlanex glad_glClipPlanex +GLAD_API_CALL PFNGLCOLOR4XPROC glad_glColor4x; +#define glColor4x glad_glColor4x +GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D; +#define glCompressedTexImage2D glad_glCompressedTexImage2D +GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D; +#define glCompressedTexSubImage2D glad_glCompressedTexSubImage2D +GLAD_API_CALL PFNGLDELETEFRAMEBUFFERSOESPROC glad_glDeleteFramebuffersOES; +#define glDeleteFramebuffersOES glad_glDeleteFramebuffersOES +GLAD_API_CALL PFNGLDELETERENDERBUFFERSOESPROC glad_glDeleteRenderbuffersOES; +#define glDeleteRenderbuffersOES glad_glDeleteRenderbuffersOES +GLAD_API_CALL PFNGLDEPTHRANGEFPROC glad_glDepthRangef; +#define glDepthRangef glad_glDepthRangef +GLAD_API_CALL PFNGLDEPTHRANGEFOESPROC glad_glDepthRangefOES; +#define glDepthRangefOES glad_glDepthRangefOES +GLAD_API_CALL PFNGLDEPTHRANGEXPROC glad_glDepthRangex; +#define glDepthRangex glad_glDepthRangex +GLAD_API_CALL PFNGLFOGXPROC glad_glFogx; +#define glFogx glad_glFogx +GLAD_API_CALL PFNGLFOGXVPROC glad_glFogxv; +#define glFogxv glad_glFogxv +GLAD_API_CALL PFNGLFRAMEBUFFERRENDERBUFFEROESPROC glad_glFramebufferRenderbufferOES; +#define glFramebufferRenderbufferOES glad_glFramebufferRenderbufferOES +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE2DOESPROC glad_glFramebufferTexture2DOES; +#define glFramebufferTexture2DOES glad_glFramebufferTexture2DOES +GLAD_API_CALL PFNGLFRUSTUMFPROC glad_glFrustumf; +#define glFrustumf glad_glFrustumf +GLAD_API_CALL PFNGLFRUSTUMFOESPROC glad_glFrustumfOES; +#define glFrustumfOES glad_glFrustumfOES +GLAD_API_CALL PFNGLFRUSTUMXPROC glad_glFrustumx; +#define glFrustumx glad_glFrustumx +GLAD_API_CALL PFNGLGENFRAMEBUFFERSOESPROC glad_glGenFramebuffersOES; +#define glGenFramebuffersOES glad_glGenFramebuffersOES +GLAD_API_CALL PFNGLGENRENDERBUFFERSOESPROC glad_glGenRenderbuffersOES; +#define glGenRenderbuffersOES glad_glGenRenderbuffersOES +GLAD_API_CALL PFNGLGENERATEMIPMAPOESPROC glad_glGenerateMipmapOES; +#define glGenerateMipmapOES glad_glGenerateMipmapOES +GLAD_API_CALL PFNGLGETCLIPPLANEFPROC glad_glGetClipPlanef; +#define glGetClipPlanef glad_glGetClipPlanef +GLAD_API_CALL PFNGLGETCLIPPLANEFOESPROC glad_glGetClipPlanefOES; +#define glGetClipPlanefOES glad_glGetClipPlanefOES +GLAD_API_CALL PFNGLGETCLIPPLANEXPROC glad_glGetClipPlanex; +#define glGetClipPlanex glad_glGetClipPlanex +GLAD_API_CALL PFNGLGETFIXEDVPROC glad_glGetFixedv; +#define glGetFixedv glad_glGetFixedv +GLAD_API_CALL PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC glad_glGetFramebufferAttachmentParameterivOES; +#define glGetFramebufferAttachmentParameterivOES glad_glGetFramebufferAttachmentParameterivOES +GLAD_API_CALL PFNGLGETLIGHTXVPROC glad_glGetLightxv; +#define glGetLightxv glad_glGetLightxv +GLAD_API_CALL PFNGLGETMATERIALXVPROC glad_glGetMaterialxv; +#define glGetMaterialxv glad_glGetMaterialxv +GLAD_API_CALL PFNGLGETRENDERBUFFERPARAMETERIVOESPROC glad_glGetRenderbufferParameterivOES; +#define glGetRenderbufferParameterivOES glad_glGetRenderbufferParameterivOES +GLAD_API_CALL PFNGLGETTEXENVXVPROC glad_glGetTexEnvxv; +#define glGetTexEnvxv glad_glGetTexEnvxv +GLAD_API_CALL PFNGLGETTEXPARAMETERXVPROC glad_glGetTexParameterxv; +#define glGetTexParameterxv glad_glGetTexParameterxv +GLAD_API_CALL PFNGLISFRAMEBUFFEROESPROC glad_glIsFramebufferOES; +#define glIsFramebufferOES glad_glIsFramebufferOES +GLAD_API_CALL PFNGLISRENDERBUFFEROESPROC glad_glIsRenderbufferOES; +#define glIsRenderbufferOES glad_glIsRenderbufferOES +GLAD_API_CALL PFNGLLIGHTMODELXPROC glad_glLightModelx; +#define glLightModelx glad_glLightModelx +GLAD_API_CALL PFNGLLIGHTMODELXVPROC glad_glLightModelxv; +#define glLightModelxv glad_glLightModelxv +GLAD_API_CALL PFNGLLIGHTXPROC glad_glLightx; +#define glLightx glad_glLightx +GLAD_API_CALL PFNGLLIGHTXVPROC glad_glLightxv; +#define glLightxv glad_glLightxv +GLAD_API_CALL PFNGLLINEWIDTHXPROC glad_glLineWidthx; +#define glLineWidthx glad_glLineWidthx +GLAD_API_CALL PFNGLLOADMATRIXXPROC glad_glLoadMatrixx; +#define glLoadMatrixx glad_glLoadMatrixx +GLAD_API_CALL PFNGLMATERIALXPROC glad_glMaterialx; +#define glMaterialx glad_glMaterialx +GLAD_API_CALL PFNGLMATERIALXVPROC glad_glMaterialxv; +#define glMaterialxv glad_glMaterialxv +GLAD_API_CALL PFNGLMULTMATRIXXPROC glad_glMultMatrixx; +#define glMultMatrixx glad_glMultMatrixx +GLAD_API_CALL PFNGLMULTITEXCOORD4XPROC glad_glMultiTexCoord4x; +#define glMultiTexCoord4x glad_glMultiTexCoord4x +GLAD_API_CALL PFNGLNORMAL3XPROC glad_glNormal3x; +#define glNormal3x glad_glNormal3x +GLAD_API_CALL PFNGLORTHOFPROC glad_glOrthof; +#define glOrthof glad_glOrthof +GLAD_API_CALL PFNGLORTHOFOESPROC glad_glOrthofOES; +#define glOrthofOES glad_glOrthofOES +GLAD_API_CALL PFNGLORTHOXPROC glad_glOrthox; +#define glOrthox glad_glOrthox +GLAD_API_CALL PFNGLPOINTPARAMETERFPROC glad_glPointParameterf; +#define glPointParameterf glad_glPointParameterf +GLAD_API_CALL PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv; +#define glPointParameterfv glad_glPointParameterfv +GLAD_API_CALL PFNGLPOINTPARAMETERXPROC glad_glPointParameterx; +#define glPointParameterx glad_glPointParameterx +GLAD_API_CALL PFNGLPOINTPARAMETERXVPROC glad_glPointParameterxv; +#define glPointParameterxv glad_glPointParameterxv +GLAD_API_CALL PFNGLPOINTSIZEXPROC glad_glPointSizex; +#define glPointSizex glad_glPointSizex +GLAD_API_CALL PFNGLPOLYGONOFFSETXPROC glad_glPolygonOffsetx; +#define glPolygonOffsetx glad_glPolygonOffsetx +GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEOESPROC glad_glRenderbufferStorageOES; +#define glRenderbufferStorageOES glad_glRenderbufferStorageOES +GLAD_API_CALL PFNGLROTATEXPROC glad_glRotatex; +#define glRotatex glad_glRotatex +GLAD_API_CALL PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage; +#define glSampleCoverage glad_glSampleCoverage +GLAD_API_CALL PFNGLSAMPLECOVERAGEXPROC glad_glSampleCoveragex; +#define glSampleCoveragex glad_glSampleCoveragex +GLAD_API_CALL PFNGLSCALEXPROC glad_glScalex; +#define glScalex glad_glScalex +GLAD_API_CALL PFNGLTEXENVXPROC glad_glTexEnvx; +#define glTexEnvx glad_glTexEnvx +GLAD_API_CALL PFNGLTEXENVXVPROC glad_glTexEnvxv; +#define glTexEnvxv glad_glTexEnvxv +GLAD_API_CALL PFNGLTEXPARAMETERXPROC glad_glTexParameterx; +#define glTexParameterx glad_glTexParameterx +GLAD_API_CALL PFNGLTEXPARAMETERXVPROC glad_glTexParameterxv; +#define glTexParameterxv glad_glTexParameterxv +GLAD_API_CALL PFNGLTRANSLATEXPROC glad_glTranslatex; +#define glTranslatex glad_glTranslatex + + + + + +GLAD_API_CALL int gladLoadGLUserPtr( GLADuserptrloadfunc load, void *userptr); +GLAD_API_CALL int gladLoadGL( GLADloadfunc load); + +GLAD_API_CALL int gladLoadGLES1UserPtr( GLADuserptrloadfunc load, void *userptr); +GLAD_API_CALL int gladLoadGLES1( GLADloadfunc load); + + + +#ifdef __cplusplus +} +#endif +#endif + +/* Source */ +#ifdef GLAD_GL_IMPLEMENTATION +#include +#include +#include + +#ifndef GLAD_IMPL_UTIL_C_ +#define GLAD_IMPL_UTIL_C_ + +#ifdef _MSC_VER +#define GLAD_IMPL_UTIL_SSCANF sscanf_s +#else +#define GLAD_IMPL_UTIL_SSCANF sscanf +#endif + +#endif /* GLAD_IMPL_UTIL_C_ */ + + +int GLAD_GL_VERSION_1_0 = 0; +int GLAD_GL_VERSION_1_1 = 0; +int GLAD_GL_VERSION_ES_CM_1_0 = 0; +int GLAD_GL_ARB_copy_buffer = 0; +int GLAD_GL_ARB_fragment_shader = 0; +int GLAD_GL_ARB_framebuffer_object = 0; +int GLAD_GL_ARB_geometry_shader4 = 0; +int GLAD_GL_ARB_get_program_binary = 0; +int GLAD_GL_ARB_imaging = 0; +int GLAD_GL_ARB_multitexture = 0; +int GLAD_GL_ARB_separate_shader_objects = 0; +int GLAD_GL_ARB_shader_objects = 0; +int GLAD_GL_ARB_shading_language_100 = 0; +int GLAD_GL_ARB_texture_non_power_of_two = 0; +int GLAD_GL_ARB_vertex_buffer_object = 0; +int GLAD_GL_ARB_vertex_program = 0; +int GLAD_GL_ARB_vertex_shader = 0; +int GLAD_GL_EXT_blend_equation_separate = 0; +int GLAD_GL_EXT_blend_func_separate = 0; +int GLAD_GL_EXT_blend_minmax = 0; +int GLAD_GL_EXT_blend_subtract = 0; +int GLAD_GL_EXT_copy_texture = 0; +int GLAD_GL_EXT_framebuffer_blit = 0; +int GLAD_GL_EXT_framebuffer_multisample = 0; +int GLAD_GL_EXT_framebuffer_object = 0; +int GLAD_GL_EXT_geometry_shader4 = 0; +int GLAD_GL_EXT_packed_depth_stencil = 0; +int GLAD_GL_EXT_subtexture = 0; +int GLAD_GL_EXT_texture_array = 0; +int GLAD_GL_EXT_texture_object = 0; +int GLAD_GL_EXT_texture_sRGB = 0; +int GLAD_GL_EXT_vertex_array = 0; +int GLAD_GL_INGR_blend_func_separate = 0; +int GLAD_GL_KHR_debug = 0; +int GLAD_GL_NV_geometry_program4 = 0; +int GLAD_GL_NV_vertex_program = 0; +int GLAD_GL_SGIS_texture_edge_clamp = 0; +int GLAD_GL_EXT_sRGB = 0; +int GLAD_GL_OES_blend_equation_separate = 0; +int GLAD_GL_OES_blend_func_separate = 0; +int GLAD_GL_OES_blend_subtract = 0; +int GLAD_GL_OES_framebuffer_object = 0; +int GLAD_GL_OES_packed_depth_stencil = 0; +int GLAD_GL_OES_single_precision = 0; +int GLAD_GL_OES_texture_npot = 0; + + + +PFNGLACCUMPROC glad_glAccum = NULL; +PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram = NULL; +PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL; +PFNGLACTIVETEXTUREARBPROC glad_glActiveTextureARB = NULL; +PFNGLALPHAFUNCPROC glad_glAlphaFunc = NULL; +PFNGLAREPROGRAMSRESIDENTNVPROC glad_glAreProgramsResidentNV = NULL; +PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident = NULL; +PFNGLARETEXTURESRESIDENTEXTPROC glad_glAreTexturesResidentEXT = NULL; +PFNGLARRAYELEMENTPROC glad_glArrayElement = NULL; +PFNGLARRAYELEMENTEXTPROC glad_glArrayElementEXT = NULL; +PFNGLATTACHOBJECTARBPROC glad_glAttachObjectARB = NULL; +PFNGLATTACHSHADERPROC glad_glAttachShader = NULL; +PFNGLBEGINPROC glad_glBegin = NULL; +PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL; +PFNGLBINDATTRIBLOCATIONARBPROC glad_glBindAttribLocationARB = NULL; +PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL; +PFNGLBINDBUFFERARBPROC glad_glBindBufferARB = NULL; +PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL; +PFNGLBINDFRAMEBUFFEREXTPROC glad_glBindFramebufferEXT = NULL; +PFNGLBINDPROGRAMARBPROC glad_glBindProgramARB = NULL; +PFNGLBINDPROGRAMNVPROC glad_glBindProgramNV = NULL; +PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline = NULL; +PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL; +PFNGLBINDRENDERBUFFEREXTPROC glad_glBindRenderbufferEXT = NULL; +PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL; +PFNGLBINDTEXTUREEXTPROC glad_glBindTextureEXT = NULL; +PFNGLBITMAPPROC glad_glBitmap = NULL; +PFNGLBLENDCOLORPROC glad_glBlendColor = NULL; +PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL; +PFNGLBLENDEQUATIONEXTPROC glad_glBlendEquationEXT = NULL; +PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL; +PFNGLBLENDEQUATIONSEPARATEEXTPROC glad_glBlendEquationSeparateEXT = NULL; +PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL; +PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL; +PFNGLBLENDFUNCSEPARATEEXTPROC glad_glBlendFuncSeparateEXT = NULL; +PFNGLBLENDFUNCSEPARATEINGRPROC glad_glBlendFuncSeparateINGR = NULL; +PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL; +PFNGLBLITFRAMEBUFFEREXTPROC glad_glBlitFramebufferEXT = NULL; +PFNGLBUFFERDATAPROC glad_glBufferData = NULL; +PFNGLBUFFERDATAARBPROC glad_glBufferDataARB = NULL; +PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL; +PFNGLBUFFERSUBDATAARBPROC glad_glBufferSubDataARB = NULL; +PFNGLCALLLISTPROC glad_glCallList = NULL; +PFNGLCALLLISTSPROC glad_glCallLists = NULL; +PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL; +PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glad_glCheckFramebufferStatusEXT = NULL; +PFNGLCLEARPROC glad_glClear = NULL; +PFNGLCLEARACCUMPROC glad_glClearAccum = NULL; +PFNGLCLEARCOLORPROC glad_glClearColor = NULL; +PFNGLCLEARDEPTHPROC glad_glClearDepth = NULL; +PFNGLCLEARINDEXPROC glad_glClearIndex = NULL; +PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL; +PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture = NULL; +PFNGLCLIENTACTIVETEXTUREARBPROC glad_glClientActiveTextureARB = NULL; +PFNGLCLIPPLANEPROC glad_glClipPlane = NULL; +PFNGLCOLOR3BPROC glad_glColor3b = NULL; +PFNGLCOLOR3BVPROC glad_glColor3bv = NULL; +PFNGLCOLOR3DPROC glad_glColor3d = NULL; +PFNGLCOLOR3DVPROC glad_glColor3dv = NULL; +PFNGLCOLOR3FPROC glad_glColor3f = NULL; +PFNGLCOLOR3FVPROC glad_glColor3fv = NULL; +PFNGLCOLOR3IPROC glad_glColor3i = NULL; +PFNGLCOLOR3IVPROC glad_glColor3iv = NULL; +PFNGLCOLOR3SPROC glad_glColor3s = NULL; +PFNGLCOLOR3SVPROC glad_glColor3sv = NULL; +PFNGLCOLOR3UBPROC glad_glColor3ub = NULL; +PFNGLCOLOR3UBVPROC glad_glColor3ubv = NULL; +PFNGLCOLOR3UIPROC glad_glColor3ui = NULL; +PFNGLCOLOR3UIVPROC glad_glColor3uiv = NULL; +PFNGLCOLOR3USPROC glad_glColor3us = NULL; +PFNGLCOLOR3USVPROC glad_glColor3usv = NULL; +PFNGLCOLOR4BPROC glad_glColor4b = NULL; +PFNGLCOLOR4BVPROC glad_glColor4bv = NULL; +PFNGLCOLOR4DPROC glad_glColor4d = NULL; +PFNGLCOLOR4DVPROC glad_glColor4dv = NULL; +PFNGLCOLOR4FPROC glad_glColor4f = NULL; +PFNGLCOLOR4FVPROC glad_glColor4fv = NULL; +PFNGLCOLOR4IPROC glad_glColor4i = NULL; +PFNGLCOLOR4IVPROC glad_glColor4iv = NULL; +PFNGLCOLOR4SPROC glad_glColor4s = NULL; +PFNGLCOLOR4SVPROC glad_glColor4sv = NULL; +PFNGLCOLOR4UBPROC glad_glColor4ub = NULL; +PFNGLCOLOR4UBVPROC glad_glColor4ubv = NULL; +PFNGLCOLOR4UIPROC glad_glColor4ui = NULL; +PFNGLCOLOR4UIVPROC glad_glColor4uiv = NULL; +PFNGLCOLOR4USPROC glad_glColor4us = NULL; +PFNGLCOLOR4USVPROC glad_glColor4usv = NULL; +PFNGLCOLORMASKPROC glad_glColorMask = NULL; +PFNGLCOLORMATERIALPROC glad_glColorMaterial = NULL; +PFNGLCOLORPOINTERPROC glad_glColorPointer = NULL; +PFNGLCOLORPOINTEREXTPROC glad_glColorPointerEXT = NULL; +PFNGLCOLORSUBTABLEPROC glad_glColorSubTable = NULL; +PFNGLCOLORTABLEPROC glad_glColorTable = NULL; +PFNGLCOLORTABLEPARAMETERFVPROC glad_glColorTableParameterfv = NULL; +PFNGLCOLORTABLEPARAMETERIVPROC glad_glColorTableParameteriv = NULL; +PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL; +PFNGLCOMPILESHADERARBPROC glad_glCompileShaderARB = NULL; +PFNGLCONVOLUTIONFILTER1DPROC glad_glConvolutionFilter1D = NULL; +PFNGLCONVOLUTIONFILTER2DPROC glad_glConvolutionFilter2D = NULL; +PFNGLCONVOLUTIONPARAMETERFPROC glad_glConvolutionParameterf = NULL; +PFNGLCONVOLUTIONPARAMETERFVPROC glad_glConvolutionParameterfv = NULL; +PFNGLCONVOLUTIONPARAMETERIPROC glad_glConvolutionParameteri = NULL; +PFNGLCONVOLUTIONPARAMETERIVPROC glad_glConvolutionParameteriv = NULL; +PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData = NULL; +PFNGLCOPYCOLORSUBTABLEPROC glad_glCopyColorSubTable = NULL; +PFNGLCOPYCOLORTABLEPROC glad_glCopyColorTable = NULL; +PFNGLCOPYCONVOLUTIONFILTER1DPROC glad_glCopyConvolutionFilter1D = NULL; +PFNGLCOPYCONVOLUTIONFILTER2DPROC glad_glCopyConvolutionFilter2D = NULL; +PFNGLCOPYPIXELSPROC glad_glCopyPixels = NULL; +PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D = NULL; +PFNGLCOPYTEXIMAGE1DEXTPROC glad_glCopyTexImage1DEXT = NULL; +PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL; +PFNGLCOPYTEXIMAGE2DEXTPROC glad_glCopyTexImage2DEXT = NULL; +PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D = NULL; +PFNGLCOPYTEXSUBIMAGE1DEXTPROC glad_glCopyTexSubImage1DEXT = NULL; +PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL; +PFNGLCOPYTEXSUBIMAGE2DEXTPROC glad_glCopyTexSubImage2DEXT = NULL; +PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D = NULL; +PFNGLCOPYTEXSUBIMAGE3DEXTPROC glad_glCopyTexSubImage3DEXT = NULL; +PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL; +PFNGLCREATEPROGRAMOBJECTARBPROC glad_glCreateProgramObjectARB = NULL; +PFNGLCREATESHADERPROC glad_glCreateShader = NULL; +PFNGLCREATESHADEROBJECTARBPROC glad_glCreateShaderObjectARB = NULL; +PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv = NULL; +PFNGLCULLFACEPROC glad_glCullFace = NULL; +PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback = NULL; +PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl = NULL; +PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert = NULL; +PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL; +PFNGLDELETEBUFFERSARBPROC glad_glDeleteBuffersARB = NULL; +PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL; +PFNGLDELETEFRAMEBUFFERSEXTPROC glad_glDeleteFramebuffersEXT = NULL; +PFNGLDELETELISTSPROC glad_glDeleteLists = NULL; +PFNGLDELETEOBJECTARBPROC glad_glDeleteObjectARB = NULL; +PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines = NULL; +PFNGLDELETEPROGRAMSARBPROC glad_glDeleteProgramsARB = NULL; +PFNGLDELETEPROGRAMSNVPROC glad_glDeleteProgramsNV = NULL; +PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL; +PFNGLDELETERENDERBUFFERSEXTPROC glad_glDeleteRenderbuffersEXT = NULL; +PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL; +PFNGLDELETETEXTURESEXTPROC glad_glDeleteTexturesEXT = NULL; +PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL; +PFNGLDEPTHMASKPROC glad_glDepthMask = NULL; +PFNGLDEPTHRANGEPROC glad_glDepthRange = NULL; +PFNGLDETACHOBJECTARBPROC glad_glDetachObjectARB = NULL; +PFNGLDETACHSHADERPROC glad_glDetachShader = NULL; +PFNGLDISABLEPROC glad_glDisable = NULL; +PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState = NULL; +PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL; +PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glad_glDisableVertexAttribArrayARB = NULL; +PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL; +PFNGLDRAWARRAYSEXTPROC glad_glDrawArraysEXT = NULL; +PFNGLDRAWBUFFERPROC glad_glDrawBuffer = NULL; +PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL; +PFNGLDRAWPIXELSPROC glad_glDrawPixels = NULL; +PFNGLEDGEFLAGPROC glad_glEdgeFlag = NULL; +PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer = NULL; +PFNGLEDGEFLAGPOINTEREXTPROC glad_glEdgeFlagPointerEXT = NULL; +PFNGLEDGEFLAGVPROC glad_glEdgeFlagv = NULL; +PFNGLENABLEPROC glad_glEnable = NULL; +PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState = NULL; +PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL; +PFNGLENABLEVERTEXATTRIBARRAYARBPROC glad_glEnableVertexAttribArrayARB = NULL; +PFNGLENDPROC glad_glEnd = NULL; +PFNGLENDLISTPROC glad_glEndList = NULL; +PFNGLEVALCOORD1DPROC glad_glEvalCoord1d = NULL; +PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv = NULL; +PFNGLEVALCOORD1FPROC glad_glEvalCoord1f = NULL; +PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv = NULL; +PFNGLEVALCOORD2DPROC glad_glEvalCoord2d = NULL; +PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv = NULL; +PFNGLEVALCOORD2FPROC glad_glEvalCoord2f = NULL; +PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv = NULL; +PFNGLEVALMESH1PROC glad_glEvalMesh1 = NULL; +PFNGLEVALMESH2PROC glad_glEvalMesh2 = NULL; +PFNGLEVALPOINT1PROC glad_glEvalPoint1 = NULL; +PFNGLEVALPOINT2PROC glad_glEvalPoint2 = NULL; +PFNGLEXECUTEPROGRAMNVPROC glad_glExecuteProgramNV = NULL; +PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer = NULL; +PFNGLFINISHPROC glad_glFinish = NULL; +PFNGLFLUSHPROC glad_glFlush = NULL; +PFNGLFOGFPROC glad_glFogf = NULL; +PFNGLFOGFVPROC glad_glFogfv = NULL; +PFNGLFOGIPROC glad_glFogi = NULL; +PFNGLFOGIVPROC glad_glFogiv = NULL; +PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL; +PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glad_glFramebufferRenderbufferEXT = NULL; +PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture = NULL; +PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D = NULL; +PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glad_glFramebufferTexture1DEXT = NULL; +PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL; +PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glad_glFramebufferTexture2DEXT = NULL; +PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D = NULL; +PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glad_glFramebufferTexture3DEXT = NULL; +PFNGLFRAMEBUFFERTEXTUREARBPROC glad_glFramebufferTextureARB = NULL; +PFNGLFRAMEBUFFERTEXTUREEXTPROC glad_glFramebufferTextureEXT = NULL; +PFNGLFRAMEBUFFERTEXTUREFACEARBPROC glad_glFramebufferTextureFaceARB = NULL; +PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC glad_glFramebufferTextureFaceEXT = NULL; +PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL; +PFNGLFRAMEBUFFERTEXTURELAYERARBPROC glad_glFramebufferTextureLayerARB = NULL; +PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC glad_glFramebufferTextureLayerEXT = NULL; +PFNGLFRONTFACEPROC glad_glFrontFace = NULL; +PFNGLFRUSTUMPROC glad_glFrustum = NULL; +PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL; +PFNGLGENBUFFERSARBPROC glad_glGenBuffersARB = NULL; +PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL; +PFNGLGENFRAMEBUFFERSEXTPROC glad_glGenFramebuffersEXT = NULL; +PFNGLGENLISTSPROC glad_glGenLists = NULL; +PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines = NULL; +PFNGLGENPROGRAMSARBPROC glad_glGenProgramsARB = NULL; +PFNGLGENPROGRAMSNVPROC glad_glGenProgramsNV = NULL; +PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL; +PFNGLGENRENDERBUFFERSEXTPROC glad_glGenRenderbuffersEXT = NULL; +PFNGLGENTEXTURESPROC glad_glGenTextures = NULL; +PFNGLGENTEXTURESEXTPROC glad_glGenTexturesEXT = NULL; +PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL; +PFNGLGENERATEMIPMAPEXTPROC glad_glGenerateMipmapEXT = NULL; +PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL; +PFNGLGETACTIVEATTRIBARBPROC glad_glGetActiveAttribARB = NULL; +PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL; +PFNGLGETACTIVEUNIFORMARBPROC glad_glGetActiveUniformARB = NULL; +PFNGLGETATTACHEDOBJECTSARBPROC glad_glGetAttachedObjectsARB = NULL; +PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL; +PFNGLGETATTRIBLOCATIONARBPROC glad_glGetAttribLocationARB = NULL; +PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL; +PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL; +PFNGLGETBUFFERPARAMETERIVARBPROC glad_glGetBufferParameterivARB = NULL; +PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL; +PFNGLGETBUFFERPOINTERVARBPROC glad_glGetBufferPointervARB = NULL; +PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData = NULL; +PFNGLGETBUFFERSUBDATAARBPROC glad_glGetBufferSubDataARB = NULL; +PFNGLGETCLIPPLANEPROC glad_glGetClipPlane = NULL; +PFNGLGETCOLORTABLEPROC glad_glGetColorTable = NULL; +PFNGLGETCOLORTABLEPARAMETERFVPROC glad_glGetColorTableParameterfv = NULL; +PFNGLGETCOLORTABLEPARAMETERIVPROC glad_glGetColorTableParameteriv = NULL; +PFNGLGETCONVOLUTIONFILTERPROC glad_glGetConvolutionFilter = NULL; +PFNGLGETCONVOLUTIONPARAMETERFVPROC glad_glGetConvolutionParameterfv = NULL; +PFNGLGETCONVOLUTIONPARAMETERIVPROC glad_glGetConvolutionParameteriv = NULL; +PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog = NULL; +PFNGLGETDOUBLEVPROC glad_glGetDoublev = NULL; +PFNGLGETERRORPROC glad_glGetError = NULL; +PFNGLGETFLOATVPROC glad_glGetFloatv = NULL; +PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL; +PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetFramebufferAttachmentParameterivEXT = NULL; +PFNGLGETHANDLEARBPROC glad_glGetHandleARB = NULL; +PFNGLGETHISTOGRAMPROC glad_glGetHistogram = NULL; +PFNGLGETHISTOGRAMPARAMETERFVPROC glad_glGetHistogramParameterfv = NULL; +PFNGLGETHISTOGRAMPARAMETERIVPROC glad_glGetHistogramParameteriv = NULL; +PFNGLGETINFOLOGARBPROC glad_glGetInfoLogARB = NULL; +PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL; +PFNGLGETLIGHTFVPROC glad_glGetLightfv = NULL; +PFNGLGETLIGHTIVPROC glad_glGetLightiv = NULL; +PFNGLGETMAPDVPROC glad_glGetMapdv = NULL; +PFNGLGETMAPFVPROC glad_glGetMapfv = NULL; +PFNGLGETMAPIVPROC glad_glGetMapiv = NULL; +PFNGLGETMATERIALFVPROC glad_glGetMaterialfv = NULL; +PFNGLGETMATERIALIVPROC glad_glGetMaterialiv = NULL; +PFNGLGETMINMAXPROC glad_glGetMinmax = NULL; +PFNGLGETMINMAXPARAMETERFVPROC glad_glGetMinmaxParameterfv = NULL; +PFNGLGETMINMAXPARAMETERIVPROC glad_glGetMinmaxParameteriv = NULL; +PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel = NULL; +PFNGLGETOBJECTPARAMETERFVARBPROC glad_glGetObjectParameterfvARB = NULL; +PFNGLGETOBJECTPARAMETERIVARBPROC glad_glGetObjectParameterivARB = NULL; +PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel = NULL; +PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv = NULL; +PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv = NULL; +PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv = NULL; +PFNGLGETPOINTERVPROC glad_glGetPointerv = NULL; +PFNGLGETPOINTERVEXTPROC glad_glGetPointervEXT = NULL; +PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple = NULL; +PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary = NULL; +PFNGLGETPROGRAMENVPARAMETERDVARBPROC glad_glGetProgramEnvParameterdvARB = NULL; +PFNGLGETPROGRAMENVPARAMETERFVARBPROC glad_glGetProgramEnvParameterfvARB = NULL; +PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC glad_glGetProgramLocalParameterdvARB = NULL; +PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC glad_glGetProgramLocalParameterfvARB = NULL; +PFNGLGETPROGRAMPARAMETERDVNVPROC glad_glGetProgramParameterdvNV = NULL; +PFNGLGETPROGRAMPARAMETERFVNVPROC glad_glGetProgramParameterfvNV = NULL; +PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog = NULL; +PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv = NULL; +PFNGLGETPROGRAMSTRINGARBPROC glad_glGetProgramStringARB = NULL; +PFNGLGETPROGRAMSTRINGNVPROC glad_glGetProgramStringNV = NULL; +PFNGLGETPROGRAMIVARBPROC glad_glGetProgramivARB = NULL; +PFNGLGETPROGRAMIVNVPROC glad_glGetProgramivNV = NULL; +PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL; +PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glad_glGetRenderbufferParameterivEXT = NULL; +PFNGLGETSEPARABLEFILTERPROC glad_glGetSeparableFilter = NULL; +PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL; +PFNGLGETSHADERSOURCEARBPROC glad_glGetShaderSourceARB = NULL; +PFNGLGETSTRINGPROC glad_glGetString = NULL; +PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv = NULL; +PFNGLGETTEXENVIVPROC glad_glGetTexEnviv = NULL; +PFNGLGETTEXGENDVPROC glad_glGetTexGendv = NULL; +PFNGLGETTEXGENFVPROC glad_glGetTexGenfv = NULL; +PFNGLGETTEXGENIVPROC glad_glGetTexGeniv = NULL; +PFNGLGETTEXIMAGEPROC glad_glGetTexImage = NULL; +PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv = NULL; +PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv = NULL; +PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL; +PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL; +PFNGLGETTRACKMATRIXIVNVPROC glad_glGetTrackMatrixivNV = NULL; +PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL; +PFNGLGETUNIFORMLOCATIONARBPROC glad_glGetUniformLocationARB = NULL; +PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL; +PFNGLGETUNIFORMFVARBPROC glad_glGetUniformfvARB = NULL; +PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL; +PFNGLGETUNIFORMIVARBPROC glad_glGetUniformivARB = NULL; +PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL; +PFNGLGETVERTEXATTRIBPOINTERVARBPROC glad_glGetVertexAttribPointervARB = NULL; +PFNGLGETVERTEXATTRIBPOINTERVNVPROC glad_glGetVertexAttribPointervNV = NULL; +PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv = NULL; +PFNGLGETVERTEXATTRIBDVARBPROC glad_glGetVertexAttribdvARB = NULL; +PFNGLGETVERTEXATTRIBDVNVPROC glad_glGetVertexAttribdvNV = NULL; +PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL; +PFNGLGETVERTEXATTRIBFVARBPROC glad_glGetVertexAttribfvARB = NULL; +PFNGLGETVERTEXATTRIBFVNVPROC glad_glGetVertexAttribfvNV = NULL; +PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL; +PFNGLGETVERTEXATTRIBIVARBPROC glad_glGetVertexAttribivARB = NULL; +PFNGLGETVERTEXATTRIBIVNVPROC glad_glGetVertexAttribivNV = NULL; +PFNGLHINTPROC glad_glHint = NULL; +PFNGLHISTOGRAMPROC glad_glHistogram = NULL; +PFNGLINDEXMASKPROC glad_glIndexMask = NULL; +PFNGLINDEXPOINTERPROC glad_glIndexPointer = NULL; +PFNGLINDEXPOINTEREXTPROC glad_glIndexPointerEXT = NULL; +PFNGLINDEXDPROC glad_glIndexd = NULL; +PFNGLINDEXDVPROC glad_glIndexdv = NULL; +PFNGLINDEXFPROC glad_glIndexf = NULL; +PFNGLINDEXFVPROC glad_glIndexfv = NULL; +PFNGLINDEXIPROC glad_glIndexi = NULL; +PFNGLINDEXIVPROC glad_glIndexiv = NULL; +PFNGLINDEXSPROC glad_glIndexs = NULL; +PFNGLINDEXSVPROC glad_glIndexsv = NULL; +PFNGLINDEXUBPROC glad_glIndexub = NULL; +PFNGLINDEXUBVPROC glad_glIndexubv = NULL; +PFNGLINITNAMESPROC glad_glInitNames = NULL; +PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays = NULL; +PFNGLISBUFFERPROC glad_glIsBuffer = NULL; +PFNGLISBUFFERARBPROC glad_glIsBufferARB = NULL; +PFNGLISENABLEDPROC glad_glIsEnabled = NULL; +PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL; +PFNGLISFRAMEBUFFEREXTPROC glad_glIsFramebufferEXT = NULL; +PFNGLISLISTPROC glad_glIsList = NULL; +PFNGLISPROGRAMARBPROC glad_glIsProgramARB = NULL; +PFNGLISPROGRAMNVPROC glad_glIsProgramNV = NULL; +PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline = NULL; +PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL; +PFNGLISRENDERBUFFEREXTPROC glad_glIsRenderbufferEXT = NULL; +PFNGLISTEXTUREPROC glad_glIsTexture = NULL; +PFNGLISTEXTUREEXTPROC glad_glIsTextureEXT = NULL; +PFNGLLIGHTMODELFPROC glad_glLightModelf = NULL; +PFNGLLIGHTMODELFVPROC glad_glLightModelfv = NULL; +PFNGLLIGHTMODELIPROC glad_glLightModeli = NULL; +PFNGLLIGHTMODELIVPROC glad_glLightModeliv = NULL; +PFNGLLIGHTFPROC glad_glLightf = NULL; +PFNGLLIGHTFVPROC glad_glLightfv = NULL; +PFNGLLIGHTIPROC glad_glLighti = NULL; +PFNGLLIGHTIVPROC glad_glLightiv = NULL; +PFNGLLINESTIPPLEPROC glad_glLineStipple = NULL; +PFNGLLINEWIDTHPROC glad_glLineWidth = NULL; +PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL; +PFNGLLINKPROGRAMARBPROC glad_glLinkProgramARB = NULL; +PFNGLLISTBASEPROC glad_glListBase = NULL; +PFNGLLOADIDENTITYPROC glad_glLoadIdentity = NULL; +PFNGLLOADMATRIXDPROC glad_glLoadMatrixd = NULL; +PFNGLLOADMATRIXFPROC glad_glLoadMatrixf = NULL; +PFNGLLOADNAMEPROC glad_glLoadName = NULL; +PFNGLLOADPROGRAMNVPROC glad_glLoadProgramNV = NULL; +PFNGLLOGICOPPROC glad_glLogicOp = NULL; +PFNGLMAP1DPROC glad_glMap1d = NULL; +PFNGLMAP1FPROC glad_glMap1f = NULL; +PFNGLMAP2DPROC glad_glMap2d = NULL; +PFNGLMAP2FPROC glad_glMap2f = NULL; +PFNGLMAPBUFFERPROC glad_glMapBuffer = NULL; +PFNGLMAPBUFFERARBPROC glad_glMapBufferARB = NULL; +PFNGLMAPGRID1DPROC glad_glMapGrid1d = NULL; +PFNGLMAPGRID1FPROC glad_glMapGrid1f = NULL; +PFNGLMAPGRID2DPROC glad_glMapGrid2d = NULL; +PFNGLMAPGRID2FPROC glad_glMapGrid2f = NULL; +PFNGLMATERIALFPROC glad_glMaterialf = NULL; +PFNGLMATERIALFVPROC glad_glMaterialfv = NULL; +PFNGLMATERIALIPROC glad_glMateriali = NULL; +PFNGLMATERIALIVPROC glad_glMaterialiv = NULL; +PFNGLMATRIXMODEPROC glad_glMatrixMode = NULL; +PFNGLMINMAXPROC glad_glMinmax = NULL; +PFNGLMULTMATRIXDPROC glad_glMultMatrixd = NULL; +PFNGLMULTMATRIXFPROC glad_glMultMatrixf = NULL; +PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d = NULL; +PFNGLMULTITEXCOORD1DARBPROC glad_glMultiTexCoord1dARB = NULL; +PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv = NULL; +PFNGLMULTITEXCOORD1DVARBPROC glad_glMultiTexCoord1dvARB = NULL; +PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f = NULL; +PFNGLMULTITEXCOORD1FARBPROC glad_glMultiTexCoord1fARB = NULL; +PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv = NULL; +PFNGLMULTITEXCOORD1FVARBPROC glad_glMultiTexCoord1fvARB = NULL; +PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i = NULL; +PFNGLMULTITEXCOORD1IARBPROC glad_glMultiTexCoord1iARB = NULL; +PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv = NULL; +PFNGLMULTITEXCOORD1IVARBPROC glad_glMultiTexCoord1ivARB = NULL; +PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s = NULL; +PFNGLMULTITEXCOORD1SARBPROC glad_glMultiTexCoord1sARB = NULL; +PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv = NULL; +PFNGLMULTITEXCOORD1SVARBPROC glad_glMultiTexCoord1svARB = NULL; +PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d = NULL; +PFNGLMULTITEXCOORD2DARBPROC glad_glMultiTexCoord2dARB = NULL; +PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv = NULL; +PFNGLMULTITEXCOORD2DVARBPROC glad_glMultiTexCoord2dvARB = NULL; +PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f = NULL; +PFNGLMULTITEXCOORD2FARBPROC glad_glMultiTexCoord2fARB = NULL; +PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv = NULL; +PFNGLMULTITEXCOORD2FVARBPROC glad_glMultiTexCoord2fvARB = NULL; +PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i = NULL; +PFNGLMULTITEXCOORD2IARBPROC glad_glMultiTexCoord2iARB = NULL; +PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv = NULL; +PFNGLMULTITEXCOORD2IVARBPROC glad_glMultiTexCoord2ivARB = NULL; +PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s = NULL; +PFNGLMULTITEXCOORD2SARBPROC glad_glMultiTexCoord2sARB = NULL; +PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv = NULL; +PFNGLMULTITEXCOORD2SVARBPROC glad_glMultiTexCoord2svARB = NULL; +PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d = NULL; +PFNGLMULTITEXCOORD3DARBPROC glad_glMultiTexCoord3dARB = NULL; +PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv = NULL; +PFNGLMULTITEXCOORD3DVARBPROC glad_glMultiTexCoord3dvARB = NULL; +PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f = NULL; +PFNGLMULTITEXCOORD3FARBPROC glad_glMultiTexCoord3fARB = NULL; +PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv = NULL; +PFNGLMULTITEXCOORD3FVARBPROC glad_glMultiTexCoord3fvARB = NULL; +PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i = NULL; +PFNGLMULTITEXCOORD3IARBPROC glad_glMultiTexCoord3iARB = NULL; +PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv = NULL; +PFNGLMULTITEXCOORD3IVARBPROC glad_glMultiTexCoord3ivARB = NULL; +PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s = NULL; +PFNGLMULTITEXCOORD3SARBPROC glad_glMultiTexCoord3sARB = NULL; +PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv = NULL; +PFNGLMULTITEXCOORD3SVARBPROC glad_glMultiTexCoord3svARB = NULL; +PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d = NULL; +PFNGLMULTITEXCOORD4DARBPROC glad_glMultiTexCoord4dARB = NULL; +PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv = NULL; +PFNGLMULTITEXCOORD4DVARBPROC glad_glMultiTexCoord4dvARB = NULL; +PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f = NULL; +PFNGLMULTITEXCOORD4FARBPROC glad_glMultiTexCoord4fARB = NULL; +PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv = NULL; +PFNGLMULTITEXCOORD4FVARBPROC glad_glMultiTexCoord4fvARB = NULL; +PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i = NULL; +PFNGLMULTITEXCOORD4IARBPROC glad_glMultiTexCoord4iARB = NULL; +PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv = NULL; +PFNGLMULTITEXCOORD4IVARBPROC glad_glMultiTexCoord4ivARB = NULL; +PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s = NULL; +PFNGLMULTITEXCOORD4SARBPROC glad_glMultiTexCoord4sARB = NULL; +PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv = NULL; +PFNGLMULTITEXCOORD4SVARBPROC glad_glMultiTexCoord4svARB = NULL; +PFNGLNEWLISTPROC glad_glNewList = NULL; +PFNGLNORMAL3BPROC glad_glNormal3b = NULL; +PFNGLNORMAL3BVPROC glad_glNormal3bv = NULL; +PFNGLNORMAL3DPROC glad_glNormal3d = NULL; +PFNGLNORMAL3DVPROC glad_glNormal3dv = NULL; +PFNGLNORMAL3FPROC glad_glNormal3f = NULL; +PFNGLNORMAL3FVPROC glad_glNormal3fv = NULL; +PFNGLNORMAL3IPROC glad_glNormal3i = NULL; +PFNGLNORMAL3IVPROC glad_glNormal3iv = NULL; +PFNGLNORMAL3SPROC glad_glNormal3s = NULL; +PFNGLNORMAL3SVPROC glad_glNormal3sv = NULL; +PFNGLNORMALPOINTERPROC glad_glNormalPointer = NULL; +PFNGLNORMALPOINTEREXTPROC glad_glNormalPointerEXT = NULL; +PFNGLOBJECTLABELPROC glad_glObjectLabel = NULL; +PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel = NULL; +PFNGLORTHOPROC glad_glOrtho = NULL; +PFNGLPASSTHROUGHPROC glad_glPassThrough = NULL; +PFNGLPIXELMAPFVPROC glad_glPixelMapfv = NULL; +PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv = NULL; +PFNGLPIXELMAPUSVPROC glad_glPixelMapusv = NULL; +PFNGLPIXELSTOREFPROC glad_glPixelStoref = NULL; +PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL; +PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf = NULL; +PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi = NULL; +PFNGLPIXELZOOMPROC glad_glPixelZoom = NULL; +PFNGLPOINTSIZEPROC glad_glPointSize = NULL; +PFNGLPOLYGONMODEPROC glad_glPolygonMode = NULL; +PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL; +PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple = NULL; +PFNGLPOPATTRIBPROC glad_glPopAttrib = NULL; +PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib = NULL; +PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup = NULL; +PFNGLPOPMATRIXPROC glad_glPopMatrix = NULL; +PFNGLPOPNAMEPROC glad_glPopName = NULL; +PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures = NULL; +PFNGLPRIORITIZETEXTURESEXTPROC glad_glPrioritizeTexturesEXT = NULL; +PFNGLPROGRAMBINARYPROC glad_glProgramBinary = NULL; +PFNGLPROGRAMENVPARAMETER4DARBPROC glad_glProgramEnvParameter4dARB = NULL; +PFNGLPROGRAMENVPARAMETER4DVARBPROC glad_glProgramEnvParameter4dvARB = NULL; +PFNGLPROGRAMENVPARAMETER4FARBPROC glad_glProgramEnvParameter4fARB = NULL; +PFNGLPROGRAMENVPARAMETER4FVARBPROC glad_glProgramEnvParameter4fvARB = NULL; +PFNGLPROGRAMLOCALPARAMETER4DARBPROC glad_glProgramLocalParameter4dARB = NULL; +PFNGLPROGRAMLOCALPARAMETER4DVARBPROC glad_glProgramLocalParameter4dvARB = NULL; +PFNGLPROGRAMLOCALPARAMETER4FARBPROC glad_glProgramLocalParameter4fARB = NULL; +PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glad_glProgramLocalParameter4fvARB = NULL; +PFNGLPROGRAMPARAMETER4DNVPROC glad_glProgramParameter4dNV = NULL; +PFNGLPROGRAMPARAMETER4DVNVPROC glad_glProgramParameter4dvNV = NULL; +PFNGLPROGRAMPARAMETER4FNVPROC glad_glProgramParameter4fNV = NULL; +PFNGLPROGRAMPARAMETER4FVNVPROC glad_glProgramParameter4fvNV = NULL; +PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri = NULL; +PFNGLPROGRAMPARAMETERIARBPROC glad_glProgramParameteriARB = NULL; +PFNGLPROGRAMPARAMETERIEXTPROC glad_glProgramParameteriEXT = NULL; +PFNGLPROGRAMPARAMETERS4DVNVPROC glad_glProgramParameters4dvNV = NULL; +PFNGLPROGRAMPARAMETERS4FVNVPROC glad_glProgramParameters4fvNV = NULL; +PFNGLPROGRAMSTRINGARBPROC glad_glProgramStringARB = NULL; +PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d = NULL; +PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv = NULL; +PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f = NULL; +PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv = NULL; +PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i = NULL; +PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv = NULL; +PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui = NULL; +PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv = NULL; +PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d = NULL; +PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv = NULL; +PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f = NULL; +PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv = NULL; +PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i = NULL; +PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv = NULL; +PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui = NULL; +PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv = NULL; +PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d = NULL; +PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv = NULL; +PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f = NULL; +PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv = NULL; +PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i = NULL; +PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv = NULL; +PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui = NULL; +PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv = NULL; +PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d = NULL; +PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv = NULL; +PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f = NULL; +PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv = NULL; +PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i = NULL; +PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv = NULL; +PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui = NULL; +PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv = NULL; +PFNGLPROGRAMVERTEXLIMITNVPROC glad_glProgramVertexLimitNV = NULL; +PFNGLPUSHATTRIBPROC glad_glPushAttrib = NULL; +PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib = NULL; +PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup = NULL; +PFNGLPUSHMATRIXPROC glad_glPushMatrix = NULL; +PFNGLPUSHNAMEPROC glad_glPushName = NULL; +PFNGLRASTERPOS2DPROC glad_glRasterPos2d = NULL; +PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv = NULL; +PFNGLRASTERPOS2FPROC glad_glRasterPos2f = NULL; +PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv = NULL; +PFNGLRASTERPOS2IPROC glad_glRasterPos2i = NULL; +PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv = NULL; +PFNGLRASTERPOS2SPROC glad_glRasterPos2s = NULL; +PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv = NULL; +PFNGLRASTERPOS3DPROC glad_glRasterPos3d = NULL; +PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv = NULL; +PFNGLRASTERPOS3FPROC glad_glRasterPos3f = NULL; +PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv = NULL; +PFNGLRASTERPOS3IPROC glad_glRasterPos3i = NULL; +PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv = NULL; +PFNGLRASTERPOS3SPROC glad_glRasterPos3s = NULL; +PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv = NULL; +PFNGLRASTERPOS4DPROC glad_glRasterPos4d = NULL; +PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv = NULL; +PFNGLRASTERPOS4FPROC glad_glRasterPos4f = NULL; +PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv = NULL; +PFNGLRASTERPOS4IPROC glad_glRasterPos4i = NULL; +PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv = NULL; +PFNGLRASTERPOS4SPROC glad_glRasterPos4s = NULL; +PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv = NULL; +PFNGLREADBUFFERPROC glad_glReadBuffer = NULL; +PFNGLREADPIXELSPROC glad_glReadPixels = NULL; +PFNGLRECTDPROC glad_glRectd = NULL; +PFNGLRECTDVPROC glad_glRectdv = NULL; +PFNGLRECTFPROC glad_glRectf = NULL; +PFNGLRECTFVPROC glad_glRectfv = NULL; +PFNGLRECTIPROC glad_glRecti = NULL; +PFNGLRECTIVPROC glad_glRectiv = NULL; +PFNGLRECTSPROC glad_glRects = NULL; +PFNGLRECTSVPROC glad_glRectsv = NULL; +PFNGLRENDERMODEPROC glad_glRenderMode = NULL; +PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL; +PFNGLRENDERBUFFERSTORAGEEXTPROC glad_glRenderbufferStorageEXT = NULL; +PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL; +PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glRenderbufferStorageMultisampleEXT = NULL; +PFNGLREQUESTRESIDENTPROGRAMSNVPROC glad_glRequestResidentProgramsNV = NULL; +PFNGLRESETHISTOGRAMPROC glad_glResetHistogram = NULL; +PFNGLRESETMINMAXPROC glad_glResetMinmax = NULL; +PFNGLROTATEDPROC glad_glRotated = NULL; +PFNGLROTATEFPROC glad_glRotatef = NULL; +PFNGLSCALEDPROC glad_glScaled = NULL; +PFNGLSCALEFPROC glad_glScalef = NULL; +PFNGLSCISSORPROC glad_glScissor = NULL; +PFNGLSELECTBUFFERPROC glad_glSelectBuffer = NULL; +PFNGLSEPARABLEFILTER2DPROC glad_glSeparableFilter2D = NULL; +PFNGLSHADEMODELPROC glad_glShadeModel = NULL; +PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL; +PFNGLSHADERSOURCEARBPROC glad_glShaderSourceARB = NULL; +PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL; +PFNGLSTENCILMASKPROC glad_glStencilMask = NULL; +PFNGLSTENCILOPPROC glad_glStencilOp = NULL; +PFNGLTEXCOORD1DPROC glad_glTexCoord1d = NULL; +PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv = NULL; +PFNGLTEXCOORD1FPROC glad_glTexCoord1f = NULL; +PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv = NULL; +PFNGLTEXCOORD1IPROC glad_glTexCoord1i = NULL; +PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv = NULL; +PFNGLTEXCOORD1SPROC glad_glTexCoord1s = NULL; +PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv = NULL; +PFNGLTEXCOORD2DPROC glad_glTexCoord2d = NULL; +PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv = NULL; +PFNGLTEXCOORD2FPROC glad_glTexCoord2f = NULL; +PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv = NULL; +PFNGLTEXCOORD2IPROC glad_glTexCoord2i = NULL; +PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv = NULL; +PFNGLTEXCOORD2SPROC glad_glTexCoord2s = NULL; +PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv = NULL; +PFNGLTEXCOORD3DPROC glad_glTexCoord3d = NULL; +PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv = NULL; +PFNGLTEXCOORD3FPROC glad_glTexCoord3f = NULL; +PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv = NULL; +PFNGLTEXCOORD3IPROC glad_glTexCoord3i = NULL; +PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv = NULL; +PFNGLTEXCOORD3SPROC glad_glTexCoord3s = NULL; +PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv = NULL; +PFNGLTEXCOORD4DPROC glad_glTexCoord4d = NULL; +PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv = NULL; +PFNGLTEXCOORD4FPROC glad_glTexCoord4f = NULL; +PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv = NULL; +PFNGLTEXCOORD4IPROC glad_glTexCoord4i = NULL; +PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv = NULL; +PFNGLTEXCOORD4SPROC glad_glTexCoord4s = NULL; +PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv = NULL; +PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer = NULL; +PFNGLTEXCOORDPOINTEREXTPROC glad_glTexCoordPointerEXT = NULL; +PFNGLTEXENVFPROC glad_glTexEnvf = NULL; +PFNGLTEXENVFVPROC glad_glTexEnvfv = NULL; +PFNGLTEXENVIPROC glad_glTexEnvi = NULL; +PFNGLTEXENVIVPROC glad_glTexEnviv = NULL; +PFNGLTEXGENDPROC glad_glTexGend = NULL; +PFNGLTEXGENDVPROC glad_glTexGendv = NULL; +PFNGLTEXGENFPROC glad_glTexGenf = NULL; +PFNGLTEXGENFVPROC glad_glTexGenfv = NULL; +PFNGLTEXGENIPROC glad_glTexGeni = NULL; +PFNGLTEXGENIVPROC glad_glTexGeniv = NULL; +PFNGLTEXIMAGE1DPROC glad_glTexImage1D = NULL; +PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL; +PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL; +PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL; +PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL; +PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL; +PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D = NULL; +PFNGLTEXSUBIMAGE1DEXTPROC glad_glTexSubImage1DEXT = NULL; +PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL; +PFNGLTEXSUBIMAGE2DEXTPROC glad_glTexSubImage2DEXT = NULL; +PFNGLTRACKMATRIXNVPROC glad_glTrackMatrixNV = NULL; +PFNGLTRANSLATEDPROC glad_glTranslated = NULL; +PFNGLTRANSLATEFPROC glad_glTranslatef = NULL; +PFNGLUNIFORM1FPROC glad_glUniform1f = NULL; +PFNGLUNIFORM1FARBPROC glad_glUniform1fARB = NULL; +PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL; +PFNGLUNIFORM1FVARBPROC glad_glUniform1fvARB = NULL; +PFNGLUNIFORM1IPROC glad_glUniform1i = NULL; +PFNGLUNIFORM1IARBPROC glad_glUniform1iARB = NULL; +PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL; +PFNGLUNIFORM1IVARBPROC glad_glUniform1ivARB = NULL; +PFNGLUNIFORM2FPROC glad_glUniform2f = NULL; +PFNGLUNIFORM2FARBPROC glad_glUniform2fARB = NULL; +PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL; +PFNGLUNIFORM2FVARBPROC glad_glUniform2fvARB = NULL; +PFNGLUNIFORM2IPROC glad_glUniform2i = NULL; +PFNGLUNIFORM2IARBPROC glad_glUniform2iARB = NULL; +PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL; +PFNGLUNIFORM2IVARBPROC glad_glUniform2ivARB = NULL; +PFNGLUNIFORM3FPROC glad_glUniform3f = NULL; +PFNGLUNIFORM3FARBPROC glad_glUniform3fARB = NULL; +PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL; +PFNGLUNIFORM3FVARBPROC glad_glUniform3fvARB = NULL; +PFNGLUNIFORM3IPROC glad_glUniform3i = NULL; +PFNGLUNIFORM3IARBPROC glad_glUniform3iARB = NULL; +PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL; +PFNGLUNIFORM3IVARBPROC glad_glUniform3ivARB = NULL; +PFNGLUNIFORM4FPROC glad_glUniform4f = NULL; +PFNGLUNIFORM4FARBPROC glad_glUniform4fARB = NULL; +PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL; +PFNGLUNIFORM4FVARBPROC glad_glUniform4fvARB = NULL; +PFNGLUNIFORM4IPROC glad_glUniform4i = NULL; +PFNGLUNIFORM4IARBPROC glad_glUniform4iARB = NULL; +PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL; +PFNGLUNIFORM4IVARBPROC glad_glUniform4ivARB = NULL; +PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL; +PFNGLUNIFORMMATRIX2FVARBPROC glad_glUniformMatrix2fvARB = NULL; +PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL; +PFNGLUNIFORMMATRIX3FVARBPROC glad_glUniformMatrix3fvARB = NULL; +PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL; +PFNGLUNIFORMMATRIX4FVARBPROC glad_glUniformMatrix4fvARB = NULL; +PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL; +PFNGLUNMAPBUFFERARBPROC glad_glUnmapBufferARB = NULL; +PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL; +PFNGLUSEPROGRAMOBJECTARBPROC glad_glUseProgramObjectARB = NULL; +PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages = NULL; +PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL; +PFNGLVALIDATEPROGRAMARBPROC glad_glValidateProgramARB = NULL; +PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline = NULL; +PFNGLVERTEX2DPROC glad_glVertex2d = NULL; +PFNGLVERTEX2DVPROC glad_glVertex2dv = NULL; +PFNGLVERTEX2FPROC glad_glVertex2f = NULL; +PFNGLVERTEX2FVPROC glad_glVertex2fv = NULL; +PFNGLVERTEX2IPROC glad_glVertex2i = NULL; +PFNGLVERTEX2IVPROC glad_glVertex2iv = NULL; +PFNGLVERTEX2SPROC glad_glVertex2s = NULL; +PFNGLVERTEX2SVPROC glad_glVertex2sv = NULL; +PFNGLVERTEX3DPROC glad_glVertex3d = NULL; +PFNGLVERTEX3DVPROC glad_glVertex3dv = NULL; +PFNGLVERTEX3FPROC glad_glVertex3f = NULL; +PFNGLVERTEX3FVPROC glad_glVertex3fv = NULL; +PFNGLVERTEX3IPROC glad_glVertex3i = NULL; +PFNGLVERTEX3IVPROC glad_glVertex3iv = NULL; +PFNGLVERTEX3SPROC glad_glVertex3s = NULL; +PFNGLVERTEX3SVPROC glad_glVertex3sv = NULL; +PFNGLVERTEX4DPROC glad_glVertex4d = NULL; +PFNGLVERTEX4DVPROC glad_glVertex4dv = NULL; +PFNGLVERTEX4FPROC glad_glVertex4f = NULL; +PFNGLVERTEX4FVPROC glad_glVertex4fv = NULL; +PFNGLVERTEX4IPROC glad_glVertex4i = NULL; +PFNGLVERTEX4IVPROC glad_glVertex4iv = NULL; +PFNGLVERTEX4SPROC glad_glVertex4s = NULL; +PFNGLVERTEX4SVPROC glad_glVertex4sv = NULL; +PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d = NULL; +PFNGLVERTEXATTRIB1DARBPROC glad_glVertexAttrib1dARB = NULL; +PFNGLVERTEXATTRIB1DNVPROC glad_glVertexAttrib1dNV = NULL; +PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv = NULL; +PFNGLVERTEXATTRIB1DVARBPROC glad_glVertexAttrib1dvARB = NULL; +PFNGLVERTEXATTRIB1DVNVPROC glad_glVertexAttrib1dvNV = NULL; +PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL; +PFNGLVERTEXATTRIB1FARBPROC glad_glVertexAttrib1fARB = NULL; +PFNGLVERTEXATTRIB1FNVPROC glad_glVertexAttrib1fNV = NULL; +PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL; +PFNGLVERTEXATTRIB1FVARBPROC glad_glVertexAttrib1fvARB = NULL; +PFNGLVERTEXATTRIB1FVNVPROC glad_glVertexAttrib1fvNV = NULL; +PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s = NULL; +PFNGLVERTEXATTRIB1SARBPROC glad_glVertexAttrib1sARB = NULL; +PFNGLVERTEXATTRIB1SNVPROC glad_glVertexAttrib1sNV = NULL; +PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv = NULL; +PFNGLVERTEXATTRIB1SVARBPROC glad_glVertexAttrib1svARB = NULL; +PFNGLVERTEXATTRIB1SVNVPROC glad_glVertexAttrib1svNV = NULL; +PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d = NULL; +PFNGLVERTEXATTRIB2DARBPROC glad_glVertexAttrib2dARB = NULL; +PFNGLVERTEXATTRIB2DNVPROC glad_glVertexAttrib2dNV = NULL; +PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv = NULL; +PFNGLVERTEXATTRIB2DVARBPROC glad_glVertexAttrib2dvARB = NULL; +PFNGLVERTEXATTRIB2DVNVPROC glad_glVertexAttrib2dvNV = NULL; +PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL; +PFNGLVERTEXATTRIB2FARBPROC glad_glVertexAttrib2fARB = NULL; +PFNGLVERTEXATTRIB2FNVPROC glad_glVertexAttrib2fNV = NULL; +PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL; +PFNGLVERTEXATTRIB2FVARBPROC glad_glVertexAttrib2fvARB = NULL; +PFNGLVERTEXATTRIB2FVNVPROC glad_glVertexAttrib2fvNV = NULL; +PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s = NULL; +PFNGLVERTEXATTRIB2SARBPROC glad_glVertexAttrib2sARB = NULL; +PFNGLVERTEXATTRIB2SNVPROC glad_glVertexAttrib2sNV = NULL; +PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv = NULL; +PFNGLVERTEXATTRIB2SVARBPROC glad_glVertexAttrib2svARB = NULL; +PFNGLVERTEXATTRIB2SVNVPROC glad_glVertexAttrib2svNV = NULL; +PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d = NULL; +PFNGLVERTEXATTRIB3DARBPROC glad_glVertexAttrib3dARB = NULL; +PFNGLVERTEXATTRIB3DNVPROC glad_glVertexAttrib3dNV = NULL; +PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv = NULL; +PFNGLVERTEXATTRIB3DVARBPROC glad_glVertexAttrib3dvARB = NULL; +PFNGLVERTEXATTRIB3DVNVPROC glad_glVertexAttrib3dvNV = NULL; +PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL; +PFNGLVERTEXATTRIB3FARBPROC glad_glVertexAttrib3fARB = NULL; +PFNGLVERTEXATTRIB3FNVPROC glad_glVertexAttrib3fNV = NULL; +PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL; +PFNGLVERTEXATTRIB3FVARBPROC glad_glVertexAttrib3fvARB = NULL; +PFNGLVERTEXATTRIB3FVNVPROC glad_glVertexAttrib3fvNV = NULL; +PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s = NULL; +PFNGLVERTEXATTRIB3SARBPROC glad_glVertexAttrib3sARB = NULL; +PFNGLVERTEXATTRIB3SNVPROC glad_glVertexAttrib3sNV = NULL; +PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv = NULL; +PFNGLVERTEXATTRIB3SVARBPROC glad_glVertexAttrib3svARB = NULL; +PFNGLVERTEXATTRIB3SVNVPROC glad_glVertexAttrib3svNV = NULL; +PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv = NULL; +PFNGLVERTEXATTRIB4NBVARBPROC glad_glVertexAttrib4NbvARB = NULL; +PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv = NULL; +PFNGLVERTEXATTRIB4NIVARBPROC glad_glVertexAttrib4NivARB = NULL; +PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv = NULL; +PFNGLVERTEXATTRIB4NSVARBPROC glad_glVertexAttrib4NsvARB = NULL; +PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub = NULL; +PFNGLVERTEXATTRIB4NUBARBPROC glad_glVertexAttrib4NubARB = NULL; +PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv = NULL; +PFNGLVERTEXATTRIB4NUBVARBPROC glad_glVertexAttrib4NubvARB = NULL; +PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv = NULL; +PFNGLVERTEXATTRIB4NUIVARBPROC glad_glVertexAttrib4NuivARB = NULL; +PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv = NULL; +PFNGLVERTEXATTRIB4NUSVARBPROC glad_glVertexAttrib4NusvARB = NULL; +PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv = NULL; +PFNGLVERTEXATTRIB4BVARBPROC glad_glVertexAttrib4bvARB = NULL; +PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d = NULL; +PFNGLVERTEXATTRIB4DARBPROC glad_glVertexAttrib4dARB = NULL; +PFNGLVERTEXATTRIB4DNVPROC glad_glVertexAttrib4dNV = NULL; +PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv = NULL; +PFNGLVERTEXATTRIB4DVARBPROC glad_glVertexAttrib4dvARB = NULL; +PFNGLVERTEXATTRIB4DVNVPROC glad_glVertexAttrib4dvNV = NULL; +PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL; +PFNGLVERTEXATTRIB4FARBPROC glad_glVertexAttrib4fARB = NULL; +PFNGLVERTEXATTRIB4FNVPROC glad_glVertexAttrib4fNV = NULL; +PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL; +PFNGLVERTEXATTRIB4FVARBPROC glad_glVertexAttrib4fvARB = NULL; +PFNGLVERTEXATTRIB4FVNVPROC glad_glVertexAttrib4fvNV = NULL; +PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv = NULL; +PFNGLVERTEXATTRIB4IVARBPROC glad_glVertexAttrib4ivARB = NULL; +PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s = NULL; +PFNGLVERTEXATTRIB4SARBPROC glad_glVertexAttrib4sARB = NULL; +PFNGLVERTEXATTRIB4SNVPROC glad_glVertexAttrib4sNV = NULL; +PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv = NULL; +PFNGLVERTEXATTRIB4SVARBPROC glad_glVertexAttrib4svARB = NULL; +PFNGLVERTEXATTRIB4SVNVPROC glad_glVertexAttrib4svNV = NULL; +PFNGLVERTEXATTRIB4UBNVPROC glad_glVertexAttrib4ubNV = NULL; +PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv = NULL; +PFNGLVERTEXATTRIB4UBVARBPROC glad_glVertexAttrib4ubvARB = NULL; +PFNGLVERTEXATTRIB4UBVNVPROC glad_glVertexAttrib4ubvNV = NULL; +PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv = NULL; +PFNGLVERTEXATTRIB4UIVARBPROC glad_glVertexAttrib4uivARB = NULL; +PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv = NULL; +PFNGLVERTEXATTRIB4USVARBPROC glad_glVertexAttrib4usvARB = NULL; +PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL; +PFNGLVERTEXATTRIBPOINTERARBPROC glad_glVertexAttribPointerARB = NULL; +PFNGLVERTEXATTRIBPOINTERNVPROC glad_glVertexAttribPointerNV = NULL; +PFNGLVERTEXATTRIBS1DVNVPROC glad_glVertexAttribs1dvNV = NULL; +PFNGLVERTEXATTRIBS1FVNVPROC glad_glVertexAttribs1fvNV = NULL; +PFNGLVERTEXATTRIBS1SVNVPROC glad_glVertexAttribs1svNV = NULL; +PFNGLVERTEXATTRIBS2DVNVPROC glad_glVertexAttribs2dvNV = NULL; +PFNGLVERTEXATTRIBS2FVNVPROC glad_glVertexAttribs2fvNV = NULL; +PFNGLVERTEXATTRIBS2SVNVPROC glad_glVertexAttribs2svNV = NULL; +PFNGLVERTEXATTRIBS3DVNVPROC glad_glVertexAttribs3dvNV = NULL; +PFNGLVERTEXATTRIBS3FVNVPROC glad_glVertexAttribs3fvNV = NULL; +PFNGLVERTEXATTRIBS3SVNVPROC glad_glVertexAttribs3svNV = NULL; +PFNGLVERTEXATTRIBS4DVNVPROC glad_glVertexAttribs4dvNV = NULL; +PFNGLVERTEXATTRIBS4FVNVPROC glad_glVertexAttribs4fvNV = NULL; +PFNGLVERTEXATTRIBS4SVNVPROC glad_glVertexAttribs4svNV = NULL; +PFNGLVERTEXATTRIBS4UBVNVPROC glad_glVertexAttribs4ubvNV = NULL; +PFNGLVERTEXPOINTERPROC glad_glVertexPointer = NULL; +PFNGLVERTEXPOINTEREXTPROC glad_glVertexPointerEXT = NULL; +PFNGLVIEWPORTPROC glad_glViewport = NULL; +PFNGLALPHAFUNCXPROC glad_glAlphaFuncx = NULL; +PFNGLBINDFRAMEBUFFEROESPROC glad_glBindFramebufferOES = NULL; +PFNGLBINDRENDERBUFFEROESPROC glad_glBindRenderbufferOES = NULL; +PFNGLBLENDEQUATIONOESPROC glad_glBlendEquationOES = NULL; +PFNGLBLENDEQUATIONSEPARATEOESPROC glad_glBlendEquationSeparateOES = NULL; +PFNGLBLENDFUNCSEPARATEOESPROC glad_glBlendFuncSeparateOES = NULL; +PFNGLCHECKFRAMEBUFFERSTATUSOESPROC glad_glCheckFramebufferStatusOES = NULL; +PFNGLCLEARCOLORXPROC glad_glClearColorx = NULL; +PFNGLCLEARDEPTHFPROC glad_glClearDepthf = NULL; +PFNGLCLEARDEPTHFOESPROC glad_glClearDepthfOES = NULL; +PFNGLCLEARDEPTHXPROC glad_glClearDepthx = NULL; +PFNGLCLIPPLANEFPROC glad_glClipPlanef = NULL; +PFNGLCLIPPLANEFOESPROC glad_glClipPlanefOES = NULL; +PFNGLCLIPPLANEXPROC glad_glClipPlanex = NULL; +PFNGLCOLOR4XPROC glad_glColor4x = NULL; +PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL; +PFNGLDELETEFRAMEBUFFERSOESPROC glad_glDeleteFramebuffersOES = NULL; +PFNGLDELETERENDERBUFFERSOESPROC glad_glDeleteRenderbuffersOES = NULL; +PFNGLDEPTHRANGEFPROC glad_glDepthRangef = NULL; +PFNGLDEPTHRANGEFOESPROC glad_glDepthRangefOES = NULL; +PFNGLDEPTHRANGEXPROC glad_glDepthRangex = NULL; +PFNGLFOGXPROC glad_glFogx = NULL; +PFNGLFOGXVPROC glad_glFogxv = NULL; +PFNGLFRAMEBUFFERRENDERBUFFEROESPROC glad_glFramebufferRenderbufferOES = NULL; +PFNGLFRAMEBUFFERTEXTURE2DOESPROC glad_glFramebufferTexture2DOES = NULL; +PFNGLFRUSTUMFPROC glad_glFrustumf = NULL; +PFNGLFRUSTUMFOESPROC glad_glFrustumfOES = NULL; +PFNGLFRUSTUMXPROC glad_glFrustumx = NULL; +PFNGLGENFRAMEBUFFERSOESPROC glad_glGenFramebuffersOES = NULL; +PFNGLGENRENDERBUFFERSOESPROC glad_glGenRenderbuffersOES = NULL; +PFNGLGENERATEMIPMAPOESPROC glad_glGenerateMipmapOES = NULL; +PFNGLGETCLIPPLANEFPROC glad_glGetClipPlanef = NULL; +PFNGLGETCLIPPLANEFOESPROC glad_glGetClipPlanefOES = NULL; +PFNGLGETCLIPPLANEXPROC glad_glGetClipPlanex = NULL; +PFNGLGETFIXEDVPROC glad_glGetFixedv = NULL; +PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC glad_glGetFramebufferAttachmentParameterivOES = NULL; +PFNGLGETLIGHTXVPROC glad_glGetLightxv = NULL; +PFNGLGETMATERIALXVPROC glad_glGetMaterialxv = NULL; +PFNGLGETRENDERBUFFERPARAMETERIVOESPROC glad_glGetRenderbufferParameterivOES = NULL; +PFNGLGETTEXENVXVPROC glad_glGetTexEnvxv = NULL; +PFNGLGETTEXPARAMETERXVPROC glad_glGetTexParameterxv = NULL; +PFNGLISFRAMEBUFFEROESPROC glad_glIsFramebufferOES = NULL; +PFNGLISRENDERBUFFEROESPROC glad_glIsRenderbufferOES = NULL; +PFNGLLIGHTMODELXPROC glad_glLightModelx = NULL; +PFNGLLIGHTMODELXVPROC glad_glLightModelxv = NULL; +PFNGLLIGHTXPROC glad_glLightx = NULL; +PFNGLLIGHTXVPROC glad_glLightxv = NULL; +PFNGLLINEWIDTHXPROC glad_glLineWidthx = NULL; +PFNGLLOADMATRIXXPROC glad_glLoadMatrixx = NULL; +PFNGLMATERIALXPROC glad_glMaterialx = NULL; +PFNGLMATERIALXVPROC glad_glMaterialxv = NULL; +PFNGLMULTMATRIXXPROC glad_glMultMatrixx = NULL; +PFNGLMULTITEXCOORD4XPROC glad_glMultiTexCoord4x = NULL; +PFNGLNORMAL3XPROC glad_glNormal3x = NULL; +PFNGLORTHOFPROC glad_glOrthof = NULL; +PFNGLORTHOFOESPROC glad_glOrthofOES = NULL; +PFNGLORTHOXPROC glad_glOrthox = NULL; +PFNGLPOINTPARAMETERFPROC glad_glPointParameterf = NULL; +PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv = NULL; +PFNGLPOINTPARAMETERXPROC glad_glPointParameterx = NULL; +PFNGLPOINTPARAMETERXVPROC glad_glPointParameterxv = NULL; +PFNGLPOINTSIZEXPROC glad_glPointSizex = NULL; +PFNGLPOLYGONOFFSETXPROC glad_glPolygonOffsetx = NULL; +PFNGLRENDERBUFFERSTORAGEOESPROC glad_glRenderbufferStorageOES = NULL; +PFNGLROTATEXPROC glad_glRotatex = NULL; +PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL; +PFNGLSAMPLECOVERAGEXPROC glad_glSampleCoveragex = NULL; +PFNGLSCALEXPROC glad_glScalex = NULL; +PFNGLTEXENVXPROC glad_glTexEnvx = NULL; +PFNGLTEXENVXVPROC glad_glTexEnvxv = NULL; +PFNGLTEXPARAMETERXPROC glad_glTexParameterx = NULL; +PFNGLTEXPARAMETERXVPROC glad_glTexParameterxv = NULL; +PFNGLTRANSLATEXPROC glad_glTranslatex = NULL; + + +static void glad_gl_load_GL_VERSION_1_0( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_VERSION_1_0) return; + glad_glAccum = (PFNGLACCUMPROC) load(userptr, "glAccum"); + glad_glAlphaFunc = (PFNGLALPHAFUNCPROC) load(userptr, "glAlphaFunc"); + glad_glBegin = (PFNGLBEGINPROC) load(userptr, "glBegin"); + glad_glBitmap = (PFNGLBITMAPPROC) load(userptr, "glBitmap"); + glad_glBlendFunc = (PFNGLBLENDFUNCPROC) load(userptr, "glBlendFunc"); + glad_glCallList = (PFNGLCALLLISTPROC) load(userptr, "glCallList"); + glad_glCallLists = (PFNGLCALLLISTSPROC) load(userptr, "glCallLists"); + glad_glClear = (PFNGLCLEARPROC) load(userptr, "glClear"); + glad_glClearAccum = (PFNGLCLEARACCUMPROC) load(userptr, "glClearAccum"); + glad_glClearColor = (PFNGLCLEARCOLORPROC) load(userptr, "glClearColor"); + glad_glClearDepth = (PFNGLCLEARDEPTHPROC) load(userptr, "glClearDepth"); + glad_glClearIndex = (PFNGLCLEARINDEXPROC) load(userptr, "glClearIndex"); + glad_glClearStencil = (PFNGLCLEARSTENCILPROC) load(userptr, "glClearStencil"); + glad_glClipPlane = (PFNGLCLIPPLANEPROC) load(userptr, "glClipPlane"); + glad_glColor3b = (PFNGLCOLOR3BPROC) load(userptr, "glColor3b"); + glad_glColor3bv = (PFNGLCOLOR3BVPROC) load(userptr, "glColor3bv"); + glad_glColor3d = (PFNGLCOLOR3DPROC) load(userptr, "glColor3d"); + glad_glColor3dv = (PFNGLCOLOR3DVPROC) load(userptr, "glColor3dv"); + glad_glColor3f = (PFNGLCOLOR3FPROC) load(userptr, "glColor3f"); + glad_glColor3fv = (PFNGLCOLOR3FVPROC) load(userptr, "glColor3fv"); + glad_glColor3i = (PFNGLCOLOR3IPROC) load(userptr, "glColor3i"); + glad_glColor3iv = (PFNGLCOLOR3IVPROC) load(userptr, "glColor3iv"); + glad_glColor3s = (PFNGLCOLOR3SPROC) load(userptr, "glColor3s"); + glad_glColor3sv = (PFNGLCOLOR3SVPROC) load(userptr, "glColor3sv"); + glad_glColor3ub = (PFNGLCOLOR3UBPROC) load(userptr, "glColor3ub"); + glad_glColor3ubv = (PFNGLCOLOR3UBVPROC) load(userptr, "glColor3ubv"); + glad_glColor3ui = (PFNGLCOLOR3UIPROC) load(userptr, "glColor3ui"); + glad_glColor3uiv = (PFNGLCOLOR3UIVPROC) load(userptr, "glColor3uiv"); + glad_glColor3us = (PFNGLCOLOR3USPROC) load(userptr, "glColor3us"); + glad_glColor3usv = (PFNGLCOLOR3USVPROC) load(userptr, "glColor3usv"); + glad_glColor4b = (PFNGLCOLOR4BPROC) load(userptr, "glColor4b"); + glad_glColor4bv = (PFNGLCOLOR4BVPROC) load(userptr, "glColor4bv"); + glad_glColor4d = (PFNGLCOLOR4DPROC) load(userptr, "glColor4d"); + glad_glColor4dv = (PFNGLCOLOR4DVPROC) load(userptr, "glColor4dv"); + glad_glColor4f = (PFNGLCOLOR4FPROC) load(userptr, "glColor4f"); + glad_glColor4fv = (PFNGLCOLOR4FVPROC) load(userptr, "glColor4fv"); + glad_glColor4i = (PFNGLCOLOR4IPROC) load(userptr, "glColor4i"); + glad_glColor4iv = (PFNGLCOLOR4IVPROC) load(userptr, "glColor4iv"); + glad_glColor4s = (PFNGLCOLOR4SPROC) load(userptr, "glColor4s"); + glad_glColor4sv = (PFNGLCOLOR4SVPROC) load(userptr, "glColor4sv"); + glad_glColor4ub = (PFNGLCOLOR4UBPROC) load(userptr, "glColor4ub"); + glad_glColor4ubv = (PFNGLCOLOR4UBVPROC) load(userptr, "glColor4ubv"); + glad_glColor4ui = (PFNGLCOLOR4UIPROC) load(userptr, "glColor4ui"); + glad_glColor4uiv = (PFNGLCOLOR4UIVPROC) load(userptr, "glColor4uiv"); + glad_glColor4us = (PFNGLCOLOR4USPROC) load(userptr, "glColor4us"); + glad_glColor4usv = (PFNGLCOLOR4USVPROC) load(userptr, "glColor4usv"); + glad_glColorMask = (PFNGLCOLORMASKPROC) load(userptr, "glColorMask"); + glad_glColorMaterial = (PFNGLCOLORMATERIALPROC) load(userptr, "glColorMaterial"); + glad_glCopyPixels = (PFNGLCOPYPIXELSPROC) load(userptr, "glCopyPixels"); + glad_glCullFace = (PFNGLCULLFACEPROC) load(userptr, "glCullFace"); + glad_glDeleteLists = (PFNGLDELETELISTSPROC) load(userptr, "glDeleteLists"); + glad_glDepthFunc = (PFNGLDEPTHFUNCPROC) load(userptr, "glDepthFunc"); + glad_glDepthMask = (PFNGLDEPTHMASKPROC) load(userptr, "glDepthMask"); + glad_glDepthRange = (PFNGLDEPTHRANGEPROC) load(userptr, "glDepthRange"); + glad_glDisable = (PFNGLDISABLEPROC) load(userptr, "glDisable"); + glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC) load(userptr, "glDrawBuffer"); + glad_glDrawPixels = (PFNGLDRAWPIXELSPROC) load(userptr, "glDrawPixels"); + glad_glEdgeFlag = (PFNGLEDGEFLAGPROC) load(userptr, "glEdgeFlag"); + glad_glEdgeFlagv = (PFNGLEDGEFLAGVPROC) load(userptr, "glEdgeFlagv"); + glad_glEnable = (PFNGLENABLEPROC) load(userptr, "glEnable"); + glad_glEnd = (PFNGLENDPROC) load(userptr, "glEnd"); + glad_glEndList = (PFNGLENDLISTPROC) load(userptr, "glEndList"); + glad_glEvalCoord1d = (PFNGLEVALCOORD1DPROC) load(userptr, "glEvalCoord1d"); + glad_glEvalCoord1dv = (PFNGLEVALCOORD1DVPROC) load(userptr, "glEvalCoord1dv"); + glad_glEvalCoord1f = (PFNGLEVALCOORD1FPROC) load(userptr, "glEvalCoord1f"); + glad_glEvalCoord1fv = (PFNGLEVALCOORD1FVPROC) load(userptr, "glEvalCoord1fv"); + glad_glEvalCoord2d = (PFNGLEVALCOORD2DPROC) load(userptr, "glEvalCoord2d"); + glad_glEvalCoord2dv = (PFNGLEVALCOORD2DVPROC) load(userptr, "glEvalCoord2dv"); + glad_glEvalCoord2f = (PFNGLEVALCOORD2FPROC) load(userptr, "glEvalCoord2f"); + glad_glEvalCoord2fv = (PFNGLEVALCOORD2FVPROC) load(userptr, "glEvalCoord2fv"); + glad_glEvalMesh1 = (PFNGLEVALMESH1PROC) load(userptr, "glEvalMesh1"); + glad_glEvalMesh2 = (PFNGLEVALMESH2PROC) load(userptr, "glEvalMesh2"); + glad_glEvalPoint1 = (PFNGLEVALPOINT1PROC) load(userptr, "glEvalPoint1"); + glad_glEvalPoint2 = (PFNGLEVALPOINT2PROC) load(userptr, "glEvalPoint2"); + glad_glFeedbackBuffer = (PFNGLFEEDBACKBUFFERPROC) load(userptr, "glFeedbackBuffer"); + glad_glFinish = (PFNGLFINISHPROC) load(userptr, "glFinish"); + glad_glFlush = (PFNGLFLUSHPROC) load(userptr, "glFlush"); + glad_glFogf = (PFNGLFOGFPROC) load(userptr, "glFogf"); + glad_glFogfv = (PFNGLFOGFVPROC) load(userptr, "glFogfv"); + glad_glFogi = (PFNGLFOGIPROC) load(userptr, "glFogi"); + glad_glFogiv = (PFNGLFOGIVPROC) load(userptr, "glFogiv"); + glad_glFrontFace = (PFNGLFRONTFACEPROC) load(userptr, "glFrontFace"); + glad_glFrustum = (PFNGLFRUSTUMPROC) load(userptr, "glFrustum"); + glad_glGenLists = (PFNGLGENLISTSPROC) load(userptr, "glGenLists"); + glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC) load(userptr, "glGetBooleanv"); + glad_glGetClipPlane = (PFNGLGETCLIPPLANEPROC) load(userptr, "glGetClipPlane"); + glad_glGetDoublev = (PFNGLGETDOUBLEVPROC) load(userptr, "glGetDoublev"); + glad_glGetError = (PFNGLGETERRORPROC) load(userptr, "glGetError"); + glad_glGetFloatv = (PFNGLGETFLOATVPROC) load(userptr, "glGetFloatv"); + glad_glGetIntegerv = (PFNGLGETINTEGERVPROC) load(userptr, "glGetIntegerv"); + glad_glGetLightfv = (PFNGLGETLIGHTFVPROC) load(userptr, "glGetLightfv"); + glad_glGetLightiv = (PFNGLGETLIGHTIVPROC) load(userptr, "glGetLightiv"); + glad_glGetMapdv = (PFNGLGETMAPDVPROC) load(userptr, "glGetMapdv"); + glad_glGetMapfv = (PFNGLGETMAPFVPROC) load(userptr, "glGetMapfv"); + glad_glGetMapiv = (PFNGLGETMAPIVPROC) load(userptr, "glGetMapiv"); + glad_glGetMaterialfv = (PFNGLGETMATERIALFVPROC) load(userptr, "glGetMaterialfv"); + glad_glGetMaterialiv = (PFNGLGETMATERIALIVPROC) load(userptr, "glGetMaterialiv"); + glad_glGetPixelMapfv = (PFNGLGETPIXELMAPFVPROC) load(userptr, "glGetPixelMapfv"); + glad_glGetPixelMapuiv = (PFNGLGETPIXELMAPUIVPROC) load(userptr, "glGetPixelMapuiv"); + glad_glGetPixelMapusv = (PFNGLGETPIXELMAPUSVPROC) load(userptr, "glGetPixelMapusv"); + glad_glGetPolygonStipple = (PFNGLGETPOLYGONSTIPPLEPROC) load(userptr, "glGetPolygonStipple"); + glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString"); + glad_glGetTexEnvfv = (PFNGLGETTEXENVFVPROC) load(userptr, "glGetTexEnvfv"); + glad_glGetTexEnviv = (PFNGLGETTEXENVIVPROC) load(userptr, "glGetTexEnviv"); + glad_glGetTexGendv = (PFNGLGETTEXGENDVPROC) load(userptr, "glGetTexGendv"); + glad_glGetTexGenfv = (PFNGLGETTEXGENFVPROC) load(userptr, "glGetTexGenfv"); + glad_glGetTexGeniv = (PFNGLGETTEXGENIVPROC) load(userptr, "glGetTexGeniv"); + glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC) load(userptr, "glGetTexImage"); + glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC) load(userptr, "glGetTexLevelParameterfv"); + glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC) load(userptr, "glGetTexLevelParameteriv"); + glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC) load(userptr, "glGetTexParameterfv"); + glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC) load(userptr, "glGetTexParameteriv"); + glad_glHint = (PFNGLHINTPROC) load(userptr, "glHint"); + glad_glIndexMask = (PFNGLINDEXMASKPROC) load(userptr, "glIndexMask"); + glad_glIndexd = (PFNGLINDEXDPROC) load(userptr, "glIndexd"); + glad_glIndexdv = (PFNGLINDEXDVPROC) load(userptr, "glIndexdv"); + glad_glIndexf = (PFNGLINDEXFPROC) load(userptr, "glIndexf"); + glad_glIndexfv = (PFNGLINDEXFVPROC) load(userptr, "glIndexfv"); + glad_glIndexi = (PFNGLINDEXIPROC) load(userptr, "glIndexi"); + glad_glIndexiv = (PFNGLINDEXIVPROC) load(userptr, "glIndexiv"); + glad_glIndexs = (PFNGLINDEXSPROC) load(userptr, "glIndexs"); + glad_glIndexsv = (PFNGLINDEXSVPROC) load(userptr, "glIndexsv"); + glad_glInitNames = (PFNGLINITNAMESPROC) load(userptr, "glInitNames"); + glad_glIsEnabled = (PFNGLISENABLEDPROC) load(userptr, "glIsEnabled"); + glad_glIsList = (PFNGLISLISTPROC) load(userptr, "glIsList"); + glad_glLightModelf = (PFNGLLIGHTMODELFPROC) load(userptr, "glLightModelf"); + glad_glLightModelfv = (PFNGLLIGHTMODELFVPROC) load(userptr, "glLightModelfv"); + glad_glLightModeli = (PFNGLLIGHTMODELIPROC) load(userptr, "glLightModeli"); + glad_glLightModeliv = (PFNGLLIGHTMODELIVPROC) load(userptr, "glLightModeliv"); + glad_glLightf = (PFNGLLIGHTFPROC) load(userptr, "glLightf"); + glad_glLightfv = (PFNGLLIGHTFVPROC) load(userptr, "glLightfv"); + glad_glLighti = (PFNGLLIGHTIPROC) load(userptr, "glLighti"); + glad_glLightiv = (PFNGLLIGHTIVPROC) load(userptr, "glLightiv"); + glad_glLineStipple = (PFNGLLINESTIPPLEPROC) load(userptr, "glLineStipple"); + glad_glLineWidth = (PFNGLLINEWIDTHPROC) load(userptr, "glLineWidth"); + glad_glListBase = (PFNGLLISTBASEPROC) load(userptr, "glListBase"); + glad_glLoadIdentity = (PFNGLLOADIDENTITYPROC) load(userptr, "glLoadIdentity"); + glad_glLoadMatrixd = (PFNGLLOADMATRIXDPROC) load(userptr, "glLoadMatrixd"); + glad_glLoadMatrixf = (PFNGLLOADMATRIXFPROC) load(userptr, "glLoadMatrixf"); + glad_glLoadName = (PFNGLLOADNAMEPROC) load(userptr, "glLoadName"); + glad_glLogicOp = (PFNGLLOGICOPPROC) load(userptr, "glLogicOp"); + glad_glMap1d = (PFNGLMAP1DPROC) load(userptr, "glMap1d"); + glad_glMap1f = (PFNGLMAP1FPROC) load(userptr, "glMap1f"); + glad_glMap2d = (PFNGLMAP2DPROC) load(userptr, "glMap2d"); + glad_glMap2f = (PFNGLMAP2FPROC) load(userptr, "glMap2f"); + glad_glMapGrid1d = (PFNGLMAPGRID1DPROC) load(userptr, "glMapGrid1d"); + glad_glMapGrid1f = (PFNGLMAPGRID1FPROC) load(userptr, "glMapGrid1f"); + glad_glMapGrid2d = (PFNGLMAPGRID2DPROC) load(userptr, "glMapGrid2d"); + glad_glMapGrid2f = (PFNGLMAPGRID2FPROC) load(userptr, "glMapGrid2f"); + glad_glMaterialf = (PFNGLMATERIALFPROC) load(userptr, "glMaterialf"); + glad_glMaterialfv = (PFNGLMATERIALFVPROC) load(userptr, "glMaterialfv"); + glad_glMateriali = (PFNGLMATERIALIPROC) load(userptr, "glMateriali"); + glad_glMaterialiv = (PFNGLMATERIALIVPROC) load(userptr, "glMaterialiv"); + glad_glMatrixMode = (PFNGLMATRIXMODEPROC) load(userptr, "glMatrixMode"); + glad_glMultMatrixd = (PFNGLMULTMATRIXDPROC) load(userptr, "glMultMatrixd"); + glad_glMultMatrixf = (PFNGLMULTMATRIXFPROC) load(userptr, "glMultMatrixf"); + glad_glNewList = (PFNGLNEWLISTPROC) load(userptr, "glNewList"); + glad_glNormal3b = (PFNGLNORMAL3BPROC) load(userptr, "glNormal3b"); + glad_glNormal3bv = (PFNGLNORMAL3BVPROC) load(userptr, "glNormal3bv"); + glad_glNormal3d = (PFNGLNORMAL3DPROC) load(userptr, "glNormal3d"); + glad_glNormal3dv = (PFNGLNORMAL3DVPROC) load(userptr, "glNormal3dv"); + glad_glNormal3f = (PFNGLNORMAL3FPROC) load(userptr, "glNormal3f"); + glad_glNormal3fv = (PFNGLNORMAL3FVPROC) load(userptr, "glNormal3fv"); + glad_glNormal3i = (PFNGLNORMAL3IPROC) load(userptr, "glNormal3i"); + glad_glNormal3iv = (PFNGLNORMAL3IVPROC) load(userptr, "glNormal3iv"); + glad_glNormal3s = (PFNGLNORMAL3SPROC) load(userptr, "glNormal3s"); + glad_glNormal3sv = (PFNGLNORMAL3SVPROC) load(userptr, "glNormal3sv"); + glad_glOrtho = (PFNGLORTHOPROC) load(userptr, "glOrtho"); + glad_glPassThrough = (PFNGLPASSTHROUGHPROC) load(userptr, "glPassThrough"); + glad_glPixelMapfv = (PFNGLPIXELMAPFVPROC) load(userptr, "glPixelMapfv"); + glad_glPixelMapuiv = (PFNGLPIXELMAPUIVPROC) load(userptr, "glPixelMapuiv"); + glad_glPixelMapusv = (PFNGLPIXELMAPUSVPROC) load(userptr, "glPixelMapusv"); + glad_glPixelStoref = (PFNGLPIXELSTOREFPROC) load(userptr, "glPixelStoref"); + glad_glPixelStorei = (PFNGLPIXELSTOREIPROC) load(userptr, "glPixelStorei"); + glad_glPixelTransferf = (PFNGLPIXELTRANSFERFPROC) load(userptr, "glPixelTransferf"); + glad_glPixelTransferi = (PFNGLPIXELTRANSFERIPROC) load(userptr, "glPixelTransferi"); + glad_glPixelZoom = (PFNGLPIXELZOOMPROC) load(userptr, "glPixelZoom"); + glad_glPointSize = (PFNGLPOINTSIZEPROC) load(userptr, "glPointSize"); + glad_glPolygonMode = (PFNGLPOLYGONMODEPROC) load(userptr, "glPolygonMode"); + glad_glPolygonStipple = (PFNGLPOLYGONSTIPPLEPROC) load(userptr, "glPolygonStipple"); + glad_glPopAttrib = (PFNGLPOPATTRIBPROC) load(userptr, "glPopAttrib"); + glad_glPopMatrix = (PFNGLPOPMATRIXPROC) load(userptr, "glPopMatrix"); + glad_glPopName = (PFNGLPOPNAMEPROC) load(userptr, "glPopName"); + glad_glPushAttrib = (PFNGLPUSHATTRIBPROC) load(userptr, "glPushAttrib"); + glad_glPushMatrix = (PFNGLPUSHMATRIXPROC) load(userptr, "glPushMatrix"); + glad_glPushName = (PFNGLPUSHNAMEPROC) load(userptr, "glPushName"); + glad_glRasterPos2d = (PFNGLRASTERPOS2DPROC) load(userptr, "glRasterPos2d"); + glad_glRasterPos2dv = (PFNGLRASTERPOS2DVPROC) load(userptr, "glRasterPos2dv"); + glad_glRasterPos2f = (PFNGLRASTERPOS2FPROC) load(userptr, "glRasterPos2f"); + glad_glRasterPos2fv = (PFNGLRASTERPOS2FVPROC) load(userptr, "glRasterPos2fv"); + glad_glRasterPos2i = (PFNGLRASTERPOS2IPROC) load(userptr, "glRasterPos2i"); + glad_glRasterPos2iv = (PFNGLRASTERPOS2IVPROC) load(userptr, "glRasterPos2iv"); + glad_glRasterPos2s = (PFNGLRASTERPOS2SPROC) load(userptr, "glRasterPos2s"); + glad_glRasterPos2sv = (PFNGLRASTERPOS2SVPROC) load(userptr, "glRasterPos2sv"); + glad_glRasterPos3d = (PFNGLRASTERPOS3DPROC) load(userptr, "glRasterPos3d"); + glad_glRasterPos3dv = (PFNGLRASTERPOS3DVPROC) load(userptr, "glRasterPos3dv"); + glad_glRasterPos3f = (PFNGLRASTERPOS3FPROC) load(userptr, "glRasterPos3f"); + glad_glRasterPos3fv = (PFNGLRASTERPOS3FVPROC) load(userptr, "glRasterPos3fv"); + glad_glRasterPos3i = (PFNGLRASTERPOS3IPROC) load(userptr, "glRasterPos3i"); + glad_glRasterPos3iv = (PFNGLRASTERPOS3IVPROC) load(userptr, "glRasterPos3iv"); + glad_glRasterPos3s = (PFNGLRASTERPOS3SPROC) load(userptr, "glRasterPos3s"); + glad_glRasterPos3sv = (PFNGLRASTERPOS3SVPROC) load(userptr, "glRasterPos3sv"); + glad_glRasterPos4d = (PFNGLRASTERPOS4DPROC) load(userptr, "glRasterPos4d"); + glad_glRasterPos4dv = (PFNGLRASTERPOS4DVPROC) load(userptr, "glRasterPos4dv"); + glad_glRasterPos4f = (PFNGLRASTERPOS4FPROC) load(userptr, "glRasterPos4f"); + glad_glRasterPos4fv = (PFNGLRASTERPOS4FVPROC) load(userptr, "glRasterPos4fv"); + glad_glRasterPos4i = (PFNGLRASTERPOS4IPROC) load(userptr, "glRasterPos4i"); + glad_glRasterPos4iv = (PFNGLRASTERPOS4IVPROC) load(userptr, "glRasterPos4iv"); + glad_glRasterPos4s = (PFNGLRASTERPOS4SPROC) load(userptr, "glRasterPos4s"); + glad_glRasterPos4sv = (PFNGLRASTERPOS4SVPROC) load(userptr, "glRasterPos4sv"); + glad_glReadBuffer = (PFNGLREADBUFFERPROC) load(userptr, "glReadBuffer"); + glad_glReadPixels = (PFNGLREADPIXELSPROC) load(userptr, "glReadPixels"); + glad_glRectd = (PFNGLRECTDPROC) load(userptr, "glRectd"); + glad_glRectdv = (PFNGLRECTDVPROC) load(userptr, "glRectdv"); + glad_glRectf = (PFNGLRECTFPROC) load(userptr, "glRectf"); + glad_glRectfv = (PFNGLRECTFVPROC) load(userptr, "glRectfv"); + glad_glRecti = (PFNGLRECTIPROC) load(userptr, "glRecti"); + glad_glRectiv = (PFNGLRECTIVPROC) load(userptr, "glRectiv"); + glad_glRects = (PFNGLRECTSPROC) load(userptr, "glRects"); + glad_glRectsv = (PFNGLRECTSVPROC) load(userptr, "glRectsv"); + glad_glRenderMode = (PFNGLRENDERMODEPROC) load(userptr, "glRenderMode"); + glad_glRotated = (PFNGLROTATEDPROC) load(userptr, "glRotated"); + glad_glRotatef = (PFNGLROTATEFPROC) load(userptr, "glRotatef"); + glad_glScaled = (PFNGLSCALEDPROC) load(userptr, "glScaled"); + glad_glScalef = (PFNGLSCALEFPROC) load(userptr, "glScalef"); + glad_glScissor = (PFNGLSCISSORPROC) load(userptr, "glScissor"); + glad_glSelectBuffer = (PFNGLSELECTBUFFERPROC) load(userptr, "glSelectBuffer"); + glad_glShadeModel = (PFNGLSHADEMODELPROC) load(userptr, "glShadeModel"); + glad_glStencilFunc = (PFNGLSTENCILFUNCPROC) load(userptr, "glStencilFunc"); + glad_glStencilMask = (PFNGLSTENCILMASKPROC) load(userptr, "glStencilMask"); + glad_glStencilOp = (PFNGLSTENCILOPPROC) load(userptr, "glStencilOp"); + glad_glTexCoord1d = (PFNGLTEXCOORD1DPROC) load(userptr, "glTexCoord1d"); + glad_glTexCoord1dv = (PFNGLTEXCOORD1DVPROC) load(userptr, "glTexCoord1dv"); + glad_glTexCoord1f = (PFNGLTEXCOORD1FPROC) load(userptr, "glTexCoord1f"); + glad_glTexCoord1fv = (PFNGLTEXCOORD1FVPROC) load(userptr, "glTexCoord1fv"); + glad_glTexCoord1i = (PFNGLTEXCOORD1IPROC) load(userptr, "glTexCoord1i"); + glad_glTexCoord1iv = (PFNGLTEXCOORD1IVPROC) load(userptr, "glTexCoord1iv"); + glad_glTexCoord1s = (PFNGLTEXCOORD1SPROC) load(userptr, "glTexCoord1s"); + glad_glTexCoord1sv = (PFNGLTEXCOORD1SVPROC) load(userptr, "glTexCoord1sv"); + glad_glTexCoord2d = (PFNGLTEXCOORD2DPROC) load(userptr, "glTexCoord2d"); + glad_glTexCoord2dv = (PFNGLTEXCOORD2DVPROC) load(userptr, "glTexCoord2dv"); + glad_glTexCoord2f = (PFNGLTEXCOORD2FPROC) load(userptr, "glTexCoord2f"); + glad_glTexCoord2fv = (PFNGLTEXCOORD2FVPROC) load(userptr, "glTexCoord2fv"); + glad_glTexCoord2i = (PFNGLTEXCOORD2IPROC) load(userptr, "glTexCoord2i"); + glad_glTexCoord2iv = (PFNGLTEXCOORD2IVPROC) load(userptr, "glTexCoord2iv"); + glad_glTexCoord2s = (PFNGLTEXCOORD2SPROC) load(userptr, "glTexCoord2s"); + glad_glTexCoord2sv = (PFNGLTEXCOORD2SVPROC) load(userptr, "glTexCoord2sv"); + glad_glTexCoord3d = (PFNGLTEXCOORD3DPROC) load(userptr, "glTexCoord3d"); + glad_glTexCoord3dv = (PFNGLTEXCOORD3DVPROC) load(userptr, "glTexCoord3dv"); + glad_glTexCoord3f = (PFNGLTEXCOORD3FPROC) load(userptr, "glTexCoord3f"); + glad_glTexCoord3fv = (PFNGLTEXCOORD3FVPROC) load(userptr, "glTexCoord3fv"); + glad_glTexCoord3i = (PFNGLTEXCOORD3IPROC) load(userptr, "glTexCoord3i"); + glad_glTexCoord3iv = (PFNGLTEXCOORD3IVPROC) load(userptr, "glTexCoord3iv"); + glad_glTexCoord3s = (PFNGLTEXCOORD3SPROC) load(userptr, "glTexCoord3s"); + glad_glTexCoord3sv = (PFNGLTEXCOORD3SVPROC) load(userptr, "glTexCoord3sv"); + glad_glTexCoord4d = (PFNGLTEXCOORD4DPROC) load(userptr, "glTexCoord4d"); + glad_glTexCoord4dv = (PFNGLTEXCOORD4DVPROC) load(userptr, "glTexCoord4dv"); + glad_glTexCoord4f = (PFNGLTEXCOORD4FPROC) load(userptr, "glTexCoord4f"); + glad_glTexCoord4fv = (PFNGLTEXCOORD4FVPROC) load(userptr, "glTexCoord4fv"); + glad_glTexCoord4i = (PFNGLTEXCOORD4IPROC) load(userptr, "glTexCoord4i"); + glad_glTexCoord4iv = (PFNGLTEXCOORD4IVPROC) load(userptr, "glTexCoord4iv"); + glad_glTexCoord4s = (PFNGLTEXCOORD4SPROC) load(userptr, "glTexCoord4s"); + glad_glTexCoord4sv = (PFNGLTEXCOORD4SVPROC) load(userptr, "glTexCoord4sv"); + glad_glTexEnvf = (PFNGLTEXENVFPROC) load(userptr, "glTexEnvf"); + glad_glTexEnvfv = (PFNGLTEXENVFVPROC) load(userptr, "glTexEnvfv"); + glad_glTexEnvi = (PFNGLTEXENVIPROC) load(userptr, "glTexEnvi"); + glad_glTexEnviv = (PFNGLTEXENVIVPROC) load(userptr, "glTexEnviv"); + glad_glTexGend = (PFNGLTEXGENDPROC) load(userptr, "glTexGend"); + glad_glTexGendv = (PFNGLTEXGENDVPROC) load(userptr, "glTexGendv"); + glad_glTexGenf = (PFNGLTEXGENFPROC) load(userptr, "glTexGenf"); + glad_glTexGenfv = (PFNGLTEXGENFVPROC) load(userptr, "glTexGenfv"); + glad_glTexGeni = (PFNGLTEXGENIPROC) load(userptr, "glTexGeni"); + glad_glTexGeniv = (PFNGLTEXGENIVPROC) load(userptr, "glTexGeniv"); + glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC) load(userptr, "glTexImage1D"); + glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC) load(userptr, "glTexImage2D"); + glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC) load(userptr, "glTexParameterf"); + glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC) load(userptr, "glTexParameterfv"); + glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC) load(userptr, "glTexParameteri"); + glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC) load(userptr, "glTexParameteriv"); + glad_glTranslated = (PFNGLTRANSLATEDPROC) load(userptr, "glTranslated"); + glad_glTranslatef = (PFNGLTRANSLATEFPROC) load(userptr, "glTranslatef"); + glad_glVertex2d = (PFNGLVERTEX2DPROC) load(userptr, "glVertex2d"); + glad_glVertex2dv = (PFNGLVERTEX2DVPROC) load(userptr, "glVertex2dv"); + glad_glVertex2f = (PFNGLVERTEX2FPROC) load(userptr, "glVertex2f"); + glad_glVertex2fv = (PFNGLVERTEX2FVPROC) load(userptr, "glVertex2fv"); + glad_glVertex2i = (PFNGLVERTEX2IPROC) load(userptr, "glVertex2i"); + glad_glVertex2iv = (PFNGLVERTEX2IVPROC) load(userptr, "glVertex2iv"); + glad_glVertex2s = (PFNGLVERTEX2SPROC) load(userptr, "glVertex2s"); + glad_glVertex2sv = (PFNGLVERTEX2SVPROC) load(userptr, "glVertex2sv"); + glad_glVertex3d = (PFNGLVERTEX3DPROC) load(userptr, "glVertex3d"); + glad_glVertex3dv = (PFNGLVERTEX3DVPROC) load(userptr, "glVertex3dv"); + glad_glVertex3f = (PFNGLVERTEX3FPROC) load(userptr, "glVertex3f"); + glad_glVertex3fv = (PFNGLVERTEX3FVPROC) load(userptr, "glVertex3fv"); + glad_glVertex3i = (PFNGLVERTEX3IPROC) load(userptr, "glVertex3i"); + glad_glVertex3iv = (PFNGLVERTEX3IVPROC) load(userptr, "glVertex3iv"); + glad_glVertex3s = (PFNGLVERTEX3SPROC) load(userptr, "glVertex3s"); + glad_glVertex3sv = (PFNGLVERTEX3SVPROC) load(userptr, "glVertex3sv"); + glad_glVertex4d = (PFNGLVERTEX4DPROC) load(userptr, "glVertex4d"); + glad_glVertex4dv = (PFNGLVERTEX4DVPROC) load(userptr, "glVertex4dv"); + glad_glVertex4f = (PFNGLVERTEX4FPROC) load(userptr, "glVertex4f"); + glad_glVertex4fv = (PFNGLVERTEX4FVPROC) load(userptr, "glVertex4fv"); + glad_glVertex4i = (PFNGLVERTEX4IPROC) load(userptr, "glVertex4i"); + glad_glVertex4iv = (PFNGLVERTEX4IVPROC) load(userptr, "glVertex4iv"); + glad_glVertex4s = (PFNGLVERTEX4SPROC) load(userptr, "glVertex4s"); + glad_glVertex4sv = (PFNGLVERTEX4SVPROC) load(userptr, "glVertex4sv"); + glad_glViewport = (PFNGLVIEWPORTPROC) load(userptr, "glViewport"); +} +static void glad_gl_load_GL_VERSION_1_1( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_VERSION_1_1) return; + glad_glAreTexturesResident = (PFNGLARETEXTURESRESIDENTPROC) load(userptr, "glAreTexturesResident"); + glad_glArrayElement = (PFNGLARRAYELEMENTPROC) load(userptr, "glArrayElement"); + glad_glBindTexture = (PFNGLBINDTEXTUREPROC) load(userptr, "glBindTexture"); + glad_glColorPointer = (PFNGLCOLORPOINTERPROC) load(userptr, "glColorPointer"); + glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC) load(userptr, "glCopyTexImage1D"); + glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC) load(userptr, "glCopyTexImage2D"); + glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC) load(userptr, "glCopyTexSubImage1D"); + glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC) load(userptr, "glCopyTexSubImage2D"); + glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC) load(userptr, "glDeleteTextures"); + glad_glDisableClientState = (PFNGLDISABLECLIENTSTATEPROC) load(userptr, "glDisableClientState"); + glad_glDrawArrays = (PFNGLDRAWARRAYSPROC) load(userptr, "glDrawArrays"); + glad_glDrawElements = (PFNGLDRAWELEMENTSPROC) load(userptr, "glDrawElements"); + glad_glEdgeFlagPointer = (PFNGLEDGEFLAGPOINTERPROC) load(userptr, "glEdgeFlagPointer"); + glad_glEnableClientState = (PFNGLENABLECLIENTSTATEPROC) load(userptr, "glEnableClientState"); + glad_glGenTextures = (PFNGLGENTEXTURESPROC) load(userptr, "glGenTextures"); + glad_glGetPointerv = (PFNGLGETPOINTERVPROC) load(userptr, "glGetPointerv"); + glad_glIndexPointer = (PFNGLINDEXPOINTERPROC) load(userptr, "glIndexPointer"); + glad_glIndexub = (PFNGLINDEXUBPROC) load(userptr, "glIndexub"); + glad_glIndexubv = (PFNGLINDEXUBVPROC) load(userptr, "glIndexubv"); + glad_glInterleavedArrays = (PFNGLINTERLEAVEDARRAYSPROC) load(userptr, "glInterleavedArrays"); + glad_glIsTexture = (PFNGLISTEXTUREPROC) load(userptr, "glIsTexture"); + glad_glNormalPointer = (PFNGLNORMALPOINTERPROC) load(userptr, "glNormalPointer"); + glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC) load(userptr, "glPolygonOffset"); + glad_glPopClientAttrib = (PFNGLPOPCLIENTATTRIBPROC) load(userptr, "glPopClientAttrib"); + glad_glPrioritizeTextures = (PFNGLPRIORITIZETEXTURESPROC) load(userptr, "glPrioritizeTextures"); + glad_glPushClientAttrib = (PFNGLPUSHCLIENTATTRIBPROC) load(userptr, "glPushClientAttrib"); + glad_glTexCoordPointer = (PFNGLTEXCOORDPOINTERPROC) load(userptr, "glTexCoordPointer"); + glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC) load(userptr, "glTexSubImage1D"); + glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC) load(userptr, "glTexSubImage2D"); + glad_glVertexPointer = (PFNGLVERTEXPOINTERPROC) load(userptr, "glVertexPointer"); +} +static void glad_gl_load_GL_VERSION_ES_CM_1_0( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_VERSION_ES_CM_1_0) return; + glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC) load(userptr, "glActiveTexture"); + glad_glAlphaFunc = (PFNGLALPHAFUNCPROC) load(userptr, "glAlphaFunc"); + glad_glAlphaFuncx = (PFNGLALPHAFUNCXPROC) load(userptr, "glAlphaFuncx"); + glad_glBindBuffer = (PFNGLBINDBUFFERPROC) load(userptr, "glBindBuffer"); + glad_glBindTexture = (PFNGLBINDTEXTUREPROC) load(userptr, "glBindTexture"); + glad_glBlendFunc = (PFNGLBLENDFUNCPROC) load(userptr, "glBlendFunc"); + glad_glBufferData = (PFNGLBUFFERDATAPROC) load(userptr, "glBufferData"); + glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC) load(userptr, "glBufferSubData"); + glad_glClear = (PFNGLCLEARPROC) load(userptr, "glClear"); + glad_glClearColor = (PFNGLCLEARCOLORPROC) load(userptr, "glClearColor"); + glad_glClearColorx = (PFNGLCLEARCOLORXPROC) load(userptr, "glClearColorx"); + glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC) load(userptr, "glClearDepthf"); + glad_glClearDepthx = (PFNGLCLEARDEPTHXPROC) load(userptr, "glClearDepthx"); + glad_glClearStencil = (PFNGLCLEARSTENCILPROC) load(userptr, "glClearStencil"); + glad_glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC) load(userptr, "glClientActiveTexture"); + glad_glClipPlanef = (PFNGLCLIPPLANEFPROC) load(userptr, "glClipPlanef"); + glad_glClipPlanex = (PFNGLCLIPPLANEXPROC) load(userptr, "glClipPlanex"); + glad_glColor4f = (PFNGLCOLOR4FPROC) load(userptr, "glColor4f"); + glad_glColor4ub = (PFNGLCOLOR4UBPROC) load(userptr, "glColor4ub"); + glad_glColor4x = (PFNGLCOLOR4XPROC) load(userptr, "glColor4x"); + glad_glColorMask = (PFNGLCOLORMASKPROC) load(userptr, "glColorMask"); + glad_glColorPointer = (PFNGLCOLORPOINTERPROC) load(userptr, "glColorPointer"); + glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC) load(userptr, "glCompressedTexImage2D"); + glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) load(userptr, "glCompressedTexSubImage2D"); + glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC) load(userptr, "glCopyTexImage2D"); + glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC) load(userptr, "glCopyTexSubImage2D"); + glad_glCullFace = (PFNGLCULLFACEPROC) load(userptr, "glCullFace"); + glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC) load(userptr, "glDeleteBuffers"); + glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC) load(userptr, "glDeleteTextures"); + glad_glDepthFunc = (PFNGLDEPTHFUNCPROC) load(userptr, "glDepthFunc"); + glad_glDepthMask = (PFNGLDEPTHMASKPROC) load(userptr, "glDepthMask"); + glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC) load(userptr, "glDepthRangef"); + glad_glDepthRangex = (PFNGLDEPTHRANGEXPROC) load(userptr, "glDepthRangex"); + glad_glDisable = (PFNGLDISABLEPROC) load(userptr, "glDisable"); + glad_glDisableClientState = (PFNGLDISABLECLIENTSTATEPROC) load(userptr, "glDisableClientState"); + glad_glDrawArrays = (PFNGLDRAWARRAYSPROC) load(userptr, "glDrawArrays"); + glad_glDrawElements = (PFNGLDRAWELEMENTSPROC) load(userptr, "glDrawElements"); + glad_glEnable = (PFNGLENABLEPROC) load(userptr, "glEnable"); + glad_glEnableClientState = (PFNGLENABLECLIENTSTATEPROC) load(userptr, "glEnableClientState"); + glad_glFinish = (PFNGLFINISHPROC) load(userptr, "glFinish"); + glad_glFlush = (PFNGLFLUSHPROC) load(userptr, "glFlush"); + glad_glFogf = (PFNGLFOGFPROC) load(userptr, "glFogf"); + glad_glFogfv = (PFNGLFOGFVPROC) load(userptr, "glFogfv"); + glad_glFogx = (PFNGLFOGXPROC) load(userptr, "glFogx"); + glad_glFogxv = (PFNGLFOGXVPROC) load(userptr, "glFogxv"); + glad_glFrontFace = (PFNGLFRONTFACEPROC) load(userptr, "glFrontFace"); + glad_glFrustumf = (PFNGLFRUSTUMFPROC) load(userptr, "glFrustumf"); + glad_glFrustumx = (PFNGLFRUSTUMXPROC) load(userptr, "glFrustumx"); + glad_glGenBuffers = (PFNGLGENBUFFERSPROC) load(userptr, "glGenBuffers"); + glad_glGenTextures = (PFNGLGENTEXTURESPROC) load(userptr, "glGenTextures"); + glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC) load(userptr, "glGetBooleanv"); + glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC) load(userptr, "glGetBufferParameteriv"); + glad_glGetClipPlanef = (PFNGLGETCLIPPLANEFPROC) load(userptr, "glGetClipPlanef"); + glad_glGetClipPlanex = (PFNGLGETCLIPPLANEXPROC) load(userptr, "glGetClipPlanex"); + glad_glGetError = (PFNGLGETERRORPROC) load(userptr, "glGetError"); + glad_glGetFixedv = (PFNGLGETFIXEDVPROC) load(userptr, "glGetFixedv"); + glad_glGetFloatv = (PFNGLGETFLOATVPROC) load(userptr, "glGetFloatv"); + glad_glGetIntegerv = (PFNGLGETINTEGERVPROC) load(userptr, "glGetIntegerv"); + glad_glGetLightfv = (PFNGLGETLIGHTFVPROC) load(userptr, "glGetLightfv"); + glad_glGetLightxv = (PFNGLGETLIGHTXVPROC) load(userptr, "glGetLightxv"); + glad_glGetMaterialfv = (PFNGLGETMATERIALFVPROC) load(userptr, "glGetMaterialfv"); + glad_glGetMaterialxv = (PFNGLGETMATERIALXVPROC) load(userptr, "glGetMaterialxv"); + glad_glGetPointerv = (PFNGLGETPOINTERVPROC) load(userptr, "glGetPointerv"); + glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString"); + glad_glGetTexEnvfv = (PFNGLGETTEXENVFVPROC) load(userptr, "glGetTexEnvfv"); + glad_glGetTexEnviv = (PFNGLGETTEXENVIVPROC) load(userptr, "glGetTexEnviv"); + glad_glGetTexEnvxv = (PFNGLGETTEXENVXVPROC) load(userptr, "glGetTexEnvxv"); + glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC) load(userptr, "glGetTexParameterfv"); + glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC) load(userptr, "glGetTexParameteriv"); + glad_glGetTexParameterxv = (PFNGLGETTEXPARAMETERXVPROC) load(userptr, "glGetTexParameterxv"); + glad_glHint = (PFNGLHINTPROC) load(userptr, "glHint"); + glad_glIsBuffer = (PFNGLISBUFFERPROC) load(userptr, "glIsBuffer"); + glad_glIsEnabled = (PFNGLISENABLEDPROC) load(userptr, "glIsEnabled"); + glad_glIsTexture = (PFNGLISTEXTUREPROC) load(userptr, "glIsTexture"); + glad_glLightModelf = (PFNGLLIGHTMODELFPROC) load(userptr, "glLightModelf"); + glad_glLightModelfv = (PFNGLLIGHTMODELFVPROC) load(userptr, "glLightModelfv"); + glad_glLightModelx = (PFNGLLIGHTMODELXPROC) load(userptr, "glLightModelx"); + glad_glLightModelxv = (PFNGLLIGHTMODELXVPROC) load(userptr, "glLightModelxv"); + glad_glLightf = (PFNGLLIGHTFPROC) load(userptr, "glLightf"); + glad_glLightfv = (PFNGLLIGHTFVPROC) load(userptr, "glLightfv"); + glad_glLightx = (PFNGLLIGHTXPROC) load(userptr, "glLightx"); + glad_glLightxv = (PFNGLLIGHTXVPROC) load(userptr, "glLightxv"); + glad_glLineWidth = (PFNGLLINEWIDTHPROC) load(userptr, "glLineWidth"); + glad_glLineWidthx = (PFNGLLINEWIDTHXPROC) load(userptr, "glLineWidthx"); + glad_glLoadIdentity = (PFNGLLOADIDENTITYPROC) load(userptr, "glLoadIdentity"); + glad_glLoadMatrixf = (PFNGLLOADMATRIXFPROC) load(userptr, "glLoadMatrixf"); + glad_glLoadMatrixx = (PFNGLLOADMATRIXXPROC) load(userptr, "glLoadMatrixx"); + glad_glLogicOp = (PFNGLLOGICOPPROC) load(userptr, "glLogicOp"); + glad_glMaterialf = (PFNGLMATERIALFPROC) load(userptr, "glMaterialf"); + glad_glMaterialfv = (PFNGLMATERIALFVPROC) load(userptr, "glMaterialfv"); + glad_glMaterialx = (PFNGLMATERIALXPROC) load(userptr, "glMaterialx"); + glad_glMaterialxv = (PFNGLMATERIALXVPROC) load(userptr, "glMaterialxv"); + glad_glMatrixMode = (PFNGLMATRIXMODEPROC) load(userptr, "glMatrixMode"); + glad_glMultMatrixf = (PFNGLMULTMATRIXFPROC) load(userptr, "glMultMatrixf"); + glad_glMultMatrixx = (PFNGLMULTMATRIXXPROC) load(userptr, "glMultMatrixx"); + glad_glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC) load(userptr, "glMultiTexCoord4f"); + glad_glMultiTexCoord4x = (PFNGLMULTITEXCOORD4XPROC) load(userptr, "glMultiTexCoord4x"); + glad_glNormal3f = (PFNGLNORMAL3FPROC) load(userptr, "glNormal3f"); + glad_glNormal3x = (PFNGLNORMAL3XPROC) load(userptr, "glNormal3x"); + glad_glNormalPointer = (PFNGLNORMALPOINTERPROC) load(userptr, "glNormalPointer"); + glad_glOrthof = (PFNGLORTHOFPROC) load(userptr, "glOrthof"); + glad_glOrthox = (PFNGLORTHOXPROC) load(userptr, "glOrthox"); + glad_glPixelStorei = (PFNGLPIXELSTOREIPROC) load(userptr, "glPixelStorei"); + glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC) load(userptr, "glPointParameterf"); + glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC) load(userptr, "glPointParameterfv"); + glad_glPointParameterx = (PFNGLPOINTPARAMETERXPROC) load(userptr, "glPointParameterx"); + glad_glPointParameterxv = (PFNGLPOINTPARAMETERXVPROC) load(userptr, "glPointParameterxv"); + glad_glPointSize = (PFNGLPOINTSIZEPROC) load(userptr, "glPointSize"); + glad_glPointSizex = (PFNGLPOINTSIZEXPROC) load(userptr, "glPointSizex"); + glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC) load(userptr, "glPolygonOffset"); + glad_glPolygonOffsetx = (PFNGLPOLYGONOFFSETXPROC) load(userptr, "glPolygonOffsetx"); + glad_glPopMatrix = (PFNGLPOPMATRIXPROC) load(userptr, "glPopMatrix"); + glad_glPushMatrix = (PFNGLPUSHMATRIXPROC) load(userptr, "glPushMatrix"); + glad_glReadPixels = (PFNGLREADPIXELSPROC) load(userptr, "glReadPixels"); + glad_glRotatef = (PFNGLROTATEFPROC) load(userptr, "glRotatef"); + glad_glRotatex = (PFNGLROTATEXPROC) load(userptr, "glRotatex"); + glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC) load(userptr, "glSampleCoverage"); + glad_glSampleCoveragex = (PFNGLSAMPLECOVERAGEXPROC) load(userptr, "glSampleCoveragex"); + glad_glScalef = (PFNGLSCALEFPROC) load(userptr, "glScalef"); + glad_glScalex = (PFNGLSCALEXPROC) load(userptr, "glScalex"); + glad_glScissor = (PFNGLSCISSORPROC) load(userptr, "glScissor"); + glad_glShadeModel = (PFNGLSHADEMODELPROC) load(userptr, "glShadeModel"); + glad_glStencilFunc = (PFNGLSTENCILFUNCPROC) load(userptr, "glStencilFunc"); + glad_glStencilMask = (PFNGLSTENCILMASKPROC) load(userptr, "glStencilMask"); + glad_glStencilOp = (PFNGLSTENCILOPPROC) load(userptr, "glStencilOp"); + glad_glTexCoordPointer = (PFNGLTEXCOORDPOINTERPROC) load(userptr, "glTexCoordPointer"); + glad_glTexEnvf = (PFNGLTEXENVFPROC) load(userptr, "glTexEnvf"); + glad_glTexEnvfv = (PFNGLTEXENVFVPROC) load(userptr, "glTexEnvfv"); + glad_glTexEnvi = (PFNGLTEXENVIPROC) load(userptr, "glTexEnvi"); + glad_glTexEnviv = (PFNGLTEXENVIVPROC) load(userptr, "glTexEnviv"); + glad_glTexEnvx = (PFNGLTEXENVXPROC) load(userptr, "glTexEnvx"); + glad_glTexEnvxv = (PFNGLTEXENVXVPROC) load(userptr, "glTexEnvxv"); + glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC) load(userptr, "glTexImage2D"); + glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC) load(userptr, "glTexParameterf"); + glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC) load(userptr, "glTexParameterfv"); + glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC) load(userptr, "glTexParameteri"); + glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC) load(userptr, "glTexParameteriv"); + glad_glTexParameterx = (PFNGLTEXPARAMETERXPROC) load(userptr, "glTexParameterx"); + glad_glTexParameterxv = (PFNGLTEXPARAMETERXVPROC) load(userptr, "glTexParameterxv"); + glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC) load(userptr, "glTexSubImage2D"); + glad_glTranslatef = (PFNGLTRANSLATEFPROC) load(userptr, "glTranslatef"); + glad_glTranslatex = (PFNGLTRANSLATEXPROC) load(userptr, "glTranslatex"); + glad_glVertexPointer = (PFNGLVERTEXPOINTERPROC) load(userptr, "glVertexPointer"); + glad_glViewport = (PFNGLVIEWPORTPROC) load(userptr, "glViewport"); +} +static void glad_gl_load_GL_ARB_copy_buffer( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_copy_buffer) return; + glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC) load(userptr, "glCopyBufferSubData"); +} +static void glad_gl_load_GL_ARB_framebuffer_object( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_framebuffer_object) return; + glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) load(userptr, "glBindFramebuffer"); + glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC) load(userptr, "glBindRenderbuffer"); + glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC) load(userptr, "glBlitFramebuffer"); + glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) load(userptr, "glCheckFramebufferStatus"); + glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) load(userptr, "glDeleteFramebuffers"); + glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) load(userptr, "glDeleteRenderbuffers"); + glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) load(userptr, "glFramebufferRenderbuffer"); + glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC) load(userptr, "glFramebufferTexture1D"); + glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) load(userptr, "glFramebufferTexture2D"); + glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC) load(userptr, "glFramebufferTexture3D"); + glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC) load(userptr, "glFramebufferTextureLayer"); + glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) load(userptr, "glGenFramebuffers"); + glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) load(userptr, "glGenRenderbuffers"); + glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC) load(userptr, "glGenerateMipmap"); + glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) load(userptr, "glGetFramebufferAttachmentParameteriv"); + glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC) load(userptr, "glGetRenderbufferParameteriv"); + glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC) load(userptr, "glIsFramebuffer"); + glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC) load(userptr, "glIsRenderbuffer"); + glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) load(userptr, "glRenderbufferStorage"); + glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) load(userptr, "glRenderbufferStorageMultisample"); +} +static void glad_gl_load_GL_ARB_geometry_shader4( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_geometry_shader4) return; + glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC) load(userptr, "glFramebufferTexture"); + glad_glFramebufferTextureARB = (PFNGLFRAMEBUFFERTEXTUREARBPROC) load(userptr, "glFramebufferTextureARB"); + glad_glFramebufferTextureFaceARB = (PFNGLFRAMEBUFFERTEXTUREFACEARBPROC) load(userptr, "glFramebufferTextureFaceARB"); + glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC) load(userptr, "glFramebufferTextureLayer"); + glad_glFramebufferTextureLayerARB = (PFNGLFRAMEBUFFERTEXTURELAYERARBPROC) load(userptr, "glFramebufferTextureLayerARB"); + glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC) load(userptr, "glProgramParameteri"); + glad_glProgramParameteriARB = (PFNGLPROGRAMPARAMETERIARBPROC) load(userptr, "glProgramParameteriARB"); +} +static void glad_gl_load_GL_ARB_get_program_binary( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_get_program_binary) return; + glad_glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC) load(userptr, "glGetProgramBinary"); + glad_glProgramBinary = (PFNGLPROGRAMBINARYPROC) load(userptr, "glProgramBinary"); + glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC) load(userptr, "glProgramParameteri"); +} +static void glad_gl_load_GL_ARB_imaging( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_imaging) return; + glad_glBlendColor = (PFNGLBLENDCOLORPROC) load(userptr, "glBlendColor"); + glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC) load(userptr, "glBlendEquation"); + glad_glColorSubTable = (PFNGLCOLORSUBTABLEPROC) load(userptr, "glColorSubTable"); + glad_glColorTable = (PFNGLCOLORTABLEPROC) load(userptr, "glColorTable"); + glad_glColorTableParameterfv = (PFNGLCOLORTABLEPARAMETERFVPROC) load(userptr, "glColorTableParameterfv"); + glad_glColorTableParameteriv = (PFNGLCOLORTABLEPARAMETERIVPROC) load(userptr, "glColorTableParameteriv"); + glad_glConvolutionFilter1D = (PFNGLCONVOLUTIONFILTER1DPROC) load(userptr, "glConvolutionFilter1D"); + glad_glConvolutionFilter2D = (PFNGLCONVOLUTIONFILTER2DPROC) load(userptr, "glConvolutionFilter2D"); + glad_glConvolutionParameterf = (PFNGLCONVOLUTIONPARAMETERFPROC) load(userptr, "glConvolutionParameterf"); + glad_glConvolutionParameterfv = (PFNGLCONVOLUTIONPARAMETERFVPROC) load(userptr, "glConvolutionParameterfv"); + glad_glConvolutionParameteri = (PFNGLCONVOLUTIONPARAMETERIPROC) load(userptr, "glConvolutionParameteri"); + glad_glConvolutionParameteriv = (PFNGLCONVOLUTIONPARAMETERIVPROC) load(userptr, "glConvolutionParameteriv"); + glad_glCopyColorSubTable = (PFNGLCOPYCOLORSUBTABLEPROC) load(userptr, "glCopyColorSubTable"); + glad_glCopyColorTable = (PFNGLCOPYCOLORTABLEPROC) load(userptr, "glCopyColorTable"); + glad_glCopyConvolutionFilter1D = (PFNGLCOPYCONVOLUTIONFILTER1DPROC) load(userptr, "glCopyConvolutionFilter1D"); + glad_glCopyConvolutionFilter2D = (PFNGLCOPYCONVOLUTIONFILTER2DPROC) load(userptr, "glCopyConvolutionFilter2D"); + glad_glGetColorTable = (PFNGLGETCOLORTABLEPROC) load(userptr, "glGetColorTable"); + glad_glGetColorTableParameterfv = (PFNGLGETCOLORTABLEPARAMETERFVPROC) load(userptr, "glGetColorTableParameterfv"); + glad_glGetColorTableParameteriv = (PFNGLGETCOLORTABLEPARAMETERIVPROC) load(userptr, "glGetColorTableParameteriv"); + glad_glGetConvolutionFilter = (PFNGLGETCONVOLUTIONFILTERPROC) load(userptr, "glGetConvolutionFilter"); + glad_glGetConvolutionParameterfv = (PFNGLGETCONVOLUTIONPARAMETERFVPROC) load(userptr, "glGetConvolutionParameterfv"); + glad_glGetConvolutionParameteriv = (PFNGLGETCONVOLUTIONPARAMETERIVPROC) load(userptr, "glGetConvolutionParameteriv"); + glad_glGetHistogram = (PFNGLGETHISTOGRAMPROC) load(userptr, "glGetHistogram"); + glad_glGetHistogramParameterfv = (PFNGLGETHISTOGRAMPARAMETERFVPROC) load(userptr, "glGetHistogramParameterfv"); + glad_glGetHistogramParameteriv = (PFNGLGETHISTOGRAMPARAMETERIVPROC) load(userptr, "glGetHistogramParameteriv"); + glad_glGetMinmax = (PFNGLGETMINMAXPROC) load(userptr, "glGetMinmax"); + glad_glGetMinmaxParameterfv = (PFNGLGETMINMAXPARAMETERFVPROC) load(userptr, "glGetMinmaxParameterfv"); + glad_glGetMinmaxParameteriv = (PFNGLGETMINMAXPARAMETERIVPROC) load(userptr, "glGetMinmaxParameteriv"); + glad_glGetSeparableFilter = (PFNGLGETSEPARABLEFILTERPROC) load(userptr, "glGetSeparableFilter"); + glad_glHistogram = (PFNGLHISTOGRAMPROC) load(userptr, "glHistogram"); + glad_glMinmax = (PFNGLMINMAXPROC) load(userptr, "glMinmax"); + glad_glResetHistogram = (PFNGLRESETHISTOGRAMPROC) load(userptr, "glResetHistogram"); + glad_glResetMinmax = (PFNGLRESETMINMAXPROC) load(userptr, "glResetMinmax"); + glad_glSeparableFilter2D = (PFNGLSEPARABLEFILTER2DPROC) load(userptr, "glSeparableFilter2D"); +} +static void glad_gl_load_GL_ARB_multitexture( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_multitexture) return; + glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC) load(userptr, "glActiveTexture"); + glad_glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC) load(userptr, "glActiveTextureARB"); + glad_glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC) load(userptr, "glClientActiveTexture"); + glad_glClientActiveTextureARB = (PFNGLCLIENTACTIVETEXTUREARBPROC) load(userptr, "glClientActiveTextureARB"); + glad_glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC) load(userptr, "glMultiTexCoord1d"); + glad_glMultiTexCoord1dARB = (PFNGLMULTITEXCOORD1DARBPROC) load(userptr, "glMultiTexCoord1dARB"); + glad_glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC) load(userptr, "glMultiTexCoord1dv"); + glad_glMultiTexCoord1dvARB = (PFNGLMULTITEXCOORD1DVARBPROC) load(userptr, "glMultiTexCoord1dvARB"); + glad_glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC) load(userptr, "glMultiTexCoord1f"); + glad_glMultiTexCoord1fARB = (PFNGLMULTITEXCOORD1FARBPROC) load(userptr, "glMultiTexCoord1fARB"); + glad_glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC) load(userptr, "glMultiTexCoord1fv"); + glad_glMultiTexCoord1fvARB = (PFNGLMULTITEXCOORD1FVARBPROC) load(userptr, "glMultiTexCoord1fvARB"); + glad_glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC) load(userptr, "glMultiTexCoord1i"); + glad_glMultiTexCoord1iARB = (PFNGLMULTITEXCOORD1IARBPROC) load(userptr, "glMultiTexCoord1iARB"); + glad_glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC) load(userptr, "glMultiTexCoord1iv"); + glad_glMultiTexCoord1ivARB = (PFNGLMULTITEXCOORD1IVARBPROC) load(userptr, "glMultiTexCoord1ivARB"); + glad_glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC) load(userptr, "glMultiTexCoord1s"); + glad_glMultiTexCoord1sARB = (PFNGLMULTITEXCOORD1SARBPROC) load(userptr, "glMultiTexCoord1sARB"); + glad_glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC) load(userptr, "glMultiTexCoord1sv"); + glad_glMultiTexCoord1svARB = (PFNGLMULTITEXCOORD1SVARBPROC) load(userptr, "glMultiTexCoord1svARB"); + glad_glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC) load(userptr, "glMultiTexCoord2d"); + glad_glMultiTexCoord2dARB = (PFNGLMULTITEXCOORD2DARBPROC) load(userptr, "glMultiTexCoord2dARB"); + glad_glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC) load(userptr, "glMultiTexCoord2dv"); + glad_glMultiTexCoord2dvARB = (PFNGLMULTITEXCOORD2DVARBPROC) load(userptr, "glMultiTexCoord2dvARB"); + glad_glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC) load(userptr, "glMultiTexCoord2f"); + glad_glMultiTexCoord2fARB = (PFNGLMULTITEXCOORD2FARBPROC) load(userptr, "glMultiTexCoord2fARB"); + glad_glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC) load(userptr, "glMultiTexCoord2fv"); + glad_glMultiTexCoord2fvARB = (PFNGLMULTITEXCOORD2FVARBPROC) load(userptr, "glMultiTexCoord2fvARB"); + glad_glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC) load(userptr, "glMultiTexCoord2i"); + glad_glMultiTexCoord2iARB = (PFNGLMULTITEXCOORD2IARBPROC) load(userptr, "glMultiTexCoord2iARB"); + glad_glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC) load(userptr, "glMultiTexCoord2iv"); + glad_glMultiTexCoord2ivARB = (PFNGLMULTITEXCOORD2IVARBPROC) load(userptr, "glMultiTexCoord2ivARB"); + glad_glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC) load(userptr, "glMultiTexCoord2s"); + glad_glMultiTexCoord2sARB = (PFNGLMULTITEXCOORD2SARBPROC) load(userptr, "glMultiTexCoord2sARB"); + glad_glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC) load(userptr, "glMultiTexCoord2sv"); + glad_glMultiTexCoord2svARB = (PFNGLMULTITEXCOORD2SVARBPROC) load(userptr, "glMultiTexCoord2svARB"); + glad_glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC) load(userptr, "glMultiTexCoord3d"); + glad_glMultiTexCoord3dARB = (PFNGLMULTITEXCOORD3DARBPROC) load(userptr, "glMultiTexCoord3dARB"); + glad_glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC) load(userptr, "glMultiTexCoord3dv"); + glad_glMultiTexCoord3dvARB = (PFNGLMULTITEXCOORD3DVARBPROC) load(userptr, "glMultiTexCoord3dvARB"); + glad_glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC) load(userptr, "glMultiTexCoord3f"); + glad_glMultiTexCoord3fARB = (PFNGLMULTITEXCOORD3FARBPROC) load(userptr, "glMultiTexCoord3fARB"); + glad_glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC) load(userptr, "glMultiTexCoord3fv"); + glad_glMultiTexCoord3fvARB = (PFNGLMULTITEXCOORD3FVARBPROC) load(userptr, "glMultiTexCoord3fvARB"); + glad_glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC) load(userptr, "glMultiTexCoord3i"); + glad_glMultiTexCoord3iARB = (PFNGLMULTITEXCOORD3IARBPROC) load(userptr, "glMultiTexCoord3iARB"); + glad_glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC) load(userptr, "glMultiTexCoord3iv"); + glad_glMultiTexCoord3ivARB = (PFNGLMULTITEXCOORD3IVARBPROC) load(userptr, "glMultiTexCoord3ivARB"); + glad_glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC) load(userptr, "glMultiTexCoord3s"); + glad_glMultiTexCoord3sARB = (PFNGLMULTITEXCOORD3SARBPROC) load(userptr, "glMultiTexCoord3sARB"); + glad_glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC) load(userptr, "glMultiTexCoord3sv"); + glad_glMultiTexCoord3svARB = (PFNGLMULTITEXCOORD3SVARBPROC) load(userptr, "glMultiTexCoord3svARB"); + glad_glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC) load(userptr, "glMultiTexCoord4d"); + glad_glMultiTexCoord4dARB = (PFNGLMULTITEXCOORD4DARBPROC) load(userptr, "glMultiTexCoord4dARB"); + glad_glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC) load(userptr, "glMultiTexCoord4dv"); + glad_glMultiTexCoord4dvARB = (PFNGLMULTITEXCOORD4DVARBPROC) load(userptr, "glMultiTexCoord4dvARB"); + glad_glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC) load(userptr, "glMultiTexCoord4f"); + glad_glMultiTexCoord4fARB = (PFNGLMULTITEXCOORD4FARBPROC) load(userptr, "glMultiTexCoord4fARB"); + glad_glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC) load(userptr, "glMultiTexCoord4fv"); + glad_glMultiTexCoord4fvARB = (PFNGLMULTITEXCOORD4FVARBPROC) load(userptr, "glMultiTexCoord4fvARB"); + glad_glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC) load(userptr, "glMultiTexCoord4i"); + glad_glMultiTexCoord4iARB = (PFNGLMULTITEXCOORD4IARBPROC) load(userptr, "glMultiTexCoord4iARB"); + glad_glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC) load(userptr, "glMultiTexCoord4iv"); + glad_glMultiTexCoord4ivARB = (PFNGLMULTITEXCOORD4IVARBPROC) load(userptr, "glMultiTexCoord4ivARB"); + glad_glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC) load(userptr, "glMultiTexCoord4s"); + glad_glMultiTexCoord4sARB = (PFNGLMULTITEXCOORD4SARBPROC) load(userptr, "glMultiTexCoord4sARB"); + glad_glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC) load(userptr, "glMultiTexCoord4sv"); + glad_glMultiTexCoord4svARB = (PFNGLMULTITEXCOORD4SVARBPROC) load(userptr, "glMultiTexCoord4svARB"); +} +static void glad_gl_load_GL_ARB_separate_shader_objects( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_separate_shader_objects) return; + glad_glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC) load(userptr, "glActiveShaderProgram"); + glad_glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC) load(userptr, "glBindProgramPipeline"); + glad_glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC) load(userptr, "glCreateShaderProgramv"); + glad_glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC) load(userptr, "glDeleteProgramPipelines"); + glad_glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC) load(userptr, "glGenProgramPipelines"); + glad_glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC) load(userptr, "glGetProgramPipelineInfoLog"); + glad_glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC) load(userptr, "glGetProgramPipelineiv"); + glad_glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC) load(userptr, "glIsProgramPipeline"); + glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC) load(userptr, "glProgramParameteri"); + glad_glProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC) load(userptr, "glProgramUniform1d"); + glad_glProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC) load(userptr, "glProgramUniform1dv"); + glad_glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC) load(userptr, "glProgramUniform1f"); + glad_glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC) load(userptr, "glProgramUniform1fv"); + glad_glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC) load(userptr, "glProgramUniform1i"); + glad_glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC) load(userptr, "glProgramUniform1iv"); + glad_glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC) load(userptr, "glProgramUniform1ui"); + glad_glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC) load(userptr, "glProgramUniform1uiv"); + glad_glProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC) load(userptr, "glProgramUniform2d"); + glad_glProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC) load(userptr, "glProgramUniform2dv"); + glad_glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC) load(userptr, "glProgramUniform2f"); + glad_glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC) load(userptr, "glProgramUniform2fv"); + glad_glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC) load(userptr, "glProgramUniform2i"); + glad_glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC) load(userptr, "glProgramUniform2iv"); + glad_glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC) load(userptr, "glProgramUniform2ui"); + glad_glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC) load(userptr, "glProgramUniform2uiv"); + glad_glProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC) load(userptr, "glProgramUniform3d"); + glad_glProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC) load(userptr, "glProgramUniform3dv"); + glad_glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC) load(userptr, "glProgramUniform3f"); + glad_glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC) load(userptr, "glProgramUniform3fv"); + glad_glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC) load(userptr, "glProgramUniform3i"); + glad_glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC) load(userptr, "glProgramUniform3iv"); + glad_glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC) load(userptr, "glProgramUniform3ui"); + glad_glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC) load(userptr, "glProgramUniform3uiv"); + glad_glProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC) load(userptr, "glProgramUniform4d"); + glad_glProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC) load(userptr, "glProgramUniform4dv"); + glad_glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC) load(userptr, "glProgramUniform4f"); + glad_glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC) load(userptr, "glProgramUniform4fv"); + glad_glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC) load(userptr, "glProgramUniform4i"); + glad_glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC) load(userptr, "glProgramUniform4iv"); + glad_glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC) load(userptr, "glProgramUniform4ui"); + glad_glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC) load(userptr, "glProgramUniform4uiv"); + glad_glProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC) load(userptr, "glProgramUniformMatrix2dv"); + glad_glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC) load(userptr, "glProgramUniformMatrix2fv"); + glad_glProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) load(userptr, "glProgramUniformMatrix2x3dv"); + glad_glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) load(userptr, "glProgramUniformMatrix2x3fv"); + glad_glProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) load(userptr, "glProgramUniformMatrix2x4dv"); + glad_glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) load(userptr, "glProgramUniformMatrix2x4fv"); + glad_glProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC) load(userptr, "glProgramUniformMatrix3dv"); + glad_glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC) load(userptr, "glProgramUniformMatrix3fv"); + glad_glProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) load(userptr, "glProgramUniformMatrix3x2dv"); + glad_glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) load(userptr, "glProgramUniformMatrix3x2fv"); + glad_glProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) load(userptr, "glProgramUniformMatrix3x4dv"); + glad_glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) load(userptr, "glProgramUniformMatrix3x4fv"); + glad_glProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC) load(userptr, "glProgramUniformMatrix4dv"); + glad_glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC) load(userptr, "glProgramUniformMatrix4fv"); + glad_glProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) load(userptr, "glProgramUniformMatrix4x2dv"); + glad_glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) load(userptr, "glProgramUniformMatrix4x2fv"); + glad_glProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) load(userptr, "glProgramUniformMatrix4x3dv"); + glad_glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) load(userptr, "glProgramUniformMatrix4x3fv"); + glad_glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC) load(userptr, "glUseProgramStages"); + glad_glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC) load(userptr, "glValidateProgramPipeline"); +} +static void glad_gl_load_GL_ARB_shader_objects( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_shader_objects) return; + glad_glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC) load(userptr, "glAttachObjectARB"); + glad_glAttachShader = (PFNGLATTACHSHADERPROC) load(userptr, "glAttachShader"); + glad_glCompileShader = (PFNGLCOMPILESHADERPROC) load(userptr, "glCompileShader"); + glad_glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC) load(userptr, "glCompileShaderARB"); + glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC) load(userptr, "glCreateProgram"); + glad_glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC) load(userptr, "glCreateProgramObjectARB"); + glad_glCreateShader = (PFNGLCREATESHADERPROC) load(userptr, "glCreateShader"); + glad_glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC) load(userptr, "glCreateShaderObjectARB"); + glad_glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC) load(userptr, "glDeleteObjectARB"); + glad_glDetachObjectARB = (PFNGLDETACHOBJECTARBPROC) load(userptr, "glDetachObjectARB"); + glad_glDetachShader = (PFNGLDETACHSHADERPROC) load(userptr, "glDetachShader"); + glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC) load(userptr, "glGetActiveUniform"); + glad_glGetActiveUniformARB = (PFNGLGETACTIVEUNIFORMARBPROC) load(userptr, "glGetActiveUniformARB"); + glad_glGetAttachedObjectsARB = (PFNGLGETATTACHEDOBJECTSARBPROC) load(userptr, "glGetAttachedObjectsARB"); + glad_glGetHandleARB = (PFNGLGETHANDLEARBPROC) load(userptr, "glGetHandleARB"); + glad_glGetInfoLogARB = (PFNGLGETINFOLOGARBPROC) load(userptr, "glGetInfoLogARB"); + glad_glGetObjectParameterfvARB = (PFNGLGETOBJECTPARAMETERFVARBPROC) load(userptr, "glGetObjectParameterfvARB"); + glad_glGetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC) load(userptr, "glGetObjectParameterivARB"); + glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC) load(userptr, "glGetShaderSource"); + glad_glGetShaderSourceARB = (PFNGLGETSHADERSOURCEARBPROC) load(userptr, "glGetShaderSourceARB"); + glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC) load(userptr, "glGetUniformLocation"); + glad_glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC) load(userptr, "glGetUniformLocationARB"); + glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC) load(userptr, "glGetUniformfv"); + glad_glGetUniformfvARB = (PFNGLGETUNIFORMFVARBPROC) load(userptr, "glGetUniformfvARB"); + glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC) load(userptr, "glGetUniformiv"); + glad_glGetUniformivARB = (PFNGLGETUNIFORMIVARBPROC) load(userptr, "glGetUniformivARB"); + glad_glLinkProgram = (PFNGLLINKPROGRAMPROC) load(userptr, "glLinkProgram"); + glad_glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC) load(userptr, "glLinkProgramARB"); + glad_glShaderSource = (PFNGLSHADERSOURCEPROC) load(userptr, "glShaderSource"); + glad_glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC) load(userptr, "glShaderSourceARB"); + glad_glUniform1f = (PFNGLUNIFORM1FPROC) load(userptr, "glUniform1f"); + glad_glUniform1fARB = (PFNGLUNIFORM1FARBPROC) load(userptr, "glUniform1fARB"); + glad_glUniform1fv = (PFNGLUNIFORM1FVPROC) load(userptr, "glUniform1fv"); + glad_glUniform1fvARB = (PFNGLUNIFORM1FVARBPROC) load(userptr, "glUniform1fvARB"); + glad_glUniform1i = (PFNGLUNIFORM1IPROC) load(userptr, "glUniform1i"); + glad_glUniform1iARB = (PFNGLUNIFORM1IARBPROC) load(userptr, "glUniform1iARB"); + glad_glUniform1iv = (PFNGLUNIFORM1IVPROC) load(userptr, "glUniform1iv"); + glad_glUniform1ivARB = (PFNGLUNIFORM1IVARBPROC) load(userptr, "glUniform1ivARB"); + glad_glUniform2f = (PFNGLUNIFORM2FPROC) load(userptr, "glUniform2f"); + glad_glUniform2fARB = (PFNGLUNIFORM2FARBPROC) load(userptr, "glUniform2fARB"); + glad_glUniform2fv = (PFNGLUNIFORM2FVPROC) load(userptr, "glUniform2fv"); + glad_glUniform2fvARB = (PFNGLUNIFORM2FVARBPROC) load(userptr, "glUniform2fvARB"); + glad_glUniform2i = (PFNGLUNIFORM2IPROC) load(userptr, "glUniform2i"); + glad_glUniform2iARB = (PFNGLUNIFORM2IARBPROC) load(userptr, "glUniform2iARB"); + glad_glUniform2iv = (PFNGLUNIFORM2IVPROC) load(userptr, "glUniform2iv"); + glad_glUniform2ivARB = (PFNGLUNIFORM2IVARBPROC) load(userptr, "glUniform2ivARB"); + glad_glUniform3f = (PFNGLUNIFORM3FPROC) load(userptr, "glUniform3f"); + glad_glUniform3fARB = (PFNGLUNIFORM3FARBPROC) load(userptr, "glUniform3fARB"); + glad_glUniform3fv = (PFNGLUNIFORM3FVPROC) load(userptr, "glUniform3fv"); + glad_glUniform3fvARB = (PFNGLUNIFORM3FVARBPROC) load(userptr, "glUniform3fvARB"); + glad_glUniform3i = (PFNGLUNIFORM3IPROC) load(userptr, "glUniform3i"); + glad_glUniform3iARB = (PFNGLUNIFORM3IARBPROC) load(userptr, "glUniform3iARB"); + glad_glUniform3iv = (PFNGLUNIFORM3IVPROC) load(userptr, "glUniform3iv"); + glad_glUniform3ivARB = (PFNGLUNIFORM3IVARBPROC) load(userptr, "glUniform3ivARB"); + glad_glUniform4f = (PFNGLUNIFORM4FPROC) load(userptr, "glUniform4f"); + glad_glUniform4fARB = (PFNGLUNIFORM4FARBPROC) load(userptr, "glUniform4fARB"); + glad_glUniform4fv = (PFNGLUNIFORM4FVPROC) load(userptr, "glUniform4fv"); + glad_glUniform4fvARB = (PFNGLUNIFORM4FVARBPROC) load(userptr, "glUniform4fvARB"); + glad_glUniform4i = (PFNGLUNIFORM4IPROC) load(userptr, "glUniform4i"); + glad_glUniform4iARB = (PFNGLUNIFORM4IARBPROC) load(userptr, "glUniform4iARB"); + glad_glUniform4iv = (PFNGLUNIFORM4IVPROC) load(userptr, "glUniform4iv"); + glad_glUniform4ivARB = (PFNGLUNIFORM4IVARBPROC) load(userptr, "glUniform4ivARB"); + glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC) load(userptr, "glUniformMatrix2fv"); + glad_glUniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC) load(userptr, "glUniformMatrix2fvARB"); + glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC) load(userptr, "glUniformMatrix3fv"); + glad_glUniformMatrix3fvARB = (PFNGLUNIFORMMATRIX3FVARBPROC) load(userptr, "glUniformMatrix3fvARB"); + glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC) load(userptr, "glUniformMatrix4fv"); + glad_glUniformMatrix4fvARB = (PFNGLUNIFORMMATRIX4FVARBPROC) load(userptr, "glUniformMatrix4fvARB"); + glad_glUseProgram = (PFNGLUSEPROGRAMPROC) load(userptr, "glUseProgram"); + glad_glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC) load(userptr, "glUseProgramObjectARB"); + glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC) load(userptr, "glValidateProgram"); + glad_glValidateProgramARB = (PFNGLVALIDATEPROGRAMARBPROC) load(userptr, "glValidateProgramARB"); +} +static void glad_gl_load_GL_ARB_vertex_buffer_object( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_vertex_buffer_object) return; + glad_glBindBuffer = (PFNGLBINDBUFFERPROC) load(userptr, "glBindBuffer"); + glad_glBindBufferARB = (PFNGLBINDBUFFERARBPROC) load(userptr, "glBindBufferARB"); + glad_glBufferData = (PFNGLBUFFERDATAPROC) load(userptr, "glBufferData"); + glad_glBufferDataARB = (PFNGLBUFFERDATAARBPROC) load(userptr, "glBufferDataARB"); + glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC) load(userptr, "glBufferSubData"); + glad_glBufferSubDataARB = (PFNGLBUFFERSUBDATAARBPROC) load(userptr, "glBufferSubDataARB"); + glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC) load(userptr, "glDeleteBuffers"); + glad_glDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC) load(userptr, "glDeleteBuffersARB"); + glad_glGenBuffers = (PFNGLGENBUFFERSPROC) load(userptr, "glGenBuffers"); + glad_glGenBuffersARB = (PFNGLGENBUFFERSARBPROC) load(userptr, "glGenBuffersARB"); + glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC) load(userptr, "glGetBufferParameteriv"); + glad_glGetBufferParameterivARB = (PFNGLGETBUFFERPARAMETERIVARBPROC) load(userptr, "glGetBufferParameterivARB"); + glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC) load(userptr, "glGetBufferPointerv"); + glad_glGetBufferPointervARB = (PFNGLGETBUFFERPOINTERVARBPROC) load(userptr, "glGetBufferPointervARB"); + glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC) load(userptr, "glGetBufferSubData"); + glad_glGetBufferSubDataARB = (PFNGLGETBUFFERSUBDATAARBPROC) load(userptr, "glGetBufferSubDataARB"); + glad_glIsBuffer = (PFNGLISBUFFERPROC) load(userptr, "glIsBuffer"); + glad_glIsBufferARB = (PFNGLISBUFFERARBPROC) load(userptr, "glIsBufferARB"); + glad_glMapBuffer = (PFNGLMAPBUFFERPROC) load(userptr, "glMapBuffer"); + glad_glMapBufferARB = (PFNGLMAPBUFFERARBPROC) load(userptr, "glMapBufferARB"); + glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC) load(userptr, "glUnmapBuffer"); + glad_glUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC) load(userptr, "glUnmapBufferARB"); +} +static void glad_gl_load_GL_ARB_vertex_program( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_vertex_program) return; + glad_glBindProgramARB = (PFNGLBINDPROGRAMARBPROC) load(userptr, "glBindProgramARB"); + glad_glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC) load(userptr, "glDeleteProgramsARB"); + glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC) load(userptr, "glDisableVertexAttribArray"); + glad_glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) load(userptr, "glDisableVertexAttribArrayARB"); + glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC) load(userptr, "glEnableVertexAttribArray"); + glad_glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC) load(userptr, "glEnableVertexAttribArrayARB"); + glad_glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC) load(userptr, "glGenProgramsARB"); + glad_glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC) load(userptr, "glGetProgramEnvParameterdvARB"); + glad_glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC) load(userptr, "glGetProgramEnvParameterfvARB"); + glad_glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) load(userptr, "glGetProgramLocalParameterdvARB"); + glad_glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) load(userptr, "glGetProgramLocalParameterfvARB"); + glad_glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC) load(userptr, "glGetProgramStringARB"); + glad_glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC) load(userptr, "glGetProgramivARB"); + glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC) load(userptr, "glGetVertexAttribPointerv"); + glad_glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC) load(userptr, "glGetVertexAttribPointervARB"); + glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC) load(userptr, "glGetVertexAttribdv"); + glad_glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC) load(userptr, "glGetVertexAttribdvARB"); + glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC) load(userptr, "glGetVertexAttribfv"); + glad_glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC) load(userptr, "glGetVertexAttribfvARB"); + glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC) load(userptr, "glGetVertexAttribiv"); + glad_glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC) load(userptr, "glGetVertexAttribivARB"); + glad_glIsProgramARB = (PFNGLISPROGRAMARBPROC) load(userptr, "glIsProgramARB"); + glad_glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC) load(userptr, "glProgramEnvParameter4dARB"); + glad_glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC) load(userptr, "glProgramEnvParameter4dvARB"); + glad_glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC) load(userptr, "glProgramEnvParameter4fARB"); + glad_glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC) load(userptr, "glProgramEnvParameter4fvARB"); + glad_glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC) load(userptr, "glProgramLocalParameter4dARB"); + glad_glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) load(userptr, "glProgramLocalParameter4dvARB"); + glad_glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC) load(userptr, "glProgramLocalParameter4fARB"); + glad_glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) load(userptr, "glProgramLocalParameter4fvARB"); + glad_glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC) load(userptr, "glProgramStringARB"); + glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC) load(userptr, "glVertexAttrib1d"); + glad_glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC) load(userptr, "glVertexAttrib1dARB"); + glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC) load(userptr, "glVertexAttrib1dv"); + glad_glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC) load(userptr, "glVertexAttrib1dvARB"); + glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC) load(userptr, "glVertexAttrib1f"); + glad_glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC) load(userptr, "glVertexAttrib1fARB"); + glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC) load(userptr, "glVertexAttrib1fv"); + glad_glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC) load(userptr, "glVertexAttrib1fvARB"); + glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC) load(userptr, "glVertexAttrib1s"); + glad_glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC) load(userptr, "glVertexAttrib1sARB"); + glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC) load(userptr, "glVertexAttrib1sv"); + glad_glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC) load(userptr, "glVertexAttrib1svARB"); + glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC) load(userptr, "glVertexAttrib2d"); + glad_glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC) load(userptr, "glVertexAttrib2dARB"); + glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC) load(userptr, "glVertexAttrib2dv"); + glad_glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC) load(userptr, "glVertexAttrib2dvARB"); + glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC) load(userptr, "glVertexAttrib2f"); + glad_glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC) load(userptr, "glVertexAttrib2fARB"); + glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC) load(userptr, "glVertexAttrib2fv"); + glad_glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC) load(userptr, "glVertexAttrib2fvARB"); + glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC) load(userptr, "glVertexAttrib2s"); + glad_glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC) load(userptr, "glVertexAttrib2sARB"); + glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC) load(userptr, "glVertexAttrib2sv"); + glad_glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC) load(userptr, "glVertexAttrib2svARB"); + glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC) load(userptr, "glVertexAttrib3d"); + glad_glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC) load(userptr, "glVertexAttrib3dARB"); + glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC) load(userptr, "glVertexAttrib3dv"); + glad_glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC) load(userptr, "glVertexAttrib3dvARB"); + glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC) load(userptr, "glVertexAttrib3f"); + glad_glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC) load(userptr, "glVertexAttrib3fARB"); + glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC) load(userptr, "glVertexAttrib3fv"); + glad_glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC) load(userptr, "glVertexAttrib3fvARB"); + glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC) load(userptr, "glVertexAttrib3s"); + glad_glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC) load(userptr, "glVertexAttrib3sARB"); + glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC) load(userptr, "glVertexAttrib3sv"); + glad_glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC) load(userptr, "glVertexAttrib3svARB"); + glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC) load(userptr, "glVertexAttrib4Nbv"); + glad_glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC) load(userptr, "glVertexAttrib4NbvARB"); + glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC) load(userptr, "glVertexAttrib4Niv"); + glad_glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC) load(userptr, "glVertexAttrib4NivARB"); + glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC) load(userptr, "glVertexAttrib4Nsv"); + glad_glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC) load(userptr, "glVertexAttrib4NsvARB"); + glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC) load(userptr, "glVertexAttrib4Nub"); + glad_glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC) load(userptr, "glVertexAttrib4NubARB"); + glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC) load(userptr, "glVertexAttrib4Nubv"); + glad_glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC) load(userptr, "glVertexAttrib4NubvARB"); + glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC) load(userptr, "glVertexAttrib4Nuiv"); + glad_glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC) load(userptr, "glVertexAttrib4NuivARB"); + glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC) load(userptr, "glVertexAttrib4Nusv"); + glad_glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC) load(userptr, "glVertexAttrib4NusvARB"); + glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC) load(userptr, "glVertexAttrib4bv"); + glad_glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC) load(userptr, "glVertexAttrib4bvARB"); + glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC) load(userptr, "glVertexAttrib4d"); + glad_glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC) load(userptr, "glVertexAttrib4dARB"); + glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC) load(userptr, "glVertexAttrib4dv"); + glad_glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC) load(userptr, "glVertexAttrib4dvARB"); + glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC) load(userptr, "glVertexAttrib4f"); + glad_glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC) load(userptr, "glVertexAttrib4fARB"); + glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC) load(userptr, "glVertexAttrib4fv"); + glad_glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC) load(userptr, "glVertexAttrib4fvARB"); + glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC) load(userptr, "glVertexAttrib4iv"); + glad_glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC) load(userptr, "glVertexAttrib4ivARB"); + glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC) load(userptr, "glVertexAttrib4s"); + glad_glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC) load(userptr, "glVertexAttrib4sARB"); + glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC) load(userptr, "glVertexAttrib4sv"); + glad_glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC) load(userptr, "glVertexAttrib4svARB"); + glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC) load(userptr, "glVertexAttrib4ubv"); + glad_glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC) load(userptr, "glVertexAttrib4ubvARB"); + glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC) load(userptr, "glVertexAttrib4uiv"); + glad_glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC) load(userptr, "glVertexAttrib4uivARB"); + glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC) load(userptr, "glVertexAttrib4usv"); + glad_glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC) load(userptr, "glVertexAttrib4usvARB"); + glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC) load(userptr, "glVertexAttribPointer"); + glad_glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC) load(userptr, "glVertexAttribPointerARB"); +} +static void glad_gl_load_GL_ARB_vertex_shader( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_vertex_shader) return; + glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC) load(userptr, "glBindAttribLocation"); + glad_glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC) load(userptr, "glBindAttribLocationARB"); + glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC) load(userptr, "glDisableVertexAttribArray"); + glad_glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) load(userptr, "glDisableVertexAttribArrayARB"); + glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC) load(userptr, "glEnableVertexAttribArray"); + glad_glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC) load(userptr, "glEnableVertexAttribArrayARB"); + glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC) load(userptr, "glGetActiveAttrib"); + glad_glGetActiveAttribARB = (PFNGLGETACTIVEATTRIBARBPROC) load(userptr, "glGetActiveAttribARB"); + glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC) load(userptr, "glGetAttribLocation"); + glad_glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC) load(userptr, "glGetAttribLocationARB"); + glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC) load(userptr, "glGetVertexAttribPointerv"); + glad_glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC) load(userptr, "glGetVertexAttribPointervARB"); + glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC) load(userptr, "glGetVertexAttribdv"); + glad_glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC) load(userptr, "glGetVertexAttribdvARB"); + glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC) load(userptr, "glGetVertexAttribfv"); + glad_glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC) load(userptr, "glGetVertexAttribfvARB"); + glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC) load(userptr, "glGetVertexAttribiv"); + glad_glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC) load(userptr, "glGetVertexAttribivARB"); + glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC) load(userptr, "glVertexAttrib1d"); + glad_glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC) load(userptr, "glVertexAttrib1dARB"); + glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC) load(userptr, "glVertexAttrib1dv"); + glad_glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC) load(userptr, "glVertexAttrib1dvARB"); + glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC) load(userptr, "glVertexAttrib1f"); + glad_glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC) load(userptr, "glVertexAttrib1fARB"); + glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC) load(userptr, "glVertexAttrib1fv"); + glad_glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC) load(userptr, "glVertexAttrib1fvARB"); + glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC) load(userptr, "glVertexAttrib1s"); + glad_glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC) load(userptr, "glVertexAttrib1sARB"); + glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC) load(userptr, "glVertexAttrib1sv"); + glad_glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC) load(userptr, "glVertexAttrib1svARB"); + glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC) load(userptr, "glVertexAttrib2d"); + glad_glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC) load(userptr, "glVertexAttrib2dARB"); + glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC) load(userptr, "glVertexAttrib2dv"); + glad_glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC) load(userptr, "glVertexAttrib2dvARB"); + glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC) load(userptr, "glVertexAttrib2f"); + glad_glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC) load(userptr, "glVertexAttrib2fARB"); + glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC) load(userptr, "glVertexAttrib2fv"); + glad_glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC) load(userptr, "glVertexAttrib2fvARB"); + glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC) load(userptr, "glVertexAttrib2s"); + glad_glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC) load(userptr, "glVertexAttrib2sARB"); + glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC) load(userptr, "glVertexAttrib2sv"); + glad_glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC) load(userptr, "glVertexAttrib2svARB"); + glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC) load(userptr, "glVertexAttrib3d"); + glad_glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC) load(userptr, "glVertexAttrib3dARB"); + glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC) load(userptr, "glVertexAttrib3dv"); + glad_glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC) load(userptr, "glVertexAttrib3dvARB"); + glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC) load(userptr, "glVertexAttrib3f"); + glad_glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC) load(userptr, "glVertexAttrib3fARB"); + glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC) load(userptr, "glVertexAttrib3fv"); + glad_glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC) load(userptr, "glVertexAttrib3fvARB"); + glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC) load(userptr, "glVertexAttrib3s"); + glad_glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC) load(userptr, "glVertexAttrib3sARB"); + glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC) load(userptr, "glVertexAttrib3sv"); + glad_glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC) load(userptr, "glVertexAttrib3svARB"); + glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC) load(userptr, "glVertexAttrib4Nbv"); + glad_glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC) load(userptr, "glVertexAttrib4NbvARB"); + glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC) load(userptr, "glVertexAttrib4Niv"); + glad_glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC) load(userptr, "glVertexAttrib4NivARB"); + glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC) load(userptr, "glVertexAttrib4Nsv"); + glad_glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC) load(userptr, "glVertexAttrib4NsvARB"); + glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC) load(userptr, "glVertexAttrib4Nub"); + glad_glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC) load(userptr, "glVertexAttrib4NubARB"); + glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC) load(userptr, "glVertexAttrib4Nubv"); + glad_glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC) load(userptr, "glVertexAttrib4NubvARB"); + glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC) load(userptr, "glVertexAttrib4Nuiv"); + glad_glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC) load(userptr, "glVertexAttrib4NuivARB"); + glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC) load(userptr, "glVertexAttrib4Nusv"); + glad_glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC) load(userptr, "glVertexAttrib4NusvARB"); + glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC) load(userptr, "glVertexAttrib4bv"); + glad_glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC) load(userptr, "glVertexAttrib4bvARB"); + glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC) load(userptr, "glVertexAttrib4d"); + glad_glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC) load(userptr, "glVertexAttrib4dARB"); + glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC) load(userptr, "glVertexAttrib4dv"); + glad_glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC) load(userptr, "glVertexAttrib4dvARB"); + glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC) load(userptr, "glVertexAttrib4f"); + glad_glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC) load(userptr, "glVertexAttrib4fARB"); + glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC) load(userptr, "glVertexAttrib4fv"); + glad_glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC) load(userptr, "glVertexAttrib4fvARB"); + glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC) load(userptr, "glVertexAttrib4iv"); + glad_glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC) load(userptr, "glVertexAttrib4ivARB"); + glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC) load(userptr, "glVertexAttrib4s"); + glad_glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC) load(userptr, "glVertexAttrib4sARB"); + glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC) load(userptr, "glVertexAttrib4sv"); + glad_glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC) load(userptr, "glVertexAttrib4svARB"); + glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC) load(userptr, "glVertexAttrib4ubv"); + glad_glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC) load(userptr, "glVertexAttrib4ubvARB"); + glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC) load(userptr, "glVertexAttrib4uiv"); + glad_glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC) load(userptr, "glVertexAttrib4uivARB"); + glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC) load(userptr, "glVertexAttrib4usv"); + glad_glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC) load(userptr, "glVertexAttrib4usvARB"); + glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC) load(userptr, "glVertexAttribPointer"); + glad_glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC) load(userptr, "glVertexAttribPointerARB"); +} +static void glad_gl_load_GL_EXT_blend_equation_separate( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_blend_equation_separate) return; + glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC) load(userptr, "glBlendEquationSeparate"); + glad_glBlendEquationSeparateEXT = (PFNGLBLENDEQUATIONSEPARATEEXTPROC) load(userptr, "glBlendEquationSeparateEXT"); +} +static void glad_gl_load_GL_EXT_blend_func_separate( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_blend_func_separate) return; + glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC) load(userptr, "glBlendFuncSeparate"); + glad_glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC) load(userptr, "glBlendFuncSeparateEXT"); +} +static void glad_gl_load_GL_EXT_blend_minmax( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_blend_minmax) return; + glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC) load(userptr, "glBlendEquation"); + glad_glBlendEquationEXT = (PFNGLBLENDEQUATIONEXTPROC) load(userptr, "glBlendEquationEXT"); +} +static void glad_gl_load_GL_EXT_copy_texture( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_copy_texture) return; + glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC) load(userptr, "glCopyTexImage1D"); + glad_glCopyTexImage1DEXT = (PFNGLCOPYTEXIMAGE1DEXTPROC) load(userptr, "glCopyTexImage1DEXT"); + glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC) load(userptr, "glCopyTexImage2D"); + glad_glCopyTexImage2DEXT = (PFNGLCOPYTEXIMAGE2DEXTPROC) load(userptr, "glCopyTexImage2DEXT"); + glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC) load(userptr, "glCopyTexSubImage1D"); + glad_glCopyTexSubImage1DEXT = (PFNGLCOPYTEXSUBIMAGE1DEXTPROC) load(userptr, "glCopyTexSubImage1DEXT"); + glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC) load(userptr, "glCopyTexSubImage2D"); + glad_glCopyTexSubImage2DEXT = (PFNGLCOPYTEXSUBIMAGE2DEXTPROC) load(userptr, "glCopyTexSubImage2DEXT"); + glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC) load(userptr, "glCopyTexSubImage3D"); + glad_glCopyTexSubImage3DEXT = (PFNGLCOPYTEXSUBIMAGE3DEXTPROC) load(userptr, "glCopyTexSubImage3DEXT"); +} +static void glad_gl_load_GL_EXT_framebuffer_blit( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_framebuffer_blit) return; + glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC) load(userptr, "glBlitFramebuffer"); + glad_glBlitFramebufferEXT = (PFNGLBLITFRAMEBUFFEREXTPROC) load(userptr, "glBlitFramebufferEXT"); +} +static void glad_gl_load_GL_EXT_framebuffer_multisample( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_framebuffer_multisample) return; + glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) load(userptr, "glRenderbufferStorageMultisample"); + glad_glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) load(userptr, "glRenderbufferStorageMultisampleEXT"); +} +static void glad_gl_load_GL_EXT_framebuffer_object( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_framebuffer_object) return; + glad_glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC) load(userptr, "glBindFramebufferEXT"); + glad_glBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC) load(userptr, "glBindRenderbufferEXT"); + glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) load(userptr, "glCheckFramebufferStatus"); + glad_glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) load(userptr, "glCheckFramebufferStatusEXT"); + glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) load(userptr, "glDeleteFramebuffers"); + glad_glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC) load(userptr, "glDeleteFramebuffersEXT"); + glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) load(userptr, "glDeleteRenderbuffers"); + glad_glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC) load(userptr, "glDeleteRenderbuffersEXT"); + glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) load(userptr, "glFramebufferRenderbuffer"); + glad_glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) load(userptr, "glFramebufferRenderbufferEXT"); + glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC) load(userptr, "glFramebufferTexture1D"); + glad_glFramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) load(userptr, "glFramebufferTexture1DEXT"); + glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) load(userptr, "glFramebufferTexture2D"); + glad_glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) load(userptr, "glFramebufferTexture2DEXT"); + glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC) load(userptr, "glFramebufferTexture3D"); + glad_glFramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) load(userptr, "glFramebufferTexture3DEXT"); + glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) load(userptr, "glGenFramebuffers"); + glad_glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC) load(userptr, "glGenFramebuffersEXT"); + glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) load(userptr, "glGenRenderbuffers"); + glad_glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC) load(userptr, "glGenRenderbuffersEXT"); + glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC) load(userptr, "glGenerateMipmap"); + glad_glGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC) load(userptr, "glGenerateMipmapEXT"); + glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) load(userptr, "glGetFramebufferAttachmentParameteriv"); + glad_glGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) load(userptr, "glGetFramebufferAttachmentParameterivEXT"); + glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC) load(userptr, "glGetRenderbufferParameteriv"); + glad_glGetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) load(userptr, "glGetRenderbufferParameterivEXT"); + glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC) load(userptr, "glIsFramebuffer"); + glad_glIsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC) load(userptr, "glIsFramebufferEXT"); + glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC) load(userptr, "glIsRenderbuffer"); + glad_glIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC) load(userptr, "glIsRenderbufferEXT"); + glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) load(userptr, "glRenderbufferStorage"); + glad_glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC) load(userptr, "glRenderbufferStorageEXT"); +} +static void glad_gl_load_GL_EXT_geometry_shader4( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_geometry_shader4) return; + glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC) load(userptr, "glProgramParameteri"); + glad_glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC) load(userptr, "glProgramParameteriEXT"); +} +static void glad_gl_load_GL_EXT_subtexture( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_subtexture) return; + glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC) load(userptr, "glTexSubImage1D"); + glad_glTexSubImage1DEXT = (PFNGLTEXSUBIMAGE1DEXTPROC) load(userptr, "glTexSubImage1DEXT"); + glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC) load(userptr, "glTexSubImage2D"); + glad_glTexSubImage2DEXT = (PFNGLTEXSUBIMAGE2DEXTPROC) load(userptr, "glTexSubImage2DEXT"); +} +static void glad_gl_load_GL_EXT_texture_array( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_texture_array) return; + glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC) load(userptr, "glFramebufferTextureLayer"); + glad_glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) load(userptr, "glFramebufferTextureLayerEXT"); +} +static void glad_gl_load_GL_EXT_texture_object( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_texture_object) return; + glad_glAreTexturesResidentEXT = (PFNGLARETEXTURESRESIDENTEXTPROC) load(userptr, "glAreTexturesResidentEXT"); + glad_glBindTexture = (PFNGLBINDTEXTUREPROC) load(userptr, "glBindTexture"); + glad_glBindTextureEXT = (PFNGLBINDTEXTUREEXTPROC) load(userptr, "glBindTextureEXT"); + glad_glDeleteTexturesEXT = (PFNGLDELETETEXTURESEXTPROC) load(userptr, "glDeleteTexturesEXT"); + glad_glGenTexturesEXT = (PFNGLGENTEXTURESEXTPROC) load(userptr, "glGenTexturesEXT"); + glad_glIsTextureEXT = (PFNGLISTEXTUREEXTPROC) load(userptr, "glIsTextureEXT"); + glad_glPrioritizeTextures = (PFNGLPRIORITIZETEXTURESPROC) load(userptr, "glPrioritizeTextures"); + glad_glPrioritizeTexturesEXT = (PFNGLPRIORITIZETEXTURESEXTPROC) load(userptr, "glPrioritizeTexturesEXT"); +} +static void glad_gl_load_GL_EXT_vertex_array( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_vertex_array) return; + glad_glArrayElement = (PFNGLARRAYELEMENTPROC) load(userptr, "glArrayElement"); + glad_glArrayElementEXT = (PFNGLARRAYELEMENTEXTPROC) load(userptr, "glArrayElementEXT"); + glad_glColorPointerEXT = (PFNGLCOLORPOINTEREXTPROC) load(userptr, "glColorPointerEXT"); + glad_glDrawArrays = (PFNGLDRAWARRAYSPROC) load(userptr, "glDrawArrays"); + glad_glDrawArraysEXT = (PFNGLDRAWARRAYSEXTPROC) load(userptr, "glDrawArraysEXT"); + glad_glEdgeFlagPointerEXT = (PFNGLEDGEFLAGPOINTEREXTPROC) load(userptr, "glEdgeFlagPointerEXT"); + glad_glGetPointerv = (PFNGLGETPOINTERVPROC) load(userptr, "glGetPointerv"); + glad_glGetPointervEXT = (PFNGLGETPOINTERVEXTPROC) load(userptr, "glGetPointervEXT"); + glad_glIndexPointerEXT = (PFNGLINDEXPOINTEREXTPROC) load(userptr, "glIndexPointerEXT"); + glad_glNormalPointerEXT = (PFNGLNORMALPOINTEREXTPROC) load(userptr, "glNormalPointerEXT"); + glad_glTexCoordPointerEXT = (PFNGLTEXCOORDPOINTEREXTPROC) load(userptr, "glTexCoordPointerEXT"); + glad_glVertexPointerEXT = (PFNGLVERTEXPOINTEREXTPROC) load(userptr, "glVertexPointerEXT"); +} +static void glad_gl_load_GL_INGR_blend_func_separate( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_INGR_blend_func_separate) return; + glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC) load(userptr, "glBlendFuncSeparate"); + glad_glBlendFuncSeparateINGR = (PFNGLBLENDFUNCSEPARATEINGRPROC) load(userptr, "glBlendFuncSeparateINGR"); +} +static void glad_gl_load_GL_KHR_debug( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_KHR_debug) return; + glad_glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC) load(userptr, "glDebugMessageCallback"); + glad_glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC) load(userptr, "glDebugMessageControl"); + glad_glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC) load(userptr, "glDebugMessageInsert"); + glad_glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC) load(userptr, "glGetDebugMessageLog"); + glad_glGetObjectLabel = (PFNGLGETOBJECTLABELPROC) load(userptr, "glGetObjectLabel"); + glad_glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC) load(userptr, "glGetObjectPtrLabel"); + glad_glGetPointerv = (PFNGLGETPOINTERVPROC) load(userptr, "glGetPointerv"); + glad_glObjectLabel = (PFNGLOBJECTLABELPROC) load(userptr, "glObjectLabel"); + glad_glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC) load(userptr, "glObjectPtrLabel"); + glad_glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC) load(userptr, "glPopDebugGroup"); + glad_glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC) load(userptr, "glPushDebugGroup"); +} +static void glad_gl_load_GL_NV_geometry_program4( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_geometry_program4) return; + glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC) load(userptr, "glFramebufferTexture"); + glad_glFramebufferTextureEXT = (PFNGLFRAMEBUFFERTEXTUREEXTPROC) load(userptr, "glFramebufferTextureEXT"); + glad_glFramebufferTextureFaceARB = (PFNGLFRAMEBUFFERTEXTUREFACEARBPROC) load(userptr, "glFramebufferTextureFaceARB"); + glad_glFramebufferTextureFaceEXT = (PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) load(userptr, "glFramebufferTextureFaceEXT"); + glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC) load(userptr, "glFramebufferTextureLayer"); + glad_glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) load(userptr, "glFramebufferTextureLayerEXT"); + glad_glProgramVertexLimitNV = (PFNGLPROGRAMVERTEXLIMITNVPROC) load(userptr, "glProgramVertexLimitNV"); +} +static void glad_gl_load_GL_NV_vertex_program( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_vertex_program) return; + glad_glAreProgramsResidentNV = (PFNGLAREPROGRAMSRESIDENTNVPROC) load(userptr, "glAreProgramsResidentNV"); + glad_glBindProgramARB = (PFNGLBINDPROGRAMARBPROC) load(userptr, "glBindProgramARB"); + glad_glBindProgramNV = (PFNGLBINDPROGRAMNVPROC) load(userptr, "glBindProgramNV"); + glad_glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC) load(userptr, "glDeleteProgramsARB"); + glad_glDeleteProgramsNV = (PFNGLDELETEPROGRAMSNVPROC) load(userptr, "glDeleteProgramsNV"); + glad_glExecuteProgramNV = (PFNGLEXECUTEPROGRAMNVPROC) load(userptr, "glExecuteProgramNV"); + glad_glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC) load(userptr, "glGenProgramsARB"); + glad_glGenProgramsNV = (PFNGLGENPROGRAMSNVPROC) load(userptr, "glGenProgramsNV"); + glad_glGetProgramParameterdvNV = (PFNGLGETPROGRAMPARAMETERDVNVPROC) load(userptr, "glGetProgramParameterdvNV"); + glad_glGetProgramParameterfvNV = (PFNGLGETPROGRAMPARAMETERFVNVPROC) load(userptr, "glGetProgramParameterfvNV"); + glad_glGetProgramStringNV = (PFNGLGETPROGRAMSTRINGNVPROC) load(userptr, "glGetProgramStringNV"); + glad_glGetProgramivNV = (PFNGLGETPROGRAMIVNVPROC) load(userptr, "glGetProgramivNV"); + glad_glGetTrackMatrixivNV = (PFNGLGETTRACKMATRIXIVNVPROC) load(userptr, "glGetTrackMatrixivNV"); + glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC) load(userptr, "glGetVertexAttribPointerv"); + glad_glGetVertexAttribPointervNV = (PFNGLGETVERTEXATTRIBPOINTERVNVPROC) load(userptr, "glGetVertexAttribPointervNV"); + glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC) load(userptr, "glGetVertexAttribdv"); + glad_glGetVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC) load(userptr, "glGetVertexAttribdvNV"); + glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC) load(userptr, "glGetVertexAttribfv"); + glad_glGetVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC) load(userptr, "glGetVertexAttribfvNV"); + glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC) load(userptr, "glGetVertexAttribiv"); + glad_glGetVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC) load(userptr, "glGetVertexAttribivNV"); + glad_glIsProgramARB = (PFNGLISPROGRAMARBPROC) load(userptr, "glIsProgramARB"); + glad_glIsProgramNV = (PFNGLISPROGRAMNVPROC) load(userptr, "glIsProgramNV"); + glad_glLoadProgramNV = (PFNGLLOADPROGRAMNVPROC) load(userptr, "glLoadProgramNV"); + glad_glProgramParameter4dNV = (PFNGLPROGRAMPARAMETER4DNVPROC) load(userptr, "glProgramParameter4dNV"); + glad_glProgramParameter4dvNV = (PFNGLPROGRAMPARAMETER4DVNVPROC) load(userptr, "glProgramParameter4dvNV"); + glad_glProgramParameter4fNV = (PFNGLPROGRAMPARAMETER4FNVPROC) load(userptr, "glProgramParameter4fNV"); + glad_glProgramParameter4fvNV = (PFNGLPROGRAMPARAMETER4FVNVPROC) load(userptr, "glProgramParameter4fvNV"); + glad_glProgramParameters4dvNV = (PFNGLPROGRAMPARAMETERS4DVNVPROC) load(userptr, "glProgramParameters4dvNV"); + glad_glProgramParameters4fvNV = (PFNGLPROGRAMPARAMETERS4FVNVPROC) load(userptr, "glProgramParameters4fvNV"); + glad_glRequestResidentProgramsNV = (PFNGLREQUESTRESIDENTPROGRAMSNVPROC) load(userptr, "glRequestResidentProgramsNV"); + glad_glTrackMatrixNV = (PFNGLTRACKMATRIXNVPROC) load(userptr, "glTrackMatrixNV"); + glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC) load(userptr, "glVertexAttrib1d"); + glad_glVertexAttrib1dNV = (PFNGLVERTEXATTRIB1DNVPROC) load(userptr, "glVertexAttrib1dNV"); + glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC) load(userptr, "glVertexAttrib1dv"); + glad_glVertexAttrib1dvNV = (PFNGLVERTEXATTRIB1DVNVPROC) load(userptr, "glVertexAttrib1dvNV"); + glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC) load(userptr, "glVertexAttrib1f"); + glad_glVertexAttrib1fNV = (PFNGLVERTEXATTRIB1FNVPROC) load(userptr, "glVertexAttrib1fNV"); + glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC) load(userptr, "glVertexAttrib1fv"); + glad_glVertexAttrib1fvNV = (PFNGLVERTEXATTRIB1FVNVPROC) load(userptr, "glVertexAttrib1fvNV"); + glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC) load(userptr, "glVertexAttrib1s"); + glad_glVertexAttrib1sNV = (PFNGLVERTEXATTRIB1SNVPROC) load(userptr, "glVertexAttrib1sNV"); + glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC) load(userptr, "glVertexAttrib1sv"); + glad_glVertexAttrib1svNV = (PFNGLVERTEXATTRIB1SVNVPROC) load(userptr, "glVertexAttrib1svNV"); + glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC) load(userptr, "glVertexAttrib2d"); + glad_glVertexAttrib2dNV = (PFNGLVERTEXATTRIB2DNVPROC) load(userptr, "glVertexAttrib2dNV"); + glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC) load(userptr, "glVertexAttrib2dv"); + glad_glVertexAttrib2dvNV = (PFNGLVERTEXATTRIB2DVNVPROC) load(userptr, "glVertexAttrib2dvNV"); + glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC) load(userptr, "glVertexAttrib2f"); + glad_glVertexAttrib2fNV = (PFNGLVERTEXATTRIB2FNVPROC) load(userptr, "glVertexAttrib2fNV"); + glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC) load(userptr, "glVertexAttrib2fv"); + glad_glVertexAttrib2fvNV = (PFNGLVERTEXATTRIB2FVNVPROC) load(userptr, "glVertexAttrib2fvNV"); + glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC) load(userptr, "glVertexAttrib2s"); + glad_glVertexAttrib2sNV = (PFNGLVERTEXATTRIB2SNVPROC) load(userptr, "glVertexAttrib2sNV"); + glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC) load(userptr, "glVertexAttrib2sv"); + glad_glVertexAttrib2svNV = (PFNGLVERTEXATTRIB2SVNVPROC) load(userptr, "glVertexAttrib2svNV"); + glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC) load(userptr, "glVertexAttrib3d"); + glad_glVertexAttrib3dNV = (PFNGLVERTEXATTRIB3DNVPROC) load(userptr, "glVertexAttrib3dNV"); + glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC) load(userptr, "glVertexAttrib3dv"); + glad_glVertexAttrib3dvNV = (PFNGLVERTEXATTRIB3DVNVPROC) load(userptr, "glVertexAttrib3dvNV"); + glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC) load(userptr, "glVertexAttrib3f"); + glad_glVertexAttrib3fNV = (PFNGLVERTEXATTRIB3FNVPROC) load(userptr, "glVertexAttrib3fNV"); + glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC) load(userptr, "glVertexAttrib3fv"); + glad_glVertexAttrib3fvNV = (PFNGLVERTEXATTRIB3FVNVPROC) load(userptr, "glVertexAttrib3fvNV"); + glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC) load(userptr, "glVertexAttrib3s"); + glad_glVertexAttrib3sNV = (PFNGLVERTEXATTRIB3SNVPROC) load(userptr, "glVertexAttrib3sNV"); + glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC) load(userptr, "glVertexAttrib3sv"); + glad_glVertexAttrib3svNV = (PFNGLVERTEXATTRIB3SVNVPROC) load(userptr, "glVertexAttrib3svNV"); + glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC) load(userptr, "glVertexAttrib4Nub"); + glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC) load(userptr, "glVertexAttrib4Nubv"); + glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC) load(userptr, "glVertexAttrib4d"); + glad_glVertexAttrib4dNV = (PFNGLVERTEXATTRIB4DNVPROC) load(userptr, "glVertexAttrib4dNV"); + glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC) load(userptr, "glVertexAttrib4dv"); + glad_glVertexAttrib4dvNV = (PFNGLVERTEXATTRIB4DVNVPROC) load(userptr, "glVertexAttrib4dvNV"); + glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC) load(userptr, "glVertexAttrib4f"); + glad_glVertexAttrib4fNV = (PFNGLVERTEXATTRIB4FNVPROC) load(userptr, "glVertexAttrib4fNV"); + glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC) load(userptr, "glVertexAttrib4fv"); + glad_glVertexAttrib4fvNV = (PFNGLVERTEXATTRIB4FVNVPROC) load(userptr, "glVertexAttrib4fvNV"); + glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC) load(userptr, "glVertexAttrib4s"); + glad_glVertexAttrib4sNV = (PFNGLVERTEXATTRIB4SNVPROC) load(userptr, "glVertexAttrib4sNV"); + glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC) load(userptr, "glVertexAttrib4sv"); + glad_glVertexAttrib4svNV = (PFNGLVERTEXATTRIB4SVNVPROC) load(userptr, "glVertexAttrib4svNV"); + glad_glVertexAttrib4ubNV = (PFNGLVERTEXATTRIB4UBNVPROC) load(userptr, "glVertexAttrib4ubNV"); + glad_glVertexAttrib4ubvNV = (PFNGLVERTEXATTRIB4UBVNVPROC) load(userptr, "glVertexAttrib4ubvNV"); + glad_glVertexAttribPointerNV = (PFNGLVERTEXATTRIBPOINTERNVPROC) load(userptr, "glVertexAttribPointerNV"); + glad_glVertexAttribs1dvNV = (PFNGLVERTEXATTRIBS1DVNVPROC) load(userptr, "glVertexAttribs1dvNV"); + glad_glVertexAttribs1fvNV = (PFNGLVERTEXATTRIBS1FVNVPROC) load(userptr, "glVertexAttribs1fvNV"); + glad_glVertexAttribs1svNV = (PFNGLVERTEXATTRIBS1SVNVPROC) load(userptr, "glVertexAttribs1svNV"); + glad_glVertexAttribs2dvNV = (PFNGLVERTEXATTRIBS2DVNVPROC) load(userptr, "glVertexAttribs2dvNV"); + glad_glVertexAttribs2fvNV = (PFNGLVERTEXATTRIBS2FVNVPROC) load(userptr, "glVertexAttribs2fvNV"); + glad_glVertexAttribs2svNV = (PFNGLVERTEXATTRIBS2SVNVPROC) load(userptr, "glVertexAttribs2svNV"); + glad_glVertexAttribs3dvNV = (PFNGLVERTEXATTRIBS3DVNVPROC) load(userptr, "glVertexAttribs3dvNV"); + glad_glVertexAttribs3fvNV = (PFNGLVERTEXATTRIBS3FVNVPROC) load(userptr, "glVertexAttribs3fvNV"); + glad_glVertexAttribs3svNV = (PFNGLVERTEXATTRIBS3SVNVPROC) load(userptr, "glVertexAttribs3svNV"); + glad_glVertexAttribs4dvNV = (PFNGLVERTEXATTRIBS4DVNVPROC) load(userptr, "glVertexAttribs4dvNV"); + glad_glVertexAttribs4fvNV = (PFNGLVERTEXATTRIBS4FVNVPROC) load(userptr, "glVertexAttribs4fvNV"); + glad_glVertexAttribs4svNV = (PFNGLVERTEXATTRIBS4SVNVPROC) load(userptr, "glVertexAttribs4svNV"); + glad_glVertexAttribs4ubvNV = (PFNGLVERTEXATTRIBS4UBVNVPROC) load(userptr, "glVertexAttribs4ubvNV"); +} +static void glad_gl_load_GL_OES_blend_equation_separate( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_OES_blend_equation_separate) return; + glad_glBlendEquationSeparateOES = (PFNGLBLENDEQUATIONSEPARATEOESPROC) load(userptr, "glBlendEquationSeparateOES"); +} +static void glad_gl_load_GL_OES_blend_func_separate( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_OES_blend_func_separate) return; + glad_glBlendFuncSeparateOES = (PFNGLBLENDFUNCSEPARATEOESPROC) load(userptr, "glBlendFuncSeparateOES"); +} +static void glad_gl_load_GL_OES_blend_subtract( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_OES_blend_subtract) return; + glad_glBlendEquationOES = (PFNGLBLENDEQUATIONOESPROC) load(userptr, "glBlendEquationOES"); +} +static void glad_gl_load_GL_OES_framebuffer_object( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_OES_framebuffer_object) return; + glad_glBindFramebufferOES = (PFNGLBINDFRAMEBUFFEROESPROC) load(userptr, "glBindFramebufferOES"); + glad_glBindRenderbufferOES = (PFNGLBINDRENDERBUFFEROESPROC) load(userptr, "glBindRenderbufferOES"); + glad_glCheckFramebufferStatusOES = (PFNGLCHECKFRAMEBUFFERSTATUSOESPROC) load(userptr, "glCheckFramebufferStatusOES"); + glad_glDeleteFramebuffersOES = (PFNGLDELETEFRAMEBUFFERSOESPROC) load(userptr, "glDeleteFramebuffersOES"); + glad_glDeleteRenderbuffersOES = (PFNGLDELETERENDERBUFFERSOESPROC) load(userptr, "glDeleteRenderbuffersOES"); + glad_glFramebufferRenderbufferOES = (PFNGLFRAMEBUFFERRENDERBUFFEROESPROC) load(userptr, "glFramebufferRenderbufferOES"); + glad_glFramebufferTexture2DOES = (PFNGLFRAMEBUFFERTEXTURE2DOESPROC) load(userptr, "glFramebufferTexture2DOES"); + glad_glGenFramebuffersOES = (PFNGLGENFRAMEBUFFERSOESPROC) load(userptr, "glGenFramebuffersOES"); + glad_glGenRenderbuffersOES = (PFNGLGENRENDERBUFFERSOESPROC) load(userptr, "glGenRenderbuffersOES"); + glad_glGenerateMipmapOES = (PFNGLGENERATEMIPMAPOESPROC) load(userptr, "glGenerateMipmapOES"); + glad_glGetFramebufferAttachmentParameterivOES = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC) load(userptr, "glGetFramebufferAttachmentParameterivOES"); + glad_glGetRenderbufferParameterivOES = (PFNGLGETRENDERBUFFERPARAMETERIVOESPROC) load(userptr, "glGetRenderbufferParameterivOES"); + glad_glIsFramebufferOES = (PFNGLISFRAMEBUFFEROESPROC) load(userptr, "glIsFramebufferOES"); + glad_glIsRenderbufferOES = (PFNGLISRENDERBUFFEROESPROC) load(userptr, "glIsRenderbufferOES"); + glad_glRenderbufferStorageOES = (PFNGLRENDERBUFFERSTORAGEOESPROC) load(userptr, "glRenderbufferStorageOES"); +} +static void glad_gl_load_GL_OES_single_precision( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_OES_single_precision) return; + glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC) load(userptr, "glClearDepthf"); + glad_glClearDepthfOES = (PFNGLCLEARDEPTHFOESPROC) load(userptr, "glClearDepthfOES"); + glad_glClipPlanefOES = (PFNGLCLIPPLANEFOESPROC) load(userptr, "glClipPlanefOES"); + glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC) load(userptr, "glDepthRangef"); + glad_glDepthRangefOES = (PFNGLDEPTHRANGEFOESPROC) load(userptr, "glDepthRangefOES"); + glad_glFrustumfOES = (PFNGLFRUSTUMFOESPROC) load(userptr, "glFrustumfOES"); + glad_glGetClipPlanefOES = (PFNGLGETCLIPPLANEFOESPROC) load(userptr, "glGetClipPlanefOES"); + glad_glOrthofOES = (PFNGLORTHOFOESPROC) load(userptr, "glOrthofOES"); +} + + +static void glad_gl_resolve_aliases(void) { + if (glad_glActiveTexture == NULL && glad_glActiveTextureARB != NULL) glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)glad_glActiveTextureARB; + if (glad_glActiveTextureARB == NULL && glad_glActiveTexture != NULL) glad_glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC)glad_glActiveTexture; + if (glad_glArrayElement == NULL && glad_glArrayElementEXT != NULL) glad_glArrayElement = (PFNGLARRAYELEMENTPROC)glad_glArrayElementEXT; + if (glad_glArrayElementEXT == NULL && glad_glArrayElement != NULL) glad_glArrayElementEXT = (PFNGLARRAYELEMENTEXTPROC)glad_glArrayElement; + if (glad_glAttachObjectARB == NULL && glad_glAttachShader != NULL) glad_glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC)glad_glAttachShader; + if (glad_glAttachShader == NULL && glad_glAttachObjectARB != NULL) glad_glAttachShader = (PFNGLATTACHSHADERPROC)glad_glAttachObjectARB; + if (glad_glBindAttribLocation == NULL && glad_glBindAttribLocationARB != NULL) glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)glad_glBindAttribLocationARB; + if (glad_glBindAttribLocationARB == NULL && glad_glBindAttribLocation != NULL) glad_glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC)glad_glBindAttribLocation; + if (glad_glBindBuffer == NULL && glad_glBindBufferARB != NULL) glad_glBindBuffer = (PFNGLBINDBUFFERPROC)glad_glBindBufferARB; + if (glad_glBindBufferARB == NULL && glad_glBindBuffer != NULL) glad_glBindBufferARB = (PFNGLBINDBUFFERARBPROC)glad_glBindBuffer; + if (glad_glBindProgramARB == NULL && glad_glBindProgramNV != NULL) glad_glBindProgramARB = (PFNGLBINDPROGRAMARBPROC)glad_glBindProgramNV; + if (glad_glBindProgramNV == NULL && glad_glBindProgramARB != NULL) glad_glBindProgramNV = (PFNGLBINDPROGRAMNVPROC)glad_glBindProgramARB; + if (glad_glBindTexture == NULL && glad_glBindTextureEXT != NULL) glad_glBindTexture = (PFNGLBINDTEXTUREPROC)glad_glBindTextureEXT; + if (glad_glBindTextureEXT == NULL && glad_glBindTexture != NULL) glad_glBindTextureEXT = (PFNGLBINDTEXTUREEXTPROC)glad_glBindTexture; + if (glad_glBlendEquation == NULL && glad_glBlendEquationEXT != NULL) glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)glad_glBlendEquationEXT; + if (glad_glBlendEquationEXT == NULL && glad_glBlendEquation != NULL) glad_glBlendEquationEXT = (PFNGLBLENDEQUATIONEXTPROC)glad_glBlendEquation; + if (glad_glBlendEquationSeparate == NULL && glad_glBlendEquationSeparateEXT != NULL) glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)glad_glBlendEquationSeparateEXT; + if (glad_glBlendEquationSeparateEXT == NULL && glad_glBlendEquationSeparate != NULL) glad_glBlendEquationSeparateEXT = (PFNGLBLENDEQUATIONSEPARATEEXTPROC)glad_glBlendEquationSeparate; + if (glad_glBlendFuncSeparate == NULL && glad_glBlendFuncSeparateINGR != NULL) glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)glad_glBlendFuncSeparateINGR; + if (glad_glBlendFuncSeparate == NULL && glad_glBlendFuncSeparateEXT != NULL) glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)glad_glBlendFuncSeparateEXT; + if (glad_glBlendFuncSeparateEXT == NULL && glad_glBlendFuncSeparate != NULL) glad_glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC)glad_glBlendFuncSeparate; + if (glad_glBlendFuncSeparateEXT == NULL && glad_glBlendFuncSeparateINGR != NULL) glad_glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC)glad_glBlendFuncSeparateINGR; + if (glad_glBlendFuncSeparateINGR == NULL && glad_glBlendFuncSeparate != NULL) glad_glBlendFuncSeparateINGR = (PFNGLBLENDFUNCSEPARATEINGRPROC)glad_glBlendFuncSeparate; + if (glad_glBlendFuncSeparateINGR == NULL && glad_glBlendFuncSeparateEXT != NULL) glad_glBlendFuncSeparateINGR = (PFNGLBLENDFUNCSEPARATEINGRPROC)glad_glBlendFuncSeparateEXT; + if (glad_glBlitFramebuffer == NULL && glad_glBlitFramebufferEXT != NULL) glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)glad_glBlitFramebufferEXT; + if (glad_glBlitFramebufferEXT == NULL && glad_glBlitFramebuffer != NULL) glad_glBlitFramebufferEXT = (PFNGLBLITFRAMEBUFFEREXTPROC)glad_glBlitFramebuffer; + if (glad_glBufferData == NULL && glad_glBufferDataARB != NULL) glad_glBufferData = (PFNGLBUFFERDATAPROC)glad_glBufferDataARB; + if (glad_glBufferDataARB == NULL && glad_glBufferData != NULL) glad_glBufferDataARB = (PFNGLBUFFERDATAARBPROC)glad_glBufferData; + if (glad_glBufferSubData == NULL && glad_glBufferSubDataARB != NULL) glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)glad_glBufferSubDataARB; + if (glad_glBufferSubDataARB == NULL && glad_glBufferSubData != NULL) glad_glBufferSubDataARB = (PFNGLBUFFERSUBDATAARBPROC)glad_glBufferSubData; + if (glad_glCheckFramebufferStatus == NULL && glad_glCheckFramebufferStatusEXT != NULL) glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)glad_glCheckFramebufferStatusEXT; + if (glad_glCheckFramebufferStatusEXT == NULL && glad_glCheckFramebufferStatus != NULL) glad_glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)glad_glCheckFramebufferStatus; + if (glad_glClearDepthf == NULL && glad_glClearDepthfOES != NULL) glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC)glad_glClearDepthfOES; + if (glad_glClearDepthfOES == NULL && glad_glClearDepthf != NULL) glad_glClearDepthfOES = (PFNGLCLEARDEPTHFOESPROC)glad_glClearDepthf; + if (glad_glClientActiveTexture == NULL && glad_glClientActiveTextureARB != NULL) glad_glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)glad_glClientActiveTextureARB; + if (glad_glClientActiveTextureARB == NULL && glad_glClientActiveTexture != NULL) glad_glClientActiveTextureARB = (PFNGLCLIENTACTIVETEXTUREARBPROC)glad_glClientActiveTexture; + if (glad_glCompileShader == NULL && glad_glCompileShaderARB != NULL) glad_glCompileShader = (PFNGLCOMPILESHADERPROC)glad_glCompileShaderARB; + if (glad_glCompileShaderARB == NULL && glad_glCompileShader != NULL) glad_glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC)glad_glCompileShader; + if (glad_glCopyTexImage1D == NULL && glad_glCopyTexImage1DEXT != NULL) glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)glad_glCopyTexImage1DEXT; + if (glad_glCopyTexImage1DEXT == NULL && glad_glCopyTexImage1D != NULL) glad_glCopyTexImage1DEXT = (PFNGLCOPYTEXIMAGE1DEXTPROC)glad_glCopyTexImage1D; + if (glad_glCopyTexImage2D == NULL && glad_glCopyTexImage2DEXT != NULL) glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)glad_glCopyTexImage2DEXT; + if (glad_glCopyTexImage2DEXT == NULL && glad_glCopyTexImage2D != NULL) glad_glCopyTexImage2DEXT = (PFNGLCOPYTEXIMAGE2DEXTPROC)glad_glCopyTexImage2D; + if (glad_glCopyTexSubImage1D == NULL && glad_glCopyTexSubImage1DEXT != NULL) glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)glad_glCopyTexSubImage1DEXT; + if (glad_glCopyTexSubImage1DEXT == NULL && glad_glCopyTexSubImage1D != NULL) glad_glCopyTexSubImage1DEXT = (PFNGLCOPYTEXSUBIMAGE1DEXTPROC)glad_glCopyTexSubImage1D; + if (glad_glCopyTexSubImage2D == NULL && glad_glCopyTexSubImage2DEXT != NULL) glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)glad_glCopyTexSubImage2DEXT; + if (glad_glCopyTexSubImage2DEXT == NULL && glad_glCopyTexSubImage2D != NULL) glad_glCopyTexSubImage2DEXT = (PFNGLCOPYTEXSUBIMAGE2DEXTPROC)glad_glCopyTexSubImage2D; + if (glad_glCopyTexSubImage3D == NULL && glad_glCopyTexSubImage3DEXT != NULL) glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)glad_glCopyTexSubImage3DEXT; + if (glad_glCopyTexSubImage3DEXT == NULL && glad_glCopyTexSubImage3D != NULL) glad_glCopyTexSubImage3DEXT = (PFNGLCOPYTEXSUBIMAGE3DEXTPROC)glad_glCopyTexSubImage3D; + if (glad_glCreateProgram == NULL && glad_glCreateProgramObjectARB != NULL) glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)glad_glCreateProgramObjectARB; + if (glad_glCreateProgramObjectARB == NULL && glad_glCreateProgram != NULL) glad_glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC)glad_glCreateProgram; + if (glad_glCreateShader == NULL && glad_glCreateShaderObjectARB != NULL) glad_glCreateShader = (PFNGLCREATESHADERPROC)glad_glCreateShaderObjectARB; + if (glad_glCreateShaderObjectARB == NULL && glad_glCreateShader != NULL) glad_glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC)glad_glCreateShader; + if (glad_glDeleteBuffers == NULL && glad_glDeleteBuffersARB != NULL) glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)glad_glDeleteBuffersARB; + if (glad_glDeleteBuffersARB == NULL && glad_glDeleteBuffers != NULL) glad_glDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC)glad_glDeleteBuffers; + if (glad_glDeleteFramebuffers == NULL && glad_glDeleteFramebuffersEXT != NULL) glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)glad_glDeleteFramebuffersEXT; + if (glad_glDeleteFramebuffersEXT == NULL && glad_glDeleteFramebuffers != NULL) glad_glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC)glad_glDeleteFramebuffers; + if (glad_glDeleteProgramsARB == NULL && glad_glDeleteProgramsNV != NULL) glad_glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC)glad_glDeleteProgramsNV; + if (glad_glDeleteProgramsNV == NULL && glad_glDeleteProgramsARB != NULL) glad_glDeleteProgramsNV = (PFNGLDELETEPROGRAMSNVPROC)glad_glDeleteProgramsARB; + if (glad_glDeleteRenderbuffers == NULL && glad_glDeleteRenderbuffersEXT != NULL) glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)glad_glDeleteRenderbuffersEXT; + if (glad_glDeleteRenderbuffersEXT == NULL && glad_glDeleteRenderbuffers != NULL) glad_glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC)glad_glDeleteRenderbuffers; + if (glad_glDepthRangef == NULL && glad_glDepthRangefOES != NULL) glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC)glad_glDepthRangefOES; + if (glad_glDepthRangefOES == NULL && glad_glDepthRangef != NULL) glad_glDepthRangefOES = (PFNGLDEPTHRANGEFOESPROC)glad_glDepthRangef; + if (glad_glDetachObjectARB == NULL && glad_glDetachShader != NULL) glad_glDetachObjectARB = (PFNGLDETACHOBJECTARBPROC)glad_glDetachShader; + if (glad_glDetachShader == NULL && glad_glDetachObjectARB != NULL) glad_glDetachShader = (PFNGLDETACHSHADERPROC)glad_glDetachObjectARB; + if (glad_glDisableVertexAttribArray == NULL && glad_glDisableVertexAttribArrayARB != NULL) glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)glad_glDisableVertexAttribArrayARB; + if (glad_glDisableVertexAttribArrayARB == NULL && glad_glDisableVertexAttribArray != NULL) glad_glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)glad_glDisableVertexAttribArray; + if (glad_glDrawArrays == NULL && glad_glDrawArraysEXT != NULL) glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)glad_glDrawArraysEXT; + if (glad_glDrawArraysEXT == NULL && glad_glDrawArrays != NULL) glad_glDrawArraysEXT = (PFNGLDRAWARRAYSEXTPROC)glad_glDrawArrays; + if (glad_glEnableVertexAttribArray == NULL && glad_glEnableVertexAttribArrayARB != NULL) glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)glad_glEnableVertexAttribArrayARB; + if (glad_glEnableVertexAttribArrayARB == NULL && glad_glEnableVertexAttribArray != NULL) glad_glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC)glad_glEnableVertexAttribArray; + if (glad_glFramebufferRenderbuffer == NULL && glad_glFramebufferRenderbufferEXT != NULL) glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)glad_glFramebufferRenderbufferEXT; + if (glad_glFramebufferRenderbufferEXT == NULL && glad_glFramebufferRenderbuffer != NULL) glad_glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)glad_glFramebufferRenderbuffer; + if (glad_glFramebufferTexture == NULL && glad_glFramebufferTextureEXT != NULL) glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)glad_glFramebufferTextureEXT; + if (glad_glFramebufferTexture == NULL && glad_glFramebufferTextureARB != NULL) glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)glad_glFramebufferTextureARB; + if (glad_glFramebufferTexture1D == NULL && glad_glFramebufferTexture1DEXT != NULL) glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)glad_glFramebufferTexture1DEXT; + if (glad_glFramebufferTexture1DEXT == NULL && glad_glFramebufferTexture1D != NULL) glad_glFramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)glad_glFramebufferTexture1D; + if (glad_glFramebufferTexture2D == NULL && glad_glFramebufferTexture2DEXT != NULL) glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)glad_glFramebufferTexture2DEXT; + if (glad_glFramebufferTexture2DEXT == NULL && glad_glFramebufferTexture2D != NULL) glad_glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)glad_glFramebufferTexture2D; + if (glad_glFramebufferTexture3D == NULL && glad_glFramebufferTexture3DEXT != NULL) glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)glad_glFramebufferTexture3DEXT; + if (glad_glFramebufferTexture3DEXT == NULL && glad_glFramebufferTexture3D != NULL) glad_glFramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)glad_glFramebufferTexture3D; + if (glad_glFramebufferTextureARB == NULL && glad_glFramebufferTextureEXT != NULL) glad_glFramebufferTextureARB = (PFNGLFRAMEBUFFERTEXTUREARBPROC)glad_glFramebufferTextureEXT; + if (glad_glFramebufferTextureARB == NULL && glad_glFramebufferTexture != NULL) glad_glFramebufferTextureARB = (PFNGLFRAMEBUFFERTEXTUREARBPROC)glad_glFramebufferTexture; + if (glad_glFramebufferTextureEXT == NULL && glad_glFramebufferTexture != NULL) glad_glFramebufferTextureEXT = (PFNGLFRAMEBUFFERTEXTUREEXTPROC)glad_glFramebufferTexture; + if (glad_glFramebufferTextureEXT == NULL && glad_glFramebufferTextureARB != NULL) glad_glFramebufferTextureEXT = (PFNGLFRAMEBUFFERTEXTUREEXTPROC)glad_glFramebufferTextureARB; + if (glad_glFramebufferTextureFaceARB == NULL && glad_glFramebufferTextureFaceEXT != NULL) glad_glFramebufferTextureFaceARB = (PFNGLFRAMEBUFFERTEXTUREFACEARBPROC)glad_glFramebufferTextureFaceEXT; + if (glad_glFramebufferTextureFaceEXT == NULL && glad_glFramebufferTextureFaceARB != NULL) glad_glFramebufferTextureFaceEXT = (PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC)glad_glFramebufferTextureFaceARB; + if (glad_glFramebufferTextureLayer == NULL && glad_glFramebufferTextureLayerARB != NULL) glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)glad_glFramebufferTextureLayerARB; + if (glad_glFramebufferTextureLayer == NULL && glad_glFramebufferTextureLayerEXT != NULL) glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)glad_glFramebufferTextureLayerEXT; + if (glad_glFramebufferTextureLayerARB == NULL && glad_glFramebufferTextureLayerEXT != NULL) glad_glFramebufferTextureLayerARB = (PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)glad_glFramebufferTextureLayerEXT; + if (glad_glFramebufferTextureLayerARB == NULL && glad_glFramebufferTextureLayer != NULL) glad_glFramebufferTextureLayerARB = (PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)glad_glFramebufferTextureLayer; + if (glad_glFramebufferTextureLayerEXT == NULL && glad_glFramebufferTextureLayerARB != NULL) glad_glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)glad_glFramebufferTextureLayerARB; + if (glad_glFramebufferTextureLayerEXT == NULL && glad_glFramebufferTextureLayer != NULL) glad_glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)glad_glFramebufferTextureLayer; + if (glad_glGenBuffers == NULL && glad_glGenBuffersARB != NULL) glad_glGenBuffers = (PFNGLGENBUFFERSPROC)glad_glGenBuffersARB; + if (glad_glGenBuffersARB == NULL && glad_glGenBuffers != NULL) glad_glGenBuffersARB = (PFNGLGENBUFFERSARBPROC)glad_glGenBuffers; + if (glad_glGenerateMipmap == NULL && glad_glGenerateMipmapEXT != NULL) glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)glad_glGenerateMipmapEXT; + if (glad_glGenerateMipmapEXT == NULL && glad_glGenerateMipmap != NULL) glad_glGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC)glad_glGenerateMipmap; + if (glad_glGenFramebuffers == NULL && glad_glGenFramebuffersEXT != NULL) glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)glad_glGenFramebuffersEXT; + if (glad_glGenFramebuffersEXT == NULL && glad_glGenFramebuffers != NULL) glad_glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC)glad_glGenFramebuffers; + if (glad_glGenProgramsARB == NULL && glad_glGenProgramsNV != NULL) glad_glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC)glad_glGenProgramsNV; + if (glad_glGenProgramsNV == NULL && glad_glGenProgramsARB != NULL) glad_glGenProgramsNV = (PFNGLGENPROGRAMSNVPROC)glad_glGenProgramsARB; + if (glad_glGenRenderbuffers == NULL && glad_glGenRenderbuffersEXT != NULL) glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)glad_glGenRenderbuffersEXT; + if (glad_glGenRenderbuffersEXT == NULL && glad_glGenRenderbuffers != NULL) glad_glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC)glad_glGenRenderbuffers; + if (glad_glGetActiveAttrib == NULL && glad_glGetActiveAttribARB != NULL) glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)glad_glGetActiveAttribARB; + if (glad_glGetActiveAttribARB == NULL && glad_glGetActiveAttrib != NULL) glad_glGetActiveAttribARB = (PFNGLGETACTIVEATTRIBARBPROC)glad_glGetActiveAttrib; + if (glad_glGetActiveUniform == NULL && glad_glGetActiveUniformARB != NULL) glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)glad_glGetActiveUniformARB; + if (glad_glGetActiveUniformARB == NULL && glad_glGetActiveUniform != NULL) glad_glGetActiveUniformARB = (PFNGLGETACTIVEUNIFORMARBPROC)glad_glGetActiveUniform; + if (glad_glGetAttribLocation == NULL && glad_glGetAttribLocationARB != NULL) glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)glad_glGetAttribLocationARB; + if (glad_glGetAttribLocationARB == NULL && glad_glGetAttribLocation != NULL) glad_glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC)glad_glGetAttribLocation; + if (glad_glGetBufferParameteriv == NULL && glad_glGetBufferParameterivARB != NULL) glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)glad_glGetBufferParameterivARB; + if (glad_glGetBufferParameterivARB == NULL && glad_glGetBufferParameteriv != NULL) glad_glGetBufferParameterivARB = (PFNGLGETBUFFERPARAMETERIVARBPROC)glad_glGetBufferParameteriv; + if (glad_glGetBufferPointerv == NULL && glad_glGetBufferPointervARB != NULL) glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)glad_glGetBufferPointervARB; + if (glad_glGetBufferPointervARB == NULL && glad_glGetBufferPointerv != NULL) glad_glGetBufferPointervARB = (PFNGLGETBUFFERPOINTERVARBPROC)glad_glGetBufferPointerv; + if (glad_glGetBufferSubData == NULL && glad_glGetBufferSubDataARB != NULL) glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)glad_glGetBufferSubDataARB; + if (glad_glGetBufferSubDataARB == NULL && glad_glGetBufferSubData != NULL) glad_glGetBufferSubDataARB = (PFNGLGETBUFFERSUBDATAARBPROC)glad_glGetBufferSubData; + if (glad_glGetFramebufferAttachmentParameteriv == NULL && glad_glGetFramebufferAttachmentParameterivEXT != NULL) glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)glad_glGetFramebufferAttachmentParameterivEXT; + if (glad_glGetFramebufferAttachmentParameterivEXT == NULL && glad_glGetFramebufferAttachmentParameteriv != NULL) glad_glGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)glad_glGetFramebufferAttachmentParameteriv; + if (glad_glGetPointerv == NULL && glad_glGetPointervEXT != NULL) glad_glGetPointerv = (PFNGLGETPOINTERVPROC)glad_glGetPointervEXT; + if (glad_glGetPointervEXT == NULL && glad_glGetPointerv != NULL) glad_glGetPointervEXT = (PFNGLGETPOINTERVEXTPROC)glad_glGetPointerv; + if (glad_glGetRenderbufferParameteriv == NULL && glad_glGetRenderbufferParameterivEXT != NULL) glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)glad_glGetRenderbufferParameterivEXT; + if (glad_glGetRenderbufferParameterivEXT == NULL && glad_glGetRenderbufferParameteriv != NULL) glad_glGetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)glad_glGetRenderbufferParameteriv; + if (glad_glGetShaderSource == NULL && glad_glGetShaderSourceARB != NULL) glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)glad_glGetShaderSourceARB; + if (glad_glGetShaderSourceARB == NULL && glad_glGetShaderSource != NULL) glad_glGetShaderSourceARB = (PFNGLGETSHADERSOURCEARBPROC)glad_glGetShaderSource; + if (glad_glGetUniformfv == NULL && glad_glGetUniformfvARB != NULL) glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)glad_glGetUniformfvARB; + if (glad_glGetUniformfvARB == NULL && glad_glGetUniformfv != NULL) glad_glGetUniformfvARB = (PFNGLGETUNIFORMFVARBPROC)glad_glGetUniformfv; + if (glad_glGetUniformiv == NULL && glad_glGetUniformivARB != NULL) glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)glad_glGetUniformivARB; + if (glad_glGetUniformivARB == NULL && glad_glGetUniformiv != NULL) glad_glGetUniformivARB = (PFNGLGETUNIFORMIVARBPROC)glad_glGetUniformiv; + if (glad_glGetUniformLocation == NULL && glad_glGetUniformLocationARB != NULL) glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)glad_glGetUniformLocationARB; + if (glad_glGetUniformLocationARB == NULL && glad_glGetUniformLocation != NULL) glad_glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC)glad_glGetUniformLocation; + if (glad_glGetVertexAttribdv == NULL && glad_glGetVertexAttribdvARB != NULL) glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)glad_glGetVertexAttribdvARB; + if (glad_glGetVertexAttribdv == NULL && glad_glGetVertexAttribdvNV != NULL) glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)glad_glGetVertexAttribdvNV; + if (glad_glGetVertexAttribdvARB == NULL && glad_glGetVertexAttribdv != NULL) glad_glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)glad_glGetVertexAttribdv; + if (glad_glGetVertexAttribdvARB == NULL && glad_glGetVertexAttribdvNV != NULL) glad_glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)glad_glGetVertexAttribdvNV; + if (glad_glGetVertexAttribdvNV == NULL && glad_glGetVertexAttribdv != NULL) glad_glGetVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC)glad_glGetVertexAttribdv; + if (glad_glGetVertexAttribdvNV == NULL && glad_glGetVertexAttribdvARB != NULL) glad_glGetVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC)glad_glGetVertexAttribdvARB; + if (glad_glGetVertexAttribfv == NULL && glad_glGetVertexAttribfvARB != NULL) glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)glad_glGetVertexAttribfvARB; + if (glad_glGetVertexAttribfv == NULL && glad_glGetVertexAttribfvNV != NULL) glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)glad_glGetVertexAttribfvNV; + if (glad_glGetVertexAttribfvARB == NULL && glad_glGetVertexAttribfv != NULL) glad_glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)glad_glGetVertexAttribfv; + if (glad_glGetVertexAttribfvARB == NULL && glad_glGetVertexAttribfvNV != NULL) glad_glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)glad_glGetVertexAttribfvNV; + if (glad_glGetVertexAttribfvNV == NULL && glad_glGetVertexAttribfvARB != NULL) glad_glGetVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC)glad_glGetVertexAttribfvARB; + if (glad_glGetVertexAttribfvNV == NULL && glad_glGetVertexAttribfv != NULL) glad_glGetVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC)glad_glGetVertexAttribfv; + if (glad_glGetVertexAttribiv == NULL && glad_glGetVertexAttribivNV != NULL) glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)glad_glGetVertexAttribivNV; + if (glad_glGetVertexAttribiv == NULL && glad_glGetVertexAttribivARB != NULL) glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)glad_glGetVertexAttribivARB; + if (glad_glGetVertexAttribivARB == NULL && glad_glGetVertexAttribivNV != NULL) glad_glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)glad_glGetVertexAttribivNV; + if (glad_glGetVertexAttribivARB == NULL && glad_glGetVertexAttribiv != NULL) glad_glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)glad_glGetVertexAttribiv; + if (glad_glGetVertexAttribivNV == NULL && glad_glGetVertexAttribiv != NULL) glad_glGetVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC)glad_glGetVertexAttribiv; + if (glad_glGetVertexAttribivNV == NULL && glad_glGetVertexAttribivARB != NULL) glad_glGetVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC)glad_glGetVertexAttribivARB; + if (glad_glGetVertexAttribPointerv == NULL && glad_glGetVertexAttribPointervNV != NULL) glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)glad_glGetVertexAttribPointervNV; + if (glad_glGetVertexAttribPointerv == NULL && glad_glGetVertexAttribPointervARB != NULL) glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)glad_glGetVertexAttribPointervARB; + if (glad_glGetVertexAttribPointervARB == NULL && glad_glGetVertexAttribPointervNV != NULL) glad_glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)glad_glGetVertexAttribPointervNV; + if (glad_glGetVertexAttribPointervARB == NULL && glad_glGetVertexAttribPointerv != NULL) glad_glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)glad_glGetVertexAttribPointerv; + if (glad_glGetVertexAttribPointervNV == NULL && glad_glGetVertexAttribPointerv != NULL) glad_glGetVertexAttribPointervNV = (PFNGLGETVERTEXATTRIBPOINTERVNVPROC)glad_glGetVertexAttribPointerv; + if (glad_glGetVertexAttribPointervNV == NULL && glad_glGetVertexAttribPointervARB != NULL) glad_glGetVertexAttribPointervNV = (PFNGLGETVERTEXATTRIBPOINTERVNVPROC)glad_glGetVertexAttribPointervARB; + if (glad_glIsBuffer == NULL && glad_glIsBufferARB != NULL) glad_glIsBuffer = (PFNGLISBUFFERPROC)glad_glIsBufferARB; + if (glad_glIsBufferARB == NULL && glad_glIsBuffer != NULL) glad_glIsBufferARB = (PFNGLISBUFFERARBPROC)glad_glIsBuffer; + if (glad_glIsFramebuffer == NULL && glad_glIsFramebufferEXT != NULL) glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)glad_glIsFramebufferEXT; + if (glad_glIsFramebufferEXT == NULL && glad_glIsFramebuffer != NULL) glad_glIsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC)glad_glIsFramebuffer; + if (glad_glIsProgramARB == NULL && glad_glIsProgramNV != NULL) glad_glIsProgramARB = (PFNGLISPROGRAMARBPROC)glad_glIsProgramNV; + if (glad_glIsProgramNV == NULL && glad_glIsProgramARB != NULL) glad_glIsProgramNV = (PFNGLISPROGRAMNVPROC)glad_glIsProgramARB; + if (glad_glIsRenderbuffer == NULL && glad_glIsRenderbufferEXT != NULL) glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)glad_glIsRenderbufferEXT; + if (glad_glIsRenderbufferEXT == NULL && glad_glIsRenderbuffer != NULL) glad_glIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC)glad_glIsRenderbuffer; + if (glad_glLinkProgram == NULL && glad_glLinkProgramARB != NULL) glad_glLinkProgram = (PFNGLLINKPROGRAMPROC)glad_glLinkProgramARB; + if (glad_glLinkProgramARB == NULL && glad_glLinkProgram != NULL) glad_glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC)glad_glLinkProgram; + if (glad_glMapBuffer == NULL && glad_glMapBufferARB != NULL) glad_glMapBuffer = (PFNGLMAPBUFFERPROC)glad_glMapBufferARB; + if (glad_glMapBufferARB == NULL && glad_glMapBuffer != NULL) glad_glMapBufferARB = (PFNGLMAPBUFFERARBPROC)glad_glMapBuffer; + if (glad_glMultiTexCoord1d == NULL && glad_glMultiTexCoord1dARB != NULL) glad_glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC)glad_glMultiTexCoord1dARB; + if (glad_glMultiTexCoord1dARB == NULL && glad_glMultiTexCoord1d != NULL) glad_glMultiTexCoord1dARB = (PFNGLMULTITEXCOORD1DARBPROC)glad_glMultiTexCoord1d; + if (glad_glMultiTexCoord1dv == NULL && glad_glMultiTexCoord1dvARB != NULL) glad_glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC)glad_glMultiTexCoord1dvARB; + if (glad_glMultiTexCoord1dvARB == NULL && glad_glMultiTexCoord1dv != NULL) glad_glMultiTexCoord1dvARB = (PFNGLMULTITEXCOORD1DVARBPROC)glad_glMultiTexCoord1dv; + if (glad_glMultiTexCoord1f == NULL && glad_glMultiTexCoord1fARB != NULL) glad_glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC)glad_glMultiTexCoord1fARB; + if (glad_glMultiTexCoord1fARB == NULL && glad_glMultiTexCoord1f != NULL) glad_glMultiTexCoord1fARB = (PFNGLMULTITEXCOORD1FARBPROC)glad_glMultiTexCoord1f; + if (glad_glMultiTexCoord1fv == NULL && glad_glMultiTexCoord1fvARB != NULL) glad_glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC)glad_glMultiTexCoord1fvARB; + if (glad_glMultiTexCoord1fvARB == NULL && glad_glMultiTexCoord1fv != NULL) glad_glMultiTexCoord1fvARB = (PFNGLMULTITEXCOORD1FVARBPROC)glad_glMultiTexCoord1fv; + if (glad_glMultiTexCoord1i == NULL && glad_glMultiTexCoord1iARB != NULL) glad_glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC)glad_glMultiTexCoord1iARB; + if (glad_glMultiTexCoord1iARB == NULL && glad_glMultiTexCoord1i != NULL) glad_glMultiTexCoord1iARB = (PFNGLMULTITEXCOORD1IARBPROC)glad_glMultiTexCoord1i; + if (glad_glMultiTexCoord1iv == NULL && glad_glMultiTexCoord1ivARB != NULL) glad_glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC)glad_glMultiTexCoord1ivARB; + if (glad_glMultiTexCoord1ivARB == NULL && glad_glMultiTexCoord1iv != NULL) glad_glMultiTexCoord1ivARB = (PFNGLMULTITEXCOORD1IVARBPROC)glad_glMultiTexCoord1iv; + if (glad_glMultiTexCoord1s == NULL && glad_glMultiTexCoord1sARB != NULL) glad_glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC)glad_glMultiTexCoord1sARB; + if (glad_glMultiTexCoord1sARB == NULL && glad_glMultiTexCoord1s != NULL) glad_glMultiTexCoord1sARB = (PFNGLMULTITEXCOORD1SARBPROC)glad_glMultiTexCoord1s; + if (glad_glMultiTexCoord1sv == NULL && glad_glMultiTexCoord1svARB != NULL) glad_glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC)glad_glMultiTexCoord1svARB; + if (glad_glMultiTexCoord1svARB == NULL && glad_glMultiTexCoord1sv != NULL) glad_glMultiTexCoord1svARB = (PFNGLMULTITEXCOORD1SVARBPROC)glad_glMultiTexCoord1sv; + if (glad_glMultiTexCoord2d == NULL && glad_glMultiTexCoord2dARB != NULL) glad_glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC)glad_glMultiTexCoord2dARB; + if (glad_glMultiTexCoord2dARB == NULL && glad_glMultiTexCoord2d != NULL) glad_glMultiTexCoord2dARB = (PFNGLMULTITEXCOORD2DARBPROC)glad_glMultiTexCoord2d; + if (glad_glMultiTexCoord2dv == NULL && glad_glMultiTexCoord2dvARB != NULL) glad_glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC)glad_glMultiTexCoord2dvARB; + if (glad_glMultiTexCoord2dvARB == NULL && glad_glMultiTexCoord2dv != NULL) glad_glMultiTexCoord2dvARB = (PFNGLMULTITEXCOORD2DVARBPROC)glad_glMultiTexCoord2dv; + if (glad_glMultiTexCoord2f == NULL && glad_glMultiTexCoord2fARB != NULL) glad_glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC)glad_glMultiTexCoord2fARB; + if (glad_glMultiTexCoord2fARB == NULL && glad_glMultiTexCoord2f != NULL) glad_glMultiTexCoord2fARB = (PFNGLMULTITEXCOORD2FARBPROC)glad_glMultiTexCoord2f; + if (glad_glMultiTexCoord2fv == NULL && glad_glMultiTexCoord2fvARB != NULL) glad_glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC)glad_glMultiTexCoord2fvARB; + if (glad_glMultiTexCoord2fvARB == NULL && glad_glMultiTexCoord2fv != NULL) glad_glMultiTexCoord2fvARB = (PFNGLMULTITEXCOORD2FVARBPROC)glad_glMultiTexCoord2fv; + if (glad_glMultiTexCoord2i == NULL && glad_glMultiTexCoord2iARB != NULL) glad_glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC)glad_glMultiTexCoord2iARB; + if (glad_glMultiTexCoord2iARB == NULL && glad_glMultiTexCoord2i != NULL) glad_glMultiTexCoord2iARB = (PFNGLMULTITEXCOORD2IARBPROC)glad_glMultiTexCoord2i; + if (glad_glMultiTexCoord2iv == NULL && glad_glMultiTexCoord2ivARB != NULL) glad_glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC)glad_glMultiTexCoord2ivARB; + if (glad_glMultiTexCoord2ivARB == NULL && glad_glMultiTexCoord2iv != NULL) glad_glMultiTexCoord2ivARB = (PFNGLMULTITEXCOORD2IVARBPROC)glad_glMultiTexCoord2iv; + if (glad_glMultiTexCoord2s == NULL && glad_glMultiTexCoord2sARB != NULL) glad_glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC)glad_glMultiTexCoord2sARB; + if (glad_glMultiTexCoord2sARB == NULL && glad_glMultiTexCoord2s != NULL) glad_glMultiTexCoord2sARB = (PFNGLMULTITEXCOORD2SARBPROC)glad_glMultiTexCoord2s; + if (glad_glMultiTexCoord2sv == NULL && glad_glMultiTexCoord2svARB != NULL) glad_glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC)glad_glMultiTexCoord2svARB; + if (glad_glMultiTexCoord2svARB == NULL && glad_glMultiTexCoord2sv != NULL) glad_glMultiTexCoord2svARB = (PFNGLMULTITEXCOORD2SVARBPROC)glad_glMultiTexCoord2sv; + if (glad_glMultiTexCoord3d == NULL && glad_glMultiTexCoord3dARB != NULL) glad_glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC)glad_glMultiTexCoord3dARB; + if (glad_glMultiTexCoord3dARB == NULL && glad_glMultiTexCoord3d != NULL) glad_glMultiTexCoord3dARB = (PFNGLMULTITEXCOORD3DARBPROC)glad_glMultiTexCoord3d; + if (glad_glMultiTexCoord3dv == NULL && glad_glMultiTexCoord3dvARB != NULL) glad_glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC)glad_glMultiTexCoord3dvARB; + if (glad_glMultiTexCoord3dvARB == NULL && glad_glMultiTexCoord3dv != NULL) glad_glMultiTexCoord3dvARB = (PFNGLMULTITEXCOORD3DVARBPROC)glad_glMultiTexCoord3dv; + if (glad_glMultiTexCoord3f == NULL && glad_glMultiTexCoord3fARB != NULL) glad_glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC)glad_glMultiTexCoord3fARB; + if (glad_glMultiTexCoord3fARB == NULL && glad_glMultiTexCoord3f != NULL) glad_glMultiTexCoord3fARB = (PFNGLMULTITEXCOORD3FARBPROC)glad_glMultiTexCoord3f; + if (glad_glMultiTexCoord3fv == NULL && glad_glMultiTexCoord3fvARB != NULL) glad_glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC)glad_glMultiTexCoord3fvARB; + if (glad_glMultiTexCoord3fvARB == NULL && glad_glMultiTexCoord3fv != NULL) glad_glMultiTexCoord3fvARB = (PFNGLMULTITEXCOORD3FVARBPROC)glad_glMultiTexCoord3fv; + if (glad_glMultiTexCoord3i == NULL && glad_glMultiTexCoord3iARB != NULL) glad_glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC)glad_glMultiTexCoord3iARB; + if (glad_glMultiTexCoord3iARB == NULL && glad_glMultiTexCoord3i != NULL) glad_glMultiTexCoord3iARB = (PFNGLMULTITEXCOORD3IARBPROC)glad_glMultiTexCoord3i; + if (glad_glMultiTexCoord3iv == NULL && glad_glMultiTexCoord3ivARB != NULL) glad_glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC)glad_glMultiTexCoord3ivARB; + if (glad_glMultiTexCoord3ivARB == NULL && glad_glMultiTexCoord3iv != NULL) glad_glMultiTexCoord3ivARB = (PFNGLMULTITEXCOORD3IVARBPROC)glad_glMultiTexCoord3iv; + if (glad_glMultiTexCoord3s == NULL && glad_glMultiTexCoord3sARB != NULL) glad_glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC)glad_glMultiTexCoord3sARB; + if (glad_glMultiTexCoord3sARB == NULL && glad_glMultiTexCoord3s != NULL) glad_glMultiTexCoord3sARB = (PFNGLMULTITEXCOORD3SARBPROC)glad_glMultiTexCoord3s; + if (glad_glMultiTexCoord3sv == NULL && glad_glMultiTexCoord3svARB != NULL) glad_glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC)glad_glMultiTexCoord3svARB; + if (glad_glMultiTexCoord3svARB == NULL && glad_glMultiTexCoord3sv != NULL) glad_glMultiTexCoord3svARB = (PFNGLMULTITEXCOORD3SVARBPROC)glad_glMultiTexCoord3sv; + if (glad_glMultiTexCoord4d == NULL && glad_glMultiTexCoord4dARB != NULL) glad_glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC)glad_glMultiTexCoord4dARB; + if (glad_glMultiTexCoord4dARB == NULL && glad_glMultiTexCoord4d != NULL) glad_glMultiTexCoord4dARB = (PFNGLMULTITEXCOORD4DARBPROC)glad_glMultiTexCoord4d; + if (glad_glMultiTexCoord4dv == NULL && glad_glMultiTexCoord4dvARB != NULL) glad_glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC)glad_glMultiTexCoord4dvARB; + if (glad_glMultiTexCoord4dvARB == NULL && glad_glMultiTexCoord4dv != NULL) glad_glMultiTexCoord4dvARB = (PFNGLMULTITEXCOORD4DVARBPROC)glad_glMultiTexCoord4dv; + if (glad_glMultiTexCoord4f == NULL && glad_glMultiTexCoord4fARB != NULL) glad_glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC)glad_glMultiTexCoord4fARB; + if (glad_glMultiTexCoord4fARB == NULL && glad_glMultiTexCoord4f != NULL) glad_glMultiTexCoord4fARB = (PFNGLMULTITEXCOORD4FARBPROC)glad_glMultiTexCoord4f; + if (glad_glMultiTexCoord4fv == NULL && glad_glMultiTexCoord4fvARB != NULL) glad_glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC)glad_glMultiTexCoord4fvARB; + if (glad_glMultiTexCoord4fvARB == NULL && glad_glMultiTexCoord4fv != NULL) glad_glMultiTexCoord4fvARB = (PFNGLMULTITEXCOORD4FVARBPROC)glad_glMultiTexCoord4fv; + if (glad_glMultiTexCoord4i == NULL && glad_glMultiTexCoord4iARB != NULL) glad_glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC)glad_glMultiTexCoord4iARB; + if (glad_glMultiTexCoord4iARB == NULL && glad_glMultiTexCoord4i != NULL) glad_glMultiTexCoord4iARB = (PFNGLMULTITEXCOORD4IARBPROC)glad_glMultiTexCoord4i; + if (glad_glMultiTexCoord4iv == NULL && glad_glMultiTexCoord4ivARB != NULL) glad_glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC)glad_glMultiTexCoord4ivARB; + if (glad_glMultiTexCoord4ivARB == NULL && glad_glMultiTexCoord4iv != NULL) glad_glMultiTexCoord4ivARB = (PFNGLMULTITEXCOORD4IVARBPROC)glad_glMultiTexCoord4iv; + if (glad_glMultiTexCoord4s == NULL && glad_glMultiTexCoord4sARB != NULL) glad_glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC)glad_glMultiTexCoord4sARB; + if (glad_glMultiTexCoord4sARB == NULL && glad_glMultiTexCoord4s != NULL) glad_glMultiTexCoord4sARB = (PFNGLMULTITEXCOORD4SARBPROC)glad_glMultiTexCoord4s; + if (glad_glMultiTexCoord4sv == NULL && glad_glMultiTexCoord4svARB != NULL) glad_glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC)glad_glMultiTexCoord4svARB; + if (glad_glMultiTexCoord4svARB == NULL && glad_glMultiTexCoord4sv != NULL) glad_glMultiTexCoord4svARB = (PFNGLMULTITEXCOORD4SVARBPROC)glad_glMultiTexCoord4sv; + if (glad_glPrioritizeTextures == NULL && glad_glPrioritizeTexturesEXT != NULL) glad_glPrioritizeTextures = (PFNGLPRIORITIZETEXTURESPROC)glad_glPrioritizeTexturesEXT; + if (glad_glPrioritizeTexturesEXT == NULL && glad_glPrioritizeTextures != NULL) glad_glPrioritizeTexturesEXT = (PFNGLPRIORITIZETEXTURESEXTPROC)glad_glPrioritizeTextures; + if (glad_glProgramParameteri == NULL && glad_glProgramParameteriARB != NULL) glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)glad_glProgramParameteriARB; + if (glad_glProgramParameteri == NULL && glad_glProgramParameteriEXT != NULL) glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)glad_glProgramParameteriEXT; + if (glad_glProgramParameteriARB == NULL && glad_glProgramParameteri != NULL) glad_glProgramParameteriARB = (PFNGLPROGRAMPARAMETERIARBPROC)glad_glProgramParameteri; + if (glad_glProgramParameteriARB == NULL && glad_glProgramParameteriEXT != NULL) glad_glProgramParameteriARB = (PFNGLPROGRAMPARAMETERIARBPROC)glad_glProgramParameteriEXT; + if (glad_glProgramParameteriEXT == NULL && glad_glProgramParameteriARB != NULL) glad_glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC)glad_glProgramParameteriARB; + if (glad_glProgramParameteriEXT == NULL && glad_glProgramParameteri != NULL) glad_glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC)glad_glProgramParameteri; + if (glad_glRenderbufferStorage == NULL && glad_glRenderbufferStorageEXT != NULL) glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)glad_glRenderbufferStorageEXT; + if (glad_glRenderbufferStorageEXT == NULL && glad_glRenderbufferStorage != NULL) glad_glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC)glad_glRenderbufferStorage; + if (glad_glRenderbufferStorageMultisample == NULL && glad_glRenderbufferStorageMultisampleEXT != NULL) glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)glad_glRenderbufferStorageMultisampleEXT; + if (glad_glRenderbufferStorageMultisampleEXT == NULL && glad_glRenderbufferStorageMultisample != NULL) glad_glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)glad_glRenderbufferStorageMultisample; + if (glad_glShaderSource == NULL && glad_glShaderSourceARB != NULL) glad_glShaderSource = (PFNGLSHADERSOURCEPROC)glad_glShaderSourceARB; + if (glad_glShaderSourceARB == NULL && glad_glShaderSource != NULL) glad_glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC)glad_glShaderSource; + if (glad_glTexSubImage1D == NULL && glad_glTexSubImage1DEXT != NULL) glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)glad_glTexSubImage1DEXT; + if (glad_glTexSubImage1DEXT == NULL && glad_glTexSubImage1D != NULL) glad_glTexSubImage1DEXT = (PFNGLTEXSUBIMAGE1DEXTPROC)glad_glTexSubImage1D; + if (glad_glTexSubImage2D == NULL && glad_glTexSubImage2DEXT != NULL) glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)glad_glTexSubImage2DEXT; + if (glad_glTexSubImage2DEXT == NULL && glad_glTexSubImage2D != NULL) glad_glTexSubImage2DEXT = (PFNGLTEXSUBIMAGE2DEXTPROC)glad_glTexSubImage2D; + if (glad_glUniform1f == NULL && glad_glUniform1fARB != NULL) glad_glUniform1f = (PFNGLUNIFORM1FPROC)glad_glUniform1fARB; + if (glad_glUniform1fARB == NULL && glad_glUniform1f != NULL) glad_glUniform1fARB = (PFNGLUNIFORM1FARBPROC)glad_glUniform1f; + if (glad_glUniform1fv == NULL && glad_glUniform1fvARB != NULL) glad_glUniform1fv = (PFNGLUNIFORM1FVPROC)glad_glUniform1fvARB; + if (glad_glUniform1fvARB == NULL && glad_glUniform1fv != NULL) glad_glUniform1fvARB = (PFNGLUNIFORM1FVARBPROC)glad_glUniform1fv; + if (glad_glUniform1i == NULL && glad_glUniform1iARB != NULL) glad_glUniform1i = (PFNGLUNIFORM1IPROC)glad_glUniform1iARB; + if (glad_glUniform1iARB == NULL && glad_glUniform1i != NULL) glad_glUniform1iARB = (PFNGLUNIFORM1IARBPROC)glad_glUniform1i; + if (glad_glUniform1iv == NULL && glad_glUniform1ivARB != NULL) glad_glUniform1iv = (PFNGLUNIFORM1IVPROC)glad_glUniform1ivARB; + if (glad_glUniform1ivARB == NULL && glad_glUniform1iv != NULL) glad_glUniform1ivARB = (PFNGLUNIFORM1IVARBPROC)glad_glUniform1iv; + if (glad_glUniform2f == NULL && glad_glUniform2fARB != NULL) glad_glUniform2f = (PFNGLUNIFORM2FPROC)glad_glUniform2fARB; + if (glad_glUniform2fARB == NULL && glad_glUniform2f != NULL) glad_glUniform2fARB = (PFNGLUNIFORM2FARBPROC)glad_glUniform2f; + if (glad_glUniform2fv == NULL && glad_glUniform2fvARB != NULL) glad_glUniform2fv = (PFNGLUNIFORM2FVPROC)glad_glUniform2fvARB; + if (glad_glUniform2fvARB == NULL && glad_glUniform2fv != NULL) glad_glUniform2fvARB = (PFNGLUNIFORM2FVARBPROC)glad_glUniform2fv; + if (glad_glUniform2i == NULL && glad_glUniform2iARB != NULL) glad_glUniform2i = (PFNGLUNIFORM2IPROC)glad_glUniform2iARB; + if (glad_glUniform2iARB == NULL && glad_glUniform2i != NULL) glad_glUniform2iARB = (PFNGLUNIFORM2IARBPROC)glad_glUniform2i; + if (glad_glUniform2iv == NULL && glad_glUniform2ivARB != NULL) glad_glUniform2iv = (PFNGLUNIFORM2IVPROC)glad_glUniform2ivARB; + if (glad_glUniform2ivARB == NULL && glad_glUniform2iv != NULL) glad_glUniform2ivARB = (PFNGLUNIFORM2IVARBPROC)glad_glUniform2iv; + if (glad_glUniform3f == NULL && glad_glUniform3fARB != NULL) glad_glUniform3f = (PFNGLUNIFORM3FPROC)glad_glUniform3fARB; + if (glad_glUniform3fARB == NULL && glad_glUniform3f != NULL) glad_glUniform3fARB = (PFNGLUNIFORM3FARBPROC)glad_glUniform3f; + if (glad_glUniform3fv == NULL && glad_glUniform3fvARB != NULL) glad_glUniform3fv = (PFNGLUNIFORM3FVPROC)glad_glUniform3fvARB; + if (glad_glUniform3fvARB == NULL && glad_glUniform3fv != NULL) glad_glUniform3fvARB = (PFNGLUNIFORM3FVARBPROC)glad_glUniform3fv; + if (glad_glUniform3i == NULL && glad_glUniform3iARB != NULL) glad_glUniform3i = (PFNGLUNIFORM3IPROC)glad_glUniform3iARB; + if (glad_glUniform3iARB == NULL && glad_glUniform3i != NULL) glad_glUniform3iARB = (PFNGLUNIFORM3IARBPROC)glad_glUniform3i; + if (glad_glUniform3iv == NULL && glad_glUniform3ivARB != NULL) glad_glUniform3iv = (PFNGLUNIFORM3IVPROC)glad_glUniform3ivARB; + if (glad_glUniform3ivARB == NULL && glad_glUniform3iv != NULL) glad_glUniform3ivARB = (PFNGLUNIFORM3IVARBPROC)glad_glUniform3iv; + if (glad_glUniform4f == NULL && glad_glUniform4fARB != NULL) glad_glUniform4f = (PFNGLUNIFORM4FPROC)glad_glUniform4fARB; + if (glad_glUniform4fARB == NULL && glad_glUniform4f != NULL) glad_glUniform4fARB = (PFNGLUNIFORM4FARBPROC)glad_glUniform4f; + if (glad_glUniform4fv == NULL && glad_glUniform4fvARB != NULL) glad_glUniform4fv = (PFNGLUNIFORM4FVPROC)glad_glUniform4fvARB; + if (glad_glUniform4fvARB == NULL && glad_glUniform4fv != NULL) glad_glUniform4fvARB = (PFNGLUNIFORM4FVARBPROC)glad_glUniform4fv; + if (glad_glUniform4i == NULL && glad_glUniform4iARB != NULL) glad_glUniform4i = (PFNGLUNIFORM4IPROC)glad_glUniform4iARB; + if (glad_glUniform4iARB == NULL && glad_glUniform4i != NULL) glad_glUniform4iARB = (PFNGLUNIFORM4IARBPROC)glad_glUniform4i; + if (glad_glUniform4iv == NULL && glad_glUniform4ivARB != NULL) glad_glUniform4iv = (PFNGLUNIFORM4IVPROC)glad_glUniform4ivARB; + if (glad_glUniform4ivARB == NULL && glad_glUniform4iv != NULL) glad_glUniform4ivARB = (PFNGLUNIFORM4IVARBPROC)glad_glUniform4iv; + if (glad_glUniformMatrix2fv == NULL && glad_glUniformMatrix2fvARB != NULL) glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)glad_glUniformMatrix2fvARB; + if (glad_glUniformMatrix2fvARB == NULL && glad_glUniformMatrix2fv != NULL) glad_glUniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC)glad_glUniformMatrix2fv; + if (glad_glUniformMatrix3fv == NULL && glad_glUniformMatrix3fvARB != NULL) glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)glad_glUniformMatrix3fvARB; + if (glad_glUniformMatrix3fvARB == NULL && glad_glUniformMatrix3fv != NULL) glad_glUniformMatrix3fvARB = (PFNGLUNIFORMMATRIX3FVARBPROC)glad_glUniformMatrix3fv; + if (glad_glUniformMatrix4fv == NULL && glad_glUniformMatrix4fvARB != NULL) glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)glad_glUniformMatrix4fvARB; + if (glad_glUniformMatrix4fvARB == NULL && glad_glUniformMatrix4fv != NULL) glad_glUniformMatrix4fvARB = (PFNGLUNIFORMMATRIX4FVARBPROC)glad_glUniformMatrix4fv; + if (glad_glUnmapBuffer == NULL && glad_glUnmapBufferARB != NULL) glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)glad_glUnmapBufferARB; + if (glad_glUnmapBufferARB == NULL && glad_glUnmapBuffer != NULL) glad_glUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC)glad_glUnmapBuffer; + if (glad_glUseProgram == NULL && glad_glUseProgramObjectARB != NULL) glad_glUseProgram = (PFNGLUSEPROGRAMPROC)glad_glUseProgramObjectARB; + if (glad_glUseProgramObjectARB == NULL && glad_glUseProgram != NULL) glad_glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC)glad_glUseProgram; + if (glad_glValidateProgram == NULL && glad_glValidateProgramARB != NULL) glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)glad_glValidateProgramARB; + if (glad_glValidateProgramARB == NULL && glad_glValidateProgram != NULL) glad_glValidateProgramARB = (PFNGLVALIDATEPROGRAMARBPROC)glad_glValidateProgram; + if (glad_glVertexAttrib1d == NULL && glad_glVertexAttrib1dNV != NULL) glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)glad_glVertexAttrib1dNV; + if (glad_glVertexAttrib1d == NULL && glad_glVertexAttrib1dARB != NULL) glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)glad_glVertexAttrib1dARB; + if (glad_glVertexAttrib1dARB == NULL && glad_glVertexAttrib1dNV != NULL) glad_glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC)glad_glVertexAttrib1dNV; + if (glad_glVertexAttrib1dARB == NULL && glad_glVertexAttrib1d != NULL) glad_glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC)glad_glVertexAttrib1d; + if (glad_glVertexAttrib1dNV == NULL && glad_glVertexAttrib1d != NULL) glad_glVertexAttrib1dNV = (PFNGLVERTEXATTRIB1DNVPROC)glad_glVertexAttrib1d; + if (glad_glVertexAttrib1dNV == NULL && glad_glVertexAttrib1dARB != NULL) glad_glVertexAttrib1dNV = (PFNGLVERTEXATTRIB1DNVPROC)glad_glVertexAttrib1dARB; + if (glad_glVertexAttrib1dv == NULL && glad_glVertexAttrib1dvARB != NULL) glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)glad_glVertexAttrib1dvARB; + if (glad_glVertexAttrib1dv == NULL && glad_glVertexAttrib1dvNV != NULL) glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)glad_glVertexAttrib1dvNV; + if (glad_glVertexAttrib1dvARB == NULL && glad_glVertexAttrib1dvNV != NULL) glad_glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC)glad_glVertexAttrib1dvNV; + if (glad_glVertexAttrib1dvARB == NULL && glad_glVertexAttrib1dv != NULL) glad_glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC)glad_glVertexAttrib1dv; + if (glad_glVertexAttrib1dvNV == NULL && glad_glVertexAttrib1dvARB != NULL) glad_glVertexAttrib1dvNV = (PFNGLVERTEXATTRIB1DVNVPROC)glad_glVertexAttrib1dvARB; + if (glad_glVertexAttrib1dvNV == NULL && glad_glVertexAttrib1dv != NULL) glad_glVertexAttrib1dvNV = (PFNGLVERTEXATTRIB1DVNVPROC)glad_glVertexAttrib1dv; + if (glad_glVertexAttrib1f == NULL && glad_glVertexAttrib1fNV != NULL) glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)glad_glVertexAttrib1fNV; + if (glad_glVertexAttrib1f == NULL && glad_glVertexAttrib1fARB != NULL) glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)glad_glVertexAttrib1fARB; + if (glad_glVertexAttrib1fARB == NULL && glad_glVertexAttrib1fNV != NULL) glad_glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC)glad_glVertexAttrib1fNV; + if (glad_glVertexAttrib1fARB == NULL && glad_glVertexAttrib1f != NULL) glad_glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC)glad_glVertexAttrib1f; + if (glad_glVertexAttrib1fNV == NULL && glad_glVertexAttrib1fARB != NULL) glad_glVertexAttrib1fNV = (PFNGLVERTEXATTRIB1FNVPROC)glad_glVertexAttrib1fARB; + if (glad_glVertexAttrib1fNV == NULL && glad_glVertexAttrib1f != NULL) glad_glVertexAttrib1fNV = (PFNGLVERTEXATTRIB1FNVPROC)glad_glVertexAttrib1f; + if (glad_glVertexAttrib1fv == NULL && glad_glVertexAttrib1fvARB != NULL) glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)glad_glVertexAttrib1fvARB; + if (glad_glVertexAttrib1fv == NULL && glad_glVertexAttrib1fvNV != NULL) glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)glad_glVertexAttrib1fvNV; + if (glad_glVertexAttrib1fvARB == NULL && glad_glVertexAttrib1fvNV != NULL) glad_glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC)glad_glVertexAttrib1fvNV; + if (glad_glVertexAttrib1fvARB == NULL && glad_glVertexAttrib1fv != NULL) glad_glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC)glad_glVertexAttrib1fv; + if (glad_glVertexAttrib1fvNV == NULL && glad_glVertexAttrib1fvARB != NULL) glad_glVertexAttrib1fvNV = (PFNGLVERTEXATTRIB1FVNVPROC)glad_glVertexAttrib1fvARB; + if (glad_glVertexAttrib1fvNV == NULL && glad_glVertexAttrib1fv != NULL) glad_glVertexAttrib1fvNV = (PFNGLVERTEXATTRIB1FVNVPROC)glad_glVertexAttrib1fv; + if (glad_glVertexAttrib1s == NULL && glad_glVertexAttrib1sNV != NULL) glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)glad_glVertexAttrib1sNV; + if (glad_glVertexAttrib1s == NULL && glad_glVertexAttrib1sARB != NULL) glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)glad_glVertexAttrib1sARB; + if (glad_glVertexAttrib1sARB == NULL && glad_glVertexAttrib1sNV != NULL) glad_glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC)glad_glVertexAttrib1sNV; + if (glad_glVertexAttrib1sARB == NULL && glad_glVertexAttrib1s != NULL) glad_glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC)glad_glVertexAttrib1s; + if (glad_glVertexAttrib1sNV == NULL && glad_glVertexAttrib1s != NULL) glad_glVertexAttrib1sNV = (PFNGLVERTEXATTRIB1SNVPROC)glad_glVertexAttrib1s; + if (glad_glVertexAttrib1sNV == NULL && glad_glVertexAttrib1sARB != NULL) glad_glVertexAttrib1sNV = (PFNGLVERTEXATTRIB1SNVPROC)glad_glVertexAttrib1sARB; + if (glad_glVertexAttrib1sv == NULL && glad_glVertexAttrib1svNV != NULL) glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)glad_glVertexAttrib1svNV; + if (glad_glVertexAttrib1sv == NULL && glad_glVertexAttrib1svARB != NULL) glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)glad_glVertexAttrib1svARB; + if (glad_glVertexAttrib1svARB == NULL && glad_glVertexAttrib1svNV != NULL) glad_glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC)glad_glVertexAttrib1svNV; + if (glad_glVertexAttrib1svARB == NULL && glad_glVertexAttrib1sv != NULL) glad_glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC)glad_glVertexAttrib1sv; + if (glad_glVertexAttrib1svNV == NULL && glad_glVertexAttrib1svARB != NULL) glad_glVertexAttrib1svNV = (PFNGLVERTEXATTRIB1SVNVPROC)glad_glVertexAttrib1svARB; + if (glad_glVertexAttrib1svNV == NULL && glad_glVertexAttrib1sv != NULL) glad_glVertexAttrib1svNV = (PFNGLVERTEXATTRIB1SVNVPROC)glad_glVertexAttrib1sv; + if (glad_glVertexAttrib2d == NULL && glad_glVertexAttrib2dARB != NULL) glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)glad_glVertexAttrib2dARB; + if (glad_glVertexAttrib2d == NULL && glad_glVertexAttrib2dNV != NULL) glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)glad_glVertexAttrib2dNV; + if (glad_glVertexAttrib2dARB == NULL && glad_glVertexAttrib2d != NULL) glad_glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC)glad_glVertexAttrib2d; + if (glad_glVertexAttrib2dARB == NULL && glad_glVertexAttrib2dNV != NULL) glad_glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC)glad_glVertexAttrib2dNV; + if (glad_glVertexAttrib2dNV == NULL && glad_glVertexAttrib2dARB != NULL) glad_glVertexAttrib2dNV = (PFNGLVERTEXATTRIB2DNVPROC)glad_glVertexAttrib2dARB; + if (glad_glVertexAttrib2dNV == NULL && glad_glVertexAttrib2d != NULL) glad_glVertexAttrib2dNV = (PFNGLVERTEXATTRIB2DNVPROC)glad_glVertexAttrib2d; + if (glad_glVertexAttrib2dv == NULL && glad_glVertexAttrib2dvARB != NULL) glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)glad_glVertexAttrib2dvARB; + if (glad_glVertexAttrib2dv == NULL && glad_glVertexAttrib2dvNV != NULL) glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)glad_glVertexAttrib2dvNV; + if (glad_glVertexAttrib2dvARB == NULL && glad_glVertexAttrib2dv != NULL) glad_glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC)glad_glVertexAttrib2dv; + if (glad_glVertexAttrib2dvARB == NULL && glad_glVertexAttrib2dvNV != NULL) glad_glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC)glad_glVertexAttrib2dvNV; + if (glad_glVertexAttrib2dvNV == NULL && glad_glVertexAttrib2dv != NULL) glad_glVertexAttrib2dvNV = (PFNGLVERTEXATTRIB2DVNVPROC)glad_glVertexAttrib2dv; + if (glad_glVertexAttrib2dvNV == NULL && glad_glVertexAttrib2dvARB != NULL) glad_glVertexAttrib2dvNV = (PFNGLVERTEXATTRIB2DVNVPROC)glad_glVertexAttrib2dvARB; + if (glad_glVertexAttrib2f == NULL && glad_glVertexAttrib2fARB != NULL) glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)glad_glVertexAttrib2fARB; + if (glad_glVertexAttrib2f == NULL && glad_glVertexAttrib2fNV != NULL) glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)glad_glVertexAttrib2fNV; + if (glad_glVertexAttrib2fARB == NULL && glad_glVertexAttrib2fNV != NULL) glad_glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC)glad_glVertexAttrib2fNV; + if (glad_glVertexAttrib2fARB == NULL && glad_glVertexAttrib2f != NULL) glad_glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC)glad_glVertexAttrib2f; + if (glad_glVertexAttrib2fNV == NULL && glad_glVertexAttrib2fARB != NULL) glad_glVertexAttrib2fNV = (PFNGLVERTEXATTRIB2FNVPROC)glad_glVertexAttrib2fARB; + if (glad_glVertexAttrib2fNV == NULL && glad_glVertexAttrib2f != NULL) glad_glVertexAttrib2fNV = (PFNGLVERTEXATTRIB2FNVPROC)glad_glVertexAttrib2f; + if (glad_glVertexAttrib2fv == NULL && glad_glVertexAttrib2fvNV != NULL) glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)glad_glVertexAttrib2fvNV; + if (glad_glVertexAttrib2fv == NULL && glad_glVertexAttrib2fvARB != NULL) glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)glad_glVertexAttrib2fvARB; + if (glad_glVertexAttrib2fvARB == NULL && glad_glVertexAttrib2fvNV != NULL) glad_glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC)glad_glVertexAttrib2fvNV; + if (glad_glVertexAttrib2fvARB == NULL && glad_glVertexAttrib2fv != NULL) glad_glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC)glad_glVertexAttrib2fv; + if (glad_glVertexAttrib2fvNV == NULL && glad_glVertexAttrib2fvARB != NULL) glad_glVertexAttrib2fvNV = (PFNGLVERTEXATTRIB2FVNVPROC)glad_glVertexAttrib2fvARB; + if (glad_glVertexAttrib2fvNV == NULL && glad_glVertexAttrib2fv != NULL) glad_glVertexAttrib2fvNV = (PFNGLVERTEXATTRIB2FVNVPROC)glad_glVertexAttrib2fv; + if (glad_glVertexAttrib2s == NULL && glad_glVertexAttrib2sARB != NULL) glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)glad_glVertexAttrib2sARB; + if (glad_glVertexAttrib2s == NULL && glad_glVertexAttrib2sNV != NULL) glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)glad_glVertexAttrib2sNV; + if (glad_glVertexAttrib2sARB == NULL && glad_glVertexAttrib2s != NULL) glad_glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC)glad_glVertexAttrib2s; + if (glad_glVertexAttrib2sARB == NULL && glad_glVertexAttrib2sNV != NULL) glad_glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC)glad_glVertexAttrib2sNV; + if (glad_glVertexAttrib2sNV == NULL && glad_glVertexAttrib2sARB != NULL) glad_glVertexAttrib2sNV = (PFNGLVERTEXATTRIB2SNVPROC)glad_glVertexAttrib2sARB; + if (glad_glVertexAttrib2sNV == NULL && glad_glVertexAttrib2s != NULL) glad_glVertexAttrib2sNV = (PFNGLVERTEXATTRIB2SNVPROC)glad_glVertexAttrib2s; + if (glad_glVertexAttrib2sv == NULL && glad_glVertexAttrib2svARB != NULL) glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)glad_glVertexAttrib2svARB; + if (glad_glVertexAttrib2sv == NULL && glad_glVertexAttrib2svNV != NULL) glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)glad_glVertexAttrib2svNV; + if (glad_glVertexAttrib2svARB == NULL && glad_glVertexAttrib2sv != NULL) glad_glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC)glad_glVertexAttrib2sv; + if (glad_glVertexAttrib2svARB == NULL && glad_glVertexAttrib2svNV != NULL) glad_glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC)glad_glVertexAttrib2svNV; + if (glad_glVertexAttrib2svNV == NULL && glad_glVertexAttrib2sv != NULL) glad_glVertexAttrib2svNV = (PFNGLVERTEXATTRIB2SVNVPROC)glad_glVertexAttrib2sv; + if (glad_glVertexAttrib2svNV == NULL && glad_glVertexAttrib2svARB != NULL) glad_glVertexAttrib2svNV = (PFNGLVERTEXATTRIB2SVNVPROC)glad_glVertexAttrib2svARB; + if (glad_glVertexAttrib3d == NULL && glad_glVertexAttrib3dARB != NULL) glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)glad_glVertexAttrib3dARB; + if (glad_glVertexAttrib3d == NULL && glad_glVertexAttrib3dNV != NULL) glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)glad_glVertexAttrib3dNV; + if (glad_glVertexAttrib3dARB == NULL && glad_glVertexAttrib3d != NULL) glad_glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC)glad_glVertexAttrib3d; + if (glad_glVertexAttrib3dARB == NULL && glad_glVertexAttrib3dNV != NULL) glad_glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC)glad_glVertexAttrib3dNV; + if (glad_glVertexAttrib3dNV == NULL && glad_glVertexAttrib3dARB != NULL) glad_glVertexAttrib3dNV = (PFNGLVERTEXATTRIB3DNVPROC)glad_glVertexAttrib3dARB; + if (glad_glVertexAttrib3dNV == NULL && glad_glVertexAttrib3d != NULL) glad_glVertexAttrib3dNV = (PFNGLVERTEXATTRIB3DNVPROC)glad_glVertexAttrib3d; + if (glad_glVertexAttrib3dv == NULL && glad_glVertexAttrib3dvARB != NULL) glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)glad_glVertexAttrib3dvARB; + if (glad_glVertexAttrib3dv == NULL && glad_glVertexAttrib3dvNV != NULL) glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)glad_glVertexAttrib3dvNV; + if (glad_glVertexAttrib3dvARB == NULL && glad_glVertexAttrib3dv != NULL) glad_glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC)glad_glVertexAttrib3dv; + if (glad_glVertexAttrib3dvARB == NULL && glad_glVertexAttrib3dvNV != NULL) glad_glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC)glad_glVertexAttrib3dvNV; + if (glad_glVertexAttrib3dvNV == NULL && glad_glVertexAttrib3dv != NULL) glad_glVertexAttrib3dvNV = (PFNGLVERTEXATTRIB3DVNVPROC)glad_glVertexAttrib3dv; + if (glad_glVertexAttrib3dvNV == NULL && glad_glVertexAttrib3dvARB != NULL) glad_glVertexAttrib3dvNV = (PFNGLVERTEXATTRIB3DVNVPROC)glad_glVertexAttrib3dvARB; + if (glad_glVertexAttrib3f == NULL && glad_glVertexAttrib3fARB != NULL) glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)glad_glVertexAttrib3fARB; + if (glad_glVertexAttrib3f == NULL && glad_glVertexAttrib3fNV != NULL) glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)glad_glVertexAttrib3fNV; + if (glad_glVertexAttrib3fARB == NULL && glad_glVertexAttrib3f != NULL) glad_glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC)glad_glVertexAttrib3f; + if (glad_glVertexAttrib3fARB == NULL && glad_glVertexAttrib3fNV != NULL) glad_glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC)glad_glVertexAttrib3fNV; + if (glad_glVertexAttrib3fNV == NULL && glad_glVertexAttrib3f != NULL) glad_glVertexAttrib3fNV = (PFNGLVERTEXATTRIB3FNVPROC)glad_glVertexAttrib3f; + if (glad_glVertexAttrib3fNV == NULL && glad_glVertexAttrib3fARB != NULL) glad_glVertexAttrib3fNV = (PFNGLVERTEXATTRIB3FNVPROC)glad_glVertexAttrib3fARB; + if (glad_glVertexAttrib3fv == NULL && glad_glVertexAttrib3fvNV != NULL) glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)glad_glVertexAttrib3fvNV; + if (glad_glVertexAttrib3fv == NULL && glad_glVertexAttrib3fvARB != NULL) glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)glad_glVertexAttrib3fvARB; + if (glad_glVertexAttrib3fvARB == NULL && glad_glVertexAttrib3fvNV != NULL) glad_glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC)glad_glVertexAttrib3fvNV; + if (glad_glVertexAttrib3fvARB == NULL && glad_glVertexAttrib3fv != NULL) glad_glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC)glad_glVertexAttrib3fv; + if (glad_glVertexAttrib3fvNV == NULL && glad_glVertexAttrib3fv != NULL) glad_glVertexAttrib3fvNV = (PFNGLVERTEXATTRIB3FVNVPROC)glad_glVertexAttrib3fv; + if (glad_glVertexAttrib3fvNV == NULL && glad_glVertexAttrib3fvARB != NULL) glad_glVertexAttrib3fvNV = (PFNGLVERTEXATTRIB3FVNVPROC)glad_glVertexAttrib3fvARB; + if (glad_glVertexAttrib3s == NULL && glad_glVertexAttrib3sARB != NULL) glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)glad_glVertexAttrib3sARB; + if (glad_glVertexAttrib3s == NULL && glad_glVertexAttrib3sNV != NULL) glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)glad_glVertexAttrib3sNV; + if (glad_glVertexAttrib3sARB == NULL && glad_glVertexAttrib3s != NULL) glad_glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC)glad_glVertexAttrib3s; + if (glad_glVertexAttrib3sARB == NULL && glad_glVertexAttrib3sNV != NULL) glad_glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC)glad_glVertexAttrib3sNV; + if (glad_glVertexAttrib3sNV == NULL && glad_glVertexAttrib3sARB != NULL) glad_glVertexAttrib3sNV = (PFNGLVERTEXATTRIB3SNVPROC)glad_glVertexAttrib3sARB; + if (glad_glVertexAttrib3sNV == NULL && glad_glVertexAttrib3s != NULL) glad_glVertexAttrib3sNV = (PFNGLVERTEXATTRIB3SNVPROC)glad_glVertexAttrib3s; + if (glad_glVertexAttrib3sv == NULL && glad_glVertexAttrib3svARB != NULL) glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)glad_glVertexAttrib3svARB; + if (glad_glVertexAttrib3sv == NULL && glad_glVertexAttrib3svNV != NULL) glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)glad_glVertexAttrib3svNV; + if (glad_glVertexAttrib3svARB == NULL && glad_glVertexAttrib3sv != NULL) glad_glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC)glad_glVertexAttrib3sv; + if (glad_glVertexAttrib3svARB == NULL && glad_glVertexAttrib3svNV != NULL) glad_glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC)glad_glVertexAttrib3svNV; + if (glad_glVertexAttrib3svNV == NULL && glad_glVertexAttrib3sv != NULL) glad_glVertexAttrib3svNV = (PFNGLVERTEXATTRIB3SVNVPROC)glad_glVertexAttrib3sv; + if (glad_glVertexAttrib3svNV == NULL && glad_glVertexAttrib3svARB != NULL) glad_glVertexAttrib3svNV = (PFNGLVERTEXATTRIB3SVNVPROC)glad_glVertexAttrib3svARB; + if (glad_glVertexAttrib4bv == NULL && glad_glVertexAttrib4bvARB != NULL) glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)glad_glVertexAttrib4bvARB; + if (glad_glVertexAttrib4bvARB == NULL && glad_glVertexAttrib4bv != NULL) glad_glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC)glad_glVertexAttrib4bv; + if (glad_glVertexAttrib4d == NULL && glad_glVertexAttrib4dNV != NULL) glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)glad_glVertexAttrib4dNV; + if (glad_glVertexAttrib4d == NULL && glad_glVertexAttrib4dARB != NULL) glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)glad_glVertexAttrib4dARB; + if (glad_glVertexAttrib4dARB == NULL && glad_glVertexAttrib4dNV != NULL) glad_glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC)glad_glVertexAttrib4dNV; + if (glad_glVertexAttrib4dARB == NULL && glad_glVertexAttrib4d != NULL) glad_glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC)glad_glVertexAttrib4d; + if (glad_glVertexAttrib4dNV == NULL && glad_glVertexAttrib4d != NULL) glad_glVertexAttrib4dNV = (PFNGLVERTEXATTRIB4DNVPROC)glad_glVertexAttrib4d; + if (glad_glVertexAttrib4dNV == NULL && glad_glVertexAttrib4dARB != NULL) glad_glVertexAttrib4dNV = (PFNGLVERTEXATTRIB4DNVPROC)glad_glVertexAttrib4dARB; + if (glad_glVertexAttrib4dv == NULL && glad_glVertexAttrib4dvNV != NULL) glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)glad_glVertexAttrib4dvNV; + if (glad_glVertexAttrib4dv == NULL && glad_glVertexAttrib4dvARB != NULL) glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)glad_glVertexAttrib4dvARB; + if (glad_glVertexAttrib4dvARB == NULL && glad_glVertexAttrib4dvNV != NULL) glad_glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC)glad_glVertexAttrib4dvNV; + if (glad_glVertexAttrib4dvARB == NULL && glad_glVertexAttrib4dv != NULL) glad_glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC)glad_glVertexAttrib4dv; + if (glad_glVertexAttrib4dvNV == NULL && glad_glVertexAttrib4dvARB != NULL) glad_glVertexAttrib4dvNV = (PFNGLVERTEXATTRIB4DVNVPROC)glad_glVertexAttrib4dvARB; + if (glad_glVertexAttrib4dvNV == NULL && glad_glVertexAttrib4dv != NULL) glad_glVertexAttrib4dvNV = (PFNGLVERTEXATTRIB4DVNVPROC)glad_glVertexAttrib4dv; + if (glad_glVertexAttrib4f == NULL && glad_glVertexAttrib4fNV != NULL) glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)glad_glVertexAttrib4fNV; + if (glad_glVertexAttrib4f == NULL && glad_glVertexAttrib4fARB != NULL) glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)glad_glVertexAttrib4fARB; + if (glad_glVertexAttrib4fARB == NULL && glad_glVertexAttrib4f != NULL) glad_glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC)glad_glVertexAttrib4f; + if (glad_glVertexAttrib4fARB == NULL && glad_glVertexAttrib4fNV != NULL) glad_glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC)glad_glVertexAttrib4fNV; + if (glad_glVertexAttrib4fNV == NULL && glad_glVertexAttrib4f != NULL) glad_glVertexAttrib4fNV = (PFNGLVERTEXATTRIB4FNVPROC)glad_glVertexAttrib4f; + if (glad_glVertexAttrib4fNV == NULL && glad_glVertexAttrib4fARB != NULL) glad_glVertexAttrib4fNV = (PFNGLVERTEXATTRIB4FNVPROC)glad_glVertexAttrib4fARB; + if (glad_glVertexAttrib4fv == NULL && glad_glVertexAttrib4fvARB != NULL) glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)glad_glVertexAttrib4fvARB; + if (glad_glVertexAttrib4fv == NULL && glad_glVertexAttrib4fvNV != NULL) glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)glad_glVertexAttrib4fvNV; + if (glad_glVertexAttrib4fvARB == NULL && glad_glVertexAttrib4fv != NULL) glad_glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC)glad_glVertexAttrib4fv; + if (glad_glVertexAttrib4fvARB == NULL && glad_glVertexAttrib4fvNV != NULL) glad_glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC)glad_glVertexAttrib4fvNV; + if (glad_glVertexAttrib4fvNV == NULL && glad_glVertexAttrib4fv != NULL) glad_glVertexAttrib4fvNV = (PFNGLVERTEXATTRIB4FVNVPROC)glad_glVertexAttrib4fv; + if (glad_glVertexAttrib4fvNV == NULL && glad_glVertexAttrib4fvARB != NULL) glad_glVertexAttrib4fvNV = (PFNGLVERTEXATTRIB4FVNVPROC)glad_glVertexAttrib4fvARB; + if (glad_glVertexAttrib4iv == NULL && glad_glVertexAttrib4ivARB != NULL) glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)glad_glVertexAttrib4ivARB; + if (glad_glVertexAttrib4ivARB == NULL && glad_glVertexAttrib4iv != NULL) glad_glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC)glad_glVertexAttrib4iv; + if (glad_glVertexAttrib4Nbv == NULL && glad_glVertexAttrib4NbvARB != NULL) glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)glad_glVertexAttrib4NbvARB; + if (glad_glVertexAttrib4NbvARB == NULL && glad_glVertexAttrib4Nbv != NULL) glad_glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC)glad_glVertexAttrib4Nbv; + if (glad_glVertexAttrib4Niv == NULL && glad_glVertexAttrib4NivARB != NULL) glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)glad_glVertexAttrib4NivARB; + if (glad_glVertexAttrib4NivARB == NULL && glad_glVertexAttrib4Niv != NULL) glad_glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC)glad_glVertexAttrib4Niv; + if (glad_glVertexAttrib4Nsv == NULL && glad_glVertexAttrib4NsvARB != NULL) glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)glad_glVertexAttrib4NsvARB; + if (glad_glVertexAttrib4NsvARB == NULL && glad_glVertexAttrib4Nsv != NULL) glad_glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC)glad_glVertexAttrib4Nsv; + if (glad_glVertexAttrib4Nub == NULL && glad_glVertexAttrib4ubNV != NULL) glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)glad_glVertexAttrib4ubNV; + if (glad_glVertexAttrib4Nub == NULL && glad_glVertexAttrib4NubARB != NULL) glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)glad_glVertexAttrib4NubARB; + if (glad_glVertexAttrib4NubARB == NULL && glad_glVertexAttrib4Nub != NULL) glad_glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC)glad_glVertexAttrib4Nub; + if (glad_glVertexAttrib4NubARB == NULL && glad_glVertexAttrib4ubNV != NULL) glad_glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC)glad_glVertexAttrib4ubNV; + if (glad_glVertexAttrib4Nubv == NULL && glad_glVertexAttrib4ubvNV != NULL) glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)glad_glVertexAttrib4ubvNV; + if (glad_glVertexAttrib4Nubv == NULL && glad_glVertexAttrib4NubvARB != NULL) glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)glad_glVertexAttrib4NubvARB; + if (glad_glVertexAttrib4NubvARB == NULL && glad_glVertexAttrib4ubvNV != NULL) glad_glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)glad_glVertexAttrib4ubvNV; + if (glad_glVertexAttrib4NubvARB == NULL && glad_glVertexAttrib4Nubv != NULL) glad_glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)glad_glVertexAttrib4Nubv; + if (glad_glVertexAttrib4Nuiv == NULL && glad_glVertexAttrib4NuivARB != NULL) glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)glad_glVertexAttrib4NuivARB; + if (glad_glVertexAttrib4NuivARB == NULL && glad_glVertexAttrib4Nuiv != NULL) glad_glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC)glad_glVertexAttrib4Nuiv; + if (glad_glVertexAttrib4Nusv == NULL && glad_glVertexAttrib4NusvARB != NULL) glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)glad_glVertexAttrib4NusvARB; + if (glad_glVertexAttrib4NusvARB == NULL && glad_glVertexAttrib4Nusv != NULL) glad_glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC)glad_glVertexAttrib4Nusv; + if (glad_glVertexAttrib4s == NULL && glad_glVertexAttrib4sNV != NULL) glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)glad_glVertexAttrib4sNV; + if (glad_glVertexAttrib4s == NULL && glad_glVertexAttrib4sARB != NULL) glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)glad_glVertexAttrib4sARB; + if (glad_glVertexAttrib4sARB == NULL && glad_glVertexAttrib4sNV != NULL) glad_glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC)glad_glVertexAttrib4sNV; + if (glad_glVertexAttrib4sARB == NULL && glad_glVertexAttrib4s != NULL) glad_glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC)glad_glVertexAttrib4s; + if (glad_glVertexAttrib4sNV == NULL && glad_glVertexAttrib4s != NULL) glad_glVertexAttrib4sNV = (PFNGLVERTEXATTRIB4SNVPROC)glad_glVertexAttrib4s; + if (glad_glVertexAttrib4sNV == NULL && glad_glVertexAttrib4sARB != NULL) glad_glVertexAttrib4sNV = (PFNGLVERTEXATTRIB4SNVPROC)glad_glVertexAttrib4sARB; + if (glad_glVertexAttrib4sv == NULL && glad_glVertexAttrib4svARB != NULL) glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)glad_glVertexAttrib4svARB; + if (glad_glVertexAttrib4sv == NULL && glad_glVertexAttrib4svNV != NULL) glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)glad_glVertexAttrib4svNV; + if (glad_glVertexAttrib4svARB == NULL && glad_glVertexAttrib4sv != NULL) glad_glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC)glad_glVertexAttrib4sv; + if (glad_glVertexAttrib4svARB == NULL && glad_glVertexAttrib4svNV != NULL) glad_glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC)glad_glVertexAttrib4svNV; + if (glad_glVertexAttrib4svNV == NULL && glad_glVertexAttrib4svARB != NULL) glad_glVertexAttrib4svNV = (PFNGLVERTEXATTRIB4SVNVPROC)glad_glVertexAttrib4svARB; + if (glad_glVertexAttrib4svNV == NULL && glad_glVertexAttrib4sv != NULL) glad_glVertexAttrib4svNV = (PFNGLVERTEXATTRIB4SVNVPROC)glad_glVertexAttrib4sv; + if (glad_glVertexAttrib4ubNV == NULL && glad_glVertexAttrib4Nub != NULL) glad_glVertexAttrib4ubNV = (PFNGLVERTEXATTRIB4UBNVPROC)glad_glVertexAttrib4Nub; + if (glad_glVertexAttrib4ubNV == NULL && glad_glVertexAttrib4NubARB != NULL) glad_glVertexAttrib4ubNV = (PFNGLVERTEXATTRIB4UBNVPROC)glad_glVertexAttrib4NubARB; + if (glad_glVertexAttrib4ubv == NULL && glad_glVertexAttrib4ubvARB != NULL) glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)glad_glVertexAttrib4ubvARB; + if (glad_glVertexAttrib4ubvARB == NULL && glad_glVertexAttrib4ubv != NULL) glad_glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC)glad_glVertexAttrib4ubv; + if (glad_glVertexAttrib4ubvNV == NULL && glad_glVertexAttrib4Nubv != NULL) glad_glVertexAttrib4ubvNV = (PFNGLVERTEXATTRIB4UBVNVPROC)glad_glVertexAttrib4Nubv; + if (glad_glVertexAttrib4ubvNV == NULL && glad_glVertexAttrib4NubvARB != NULL) glad_glVertexAttrib4ubvNV = (PFNGLVERTEXATTRIB4UBVNVPROC)glad_glVertexAttrib4NubvARB; + if (glad_glVertexAttrib4uiv == NULL && glad_glVertexAttrib4uivARB != NULL) glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)glad_glVertexAttrib4uivARB; + if (glad_glVertexAttrib4uivARB == NULL && glad_glVertexAttrib4uiv != NULL) glad_glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC)glad_glVertexAttrib4uiv; + if (glad_glVertexAttrib4usv == NULL && glad_glVertexAttrib4usvARB != NULL) glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)glad_glVertexAttrib4usvARB; + if (glad_glVertexAttrib4usvARB == NULL && glad_glVertexAttrib4usv != NULL) glad_glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC)glad_glVertexAttrib4usv; + if (glad_glVertexAttribPointer == NULL && glad_glVertexAttribPointerARB != NULL) glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)glad_glVertexAttribPointerARB; + if (glad_glVertexAttribPointerARB == NULL && glad_glVertexAttribPointer != NULL) glad_glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC)glad_glVertexAttribPointer; +} + +#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0) +#define GLAD_GL_IS_SOME_NEW_VERSION 1 +#else +#define GLAD_GL_IS_SOME_NEW_VERSION 0 +#endif + +static int glad_gl_get_extensions( int version, const char **out_exts, unsigned int *out_num_exts_i, char ***out_exts_i) { +#if GLAD_GL_IS_SOME_NEW_VERSION + if(GLAD_VERSION_MAJOR(version) < 3) { +#else + (void) version; + (void) out_num_exts_i; + (void) out_exts_i; +#endif + if (glad_glGetString == NULL) { + return 0; + } + *out_exts = (const char *)glad_glGetString(GL_EXTENSIONS); +#if GLAD_GL_IS_SOME_NEW_VERSION + } else { + unsigned int index = 0; + unsigned int num_exts_i = 0; + char **exts_i = NULL; + if (glad_glGetStringi == NULL || glad_glGetIntegerv == NULL) { + return 0; + } + glad_glGetIntegerv(GL_NUM_EXTENSIONS, (int*) &num_exts_i); + if (num_exts_i > 0) { + exts_i = (char **) malloc(num_exts_i * (sizeof *exts_i)); + } + if (exts_i == NULL) { + return 0; + } + for(index = 0; index < num_exts_i; index++) { + const char *gl_str_tmp = (const char*) glad_glGetStringi(GL_EXTENSIONS, index); + size_t len = strlen(gl_str_tmp) + 1; + + char *local_str = (char*) malloc(len * sizeof(char)); + if(local_str != NULL) { + memcpy(local_str, gl_str_tmp, len * sizeof(char)); + } + + exts_i[index] = local_str; + } + + *out_num_exts_i = num_exts_i; + *out_exts_i = exts_i; + } +#endif + return 1; +} +static void glad_gl_free_extensions(char **exts_i, unsigned int num_exts_i) { + if (exts_i != NULL) { + unsigned int index; + for(index = 0; index < num_exts_i; index++) { + free((void *) (exts_i[index])); + } + free((void *)exts_i); + exts_i = NULL; + } +} +static int glad_gl_has_extension(int version, const char *exts, unsigned int num_exts_i, char **exts_i, const char *ext) { + if(GLAD_VERSION_MAJOR(version) < 3 || !GLAD_GL_IS_SOME_NEW_VERSION) { + const char *extensions; + const char *loc; + const char *terminator; + extensions = exts; + if(extensions == NULL || ext == NULL) { + return 0; + } + while(1) { + loc = strstr(extensions, ext); + if(loc == NULL) { + return 0; + } + terminator = loc + strlen(ext); + if((loc == extensions || *(loc - 1) == ' ') && + (*terminator == ' ' || *terminator == '\0')) { + return 1; + } + extensions = terminator; + } + } else { + unsigned int index; + for(index = 0; index < num_exts_i; index++) { + const char *e = exts_i[index]; + if(strcmp(e, ext) == 0) { + return 1; + } + } + } + return 0; +} + +static GLADapiproc glad_gl_get_proc_from_userptr(void *userptr, const char* name) { + return (GLAD_GNUC_EXTENSION (GLADapiproc (*)(const char *name)) userptr)(name); +} + +static int glad_gl_find_extensions_gl( int version) { + const char *exts = NULL; + unsigned int num_exts_i = 0; + char **exts_i = NULL; + if (!glad_gl_get_extensions(version, &exts, &num_exts_i, &exts_i)) return 0; + + GLAD_GL_ARB_copy_buffer = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_copy_buffer"); + GLAD_GL_ARB_fragment_shader = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_fragment_shader"); + GLAD_GL_ARB_framebuffer_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_framebuffer_object"); + GLAD_GL_ARB_geometry_shader4 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_geometry_shader4"); + GLAD_GL_ARB_get_program_binary = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_get_program_binary"); + GLAD_GL_ARB_imaging = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_imaging"); + GLAD_GL_ARB_multitexture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_multitexture"); + GLAD_GL_ARB_separate_shader_objects = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_separate_shader_objects"); + GLAD_GL_ARB_shader_objects = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_shader_objects"); + GLAD_GL_ARB_shading_language_100 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_shading_language_100"); + GLAD_GL_ARB_texture_non_power_of_two = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_non_power_of_two"); + GLAD_GL_ARB_vertex_buffer_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_vertex_buffer_object"); + GLAD_GL_ARB_vertex_program = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_vertex_program"); + GLAD_GL_ARB_vertex_shader = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_vertex_shader"); + GLAD_GL_EXT_blend_equation_separate = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_blend_equation_separate"); + GLAD_GL_EXT_blend_func_separate = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_blend_func_separate"); + GLAD_GL_EXT_blend_minmax = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_blend_minmax"); + GLAD_GL_EXT_blend_subtract = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_blend_subtract"); + GLAD_GL_EXT_copy_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_copy_texture"); + GLAD_GL_EXT_framebuffer_blit = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_framebuffer_blit"); + GLAD_GL_EXT_framebuffer_multisample = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_framebuffer_multisample"); + GLAD_GL_EXT_framebuffer_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_framebuffer_object"); + GLAD_GL_EXT_geometry_shader4 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_geometry_shader4"); + GLAD_GL_EXT_packed_depth_stencil = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_packed_depth_stencil"); + GLAD_GL_EXT_subtexture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_subtexture"); + GLAD_GL_EXT_texture_array = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_array"); + GLAD_GL_EXT_texture_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_object"); + GLAD_GL_EXT_texture_sRGB = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_sRGB"); + GLAD_GL_EXT_vertex_array = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_vertex_array"); + GLAD_GL_INGR_blend_func_separate = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_INGR_blend_func_separate"); + GLAD_GL_KHR_debug = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_debug"); + GLAD_GL_NV_geometry_program4 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_geometry_program4"); + GLAD_GL_NV_vertex_program = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_vertex_program"); + GLAD_GL_SGIS_texture_edge_clamp = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIS_texture_edge_clamp") | glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_edge_clamp"); + GLAD_GL_OES_single_precision = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_single_precision"); + + glad_gl_free_extensions(exts_i, num_exts_i); + + return 1; +} + +static int glad_gl_find_core_gl(void) { + int i, major, minor; + const char* version; + const char* prefixes[] = { + "OpenGL ES-CM ", + "OpenGL ES-CL ", + "OpenGL ES ", + NULL + }; + version = (const char*) glad_glGetString(GL_VERSION); + if (!version) return 0; + for (i = 0; prefixes[i]; i++) { + const size_t length = strlen(prefixes[i]); + if (strncmp(version, prefixes[i], length) == 0) { + version += length; + break; + } + } + + GLAD_IMPL_UTIL_SSCANF(version, "%d.%d", &major, &minor); + + GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1; + GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1; + + return GLAD_MAKE_VERSION(major, minor); +} + +int gladLoadGLUserPtr( GLADuserptrloadfunc load, void *userptr) { + int version; + + glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString"); + if(glad_glGetString == NULL) return 0; + if(glad_glGetString(GL_VERSION) == NULL) return 0; + version = glad_gl_find_core_gl(); + + glad_gl_load_GL_VERSION_1_0(load, userptr); + glad_gl_load_GL_VERSION_1_1(load, userptr); + + if (!glad_gl_find_extensions_gl(version)) return 0; + glad_gl_load_GL_ARB_copy_buffer(load, userptr); + glad_gl_load_GL_ARB_framebuffer_object(load, userptr); + glad_gl_load_GL_ARB_geometry_shader4(load, userptr); + glad_gl_load_GL_ARB_get_program_binary(load, userptr); + glad_gl_load_GL_ARB_imaging(load, userptr); + glad_gl_load_GL_ARB_multitexture(load, userptr); + glad_gl_load_GL_ARB_separate_shader_objects(load, userptr); + glad_gl_load_GL_ARB_shader_objects(load, userptr); + glad_gl_load_GL_ARB_vertex_buffer_object(load, userptr); + glad_gl_load_GL_ARB_vertex_program(load, userptr); + glad_gl_load_GL_ARB_vertex_shader(load, userptr); + glad_gl_load_GL_EXT_blend_equation_separate(load, userptr); + glad_gl_load_GL_EXT_blend_func_separate(load, userptr); + glad_gl_load_GL_EXT_blend_minmax(load, userptr); + glad_gl_load_GL_EXT_copy_texture(load, userptr); + glad_gl_load_GL_EXT_framebuffer_blit(load, userptr); + glad_gl_load_GL_EXT_framebuffer_multisample(load, userptr); + glad_gl_load_GL_EXT_framebuffer_object(load, userptr); + glad_gl_load_GL_EXT_geometry_shader4(load, userptr); + glad_gl_load_GL_EXT_subtexture(load, userptr); + glad_gl_load_GL_EXT_texture_array(load, userptr); + glad_gl_load_GL_EXT_texture_object(load, userptr); + glad_gl_load_GL_EXT_vertex_array(load, userptr); + glad_gl_load_GL_INGR_blend_func_separate(load, userptr); + glad_gl_load_GL_KHR_debug(load, userptr); + glad_gl_load_GL_NV_geometry_program4(load, userptr); + glad_gl_load_GL_NV_vertex_program(load, userptr); + glad_gl_load_GL_OES_single_precision(load, userptr); + + + glad_gl_resolve_aliases(); + + return version; +} + + +int gladLoadGL( GLADloadfunc load) { + return gladLoadGLUserPtr( glad_gl_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load); +} + +static int glad_gl_find_extensions_gles1( int version) { + const char *exts = NULL; + unsigned int num_exts_i = 0; + char **exts_i = NULL; + if (!glad_gl_get_extensions(version, &exts, &num_exts_i, &exts_i)) return 0; + + GLAD_GL_EXT_blend_minmax = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_blend_minmax"); + GLAD_GL_KHR_debug = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_debug"); + GLAD_GL_EXT_sRGB = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_sRGB"); + GLAD_GL_OES_blend_equation_separate = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_blend_equation_separate"); + GLAD_GL_OES_blend_func_separate = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_blend_func_separate"); + GLAD_GL_OES_blend_subtract = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_blend_subtract"); + GLAD_GL_OES_framebuffer_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_framebuffer_object"); + GLAD_GL_OES_packed_depth_stencil = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_packed_depth_stencil"); + GLAD_GL_OES_single_precision = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_single_precision"); + GLAD_GL_OES_texture_npot = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_texture_npot"); + + glad_gl_free_extensions(exts_i, num_exts_i); + + return 1; +} + +static int glad_gl_find_core_gles1(void) { + int i, major, minor; + const char* version; + const char* prefixes[] = { + "OpenGL ES-CM ", + "OpenGL ES-CL ", + "OpenGL ES ", + NULL + }; + version = (const char*) glad_glGetString(GL_VERSION); + if (!version) return 0; + for (i = 0; prefixes[i]; i++) { + const size_t length = strlen(prefixes[i]); + if (strncmp(version, prefixes[i], length) == 0) { + version += length; + break; + } + } + + GLAD_IMPL_UTIL_SSCANF(version, "%d.%d", &major, &minor); + + GLAD_GL_VERSION_ES_CM_1_0 = (major == 1 && minor >= 0) || major > 1; + + return GLAD_MAKE_VERSION(major, minor); +} + +int gladLoadGLES1UserPtr( GLADuserptrloadfunc load, void *userptr) { + int version; + + glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString"); + if(glad_glGetString == NULL) return 0; + if(glad_glGetString(GL_VERSION) == NULL) return 0; + version = glad_gl_find_core_gles1(); + + glad_gl_load_GL_VERSION_ES_CM_1_0(load, userptr); + + if (!glad_gl_find_extensions_gles1(version)) return 0; + glad_gl_load_GL_EXT_blend_minmax(load, userptr); + glad_gl_load_GL_KHR_debug(load, userptr); + glad_gl_load_GL_OES_blend_equation_separate(load, userptr); + glad_gl_load_GL_OES_blend_func_separate(load, userptr); + glad_gl_load_GL_OES_blend_subtract(load, userptr); + glad_gl_load_GL_OES_framebuffer_object(load, userptr); + glad_gl_load_GL_OES_single_precision(load, userptr); + + + glad_gl_resolve_aliases(); + + return version; +} + + +int gladLoadGLES1( GLADloadfunc load) { + return gladLoadGLES1UserPtr( glad_gl_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load); +} + + + + + + +#endif /* GLAD_GL_IMPLEMENTATION */ + diff --git a/examples/cocoa/CocoaAppDelegate.h b/examples/cocoa/CocoaAppDelegate.h index 1a21572f..389e94b7 100644 --- a/examples/cocoa/CocoaAppDelegate.h +++ b/examples/cocoa/CocoaAppDelegate.h @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Marco Antognini (antognini.marco@gmail.com), +// Copyright (C) 2007-2020 Marco Antognini (antognini.marco@gmail.com), // Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. diff --git a/examples/cocoa/CocoaAppDelegate.mm b/examples/cocoa/CocoaAppDelegate.mm index d264000c..bfb0dff1 100644 --- a/examples/cocoa/CocoaAppDelegate.mm +++ b/examples/cocoa/CocoaAppDelegate.mm @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Marco Antognini (antognini.marco@gmail.com), +// Copyright (C) 2007-2020 Marco Antognini (antognini.marco@gmail.com), // Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. diff --git a/examples/cocoa/NSString+stdstring.h b/examples/cocoa/NSString+stdstring.h index fa3df095..4d1d2f5a 100644 --- a/examples/cocoa/NSString+stdstring.h +++ b/examples/cocoa/NSString+stdstring.h @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Marco Antognini (antognini.marco@gmail.com), +// Copyright (C) 2007-2020 Marco Antognini (antognini.marco@gmail.com), // Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. diff --git a/examples/cocoa/NSString+stdstring.mm b/examples/cocoa/NSString+stdstring.mm index 4958ae7d..59d147d0 100644 --- a/examples/cocoa/NSString+stdstring.mm +++ b/examples/cocoa/NSString+stdstring.mm @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Marco Antognini (antognini.marco@gmail.com), +// Copyright (C) 2007-2020 Marco Antognini (antognini.marco@gmail.com), // Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. diff --git a/examples/cocoa/main.m b/examples/cocoa/main.m index 209a86bf..03da8ce5 100644 --- a/examples/cocoa/main.m +++ b/examples/cocoa/main.m @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Marco Antognini (antognini.marco@gmail.com), +// Copyright (C) 2007-2020 Marco Antognini (antognini.marco@gmail.com), // Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. diff --git a/examples/cocoa/resources/Cocoa-Info.plist b/examples/cocoa/resources/Cocoa-Info.plist index 7a7da9b9..1a937c30 100644 --- a/examples/cocoa/resources/Cocoa-Info.plist +++ b/examples/cocoa/resources/Cocoa-Info.plist @@ -25,7 +25,7 @@ LSMinimumSystemVersion 10.6 NSHumanReadableCopyright - Copyright © 2007-2019 Marco Antognini and Laurent Gomila. Shared under zlib/libpng License. + Copyright © 2007-2020 Marco Antognini and Laurent Gomila. Shared under zlib/libpng License. NSMainNibFile MainMenu NSPrincipalClass diff --git a/examples/opengl/CMakeLists.txt b/examples/opengl/CMakeLists.txt index 1cdde028..29b46680 100644 --- a/examples/opengl/CMakeLists.txt +++ b/examples/opengl/CMakeLists.txt @@ -16,5 +16,5 @@ endif() sfml_add_example(opengl GUI_APP SOURCES ${SRC} BUNDLE_RESOURCES ${RESOURCES} - DEPENDS sfml-graphics OpenGL + DEPENDS sfml-graphics RESOURCES_DIR resources) diff --git a/examples/opengl/OpenGL.cpp b/examples/opengl/OpenGL.cpp index 37942ff7..e11a8c1b 100644 --- a/examples/opengl/OpenGL.cpp +++ b/examples/opengl/OpenGL.cpp @@ -3,17 +3,14 @@ // Headers //////////////////////////////////////////////////////////// #include -#include + +#define GLAD_GL_IMPLEMENTATION +#include "gl.h" #ifdef SFML_SYSTEM_IOS #include #endif -#ifdef SFML_OPENGL_ES -#define glClearDepth glClearDepthf -#define glFrustum glFrustumf -#endif - #ifndef GL_SRGB8_ALPHA8 #define GL_SRGB8_ALPHA8 0x8C43 #endif @@ -83,10 +80,21 @@ int main() // Make the window the active window for OpenGL calls window.setActive(true); + // Load OpenGL or OpenGL ES entry points using glad +#ifdef SFML_OPENGL_ES + gladLoadGLES1(reinterpret_cast(sf::Context::getFunction)); +#else + gladLoadGL(reinterpret_cast(sf::Context::getFunction)); +#endif + // Enable Z-buffer read and write glEnable(GL_DEPTH_TEST); glDepthMask(GL_TRUE); +#ifdef SFML_OPENGL_ES + glClearDepthf(1.f); +#else glClearDepth(1.f); +#endif // Disable lighting glDisable(GL_LIGHTING); @@ -98,7 +106,11 @@ int main() glMatrixMode(GL_PROJECTION); glLoadIdentity(); GLfloat ratio = static_cast(window.getSize().x) / window.getSize().y; +#ifdef SFML_OPENGL_ES + glFrustumf(-ratio, ratio, -1.f, 1.f, 1.f, 500.f); +#else glFrustum(-ratio, ratio, -1.f, 1.f, 1.f, 500.f); +#endif // Bind the texture glEnable(GL_TEXTURE_2D); @@ -221,7 +233,7 @@ int main() if (event.type == sf::Event::Resized) { sf::Vector2u textureSize = backgroundTexture.getSize(); - + // Make the window the active window for OpenGL calls window.setActive(true); @@ -229,11 +241,15 @@ int main() glMatrixMode(GL_PROJECTION); glLoadIdentity(); GLfloat ratio = static_cast(event.size.width) / event.size.height; +#ifdef SFML_OPENGL_ES + glFrustumf(-ratio, ratio, -1.f, 1.f, 1.f, 500.f); +#else glFrustum(-ratio, ratio, -1.f, 1.f, 1.f, 500.f); +#endif // Make the window no longer the active window for OpenGL calls window.setActive(false); - + sf::View view; view.setSize(textureSize.x, textureSize.y); view.setCenter(textureSize.x/2.f, textureSize.y/2.f); @@ -254,13 +270,13 @@ int main() // We get the position of the mouse cursor (or touch), so that we can move the box accordingly sf::Vector2i pos; - + #ifdef SFML_SYSTEM_IOS pos = sf::Touch::getPosition(0); #else pos = sf::Mouse::getPosition(); #endif - + float x = pos.x * 200.f / window.getSize().x - 100.f; float y = -pos.y * 200.f / window.getSize().y + 100.f; diff --git a/examples/opengl/gl.h b/examples/opengl/gl.h new file mode 100644 index 00000000..54500f6e --- /dev/null +++ b/examples/opengl/gl.h @@ -0,0 +1,7837 @@ +/** + * Loader generated by glad 2.0.0-beta on Wed Jul 17 01:48:58 2019 + * + * Generator: C/C++ + * Specification: gl + * Extensions: 42 + * + * APIs: + * - gl:compatibility=1.1 + * - gles1:common=1.0 + * + * Options: + * - MX_GLOBAL = False + * - ON_DEMAND = False + * - LOADER = False + * - ALIAS = True + * - HEADER_ONLY = True + * - DEBUG = False + * - MX = False + * + * Commandline: + * --merge --api='gl:compatibility=1.1,gles1:common=1.0' --extensions='GL_ARB_copy_buffer,GL_ARB_fragment_shader,GL_ARB_framebuffer_object,GL_ARB_geometry_shader4,GL_ARB_get_program_binary,GL_ARB_imaging,GL_ARB_multitexture,GL_ARB_separate_shader_objects,GL_ARB_shader_objects,GL_ARB_shading_language_100,GL_ARB_texture_non_power_of_two,GL_ARB_vertex_buffer_object,GL_ARB_vertex_program,GL_ARB_vertex_shader,GL_EXT_blend_equation_separate,GL_EXT_blend_func_separate,GL_EXT_blend_minmax,GL_EXT_blend_subtract,GL_EXT_copy_texture,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_multisample,GL_EXT_framebuffer_object,GL_EXT_geometry_shader4,GL_EXT_packed_depth_stencil,GL_EXT_subtexture,GL_EXT_texture_array,GL_EXT_texture_object,GL_EXT_texture_sRGB,GL_EXT_vertex_array,GL_INGR_blend_func_separate,GL_KHR_debug,GL_NV_geometry_program4,GL_NV_vertex_program,GL_SGIS_texture_edge_clamp,GL_EXT_sRGB,GL_OES_blend_equation_separate,GL_OES_blend_func_separate,GL_OES_blend_subtract,GL_OES_framebuffer_object,GL_OES_packed_depth_stencil,GL_OES_single_precision,GL_OES_texture_npot' c --alias --header-only + * + * Online: + * http://glad.sh/#api=gl%3Acompatibility%3D1.1%2Cgles1%3Acommon%3D1.0&extensions=GL_ARB_copy_buffer%2CGL_ARB_fragment_shader%2CGL_ARB_framebuffer_object%2CGL_ARB_geometry_shader4%2CGL_ARB_get_program_binary%2CGL_ARB_imaging%2CGL_ARB_multitexture%2CGL_ARB_separate_shader_objects%2CGL_ARB_shader_objects%2CGL_ARB_shading_language_100%2CGL_ARB_texture_non_power_of_two%2CGL_ARB_vertex_buffer_object%2CGL_ARB_vertex_program%2CGL_ARB_vertex_shader%2CGL_EXT_blend_equation_separate%2CGL_EXT_blend_func_separate%2CGL_EXT_blend_minmax%2CGL_EXT_blend_subtract%2CGL_EXT_copy_texture%2CGL_EXT_framebuffer_blit%2CGL_EXT_framebuffer_multisample%2CGL_EXT_framebuffer_object%2CGL_EXT_geometry_shader4%2CGL_EXT_packed_depth_stencil%2CGL_EXT_subtexture%2CGL_EXT_texture_array%2CGL_EXT_texture_object%2CGL_EXT_texture_sRGB%2CGL_EXT_vertex_array%2CGL_INGR_blend_func_separate%2CGL_KHR_debug%2CGL_NV_geometry_program4%2CGL_NV_vertex_program%2CGL_SGIS_texture_edge_clamp%2CGL_EXT_sRGB%2CGL_OES_blend_equation_separate%2CGL_OES_blend_func_separate%2CGL_OES_blend_subtract%2CGL_OES_framebuffer_object%2CGL_OES_packed_depth_stencil%2CGL_OES_single_precision%2CGL_OES_texture_npot&generator=c&options=MERGE%2CALIAS%2CHEADER_ONLY + * + */ + +#ifndef GLAD_GL_H_ +#define GLAD_GL_H_ + +#ifdef __gl_h_ + #error OpenGL header already included (API: gl), remove previous include! +#endif +#define __gl_h_ 1 + + +#define GLAD_GL +#define GLAD_OPTION_GL_ALIAS +#define GLAD_OPTION_GL_HEADER_ONLY + +#ifdef __cplusplus +extern "C" { +#endif + +#ifndef GLAD_PLATFORM_H_ +#define GLAD_PLATFORM_H_ + +#ifndef GLAD_PLATFORM_WIN32 + #if defined(_WIN32) || defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__) + #define GLAD_PLATFORM_WIN32 1 + #else + #define GLAD_PLATFORM_WIN32 0 + #endif +#endif + +#ifndef GLAD_PLATFORM_APPLE + #ifdef __APPLE__ + #define GLAD_PLATFORM_APPLE 1 + #else + #define GLAD_PLATFORM_APPLE 0 + #endif +#endif + +#ifndef GLAD_PLATFORM_EMSCRIPTEN + #ifdef __EMSCRIPTEN__ + #define GLAD_PLATFORM_EMSCRIPTEN 1 + #else + #define GLAD_PLATFORM_EMSCRIPTEN 0 + #endif +#endif + +#ifndef GLAD_PLATFORM_UWP + #if defined(_MSC_VER) && !defined(GLAD_INTERNAL_HAVE_WINAPIFAMILY) + #ifdef __has_include + #if __has_include() + #define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1 + #endif + #elif _MSC_VER >= 1700 && !_USING_V110_SDK71_ + #define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1 + #endif + #endif + + #ifdef GLAD_INTERNAL_HAVE_WINAPIFAMILY + #include + #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) + #define GLAD_PLATFORM_UWP 1 + #endif + #endif + + #ifndef GLAD_PLATFORM_UWP + #define GLAD_PLATFORM_UWP 0 + #endif +#endif + +#ifdef __GNUC__ + #define GLAD_GNUC_EXTENSION __extension__ +#else + #define GLAD_GNUC_EXTENSION +#endif + +#ifndef GLAD_API_CALL + #if defined(GLAD_API_CALL_EXPORT) + #if GLAD_PLATFORM_WIN32 || defined(__CYGWIN__) + #if defined(GLAD_API_CALL_EXPORT_BUILD) + #if defined(__GNUC__) + #define GLAD_API_CALL __attribute__ ((dllexport)) extern + #else + #define GLAD_API_CALL __declspec(dllexport) extern + #endif + #else + #if defined(__GNUC__) + #define GLAD_API_CALL __attribute__ ((dllimport)) extern + #else + #define GLAD_API_CALL __declspec(dllimport) extern + #endif + #endif + #elif defined(__GNUC__) && defined(GLAD_API_CALL_EXPORT_BUILD) + #define GLAD_API_CALL __attribute__ ((visibility ("default"))) extern + #else + #define GLAD_API_CALL extern + #endif + #else + #define GLAD_API_CALL extern + #endif +#endif + +#ifdef APIENTRY + #define GLAD_API_PTR APIENTRY +#elif GLAD_PLATFORM_WIN32 + #define GLAD_API_PTR __stdcall +#else + #define GLAD_API_PTR +#endif + +#ifndef GLAPI +#define GLAPI GLAD_API_CALL +#endif + +#ifndef GLAPIENTRY +#define GLAPIENTRY GLAD_API_PTR +#endif + +#define GLAD_MAKE_VERSION(major, minor) (major * 10000 + minor) +#define GLAD_VERSION_MAJOR(version) (version / 10000) +#define GLAD_VERSION_MINOR(version) (version % 10000) + +#define GLAD_GENERATOR_VERSION "2.0.0-beta" + +typedef void (*GLADapiproc)(void); + +typedef GLADapiproc (*GLADloadfunc)(const char *name); +typedef GLADapiproc (*GLADuserptrloadfunc)(void *userptr, const char *name); + +typedef void (*GLADprecallback)(const char *name, GLADapiproc apiproc, int len_args, ...); +typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apiproc, int len_args, ...); + +#endif /* GLAD_PLATFORM_H_ */ + +#define GL_2D 0x0600 +#define GL_2_BYTES 0x1407 +#define GL_3D 0x0601 +#define GL_3D_COLOR 0x0602 +#define GL_3D_COLOR_TEXTURE 0x0603 +#define GL_3_BYTES 0x1408 +#define GL_4D_COLOR_TEXTURE 0x0604 +#define GL_4_BYTES 0x1409 +#define GL_ACCUM 0x0100 +#define GL_ACCUM_ALPHA_BITS 0x0D5B +#define GL_ACCUM_BLUE_BITS 0x0D5A +#define GL_ACCUM_BUFFER_BIT 0x00000200 +#define GL_ACCUM_CLEAR_VALUE 0x0B80 +#define GL_ACCUM_GREEN_BITS 0x0D59 +#define GL_ACCUM_RED_BITS 0x0D58 +#define GL_ACTIVE_PROGRAM 0x8259 +#define GL_ACTIVE_TEXTURE_ARB 0x84E0 +#define GL_ADD 0x0104 +#define GL_ALL_ATTRIB_BITS 0xFFFFFFFF +#define GL_ALL_SHADER_BITS 0xFFFFFFFF +#define GL_ALPHA 0x1906 +#define GL_ALPHA12 0x803D +#define GL_ALPHA16 0x803E +#define GL_ALPHA4 0x803B +#define GL_ALPHA8 0x803C +#define GL_ALPHA_BIAS 0x0D1D +#define GL_ALPHA_BITS 0x0D55 +#define GL_ALPHA_SCALE 0x0D1C +#define GL_ALPHA_TEST 0x0BC0 +#define GL_ALPHA_TEST_FUNC 0x0BC1 +#define GL_ALPHA_TEST_REF 0x0BC2 +#define GL_ALWAYS 0x0207 +#define GL_AMBIENT 0x1200 +#define GL_AMBIENT_AND_DIFFUSE 0x1602 +#define GL_AND 0x1501 +#define GL_AND_INVERTED 0x1504 +#define GL_AND_REVERSE 0x1502 +#define GL_ARRAY_BUFFER_ARB 0x8892 +#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 +#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 +#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 +#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 +#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 +#define GL_ATTRIB_STACK_DEPTH 0x0BB0 +#define GL_AUTO_NORMAL 0x0D80 +#define GL_AUX0 0x0409 +#define GL_AUX1 0x040A +#define GL_AUX2 0x040B +#define GL_AUX3 0x040C +#define GL_AUX_BUFFERS 0x0C00 +#define GL_BACK 0x0405 +#define GL_BACK_LEFT 0x0402 +#define GL_BACK_RIGHT 0x0403 +#define GL_BITMAP 0x1A00 +#define GL_BITMAP_TOKEN 0x0704 +#define GL_BLEND 0x0BE2 +#define GL_BLEND_COLOR 0x8005 +#define GL_BLEND_DST 0x0BE0 +#define GL_BLEND_DST_ALPHA_EXT 0x80CA +#define GL_BLEND_DST_RGB_EXT 0x80C8 +#define GL_BLEND_EQUATION 0x8009 +#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D +#define GL_BLEND_EQUATION_EXT 0x8009 +#define GL_BLEND_EQUATION_RGB_EXT 0x8009 +#define GL_BLEND_SRC 0x0BE1 +#define GL_BLEND_SRC_ALPHA_EXT 0x80CB +#define GL_BLEND_SRC_RGB_EXT 0x80C9 +#define GL_BLUE 0x1905 +#define GL_BLUE_BIAS 0x0D1B +#define GL_BLUE_BITS 0x0D54 +#define GL_BLUE_SCALE 0x0D1A +#define GL_BOOL_ARB 0x8B56 +#define GL_BOOL_VEC2_ARB 0x8B57 +#define GL_BOOL_VEC3_ARB 0x8B58 +#define GL_BOOL_VEC4_ARB 0x8B59 +#define GL_BUFFER 0x82E0 +#define GL_BUFFER_ACCESS_ARB 0x88BB +#define GL_BUFFER_MAPPED_ARB 0x88BC +#define GL_BUFFER_MAP_POINTER_ARB 0x88BD +#define GL_BUFFER_SIZE_ARB 0x8764 +#define GL_BUFFER_USAGE_ARB 0x8765 +#define GL_BYTE 0x1400 +#define GL_C3F_V3F 0x2A24 +#define GL_C4F_N3F_V3F 0x2A26 +#define GL_C4UB_V2F 0x2A22 +#define GL_C4UB_V3F 0x2A23 +#define GL_CCW 0x0901 +#define GL_CLAMP 0x2900 +#define GL_CLAMP_TO_EDGE_SGIS 0x812F +#define GL_CLEAR 0x1500 +#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 +#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF +#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 +#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 +#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 +#define GL_CLIP_PLANE0 0x3000 +#define GL_CLIP_PLANE1 0x3001 +#define GL_CLIP_PLANE2 0x3002 +#define GL_CLIP_PLANE3 0x3003 +#define GL_CLIP_PLANE4 0x3004 +#define GL_CLIP_PLANE5 0x3005 +#define GL_COEFF 0x0A00 +#define GL_COLOR 0x1800 +#define GL_COLOR_ARRAY 0x8076 +#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 +#define GL_COLOR_ARRAY_COUNT_EXT 0x8084 +#define GL_COLOR_ARRAY_EXT 0x8076 +#define GL_COLOR_ARRAY_POINTER 0x8090 +#define GL_COLOR_ARRAY_POINTER_EXT 0x8090 +#define GL_COLOR_ARRAY_SIZE 0x8081 +#define GL_COLOR_ARRAY_SIZE_EXT 0x8081 +#define GL_COLOR_ARRAY_STRIDE 0x8083 +#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 +#define GL_COLOR_ARRAY_TYPE 0x8082 +#define GL_COLOR_ARRAY_TYPE_EXT 0x8082 +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 +#define GL_COLOR_ATTACHMENT1 0x8CE1 +#define GL_COLOR_ATTACHMENT10 0x8CEA +#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA +#define GL_COLOR_ATTACHMENT11 0x8CEB +#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB +#define GL_COLOR_ATTACHMENT12 0x8CEC +#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC +#define GL_COLOR_ATTACHMENT13 0x8CED +#define GL_COLOR_ATTACHMENT13_EXT 0x8CED +#define GL_COLOR_ATTACHMENT14 0x8CEE +#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE +#define GL_COLOR_ATTACHMENT15 0x8CEF +#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF +#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 +#define GL_COLOR_ATTACHMENT2 0x8CE2 +#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 +#define GL_COLOR_ATTACHMENT3 0x8CE3 +#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 +#define GL_COLOR_ATTACHMENT4 0x8CE4 +#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 +#define GL_COLOR_ATTACHMENT5 0x8CE5 +#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 +#define GL_COLOR_ATTACHMENT6 0x8CE6 +#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 +#define GL_COLOR_ATTACHMENT7 0x8CE7 +#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 +#define GL_COLOR_ATTACHMENT8 0x8CE8 +#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 +#define GL_COLOR_ATTACHMENT9 0x8CE9 +#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_INDEX 0x1900 +#define GL_COLOR_INDEXES 0x1603 +#define GL_COLOR_LOGIC_OP 0x0BF2 +#define GL_COLOR_MATERIAL 0x0B57 +#define GL_COLOR_MATERIAL_FACE 0x0B55 +#define GL_COLOR_MATERIAL_PARAMETER 0x0B56 +#define GL_COLOR_MATRIX 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 +#define GL_COLOR_SUM_ARB 0x8458 +#define GL_COLOR_TABLE 0x80D0 +#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD +#define GL_COLOR_TABLE_BIAS 0x80D7 +#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC +#define GL_COLOR_TABLE_FORMAT 0x80D8 +#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB +#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF +#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE +#define GL_COLOR_TABLE_RED_SIZE 0x80DA +#define GL_COLOR_TABLE_SCALE 0x80D6 +#define GL_COLOR_TABLE_WIDTH 0x80D9 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E +#define GL_COMPILE 0x1300 +#define GL_COMPILE_AND_EXECUTE 0x1301 +#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B +#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A +#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F +#define GL_COMPRESSED_SRGB_EXT 0x8C48 +#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_CONSTANT_ATTENUATION 0x1207 +#define GL_CONSTANT_BORDER 0x8151 +#define GL_CONSTANT_COLOR 0x8001 +#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 +#define GL_CONVOLUTION_1D 0x8010 +#define GL_CONVOLUTION_2D 0x8011 +#define GL_CONVOLUTION_BORDER_COLOR 0x8154 +#define GL_CONVOLUTION_BORDER_MODE 0x8013 +#define GL_CONVOLUTION_FILTER_BIAS 0x8015 +#define GL_CONVOLUTION_FILTER_SCALE 0x8014 +#define GL_CONVOLUTION_FORMAT 0x8017 +#define GL_CONVOLUTION_HEIGHT 0x8019 +#define GL_CONVOLUTION_WIDTH 0x8018 +#define GL_COPY 0x1503 +#define GL_COPY_INVERTED 0x150C +#define GL_COPY_PIXEL_TOKEN 0x0706 +#define GL_COPY_READ_BUFFER 0x8F36 +#define GL_COPY_WRITE_BUFFER 0x8F37 +#define GL_CULL_FACE 0x0B44 +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_CURRENT_ATTRIB_NV 0x8626 +#define GL_CURRENT_BIT 0x00000001 +#define GL_CURRENT_COLOR 0x0B00 +#define GL_CURRENT_INDEX 0x0B01 +#define GL_CURRENT_MATRIX_ARB 0x8641 +#define GL_CURRENT_MATRIX_NV 0x8641 +#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 +#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 +#define GL_CURRENT_NORMAL 0x0B02 +#define GL_CURRENT_RASTER_COLOR 0x0B04 +#define GL_CURRENT_RASTER_DISTANCE 0x0B09 +#define GL_CURRENT_RASTER_INDEX 0x0B05 +#define GL_CURRENT_RASTER_POSITION 0x0B07 +#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 +#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 +#define GL_CURRENT_TEXTURE_COORDS 0x0B03 +#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 +#define GL_CW 0x0900 +#define GL_DEBUG_CALLBACK_FUNCTION 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 +#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D +#define GL_DEBUG_LOGGED_MESSAGES 0x9145 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 +#define GL_DEBUG_OUTPUT 0x92E0 +#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 +#define GL_DEBUG_SEVERITY_HIGH 0x9146 +#define GL_DEBUG_SEVERITY_LOW 0x9148 +#define GL_DEBUG_SEVERITY_MEDIUM 0x9147 +#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B +#define GL_DEBUG_SOURCE_API 0x8246 +#define GL_DEBUG_SOURCE_APPLICATION 0x824A +#define GL_DEBUG_SOURCE_OTHER 0x824B +#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D +#define GL_DEBUG_TYPE_ERROR 0x824C +#define GL_DEBUG_TYPE_MARKER 0x8268 +#define GL_DEBUG_TYPE_OTHER 0x8251 +#define GL_DEBUG_TYPE_PERFORMANCE 0x8250 +#define GL_DEBUG_TYPE_POP_GROUP 0x826A +#define GL_DEBUG_TYPE_PORTABILITY 0x824F +#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E +#define GL_DECAL 0x2101 +#define GL_DECR 0x1E03 +#define GL_DEPTH 0x1801 +#define GL_DEPTH24_STENCIL8 0x88F0 +#define GL_DEPTH24_STENCIL8_EXT 0x88F0 +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_DEPTH_ATTACHMENT_EXT 0x8D00 +#define GL_DEPTH_BIAS 0x0D1F +#define GL_DEPTH_BITS 0x0D56 +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_COMPONENT 0x1902 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_SCALE 0x0D1E +#define GL_DEPTH_STENCIL 0x84F9 +#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A +#define GL_DEPTH_STENCIL_EXT 0x84F9 +#define GL_DEPTH_TEST 0x0B71 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DIFFUSE 0x1201 +#define GL_DISPLAY_LIST 0x82E7 +#define GL_DITHER 0x0BD0 +#define GL_DOMAIN 0x0A02 +#define GL_DONT_CARE 0x1100 +#define GL_DOUBLE 0x140A +#define GL_DOUBLEBUFFER 0x0C32 +#define GL_DRAW_BUFFER 0x0C01 +#define GL_DRAW_FRAMEBUFFER 0x8CA9 +#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 +#define GL_DRAW_PIXEL_TOKEN 0x0705 +#define GL_DST_ALPHA 0x0304 +#define GL_DST_COLOR 0x0306 +#define GL_DYNAMIC_COPY_ARB 0x88EA +#define GL_DYNAMIC_DRAW_ARB 0x88E8 +#define GL_DYNAMIC_READ_ARB 0x88E9 +#define GL_EDGE_FLAG 0x0B43 +#define GL_EDGE_FLAG_ARRAY 0x8079 +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B +#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D +#define GL_EDGE_FLAG_ARRAY_EXT 0x8079 +#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 +#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 +#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C +#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C +#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 +#define GL_EMISSION 0x1600 +#define GL_ENABLE_BIT 0x00002000 +#define GL_EQUAL 0x0202 +#define GL_EQUIV 0x1509 +#define GL_EVAL_BIT 0x00010000 +#define GL_EXP 0x0800 +#define GL_EXP2 0x0801 +#define GL_EXTENSIONS 0x1F03 +#define GL_EYE_LINEAR 0x2400 +#define GL_EYE_PLANE 0x2502 +#define GL_FALSE 0 +#define GL_FASTEST 0x1101 +#define GL_FEEDBACK 0x1C01 +#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 +#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 +#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 +#define GL_FILL 0x1B02 +#define GL_FLAT 0x1D00 +#define GL_FLOAT 0x1406 +#define GL_FLOAT_MAT2_ARB 0x8B5A +#define GL_FLOAT_MAT3_ARB 0x8B5B +#define GL_FLOAT_MAT4_ARB 0x8B5C +#define GL_FLOAT_VEC2_ARB 0x8B50 +#define GL_FLOAT_VEC3_ARB 0x8B51 +#define GL_FLOAT_VEC4_ARB 0x8B52 +#define GL_FOG 0x0B60 +#define GL_FOG_BIT 0x00000080 +#define GL_FOG_COLOR 0x0B66 +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D +#define GL_FOG_DENSITY 0x0B62 +#define GL_FOG_END 0x0B64 +#define GL_FOG_HINT 0x0C54 +#define GL_FOG_INDEX 0x0B61 +#define GL_FOG_MODE 0x0B65 +#define GL_FOG_START 0x0B63 +#define GL_FRAGMENT_SHADER_ARB 0x8B30 +#define GL_FRAGMENT_SHADER_BIT 0x00000002 +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B +#define GL_FRAMEBUFFER 0x8D40 +#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 +#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 +#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 +#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 +#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 +#define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 +#define GL_FRAMEBUFFER_DEFAULT 0x8218 +#define GL_FRAMEBUFFER_EXT 0x8D40 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC +#define GL_FRAMEBUFFER_UNDEFINED 0x8219 +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD +#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD +#define GL_FRONT 0x0404 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_FRONT_FACE 0x0B46 +#define GL_FRONT_LEFT 0x0400 +#define GL_FRONT_RIGHT 0x0401 +#define GL_FUNC_ADD 0x8006 +#define GL_FUNC_ADD_EXT 0x8006 +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B +#define GL_FUNC_SUBTRACT 0x800A +#define GL_FUNC_SUBTRACT_EXT 0x800A +#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB +#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB +#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC +#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC +#define GL_GEOMETRY_PROGRAM_NV 0x8C26 +#define GL_GEOMETRY_SHADER_ARB 0x8DD9 +#define GL_GEOMETRY_SHADER_BIT 0x00000004 +#define GL_GEOMETRY_SHADER_EXT 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA +#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA +#define GL_GEQUAL 0x0206 +#define GL_GREATER 0x0204 +#define GL_GREEN 0x1904 +#define GL_GREEN_BIAS 0x0D19 +#define GL_GREEN_BITS 0x0D53 +#define GL_GREEN_SCALE 0x0D18 +#define GL_HINT_BIT 0x00008000 +#define GL_HISTOGRAM 0x8024 +#define GL_HISTOGRAM_ALPHA_SIZE 0x802B +#define GL_HISTOGRAM_BLUE_SIZE 0x802A +#define GL_HISTOGRAM_FORMAT 0x8027 +#define GL_HISTOGRAM_GREEN_SIZE 0x8029 +#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C +#define GL_HISTOGRAM_RED_SIZE 0x8028 +#define GL_HISTOGRAM_SINK 0x802D +#define GL_HISTOGRAM_WIDTH 0x8026 +#define GL_IDENTITY_NV 0x862A +#define GL_INCR 0x1E02 +#define GL_INDEX 0x8222 +#define GL_INDEX_ARRAY 0x8077 +#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 +#define GL_INDEX_ARRAY_COUNT_EXT 0x8087 +#define GL_INDEX_ARRAY_EXT 0x8077 +#define GL_INDEX_ARRAY_POINTER 0x8091 +#define GL_INDEX_ARRAY_POINTER_EXT 0x8091 +#define GL_INDEX_ARRAY_STRIDE 0x8086 +#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 +#define GL_INDEX_ARRAY_TYPE 0x8085 +#define GL_INDEX_ARRAY_TYPE_EXT 0x8085 +#define GL_INDEX_BITS 0x0D51 +#define GL_INDEX_CLEAR_VALUE 0x0C20 +#define GL_INDEX_LOGIC_OP 0x0BF1 +#define GL_INDEX_MODE 0x0C30 +#define GL_INDEX_OFFSET 0x0D13 +#define GL_INDEX_SHIFT 0x0D12 +#define GL_INDEX_WRITEMASK 0x0C21 +#define GL_INT 0x1404 +#define GL_INTENSITY 0x8049 +#define GL_INTENSITY12 0x804C +#define GL_INTENSITY16 0x804D +#define GL_INTENSITY4 0x804A +#define GL_INTENSITY8 0x804B +#define GL_INT_VEC2_ARB 0x8B53 +#define GL_INT_VEC3_ARB 0x8B54 +#define GL_INT_VEC4_ARB 0x8B55 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 +#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 +#define GL_INVALID_OPERATION 0x0502 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVERSE_NV 0x862B +#define GL_INVERSE_TRANSPOSE_NV 0x862D +#define GL_INVERT 0x150A +#define GL_KEEP 0x1E00 +#define GL_LEFT 0x0406 +#define GL_LEQUAL 0x0203 +#define GL_LESS 0x0201 +#define GL_LIGHT0 0x4000 +#define GL_LIGHT1 0x4001 +#define GL_LIGHT2 0x4002 +#define GL_LIGHT3 0x4003 +#define GL_LIGHT4 0x4004 +#define GL_LIGHT5 0x4005 +#define GL_LIGHT6 0x4006 +#define GL_LIGHT7 0x4007 +#define GL_LIGHTING 0x0B50 +#define GL_LIGHTING_BIT 0x00000040 +#define GL_LIGHT_MODEL_AMBIENT 0x0B53 +#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 +#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 +#define GL_LINE 0x1B01 +#define GL_LINEAR 0x2601 +#define GL_LINEAR_ATTENUATION 0x1208 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_LINES 0x0001 +#define GL_LINES_ADJACENCY_ARB 0x000A +#define GL_LINES_ADJACENCY_EXT 0x000A +#define GL_LINE_BIT 0x00000004 +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_RESET_TOKEN 0x0707 +#define GL_LINE_SMOOTH 0x0B20 +#define GL_LINE_SMOOTH_HINT 0x0C52 +#define GL_LINE_STIPPLE 0x0B24 +#define GL_LINE_STIPPLE_PATTERN 0x0B25 +#define GL_LINE_STIPPLE_REPEAT 0x0B26 +#define GL_LINE_STRIP 0x0003 +#define GL_LINE_STRIP_ADJACENCY_ARB 0x000B +#define GL_LINE_STRIP_ADJACENCY_EXT 0x000B +#define GL_LINE_TOKEN 0x0702 +#define GL_LINE_WIDTH 0x0B21 +#define GL_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_LINE_WIDTH_RANGE 0x0B22 +#define GL_LIST_BASE 0x0B32 +#define GL_LIST_BIT 0x00020000 +#define GL_LIST_INDEX 0x0B33 +#define GL_LIST_MODE 0x0B30 +#define GL_LOAD 0x0101 +#define GL_LOGIC_OP 0x0BF1 +#define GL_LOGIC_OP_MODE 0x0BF0 +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE12 0x8041 +#define GL_LUMINANCE12_ALPHA12 0x8047 +#define GL_LUMINANCE12_ALPHA4 0x8046 +#define GL_LUMINANCE16 0x8042 +#define GL_LUMINANCE16_ALPHA16 0x8048 +#define GL_LUMINANCE4 0x803F +#define GL_LUMINANCE4_ALPHA4 0x8043 +#define GL_LUMINANCE6_ALPHA2 0x8044 +#define GL_LUMINANCE8 0x8040 +#define GL_LUMINANCE8_ALPHA8 0x8045 +#define GL_LUMINANCE_ALPHA 0x190A +#define GL_MAP1_COLOR_4 0x0D90 +#define GL_MAP1_GRID_DOMAIN 0x0DD0 +#define GL_MAP1_GRID_SEGMENTS 0x0DD1 +#define GL_MAP1_INDEX 0x0D91 +#define GL_MAP1_NORMAL 0x0D92 +#define GL_MAP1_TEXTURE_COORD_1 0x0D93 +#define GL_MAP1_TEXTURE_COORD_2 0x0D94 +#define GL_MAP1_TEXTURE_COORD_3 0x0D95 +#define GL_MAP1_TEXTURE_COORD_4 0x0D96 +#define GL_MAP1_VERTEX_3 0x0D97 +#define GL_MAP1_VERTEX_4 0x0D98 +#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 +#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A +#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B +#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C +#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D +#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E +#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F +#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 +#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 +#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 +#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 +#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 +#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 +#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 +#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 +#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 +#define GL_MAP2_COLOR_4 0x0DB0 +#define GL_MAP2_GRID_DOMAIN 0x0DD2 +#define GL_MAP2_GRID_SEGMENTS 0x0DD3 +#define GL_MAP2_INDEX 0x0DB1 +#define GL_MAP2_NORMAL 0x0DB2 +#define GL_MAP2_TEXTURE_COORD_1 0x0DB3 +#define GL_MAP2_TEXTURE_COORD_2 0x0DB4 +#define GL_MAP2_TEXTURE_COORD_3 0x0DB5 +#define GL_MAP2_TEXTURE_COORD_4 0x0DB6 +#define GL_MAP2_VERTEX_3 0x0DB7 +#define GL_MAP2_VERTEX_4 0x0DB8 +#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 +#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A +#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B +#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C +#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D +#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E +#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F +#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 +#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 +#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 +#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 +#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 +#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 +#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 +#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 +#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 +#define GL_MAP_COLOR 0x0D10 +#define GL_MAP_STENCIL 0x0D11 +#define GL_MATRIX0_ARB 0x88C0 +#define GL_MATRIX0_NV 0x8630 +#define GL_MATRIX10_ARB 0x88CA +#define GL_MATRIX11_ARB 0x88CB +#define GL_MATRIX12_ARB 0x88CC +#define GL_MATRIX13_ARB 0x88CD +#define GL_MATRIX14_ARB 0x88CE +#define GL_MATRIX15_ARB 0x88CF +#define GL_MATRIX16_ARB 0x88D0 +#define GL_MATRIX17_ARB 0x88D1 +#define GL_MATRIX18_ARB 0x88D2 +#define GL_MATRIX19_ARB 0x88D3 +#define GL_MATRIX1_ARB 0x88C1 +#define GL_MATRIX1_NV 0x8631 +#define GL_MATRIX20_ARB 0x88D4 +#define GL_MATRIX21_ARB 0x88D5 +#define GL_MATRIX22_ARB 0x88D6 +#define GL_MATRIX23_ARB 0x88D7 +#define GL_MATRIX24_ARB 0x88D8 +#define GL_MATRIX25_ARB 0x88D9 +#define GL_MATRIX26_ARB 0x88DA +#define GL_MATRIX27_ARB 0x88DB +#define GL_MATRIX28_ARB 0x88DC +#define GL_MATRIX29_ARB 0x88DD +#define GL_MATRIX2_ARB 0x88C2 +#define GL_MATRIX2_NV 0x8632 +#define GL_MATRIX30_ARB 0x88DE +#define GL_MATRIX31_ARB 0x88DF +#define GL_MATRIX3_ARB 0x88C3 +#define GL_MATRIX3_NV 0x8633 +#define GL_MATRIX4_ARB 0x88C4 +#define GL_MATRIX4_NV 0x8634 +#define GL_MATRIX5_ARB 0x88C5 +#define GL_MATRIX5_NV 0x8635 +#define GL_MATRIX6_ARB 0x88C6 +#define GL_MATRIX6_NV 0x8636 +#define GL_MATRIX7_ARB 0x88C7 +#define GL_MATRIX7_NV 0x8637 +#define GL_MATRIX8_ARB 0x88C8 +#define GL_MATRIX9_ARB 0x88C9 +#define GL_MATRIX_MODE 0x0BA0 +#define GL_MAX 0x8008 +#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF +#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 +#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B +#define GL_MAX_CLIP_PLANES 0x0D32 +#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF +#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D +#define GL_MAX_CONVOLUTION_HEIGHT 0x801B +#define GL_MAX_CONVOLUTION_WIDTH 0x801A +#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C +#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 +#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 +#define GL_MAX_EVAL_ORDER 0x0D30 +#define GL_MAX_EXT 0x8008 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0 +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF +#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD +#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD +#define GL_MAX_LABEL_LENGTH 0x82E8 +#define GL_MAX_LIGHTS 0x0D31 +#define GL_MAX_LIST_NESTING 0x0B31 +#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 +#define GL_MAX_NAME_STACK_DEPTH 0x0D37 +#define GL_MAX_PIXEL_MAP_TABLE 0x0D34 +#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 +#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD +#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 +#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 +#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 +#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F +#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E +#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 +#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF +#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 +#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB +#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 +#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27 +#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 +#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 +#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28 +#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 +#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 +#define GL_MAX_SAMPLES 0x8D57 +#define GL_MAX_SAMPLES_EXT 0x8D57 +#define GL_MAX_TEXTURE_COORDS_ARB 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 +#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 +#define GL_MAX_TRACK_MATRICES_NV 0x862F +#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E +#define GL_MAX_VARYING_COMPONENTS 0x8B4B +#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B +#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B +#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A +#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE +#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_MIN 0x8007 +#define GL_MINMAX 0x802E +#define GL_MINMAX_FORMAT 0x802F +#define GL_MINMAX_SINK 0x8030 +#define GL_MIN_EXT 0x8007 +#define GL_MODELVIEW 0x1700 +#define GL_MODELVIEW_MATRIX 0x0BA6 +#define GL_MODELVIEW_PROJECTION_NV 0x8629 +#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 +#define GL_MODULATE 0x2100 +#define GL_MULT 0x0103 +#define GL_N3F_V3F 0x2A25 +#define GL_NAME_STACK_DEPTH 0x0D70 +#define GL_NAND 0x150E +#define GL_NEAREST 0x2600 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_NEVER 0x0200 +#define GL_NICEST 0x1102 +#define GL_NONE 0 +#define GL_NOOP 0x1505 +#define GL_NOR 0x1508 +#define GL_NORMALIZE 0x0BA1 +#define GL_NORMAL_ARRAY 0x8075 +#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 +#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 +#define GL_NORMAL_ARRAY_EXT 0x8075 +#define GL_NORMAL_ARRAY_POINTER 0x808F +#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F +#define GL_NORMAL_ARRAY_STRIDE 0x807F +#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F +#define GL_NORMAL_ARRAY_TYPE 0x807E +#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E +#define GL_NOTEQUAL 0x0205 +#define GL_NO_ERROR 0 +#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE +#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 +#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A +#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 +#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 +#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 +#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 +#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 +#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 +#define GL_OBJECT_LINEAR 0x2401 +#define GL_OBJECT_LINK_STATUS_ARB 0x8B82 +#define GL_OBJECT_PLANE 0x2501 +#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 +#define GL_OBJECT_SUBTYPE_ARB 0x8B4F +#define GL_OBJECT_TYPE_ARB 0x8B4E +#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 +#define GL_ONE 1 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_OR 0x1507 +#define GL_ORDER 0x0A01 +#define GL_OR_INVERTED 0x150D +#define GL_OR_REVERSE 0x150B +#define GL_OUT_OF_MEMORY 0x0505 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_PACK_LSB_FIRST 0x0D01 +#define GL_PACK_ROW_LENGTH 0x0D02 +#define GL_PACK_SKIP_PIXELS 0x0D04 +#define GL_PACK_SKIP_ROWS 0x0D03 +#define GL_PACK_SWAP_BYTES 0x0D00 +#define GL_PASS_THROUGH_TOKEN 0x0700 +#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 +#define GL_PIXEL_MAP_A_TO_A 0x0C79 +#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 +#define GL_PIXEL_MAP_B_TO_B 0x0C78 +#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 +#define GL_PIXEL_MAP_G_TO_G 0x0C77 +#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 +#define GL_PIXEL_MAP_I_TO_A 0x0C75 +#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 +#define GL_PIXEL_MAP_I_TO_B 0x0C74 +#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 +#define GL_PIXEL_MAP_I_TO_G 0x0C73 +#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 +#define GL_PIXEL_MAP_I_TO_I 0x0C70 +#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 +#define GL_PIXEL_MAP_I_TO_R 0x0C72 +#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 +#define GL_PIXEL_MAP_R_TO_R 0x0C76 +#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 +#define GL_PIXEL_MAP_S_TO_S 0x0C71 +#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 +#define GL_PIXEL_MODE_BIT 0x00000020 +#define GL_POINT 0x1B00 +#define GL_POINTS 0x0000 +#define GL_POINT_BIT 0x00000002 +#define GL_POINT_SIZE 0x0B11 +#define GL_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_POINT_SIZE_RANGE 0x0B12 +#define GL_POINT_SMOOTH 0x0B10 +#define GL_POINT_SMOOTH_HINT 0x0C51 +#define GL_POINT_TOKEN 0x0701 +#define GL_POLYGON 0x0009 +#define GL_POLYGON_BIT 0x00000008 +#define GL_POLYGON_MODE 0x0B40 +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_POLYGON_OFFSET_FILL 0x8037 +#define GL_POLYGON_OFFSET_LINE 0x2A02 +#define GL_POLYGON_OFFSET_POINT 0x2A01 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_POLYGON_SMOOTH 0x0B41 +#define GL_POLYGON_SMOOTH_HINT 0x0C53 +#define GL_POLYGON_STIPPLE 0x0B42 +#define GL_POLYGON_STIPPLE_BIT 0x00000010 +#define GL_POLYGON_TOKEN 0x0703 +#define GL_POSITION 0x1203 +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA +#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 +#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 +#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 +#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 +#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F +#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 +#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E +#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 +#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 +#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D +#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 +#define GL_POST_CONVOLUTION_RED_SCALE 0x801C +#define GL_PROGRAM 0x82E2 +#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 +#define GL_PROGRAM_ATTRIBS_ARB 0x88AC +#define GL_PROGRAM_BINARY_FORMATS 0x87FF +#define GL_PROGRAM_BINARY_LENGTH 0x8741 +#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 +#define GL_PROGRAM_BINDING_ARB 0x8677 +#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B +#define GL_PROGRAM_ERROR_POSITION_NV 0x864B +#define GL_PROGRAM_ERROR_STRING_ARB 0x8874 +#define GL_PROGRAM_FORMAT_ARB 0x8876 +#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 +#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 +#define GL_PROGRAM_LENGTH_ARB 0x8627 +#define GL_PROGRAM_LENGTH_NV 0x8627 +#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 +#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE +#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 +#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA +#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 +#define GL_PROGRAM_OBJECT_ARB 0x8B40 +#define GL_PROGRAM_PARAMETERS_ARB 0x88A8 +#define GL_PROGRAM_PARAMETER_NV 0x8644 +#define GL_PROGRAM_PIPELINE 0x82E4 +#define GL_PROGRAM_PIPELINE_BINDING 0x825A +#define GL_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_PROGRAM_POINT_SIZE_EXT 0x8642 +#define GL_PROGRAM_RESIDENT_NV 0x8647 +#define GL_PROGRAM_SEPARABLE 0x8258 +#define GL_PROGRAM_STRING_ARB 0x8628 +#define GL_PROGRAM_STRING_NV 0x8628 +#define GL_PROGRAM_TARGET_NV 0x8646 +#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 +#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 +#define GL_PROJECTION 0x1701 +#define GL_PROJECTION_MATRIX 0x0BA7 +#define GL_PROJECTION_STACK_DEPTH 0x0BA4 +#define GL_PROXY_COLOR_TABLE 0x80D3 +#define GL_PROXY_HISTOGRAM 0x8025 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 +#define GL_PROXY_TEXTURE_1D 0x8063 +#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19 +#define GL_PROXY_TEXTURE_2D 0x8064 +#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B +#define GL_Q 0x2003 +#define GL_QUADRATIC_ATTENUATION 0x1209 +#define GL_QUADS 0x0007 +#define GL_QUAD_STRIP 0x0008 +#define GL_QUERY 0x82E3 +#define GL_R 0x2002 +#define GL_R3_G3_B2 0x2A10 +#define GL_READ_BUFFER 0x0C02 +#define GL_READ_FRAMEBUFFER 0x8CA8 +#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA +#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA +#define GL_READ_FRAMEBUFFER_EXT 0x8CA8 +#define GL_READ_ONLY_ARB 0x88B8 +#define GL_READ_WRITE_ARB 0x88BA +#define GL_RED 0x1903 +#define GL_REDUCE 0x8016 +#define GL_RED_BIAS 0x0D15 +#define GL_RED_BITS 0x0D52 +#define GL_RED_SCALE 0x0D14 +#define GL_RENDER 0x1C00 +#define GL_RENDERBUFFER 0x8D41 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 +#define GL_RENDERBUFFER_EXT 0x8D41 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 +#define GL_RENDERBUFFER_SAMPLES 0x8CAB +#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 +#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 +#define GL_RENDERER 0x1F01 +#define GL_RENDER_MODE 0x0C40 +#define GL_REPEAT 0x2901 +#define GL_REPLACE 0x1E01 +#define GL_REPLICATE_BORDER 0x8153 +#define GL_RETURN 0x0102 +#define GL_RGB 0x1907 +#define GL_RGB10 0x8052 +#define GL_RGB10_A2 0x8059 +#define GL_RGB12 0x8053 +#define GL_RGB16 0x8054 +#define GL_RGB4 0x804F +#define GL_RGB5 0x8050 +#define GL_RGB5_A1 0x8057 +#define GL_RGB8 0x8051 +#define GL_RGBA 0x1908 +#define GL_RGBA12 0x805A +#define GL_RGBA16 0x805B +#define GL_RGBA2 0x8055 +#define GL_RGBA4 0x8056 +#define GL_RGBA8 0x8058 +#define GL_RGBA_MODE 0x0C31 +#define GL_RIGHT 0x0407 +#define GL_S 0x2000 +#define GL_SAMPLER 0x82E6 +#define GL_SAMPLER_1D_ARB 0x8B5D +#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 +#define GL_SAMPLER_2D_ARB 0x8B5E +#define GL_SAMPLER_2D_RECT_ARB 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 +#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 +#define GL_SAMPLER_3D_ARB 0x8B5F +#define GL_SAMPLER_CUBE_ARB 0x8B60 +#define GL_SCISSOR_BIT 0x00080000 +#define GL_SCISSOR_BOX 0x0C10 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C +#define GL_SELECT 0x1C02 +#define GL_SELECTION_BUFFER_POINTER 0x0DF3 +#define GL_SELECTION_BUFFER_SIZE 0x0DF4 +#define GL_SEPARABLE_2D 0x8012 +#define GL_SET 0x150F +#define GL_SHADER 0x82E1 +#define GL_SHADER_OBJECT_ARB 0x8B48 +#define GL_SHADE_MODEL 0x0B54 +#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C +#define GL_SHININESS 0x1601 +#define GL_SHORT 0x1402 +#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 +#define GL_SLUMINANCE8_EXT 0x8C47 +#define GL_SLUMINANCE_ALPHA_EXT 0x8C44 +#define GL_SLUMINANCE_EXT 0x8C46 +#define GL_SMOOTH 0x1D01 +#define GL_SPECULAR 0x1202 +#define GL_SPHERE_MAP 0x2402 +#define GL_SPOT_CUTOFF 0x1206 +#define GL_SPOT_DIRECTION 0x1204 +#define GL_SPOT_EXPONENT 0x1205 +#define GL_SRC_ALPHA 0x0302 +#define GL_SRC_ALPHA_SATURATE 0x0308 +#define GL_SRC_COLOR 0x0300 +#define GL_SRGB8_ALPHA8_EXT 0x8C43 +#define GL_SRGB8_EXT 0x8C41 +#define GL_SRGB_ALPHA_EXT 0x8C42 +#define GL_SRGB_EXT 0x8C40 +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 +#define GL_STATIC_COPY_ARB 0x88E6 +#define GL_STATIC_DRAW_ARB 0x88E4 +#define GL_STATIC_READ_ARB 0x88E5 +#define GL_STENCIL 0x1802 +#define GL_STENCIL_ATTACHMENT 0x8D20 +#define GL_STENCIL_ATTACHMENT_EXT 0x8D20 +#define GL_STENCIL_BITS 0x0D57 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_INDEX 0x1901 +#define GL_STENCIL_INDEX1 0x8D46 +#define GL_STENCIL_INDEX16 0x8D49 +#define GL_STENCIL_INDEX16_EXT 0x8D49 +#define GL_STENCIL_INDEX1_EXT 0x8D46 +#define GL_STENCIL_INDEX4 0x8D47 +#define GL_STENCIL_INDEX4_EXT 0x8D47 +#define GL_STENCIL_INDEX8 0x8D48 +#define GL_STENCIL_INDEX8_EXT 0x8D48 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_TEST 0x0B90 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_STEREO 0x0C33 +#define GL_STREAM_COPY_ARB 0x88E2 +#define GL_STREAM_DRAW_ARB 0x88E0 +#define GL_STREAM_READ_ARB 0x88E1 +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_T 0x2001 +#define GL_T2F_C3F_V3F 0x2A2A +#define GL_T2F_C4F_N3F_V3F 0x2A2C +#define GL_T2F_C4UB_V3F 0x2A29 +#define GL_T2F_N3F_V3F 0x2A2B +#define GL_T2F_V3F 0x2A27 +#define GL_T4F_C4F_N3F_V4F 0x2A2D +#define GL_T4F_V4F 0x2A28 +#define GL_TABLE_TOO_LARGE 0x8031 +#define GL_TESS_CONTROL_SHADER_BIT 0x00000008 +#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 +#define GL_TEXTURE 0x1702 +#define GL_TEXTURE0_ARB 0x84C0 +#define GL_TEXTURE10_ARB 0x84CA +#define GL_TEXTURE11_ARB 0x84CB +#define GL_TEXTURE12_ARB 0x84CC +#define GL_TEXTURE13_ARB 0x84CD +#define GL_TEXTURE14_ARB 0x84CE +#define GL_TEXTURE15_ARB 0x84CF +#define GL_TEXTURE16_ARB 0x84D0 +#define GL_TEXTURE17_ARB 0x84D1 +#define GL_TEXTURE18_ARB 0x84D2 +#define GL_TEXTURE19_ARB 0x84D3 +#define GL_TEXTURE1_ARB 0x84C1 +#define GL_TEXTURE20_ARB 0x84D4 +#define GL_TEXTURE21_ARB 0x84D5 +#define GL_TEXTURE22_ARB 0x84D6 +#define GL_TEXTURE23_ARB 0x84D7 +#define GL_TEXTURE24_ARB 0x84D8 +#define GL_TEXTURE25_ARB 0x84D9 +#define GL_TEXTURE26_ARB 0x84DA +#define GL_TEXTURE27_ARB 0x84DB +#define GL_TEXTURE28_ARB 0x84DC +#define GL_TEXTURE29_ARB 0x84DD +#define GL_TEXTURE2_ARB 0x84C2 +#define GL_TEXTURE30_ARB 0x84DE +#define GL_TEXTURE31_ARB 0x84DF +#define GL_TEXTURE3_ARB 0x84C3 +#define GL_TEXTURE4_ARB 0x84C4 +#define GL_TEXTURE5_ARB 0x84C5 +#define GL_TEXTURE6_ARB 0x84C6 +#define GL_TEXTURE7_ARB 0x84C7 +#define GL_TEXTURE8_ARB 0x84C8 +#define GL_TEXTURE9_ARB 0x84C9 +#define GL_TEXTURE_1D 0x0DE0 +#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18 +#define GL_TEXTURE_1D_BINDING_EXT 0x8068 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A +#define GL_TEXTURE_2D_BINDING_EXT 0x8069 +#define GL_TEXTURE_3D_BINDING_EXT 0x806A +#define GL_TEXTURE_ALPHA_SIZE 0x805F +#define GL_TEXTURE_BINDING_1D 0x8068 +#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D +#define GL_TEXTURE_BIT 0x00040000 +#define GL_TEXTURE_BLUE_SIZE 0x805E +#define GL_TEXTURE_BORDER 0x1005 +#define GL_TEXTURE_BORDER_COLOR 0x1004 +#define GL_TEXTURE_COMPONENTS 0x1003 +#define GL_TEXTURE_COORD_ARRAY 0x8078 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A +#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B +#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 +#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 +#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 +#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 +#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 +#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A +#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A +#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 +#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 +#define GL_TEXTURE_ENV 0x2300 +#define GL_TEXTURE_ENV_COLOR 0x2201 +#define GL_TEXTURE_ENV_MODE 0x2200 +#define GL_TEXTURE_GEN_MODE 0x2500 +#define GL_TEXTURE_GEN_Q 0x0C63 +#define GL_TEXTURE_GEN_R 0x0C62 +#define GL_TEXTURE_GEN_S 0x0C60 +#define GL_TEXTURE_GEN_T 0x0C61 +#define GL_TEXTURE_GREEN_SIZE 0x805D +#define GL_TEXTURE_HEIGHT 0x1001 +#define GL_TEXTURE_INTENSITY_SIZE 0x8061 +#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 +#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MATRIX 0x0BA8 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_PRIORITY 0x8066 +#define GL_TEXTURE_PRIORITY_EXT 0x8066 +#define GL_TEXTURE_RED_SIZE 0x805C +#define GL_TEXTURE_RESIDENT 0x8067 +#define GL_TEXTURE_RESIDENT_EXT 0x8067 +#define GL_TEXTURE_STACK_DEPTH 0x0BA5 +#define GL_TEXTURE_STENCIL_SIZE 0x88F1 +#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1 +#define GL_TEXTURE_WIDTH 0x1000 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_TRACK_MATRIX_NV 0x8648 +#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 +#define GL_TRANSFORM_BIT 0x00001000 +#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 +#define GL_TRANSPOSE_NV 0x862C +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLES_ADJACENCY_ARB 0x000C +#define GL_TRIANGLES_ADJACENCY_EXT 0x000C +#define GL_TRIANGLE_FAN 0x0006 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D +#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D +#define GL_TRUE 1 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_UNPACK_LSB_FIRST 0x0CF1 +#define GL_UNPACK_ROW_LENGTH 0x0CF2 +#define GL_UNPACK_SKIP_PIXELS 0x0CF4 +#define GL_UNPACK_SKIP_ROWS 0x0CF3 +#define GL_UNPACK_SWAP_BYTES 0x0CF0 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_UNSIGNED_INT 0x1405 +#define GL_UNSIGNED_INT_24_8 0x84FA +#define GL_UNSIGNED_INT_24_8_EXT 0x84FA +#define GL_UNSIGNED_NORMALIZED 0x8C17 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_V2F 0x2A20 +#define GL_V3F 0x2A21 +#define GL_VENDOR 0x1F00 +#define GL_VERSION 0x1F02 +#define GL_VERTEX_ARRAY 0x8074 +#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 +#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D +#define GL_VERTEX_ARRAY_EXT 0x8074 +#define GL_VERTEX_ARRAY_POINTER 0x808E +#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E +#define GL_VERTEX_ARRAY_SIZE 0x807A +#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A +#define GL_VERTEX_ARRAY_STRIDE 0x807C +#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C +#define GL_VERTEX_ARRAY_TYPE 0x807B +#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B +#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 +#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A +#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B +#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C +#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D +#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E +#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F +#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 +#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 +#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 +#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 +#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 +#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 +#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 +#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 +#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A +#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 +#define GL_VERTEX_PROGRAM_ARB 0x8620 +#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A +#define GL_VERTEX_PROGRAM_NV 0x8620 +#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 +#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 +#define GL_VERTEX_SHADER_ARB 0x8B31 +#define GL_VERTEX_SHADER_BIT 0x00000001 +#define GL_VERTEX_STATE_PROGRAM_NV 0x8621 +#define GL_VIEWPORT 0x0BA2 +#define GL_VIEWPORT_BIT 0x00000800 +#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E +#define GL_WRITE_ONLY_ARB 0x88B9 +#define GL_XOR 0x1506 +#define GL_ZERO 0 +#define GL_ZOOM_X 0x0D16 +#define GL_ZOOM_Y 0x0D17 +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_ADD_SIGNED 0x8574 +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_BLEND_DST_ALPHA_OES 0x80CA +#define GL_BLEND_DST_RGB_OES 0x80C8 +#define GL_BLEND_EQUATION_ALPHA_OES 0x883D +#define GL_BLEND_EQUATION_OES 0x8009 +#define GL_BLEND_EQUATION_RGB_OES 0x8009 +#define GL_BLEND_SRC_ALPHA_OES 0x80CB +#define GL_BLEND_SRC_RGB_OES 0x80C9 +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 +#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 +#define GL_COLOR_ATTACHMENT0_OES 0x8CE0 +#define GL_COMBINE 0x8570 +#define GL_COMBINE_ALPHA 0x8572 +#define GL_COMBINE_RGB 0x8571 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_CONSTANT 0x8576 +#define GL_DEPTH24_STENCIL8_OES 0x88F0 +#define GL_DEPTH_ATTACHMENT_OES 0x8D00 +#define GL_DEPTH_COMPONENT16_OES 0x81A5 +#define GL_DEPTH_STENCIL_OES 0x84F9 +#define GL_DOT3_RGB 0x86AE +#define GL_DOT3_RGBA 0x86AF +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_FIXED 0x140C +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT 0x8210 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES 0x8CD2 +#define GL_FRAMEBUFFER_BINDING_OES 0x8CA6 +#define GL_FRAMEBUFFER_COMPLETE_OES 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES 0x8CD9 +#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES 0x8CDA +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES 0x8CD7 +#define GL_FRAMEBUFFER_OES 0x8D40 +#define GL_FRAMEBUFFER_UNSUPPORTED_OES 0x8CDD +#define GL_FUNC_ADD_OES 0x8006 +#define GL_FUNC_REVERSE_SUBTRACT_OES 0x800B +#define GL_FUNC_SUBTRACT_OES 0x800A +#define GL_GENERATE_MIPMAP 0x8191 +#define GL_GENERATE_MIPMAP_HINT 0x8192 +#define GL_INTERPOLATE 0x8575 +#define GL_INVALID_FRAMEBUFFER_OPERATION_OES 0x0506 +#define GL_MAX_RENDERBUFFER_SIZE_OES 0x84E8 +#define GL_MAX_TEXTURE_UNITS 0x84E2 +#define GL_MULTISAMPLE 0x809D +#define GL_NONE_OES 0 +#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_OPERAND0_ALPHA 0x8598 +#define GL_OPERAND0_RGB 0x8590 +#define GL_OPERAND1_ALPHA 0x8599 +#define GL_OPERAND1_RGB 0x8591 +#define GL_OPERAND2_ALPHA 0x859A +#define GL_OPERAND2_RGB 0x8592 +#define GL_POINT_DISTANCE_ATTENUATION 0x8129 +#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 +#define GL_POINT_SIZE_MAX 0x8127 +#define GL_POINT_SIZE_MIN 0x8126 +#define GL_PREVIOUS 0x8578 +#define GL_PRIMARY_COLOR 0x8577 +#define GL_RENDERBUFFER_ALPHA_SIZE_OES 0x8D53 +#define GL_RENDERBUFFER_BINDING_OES 0x8CA7 +#define GL_RENDERBUFFER_BLUE_SIZE_OES 0x8D52 +#define GL_RENDERBUFFER_DEPTH_SIZE_OES 0x8D54 +#define GL_RENDERBUFFER_GREEN_SIZE_OES 0x8D51 +#define GL_RENDERBUFFER_HEIGHT_OES 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT_OES 0x8D44 +#define GL_RENDERBUFFER_OES 0x8D41 +#define GL_RENDERBUFFER_RED_SIZE_OES 0x8D50 +#define GL_RENDERBUFFER_STENCIL_SIZE_OES 0x8D55 +#define GL_RENDERBUFFER_WIDTH_OES 0x8D42 +#define GL_RESCALE_NORMAL 0x803A +#define GL_RGB565_OES 0x8D62 +#define GL_RGB5_A1_OES 0x8057 +#define GL_RGBA4_OES 0x8056 +#define GL_RGB_SCALE 0x8573 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_SOURCE0_ALPHA 0x8588 +#define GL_SOURCE0_RGB 0x8580 +#define GL_SOURCE1_ALPHA 0x8589 +#define GL_SOURCE1_RGB 0x8581 +#define GL_SOURCE2_ALPHA 0x858A +#define GL_SOURCE2_RGB 0x8582 +#define GL_SRC0_ALPHA 0x8588 +#define GL_SRC0_RGB 0x8580 +#define GL_SRC1_ALPHA 0x8589 +#define GL_SRC1_RGB 0x8581 +#define GL_SRC2_ALPHA 0x858A +#define GL_SRC2_RGB 0x8582 +#define GL_STATIC_DRAW 0x88E4 +#define GL_STENCIL_ATTACHMENT_OES 0x8D20 +#define GL_SUBTRACT 0x84E7 +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A +#define GL_UNSIGNED_INT_24_8_OES 0x84FA +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_VERSION_ES_CL_1_0 1 +#define GL_VERSION_ES_CL_1_1 1 +#define GL_VERSION_ES_CM_1_1 1 +#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 + + +#ifndef __khrplatform_h_ +#define __khrplatform_h_ + +/* +** Copyright (c) 2008-2018 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +/* Khronos platform-specific types and definitions. + * + * The master copy of khrplatform.h is maintained in the Khronos EGL + * Registry repository at https://github.com/KhronosGroup/EGL-Registry + * The last semantic modification to khrplatform.h was at commit ID: + * 67a3e0864c2d75ea5287b9f3d2eb74a745936692 + * + * Adopters may modify this file to suit their platform. Adopters are + * encouraged to submit platform specific modifications to the Khronos + * group so that they can be included in future versions of this file. + * Please submit changes by filing pull requests or issues on + * the EGL Registry repository linked above. + * + * + * See the Implementer's Guidelines for information about where this file + * should be located on your system and for more details of its use: + * http://www.khronos.org/registry/implementers_guide.pdf + * + * This file should be included as + * #include + * by Khronos client API header files that use its types and defines. + * + * The types in khrplatform.h should only be used to define API-specific types. + * + * Types defined in khrplatform.h: + * khronos_int8_t signed 8 bit + * khronos_uint8_t unsigned 8 bit + * khronos_int16_t signed 16 bit + * khronos_uint16_t unsigned 16 bit + * khronos_int32_t signed 32 bit + * khronos_uint32_t unsigned 32 bit + * khronos_int64_t signed 64 bit + * khronos_uint64_t unsigned 64 bit + * khronos_intptr_t signed same number of bits as a pointer + * khronos_uintptr_t unsigned same number of bits as a pointer + * khronos_ssize_t signed size + * khronos_usize_t unsigned size + * khronos_float_t signed 32 bit floating point + * khronos_time_ns_t unsigned 64 bit time in nanoseconds + * khronos_utime_nanoseconds_t unsigned time interval or absolute time in + * nanoseconds + * khronos_stime_nanoseconds_t signed time interval in nanoseconds + * khronos_boolean_enum_t enumerated boolean type. This should + * only be used as a base type when a client API's boolean type is + * an enum. Client APIs which use an integer or other type for + * booleans cannot use this as the base type for their boolean. + * + * Tokens defined in khrplatform.h: + * + * KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values. + * + * KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0. + * KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0. + * + * Calling convention macros defined in this file: + * KHRONOS_APICALL + * KHRONOS_GLAD_API_PTR + * KHRONOS_APIATTRIBUTES + * + * These may be used in function prototypes as: + * + * KHRONOS_APICALL void KHRONOS_GLAD_API_PTR funcname( + * int arg1, + * int arg2) KHRONOS_APIATTRIBUTES; + */ + +#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC) +# define KHRONOS_STATIC 1 +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APICALL + *------------------------------------------------------------------------- + * This precedes the return type of the function in the function prototype. + */ +#if defined(KHRONOS_STATIC) + /* If the preprocessor constant KHRONOS_STATIC is defined, make the + * header compatible with static linking. */ +# define KHRONOS_APICALL +#elif defined(_WIN32) +# define KHRONOS_APICALL __declspec(dllimport) +#elif defined (__SYMBIAN32__) +# define KHRONOS_APICALL IMPORT_C +#elif defined(__ANDROID__) +# define KHRONOS_APICALL __attribute__((visibility("default"))) +#else +# define KHRONOS_APICALL +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_GLAD_API_PTR + *------------------------------------------------------------------------- + * This follows the return type of the function and precedes the function + * name in the function prototype. + */ +#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(KHRONOS_STATIC) + /* Win32 but not WinCE */ +# define KHRONOS_GLAD_API_PTR __stdcall +#else +# define KHRONOS_GLAD_API_PTR +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APIATTRIBUTES + *------------------------------------------------------------------------- + * This follows the closing parenthesis of the function prototype arguments. + */ +#if defined (__ARMCC_2__) +#define KHRONOS_APIATTRIBUTES __softfp +#else +#define KHRONOS_APIATTRIBUTES +#endif + +/*------------------------------------------------------------------------- + * basic type definitions + *-----------------------------------------------------------------------*/ +#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__) + + +/* + * Using + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(__VMS ) || defined(__sgi) + +/* + * Using + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(_WIN32) && !defined(__SCITECH_SNAP__) + +/* + * Win32 + */ +typedef __int32 khronos_int32_t; +typedef unsigned __int32 khronos_uint32_t; +typedef __int64 khronos_int64_t; +typedef unsigned __int64 khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(__sun__) || defined(__digital__) + +/* + * Sun or Digital + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#if defined(__arch64__) || defined(_LP64) +typedef long int khronos_int64_t; +typedef unsigned long int khronos_uint64_t; +#else +typedef long long int khronos_int64_t; +typedef unsigned long long int khronos_uint64_t; +#endif /* __arch64__ */ +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif 0 + +/* + * Hypothetical platform with no float or int64 support + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#define KHRONOS_SUPPORT_INT64 0 +#define KHRONOS_SUPPORT_FLOAT 0 + +#else + +/* + * Generic fallback + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#endif + + +/* + * Types that are (so far) the same on all platforms + */ +typedef signed char khronos_int8_t; +typedef unsigned char khronos_uint8_t; +typedef signed short int khronos_int16_t; +typedef unsigned short int khronos_uint16_t; + +/* + * Types that differ between LLP64 and LP64 architectures - in LLP64, + * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears + * to be the only LLP64 architecture in current use. + */ +#ifdef _WIN64 +typedef signed long long int khronos_intptr_t; +typedef unsigned long long int khronos_uintptr_t; +typedef signed long long int khronos_ssize_t; +typedef unsigned long long int khronos_usize_t; +#else +typedef signed long int khronos_intptr_t; +typedef unsigned long int khronos_uintptr_t; +typedef signed long int khronos_ssize_t; +typedef unsigned long int khronos_usize_t; +#endif + +#if KHRONOS_SUPPORT_FLOAT +/* + * Float type + */ +typedef float khronos_float_t; +#endif + +#if KHRONOS_SUPPORT_INT64 +/* Time types + * + * These types can be used to represent a time interval in nanoseconds or + * an absolute Unadjusted System Time. Unadjusted System Time is the number + * of nanoseconds since some arbitrary system event (e.g. since the last + * time the system booted). The Unadjusted System Time is an unsigned + * 64 bit value that wraps back to 0 every 584 years. Time intervals + * may be either signed or unsigned. + */ +typedef khronos_uint64_t khronos_utime_nanoseconds_t; +typedef khronos_int64_t khronos_stime_nanoseconds_t; +#endif + +/* + * Dummy value used to pad enum types to 32 bits. + */ +#ifndef KHRONOS_MAX_ENUM +#define KHRONOS_MAX_ENUM 0x7FFFFFFF +#endif + +/* + * Enumerated boolean type + * + * Values other than zero should be considered to be true. Therefore + * comparisons should not be made against KHRONOS_TRUE. + */ +typedef enum { + KHRONOS_FALSE = 0, + KHRONOS_TRUE = 1, + KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM +} khronos_boolean_enum_t; + +#endif /* __khrplatform_h_ */ +typedef unsigned int GLenum; +typedef unsigned char GLboolean; +typedef unsigned int GLbitfield; +typedef void GLvoid; +typedef khronos_int8_t GLbyte; +typedef khronos_uint8_t GLubyte; +typedef khronos_int16_t GLshort; +typedef khronos_uint16_t GLushort; +typedef int GLint; +typedef unsigned int GLuint; +typedef khronos_int32_t GLclampx; +typedef int GLsizei; +typedef khronos_float_t GLfloat; +typedef khronos_float_t GLclampf; +typedef double GLdouble; +typedef double GLclampd; +typedef void *GLeglClientBufferEXT; +typedef void *GLeglImageOES; +typedef char GLchar; +typedef char GLcharARB; +#ifdef __APPLE__ +typedef void *GLhandleARB; +#else +typedef unsigned int GLhandleARB; +#endif +typedef khronos_uint16_t GLhalf; +typedef khronos_uint16_t GLhalfARB; +typedef khronos_int32_t GLfixed; +#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) +typedef khronos_intptr_t GLintptr; +#else +typedef khronos_intptr_t GLintptr; +#endif +#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) +typedef khronos_intptr_t GLintptrARB; +#else +typedef khronos_intptr_t GLintptrARB; +#endif +#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) +typedef khronos_ssize_t GLsizeiptr; +#else +typedef khronos_ssize_t GLsizeiptr; +#endif +#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) +typedef khronos_ssize_t GLsizeiptrARB; +#else +typedef khronos_ssize_t GLsizeiptrARB; +#endif +typedef khronos_int64_t GLint64; +typedef khronos_int64_t GLint64EXT; +typedef khronos_uint64_t GLuint64; +typedef khronos_uint64_t GLuint64EXT; +typedef struct __GLsync *GLsync; +struct _cl_context; +struct _cl_event; +typedef void ( *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +typedef void ( *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +typedef void ( *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +typedef void ( *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam); +typedef unsigned short GLhalfNV; +typedef GLintptr GLvdpauSurfaceNV; +typedef void ( *GLVULKANPROCNV)(void); + + +#define GL_VERSION_1_0 1 +GLAD_API_CALL int GLAD_GL_VERSION_1_0; +#define GL_VERSION_1_1 1 +GLAD_API_CALL int GLAD_GL_VERSION_1_1; +#define GL_VERSION_ES_CM_1_0 1 +GLAD_API_CALL int GLAD_GL_VERSION_ES_CM_1_0; +#define GL_ARB_copy_buffer 1 +GLAD_API_CALL int GLAD_GL_ARB_copy_buffer; +#define GL_ARB_fragment_shader 1 +GLAD_API_CALL int GLAD_GL_ARB_fragment_shader; +#define GL_ARB_framebuffer_object 1 +GLAD_API_CALL int GLAD_GL_ARB_framebuffer_object; +#define GL_ARB_geometry_shader4 1 +GLAD_API_CALL int GLAD_GL_ARB_geometry_shader4; +#define GL_ARB_get_program_binary 1 +GLAD_API_CALL int GLAD_GL_ARB_get_program_binary; +#define GL_ARB_imaging 1 +GLAD_API_CALL int GLAD_GL_ARB_imaging; +#define GL_ARB_multitexture 1 +GLAD_API_CALL int GLAD_GL_ARB_multitexture; +#define GL_ARB_separate_shader_objects 1 +GLAD_API_CALL int GLAD_GL_ARB_separate_shader_objects; +#define GL_ARB_shader_objects 1 +GLAD_API_CALL int GLAD_GL_ARB_shader_objects; +#define GL_ARB_shading_language_100 1 +GLAD_API_CALL int GLAD_GL_ARB_shading_language_100; +#define GL_ARB_texture_non_power_of_two 1 +GLAD_API_CALL int GLAD_GL_ARB_texture_non_power_of_two; +#define GL_ARB_vertex_buffer_object 1 +GLAD_API_CALL int GLAD_GL_ARB_vertex_buffer_object; +#define GL_ARB_vertex_program 1 +GLAD_API_CALL int GLAD_GL_ARB_vertex_program; +#define GL_ARB_vertex_shader 1 +GLAD_API_CALL int GLAD_GL_ARB_vertex_shader; +#define GL_EXT_blend_equation_separate 1 +GLAD_API_CALL int GLAD_GL_EXT_blend_equation_separate; +#define GL_EXT_blend_func_separate 1 +GLAD_API_CALL int GLAD_GL_EXT_blend_func_separate; +#define GL_EXT_blend_minmax 1 +GLAD_API_CALL int GLAD_GL_EXT_blend_minmax; +#define GL_EXT_blend_subtract 1 +GLAD_API_CALL int GLAD_GL_EXT_blend_subtract; +#define GL_EXT_copy_texture 1 +GLAD_API_CALL int GLAD_GL_EXT_copy_texture; +#define GL_EXT_framebuffer_blit 1 +GLAD_API_CALL int GLAD_GL_EXT_framebuffer_blit; +#define GL_EXT_framebuffer_multisample 1 +GLAD_API_CALL int GLAD_GL_EXT_framebuffer_multisample; +#define GL_EXT_framebuffer_object 1 +GLAD_API_CALL int GLAD_GL_EXT_framebuffer_object; +#define GL_EXT_geometry_shader4 1 +GLAD_API_CALL int GLAD_GL_EXT_geometry_shader4; +#define GL_EXT_packed_depth_stencil 1 +GLAD_API_CALL int GLAD_GL_EXT_packed_depth_stencil; +#define GL_EXT_subtexture 1 +GLAD_API_CALL int GLAD_GL_EXT_subtexture; +#define GL_EXT_texture_array 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_array; +#define GL_EXT_texture_object 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_object; +#define GL_EXT_texture_sRGB 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_sRGB; +#define GL_EXT_vertex_array 1 +GLAD_API_CALL int GLAD_GL_EXT_vertex_array; +#define GL_INGR_blend_func_separate 1 +GLAD_API_CALL int GLAD_GL_INGR_blend_func_separate; +#define GL_KHR_debug 1 +GLAD_API_CALL int GLAD_GL_KHR_debug; +#define GL_NV_geometry_program4 1 +GLAD_API_CALL int GLAD_GL_NV_geometry_program4; +#define GL_NV_vertex_program 1 +GLAD_API_CALL int GLAD_GL_NV_vertex_program; +#define GL_SGIS_texture_edge_clamp 1 +GLAD_API_CALL int GLAD_GL_SGIS_texture_edge_clamp; +#define GL_EXT_sRGB 1 +GLAD_API_CALL int GLAD_GL_EXT_sRGB; +#define GL_OES_blend_equation_separate 1 +GLAD_API_CALL int GLAD_GL_OES_blend_equation_separate; +#define GL_OES_blend_func_separate 1 +GLAD_API_CALL int GLAD_GL_OES_blend_func_separate; +#define GL_OES_blend_subtract 1 +GLAD_API_CALL int GLAD_GL_OES_blend_subtract; +#define GL_OES_framebuffer_object 1 +GLAD_API_CALL int GLAD_GL_OES_framebuffer_object; +#define GL_OES_packed_depth_stencil 1 +GLAD_API_CALL int GLAD_GL_OES_packed_depth_stencil; +#define GL_OES_single_precision 1 +GLAD_API_CALL int GLAD_GL_OES_single_precision; +#define GL_OES_texture_npot 1 +GLAD_API_CALL int GLAD_GL_OES_texture_npot; + + +typedef void (GLAD_API_PTR *PFNGLACCUMPROC)(GLenum op, GLfloat value); +typedef void (GLAD_API_PTR *PFNGLACTIVESHADERPROGRAMPROC)(GLuint pipeline, GLuint program); +typedef void (GLAD_API_PTR *PFNGLACTIVETEXTUREPROC)(GLenum texture); +typedef void (GLAD_API_PTR *PFNGLACTIVETEXTUREARBPROC)(GLenum texture); +typedef void (GLAD_API_PTR *PFNGLALPHAFUNCPROC)(GLenum func, GLfloat ref); +typedef GLboolean (GLAD_API_PTR *PFNGLAREPROGRAMSRESIDENTNVPROC)(GLsizei n, const GLuint * programs, GLboolean * residences); +typedef GLboolean (GLAD_API_PTR *PFNGLARETEXTURESRESIDENTPROC)(GLsizei n, const GLuint * textures, GLboolean * residences); +typedef GLboolean (GLAD_API_PTR *PFNGLARETEXTURESRESIDENTEXTPROC)(GLsizei n, const GLuint * textures, GLboolean * residences); +typedef void (GLAD_API_PTR *PFNGLARRAYELEMENTPROC)(GLint i); +typedef void (GLAD_API_PTR *PFNGLARRAYELEMENTEXTPROC)(GLint i); +typedef void (GLAD_API_PTR *PFNGLATTACHOBJECTARBPROC)(GLhandleARB containerObj, GLhandleARB obj); +typedef void (GLAD_API_PTR *PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader); +typedef void (GLAD_API_PTR *PFNGLBEGINPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLBINDATTRIBLOCATIONARBPROC)(GLhandleARB programObj, GLuint index, const GLcharARB * name); +typedef void (GLAD_API_PTR *PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer); +typedef void (GLAD_API_PTR *PFNGLBINDBUFFERARBPROC)(GLenum target, GLuint buffer); +typedef void (GLAD_API_PTR *PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer); +typedef void (GLAD_API_PTR *PFNGLBINDFRAMEBUFFEREXTPROC)(GLenum target, GLuint framebuffer); +typedef void (GLAD_API_PTR *PFNGLBINDPROGRAMARBPROC)(GLenum target, GLuint program); +typedef void (GLAD_API_PTR *PFNGLBINDPROGRAMNVPROC)(GLenum target, GLuint id); +typedef void (GLAD_API_PTR *PFNGLBINDPROGRAMPIPELINEPROC)(GLuint pipeline); +typedef void (GLAD_API_PTR *PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer); +typedef void (GLAD_API_PTR *PFNGLBINDRENDERBUFFEREXTPROC)(GLenum target, GLuint renderbuffer); +typedef void (GLAD_API_PTR *PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture); +typedef void (GLAD_API_PTR *PFNGLBINDTEXTUREEXTPROC)(GLenum target, GLuint texture); +typedef void (GLAD_API_PTR *PFNGLBITMAPPROC)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap); +typedef void (GLAD_API_PTR *PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONEXTPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha); +typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEEXTPROC)(GLenum modeRGB, GLenum modeAlpha); +typedef void (GLAD_API_PTR *PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor); +typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEEXTPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEINGRPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void (GLAD_API_PTR *PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef void (GLAD_API_PTR *PFNGLBLITFRAMEBUFFEREXTPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef void (GLAD_API_PTR *PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void * data, GLenum usage); +typedef void (GLAD_API_PTR *PFNGLBUFFERDATAARBPROC)(GLenum target, GLsizeiptrARB size, const void * data, GLenum usage); +typedef void (GLAD_API_PTR *PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void * data); +typedef void (GLAD_API_PTR *PFNGLBUFFERSUBDATAARBPROC)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void * data); +typedef void (GLAD_API_PTR *PFNGLCALLLISTPROC)(GLuint list); +typedef void (GLAD_API_PTR *PFNGLCALLLISTSPROC)(GLsizei n, GLenum type, const void * lists); +typedef GLenum (GLAD_API_PTR *PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target); +typedef GLenum (GLAD_API_PTR *PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)(GLenum target); +typedef void (GLAD_API_PTR *PFNGLCLEARPROC)(GLbitfield mask); +typedef void (GLAD_API_PTR *PFNGLCLEARACCUMPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (GLAD_API_PTR *PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (GLAD_API_PTR *PFNGLCLEARDEPTHPROC)(GLdouble depth); +typedef void (GLAD_API_PTR *PFNGLCLEARINDEXPROC)(GLfloat c); +typedef void (GLAD_API_PTR *PFNGLCLEARSTENCILPROC)(GLint s); +typedef void (GLAD_API_PTR *PFNGLCLIENTACTIVETEXTUREPROC)(GLenum texture); +typedef void (GLAD_API_PTR *PFNGLCLIENTACTIVETEXTUREARBPROC)(GLenum texture); +typedef void (GLAD_API_PTR *PFNGLCLIPPLANEPROC)(GLenum plane, const GLdouble * equation); +typedef void (GLAD_API_PTR *PFNGLCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue); +typedef void (GLAD_API_PTR *PFNGLCOLOR3BVPROC)(const GLbyte * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue); +typedef void (GLAD_API_PTR *PFNGLCOLOR3DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue); +typedef void (GLAD_API_PTR *PFNGLCOLOR3FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR3IPROC)(GLint red, GLint green, GLint blue); +typedef void (GLAD_API_PTR *PFNGLCOLOR3IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue); +typedef void (GLAD_API_PTR *PFNGLCOLOR3SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue); +typedef void (GLAD_API_PTR *PFNGLCOLOR3UBVPROC)(const GLubyte * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue); +typedef void (GLAD_API_PTR *PFNGLCOLOR3UIVPROC)(const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue); +typedef void (GLAD_API_PTR *PFNGLCOLOR3USVPROC)(const GLushort * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR4BPROC)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); +typedef void (GLAD_API_PTR *PFNGLCOLOR4BVPROC)(const GLbyte * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR4DPROC)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); +typedef void (GLAD_API_PTR *PFNGLCOLOR4DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR4FPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (GLAD_API_PTR *PFNGLCOLOR4FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR4IPROC)(GLint red, GLint green, GLint blue, GLint alpha); +typedef void (GLAD_API_PTR *PFNGLCOLOR4IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR4SPROC)(GLshort red, GLshort green, GLshort blue, GLshort alpha); +typedef void (GLAD_API_PTR *PFNGLCOLOR4SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR4UBPROC)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); +typedef void (GLAD_API_PTR *PFNGLCOLOR4UBVPROC)(const GLubyte * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR4UIPROC)(GLuint red, GLuint green, GLuint blue, GLuint alpha); +typedef void (GLAD_API_PTR *PFNGLCOLOR4UIVPROC)(const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR4USPROC)(GLushort red, GLushort green, GLushort blue, GLushort alpha); +typedef void (GLAD_API_PTR *PFNGLCOLOR4USVPROC)(const GLushort * v); +typedef void (GLAD_API_PTR *PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +typedef void (GLAD_API_PTR *PFNGLCOLORMATERIALPROC)(GLenum face, GLenum mode); +typedef void (GLAD_API_PTR *PFNGLCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLCOLORPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLCOLORSUBTABLEPROC)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOLORTABLEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void * table); +typedef void (GLAD_API_PTR *PFNGLCOLORTABLEPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLCOLORTABLEPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLCOMPILESHADERPROC)(GLuint shader); +typedef void (GLAD_API_PTR *PFNGLCOMPILESHADERARBPROC)(GLhandleARB shaderObj); +typedef void (GLAD_API_PTR *PFNGLCONVOLUTIONFILTER1DPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void * image); +typedef void (GLAD_API_PTR *PFNGLCONVOLUTIONFILTER2DPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * image); +typedef void (GLAD_API_PTR *PFNGLCONVOLUTIONPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat params); +typedef void (GLAD_API_PTR *PFNGLCONVOLUTIONPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLCONVOLUTIONPARAMETERIPROC)(GLenum target, GLenum pname, GLint params); +typedef void (GLAD_API_PTR *PFNGLCONVOLUTIONPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLCOPYBUFFERSUBDATAPROC)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (GLAD_API_PTR *PFNGLCOPYCOLORSUBTABLEPROC)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +typedef void (GLAD_API_PTR *PFNGLCOPYCOLORTABLEPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (GLAD_API_PTR *PFNGLCOPYCONVOLUTIONFILTER1DPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (GLAD_API_PTR *PFNGLCOPYCONVOLUTIONFILTER2DPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLCOPYPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE1DEXTPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE2DEXTPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE1DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE2DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE3DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef GLuint (GLAD_API_PTR *PFNGLCREATEPROGRAMPROC)(void); +typedef GLhandleARB (GLAD_API_PTR *PFNGLCREATEPROGRAMOBJECTARBPROC)(void); +typedef GLuint (GLAD_API_PTR *PFNGLCREATESHADERPROC)(GLenum type); +typedef GLhandleARB (GLAD_API_PTR *PFNGLCREATESHADEROBJECTARBPROC)(GLenum shaderType); +typedef GLuint (GLAD_API_PTR *PFNGLCREATESHADERPROGRAMVPROC)(GLenum type, GLsizei count, const GLchar *const* strings); +typedef void (GLAD_API_PTR *PFNGLCULLFACEPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECALLBACKPROC)(GLDEBUGPROC callback, const void * userParam); +typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECONTROLPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled); +typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGEINSERTPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf); +typedef void (GLAD_API_PTR *PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint * buffers); +typedef void (GLAD_API_PTR *PFNGLDELETEBUFFERSARBPROC)(GLsizei n, const GLuint * buffers); +typedef void (GLAD_API_PTR *PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint * framebuffers); +typedef void (GLAD_API_PTR *PFNGLDELETEFRAMEBUFFERSEXTPROC)(GLsizei n, const GLuint * framebuffers); +typedef void (GLAD_API_PTR *PFNGLDELETELISTSPROC)(GLuint list, GLsizei range); +typedef void (GLAD_API_PTR *PFNGLDELETEOBJECTARBPROC)(GLhandleARB obj); +typedef void (GLAD_API_PTR *PFNGLDELETEPROGRAMPIPELINESPROC)(GLsizei n, const GLuint * pipelines); +typedef void (GLAD_API_PTR *PFNGLDELETEPROGRAMSARBPROC)(GLsizei n, const GLuint * programs); +typedef void (GLAD_API_PTR *PFNGLDELETEPROGRAMSNVPROC)(GLsizei n, const GLuint * programs); +typedef void (GLAD_API_PTR *PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint * renderbuffers); +typedef void (GLAD_API_PTR *PFNGLDELETERENDERBUFFERSEXTPROC)(GLsizei n, const GLuint * renderbuffers); +typedef void (GLAD_API_PTR *PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint * textures); +typedef void (GLAD_API_PTR *PFNGLDELETETEXTURESEXTPROC)(GLsizei n, const GLuint * textures); +typedef void (GLAD_API_PTR *PFNGLDEPTHFUNCPROC)(GLenum func); +typedef void (GLAD_API_PTR *PFNGLDEPTHMASKPROC)(GLboolean flag); +typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEPROC)(GLdouble n, GLdouble f); +typedef void (GLAD_API_PTR *PFNGLDETACHOBJECTARBPROC)(GLhandleARB containerObj, GLhandleARB attachedObj); +typedef void (GLAD_API_PTR *PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader); +typedef void (GLAD_API_PTR *PFNGLDISABLEPROC)(GLenum cap); +typedef void (GLAD_API_PTR *PFNGLDISABLECLIENTSTATEPROC)(GLenum array); +typedef void (GLAD_API_PTR *PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index); +typedef void (GLAD_API_PTR *PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)(GLuint index); +typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count); +typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSEXTPROC)(GLenum mode, GLint first, GLsizei count); +typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERPROC)(GLenum buf); +typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices); +typedef void (GLAD_API_PTR *PFNGLDRAWPIXELSPROC)(GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLEDGEFLAGPROC)(GLboolean flag); +typedef void (GLAD_API_PTR *PFNGLEDGEFLAGPOINTERPROC)(GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLEDGEFLAGPOINTEREXTPROC)(GLsizei stride, GLsizei count, const GLboolean * pointer); +typedef void (GLAD_API_PTR *PFNGLEDGEFLAGVPROC)(const GLboolean * flag); +typedef void (GLAD_API_PTR *PFNGLENABLEPROC)(GLenum cap); +typedef void (GLAD_API_PTR *PFNGLENABLECLIENTSTATEPROC)(GLenum array); +typedef void (GLAD_API_PTR *PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index); +typedef void (GLAD_API_PTR *PFNGLENABLEVERTEXATTRIBARRAYARBPROC)(GLuint index); +typedef void (GLAD_API_PTR *PFNGLENDPROC)(void); +typedef void (GLAD_API_PTR *PFNGLENDLISTPROC)(void); +typedef void (GLAD_API_PTR *PFNGLEVALCOORD1DPROC)(GLdouble u); +typedef void (GLAD_API_PTR *PFNGLEVALCOORD1DVPROC)(const GLdouble * u); +typedef void (GLAD_API_PTR *PFNGLEVALCOORD1FPROC)(GLfloat u); +typedef void (GLAD_API_PTR *PFNGLEVALCOORD1FVPROC)(const GLfloat * u); +typedef void (GLAD_API_PTR *PFNGLEVALCOORD2DPROC)(GLdouble u, GLdouble v); +typedef void (GLAD_API_PTR *PFNGLEVALCOORD2DVPROC)(const GLdouble * u); +typedef void (GLAD_API_PTR *PFNGLEVALCOORD2FPROC)(GLfloat u, GLfloat v); +typedef void (GLAD_API_PTR *PFNGLEVALCOORD2FVPROC)(const GLfloat * u); +typedef void (GLAD_API_PTR *PFNGLEVALMESH1PROC)(GLenum mode, GLint i1, GLint i2); +typedef void (GLAD_API_PTR *PFNGLEVALMESH2PROC)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); +typedef void (GLAD_API_PTR *PFNGLEVALPOINT1PROC)(GLint i); +typedef void (GLAD_API_PTR *PFNGLEVALPOINT2PROC)(GLint i, GLint j); +typedef void (GLAD_API_PTR *PFNGLEXECUTEPROGRAMNVPROC)(GLenum target, GLuint id, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLFEEDBACKBUFFERPROC)(GLsizei size, GLenum type, GLfloat * buffer); +typedef void (GLAD_API_PTR *PFNGLFINISHPROC)(void); +typedef void (GLAD_API_PTR *PFNGLFLUSHPROC)(void); +typedef void (GLAD_API_PTR *PFNGLFOGFPROC)(GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLFOGFVPROC)(GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLFOGIPROC)(GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLFOGIVPROC)(GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTUREPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTUREARBPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTUREEXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTUREFACEARBPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (GLAD_API_PTR *PFNGLFRONTFACEPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLFRUSTUMPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +typedef void (GLAD_API_PTR *PFNGLGENBUFFERSPROC)(GLsizei n, GLuint * buffers); +typedef void (GLAD_API_PTR *PFNGLGENBUFFERSARBPROC)(GLsizei n, GLuint * buffers); +typedef void (GLAD_API_PTR *PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint * framebuffers); +typedef void (GLAD_API_PTR *PFNGLGENFRAMEBUFFERSEXTPROC)(GLsizei n, GLuint * framebuffers); +typedef GLuint (GLAD_API_PTR *PFNGLGENLISTSPROC)(GLsizei range); +typedef void (GLAD_API_PTR *PFNGLGENPROGRAMPIPELINESPROC)(GLsizei n, GLuint * pipelines); +typedef void (GLAD_API_PTR *PFNGLGENPROGRAMSARBPROC)(GLsizei n, GLuint * programs); +typedef void (GLAD_API_PTR *PFNGLGENPROGRAMSNVPROC)(GLsizei n, GLuint * programs); +typedef void (GLAD_API_PTR *PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint * renderbuffers); +typedef void (GLAD_API_PTR *PFNGLGENRENDERBUFFERSEXTPROC)(GLsizei n, GLuint * renderbuffers); +typedef void (GLAD_API_PTR *PFNGLGENTEXTURESPROC)(GLsizei n, GLuint * textures); +typedef void (GLAD_API_PTR *PFNGLGENTEXTURESEXTPROC)(GLsizei n, GLuint * textures); +typedef void (GLAD_API_PTR *PFNGLGENERATEMIPMAPPROC)(GLenum target); +typedef void (GLAD_API_PTR *PFNGLGENERATEMIPMAPEXTPROC)(GLenum target); +typedef void (GLAD_API_PTR *PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETACTIVEATTRIBARBPROC)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name); +typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMARBPROC)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name); +typedef void (GLAD_API_PTR *PFNGLGETATTACHEDOBJECTSARBPROC)(GLhandleARB containerObj, GLsizei maxCount, GLsizei * count, GLhandleARB * obj); +typedef GLint (GLAD_API_PTR *PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar * name); +typedef GLint (GLAD_API_PTR *PFNGLGETATTRIBLOCATIONARBPROC)(GLhandleARB programObj, const GLcharARB * name); +typedef void (GLAD_API_PTR *PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean * data); +typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERIVARBPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, void ** params); +typedef void (GLAD_API_PTR *PFNGLGETBUFFERPOINTERVARBPROC)(GLenum target, GLenum pname, void ** params); +typedef void (GLAD_API_PTR *PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, void * data); +typedef void (GLAD_API_PTR *PFNGLGETBUFFERSUBDATAARBPROC)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, void * data); +typedef void (GLAD_API_PTR *PFNGLGETCLIPPLANEPROC)(GLenum plane, GLdouble * equation); +typedef void (GLAD_API_PTR *PFNGLGETCOLORTABLEPROC)(GLenum target, GLenum format, GLenum type, void * table); +typedef void (GLAD_API_PTR *PFNGLGETCOLORTABLEPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETCOLORTABLEPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETCONVOLUTIONFILTERPROC)(GLenum target, GLenum format, GLenum type, void * image); +typedef void (GLAD_API_PTR *PFNGLGETCONVOLUTIONPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETCONVOLUTIONPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef GLuint (GLAD_API_PTR *PFNGLGETDEBUGMESSAGELOGPROC)(GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog); +typedef void (GLAD_API_PTR *PFNGLGETDOUBLEVPROC)(GLenum pname, GLdouble * data); +typedef GLenum (GLAD_API_PTR *PFNGLGETERRORPROC)(void); +typedef void (GLAD_API_PTR *PFNGLGETFLOATVPROC)(GLenum pname, GLfloat * data); +typedef void (GLAD_API_PTR *PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)(GLenum target, GLenum attachment, GLenum pname, GLint * params); +typedef GLhandleARB (GLAD_API_PTR *PFNGLGETHANDLEARBPROC)(GLenum pname); +typedef void (GLAD_API_PTR *PFNGLGETHISTOGRAMPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, void * values); +typedef void (GLAD_API_PTR *PFNGLGETHISTOGRAMPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETHISTOGRAMPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETINFOLOGARBPROC)(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog); +typedef void (GLAD_API_PTR *PFNGLGETINTEGERVPROC)(GLenum pname, GLint * data); +typedef void (GLAD_API_PTR *PFNGLGETLIGHTFVPROC)(GLenum light, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETLIGHTIVPROC)(GLenum light, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETMAPDVPROC)(GLenum target, GLenum query, GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLGETMAPFVPROC)(GLenum target, GLenum query, GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLGETMAPIVPROC)(GLenum target, GLenum query, GLint * v); +typedef void (GLAD_API_PTR *PFNGLGETMATERIALFVPROC)(GLenum face, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETMATERIALIVPROC)(GLenum face, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETMINMAXPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, void * values); +typedef void (GLAD_API_PTR *PFNGLGETMINMAXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETMINMAXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label); +typedef void (GLAD_API_PTR *PFNGLGETOBJECTPARAMETERFVARBPROC)(GLhandleARB obj, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETOBJECTPARAMETERIVARBPROC)(GLhandleARB obj, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETOBJECTPTRLABELPROC)(const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label); +typedef void (GLAD_API_PTR *PFNGLGETPIXELMAPFVPROC)(GLenum map, GLfloat * values); +typedef void (GLAD_API_PTR *PFNGLGETPIXELMAPUIVPROC)(GLenum map, GLuint * values); +typedef void (GLAD_API_PTR *PFNGLGETPIXELMAPUSVPROC)(GLenum map, GLushort * values); +typedef void (GLAD_API_PTR *PFNGLGETPOINTERVPROC)(GLenum pname, void ** params); +typedef void (GLAD_API_PTR *PFNGLGETPOINTERVEXTPROC)(GLenum pname, void ** params); +typedef void (GLAD_API_PTR *PFNGLGETPOLYGONSTIPPLEPROC)(GLubyte * mask); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMBINARYPROC)(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, void * binary); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMENVPARAMETERDVARBPROC)(GLenum target, GLuint index, GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMENVPARAMETERFVARBPROC)(GLenum target, GLuint index, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)(GLenum target, GLuint index, GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)(GLenum target, GLuint index, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMPARAMETERDVNVPROC)(GLenum target, GLuint index, GLenum pname, GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMPARAMETERFVNVPROC)(GLenum target, GLuint index, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMPIPELINEINFOLOGPROC)(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMPIPELINEIVPROC)(GLuint pipeline, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMSTRINGARBPROC)(GLenum target, GLenum pname, void * string); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMSTRINGNVPROC)(GLuint id, GLenum pname, GLubyte * program); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMIVARBPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMIVNVPROC)(GLuint id, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETSEPARABLEFILTERPROC)(GLenum target, GLenum format, GLenum type, void * row, void * column, void * span); +typedef void (GLAD_API_PTR *PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source); +typedef void (GLAD_API_PTR *PFNGLGETSHADERSOURCEARBPROC)(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * source); +typedef const GLubyte * (GLAD_API_PTR *PFNGLGETSTRINGPROC)(GLenum name); +typedef void (GLAD_API_PTR *PFNGLGETTEXENVFVPROC)(GLenum target, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXENVIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXGENDVPROC)(GLenum coord, GLenum pname, GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXGENFVPROC)(GLenum coord, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXGENIVPROC)(GLenum coord, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, void * pixels); +typedef void (GLAD_API_PTR *PFNGLGETTEXLEVELPARAMETERFVPROC)(GLenum target, GLint level, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum target, GLint level, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETTRACKMATRIXIVNVPROC)(GLenum target, GLuint address, GLenum pname, GLint * params); +typedef GLint (GLAD_API_PTR *PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar * name); +typedef GLint (GLAD_API_PTR *PFNGLGETUNIFORMLOCATIONARBPROC)(GLhandleARB programObj, const GLcharARB * name); +typedef void (GLAD_API_PTR *PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETUNIFORMFVARBPROC)(GLhandleARB programObj, GLint location, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETUNIFORMIVARBPROC)(GLhandleARB programObj, GLint location, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void ** pointer); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBPOINTERVARBPROC)(GLuint index, GLenum pname, void ** pointer); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBPOINTERVNVPROC)(GLuint index, GLenum pname, void ** pointer); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBDVPROC)(GLuint index, GLenum pname, GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBDVARBPROC)(GLuint index, GLenum pname, GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBDVNVPROC)(GLuint index, GLenum pname, GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBFVARBPROC)(GLuint index, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBFVNVPROC)(GLuint index, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIVARBPROC)(GLuint index, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIVNVPROC)(GLuint index, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLHINTPROC)(GLenum target, GLenum mode); +typedef void (GLAD_API_PTR *PFNGLHISTOGRAMPROC)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void (GLAD_API_PTR *PFNGLINDEXMASKPROC)(GLuint mask); +typedef void (GLAD_API_PTR *PFNGLINDEXPOINTERPROC)(GLenum type, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLINDEXPOINTEREXTPROC)(GLenum type, GLsizei stride, GLsizei count, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLINDEXDPROC)(GLdouble c); +typedef void (GLAD_API_PTR *PFNGLINDEXDVPROC)(const GLdouble * c); +typedef void (GLAD_API_PTR *PFNGLINDEXFPROC)(GLfloat c); +typedef void (GLAD_API_PTR *PFNGLINDEXFVPROC)(const GLfloat * c); +typedef void (GLAD_API_PTR *PFNGLINDEXIPROC)(GLint c); +typedef void (GLAD_API_PTR *PFNGLINDEXIVPROC)(const GLint * c); +typedef void (GLAD_API_PTR *PFNGLINDEXSPROC)(GLshort c); +typedef void (GLAD_API_PTR *PFNGLINDEXSVPROC)(const GLshort * c); +typedef void (GLAD_API_PTR *PFNGLINDEXUBPROC)(GLubyte c); +typedef void (GLAD_API_PTR *PFNGLINDEXUBVPROC)(const GLubyte * c); +typedef void (GLAD_API_PTR *PFNGLINITNAMESPROC)(void); +typedef void (GLAD_API_PTR *PFNGLINTERLEAVEDARRAYSPROC)(GLenum format, GLsizei stride, const void * pointer); +typedef GLboolean (GLAD_API_PTR *PFNGLISBUFFERPROC)(GLuint buffer); +typedef GLboolean (GLAD_API_PTR *PFNGLISBUFFERARBPROC)(GLuint buffer); +typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDPROC)(GLenum cap); +typedef GLboolean (GLAD_API_PTR *PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer); +typedef GLboolean (GLAD_API_PTR *PFNGLISFRAMEBUFFEREXTPROC)(GLuint framebuffer); +typedef GLboolean (GLAD_API_PTR *PFNGLISLISTPROC)(GLuint list); +typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMARBPROC)(GLuint program); +typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMNVPROC)(GLuint id); +typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMPIPELINEPROC)(GLuint pipeline); +typedef GLboolean (GLAD_API_PTR *PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer); +typedef GLboolean (GLAD_API_PTR *PFNGLISRENDERBUFFEREXTPROC)(GLuint renderbuffer); +typedef GLboolean (GLAD_API_PTR *PFNGLISTEXTUREPROC)(GLuint texture); +typedef GLboolean (GLAD_API_PTR *PFNGLISTEXTUREEXTPROC)(GLuint texture); +typedef void (GLAD_API_PTR *PFNGLLIGHTMODELFPROC)(GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLLIGHTMODELFVPROC)(GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLLIGHTMODELIPROC)(GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLLIGHTMODELIVPROC)(GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLLIGHTFPROC)(GLenum light, GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLLIGHTFVPROC)(GLenum light, GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLLIGHTIPROC)(GLenum light, GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLLIGHTIVPROC)(GLenum light, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLLINESTIPPLEPROC)(GLint factor, GLushort pattern); +typedef void (GLAD_API_PTR *PFNGLLINEWIDTHPROC)(GLfloat width); +typedef void (GLAD_API_PTR *PFNGLLINKPROGRAMPROC)(GLuint program); +typedef void (GLAD_API_PTR *PFNGLLINKPROGRAMARBPROC)(GLhandleARB programObj); +typedef void (GLAD_API_PTR *PFNGLLISTBASEPROC)(GLuint base); +typedef void (GLAD_API_PTR *PFNGLLOADIDENTITYPROC)(void); +typedef void (GLAD_API_PTR *PFNGLLOADMATRIXDPROC)(const GLdouble * m); +typedef void (GLAD_API_PTR *PFNGLLOADMATRIXFPROC)(const GLfloat * m); +typedef void (GLAD_API_PTR *PFNGLLOADNAMEPROC)(GLuint name); +typedef void (GLAD_API_PTR *PFNGLLOADPROGRAMNVPROC)(GLenum target, GLuint id, GLsizei len, const GLubyte * program); +typedef void (GLAD_API_PTR *PFNGLLOGICOPPROC)(GLenum opcode); +typedef void (GLAD_API_PTR *PFNGLMAP1DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points); +typedef void (GLAD_API_PTR *PFNGLMAP1FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points); +typedef void (GLAD_API_PTR *PFNGLMAP2DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points); +typedef void (GLAD_API_PTR *PFNGLMAP2FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points); +typedef void * (GLAD_API_PTR *PFNGLMAPBUFFERPROC)(GLenum target, GLenum access); +typedef void * (GLAD_API_PTR *PFNGLMAPBUFFERARBPROC)(GLenum target, GLenum access); +typedef void (GLAD_API_PTR *PFNGLMAPGRID1DPROC)(GLint un, GLdouble u1, GLdouble u2); +typedef void (GLAD_API_PTR *PFNGLMAPGRID1FPROC)(GLint un, GLfloat u1, GLfloat u2); +typedef void (GLAD_API_PTR *PFNGLMAPGRID2DPROC)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); +typedef void (GLAD_API_PTR *PFNGLMAPGRID2FPROC)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); +typedef void (GLAD_API_PTR *PFNGLMATERIALFPROC)(GLenum face, GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLMATERIALFVPROC)(GLenum face, GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLMATERIALIPROC)(GLenum face, GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLMATERIALIVPROC)(GLenum face, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLMATRIXMODEPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLMINMAXPROC)(GLenum target, GLenum internalformat, GLboolean sink); +typedef void (GLAD_API_PTR *PFNGLMULTMATRIXDPROC)(const GLdouble * m); +typedef void (GLAD_API_PTR *PFNGLMULTMATRIXFPROC)(const GLfloat * m); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1DPROC)(GLenum target, GLdouble s); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1DARBPROC)(GLenum target, GLdouble s); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1DVPROC)(GLenum target, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1DVARBPROC)(GLenum target, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1FPROC)(GLenum target, GLfloat s); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1FARBPROC)(GLenum target, GLfloat s); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1FVPROC)(GLenum target, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1FVARBPROC)(GLenum target, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1IPROC)(GLenum target, GLint s); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1IARBPROC)(GLenum target, GLint s); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1IVPROC)(GLenum target, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1IVARBPROC)(GLenum target, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1SPROC)(GLenum target, GLshort s); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1SARBPROC)(GLenum target, GLshort s); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1SVPROC)(GLenum target, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1SVARBPROC)(GLenum target, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2DPROC)(GLenum target, GLdouble s, GLdouble t); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2DARBPROC)(GLenum target, GLdouble s, GLdouble t); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2DVPROC)(GLenum target, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2DVARBPROC)(GLenum target, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2FPROC)(GLenum target, GLfloat s, GLfloat t); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2FARBPROC)(GLenum target, GLfloat s, GLfloat t); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2FVPROC)(GLenum target, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2FVARBPROC)(GLenum target, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2IPROC)(GLenum target, GLint s, GLint t); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2IARBPROC)(GLenum target, GLint s, GLint t); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2IVPROC)(GLenum target, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2IVARBPROC)(GLenum target, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2SPROC)(GLenum target, GLshort s, GLshort t); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2SARBPROC)(GLenum target, GLshort s, GLshort t); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2SVPROC)(GLenum target, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2SVARBPROC)(GLenum target, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3DARBPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3DVPROC)(GLenum target, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3DVARBPROC)(GLenum target, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3FARBPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3FVPROC)(GLenum target, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3FVARBPROC)(GLenum target, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3IPROC)(GLenum target, GLint s, GLint t, GLint r); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3IARBPROC)(GLenum target, GLint s, GLint t, GLint r); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3IVPROC)(GLenum target, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3IVARBPROC)(GLenum target, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3SPROC)(GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3SARBPROC)(GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3SVPROC)(GLenum target, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3SVARBPROC)(GLenum target, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4DARBPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4DVPROC)(GLenum target, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4DVARBPROC)(GLenum target, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4FARBPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4FVPROC)(GLenum target, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4FVARBPROC)(GLenum target, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4IPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4IARBPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4IVPROC)(GLenum target, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4IVARBPROC)(GLenum target, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4SPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4SARBPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4SVPROC)(GLenum target, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4SVARBPROC)(GLenum target, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLNEWLISTPROC)(GLuint list, GLenum mode); +typedef void (GLAD_API_PTR *PFNGLNORMAL3BPROC)(GLbyte nx, GLbyte ny, GLbyte nz); +typedef void (GLAD_API_PTR *PFNGLNORMAL3BVPROC)(const GLbyte * v); +typedef void (GLAD_API_PTR *PFNGLNORMAL3DPROC)(GLdouble nx, GLdouble ny, GLdouble nz); +typedef void (GLAD_API_PTR *PFNGLNORMAL3DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLNORMAL3FPROC)(GLfloat nx, GLfloat ny, GLfloat nz); +typedef void (GLAD_API_PTR *PFNGLNORMAL3FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLNORMAL3IPROC)(GLint nx, GLint ny, GLint nz); +typedef void (GLAD_API_PTR *PFNGLNORMAL3IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLNORMAL3SPROC)(GLshort nx, GLshort ny, GLshort nz); +typedef void (GLAD_API_PTR *PFNGLNORMAL3SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLNORMALPOINTERPROC)(GLenum type, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLNORMALPOINTEREXTPROC)(GLenum type, GLsizei stride, GLsizei count, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei length, const GLchar * label); +typedef void (GLAD_API_PTR *PFNGLOBJECTPTRLABELPROC)(const void * ptr, GLsizei length, const GLchar * label); +typedef void (GLAD_API_PTR *PFNGLORTHOPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +typedef void (GLAD_API_PTR *PFNGLPASSTHROUGHPROC)(GLfloat token); +typedef void (GLAD_API_PTR *PFNGLPIXELMAPFVPROC)(GLenum map, GLsizei mapsize, const GLfloat * values); +typedef void (GLAD_API_PTR *PFNGLPIXELMAPUIVPROC)(GLenum map, GLsizei mapsize, const GLuint * values); +typedef void (GLAD_API_PTR *PFNGLPIXELMAPUSVPROC)(GLenum map, GLsizei mapsize, const GLushort * values); +typedef void (GLAD_API_PTR *PFNGLPIXELSTOREFPROC)(GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLPIXELTRANSFERFPROC)(GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLPIXELTRANSFERIPROC)(GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLPIXELZOOMPROC)(GLfloat xfactor, GLfloat yfactor); +typedef void (GLAD_API_PTR *PFNGLPOINTSIZEPROC)(GLfloat size); +typedef void (GLAD_API_PTR *PFNGLPOLYGONMODEPROC)(GLenum face, GLenum mode); +typedef void (GLAD_API_PTR *PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units); +typedef void (GLAD_API_PTR *PFNGLPOLYGONSTIPPLEPROC)(const GLubyte * mask); +typedef void (GLAD_API_PTR *PFNGLPOPATTRIBPROC)(void); +typedef void (GLAD_API_PTR *PFNGLPOPCLIENTATTRIBPROC)(void); +typedef void (GLAD_API_PTR *PFNGLPOPDEBUGGROUPPROC)(void); +typedef void (GLAD_API_PTR *PFNGLPOPMATRIXPROC)(void); +typedef void (GLAD_API_PTR *PFNGLPOPNAMEPROC)(void); +typedef void (GLAD_API_PTR *PFNGLPRIORITIZETEXTURESPROC)(GLsizei n, const GLuint * textures, const GLfloat * priorities); +typedef void (GLAD_API_PTR *PFNGLPRIORITIZETEXTURESEXTPROC)(GLsizei n, const GLuint * textures, const GLclampf * priorities); +typedef void (GLAD_API_PTR *PFNGLPROGRAMBINARYPROC)(GLuint program, GLenum binaryFormat, const void * binary, GLsizei length); +typedef void (GLAD_API_PTR *PFNGLPROGRAMENVPARAMETER4DARBPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAD_API_PTR *PFNGLPROGRAMENVPARAMETER4DVARBPROC)(GLenum target, GLuint index, const GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLPROGRAMENVPARAMETER4FARBPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAD_API_PTR *PFNGLPROGRAMENVPARAMETER4FVARBPROC)(GLenum target, GLuint index, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLPROGRAMLOCALPARAMETER4DARBPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAD_API_PTR *PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)(GLenum target, GLuint index, const GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLPROGRAMLOCALPARAMETER4FARBPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAD_API_PTR *PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)(GLenum target, GLuint index, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETER4DNVPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETER4DVNVPROC)(GLenum target, GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETER4FNVPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETER4FVNVPROC)(GLenum target, GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETERIPROC)(GLuint program, GLenum pname, GLint value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETERIARBPROC)(GLuint program, GLenum pname, GLint value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETERIEXTPROC)(GLuint program, GLenum pname, GLint value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETERS4DVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETERS4FVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLPROGRAMSTRINGARBPROC)(GLenum target, GLenum format, GLsizei len, const void * string); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1DPROC)(GLuint program, GLint location, GLdouble v0); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1FPROC)(GLuint program, GLint location, GLfloat v0); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1IPROC)(GLuint program, GLint location, GLint v0); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1IVPROC)(GLuint program, GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1UIPROC)(GLuint program, GLint location, GLuint v0); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2IPROC)(GLuint program, GLint location, GLint v0, GLint v1); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2IVPROC)(GLuint program, GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3IVPROC)(GLuint program, GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4IVPROC)(GLuint program, GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMVERTEXLIMITNVPROC)(GLenum target, GLint limit); +typedef void (GLAD_API_PTR *PFNGLPUSHATTRIBPROC)(GLbitfield mask); +typedef void (GLAD_API_PTR *PFNGLPUSHCLIENTATTRIBPROC)(GLbitfield mask); +typedef void (GLAD_API_PTR *PFNGLPUSHDEBUGGROUPPROC)(GLenum source, GLuint id, GLsizei length, const GLchar * message); +typedef void (GLAD_API_PTR *PFNGLPUSHMATRIXPROC)(void); +typedef void (GLAD_API_PTR *PFNGLPUSHNAMEPROC)(GLuint name); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS2DPROC)(GLdouble x, GLdouble y); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS2DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS2FPROC)(GLfloat x, GLfloat y); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS2FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS2IPROC)(GLint x, GLint y); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS2IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS2SPROC)(GLshort x, GLshort y); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS2SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS3DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS3FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS3IPROC)(GLint x, GLint y, GLint z); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS3IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS3SPROC)(GLshort x, GLshort y, GLshort z); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS3SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS4DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS4FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS4IPROC)(GLint x, GLint y, GLint z, GLint w); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS4IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS4SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLREADBUFFERPROC)(GLenum src); +typedef void (GLAD_API_PTR *PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels); +typedef void (GLAD_API_PTR *PFNGLRECTDPROC)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); +typedef void (GLAD_API_PTR *PFNGLRECTDVPROC)(const GLdouble * v1, const GLdouble * v2); +typedef void (GLAD_API_PTR *PFNGLRECTFPROC)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); +typedef void (GLAD_API_PTR *PFNGLRECTFVPROC)(const GLfloat * v1, const GLfloat * v2); +typedef void (GLAD_API_PTR *PFNGLRECTIPROC)(GLint x1, GLint y1, GLint x2, GLint y2); +typedef void (GLAD_API_PTR *PFNGLRECTIVPROC)(const GLint * v1, const GLint * v2); +typedef void (GLAD_API_PTR *PFNGLRECTSPROC)(GLshort x1, GLshort y1, GLshort x2, GLshort y2); +typedef void (GLAD_API_PTR *PFNGLRECTSVPROC)(const GLshort * v1, const GLshort * v2); +typedef GLint (GLAD_API_PTR *PFNGLRENDERMODEPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLREQUESTRESIDENTPROGRAMSNVPROC)(GLsizei n, const GLuint * programs); +typedef void (GLAD_API_PTR *PFNGLRESETHISTOGRAMPROC)(GLenum target); +typedef void (GLAD_API_PTR *PFNGLRESETMINMAXPROC)(GLenum target); +typedef void (GLAD_API_PTR *PFNGLROTATEDPROC)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLROTATEFPROC)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLSCALEDPROC)(GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLSCALEFPROC)(GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLSELECTBUFFERPROC)(GLsizei size, GLuint * buffer); +typedef void (GLAD_API_PTR *PFNGLSEPARABLEFILTER2DPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * row, const void * column); +typedef void (GLAD_API_PTR *PFNGLSHADEMODELPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length); +typedef void (GLAD_API_PTR *PFNGLSHADERSOURCEARBPROC)(GLhandleARB shaderObj, GLsizei count, const GLcharARB ** string, const GLint * length); +typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask); +typedef void (GLAD_API_PTR *PFNGLSTENCILMASKPROC)(GLuint mask); +typedef void (GLAD_API_PTR *PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD1DPROC)(GLdouble s); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD1DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD1FPROC)(GLfloat s); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD1FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD1IPROC)(GLint s); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD1IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD1SPROC)(GLshort s); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD1SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD2DPROC)(GLdouble s, GLdouble t); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD2DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD2FPROC)(GLfloat s, GLfloat t); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD2FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD2IPROC)(GLint s, GLint t); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD2IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD2SPROC)(GLshort s, GLshort t); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD2SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD3DPROC)(GLdouble s, GLdouble t, GLdouble r); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD3DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD3FPROC)(GLfloat s, GLfloat t, GLfloat r); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD3FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD3IPROC)(GLint s, GLint t, GLint r); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD3IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD3SPROC)(GLshort s, GLshort t, GLshort r); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD3SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD4DPROC)(GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD4DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD4FPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD4FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD4IPROC)(GLint s, GLint t, GLint r, GLint q); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD4IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD4SPROC)(GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD4SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORDPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLTEXCOORDPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLTEXENVFPROC)(GLenum target, GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLTEXENVFVPROC)(GLenum target, GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLTEXENVIPROC)(GLenum target, GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLTEXENVIVPROC)(GLenum target, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLTEXGENDPROC)(GLenum coord, GLenum pname, GLdouble param); +typedef void (GLAD_API_PTR *PFNGLTEXGENDVPROC)(GLenum coord, GLenum pname, const GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLTEXGENFPROC)(GLenum coord, GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLTEXGENFVPROC)(GLenum coord, GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLTEXGENIPROC)(GLenum coord, GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLTEXGENIVPROC)(GLenum coord, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLTEXIMAGE1DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE1DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE2DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTRACKMATRIXNVPROC)(GLenum target, GLuint address, GLenum matrix, GLenum transform); +typedef void (GLAD_API_PTR *PFNGLTRANSLATEDPROC)(GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLTRANSLATEFPROC)(GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1FARBPROC)(GLint location, GLfloat v0); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1FVARBPROC)(GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1IPROC)(GLint location, GLint v0); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1IARBPROC)(GLint location, GLint v0); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1IVARBPROC)(GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2FARBPROC)(GLint location, GLfloat v0, GLfloat v1); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2FVARBPROC)(GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2IARBPROC)(GLint location, GLint v0, GLint v1); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2IVARBPROC)(GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3FARBPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3FVARBPROC)(GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3IARBPROC)(GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3IVARBPROC)(GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4FARBPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4FVARBPROC)(GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4IARBPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4IVARBPROC)(GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef GLboolean (GLAD_API_PTR *PFNGLUNMAPBUFFERPROC)(GLenum target); +typedef GLboolean (GLAD_API_PTR *PFNGLUNMAPBUFFERARBPROC)(GLenum target); +typedef void (GLAD_API_PTR *PFNGLUSEPROGRAMPROC)(GLuint program); +typedef void (GLAD_API_PTR *PFNGLUSEPROGRAMOBJECTARBPROC)(GLhandleARB programObj); +typedef void (GLAD_API_PTR *PFNGLUSEPROGRAMSTAGESPROC)(GLuint pipeline, GLbitfield stages, GLuint program); +typedef void (GLAD_API_PTR *PFNGLVALIDATEPROGRAMPROC)(GLuint program); +typedef void (GLAD_API_PTR *PFNGLVALIDATEPROGRAMARBPROC)(GLhandleARB programObj); +typedef void (GLAD_API_PTR *PFNGLVALIDATEPROGRAMPIPELINEPROC)(GLuint pipeline); +typedef void (GLAD_API_PTR *PFNGLVERTEX2DPROC)(GLdouble x, GLdouble y); +typedef void (GLAD_API_PTR *PFNGLVERTEX2DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX2FPROC)(GLfloat x, GLfloat y); +typedef void (GLAD_API_PTR *PFNGLVERTEX2FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX2IPROC)(GLint x, GLint y); +typedef void (GLAD_API_PTR *PFNGLVERTEX2IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX2SPROC)(GLshort x, GLshort y); +typedef void (GLAD_API_PTR *PFNGLVERTEX2SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX3DPROC)(GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLVERTEX3DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX3FPROC)(GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLVERTEX3FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX3IPROC)(GLint x, GLint y, GLint z); +typedef void (GLAD_API_PTR *PFNGLVERTEX3IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX3SPROC)(GLshort x, GLshort y, GLshort z); +typedef void (GLAD_API_PTR *PFNGLVERTEX3SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAD_API_PTR *PFNGLVERTEX4DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAD_API_PTR *PFNGLVERTEX4FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX4IPROC)(GLint x, GLint y, GLint z, GLint w); +typedef void (GLAD_API_PTR *PFNGLVERTEX4IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAD_API_PTR *PFNGLVERTEX4SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DARBPROC)(GLuint index, GLdouble x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DNVPROC)(GLuint index, GLdouble x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DVARBPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DVNVPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FARBPROC)(GLuint index, GLfloat x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FNVPROC)(GLuint index, GLfloat x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FVARBPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FVNVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SPROC)(GLuint index, GLshort x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SARBPROC)(GLuint index, GLshort x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SNVPROC)(GLuint index, GLshort x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SVPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SVARBPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SVNVPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DARBPROC)(GLuint index, GLdouble x, GLdouble y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DNVPROC)(GLuint index, GLdouble x, GLdouble y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DVARBPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DVNVPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FARBPROC)(GLuint index, GLfloat x, GLfloat y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FNVPROC)(GLuint index, GLfloat x, GLfloat y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FVARBPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FVNVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SARBPROC)(GLuint index, GLshort x, GLshort y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SNVPROC)(GLuint index, GLshort x, GLshort y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SVPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SVARBPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SVNVPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DARBPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DNVPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DVARBPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DVNVPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FARBPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FNVPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FVARBPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FVNVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SARBPROC)(GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SNVPROC)(GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SVPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SVARBPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SVNVPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NBVARBPROC)(GLuint index, const GLbyte * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NIVPROC)(GLuint index, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NIVARBPROC)(GLuint index, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NSVARBPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUBARBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUBVARBPROC)(GLuint index, const GLubyte * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUIVARBPROC)(GLuint index, const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUSVARBPROC)(GLuint index, const GLushort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4BVARBPROC)(GLuint index, const GLbyte * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DARBPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DNVPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DVARBPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DVNVPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FARBPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FNVPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FVARBPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FVNVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4IVPROC)(GLuint index, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4IVARBPROC)(GLuint index, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SARBPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SNVPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SVPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SVARBPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SVNVPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UBNVPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UBVARBPROC)(GLuint index, const GLubyte * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UBVNVPROC)(GLuint index, const GLubyte * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UIVARBPROC)(GLuint index, const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4USVPROC)(GLuint index, const GLushort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4USVARBPROC)(GLuint index, const GLushort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBPOINTERARBPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBPOINTERNVPROC)(GLuint index, GLint fsize, GLenum type, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS1DVNVPROC)(GLuint index, GLsizei count, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS1FVNVPROC)(GLuint index, GLsizei count, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS1SVNVPROC)(GLuint index, GLsizei count, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS2DVNVPROC)(GLuint index, GLsizei count, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS2FVNVPROC)(GLuint index, GLsizei count, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS2SVNVPROC)(GLuint index, GLsizei count, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS3DVNVPROC)(GLuint index, GLsizei count, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS3FVNVPROC)(GLuint index, GLsizei count, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS3SVNVPROC)(GLuint index, GLsizei count, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS4DVNVPROC)(GLuint index, GLsizei count, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS4FVNVPROC)(GLuint index, GLsizei count, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS4SVNVPROC)(GLuint index, GLsizei count, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS4UBVNVPROC)(GLuint index, GLsizei count, const GLubyte * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLVERTEXPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLALPHAFUNCXPROC)(GLenum func, GLfixed ref); +typedef void (GLAD_API_PTR *PFNGLBINDFRAMEBUFFEROESPROC)(GLenum target, GLuint framebuffer); +typedef void (GLAD_API_PTR *PFNGLBINDRENDERBUFFEROESPROC)(GLenum target, GLuint renderbuffer); +typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONOESPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEOESPROC)(GLenum modeRGB, GLenum modeAlpha); +typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEOESPROC)(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef GLenum (GLAD_API_PTR *PFNGLCHECKFRAMEBUFFERSTATUSOESPROC)(GLenum target); +typedef void (GLAD_API_PTR *PFNGLCLEARCOLORXPROC)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +typedef void (GLAD_API_PTR *PFNGLCLEARDEPTHFPROC)(GLfloat d); +typedef void (GLAD_API_PTR *PFNGLCLEARDEPTHFOESPROC)(GLclampf depth); +typedef void (GLAD_API_PTR *PFNGLCLEARDEPTHXPROC)(GLfixed depth); +typedef void (GLAD_API_PTR *PFNGLCLIPPLANEFPROC)(GLenum p, const GLfloat * eqn); +typedef void (GLAD_API_PTR *PFNGLCLIPPLANEFOESPROC)(GLenum plane, const GLfloat * equation); +typedef void (GLAD_API_PTR *PFNGLCLIPPLANEXPROC)(GLenum plane, const GLfixed * equation); +typedef void (GLAD_API_PTR *PFNGLCOLOR4XPROC)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLDELETEFRAMEBUFFERSOESPROC)(GLsizei n, const GLuint * framebuffers); +typedef void (GLAD_API_PTR *PFNGLDELETERENDERBUFFERSOESPROC)(GLsizei n, const GLuint * renderbuffers); +typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEFPROC)(GLfloat n, GLfloat f); +typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEFOESPROC)(GLclampf n, GLclampf f); +typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEXPROC)(GLfixed n, GLfixed f); +typedef void (GLAD_API_PTR *PFNGLFOGXPROC)(GLenum pname, GLfixed param); +typedef void (GLAD_API_PTR *PFNGLFOGXVPROC)(GLenum pname, const GLfixed * param); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERRENDERBUFFEROESPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE2DOESPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAD_API_PTR *PFNGLFRUSTUMFPROC)(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +typedef void (GLAD_API_PTR *PFNGLFRUSTUMFOESPROC)(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +typedef void (GLAD_API_PTR *PFNGLFRUSTUMXPROC)(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); +typedef void (GLAD_API_PTR *PFNGLGENFRAMEBUFFERSOESPROC)(GLsizei n, GLuint * framebuffers); +typedef void (GLAD_API_PTR *PFNGLGENRENDERBUFFERSOESPROC)(GLsizei n, GLuint * renderbuffers); +typedef void (GLAD_API_PTR *PFNGLGENERATEMIPMAPOESPROC)(GLenum target); +typedef void (GLAD_API_PTR *PFNGLGETCLIPPLANEFPROC)(GLenum plane, GLfloat * equation); +typedef void (GLAD_API_PTR *PFNGLGETCLIPPLANEFOESPROC)(GLenum plane, GLfloat * equation); +typedef void (GLAD_API_PTR *PFNGLGETCLIPPLANEXPROC)(GLenum plane, GLfixed * equation); +typedef void (GLAD_API_PTR *PFNGLGETFIXEDVPROC)(GLenum pname, GLfixed * params); +typedef void (GLAD_API_PTR *PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC)(GLenum target, GLenum attachment, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETLIGHTXVPROC)(GLenum light, GLenum pname, GLfixed * params); +typedef void (GLAD_API_PTR *PFNGLGETMATERIALXVPROC)(GLenum face, GLenum pname, GLfixed * params); +typedef void (GLAD_API_PTR *PFNGLGETRENDERBUFFERPARAMETERIVOESPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXENVXVPROC)(GLenum target, GLenum pname, GLfixed * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERXVPROC)(GLenum target, GLenum pname, GLfixed * params); +typedef GLboolean (GLAD_API_PTR *PFNGLISFRAMEBUFFEROESPROC)(GLuint framebuffer); +typedef GLboolean (GLAD_API_PTR *PFNGLISRENDERBUFFEROESPROC)(GLuint renderbuffer); +typedef void (GLAD_API_PTR *PFNGLLIGHTMODELXPROC)(GLenum pname, GLfixed param); +typedef void (GLAD_API_PTR *PFNGLLIGHTMODELXVPROC)(GLenum pname, const GLfixed * param); +typedef void (GLAD_API_PTR *PFNGLLIGHTXPROC)(GLenum light, GLenum pname, GLfixed param); +typedef void (GLAD_API_PTR *PFNGLLIGHTXVPROC)(GLenum light, GLenum pname, const GLfixed * params); +typedef void (GLAD_API_PTR *PFNGLLINEWIDTHXPROC)(GLfixed width); +typedef void (GLAD_API_PTR *PFNGLLOADMATRIXXPROC)(const GLfixed * m); +typedef void (GLAD_API_PTR *PFNGLMATERIALXPROC)(GLenum face, GLenum pname, GLfixed param); +typedef void (GLAD_API_PTR *PFNGLMATERIALXVPROC)(GLenum face, GLenum pname, const GLfixed * param); +typedef void (GLAD_API_PTR *PFNGLMULTMATRIXXPROC)(const GLfixed * m); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4XPROC)(GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q); +typedef void (GLAD_API_PTR *PFNGLNORMAL3XPROC)(GLfixed nx, GLfixed ny, GLfixed nz); +typedef void (GLAD_API_PTR *PFNGLORTHOFPROC)(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +typedef void (GLAD_API_PTR *PFNGLORTHOFOESPROC)(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +typedef void (GLAD_API_PTR *PFNGLORTHOXPROC)(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); +typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERFVPROC)(GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERXPROC)(GLenum pname, GLfixed param); +typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERXVPROC)(GLenum pname, const GLfixed * params); +typedef void (GLAD_API_PTR *PFNGLPOINTSIZEXPROC)(GLfixed size); +typedef void (GLAD_API_PTR *PFNGLPOLYGONOFFSETXPROC)(GLfixed factor, GLfixed units); +typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEOESPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLROTATEXPROC)(GLfixed angle, GLfixed x, GLfixed y, GLfixed z); +typedef void (GLAD_API_PTR *PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert); +typedef void (GLAD_API_PTR *PFNGLSAMPLECOVERAGEXPROC)(GLclampx value, GLboolean invert); +typedef void (GLAD_API_PTR *PFNGLSCALEXPROC)(GLfixed x, GLfixed y, GLfixed z); +typedef void (GLAD_API_PTR *PFNGLTEXENVXPROC)(GLenum target, GLenum pname, GLfixed param); +typedef void (GLAD_API_PTR *PFNGLTEXENVXVPROC)(GLenum target, GLenum pname, const GLfixed * params); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERXPROC)(GLenum target, GLenum pname, GLfixed param); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERXVPROC)(GLenum target, GLenum pname, const GLfixed * params); +typedef void (GLAD_API_PTR *PFNGLTRANSLATEXPROC)(GLfixed x, GLfixed y, GLfixed z); + +GLAD_API_CALL PFNGLACCUMPROC glad_glAccum; +#define glAccum glad_glAccum +GLAD_API_CALL PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram; +#define glActiveShaderProgram glad_glActiveShaderProgram +GLAD_API_CALL PFNGLACTIVETEXTUREPROC glad_glActiveTexture; +#define glActiveTexture glad_glActiveTexture +GLAD_API_CALL PFNGLACTIVETEXTUREARBPROC glad_glActiveTextureARB; +#define glActiveTextureARB glad_glActiveTextureARB +GLAD_API_CALL PFNGLALPHAFUNCPROC glad_glAlphaFunc; +#define glAlphaFunc glad_glAlphaFunc +GLAD_API_CALL PFNGLAREPROGRAMSRESIDENTNVPROC glad_glAreProgramsResidentNV; +#define glAreProgramsResidentNV glad_glAreProgramsResidentNV +GLAD_API_CALL PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident; +#define glAreTexturesResident glad_glAreTexturesResident +GLAD_API_CALL PFNGLARETEXTURESRESIDENTEXTPROC glad_glAreTexturesResidentEXT; +#define glAreTexturesResidentEXT glad_glAreTexturesResidentEXT +GLAD_API_CALL PFNGLARRAYELEMENTPROC glad_glArrayElement; +#define glArrayElement glad_glArrayElement +GLAD_API_CALL PFNGLARRAYELEMENTEXTPROC glad_glArrayElementEXT; +#define glArrayElementEXT glad_glArrayElementEXT +GLAD_API_CALL PFNGLATTACHOBJECTARBPROC glad_glAttachObjectARB; +#define glAttachObjectARB glad_glAttachObjectARB +GLAD_API_CALL PFNGLATTACHSHADERPROC glad_glAttachShader; +#define glAttachShader glad_glAttachShader +GLAD_API_CALL PFNGLBEGINPROC glad_glBegin; +#define glBegin glad_glBegin +GLAD_API_CALL PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation; +#define glBindAttribLocation glad_glBindAttribLocation +GLAD_API_CALL PFNGLBINDATTRIBLOCATIONARBPROC glad_glBindAttribLocationARB; +#define glBindAttribLocationARB glad_glBindAttribLocationARB +GLAD_API_CALL PFNGLBINDBUFFERPROC glad_glBindBuffer; +#define glBindBuffer glad_glBindBuffer +GLAD_API_CALL PFNGLBINDBUFFERARBPROC glad_glBindBufferARB; +#define glBindBufferARB glad_glBindBufferARB +GLAD_API_CALL PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer; +#define glBindFramebuffer glad_glBindFramebuffer +GLAD_API_CALL PFNGLBINDFRAMEBUFFEREXTPROC glad_glBindFramebufferEXT; +#define glBindFramebufferEXT glad_glBindFramebufferEXT +GLAD_API_CALL PFNGLBINDPROGRAMARBPROC glad_glBindProgramARB; +#define glBindProgramARB glad_glBindProgramARB +GLAD_API_CALL PFNGLBINDPROGRAMNVPROC glad_glBindProgramNV; +#define glBindProgramNV glad_glBindProgramNV +GLAD_API_CALL PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline; +#define glBindProgramPipeline glad_glBindProgramPipeline +GLAD_API_CALL PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer; +#define glBindRenderbuffer glad_glBindRenderbuffer +GLAD_API_CALL PFNGLBINDRENDERBUFFEREXTPROC glad_glBindRenderbufferEXT; +#define glBindRenderbufferEXT glad_glBindRenderbufferEXT +GLAD_API_CALL PFNGLBINDTEXTUREPROC glad_glBindTexture; +#define glBindTexture glad_glBindTexture +GLAD_API_CALL PFNGLBINDTEXTUREEXTPROC glad_glBindTextureEXT; +#define glBindTextureEXT glad_glBindTextureEXT +GLAD_API_CALL PFNGLBITMAPPROC glad_glBitmap; +#define glBitmap glad_glBitmap +GLAD_API_CALL PFNGLBLENDCOLORPROC glad_glBlendColor; +#define glBlendColor glad_glBlendColor +GLAD_API_CALL PFNGLBLENDEQUATIONPROC glad_glBlendEquation; +#define glBlendEquation glad_glBlendEquation +GLAD_API_CALL PFNGLBLENDEQUATIONEXTPROC glad_glBlendEquationEXT; +#define glBlendEquationEXT glad_glBlendEquationEXT +GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate; +#define glBlendEquationSeparate glad_glBlendEquationSeparate +GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEEXTPROC glad_glBlendEquationSeparateEXT; +#define glBlendEquationSeparateEXT glad_glBlendEquationSeparateEXT +GLAD_API_CALL PFNGLBLENDFUNCPROC glad_glBlendFunc; +#define glBlendFunc glad_glBlendFunc +GLAD_API_CALL PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate; +#define glBlendFuncSeparate glad_glBlendFuncSeparate +GLAD_API_CALL PFNGLBLENDFUNCSEPARATEEXTPROC glad_glBlendFuncSeparateEXT; +#define glBlendFuncSeparateEXT glad_glBlendFuncSeparateEXT +GLAD_API_CALL PFNGLBLENDFUNCSEPARATEINGRPROC glad_glBlendFuncSeparateINGR; +#define glBlendFuncSeparateINGR glad_glBlendFuncSeparateINGR +GLAD_API_CALL PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer; +#define glBlitFramebuffer glad_glBlitFramebuffer +GLAD_API_CALL PFNGLBLITFRAMEBUFFEREXTPROC glad_glBlitFramebufferEXT; +#define glBlitFramebufferEXT glad_glBlitFramebufferEXT +GLAD_API_CALL PFNGLBUFFERDATAPROC glad_glBufferData; +#define glBufferData glad_glBufferData +GLAD_API_CALL PFNGLBUFFERDATAARBPROC glad_glBufferDataARB; +#define glBufferDataARB glad_glBufferDataARB +GLAD_API_CALL PFNGLBUFFERSUBDATAPROC glad_glBufferSubData; +#define glBufferSubData glad_glBufferSubData +GLAD_API_CALL PFNGLBUFFERSUBDATAARBPROC glad_glBufferSubDataARB; +#define glBufferSubDataARB glad_glBufferSubDataARB +GLAD_API_CALL PFNGLCALLLISTPROC glad_glCallList; +#define glCallList glad_glCallList +GLAD_API_CALL PFNGLCALLLISTSPROC glad_glCallLists; +#define glCallLists glad_glCallLists +GLAD_API_CALL PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus; +#define glCheckFramebufferStatus glad_glCheckFramebufferStatus +GLAD_API_CALL PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glad_glCheckFramebufferStatusEXT; +#define glCheckFramebufferStatusEXT glad_glCheckFramebufferStatusEXT +GLAD_API_CALL PFNGLCLEARPROC glad_glClear; +#define glClear glad_glClear +GLAD_API_CALL PFNGLCLEARACCUMPROC glad_glClearAccum; +#define glClearAccum glad_glClearAccum +GLAD_API_CALL PFNGLCLEARCOLORPROC glad_glClearColor; +#define glClearColor glad_glClearColor +GLAD_API_CALL PFNGLCLEARDEPTHPROC glad_glClearDepth; +#define glClearDepth glad_glClearDepth +GLAD_API_CALL PFNGLCLEARINDEXPROC glad_glClearIndex; +#define glClearIndex glad_glClearIndex +GLAD_API_CALL PFNGLCLEARSTENCILPROC glad_glClearStencil; +#define glClearStencil glad_glClearStencil +GLAD_API_CALL PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture; +#define glClientActiveTexture glad_glClientActiveTexture +GLAD_API_CALL PFNGLCLIENTACTIVETEXTUREARBPROC glad_glClientActiveTextureARB; +#define glClientActiveTextureARB glad_glClientActiveTextureARB +GLAD_API_CALL PFNGLCLIPPLANEPROC glad_glClipPlane; +#define glClipPlane glad_glClipPlane +GLAD_API_CALL PFNGLCOLOR3BPROC glad_glColor3b; +#define glColor3b glad_glColor3b +GLAD_API_CALL PFNGLCOLOR3BVPROC glad_glColor3bv; +#define glColor3bv glad_glColor3bv +GLAD_API_CALL PFNGLCOLOR3DPROC glad_glColor3d; +#define glColor3d glad_glColor3d +GLAD_API_CALL PFNGLCOLOR3DVPROC glad_glColor3dv; +#define glColor3dv glad_glColor3dv +GLAD_API_CALL PFNGLCOLOR3FPROC glad_glColor3f; +#define glColor3f glad_glColor3f +GLAD_API_CALL PFNGLCOLOR3FVPROC glad_glColor3fv; +#define glColor3fv glad_glColor3fv +GLAD_API_CALL PFNGLCOLOR3IPROC glad_glColor3i; +#define glColor3i glad_glColor3i +GLAD_API_CALL PFNGLCOLOR3IVPROC glad_glColor3iv; +#define glColor3iv glad_glColor3iv +GLAD_API_CALL PFNGLCOLOR3SPROC glad_glColor3s; +#define glColor3s glad_glColor3s +GLAD_API_CALL PFNGLCOLOR3SVPROC glad_glColor3sv; +#define glColor3sv glad_glColor3sv +GLAD_API_CALL PFNGLCOLOR3UBPROC glad_glColor3ub; +#define glColor3ub glad_glColor3ub +GLAD_API_CALL PFNGLCOLOR3UBVPROC glad_glColor3ubv; +#define glColor3ubv glad_glColor3ubv +GLAD_API_CALL PFNGLCOLOR3UIPROC glad_glColor3ui; +#define glColor3ui glad_glColor3ui +GLAD_API_CALL PFNGLCOLOR3UIVPROC glad_glColor3uiv; +#define glColor3uiv glad_glColor3uiv +GLAD_API_CALL PFNGLCOLOR3USPROC glad_glColor3us; +#define glColor3us glad_glColor3us +GLAD_API_CALL PFNGLCOLOR3USVPROC glad_glColor3usv; +#define glColor3usv glad_glColor3usv +GLAD_API_CALL PFNGLCOLOR4BPROC glad_glColor4b; +#define glColor4b glad_glColor4b +GLAD_API_CALL PFNGLCOLOR4BVPROC glad_glColor4bv; +#define glColor4bv glad_glColor4bv +GLAD_API_CALL PFNGLCOLOR4DPROC glad_glColor4d; +#define glColor4d glad_glColor4d +GLAD_API_CALL PFNGLCOLOR4DVPROC glad_glColor4dv; +#define glColor4dv glad_glColor4dv +GLAD_API_CALL PFNGLCOLOR4FPROC glad_glColor4f; +#define glColor4f glad_glColor4f +GLAD_API_CALL PFNGLCOLOR4FVPROC glad_glColor4fv; +#define glColor4fv glad_glColor4fv +GLAD_API_CALL PFNGLCOLOR4IPROC glad_glColor4i; +#define glColor4i glad_glColor4i +GLAD_API_CALL PFNGLCOLOR4IVPROC glad_glColor4iv; +#define glColor4iv glad_glColor4iv +GLAD_API_CALL PFNGLCOLOR4SPROC glad_glColor4s; +#define glColor4s glad_glColor4s +GLAD_API_CALL PFNGLCOLOR4SVPROC glad_glColor4sv; +#define glColor4sv glad_glColor4sv +GLAD_API_CALL PFNGLCOLOR4UBPROC glad_glColor4ub; +#define glColor4ub glad_glColor4ub +GLAD_API_CALL PFNGLCOLOR4UBVPROC glad_glColor4ubv; +#define glColor4ubv glad_glColor4ubv +GLAD_API_CALL PFNGLCOLOR4UIPROC glad_glColor4ui; +#define glColor4ui glad_glColor4ui +GLAD_API_CALL PFNGLCOLOR4UIVPROC glad_glColor4uiv; +#define glColor4uiv glad_glColor4uiv +GLAD_API_CALL PFNGLCOLOR4USPROC glad_glColor4us; +#define glColor4us glad_glColor4us +GLAD_API_CALL PFNGLCOLOR4USVPROC glad_glColor4usv; +#define glColor4usv glad_glColor4usv +GLAD_API_CALL PFNGLCOLORMASKPROC glad_glColorMask; +#define glColorMask glad_glColorMask +GLAD_API_CALL PFNGLCOLORMATERIALPROC glad_glColorMaterial; +#define glColorMaterial glad_glColorMaterial +GLAD_API_CALL PFNGLCOLORPOINTERPROC glad_glColorPointer; +#define glColorPointer glad_glColorPointer +GLAD_API_CALL PFNGLCOLORPOINTEREXTPROC glad_glColorPointerEXT; +#define glColorPointerEXT glad_glColorPointerEXT +GLAD_API_CALL PFNGLCOLORSUBTABLEPROC glad_glColorSubTable; +#define glColorSubTable glad_glColorSubTable +GLAD_API_CALL PFNGLCOLORTABLEPROC glad_glColorTable; +#define glColorTable glad_glColorTable +GLAD_API_CALL PFNGLCOLORTABLEPARAMETERFVPROC glad_glColorTableParameterfv; +#define glColorTableParameterfv glad_glColorTableParameterfv +GLAD_API_CALL PFNGLCOLORTABLEPARAMETERIVPROC glad_glColorTableParameteriv; +#define glColorTableParameteriv glad_glColorTableParameteriv +GLAD_API_CALL PFNGLCOMPILESHADERPROC glad_glCompileShader; +#define glCompileShader glad_glCompileShader +GLAD_API_CALL PFNGLCOMPILESHADERARBPROC glad_glCompileShaderARB; +#define glCompileShaderARB glad_glCompileShaderARB +GLAD_API_CALL PFNGLCONVOLUTIONFILTER1DPROC glad_glConvolutionFilter1D; +#define glConvolutionFilter1D glad_glConvolutionFilter1D +GLAD_API_CALL PFNGLCONVOLUTIONFILTER2DPROC glad_glConvolutionFilter2D; +#define glConvolutionFilter2D glad_glConvolutionFilter2D +GLAD_API_CALL PFNGLCONVOLUTIONPARAMETERFPROC glad_glConvolutionParameterf; +#define glConvolutionParameterf glad_glConvolutionParameterf +GLAD_API_CALL PFNGLCONVOLUTIONPARAMETERFVPROC glad_glConvolutionParameterfv; +#define glConvolutionParameterfv glad_glConvolutionParameterfv +GLAD_API_CALL PFNGLCONVOLUTIONPARAMETERIPROC glad_glConvolutionParameteri; +#define glConvolutionParameteri glad_glConvolutionParameteri +GLAD_API_CALL PFNGLCONVOLUTIONPARAMETERIVPROC glad_glConvolutionParameteriv; +#define glConvolutionParameteriv glad_glConvolutionParameteriv +GLAD_API_CALL PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData; +#define glCopyBufferSubData glad_glCopyBufferSubData +GLAD_API_CALL PFNGLCOPYCOLORSUBTABLEPROC glad_glCopyColorSubTable; +#define glCopyColorSubTable glad_glCopyColorSubTable +GLAD_API_CALL PFNGLCOPYCOLORTABLEPROC glad_glCopyColorTable; +#define glCopyColorTable glad_glCopyColorTable +GLAD_API_CALL PFNGLCOPYCONVOLUTIONFILTER1DPROC glad_glCopyConvolutionFilter1D; +#define glCopyConvolutionFilter1D glad_glCopyConvolutionFilter1D +GLAD_API_CALL PFNGLCOPYCONVOLUTIONFILTER2DPROC glad_glCopyConvolutionFilter2D; +#define glCopyConvolutionFilter2D glad_glCopyConvolutionFilter2D +GLAD_API_CALL PFNGLCOPYPIXELSPROC glad_glCopyPixels; +#define glCopyPixels glad_glCopyPixels +GLAD_API_CALL PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D; +#define glCopyTexImage1D glad_glCopyTexImage1D +GLAD_API_CALL PFNGLCOPYTEXIMAGE1DEXTPROC glad_glCopyTexImage1DEXT; +#define glCopyTexImage1DEXT glad_glCopyTexImage1DEXT +GLAD_API_CALL PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D; +#define glCopyTexImage2D glad_glCopyTexImage2D +GLAD_API_CALL PFNGLCOPYTEXIMAGE2DEXTPROC glad_glCopyTexImage2DEXT; +#define glCopyTexImage2DEXT glad_glCopyTexImage2DEXT +GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D; +#define glCopyTexSubImage1D glad_glCopyTexSubImage1D +GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE1DEXTPROC glad_glCopyTexSubImage1DEXT; +#define glCopyTexSubImage1DEXT glad_glCopyTexSubImage1DEXT +GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D; +#define glCopyTexSubImage2D glad_glCopyTexSubImage2D +GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE2DEXTPROC glad_glCopyTexSubImage2DEXT; +#define glCopyTexSubImage2DEXT glad_glCopyTexSubImage2DEXT +GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D; +#define glCopyTexSubImage3D glad_glCopyTexSubImage3D +GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE3DEXTPROC glad_glCopyTexSubImage3DEXT; +#define glCopyTexSubImage3DEXT glad_glCopyTexSubImage3DEXT +GLAD_API_CALL PFNGLCREATEPROGRAMPROC glad_glCreateProgram; +#define glCreateProgram glad_glCreateProgram +GLAD_API_CALL PFNGLCREATEPROGRAMOBJECTARBPROC glad_glCreateProgramObjectARB; +#define glCreateProgramObjectARB glad_glCreateProgramObjectARB +GLAD_API_CALL PFNGLCREATESHADERPROC glad_glCreateShader; +#define glCreateShader glad_glCreateShader +GLAD_API_CALL PFNGLCREATESHADEROBJECTARBPROC glad_glCreateShaderObjectARB; +#define glCreateShaderObjectARB glad_glCreateShaderObjectARB +GLAD_API_CALL PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv; +#define glCreateShaderProgramv glad_glCreateShaderProgramv +GLAD_API_CALL PFNGLCULLFACEPROC glad_glCullFace; +#define glCullFace glad_glCullFace +GLAD_API_CALL PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback; +#define glDebugMessageCallback glad_glDebugMessageCallback +GLAD_API_CALL PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl; +#define glDebugMessageControl glad_glDebugMessageControl +GLAD_API_CALL PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert; +#define glDebugMessageInsert glad_glDebugMessageInsert +GLAD_API_CALL PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers; +#define glDeleteBuffers glad_glDeleteBuffers +GLAD_API_CALL PFNGLDELETEBUFFERSARBPROC glad_glDeleteBuffersARB; +#define glDeleteBuffersARB glad_glDeleteBuffersARB +GLAD_API_CALL PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers; +#define glDeleteFramebuffers glad_glDeleteFramebuffers +GLAD_API_CALL PFNGLDELETEFRAMEBUFFERSEXTPROC glad_glDeleteFramebuffersEXT; +#define glDeleteFramebuffersEXT glad_glDeleteFramebuffersEXT +GLAD_API_CALL PFNGLDELETELISTSPROC glad_glDeleteLists; +#define glDeleteLists glad_glDeleteLists +GLAD_API_CALL PFNGLDELETEOBJECTARBPROC glad_glDeleteObjectARB; +#define glDeleteObjectARB glad_glDeleteObjectARB +GLAD_API_CALL PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines; +#define glDeleteProgramPipelines glad_glDeleteProgramPipelines +GLAD_API_CALL PFNGLDELETEPROGRAMSARBPROC glad_glDeleteProgramsARB; +#define glDeleteProgramsARB glad_glDeleteProgramsARB +GLAD_API_CALL PFNGLDELETEPROGRAMSNVPROC glad_glDeleteProgramsNV; +#define glDeleteProgramsNV glad_glDeleteProgramsNV +GLAD_API_CALL PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers; +#define glDeleteRenderbuffers glad_glDeleteRenderbuffers +GLAD_API_CALL PFNGLDELETERENDERBUFFERSEXTPROC glad_glDeleteRenderbuffersEXT; +#define glDeleteRenderbuffersEXT glad_glDeleteRenderbuffersEXT +GLAD_API_CALL PFNGLDELETETEXTURESPROC glad_glDeleteTextures; +#define glDeleteTextures glad_glDeleteTextures +GLAD_API_CALL PFNGLDELETETEXTURESEXTPROC glad_glDeleteTexturesEXT; +#define glDeleteTexturesEXT glad_glDeleteTexturesEXT +GLAD_API_CALL PFNGLDEPTHFUNCPROC glad_glDepthFunc; +#define glDepthFunc glad_glDepthFunc +GLAD_API_CALL PFNGLDEPTHMASKPROC glad_glDepthMask; +#define glDepthMask glad_glDepthMask +GLAD_API_CALL PFNGLDEPTHRANGEPROC glad_glDepthRange; +#define glDepthRange glad_glDepthRange +GLAD_API_CALL PFNGLDETACHOBJECTARBPROC glad_glDetachObjectARB; +#define glDetachObjectARB glad_glDetachObjectARB +GLAD_API_CALL PFNGLDETACHSHADERPROC glad_glDetachShader; +#define glDetachShader glad_glDetachShader +GLAD_API_CALL PFNGLDISABLEPROC glad_glDisable; +#define glDisable glad_glDisable +GLAD_API_CALL PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState; +#define glDisableClientState glad_glDisableClientState +GLAD_API_CALL PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray; +#define glDisableVertexAttribArray glad_glDisableVertexAttribArray +GLAD_API_CALL PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glad_glDisableVertexAttribArrayARB; +#define glDisableVertexAttribArrayARB glad_glDisableVertexAttribArrayARB +GLAD_API_CALL PFNGLDRAWARRAYSPROC glad_glDrawArrays; +#define glDrawArrays glad_glDrawArrays +GLAD_API_CALL PFNGLDRAWARRAYSEXTPROC glad_glDrawArraysEXT; +#define glDrawArraysEXT glad_glDrawArraysEXT +GLAD_API_CALL PFNGLDRAWBUFFERPROC glad_glDrawBuffer; +#define glDrawBuffer glad_glDrawBuffer +GLAD_API_CALL PFNGLDRAWELEMENTSPROC glad_glDrawElements; +#define glDrawElements glad_glDrawElements +GLAD_API_CALL PFNGLDRAWPIXELSPROC glad_glDrawPixels; +#define glDrawPixels glad_glDrawPixels +GLAD_API_CALL PFNGLEDGEFLAGPROC glad_glEdgeFlag; +#define glEdgeFlag glad_glEdgeFlag +GLAD_API_CALL PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer; +#define glEdgeFlagPointer glad_glEdgeFlagPointer +GLAD_API_CALL PFNGLEDGEFLAGPOINTEREXTPROC glad_glEdgeFlagPointerEXT; +#define glEdgeFlagPointerEXT glad_glEdgeFlagPointerEXT +GLAD_API_CALL PFNGLEDGEFLAGVPROC glad_glEdgeFlagv; +#define glEdgeFlagv glad_glEdgeFlagv +GLAD_API_CALL PFNGLENABLEPROC glad_glEnable; +#define glEnable glad_glEnable +GLAD_API_CALL PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState; +#define glEnableClientState glad_glEnableClientState +GLAD_API_CALL PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray; +#define glEnableVertexAttribArray glad_glEnableVertexAttribArray +GLAD_API_CALL PFNGLENABLEVERTEXATTRIBARRAYARBPROC glad_glEnableVertexAttribArrayARB; +#define glEnableVertexAttribArrayARB glad_glEnableVertexAttribArrayARB +GLAD_API_CALL PFNGLENDPROC glad_glEnd; +#define glEnd glad_glEnd +GLAD_API_CALL PFNGLENDLISTPROC glad_glEndList; +#define glEndList glad_glEndList +GLAD_API_CALL PFNGLEVALCOORD1DPROC glad_glEvalCoord1d; +#define glEvalCoord1d glad_glEvalCoord1d +GLAD_API_CALL PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv; +#define glEvalCoord1dv glad_glEvalCoord1dv +GLAD_API_CALL PFNGLEVALCOORD1FPROC glad_glEvalCoord1f; +#define glEvalCoord1f glad_glEvalCoord1f +GLAD_API_CALL PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv; +#define glEvalCoord1fv glad_glEvalCoord1fv +GLAD_API_CALL PFNGLEVALCOORD2DPROC glad_glEvalCoord2d; +#define glEvalCoord2d glad_glEvalCoord2d +GLAD_API_CALL PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv; +#define glEvalCoord2dv glad_glEvalCoord2dv +GLAD_API_CALL PFNGLEVALCOORD2FPROC glad_glEvalCoord2f; +#define glEvalCoord2f glad_glEvalCoord2f +GLAD_API_CALL PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv; +#define glEvalCoord2fv glad_glEvalCoord2fv +GLAD_API_CALL PFNGLEVALMESH1PROC glad_glEvalMesh1; +#define glEvalMesh1 glad_glEvalMesh1 +GLAD_API_CALL PFNGLEVALMESH2PROC glad_glEvalMesh2; +#define glEvalMesh2 glad_glEvalMesh2 +GLAD_API_CALL PFNGLEVALPOINT1PROC glad_glEvalPoint1; +#define glEvalPoint1 glad_glEvalPoint1 +GLAD_API_CALL PFNGLEVALPOINT2PROC glad_glEvalPoint2; +#define glEvalPoint2 glad_glEvalPoint2 +GLAD_API_CALL PFNGLEXECUTEPROGRAMNVPROC glad_glExecuteProgramNV; +#define glExecuteProgramNV glad_glExecuteProgramNV +GLAD_API_CALL PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer; +#define glFeedbackBuffer glad_glFeedbackBuffer +GLAD_API_CALL PFNGLFINISHPROC glad_glFinish; +#define glFinish glad_glFinish +GLAD_API_CALL PFNGLFLUSHPROC glad_glFlush; +#define glFlush glad_glFlush +GLAD_API_CALL PFNGLFOGFPROC glad_glFogf; +#define glFogf glad_glFogf +GLAD_API_CALL PFNGLFOGFVPROC glad_glFogfv; +#define glFogfv glad_glFogfv +GLAD_API_CALL PFNGLFOGIPROC glad_glFogi; +#define glFogi glad_glFogi +GLAD_API_CALL PFNGLFOGIVPROC glad_glFogiv; +#define glFogiv glad_glFogiv +GLAD_API_CALL PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer; +#define glFramebufferRenderbuffer glad_glFramebufferRenderbuffer +GLAD_API_CALL PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glad_glFramebufferRenderbufferEXT; +#define glFramebufferRenderbufferEXT glad_glFramebufferRenderbufferEXT +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture; +#define glFramebufferTexture glad_glFramebufferTexture +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D; +#define glFramebufferTexture1D glad_glFramebufferTexture1D +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glad_glFramebufferTexture1DEXT; +#define glFramebufferTexture1DEXT glad_glFramebufferTexture1DEXT +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D; +#define glFramebufferTexture2D glad_glFramebufferTexture2D +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glad_glFramebufferTexture2DEXT; +#define glFramebufferTexture2DEXT glad_glFramebufferTexture2DEXT +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D; +#define glFramebufferTexture3D glad_glFramebufferTexture3D +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glad_glFramebufferTexture3DEXT; +#define glFramebufferTexture3DEXT glad_glFramebufferTexture3DEXT +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREARBPROC glad_glFramebufferTextureARB; +#define glFramebufferTextureARB glad_glFramebufferTextureARB +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREEXTPROC glad_glFramebufferTextureEXT; +#define glFramebufferTextureEXT glad_glFramebufferTextureEXT +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREFACEARBPROC glad_glFramebufferTextureFaceARB; +#define glFramebufferTextureFaceARB glad_glFramebufferTextureFaceARB +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC glad_glFramebufferTextureFaceEXT; +#define glFramebufferTextureFaceEXT glad_glFramebufferTextureFaceEXT +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer; +#define glFramebufferTextureLayer glad_glFramebufferTextureLayer +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURELAYERARBPROC glad_glFramebufferTextureLayerARB; +#define glFramebufferTextureLayerARB glad_glFramebufferTextureLayerARB +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC glad_glFramebufferTextureLayerEXT; +#define glFramebufferTextureLayerEXT glad_glFramebufferTextureLayerEXT +GLAD_API_CALL PFNGLFRONTFACEPROC glad_glFrontFace; +#define glFrontFace glad_glFrontFace +GLAD_API_CALL PFNGLFRUSTUMPROC glad_glFrustum; +#define glFrustum glad_glFrustum +GLAD_API_CALL PFNGLGENBUFFERSPROC glad_glGenBuffers; +#define glGenBuffers glad_glGenBuffers +GLAD_API_CALL PFNGLGENBUFFERSARBPROC glad_glGenBuffersARB; +#define glGenBuffersARB glad_glGenBuffersARB +GLAD_API_CALL PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers; +#define glGenFramebuffers glad_glGenFramebuffers +GLAD_API_CALL PFNGLGENFRAMEBUFFERSEXTPROC glad_glGenFramebuffersEXT; +#define glGenFramebuffersEXT glad_glGenFramebuffersEXT +GLAD_API_CALL PFNGLGENLISTSPROC glad_glGenLists; +#define glGenLists glad_glGenLists +GLAD_API_CALL PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines; +#define glGenProgramPipelines glad_glGenProgramPipelines +GLAD_API_CALL PFNGLGENPROGRAMSARBPROC glad_glGenProgramsARB; +#define glGenProgramsARB glad_glGenProgramsARB +GLAD_API_CALL PFNGLGENPROGRAMSNVPROC glad_glGenProgramsNV; +#define glGenProgramsNV glad_glGenProgramsNV +GLAD_API_CALL PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers; +#define glGenRenderbuffers glad_glGenRenderbuffers +GLAD_API_CALL PFNGLGENRENDERBUFFERSEXTPROC glad_glGenRenderbuffersEXT; +#define glGenRenderbuffersEXT glad_glGenRenderbuffersEXT +GLAD_API_CALL PFNGLGENTEXTURESPROC glad_glGenTextures; +#define glGenTextures glad_glGenTextures +GLAD_API_CALL PFNGLGENTEXTURESEXTPROC glad_glGenTexturesEXT; +#define glGenTexturesEXT glad_glGenTexturesEXT +GLAD_API_CALL PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap; +#define glGenerateMipmap glad_glGenerateMipmap +GLAD_API_CALL PFNGLGENERATEMIPMAPEXTPROC glad_glGenerateMipmapEXT; +#define glGenerateMipmapEXT glad_glGenerateMipmapEXT +GLAD_API_CALL PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib; +#define glGetActiveAttrib glad_glGetActiveAttrib +GLAD_API_CALL PFNGLGETACTIVEATTRIBARBPROC glad_glGetActiveAttribARB; +#define glGetActiveAttribARB glad_glGetActiveAttribARB +GLAD_API_CALL PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform; +#define glGetActiveUniform glad_glGetActiveUniform +GLAD_API_CALL PFNGLGETACTIVEUNIFORMARBPROC glad_glGetActiveUniformARB; +#define glGetActiveUniformARB glad_glGetActiveUniformARB +GLAD_API_CALL PFNGLGETATTACHEDOBJECTSARBPROC glad_glGetAttachedObjectsARB; +#define glGetAttachedObjectsARB glad_glGetAttachedObjectsARB +GLAD_API_CALL PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation; +#define glGetAttribLocation glad_glGetAttribLocation +GLAD_API_CALL PFNGLGETATTRIBLOCATIONARBPROC glad_glGetAttribLocationARB; +#define glGetAttribLocationARB glad_glGetAttribLocationARB +GLAD_API_CALL PFNGLGETBOOLEANVPROC glad_glGetBooleanv; +#define glGetBooleanv glad_glGetBooleanv +GLAD_API_CALL PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv; +#define glGetBufferParameteriv glad_glGetBufferParameteriv +GLAD_API_CALL PFNGLGETBUFFERPARAMETERIVARBPROC glad_glGetBufferParameterivARB; +#define glGetBufferParameterivARB glad_glGetBufferParameterivARB +GLAD_API_CALL PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv; +#define glGetBufferPointerv glad_glGetBufferPointerv +GLAD_API_CALL PFNGLGETBUFFERPOINTERVARBPROC glad_glGetBufferPointervARB; +#define glGetBufferPointervARB glad_glGetBufferPointervARB +GLAD_API_CALL PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData; +#define glGetBufferSubData glad_glGetBufferSubData +GLAD_API_CALL PFNGLGETBUFFERSUBDATAARBPROC glad_glGetBufferSubDataARB; +#define glGetBufferSubDataARB glad_glGetBufferSubDataARB +GLAD_API_CALL PFNGLGETCLIPPLANEPROC glad_glGetClipPlane; +#define glGetClipPlane glad_glGetClipPlane +GLAD_API_CALL PFNGLGETCOLORTABLEPROC glad_glGetColorTable; +#define glGetColorTable glad_glGetColorTable +GLAD_API_CALL PFNGLGETCOLORTABLEPARAMETERFVPROC glad_glGetColorTableParameterfv; +#define glGetColorTableParameterfv glad_glGetColorTableParameterfv +GLAD_API_CALL PFNGLGETCOLORTABLEPARAMETERIVPROC glad_glGetColorTableParameteriv; +#define glGetColorTableParameteriv glad_glGetColorTableParameteriv +GLAD_API_CALL PFNGLGETCONVOLUTIONFILTERPROC glad_glGetConvolutionFilter; +#define glGetConvolutionFilter glad_glGetConvolutionFilter +GLAD_API_CALL PFNGLGETCONVOLUTIONPARAMETERFVPROC glad_glGetConvolutionParameterfv; +#define glGetConvolutionParameterfv glad_glGetConvolutionParameterfv +GLAD_API_CALL PFNGLGETCONVOLUTIONPARAMETERIVPROC glad_glGetConvolutionParameteriv; +#define glGetConvolutionParameteriv glad_glGetConvolutionParameteriv +GLAD_API_CALL PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog; +#define glGetDebugMessageLog glad_glGetDebugMessageLog +GLAD_API_CALL PFNGLGETDOUBLEVPROC glad_glGetDoublev; +#define glGetDoublev glad_glGetDoublev +GLAD_API_CALL PFNGLGETERRORPROC glad_glGetError; +#define glGetError glad_glGetError +GLAD_API_CALL PFNGLGETFLOATVPROC glad_glGetFloatv; +#define glGetFloatv glad_glGetFloatv +GLAD_API_CALL PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv; +#define glGetFramebufferAttachmentParameteriv glad_glGetFramebufferAttachmentParameteriv +GLAD_API_CALL PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetFramebufferAttachmentParameterivEXT; +#define glGetFramebufferAttachmentParameterivEXT glad_glGetFramebufferAttachmentParameterivEXT +GLAD_API_CALL PFNGLGETHANDLEARBPROC glad_glGetHandleARB; +#define glGetHandleARB glad_glGetHandleARB +GLAD_API_CALL PFNGLGETHISTOGRAMPROC glad_glGetHistogram; +#define glGetHistogram glad_glGetHistogram +GLAD_API_CALL PFNGLGETHISTOGRAMPARAMETERFVPROC glad_glGetHistogramParameterfv; +#define glGetHistogramParameterfv glad_glGetHistogramParameterfv +GLAD_API_CALL PFNGLGETHISTOGRAMPARAMETERIVPROC glad_glGetHistogramParameteriv; +#define glGetHistogramParameteriv glad_glGetHistogramParameteriv +GLAD_API_CALL PFNGLGETINFOLOGARBPROC glad_glGetInfoLogARB; +#define glGetInfoLogARB glad_glGetInfoLogARB +GLAD_API_CALL PFNGLGETINTEGERVPROC glad_glGetIntegerv; +#define glGetIntegerv glad_glGetIntegerv +GLAD_API_CALL PFNGLGETLIGHTFVPROC glad_glGetLightfv; +#define glGetLightfv glad_glGetLightfv +GLAD_API_CALL PFNGLGETLIGHTIVPROC glad_glGetLightiv; +#define glGetLightiv glad_glGetLightiv +GLAD_API_CALL PFNGLGETMAPDVPROC glad_glGetMapdv; +#define glGetMapdv glad_glGetMapdv +GLAD_API_CALL PFNGLGETMAPFVPROC glad_glGetMapfv; +#define glGetMapfv glad_glGetMapfv +GLAD_API_CALL PFNGLGETMAPIVPROC glad_glGetMapiv; +#define glGetMapiv glad_glGetMapiv +GLAD_API_CALL PFNGLGETMATERIALFVPROC glad_glGetMaterialfv; +#define glGetMaterialfv glad_glGetMaterialfv +GLAD_API_CALL PFNGLGETMATERIALIVPROC glad_glGetMaterialiv; +#define glGetMaterialiv glad_glGetMaterialiv +GLAD_API_CALL PFNGLGETMINMAXPROC glad_glGetMinmax; +#define glGetMinmax glad_glGetMinmax +GLAD_API_CALL PFNGLGETMINMAXPARAMETERFVPROC glad_glGetMinmaxParameterfv; +#define glGetMinmaxParameterfv glad_glGetMinmaxParameterfv +GLAD_API_CALL PFNGLGETMINMAXPARAMETERIVPROC glad_glGetMinmaxParameteriv; +#define glGetMinmaxParameteriv glad_glGetMinmaxParameteriv +GLAD_API_CALL PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel; +#define glGetObjectLabel glad_glGetObjectLabel +GLAD_API_CALL PFNGLGETOBJECTPARAMETERFVARBPROC glad_glGetObjectParameterfvARB; +#define glGetObjectParameterfvARB glad_glGetObjectParameterfvARB +GLAD_API_CALL PFNGLGETOBJECTPARAMETERIVARBPROC glad_glGetObjectParameterivARB; +#define glGetObjectParameterivARB glad_glGetObjectParameterivARB +GLAD_API_CALL PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel; +#define glGetObjectPtrLabel glad_glGetObjectPtrLabel +GLAD_API_CALL PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv; +#define glGetPixelMapfv glad_glGetPixelMapfv +GLAD_API_CALL PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv; +#define glGetPixelMapuiv glad_glGetPixelMapuiv +GLAD_API_CALL PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv; +#define glGetPixelMapusv glad_glGetPixelMapusv +GLAD_API_CALL PFNGLGETPOINTERVPROC glad_glGetPointerv; +#define glGetPointerv glad_glGetPointerv +GLAD_API_CALL PFNGLGETPOINTERVEXTPROC glad_glGetPointervEXT; +#define glGetPointervEXT glad_glGetPointervEXT +GLAD_API_CALL PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple; +#define glGetPolygonStipple glad_glGetPolygonStipple +GLAD_API_CALL PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary; +#define glGetProgramBinary glad_glGetProgramBinary +GLAD_API_CALL PFNGLGETPROGRAMENVPARAMETERDVARBPROC glad_glGetProgramEnvParameterdvARB; +#define glGetProgramEnvParameterdvARB glad_glGetProgramEnvParameterdvARB +GLAD_API_CALL PFNGLGETPROGRAMENVPARAMETERFVARBPROC glad_glGetProgramEnvParameterfvARB; +#define glGetProgramEnvParameterfvARB glad_glGetProgramEnvParameterfvARB +GLAD_API_CALL PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC glad_glGetProgramLocalParameterdvARB; +#define glGetProgramLocalParameterdvARB glad_glGetProgramLocalParameterdvARB +GLAD_API_CALL PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC glad_glGetProgramLocalParameterfvARB; +#define glGetProgramLocalParameterfvARB glad_glGetProgramLocalParameterfvARB +GLAD_API_CALL PFNGLGETPROGRAMPARAMETERDVNVPROC glad_glGetProgramParameterdvNV; +#define glGetProgramParameterdvNV glad_glGetProgramParameterdvNV +GLAD_API_CALL PFNGLGETPROGRAMPARAMETERFVNVPROC glad_glGetProgramParameterfvNV; +#define glGetProgramParameterfvNV glad_glGetProgramParameterfvNV +GLAD_API_CALL PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog; +#define glGetProgramPipelineInfoLog glad_glGetProgramPipelineInfoLog +GLAD_API_CALL PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv; +#define glGetProgramPipelineiv glad_glGetProgramPipelineiv +GLAD_API_CALL PFNGLGETPROGRAMSTRINGARBPROC glad_glGetProgramStringARB; +#define glGetProgramStringARB glad_glGetProgramStringARB +GLAD_API_CALL PFNGLGETPROGRAMSTRINGNVPROC glad_glGetProgramStringNV; +#define glGetProgramStringNV glad_glGetProgramStringNV +GLAD_API_CALL PFNGLGETPROGRAMIVARBPROC glad_glGetProgramivARB; +#define glGetProgramivARB glad_glGetProgramivARB +GLAD_API_CALL PFNGLGETPROGRAMIVNVPROC glad_glGetProgramivNV; +#define glGetProgramivNV glad_glGetProgramivNV +GLAD_API_CALL PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv; +#define glGetRenderbufferParameteriv glad_glGetRenderbufferParameteriv +GLAD_API_CALL PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glad_glGetRenderbufferParameterivEXT; +#define glGetRenderbufferParameterivEXT glad_glGetRenderbufferParameterivEXT +GLAD_API_CALL PFNGLGETSEPARABLEFILTERPROC glad_glGetSeparableFilter; +#define glGetSeparableFilter glad_glGetSeparableFilter +GLAD_API_CALL PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource; +#define glGetShaderSource glad_glGetShaderSource +GLAD_API_CALL PFNGLGETSHADERSOURCEARBPROC glad_glGetShaderSourceARB; +#define glGetShaderSourceARB glad_glGetShaderSourceARB +GLAD_API_CALL PFNGLGETSTRINGPROC glad_glGetString; +#define glGetString glad_glGetString +GLAD_API_CALL PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv; +#define glGetTexEnvfv glad_glGetTexEnvfv +GLAD_API_CALL PFNGLGETTEXENVIVPROC glad_glGetTexEnviv; +#define glGetTexEnviv glad_glGetTexEnviv +GLAD_API_CALL PFNGLGETTEXGENDVPROC glad_glGetTexGendv; +#define glGetTexGendv glad_glGetTexGendv +GLAD_API_CALL PFNGLGETTEXGENFVPROC glad_glGetTexGenfv; +#define glGetTexGenfv glad_glGetTexGenfv +GLAD_API_CALL PFNGLGETTEXGENIVPROC glad_glGetTexGeniv; +#define glGetTexGeniv glad_glGetTexGeniv +GLAD_API_CALL PFNGLGETTEXIMAGEPROC glad_glGetTexImage; +#define glGetTexImage glad_glGetTexImage +GLAD_API_CALL PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv; +#define glGetTexLevelParameterfv glad_glGetTexLevelParameterfv +GLAD_API_CALL PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv; +#define glGetTexLevelParameteriv glad_glGetTexLevelParameteriv +GLAD_API_CALL PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv; +#define glGetTexParameterfv glad_glGetTexParameterfv +GLAD_API_CALL PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv; +#define glGetTexParameteriv glad_glGetTexParameteriv +GLAD_API_CALL PFNGLGETTRACKMATRIXIVNVPROC glad_glGetTrackMatrixivNV; +#define glGetTrackMatrixivNV glad_glGetTrackMatrixivNV +GLAD_API_CALL PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation; +#define glGetUniformLocation glad_glGetUniformLocation +GLAD_API_CALL PFNGLGETUNIFORMLOCATIONARBPROC glad_glGetUniformLocationARB; +#define glGetUniformLocationARB glad_glGetUniformLocationARB +GLAD_API_CALL PFNGLGETUNIFORMFVPROC glad_glGetUniformfv; +#define glGetUniformfv glad_glGetUniformfv +GLAD_API_CALL PFNGLGETUNIFORMFVARBPROC glad_glGetUniformfvARB; +#define glGetUniformfvARB glad_glGetUniformfvARB +GLAD_API_CALL PFNGLGETUNIFORMIVPROC glad_glGetUniformiv; +#define glGetUniformiv glad_glGetUniformiv +GLAD_API_CALL PFNGLGETUNIFORMIVARBPROC glad_glGetUniformivARB; +#define glGetUniformivARB glad_glGetUniformivARB +GLAD_API_CALL PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv; +#define glGetVertexAttribPointerv glad_glGetVertexAttribPointerv +GLAD_API_CALL PFNGLGETVERTEXATTRIBPOINTERVARBPROC glad_glGetVertexAttribPointervARB; +#define glGetVertexAttribPointervARB glad_glGetVertexAttribPointervARB +GLAD_API_CALL PFNGLGETVERTEXATTRIBPOINTERVNVPROC glad_glGetVertexAttribPointervNV; +#define glGetVertexAttribPointervNV glad_glGetVertexAttribPointervNV +GLAD_API_CALL PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv; +#define glGetVertexAttribdv glad_glGetVertexAttribdv +GLAD_API_CALL PFNGLGETVERTEXATTRIBDVARBPROC glad_glGetVertexAttribdvARB; +#define glGetVertexAttribdvARB glad_glGetVertexAttribdvARB +GLAD_API_CALL PFNGLGETVERTEXATTRIBDVNVPROC glad_glGetVertexAttribdvNV; +#define glGetVertexAttribdvNV glad_glGetVertexAttribdvNV +GLAD_API_CALL PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv; +#define glGetVertexAttribfv glad_glGetVertexAttribfv +GLAD_API_CALL PFNGLGETVERTEXATTRIBFVARBPROC glad_glGetVertexAttribfvARB; +#define glGetVertexAttribfvARB glad_glGetVertexAttribfvARB +GLAD_API_CALL PFNGLGETVERTEXATTRIBFVNVPROC glad_glGetVertexAttribfvNV; +#define glGetVertexAttribfvNV glad_glGetVertexAttribfvNV +GLAD_API_CALL PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv; +#define glGetVertexAttribiv glad_glGetVertexAttribiv +GLAD_API_CALL PFNGLGETVERTEXATTRIBIVARBPROC glad_glGetVertexAttribivARB; +#define glGetVertexAttribivARB glad_glGetVertexAttribivARB +GLAD_API_CALL PFNGLGETVERTEXATTRIBIVNVPROC glad_glGetVertexAttribivNV; +#define glGetVertexAttribivNV glad_glGetVertexAttribivNV +GLAD_API_CALL PFNGLHINTPROC glad_glHint; +#define glHint glad_glHint +GLAD_API_CALL PFNGLHISTOGRAMPROC glad_glHistogram; +#define glHistogram glad_glHistogram +GLAD_API_CALL PFNGLINDEXMASKPROC glad_glIndexMask; +#define glIndexMask glad_glIndexMask +GLAD_API_CALL PFNGLINDEXPOINTERPROC glad_glIndexPointer; +#define glIndexPointer glad_glIndexPointer +GLAD_API_CALL PFNGLINDEXPOINTEREXTPROC glad_glIndexPointerEXT; +#define glIndexPointerEXT glad_glIndexPointerEXT +GLAD_API_CALL PFNGLINDEXDPROC glad_glIndexd; +#define glIndexd glad_glIndexd +GLAD_API_CALL PFNGLINDEXDVPROC glad_glIndexdv; +#define glIndexdv glad_glIndexdv +GLAD_API_CALL PFNGLINDEXFPROC glad_glIndexf; +#define glIndexf glad_glIndexf +GLAD_API_CALL PFNGLINDEXFVPROC glad_glIndexfv; +#define glIndexfv glad_glIndexfv +GLAD_API_CALL PFNGLINDEXIPROC glad_glIndexi; +#define glIndexi glad_glIndexi +GLAD_API_CALL PFNGLINDEXIVPROC glad_glIndexiv; +#define glIndexiv glad_glIndexiv +GLAD_API_CALL PFNGLINDEXSPROC glad_glIndexs; +#define glIndexs glad_glIndexs +GLAD_API_CALL PFNGLINDEXSVPROC glad_glIndexsv; +#define glIndexsv glad_glIndexsv +GLAD_API_CALL PFNGLINDEXUBPROC glad_glIndexub; +#define glIndexub glad_glIndexub +GLAD_API_CALL PFNGLINDEXUBVPROC glad_glIndexubv; +#define glIndexubv glad_glIndexubv +GLAD_API_CALL PFNGLINITNAMESPROC glad_glInitNames; +#define glInitNames glad_glInitNames +GLAD_API_CALL PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays; +#define glInterleavedArrays glad_glInterleavedArrays +GLAD_API_CALL PFNGLISBUFFERPROC glad_glIsBuffer; +#define glIsBuffer glad_glIsBuffer +GLAD_API_CALL PFNGLISBUFFERARBPROC glad_glIsBufferARB; +#define glIsBufferARB glad_glIsBufferARB +GLAD_API_CALL PFNGLISENABLEDPROC glad_glIsEnabled; +#define glIsEnabled glad_glIsEnabled +GLAD_API_CALL PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer; +#define glIsFramebuffer glad_glIsFramebuffer +GLAD_API_CALL PFNGLISFRAMEBUFFEREXTPROC glad_glIsFramebufferEXT; +#define glIsFramebufferEXT glad_glIsFramebufferEXT +GLAD_API_CALL PFNGLISLISTPROC glad_glIsList; +#define glIsList glad_glIsList +GLAD_API_CALL PFNGLISPROGRAMARBPROC glad_glIsProgramARB; +#define glIsProgramARB glad_glIsProgramARB +GLAD_API_CALL PFNGLISPROGRAMNVPROC glad_glIsProgramNV; +#define glIsProgramNV glad_glIsProgramNV +GLAD_API_CALL PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline; +#define glIsProgramPipeline glad_glIsProgramPipeline +GLAD_API_CALL PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer; +#define glIsRenderbuffer glad_glIsRenderbuffer +GLAD_API_CALL PFNGLISRENDERBUFFEREXTPROC glad_glIsRenderbufferEXT; +#define glIsRenderbufferEXT glad_glIsRenderbufferEXT +GLAD_API_CALL PFNGLISTEXTUREPROC glad_glIsTexture; +#define glIsTexture glad_glIsTexture +GLAD_API_CALL PFNGLISTEXTUREEXTPROC glad_glIsTextureEXT; +#define glIsTextureEXT glad_glIsTextureEXT +GLAD_API_CALL PFNGLLIGHTMODELFPROC glad_glLightModelf; +#define glLightModelf glad_glLightModelf +GLAD_API_CALL PFNGLLIGHTMODELFVPROC glad_glLightModelfv; +#define glLightModelfv glad_glLightModelfv +GLAD_API_CALL PFNGLLIGHTMODELIPROC glad_glLightModeli; +#define glLightModeli glad_glLightModeli +GLAD_API_CALL PFNGLLIGHTMODELIVPROC glad_glLightModeliv; +#define glLightModeliv glad_glLightModeliv +GLAD_API_CALL PFNGLLIGHTFPROC glad_glLightf; +#define glLightf glad_glLightf +GLAD_API_CALL PFNGLLIGHTFVPROC glad_glLightfv; +#define glLightfv glad_glLightfv +GLAD_API_CALL PFNGLLIGHTIPROC glad_glLighti; +#define glLighti glad_glLighti +GLAD_API_CALL PFNGLLIGHTIVPROC glad_glLightiv; +#define glLightiv glad_glLightiv +GLAD_API_CALL PFNGLLINESTIPPLEPROC glad_glLineStipple; +#define glLineStipple glad_glLineStipple +GLAD_API_CALL PFNGLLINEWIDTHPROC glad_glLineWidth; +#define glLineWidth glad_glLineWidth +GLAD_API_CALL PFNGLLINKPROGRAMPROC glad_glLinkProgram; +#define glLinkProgram glad_glLinkProgram +GLAD_API_CALL PFNGLLINKPROGRAMARBPROC glad_glLinkProgramARB; +#define glLinkProgramARB glad_glLinkProgramARB +GLAD_API_CALL PFNGLLISTBASEPROC glad_glListBase; +#define glListBase glad_glListBase +GLAD_API_CALL PFNGLLOADIDENTITYPROC glad_glLoadIdentity; +#define glLoadIdentity glad_glLoadIdentity +GLAD_API_CALL PFNGLLOADMATRIXDPROC glad_glLoadMatrixd; +#define glLoadMatrixd glad_glLoadMatrixd +GLAD_API_CALL PFNGLLOADMATRIXFPROC glad_glLoadMatrixf; +#define glLoadMatrixf glad_glLoadMatrixf +GLAD_API_CALL PFNGLLOADNAMEPROC glad_glLoadName; +#define glLoadName glad_glLoadName +GLAD_API_CALL PFNGLLOADPROGRAMNVPROC glad_glLoadProgramNV; +#define glLoadProgramNV glad_glLoadProgramNV +GLAD_API_CALL PFNGLLOGICOPPROC glad_glLogicOp; +#define glLogicOp glad_glLogicOp +GLAD_API_CALL PFNGLMAP1DPROC glad_glMap1d; +#define glMap1d glad_glMap1d +GLAD_API_CALL PFNGLMAP1FPROC glad_glMap1f; +#define glMap1f glad_glMap1f +GLAD_API_CALL PFNGLMAP2DPROC glad_glMap2d; +#define glMap2d glad_glMap2d +GLAD_API_CALL PFNGLMAP2FPROC glad_glMap2f; +#define glMap2f glad_glMap2f +GLAD_API_CALL PFNGLMAPBUFFERPROC glad_glMapBuffer; +#define glMapBuffer glad_glMapBuffer +GLAD_API_CALL PFNGLMAPBUFFERARBPROC glad_glMapBufferARB; +#define glMapBufferARB glad_glMapBufferARB +GLAD_API_CALL PFNGLMAPGRID1DPROC glad_glMapGrid1d; +#define glMapGrid1d glad_glMapGrid1d +GLAD_API_CALL PFNGLMAPGRID1FPROC glad_glMapGrid1f; +#define glMapGrid1f glad_glMapGrid1f +GLAD_API_CALL PFNGLMAPGRID2DPROC glad_glMapGrid2d; +#define glMapGrid2d glad_glMapGrid2d +GLAD_API_CALL PFNGLMAPGRID2FPROC glad_glMapGrid2f; +#define glMapGrid2f glad_glMapGrid2f +GLAD_API_CALL PFNGLMATERIALFPROC glad_glMaterialf; +#define glMaterialf glad_glMaterialf +GLAD_API_CALL PFNGLMATERIALFVPROC glad_glMaterialfv; +#define glMaterialfv glad_glMaterialfv +GLAD_API_CALL PFNGLMATERIALIPROC glad_glMateriali; +#define glMateriali glad_glMateriali +GLAD_API_CALL PFNGLMATERIALIVPROC glad_glMaterialiv; +#define glMaterialiv glad_glMaterialiv +GLAD_API_CALL PFNGLMATRIXMODEPROC glad_glMatrixMode; +#define glMatrixMode glad_glMatrixMode +GLAD_API_CALL PFNGLMINMAXPROC glad_glMinmax; +#define glMinmax glad_glMinmax +GLAD_API_CALL PFNGLMULTMATRIXDPROC glad_glMultMatrixd; +#define glMultMatrixd glad_glMultMatrixd +GLAD_API_CALL PFNGLMULTMATRIXFPROC glad_glMultMatrixf; +#define glMultMatrixf glad_glMultMatrixf +GLAD_API_CALL PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d; +#define glMultiTexCoord1d glad_glMultiTexCoord1d +GLAD_API_CALL PFNGLMULTITEXCOORD1DARBPROC glad_glMultiTexCoord1dARB; +#define glMultiTexCoord1dARB glad_glMultiTexCoord1dARB +GLAD_API_CALL PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv; +#define glMultiTexCoord1dv glad_glMultiTexCoord1dv +GLAD_API_CALL PFNGLMULTITEXCOORD1DVARBPROC glad_glMultiTexCoord1dvARB; +#define glMultiTexCoord1dvARB glad_glMultiTexCoord1dvARB +GLAD_API_CALL PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f; +#define glMultiTexCoord1f glad_glMultiTexCoord1f +GLAD_API_CALL PFNGLMULTITEXCOORD1FARBPROC glad_glMultiTexCoord1fARB; +#define glMultiTexCoord1fARB glad_glMultiTexCoord1fARB +GLAD_API_CALL PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv; +#define glMultiTexCoord1fv glad_glMultiTexCoord1fv +GLAD_API_CALL PFNGLMULTITEXCOORD1FVARBPROC glad_glMultiTexCoord1fvARB; +#define glMultiTexCoord1fvARB glad_glMultiTexCoord1fvARB +GLAD_API_CALL PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i; +#define glMultiTexCoord1i glad_glMultiTexCoord1i +GLAD_API_CALL PFNGLMULTITEXCOORD1IARBPROC glad_glMultiTexCoord1iARB; +#define glMultiTexCoord1iARB glad_glMultiTexCoord1iARB +GLAD_API_CALL PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv; +#define glMultiTexCoord1iv glad_glMultiTexCoord1iv +GLAD_API_CALL PFNGLMULTITEXCOORD1IVARBPROC glad_glMultiTexCoord1ivARB; +#define glMultiTexCoord1ivARB glad_glMultiTexCoord1ivARB +GLAD_API_CALL PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s; +#define glMultiTexCoord1s glad_glMultiTexCoord1s +GLAD_API_CALL PFNGLMULTITEXCOORD1SARBPROC glad_glMultiTexCoord1sARB; +#define glMultiTexCoord1sARB glad_glMultiTexCoord1sARB +GLAD_API_CALL PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv; +#define glMultiTexCoord1sv glad_glMultiTexCoord1sv +GLAD_API_CALL PFNGLMULTITEXCOORD1SVARBPROC glad_glMultiTexCoord1svARB; +#define glMultiTexCoord1svARB glad_glMultiTexCoord1svARB +GLAD_API_CALL PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d; +#define glMultiTexCoord2d glad_glMultiTexCoord2d +GLAD_API_CALL PFNGLMULTITEXCOORD2DARBPROC glad_glMultiTexCoord2dARB; +#define glMultiTexCoord2dARB glad_glMultiTexCoord2dARB +GLAD_API_CALL PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv; +#define glMultiTexCoord2dv glad_glMultiTexCoord2dv +GLAD_API_CALL PFNGLMULTITEXCOORD2DVARBPROC glad_glMultiTexCoord2dvARB; +#define glMultiTexCoord2dvARB glad_glMultiTexCoord2dvARB +GLAD_API_CALL PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f; +#define glMultiTexCoord2f glad_glMultiTexCoord2f +GLAD_API_CALL PFNGLMULTITEXCOORD2FARBPROC glad_glMultiTexCoord2fARB; +#define glMultiTexCoord2fARB glad_glMultiTexCoord2fARB +GLAD_API_CALL PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv; +#define glMultiTexCoord2fv glad_glMultiTexCoord2fv +GLAD_API_CALL PFNGLMULTITEXCOORD2FVARBPROC glad_glMultiTexCoord2fvARB; +#define glMultiTexCoord2fvARB glad_glMultiTexCoord2fvARB +GLAD_API_CALL PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i; +#define glMultiTexCoord2i glad_glMultiTexCoord2i +GLAD_API_CALL PFNGLMULTITEXCOORD2IARBPROC glad_glMultiTexCoord2iARB; +#define glMultiTexCoord2iARB glad_glMultiTexCoord2iARB +GLAD_API_CALL PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv; +#define glMultiTexCoord2iv glad_glMultiTexCoord2iv +GLAD_API_CALL PFNGLMULTITEXCOORD2IVARBPROC glad_glMultiTexCoord2ivARB; +#define glMultiTexCoord2ivARB glad_glMultiTexCoord2ivARB +GLAD_API_CALL PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s; +#define glMultiTexCoord2s glad_glMultiTexCoord2s +GLAD_API_CALL PFNGLMULTITEXCOORD2SARBPROC glad_glMultiTexCoord2sARB; +#define glMultiTexCoord2sARB glad_glMultiTexCoord2sARB +GLAD_API_CALL PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv; +#define glMultiTexCoord2sv glad_glMultiTexCoord2sv +GLAD_API_CALL PFNGLMULTITEXCOORD2SVARBPROC glad_glMultiTexCoord2svARB; +#define glMultiTexCoord2svARB glad_glMultiTexCoord2svARB +GLAD_API_CALL PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d; +#define glMultiTexCoord3d glad_glMultiTexCoord3d +GLAD_API_CALL PFNGLMULTITEXCOORD3DARBPROC glad_glMultiTexCoord3dARB; +#define glMultiTexCoord3dARB glad_glMultiTexCoord3dARB +GLAD_API_CALL PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv; +#define glMultiTexCoord3dv glad_glMultiTexCoord3dv +GLAD_API_CALL PFNGLMULTITEXCOORD3DVARBPROC glad_glMultiTexCoord3dvARB; +#define glMultiTexCoord3dvARB glad_glMultiTexCoord3dvARB +GLAD_API_CALL PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f; +#define glMultiTexCoord3f glad_glMultiTexCoord3f +GLAD_API_CALL PFNGLMULTITEXCOORD3FARBPROC glad_glMultiTexCoord3fARB; +#define glMultiTexCoord3fARB glad_glMultiTexCoord3fARB +GLAD_API_CALL PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv; +#define glMultiTexCoord3fv glad_glMultiTexCoord3fv +GLAD_API_CALL PFNGLMULTITEXCOORD3FVARBPROC glad_glMultiTexCoord3fvARB; +#define glMultiTexCoord3fvARB glad_glMultiTexCoord3fvARB +GLAD_API_CALL PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i; +#define glMultiTexCoord3i glad_glMultiTexCoord3i +GLAD_API_CALL PFNGLMULTITEXCOORD3IARBPROC glad_glMultiTexCoord3iARB; +#define glMultiTexCoord3iARB glad_glMultiTexCoord3iARB +GLAD_API_CALL PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv; +#define glMultiTexCoord3iv glad_glMultiTexCoord3iv +GLAD_API_CALL PFNGLMULTITEXCOORD3IVARBPROC glad_glMultiTexCoord3ivARB; +#define glMultiTexCoord3ivARB glad_glMultiTexCoord3ivARB +GLAD_API_CALL PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s; +#define glMultiTexCoord3s glad_glMultiTexCoord3s +GLAD_API_CALL PFNGLMULTITEXCOORD3SARBPROC glad_glMultiTexCoord3sARB; +#define glMultiTexCoord3sARB glad_glMultiTexCoord3sARB +GLAD_API_CALL PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv; +#define glMultiTexCoord3sv glad_glMultiTexCoord3sv +GLAD_API_CALL PFNGLMULTITEXCOORD3SVARBPROC glad_glMultiTexCoord3svARB; +#define glMultiTexCoord3svARB glad_glMultiTexCoord3svARB +GLAD_API_CALL PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d; +#define glMultiTexCoord4d glad_glMultiTexCoord4d +GLAD_API_CALL PFNGLMULTITEXCOORD4DARBPROC glad_glMultiTexCoord4dARB; +#define glMultiTexCoord4dARB glad_glMultiTexCoord4dARB +GLAD_API_CALL PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv; +#define glMultiTexCoord4dv glad_glMultiTexCoord4dv +GLAD_API_CALL PFNGLMULTITEXCOORD4DVARBPROC glad_glMultiTexCoord4dvARB; +#define glMultiTexCoord4dvARB glad_glMultiTexCoord4dvARB +GLAD_API_CALL PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f; +#define glMultiTexCoord4f glad_glMultiTexCoord4f +GLAD_API_CALL PFNGLMULTITEXCOORD4FARBPROC glad_glMultiTexCoord4fARB; +#define glMultiTexCoord4fARB glad_glMultiTexCoord4fARB +GLAD_API_CALL PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv; +#define glMultiTexCoord4fv glad_glMultiTexCoord4fv +GLAD_API_CALL PFNGLMULTITEXCOORD4FVARBPROC glad_glMultiTexCoord4fvARB; +#define glMultiTexCoord4fvARB glad_glMultiTexCoord4fvARB +GLAD_API_CALL PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i; +#define glMultiTexCoord4i glad_glMultiTexCoord4i +GLAD_API_CALL PFNGLMULTITEXCOORD4IARBPROC glad_glMultiTexCoord4iARB; +#define glMultiTexCoord4iARB glad_glMultiTexCoord4iARB +GLAD_API_CALL PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv; +#define glMultiTexCoord4iv glad_glMultiTexCoord4iv +GLAD_API_CALL PFNGLMULTITEXCOORD4IVARBPROC glad_glMultiTexCoord4ivARB; +#define glMultiTexCoord4ivARB glad_glMultiTexCoord4ivARB +GLAD_API_CALL PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s; +#define glMultiTexCoord4s glad_glMultiTexCoord4s +GLAD_API_CALL PFNGLMULTITEXCOORD4SARBPROC glad_glMultiTexCoord4sARB; +#define glMultiTexCoord4sARB glad_glMultiTexCoord4sARB +GLAD_API_CALL PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv; +#define glMultiTexCoord4sv glad_glMultiTexCoord4sv +GLAD_API_CALL PFNGLMULTITEXCOORD4SVARBPROC glad_glMultiTexCoord4svARB; +#define glMultiTexCoord4svARB glad_glMultiTexCoord4svARB +GLAD_API_CALL PFNGLNEWLISTPROC glad_glNewList; +#define glNewList glad_glNewList +GLAD_API_CALL PFNGLNORMAL3BPROC glad_glNormal3b; +#define glNormal3b glad_glNormal3b +GLAD_API_CALL PFNGLNORMAL3BVPROC glad_glNormal3bv; +#define glNormal3bv glad_glNormal3bv +GLAD_API_CALL PFNGLNORMAL3DPROC glad_glNormal3d; +#define glNormal3d glad_glNormal3d +GLAD_API_CALL PFNGLNORMAL3DVPROC glad_glNormal3dv; +#define glNormal3dv glad_glNormal3dv +GLAD_API_CALL PFNGLNORMAL3FPROC glad_glNormal3f; +#define glNormal3f glad_glNormal3f +GLAD_API_CALL PFNGLNORMAL3FVPROC glad_glNormal3fv; +#define glNormal3fv glad_glNormal3fv +GLAD_API_CALL PFNGLNORMAL3IPROC glad_glNormal3i; +#define glNormal3i glad_glNormal3i +GLAD_API_CALL PFNGLNORMAL3IVPROC glad_glNormal3iv; +#define glNormal3iv glad_glNormal3iv +GLAD_API_CALL PFNGLNORMAL3SPROC glad_glNormal3s; +#define glNormal3s glad_glNormal3s +GLAD_API_CALL PFNGLNORMAL3SVPROC glad_glNormal3sv; +#define glNormal3sv glad_glNormal3sv +GLAD_API_CALL PFNGLNORMALPOINTERPROC glad_glNormalPointer; +#define glNormalPointer glad_glNormalPointer +GLAD_API_CALL PFNGLNORMALPOINTEREXTPROC glad_glNormalPointerEXT; +#define glNormalPointerEXT glad_glNormalPointerEXT +GLAD_API_CALL PFNGLOBJECTLABELPROC glad_glObjectLabel; +#define glObjectLabel glad_glObjectLabel +GLAD_API_CALL PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel; +#define glObjectPtrLabel glad_glObjectPtrLabel +GLAD_API_CALL PFNGLORTHOPROC glad_glOrtho; +#define glOrtho glad_glOrtho +GLAD_API_CALL PFNGLPASSTHROUGHPROC glad_glPassThrough; +#define glPassThrough glad_glPassThrough +GLAD_API_CALL PFNGLPIXELMAPFVPROC glad_glPixelMapfv; +#define glPixelMapfv glad_glPixelMapfv +GLAD_API_CALL PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv; +#define glPixelMapuiv glad_glPixelMapuiv +GLAD_API_CALL PFNGLPIXELMAPUSVPROC glad_glPixelMapusv; +#define glPixelMapusv glad_glPixelMapusv +GLAD_API_CALL PFNGLPIXELSTOREFPROC glad_glPixelStoref; +#define glPixelStoref glad_glPixelStoref +GLAD_API_CALL PFNGLPIXELSTOREIPROC glad_glPixelStorei; +#define glPixelStorei glad_glPixelStorei +GLAD_API_CALL PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf; +#define glPixelTransferf glad_glPixelTransferf +GLAD_API_CALL PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi; +#define glPixelTransferi glad_glPixelTransferi +GLAD_API_CALL PFNGLPIXELZOOMPROC glad_glPixelZoom; +#define glPixelZoom glad_glPixelZoom +GLAD_API_CALL PFNGLPOINTSIZEPROC glad_glPointSize; +#define glPointSize glad_glPointSize +GLAD_API_CALL PFNGLPOLYGONMODEPROC glad_glPolygonMode; +#define glPolygonMode glad_glPolygonMode +GLAD_API_CALL PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset; +#define glPolygonOffset glad_glPolygonOffset +GLAD_API_CALL PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple; +#define glPolygonStipple glad_glPolygonStipple +GLAD_API_CALL PFNGLPOPATTRIBPROC glad_glPopAttrib; +#define glPopAttrib glad_glPopAttrib +GLAD_API_CALL PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib; +#define glPopClientAttrib glad_glPopClientAttrib +GLAD_API_CALL PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup; +#define glPopDebugGroup glad_glPopDebugGroup +GLAD_API_CALL PFNGLPOPMATRIXPROC glad_glPopMatrix; +#define glPopMatrix glad_glPopMatrix +GLAD_API_CALL PFNGLPOPNAMEPROC glad_glPopName; +#define glPopName glad_glPopName +GLAD_API_CALL PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures; +#define glPrioritizeTextures glad_glPrioritizeTextures +GLAD_API_CALL PFNGLPRIORITIZETEXTURESEXTPROC glad_glPrioritizeTexturesEXT; +#define glPrioritizeTexturesEXT glad_glPrioritizeTexturesEXT +GLAD_API_CALL PFNGLPROGRAMBINARYPROC glad_glProgramBinary; +#define glProgramBinary glad_glProgramBinary +GLAD_API_CALL PFNGLPROGRAMENVPARAMETER4DARBPROC glad_glProgramEnvParameter4dARB; +#define glProgramEnvParameter4dARB glad_glProgramEnvParameter4dARB +GLAD_API_CALL PFNGLPROGRAMENVPARAMETER4DVARBPROC glad_glProgramEnvParameter4dvARB; +#define glProgramEnvParameter4dvARB glad_glProgramEnvParameter4dvARB +GLAD_API_CALL PFNGLPROGRAMENVPARAMETER4FARBPROC glad_glProgramEnvParameter4fARB; +#define glProgramEnvParameter4fARB glad_glProgramEnvParameter4fARB +GLAD_API_CALL PFNGLPROGRAMENVPARAMETER4FVARBPROC glad_glProgramEnvParameter4fvARB; +#define glProgramEnvParameter4fvARB glad_glProgramEnvParameter4fvARB +GLAD_API_CALL PFNGLPROGRAMLOCALPARAMETER4DARBPROC glad_glProgramLocalParameter4dARB; +#define glProgramLocalParameter4dARB glad_glProgramLocalParameter4dARB +GLAD_API_CALL PFNGLPROGRAMLOCALPARAMETER4DVARBPROC glad_glProgramLocalParameter4dvARB; +#define glProgramLocalParameter4dvARB glad_glProgramLocalParameter4dvARB +GLAD_API_CALL PFNGLPROGRAMLOCALPARAMETER4FARBPROC glad_glProgramLocalParameter4fARB; +#define glProgramLocalParameter4fARB glad_glProgramLocalParameter4fARB +GLAD_API_CALL PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glad_glProgramLocalParameter4fvARB; +#define glProgramLocalParameter4fvARB glad_glProgramLocalParameter4fvARB +GLAD_API_CALL PFNGLPROGRAMPARAMETER4DNVPROC glad_glProgramParameter4dNV; +#define glProgramParameter4dNV glad_glProgramParameter4dNV +GLAD_API_CALL PFNGLPROGRAMPARAMETER4DVNVPROC glad_glProgramParameter4dvNV; +#define glProgramParameter4dvNV glad_glProgramParameter4dvNV +GLAD_API_CALL PFNGLPROGRAMPARAMETER4FNVPROC glad_glProgramParameter4fNV; +#define glProgramParameter4fNV glad_glProgramParameter4fNV +GLAD_API_CALL PFNGLPROGRAMPARAMETER4FVNVPROC glad_glProgramParameter4fvNV; +#define glProgramParameter4fvNV glad_glProgramParameter4fvNV +GLAD_API_CALL PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri; +#define glProgramParameteri glad_glProgramParameteri +GLAD_API_CALL PFNGLPROGRAMPARAMETERIARBPROC glad_glProgramParameteriARB; +#define glProgramParameteriARB glad_glProgramParameteriARB +GLAD_API_CALL PFNGLPROGRAMPARAMETERIEXTPROC glad_glProgramParameteriEXT; +#define glProgramParameteriEXT glad_glProgramParameteriEXT +GLAD_API_CALL PFNGLPROGRAMPARAMETERS4DVNVPROC glad_glProgramParameters4dvNV; +#define glProgramParameters4dvNV glad_glProgramParameters4dvNV +GLAD_API_CALL PFNGLPROGRAMPARAMETERS4FVNVPROC glad_glProgramParameters4fvNV; +#define glProgramParameters4fvNV glad_glProgramParameters4fvNV +GLAD_API_CALL PFNGLPROGRAMSTRINGARBPROC glad_glProgramStringARB; +#define glProgramStringARB glad_glProgramStringARB +GLAD_API_CALL PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d; +#define glProgramUniform1d glad_glProgramUniform1d +GLAD_API_CALL PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv; +#define glProgramUniform1dv glad_glProgramUniform1dv +GLAD_API_CALL PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f; +#define glProgramUniform1f glad_glProgramUniform1f +GLAD_API_CALL PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv; +#define glProgramUniform1fv glad_glProgramUniform1fv +GLAD_API_CALL PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i; +#define glProgramUniform1i glad_glProgramUniform1i +GLAD_API_CALL PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv; +#define glProgramUniform1iv glad_glProgramUniform1iv +GLAD_API_CALL PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui; +#define glProgramUniform1ui glad_glProgramUniform1ui +GLAD_API_CALL PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv; +#define glProgramUniform1uiv glad_glProgramUniform1uiv +GLAD_API_CALL PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d; +#define glProgramUniform2d glad_glProgramUniform2d +GLAD_API_CALL PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv; +#define glProgramUniform2dv glad_glProgramUniform2dv +GLAD_API_CALL PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f; +#define glProgramUniform2f glad_glProgramUniform2f +GLAD_API_CALL PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv; +#define glProgramUniform2fv glad_glProgramUniform2fv +GLAD_API_CALL PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i; +#define glProgramUniform2i glad_glProgramUniform2i +GLAD_API_CALL PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv; +#define glProgramUniform2iv glad_glProgramUniform2iv +GLAD_API_CALL PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui; +#define glProgramUniform2ui glad_glProgramUniform2ui +GLAD_API_CALL PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv; +#define glProgramUniform2uiv glad_glProgramUniform2uiv +GLAD_API_CALL PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d; +#define glProgramUniform3d glad_glProgramUniform3d +GLAD_API_CALL PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv; +#define glProgramUniform3dv glad_glProgramUniform3dv +GLAD_API_CALL PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f; +#define glProgramUniform3f glad_glProgramUniform3f +GLAD_API_CALL PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv; +#define glProgramUniform3fv glad_glProgramUniform3fv +GLAD_API_CALL PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i; +#define glProgramUniform3i glad_glProgramUniform3i +GLAD_API_CALL PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv; +#define glProgramUniform3iv glad_glProgramUniform3iv +GLAD_API_CALL PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui; +#define glProgramUniform3ui glad_glProgramUniform3ui +GLAD_API_CALL PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv; +#define glProgramUniform3uiv glad_glProgramUniform3uiv +GLAD_API_CALL PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d; +#define glProgramUniform4d glad_glProgramUniform4d +GLAD_API_CALL PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv; +#define glProgramUniform4dv glad_glProgramUniform4dv +GLAD_API_CALL PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f; +#define glProgramUniform4f glad_glProgramUniform4f +GLAD_API_CALL PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv; +#define glProgramUniform4fv glad_glProgramUniform4fv +GLAD_API_CALL PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i; +#define glProgramUniform4i glad_glProgramUniform4i +GLAD_API_CALL PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv; +#define glProgramUniform4iv glad_glProgramUniform4iv +GLAD_API_CALL PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui; +#define glProgramUniform4ui glad_glProgramUniform4ui +GLAD_API_CALL PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv; +#define glProgramUniform4uiv glad_glProgramUniform4uiv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv; +#define glProgramUniformMatrix2dv glad_glProgramUniformMatrix2dv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv; +#define glProgramUniformMatrix2fv glad_glProgramUniformMatrix2fv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv; +#define glProgramUniformMatrix2x3dv glad_glProgramUniformMatrix2x3dv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv; +#define glProgramUniformMatrix2x3fv glad_glProgramUniformMatrix2x3fv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv; +#define glProgramUniformMatrix2x4dv glad_glProgramUniformMatrix2x4dv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv; +#define glProgramUniformMatrix2x4fv glad_glProgramUniformMatrix2x4fv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv; +#define glProgramUniformMatrix3dv glad_glProgramUniformMatrix3dv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv; +#define glProgramUniformMatrix3fv glad_glProgramUniformMatrix3fv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv; +#define glProgramUniformMatrix3x2dv glad_glProgramUniformMatrix3x2dv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv; +#define glProgramUniformMatrix3x2fv glad_glProgramUniformMatrix3x2fv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv; +#define glProgramUniformMatrix3x4dv glad_glProgramUniformMatrix3x4dv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv; +#define glProgramUniformMatrix3x4fv glad_glProgramUniformMatrix3x4fv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv; +#define glProgramUniformMatrix4dv glad_glProgramUniformMatrix4dv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv; +#define glProgramUniformMatrix4fv glad_glProgramUniformMatrix4fv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv; +#define glProgramUniformMatrix4x2dv glad_glProgramUniformMatrix4x2dv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv; +#define glProgramUniformMatrix4x2fv glad_glProgramUniformMatrix4x2fv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv; +#define glProgramUniformMatrix4x3dv glad_glProgramUniformMatrix4x3dv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv; +#define glProgramUniformMatrix4x3fv glad_glProgramUniformMatrix4x3fv +GLAD_API_CALL PFNGLPROGRAMVERTEXLIMITNVPROC glad_glProgramVertexLimitNV; +#define glProgramVertexLimitNV glad_glProgramVertexLimitNV +GLAD_API_CALL PFNGLPUSHATTRIBPROC glad_glPushAttrib; +#define glPushAttrib glad_glPushAttrib +GLAD_API_CALL PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib; +#define glPushClientAttrib glad_glPushClientAttrib +GLAD_API_CALL PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup; +#define glPushDebugGroup glad_glPushDebugGroup +GLAD_API_CALL PFNGLPUSHMATRIXPROC glad_glPushMatrix; +#define glPushMatrix glad_glPushMatrix +GLAD_API_CALL PFNGLPUSHNAMEPROC glad_glPushName; +#define glPushName glad_glPushName +GLAD_API_CALL PFNGLRASTERPOS2DPROC glad_glRasterPos2d; +#define glRasterPos2d glad_glRasterPos2d +GLAD_API_CALL PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv; +#define glRasterPos2dv glad_glRasterPos2dv +GLAD_API_CALL PFNGLRASTERPOS2FPROC glad_glRasterPos2f; +#define glRasterPos2f glad_glRasterPos2f +GLAD_API_CALL PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv; +#define glRasterPos2fv glad_glRasterPos2fv +GLAD_API_CALL PFNGLRASTERPOS2IPROC glad_glRasterPos2i; +#define glRasterPos2i glad_glRasterPos2i +GLAD_API_CALL PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv; +#define glRasterPos2iv glad_glRasterPos2iv +GLAD_API_CALL PFNGLRASTERPOS2SPROC glad_glRasterPos2s; +#define glRasterPos2s glad_glRasterPos2s +GLAD_API_CALL PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv; +#define glRasterPos2sv glad_glRasterPos2sv +GLAD_API_CALL PFNGLRASTERPOS3DPROC glad_glRasterPos3d; +#define glRasterPos3d glad_glRasterPos3d +GLAD_API_CALL PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv; +#define glRasterPos3dv glad_glRasterPos3dv +GLAD_API_CALL PFNGLRASTERPOS3FPROC glad_glRasterPos3f; +#define glRasterPos3f glad_glRasterPos3f +GLAD_API_CALL PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv; +#define glRasterPos3fv glad_glRasterPos3fv +GLAD_API_CALL PFNGLRASTERPOS3IPROC glad_glRasterPos3i; +#define glRasterPos3i glad_glRasterPos3i +GLAD_API_CALL PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv; +#define glRasterPos3iv glad_glRasterPos3iv +GLAD_API_CALL PFNGLRASTERPOS3SPROC glad_glRasterPos3s; +#define glRasterPos3s glad_glRasterPos3s +GLAD_API_CALL PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv; +#define glRasterPos3sv glad_glRasterPos3sv +GLAD_API_CALL PFNGLRASTERPOS4DPROC glad_glRasterPos4d; +#define glRasterPos4d glad_glRasterPos4d +GLAD_API_CALL PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv; +#define glRasterPos4dv glad_glRasterPos4dv +GLAD_API_CALL PFNGLRASTERPOS4FPROC glad_glRasterPos4f; +#define glRasterPos4f glad_glRasterPos4f +GLAD_API_CALL PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv; +#define glRasterPos4fv glad_glRasterPos4fv +GLAD_API_CALL PFNGLRASTERPOS4IPROC glad_glRasterPos4i; +#define glRasterPos4i glad_glRasterPos4i +GLAD_API_CALL PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv; +#define glRasterPos4iv glad_glRasterPos4iv +GLAD_API_CALL PFNGLRASTERPOS4SPROC glad_glRasterPos4s; +#define glRasterPos4s glad_glRasterPos4s +GLAD_API_CALL PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv; +#define glRasterPos4sv glad_glRasterPos4sv +GLAD_API_CALL PFNGLREADBUFFERPROC glad_glReadBuffer; +#define glReadBuffer glad_glReadBuffer +GLAD_API_CALL PFNGLREADPIXELSPROC glad_glReadPixels; +#define glReadPixels glad_glReadPixels +GLAD_API_CALL PFNGLRECTDPROC glad_glRectd; +#define glRectd glad_glRectd +GLAD_API_CALL PFNGLRECTDVPROC glad_glRectdv; +#define glRectdv glad_glRectdv +GLAD_API_CALL PFNGLRECTFPROC glad_glRectf; +#define glRectf glad_glRectf +GLAD_API_CALL PFNGLRECTFVPROC glad_glRectfv; +#define glRectfv glad_glRectfv +GLAD_API_CALL PFNGLRECTIPROC glad_glRecti; +#define glRecti glad_glRecti +GLAD_API_CALL PFNGLRECTIVPROC glad_glRectiv; +#define glRectiv glad_glRectiv +GLAD_API_CALL PFNGLRECTSPROC glad_glRects; +#define glRects glad_glRects +GLAD_API_CALL PFNGLRECTSVPROC glad_glRectsv; +#define glRectsv glad_glRectsv +GLAD_API_CALL PFNGLRENDERMODEPROC glad_glRenderMode; +#define glRenderMode glad_glRenderMode +GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage; +#define glRenderbufferStorage glad_glRenderbufferStorage +GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEEXTPROC glad_glRenderbufferStorageEXT; +#define glRenderbufferStorageEXT glad_glRenderbufferStorageEXT +GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample; +#define glRenderbufferStorageMultisample glad_glRenderbufferStorageMultisample +GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glRenderbufferStorageMultisampleEXT; +#define glRenderbufferStorageMultisampleEXT glad_glRenderbufferStorageMultisampleEXT +GLAD_API_CALL PFNGLREQUESTRESIDENTPROGRAMSNVPROC glad_glRequestResidentProgramsNV; +#define glRequestResidentProgramsNV glad_glRequestResidentProgramsNV +GLAD_API_CALL PFNGLRESETHISTOGRAMPROC glad_glResetHistogram; +#define glResetHistogram glad_glResetHistogram +GLAD_API_CALL PFNGLRESETMINMAXPROC glad_glResetMinmax; +#define glResetMinmax glad_glResetMinmax +GLAD_API_CALL PFNGLROTATEDPROC glad_glRotated; +#define glRotated glad_glRotated +GLAD_API_CALL PFNGLROTATEFPROC glad_glRotatef; +#define glRotatef glad_glRotatef +GLAD_API_CALL PFNGLSCALEDPROC glad_glScaled; +#define glScaled glad_glScaled +GLAD_API_CALL PFNGLSCALEFPROC glad_glScalef; +#define glScalef glad_glScalef +GLAD_API_CALL PFNGLSCISSORPROC glad_glScissor; +#define glScissor glad_glScissor +GLAD_API_CALL PFNGLSELECTBUFFERPROC glad_glSelectBuffer; +#define glSelectBuffer glad_glSelectBuffer +GLAD_API_CALL PFNGLSEPARABLEFILTER2DPROC glad_glSeparableFilter2D; +#define glSeparableFilter2D glad_glSeparableFilter2D +GLAD_API_CALL PFNGLSHADEMODELPROC glad_glShadeModel; +#define glShadeModel glad_glShadeModel +GLAD_API_CALL PFNGLSHADERSOURCEPROC glad_glShaderSource; +#define glShaderSource glad_glShaderSource +GLAD_API_CALL PFNGLSHADERSOURCEARBPROC glad_glShaderSourceARB; +#define glShaderSourceARB glad_glShaderSourceARB +GLAD_API_CALL PFNGLSTENCILFUNCPROC glad_glStencilFunc; +#define glStencilFunc glad_glStencilFunc +GLAD_API_CALL PFNGLSTENCILMASKPROC glad_glStencilMask; +#define glStencilMask glad_glStencilMask +GLAD_API_CALL PFNGLSTENCILOPPROC glad_glStencilOp; +#define glStencilOp glad_glStencilOp +GLAD_API_CALL PFNGLTEXCOORD1DPROC glad_glTexCoord1d; +#define glTexCoord1d glad_glTexCoord1d +GLAD_API_CALL PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv; +#define glTexCoord1dv glad_glTexCoord1dv +GLAD_API_CALL PFNGLTEXCOORD1FPROC glad_glTexCoord1f; +#define glTexCoord1f glad_glTexCoord1f +GLAD_API_CALL PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv; +#define glTexCoord1fv glad_glTexCoord1fv +GLAD_API_CALL PFNGLTEXCOORD1IPROC glad_glTexCoord1i; +#define glTexCoord1i glad_glTexCoord1i +GLAD_API_CALL PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv; +#define glTexCoord1iv glad_glTexCoord1iv +GLAD_API_CALL PFNGLTEXCOORD1SPROC glad_glTexCoord1s; +#define glTexCoord1s glad_glTexCoord1s +GLAD_API_CALL PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv; +#define glTexCoord1sv glad_glTexCoord1sv +GLAD_API_CALL PFNGLTEXCOORD2DPROC glad_glTexCoord2d; +#define glTexCoord2d glad_glTexCoord2d +GLAD_API_CALL PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv; +#define glTexCoord2dv glad_glTexCoord2dv +GLAD_API_CALL PFNGLTEXCOORD2FPROC glad_glTexCoord2f; +#define glTexCoord2f glad_glTexCoord2f +GLAD_API_CALL PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv; +#define glTexCoord2fv glad_glTexCoord2fv +GLAD_API_CALL PFNGLTEXCOORD2IPROC glad_glTexCoord2i; +#define glTexCoord2i glad_glTexCoord2i +GLAD_API_CALL PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv; +#define glTexCoord2iv glad_glTexCoord2iv +GLAD_API_CALL PFNGLTEXCOORD2SPROC glad_glTexCoord2s; +#define glTexCoord2s glad_glTexCoord2s +GLAD_API_CALL PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv; +#define glTexCoord2sv glad_glTexCoord2sv +GLAD_API_CALL PFNGLTEXCOORD3DPROC glad_glTexCoord3d; +#define glTexCoord3d glad_glTexCoord3d +GLAD_API_CALL PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv; +#define glTexCoord3dv glad_glTexCoord3dv +GLAD_API_CALL PFNGLTEXCOORD3FPROC glad_glTexCoord3f; +#define glTexCoord3f glad_glTexCoord3f +GLAD_API_CALL PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv; +#define glTexCoord3fv glad_glTexCoord3fv +GLAD_API_CALL PFNGLTEXCOORD3IPROC glad_glTexCoord3i; +#define glTexCoord3i glad_glTexCoord3i +GLAD_API_CALL PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv; +#define glTexCoord3iv glad_glTexCoord3iv +GLAD_API_CALL PFNGLTEXCOORD3SPROC glad_glTexCoord3s; +#define glTexCoord3s glad_glTexCoord3s +GLAD_API_CALL PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv; +#define glTexCoord3sv glad_glTexCoord3sv +GLAD_API_CALL PFNGLTEXCOORD4DPROC glad_glTexCoord4d; +#define glTexCoord4d glad_glTexCoord4d +GLAD_API_CALL PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv; +#define glTexCoord4dv glad_glTexCoord4dv +GLAD_API_CALL PFNGLTEXCOORD4FPROC glad_glTexCoord4f; +#define glTexCoord4f glad_glTexCoord4f +GLAD_API_CALL PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv; +#define glTexCoord4fv glad_glTexCoord4fv +GLAD_API_CALL PFNGLTEXCOORD4IPROC glad_glTexCoord4i; +#define glTexCoord4i glad_glTexCoord4i +GLAD_API_CALL PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv; +#define glTexCoord4iv glad_glTexCoord4iv +GLAD_API_CALL PFNGLTEXCOORD4SPROC glad_glTexCoord4s; +#define glTexCoord4s glad_glTexCoord4s +GLAD_API_CALL PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv; +#define glTexCoord4sv glad_glTexCoord4sv +GLAD_API_CALL PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer; +#define glTexCoordPointer glad_glTexCoordPointer +GLAD_API_CALL PFNGLTEXCOORDPOINTEREXTPROC glad_glTexCoordPointerEXT; +#define glTexCoordPointerEXT glad_glTexCoordPointerEXT +GLAD_API_CALL PFNGLTEXENVFPROC glad_glTexEnvf; +#define glTexEnvf glad_glTexEnvf +GLAD_API_CALL PFNGLTEXENVFVPROC glad_glTexEnvfv; +#define glTexEnvfv glad_glTexEnvfv +GLAD_API_CALL PFNGLTEXENVIPROC glad_glTexEnvi; +#define glTexEnvi glad_glTexEnvi +GLAD_API_CALL PFNGLTEXENVIVPROC glad_glTexEnviv; +#define glTexEnviv glad_glTexEnviv +GLAD_API_CALL PFNGLTEXGENDPROC glad_glTexGend; +#define glTexGend glad_glTexGend +GLAD_API_CALL PFNGLTEXGENDVPROC glad_glTexGendv; +#define glTexGendv glad_glTexGendv +GLAD_API_CALL PFNGLTEXGENFPROC glad_glTexGenf; +#define glTexGenf glad_glTexGenf +GLAD_API_CALL PFNGLTEXGENFVPROC glad_glTexGenfv; +#define glTexGenfv glad_glTexGenfv +GLAD_API_CALL PFNGLTEXGENIPROC glad_glTexGeni; +#define glTexGeni glad_glTexGeni +GLAD_API_CALL PFNGLTEXGENIVPROC glad_glTexGeniv; +#define glTexGeniv glad_glTexGeniv +GLAD_API_CALL PFNGLTEXIMAGE1DPROC glad_glTexImage1D; +#define glTexImage1D glad_glTexImage1D +GLAD_API_CALL PFNGLTEXIMAGE2DPROC glad_glTexImage2D; +#define glTexImage2D glad_glTexImage2D +GLAD_API_CALL PFNGLTEXPARAMETERFPROC glad_glTexParameterf; +#define glTexParameterf glad_glTexParameterf +GLAD_API_CALL PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv; +#define glTexParameterfv glad_glTexParameterfv +GLAD_API_CALL PFNGLTEXPARAMETERIPROC glad_glTexParameteri; +#define glTexParameteri glad_glTexParameteri +GLAD_API_CALL PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv; +#define glTexParameteriv glad_glTexParameteriv +GLAD_API_CALL PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D; +#define glTexSubImage1D glad_glTexSubImage1D +GLAD_API_CALL PFNGLTEXSUBIMAGE1DEXTPROC glad_glTexSubImage1DEXT; +#define glTexSubImage1DEXT glad_glTexSubImage1DEXT +GLAD_API_CALL PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D; +#define glTexSubImage2D glad_glTexSubImage2D +GLAD_API_CALL PFNGLTEXSUBIMAGE2DEXTPROC glad_glTexSubImage2DEXT; +#define glTexSubImage2DEXT glad_glTexSubImage2DEXT +GLAD_API_CALL PFNGLTRACKMATRIXNVPROC glad_glTrackMatrixNV; +#define glTrackMatrixNV glad_glTrackMatrixNV +GLAD_API_CALL PFNGLTRANSLATEDPROC glad_glTranslated; +#define glTranslated glad_glTranslated +GLAD_API_CALL PFNGLTRANSLATEFPROC glad_glTranslatef; +#define glTranslatef glad_glTranslatef +GLAD_API_CALL PFNGLUNIFORM1FPROC glad_glUniform1f; +#define glUniform1f glad_glUniform1f +GLAD_API_CALL PFNGLUNIFORM1FARBPROC glad_glUniform1fARB; +#define glUniform1fARB glad_glUniform1fARB +GLAD_API_CALL PFNGLUNIFORM1FVPROC glad_glUniform1fv; +#define glUniform1fv glad_glUniform1fv +GLAD_API_CALL PFNGLUNIFORM1FVARBPROC glad_glUniform1fvARB; +#define glUniform1fvARB glad_glUniform1fvARB +GLAD_API_CALL PFNGLUNIFORM1IPROC glad_glUniform1i; +#define glUniform1i glad_glUniform1i +GLAD_API_CALL PFNGLUNIFORM1IARBPROC glad_glUniform1iARB; +#define glUniform1iARB glad_glUniform1iARB +GLAD_API_CALL PFNGLUNIFORM1IVPROC glad_glUniform1iv; +#define glUniform1iv glad_glUniform1iv +GLAD_API_CALL PFNGLUNIFORM1IVARBPROC glad_glUniform1ivARB; +#define glUniform1ivARB glad_glUniform1ivARB +GLAD_API_CALL PFNGLUNIFORM2FPROC glad_glUniform2f; +#define glUniform2f glad_glUniform2f +GLAD_API_CALL PFNGLUNIFORM2FARBPROC glad_glUniform2fARB; +#define glUniform2fARB glad_glUniform2fARB +GLAD_API_CALL PFNGLUNIFORM2FVPROC glad_glUniform2fv; +#define glUniform2fv glad_glUniform2fv +GLAD_API_CALL PFNGLUNIFORM2FVARBPROC glad_glUniform2fvARB; +#define glUniform2fvARB glad_glUniform2fvARB +GLAD_API_CALL PFNGLUNIFORM2IPROC glad_glUniform2i; +#define glUniform2i glad_glUniform2i +GLAD_API_CALL PFNGLUNIFORM2IARBPROC glad_glUniform2iARB; +#define glUniform2iARB glad_glUniform2iARB +GLAD_API_CALL PFNGLUNIFORM2IVPROC glad_glUniform2iv; +#define glUniform2iv glad_glUniform2iv +GLAD_API_CALL PFNGLUNIFORM2IVARBPROC glad_glUniform2ivARB; +#define glUniform2ivARB glad_glUniform2ivARB +GLAD_API_CALL PFNGLUNIFORM3FPROC glad_glUniform3f; +#define glUniform3f glad_glUniform3f +GLAD_API_CALL PFNGLUNIFORM3FARBPROC glad_glUniform3fARB; +#define glUniform3fARB glad_glUniform3fARB +GLAD_API_CALL PFNGLUNIFORM3FVPROC glad_glUniform3fv; +#define glUniform3fv glad_glUniform3fv +GLAD_API_CALL PFNGLUNIFORM3FVARBPROC glad_glUniform3fvARB; +#define glUniform3fvARB glad_glUniform3fvARB +GLAD_API_CALL PFNGLUNIFORM3IPROC glad_glUniform3i; +#define glUniform3i glad_glUniform3i +GLAD_API_CALL PFNGLUNIFORM3IARBPROC glad_glUniform3iARB; +#define glUniform3iARB glad_glUniform3iARB +GLAD_API_CALL PFNGLUNIFORM3IVPROC glad_glUniform3iv; +#define glUniform3iv glad_glUniform3iv +GLAD_API_CALL PFNGLUNIFORM3IVARBPROC glad_glUniform3ivARB; +#define glUniform3ivARB glad_glUniform3ivARB +GLAD_API_CALL PFNGLUNIFORM4FPROC glad_glUniform4f; +#define glUniform4f glad_glUniform4f +GLAD_API_CALL PFNGLUNIFORM4FARBPROC glad_glUniform4fARB; +#define glUniform4fARB glad_glUniform4fARB +GLAD_API_CALL PFNGLUNIFORM4FVPROC glad_glUniform4fv; +#define glUniform4fv glad_glUniform4fv +GLAD_API_CALL PFNGLUNIFORM4FVARBPROC glad_glUniform4fvARB; +#define glUniform4fvARB glad_glUniform4fvARB +GLAD_API_CALL PFNGLUNIFORM4IPROC glad_glUniform4i; +#define glUniform4i glad_glUniform4i +GLAD_API_CALL PFNGLUNIFORM4IARBPROC glad_glUniform4iARB; +#define glUniform4iARB glad_glUniform4iARB +GLAD_API_CALL PFNGLUNIFORM4IVPROC glad_glUniform4iv; +#define glUniform4iv glad_glUniform4iv +GLAD_API_CALL PFNGLUNIFORM4IVARBPROC glad_glUniform4ivARB; +#define glUniform4ivARB glad_glUniform4ivARB +GLAD_API_CALL PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv; +#define glUniformMatrix2fv glad_glUniformMatrix2fv +GLAD_API_CALL PFNGLUNIFORMMATRIX2FVARBPROC glad_glUniformMatrix2fvARB; +#define glUniformMatrix2fvARB glad_glUniformMatrix2fvARB +GLAD_API_CALL PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv; +#define glUniformMatrix3fv glad_glUniformMatrix3fv +GLAD_API_CALL PFNGLUNIFORMMATRIX3FVARBPROC glad_glUniformMatrix3fvARB; +#define glUniformMatrix3fvARB glad_glUniformMatrix3fvARB +GLAD_API_CALL PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv; +#define glUniformMatrix4fv glad_glUniformMatrix4fv +GLAD_API_CALL PFNGLUNIFORMMATRIX4FVARBPROC glad_glUniformMatrix4fvARB; +#define glUniformMatrix4fvARB glad_glUniformMatrix4fvARB +GLAD_API_CALL PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer; +#define glUnmapBuffer glad_glUnmapBuffer +GLAD_API_CALL PFNGLUNMAPBUFFERARBPROC glad_glUnmapBufferARB; +#define glUnmapBufferARB glad_glUnmapBufferARB +GLAD_API_CALL PFNGLUSEPROGRAMPROC glad_glUseProgram; +#define glUseProgram glad_glUseProgram +GLAD_API_CALL PFNGLUSEPROGRAMOBJECTARBPROC glad_glUseProgramObjectARB; +#define glUseProgramObjectARB glad_glUseProgramObjectARB +GLAD_API_CALL PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages; +#define glUseProgramStages glad_glUseProgramStages +GLAD_API_CALL PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram; +#define glValidateProgram glad_glValidateProgram +GLAD_API_CALL PFNGLVALIDATEPROGRAMARBPROC glad_glValidateProgramARB; +#define glValidateProgramARB glad_glValidateProgramARB +GLAD_API_CALL PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline; +#define glValidateProgramPipeline glad_glValidateProgramPipeline +GLAD_API_CALL PFNGLVERTEX2DPROC glad_glVertex2d; +#define glVertex2d glad_glVertex2d +GLAD_API_CALL PFNGLVERTEX2DVPROC glad_glVertex2dv; +#define glVertex2dv glad_glVertex2dv +GLAD_API_CALL PFNGLVERTEX2FPROC glad_glVertex2f; +#define glVertex2f glad_glVertex2f +GLAD_API_CALL PFNGLVERTEX2FVPROC glad_glVertex2fv; +#define glVertex2fv glad_glVertex2fv +GLAD_API_CALL PFNGLVERTEX2IPROC glad_glVertex2i; +#define glVertex2i glad_glVertex2i +GLAD_API_CALL PFNGLVERTEX2IVPROC glad_glVertex2iv; +#define glVertex2iv glad_glVertex2iv +GLAD_API_CALL PFNGLVERTEX2SPROC glad_glVertex2s; +#define glVertex2s glad_glVertex2s +GLAD_API_CALL PFNGLVERTEX2SVPROC glad_glVertex2sv; +#define glVertex2sv glad_glVertex2sv +GLAD_API_CALL PFNGLVERTEX3DPROC glad_glVertex3d; +#define glVertex3d glad_glVertex3d +GLAD_API_CALL PFNGLVERTEX3DVPROC glad_glVertex3dv; +#define glVertex3dv glad_glVertex3dv +GLAD_API_CALL PFNGLVERTEX3FPROC glad_glVertex3f; +#define glVertex3f glad_glVertex3f +GLAD_API_CALL PFNGLVERTEX3FVPROC glad_glVertex3fv; +#define glVertex3fv glad_glVertex3fv +GLAD_API_CALL PFNGLVERTEX3IPROC glad_glVertex3i; +#define glVertex3i glad_glVertex3i +GLAD_API_CALL PFNGLVERTEX3IVPROC glad_glVertex3iv; +#define glVertex3iv glad_glVertex3iv +GLAD_API_CALL PFNGLVERTEX3SPROC glad_glVertex3s; +#define glVertex3s glad_glVertex3s +GLAD_API_CALL PFNGLVERTEX3SVPROC glad_glVertex3sv; +#define glVertex3sv glad_glVertex3sv +GLAD_API_CALL PFNGLVERTEX4DPROC glad_glVertex4d; +#define glVertex4d glad_glVertex4d +GLAD_API_CALL PFNGLVERTEX4DVPROC glad_glVertex4dv; +#define glVertex4dv glad_glVertex4dv +GLAD_API_CALL PFNGLVERTEX4FPROC glad_glVertex4f; +#define glVertex4f glad_glVertex4f +GLAD_API_CALL PFNGLVERTEX4FVPROC glad_glVertex4fv; +#define glVertex4fv glad_glVertex4fv +GLAD_API_CALL PFNGLVERTEX4IPROC glad_glVertex4i; +#define glVertex4i glad_glVertex4i +GLAD_API_CALL PFNGLVERTEX4IVPROC glad_glVertex4iv; +#define glVertex4iv glad_glVertex4iv +GLAD_API_CALL PFNGLVERTEX4SPROC glad_glVertex4s; +#define glVertex4s glad_glVertex4s +GLAD_API_CALL PFNGLVERTEX4SVPROC glad_glVertex4sv; +#define glVertex4sv glad_glVertex4sv +GLAD_API_CALL PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d; +#define glVertexAttrib1d glad_glVertexAttrib1d +GLAD_API_CALL PFNGLVERTEXATTRIB1DARBPROC glad_glVertexAttrib1dARB; +#define glVertexAttrib1dARB glad_glVertexAttrib1dARB +GLAD_API_CALL PFNGLVERTEXATTRIB1DNVPROC glad_glVertexAttrib1dNV; +#define glVertexAttrib1dNV glad_glVertexAttrib1dNV +GLAD_API_CALL PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv; +#define glVertexAttrib1dv glad_glVertexAttrib1dv +GLAD_API_CALL PFNGLVERTEXATTRIB1DVARBPROC glad_glVertexAttrib1dvARB; +#define glVertexAttrib1dvARB glad_glVertexAttrib1dvARB +GLAD_API_CALL PFNGLVERTEXATTRIB1DVNVPROC glad_glVertexAttrib1dvNV; +#define glVertexAttrib1dvNV glad_glVertexAttrib1dvNV +GLAD_API_CALL PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f; +#define glVertexAttrib1f glad_glVertexAttrib1f +GLAD_API_CALL PFNGLVERTEXATTRIB1FARBPROC glad_glVertexAttrib1fARB; +#define glVertexAttrib1fARB glad_glVertexAttrib1fARB +GLAD_API_CALL PFNGLVERTEXATTRIB1FNVPROC glad_glVertexAttrib1fNV; +#define glVertexAttrib1fNV glad_glVertexAttrib1fNV +GLAD_API_CALL PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv; +#define glVertexAttrib1fv glad_glVertexAttrib1fv +GLAD_API_CALL PFNGLVERTEXATTRIB1FVARBPROC glad_glVertexAttrib1fvARB; +#define glVertexAttrib1fvARB glad_glVertexAttrib1fvARB +GLAD_API_CALL PFNGLVERTEXATTRIB1FVNVPROC glad_glVertexAttrib1fvNV; +#define glVertexAttrib1fvNV glad_glVertexAttrib1fvNV +GLAD_API_CALL PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s; +#define glVertexAttrib1s glad_glVertexAttrib1s +GLAD_API_CALL PFNGLVERTEXATTRIB1SARBPROC glad_glVertexAttrib1sARB; +#define glVertexAttrib1sARB glad_glVertexAttrib1sARB +GLAD_API_CALL PFNGLVERTEXATTRIB1SNVPROC glad_glVertexAttrib1sNV; +#define glVertexAttrib1sNV glad_glVertexAttrib1sNV +GLAD_API_CALL PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv; +#define glVertexAttrib1sv glad_glVertexAttrib1sv +GLAD_API_CALL PFNGLVERTEXATTRIB1SVARBPROC glad_glVertexAttrib1svARB; +#define glVertexAttrib1svARB glad_glVertexAttrib1svARB +GLAD_API_CALL PFNGLVERTEXATTRIB1SVNVPROC glad_glVertexAttrib1svNV; +#define glVertexAttrib1svNV glad_glVertexAttrib1svNV +GLAD_API_CALL PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d; +#define glVertexAttrib2d glad_glVertexAttrib2d +GLAD_API_CALL PFNGLVERTEXATTRIB2DARBPROC glad_glVertexAttrib2dARB; +#define glVertexAttrib2dARB glad_glVertexAttrib2dARB +GLAD_API_CALL PFNGLVERTEXATTRIB2DNVPROC glad_glVertexAttrib2dNV; +#define glVertexAttrib2dNV glad_glVertexAttrib2dNV +GLAD_API_CALL PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv; +#define glVertexAttrib2dv glad_glVertexAttrib2dv +GLAD_API_CALL PFNGLVERTEXATTRIB2DVARBPROC glad_glVertexAttrib2dvARB; +#define glVertexAttrib2dvARB glad_glVertexAttrib2dvARB +GLAD_API_CALL PFNGLVERTEXATTRIB2DVNVPROC glad_glVertexAttrib2dvNV; +#define glVertexAttrib2dvNV glad_glVertexAttrib2dvNV +GLAD_API_CALL PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f; +#define glVertexAttrib2f glad_glVertexAttrib2f +GLAD_API_CALL PFNGLVERTEXATTRIB2FARBPROC glad_glVertexAttrib2fARB; +#define glVertexAttrib2fARB glad_glVertexAttrib2fARB +GLAD_API_CALL PFNGLVERTEXATTRIB2FNVPROC glad_glVertexAttrib2fNV; +#define glVertexAttrib2fNV glad_glVertexAttrib2fNV +GLAD_API_CALL PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv; +#define glVertexAttrib2fv glad_glVertexAttrib2fv +GLAD_API_CALL PFNGLVERTEXATTRIB2FVARBPROC glad_glVertexAttrib2fvARB; +#define glVertexAttrib2fvARB glad_glVertexAttrib2fvARB +GLAD_API_CALL PFNGLVERTEXATTRIB2FVNVPROC glad_glVertexAttrib2fvNV; +#define glVertexAttrib2fvNV glad_glVertexAttrib2fvNV +GLAD_API_CALL PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s; +#define glVertexAttrib2s glad_glVertexAttrib2s +GLAD_API_CALL PFNGLVERTEXATTRIB2SARBPROC glad_glVertexAttrib2sARB; +#define glVertexAttrib2sARB glad_glVertexAttrib2sARB +GLAD_API_CALL PFNGLVERTEXATTRIB2SNVPROC glad_glVertexAttrib2sNV; +#define glVertexAttrib2sNV glad_glVertexAttrib2sNV +GLAD_API_CALL PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv; +#define glVertexAttrib2sv glad_glVertexAttrib2sv +GLAD_API_CALL PFNGLVERTEXATTRIB2SVARBPROC glad_glVertexAttrib2svARB; +#define glVertexAttrib2svARB glad_glVertexAttrib2svARB +GLAD_API_CALL PFNGLVERTEXATTRIB2SVNVPROC glad_glVertexAttrib2svNV; +#define glVertexAttrib2svNV glad_glVertexAttrib2svNV +GLAD_API_CALL PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d; +#define glVertexAttrib3d glad_glVertexAttrib3d +GLAD_API_CALL PFNGLVERTEXATTRIB3DARBPROC glad_glVertexAttrib3dARB; +#define glVertexAttrib3dARB glad_glVertexAttrib3dARB +GLAD_API_CALL PFNGLVERTEXATTRIB3DNVPROC glad_glVertexAttrib3dNV; +#define glVertexAttrib3dNV glad_glVertexAttrib3dNV +GLAD_API_CALL PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv; +#define glVertexAttrib3dv glad_glVertexAttrib3dv +GLAD_API_CALL PFNGLVERTEXATTRIB3DVARBPROC glad_glVertexAttrib3dvARB; +#define glVertexAttrib3dvARB glad_glVertexAttrib3dvARB +GLAD_API_CALL PFNGLVERTEXATTRIB3DVNVPROC glad_glVertexAttrib3dvNV; +#define glVertexAttrib3dvNV glad_glVertexAttrib3dvNV +GLAD_API_CALL PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f; +#define glVertexAttrib3f glad_glVertexAttrib3f +GLAD_API_CALL PFNGLVERTEXATTRIB3FARBPROC glad_glVertexAttrib3fARB; +#define glVertexAttrib3fARB glad_glVertexAttrib3fARB +GLAD_API_CALL PFNGLVERTEXATTRIB3FNVPROC glad_glVertexAttrib3fNV; +#define glVertexAttrib3fNV glad_glVertexAttrib3fNV +GLAD_API_CALL PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv; +#define glVertexAttrib3fv glad_glVertexAttrib3fv +GLAD_API_CALL PFNGLVERTEXATTRIB3FVARBPROC glad_glVertexAttrib3fvARB; +#define glVertexAttrib3fvARB glad_glVertexAttrib3fvARB +GLAD_API_CALL PFNGLVERTEXATTRIB3FVNVPROC glad_glVertexAttrib3fvNV; +#define glVertexAttrib3fvNV glad_glVertexAttrib3fvNV +GLAD_API_CALL PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s; +#define glVertexAttrib3s glad_glVertexAttrib3s +GLAD_API_CALL PFNGLVERTEXATTRIB3SARBPROC glad_glVertexAttrib3sARB; +#define glVertexAttrib3sARB glad_glVertexAttrib3sARB +GLAD_API_CALL PFNGLVERTEXATTRIB3SNVPROC glad_glVertexAttrib3sNV; +#define glVertexAttrib3sNV glad_glVertexAttrib3sNV +GLAD_API_CALL PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv; +#define glVertexAttrib3sv glad_glVertexAttrib3sv +GLAD_API_CALL PFNGLVERTEXATTRIB3SVARBPROC glad_glVertexAttrib3svARB; +#define glVertexAttrib3svARB glad_glVertexAttrib3svARB +GLAD_API_CALL PFNGLVERTEXATTRIB3SVNVPROC glad_glVertexAttrib3svNV; +#define glVertexAttrib3svNV glad_glVertexAttrib3svNV +GLAD_API_CALL PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv; +#define glVertexAttrib4Nbv glad_glVertexAttrib4Nbv +GLAD_API_CALL PFNGLVERTEXATTRIB4NBVARBPROC glad_glVertexAttrib4NbvARB; +#define glVertexAttrib4NbvARB glad_glVertexAttrib4NbvARB +GLAD_API_CALL PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv; +#define glVertexAttrib4Niv glad_glVertexAttrib4Niv +GLAD_API_CALL PFNGLVERTEXATTRIB4NIVARBPROC glad_glVertexAttrib4NivARB; +#define glVertexAttrib4NivARB glad_glVertexAttrib4NivARB +GLAD_API_CALL PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv; +#define glVertexAttrib4Nsv glad_glVertexAttrib4Nsv +GLAD_API_CALL PFNGLVERTEXATTRIB4NSVARBPROC glad_glVertexAttrib4NsvARB; +#define glVertexAttrib4NsvARB glad_glVertexAttrib4NsvARB +GLAD_API_CALL PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub; +#define glVertexAttrib4Nub glad_glVertexAttrib4Nub +GLAD_API_CALL PFNGLVERTEXATTRIB4NUBARBPROC glad_glVertexAttrib4NubARB; +#define glVertexAttrib4NubARB glad_glVertexAttrib4NubARB +GLAD_API_CALL PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv; +#define glVertexAttrib4Nubv glad_glVertexAttrib4Nubv +GLAD_API_CALL PFNGLVERTEXATTRIB4NUBVARBPROC glad_glVertexAttrib4NubvARB; +#define glVertexAttrib4NubvARB glad_glVertexAttrib4NubvARB +GLAD_API_CALL PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv; +#define glVertexAttrib4Nuiv glad_glVertexAttrib4Nuiv +GLAD_API_CALL PFNGLVERTEXATTRIB4NUIVARBPROC glad_glVertexAttrib4NuivARB; +#define glVertexAttrib4NuivARB glad_glVertexAttrib4NuivARB +GLAD_API_CALL PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv; +#define glVertexAttrib4Nusv glad_glVertexAttrib4Nusv +GLAD_API_CALL PFNGLVERTEXATTRIB4NUSVARBPROC glad_glVertexAttrib4NusvARB; +#define glVertexAttrib4NusvARB glad_glVertexAttrib4NusvARB +GLAD_API_CALL PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv; +#define glVertexAttrib4bv glad_glVertexAttrib4bv +GLAD_API_CALL PFNGLVERTEXATTRIB4BVARBPROC glad_glVertexAttrib4bvARB; +#define glVertexAttrib4bvARB glad_glVertexAttrib4bvARB +GLAD_API_CALL PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d; +#define glVertexAttrib4d glad_glVertexAttrib4d +GLAD_API_CALL PFNGLVERTEXATTRIB4DARBPROC glad_glVertexAttrib4dARB; +#define glVertexAttrib4dARB glad_glVertexAttrib4dARB +GLAD_API_CALL PFNGLVERTEXATTRIB4DNVPROC glad_glVertexAttrib4dNV; +#define glVertexAttrib4dNV glad_glVertexAttrib4dNV +GLAD_API_CALL PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv; +#define glVertexAttrib4dv glad_glVertexAttrib4dv +GLAD_API_CALL PFNGLVERTEXATTRIB4DVARBPROC glad_glVertexAttrib4dvARB; +#define glVertexAttrib4dvARB glad_glVertexAttrib4dvARB +GLAD_API_CALL PFNGLVERTEXATTRIB4DVNVPROC glad_glVertexAttrib4dvNV; +#define glVertexAttrib4dvNV glad_glVertexAttrib4dvNV +GLAD_API_CALL PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f; +#define glVertexAttrib4f glad_glVertexAttrib4f +GLAD_API_CALL PFNGLVERTEXATTRIB4FARBPROC glad_glVertexAttrib4fARB; +#define glVertexAttrib4fARB glad_glVertexAttrib4fARB +GLAD_API_CALL PFNGLVERTEXATTRIB4FNVPROC glad_glVertexAttrib4fNV; +#define glVertexAttrib4fNV glad_glVertexAttrib4fNV +GLAD_API_CALL PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv; +#define glVertexAttrib4fv glad_glVertexAttrib4fv +GLAD_API_CALL PFNGLVERTEXATTRIB4FVARBPROC glad_glVertexAttrib4fvARB; +#define glVertexAttrib4fvARB glad_glVertexAttrib4fvARB +GLAD_API_CALL PFNGLVERTEXATTRIB4FVNVPROC glad_glVertexAttrib4fvNV; +#define glVertexAttrib4fvNV glad_glVertexAttrib4fvNV +GLAD_API_CALL PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv; +#define glVertexAttrib4iv glad_glVertexAttrib4iv +GLAD_API_CALL PFNGLVERTEXATTRIB4IVARBPROC glad_glVertexAttrib4ivARB; +#define glVertexAttrib4ivARB glad_glVertexAttrib4ivARB +GLAD_API_CALL PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s; +#define glVertexAttrib4s glad_glVertexAttrib4s +GLAD_API_CALL PFNGLVERTEXATTRIB4SARBPROC glad_glVertexAttrib4sARB; +#define glVertexAttrib4sARB glad_glVertexAttrib4sARB +GLAD_API_CALL PFNGLVERTEXATTRIB4SNVPROC glad_glVertexAttrib4sNV; +#define glVertexAttrib4sNV glad_glVertexAttrib4sNV +GLAD_API_CALL PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv; +#define glVertexAttrib4sv glad_glVertexAttrib4sv +GLAD_API_CALL PFNGLVERTEXATTRIB4SVARBPROC glad_glVertexAttrib4svARB; +#define glVertexAttrib4svARB glad_glVertexAttrib4svARB +GLAD_API_CALL PFNGLVERTEXATTRIB4SVNVPROC glad_glVertexAttrib4svNV; +#define glVertexAttrib4svNV glad_glVertexAttrib4svNV +GLAD_API_CALL PFNGLVERTEXATTRIB4UBNVPROC glad_glVertexAttrib4ubNV; +#define glVertexAttrib4ubNV glad_glVertexAttrib4ubNV +GLAD_API_CALL PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv; +#define glVertexAttrib4ubv glad_glVertexAttrib4ubv +GLAD_API_CALL PFNGLVERTEXATTRIB4UBVARBPROC glad_glVertexAttrib4ubvARB; +#define glVertexAttrib4ubvARB glad_glVertexAttrib4ubvARB +GLAD_API_CALL PFNGLVERTEXATTRIB4UBVNVPROC glad_glVertexAttrib4ubvNV; +#define glVertexAttrib4ubvNV glad_glVertexAttrib4ubvNV +GLAD_API_CALL PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv; +#define glVertexAttrib4uiv glad_glVertexAttrib4uiv +GLAD_API_CALL PFNGLVERTEXATTRIB4UIVARBPROC glad_glVertexAttrib4uivARB; +#define glVertexAttrib4uivARB glad_glVertexAttrib4uivARB +GLAD_API_CALL PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv; +#define glVertexAttrib4usv glad_glVertexAttrib4usv +GLAD_API_CALL PFNGLVERTEXATTRIB4USVARBPROC glad_glVertexAttrib4usvARB; +#define glVertexAttrib4usvARB glad_glVertexAttrib4usvARB +GLAD_API_CALL PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer; +#define glVertexAttribPointer glad_glVertexAttribPointer +GLAD_API_CALL PFNGLVERTEXATTRIBPOINTERARBPROC glad_glVertexAttribPointerARB; +#define glVertexAttribPointerARB glad_glVertexAttribPointerARB +GLAD_API_CALL PFNGLVERTEXATTRIBPOINTERNVPROC glad_glVertexAttribPointerNV; +#define glVertexAttribPointerNV glad_glVertexAttribPointerNV +GLAD_API_CALL PFNGLVERTEXATTRIBS1DVNVPROC glad_glVertexAttribs1dvNV; +#define glVertexAttribs1dvNV glad_glVertexAttribs1dvNV +GLAD_API_CALL PFNGLVERTEXATTRIBS1FVNVPROC glad_glVertexAttribs1fvNV; +#define glVertexAttribs1fvNV glad_glVertexAttribs1fvNV +GLAD_API_CALL PFNGLVERTEXATTRIBS1SVNVPROC glad_glVertexAttribs1svNV; +#define glVertexAttribs1svNV glad_glVertexAttribs1svNV +GLAD_API_CALL PFNGLVERTEXATTRIBS2DVNVPROC glad_glVertexAttribs2dvNV; +#define glVertexAttribs2dvNV glad_glVertexAttribs2dvNV +GLAD_API_CALL PFNGLVERTEXATTRIBS2FVNVPROC glad_glVertexAttribs2fvNV; +#define glVertexAttribs2fvNV glad_glVertexAttribs2fvNV +GLAD_API_CALL PFNGLVERTEXATTRIBS2SVNVPROC glad_glVertexAttribs2svNV; +#define glVertexAttribs2svNV glad_glVertexAttribs2svNV +GLAD_API_CALL PFNGLVERTEXATTRIBS3DVNVPROC glad_glVertexAttribs3dvNV; +#define glVertexAttribs3dvNV glad_glVertexAttribs3dvNV +GLAD_API_CALL PFNGLVERTEXATTRIBS3FVNVPROC glad_glVertexAttribs3fvNV; +#define glVertexAttribs3fvNV glad_glVertexAttribs3fvNV +GLAD_API_CALL PFNGLVERTEXATTRIBS3SVNVPROC glad_glVertexAttribs3svNV; +#define glVertexAttribs3svNV glad_glVertexAttribs3svNV +GLAD_API_CALL PFNGLVERTEXATTRIBS4DVNVPROC glad_glVertexAttribs4dvNV; +#define glVertexAttribs4dvNV glad_glVertexAttribs4dvNV +GLAD_API_CALL PFNGLVERTEXATTRIBS4FVNVPROC glad_glVertexAttribs4fvNV; +#define glVertexAttribs4fvNV glad_glVertexAttribs4fvNV +GLAD_API_CALL PFNGLVERTEXATTRIBS4SVNVPROC glad_glVertexAttribs4svNV; +#define glVertexAttribs4svNV glad_glVertexAttribs4svNV +GLAD_API_CALL PFNGLVERTEXATTRIBS4UBVNVPROC glad_glVertexAttribs4ubvNV; +#define glVertexAttribs4ubvNV glad_glVertexAttribs4ubvNV +GLAD_API_CALL PFNGLVERTEXPOINTERPROC glad_glVertexPointer; +#define glVertexPointer glad_glVertexPointer +GLAD_API_CALL PFNGLVERTEXPOINTEREXTPROC glad_glVertexPointerEXT; +#define glVertexPointerEXT glad_glVertexPointerEXT +GLAD_API_CALL PFNGLVIEWPORTPROC glad_glViewport; +#define glViewport glad_glViewport +GLAD_API_CALL PFNGLALPHAFUNCXPROC glad_glAlphaFuncx; +#define glAlphaFuncx glad_glAlphaFuncx +GLAD_API_CALL PFNGLBINDFRAMEBUFFEROESPROC glad_glBindFramebufferOES; +#define glBindFramebufferOES glad_glBindFramebufferOES +GLAD_API_CALL PFNGLBINDRENDERBUFFEROESPROC glad_glBindRenderbufferOES; +#define glBindRenderbufferOES glad_glBindRenderbufferOES +GLAD_API_CALL PFNGLBLENDEQUATIONOESPROC glad_glBlendEquationOES; +#define glBlendEquationOES glad_glBlendEquationOES +GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEOESPROC glad_glBlendEquationSeparateOES; +#define glBlendEquationSeparateOES glad_glBlendEquationSeparateOES +GLAD_API_CALL PFNGLBLENDFUNCSEPARATEOESPROC glad_glBlendFuncSeparateOES; +#define glBlendFuncSeparateOES glad_glBlendFuncSeparateOES +GLAD_API_CALL PFNGLCHECKFRAMEBUFFERSTATUSOESPROC glad_glCheckFramebufferStatusOES; +#define glCheckFramebufferStatusOES glad_glCheckFramebufferStatusOES +GLAD_API_CALL PFNGLCLEARCOLORXPROC glad_glClearColorx; +#define glClearColorx glad_glClearColorx +GLAD_API_CALL PFNGLCLEARDEPTHFPROC glad_glClearDepthf; +#define glClearDepthf glad_glClearDepthf +GLAD_API_CALL PFNGLCLEARDEPTHFOESPROC glad_glClearDepthfOES; +#define glClearDepthfOES glad_glClearDepthfOES +GLAD_API_CALL PFNGLCLEARDEPTHXPROC glad_glClearDepthx; +#define glClearDepthx glad_glClearDepthx +GLAD_API_CALL PFNGLCLIPPLANEFPROC glad_glClipPlanef; +#define glClipPlanef glad_glClipPlanef +GLAD_API_CALL PFNGLCLIPPLANEFOESPROC glad_glClipPlanefOES; +#define glClipPlanefOES glad_glClipPlanefOES +GLAD_API_CALL PFNGLCLIPPLANEXPROC glad_glClipPlanex; +#define glClipPlanex glad_glClipPlanex +GLAD_API_CALL PFNGLCOLOR4XPROC glad_glColor4x; +#define glColor4x glad_glColor4x +GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D; +#define glCompressedTexImage2D glad_glCompressedTexImage2D +GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D; +#define glCompressedTexSubImage2D glad_glCompressedTexSubImage2D +GLAD_API_CALL PFNGLDELETEFRAMEBUFFERSOESPROC glad_glDeleteFramebuffersOES; +#define glDeleteFramebuffersOES glad_glDeleteFramebuffersOES +GLAD_API_CALL PFNGLDELETERENDERBUFFERSOESPROC glad_glDeleteRenderbuffersOES; +#define glDeleteRenderbuffersOES glad_glDeleteRenderbuffersOES +GLAD_API_CALL PFNGLDEPTHRANGEFPROC glad_glDepthRangef; +#define glDepthRangef glad_glDepthRangef +GLAD_API_CALL PFNGLDEPTHRANGEFOESPROC glad_glDepthRangefOES; +#define glDepthRangefOES glad_glDepthRangefOES +GLAD_API_CALL PFNGLDEPTHRANGEXPROC glad_glDepthRangex; +#define glDepthRangex glad_glDepthRangex +GLAD_API_CALL PFNGLFOGXPROC glad_glFogx; +#define glFogx glad_glFogx +GLAD_API_CALL PFNGLFOGXVPROC glad_glFogxv; +#define glFogxv glad_glFogxv +GLAD_API_CALL PFNGLFRAMEBUFFERRENDERBUFFEROESPROC glad_glFramebufferRenderbufferOES; +#define glFramebufferRenderbufferOES glad_glFramebufferRenderbufferOES +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE2DOESPROC glad_glFramebufferTexture2DOES; +#define glFramebufferTexture2DOES glad_glFramebufferTexture2DOES +GLAD_API_CALL PFNGLFRUSTUMFPROC glad_glFrustumf; +#define glFrustumf glad_glFrustumf +GLAD_API_CALL PFNGLFRUSTUMFOESPROC glad_glFrustumfOES; +#define glFrustumfOES glad_glFrustumfOES +GLAD_API_CALL PFNGLFRUSTUMXPROC glad_glFrustumx; +#define glFrustumx glad_glFrustumx +GLAD_API_CALL PFNGLGENFRAMEBUFFERSOESPROC glad_glGenFramebuffersOES; +#define glGenFramebuffersOES glad_glGenFramebuffersOES +GLAD_API_CALL PFNGLGENRENDERBUFFERSOESPROC glad_glGenRenderbuffersOES; +#define glGenRenderbuffersOES glad_glGenRenderbuffersOES +GLAD_API_CALL PFNGLGENERATEMIPMAPOESPROC glad_glGenerateMipmapOES; +#define glGenerateMipmapOES glad_glGenerateMipmapOES +GLAD_API_CALL PFNGLGETCLIPPLANEFPROC glad_glGetClipPlanef; +#define glGetClipPlanef glad_glGetClipPlanef +GLAD_API_CALL PFNGLGETCLIPPLANEFOESPROC glad_glGetClipPlanefOES; +#define glGetClipPlanefOES glad_glGetClipPlanefOES +GLAD_API_CALL PFNGLGETCLIPPLANEXPROC glad_glGetClipPlanex; +#define glGetClipPlanex glad_glGetClipPlanex +GLAD_API_CALL PFNGLGETFIXEDVPROC glad_glGetFixedv; +#define glGetFixedv glad_glGetFixedv +GLAD_API_CALL PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC glad_glGetFramebufferAttachmentParameterivOES; +#define glGetFramebufferAttachmentParameterivOES glad_glGetFramebufferAttachmentParameterivOES +GLAD_API_CALL PFNGLGETLIGHTXVPROC glad_glGetLightxv; +#define glGetLightxv glad_glGetLightxv +GLAD_API_CALL PFNGLGETMATERIALXVPROC glad_glGetMaterialxv; +#define glGetMaterialxv glad_glGetMaterialxv +GLAD_API_CALL PFNGLGETRENDERBUFFERPARAMETERIVOESPROC glad_glGetRenderbufferParameterivOES; +#define glGetRenderbufferParameterivOES glad_glGetRenderbufferParameterivOES +GLAD_API_CALL PFNGLGETTEXENVXVPROC glad_glGetTexEnvxv; +#define glGetTexEnvxv glad_glGetTexEnvxv +GLAD_API_CALL PFNGLGETTEXPARAMETERXVPROC glad_glGetTexParameterxv; +#define glGetTexParameterxv glad_glGetTexParameterxv +GLAD_API_CALL PFNGLISFRAMEBUFFEROESPROC glad_glIsFramebufferOES; +#define glIsFramebufferOES glad_glIsFramebufferOES +GLAD_API_CALL PFNGLISRENDERBUFFEROESPROC glad_glIsRenderbufferOES; +#define glIsRenderbufferOES glad_glIsRenderbufferOES +GLAD_API_CALL PFNGLLIGHTMODELXPROC glad_glLightModelx; +#define glLightModelx glad_glLightModelx +GLAD_API_CALL PFNGLLIGHTMODELXVPROC glad_glLightModelxv; +#define glLightModelxv glad_glLightModelxv +GLAD_API_CALL PFNGLLIGHTXPROC glad_glLightx; +#define glLightx glad_glLightx +GLAD_API_CALL PFNGLLIGHTXVPROC glad_glLightxv; +#define glLightxv glad_glLightxv +GLAD_API_CALL PFNGLLINEWIDTHXPROC glad_glLineWidthx; +#define glLineWidthx glad_glLineWidthx +GLAD_API_CALL PFNGLLOADMATRIXXPROC glad_glLoadMatrixx; +#define glLoadMatrixx glad_glLoadMatrixx +GLAD_API_CALL PFNGLMATERIALXPROC glad_glMaterialx; +#define glMaterialx glad_glMaterialx +GLAD_API_CALL PFNGLMATERIALXVPROC glad_glMaterialxv; +#define glMaterialxv glad_glMaterialxv +GLAD_API_CALL PFNGLMULTMATRIXXPROC glad_glMultMatrixx; +#define glMultMatrixx glad_glMultMatrixx +GLAD_API_CALL PFNGLMULTITEXCOORD4XPROC glad_glMultiTexCoord4x; +#define glMultiTexCoord4x glad_glMultiTexCoord4x +GLAD_API_CALL PFNGLNORMAL3XPROC glad_glNormal3x; +#define glNormal3x glad_glNormal3x +GLAD_API_CALL PFNGLORTHOFPROC glad_glOrthof; +#define glOrthof glad_glOrthof +GLAD_API_CALL PFNGLORTHOFOESPROC glad_glOrthofOES; +#define glOrthofOES glad_glOrthofOES +GLAD_API_CALL PFNGLORTHOXPROC glad_glOrthox; +#define glOrthox glad_glOrthox +GLAD_API_CALL PFNGLPOINTPARAMETERFPROC glad_glPointParameterf; +#define glPointParameterf glad_glPointParameterf +GLAD_API_CALL PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv; +#define glPointParameterfv glad_glPointParameterfv +GLAD_API_CALL PFNGLPOINTPARAMETERXPROC glad_glPointParameterx; +#define glPointParameterx glad_glPointParameterx +GLAD_API_CALL PFNGLPOINTPARAMETERXVPROC glad_glPointParameterxv; +#define glPointParameterxv glad_glPointParameterxv +GLAD_API_CALL PFNGLPOINTSIZEXPROC glad_glPointSizex; +#define glPointSizex glad_glPointSizex +GLAD_API_CALL PFNGLPOLYGONOFFSETXPROC glad_glPolygonOffsetx; +#define glPolygonOffsetx glad_glPolygonOffsetx +GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEOESPROC glad_glRenderbufferStorageOES; +#define glRenderbufferStorageOES glad_glRenderbufferStorageOES +GLAD_API_CALL PFNGLROTATEXPROC glad_glRotatex; +#define glRotatex glad_glRotatex +GLAD_API_CALL PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage; +#define glSampleCoverage glad_glSampleCoverage +GLAD_API_CALL PFNGLSAMPLECOVERAGEXPROC glad_glSampleCoveragex; +#define glSampleCoveragex glad_glSampleCoveragex +GLAD_API_CALL PFNGLSCALEXPROC glad_glScalex; +#define glScalex glad_glScalex +GLAD_API_CALL PFNGLTEXENVXPROC glad_glTexEnvx; +#define glTexEnvx glad_glTexEnvx +GLAD_API_CALL PFNGLTEXENVXVPROC glad_glTexEnvxv; +#define glTexEnvxv glad_glTexEnvxv +GLAD_API_CALL PFNGLTEXPARAMETERXPROC glad_glTexParameterx; +#define glTexParameterx glad_glTexParameterx +GLAD_API_CALL PFNGLTEXPARAMETERXVPROC glad_glTexParameterxv; +#define glTexParameterxv glad_glTexParameterxv +GLAD_API_CALL PFNGLTRANSLATEXPROC glad_glTranslatex; +#define glTranslatex glad_glTranslatex + + + + + +GLAD_API_CALL int gladLoadGLUserPtr( GLADuserptrloadfunc load, void *userptr); +GLAD_API_CALL int gladLoadGL( GLADloadfunc load); + +GLAD_API_CALL int gladLoadGLES1UserPtr( GLADuserptrloadfunc load, void *userptr); +GLAD_API_CALL int gladLoadGLES1( GLADloadfunc load); + + + +#ifdef __cplusplus +} +#endif +#endif + +/* Source */ +#ifdef GLAD_GL_IMPLEMENTATION +#include +#include +#include + +#ifndef GLAD_IMPL_UTIL_C_ +#define GLAD_IMPL_UTIL_C_ + +#ifdef _MSC_VER +#define GLAD_IMPL_UTIL_SSCANF sscanf_s +#else +#define GLAD_IMPL_UTIL_SSCANF sscanf +#endif + +#endif /* GLAD_IMPL_UTIL_C_ */ + + +int GLAD_GL_VERSION_1_0 = 0; +int GLAD_GL_VERSION_1_1 = 0; +int GLAD_GL_VERSION_ES_CM_1_0 = 0; +int GLAD_GL_ARB_copy_buffer = 0; +int GLAD_GL_ARB_fragment_shader = 0; +int GLAD_GL_ARB_framebuffer_object = 0; +int GLAD_GL_ARB_geometry_shader4 = 0; +int GLAD_GL_ARB_get_program_binary = 0; +int GLAD_GL_ARB_imaging = 0; +int GLAD_GL_ARB_multitexture = 0; +int GLAD_GL_ARB_separate_shader_objects = 0; +int GLAD_GL_ARB_shader_objects = 0; +int GLAD_GL_ARB_shading_language_100 = 0; +int GLAD_GL_ARB_texture_non_power_of_two = 0; +int GLAD_GL_ARB_vertex_buffer_object = 0; +int GLAD_GL_ARB_vertex_program = 0; +int GLAD_GL_ARB_vertex_shader = 0; +int GLAD_GL_EXT_blend_equation_separate = 0; +int GLAD_GL_EXT_blend_func_separate = 0; +int GLAD_GL_EXT_blend_minmax = 0; +int GLAD_GL_EXT_blend_subtract = 0; +int GLAD_GL_EXT_copy_texture = 0; +int GLAD_GL_EXT_framebuffer_blit = 0; +int GLAD_GL_EXT_framebuffer_multisample = 0; +int GLAD_GL_EXT_framebuffer_object = 0; +int GLAD_GL_EXT_geometry_shader4 = 0; +int GLAD_GL_EXT_packed_depth_stencil = 0; +int GLAD_GL_EXT_subtexture = 0; +int GLAD_GL_EXT_texture_array = 0; +int GLAD_GL_EXT_texture_object = 0; +int GLAD_GL_EXT_texture_sRGB = 0; +int GLAD_GL_EXT_vertex_array = 0; +int GLAD_GL_INGR_blend_func_separate = 0; +int GLAD_GL_KHR_debug = 0; +int GLAD_GL_NV_geometry_program4 = 0; +int GLAD_GL_NV_vertex_program = 0; +int GLAD_GL_SGIS_texture_edge_clamp = 0; +int GLAD_GL_EXT_sRGB = 0; +int GLAD_GL_OES_blend_equation_separate = 0; +int GLAD_GL_OES_blend_func_separate = 0; +int GLAD_GL_OES_blend_subtract = 0; +int GLAD_GL_OES_framebuffer_object = 0; +int GLAD_GL_OES_packed_depth_stencil = 0; +int GLAD_GL_OES_single_precision = 0; +int GLAD_GL_OES_texture_npot = 0; + + + +PFNGLACCUMPROC glad_glAccum = NULL; +PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram = NULL; +PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL; +PFNGLACTIVETEXTUREARBPROC glad_glActiveTextureARB = NULL; +PFNGLALPHAFUNCPROC glad_glAlphaFunc = NULL; +PFNGLAREPROGRAMSRESIDENTNVPROC glad_glAreProgramsResidentNV = NULL; +PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident = NULL; +PFNGLARETEXTURESRESIDENTEXTPROC glad_glAreTexturesResidentEXT = NULL; +PFNGLARRAYELEMENTPROC glad_glArrayElement = NULL; +PFNGLARRAYELEMENTEXTPROC glad_glArrayElementEXT = NULL; +PFNGLATTACHOBJECTARBPROC glad_glAttachObjectARB = NULL; +PFNGLATTACHSHADERPROC glad_glAttachShader = NULL; +PFNGLBEGINPROC glad_glBegin = NULL; +PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL; +PFNGLBINDATTRIBLOCATIONARBPROC glad_glBindAttribLocationARB = NULL; +PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL; +PFNGLBINDBUFFERARBPROC glad_glBindBufferARB = NULL; +PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL; +PFNGLBINDFRAMEBUFFEREXTPROC glad_glBindFramebufferEXT = NULL; +PFNGLBINDPROGRAMARBPROC glad_glBindProgramARB = NULL; +PFNGLBINDPROGRAMNVPROC glad_glBindProgramNV = NULL; +PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline = NULL; +PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL; +PFNGLBINDRENDERBUFFEREXTPROC glad_glBindRenderbufferEXT = NULL; +PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL; +PFNGLBINDTEXTUREEXTPROC glad_glBindTextureEXT = NULL; +PFNGLBITMAPPROC glad_glBitmap = NULL; +PFNGLBLENDCOLORPROC glad_glBlendColor = NULL; +PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL; +PFNGLBLENDEQUATIONEXTPROC glad_glBlendEquationEXT = NULL; +PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL; +PFNGLBLENDEQUATIONSEPARATEEXTPROC glad_glBlendEquationSeparateEXT = NULL; +PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL; +PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL; +PFNGLBLENDFUNCSEPARATEEXTPROC glad_glBlendFuncSeparateEXT = NULL; +PFNGLBLENDFUNCSEPARATEINGRPROC glad_glBlendFuncSeparateINGR = NULL; +PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL; +PFNGLBLITFRAMEBUFFEREXTPROC glad_glBlitFramebufferEXT = NULL; +PFNGLBUFFERDATAPROC glad_glBufferData = NULL; +PFNGLBUFFERDATAARBPROC glad_glBufferDataARB = NULL; +PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL; +PFNGLBUFFERSUBDATAARBPROC glad_glBufferSubDataARB = NULL; +PFNGLCALLLISTPROC glad_glCallList = NULL; +PFNGLCALLLISTSPROC glad_glCallLists = NULL; +PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL; +PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glad_glCheckFramebufferStatusEXT = NULL; +PFNGLCLEARPROC glad_glClear = NULL; +PFNGLCLEARACCUMPROC glad_glClearAccum = NULL; +PFNGLCLEARCOLORPROC glad_glClearColor = NULL; +PFNGLCLEARDEPTHPROC glad_glClearDepth = NULL; +PFNGLCLEARINDEXPROC glad_glClearIndex = NULL; +PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL; +PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture = NULL; +PFNGLCLIENTACTIVETEXTUREARBPROC glad_glClientActiveTextureARB = NULL; +PFNGLCLIPPLANEPROC glad_glClipPlane = NULL; +PFNGLCOLOR3BPROC glad_glColor3b = NULL; +PFNGLCOLOR3BVPROC glad_glColor3bv = NULL; +PFNGLCOLOR3DPROC glad_glColor3d = NULL; +PFNGLCOLOR3DVPROC glad_glColor3dv = NULL; +PFNGLCOLOR3FPROC glad_glColor3f = NULL; +PFNGLCOLOR3FVPROC glad_glColor3fv = NULL; +PFNGLCOLOR3IPROC glad_glColor3i = NULL; +PFNGLCOLOR3IVPROC glad_glColor3iv = NULL; +PFNGLCOLOR3SPROC glad_glColor3s = NULL; +PFNGLCOLOR3SVPROC glad_glColor3sv = NULL; +PFNGLCOLOR3UBPROC glad_glColor3ub = NULL; +PFNGLCOLOR3UBVPROC glad_glColor3ubv = NULL; +PFNGLCOLOR3UIPROC glad_glColor3ui = NULL; +PFNGLCOLOR3UIVPROC glad_glColor3uiv = NULL; +PFNGLCOLOR3USPROC glad_glColor3us = NULL; +PFNGLCOLOR3USVPROC glad_glColor3usv = NULL; +PFNGLCOLOR4BPROC glad_glColor4b = NULL; +PFNGLCOLOR4BVPROC glad_glColor4bv = NULL; +PFNGLCOLOR4DPROC glad_glColor4d = NULL; +PFNGLCOLOR4DVPROC glad_glColor4dv = NULL; +PFNGLCOLOR4FPROC glad_glColor4f = NULL; +PFNGLCOLOR4FVPROC glad_glColor4fv = NULL; +PFNGLCOLOR4IPROC glad_glColor4i = NULL; +PFNGLCOLOR4IVPROC glad_glColor4iv = NULL; +PFNGLCOLOR4SPROC glad_glColor4s = NULL; +PFNGLCOLOR4SVPROC glad_glColor4sv = NULL; +PFNGLCOLOR4UBPROC glad_glColor4ub = NULL; +PFNGLCOLOR4UBVPROC glad_glColor4ubv = NULL; +PFNGLCOLOR4UIPROC glad_glColor4ui = NULL; +PFNGLCOLOR4UIVPROC glad_glColor4uiv = NULL; +PFNGLCOLOR4USPROC glad_glColor4us = NULL; +PFNGLCOLOR4USVPROC glad_glColor4usv = NULL; +PFNGLCOLORMASKPROC glad_glColorMask = NULL; +PFNGLCOLORMATERIALPROC glad_glColorMaterial = NULL; +PFNGLCOLORPOINTERPROC glad_glColorPointer = NULL; +PFNGLCOLORPOINTEREXTPROC glad_glColorPointerEXT = NULL; +PFNGLCOLORSUBTABLEPROC glad_glColorSubTable = NULL; +PFNGLCOLORTABLEPROC glad_glColorTable = NULL; +PFNGLCOLORTABLEPARAMETERFVPROC glad_glColorTableParameterfv = NULL; +PFNGLCOLORTABLEPARAMETERIVPROC glad_glColorTableParameteriv = NULL; +PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL; +PFNGLCOMPILESHADERARBPROC glad_glCompileShaderARB = NULL; +PFNGLCONVOLUTIONFILTER1DPROC glad_glConvolutionFilter1D = NULL; +PFNGLCONVOLUTIONFILTER2DPROC glad_glConvolutionFilter2D = NULL; +PFNGLCONVOLUTIONPARAMETERFPROC glad_glConvolutionParameterf = NULL; +PFNGLCONVOLUTIONPARAMETERFVPROC glad_glConvolutionParameterfv = NULL; +PFNGLCONVOLUTIONPARAMETERIPROC glad_glConvolutionParameteri = NULL; +PFNGLCONVOLUTIONPARAMETERIVPROC glad_glConvolutionParameteriv = NULL; +PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData = NULL; +PFNGLCOPYCOLORSUBTABLEPROC glad_glCopyColorSubTable = NULL; +PFNGLCOPYCOLORTABLEPROC glad_glCopyColorTable = NULL; +PFNGLCOPYCONVOLUTIONFILTER1DPROC glad_glCopyConvolutionFilter1D = NULL; +PFNGLCOPYCONVOLUTIONFILTER2DPROC glad_glCopyConvolutionFilter2D = NULL; +PFNGLCOPYPIXELSPROC glad_glCopyPixels = NULL; +PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D = NULL; +PFNGLCOPYTEXIMAGE1DEXTPROC glad_glCopyTexImage1DEXT = NULL; +PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL; +PFNGLCOPYTEXIMAGE2DEXTPROC glad_glCopyTexImage2DEXT = NULL; +PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D = NULL; +PFNGLCOPYTEXSUBIMAGE1DEXTPROC glad_glCopyTexSubImage1DEXT = NULL; +PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL; +PFNGLCOPYTEXSUBIMAGE2DEXTPROC glad_glCopyTexSubImage2DEXT = NULL; +PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D = NULL; +PFNGLCOPYTEXSUBIMAGE3DEXTPROC glad_glCopyTexSubImage3DEXT = NULL; +PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL; +PFNGLCREATEPROGRAMOBJECTARBPROC glad_glCreateProgramObjectARB = NULL; +PFNGLCREATESHADERPROC glad_glCreateShader = NULL; +PFNGLCREATESHADEROBJECTARBPROC glad_glCreateShaderObjectARB = NULL; +PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv = NULL; +PFNGLCULLFACEPROC glad_glCullFace = NULL; +PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback = NULL; +PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl = NULL; +PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert = NULL; +PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL; +PFNGLDELETEBUFFERSARBPROC glad_glDeleteBuffersARB = NULL; +PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL; +PFNGLDELETEFRAMEBUFFERSEXTPROC glad_glDeleteFramebuffersEXT = NULL; +PFNGLDELETELISTSPROC glad_glDeleteLists = NULL; +PFNGLDELETEOBJECTARBPROC glad_glDeleteObjectARB = NULL; +PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines = NULL; +PFNGLDELETEPROGRAMSARBPROC glad_glDeleteProgramsARB = NULL; +PFNGLDELETEPROGRAMSNVPROC glad_glDeleteProgramsNV = NULL; +PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL; +PFNGLDELETERENDERBUFFERSEXTPROC glad_glDeleteRenderbuffersEXT = NULL; +PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL; +PFNGLDELETETEXTURESEXTPROC glad_glDeleteTexturesEXT = NULL; +PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL; +PFNGLDEPTHMASKPROC glad_glDepthMask = NULL; +PFNGLDEPTHRANGEPROC glad_glDepthRange = NULL; +PFNGLDETACHOBJECTARBPROC glad_glDetachObjectARB = NULL; +PFNGLDETACHSHADERPROC glad_glDetachShader = NULL; +PFNGLDISABLEPROC glad_glDisable = NULL; +PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState = NULL; +PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL; +PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glad_glDisableVertexAttribArrayARB = NULL; +PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL; +PFNGLDRAWARRAYSEXTPROC glad_glDrawArraysEXT = NULL; +PFNGLDRAWBUFFERPROC glad_glDrawBuffer = NULL; +PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL; +PFNGLDRAWPIXELSPROC glad_glDrawPixels = NULL; +PFNGLEDGEFLAGPROC glad_glEdgeFlag = NULL; +PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer = NULL; +PFNGLEDGEFLAGPOINTEREXTPROC glad_glEdgeFlagPointerEXT = NULL; +PFNGLEDGEFLAGVPROC glad_glEdgeFlagv = NULL; +PFNGLENABLEPROC glad_glEnable = NULL; +PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState = NULL; +PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL; +PFNGLENABLEVERTEXATTRIBARRAYARBPROC glad_glEnableVertexAttribArrayARB = NULL; +PFNGLENDPROC glad_glEnd = NULL; +PFNGLENDLISTPROC glad_glEndList = NULL; +PFNGLEVALCOORD1DPROC glad_glEvalCoord1d = NULL; +PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv = NULL; +PFNGLEVALCOORD1FPROC glad_glEvalCoord1f = NULL; +PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv = NULL; +PFNGLEVALCOORD2DPROC glad_glEvalCoord2d = NULL; +PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv = NULL; +PFNGLEVALCOORD2FPROC glad_glEvalCoord2f = NULL; +PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv = NULL; +PFNGLEVALMESH1PROC glad_glEvalMesh1 = NULL; +PFNGLEVALMESH2PROC glad_glEvalMesh2 = NULL; +PFNGLEVALPOINT1PROC glad_glEvalPoint1 = NULL; +PFNGLEVALPOINT2PROC glad_glEvalPoint2 = NULL; +PFNGLEXECUTEPROGRAMNVPROC glad_glExecuteProgramNV = NULL; +PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer = NULL; +PFNGLFINISHPROC glad_glFinish = NULL; +PFNGLFLUSHPROC glad_glFlush = NULL; +PFNGLFOGFPROC glad_glFogf = NULL; +PFNGLFOGFVPROC glad_glFogfv = NULL; +PFNGLFOGIPROC glad_glFogi = NULL; +PFNGLFOGIVPROC glad_glFogiv = NULL; +PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL; +PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glad_glFramebufferRenderbufferEXT = NULL; +PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture = NULL; +PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D = NULL; +PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glad_glFramebufferTexture1DEXT = NULL; +PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL; +PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glad_glFramebufferTexture2DEXT = NULL; +PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D = NULL; +PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glad_glFramebufferTexture3DEXT = NULL; +PFNGLFRAMEBUFFERTEXTUREARBPROC glad_glFramebufferTextureARB = NULL; +PFNGLFRAMEBUFFERTEXTUREEXTPROC glad_glFramebufferTextureEXT = NULL; +PFNGLFRAMEBUFFERTEXTUREFACEARBPROC glad_glFramebufferTextureFaceARB = NULL; +PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC glad_glFramebufferTextureFaceEXT = NULL; +PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL; +PFNGLFRAMEBUFFERTEXTURELAYERARBPROC glad_glFramebufferTextureLayerARB = NULL; +PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC glad_glFramebufferTextureLayerEXT = NULL; +PFNGLFRONTFACEPROC glad_glFrontFace = NULL; +PFNGLFRUSTUMPROC glad_glFrustum = NULL; +PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL; +PFNGLGENBUFFERSARBPROC glad_glGenBuffersARB = NULL; +PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL; +PFNGLGENFRAMEBUFFERSEXTPROC glad_glGenFramebuffersEXT = NULL; +PFNGLGENLISTSPROC glad_glGenLists = NULL; +PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines = NULL; +PFNGLGENPROGRAMSARBPROC glad_glGenProgramsARB = NULL; +PFNGLGENPROGRAMSNVPROC glad_glGenProgramsNV = NULL; +PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL; +PFNGLGENRENDERBUFFERSEXTPROC glad_glGenRenderbuffersEXT = NULL; +PFNGLGENTEXTURESPROC glad_glGenTextures = NULL; +PFNGLGENTEXTURESEXTPROC glad_glGenTexturesEXT = NULL; +PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL; +PFNGLGENERATEMIPMAPEXTPROC glad_glGenerateMipmapEXT = NULL; +PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL; +PFNGLGETACTIVEATTRIBARBPROC glad_glGetActiveAttribARB = NULL; +PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL; +PFNGLGETACTIVEUNIFORMARBPROC glad_glGetActiveUniformARB = NULL; +PFNGLGETATTACHEDOBJECTSARBPROC glad_glGetAttachedObjectsARB = NULL; +PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL; +PFNGLGETATTRIBLOCATIONARBPROC glad_glGetAttribLocationARB = NULL; +PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL; +PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL; +PFNGLGETBUFFERPARAMETERIVARBPROC glad_glGetBufferParameterivARB = NULL; +PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL; +PFNGLGETBUFFERPOINTERVARBPROC glad_glGetBufferPointervARB = NULL; +PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData = NULL; +PFNGLGETBUFFERSUBDATAARBPROC glad_glGetBufferSubDataARB = NULL; +PFNGLGETCLIPPLANEPROC glad_glGetClipPlane = NULL; +PFNGLGETCOLORTABLEPROC glad_glGetColorTable = NULL; +PFNGLGETCOLORTABLEPARAMETERFVPROC glad_glGetColorTableParameterfv = NULL; +PFNGLGETCOLORTABLEPARAMETERIVPROC glad_glGetColorTableParameteriv = NULL; +PFNGLGETCONVOLUTIONFILTERPROC glad_glGetConvolutionFilter = NULL; +PFNGLGETCONVOLUTIONPARAMETERFVPROC glad_glGetConvolutionParameterfv = NULL; +PFNGLGETCONVOLUTIONPARAMETERIVPROC glad_glGetConvolutionParameteriv = NULL; +PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog = NULL; +PFNGLGETDOUBLEVPROC glad_glGetDoublev = NULL; +PFNGLGETERRORPROC glad_glGetError = NULL; +PFNGLGETFLOATVPROC glad_glGetFloatv = NULL; +PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL; +PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetFramebufferAttachmentParameterivEXT = NULL; +PFNGLGETHANDLEARBPROC glad_glGetHandleARB = NULL; +PFNGLGETHISTOGRAMPROC glad_glGetHistogram = NULL; +PFNGLGETHISTOGRAMPARAMETERFVPROC glad_glGetHistogramParameterfv = NULL; +PFNGLGETHISTOGRAMPARAMETERIVPROC glad_glGetHistogramParameteriv = NULL; +PFNGLGETINFOLOGARBPROC glad_glGetInfoLogARB = NULL; +PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL; +PFNGLGETLIGHTFVPROC glad_glGetLightfv = NULL; +PFNGLGETLIGHTIVPROC glad_glGetLightiv = NULL; +PFNGLGETMAPDVPROC glad_glGetMapdv = NULL; +PFNGLGETMAPFVPROC glad_glGetMapfv = NULL; +PFNGLGETMAPIVPROC glad_glGetMapiv = NULL; +PFNGLGETMATERIALFVPROC glad_glGetMaterialfv = NULL; +PFNGLGETMATERIALIVPROC glad_glGetMaterialiv = NULL; +PFNGLGETMINMAXPROC glad_glGetMinmax = NULL; +PFNGLGETMINMAXPARAMETERFVPROC glad_glGetMinmaxParameterfv = NULL; +PFNGLGETMINMAXPARAMETERIVPROC glad_glGetMinmaxParameteriv = NULL; +PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel = NULL; +PFNGLGETOBJECTPARAMETERFVARBPROC glad_glGetObjectParameterfvARB = NULL; +PFNGLGETOBJECTPARAMETERIVARBPROC glad_glGetObjectParameterivARB = NULL; +PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel = NULL; +PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv = NULL; +PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv = NULL; +PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv = NULL; +PFNGLGETPOINTERVPROC glad_glGetPointerv = NULL; +PFNGLGETPOINTERVEXTPROC glad_glGetPointervEXT = NULL; +PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple = NULL; +PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary = NULL; +PFNGLGETPROGRAMENVPARAMETERDVARBPROC glad_glGetProgramEnvParameterdvARB = NULL; +PFNGLGETPROGRAMENVPARAMETERFVARBPROC glad_glGetProgramEnvParameterfvARB = NULL; +PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC glad_glGetProgramLocalParameterdvARB = NULL; +PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC glad_glGetProgramLocalParameterfvARB = NULL; +PFNGLGETPROGRAMPARAMETERDVNVPROC glad_glGetProgramParameterdvNV = NULL; +PFNGLGETPROGRAMPARAMETERFVNVPROC glad_glGetProgramParameterfvNV = NULL; +PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog = NULL; +PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv = NULL; +PFNGLGETPROGRAMSTRINGARBPROC glad_glGetProgramStringARB = NULL; +PFNGLGETPROGRAMSTRINGNVPROC glad_glGetProgramStringNV = NULL; +PFNGLGETPROGRAMIVARBPROC glad_glGetProgramivARB = NULL; +PFNGLGETPROGRAMIVNVPROC glad_glGetProgramivNV = NULL; +PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL; +PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glad_glGetRenderbufferParameterivEXT = NULL; +PFNGLGETSEPARABLEFILTERPROC glad_glGetSeparableFilter = NULL; +PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL; +PFNGLGETSHADERSOURCEARBPROC glad_glGetShaderSourceARB = NULL; +PFNGLGETSTRINGPROC glad_glGetString = NULL; +PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv = NULL; +PFNGLGETTEXENVIVPROC glad_glGetTexEnviv = NULL; +PFNGLGETTEXGENDVPROC glad_glGetTexGendv = NULL; +PFNGLGETTEXGENFVPROC glad_glGetTexGenfv = NULL; +PFNGLGETTEXGENIVPROC glad_glGetTexGeniv = NULL; +PFNGLGETTEXIMAGEPROC glad_glGetTexImage = NULL; +PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv = NULL; +PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv = NULL; +PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL; +PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL; +PFNGLGETTRACKMATRIXIVNVPROC glad_glGetTrackMatrixivNV = NULL; +PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL; +PFNGLGETUNIFORMLOCATIONARBPROC glad_glGetUniformLocationARB = NULL; +PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL; +PFNGLGETUNIFORMFVARBPROC glad_glGetUniformfvARB = NULL; +PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL; +PFNGLGETUNIFORMIVARBPROC glad_glGetUniformivARB = NULL; +PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL; +PFNGLGETVERTEXATTRIBPOINTERVARBPROC glad_glGetVertexAttribPointervARB = NULL; +PFNGLGETVERTEXATTRIBPOINTERVNVPROC glad_glGetVertexAttribPointervNV = NULL; +PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv = NULL; +PFNGLGETVERTEXATTRIBDVARBPROC glad_glGetVertexAttribdvARB = NULL; +PFNGLGETVERTEXATTRIBDVNVPROC glad_glGetVertexAttribdvNV = NULL; +PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL; +PFNGLGETVERTEXATTRIBFVARBPROC glad_glGetVertexAttribfvARB = NULL; +PFNGLGETVERTEXATTRIBFVNVPROC glad_glGetVertexAttribfvNV = NULL; +PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL; +PFNGLGETVERTEXATTRIBIVARBPROC glad_glGetVertexAttribivARB = NULL; +PFNGLGETVERTEXATTRIBIVNVPROC glad_glGetVertexAttribivNV = NULL; +PFNGLHINTPROC glad_glHint = NULL; +PFNGLHISTOGRAMPROC glad_glHistogram = NULL; +PFNGLINDEXMASKPROC glad_glIndexMask = NULL; +PFNGLINDEXPOINTERPROC glad_glIndexPointer = NULL; +PFNGLINDEXPOINTEREXTPROC glad_glIndexPointerEXT = NULL; +PFNGLINDEXDPROC glad_glIndexd = NULL; +PFNGLINDEXDVPROC glad_glIndexdv = NULL; +PFNGLINDEXFPROC glad_glIndexf = NULL; +PFNGLINDEXFVPROC glad_glIndexfv = NULL; +PFNGLINDEXIPROC glad_glIndexi = NULL; +PFNGLINDEXIVPROC glad_glIndexiv = NULL; +PFNGLINDEXSPROC glad_glIndexs = NULL; +PFNGLINDEXSVPROC glad_glIndexsv = NULL; +PFNGLINDEXUBPROC glad_glIndexub = NULL; +PFNGLINDEXUBVPROC glad_glIndexubv = NULL; +PFNGLINITNAMESPROC glad_glInitNames = NULL; +PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays = NULL; +PFNGLISBUFFERPROC glad_glIsBuffer = NULL; +PFNGLISBUFFERARBPROC glad_glIsBufferARB = NULL; +PFNGLISENABLEDPROC glad_glIsEnabled = NULL; +PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL; +PFNGLISFRAMEBUFFEREXTPROC glad_glIsFramebufferEXT = NULL; +PFNGLISLISTPROC glad_glIsList = NULL; +PFNGLISPROGRAMARBPROC glad_glIsProgramARB = NULL; +PFNGLISPROGRAMNVPROC glad_glIsProgramNV = NULL; +PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline = NULL; +PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL; +PFNGLISRENDERBUFFEREXTPROC glad_glIsRenderbufferEXT = NULL; +PFNGLISTEXTUREPROC glad_glIsTexture = NULL; +PFNGLISTEXTUREEXTPROC glad_glIsTextureEXT = NULL; +PFNGLLIGHTMODELFPROC glad_glLightModelf = NULL; +PFNGLLIGHTMODELFVPROC glad_glLightModelfv = NULL; +PFNGLLIGHTMODELIPROC glad_glLightModeli = NULL; +PFNGLLIGHTMODELIVPROC glad_glLightModeliv = NULL; +PFNGLLIGHTFPROC glad_glLightf = NULL; +PFNGLLIGHTFVPROC glad_glLightfv = NULL; +PFNGLLIGHTIPROC glad_glLighti = NULL; +PFNGLLIGHTIVPROC glad_glLightiv = NULL; +PFNGLLINESTIPPLEPROC glad_glLineStipple = NULL; +PFNGLLINEWIDTHPROC glad_glLineWidth = NULL; +PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL; +PFNGLLINKPROGRAMARBPROC glad_glLinkProgramARB = NULL; +PFNGLLISTBASEPROC glad_glListBase = NULL; +PFNGLLOADIDENTITYPROC glad_glLoadIdentity = NULL; +PFNGLLOADMATRIXDPROC glad_glLoadMatrixd = NULL; +PFNGLLOADMATRIXFPROC glad_glLoadMatrixf = NULL; +PFNGLLOADNAMEPROC glad_glLoadName = NULL; +PFNGLLOADPROGRAMNVPROC glad_glLoadProgramNV = NULL; +PFNGLLOGICOPPROC glad_glLogicOp = NULL; +PFNGLMAP1DPROC glad_glMap1d = NULL; +PFNGLMAP1FPROC glad_glMap1f = NULL; +PFNGLMAP2DPROC glad_glMap2d = NULL; +PFNGLMAP2FPROC glad_glMap2f = NULL; +PFNGLMAPBUFFERPROC glad_glMapBuffer = NULL; +PFNGLMAPBUFFERARBPROC glad_glMapBufferARB = NULL; +PFNGLMAPGRID1DPROC glad_glMapGrid1d = NULL; +PFNGLMAPGRID1FPROC glad_glMapGrid1f = NULL; +PFNGLMAPGRID2DPROC glad_glMapGrid2d = NULL; +PFNGLMAPGRID2FPROC glad_glMapGrid2f = NULL; +PFNGLMATERIALFPROC glad_glMaterialf = NULL; +PFNGLMATERIALFVPROC glad_glMaterialfv = NULL; +PFNGLMATERIALIPROC glad_glMateriali = NULL; +PFNGLMATERIALIVPROC glad_glMaterialiv = NULL; +PFNGLMATRIXMODEPROC glad_glMatrixMode = NULL; +PFNGLMINMAXPROC glad_glMinmax = NULL; +PFNGLMULTMATRIXDPROC glad_glMultMatrixd = NULL; +PFNGLMULTMATRIXFPROC glad_glMultMatrixf = NULL; +PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d = NULL; +PFNGLMULTITEXCOORD1DARBPROC glad_glMultiTexCoord1dARB = NULL; +PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv = NULL; +PFNGLMULTITEXCOORD1DVARBPROC glad_glMultiTexCoord1dvARB = NULL; +PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f = NULL; +PFNGLMULTITEXCOORD1FARBPROC glad_glMultiTexCoord1fARB = NULL; +PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv = NULL; +PFNGLMULTITEXCOORD1FVARBPROC glad_glMultiTexCoord1fvARB = NULL; +PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i = NULL; +PFNGLMULTITEXCOORD1IARBPROC glad_glMultiTexCoord1iARB = NULL; +PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv = NULL; +PFNGLMULTITEXCOORD1IVARBPROC glad_glMultiTexCoord1ivARB = NULL; +PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s = NULL; +PFNGLMULTITEXCOORD1SARBPROC glad_glMultiTexCoord1sARB = NULL; +PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv = NULL; +PFNGLMULTITEXCOORD1SVARBPROC glad_glMultiTexCoord1svARB = NULL; +PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d = NULL; +PFNGLMULTITEXCOORD2DARBPROC glad_glMultiTexCoord2dARB = NULL; +PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv = NULL; +PFNGLMULTITEXCOORD2DVARBPROC glad_glMultiTexCoord2dvARB = NULL; +PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f = NULL; +PFNGLMULTITEXCOORD2FARBPROC glad_glMultiTexCoord2fARB = NULL; +PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv = NULL; +PFNGLMULTITEXCOORD2FVARBPROC glad_glMultiTexCoord2fvARB = NULL; +PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i = NULL; +PFNGLMULTITEXCOORD2IARBPROC glad_glMultiTexCoord2iARB = NULL; +PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv = NULL; +PFNGLMULTITEXCOORD2IVARBPROC glad_glMultiTexCoord2ivARB = NULL; +PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s = NULL; +PFNGLMULTITEXCOORD2SARBPROC glad_glMultiTexCoord2sARB = NULL; +PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv = NULL; +PFNGLMULTITEXCOORD2SVARBPROC glad_glMultiTexCoord2svARB = NULL; +PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d = NULL; +PFNGLMULTITEXCOORD3DARBPROC glad_glMultiTexCoord3dARB = NULL; +PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv = NULL; +PFNGLMULTITEXCOORD3DVARBPROC glad_glMultiTexCoord3dvARB = NULL; +PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f = NULL; +PFNGLMULTITEXCOORD3FARBPROC glad_glMultiTexCoord3fARB = NULL; +PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv = NULL; +PFNGLMULTITEXCOORD3FVARBPROC glad_glMultiTexCoord3fvARB = NULL; +PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i = NULL; +PFNGLMULTITEXCOORD3IARBPROC glad_glMultiTexCoord3iARB = NULL; +PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv = NULL; +PFNGLMULTITEXCOORD3IVARBPROC glad_glMultiTexCoord3ivARB = NULL; +PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s = NULL; +PFNGLMULTITEXCOORD3SARBPROC glad_glMultiTexCoord3sARB = NULL; +PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv = NULL; +PFNGLMULTITEXCOORD3SVARBPROC glad_glMultiTexCoord3svARB = NULL; +PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d = NULL; +PFNGLMULTITEXCOORD4DARBPROC glad_glMultiTexCoord4dARB = NULL; +PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv = NULL; +PFNGLMULTITEXCOORD4DVARBPROC glad_glMultiTexCoord4dvARB = NULL; +PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f = NULL; +PFNGLMULTITEXCOORD4FARBPROC glad_glMultiTexCoord4fARB = NULL; +PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv = NULL; +PFNGLMULTITEXCOORD4FVARBPROC glad_glMultiTexCoord4fvARB = NULL; +PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i = NULL; +PFNGLMULTITEXCOORD4IARBPROC glad_glMultiTexCoord4iARB = NULL; +PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv = NULL; +PFNGLMULTITEXCOORD4IVARBPROC glad_glMultiTexCoord4ivARB = NULL; +PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s = NULL; +PFNGLMULTITEXCOORD4SARBPROC glad_glMultiTexCoord4sARB = NULL; +PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv = NULL; +PFNGLMULTITEXCOORD4SVARBPROC glad_glMultiTexCoord4svARB = NULL; +PFNGLNEWLISTPROC glad_glNewList = NULL; +PFNGLNORMAL3BPROC glad_glNormal3b = NULL; +PFNGLNORMAL3BVPROC glad_glNormal3bv = NULL; +PFNGLNORMAL3DPROC glad_glNormal3d = NULL; +PFNGLNORMAL3DVPROC glad_glNormal3dv = NULL; +PFNGLNORMAL3FPROC glad_glNormal3f = NULL; +PFNGLNORMAL3FVPROC glad_glNormal3fv = NULL; +PFNGLNORMAL3IPROC glad_glNormal3i = NULL; +PFNGLNORMAL3IVPROC glad_glNormal3iv = NULL; +PFNGLNORMAL3SPROC glad_glNormal3s = NULL; +PFNGLNORMAL3SVPROC glad_glNormal3sv = NULL; +PFNGLNORMALPOINTERPROC glad_glNormalPointer = NULL; +PFNGLNORMALPOINTEREXTPROC glad_glNormalPointerEXT = NULL; +PFNGLOBJECTLABELPROC glad_glObjectLabel = NULL; +PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel = NULL; +PFNGLORTHOPROC glad_glOrtho = NULL; +PFNGLPASSTHROUGHPROC glad_glPassThrough = NULL; +PFNGLPIXELMAPFVPROC glad_glPixelMapfv = NULL; +PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv = NULL; +PFNGLPIXELMAPUSVPROC glad_glPixelMapusv = NULL; +PFNGLPIXELSTOREFPROC glad_glPixelStoref = NULL; +PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL; +PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf = NULL; +PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi = NULL; +PFNGLPIXELZOOMPROC glad_glPixelZoom = NULL; +PFNGLPOINTSIZEPROC glad_glPointSize = NULL; +PFNGLPOLYGONMODEPROC glad_glPolygonMode = NULL; +PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL; +PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple = NULL; +PFNGLPOPATTRIBPROC glad_glPopAttrib = NULL; +PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib = NULL; +PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup = NULL; +PFNGLPOPMATRIXPROC glad_glPopMatrix = NULL; +PFNGLPOPNAMEPROC glad_glPopName = NULL; +PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures = NULL; +PFNGLPRIORITIZETEXTURESEXTPROC glad_glPrioritizeTexturesEXT = NULL; +PFNGLPROGRAMBINARYPROC glad_glProgramBinary = NULL; +PFNGLPROGRAMENVPARAMETER4DARBPROC glad_glProgramEnvParameter4dARB = NULL; +PFNGLPROGRAMENVPARAMETER4DVARBPROC glad_glProgramEnvParameter4dvARB = NULL; +PFNGLPROGRAMENVPARAMETER4FARBPROC glad_glProgramEnvParameter4fARB = NULL; +PFNGLPROGRAMENVPARAMETER4FVARBPROC glad_glProgramEnvParameter4fvARB = NULL; +PFNGLPROGRAMLOCALPARAMETER4DARBPROC glad_glProgramLocalParameter4dARB = NULL; +PFNGLPROGRAMLOCALPARAMETER4DVARBPROC glad_glProgramLocalParameter4dvARB = NULL; +PFNGLPROGRAMLOCALPARAMETER4FARBPROC glad_glProgramLocalParameter4fARB = NULL; +PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glad_glProgramLocalParameter4fvARB = NULL; +PFNGLPROGRAMPARAMETER4DNVPROC glad_glProgramParameter4dNV = NULL; +PFNGLPROGRAMPARAMETER4DVNVPROC glad_glProgramParameter4dvNV = NULL; +PFNGLPROGRAMPARAMETER4FNVPROC glad_glProgramParameter4fNV = NULL; +PFNGLPROGRAMPARAMETER4FVNVPROC glad_glProgramParameter4fvNV = NULL; +PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri = NULL; +PFNGLPROGRAMPARAMETERIARBPROC glad_glProgramParameteriARB = NULL; +PFNGLPROGRAMPARAMETERIEXTPROC glad_glProgramParameteriEXT = NULL; +PFNGLPROGRAMPARAMETERS4DVNVPROC glad_glProgramParameters4dvNV = NULL; +PFNGLPROGRAMPARAMETERS4FVNVPROC glad_glProgramParameters4fvNV = NULL; +PFNGLPROGRAMSTRINGARBPROC glad_glProgramStringARB = NULL; +PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d = NULL; +PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv = NULL; +PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f = NULL; +PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv = NULL; +PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i = NULL; +PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv = NULL; +PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui = NULL; +PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv = NULL; +PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d = NULL; +PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv = NULL; +PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f = NULL; +PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv = NULL; +PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i = NULL; +PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv = NULL; +PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui = NULL; +PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv = NULL; +PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d = NULL; +PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv = NULL; +PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f = NULL; +PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv = NULL; +PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i = NULL; +PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv = NULL; +PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui = NULL; +PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv = NULL; +PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d = NULL; +PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv = NULL; +PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f = NULL; +PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv = NULL; +PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i = NULL; +PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv = NULL; +PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui = NULL; +PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv = NULL; +PFNGLPROGRAMVERTEXLIMITNVPROC glad_glProgramVertexLimitNV = NULL; +PFNGLPUSHATTRIBPROC glad_glPushAttrib = NULL; +PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib = NULL; +PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup = NULL; +PFNGLPUSHMATRIXPROC glad_glPushMatrix = NULL; +PFNGLPUSHNAMEPROC glad_glPushName = NULL; +PFNGLRASTERPOS2DPROC glad_glRasterPos2d = NULL; +PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv = NULL; +PFNGLRASTERPOS2FPROC glad_glRasterPos2f = NULL; +PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv = NULL; +PFNGLRASTERPOS2IPROC glad_glRasterPos2i = NULL; +PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv = NULL; +PFNGLRASTERPOS2SPROC glad_glRasterPos2s = NULL; +PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv = NULL; +PFNGLRASTERPOS3DPROC glad_glRasterPos3d = NULL; +PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv = NULL; +PFNGLRASTERPOS3FPROC glad_glRasterPos3f = NULL; +PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv = NULL; +PFNGLRASTERPOS3IPROC glad_glRasterPos3i = NULL; +PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv = NULL; +PFNGLRASTERPOS3SPROC glad_glRasterPos3s = NULL; +PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv = NULL; +PFNGLRASTERPOS4DPROC glad_glRasterPos4d = NULL; +PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv = NULL; +PFNGLRASTERPOS4FPROC glad_glRasterPos4f = NULL; +PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv = NULL; +PFNGLRASTERPOS4IPROC glad_glRasterPos4i = NULL; +PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv = NULL; +PFNGLRASTERPOS4SPROC glad_glRasterPos4s = NULL; +PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv = NULL; +PFNGLREADBUFFERPROC glad_glReadBuffer = NULL; +PFNGLREADPIXELSPROC glad_glReadPixels = NULL; +PFNGLRECTDPROC glad_glRectd = NULL; +PFNGLRECTDVPROC glad_glRectdv = NULL; +PFNGLRECTFPROC glad_glRectf = NULL; +PFNGLRECTFVPROC glad_glRectfv = NULL; +PFNGLRECTIPROC glad_glRecti = NULL; +PFNGLRECTIVPROC glad_glRectiv = NULL; +PFNGLRECTSPROC glad_glRects = NULL; +PFNGLRECTSVPROC glad_glRectsv = NULL; +PFNGLRENDERMODEPROC glad_glRenderMode = NULL; +PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL; +PFNGLRENDERBUFFERSTORAGEEXTPROC glad_glRenderbufferStorageEXT = NULL; +PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL; +PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glRenderbufferStorageMultisampleEXT = NULL; +PFNGLREQUESTRESIDENTPROGRAMSNVPROC glad_glRequestResidentProgramsNV = NULL; +PFNGLRESETHISTOGRAMPROC glad_glResetHistogram = NULL; +PFNGLRESETMINMAXPROC glad_glResetMinmax = NULL; +PFNGLROTATEDPROC glad_glRotated = NULL; +PFNGLROTATEFPROC glad_glRotatef = NULL; +PFNGLSCALEDPROC glad_glScaled = NULL; +PFNGLSCALEFPROC glad_glScalef = NULL; +PFNGLSCISSORPROC glad_glScissor = NULL; +PFNGLSELECTBUFFERPROC glad_glSelectBuffer = NULL; +PFNGLSEPARABLEFILTER2DPROC glad_glSeparableFilter2D = NULL; +PFNGLSHADEMODELPROC glad_glShadeModel = NULL; +PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL; +PFNGLSHADERSOURCEARBPROC glad_glShaderSourceARB = NULL; +PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL; +PFNGLSTENCILMASKPROC glad_glStencilMask = NULL; +PFNGLSTENCILOPPROC glad_glStencilOp = NULL; +PFNGLTEXCOORD1DPROC glad_glTexCoord1d = NULL; +PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv = NULL; +PFNGLTEXCOORD1FPROC glad_glTexCoord1f = NULL; +PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv = NULL; +PFNGLTEXCOORD1IPROC glad_glTexCoord1i = NULL; +PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv = NULL; +PFNGLTEXCOORD1SPROC glad_glTexCoord1s = NULL; +PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv = NULL; +PFNGLTEXCOORD2DPROC glad_glTexCoord2d = NULL; +PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv = NULL; +PFNGLTEXCOORD2FPROC glad_glTexCoord2f = NULL; +PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv = NULL; +PFNGLTEXCOORD2IPROC glad_glTexCoord2i = NULL; +PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv = NULL; +PFNGLTEXCOORD2SPROC glad_glTexCoord2s = NULL; +PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv = NULL; +PFNGLTEXCOORD3DPROC glad_glTexCoord3d = NULL; +PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv = NULL; +PFNGLTEXCOORD3FPROC glad_glTexCoord3f = NULL; +PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv = NULL; +PFNGLTEXCOORD3IPROC glad_glTexCoord3i = NULL; +PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv = NULL; +PFNGLTEXCOORD3SPROC glad_glTexCoord3s = NULL; +PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv = NULL; +PFNGLTEXCOORD4DPROC glad_glTexCoord4d = NULL; +PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv = NULL; +PFNGLTEXCOORD4FPROC glad_glTexCoord4f = NULL; +PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv = NULL; +PFNGLTEXCOORD4IPROC glad_glTexCoord4i = NULL; +PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv = NULL; +PFNGLTEXCOORD4SPROC glad_glTexCoord4s = NULL; +PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv = NULL; +PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer = NULL; +PFNGLTEXCOORDPOINTEREXTPROC glad_glTexCoordPointerEXT = NULL; +PFNGLTEXENVFPROC glad_glTexEnvf = NULL; +PFNGLTEXENVFVPROC glad_glTexEnvfv = NULL; +PFNGLTEXENVIPROC glad_glTexEnvi = NULL; +PFNGLTEXENVIVPROC glad_glTexEnviv = NULL; +PFNGLTEXGENDPROC glad_glTexGend = NULL; +PFNGLTEXGENDVPROC glad_glTexGendv = NULL; +PFNGLTEXGENFPROC glad_glTexGenf = NULL; +PFNGLTEXGENFVPROC glad_glTexGenfv = NULL; +PFNGLTEXGENIPROC glad_glTexGeni = NULL; +PFNGLTEXGENIVPROC glad_glTexGeniv = NULL; +PFNGLTEXIMAGE1DPROC glad_glTexImage1D = NULL; +PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL; +PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL; +PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL; +PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL; +PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL; +PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D = NULL; +PFNGLTEXSUBIMAGE1DEXTPROC glad_glTexSubImage1DEXT = NULL; +PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL; +PFNGLTEXSUBIMAGE2DEXTPROC glad_glTexSubImage2DEXT = NULL; +PFNGLTRACKMATRIXNVPROC glad_glTrackMatrixNV = NULL; +PFNGLTRANSLATEDPROC glad_glTranslated = NULL; +PFNGLTRANSLATEFPROC glad_glTranslatef = NULL; +PFNGLUNIFORM1FPROC glad_glUniform1f = NULL; +PFNGLUNIFORM1FARBPROC glad_glUniform1fARB = NULL; +PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL; +PFNGLUNIFORM1FVARBPROC glad_glUniform1fvARB = NULL; +PFNGLUNIFORM1IPROC glad_glUniform1i = NULL; +PFNGLUNIFORM1IARBPROC glad_glUniform1iARB = NULL; +PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL; +PFNGLUNIFORM1IVARBPROC glad_glUniform1ivARB = NULL; +PFNGLUNIFORM2FPROC glad_glUniform2f = NULL; +PFNGLUNIFORM2FARBPROC glad_glUniform2fARB = NULL; +PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL; +PFNGLUNIFORM2FVARBPROC glad_glUniform2fvARB = NULL; +PFNGLUNIFORM2IPROC glad_glUniform2i = NULL; +PFNGLUNIFORM2IARBPROC glad_glUniform2iARB = NULL; +PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL; +PFNGLUNIFORM2IVARBPROC glad_glUniform2ivARB = NULL; +PFNGLUNIFORM3FPROC glad_glUniform3f = NULL; +PFNGLUNIFORM3FARBPROC glad_glUniform3fARB = NULL; +PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL; +PFNGLUNIFORM3FVARBPROC glad_glUniform3fvARB = NULL; +PFNGLUNIFORM3IPROC glad_glUniform3i = NULL; +PFNGLUNIFORM3IARBPROC glad_glUniform3iARB = NULL; +PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL; +PFNGLUNIFORM3IVARBPROC glad_glUniform3ivARB = NULL; +PFNGLUNIFORM4FPROC glad_glUniform4f = NULL; +PFNGLUNIFORM4FARBPROC glad_glUniform4fARB = NULL; +PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL; +PFNGLUNIFORM4FVARBPROC glad_glUniform4fvARB = NULL; +PFNGLUNIFORM4IPROC glad_glUniform4i = NULL; +PFNGLUNIFORM4IARBPROC glad_glUniform4iARB = NULL; +PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL; +PFNGLUNIFORM4IVARBPROC glad_glUniform4ivARB = NULL; +PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL; +PFNGLUNIFORMMATRIX2FVARBPROC glad_glUniformMatrix2fvARB = NULL; +PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL; +PFNGLUNIFORMMATRIX3FVARBPROC glad_glUniformMatrix3fvARB = NULL; +PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL; +PFNGLUNIFORMMATRIX4FVARBPROC glad_glUniformMatrix4fvARB = NULL; +PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL; +PFNGLUNMAPBUFFERARBPROC glad_glUnmapBufferARB = NULL; +PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL; +PFNGLUSEPROGRAMOBJECTARBPROC glad_glUseProgramObjectARB = NULL; +PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages = NULL; +PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL; +PFNGLVALIDATEPROGRAMARBPROC glad_glValidateProgramARB = NULL; +PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline = NULL; +PFNGLVERTEX2DPROC glad_glVertex2d = NULL; +PFNGLVERTEX2DVPROC glad_glVertex2dv = NULL; +PFNGLVERTEX2FPROC glad_glVertex2f = NULL; +PFNGLVERTEX2FVPROC glad_glVertex2fv = NULL; +PFNGLVERTEX2IPROC glad_glVertex2i = NULL; +PFNGLVERTEX2IVPROC glad_glVertex2iv = NULL; +PFNGLVERTEX2SPROC glad_glVertex2s = NULL; +PFNGLVERTEX2SVPROC glad_glVertex2sv = NULL; +PFNGLVERTEX3DPROC glad_glVertex3d = NULL; +PFNGLVERTEX3DVPROC glad_glVertex3dv = NULL; +PFNGLVERTEX3FPROC glad_glVertex3f = NULL; +PFNGLVERTEX3FVPROC glad_glVertex3fv = NULL; +PFNGLVERTEX3IPROC glad_glVertex3i = NULL; +PFNGLVERTEX3IVPROC glad_glVertex3iv = NULL; +PFNGLVERTEX3SPROC glad_glVertex3s = NULL; +PFNGLVERTEX3SVPROC glad_glVertex3sv = NULL; +PFNGLVERTEX4DPROC glad_glVertex4d = NULL; +PFNGLVERTEX4DVPROC glad_glVertex4dv = NULL; +PFNGLVERTEX4FPROC glad_glVertex4f = NULL; +PFNGLVERTEX4FVPROC glad_glVertex4fv = NULL; +PFNGLVERTEX4IPROC glad_glVertex4i = NULL; +PFNGLVERTEX4IVPROC glad_glVertex4iv = NULL; +PFNGLVERTEX4SPROC glad_glVertex4s = NULL; +PFNGLVERTEX4SVPROC glad_glVertex4sv = NULL; +PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d = NULL; +PFNGLVERTEXATTRIB1DARBPROC glad_glVertexAttrib1dARB = NULL; +PFNGLVERTEXATTRIB1DNVPROC glad_glVertexAttrib1dNV = NULL; +PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv = NULL; +PFNGLVERTEXATTRIB1DVARBPROC glad_glVertexAttrib1dvARB = NULL; +PFNGLVERTEXATTRIB1DVNVPROC glad_glVertexAttrib1dvNV = NULL; +PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL; +PFNGLVERTEXATTRIB1FARBPROC glad_glVertexAttrib1fARB = NULL; +PFNGLVERTEXATTRIB1FNVPROC glad_glVertexAttrib1fNV = NULL; +PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL; +PFNGLVERTEXATTRIB1FVARBPROC glad_glVertexAttrib1fvARB = NULL; +PFNGLVERTEXATTRIB1FVNVPROC glad_glVertexAttrib1fvNV = NULL; +PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s = NULL; +PFNGLVERTEXATTRIB1SARBPROC glad_glVertexAttrib1sARB = NULL; +PFNGLVERTEXATTRIB1SNVPROC glad_glVertexAttrib1sNV = NULL; +PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv = NULL; +PFNGLVERTEXATTRIB1SVARBPROC glad_glVertexAttrib1svARB = NULL; +PFNGLVERTEXATTRIB1SVNVPROC glad_glVertexAttrib1svNV = NULL; +PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d = NULL; +PFNGLVERTEXATTRIB2DARBPROC glad_glVertexAttrib2dARB = NULL; +PFNGLVERTEXATTRIB2DNVPROC glad_glVertexAttrib2dNV = NULL; +PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv = NULL; +PFNGLVERTEXATTRIB2DVARBPROC glad_glVertexAttrib2dvARB = NULL; +PFNGLVERTEXATTRIB2DVNVPROC glad_glVertexAttrib2dvNV = NULL; +PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL; +PFNGLVERTEXATTRIB2FARBPROC glad_glVertexAttrib2fARB = NULL; +PFNGLVERTEXATTRIB2FNVPROC glad_glVertexAttrib2fNV = NULL; +PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL; +PFNGLVERTEXATTRIB2FVARBPROC glad_glVertexAttrib2fvARB = NULL; +PFNGLVERTEXATTRIB2FVNVPROC glad_glVertexAttrib2fvNV = NULL; +PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s = NULL; +PFNGLVERTEXATTRIB2SARBPROC glad_glVertexAttrib2sARB = NULL; +PFNGLVERTEXATTRIB2SNVPROC glad_glVertexAttrib2sNV = NULL; +PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv = NULL; +PFNGLVERTEXATTRIB2SVARBPROC glad_glVertexAttrib2svARB = NULL; +PFNGLVERTEXATTRIB2SVNVPROC glad_glVertexAttrib2svNV = NULL; +PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d = NULL; +PFNGLVERTEXATTRIB3DARBPROC glad_glVertexAttrib3dARB = NULL; +PFNGLVERTEXATTRIB3DNVPROC glad_glVertexAttrib3dNV = NULL; +PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv = NULL; +PFNGLVERTEXATTRIB3DVARBPROC glad_glVertexAttrib3dvARB = NULL; +PFNGLVERTEXATTRIB3DVNVPROC glad_glVertexAttrib3dvNV = NULL; +PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL; +PFNGLVERTEXATTRIB3FARBPROC glad_glVertexAttrib3fARB = NULL; +PFNGLVERTEXATTRIB3FNVPROC glad_glVertexAttrib3fNV = NULL; +PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL; +PFNGLVERTEXATTRIB3FVARBPROC glad_glVertexAttrib3fvARB = NULL; +PFNGLVERTEXATTRIB3FVNVPROC glad_glVertexAttrib3fvNV = NULL; +PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s = NULL; +PFNGLVERTEXATTRIB3SARBPROC glad_glVertexAttrib3sARB = NULL; +PFNGLVERTEXATTRIB3SNVPROC glad_glVertexAttrib3sNV = NULL; +PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv = NULL; +PFNGLVERTEXATTRIB3SVARBPROC glad_glVertexAttrib3svARB = NULL; +PFNGLVERTEXATTRIB3SVNVPROC glad_glVertexAttrib3svNV = NULL; +PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv = NULL; +PFNGLVERTEXATTRIB4NBVARBPROC glad_glVertexAttrib4NbvARB = NULL; +PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv = NULL; +PFNGLVERTEXATTRIB4NIVARBPROC glad_glVertexAttrib4NivARB = NULL; +PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv = NULL; +PFNGLVERTEXATTRIB4NSVARBPROC glad_glVertexAttrib4NsvARB = NULL; +PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub = NULL; +PFNGLVERTEXATTRIB4NUBARBPROC glad_glVertexAttrib4NubARB = NULL; +PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv = NULL; +PFNGLVERTEXATTRIB4NUBVARBPROC glad_glVertexAttrib4NubvARB = NULL; +PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv = NULL; +PFNGLVERTEXATTRIB4NUIVARBPROC glad_glVertexAttrib4NuivARB = NULL; +PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv = NULL; +PFNGLVERTEXATTRIB4NUSVARBPROC glad_glVertexAttrib4NusvARB = NULL; +PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv = NULL; +PFNGLVERTEXATTRIB4BVARBPROC glad_glVertexAttrib4bvARB = NULL; +PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d = NULL; +PFNGLVERTEXATTRIB4DARBPROC glad_glVertexAttrib4dARB = NULL; +PFNGLVERTEXATTRIB4DNVPROC glad_glVertexAttrib4dNV = NULL; +PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv = NULL; +PFNGLVERTEXATTRIB4DVARBPROC glad_glVertexAttrib4dvARB = NULL; +PFNGLVERTEXATTRIB4DVNVPROC glad_glVertexAttrib4dvNV = NULL; +PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL; +PFNGLVERTEXATTRIB4FARBPROC glad_glVertexAttrib4fARB = NULL; +PFNGLVERTEXATTRIB4FNVPROC glad_glVertexAttrib4fNV = NULL; +PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL; +PFNGLVERTEXATTRIB4FVARBPROC glad_glVertexAttrib4fvARB = NULL; +PFNGLVERTEXATTRIB4FVNVPROC glad_glVertexAttrib4fvNV = NULL; +PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv = NULL; +PFNGLVERTEXATTRIB4IVARBPROC glad_glVertexAttrib4ivARB = NULL; +PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s = NULL; +PFNGLVERTEXATTRIB4SARBPROC glad_glVertexAttrib4sARB = NULL; +PFNGLVERTEXATTRIB4SNVPROC glad_glVertexAttrib4sNV = NULL; +PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv = NULL; +PFNGLVERTEXATTRIB4SVARBPROC glad_glVertexAttrib4svARB = NULL; +PFNGLVERTEXATTRIB4SVNVPROC glad_glVertexAttrib4svNV = NULL; +PFNGLVERTEXATTRIB4UBNVPROC glad_glVertexAttrib4ubNV = NULL; +PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv = NULL; +PFNGLVERTEXATTRIB4UBVARBPROC glad_glVertexAttrib4ubvARB = NULL; +PFNGLVERTEXATTRIB4UBVNVPROC glad_glVertexAttrib4ubvNV = NULL; +PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv = NULL; +PFNGLVERTEXATTRIB4UIVARBPROC glad_glVertexAttrib4uivARB = NULL; +PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv = NULL; +PFNGLVERTEXATTRIB4USVARBPROC glad_glVertexAttrib4usvARB = NULL; +PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL; +PFNGLVERTEXATTRIBPOINTERARBPROC glad_glVertexAttribPointerARB = NULL; +PFNGLVERTEXATTRIBPOINTERNVPROC glad_glVertexAttribPointerNV = NULL; +PFNGLVERTEXATTRIBS1DVNVPROC glad_glVertexAttribs1dvNV = NULL; +PFNGLVERTEXATTRIBS1FVNVPROC glad_glVertexAttribs1fvNV = NULL; +PFNGLVERTEXATTRIBS1SVNVPROC glad_glVertexAttribs1svNV = NULL; +PFNGLVERTEXATTRIBS2DVNVPROC glad_glVertexAttribs2dvNV = NULL; +PFNGLVERTEXATTRIBS2FVNVPROC glad_glVertexAttribs2fvNV = NULL; +PFNGLVERTEXATTRIBS2SVNVPROC glad_glVertexAttribs2svNV = NULL; +PFNGLVERTEXATTRIBS3DVNVPROC glad_glVertexAttribs3dvNV = NULL; +PFNGLVERTEXATTRIBS3FVNVPROC glad_glVertexAttribs3fvNV = NULL; +PFNGLVERTEXATTRIBS3SVNVPROC glad_glVertexAttribs3svNV = NULL; +PFNGLVERTEXATTRIBS4DVNVPROC glad_glVertexAttribs4dvNV = NULL; +PFNGLVERTEXATTRIBS4FVNVPROC glad_glVertexAttribs4fvNV = NULL; +PFNGLVERTEXATTRIBS4SVNVPROC glad_glVertexAttribs4svNV = NULL; +PFNGLVERTEXATTRIBS4UBVNVPROC glad_glVertexAttribs4ubvNV = NULL; +PFNGLVERTEXPOINTERPROC glad_glVertexPointer = NULL; +PFNGLVERTEXPOINTEREXTPROC glad_glVertexPointerEXT = NULL; +PFNGLVIEWPORTPROC glad_glViewport = NULL; +PFNGLALPHAFUNCXPROC glad_glAlphaFuncx = NULL; +PFNGLBINDFRAMEBUFFEROESPROC glad_glBindFramebufferOES = NULL; +PFNGLBINDRENDERBUFFEROESPROC glad_glBindRenderbufferOES = NULL; +PFNGLBLENDEQUATIONOESPROC glad_glBlendEquationOES = NULL; +PFNGLBLENDEQUATIONSEPARATEOESPROC glad_glBlendEquationSeparateOES = NULL; +PFNGLBLENDFUNCSEPARATEOESPROC glad_glBlendFuncSeparateOES = NULL; +PFNGLCHECKFRAMEBUFFERSTATUSOESPROC glad_glCheckFramebufferStatusOES = NULL; +PFNGLCLEARCOLORXPROC glad_glClearColorx = NULL; +PFNGLCLEARDEPTHFPROC glad_glClearDepthf = NULL; +PFNGLCLEARDEPTHFOESPROC glad_glClearDepthfOES = NULL; +PFNGLCLEARDEPTHXPROC glad_glClearDepthx = NULL; +PFNGLCLIPPLANEFPROC glad_glClipPlanef = NULL; +PFNGLCLIPPLANEFOESPROC glad_glClipPlanefOES = NULL; +PFNGLCLIPPLANEXPROC glad_glClipPlanex = NULL; +PFNGLCOLOR4XPROC glad_glColor4x = NULL; +PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL; +PFNGLDELETEFRAMEBUFFERSOESPROC glad_glDeleteFramebuffersOES = NULL; +PFNGLDELETERENDERBUFFERSOESPROC glad_glDeleteRenderbuffersOES = NULL; +PFNGLDEPTHRANGEFPROC glad_glDepthRangef = NULL; +PFNGLDEPTHRANGEFOESPROC glad_glDepthRangefOES = NULL; +PFNGLDEPTHRANGEXPROC glad_glDepthRangex = NULL; +PFNGLFOGXPROC glad_glFogx = NULL; +PFNGLFOGXVPROC glad_glFogxv = NULL; +PFNGLFRAMEBUFFERRENDERBUFFEROESPROC glad_glFramebufferRenderbufferOES = NULL; +PFNGLFRAMEBUFFERTEXTURE2DOESPROC glad_glFramebufferTexture2DOES = NULL; +PFNGLFRUSTUMFPROC glad_glFrustumf = NULL; +PFNGLFRUSTUMFOESPROC glad_glFrustumfOES = NULL; +PFNGLFRUSTUMXPROC glad_glFrustumx = NULL; +PFNGLGENFRAMEBUFFERSOESPROC glad_glGenFramebuffersOES = NULL; +PFNGLGENRENDERBUFFERSOESPROC glad_glGenRenderbuffersOES = NULL; +PFNGLGENERATEMIPMAPOESPROC glad_glGenerateMipmapOES = NULL; +PFNGLGETCLIPPLANEFPROC glad_glGetClipPlanef = NULL; +PFNGLGETCLIPPLANEFOESPROC glad_glGetClipPlanefOES = NULL; +PFNGLGETCLIPPLANEXPROC glad_glGetClipPlanex = NULL; +PFNGLGETFIXEDVPROC glad_glGetFixedv = NULL; +PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC glad_glGetFramebufferAttachmentParameterivOES = NULL; +PFNGLGETLIGHTXVPROC glad_glGetLightxv = NULL; +PFNGLGETMATERIALXVPROC glad_glGetMaterialxv = NULL; +PFNGLGETRENDERBUFFERPARAMETERIVOESPROC glad_glGetRenderbufferParameterivOES = NULL; +PFNGLGETTEXENVXVPROC glad_glGetTexEnvxv = NULL; +PFNGLGETTEXPARAMETERXVPROC glad_glGetTexParameterxv = NULL; +PFNGLISFRAMEBUFFEROESPROC glad_glIsFramebufferOES = NULL; +PFNGLISRENDERBUFFEROESPROC glad_glIsRenderbufferOES = NULL; +PFNGLLIGHTMODELXPROC glad_glLightModelx = NULL; +PFNGLLIGHTMODELXVPROC glad_glLightModelxv = NULL; +PFNGLLIGHTXPROC glad_glLightx = NULL; +PFNGLLIGHTXVPROC glad_glLightxv = NULL; +PFNGLLINEWIDTHXPROC glad_glLineWidthx = NULL; +PFNGLLOADMATRIXXPROC glad_glLoadMatrixx = NULL; +PFNGLMATERIALXPROC glad_glMaterialx = NULL; +PFNGLMATERIALXVPROC glad_glMaterialxv = NULL; +PFNGLMULTMATRIXXPROC glad_glMultMatrixx = NULL; +PFNGLMULTITEXCOORD4XPROC glad_glMultiTexCoord4x = NULL; +PFNGLNORMAL3XPROC glad_glNormal3x = NULL; +PFNGLORTHOFPROC glad_glOrthof = NULL; +PFNGLORTHOFOESPROC glad_glOrthofOES = NULL; +PFNGLORTHOXPROC glad_glOrthox = NULL; +PFNGLPOINTPARAMETERFPROC glad_glPointParameterf = NULL; +PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv = NULL; +PFNGLPOINTPARAMETERXPROC glad_glPointParameterx = NULL; +PFNGLPOINTPARAMETERXVPROC glad_glPointParameterxv = NULL; +PFNGLPOINTSIZEXPROC glad_glPointSizex = NULL; +PFNGLPOLYGONOFFSETXPROC glad_glPolygonOffsetx = NULL; +PFNGLRENDERBUFFERSTORAGEOESPROC glad_glRenderbufferStorageOES = NULL; +PFNGLROTATEXPROC glad_glRotatex = NULL; +PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL; +PFNGLSAMPLECOVERAGEXPROC glad_glSampleCoveragex = NULL; +PFNGLSCALEXPROC glad_glScalex = NULL; +PFNGLTEXENVXPROC glad_glTexEnvx = NULL; +PFNGLTEXENVXVPROC glad_glTexEnvxv = NULL; +PFNGLTEXPARAMETERXPROC glad_glTexParameterx = NULL; +PFNGLTEXPARAMETERXVPROC glad_glTexParameterxv = NULL; +PFNGLTRANSLATEXPROC glad_glTranslatex = NULL; + + +static void glad_gl_load_GL_VERSION_1_0( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_VERSION_1_0) return; + glad_glAccum = (PFNGLACCUMPROC) load(userptr, "glAccum"); + glad_glAlphaFunc = (PFNGLALPHAFUNCPROC) load(userptr, "glAlphaFunc"); + glad_glBegin = (PFNGLBEGINPROC) load(userptr, "glBegin"); + glad_glBitmap = (PFNGLBITMAPPROC) load(userptr, "glBitmap"); + glad_glBlendFunc = (PFNGLBLENDFUNCPROC) load(userptr, "glBlendFunc"); + glad_glCallList = (PFNGLCALLLISTPROC) load(userptr, "glCallList"); + glad_glCallLists = (PFNGLCALLLISTSPROC) load(userptr, "glCallLists"); + glad_glClear = (PFNGLCLEARPROC) load(userptr, "glClear"); + glad_glClearAccum = (PFNGLCLEARACCUMPROC) load(userptr, "glClearAccum"); + glad_glClearColor = (PFNGLCLEARCOLORPROC) load(userptr, "glClearColor"); + glad_glClearDepth = (PFNGLCLEARDEPTHPROC) load(userptr, "glClearDepth"); + glad_glClearIndex = (PFNGLCLEARINDEXPROC) load(userptr, "glClearIndex"); + glad_glClearStencil = (PFNGLCLEARSTENCILPROC) load(userptr, "glClearStencil"); + glad_glClipPlane = (PFNGLCLIPPLANEPROC) load(userptr, "glClipPlane"); + glad_glColor3b = (PFNGLCOLOR3BPROC) load(userptr, "glColor3b"); + glad_glColor3bv = (PFNGLCOLOR3BVPROC) load(userptr, "glColor3bv"); + glad_glColor3d = (PFNGLCOLOR3DPROC) load(userptr, "glColor3d"); + glad_glColor3dv = (PFNGLCOLOR3DVPROC) load(userptr, "glColor3dv"); + glad_glColor3f = (PFNGLCOLOR3FPROC) load(userptr, "glColor3f"); + glad_glColor3fv = (PFNGLCOLOR3FVPROC) load(userptr, "glColor3fv"); + glad_glColor3i = (PFNGLCOLOR3IPROC) load(userptr, "glColor3i"); + glad_glColor3iv = (PFNGLCOLOR3IVPROC) load(userptr, "glColor3iv"); + glad_glColor3s = (PFNGLCOLOR3SPROC) load(userptr, "glColor3s"); + glad_glColor3sv = (PFNGLCOLOR3SVPROC) load(userptr, "glColor3sv"); + glad_glColor3ub = (PFNGLCOLOR3UBPROC) load(userptr, "glColor3ub"); + glad_glColor3ubv = (PFNGLCOLOR3UBVPROC) load(userptr, "glColor3ubv"); + glad_glColor3ui = (PFNGLCOLOR3UIPROC) load(userptr, "glColor3ui"); + glad_glColor3uiv = (PFNGLCOLOR3UIVPROC) load(userptr, "glColor3uiv"); + glad_glColor3us = (PFNGLCOLOR3USPROC) load(userptr, "glColor3us"); + glad_glColor3usv = (PFNGLCOLOR3USVPROC) load(userptr, "glColor3usv"); + glad_glColor4b = (PFNGLCOLOR4BPROC) load(userptr, "glColor4b"); + glad_glColor4bv = (PFNGLCOLOR4BVPROC) load(userptr, "glColor4bv"); + glad_glColor4d = (PFNGLCOLOR4DPROC) load(userptr, "glColor4d"); + glad_glColor4dv = (PFNGLCOLOR4DVPROC) load(userptr, "glColor4dv"); + glad_glColor4f = (PFNGLCOLOR4FPROC) load(userptr, "glColor4f"); + glad_glColor4fv = (PFNGLCOLOR4FVPROC) load(userptr, "glColor4fv"); + glad_glColor4i = (PFNGLCOLOR4IPROC) load(userptr, "glColor4i"); + glad_glColor4iv = (PFNGLCOLOR4IVPROC) load(userptr, "glColor4iv"); + glad_glColor4s = (PFNGLCOLOR4SPROC) load(userptr, "glColor4s"); + glad_glColor4sv = (PFNGLCOLOR4SVPROC) load(userptr, "glColor4sv"); + glad_glColor4ub = (PFNGLCOLOR4UBPROC) load(userptr, "glColor4ub"); + glad_glColor4ubv = (PFNGLCOLOR4UBVPROC) load(userptr, "glColor4ubv"); + glad_glColor4ui = (PFNGLCOLOR4UIPROC) load(userptr, "glColor4ui"); + glad_glColor4uiv = (PFNGLCOLOR4UIVPROC) load(userptr, "glColor4uiv"); + glad_glColor4us = (PFNGLCOLOR4USPROC) load(userptr, "glColor4us"); + glad_glColor4usv = (PFNGLCOLOR4USVPROC) load(userptr, "glColor4usv"); + glad_glColorMask = (PFNGLCOLORMASKPROC) load(userptr, "glColorMask"); + glad_glColorMaterial = (PFNGLCOLORMATERIALPROC) load(userptr, "glColorMaterial"); + glad_glCopyPixels = (PFNGLCOPYPIXELSPROC) load(userptr, "glCopyPixels"); + glad_glCullFace = (PFNGLCULLFACEPROC) load(userptr, "glCullFace"); + glad_glDeleteLists = (PFNGLDELETELISTSPROC) load(userptr, "glDeleteLists"); + glad_glDepthFunc = (PFNGLDEPTHFUNCPROC) load(userptr, "glDepthFunc"); + glad_glDepthMask = (PFNGLDEPTHMASKPROC) load(userptr, "glDepthMask"); + glad_glDepthRange = (PFNGLDEPTHRANGEPROC) load(userptr, "glDepthRange"); + glad_glDisable = (PFNGLDISABLEPROC) load(userptr, "glDisable"); + glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC) load(userptr, "glDrawBuffer"); + glad_glDrawPixels = (PFNGLDRAWPIXELSPROC) load(userptr, "glDrawPixels"); + glad_glEdgeFlag = (PFNGLEDGEFLAGPROC) load(userptr, "glEdgeFlag"); + glad_glEdgeFlagv = (PFNGLEDGEFLAGVPROC) load(userptr, "glEdgeFlagv"); + glad_glEnable = (PFNGLENABLEPROC) load(userptr, "glEnable"); + glad_glEnd = (PFNGLENDPROC) load(userptr, "glEnd"); + glad_glEndList = (PFNGLENDLISTPROC) load(userptr, "glEndList"); + glad_glEvalCoord1d = (PFNGLEVALCOORD1DPROC) load(userptr, "glEvalCoord1d"); + glad_glEvalCoord1dv = (PFNGLEVALCOORD1DVPROC) load(userptr, "glEvalCoord1dv"); + glad_glEvalCoord1f = (PFNGLEVALCOORD1FPROC) load(userptr, "glEvalCoord1f"); + glad_glEvalCoord1fv = (PFNGLEVALCOORD1FVPROC) load(userptr, "glEvalCoord1fv"); + glad_glEvalCoord2d = (PFNGLEVALCOORD2DPROC) load(userptr, "glEvalCoord2d"); + glad_glEvalCoord2dv = (PFNGLEVALCOORD2DVPROC) load(userptr, "glEvalCoord2dv"); + glad_glEvalCoord2f = (PFNGLEVALCOORD2FPROC) load(userptr, "glEvalCoord2f"); + glad_glEvalCoord2fv = (PFNGLEVALCOORD2FVPROC) load(userptr, "glEvalCoord2fv"); + glad_glEvalMesh1 = (PFNGLEVALMESH1PROC) load(userptr, "glEvalMesh1"); + glad_glEvalMesh2 = (PFNGLEVALMESH2PROC) load(userptr, "glEvalMesh2"); + glad_glEvalPoint1 = (PFNGLEVALPOINT1PROC) load(userptr, "glEvalPoint1"); + glad_glEvalPoint2 = (PFNGLEVALPOINT2PROC) load(userptr, "glEvalPoint2"); + glad_glFeedbackBuffer = (PFNGLFEEDBACKBUFFERPROC) load(userptr, "glFeedbackBuffer"); + glad_glFinish = (PFNGLFINISHPROC) load(userptr, "glFinish"); + glad_glFlush = (PFNGLFLUSHPROC) load(userptr, "glFlush"); + glad_glFogf = (PFNGLFOGFPROC) load(userptr, "glFogf"); + glad_glFogfv = (PFNGLFOGFVPROC) load(userptr, "glFogfv"); + glad_glFogi = (PFNGLFOGIPROC) load(userptr, "glFogi"); + glad_glFogiv = (PFNGLFOGIVPROC) load(userptr, "glFogiv"); + glad_glFrontFace = (PFNGLFRONTFACEPROC) load(userptr, "glFrontFace"); + glad_glFrustum = (PFNGLFRUSTUMPROC) load(userptr, "glFrustum"); + glad_glGenLists = (PFNGLGENLISTSPROC) load(userptr, "glGenLists"); + glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC) load(userptr, "glGetBooleanv"); + glad_glGetClipPlane = (PFNGLGETCLIPPLANEPROC) load(userptr, "glGetClipPlane"); + glad_glGetDoublev = (PFNGLGETDOUBLEVPROC) load(userptr, "glGetDoublev"); + glad_glGetError = (PFNGLGETERRORPROC) load(userptr, "glGetError"); + glad_glGetFloatv = (PFNGLGETFLOATVPROC) load(userptr, "glGetFloatv"); + glad_glGetIntegerv = (PFNGLGETINTEGERVPROC) load(userptr, "glGetIntegerv"); + glad_glGetLightfv = (PFNGLGETLIGHTFVPROC) load(userptr, "glGetLightfv"); + glad_glGetLightiv = (PFNGLGETLIGHTIVPROC) load(userptr, "glGetLightiv"); + glad_glGetMapdv = (PFNGLGETMAPDVPROC) load(userptr, "glGetMapdv"); + glad_glGetMapfv = (PFNGLGETMAPFVPROC) load(userptr, "glGetMapfv"); + glad_glGetMapiv = (PFNGLGETMAPIVPROC) load(userptr, "glGetMapiv"); + glad_glGetMaterialfv = (PFNGLGETMATERIALFVPROC) load(userptr, "glGetMaterialfv"); + glad_glGetMaterialiv = (PFNGLGETMATERIALIVPROC) load(userptr, "glGetMaterialiv"); + glad_glGetPixelMapfv = (PFNGLGETPIXELMAPFVPROC) load(userptr, "glGetPixelMapfv"); + glad_glGetPixelMapuiv = (PFNGLGETPIXELMAPUIVPROC) load(userptr, "glGetPixelMapuiv"); + glad_glGetPixelMapusv = (PFNGLGETPIXELMAPUSVPROC) load(userptr, "glGetPixelMapusv"); + glad_glGetPolygonStipple = (PFNGLGETPOLYGONSTIPPLEPROC) load(userptr, "glGetPolygonStipple"); + glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString"); + glad_glGetTexEnvfv = (PFNGLGETTEXENVFVPROC) load(userptr, "glGetTexEnvfv"); + glad_glGetTexEnviv = (PFNGLGETTEXENVIVPROC) load(userptr, "glGetTexEnviv"); + glad_glGetTexGendv = (PFNGLGETTEXGENDVPROC) load(userptr, "glGetTexGendv"); + glad_glGetTexGenfv = (PFNGLGETTEXGENFVPROC) load(userptr, "glGetTexGenfv"); + glad_glGetTexGeniv = (PFNGLGETTEXGENIVPROC) load(userptr, "glGetTexGeniv"); + glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC) load(userptr, "glGetTexImage"); + glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC) load(userptr, "glGetTexLevelParameterfv"); + glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC) load(userptr, "glGetTexLevelParameteriv"); + glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC) load(userptr, "glGetTexParameterfv"); + glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC) load(userptr, "glGetTexParameteriv"); + glad_glHint = (PFNGLHINTPROC) load(userptr, "glHint"); + glad_glIndexMask = (PFNGLINDEXMASKPROC) load(userptr, "glIndexMask"); + glad_glIndexd = (PFNGLINDEXDPROC) load(userptr, "glIndexd"); + glad_glIndexdv = (PFNGLINDEXDVPROC) load(userptr, "glIndexdv"); + glad_glIndexf = (PFNGLINDEXFPROC) load(userptr, "glIndexf"); + glad_glIndexfv = (PFNGLINDEXFVPROC) load(userptr, "glIndexfv"); + glad_glIndexi = (PFNGLINDEXIPROC) load(userptr, "glIndexi"); + glad_glIndexiv = (PFNGLINDEXIVPROC) load(userptr, "glIndexiv"); + glad_glIndexs = (PFNGLINDEXSPROC) load(userptr, "glIndexs"); + glad_glIndexsv = (PFNGLINDEXSVPROC) load(userptr, "glIndexsv"); + glad_glInitNames = (PFNGLINITNAMESPROC) load(userptr, "glInitNames"); + glad_glIsEnabled = (PFNGLISENABLEDPROC) load(userptr, "glIsEnabled"); + glad_glIsList = (PFNGLISLISTPROC) load(userptr, "glIsList"); + glad_glLightModelf = (PFNGLLIGHTMODELFPROC) load(userptr, "glLightModelf"); + glad_glLightModelfv = (PFNGLLIGHTMODELFVPROC) load(userptr, "glLightModelfv"); + glad_glLightModeli = (PFNGLLIGHTMODELIPROC) load(userptr, "glLightModeli"); + glad_glLightModeliv = (PFNGLLIGHTMODELIVPROC) load(userptr, "glLightModeliv"); + glad_glLightf = (PFNGLLIGHTFPROC) load(userptr, "glLightf"); + glad_glLightfv = (PFNGLLIGHTFVPROC) load(userptr, "glLightfv"); + glad_glLighti = (PFNGLLIGHTIPROC) load(userptr, "glLighti"); + glad_glLightiv = (PFNGLLIGHTIVPROC) load(userptr, "glLightiv"); + glad_glLineStipple = (PFNGLLINESTIPPLEPROC) load(userptr, "glLineStipple"); + glad_glLineWidth = (PFNGLLINEWIDTHPROC) load(userptr, "glLineWidth"); + glad_glListBase = (PFNGLLISTBASEPROC) load(userptr, "glListBase"); + glad_glLoadIdentity = (PFNGLLOADIDENTITYPROC) load(userptr, "glLoadIdentity"); + glad_glLoadMatrixd = (PFNGLLOADMATRIXDPROC) load(userptr, "glLoadMatrixd"); + glad_glLoadMatrixf = (PFNGLLOADMATRIXFPROC) load(userptr, "glLoadMatrixf"); + glad_glLoadName = (PFNGLLOADNAMEPROC) load(userptr, "glLoadName"); + glad_glLogicOp = (PFNGLLOGICOPPROC) load(userptr, "glLogicOp"); + glad_glMap1d = (PFNGLMAP1DPROC) load(userptr, "glMap1d"); + glad_glMap1f = (PFNGLMAP1FPROC) load(userptr, "glMap1f"); + glad_glMap2d = (PFNGLMAP2DPROC) load(userptr, "glMap2d"); + glad_glMap2f = (PFNGLMAP2FPROC) load(userptr, "glMap2f"); + glad_glMapGrid1d = (PFNGLMAPGRID1DPROC) load(userptr, "glMapGrid1d"); + glad_glMapGrid1f = (PFNGLMAPGRID1FPROC) load(userptr, "glMapGrid1f"); + glad_glMapGrid2d = (PFNGLMAPGRID2DPROC) load(userptr, "glMapGrid2d"); + glad_glMapGrid2f = (PFNGLMAPGRID2FPROC) load(userptr, "glMapGrid2f"); + glad_glMaterialf = (PFNGLMATERIALFPROC) load(userptr, "glMaterialf"); + glad_glMaterialfv = (PFNGLMATERIALFVPROC) load(userptr, "glMaterialfv"); + glad_glMateriali = (PFNGLMATERIALIPROC) load(userptr, "glMateriali"); + glad_glMaterialiv = (PFNGLMATERIALIVPROC) load(userptr, "glMaterialiv"); + glad_glMatrixMode = (PFNGLMATRIXMODEPROC) load(userptr, "glMatrixMode"); + glad_glMultMatrixd = (PFNGLMULTMATRIXDPROC) load(userptr, "glMultMatrixd"); + glad_glMultMatrixf = (PFNGLMULTMATRIXFPROC) load(userptr, "glMultMatrixf"); + glad_glNewList = (PFNGLNEWLISTPROC) load(userptr, "glNewList"); + glad_glNormal3b = (PFNGLNORMAL3BPROC) load(userptr, "glNormal3b"); + glad_glNormal3bv = (PFNGLNORMAL3BVPROC) load(userptr, "glNormal3bv"); + glad_glNormal3d = (PFNGLNORMAL3DPROC) load(userptr, "glNormal3d"); + glad_glNormal3dv = (PFNGLNORMAL3DVPROC) load(userptr, "glNormal3dv"); + glad_glNormal3f = (PFNGLNORMAL3FPROC) load(userptr, "glNormal3f"); + glad_glNormal3fv = (PFNGLNORMAL3FVPROC) load(userptr, "glNormal3fv"); + glad_glNormal3i = (PFNGLNORMAL3IPROC) load(userptr, "glNormal3i"); + glad_glNormal3iv = (PFNGLNORMAL3IVPROC) load(userptr, "glNormal3iv"); + glad_glNormal3s = (PFNGLNORMAL3SPROC) load(userptr, "glNormal3s"); + glad_glNormal3sv = (PFNGLNORMAL3SVPROC) load(userptr, "glNormal3sv"); + glad_glOrtho = (PFNGLORTHOPROC) load(userptr, "glOrtho"); + glad_glPassThrough = (PFNGLPASSTHROUGHPROC) load(userptr, "glPassThrough"); + glad_glPixelMapfv = (PFNGLPIXELMAPFVPROC) load(userptr, "glPixelMapfv"); + glad_glPixelMapuiv = (PFNGLPIXELMAPUIVPROC) load(userptr, "glPixelMapuiv"); + glad_glPixelMapusv = (PFNGLPIXELMAPUSVPROC) load(userptr, "glPixelMapusv"); + glad_glPixelStoref = (PFNGLPIXELSTOREFPROC) load(userptr, "glPixelStoref"); + glad_glPixelStorei = (PFNGLPIXELSTOREIPROC) load(userptr, "glPixelStorei"); + glad_glPixelTransferf = (PFNGLPIXELTRANSFERFPROC) load(userptr, "glPixelTransferf"); + glad_glPixelTransferi = (PFNGLPIXELTRANSFERIPROC) load(userptr, "glPixelTransferi"); + glad_glPixelZoom = (PFNGLPIXELZOOMPROC) load(userptr, "glPixelZoom"); + glad_glPointSize = (PFNGLPOINTSIZEPROC) load(userptr, "glPointSize"); + glad_glPolygonMode = (PFNGLPOLYGONMODEPROC) load(userptr, "glPolygonMode"); + glad_glPolygonStipple = (PFNGLPOLYGONSTIPPLEPROC) load(userptr, "glPolygonStipple"); + glad_glPopAttrib = (PFNGLPOPATTRIBPROC) load(userptr, "glPopAttrib"); + glad_glPopMatrix = (PFNGLPOPMATRIXPROC) load(userptr, "glPopMatrix"); + glad_glPopName = (PFNGLPOPNAMEPROC) load(userptr, "glPopName"); + glad_glPushAttrib = (PFNGLPUSHATTRIBPROC) load(userptr, "glPushAttrib"); + glad_glPushMatrix = (PFNGLPUSHMATRIXPROC) load(userptr, "glPushMatrix"); + glad_glPushName = (PFNGLPUSHNAMEPROC) load(userptr, "glPushName"); + glad_glRasterPos2d = (PFNGLRASTERPOS2DPROC) load(userptr, "glRasterPos2d"); + glad_glRasterPos2dv = (PFNGLRASTERPOS2DVPROC) load(userptr, "glRasterPos2dv"); + glad_glRasterPos2f = (PFNGLRASTERPOS2FPROC) load(userptr, "glRasterPos2f"); + glad_glRasterPos2fv = (PFNGLRASTERPOS2FVPROC) load(userptr, "glRasterPos2fv"); + glad_glRasterPos2i = (PFNGLRASTERPOS2IPROC) load(userptr, "glRasterPos2i"); + glad_glRasterPos2iv = (PFNGLRASTERPOS2IVPROC) load(userptr, "glRasterPos2iv"); + glad_glRasterPos2s = (PFNGLRASTERPOS2SPROC) load(userptr, "glRasterPos2s"); + glad_glRasterPos2sv = (PFNGLRASTERPOS2SVPROC) load(userptr, "glRasterPos2sv"); + glad_glRasterPos3d = (PFNGLRASTERPOS3DPROC) load(userptr, "glRasterPos3d"); + glad_glRasterPos3dv = (PFNGLRASTERPOS3DVPROC) load(userptr, "glRasterPos3dv"); + glad_glRasterPos3f = (PFNGLRASTERPOS3FPROC) load(userptr, "glRasterPos3f"); + glad_glRasterPos3fv = (PFNGLRASTERPOS3FVPROC) load(userptr, "glRasterPos3fv"); + glad_glRasterPos3i = (PFNGLRASTERPOS3IPROC) load(userptr, "glRasterPos3i"); + glad_glRasterPos3iv = (PFNGLRASTERPOS3IVPROC) load(userptr, "glRasterPos3iv"); + glad_glRasterPos3s = (PFNGLRASTERPOS3SPROC) load(userptr, "glRasterPos3s"); + glad_glRasterPos3sv = (PFNGLRASTERPOS3SVPROC) load(userptr, "glRasterPos3sv"); + glad_glRasterPos4d = (PFNGLRASTERPOS4DPROC) load(userptr, "glRasterPos4d"); + glad_glRasterPos4dv = (PFNGLRASTERPOS4DVPROC) load(userptr, "glRasterPos4dv"); + glad_glRasterPos4f = (PFNGLRASTERPOS4FPROC) load(userptr, "glRasterPos4f"); + glad_glRasterPos4fv = (PFNGLRASTERPOS4FVPROC) load(userptr, "glRasterPos4fv"); + glad_glRasterPos4i = (PFNGLRASTERPOS4IPROC) load(userptr, "glRasterPos4i"); + glad_glRasterPos4iv = (PFNGLRASTERPOS4IVPROC) load(userptr, "glRasterPos4iv"); + glad_glRasterPos4s = (PFNGLRASTERPOS4SPROC) load(userptr, "glRasterPos4s"); + glad_glRasterPos4sv = (PFNGLRASTERPOS4SVPROC) load(userptr, "glRasterPos4sv"); + glad_glReadBuffer = (PFNGLREADBUFFERPROC) load(userptr, "glReadBuffer"); + glad_glReadPixels = (PFNGLREADPIXELSPROC) load(userptr, "glReadPixels"); + glad_glRectd = (PFNGLRECTDPROC) load(userptr, "glRectd"); + glad_glRectdv = (PFNGLRECTDVPROC) load(userptr, "glRectdv"); + glad_glRectf = (PFNGLRECTFPROC) load(userptr, "glRectf"); + glad_glRectfv = (PFNGLRECTFVPROC) load(userptr, "glRectfv"); + glad_glRecti = (PFNGLRECTIPROC) load(userptr, "glRecti"); + glad_glRectiv = (PFNGLRECTIVPROC) load(userptr, "glRectiv"); + glad_glRects = (PFNGLRECTSPROC) load(userptr, "glRects"); + glad_glRectsv = (PFNGLRECTSVPROC) load(userptr, "glRectsv"); + glad_glRenderMode = (PFNGLRENDERMODEPROC) load(userptr, "glRenderMode"); + glad_glRotated = (PFNGLROTATEDPROC) load(userptr, "glRotated"); + glad_glRotatef = (PFNGLROTATEFPROC) load(userptr, "glRotatef"); + glad_glScaled = (PFNGLSCALEDPROC) load(userptr, "glScaled"); + glad_glScalef = (PFNGLSCALEFPROC) load(userptr, "glScalef"); + glad_glScissor = (PFNGLSCISSORPROC) load(userptr, "glScissor"); + glad_glSelectBuffer = (PFNGLSELECTBUFFERPROC) load(userptr, "glSelectBuffer"); + glad_glShadeModel = (PFNGLSHADEMODELPROC) load(userptr, "glShadeModel"); + glad_glStencilFunc = (PFNGLSTENCILFUNCPROC) load(userptr, "glStencilFunc"); + glad_glStencilMask = (PFNGLSTENCILMASKPROC) load(userptr, "glStencilMask"); + glad_glStencilOp = (PFNGLSTENCILOPPROC) load(userptr, "glStencilOp"); + glad_glTexCoord1d = (PFNGLTEXCOORD1DPROC) load(userptr, "glTexCoord1d"); + glad_glTexCoord1dv = (PFNGLTEXCOORD1DVPROC) load(userptr, "glTexCoord1dv"); + glad_glTexCoord1f = (PFNGLTEXCOORD1FPROC) load(userptr, "glTexCoord1f"); + glad_glTexCoord1fv = (PFNGLTEXCOORD1FVPROC) load(userptr, "glTexCoord1fv"); + glad_glTexCoord1i = (PFNGLTEXCOORD1IPROC) load(userptr, "glTexCoord1i"); + glad_glTexCoord1iv = (PFNGLTEXCOORD1IVPROC) load(userptr, "glTexCoord1iv"); + glad_glTexCoord1s = (PFNGLTEXCOORD1SPROC) load(userptr, "glTexCoord1s"); + glad_glTexCoord1sv = (PFNGLTEXCOORD1SVPROC) load(userptr, "glTexCoord1sv"); + glad_glTexCoord2d = (PFNGLTEXCOORD2DPROC) load(userptr, "glTexCoord2d"); + glad_glTexCoord2dv = (PFNGLTEXCOORD2DVPROC) load(userptr, "glTexCoord2dv"); + glad_glTexCoord2f = (PFNGLTEXCOORD2FPROC) load(userptr, "glTexCoord2f"); + glad_glTexCoord2fv = (PFNGLTEXCOORD2FVPROC) load(userptr, "glTexCoord2fv"); + glad_glTexCoord2i = (PFNGLTEXCOORD2IPROC) load(userptr, "glTexCoord2i"); + glad_glTexCoord2iv = (PFNGLTEXCOORD2IVPROC) load(userptr, "glTexCoord2iv"); + glad_glTexCoord2s = (PFNGLTEXCOORD2SPROC) load(userptr, "glTexCoord2s"); + glad_glTexCoord2sv = (PFNGLTEXCOORD2SVPROC) load(userptr, "glTexCoord2sv"); + glad_glTexCoord3d = (PFNGLTEXCOORD3DPROC) load(userptr, "glTexCoord3d"); + glad_glTexCoord3dv = (PFNGLTEXCOORD3DVPROC) load(userptr, "glTexCoord3dv"); + glad_glTexCoord3f = (PFNGLTEXCOORD3FPROC) load(userptr, "glTexCoord3f"); + glad_glTexCoord3fv = (PFNGLTEXCOORD3FVPROC) load(userptr, "glTexCoord3fv"); + glad_glTexCoord3i = (PFNGLTEXCOORD3IPROC) load(userptr, "glTexCoord3i"); + glad_glTexCoord3iv = (PFNGLTEXCOORD3IVPROC) load(userptr, "glTexCoord3iv"); + glad_glTexCoord3s = (PFNGLTEXCOORD3SPROC) load(userptr, "glTexCoord3s"); + glad_glTexCoord3sv = (PFNGLTEXCOORD3SVPROC) load(userptr, "glTexCoord3sv"); + glad_glTexCoord4d = (PFNGLTEXCOORD4DPROC) load(userptr, "glTexCoord4d"); + glad_glTexCoord4dv = (PFNGLTEXCOORD4DVPROC) load(userptr, "glTexCoord4dv"); + glad_glTexCoord4f = (PFNGLTEXCOORD4FPROC) load(userptr, "glTexCoord4f"); + glad_glTexCoord4fv = (PFNGLTEXCOORD4FVPROC) load(userptr, "glTexCoord4fv"); + glad_glTexCoord4i = (PFNGLTEXCOORD4IPROC) load(userptr, "glTexCoord4i"); + glad_glTexCoord4iv = (PFNGLTEXCOORD4IVPROC) load(userptr, "glTexCoord4iv"); + glad_glTexCoord4s = (PFNGLTEXCOORD4SPROC) load(userptr, "glTexCoord4s"); + glad_glTexCoord4sv = (PFNGLTEXCOORD4SVPROC) load(userptr, "glTexCoord4sv"); + glad_glTexEnvf = (PFNGLTEXENVFPROC) load(userptr, "glTexEnvf"); + glad_glTexEnvfv = (PFNGLTEXENVFVPROC) load(userptr, "glTexEnvfv"); + glad_glTexEnvi = (PFNGLTEXENVIPROC) load(userptr, "glTexEnvi"); + glad_glTexEnviv = (PFNGLTEXENVIVPROC) load(userptr, "glTexEnviv"); + glad_glTexGend = (PFNGLTEXGENDPROC) load(userptr, "glTexGend"); + glad_glTexGendv = (PFNGLTEXGENDVPROC) load(userptr, "glTexGendv"); + glad_glTexGenf = (PFNGLTEXGENFPROC) load(userptr, "glTexGenf"); + glad_glTexGenfv = (PFNGLTEXGENFVPROC) load(userptr, "glTexGenfv"); + glad_glTexGeni = (PFNGLTEXGENIPROC) load(userptr, "glTexGeni"); + glad_glTexGeniv = (PFNGLTEXGENIVPROC) load(userptr, "glTexGeniv"); + glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC) load(userptr, "glTexImage1D"); + glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC) load(userptr, "glTexImage2D"); + glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC) load(userptr, "glTexParameterf"); + glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC) load(userptr, "glTexParameterfv"); + glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC) load(userptr, "glTexParameteri"); + glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC) load(userptr, "glTexParameteriv"); + glad_glTranslated = (PFNGLTRANSLATEDPROC) load(userptr, "glTranslated"); + glad_glTranslatef = (PFNGLTRANSLATEFPROC) load(userptr, "glTranslatef"); + glad_glVertex2d = (PFNGLVERTEX2DPROC) load(userptr, "glVertex2d"); + glad_glVertex2dv = (PFNGLVERTEX2DVPROC) load(userptr, "glVertex2dv"); + glad_glVertex2f = (PFNGLVERTEX2FPROC) load(userptr, "glVertex2f"); + glad_glVertex2fv = (PFNGLVERTEX2FVPROC) load(userptr, "glVertex2fv"); + glad_glVertex2i = (PFNGLVERTEX2IPROC) load(userptr, "glVertex2i"); + glad_glVertex2iv = (PFNGLVERTEX2IVPROC) load(userptr, "glVertex2iv"); + glad_glVertex2s = (PFNGLVERTEX2SPROC) load(userptr, "glVertex2s"); + glad_glVertex2sv = (PFNGLVERTEX2SVPROC) load(userptr, "glVertex2sv"); + glad_glVertex3d = (PFNGLVERTEX3DPROC) load(userptr, "glVertex3d"); + glad_glVertex3dv = (PFNGLVERTEX3DVPROC) load(userptr, "glVertex3dv"); + glad_glVertex3f = (PFNGLVERTEX3FPROC) load(userptr, "glVertex3f"); + glad_glVertex3fv = (PFNGLVERTEX3FVPROC) load(userptr, "glVertex3fv"); + glad_glVertex3i = (PFNGLVERTEX3IPROC) load(userptr, "glVertex3i"); + glad_glVertex3iv = (PFNGLVERTEX3IVPROC) load(userptr, "glVertex3iv"); + glad_glVertex3s = (PFNGLVERTEX3SPROC) load(userptr, "glVertex3s"); + glad_glVertex3sv = (PFNGLVERTEX3SVPROC) load(userptr, "glVertex3sv"); + glad_glVertex4d = (PFNGLVERTEX4DPROC) load(userptr, "glVertex4d"); + glad_glVertex4dv = (PFNGLVERTEX4DVPROC) load(userptr, "glVertex4dv"); + glad_glVertex4f = (PFNGLVERTEX4FPROC) load(userptr, "glVertex4f"); + glad_glVertex4fv = (PFNGLVERTEX4FVPROC) load(userptr, "glVertex4fv"); + glad_glVertex4i = (PFNGLVERTEX4IPROC) load(userptr, "glVertex4i"); + glad_glVertex4iv = (PFNGLVERTEX4IVPROC) load(userptr, "glVertex4iv"); + glad_glVertex4s = (PFNGLVERTEX4SPROC) load(userptr, "glVertex4s"); + glad_glVertex4sv = (PFNGLVERTEX4SVPROC) load(userptr, "glVertex4sv"); + glad_glViewport = (PFNGLVIEWPORTPROC) load(userptr, "glViewport"); +} +static void glad_gl_load_GL_VERSION_1_1( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_VERSION_1_1) return; + glad_glAreTexturesResident = (PFNGLARETEXTURESRESIDENTPROC) load(userptr, "glAreTexturesResident"); + glad_glArrayElement = (PFNGLARRAYELEMENTPROC) load(userptr, "glArrayElement"); + glad_glBindTexture = (PFNGLBINDTEXTUREPROC) load(userptr, "glBindTexture"); + glad_glColorPointer = (PFNGLCOLORPOINTERPROC) load(userptr, "glColorPointer"); + glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC) load(userptr, "glCopyTexImage1D"); + glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC) load(userptr, "glCopyTexImage2D"); + glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC) load(userptr, "glCopyTexSubImage1D"); + glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC) load(userptr, "glCopyTexSubImage2D"); + glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC) load(userptr, "glDeleteTextures"); + glad_glDisableClientState = (PFNGLDISABLECLIENTSTATEPROC) load(userptr, "glDisableClientState"); + glad_glDrawArrays = (PFNGLDRAWARRAYSPROC) load(userptr, "glDrawArrays"); + glad_glDrawElements = (PFNGLDRAWELEMENTSPROC) load(userptr, "glDrawElements"); + glad_glEdgeFlagPointer = (PFNGLEDGEFLAGPOINTERPROC) load(userptr, "glEdgeFlagPointer"); + glad_glEnableClientState = (PFNGLENABLECLIENTSTATEPROC) load(userptr, "glEnableClientState"); + glad_glGenTextures = (PFNGLGENTEXTURESPROC) load(userptr, "glGenTextures"); + glad_glGetPointerv = (PFNGLGETPOINTERVPROC) load(userptr, "glGetPointerv"); + glad_glIndexPointer = (PFNGLINDEXPOINTERPROC) load(userptr, "glIndexPointer"); + glad_glIndexub = (PFNGLINDEXUBPROC) load(userptr, "glIndexub"); + glad_glIndexubv = (PFNGLINDEXUBVPROC) load(userptr, "glIndexubv"); + glad_glInterleavedArrays = (PFNGLINTERLEAVEDARRAYSPROC) load(userptr, "glInterleavedArrays"); + glad_glIsTexture = (PFNGLISTEXTUREPROC) load(userptr, "glIsTexture"); + glad_glNormalPointer = (PFNGLNORMALPOINTERPROC) load(userptr, "glNormalPointer"); + glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC) load(userptr, "glPolygonOffset"); + glad_glPopClientAttrib = (PFNGLPOPCLIENTATTRIBPROC) load(userptr, "glPopClientAttrib"); + glad_glPrioritizeTextures = (PFNGLPRIORITIZETEXTURESPROC) load(userptr, "glPrioritizeTextures"); + glad_glPushClientAttrib = (PFNGLPUSHCLIENTATTRIBPROC) load(userptr, "glPushClientAttrib"); + glad_glTexCoordPointer = (PFNGLTEXCOORDPOINTERPROC) load(userptr, "glTexCoordPointer"); + glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC) load(userptr, "glTexSubImage1D"); + glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC) load(userptr, "glTexSubImage2D"); + glad_glVertexPointer = (PFNGLVERTEXPOINTERPROC) load(userptr, "glVertexPointer"); +} +static void glad_gl_load_GL_VERSION_ES_CM_1_0( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_VERSION_ES_CM_1_0) return; + glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC) load(userptr, "glActiveTexture"); + glad_glAlphaFunc = (PFNGLALPHAFUNCPROC) load(userptr, "glAlphaFunc"); + glad_glAlphaFuncx = (PFNGLALPHAFUNCXPROC) load(userptr, "glAlphaFuncx"); + glad_glBindBuffer = (PFNGLBINDBUFFERPROC) load(userptr, "glBindBuffer"); + glad_glBindTexture = (PFNGLBINDTEXTUREPROC) load(userptr, "glBindTexture"); + glad_glBlendFunc = (PFNGLBLENDFUNCPROC) load(userptr, "glBlendFunc"); + glad_glBufferData = (PFNGLBUFFERDATAPROC) load(userptr, "glBufferData"); + glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC) load(userptr, "glBufferSubData"); + glad_glClear = (PFNGLCLEARPROC) load(userptr, "glClear"); + glad_glClearColor = (PFNGLCLEARCOLORPROC) load(userptr, "glClearColor"); + glad_glClearColorx = (PFNGLCLEARCOLORXPROC) load(userptr, "glClearColorx"); + glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC) load(userptr, "glClearDepthf"); + glad_glClearDepthx = (PFNGLCLEARDEPTHXPROC) load(userptr, "glClearDepthx"); + glad_glClearStencil = (PFNGLCLEARSTENCILPROC) load(userptr, "glClearStencil"); + glad_glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC) load(userptr, "glClientActiveTexture"); + glad_glClipPlanef = (PFNGLCLIPPLANEFPROC) load(userptr, "glClipPlanef"); + glad_glClipPlanex = (PFNGLCLIPPLANEXPROC) load(userptr, "glClipPlanex"); + glad_glColor4f = (PFNGLCOLOR4FPROC) load(userptr, "glColor4f"); + glad_glColor4ub = (PFNGLCOLOR4UBPROC) load(userptr, "glColor4ub"); + glad_glColor4x = (PFNGLCOLOR4XPROC) load(userptr, "glColor4x"); + glad_glColorMask = (PFNGLCOLORMASKPROC) load(userptr, "glColorMask"); + glad_glColorPointer = (PFNGLCOLORPOINTERPROC) load(userptr, "glColorPointer"); + glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC) load(userptr, "glCompressedTexImage2D"); + glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) load(userptr, "glCompressedTexSubImage2D"); + glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC) load(userptr, "glCopyTexImage2D"); + glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC) load(userptr, "glCopyTexSubImage2D"); + glad_glCullFace = (PFNGLCULLFACEPROC) load(userptr, "glCullFace"); + glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC) load(userptr, "glDeleteBuffers"); + glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC) load(userptr, "glDeleteTextures"); + glad_glDepthFunc = (PFNGLDEPTHFUNCPROC) load(userptr, "glDepthFunc"); + glad_glDepthMask = (PFNGLDEPTHMASKPROC) load(userptr, "glDepthMask"); + glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC) load(userptr, "glDepthRangef"); + glad_glDepthRangex = (PFNGLDEPTHRANGEXPROC) load(userptr, "glDepthRangex"); + glad_glDisable = (PFNGLDISABLEPROC) load(userptr, "glDisable"); + glad_glDisableClientState = (PFNGLDISABLECLIENTSTATEPROC) load(userptr, "glDisableClientState"); + glad_glDrawArrays = (PFNGLDRAWARRAYSPROC) load(userptr, "glDrawArrays"); + glad_glDrawElements = (PFNGLDRAWELEMENTSPROC) load(userptr, "glDrawElements"); + glad_glEnable = (PFNGLENABLEPROC) load(userptr, "glEnable"); + glad_glEnableClientState = (PFNGLENABLECLIENTSTATEPROC) load(userptr, "glEnableClientState"); + glad_glFinish = (PFNGLFINISHPROC) load(userptr, "glFinish"); + glad_glFlush = (PFNGLFLUSHPROC) load(userptr, "glFlush"); + glad_glFogf = (PFNGLFOGFPROC) load(userptr, "glFogf"); + glad_glFogfv = (PFNGLFOGFVPROC) load(userptr, "glFogfv"); + glad_glFogx = (PFNGLFOGXPROC) load(userptr, "glFogx"); + glad_glFogxv = (PFNGLFOGXVPROC) load(userptr, "glFogxv"); + glad_glFrontFace = (PFNGLFRONTFACEPROC) load(userptr, "glFrontFace"); + glad_glFrustumf = (PFNGLFRUSTUMFPROC) load(userptr, "glFrustumf"); + glad_glFrustumx = (PFNGLFRUSTUMXPROC) load(userptr, "glFrustumx"); + glad_glGenBuffers = (PFNGLGENBUFFERSPROC) load(userptr, "glGenBuffers"); + glad_glGenTextures = (PFNGLGENTEXTURESPROC) load(userptr, "glGenTextures"); + glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC) load(userptr, "glGetBooleanv"); + glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC) load(userptr, "glGetBufferParameteriv"); + glad_glGetClipPlanef = (PFNGLGETCLIPPLANEFPROC) load(userptr, "glGetClipPlanef"); + glad_glGetClipPlanex = (PFNGLGETCLIPPLANEXPROC) load(userptr, "glGetClipPlanex"); + glad_glGetError = (PFNGLGETERRORPROC) load(userptr, "glGetError"); + glad_glGetFixedv = (PFNGLGETFIXEDVPROC) load(userptr, "glGetFixedv"); + glad_glGetFloatv = (PFNGLGETFLOATVPROC) load(userptr, "glGetFloatv"); + glad_glGetIntegerv = (PFNGLGETINTEGERVPROC) load(userptr, "glGetIntegerv"); + glad_glGetLightfv = (PFNGLGETLIGHTFVPROC) load(userptr, "glGetLightfv"); + glad_glGetLightxv = (PFNGLGETLIGHTXVPROC) load(userptr, "glGetLightxv"); + glad_glGetMaterialfv = (PFNGLGETMATERIALFVPROC) load(userptr, "glGetMaterialfv"); + glad_glGetMaterialxv = (PFNGLGETMATERIALXVPROC) load(userptr, "glGetMaterialxv"); + glad_glGetPointerv = (PFNGLGETPOINTERVPROC) load(userptr, "glGetPointerv"); + glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString"); + glad_glGetTexEnvfv = (PFNGLGETTEXENVFVPROC) load(userptr, "glGetTexEnvfv"); + glad_glGetTexEnviv = (PFNGLGETTEXENVIVPROC) load(userptr, "glGetTexEnviv"); + glad_glGetTexEnvxv = (PFNGLGETTEXENVXVPROC) load(userptr, "glGetTexEnvxv"); + glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC) load(userptr, "glGetTexParameterfv"); + glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC) load(userptr, "glGetTexParameteriv"); + glad_glGetTexParameterxv = (PFNGLGETTEXPARAMETERXVPROC) load(userptr, "glGetTexParameterxv"); + glad_glHint = (PFNGLHINTPROC) load(userptr, "glHint"); + glad_glIsBuffer = (PFNGLISBUFFERPROC) load(userptr, "glIsBuffer"); + glad_glIsEnabled = (PFNGLISENABLEDPROC) load(userptr, "glIsEnabled"); + glad_glIsTexture = (PFNGLISTEXTUREPROC) load(userptr, "glIsTexture"); + glad_glLightModelf = (PFNGLLIGHTMODELFPROC) load(userptr, "glLightModelf"); + glad_glLightModelfv = (PFNGLLIGHTMODELFVPROC) load(userptr, "glLightModelfv"); + glad_glLightModelx = (PFNGLLIGHTMODELXPROC) load(userptr, "glLightModelx"); + glad_glLightModelxv = (PFNGLLIGHTMODELXVPROC) load(userptr, "glLightModelxv"); + glad_glLightf = (PFNGLLIGHTFPROC) load(userptr, "glLightf"); + glad_glLightfv = (PFNGLLIGHTFVPROC) load(userptr, "glLightfv"); + glad_glLightx = (PFNGLLIGHTXPROC) load(userptr, "glLightx"); + glad_glLightxv = (PFNGLLIGHTXVPROC) load(userptr, "glLightxv"); + glad_glLineWidth = (PFNGLLINEWIDTHPROC) load(userptr, "glLineWidth"); + glad_glLineWidthx = (PFNGLLINEWIDTHXPROC) load(userptr, "glLineWidthx"); + glad_glLoadIdentity = (PFNGLLOADIDENTITYPROC) load(userptr, "glLoadIdentity"); + glad_glLoadMatrixf = (PFNGLLOADMATRIXFPROC) load(userptr, "glLoadMatrixf"); + glad_glLoadMatrixx = (PFNGLLOADMATRIXXPROC) load(userptr, "glLoadMatrixx"); + glad_glLogicOp = (PFNGLLOGICOPPROC) load(userptr, "glLogicOp"); + glad_glMaterialf = (PFNGLMATERIALFPROC) load(userptr, "glMaterialf"); + glad_glMaterialfv = (PFNGLMATERIALFVPROC) load(userptr, "glMaterialfv"); + glad_glMaterialx = (PFNGLMATERIALXPROC) load(userptr, "glMaterialx"); + glad_glMaterialxv = (PFNGLMATERIALXVPROC) load(userptr, "glMaterialxv"); + glad_glMatrixMode = (PFNGLMATRIXMODEPROC) load(userptr, "glMatrixMode"); + glad_glMultMatrixf = (PFNGLMULTMATRIXFPROC) load(userptr, "glMultMatrixf"); + glad_glMultMatrixx = (PFNGLMULTMATRIXXPROC) load(userptr, "glMultMatrixx"); + glad_glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC) load(userptr, "glMultiTexCoord4f"); + glad_glMultiTexCoord4x = (PFNGLMULTITEXCOORD4XPROC) load(userptr, "glMultiTexCoord4x"); + glad_glNormal3f = (PFNGLNORMAL3FPROC) load(userptr, "glNormal3f"); + glad_glNormal3x = (PFNGLNORMAL3XPROC) load(userptr, "glNormal3x"); + glad_glNormalPointer = (PFNGLNORMALPOINTERPROC) load(userptr, "glNormalPointer"); + glad_glOrthof = (PFNGLORTHOFPROC) load(userptr, "glOrthof"); + glad_glOrthox = (PFNGLORTHOXPROC) load(userptr, "glOrthox"); + glad_glPixelStorei = (PFNGLPIXELSTOREIPROC) load(userptr, "glPixelStorei"); + glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC) load(userptr, "glPointParameterf"); + glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC) load(userptr, "glPointParameterfv"); + glad_glPointParameterx = (PFNGLPOINTPARAMETERXPROC) load(userptr, "glPointParameterx"); + glad_glPointParameterxv = (PFNGLPOINTPARAMETERXVPROC) load(userptr, "glPointParameterxv"); + glad_glPointSize = (PFNGLPOINTSIZEPROC) load(userptr, "glPointSize"); + glad_glPointSizex = (PFNGLPOINTSIZEXPROC) load(userptr, "glPointSizex"); + glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC) load(userptr, "glPolygonOffset"); + glad_glPolygonOffsetx = (PFNGLPOLYGONOFFSETXPROC) load(userptr, "glPolygonOffsetx"); + glad_glPopMatrix = (PFNGLPOPMATRIXPROC) load(userptr, "glPopMatrix"); + glad_glPushMatrix = (PFNGLPUSHMATRIXPROC) load(userptr, "glPushMatrix"); + glad_glReadPixels = (PFNGLREADPIXELSPROC) load(userptr, "glReadPixels"); + glad_glRotatef = (PFNGLROTATEFPROC) load(userptr, "glRotatef"); + glad_glRotatex = (PFNGLROTATEXPROC) load(userptr, "glRotatex"); + glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC) load(userptr, "glSampleCoverage"); + glad_glSampleCoveragex = (PFNGLSAMPLECOVERAGEXPROC) load(userptr, "glSampleCoveragex"); + glad_glScalef = (PFNGLSCALEFPROC) load(userptr, "glScalef"); + glad_glScalex = (PFNGLSCALEXPROC) load(userptr, "glScalex"); + glad_glScissor = (PFNGLSCISSORPROC) load(userptr, "glScissor"); + glad_glShadeModel = (PFNGLSHADEMODELPROC) load(userptr, "glShadeModel"); + glad_glStencilFunc = (PFNGLSTENCILFUNCPROC) load(userptr, "glStencilFunc"); + glad_glStencilMask = (PFNGLSTENCILMASKPROC) load(userptr, "glStencilMask"); + glad_glStencilOp = (PFNGLSTENCILOPPROC) load(userptr, "glStencilOp"); + glad_glTexCoordPointer = (PFNGLTEXCOORDPOINTERPROC) load(userptr, "glTexCoordPointer"); + glad_glTexEnvf = (PFNGLTEXENVFPROC) load(userptr, "glTexEnvf"); + glad_glTexEnvfv = (PFNGLTEXENVFVPROC) load(userptr, "glTexEnvfv"); + glad_glTexEnvi = (PFNGLTEXENVIPROC) load(userptr, "glTexEnvi"); + glad_glTexEnviv = (PFNGLTEXENVIVPROC) load(userptr, "glTexEnviv"); + glad_glTexEnvx = (PFNGLTEXENVXPROC) load(userptr, "glTexEnvx"); + glad_glTexEnvxv = (PFNGLTEXENVXVPROC) load(userptr, "glTexEnvxv"); + glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC) load(userptr, "glTexImage2D"); + glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC) load(userptr, "glTexParameterf"); + glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC) load(userptr, "glTexParameterfv"); + glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC) load(userptr, "glTexParameteri"); + glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC) load(userptr, "glTexParameteriv"); + glad_glTexParameterx = (PFNGLTEXPARAMETERXPROC) load(userptr, "glTexParameterx"); + glad_glTexParameterxv = (PFNGLTEXPARAMETERXVPROC) load(userptr, "glTexParameterxv"); + glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC) load(userptr, "glTexSubImage2D"); + glad_glTranslatef = (PFNGLTRANSLATEFPROC) load(userptr, "glTranslatef"); + glad_glTranslatex = (PFNGLTRANSLATEXPROC) load(userptr, "glTranslatex"); + glad_glVertexPointer = (PFNGLVERTEXPOINTERPROC) load(userptr, "glVertexPointer"); + glad_glViewport = (PFNGLVIEWPORTPROC) load(userptr, "glViewport"); +} +static void glad_gl_load_GL_ARB_copy_buffer( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_copy_buffer) return; + glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC) load(userptr, "glCopyBufferSubData"); +} +static void glad_gl_load_GL_ARB_framebuffer_object( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_framebuffer_object) return; + glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) load(userptr, "glBindFramebuffer"); + glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC) load(userptr, "glBindRenderbuffer"); + glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC) load(userptr, "glBlitFramebuffer"); + glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) load(userptr, "glCheckFramebufferStatus"); + glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) load(userptr, "glDeleteFramebuffers"); + glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) load(userptr, "glDeleteRenderbuffers"); + glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) load(userptr, "glFramebufferRenderbuffer"); + glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC) load(userptr, "glFramebufferTexture1D"); + glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) load(userptr, "glFramebufferTexture2D"); + glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC) load(userptr, "glFramebufferTexture3D"); + glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC) load(userptr, "glFramebufferTextureLayer"); + glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) load(userptr, "glGenFramebuffers"); + glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) load(userptr, "glGenRenderbuffers"); + glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC) load(userptr, "glGenerateMipmap"); + glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) load(userptr, "glGetFramebufferAttachmentParameteriv"); + glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC) load(userptr, "glGetRenderbufferParameteriv"); + glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC) load(userptr, "glIsFramebuffer"); + glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC) load(userptr, "glIsRenderbuffer"); + glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) load(userptr, "glRenderbufferStorage"); + glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) load(userptr, "glRenderbufferStorageMultisample"); +} +static void glad_gl_load_GL_ARB_geometry_shader4( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_geometry_shader4) return; + glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC) load(userptr, "glFramebufferTexture"); + glad_glFramebufferTextureARB = (PFNGLFRAMEBUFFERTEXTUREARBPROC) load(userptr, "glFramebufferTextureARB"); + glad_glFramebufferTextureFaceARB = (PFNGLFRAMEBUFFERTEXTUREFACEARBPROC) load(userptr, "glFramebufferTextureFaceARB"); + glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC) load(userptr, "glFramebufferTextureLayer"); + glad_glFramebufferTextureLayerARB = (PFNGLFRAMEBUFFERTEXTURELAYERARBPROC) load(userptr, "glFramebufferTextureLayerARB"); + glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC) load(userptr, "glProgramParameteri"); + glad_glProgramParameteriARB = (PFNGLPROGRAMPARAMETERIARBPROC) load(userptr, "glProgramParameteriARB"); +} +static void glad_gl_load_GL_ARB_get_program_binary( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_get_program_binary) return; + glad_glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC) load(userptr, "glGetProgramBinary"); + glad_glProgramBinary = (PFNGLPROGRAMBINARYPROC) load(userptr, "glProgramBinary"); + glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC) load(userptr, "glProgramParameteri"); +} +static void glad_gl_load_GL_ARB_imaging( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_imaging) return; + glad_glBlendColor = (PFNGLBLENDCOLORPROC) load(userptr, "glBlendColor"); + glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC) load(userptr, "glBlendEquation"); + glad_glColorSubTable = (PFNGLCOLORSUBTABLEPROC) load(userptr, "glColorSubTable"); + glad_glColorTable = (PFNGLCOLORTABLEPROC) load(userptr, "glColorTable"); + glad_glColorTableParameterfv = (PFNGLCOLORTABLEPARAMETERFVPROC) load(userptr, "glColorTableParameterfv"); + glad_glColorTableParameteriv = (PFNGLCOLORTABLEPARAMETERIVPROC) load(userptr, "glColorTableParameteriv"); + glad_glConvolutionFilter1D = (PFNGLCONVOLUTIONFILTER1DPROC) load(userptr, "glConvolutionFilter1D"); + glad_glConvolutionFilter2D = (PFNGLCONVOLUTIONFILTER2DPROC) load(userptr, "glConvolutionFilter2D"); + glad_glConvolutionParameterf = (PFNGLCONVOLUTIONPARAMETERFPROC) load(userptr, "glConvolutionParameterf"); + glad_glConvolutionParameterfv = (PFNGLCONVOLUTIONPARAMETERFVPROC) load(userptr, "glConvolutionParameterfv"); + glad_glConvolutionParameteri = (PFNGLCONVOLUTIONPARAMETERIPROC) load(userptr, "glConvolutionParameteri"); + glad_glConvolutionParameteriv = (PFNGLCONVOLUTIONPARAMETERIVPROC) load(userptr, "glConvolutionParameteriv"); + glad_glCopyColorSubTable = (PFNGLCOPYCOLORSUBTABLEPROC) load(userptr, "glCopyColorSubTable"); + glad_glCopyColorTable = (PFNGLCOPYCOLORTABLEPROC) load(userptr, "glCopyColorTable"); + glad_glCopyConvolutionFilter1D = (PFNGLCOPYCONVOLUTIONFILTER1DPROC) load(userptr, "glCopyConvolutionFilter1D"); + glad_glCopyConvolutionFilter2D = (PFNGLCOPYCONVOLUTIONFILTER2DPROC) load(userptr, "glCopyConvolutionFilter2D"); + glad_glGetColorTable = (PFNGLGETCOLORTABLEPROC) load(userptr, "glGetColorTable"); + glad_glGetColorTableParameterfv = (PFNGLGETCOLORTABLEPARAMETERFVPROC) load(userptr, "glGetColorTableParameterfv"); + glad_glGetColorTableParameteriv = (PFNGLGETCOLORTABLEPARAMETERIVPROC) load(userptr, "glGetColorTableParameteriv"); + glad_glGetConvolutionFilter = (PFNGLGETCONVOLUTIONFILTERPROC) load(userptr, "glGetConvolutionFilter"); + glad_glGetConvolutionParameterfv = (PFNGLGETCONVOLUTIONPARAMETERFVPROC) load(userptr, "glGetConvolutionParameterfv"); + glad_glGetConvolutionParameteriv = (PFNGLGETCONVOLUTIONPARAMETERIVPROC) load(userptr, "glGetConvolutionParameteriv"); + glad_glGetHistogram = (PFNGLGETHISTOGRAMPROC) load(userptr, "glGetHistogram"); + glad_glGetHistogramParameterfv = (PFNGLGETHISTOGRAMPARAMETERFVPROC) load(userptr, "glGetHistogramParameterfv"); + glad_glGetHistogramParameteriv = (PFNGLGETHISTOGRAMPARAMETERIVPROC) load(userptr, "glGetHistogramParameteriv"); + glad_glGetMinmax = (PFNGLGETMINMAXPROC) load(userptr, "glGetMinmax"); + glad_glGetMinmaxParameterfv = (PFNGLGETMINMAXPARAMETERFVPROC) load(userptr, "glGetMinmaxParameterfv"); + glad_glGetMinmaxParameteriv = (PFNGLGETMINMAXPARAMETERIVPROC) load(userptr, "glGetMinmaxParameteriv"); + glad_glGetSeparableFilter = (PFNGLGETSEPARABLEFILTERPROC) load(userptr, "glGetSeparableFilter"); + glad_glHistogram = (PFNGLHISTOGRAMPROC) load(userptr, "glHistogram"); + glad_glMinmax = (PFNGLMINMAXPROC) load(userptr, "glMinmax"); + glad_glResetHistogram = (PFNGLRESETHISTOGRAMPROC) load(userptr, "glResetHistogram"); + glad_glResetMinmax = (PFNGLRESETMINMAXPROC) load(userptr, "glResetMinmax"); + glad_glSeparableFilter2D = (PFNGLSEPARABLEFILTER2DPROC) load(userptr, "glSeparableFilter2D"); +} +static void glad_gl_load_GL_ARB_multitexture( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_multitexture) return; + glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC) load(userptr, "glActiveTexture"); + glad_glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC) load(userptr, "glActiveTextureARB"); + glad_glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC) load(userptr, "glClientActiveTexture"); + glad_glClientActiveTextureARB = (PFNGLCLIENTACTIVETEXTUREARBPROC) load(userptr, "glClientActiveTextureARB"); + glad_glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC) load(userptr, "glMultiTexCoord1d"); + glad_glMultiTexCoord1dARB = (PFNGLMULTITEXCOORD1DARBPROC) load(userptr, "glMultiTexCoord1dARB"); + glad_glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC) load(userptr, "glMultiTexCoord1dv"); + glad_glMultiTexCoord1dvARB = (PFNGLMULTITEXCOORD1DVARBPROC) load(userptr, "glMultiTexCoord1dvARB"); + glad_glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC) load(userptr, "glMultiTexCoord1f"); + glad_glMultiTexCoord1fARB = (PFNGLMULTITEXCOORD1FARBPROC) load(userptr, "glMultiTexCoord1fARB"); + glad_glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC) load(userptr, "glMultiTexCoord1fv"); + glad_glMultiTexCoord1fvARB = (PFNGLMULTITEXCOORD1FVARBPROC) load(userptr, "glMultiTexCoord1fvARB"); + glad_glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC) load(userptr, "glMultiTexCoord1i"); + glad_glMultiTexCoord1iARB = (PFNGLMULTITEXCOORD1IARBPROC) load(userptr, "glMultiTexCoord1iARB"); + glad_glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC) load(userptr, "glMultiTexCoord1iv"); + glad_glMultiTexCoord1ivARB = (PFNGLMULTITEXCOORD1IVARBPROC) load(userptr, "glMultiTexCoord1ivARB"); + glad_glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC) load(userptr, "glMultiTexCoord1s"); + glad_glMultiTexCoord1sARB = (PFNGLMULTITEXCOORD1SARBPROC) load(userptr, "glMultiTexCoord1sARB"); + glad_glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC) load(userptr, "glMultiTexCoord1sv"); + glad_glMultiTexCoord1svARB = (PFNGLMULTITEXCOORD1SVARBPROC) load(userptr, "glMultiTexCoord1svARB"); + glad_glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC) load(userptr, "glMultiTexCoord2d"); + glad_glMultiTexCoord2dARB = (PFNGLMULTITEXCOORD2DARBPROC) load(userptr, "glMultiTexCoord2dARB"); + glad_glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC) load(userptr, "glMultiTexCoord2dv"); + glad_glMultiTexCoord2dvARB = (PFNGLMULTITEXCOORD2DVARBPROC) load(userptr, "glMultiTexCoord2dvARB"); + glad_glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC) load(userptr, "glMultiTexCoord2f"); + glad_glMultiTexCoord2fARB = (PFNGLMULTITEXCOORD2FARBPROC) load(userptr, "glMultiTexCoord2fARB"); + glad_glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC) load(userptr, "glMultiTexCoord2fv"); + glad_glMultiTexCoord2fvARB = (PFNGLMULTITEXCOORD2FVARBPROC) load(userptr, "glMultiTexCoord2fvARB"); + glad_glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC) load(userptr, "glMultiTexCoord2i"); + glad_glMultiTexCoord2iARB = (PFNGLMULTITEXCOORD2IARBPROC) load(userptr, "glMultiTexCoord2iARB"); + glad_glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC) load(userptr, "glMultiTexCoord2iv"); + glad_glMultiTexCoord2ivARB = (PFNGLMULTITEXCOORD2IVARBPROC) load(userptr, "glMultiTexCoord2ivARB"); + glad_glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC) load(userptr, "glMultiTexCoord2s"); + glad_glMultiTexCoord2sARB = (PFNGLMULTITEXCOORD2SARBPROC) load(userptr, "glMultiTexCoord2sARB"); + glad_glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC) load(userptr, "glMultiTexCoord2sv"); + glad_glMultiTexCoord2svARB = (PFNGLMULTITEXCOORD2SVARBPROC) load(userptr, "glMultiTexCoord2svARB"); + glad_glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC) load(userptr, "glMultiTexCoord3d"); + glad_glMultiTexCoord3dARB = (PFNGLMULTITEXCOORD3DARBPROC) load(userptr, "glMultiTexCoord3dARB"); + glad_glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC) load(userptr, "glMultiTexCoord3dv"); + glad_glMultiTexCoord3dvARB = (PFNGLMULTITEXCOORD3DVARBPROC) load(userptr, "glMultiTexCoord3dvARB"); + glad_glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC) load(userptr, "glMultiTexCoord3f"); + glad_glMultiTexCoord3fARB = (PFNGLMULTITEXCOORD3FARBPROC) load(userptr, "glMultiTexCoord3fARB"); + glad_glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC) load(userptr, "glMultiTexCoord3fv"); + glad_glMultiTexCoord3fvARB = (PFNGLMULTITEXCOORD3FVARBPROC) load(userptr, "glMultiTexCoord3fvARB"); + glad_glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC) load(userptr, "glMultiTexCoord3i"); + glad_glMultiTexCoord3iARB = (PFNGLMULTITEXCOORD3IARBPROC) load(userptr, "glMultiTexCoord3iARB"); + glad_glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC) load(userptr, "glMultiTexCoord3iv"); + glad_glMultiTexCoord3ivARB = (PFNGLMULTITEXCOORD3IVARBPROC) load(userptr, "glMultiTexCoord3ivARB"); + glad_glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC) load(userptr, "glMultiTexCoord3s"); + glad_glMultiTexCoord3sARB = (PFNGLMULTITEXCOORD3SARBPROC) load(userptr, "glMultiTexCoord3sARB"); + glad_glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC) load(userptr, "glMultiTexCoord3sv"); + glad_glMultiTexCoord3svARB = (PFNGLMULTITEXCOORD3SVARBPROC) load(userptr, "glMultiTexCoord3svARB"); + glad_glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC) load(userptr, "glMultiTexCoord4d"); + glad_glMultiTexCoord4dARB = (PFNGLMULTITEXCOORD4DARBPROC) load(userptr, "glMultiTexCoord4dARB"); + glad_glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC) load(userptr, "glMultiTexCoord4dv"); + glad_glMultiTexCoord4dvARB = (PFNGLMULTITEXCOORD4DVARBPROC) load(userptr, "glMultiTexCoord4dvARB"); + glad_glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC) load(userptr, "glMultiTexCoord4f"); + glad_glMultiTexCoord4fARB = (PFNGLMULTITEXCOORD4FARBPROC) load(userptr, "glMultiTexCoord4fARB"); + glad_glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC) load(userptr, "glMultiTexCoord4fv"); + glad_glMultiTexCoord4fvARB = (PFNGLMULTITEXCOORD4FVARBPROC) load(userptr, "glMultiTexCoord4fvARB"); + glad_glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC) load(userptr, "glMultiTexCoord4i"); + glad_glMultiTexCoord4iARB = (PFNGLMULTITEXCOORD4IARBPROC) load(userptr, "glMultiTexCoord4iARB"); + glad_glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC) load(userptr, "glMultiTexCoord4iv"); + glad_glMultiTexCoord4ivARB = (PFNGLMULTITEXCOORD4IVARBPROC) load(userptr, "glMultiTexCoord4ivARB"); + glad_glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC) load(userptr, "glMultiTexCoord4s"); + glad_glMultiTexCoord4sARB = (PFNGLMULTITEXCOORD4SARBPROC) load(userptr, "glMultiTexCoord4sARB"); + glad_glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC) load(userptr, "glMultiTexCoord4sv"); + glad_glMultiTexCoord4svARB = (PFNGLMULTITEXCOORD4SVARBPROC) load(userptr, "glMultiTexCoord4svARB"); +} +static void glad_gl_load_GL_ARB_separate_shader_objects( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_separate_shader_objects) return; + glad_glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC) load(userptr, "glActiveShaderProgram"); + glad_glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC) load(userptr, "glBindProgramPipeline"); + glad_glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC) load(userptr, "glCreateShaderProgramv"); + glad_glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC) load(userptr, "glDeleteProgramPipelines"); + glad_glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC) load(userptr, "glGenProgramPipelines"); + glad_glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC) load(userptr, "glGetProgramPipelineInfoLog"); + glad_glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC) load(userptr, "glGetProgramPipelineiv"); + glad_glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC) load(userptr, "glIsProgramPipeline"); + glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC) load(userptr, "glProgramParameteri"); + glad_glProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC) load(userptr, "glProgramUniform1d"); + glad_glProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC) load(userptr, "glProgramUniform1dv"); + glad_glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC) load(userptr, "glProgramUniform1f"); + glad_glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC) load(userptr, "glProgramUniform1fv"); + glad_glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC) load(userptr, "glProgramUniform1i"); + glad_glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC) load(userptr, "glProgramUniform1iv"); + glad_glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC) load(userptr, "glProgramUniform1ui"); + glad_glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC) load(userptr, "glProgramUniform1uiv"); + glad_glProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC) load(userptr, "glProgramUniform2d"); + glad_glProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC) load(userptr, "glProgramUniform2dv"); + glad_glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC) load(userptr, "glProgramUniform2f"); + glad_glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC) load(userptr, "glProgramUniform2fv"); + glad_glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC) load(userptr, "glProgramUniform2i"); + glad_glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC) load(userptr, "glProgramUniform2iv"); + glad_glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC) load(userptr, "glProgramUniform2ui"); + glad_glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC) load(userptr, "glProgramUniform2uiv"); + glad_glProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC) load(userptr, "glProgramUniform3d"); + glad_glProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC) load(userptr, "glProgramUniform3dv"); + glad_glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC) load(userptr, "glProgramUniform3f"); + glad_glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC) load(userptr, "glProgramUniform3fv"); + glad_glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC) load(userptr, "glProgramUniform3i"); + glad_glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC) load(userptr, "glProgramUniform3iv"); + glad_glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC) load(userptr, "glProgramUniform3ui"); + glad_glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC) load(userptr, "glProgramUniform3uiv"); + glad_glProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC) load(userptr, "glProgramUniform4d"); + glad_glProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC) load(userptr, "glProgramUniform4dv"); + glad_glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC) load(userptr, "glProgramUniform4f"); + glad_glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC) load(userptr, "glProgramUniform4fv"); + glad_glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC) load(userptr, "glProgramUniform4i"); + glad_glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC) load(userptr, "glProgramUniform4iv"); + glad_glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC) load(userptr, "glProgramUniform4ui"); + glad_glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC) load(userptr, "glProgramUniform4uiv"); + glad_glProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC) load(userptr, "glProgramUniformMatrix2dv"); + glad_glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC) load(userptr, "glProgramUniformMatrix2fv"); + glad_glProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) load(userptr, "glProgramUniformMatrix2x3dv"); + glad_glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) load(userptr, "glProgramUniformMatrix2x3fv"); + glad_glProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) load(userptr, "glProgramUniformMatrix2x4dv"); + glad_glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) load(userptr, "glProgramUniformMatrix2x4fv"); + glad_glProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC) load(userptr, "glProgramUniformMatrix3dv"); + glad_glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC) load(userptr, "glProgramUniformMatrix3fv"); + glad_glProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) load(userptr, "glProgramUniformMatrix3x2dv"); + glad_glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) load(userptr, "glProgramUniformMatrix3x2fv"); + glad_glProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) load(userptr, "glProgramUniformMatrix3x4dv"); + glad_glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) load(userptr, "glProgramUniformMatrix3x4fv"); + glad_glProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC) load(userptr, "glProgramUniformMatrix4dv"); + glad_glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC) load(userptr, "glProgramUniformMatrix4fv"); + glad_glProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) load(userptr, "glProgramUniformMatrix4x2dv"); + glad_glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) load(userptr, "glProgramUniformMatrix4x2fv"); + glad_glProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) load(userptr, "glProgramUniformMatrix4x3dv"); + glad_glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) load(userptr, "glProgramUniformMatrix4x3fv"); + glad_glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC) load(userptr, "glUseProgramStages"); + glad_glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC) load(userptr, "glValidateProgramPipeline"); +} +static void glad_gl_load_GL_ARB_shader_objects( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_shader_objects) return; + glad_glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC) load(userptr, "glAttachObjectARB"); + glad_glAttachShader = (PFNGLATTACHSHADERPROC) load(userptr, "glAttachShader"); + glad_glCompileShader = (PFNGLCOMPILESHADERPROC) load(userptr, "glCompileShader"); + glad_glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC) load(userptr, "glCompileShaderARB"); + glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC) load(userptr, "glCreateProgram"); + glad_glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC) load(userptr, "glCreateProgramObjectARB"); + glad_glCreateShader = (PFNGLCREATESHADERPROC) load(userptr, "glCreateShader"); + glad_glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC) load(userptr, "glCreateShaderObjectARB"); + glad_glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC) load(userptr, "glDeleteObjectARB"); + glad_glDetachObjectARB = (PFNGLDETACHOBJECTARBPROC) load(userptr, "glDetachObjectARB"); + glad_glDetachShader = (PFNGLDETACHSHADERPROC) load(userptr, "glDetachShader"); + glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC) load(userptr, "glGetActiveUniform"); + glad_glGetActiveUniformARB = (PFNGLGETACTIVEUNIFORMARBPROC) load(userptr, "glGetActiveUniformARB"); + glad_glGetAttachedObjectsARB = (PFNGLGETATTACHEDOBJECTSARBPROC) load(userptr, "glGetAttachedObjectsARB"); + glad_glGetHandleARB = (PFNGLGETHANDLEARBPROC) load(userptr, "glGetHandleARB"); + glad_glGetInfoLogARB = (PFNGLGETINFOLOGARBPROC) load(userptr, "glGetInfoLogARB"); + glad_glGetObjectParameterfvARB = (PFNGLGETOBJECTPARAMETERFVARBPROC) load(userptr, "glGetObjectParameterfvARB"); + glad_glGetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC) load(userptr, "glGetObjectParameterivARB"); + glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC) load(userptr, "glGetShaderSource"); + glad_glGetShaderSourceARB = (PFNGLGETSHADERSOURCEARBPROC) load(userptr, "glGetShaderSourceARB"); + glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC) load(userptr, "glGetUniformLocation"); + glad_glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC) load(userptr, "glGetUniformLocationARB"); + glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC) load(userptr, "glGetUniformfv"); + glad_glGetUniformfvARB = (PFNGLGETUNIFORMFVARBPROC) load(userptr, "glGetUniformfvARB"); + glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC) load(userptr, "glGetUniformiv"); + glad_glGetUniformivARB = (PFNGLGETUNIFORMIVARBPROC) load(userptr, "glGetUniformivARB"); + glad_glLinkProgram = (PFNGLLINKPROGRAMPROC) load(userptr, "glLinkProgram"); + glad_glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC) load(userptr, "glLinkProgramARB"); + glad_glShaderSource = (PFNGLSHADERSOURCEPROC) load(userptr, "glShaderSource"); + glad_glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC) load(userptr, "glShaderSourceARB"); + glad_glUniform1f = (PFNGLUNIFORM1FPROC) load(userptr, "glUniform1f"); + glad_glUniform1fARB = (PFNGLUNIFORM1FARBPROC) load(userptr, "glUniform1fARB"); + glad_glUniform1fv = (PFNGLUNIFORM1FVPROC) load(userptr, "glUniform1fv"); + glad_glUniform1fvARB = (PFNGLUNIFORM1FVARBPROC) load(userptr, "glUniform1fvARB"); + glad_glUniform1i = (PFNGLUNIFORM1IPROC) load(userptr, "glUniform1i"); + glad_glUniform1iARB = (PFNGLUNIFORM1IARBPROC) load(userptr, "glUniform1iARB"); + glad_glUniform1iv = (PFNGLUNIFORM1IVPROC) load(userptr, "glUniform1iv"); + glad_glUniform1ivARB = (PFNGLUNIFORM1IVARBPROC) load(userptr, "glUniform1ivARB"); + glad_glUniform2f = (PFNGLUNIFORM2FPROC) load(userptr, "glUniform2f"); + glad_glUniform2fARB = (PFNGLUNIFORM2FARBPROC) load(userptr, "glUniform2fARB"); + glad_glUniform2fv = (PFNGLUNIFORM2FVPROC) load(userptr, "glUniform2fv"); + glad_glUniform2fvARB = (PFNGLUNIFORM2FVARBPROC) load(userptr, "glUniform2fvARB"); + glad_glUniform2i = (PFNGLUNIFORM2IPROC) load(userptr, "glUniform2i"); + glad_glUniform2iARB = (PFNGLUNIFORM2IARBPROC) load(userptr, "glUniform2iARB"); + glad_glUniform2iv = (PFNGLUNIFORM2IVPROC) load(userptr, "glUniform2iv"); + glad_glUniform2ivARB = (PFNGLUNIFORM2IVARBPROC) load(userptr, "glUniform2ivARB"); + glad_glUniform3f = (PFNGLUNIFORM3FPROC) load(userptr, "glUniform3f"); + glad_glUniform3fARB = (PFNGLUNIFORM3FARBPROC) load(userptr, "glUniform3fARB"); + glad_glUniform3fv = (PFNGLUNIFORM3FVPROC) load(userptr, "glUniform3fv"); + glad_glUniform3fvARB = (PFNGLUNIFORM3FVARBPROC) load(userptr, "glUniform3fvARB"); + glad_glUniform3i = (PFNGLUNIFORM3IPROC) load(userptr, "glUniform3i"); + glad_glUniform3iARB = (PFNGLUNIFORM3IARBPROC) load(userptr, "glUniform3iARB"); + glad_glUniform3iv = (PFNGLUNIFORM3IVPROC) load(userptr, "glUniform3iv"); + glad_glUniform3ivARB = (PFNGLUNIFORM3IVARBPROC) load(userptr, "glUniform3ivARB"); + glad_glUniform4f = (PFNGLUNIFORM4FPROC) load(userptr, "glUniform4f"); + glad_glUniform4fARB = (PFNGLUNIFORM4FARBPROC) load(userptr, "glUniform4fARB"); + glad_glUniform4fv = (PFNGLUNIFORM4FVPROC) load(userptr, "glUniform4fv"); + glad_glUniform4fvARB = (PFNGLUNIFORM4FVARBPROC) load(userptr, "glUniform4fvARB"); + glad_glUniform4i = (PFNGLUNIFORM4IPROC) load(userptr, "glUniform4i"); + glad_glUniform4iARB = (PFNGLUNIFORM4IARBPROC) load(userptr, "glUniform4iARB"); + glad_glUniform4iv = (PFNGLUNIFORM4IVPROC) load(userptr, "glUniform4iv"); + glad_glUniform4ivARB = (PFNGLUNIFORM4IVARBPROC) load(userptr, "glUniform4ivARB"); + glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC) load(userptr, "glUniformMatrix2fv"); + glad_glUniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC) load(userptr, "glUniformMatrix2fvARB"); + glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC) load(userptr, "glUniformMatrix3fv"); + glad_glUniformMatrix3fvARB = (PFNGLUNIFORMMATRIX3FVARBPROC) load(userptr, "glUniformMatrix3fvARB"); + glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC) load(userptr, "glUniformMatrix4fv"); + glad_glUniformMatrix4fvARB = (PFNGLUNIFORMMATRIX4FVARBPROC) load(userptr, "glUniformMatrix4fvARB"); + glad_glUseProgram = (PFNGLUSEPROGRAMPROC) load(userptr, "glUseProgram"); + glad_glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC) load(userptr, "glUseProgramObjectARB"); + glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC) load(userptr, "glValidateProgram"); + glad_glValidateProgramARB = (PFNGLVALIDATEPROGRAMARBPROC) load(userptr, "glValidateProgramARB"); +} +static void glad_gl_load_GL_ARB_vertex_buffer_object( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_vertex_buffer_object) return; + glad_glBindBuffer = (PFNGLBINDBUFFERPROC) load(userptr, "glBindBuffer"); + glad_glBindBufferARB = (PFNGLBINDBUFFERARBPROC) load(userptr, "glBindBufferARB"); + glad_glBufferData = (PFNGLBUFFERDATAPROC) load(userptr, "glBufferData"); + glad_glBufferDataARB = (PFNGLBUFFERDATAARBPROC) load(userptr, "glBufferDataARB"); + glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC) load(userptr, "glBufferSubData"); + glad_glBufferSubDataARB = (PFNGLBUFFERSUBDATAARBPROC) load(userptr, "glBufferSubDataARB"); + glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC) load(userptr, "glDeleteBuffers"); + glad_glDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC) load(userptr, "glDeleteBuffersARB"); + glad_glGenBuffers = (PFNGLGENBUFFERSPROC) load(userptr, "glGenBuffers"); + glad_glGenBuffersARB = (PFNGLGENBUFFERSARBPROC) load(userptr, "glGenBuffersARB"); + glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC) load(userptr, "glGetBufferParameteriv"); + glad_glGetBufferParameterivARB = (PFNGLGETBUFFERPARAMETERIVARBPROC) load(userptr, "glGetBufferParameterivARB"); + glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC) load(userptr, "glGetBufferPointerv"); + glad_glGetBufferPointervARB = (PFNGLGETBUFFERPOINTERVARBPROC) load(userptr, "glGetBufferPointervARB"); + glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC) load(userptr, "glGetBufferSubData"); + glad_glGetBufferSubDataARB = (PFNGLGETBUFFERSUBDATAARBPROC) load(userptr, "glGetBufferSubDataARB"); + glad_glIsBuffer = (PFNGLISBUFFERPROC) load(userptr, "glIsBuffer"); + glad_glIsBufferARB = (PFNGLISBUFFERARBPROC) load(userptr, "glIsBufferARB"); + glad_glMapBuffer = (PFNGLMAPBUFFERPROC) load(userptr, "glMapBuffer"); + glad_glMapBufferARB = (PFNGLMAPBUFFERARBPROC) load(userptr, "glMapBufferARB"); + glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC) load(userptr, "glUnmapBuffer"); + glad_glUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC) load(userptr, "glUnmapBufferARB"); +} +static void glad_gl_load_GL_ARB_vertex_program( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_vertex_program) return; + glad_glBindProgramARB = (PFNGLBINDPROGRAMARBPROC) load(userptr, "glBindProgramARB"); + glad_glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC) load(userptr, "glDeleteProgramsARB"); + glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC) load(userptr, "glDisableVertexAttribArray"); + glad_glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) load(userptr, "glDisableVertexAttribArrayARB"); + glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC) load(userptr, "glEnableVertexAttribArray"); + glad_glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC) load(userptr, "glEnableVertexAttribArrayARB"); + glad_glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC) load(userptr, "glGenProgramsARB"); + glad_glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC) load(userptr, "glGetProgramEnvParameterdvARB"); + glad_glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC) load(userptr, "glGetProgramEnvParameterfvARB"); + glad_glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) load(userptr, "glGetProgramLocalParameterdvARB"); + glad_glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) load(userptr, "glGetProgramLocalParameterfvARB"); + glad_glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC) load(userptr, "glGetProgramStringARB"); + glad_glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC) load(userptr, "glGetProgramivARB"); + glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC) load(userptr, "glGetVertexAttribPointerv"); + glad_glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC) load(userptr, "glGetVertexAttribPointervARB"); + glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC) load(userptr, "glGetVertexAttribdv"); + glad_glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC) load(userptr, "glGetVertexAttribdvARB"); + glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC) load(userptr, "glGetVertexAttribfv"); + glad_glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC) load(userptr, "glGetVertexAttribfvARB"); + glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC) load(userptr, "glGetVertexAttribiv"); + glad_glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC) load(userptr, "glGetVertexAttribivARB"); + glad_glIsProgramARB = (PFNGLISPROGRAMARBPROC) load(userptr, "glIsProgramARB"); + glad_glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC) load(userptr, "glProgramEnvParameter4dARB"); + glad_glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC) load(userptr, "glProgramEnvParameter4dvARB"); + glad_glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC) load(userptr, "glProgramEnvParameter4fARB"); + glad_glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC) load(userptr, "glProgramEnvParameter4fvARB"); + glad_glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC) load(userptr, "glProgramLocalParameter4dARB"); + glad_glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) load(userptr, "glProgramLocalParameter4dvARB"); + glad_glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC) load(userptr, "glProgramLocalParameter4fARB"); + glad_glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) load(userptr, "glProgramLocalParameter4fvARB"); + glad_glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC) load(userptr, "glProgramStringARB"); + glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC) load(userptr, "glVertexAttrib1d"); + glad_glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC) load(userptr, "glVertexAttrib1dARB"); + glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC) load(userptr, "glVertexAttrib1dv"); + glad_glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC) load(userptr, "glVertexAttrib1dvARB"); + glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC) load(userptr, "glVertexAttrib1f"); + glad_glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC) load(userptr, "glVertexAttrib1fARB"); + glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC) load(userptr, "glVertexAttrib1fv"); + glad_glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC) load(userptr, "glVertexAttrib1fvARB"); + glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC) load(userptr, "glVertexAttrib1s"); + glad_glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC) load(userptr, "glVertexAttrib1sARB"); + glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC) load(userptr, "glVertexAttrib1sv"); + glad_glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC) load(userptr, "glVertexAttrib1svARB"); + glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC) load(userptr, "glVertexAttrib2d"); + glad_glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC) load(userptr, "glVertexAttrib2dARB"); + glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC) load(userptr, "glVertexAttrib2dv"); + glad_glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC) load(userptr, "glVertexAttrib2dvARB"); + glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC) load(userptr, "glVertexAttrib2f"); + glad_glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC) load(userptr, "glVertexAttrib2fARB"); + glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC) load(userptr, "glVertexAttrib2fv"); + glad_glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC) load(userptr, "glVertexAttrib2fvARB"); + glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC) load(userptr, "glVertexAttrib2s"); + glad_glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC) load(userptr, "glVertexAttrib2sARB"); + glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC) load(userptr, "glVertexAttrib2sv"); + glad_glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC) load(userptr, "glVertexAttrib2svARB"); + glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC) load(userptr, "glVertexAttrib3d"); + glad_glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC) load(userptr, "glVertexAttrib3dARB"); + glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC) load(userptr, "glVertexAttrib3dv"); + glad_glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC) load(userptr, "glVertexAttrib3dvARB"); + glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC) load(userptr, "glVertexAttrib3f"); + glad_glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC) load(userptr, "glVertexAttrib3fARB"); + glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC) load(userptr, "glVertexAttrib3fv"); + glad_glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC) load(userptr, "glVertexAttrib3fvARB"); + glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC) load(userptr, "glVertexAttrib3s"); + glad_glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC) load(userptr, "glVertexAttrib3sARB"); + glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC) load(userptr, "glVertexAttrib3sv"); + glad_glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC) load(userptr, "glVertexAttrib3svARB"); + glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC) load(userptr, "glVertexAttrib4Nbv"); + glad_glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC) load(userptr, "glVertexAttrib4NbvARB"); + glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC) load(userptr, "glVertexAttrib4Niv"); + glad_glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC) load(userptr, "glVertexAttrib4NivARB"); + glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC) load(userptr, "glVertexAttrib4Nsv"); + glad_glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC) load(userptr, "glVertexAttrib4NsvARB"); + glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC) load(userptr, "glVertexAttrib4Nub"); + glad_glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC) load(userptr, "glVertexAttrib4NubARB"); + glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC) load(userptr, "glVertexAttrib4Nubv"); + glad_glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC) load(userptr, "glVertexAttrib4NubvARB"); + glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC) load(userptr, "glVertexAttrib4Nuiv"); + glad_glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC) load(userptr, "glVertexAttrib4NuivARB"); + glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC) load(userptr, "glVertexAttrib4Nusv"); + glad_glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC) load(userptr, "glVertexAttrib4NusvARB"); + glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC) load(userptr, "glVertexAttrib4bv"); + glad_glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC) load(userptr, "glVertexAttrib4bvARB"); + glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC) load(userptr, "glVertexAttrib4d"); + glad_glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC) load(userptr, "glVertexAttrib4dARB"); + glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC) load(userptr, "glVertexAttrib4dv"); + glad_glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC) load(userptr, "glVertexAttrib4dvARB"); + glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC) load(userptr, "glVertexAttrib4f"); + glad_glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC) load(userptr, "glVertexAttrib4fARB"); + glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC) load(userptr, "glVertexAttrib4fv"); + glad_glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC) load(userptr, "glVertexAttrib4fvARB"); + glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC) load(userptr, "glVertexAttrib4iv"); + glad_glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC) load(userptr, "glVertexAttrib4ivARB"); + glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC) load(userptr, "glVertexAttrib4s"); + glad_glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC) load(userptr, "glVertexAttrib4sARB"); + glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC) load(userptr, "glVertexAttrib4sv"); + glad_glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC) load(userptr, "glVertexAttrib4svARB"); + glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC) load(userptr, "glVertexAttrib4ubv"); + glad_glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC) load(userptr, "glVertexAttrib4ubvARB"); + glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC) load(userptr, "glVertexAttrib4uiv"); + glad_glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC) load(userptr, "glVertexAttrib4uivARB"); + glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC) load(userptr, "glVertexAttrib4usv"); + glad_glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC) load(userptr, "glVertexAttrib4usvARB"); + glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC) load(userptr, "glVertexAttribPointer"); + glad_glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC) load(userptr, "glVertexAttribPointerARB"); +} +static void glad_gl_load_GL_ARB_vertex_shader( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_vertex_shader) return; + glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC) load(userptr, "glBindAttribLocation"); + glad_glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC) load(userptr, "glBindAttribLocationARB"); + glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC) load(userptr, "glDisableVertexAttribArray"); + glad_glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) load(userptr, "glDisableVertexAttribArrayARB"); + glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC) load(userptr, "glEnableVertexAttribArray"); + glad_glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC) load(userptr, "glEnableVertexAttribArrayARB"); + glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC) load(userptr, "glGetActiveAttrib"); + glad_glGetActiveAttribARB = (PFNGLGETACTIVEATTRIBARBPROC) load(userptr, "glGetActiveAttribARB"); + glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC) load(userptr, "glGetAttribLocation"); + glad_glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC) load(userptr, "glGetAttribLocationARB"); + glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC) load(userptr, "glGetVertexAttribPointerv"); + glad_glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC) load(userptr, "glGetVertexAttribPointervARB"); + glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC) load(userptr, "glGetVertexAttribdv"); + glad_glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC) load(userptr, "glGetVertexAttribdvARB"); + glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC) load(userptr, "glGetVertexAttribfv"); + glad_glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC) load(userptr, "glGetVertexAttribfvARB"); + glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC) load(userptr, "glGetVertexAttribiv"); + glad_glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC) load(userptr, "glGetVertexAttribivARB"); + glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC) load(userptr, "glVertexAttrib1d"); + glad_glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC) load(userptr, "glVertexAttrib1dARB"); + glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC) load(userptr, "glVertexAttrib1dv"); + glad_glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC) load(userptr, "glVertexAttrib1dvARB"); + glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC) load(userptr, "glVertexAttrib1f"); + glad_glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC) load(userptr, "glVertexAttrib1fARB"); + glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC) load(userptr, "glVertexAttrib1fv"); + glad_glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC) load(userptr, "glVertexAttrib1fvARB"); + glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC) load(userptr, "glVertexAttrib1s"); + glad_glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC) load(userptr, "glVertexAttrib1sARB"); + glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC) load(userptr, "glVertexAttrib1sv"); + glad_glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC) load(userptr, "glVertexAttrib1svARB"); + glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC) load(userptr, "glVertexAttrib2d"); + glad_glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC) load(userptr, "glVertexAttrib2dARB"); + glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC) load(userptr, "glVertexAttrib2dv"); + glad_glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC) load(userptr, "glVertexAttrib2dvARB"); + glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC) load(userptr, "glVertexAttrib2f"); + glad_glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC) load(userptr, "glVertexAttrib2fARB"); + glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC) load(userptr, "glVertexAttrib2fv"); + glad_glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC) load(userptr, "glVertexAttrib2fvARB"); + glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC) load(userptr, "glVertexAttrib2s"); + glad_glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC) load(userptr, "glVertexAttrib2sARB"); + glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC) load(userptr, "glVertexAttrib2sv"); + glad_glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC) load(userptr, "glVertexAttrib2svARB"); + glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC) load(userptr, "glVertexAttrib3d"); + glad_glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC) load(userptr, "glVertexAttrib3dARB"); + glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC) load(userptr, "glVertexAttrib3dv"); + glad_glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC) load(userptr, "glVertexAttrib3dvARB"); + glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC) load(userptr, "glVertexAttrib3f"); + glad_glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC) load(userptr, "glVertexAttrib3fARB"); + glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC) load(userptr, "glVertexAttrib3fv"); + glad_glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC) load(userptr, "glVertexAttrib3fvARB"); + glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC) load(userptr, "glVertexAttrib3s"); + glad_glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC) load(userptr, "glVertexAttrib3sARB"); + glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC) load(userptr, "glVertexAttrib3sv"); + glad_glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC) load(userptr, "glVertexAttrib3svARB"); + glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC) load(userptr, "glVertexAttrib4Nbv"); + glad_glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC) load(userptr, "glVertexAttrib4NbvARB"); + glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC) load(userptr, "glVertexAttrib4Niv"); + glad_glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC) load(userptr, "glVertexAttrib4NivARB"); + glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC) load(userptr, "glVertexAttrib4Nsv"); + glad_glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC) load(userptr, "glVertexAttrib4NsvARB"); + glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC) load(userptr, "glVertexAttrib4Nub"); + glad_glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC) load(userptr, "glVertexAttrib4NubARB"); + glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC) load(userptr, "glVertexAttrib4Nubv"); + glad_glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC) load(userptr, "glVertexAttrib4NubvARB"); + glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC) load(userptr, "glVertexAttrib4Nuiv"); + glad_glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC) load(userptr, "glVertexAttrib4NuivARB"); + glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC) load(userptr, "glVertexAttrib4Nusv"); + glad_glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC) load(userptr, "glVertexAttrib4NusvARB"); + glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC) load(userptr, "glVertexAttrib4bv"); + glad_glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC) load(userptr, "glVertexAttrib4bvARB"); + glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC) load(userptr, "glVertexAttrib4d"); + glad_glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC) load(userptr, "glVertexAttrib4dARB"); + glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC) load(userptr, "glVertexAttrib4dv"); + glad_glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC) load(userptr, "glVertexAttrib4dvARB"); + glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC) load(userptr, "glVertexAttrib4f"); + glad_glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC) load(userptr, "glVertexAttrib4fARB"); + glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC) load(userptr, "glVertexAttrib4fv"); + glad_glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC) load(userptr, "glVertexAttrib4fvARB"); + glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC) load(userptr, "glVertexAttrib4iv"); + glad_glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC) load(userptr, "glVertexAttrib4ivARB"); + glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC) load(userptr, "glVertexAttrib4s"); + glad_glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC) load(userptr, "glVertexAttrib4sARB"); + glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC) load(userptr, "glVertexAttrib4sv"); + glad_glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC) load(userptr, "glVertexAttrib4svARB"); + glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC) load(userptr, "glVertexAttrib4ubv"); + glad_glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC) load(userptr, "glVertexAttrib4ubvARB"); + glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC) load(userptr, "glVertexAttrib4uiv"); + glad_glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC) load(userptr, "glVertexAttrib4uivARB"); + glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC) load(userptr, "glVertexAttrib4usv"); + glad_glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC) load(userptr, "glVertexAttrib4usvARB"); + glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC) load(userptr, "glVertexAttribPointer"); + glad_glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC) load(userptr, "glVertexAttribPointerARB"); +} +static void glad_gl_load_GL_EXT_blend_equation_separate( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_blend_equation_separate) return; + glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC) load(userptr, "glBlendEquationSeparate"); + glad_glBlendEquationSeparateEXT = (PFNGLBLENDEQUATIONSEPARATEEXTPROC) load(userptr, "glBlendEquationSeparateEXT"); +} +static void glad_gl_load_GL_EXT_blend_func_separate( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_blend_func_separate) return; + glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC) load(userptr, "glBlendFuncSeparate"); + glad_glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC) load(userptr, "glBlendFuncSeparateEXT"); +} +static void glad_gl_load_GL_EXT_blend_minmax( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_blend_minmax) return; + glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC) load(userptr, "glBlendEquation"); + glad_glBlendEquationEXT = (PFNGLBLENDEQUATIONEXTPROC) load(userptr, "glBlendEquationEXT"); +} +static void glad_gl_load_GL_EXT_copy_texture( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_copy_texture) return; + glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC) load(userptr, "glCopyTexImage1D"); + glad_glCopyTexImage1DEXT = (PFNGLCOPYTEXIMAGE1DEXTPROC) load(userptr, "glCopyTexImage1DEXT"); + glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC) load(userptr, "glCopyTexImage2D"); + glad_glCopyTexImage2DEXT = (PFNGLCOPYTEXIMAGE2DEXTPROC) load(userptr, "glCopyTexImage2DEXT"); + glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC) load(userptr, "glCopyTexSubImage1D"); + glad_glCopyTexSubImage1DEXT = (PFNGLCOPYTEXSUBIMAGE1DEXTPROC) load(userptr, "glCopyTexSubImage1DEXT"); + glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC) load(userptr, "glCopyTexSubImage2D"); + glad_glCopyTexSubImage2DEXT = (PFNGLCOPYTEXSUBIMAGE2DEXTPROC) load(userptr, "glCopyTexSubImage2DEXT"); + glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC) load(userptr, "glCopyTexSubImage3D"); + glad_glCopyTexSubImage3DEXT = (PFNGLCOPYTEXSUBIMAGE3DEXTPROC) load(userptr, "glCopyTexSubImage3DEXT"); +} +static void glad_gl_load_GL_EXT_framebuffer_blit( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_framebuffer_blit) return; + glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC) load(userptr, "glBlitFramebuffer"); + glad_glBlitFramebufferEXT = (PFNGLBLITFRAMEBUFFEREXTPROC) load(userptr, "glBlitFramebufferEXT"); +} +static void glad_gl_load_GL_EXT_framebuffer_multisample( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_framebuffer_multisample) return; + glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) load(userptr, "glRenderbufferStorageMultisample"); + glad_glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) load(userptr, "glRenderbufferStorageMultisampleEXT"); +} +static void glad_gl_load_GL_EXT_framebuffer_object( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_framebuffer_object) return; + glad_glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC) load(userptr, "glBindFramebufferEXT"); + glad_glBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC) load(userptr, "glBindRenderbufferEXT"); + glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) load(userptr, "glCheckFramebufferStatus"); + glad_glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) load(userptr, "glCheckFramebufferStatusEXT"); + glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) load(userptr, "glDeleteFramebuffers"); + glad_glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC) load(userptr, "glDeleteFramebuffersEXT"); + glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) load(userptr, "glDeleteRenderbuffers"); + glad_glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC) load(userptr, "glDeleteRenderbuffersEXT"); + glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) load(userptr, "glFramebufferRenderbuffer"); + glad_glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) load(userptr, "glFramebufferRenderbufferEXT"); + glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC) load(userptr, "glFramebufferTexture1D"); + glad_glFramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) load(userptr, "glFramebufferTexture1DEXT"); + glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) load(userptr, "glFramebufferTexture2D"); + glad_glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) load(userptr, "glFramebufferTexture2DEXT"); + glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC) load(userptr, "glFramebufferTexture3D"); + glad_glFramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) load(userptr, "glFramebufferTexture3DEXT"); + glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) load(userptr, "glGenFramebuffers"); + glad_glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC) load(userptr, "glGenFramebuffersEXT"); + glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) load(userptr, "glGenRenderbuffers"); + glad_glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC) load(userptr, "glGenRenderbuffersEXT"); + glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC) load(userptr, "glGenerateMipmap"); + glad_glGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC) load(userptr, "glGenerateMipmapEXT"); + glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) load(userptr, "glGetFramebufferAttachmentParameteriv"); + glad_glGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) load(userptr, "glGetFramebufferAttachmentParameterivEXT"); + glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC) load(userptr, "glGetRenderbufferParameteriv"); + glad_glGetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) load(userptr, "glGetRenderbufferParameterivEXT"); + glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC) load(userptr, "glIsFramebuffer"); + glad_glIsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC) load(userptr, "glIsFramebufferEXT"); + glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC) load(userptr, "glIsRenderbuffer"); + glad_glIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC) load(userptr, "glIsRenderbufferEXT"); + glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) load(userptr, "glRenderbufferStorage"); + glad_glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC) load(userptr, "glRenderbufferStorageEXT"); +} +static void glad_gl_load_GL_EXT_geometry_shader4( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_geometry_shader4) return; + glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC) load(userptr, "glProgramParameteri"); + glad_glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC) load(userptr, "glProgramParameteriEXT"); +} +static void glad_gl_load_GL_EXT_subtexture( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_subtexture) return; + glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC) load(userptr, "glTexSubImage1D"); + glad_glTexSubImage1DEXT = (PFNGLTEXSUBIMAGE1DEXTPROC) load(userptr, "glTexSubImage1DEXT"); + glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC) load(userptr, "glTexSubImage2D"); + glad_glTexSubImage2DEXT = (PFNGLTEXSUBIMAGE2DEXTPROC) load(userptr, "glTexSubImage2DEXT"); +} +static void glad_gl_load_GL_EXT_texture_array( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_texture_array) return; + glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC) load(userptr, "glFramebufferTextureLayer"); + glad_glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) load(userptr, "glFramebufferTextureLayerEXT"); +} +static void glad_gl_load_GL_EXT_texture_object( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_texture_object) return; + glad_glAreTexturesResidentEXT = (PFNGLARETEXTURESRESIDENTEXTPROC) load(userptr, "glAreTexturesResidentEXT"); + glad_glBindTexture = (PFNGLBINDTEXTUREPROC) load(userptr, "glBindTexture"); + glad_glBindTextureEXT = (PFNGLBINDTEXTUREEXTPROC) load(userptr, "glBindTextureEXT"); + glad_glDeleteTexturesEXT = (PFNGLDELETETEXTURESEXTPROC) load(userptr, "glDeleteTexturesEXT"); + glad_glGenTexturesEXT = (PFNGLGENTEXTURESEXTPROC) load(userptr, "glGenTexturesEXT"); + glad_glIsTextureEXT = (PFNGLISTEXTUREEXTPROC) load(userptr, "glIsTextureEXT"); + glad_glPrioritizeTextures = (PFNGLPRIORITIZETEXTURESPROC) load(userptr, "glPrioritizeTextures"); + glad_glPrioritizeTexturesEXT = (PFNGLPRIORITIZETEXTURESEXTPROC) load(userptr, "glPrioritizeTexturesEXT"); +} +static void glad_gl_load_GL_EXT_vertex_array( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_vertex_array) return; + glad_glArrayElement = (PFNGLARRAYELEMENTPROC) load(userptr, "glArrayElement"); + glad_glArrayElementEXT = (PFNGLARRAYELEMENTEXTPROC) load(userptr, "glArrayElementEXT"); + glad_glColorPointerEXT = (PFNGLCOLORPOINTEREXTPROC) load(userptr, "glColorPointerEXT"); + glad_glDrawArrays = (PFNGLDRAWARRAYSPROC) load(userptr, "glDrawArrays"); + glad_glDrawArraysEXT = (PFNGLDRAWARRAYSEXTPROC) load(userptr, "glDrawArraysEXT"); + glad_glEdgeFlagPointerEXT = (PFNGLEDGEFLAGPOINTEREXTPROC) load(userptr, "glEdgeFlagPointerEXT"); + glad_glGetPointerv = (PFNGLGETPOINTERVPROC) load(userptr, "glGetPointerv"); + glad_glGetPointervEXT = (PFNGLGETPOINTERVEXTPROC) load(userptr, "glGetPointervEXT"); + glad_glIndexPointerEXT = (PFNGLINDEXPOINTEREXTPROC) load(userptr, "glIndexPointerEXT"); + glad_glNormalPointerEXT = (PFNGLNORMALPOINTEREXTPROC) load(userptr, "glNormalPointerEXT"); + glad_glTexCoordPointerEXT = (PFNGLTEXCOORDPOINTEREXTPROC) load(userptr, "glTexCoordPointerEXT"); + glad_glVertexPointerEXT = (PFNGLVERTEXPOINTEREXTPROC) load(userptr, "glVertexPointerEXT"); +} +static void glad_gl_load_GL_INGR_blend_func_separate( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_INGR_blend_func_separate) return; + glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC) load(userptr, "glBlendFuncSeparate"); + glad_glBlendFuncSeparateINGR = (PFNGLBLENDFUNCSEPARATEINGRPROC) load(userptr, "glBlendFuncSeparateINGR"); +} +static void glad_gl_load_GL_KHR_debug( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_KHR_debug) return; + glad_glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC) load(userptr, "glDebugMessageCallback"); + glad_glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC) load(userptr, "glDebugMessageControl"); + glad_glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC) load(userptr, "glDebugMessageInsert"); + glad_glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC) load(userptr, "glGetDebugMessageLog"); + glad_glGetObjectLabel = (PFNGLGETOBJECTLABELPROC) load(userptr, "glGetObjectLabel"); + glad_glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC) load(userptr, "glGetObjectPtrLabel"); + glad_glGetPointerv = (PFNGLGETPOINTERVPROC) load(userptr, "glGetPointerv"); + glad_glObjectLabel = (PFNGLOBJECTLABELPROC) load(userptr, "glObjectLabel"); + glad_glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC) load(userptr, "glObjectPtrLabel"); + glad_glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC) load(userptr, "glPopDebugGroup"); + glad_glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC) load(userptr, "glPushDebugGroup"); +} +static void glad_gl_load_GL_NV_geometry_program4( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_geometry_program4) return; + glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC) load(userptr, "glFramebufferTexture"); + glad_glFramebufferTextureEXT = (PFNGLFRAMEBUFFERTEXTUREEXTPROC) load(userptr, "glFramebufferTextureEXT"); + glad_glFramebufferTextureFaceARB = (PFNGLFRAMEBUFFERTEXTUREFACEARBPROC) load(userptr, "glFramebufferTextureFaceARB"); + glad_glFramebufferTextureFaceEXT = (PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) load(userptr, "glFramebufferTextureFaceEXT"); + glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC) load(userptr, "glFramebufferTextureLayer"); + glad_glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) load(userptr, "glFramebufferTextureLayerEXT"); + glad_glProgramVertexLimitNV = (PFNGLPROGRAMVERTEXLIMITNVPROC) load(userptr, "glProgramVertexLimitNV"); +} +static void glad_gl_load_GL_NV_vertex_program( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_vertex_program) return; + glad_glAreProgramsResidentNV = (PFNGLAREPROGRAMSRESIDENTNVPROC) load(userptr, "glAreProgramsResidentNV"); + glad_glBindProgramARB = (PFNGLBINDPROGRAMARBPROC) load(userptr, "glBindProgramARB"); + glad_glBindProgramNV = (PFNGLBINDPROGRAMNVPROC) load(userptr, "glBindProgramNV"); + glad_glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC) load(userptr, "glDeleteProgramsARB"); + glad_glDeleteProgramsNV = (PFNGLDELETEPROGRAMSNVPROC) load(userptr, "glDeleteProgramsNV"); + glad_glExecuteProgramNV = (PFNGLEXECUTEPROGRAMNVPROC) load(userptr, "glExecuteProgramNV"); + glad_glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC) load(userptr, "glGenProgramsARB"); + glad_glGenProgramsNV = (PFNGLGENPROGRAMSNVPROC) load(userptr, "glGenProgramsNV"); + glad_glGetProgramParameterdvNV = (PFNGLGETPROGRAMPARAMETERDVNVPROC) load(userptr, "glGetProgramParameterdvNV"); + glad_glGetProgramParameterfvNV = (PFNGLGETPROGRAMPARAMETERFVNVPROC) load(userptr, "glGetProgramParameterfvNV"); + glad_glGetProgramStringNV = (PFNGLGETPROGRAMSTRINGNVPROC) load(userptr, "glGetProgramStringNV"); + glad_glGetProgramivNV = (PFNGLGETPROGRAMIVNVPROC) load(userptr, "glGetProgramivNV"); + glad_glGetTrackMatrixivNV = (PFNGLGETTRACKMATRIXIVNVPROC) load(userptr, "glGetTrackMatrixivNV"); + glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC) load(userptr, "glGetVertexAttribPointerv"); + glad_glGetVertexAttribPointervNV = (PFNGLGETVERTEXATTRIBPOINTERVNVPROC) load(userptr, "glGetVertexAttribPointervNV"); + glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC) load(userptr, "glGetVertexAttribdv"); + glad_glGetVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC) load(userptr, "glGetVertexAttribdvNV"); + glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC) load(userptr, "glGetVertexAttribfv"); + glad_glGetVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC) load(userptr, "glGetVertexAttribfvNV"); + glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC) load(userptr, "glGetVertexAttribiv"); + glad_glGetVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC) load(userptr, "glGetVertexAttribivNV"); + glad_glIsProgramARB = (PFNGLISPROGRAMARBPROC) load(userptr, "glIsProgramARB"); + glad_glIsProgramNV = (PFNGLISPROGRAMNVPROC) load(userptr, "glIsProgramNV"); + glad_glLoadProgramNV = (PFNGLLOADPROGRAMNVPROC) load(userptr, "glLoadProgramNV"); + glad_glProgramParameter4dNV = (PFNGLPROGRAMPARAMETER4DNVPROC) load(userptr, "glProgramParameter4dNV"); + glad_glProgramParameter4dvNV = (PFNGLPROGRAMPARAMETER4DVNVPROC) load(userptr, "glProgramParameter4dvNV"); + glad_glProgramParameter4fNV = (PFNGLPROGRAMPARAMETER4FNVPROC) load(userptr, "glProgramParameter4fNV"); + glad_glProgramParameter4fvNV = (PFNGLPROGRAMPARAMETER4FVNVPROC) load(userptr, "glProgramParameter4fvNV"); + glad_glProgramParameters4dvNV = (PFNGLPROGRAMPARAMETERS4DVNVPROC) load(userptr, "glProgramParameters4dvNV"); + glad_glProgramParameters4fvNV = (PFNGLPROGRAMPARAMETERS4FVNVPROC) load(userptr, "glProgramParameters4fvNV"); + glad_glRequestResidentProgramsNV = (PFNGLREQUESTRESIDENTPROGRAMSNVPROC) load(userptr, "glRequestResidentProgramsNV"); + glad_glTrackMatrixNV = (PFNGLTRACKMATRIXNVPROC) load(userptr, "glTrackMatrixNV"); + glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC) load(userptr, "glVertexAttrib1d"); + glad_glVertexAttrib1dNV = (PFNGLVERTEXATTRIB1DNVPROC) load(userptr, "glVertexAttrib1dNV"); + glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC) load(userptr, "glVertexAttrib1dv"); + glad_glVertexAttrib1dvNV = (PFNGLVERTEXATTRIB1DVNVPROC) load(userptr, "glVertexAttrib1dvNV"); + glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC) load(userptr, "glVertexAttrib1f"); + glad_glVertexAttrib1fNV = (PFNGLVERTEXATTRIB1FNVPROC) load(userptr, "glVertexAttrib1fNV"); + glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC) load(userptr, "glVertexAttrib1fv"); + glad_glVertexAttrib1fvNV = (PFNGLVERTEXATTRIB1FVNVPROC) load(userptr, "glVertexAttrib1fvNV"); + glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC) load(userptr, "glVertexAttrib1s"); + glad_glVertexAttrib1sNV = (PFNGLVERTEXATTRIB1SNVPROC) load(userptr, "glVertexAttrib1sNV"); + glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC) load(userptr, "glVertexAttrib1sv"); + glad_glVertexAttrib1svNV = (PFNGLVERTEXATTRIB1SVNVPROC) load(userptr, "glVertexAttrib1svNV"); + glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC) load(userptr, "glVertexAttrib2d"); + glad_glVertexAttrib2dNV = (PFNGLVERTEXATTRIB2DNVPROC) load(userptr, "glVertexAttrib2dNV"); + glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC) load(userptr, "glVertexAttrib2dv"); + glad_glVertexAttrib2dvNV = (PFNGLVERTEXATTRIB2DVNVPROC) load(userptr, "glVertexAttrib2dvNV"); + glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC) load(userptr, "glVertexAttrib2f"); + glad_glVertexAttrib2fNV = (PFNGLVERTEXATTRIB2FNVPROC) load(userptr, "glVertexAttrib2fNV"); + glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC) load(userptr, "glVertexAttrib2fv"); + glad_glVertexAttrib2fvNV = (PFNGLVERTEXATTRIB2FVNVPROC) load(userptr, "glVertexAttrib2fvNV"); + glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC) load(userptr, "glVertexAttrib2s"); + glad_glVertexAttrib2sNV = (PFNGLVERTEXATTRIB2SNVPROC) load(userptr, "glVertexAttrib2sNV"); + glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC) load(userptr, "glVertexAttrib2sv"); + glad_glVertexAttrib2svNV = (PFNGLVERTEXATTRIB2SVNVPROC) load(userptr, "glVertexAttrib2svNV"); + glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC) load(userptr, "glVertexAttrib3d"); + glad_glVertexAttrib3dNV = (PFNGLVERTEXATTRIB3DNVPROC) load(userptr, "glVertexAttrib3dNV"); + glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC) load(userptr, "glVertexAttrib3dv"); + glad_glVertexAttrib3dvNV = (PFNGLVERTEXATTRIB3DVNVPROC) load(userptr, "glVertexAttrib3dvNV"); + glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC) load(userptr, "glVertexAttrib3f"); + glad_glVertexAttrib3fNV = (PFNGLVERTEXATTRIB3FNVPROC) load(userptr, "glVertexAttrib3fNV"); + glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC) load(userptr, "glVertexAttrib3fv"); + glad_glVertexAttrib3fvNV = (PFNGLVERTEXATTRIB3FVNVPROC) load(userptr, "glVertexAttrib3fvNV"); + glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC) load(userptr, "glVertexAttrib3s"); + glad_glVertexAttrib3sNV = (PFNGLVERTEXATTRIB3SNVPROC) load(userptr, "glVertexAttrib3sNV"); + glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC) load(userptr, "glVertexAttrib3sv"); + glad_glVertexAttrib3svNV = (PFNGLVERTEXATTRIB3SVNVPROC) load(userptr, "glVertexAttrib3svNV"); + glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC) load(userptr, "glVertexAttrib4Nub"); + glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC) load(userptr, "glVertexAttrib4Nubv"); + glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC) load(userptr, "glVertexAttrib4d"); + glad_glVertexAttrib4dNV = (PFNGLVERTEXATTRIB4DNVPROC) load(userptr, "glVertexAttrib4dNV"); + glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC) load(userptr, "glVertexAttrib4dv"); + glad_glVertexAttrib4dvNV = (PFNGLVERTEXATTRIB4DVNVPROC) load(userptr, "glVertexAttrib4dvNV"); + glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC) load(userptr, "glVertexAttrib4f"); + glad_glVertexAttrib4fNV = (PFNGLVERTEXATTRIB4FNVPROC) load(userptr, "glVertexAttrib4fNV"); + glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC) load(userptr, "glVertexAttrib4fv"); + glad_glVertexAttrib4fvNV = (PFNGLVERTEXATTRIB4FVNVPROC) load(userptr, "glVertexAttrib4fvNV"); + glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC) load(userptr, "glVertexAttrib4s"); + glad_glVertexAttrib4sNV = (PFNGLVERTEXATTRIB4SNVPROC) load(userptr, "glVertexAttrib4sNV"); + glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC) load(userptr, "glVertexAttrib4sv"); + glad_glVertexAttrib4svNV = (PFNGLVERTEXATTRIB4SVNVPROC) load(userptr, "glVertexAttrib4svNV"); + glad_glVertexAttrib4ubNV = (PFNGLVERTEXATTRIB4UBNVPROC) load(userptr, "glVertexAttrib4ubNV"); + glad_glVertexAttrib4ubvNV = (PFNGLVERTEXATTRIB4UBVNVPROC) load(userptr, "glVertexAttrib4ubvNV"); + glad_glVertexAttribPointerNV = (PFNGLVERTEXATTRIBPOINTERNVPROC) load(userptr, "glVertexAttribPointerNV"); + glad_glVertexAttribs1dvNV = (PFNGLVERTEXATTRIBS1DVNVPROC) load(userptr, "glVertexAttribs1dvNV"); + glad_glVertexAttribs1fvNV = (PFNGLVERTEXATTRIBS1FVNVPROC) load(userptr, "glVertexAttribs1fvNV"); + glad_glVertexAttribs1svNV = (PFNGLVERTEXATTRIBS1SVNVPROC) load(userptr, "glVertexAttribs1svNV"); + glad_glVertexAttribs2dvNV = (PFNGLVERTEXATTRIBS2DVNVPROC) load(userptr, "glVertexAttribs2dvNV"); + glad_glVertexAttribs2fvNV = (PFNGLVERTEXATTRIBS2FVNVPROC) load(userptr, "glVertexAttribs2fvNV"); + glad_glVertexAttribs2svNV = (PFNGLVERTEXATTRIBS2SVNVPROC) load(userptr, "glVertexAttribs2svNV"); + glad_glVertexAttribs3dvNV = (PFNGLVERTEXATTRIBS3DVNVPROC) load(userptr, "glVertexAttribs3dvNV"); + glad_glVertexAttribs3fvNV = (PFNGLVERTEXATTRIBS3FVNVPROC) load(userptr, "glVertexAttribs3fvNV"); + glad_glVertexAttribs3svNV = (PFNGLVERTEXATTRIBS3SVNVPROC) load(userptr, "glVertexAttribs3svNV"); + glad_glVertexAttribs4dvNV = (PFNGLVERTEXATTRIBS4DVNVPROC) load(userptr, "glVertexAttribs4dvNV"); + glad_glVertexAttribs4fvNV = (PFNGLVERTEXATTRIBS4FVNVPROC) load(userptr, "glVertexAttribs4fvNV"); + glad_glVertexAttribs4svNV = (PFNGLVERTEXATTRIBS4SVNVPROC) load(userptr, "glVertexAttribs4svNV"); + glad_glVertexAttribs4ubvNV = (PFNGLVERTEXATTRIBS4UBVNVPROC) load(userptr, "glVertexAttribs4ubvNV"); +} +static void glad_gl_load_GL_OES_blend_equation_separate( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_OES_blend_equation_separate) return; + glad_glBlendEquationSeparateOES = (PFNGLBLENDEQUATIONSEPARATEOESPROC) load(userptr, "glBlendEquationSeparateOES"); +} +static void glad_gl_load_GL_OES_blend_func_separate( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_OES_blend_func_separate) return; + glad_glBlendFuncSeparateOES = (PFNGLBLENDFUNCSEPARATEOESPROC) load(userptr, "glBlendFuncSeparateOES"); +} +static void glad_gl_load_GL_OES_blend_subtract( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_OES_blend_subtract) return; + glad_glBlendEquationOES = (PFNGLBLENDEQUATIONOESPROC) load(userptr, "glBlendEquationOES"); +} +static void glad_gl_load_GL_OES_framebuffer_object( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_OES_framebuffer_object) return; + glad_glBindFramebufferOES = (PFNGLBINDFRAMEBUFFEROESPROC) load(userptr, "glBindFramebufferOES"); + glad_glBindRenderbufferOES = (PFNGLBINDRENDERBUFFEROESPROC) load(userptr, "glBindRenderbufferOES"); + glad_glCheckFramebufferStatusOES = (PFNGLCHECKFRAMEBUFFERSTATUSOESPROC) load(userptr, "glCheckFramebufferStatusOES"); + glad_glDeleteFramebuffersOES = (PFNGLDELETEFRAMEBUFFERSOESPROC) load(userptr, "glDeleteFramebuffersOES"); + glad_glDeleteRenderbuffersOES = (PFNGLDELETERENDERBUFFERSOESPROC) load(userptr, "glDeleteRenderbuffersOES"); + glad_glFramebufferRenderbufferOES = (PFNGLFRAMEBUFFERRENDERBUFFEROESPROC) load(userptr, "glFramebufferRenderbufferOES"); + glad_glFramebufferTexture2DOES = (PFNGLFRAMEBUFFERTEXTURE2DOESPROC) load(userptr, "glFramebufferTexture2DOES"); + glad_glGenFramebuffersOES = (PFNGLGENFRAMEBUFFERSOESPROC) load(userptr, "glGenFramebuffersOES"); + glad_glGenRenderbuffersOES = (PFNGLGENRENDERBUFFERSOESPROC) load(userptr, "glGenRenderbuffersOES"); + glad_glGenerateMipmapOES = (PFNGLGENERATEMIPMAPOESPROC) load(userptr, "glGenerateMipmapOES"); + glad_glGetFramebufferAttachmentParameterivOES = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC) load(userptr, "glGetFramebufferAttachmentParameterivOES"); + glad_glGetRenderbufferParameterivOES = (PFNGLGETRENDERBUFFERPARAMETERIVOESPROC) load(userptr, "glGetRenderbufferParameterivOES"); + glad_glIsFramebufferOES = (PFNGLISFRAMEBUFFEROESPROC) load(userptr, "glIsFramebufferOES"); + glad_glIsRenderbufferOES = (PFNGLISRENDERBUFFEROESPROC) load(userptr, "glIsRenderbufferOES"); + glad_glRenderbufferStorageOES = (PFNGLRENDERBUFFERSTORAGEOESPROC) load(userptr, "glRenderbufferStorageOES"); +} +static void glad_gl_load_GL_OES_single_precision( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_OES_single_precision) return; + glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC) load(userptr, "glClearDepthf"); + glad_glClearDepthfOES = (PFNGLCLEARDEPTHFOESPROC) load(userptr, "glClearDepthfOES"); + glad_glClipPlanefOES = (PFNGLCLIPPLANEFOESPROC) load(userptr, "glClipPlanefOES"); + glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC) load(userptr, "glDepthRangef"); + glad_glDepthRangefOES = (PFNGLDEPTHRANGEFOESPROC) load(userptr, "glDepthRangefOES"); + glad_glFrustumfOES = (PFNGLFRUSTUMFOESPROC) load(userptr, "glFrustumfOES"); + glad_glGetClipPlanefOES = (PFNGLGETCLIPPLANEFOESPROC) load(userptr, "glGetClipPlanefOES"); + glad_glOrthofOES = (PFNGLORTHOFOESPROC) load(userptr, "glOrthofOES"); +} + + +static void glad_gl_resolve_aliases(void) { + if (glad_glActiveTexture == NULL && glad_glActiveTextureARB != NULL) glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)glad_glActiveTextureARB; + if (glad_glActiveTextureARB == NULL && glad_glActiveTexture != NULL) glad_glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC)glad_glActiveTexture; + if (glad_glArrayElement == NULL && glad_glArrayElementEXT != NULL) glad_glArrayElement = (PFNGLARRAYELEMENTPROC)glad_glArrayElementEXT; + if (glad_glArrayElementEXT == NULL && glad_glArrayElement != NULL) glad_glArrayElementEXT = (PFNGLARRAYELEMENTEXTPROC)glad_glArrayElement; + if (glad_glAttachObjectARB == NULL && glad_glAttachShader != NULL) glad_glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC)glad_glAttachShader; + if (glad_glAttachShader == NULL && glad_glAttachObjectARB != NULL) glad_glAttachShader = (PFNGLATTACHSHADERPROC)glad_glAttachObjectARB; + if (glad_glBindAttribLocation == NULL && glad_glBindAttribLocationARB != NULL) glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)glad_glBindAttribLocationARB; + if (glad_glBindAttribLocationARB == NULL && glad_glBindAttribLocation != NULL) glad_glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC)glad_glBindAttribLocation; + if (glad_glBindBuffer == NULL && glad_glBindBufferARB != NULL) glad_glBindBuffer = (PFNGLBINDBUFFERPROC)glad_glBindBufferARB; + if (glad_glBindBufferARB == NULL && glad_glBindBuffer != NULL) glad_glBindBufferARB = (PFNGLBINDBUFFERARBPROC)glad_glBindBuffer; + if (glad_glBindProgramARB == NULL && glad_glBindProgramNV != NULL) glad_glBindProgramARB = (PFNGLBINDPROGRAMARBPROC)glad_glBindProgramNV; + if (glad_glBindProgramNV == NULL && glad_glBindProgramARB != NULL) glad_glBindProgramNV = (PFNGLBINDPROGRAMNVPROC)glad_glBindProgramARB; + if (glad_glBindTexture == NULL && glad_glBindTextureEXT != NULL) glad_glBindTexture = (PFNGLBINDTEXTUREPROC)glad_glBindTextureEXT; + if (glad_glBindTextureEXT == NULL && glad_glBindTexture != NULL) glad_glBindTextureEXT = (PFNGLBINDTEXTUREEXTPROC)glad_glBindTexture; + if (glad_glBlendEquation == NULL && glad_glBlendEquationEXT != NULL) glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)glad_glBlendEquationEXT; + if (glad_glBlendEquationEXT == NULL && glad_glBlendEquation != NULL) glad_glBlendEquationEXT = (PFNGLBLENDEQUATIONEXTPROC)glad_glBlendEquation; + if (glad_glBlendEquationSeparate == NULL && glad_glBlendEquationSeparateEXT != NULL) glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)glad_glBlendEquationSeparateEXT; + if (glad_glBlendEquationSeparateEXT == NULL && glad_glBlendEquationSeparate != NULL) glad_glBlendEquationSeparateEXT = (PFNGLBLENDEQUATIONSEPARATEEXTPROC)glad_glBlendEquationSeparate; + if (glad_glBlendFuncSeparate == NULL && glad_glBlendFuncSeparateINGR != NULL) glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)glad_glBlendFuncSeparateINGR; + if (glad_glBlendFuncSeparate == NULL && glad_glBlendFuncSeparateEXT != NULL) glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)glad_glBlendFuncSeparateEXT; + if (glad_glBlendFuncSeparateEXT == NULL && glad_glBlendFuncSeparate != NULL) glad_glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC)glad_glBlendFuncSeparate; + if (glad_glBlendFuncSeparateEXT == NULL && glad_glBlendFuncSeparateINGR != NULL) glad_glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC)glad_glBlendFuncSeparateINGR; + if (glad_glBlendFuncSeparateINGR == NULL && glad_glBlendFuncSeparate != NULL) glad_glBlendFuncSeparateINGR = (PFNGLBLENDFUNCSEPARATEINGRPROC)glad_glBlendFuncSeparate; + if (glad_glBlendFuncSeparateINGR == NULL && glad_glBlendFuncSeparateEXT != NULL) glad_glBlendFuncSeparateINGR = (PFNGLBLENDFUNCSEPARATEINGRPROC)glad_glBlendFuncSeparateEXT; + if (glad_glBlitFramebuffer == NULL && glad_glBlitFramebufferEXT != NULL) glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)glad_glBlitFramebufferEXT; + if (glad_glBlitFramebufferEXT == NULL && glad_glBlitFramebuffer != NULL) glad_glBlitFramebufferEXT = (PFNGLBLITFRAMEBUFFEREXTPROC)glad_glBlitFramebuffer; + if (glad_glBufferData == NULL && glad_glBufferDataARB != NULL) glad_glBufferData = (PFNGLBUFFERDATAPROC)glad_glBufferDataARB; + if (glad_glBufferDataARB == NULL && glad_glBufferData != NULL) glad_glBufferDataARB = (PFNGLBUFFERDATAARBPROC)glad_glBufferData; + if (glad_glBufferSubData == NULL && glad_glBufferSubDataARB != NULL) glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)glad_glBufferSubDataARB; + if (glad_glBufferSubDataARB == NULL && glad_glBufferSubData != NULL) glad_glBufferSubDataARB = (PFNGLBUFFERSUBDATAARBPROC)glad_glBufferSubData; + if (glad_glCheckFramebufferStatus == NULL && glad_glCheckFramebufferStatusEXT != NULL) glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)glad_glCheckFramebufferStatusEXT; + if (glad_glCheckFramebufferStatusEXT == NULL && glad_glCheckFramebufferStatus != NULL) glad_glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)glad_glCheckFramebufferStatus; + if (glad_glClearDepthf == NULL && glad_glClearDepthfOES != NULL) glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC)glad_glClearDepthfOES; + if (glad_glClearDepthfOES == NULL && glad_glClearDepthf != NULL) glad_glClearDepthfOES = (PFNGLCLEARDEPTHFOESPROC)glad_glClearDepthf; + if (glad_glClientActiveTexture == NULL && glad_glClientActiveTextureARB != NULL) glad_glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)glad_glClientActiveTextureARB; + if (glad_glClientActiveTextureARB == NULL && glad_glClientActiveTexture != NULL) glad_glClientActiveTextureARB = (PFNGLCLIENTACTIVETEXTUREARBPROC)glad_glClientActiveTexture; + if (glad_glCompileShader == NULL && glad_glCompileShaderARB != NULL) glad_glCompileShader = (PFNGLCOMPILESHADERPROC)glad_glCompileShaderARB; + if (glad_glCompileShaderARB == NULL && glad_glCompileShader != NULL) glad_glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC)glad_glCompileShader; + if (glad_glCopyTexImage1D == NULL && glad_glCopyTexImage1DEXT != NULL) glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)glad_glCopyTexImage1DEXT; + if (glad_glCopyTexImage1DEXT == NULL && glad_glCopyTexImage1D != NULL) glad_glCopyTexImage1DEXT = (PFNGLCOPYTEXIMAGE1DEXTPROC)glad_glCopyTexImage1D; + if (glad_glCopyTexImage2D == NULL && glad_glCopyTexImage2DEXT != NULL) glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)glad_glCopyTexImage2DEXT; + if (glad_glCopyTexImage2DEXT == NULL && glad_glCopyTexImage2D != NULL) glad_glCopyTexImage2DEXT = (PFNGLCOPYTEXIMAGE2DEXTPROC)glad_glCopyTexImage2D; + if (glad_glCopyTexSubImage1D == NULL && glad_glCopyTexSubImage1DEXT != NULL) glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)glad_glCopyTexSubImage1DEXT; + if (glad_glCopyTexSubImage1DEXT == NULL && glad_glCopyTexSubImage1D != NULL) glad_glCopyTexSubImage1DEXT = (PFNGLCOPYTEXSUBIMAGE1DEXTPROC)glad_glCopyTexSubImage1D; + if (glad_glCopyTexSubImage2D == NULL && glad_glCopyTexSubImage2DEXT != NULL) glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)glad_glCopyTexSubImage2DEXT; + if (glad_glCopyTexSubImage2DEXT == NULL && glad_glCopyTexSubImage2D != NULL) glad_glCopyTexSubImage2DEXT = (PFNGLCOPYTEXSUBIMAGE2DEXTPROC)glad_glCopyTexSubImage2D; + if (glad_glCopyTexSubImage3D == NULL && glad_glCopyTexSubImage3DEXT != NULL) glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)glad_glCopyTexSubImage3DEXT; + if (glad_glCopyTexSubImage3DEXT == NULL && glad_glCopyTexSubImage3D != NULL) glad_glCopyTexSubImage3DEXT = (PFNGLCOPYTEXSUBIMAGE3DEXTPROC)glad_glCopyTexSubImage3D; + if (glad_glCreateProgram == NULL && glad_glCreateProgramObjectARB != NULL) glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)glad_glCreateProgramObjectARB; + if (glad_glCreateProgramObjectARB == NULL && glad_glCreateProgram != NULL) glad_glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC)glad_glCreateProgram; + if (glad_glCreateShader == NULL && glad_glCreateShaderObjectARB != NULL) glad_glCreateShader = (PFNGLCREATESHADERPROC)glad_glCreateShaderObjectARB; + if (glad_glCreateShaderObjectARB == NULL && glad_glCreateShader != NULL) glad_glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC)glad_glCreateShader; + if (glad_glDeleteBuffers == NULL && glad_glDeleteBuffersARB != NULL) glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)glad_glDeleteBuffersARB; + if (glad_glDeleteBuffersARB == NULL && glad_glDeleteBuffers != NULL) glad_glDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC)glad_glDeleteBuffers; + if (glad_glDeleteFramebuffers == NULL && glad_glDeleteFramebuffersEXT != NULL) glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)glad_glDeleteFramebuffersEXT; + if (glad_glDeleteFramebuffersEXT == NULL && glad_glDeleteFramebuffers != NULL) glad_glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC)glad_glDeleteFramebuffers; + if (glad_glDeleteProgramsARB == NULL && glad_glDeleteProgramsNV != NULL) glad_glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC)glad_glDeleteProgramsNV; + if (glad_glDeleteProgramsNV == NULL && glad_glDeleteProgramsARB != NULL) glad_glDeleteProgramsNV = (PFNGLDELETEPROGRAMSNVPROC)glad_glDeleteProgramsARB; + if (glad_glDeleteRenderbuffers == NULL && glad_glDeleteRenderbuffersEXT != NULL) glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)glad_glDeleteRenderbuffersEXT; + if (glad_glDeleteRenderbuffersEXT == NULL && glad_glDeleteRenderbuffers != NULL) glad_glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC)glad_glDeleteRenderbuffers; + if (glad_glDepthRangef == NULL && glad_glDepthRangefOES != NULL) glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC)glad_glDepthRangefOES; + if (glad_glDepthRangefOES == NULL && glad_glDepthRangef != NULL) glad_glDepthRangefOES = (PFNGLDEPTHRANGEFOESPROC)glad_glDepthRangef; + if (glad_glDetachObjectARB == NULL && glad_glDetachShader != NULL) glad_glDetachObjectARB = (PFNGLDETACHOBJECTARBPROC)glad_glDetachShader; + if (glad_glDetachShader == NULL && glad_glDetachObjectARB != NULL) glad_glDetachShader = (PFNGLDETACHSHADERPROC)glad_glDetachObjectARB; + if (glad_glDisableVertexAttribArray == NULL && glad_glDisableVertexAttribArrayARB != NULL) glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)glad_glDisableVertexAttribArrayARB; + if (glad_glDisableVertexAttribArrayARB == NULL && glad_glDisableVertexAttribArray != NULL) glad_glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)glad_glDisableVertexAttribArray; + if (glad_glDrawArrays == NULL && glad_glDrawArraysEXT != NULL) glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)glad_glDrawArraysEXT; + if (glad_glDrawArraysEXT == NULL && glad_glDrawArrays != NULL) glad_glDrawArraysEXT = (PFNGLDRAWARRAYSEXTPROC)glad_glDrawArrays; + if (glad_glEnableVertexAttribArray == NULL && glad_glEnableVertexAttribArrayARB != NULL) glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)glad_glEnableVertexAttribArrayARB; + if (glad_glEnableVertexAttribArrayARB == NULL && glad_glEnableVertexAttribArray != NULL) glad_glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC)glad_glEnableVertexAttribArray; + if (glad_glFramebufferRenderbuffer == NULL && glad_glFramebufferRenderbufferEXT != NULL) glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)glad_glFramebufferRenderbufferEXT; + if (glad_glFramebufferRenderbufferEXT == NULL && glad_glFramebufferRenderbuffer != NULL) glad_glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)glad_glFramebufferRenderbuffer; + if (glad_glFramebufferTexture == NULL && glad_glFramebufferTextureEXT != NULL) glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)glad_glFramebufferTextureEXT; + if (glad_glFramebufferTexture == NULL && glad_glFramebufferTextureARB != NULL) glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)glad_glFramebufferTextureARB; + if (glad_glFramebufferTexture1D == NULL && glad_glFramebufferTexture1DEXT != NULL) glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)glad_glFramebufferTexture1DEXT; + if (glad_glFramebufferTexture1DEXT == NULL && glad_glFramebufferTexture1D != NULL) glad_glFramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)glad_glFramebufferTexture1D; + if (glad_glFramebufferTexture2D == NULL && glad_glFramebufferTexture2DEXT != NULL) glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)glad_glFramebufferTexture2DEXT; + if (glad_glFramebufferTexture2DEXT == NULL && glad_glFramebufferTexture2D != NULL) glad_glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)glad_glFramebufferTexture2D; + if (glad_glFramebufferTexture3D == NULL && glad_glFramebufferTexture3DEXT != NULL) glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)glad_glFramebufferTexture3DEXT; + if (glad_glFramebufferTexture3DEXT == NULL && glad_glFramebufferTexture3D != NULL) glad_glFramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)glad_glFramebufferTexture3D; + if (glad_glFramebufferTextureARB == NULL && glad_glFramebufferTextureEXT != NULL) glad_glFramebufferTextureARB = (PFNGLFRAMEBUFFERTEXTUREARBPROC)glad_glFramebufferTextureEXT; + if (glad_glFramebufferTextureARB == NULL && glad_glFramebufferTexture != NULL) glad_glFramebufferTextureARB = (PFNGLFRAMEBUFFERTEXTUREARBPROC)glad_glFramebufferTexture; + if (glad_glFramebufferTextureEXT == NULL && glad_glFramebufferTexture != NULL) glad_glFramebufferTextureEXT = (PFNGLFRAMEBUFFERTEXTUREEXTPROC)glad_glFramebufferTexture; + if (glad_glFramebufferTextureEXT == NULL && glad_glFramebufferTextureARB != NULL) glad_glFramebufferTextureEXT = (PFNGLFRAMEBUFFERTEXTUREEXTPROC)glad_glFramebufferTextureARB; + if (glad_glFramebufferTextureFaceARB == NULL && glad_glFramebufferTextureFaceEXT != NULL) glad_glFramebufferTextureFaceARB = (PFNGLFRAMEBUFFERTEXTUREFACEARBPROC)glad_glFramebufferTextureFaceEXT; + if (glad_glFramebufferTextureFaceEXT == NULL && glad_glFramebufferTextureFaceARB != NULL) glad_glFramebufferTextureFaceEXT = (PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC)glad_glFramebufferTextureFaceARB; + if (glad_glFramebufferTextureLayer == NULL && glad_glFramebufferTextureLayerARB != NULL) glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)glad_glFramebufferTextureLayerARB; + if (glad_glFramebufferTextureLayer == NULL && glad_glFramebufferTextureLayerEXT != NULL) glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)glad_glFramebufferTextureLayerEXT; + if (glad_glFramebufferTextureLayerARB == NULL && glad_glFramebufferTextureLayerEXT != NULL) glad_glFramebufferTextureLayerARB = (PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)glad_glFramebufferTextureLayerEXT; + if (glad_glFramebufferTextureLayerARB == NULL && glad_glFramebufferTextureLayer != NULL) glad_glFramebufferTextureLayerARB = (PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)glad_glFramebufferTextureLayer; + if (glad_glFramebufferTextureLayerEXT == NULL && glad_glFramebufferTextureLayerARB != NULL) glad_glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)glad_glFramebufferTextureLayerARB; + if (glad_glFramebufferTextureLayerEXT == NULL && glad_glFramebufferTextureLayer != NULL) glad_glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)glad_glFramebufferTextureLayer; + if (glad_glGenBuffers == NULL && glad_glGenBuffersARB != NULL) glad_glGenBuffers = (PFNGLGENBUFFERSPROC)glad_glGenBuffersARB; + if (glad_glGenBuffersARB == NULL && glad_glGenBuffers != NULL) glad_glGenBuffersARB = (PFNGLGENBUFFERSARBPROC)glad_glGenBuffers; + if (glad_glGenerateMipmap == NULL && glad_glGenerateMipmapEXT != NULL) glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)glad_glGenerateMipmapEXT; + if (glad_glGenerateMipmapEXT == NULL && glad_glGenerateMipmap != NULL) glad_glGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC)glad_glGenerateMipmap; + if (glad_glGenFramebuffers == NULL && glad_glGenFramebuffersEXT != NULL) glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)glad_glGenFramebuffersEXT; + if (glad_glGenFramebuffersEXT == NULL && glad_glGenFramebuffers != NULL) glad_glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC)glad_glGenFramebuffers; + if (glad_glGenProgramsARB == NULL && glad_glGenProgramsNV != NULL) glad_glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC)glad_glGenProgramsNV; + if (glad_glGenProgramsNV == NULL && glad_glGenProgramsARB != NULL) glad_glGenProgramsNV = (PFNGLGENPROGRAMSNVPROC)glad_glGenProgramsARB; + if (glad_glGenRenderbuffers == NULL && glad_glGenRenderbuffersEXT != NULL) glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)glad_glGenRenderbuffersEXT; + if (glad_glGenRenderbuffersEXT == NULL && glad_glGenRenderbuffers != NULL) glad_glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC)glad_glGenRenderbuffers; + if (glad_glGetActiveAttrib == NULL && glad_glGetActiveAttribARB != NULL) glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)glad_glGetActiveAttribARB; + if (glad_glGetActiveAttribARB == NULL && glad_glGetActiveAttrib != NULL) glad_glGetActiveAttribARB = (PFNGLGETACTIVEATTRIBARBPROC)glad_glGetActiveAttrib; + if (glad_glGetActiveUniform == NULL && glad_glGetActiveUniformARB != NULL) glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)glad_glGetActiveUniformARB; + if (glad_glGetActiveUniformARB == NULL && glad_glGetActiveUniform != NULL) glad_glGetActiveUniformARB = (PFNGLGETACTIVEUNIFORMARBPROC)glad_glGetActiveUniform; + if (glad_glGetAttribLocation == NULL && glad_glGetAttribLocationARB != NULL) glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)glad_glGetAttribLocationARB; + if (glad_glGetAttribLocationARB == NULL && glad_glGetAttribLocation != NULL) glad_glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC)glad_glGetAttribLocation; + if (glad_glGetBufferParameteriv == NULL && glad_glGetBufferParameterivARB != NULL) glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)glad_glGetBufferParameterivARB; + if (glad_glGetBufferParameterivARB == NULL && glad_glGetBufferParameteriv != NULL) glad_glGetBufferParameterivARB = (PFNGLGETBUFFERPARAMETERIVARBPROC)glad_glGetBufferParameteriv; + if (glad_glGetBufferPointerv == NULL && glad_glGetBufferPointervARB != NULL) glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)glad_glGetBufferPointervARB; + if (glad_glGetBufferPointervARB == NULL && glad_glGetBufferPointerv != NULL) glad_glGetBufferPointervARB = (PFNGLGETBUFFERPOINTERVARBPROC)glad_glGetBufferPointerv; + if (glad_glGetBufferSubData == NULL && glad_glGetBufferSubDataARB != NULL) glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)glad_glGetBufferSubDataARB; + if (glad_glGetBufferSubDataARB == NULL && glad_glGetBufferSubData != NULL) glad_glGetBufferSubDataARB = (PFNGLGETBUFFERSUBDATAARBPROC)glad_glGetBufferSubData; + if (glad_glGetFramebufferAttachmentParameteriv == NULL && glad_glGetFramebufferAttachmentParameterivEXT != NULL) glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)glad_glGetFramebufferAttachmentParameterivEXT; + if (glad_glGetFramebufferAttachmentParameterivEXT == NULL && glad_glGetFramebufferAttachmentParameteriv != NULL) glad_glGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)glad_glGetFramebufferAttachmentParameteriv; + if (glad_glGetPointerv == NULL && glad_glGetPointervEXT != NULL) glad_glGetPointerv = (PFNGLGETPOINTERVPROC)glad_glGetPointervEXT; + if (glad_glGetPointervEXT == NULL && glad_glGetPointerv != NULL) glad_glGetPointervEXT = (PFNGLGETPOINTERVEXTPROC)glad_glGetPointerv; + if (glad_glGetRenderbufferParameteriv == NULL && glad_glGetRenderbufferParameterivEXT != NULL) glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)glad_glGetRenderbufferParameterivEXT; + if (glad_glGetRenderbufferParameterivEXT == NULL && glad_glGetRenderbufferParameteriv != NULL) glad_glGetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)glad_glGetRenderbufferParameteriv; + if (glad_glGetShaderSource == NULL && glad_glGetShaderSourceARB != NULL) glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)glad_glGetShaderSourceARB; + if (glad_glGetShaderSourceARB == NULL && glad_glGetShaderSource != NULL) glad_glGetShaderSourceARB = (PFNGLGETSHADERSOURCEARBPROC)glad_glGetShaderSource; + if (glad_glGetUniformfv == NULL && glad_glGetUniformfvARB != NULL) glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)glad_glGetUniformfvARB; + if (glad_glGetUniformfvARB == NULL && glad_glGetUniformfv != NULL) glad_glGetUniformfvARB = (PFNGLGETUNIFORMFVARBPROC)glad_glGetUniformfv; + if (glad_glGetUniformiv == NULL && glad_glGetUniformivARB != NULL) glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)glad_glGetUniformivARB; + if (glad_glGetUniformivARB == NULL && glad_glGetUniformiv != NULL) glad_glGetUniformivARB = (PFNGLGETUNIFORMIVARBPROC)glad_glGetUniformiv; + if (glad_glGetUniformLocation == NULL && glad_glGetUniformLocationARB != NULL) glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)glad_glGetUniformLocationARB; + if (glad_glGetUniformLocationARB == NULL && glad_glGetUniformLocation != NULL) glad_glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC)glad_glGetUniformLocation; + if (glad_glGetVertexAttribdv == NULL && glad_glGetVertexAttribdvARB != NULL) glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)glad_glGetVertexAttribdvARB; + if (glad_glGetVertexAttribdv == NULL && glad_glGetVertexAttribdvNV != NULL) glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)glad_glGetVertexAttribdvNV; + if (glad_glGetVertexAttribdvARB == NULL && glad_glGetVertexAttribdv != NULL) glad_glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)glad_glGetVertexAttribdv; + if (glad_glGetVertexAttribdvARB == NULL && glad_glGetVertexAttribdvNV != NULL) glad_glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)glad_glGetVertexAttribdvNV; + if (glad_glGetVertexAttribdvNV == NULL && glad_glGetVertexAttribdv != NULL) glad_glGetVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC)glad_glGetVertexAttribdv; + if (glad_glGetVertexAttribdvNV == NULL && glad_glGetVertexAttribdvARB != NULL) glad_glGetVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC)glad_glGetVertexAttribdvARB; + if (glad_glGetVertexAttribfv == NULL && glad_glGetVertexAttribfvARB != NULL) glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)glad_glGetVertexAttribfvARB; + if (glad_glGetVertexAttribfv == NULL && glad_glGetVertexAttribfvNV != NULL) glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)glad_glGetVertexAttribfvNV; + if (glad_glGetVertexAttribfvARB == NULL && glad_glGetVertexAttribfv != NULL) glad_glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)glad_glGetVertexAttribfv; + if (glad_glGetVertexAttribfvARB == NULL && glad_glGetVertexAttribfvNV != NULL) glad_glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)glad_glGetVertexAttribfvNV; + if (glad_glGetVertexAttribfvNV == NULL && glad_glGetVertexAttribfvARB != NULL) glad_glGetVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC)glad_glGetVertexAttribfvARB; + if (glad_glGetVertexAttribfvNV == NULL && glad_glGetVertexAttribfv != NULL) glad_glGetVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC)glad_glGetVertexAttribfv; + if (glad_glGetVertexAttribiv == NULL && glad_glGetVertexAttribivNV != NULL) glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)glad_glGetVertexAttribivNV; + if (glad_glGetVertexAttribiv == NULL && glad_glGetVertexAttribivARB != NULL) glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)glad_glGetVertexAttribivARB; + if (glad_glGetVertexAttribivARB == NULL && glad_glGetVertexAttribivNV != NULL) glad_glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)glad_glGetVertexAttribivNV; + if (glad_glGetVertexAttribivARB == NULL && glad_glGetVertexAttribiv != NULL) glad_glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)glad_glGetVertexAttribiv; + if (glad_glGetVertexAttribivNV == NULL && glad_glGetVertexAttribiv != NULL) glad_glGetVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC)glad_glGetVertexAttribiv; + if (glad_glGetVertexAttribivNV == NULL && glad_glGetVertexAttribivARB != NULL) glad_glGetVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC)glad_glGetVertexAttribivARB; + if (glad_glGetVertexAttribPointerv == NULL && glad_glGetVertexAttribPointervNV != NULL) glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)glad_glGetVertexAttribPointervNV; + if (glad_glGetVertexAttribPointerv == NULL && glad_glGetVertexAttribPointervARB != NULL) glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)glad_glGetVertexAttribPointervARB; + if (glad_glGetVertexAttribPointervARB == NULL && glad_glGetVertexAttribPointervNV != NULL) glad_glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)glad_glGetVertexAttribPointervNV; + if (glad_glGetVertexAttribPointervARB == NULL && glad_glGetVertexAttribPointerv != NULL) glad_glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)glad_glGetVertexAttribPointerv; + if (glad_glGetVertexAttribPointervNV == NULL && glad_glGetVertexAttribPointerv != NULL) glad_glGetVertexAttribPointervNV = (PFNGLGETVERTEXATTRIBPOINTERVNVPROC)glad_glGetVertexAttribPointerv; + if (glad_glGetVertexAttribPointervNV == NULL && glad_glGetVertexAttribPointervARB != NULL) glad_glGetVertexAttribPointervNV = (PFNGLGETVERTEXATTRIBPOINTERVNVPROC)glad_glGetVertexAttribPointervARB; + if (glad_glIsBuffer == NULL && glad_glIsBufferARB != NULL) glad_glIsBuffer = (PFNGLISBUFFERPROC)glad_glIsBufferARB; + if (glad_glIsBufferARB == NULL && glad_glIsBuffer != NULL) glad_glIsBufferARB = (PFNGLISBUFFERARBPROC)glad_glIsBuffer; + if (glad_glIsFramebuffer == NULL && glad_glIsFramebufferEXT != NULL) glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)glad_glIsFramebufferEXT; + if (glad_glIsFramebufferEXT == NULL && glad_glIsFramebuffer != NULL) glad_glIsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC)glad_glIsFramebuffer; + if (glad_glIsProgramARB == NULL && glad_glIsProgramNV != NULL) glad_glIsProgramARB = (PFNGLISPROGRAMARBPROC)glad_glIsProgramNV; + if (glad_glIsProgramNV == NULL && glad_glIsProgramARB != NULL) glad_glIsProgramNV = (PFNGLISPROGRAMNVPROC)glad_glIsProgramARB; + if (glad_glIsRenderbuffer == NULL && glad_glIsRenderbufferEXT != NULL) glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)glad_glIsRenderbufferEXT; + if (glad_glIsRenderbufferEXT == NULL && glad_glIsRenderbuffer != NULL) glad_glIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC)glad_glIsRenderbuffer; + if (glad_glLinkProgram == NULL && glad_glLinkProgramARB != NULL) glad_glLinkProgram = (PFNGLLINKPROGRAMPROC)glad_glLinkProgramARB; + if (glad_glLinkProgramARB == NULL && glad_glLinkProgram != NULL) glad_glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC)glad_glLinkProgram; + if (glad_glMapBuffer == NULL && glad_glMapBufferARB != NULL) glad_glMapBuffer = (PFNGLMAPBUFFERPROC)glad_glMapBufferARB; + if (glad_glMapBufferARB == NULL && glad_glMapBuffer != NULL) glad_glMapBufferARB = (PFNGLMAPBUFFERARBPROC)glad_glMapBuffer; + if (glad_glMultiTexCoord1d == NULL && glad_glMultiTexCoord1dARB != NULL) glad_glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC)glad_glMultiTexCoord1dARB; + if (glad_glMultiTexCoord1dARB == NULL && glad_glMultiTexCoord1d != NULL) glad_glMultiTexCoord1dARB = (PFNGLMULTITEXCOORD1DARBPROC)glad_glMultiTexCoord1d; + if (glad_glMultiTexCoord1dv == NULL && glad_glMultiTexCoord1dvARB != NULL) glad_glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC)glad_glMultiTexCoord1dvARB; + if (glad_glMultiTexCoord1dvARB == NULL && glad_glMultiTexCoord1dv != NULL) glad_glMultiTexCoord1dvARB = (PFNGLMULTITEXCOORD1DVARBPROC)glad_glMultiTexCoord1dv; + if (glad_glMultiTexCoord1f == NULL && glad_glMultiTexCoord1fARB != NULL) glad_glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC)glad_glMultiTexCoord1fARB; + if (glad_glMultiTexCoord1fARB == NULL && glad_glMultiTexCoord1f != NULL) glad_glMultiTexCoord1fARB = (PFNGLMULTITEXCOORD1FARBPROC)glad_glMultiTexCoord1f; + if (glad_glMultiTexCoord1fv == NULL && glad_glMultiTexCoord1fvARB != NULL) glad_glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC)glad_glMultiTexCoord1fvARB; + if (glad_glMultiTexCoord1fvARB == NULL && glad_glMultiTexCoord1fv != NULL) glad_glMultiTexCoord1fvARB = (PFNGLMULTITEXCOORD1FVARBPROC)glad_glMultiTexCoord1fv; + if (glad_glMultiTexCoord1i == NULL && glad_glMultiTexCoord1iARB != NULL) glad_glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC)glad_glMultiTexCoord1iARB; + if (glad_glMultiTexCoord1iARB == NULL && glad_glMultiTexCoord1i != NULL) glad_glMultiTexCoord1iARB = (PFNGLMULTITEXCOORD1IARBPROC)glad_glMultiTexCoord1i; + if (glad_glMultiTexCoord1iv == NULL && glad_glMultiTexCoord1ivARB != NULL) glad_glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC)glad_glMultiTexCoord1ivARB; + if (glad_glMultiTexCoord1ivARB == NULL && glad_glMultiTexCoord1iv != NULL) glad_glMultiTexCoord1ivARB = (PFNGLMULTITEXCOORD1IVARBPROC)glad_glMultiTexCoord1iv; + if (glad_glMultiTexCoord1s == NULL && glad_glMultiTexCoord1sARB != NULL) glad_glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC)glad_glMultiTexCoord1sARB; + if (glad_glMultiTexCoord1sARB == NULL && glad_glMultiTexCoord1s != NULL) glad_glMultiTexCoord1sARB = (PFNGLMULTITEXCOORD1SARBPROC)glad_glMultiTexCoord1s; + if (glad_glMultiTexCoord1sv == NULL && glad_glMultiTexCoord1svARB != NULL) glad_glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC)glad_glMultiTexCoord1svARB; + if (glad_glMultiTexCoord1svARB == NULL && glad_glMultiTexCoord1sv != NULL) glad_glMultiTexCoord1svARB = (PFNGLMULTITEXCOORD1SVARBPROC)glad_glMultiTexCoord1sv; + if (glad_glMultiTexCoord2d == NULL && glad_glMultiTexCoord2dARB != NULL) glad_glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC)glad_glMultiTexCoord2dARB; + if (glad_glMultiTexCoord2dARB == NULL && glad_glMultiTexCoord2d != NULL) glad_glMultiTexCoord2dARB = (PFNGLMULTITEXCOORD2DARBPROC)glad_glMultiTexCoord2d; + if (glad_glMultiTexCoord2dv == NULL && glad_glMultiTexCoord2dvARB != NULL) glad_glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC)glad_glMultiTexCoord2dvARB; + if (glad_glMultiTexCoord2dvARB == NULL && glad_glMultiTexCoord2dv != NULL) glad_glMultiTexCoord2dvARB = (PFNGLMULTITEXCOORD2DVARBPROC)glad_glMultiTexCoord2dv; + if (glad_glMultiTexCoord2f == NULL && glad_glMultiTexCoord2fARB != NULL) glad_glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC)glad_glMultiTexCoord2fARB; + if (glad_glMultiTexCoord2fARB == NULL && glad_glMultiTexCoord2f != NULL) glad_glMultiTexCoord2fARB = (PFNGLMULTITEXCOORD2FARBPROC)glad_glMultiTexCoord2f; + if (glad_glMultiTexCoord2fv == NULL && glad_glMultiTexCoord2fvARB != NULL) glad_glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC)glad_glMultiTexCoord2fvARB; + if (glad_glMultiTexCoord2fvARB == NULL && glad_glMultiTexCoord2fv != NULL) glad_glMultiTexCoord2fvARB = (PFNGLMULTITEXCOORD2FVARBPROC)glad_glMultiTexCoord2fv; + if (glad_glMultiTexCoord2i == NULL && glad_glMultiTexCoord2iARB != NULL) glad_glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC)glad_glMultiTexCoord2iARB; + if (glad_glMultiTexCoord2iARB == NULL && glad_glMultiTexCoord2i != NULL) glad_glMultiTexCoord2iARB = (PFNGLMULTITEXCOORD2IARBPROC)glad_glMultiTexCoord2i; + if (glad_glMultiTexCoord2iv == NULL && glad_glMultiTexCoord2ivARB != NULL) glad_glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC)glad_glMultiTexCoord2ivARB; + if (glad_glMultiTexCoord2ivARB == NULL && glad_glMultiTexCoord2iv != NULL) glad_glMultiTexCoord2ivARB = (PFNGLMULTITEXCOORD2IVARBPROC)glad_glMultiTexCoord2iv; + if (glad_glMultiTexCoord2s == NULL && glad_glMultiTexCoord2sARB != NULL) glad_glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC)glad_glMultiTexCoord2sARB; + if (glad_glMultiTexCoord2sARB == NULL && glad_glMultiTexCoord2s != NULL) glad_glMultiTexCoord2sARB = (PFNGLMULTITEXCOORD2SARBPROC)glad_glMultiTexCoord2s; + if (glad_glMultiTexCoord2sv == NULL && glad_glMultiTexCoord2svARB != NULL) glad_glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC)glad_glMultiTexCoord2svARB; + if (glad_glMultiTexCoord2svARB == NULL && glad_glMultiTexCoord2sv != NULL) glad_glMultiTexCoord2svARB = (PFNGLMULTITEXCOORD2SVARBPROC)glad_glMultiTexCoord2sv; + if (glad_glMultiTexCoord3d == NULL && glad_glMultiTexCoord3dARB != NULL) glad_glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC)glad_glMultiTexCoord3dARB; + if (glad_glMultiTexCoord3dARB == NULL && glad_glMultiTexCoord3d != NULL) glad_glMultiTexCoord3dARB = (PFNGLMULTITEXCOORD3DARBPROC)glad_glMultiTexCoord3d; + if (glad_glMultiTexCoord3dv == NULL && glad_glMultiTexCoord3dvARB != NULL) glad_glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC)glad_glMultiTexCoord3dvARB; + if (glad_glMultiTexCoord3dvARB == NULL && glad_glMultiTexCoord3dv != NULL) glad_glMultiTexCoord3dvARB = (PFNGLMULTITEXCOORD3DVARBPROC)glad_glMultiTexCoord3dv; + if (glad_glMultiTexCoord3f == NULL && glad_glMultiTexCoord3fARB != NULL) glad_glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC)glad_glMultiTexCoord3fARB; + if (glad_glMultiTexCoord3fARB == NULL && glad_glMultiTexCoord3f != NULL) glad_glMultiTexCoord3fARB = (PFNGLMULTITEXCOORD3FARBPROC)glad_glMultiTexCoord3f; + if (glad_glMultiTexCoord3fv == NULL && glad_glMultiTexCoord3fvARB != NULL) glad_glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC)glad_glMultiTexCoord3fvARB; + if (glad_glMultiTexCoord3fvARB == NULL && glad_glMultiTexCoord3fv != NULL) glad_glMultiTexCoord3fvARB = (PFNGLMULTITEXCOORD3FVARBPROC)glad_glMultiTexCoord3fv; + if (glad_glMultiTexCoord3i == NULL && glad_glMultiTexCoord3iARB != NULL) glad_glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC)glad_glMultiTexCoord3iARB; + if (glad_glMultiTexCoord3iARB == NULL && glad_glMultiTexCoord3i != NULL) glad_glMultiTexCoord3iARB = (PFNGLMULTITEXCOORD3IARBPROC)glad_glMultiTexCoord3i; + if (glad_glMultiTexCoord3iv == NULL && glad_glMultiTexCoord3ivARB != NULL) glad_glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC)glad_glMultiTexCoord3ivARB; + if (glad_glMultiTexCoord3ivARB == NULL && glad_glMultiTexCoord3iv != NULL) glad_glMultiTexCoord3ivARB = (PFNGLMULTITEXCOORD3IVARBPROC)glad_glMultiTexCoord3iv; + if (glad_glMultiTexCoord3s == NULL && glad_glMultiTexCoord3sARB != NULL) glad_glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC)glad_glMultiTexCoord3sARB; + if (glad_glMultiTexCoord3sARB == NULL && glad_glMultiTexCoord3s != NULL) glad_glMultiTexCoord3sARB = (PFNGLMULTITEXCOORD3SARBPROC)glad_glMultiTexCoord3s; + if (glad_glMultiTexCoord3sv == NULL && glad_glMultiTexCoord3svARB != NULL) glad_glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC)glad_glMultiTexCoord3svARB; + if (glad_glMultiTexCoord3svARB == NULL && glad_glMultiTexCoord3sv != NULL) glad_glMultiTexCoord3svARB = (PFNGLMULTITEXCOORD3SVARBPROC)glad_glMultiTexCoord3sv; + if (glad_glMultiTexCoord4d == NULL && glad_glMultiTexCoord4dARB != NULL) glad_glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC)glad_glMultiTexCoord4dARB; + if (glad_glMultiTexCoord4dARB == NULL && glad_glMultiTexCoord4d != NULL) glad_glMultiTexCoord4dARB = (PFNGLMULTITEXCOORD4DARBPROC)glad_glMultiTexCoord4d; + if (glad_glMultiTexCoord4dv == NULL && glad_glMultiTexCoord4dvARB != NULL) glad_glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC)glad_glMultiTexCoord4dvARB; + if (glad_glMultiTexCoord4dvARB == NULL && glad_glMultiTexCoord4dv != NULL) glad_glMultiTexCoord4dvARB = (PFNGLMULTITEXCOORD4DVARBPROC)glad_glMultiTexCoord4dv; + if (glad_glMultiTexCoord4f == NULL && glad_glMultiTexCoord4fARB != NULL) glad_glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC)glad_glMultiTexCoord4fARB; + if (glad_glMultiTexCoord4fARB == NULL && glad_glMultiTexCoord4f != NULL) glad_glMultiTexCoord4fARB = (PFNGLMULTITEXCOORD4FARBPROC)glad_glMultiTexCoord4f; + if (glad_glMultiTexCoord4fv == NULL && glad_glMultiTexCoord4fvARB != NULL) glad_glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC)glad_glMultiTexCoord4fvARB; + if (glad_glMultiTexCoord4fvARB == NULL && glad_glMultiTexCoord4fv != NULL) glad_glMultiTexCoord4fvARB = (PFNGLMULTITEXCOORD4FVARBPROC)glad_glMultiTexCoord4fv; + if (glad_glMultiTexCoord4i == NULL && glad_glMultiTexCoord4iARB != NULL) glad_glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC)glad_glMultiTexCoord4iARB; + if (glad_glMultiTexCoord4iARB == NULL && glad_glMultiTexCoord4i != NULL) glad_glMultiTexCoord4iARB = (PFNGLMULTITEXCOORD4IARBPROC)glad_glMultiTexCoord4i; + if (glad_glMultiTexCoord4iv == NULL && glad_glMultiTexCoord4ivARB != NULL) glad_glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC)glad_glMultiTexCoord4ivARB; + if (glad_glMultiTexCoord4ivARB == NULL && glad_glMultiTexCoord4iv != NULL) glad_glMultiTexCoord4ivARB = (PFNGLMULTITEXCOORD4IVARBPROC)glad_glMultiTexCoord4iv; + if (glad_glMultiTexCoord4s == NULL && glad_glMultiTexCoord4sARB != NULL) glad_glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC)glad_glMultiTexCoord4sARB; + if (glad_glMultiTexCoord4sARB == NULL && glad_glMultiTexCoord4s != NULL) glad_glMultiTexCoord4sARB = (PFNGLMULTITEXCOORD4SARBPROC)glad_glMultiTexCoord4s; + if (glad_glMultiTexCoord4sv == NULL && glad_glMultiTexCoord4svARB != NULL) glad_glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC)glad_glMultiTexCoord4svARB; + if (glad_glMultiTexCoord4svARB == NULL && glad_glMultiTexCoord4sv != NULL) glad_glMultiTexCoord4svARB = (PFNGLMULTITEXCOORD4SVARBPROC)glad_glMultiTexCoord4sv; + if (glad_glPrioritizeTextures == NULL && glad_glPrioritizeTexturesEXT != NULL) glad_glPrioritizeTextures = (PFNGLPRIORITIZETEXTURESPROC)glad_glPrioritizeTexturesEXT; + if (glad_glPrioritizeTexturesEXT == NULL && glad_glPrioritizeTextures != NULL) glad_glPrioritizeTexturesEXT = (PFNGLPRIORITIZETEXTURESEXTPROC)glad_glPrioritizeTextures; + if (glad_glProgramParameteri == NULL && glad_glProgramParameteriARB != NULL) glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)glad_glProgramParameteriARB; + if (glad_glProgramParameteri == NULL && glad_glProgramParameteriEXT != NULL) glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)glad_glProgramParameteriEXT; + if (glad_glProgramParameteriARB == NULL && glad_glProgramParameteri != NULL) glad_glProgramParameteriARB = (PFNGLPROGRAMPARAMETERIARBPROC)glad_glProgramParameteri; + if (glad_glProgramParameteriARB == NULL && glad_glProgramParameteriEXT != NULL) glad_glProgramParameteriARB = (PFNGLPROGRAMPARAMETERIARBPROC)glad_glProgramParameteriEXT; + if (glad_glProgramParameteriEXT == NULL && glad_glProgramParameteriARB != NULL) glad_glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC)glad_glProgramParameteriARB; + if (glad_glProgramParameteriEXT == NULL && glad_glProgramParameteri != NULL) glad_glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC)glad_glProgramParameteri; + if (glad_glRenderbufferStorage == NULL && glad_glRenderbufferStorageEXT != NULL) glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)glad_glRenderbufferStorageEXT; + if (glad_glRenderbufferStorageEXT == NULL && glad_glRenderbufferStorage != NULL) glad_glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC)glad_glRenderbufferStorage; + if (glad_glRenderbufferStorageMultisample == NULL && glad_glRenderbufferStorageMultisampleEXT != NULL) glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)glad_glRenderbufferStorageMultisampleEXT; + if (glad_glRenderbufferStorageMultisampleEXT == NULL && glad_glRenderbufferStorageMultisample != NULL) glad_glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)glad_glRenderbufferStorageMultisample; + if (glad_glShaderSource == NULL && glad_glShaderSourceARB != NULL) glad_glShaderSource = (PFNGLSHADERSOURCEPROC)glad_glShaderSourceARB; + if (glad_glShaderSourceARB == NULL && glad_glShaderSource != NULL) glad_glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC)glad_glShaderSource; + if (glad_glTexSubImage1D == NULL && glad_glTexSubImage1DEXT != NULL) glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)glad_glTexSubImage1DEXT; + if (glad_glTexSubImage1DEXT == NULL && glad_glTexSubImage1D != NULL) glad_glTexSubImage1DEXT = (PFNGLTEXSUBIMAGE1DEXTPROC)glad_glTexSubImage1D; + if (glad_glTexSubImage2D == NULL && glad_glTexSubImage2DEXT != NULL) glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)glad_glTexSubImage2DEXT; + if (glad_glTexSubImage2DEXT == NULL && glad_glTexSubImage2D != NULL) glad_glTexSubImage2DEXT = (PFNGLTEXSUBIMAGE2DEXTPROC)glad_glTexSubImage2D; + if (glad_glUniform1f == NULL && glad_glUniform1fARB != NULL) glad_glUniform1f = (PFNGLUNIFORM1FPROC)glad_glUniform1fARB; + if (glad_glUniform1fARB == NULL && glad_glUniform1f != NULL) glad_glUniform1fARB = (PFNGLUNIFORM1FARBPROC)glad_glUniform1f; + if (glad_glUniform1fv == NULL && glad_glUniform1fvARB != NULL) glad_glUniform1fv = (PFNGLUNIFORM1FVPROC)glad_glUniform1fvARB; + if (glad_glUniform1fvARB == NULL && glad_glUniform1fv != NULL) glad_glUniform1fvARB = (PFNGLUNIFORM1FVARBPROC)glad_glUniform1fv; + if (glad_glUniform1i == NULL && glad_glUniform1iARB != NULL) glad_glUniform1i = (PFNGLUNIFORM1IPROC)glad_glUniform1iARB; + if (glad_glUniform1iARB == NULL && glad_glUniform1i != NULL) glad_glUniform1iARB = (PFNGLUNIFORM1IARBPROC)glad_glUniform1i; + if (glad_glUniform1iv == NULL && glad_glUniform1ivARB != NULL) glad_glUniform1iv = (PFNGLUNIFORM1IVPROC)glad_glUniform1ivARB; + if (glad_glUniform1ivARB == NULL && glad_glUniform1iv != NULL) glad_glUniform1ivARB = (PFNGLUNIFORM1IVARBPROC)glad_glUniform1iv; + if (glad_glUniform2f == NULL && glad_glUniform2fARB != NULL) glad_glUniform2f = (PFNGLUNIFORM2FPROC)glad_glUniform2fARB; + if (glad_glUniform2fARB == NULL && glad_glUniform2f != NULL) glad_glUniform2fARB = (PFNGLUNIFORM2FARBPROC)glad_glUniform2f; + if (glad_glUniform2fv == NULL && glad_glUniform2fvARB != NULL) glad_glUniform2fv = (PFNGLUNIFORM2FVPROC)glad_glUniform2fvARB; + if (glad_glUniform2fvARB == NULL && glad_glUniform2fv != NULL) glad_glUniform2fvARB = (PFNGLUNIFORM2FVARBPROC)glad_glUniform2fv; + if (glad_glUniform2i == NULL && glad_glUniform2iARB != NULL) glad_glUniform2i = (PFNGLUNIFORM2IPROC)glad_glUniform2iARB; + if (glad_glUniform2iARB == NULL && glad_glUniform2i != NULL) glad_glUniform2iARB = (PFNGLUNIFORM2IARBPROC)glad_glUniform2i; + if (glad_glUniform2iv == NULL && glad_glUniform2ivARB != NULL) glad_glUniform2iv = (PFNGLUNIFORM2IVPROC)glad_glUniform2ivARB; + if (glad_glUniform2ivARB == NULL && glad_glUniform2iv != NULL) glad_glUniform2ivARB = (PFNGLUNIFORM2IVARBPROC)glad_glUniform2iv; + if (glad_glUniform3f == NULL && glad_glUniform3fARB != NULL) glad_glUniform3f = (PFNGLUNIFORM3FPROC)glad_glUniform3fARB; + if (glad_glUniform3fARB == NULL && glad_glUniform3f != NULL) glad_glUniform3fARB = (PFNGLUNIFORM3FARBPROC)glad_glUniform3f; + if (glad_glUniform3fv == NULL && glad_glUniform3fvARB != NULL) glad_glUniform3fv = (PFNGLUNIFORM3FVPROC)glad_glUniform3fvARB; + if (glad_glUniform3fvARB == NULL && glad_glUniform3fv != NULL) glad_glUniform3fvARB = (PFNGLUNIFORM3FVARBPROC)glad_glUniform3fv; + if (glad_glUniform3i == NULL && glad_glUniform3iARB != NULL) glad_glUniform3i = (PFNGLUNIFORM3IPROC)glad_glUniform3iARB; + if (glad_glUniform3iARB == NULL && glad_glUniform3i != NULL) glad_glUniform3iARB = (PFNGLUNIFORM3IARBPROC)glad_glUniform3i; + if (glad_glUniform3iv == NULL && glad_glUniform3ivARB != NULL) glad_glUniform3iv = (PFNGLUNIFORM3IVPROC)glad_glUniform3ivARB; + if (glad_glUniform3ivARB == NULL && glad_glUniform3iv != NULL) glad_glUniform3ivARB = (PFNGLUNIFORM3IVARBPROC)glad_glUniform3iv; + if (glad_glUniform4f == NULL && glad_glUniform4fARB != NULL) glad_glUniform4f = (PFNGLUNIFORM4FPROC)glad_glUniform4fARB; + if (glad_glUniform4fARB == NULL && glad_glUniform4f != NULL) glad_glUniform4fARB = (PFNGLUNIFORM4FARBPROC)glad_glUniform4f; + if (glad_glUniform4fv == NULL && glad_glUniform4fvARB != NULL) glad_glUniform4fv = (PFNGLUNIFORM4FVPROC)glad_glUniform4fvARB; + if (glad_glUniform4fvARB == NULL && glad_glUniform4fv != NULL) glad_glUniform4fvARB = (PFNGLUNIFORM4FVARBPROC)glad_glUniform4fv; + if (glad_glUniform4i == NULL && glad_glUniform4iARB != NULL) glad_glUniform4i = (PFNGLUNIFORM4IPROC)glad_glUniform4iARB; + if (glad_glUniform4iARB == NULL && glad_glUniform4i != NULL) glad_glUniform4iARB = (PFNGLUNIFORM4IARBPROC)glad_glUniform4i; + if (glad_glUniform4iv == NULL && glad_glUniform4ivARB != NULL) glad_glUniform4iv = (PFNGLUNIFORM4IVPROC)glad_glUniform4ivARB; + if (glad_glUniform4ivARB == NULL && glad_glUniform4iv != NULL) glad_glUniform4ivARB = (PFNGLUNIFORM4IVARBPROC)glad_glUniform4iv; + if (glad_glUniformMatrix2fv == NULL && glad_glUniformMatrix2fvARB != NULL) glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)glad_glUniformMatrix2fvARB; + if (glad_glUniformMatrix2fvARB == NULL && glad_glUniformMatrix2fv != NULL) glad_glUniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC)glad_glUniformMatrix2fv; + if (glad_glUniformMatrix3fv == NULL && glad_glUniformMatrix3fvARB != NULL) glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)glad_glUniformMatrix3fvARB; + if (glad_glUniformMatrix3fvARB == NULL && glad_glUniformMatrix3fv != NULL) glad_glUniformMatrix3fvARB = (PFNGLUNIFORMMATRIX3FVARBPROC)glad_glUniformMatrix3fv; + if (glad_glUniformMatrix4fv == NULL && glad_glUniformMatrix4fvARB != NULL) glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)glad_glUniformMatrix4fvARB; + if (glad_glUniformMatrix4fvARB == NULL && glad_glUniformMatrix4fv != NULL) glad_glUniformMatrix4fvARB = (PFNGLUNIFORMMATRIX4FVARBPROC)glad_glUniformMatrix4fv; + if (glad_glUnmapBuffer == NULL && glad_glUnmapBufferARB != NULL) glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)glad_glUnmapBufferARB; + if (glad_glUnmapBufferARB == NULL && glad_glUnmapBuffer != NULL) glad_glUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC)glad_glUnmapBuffer; + if (glad_glUseProgram == NULL && glad_glUseProgramObjectARB != NULL) glad_glUseProgram = (PFNGLUSEPROGRAMPROC)glad_glUseProgramObjectARB; + if (glad_glUseProgramObjectARB == NULL && glad_glUseProgram != NULL) glad_glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC)glad_glUseProgram; + if (glad_glValidateProgram == NULL && glad_glValidateProgramARB != NULL) glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)glad_glValidateProgramARB; + if (glad_glValidateProgramARB == NULL && glad_glValidateProgram != NULL) glad_glValidateProgramARB = (PFNGLVALIDATEPROGRAMARBPROC)glad_glValidateProgram; + if (glad_glVertexAttrib1d == NULL && glad_glVertexAttrib1dNV != NULL) glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)glad_glVertexAttrib1dNV; + if (glad_glVertexAttrib1d == NULL && glad_glVertexAttrib1dARB != NULL) glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)glad_glVertexAttrib1dARB; + if (glad_glVertexAttrib1dARB == NULL && glad_glVertexAttrib1dNV != NULL) glad_glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC)glad_glVertexAttrib1dNV; + if (glad_glVertexAttrib1dARB == NULL && glad_glVertexAttrib1d != NULL) glad_glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC)glad_glVertexAttrib1d; + if (glad_glVertexAttrib1dNV == NULL && glad_glVertexAttrib1d != NULL) glad_glVertexAttrib1dNV = (PFNGLVERTEXATTRIB1DNVPROC)glad_glVertexAttrib1d; + if (glad_glVertexAttrib1dNV == NULL && glad_glVertexAttrib1dARB != NULL) glad_glVertexAttrib1dNV = (PFNGLVERTEXATTRIB1DNVPROC)glad_glVertexAttrib1dARB; + if (glad_glVertexAttrib1dv == NULL && glad_glVertexAttrib1dvARB != NULL) glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)glad_glVertexAttrib1dvARB; + if (glad_glVertexAttrib1dv == NULL && glad_glVertexAttrib1dvNV != NULL) glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)glad_glVertexAttrib1dvNV; + if (glad_glVertexAttrib1dvARB == NULL && glad_glVertexAttrib1dvNV != NULL) glad_glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC)glad_glVertexAttrib1dvNV; + if (glad_glVertexAttrib1dvARB == NULL && glad_glVertexAttrib1dv != NULL) glad_glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC)glad_glVertexAttrib1dv; + if (glad_glVertexAttrib1dvNV == NULL && glad_glVertexAttrib1dvARB != NULL) glad_glVertexAttrib1dvNV = (PFNGLVERTEXATTRIB1DVNVPROC)glad_glVertexAttrib1dvARB; + if (glad_glVertexAttrib1dvNV == NULL && glad_glVertexAttrib1dv != NULL) glad_glVertexAttrib1dvNV = (PFNGLVERTEXATTRIB1DVNVPROC)glad_glVertexAttrib1dv; + if (glad_glVertexAttrib1f == NULL && glad_glVertexAttrib1fNV != NULL) glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)glad_glVertexAttrib1fNV; + if (glad_glVertexAttrib1f == NULL && glad_glVertexAttrib1fARB != NULL) glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)glad_glVertexAttrib1fARB; + if (glad_glVertexAttrib1fARB == NULL && glad_glVertexAttrib1fNV != NULL) glad_glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC)glad_glVertexAttrib1fNV; + if (glad_glVertexAttrib1fARB == NULL && glad_glVertexAttrib1f != NULL) glad_glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC)glad_glVertexAttrib1f; + if (glad_glVertexAttrib1fNV == NULL && glad_glVertexAttrib1fARB != NULL) glad_glVertexAttrib1fNV = (PFNGLVERTEXATTRIB1FNVPROC)glad_glVertexAttrib1fARB; + if (glad_glVertexAttrib1fNV == NULL && glad_glVertexAttrib1f != NULL) glad_glVertexAttrib1fNV = (PFNGLVERTEXATTRIB1FNVPROC)glad_glVertexAttrib1f; + if (glad_glVertexAttrib1fv == NULL && glad_glVertexAttrib1fvARB != NULL) glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)glad_glVertexAttrib1fvARB; + if (glad_glVertexAttrib1fv == NULL && glad_glVertexAttrib1fvNV != NULL) glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)glad_glVertexAttrib1fvNV; + if (glad_glVertexAttrib1fvARB == NULL && glad_glVertexAttrib1fvNV != NULL) glad_glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC)glad_glVertexAttrib1fvNV; + if (glad_glVertexAttrib1fvARB == NULL && glad_glVertexAttrib1fv != NULL) glad_glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC)glad_glVertexAttrib1fv; + if (glad_glVertexAttrib1fvNV == NULL && glad_glVertexAttrib1fvARB != NULL) glad_glVertexAttrib1fvNV = (PFNGLVERTEXATTRIB1FVNVPROC)glad_glVertexAttrib1fvARB; + if (glad_glVertexAttrib1fvNV == NULL && glad_glVertexAttrib1fv != NULL) glad_glVertexAttrib1fvNV = (PFNGLVERTEXATTRIB1FVNVPROC)glad_glVertexAttrib1fv; + if (glad_glVertexAttrib1s == NULL && glad_glVertexAttrib1sNV != NULL) glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)glad_glVertexAttrib1sNV; + if (glad_glVertexAttrib1s == NULL && glad_glVertexAttrib1sARB != NULL) glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)glad_glVertexAttrib1sARB; + if (glad_glVertexAttrib1sARB == NULL && glad_glVertexAttrib1sNV != NULL) glad_glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC)glad_glVertexAttrib1sNV; + if (glad_glVertexAttrib1sARB == NULL && glad_glVertexAttrib1s != NULL) glad_glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC)glad_glVertexAttrib1s; + if (glad_glVertexAttrib1sNV == NULL && glad_glVertexAttrib1s != NULL) glad_glVertexAttrib1sNV = (PFNGLVERTEXATTRIB1SNVPROC)glad_glVertexAttrib1s; + if (glad_glVertexAttrib1sNV == NULL && glad_glVertexAttrib1sARB != NULL) glad_glVertexAttrib1sNV = (PFNGLVERTEXATTRIB1SNVPROC)glad_glVertexAttrib1sARB; + if (glad_glVertexAttrib1sv == NULL && glad_glVertexAttrib1svNV != NULL) glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)glad_glVertexAttrib1svNV; + if (glad_glVertexAttrib1sv == NULL && glad_glVertexAttrib1svARB != NULL) glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)glad_glVertexAttrib1svARB; + if (glad_glVertexAttrib1svARB == NULL && glad_glVertexAttrib1svNV != NULL) glad_glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC)glad_glVertexAttrib1svNV; + if (glad_glVertexAttrib1svARB == NULL && glad_glVertexAttrib1sv != NULL) glad_glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC)glad_glVertexAttrib1sv; + if (glad_glVertexAttrib1svNV == NULL && glad_glVertexAttrib1svARB != NULL) glad_glVertexAttrib1svNV = (PFNGLVERTEXATTRIB1SVNVPROC)glad_glVertexAttrib1svARB; + if (glad_glVertexAttrib1svNV == NULL && glad_glVertexAttrib1sv != NULL) glad_glVertexAttrib1svNV = (PFNGLVERTEXATTRIB1SVNVPROC)glad_glVertexAttrib1sv; + if (glad_glVertexAttrib2d == NULL && glad_glVertexAttrib2dARB != NULL) glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)glad_glVertexAttrib2dARB; + if (glad_glVertexAttrib2d == NULL && glad_glVertexAttrib2dNV != NULL) glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)glad_glVertexAttrib2dNV; + if (glad_glVertexAttrib2dARB == NULL && glad_glVertexAttrib2d != NULL) glad_glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC)glad_glVertexAttrib2d; + if (glad_glVertexAttrib2dARB == NULL && glad_glVertexAttrib2dNV != NULL) glad_glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC)glad_glVertexAttrib2dNV; + if (glad_glVertexAttrib2dNV == NULL && glad_glVertexAttrib2dARB != NULL) glad_glVertexAttrib2dNV = (PFNGLVERTEXATTRIB2DNVPROC)glad_glVertexAttrib2dARB; + if (glad_glVertexAttrib2dNV == NULL && glad_glVertexAttrib2d != NULL) glad_glVertexAttrib2dNV = (PFNGLVERTEXATTRIB2DNVPROC)glad_glVertexAttrib2d; + if (glad_glVertexAttrib2dv == NULL && glad_glVertexAttrib2dvARB != NULL) glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)glad_glVertexAttrib2dvARB; + if (glad_glVertexAttrib2dv == NULL && glad_glVertexAttrib2dvNV != NULL) glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)glad_glVertexAttrib2dvNV; + if (glad_glVertexAttrib2dvARB == NULL && glad_glVertexAttrib2dv != NULL) glad_glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC)glad_glVertexAttrib2dv; + if (glad_glVertexAttrib2dvARB == NULL && glad_glVertexAttrib2dvNV != NULL) glad_glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC)glad_glVertexAttrib2dvNV; + if (glad_glVertexAttrib2dvNV == NULL && glad_glVertexAttrib2dv != NULL) glad_glVertexAttrib2dvNV = (PFNGLVERTEXATTRIB2DVNVPROC)glad_glVertexAttrib2dv; + if (glad_glVertexAttrib2dvNV == NULL && glad_glVertexAttrib2dvARB != NULL) glad_glVertexAttrib2dvNV = (PFNGLVERTEXATTRIB2DVNVPROC)glad_glVertexAttrib2dvARB; + if (glad_glVertexAttrib2f == NULL && glad_glVertexAttrib2fARB != NULL) glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)glad_glVertexAttrib2fARB; + if (glad_glVertexAttrib2f == NULL && glad_glVertexAttrib2fNV != NULL) glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)glad_glVertexAttrib2fNV; + if (glad_glVertexAttrib2fARB == NULL && glad_glVertexAttrib2fNV != NULL) glad_glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC)glad_glVertexAttrib2fNV; + if (glad_glVertexAttrib2fARB == NULL && glad_glVertexAttrib2f != NULL) glad_glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC)glad_glVertexAttrib2f; + if (glad_glVertexAttrib2fNV == NULL && glad_glVertexAttrib2fARB != NULL) glad_glVertexAttrib2fNV = (PFNGLVERTEXATTRIB2FNVPROC)glad_glVertexAttrib2fARB; + if (glad_glVertexAttrib2fNV == NULL && glad_glVertexAttrib2f != NULL) glad_glVertexAttrib2fNV = (PFNGLVERTEXATTRIB2FNVPROC)glad_glVertexAttrib2f; + if (glad_glVertexAttrib2fv == NULL && glad_glVertexAttrib2fvNV != NULL) glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)glad_glVertexAttrib2fvNV; + if (glad_glVertexAttrib2fv == NULL && glad_glVertexAttrib2fvARB != NULL) glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)glad_glVertexAttrib2fvARB; + if (glad_glVertexAttrib2fvARB == NULL && glad_glVertexAttrib2fvNV != NULL) glad_glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC)glad_glVertexAttrib2fvNV; + if (glad_glVertexAttrib2fvARB == NULL && glad_glVertexAttrib2fv != NULL) glad_glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC)glad_glVertexAttrib2fv; + if (glad_glVertexAttrib2fvNV == NULL && glad_glVertexAttrib2fvARB != NULL) glad_glVertexAttrib2fvNV = (PFNGLVERTEXATTRIB2FVNVPROC)glad_glVertexAttrib2fvARB; + if (glad_glVertexAttrib2fvNV == NULL && glad_glVertexAttrib2fv != NULL) glad_glVertexAttrib2fvNV = (PFNGLVERTEXATTRIB2FVNVPROC)glad_glVertexAttrib2fv; + if (glad_glVertexAttrib2s == NULL && glad_glVertexAttrib2sARB != NULL) glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)glad_glVertexAttrib2sARB; + if (glad_glVertexAttrib2s == NULL && glad_glVertexAttrib2sNV != NULL) glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)glad_glVertexAttrib2sNV; + if (glad_glVertexAttrib2sARB == NULL && glad_glVertexAttrib2s != NULL) glad_glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC)glad_glVertexAttrib2s; + if (glad_glVertexAttrib2sARB == NULL && glad_glVertexAttrib2sNV != NULL) glad_glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC)glad_glVertexAttrib2sNV; + if (glad_glVertexAttrib2sNV == NULL && glad_glVertexAttrib2sARB != NULL) glad_glVertexAttrib2sNV = (PFNGLVERTEXATTRIB2SNVPROC)glad_glVertexAttrib2sARB; + if (glad_glVertexAttrib2sNV == NULL && glad_glVertexAttrib2s != NULL) glad_glVertexAttrib2sNV = (PFNGLVERTEXATTRIB2SNVPROC)glad_glVertexAttrib2s; + if (glad_glVertexAttrib2sv == NULL && glad_glVertexAttrib2svARB != NULL) glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)glad_glVertexAttrib2svARB; + if (glad_glVertexAttrib2sv == NULL && glad_glVertexAttrib2svNV != NULL) glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)glad_glVertexAttrib2svNV; + if (glad_glVertexAttrib2svARB == NULL && glad_glVertexAttrib2sv != NULL) glad_glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC)glad_glVertexAttrib2sv; + if (glad_glVertexAttrib2svARB == NULL && glad_glVertexAttrib2svNV != NULL) glad_glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC)glad_glVertexAttrib2svNV; + if (glad_glVertexAttrib2svNV == NULL && glad_glVertexAttrib2sv != NULL) glad_glVertexAttrib2svNV = (PFNGLVERTEXATTRIB2SVNVPROC)glad_glVertexAttrib2sv; + if (glad_glVertexAttrib2svNV == NULL && glad_glVertexAttrib2svARB != NULL) glad_glVertexAttrib2svNV = (PFNGLVERTEXATTRIB2SVNVPROC)glad_glVertexAttrib2svARB; + if (glad_glVertexAttrib3d == NULL && glad_glVertexAttrib3dARB != NULL) glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)glad_glVertexAttrib3dARB; + if (glad_glVertexAttrib3d == NULL && glad_glVertexAttrib3dNV != NULL) glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)glad_glVertexAttrib3dNV; + if (glad_glVertexAttrib3dARB == NULL && glad_glVertexAttrib3d != NULL) glad_glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC)glad_glVertexAttrib3d; + if (glad_glVertexAttrib3dARB == NULL && glad_glVertexAttrib3dNV != NULL) glad_glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC)glad_glVertexAttrib3dNV; + if (glad_glVertexAttrib3dNV == NULL && glad_glVertexAttrib3dARB != NULL) glad_glVertexAttrib3dNV = (PFNGLVERTEXATTRIB3DNVPROC)glad_glVertexAttrib3dARB; + if (glad_glVertexAttrib3dNV == NULL && glad_glVertexAttrib3d != NULL) glad_glVertexAttrib3dNV = (PFNGLVERTEXATTRIB3DNVPROC)glad_glVertexAttrib3d; + if (glad_glVertexAttrib3dv == NULL && glad_glVertexAttrib3dvARB != NULL) glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)glad_glVertexAttrib3dvARB; + if (glad_glVertexAttrib3dv == NULL && glad_glVertexAttrib3dvNV != NULL) glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)glad_glVertexAttrib3dvNV; + if (glad_glVertexAttrib3dvARB == NULL && glad_glVertexAttrib3dv != NULL) glad_glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC)glad_glVertexAttrib3dv; + if (glad_glVertexAttrib3dvARB == NULL && glad_glVertexAttrib3dvNV != NULL) glad_glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC)glad_glVertexAttrib3dvNV; + if (glad_glVertexAttrib3dvNV == NULL && glad_glVertexAttrib3dv != NULL) glad_glVertexAttrib3dvNV = (PFNGLVERTEXATTRIB3DVNVPROC)glad_glVertexAttrib3dv; + if (glad_glVertexAttrib3dvNV == NULL && glad_glVertexAttrib3dvARB != NULL) glad_glVertexAttrib3dvNV = (PFNGLVERTEXATTRIB3DVNVPROC)glad_glVertexAttrib3dvARB; + if (glad_glVertexAttrib3f == NULL && glad_glVertexAttrib3fARB != NULL) glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)glad_glVertexAttrib3fARB; + if (glad_glVertexAttrib3f == NULL && glad_glVertexAttrib3fNV != NULL) glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)glad_glVertexAttrib3fNV; + if (glad_glVertexAttrib3fARB == NULL && glad_glVertexAttrib3f != NULL) glad_glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC)glad_glVertexAttrib3f; + if (glad_glVertexAttrib3fARB == NULL && glad_glVertexAttrib3fNV != NULL) glad_glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC)glad_glVertexAttrib3fNV; + if (glad_glVertexAttrib3fNV == NULL && glad_glVertexAttrib3f != NULL) glad_glVertexAttrib3fNV = (PFNGLVERTEXATTRIB3FNVPROC)glad_glVertexAttrib3f; + if (glad_glVertexAttrib3fNV == NULL && glad_glVertexAttrib3fARB != NULL) glad_glVertexAttrib3fNV = (PFNGLVERTEXATTRIB3FNVPROC)glad_glVertexAttrib3fARB; + if (glad_glVertexAttrib3fv == NULL && glad_glVertexAttrib3fvNV != NULL) glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)glad_glVertexAttrib3fvNV; + if (glad_glVertexAttrib3fv == NULL && glad_glVertexAttrib3fvARB != NULL) glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)glad_glVertexAttrib3fvARB; + if (glad_glVertexAttrib3fvARB == NULL && glad_glVertexAttrib3fvNV != NULL) glad_glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC)glad_glVertexAttrib3fvNV; + if (glad_glVertexAttrib3fvARB == NULL && glad_glVertexAttrib3fv != NULL) glad_glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC)glad_glVertexAttrib3fv; + if (glad_glVertexAttrib3fvNV == NULL && glad_glVertexAttrib3fv != NULL) glad_glVertexAttrib3fvNV = (PFNGLVERTEXATTRIB3FVNVPROC)glad_glVertexAttrib3fv; + if (glad_glVertexAttrib3fvNV == NULL && glad_glVertexAttrib3fvARB != NULL) glad_glVertexAttrib3fvNV = (PFNGLVERTEXATTRIB3FVNVPROC)glad_glVertexAttrib3fvARB; + if (glad_glVertexAttrib3s == NULL && glad_glVertexAttrib3sARB != NULL) glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)glad_glVertexAttrib3sARB; + if (glad_glVertexAttrib3s == NULL && glad_glVertexAttrib3sNV != NULL) glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)glad_glVertexAttrib3sNV; + if (glad_glVertexAttrib3sARB == NULL && glad_glVertexAttrib3s != NULL) glad_glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC)glad_glVertexAttrib3s; + if (glad_glVertexAttrib3sARB == NULL && glad_glVertexAttrib3sNV != NULL) glad_glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC)glad_glVertexAttrib3sNV; + if (glad_glVertexAttrib3sNV == NULL && glad_glVertexAttrib3sARB != NULL) glad_glVertexAttrib3sNV = (PFNGLVERTEXATTRIB3SNVPROC)glad_glVertexAttrib3sARB; + if (glad_glVertexAttrib3sNV == NULL && glad_glVertexAttrib3s != NULL) glad_glVertexAttrib3sNV = (PFNGLVERTEXATTRIB3SNVPROC)glad_glVertexAttrib3s; + if (glad_glVertexAttrib3sv == NULL && glad_glVertexAttrib3svARB != NULL) glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)glad_glVertexAttrib3svARB; + if (glad_glVertexAttrib3sv == NULL && glad_glVertexAttrib3svNV != NULL) glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)glad_glVertexAttrib3svNV; + if (glad_glVertexAttrib3svARB == NULL && glad_glVertexAttrib3sv != NULL) glad_glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC)glad_glVertexAttrib3sv; + if (glad_glVertexAttrib3svARB == NULL && glad_glVertexAttrib3svNV != NULL) glad_glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC)glad_glVertexAttrib3svNV; + if (glad_glVertexAttrib3svNV == NULL && glad_glVertexAttrib3sv != NULL) glad_glVertexAttrib3svNV = (PFNGLVERTEXATTRIB3SVNVPROC)glad_glVertexAttrib3sv; + if (glad_glVertexAttrib3svNV == NULL && glad_glVertexAttrib3svARB != NULL) glad_glVertexAttrib3svNV = (PFNGLVERTEXATTRIB3SVNVPROC)glad_glVertexAttrib3svARB; + if (glad_glVertexAttrib4bv == NULL && glad_glVertexAttrib4bvARB != NULL) glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)glad_glVertexAttrib4bvARB; + if (glad_glVertexAttrib4bvARB == NULL && glad_glVertexAttrib4bv != NULL) glad_glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC)glad_glVertexAttrib4bv; + if (glad_glVertexAttrib4d == NULL && glad_glVertexAttrib4dNV != NULL) glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)glad_glVertexAttrib4dNV; + if (glad_glVertexAttrib4d == NULL && glad_glVertexAttrib4dARB != NULL) glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)glad_glVertexAttrib4dARB; + if (glad_glVertexAttrib4dARB == NULL && glad_glVertexAttrib4dNV != NULL) glad_glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC)glad_glVertexAttrib4dNV; + if (glad_glVertexAttrib4dARB == NULL && glad_glVertexAttrib4d != NULL) glad_glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC)glad_glVertexAttrib4d; + if (glad_glVertexAttrib4dNV == NULL && glad_glVertexAttrib4d != NULL) glad_glVertexAttrib4dNV = (PFNGLVERTEXATTRIB4DNVPROC)glad_glVertexAttrib4d; + if (glad_glVertexAttrib4dNV == NULL && glad_glVertexAttrib4dARB != NULL) glad_glVertexAttrib4dNV = (PFNGLVERTEXATTRIB4DNVPROC)glad_glVertexAttrib4dARB; + if (glad_glVertexAttrib4dv == NULL && glad_glVertexAttrib4dvNV != NULL) glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)glad_glVertexAttrib4dvNV; + if (glad_glVertexAttrib4dv == NULL && glad_glVertexAttrib4dvARB != NULL) glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)glad_glVertexAttrib4dvARB; + if (glad_glVertexAttrib4dvARB == NULL && glad_glVertexAttrib4dvNV != NULL) glad_glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC)glad_glVertexAttrib4dvNV; + if (glad_glVertexAttrib4dvARB == NULL && glad_glVertexAttrib4dv != NULL) glad_glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC)glad_glVertexAttrib4dv; + if (glad_glVertexAttrib4dvNV == NULL && glad_glVertexAttrib4dvARB != NULL) glad_glVertexAttrib4dvNV = (PFNGLVERTEXATTRIB4DVNVPROC)glad_glVertexAttrib4dvARB; + if (glad_glVertexAttrib4dvNV == NULL && glad_glVertexAttrib4dv != NULL) glad_glVertexAttrib4dvNV = (PFNGLVERTEXATTRIB4DVNVPROC)glad_glVertexAttrib4dv; + if (glad_glVertexAttrib4f == NULL && glad_glVertexAttrib4fNV != NULL) glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)glad_glVertexAttrib4fNV; + if (glad_glVertexAttrib4f == NULL && glad_glVertexAttrib4fARB != NULL) glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)glad_glVertexAttrib4fARB; + if (glad_glVertexAttrib4fARB == NULL && glad_glVertexAttrib4f != NULL) glad_glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC)glad_glVertexAttrib4f; + if (glad_glVertexAttrib4fARB == NULL && glad_glVertexAttrib4fNV != NULL) glad_glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC)glad_glVertexAttrib4fNV; + if (glad_glVertexAttrib4fNV == NULL && glad_glVertexAttrib4f != NULL) glad_glVertexAttrib4fNV = (PFNGLVERTEXATTRIB4FNVPROC)glad_glVertexAttrib4f; + if (glad_glVertexAttrib4fNV == NULL && glad_glVertexAttrib4fARB != NULL) glad_glVertexAttrib4fNV = (PFNGLVERTEXATTRIB4FNVPROC)glad_glVertexAttrib4fARB; + if (glad_glVertexAttrib4fv == NULL && glad_glVertexAttrib4fvARB != NULL) glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)glad_glVertexAttrib4fvARB; + if (glad_glVertexAttrib4fv == NULL && glad_glVertexAttrib4fvNV != NULL) glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)glad_glVertexAttrib4fvNV; + if (glad_glVertexAttrib4fvARB == NULL && glad_glVertexAttrib4fv != NULL) glad_glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC)glad_glVertexAttrib4fv; + if (glad_glVertexAttrib4fvARB == NULL && glad_glVertexAttrib4fvNV != NULL) glad_glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC)glad_glVertexAttrib4fvNV; + if (glad_glVertexAttrib4fvNV == NULL && glad_glVertexAttrib4fv != NULL) glad_glVertexAttrib4fvNV = (PFNGLVERTEXATTRIB4FVNVPROC)glad_glVertexAttrib4fv; + if (glad_glVertexAttrib4fvNV == NULL && glad_glVertexAttrib4fvARB != NULL) glad_glVertexAttrib4fvNV = (PFNGLVERTEXATTRIB4FVNVPROC)glad_glVertexAttrib4fvARB; + if (glad_glVertexAttrib4iv == NULL && glad_glVertexAttrib4ivARB != NULL) glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)glad_glVertexAttrib4ivARB; + if (glad_glVertexAttrib4ivARB == NULL && glad_glVertexAttrib4iv != NULL) glad_glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC)glad_glVertexAttrib4iv; + if (glad_glVertexAttrib4Nbv == NULL && glad_glVertexAttrib4NbvARB != NULL) glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)glad_glVertexAttrib4NbvARB; + if (glad_glVertexAttrib4NbvARB == NULL && glad_glVertexAttrib4Nbv != NULL) glad_glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC)glad_glVertexAttrib4Nbv; + if (glad_glVertexAttrib4Niv == NULL && glad_glVertexAttrib4NivARB != NULL) glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)glad_glVertexAttrib4NivARB; + if (glad_glVertexAttrib4NivARB == NULL && glad_glVertexAttrib4Niv != NULL) glad_glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC)glad_glVertexAttrib4Niv; + if (glad_glVertexAttrib4Nsv == NULL && glad_glVertexAttrib4NsvARB != NULL) glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)glad_glVertexAttrib4NsvARB; + if (glad_glVertexAttrib4NsvARB == NULL && glad_glVertexAttrib4Nsv != NULL) glad_glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC)glad_glVertexAttrib4Nsv; + if (glad_glVertexAttrib4Nub == NULL && glad_glVertexAttrib4ubNV != NULL) glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)glad_glVertexAttrib4ubNV; + if (glad_glVertexAttrib4Nub == NULL && glad_glVertexAttrib4NubARB != NULL) glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)glad_glVertexAttrib4NubARB; + if (glad_glVertexAttrib4NubARB == NULL && glad_glVertexAttrib4Nub != NULL) glad_glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC)glad_glVertexAttrib4Nub; + if (glad_glVertexAttrib4NubARB == NULL && glad_glVertexAttrib4ubNV != NULL) glad_glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC)glad_glVertexAttrib4ubNV; + if (glad_glVertexAttrib4Nubv == NULL && glad_glVertexAttrib4ubvNV != NULL) glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)glad_glVertexAttrib4ubvNV; + if (glad_glVertexAttrib4Nubv == NULL && glad_glVertexAttrib4NubvARB != NULL) glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)glad_glVertexAttrib4NubvARB; + if (glad_glVertexAttrib4NubvARB == NULL && glad_glVertexAttrib4ubvNV != NULL) glad_glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)glad_glVertexAttrib4ubvNV; + if (glad_glVertexAttrib4NubvARB == NULL && glad_glVertexAttrib4Nubv != NULL) glad_glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)glad_glVertexAttrib4Nubv; + if (glad_glVertexAttrib4Nuiv == NULL && glad_glVertexAttrib4NuivARB != NULL) glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)glad_glVertexAttrib4NuivARB; + if (glad_glVertexAttrib4NuivARB == NULL && glad_glVertexAttrib4Nuiv != NULL) glad_glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC)glad_glVertexAttrib4Nuiv; + if (glad_glVertexAttrib4Nusv == NULL && glad_glVertexAttrib4NusvARB != NULL) glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)glad_glVertexAttrib4NusvARB; + if (glad_glVertexAttrib4NusvARB == NULL && glad_glVertexAttrib4Nusv != NULL) glad_glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC)glad_glVertexAttrib4Nusv; + if (glad_glVertexAttrib4s == NULL && glad_glVertexAttrib4sNV != NULL) glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)glad_glVertexAttrib4sNV; + if (glad_glVertexAttrib4s == NULL && glad_glVertexAttrib4sARB != NULL) glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)glad_glVertexAttrib4sARB; + if (glad_glVertexAttrib4sARB == NULL && glad_glVertexAttrib4sNV != NULL) glad_glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC)glad_glVertexAttrib4sNV; + if (glad_glVertexAttrib4sARB == NULL && glad_glVertexAttrib4s != NULL) glad_glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC)glad_glVertexAttrib4s; + if (glad_glVertexAttrib4sNV == NULL && glad_glVertexAttrib4s != NULL) glad_glVertexAttrib4sNV = (PFNGLVERTEXATTRIB4SNVPROC)glad_glVertexAttrib4s; + if (glad_glVertexAttrib4sNV == NULL && glad_glVertexAttrib4sARB != NULL) glad_glVertexAttrib4sNV = (PFNGLVERTEXATTRIB4SNVPROC)glad_glVertexAttrib4sARB; + if (glad_glVertexAttrib4sv == NULL && glad_glVertexAttrib4svARB != NULL) glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)glad_glVertexAttrib4svARB; + if (glad_glVertexAttrib4sv == NULL && glad_glVertexAttrib4svNV != NULL) glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)glad_glVertexAttrib4svNV; + if (glad_glVertexAttrib4svARB == NULL && glad_glVertexAttrib4sv != NULL) glad_glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC)glad_glVertexAttrib4sv; + if (glad_glVertexAttrib4svARB == NULL && glad_glVertexAttrib4svNV != NULL) glad_glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC)glad_glVertexAttrib4svNV; + if (glad_glVertexAttrib4svNV == NULL && glad_glVertexAttrib4svARB != NULL) glad_glVertexAttrib4svNV = (PFNGLVERTEXATTRIB4SVNVPROC)glad_glVertexAttrib4svARB; + if (glad_glVertexAttrib4svNV == NULL && glad_glVertexAttrib4sv != NULL) glad_glVertexAttrib4svNV = (PFNGLVERTEXATTRIB4SVNVPROC)glad_glVertexAttrib4sv; + if (glad_glVertexAttrib4ubNV == NULL && glad_glVertexAttrib4Nub != NULL) glad_glVertexAttrib4ubNV = (PFNGLVERTEXATTRIB4UBNVPROC)glad_glVertexAttrib4Nub; + if (glad_glVertexAttrib4ubNV == NULL && glad_glVertexAttrib4NubARB != NULL) glad_glVertexAttrib4ubNV = (PFNGLVERTEXATTRIB4UBNVPROC)glad_glVertexAttrib4NubARB; + if (glad_glVertexAttrib4ubv == NULL && glad_glVertexAttrib4ubvARB != NULL) glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)glad_glVertexAttrib4ubvARB; + if (glad_glVertexAttrib4ubvARB == NULL && glad_glVertexAttrib4ubv != NULL) glad_glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC)glad_glVertexAttrib4ubv; + if (glad_glVertexAttrib4ubvNV == NULL && glad_glVertexAttrib4Nubv != NULL) glad_glVertexAttrib4ubvNV = (PFNGLVERTEXATTRIB4UBVNVPROC)glad_glVertexAttrib4Nubv; + if (glad_glVertexAttrib4ubvNV == NULL && glad_glVertexAttrib4NubvARB != NULL) glad_glVertexAttrib4ubvNV = (PFNGLVERTEXATTRIB4UBVNVPROC)glad_glVertexAttrib4NubvARB; + if (glad_glVertexAttrib4uiv == NULL && glad_glVertexAttrib4uivARB != NULL) glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)glad_glVertexAttrib4uivARB; + if (glad_glVertexAttrib4uivARB == NULL && glad_glVertexAttrib4uiv != NULL) glad_glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC)glad_glVertexAttrib4uiv; + if (glad_glVertexAttrib4usv == NULL && glad_glVertexAttrib4usvARB != NULL) glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)glad_glVertexAttrib4usvARB; + if (glad_glVertexAttrib4usvARB == NULL && glad_glVertexAttrib4usv != NULL) glad_glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC)glad_glVertexAttrib4usv; + if (glad_glVertexAttribPointer == NULL && glad_glVertexAttribPointerARB != NULL) glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)glad_glVertexAttribPointerARB; + if (glad_glVertexAttribPointerARB == NULL && glad_glVertexAttribPointer != NULL) glad_glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC)glad_glVertexAttribPointer; +} + +#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0) +#define GLAD_GL_IS_SOME_NEW_VERSION 1 +#else +#define GLAD_GL_IS_SOME_NEW_VERSION 0 +#endif + +static int glad_gl_get_extensions( int version, const char **out_exts, unsigned int *out_num_exts_i, char ***out_exts_i) { +#if GLAD_GL_IS_SOME_NEW_VERSION + if(GLAD_VERSION_MAJOR(version) < 3) { +#else + (void) version; + (void) out_num_exts_i; + (void) out_exts_i; +#endif + if (glad_glGetString == NULL) { + return 0; + } + *out_exts = (const char *)glad_glGetString(GL_EXTENSIONS); +#if GLAD_GL_IS_SOME_NEW_VERSION + } else { + unsigned int index = 0; + unsigned int num_exts_i = 0; + char **exts_i = NULL; + if (glad_glGetStringi == NULL || glad_glGetIntegerv == NULL) { + return 0; + } + glad_glGetIntegerv(GL_NUM_EXTENSIONS, (int*) &num_exts_i); + if (num_exts_i > 0) { + exts_i = (char **) malloc(num_exts_i * (sizeof *exts_i)); + } + if (exts_i == NULL) { + return 0; + } + for(index = 0; index < num_exts_i; index++) { + const char *gl_str_tmp = (const char*) glad_glGetStringi(GL_EXTENSIONS, index); + size_t len = strlen(gl_str_tmp) + 1; + + char *local_str = (char*) malloc(len * sizeof(char)); + if(local_str != NULL) { + memcpy(local_str, gl_str_tmp, len * sizeof(char)); + } + + exts_i[index] = local_str; + } + + *out_num_exts_i = num_exts_i; + *out_exts_i = exts_i; + } +#endif + return 1; +} +static void glad_gl_free_extensions(char **exts_i, unsigned int num_exts_i) { + if (exts_i != NULL) { + unsigned int index; + for(index = 0; index < num_exts_i; index++) { + free((void *) (exts_i[index])); + } + free((void *)exts_i); + exts_i = NULL; + } +} +static int glad_gl_has_extension(int version, const char *exts, unsigned int num_exts_i, char **exts_i, const char *ext) { + if(GLAD_VERSION_MAJOR(version) < 3 || !GLAD_GL_IS_SOME_NEW_VERSION) { + const char *extensions; + const char *loc; + const char *terminator; + extensions = exts; + if(extensions == NULL || ext == NULL) { + return 0; + } + while(1) { + loc = strstr(extensions, ext); + if(loc == NULL) { + return 0; + } + terminator = loc + strlen(ext); + if((loc == extensions || *(loc - 1) == ' ') && + (*terminator == ' ' || *terminator == '\0')) { + return 1; + } + extensions = terminator; + } + } else { + unsigned int index; + for(index = 0; index < num_exts_i; index++) { + const char *e = exts_i[index]; + if(strcmp(e, ext) == 0) { + return 1; + } + } + } + return 0; +} + +static GLADapiproc glad_gl_get_proc_from_userptr(void *userptr, const char* name) { + return (GLAD_GNUC_EXTENSION (GLADapiproc (*)(const char *name)) userptr)(name); +} + +static int glad_gl_find_extensions_gl( int version) { + const char *exts = NULL; + unsigned int num_exts_i = 0; + char **exts_i = NULL; + if (!glad_gl_get_extensions(version, &exts, &num_exts_i, &exts_i)) return 0; + + GLAD_GL_ARB_copy_buffer = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_copy_buffer"); + GLAD_GL_ARB_fragment_shader = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_fragment_shader"); + GLAD_GL_ARB_framebuffer_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_framebuffer_object"); + GLAD_GL_ARB_geometry_shader4 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_geometry_shader4"); + GLAD_GL_ARB_get_program_binary = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_get_program_binary"); + GLAD_GL_ARB_imaging = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_imaging"); + GLAD_GL_ARB_multitexture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_multitexture"); + GLAD_GL_ARB_separate_shader_objects = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_separate_shader_objects"); + GLAD_GL_ARB_shader_objects = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_shader_objects"); + GLAD_GL_ARB_shading_language_100 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_shading_language_100"); + GLAD_GL_ARB_texture_non_power_of_two = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_non_power_of_two"); + GLAD_GL_ARB_vertex_buffer_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_vertex_buffer_object"); + GLAD_GL_ARB_vertex_program = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_vertex_program"); + GLAD_GL_ARB_vertex_shader = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_vertex_shader"); + GLAD_GL_EXT_blend_equation_separate = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_blend_equation_separate"); + GLAD_GL_EXT_blend_func_separate = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_blend_func_separate"); + GLAD_GL_EXT_blend_minmax = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_blend_minmax"); + GLAD_GL_EXT_blend_subtract = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_blend_subtract"); + GLAD_GL_EXT_copy_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_copy_texture"); + GLAD_GL_EXT_framebuffer_blit = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_framebuffer_blit"); + GLAD_GL_EXT_framebuffer_multisample = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_framebuffer_multisample"); + GLAD_GL_EXT_framebuffer_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_framebuffer_object"); + GLAD_GL_EXT_geometry_shader4 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_geometry_shader4"); + GLAD_GL_EXT_packed_depth_stencil = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_packed_depth_stencil"); + GLAD_GL_EXT_subtexture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_subtexture"); + GLAD_GL_EXT_texture_array = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_array"); + GLAD_GL_EXT_texture_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_object"); + GLAD_GL_EXT_texture_sRGB = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_sRGB"); + GLAD_GL_EXT_vertex_array = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_vertex_array"); + GLAD_GL_INGR_blend_func_separate = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_INGR_blend_func_separate"); + GLAD_GL_KHR_debug = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_debug"); + GLAD_GL_NV_geometry_program4 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_geometry_program4"); + GLAD_GL_NV_vertex_program = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_vertex_program"); + GLAD_GL_SGIS_texture_edge_clamp = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIS_texture_edge_clamp") | glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_edge_clamp"); + GLAD_GL_OES_single_precision = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_single_precision"); + + glad_gl_free_extensions(exts_i, num_exts_i); + + return 1; +} + +static int glad_gl_find_core_gl(void) { + int i, major, minor; + const char* version; + const char* prefixes[] = { + "OpenGL ES-CM ", + "OpenGL ES-CL ", + "OpenGL ES ", + NULL + }; + version = (const char*) glad_glGetString(GL_VERSION); + if (!version) return 0; + for (i = 0; prefixes[i]; i++) { + const size_t length = strlen(prefixes[i]); + if (strncmp(version, prefixes[i], length) == 0) { + version += length; + break; + } + } + + GLAD_IMPL_UTIL_SSCANF(version, "%d.%d", &major, &minor); + + GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1; + GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1; + + return GLAD_MAKE_VERSION(major, minor); +} + +int gladLoadGLUserPtr( GLADuserptrloadfunc load, void *userptr) { + int version; + + glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString"); + if(glad_glGetString == NULL) return 0; + if(glad_glGetString(GL_VERSION) == NULL) return 0; + version = glad_gl_find_core_gl(); + + glad_gl_load_GL_VERSION_1_0(load, userptr); + glad_gl_load_GL_VERSION_1_1(load, userptr); + + if (!glad_gl_find_extensions_gl(version)) return 0; + glad_gl_load_GL_ARB_copy_buffer(load, userptr); + glad_gl_load_GL_ARB_framebuffer_object(load, userptr); + glad_gl_load_GL_ARB_geometry_shader4(load, userptr); + glad_gl_load_GL_ARB_get_program_binary(load, userptr); + glad_gl_load_GL_ARB_imaging(load, userptr); + glad_gl_load_GL_ARB_multitexture(load, userptr); + glad_gl_load_GL_ARB_separate_shader_objects(load, userptr); + glad_gl_load_GL_ARB_shader_objects(load, userptr); + glad_gl_load_GL_ARB_vertex_buffer_object(load, userptr); + glad_gl_load_GL_ARB_vertex_program(load, userptr); + glad_gl_load_GL_ARB_vertex_shader(load, userptr); + glad_gl_load_GL_EXT_blend_equation_separate(load, userptr); + glad_gl_load_GL_EXT_blend_func_separate(load, userptr); + glad_gl_load_GL_EXT_blend_minmax(load, userptr); + glad_gl_load_GL_EXT_copy_texture(load, userptr); + glad_gl_load_GL_EXT_framebuffer_blit(load, userptr); + glad_gl_load_GL_EXT_framebuffer_multisample(load, userptr); + glad_gl_load_GL_EXT_framebuffer_object(load, userptr); + glad_gl_load_GL_EXT_geometry_shader4(load, userptr); + glad_gl_load_GL_EXT_subtexture(load, userptr); + glad_gl_load_GL_EXT_texture_array(load, userptr); + glad_gl_load_GL_EXT_texture_object(load, userptr); + glad_gl_load_GL_EXT_vertex_array(load, userptr); + glad_gl_load_GL_INGR_blend_func_separate(load, userptr); + glad_gl_load_GL_KHR_debug(load, userptr); + glad_gl_load_GL_NV_geometry_program4(load, userptr); + glad_gl_load_GL_NV_vertex_program(load, userptr); + glad_gl_load_GL_OES_single_precision(load, userptr); + + + glad_gl_resolve_aliases(); + + return version; +} + + +int gladLoadGL( GLADloadfunc load) { + return gladLoadGLUserPtr( glad_gl_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load); +} + +static int glad_gl_find_extensions_gles1( int version) { + const char *exts = NULL; + unsigned int num_exts_i = 0; + char **exts_i = NULL; + if (!glad_gl_get_extensions(version, &exts, &num_exts_i, &exts_i)) return 0; + + GLAD_GL_EXT_blend_minmax = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_blend_minmax"); + GLAD_GL_KHR_debug = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_debug"); + GLAD_GL_EXT_sRGB = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_sRGB"); + GLAD_GL_OES_blend_equation_separate = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_blend_equation_separate"); + GLAD_GL_OES_blend_func_separate = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_blend_func_separate"); + GLAD_GL_OES_blend_subtract = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_blend_subtract"); + GLAD_GL_OES_framebuffer_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_framebuffer_object"); + GLAD_GL_OES_packed_depth_stencil = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_packed_depth_stencil"); + GLAD_GL_OES_single_precision = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_single_precision"); + GLAD_GL_OES_texture_npot = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_texture_npot"); + + glad_gl_free_extensions(exts_i, num_exts_i); + + return 1; +} + +static int glad_gl_find_core_gles1(void) { + int i, major, minor; + const char* version; + const char* prefixes[] = { + "OpenGL ES-CM ", + "OpenGL ES-CL ", + "OpenGL ES ", + NULL + }; + version = (const char*) glad_glGetString(GL_VERSION); + if (!version) return 0; + for (i = 0; prefixes[i]; i++) { + const size_t length = strlen(prefixes[i]); + if (strncmp(version, prefixes[i], length) == 0) { + version += length; + break; + } + } + + GLAD_IMPL_UTIL_SSCANF(version, "%d.%d", &major, &minor); + + GLAD_GL_VERSION_ES_CM_1_0 = (major == 1 && minor >= 0) || major > 1; + + return GLAD_MAKE_VERSION(major, minor); +} + +int gladLoadGLES1UserPtr( GLADuserptrloadfunc load, void *userptr) { + int version; + + glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString"); + if(glad_glGetString == NULL) return 0; + if(glad_glGetString(GL_VERSION) == NULL) return 0; + version = glad_gl_find_core_gles1(); + + glad_gl_load_GL_VERSION_ES_CM_1_0(load, userptr); + + if (!glad_gl_find_extensions_gles1(version)) return 0; + glad_gl_load_GL_EXT_blend_minmax(load, userptr); + glad_gl_load_GL_KHR_debug(load, userptr); + glad_gl_load_GL_OES_blend_equation_separate(load, userptr); + glad_gl_load_GL_OES_blend_func_separate(load, userptr); + glad_gl_load_GL_OES_blend_subtract(load, userptr); + glad_gl_load_GL_OES_framebuffer_object(load, userptr); + glad_gl_load_GL_OES_single_precision(load, userptr); + + + glad_gl_resolve_aliases(); + + return version; +} + + +int gladLoadGLES1( GLADloadfunc load) { + return gladLoadGLES1UserPtr( glad_gl_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load); +} + + + + + + +#endif /* GLAD_GL_IMPLEMENTATION */ + diff --git a/examples/vulkan/CMakeLists.txt b/examples/vulkan/CMakeLists.txt new file mode 100644 index 00000000..368cb8f7 --- /dev/null +++ b/examples/vulkan/CMakeLists.txt @@ -0,0 +1,11 @@ + +set(SRCROOT ${PROJECT_SOURCE_DIR}/examples/vulkan) + +# all source files +set(SRC ${SRCROOT}/Vulkan.cpp) + +# define the window target +sfml_add_example(vulkan GUI_APP + SOURCES ${SRC} + DEPENDS sfml-graphics + RESOURCES_DIR resources) diff --git a/examples/vulkan/Vulkan.cpp b/examples/vulkan/Vulkan.cpp new file mode 100644 index 00000000..01c58edd --- /dev/null +++ b/examples/vulkan/Vulkan.cpp @@ -0,0 +1,2557 @@ + +//////////////////////////////////////////////////////////// +// Headers +//////////////////////////////////////////////////////////// +#define GLAD_VULKAN_IMPLEMENTATION +#include "vulkan.h" + +// Include graphics because we use sf::Image for loading images +#include + +#include +#include +#include +#include +#include + + +//////////////////////////////////////////////////////////// +// Helper functions +//////////////////////////////////////////////////////////// +namespace +{ + typedef float Vec3[3]; + typedef float Matrix[4][4]; + + // Multiply 2 matrices + void matrixMultiply(Matrix& result, const Matrix& left, const Matrix& right) + { + Matrix temp; + + for (int i = 0; i < 4; i++) + { + for (int j = 0; j < 4; j++) + temp[i][j] = left[0][j] * right[i][0] + left[1][j] * right[i][1] + left[2][j] * right[i][2] + left[3][j] * right[i][3]; + } + + std::memcpy(result, temp, sizeof(Matrix)); + } + + // Rotate a matrix around the x-axis + void matrixRotateX(Matrix& result, float angle) + { + Matrix matrix = { + {1.f, 0.f, 0.f, 0.f}, + {0.f, std::cos(angle), std::sin(angle), 0.f}, + {0.f, -std::sin(angle), std::cos(angle), 0.f}, + {0.f, 0.f, 0.f, 1.f} + }; + + matrixMultiply(result, result, matrix); + } + + // Rotate a matrix around the y-axis + void matrixRotateY(Matrix& result, float angle) + { + Matrix matrix = { + { std::cos(angle), 0.f, std::sin(angle), 0.f}, + { 0.f, 1.f, 0.f, 0.f}, + {-std::sin(angle), 0.f, std::cos(angle), 0.f}, + { 0.f, 0.f, 0.f, 1.f} + }; + + matrixMultiply(result, result, matrix); + } + + // Rotate a matrix around the z-axis + void matrixRotateZ(Matrix& result, float angle) + { + Matrix matrix = { + { std::cos(angle), std::sin(angle), 0.f, 0.f}, + {-std::sin(angle), std::cos(angle), 0.f, 0.f}, + { 0.f, 0.f, 1.f, 0.f}, + { 0.f, 0.f, 0.f, 1.f} + }; + + matrixMultiply(result, result, matrix); + } + + // Construct a lookat view matrix + void matrixLookAt(Matrix& result, const Vec3& eye, const Vec3& center, const Vec3& up) + { + // Forward-looking vector + Vec3 forward = { + center[0] - eye[0], + center[1] - eye[1], + center[2] - eye[2] + }; + + // Normalize + float factor = 1.0f / std::sqrt(forward[0] * forward[0] + forward[1] * forward[1] + forward[2] * forward[2]); + + for(int i = 0; i < 3; i++) + forward[i] = forward[i] * factor; + + // Side vector (Forward cross product Up) + Vec3 side = { + forward[1] * up[2] - forward[2] * up[1], + forward[2] * up[0] - forward[0] * up[2], + forward[0] * up[1] - forward[1] * up[0] + }; + + // Normalize + factor = 1.0f / std::sqrt(side[0] * side[0] + side[1] * side[1] + side[2] * side[2]); + + for(int i = 0; i < 3; i++) + side[i] = side[i] * factor; + + result[0][0] = side[0]; + result[0][1] = side[1] * forward[2] - side[2] * forward[1]; + result[0][2] = -forward[0]; + result[0][3] = 0.f; + + result[1][0] = side[1]; + result[1][1] = side[2] * forward[0] - side[0] * forward[2]; + result[1][2] = -forward[1]; + result[1][3] = 0.f; + + result[2][0] = side[2]; + result[2][1] = side[0] * forward[1] - side[1] * forward[0]; + result[2][2] = -forward[2]; + result[2][3] = 0.f; + + result[3][0] = (-eye[0]) * result[0][0] + (-eye[1]) * result[1][0] + (-eye[2]) * result[2][0]; + result[3][1] = (-eye[0]) * result[0][1] + (-eye[1]) * result[1][1] + (-eye[2]) * result[2][1]; + result[3][2] = (-eye[0]) * result[0][2] + (-eye[1]) * result[1][2] + (-eye[2]) * result[2][2]; + result[3][3] = (-eye[0]) * result[0][3] + (-eye[1]) * result[1][3] + (-eye[2]) * result[2][3] + 1.0f; + } + + // Construct a perspective projection matrix + void matrixPerspective(Matrix& result, float fov, float aspect, float nearPlane, float farPlane) + { + const float a = 1.f / std::tan(fov / 2.f); + + result[0][0] = a / aspect; + result[0][1] = 0.f; + result[0][2] = 0.f; + result[0][3] = 0.f; + + result[1][0] = 0.f; + result[1][1] = -a; + result[1][2] = 0.f; + result[1][3] = 0.f; + + result[2][0] = 0.f; + result[2][1] = 0.f; + result[2][2] = -((farPlane + nearPlane) / (farPlane - nearPlane)); + result[2][3] = -1.f; + + result[3][0] = 0.f; + result[3][1] = 0.f; + result[3][2] = -((2.f * farPlane * nearPlane) / (farPlane - nearPlane)); + result[3][3] = 0.f; + } + + // Clamp a value between low and high values + template + T clamp(T value, T low, T high) + { + return (value <= low) ? low : ((value >= high) ? high : value); + } + + // Helper function we pass to GLAD to load Vulkan functions via SFML + GLADapiproc getVulkanFunction(const char* name) + { + return reinterpret_cast(sf::Vulkan::getFunction(name)); + } + + // Debug we pass to Vulkan to call when it detects warnings or errors + VKAPI_ATTR VkBool32 VKAPI_CALL debugCallback(VkDebugReportFlagsEXT, VkDebugReportObjectTypeEXT, uint64_t, size_t, int32_t, const char*, const char* pMessage, void*) + { + sf::err() << pMessage << std::endl; + + return VK_FALSE; + } +} + + +//////////////////////////////////////////////////////////// +// VulkanExample class +//////////////////////////////////////////////////////////// +class VulkanExample +{ +public: + // Constructor + VulkanExample() : + window(sf::VideoMode(800, 600), "SFML window with Vulkan", sf::Style::Default), + vulkanAvailable(sf::Vulkan::isAvailable()), + maxFramesInFlight(2), + currentFrame(0), + swapchainOutOfDate(false), + instance(0), + debugReportCallback(0), + surface(0), + gpu(0), + queueFamilyIndex(-1), + device(0), + queue(0), + swapchainFormat(), + swapchainExtent(), + swapchain(0), + depthFormat(VK_FORMAT_UNDEFINED), + depthImage(0), + depthImageMemory(0), + depthImageView(0), + vertexShaderModule(0), + fragmentShaderModule(0), + descriptorSetLayout(0), + pipelineLayout(0), + renderPass(0), + graphicsPipeline(0), + commandPool(0), + vertexBuffer(0), + vertexBufferMemory(0), + indexBuffer(0), + indexBufferMemory(0), + textureImage(0), + textureImageMemory(0), + textureImageView(0), + textureSampler(0), + descriptorPool(0) + { + // Vulkan setup procedure + if (vulkanAvailable) setupInstance(); + if (vulkanAvailable) setupDebugReportCallback(); + if (vulkanAvailable) setupSurface(); + if (vulkanAvailable) setupPhysicalDevice(); + if (vulkanAvailable) setupLogicalDevice(); + if (vulkanAvailable) setupSwapchain(); + if (vulkanAvailable) setupSwapchainImages(); + if (vulkanAvailable) setupShaders(); + if (vulkanAvailable) setupRenderpass(); + if (vulkanAvailable) setupDescriptorSetLayout(); + if (vulkanAvailable) setupPipelineLayout(); + if (vulkanAvailable) setupPipeline(); + if (vulkanAvailable) setupCommandPool(); + if (vulkanAvailable) setupVertexBuffer(); + if (vulkanAvailable) setupIndexBuffer(); + if (vulkanAvailable) setupUniformBuffers(); + if (vulkanAvailable) setupDepthImage(); + if (vulkanAvailable) setupDepthImageView(); + if (vulkanAvailable) setupTextureImage(); + if (vulkanAvailable) setupTextureImageView(); + if (vulkanAvailable) setupTextureSampler(); + if (vulkanAvailable) setupFramebuffers(); + if (vulkanAvailable) setupDescriptorPool(); + if (vulkanAvailable) setupDescriptorSets(); + if (vulkanAvailable) setupCommandBuffers(); + if (vulkanAvailable) setupDraw(); + if (vulkanAvailable) setupSemaphores(); + if (vulkanAvailable) setupFences(); + + // If something went wrong, notify the user by setting the window title + if (!vulkanAvailable) + window.setTitle("SFML window with Vulkan (Vulkan not available)"); + } + + + // Destructor + ~VulkanExample() + { + // Wait until there are no pending frames + if (device) + vkDeviceWaitIdle(device); + + // Teardown swapchain + cleanupSwapchain(); + + // Vulkan teardown procedure + for (std::size_t i = 0; i < fences.size(); i++) + vkDestroyFence(device, fences[i], 0); + + for (std::size_t i = 0; i < renderFinishedSemaphores.size(); i++) + vkDestroySemaphore(device, renderFinishedSemaphores[i], 0); + + for (std::size_t i = 0; i < imageAvailableSemaphores.size(); i++) + vkDestroySemaphore(device, imageAvailableSemaphores[i], 0); + + if (descriptorPool) + vkDestroyDescriptorPool(device, descriptorPool, 0); + + for (std::size_t i = 0; i < uniformBuffersMemory.size(); i++) + vkFreeMemory(device, uniformBuffersMemory[i], 0); + + for (std::size_t i = 0; i < uniformBuffers.size(); i++) + vkDestroyBuffer(device, uniformBuffers[i], 0); + + if (textureSampler) + vkDestroySampler(device, textureSampler, 0); + + if (textureImageView) + vkDestroyImageView(device, textureImageView, 0); + + if (textureImageMemory) + vkFreeMemory(device, textureImageMemory, 0); + + if (textureImage) + vkDestroyImage(device, textureImage, 0); + + if (indexBufferMemory) + vkFreeMemory(device, indexBufferMemory, 0); + + if (indexBuffer) + vkDestroyBuffer(device, indexBuffer, 0); + + if (vertexBufferMemory) + vkFreeMemory(device, vertexBufferMemory, 0); + + if (vertexBuffer) + vkDestroyBuffer(device, vertexBuffer, 0); + + if (commandPool) + vkDestroyCommandPool(device, commandPool, 0); + + if (descriptorSetLayout) + vkDestroyDescriptorSetLayout(device, descriptorSetLayout, 0); + + if (fragmentShaderModule) + vkDestroyShaderModule(device, fragmentShaderModule, 0); + + if (vertexShaderModule) + vkDestroyShaderModule(device, vertexShaderModule, 0); + + if (device) + vkDestroyDevice(device, 0); + + if (surface) + vkDestroySurfaceKHR(instance, surface, 0); + + if (debugReportCallback) + vkDestroyDebugReportCallbackEXT(instance, debugReportCallback, 0); + + if (instance) + vkDestroyInstance(instance, 0); + } + + // Cleanup swapchain + void cleanupSwapchain() + { + // Swapchain teardown procedure + for (std::size_t i = 0; i < fences.size(); i++) + vkWaitForFences(device, 1, &fences[i], VK_TRUE, std::numeric_limits::max()); + + if (commandBuffers.size()) + vkFreeCommandBuffers(device, commandPool, commandBuffers.size(), &commandBuffers[0]); + + commandBuffers.clear(); + + for (std::size_t i = 0; i < swapchainFramebuffers.size(); i++) + vkDestroyFramebuffer(device, swapchainFramebuffers[i], 0); + + swapchainFramebuffers.clear(); + + if (graphicsPipeline) + vkDestroyPipeline(device, graphicsPipeline, 0); + + if (renderPass) + vkDestroyRenderPass(device, renderPass, 0); + + if (pipelineLayout) + vkDestroyPipelineLayout(device, pipelineLayout, 0); + + if (depthImageView) + vkDestroyImageView(device, depthImageView, 0); + + if (depthImageMemory) + vkFreeMemory(device, depthImageMemory, 0); + + if (depthImage) + vkDestroyImage(device, depthImage, 0); + + for (std::size_t i = 0; i < swapchainImageViews.size(); i++) + vkDestroyImageView(device, swapchainImageViews[i], 0); + + swapchainImageViews.clear(); + + if (swapchain) + vkDestroySwapchainKHR(device, swapchain, 0); + } + + // Cleanup and recreate swapchain + void recreateSwapchain() + { + // Wait until there are no pending frames + vkDeviceWaitIdle(device); + + // Cleanup swapchain + cleanupSwapchain(); + + // Swapchain setup procedure + if (vulkanAvailable) setupSwapchain(); + if (vulkanAvailable) setupSwapchainImages(); + if (vulkanAvailable) setupPipelineLayout(); + if (vulkanAvailable) setupRenderpass(); + if (vulkanAvailable) setupPipeline(); + if (vulkanAvailable) setupDepthImage(); + if (vulkanAvailable) setupDepthImageView(); + if (vulkanAvailable) setupFramebuffers(); + if (vulkanAvailable) setupCommandBuffers(); + if (vulkanAvailable) setupDraw(); + } + + // Setup Vulkan instance + void setupInstance() + { + // Load bootstrap entry points + gladLoadVulkan(0, getVulkanFunction); + + if (!vkCreateInstance) + { + vulkanAvailable = false; + return; + } + + // Retrieve the available instance layers + uint32_t objectCount = 0; + + std::vector layers; + + if (vkEnumerateInstanceLayerProperties(&objectCount, 0) != VK_SUCCESS) + { + vulkanAvailable = false; + return; + } + + layers.resize(objectCount); + + if (vkEnumerateInstanceLayerProperties(&objectCount, &layers[0]) != VK_SUCCESS) + { + vulkanAvailable = false; + return; + } + + // Activate the layers we are interested in + std::vector validationLayers; + + for (std::size_t i = 0; i < layers.size(); i++) + { + // VK_LAYER_LUNARG_standard_validation, meta-layer for the following layers: + // -- VK_LAYER_GOOGLE_threading + // -- VK_LAYER_LUNARG_parameter_validation + // -- VK_LAYER_LUNARG_device_limits + // -- VK_LAYER_LUNARG_object_tracker + // -- VK_LAYER_LUNARG_image + // -- VK_LAYER_LUNARG_core_validation + // -- VK_LAYER_LUNARG_swapchain + // -- VK_LAYER_GOOGLE_unique_objects + // These layers perform error checking and warn about bad or sub-optimal Vulkan API usage + // VK_LAYER_LUNARG_monitor appends an FPS counter to the window title + if (!std::strcmp(layers[i].layerName, "VK_LAYER_LUNARG_standard_validation")) + { + validationLayers.push_back("VK_LAYER_LUNARG_standard_validation"); + } + else if (!std::strcmp(layers[i].layerName, "VK_LAYER_LUNARG_monitor")) + { + validationLayers.push_back("VK_LAYER_LUNARG_monitor"); + } + } + + // Retrieve the extensions we need to enable in order to use Vulkan with SFML + std::vector requiredExtentions = sf::Vulkan::getGraphicsRequiredInstanceExtensions(); + requiredExtentions.push_back(VK_EXT_DEBUG_REPORT_EXTENSION_NAME); + + // Register our application information + VkApplicationInfo applicationInfo = VkApplicationInfo(); + applicationInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO; + applicationInfo.pApplicationName = "SFML Vulkan Test"; + applicationInfo.applicationVersion = VK_MAKE_VERSION(1, 0, 0); + applicationInfo.pEngineName = "SFML Vulkan Test Engine"; + applicationInfo.engineVersion = VK_MAKE_VERSION(1, 0, 0); + applicationInfo.apiVersion = VK_API_VERSION_1_0; + + VkInstanceCreateInfo instanceCreateInfo = VkInstanceCreateInfo(); + instanceCreateInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO; + instanceCreateInfo.pApplicationInfo = &applicationInfo; + instanceCreateInfo.enabledLayerCount = validationLayers.size(); + instanceCreateInfo.ppEnabledLayerNames = &validationLayers[0]; + instanceCreateInfo.enabledExtensionCount = requiredExtentions.size(); + instanceCreateInfo.ppEnabledExtensionNames = &requiredExtentions[0]; + + // Try to create a Vulkan instance with debug report enabled + VkResult result = vkCreateInstance(&instanceCreateInfo, 0, &instance); + + // If an extension is missing, try disabling debug report + if (result == VK_ERROR_EXTENSION_NOT_PRESENT) + { + requiredExtentions.pop_back(); + + instanceCreateInfo.enabledExtensionCount = requiredExtentions.size(); + instanceCreateInfo.ppEnabledExtensionNames = &requiredExtentions[0]; + + result = vkCreateInstance(&instanceCreateInfo, 0, &instance); + } + + // If instance creation still fails, give up + if (result != VK_SUCCESS) + { + vulkanAvailable = false; + return; + } + + // Load instance entry points + gladLoadVulkan(0, getVulkanFunction); + } + + // Setup our debug callback function to be called by Vulkan + void setupDebugReportCallback() + { + // Don't try to register the callback if the extension is not available + if (!vkCreateDebugReportCallbackEXT) + return; + + // Register for warnings and errors + VkDebugReportCallbackCreateInfoEXT debugReportCallbackCreateInfo = VkDebugReportCallbackCreateInfoEXT(); + debugReportCallbackCreateInfo.sType = VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT; + debugReportCallbackCreateInfo.flags = VK_DEBUG_REPORT_WARNING_BIT_EXT | VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT | VK_DEBUG_REPORT_ERROR_BIT_EXT; + debugReportCallbackCreateInfo.pfnCallback = debugCallback; + + // Create the debug callback + if (vkCreateDebugReportCallbackEXT(instance, &debugReportCallbackCreateInfo, 0, &debugReportCallback) != VK_SUCCESS) + { + vulkanAvailable = false; + return; + } + } + + // Setup the SFML window Vulkan rendering surface + void setupSurface() + { + if (!window.createVulkanSurface(instance, surface)) + vulkanAvailable = false; + } + + // Select a GPU to use and query its capabilities + void setupPhysicalDevice() + { + // Last sanity check + if (!vkEnumeratePhysicalDevices || !vkCreateDevice || !vkGetPhysicalDeviceProperties) + { + vulkanAvailable = false; + return; + } + + // Retrieve list of GPUs + uint32_t objectCount = 0; + + std::vector devices; + + if (vkEnumeratePhysicalDevices(instance, &objectCount, 0) != VK_SUCCESS) + { + vulkanAvailable = false; + return; + } + + devices.resize(objectCount); + + if (vkEnumeratePhysicalDevices(instance, &objectCount, &devices[0]) != VK_SUCCESS) + { + vulkanAvailable = false; + return; + } + + // Look for a GPU that supports swapchains + for (std::size_t i = 0; i < devices.size(); i++) + { + VkPhysicalDeviceProperties deviceProperties; + vkGetPhysicalDeviceProperties(devices[i], &deviceProperties); + + std::vector extensions; + + if (vkEnumerateDeviceExtensionProperties(devices[i], 0, &objectCount, 0) != VK_SUCCESS) + { + vulkanAvailable = false; + return; + } + + extensions.resize(objectCount); + + if (vkEnumerateDeviceExtensionProperties(devices[i], 0, &objectCount, &extensions[0]) != VK_SUCCESS) + { + vulkanAvailable = false; + return; + } + + bool supportsSwapchain = false; + + for (std::size_t j = 0; j < extensions.size(); j++) + { + if (!std::strcmp(extensions[j].extensionName, VK_KHR_SWAPCHAIN_EXTENSION_NAME)) + { + supportsSwapchain = true; + break; + } + } + + if (!supportsSwapchain) + continue; + + // Prefer discrete over integrated GPUs if multiple are available + if (deviceProperties.deviceType == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU) + { + gpu = devices[i]; + break; + } + else if (deviceProperties.deviceType == VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU) + { + gpu = devices[i]; + } + } + + if (!gpu) + { + vulkanAvailable = false; + return; + } + + // Load physical device entry points + gladLoadVulkan(gpu, getVulkanFunction); + + // Check what depth formats are available and select one + VkFormatProperties formatProperties = VkFormatProperties(); + + vkGetPhysicalDeviceFormatProperties(gpu, VK_FORMAT_D24_UNORM_S8_UINT, &formatProperties); + + if (formatProperties.optimalTilingFeatures & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT) { + depthFormat = VK_FORMAT_D24_UNORM_S8_UINT; + } + else + { + vkGetPhysicalDeviceFormatProperties(gpu, VK_FORMAT_D32_SFLOAT_S8_UINT, &formatProperties); + + if (formatProperties.optimalTilingFeatures & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT) { + depthFormat = VK_FORMAT_D32_SFLOAT_S8_UINT; + } + else + { + vkGetPhysicalDeviceFormatProperties(gpu, VK_FORMAT_D32_SFLOAT, &formatProperties); + + if (formatProperties.optimalTilingFeatures & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT) { + depthFormat = VK_FORMAT_D32_SFLOAT; + } + else + { + vulkanAvailable = false; + return; + } + } + } + } + + // Setup logical device and device queue + void setupLogicalDevice() + { + // Select a queue family that supports graphics operations and surface presentation + uint32_t objectCount = 0; + + std::vector queueFamilyProperties; + + vkGetPhysicalDeviceQueueFamilyProperties(gpu, &objectCount, 0); + + queueFamilyProperties.resize(objectCount); + + vkGetPhysicalDeviceQueueFamilyProperties(gpu, &objectCount, &queueFamilyProperties[0]); + + for (std::size_t i = 0; i < queueFamilyProperties.size(); i++) + { + VkBool32 surfaceSupported = VK_FALSE; + + vkGetPhysicalDeviceSurfaceSupportKHR(gpu, i, surface, &surfaceSupported); + + if ((queueFamilyProperties[i].queueFlags & VK_QUEUE_GRAPHICS_BIT) && (surfaceSupported == VK_TRUE)) + { + queueFamilyIndex = i; + break; + } + } + + if (queueFamilyIndex < 0) + { + vulkanAvailable = false; + return; + } + + float queuePriority = 1.0f; + + VkDeviceQueueCreateInfo deviceQueueCreateInfo = VkDeviceQueueCreateInfo(); + deviceQueueCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO; + deviceQueueCreateInfo.queueCount = 1; + deviceQueueCreateInfo.queueFamilyIndex = queueFamilyIndex; + deviceQueueCreateInfo.pQueuePriorities = &queuePriority; + + // Enable the swapchain extension + const char* extentions[1] = { VK_KHR_SWAPCHAIN_EXTENSION_NAME }; + + // Enable anisotropic filtering + VkPhysicalDeviceFeatures physicalDeviceFeatures = VkPhysicalDeviceFeatures(); + physicalDeviceFeatures.samplerAnisotropy = VK_TRUE; + + VkDeviceCreateInfo deviceCreateInfo = VkDeviceCreateInfo(); + deviceCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO; + deviceCreateInfo.enabledExtensionCount = 1; + deviceCreateInfo.ppEnabledExtensionNames = extentions; + deviceCreateInfo.queueCreateInfoCount = 1; + deviceCreateInfo.pQueueCreateInfos = &deviceQueueCreateInfo; + deviceCreateInfo.pEnabledFeatures = &physicalDeviceFeatures; + + // Create our logical device + if (vkCreateDevice(gpu, &deviceCreateInfo, 0, &device) != VK_SUCCESS) + { + vulkanAvailable = false; + return; + } + + // Retrieve a handle to the logical device command queue + vkGetDeviceQueue(device, queueFamilyIndex, 0, &queue); + } + + // Query surface formats and set up swapchain + void setupSwapchain() + { + // Select a surface format that supports RGBA color format + uint32_t objectCount = 0; + + std::vector surfaceFormats; + + if (vkGetPhysicalDeviceSurfaceFormatsKHR(gpu, surface, &objectCount, 0) != VK_SUCCESS) + { + vulkanAvailable = false; + return; + } + + surfaceFormats.resize(objectCount); + + if (vkGetPhysicalDeviceSurfaceFormatsKHR(gpu, surface, &objectCount, &surfaceFormats[0]) != VK_SUCCESS) + { + vulkanAvailable = false; + return; + } + + if ((surfaceFormats.size() == 1) && (surfaceFormats[0].format == VK_FORMAT_UNDEFINED)) + { + swapchainFormat.format = VK_FORMAT_B8G8R8A8_UNORM; + swapchainFormat.colorSpace = VK_COLOR_SPACE_SRGB_NONLINEAR_KHR; + } + else if (!surfaceFormats.empty()) + { + for (std::size_t i = 0; i < surfaceFormats.size(); i++) + { + if ((surfaceFormats[i].format == VK_FORMAT_B8G8R8A8_UNORM) && (surfaceFormats[i].colorSpace == VK_COLOR_SPACE_SRGB_NONLINEAR_KHR)) + { + swapchainFormat.format = VK_FORMAT_B8G8R8A8_UNORM; + swapchainFormat.colorSpace = VK_COLOR_SPACE_SRGB_NONLINEAR_KHR; + + break; + } + } + + if (swapchainFormat.format == VK_FORMAT_UNDEFINED) + swapchainFormat = surfaceFormats[0]; + } + else + { + vulkanAvailable = false; + return; + } + + // Select a swapchain present mode + std::vector presentModes; + + if (vkGetPhysicalDeviceSurfacePresentModesKHR(gpu, surface, &objectCount, 0) != VK_SUCCESS) + { + vulkanAvailable = false; + return; + } + + presentModes.resize(objectCount); + + if (vkGetPhysicalDeviceSurfacePresentModesKHR(gpu, surface, &objectCount, &presentModes[0]) != VK_SUCCESS) + { + vulkanAvailable = false; + return; + } + + // Prefer mailbox over FIFO if it is available + VkPresentModeKHR presentMode = VK_PRESENT_MODE_FIFO_KHR; + + for (std::size_t i = 0; i < presentModes.size(); i++) + { + if (presentModes[i] == VK_PRESENT_MODE_MAILBOX_KHR) + { + presentMode = presentModes[i]; + break; + } + } + + // Determine size and count of swapchain images + VkSurfaceCapabilitiesKHR surfaceCapabilities; + + if (vkGetPhysicalDeviceSurfaceCapabilitiesKHR(gpu, surface, &surfaceCapabilities) != VK_SUCCESS) + { + vulkanAvailable = false; + return; + } + + swapchainExtent.width = clamp(window.getSize().x, surfaceCapabilities.minImageExtent.width, surfaceCapabilities.maxImageExtent.width); + swapchainExtent.height = clamp(window.getSize().y, surfaceCapabilities.minImageExtent.height, surfaceCapabilities.maxImageExtent.height); + + uint32_t imageCount = clamp(2, surfaceCapabilities.minImageCount, surfaceCapabilities.maxImageCount); + + VkSwapchainCreateInfoKHR swapchainCreateInfo = VkSwapchainCreateInfoKHR(); + swapchainCreateInfo.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR; + swapchainCreateInfo.surface = surface; + swapchainCreateInfo.minImageCount = imageCount; + swapchainCreateInfo.imageFormat = swapchainFormat.format; + swapchainCreateInfo.imageColorSpace = swapchainFormat.colorSpace; + swapchainCreateInfo.imageExtent = swapchainExtent; + swapchainCreateInfo.imageArrayLayers = 1; + swapchainCreateInfo.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT; + swapchainCreateInfo.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE; + swapchainCreateInfo.preTransform = surfaceCapabilities.currentTransform; + swapchainCreateInfo.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR; + swapchainCreateInfo.presentMode = presentMode; + swapchainCreateInfo.clipped = VK_TRUE; + swapchainCreateInfo.oldSwapchain = VK_NULL_HANDLE; + + // Create the swapchain + if (vkCreateSwapchainKHR(device, &swapchainCreateInfo, 0, &swapchain) != VK_SUCCESS) + { + vulkanAvailable = false; + return; + } + } + + // Retrieve the swapchain images and create image views for them + void setupSwapchainImages() + { + // Retrieve swapchain images + uint32_t objectCount = 0; + + if (vkGetSwapchainImagesKHR(device, swapchain, &objectCount, 0) != VK_SUCCESS) + { + vulkanAvailable = false; + return; + } + + swapchainImages.resize(objectCount); + swapchainImageViews.resize(objectCount); + + if (vkGetSwapchainImagesKHR(device, swapchain, &objectCount, &swapchainImages[0]) != VK_SUCCESS) + { + vulkanAvailable = false; + return; + } + + VkImageViewCreateInfo imageViewCreateInfo = VkImageViewCreateInfo(); + imageViewCreateInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO; + imageViewCreateInfo.viewType = VK_IMAGE_VIEW_TYPE_2D; + imageViewCreateInfo.format = swapchainFormat.format; + imageViewCreateInfo.components.r = VK_COMPONENT_SWIZZLE_IDENTITY; + imageViewCreateInfo.components.g = VK_COMPONENT_SWIZZLE_IDENTITY; + imageViewCreateInfo.components.b = VK_COMPONENT_SWIZZLE_IDENTITY; + imageViewCreateInfo.components.a = VK_COMPONENT_SWIZZLE_IDENTITY; + imageViewCreateInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; + imageViewCreateInfo.subresourceRange.baseMipLevel = 0; + imageViewCreateInfo.subresourceRange.levelCount = 1; + imageViewCreateInfo.subresourceRange.baseArrayLayer = 0; + imageViewCreateInfo.subresourceRange.layerCount = 1; + + // Create an image view for each swapchain image + for (std::size_t i = 0; i < swapchainImages.size(); i++) + { + imageViewCreateInfo.image = swapchainImages[i]; + + if (vkCreateImageView(device, &imageViewCreateInfo, 0, &swapchainImageViews[i]) != VK_SUCCESS) + { + vulkanAvailable = false; + return; + } + } + } + + // Load vertex and fragment shader modules + void setupShaders() + { + VkShaderModuleCreateInfo shaderModuleCreateInfo = VkShaderModuleCreateInfo(); + shaderModuleCreateInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO; + + // Use the vertex shader SPIR-V code to create a vertex shader module + { + sf::FileInputStream file; + + if (!file.open("resources/shader.vert.spv")) + { + vulkanAvailable = false; + return; + } + + std::vector buffer(static_cast(file.getSize())); + + if (file.read(&buffer[0], file.getSize()) != file.getSize()) + { + vulkanAvailable = false; + return; + } + + shaderModuleCreateInfo.codeSize = buffer.size(); + shaderModuleCreateInfo.pCode = reinterpret_cast(&buffer[0]); + + if (vkCreateShaderModule(device, &shaderModuleCreateInfo, 0, &vertexShaderModule) != VK_SUCCESS) + { + vulkanAvailable = false; + return; + } + } + + // Use the fragment shader SPIR-V code to create a fragment shader module + { + sf::FileInputStream file; + + if (!file.open("resources/shader.frag.spv")) + { + vulkanAvailable = false; + return; + } + + std::vector buffer(static_cast(file.getSize())); + + if (file.read(&buffer[0], file.getSize()) != file.getSize()) + { + vulkanAvailable = false; + return; + } + + shaderModuleCreateInfo.codeSize = buffer.size(); + shaderModuleCreateInfo.pCode = reinterpret_cast(&buffer[0]); + + if (vkCreateShaderModule(device, &shaderModuleCreateInfo, 0, &fragmentShaderModule) != VK_SUCCESS) + { + vulkanAvailable = false; + return; + } + } + + // Prepare the shader stage information for later pipeline creation + shaderStages[0]= VkPipelineShaderStageCreateInfo(); + shaderStages[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; + shaderStages[0].stage = VK_SHADER_STAGE_VERTEX_BIT; + shaderStages[0].module = vertexShaderModule; + shaderStages[0].pName = "main"; + + shaderStages[1]= VkPipelineShaderStageCreateInfo(); + shaderStages[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; + shaderStages[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT; + shaderStages[1].module = fragmentShaderModule; + shaderStages[1].pName = "main"; + } + + // Setup renderpass and its subpass dependencies + void setupRenderpass() + { + VkAttachmentDescription attachmentDescriptions[2]; + + // Color attachment + attachmentDescriptions[0] = VkAttachmentDescription(); + attachmentDescriptions[0].format = swapchainFormat.format; + attachmentDescriptions[0].samples = VK_SAMPLE_COUNT_1_BIT; + attachmentDescriptions[0].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; + attachmentDescriptions[0].storeOp = VK_ATTACHMENT_STORE_OP_STORE; + attachmentDescriptions[0].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; + attachmentDescriptions[0].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; + attachmentDescriptions[0].initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; + attachmentDescriptions[0].finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR; + + // Depth attachment + attachmentDescriptions[1] = VkAttachmentDescription(); + attachmentDescriptions[1].format = depthFormat; + attachmentDescriptions[1].samples = VK_SAMPLE_COUNT_1_BIT; + attachmentDescriptions[1].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; + attachmentDescriptions[1].storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; + attachmentDescriptions[1].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; + attachmentDescriptions[1].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; + attachmentDescriptions[1].initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; + attachmentDescriptions[1].finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; + + VkAttachmentReference attachmentReferences[2]; + + attachmentReferences[0] = VkAttachmentReference(); + attachmentReferences[0].attachment = 0; + attachmentReferences[0].layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; + + attachmentReferences[1] = VkAttachmentReference(); + attachmentReferences[1].attachment = 1; + attachmentReferences[1].layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; + + // Set up the renderpass to depend on commands that execute before the renderpass begins + VkSubpassDescription subpassDescription = VkSubpassDescription(); + subpassDescription.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS; + subpassDescription.colorAttachmentCount = 1; + subpassDescription.pColorAttachments = &attachmentReferences[0]; + subpassDescription.pDepthStencilAttachment = &attachmentReferences[1]; + + VkSubpassDependency subpassDependency = VkSubpassDependency(); + subpassDependency.srcSubpass = VK_SUBPASS_EXTERNAL; + subpassDependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; + subpassDependency.srcAccessMask = 0; + subpassDependency.dstSubpass = 0; + subpassDependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; + subpassDependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; + + VkRenderPassCreateInfo renderPassCreateInfo = VkRenderPassCreateInfo(); + renderPassCreateInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO; + renderPassCreateInfo.attachmentCount = 2; + renderPassCreateInfo.pAttachments = attachmentDescriptions; + renderPassCreateInfo.subpassCount = 1; + renderPassCreateInfo.pSubpasses = &subpassDescription; + renderPassCreateInfo.dependencyCount = 1; + renderPassCreateInfo.pDependencies = &subpassDependency; + + // Create the renderpass + if (vkCreateRenderPass(device, &renderPassCreateInfo, 0, &renderPass) != VK_SUCCESS) + { + vulkanAvailable = false; + return; + } + } + + // Set up uniform buffer and texture sampler descriptor set layouts + void setupDescriptorSetLayout() + { + VkDescriptorSetLayoutBinding descriptorSetLayoutBindings[2]; + + // Layout binding for uniform buffer + descriptorSetLayoutBindings[0] = VkDescriptorSetLayoutBinding(); + descriptorSetLayoutBindings[0].binding = 0; + descriptorSetLayoutBindings[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER; + descriptorSetLayoutBindings[0].descriptorCount = 1; + descriptorSetLayoutBindings[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT; + + // Layout binding for texture sampler + descriptorSetLayoutBindings[1] = VkDescriptorSetLayoutBinding(); + descriptorSetLayoutBindings[1].binding = 1; + descriptorSetLayoutBindings[1].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; + descriptorSetLayoutBindings[1].descriptorCount = 1; + descriptorSetLayoutBindings[1].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT; + + VkDescriptorSetLayoutCreateInfo descriptorSetLayoutCreateInfo = VkDescriptorSetLayoutCreateInfo(); + descriptorSetLayoutCreateInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO; + descriptorSetLayoutCreateInfo.bindingCount = 2; + descriptorSetLayoutCreateInfo.pBindings = descriptorSetLayoutBindings; + + // Create descriptor set layout + if (vkCreateDescriptorSetLayout(device, &descriptorSetLayoutCreateInfo, 0, &descriptorSetLayout) != VK_SUCCESS) + { + vulkanAvailable = false; + return; + } + } + + // Set up pipeline layout + void setupPipelineLayout() + { + VkPipelineLayoutCreateInfo pipelineLayoutCreateInfo = VkPipelineLayoutCreateInfo(); + pipelineLayoutCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO; + pipelineLayoutCreateInfo.setLayoutCount = 1; + pipelineLayoutCreateInfo.pSetLayouts = &descriptorSetLayout; + + // Create pipeline layout + if (vkCreatePipelineLayout(device, &pipelineLayoutCreateInfo, 0, &pipelineLayout) != VK_SUCCESS) + { + vulkanAvailable = false; + return; + } + } + + // Set up rendering pipeline + void setupPipeline() + { + // Set up how the vertex shader pulls data out of our vertex buffer + VkVertexInputBindingDescription vertexInputBindingDescription = VkVertexInputBindingDescription(); + vertexInputBindingDescription.binding = 0; + vertexInputBindingDescription.stride = sizeof(float) * 9; + vertexInputBindingDescription.inputRate = VK_VERTEX_INPUT_RATE_VERTEX; + + // Set up how the vertex buffer data is interpreted as attributes by the vertex shader + VkVertexInputAttributeDescription vertexInputAttributeDescriptions[3]; + + // Position attribute + vertexInputAttributeDescriptions[0] = VkVertexInputAttributeDescription(); + vertexInputAttributeDescriptions[0].binding = 0; + vertexInputAttributeDescriptions[0].location = 0; + vertexInputAttributeDescriptions[0].format = VK_FORMAT_R32G32B32_SFLOAT; + vertexInputAttributeDescriptions[0].offset = sizeof(float) * 0; + + // Color attribute + vertexInputAttributeDescriptions[1] = VkVertexInputAttributeDescription(); + vertexInputAttributeDescriptions[1].binding = 0; + vertexInputAttributeDescriptions[1].location = 1; + vertexInputAttributeDescriptions[1].format = VK_FORMAT_R32G32B32A32_SFLOAT; + vertexInputAttributeDescriptions[1].offset = sizeof(float) * 3; + + // Texture coordinate attribute + vertexInputAttributeDescriptions[2] = VkVertexInputAttributeDescription(); + vertexInputAttributeDescriptions[2].binding = 0; + vertexInputAttributeDescriptions[2].location = 2; + vertexInputAttributeDescriptions[2].format = VK_FORMAT_R32G32_SFLOAT; + vertexInputAttributeDescriptions[2].offset = sizeof(float) * 7; + + VkPipelineVertexInputStateCreateInfo vertexInputStateCreateInfo = VkPipelineVertexInputStateCreateInfo(); + vertexInputStateCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO; + vertexInputStateCreateInfo.vertexBindingDescriptionCount = 1; + vertexInputStateCreateInfo.pVertexBindingDescriptions = &vertexInputBindingDescription; + vertexInputStateCreateInfo.vertexAttributeDescriptionCount = 3; + vertexInputStateCreateInfo.pVertexAttributeDescriptions = vertexInputAttributeDescriptions; + + // We want to generate a triangle list with our vertex data + VkPipelineInputAssemblyStateCreateInfo inputAssemblyStateCreateInfo = VkPipelineInputAssemblyStateCreateInfo(); + inputAssemblyStateCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO; + inputAssemblyStateCreateInfo.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST; + inputAssemblyStateCreateInfo.primitiveRestartEnable = VK_FALSE; + + // Set up the viewport + VkViewport viewport = VkViewport(); + viewport.x = 0.0f; + viewport.y = 0.0f; + viewport.width = static_cast(swapchainExtent.width); + viewport.height = static_cast(swapchainExtent.height); + viewport.minDepth = 0.0f; + viewport.maxDepth = 1.f; + + // Set up the scissor region + VkRect2D scissor = VkRect2D(); + scissor.offset.x = 0; + scissor.offset.y = 0; + scissor.extent = swapchainExtent; + + VkPipelineViewportStateCreateInfo pipelineViewportStateCreateInfo = VkPipelineViewportStateCreateInfo(); + pipelineViewportStateCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO; + pipelineViewportStateCreateInfo.viewportCount = 1; + pipelineViewportStateCreateInfo.pViewports = &viewport; + pipelineViewportStateCreateInfo.scissorCount = 1; + pipelineViewportStateCreateInfo.pScissors = &scissor; + + // Set up rasterization parameters: fill polygons, no backface culling, front face is counter-clockwise + VkPipelineRasterizationStateCreateInfo pipelineRasterizationStateCreateInfo = VkPipelineRasterizationStateCreateInfo(); + pipelineRasterizationStateCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO; + pipelineRasterizationStateCreateInfo.depthClampEnable = VK_FALSE; + pipelineRasterizationStateCreateInfo.rasterizerDiscardEnable = VK_FALSE; + pipelineRasterizationStateCreateInfo.polygonMode = VK_POLYGON_MODE_FILL; + pipelineRasterizationStateCreateInfo.lineWidth = 1.0f; + pipelineRasterizationStateCreateInfo.cullMode = VK_CULL_MODE_NONE; + pipelineRasterizationStateCreateInfo.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE; + pipelineRasterizationStateCreateInfo.depthBiasEnable = VK_FALSE; + + // Enable depth testing and disable scissor testing + VkPipelineDepthStencilStateCreateInfo pipelineDepthStencilStateCreateInfo = VkPipelineDepthStencilStateCreateInfo(); + pipelineDepthStencilStateCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO; + pipelineDepthStencilStateCreateInfo.depthTestEnable = VK_TRUE; + pipelineDepthStencilStateCreateInfo.depthWriteEnable = VK_TRUE; + pipelineDepthStencilStateCreateInfo.depthCompareOp = VK_COMPARE_OP_LESS; + pipelineDepthStencilStateCreateInfo.depthBoundsTestEnable = VK_FALSE; + pipelineDepthStencilStateCreateInfo.stencilTestEnable = VK_FALSE; + + // Enable multi-sampling + VkPipelineMultisampleStateCreateInfo pipelineMultisampleStateCreateInfo = VkPipelineMultisampleStateCreateInfo(); + pipelineMultisampleStateCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO; + pipelineMultisampleStateCreateInfo.sampleShadingEnable = VK_FALSE; + pipelineMultisampleStateCreateInfo.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT; + + // Set up blending parameters + VkPipelineColorBlendAttachmentState pipelineColorBlendAttachmentState = VkPipelineColorBlendAttachmentState(); + pipelineColorBlendAttachmentState.blendEnable = VK_TRUE; + pipelineColorBlendAttachmentState.srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA; + pipelineColorBlendAttachmentState.dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA; + pipelineColorBlendAttachmentState.colorBlendOp = VK_BLEND_OP_ADD; + pipelineColorBlendAttachmentState.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE; + pipelineColorBlendAttachmentState.dstAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA; + pipelineColorBlendAttachmentState.alphaBlendOp = VK_BLEND_OP_ADD; + pipelineColorBlendAttachmentState.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT; + + VkPipelineColorBlendStateCreateInfo pipelineColorBlendStateCreateInfo = VkPipelineColorBlendStateCreateInfo(); + pipelineColorBlendStateCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO; + pipelineColorBlendStateCreateInfo.logicOpEnable = VK_FALSE; + pipelineColorBlendStateCreateInfo.attachmentCount = 1; + pipelineColorBlendStateCreateInfo.pAttachments = &pipelineColorBlendAttachmentState; + + VkGraphicsPipelineCreateInfo graphicsPipelineCreateInfo = VkGraphicsPipelineCreateInfo(); + graphicsPipelineCreateInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO; + graphicsPipelineCreateInfo.stageCount = 2; + graphicsPipelineCreateInfo.pStages = shaderStages; + graphicsPipelineCreateInfo.pVertexInputState = &vertexInputStateCreateInfo; + graphicsPipelineCreateInfo.pInputAssemblyState = &inputAssemblyStateCreateInfo; + graphicsPipelineCreateInfo.pViewportState = &pipelineViewportStateCreateInfo; + graphicsPipelineCreateInfo.pRasterizationState = &pipelineRasterizationStateCreateInfo; + graphicsPipelineCreateInfo.pDepthStencilState = &pipelineDepthStencilStateCreateInfo; + graphicsPipelineCreateInfo.pMultisampleState = &pipelineMultisampleStateCreateInfo; + graphicsPipelineCreateInfo.pColorBlendState = &pipelineColorBlendStateCreateInfo; + graphicsPipelineCreateInfo.layout = pipelineLayout; + graphicsPipelineCreateInfo.renderPass = renderPass; + graphicsPipelineCreateInfo.subpass = 0; + + // Create our graphics pipeline + if (vkCreateGraphicsPipelines(device, VK_NULL_HANDLE, 1, &graphicsPipelineCreateInfo, 0, &graphicsPipeline) != VK_SUCCESS) + { + vulkanAvailable = false; + return; + } + } + + // Use our renderpass and swapchain images to create the corresponding framebuffers + void setupFramebuffers() + { + swapchainFramebuffers.resize(swapchainImageViews.size()); + + VkFramebufferCreateInfo framebufferCreateInfo = VkFramebufferCreateInfo(); + framebufferCreateInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO; + framebufferCreateInfo.renderPass = renderPass; + framebufferCreateInfo.attachmentCount = 2; + framebufferCreateInfo.width = swapchainExtent.width; + framebufferCreateInfo.height = swapchainExtent.height; + framebufferCreateInfo.layers = 1; + + for (std::size_t i = 0; i < swapchainFramebuffers.size(); i++) + { + // Each framebuffer consists of a corresponding swapchain image and the shared depth image + VkImageView attachments[] = {swapchainImageViews[i], depthImageView}; + + framebufferCreateInfo.pAttachments = attachments; + + // Create the framebuffer + if (vkCreateFramebuffer(device, &framebufferCreateInfo, 0, &swapchainFramebuffers[i]) != VK_SUCCESS) + { + vulkanAvailable = false; + return; + } + } + } + + // Set up our command pool + void setupCommandPool() + { + // We want to be able to reset command buffers after submitting them + VkCommandPoolCreateInfo commandPoolCreateInfo = VkCommandPoolCreateInfo(); + commandPoolCreateInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO; + commandPoolCreateInfo.queueFamilyIndex = queueFamilyIndex; + commandPoolCreateInfo.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT; + + // Create our command pool + if (vkCreateCommandPool(device, &commandPoolCreateInfo, 0, &commandPool) != VK_SUCCESS) + { + vulkanAvailable = false; + return; + } + } + + // Helper to create a generic buffer with the specified size, usage and memory flags + bool createBuffer(VkDeviceSize size, VkBufferUsageFlags usage, VkMemoryPropertyFlags properties, VkBuffer& buffer, VkDeviceMemory& memory) + { + // We only have a single queue so we can request exclusive access + VkBufferCreateInfo bufferCreateInfo = VkBufferCreateInfo(); + bufferCreateInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO; + bufferCreateInfo.size = size; + bufferCreateInfo.usage = usage; + bufferCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE; + + // Create the buffer, this does not allocate any memory for it yet + if (vkCreateBuffer(device, &bufferCreateInfo, 0, &buffer) != VK_SUCCESS) + return false; + + // Check what kind of memory we need to request from the GPU + VkMemoryRequirements memoryRequirements = VkMemoryRequirements(); + vkGetBufferMemoryRequirements(device, buffer, &memoryRequirements); + + // Check what GPU memory type is available for us to allocate out of + VkPhysicalDeviceMemoryProperties memoryProperties = VkPhysicalDeviceMemoryProperties(); + vkGetPhysicalDeviceMemoryProperties(gpu, &memoryProperties); + + uint32_t memoryType = 0; + + for (; memoryType < memoryProperties.memoryTypeCount; memoryType++) + { + if ((memoryRequirements.memoryTypeBits & (1 << memoryType)) && + ((memoryProperties.memoryTypes[memoryType].propertyFlags & properties) == properties)) + break; + } + + if (memoryType == memoryProperties.memoryTypeCount) + return false; + + VkMemoryAllocateInfo memoryAllocateInfo = VkMemoryAllocateInfo(); + memoryAllocateInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO; + memoryAllocateInfo.allocationSize = memoryRequirements.size; + memoryAllocateInfo.memoryTypeIndex = memoryType; + + // Allocate the memory out of the GPU pool for the required memory type + if (vkAllocateMemory(device, &memoryAllocateInfo, 0, &memory) != VK_SUCCESS) + return false; + + // Bind the allocated memory to our buffer object + if (vkBindBufferMemory(device, buffer, memory, 0) != VK_SUCCESS) + return false; + + return true; + } + + // Helper to copy the contents of one buffer to another buffer + bool copyBuffer(VkBuffer dst, VkBuffer src, VkDeviceSize size) + { + // Allocate a primary command buffer out of our command pool + VkCommandBufferAllocateInfo commandBufferAllocateInfo = VkCommandBufferAllocateInfo(); + commandBufferAllocateInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO; + commandBufferAllocateInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY; + commandBufferAllocateInfo.commandPool = commandPool; + commandBufferAllocateInfo.commandBufferCount = 1; + + VkCommandBuffer commandBuffer; + + if (vkAllocateCommandBuffers(device, &commandBufferAllocateInfo, &commandBuffer) != VK_SUCCESS) + return false; + + // Begin the command buffer + VkCommandBufferBeginInfo commandBufferBeginInfo = VkCommandBufferBeginInfo(); + commandBufferBeginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO; + commandBufferBeginInfo.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT; + + if (vkBeginCommandBuffer(commandBuffer, &commandBufferBeginInfo) != VK_SUCCESS) + { + vkFreeCommandBuffers(device, commandPool, 1, &commandBuffer); + + return false; + } + + // Add our buffer copy command + VkBufferCopy bufferCopy = VkBufferCopy(); + bufferCopy.srcOffset = 0; + bufferCopy.dstOffset = 0; + bufferCopy.size = size; + + vkCmdCopyBuffer(commandBuffer, src, dst, 1, &bufferCopy); + + // End and submit the command buffer + vkEndCommandBuffer(commandBuffer); + + VkSubmitInfo submitInfo = VkSubmitInfo(); + submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO; + submitInfo.commandBufferCount = 1; + submitInfo.pCommandBuffers = &commandBuffer; + + if (vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE) != VK_SUCCESS) + { + vkFreeCommandBuffers(device, commandPool, 1, &commandBuffer); + + return false; + } + + // Ensure the command buffer has been processed + if (vkQueueWaitIdle(queue) != VK_SUCCESS) + { + vkFreeCommandBuffers(device, commandPool, 1, &commandBuffer); + + return false; + } + + // Free the command buffer + vkFreeCommandBuffers(device, commandPool, 1, &commandBuffer); + + return true; + } + + // Create our vertex buffer and upload its data + void setupVertexBuffer() + { + float vertexData[] = { + // X Y Z R G B A U V + -0.5f, -0.5f, 0.5f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, + 0.5f, -0.5f, 0.5f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, + 0.5f, 0.5f, 0.5f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, + -0.5f, 0.5f, 0.5f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f, + + -0.5f, -0.5f, -0.5f, 1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, + 0.5f, -0.5f, -0.5f, 1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f, + 0.5f, 0.5f, -0.5f, 1.0f, 1.0f, 0.0f, 1.0f, 1.0f, 1.0f, + -0.5f, 0.5f, -0.5f, 1.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, + + 0.5f, -0.5f, -0.5f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, + 0.5f, 0.5f, -0.5f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, + 0.5f, 0.5f, 0.5f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f, + 0.5f, -0.5f, 0.5f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 1.0f, + + -0.5f, -0.5f, -0.5f, 0.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, + -0.5f, 0.5f, -0.5f, 0.0f, 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, + -0.5f, 0.5f, 0.5f, 0.0f, 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, + -0.5f, -0.5f, 0.5f, 0.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, + + -0.5f, -0.5f, -0.5f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f, 0.0f, + 0.5f, -0.5f, -0.5f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, + 0.5f, -0.5f, 0.5f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, + -0.5f, -0.5f, 0.5f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f, 1.0f, + + -0.5f, 0.5f, -0.5f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, + 0.5f, 0.5f, -0.5f, 1.0f, 0.0f, 1.0f, 1.0f, 1.0f, 1.0f, + 0.5f, 0.5f, 0.5f, 1.0f, 0.0f, 1.0f, 1.0f, 1.0f, 0.0f, + -0.5f, 0.5f, 0.5f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f + }; + + // Create a staging buffer that is writable by the CPU + VkBuffer stagingBuffer = 0; + VkDeviceMemory stagingBufferMemory = 0; + + if (!createBuffer( + sizeof(vertexData), + VK_BUFFER_USAGE_TRANSFER_SRC_BIT, + VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, + stagingBuffer, + stagingBufferMemory + )) + { + vulkanAvailable = false; + return; + } + + void* ptr; + + // Map the buffer into our address space + if (vkMapMemory(device, stagingBufferMemory, 0, sizeof(vertexData), 0, &ptr) != VK_SUCCESS) + { + vkFreeMemory(device, stagingBufferMemory, 0); + vkDestroyBuffer(device, stagingBuffer, 0); + + vulkanAvailable = false; + return; + } + + // Copy the vertex data into the buffer + std::memcpy(ptr, vertexData, sizeof(vertexData)); + + // Unmap the buffer + vkUnmapMemory(device, stagingBufferMemory); + + // Create the GPU local vertex buffer + if (!createBuffer( + sizeof(vertexData), + VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, + VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, + vertexBuffer, + vertexBufferMemory + )) + { + vkFreeMemory(device, stagingBufferMemory, 0); + vkDestroyBuffer(device, stagingBuffer, 0); + + vulkanAvailable = false; + return; + } + + // Copy the contents of the staging buffer into the GPU vertex buffer + vulkanAvailable = copyBuffer(vertexBuffer, stagingBuffer, sizeof(vertexData)); + + // Free the staging buffer and its memory + vkFreeMemory(device, stagingBufferMemory, 0); + vkDestroyBuffer(device, stagingBuffer, 0); + } + + // Create our index buffer and upload its data + void setupIndexBuffer() + { + uint16_t indexData[] = { + 0, 1, 2, + 2, 3, 0, + + 4, 5, 6, + 6, 7, 4, + + 8, 9, 10, + 10, 11, 8, + + 12, 13, 14, + 14, 15, 12, + + 16, 17, 18, + 18, 19, 16, + + 20, 21, 22, + 22, 23, 20 + }; + + // Create a staging buffer that is writable by the CPU + VkBuffer stagingBuffer = 0; + VkDeviceMemory stagingBufferMemory = 0; + + if (!createBuffer( + sizeof(indexData), + VK_BUFFER_USAGE_TRANSFER_SRC_BIT, + VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, + stagingBuffer, + stagingBufferMemory + )) + { + vulkanAvailable = false; + return; + } + + void* ptr; + + // Map the buffer into our address space + if (vkMapMemory(device, stagingBufferMemory, 0, sizeof(indexData), 0, &ptr) != VK_SUCCESS) + { + vkFreeMemory(device, stagingBufferMemory, 0); + vkDestroyBuffer(device, stagingBuffer, 0); + + vulkanAvailable = false; + return; + } + + // Copy the index data into the buffer + std::memcpy(ptr, indexData, sizeof(indexData)); + + // Unmap the buffer + vkUnmapMemory(device, stagingBufferMemory); + + // Create the GPU local index buffer + if (!createBuffer( + sizeof(indexData), + VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT, + VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, + indexBuffer, + indexBufferMemory + )) + { + vkFreeMemory(device, stagingBufferMemory, 0); + vkDestroyBuffer(device, stagingBuffer, 0); + + vulkanAvailable = false; + return; + } + + // Copy the contents of the staging buffer into the GPU index buffer + vulkanAvailable = copyBuffer(indexBuffer, stagingBuffer, sizeof(indexData)); + + // Free the staging buffer and its memory + vkFreeMemory(device, stagingBufferMemory, 0); + vkDestroyBuffer(device, stagingBuffer, 0); + } + + // Create our uniform buffer but don't upload any data yet + void setupUniformBuffers() + { + // Create a uniform buffer for every frame that might be in flight to prevent clobbering + for (size_t i = 0; i < swapchainImages.size(); i++) + { + uniformBuffers.push_back(0); + uniformBuffersMemory.push_back(0); + + // The uniform buffer will be host visible and coherent since we use it for streaming data every frame + if (!createBuffer( + sizeof(Matrix) * 3, + VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, + VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, + uniformBuffers[i], + uniformBuffersMemory[i] + )) + { + vulkanAvailable = false; + return; + } + } + } + + // Helper to create a generic image with the specified size, format, usage and memory flags + bool createImage(uint32_t width, uint32_t height, VkFormat format, VkImageTiling tiling, VkImageUsageFlags usage, VkMemoryPropertyFlags properties, VkImage& image, VkDeviceMemory& imageMemory) + { + // We only have a single queue so we can request exclusive access + VkImageCreateInfo imageCreateInfo = VkImageCreateInfo(); + imageCreateInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO; + imageCreateInfo.imageType = VK_IMAGE_TYPE_2D; + imageCreateInfo.extent.width = width; + imageCreateInfo.extent.height = height; + imageCreateInfo.extent.depth = 1; + imageCreateInfo.mipLevels = 1; + imageCreateInfo.arrayLayers = 1; + imageCreateInfo.format = format; + imageCreateInfo.tiling = tiling; + imageCreateInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; + imageCreateInfo.usage = usage; + imageCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT; + imageCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE; + + // Create the image, this does not allocate any memory for it yet + if (vkCreateImage(device, &imageCreateInfo, 0, &image) != VK_SUCCESS) + return false; + + // Check what kind of memory we need to request from the GPU + VkMemoryRequirements memoryRequirements = VkMemoryRequirements(); + vkGetImageMemoryRequirements(device, image, &memoryRequirements); + + // Check what GPU memory type is available for us to allocate out of + VkPhysicalDeviceMemoryProperties memoryProperties = VkPhysicalDeviceMemoryProperties(); + vkGetPhysicalDeviceMemoryProperties(gpu, &memoryProperties); + + uint32_t memoryType = 0; + + for (; memoryType < memoryProperties.memoryTypeCount; memoryType++) + { + if ((memoryRequirements.memoryTypeBits & (1 << memoryType)) && + ((memoryProperties.memoryTypes[memoryType].propertyFlags & properties) == properties)) + break; + } + + if (memoryType == memoryProperties.memoryTypeCount) + return false; + + VkMemoryAllocateInfo memoryAllocateInfo = VkMemoryAllocateInfo(); + memoryAllocateInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO; + memoryAllocateInfo.allocationSize = memoryRequirements.size; + memoryAllocateInfo.memoryTypeIndex = memoryType; + + // Allocate the memory out of the GPU pool for the required memory type + if (vkAllocateMemory(device, &memoryAllocateInfo, 0, &imageMemory) != VK_SUCCESS) + return false; + + // Bind the allocated memory to our image object + if (vkBindImageMemory(device, image, imageMemory, 0) != VK_SUCCESS) + return false; + + return true; + } + + // Create our depth image and transition it into the proper layout + void setupDepthImage() + { + // Create our depth image + if (!createImage( + swapchainExtent.width, + swapchainExtent.height, + depthFormat, + VK_IMAGE_TILING_OPTIMAL, + VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT, + VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, + depthImage, + depthImageMemory + )) + { + vulkanAvailable = false; + return; + } + + // Allocate a command buffer + VkCommandBufferAllocateInfo commandBufferAllocateInfo = VkCommandBufferAllocateInfo(); + commandBufferAllocateInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO; + commandBufferAllocateInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY; + commandBufferAllocateInfo.commandPool = commandPool; + commandBufferAllocateInfo.commandBufferCount = 1; + + VkCommandBuffer commandBuffer; + + if (vkAllocateCommandBuffers(device, &commandBufferAllocateInfo, &commandBuffer) != VK_SUCCESS) + { + vulkanAvailable = false; + return; + } + + // Begin the command buffer + VkCommandBufferBeginInfo commandBufferBeginInfo = VkCommandBufferBeginInfo(); + commandBufferBeginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO; + commandBufferBeginInfo.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT; + + VkSubmitInfo submitInfo = VkSubmitInfo(); + submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO; + submitInfo.commandBufferCount = 1; + submitInfo.pCommandBuffers = &commandBuffer; + + if (vkBeginCommandBuffer(commandBuffer, &commandBufferBeginInfo) != VK_SUCCESS) + { + vkFreeCommandBuffers(device, commandPool, 1, &commandBuffer); + + vulkanAvailable = false; + return; + } + + // Submit a barrier to transition the image layout to depth stencil optimal + VkImageMemoryBarrier barrier = VkImageMemoryBarrier(); + barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER; + barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED; + barrier.newLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; + barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; + barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; + barrier.image = depthImage; + barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT | ((depthFormat == VK_FORMAT_D32_SFLOAT) ? 0 : VK_IMAGE_ASPECT_STENCIL_BIT); + barrier.subresourceRange.baseMipLevel = 0; + barrier.subresourceRange.levelCount = 1; + barrier.subresourceRange.baseArrayLayer = 0; + barrier.subresourceRange.layerCount = 1; + barrier.srcAccessMask = 0; + barrier.dstAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT; + + vkCmdPipelineBarrier(commandBuffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT, 0, 0, 0, 0, 0, 1, &barrier); + + // End and submit the command buffer + if (vkEndCommandBuffer(commandBuffer) != VK_SUCCESS) + { + vkFreeCommandBuffers(device, commandPool, 1, &commandBuffer); + + vulkanAvailable = false; + return; + } + + if (vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE) != VK_SUCCESS) + { + vkFreeCommandBuffers(device, commandPool, 1, &commandBuffer); + + vulkanAvailable = false; + return; + } + + // Ensure the command buffer has been processed + if (vkQueueWaitIdle(queue) != VK_SUCCESS) + { + vkFreeCommandBuffers(device, commandPool, 1, &commandBuffer); + + vulkanAvailable = false; + return; + } + + // Free the command buffer + vkFreeCommandBuffers(device, commandPool, 1, &commandBuffer); + } + + // Create an image view for our depth image + void setupDepthImageView() + { + VkImageViewCreateInfo imageViewCreateInfo = VkImageViewCreateInfo(); + imageViewCreateInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO; + imageViewCreateInfo.image = depthImage; + imageViewCreateInfo.viewType = VK_IMAGE_VIEW_TYPE_2D; + imageViewCreateInfo.format = depthFormat; + imageViewCreateInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT | ((depthFormat == VK_FORMAT_D32_SFLOAT) ? 0 : VK_IMAGE_ASPECT_STENCIL_BIT); + imageViewCreateInfo.subresourceRange.baseMipLevel = 0; + imageViewCreateInfo.subresourceRange.levelCount = 1; + imageViewCreateInfo.subresourceRange.baseArrayLayer = 0; + imageViewCreateInfo.subresourceRange.layerCount = 1; + + // Create the depth image view + if (vkCreateImageView(device, &imageViewCreateInfo, 0, &depthImageView) != VK_SUCCESS) + { + vulkanAvailable = false; + return; + } + } + + // Create an image for our texture data + void setupTextureImage() + { + // Load the image data + sf::Image imageData; + + if (!imageData.loadFromFile("resources/logo.png")) + { + vulkanAvailable = false; + return; + } + + // Create a staging buffer to transfer the data with + VkDeviceSize imageSize = imageData.getSize().x * imageData.getSize().y * 4; + + VkBuffer stagingBuffer; + VkDeviceMemory stagingBufferMemory; + createBuffer(imageSize, VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, stagingBuffer, stagingBufferMemory); + + void* ptr; + + // Map the buffer into our address space + if (vkMapMemory(device, stagingBufferMemory, 0, imageSize, 0, &ptr) != VK_SUCCESS) + { + vkFreeMemory(device, stagingBufferMemory, 0); + vkDestroyBuffer(device, stagingBuffer, 0); + + vulkanAvailable = false; + return; + } + + // Copy the image data into the buffer + std::memcpy(ptr, imageData.getPixelsPtr(), static_cast(imageSize)); + + // Unmap the buffer + vkUnmapMemory(device, stagingBufferMemory); + + // Create a GPU local image + if (!createImage( + imageData.getSize().x, + imageData.getSize().y, + VK_FORMAT_R8G8B8A8_UNORM, + VK_IMAGE_TILING_OPTIMAL, + VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT, + VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, + textureImage, + textureImageMemory + )) + { + vkFreeMemory(device, stagingBufferMemory, 0); + vkDestroyBuffer(device, stagingBuffer, 0); + + vulkanAvailable = false; + return; + } + + // Create a command buffer + VkCommandBufferAllocateInfo commandBufferAllocateInfo = VkCommandBufferAllocateInfo(); + commandBufferAllocateInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO; + commandBufferAllocateInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY; + commandBufferAllocateInfo.commandPool = commandPool; + commandBufferAllocateInfo.commandBufferCount = 1; + + VkCommandBuffer commandBuffer; + + if (vkAllocateCommandBuffers(device, &commandBufferAllocateInfo, &commandBuffer) != VK_SUCCESS) + { + vkFreeMemory(device, stagingBufferMemory, 0); + vkDestroyBuffer(device, stagingBuffer, 0); + + vulkanAvailable = false; + return; + } + + // Begin the command buffer + VkCommandBufferBeginInfo commandBufferBeginInfo = VkCommandBufferBeginInfo(); + commandBufferBeginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO; + commandBufferBeginInfo.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT; + + VkSubmitInfo submitInfo = VkSubmitInfo(); + submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO; + submitInfo.commandBufferCount = 1; + submitInfo.pCommandBuffers = &commandBuffer; + + if (vkBeginCommandBuffer(commandBuffer, &commandBufferBeginInfo) != VK_SUCCESS) + { + vkFreeCommandBuffers(device, commandPool, 1, &commandBuffer); + + vkFreeMemory(device, stagingBufferMemory, 0); + vkDestroyBuffer(device, stagingBuffer, 0); + + vulkanAvailable = false; + return; + } + + // Submit a barrier to transition the image layout to transfer destionation optimal + VkImageMemoryBarrier barrier = VkImageMemoryBarrier(); + barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER; + barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED; + barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL; + barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; + barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; + barrier.image = textureImage; + barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; + barrier.subresourceRange.baseMipLevel = 0; + barrier.subresourceRange.levelCount = 1; + barrier.subresourceRange.baseArrayLayer = 0; + barrier.subresourceRange.layerCount = 1; + barrier.srcAccessMask = 0; + barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT; + + vkCmdPipelineBarrier(commandBuffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, 0, 0, 0, 1, &barrier); + + if (vkEndCommandBuffer(commandBuffer) != VK_SUCCESS) + { + vkFreeCommandBuffers(device, commandPool, 1, &commandBuffer); + + vkFreeMemory(device, stagingBufferMemory, 0); + vkDestroyBuffer(device, stagingBuffer, 0); + + vulkanAvailable = false; + return; + } + + if (vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE) != VK_SUCCESS) + { + vkFreeCommandBuffers(device, commandPool, 1, &commandBuffer); + + vkFreeMemory(device, stagingBufferMemory, 0); + vkDestroyBuffer(device, stagingBuffer, 0); + + vulkanAvailable = false; + return; + } + + // Ensure the command buffer has been processed + if (vkQueueWaitIdle(queue) != VK_SUCCESS) + { + vkFreeCommandBuffers(device, commandPool, 1, &commandBuffer); + + vkFreeMemory(device, stagingBufferMemory, 0); + vkDestroyBuffer(device, stagingBuffer, 0); + + vulkanAvailable = false; + return; + } + + // Begin the command buffer + if (vkBeginCommandBuffer(commandBuffer, &commandBufferBeginInfo) != VK_SUCCESS) + { + vkFreeCommandBuffers(device, commandPool, 1, &commandBuffer); + + vkFreeMemory(device, stagingBufferMemory, 0); + vkDestroyBuffer(device, stagingBuffer, 0); + + vulkanAvailable = false; + return; + } + + // Copy the staging buffer contents into the image + VkBufferImageCopy bufferImageCopy = VkBufferImageCopy(); + bufferImageCopy.bufferOffset = 0; + bufferImageCopy.bufferRowLength = 0; + bufferImageCopy.bufferImageHeight = 0; + bufferImageCopy.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; + bufferImageCopy.imageSubresource.mipLevel = 0; + bufferImageCopy.imageSubresource.baseArrayLayer = 0; + bufferImageCopy.imageSubresource.layerCount = 1; + bufferImageCopy.imageOffset.x = 0; + bufferImageCopy.imageOffset.y = 0; + bufferImageCopy.imageOffset.z = 0; + bufferImageCopy.imageExtent.width = imageData.getSize().x; + bufferImageCopy.imageExtent.height = imageData.getSize().y; + bufferImageCopy.imageExtent.depth = 1; + + vkCmdCopyBufferToImage(commandBuffer, stagingBuffer, textureImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &bufferImageCopy); + + // End and submit the command buffer + if (vkEndCommandBuffer(commandBuffer) != VK_SUCCESS) + { + vkFreeCommandBuffers(device, commandPool, 1, &commandBuffer); + + vkFreeMemory(device, stagingBufferMemory, 0); + vkDestroyBuffer(device, stagingBuffer, 0); + + vulkanAvailable = false; + return; + } + + if (vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE) != VK_SUCCESS) + { + vkFreeCommandBuffers(device, commandPool, 1, &commandBuffer); + + vkFreeMemory(device, stagingBufferMemory, 0); + vkDestroyBuffer(device, stagingBuffer, 0); + + vulkanAvailable = false; + return; + } + + // Ensure the command buffer has been processed + if (vkQueueWaitIdle(queue) != VK_SUCCESS) + { + vkFreeCommandBuffers(device, commandPool, 1, &commandBuffer); + + vkFreeMemory(device, stagingBufferMemory, 0); + vkDestroyBuffer(device, stagingBuffer, 0); + + vulkanAvailable = false; + return; + } + + // Begin the command buffer + if (vkBeginCommandBuffer(commandBuffer, &commandBufferBeginInfo) != VK_SUCCESS) + { + vkFreeCommandBuffers(device, commandPool, 1, &commandBuffer); + + vkFreeMemory(device, stagingBufferMemory, 0); + vkDestroyBuffer(device, stagingBuffer, 0); + + vulkanAvailable = false; + return; + } + + // Submit a barrier to transition the image layout from transfer destionation optimal to shader read-only optimal + barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL; + barrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; + barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT; + barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT; + + vkCmdPipelineBarrier(commandBuffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, 0, 0, 0, 1, &barrier); + + // End and submit the command buffer + if (vkEndCommandBuffer(commandBuffer) != VK_SUCCESS) + { + vkFreeCommandBuffers(device, commandPool, 1, &commandBuffer); + + vkFreeMemory(device, stagingBufferMemory, 0); + vkDestroyBuffer(device, stagingBuffer, 0); + + vulkanAvailable = false; + return; + } + + if (vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE) != VK_SUCCESS) + { + vkFreeCommandBuffers(device, commandPool, 1, &commandBuffer); + + vkFreeMemory(device, stagingBufferMemory, 0); + vkDestroyBuffer(device, stagingBuffer, 0); + + vulkanAvailable = false; + return; + } + + // Ensure the command buffer has been processed + if (vkQueueWaitIdle(queue) != VK_SUCCESS) + { + vkFreeCommandBuffers(device, commandPool, 1, &commandBuffer); + + vkFreeMemory(device, stagingBufferMemory, 0); + vkDestroyBuffer(device, stagingBuffer, 0); + + vulkanAvailable = false; + return; + } + + // Free the command buffer + vkFreeCommandBuffers(device, commandPool, 1, &commandBuffer); + + vkFreeMemory(device, stagingBufferMemory, 0); + vkDestroyBuffer(device, stagingBuffer, 0); + } + + // Create an image view for our texture + void setupTextureImageView() + { + VkImageViewCreateInfo imageViewCreateInfo = VkImageViewCreateInfo(); + imageViewCreateInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO; + imageViewCreateInfo.image = textureImage; + imageViewCreateInfo.viewType = VK_IMAGE_VIEW_TYPE_2D; + imageViewCreateInfo.format = VK_FORMAT_R8G8B8A8_UNORM; + imageViewCreateInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; + imageViewCreateInfo.subresourceRange.baseMipLevel = 0; + imageViewCreateInfo.subresourceRange.levelCount = 1; + imageViewCreateInfo.subresourceRange.baseArrayLayer = 0; + imageViewCreateInfo.subresourceRange.layerCount = 1; + + // Create our texture image view + if (vkCreateImageView(device, &imageViewCreateInfo, 0, &textureImageView) != VK_SUCCESS) + { + vulkanAvailable = false; + return; + } + } + + // Create a sampler for our texture + void setupTextureSampler() + { + // Sampler parameters: linear min/mag filtering, 4x anisotropic + VkSamplerCreateInfo samplerCreateInfo = VkSamplerCreateInfo(); + samplerCreateInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO; + samplerCreateInfo.magFilter = VK_FILTER_LINEAR; + samplerCreateInfo.minFilter = VK_FILTER_LINEAR; + samplerCreateInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT; + samplerCreateInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT; + samplerCreateInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT; + samplerCreateInfo.anisotropyEnable = VK_TRUE; + samplerCreateInfo.maxAnisotropy = 4; + samplerCreateInfo.borderColor = VK_BORDER_COLOR_INT_OPAQUE_BLACK; + samplerCreateInfo.unnormalizedCoordinates = VK_FALSE; + samplerCreateInfo.compareEnable = VK_FALSE; + samplerCreateInfo.compareOp = VK_COMPARE_OP_ALWAYS; + samplerCreateInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR; + samplerCreateInfo.mipLodBias = 0.0f; + samplerCreateInfo.minLod = 0.0f; + samplerCreateInfo.maxLod = 0.0f; + + // Create our sampler + if (vkCreateSampler(device, &samplerCreateInfo, 0, &textureSampler) != VK_SUCCESS) + { + vulkanAvailable = false; + return; + } + } + + // Set up our descriptor pool + void setupDescriptorPool() + { + // We need to allocate as many descriptor sets as we have frames in flight + VkDescriptorPoolSize descriptorPoolSizes[2]; + + descriptorPoolSizes[0] = VkDescriptorPoolSize(); + descriptorPoolSizes[0].type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER; + descriptorPoolSizes[0].descriptorCount = static_cast(swapchainImages.size()); + + descriptorPoolSizes[1] = VkDescriptorPoolSize(); + descriptorPoolSizes[1].type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; + descriptorPoolSizes[1].descriptorCount = static_cast(swapchainImages.size()); + + VkDescriptorPoolCreateInfo descriptorPoolCreateInfo = VkDescriptorPoolCreateInfo(); + descriptorPoolCreateInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO; + descriptorPoolCreateInfo.poolSizeCount = 2; + descriptorPoolCreateInfo.pPoolSizes = descriptorPoolSizes; + descriptorPoolCreateInfo.maxSets = static_cast(swapchainImages.size()); + + // Create the descriptor pool + if (vkCreateDescriptorPool(device, &descriptorPoolCreateInfo, 0, &descriptorPool) != VK_SUCCESS) + { + vulkanAvailable = false; + return; + } + } + + // Set up our descriptor sets + void setupDescriptorSets() + { + // Allocate a descriptor set for each frame in flight + std::vector descriptorSetLayouts(swapchainImages.size(), descriptorSetLayout); + + VkDescriptorSetAllocateInfo descriptorSetAllocateInfo = VkDescriptorSetAllocateInfo(); + descriptorSetAllocateInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO; + descriptorSetAllocateInfo.descriptorPool = descriptorPool; + descriptorSetAllocateInfo.descriptorSetCount = static_cast(swapchainImages.size()); + descriptorSetAllocateInfo.pSetLayouts = &descriptorSetLayouts[0]; + + descriptorSets.resize(swapchainImages.size()); + + if (vkAllocateDescriptorSets(device, &descriptorSetAllocateInfo, &descriptorSets[0]) != VK_SUCCESS) + { + descriptorSets.clear(); + + vulkanAvailable = false; + return; + } + + // For every descriptor set, set up the bindings to our uniform buffer and texture sampler + for (std::size_t i = 0; i < descriptorSets.size(); i++) + { + VkWriteDescriptorSet writeDescriptorSets[2]; + + // Uniform buffer binding information + VkDescriptorBufferInfo descriptorBufferInfo = VkDescriptorBufferInfo(); + descriptorBufferInfo.buffer = uniformBuffers[i]; + descriptorBufferInfo.offset = 0; + descriptorBufferInfo.range = sizeof(Matrix) * 3; + + writeDescriptorSets[0] = VkWriteDescriptorSet(); + writeDescriptorSets[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; + writeDescriptorSets[0].dstSet = descriptorSets[i]; + writeDescriptorSets[0].dstBinding = 0; + writeDescriptorSets[0].dstArrayElement = 0; + writeDescriptorSets[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER; + writeDescriptorSets[0].descriptorCount = 1; + writeDescriptorSets[0].pBufferInfo = &descriptorBufferInfo; + + // Texture sampler binding information + VkDescriptorImageInfo descriptorImageInfo = VkDescriptorImageInfo(); + descriptorImageInfo.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; + descriptorImageInfo.imageView = textureImageView; + descriptorImageInfo.sampler = textureSampler; + + writeDescriptorSets[1] = VkWriteDescriptorSet(); + writeDescriptorSets[1].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; + writeDescriptorSets[1].dstSet = descriptorSets[i]; + writeDescriptorSets[1].dstBinding = 1; + writeDescriptorSets[1].dstArrayElement = 0; + writeDescriptorSets[1].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; + writeDescriptorSets[1].descriptorCount = 1; + writeDescriptorSets[1].pImageInfo = &descriptorImageInfo; + + // Update the desciptor set + vkUpdateDescriptorSets(device, 2, writeDescriptorSets, 0, 0); + } + } + + // Set up the command buffers we use for drawing each frame + void setupCommandBuffers() + { + // We need a command buffer for every frame in flight + commandBuffers.resize(swapchainFramebuffers.size()); + + // These are primary command buffers + VkCommandBufferAllocateInfo commandBufferAllocateInfo = VkCommandBufferAllocateInfo(); + commandBufferAllocateInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO; + commandBufferAllocateInfo.commandPool = commandPool; + commandBufferAllocateInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY; + commandBufferAllocateInfo.commandBufferCount = static_cast(commandBuffers.size()); + + // Allocate the command buffers from our command pool + if (vkAllocateCommandBuffers(device, &commandBufferAllocateInfo, &commandBuffers[0]) != VK_SUCCESS) + { + commandBuffers.clear(); + vulkanAvailable = false; + return; + } + } + + // Set up the commands we need to issue to draw a frame + void setupDraw() + { + // Set up our clear colors + VkClearValue clearColors[2]; + + // Clear color buffer to opaque black + clearColors[0] = VkClearValue(); + clearColors[0].color.float32[0] = 0.0f; + clearColors[0].color.float32[1] = 0.0f; + clearColors[0].color.float32[2] = 0.0f; + clearColors[0].color.float32[3] = 0.0f; + + // Clear depth to 1.0f + clearColors[1] = VkClearValue(); + clearColors[1].depthStencil.depth = 1.0f; + clearColors[1].depthStencil.stencil = 0; + + VkRenderPassBeginInfo renderPassBeginInfo = VkRenderPassBeginInfo(); + renderPassBeginInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO; + renderPassBeginInfo.renderPass = renderPass; + renderPassBeginInfo.renderArea.offset.x = 0; + renderPassBeginInfo.renderArea.offset.y = 0; + renderPassBeginInfo.renderArea.extent = swapchainExtent; + renderPassBeginInfo.clearValueCount = 2; + renderPassBeginInfo.pClearValues = clearColors; + + // Simultaneous use: this command buffer can be resubmitted to a queue before a previous submission is completed + VkCommandBufferBeginInfo commandBufferBeginInfo = VkCommandBufferBeginInfo(); + commandBufferBeginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO; + commandBufferBeginInfo.flags = VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT; + + // Set up the command buffers for each frame in flight + for (std::size_t i = 0; i < commandBuffers.size(); i++) + { + // Begin the command buffer + if (vkBeginCommandBuffer(commandBuffers[i], &commandBufferBeginInfo) != VK_SUCCESS) + { + vulkanAvailable = false; + return; + } + + // Begin the renderpass + renderPassBeginInfo.framebuffer = swapchainFramebuffers[i]; + + vkCmdBeginRenderPass(commandBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE); + + // Bind our graphics pipeline + vkCmdBindPipeline(commandBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, graphicsPipeline); + + // Bind our vertex buffer + VkDeviceSize offset = 0; + + vkCmdBindVertexBuffers(commandBuffers[i], 0, 1, &vertexBuffer, &offset); + + // Bind our index buffer + vkCmdBindIndexBuffer(commandBuffers[i], indexBuffer, 0, VK_INDEX_TYPE_UINT16); + + // Bind our descriptor sets + vkCmdBindDescriptorSets(commandBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSets[i], 0, 0); + + // Draw our primitives + vkCmdDrawIndexed(commandBuffers[i], 36, 1, 0, 0, 0); + + // End the renderpass + vkCmdEndRenderPass(commandBuffers[i]); + + // End the command buffer + if (vkEndCommandBuffer(commandBuffers[i]) != VK_SUCCESS) + { + vulkanAvailable = false; + return; + } + } + } + + // Set up the semaphores we use to synchronize frames among each other + void setupSemaphores() + { + VkSemaphoreCreateInfo semaphoreCreateInfo = VkSemaphoreCreateInfo(); + semaphoreCreateInfo.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO; + + // Create a semaphore to track when an swapchain image is available for each frame in flight + for (int i = 0; i < maxFramesInFlight; i++) + { + imageAvailableSemaphores.push_back(0); + + if (vkCreateSemaphore(device, &semaphoreCreateInfo, 0, &imageAvailableSemaphores[i]) != VK_SUCCESS) + { + imageAvailableSemaphores.pop_back(); + vulkanAvailable = false; + return; + } + } + + // Create a semaphore to track when rendering is complete for each frame in flight + for (int i = 0; i < maxFramesInFlight; i++) + { + renderFinishedSemaphores.push_back(0); + + if (vkCreateSemaphore(device, &semaphoreCreateInfo, 0, &renderFinishedSemaphores[i]) != VK_SUCCESS) + { + renderFinishedSemaphores.pop_back(); + vulkanAvailable = false; + return; + } + } + } + + // Set up the fences we use to synchronize frames among each other + void setupFences() + { + // Create the fences in the signaled state + VkFenceCreateInfo fenceCreateInfo = VkFenceCreateInfo(); + fenceCreateInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO; + fenceCreateInfo.flags = VK_FENCE_CREATE_SIGNALED_BIT; + + // Create a fence to track when queue submission is complete for each frame in flight + for (int i = 0; i < maxFramesInFlight; i++) + { + fences.push_back(0); + + if (vkCreateFence(device, &fenceCreateInfo, 0, &fences[i]) != VK_SUCCESS) + { + fences.pop_back(); + vulkanAvailable = false; + return; + } + } + } + + // Update the matrices in our uniform buffer every frame + void updateUniformBuffer(float elapsed) + { + const float pi = 3.14159265359f; + + // Construct the model matrix + Matrix model = { + 1.0f, 0.0f, 0.0f, 0.0f, + 0.0f, 1.0f, 0.0f, 0.0f, + 0.0f, 0.0f, 1.0f, 0.0f, + 0.0f, 0.0f, 0.0f, 1.0f + }; + + matrixRotateX(model, elapsed * 59.0f * pi / 180.f); + matrixRotateY(model, elapsed * 83.0f * pi / 180.f); + matrixRotateZ(model, elapsed * 109.0f * pi / 180.f); + + // Translate the model based on the mouse position + float x = clamp( sf::Mouse::getPosition(window).x * 2.f / window.getSize().x - 1.f, -1.0f, 1.0f) * 2.0f; + float y = clamp(-sf::Mouse::getPosition(window).y * 2.f / window.getSize().y + 1.f, -1.0f, 1.0f) * 1.5f; + + model[3][0] -= x; + model[3][2] += y; + + // Construct the view matrix + const Vec3 eye = {0.0f, 4.0f, 0.0f}; + const Vec3 center = {0.0f, 0.0f, 0.0f}; + const Vec3 up = {0.0f, 0.0f, 1.0f}; + + Matrix view; + + matrixLookAt(view, eye, center, up); + + // Construct the projection matrix + const float fov = 45.0f; + const float aspect = static_cast(swapchainExtent.width) / static_cast(swapchainExtent.height); + const float nearPlane = 0.1f; + const float farPlane = 10.0f; + + Matrix projection; + + matrixPerspective(projection, fov * pi / 180.f, aspect, nearPlane, farPlane); + + char* ptr; + + // Map the current frame's uniform buffer into our address space + if (vkMapMemory(device, uniformBuffersMemory[currentFrame], 0, sizeof(Matrix) * 3, 0, reinterpret_cast(&ptr)) != VK_SUCCESS) + { + vulkanAvailable = false; + return; + } + + // Copy the matrix data into the current frame's uniform buffer + std::memcpy(ptr + sizeof(Matrix) * 0, model, sizeof(Matrix)); + std::memcpy(ptr + sizeof(Matrix) * 1, view, sizeof(Matrix)); + std::memcpy(ptr + sizeof(Matrix) * 2, projection, sizeof(Matrix)); + + // Unmap the buffer + vkUnmapMemory(device, uniformBuffersMemory[currentFrame]); + } + + void draw() + { + uint32_t imageIndex = 0; + + // If the objects we need to submit this frame are still pending, wait here + vkWaitForFences(device, 1, &fences[currentFrame], VK_TRUE, std::numeric_limits::max()); + + { + // Get the next image in the swapchain + VkResult result = vkAcquireNextImageKHR(device, swapchain, std::numeric_limits::max(), imageAvailableSemaphores[currentFrame], VK_NULL_HANDLE, &imageIndex); + + // Check if we need to re-create the swapchain (e.g. if the window was resized) + if (result == VK_ERROR_OUT_OF_DATE_KHR) + { + recreateSwapchain(); + swapchainOutOfDate = false; + return; + } + + if ((result != VK_SUCCESS) && (result != VK_TIMEOUT) && (result != VK_NOT_READY) && (result != VK_SUBOPTIMAL_KHR)) + { + vulkanAvailable = false; + return; + } + } + + // Wait for the swapchain image to be available in the color attachment stage before submitting the queue + VkPipelineStageFlags waitStages = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; + + // Signal the render finished semaphore once the queue has been processed + VkSubmitInfo submitInfo = VkSubmitInfo(); + submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO; + submitInfo.waitSemaphoreCount = 1; + submitInfo.pWaitSemaphores = &imageAvailableSemaphores[currentFrame]; + submitInfo.pWaitDstStageMask = &waitStages; + submitInfo.commandBufferCount = 1; + submitInfo.pCommandBuffers = &commandBuffers[imageIndex]; + submitInfo.signalSemaphoreCount = 1; + submitInfo.pSignalSemaphores = &renderFinishedSemaphores[currentFrame]; + + vkResetFences(device, 1, &fences[currentFrame]); + + if (vkQueueSubmit(queue, 1, &submitInfo, fences[currentFrame]) != VK_SUCCESS) + { + vulkanAvailable = false; + return; + } + + // Wait for rendering to complete before presenting + VkPresentInfoKHR presentInfo = VkPresentInfoKHR(); + presentInfo.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR; + presentInfo.waitSemaphoreCount = 1; + presentInfo.pWaitSemaphores = &renderFinishedSemaphores[currentFrame]; + presentInfo.swapchainCount = 1; + presentInfo.pSwapchains = &swapchain; + presentInfo.pImageIndices = &imageIndex; + + { + // Queue presentation + VkResult result = vkQueuePresentKHR(queue, &presentInfo); + + // Check if we need to re-create the swapchain (e.g. if the window was resized) + if ((result == VK_ERROR_OUT_OF_DATE_KHR) || (result == VK_SUBOPTIMAL_KHR) || swapchainOutOfDate) + { + recreateSwapchain(); + swapchainOutOfDate = false; + } + else if (result != VK_SUCCESS) + { + vulkanAvailable = false; + return; + } + } + + // Make sure to use the next frame's objects next frame + currentFrame = (currentFrame + 1) % maxFramesInFlight; + } + + void run() + { + sf::Clock clock; + + // Start game loop + while (window.isOpen()) + { + // Process events + sf::Event event; + while (window.pollEvent(event)) + { + // Close window: exit + if (event.type == sf::Event::Closed) + window.close(); + + // Escape key: exit + if ((event.type == sf::Event::KeyPressed) && (event.key.code == sf::Keyboard::Escape)) + window.close(); + + // Re-create the swapchain when the window is resized + if (event.type == sf::Event::Resized) + swapchainOutOfDate = true; + } + + if (vulkanAvailable) + { + // Update the uniform buffer (matrices) + updateUniformBuffer(clock.getElapsedTime().asSeconds()); + + // Render the frame + draw(); + } + } + } + +private: + sf::WindowBase window; + + bool vulkanAvailable; + + const int maxFramesInFlight; + int currentFrame; + bool swapchainOutOfDate; + + VkInstance instance; + VkDebugReportCallbackEXT debugReportCallback; + VkSurfaceKHR surface; + VkPhysicalDevice gpu; + int queueFamilyIndex; + VkDevice device; + VkQueue queue; + VkSurfaceFormatKHR swapchainFormat; + VkExtent2D swapchainExtent; + VkSwapchainKHR swapchain; + std::vector swapchainImages; + std::vector swapchainImageViews; + VkFormat depthFormat; + VkImage depthImage; + VkDeviceMemory depthImageMemory; + VkImageView depthImageView; + VkShaderModule vertexShaderModule; + VkShaderModule fragmentShaderModule; + VkPipelineShaderStageCreateInfo shaderStages[2]; + VkDescriptorSetLayout descriptorSetLayout; + VkPipelineLayout pipelineLayout; + VkRenderPass renderPass; + VkPipeline graphicsPipeline; + std::vector swapchainFramebuffers; + VkCommandPool commandPool; + VkBuffer vertexBuffer; + VkDeviceMemory vertexBufferMemory; + VkBuffer indexBuffer; + VkDeviceMemory indexBufferMemory; + std::vector uniformBuffers; + std::vector uniformBuffersMemory; + VkImage textureImage; + VkDeviceMemory textureImageMemory; + VkImageView textureImageView; + VkSampler textureSampler; + VkDescriptorPool descriptorPool; + std::vector descriptorSets; + std::vector commandBuffers; + std::vector imageAvailableSemaphores; + std::vector renderFinishedSemaphores; + std::vector fences; +}; + + +//////////////////////////////////////////////////////////// +/// Entry point of application +/// +/// \return Application exit code +/// +//////////////////////////////////////////////////////////// +int main() +{ + VulkanExample example; + + example.run(); + + return EXIT_SUCCESS; +} diff --git a/examples/vulkan/resources/logo.png b/examples/vulkan/resources/logo.png new file mode 100644 index 00000000..10aa70b4 Binary files /dev/null and b/examples/vulkan/resources/logo.png differ diff --git a/examples/vulkan/resources/shader.frag b/examples/vulkan/resources/shader.frag new file mode 100644 index 00000000..7273a05a --- /dev/null +++ b/examples/vulkan/resources/shader.frag @@ -0,0 +1,16 @@ +#version 450 +#extension GL_ARB_separate_shader_objects : enable + +layout(binding = 1) uniform sampler2D texSampler; + +layout(location = 0) in vec4 fragColor; +layout(location = 1) in vec2 fragTexCoord; + +layout(location = 0) out vec4 outColor; + +void main() { + outColor = fragColor * texture(texSampler, fragTexCoord); + + if (outColor.a < 0.5) + discard; +} \ No newline at end of file diff --git a/examples/vulkan/resources/shader.frag.spv b/examples/vulkan/resources/shader.frag.spv new file mode 100644 index 00000000..00fd6f46 Binary files /dev/null and b/examples/vulkan/resources/shader.frag.spv differ diff --git a/examples/vulkan/resources/shader.vert b/examples/vulkan/resources/shader.vert new file mode 100644 index 00000000..1f6b0091 --- /dev/null +++ b/examples/vulkan/resources/shader.vert @@ -0,0 +1,25 @@ +#version 450 +#extension GL_ARB_separate_shader_objects : enable + +layout(binding = 0) uniform UniformBufferObject { + mat4 model; + mat4 view; + mat4 proj; +} ubo; + +layout(location = 0) in vec3 inPosition; +layout(location = 1) in vec4 inColor; +layout(location = 2) in vec2 inTexCoord; + +layout(location = 0) out vec4 fragColor; +layout(location = 1) out vec2 fragTexCoord; + +out gl_PerVertex { + vec4 gl_Position; +}; + +void main() { + gl_Position = ubo.proj * ubo.view * ubo.model * vec4(inPosition, 1.0); + fragColor = inColor; + fragTexCoord = inTexCoord; +} \ No newline at end of file diff --git a/examples/vulkan/resources/shader.vert.spv b/examples/vulkan/resources/shader.vert.spv new file mode 100644 index 00000000..9095b694 Binary files /dev/null and b/examples/vulkan/resources/shader.vert.spv differ diff --git a/examples/vulkan/vulkan.h b/examples/vulkan/vulkan.h new file mode 100644 index 00000000..348e8396 --- /dev/null +++ b/examples/vulkan/vulkan.h @@ -0,0 +1,3341 @@ +/** + * Loader generated by glad 2.0.0-beta on Sat Sep 15 15:51:42 2018 + * + * Generator: C/C++ + * Specification: vk + * Extensions: 3 + * + * APIs: + * - vulkan=1.0 + * + * Options: + * - MX_GLOBAL = False + * - LOADER = False + * - ALIAS = False + * - HEADER_ONLY = True + * - DEBUG = False + * - MX = False + * + * Commandline: + * --api='vulkan=1.0' --extensions='VK_EXT_debug_report,VK_KHR_surface,VK_KHR_swapchain' c --header-only + * + * Online: + * http://glad.sh/#api=vulkan%3D1.0&extensions=VK_EXT_debug_report%2CVK_KHR_surface%2CVK_KHR_swapchain&generator=c&options=HEADER_ONLY + * + */ + +#ifndef GLAD_VULKAN_H_ +#define GLAD_VULKAN_H_ + +#ifdef VULKAN_H_ + #error header already included (API: vulkan), remove previous include! +#endif +#define VULKAN_H_ 1 + +#ifdef VULKAN_CORE_H_ + #error header already included (API: vulkan), remove previous include! +#endif +#define VULKAN_CORE_H_ 1 + + +#define GLAD_VULKAN +#define GLAD_OPTION_VULKAN_HEADER_ONLY + +#ifdef __cplusplus +extern "C" { +#endif + +#ifndef GLAD_PLATFORM_H_ +#define GLAD_PLATFORM_H_ + +#if defined(_WIN32) || defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__) + #define GLAD_PLATFORM_WIN32 1 +#else + #define GLAD_PLATFORM_WIN32 0 +#endif + + +#ifndef GLAD_PLATFORM_UWP + #if defined(_MSC_VER) && !defined(GLAD_INTERNAL_HAVE_WINAPIFAMILY) + #ifdef __has_include + #if __has_include() + #define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1 + #endif + #elif _MSC_VER >= 1700 && !_USING_V110_SDK71_ + #define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1 + #endif + #endif + + #ifdef GLAD_INTERNAL_HAVE_WINAPIFAMILY + #include + #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) + #define GLAD_PLATFORM_UWP 1 + #endif + #endif + + #ifndef GLAD_PLATFORM_UWP + #define GLAD_PLATFORM_UWP 0 + #endif +#endif + +#ifdef __GNUC__ + #define GLAD_GNUC_EXTENSION __extension__ +#else + #define GLAD_GNUC_EXTENSION +#endif + +#ifndef GLAD_API_CALL + #if defined(GLAD_API_CALL_EXPORT) + #if GLAD_PLATFORM_WIN32 || defined(__CYGWIN__) + #if defined(GLAD_API_CALL_EXPORT_BUILD) + #if defined(__GNUC__) + #define GLAD_API_CALL __attribute__ ((dllexport)) extern + #else + #define GLAD_API_CALL __declspec(dllexport) extern + #endif + #else + #if defined(__GNUC__) + #define GLAD_API_CALL __attribute__ ((dllimport)) extern + #else + #define GLAD_API_CALL __declspec(dllimport) extern + #endif + #endif + #elif defined(__GNUC__) && defined(GLAD_API_CALL_EXPORT_BUILD) + #define GLAD_API_CALL __attribute__ ((visibility ("default"))) extern + #else + #define GLAD_API_CALL extern + #endif + #else + #define GLAD_API_CALL extern + #endif +#endif + +#ifdef APIENTRY + #define GLAD_API_PTR APIENTRY +#elif GLAD_PLATFORM_WIN32 + #define GLAD_API_PTR __stdcall +#else + #define GLAD_API_PTR +#endif + +#ifndef GLAPI +#define GLAPI GLAD_API_CALL +#endif + +#ifndef GLAPIENTRY +#define GLAPIENTRY GLAD_API_PTR +#endif + + +#define GLAD_MAKE_VERSION(major, minor) (major * 10000 + minor) +#define GLAD_VERSION_MAJOR(version) (version / 10000) +#define GLAD_VERSION_MINOR(version) (version % 10000) + +typedef void (*GLADapiproc)(void); + +typedef GLADapiproc (*GLADloadfunc)(const char *name); +typedef GLADapiproc (*GLADuserptrloadfunc)(const char *name, void *userptr); + +typedef void (*GLADprecallback)(const char *name, GLADapiproc apiproc, int len_args, ...); +typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apiproc, int len_args, ...); + +#endif /* GLAD_PLATFORM_H_ */ + +#define VK_ATTACHMENT_UNUSED (~0U) +#define VK_EXT_DEBUG_REPORT_EXTENSION_NAME "VK_EXT_debug_report" +#define VK_EXT_DEBUG_REPORT_SPEC_VERSION 9 +#define VK_FALSE 0 +#define VK_KHR_SURFACE_EXTENSION_NAME "VK_KHR_surface" +#define VK_KHR_SURFACE_SPEC_VERSION 25 +#define VK_KHR_SWAPCHAIN_EXTENSION_NAME "VK_KHR_swapchain" +#define VK_KHR_SWAPCHAIN_SPEC_VERSION 70 +#define VK_LOD_CLAMP_NONE 1000.0f +#define VK_MAX_DESCRIPTION_SIZE 256 +#define VK_MAX_DEVICE_GROUP_SIZE 32 +#define VK_MAX_EXTENSION_NAME_SIZE 256 +#define VK_MAX_MEMORY_HEAPS 16 +#define VK_MAX_MEMORY_TYPES 32 +#define VK_MAX_PHYSICAL_DEVICE_NAME_SIZE 256 +#define VK_QUEUE_FAMILY_IGNORED (~0U) +#define VK_REMAINING_ARRAY_LAYERS (~0U) +#define VK_REMAINING_MIP_LEVELS (~0U) +#define VK_SUBPASS_EXTERNAL (~0U) +#define VK_TRUE 1 +#define VK_UUID_SIZE 16 +#define VK_WHOLE_SIZE (~0ULL) + + +/* */ +/* File: vk_platform.h */ +/* */ +/* +** Copyright (c) 2014-2017 The Khronos Group Inc. +** +** Licensed under the Apache License, Version 2.0 (the "License"); +** you may not use this file except in compliance with the License. +** You may obtain a copy of the License at +** +** http://www.apache.org/licenses/LICENSE-2.0 +** +** Unless required by applicable law or agreed to in writing, software +** distributed under the License is distributed on an "AS IS" BASIS, +** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +** See the License for the specific language governing permissions and +** limitations under the License. +*/ + + +#ifndef VK_PLATFORM_H_ +#define VK_PLATFORM_H_ + +#ifdef __cplusplus +extern "C" +{ +#endif /* __cplusplus */ + +/* +*************************************************************************************************** +* Platform-specific directives and type declarations +*************************************************************************************************** +*/ + +/* Platform-specific calling convention macros. + * + * Platforms should define these so that Vulkan clients call Vulkan commands + * with the same calling conventions that the Vulkan implementation expects. + * + * VKAPI_ATTR - Placed before the return type in function declarations. + * Useful for C++11 and GCC/Clang-style function attribute syntax. + * VKAPI_CALL - Placed after the return type in function declarations. + * Useful for MSVC-style calling convention syntax. + * VKAPI_PTR - Placed between the '(' and '*' in function pointer types. + * + * Function declaration: VKAPI_ATTR void VKAPI_CALL vkCommand(void); + * Function pointer type: typedef void (VKAPI_PTR *PFN_vkCommand)(void); + */ +#if defined(_WIN32) + /* On Windows, Vulkan commands use the stdcall convention */ + #define VKAPI_ATTR + #define VKAPI_CALL __stdcall + #define VKAPI_PTR VKAPI_CALL +#elif defined(__ANDROID__) && defined(__ARM_ARCH) && __ARM_ARCH < 7 + #error "Vulkan isn't supported for the 'armeabi' NDK ABI" +#elif defined(__ANDROID__) && defined(__ARM_ARCH) && __ARM_ARCH >= 7 && defined(__ARM_32BIT_STATE) + /* On Android 32-bit ARM targets, Vulkan functions use the "hardfloat" */ + /* calling convention, i.e. float parameters are passed in registers. This */ + /* is true even if the rest of the application passes floats on the stack, */ + /* as it does by default when compiling for the armeabi-v7a NDK ABI. */ + #define VKAPI_ATTR __attribute__((pcs("aapcs-vfp"))) + #define VKAPI_CALL + #define VKAPI_PTR VKAPI_ATTR +#else + /* On other platforms, use the default calling convention */ + #define VKAPI_ATTR + #define VKAPI_CALL + #define VKAPI_PTR +#endif + +#include + +#if !defined(VK_NO_STDINT_H) + #if defined(_MSC_VER) && (_MSC_VER < 1600) + typedef signed __int8 int8_t; + typedef unsigned __int8 uint8_t; + typedef signed __int16 int16_t; + typedef unsigned __int16 uint16_t; + typedef signed __int32 int32_t; + typedef unsigned __int32 uint32_t; + typedef signed __int64 int64_t; + typedef unsigned __int64 uint64_t; + #else + #include + #endif +#endif /* !defined(VK_NO_STDINT_H) */ + +#ifdef __cplusplus +} /* extern "C" */ +#endif /* __cplusplus */ + +#endif +#define VK_MAKE_VERSION(major, minor, patch) \ + (((major) << 22) | ((minor) << 12) | (patch)) +#define VK_VERSION_MAJOR(version) ((uint32_t)(version) >> 22) +#define VK_VERSION_MINOR(version) (((uint32_t)(version) >> 12) & 0x3ff) +#define VK_VERSION_PATCH(version) ((uint32_t)(version) & 0xfff) +/* DEPRECATED: This define has been removed. Specific version defines (e.g. VK_API_VERSION_1_0), or the VK_MAKE_VERSION macro, should be used instead. */ +/*#define VK_API_VERSION VK_MAKE_VERSION(1, 0, 0) // Patch version should always be set to 0 */ +/* Vulkan 1.0 version number */ +#define VK_API_VERSION_1_0 VK_MAKE_VERSION(1, 0, 0)/* Patch version should always be set to 0 */ +/* Version of this file */ +#define VK_HEADER_VERSION 84 +#define VK_DEFINE_HANDLE(object) typedef struct object##_T* object; +#if !defined(VK_DEFINE_NON_DISPATCHABLE_HANDLE) +#if defined(__LP64__) || defined(_WIN64) || (defined(__x86_64__) && !defined(__ILP32__) ) || defined(_M_X64) || defined(__ia64) || defined (_M_IA64) || defined(__aarch64__) || defined(__powerpc64__) + #define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef struct object##_T *object; +#else + #define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef uint64_t object; +#endif +#endif +#define VK_NULL_HANDLE 0 + + + + + + + + +VK_DEFINE_HANDLE(VkInstance) +VK_DEFINE_HANDLE(VkPhysicalDevice) +VK_DEFINE_HANDLE(VkDevice) +VK_DEFINE_HANDLE(VkQueue) +VK_DEFINE_HANDLE(VkCommandBuffer) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDeviceMemory) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkCommandPool) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkBuffer) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkBufferView) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkImage) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkImageView) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkShaderModule) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkPipeline) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkPipelineLayout) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSampler) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDescriptorSet) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDescriptorSetLayout) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDescriptorPool) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkFence) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSemaphore) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkEvent) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkQueryPool) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkFramebuffer) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkRenderPass) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkPipelineCache) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSurfaceKHR) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSwapchainKHR) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDebugReportCallbackEXT) +typedef enum VkAttachmentLoadOp { + VK_ATTACHMENT_LOAD_OP_LOAD = 0, + VK_ATTACHMENT_LOAD_OP_CLEAR = 1, + VK_ATTACHMENT_LOAD_OP_DONT_CARE = 2 +} VkAttachmentLoadOp; +typedef enum VkAttachmentStoreOp { + VK_ATTACHMENT_STORE_OP_STORE = 0, + VK_ATTACHMENT_STORE_OP_DONT_CARE = 1 +} VkAttachmentStoreOp; +typedef enum VkBlendFactor { + VK_BLEND_FACTOR_ZERO = 0, + VK_BLEND_FACTOR_ONE = 1, + VK_BLEND_FACTOR_SRC_COLOR = 2, + VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR = 3, + VK_BLEND_FACTOR_DST_COLOR = 4, + VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR = 5, + VK_BLEND_FACTOR_SRC_ALPHA = 6, + VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA = 7, + VK_BLEND_FACTOR_DST_ALPHA = 8, + VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA = 9, + VK_BLEND_FACTOR_CONSTANT_COLOR = 10, + VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR = 11, + VK_BLEND_FACTOR_CONSTANT_ALPHA = 12, + VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA = 13, + VK_BLEND_FACTOR_SRC_ALPHA_SATURATE = 14, + VK_BLEND_FACTOR_SRC1_COLOR = 15, + VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR = 16, + VK_BLEND_FACTOR_SRC1_ALPHA = 17, + VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA = 18 +} VkBlendFactor; +typedef enum VkBlendOp { + VK_BLEND_OP_ADD = 0, + VK_BLEND_OP_SUBTRACT = 1, + VK_BLEND_OP_REVERSE_SUBTRACT = 2, + VK_BLEND_OP_MIN = 3, + VK_BLEND_OP_MAX = 4 +} VkBlendOp; +typedef enum VkBorderColor { + VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK = 0, + VK_BORDER_COLOR_INT_TRANSPARENT_BLACK = 1, + VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK = 2, + VK_BORDER_COLOR_INT_OPAQUE_BLACK = 3, + VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE = 4, + VK_BORDER_COLOR_INT_OPAQUE_WHITE = 5 +} VkBorderColor; +typedef enum VkPipelineCacheHeaderVersion { + VK_PIPELINE_CACHE_HEADER_VERSION_ONE = 1 +} VkPipelineCacheHeaderVersion; + + +typedef enum VkBufferCreateFlagBits { + VK_BUFFER_CREATE_SPARSE_BINDING_BIT = 1, + VK_BUFFER_CREATE_SPARSE_RESIDENCY_BIT = 2, + VK_BUFFER_CREATE_SPARSE_ALIASED_BIT = 4 +} VkBufferCreateFlagBits; +typedef enum VkBufferUsageFlagBits { + VK_BUFFER_USAGE_TRANSFER_SRC_BIT = 1, + VK_BUFFER_USAGE_TRANSFER_DST_BIT = 2, + VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT = 4, + VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT = 8, + VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT = 16, + VK_BUFFER_USAGE_STORAGE_BUFFER_BIT = 32, + VK_BUFFER_USAGE_INDEX_BUFFER_BIT = 64, + VK_BUFFER_USAGE_VERTEX_BUFFER_BIT = 128, + VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT = 256 +} VkBufferUsageFlagBits; +typedef enum VkColorComponentFlagBits { + VK_COLOR_COMPONENT_R_BIT = 1, + VK_COLOR_COMPONENT_G_BIT = 2, + VK_COLOR_COMPONENT_B_BIT = 4, + VK_COLOR_COMPONENT_A_BIT = 8 +} VkColorComponentFlagBits; +typedef enum VkComponentSwizzle { + VK_COMPONENT_SWIZZLE_IDENTITY = 0, + VK_COMPONENT_SWIZZLE_ZERO = 1, + VK_COMPONENT_SWIZZLE_ONE = 2, + VK_COMPONENT_SWIZZLE_R = 3, + VK_COMPONENT_SWIZZLE_G = 4, + VK_COMPONENT_SWIZZLE_B = 5, + VK_COMPONENT_SWIZZLE_A = 6 +} VkComponentSwizzle; +typedef enum VkCommandPoolCreateFlagBits { + VK_COMMAND_POOL_CREATE_TRANSIENT_BIT = 1, + VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT = 2 +} VkCommandPoolCreateFlagBits; +typedef enum VkCommandPoolResetFlagBits { + VK_COMMAND_POOL_RESET_RELEASE_RESOURCES_BIT = 1 +} VkCommandPoolResetFlagBits; +typedef enum VkCommandBufferResetFlagBits { + VK_COMMAND_BUFFER_RESET_RELEASE_RESOURCES_BIT = 1 +} VkCommandBufferResetFlagBits; +typedef enum VkCommandBufferLevel { + VK_COMMAND_BUFFER_LEVEL_PRIMARY = 0, + VK_COMMAND_BUFFER_LEVEL_SECONDARY = 1 +} VkCommandBufferLevel; +typedef enum VkCommandBufferUsageFlagBits { + VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT = 1, + VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT = 2, + VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT = 4 +} VkCommandBufferUsageFlagBits; +typedef enum VkCompareOp { + VK_COMPARE_OP_NEVER = 0, + VK_COMPARE_OP_LESS = 1, + VK_COMPARE_OP_EQUAL = 2, + VK_COMPARE_OP_LESS_OR_EQUAL = 3, + VK_COMPARE_OP_GREATER = 4, + VK_COMPARE_OP_NOT_EQUAL = 5, + VK_COMPARE_OP_GREATER_OR_EQUAL = 6, + VK_COMPARE_OP_ALWAYS = 7 +} VkCompareOp; +typedef enum VkCullModeFlagBits { + VK_CULL_MODE_NONE = 0, + VK_CULL_MODE_FRONT_BIT = 1, + VK_CULL_MODE_BACK_BIT = 2, + VK_CULL_MODE_FRONT_AND_BACK = 0x00000003 +} VkCullModeFlagBits; +typedef enum VkDescriptorType { + VK_DESCRIPTOR_TYPE_SAMPLER = 0, + VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER = 1, + VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE = 2, + VK_DESCRIPTOR_TYPE_STORAGE_IMAGE = 3, + VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER = 4, + VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER = 5, + VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER = 6, + VK_DESCRIPTOR_TYPE_STORAGE_BUFFER = 7, + VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC = 8, + VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC = 9, + VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT = 10 +} VkDescriptorType; +typedef enum VkDynamicState { + VK_DYNAMIC_STATE_VIEWPORT = 0, + VK_DYNAMIC_STATE_SCISSOR = 1, + VK_DYNAMIC_STATE_LINE_WIDTH = 2, + VK_DYNAMIC_STATE_DEPTH_BIAS = 3, + VK_DYNAMIC_STATE_BLEND_CONSTANTS = 4, + VK_DYNAMIC_STATE_DEPTH_BOUNDS = 5, + VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK = 6, + VK_DYNAMIC_STATE_STENCIL_WRITE_MASK = 7, + VK_DYNAMIC_STATE_STENCIL_REFERENCE = 8 +} VkDynamicState; +typedef enum VkFenceCreateFlagBits { + VK_FENCE_CREATE_SIGNALED_BIT = 1 +} VkFenceCreateFlagBits; +typedef enum VkPolygonMode { + VK_POLYGON_MODE_FILL = 0, + VK_POLYGON_MODE_LINE = 1, + VK_POLYGON_MODE_POINT = 2 +} VkPolygonMode; +typedef enum VkFormat { + VK_FORMAT_UNDEFINED = 0, + VK_FORMAT_R4G4_UNORM_PACK8 = 1, + VK_FORMAT_R4G4B4A4_UNORM_PACK16 = 2, + VK_FORMAT_B4G4R4A4_UNORM_PACK16 = 3, + VK_FORMAT_R5G6B5_UNORM_PACK16 = 4, + VK_FORMAT_B5G6R5_UNORM_PACK16 = 5, + VK_FORMAT_R5G5B5A1_UNORM_PACK16 = 6, + VK_FORMAT_B5G5R5A1_UNORM_PACK16 = 7, + VK_FORMAT_A1R5G5B5_UNORM_PACK16 = 8, + VK_FORMAT_R8_UNORM = 9, + VK_FORMAT_R8_SNORM = 10, + VK_FORMAT_R8_USCALED = 11, + VK_FORMAT_R8_SSCALED = 12, + VK_FORMAT_R8_UINT = 13, + VK_FORMAT_R8_SINT = 14, + VK_FORMAT_R8_SRGB = 15, + VK_FORMAT_R8G8_UNORM = 16, + VK_FORMAT_R8G8_SNORM = 17, + VK_FORMAT_R8G8_USCALED = 18, + VK_FORMAT_R8G8_SSCALED = 19, + VK_FORMAT_R8G8_UINT = 20, + VK_FORMAT_R8G8_SINT = 21, + VK_FORMAT_R8G8_SRGB = 22, + VK_FORMAT_R8G8B8_UNORM = 23, + VK_FORMAT_R8G8B8_SNORM = 24, + VK_FORMAT_R8G8B8_USCALED = 25, + VK_FORMAT_R8G8B8_SSCALED = 26, + VK_FORMAT_R8G8B8_UINT = 27, + VK_FORMAT_R8G8B8_SINT = 28, + VK_FORMAT_R8G8B8_SRGB = 29, + VK_FORMAT_B8G8R8_UNORM = 30, + VK_FORMAT_B8G8R8_SNORM = 31, + VK_FORMAT_B8G8R8_USCALED = 32, + VK_FORMAT_B8G8R8_SSCALED = 33, + VK_FORMAT_B8G8R8_UINT = 34, + VK_FORMAT_B8G8R8_SINT = 35, + VK_FORMAT_B8G8R8_SRGB = 36, + VK_FORMAT_R8G8B8A8_UNORM = 37, + VK_FORMAT_R8G8B8A8_SNORM = 38, + VK_FORMAT_R8G8B8A8_USCALED = 39, + VK_FORMAT_R8G8B8A8_SSCALED = 40, + VK_FORMAT_R8G8B8A8_UINT = 41, + VK_FORMAT_R8G8B8A8_SINT = 42, + VK_FORMAT_R8G8B8A8_SRGB = 43, + VK_FORMAT_B8G8R8A8_UNORM = 44, + VK_FORMAT_B8G8R8A8_SNORM = 45, + VK_FORMAT_B8G8R8A8_USCALED = 46, + VK_FORMAT_B8G8R8A8_SSCALED = 47, + VK_FORMAT_B8G8R8A8_UINT = 48, + VK_FORMAT_B8G8R8A8_SINT = 49, + VK_FORMAT_B8G8R8A8_SRGB = 50, + VK_FORMAT_A8B8G8R8_UNORM_PACK32 = 51, + VK_FORMAT_A8B8G8R8_SNORM_PACK32 = 52, + VK_FORMAT_A8B8G8R8_USCALED_PACK32 = 53, + VK_FORMAT_A8B8G8R8_SSCALED_PACK32 = 54, + VK_FORMAT_A8B8G8R8_UINT_PACK32 = 55, + VK_FORMAT_A8B8G8R8_SINT_PACK32 = 56, + VK_FORMAT_A8B8G8R8_SRGB_PACK32 = 57, + VK_FORMAT_A2R10G10B10_UNORM_PACK32 = 58, + VK_FORMAT_A2R10G10B10_SNORM_PACK32 = 59, + VK_FORMAT_A2R10G10B10_USCALED_PACK32 = 60, + VK_FORMAT_A2R10G10B10_SSCALED_PACK32 = 61, + VK_FORMAT_A2R10G10B10_UINT_PACK32 = 62, + VK_FORMAT_A2R10G10B10_SINT_PACK32 = 63, + VK_FORMAT_A2B10G10R10_UNORM_PACK32 = 64, + VK_FORMAT_A2B10G10R10_SNORM_PACK32 = 65, + VK_FORMAT_A2B10G10R10_USCALED_PACK32 = 66, + VK_FORMAT_A2B10G10R10_SSCALED_PACK32 = 67, + VK_FORMAT_A2B10G10R10_UINT_PACK32 = 68, + VK_FORMAT_A2B10G10R10_SINT_PACK32 = 69, + VK_FORMAT_R16_UNORM = 70, + VK_FORMAT_R16_SNORM = 71, + VK_FORMAT_R16_USCALED = 72, + VK_FORMAT_R16_SSCALED = 73, + VK_FORMAT_R16_UINT = 74, + VK_FORMAT_R16_SINT = 75, + VK_FORMAT_R16_SFLOAT = 76, + VK_FORMAT_R16G16_UNORM = 77, + VK_FORMAT_R16G16_SNORM = 78, + VK_FORMAT_R16G16_USCALED = 79, + VK_FORMAT_R16G16_SSCALED = 80, + VK_FORMAT_R16G16_UINT = 81, + VK_FORMAT_R16G16_SINT = 82, + VK_FORMAT_R16G16_SFLOAT = 83, + VK_FORMAT_R16G16B16_UNORM = 84, + VK_FORMAT_R16G16B16_SNORM = 85, + VK_FORMAT_R16G16B16_USCALED = 86, + VK_FORMAT_R16G16B16_SSCALED = 87, + VK_FORMAT_R16G16B16_UINT = 88, + VK_FORMAT_R16G16B16_SINT = 89, + VK_FORMAT_R16G16B16_SFLOAT = 90, + VK_FORMAT_R16G16B16A16_UNORM = 91, + VK_FORMAT_R16G16B16A16_SNORM = 92, + VK_FORMAT_R16G16B16A16_USCALED = 93, + VK_FORMAT_R16G16B16A16_SSCALED = 94, + VK_FORMAT_R16G16B16A16_UINT = 95, + VK_FORMAT_R16G16B16A16_SINT = 96, + VK_FORMAT_R16G16B16A16_SFLOAT = 97, + VK_FORMAT_R32_UINT = 98, + VK_FORMAT_R32_SINT = 99, + VK_FORMAT_R32_SFLOAT = 100, + VK_FORMAT_R32G32_UINT = 101, + VK_FORMAT_R32G32_SINT = 102, + VK_FORMAT_R32G32_SFLOAT = 103, + VK_FORMAT_R32G32B32_UINT = 104, + VK_FORMAT_R32G32B32_SINT = 105, + VK_FORMAT_R32G32B32_SFLOAT = 106, + VK_FORMAT_R32G32B32A32_UINT = 107, + VK_FORMAT_R32G32B32A32_SINT = 108, + VK_FORMAT_R32G32B32A32_SFLOAT = 109, + VK_FORMAT_R64_UINT = 110, + VK_FORMAT_R64_SINT = 111, + VK_FORMAT_R64_SFLOAT = 112, + VK_FORMAT_R64G64_UINT = 113, + VK_FORMAT_R64G64_SINT = 114, + VK_FORMAT_R64G64_SFLOAT = 115, + VK_FORMAT_R64G64B64_UINT = 116, + VK_FORMAT_R64G64B64_SINT = 117, + VK_FORMAT_R64G64B64_SFLOAT = 118, + VK_FORMAT_R64G64B64A64_UINT = 119, + VK_FORMAT_R64G64B64A64_SINT = 120, + VK_FORMAT_R64G64B64A64_SFLOAT = 121, + VK_FORMAT_B10G11R11_UFLOAT_PACK32 = 122, + VK_FORMAT_E5B9G9R9_UFLOAT_PACK32 = 123, + VK_FORMAT_D16_UNORM = 124, + VK_FORMAT_X8_D24_UNORM_PACK32 = 125, + VK_FORMAT_D32_SFLOAT = 126, + VK_FORMAT_S8_UINT = 127, + VK_FORMAT_D16_UNORM_S8_UINT = 128, + VK_FORMAT_D24_UNORM_S8_UINT = 129, + VK_FORMAT_D32_SFLOAT_S8_UINT = 130, + VK_FORMAT_BC1_RGB_UNORM_BLOCK = 131, + VK_FORMAT_BC1_RGB_SRGB_BLOCK = 132, + VK_FORMAT_BC1_RGBA_UNORM_BLOCK = 133, + VK_FORMAT_BC1_RGBA_SRGB_BLOCK = 134, + VK_FORMAT_BC2_UNORM_BLOCK = 135, + VK_FORMAT_BC2_SRGB_BLOCK = 136, + VK_FORMAT_BC3_UNORM_BLOCK = 137, + VK_FORMAT_BC3_SRGB_BLOCK = 138, + VK_FORMAT_BC4_UNORM_BLOCK = 139, + VK_FORMAT_BC4_SNORM_BLOCK = 140, + VK_FORMAT_BC5_UNORM_BLOCK = 141, + VK_FORMAT_BC5_SNORM_BLOCK = 142, + VK_FORMAT_BC6H_UFLOAT_BLOCK = 143, + VK_FORMAT_BC6H_SFLOAT_BLOCK = 144, + VK_FORMAT_BC7_UNORM_BLOCK = 145, + VK_FORMAT_BC7_SRGB_BLOCK = 146, + VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK = 147, + VK_FORMAT_ETC2_R8G8B8_SRGB_BLOCK = 148, + VK_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK = 149, + VK_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK = 150, + VK_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK = 151, + VK_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK = 152, + VK_FORMAT_EAC_R11_UNORM_BLOCK = 153, + VK_FORMAT_EAC_R11_SNORM_BLOCK = 154, + VK_FORMAT_EAC_R11G11_UNORM_BLOCK = 155, + VK_FORMAT_EAC_R11G11_SNORM_BLOCK = 156, + VK_FORMAT_ASTC_4x4_UNORM_BLOCK = 157, + VK_FORMAT_ASTC_4x4_SRGB_BLOCK = 158, + VK_FORMAT_ASTC_5x4_UNORM_BLOCK = 159, + VK_FORMAT_ASTC_5x4_SRGB_BLOCK = 160, + VK_FORMAT_ASTC_5x5_UNORM_BLOCK = 161, + VK_FORMAT_ASTC_5x5_SRGB_BLOCK = 162, + VK_FORMAT_ASTC_6x5_UNORM_BLOCK = 163, + VK_FORMAT_ASTC_6x5_SRGB_BLOCK = 164, + VK_FORMAT_ASTC_6x6_UNORM_BLOCK = 165, + VK_FORMAT_ASTC_6x6_SRGB_BLOCK = 166, + VK_FORMAT_ASTC_8x5_UNORM_BLOCK = 167, + VK_FORMAT_ASTC_8x5_SRGB_BLOCK = 168, + VK_FORMAT_ASTC_8x6_UNORM_BLOCK = 169, + VK_FORMAT_ASTC_8x6_SRGB_BLOCK = 170, + VK_FORMAT_ASTC_8x8_UNORM_BLOCK = 171, + VK_FORMAT_ASTC_8x8_SRGB_BLOCK = 172, + VK_FORMAT_ASTC_10x5_UNORM_BLOCK = 173, + VK_FORMAT_ASTC_10x5_SRGB_BLOCK = 174, + VK_FORMAT_ASTC_10x6_UNORM_BLOCK = 175, + VK_FORMAT_ASTC_10x6_SRGB_BLOCK = 176, + VK_FORMAT_ASTC_10x8_UNORM_BLOCK = 177, + VK_FORMAT_ASTC_10x8_SRGB_BLOCK = 178, + VK_FORMAT_ASTC_10x10_UNORM_BLOCK = 179, + VK_FORMAT_ASTC_10x10_SRGB_BLOCK = 180, + VK_FORMAT_ASTC_12x10_UNORM_BLOCK = 181, + VK_FORMAT_ASTC_12x10_SRGB_BLOCK = 182, + VK_FORMAT_ASTC_12x12_UNORM_BLOCK = 183, + VK_FORMAT_ASTC_12x12_SRGB_BLOCK = 184 +} VkFormat; +typedef enum VkFormatFeatureFlagBits { + VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT = 1, + VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT = 2, + VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT = 4, + VK_FORMAT_FEATURE_UNIFORM_TEXEL_BUFFER_BIT = 8, + VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_BIT = 16, + VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_ATOMIC_BIT = 32, + VK_FORMAT_FEATURE_VERTEX_BUFFER_BIT = 64, + VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT = 128, + VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT = 256, + VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT = 512, + VK_FORMAT_FEATURE_BLIT_SRC_BIT = 1024, + VK_FORMAT_FEATURE_BLIT_DST_BIT = 2048, + VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT = 4096 +} VkFormatFeatureFlagBits; +typedef enum VkFrontFace { + VK_FRONT_FACE_COUNTER_CLOCKWISE = 0, + VK_FRONT_FACE_CLOCKWISE = 1 +} VkFrontFace; +typedef enum VkImageAspectFlagBits { + VK_IMAGE_ASPECT_COLOR_BIT = 1, + VK_IMAGE_ASPECT_DEPTH_BIT = 2, + VK_IMAGE_ASPECT_STENCIL_BIT = 4, + VK_IMAGE_ASPECT_METADATA_BIT = 8 +} VkImageAspectFlagBits; +typedef enum VkImageCreateFlagBits { + VK_IMAGE_CREATE_SPARSE_BINDING_BIT = 1, + VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT = 2, + VK_IMAGE_CREATE_SPARSE_ALIASED_BIT = 4, + VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT = 8, + VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT = 16 +} VkImageCreateFlagBits; +typedef enum VkImageLayout { + VK_IMAGE_LAYOUT_UNDEFINED = 0, + VK_IMAGE_LAYOUT_GENERAL = 1, + VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL = 2, + VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL = 3, + VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL = 4, + VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL = 5, + VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL = 6, + VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL = 7, + VK_IMAGE_LAYOUT_PREINITIALIZED = 8, + VK_IMAGE_LAYOUT_PRESENT_SRC_KHR = 1000001002 +} VkImageLayout; +typedef enum VkImageTiling { + VK_IMAGE_TILING_OPTIMAL = 0, + VK_IMAGE_TILING_LINEAR = 1 +} VkImageTiling; +typedef enum VkImageType { + VK_IMAGE_TYPE_1D = 0, + VK_IMAGE_TYPE_2D = 1, + VK_IMAGE_TYPE_3D = 2 +} VkImageType; +typedef enum VkImageUsageFlagBits { + VK_IMAGE_USAGE_TRANSFER_SRC_BIT = 1, + VK_IMAGE_USAGE_TRANSFER_DST_BIT = 2, + VK_IMAGE_USAGE_SAMPLED_BIT = 4, + VK_IMAGE_USAGE_STORAGE_BIT = 8, + VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT = 16, + VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT = 32, + VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT = 64, + VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT = 128 +} VkImageUsageFlagBits; +typedef enum VkImageViewType { + VK_IMAGE_VIEW_TYPE_1D = 0, + VK_IMAGE_VIEW_TYPE_2D = 1, + VK_IMAGE_VIEW_TYPE_3D = 2, + VK_IMAGE_VIEW_TYPE_CUBE = 3, + VK_IMAGE_VIEW_TYPE_1D_ARRAY = 4, + VK_IMAGE_VIEW_TYPE_2D_ARRAY = 5, + VK_IMAGE_VIEW_TYPE_CUBE_ARRAY = 6 +} VkImageViewType; +typedef enum VkSharingMode { + VK_SHARING_MODE_EXCLUSIVE = 0, + VK_SHARING_MODE_CONCURRENT = 1 +} VkSharingMode; +typedef enum VkIndexType { + VK_INDEX_TYPE_UINT16 = 0, + VK_INDEX_TYPE_UINT32 = 1 +} VkIndexType; +typedef enum VkLogicOp { + VK_LOGIC_OP_CLEAR = 0, + VK_LOGIC_OP_AND = 1, + VK_LOGIC_OP_AND_REVERSE = 2, + VK_LOGIC_OP_COPY = 3, + VK_LOGIC_OP_AND_INVERTED = 4, + VK_LOGIC_OP_NO_OP = 5, + VK_LOGIC_OP_XOR = 6, + VK_LOGIC_OP_OR = 7, + VK_LOGIC_OP_NOR = 8, + VK_LOGIC_OP_EQUIVALENT = 9, + VK_LOGIC_OP_INVERT = 10, + VK_LOGIC_OP_OR_REVERSE = 11, + VK_LOGIC_OP_COPY_INVERTED = 12, + VK_LOGIC_OP_OR_INVERTED = 13, + VK_LOGIC_OP_NAND = 14, + VK_LOGIC_OP_SET = 15 +} VkLogicOp; +typedef enum VkMemoryHeapFlagBits { + VK_MEMORY_HEAP_DEVICE_LOCAL_BIT = 1 +} VkMemoryHeapFlagBits; +typedef enum VkAccessFlagBits { + VK_ACCESS_INDIRECT_COMMAND_READ_BIT = 1, + VK_ACCESS_INDEX_READ_BIT = 2, + VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT = 4, + VK_ACCESS_UNIFORM_READ_BIT = 8, + VK_ACCESS_INPUT_ATTACHMENT_READ_BIT = 16, + VK_ACCESS_SHADER_READ_BIT = 32, + VK_ACCESS_SHADER_WRITE_BIT = 64, + VK_ACCESS_COLOR_ATTACHMENT_READ_BIT = 128, + VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT = 256, + VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT = 512, + VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT = 1024, + VK_ACCESS_TRANSFER_READ_BIT = 2048, + VK_ACCESS_TRANSFER_WRITE_BIT = 4096, + VK_ACCESS_HOST_READ_BIT = 8192, + VK_ACCESS_HOST_WRITE_BIT = 16384, + VK_ACCESS_MEMORY_READ_BIT = 32768, + VK_ACCESS_MEMORY_WRITE_BIT = 65536 +} VkAccessFlagBits; +typedef enum VkMemoryPropertyFlagBits { + VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT = 1, + VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT = 2, + VK_MEMORY_PROPERTY_HOST_COHERENT_BIT = 4, + VK_MEMORY_PROPERTY_HOST_CACHED_BIT = 8, + VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT = 16 +} VkMemoryPropertyFlagBits; +typedef enum VkPhysicalDeviceType { + VK_PHYSICAL_DEVICE_TYPE_OTHER = 0, + VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU = 1, + VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU = 2, + VK_PHYSICAL_DEVICE_TYPE_VIRTUAL_GPU = 3, + VK_PHYSICAL_DEVICE_TYPE_CPU = 4 +} VkPhysicalDeviceType; +typedef enum VkPipelineBindPoint { + VK_PIPELINE_BIND_POINT_GRAPHICS = 0, + VK_PIPELINE_BIND_POINT_COMPUTE = 1 +} VkPipelineBindPoint; +typedef enum VkPipelineCreateFlagBits { + VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT = 1, + VK_PIPELINE_CREATE_ALLOW_DERIVATIVES_BIT = 2, + VK_PIPELINE_CREATE_DERIVATIVE_BIT = 4 +} VkPipelineCreateFlagBits; +typedef enum VkPrimitiveTopology { + VK_PRIMITIVE_TOPOLOGY_POINT_LIST = 0, + VK_PRIMITIVE_TOPOLOGY_LINE_LIST = 1, + VK_PRIMITIVE_TOPOLOGY_LINE_STRIP = 2, + VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST = 3, + VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP = 4, + VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN = 5, + VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY = 6, + VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY = 7, + VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY = 8, + VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY = 9, + VK_PRIMITIVE_TOPOLOGY_PATCH_LIST = 10 +} VkPrimitiveTopology; +typedef enum VkQueryControlFlagBits { + VK_QUERY_CONTROL_PRECISE_BIT = 1 +} VkQueryControlFlagBits; +typedef enum VkQueryPipelineStatisticFlagBits { + VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_VERTICES_BIT = 1, + VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_PRIMITIVES_BIT = 2, + VK_QUERY_PIPELINE_STATISTIC_VERTEX_SHADER_INVOCATIONS_BIT = 4, + VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_INVOCATIONS_BIT = 8, + VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_PRIMITIVES_BIT = 16, + VK_QUERY_PIPELINE_STATISTIC_CLIPPING_INVOCATIONS_BIT = 32, + VK_QUERY_PIPELINE_STATISTIC_CLIPPING_PRIMITIVES_BIT = 64, + VK_QUERY_PIPELINE_STATISTIC_FRAGMENT_SHADER_INVOCATIONS_BIT = 128, + VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_CONTROL_SHADER_PATCHES_BIT = 256, + VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_EVALUATION_SHADER_INVOCATIONS_BIT = 512, + VK_QUERY_PIPELINE_STATISTIC_COMPUTE_SHADER_INVOCATIONS_BIT = 1024 +} VkQueryPipelineStatisticFlagBits; +typedef enum VkQueryResultFlagBits { + VK_QUERY_RESULT_64_BIT = 1, + VK_QUERY_RESULT_WAIT_BIT = 2, + VK_QUERY_RESULT_WITH_AVAILABILITY_BIT = 4, + VK_QUERY_RESULT_PARTIAL_BIT = 8 +} VkQueryResultFlagBits; +typedef enum VkQueryType { + VK_QUERY_TYPE_OCCLUSION = 0, + VK_QUERY_TYPE_PIPELINE_STATISTICS = 1, + VK_QUERY_TYPE_TIMESTAMP = 2 +} VkQueryType; +typedef enum VkQueueFlagBits { + VK_QUEUE_GRAPHICS_BIT = 1, + VK_QUEUE_COMPUTE_BIT = 2, + VK_QUEUE_TRANSFER_BIT = 4, + VK_QUEUE_SPARSE_BINDING_BIT = 8 +} VkQueueFlagBits; +typedef enum VkSubpassContents { + VK_SUBPASS_CONTENTS_INLINE = 0, + VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS = 1 +} VkSubpassContents; +typedef enum VkResult { + VK_SUCCESS = 0, + VK_NOT_READY = 1, + VK_TIMEOUT = 2, + VK_EVENT_SET = 3, + VK_EVENT_RESET = 4, + VK_INCOMPLETE = 5, + VK_ERROR_OUT_OF_HOST_MEMORY = -1, + VK_ERROR_OUT_OF_DEVICE_MEMORY = -2, + VK_ERROR_INITIALIZATION_FAILED = -3, + VK_ERROR_DEVICE_LOST = -4, + VK_ERROR_MEMORY_MAP_FAILED = -5, + VK_ERROR_LAYER_NOT_PRESENT = -6, + VK_ERROR_EXTENSION_NOT_PRESENT = -7, + VK_ERROR_FEATURE_NOT_PRESENT = -8, + VK_ERROR_INCOMPATIBLE_DRIVER = -9, + VK_ERROR_TOO_MANY_OBJECTS = -10, + VK_ERROR_FORMAT_NOT_SUPPORTED = -11, + VK_ERROR_FRAGMENTED_POOL = -12, + VK_ERROR_SURFACE_LOST_KHR = -1000000000, + VK_ERROR_NATIVE_WINDOW_IN_USE_KHR = -1000000001, + VK_SUBOPTIMAL_KHR = 1000001003, + VK_ERROR_OUT_OF_DATE_KHR = -1000001004, + VK_ERROR_VALIDATION_FAILED_EXT = -1000011001 +} VkResult; +typedef enum VkShaderStageFlagBits { + VK_SHADER_STAGE_VERTEX_BIT = 1, + VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT = 2, + VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT = 4, + VK_SHADER_STAGE_GEOMETRY_BIT = 8, + VK_SHADER_STAGE_FRAGMENT_BIT = 16, + VK_SHADER_STAGE_COMPUTE_BIT = 32, + VK_SHADER_STAGE_ALL_GRAPHICS = 0x0000001F, + VK_SHADER_STAGE_ALL = 0x7FFFFFFF +} VkShaderStageFlagBits; +typedef enum VkSparseMemoryBindFlagBits { + VK_SPARSE_MEMORY_BIND_METADATA_BIT = 1 +} VkSparseMemoryBindFlagBits; +typedef enum VkStencilFaceFlagBits { + VK_STENCIL_FACE_FRONT_BIT = 1, + VK_STENCIL_FACE_BACK_BIT = 2, + VK_STENCIL_FRONT_AND_BACK = 0x00000003 +} VkStencilFaceFlagBits; +typedef enum VkStencilOp { + VK_STENCIL_OP_KEEP = 0, + VK_STENCIL_OP_ZERO = 1, + VK_STENCIL_OP_REPLACE = 2, + VK_STENCIL_OP_INCREMENT_AND_CLAMP = 3, + VK_STENCIL_OP_DECREMENT_AND_CLAMP = 4, + VK_STENCIL_OP_INVERT = 5, + VK_STENCIL_OP_INCREMENT_AND_WRAP = 6, + VK_STENCIL_OP_DECREMENT_AND_WRAP = 7 +} VkStencilOp; +typedef enum VkStructureType { + VK_STRUCTURE_TYPE_APPLICATION_INFO = 0, + VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO = 1, + VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO = 2, + VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO = 3, + VK_STRUCTURE_TYPE_SUBMIT_INFO = 4, + VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO = 5, + VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE = 6, + VK_STRUCTURE_TYPE_BIND_SPARSE_INFO = 7, + VK_STRUCTURE_TYPE_FENCE_CREATE_INFO = 8, + VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO = 9, + VK_STRUCTURE_TYPE_EVENT_CREATE_INFO = 10, + VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO = 11, + VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO = 12, + VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO = 13, + VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO = 14, + VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO = 15, + VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO = 16, + VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO = 17, + VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO = 18, + VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO = 19, + VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO = 20, + VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO = 21, + VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO = 22, + VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO = 23, + VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO = 24, + VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO = 25, + VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO = 26, + VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO = 27, + VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO = 28, + VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO = 29, + VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO = 30, + VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO = 31, + VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO = 32, + VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO = 33, + VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO = 34, + VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET = 35, + VK_STRUCTURE_TYPE_COPY_DESCRIPTOR_SET = 36, + VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO = 37, + VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO = 38, + VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO = 39, + VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO = 40, + VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO = 41, + VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO = 42, + VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO = 43, + VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER = 44, + VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER = 45, + VK_STRUCTURE_TYPE_MEMORY_BARRIER = 46, + VK_STRUCTURE_TYPE_LOADER_INSTANCE_CREATE_INFO = 47, + VK_STRUCTURE_TYPE_LOADER_DEVICE_CREATE_INFO = 48, + VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR = 1000001000, + VK_STRUCTURE_TYPE_PRESENT_INFO_KHR = 1000001001, + VK_STRUCTURE_TYPE_DEVICE_GROUP_PRESENT_CAPABILITIES_KHR = 1000060007, + VK_STRUCTURE_TYPE_IMAGE_SWAPCHAIN_CREATE_INFO_KHR = 1000060008, + VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_SWAPCHAIN_INFO_KHR = 1000060009, + VK_STRUCTURE_TYPE_ACQUIRE_NEXT_IMAGE_INFO_KHR = 1000060010, + VK_STRUCTURE_TYPE_DEVICE_GROUP_PRESENT_INFO_KHR = 1000060011, + VK_STRUCTURE_TYPE_DEVICE_GROUP_SWAPCHAIN_CREATE_INFO_KHR = 1000060012, + VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT = 1000011000, + VK_STRUCTURE_TYPE_DEBUG_REPORT_CREATE_INFO_EXT = VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT +} VkStructureType; +typedef enum VkSystemAllocationScope { + VK_SYSTEM_ALLOCATION_SCOPE_COMMAND = 0, + VK_SYSTEM_ALLOCATION_SCOPE_OBJECT = 1, + VK_SYSTEM_ALLOCATION_SCOPE_CACHE = 2, + VK_SYSTEM_ALLOCATION_SCOPE_DEVICE = 3, + VK_SYSTEM_ALLOCATION_SCOPE_INSTANCE = 4 +} VkSystemAllocationScope; +typedef enum VkInternalAllocationType { + VK_INTERNAL_ALLOCATION_TYPE_EXECUTABLE = 0 +} VkInternalAllocationType; +typedef enum VkSamplerAddressMode { + VK_SAMPLER_ADDRESS_MODE_REPEAT = 0, + VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT = 1, + VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE = 2, + VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER = 3 +} VkSamplerAddressMode; +typedef enum VkFilter { + VK_FILTER_NEAREST = 0, + VK_FILTER_LINEAR = 1 +} VkFilter; +typedef enum VkSamplerMipmapMode { + VK_SAMPLER_MIPMAP_MODE_NEAREST = 0, + VK_SAMPLER_MIPMAP_MODE_LINEAR = 1 +} VkSamplerMipmapMode; +typedef enum VkVertexInputRate { + VK_VERTEX_INPUT_RATE_VERTEX = 0, + VK_VERTEX_INPUT_RATE_INSTANCE = 1 +} VkVertexInputRate; +typedef enum VkPipelineStageFlagBits { + VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT = 1, + VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT = 2, + VK_PIPELINE_STAGE_VERTEX_INPUT_BIT = 4, + VK_PIPELINE_STAGE_VERTEX_SHADER_BIT = 8, + VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT = 16, + VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT = 32, + VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT = 64, + VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT = 128, + VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT = 256, + VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT = 512, + VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT = 1024, + VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT = 2048, + VK_PIPELINE_STAGE_TRANSFER_BIT = 4096, + VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT = 8192, + VK_PIPELINE_STAGE_HOST_BIT = 16384, + VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT = 32768, + VK_PIPELINE_STAGE_ALL_COMMANDS_BIT = 65536 +} VkPipelineStageFlagBits; +typedef enum VkSparseImageFormatFlagBits { + VK_SPARSE_IMAGE_FORMAT_SINGLE_MIPTAIL_BIT = 1, + VK_SPARSE_IMAGE_FORMAT_ALIGNED_MIP_SIZE_BIT = 2, + VK_SPARSE_IMAGE_FORMAT_NONSTANDARD_BLOCK_SIZE_BIT = 4 +} VkSparseImageFormatFlagBits; +typedef enum VkSampleCountFlagBits { + VK_SAMPLE_COUNT_1_BIT = 1, + VK_SAMPLE_COUNT_2_BIT = 2, + VK_SAMPLE_COUNT_4_BIT = 4, + VK_SAMPLE_COUNT_8_BIT = 8, + VK_SAMPLE_COUNT_16_BIT = 16, + VK_SAMPLE_COUNT_32_BIT = 32, + VK_SAMPLE_COUNT_64_BIT = 64 +} VkSampleCountFlagBits; +typedef enum VkAttachmentDescriptionFlagBits { + VK_ATTACHMENT_DESCRIPTION_MAY_ALIAS_BIT = 1 +} VkAttachmentDescriptionFlagBits; +typedef enum VkDescriptorPoolCreateFlagBits { + VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT = 1 +} VkDescriptorPoolCreateFlagBits; +typedef enum VkDependencyFlagBits { + VK_DEPENDENCY_BY_REGION_BIT = 1 +} VkDependencyFlagBits; +typedef enum VkObjectType { + VK_OBJECT_TYPE_UNKNOWN = 0, + VK_OBJECT_TYPE_INSTANCE = 1, + VK_OBJECT_TYPE_PHYSICAL_DEVICE = 2, + VK_OBJECT_TYPE_DEVICE = 3, + VK_OBJECT_TYPE_QUEUE = 4, + VK_OBJECT_TYPE_SEMAPHORE = 5, + VK_OBJECT_TYPE_COMMAND_BUFFER = 6, + VK_OBJECT_TYPE_FENCE = 7, + VK_OBJECT_TYPE_DEVICE_MEMORY = 8, + VK_OBJECT_TYPE_BUFFER = 9, + VK_OBJECT_TYPE_IMAGE = 10, + VK_OBJECT_TYPE_EVENT = 11, + VK_OBJECT_TYPE_QUERY_POOL = 12, + VK_OBJECT_TYPE_BUFFER_VIEW = 13, + VK_OBJECT_TYPE_IMAGE_VIEW = 14, + VK_OBJECT_TYPE_SHADER_MODULE = 15, + VK_OBJECT_TYPE_PIPELINE_CACHE = 16, + VK_OBJECT_TYPE_PIPELINE_LAYOUT = 17, + VK_OBJECT_TYPE_RENDER_PASS = 18, + VK_OBJECT_TYPE_PIPELINE = 19, + VK_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT = 20, + VK_OBJECT_TYPE_SAMPLER = 21, + VK_OBJECT_TYPE_DESCRIPTOR_POOL = 22, + VK_OBJECT_TYPE_DESCRIPTOR_SET = 23, + VK_OBJECT_TYPE_FRAMEBUFFER = 24, + VK_OBJECT_TYPE_COMMAND_POOL = 25, + VK_OBJECT_TYPE_SURFACE_KHR = 1000000000, + VK_OBJECT_TYPE_SWAPCHAIN_KHR = 1000001000, + VK_OBJECT_TYPE_DEBUG_REPORT_CALLBACK_EXT = 1000011000 +} VkObjectType; + +typedef enum VkColorSpaceKHR { + VK_COLOR_SPACE_SRGB_NONLINEAR_KHR = 0, + VK_COLORSPACE_SRGB_NONLINEAR_KHR = VK_COLOR_SPACE_SRGB_NONLINEAR_KHR +} VkColorSpaceKHR; +typedef enum VkCompositeAlphaFlagBitsKHR { + VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR = 1, + VK_COMPOSITE_ALPHA_PRE_MULTIPLIED_BIT_KHR = 2, + VK_COMPOSITE_ALPHA_POST_MULTIPLIED_BIT_KHR = 4, + VK_COMPOSITE_ALPHA_INHERIT_BIT_KHR = 8 +} VkCompositeAlphaFlagBitsKHR; +typedef enum VkPresentModeKHR { + VK_PRESENT_MODE_IMMEDIATE_KHR = 0, + VK_PRESENT_MODE_MAILBOX_KHR = 1, + VK_PRESENT_MODE_FIFO_KHR = 2, + VK_PRESENT_MODE_FIFO_RELAXED_KHR = 3 +} VkPresentModeKHR; +typedef enum VkSurfaceTransformFlagBitsKHR { + VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR = 1, + VK_SURFACE_TRANSFORM_ROTATE_90_BIT_KHR = 2, + VK_SURFACE_TRANSFORM_ROTATE_180_BIT_KHR = 4, + VK_SURFACE_TRANSFORM_ROTATE_270_BIT_KHR = 8, + VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_BIT_KHR = 16, + VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_ROTATE_90_BIT_KHR = 32, + VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_ROTATE_180_BIT_KHR = 64, + VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_ROTATE_270_BIT_KHR = 128, + VK_SURFACE_TRANSFORM_INHERIT_BIT_KHR = 256 +} VkSurfaceTransformFlagBitsKHR; +typedef enum VkDebugReportFlagBitsEXT { + VK_DEBUG_REPORT_INFORMATION_BIT_EXT = 1, + VK_DEBUG_REPORT_WARNING_BIT_EXT = 2, + VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT = 4, + VK_DEBUG_REPORT_ERROR_BIT_EXT = 8, + VK_DEBUG_REPORT_DEBUG_BIT_EXT = 16 +} VkDebugReportFlagBitsEXT; +typedef enum VkDebugReportObjectTypeEXT { + VK_DEBUG_REPORT_OBJECT_TYPE_UNKNOWN_EXT = 0, + VK_DEBUG_REPORT_OBJECT_TYPE_INSTANCE_EXT = 1, + VK_DEBUG_REPORT_OBJECT_TYPE_PHYSICAL_DEVICE_EXT = 2, + VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT = 3, + VK_DEBUG_REPORT_OBJECT_TYPE_QUEUE_EXT = 4, + VK_DEBUG_REPORT_OBJECT_TYPE_SEMAPHORE_EXT = 5, + VK_DEBUG_REPORT_OBJECT_TYPE_COMMAND_BUFFER_EXT = 6, + VK_DEBUG_REPORT_OBJECT_TYPE_FENCE_EXT = 7, + VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_MEMORY_EXT = 8, + VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_EXT = 9, + VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_EXT = 10, + VK_DEBUG_REPORT_OBJECT_TYPE_EVENT_EXT = 11, + VK_DEBUG_REPORT_OBJECT_TYPE_QUERY_POOL_EXT = 12, + VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_VIEW_EXT = 13, + VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_VIEW_EXT = 14, + VK_DEBUG_REPORT_OBJECT_TYPE_SHADER_MODULE_EXT = 15, + VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_CACHE_EXT = 16, + VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_LAYOUT_EXT = 17, + VK_DEBUG_REPORT_OBJECT_TYPE_RENDER_PASS_EXT = 18, + VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_EXT = 19, + VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT_EXT = 20, + VK_DEBUG_REPORT_OBJECT_TYPE_SAMPLER_EXT = 21, + VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_POOL_EXT = 22, + VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_SET_EXT = 23, + VK_DEBUG_REPORT_OBJECT_TYPE_FRAMEBUFFER_EXT = 24, + VK_DEBUG_REPORT_OBJECT_TYPE_COMMAND_POOL_EXT = 25, + VK_DEBUG_REPORT_OBJECT_TYPE_SURFACE_KHR_EXT = 26, + VK_DEBUG_REPORT_OBJECT_TYPE_SWAPCHAIN_KHR_EXT = 27, + VK_DEBUG_REPORT_OBJECT_TYPE_DEBUG_REPORT_CALLBACK_EXT_EXT = 28, + VK_DEBUG_REPORT_OBJECT_TYPE_DEBUG_REPORT_EXT = VK_DEBUG_REPORT_OBJECT_TYPE_DEBUG_REPORT_CALLBACK_EXT_EXT, + VK_DEBUG_REPORT_OBJECT_TYPE_DISPLAY_KHR_EXT = 29, + VK_DEBUG_REPORT_OBJECT_TYPE_DISPLAY_MODE_KHR_EXT = 30, + VK_DEBUG_REPORT_OBJECT_TYPE_OBJECT_TABLE_NVX_EXT = 31, + VK_DEBUG_REPORT_OBJECT_TYPE_INDIRECT_COMMANDS_LAYOUT_NVX_EXT = 32, + VK_DEBUG_REPORT_OBJECT_TYPE_VALIDATION_CACHE_EXT_EXT = 33, + VK_DEBUG_REPORT_OBJECT_TYPE_VALIDATION_CACHE_EXT = VK_DEBUG_REPORT_OBJECT_TYPE_VALIDATION_CACHE_EXT_EXT, + VK_DEBUG_REPORT_OBJECT_TYPE_SAMPLER_YCBCR_CONVERSION_EXT = 1000156000, + VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_EXT = 1000085000 +} VkDebugReportObjectTypeEXT; +typedef enum VkDeviceGroupPresentModeFlagBitsKHR { + VK_DEVICE_GROUP_PRESENT_MODE_LOCAL_BIT_KHR = 1, + VK_DEVICE_GROUP_PRESENT_MODE_REMOTE_BIT_KHR = 2, + VK_DEVICE_GROUP_PRESENT_MODE_SUM_BIT_KHR = 4, + VK_DEVICE_GROUP_PRESENT_MODE_LOCAL_MULTI_DEVICE_BIT_KHR = 8 +} VkDeviceGroupPresentModeFlagBitsKHR; +typedef enum VkSwapchainCreateFlagBitsKHR { + VK_SWAPCHAIN_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BIT_KHR = 1, + VK_SWAPCHAIN_CREATE_PROTECTED_BIT_KHR = 2 +} VkSwapchainCreateFlagBitsKHR; +typedef enum VkVendorId { + VK_VENDOR_ID_VIV = 0x10001, + VK_VENDOR_ID_VSI = 0x10002, + VK_VENDOR_ID_KAZAN = 0x10003 +} VkVendorId; +typedef void (VKAPI_PTR *PFN_vkInternalAllocationNotification)( + void* pUserData, + size_t size, + VkInternalAllocationType allocationType, + VkSystemAllocationScope allocationScope); +typedef void (VKAPI_PTR *PFN_vkInternalFreeNotification)( + void* pUserData, + size_t size, + VkInternalAllocationType allocationType, + VkSystemAllocationScope allocationScope); +typedef void* (VKAPI_PTR *PFN_vkReallocationFunction)( + void* pUserData, + void* pOriginal, + size_t size, + size_t alignment, + VkSystemAllocationScope allocationScope); +typedef void* (VKAPI_PTR *PFN_vkAllocationFunction)( + void* pUserData, + size_t size, + size_t alignment, + VkSystemAllocationScope allocationScope); +typedef void (VKAPI_PTR *PFN_vkFreeFunction)( + void* pUserData, + void* pMemory); +typedef void (VKAPI_PTR *PFN_vkVoidFunction)(void); +typedef struct VkBaseOutStructure { + VkStructureType sType; + struct VkBaseOutStructure * pNext; +} VkBaseOutStructure; +typedef struct VkBaseInStructure { + VkStructureType sType; + const struct VkBaseInStructure * pNext; +} VkBaseInStructure; +typedef struct VkOffset2D { + int32_t x; + int32_t y; +} VkOffset2D; +typedef struct VkOffset3D { + int32_t x; + int32_t y; + int32_t z; +} VkOffset3D; +typedef struct VkExtent2D { + uint32_t width; + uint32_t height; +} VkExtent2D; +typedef struct VkExtent3D { + uint32_t width; + uint32_t height; + uint32_t depth; +} VkExtent3D; +typedef struct VkViewport { + float x; + float y; + float width; + float height; + float minDepth; + float maxDepth; +} VkViewport; +typedef struct VkRect2D { + VkOffset2D offset; + VkExtent2D extent; +} VkRect2D; +typedef struct VkClearRect { + VkRect2D rect; + uint32_t baseArrayLayer; + uint32_t layerCount; +} VkClearRect; +typedef struct VkComponentMapping { + VkComponentSwizzle r; + VkComponentSwizzle g; + VkComponentSwizzle b; + VkComponentSwizzle a; +} VkComponentMapping; +typedef struct VkExtensionProperties { + char extensionName [ VK_MAX_EXTENSION_NAME_SIZE ]; + uint32_t specVersion; +} VkExtensionProperties; +typedef struct VkLayerProperties { + char layerName [ VK_MAX_EXTENSION_NAME_SIZE ]; + uint32_t specVersion; + uint32_t implementationVersion; + char description [ VK_MAX_DESCRIPTION_SIZE ]; +} VkLayerProperties; +typedef struct VkApplicationInfo { + VkStructureType sType; + const void * pNext; + const char * pApplicationName; + uint32_t applicationVersion; + const char * pEngineName; + uint32_t engineVersion; + uint32_t apiVersion; +} VkApplicationInfo; +typedef struct VkAllocationCallbacks { + void * pUserData; + PFN_vkAllocationFunction pfnAllocation; + PFN_vkReallocationFunction pfnReallocation; + PFN_vkFreeFunction pfnFree; + PFN_vkInternalAllocationNotification pfnInternalAllocation; + PFN_vkInternalFreeNotification pfnInternalFree; +} VkAllocationCallbacks; +typedef struct VkDescriptorImageInfo { + VkSampler sampler; + VkImageView imageView; + VkImageLayout imageLayout; +} VkDescriptorImageInfo; +typedef struct VkCopyDescriptorSet { + VkStructureType sType; + const void * pNext; + VkDescriptorSet srcSet; + uint32_t srcBinding; + uint32_t srcArrayElement; + VkDescriptorSet dstSet; + uint32_t dstBinding; + uint32_t dstArrayElement; + uint32_t descriptorCount; +} VkCopyDescriptorSet; +typedef struct VkDescriptorPoolSize { + VkDescriptorType type; + uint32_t descriptorCount; +} VkDescriptorPoolSize; +typedef struct VkDescriptorSetAllocateInfo { + VkStructureType sType; + const void * pNext; + VkDescriptorPool descriptorPool; + uint32_t descriptorSetCount; + const VkDescriptorSetLayout * pSetLayouts; +} VkDescriptorSetAllocateInfo; +typedef struct VkSpecializationMapEntry { + uint32_t constantID; + uint32_t offset; + size_t size; +} VkSpecializationMapEntry; +typedef struct VkSpecializationInfo { + uint32_t mapEntryCount; + const VkSpecializationMapEntry * pMapEntries; + size_t dataSize; + const void * pData; +} VkSpecializationInfo; +typedef struct VkVertexInputBindingDescription { + uint32_t binding; + uint32_t stride; + VkVertexInputRate inputRate; +} VkVertexInputBindingDescription; +typedef struct VkVertexInputAttributeDescription { + uint32_t location; + uint32_t binding; + VkFormat format; + uint32_t offset; +} VkVertexInputAttributeDescription; +typedef struct VkStencilOpState { + VkStencilOp failOp; + VkStencilOp passOp; + VkStencilOp depthFailOp; + VkCompareOp compareOp; + uint32_t compareMask; + uint32_t writeMask; + uint32_t reference; +} VkStencilOpState; +typedef struct VkCommandBufferAllocateInfo { + VkStructureType sType; + const void * pNext; + VkCommandPool commandPool; + VkCommandBufferLevel level; + uint32_t commandBufferCount; +} VkCommandBufferAllocateInfo; +typedef union VkClearColorValue { + float float32 [4]; + int32_t int32 [4]; + uint32_t uint32 [4]; +} VkClearColorValue; +typedef struct VkClearDepthStencilValue { + float depth; + uint32_t stencil; +} VkClearDepthStencilValue; +typedef union VkClearValue { + VkClearColorValue color; + VkClearDepthStencilValue depthStencil; +} VkClearValue; +typedef struct VkAttachmentReference { + uint32_t attachment; + VkImageLayout layout; +} VkAttachmentReference; +typedef struct VkDrawIndirectCommand { + uint32_t vertexCount; + uint32_t instanceCount; + uint32_t firstVertex; + uint32_t firstInstance; +} VkDrawIndirectCommand; +typedef struct VkDrawIndexedIndirectCommand { + uint32_t indexCount; + uint32_t instanceCount; + uint32_t firstIndex; + int32_t vertexOffset; + uint32_t firstInstance; +} VkDrawIndexedIndirectCommand; +typedef struct VkDispatchIndirectCommand { + uint32_t x; + uint32_t y; + uint32_t z; +} VkDispatchIndirectCommand; +typedef struct VkSurfaceFormatKHR { + VkFormat format; + VkColorSpaceKHR colorSpace; +} VkSurfaceFormatKHR; +typedef struct VkPresentInfoKHR { + VkStructureType sType; + const void * pNext; + uint32_t waitSemaphoreCount; + const VkSemaphore * pWaitSemaphores; + uint32_t swapchainCount; + const VkSwapchainKHR * pSwapchains; + const uint32_t * pImageIndices; + VkResult * pResults; +} VkPresentInfoKHR; +typedef struct VkImageSwapchainCreateInfoKHR { + VkStructureType sType; + const void * pNext; + VkSwapchainKHR swapchain; +} VkImageSwapchainCreateInfoKHR; +typedef struct VkBindImageMemorySwapchainInfoKHR { + VkStructureType sType; + const void * pNext; + VkSwapchainKHR swapchain; + uint32_t imageIndex; +} VkBindImageMemorySwapchainInfoKHR; +typedef struct VkAcquireNextImageInfoKHR { + VkStructureType sType; + const void * pNext; + VkSwapchainKHR swapchain; + uint64_t timeout; + VkSemaphore semaphore; + VkFence fence; + uint32_t deviceMask; +} VkAcquireNextImageInfoKHR; +typedef struct VkDeviceGroupPresentInfoKHR { + VkStructureType sType; + const void * pNext; + uint32_t swapchainCount; + const uint32_t * pDeviceMasks; + VkDeviceGroupPresentModeFlagBitsKHR mode; +} VkDeviceGroupPresentInfoKHR; +typedef uint32_t VkSampleMask; +typedef uint32_t VkBool32; +typedef uint32_t VkFlags; +typedef uint64_t VkDeviceSize; +typedef VkFlags VkFramebufferCreateFlags; +typedef VkFlags VkQueryPoolCreateFlags; +typedef VkFlags VkRenderPassCreateFlags; +typedef VkFlags VkSamplerCreateFlags; +typedef VkFlags VkPipelineLayoutCreateFlags; +typedef VkFlags VkPipelineCacheCreateFlags; +typedef VkFlags VkPipelineDepthStencilStateCreateFlags; +typedef VkFlags VkPipelineDynamicStateCreateFlags; +typedef VkFlags VkPipelineColorBlendStateCreateFlags; +typedef VkFlags VkPipelineMultisampleStateCreateFlags; +typedef VkFlags VkPipelineRasterizationStateCreateFlags; +typedef VkFlags VkPipelineViewportStateCreateFlags; +typedef VkFlags VkPipelineTessellationStateCreateFlags; +typedef VkFlags VkPipelineInputAssemblyStateCreateFlags; +typedef VkFlags VkPipelineVertexInputStateCreateFlags; +typedef VkFlags VkPipelineShaderStageCreateFlags; +typedef VkFlags VkDescriptorSetLayoutCreateFlags; +typedef VkFlags VkBufferViewCreateFlags; +typedef VkFlags VkInstanceCreateFlags; +typedef VkFlags VkDeviceCreateFlags; +typedef VkFlags VkDeviceQueueCreateFlags; +typedef VkFlags VkQueueFlags; +typedef VkFlags VkMemoryPropertyFlags; +typedef VkFlags VkMemoryHeapFlags; +typedef VkFlags VkAccessFlags; +typedef VkFlags VkBufferUsageFlags; +typedef VkFlags VkBufferCreateFlags; +typedef VkFlags VkShaderStageFlags; +typedef VkFlags VkImageUsageFlags; +typedef VkFlags VkImageCreateFlags; +typedef VkFlags VkImageViewCreateFlags; +typedef VkFlags VkPipelineCreateFlags; +typedef VkFlags VkColorComponentFlags; +typedef VkFlags VkFenceCreateFlags; +typedef VkFlags VkSemaphoreCreateFlags; +typedef VkFlags VkFormatFeatureFlags; +typedef VkFlags VkQueryControlFlags; +typedef VkFlags VkQueryResultFlags; +typedef VkFlags VkShaderModuleCreateFlags; +typedef VkFlags VkEventCreateFlags; +typedef VkFlags VkCommandPoolCreateFlags; +typedef VkFlags VkCommandPoolResetFlags; +typedef VkFlags VkCommandBufferResetFlags; +typedef VkFlags VkCommandBufferUsageFlags; +typedef VkFlags VkQueryPipelineStatisticFlags; +typedef VkFlags VkMemoryMapFlags; +typedef VkFlags VkImageAspectFlags; +typedef VkFlags VkSparseMemoryBindFlags; +typedef VkFlags VkSparseImageFormatFlags; +typedef VkFlags VkSubpassDescriptionFlags; +typedef VkFlags VkPipelineStageFlags; +typedef VkFlags VkSampleCountFlags; +typedef VkFlags VkAttachmentDescriptionFlags; +typedef VkFlags VkStencilFaceFlags; +typedef VkFlags VkCullModeFlags; +typedef VkFlags VkDescriptorPoolCreateFlags; +typedef VkFlags VkDescriptorPoolResetFlags; +typedef VkFlags VkDependencyFlags; +typedef VkFlags VkCompositeAlphaFlagsKHR; +typedef VkFlags VkSurfaceTransformFlagsKHR; +typedef VkFlags VkSwapchainCreateFlagsKHR; +typedef VkFlags VkDeviceGroupPresentModeFlagsKHR; +typedef VkFlags VkDebugReportFlagsEXT; +typedef VkBool32 (VKAPI_PTR *PFN_vkDebugReportCallbackEXT)( + VkDebugReportFlagsEXT flags, + VkDebugReportObjectTypeEXT objectType, + uint64_t object, + size_t location, + int32_t messageCode, + const char* pLayerPrefix, + const char* pMessage, + void* pUserData); +typedef struct VkDeviceQueueCreateInfo { + VkStructureType sType; + const void * pNext; + VkDeviceQueueCreateFlags flags; + uint32_t queueFamilyIndex; + uint32_t queueCount; + const float * pQueuePriorities; +} VkDeviceQueueCreateInfo; +typedef struct VkInstanceCreateInfo { + VkStructureType sType; + const void * pNext; + VkInstanceCreateFlags flags; + const VkApplicationInfo * pApplicationInfo; + uint32_t enabledLayerCount; + const char * const* ppEnabledLayerNames; + uint32_t enabledExtensionCount; + const char * const* ppEnabledExtensionNames; +} VkInstanceCreateInfo; +typedef struct VkQueueFamilyProperties { + VkQueueFlags queueFlags; + uint32_t queueCount; + uint32_t timestampValidBits; + VkExtent3D minImageTransferGranularity; +} VkQueueFamilyProperties; +typedef struct VkMemoryAllocateInfo { + VkStructureType sType; + const void * pNext; + VkDeviceSize allocationSize; + uint32_t memoryTypeIndex; +} VkMemoryAllocateInfo; +typedef struct VkMemoryRequirements { + VkDeviceSize size; + VkDeviceSize alignment; + uint32_t memoryTypeBits; +} VkMemoryRequirements; +typedef struct VkSparseImageFormatProperties { + VkImageAspectFlags aspectMask; + VkExtent3D imageGranularity; + VkSparseImageFormatFlags flags; +} VkSparseImageFormatProperties; +typedef struct VkSparseImageMemoryRequirements { + VkSparseImageFormatProperties formatProperties; + uint32_t imageMipTailFirstLod; + VkDeviceSize imageMipTailSize; + VkDeviceSize imageMipTailOffset; + VkDeviceSize imageMipTailStride; +} VkSparseImageMemoryRequirements; +typedef struct VkMemoryType { + VkMemoryPropertyFlags propertyFlags; + uint32_t heapIndex; +} VkMemoryType; +typedef struct VkMemoryHeap { + VkDeviceSize size; + VkMemoryHeapFlags flags; +} VkMemoryHeap; +typedef struct VkMappedMemoryRange { + VkStructureType sType; + const void * pNext; + VkDeviceMemory memory; + VkDeviceSize offset; + VkDeviceSize size; +} VkMappedMemoryRange; +typedef struct VkFormatProperties { + VkFormatFeatureFlags linearTilingFeatures; + VkFormatFeatureFlags optimalTilingFeatures; + VkFormatFeatureFlags bufferFeatures; +} VkFormatProperties; +typedef struct VkImageFormatProperties { + VkExtent3D maxExtent; + uint32_t maxMipLevels; + uint32_t maxArrayLayers; + VkSampleCountFlags sampleCounts; + VkDeviceSize maxResourceSize; +} VkImageFormatProperties; +typedef struct VkDescriptorBufferInfo { + VkBuffer buffer; + VkDeviceSize offset; + VkDeviceSize range; +} VkDescriptorBufferInfo; +typedef struct VkWriteDescriptorSet { + VkStructureType sType; + const void * pNext; + VkDescriptorSet dstSet; + uint32_t dstBinding; + uint32_t dstArrayElement; + uint32_t descriptorCount; + VkDescriptorType descriptorType; + const VkDescriptorImageInfo * pImageInfo; + const VkDescriptorBufferInfo * pBufferInfo; + const VkBufferView * pTexelBufferView; +} VkWriteDescriptorSet; +typedef struct VkBufferCreateInfo { + VkStructureType sType; + const void * pNext; + VkBufferCreateFlags flags; + VkDeviceSize size; + VkBufferUsageFlags usage; + VkSharingMode sharingMode; + uint32_t queueFamilyIndexCount; + const uint32_t * pQueueFamilyIndices; +} VkBufferCreateInfo; +typedef struct VkBufferViewCreateInfo { + VkStructureType sType; + const void * pNext; + VkBufferViewCreateFlags flags; + VkBuffer buffer; + VkFormat format; + VkDeviceSize offset; + VkDeviceSize range; +} VkBufferViewCreateInfo; +typedef struct VkImageSubresource { + VkImageAspectFlags aspectMask; + uint32_t mipLevel; + uint32_t arrayLayer; +} VkImageSubresource; +typedef struct VkImageSubresourceLayers { + VkImageAspectFlags aspectMask; + uint32_t mipLevel; + uint32_t baseArrayLayer; + uint32_t layerCount; +} VkImageSubresourceLayers; +typedef struct VkImageSubresourceRange { + VkImageAspectFlags aspectMask; + uint32_t baseMipLevel; + uint32_t levelCount; + uint32_t baseArrayLayer; + uint32_t layerCount; +} VkImageSubresourceRange; +typedef struct VkMemoryBarrier { + VkStructureType sType; + const void * pNext; + VkAccessFlags srcAccessMask; + VkAccessFlags dstAccessMask; +} VkMemoryBarrier; +typedef struct VkBufferMemoryBarrier { + VkStructureType sType; + const void * pNext; + VkAccessFlags srcAccessMask; + VkAccessFlags dstAccessMask; + uint32_t srcQueueFamilyIndex; + uint32_t dstQueueFamilyIndex; + VkBuffer buffer; + VkDeviceSize offset; + VkDeviceSize size; +} VkBufferMemoryBarrier; +typedef struct VkImageMemoryBarrier { + VkStructureType sType; + const void * pNext; + VkAccessFlags srcAccessMask; + VkAccessFlags dstAccessMask; + VkImageLayout oldLayout; + VkImageLayout newLayout; + uint32_t srcQueueFamilyIndex; + uint32_t dstQueueFamilyIndex; + VkImage image; + VkImageSubresourceRange subresourceRange; +} VkImageMemoryBarrier; +typedef struct VkImageCreateInfo { + VkStructureType sType; + const void * pNext; + VkImageCreateFlags flags; + VkImageType imageType; + VkFormat format; + VkExtent3D extent; + uint32_t mipLevels; + uint32_t arrayLayers; + VkSampleCountFlagBits samples; + VkImageTiling tiling; + VkImageUsageFlags usage; + VkSharingMode sharingMode; + uint32_t queueFamilyIndexCount; + const uint32_t * pQueueFamilyIndices; + VkImageLayout initialLayout; +} VkImageCreateInfo; +typedef struct VkSubresourceLayout { + VkDeviceSize offset; + VkDeviceSize size; + VkDeviceSize rowPitch; + VkDeviceSize arrayPitch; + VkDeviceSize depthPitch; +} VkSubresourceLayout; +typedef struct VkImageViewCreateInfo { + VkStructureType sType; + const void * pNext; + VkImageViewCreateFlags flags; + VkImage image; + VkImageViewType viewType; + VkFormat format; + VkComponentMapping components; + VkImageSubresourceRange subresourceRange; +} VkImageViewCreateInfo; +typedef struct VkBufferCopy { + VkDeviceSize srcOffset; + VkDeviceSize dstOffset; + VkDeviceSize size; +} VkBufferCopy; +typedef struct VkSparseMemoryBind { + VkDeviceSize resourceOffset; + VkDeviceSize size; + VkDeviceMemory memory; + VkDeviceSize memoryOffset; + VkSparseMemoryBindFlags flags; +} VkSparseMemoryBind; +typedef struct VkSparseImageMemoryBind { + VkImageSubresource subresource; + VkOffset3D offset; + VkExtent3D extent; + VkDeviceMemory memory; + VkDeviceSize memoryOffset; + VkSparseMemoryBindFlags flags; +} VkSparseImageMemoryBind; +typedef struct VkSparseBufferMemoryBindInfo { + VkBuffer buffer; + uint32_t bindCount; + const VkSparseMemoryBind * pBinds; +} VkSparseBufferMemoryBindInfo; +typedef struct VkSparseImageOpaqueMemoryBindInfo { + VkImage image; + uint32_t bindCount; + const VkSparseMemoryBind * pBinds; +} VkSparseImageOpaqueMemoryBindInfo; +typedef struct VkSparseImageMemoryBindInfo { + VkImage image; + uint32_t bindCount; + const VkSparseImageMemoryBind * pBinds; +} VkSparseImageMemoryBindInfo; +typedef struct VkBindSparseInfo { + VkStructureType sType; + const void * pNext; + uint32_t waitSemaphoreCount; + const VkSemaphore * pWaitSemaphores; + uint32_t bufferBindCount; + const VkSparseBufferMemoryBindInfo * pBufferBinds; + uint32_t imageOpaqueBindCount; + const VkSparseImageOpaqueMemoryBindInfo * pImageOpaqueBinds; + uint32_t imageBindCount; + const VkSparseImageMemoryBindInfo * pImageBinds; + uint32_t signalSemaphoreCount; + const VkSemaphore * pSignalSemaphores; +} VkBindSparseInfo; +typedef struct VkImageCopy { + VkImageSubresourceLayers srcSubresource; + VkOffset3D srcOffset; + VkImageSubresourceLayers dstSubresource; + VkOffset3D dstOffset; + VkExtent3D extent; +} VkImageCopy; +typedef struct VkImageBlit { + VkImageSubresourceLayers srcSubresource; + VkOffset3D srcOffsets [2]; + VkImageSubresourceLayers dstSubresource; + VkOffset3D dstOffsets [2]; +} VkImageBlit; +typedef struct VkBufferImageCopy { + VkDeviceSize bufferOffset; + uint32_t bufferRowLength; + uint32_t bufferImageHeight; + VkImageSubresourceLayers imageSubresource; + VkOffset3D imageOffset; + VkExtent3D imageExtent; +} VkBufferImageCopy; +typedef struct VkImageResolve { + VkImageSubresourceLayers srcSubresource; + VkOffset3D srcOffset; + VkImageSubresourceLayers dstSubresource; + VkOffset3D dstOffset; + VkExtent3D extent; +} VkImageResolve; +typedef struct VkShaderModuleCreateInfo { + VkStructureType sType; + const void * pNext; + VkShaderModuleCreateFlags flags; + size_t codeSize; + const uint32_t * pCode; +} VkShaderModuleCreateInfo; +typedef struct VkDescriptorSetLayoutBinding { + uint32_t binding; + VkDescriptorType descriptorType; + uint32_t descriptorCount; + VkShaderStageFlags stageFlags; + const VkSampler * pImmutableSamplers; +} VkDescriptorSetLayoutBinding; +typedef struct VkDescriptorSetLayoutCreateInfo { + VkStructureType sType; + const void * pNext; + VkDescriptorSetLayoutCreateFlags flags; + uint32_t bindingCount; + const VkDescriptorSetLayoutBinding * pBindings; +} VkDescriptorSetLayoutCreateInfo; +typedef struct VkDescriptorPoolCreateInfo { + VkStructureType sType; + const void * pNext; + VkDescriptorPoolCreateFlags flags; + uint32_t maxSets; + uint32_t poolSizeCount; + const VkDescriptorPoolSize * pPoolSizes; +} VkDescriptorPoolCreateInfo; +typedef struct VkPipelineShaderStageCreateInfo { + VkStructureType sType; + const void * pNext; + VkPipelineShaderStageCreateFlags flags; + VkShaderStageFlagBits stage; + VkShaderModule module; + const char * pName; + const VkSpecializationInfo * pSpecializationInfo; +} VkPipelineShaderStageCreateInfo; +typedef struct VkComputePipelineCreateInfo { + VkStructureType sType; + const void * pNext; + VkPipelineCreateFlags flags; + VkPipelineShaderStageCreateInfo stage; + VkPipelineLayout layout; + VkPipeline basePipelineHandle; + int32_t basePipelineIndex; +} VkComputePipelineCreateInfo; +typedef struct VkPipelineVertexInputStateCreateInfo { + VkStructureType sType; + const void * pNext; + VkPipelineVertexInputStateCreateFlags flags; + uint32_t vertexBindingDescriptionCount; + const VkVertexInputBindingDescription * pVertexBindingDescriptions; + uint32_t vertexAttributeDescriptionCount; + const VkVertexInputAttributeDescription * pVertexAttributeDescriptions; +} VkPipelineVertexInputStateCreateInfo; +typedef struct VkPipelineInputAssemblyStateCreateInfo { + VkStructureType sType; + const void * pNext; + VkPipelineInputAssemblyStateCreateFlags flags; + VkPrimitiveTopology topology; + VkBool32 primitiveRestartEnable; +} VkPipelineInputAssemblyStateCreateInfo; +typedef struct VkPipelineTessellationStateCreateInfo { + VkStructureType sType; + const void * pNext; + VkPipelineTessellationStateCreateFlags flags; + uint32_t patchControlPoints; +} VkPipelineTessellationStateCreateInfo; +typedef struct VkPipelineViewportStateCreateInfo { + VkStructureType sType; + const void * pNext; + VkPipelineViewportStateCreateFlags flags; + uint32_t viewportCount; + const VkViewport * pViewports; + uint32_t scissorCount; + const VkRect2D * pScissors; +} VkPipelineViewportStateCreateInfo; +typedef struct VkPipelineRasterizationStateCreateInfo { + VkStructureType sType; + const void * pNext; + VkPipelineRasterizationStateCreateFlags flags; + VkBool32 depthClampEnable; + VkBool32 rasterizerDiscardEnable; + VkPolygonMode polygonMode; + VkCullModeFlags cullMode; + VkFrontFace frontFace; + VkBool32 depthBiasEnable; + float depthBiasConstantFactor; + float depthBiasClamp; + float depthBiasSlopeFactor; + float lineWidth; +} VkPipelineRasterizationStateCreateInfo; +typedef struct VkPipelineMultisampleStateCreateInfo { + VkStructureType sType; + const void * pNext; + VkPipelineMultisampleStateCreateFlags flags; + VkSampleCountFlagBits rasterizationSamples; + VkBool32 sampleShadingEnable; + float minSampleShading; + const VkSampleMask * pSampleMask; + VkBool32 alphaToCoverageEnable; + VkBool32 alphaToOneEnable; +} VkPipelineMultisampleStateCreateInfo; +typedef struct VkPipelineColorBlendAttachmentState { + VkBool32 blendEnable; + VkBlendFactor srcColorBlendFactor; + VkBlendFactor dstColorBlendFactor; + VkBlendOp colorBlendOp; + VkBlendFactor srcAlphaBlendFactor; + VkBlendFactor dstAlphaBlendFactor; + VkBlendOp alphaBlendOp; + VkColorComponentFlags colorWriteMask; +} VkPipelineColorBlendAttachmentState; +typedef struct VkPipelineColorBlendStateCreateInfo { + VkStructureType sType; + const void * pNext; + VkPipelineColorBlendStateCreateFlags flags; + VkBool32 logicOpEnable; + VkLogicOp logicOp; + uint32_t attachmentCount; + const VkPipelineColorBlendAttachmentState * pAttachments; + float blendConstants [4]; +} VkPipelineColorBlendStateCreateInfo; +typedef struct VkPipelineDynamicStateCreateInfo { + VkStructureType sType; + const void * pNext; + VkPipelineDynamicStateCreateFlags flags; + uint32_t dynamicStateCount; + const VkDynamicState * pDynamicStates; +} VkPipelineDynamicStateCreateInfo; +typedef struct VkPipelineDepthStencilStateCreateInfo { + VkStructureType sType; + const void * pNext; + VkPipelineDepthStencilStateCreateFlags flags; + VkBool32 depthTestEnable; + VkBool32 depthWriteEnable; + VkCompareOp depthCompareOp; + VkBool32 depthBoundsTestEnable; + VkBool32 stencilTestEnable; + VkStencilOpState front; + VkStencilOpState back; + float minDepthBounds; + float maxDepthBounds; +} VkPipelineDepthStencilStateCreateInfo; +typedef struct VkGraphicsPipelineCreateInfo { + VkStructureType sType; + const void * pNext; + VkPipelineCreateFlags flags; + uint32_t stageCount; + const VkPipelineShaderStageCreateInfo * pStages; + const VkPipelineVertexInputStateCreateInfo * pVertexInputState; + const VkPipelineInputAssemblyStateCreateInfo * pInputAssemblyState; + const VkPipelineTessellationStateCreateInfo * pTessellationState; + const VkPipelineViewportStateCreateInfo * pViewportState; + const VkPipelineRasterizationStateCreateInfo * pRasterizationState; + const VkPipelineMultisampleStateCreateInfo * pMultisampleState; + const VkPipelineDepthStencilStateCreateInfo * pDepthStencilState; + const VkPipelineColorBlendStateCreateInfo * pColorBlendState; + const VkPipelineDynamicStateCreateInfo * pDynamicState; + VkPipelineLayout layout; + VkRenderPass renderPass; + uint32_t subpass; + VkPipeline basePipelineHandle; + int32_t basePipelineIndex; +} VkGraphicsPipelineCreateInfo; +typedef struct VkPipelineCacheCreateInfo { + VkStructureType sType; + const void * pNext; + VkPipelineCacheCreateFlags flags; + size_t initialDataSize; + const void * pInitialData; +} VkPipelineCacheCreateInfo; +typedef struct VkPushConstantRange { + VkShaderStageFlags stageFlags; + uint32_t offset; + uint32_t size; +} VkPushConstantRange; +typedef struct VkPipelineLayoutCreateInfo { + VkStructureType sType; + const void * pNext; + VkPipelineLayoutCreateFlags flags; + uint32_t setLayoutCount; + const VkDescriptorSetLayout * pSetLayouts; + uint32_t pushConstantRangeCount; + const VkPushConstantRange * pPushConstantRanges; +} VkPipelineLayoutCreateInfo; +typedef struct VkSamplerCreateInfo { + VkStructureType sType; + const void * pNext; + VkSamplerCreateFlags flags; + VkFilter magFilter; + VkFilter minFilter; + VkSamplerMipmapMode mipmapMode; + VkSamplerAddressMode addressModeU; + VkSamplerAddressMode addressModeV; + VkSamplerAddressMode addressModeW; + float mipLodBias; + VkBool32 anisotropyEnable; + float maxAnisotropy; + VkBool32 compareEnable; + VkCompareOp compareOp; + float minLod; + float maxLod; + VkBorderColor borderColor; + VkBool32 unnormalizedCoordinates; +} VkSamplerCreateInfo; +typedef struct VkCommandPoolCreateInfo { + VkStructureType sType; + const void * pNext; + VkCommandPoolCreateFlags flags; + uint32_t queueFamilyIndex; +} VkCommandPoolCreateInfo; +typedef struct VkCommandBufferInheritanceInfo { + VkStructureType sType; + const void * pNext; + VkRenderPass renderPass; + uint32_t subpass; + VkFramebuffer framebuffer; + VkBool32 occlusionQueryEnable; + VkQueryControlFlags queryFlags; + VkQueryPipelineStatisticFlags pipelineStatistics; +} VkCommandBufferInheritanceInfo; +typedef struct VkCommandBufferBeginInfo { + VkStructureType sType; + const void * pNext; + VkCommandBufferUsageFlags flags; + const VkCommandBufferInheritanceInfo * pInheritanceInfo; +} VkCommandBufferBeginInfo; +typedef struct VkRenderPassBeginInfo { + VkStructureType sType; + const void * pNext; + VkRenderPass renderPass; + VkFramebuffer framebuffer; + VkRect2D renderArea; + uint32_t clearValueCount; + const VkClearValue * pClearValues; +} VkRenderPassBeginInfo; +typedef struct VkClearAttachment { + VkImageAspectFlags aspectMask; + uint32_t colorAttachment; + VkClearValue clearValue; +} VkClearAttachment; +typedef struct VkAttachmentDescription { + VkAttachmentDescriptionFlags flags; + VkFormat format; + VkSampleCountFlagBits samples; + VkAttachmentLoadOp loadOp; + VkAttachmentStoreOp storeOp; + VkAttachmentLoadOp stencilLoadOp; + VkAttachmentStoreOp stencilStoreOp; + VkImageLayout initialLayout; + VkImageLayout finalLayout; +} VkAttachmentDescription; +typedef struct VkSubpassDescription { + VkSubpassDescriptionFlags flags; + VkPipelineBindPoint pipelineBindPoint; + uint32_t inputAttachmentCount; + const VkAttachmentReference * pInputAttachments; + uint32_t colorAttachmentCount; + const VkAttachmentReference * pColorAttachments; + const VkAttachmentReference * pResolveAttachments; + const VkAttachmentReference * pDepthStencilAttachment; + uint32_t preserveAttachmentCount; + const uint32_t * pPreserveAttachments; +} VkSubpassDescription; +typedef struct VkSubpassDependency { + uint32_t srcSubpass; + uint32_t dstSubpass; + VkPipelineStageFlags srcStageMask; + VkPipelineStageFlags dstStageMask; + VkAccessFlags srcAccessMask; + VkAccessFlags dstAccessMask; + VkDependencyFlags dependencyFlags; +} VkSubpassDependency; +typedef struct VkRenderPassCreateInfo { + VkStructureType sType; + const void * pNext; + VkRenderPassCreateFlags flags; + uint32_t attachmentCount; + const VkAttachmentDescription * pAttachments; + uint32_t subpassCount; + const VkSubpassDescription * pSubpasses; + uint32_t dependencyCount; + const VkSubpassDependency * pDependencies; +} VkRenderPassCreateInfo; +typedef struct VkEventCreateInfo { + VkStructureType sType; + const void * pNext; + VkEventCreateFlags flags; +} VkEventCreateInfo; +typedef struct VkFenceCreateInfo { + VkStructureType sType; + const void * pNext; + VkFenceCreateFlags flags; +} VkFenceCreateInfo; +typedef struct VkPhysicalDeviceFeatures { + VkBool32 robustBufferAccess; + VkBool32 fullDrawIndexUint32; + VkBool32 imageCubeArray; + VkBool32 independentBlend; + VkBool32 geometryShader; + VkBool32 tessellationShader; + VkBool32 sampleRateShading; + VkBool32 dualSrcBlend; + VkBool32 logicOp; + VkBool32 multiDrawIndirect; + VkBool32 drawIndirectFirstInstance; + VkBool32 depthClamp; + VkBool32 depthBiasClamp; + VkBool32 fillModeNonSolid; + VkBool32 depthBounds; + VkBool32 wideLines; + VkBool32 largePoints; + VkBool32 alphaToOne; + VkBool32 multiViewport; + VkBool32 samplerAnisotropy; + VkBool32 textureCompressionETC2; + VkBool32 textureCompressionASTC_LDR; + VkBool32 textureCompressionBC; + VkBool32 occlusionQueryPrecise; + VkBool32 pipelineStatisticsQuery; + VkBool32 vertexPipelineStoresAndAtomics; + VkBool32 fragmentStoresAndAtomics; + VkBool32 shaderTessellationAndGeometryPointSize; + VkBool32 shaderImageGatherExtended; + VkBool32 shaderStorageImageExtendedFormats; + VkBool32 shaderStorageImageMultisample; + VkBool32 shaderStorageImageReadWithoutFormat; + VkBool32 shaderStorageImageWriteWithoutFormat; + VkBool32 shaderUniformBufferArrayDynamicIndexing; + VkBool32 shaderSampledImageArrayDynamicIndexing; + VkBool32 shaderStorageBufferArrayDynamicIndexing; + VkBool32 shaderStorageImageArrayDynamicIndexing; + VkBool32 shaderClipDistance; + VkBool32 shaderCullDistance; + VkBool32 shaderFloat64; + VkBool32 shaderInt64; + VkBool32 shaderInt16; + VkBool32 shaderResourceResidency; + VkBool32 shaderResourceMinLod; + VkBool32 sparseBinding; + VkBool32 sparseResidencyBuffer; + VkBool32 sparseResidencyImage2D; + VkBool32 sparseResidencyImage3D; + VkBool32 sparseResidency2Samples; + VkBool32 sparseResidency4Samples; + VkBool32 sparseResidency8Samples; + VkBool32 sparseResidency16Samples; + VkBool32 sparseResidencyAliased; + VkBool32 variableMultisampleRate; + VkBool32 inheritedQueries; +} VkPhysicalDeviceFeatures; +typedef struct VkPhysicalDeviceSparseProperties { + VkBool32 residencyStandard2DBlockShape; + VkBool32 residencyStandard2DMultisampleBlockShape; + VkBool32 residencyStandard3DBlockShape; + VkBool32 residencyAlignedMipSize; + VkBool32 residencyNonResidentStrict; +} VkPhysicalDeviceSparseProperties; +typedef struct VkPhysicalDeviceLimits { + uint32_t maxImageDimension1D; + uint32_t maxImageDimension2D; + uint32_t maxImageDimension3D; + uint32_t maxImageDimensionCube; + uint32_t maxImageArrayLayers; + uint32_t maxTexelBufferElements; + uint32_t maxUniformBufferRange; + uint32_t maxStorageBufferRange; + uint32_t maxPushConstantsSize; + uint32_t maxMemoryAllocationCount; + uint32_t maxSamplerAllocationCount; + VkDeviceSize bufferImageGranularity; + VkDeviceSize sparseAddressSpaceSize; + uint32_t maxBoundDescriptorSets; + uint32_t maxPerStageDescriptorSamplers; + uint32_t maxPerStageDescriptorUniformBuffers; + uint32_t maxPerStageDescriptorStorageBuffers; + uint32_t maxPerStageDescriptorSampledImages; + uint32_t maxPerStageDescriptorStorageImages; + uint32_t maxPerStageDescriptorInputAttachments; + uint32_t maxPerStageResources; + uint32_t maxDescriptorSetSamplers; + uint32_t maxDescriptorSetUniformBuffers; + uint32_t maxDescriptorSetUniformBuffersDynamic; + uint32_t maxDescriptorSetStorageBuffers; + uint32_t maxDescriptorSetStorageBuffersDynamic; + uint32_t maxDescriptorSetSampledImages; + uint32_t maxDescriptorSetStorageImages; + uint32_t maxDescriptorSetInputAttachments; + uint32_t maxVertexInputAttributes; + uint32_t maxVertexInputBindings; + uint32_t maxVertexInputAttributeOffset; + uint32_t maxVertexInputBindingStride; + uint32_t maxVertexOutputComponents; + uint32_t maxTessellationGenerationLevel; + uint32_t maxTessellationPatchSize; + uint32_t maxTessellationControlPerVertexInputComponents; + uint32_t maxTessellationControlPerVertexOutputComponents; + uint32_t maxTessellationControlPerPatchOutputComponents; + uint32_t maxTessellationControlTotalOutputComponents; + uint32_t maxTessellationEvaluationInputComponents; + uint32_t maxTessellationEvaluationOutputComponents; + uint32_t maxGeometryShaderInvocations; + uint32_t maxGeometryInputComponents; + uint32_t maxGeometryOutputComponents; + uint32_t maxGeometryOutputVertices; + uint32_t maxGeometryTotalOutputComponents; + uint32_t maxFragmentInputComponents; + uint32_t maxFragmentOutputAttachments; + uint32_t maxFragmentDualSrcAttachments; + uint32_t maxFragmentCombinedOutputResources; + uint32_t maxComputeSharedMemorySize; + uint32_t maxComputeWorkGroupCount [3]; + uint32_t maxComputeWorkGroupInvocations; + uint32_t maxComputeWorkGroupSize [3]; + uint32_t subPixelPrecisionBits; + uint32_t subTexelPrecisionBits; + uint32_t mipmapPrecisionBits; + uint32_t maxDrawIndexedIndexValue; + uint32_t maxDrawIndirectCount; + float maxSamplerLodBias; + float maxSamplerAnisotropy; + uint32_t maxViewports; + uint32_t maxViewportDimensions [2]; + float viewportBoundsRange [2]; + uint32_t viewportSubPixelBits; + size_t minMemoryMapAlignment; + VkDeviceSize minTexelBufferOffsetAlignment; + VkDeviceSize minUniformBufferOffsetAlignment; + VkDeviceSize minStorageBufferOffsetAlignment; + int32_t minTexelOffset; + uint32_t maxTexelOffset; + int32_t minTexelGatherOffset; + uint32_t maxTexelGatherOffset; + float minInterpolationOffset; + float maxInterpolationOffset; + uint32_t subPixelInterpolationOffsetBits; + uint32_t maxFramebufferWidth; + uint32_t maxFramebufferHeight; + uint32_t maxFramebufferLayers; + VkSampleCountFlags framebufferColorSampleCounts; + VkSampleCountFlags framebufferDepthSampleCounts; + VkSampleCountFlags framebufferStencilSampleCounts; + VkSampleCountFlags framebufferNoAttachmentsSampleCounts; + uint32_t maxColorAttachments; + VkSampleCountFlags sampledImageColorSampleCounts; + VkSampleCountFlags sampledImageIntegerSampleCounts; + VkSampleCountFlags sampledImageDepthSampleCounts; + VkSampleCountFlags sampledImageStencilSampleCounts; + VkSampleCountFlags storageImageSampleCounts; + uint32_t maxSampleMaskWords; + VkBool32 timestampComputeAndGraphics; + float timestampPeriod; + uint32_t maxClipDistances; + uint32_t maxCullDistances; + uint32_t maxCombinedClipAndCullDistances; + uint32_t discreteQueuePriorities; + float pointSizeRange [2]; + float lineWidthRange [2]; + float pointSizeGranularity; + float lineWidthGranularity; + VkBool32 strictLines; + VkBool32 standardSampleLocations; + VkDeviceSize optimalBufferCopyOffsetAlignment; + VkDeviceSize optimalBufferCopyRowPitchAlignment; + VkDeviceSize nonCoherentAtomSize; +} VkPhysicalDeviceLimits; +typedef struct VkSemaphoreCreateInfo { + VkStructureType sType; + const void * pNext; + VkSemaphoreCreateFlags flags; +} VkSemaphoreCreateInfo; +typedef struct VkQueryPoolCreateInfo { + VkStructureType sType; + const void * pNext; + VkQueryPoolCreateFlags flags; + VkQueryType queryType; + uint32_t queryCount; + VkQueryPipelineStatisticFlags pipelineStatistics; +} VkQueryPoolCreateInfo; +typedef struct VkFramebufferCreateInfo { + VkStructureType sType; + const void * pNext; + VkFramebufferCreateFlags flags; + VkRenderPass renderPass; + uint32_t attachmentCount; + const VkImageView * pAttachments; + uint32_t width; + uint32_t height; + uint32_t layers; +} VkFramebufferCreateInfo; +typedef struct VkSubmitInfo { + VkStructureType sType; + const void * pNext; + uint32_t waitSemaphoreCount; + const VkSemaphore * pWaitSemaphores; + const VkPipelineStageFlags * pWaitDstStageMask; + uint32_t commandBufferCount; + const VkCommandBuffer * pCommandBuffers; + uint32_t signalSemaphoreCount; + const VkSemaphore * pSignalSemaphores; +} VkSubmitInfo; +typedef struct VkSurfaceCapabilitiesKHR { + uint32_t minImageCount; + uint32_t maxImageCount; + VkExtent2D currentExtent; + VkExtent2D minImageExtent; + VkExtent2D maxImageExtent; + uint32_t maxImageArrayLayers; + VkSurfaceTransformFlagsKHR supportedTransforms; + VkSurfaceTransformFlagBitsKHR currentTransform; + VkCompositeAlphaFlagsKHR supportedCompositeAlpha; + VkImageUsageFlags supportedUsageFlags; +} VkSurfaceCapabilitiesKHR; +typedef struct VkSwapchainCreateInfoKHR { + VkStructureType sType; + const void * pNext; + VkSwapchainCreateFlagsKHR flags; + VkSurfaceKHR surface; + uint32_t minImageCount; + VkFormat imageFormat; + VkColorSpaceKHR imageColorSpace; + VkExtent2D imageExtent; + uint32_t imageArrayLayers; + VkImageUsageFlags imageUsage; + VkSharingMode imageSharingMode; + uint32_t queueFamilyIndexCount; + const uint32_t * pQueueFamilyIndices; + VkSurfaceTransformFlagBitsKHR preTransform; + VkCompositeAlphaFlagBitsKHR compositeAlpha; + VkPresentModeKHR presentMode; + VkBool32 clipped; + VkSwapchainKHR oldSwapchain; +} VkSwapchainCreateInfoKHR; +typedef struct VkDebugReportCallbackCreateInfoEXT { + VkStructureType sType; + const void * pNext; + VkDebugReportFlagsEXT flags; + PFN_vkDebugReportCallbackEXT pfnCallback; + void * pUserData; +} VkDebugReportCallbackCreateInfoEXT; +typedef struct VkDeviceGroupPresentCapabilitiesKHR { + VkStructureType sType; + const void * pNext; + uint32_t presentMask [ VK_MAX_DEVICE_GROUP_SIZE ]; + VkDeviceGroupPresentModeFlagsKHR modes; +} VkDeviceGroupPresentCapabilitiesKHR; +typedef struct VkDeviceGroupSwapchainCreateInfoKHR { + VkStructureType sType; + const void * pNext; + VkDeviceGroupPresentModeFlagsKHR modes; +} VkDeviceGroupSwapchainCreateInfoKHR; +typedef struct VkPhysicalDeviceProperties { + uint32_t apiVersion; + uint32_t driverVersion; + uint32_t vendorID; + uint32_t deviceID; + VkPhysicalDeviceType deviceType; + char deviceName [ VK_MAX_PHYSICAL_DEVICE_NAME_SIZE ]; + uint8_t pipelineCacheUUID [ VK_UUID_SIZE ]; + VkPhysicalDeviceLimits limits; + VkPhysicalDeviceSparseProperties sparseProperties; +} VkPhysicalDeviceProperties; +typedef struct VkDeviceCreateInfo { + VkStructureType sType; + const void * pNext; + VkDeviceCreateFlags flags; + uint32_t queueCreateInfoCount; + const VkDeviceQueueCreateInfo * pQueueCreateInfos; + uint32_t enabledLayerCount; + const char * const* ppEnabledLayerNames; + uint32_t enabledExtensionCount; + const char * const* ppEnabledExtensionNames; + const VkPhysicalDeviceFeatures * pEnabledFeatures; +} VkDeviceCreateInfo; +typedef struct VkPhysicalDeviceMemoryProperties { + uint32_t memoryTypeCount; + VkMemoryType memoryTypes [ VK_MAX_MEMORY_TYPES ]; + uint32_t memoryHeapCount; + VkMemoryHeap memoryHeaps [ VK_MAX_MEMORY_HEAPS ]; +} VkPhysicalDeviceMemoryProperties; + + +#define VK_VERSION_1_0 1 +GLAD_API_CALL int GLAD_VK_VERSION_1_0; +#define VK_EXT_debug_report 1 +GLAD_API_CALL int GLAD_VK_EXT_debug_report; +#define VK_KHR_surface 1 +GLAD_API_CALL int GLAD_VK_KHR_surface; +#define VK_KHR_swapchain 1 +GLAD_API_CALL int GLAD_VK_KHR_swapchain; + + +typedef VkResult (GLAD_API_PTR *PFN_vkAcquireNextImage2KHR)(VkDevice device, const VkAcquireNextImageInfoKHR * pAcquireInfo, uint32_t * pImageIndex); +typedef VkResult (GLAD_API_PTR *PFN_vkAcquireNextImageKHR)(VkDevice device, VkSwapchainKHR swapchain, uint64_t timeout, VkSemaphore semaphore, VkFence fence, uint32_t * pImageIndex); +typedef VkResult (GLAD_API_PTR *PFN_vkAllocateCommandBuffers)(VkDevice device, const VkCommandBufferAllocateInfo * pAllocateInfo, VkCommandBuffer * pCommandBuffers); +typedef VkResult (GLAD_API_PTR *PFN_vkAllocateDescriptorSets)(VkDevice device, const VkDescriptorSetAllocateInfo * pAllocateInfo, VkDescriptorSet * pDescriptorSets); +typedef VkResult (GLAD_API_PTR *PFN_vkAllocateMemory)(VkDevice device, const VkMemoryAllocateInfo * pAllocateInfo, const VkAllocationCallbacks * pAllocator, VkDeviceMemory * pMemory); +typedef VkResult (GLAD_API_PTR *PFN_vkBeginCommandBuffer)(VkCommandBuffer commandBuffer, const VkCommandBufferBeginInfo * pBeginInfo); +typedef VkResult (GLAD_API_PTR *PFN_vkBindBufferMemory)(VkDevice device, VkBuffer buffer, VkDeviceMemory memory, VkDeviceSize memoryOffset); +typedef VkResult (GLAD_API_PTR *PFN_vkBindImageMemory)(VkDevice device, VkImage image, VkDeviceMemory memory, VkDeviceSize memoryOffset); +typedef void (GLAD_API_PTR *PFN_vkCmdBeginQuery)(VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t query, VkQueryControlFlags flags); +typedef void (GLAD_API_PTR *PFN_vkCmdBeginRenderPass)(VkCommandBuffer commandBuffer, const VkRenderPassBeginInfo * pRenderPassBegin, VkSubpassContents contents); +typedef void (GLAD_API_PTR *PFN_vkCmdBindDescriptorSets)(VkCommandBuffer commandBuffer, VkPipelineBindPoint pipelineBindPoint, VkPipelineLayout layout, uint32_t firstSet, uint32_t descriptorSetCount, const VkDescriptorSet * pDescriptorSets, uint32_t dynamicOffsetCount, const uint32_t * pDynamicOffsets); +typedef void (GLAD_API_PTR *PFN_vkCmdBindIndexBuffer)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, VkIndexType indexType); +typedef void (GLAD_API_PTR *PFN_vkCmdBindPipeline)(VkCommandBuffer commandBuffer, VkPipelineBindPoint pipelineBindPoint, VkPipeline pipeline); +typedef void (GLAD_API_PTR *PFN_vkCmdBindVertexBuffers)(VkCommandBuffer commandBuffer, uint32_t firstBinding, uint32_t bindingCount, const VkBuffer * pBuffers, const VkDeviceSize * pOffsets); +typedef void (GLAD_API_PTR *PFN_vkCmdBlitImage)(VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageBlit * pRegions, VkFilter filter); +typedef void (GLAD_API_PTR *PFN_vkCmdClearAttachments)(VkCommandBuffer commandBuffer, uint32_t attachmentCount, const VkClearAttachment * pAttachments, uint32_t rectCount, const VkClearRect * pRects); +typedef void (GLAD_API_PTR *PFN_vkCmdClearColorImage)(VkCommandBuffer commandBuffer, VkImage image, VkImageLayout imageLayout, const VkClearColorValue * pColor, uint32_t rangeCount, const VkImageSubresourceRange * pRanges); +typedef void (GLAD_API_PTR *PFN_vkCmdClearDepthStencilImage)(VkCommandBuffer commandBuffer, VkImage image, VkImageLayout imageLayout, const VkClearDepthStencilValue * pDepthStencil, uint32_t rangeCount, const VkImageSubresourceRange * pRanges); +typedef void (GLAD_API_PTR *PFN_vkCmdCopyBuffer)(VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkBuffer dstBuffer, uint32_t regionCount, const VkBufferCopy * pRegions); +typedef void (GLAD_API_PTR *PFN_vkCmdCopyBufferToImage)(VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkBufferImageCopy * pRegions); +typedef void (GLAD_API_PTR *PFN_vkCmdCopyImage)(VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageCopy * pRegions); +typedef void (GLAD_API_PTR *PFN_vkCmdCopyImageToBuffer)(VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkBuffer dstBuffer, uint32_t regionCount, const VkBufferImageCopy * pRegions); +typedef void (GLAD_API_PTR *PFN_vkCmdCopyQueryPoolResults)(VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t firstQuery, uint32_t queryCount, VkBuffer dstBuffer, VkDeviceSize dstOffset, VkDeviceSize stride, VkQueryResultFlags flags); +typedef void (GLAD_API_PTR *PFN_vkCmdDispatch)(VkCommandBuffer commandBuffer, uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ); +typedef void (GLAD_API_PTR *PFN_vkCmdDispatchIndirect)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset); +typedef void (GLAD_API_PTR *PFN_vkCmdDraw)(VkCommandBuffer commandBuffer, uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance); +typedef void (GLAD_API_PTR *PFN_vkCmdDrawIndexed)(VkCommandBuffer commandBuffer, uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t vertexOffset, uint32_t firstInstance); +typedef void (GLAD_API_PTR *PFN_vkCmdDrawIndexedIndirect)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, uint32_t drawCount, uint32_t stride); +typedef void (GLAD_API_PTR *PFN_vkCmdDrawIndirect)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, uint32_t drawCount, uint32_t stride); +typedef void (GLAD_API_PTR *PFN_vkCmdEndQuery)(VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t query); +typedef void (GLAD_API_PTR *PFN_vkCmdEndRenderPass)(VkCommandBuffer commandBuffer); +typedef void (GLAD_API_PTR *PFN_vkCmdExecuteCommands)(VkCommandBuffer commandBuffer, uint32_t commandBufferCount, const VkCommandBuffer * pCommandBuffers); +typedef void (GLAD_API_PTR *PFN_vkCmdFillBuffer)(VkCommandBuffer commandBuffer, VkBuffer dstBuffer, VkDeviceSize dstOffset, VkDeviceSize size, uint32_t data); +typedef void (GLAD_API_PTR *PFN_vkCmdNextSubpass)(VkCommandBuffer commandBuffer, VkSubpassContents contents); +typedef void (GLAD_API_PTR *PFN_vkCmdPipelineBarrier)(VkCommandBuffer commandBuffer, VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask, VkDependencyFlags dependencyFlags, uint32_t memoryBarrierCount, const VkMemoryBarrier * pMemoryBarriers, uint32_t bufferMemoryBarrierCount, const VkBufferMemoryBarrier * pBufferMemoryBarriers, uint32_t imageMemoryBarrierCount, const VkImageMemoryBarrier * pImageMemoryBarriers); +typedef void (GLAD_API_PTR *PFN_vkCmdPushConstants)(VkCommandBuffer commandBuffer, VkPipelineLayout layout, VkShaderStageFlags stageFlags, uint32_t offset, uint32_t size, const void * pValues); +typedef void (GLAD_API_PTR *PFN_vkCmdResetEvent)(VkCommandBuffer commandBuffer, VkEvent event, VkPipelineStageFlags stageMask); +typedef void (GLAD_API_PTR *PFN_vkCmdResetQueryPool)(VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t firstQuery, uint32_t queryCount); +typedef void (GLAD_API_PTR *PFN_vkCmdResolveImage)(VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageResolve * pRegions); +typedef void (GLAD_API_PTR *PFN_vkCmdSetBlendConstants)(VkCommandBuffer commandBuffer, const float blendConstants [4]); +typedef void (GLAD_API_PTR *PFN_vkCmdSetDepthBias)(VkCommandBuffer commandBuffer, float depthBiasConstantFactor, float depthBiasClamp, float depthBiasSlopeFactor); +typedef void (GLAD_API_PTR *PFN_vkCmdSetDepthBounds)(VkCommandBuffer commandBuffer, float minDepthBounds, float maxDepthBounds); +typedef void (GLAD_API_PTR *PFN_vkCmdSetEvent)(VkCommandBuffer commandBuffer, VkEvent event, VkPipelineStageFlags stageMask); +typedef void (GLAD_API_PTR *PFN_vkCmdSetLineWidth)(VkCommandBuffer commandBuffer, float lineWidth); +typedef void (GLAD_API_PTR *PFN_vkCmdSetScissor)(VkCommandBuffer commandBuffer, uint32_t firstScissor, uint32_t scissorCount, const VkRect2D * pScissors); +typedef void (GLAD_API_PTR *PFN_vkCmdSetStencilCompareMask)(VkCommandBuffer commandBuffer, VkStencilFaceFlags faceMask, uint32_t compareMask); +typedef void (GLAD_API_PTR *PFN_vkCmdSetStencilReference)(VkCommandBuffer commandBuffer, VkStencilFaceFlags faceMask, uint32_t reference); +typedef void (GLAD_API_PTR *PFN_vkCmdSetStencilWriteMask)(VkCommandBuffer commandBuffer, VkStencilFaceFlags faceMask, uint32_t writeMask); +typedef void (GLAD_API_PTR *PFN_vkCmdSetViewport)(VkCommandBuffer commandBuffer, uint32_t firstViewport, uint32_t viewportCount, const VkViewport * pViewports); +typedef void (GLAD_API_PTR *PFN_vkCmdUpdateBuffer)(VkCommandBuffer commandBuffer, VkBuffer dstBuffer, VkDeviceSize dstOffset, VkDeviceSize dataSize, const void * pData); +typedef void (GLAD_API_PTR *PFN_vkCmdWaitEvents)(VkCommandBuffer commandBuffer, uint32_t eventCount, const VkEvent * pEvents, VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask, uint32_t memoryBarrierCount, const VkMemoryBarrier * pMemoryBarriers, uint32_t bufferMemoryBarrierCount, const VkBufferMemoryBarrier * pBufferMemoryBarriers, uint32_t imageMemoryBarrierCount, const VkImageMemoryBarrier * pImageMemoryBarriers); +typedef void (GLAD_API_PTR *PFN_vkCmdWriteTimestamp)(VkCommandBuffer commandBuffer, VkPipelineStageFlagBits pipelineStage, VkQueryPool queryPool, uint32_t query); +typedef VkResult (GLAD_API_PTR *PFN_vkCreateBuffer)(VkDevice device, const VkBufferCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkBuffer * pBuffer); +typedef VkResult (GLAD_API_PTR *PFN_vkCreateBufferView)(VkDevice device, const VkBufferViewCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkBufferView * pView); +typedef VkResult (GLAD_API_PTR *PFN_vkCreateCommandPool)(VkDevice device, const VkCommandPoolCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkCommandPool * pCommandPool); +typedef VkResult (GLAD_API_PTR *PFN_vkCreateComputePipelines)(VkDevice device, VkPipelineCache pipelineCache, uint32_t createInfoCount, const VkComputePipelineCreateInfo * pCreateInfos, const VkAllocationCallbacks * pAllocator, VkPipeline * pPipelines); +typedef VkResult (GLAD_API_PTR *PFN_vkCreateDebugReportCallbackEXT)(VkInstance instance, const VkDebugReportCallbackCreateInfoEXT * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkDebugReportCallbackEXT * pCallback); +typedef VkResult (GLAD_API_PTR *PFN_vkCreateDescriptorPool)(VkDevice device, const VkDescriptorPoolCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkDescriptorPool * pDescriptorPool); +typedef VkResult (GLAD_API_PTR *PFN_vkCreateDescriptorSetLayout)(VkDevice device, const VkDescriptorSetLayoutCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkDescriptorSetLayout * pSetLayout); +typedef VkResult (GLAD_API_PTR *PFN_vkCreateDevice)(VkPhysicalDevice physicalDevice, const VkDeviceCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkDevice * pDevice); +typedef VkResult (GLAD_API_PTR *PFN_vkCreateEvent)(VkDevice device, const VkEventCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkEvent * pEvent); +typedef VkResult (GLAD_API_PTR *PFN_vkCreateFence)(VkDevice device, const VkFenceCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkFence * pFence); +typedef VkResult (GLAD_API_PTR *PFN_vkCreateFramebuffer)(VkDevice device, const VkFramebufferCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkFramebuffer * pFramebuffer); +typedef VkResult (GLAD_API_PTR *PFN_vkCreateGraphicsPipelines)(VkDevice device, VkPipelineCache pipelineCache, uint32_t createInfoCount, const VkGraphicsPipelineCreateInfo * pCreateInfos, const VkAllocationCallbacks * pAllocator, VkPipeline * pPipelines); +typedef VkResult (GLAD_API_PTR *PFN_vkCreateImage)(VkDevice device, const VkImageCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkImage * pImage); +typedef VkResult (GLAD_API_PTR *PFN_vkCreateImageView)(VkDevice device, const VkImageViewCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkImageView * pView); +typedef VkResult (GLAD_API_PTR *PFN_vkCreateInstance)(const VkInstanceCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkInstance * pInstance); +typedef VkResult (GLAD_API_PTR *PFN_vkCreatePipelineCache)(VkDevice device, const VkPipelineCacheCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkPipelineCache * pPipelineCache); +typedef VkResult (GLAD_API_PTR *PFN_vkCreatePipelineLayout)(VkDevice device, const VkPipelineLayoutCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkPipelineLayout * pPipelineLayout); +typedef VkResult (GLAD_API_PTR *PFN_vkCreateQueryPool)(VkDevice device, const VkQueryPoolCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkQueryPool * pQueryPool); +typedef VkResult (GLAD_API_PTR *PFN_vkCreateRenderPass)(VkDevice device, const VkRenderPassCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkRenderPass * pRenderPass); +typedef VkResult (GLAD_API_PTR *PFN_vkCreateSampler)(VkDevice device, const VkSamplerCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkSampler * pSampler); +typedef VkResult (GLAD_API_PTR *PFN_vkCreateSemaphore)(VkDevice device, const VkSemaphoreCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkSemaphore * pSemaphore); +typedef VkResult (GLAD_API_PTR *PFN_vkCreateShaderModule)(VkDevice device, const VkShaderModuleCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkShaderModule * pShaderModule); +typedef VkResult (GLAD_API_PTR *PFN_vkCreateSwapchainKHR)(VkDevice device, const VkSwapchainCreateInfoKHR * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkSwapchainKHR * pSwapchain); +typedef void (GLAD_API_PTR *PFN_vkDebugReportMessageEXT)(VkInstance instance, VkDebugReportFlagsEXT flags, VkDebugReportObjectTypeEXT objectType, uint64_t object, size_t location, int32_t messageCode, const char * pLayerPrefix, const char * pMessage); +typedef void (GLAD_API_PTR *PFN_vkDestroyBuffer)(VkDevice device, VkBuffer buffer, const VkAllocationCallbacks * pAllocator); +typedef void (GLAD_API_PTR *PFN_vkDestroyBufferView)(VkDevice device, VkBufferView bufferView, const VkAllocationCallbacks * pAllocator); +typedef void (GLAD_API_PTR *PFN_vkDestroyCommandPool)(VkDevice device, VkCommandPool commandPool, const VkAllocationCallbacks * pAllocator); +typedef void (GLAD_API_PTR *PFN_vkDestroyDebugReportCallbackEXT)(VkInstance instance, VkDebugReportCallbackEXT callback, const VkAllocationCallbacks * pAllocator); +typedef void (GLAD_API_PTR *PFN_vkDestroyDescriptorPool)(VkDevice device, VkDescriptorPool descriptorPool, const VkAllocationCallbacks * pAllocator); +typedef void (GLAD_API_PTR *PFN_vkDestroyDescriptorSetLayout)(VkDevice device, VkDescriptorSetLayout descriptorSetLayout, const VkAllocationCallbacks * pAllocator); +typedef void (GLAD_API_PTR *PFN_vkDestroyDevice)(VkDevice device, const VkAllocationCallbacks * pAllocator); +typedef void (GLAD_API_PTR *PFN_vkDestroyEvent)(VkDevice device, VkEvent event, const VkAllocationCallbacks * pAllocator); +typedef void (GLAD_API_PTR *PFN_vkDestroyFence)(VkDevice device, VkFence fence, const VkAllocationCallbacks * pAllocator); +typedef void (GLAD_API_PTR *PFN_vkDestroyFramebuffer)(VkDevice device, VkFramebuffer framebuffer, const VkAllocationCallbacks * pAllocator); +typedef void (GLAD_API_PTR *PFN_vkDestroyImage)(VkDevice device, VkImage image, const VkAllocationCallbacks * pAllocator); +typedef void (GLAD_API_PTR *PFN_vkDestroyImageView)(VkDevice device, VkImageView imageView, const VkAllocationCallbacks * pAllocator); +typedef void (GLAD_API_PTR *PFN_vkDestroyInstance)(VkInstance instance, const VkAllocationCallbacks * pAllocator); +typedef void (GLAD_API_PTR *PFN_vkDestroyPipeline)(VkDevice device, VkPipeline pipeline, const VkAllocationCallbacks * pAllocator); +typedef void (GLAD_API_PTR *PFN_vkDestroyPipelineCache)(VkDevice device, VkPipelineCache pipelineCache, const VkAllocationCallbacks * pAllocator); +typedef void (GLAD_API_PTR *PFN_vkDestroyPipelineLayout)(VkDevice device, VkPipelineLayout pipelineLayout, const VkAllocationCallbacks * pAllocator); +typedef void (GLAD_API_PTR *PFN_vkDestroyQueryPool)(VkDevice device, VkQueryPool queryPool, const VkAllocationCallbacks * pAllocator); +typedef void (GLAD_API_PTR *PFN_vkDestroyRenderPass)(VkDevice device, VkRenderPass renderPass, const VkAllocationCallbacks * pAllocator); +typedef void (GLAD_API_PTR *PFN_vkDestroySampler)(VkDevice device, VkSampler sampler, const VkAllocationCallbacks * pAllocator); +typedef void (GLAD_API_PTR *PFN_vkDestroySemaphore)(VkDevice device, VkSemaphore semaphore, const VkAllocationCallbacks * pAllocator); +typedef void (GLAD_API_PTR *PFN_vkDestroyShaderModule)(VkDevice device, VkShaderModule shaderModule, const VkAllocationCallbacks * pAllocator); +typedef void (GLAD_API_PTR *PFN_vkDestroySurfaceKHR)(VkInstance instance, VkSurfaceKHR surface, const VkAllocationCallbacks * pAllocator); +typedef void (GLAD_API_PTR *PFN_vkDestroySwapchainKHR)(VkDevice device, VkSwapchainKHR swapchain, const VkAllocationCallbacks * pAllocator); +typedef VkResult (GLAD_API_PTR *PFN_vkDeviceWaitIdle)(VkDevice device); +typedef VkResult (GLAD_API_PTR *PFN_vkEndCommandBuffer)(VkCommandBuffer commandBuffer); +typedef VkResult (GLAD_API_PTR *PFN_vkEnumerateDeviceExtensionProperties)(VkPhysicalDevice physicalDevice, const char * pLayerName, uint32_t * pPropertyCount, VkExtensionProperties * pProperties); +typedef VkResult (GLAD_API_PTR *PFN_vkEnumerateDeviceLayerProperties)(VkPhysicalDevice physicalDevice, uint32_t * pPropertyCount, VkLayerProperties * pProperties); +typedef VkResult (GLAD_API_PTR *PFN_vkEnumerateInstanceExtensionProperties)(const char * pLayerName, uint32_t * pPropertyCount, VkExtensionProperties * pProperties); +typedef VkResult (GLAD_API_PTR *PFN_vkEnumerateInstanceLayerProperties)(uint32_t * pPropertyCount, VkLayerProperties * pProperties); +typedef VkResult (GLAD_API_PTR *PFN_vkEnumeratePhysicalDevices)(VkInstance instance, uint32_t * pPhysicalDeviceCount, VkPhysicalDevice * pPhysicalDevices); +typedef VkResult (GLAD_API_PTR *PFN_vkFlushMappedMemoryRanges)(VkDevice device, uint32_t memoryRangeCount, const VkMappedMemoryRange * pMemoryRanges); +typedef void (GLAD_API_PTR *PFN_vkFreeCommandBuffers)(VkDevice device, VkCommandPool commandPool, uint32_t commandBufferCount, const VkCommandBuffer * pCommandBuffers); +typedef VkResult (GLAD_API_PTR *PFN_vkFreeDescriptorSets)(VkDevice device, VkDescriptorPool descriptorPool, uint32_t descriptorSetCount, const VkDescriptorSet * pDescriptorSets); +typedef void (GLAD_API_PTR *PFN_vkFreeMemory)(VkDevice device, VkDeviceMemory memory, const VkAllocationCallbacks * pAllocator); +typedef void (GLAD_API_PTR *PFN_vkGetBufferMemoryRequirements)(VkDevice device, VkBuffer buffer, VkMemoryRequirements * pMemoryRequirements); +typedef VkResult (GLAD_API_PTR *PFN_vkGetDeviceGroupPresentCapabilitiesKHR)(VkDevice device, VkDeviceGroupPresentCapabilitiesKHR * pDeviceGroupPresentCapabilities); +typedef VkResult (GLAD_API_PTR *PFN_vkGetDeviceGroupSurfacePresentModesKHR)(VkDevice device, VkSurfaceKHR surface, VkDeviceGroupPresentModeFlagsKHR * pModes); +typedef void (GLAD_API_PTR *PFN_vkGetDeviceMemoryCommitment)(VkDevice device, VkDeviceMemory memory, VkDeviceSize * pCommittedMemoryInBytes); +typedef PFN_vkVoidFunction (GLAD_API_PTR *PFN_vkGetDeviceProcAddr)(VkDevice device, const char * pName); +typedef void (GLAD_API_PTR *PFN_vkGetDeviceQueue)(VkDevice device, uint32_t queueFamilyIndex, uint32_t queueIndex, VkQueue * pQueue); +typedef VkResult (GLAD_API_PTR *PFN_vkGetEventStatus)(VkDevice device, VkEvent event); +typedef VkResult (GLAD_API_PTR *PFN_vkGetFenceStatus)(VkDevice device, VkFence fence); +typedef void (GLAD_API_PTR *PFN_vkGetImageMemoryRequirements)(VkDevice device, VkImage image, VkMemoryRequirements * pMemoryRequirements); +typedef void (GLAD_API_PTR *PFN_vkGetImageSparseMemoryRequirements)(VkDevice device, VkImage image, uint32_t * pSparseMemoryRequirementCount, VkSparseImageMemoryRequirements * pSparseMemoryRequirements); +typedef void (GLAD_API_PTR *PFN_vkGetImageSubresourceLayout)(VkDevice device, VkImage image, const VkImageSubresource * pSubresource, VkSubresourceLayout * pLayout); +typedef PFN_vkVoidFunction (GLAD_API_PTR *PFN_vkGetInstanceProcAddr)(VkInstance instance, const char * pName); +typedef void (GLAD_API_PTR *PFN_vkGetPhysicalDeviceFeatures)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceFeatures * pFeatures); +typedef void (GLAD_API_PTR *PFN_vkGetPhysicalDeviceFormatProperties)(VkPhysicalDevice physicalDevice, VkFormat format, VkFormatProperties * pFormatProperties); +typedef VkResult (GLAD_API_PTR *PFN_vkGetPhysicalDeviceImageFormatProperties)(VkPhysicalDevice physicalDevice, VkFormat format, VkImageType type, VkImageTiling tiling, VkImageUsageFlags usage, VkImageCreateFlags flags, VkImageFormatProperties * pImageFormatProperties); +typedef void (GLAD_API_PTR *PFN_vkGetPhysicalDeviceMemoryProperties)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceMemoryProperties * pMemoryProperties); +typedef VkResult (GLAD_API_PTR *PFN_vkGetPhysicalDevicePresentRectanglesKHR)(VkPhysicalDevice physicalDevice, VkSurfaceKHR surface, uint32_t * pRectCount, VkRect2D * pRects); +typedef void (GLAD_API_PTR *PFN_vkGetPhysicalDeviceProperties)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceProperties * pProperties); +typedef void (GLAD_API_PTR *PFN_vkGetPhysicalDeviceQueueFamilyProperties)(VkPhysicalDevice physicalDevice, uint32_t * pQueueFamilyPropertyCount, VkQueueFamilyProperties * pQueueFamilyProperties); +typedef void (GLAD_API_PTR *PFN_vkGetPhysicalDeviceSparseImageFormatProperties)(VkPhysicalDevice physicalDevice, VkFormat format, VkImageType type, VkSampleCountFlagBits samples, VkImageUsageFlags usage, VkImageTiling tiling, uint32_t * pPropertyCount, VkSparseImageFormatProperties * pProperties); +typedef VkResult (GLAD_API_PTR *PFN_vkGetPhysicalDeviceSurfaceCapabilitiesKHR)(VkPhysicalDevice physicalDevice, VkSurfaceKHR surface, VkSurfaceCapabilitiesKHR * pSurfaceCapabilities); +typedef VkResult (GLAD_API_PTR *PFN_vkGetPhysicalDeviceSurfaceFormatsKHR)(VkPhysicalDevice physicalDevice, VkSurfaceKHR surface, uint32_t * pSurfaceFormatCount, VkSurfaceFormatKHR * pSurfaceFormats); +typedef VkResult (GLAD_API_PTR *PFN_vkGetPhysicalDeviceSurfacePresentModesKHR)(VkPhysicalDevice physicalDevice, VkSurfaceKHR surface, uint32_t * pPresentModeCount, VkPresentModeKHR * pPresentModes); +typedef VkResult (GLAD_API_PTR *PFN_vkGetPhysicalDeviceSurfaceSupportKHR)(VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex, VkSurfaceKHR surface, VkBool32 * pSupported); +typedef VkResult (GLAD_API_PTR *PFN_vkGetPipelineCacheData)(VkDevice device, VkPipelineCache pipelineCache, size_t * pDataSize, void * pData); +typedef VkResult (GLAD_API_PTR *PFN_vkGetQueryPoolResults)(VkDevice device, VkQueryPool queryPool, uint32_t firstQuery, uint32_t queryCount, size_t dataSize, void * pData, VkDeviceSize stride, VkQueryResultFlags flags); +typedef void (GLAD_API_PTR *PFN_vkGetRenderAreaGranularity)(VkDevice device, VkRenderPass renderPass, VkExtent2D * pGranularity); +typedef VkResult (GLAD_API_PTR *PFN_vkGetSwapchainImagesKHR)(VkDevice device, VkSwapchainKHR swapchain, uint32_t * pSwapchainImageCount, VkImage * pSwapchainImages); +typedef VkResult (GLAD_API_PTR *PFN_vkInvalidateMappedMemoryRanges)(VkDevice device, uint32_t memoryRangeCount, const VkMappedMemoryRange * pMemoryRanges); +typedef VkResult (GLAD_API_PTR *PFN_vkMapMemory)(VkDevice device, VkDeviceMemory memory, VkDeviceSize offset, VkDeviceSize size, VkMemoryMapFlags flags, void ** ppData); +typedef VkResult (GLAD_API_PTR *PFN_vkMergePipelineCaches)(VkDevice device, VkPipelineCache dstCache, uint32_t srcCacheCount, const VkPipelineCache * pSrcCaches); +typedef VkResult (GLAD_API_PTR *PFN_vkQueueBindSparse)(VkQueue queue, uint32_t bindInfoCount, const VkBindSparseInfo * pBindInfo, VkFence fence); +typedef VkResult (GLAD_API_PTR *PFN_vkQueuePresentKHR)(VkQueue queue, const VkPresentInfoKHR * pPresentInfo); +typedef VkResult (GLAD_API_PTR *PFN_vkQueueSubmit)(VkQueue queue, uint32_t submitCount, const VkSubmitInfo * pSubmits, VkFence fence); +typedef VkResult (GLAD_API_PTR *PFN_vkQueueWaitIdle)(VkQueue queue); +typedef VkResult (GLAD_API_PTR *PFN_vkResetCommandBuffer)(VkCommandBuffer commandBuffer, VkCommandBufferResetFlags flags); +typedef VkResult (GLAD_API_PTR *PFN_vkResetCommandPool)(VkDevice device, VkCommandPool commandPool, VkCommandPoolResetFlags flags); +typedef VkResult (GLAD_API_PTR *PFN_vkResetDescriptorPool)(VkDevice device, VkDescriptorPool descriptorPool, VkDescriptorPoolResetFlags flags); +typedef VkResult (GLAD_API_PTR *PFN_vkResetEvent)(VkDevice device, VkEvent event); +typedef VkResult (GLAD_API_PTR *PFN_vkResetFences)(VkDevice device, uint32_t fenceCount, const VkFence * pFences); +typedef VkResult (GLAD_API_PTR *PFN_vkSetEvent)(VkDevice device, VkEvent event); +typedef void (GLAD_API_PTR *PFN_vkUnmapMemory)(VkDevice device, VkDeviceMemory memory); +typedef void (GLAD_API_PTR *PFN_vkUpdateDescriptorSets)(VkDevice device, uint32_t descriptorWriteCount, const VkWriteDescriptorSet * pDescriptorWrites, uint32_t descriptorCopyCount, const VkCopyDescriptorSet * pDescriptorCopies); +typedef VkResult (GLAD_API_PTR *PFN_vkWaitForFences)(VkDevice device, uint32_t fenceCount, const VkFence * pFences, VkBool32 waitAll, uint64_t timeout); + +GLAD_API_CALL PFN_vkAcquireNextImage2KHR glad_vkAcquireNextImage2KHR; +#define vkAcquireNextImage2KHR glad_vkAcquireNextImage2KHR +GLAD_API_CALL PFN_vkAcquireNextImageKHR glad_vkAcquireNextImageKHR; +#define vkAcquireNextImageKHR glad_vkAcquireNextImageKHR +GLAD_API_CALL PFN_vkAllocateCommandBuffers glad_vkAllocateCommandBuffers; +#define vkAllocateCommandBuffers glad_vkAllocateCommandBuffers +GLAD_API_CALL PFN_vkAllocateDescriptorSets glad_vkAllocateDescriptorSets; +#define vkAllocateDescriptorSets glad_vkAllocateDescriptorSets +GLAD_API_CALL PFN_vkAllocateMemory glad_vkAllocateMemory; +#define vkAllocateMemory glad_vkAllocateMemory +GLAD_API_CALL PFN_vkBeginCommandBuffer glad_vkBeginCommandBuffer; +#define vkBeginCommandBuffer glad_vkBeginCommandBuffer +GLAD_API_CALL PFN_vkBindBufferMemory glad_vkBindBufferMemory; +#define vkBindBufferMemory glad_vkBindBufferMemory +GLAD_API_CALL PFN_vkBindImageMemory glad_vkBindImageMemory; +#define vkBindImageMemory glad_vkBindImageMemory +GLAD_API_CALL PFN_vkCmdBeginQuery glad_vkCmdBeginQuery; +#define vkCmdBeginQuery glad_vkCmdBeginQuery +GLAD_API_CALL PFN_vkCmdBeginRenderPass glad_vkCmdBeginRenderPass; +#define vkCmdBeginRenderPass glad_vkCmdBeginRenderPass +GLAD_API_CALL PFN_vkCmdBindDescriptorSets glad_vkCmdBindDescriptorSets; +#define vkCmdBindDescriptorSets glad_vkCmdBindDescriptorSets +GLAD_API_CALL PFN_vkCmdBindIndexBuffer glad_vkCmdBindIndexBuffer; +#define vkCmdBindIndexBuffer glad_vkCmdBindIndexBuffer +GLAD_API_CALL PFN_vkCmdBindPipeline glad_vkCmdBindPipeline; +#define vkCmdBindPipeline glad_vkCmdBindPipeline +GLAD_API_CALL PFN_vkCmdBindVertexBuffers glad_vkCmdBindVertexBuffers; +#define vkCmdBindVertexBuffers glad_vkCmdBindVertexBuffers +GLAD_API_CALL PFN_vkCmdBlitImage glad_vkCmdBlitImage; +#define vkCmdBlitImage glad_vkCmdBlitImage +GLAD_API_CALL PFN_vkCmdClearAttachments glad_vkCmdClearAttachments; +#define vkCmdClearAttachments glad_vkCmdClearAttachments +GLAD_API_CALL PFN_vkCmdClearColorImage glad_vkCmdClearColorImage; +#define vkCmdClearColorImage glad_vkCmdClearColorImage +GLAD_API_CALL PFN_vkCmdClearDepthStencilImage glad_vkCmdClearDepthStencilImage; +#define vkCmdClearDepthStencilImage glad_vkCmdClearDepthStencilImage +GLAD_API_CALL PFN_vkCmdCopyBuffer glad_vkCmdCopyBuffer; +#define vkCmdCopyBuffer glad_vkCmdCopyBuffer +GLAD_API_CALL PFN_vkCmdCopyBufferToImage glad_vkCmdCopyBufferToImage; +#define vkCmdCopyBufferToImage glad_vkCmdCopyBufferToImage +GLAD_API_CALL PFN_vkCmdCopyImage glad_vkCmdCopyImage; +#define vkCmdCopyImage glad_vkCmdCopyImage +GLAD_API_CALL PFN_vkCmdCopyImageToBuffer glad_vkCmdCopyImageToBuffer; +#define vkCmdCopyImageToBuffer glad_vkCmdCopyImageToBuffer +GLAD_API_CALL PFN_vkCmdCopyQueryPoolResults glad_vkCmdCopyQueryPoolResults; +#define vkCmdCopyQueryPoolResults glad_vkCmdCopyQueryPoolResults +GLAD_API_CALL PFN_vkCmdDispatch glad_vkCmdDispatch; +#define vkCmdDispatch glad_vkCmdDispatch +GLAD_API_CALL PFN_vkCmdDispatchIndirect glad_vkCmdDispatchIndirect; +#define vkCmdDispatchIndirect glad_vkCmdDispatchIndirect +GLAD_API_CALL PFN_vkCmdDraw glad_vkCmdDraw; +#define vkCmdDraw glad_vkCmdDraw +GLAD_API_CALL PFN_vkCmdDrawIndexed glad_vkCmdDrawIndexed; +#define vkCmdDrawIndexed glad_vkCmdDrawIndexed +GLAD_API_CALL PFN_vkCmdDrawIndexedIndirect glad_vkCmdDrawIndexedIndirect; +#define vkCmdDrawIndexedIndirect glad_vkCmdDrawIndexedIndirect +GLAD_API_CALL PFN_vkCmdDrawIndirect glad_vkCmdDrawIndirect; +#define vkCmdDrawIndirect glad_vkCmdDrawIndirect +GLAD_API_CALL PFN_vkCmdEndQuery glad_vkCmdEndQuery; +#define vkCmdEndQuery glad_vkCmdEndQuery +GLAD_API_CALL PFN_vkCmdEndRenderPass glad_vkCmdEndRenderPass; +#define vkCmdEndRenderPass glad_vkCmdEndRenderPass +GLAD_API_CALL PFN_vkCmdExecuteCommands glad_vkCmdExecuteCommands; +#define vkCmdExecuteCommands glad_vkCmdExecuteCommands +GLAD_API_CALL PFN_vkCmdFillBuffer glad_vkCmdFillBuffer; +#define vkCmdFillBuffer glad_vkCmdFillBuffer +GLAD_API_CALL PFN_vkCmdNextSubpass glad_vkCmdNextSubpass; +#define vkCmdNextSubpass glad_vkCmdNextSubpass +GLAD_API_CALL PFN_vkCmdPipelineBarrier glad_vkCmdPipelineBarrier; +#define vkCmdPipelineBarrier glad_vkCmdPipelineBarrier +GLAD_API_CALL PFN_vkCmdPushConstants glad_vkCmdPushConstants; +#define vkCmdPushConstants glad_vkCmdPushConstants +GLAD_API_CALL PFN_vkCmdResetEvent glad_vkCmdResetEvent; +#define vkCmdResetEvent glad_vkCmdResetEvent +GLAD_API_CALL PFN_vkCmdResetQueryPool glad_vkCmdResetQueryPool; +#define vkCmdResetQueryPool glad_vkCmdResetQueryPool +GLAD_API_CALL PFN_vkCmdResolveImage glad_vkCmdResolveImage; +#define vkCmdResolveImage glad_vkCmdResolveImage +GLAD_API_CALL PFN_vkCmdSetBlendConstants glad_vkCmdSetBlendConstants; +#define vkCmdSetBlendConstants glad_vkCmdSetBlendConstants +GLAD_API_CALL PFN_vkCmdSetDepthBias glad_vkCmdSetDepthBias; +#define vkCmdSetDepthBias glad_vkCmdSetDepthBias +GLAD_API_CALL PFN_vkCmdSetDepthBounds glad_vkCmdSetDepthBounds; +#define vkCmdSetDepthBounds glad_vkCmdSetDepthBounds +GLAD_API_CALL PFN_vkCmdSetEvent glad_vkCmdSetEvent; +#define vkCmdSetEvent glad_vkCmdSetEvent +GLAD_API_CALL PFN_vkCmdSetLineWidth glad_vkCmdSetLineWidth; +#define vkCmdSetLineWidth glad_vkCmdSetLineWidth +GLAD_API_CALL PFN_vkCmdSetScissor glad_vkCmdSetScissor; +#define vkCmdSetScissor glad_vkCmdSetScissor +GLAD_API_CALL PFN_vkCmdSetStencilCompareMask glad_vkCmdSetStencilCompareMask; +#define vkCmdSetStencilCompareMask glad_vkCmdSetStencilCompareMask +GLAD_API_CALL PFN_vkCmdSetStencilReference glad_vkCmdSetStencilReference; +#define vkCmdSetStencilReference glad_vkCmdSetStencilReference +GLAD_API_CALL PFN_vkCmdSetStencilWriteMask glad_vkCmdSetStencilWriteMask; +#define vkCmdSetStencilWriteMask glad_vkCmdSetStencilWriteMask +GLAD_API_CALL PFN_vkCmdSetViewport glad_vkCmdSetViewport; +#define vkCmdSetViewport glad_vkCmdSetViewport +GLAD_API_CALL PFN_vkCmdUpdateBuffer glad_vkCmdUpdateBuffer; +#define vkCmdUpdateBuffer glad_vkCmdUpdateBuffer +GLAD_API_CALL PFN_vkCmdWaitEvents glad_vkCmdWaitEvents; +#define vkCmdWaitEvents glad_vkCmdWaitEvents +GLAD_API_CALL PFN_vkCmdWriteTimestamp glad_vkCmdWriteTimestamp; +#define vkCmdWriteTimestamp glad_vkCmdWriteTimestamp +GLAD_API_CALL PFN_vkCreateBuffer glad_vkCreateBuffer; +#define vkCreateBuffer glad_vkCreateBuffer +GLAD_API_CALL PFN_vkCreateBufferView glad_vkCreateBufferView; +#define vkCreateBufferView glad_vkCreateBufferView +GLAD_API_CALL PFN_vkCreateCommandPool glad_vkCreateCommandPool; +#define vkCreateCommandPool glad_vkCreateCommandPool +GLAD_API_CALL PFN_vkCreateComputePipelines glad_vkCreateComputePipelines; +#define vkCreateComputePipelines glad_vkCreateComputePipelines +GLAD_API_CALL PFN_vkCreateDebugReportCallbackEXT glad_vkCreateDebugReportCallbackEXT; +#define vkCreateDebugReportCallbackEXT glad_vkCreateDebugReportCallbackEXT +GLAD_API_CALL PFN_vkCreateDescriptorPool glad_vkCreateDescriptorPool; +#define vkCreateDescriptorPool glad_vkCreateDescriptorPool +GLAD_API_CALL PFN_vkCreateDescriptorSetLayout glad_vkCreateDescriptorSetLayout; +#define vkCreateDescriptorSetLayout glad_vkCreateDescriptorSetLayout +GLAD_API_CALL PFN_vkCreateDevice glad_vkCreateDevice; +#define vkCreateDevice glad_vkCreateDevice +GLAD_API_CALL PFN_vkCreateEvent glad_vkCreateEvent; +#define vkCreateEvent glad_vkCreateEvent +GLAD_API_CALL PFN_vkCreateFence glad_vkCreateFence; +#define vkCreateFence glad_vkCreateFence +GLAD_API_CALL PFN_vkCreateFramebuffer glad_vkCreateFramebuffer; +#define vkCreateFramebuffer glad_vkCreateFramebuffer +GLAD_API_CALL PFN_vkCreateGraphicsPipelines glad_vkCreateGraphicsPipelines; +#define vkCreateGraphicsPipelines glad_vkCreateGraphicsPipelines +GLAD_API_CALL PFN_vkCreateImage glad_vkCreateImage; +#define vkCreateImage glad_vkCreateImage +GLAD_API_CALL PFN_vkCreateImageView glad_vkCreateImageView; +#define vkCreateImageView glad_vkCreateImageView +GLAD_API_CALL PFN_vkCreateInstance glad_vkCreateInstance; +#define vkCreateInstance glad_vkCreateInstance +GLAD_API_CALL PFN_vkCreatePipelineCache glad_vkCreatePipelineCache; +#define vkCreatePipelineCache glad_vkCreatePipelineCache +GLAD_API_CALL PFN_vkCreatePipelineLayout glad_vkCreatePipelineLayout; +#define vkCreatePipelineLayout glad_vkCreatePipelineLayout +GLAD_API_CALL PFN_vkCreateQueryPool glad_vkCreateQueryPool; +#define vkCreateQueryPool glad_vkCreateQueryPool +GLAD_API_CALL PFN_vkCreateRenderPass glad_vkCreateRenderPass; +#define vkCreateRenderPass glad_vkCreateRenderPass +GLAD_API_CALL PFN_vkCreateSampler glad_vkCreateSampler; +#define vkCreateSampler glad_vkCreateSampler +GLAD_API_CALL PFN_vkCreateSemaphore glad_vkCreateSemaphore; +#define vkCreateSemaphore glad_vkCreateSemaphore +GLAD_API_CALL PFN_vkCreateShaderModule glad_vkCreateShaderModule; +#define vkCreateShaderModule glad_vkCreateShaderModule +GLAD_API_CALL PFN_vkCreateSwapchainKHR glad_vkCreateSwapchainKHR; +#define vkCreateSwapchainKHR glad_vkCreateSwapchainKHR +GLAD_API_CALL PFN_vkDebugReportMessageEXT glad_vkDebugReportMessageEXT; +#define vkDebugReportMessageEXT glad_vkDebugReportMessageEXT +GLAD_API_CALL PFN_vkDestroyBuffer glad_vkDestroyBuffer; +#define vkDestroyBuffer glad_vkDestroyBuffer +GLAD_API_CALL PFN_vkDestroyBufferView glad_vkDestroyBufferView; +#define vkDestroyBufferView glad_vkDestroyBufferView +GLAD_API_CALL PFN_vkDestroyCommandPool glad_vkDestroyCommandPool; +#define vkDestroyCommandPool glad_vkDestroyCommandPool +GLAD_API_CALL PFN_vkDestroyDebugReportCallbackEXT glad_vkDestroyDebugReportCallbackEXT; +#define vkDestroyDebugReportCallbackEXT glad_vkDestroyDebugReportCallbackEXT +GLAD_API_CALL PFN_vkDestroyDescriptorPool glad_vkDestroyDescriptorPool; +#define vkDestroyDescriptorPool glad_vkDestroyDescriptorPool +GLAD_API_CALL PFN_vkDestroyDescriptorSetLayout glad_vkDestroyDescriptorSetLayout; +#define vkDestroyDescriptorSetLayout glad_vkDestroyDescriptorSetLayout +GLAD_API_CALL PFN_vkDestroyDevice glad_vkDestroyDevice; +#define vkDestroyDevice glad_vkDestroyDevice +GLAD_API_CALL PFN_vkDestroyEvent glad_vkDestroyEvent; +#define vkDestroyEvent glad_vkDestroyEvent +GLAD_API_CALL PFN_vkDestroyFence glad_vkDestroyFence; +#define vkDestroyFence glad_vkDestroyFence +GLAD_API_CALL PFN_vkDestroyFramebuffer glad_vkDestroyFramebuffer; +#define vkDestroyFramebuffer glad_vkDestroyFramebuffer +GLAD_API_CALL PFN_vkDestroyImage glad_vkDestroyImage; +#define vkDestroyImage glad_vkDestroyImage +GLAD_API_CALL PFN_vkDestroyImageView glad_vkDestroyImageView; +#define vkDestroyImageView glad_vkDestroyImageView +GLAD_API_CALL PFN_vkDestroyInstance glad_vkDestroyInstance; +#define vkDestroyInstance glad_vkDestroyInstance +GLAD_API_CALL PFN_vkDestroyPipeline glad_vkDestroyPipeline; +#define vkDestroyPipeline glad_vkDestroyPipeline +GLAD_API_CALL PFN_vkDestroyPipelineCache glad_vkDestroyPipelineCache; +#define vkDestroyPipelineCache glad_vkDestroyPipelineCache +GLAD_API_CALL PFN_vkDestroyPipelineLayout glad_vkDestroyPipelineLayout; +#define vkDestroyPipelineLayout glad_vkDestroyPipelineLayout +GLAD_API_CALL PFN_vkDestroyQueryPool glad_vkDestroyQueryPool; +#define vkDestroyQueryPool glad_vkDestroyQueryPool +GLAD_API_CALL PFN_vkDestroyRenderPass glad_vkDestroyRenderPass; +#define vkDestroyRenderPass glad_vkDestroyRenderPass +GLAD_API_CALL PFN_vkDestroySampler glad_vkDestroySampler; +#define vkDestroySampler glad_vkDestroySampler +GLAD_API_CALL PFN_vkDestroySemaphore glad_vkDestroySemaphore; +#define vkDestroySemaphore glad_vkDestroySemaphore +GLAD_API_CALL PFN_vkDestroyShaderModule glad_vkDestroyShaderModule; +#define vkDestroyShaderModule glad_vkDestroyShaderModule +GLAD_API_CALL PFN_vkDestroySurfaceKHR glad_vkDestroySurfaceKHR; +#define vkDestroySurfaceKHR glad_vkDestroySurfaceKHR +GLAD_API_CALL PFN_vkDestroySwapchainKHR glad_vkDestroySwapchainKHR; +#define vkDestroySwapchainKHR glad_vkDestroySwapchainKHR +GLAD_API_CALL PFN_vkDeviceWaitIdle glad_vkDeviceWaitIdle; +#define vkDeviceWaitIdle glad_vkDeviceWaitIdle +GLAD_API_CALL PFN_vkEndCommandBuffer glad_vkEndCommandBuffer; +#define vkEndCommandBuffer glad_vkEndCommandBuffer +GLAD_API_CALL PFN_vkEnumerateDeviceExtensionProperties glad_vkEnumerateDeviceExtensionProperties; +#define vkEnumerateDeviceExtensionProperties glad_vkEnumerateDeviceExtensionProperties +GLAD_API_CALL PFN_vkEnumerateDeviceLayerProperties glad_vkEnumerateDeviceLayerProperties; +#define vkEnumerateDeviceLayerProperties glad_vkEnumerateDeviceLayerProperties +GLAD_API_CALL PFN_vkEnumerateInstanceExtensionProperties glad_vkEnumerateInstanceExtensionProperties; +#define vkEnumerateInstanceExtensionProperties glad_vkEnumerateInstanceExtensionProperties +GLAD_API_CALL PFN_vkEnumerateInstanceLayerProperties glad_vkEnumerateInstanceLayerProperties; +#define vkEnumerateInstanceLayerProperties glad_vkEnumerateInstanceLayerProperties +GLAD_API_CALL PFN_vkEnumeratePhysicalDevices glad_vkEnumeratePhysicalDevices; +#define vkEnumeratePhysicalDevices glad_vkEnumeratePhysicalDevices +GLAD_API_CALL PFN_vkFlushMappedMemoryRanges glad_vkFlushMappedMemoryRanges; +#define vkFlushMappedMemoryRanges glad_vkFlushMappedMemoryRanges +GLAD_API_CALL PFN_vkFreeCommandBuffers glad_vkFreeCommandBuffers; +#define vkFreeCommandBuffers glad_vkFreeCommandBuffers +GLAD_API_CALL PFN_vkFreeDescriptorSets glad_vkFreeDescriptorSets; +#define vkFreeDescriptorSets glad_vkFreeDescriptorSets +GLAD_API_CALL PFN_vkFreeMemory glad_vkFreeMemory; +#define vkFreeMemory glad_vkFreeMemory +GLAD_API_CALL PFN_vkGetBufferMemoryRequirements glad_vkGetBufferMemoryRequirements; +#define vkGetBufferMemoryRequirements glad_vkGetBufferMemoryRequirements +GLAD_API_CALL PFN_vkGetDeviceGroupPresentCapabilitiesKHR glad_vkGetDeviceGroupPresentCapabilitiesKHR; +#define vkGetDeviceGroupPresentCapabilitiesKHR glad_vkGetDeviceGroupPresentCapabilitiesKHR +GLAD_API_CALL PFN_vkGetDeviceGroupSurfacePresentModesKHR glad_vkGetDeviceGroupSurfacePresentModesKHR; +#define vkGetDeviceGroupSurfacePresentModesKHR glad_vkGetDeviceGroupSurfacePresentModesKHR +GLAD_API_CALL PFN_vkGetDeviceMemoryCommitment glad_vkGetDeviceMemoryCommitment; +#define vkGetDeviceMemoryCommitment glad_vkGetDeviceMemoryCommitment +GLAD_API_CALL PFN_vkGetDeviceProcAddr glad_vkGetDeviceProcAddr; +#define vkGetDeviceProcAddr glad_vkGetDeviceProcAddr +GLAD_API_CALL PFN_vkGetDeviceQueue glad_vkGetDeviceQueue; +#define vkGetDeviceQueue glad_vkGetDeviceQueue +GLAD_API_CALL PFN_vkGetEventStatus glad_vkGetEventStatus; +#define vkGetEventStatus glad_vkGetEventStatus +GLAD_API_CALL PFN_vkGetFenceStatus glad_vkGetFenceStatus; +#define vkGetFenceStatus glad_vkGetFenceStatus +GLAD_API_CALL PFN_vkGetImageMemoryRequirements glad_vkGetImageMemoryRequirements; +#define vkGetImageMemoryRequirements glad_vkGetImageMemoryRequirements +GLAD_API_CALL PFN_vkGetImageSparseMemoryRequirements glad_vkGetImageSparseMemoryRequirements; +#define vkGetImageSparseMemoryRequirements glad_vkGetImageSparseMemoryRequirements +GLAD_API_CALL PFN_vkGetImageSubresourceLayout glad_vkGetImageSubresourceLayout; +#define vkGetImageSubresourceLayout glad_vkGetImageSubresourceLayout +GLAD_API_CALL PFN_vkGetInstanceProcAddr glad_vkGetInstanceProcAddr; +#define vkGetInstanceProcAddr glad_vkGetInstanceProcAddr +GLAD_API_CALL PFN_vkGetPhysicalDeviceFeatures glad_vkGetPhysicalDeviceFeatures; +#define vkGetPhysicalDeviceFeatures glad_vkGetPhysicalDeviceFeatures +GLAD_API_CALL PFN_vkGetPhysicalDeviceFormatProperties glad_vkGetPhysicalDeviceFormatProperties; +#define vkGetPhysicalDeviceFormatProperties glad_vkGetPhysicalDeviceFormatProperties +GLAD_API_CALL PFN_vkGetPhysicalDeviceImageFormatProperties glad_vkGetPhysicalDeviceImageFormatProperties; +#define vkGetPhysicalDeviceImageFormatProperties glad_vkGetPhysicalDeviceImageFormatProperties +GLAD_API_CALL PFN_vkGetPhysicalDeviceMemoryProperties glad_vkGetPhysicalDeviceMemoryProperties; +#define vkGetPhysicalDeviceMemoryProperties glad_vkGetPhysicalDeviceMemoryProperties +GLAD_API_CALL PFN_vkGetPhysicalDevicePresentRectanglesKHR glad_vkGetPhysicalDevicePresentRectanglesKHR; +#define vkGetPhysicalDevicePresentRectanglesKHR glad_vkGetPhysicalDevicePresentRectanglesKHR +GLAD_API_CALL PFN_vkGetPhysicalDeviceProperties glad_vkGetPhysicalDeviceProperties; +#define vkGetPhysicalDeviceProperties glad_vkGetPhysicalDeviceProperties +GLAD_API_CALL PFN_vkGetPhysicalDeviceQueueFamilyProperties glad_vkGetPhysicalDeviceQueueFamilyProperties; +#define vkGetPhysicalDeviceQueueFamilyProperties glad_vkGetPhysicalDeviceQueueFamilyProperties +GLAD_API_CALL PFN_vkGetPhysicalDeviceSparseImageFormatProperties glad_vkGetPhysicalDeviceSparseImageFormatProperties; +#define vkGetPhysicalDeviceSparseImageFormatProperties glad_vkGetPhysicalDeviceSparseImageFormatProperties +GLAD_API_CALL PFN_vkGetPhysicalDeviceSurfaceCapabilitiesKHR glad_vkGetPhysicalDeviceSurfaceCapabilitiesKHR; +#define vkGetPhysicalDeviceSurfaceCapabilitiesKHR glad_vkGetPhysicalDeviceSurfaceCapabilitiesKHR +GLAD_API_CALL PFN_vkGetPhysicalDeviceSurfaceFormatsKHR glad_vkGetPhysicalDeviceSurfaceFormatsKHR; +#define vkGetPhysicalDeviceSurfaceFormatsKHR glad_vkGetPhysicalDeviceSurfaceFormatsKHR +GLAD_API_CALL PFN_vkGetPhysicalDeviceSurfacePresentModesKHR glad_vkGetPhysicalDeviceSurfacePresentModesKHR; +#define vkGetPhysicalDeviceSurfacePresentModesKHR glad_vkGetPhysicalDeviceSurfacePresentModesKHR +GLAD_API_CALL PFN_vkGetPhysicalDeviceSurfaceSupportKHR glad_vkGetPhysicalDeviceSurfaceSupportKHR; +#define vkGetPhysicalDeviceSurfaceSupportKHR glad_vkGetPhysicalDeviceSurfaceSupportKHR +GLAD_API_CALL PFN_vkGetPipelineCacheData glad_vkGetPipelineCacheData; +#define vkGetPipelineCacheData glad_vkGetPipelineCacheData +GLAD_API_CALL PFN_vkGetQueryPoolResults glad_vkGetQueryPoolResults; +#define vkGetQueryPoolResults glad_vkGetQueryPoolResults +GLAD_API_CALL PFN_vkGetRenderAreaGranularity glad_vkGetRenderAreaGranularity; +#define vkGetRenderAreaGranularity glad_vkGetRenderAreaGranularity +GLAD_API_CALL PFN_vkGetSwapchainImagesKHR glad_vkGetSwapchainImagesKHR; +#define vkGetSwapchainImagesKHR glad_vkGetSwapchainImagesKHR +GLAD_API_CALL PFN_vkInvalidateMappedMemoryRanges glad_vkInvalidateMappedMemoryRanges; +#define vkInvalidateMappedMemoryRanges glad_vkInvalidateMappedMemoryRanges +GLAD_API_CALL PFN_vkMapMemory glad_vkMapMemory; +#define vkMapMemory glad_vkMapMemory +GLAD_API_CALL PFN_vkMergePipelineCaches glad_vkMergePipelineCaches; +#define vkMergePipelineCaches glad_vkMergePipelineCaches +GLAD_API_CALL PFN_vkQueueBindSparse glad_vkQueueBindSparse; +#define vkQueueBindSparse glad_vkQueueBindSparse +GLAD_API_CALL PFN_vkQueuePresentKHR glad_vkQueuePresentKHR; +#define vkQueuePresentKHR glad_vkQueuePresentKHR +GLAD_API_CALL PFN_vkQueueSubmit glad_vkQueueSubmit; +#define vkQueueSubmit glad_vkQueueSubmit +GLAD_API_CALL PFN_vkQueueWaitIdle glad_vkQueueWaitIdle; +#define vkQueueWaitIdle glad_vkQueueWaitIdle +GLAD_API_CALL PFN_vkResetCommandBuffer glad_vkResetCommandBuffer; +#define vkResetCommandBuffer glad_vkResetCommandBuffer +GLAD_API_CALL PFN_vkResetCommandPool glad_vkResetCommandPool; +#define vkResetCommandPool glad_vkResetCommandPool +GLAD_API_CALL PFN_vkResetDescriptorPool glad_vkResetDescriptorPool; +#define vkResetDescriptorPool glad_vkResetDescriptorPool +GLAD_API_CALL PFN_vkResetEvent glad_vkResetEvent; +#define vkResetEvent glad_vkResetEvent +GLAD_API_CALL PFN_vkResetFences glad_vkResetFences; +#define vkResetFences glad_vkResetFences +GLAD_API_CALL PFN_vkSetEvent glad_vkSetEvent; +#define vkSetEvent glad_vkSetEvent +GLAD_API_CALL PFN_vkUnmapMemory glad_vkUnmapMemory; +#define vkUnmapMemory glad_vkUnmapMemory +GLAD_API_CALL PFN_vkUpdateDescriptorSets glad_vkUpdateDescriptorSets; +#define vkUpdateDescriptorSets glad_vkUpdateDescriptorSets +GLAD_API_CALL PFN_vkWaitForFences glad_vkWaitForFences; +#define vkWaitForFences glad_vkWaitForFences + + +GLAD_API_CALL int gladLoadVulkanUserPtr( VkPhysicalDevice physical_device, GLADuserptrloadfunc load, void *userptr); +GLAD_API_CALL int gladLoadVulkan( VkPhysicalDevice physical_device, GLADloadfunc load); + + + + + + +#ifdef __cplusplus +} +#endif +#endif + +/* Source */ +#ifdef GLAD_VULKAN_IMPLEMENTATION +#include +#include +#include + +#ifndef GLAD_IMPL_UTIL_C_ +#define GLAD_IMPL_UTIL_C_ + +#ifdef _MSC_VER +#define GLAD_IMPL_UTIL_SSCANF sscanf_s +#else +#define GLAD_IMPL_UTIL_SSCANF sscanf +#endif + +#endif /* GLAD_IMPL_UTIL_C_ */ + + +int GLAD_VK_VERSION_1_0 = 0; +int GLAD_VK_EXT_debug_report = 0; +int GLAD_VK_KHR_surface = 0; +int GLAD_VK_KHR_swapchain = 0; + + + +PFN_vkAcquireNextImage2KHR glad_vkAcquireNextImage2KHR = NULL; +PFN_vkAcquireNextImageKHR glad_vkAcquireNextImageKHR = NULL; +PFN_vkAllocateCommandBuffers glad_vkAllocateCommandBuffers = NULL; +PFN_vkAllocateDescriptorSets glad_vkAllocateDescriptorSets = NULL; +PFN_vkAllocateMemory glad_vkAllocateMemory = NULL; +PFN_vkBeginCommandBuffer glad_vkBeginCommandBuffer = NULL; +PFN_vkBindBufferMemory glad_vkBindBufferMemory = NULL; +PFN_vkBindImageMemory glad_vkBindImageMemory = NULL; +PFN_vkCmdBeginQuery glad_vkCmdBeginQuery = NULL; +PFN_vkCmdBeginRenderPass glad_vkCmdBeginRenderPass = NULL; +PFN_vkCmdBindDescriptorSets glad_vkCmdBindDescriptorSets = NULL; +PFN_vkCmdBindIndexBuffer glad_vkCmdBindIndexBuffer = NULL; +PFN_vkCmdBindPipeline glad_vkCmdBindPipeline = NULL; +PFN_vkCmdBindVertexBuffers glad_vkCmdBindVertexBuffers = NULL; +PFN_vkCmdBlitImage glad_vkCmdBlitImage = NULL; +PFN_vkCmdClearAttachments glad_vkCmdClearAttachments = NULL; +PFN_vkCmdClearColorImage glad_vkCmdClearColorImage = NULL; +PFN_vkCmdClearDepthStencilImage glad_vkCmdClearDepthStencilImage = NULL; +PFN_vkCmdCopyBuffer glad_vkCmdCopyBuffer = NULL; +PFN_vkCmdCopyBufferToImage glad_vkCmdCopyBufferToImage = NULL; +PFN_vkCmdCopyImage glad_vkCmdCopyImage = NULL; +PFN_vkCmdCopyImageToBuffer glad_vkCmdCopyImageToBuffer = NULL; +PFN_vkCmdCopyQueryPoolResults glad_vkCmdCopyQueryPoolResults = NULL; +PFN_vkCmdDispatch glad_vkCmdDispatch = NULL; +PFN_vkCmdDispatchIndirect glad_vkCmdDispatchIndirect = NULL; +PFN_vkCmdDraw glad_vkCmdDraw = NULL; +PFN_vkCmdDrawIndexed glad_vkCmdDrawIndexed = NULL; +PFN_vkCmdDrawIndexedIndirect glad_vkCmdDrawIndexedIndirect = NULL; +PFN_vkCmdDrawIndirect glad_vkCmdDrawIndirect = NULL; +PFN_vkCmdEndQuery glad_vkCmdEndQuery = NULL; +PFN_vkCmdEndRenderPass glad_vkCmdEndRenderPass = NULL; +PFN_vkCmdExecuteCommands glad_vkCmdExecuteCommands = NULL; +PFN_vkCmdFillBuffer glad_vkCmdFillBuffer = NULL; +PFN_vkCmdNextSubpass glad_vkCmdNextSubpass = NULL; +PFN_vkCmdPipelineBarrier glad_vkCmdPipelineBarrier = NULL; +PFN_vkCmdPushConstants glad_vkCmdPushConstants = NULL; +PFN_vkCmdResetEvent glad_vkCmdResetEvent = NULL; +PFN_vkCmdResetQueryPool glad_vkCmdResetQueryPool = NULL; +PFN_vkCmdResolveImage glad_vkCmdResolveImage = NULL; +PFN_vkCmdSetBlendConstants glad_vkCmdSetBlendConstants = NULL; +PFN_vkCmdSetDepthBias glad_vkCmdSetDepthBias = NULL; +PFN_vkCmdSetDepthBounds glad_vkCmdSetDepthBounds = NULL; +PFN_vkCmdSetEvent glad_vkCmdSetEvent = NULL; +PFN_vkCmdSetLineWidth glad_vkCmdSetLineWidth = NULL; +PFN_vkCmdSetScissor glad_vkCmdSetScissor = NULL; +PFN_vkCmdSetStencilCompareMask glad_vkCmdSetStencilCompareMask = NULL; +PFN_vkCmdSetStencilReference glad_vkCmdSetStencilReference = NULL; +PFN_vkCmdSetStencilWriteMask glad_vkCmdSetStencilWriteMask = NULL; +PFN_vkCmdSetViewport glad_vkCmdSetViewport = NULL; +PFN_vkCmdUpdateBuffer glad_vkCmdUpdateBuffer = NULL; +PFN_vkCmdWaitEvents glad_vkCmdWaitEvents = NULL; +PFN_vkCmdWriteTimestamp glad_vkCmdWriteTimestamp = NULL; +PFN_vkCreateBuffer glad_vkCreateBuffer = NULL; +PFN_vkCreateBufferView glad_vkCreateBufferView = NULL; +PFN_vkCreateCommandPool glad_vkCreateCommandPool = NULL; +PFN_vkCreateComputePipelines glad_vkCreateComputePipelines = NULL; +PFN_vkCreateDebugReportCallbackEXT glad_vkCreateDebugReportCallbackEXT = NULL; +PFN_vkCreateDescriptorPool glad_vkCreateDescriptorPool = NULL; +PFN_vkCreateDescriptorSetLayout glad_vkCreateDescriptorSetLayout = NULL; +PFN_vkCreateDevice glad_vkCreateDevice = NULL; +PFN_vkCreateEvent glad_vkCreateEvent = NULL; +PFN_vkCreateFence glad_vkCreateFence = NULL; +PFN_vkCreateFramebuffer glad_vkCreateFramebuffer = NULL; +PFN_vkCreateGraphicsPipelines glad_vkCreateGraphicsPipelines = NULL; +PFN_vkCreateImage glad_vkCreateImage = NULL; +PFN_vkCreateImageView glad_vkCreateImageView = NULL; +PFN_vkCreateInstance glad_vkCreateInstance = NULL; +PFN_vkCreatePipelineCache glad_vkCreatePipelineCache = NULL; +PFN_vkCreatePipelineLayout glad_vkCreatePipelineLayout = NULL; +PFN_vkCreateQueryPool glad_vkCreateQueryPool = NULL; +PFN_vkCreateRenderPass glad_vkCreateRenderPass = NULL; +PFN_vkCreateSampler glad_vkCreateSampler = NULL; +PFN_vkCreateSemaphore glad_vkCreateSemaphore = NULL; +PFN_vkCreateShaderModule glad_vkCreateShaderModule = NULL; +PFN_vkCreateSwapchainKHR glad_vkCreateSwapchainKHR = NULL; +PFN_vkDebugReportMessageEXT glad_vkDebugReportMessageEXT = NULL; +PFN_vkDestroyBuffer glad_vkDestroyBuffer = NULL; +PFN_vkDestroyBufferView glad_vkDestroyBufferView = NULL; +PFN_vkDestroyCommandPool glad_vkDestroyCommandPool = NULL; +PFN_vkDestroyDebugReportCallbackEXT glad_vkDestroyDebugReportCallbackEXT = NULL; +PFN_vkDestroyDescriptorPool glad_vkDestroyDescriptorPool = NULL; +PFN_vkDestroyDescriptorSetLayout glad_vkDestroyDescriptorSetLayout = NULL; +PFN_vkDestroyDevice glad_vkDestroyDevice = NULL; +PFN_vkDestroyEvent glad_vkDestroyEvent = NULL; +PFN_vkDestroyFence glad_vkDestroyFence = NULL; +PFN_vkDestroyFramebuffer glad_vkDestroyFramebuffer = NULL; +PFN_vkDestroyImage glad_vkDestroyImage = NULL; +PFN_vkDestroyImageView glad_vkDestroyImageView = NULL; +PFN_vkDestroyInstance glad_vkDestroyInstance = NULL; +PFN_vkDestroyPipeline glad_vkDestroyPipeline = NULL; +PFN_vkDestroyPipelineCache glad_vkDestroyPipelineCache = NULL; +PFN_vkDestroyPipelineLayout glad_vkDestroyPipelineLayout = NULL; +PFN_vkDestroyQueryPool glad_vkDestroyQueryPool = NULL; +PFN_vkDestroyRenderPass glad_vkDestroyRenderPass = NULL; +PFN_vkDestroySampler glad_vkDestroySampler = NULL; +PFN_vkDestroySemaphore glad_vkDestroySemaphore = NULL; +PFN_vkDestroyShaderModule glad_vkDestroyShaderModule = NULL; +PFN_vkDestroySurfaceKHR glad_vkDestroySurfaceKHR = NULL; +PFN_vkDestroySwapchainKHR glad_vkDestroySwapchainKHR = NULL; +PFN_vkDeviceWaitIdle glad_vkDeviceWaitIdle = NULL; +PFN_vkEndCommandBuffer glad_vkEndCommandBuffer = NULL; +PFN_vkEnumerateDeviceExtensionProperties glad_vkEnumerateDeviceExtensionProperties = NULL; +PFN_vkEnumerateDeviceLayerProperties glad_vkEnumerateDeviceLayerProperties = NULL; +PFN_vkEnumerateInstanceExtensionProperties glad_vkEnumerateInstanceExtensionProperties = NULL; +PFN_vkEnumerateInstanceLayerProperties glad_vkEnumerateInstanceLayerProperties = NULL; +PFN_vkEnumeratePhysicalDevices glad_vkEnumeratePhysicalDevices = NULL; +PFN_vkFlushMappedMemoryRanges glad_vkFlushMappedMemoryRanges = NULL; +PFN_vkFreeCommandBuffers glad_vkFreeCommandBuffers = NULL; +PFN_vkFreeDescriptorSets glad_vkFreeDescriptorSets = NULL; +PFN_vkFreeMemory glad_vkFreeMemory = NULL; +PFN_vkGetBufferMemoryRequirements glad_vkGetBufferMemoryRequirements = NULL; +PFN_vkGetDeviceGroupPresentCapabilitiesKHR glad_vkGetDeviceGroupPresentCapabilitiesKHR = NULL; +PFN_vkGetDeviceGroupSurfacePresentModesKHR glad_vkGetDeviceGroupSurfacePresentModesKHR = NULL; +PFN_vkGetDeviceMemoryCommitment glad_vkGetDeviceMemoryCommitment = NULL; +PFN_vkGetDeviceProcAddr glad_vkGetDeviceProcAddr = NULL; +PFN_vkGetDeviceQueue glad_vkGetDeviceQueue = NULL; +PFN_vkGetEventStatus glad_vkGetEventStatus = NULL; +PFN_vkGetFenceStatus glad_vkGetFenceStatus = NULL; +PFN_vkGetImageMemoryRequirements glad_vkGetImageMemoryRequirements = NULL; +PFN_vkGetImageSparseMemoryRequirements glad_vkGetImageSparseMemoryRequirements = NULL; +PFN_vkGetImageSubresourceLayout glad_vkGetImageSubresourceLayout = NULL; +PFN_vkGetInstanceProcAddr glad_vkGetInstanceProcAddr = NULL; +PFN_vkGetPhysicalDeviceFeatures glad_vkGetPhysicalDeviceFeatures = NULL; +PFN_vkGetPhysicalDeviceFormatProperties glad_vkGetPhysicalDeviceFormatProperties = NULL; +PFN_vkGetPhysicalDeviceImageFormatProperties glad_vkGetPhysicalDeviceImageFormatProperties = NULL; +PFN_vkGetPhysicalDeviceMemoryProperties glad_vkGetPhysicalDeviceMemoryProperties = NULL; +PFN_vkGetPhysicalDevicePresentRectanglesKHR glad_vkGetPhysicalDevicePresentRectanglesKHR = NULL; +PFN_vkGetPhysicalDeviceProperties glad_vkGetPhysicalDeviceProperties = NULL; +PFN_vkGetPhysicalDeviceQueueFamilyProperties glad_vkGetPhysicalDeviceQueueFamilyProperties = NULL; +PFN_vkGetPhysicalDeviceSparseImageFormatProperties glad_vkGetPhysicalDeviceSparseImageFormatProperties = NULL; +PFN_vkGetPhysicalDeviceSurfaceCapabilitiesKHR glad_vkGetPhysicalDeviceSurfaceCapabilitiesKHR = NULL; +PFN_vkGetPhysicalDeviceSurfaceFormatsKHR glad_vkGetPhysicalDeviceSurfaceFormatsKHR = NULL; +PFN_vkGetPhysicalDeviceSurfacePresentModesKHR glad_vkGetPhysicalDeviceSurfacePresentModesKHR = NULL; +PFN_vkGetPhysicalDeviceSurfaceSupportKHR glad_vkGetPhysicalDeviceSurfaceSupportKHR = NULL; +PFN_vkGetPipelineCacheData glad_vkGetPipelineCacheData = NULL; +PFN_vkGetQueryPoolResults glad_vkGetQueryPoolResults = NULL; +PFN_vkGetRenderAreaGranularity glad_vkGetRenderAreaGranularity = NULL; +PFN_vkGetSwapchainImagesKHR glad_vkGetSwapchainImagesKHR = NULL; +PFN_vkInvalidateMappedMemoryRanges glad_vkInvalidateMappedMemoryRanges = NULL; +PFN_vkMapMemory glad_vkMapMemory = NULL; +PFN_vkMergePipelineCaches glad_vkMergePipelineCaches = NULL; +PFN_vkQueueBindSparse glad_vkQueueBindSparse = NULL; +PFN_vkQueuePresentKHR glad_vkQueuePresentKHR = NULL; +PFN_vkQueueSubmit glad_vkQueueSubmit = NULL; +PFN_vkQueueWaitIdle glad_vkQueueWaitIdle = NULL; +PFN_vkResetCommandBuffer glad_vkResetCommandBuffer = NULL; +PFN_vkResetCommandPool glad_vkResetCommandPool = NULL; +PFN_vkResetDescriptorPool glad_vkResetDescriptorPool = NULL; +PFN_vkResetEvent glad_vkResetEvent = NULL; +PFN_vkResetFences glad_vkResetFences = NULL; +PFN_vkSetEvent glad_vkSetEvent = NULL; +PFN_vkUnmapMemory glad_vkUnmapMemory = NULL; +PFN_vkUpdateDescriptorSets glad_vkUpdateDescriptorSets = NULL; +PFN_vkWaitForFences glad_vkWaitForFences = NULL; + + +static void glad_vk_load_VK_VERSION_1_0( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_VK_VERSION_1_0) return; + vkAllocateCommandBuffers = (PFN_vkAllocateCommandBuffers) load("vkAllocateCommandBuffers", userptr); + vkAllocateDescriptorSets = (PFN_vkAllocateDescriptorSets) load("vkAllocateDescriptorSets", userptr); + vkAllocateMemory = (PFN_vkAllocateMemory) load("vkAllocateMemory", userptr); + vkBeginCommandBuffer = (PFN_vkBeginCommandBuffer) load("vkBeginCommandBuffer", userptr); + vkBindBufferMemory = (PFN_vkBindBufferMemory) load("vkBindBufferMemory", userptr); + vkBindImageMemory = (PFN_vkBindImageMemory) load("vkBindImageMemory", userptr); + vkCmdBeginQuery = (PFN_vkCmdBeginQuery) load("vkCmdBeginQuery", userptr); + vkCmdBeginRenderPass = (PFN_vkCmdBeginRenderPass) load("vkCmdBeginRenderPass", userptr); + vkCmdBindDescriptorSets = (PFN_vkCmdBindDescriptorSets) load("vkCmdBindDescriptorSets", userptr); + vkCmdBindIndexBuffer = (PFN_vkCmdBindIndexBuffer) load("vkCmdBindIndexBuffer", userptr); + vkCmdBindPipeline = (PFN_vkCmdBindPipeline) load("vkCmdBindPipeline", userptr); + vkCmdBindVertexBuffers = (PFN_vkCmdBindVertexBuffers) load("vkCmdBindVertexBuffers", userptr); + vkCmdBlitImage = (PFN_vkCmdBlitImage) load("vkCmdBlitImage", userptr); + vkCmdClearAttachments = (PFN_vkCmdClearAttachments) load("vkCmdClearAttachments", userptr); + vkCmdClearColorImage = (PFN_vkCmdClearColorImage) load("vkCmdClearColorImage", userptr); + vkCmdClearDepthStencilImage = (PFN_vkCmdClearDepthStencilImage) load("vkCmdClearDepthStencilImage", userptr); + vkCmdCopyBuffer = (PFN_vkCmdCopyBuffer) load("vkCmdCopyBuffer", userptr); + vkCmdCopyBufferToImage = (PFN_vkCmdCopyBufferToImage) load("vkCmdCopyBufferToImage", userptr); + vkCmdCopyImage = (PFN_vkCmdCopyImage) load("vkCmdCopyImage", userptr); + vkCmdCopyImageToBuffer = (PFN_vkCmdCopyImageToBuffer) load("vkCmdCopyImageToBuffer", userptr); + vkCmdCopyQueryPoolResults = (PFN_vkCmdCopyQueryPoolResults) load("vkCmdCopyQueryPoolResults", userptr); + vkCmdDispatch = (PFN_vkCmdDispatch) load("vkCmdDispatch", userptr); + vkCmdDispatchIndirect = (PFN_vkCmdDispatchIndirect) load("vkCmdDispatchIndirect", userptr); + vkCmdDraw = (PFN_vkCmdDraw) load("vkCmdDraw", userptr); + vkCmdDrawIndexed = (PFN_vkCmdDrawIndexed) load("vkCmdDrawIndexed", userptr); + vkCmdDrawIndexedIndirect = (PFN_vkCmdDrawIndexedIndirect) load("vkCmdDrawIndexedIndirect", userptr); + vkCmdDrawIndirect = (PFN_vkCmdDrawIndirect) load("vkCmdDrawIndirect", userptr); + vkCmdEndQuery = (PFN_vkCmdEndQuery) load("vkCmdEndQuery", userptr); + vkCmdEndRenderPass = (PFN_vkCmdEndRenderPass) load("vkCmdEndRenderPass", userptr); + vkCmdExecuteCommands = (PFN_vkCmdExecuteCommands) load("vkCmdExecuteCommands", userptr); + vkCmdFillBuffer = (PFN_vkCmdFillBuffer) load("vkCmdFillBuffer", userptr); + vkCmdNextSubpass = (PFN_vkCmdNextSubpass) load("vkCmdNextSubpass", userptr); + vkCmdPipelineBarrier = (PFN_vkCmdPipelineBarrier) load("vkCmdPipelineBarrier", userptr); + vkCmdPushConstants = (PFN_vkCmdPushConstants) load("vkCmdPushConstants", userptr); + vkCmdResetEvent = (PFN_vkCmdResetEvent) load("vkCmdResetEvent", userptr); + vkCmdResetQueryPool = (PFN_vkCmdResetQueryPool) load("vkCmdResetQueryPool", userptr); + vkCmdResolveImage = (PFN_vkCmdResolveImage) load("vkCmdResolveImage", userptr); + vkCmdSetBlendConstants = (PFN_vkCmdSetBlendConstants) load("vkCmdSetBlendConstants", userptr); + vkCmdSetDepthBias = (PFN_vkCmdSetDepthBias) load("vkCmdSetDepthBias", userptr); + vkCmdSetDepthBounds = (PFN_vkCmdSetDepthBounds) load("vkCmdSetDepthBounds", userptr); + vkCmdSetEvent = (PFN_vkCmdSetEvent) load("vkCmdSetEvent", userptr); + vkCmdSetLineWidth = (PFN_vkCmdSetLineWidth) load("vkCmdSetLineWidth", userptr); + vkCmdSetScissor = (PFN_vkCmdSetScissor) load("vkCmdSetScissor", userptr); + vkCmdSetStencilCompareMask = (PFN_vkCmdSetStencilCompareMask) load("vkCmdSetStencilCompareMask", userptr); + vkCmdSetStencilReference = (PFN_vkCmdSetStencilReference) load("vkCmdSetStencilReference", userptr); + vkCmdSetStencilWriteMask = (PFN_vkCmdSetStencilWriteMask) load("vkCmdSetStencilWriteMask", userptr); + vkCmdSetViewport = (PFN_vkCmdSetViewport) load("vkCmdSetViewport", userptr); + vkCmdUpdateBuffer = (PFN_vkCmdUpdateBuffer) load("vkCmdUpdateBuffer", userptr); + vkCmdWaitEvents = (PFN_vkCmdWaitEvents) load("vkCmdWaitEvents", userptr); + vkCmdWriteTimestamp = (PFN_vkCmdWriteTimestamp) load("vkCmdWriteTimestamp", userptr); + vkCreateBuffer = (PFN_vkCreateBuffer) load("vkCreateBuffer", userptr); + vkCreateBufferView = (PFN_vkCreateBufferView) load("vkCreateBufferView", userptr); + vkCreateCommandPool = (PFN_vkCreateCommandPool) load("vkCreateCommandPool", userptr); + vkCreateComputePipelines = (PFN_vkCreateComputePipelines) load("vkCreateComputePipelines", userptr); + vkCreateDescriptorPool = (PFN_vkCreateDescriptorPool) load("vkCreateDescriptorPool", userptr); + vkCreateDescriptorSetLayout = (PFN_vkCreateDescriptorSetLayout) load("vkCreateDescriptorSetLayout", userptr); + vkCreateDevice = (PFN_vkCreateDevice) load("vkCreateDevice", userptr); + vkCreateEvent = (PFN_vkCreateEvent) load("vkCreateEvent", userptr); + vkCreateFence = (PFN_vkCreateFence) load("vkCreateFence", userptr); + vkCreateFramebuffer = (PFN_vkCreateFramebuffer) load("vkCreateFramebuffer", userptr); + vkCreateGraphicsPipelines = (PFN_vkCreateGraphicsPipelines) load("vkCreateGraphicsPipelines", userptr); + vkCreateImage = (PFN_vkCreateImage) load("vkCreateImage", userptr); + vkCreateImageView = (PFN_vkCreateImageView) load("vkCreateImageView", userptr); + vkCreateInstance = (PFN_vkCreateInstance) load("vkCreateInstance", userptr); + vkCreatePipelineCache = (PFN_vkCreatePipelineCache) load("vkCreatePipelineCache", userptr); + vkCreatePipelineLayout = (PFN_vkCreatePipelineLayout) load("vkCreatePipelineLayout", userptr); + vkCreateQueryPool = (PFN_vkCreateQueryPool) load("vkCreateQueryPool", userptr); + vkCreateRenderPass = (PFN_vkCreateRenderPass) load("vkCreateRenderPass", userptr); + vkCreateSampler = (PFN_vkCreateSampler) load("vkCreateSampler", userptr); + vkCreateSemaphore = (PFN_vkCreateSemaphore) load("vkCreateSemaphore", userptr); + vkCreateShaderModule = (PFN_vkCreateShaderModule) load("vkCreateShaderModule", userptr); + vkDestroyBuffer = (PFN_vkDestroyBuffer) load("vkDestroyBuffer", userptr); + vkDestroyBufferView = (PFN_vkDestroyBufferView) load("vkDestroyBufferView", userptr); + vkDestroyCommandPool = (PFN_vkDestroyCommandPool) load("vkDestroyCommandPool", userptr); + vkDestroyDescriptorPool = (PFN_vkDestroyDescriptorPool) load("vkDestroyDescriptorPool", userptr); + vkDestroyDescriptorSetLayout = (PFN_vkDestroyDescriptorSetLayout) load("vkDestroyDescriptorSetLayout", userptr); + vkDestroyDevice = (PFN_vkDestroyDevice) load("vkDestroyDevice", userptr); + vkDestroyEvent = (PFN_vkDestroyEvent) load("vkDestroyEvent", userptr); + vkDestroyFence = (PFN_vkDestroyFence) load("vkDestroyFence", userptr); + vkDestroyFramebuffer = (PFN_vkDestroyFramebuffer) load("vkDestroyFramebuffer", userptr); + vkDestroyImage = (PFN_vkDestroyImage) load("vkDestroyImage", userptr); + vkDestroyImageView = (PFN_vkDestroyImageView) load("vkDestroyImageView", userptr); + vkDestroyInstance = (PFN_vkDestroyInstance) load("vkDestroyInstance", userptr); + vkDestroyPipeline = (PFN_vkDestroyPipeline) load("vkDestroyPipeline", userptr); + vkDestroyPipelineCache = (PFN_vkDestroyPipelineCache) load("vkDestroyPipelineCache", userptr); + vkDestroyPipelineLayout = (PFN_vkDestroyPipelineLayout) load("vkDestroyPipelineLayout", userptr); + vkDestroyQueryPool = (PFN_vkDestroyQueryPool) load("vkDestroyQueryPool", userptr); + vkDestroyRenderPass = (PFN_vkDestroyRenderPass) load("vkDestroyRenderPass", userptr); + vkDestroySampler = (PFN_vkDestroySampler) load("vkDestroySampler", userptr); + vkDestroySemaphore = (PFN_vkDestroySemaphore) load("vkDestroySemaphore", userptr); + vkDestroyShaderModule = (PFN_vkDestroyShaderModule) load("vkDestroyShaderModule", userptr); + vkDeviceWaitIdle = (PFN_vkDeviceWaitIdle) load("vkDeviceWaitIdle", userptr); + vkEndCommandBuffer = (PFN_vkEndCommandBuffer) load("vkEndCommandBuffer", userptr); + vkEnumerateDeviceExtensionProperties = (PFN_vkEnumerateDeviceExtensionProperties) load("vkEnumerateDeviceExtensionProperties", userptr); + vkEnumerateDeviceLayerProperties = (PFN_vkEnumerateDeviceLayerProperties) load("vkEnumerateDeviceLayerProperties", userptr); + vkEnumerateInstanceExtensionProperties = (PFN_vkEnumerateInstanceExtensionProperties) load("vkEnumerateInstanceExtensionProperties", userptr); + vkEnumerateInstanceLayerProperties = (PFN_vkEnumerateInstanceLayerProperties) load("vkEnumerateInstanceLayerProperties", userptr); + vkEnumeratePhysicalDevices = (PFN_vkEnumeratePhysicalDevices) load("vkEnumeratePhysicalDevices", userptr); + vkFlushMappedMemoryRanges = (PFN_vkFlushMappedMemoryRanges) load("vkFlushMappedMemoryRanges", userptr); + vkFreeCommandBuffers = (PFN_vkFreeCommandBuffers) load("vkFreeCommandBuffers", userptr); + vkFreeDescriptorSets = (PFN_vkFreeDescriptorSets) load("vkFreeDescriptorSets", userptr); + vkFreeMemory = (PFN_vkFreeMemory) load("vkFreeMemory", userptr); + vkGetBufferMemoryRequirements = (PFN_vkGetBufferMemoryRequirements) load("vkGetBufferMemoryRequirements", userptr); + vkGetDeviceMemoryCommitment = (PFN_vkGetDeviceMemoryCommitment) load("vkGetDeviceMemoryCommitment", userptr); + vkGetDeviceProcAddr = (PFN_vkGetDeviceProcAddr) load("vkGetDeviceProcAddr", userptr); + vkGetDeviceQueue = (PFN_vkGetDeviceQueue) load("vkGetDeviceQueue", userptr); + vkGetEventStatus = (PFN_vkGetEventStatus) load("vkGetEventStatus", userptr); + vkGetFenceStatus = (PFN_vkGetFenceStatus) load("vkGetFenceStatus", userptr); + vkGetImageMemoryRequirements = (PFN_vkGetImageMemoryRequirements) load("vkGetImageMemoryRequirements", userptr); + vkGetImageSparseMemoryRequirements = (PFN_vkGetImageSparseMemoryRequirements) load("vkGetImageSparseMemoryRequirements", userptr); + vkGetImageSubresourceLayout = (PFN_vkGetImageSubresourceLayout) load("vkGetImageSubresourceLayout", userptr); + vkGetInstanceProcAddr = (PFN_vkGetInstanceProcAddr) load("vkGetInstanceProcAddr", userptr); + vkGetPhysicalDeviceFeatures = (PFN_vkGetPhysicalDeviceFeatures) load("vkGetPhysicalDeviceFeatures", userptr); + vkGetPhysicalDeviceFormatProperties = (PFN_vkGetPhysicalDeviceFormatProperties) load("vkGetPhysicalDeviceFormatProperties", userptr); + vkGetPhysicalDeviceImageFormatProperties = (PFN_vkGetPhysicalDeviceImageFormatProperties) load("vkGetPhysicalDeviceImageFormatProperties", userptr); + vkGetPhysicalDeviceMemoryProperties = (PFN_vkGetPhysicalDeviceMemoryProperties) load("vkGetPhysicalDeviceMemoryProperties", userptr); + vkGetPhysicalDeviceProperties = (PFN_vkGetPhysicalDeviceProperties) load("vkGetPhysicalDeviceProperties", userptr); + vkGetPhysicalDeviceQueueFamilyProperties = (PFN_vkGetPhysicalDeviceQueueFamilyProperties) load("vkGetPhysicalDeviceQueueFamilyProperties", userptr); + vkGetPhysicalDeviceSparseImageFormatProperties = (PFN_vkGetPhysicalDeviceSparseImageFormatProperties) load("vkGetPhysicalDeviceSparseImageFormatProperties", userptr); + vkGetPipelineCacheData = (PFN_vkGetPipelineCacheData) load("vkGetPipelineCacheData", userptr); + vkGetQueryPoolResults = (PFN_vkGetQueryPoolResults) load("vkGetQueryPoolResults", userptr); + vkGetRenderAreaGranularity = (PFN_vkGetRenderAreaGranularity) load("vkGetRenderAreaGranularity", userptr); + vkInvalidateMappedMemoryRanges = (PFN_vkInvalidateMappedMemoryRanges) load("vkInvalidateMappedMemoryRanges", userptr); + vkMapMemory = (PFN_vkMapMemory) load("vkMapMemory", userptr); + vkMergePipelineCaches = (PFN_vkMergePipelineCaches) load("vkMergePipelineCaches", userptr); + vkQueueBindSparse = (PFN_vkQueueBindSparse) load("vkQueueBindSparse", userptr); + vkQueueSubmit = (PFN_vkQueueSubmit) load("vkQueueSubmit", userptr); + vkQueueWaitIdle = (PFN_vkQueueWaitIdle) load("vkQueueWaitIdle", userptr); + vkResetCommandBuffer = (PFN_vkResetCommandBuffer) load("vkResetCommandBuffer", userptr); + vkResetCommandPool = (PFN_vkResetCommandPool) load("vkResetCommandPool", userptr); + vkResetDescriptorPool = (PFN_vkResetDescriptorPool) load("vkResetDescriptorPool", userptr); + vkResetEvent = (PFN_vkResetEvent) load("vkResetEvent", userptr); + vkResetFences = (PFN_vkResetFences) load("vkResetFences", userptr); + vkSetEvent = (PFN_vkSetEvent) load("vkSetEvent", userptr); + vkUnmapMemory = (PFN_vkUnmapMemory) load("vkUnmapMemory", userptr); + vkUpdateDescriptorSets = (PFN_vkUpdateDescriptorSets) load("vkUpdateDescriptorSets", userptr); + vkWaitForFences = (PFN_vkWaitForFences) load("vkWaitForFences", userptr); +} +static void glad_vk_load_VK_EXT_debug_report( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_VK_EXT_debug_report) return; + vkCreateDebugReportCallbackEXT = (PFN_vkCreateDebugReportCallbackEXT) load("vkCreateDebugReportCallbackEXT", userptr); + vkDebugReportMessageEXT = (PFN_vkDebugReportMessageEXT) load("vkDebugReportMessageEXT", userptr); + vkDestroyDebugReportCallbackEXT = (PFN_vkDestroyDebugReportCallbackEXT) load("vkDestroyDebugReportCallbackEXT", userptr); +} +static void glad_vk_load_VK_KHR_surface( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_VK_KHR_surface) return; + vkDestroySurfaceKHR = (PFN_vkDestroySurfaceKHR) load("vkDestroySurfaceKHR", userptr); + vkGetPhysicalDeviceSurfaceCapabilitiesKHR = (PFN_vkGetPhysicalDeviceSurfaceCapabilitiesKHR) load("vkGetPhysicalDeviceSurfaceCapabilitiesKHR", userptr); + vkGetPhysicalDeviceSurfaceFormatsKHR = (PFN_vkGetPhysicalDeviceSurfaceFormatsKHR) load("vkGetPhysicalDeviceSurfaceFormatsKHR", userptr); + vkGetPhysicalDeviceSurfacePresentModesKHR = (PFN_vkGetPhysicalDeviceSurfacePresentModesKHR) load("vkGetPhysicalDeviceSurfacePresentModesKHR", userptr); + vkGetPhysicalDeviceSurfaceSupportKHR = (PFN_vkGetPhysicalDeviceSurfaceSupportKHR) load("vkGetPhysicalDeviceSurfaceSupportKHR", userptr); +} +static void glad_vk_load_VK_KHR_swapchain( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_VK_KHR_swapchain) return; + vkAcquireNextImage2KHR = (PFN_vkAcquireNextImage2KHR) load("vkAcquireNextImage2KHR", userptr); + vkAcquireNextImageKHR = (PFN_vkAcquireNextImageKHR) load("vkAcquireNextImageKHR", userptr); + vkCreateSwapchainKHR = (PFN_vkCreateSwapchainKHR) load("vkCreateSwapchainKHR", userptr); + vkDestroySwapchainKHR = (PFN_vkDestroySwapchainKHR) load("vkDestroySwapchainKHR", userptr); + vkGetDeviceGroupPresentCapabilitiesKHR = (PFN_vkGetDeviceGroupPresentCapabilitiesKHR) load("vkGetDeviceGroupPresentCapabilitiesKHR", userptr); + vkGetDeviceGroupSurfacePresentModesKHR = (PFN_vkGetDeviceGroupSurfacePresentModesKHR) load("vkGetDeviceGroupSurfacePresentModesKHR", userptr); + vkGetPhysicalDevicePresentRectanglesKHR = (PFN_vkGetPhysicalDevicePresentRectanglesKHR) load("vkGetPhysicalDevicePresentRectanglesKHR", userptr); + vkGetSwapchainImagesKHR = (PFN_vkGetSwapchainImagesKHR) load("vkGetSwapchainImagesKHR", userptr); + vkQueuePresentKHR = (PFN_vkQueuePresentKHR) load("vkQueuePresentKHR", userptr); +} + + + +static int glad_vk_get_extensions( VkPhysicalDevice physical_device, uint32_t *out_extension_count, char ***out_extensions) { + uint32_t i; + uint32_t instance_extension_count = 0; + uint32_t device_extension_count = 0; + uint32_t max_extension_count; + uint32_t total_extension_count; + char **extensions; + VkExtensionProperties *ext_properties; + VkResult result; + + if (vkEnumerateInstanceExtensionProperties == NULL || (physical_device != NULL && vkEnumerateDeviceExtensionProperties == NULL)) { + return 0; + } + + result = vkEnumerateInstanceExtensionProperties(NULL, &instance_extension_count, NULL); + if (result != VK_SUCCESS) { + return 0; + } + + if (physical_device != NULL) { + result = vkEnumerateDeviceExtensionProperties(physical_device, NULL, &device_extension_count, NULL); + if (result != VK_SUCCESS) { + return 0; + } + } + + total_extension_count = instance_extension_count + device_extension_count; + max_extension_count = instance_extension_count > device_extension_count + ? instance_extension_count : device_extension_count; + + ext_properties = (VkExtensionProperties*) malloc(max_extension_count * sizeof(VkExtensionProperties)); + if (ext_properties == NULL) { + return 0; + } + + result = vkEnumerateInstanceExtensionProperties(NULL, &instance_extension_count, ext_properties); + if (result != VK_SUCCESS) { + free((void*) ext_properties); + return 0; + } + + extensions = (char**) calloc(total_extension_count, sizeof(char*)); + if (extensions == NULL) { + free((void*) ext_properties); + return 0; + } + + for (i = 0; i < instance_extension_count; ++i) { + VkExtensionProperties ext = ext_properties[i]; + + size_t extension_name_length = strlen(ext.extensionName) + 1; + extensions[i] = (char*) malloc(extension_name_length * sizeof(char)); + memcpy(extensions[i], ext.extensionName, extension_name_length * sizeof(char)); + } + + if (physical_device != NULL) { + result = vkEnumerateDeviceExtensionProperties(physical_device, NULL, &device_extension_count, ext_properties); + if (result != VK_SUCCESS) { + for (i = 0; i < instance_extension_count; ++i) { + free((void*) extensions[i]); + } + free(extensions); + return 0; + } + + for (i = 0; i < device_extension_count; ++i) { + VkExtensionProperties ext = ext_properties[i]; + + size_t extension_name_length = strlen(ext.extensionName) + 1; + extensions[instance_extension_count + i] = (char*) malloc(extension_name_length * sizeof(char)); + memcpy(extensions[instance_extension_count + i], ext.extensionName, extension_name_length * sizeof(char)); + } + } + + free((void*) ext_properties); + + *out_extension_count = total_extension_count; + *out_extensions = extensions; + + return 1; +} + +static void glad_vk_free_extensions(uint32_t extension_count, char **extensions) { + uint32_t i; + + for(i = 0; i < extension_count ; ++i) { + free((void*) (extensions[i])); + } + + free((void*) extensions); +} + +static int glad_vk_has_extension(const char *name, uint32_t extension_count, char **extensions) { + uint32_t i; + + for (i = 0; i < extension_count; ++i) { + if(strcmp(name, extensions[i]) == 0) { + return 1; + } + } + + return 0; +} + +static GLADapiproc glad_vk_get_proc_from_userptr(const char* name, void *userptr) { + return (GLAD_GNUC_EXTENSION (GLADapiproc (*)(const char *name)) userptr)(name); +} + +static int glad_vk_find_extensions_vulkan( VkPhysicalDevice physical_device) { + uint32_t extension_count = 0; + char **extensions = NULL; + if (!glad_vk_get_extensions(physical_device, &extension_count, &extensions)) return 0; + + GLAD_VK_EXT_debug_report = glad_vk_has_extension("VK_EXT_debug_report", extension_count, extensions); + GLAD_VK_KHR_surface = glad_vk_has_extension("VK_KHR_surface", extension_count, extensions); + GLAD_VK_KHR_swapchain = glad_vk_has_extension("VK_KHR_swapchain", extension_count, extensions); + + glad_vk_free_extensions(extension_count, extensions); + + return 1; +} + +static int glad_vk_find_core_vulkan( VkPhysicalDevice physical_device) { + int major = 1; + int minor = 0; + +#ifdef VK_VERSION_1_1 + if (vkEnumerateInstanceVersion != NULL) { + uint32_t version; + VkResult result; + + result = vkEnumerateInstanceVersion(&version); + if (result == VK_SUCCESS) { + major = (int) VK_VERSION_MAJOR(version); + minor = (int) VK_VERSION_MINOR(version); + } + } +#endif + + if (physical_device != NULL && vkGetPhysicalDeviceProperties != NULL) { + VkPhysicalDeviceProperties properties; + vkGetPhysicalDeviceProperties(physical_device, &properties); + + major = (int) VK_VERSION_MAJOR(properties.apiVersion); + minor = (int) VK_VERSION_MINOR(properties.apiVersion); + } + + GLAD_VK_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1; + + return GLAD_MAKE_VERSION(major, minor); +} + +int gladLoadVulkanUserPtr( VkPhysicalDevice physical_device, GLADuserptrloadfunc load, void *userptr) { + int version; + +#ifdef VK_VERSION_1_1 + vkEnumerateInstanceVersion = (PFN_vkEnumerateInstanceVersion) load("vkEnumerateInstanceVersion", userptr); +#endif + version = glad_vk_find_core_vulkan( physical_device); + if (!version) { + return 0; + } + + glad_vk_load_VK_VERSION_1_0(load, userptr); + + if (!glad_vk_find_extensions_vulkan( physical_device)) return 0; + glad_vk_load_VK_EXT_debug_report(load, userptr); + glad_vk_load_VK_KHR_surface(load, userptr); + glad_vk_load_VK_KHR_swapchain(load, userptr); + + + return version; +} + + +int gladLoadVulkan( VkPhysicalDevice physical_device, GLADloadfunc load) { + return gladLoadVulkanUserPtr( physical_device, glad_vk_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load); +} + + + + + +#endif /* GLAD_VULKAN_IMPLEMENTATION */ + diff --git a/examples/window/CMakeLists.txt b/examples/window/CMakeLists.txt index b106c043..f4ee1d13 100644 --- a/examples/window/CMakeLists.txt +++ b/examples/window/CMakeLists.txt @@ -7,4 +7,4 @@ set(SRC ${SRCROOT}/Window.cpp) # define the window target sfml_add_example(window GUI_APP SOURCES ${SRC} - DEPENDS sfml-window OpenGL) + DEPENDS sfml-window) diff --git a/examples/window/Window.cpp b/examples/window/Window.cpp index c6a8c907..db7b0687 100644 --- a/examples/window/Window.cpp +++ b/examples/window/Window.cpp @@ -2,17 +2,14 @@ // Headers //////////////////////////////////////////////////////////// #include -#include + +#define GLAD_GL_IMPLEMENTATION +#include "gl.h" #ifdef SFML_SYSTEM_IOS #include #endif -#ifdef SFML_OPENGL_ES -#define glClearDepth glClearDepthf -#define glFrustum glFrustumf -#endif - //////////////////////////////////////////////////////////// /// Entry point of application /// @@ -31,8 +28,19 @@ int main() // Make it the active window for OpenGL calls window.setActive(); + // Load OpenGL or OpenGL ES entry points using glad +#ifdef SFML_OPENGL_ES + gladLoadGLES1(reinterpret_cast(sf::Context::getFunction)); +#else + gladLoadGL(reinterpret_cast(sf::Context::getFunction)); +#endif + // Set the color and depth clear values +#ifdef SFML_OPENGL_ES + glClearDepthf(1.f); +#else glClearDepth(1.f); +#endif glClearColor(0.f, 0.f, 0.f, 1.f); // Enable Z-buffer read and write @@ -50,7 +58,11 @@ int main() glMatrixMode(GL_PROJECTION); glLoadIdentity(); GLfloat ratio = static_cast(window.getSize().x) / window.getSize().y; +#ifdef SFML_OPENGL_ES + glFrustumf(-ratio, ratio, -1.f, 1.f, 1.f, 500.f); +#else glFrustum(-ratio, ratio, -1.f, 1.f, 1.f, 500.f); +#endif // Define a 3D cube (6 faces made of 2 triangles composed by 3 vertices) GLfloat cube[] = @@ -134,7 +146,11 @@ int main() glMatrixMode(GL_PROJECTION); glLoadIdentity(); GLfloat ratio = static_cast(event.size.width) / event.size.height; +#ifdef SFML_OPENGL_ES + glFrustumf(-ratio, ratio, -1.f, 1.f, 1.f, 500.f); +#else glFrustum(-ratio, ratio, -1.f, 1.f, 1.f, 500.f); +#endif } } diff --git a/examples/window/gl.h b/examples/window/gl.h new file mode 100644 index 00000000..54500f6e --- /dev/null +++ b/examples/window/gl.h @@ -0,0 +1,7837 @@ +/** + * Loader generated by glad 2.0.0-beta on Wed Jul 17 01:48:58 2019 + * + * Generator: C/C++ + * Specification: gl + * Extensions: 42 + * + * APIs: + * - gl:compatibility=1.1 + * - gles1:common=1.0 + * + * Options: + * - MX_GLOBAL = False + * - ON_DEMAND = False + * - LOADER = False + * - ALIAS = True + * - HEADER_ONLY = True + * - DEBUG = False + * - MX = False + * + * Commandline: + * --merge --api='gl:compatibility=1.1,gles1:common=1.0' --extensions='GL_ARB_copy_buffer,GL_ARB_fragment_shader,GL_ARB_framebuffer_object,GL_ARB_geometry_shader4,GL_ARB_get_program_binary,GL_ARB_imaging,GL_ARB_multitexture,GL_ARB_separate_shader_objects,GL_ARB_shader_objects,GL_ARB_shading_language_100,GL_ARB_texture_non_power_of_two,GL_ARB_vertex_buffer_object,GL_ARB_vertex_program,GL_ARB_vertex_shader,GL_EXT_blend_equation_separate,GL_EXT_blend_func_separate,GL_EXT_blend_minmax,GL_EXT_blend_subtract,GL_EXT_copy_texture,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_multisample,GL_EXT_framebuffer_object,GL_EXT_geometry_shader4,GL_EXT_packed_depth_stencil,GL_EXT_subtexture,GL_EXT_texture_array,GL_EXT_texture_object,GL_EXT_texture_sRGB,GL_EXT_vertex_array,GL_INGR_blend_func_separate,GL_KHR_debug,GL_NV_geometry_program4,GL_NV_vertex_program,GL_SGIS_texture_edge_clamp,GL_EXT_sRGB,GL_OES_blend_equation_separate,GL_OES_blend_func_separate,GL_OES_blend_subtract,GL_OES_framebuffer_object,GL_OES_packed_depth_stencil,GL_OES_single_precision,GL_OES_texture_npot' c --alias --header-only + * + * Online: + * http://glad.sh/#api=gl%3Acompatibility%3D1.1%2Cgles1%3Acommon%3D1.0&extensions=GL_ARB_copy_buffer%2CGL_ARB_fragment_shader%2CGL_ARB_framebuffer_object%2CGL_ARB_geometry_shader4%2CGL_ARB_get_program_binary%2CGL_ARB_imaging%2CGL_ARB_multitexture%2CGL_ARB_separate_shader_objects%2CGL_ARB_shader_objects%2CGL_ARB_shading_language_100%2CGL_ARB_texture_non_power_of_two%2CGL_ARB_vertex_buffer_object%2CGL_ARB_vertex_program%2CGL_ARB_vertex_shader%2CGL_EXT_blend_equation_separate%2CGL_EXT_blend_func_separate%2CGL_EXT_blend_minmax%2CGL_EXT_blend_subtract%2CGL_EXT_copy_texture%2CGL_EXT_framebuffer_blit%2CGL_EXT_framebuffer_multisample%2CGL_EXT_framebuffer_object%2CGL_EXT_geometry_shader4%2CGL_EXT_packed_depth_stencil%2CGL_EXT_subtexture%2CGL_EXT_texture_array%2CGL_EXT_texture_object%2CGL_EXT_texture_sRGB%2CGL_EXT_vertex_array%2CGL_INGR_blend_func_separate%2CGL_KHR_debug%2CGL_NV_geometry_program4%2CGL_NV_vertex_program%2CGL_SGIS_texture_edge_clamp%2CGL_EXT_sRGB%2CGL_OES_blend_equation_separate%2CGL_OES_blend_func_separate%2CGL_OES_blend_subtract%2CGL_OES_framebuffer_object%2CGL_OES_packed_depth_stencil%2CGL_OES_single_precision%2CGL_OES_texture_npot&generator=c&options=MERGE%2CALIAS%2CHEADER_ONLY + * + */ + +#ifndef GLAD_GL_H_ +#define GLAD_GL_H_ + +#ifdef __gl_h_ + #error OpenGL header already included (API: gl), remove previous include! +#endif +#define __gl_h_ 1 + + +#define GLAD_GL +#define GLAD_OPTION_GL_ALIAS +#define GLAD_OPTION_GL_HEADER_ONLY + +#ifdef __cplusplus +extern "C" { +#endif + +#ifndef GLAD_PLATFORM_H_ +#define GLAD_PLATFORM_H_ + +#ifndef GLAD_PLATFORM_WIN32 + #if defined(_WIN32) || defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__) + #define GLAD_PLATFORM_WIN32 1 + #else + #define GLAD_PLATFORM_WIN32 0 + #endif +#endif + +#ifndef GLAD_PLATFORM_APPLE + #ifdef __APPLE__ + #define GLAD_PLATFORM_APPLE 1 + #else + #define GLAD_PLATFORM_APPLE 0 + #endif +#endif + +#ifndef GLAD_PLATFORM_EMSCRIPTEN + #ifdef __EMSCRIPTEN__ + #define GLAD_PLATFORM_EMSCRIPTEN 1 + #else + #define GLAD_PLATFORM_EMSCRIPTEN 0 + #endif +#endif + +#ifndef GLAD_PLATFORM_UWP + #if defined(_MSC_VER) && !defined(GLAD_INTERNAL_HAVE_WINAPIFAMILY) + #ifdef __has_include + #if __has_include() + #define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1 + #endif + #elif _MSC_VER >= 1700 && !_USING_V110_SDK71_ + #define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1 + #endif + #endif + + #ifdef GLAD_INTERNAL_HAVE_WINAPIFAMILY + #include + #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) + #define GLAD_PLATFORM_UWP 1 + #endif + #endif + + #ifndef GLAD_PLATFORM_UWP + #define GLAD_PLATFORM_UWP 0 + #endif +#endif + +#ifdef __GNUC__ + #define GLAD_GNUC_EXTENSION __extension__ +#else + #define GLAD_GNUC_EXTENSION +#endif + +#ifndef GLAD_API_CALL + #if defined(GLAD_API_CALL_EXPORT) + #if GLAD_PLATFORM_WIN32 || defined(__CYGWIN__) + #if defined(GLAD_API_CALL_EXPORT_BUILD) + #if defined(__GNUC__) + #define GLAD_API_CALL __attribute__ ((dllexport)) extern + #else + #define GLAD_API_CALL __declspec(dllexport) extern + #endif + #else + #if defined(__GNUC__) + #define GLAD_API_CALL __attribute__ ((dllimport)) extern + #else + #define GLAD_API_CALL __declspec(dllimport) extern + #endif + #endif + #elif defined(__GNUC__) && defined(GLAD_API_CALL_EXPORT_BUILD) + #define GLAD_API_CALL __attribute__ ((visibility ("default"))) extern + #else + #define GLAD_API_CALL extern + #endif + #else + #define GLAD_API_CALL extern + #endif +#endif + +#ifdef APIENTRY + #define GLAD_API_PTR APIENTRY +#elif GLAD_PLATFORM_WIN32 + #define GLAD_API_PTR __stdcall +#else + #define GLAD_API_PTR +#endif + +#ifndef GLAPI +#define GLAPI GLAD_API_CALL +#endif + +#ifndef GLAPIENTRY +#define GLAPIENTRY GLAD_API_PTR +#endif + +#define GLAD_MAKE_VERSION(major, minor) (major * 10000 + minor) +#define GLAD_VERSION_MAJOR(version) (version / 10000) +#define GLAD_VERSION_MINOR(version) (version % 10000) + +#define GLAD_GENERATOR_VERSION "2.0.0-beta" + +typedef void (*GLADapiproc)(void); + +typedef GLADapiproc (*GLADloadfunc)(const char *name); +typedef GLADapiproc (*GLADuserptrloadfunc)(void *userptr, const char *name); + +typedef void (*GLADprecallback)(const char *name, GLADapiproc apiproc, int len_args, ...); +typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apiproc, int len_args, ...); + +#endif /* GLAD_PLATFORM_H_ */ + +#define GL_2D 0x0600 +#define GL_2_BYTES 0x1407 +#define GL_3D 0x0601 +#define GL_3D_COLOR 0x0602 +#define GL_3D_COLOR_TEXTURE 0x0603 +#define GL_3_BYTES 0x1408 +#define GL_4D_COLOR_TEXTURE 0x0604 +#define GL_4_BYTES 0x1409 +#define GL_ACCUM 0x0100 +#define GL_ACCUM_ALPHA_BITS 0x0D5B +#define GL_ACCUM_BLUE_BITS 0x0D5A +#define GL_ACCUM_BUFFER_BIT 0x00000200 +#define GL_ACCUM_CLEAR_VALUE 0x0B80 +#define GL_ACCUM_GREEN_BITS 0x0D59 +#define GL_ACCUM_RED_BITS 0x0D58 +#define GL_ACTIVE_PROGRAM 0x8259 +#define GL_ACTIVE_TEXTURE_ARB 0x84E0 +#define GL_ADD 0x0104 +#define GL_ALL_ATTRIB_BITS 0xFFFFFFFF +#define GL_ALL_SHADER_BITS 0xFFFFFFFF +#define GL_ALPHA 0x1906 +#define GL_ALPHA12 0x803D +#define GL_ALPHA16 0x803E +#define GL_ALPHA4 0x803B +#define GL_ALPHA8 0x803C +#define GL_ALPHA_BIAS 0x0D1D +#define GL_ALPHA_BITS 0x0D55 +#define GL_ALPHA_SCALE 0x0D1C +#define GL_ALPHA_TEST 0x0BC0 +#define GL_ALPHA_TEST_FUNC 0x0BC1 +#define GL_ALPHA_TEST_REF 0x0BC2 +#define GL_ALWAYS 0x0207 +#define GL_AMBIENT 0x1200 +#define GL_AMBIENT_AND_DIFFUSE 0x1602 +#define GL_AND 0x1501 +#define GL_AND_INVERTED 0x1504 +#define GL_AND_REVERSE 0x1502 +#define GL_ARRAY_BUFFER_ARB 0x8892 +#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 +#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 +#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 +#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 +#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 +#define GL_ATTRIB_STACK_DEPTH 0x0BB0 +#define GL_AUTO_NORMAL 0x0D80 +#define GL_AUX0 0x0409 +#define GL_AUX1 0x040A +#define GL_AUX2 0x040B +#define GL_AUX3 0x040C +#define GL_AUX_BUFFERS 0x0C00 +#define GL_BACK 0x0405 +#define GL_BACK_LEFT 0x0402 +#define GL_BACK_RIGHT 0x0403 +#define GL_BITMAP 0x1A00 +#define GL_BITMAP_TOKEN 0x0704 +#define GL_BLEND 0x0BE2 +#define GL_BLEND_COLOR 0x8005 +#define GL_BLEND_DST 0x0BE0 +#define GL_BLEND_DST_ALPHA_EXT 0x80CA +#define GL_BLEND_DST_RGB_EXT 0x80C8 +#define GL_BLEND_EQUATION 0x8009 +#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D +#define GL_BLEND_EQUATION_EXT 0x8009 +#define GL_BLEND_EQUATION_RGB_EXT 0x8009 +#define GL_BLEND_SRC 0x0BE1 +#define GL_BLEND_SRC_ALPHA_EXT 0x80CB +#define GL_BLEND_SRC_RGB_EXT 0x80C9 +#define GL_BLUE 0x1905 +#define GL_BLUE_BIAS 0x0D1B +#define GL_BLUE_BITS 0x0D54 +#define GL_BLUE_SCALE 0x0D1A +#define GL_BOOL_ARB 0x8B56 +#define GL_BOOL_VEC2_ARB 0x8B57 +#define GL_BOOL_VEC3_ARB 0x8B58 +#define GL_BOOL_VEC4_ARB 0x8B59 +#define GL_BUFFER 0x82E0 +#define GL_BUFFER_ACCESS_ARB 0x88BB +#define GL_BUFFER_MAPPED_ARB 0x88BC +#define GL_BUFFER_MAP_POINTER_ARB 0x88BD +#define GL_BUFFER_SIZE_ARB 0x8764 +#define GL_BUFFER_USAGE_ARB 0x8765 +#define GL_BYTE 0x1400 +#define GL_C3F_V3F 0x2A24 +#define GL_C4F_N3F_V3F 0x2A26 +#define GL_C4UB_V2F 0x2A22 +#define GL_C4UB_V3F 0x2A23 +#define GL_CCW 0x0901 +#define GL_CLAMP 0x2900 +#define GL_CLAMP_TO_EDGE_SGIS 0x812F +#define GL_CLEAR 0x1500 +#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 +#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF +#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 +#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 +#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 +#define GL_CLIP_PLANE0 0x3000 +#define GL_CLIP_PLANE1 0x3001 +#define GL_CLIP_PLANE2 0x3002 +#define GL_CLIP_PLANE3 0x3003 +#define GL_CLIP_PLANE4 0x3004 +#define GL_CLIP_PLANE5 0x3005 +#define GL_COEFF 0x0A00 +#define GL_COLOR 0x1800 +#define GL_COLOR_ARRAY 0x8076 +#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 +#define GL_COLOR_ARRAY_COUNT_EXT 0x8084 +#define GL_COLOR_ARRAY_EXT 0x8076 +#define GL_COLOR_ARRAY_POINTER 0x8090 +#define GL_COLOR_ARRAY_POINTER_EXT 0x8090 +#define GL_COLOR_ARRAY_SIZE 0x8081 +#define GL_COLOR_ARRAY_SIZE_EXT 0x8081 +#define GL_COLOR_ARRAY_STRIDE 0x8083 +#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 +#define GL_COLOR_ARRAY_TYPE 0x8082 +#define GL_COLOR_ARRAY_TYPE_EXT 0x8082 +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 +#define GL_COLOR_ATTACHMENT1 0x8CE1 +#define GL_COLOR_ATTACHMENT10 0x8CEA +#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA +#define GL_COLOR_ATTACHMENT11 0x8CEB +#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB +#define GL_COLOR_ATTACHMENT12 0x8CEC +#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC +#define GL_COLOR_ATTACHMENT13 0x8CED +#define GL_COLOR_ATTACHMENT13_EXT 0x8CED +#define GL_COLOR_ATTACHMENT14 0x8CEE +#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE +#define GL_COLOR_ATTACHMENT15 0x8CEF +#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF +#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 +#define GL_COLOR_ATTACHMENT2 0x8CE2 +#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 +#define GL_COLOR_ATTACHMENT3 0x8CE3 +#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 +#define GL_COLOR_ATTACHMENT4 0x8CE4 +#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 +#define GL_COLOR_ATTACHMENT5 0x8CE5 +#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 +#define GL_COLOR_ATTACHMENT6 0x8CE6 +#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 +#define GL_COLOR_ATTACHMENT7 0x8CE7 +#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 +#define GL_COLOR_ATTACHMENT8 0x8CE8 +#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 +#define GL_COLOR_ATTACHMENT9 0x8CE9 +#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_INDEX 0x1900 +#define GL_COLOR_INDEXES 0x1603 +#define GL_COLOR_LOGIC_OP 0x0BF2 +#define GL_COLOR_MATERIAL 0x0B57 +#define GL_COLOR_MATERIAL_FACE 0x0B55 +#define GL_COLOR_MATERIAL_PARAMETER 0x0B56 +#define GL_COLOR_MATRIX 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 +#define GL_COLOR_SUM_ARB 0x8458 +#define GL_COLOR_TABLE 0x80D0 +#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD +#define GL_COLOR_TABLE_BIAS 0x80D7 +#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC +#define GL_COLOR_TABLE_FORMAT 0x80D8 +#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB +#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF +#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE +#define GL_COLOR_TABLE_RED_SIZE 0x80DA +#define GL_COLOR_TABLE_SCALE 0x80D6 +#define GL_COLOR_TABLE_WIDTH 0x80D9 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E +#define GL_COMPILE 0x1300 +#define GL_COMPILE_AND_EXECUTE 0x1301 +#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B +#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A +#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F +#define GL_COMPRESSED_SRGB_EXT 0x8C48 +#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_CONSTANT_ATTENUATION 0x1207 +#define GL_CONSTANT_BORDER 0x8151 +#define GL_CONSTANT_COLOR 0x8001 +#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 +#define GL_CONVOLUTION_1D 0x8010 +#define GL_CONVOLUTION_2D 0x8011 +#define GL_CONVOLUTION_BORDER_COLOR 0x8154 +#define GL_CONVOLUTION_BORDER_MODE 0x8013 +#define GL_CONVOLUTION_FILTER_BIAS 0x8015 +#define GL_CONVOLUTION_FILTER_SCALE 0x8014 +#define GL_CONVOLUTION_FORMAT 0x8017 +#define GL_CONVOLUTION_HEIGHT 0x8019 +#define GL_CONVOLUTION_WIDTH 0x8018 +#define GL_COPY 0x1503 +#define GL_COPY_INVERTED 0x150C +#define GL_COPY_PIXEL_TOKEN 0x0706 +#define GL_COPY_READ_BUFFER 0x8F36 +#define GL_COPY_WRITE_BUFFER 0x8F37 +#define GL_CULL_FACE 0x0B44 +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_CURRENT_ATTRIB_NV 0x8626 +#define GL_CURRENT_BIT 0x00000001 +#define GL_CURRENT_COLOR 0x0B00 +#define GL_CURRENT_INDEX 0x0B01 +#define GL_CURRENT_MATRIX_ARB 0x8641 +#define GL_CURRENT_MATRIX_NV 0x8641 +#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 +#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 +#define GL_CURRENT_NORMAL 0x0B02 +#define GL_CURRENT_RASTER_COLOR 0x0B04 +#define GL_CURRENT_RASTER_DISTANCE 0x0B09 +#define GL_CURRENT_RASTER_INDEX 0x0B05 +#define GL_CURRENT_RASTER_POSITION 0x0B07 +#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 +#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 +#define GL_CURRENT_TEXTURE_COORDS 0x0B03 +#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 +#define GL_CW 0x0900 +#define GL_DEBUG_CALLBACK_FUNCTION 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 +#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D +#define GL_DEBUG_LOGGED_MESSAGES 0x9145 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 +#define GL_DEBUG_OUTPUT 0x92E0 +#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 +#define GL_DEBUG_SEVERITY_HIGH 0x9146 +#define GL_DEBUG_SEVERITY_LOW 0x9148 +#define GL_DEBUG_SEVERITY_MEDIUM 0x9147 +#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B +#define GL_DEBUG_SOURCE_API 0x8246 +#define GL_DEBUG_SOURCE_APPLICATION 0x824A +#define GL_DEBUG_SOURCE_OTHER 0x824B +#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D +#define GL_DEBUG_TYPE_ERROR 0x824C +#define GL_DEBUG_TYPE_MARKER 0x8268 +#define GL_DEBUG_TYPE_OTHER 0x8251 +#define GL_DEBUG_TYPE_PERFORMANCE 0x8250 +#define GL_DEBUG_TYPE_POP_GROUP 0x826A +#define GL_DEBUG_TYPE_PORTABILITY 0x824F +#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E +#define GL_DECAL 0x2101 +#define GL_DECR 0x1E03 +#define GL_DEPTH 0x1801 +#define GL_DEPTH24_STENCIL8 0x88F0 +#define GL_DEPTH24_STENCIL8_EXT 0x88F0 +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_DEPTH_ATTACHMENT_EXT 0x8D00 +#define GL_DEPTH_BIAS 0x0D1F +#define GL_DEPTH_BITS 0x0D56 +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_COMPONENT 0x1902 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_SCALE 0x0D1E +#define GL_DEPTH_STENCIL 0x84F9 +#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A +#define GL_DEPTH_STENCIL_EXT 0x84F9 +#define GL_DEPTH_TEST 0x0B71 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DIFFUSE 0x1201 +#define GL_DISPLAY_LIST 0x82E7 +#define GL_DITHER 0x0BD0 +#define GL_DOMAIN 0x0A02 +#define GL_DONT_CARE 0x1100 +#define GL_DOUBLE 0x140A +#define GL_DOUBLEBUFFER 0x0C32 +#define GL_DRAW_BUFFER 0x0C01 +#define GL_DRAW_FRAMEBUFFER 0x8CA9 +#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 +#define GL_DRAW_PIXEL_TOKEN 0x0705 +#define GL_DST_ALPHA 0x0304 +#define GL_DST_COLOR 0x0306 +#define GL_DYNAMIC_COPY_ARB 0x88EA +#define GL_DYNAMIC_DRAW_ARB 0x88E8 +#define GL_DYNAMIC_READ_ARB 0x88E9 +#define GL_EDGE_FLAG 0x0B43 +#define GL_EDGE_FLAG_ARRAY 0x8079 +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B +#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D +#define GL_EDGE_FLAG_ARRAY_EXT 0x8079 +#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 +#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 +#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C +#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C +#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 +#define GL_EMISSION 0x1600 +#define GL_ENABLE_BIT 0x00002000 +#define GL_EQUAL 0x0202 +#define GL_EQUIV 0x1509 +#define GL_EVAL_BIT 0x00010000 +#define GL_EXP 0x0800 +#define GL_EXP2 0x0801 +#define GL_EXTENSIONS 0x1F03 +#define GL_EYE_LINEAR 0x2400 +#define GL_EYE_PLANE 0x2502 +#define GL_FALSE 0 +#define GL_FASTEST 0x1101 +#define GL_FEEDBACK 0x1C01 +#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 +#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 +#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 +#define GL_FILL 0x1B02 +#define GL_FLAT 0x1D00 +#define GL_FLOAT 0x1406 +#define GL_FLOAT_MAT2_ARB 0x8B5A +#define GL_FLOAT_MAT3_ARB 0x8B5B +#define GL_FLOAT_MAT4_ARB 0x8B5C +#define GL_FLOAT_VEC2_ARB 0x8B50 +#define GL_FLOAT_VEC3_ARB 0x8B51 +#define GL_FLOAT_VEC4_ARB 0x8B52 +#define GL_FOG 0x0B60 +#define GL_FOG_BIT 0x00000080 +#define GL_FOG_COLOR 0x0B66 +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D +#define GL_FOG_DENSITY 0x0B62 +#define GL_FOG_END 0x0B64 +#define GL_FOG_HINT 0x0C54 +#define GL_FOG_INDEX 0x0B61 +#define GL_FOG_MODE 0x0B65 +#define GL_FOG_START 0x0B63 +#define GL_FRAGMENT_SHADER_ARB 0x8B30 +#define GL_FRAGMENT_SHADER_BIT 0x00000002 +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B +#define GL_FRAMEBUFFER 0x8D40 +#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 +#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 +#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 +#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 +#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 +#define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 +#define GL_FRAMEBUFFER_DEFAULT 0x8218 +#define GL_FRAMEBUFFER_EXT 0x8D40 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC +#define GL_FRAMEBUFFER_UNDEFINED 0x8219 +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD +#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD +#define GL_FRONT 0x0404 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_FRONT_FACE 0x0B46 +#define GL_FRONT_LEFT 0x0400 +#define GL_FRONT_RIGHT 0x0401 +#define GL_FUNC_ADD 0x8006 +#define GL_FUNC_ADD_EXT 0x8006 +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B +#define GL_FUNC_SUBTRACT 0x800A +#define GL_FUNC_SUBTRACT_EXT 0x800A +#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB +#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB +#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC +#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC +#define GL_GEOMETRY_PROGRAM_NV 0x8C26 +#define GL_GEOMETRY_SHADER_ARB 0x8DD9 +#define GL_GEOMETRY_SHADER_BIT 0x00000004 +#define GL_GEOMETRY_SHADER_EXT 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA +#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA +#define GL_GEQUAL 0x0206 +#define GL_GREATER 0x0204 +#define GL_GREEN 0x1904 +#define GL_GREEN_BIAS 0x0D19 +#define GL_GREEN_BITS 0x0D53 +#define GL_GREEN_SCALE 0x0D18 +#define GL_HINT_BIT 0x00008000 +#define GL_HISTOGRAM 0x8024 +#define GL_HISTOGRAM_ALPHA_SIZE 0x802B +#define GL_HISTOGRAM_BLUE_SIZE 0x802A +#define GL_HISTOGRAM_FORMAT 0x8027 +#define GL_HISTOGRAM_GREEN_SIZE 0x8029 +#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C +#define GL_HISTOGRAM_RED_SIZE 0x8028 +#define GL_HISTOGRAM_SINK 0x802D +#define GL_HISTOGRAM_WIDTH 0x8026 +#define GL_IDENTITY_NV 0x862A +#define GL_INCR 0x1E02 +#define GL_INDEX 0x8222 +#define GL_INDEX_ARRAY 0x8077 +#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 +#define GL_INDEX_ARRAY_COUNT_EXT 0x8087 +#define GL_INDEX_ARRAY_EXT 0x8077 +#define GL_INDEX_ARRAY_POINTER 0x8091 +#define GL_INDEX_ARRAY_POINTER_EXT 0x8091 +#define GL_INDEX_ARRAY_STRIDE 0x8086 +#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 +#define GL_INDEX_ARRAY_TYPE 0x8085 +#define GL_INDEX_ARRAY_TYPE_EXT 0x8085 +#define GL_INDEX_BITS 0x0D51 +#define GL_INDEX_CLEAR_VALUE 0x0C20 +#define GL_INDEX_LOGIC_OP 0x0BF1 +#define GL_INDEX_MODE 0x0C30 +#define GL_INDEX_OFFSET 0x0D13 +#define GL_INDEX_SHIFT 0x0D12 +#define GL_INDEX_WRITEMASK 0x0C21 +#define GL_INT 0x1404 +#define GL_INTENSITY 0x8049 +#define GL_INTENSITY12 0x804C +#define GL_INTENSITY16 0x804D +#define GL_INTENSITY4 0x804A +#define GL_INTENSITY8 0x804B +#define GL_INT_VEC2_ARB 0x8B53 +#define GL_INT_VEC3_ARB 0x8B54 +#define GL_INT_VEC4_ARB 0x8B55 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 +#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 +#define GL_INVALID_OPERATION 0x0502 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVERSE_NV 0x862B +#define GL_INVERSE_TRANSPOSE_NV 0x862D +#define GL_INVERT 0x150A +#define GL_KEEP 0x1E00 +#define GL_LEFT 0x0406 +#define GL_LEQUAL 0x0203 +#define GL_LESS 0x0201 +#define GL_LIGHT0 0x4000 +#define GL_LIGHT1 0x4001 +#define GL_LIGHT2 0x4002 +#define GL_LIGHT3 0x4003 +#define GL_LIGHT4 0x4004 +#define GL_LIGHT5 0x4005 +#define GL_LIGHT6 0x4006 +#define GL_LIGHT7 0x4007 +#define GL_LIGHTING 0x0B50 +#define GL_LIGHTING_BIT 0x00000040 +#define GL_LIGHT_MODEL_AMBIENT 0x0B53 +#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 +#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 +#define GL_LINE 0x1B01 +#define GL_LINEAR 0x2601 +#define GL_LINEAR_ATTENUATION 0x1208 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_LINES 0x0001 +#define GL_LINES_ADJACENCY_ARB 0x000A +#define GL_LINES_ADJACENCY_EXT 0x000A +#define GL_LINE_BIT 0x00000004 +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_RESET_TOKEN 0x0707 +#define GL_LINE_SMOOTH 0x0B20 +#define GL_LINE_SMOOTH_HINT 0x0C52 +#define GL_LINE_STIPPLE 0x0B24 +#define GL_LINE_STIPPLE_PATTERN 0x0B25 +#define GL_LINE_STIPPLE_REPEAT 0x0B26 +#define GL_LINE_STRIP 0x0003 +#define GL_LINE_STRIP_ADJACENCY_ARB 0x000B +#define GL_LINE_STRIP_ADJACENCY_EXT 0x000B +#define GL_LINE_TOKEN 0x0702 +#define GL_LINE_WIDTH 0x0B21 +#define GL_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_LINE_WIDTH_RANGE 0x0B22 +#define GL_LIST_BASE 0x0B32 +#define GL_LIST_BIT 0x00020000 +#define GL_LIST_INDEX 0x0B33 +#define GL_LIST_MODE 0x0B30 +#define GL_LOAD 0x0101 +#define GL_LOGIC_OP 0x0BF1 +#define GL_LOGIC_OP_MODE 0x0BF0 +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE12 0x8041 +#define GL_LUMINANCE12_ALPHA12 0x8047 +#define GL_LUMINANCE12_ALPHA4 0x8046 +#define GL_LUMINANCE16 0x8042 +#define GL_LUMINANCE16_ALPHA16 0x8048 +#define GL_LUMINANCE4 0x803F +#define GL_LUMINANCE4_ALPHA4 0x8043 +#define GL_LUMINANCE6_ALPHA2 0x8044 +#define GL_LUMINANCE8 0x8040 +#define GL_LUMINANCE8_ALPHA8 0x8045 +#define GL_LUMINANCE_ALPHA 0x190A +#define GL_MAP1_COLOR_4 0x0D90 +#define GL_MAP1_GRID_DOMAIN 0x0DD0 +#define GL_MAP1_GRID_SEGMENTS 0x0DD1 +#define GL_MAP1_INDEX 0x0D91 +#define GL_MAP1_NORMAL 0x0D92 +#define GL_MAP1_TEXTURE_COORD_1 0x0D93 +#define GL_MAP1_TEXTURE_COORD_2 0x0D94 +#define GL_MAP1_TEXTURE_COORD_3 0x0D95 +#define GL_MAP1_TEXTURE_COORD_4 0x0D96 +#define GL_MAP1_VERTEX_3 0x0D97 +#define GL_MAP1_VERTEX_4 0x0D98 +#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 +#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A +#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B +#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C +#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D +#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E +#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F +#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 +#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 +#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 +#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 +#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 +#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 +#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 +#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 +#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 +#define GL_MAP2_COLOR_4 0x0DB0 +#define GL_MAP2_GRID_DOMAIN 0x0DD2 +#define GL_MAP2_GRID_SEGMENTS 0x0DD3 +#define GL_MAP2_INDEX 0x0DB1 +#define GL_MAP2_NORMAL 0x0DB2 +#define GL_MAP2_TEXTURE_COORD_1 0x0DB3 +#define GL_MAP2_TEXTURE_COORD_2 0x0DB4 +#define GL_MAP2_TEXTURE_COORD_3 0x0DB5 +#define GL_MAP2_TEXTURE_COORD_4 0x0DB6 +#define GL_MAP2_VERTEX_3 0x0DB7 +#define GL_MAP2_VERTEX_4 0x0DB8 +#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 +#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A +#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B +#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C +#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D +#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E +#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F +#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 +#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 +#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 +#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 +#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 +#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 +#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 +#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 +#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 +#define GL_MAP_COLOR 0x0D10 +#define GL_MAP_STENCIL 0x0D11 +#define GL_MATRIX0_ARB 0x88C0 +#define GL_MATRIX0_NV 0x8630 +#define GL_MATRIX10_ARB 0x88CA +#define GL_MATRIX11_ARB 0x88CB +#define GL_MATRIX12_ARB 0x88CC +#define GL_MATRIX13_ARB 0x88CD +#define GL_MATRIX14_ARB 0x88CE +#define GL_MATRIX15_ARB 0x88CF +#define GL_MATRIX16_ARB 0x88D0 +#define GL_MATRIX17_ARB 0x88D1 +#define GL_MATRIX18_ARB 0x88D2 +#define GL_MATRIX19_ARB 0x88D3 +#define GL_MATRIX1_ARB 0x88C1 +#define GL_MATRIX1_NV 0x8631 +#define GL_MATRIX20_ARB 0x88D4 +#define GL_MATRIX21_ARB 0x88D5 +#define GL_MATRIX22_ARB 0x88D6 +#define GL_MATRIX23_ARB 0x88D7 +#define GL_MATRIX24_ARB 0x88D8 +#define GL_MATRIX25_ARB 0x88D9 +#define GL_MATRIX26_ARB 0x88DA +#define GL_MATRIX27_ARB 0x88DB +#define GL_MATRIX28_ARB 0x88DC +#define GL_MATRIX29_ARB 0x88DD +#define GL_MATRIX2_ARB 0x88C2 +#define GL_MATRIX2_NV 0x8632 +#define GL_MATRIX30_ARB 0x88DE +#define GL_MATRIX31_ARB 0x88DF +#define GL_MATRIX3_ARB 0x88C3 +#define GL_MATRIX3_NV 0x8633 +#define GL_MATRIX4_ARB 0x88C4 +#define GL_MATRIX4_NV 0x8634 +#define GL_MATRIX5_ARB 0x88C5 +#define GL_MATRIX5_NV 0x8635 +#define GL_MATRIX6_ARB 0x88C6 +#define GL_MATRIX6_NV 0x8636 +#define GL_MATRIX7_ARB 0x88C7 +#define GL_MATRIX7_NV 0x8637 +#define GL_MATRIX8_ARB 0x88C8 +#define GL_MATRIX9_ARB 0x88C9 +#define GL_MATRIX_MODE 0x0BA0 +#define GL_MAX 0x8008 +#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF +#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 +#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B +#define GL_MAX_CLIP_PLANES 0x0D32 +#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF +#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D +#define GL_MAX_CONVOLUTION_HEIGHT 0x801B +#define GL_MAX_CONVOLUTION_WIDTH 0x801A +#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C +#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 +#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 +#define GL_MAX_EVAL_ORDER 0x0D30 +#define GL_MAX_EXT 0x8008 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0 +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF +#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD +#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD +#define GL_MAX_LABEL_LENGTH 0x82E8 +#define GL_MAX_LIGHTS 0x0D31 +#define GL_MAX_LIST_NESTING 0x0B31 +#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 +#define GL_MAX_NAME_STACK_DEPTH 0x0D37 +#define GL_MAX_PIXEL_MAP_TABLE 0x0D34 +#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 +#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD +#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 +#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 +#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 +#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F +#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E +#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 +#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF +#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 +#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB +#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 +#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27 +#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 +#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 +#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28 +#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 +#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 +#define GL_MAX_SAMPLES 0x8D57 +#define GL_MAX_SAMPLES_EXT 0x8D57 +#define GL_MAX_TEXTURE_COORDS_ARB 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 +#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 +#define GL_MAX_TRACK_MATRICES_NV 0x862F +#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E +#define GL_MAX_VARYING_COMPONENTS 0x8B4B +#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B +#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B +#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A +#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE +#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_MIN 0x8007 +#define GL_MINMAX 0x802E +#define GL_MINMAX_FORMAT 0x802F +#define GL_MINMAX_SINK 0x8030 +#define GL_MIN_EXT 0x8007 +#define GL_MODELVIEW 0x1700 +#define GL_MODELVIEW_MATRIX 0x0BA6 +#define GL_MODELVIEW_PROJECTION_NV 0x8629 +#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 +#define GL_MODULATE 0x2100 +#define GL_MULT 0x0103 +#define GL_N3F_V3F 0x2A25 +#define GL_NAME_STACK_DEPTH 0x0D70 +#define GL_NAND 0x150E +#define GL_NEAREST 0x2600 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_NEVER 0x0200 +#define GL_NICEST 0x1102 +#define GL_NONE 0 +#define GL_NOOP 0x1505 +#define GL_NOR 0x1508 +#define GL_NORMALIZE 0x0BA1 +#define GL_NORMAL_ARRAY 0x8075 +#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 +#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 +#define GL_NORMAL_ARRAY_EXT 0x8075 +#define GL_NORMAL_ARRAY_POINTER 0x808F +#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F +#define GL_NORMAL_ARRAY_STRIDE 0x807F +#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F +#define GL_NORMAL_ARRAY_TYPE 0x807E +#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E +#define GL_NOTEQUAL 0x0205 +#define GL_NO_ERROR 0 +#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE +#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 +#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A +#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 +#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 +#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 +#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 +#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 +#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 +#define GL_OBJECT_LINEAR 0x2401 +#define GL_OBJECT_LINK_STATUS_ARB 0x8B82 +#define GL_OBJECT_PLANE 0x2501 +#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 +#define GL_OBJECT_SUBTYPE_ARB 0x8B4F +#define GL_OBJECT_TYPE_ARB 0x8B4E +#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 +#define GL_ONE 1 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_OR 0x1507 +#define GL_ORDER 0x0A01 +#define GL_OR_INVERTED 0x150D +#define GL_OR_REVERSE 0x150B +#define GL_OUT_OF_MEMORY 0x0505 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_PACK_LSB_FIRST 0x0D01 +#define GL_PACK_ROW_LENGTH 0x0D02 +#define GL_PACK_SKIP_PIXELS 0x0D04 +#define GL_PACK_SKIP_ROWS 0x0D03 +#define GL_PACK_SWAP_BYTES 0x0D00 +#define GL_PASS_THROUGH_TOKEN 0x0700 +#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 +#define GL_PIXEL_MAP_A_TO_A 0x0C79 +#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 +#define GL_PIXEL_MAP_B_TO_B 0x0C78 +#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 +#define GL_PIXEL_MAP_G_TO_G 0x0C77 +#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 +#define GL_PIXEL_MAP_I_TO_A 0x0C75 +#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 +#define GL_PIXEL_MAP_I_TO_B 0x0C74 +#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 +#define GL_PIXEL_MAP_I_TO_G 0x0C73 +#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 +#define GL_PIXEL_MAP_I_TO_I 0x0C70 +#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 +#define GL_PIXEL_MAP_I_TO_R 0x0C72 +#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 +#define GL_PIXEL_MAP_R_TO_R 0x0C76 +#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 +#define GL_PIXEL_MAP_S_TO_S 0x0C71 +#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 +#define GL_PIXEL_MODE_BIT 0x00000020 +#define GL_POINT 0x1B00 +#define GL_POINTS 0x0000 +#define GL_POINT_BIT 0x00000002 +#define GL_POINT_SIZE 0x0B11 +#define GL_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_POINT_SIZE_RANGE 0x0B12 +#define GL_POINT_SMOOTH 0x0B10 +#define GL_POINT_SMOOTH_HINT 0x0C51 +#define GL_POINT_TOKEN 0x0701 +#define GL_POLYGON 0x0009 +#define GL_POLYGON_BIT 0x00000008 +#define GL_POLYGON_MODE 0x0B40 +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_POLYGON_OFFSET_FILL 0x8037 +#define GL_POLYGON_OFFSET_LINE 0x2A02 +#define GL_POLYGON_OFFSET_POINT 0x2A01 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_POLYGON_SMOOTH 0x0B41 +#define GL_POLYGON_SMOOTH_HINT 0x0C53 +#define GL_POLYGON_STIPPLE 0x0B42 +#define GL_POLYGON_STIPPLE_BIT 0x00000010 +#define GL_POLYGON_TOKEN 0x0703 +#define GL_POSITION 0x1203 +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA +#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 +#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 +#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 +#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 +#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F +#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 +#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E +#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 +#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 +#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D +#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 +#define GL_POST_CONVOLUTION_RED_SCALE 0x801C +#define GL_PROGRAM 0x82E2 +#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 +#define GL_PROGRAM_ATTRIBS_ARB 0x88AC +#define GL_PROGRAM_BINARY_FORMATS 0x87FF +#define GL_PROGRAM_BINARY_LENGTH 0x8741 +#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 +#define GL_PROGRAM_BINDING_ARB 0x8677 +#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B +#define GL_PROGRAM_ERROR_POSITION_NV 0x864B +#define GL_PROGRAM_ERROR_STRING_ARB 0x8874 +#define GL_PROGRAM_FORMAT_ARB 0x8876 +#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 +#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 +#define GL_PROGRAM_LENGTH_ARB 0x8627 +#define GL_PROGRAM_LENGTH_NV 0x8627 +#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 +#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE +#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 +#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA +#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 +#define GL_PROGRAM_OBJECT_ARB 0x8B40 +#define GL_PROGRAM_PARAMETERS_ARB 0x88A8 +#define GL_PROGRAM_PARAMETER_NV 0x8644 +#define GL_PROGRAM_PIPELINE 0x82E4 +#define GL_PROGRAM_PIPELINE_BINDING 0x825A +#define GL_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_PROGRAM_POINT_SIZE_EXT 0x8642 +#define GL_PROGRAM_RESIDENT_NV 0x8647 +#define GL_PROGRAM_SEPARABLE 0x8258 +#define GL_PROGRAM_STRING_ARB 0x8628 +#define GL_PROGRAM_STRING_NV 0x8628 +#define GL_PROGRAM_TARGET_NV 0x8646 +#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 +#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 +#define GL_PROJECTION 0x1701 +#define GL_PROJECTION_MATRIX 0x0BA7 +#define GL_PROJECTION_STACK_DEPTH 0x0BA4 +#define GL_PROXY_COLOR_TABLE 0x80D3 +#define GL_PROXY_HISTOGRAM 0x8025 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 +#define GL_PROXY_TEXTURE_1D 0x8063 +#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19 +#define GL_PROXY_TEXTURE_2D 0x8064 +#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B +#define GL_Q 0x2003 +#define GL_QUADRATIC_ATTENUATION 0x1209 +#define GL_QUADS 0x0007 +#define GL_QUAD_STRIP 0x0008 +#define GL_QUERY 0x82E3 +#define GL_R 0x2002 +#define GL_R3_G3_B2 0x2A10 +#define GL_READ_BUFFER 0x0C02 +#define GL_READ_FRAMEBUFFER 0x8CA8 +#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA +#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA +#define GL_READ_FRAMEBUFFER_EXT 0x8CA8 +#define GL_READ_ONLY_ARB 0x88B8 +#define GL_READ_WRITE_ARB 0x88BA +#define GL_RED 0x1903 +#define GL_REDUCE 0x8016 +#define GL_RED_BIAS 0x0D15 +#define GL_RED_BITS 0x0D52 +#define GL_RED_SCALE 0x0D14 +#define GL_RENDER 0x1C00 +#define GL_RENDERBUFFER 0x8D41 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 +#define GL_RENDERBUFFER_EXT 0x8D41 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 +#define GL_RENDERBUFFER_SAMPLES 0x8CAB +#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 +#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 +#define GL_RENDERER 0x1F01 +#define GL_RENDER_MODE 0x0C40 +#define GL_REPEAT 0x2901 +#define GL_REPLACE 0x1E01 +#define GL_REPLICATE_BORDER 0x8153 +#define GL_RETURN 0x0102 +#define GL_RGB 0x1907 +#define GL_RGB10 0x8052 +#define GL_RGB10_A2 0x8059 +#define GL_RGB12 0x8053 +#define GL_RGB16 0x8054 +#define GL_RGB4 0x804F +#define GL_RGB5 0x8050 +#define GL_RGB5_A1 0x8057 +#define GL_RGB8 0x8051 +#define GL_RGBA 0x1908 +#define GL_RGBA12 0x805A +#define GL_RGBA16 0x805B +#define GL_RGBA2 0x8055 +#define GL_RGBA4 0x8056 +#define GL_RGBA8 0x8058 +#define GL_RGBA_MODE 0x0C31 +#define GL_RIGHT 0x0407 +#define GL_S 0x2000 +#define GL_SAMPLER 0x82E6 +#define GL_SAMPLER_1D_ARB 0x8B5D +#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 +#define GL_SAMPLER_2D_ARB 0x8B5E +#define GL_SAMPLER_2D_RECT_ARB 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 +#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 +#define GL_SAMPLER_3D_ARB 0x8B5F +#define GL_SAMPLER_CUBE_ARB 0x8B60 +#define GL_SCISSOR_BIT 0x00080000 +#define GL_SCISSOR_BOX 0x0C10 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C +#define GL_SELECT 0x1C02 +#define GL_SELECTION_BUFFER_POINTER 0x0DF3 +#define GL_SELECTION_BUFFER_SIZE 0x0DF4 +#define GL_SEPARABLE_2D 0x8012 +#define GL_SET 0x150F +#define GL_SHADER 0x82E1 +#define GL_SHADER_OBJECT_ARB 0x8B48 +#define GL_SHADE_MODEL 0x0B54 +#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C +#define GL_SHININESS 0x1601 +#define GL_SHORT 0x1402 +#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 +#define GL_SLUMINANCE8_EXT 0x8C47 +#define GL_SLUMINANCE_ALPHA_EXT 0x8C44 +#define GL_SLUMINANCE_EXT 0x8C46 +#define GL_SMOOTH 0x1D01 +#define GL_SPECULAR 0x1202 +#define GL_SPHERE_MAP 0x2402 +#define GL_SPOT_CUTOFF 0x1206 +#define GL_SPOT_DIRECTION 0x1204 +#define GL_SPOT_EXPONENT 0x1205 +#define GL_SRC_ALPHA 0x0302 +#define GL_SRC_ALPHA_SATURATE 0x0308 +#define GL_SRC_COLOR 0x0300 +#define GL_SRGB8_ALPHA8_EXT 0x8C43 +#define GL_SRGB8_EXT 0x8C41 +#define GL_SRGB_ALPHA_EXT 0x8C42 +#define GL_SRGB_EXT 0x8C40 +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 +#define GL_STATIC_COPY_ARB 0x88E6 +#define GL_STATIC_DRAW_ARB 0x88E4 +#define GL_STATIC_READ_ARB 0x88E5 +#define GL_STENCIL 0x1802 +#define GL_STENCIL_ATTACHMENT 0x8D20 +#define GL_STENCIL_ATTACHMENT_EXT 0x8D20 +#define GL_STENCIL_BITS 0x0D57 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_INDEX 0x1901 +#define GL_STENCIL_INDEX1 0x8D46 +#define GL_STENCIL_INDEX16 0x8D49 +#define GL_STENCIL_INDEX16_EXT 0x8D49 +#define GL_STENCIL_INDEX1_EXT 0x8D46 +#define GL_STENCIL_INDEX4 0x8D47 +#define GL_STENCIL_INDEX4_EXT 0x8D47 +#define GL_STENCIL_INDEX8 0x8D48 +#define GL_STENCIL_INDEX8_EXT 0x8D48 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_TEST 0x0B90 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_STEREO 0x0C33 +#define GL_STREAM_COPY_ARB 0x88E2 +#define GL_STREAM_DRAW_ARB 0x88E0 +#define GL_STREAM_READ_ARB 0x88E1 +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_T 0x2001 +#define GL_T2F_C3F_V3F 0x2A2A +#define GL_T2F_C4F_N3F_V3F 0x2A2C +#define GL_T2F_C4UB_V3F 0x2A29 +#define GL_T2F_N3F_V3F 0x2A2B +#define GL_T2F_V3F 0x2A27 +#define GL_T4F_C4F_N3F_V4F 0x2A2D +#define GL_T4F_V4F 0x2A28 +#define GL_TABLE_TOO_LARGE 0x8031 +#define GL_TESS_CONTROL_SHADER_BIT 0x00000008 +#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 +#define GL_TEXTURE 0x1702 +#define GL_TEXTURE0_ARB 0x84C0 +#define GL_TEXTURE10_ARB 0x84CA +#define GL_TEXTURE11_ARB 0x84CB +#define GL_TEXTURE12_ARB 0x84CC +#define GL_TEXTURE13_ARB 0x84CD +#define GL_TEXTURE14_ARB 0x84CE +#define GL_TEXTURE15_ARB 0x84CF +#define GL_TEXTURE16_ARB 0x84D0 +#define GL_TEXTURE17_ARB 0x84D1 +#define GL_TEXTURE18_ARB 0x84D2 +#define GL_TEXTURE19_ARB 0x84D3 +#define GL_TEXTURE1_ARB 0x84C1 +#define GL_TEXTURE20_ARB 0x84D4 +#define GL_TEXTURE21_ARB 0x84D5 +#define GL_TEXTURE22_ARB 0x84D6 +#define GL_TEXTURE23_ARB 0x84D7 +#define GL_TEXTURE24_ARB 0x84D8 +#define GL_TEXTURE25_ARB 0x84D9 +#define GL_TEXTURE26_ARB 0x84DA +#define GL_TEXTURE27_ARB 0x84DB +#define GL_TEXTURE28_ARB 0x84DC +#define GL_TEXTURE29_ARB 0x84DD +#define GL_TEXTURE2_ARB 0x84C2 +#define GL_TEXTURE30_ARB 0x84DE +#define GL_TEXTURE31_ARB 0x84DF +#define GL_TEXTURE3_ARB 0x84C3 +#define GL_TEXTURE4_ARB 0x84C4 +#define GL_TEXTURE5_ARB 0x84C5 +#define GL_TEXTURE6_ARB 0x84C6 +#define GL_TEXTURE7_ARB 0x84C7 +#define GL_TEXTURE8_ARB 0x84C8 +#define GL_TEXTURE9_ARB 0x84C9 +#define GL_TEXTURE_1D 0x0DE0 +#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18 +#define GL_TEXTURE_1D_BINDING_EXT 0x8068 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A +#define GL_TEXTURE_2D_BINDING_EXT 0x8069 +#define GL_TEXTURE_3D_BINDING_EXT 0x806A +#define GL_TEXTURE_ALPHA_SIZE 0x805F +#define GL_TEXTURE_BINDING_1D 0x8068 +#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D +#define GL_TEXTURE_BIT 0x00040000 +#define GL_TEXTURE_BLUE_SIZE 0x805E +#define GL_TEXTURE_BORDER 0x1005 +#define GL_TEXTURE_BORDER_COLOR 0x1004 +#define GL_TEXTURE_COMPONENTS 0x1003 +#define GL_TEXTURE_COORD_ARRAY 0x8078 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A +#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B +#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 +#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 +#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 +#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 +#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 +#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A +#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A +#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 +#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 +#define GL_TEXTURE_ENV 0x2300 +#define GL_TEXTURE_ENV_COLOR 0x2201 +#define GL_TEXTURE_ENV_MODE 0x2200 +#define GL_TEXTURE_GEN_MODE 0x2500 +#define GL_TEXTURE_GEN_Q 0x0C63 +#define GL_TEXTURE_GEN_R 0x0C62 +#define GL_TEXTURE_GEN_S 0x0C60 +#define GL_TEXTURE_GEN_T 0x0C61 +#define GL_TEXTURE_GREEN_SIZE 0x805D +#define GL_TEXTURE_HEIGHT 0x1001 +#define GL_TEXTURE_INTENSITY_SIZE 0x8061 +#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 +#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MATRIX 0x0BA8 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_PRIORITY 0x8066 +#define GL_TEXTURE_PRIORITY_EXT 0x8066 +#define GL_TEXTURE_RED_SIZE 0x805C +#define GL_TEXTURE_RESIDENT 0x8067 +#define GL_TEXTURE_RESIDENT_EXT 0x8067 +#define GL_TEXTURE_STACK_DEPTH 0x0BA5 +#define GL_TEXTURE_STENCIL_SIZE 0x88F1 +#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1 +#define GL_TEXTURE_WIDTH 0x1000 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_TRACK_MATRIX_NV 0x8648 +#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 +#define GL_TRANSFORM_BIT 0x00001000 +#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 +#define GL_TRANSPOSE_NV 0x862C +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLES_ADJACENCY_ARB 0x000C +#define GL_TRIANGLES_ADJACENCY_EXT 0x000C +#define GL_TRIANGLE_FAN 0x0006 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D +#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D +#define GL_TRUE 1 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_UNPACK_LSB_FIRST 0x0CF1 +#define GL_UNPACK_ROW_LENGTH 0x0CF2 +#define GL_UNPACK_SKIP_PIXELS 0x0CF4 +#define GL_UNPACK_SKIP_ROWS 0x0CF3 +#define GL_UNPACK_SWAP_BYTES 0x0CF0 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_UNSIGNED_INT 0x1405 +#define GL_UNSIGNED_INT_24_8 0x84FA +#define GL_UNSIGNED_INT_24_8_EXT 0x84FA +#define GL_UNSIGNED_NORMALIZED 0x8C17 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_V2F 0x2A20 +#define GL_V3F 0x2A21 +#define GL_VENDOR 0x1F00 +#define GL_VERSION 0x1F02 +#define GL_VERTEX_ARRAY 0x8074 +#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 +#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D +#define GL_VERTEX_ARRAY_EXT 0x8074 +#define GL_VERTEX_ARRAY_POINTER 0x808E +#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E +#define GL_VERTEX_ARRAY_SIZE 0x807A +#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A +#define GL_VERTEX_ARRAY_STRIDE 0x807C +#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C +#define GL_VERTEX_ARRAY_TYPE 0x807B +#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B +#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 +#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A +#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B +#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C +#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D +#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E +#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F +#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 +#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 +#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 +#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 +#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 +#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 +#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 +#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 +#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A +#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 +#define GL_VERTEX_PROGRAM_ARB 0x8620 +#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A +#define GL_VERTEX_PROGRAM_NV 0x8620 +#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 +#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 +#define GL_VERTEX_SHADER_ARB 0x8B31 +#define GL_VERTEX_SHADER_BIT 0x00000001 +#define GL_VERTEX_STATE_PROGRAM_NV 0x8621 +#define GL_VIEWPORT 0x0BA2 +#define GL_VIEWPORT_BIT 0x00000800 +#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E +#define GL_WRITE_ONLY_ARB 0x88B9 +#define GL_XOR 0x1506 +#define GL_ZERO 0 +#define GL_ZOOM_X 0x0D16 +#define GL_ZOOM_Y 0x0D17 +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_ADD_SIGNED 0x8574 +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_BLEND_DST_ALPHA_OES 0x80CA +#define GL_BLEND_DST_RGB_OES 0x80C8 +#define GL_BLEND_EQUATION_ALPHA_OES 0x883D +#define GL_BLEND_EQUATION_OES 0x8009 +#define GL_BLEND_EQUATION_RGB_OES 0x8009 +#define GL_BLEND_SRC_ALPHA_OES 0x80CB +#define GL_BLEND_SRC_RGB_OES 0x80C9 +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 +#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 +#define GL_COLOR_ATTACHMENT0_OES 0x8CE0 +#define GL_COMBINE 0x8570 +#define GL_COMBINE_ALPHA 0x8572 +#define GL_COMBINE_RGB 0x8571 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_CONSTANT 0x8576 +#define GL_DEPTH24_STENCIL8_OES 0x88F0 +#define GL_DEPTH_ATTACHMENT_OES 0x8D00 +#define GL_DEPTH_COMPONENT16_OES 0x81A5 +#define GL_DEPTH_STENCIL_OES 0x84F9 +#define GL_DOT3_RGB 0x86AE +#define GL_DOT3_RGBA 0x86AF +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_FIXED 0x140C +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT 0x8210 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES 0x8CD2 +#define GL_FRAMEBUFFER_BINDING_OES 0x8CA6 +#define GL_FRAMEBUFFER_COMPLETE_OES 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES 0x8CD9 +#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES 0x8CDA +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES 0x8CD7 +#define GL_FRAMEBUFFER_OES 0x8D40 +#define GL_FRAMEBUFFER_UNSUPPORTED_OES 0x8CDD +#define GL_FUNC_ADD_OES 0x8006 +#define GL_FUNC_REVERSE_SUBTRACT_OES 0x800B +#define GL_FUNC_SUBTRACT_OES 0x800A +#define GL_GENERATE_MIPMAP 0x8191 +#define GL_GENERATE_MIPMAP_HINT 0x8192 +#define GL_INTERPOLATE 0x8575 +#define GL_INVALID_FRAMEBUFFER_OPERATION_OES 0x0506 +#define GL_MAX_RENDERBUFFER_SIZE_OES 0x84E8 +#define GL_MAX_TEXTURE_UNITS 0x84E2 +#define GL_MULTISAMPLE 0x809D +#define GL_NONE_OES 0 +#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_OPERAND0_ALPHA 0x8598 +#define GL_OPERAND0_RGB 0x8590 +#define GL_OPERAND1_ALPHA 0x8599 +#define GL_OPERAND1_RGB 0x8591 +#define GL_OPERAND2_ALPHA 0x859A +#define GL_OPERAND2_RGB 0x8592 +#define GL_POINT_DISTANCE_ATTENUATION 0x8129 +#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 +#define GL_POINT_SIZE_MAX 0x8127 +#define GL_POINT_SIZE_MIN 0x8126 +#define GL_PREVIOUS 0x8578 +#define GL_PRIMARY_COLOR 0x8577 +#define GL_RENDERBUFFER_ALPHA_SIZE_OES 0x8D53 +#define GL_RENDERBUFFER_BINDING_OES 0x8CA7 +#define GL_RENDERBUFFER_BLUE_SIZE_OES 0x8D52 +#define GL_RENDERBUFFER_DEPTH_SIZE_OES 0x8D54 +#define GL_RENDERBUFFER_GREEN_SIZE_OES 0x8D51 +#define GL_RENDERBUFFER_HEIGHT_OES 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT_OES 0x8D44 +#define GL_RENDERBUFFER_OES 0x8D41 +#define GL_RENDERBUFFER_RED_SIZE_OES 0x8D50 +#define GL_RENDERBUFFER_STENCIL_SIZE_OES 0x8D55 +#define GL_RENDERBUFFER_WIDTH_OES 0x8D42 +#define GL_RESCALE_NORMAL 0x803A +#define GL_RGB565_OES 0x8D62 +#define GL_RGB5_A1_OES 0x8057 +#define GL_RGBA4_OES 0x8056 +#define GL_RGB_SCALE 0x8573 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_SOURCE0_ALPHA 0x8588 +#define GL_SOURCE0_RGB 0x8580 +#define GL_SOURCE1_ALPHA 0x8589 +#define GL_SOURCE1_RGB 0x8581 +#define GL_SOURCE2_ALPHA 0x858A +#define GL_SOURCE2_RGB 0x8582 +#define GL_SRC0_ALPHA 0x8588 +#define GL_SRC0_RGB 0x8580 +#define GL_SRC1_ALPHA 0x8589 +#define GL_SRC1_RGB 0x8581 +#define GL_SRC2_ALPHA 0x858A +#define GL_SRC2_RGB 0x8582 +#define GL_STATIC_DRAW 0x88E4 +#define GL_STENCIL_ATTACHMENT_OES 0x8D20 +#define GL_SUBTRACT 0x84E7 +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A +#define GL_UNSIGNED_INT_24_8_OES 0x84FA +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_VERSION_ES_CL_1_0 1 +#define GL_VERSION_ES_CL_1_1 1 +#define GL_VERSION_ES_CM_1_1 1 +#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 + + +#ifndef __khrplatform_h_ +#define __khrplatform_h_ + +/* +** Copyright (c) 2008-2018 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +/* Khronos platform-specific types and definitions. + * + * The master copy of khrplatform.h is maintained in the Khronos EGL + * Registry repository at https://github.com/KhronosGroup/EGL-Registry + * The last semantic modification to khrplatform.h was at commit ID: + * 67a3e0864c2d75ea5287b9f3d2eb74a745936692 + * + * Adopters may modify this file to suit their platform. Adopters are + * encouraged to submit platform specific modifications to the Khronos + * group so that they can be included in future versions of this file. + * Please submit changes by filing pull requests or issues on + * the EGL Registry repository linked above. + * + * + * See the Implementer's Guidelines for information about where this file + * should be located on your system and for more details of its use: + * http://www.khronos.org/registry/implementers_guide.pdf + * + * This file should be included as + * #include + * by Khronos client API header files that use its types and defines. + * + * The types in khrplatform.h should only be used to define API-specific types. + * + * Types defined in khrplatform.h: + * khronos_int8_t signed 8 bit + * khronos_uint8_t unsigned 8 bit + * khronos_int16_t signed 16 bit + * khronos_uint16_t unsigned 16 bit + * khronos_int32_t signed 32 bit + * khronos_uint32_t unsigned 32 bit + * khronos_int64_t signed 64 bit + * khronos_uint64_t unsigned 64 bit + * khronos_intptr_t signed same number of bits as a pointer + * khronos_uintptr_t unsigned same number of bits as a pointer + * khronos_ssize_t signed size + * khronos_usize_t unsigned size + * khronos_float_t signed 32 bit floating point + * khronos_time_ns_t unsigned 64 bit time in nanoseconds + * khronos_utime_nanoseconds_t unsigned time interval or absolute time in + * nanoseconds + * khronos_stime_nanoseconds_t signed time interval in nanoseconds + * khronos_boolean_enum_t enumerated boolean type. This should + * only be used as a base type when a client API's boolean type is + * an enum. Client APIs which use an integer or other type for + * booleans cannot use this as the base type for their boolean. + * + * Tokens defined in khrplatform.h: + * + * KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values. + * + * KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0. + * KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0. + * + * Calling convention macros defined in this file: + * KHRONOS_APICALL + * KHRONOS_GLAD_API_PTR + * KHRONOS_APIATTRIBUTES + * + * These may be used in function prototypes as: + * + * KHRONOS_APICALL void KHRONOS_GLAD_API_PTR funcname( + * int arg1, + * int arg2) KHRONOS_APIATTRIBUTES; + */ + +#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC) +# define KHRONOS_STATIC 1 +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APICALL + *------------------------------------------------------------------------- + * This precedes the return type of the function in the function prototype. + */ +#if defined(KHRONOS_STATIC) + /* If the preprocessor constant KHRONOS_STATIC is defined, make the + * header compatible with static linking. */ +# define KHRONOS_APICALL +#elif defined(_WIN32) +# define KHRONOS_APICALL __declspec(dllimport) +#elif defined (__SYMBIAN32__) +# define KHRONOS_APICALL IMPORT_C +#elif defined(__ANDROID__) +# define KHRONOS_APICALL __attribute__((visibility("default"))) +#else +# define KHRONOS_APICALL +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_GLAD_API_PTR + *------------------------------------------------------------------------- + * This follows the return type of the function and precedes the function + * name in the function prototype. + */ +#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(KHRONOS_STATIC) + /* Win32 but not WinCE */ +# define KHRONOS_GLAD_API_PTR __stdcall +#else +# define KHRONOS_GLAD_API_PTR +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APIATTRIBUTES + *------------------------------------------------------------------------- + * This follows the closing parenthesis of the function prototype arguments. + */ +#if defined (__ARMCC_2__) +#define KHRONOS_APIATTRIBUTES __softfp +#else +#define KHRONOS_APIATTRIBUTES +#endif + +/*------------------------------------------------------------------------- + * basic type definitions + *-----------------------------------------------------------------------*/ +#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__) + + +/* + * Using + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(__VMS ) || defined(__sgi) + +/* + * Using + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(_WIN32) && !defined(__SCITECH_SNAP__) + +/* + * Win32 + */ +typedef __int32 khronos_int32_t; +typedef unsigned __int32 khronos_uint32_t; +typedef __int64 khronos_int64_t; +typedef unsigned __int64 khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(__sun__) || defined(__digital__) + +/* + * Sun or Digital + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#if defined(__arch64__) || defined(_LP64) +typedef long int khronos_int64_t; +typedef unsigned long int khronos_uint64_t; +#else +typedef long long int khronos_int64_t; +typedef unsigned long long int khronos_uint64_t; +#endif /* __arch64__ */ +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif 0 + +/* + * Hypothetical platform with no float or int64 support + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#define KHRONOS_SUPPORT_INT64 0 +#define KHRONOS_SUPPORT_FLOAT 0 + +#else + +/* + * Generic fallback + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#endif + + +/* + * Types that are (so far) the same on all platforms + */ +typedef signed char khronos_int8_t; +typedef unsigned char khronos_uint8_t; +typedef signed short int khronos_int16_t; +typedef unsigned short int khronos_uint16_t; + +/* + * Types that differ between LLP64 and LP64 architectures - in LLP64, + * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears + * to be the only LLP64 architecture in current use. + */ +#ifdef _WIN64 +typedef signed long long int khronos_intptr_t; +typedef unsigned long long int khronos_uintptr_t; +typedef signed long long int khronos_ssize_t; +typedef unsigned long long int khronos_usize_t; +#else +typedef signed long int khronos_intptr_t; +typedef unsigned long int khronos_uintptr_t; +typedef signed long int khronos_ssize_t; +typedef unsigned long int khronos_usize_t; +#endif + +#if KHRONOS_SUPPORT_FLOAT +/* + * Float type + */ +typedef float khronos_float_t; +#endif + +#if KHRONOS_SUPPORT_INT64 +/* Time types + * + * These types can be used to represent a time interval in nanoseconds or + * an absolute Unadjusted System Time. Unadjusted System Time is the number + * of nanoseconds since some arbitrary system event (e.g. since the last + * time the system booted). The Unadjusted System Time is an unsigned + * 64 bit value that wraps back to 0 every 584 years. Time intervals + * may be either signed or unsigned. + */ +typedef khronos_uint64_t khronos_utime_nanoseconds_t; +typedef khronos_int64_t khronos_stime_nanoseconds_t; +#endif + +/* + * Dummy value used to pad enum types to 32 bits. + */ +#ifndef KHRONOS_MAX_ENUM +#define KHRONOS_MAX_ENUM 0x7FFFFFFF +#endif + +/* + * Enumerated boolean type + * + * Values other than zero should be considered to be true. Therefore + * comparisons should not be made against KHRONOS_TRUE. + */ +typedef enum { + KHRONOS_FALSE = 0, + KHRONOS_TRUE = 1, + KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM +} khronos_boolean_enum_t; + +#endif /* __khrplatform_h_ */ +typedef unsigned int GLenum; +typedef unsigned char GLboolean; +typedef unsigned int GLbitfield; +typedef void GLvoid; +typedef khronos_int8_t GLbyte; +typedef khronos_uint8_t GLubyte; +typedef khronos_int16_t GLshort; +typedef khronos_uint16_t GLushort; +typedef int GLint; +typedef unsigned int GLuint; +typedef khronos_int32_t GLclampx; +typedef int GLsizei; +typedef khronos_float_t GLfloat; +typedef khronos_float_t GLclampf; +typedef double GLdouble; +typedef double GLclampd; +typedef void *GLeglClientBufferEXT; +typedef void *GLeglImageOES; +typedef char GLchar; +typedef char GLcharARB; +#ifdef __APPLE__ +typedef void *GLhandleARB; +#else +typedef unsigned int GLhandleARB; +#endif +typedef khronos_uint16_t GLhalf; +typedef khronos_uint16_t GLhalfARB; +typedef khronos_int32_t GLfixed; +#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) +typedef khronos_intptr_t GLintptr; +#else +typedef khronos_intptr_t GLintptr; +#endif +#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) +typedef khronos_intptr_t GLintptrARB; +#else +typedef khronos_intptr_t GLintptrARB; +#endif +#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) +typedef khronos_ssize_t GLsizeiptr; +#else +typedef khronos_ssize_t GLsizeiptr; +#endif +#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) +typedef khronos_ssize_t GLsizeiptrARB; +#else +typedef khronos_ssize_t GLsizeiptrARB; +#endif +typedef khronos_int64_t GLint64; +typedef khronos_int64_t GLint64EXT; +typedef khronos_uint64_t GLuint64; +typedef khronos_uint64_t GLuint64EXT; +typedef struct __GLsync *GLsync; +struct _cl_context; +struct _cl_event; +typedef void ( *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +typedef void ( *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +typedef void ( *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +typedef void ( *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam); +typedef unsigned short GLhalfNV; +typedef GLintptr GLvdpauSurfaceNV; +typedef void ( *GLVULKANPROCNV)(void); + + +#define GL_VERSION_1_0 1 +GLAD_API_CALL int GLAD_GL_VERSION_1_0; +#define GL_VERSION_1_1 1 +GLAD_API_CALL int GLAD_GL_VERSION_1_1; +#define GL_VERSION_ES_CM_1_0 1 +GLAD_API_CALL int GLAD_GL_VERSION_ES_CM_1_0; +#define GL_ARB_copy_buffer 1 +GLAD_API_CALL int GLAD_GL_ARB_copy_buffer; +#define GL_ARB_fragment_shader 1 +GLAD_API_CALL int GLAD_GL_ARB_fragment_shader; +#define GL_ARB_framebuffer_object 1 +GLAD_API_CALL int GLAD_GL_ARB_framebuffer_object; +#define GL_ARB_geometry_shader4 1 +GLAD_API_CALL int GLAD_GL_ARB_geometry_shader4; +#define GL_ARB_get_program_binary 1 +GLAD_API_CALL int GLAD_GL_ARB_get_program_binary; +#define GL_ARB_imaging 1 +GLAD_API_CALL int GLAD_GL_ARB_imaging; +#define GL_ARB_multitexture 1 +GLAD_API_CALL int GLAD_GL_ARB_multitexture; +#define GL_ARB_separate_shader_objects 1 +GLAD_API_CALL int GLAD_GL_ARB_separate_shader_objects; +#define GL_ARB_shader_objects 1 +GLAD_API_CALL int GLAD_GL_ARB_shader_objects; +#define GL_ARB_shading_language_100 1 +GLAD_API_CALL int GLAD_GL_ARB_shading_language_100; +#define GL_ARB_texture_non_power_of_two 1 +GLAD_API_CALL int GLAD_GL_ARB_texture_non_power_of_two; +#define GL_ARB_vertex_buffer_object 1 +GLAD_API_CALL int GLAD_GL_ARB_vertex_buffer_object; +#define GL_ARB_vertex_program 1 +GLAD_API_CALL int GLAD_GL_ARB_vertex_program; +#define GL_ARB_vertex_shader 1 +GLAD_API_CALL int GLAD_GL_ARB_vertex_shader; +#define GL_EXT_blend_equation_separate 1 +GLAD_API_CALL int GLAD_GL_EXT_blend_equation_separate; +#define GL_EXT_blend_func_separate 1 +GLAD_API_CALL int GLAD_GL_EXT_blend_func_separate; +#define GL_EXT_blend_minmax 1 +GLAD_API_CALL int GLAD_GL_EXT_blend_minmax; +#define GL_EXT_blend_subtract 1 +GLAD_API_CALL int GLAD_GL_EXT_blend_subtract; +#define GL_EXT_copy_texture 1 +GLAD_API_CALL int GLAD_GL_EXT_copy_texture; +#define GL_EXT_framebuffer_blit 1 +GLAD_API_CALL int GLAD_GL_EXT_framebuffer_blit; +#define GL_EXT_framebuffer_multisample 1 +GLAD_API_CALL int GLAD_GL_EXT_framebuffer_multisample; +#define GL_EXT_framebuffer_object 1 +GLAD_API_CALL int GLAD_GL_EXT_framebuffer_object; +#define GL_EXT_geometry_shader4 1 +GLAD_API_CALL int GLAD_GL_EXT_geometry_shader4; +#define GL_EXT_packed_depth_stencil 1 +GLAD_API_CALL int GLAD_GL_EXT_packed_depth_stencil; +#define GL_EXT_subtexture 1 +GLAD_API_CALL int GLAD_GL_EXT_subtexture; +#define GL_EXT_texture_array 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_array; +#define GL_EXT_texture_object 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_object; +#define GL_EXT_texture_sRGB 1 +GLAD_API_CALL int GLAD_GL_EXT_texture_sRGB; +#define GL_EXT_vertex_array 1 +GLAD_API_CALL int GLAD_GL_EXT_vertex_array; +#define GL_INGR_blend_func_separate 1 +GLAD_API_CALL int GLAD_GL_INGR_blend_func_separate; +#define GL_KHR_debug 1 +GLAD_API_CALL int GLAD_GL_KHR_debug; +#define GL_NV_geometry_program4 1 +GLAD_API_CALL int GLAD_GL_NV_geometry_program4; +#define GL_NV_vertex_program 1 +GLAD_API_CALL int GLAD_GL_NV_vertex_program; +#define GL_SGIS_texture_edge_clamp 1 +GLAD_API_CALL int GLAD_GL_SGIS_texture_edge_clamp; +#define GL_EXT_sRGB 1 +GLAD_API_CALL int GLAD_GL_EXT_sRGB; +#define GL_OES_blend_equation_separate 1 +GLAD_API_CALL int GLAD_GL_OES_blend_equation_separate; +#define GL_OES_blend_func_separate 1 +GLAD_API_CALL int GLAD_GL_OES_blend_func_separate; +#define GL_OES_blend_subtract 1 +GLAD_API_CALL int GLAD_GL_OES_blend_subtract; +#define GL_OES_framebuffer_object 1 +GLAD_API_CALL int GLAD_GL_OES_framebuffer_object; +#define GL_OES_packed_depth_stencil 1 +GLAD_API_CALL int GLAD_GL_OES_packed_depth_stencil; +#define GL_OES_single_precision 1 +GLAD_API_CALL int GLAD_GL_OES_single_precision; +#define GL_OES_texture_npot 1 +GLAD_API_CALL int GLAD_GL_OES_texture_npot; + + +typedef void (GLAD_API_PTR *PFNGLACCUMPROC)(GLenum op, GLfloat value); +typedef void (GLAD_API_PTR *PFNGLACTIVESHADERPROGRAMPROC)(GLuint pipeline, GLuint program); +typedef void (GLAD_API_PTR *PFNGLACTIVETEXTUREPROC)(GLenum texture); +typedef void (GLAD_API_PTR *PFNGLACTIVETEXTUREARBPROC)(GLenum texture); +typedef void (GLAD_API_PTR *PFNGLALPHAFUNCPROC)(GLenum func, GLfloat ref); +typedef GLboolean (GLAD_API_PTR *PFNGLAREPROGRAMSRESIDENTNVPROC)(GLsizei n, const GLuint * programs, GLboolean * residences); +typedef GLboolean (GLAD_API_PTR *PFNGLARETEXTURESRESIDENTPROC)(GLsizei n, const GLuint * textures, GLboolean * residences); +typedef GLboolean (GLAD_API_PTR *PFNGLARETEXTURESRESIDENTEXTPROC)(GLsizei n, const GLuint * textures, GLboolean * residences); +typedef void (GLAD_API_PTR *PFNGLARRAYELEMENTPROC)(GLint i); +typedef void (GLAD_API_PTR *PFNGLARRAYELEMENTEXTPROC)(GLint i); +typedef void (GLAD_API_PTR *PFNGLATTACHOBJECTARBPROC)(GLhandleARB containerObj, GLhandleARB obj); +typedef void (GLAD_API_PTR *PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader); +typedef void (GLAD_API_PTR *PFNGLBEGINPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLBINDATTRIBLOCATIONARBPROC)(GLhandleARB programObj, GLuint index, const GLcharARB * name); +typedef void (GLAD_API_PTR *PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer); +typedef void (GLAD_API_PTR *PFNGLBINDBUFFERARBPROC)(GLenum target, GLuint buffer); +typedef void (GLAD_API_PTR *PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer); +typedef void (GLAD_API_PTR *PFNGLBINDFRAMEBUFFEREXTPROC)(GLenum target, GLuint framebuffer); +typedef void (GLAD_API_PTR *PFNGLBINDPROGRAMARBPROC)(GLenum target, GLuint program); +typedef void (GLAD_API_PTR *PFNGLBINDPROGRAMNVPROC)(GLenum target, GLuint id); +typedef void (GLAD_API_PTR *PFNGLBINDPROGRAMPIPELINEPROC)(GLuint pipeline); +typedef void (GLAD_API_PTR *PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer); +typedef void (GLAD_API_PTR *PFNGLBINDRENDERBUFFEREXTPROC)(GLenum target, GLuint renderbuffer); +typedef void (GLAD_API_PTR *PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture); +typedef void (GLAD_API_PTR *PFNGLBINDTEXTUREEXTPROC)(GLenum target, GLuint texture); +typedef void (GLAD_API_PTR *PFNGLBITMAPPROC)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap); +typedef void (GLAD_API_PTR *PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONEXTPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha); +typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEEXTPROC)(GLenum modeRGB, GLenum modeAlpha); +typedef void (GLAD_API_PTR *PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor); +typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEEXTPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEINGRPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void (GLAD_API_PTR *PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef void (GLAD_API_PTR *PFNGLBLITFRAMEBUFFEREXTPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef void (GLAD_API_PTR *PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void * data, GLenum usage); +typedef void (GLAD_API_PTR *PFNGLBUFFERDATAARBPROC)(GLenum target, GLsizeiptrARB size, const void * data, GLenum usage); +typedef void (GLAD_API_PTR *PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void * data); +typedef void (GLAD_API_PTR *PFNGLBUFFERSUBDATAARBPROC)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void * data); +typedef void (GLAD_API_PTR *PFNGLCALLLISTPROC)(GLuint list); +typedef void (GLAD_API_PTR *PFNGLCALLLISTSPROC)(GLsizei n, GLenum type, const void * lists); +typedef GLenum (GLAD_API_PTR *PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target); +typedef GLenum (GLAD_API_PTR *PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)(GLenum target); +typedef void (GLAD_API_PTR *PFNGLCLEARPROC)(GLbitfield mask); +typedef void (GLAD_API_PTR *PFNGLCLEARACCUMPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (GLAD_API_PTR *PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (GLAD_API_PTR *PFNGLCLEARDEPTHPROC)(GLdouble depth); +typedef void (GLAD_API_PTR *PFNGLCLEARINDEXPROC)(GLfloat c); +typedef void (GLAD_API_PTR *PFNGLCLEARSTENCILPROC)(GLint s); +typedef void (GLAD_API_PTR *PFNGLCLIENTACTIVETEXTUREPROC)(GLenum texture); +typedef void (GLAD_API_PTR *PFNGLCLIENTACTIVETEXTUREARBPROC)(GLenum texture); +typedef void (GLAD_API_PTR *PFNGLCLIPPLANEPROC)(GLenum plane, const GLdouble * equation); +typedef void (GLAD_API_PTR *PFNGLCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue); +typedef void (GLAD_API_PTR *PFNGLCOLOR3BVPROC)(const GLbyte * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue); +typedef void (GLAD_API_PTR *PFNGLCOLOR3DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue); +typedef void (GLAD_API_PTR *PFNGLCOLOR3FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR3IPROC)(GLint red, GLint green, GLint blue); +typedef void (GLAD_API_PTR *PFNGLCOLOR3IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue); +typedef void (GLAD_API_PTR *PFNGLCOLOR3SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue); +typedef void (GLAD_API_PTR *PFNGLCOLOR3UBVPROC)(const GLubyte * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue); +typedef void (GLAD_API_PTR *PFNGLCOLOR3UIVPROC)(const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue); +typedef void (GLAD_API_PTR *PFNGLCOLOR3USVPROC)(const GLushort * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR4BPROC)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); +typedef void (GLAD_API_PTR *PFNGLCOLOR4BVPROC)(const GLbyte * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR4DPROC)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); +typedef void (GLAD_API_PTR *PFNGLCOLOR4DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR4FPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (GLAD_API_PTR *PFNGLCOLOR4FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR4IPROC)(GLint red, GLint green, GLint blue, GLint alpha); +typedef void (GLAD_API_PTR *PFNGLCOLOR4IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR4SPROC)(GLshort red, GLshort green, GLshort blue, GLshort alpha); +typedef void (GLAD_API_PTR *PFNGLCOLOR4SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR4UBPROC)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); +typedef void (GLAD_API_PTR *PFNGLCOLOR4UBVPROC)(const GLubyte * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR4UIPROC)(GLuint red, GLuint green, GLuint blue, GLuint alpha); +typedef void (GLAD_API_PTR *PFNGLCOLOR4UIVPROC)(const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR4USPROC)(GLushort red, GLushort green, GLushort blue, GLushort alpha); +typedef void (GLAD_API_PTR *PFNGLCOLOR4USVPROC)(const GLushort * v); +typedef void (GLAD_API_PTR *PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +typedef void (GLAD_API_PTR *PFNGLCOLORMATERIALPROC)(GLenum face, GLenum mode); +typedef void (GLAD_API_PTR *PFNGLCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLCOLORPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLCOLORSUBTABLEPROC)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOLORTABLEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void * table); +typedef void (GLAD_API_PTR *PFNGLCOLORTABLEPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLCOLORTABLEPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLCOMPILESHADERPROC)(GLuint shader); +typedef void (GLAD_API_PTR *PFNGLCOMPILESHADERARBPROC)(GLhandleARB shaderObj); +typedef void (GLAD_API_PTR *PFNGLCONVOLUTIONFILTER1DPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void * image); +typedef void (GLAD_API_PTR *PFNGLCONVOLUTIONFILTER2DPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * image); +typedef void (GLAD_API_PTR *PFNGLCONVOLUTIONPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat params); +typedef void (GLAD_API_PTR *PFNGLCONVOLUTIONPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLCONVOLUTIONPARAMETERIPROC)(GLenum target, GLenum pname, GLint params); +typedef void (GLAD_API_PTR *PFNGLCONVOLUTIONPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLCOPYBUFFERSUBDATAPROC)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (GLAD_API_PTR *PFNGLCOPYCOLORSUBTABLEPROC)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +typedef void (GLAD_API_PTR *PFNGLCOPYCOLORTABLEPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (GLAD_API_PTR *PFNGLCOPYCONVOLUTIONFILTER1DPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (GLAD_API_PTR *PFNGLCOPYCONVOLUTIONFILTER2DPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLCOPYPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE1DEXTPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE2DEXTPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE1DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE2DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE3DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef GLuint (GLAD_API_PTR *PFNGLCREATEPROGRAMPROC)(void); +typedef GLhandleARB (GLAD_API_PTR *PFNGLCREATEPROGRAMOBJECTARBPROC)(void); +typedef GLuint (GLAD_API_PTR *PFNGLCREATESHADERPROC)(GLenum type); +typedef GLhandleARB (GLAD_API_PTR *PFNGLCREATESHADEROBJECTARBPROC)(GLenum shaderType); +typedef GLuint (GLAD_API_PTR *PFNGLCREATESHADERPROGRAMVPROC)(GLenum type, GLsizei count, const GLchar *const* strings); +typedef void (GLAD_API_PTR *PFNGLCULLFACEPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECALLBACKPROC)(GLDEBUGPROC callback, const void * userParam); +typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECONTROLPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled); +typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGEINSERTPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf); +typedef void (GLAD_API_PTR *PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint * buffers); +typedef void (GLAD_API_PTR *PFNGLDELETEBUFFERSARBPROC)(GLsizei n, const GLuint * buffers); +typedef void (GLAD_API_PTR *PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint * framebuffers); +typedef void (GLAD_API_PTR *PFNGLDELETEFRAMEBUFFERSEXTPROC)(GLsizei n, const GLuint * framebuffers); +typedef void (GLAD_API_PTR *PFNGLDELETELISTSPROC)(GLuint list, GLsizei range); +typedef void (GLAD_API_PTR *PFNGLDELETEOBJECTARBPROC)(GLhandleARB obj); +typedef void (GLAD_API_PTR *PFNGLDELETEPROGRAMPIPELINESPROC)(GLsizei n, const GLuint * pipelines); +typedef void (GLAD_API_PTR *PFNGLDELETEPROGRAMSARBPROC)(GLsizei n, const GLuint * programs); +typedef void (GLAD_API_PTR *PFNGLDELETEPROGRAMSNVPROC)(GLsizei n, const GLuint * programs); +typedef void (GLAD_API_PTR *PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint * renderbuffers); +typedef void (GLAD_API_PTR *PFNGLDELETERENDERBUFFERSEXTPROC)(GLsizei n, const GLuint * renderbuffers); +typedef void (GLAD_API_PTR *PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint * textures); +typedef void (GLAD_API_PTR *PFNGLDELETETEXTURESEXTPROC)(GLsizei n, const GLuint * textures); +typedef void (GLAD_API_PTR *PFNGLDEPTHFUNCPROC)(GLenum func); +typedef void (GLAD_API_PTR *PFNGLDEPTHMASKPROC)(GLboolean flag); +typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEPROC)(GLdouble n, GLdouble f); +typedef void (GLAD_API_PTR *PFNGLDETACHOBJECTARBPROC)(GLhandleARB containerObj, GLhandleARB attachedObj); +typedef void (GLAD_API_PTR *PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader); +typedef void (GLAD_API_PTR *PFNGLDISABLEPROC)(GLenum cap); +typedef void (GLAD_API_PTR *PFNGLDISABLECLIENTSTATEPROC)(GLenum array); +typedef void (GLAD_API_PTR *PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index); +typedef void (GLAD_API_PTR *PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)(GLuint index); +typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count); +typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSEXTPROC)(GLenum mode, GLint first, GLsizei count); +typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERPROC)(GLenum buf); +typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices); +typedef void (GLAD_API_PTR *PFNGLDRAWPIXELSPROC)(GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLEDGEFLAGPROC)(GLboolean flag); +typedef void (GLAD_API_PTR *PFNGLEDGEFLAGPOINTERPROC)(GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLEDGEFLAGPOINTEREXTPROC)(GLsizei stride, GLsizei count, const GLboolean * pointer); +typedef void (GLAD_API_PTR *PFNGLEDGEFLAGVPROC)(const GLboolean * flag); +typedef void (GLAD_API_PTR *PFNGLENABLEPROC)(GLenum cap); +typedef void (GLAD_API_PTR *PFNGLENABLECLIENTSTATEPROC)(GLenum array); +typedef void (GLAD_API_PTR *PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index); +typedef void (GLAD_API_PTR *PFNGLENABLEVERTEXATTRIBARRAYARBPROC)(GLuint index); +typedef void (GLAD_API_PTR *PFNGLENDPROC)(void); +typedef void (GLAD_API_PTR *PFNGLENDLISTPROC)(void); +typedef void (GLAD_API_PTR *PFNGLEVALCOORD1DPROC)(GLdouble u); +typedef void (GLAD_API_PTR *PFNGLEVALCOORD1DVPROC)(const GLdouble * u); +typedef void (GLAD_API_PTR *PFNGLEVALCOORD1FPROC)(GLfloat u); +typedef void (GLAD_API_PTR *PFNGLEVALCOORD1FVPROC)(const GLfloat * u); +typedef void (GLAD_API_PTR *PFNGLEVALCOORD2DPROC)(GLdouble u, GLdouble v); +typedef void (GLAD_API_PTR *PFNGLEVALCOORD2DVPROC)(const GLdouble * u); +typedef void (GLAD_API_PTR *PFNGLEVALCOORD2FPROC)(GLfloat u, GLfloat v); +typedef void (GLAD_API_PTR *PFNGLEVALCOORD2FVPROC)(const GLfloat * u); +typedef void (GLAD_API_PTR *PFNGLEVALMESH1PROC)(GLenum mode, GLint i1, GLint i2); +typedef void (GLAD_API_PTR *PFNGLEVALMESH2PROC)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); +typedef void (GLAD_API_PTR *PFNGLEVALPOINT1PROC)(GLint i); +typedef void (GLAD_API_PTR *PFNGLEVALPOINT2PROC)(GLint i, GLint j); +typedef void (GLAD_API_PTR *PFNGLEXECUTEPROGRAMNVPROC)(GLenum target, GLuint id, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLFEEDBACKBUFFERPROC)(GLsizei size, GLenum type, GLfloat * buffer); +typedef void (GLAD_API_PTR *PFNGLFINISHPROC)(void); +typedef void (GLAD_API_PTR *PFNGLFLUSHPROC)(void); +typedef void (GLAD_API_PTR *PFNGLFOGFPROC)(GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLFOGFVPROC)(GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLFOGIPROC)(GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLFOGIVPROC)(GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTUREPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTUREARBPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTUREEXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTUREFACEARBPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (GLAD_API_PTR *PFNGLFRONTFACEPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLFRUSTUMPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +typedef void (GLAD_API_PTR *PFNGLGENBUFFERSPROC)(GLsizei n, GLuint * buffers); +typedef void (GLAD_API_PTR *PFNGLGENBUFFERSARBPROC)(GLsizei n, GLuint * buffers); +typedef void (GLAD_API_PTR *PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint * framebuffers); +typedef void (GLAD_API_PTR *PFNGLGENFRAMEBUFFERSEXTPROC)(GLsizei n, GLuint * framebuffers); +typedef GLuint (GLAD_API_PTR *PFNGLGENLISTSPROC)(GLsizei range); +typedef void (GLAD_API_PTR *PFNGLGENPROGRAMPIPELINESPROC)(GLsizei n, GLuint * pipelines); +typedef void (GLAD_API_PTR *PFNGLGENPROGRAMSARBPROC)(GLsizei n, GLuint * programs); +typedef void (GLAD_API_PTR *PFNGLGENPROGRAMSNVPROC)(GLsizei n, GLuint * programs); +typedef void (GLAD_API_PTR *PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint * renderbuffers); +typedef void (GLAD_API_PTR *PFNGLGENRENDERBUFFERSEXTPROC)(GLsizei n, GLuint * renderbuffers); +typedef void (GLAD_API_PTR *PFNGLGENTEXTURESPROC)(GLsizei n, GLuint * textures); +typedef void (GLAD_API_PTR *PFNGLGENTEXTURESEXTPROC)(GLsizei n, GLuint * textures); +typedef void (GLAD_API_PTR *PFNGLGENERATEMIPMAPPROC)(GLenum target); +typedef void (GLAD_API_PTR *PFNGLGENERATEMIPMAPEXTPROC)(GLenum target); +typedef void (GLAD_API_PTR *PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETACTIVEATTRIBARBPROC)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name); +typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMARBPROC)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name); +typedef void (GLAD_API_PTR *PFNGLGETATTACHEDOBJECTSARBPROC)(GLhandleARB containerObj, GLsizei maxCount, GLsizei * count, GLhandleARB * obj); +typedef GLint (GLAD_API_PTR *PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar * name); +typedef GLint (GLAD_API_PTR *PFNGLGETATTRIBLOCATIONARBPROC)(GLhandleARB programObj, const GLcharARB * name); +typedef void (GLAD_API_PTR *PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean * data); +typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERIVARBPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, void ** params); +typedef void (GLAD_API_PTR *PFNGLGETBUFFERPOINTERVARBPROC)(GLenum target, GLenum pname, void ** params); +typedef void (GLAD_API_PTR *PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, void * data); +typedef void (GLAD_API_PTR *PFNGLGETBUFFERSUBDATAARBPROC)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, void * data); +typedef void (GLAD_API_PTR *PFNGLGETCLIPPLANEPROC)(GLenum plane, GLdouble * equation); +typedef void (GLAD_API_PTR *PFNGLGETCOLORTABLEPROC)(GLenum target, GLenum format, GLenum type, void * table); +typedef void (GLAD_API_PTR *PFNGLGETCOLORTABLEPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETCOLORTABLEPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETCONVOLUTIONFILTERPROC)(GLenum target, GLenum format, GLenum type, void * image); +typedef void (GLAD_API_PTR *PFNGLGETCONVOLUTIONPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETCONVOLUTIONPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef GLuint (GLAD_API_PTR *PFNGLGETDEBUGMESSAGELOGPROC)(GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog); +typedef void (GLAD_API_PTR *PFNGLGETDOUBLEVPROC)(GLenum pname, GLdouble * data); +typedef GLenum (GLAD_API_PTR *PFNGLGETERRORPROC)(void); +typedef void (GLAD_API_PTR *PFNGLGETFLOATVPROC)(GLenum pname, GLfloat * data); +typedef void (GLAD_API_PTR *PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)(GLenum target, GLenum attachment, GLenum pname, GLint * params); +typedef GLhandleARB (GLAD_API_PTR *PFNGLGETHANDLEARBPROC)(GLenum pname); +typedef void (GLAD_API_PTR *PFNGLGETHISTOGRAMPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, void * values); +typedef void (GLAD_API_PTR *PFNGLGETHISTOGRAMPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETHISTOGRAMPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETINFOLOGARBPROC)(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog); +typedef void (GLAD_API_PTR *PFNGLGETINTEGERVPROC)(GLenum pname, GLint * data); +typedef void (GLAD_API_PTR *PFNGLGETLIGHTFVPROC)(GLenum light, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETLIGHTIVPROC)(GLenum light, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETMAPDVPROC)(GLenum target, GLenum query, GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLGETMAPFVPROC)(GLenum target, GLenum query, GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLGETMAPIVPROC)(GLenum target, GLenum query, GLint * v); +typedef void (GLAD_API_PTR *PFNGLGETMATERIALFVPROC)(GLenum face, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETMATERIALIVPROC)(GLenum face, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETMINMAXPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, void * values); +typedef void (GLAD_API_PTR *PFNGLGETMINMAXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETMINMAXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label); +typedef void (GLAD_API_PTR *PFNGLGETOBJECTPARAMETERFVARBPROC)(GLhandleARB obj, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETOBJECTPARAMETERIVARBPROC)(GLhandleARB obj, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETOBJECTPTRLABELPROC)(const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label); +typedef void (GLAD_API_PTR *PFNGLGETPIXELMAPFVPROC)(GLenum map, GLfloat * values); +typedef void (GLAD_API_PTR *PFNGLGETPIXELMAPUIVPROC)(GLenum map, GLuint * values); +typedef void (GLAD_API_PTR *PFNGLGETPIXELMAPUSVPROC)(GLenum map, GLushort * values); +typedef void (GLAD_API_PTR *PFNGLGETPOINTERVPROC)(GLenum pname, void ** params); +typedef void (GLAD_API_PTR *PFNGLGETPOINTERVEXTPROC)(GLenum pname, void ** params); +typedef void (GLAD_API_PTR *PFNGLGETPOLYGONSTIPPLEPROC)(GLubyte * mask); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMBINARYPROC)(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, void * binary); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMENVPARAMETERDVARBPROC)(GLenum target, GLuint index, GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMENVPARAMETERFVARBPROC)(GLenum target, GLuint index, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)(GLenum target, GLuint index, GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)(GLenum target, GLuint index, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMPARAMETERDVNVPROC)(GLenum target, GLuint index, GLenum pname, GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMPARAMETERFVNVPROC)(GLenum target, GLuint index, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMPIPELINEINFOLOGPROC)(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMPIPELINEIVPROC)(GLuint pipeline, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMSTRINGARBPROC)(GLenum target, GLenum pname, void * string); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMSTRINGNVPROC)(GLuint id, GLenum pname, GLubyte * program); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMIVARBPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMIVNVPROC)(GLuint id, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETSEPARABLEFILTERPROC)(GLenum target, GLenum format, GLenum type, void * row, void * column, void * span); +typedef void (GLAD_API_PTR *PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source); +typedef void (GLAD_API_PTR *PFNGLGETSHADERSOURCEARBPROC)(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * source); +typedef const GLubyte * (GLAD_API_PTR *PFNGLGETSTRINGPROC)(GLenum name); +typedef void (GLAD_API_PTR *PFNGLGETTEXENVFVPROC)(GLenum target, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXENVIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXGENDVPROC)(GLenum coord, GLenum pname, GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXGENFVPROC)(GLenum coord, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXGENIVPROC)(GLenum coord, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, void * pixels); +typedef void (GLAD_API_PTR *PFNGLGETTEXLEVELPARAMETERFVPROC)(GLenum target, GLint level, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum target, GLint level, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETTRACKMATRIXIVNVPROC)(GLenum target, GLuint address, GLenum pname, GLint * params); +typedef GLint (GLAD_API_PTR *PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar * name); +typedef GLint (GLAD_API_PTR *PFNGLGETUNIFORMLOCATIONARBPROC)(GLhandleARB programObj, const GLcharARB * name); +typedef void (GLAD_API_PTR *PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETUNIFORMFVARBPROC)(GLhandleARB programObj, GLint location, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETUNIFORMIVARBPROC)(GLhandleARB programObj, GLint location, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void ** pointer); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBPOINTERVARBPROC)(GLuint index, GLenum pname, void ** pointer); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBPOINTERVNVPROC)(GLuint index, GLenum pname, void ** pointer); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBDVPROC)(GLuint index, GLenum pname, GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBDVARBPROC)(GLuint index, GLenum pname, GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBDVNVPROC)(GLuint index, GLenum pname, GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBFVARBPROC)(GLuint index, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBFVNVPROC)(GLuint index, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIVARBPROC)(GLuint index, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIVNVPROC)(GLuint index, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLHINTPROC)(GLenum target, GLenum mode); +typedef void (GLAD_API_PTR *PFNGLHISTOGRAMPROC)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void (GLAD_API_PTR *PFNGLINDEXMASKPROC)(GLuint mask); +typedef void (GLAD_API_PTR *PFNGLINDEXPOINTERPROC)(GLenum type, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLINDEXPOINTEREXTPROC)(GLenum type, GLsizei stride, GLsizei count, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLINDEXDPROC)(GLdouble c); +typedef void (GLAD_API_PTR *PFNGLINDEXDVPROC)(const GLdouble * c); +typedef void (GLAD_API_PTR *PFNGLINDEXFPROC)(GLfloat c); +typedef void (GLAD_API_PTR *PFNGLINDEXFVPROC)(const GLfloat * c); +typedef void (GLAD_API_PTR *PFNGLINDEXIPROC)(GLint c); +typedef void (GLAD_API_PTR *PFNGLINDEXIVPROC)(const GLint * c); +typedef void (GLAD_API_PTR *PFNGLINDEXSPROC)(GLshort c); +typedef void (GLAD_API_PTR *PFNGLINDEXSVPROC)(const GLshort * c); +typedef void (GLAD_API_PTR *PFNGLINDEXUBPROC)(GLubyte c); +typedef void (GLAD_API_PTR *PFNGLINDEXUBVPROC)(const GLubyte * c); +typedef void (GLAD_API_PTR *PFNGLINITNAMESPROC)(void); +typedef void (GLAD_API_PTR *PFNGLINTERLEAVEDARRAYSPROC)(GLenum format, GLsizei stride, const void * pointer); +typedef GLboolean (GLAD_API_PTR *PFNGLISBUFFERPROC)(GLuint buffer); +typedef GLboolean (GLAD_API_PTR *PFNGLISBUFFERARBPROC)(GLuint buffer); +typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDPROC)(GLenum cap); +typedef GLboolean (GLAD_API_PTR *PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer); +typedef GLboolean (GLAD_API_PTR *PFNGLISFRAMEBUFFEREXTPROC)(GLuint framebuffer); +typedef GLboolean (GLAD_API_PTR *PFNGLISLISTPROC)(GLuint list); +typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMARBPROC)(GLuint program); +typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMNVPROC)(GLuint id); +typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMPIPELINEPROC)(GLuint pipeline); +typedef GLboolean (GLAD_API_PTR *PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer); +typedef GLboolean (GLAD_API_PTR *PFNGLISRENDERBUFFEREXTPROC)(GLuint renderbuffer); +typedef GLboolean (GLAD_API_PTR *PFNGLISTEXTUREPROC)(GLuint texture); +typedef GLboolean (GLAD_API_PTR *PFNGLISTEXTUREEXTPROC)(GLuint texture); +typedef void (GLAD_API_PTR *PFNGLLIGHTMODELFPROC)(GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLLIGHTMODELFVPROC)(GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLLIGHTMODELIPROC)(GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLLIGHTMODELIVPROC)(GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLLIGHTFPROC)(GLenum light, GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLLIGHTFVPROC)(GLenum light, GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLLIGHTIPROC)(GLenum light, GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLLIGHTIVPROC)(GLenum light, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLLINESTIPPLEPROC)(GLint factor, GLushort pattern); +typedef void (GLAD_API_PTR *PFNGLLINEWIDTHPROC)(GLfloat width); +typedef void (GLAD_API_PTR *PFNGLLINKPROGRAMPROC)(GLuint program); +typedef void (GLAD_API_PTR *PFNGLLINKPROGRAMARBPROC)(GLhandleARB programObj); +typedef void (GLAD_API_PTR *PFNGLLISTBASEPROC)(GLuint base); +typedef void (GLAD_API_PTR *PFNGLLOADIDENTITYPROC)(void); +typedef void (GLAD_API_PTR *PFNGLLOADMATRIXDPROC)(const GLdouble * m); +typedef void (GLAD_API_PTR *PFNGLLOADMATRIXFPROC)(const GLfloat * m); +typedef void (GLAD_API_PTR *PFNGLLOADNAMEPROC)(GLuint name); +typedef void (GLAD_API_PTR *PFNGLLOADPROGRAMNVPROC)(GLenum target, GLuint id, GLsizei len, const GLubyte * program); +typedef void (GLAD_API_PTR *PFNGLLOGICOPPROC)(GLenum opcode); +typedef void (GLAD_API_PTR *PFNGLMAP1DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points); +typedef void (GLAD_API_PTR *PFNGLMAP1FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points); +typedef void (GLAD_API_PTR *PFNGLMAP2DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points); +typedef void (GLAD_API_PTR *PFNGLMAP2FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points); +typedef void * (GLAD_API_PTR *PFNGLMAPBUFFERPROC)(GLenum target, GLenum access); +typedef void * (GLAD_API_PTR *PFNGLMAPBUFFERARBPROC)(GLenum target, GLenum access); +typedef void (GLAD_API_PTR *PFNGLMAPGRID1DPROC)(GLint un, GLdouble u1, GLdouble u2); +typedef void (GLAD_API_PTR *PFNGLMAPGRID1FPROC)(GLint un, GLfloat u1, GLfloat u2); +typedef void (GLAD_API_PTR *PFNGLMAPGRID2DPROC)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); +typedef void (GLAD_API_PTR *PFNGLMAPGRID2FPROC)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); +typedef void (GLAD_API_PTR *PFNGLMATERIALFPROC)(GLenum face, GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLMATERIALFVPROC)(GLenum face, GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLMATERIALIPROC)(GLenum face, GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLMATERIALIVPROC)(GLenum face, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLMATRIXMODEPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLMINMAXPROC)(GLenum target, GLenum internalformat, GLboolean sink); +typedef void (GLAD_API_PTR *PFNGLMULTMATRIXDPROC)(const GLdouble * m); +typedef void (GLAD_API_PTR *PFNGLMULTMATRIXFPROC)(const GLfloat * m); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1DPROC)(GLenum target, GLdouble s); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1DARBPROC)(GLenum target, GLdouble s); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1DVPROC)(GLenum target, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1DVARBPROC)(GLenum target, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1FPROC)(GLenum target, GLfloat s); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1FARBPROC)(GLenum target, GLfloat s); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1FVPROC)(GLenum target, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1FVARBPROC)(GLenum target, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1IPROC)(GLenum target, GLint s); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1IARBPROC)(GLenum target, GLint s); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1IVPROC)(GLenum target, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1IVARBPROC)(GLenum target, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1SPROC)(GLenum target, GLshort s); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1SARBPROC)(GLenum target, GLshort s); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1SVPROC)(GLenum target, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1SVARBPROC)(GLenum target, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2DPROC)(GLenum target, GLdouble s, GLdouble t); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2DARBPROC)(GLenum target, GLdouble s, GLdouble t); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2DVPROC)(GLenum target, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2DVARBPROC)(GLenum target, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2FPROC)(GLenum target, GLfloat s, GLfloat t); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2FARBPROC)(GLenum target, GLfloat s, GLfloat t); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2FVPROC)(GLenum target, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2FVARBPROC)(GLenum target, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2IPROC)(GLenum target, GLint s, GLint t); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2IARBPROC)(GLenum target, GLint s, GLint t); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2IVPROC)(GLenum target, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2IVARBPROC)(GLenum target, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2SPROC)(GLenum target, GLshort s, GLshort t); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2SARBPROC)(GLenum target, GLshort s, GLshort t); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2SVPROC)(GLenum target, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2SVARBPROC)(GLenum target, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3DARBPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3DVPROC)(GLenum target, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3DVARBPROC)(GLenum target, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3FARBPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3FVPROC)(GLenum target, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3FVARBPROC)(GLenum target, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3IPROC)(GLenum target, GLint s, GLint t, GLint r); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3IARBPROC)(GLenum target, GLint s, GLint t, GLint r); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3IVPROC)(GLenum target, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3IVARBPROC)(GLenum target, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3SPROC)(GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3SARBPROC)(GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3SVPROC)(GLenum target, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3SVARBPROC)(GLenum target, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4DARBPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4DVPROC)(GLenum target, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4DVARBPROC)(GLenum target, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4FARBPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4FVPROC)(GLenum target, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4FVARBPROC)(GLenum target, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4IPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4IARBPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4IVPROC)(GLenum target, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4IVARBPROC)(GLenum target, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4SPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4SARBPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4SVPROC)(GLenum target, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4SVARBPROC)(GLenum target, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLNEWLISTPROC)(GLuint list, GLenum mode); +typedef void (GLAD_API_PTR *PFNGLNORMAL3BPROC)(GLbyte nx, GLbyte ny, GLbyte nz); +typedef void (GLAD_API_PTR *PFNGLNORMAL3BVPROC)(const GLbyte * v); +typedef void (GLAD_API_PTR *PFNGLNORMAL3DPROC)(GLdouble nx, GLdouble ny, GLdouble nz); +typedef void (GLAD_API_PTR *PFNGLNORMAL3DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLNORMAL3FPROC)(GLfloat nx, GLfloat ny, GLfloat nz); +typedef void (GLAD_API_PTR *PFNGLNORMAL3FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLNORMAL3IPROC)(GLint nx, GLint ny, GLint nz); +typedef void (GLAD_API_PTR *PFNGLNORMAL3IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLNORMAL3SPROC)(GLshort nx, GLshort ny, GLshort nz); +typedef void (GLAD_API_PTR *PFNGLNORMAL3SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLNORMALPOINTERPROC)(GLenum type, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLNORMALPOINTEREXTPROC)(GLenum type, GLsizei stride, GLsizei count, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei length, const GLchar * label); +typedef void (GLAD_API_PTR *PFNGLOBJECTPTRLABELPROC)(const void * ptr, GLsizei length, const GLchar * label); +typedef void (GLAD_API_PTR *PFNGLORTHOPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +typedef void (GLAD_API_PTR *PFNGLPASSTHROUGHPROC)(GLfloat token); +typedef void (GLAD_API_PTR *PFNGLPIXELMAPFVPROC)(GLenum map, GLsizei mapsize, const GLfloat * values); +typedef void (GLAD_API_PTR *PFNGLPIXELMAPUIVPROC)(GLenum map, GLsizei mapsize, const GLuint * values); +typedef void (GLAD_API_PTR *PFNGLPIXELMAPUSVPROC)(GLenum map, GLsizei mapsize, const GLushort * values); +typedef void (GLAD_API_PTR *PFNGLPIXELSTOREFPROC)(GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLPIXELTRANSFERFPROC)(GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLPIXELTRANSFERIPROC)(GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLPIXELZOOMPROC)(GLfloat xfactor, GLfloat yfactor); +typedef void (GLAD_API_PTR *PFNGLPOINTSIZEPROC)(GLfloat size); +typedef void (GLAD_API_PTR *PFNGLPOLYGONMODEPROC)(GLenum face, GLenum mode); +typedef void (GLAD_API_PTR *PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units); +typedef void (GLAD_API_PTR *PFNGLPOLYGONSTIPPLEPROC)(const GLubyte * mask); +typedef void (GLAD_API_PTR *PFNGLPOPATTRIBPROC)(void); +typedef void (GLAD_API_PTR *PFNGLPOPCLIENTATTRIBPROC)(void); +typedef void (GLAD_API_PTR *PFNGLPOPDEBUGGROUPPROC)(void); +typedef void (GLAD_API_PTR *PFNGLPOPMATRIXPROC)(void); +typedef void (GLAD_API_PTR *PFNGLPOPNAMEPROC)(void); +typedef void (GLAD_API_PTR *PFNGLPRIORITIZETEXTURESPROC)(GLsizei n, const GLuint * textures, const GLfloat * priorities); +typedef void (GLAD_API_PTR *PFNGLPRIORITIZETEXTURESEXTPROC)(GLsizei n, const GLuint * textures, const GLclampf * priorities); +typedef void (GLAD_API_PTR *PFNGLPROGRAMBINARYPROC)(GLuint program, GLenum binaryFormat, const void * binary, GLsizei length); +typedef void (GLAD_API_PTR *PFNGLPROGRAMENVPARAMETER4DARBPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAD_API_PTR *PFNGLPROGRAMENVPARAMETER4DVARBPROC)(GLenum target, GLuint index, const GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLPROGRAMENVPARAMETER4FARBPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAD_API_PTR *PFNGLPROGRAMENVPARAMETER4FVARBPROC)(GLenum target, GLuint index, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLPROGRAMLOCALPARAMETER4DARBPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAD_API_PTR *PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)(GLenum target, GLuint index, const GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLPROGRAMLOCALPARAMETER4FARBPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAD_API_PTR *PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)(GLenum target, GLuint index, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETER4DNVPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETER4DVNVPROC)(GLenum target, GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETER4FNVPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETER4FVNVPROC)(GLenum target, GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETERIPROC)(GLuint program, GLenum pname, GLint value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETERIARBPROC)(GLuint program, GLenum pname, GLint value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETERIEXTPROC)(GLuint program, GLenum pname, GLint value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETERS4DVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETERS4FVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLPROGRAMSTRINGARBPROC)(GLenum target, GLenum format, GLsizei len, const void * string); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1DPROC)(GLuint program, GLint location, GLdouble v0); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1FPROC)(GLuint program, GLint location, GLfloat v0); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1IPROC)(GLuint program, GLint location, GLint v0); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1IVPROC)(GLuint program, GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1UIPROC)(GLuint program, GLint location, GLuint v0); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2IPROC)(GLuint program, GLint location, GLint v0, GLint v1); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2IVPROC)(GLuint program, GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3IVPROC)(GLuint program, GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4IVPROC)(GLuint program, GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMVERTEXLIMITNVPROC)(GLenum target, GLint limit); +typedef void (GLAD_API_PTR *PFNGLPUSHATTRIBPROC)(GLbitfield mask); +typedef void (GLAD_API_PTR *PFNGLPUSHCLIENTATTRIBPROC)(GLbitfield mask); +typedef void (GLAD_API_PTR *PFNGLPUSHDEBUGGROUPPROC)(GLenum source, GLuint id, GLsizei length, const GLchar * message); +typedef void (GLAD_API_PTR *PFNGLPUSHMATRIXPROC)(void); +typedef void (GLAD_API_PTR *PFNGLPUSHNAMEPROC)(GLuint name); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS2DPROC)(GLdouble x, GLdouble y); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS2DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS2FPROC)(GLfloat x, GLfloat y); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS2FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS2IPROC)(GLint x, GLint y); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS2IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS2SPROC)(GLshort x, GLshort y); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS2SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS3DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS3FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS3IPROC)(GLint x, GLint y, GLint z); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS3IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS3SPROC)(GLshort x, GLshort y, GLshort z); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS3SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS4DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS4FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS4IPROC)(GLint x, GLint y, GLint z, GLint w); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS4IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS4SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLREADBUFFERPROC)(GLenum src); +typedef void (GLAD_API_PTR *PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels); +typedef void (GLAD_API_PTR *PFNGLRECTDPROC)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); +typedef void (GLAD_API_PTR *PFNGLRECTDVPROC)(const GLdouble * v1, const GLdouble * v2); +typedef void (GLAD_API_PTR *PFNGLRECTFPROC)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); +typedef void (GLAD_API_PTR *PFNGLRECTFVPROC)(const GLfloat * v1, const GLfloat * v2); +typedef void (GLAD_API_PTR *PFNGLRECTIPROC)(GLint x1, GLint y1, GLint x2, GLint y2); +typedef void (GLAD_API_PTR *PFNGLRECTIVPROC)(const GLint * v1, const GLint * v2); +typedef void (GLAD_API_PTR *PFNGLRECTSPROC)(GLshort x1, GLshort y1, GLshort x2, GLshort y2); +typedef void (GLAD_API_PTR *PFNGLRECTSVPROC)(const GLshort * v1, const GLshort * v2); +typedef GLint (GLAD_API_PTR *PFNGLRENDERMODEPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLREQUESTRESIDENTPROGRAMSNVPROC)(GLsizei n, const GLuint * programs); +typedef void (GLAD_API_PTR *PFNGLRESETHISTOGRAMPROC)(GLenum target); +typedef void (GLAD_API_PTR *PFNGLRESETMINMAXPROC)(GLenum target); +typedef void (GLAD_API_PTR *PFNGLROTATEDPROC)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLROTATEFPROC)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLSCALEDPROC)(GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLSCALEFPROC)(GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLSELECTBUFFERPROC)(GLsizei size, GLuint * buffer); +typedef void (GLAD_API_PTR *PFNGLSEPARABLEFILTER2DPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * row, const void * column); +typedef void (GLAD_API_PTR *PFNGLSHADEMODELPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length); +typedef void (GLAD_API_PTR *PFNGLSHADERSOURCEARBPROC)(GLhandleARB shaderObj, GLsizei count, const GLcharARB ** string, const GLint * length); +typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask); +typedef void (GLAD_API_PTR *PFNGLSTENCILMASKPROC)(GLuint mask); +typedef void (GLAD_API_PTR *PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD1DPROC)(GLdouble s); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD1DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD1FPROC)(GLfloat s); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD1FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD1IPROC)(GLint s); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD1IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD1SPROC)(GLshort s); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD1SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD2DPROC)(GLdouble s, GLdouble t); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD2DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD2FPROC)(GLfloat s, GLfloat t); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD2FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD2IPROC)(GLint s, GLint t); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD2IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD2SPROC)(GLshort s, GLshort t); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD2SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD3DPROC)(GLdouble s, GLdouble t, GLdouble r); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD3DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD3FPROC)(GLfloat s, GLfloat t, GLfloat r); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD3FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD3IPROC)(GLint s, GLint t, GLint r); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD3IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD3SPROC)(GLshort s, GLshort t, GLshort r); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD3SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD4DPROC)(GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD4DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD4FPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD4FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD4IPROC)(GLint s, GLint t, GLint r, GLint q); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD4IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD4SPROC)(GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD4SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORDPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLTEXCOORDPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLTEXENVFPROC)(GLenum target, GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLTEXENVFVPROC)(GLenum target, GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLTEXENVIPROC)(GLenum target, GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLTEXENVIVPROC)(GLenum target, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLTEXGENDPROC)(GLenum coord, GLenum pname, GLdouble param); +typedef void (GLAD_API_PTR *PFNGLTEXGENDVPROC)(GLenum coord, GLenum pname, const GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLTEXGENFPROC)(GLenum coord, GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLTEXGENFVPROC)(GLenum coord, GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLTEXGENIPROC)(GLenum coord, GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLTEXGENIVPROC)(GLenum coord, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLTEXIMAGE1DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE1DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE2DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTRACKMATRIXNVPROC)(GLenum target, GLuint address, GLenum matrix, GLenum transform); +typedef void (GLAD_API_PTR *PFNGLTRANSLATEDPROC)(GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLTRANSLATEFPROC)(GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1FARBPROC)(GLint location, GLfloat v0); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1FVARBPROC)(GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1IPROC)(GLint location, GLint v0); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1IARBPROC)(GLint location, GLint v0); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1IVARBPROC)(GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2FARBPROC)(GLint location, GLfloat v0, GLfloat v1); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2FVARBPROC)(GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2IARBPROC)(GLint location, GLint v0, GLint v1); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2IVARBPROC)(GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3FARBPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3FVARBPROC)(GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3IARBPROC)(GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3IVARBPROC)(GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4FARBPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4FVARBPROC)(GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4IARBPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4IVARBPROC)(GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef GLboolean (GLAD_API_PTR *PFNGLUNMAPBUFFERPROC)(GLenum target); +typedef GLboolean (GLAD_API_PTR *PFNGLUNMAPBUFFERARBPROC)(GLenum target); +typedef void (GLAD_API_PTR *PFNGLUSEPROGRAMPROC)(GLuint program); +typedef void (GLAD_API_PTR *PFNGLUSEPROGRAMOBJECTARBPROC)(GLhandleARB programObj); +typedef void (GLAD_API_PTR *PFNGLUSEPROGRAMSTAGESPROC)(GLuint pipeline, GLbitfield stages, GLuint program); +typedef void (GLAD_API_PTR *PFNGLVALIDATEPROGRAMPROC)(GLuint program); +typedef void (GLAD_API_PTR *PFNGLVALIDATEPROGRAMARBPROC)(GLhandleARB programObj); +typedef void (GLAD_API_PTR *PFNGLVALIDATEPROGRAMPIPELINEPROC)(GLuint pipeline); +typedef void (GLAD_API_PTR *PFNGLVERTEX2DPROC)(GLdouble x, GLdouble y); +typedef void (GLAD_API_PTR *PFNGLVERTEX2DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX2FPROC)(GLfloat x, GLfloat y); +typedef void (GLAD_API_PTR *PFNGLVERTEX2FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX2IPROC)(GLint x, GLint y); +typedef void (GLAD_API_PTR *PFNGLVERTEX2IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX2SPROC)(GLshort x, GLshort y); +typedef void (GLAD_API_PTR *PFNGLVERTEX2SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX3DPROC)(GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLVERTEX3DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX3FPROC)(GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLVERTEX3FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX3IPROC)(GLint x, GLint y, GLint z); +typedef void (GLAD_API_PTR *PFNGLVERTEX3IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX3SPROC)(GLshort x, GLshort y, GLshort z); +typedef void (GLAD_API_PTR *PFNGLVERTEX3SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAD_API_PTR *PFNGLVERTEX4DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAD_API_PTR *PFNGLVERTEX4FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX4IPROC)(GLint x, GLint y, GLint z, GLint w); +typedef void (GLAD_API_PTR *PFNGLVERTEX4IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAD_API_PTR *PFNGLVERTEX4SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DARBPROC)(GLuint index, GLdouble x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DNVPROC)(GLuint index, GLdouble x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DVARBPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DVNVPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FARBPROC)(GLuint index, GLfloat x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FNVPROC)(GLuint index, GLfloat x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FVARBPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FVNVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SPROC)(GLuint index, GLshort x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SARBPROC)(GLuint index, GLshort x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SNVPROC)(GLuint index, GLshort x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SVPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SVARBPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SVNVPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DARBPROC)(GLuint index, GLdouble x, GLdouble y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DNVPROC)(GLuint index, GLdouble x, GLdouble y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DVARBPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DVNVPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FARBPROC)(GLuint index, GLfloat x, GLfloat y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FNVPROC)(GLuint index, GLfloat x, GLfloat y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FVARBPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FVNVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SARBPROC)(GLuint index, GLshort x, GLshort y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SNVPROC)(GLuint index, GLshort x, GLshort y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SVPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SVARBPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SVNVPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DARBPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DNVPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DVARBPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DVNVPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FARBPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FNVPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FVARBPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FVNVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SARBPROC)(GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SNVPROC)(GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SVPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SVARBPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SVNVPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NBVARBPROC)(GLuint index, const GLbyte * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NIVPROC)(GLuint index, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NIVARBPROC)(GLuint index, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NSVARBPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUBARBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUBVARBPROC)(GLuint index, const GLubyte * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUIVARBPROC)(GLuint index, const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUSVARBPROC)(GLuint index, const GLushort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4BVARBPROC)(GLuint index, const GLbyte * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DARBPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DNVPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DVARBPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DVNVPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FARBPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FNVPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FVARBPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FVNVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4IVPROC)(GLuint index, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4IVARBPROC)(GLuint index, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SARBPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SNVPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SVPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SVARBPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SVNVPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UBNVPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UBVARBPROC)(GLuint index, const GLubyte * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UBVNVPROC)(GLuint index, const GLubyte * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UIVARBPROC)(GLuint index, const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4USVPROC)(GLuint index, const GLushort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4USVARBPROC)(GLuint index, const GLushort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBPOINTERARBPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBPOINTERNVPROC)(GLuint index, GLint fsize, GLenum type, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS1DVNVPROC)(GLuint index, GLsizei count, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS1FVNVPROC)(GLuint index, GLsizei count, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS1SVNVPROC)(GLuint index, GLsizei count, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS2DVNVPROC)(GLuint index, GLsizei count, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS2FVNVPROC)(GLuint index, GLsizei count, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS2SVNVPROC)(GLuint index, GLsizei count, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS3DVNVPROC)(GLuint index, GLsizei count, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS3FVNVPROC)(GLuint index, GLsizei count, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS3SVNVPROC)(GLuint index, GLsizei count, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS4DVNVPROC)(GLuint index, GLsizei count, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS4FVNVPROC)(GLuint index, GLsizei count, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS4SVNVPROC)(GLuint index, GLsizei count, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS4UBVNVPROC)(GLuint index, GLsizei count, const GLubyte * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLVERTEXPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLALPHAFUNCXPROC)(GLenum func, GLfixed ref); +typedef void (GLAD_API_PTR *PFNGLBINDFRAMEBUFFEROESPROC)(GLenum target, GLuint framebuffer); +typedef void (GLAD_API_PTR *PFNGLBINDRENDERBUFFEROESPROC)(GLenum target, GLuint renderbuffer); +typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONOESPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEOESPROC)(GLenum modeRGB, GLenum modeAlpha); +typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEOESPROC)(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef GLenum (GLAD_API_PTR *PFNGLCHECKFRAMEBUFFERSTATUSOESPROC)(GLenum target); +typedef void (GLAD_API_PTR *PFNGLCLEARCOLORXPROC)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +typedef void (GLAD_API_PTR *PFNGLCLEARDEPTHFPROC)(GLfloat d); +typedef void (GLAD_API_PTR *PFNGLCLEARDEPTHFOESPROC)(GLclampf depth); +typedef void (GLAD_API_PTR *PFNGLCLEARDEPTHXPROC)(GLfixed depth); +typedef void (GLAD_API_PTR *PFNGLCLIPPLANEFPROC)(GLenum p, const GLfloat * eqn); +typedef void (GLAD_API_PTR *PFNGLCLIPPLANEFOESPROC)(GLenum plane, const GLfloat * equation); +typedef void (GLAD_API_PTR *PFNGLCLIPPLANEXPROC)(GLenum plane, const GLfixed * equation); +typedef void (GLAD_API_PTR *PFNGLCOLOR4XPROC)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLDELETEFRAMEBUFFERSOESPROC)(GLsizei n, const GLuint * framebuffers); +typedef void (GLAD_API_PTR *PFNGLDELETERENDERBUFFERSOESPROC)(GLsizei n, const GLuint * renderbuffers); +typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEFPROC)(GLfloat n, GLfloat f); +typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEFOESPROC)(GLclampf n, GLclampf f); +typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEXPROC)(GLfixed n, GLfixed f); +typedef void (GLAD_API_PTR *PFNGLFOGXPROC)(GLenum pname, GLfixed param); +typedef void (GLAD_API_PTR *PFNGLFOGXVPROC)(GLenum pname, const GLfixed * param); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERRENDERBUFFEROESPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE2DOESPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAD_API_PTR *PFNGLFRUSTUMFPROC)(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +typedef void (GLAD_API_PTR *PFNGLFRUSTUMFOESPROC)(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +typedef void (GLAD_API_PTR *PFNGLFRUSTUMXPROC)(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); +typedef void (GLAD_API_PTR *PFNGLGENFRAMEBUFFERSOESPROC)(GLsizei n, GLuint * framebuffers); +typedef void (GLAD_API_PTR *PFNGLGENRENDERBUFFERSOESPROC)(GLsizei n, GLuint * renderbuffers); +typedef void (GLAD_API_PTR *PFNGLGENERATEMIPMAPOESPROC)(GLenum target); +typedef void (GLAD_API_PTR *PFNGLGETCLIPPLANEFPROC)(GLenum plane, GLfloat * equation); +typedef void (GLAD_API_PTR *PFNGLGETCLIPPLANEFOESPROC)(GLenum plane, GLfloat * equation); +typedef void (GLAD_API_PTR *PFNGLGETCLIPPLANEXPROC)(GLenum plane, GLfixed * equation); +typedef void (GLAD_API_PTR *PFNGLGETFIXEDVPROC)(GLenum pname, GLfixed * params); +typedef void (GLAD_API_PTR *PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC)(GLenum target, GLenum attachment, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETLIGHTXVPROC)(GLenum light, GLenum pname, GLfixed * params); +typedef void (GLAD_API_PTR *PFNGLGETMATERIALXVPROC)(GLenum face, GLenum pname, GLfixed * params); +typedef void (GLAD_API_PTR *PFNGLGETRENDERBUFFERPARAMETERIVOESPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXENVXVPROC)(GLenum target, GLenum pname, GLfixed * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERXVPROC)(GLenum target, GLenum pname, GLfixed * params); +typedef GLboolean (GLAD_API_PTR *PFNGLISFRAMEBUFFEROESPROC)(GLuint framebuffer); +typedef GLboolean (GLAD_API_PTR *PFNGLISRENDERBUFFEROESPROC)(GLuint renderbuffer); +typedef void (GLAD_API_PTR *PFNGLLIGHTMODELXPROC)(GLenum pname, GLfixed param); +typedef void (GLAD_API_PTR *PFNGLLIGHTMODELXVPROC)(GLenum pname, const GLfixed * param); +typedef void (GLAD_API_PTR *PFNGLLIGHTXPROC)(GLenum light, GLenum pname, GLfixed param); +typedef void (GLAD_API_PTR *PFNGLLIGHTXVPROC)(GLenum light, GLenum pname, const GLfixed * params); +typedef void (GLAD_API_PTR *PFNGLLINEWIDTHXPROC)(GLfixed width); +typedef void (GLAD_API_PTR *PFNGLLOADMATRIXXPROC)(const GLfixed * m); +typedef void (GLAD_API_PTR *PFNGLMATERIALXPROC)(GLenum face, GLenum pname, GLfixed param); +typedef void (GLAD_API_PTR *PFNGLMATERIALXVPROC)(GLenum face, GLenum pname, const GLfixed * param); +typedef void (GLAD_API_PTR *PFNGLMULTMATRIXXPROC)(const GLfixed * m); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4XPROC)(GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q); +typedef void (GLAD_API_PTR *PFNGLNORMAL3XPROC)(GLfixed nx, GLfixed ny, GLfixed nz); +typedef void (GLAD_API_PTR *PFNGLORTHOFPROC)(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +typedef void (GLAD_API_PTR *PFNGLORTHOFOESPROC)(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +typedef void (GLAD_API_PTR *PFNGLORTHOXPROC)(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); +typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERFVPROC)(GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERXPROC)(GLenum pname, GLfixed param); +typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERXVPROC)(GLenum pname, const GLfixed * params); +typedef void (GLAD_API_PTR *PFNGLPOINTSIZEXPROC)(GLfixed size); +typedef void (GLAD_API_PTR *PFNGLPOLYGONOFFSETXPROC)(GLfixed factor, GLfixed units); +typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEOESPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLROTATEXPROC)(GLfixed angle, GLfixed x, GLfixed y, GLfixed z); +typedef void (GLAD_API_PTR *PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert); +typedef void (GLAD_API_PTR *PFNGLSAMPLECOVERAGEXPROC)(GLclampx value, GLboolean invert); +typedef void (GLAD_API_PTR *PFNGLSCALEXPROC)(GLfixed x, GLfixed y, GLfixed z); +typedef void (GLAD_API_PTR *PFNGLTEXENVXPROC)(GLenum target, GLenum pname, GLfixed param); +typedef void (GLAD_API_PTR *PFNGLTEXENVXVPROC)(GLenum target, GLenum pname, const GLfixed * params); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERXPROC)(GLenum target, GLenum pname, GLfixed param); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERXVPROC)(GLenum target, GLenum pname, const GLfixed * params); +typedef void (GLAD_API_PTR *PFNGLTRANSLATEXPROC)(GLfixed x, GLfixed y, GLfixed z); + +GLAD_API_CALL PFNGLACCUMPROC glad_glAccum; +#define glAccum glad_glAccum +GLAD_API_CALL PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram; +#define glActiveShaderProgram glad_glActiveShaderProgram +GLAD_API_CALL PFNGLACTIVETEXTUREPROC glad_glActiveTexture; +#define glActiveTexture glad_glActiveTexture +GLAD_API_CALL PFNGLACTIVETEXTUREARBPROC glad_glActiveTextureARB; +#define glActiveTextureARB glad_glActiveTextureARB +GLAD_API_CALL PFNGLALPHAFUNCPROC glad_glAlphaFunc; +#define glAlphaFunc glad_glAlphaFunc +GLAD_API_CALL PFNGLAREPROGRAMSRESIDENTNVPROC glad_glAreProgramsResidentNV; +#define glAreProgramsResidentNV glad_glAreProgramsResidentNV +GLAD_API_CALL PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident; +#define glAreTexturesResident glad_glAreTexturesResident +GLAD_API_CALL PFNGLARETEXTURESRESIDENTEXTPROC glad_glAreTexturesResidentEXT; +#define glAreTexturesResidentEXT glad_glAreTexturesResidentEXT +GLAD_API_CALL PFNGLARRAYELEMENTPROC glad_glArrayElement; +#define glArrayElement glad_glArrayElement +GLAD_API_CALL PFNGLARRAYELEMENTEXTPROC glad_glArrayElementEXT; +#define glArrayElementEXT glad_glArrayElementEXT +GLAD_API_CALL PFNGLATTACHOBJECTARBPROC glad_glAttachObjectARB; +#define glAttachObjectARB glad_glAttachObjectARB +GLAD_API_CALL PFNGLATTACHSHADERPROC glad_glAttachShader; +#define glAttachShader glad_glAttachShader +GLAD_API_CALL PFNGLBEGINPROC glad_glBegin; +#define glBegin glad_glBegin +GLAD_API_CALL PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation; +#define glBindAttribLocation glad_glBindAttribLocation +GLAD_API_CALL PFNGLBINDATTRIBLOCATIONARBPROC glad_glBindAttribLocationARB; +#define glBindAttribLocationARB glad_glBindAttribLocationARB +GLAD_API_CALL PFNGLBINDBUFFERPROC glad_glBindBuffer; +#define glBindBuffer glad_glBindBuffer +GLAD_API_CALL PFNGLBINDBUFFERARBPROC glad_glBindBufferARB; +#define glBindBufferARB glad_glBindBufferARB +GLAD_API_CALL PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer; +#define glBindFramebuffer glad_glBindFramebuffer +GLAD_API_CALL PFNGLBINDFRAMEBUFFEREXTPROC glad_glBindFramebufferEXT; +#define glBindFramebufferEXT glad_glBindFramebufferEXT +GLAD_API_CALL PFNGLBINDPROGRAMARBPROC glad_glBindProgramARB; +#define glBindProgramARB glad_glBindProgramARB +GLAD_API_CALL PFNGLBINDPROGRAMNVPROC glad_glBindProgramNV; +#define glBindProgramNV glad_glBindProgramNV +GLAD_API_CALL PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline; +#define glBindProgramPipeline glad_glBindProgramPipeline +GLAD_API_CALL PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer; +#define glBindRenderbuffer glad_glBindRenderbuffer +GLAD_API_CALL PFNGLBINDRENDERBUFFEREXTPROC glad_glBindRenderbufferEXT; +#define glBindRenderbufferEXT glad_glBindRenderbufferEXT +GLAD_API_CALL PFNGLBINDTEXTUREPROC glad_glBindTexture; +#define glBindTexture glad_glBindTexture +GLAD_API_CALL PFNGLBINDTEXTUREEXTPROC glad_glBindTextureEXT; +#define glBindTextureEXT glad_glBindTextureEXT +GLAD_API_CALL PFNGLBITMAPPROC glad_glBitmap; +#define glBitmap glad_glBitmap +GLAD_API_CALL PFNGLBLENDCOLORPROC glad_glBlendColor; +#define glBlendColor glad_glBlendColor +GLAD_API_CALL PFNGLBLENDEQUATIONPROC glad_glBlendEquation; +#define glBlendEquation glad_glBlendEquation +GLAD_API_CALL PFNGLBLENDEQUATIONEXTPROC glad_glBlendEquationEXT; +#define glBlendEquationEXT glad_glBlendEquationEXT +GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate; +#define glBlendEquationSeparate glad_glBlendEquationSeparate +GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEEXTPROC glad_glBlendEquationSeparateEXT; +#define glBlendEquationSeparateEXT glad_glBlendEquationSeparateEXT +GLAD_API_CALL PFNGLBLENDFUNCPROC glad_glBlendFunc; +#define glBlendFunc glad_glBlendFunc +GLAD_API_CALL PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate; +#define glBlendFuncSeparate glad_glBlendFuncSeparate +GLAD_API_CALL PFNGLBLENDFUNCSEPARATEEXTPROC glad_glBlendFuncSeparateEXT; +#define glBlendFuncSeparateEXT glad_glBlendFuncSeparateEXT +GLAD_API_CALL PFNGLBLENDFUNCSEPARATEINGRPROC glad_glBlendFuncSeparateINGR; +#define glBlendFuncSeparateINGR glad_glBlendFuncSeparateINGR +GLAD_API_CALL PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer; +#define glBlitFramebuffer glad_glBlitFramebuffer +GLAD_API_CALL PFNGLBLITFRAMEBUFFEREXTPROC glad_glBlitFramebufferEXT; +#define glBlitFramebufferEXT glad_glBlitFramebufferEXT +GLAD_API_CALL PFNGLBUFFERDATAPROC glad_glBufferData; +#define glBufferData glad_glBufferData +GLAD_API_CALL PFNGLBUFFERDATAARBPROC glad_glBufferDataARB; +#define glBufferDataARB glad_glBufferDataARB +GLAD_API_CALL PFNGLBUFFERSUBDATAPROC glad_glBufferSubData; +#define glBufferSubData glad_glBufferSubData +GLAD_API_CALL PFNGLBUFFERSUBDATAARBPROC glad_glBufferSubDataARB; +#define glBufferSubDataARB glad_glBufferSubDataARB +GLAD_API_CALL PFNGLCALLLISTPROC glad_glCallList; +#define glCallList glad_glCallList +GLAD_API_CALL PFNGLCALLLISTSPROC glad_glCallLists; +#define glCallLists glad_glCallLists +GLAD_API_CALL PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus; +#define glCheckFramebufferStatus glad_glCheckFramebufferStatus +GLAD_API_CALL PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glad_glCheckFramebufferStatusEXT; +#define glCheckFramebufferStatusEXT glad_glCheckFramebufferStatusEXT +GLAD_API_CALL PFNGLCLEARPROC glad_glClear; +#define glClear glad_glClear +GLAD_API_CALL PFNGLCLEARACCUMPROC glad_glClearAccum; +#define glClearAccum glad_glClearAccum +GLAD_API_CALL PFNGLCLEARCOLORPROC glad_glClearColor; +#define glClearColor glad_glClearColor +GLAD_API_CALL PFNGLCLEARDEPTHPROC glad_glClearDepth; +#define glClearDepth glad_glClearDepth +GLAD_API_CALL PFNGLCLEARINDEXPROC glad_glClearIndex; +#define glClearIndex glad_glClearIndex +GLAD_API_CALL PFNGLCLEARSTENCILPROC glad_glClearStencil; +#define glClearStencil glad_glClearStencil +GLAD_API_CALL PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture; +#define glClientActiveTexture glad_glClientActiveTexture +GLAD_API_CALL PFNGLCLIENTACTIVETEXTUREARBPROC glad_glClientActiveTextureARB; +#define glClientActiveTextureARB glad_glClientActiveTextureARB +GLAD_API_CALL PFNGLCLIPPLANEPROC glad_glClipPlane; +#define glClipPlane glad_glClipPlane +GLAD_API_CALL PFNGLCOLOR3BPROC glad_glColor3b; +#define glColor3b glad_glColor3b +GLAD_API_CALL PFNGLCOLOR3BVPROC glad_glColor3bv; +#define glColor3bv glad_glColor3bv +GLAD_API_CALL PFNGLCOLOR3DPROC glad_glColor3d; +#define glColor3d glad_glColor3d +GLAD_API_CALL PFNGLCOLOR3DVPROC glad_glColor3dv; +#define glColor3dv glad_glColor3dv +GLAD_API_CALL PFNGLCOLOR3FPROC glad_glColor3f; +#define glColor3f glad_glColor3f +GLAD_API_CALL PFNGLCOLOR3FVPROC glad_glColor3fv; +#define glColor3fv glad_glColor3fv +GLAD_API_CALL PFNGLCOLOR3IPROC glad_glColor3i; +#define glColor3i glad_glColor3i +GLAD_API_CALL PFNGLCOLOR3IVPROC glad_glColor3iv; +#define glColor3iv glad_glColor3iv +GLAD_API_CALL PFNGLCOLOR3SPROC glad_glColor3s; +#define glColor3s glad_glColor3s +GLAD_API_CALL PFNGLCOLOR3SVPROC glad_glColor3sv; +#define glColor3sv glad_glColor3sv +GLAD_API_CALL PFNGLCOLOR3UBPROC glad_glColor3ub; +#define glColor3ub glad_glColor3ub +GLAD_API_CALL PFNGLCOLOR3UBVPROC glad_glColor3ubv; +#define glColor3ubv glad_glColor3ubv +GLAD_API_CALL PFNGLCOLOR3UIPROC glad_glColor3ui; +#define glColor3ui glad_glColor3ui +GLAD_API_CALL PFNGLCOLOR3UIVPROC glad_glColor3uiv; +#define glColor3uiv glad_glColor3uiv +GLAD_API_CALL PFNGLCOLOR3USPROC glad_glColor3us; +#define glColor3us glad_glColor3us +GLAD_API_CALL PFNGLCOLOR3USVPROC glad_glColor3usv; +#define glColor3usv glad_glColor3usv +GLAD_API_CALL PFNGLCOLOR4BPROC glad_glColor4b; +#define glColor4b glad_glColor4b +GLAD_API_CALL PFNGLCOLOR4BVPROC glad_glColor4bv; +#define glColor4bv glad_glColor4bv +GLAD_API_CALL PFNGLCOLOR4DPROC glad_glColor4d; +#define glColor4d glad_glColor4d +GLAD_API_CALL PFNGLCOLOR4DVPROC glad_glColor4dv; +#define glColor4dv glad_glColor4dv +GLAD_API_CALL PFNGLCOLOR4FPROC glad_glColor4f; +#define glColor4f glad_glColor4f +GLAD_API_CALL PFNGLCOLOR4FVPROC glad_glColor4fv; +#define glColor4fv glad_glColor4fv +GLAD_API_CALL PFNGLCOLOR4IPROC glad_glColor4i; +#define glColor4i glad_glColor4i +GLAD_API_CALL PFNGLCOLOR4IVPROC glad_glColor4iv; +#define glColor4iv glad_glColor4iv +GLAD_API_CALL PFNGLCOLOR4SPROC glad_glColor4s; +#define glColor4s glad_glColor4s +GLAD_API_CALL PFNGLCOLOR4SVPROC glad_glColor4sv; +#define glColor4sv glad_glColor4sv +GLAD_API_CALL PFNGLCOLOR4UBPROC glad_glColor4ub; +#define glColor4ub glad_glColor4ub +GLAD_API_CALL PFNGLCOLOR4UBVPROC glad_glColor4ubv; +#define glColor4ubv glad_glColor4ubv +GLAD_API_CALL PFNGLCOLOR4UIPROC glad_glColor4ui; +#define glColor4ui glad_glColor4ui +GLAD_API_CALL PFNGLCOLOR4UIVPROC glad_glColor4uiv; +#define glColor4uiv glad_glColor4uiv +GLAD_API_CALL PFNGLCOLOR4USPROC glad_glColor4us; +#define glColor4us glad_glColor4us +GLAD_API_CALL PFNGLCOLOR4USVPROC glad_glColor4usv; +#define glColor4usv glad_glColor4usv +GLAD_API_CALL PFNGLCOLORMASKPROC glad_glColorMask; +#define glColorMask glad_glColorMask +GLAD_API_CALL PFNGLCOLORMATERIALPROC glad_glColorMaterial; +#define glColorMaterial glad_glColorMaterial +GLAD_API_CALL PFNGLCOLORPOINTERPROC glad_glColorPointer; +#define glColorPointer glad_glColorPointer +GLAD_API_CALL PFNGLCOLORPOINTEREXTPROC glad_glColorPointerEXT; +#define glColorPointerEXT glad_glColorPointerEXT +GLAD_API_CALL PFNGLCOLORSUBTABLEPROC glad_glColorSubTable; +#define glColorSubTable glad_glColorSubTable +GLAD_API_CALL PFNGLCOLORTABLEPROC glad_glColorTable; +#define glColorTable glad_glColorTable +GLAD_API_CALL PFNGLCOLORTABLEPARAMETERFVPROC glad_glColorTableParameterfv; +#define glColorTableParameterfv glad_glColorTableParameterfv +GLAD_API_CALL PFNGLCOLORTABLEPARAMETERIVPROC glad_glColorTableParameteriv; +#define glColorTableParameteriv glad_glColorTableParameteriv +GLAD_API_CALL PFNGLCOMPILESHADERPROC glad_glCompileShader; +#define glCompileShader glad_glCompileShader +GLAD_API_CALL PFNGLCOMPILESHADERARBPROC glad_glCompileShaderARB; +#define glCompileShaderARB glad_glCompileShaderARB +GLAD_API_CALL PFNGLCONVOLUTIONFILTER1DPROC glad_glConvolutionFilter1D; +#define glConvolutionFilter1D glad_glConvolutionFilter1D +GLAD_API_CALL PFNGLCONVOLUTIONFILTER2DPROC glad_glConvolutionFilter2D; +#define glConvolutionFilter2D glad_glConvolutionFilter2D +GLAD_API_CALL PFNGLCONVOLUTIONPARAMETERFPROC glad_glConvolutionParameterf; +#define glConvolutionParameterf glad_glConvolutionParameterf +GLAD_API_CALL PFNGLCONVOLUTIONPARAMETERFVPROC glad_glConvolutionParameterfv; +#define glConvolutionParameterfv glad_glConvolutionParameterfv +GLAD_API_CALL PFNGLCONVOLUTIONPARAMETERIPROC glad_glConvolutionParameteri; +#define glConvolutionParameteri glad_glConvolutionParameteri +GLAD_API_CALL PFNGLCONVOLUTIONPARAMETERIVPROC glad_glConvolutionParameteriv; +#define glConvolutionParameteriv glad_glConvolutionParameteriv +GLAD_API_CALL PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData; +#define glCopyBufferSubData glad_glCopyBufferSubData +GLAD_API_CALL PFNGLCOPYCOLORSUBTABLEPROC glad_glCopyColorSubTable; +#define glCopyColorSubTable glad_glCopyColorSubTable +GLAD_API_CALL PFNGLCOPYCOLORTABLEPROC glad_glCopyColorTable; +#define glCopyColorTable glad_glCopyColorTable +GLAD_API_CALL PFNGLCOPYCONVOLUTIONFILTER1DPROC glad_glCopyConvolutionFilter1D; +#define glCopyConvolutionFilter1D glad_glCopyConvolutionFilter1D +GLAD_API_CALL PFNGLCOPYCONVOLUTIONFILTER2DPROC glad_glCopyConvolutionFilter2D; +#define glCopyConvolutionFilter2D glad_glCopyConvolutionFilter2D +GLAD_API_CALL PFNGLCOPYPIXELSPROC glad_glCopyPixels; +#define glCopyPixels glad_glCopyPixels +GLAD_API_CALL PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D; +#define glCopyTexImage1D glad_glCopyTexImage1D +GLAD_API_CALL PFNGLCOPYTEXIMAGE1DEXTPROC glad_glCopyTexImage1DEXT; +#define glCopyTexImage1DEXT glad_glCopyTexImage1DEXT +GLAD_API_CALL PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D; +#define glCopyTexImage2D glad_glCopyTexImage2D +GLAD_API_CALL PFNGLCOPYTEXIMAGE2DEXTPROC glad_glCopyTexImage2DEXT; +#define glCopyTexImage2DEXT glad_glCopyTexImage2DEXT +GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D; +#define glCopyTexSubImage1D glad_glCopyTexSubImage1D +GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE1DEXTPROC glad_glCopyTexSubImage1DEXT; +#define glCopyTexSubImage1DEXT glad_glCopyTexSubImage1DEXT +GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D; +#define glCopyTexSubImage2D glad_glCopyTexSubImage2D +GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE2DEXTPROC glad_glCopyTexSubImage2DEXT; +#define glCopyTexSubImage2DEXT glad_glCopyTexSubImage2DEXT +GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D; +#define glCopyTexSubImage3D glad_glCopyTexSubImage3D +GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE3DEXTPROC glad_glCopyTexSubImage3DEXT; +#define glCopyTexSubImage3DEXT glad_glCopyTexSubImage3DEXT +GLAD_API_CALL PFNGLCREATEPROGRAMPROC glad_glCreateProgram; +#define glCreateProgram glad_glCreateProgram +GLAD_API_CALL PFNGLCREATEPROGRAMOBJECTARBPROC glad_glCreateProgramObjectARB; +#define glCreateProgramObjectARB glad_glCreateProgramObjectARB +GLAD_API_CALL PFNGLCREATESHADERPROC glad_glCreateShader; +#define glCreateShader glad_glCreateShader +GLAD_API_CALL PFNGLCREATESHADEROBJECTARBPROC glad_glCreateShaderObjectARB; +#define glCreateShaderObjectARB glad_glCreateShaderObjectARB +GLAD_API_CALL PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv; +#define glCreateShaderProgramv glad_glCreateShaderProgramv +GLAD_API_CALL PFNGLCULLFACEPROC glad_glCullFace; +#define glCullFace glad_glCullFace +GLAD_API_CALL PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback; +#define glDebugMessageCallback glad_glDebugMessageCallback +GLAD_API_CALL PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl; +#define glDebugMessageControl glad_glDebugMessageControl +GLAD_API_CALL PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert; +#define glDebugMessageInsert glad_glDebugMessageInsert +GLAD_API_CALL PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers; +#define glDeleteBuffers glad_glDeleteBuffers +GLAD_API_CALL PFNGLDELETEBUFFERSARBPROC glad_glDeleteBuffersARB; +#define glDeleteBuffersARB glad_glDeleteBuffersARB +GLAD_API_CALL PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers; +#define glDeleteFramebuffers glad_glDeleteFramebuffers +GLAD_API_CALL PFNGLDELETEFRAMEBUFFERSEXTPROC glad_glDeleteFramebuffersEXT; +#define glDeleteFramebuffersEXT glad_glDeleteFramebuffersEXT +GLAD_API_CALL PFNGLDELETELISTSPROC glad_glDeleteLists; +#define glDeleteLists glad_glDeleteLists +GLAD_API_CALL PFNGLDELETEOBJECTARBPROC glad_glDeleteObjectARB; +#define glDeleteObjectARB glad_glDeleteObjectARB +GLAD_API_CALL PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines; +#define glDeleteProgramPipelines glad_glDeleteProgramPipelines +GLAD_API_CALL PFNGLDELETEPROGRAMSARBPROC glad_glDeleteProgramsARB; +#define glDeleteProgramsARB glad_glDeleteProgramsARB +GLAD_API_CALL PFNGLDELETEPROGRAMSNVPROC glad_glDeleteProgramsNV; +#define glDeleteProgramsNV glad_glDeleteProgramsNV +GLAD_API_CALL PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers; +#define glDeleteRenderbuffers glad_glDeleteRenderbuffers +GLAD_API_CALL PFNGLDELETERENDERBUFFERSEXTPROC glad_glDeleteRenderbuffersEXT; +#define glDeleteRenderbuffersEXT glad_glDeleteRenderbuffersEXT +GLAD_API_CALL PFNGLDELETETEXTURESPROC glad_glDeleteTextures; +#define glDeleteTextures glad_glDeleteTextures +GLAD_API_CALL PFNGLDELETETEXTURESEXTPROC glad_glDeleteTexturesEXT; +#define glDeleteTexturesEXT glad_glDeleteTexturesEXT +GLAD_API_CALL PFNGLDEPTHFUNCPROC glad_glDepthFunc; +#define glDepthFunc glad_glDepthFunc +GLAD_API_CALL PFNGLDEPTHMASKPROC glad_glDepthMask; +#define glDepthMask glad_glDepthMask +GLAD_API_CALL PFNGLDEPTHRANGEPROC glad_glDepthRange; +#define glDepthRange glad_glDepthRange +GLAD_API_CALL PFNGLDETACHOBJECTARBPROC glad_glDetachObjectARB; +#define glDetachObjectARB glad_glDetachObjectARB +GLAD_API_CALL PFNGLDETACHSHADERPROC glad_glDetachShader; +#define glDetachShader glad_glDetachShader +GLAD_API_CALL PFNGLDISABLEPROC glad_glDisable; +#define glDisable glad_glDisable +GLAD_API_CALL PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState; +#define glDisableClientState glad_glDisableClientState +GLAD_API_CALL PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray; +#define glDisableVertexAttribArray glad_glDisableVertexAttribArray +GLAD_API_CALL PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glad_glDisableVertexAttribArrayARB; +#define glDisableVertexAttribArrayARB glad_glDisableVertexAttribArrayARB +GLAD_API_CALL PFNGLDRAWARRAYSPROC glad_glDrawArrays; +#define glDrawArrays glad_glDrawArrays +GLAD_API_CALL PFNGLDRAWARRAYSEXTPROC glad_glDrawArraysEXT; +#define glDrawArraysEXT glad_glDrawArraysEXT +GLAD_API_CALL PFNGLDRAWBUFFERPROC glad_glDrawBuffer; +#define glDrawBuffer glad_glDrawBuffer +GLAD_API_CALL PFNGLDRAWELEMENTSPROC glad_glDrawElements; +#define glDrawElements glad_glDrawElements +GLAD_API_CALL PFNGLDRAWPIXELSPROC glad_glDrawPixels; +#define glDrawPixels glad_glDrawPixels +GLAD_API_CALL PFNGLEDGEFLAGPROC glad_glEdgeFlag; +#define glEdgeFlag glad_glEdgeFlag +GLAD_API_CALL PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer; +#define glEdgeFlagPointer glad_glEdgeFlagPointer +GLAD_API_CALL PFNGLEDGEFLAGPOINTEREXTPROC glad_glEdgeFlagPointerEXT; +#define glEdgeFlagPointerEXT glad_glEdgeFlagPointerEXT +GLAD_API_CALL PFNGLEDGEFLAGVPROC glad_glEdgeFlagv; +#define glEdgeFlagv glad_glEdgeFlagv +GLAD_API_CALL PFNGLENABLEPROC glad_glEnable; +#define glEnable glad_glEnable +GLAD_API_CALL PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState; +#define glEnableClientState glad_glEnableClientState +GLAD_API_CALL PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray; +#define glEnableVertexAttribArray glad_glEnableVertexAttribArray +GLAD_API_CALL PFNGLENABLEVERTEXATTRIBARRAYARBPROC glad_glEnableVertexAttribArrayARB; +#define glEnableVertexAttribArrayARB glad_glEnableVertexAttribArrayARB +GLAD_API_CALL PFNGLENDPROC glad_glEnd; +#define glEnd glad_glEnd +GLAD_API_CALL PFNGLENDLISTPROC glad_glEndList; +#define glEndList glad_glEndList +GLAD_API_CALL PFNGLEVALCOORD1DPROC glad_glEvalCoord1d; +#define glEvalCoord1d glad_glEvalCoord1d +GLAD_API_CALL PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv; +#define glEvalCoord1dv glad_glEvalCoord1dv +GLAD_API_CALL PFNGLEVALCOORD1FPROC glad_glEvalCoord1f; +#define glEvalCoord1f glad_glEvalCoord1f +GLAD_API_CALL PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv; +#define glEvalCoord1fv glad_glEvalCoord1fv +GLAD_API_CALL PFNGLEVALCOORD2DPROC glad_glEvalCoord2d; +#define glEvalCoord2d glad_glEvalCoord2d +GLAD_API_CALL PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv; +#define glEvalCoord2dv glad_glEvalCoord2dv +GLAD_API_CALL PFNGLEVALCOORD2FPROC glad_glEvalCoord2f; +#define glEvalCoord2f glad_glEvalCoord2f +GLAD_API_CALL PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv; +#define glEvalCoord2fv glad_glEvalCoord2fv +GLAD_API_CALL PFNGLEVALMESH1PROC glad_glEvalMesh1; +#define glEvalMesh1 glad_glEvalMesh1 +GLAD_API_CALL PFNGLEVALMESH2PROC glad_glEvalMesh2; +#define glEvalMesh2 glad_glEvalMesh2 +GLAD_API_CALL PFNGLEVALPOINT1PROC glad_glEvalPoint1; +#define glEvalPoint1 glad_glEvalPoint1 +GLAD_API_CALL PFNGLEVALPOINT2PROC glad_glEvalPoint2; +#define glEvalPoint2 glad_glEvalPoint2 +GLAD_API_CALL PFNGLEXECUTEPROGRAMNVPROC glad_glExecuteProgramNV; +#define glExecuteProgramNV glad_glExecuteProgramNV +GLAD_API_CALL PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer; +#define glFeedbackBuffer glad_glFeedbackBuffer +GLAD_API_CALL PFNGLFINISHPROC glad_glFinish; +#define glFinish glad_glFinish +GLAD_API_CALL PFNGLFLUSHPROC glad_glFlush; +#define glFlush glad_glFlush +GLAD_API_CALL PFNGLFOGFPROC glad_glFogf; +#define glFogf glad_glFogf +GLAD_API_CALL PFNGLFOGFVPROC glad_glFogfv; +#define glFogfv glad_glFogfv +GLAD_API_CALL PFNGLFOGIPROC glad_glFogi; +#define glFogi glad_glFogi +GLAD_API_CALL PFNGLFOGIVPROC glad_glFogiv; +#define glFogiv glad_glFogiv +GLAD_API_CALL PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer; +#define glFramebufferRenderbuffer glad_glFramebufferRenderbuffer +GLAD_API_CALL PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glad_glFramebufferRenderbufferEXT; +#define glFramebufferRenderbufferEXT glad_glFramebufferRenderbufferEXT +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture; +#define glFramebufferTexture glad_glFramebufferTexture +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D; +#define glFramebufferTexture1D glad_glFramebufferTexture1D +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glad_glFramebufferTexture1DEXT; +#define glFramebufferTexture1DEXT glad_glFramebufferTexture1DEXT +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D; +#define glFramebufferTexture2D glad_glFramebufferTexture2D +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glad_glFramebufferTexture2DEXT; +#define glFramebufferTexture2DEXT glad_glFramebufferTexture2DEXT +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D; +#define glFramebufferTexture3D glad_glFramebufferTexture3D +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glad_glFramebufferTexture3DEXT; +#define glFramebufferTexture3DEXT glad_glFramebufferTexture3DEXT +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREARBPROC glad_glFramebufferTextureARB; +#define glFramebufferTextureARB glad_glFramebufferTextureARB +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREEXTPROC glad_glFramebufferTextureEXT; +#define glFramebufferTextureEXT glad_glFramebufferTextureEXT +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREFACEARBPROC glad_glFramebufferTextureFaceARB; +#define glFramebufferTextureFaceARB glad_glFramebufferTextureFaceARB +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC glad_glFramebufferTextureFaceEXT; +#define glFramebufferTextureFaceEXT glad_glFramebufferTextureFaceEXT +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer; +#define glFramebufferTextureLayer glad_glFramebufferTextureLayer +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURELAYERARBPROC glad_glFramebufferTextureLayerARB; +#define glFramebufferTextureLayerARB glad_glFramebufferTextureLayerARB +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC glad_glFramebufferTextureLayerEXT; +#define glFramebufferTextureLayerEXT glad_glFramebufferTextureLayerEXT +GLAD_API_CALL PFNGLFRONTFACEPROC glad_glFrontFace; +#define glFrontFace glad_glFrontFace +GLAD_API_CALL PFNGLFRUSTUMPROC glad_glFrustum; +#define glFrustum glad_glFrustum +GLAD_API_CALL PFNGLGENBUFFERSPROC glad_glGenBuffers; +#define glGenBuffers glad_glGenBuffers +GLAD_API_CALL PFNGLGENBUFFERSARBPROC glad_glGenBuffersARB; +#define glGenBuffersARB glad_glGenBuffersARB +GLAD_API_CALL PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers; +#define glGenFramebuffers glad_glGenFramebuffers +GLAD_API_CALL PFNGLGENFRAMEBUFFERSEXTPROC glad_glGenFramebuffersEXT; +#define glGenFramebuffersEXT glad_glGenFramebuffersEXT +GLAD_API_CALL PFNGLGENLISTSPROC glad_glGenLists; +#define glGenLists glad_glGenLists +GLAD_API_CALL PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines; +#define glGenProgramPipelines glad_glGenProgramPipelines +GLAD_API_CALL PFNGLGENPROGRAMSARBPROC glad_glGenProgramsARB; +#define glGenProgramsARB glad_glGenProgramsARB +GLAD_API_CALL PFNGLGENPROGRAMSNVPROC glad_glGenProgramsNV; +#define glGenProgramsNV glad_glGenProgramsNV +GLAD_API_CALL PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers; +#define glGenRenderbuffers glad_glGenRenderbuffers +GLAD_API_CALL PFNGLGENRENDERBUFFERSEXTPROC glad_glGenRenderbuffersEXT; +#define glGenRenderbuffersEXT glad_glGenRenderbuffersEXT +GLAD_API_CALL PFNGLGENTEXTURESPROC glad_glGenTextures; +#define glGenTextures glad_glGenTextures +GLAD_API_CALL PFNGLGENTEXTURESEXTPROC glad_glGenTexturesEXT; +#define glGenTexturesEXT glad_glGenTexturesEXT +GLAD_API_CALL PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap; +#define glGenerateMipmap glad_glGenerateMipmap +GLAD_API_CALL PFNGLGENERATEMIPMAPEXTPROC glad_glGenerateMipmapEXT; +#define glGenerateMipmapEXT glad_glGenerateMipmapEXT +GLAD_API_CALL PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib; +#define glGetActiveAttrib glad_glGetActiveAttrib +GLAD_API_CALL PFNGLGETACTIVEATTRIBARBPROC glad_glGetActiveAttribARB; +#define glGetActiveAttribARB glad_glGetActiveAttribARB +GLAD_API_CALL PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform; +#define glGetActiveUniform glad_glGetActiveUniform +GLAD_API_CALL PFNGLGETACTIVEUNIFORMARBPROC glad_glGetActiveUniformARB; +#define glGetActiveUniformARB glad_glGetActiveUniformARB +GLAD_API_CALL PFNGLGETATTACHEDOBJECTSARBPROC glad_glGetAttachedObjectsARB; +#define glGetAttachedObjectsARB glad_glGetAttachedObjectsARB +GLAD_API_CALL PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation; +#define glGetAttribLocation glad_glGetAttribLocation +GLAD_API_CALL PFNGLGETATTRIBLOCATIONARBPROC glad_glGetAttribLocationARB; +#define glGetAttribLocationARB glad_glGetAttribLocationARB +GLAD_API_CALL PFNGLGETBOOLEANVPROC glad_glGetBooleanv; +#define glGetBooleanv glad_glGetBooleanv +GLAD_API_CALL PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv; +#define glGetBufferParameteriv glad_glGetBufferParameteriv +GLAD_API_CALL PFNGLGETBUFFERPARAMETERIVARBPROC glad_glGetBufferParameterivARB; +#define glGetBufferParameterivARB glad_glGetBufferParameterivARB +GLAD_API_CALL PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv; +#define glGetBufferPointerv glad_glGetBufferPointerv +GLAD_API_CALL PFNGLGETBUFFERPOINTERVARBPROC glad_glGetBufferPointervARB; +#define glGetBufferPointervARB glad_glGetBufferPointervARB +GLAD_API_CALL PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData; +#define glGetBufferSubData glad_glGetBufferSubData +GLAD_API_CALL PFNGLGETBUFFERSUBDATAARBPROC glad_glGetBufferSubDataARB; +#define glGetBufferSubDataARB glad_glGetBufferSubDataARB +GLAD_API_CALL PFNGLGETCLIPPLANEPROC glad_glGetClipPlane; +#define glGetClipPlane glad_glGetClipPlane +GLAD_API_CALL PFNGLGETCOLORTABLEPROC glad_glGetColorTable; +#define glGetColorTable glad_glGetColorTable +GLAD_API_CALL PFNGLGETCOLORTABLEPARAMETERFVPROC glad_glGetColorTableParameterfv; +#define glGetColorTableParameterfv glad_glGetColorTableParameterfv +GLAD_API_CALL PFNGLGETCOLORTABLEPARAMETERIVPROC glad_glGetColorTableParameteriv; +#define glGetColorTableParameteriv glad_glGetColorTableParameteriv +GLAD_API_CALL PFNGLGETCONVOLUTIONFILTERPROC glad_glGetConvolutionFilter; +#define glGetConvolutionFilter glad_glGetConvolutionFilter +GLAD_API_CALL PFNGLGETCONVOLUTIONPARAMETERFVPROC glad_glGetConvolutionParameterfv; +#define glGetConvolutionParameterfv glad_glGetConvolutionParameterfv +GLAD_API_CALL PFNGLGETCONVOLUTIONPARAMETERIVPROC glad_glGetConvolutionParameteriv; +#define glGetConvolutionParameteriv glad_glGetConvolutionParameteriv +GLAD_API_CALL PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog; +#define glGetDebugMessageLog glad_glGetDebugMessageLog +GLAD_API_CALL PFNGLGETDOUBLEVPROC glad_glGetDoublev; +#define glGetDoublev glad_glGetDoublev +GLAD_API_CALL PFNGLGETERRORPROC glad_glGetError; +#define glGetError glad_glGetError +GLAD_API_CALL PFNGLGETFLOATVPROC glad_glGetFloatv; +#define glGetFloatv glad_glGetFloatv +GLAD_API_CALL PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv; +#define glGetFramebufferAttachmentParameteriv glad_glGetFramebufferAttachmentParameteriv +GLAD_API_CALL PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetFramebufferAttachmentParameterivEXT; +#define glGetFramebufferAttachmentParameterivEXT glad_glGetFramebufferAttachmentParameterivEXT +GLAD_API_CALL PFNGLGETHANDLEARBPROC glad_glGetHandleARB; +#define glGetHandleARB glad_glGetHandleARB +GLAD_API_CALL PFNGLGETHISTOGRAMPROC glad_glGetHistogram; +#define glGetHistogram glad_glGetHistogram +GLAD_API_CALL PFNGLGETHISTOGRAMPARAMETERFVPROC glad_glGetHistogramParameterfv; +#define glGetHistogramParameterfv glad_glGetHistogramParameterfv +GLAD_API_CALL PFNGLGETHISTOGRAMPARAMETERIVPROC glad_glGetHistogramParameteriv; +#define glGetHistogramParameteriv glad_glGetHistogramParameteriv +GLAD_API_CALL PFNGLGETINFOLOGARBPROC glad_glGetInfoLogARB; +#define glGetInfoLogARB glad_glGetInfoLogARB +GLAD_API_CALL PFNGLGETINTEGERVPROC glad_glGetIntegerv; +#define glGetIntegerv glad_glGetIntegerv +GLAD_API_CALL PFNGLGETLIGHTFVPROC glad_glGetLightfv; +#define glGetLightfv glad_glGetLightfv +GLAD_API_CALL PFNGLGETLIGHTIVPROC glad_glGetLightiv; +#define glGetLightiv glad_glGetLightiv +GLAD_API_CALL PFNGLGETMAPDVPROC glad_glGetMapdv; +#define glGetMapdv glad_glGetMapdv +GLAD_API_CALL PFNGLGETMAPFVPROC glad_glGetMapfv; +#define glGetMapfv glad_glGetMapfv +GLAD_API_CALL PFNGLGETMAPIVPROC glad_glGetMapiv; +#define glGetMapiv glad_glGetMapiv +GLAD_API_CALL PFNGLGETMATERIALFVPROC glad_glGetMaterialfv; +#define glGetMaterialfv glad_glGetMaterialfv +GLAD_API_CALL PFNGLGETMATERIALIVPROC glad_glGetMaterialiv; +#define glGetMaterialiv glad_glGetMaterialiv +GLAD_API_CALL PFNGLGETMINMAXPROC glad_glGetMinmax; +#define glGetMinmax glad_glGetMinmax +GLAD_API_CALL PFNGLGETMINMAXPARAMETERFVPROC glad_glGetMinmaxParameterfv; +#define glGetMinmaxParameterfv glad_glGetMinmaxParameterfv +GLAD_API_CALL PFNGLGETMINMAXPARAMETERIVPROC glad_glGetMinmaxParameteriv; +#define glGetMinmaxParameteriv glad_glGetMinmaxParameteriv +GLAD_API_CALL PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel; +#define glGetObjectLabel glad_glGetObjectLabel +GLAD_API_CALL PFNGLGETOBJECTPARAMETERFVARBPROC glad_glGetObjectParameterfvARB; +#define glGetObjectParameterfvARB glad_glGetObjectParameterfvARB +GLAD_API_CALL PFNGLGETOBJECTPARAMETERIVARBPROC glad_glGetObjectParameterivARB; +#define glGetObjectParameterivARB glad_glGetObjectParameterivARB +GLAD_API_CALL PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel; +#define glGetObjectPtrLabel glad_glGetObjectPtrLabel +GLAD_API_CALL PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv; +#define glGetPixelMapfv glad_glGetPixelMapfv +GLAD_API_CALL PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv; +#define glGetPixelMapuiv glad_glGetPixelMapuiv +GLAD_API_CALL PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv; +#define glGetPixelMapusv glad_glGetPixelMapusv +GLAD_API_CALL PFNGLGETPOINTERVPROC glad_glGetPointerv; +#define glGetPointerv glad_glGetPointerv +GLAD_API_CALL PFNGLGETPOINTERVEXTPROC glad_glGetPointervEXT; +#define glGetPointervEXT glad_glGetPointervEXT +GLAD_API_CALL PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple; +#define glGetPolygonStipple glad_glGetPolygonStipple +GLAD_API_CALL PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary; +#define glGetProgramBinary glad_glGetProgramBinary +GLAD_API_CALL PFNGLGETPROGRAMENVPARAMETERDVARBPROC glad_glGetProgramEnvParameterdvARB; +#define glGetProgramEnvParameterdvARB glad_glGetProgramEnvParameterdvARB +GLAD_API_CALL PFNGLGETPROGRAMENVPARAMETERFVARBPROC glad_glGetProgramEnvParameterfvARB; +#define glGetProgramEnvParameterfvARB glad_glGetProgramEnvParameterfvARB +GLAD_API_CALL PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC glad_glGetProgramLocalParameterdvARB; +#define glGetProgramLocalParameterdvARB glad_glGetProgramLocalParameterdvARB +GLAD_API_CALL PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC glad_glGetProgramLocalParameterfvARB; +#define glGetProgramLocalParameterfvARB glad_glGetProgramLocalParameterfvARB +GLAD_API_CALL PFNGLGETPROGRAMPARAMETERDVNVPROC glad_glGetProgramParameterdvNV; +#define glGetProgramParameterdvNV glad_glGetProgramParameterdvNV +GLAD_API_CALL PFNGLGETPROGRAMPARAMETERFVNVPROC glad_glGetProgramParameterfvNV; +#define glGetProgramParameterfvNV glad_glGetProgramParameterfvNV +GLAD_API_CALL PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog; +#define glGetProgramPipelineInfoLog glad_glGetProgramPipelineInfoLog +GLAD_API_CALL PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv; +#define glGetProgramPipelineiv glad_glGetProgramPipelineiv +GLAD_API_CALL PFNGLGETPROGRAMSTRINGARBPROC glad_glGetProgramStringARB; +#define glGetProgramStringARB glad_glGetProgramStringARB +GLAD_API_CALL PFNGLGETPROGRAMSTRINGNVPROC glad_glGetProgramStringNV; +#define glGetProgramStringNV glad_glGetProgramStringNV +GLAD_API_CALL PFNGLGETPROGRAMIVARBPROC glad_glGetProgramivARB; +#define glGetProgramivARB glad_glGetProgramivARB +GLAD_API_CALL PFNGLGETPROGRAMIVNVPROC glad_glGetProgramivNV; +#define glGetProgramivNV glad_glGetProgramivNV +GLAD_API_CALL PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv; +#define glGetRenderbufferParameteriv glad_glGetRenderbufferParameteriv +GLAD_API_CALL PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glad_glGetRenderbufferParameterivEXT; +#define glGetRenderbufferParameterivEXT glad_glGetRenderbufferParameterivEXT +GLAD_API_CALL PFNGLGETSEPARABLEFILTERPROC glad_glGetSeparableFilter; +#define glGetSeparableFilter glad_glGetSeparableFilter +GLAD_API_CALL PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource; +#define glGetShaderSource glad_glGetShaderSource +GLAD_API_CALL PFNGLGETSHADERSOURCEARBPROC glad_glGetShaderSourceARB; +#define glGetShaderSourceARB glad_glGetShaderSourceARB +GLAD_API_CALL PFNGLGETSTRINGPROC glad_glGetString; +#define glGetString glad_glGetString +GLAD_API_CALL PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv; +#define glGetTexEnvfv glad_glGetTexEnvfv +GLAD_API_CALL PFNGLGETTEXENVIVPROC glad_glGetTexEnviv; +#define glGetTexEnviv glad_glGetTexEnviv +GLAD_API_CALL PFNGLGETTEXGENDVPROC glad_glGetTexGendv; +#define glGetTexGendv glad_glGetTexGendv +GLAD_API_CALL PFNGLGETTEXGENFVPROC glad_glGetTexGenfv; +#define glGetTexGenfv glad_glGetTexGenfv +GLAD_API_CALL PFNGLGETTEXGENIVPROC glad_glGetTexGeniv; +#define glGetTexGeniv glad_glGetTexGeniv +GLAD_API_CALL PFNGLGETTEXIMAGEPROC glad_glGetTexImage; +#define glGetTexImage glad_glGetTexImage +GLAD_API_CALL PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv; +#define glGetTexLevelParameterfv glad_glGetTexLevelParameterfv +GLAD_API_CALL PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv; +#define glGetTexLevelParameteriv glad_glGetTexLevelParameteriv +GLAD_API_CALL PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv; +#define glGetTexParameterfv glad_glGetTexParameterfv +GLAD_API_CALL PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv; +#define glGetTexParameteriv glad_glGetTexParameteriv +GLAD_API_CALL PFNGLGETTRACKMATRIXIVNVPROC glad_glGetTrackMatrixivNV; +#define glGetTrackMatrixivNV glad_glGetTrackMatrixivNV +GLAD_API_CALL PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation; +#define glGetUniformLocation glad_glGetUniformLocation +GLAD_API_CALL PFNGLGETUNIFORMLOCATIONARBPROC glad_glGetUniformLocationARB; +#define glGetUniformLocationARB glad_glGetUniformLocationARB +GLAD_API_CALL PFNGLGETUNIFORMFVPROC glad_glGetUniformfv; +#define glGetUniformfv glad_glGetUniformfv +GLAD_API_CALL PFNGLGETUNIFORMFVARBPROC glad_glGetUniformfvARB; +#define glGetUniformfvARB glad_glGetUniformfvARB +GLAD_API_CALL PFNGLGETUNIFORMIVPROC glad_glGetUniformiv; +#define glGetUniformiv glad_glGetUniformiv +GLAD_API_CALL PFNGLGETUNIFORMIVARBPROC glad_glGetUniformivARB; +#define glGetUniformivARB glad_glGetUniformivARB +GLAD_API_CALL PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv; +#define glGetVertexAttribPointerv glad_glGetVertexAttribPointerv +GLAD_API_CALL PFNGLGETVERTEXATTRIBPOINTERVARBPROC glad_glGetVertexAttribPointervARB; +#define glGetVertexAttribPointervARB glad_glGetVertexAttribPointervARB +GLAD_API_CALL PFNGLGETVERTEXATTRIBPOINTERVNVPROC glad_glGetVertexAttribPointervNV; +#define glGetVertexAttribPointervNV glad_glGetVertexAttribPointervNV +GLAD_API_CALL PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv; +#define glGetVertexAttribdv glad_glGetVertexAttribdv +GLAD_API_CALL PFNGLGETVERTEXATTRIBDVARBPROC glad_glGetVertexAttribdvARB; +#define glGetVertexAttribdvARB glad_glGetVertexAttribdvARB +GLAD_API_CALL PFNGLGETVERTEXATTRIBDVNVPROC glad_glGetVertexAttribdvNV; +#define glGetVertexAttribdvNV glad_glGetVertexAttribdvNV +GLAD_API_CALL PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv; +#define glGetVertexAttribfv glad_glGetVertexAttribfv +GLAD_API_CALL PFNGLGETVERTEXATTRIBFVARBPROC glad_glGetVertexAttribfvARB; +#define glGetVertexAttribfvARB glad_glGetVertexAttribfvARB +GLAD_API_CALL PFNGLGETVERTEXATTRIBFVNVPROC glad_glGetVertexAttribfvNV; +#define glGetVertexAttribfvNV glad_glGetVertexAttribfvNV +GLAD_API_CALL PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv; +#define glGetVertexAttribiv glad_glGetVertexAttribiv +GLAD_API_CALL PFNGLGETVERTEXATTRIBIVARBPROC glad_glGetVertexAttribivARB; +#define glGetVertexAttribivARB glad_glGetVertexAttribivARB +GLAD_API_CALL PFNGLGETVERTEXATTRIBIVNVPROC glad_glGetVertexAttribivNV; +#define glGetVertexAttribivNV glad_glGetVertexAttribivNV +GLAD_API_CALL PFNGLHINTPROC glad_glHint; +#define glHint glad_glHint +GLAD_API_CALL PFNGLHISTOGRAMPROC glad_glHistogram; +#define glHistogram glad_glHistogram +GLAD_API_CALL PFNGLINDEXMASKPROC glad_glIndexMask; +#define glIndexMask glad_glIndexMask +GLAD_API_CALL PFNGLINDEXPOINTERPROC glad_glIndexPointer; +#define glIndexPointer glad_glIndexPointer +GLAD_API_CALL PFNGLINDEXPOINTEREXTPROC glad_glIndexPointerEXT; +#define glIndexPointerEXT glad_glIndexPointerEXT +GLAD_API_CALL PFNGLINDEXDPROC glad_glIndexd; +#define glIndexd glad_glIndexd +GLAD_API_CALL PFNGLINDEXDVPROC glad_glIndexdv; +#define glIndexdv glad_glIndexdv +GLAD_API_CALL PFNGLINDEXFPROC glad_glIndexf; +#define glIndexf glad_glIndexf +GLAD_API_CALL PFNGLINDEXFVPROC glad_glIndexfv; +#define glIndexfv glad_glIndexfv +GLAD_API_CALL PFNGLINDEXIPROC glad_glIndexi; +#define glIndexi glad_glIndexi +GLAD_API_CALL PFNGLINDEXIVPROC glad_glIndexiv; +#define glIndexiv glad_glIndexiv +GLAD_API_CALL PFNGLINDEXSPROC glad_glIndexs; +#define glIndexs glad_glIndexs +GLAD_API_CALL PFNGLINDEXSVPROC glad_glIndexsv; +#define glIndexsv glad_glIndexsv +GLAD_API_CALL PFNGLINDEXUBPROC glad_glIndexub; +#define glIndexub glad_glIndexub +GLAD_API_CALL PFNGLINDEXUBVPROC glad_glIndexubv; +#define glIndexubv glad_glIndexubv +GLAD_API_CALL PFNGLINITNAMESPROC glad_glInitNames; +#define glInitNames glad_glInitNames +GLAD_API_CALL PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays; +#define glInterleavedArrays glad_glInterleavedArrays +GLAD_API_CALL PFNGLISBUFFERPROC glad_glIsBuffer; +#define glIsBuffer glad_glIsBuffer +GLAD_API_CALL PFNGLISBUFFERARBPROC glad_glIsBufferARB; +#define glIsBufferARB glad_glIsBufferARB +GLAD_API_CALL PFNGLISENABLEDPROC glad_glIsEnabled; +#define glIsEnabled glad_glIsEnabled +GLAD_API_CALL PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer; +#define glIsFramebuffer glad_glIsFramebuffer +GLAD_API_CALL PFNGLISFRAMEBUFFEREXTPROC glad_glIsFramebufferEXT; +#define glIsFramebufferEXT glad_glIsFramebufferEXT +GLAD_API_CALL PFNGLISLISTPROC glad_glIsList; +#define glIsList glad_glIsList +GLAD_API_CALL PFNGLISPROGRAMARBPROC glad_glIsProgramARB; +#define glIsProgramARB glad_glIsProgramARB +GLAD_API_CALL PFNGLISPROGRAMNVPROC glad_glIsProgramNV; +#define glIsProgramNV glad_glIsProgramNV +GLAD_API_CALL PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline; +#define glIsProgramPipeline glad_glIsProgramPipeline +GLAD_API_CALL PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer; +#define glIsRenderbuffer glad_glIsRenderbuffer +GLAD_API_CALL PFNGLISRENDERBUFFEREXTPROC glad_glIsRenderbufferEXT; +#define glIsRenderbufferEXT glad_glIsRenderbufferEXT +GLAD_API_CALL PFNGLISTEXTUREPROC glad_glIsTexture; +#define glIsTexture glad_glIsTexture +GLAD_API_CALL PFNGLISTEXTUREEXTPROC glad_glIsTextureEXT; +#define glIsTextureEXT glad_glIsTextureEXT +GLAD_API_CALL PFNGLLIGHTMODELFPROC glad_glLightModelf; +#define glLightModelf glad_glLightModelf +GLAD_API_CALL PFNGLLIGHTMODELFVPROC glad_glLightModelfv; +#define glLightModelfv glad_glLightModelfv +GLAD_API_CALL PFNGLLIGHTMODELIPROC glad_glLightModeli; +#define glLightModeli glad_glLightModeli +GLAD_API_CALL PFNGLLIGHTMODELIVPROC glad_glLightModeliv; +#define glLightModeliv glad_glLightModeliv +GLAD_API_CALL PFNGLLIGHTFPROC glad_glLightf; +#define glLightf glad_glLightf +GLAD_API_CALL PFNGLLIGHTFVPROC glad_glLightfv; +#define glLightfv glad_glLightfv +GLAD_API_CALL PFNGLLIGHTIPROC glad_glLighti; +#define glLighti glad_glLighti +GLAD_API_CALL PFNGLLIGHTIVPROC glad_glLightiv; +#define glLightiv glad_glLightiv +GLAD_API_CALL PFNGLLINESTIPPLEPROC glad_glLineStipple; +#define glLineStipple glad_glLineStipple +GLAD_API_CALL PFNGLLINEWIDTHPROC glad_glLineWidth; +#define glLineWidth glad_glLineWidth +GLAD_API_CALL PFNGLLINKPROGRAMPROC glad_glLinkProgram; +#define glLinkProgram glad_glLinkProgram +GLAD_API_CALL PFNGLLINKPROGRAMARBPROC glad_glLinkProgramARB; +#define glLinkProgramARB glad_glLinkProgramARB +GLAD_API_CALL PFNGLLISTBASEPROC glad_glListBase; +#define glListBase glad_glListBase +GLAD_API_CALL PFNGLLOADIDENTITYPROC glad_glLoadIdentity; +#define glLoadIdentity glad_glLoadIdentity +GLAD_API_CALL PFNGLLOADMATRIXDPROC glad_glLoadMatrixd; +#define glLoadMatrixd glad_glLoadMatrixd +GLAD_API_CALL PFNGLLOADMATRIXFPROC glad_glLoadMatrixf; +#define glLoadMatrixf glad_glLoadMatrixf +GLAD_API_CALL PFNGLLOADNAMEPROC glad_glLoadName; +#define glLoadName glad_glLoadName +GLAD_API_CALL PFNGLLOADPROGRAMNVPROC glad_glLoadProgramNV; +#define glLoadProgramNV glad_glLoadProgramNV +GLAD_API_CALL PFNGLLOGICOPPROC glad_glLogicOp; +#define glLogicOp glad_glLogicOp +GLAD_API_CALL PFNGLMAP1DPROC glad_glMap1d; +#define glMap1d glad_glMap1d +GLAD_API_CALL PFNGLMAP1FPROC glad_glMap1f; +#define glMap1f glad_glMap1f +GLAD_API_CALL PFNGLMAP2DPROC glad_glMap2d; +#define glMap2d glad_glMap2d +GLAD_API_CALL PFNGLMAP2FPROC glad_glMap2f; +#define glMap2f glad_glMap2f +GLAD_API_CALL PFNGLMAPBUFFERPROC glad_glMapBuffer; +#define glMapBuffer glad_glMapBuffer +GLAD_API_CALL PFNGLMAPBUFFERARBPROC glad_glMapBufferARB; +#define glMapBufferARB glad_glMapBufferARB +GLAD_API_CALL PFNGLMAPGRID1DPROC glad_glMapGrid1d; +#define glMapGrid1d glad_glMapGrid1d +GLAD_API_CALL PFNGLMAPGRID1FPROC glad_glMapGrid1f; +#define glMapGrid1f glad_glMapGrid1f +GLAD_API_CALL PFNGLMAPGRID2DPROC glad_glMapGrid2d; +#define glMapGrid2d glad_glMapGrid2d +GLAD_API_CALL PFNGLMAPGRID2FPROC glad_glMapGrid2f; +#define glMapGrid2f glad_glMapGrid2f +GLAD_API_CALL PFNGLMATERIALFPROC glad_glMaterialf; +#define glMaterialf glad_glMaterialf +GLAD_API_CALL PFNGLMATERIALFVPROC glad_glMaterialfv; +#define glMaterialfv glad_glMaterialfv +GLAD_API_CALL PFNGLMATERIALIPROC glad_glMateriali; +#define glMateriali glad_glMateriali +GLAD_API_CALL PFNGLMATERIALIVPROC glad_glMaterialiv; +#define glMaterialiv glad_glMaterialiv +GLAD_API_CALL PFNGLMATRIXMODEPROC glad_glMatrixMode; +#define glMatrixMode glad_glMatrixMode +GLAD_API_CALL PFNGLMINMAXPROC glad_glMinmax; +#define glMinmax glad_glMinmax +GLAD_API_CALL PFNGLMULTMATRIXDPROC glad_glMultMatrixd; +#define glMultMatrixd glad_glMultMatrixd +GLAD_API_CALL PFNGLMULTMATRIXFPROC glad_glMultMatrixf; +#define glMultMatrixf glad_glMultMatrixf +GLAD_API_CALL PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d; +#define glMultiTexCoord1d glad_glMultiTexCoord1d +GLAD_API_CALL PFNGLMULTITEXCOORD1DARBPROC glad_glMultiTexCoord1dARB; +#define glMultiTexCoord1dARB glad_glMultiTexCoord1dARB +GLAD_API_CALL PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv; +#define glMultiTexCoord1dv glad_glMultiTexCoord1dv +GLAD_API_CALL PFNGLMULTITEXCOORD1DVARBPROC glad_glMultiTexCoord1dvARB; +#define glMultiTexCoord1dvARB glad_glMultiTexCoord1dvARB +GLAD_API_CALL PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f; +#define glMultiTexCoord1f glad_glMultiTexCoord1f +GLAD_API_CALL PFNGLMULTITEXCOORD1FARBPROC glad_glMultiTexCoord1fARB; +#define glMultiTexCoord1fARB glad_glMultiTexCoord1fARB +GLAD_API_CALL PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv; +#define glMultiTexCoord1fv glad_glMultiTexCoord1fv +GLAD_API_CALL PFNGLMULTITEXCOORD1FVARBPROC glad_glMultiTexCoord1fvARB; +#define glMultiTexCoord1fvARB glad_glMultiTexCoord1fvARB +GLAD_API_CALL PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i; +#define glMultiTexCoord1i glad_glMultiTexCoord1i +GLAD_API_CALL PFNGLMULTITEXCOORD1IARBPROC glad_glMultiTexCoord1iARB; +#define glMultiTexCoord1iARB glad_glMultiTexCoord1iARB +GLAD_API_CALL PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv; +#define glMultiTexCoord1iv glad_glMultiTexCoord1iv +GLAD_API_CALL PFNGLMULTITEXCOORD1IVARBPROC glad_glMultiTexCoord1ivARB; +#define glMultiTexCoord1ivARB glad_glMultiTexCoord1ivARB +GLAD_API_CALL PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s; +#define glMultiTexCoord1s glad_glMultiTexCoord1s +GLAD_API_CALL PFNGLMULTITEXCOORD1SARBPROC glad_glMultiTexCoord1sARB; +#define glMultiTexCoord1sARB glad_glMultiTexCoord1sARB +GLAD_API_CALL PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv; +#define glMultiTexCoord1sv glad_glMultiTexCoord1sv +GLAD_API_CALL PFNGLMULTITEXCOORD1SVARBPROC glad_glMultiTexCoord1svARB; +#define glMultiTexCoord1svARB glad_glMultiTexCoord1svARB +GLAD_API_CALL PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d; +#define glMultiTexCoord2d glad_glMultiTexCoord2d +GLAD_API_CALL PFNGLMULTITEXCOORD2DARBPROC glad_glMultiTexCoord2dARB; +#define glMultiTexCoord2dARB glad_glMultiTexCoord2dARB +GLAD_API_CALL PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv; +#define glMultiTexCoord2dv glad_glMultiTexCoord2dv +GLAD_API_CALL PFNGLMULTITEXCOORD2DVARBPROC glad_glMultiTexCoord2dvARB; +#define glMultiTexCoord2dvARB glad_glMultiTexCoord2dvARB +GLAD_API_CALL PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f; +#define glMultiTexCoord2f glad_glMultiTexCoord2f +GLAD_API_CALL PFNGLMULTITEXCOORD2FARBPROC glad_glMultiTexCoord2fARB; +#define glMultiTexCoord2fARB glad_glMultiTexCoord2fARB +GLAD_API_CALL PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv; +#define glMultiTexCoord2fv glad_glMultiTexCoord2fv +GLAD_API_CALL PFNGLMULTITEXCOORD2FVARBPROC glad_glMultiTexCoord2fvARB; +#define glMultiTexCoord2fvARB glad_glMultiTexCoord2fvARB +GLAD_API_CALL PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i; +#define glMultiTexCoord2i glad_glMultiTexCoord2i +GLAD_API_CALL PFNGLMULTITEXCOORD2IARBPROC glad_glMultiTexCoord2iARB; +#define glMultiTexCoord2iARB glad_glMultiTexCoord2iARB +GLAD_API_CALL PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv; +#define glMultiTexCoord2iv glad_glMultiTexCoord2iv +GLAD_API_CALL PFNGLMULTITEXCOORD2IVARBPROC glad_glMultiTexCoord2ivARB; +#define glMultiTexCoord2ivARB glad_glMultiTexCoord2ivARB +GLAD_API_CALL PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s; +#define glMultiTexCoord2s glad_glMultiTexCoord2s +GLAD_API_CALL PFNGLMULTITEXCOORD2SARBPROC glad_glMultiTexCoord2sARB; +#define glMultiTexCoord2sARB glad_glMultiTexCoord2sARB +GLAD_API_CALL PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv; +#define glMultiTexCoord2sv glad_glMultiTexCoord2sv +GLAD_API_CALL PFNGLMULTITEXCOORD2SVARBPROC glad_glMultiTexCoord2svARB; +#define glMultiTexCoord2svARB glad_glMultiTexCoord2svARB +GLAD_API_CALL PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d; +#define glMultiTexCoord3d glad_glMultiTexCoord3d +GLAD_API_CALL PFNGLMULTITEXCOORD3DARBPROC glad_glMultiTexCoord3dARB; +#define glMultiTexCoord3dARB glad_glMultiTexCoord3dARB +GLAD_API_CALL PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv; +#define glMultiTexCoord3dv glad_glMultiTexCoord3dv +GLAD_API_CALL PFNGLMULTITEXCOORD3DVARBPROC glad_glMultiTexCoord3dvARB; +#define glMultiTexCoord3dvARB glad_glMultiTexCoord3dvARB +GLAD_API_CALL PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f; +#define glMultiTexCoord3f glad_glMultiTexCoord3f +GLAD_API_CALL PFNGLMULTITEXCOORD3FARBPROC glad_glMultiTexCoord3fARB; +#define glMultiTexCoord3fARB glad_glMultiTexCoord3fARB +GLAD_API_CALL PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv; +#define glMultiTexCoord3fv glad_glMultiTexCoord3fv +GLAD_API_CALL PFNGLMULTITEXCOORD3FVARBPROC glad_glMultiTexCoord3fvARB; +#define glMultiTexCoord3fvARB glad_glMultiTexCoord3fvARB +GLAD_API_CALL PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i; +#define glMultiTexCoord3i glad_glMultiTexCoord3i +GLAD_API_CALL PFNGLMULTITEXCOORD3IARBPROC glad_glMultiTexCoord3iARB; +#define glMultiTexCoord3iARB glad_glMultiTexCoord3iARB +GLAD_API_CALL PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv; +#define glMultiTexCoord3iv glad_glMultiTexCoord3iv +GLAD_API_CALL PFNGLMULTITEXCOORD3IVARBPROC glad_glMultiTexCoord3ivARB; +#define glMultiTexCoord3ivARB glad_glMultiTexCoord3ivARB +GLAD_API_CALL PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s; +#define glMultiTexCoord3s glad_glMultiTexCoord3s +GLAD_API_CALL PFNGLMULTITEXCOORD3SARBPROC glad_glMultiTexCoord3sARB; +#define glMultiTexCoord3sARB glad_glMultiTexCoord3sARB +GLAD_API_CALL PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv; +#define glMultiTexCoord3sv glad_glMultiTexCoord3sv +GLAD_API_CALL PFNGLMULTITEXCOORD3SVARBPROC glad_glMultiTexCoord3svARB; +#define glMultiTexCoord3svARB glad_glMultiTexCoord3svARB +GLAD_API_CALL PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d; +#define glMultiTexCoord4d glad_glMultiTexCoord4d +GLAD_API_CALL PFNGLMULTITEXCOORD4DARBPROC glad_glMultiTexCoord4dARB; +#define glMultiTexCoord4dARB glad_glMultiTexCoord4dARB +GLAD_API_CALL PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv; +#define glMultiTexCoord4dv glad_glMultiTexCoord4dv +GLAD_API_CALL PFNGLMULTITEXCOORD4DVARBPROC glad_glMultiTexCoord4dvARB; +#define glMultiTexCoord4dvARB glad_glMultiTexCoord4dvARB +GLAD_API_CALL PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f; +#define glMultiTexCoord4f glad_glMultiTexCoord4f +GLAD_API_CALL PFNGLMULTITEXCOORD4FARBPROC glad_glMultiTexCoord4fARB; +#define glMultiTexCoord4fARB glad_glMultiTexCoord4fARB +GLAD_API_CALL PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv; +#define glMultiTexCoord4fv glad_glMultiTexCoord4fv +GLAD_API_CALL PFNGLMULTITEXCOORD4FVARBPROC glad_glMultiTexCoord4fvARB; +#define glMultiTexCoord4fvARB glad_glMultiTexCoord4fvARB +GLAD_API_CALL PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i; +#define glMultiTexCoord4i glad_glMultiTexCoord4i +GLAD_API_CALL PFNGLMULTITEXCOORD4IARBPROC glad_glMultiTexCoord4iARB; +#define glMultiTexCoord4iARB glad_glMultiTexCoord4iARB +GLAD_API_CALL PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv; +#define glMultiTexCoord4iv glad_glMultiTexCoord4iv +GLAD_API_CALL PFNGLMULTITEXCOORD4IVARBPROC glad_glMultiTexCoord4ivARB; +#define glMultiTexCoord4ivARB glad_glMultiTexCoord4ivARB +GLAD_API_CALL PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s; +#define glMultiTexCoord4s glad_glMultiTexCoord4s +GLAD_API_CALL PFNGLMULTITEXCOORD4SARBPROC glad_glMultiTexCoord4sARB; +#define glMultiTexCoord4sARB glad_glMultiTexCoord4sARB +GLAD_API_CALL PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv; +#define glMultiTexCoord4sv glad_glMultiTexCoord4sv +GLAD_API_CALL PFNGLMULTITEXCOORD4SVARBPROC glad_glMultiTexCoord4svARB; +#define glMultiTexCoord4svARB glad_glMultiTexCoord4svARB +GLAD_API_CALL PFNGLNEWLISTPROC glad_glNewList; +#define glNewList glad_glNewList +GLAD_API_CALL PFNGLNORMAL3BPROC glad_glNormal3b; +#define glNormal3b glad_glNormal3b +GLAD_API_CALL PFNGLNORMAL3BVPROC glad_glNormal3bv; +#define glNormal3bv glad_glNormal3bv +GLAD_API_CALL PFNGLNORMAL3DPROC glad_glNormal3d; +#define glNormal3d glad_glNormal3d +GLAD_API_CALL PFNGLNORMAL3DVPROC glad_glNormal3dv; +#define glNormal3dv glad_glNormal3dv +GLAD_API_CALL PFNGLNORMAL3FPROC glad_glNormal3f; +#define glNormal3f glad_glNormal3f +GLAD_API_CALL PFNGLNORMAL3FVPROC glad_glNormal3fv; +#define glNormal3fv glad_glNormal3fv +GLAD_API_CALL PFNGLNORMAL3IPROC glad_glNormal3i; +#define glNormal3i glad_glNormal3i +GLAD_API_CALL PFNGLNORMAL3IVPROC glad_glNormal3iv; +#define glNormal3iv glad_glNormal3iv +GLAD_API_CALL PFNGLNORMAL3SPROC glad_glNormal3s; +#define glNormal3s glad_glNormal3s +GLAD_API_CALL PFNGLNORMAL3SVPROC glad_glNormal3sv; +#define glNormal3sv glad_glNormal3sv +GLAD_API_CALL PFNGLNORMALPOINTERPROC glad_glNormalPointer; +#define glNormalPointer glad_glNormalPointer +GLAD_API_CALL PFNGLNORMALPOINTEREXTPROC glad_glNormalPointerEXT; +#define glNormalPointerEXT glad_glNormalPointerEXT +GLAD_API_CALL PFNGLOBJECTLABELPROC glad_glObjectLabel; +#define glObjectLabel glad_glObjectLabel +GLAD_API_CALL PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel; +#define glObjectPtrLabel glad_glObjectPtrLabel +GLAD_API_CALL PFNGLORTHOPROC glad_glOrtho; +#define glOrtho glad_glOrtho +GLAD_API_CALL PFNGLPASSTHROUGHPROC glad_glPassThrough; +#define glPassThrough glad_glPassThrough +GLAD_API_CALL PFNGLPIXELMAPFVPROC glad_glPixelMapfv; +#define glPixelMapfv glad_glPixelMapfv +GLAD_API_CALL PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv; +#define glPixelMapuiv glad_glPixelMapuiv +GLAD_API_CALL PFNGLPIXELMAPUSVPROC glad_glPixelMapusv; +#define glPixelMapusv glad_glPixelMapusv +GLAD_API_CALL PFNGLPIXELSTOREFPROC glad_glPixelStoref; +#define glPixelStoref glad_glPixelStoref +GLAD_API_CALL PFNGLPIXELSTOREIPROC glad_glPixelStorei; +#define glPixelStorei glad_glPixelStorei +GLAD_API_CALL PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf; +#define glPixelTransferf glad_glPixelTransferf +GLAD_API_CALL PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi; +#define glPixelTransferi glad_glPixelTransferi +GLAD_API_CALL PFNGLPIXELZOOMPROC glad_glPixelZoom; +#define glPixelZoom glad_glPixelZoom +GLAD_API_CALL PFNGLPOINTSIZEPROC glad_glPointSize; +#define glPointSize glad_glPointSize +GLAD_API_CALL PFNGLPOLYGONMODEPROC glad_glPolygonMode; +#define glPolygonMode glad_glPolygonMode +GLAD_API_CALL PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset; +#define glPolygonOffset glad_glPolygonOffset +GLAD_API_CALL PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple; +#define glPolygonStipple glad_glPolygonStipple +GLAD_API_CALL PFNGLPOPATTRIBPROC glad_glPopAttrib; +#define glPopAttrib glad_glPopAttrib +GLAD_API_CALL PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib; +#define glPopClientAttrib glad_glPopClientAttrib +GLAD_API_CALL PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup; +#define glPopDebugGroup glad_glPopDebugGroup +GLAD_API_CALL PFNGLPOPMATRIXPROC glad_glPopMatrix; +#define glPopMatrix glad_glPopMatrix +GLAD_API_CALL PFNGLPOPNAMEPROC glad_glPopName; +#define glPopName glad_glPopName +GLAD_API_CALL PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures; +#define glPrioritizeTextures glad_glPrioritizeTextures +GLAD_API_CALL PFNGLPRIORITIZETEXTURESEXTPROC glad_glPrioritizeTexturesEXT; +#define glPrioritizeTexturesEXT glad_glPrioritizeTexturesEXT +GLAD_API_CALL PFNGLPROGRAMBINARYPROC glad_glProgramBinary; +#define glProgramBinary glad_glProgramBinary +GLAD_API_CALL PFNGLPROGRAMENVPARAMETER4DARBPROC glad_glProgramEnvParameter4dARB; +#define glProgramEnvParameter4dARB glad_glProgramEnvParameter4dARB +GLAD_API_CALL PFNGLPROGRAMENVPARAMETER4DVARBPROC glad_glProgramEnvParameter4dvARB; +#define glProgramEnvParameter4dvARB glad_glProgramEnvParameter4dvARB +GLAD_API_CALL PFNGLPROGRAMENVPARAMETER4FARBPROC glad_glProgramEnvParameter4fARB; +#define glProgramEnvParameter4fARB glad_glProgramEnvParameter4fARB +GLAD_API_CALL PFNGLPROGRAMENVPARAMETER4FVARBPROC glad_glProgramEnvParameter4fvARB; +#define glProgramEnvParameter4fvARB glad_glProgramEnvParameter4fvARB +GLAD_API_CALL PFNGLPROGRAMLOCALPARAMETER4DARBPROC glad_glProgramLocalParameter4dARB; +#define glProgramLocalParameter4dARB glad_glProgramLocalParameter4dARB +GLAD_API_CALL PFNGLPROGRAMLOCALPARAMETER4DVARBPROC glad_glProgramLocalParameter4dvARB; +#define glProgramLocalParameter4dvARB glad_glProgramLocalParameter4dvARB +GLAD_API_CALL PFNGLPROGRAMLOCALPARAMETER4FARBPROC glad_glProgramLocalParameter4fARB; +#define glProgramLocalParameter4fARB glad_glProgramLocalParameter4fARB +GLAD_API_CALL PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glad_glProgramLocalParameter4fvARB; +#define glProgramLocalParameter4fvARB glad_glProgramLocalParameter4fvARB +GLAD_API_CALL PFNGLPROGRAMPARAMETER4DNVPROC glad_glProgramParameter4dNV; +#define glProgramParameter4dNV glad_glProgramParameter4dNV +GLAD_API_CALL PFNGLPROGRAMPARAMETER4DVNVPROC glad_glProgramParameter4dvNV; +#define glProgramParameter4dvNV glad_glProgramParameter4dvNV +GLAD_API_CALL PFNGLPROGRAMPARAMETER4FNVPROC glad_glProgramParameter4fNV; +#define glProgramParameter4fNV glad_glProgramParameter4fNV +GLAD_API_CALL PFNGLPROGRAMPARAMETER4FVNVPROC glad_glProgramParameter4fvNV; +#define glProgramParameter4fvNV glad_glProgramParameter4fvNV +GLAD_API_CALL PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri; +#define glProgramParameteri glad_glProgramParameteri +GLAD_API_CALL PFNGLPROGRAMPARAMETERIARBPROC glad_glProgramParameteriARB; +#define glProgramParameteriARB glad_glProgramParameteriARB +GLAD_API_CALL PFNGLPROGRAMPARAMETERIEXTPROC glad_glProgramParameteriEXT; +#define glProgramParameteriEXT glad_glProgramParameteriEXT +GLAD_API_CALL PFNGLPROGRAMPARAMETERS4DVNVPROC glad_glProgramParameters4dvNV; +#define glProgramParameters4dvNV glad_glProgramParameters4dvNV +GLAD_API_CALL PFNGLPROGRAMPARAMETERS4FVNVPROC glad_glProgramParameters4fvNV; +#define glProgramParameters4fvNV glad_glProgramParameters4fvNV +GLAD_API_CALL PFNGLPROGRAMSTRINGARBPROC glad_glProgramStringARB; +#define glProgramStringARB glad_glProgramStringARB +GLAD_API_CALL PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d; +#define glProgramUniform1d glad_glProgramUniform1d +GLAD_API_CALL PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv; +#define glProgramUniform1dv glad_glProgramUniform1dv +GLAD_API_CALL PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f; +#define glProgramUniform1f glad_glProgramUniform1f +GLAD_API_CALL PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv; +#define glProgramUniform1fv glad_glProgramUniform1fv +GLAD_API_CALL PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i; +#define glProgramUniform1i glad_glProgramUniform1i +GLAD_API_CALL PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv; +#define glProgramUniform1iv glad_glProgramUniform1iv +GLAD_API_CALL PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui; +#define glProgramUniform1ui glad_glProgramUniform1ui +GLAD_API_CALL PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv; +#define glProgramUniform1uiv glad_glProgramUniform1uiv +GLAD_API_CALL PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d; +#define glProgramUniform2d glad_glProgramUniform2d +GLAD_API_CALL PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv; +#define glProgramUniform2dv glad_glProgramUniform2dv +GLAD_API_CALL PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f; +#define glProgramUniform2f glad_glProgramUniform2f +GLAD_API_CALL PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv; +#define glProgramUniform2fv glad_glProgramUniform2fv +GLAD_API_CALL PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i; +#define glProgramUniform2i glad_glProgramUniform2i +GLAD_API_CALL PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv; +#define glProgramUniform2iv glad_glProgramUniform2iv +GLAD_API_CALL PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui; +#define glProgramUniform2ui glad_glProgramUniform2ui +GLAD_API_CALL PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv; +#define glProgramUniform2uiv glad_glProgramUniform2uiv +GLAD_API_CALL PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d; +#define glProgramUniform3d glad_glProgramUniform3d +GLAD_API_CALL PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv; +#define glProgramUniform3dv glad_glProgramUniform3dv +GLAD_API_CALL PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f; +#define glProgramUniform3f glad_glProgramUniform3f +GLAD_API_CALL PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv; +#define glProgramUniform3fv glad_glProgramUniform3fv +GLAD_API_CALL PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i; +#define glProgramUniform3i glad_glProgramUniform3i +GLAD_API_CALL PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv; +#define glProgramUniform3iv glad_glProgramUniform3iv +GLAD_API_CALL PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui; +#define glProgramUniform3ui glad_glProgramUniform3ui +GLAD_API_CALL PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv; +#define glProgramUniform3uiv glad_glProgramUniform3uiv +GLAD_API_CALL PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d; +#define glProgramUniform4d glad_glProgramUniform4d +GLAD_API_CALL PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv; +#define glProgramUniform4dv glad_glProgramUniform4dv +GLAD_API_CALL PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f; +#define glProgramUniform4f glad_glProgramUniform4f +GLAD_API_CALL PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv; +#define glProgramUniform4fv glad_glProgramUniform4fv +GLAD_API_CALL PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i; +#define glProgramUniform4i glad_glProgramUniform4i +GLAD_API_CALL PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv; +#define glProgramUniform4iv glad_glProgramUniform4iv +GLAD_API_CALL PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui; +#define glProgramUniform4ui glad_glProgramUniform4ui +GLAD_API_CALL PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv; +#define glProgramUniform4uiv glad_glProgramUniform4uiv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv; +#define glProgramUniformMatrix2dv glad_glProgramUniformMatrix2dv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv; +#define glProgramUniformMatrix2fv glad_glProgramUniformMatrix2fv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv; +#define glProgramUniformMatrix2x3dv glad_glProgramUniformMatrix2x3dv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv; +#define glProgramUniformMatrix2x3fv glad_glProgramUniformMatrix2x3fv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv; +#define glProgramUniformMatrix2x4dv glad_glProgramUniformMatrix2x4dv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv; +#define glProgramUniformMatrix2x4fv glad_glProgramUniformMatrix2x4fv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv; +#define glProgramUniformMatrix3dv glad_glProgramUniformMatrix3dv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv; +#define glProgramUniformMatrix3fv glad_glProgramUniformMatrix3fv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv; +#define glProgramUniformMatrix3x2dv glad_glProgramUniformMatrix3x2dv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv; +#define glProgramUniformMatrix3x2fv glad_glProgramUniformMatrix3x2fv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv; +#define glProgramUniformMatrix3x4dv glad_glProgramUniformMatrix3x4dv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv; +#define glProgramUniformMatrix3x4fv glad_glProgramUniformMatrix3x4fv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv; +#define glProgramUniformMatrix4dv glad_glProgramUniformMatrix4dv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv; +#define glProgramUniformMatrix4fv glad_glProgramUniformMatrix4fv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv; +#define glProgramUniformMatrix4x2dv glad_glProgramUniformMatrix4x2dv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv; +#define glProgramUniformMatrix4x2fv glad_glProgramUniformMatrix4x2fv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv; +#define glProgramUniformMatrix4x3dv glad_glProgramUniformMatrix4x3dv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv; +#define glProgramUniformMatrix4x3fv glad_glProgramUniformMatrix4x3fv +GLAD_API_CALL PFNGLPROGRAMVERTEXLIMITNVPROC glad_glProgramVertexLimitNV; +#define glProgramVertexLimitNV glad_glProgramVertexLimitNV +GLAD_API_CALL PFNGLPUSHATTRIBPROC glad_glPushAttrib; +#define glPushAttrib glad_glPushAttrib +GLAD_API_CALL PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib; +#define glPushClientAttrib glad_glPushClientAttrib +GLAD_API_CALL PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup; +#define glPushDebugGroup glad_glPushDebugGroup +GLAD_API_CALL PFNGLPUSHMATRIXPROC glad_glPushMatrix; +#define glPushMatrix glad_glPushMatrix +GLAD_API_CALL PFNGLPUSHNAMEPROC glad_glPushName; +#define glPushName glad_glPushName +GLAD_API_CALL PFNGLRASTERPOS2DPROC glad_glRasterPos2d; +#define glRasterPos2d glad_glRasterPos2d +GLAD_API_CALL PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv; +#define glRasterPos2dv glad_glRasterPos2dv +GLAD_API_CALL PFNGLRASTERPOS2FPROC glad_glRasterPos2f; +#define glRasterPos2f glad_glRasterPos2f +GLAD_API_CALL PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv; +#define glRasterPos2fv glad_glRasterPos2fv +GLAD_API_CALL PFNGLRASTERPOS2IPROC glad_glRasterPos2i; +#define glRasterPos2i glad_glRasterPos2i +GLAD_API_CALL PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv; +#define glRasterPos2iv glad_glRasterPos2iv +GLAD_API_CALL PFNGLRASTERPOS2SPROC glad_glRasterPos2s; +#define glRasterPos2s glad_glRasterPos2s +GLAD_API_CALL PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv; +#define glRasterPos2sv glad_glRasterPos2sv +GLAD_API_CALL PFNGLRASTERPOS3DPROC glad_glRasterPos3d; +#define glRasterPos3d glad_glRasterPos3d +GLAD_API_CALL PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv; +#define glRasterPos3dv glad_glRasterPos3dv +GLAD_API_CALL PFNGLRASTERPOS3FPROC glad_glRasterPos3f; +#define glRasterPos3f glad_glRasterPos3f +GLAD_API_CALL PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv; +#define glRasterPos3fv glad_glRasterPos3fv +GLAD_API_CALL PFNGLRASTERPOS3IPROC glad_glRasterPos3i; +#define glRasterPos3i glad_glRasterPos3i +GLAD_API_CALL PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv; +#define glRasterPos3iv glad_glRasterPos3iv +GLAD_API_CALL PFNGLRASTERPOS3SPROC glad_glRasterPos3s; +#define glRasterPos3s glad_glRasterPos3s +GLAD_API_CALL PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv; +#define glRasterPos3sv glad_glRasterPos3sv +GLAD_API_CALL PFNGLRASTERPOS4DPROC glad_glRasterPos4d; +#define glRasterPos4d glad_glRasterPos4d +GLAD_API_CALL PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv; +#define glRasterPos4dv glad_glRasterPos4dv +GLAD_API_CALL PFNGLRASTERPOS4FPROC glad_glRasterPos4f; +#define glRasterPos4f glad_glRasterPos4f +GLAD_API_CALL PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv; +#define glRasterPos4fv glad_glRasterPos4fv +GLAD_API_CALL PFNGLRASTERPOS4IPROC glad_glRasterPos4i; +#define glRasterPos4i glad_glRasterPos4i +GLAD_API_CALL PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv; +#define glRasterPos4iv glad_glRasterPos4iv +GLAD_API_CALL PFNGLRASTERPOS4SPROC glad_glRasterPos4s; +#define glRasterPos4s glad_glRasterPos4s +GLAD_API_CALL PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv; +#define glRasterPos4sv glad_glRasterPos4sv +GLAD_API_CALL PFNGLREADBUFFERPROC glad_glReadBuffer; +#define glReadBuffer glad_glReadBuffer +GLAD_API_CALL PFNGLREADPIXELSPROC glad_glReadPixels; +#define glReadPixels glad_glReadPixels +GLAD_API_CALL PFNGLRECTDPROC glad_glRectd; +#define glRectd glad_glRectd +GLAD_API_CALL PFNGLRECTDVPROC glad_glRectdv; +#define glRectdv glad_glRectdv +GLAD_API_CALL PFNGLRECTFPROC glad_glRectf; +#define glRectf glad_glRectf +GLAD_API_CALL PFNGLRECTFVPROC glad_glRectfv; +#define glRectfv glad_glRectfv +GLAD_API_CALL PFNGLRECTIPROC glad_glRecti; +#define glRecti glad_glRecti +GLAD_API_CALL PFNGLRECTIVPROC glad_glRectiv; +#define glRectiv glad_glRectiv +GLAD_API_CALL PFNGLRECTSPROC glad_glRects; +#define glRects glad_glRects +GLAD_API_CALL PFNGLRECTSVPROC glad_glRectsv; +#define glRectsv glad_glRectsv +GLAD_API_CALL PFNGLRENDERMODEPROC glad_glRenderMode; +#define glRenderMode glad_glRenderMode +GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage; +#define glRenderbufferStorage glad_glRenderbufferStorage +GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEEXTPROC glad_glRenderbufferStorageEXT; +#define glRenderbufferStorageEXT glad_glRenderbufferStorageEXT +GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample; +#define glRenderbufferStorageMultisample glad_glRenderbufferStorageMultisample +GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glRenderbufferStorageMultisampleEXT; +#define glRenderbufferStorageMultisampleEXT glad_glRenderbufferStorageMultisampleEXT +GLAD_API_CALL PFNGLREQUESTRESIDENTPROGRAMSNVPROC glad_glRequestResidentProgramsNV; +#define glRequestResidentProgramsNV glad_glRequestResidentProgramsNV +GLAD_API_CALL PFNGLRESETHISTOGRAMPROC glad_glResetHistogram; +#define glResetHistogram glad_glResetHistogram +GLAD_API_CALL PFNGLRESETMINMAXPROC glad_glResetMinmax; +#define glResetMinmax glad_glResetMinmax +GLAD_API_CALL PFNGLROTATEDPROC glad_glRotated; +#define glRotated glad_glRotated +GLAD_API_CALL PFNGLROTATEFPROC glad_glRotatef; +#define glRotatef glad_glRotatef +GLAD_API_CALL PFNGLSCALEDPROC glad_glScaled; +#define glScaled glad_glScaled +GLAD_API_CALL PFNGLSCALEFPROC glad_glScalef; +#define glScalef glad_glScalef +GLAD_API_CALL PFNGLSCISSORPROC glad_glScissor; +#define glScissor glad_glScissor +GLAD_API_CALL PFNGLSELECTBUFFERPROC glad_glSelectBuffer; +#define glSelectBuffer glad_glSelectBuffer +GLAD_API_CALL PFNGLSEPARABLEFILTER2DPROC glad_glSeparableFilter2D; +#define glSeparableFilter2D glad_glSeparableFilter2D +GLAD_API_CALL PFNGLSHADEMODELPROC glad_glShadeModel; +#define glShadeModel glad_glShadeModel +GLAD_API_CALL PFNGLSHADERSOURCEPROC glad_glShaderSource; +#define glShaderSource glad_glShaderSource +GLAD_API_CALL PFNGLSHADERSOURCEARBPROC glad_glShaderSourceARB; +#define glShaderSourceARB glad_glShaderSourceARB +GLAD_API_CALL PFNGLSTENCILFUNCPROC glad_glStencilFunc; +#define glStencilFunc glad_glStencilFunc +GLAD_API_CALL PFNGLSTENCILMASKPROC glad_glStencilMask; +#define glStencilMask glad_glStencilMask +GLAD_API_CALL PFNGLSTENCILOPPROC glad_glStencilOp; +#define glStencilOp glad_glStencilOp +GLAD_API_CALL PFNGLTEXCOORD1DPROC glad_glTexCoord1d; +#define glTexCoord1d glad_glTexCoord1d +GLAD_API_CALL PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv; +#define glTexCoord1dv glad_glTexCoord1dv +GLAD_API_CALL PFNGLTEXCOORD1FPROC glad_glTexCoord1f; +#define glTexCoord1f glad_glTexCoord1f +GLAD_API_CALL PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv; +#define glTexCoord1fv glad_glTexCoord1fv +GLAD_API_CALL PFNGLTEXCOORD1IPROC glad_glTexCoord1i; +#define glTexCoord1i glad_glTexCoord1i +GLAD_API_CALL PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv; +#define glTexCoord1iv glad_glTexCoord1iv +GLAD_API_CALL PFNGLTEXCOORD1SPROC glad_glTexCoord1s; +#define glTexCoord1s glad_glTexCoord1s +GLAD_API_CALL PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv; +#define glTexCoord1sv glad_glTexCoord1sv +GLAD_API_CALL PFNGLTEXCOORD2DPROC glad_glTexCoord2d; +#define glTexCoord2d glad_glTexCoord2d +GLAD_API_CALL PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv; +#define glTexCoord2dv glad_glTexCoord2dv +GLAD_API_CALL PFNGLTEXCOORD2FPROC glad_glTexCoord2f; +#define glTexCoord2f glad_glTexCoord2f +GLAD_API_CALL PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv; +#define glTexCoord2fv glad_glTexCoord2fv +GLAD_API_CALL PFNGLTEXCOORD2IPROC glad_glTexCoord2i; +#define glTexCoord2i glad_glTexCoord2i +GLAD_API_CALL PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv; +#define glTexCoord2iv glad_glTexCoord2iv +GLAD_API_CALL PFNGLTEXCOORD2SPROC glad_glTexCoord2s; +#define glTexCoord2s glad_glTexCoord2s +GLAD_API_CALL PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv; +#define glTexCoord2sv glad_glTexCoord2sv +GLAD_API_CALL PFNGLTEXCOORD3DPROC glad_glTexCoord3d; +#define glTexCoord3d glad_glTexCoord3d +GLAD_API_CALL PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv; +#define glTexCoord3dv glad_glTexCoord3dv +GLAD_API_CALL PFNGLTEXCOORD3FPROC glad_glTexCoord3f; +#define glTexCoord3f glad_glTexCoord3f +GLAD_API_CALL PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv; +#define glTexCoord3fv glad_glTexCoord3fv +GLAD_API_CALL PFNGLTEXCOORD3IPROC glad_glTexCoord3i; +#define glTexCoord3i glad_glTexCoord3i +GLAD_API_CALL PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv; +#define glTexCoord3iv glad_glTexCoord3iv +GLAD_API_CALL PFNGLTEXCOORD3SPROC glad_glTexCoord3s; +#define glTexCoord3s glad_glTexCoord3s +GLAD_API_CALL PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv; +#define glTexCoord3sv glad_glTexCoord3sv +GLAD_API_CALL PFNGLTEXCOORD4DPROC glad_glTexCoord4d; +#define glTexCoord4d glad_glTexCoord4d +GLAD_API_CALL PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv; +#define glTexCoord4dv glad_glTexCoord4dv +GLAD_API_CALL PFNGLTEXCOORD4FPROC glad_glTexCoord4f; +#define glTexCoord4f glad_glTexCoord4f +GLAD_API_CALL PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv; +#define glTexCoord4fv glad_glTexCoord4fv +GLAD_API_CALL PFNGLTEXCOORD4IPROC glad_glTexCoord4i; +#define glTexCoord4i glad_glTexCoord4i +GLAD_API_CALL PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv; +#define glTexCoord4iv glad_glTexCoord4iv +GLAD_API_CALL PFNGLTEXCOORD4SPROC glad_glTexCoord4s; +#define glTexCoord4s glad_glTexCoord4s +GLAD_API_CALL PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv; +#define glTexCoord4sv glad_glTexCoord4sv +GLAD_API_CALL PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer; +#define glTexCoordPointer glad_glTexCoordPointer +GLAD_API_CALL PFNGLTEXCOORDPOINTEREXTPROC glad_glTexCoordPointerEXT; +#define glTexCoordPointerEXT glad_glTexCoordPointerEXT +GLAD_API_CALL PFNGLTEXENVFPROC glad_glTexEnvf; +#define glTexEnvf glad_glTexEnvf +GLAD_API_CALL PFNGLTEXENVFVPROC glad_glTexEnvfv; +#define glTexEnvfv glad_glTexEnvfv +GLAD_API_CALL PFNGLTEXENVIPROC glad_glTexEnvi; +#define glTexEnvi glad_glTexEnvi +GLAD_API_CALL PFNGLTEXENVIVPROC glad_glTexEnviv; +#define glTexEnviv glad_glTexEnviv +GLAD_API_CALL PFNGLTEXGENDPROC glad_glTexGend; +#define glTexGend glad_glTexGend +GLAD_API_CALL PFNGLTEXGENDVPROC glad_glTexGendv; +#define glTexGendv glad_glTexGendv +GLAD_API_CALL PFNGLTEXGENFPROC glad_glTexGenf; +#define glTexGenf glad_glTexGenf +GLAD_API_CALL PFNGLTEXGENFVPROC glad_glTexGenfv; +#define glTexGenfv glad_glTexGenfv +GLAD_API_CALL PFNGLTEXGENIPROC glad_glTexGeni; +#define glTexGeni glad_glTexGeni +GLAD_API_CALL PFNGLTEXGENIVPROC glad_glTexGeniv; +#define glTexGeniv glad_glTexGeniv +GLAD_API_CALL PFNGLTEXIMAGE1DPROC glad_glTexImage1D; +#define glTexImage1D glad_glTexImage1D +GLAD_API_CALL PFNGLTEXIMAGE2DPROC glad_glTexImage2D; +#define glTexImage2D glad_glTexImage2D +GLAD_API_CALL PFNGLTEXPARAMETERFPROC glad_glTexParameterf; +#define glTexParameterf glad_glTexParameterf +GLAD_API_CALL PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv; +#define glTexParameterfv glad_glTexParameterfv +GLAD_API_CALL PFNGLTEXPARAMETERIPROC glad_glTexParameteri; +#define glTexParameteri glad_glTexParameteri +GLAD_API_CALL PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv; +#define glTexParameteriv glad_glTexParameteriv +GLAD_API_CALL PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D; +#define glTexSubImage1D glad_glTexSubImage1D +GLAD_API_CALL PFNGLTEXSUBIMAGE1DEXTPROC glad_glTexSubImage1DEXT; +#define glTexSubImage1DEXT glad_glTexSubImage1DEXT +GLAD_API_CALL PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D; +#define glTexSubImage2D glad_glTexSubImage2D +GLAD_API_CALL PFNGLTEXSUBIMAGE2DEXTPROC glad_glTexSubImage2DEXT; +#define glTexSubImage2DEXT glad_glTexSubImage2DEXT +GLAD_API_CALL PFNGLTRACKMATRIXNVPROC glad_glTrackMatrixNV; +#define glTrackMatrixNV glad_glTrackMatrixNV +GLAD_API_CALL PFNGLTRANSLATEDPROC glad_glTranslated; +#define glTranslated glad_glTranslated +GLAD_API_CALL PFNGLTRANSLATEFPROC glad_glTranslatef; +#define glTranslatef glad_glTranslatef +GLAD_API_CALL PFNGLUNIFORM1FPROC glad_glUniform1f; +#define glUniform1f glad_glUniform1f +GLAD_API_CALL PFNGLUNIFORM1FARBPROC glad_glUniform1fARB; +#define glUniform1fARB glad_glUniform1fARB +GLAD_API_CALL PFNGLUNIFORM1FVPROC glad_glUniform1fv; +#define glUniform1fv glad_glUniform1fv +GLAD_API_CALL PFNGLUNIFORM1FVARBPROC glad_glUniform1fvARB; +#define glUniform1fvARB glad_glUniform1fvARB +GLAD_API_CALL PFNGLUNIFORM1IPROC glad_glUniform1i; +#define glUniform1i glad_glUniform1i +GLAD_API_CALL PFNGLUNIFORM1IARBPROC glad_glUniform1iARB; +#define glUniform1iARB glad_glUniform1iARB +GLAD_API_CALL PFNGLUNIFORM1IVPROC glad_glUniform1iv; +#define glUniform1iv glad_glUniform1iv +GLAD_API_CALL PFNGLUNIFORM1IVARBPROC glad_glUniform1ivARB; +#define glUniform1ivARB glad_glUniform1ivARB +GLAD_API_CALL PFNGLUNIFORM2FPROC glad_glUniform2f; +#define glUniform2f glad_glUniform2f +GLAD_API_CALL PFNGLUNIFORM2FARBPROC glad_glUniform2fARB; +#define glUniform2fARB glad_glUniform2fARB +GLAD_API_CALL PFNGLUNIFORM2FVPROC glad_glUniform2fv; +#define glUniform2fv glad_glUniform2fv +GLAD_API_CALL PFNGLUNIFORM2FVARBPROC glad_glUniform2fvARB; +#define glUniform2fvARB glad_glUniform2fvARB +GLAD_API_CALL PFNGLUNIFORM2IPROC glad_glUniform2i; +#define glUniform2i glad_glUniform2i +GLAD_API_CALL PFNGLUNIFORM2IARBPROC glad_glUniform2iARB; +#define glUniform2iARB glad_glUniform2iARB +GLAD_API_CALL PFNGLUNIFORM2IVPROC glad_glUniform2iv; +#define glUniform2iv glad_glUniform2iv +GLAD_API_CALL PFNGLUNIFORM2IVARBPROC glad_glUniform2ivARB; +#define glUniform2ivARB glad_glUniform2ivARB +GLAD_API_CALL PFNGLUNIFORM3FPROC glad_glUniform3f; +#define glUniform3f glad_glUniform3f +GLAD_API_CALL PFNGLUNIFORM3FARBPROC glad_glUniform3fARB; +#define glUniform3fARB glad_glUniform3fARB +GLAD_API_CALL PFNGLUNIFORM3FVPROC glad_glUniform3fv; +#define glUniform3fv glad_glUniform3fv +GLAD_API_CALL PFNGLUNIFORM3FVARBPROC glad_glUniform3fvARB; +#define glUniform3fvARB glad_glUniform3fvARB +GLAD_API_CALL PFNGLUNIFORM3IPROC glad_glUniform3i; +#define glUniform3i glad_glUniform3i +GLAD_API_CALL PFNGLUNIFORM3IARBPROC glad_glUniform3iARB; +#define glUniform3iARB glad_glUniform3iARB +GLAD_API_CALL PFNGLUNIFORM3IVPROC glad_glUniform3iv; +#define glUniform3iv glad_glUniform3iv +GLAD_API_CALL PFNGLUNIFORM3IVARBPROC glad_glUniform3ivARB; +#define glUniform3ivARB glad_glUniform3ivARB +GLAD_API_CALL PFNGLUNIFORM4FPROC glad_glUniform4f; +#define glUniform4f glad_glUniform4f +GLAD_API_CALL PFNGLUNIFORM4FARBPROC glad_glUniform4fARB; +#define glUniform4fARB glad_glUniform4fARB +GLAD_API_CALL PFNGLUNIFORM4FVPROC glad_glUniform4fv; +#define glUniform4fv glad_glUniform4fv +GLAD_API_CALL PFNGLUNIFORM4FVARBPROC glad_glUniform4fvARB; +#define glUniform4fvARB glad_glUniform4fvARB +GLAD_API_CALL PFNGLUNIFORM4IPROC glad_glUniform4i; +#define glUniform4i glad_glUniform4i +GLAD_API_CALL PFNGLUNIFORM4IARBPROC glad_glUniform4iARB; +#define glUniform4iARB glad_glUniform4iARB +GLAD_API_CALL PFNGLUNIFORM4IVPROC glad_glUniform4iv; +#define glUniform4iv glad_glUniform4iv +GLAD_API_CALL PFNGLUNIFORM4IVARBPROC glad_glUniform4ivARB; +#define glUniform4ivARB glad_glUniform4ivARB +GLAD_API_CALL PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv; +#define glUniformMatrix2fv glad_glUniformMatrix2fv +GLAD_API_CALL PFNGLUNIFORMMATRIX2FVARBPROC glad_glUniformMatrix2fvARB; +#define glUniformMatrix2fvARB glad_glUniformMatrix2fvARB +GLAD_API_CALL PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv; +#define glUniformMatrix3fv glad_glUniformMatrix3fv +GLAD_API_CALL PFNGLUNIFORMMATRIX3FVARBPROC glad_glUniformMatrix3fvARB; +#define glUniformMatrix3fvARB glad_glUniformMatrix3fvARB +GLAD_API_CALL PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv; +#define glUniformMatrix4fv glad_glUniformMatrix4fv +GLAD_API_CALL PFNGLUNIFORMMATRIX4FVARBPROC glad_glUniformMatrix4fvARB; +#define glUniformMatrix4fvARB glad_glUniformMatrix4fvARB +GLAD_API_CALL PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer; +#define glUnmapBuffer glad_glUnmapBuffer +GLAD_API_CALL PFNGLUNMAPBUFFERARBPROC glad_glUnmapBufferARB; +#define glUnmapBufferARB glad_glUnmapBufferARB +GLAD_API_CALL PFNGLUSEPROGRAMPROC glad_glUseProgram; +#define glUseProgram glad_glUseProgram +GLAD_API_CALL PFNGLUSEPROGRAMOBJECTARBPROC glad_glUseProgramObjectARB; +#define glUseProgramObjectARB glad_glUseProgramObjectARB +GLAD_API_CALL PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages; +#define glUseProgramStages glad_glUseProgramStages +GLAD_API_CALL PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram; +#define glValidateProgram glad_glValidateProgram +GLAD_API_CALL PFNGLVALIDATEPROGRAMARBPROC glad_glValidateProgramARB; +#define glValidateProgramARB glad_glValidateProgramARB +GLAD_API_CALL PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline; +#define glValidateProgramPipeline glad_glValidateProgramPipeline +GLAD_API_CALL PFNGLVERTEX2DPROC glad_glVertex2d; +#define glVertex2d glad_glVertex2d +GLAD_API_CALL PFNGLVERTEX2DVPROC glad_glVertex2dv; +#define glVertex2dv glad_glVertex2dv +GLAD_API_CALL PFNGLVERTEX2FPROC glad_glVertex2f; +#define glVertex2f glad_glVertex2f +GLAD_API_CALL PFNGLVERTEX2FVPROC glad_glVertex2fv; +#define glVertex2fv glad_glVertex2fv +GLAD_API_CALL PFNGLVERTEX2IPROC glad_glVertex2i; +#define glVertex2i glad_glVertex2i +GLAD_API_CALL PFNGLVERTEX2IVPROC glad_glVertex2iv; +#define glVertex2iv glad_glVertex2iv +GLAD_API_CALL PFNGLVERTEX2SPROC glad_glVertex2s; +#define glVertex2s glad_glVertex2s +GLAD_API_CALL PFNGLVERTEX2SVPROC glad_glVertex2sv; +#define glVertex2sv glad_glVertex2sv +GLAD_API_CALL PFNGLVERTEX3DPROC glad_glVertex3d; +#define glVertex3d glad_glVertex3d +GLAD_API_CALL PFNGLVERTEX3DVPROC glad_glVertex3dv; +#define glVertex3dv glad_glVertex3dv +GLAD_API_CALL PFNGLVERTEX3FPROC glad_glVertex3f; +#define glVertex3f glad_glVertex3f +GLAD_API_CALL PFNGLVERTEX3FVPROC glad_glVertex3fv; +#define glVertex3fv glad_glVertex3fv +GLAD_API_CALL PFNGLVERTEX3IPROC glad_glVertex3i; +#define glVertex3i glad_glVertex3i +GLAD_API_CALL PFNGLVERTEX3IVPROC glad_glVertex3iv; +#define glVertex3iv glad_glVertex3iv +GLAD_API_CALL PFNGLVERTEX3SPROC glad_glVertex3s; +#define glVertex3s glad_glVertex3s +GLAD_API_CALL PFNGLVERTEX3SVPROC glad_glVertex3sv; +#define glVertex3sv glad_glVertex3sv +GLAD_API_CALL PFNGLVERTEX4DPROC glad_glVertex4d; +#define glVertex4d glad_glVertex4d +GLAD_API_CALL PFNGLVERTEX4DVPROC glad_glVertex4dv; +#define glVertex4dv glad_glVertex4dv +GLAD_API_CALL PFNGLVERTEX4FPROC glad_glVertex4f; +#define glVertex4f glad_glVertex4f +GLAD_API_CALL PFNGLVERTEX4FVPROC glad_glVertex4fv; +#define glVertex4fv glad_glVertex4fv +GLAD_API_CALL PFNGLVERTEX4IPROC glad_glVertex4i; +#define glVertex4i glad_glVertex4i +GLAD_API_CALL PFNGLVERTEX4IVPROC glad_glVertex4iv; +#define glVertex4iv glad_glVertex4iv +GLAD_API_CALL PFNGLVERTEX4SPROC glad_glVertex4s; +#define glVertex4s glad_glVertex4s +GLAD_API_CALL PFNGLVERTEX4SVPROC glad_glVertex4sv; +#define glVertex4sv glad_glVertex4sv +GLAD_API_CALL PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d; +#define glVertexAttrib1d glad_glVertexAttrib1d +GLAD_API_CALL PFNGLVERTEXATTRIB1DARBPROC glad_glVertexAttrib1dARB; +#define glVertexAttrib1dARB glad_glVertexAttrib1dARB +GLAD_API_CALL PFNGLVERTEXATTRIB1DNVPROC glad_glVertexAttrib1dNV; +#define glVertexAttrib1dNV glad_glVertexAttrib1dNV +GLAD_API_CALL PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv; +#define glVertexAttrib1dv glad_glVertexAttrib1dv +GLAD_API_CALL PFNGLVERTEXATTRIB1DVARBPROC glad_glVertexAttrib1dvARB; +#define glVertexAttrib1dvARB glad_glVertexAttrib1dvARB +GLAD_API_CALL PFNGLVERTEXATTRIB1DVNVPROC glad_glVertexAttrib1dvNV; +#define glVertexAttrib1dvNV glad_glVertexAttrib1dvNV +GLAD_API_CALL PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f; +#define glVertexAttrib1f glad_glVertexAttrib1f +GLAD_API_CALL PFNGLVERTEXATTRIB1FARBPROC glad_glVertexAttrib1fARB; +#define glVertexAttrib1fARB glad_glVertexAttrib1fARB +GLAD_API_CALL PFNGLVERTEXATTRIB1FNVPROC glad_glVertexAttrib1fNV; +#define glVertexAttrib1fNV glad_glVertexAttrib1fNV +GLAD_API_CALL PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv; +#define glVertexAttrib1fv glad_glVertexAttrib1fv +GLAD_API_CALL PFNGLVERTEXATTRIB1FVARBPROC glad_glVertexAttrib1fvARB; +#define glVertexAttrib1fvARB glad_glVertexAttrib1fvARB +GLAD_API_CALL PFNGLVERTEXATTRIB1FVNVPROC glad_glVertexAttrib1fvNV; +#define glVertexAttrib1fvNV glad_glVertexAttrib1fvNV +GLAD_API_CALL PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s; +#define glVertexAttrib1s glad_glVertexAttrib1s +GLAD_API_CALL PFNGLVERTEXATTRIB1SARBPROC glad_glVertexAttrib1sARB; +#define glVertexAttrib1sARB glad_glVertexAttrib1sARB +GLAD_API_CALL PFNGLVERTEXATTRIB1SNVPROC glad_glVertexAttrib1sNV; +#define glVertexAttrib1sNV glad_glVertexAttrib1sNV +GLAD_API_CALL PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv; +#define glVertexAttrib1sv glad_glVertexAttrib1sv +GLAD_API_CALL PFNGLVERTEXATTRIB1SVARBPROC glad_glVertexAttrib1svARB; +#define glVertexAttrib1svARB glad_glVertexAttrib1svARB +GLAD_API_CALL PFNGLVERTEXATTRIB1SVNVPROC glad_glVertexAttrib1svNV; +#define glVertexAttrib1svNV glad_glVertexAttrib1svNV +GLAD_API_CALL PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d; +#define glVertexAttrib2d glad_glVertexAttrib2d +GLAD_API_CALL PFNGLVERTEXATTRIB2DARBPROC glad_glVertexAttrib2dARB; +#define glVertexAttrib2dARB glad_glVertexAttrib2dARB +GLAD_API_CALL PFNGLVERTEXATTRIB2DNVPROC glad_glVertexAttrib2dNV; +#define glVertexAttrib2dNV glad_glVertexAttrib2dNV +GLAD_API_CALL PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv; +#define glVertexAttrib2dv glad_glVertexAttrib2dv +GLAD_API_CALL PFNGLVERTEXATTRIB2DVARBPROC glad_glVertexAttrib2dvARB; +#define glVertexAttrib2dvARB glad_glVertexAttrib2dvARB +GLAD_API_CALL PFNGLVERTEXATTRIB2DVNVPROC glad_glVertexAttrib2dvNV; +#define glVertexAttrib2dvNV glad_glVertexAttrib2dvNV +GLAD_API_CALL PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f; +#define glVertexAttrib2f glad_glVertexAttrib2f +GLAD_API_CALL PFNGLVERTEXATTRIB2FARBPROC glad_glVertexAttrib2fARB; +#define glVertexAttrib2fARB glad_glVertexAttrib2fARB +GLAD_API_CALL PFNGLVERTEXATTRIB2FNVPROC glad_glVertexAttrib2fNV; +#define glVertexAttrib2fNV glad_glVertexAttrib2fNV +GLAD_API_CALL PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv; +#define glVertexAttrib2fv glad_glVertexAttrib2fv +GLAD_API_CALL PFNGLVERTEXATTRIB2FVARBPROC glad_glVertexAttrib2fvARB; +#define glVertexAttrib2fvARB glad_glVertexAttrib2fvARB +GLAD_API_CALL PFNGLVERTEXATTRIB2FVNVPROC glad_glVertexAttrib2fvNV; +#define glVertexAttrib2fvNV glad_glVertexAttrib2fvNV +GLAD_API_CALL PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s; +#define glVertexAttrib2s glad_glVertexAttrib2s +GLAD_API_CALL PFNGLVERTEXATTRIB2SARBPROC glad_glVertexAttrib2sARB; +#define glVertexAttrib2sARB glad_glVertexAttrib2sARB +GLAD_API_CALL PFNGLVERTEXATTRIB2SNVPROC glad_glVertexAttrib2sNV; +#define glVertexAttrib2sNV glad_glVertexAttrib2sNV +GLAD_API_CALL PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv; +#define glVertexAttrib2sv glad_glVertexAttrib2sv +GLAD_API_CALL PFNGLVERTEXATTRIB2SVARBPROC glad_glVertexAttrib2svARB; +#define glVertexAttrib2svARB glad_glVertexAttrib2svARB +GLAD_API_CALL PFNGLVERTEXATTRIB2SVNVPROC glad_glVertexAttrib2svNV; +#define glVertexAttrib2svNV glad_glVertexAttrib2svNV +GLAD_API_CALL PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d; +#define glVertexAttrib3d glad_glVertexAttrib3d +GLAD_API_CALL PFNGLVERTEXATTRIB3DARBPROC glad_glVertexAttrib3dARB; +#define glVertexAttrib3dARB glad_glVertexAttrib3dARB +GLAD_API_CALL PFNGLVERTEXATTRIB3DNVPROC glad_glVertexAttrib3dNV; +#define glVertexAttrib3dNV glad_glVertexAttrib3dNV +GLAD_API_CALL PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv; +#define glVertexAttrib3dv glad_glVertexAttrib3dv +GLAD_API_CALL PFNGLVERTEXATTRIB3DVARBPROC glad_glVertexAttrib3dvARB; +#define glVertexAttrib3dvARB glad_glVertexAttrib3dvARB +GLAD_API_CALL PFNGLVERTEXATTRIB3DVNVPROC glad_glVertexAttrib3dvNV; +#define glVertexAttrib3dvNV glad_glVertexAttrib3dvNV +GLAD_API_CALL PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f; +#define glVertexAttrib3f glad_glVertexAttrib3f +GLAD_API_CALL PFNGLVERTEXATTRIB3FARBPROC glad_glVertexAttrib3fARB; +#define glVertexAttrib3fARB glad_glVertexAttrib3fARB +GLAD_API_CALL PFNGLVERTEXATTRIB3FNVPROC glad_glVertexAttrib3fNV; +#define glVertexAttrib3fNV glad_glVertexAttrib3fNV +GLAD_API_CALL PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv; +#define glVertexAttrib3fv glad_glVertexAttrib3fv +GLAD_API_CALL PFNGLVERTEXATTRIB3FVARBPROC glad_glVertexAttrib3fvARB; +#define glVertexAttrib3fvARB glad_glVertexAttrib3fvARB +GLAD_API_CALL PFNGLVERTEXATTRIB3FVNVPROC glad_glVertexAttrib3fvNV; +#define glVertexAttrib3fvNV glad_glVertexAttrib3fvNV +GLAD_API_CALL PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s; +#define glVertexAttrib3s glad_glVertexAttrib3s +GLAD_API_CALL PFNGLVERTEXATTRIB3SARBPROC glad_glVertexAttrib3sARB; +#define glVertexAttrib3sARB glad_glVertexAttrib3sARB +GLAD_API_CALL PFNGLVERTEXATTRIB3SNVPROC glad_glVertexAttrib3sNV; +#define glVertexAttrib3sNV glad_glVertexAttrib3sNV +GLAD_API_CALL PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv; +#define glVertexAttrib3sv glad_glVertexAttrib3sv +GLAD_API_CALL PFNGLVERTEXATTRIB3SVARBPROC glad_glVertexAttrib3svARB; +#define glVertexAttrib3svARB glad_glVertexAttrib3svARB +GLAD_API_CALL PFNGLVERTEXATTRIB3SVNVPROC glad_glVertexAttrib3svNV; +#define glVertexAttrib3svNV glad_glVertexAttrib3svNV +GLAD_API_CALL PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv; +#define glVertexAttrib4Nbv glad_glVertexAttrib4Nbv +GLAD_API_CALL PFNGLVERTEXATTRIB4NBVARBPROC glad_glVertexAttrib4NbvARB; +#define glVertexAttrib4NbvARB glad_glVertexAttrib4NbvARB +GLAD_API_CALL PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv; +#define glVertexAttrib4Niv glad_glVertexAttrib4Niv +GLAD_API_CALL PFNGLVERTEXATTRIB4NIVARBPROC glad_glVertexAttrib4NivARB; +#define glVertexAttrib4NivARB glad_glVertexAttrib4NivARB +GLAD_API_CALL PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv; +#define glVertexAttrib4Nsv glad_glVertexAttrib4Nsv +GLAD_API_CALL PFNGLVERTEXATTRIB4NSVARBPROC glad_glVertexAttrib4NsvARB; +#define glVertexAttrib4NsvARB glad_glVertexAttrib4NsvARB +GLAD_API_CALL PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub; +#define glVertexAttrib4Nub glad_glVertexAttrib4Nub +GLAD_API_CALL PFNGLVERTEXATTRIB4NUBARBPROC glad_glVertexAttrib4NubARB; +#define glVertexAttrib4NubARB glad_glVertexAttrib4NubARB +GLAD_API_CALL PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv; +#define glVertexAttrib4Nubv glad_glVertexAttrib4Nubv +GLAD_API_CALL PFNGLVERTEXATTRIB4NUBVARBPROC glad_glVertexAttrib4NubvARB; +#define glVertexAttrib4NubvARB glad_glVertexAttrib4NubvARB +GLAD_API_CALL PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv; +#define glVertexAttrib4Nuiv glad_glVertexAttrib4Nuiv +GLAD_API_CALL PFNGLVERTEXATTRIB4NUIVARBPROC glad_glVertexAttrib4NuivARB; +#define glVertexAttrib4NuivARB glad_glVertexAttrib4NuivARB +GLAD_API_CALL PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv; +#define glVertexAttrib4Nusv glad_glVertexAttrib4Nusv +GLAD_API_CALL PFNGLVERTEXATTRIB4NUSVARBPROC glad_glVertexAttrib4NusvARB; +#define glVertexAttrib4NusvARB glad_glVertexAttrib4NusvARB +GLAD_API_CALL PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv; +#define glVertexAttrib4bv glad_glVertexAttrib4bv +GLAD_API_CALL PFNGLVERTEXATTRIB4BVARBPROC glad_glVertexAttrib4bvARB; +#define glVertexAttrib4bvARB glad_glVertexAttrib4bvARB +GLAD_API_CALL PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d; +#define glVertexAttrib4d glad_glVertexAttrib4d +GLAD_API_CALL PFNGLVERTEXATTRIB4DARBPROC glad_glVertexAttrib4dARB; +#define glVertexAttrib4dARB glad_glVertexAttrib4dARB +GLAD_API_CALL PFNGLVERTEXATTRIB4DNVPROC glad_glVertexAttrib4dNV; +#define glVertexAttrib4dNV glad_glVertexAttrib4dNV +GLAD_API_CALL PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv; +#define glVertexAttrib4dv glad_glVertexAttrib4dv +GLAD_API_CALL PFNGLVERTEXATTRIB4DVARBPROC glad_glVertexAttrib4dvARB; +#define glVertexAttrib4dvARB glad_glVertexAttrib4dvARB +GLAD_API_CALL PFNGLVERTEXATTRIB4DVNVPROC glad_glVertexAttrib4dvNV; +#define glVertexAttrib4dvNV glad_glVertexAttrib4dvNV +GLAD_API_CALL PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f; +#define glVertexAttrib4f glad_glVertexAttrib4f +GLAD_API_CALL PFNGLVERTEXATTRIB4FARBPROC glad_glVertexAttrib4fARB; +#define glVertexAttrib4fARB glad_glVertexAttrib4fARB +GLAD_API_CALL PFNGLVERTEXATTRIB4FNVPROC glad_glVertexAttrib4fNV; +#define glVertexAttrib4fNV glad_glVertexAttrib4fNV +GLAD_API_CALL PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv; +#define glVertexAttrib4fv glad_glVertexAttrib4fv +GLAD_API_CALL PFNGLVERTEXATTRIB4FVARBPROC glad_glVertexAttrib4fvARB; +#define glVertexAttrib4fvARB glad_glVertexAttrib4fvARB +GLAD_API_CALL PFNGLVERTEXATTRIB4FVNVPROC glad_glVertexAttrib4fvNV; +#define glVertexAttrib4fvNV glad_glVertexAttrib4fvNV +GLAD_API_CALL PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv; +#define glVertexAttrib4iv glad_glVertexAttrib4iv +GLAD_API_CALL PFNGLVERTEXATTRIB4IVARBPROC glad_glVertexAttrib4ivARB; +#define glVertexAttrib4ivARB glad_glVertexAttrib4ivARB +GLAD_API_CALL PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s; +#define glVertexAttrib4s glad_glVertexAttrib4s +GLAD_API_CALL PFNGLVERTEXATTRIB4SARBPROC glad_glVertexAttrib4sARB; +#define glVertexAttrib4sARB glad_glVertexAttrib4sARB +GLAD_API_CALL PFNGLVERTEXATTRIB4SNVPROC glad_glVertexAttrib4sNV; +#define glVertexAttrib4sNV glad_glVertexAttrib4sNV +GLAD_API_CALL PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv; +#define glVertexAttrib4sv glad_glVertexAttrib4sv +GLAD_API_CALL PFNGLVERTEXATTRIB4SVARBPROC glad_glVertexAttrib4svARB; +#define glVertexAttrib4svARB glad_glVertexAttrib4svARB +GLAD_API_CALL PFNGLVERTEXATTRIB4SVNVPROC glad_glVertexAttrib4svNV; +#define glVertexAttrib4svNV glad_glVertexAttrib4svNV +GLAD_API_CALL PFNGLVERTEXATTRIB4UBNVPROC glad_glVertexAttrib4ubNV; +#define glVertexAttrib4ubNV glad_glVertexAttrib4ubNV +GLAD_API_CALL PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv; +#define glVertexAttrib4ubv glad_glVertexAttrib4ubv +GLAD_API_CALL PFNGLVERTEXATTRIB4UBVARBPROC glad_glVertexAttrib4ubvARB; +#define glVertexAttrib4ubvARB glad_glVertexAttrib4ubvARB +GLAD_API_CALL PFNGLVERTEXATTRIB4UBVNVPROC glad_glVertexAttrib4ubvNV; +#define glVertexAttrib4ubvNV glad_glVertexAttrib4ubvNV +GLAD_API_CALL PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv; +#define glVertexAttrib4uiv glad_glVertexAttrib4uiv +GLAD_API_CALL PFNGLVERTEXATTRIB4UIVARBPROC glad_glVertexAttrib4uivARB; +#define glVertexAttrib4uivARB glad_glVertexAttrib4uivARB +GLAD_API_CALL PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv; +#define glVertexAttrib4usv glad_glVertexAttrib4usv +GLAD_API_CALL PFNGLVERTEXATTRIB4USVARBPROC glad_glVertexAttrib4usvARB; +#define glVertexAttrib4usvARB glad_glVertexAttrib4usvARB +GLAD_API_CALL PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer; +#define glVertexAttribPointer glad_glVertexAttribPointer +GLAD_API_CALL PFNGLVERTEXATTRIBPOINTERARBPROC glad_glVertexAttribPointerARB; +#define glVertexAttribPointerARB glad_glVertexAttribPointerARB +GLAD_API_CALL PFNGLVERTEXATTRIBPOINTERNVPROC glad_glVertexAttribPointerNV; +#define glVertexAttribPointerNV glad_glVertexAttribPointerNV +GLAD_API_CALL PFNGLVERTEXATTRIBS1DVNVPROC glad_glVertexAttribs1dvNV; +#define glVertexAttribs1dvNV glad_glVertexAttribs1dvNV +GLAD_API_CALL PFNGLVERTEXATTRIBS1FVNVPROC glad_glVertexAttribs1fvNV; +#define glVertexAttribs1fvNV glad_glVertexAttribs1fvNV +GLAD_API_CALL PFNGLVERTEXATTRIBS1SVNVPROC glad_glVertexAttribs1svNV; +#define glVertexAttribs1svNV glad_glVertexAttribs1svNV +GLAD_API_CALL PFNGLVERTEXATTRIBS2DVNVPROC glad_glVertexAttribs2dvNV; +#define glVertexAttribs2dvNV glad_glVertexAttribs2dvNV +GLAD_API_CALL PFNGLVERTEXATTRIBS2FVNVPROC glad_glVertexAttribs2fvNV; +#define glVertexAttribs2fvNV glad_glVertexAttribs2fvNV +GLAD_API_CALL PFNGLVERTEXATTRIBS2SVNVPROC glad_glVertexAttribs2svNV; +#define glVertexAttribs2svNV glad_glVertexAttribs2svNV +GLAD_API_CALL PFNGLVERTEXATTRIBS3DVNVPROC glad_glVertexAttribs3dvNV; +#define glVertexAttribs3dvNV glad_glVertexAttribs3dvNV +GLAD_API_CALL PFNGLVERTEXATTRIBS3FVNVPROC glad_glVertexAttribs3fvNV; +#define glVertexAttribs3fvNV glad_glVertexAttribs3fvNV +GLAD_API_CALL PFNGLVERTEXATTRIBS3SVNVPROC glad_glVertexAttribs3svNV; +#define glVertexAttribs3svNV glad_glVertexAttribs3svNV +GLAD_API_CALL PFNGLVERTEXATTRIBS4DVNVPROC glad_glVertexAttribs4dvNV; +#define glVertexAttribs4dvNV glad_glVertexAttribs4dvNV +GLAD_API_CALL PFNGLVERTEXATTRIBS4FVNVPROC glad_glVertexAttribs4fvNV; +#define glVertexAttribs4fvNV glad_glVertexAttribs4fvNV +GLAD_API_CALL PFNGLVERTEXATTRIBS4SVNVPROC glad_glVertexAttribs4svNV; +#define glVertexAttribs4svNV glad_glVertexAttribs4svNV +GLAD_API_CALL PFNGLVERTEXATTRIBS4UBVNVPROC glad_glVertexAttribs4ubvNV; +#define glVertexAttribs4ubvNV glad_glVertexAttribs4ubvNV +GLAD_API_CALL PFNGLVERTEXPOINTERPROC glad_glVertexPointer; +#define glVertexPointer glad_glVertexPointer +GLAD_API_CALL PFNGLVERTEXPOINTEREXTPROC glad_glVertexPointerEXT; +#define glVertexPointerEXT glad_glVertexPointerEXT +GLAD_API_CALL PFNGLVIEWPORTPROC glad_glViewport; +#define glViewport glad_glViewport +GLAD_API_CALL PFNGLALPHAFUNCXPROC glad_glAlphaFuncx; +#define glAlphaFuncx glad_glAlphaFuncx +GLAD_API_CALL PFNGLBINDFRAMEBUFFEROESPROC glad_glBindFramebufferOES; +#define glBindFramebufferOES glad_glBindFramebufferOES +GLAD_API_CALL PFNGLBINDRENDERBUFFEROESPROC glad_glBindRenderbufferOES; +#define glBindRenderbufferOES glad_glBindRenderbufferOES +GLAD_API_CALL PFNGLBLENDEQUATIONOESPROC glad_glBlendEquationOES; +#define glBlendEquationOES glad_glBlendEquationOES +GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEOESPROC glad_glBlendEquationSeparateOES; +#define glBlendEquationSeparateOES glad_glBlendEquationSeparateOES +GLAD_API_CALL PFNGLBLENDFUNCSEPARATEOESPROC glad_glBlendFuncSeparateOES; +#define glBlendFuncSeparateOES glad_glBlendFuncSeparateOES +GLAD_API_CALL PFNGLCHECKFRAMEBUFFERSTATUSOESPROC glad_glCheckFramebufferStatusOES; +#define glCheckFramebufferStatusOES glad_glCheckFramebufferStatusOES +GLAD_API_CALL PFNGLCLEARCOLORXPROC glad_glClearColorx; +#define glClearColorx glad_glClearColorx +GLAD_API_CALL PFNGLCLEARDEPTHFPROC glad_glClearDepthf; +#define glClearDepthf glad_glClearDepthf +GLAD_API_CALL PFNGLCLEARDEPTHFOESPROC glad_glClearDepthfOES; +#define glClearDepthfOES glad_glClearDepthfOES +GLAD_API_CALL PFNGLCLEARDEPTHXPROC glad_glClearDepthx; +#define glClearDepthx glad_glClearDepthx +GLAD_API_CALL PFNGLCLIPPLANEFPROC glad_glClipPlanef; +#define glClipPlanef glad_glClipPlanef +GLAD_API_CALL PFNGLCLIPPLANEFOESPROC glad_glClipPlanefOES; +#define glClipPlanefOES glad_glClipPlanefOES +GLAD_API_CALL PFNGLCLIPPLANEXPROC glad_glClipPlanex; +#define glClipPlanex glad_glClipPlanex +GLAD_API_CALL PFNGLCOLOR4XPROC glad_glColor4x; +#define glColor4x glad_glColor4x +GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D; +#define glCompressedTexImage2D glad_glCompressedTexImage2D +GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D; +#define glCompressedTexSubImage2D glad_glCompressedTexSubImage2D +GLAD_API_CALL PFNGLDELETEFRAMEBUFFERSOESPROC glad_glDeleteFramebuffersOES; +#define glDeleteFramebuffersOES glad_glDeleteFramebuffersOES +GLAD_API_CALL PFNGLDELETERENDERBUFFERSOESPROC glad_glDeleteRenderbuffersOES; +#define glDeleteRenderbuffersOES glad_glDeleteRenderbuffersOES +GLAD_API_CALL PFNGLDEPTHRANGEFPROC glad_glDepthRangef; +#define glDepthRangef glad_glDepthRangef +GLAD_API_CALL PFNGLDEPTHRANGEFOESPROC glad_glDepthRangefOES; +#define glDepthRangefOES glad_glDepthRangefOES +GLAD_API_CALL PFNGLDEPTHRANGEXPROC glad_glDepthRangex; +#define glDepthRangex glad_glDepthRangex +GLAD_API_CALL PFNGLFOGXPROC glad_glFogx; +#define glFogx glad_glFogx +GLAD_API_CALL PFNGLFOGXVPROC glad_glFogxv; +#define glFogxv glad_glFogxv +GLAD_API_CALL PFNGLFRAMEBUFFERRENDERBUFFEROESPROC glad_glFramebufferRenderbufferOES; +#define glFramebufferRenderbufferOES glad_glFramebufferRenderbufferOES +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE2DOESPROC glad_glFramebufferTexture2DOES; +#define glFramebufferTexture2DOES glad_glFramebufferTexture2DOES +GLAD_API_CALL PFNGLFRUSTUMFPROC glad_glFrustumf; +#define glFrustumf glad_glFrustumf +GLAD_API_CALL PFNGLFRUSTUMFOESPROC glad_glFrustumfOES; +#define glFrustumfOES glad_glFrustumfOES +GLAD_API_CALL PFNGLFRUSTUMXPROC glad_glFrustumx; +#define glFrustumx glad_glFrustumx +GLAD_API_CALL PFNGLGENFRAMEBUFFERSOESPROC glad_glGenFramebuffersOES; +#define glGenFramebuffersOES glad_glGenFramebuffersOES +GLAD_API_CALL PFNGLGENRENDERBUFFERSOESPROC glad_glGenRenderbuffersOES; +#define glGenRenderbuffersOES glad_glGenRenderbuffersOES +GLAD_API_CALL PFNGLGENERATEMIPMAPOESPROC glad_glGenerateMipmapOES; +#define glGenerateMipmapOES glad_glGenerateMipmapOES +GLAD_API_CALL PFNGLGETCLIPPLANEFPROC glad_glGetClipPlanef; +#define glGetClipPlanef glad_glGetClipPlanef +GLAD_API_CALL PFNGLGETCLIPPLANEFOESPROC glad_glGetClipPlanefOES; +#define glGetClipPlanefOES glad_glGetClipPlanefOES +GLAD_API_CALL PFNGLGETCLIPPLANEXPROC glad_glGetClipPlanex; +#define glGetClipPlanex glad_glGetClipPlanex +GLAD_API_CALL PFNGLGETFIXEDVPROC glad_glGetFixedv; +#define glGetFixedv glad_glGetFixedv +GLAD_API_CALL PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC glad_glGetFramebufferAttachmentParameterivOES; +#define glGetFramebufferAttachmentParameterivOES glad_glGetFramebufferAttachmentParameterivOES +GLAD_API_CALL PFNGLGETLIGHTXVPROC glad_glGetLightxv; +#define glGetLightxv glad_glGetLightxv +GLAD_API_CALL PFNGLGETMATERIALXVPROC glad_glGetMaterialxv; +#define glGetMaterialxv glad_glGetMaterialxv +GLAD_API_CALL PFNGLGETRENDERBUFFERPARAMETERIVOESPROC glad_glGetRenderbufferParameterivOES; +#define glGetRenderbufferParameterivOES glad_glGetRenderbufferParameterivOES +GLAD_API_CALL PFNGLGETTEXENVXVPROC glad_glGetTexEnvxv; +#define glGetTexEnvxv glad_glGetTexEnvxv +GLAD_API_CALL PFNGLGETTEXPARAMETERXVPROC glad_glGetTexParameterxv; +#define glGetTexParameterxv glad_glGetTexParameterxv +GLAD_API_CALL PFNGLISFRAMEBUFFEROESPROC glad_glIsFramebufferOES; +#define glIsFramebufferOES glad_glIsFramebufferOES +GLAD_API_CALL PFNGLISRENDERBUFFEROESPROC glad_glIsRenderbufferOES; +#define glIsRenderbufferOES glad_glIsRenderbufferOES +GLAD_API_CALL PFNGLLIGHTMODELXPROC glad_glLightModelx; +#define glLightModelx glad_glLightModelx +GLAD_API_CALL PFNGLLIGHTMODELXVPROC glad_glLightModelxv; +#define glLightModelxv glad_glLightModelxv +GLAD_API_CALL PFNGLLIGHTXPROC glad_glLightx; +#define glLightx glad_glLightx +GLAD_API_CALL PFNGLLIGHTXVPROC glad_glLightxv; +#define glLightxv glad_glLightxv +GLAD_API_CALL PFNGLLINEWIDTHXPROC glad_glLineWidthx; +#define glLineWidthx glad_glLineWidthx +GLAD_API_CALL PFNGLLOADMATRIXXPROC glad_glLoadMatrixx; +#define glLoadMatrixx glad_glLoadMatrixx +GLAD_API_CALL PFNGLMATERIALXPROC glad_glMaterialx; +#define glMaterialx glad_glMaterialx +GLAD_API_CALL PFNGLMATERIALXVPROC glad_glMaterialxv; +#define glMaterialxv glad_glMaterialxv +GLAD_API_CALL PFNGLMULTMATRIXXPROC glad_glMultMatrixx; +#define glMultMatrixx glad_glMultMatrixx +GLAD_API_CALL PFNGLMULTITEXCOORD4XPROC glad_glMultiTexCoord4x; +#define glMultiTexCoord4x glad_glMultiTexCoord4x +GLAD_API_CALL PFNGLNORMAL3XPROC glad_glNormal3x; +#define glNormal3x glad_glNormal3x +GLAD_API_CALL PFNGLORTHOFPROC glad_glOrthof; +#define glOrthof glad_glOrthof +GLAD_API_CALL PFNGLORTHOFOESPROC glad_glOrthofOES; +#define glOrthofOES glad_glOrthofOES +GLAD_API_CALL PFNGLORTHOXPROC glad_glOrthox; +#define glOrthox glad_glOrthox +GLAD_API_CALL PFNGLPOINTPARAMETERFPROC glad_glPointParameterf; +#define glPointParameterf glad_glPointParameterf +GLAD_API_CALL PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv; +#define glPointParameterfv glad_glPointParameterfv +GLAD_API_CALL PFNGLPOINTPARAMETERXPROC glad_glPointParameterx; +#define glPointParameterx glad_glPointParameterx +GLAD_API_CALL PFNGLPOINTPARAMETERXVPROC glad_glPointParameterxv; +#define glPointParameterxv glad_glPointParameterxv +GLAD_API_CALL PFNGLPOINTSIZEXPROC glad_glPointSizex; +#define glPointSizex glad_glPointSizex +GLAD_API_CALL PFNGLPOLYGONOFFSETXPROC glad_glPolygonOffsetx; +#define glPolygonOffsetx glad_glPolygonOffsetx +GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEOESPROC glad_glRenderbufferStorageOES; +#define glRenderbufferStorageOES glad_glRenderbufferStorageOES +GLAD_API_CALL PFNGLROTATEXPROC glad_glRotatex; +#define glRotatex glad_glRotatex +GLAD_API_CALL PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage; +#define glSampleCoverage glad_glSampleCoverage +GLAD_API_CALL PFNGLSAMPLECOVERAGEXPROC glad_glSampleCoveragex; +#define glSampleCoveragex glad_glSampleCoveragex +GLAD_API_CALL PFNGLSCALEXPROC glad_glScalex; +#define glScalex glad_glScalex +GLAD_API_CALL PFNGLTEXENVXPROC glad_glTexEnvx; +#define glTexEnvx glad_glTexEnvx +GLAD_API_CALL PFNGLTEXENVXVPROC glad_glTexEnvxv; +#define glTexEnvxv glad_glTexEnvxv +GLAD_API_CALL PFNGLTEXPARAMETERXPROC glad_glTexParameterx; +#define glTexParameterx glad_glTexParameterx +GLAD_API_CALL PFNGLTEXPARAMETERXVPROC glad_glTexParameterxv; +#define glTexParameterxv glad_glTexParameterxv +GLAD_API_CALL PFNGLTRANSLATEXPROC glad_glTranslatex; +#define glTranslatex glad_glTranslatex + + + + + +GLAD_API_CALL int gladLoadGLUserPtr( GLADuserptrloadfunc load, void *userptr); +GLAD_API_CALL int gladLoadGL( GLADloadfunc load); + +GLAD_API_CALL int gladLoadGLES1UserPtr( GLADuserptrloadfunc load, void *userptr); +GLAD_API_CALL int gladLoadGLES1( GLADloadfunc load); + + + +#ifdef __cplusplus +} +#endif +#endif + +/* Source */ +#ifdef GLAD_GL_IMPLEMENTATION +#include +#include +#include + +#ifndef GLAD_IMPL_UTIL_C_ +#define GLAD_IMPL_UTIL_C_ + +#ifdef _MSC_VER +#define GLAD_IMPL_UTIL_SSCANF sscanf_s +#else +#define GLAD_IMPL_UTIL_SSCANF sscanf +#endif + +#endif /* GLAD_IMPL_UTIL_C_ */ + + +int GLAD_GL_VERSION_1_0 = 0; +int GLAD_GL_VERSION_1_1 = 0; +int GLAD_GL_VERSION_ES_CM_1_0 = 0; +int GLAD_GL_ARB_copy_buffer = 0; +int GLAD_GL_ARB_fragment_shader = 0; +int GLAD_GL_ARB_framebuffer_object = 0; +int GLAD_GL_ARB_geometry_shader4 = 0; +int GLAD_GL_ARB_get_program_binary = 0; +int GLAD_GL_ARB_imaging = 0; +int GLAD_GL_ARB_multitexture = 0; +int GLAD_GL_ARB_separate_shader_objects = 0; +int GLAD_GL_ARB_shader_objects = 0; +int GLAD_GL_ARB_shading_language_100 = 0; +int GLAD_GL_ARB_texture_non_power_of_two = 0; +int GLAD_GL_ARB_vertex_buffer_object = 0; +int GLAD_GL_ARB_vertex_program = 0; +int GLAD_GL_ARB_vertex_shader = 0; +int GLAD_GL_EXT_blend_equation_separate = 0; +int GLAD_GL_EXT_blend_func_separate = 0; +int GLAD_GL_EXT_blend_minmax = 0; +int GLAD_GL_EXT_blend_subtract = 0; +int GLAD_GL_EXT_copy_texture = 0; +int GLAD_GL_EXT_framebuffer_blit = 0; +int GLAD_GL_EXT_framebuffer_multisample = 0; +int GLAD_GL_EXT_framebuffer_object = 0; +int GLAD_GL_EXT_geometry_shader4 = 0; +int GLAD_GL_EXT_packed_depth_stencil = 0; +int GLAD_GL_EXT_subtexture = 0; +int GLAD_GL_EXT_texture_array = 0; +int GLAD_GL_EXT_texture_object = 0; +int GLAD_GL_EXT_texture_sRGB = 0; +int GLAD_GL_EXT_vertex_array = 0; +int GLAD_GL_INGR_blend_func_separate = 0; +int GLAD_GL_KHR_debug = 0; +int GLAD_GL_NV_geometry_program4 = 0; +int GLAD_GL_NV_vertex_program = 0; +int GLAD_GL_SGIS_texture_edge_clamp = 0; +int GLAD_GL_EXT_sRGB = 0; +int GLAD_GL_OES_blend_equation_separate = 0; +int GLAD_GL_OES_blend_func_separate = 0; +int GLAD_GL_OES_blend_subtract = 0; +int GLAD_GL_OES_framebuffer_object = 0; +int GLAD_GL_OES_packed_depth_stencil = 0; +int GLAD_GL_OES_single_precision = 0; +int GLAD_GL_OES_texture_npot = 0; + + + +PFNGLACCUMPROC glad_glAccum = NULL; +PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram = NULL; +PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL; +PFNGLACTIVETEXTUREARBPROC glad_glActiveTextureARB = NULL; +PFNGLALPHAFUNCPROC glad_glAlphaFunc = NULL; +PFNGLAREPROGRAMSRESIDENTNVPROC glad_glAreProgramsResidentNV = NULL; +PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident = NULL; +PFNGLARETEXTURESRESIDENTEXTPROC glad_glAreTexturesResidentEXT = NULL; +PFNGLARRAYELEMENTPROC glad_glArrayElement = NULL; +PFNGLARRAYELEMENTEXTPROC glad_glArrayElementEXT = NULL; +PFNGLATTACHOBJECTARBPROC glad_glAttachObjectARB = NULL; +PFNGLATTACHSHADERPROC glad_glAttachShader = NULL; +PFNGLBEGINPROC glad_glBegin = NULL; +PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL; +PFNGLBINDATTRIBLOCATIONARBPROC glad_glBindAttribLocationARB = NULL; +PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL; +PFNGLBINDBUFFERARBPROC glad_glBindBufferARB = NULL; +PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL; +PFNGLBINDFRAMEBUFFEREXTPROC glad_glBindFramebufferEXT = NULL; +PFNGLBINDPROGRAMARBPROC glad_glBindProgramARB = NULL; +PFNGLBINDPROGRAMNVPROC glad_glBindProgramNV = NULL; +PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline = NULL; +PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL; +PFNGLBINDRENDERBUFFEREXTPROC glad_glBindRenderbufferEXT = NULL; +PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL; +PFNGLBINDTEXTUREEXTPROC glad_glBindTextureEXT = NULL; +PFNGLBITMAPPROC glad_glBitmap = NULL; +PFNGLBLENDCOLORPROC glad_glBlendColor = NULL; +PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL; +PFNGLBLENDEQUATIONEXTPROC glad_glBlendEquationEXT = NULL; +PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL; +PFNGLBLENDEQUATIONSEPARATEEXTPROC glad_glBlendEquationSeparateEXT = NULL; +PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL; +PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL; +PFNGLBLENDFUNCSEPARATEEXTPROC glad_glBlendFuncSeparateEXT = NULL; +PFNGLBLENDFUNCSEPARATEINGRPROC glad_glBlendFuncSeparateINGR = NULL; +PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL; +PFNGLBLITFRAMEBUFFEREXTPROC glad_glBlitFramebufferEXT = NULL; +PFNGLBUFFERDATAPROC glad_glBufferData = NULL; +PFNGLBUFFERDATAARBPROC glad_glBufferDataARB = NULL; +PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL; +PFNGLBUFFERSUBDATAARBPROC glad_glBufferSubDataARB = NULL; +PFNGLCALLLISTPROC glad_glCallList = NULL; +PFNGLCALLLISTSPROC glad_glCallLists = NULL; +PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL; +PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glad_glCheckFramebufferStatusEXT = NULL; +PFNGLCLEARPROC glad_glClear = NULL; +PFNGLCLEARACCUMPROC glad_glClearAccum = NULL; +PFNGLCLEARCOLORPROC glad_glClearColor = NULL; +PFNGLCLEARDEPTHPROC glad_glClearDepth = NULL; +PFNGLCLEARINDEXPROC glad_glClearIndex = NULL; +PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL; +PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture = NULL; +PFNGLCLIENTACTIVETEXTUREARBPROC glad_glClientActiveTextureARB = NULL; +PFNGLCLIPPLANEPROC glad_glClipPlane = NULL; +PFNGLCOLOR3BPROC glad_glColor3b = NULL; +PFNGLCOLOR3BVPROC glad_glColor3bv = NULL; +PFNGLCOLOR3DPROC glad_glColor3d = NULL; +PFNGLCOLOR3DVPROC glad_glColor3dv = NULL; +PFNGLCOLOR3FPROC glad_glColor3f = NULL; +PFNGLCOLOR3FVPROC glad_glColor3fv = NULL; +PFNGLCOLOR3IPROC glad_glColor3i = NULL; +PFNGLCOLOR3IVPROC glad_glColor3iv = NULL; +PFNGLCOLOR3SPROC glad_glColor3s = NULL; +PFNGLCOLOR3SVPROC glad_glColor3sv = NULL; +PFNGLCOLOR3UBPROC glad_glColor3ub = NULL; +PFNGLCOLOR3UBVPROC glad_glColor3ubv = NULL; +PFNGLCOLOR3UIPROC glad_glColor3ui = NULL; +PFNGLCOLOR3UIVPROC glad_glColor3uiv = NULL; +PFNGLCOLOR3USPROC glad_glColor3us = NULL; +PFNGLCOLOR3USVPROC glad_glColor3usv = NULL; +PFNGLCOLOR4BPROC glad_glColor4b = NULL; +PFNGLCOLOR4BVPROC glad_glColor4bv = NULL; +PFNGLCOLOR4DPROC glad_glColor4d = NULL; +PFNGLCOLOR4DVPROC glad_glColor4dv = NULL; +PFNGLCOLOR4FPROC glad_glColor4f = NULL; +PFNGLCOLOR4FVPROC glad_glColor4fv = NULL; +PFNGLCOLOR4IPROC glad_glColor4i = NULL; +PFNGLCOLOR4IVPROC glad_glColor4iv = NULL; +PFNGLCOLOR4SPROC glad_glColor4s = NULL; +PFNGLCOLOR4SVPROC glad_glColor4sv = NULL; +PFNGLCOLOR4UBPROC glad_glColor4ub = NULL; +PFNGLCOLOR4UBVPROC glad_glColor4ubv = NULL; +PFNGLCOLOR4UIPROC glad_glColor4ui = NULL; +PFNGLCOLOR4UIVPROC glad_glColor4uiv = NULL; +PFNGLCOLOR4USPROC glad_glColor4us = NULL; +PFNGLCOLOR4USVPROC glad_glColor4usv = NULL; +PFNGLCOLORMASKPROC glad_glColorMask = NULL; +PFNGLCOLORMATERIALPROC glad_glColorMaterial = NULL; +PFNGLCOLORPOINTERPROC glad_glColorPointer = NULL; +PFNGLCOLORPOINTEREXTPROC glad_glColorPointerEXT = NULL; +PFNGLCOLORSUBTABLEPROC glad_glColorSubTable = NULL; +PFNGLCOLORTABLEPROC glad_glColorTable = NULL; +PFNGLCOLORTABLEPARAMETERFVPROC glad_glColorTableParameterfv = NULL; +PFNGLCOLORTABLEPARAMETERIVPROC glad_glColorTableParameteriv = NULL; +PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL; +PFNGLCOMPILESHADERARBPROC glad_glCompileShaderARB = NULL; +PFNGLCONVOLUTIONFILTER1DPROC glad_glConvolutionFilter1D = NULL; +PFNGLCONVOLUTIONFILTER2DPROC glad_glConvolutionFilter2D = NULL; +PFNGLCONVOLUTIONPARAMETERFPROC glad_glConvolutionParameterf = NULL; +PFNGLCONVOLUTIONPARAMETERFVPROC glad_glConvolutionParameterfv = NULL; +PFNGLCONVOLUTIONPARAMETERIPROC glad_glConvolutionParameteri = NULL; +PFNGLCONVOLUTIONPARAMETERIVPROC glad_glConvolutionParameteriv = NULL; +PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData = NULL; +PFNGLCOPYCOLORSUBTABLEPROC glad_glCopyColorSubTable = NULL; +PFNGLCOPYCOLORTABLEPROC glad_glCopyColorTable = NULL; +PFNGLCOPYCONVOLUTIONFILTER1DPROC glad_glCopyConvolutionFilter1D = NULL; +PFNGLCOPYCONVOLUTIONFILTER2DPROC glad_glCopyConvolutionFilter2D = NULL; +PFNGLCOPYPIXELSPROC glad_glCopyPixels = NULL; +PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D = NULL; +PFNGLCOPYTEXIMAGE1DEXTPROC glad_glCopyTexImage1DEXT = NULL; +PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL; +PFNGLCOPYTEXIMAGE2DEXTPROC glad_glCopyTexImage2DEXT = NULL; +PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D = NULL; +PFNGLCOPYTEXSUBIMAGE1DEXTPROC glad_glCopyTexSubImage1DEXT = NULL; +PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL; +PFNGLCOPYTEXSUBIMAGE2DEXTPROC glad_glCopyTexSubImage2DEXT = NULL; +PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D = NULL; +PFNGLCOPYTEXSUBIMAGE3DEXTPROC glad_glCopyTexSubImage3DEXT = NULL; +PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL; +PFNGLCREATEPROGRAMOBJECTARBPROC glad_glCreateProgramObjectARB = NULL; +PFNGLCREATESHADERPROC glad_glCreateShader = NULL; +PFNGLCREATESHADEROBJECTARBPROC glad_glCreateShaderObjectARB = NULL; +PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv = NULL; +PFNGLCULLFACEPROC glad_glCullFace = NULL; +PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback = NULL; +PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl = NULL; +PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert = NULL; +PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL; +PFNGLDELETEBUFFERSARBPROC glad_glDeleteBuffersARB = NULL; +PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL; +PFNGLDELETEFRAMEBUFFERSEXTPROC glad_glDeleteFramebuffersEXT = NULL; +PFNGLDELETELISTSPROC glad_glDeleteLists = NULL; +PFNGLDELETEOBJECTARBPROC glad_glDeleteObjectARB = NULL; +PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines = NULL; +PFNGLDELETEPROGRAMSARBPROC glad_glDeleteProgramsARB = NULL; +PFNGLDELETEPROGRAMSNVPROC glad_glDeleteProgramsNV = NULL; +PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL; +PFNGLDELETERENDERBUFFERSEXTPROC glad_glDeleteRenderbuffersEXT = NULL; +PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL; +PFNGLDELETETEXTURESEXTPROC glad_glDeleteTexturesEXT = NULL; +PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL; +PFNGLDEPTHMASKPROC glad_glDepthMask = NULL; +PFNGLDEPTHRANGEPROC glad_glDepthRange = NULL; +PFNGLDETACHOBJECTARBPROC glad_glDetachObjectARB = NULL; +PFNGLDETACHSHADERPROC glad_glDetachShader = NULL; +PFNGLDISABLEPROC glad_glDisable = NULL; +PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState = NULL; +PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL; +PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glad_glDisableVertexAttribArrayARB = NULL; +PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL; +PFNGLDRAWARRAYSEXTPROC glad_glDrawArraysEXT = NULL; +PFNGLDRAWBUFFERPROC glad_glDrawBuffer = NULL; +PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL; +PFNGLDRAWPIXELSPROC glad_glDrawPixels = NULL; +PFNGLEDGEFLAGPROC glad_glEdgeFlag = NULL; +PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer = NULL; +PFNGLEDGEFLAGPOINTEREXTPROC glad_glEdgeFlagPointerEXT = NULL; +PFNGLEDGEFLAGVPROC glad_glEdgeFlagv = NULL; +PFNGLENABLEPROC glad_glEnable = NULL; +PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState = NULL; +PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL; +PFNGLENABLEVERTEXATTRIBARRAYARBPROC glad_glEnableVertexAttribArrayARB = NULL; +PFNGLENDPROC glad_glEnd = NULL; +PFNGLENDLISTPROC glad_glEndList = NULL; +PFNGLEVALCOORD1DPROC glad_glEvalCoord1d = NULL; +PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv = NULL; +PFNGLEVALCOORD1FPROC glad_glEvalCoord1f = NULL; +PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv = NULL; +PFNGLEVALCOORD2DPROC glad_glEvalCoord2d = NULL; +PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv = NULL; +PFNGLEVALCOORD2FPROC glad_glEvalCoord2f = NULL; +PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv = NULL; +PFNGLEVALMESH1PROC glad_glEvalMesh1 = NULL; +PFNGLEVALMESH2PROC glad_glEvalMesh2 = NULL; +PFNGLEVALPOINT1PROC glad_glEvalPoint1 = NULL; +PFNGLEVALPOINT2PROC glad_glEvalPoint2 = NULL; +PFNGLEXECUTEPROGRAMNVPROC glad_glExecuteProgramNV = NULL; +PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer = NULL; +PFNGLFINISHPROC glad_glFinish = NULL; +PFNGLFLUSHPROC glad_glFlush = NULL; +PFNGLFOGFPROC glad_glFogf = NULL; +PFNGLFOGFVPROC glad_glFogfv = NULL; +PFNGLFOGIPROC glad_glFogi = NULL; +PFNGLFOGIVPROC glad_glFogiv = NULL; +PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL; +PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glad_glFramebufferRenderbufferEXT = NULL; +PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture = NULL; +PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D = NULL; +PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glad_glFramebufferTexture1DEXT = NULL; +PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL; +PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glad_glFramebufferTexture2DEXT = NULL; +PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D = NULL; +PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glad_glFramebufferTexture3DEXT = NULL; +PFNGLFRAMEBUFFERTEXTUREARBPROC glad_glFramebufferTextureARB = NULL; +PFNGLFRAMEBUFFERTEXTUREEXTPROC glad_glFramebufferTextureEXT = NULL; +PFNGLFRAMEBUFFERTEXTUREFACEARBPROC glad_glFramebufferTextureFaceARB = NULL; +PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC glad_glFramebufferTextureFaceEXT = NULL; +PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL; +PFNGLFRAMEBUFFERTEXTURELAYERARBPROC glad_glFramebufferTextureLayerARB = NULL; +PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC glad_glFramebufferTextureLayerEXT = NULL; +PFNGLFRONTFACEPROC glad_glFrontFace = NULL; +PFNGLFRUSTUMPROC glad_glFrustum = NULL; +PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL; +PFNGLGENBUFFERSARBPROC glad_glGenBuffersARB = NULL; +PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL; +PFNGLGENFRAMEBUFFERSEXTPROC glad_glGenFramebuffersEXT = NULL; +PFNGLGENLISTSPROC glad_glGenLists = NULL; +PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines = NULL; +PFNGLGENPROGRAMSARBPROC glad_glGenProgramsARB = NULL; +PFNGLGENPROGRAMSNVPROC glad_glGenProgramsNV = NULL; +PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL; +PFNGLGENRENDERBUFFERSEXTPROC glad_glGenRenderbuffersEXT = NULL; +PFNGLGENTEXTURESPROC glad_glGenTextures = NULL; +PFNGLGENTEXTURESEXTPROC glad_glGenTexturesEXT = NULL; +PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL; +PFNGLGENERATEMIPMAPEXTPROC glad_glGenerateMipmapEXT = NULL; +PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL; +PFNGLGETACTIVEATTRIBARBPROC glad_glGetActiveAttribARB = NULL; +PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL; +PFNGLGETACTIVEUNIFORMARBPROC glad_glGetActiveUniformARB = NULL; +PFNGLGETATTACHEDOBJECTSARBPROC glad_glGetAttachedObjectsARB = NULL; +PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL; +PFNGLGETATTRIBLOCATIONARBPROC glad_glGetAttribLocationARB = NULL; +PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL; +PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL; +PFNGLGETBUFFERPARAMETERIVARBPROC glad_glGetBufferParameterivARB = NULL; +PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL; +PFNGLGETBUFFERPOINTERVARBPROC glad_glGetBufferPointervARB = NULL; +PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData = NULL; +PFNGLGETBUFFERSUBDATAARBPROC glad_glGetBufferSubDataARB = NULL; +PFNGLGETCLIPPLANEPROC glad_glGetClipPlane = NULL; +PFNGLGETCOLORTABLEPROC glad_glGetColorTable = NULL; +PFNGLGETCOLORTABLEPARAMETERFVPROC glad_glGetColorTableParameterfv = NULL; +PFNGLGETCOLORTABLEPARAMETERIVPROC glad_glGetColorTableParameteriv = NULL; +PFNGLGETCONVOLUTIONFILTERPROC glad_glGetConvolutionFilter = NULL; +PFNGLGETCONVOLUTIONPARAMETERFVPROC glad_glGetConvolutionParameterfv = NULL; +PFNGLGETCONVOLUTIONPARAMETERIVPROC glad_glGetConvolutionParameteriv = NULL; +PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog = NULL; +PFNGLGETDOUBLEVPROC glad_glGetDoublev = NULL; +PFNGLGETERRORPROC glad_glGetError = NULL; +PFNGLGETFLOATVPROC glad_glGetFloatv = NULL; +PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL; +PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetFramebufferAttachmentParameterivEXT = NULL; +PFNGLGETHANDLEARBPROC glad_glGetHandleARB = NULL; +PFNGLGETHISTOGRAMPROC glad_glGetHistogram = NULL; +PFNGLGETHISTOGRAMPARAMETERFVPROC glad_glGetHistogramParameterfv = NULL; +PFNGLGETHISTOGRAMPARAMETERIVPROC glad_glGetHistogramParameteriv = NULL; +PFNGLGETINFOLOGARBPROC glad_glGetInfoLogARB = NULL; +PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL; +PFNGLGETLIGHTFVPROC glad_glGetLightfv = NULL; +PFNGLGETLIGHTIVPROC glad_glGetLightiv = NULL; +PFNGLGETMAPDVPROC glad_glGetMapdv = NULL; +PFNGLGETMAPFVPROC glad_glGetMapfv = NULL; +PFNGLGETMAPIVPROC glad_glGetMapiv = NULL; +PFNGLGETMATERIALFVPROC glad_glGetMaterialfv = NULL; +PFNGLGETMATERIALIVPROC glad_glGetMaterialiv = NULL; +PFNGLGETMINMAXPROC glad_glGetMinmax = NULL; +PFNGLGETMINMAXPARAMETERFVPROC glad_glGetMinmaxParameterfv = NULL; +PFNGLGETMINMAXPARAMETERIVPROC glad_glGetMinmaxParameteriv = NULL; +PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel = NULL; +PFNGLGETOBJECTPARAMETERFVARBPROC glad_glGetObjectParameterfvARB = NULL; +PFNGLGETOBJECTPARAMETERIVARBPROC glad_glGetObjectParameterivARB = NULL; +PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel = NULL; +PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv = NULL; +PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv = NULL; +PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv = NULL; +PFNGLGETPOINTERVPROC glad_glGetPointerv = NULL; +PFNGLGETPOINTERVEXTPROC glad_glGetPointervEXT = NULL; +PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple = NULL; +PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary = NULL; +PFNGLGETPROGRAMENVPARAMETERDVARBPROC glad_glGetProgramEnvParameterdvARB = NULL; +PFNGLGETPROGRAMENVPARAMETERFVARBPROC glad_glGetProgramEnvParameterfvARB = NULL; +PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC glad_glGetProgramLocalParameterdvARB = NULL; +PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC glad_glGetProgramLocalParameterfvARB = NULL; +PFNGLGETPROGRAMPARAMETERDVNVPROC glad_glGetProgramParameterdvNV = NULL; +PFNGLGETPROGRAMPARAMETERFVNVPROC glad_glGetProgramParameterfvNV = NULL; +PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog = NULL; +PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv = NULL; +PFNGLGETPROGRAMSTRINGARBPROC glad_glGetProgramStringARB = NULL; +PFNGLGETPROGRAMSTRINGNVPROC glad_glGetProgramStringNV = NULL; +PFNGLGETPROGRAMIVARBPROC glad_glGetProgramivARB = NULL; +PFNGLGETPROGRAMIVNVPROC glad_glGetProgramivNV = NULL; +PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL; +PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glad_glGetRenderbufferParameterivEXT = NULL; +PFNGLGETSEPARABLEFILTERPROC glad_glGetSeparableFilter = NULL; +PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL; +PFNGLGETSHADERSOURCEARBPROC glad_glGetShaderSourceARB = NULL; +PFNGLGETSTRINGPROC glad_glGetString = NULL; +PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv = NULL; +PFNGLGETTEXENVIVPROC glad_glGetTexEnviv = NULL; +PFNGLGETTEXGENDVPROC glad_glGetTexGendv = NULL; +PFNGLGETTEXGENFVPROC glad_glGetTexGenfv = NULL; +PFNGLGETTEXGENIVPROC glad_glGetTexGeniv = NULL; +PFNGLGETTEXIMAGEPROC glad_glGetTexImage = NULL; +PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv = NULL; +PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv = NULL; +PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL; +PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL; +PFNGLGETTRACKMATRIXIVNVPROC glad_glGetTrackMatrixivNV = NULL; +PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL; +PFNGLGETUNIFORMLOCATIONARBPROC glad_glGetUniformLocationARB = NULL; +PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL; +PFNGLGETUNIFORMFVARBPROC glad_glGetUniformfvARB = NULL; +PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL; +PFNGLGETUNIFORMIVARBPROC glad_glGetUniformivARB = NULL; +PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL; +PFNGLGETVERTEXATTRIBPOINTERVARBPROC glad_glGetVertexAttribPointervARB = NULL; +PFNGLGETVERTEXATTRIBPOINTERVNVPROC glad_glGetVertexAttribPointervNV = NULL; +PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv = NULL; +PFNGLGETVERTEXATTRIBDVARBPROC glad_glGetVertexAttribdvARB = NULL; +PFNGLGETVERTEXATTRIBDVNVPROC glad_glGetVertexAttribdvNV = NULL; +PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL; +PFNGLGETVERTEXATTRIBFVARBPROC glad_glGetVertexAttribfvARB = NULL; +PFNGLGETVERTEXATTRIBFVNVPROC glad_glGetVertexAttribfvNV = NULL; +PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL; +PFNGLGETVERTEXATTRIBIVARBPROC glad_glGetVertexAttribivARB = NULL; +PFNGLGETVERTEXATTRIBIVNVPROC glad_glGetVertexAttribivNV = NULL; +PFNGLHINTPROC glad_glHint = NULL; +PFNGLHISTOGRAMPROC glad_glHistogram = NULL; +PFNGLINDEXMASKPROC glad_glIndexMask = NULL; +PFNGLINDEXPOINTERPROC glad_glIndexPointer = NULL; +PFNGLINDEXPOINTEREXTPROC glad_glIndexPointerEXT = NULL; +PFNGLINDEXDPROC glad_glIndexd = NULL; +PFNGLINDEXDVPROC glad_glIndexdv = NULL; +PFNGLINDEXFPROC glad_glIndexf = NULL; +PFNGLINDEXFVPROC glad_glIndexfv = NULL; +PFNGLINDEXIPROC glad_glIndexi = NULL; +PFNGLINDEXIVPROC glad_glIndexiv = NULL; +PFNGLINDEXSPROC glad_glIndexs = NULL; +PFNGLINDEXSVPROC glad_glIndexsv = NULL; +PFNGLINDEXUBPROC glad_glIndexub = NULL; +PFNGLINDEXUBVPROC glad_glIndexubv = NULL; +PFNGLINITNAMESPROC glad_glInitNames = NULL; +PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays = NULL; +PFNGLISBUFFERPROC glad_glIsBuffer = NULL; +PFNGLISBUFFERARBPROC glad_glIsBufferARB = NULL; +PFNGLISENABLEDPROC glad_glIsEnabled = NULL; +PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL; +PFNGLISFRAMEBUFFEREXTPROC glad_glIsFramebufferEXT = NULL; +PFNGLISLISTPROC glad_glIsList = NULL; +PFNGLISPROGRAMARBPROC glad_glIsProgramARB = NULL; +PFNGLISPROGRAMNVPROC glad_glIsProgramNV = NULL; +PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline = NULL; +PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL; +PFNGLISRENDERBUFFEREXTPROC glad_glIsRenderbufferEXT = NULL; +PFNGLISTEXTUREPROC glad_glIsTexture = NULL; +PFNGLISTEXTUREEXTPROC glad_glIsTextureEXT = NULL; +PFNGLLIGHTMODELFPROC glad_glLightModelf = NULL; +PFNGLLIGHTMODELFVPROC glad_glLightModelfv = NULL; +PFNGLLIGHTMODELIPROC glad_glLightModeli = NULL; +PFNGLLIGHTMODELIVPROC glad_glLightModeliv = NULL; +PFNGLLIGHTFPROC glad_glLightf = NULL; +PFNGLLIGHTFVPROC glad_glLightfv = NULL; +PFNGLLIGHTIPROC glad_glLighti = NULL; +PFNGLLIGHTIVPROC glad_glLightiv = NULL; +PFNGLLINESTIPPLEPROC glad_glLineStipple = NULL; +PFNGLLINEWIDTHPROC glad_glLineWidth = NULL; +PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL; +PFNGLLINKPROGRAMARBPROC glad_glLinkProgramARB = NULL; +PFNGLLISTBASEPROC glad_glListBase = NULL; +PFNGLLOADIDENTITYPROC glad_glLoadIdentity = NULL; +PFNGLLOADMATRIXDPROC glad_glLoadMatrixd = NULL; +PFNGLLOADMATRIXFPROC glad_glLoadMatrixf = NULL; +PFNGLLOADNAMEPROC glad_glLoadName = NULL; +PFNGLLOADPROGRAMNVPROC glad_glLoadProgramNV = NULL; +PFNGLLOGICOPPROC glad_glLogicOp = NULL; +PFNGLMAP1DPROC glad_glMap1d = NULL; +PFNGLMAP1FPROC glad_glMap1f = NULL; +PFNGLMAP2DPROC glad_glMap2d = NULL; +PFNGLMAP2FPROC glad_glMap2f = NULL; +PFNGLMAPBUFFERPROC glad_glMapBuffer = NULL; +PFNGLMAPBUFFERARBPROC glad_glMapBufferARB = NULL; +PFNGLMAPGRID1DPROC glad_glMapGrid1d = NULL; +PFNGLMAPGRID1FPROC glad_glMapGrid1f = NULL; +PFNGLMAPGRID2DPROC glad_glMapGrid2d = NULL; +PFNGLMAPGRID2FPROC glad_glMapGrid2f = NULL; +PFNGLMATERIALFPROC glad_glMaterialf = NULL; +PFNGLMATERIALFVPROC glad_glMaterialfv = NULL; +PFNGLMATERIALIPROC glad_glMateriali = NULL; +PFNGLMATERIALIVPROC glad_glMaterialiv = NULL; +PFNGLMATRIXMODEPROC glad_glMatrixMode = NULL; +PFNGLMINMAXPROC glad_glMinmax = NULL; +PFNGLMULTMATRIXDPROC glad_glMultMatrixd = NULL; +PFNGLMULTMATRIXFPROC glad_glMultMatrixf = NULL; +PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d = NULL; +PFNGLMULTITEXCOORD1DARBPROC glad_glMultiTexCoord1dARB = NULL; +PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv = NULL; +PFNGLMULTITEXCOORD1DVARBPROC glad_glMultiTexCoord1dvARB = NULL; +PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f = NULL; +PFNGLMULTITEXCOORD1FARBPROC glad_glMultiTexCoord1fARB = NULL; +PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv = NULL; +PFNGLMULTITEXCOORD1FVARBPROC glad_glMultiTexCoord1fvARB = NULL; +PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i = NULL; +PFNGLMULTITEXCOORD1IARBPROC glad_glMultiTexCoord1iARB = NULL; +PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv = NULL; +PFNGLMULTITEXCOORD1IVARBPROC glad_glMultiTexCoord1ivARB = NULL; +PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s = NULL; +PFNGLMULTITEXCOORD1SARBPROC glad_glMultiTexCoord1sARB = NULL; +PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv = NULL; +PFNGLMULTITEXCOORD1SVARBPROC glad_glMultiTexCoord1svARB = NULL; +PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d = NULL; +PFNGLMULTITEXCOORD2DARBPROC glad_glMultiTexCoord2dARB = NULL; +PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv = NULL; +PFNGLMULTITEXCOORD2DVARBPROC glad_glMultiTexCoord2dvARB = NULL; +PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f = NULL; +PFNGLMULTITEXCOORD2FARBPROC glad_glMultiTexCoord2fARB = NULL; +PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv = NULL; +PFNGLMULTITEXCOORD2FVARBPROC glad_glMultiTexCoord2fvARB = NULL; +PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i = NULL; +PFNGLMULTITEXCOORD2IARBPROC glad_glMultiTexCoord2iARB = NULL; +PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv = NULL; +PFNGLMULTITEXCOORD2IVARBPROC glad_glMultiTexCoord2ivARB = NULL; +PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s = NULL; +PFNGLMULTITEXCOORD2SARBPROC glad_glMultiTexCoord2sARB = NULL; +PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv = NULL; +PFNGLMULTITEXCOORD2SVARBPROC glad_glMultiTexCoord2svARB = NULL; +PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d = NULL; +PFNGLMULTITEXCOORD3DARBPROC glad_glMultiTexCoord3dARB = NULL; +PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv = NULL; +PFNGLMULTITEXCOORD3DVARBPROC glad_glMultiTexCoord3dvARB = NULL; +PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f = NULL; +PFNGLMULTITEXCOORD3FARBPROC glad_glMultiTexCoord3fARB = NULL; +PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv = NULL; +PFNGLMULTITEXCOORD3FVARBPROC glad_glMultiTexCoord3fvARB = NULL; +PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i = NULL; +PFNGLMULTITEXCOORD3IARBPROC glad_glMultiTexCoord3iARB = NULL; +PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv = NULL; +PFNGLMULTITEXCOORD3IVARBPROC glad_glMultiTexCoord3ivARB = NULL; +PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s = NULL; +PFNGLMULTITEXCOORD3SARBPROC glad_glMultiTexCoord3sARB = NULL; +PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv = NULL; +PFNGLMULTITEXCOORD3SVARBPROC glad_glMultiTexCoord3svARB = NULL; +PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d = NULL; +PFNGLMULTITEXCOORD4DARBPROC glad_glMultiTexCoord4dARB = NULL; +PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv = NULL; +PFNGLMULTITEXCOORD4DVARBPROC glad_glMultiTexCoord4dvARB = NULL; +PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f = NULL; +PFNGLMULTITEXCOORD4FARBPROC glad_glMultiTexCoord4fARB = NULL; +PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv = NULL; +PFNGLMULTITEXCOORD4FVARBPROC glad_glMultiTexCoord4fvARB = NULL; +PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i = NULL; +PFNGLMULTITEXCOORD4IARBPROC glad_glMultiTexCoord4iARB = NULL; +PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv = NULL; +PFNGLMULTITEXCOORD4IVARBPROC glad_glMultiTexCoord4ivARB = NULL; +PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s = NULL; +PFNGLMULTITEXCOORD4SARBPROC glad_glMultiTexCoord4sARB = NULL; +PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv = NULL; +PFNGLMULTITEXCOORD4SVARBPROC glad_glMultiTexCoord4svARB = NULL; +PFNGLNEWLISTPROC glad_glNewList = NULL; +PFNGLNORMAL3BPROC glad_glNormal3b = NULL; +PFNGLNORMAL3BVPROC glad_glNormal3bv = NULL; +PFNGLNORMAL3DPROC glad_glNormal3d = NULL; +PFNGLNORMAL3DVPROC glad_glNormal3dv = NULL; +PFNGLNORMAL3FPROC glad_glNormal3f = NULL; +PFNGLNORMAL3FVPROC glad_glNormal3fv = NULL; +PFNGLNORMAL3IPROC glad_glNormal3i = NULL; +PFNGLNORMAL3IVPROC glad_glNormal3iv = NULL; +PFNGLNORMAL3SPROC glad_glNormal3s = NULL; +PFNGLNORMAL3SVPROC glad_glNormal3sv = NULL; +PFNGLNORMALPOINTERPROC glad_glNormalPointer = NULL; +PFNGLNORMALPOINTEREXTPROC glad_glNormalPointerEXT = NULL; +PFNGLOBJECTLABELPROC glad_glObjectLabel = NULL; +PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel = NULL; +PFNGLORTHOPROC glad_glOrtho = NULL; +PFNGLPASSTHROUGHPROC glad_glPassThrough = NULL; +PFNGLPIXELMAPFVPROC glad_glPixelMapfv = NULL; +PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv = NULL; +PFNGLPIXELMAPUSVPROC glad_glPixelMapusv = NULL; +PFNGLPIXELSTOREFPROC glad_glPixelStoref = NULL; +PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL; +PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf = NULL; +PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi = NULL; +PFNGLPIXELZOOMPROC glad_glPixelZoom = NULL; +PFNGLPOINTSIZEPROC glad_glPointSize = NULL; +PFNGLPOLYGONMODEPROC glad_glPolygonMode = NULL; +PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL; +PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple = NULL; +PFNGLPOPATTRIBPROC glad_glPopAttrib = NULL; +PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib = NULL; +PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup = NULL; +PFNGLPOPMATRIXPROC glad_glPopMatrix = NULL; +PFNGLPOPNAMEPROC glad_glPopName = NULL; +PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures = NULL; +PFNGLPRIORITIZETEXTURESEXTPROC glad_glPrioritizeTexturesEXT = NULL; +PFNGLPROGRAMBINARYPROC glad_glProgramBinary = NULL; +PFNGLPROGRAMENVPARAMETER4DARBPROC glad_glProgramEnvParameter4dARB = NULL; +PFNGLPROGRAMENVPARAMETER4DVARBPROC glad_glProgramEnvParameter4dvARB = NULL; +PFNGLPROGRAMENVPARAMETER4FARBPROC glad_glProgramEnvParameter4fARB = NULL; +PFNGLPROGRAMENVPARAMETER4FVARBPROC glad_glProgramEnvParameter4fvARB = NULL; +PFNGLPROGRAMLOCALPARAMETER4DARBPROC glad_glProgramLocalParameter4dARB = NULL; +PFNGLPROGRAMLOCALPARAMETER4DVARBPROC glad_glProgramLocalParameter4dvARB = NULL; +PFNGLPROGRAMLOCALPARAMETER4FARBPROC glad_glProgramLocalParameter4fARB = NULL; +PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glad_glProgramLocalParameter4fvARB = NULL; +PFNGLPROGRAMPARAMETER4DNVPROC glad_glProgramParameter4dNV = NULL; +PFNGLPROGRAMPARAMETER4DVNVPROC glad_glProgramParameter4dvNV = NULL; +PFNGLPROGRAMPARAMETER4FNVPROC glad_glProgramParameter4fNV = NULL; +PFNGLPROGRAMPARAMETER4FVNVPROC glad_glProgramParameter4fvNV = NULL; +PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri = NULL; +PFNGLPROGRAMPARAMETERIARBPROC glad_glProgramParameteriARB = NULL; +PFNGLPROGRAMPARAMETERIEXTPROC glad_glProgramParameteriEXT = NULL; +PFNGLPROGRAMPARAMETERS4DVNVPROC glad_glProgramParameters4dvNV = NULL; +PFNGLPROGRAMPARAMETERS4FVNVPROC glad_glProgramParameters4fvNV = NULL; +PFNGLPROGRAMSTRINGARBPROC glad_glProgramStringARB = NULL; +PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d = NULL; +PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv = NULL; +PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f = NULL; +PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv = NULL; +PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i = NULL; +PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv = NULL; +PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui = NULL; +PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv = NULL; +PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d = NULL; +PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv = NULL; +PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f = NULL; +PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv = NULL; +PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i = NULL; +PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv = NULL; +PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui = NULL; +PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv = NULL; +PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d = NULL; +PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv = NULL; +PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f = NULL; +PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv = NULL; +PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i = NULL; +PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv = NULL; +PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui = NULL; +PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv = NULL; +PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d = NULL; +PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv = NULL; +PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f = NULL; +PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv = NULL; +PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i = NULL; +PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv = NULL; +PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui = NULL; +PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv = NULL; +PFNGLPROGRAMVERTEXLIMITNVPROC glad_glProgramVertexLimitNV = NULL; +PFNGLPUSHATTRIBPROC glad_glPushAttrib = NULL; +PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib = NULL; +PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup = NULL; +PFNGLPUSHMATRIXPROC glad_glPushMatrix = NULL; +PFNGLPUSHNAMEPROC glad_glPushName = NULL; +PFNGLRASTERPOS2DPROC glad_glRasterPos2d = NULL; +PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv = NULL; +PFNGLRASTERPOS2FPROC glad_glRasterPos2f = NULL; +PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv = NULL; +PFNGLRASTERPOS2IPROC glad_glRasterPos2i = NULL; +PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv = NULL; +PFNGLRASTERPOS2SPROC glad_glRasterPos2s = NULL; +PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv = NULL; +PFNGLRASTERPOS3DPROC glad_glRasterPos3d = NULL; +PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv = NULL; +PFNGLRASTERPOS3FPROC glad_glRasterPos3f = NULL; +PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv = NULL; +PFNGLRASTERPOS3IPROC glad_glRasterPos3i = NULL; +PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv = NULL; +PFNGLRASTERPOS3SPROC glad_glRasterPos3s = NULL; +PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv = NULL; +PFNGLRASTERPOS4DPROC glad_glRasterPos4d = NULL; +PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv = NULL; +PFNGLRASTERPOS4FPROC glad_glRasterPos4f = NULL; +PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv = NULL; +PFNGLRASTERPOS4IPROC glad_glRasterPos4i = NULL; +PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv = NULL; +PFNGLRASTERPOS4SPROC glad_glRasterPos4s = NULL; +PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv = NULL; +PFNGLREADBUFFERPROC glad_glReadBuffer = NULL; +PFNGLREADPIXELSPROC glad_glReadPixels = NULL; +PFNGLRECTDPROC glad_glRectd = NULL; +PFNGLRECTDVPROC glad_glRectdv = NULL; +PFNGLRECTFPROC glad_glRectf = NULL; +PFNGLRECTFVPROC glad_glRectfv = NULL; +PFNGLRECTIPROC glad_glRecti = NULL; +PFNGLRECTIVPROC glad_glRectiv = NULL; +PFNGLRECTSPROC glad_glRects = NULL; +PFNGLRECTSVPROC glad_glRectsv = NULL; +PFNGLRENDERMODEPROC glad_glRenderMode = NULL; +PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL; +PFNGLRENDERBUFFERSTORAGEEXTPROC glad_glRenderbufferStorageEXT = NULL; +PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL; +PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glRenderbufferStorageMultisampleEXT = NULL; +PFNGLREQUESTRESIDENTPROGRAMSNVPROC glad_glRequestResidentProgramsNV = NULL; +PFNGLRESETHISTOGRAMPROC glad_glResetHistogram = NULL; +PFNGLRESETMINMAXPROC glad_glResetMinmax = NULL; +PFNGLROTATEDPROC glad_glRotated = NULL; +PFNGLROTATEFPROC glad_glRotatef = NULL; +PFNGLSCALEDPROC glad_glScaled = NULL; +PFNGLSCALEFPROC glad_glScalef = NULL; +PFNGLSCISSORPROC glad_glScissor = NULL; +PFNGLSELECTBUFFERPROC glad_glSelectBuffer = NULL; +PFNGLSEPARABLEFILTER2DPROC glad_glSeparableFilter2D = NULL; +PFNGLSHADEMODELPROC glad_glShadeModel = NULL; +PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL; +PFNGLSHADERSOURCEARBPROC glad_glShaderSourceARB = NULL; +PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL; +PFNGLSTENCILMASKPROC glad_glStencilMask = NULL; +PFNGLSTENCILOPPROC glad_glStencilOp = NULL; +PFNGLTEXCOORD1DPROC glad_glTexCoord1d = NULL; +PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv = NULL; +PFNGLTEXCOORD1FPROC glad_glTexCoord1f = NULL; +PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv = NULL; +PFNGLTEXCOORD1IPROC glad_glTexCoord1i = NULL; +PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv = NULL; +PFNGLTEXCOORD1SPROC glad_glTexCoord1s = NULL; +PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv = NULL; +PFNGLTEXCOORD2DPROC glad_glTexCoord2d = NULL; +PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv = NULL; +PFNGLTEXCOORD2FPROC glad_glTexCoord2f = NULL; +PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv = NULL; +PFNGLTEXCOORD2IPROC glad_glTexCoord2i = NULL; +PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv = NULL; +PFNGLTEXCOORD2SPROC glad_glTexCoord2s = NULL; +PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv = NULL; +PFNGLTEXCOORD3DPROC glad_glTexCoord3d = NULL; +PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv = NULL; +PFNGLTEXCOORD3FPROC glad_glTexCoord3f = NULL; +PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv = NULL; +PFNGLTEXCOORD3IPROC glad_glTexCoord3i = NULL; +PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv = NULL; +PFNGLTEXCOORD3SPROC glad_glTexCoord3s = NULL; +PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv = NULL; +PFNGLTEXCOORD4DPROC glad_glTexCoord4d = NULL; +PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv = NULL; +PFNGLTEXCOORD4FPROC glad_glTexCoord4f = NULL; +PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv = NULL; +PFNGLTEXCOORD4IPROC glad_glTexCoord4i = NULL; +PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv = NULL; +PFNGLTEXCOORD4SPROC glad_glTexCoord4s = NULL; +PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv = NULL; +PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer = NULL; +PFNGLTEXCOORDPOINTEREXTPROC glad_glTexCoordPointerEXT = NULL; +PFNGLTEXENVFPROC glad_glTexEnvf = NULL; +PFNGLTEXENVFVPROC glad_glTexEnvfv = NULL; +PFNGLTEXENVIPROC glad_glTexEnvi = NULL; +PFNGLTEXENVIVPROC glad_glTexEnviv = NULL; +PFNGLTEXGENDPROC glad_glTexGend = NULL; +PFNGLTEXGENDVPROC glad_glTexGendv = NULL; +PFNGLTEXGENFPROC glad_glTexGenf = NULL; +PFNGLTEXGENFVPROC glad_glTexGenfv = NULL; +PFNGLTEXGENIPROC glad_glTexGeni = NULL; +PFNGLTEXGENIVPROC glad_glTexGeniv = NULL; +PFNGLTEXIMAGE1DPROC glad_glTexImage1D = NULL; +PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL; +PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL; +PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL; +PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL; +PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL; +PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D = NULL; +PFNGLTEXSUBIMAGE1DEXTPROC glad_glTexSubImage1DEXT = NULL; +PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL; +PFNGLTEXSUBIMAGE2DEXTPROC glad_glTexSubImage2DEXT = NULL; +PFNGLTRACKMATRIXNVPROC glad_glTrackMatrixNV = NULL; +PFNGLTRANSLATEDPROC glad_glTranslated = NULL; +PFNGLTRANSLATEFPROC glad_glTranslatef = NULL; +PFNGLUNIFORM1FPROC glad_glUniform1f = NULL; +PFNGLUNIFORM1FARBPROC glad_glUniform1fARB = NULL; +PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL; +PFNGLUNIFORM1FVARBPROC glad_glUniform1fvARB = NULL; +PFNGLUNIFORM1IPROC glad_glUniform1i = NULL; +PFNGLUNIFORM1IARBPROC glad_glUniform1iARB = NULL; +PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL; +PFNGLUNIFORM1IVARBPROC glad_glUniform1ivARB = NULL; +PFNGLUNIFORM2FPROC glad_glUniform2f = NULL; +PFNGLUNIFORM2FARBPROC glad_glUniform2fARB = NULL; +PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL; +PFNGLUNIFORM2FVARBPROC glad_glUniform2fvARB = NULL; +PFNGLUNIFORM2IPROC glad_glUniform2i = NULL; +PFNGLUNIFORM2IARBPROC glad_glUniform2iARB = NULL; +PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL; +PFNGLUNIFORM2IVARBPROC glad_glUniform2ivARB = NULL; +PFNGLUNIFORM3FPROC glad_glUniform3f = NULL; +PFNGLUNIFORM3FARBPROC glad_glUniform3fARB = NULL; +PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL; +PFNGLUNIFORM3FVARBPROC glad_glUniform3fvARB = NULL; +PFNGLUNIFORM3IPROC glad_glUniform3i = NULL; +PFNGLUNIFORM3IARBPROC glad_glUniform3iARB = NULL; +PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL; +PFNGLUNIFORM3IVARBPROC glad_glUniform3ivARB = NULL; +PFNGLUNIFORM4FPROC glad_glUniform4f = NULL; +PFNGLUNIFORM4FARBPROC glad_glUniform4fARB = NULL; +PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL; +PFNGLUNIFORM4FVARBPROC glad_glUniform4fvARB = NULL; +PFNGLUNIFORM4IPROC glad_glUniform4i = NULL; +PFNGLUNIFORM4IARBPROC glad_glUniform4iARB = NULL; +PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL; +PFNGLUNIFORM4IVARBPROC glad_glUniform4ivARB = NULL; +PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL; +PFNGLUNIFORMMATRIX2FVARBPROC glad_glUniformMatrix2fvARB = NULL; +PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL; +PFNGLUNIFORMMATRIX3FVARBPROC glad_glUniformMatrix3fvARB = NULL; +PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL; +PFNGLUNIFORMMATRIX4FVARBPROC glad_glUniformMatrix4fvARB = NULL; +PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL; +PFNGLUNMAPBUFFERARBPROC glad_glUnmapBufferARB = NULL; +PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL; +PFNGLUSEPROGRAMOBJECTARBPROC glad_glUseProgramObjectARB = NULL; +PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages = NULL; +PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL; +PFNGLVALIDATEPROGRAMARBPROC glad_glValidateProgramARB = NULL; +PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline = NULL; +PFNGLVERTEX2DPROC glad_glVertex2d = NULL; +PFNGLVERTEX2DVPROC glad_glVertex2dv = NULL; +PFNGLVERTEX2FPROC glad_glVertex2f = NULL; +PFNGLVERTEX2FVPROC glad_glVertex2fv = NULL; +PFNGLVERTEX2IPROC glad_glVertex2i = NULL; +PFNGLVERTEX2IVPROC glad_glVertex2iv = NULL; +PFNGLVERTEX2SPROC glad_glVertex2s = NULL; +PFNGLVERTEX2SVPROC glad_glVertex2sv = NULL; +PFNGLVERTEX3DPROC glad_glVertex3d = NULL; +PFNGLVERTEX3DVPROC glad_glVertex3dv = NULL; +PFNGLVERTEX3FPROC glad_glVertex3f = NULL; +PFNGLVERTEX3FVPROC glad_glVertex3fv = NULL; +PFNGLVERTEX3IPROC glad_glVertex3i = NULL; +PFNGLVERTEX3IVPROC glad_glVertex3iv = NULL; +PFNGLVERTEX3SPROC glad_glVertex3s = NULL; +PFNGLVERTEX3SVPROC glad_glVertex3sv = NULL; +PFNGLVERTEX4DPROC glad_glVertex4d = NULL; +PFNGLVERTEX4DVPROC glad_glVertex4dv = NULL; +PFNGLVERTEX4FPROC glad_glVertex4f = NULL; +PFNGLVERTEX4FVPROC glad_glVertex4fv = NULL; +PFNGLVERTEX4IPROC glad_glVertex4i = NULL; +PFNGLVERTEX4IVPROC glad_glVertex4iv = NULL; +PFNGLVERTEX4SPROC glad_glVertex4s = NULL; +PFNGLVERTEX4SVPROC glad_glVertex4sv = NULL; +PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d = NULL; +PFNGLVERTEXATTRIB1DARBPROC glad_glVertexAttrib1dARB = NULL; +PFNGLVERTEXATTRIB1DNVPROC glad_glVertexAttrib1dNV = NULL; +PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv = NULL; +PFNGLVERTEXATTRIB1DVARBPROC glad_glVertexAttrib1dvARB = NULL; +PFNGLVERTEXATTRIB1DVNVPROC glad_glVertexAttrib1dvNV = NULL; +PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL; +PFNGLVERTEXATTRIB1FARBPROC glad_glVertexAttrib1fARB = NULL; +PFNGLVERTEXATTRIB1FNVPROC glad_glVertexAttrib1fNV = NULL; +PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL; +PFNGLVERTEXATTRIB1FVARBPROC glad_glVertexAttrib1fvARB = NULL; +PFNGLVERTEXATTRIB1FVNVPROC glad_glVertexAttrib1fvNV = NULL; +PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s = NULL; +PFNGLVERTEXATTRIB1SARBPROC glad_glVertexAttrib1sARB = NULL; +PFNGLVERTEXATTRIB1SNVPROC glad_glVertexAttrib1sNV = NULL; +PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv = NULL; +PFNGLVERTEXATTRIB1SVARBPROC glad_glVertexAttrib1svARB = NULL; +PFNGLVERTEXATTRIB1SVNVPROC glad_glVertexAttrib1svNV = NULL; +PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d = NULL; +PFNGLVERTEXATTRIB2DARBPROC glad_glVertexAttrib2dARB = NULL; +PFNGLVERTEXATTRIB2DNVPROC glad_glVertexAttrib2dNV = NULL; +PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv = NULL; +PFNGLVERTEXATTRIB2DVARBPROC glad_glVertexAttrib2dvARB = NULL; +PFNGLVERTEXATTRIB2DVNVPROC glad_glVertexAttrib2dvNV = NULL; +PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL; +PFNGLVERTEXATTRIB2FARBPROC glad_glVertexAttrib2fARB = NULL; +PFNGLVERTEXATTRIB2FNVPROC glad_glVertexAttrib2fNV = NULL; +PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL; +PFNGLVERTEXATTRIB2FVARBPROC glad_glVertexAttrib2fvARB = NULL; +PFNGLVERTEXATTRIB2FVNVPROC glad_glVertexAttrib2fvNV = NULL; +PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s = NULL; +PFNGLVERTEXATTRIB2SARBPROC glad_glVertexAttrib2sARB = NULL; +PFNGLVERTEXATTRIB2SNVPROC glad_glVertexAttrib2sNV = NULL; +PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv = NULL; +PFNGLVERTEXATTRIB2SVARBPROC glad_glVertexAttrib2svARB = NULL; +PFNGLVERTEXATTRIB2SVNVPROC glad_glVertexAttrib2svNV = NULL; +PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d = NULL; +PFNGLVERTEXATTRIB3DARBPROC glad_glVertexAttrib3dARB = NULL; +PFNGLVERTEXATTRIB3DNVPROC glad_glVertexAttrib3dNV = NULL; +PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv = NULL; +PFNGLVERTEXATTRIB3DVARBPROC glad_glVertexAttrib3dvARB = NULL; +PFNGLVERTEXATTRIB3DVNVPROC glad_glVertexAttrib3dvNV = NULL; +PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL; +PFNGLVERTEXATTRIB3FARBPROC glad_glVertexAttrib3fARB = NULL; +PFNGLVERTEXATTRIB3FNVPROC glad_glVertexAttrib3fNV = NULL; +PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL; +PFNGLVERTEXATTRIB3FVARBPROC glad_glVertexAttrib3fvARB = NULL; +PFNGLVERTEXATTRIB3FVNVPROC glad_glVertexAttrib3fvNV = NULL; +PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s = NULL; +PFNGLVERTEXATTRIB3SARBPROC glad_glVertexAttrib3sARB = NULL; +PFNGLVERTEXATTRIB3SNVPROC glad_glVertexAttrib3sNV = NULL; +PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv = NULL; +PFNGLVERTEXATTRIB3SVARBPROC glad_glVertexAttrib3svARB = NULL; +PFNGLVERTEXATTRIB3SVNVPROC glad_glVertexAttrib3svNV = NULL; +PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv = NULL; +PFNGLVERTEXATTRIB4NBVARBPROC glad_glVertexAttrib4NbvARB = NULL; +PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv = NULL; +PFNGLVERTEXATTRIB4NIVARBPROC glad_glVertexAttrib4NivARB = NULL; +PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv = NULL; +PFNGLVERTEXATTRIB4NSVARBPROC glad_glVertexAttrib4NsvARB = NULL; +PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub = NULL; +PFNGLVERTEXATTRIB4NUBARBPROC glad_glVertexAttrib4NubARB = NULL; +PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv = NULL; +PFNGLVERTEXATTRIB4NUBVARBPROC glad_glVertexAttrib4NubvARB = NULL; +PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv = NULL; +PFNGLVERTEXATTRIB4NUIVARBPROC glad_glVertexAttrib4NuivARB = NULL; +PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv = NULL; +PFNGLVERTEXATTRIB4NUSVARBPROC glad_glVertexAttrib4NusvARB = NULL; +PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv = NULL; +PFNGLVERTEXATTRIB4BVARBPROC glad_glVertexAttrib4bvARB = NULL; +PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d = NULL; +PFNGLVERTEXATTRIB4DARBPROC glad_glVertexAttrib4dARB = NULL; +PFNGLVERTEXATTRIB4DNVPROC glad_glVertexAttrib4dNV = NULL; +PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv = NULL; +PFNGLVERTEXATTRIB4DVARBPROC glad_glVertexAttrib4dvARB = NULL; +PFNGLVERTEXATTRIB4DVNVPROC glad_glVertexAttrib4dvNV = NULL; +PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL; +PFNGLVERTEXATTRIB4FARBPROC glad_glVertexAttrib4fARB = NULL; +PFNGLVERTEXATTRIB4FNVPROC glad_glVertexAttrib4fNV = NULL; +PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL; +PFNGLVERTEXATTRIB4FVARBPROC glad_glVertexAttrib4fvARB = NULL; +PFNGLVERTEXATTRIB4FVNVPROC glad_glVertexAttrib4fvNV = NULL; +PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv = NULL; +PFNGLVERTEXATTRIB4IVARBPROC glad_glVertexAttrib4ivARB = NULL; +PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s = NULL; +PFNGLVERTEXATTRIB4SARBPROC glad_glVertexAttrib4sARB = NULL; +PFNGLVERTEXATTRIB4SNVPROC glad_glVertexAttrib4sNV = NULL; +PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv = NULL; +PFNGLVERTEXATTRIB4SVARBPROC glad_glVertexAttrib4svARB = NULL; +PFNGLVERTEXATTRIB4SVNVPROC glad_glVertexAttrib4svNV = NULL; +PFNGLVERTEXATTRIB4UBNVPROC glad_glVertexAttrib4ubNV = NULL; +PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv = NULL; +PFNGLVERTEXATTRIB4UBVARBPROC glad_glVertexAttrib4ubvARB = NULL; +PFNGLVERTEXATTRIB4UBVNVPROC glad_glVertexAttrib4ubvNV = NULL; +PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv = NULL; +PFNGLVERTEXATTRIB4UIVARBPROC glad_glVertexAttrib4uivARB = NULL; +PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv = NULL; +PFNGLVERTEXATTRIB4USVARBPROC glad_glVertexAttrib4usvARB = NULL; +PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL; +PFNGLVERTEXATTRIBPOINTERARBPROC glad_glVertexAttribPointerARB = NULL; +PFNGLVERTEXATTRIBPOINTERNVPROC glad_glVertexAttribPointerNV = NULL; +PFNGLVERTEXATTRIBS1DVNVPROC glad_glVertexAttribs1dvNV = NULL; +PFNGLVERTEXATTRIBS1FVNVPROC glad_glVertexAttribs1fvNV = NULL; +PFNGLVERTEXATTRIBS1SVNVPROC glad_glVertexAttribs1svNV = NULL; +PFNGLVERTEXATTRIBS2DVNVPROC glad_glVertexAttribs2dvNV = NULL; +PFNGLVERTEXATTRIBS2FVNVPROC glad_glVertexAttribs2fvNV = NULL; +PFNGLVERTEXATTRIBS2SVNVPROC glad_glVertexAttribs2svNV = NULL; +PFNGLVERTEXATTRIBS3DVNVPROC glad_glVertexAttribs3dvNV = NULL; +PFNGLVERTEXATTRIBS3FVNVPROC glad_glVertexAttribs3fvNV = NULL; +PFNGLVERTEXATTRIBS3SVNVPROC glad_glVertexAttribs3svNV = NULL; +PFNGLVERTEXATTRIBS4DVNVPROC glad_glVertexAttribs4dvNV = NULL; +PFNGLVERTEXATTRIBS4FVNVPROC glad_glVertexAttribs4fvNV = NULL; +PFNGLVERTEXATTRIBS4SVNVPROC glad_glVertexAttribs4svNV = NULL; +PFNGLVERTEXATTRIBS4UBVNVPROC glad_glVertexAttribs4ubvNV = NULL; +PFNGLVERTEXPOINTERPROC glad_glVertexPointer = NULL; +PFNGLVERTEXPOINTEREXTPROC glad_glVertexPointerEXT = NULL; +PFNGLVIEWPORTPROC glad_glViewport = NULL; +PFNGLALPHAFUNCXPROC glad_glAlphaFuncx = NULL; +PFNGLBINDFRAMEBUFFEROESPROC glad_glBindFramebufferOES = NULL; +PFNGLBINDRENDERBUFFEROESPROC glad_glBindRenderbufferOES = NULL; +PFNGLBLENDEQUATIONOESPROC glad_glBlendEquationOES = NULL; +PFNGLBLENDEQUATIONSEPARATEOESPROC glad_glBlendEquationSeparateOES = NULL; +PFNGLBLENDFUNCSEPARATEOESPROC glad_glBlendFuncSeparateOES = NULL; +PFNGLCHECKFRAMEBUFFERSTATUSOESPROC glad_glCheckFramebufferStatusOES = NULL; +PFNGLCLEARCOLORXPROC glad_glClearColorx = NULL; +PFNGLCLEARDEPTHFPROC glad_glClearDepthf = NULL; +PFNGLCLEARDEPTHFOESPROC glad_glClearDepthfOES = NULL; +PFNGLCLEARDEPTHXPROC glad_glClearDepthx = NULL; +PFNGLCLIPPLANEFPROC glad_glClipPlanef = NULL; +PFNGLCLIPPLANEFOESPROC glad_glClipPlanefOES = NULL; +PFNGLCLIPPLANEXPROC glad_glClipPlanex = NULL; +PFNGLCOLOR4XPROC glad_glColor4x = NULL; +PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL; +PFNGLDELETEFRAMEBUFFERSOESPROC glad_glDeleteFramebuffersOES = NULL; +PFNGLDELETERENDERBUFFERSOESPROC glad_glDeleteRenderbuffersOES = NULL; +PFNGLDEPTHRANGEFPROC glad_glDepthRangef = NULL; +PFNGLDEPTHRANGEFOESPROC glad_glDepthRangefOES = NULL; +PFNGLDEPTHRANGEXPROC glad_glDepthRangex = NULL; +PFNGLFOGXPROC glad_glFogx = NULL; +PFNGLFOGXVPROC glad_glFogxv = NULL; +PFNGLFRAMEBUFFERRENDERBUFFEROESPROC glad_glFramebufferRenderbufferOES = NULL; +PFNGLFRAMEBUFFERTEXTURE2DOESPROC glad_glFramebufferTexture2DOES = NULL; +PFNGLFRUSTUMFPROC glad_glFrustumf = NULL; +PFNGLFRUSTUMFOESPROC glad_glFrustumfOES = NULL; +PFNGLFRUSTUMXPROC glad_glFrustumx = NULL; +PFNGLGENFRAMEBUFFERSOESPROC glad_glGenFramebuffersOES = NULL; +PFNGLGENRENDERBUFFERSOESPROC glad_glGenRenderbuffersOES = NULL; +PFNGLGENERATEMIPMAPOESPROC glad_glGenerateMipmapOES = NULL; +PFNGLGETCLIPPLANEFPROC glad_glGetClipPlanef = NULL; +PFNGLGETCLIPPLANEFOESPROC glad_glGetClipPlanefOES = NULL; +PFNGLGETCLIPPLANEXPROC glad_glGetClipPlanex = NULL; +PFNGLGETFIXEDVPROC glad_glGetFixedv = NULL; +PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC glad_glGetFramebufferAttachmentParameterivOES = NULL; +PFNGLGETLIGHTXVPROC glad_glGetLightxv = NULL; +PFNGLGETMATERIALXVPROC glad_glGetMaterialxv = NULL; +PFNGLGETRENDERBUFFERPARAMETERIVOESPROC glad_glGetRenderbufferParameterivOES = NULL; +PFNGLGETTEXENVXVPROC glad_glGetTexEnvxv = NULL; +PFNGLGETTEXPARAMETERXVPROC glad_glGetTexParameterxv = NULL; +PFNGLISFRAMEBUFFEROESPROC glad_glIsFramebufferOES = NULL; +PFNGLISRENDERBUFFEROESPROC glad_glIsRenderbufferOES = NULL; +PFNGLLIGHTMODELXPROC glad_glLightModelx = NULL; +PFNGLLIGHTMODELXVPROC glad_glLightModelxv = NULL; +PFNGLLIGHTXPROC glad_glLightx = NULL; +PFNGLLIGHTXVPROC glad_glLightxv = NULL; +PFNGLLINEWIDTHXPROC glad_glLineWidthx = NULL; +PFNGLLOADMATRIXXPROC glad_glLoadMatrixx = NULL; +PFNGLMATERIALXPROC glad_glMaterialx = NULL; +PFNGLMATERIALXVPROC glad_glMaterialxv = NULL; +PFNGLMULTMATRIXXPROC glad_glMultMatrixx = NULL; +PFNGLMULTITEXCOORD4XPROC glad_glMultiTexCoord4x = NULL; +PFNGLNORMAL3XPROC glad_glNormal3x = NULL; +PFNGLORTHOFPROC glad_glOrthof = NULL; +PFNGLORTHOFOESPROC glad_glOrthofOES = NULL; +PFNGLORTHOXPROC glad_glOrthox = NULL; +PFNGLPOINTPARAMETERFPROC glad_glPointParameterf = NULL; +PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv = NULL; +PFNGLPOINTPARAMETERXPROC glad_glPointParameterx = NULL; +PFNGLPOINTPARAMETERXVPROC glad_glPointParameterxv = NULL; +PFNGLPOINTSIZEXPROC glad_glPointSizex = NULL; +PFNGLPOLYGONOFFSETXPROC glad_glPolygonOffsetx = NULL; +PFNGLRENDERBUFFERSTORAGEOESPROC glad_glRenderbufferStorageOES = NULL; +PFNGLROTATEXPROC glad_glRotatex = NULL; +PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL; +PFNGLSAMPLECOVERAGEXPROC glad_glSampleCoveragex = NULL; +PFNGLSCALEXPROC glad_glScalex = NULL; +PFNGLTEXENVXPROC glad_glTexEnvx = NULL; +PFNGLTEXENVXVPROC glad_glTexEnvxv = NULL; +PFNGLTEXPARAMETERXPROC glad_glTexParameterx = NULL; +PFNGLTEXPARAMETERXVPROC glad_glTexParameterxv = NULL; +PFNGLTRANSLATEXPROC glad_glTranslatex = NULL; + + +static void glad_gl_load_GL_VERSION_1_0( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_VERSION_1_0) return; + glad_glAccum = (PFNGLACCUMPROC) load(userptr, "glAccum"); + glad_glAlphaFunc = (PFNGLALPHAFUNCPROC) load(userptr, "glAlphaFunc"); + glad_glBegin = (PFNGLBEGINPROC) load(userptr, "glBegin"); + glad_glBitmap = (PFNGLBITMAPPROC) load(userptr, "glBitmap"); + glad_glBlendFunc = (PFNGLBLENDFUNCPROC) load(userptr, "glBlendFunc"); + glad_glCallList = (PFNGLCALLLISTPROC) load(userptr, "glCallList"); + glad_glCallLists = (PFNGLCALLLISTSPROC) load(userptr, "glCallLists"); + glad_glClear = (PFNGLCLEARPROC) load(userptr, "glClear"); + glad_glClearAccum = (PFNGLCLEARACCUMPROC) load(userptr, "glClearAccum"); + glad_glClearColor = (PFNGLCLEARCOLORPROC) load(userptr, "glClearColor"); + glad_glClearDepth = (PFNGLCLEARDEPTHPROC) load(userptr, "glClearDepth"); + glad_glClearIndex = (PFNGLCLEARINDEXPROC) load(userptr, "glClearIndex"); + glad_glClearStencil = (PFNGLCLEARSTENCILPROC) load(userptr, "glClearStencil"); + glad_glClipPlane = (PFNGLCLIPPLANEPROC) load(userptr, "glClipPlane"); + glad_glColor3b = (PFNGLCOLOR3BPROC) load(userptr, "glColor3b"); + glad_glColor3bv = (PFNGLCOLOR3BVPROC) load(userptr, "glColor3bv"); + glad_glColor3d = (PFNGLCOLOR3DPROC) load(userptr, "glColor3d"); + glad_glColor3dv = (PFNGLCOLOR3DVPROC) load(userptr, "glColor3dv"); + glad_glColor3f = (PFNGLCOLOR3FPROC) load(userptr, "glColor3f"); + glad_glColor3fv = (PFNGLCOLOR3FVPROC) load(userptr, "glColor3fv"); + glad_glColor3i = (PFNGLCOLOR3IPROC) load(userptr, "glColor3i"); + glad_glColor3iv = (PFNGLCOLOR3IVPROC) load(userptr, "glColor3iv"); + glad_glColor3s = (PFNGLCOLOR3SPROC) load(userptr, "glColor3s"); + glad_glColor3sv = (PFNGLCOLOR3SVPROC) load(userptr, "glColor3sv"); + glad_glColor3ub = (PFNGLCOLOR3UBPROC) load(userptr, "glColor3ub"); + glad_glColor3ubv = (PFNGLCOLOR3UBVPROC) load(userptr, "glColor3ubv"); + glad_glColor3ui = (PFNGLCOLOR3UIPROC) load(userptr, "glColor3ui"); + glad_glColor3uiv = (PFNGLCOLOR3UIVPROC) load(userptr, "glColor3uiv"); + glad_glColor3us = (PFNGLCOLOR3USPROC) load(userptr, "glColor3us"); + glad_glColor3usv = (PFNGLCOLOR3USVPROC) load(userptr, "glColor3usv"); + glad_glColor4b = (PFNGLCOLOR4BPROC) load(userptr, "glColor4b"); + glad_glColor4bv = (PFNGLCOLOR4BVPROC) load(userptr, "glColor4bv"); + glad_glColor4d = (PFNGLCOLOR4DPROC) load(userptr, "glColor4d"); + glad_glColor4dv = (PFNGLCOLOR4DVPROC) load(userptr, "glColor4dv"); + glad_glColor4f = (PFNGLCOLOR4FPROC) load(userptr, "glColor4f"); + glad_glColor4fv = (PFNGLCOLOR4FVPROC) load(userptr, "glColor4fv"); + glad_glColor4i = (PFNGLCOLOR4IPROC) load(userptr, "glColor4i"); + glad_glColor4iv = (PFNGLCOLOR4IVPROC) load(userptr, "glColor4iv"); + glad_glColor4s = (PFNGLCOLOR4SPROC) load(userptr, "glColor4s"); + glad_glColor4sv = (PFNGLCOLOR4SVPROC) load(userptr, "glColor4sv"); + glad_glColor4ub = (PFNGLCOLOR4UBPROC) load(userptr, "glColor4ub"); + glad_glColor4ubv = (PFNGLCOLOR4UBVPROC) load(userptr, "glColor4ubv"); + glad_glColor4ui = (PFNGLCOLOR4UIPROC) load(userptr, "glColor4ui"); + glad_glColor4uiv = (PFNGLCOLOR4UIVPROC) load(userptr, "glColor4uiv"); + glad_glColor4us = (PFNGLCOLOR4USPROC) load(userptr, "glColor4us"); + glad_glColor4usv = (PFNGLCOLOR4USVPROC) load(userptr, "glColor4usv"); + glad_glColorMask = (PFNGLCOLORMASKPROC) load(userptr, "glColorMask"); + glad_glColorMaterial = (PFNGLCOLORMATERIALPROC) load(userptr, "glColorMaterial"); + glad_glCopyPixels = (PFNGLCOPYPIXELSPROC) load(userptr, "glCopyPixels"); + glad_glCullFace = (PFNGLCULLFACEPROC) load(userptr, "glCullFace"); + glad_glDeleteLists = (PFNGLDELETELISTSPROC) load(userptr, "glDeleteLists"); + glad_glDepthFunc = (PFNGLDEPTHFUNCPROC) load(userptr, "glDepthFunc"); + glad_glDepthMask = (PFNGLDEPTHMASKPROC) load(userptr, "glDepthMask"); + glad_glDepthRange = (PFNGLDEPTHRANGEPROC) load(userptr, "glDepthRange"); + glad_glDisable = (PFNGLDISABLEPROC) load(userptr, "glDisable"); + glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC) load(userptr, "glDrawBuffer"); + glad_glDrawPixels = (PFNGLDRAWPIXELSPROC) load(userptr, "glDrawPixels"); + glad_glEdgeFlag = (PFNGLEDGEFLAGPROC) load(userptr, "glEdgeFlag"); + glad_glEdgeFlagv = (PFNGLEDGEFLAGVPROC) load(userptr, "glEdgeFlagv"); + glad_glEnable = (PFNGLENABLEPROC) load(userptr, "glEnable"); + glad_glEnd = (PFNGLENDPROC) load(userptr, "glEnd"); + glad_glEndList = (PFNGLENDLISTPROC) load(userptr, "glEndList"); + glad_glEvalCoord1d = (PFNGLEVALCOORD1DPROC) load(userptr, "glEvalCoord1d"); + glad_glEvalCoord1dv = (PFNGLEVALCOORD1DVPROC) load(userptr, "glEvalCoord1dv"); + glad_glEvalCoord1f = (PFNGLEVALCOORD1FPROC) load(userptr, "glEvalCoord1f"); + glad_glEvalCoord1fv = (PFNGLEVALCOORD1FVPROC) load(userptr, "glEvalCoord1fv"); + glad_glEvalCoord2d = (PFNGLEVALCOORD2DPROC) load(userptr, "glEvalCoord2d"); + glad_glEvalCoord2dv = (PFNGLEVALCOORD2DVPROC) load(userptr, "glEvalCoord2dv"); + glad_glEvalCoord2f = (PFNGLEVALCOORD2FPROC) load(userptr, "glEvalCoord2f"); + glad_glEvalCoord2fv = (PFNGLEVALCOORD2FVPROC) load(userptr, "glEvalCoord2fv"); + glad_glEvalMesh1 = (PFNGLEVALMESH1PROC) load(userptr, "glEvalMesh1"); + glad_glEvalMesh2 = (PFNGLEVALMESH2PROC) load(userptr, "glEvalMesh2"); + glad_glEvalPoint1 = (PFNGLEVALPOINT1PROC) load(userptr, "glEvalPoint1"); + glad_glEvalPoint2 = (PFNGLEVALPOINT2PROC) load(userptr, "glEvalPoint2"); + glad_glFeedbackBuffer = (PFNGLFEEDBACKBUFFERPROC) load(userptr, "glFeedbackBuffer"); + glad_glFinish = (PFNGLFINISHPROC) load(userptr, "glFinish"); + glad_glFlush = (PFNGLFLUSHPROC) load(userptr, "glFlush"); + glad_glFogf = (PFNGLFOGFPROC) load(userptr, "glFogf"); + glad_glFogfv = (PFNGLFOGFVPROC) load(userptr, "glFogfv"); + glad_glFogi = (PFNGLFOGIPROC) load(userptr, "glFogi"); + glad_glFogiv = (PFNGLFOGIVPROC) load(userptr, "glFogiv"); + glad_glFrontFace = (PFNGLFRONTFACEPROC) load(userptr, "glFrontFace"); + glad_glFrustum = (PFNGLFRUSTUMPROC) load(userptr, "glFrustum"); + glad_glGenLists = (PFNGLGENLISTSPROC) load(userptr, "glGenLists"); + glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC) load(userptr, "glGetBooleanv"); + glad_glGetClipPlane = (PFNGLGETCLIPPLANEPROC) load(userptr, "glGetClipPlane"); + glad_glGetDoublev = (PFNGLGETDOUBLEVPROC) load(userptr, "glGetDoublev"); + glad_glGetError = (PFNGLGETERRORPROC) load(userptr, "glGetError"); + glad_glGetFloatv = (PFNGLGETFLOATVPROC) load(userptr, "glGetFloatv"); + glad_glGetIntegerv = (PFNGLGETINTEGERVPROC) load(userptr, "glGetIntegerv"); + glad_glGetLightfv = (PFNGLGETLIGHTFVPROC) load(userptr, "glGetLightfv"); + glad_glGetLightiv = (PFNGLGETLIGHTIVPROC) load(userptr, "glGetLightiv"); + glad_glGetMapdv = (PFNGLGETMAPDVPROC) load(userptr, "glGetMapdv"); + glad_glGetMapfv = (PFNGLGETMAPFVPROC) load(userptr, "glGetMapfv"); + glad_glGetMapiv = (PFNGLGETMAPIVPROC) load(userptr, "glGetMapiv"); + glad_glGetMaterialfv = (PFNGLGETMATERIALFVPROC) load(userptr, "glGetMaterialfv"); + glad_glGetMaterialiv = (PFNGLGETMATERIALIVPROC) load(userptr, "glGetMaterialiv"); + glad_glGetPixelMapfv = (PFNGLGETPIXELMAPFVPROC) load(userptr, "glGetPixelMapfv"); + glad_glGetPixelMapuiv = (PFNGLGETPIXELMAPUIVPROC) load(userptr, "glGetPixelMapuiv"); + glad_glGetPixelMapusv = (PFNGLGETPIXELMAPUSVPROC) load(userptr, "glGetPixelMapusv"); + glad_glGetPolygonStipple = (PFNGLGETPOLYGONSTIPPLEPROC) load(userptr, "glGetPolygonStipple"); + glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString"); + glad_glGetTexEnvfv = (PFNGLGETTEXENVFVPROC) load(userptr, "glGetTexEnvfv"); + glad_glGetTexEnviv = (PFNGLGETTEXENVIVPROC) load(userptr, "glGetTexEnviv"); + glad_glGetTexGendv = (PFNGLGETTEXGENDVPROC) load(userptr, "glGetTexGendv"); + glad_glGetTexGenfv = (PFNGLGETTEXGENFVPROC) load(userptr, "glGetTexGenfv"); + glad_glGetTexGeniv = (PFNGLGETTEXGENIVPROC) load(userptr, "glGetTexGeniv"); + glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC) load(userptr, "glGetTexImage"); + glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC) load(userptr, "glGetTexLevelParameterfv"); + glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC) load(userptr, "glGetTexLevelParameteriv"); + glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC) load(userptr, "glGetTexParameterfv"); + glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC) load(userptr, "glGetTexParameteriv"); + glad_glHint = (PFNGLHINTPROC) load(userptr, "glHint"); + glad_glIndexMask = (PFNGLINDEXMASKPROC) load(userptr, "glIndexMask"); + glad_glIndexd = (PFNGLINDEXDPROC) load(userptr, "glIndexd"); + glad_glIndexdv = (PFNGLINDEXDVPROC) load(userptr, "glIndexdv"); + glad_glIndexf = (PFNGLINDEXFPROC) load(userptr, "glIndexf"); + glad_glIndexfv = (PFNGLINDEXFVPROC) load(userptr, "glIndexfv"); + glad_glIndexi = (PFNGLINDEXIPROC) load(userptr, "glIndexi"); + glad_glIndexiv = (PFNGLINDEXIVPROC) load(userptr, "glIndexiv"); + glad_glIndexs = (PFNGLINDEXSPROC) load(userptr, "glIndexs"); + glad_glIndexsv = (PFNGLINDEXSVPROC) load(userptr, "glIndexsv"); + glad_glInitNames = (PFNGLINITNAMESPROC) load(userptr, "glInitNames"); + glad_glIsEnabled = (PFNGLISENABLEDPROC) load(userptr, "glIsEnabled"); + glad_glIsList = (PFNGLISLISTPROC) load(userptr, "glIsList"); + glad_glLightModelf = (PFNGLLIGHTMODELFPROC) load(userptr, "glLightModelf"); + glad_glLightModelfv = (PFNGLLIGHTMODELFVPROC) load(userptr, "glLightModelfv"); + glad_glLightModeli = (PFNGLLIGHTMODELIPROC) load(userptr, "glLightModeli"); + glad_glLightModeliv = (PFNGLLIGHTMODELIVPROC) load(userptr, "glLightModeliv"); + glad_glLightf = (PFNGLLIGHTFPROC) load(userptr, "glLightf"); + glad_glLightfv = (PFNGLLIGHTFVPROC) load(userptr, "glLightfv"); + glad_glLighti = (PFNGLLIGHTIPROC) load(userptr, "glLighti"); + glad_glLightiv = (PFNGLLIGHTIVPROC) load(userptr, "glLightiv"); + glad_glLineStipple = (PFNGLLINESTIPPLEPROC) load(userptr, "glLineStipple"); + glad_glLineWidth = (PFNGLLINEWIDTHPROC) load(userptr, "glLineWidth"); + glad_glListBase = (PFNGLLISTBASEPROC) load(userptr, "glListBase"); + glad_glLoadIdentity = (PFNGLLOADIDENTITYPROC) load(userptr, "glLoadIdentity"); + glad_glLoadMatrixd = (PFNGLLOADMATRIXDPROC) load(userptr, "glLoadMatrixd"); + glad_glLoadMatrixf = (PFNGLLOADMATRIXFPROC) load(userptr, "glLoadMatrixf"); + glad_glLoadName = (PFNGLLOADNAMEPROC) load(userptr, "glLoadName"); + glad_glLogicOp = (PFNGLLOGICOPPROC) load(userptr, "glLogicOp"); + glad_glMap1d = (PFNGLMAP1DPROC) load(userptr, "glMap1d"); + glad_glMap1f = (PFNGLMAP1FPROC) load(userptr, "glMap1f"); + glad_glMap2d = (PFNGLMAP2DPROC) load(userptr, "glMap2d"); + glad_glMap2f = (PFNGLMAP2FPROC) load(userptr, "glMap2f"); + glad_glMapGrid1d = (PFNGLMAPGRID1DPROC) load(userptr, "glMapGrid1d"); + glad_glMapGrid1f = (PFNGLMAPGRID1FPROC) load(userptr, "glMapGrid1f"); + glad_glMapGrid2d = (PFNGLMAPGRID2DPROC) load(userptr, "glMapGrid2d"); + glad_glMapGrid2f = (PFNGLMAPGRID2FPROC) load(userptr, "glMapGrid2f"); + glad_glMaterialf = (PFNGLMATERIALFPROC) load(userptr, "glMaterialf"); + glad_glMaterialfv = (PFNGLMATERIALFVPROC) load(userptr, "glMaterialfv"); + glad_glMateriali = (PFNGLMATERIALIPROC) load(userptr, "glMateriali"); + glad_glMaterialiv = (PFNGLMATERIALIVPROC) load(userptr, "glMaterialiv"); + glad_glMatrixMode = (PFNGLMATRIXMODEPROC) load(userptr, "glMatrixMode"); + glad_glMultMatrixd = (PFNGLMULTMATRIXDPROC) load(userptr, "glMultMatrixd"); + glad_glMultMatrixf = (PFNGLMULTMATRIXFPROC) load(userptr, "glMultMatrixf"); + glad_glNewList = (PFNGLNEWLISTPROC) load(userptr, "glNewList"); + glad_glNormal3b = (PFNGLNORMAL3BPROC) load(userptr, "glNormal3b"); + glad_glNormal3bv = (PFNGLNORMAL3BVPROC) load(userptr, "glNormal3bv"); + glad_glNormal3d = (PFNGLNORMAL3DPROC) load(userptr, "glNormal3d"); + glad_glNormal3dv = (PFNGLNORMAL3DVPROC) load(userptr, "glNormal3dv"); + glad_glNormal3f = (PFNGLNORMAL3FPROC) load(userptr, "glNormal3f"); + glad_glNormal3fv = (PFNGLNORMAL3FVPROC) load(userptr, "glNormal3fv"); + glad_glNormal3i = (PFNGLNORMAL3IPROC) load(userptr, "glNormal3i"); + glad_glNormal3iv = (PFNGLNORMAL3IVPROC) load(userptr, "glNormal3iv"); + glad_glNormal3s = (PFNGLNORMAL3SPROC) load(userptr, "glNormal3s"); + glad_glNormal3sv = (PFNGLNORMAL3SVPROC) load(userptr, "glNormal3sv"); + glad_glOrtho = (PFNGLORTHOPROC) load(userptr, "glOrtho"); + glad_glPassThrough = (PFNGLPASSTHROUGHPROC) load(userptr, "glPassThrough"); + glad_glPixelMapfv = (PFNGLPIXELMAPFVPROC) load(userptr, "glPixelMapfv"); + glad_glPixelMapuiv = (PFNGLPIXELMAPUIVPROC) load(userptr, "glPixelMapuiv"); + glad_glPixelMapusv = (PFNGLPIXELMAPUSVPROC) load(userptr, "glPixelMapusv"); + glad_glPixelStoref = (PFNGLPIXELSTOREFPROC) load(userptr, "glPixelStoref"); + glad_glPixelStorei = (PFNGLPIXELSTOREIPROC) load(userptr, "glPixelStorei"); + glad_glPixelTransferf = (PFNGLPIXELTRANSFERFPROC) load(userptr, "glPixelTransferf"); + glad_glPixelTransferi = (PFNGLPIXELTRANSFERIPROC) load(userptr, "glPixelTransferi"); + glad_glPixelZoom = (PFNGLPIXELZOOMPROC) load(userptr, "glPixelZoom"); + glad_glPointSize = (PFNGLPOINTSIZEPROC) load(userptr, "glPointSize"); + glad_glPolygonMode = (PFNGLPOLYGONMODEPROC) load(userptr, "glPolygonMode"); + glad_glPolygonStipple = (PFNGLPOLYGONSTIPPLEPROC) load(userptr, "glPolygonStipple"); + glad_glPopAttrib = (PFNGLPOPATTRIBPROC) load(userptr, "glPopAttrib"); + glad_glPopMatrix = (PFNGLPOPMATRIXPROC) load(userptr, "glPopMatrix"); + glad_glPopName = (PFNGLPOPNAMEPROC) load(userptr, "glPopName"); + glad_glPushAttrib = (PFNGLPUSHATTRIBPROC) load(userptr, "glPushAttrib"); + glad_glPushMatrix = (PFNGLPUSHMATRIXPROC) load(userptr, "glPushMatrix"); + glad_glPushName = (PFNGLPUSHNAMEPROC) load(userptr, "glPushName"); + glad_glRasterPos2d = (PFNGLRASTERPOS2DPROC) load(userptr, "glRasterPos2d"); + glad_glRasterPos2dv = (PFNGLRASTERPOS2DVPROC) load(userptr, "glRasterPos2dv"); + glad_glRasterPos2f = (PFNGLRASTERPOS2FPROC) load(userptr, "glRasterPos2f"); + glad_glRasterPos2fv = (PFNGLRASTERPOS2FVPROC) load(userptr, "glRasterPos2fv"); + glad_glRasterPos2i = (PFNGLRASTERPOS2IPROC) load(userptr, "glRasterPos2i"); + glad_glRasterPos2iv = (PFNGLRASTERPOS2IVPROC) load(userptr, "glRasterPos2iv"); + glad_glRasterPos2s = (PFNGLRASTERPOS2SPROC) load(userptr, "glRasterPos2s"); + glad_glRasterPos2sv = (PFNGLRASTERPOS2SVPROC) load(userptr, "glRasterPos2sv"); + glad_glRasterPos3d = (PFNGLRASTERPOS3DPROC) load(userptr, "glRasterPos3d"); + glad_glRasterPos3dv = (PFNGLRASTERPOS3DVPROC) load(userptr, "glRasterPos3dv"); + glad_glRasterPos3f = (PFNGLRASTERPOS3FPROC) load(userptr, "glRasterPos3f"); + glad_glRasterPos3fv = (PFNGLRASTERPOS3FVPROC) load(userptr, "glRasterPos3fv"); + glad_glRasterPos3i = (PFNGLRASTERPOS3IPROC) load(userptr, "glRasterPos3i"); + glad_glRasterPos3iv = (PFNGLRASTERPOS3IVPROC) load(userptr, "glRasterPos3iv"); + glad_glRasterPos3s = (PFNGLRASTERPOS3SPROC) load(userptr, "glRasterPos3s"); + glad_glRasterPos3sv = (PFNGLRASTERPOS3SVPROC) load(userptr, "glRasterPos3sv"); + glad_glRasterPos4d = (PFNGLRASTERPOS4DPROC) load(userptr, "glRasterPos4d"); + glad_glRasterPos4dv = (PFNGLRASTERPOS4DVPROC) load(userptr, "glRasterPos4dv"); + glad_glRasterPos4f = (PFNGLRASTERPOS4FPROC) load(userptr, "glRasterPos4f"); + glad_glRasterPos4fv = (PFNGLRASTERPOS4FVPROC) load(userptr, "glRasterPos4fv"); + glad_glRasterPos4i = (PFNGLRASTERPOS4IPROC) load(userptr, "glRasterPos4i"); + glad_glRasterPos4iv = (PFNGLRASTERPOS4IVPROC) load(userptr, "glRasterPos4iv"); + glad_glRasterPos4s = (PFNGLRASTERPOS4SPROC) load(userptr, "glRasterPos4s"); + glad_glRasterPos4sv = (PFNGLRASTERPOS4SVPROC) load(userptr, "glRasterPos4sv"); + glad_glReadBuffer = (PFNGLREADBUFFERPROC) load(userptr, "glReadBuffer"); + glad_glReadPixels = (PFNGLREADPIXELSPROC) load(userptr, "glReadPixels"); + glad_glRectd = (PFNGLRECTDPROC) load(userptr, "glRectd"); + glad_glRectdv = (PFNGLRECTDVPROC) load(userptr, "glRectdv"); + glad_glRectf = (PFNGLRECTFPROC) load(userptr, "glRectf"); + glad_glRectfv = (PFNGLRECTFVPROC) load(userptr, "glRectfv"); + glad_glRecti = (PFNGLRECTIPROC) load(userptr, "glRecti"); + glad_glRectiv = (PFNGLRECTIVPROC) load(userptr, "glRectiv"); + glad_glRects = (PFNGLRECTSPROC) load(userptr, "glRects"); + glad_glRectsv = (PFNGLRECTSVPROC) load(userptr, "glRectsv"); + glad_glRenderMode = (PFNGLRENDERMODEPROC) load(userptr, "glRenderMode"); + glad_glRotated = (PFNGLROTATEDPROC) load(userptr, "glRotated"); + glad_glRotatef = (PFNGLROTATEFPROC) load(userptr, "glRotatef"); + glad_glScaled = (PFNGLSCALEDPROC) load(userptr, "glScaled"); + glad_glScalef = (PFNGLSCALEFPROC) load(userptr, "glScalef"); + glad_glScissor = (PFNGLSCISSORPROC) load(userptr, "glScissor"); + glad_glSelectBuffer = (PFNGLSELECTBUFFERPROC) load(userptr, "glSelectBuffer"); + glad_glShadeModel = (PFNGLSHADEMODELPROC) load(userptr, "glShadeModel"); + glad_glStencilFunc = (PFNGLSTENCILFUNCPROC) load(userptr, "glStencilFunc"); + glad_glStencilMask = (PFNGLSTENCILMASKPROC) load(userptr, "glStencilMask"); + glad_glStencilOp = (PFNGLSTENCILOPPROC) load(userptr, "glStencilOp"); + glad_glTexCoord1d = (PFNGLTEXCOORD1DPROC) load(userptr, "glTexCoord1d"); + glad_glTexCoord1dv = (PFNGLTEXCOORD1DVPROC) load(userptr, "glTexCoord1dv"); + glad_glTexCoord1f = (PFNGLTEXCOORD1FPROC) load(userptr, "glTexCoord1f"); + glad_glTexCoord1fv = (PFNGLTEXCOORD1FVPROC) load(userptr, "glTexCoord1fv"); + glad_glTexCoord1i = (PFNGLTEXCOORD1IPROC) load(userptr, "glTexCoord1i"); + glad_glTexCoord1iv = (PFNGLTEXCOORD1IVPROC) load(userptr, "glTexCoord1iv"); + glad_glTexCoord1s = (PFNGLTEXCOORD1SPROC) load(userptr, "glTexCoord1s"); + glad_glTexCoord1sv = (PFNGLTEXCOORD1SVPROC) load(userptr, "glTexCoord1sv"); + glad_glTexCoord2d = (PFNGLTEXCOORD2DPROC) load(userptr, "glTexCoord2d"); + glad_glTexCoord2dv = (PFNGLTEXCOORD2DVPROC) load(userptr, "glTexCoord2dv"); + glad_glTexCoord2f = (PFNGLTEXCOORD2FPROC) load(userptr, "glTexCoord2f"); + glad_glTexCoord2fv = (PFNGLTEXCOORD2FVPROC) load(userptr, "glTexCoord2fv"); + glad_glTexCoord2i = (PFNGLTEXCOORD2IPROC) load(userptr, "glTexCoord2i"); + glad_glTexCoord2iv = (PFNGLTEXCOORD2IVPROC) load(userptr, "glTexCoord2iv"); + glad_glTexCoord2s = (PFNGLTEXCOORD2SPROC) load(userptr, "glTexCoord2s"); + glad_glTexCoord2sv = (PFNGLTEXCOORD2SVPROC) load(userptr, "glTexCoord2sv"); + glad_glTexCoord3d = (PFNGLTEXCOORD3DPROC) load(userptr, "glTexCoord3d"); + glad_glTexCoord3dv = (PFNGLTEXCOORD3DVPROC) load(userptr, "glTexCoord3dv"); + glad_glTexCoord3f = (PFNGLTEXCOORD3FPROC) load(userptr, "glTexCoord3f"); + glad_glTexCoord3fv = (PFNGLTEXCOORD3FVPROC) load(userptr, "glTexCoord3fv"); + glad_glTexCoord3i = (PFNGLTEXCOORD3IPROC) load(userptr, "glTexCoord3i"); + glad_glTexCoord3iv = (PFNGLTEXCOORD3IVPROC) load(userptr, "glTexCoord3iv"); + glad_glTexCoord3s = (PFNGLTEXCOORD3SPROC) load(userptr, "glTexCoord3s"); + glad_glTexCoord3sv = (PFNGLTEXCOORD3SVPROC) load(userptr, "glTexCoord3sv"); + glad_glTexCoord4d = (PFNGLTEXCOORD4DPROC) load(userptr, "glTexCoord4d"); + glad_glTexCoord4dv = (PFNGLTEXCOORD4DVPROC) load(userptr, "glTexCoord4dv"); + glad_glTexCoord4f = (PFNGLTEXCOORD4FPROC) load(userptr, "glTexCoord4f"); + glad_glTexCoord4fv = (PFNGLTEXCOORD4FVPROC) load(userptr, "glTexCoord4fv"); + glad_glTexCoord4i = (PFNGLTEXCOORD4IPROC) load(userptr, "glTexCoord4i"); + glad_glTexCoord4iv = (PFNGLTEXCOORD4IVPROC) load(userptr, "glTexCoord4iv"); + glad_glTexCoord4s = (PFNGLTEXCOORD4SPROC) load(userptr, "glTexCoord4s"); + glad_glTexCoord4sv = (PFNGLTEXCOORD4SVPROC) load(userptr, "glTexCoord4sv"); + glad_glTexEnvf = (PFNGLTEXENVFPROC) load(userptr, "glTexEnvf"); + glad_glTexEnvfv = (PFNGLTEXENVFVPROC) load(userptr, "glTexEnvfv"); + glad_glTexEnvi = (PFNGLTEXENVIPROC) load(userptr, "glTexEnvi"); + glad_glTexEnviv = (PFNGLTEXENVIVPROC) load(userptr, "glTexEnviv"); + glad_glTexGend = (PFNGLTEXGENDPROC) load(userptr, "glTexGend"); + glad_glTexGendv = (PFNGLTEXGENDVPROC) load(userptr, "glTexGendv"); + glad_glTexGenf = (PFNGLTEXGENFPROC) load(userptr, "glTexGenf"); + glad_glTexGenfv = (PFNGLTEXGENFVPROC) load(userptr, "glTexGenfv"); + glad_glTexGeni = (PFNGLTEXGENIPROC) load(userptr, "glTexGeni"); + glad_glTexGeniv = (PFNGLTEXGENIVPROC) load(userptr, "glTexGeniv"); + glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC) load(userptr, "glTexImage1D"); + glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC) load(userptr, "glTexImage2D"); + glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC) load(userptr, "glTexParameterf"); + glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC) load(userptr, "glTexParameterfv"); + glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC) load(userptr, "glTexParameteri"); + glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC) load(userptr, "glTexParameteriv"); + glad_glTranslated = (PFNGLTRANSLATEDPROC) load(userptr, "glTranslated"); + glad_glTranslatef = (PFNGLTRANSLATEFPROC) load(userptr, "glTranslatef"); + glad_glVertex2d = (PFNGLVERTEX2DPROC) load(userptr, "glVertex2d"); + glad_glVertex2dv = (PFNGLVERTEX2DVPROC) load(userptr, "glVertex2dv"); + glad_glVertex2f = (PFNGLVERTEX2FPROC) load(userptr, "glVertex2f"); + glad_glVertex2fv = (PFNGLVERTEX2FVPROC) load(userptr, "glVertex2fv"); + glad_glVertex2i = (PFNGLVERTEX2IPROC) load(userptr, "glVertex2i"); + glad_glVertex2iv = (PFNGLVERTEX2IVPROC) load(userptr, "glVertex2iv"); + glad_glVertex2s = (PFNGLVERTEX2SPROC) load(userptr, "glVertex2s"); + glad_glVertex2sv = (PFNGLVERTEX2SVPROC) load(userptr, "glVertex2sv"); + glad_glVertex3d = (PFNGLVERTEX3DPROC) load(userptr, "glVertex3d"); + glad_glVertex3dv = (PFNGLVERTEX3DVPROC) load(userptr, "glVertex3dv"); + glad_glVertex3f = (PFNGLVERTEX3FPROC) load(userptr, "glVertex3f"); + glad_glVertex3fv = (PFNGLVERTEX3FVPROC) load(userptr, "glVertex3fv"); + glad_glVertex3i = (PFNGLVERTEX3IPROC) load(userptr, "glVertex3i"); + glad_glVertex3iv = (PFNGLVERTEX3IVPROC) load(userptr, "glVertex3iv"); + glad_glVertex3s = (PFNGLVERTEX3SPROC) load(userptr, "glVertex3s"); + glad_glVertex3sv = (PFNGLVERTEX3SVPROC) load(userptr, "glVertex3sv"); + glad_glVertex4d = (PFNGLVERTEX4DPROC) load(userptr, "glVertex4d"); + glad_glVertex4dv = (PFNGLVERTEX4DVPROC) load(userptr, "glVertex4dv"); + glad_glVertex4f = (PFNGLVERTEX4FPROC) load(userptr, "glVertex4f"); + glad_glVertex4fv = (PFNGLVERTEX4FVPROC) load(userptr, "glVertex4fv"); + glad_glVertex4i = (PFNGLVERTEX4IPROC) load(userptr, "glVertex4i"); + glad_glVertex4iv = (PFNGLVERTEX4IVPROC) load(userptr, "glVertex4iv"); + glad_glVertex4s = (PFNGLVERTEX4SPROC) load(userptr, "glVertex4s"); + glad_glVertex4sv = (PFNGLVERTEX4SVPROC) load(userptr, "glVertex4sv"); + glad_glViewport = (PFNGLVIEWPORTPROC) load(userptr, "glViewport"); +} +static void glad_gl_load_GL_VERSION_1_1( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_VERSION_1_1) return; + glad_glAreTexturesResident = (PFNGLARETEXTURESRESIDENTPROC) load(userptr, "glAreTexturesResident"); + glad_glArrayElement = (PFNGLARRAYELEMENTPROC) load(userptr, "glArrayElement"); + glad_glBindTexture = (PFNGLBINDTEXTUREPROC) load(userptr, "glBindTexture"); + glad_glColorPointer = (PFNGLCOLORPOINTERPROC) load(userptr, "glColorPointer"); + glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC) load(userptr, "glCopyTexImage1D"); + glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC) load(userptr, "glCopyTexImage2D"); + glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC) load(userptr, "glCopyTexSubImage1D"); + glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC) load(userptr, "glCopyTexSubImage2D"); + glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC) load(userptr, "glDeleteTextures"); + glad_glDisableClientState = (PFNGLDISABLECLIENTSTATEPROC) load(userptr, "glDisableClientState"); + glad_glDrawArrays = (PFNGLDRAWARRAYSPROC) load(userptr, "glDrawArrays"); + glad_glDrawElements = (PFNGLDRAWELEMENTSPROC) load(userptr, "glDrawElements"); + glad_glEdgeFlagPointer = (PFNGLEDGEFLAGPOINTERPROC) load(userptr, "glEdgeFlagPointer"); + glad_glEnableClientState = (PFNGLENABLECLIENTSTATEPROC) load(userptr, "glEnableClientState"); + glad_glGenTextures = (PFNGLGENTEXTURESPROC) load(userptr, "glGenTextures"); + glad_glGetPointerv = (PFNGLGETPOINTERVPROC) load(userptr, "glGetPointerv"); + glad_glIndexPointer = (PFNGLINDEXPOINTERPROC) load(userptr, "glIndexPointer"); + glad_glIndexub = (PFNGLINDEXUBPROC) load(userptr, "glIndexub"); + glad_glIndexubv = (PFNGLINDEXUBVPROC) load(userptr, "glIndexubv"); + glad_glInterleavedArrays = (PFNGLINTERLEAVEDARRAYSPROC) load(userptr, "glInterleavedArrays"); + glad_glIsTexture = (PFNGLISTEXTUREPROC) load(userptr, "glIsTexture"); + glad_glNormalPointer = (PFNGLNORMALPOINTERPROC) load(userptr, "glNormalPointer"); + glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC) load(userptr, "glPolygonOffset"); + glad_glPopClientAttrib = (PFNGLPOPCLIENTATTRIBPROC) load(userptr, "glPopClientAttrib"); + glad_glPrioritizeTextures = (PFNGLPRIORITIZETEXTURESPROC) load(userptr, "glPrioritizeTextures"); + glad_glPushClientAttrib = (PFNGLPUSHCLIENTATTRIBPROC) load(userptr, "glPushClientAttrib"); + glad_glTexCoordPointer = (PFNGLTEXCOORDPOINTERPROC) load(userptr, "glTexCoordPointer"); + glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC) load(userptr, "glTexSubImage1D"); + glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC) load(userptr, "glTexSubImage2D"); + glad_glVertexPointer = (PFNGLVERTEXPOINTERPROC) load(userptr, "glVertexPointer"); +} +static void glad_gl_load_GL_VERSION_ES_CM_1_0( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_VERSION_ES_CM_1_0) return; + glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC) load(userptr, "glActiveTexture"); + glad_glAlphaFunc = (PFNGLALPHAFUNCPROC) load(userptr, "glAlphaFunc"); + glad_glAlphaFuncx = (PFNGLALPHAFUNCXPROC) load(userptr, "glAlphaFuncx"); + glad_glBindBuffer = (PFNGLBINDBUFFERPROC) load(userptr, "glBindBuffer"); + glad_glBindTexture = (PFNGLBINDTEXTUREPROC) load(userptr, "glBindTexture"); + glad_glBlendFunc = (PFNGLBLENDFUNCPROC) load(userptr, "glBlendFunc"); + glad_glBufferData = (PFNGLBUFFERDATAPROC) load(userptr, "glBufferData"); + glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC) load(userptr, "glBufferSubData"); + glad_glClear = (PFNGLCLEARPROC) load(userptr, "glClear"); + glad_glClearColor = (PFNGLCLEARCOLORPROC) load(userptr, "glClearColor"); + glad_glClearColorx = (PFNGLCLEARCOLORXPROC) load(userptr, "glClearColorx"); + glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC) load(userptr, "glClearDepthf"); + glad_glClearDepthx = (PFNGLCLEARDEPTHXPROC) load(userptr, "glClearDepthx"); + glad_glClearStencil = (PFNGLCLEARSTENCILPROC) load(userptr, "glClearStencil"); + glad_glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC) load(userptr, "glClientActiveTexture"); + glad_glClipPlanef = (PFNGLCLIPPLANEFPROC) load(userptr, "glClipPlanef"); + glad_glClipPlanex = (PFNGLCLIPPLANEXPROC) load(userptr, "glClipPlanex"); + glad_glColor4f = (PFNGLCOLOR4FPROC) load(userptr, "glColor4f"); + glad_glColor4ub = (PFNGLCOLOR4UBPROC) load(userptr, "glColor4ub"); + glad_glColor4x = (PFNGLCOLOR4XPROC) load(userptr, "glColor4x"); + glad_glColorMask = (PFNGLCOLORMASKPROC) load(userptr, "glColorMask"); + glad_glColorPointer = (PFNGLCOLORPOINTERPROC) load(userptr, "glColorPointer"); + glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC) load(userptr, "glCompressedTexImage2D"); + glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) load(userptr, "glCompressedTexSubImage2D"); + glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC) load(userptr, "glCopyTexImage2D"); + glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC) load(userptr, "glCopyTexSubImage2D"); + glad_glCullFace = (PFNGLCULLFACEPROC) load(userptr, "glCullFace"); + glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC) load(userptr, "glDeleteBuffers"); + glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC) load(userptr, "glDeleteTextures"); + glad_glDepthFunc = (PFNGLDEPTHFUNCPROC) load(userptr, "glDepthFunc"); + glad_glDepthMask = (PFNGLDEPTHMASKPROC) load(userptr, "glDepthMask"); + glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC) load(userptr, "glDepthRangef"); + glad_glDepthRangex = (PFNGLDEPTHRANGEXPROC) load(userptr, "glDepthRangex"); + glad_glDisable = (PFNGLDISABLEPROC) load(userptr, "glDisable"); + glad_glDisableClientState = (PFNGLDISABLECLIENTSTATEPROC) load(userptr, "glDisableClientState"); + glad_glDrawArrays = (PFNGLDRAWARRAYSPROC) load(userptr, "glDrawArrays"); + glad_glDrawElements = (PFNGLDRAWELEMENTSPROC) load(userptr, "glDrawElements"); + glad_glEnable = (PFNGLENABLEPROC) load(userptr, "glEnable"); + glad_glEnableClientState = (PFNGLENABLECLIENTSTATEPROC) load(userptr, "glEnableClientState"); + glad_glFinish = (PFNGLFINISHPROC) load(userptr, "glFinish"); + glad_glFlush = (PFNGLFLUSHPROC) load(userptr, "glFlush"); + glad_glFogf = (PFNGLFOGFPROC) load(userptr, "glFogf"); + glad_glFogfv = (PFNGLFOGFVPROC) load(userptr, "glFogfv"); + glad_glFogx = (PFNGLFOGXPROC) load(userptr, "glFogx"); + glad_glFogxv = (PFNGLFOGXVPROC) load(userptr, "glFogxv"); + glad_glFrontFace = (PFNGLFRONTFACEPROC) load(userptr, "glFrontFace"); + glad_glFrustumf = (PFNGLFRUSTUMFPROC) load(userptr, "glFrustumf"); + glad_glFrustumx = (PFNGLFRUSTUMXPROC) load(userptr, "glFrustumx"); + glad_glGenBuffers = (PFNGLGENBUFFERSPROC) load(userptr, "glGenBuffers"); + glad_glGenTextures = (PFNGLGENTEXTURESPROC) load(userptr, "glGenTextures"); + glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC) load(userptr, "glGetBooleanv"); + glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC) load(userptr, "glGetBufferParameteriv"); + glad_glGetClipPlanef = (PFNGLGETCLIPPLANEFPROC) load(userptr, "glGetClipPlanef"); + glad_glGetClipPlanex = (PFNGLGETCLIPPLANEXPROC) load(userptr, "glGetClipPlanex"); + glad_glGetError = (PFNGLGETERRORPROC) load(userptr, "glGetError"); + glad_glGetFixedv = (PFNGLGETFIXEDVPROC) load(userptr, "glGetFixedv"); + glad_glGetFloatv = (PFNGLGETFLOATVPROC) load(userptr, "glGetFloatv"); + glad_glGetIntegerv = (PFNGLGETINTEGERVPROC) load(userptr, "glGetIntegerv"); + glad_glGetLightfv = (PFNGLGETLIGHTFVPROC) load(userptr, "glGetLightfv"); + glad_glGetLightxv = (PFNGLGETLIGHTXVPROC) load(userptr, "glGetLightxv"); + glad_glGetMaterialfv = (PFNGLGETMATERIALFVPROC) load(userptr, "glGetMaterialfv"); + glad_glGetMaterialxv = (PFNGLGETMATERIALXVPROC) load(userptr, "glGetMaterialxv"); + glad_glGetPointerv = (PFNGLGETPOINTERVPROC) load(userptr, "glGetPointerv"); + glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString"); + glad_glGetTexEnvfv = (PFNGLGETTEXENVFVPROC) load(userptr, "glGetTexEnvfv"); + glad_glGetTexEnviv = (PFNGLGETTEXENVIVPROC) load(userptr, "glGetTexEnviv"); + glad_glGetTexEnvxv = (PFNGLGETTEXENVXVPROC) load(userptr, "glGetTexEnvxv"); + glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC) load(userptr, "glGetTexParameterfv"); + glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC) load(userptr, "glGetTexParameteriv"); + glad_glGetTexParameterxv = (PFNGLGETTEXPARAMETERXVPROC) load(userptr, "glGetTexParameterxv"); + glad_glHint = (PFNGLHINTPROC) load(userptr, "glHint"); + glad_glIsBuffer = (PFNGLISBUFFERPROC) load(userptr, "glIsBuffer"); + glad_glIsEnabled = (PFNGLISENABLEDPROC) load(userptr, "glIsEnabled"); + glad_glIsTexture = (PFNGLISTEXTUREPROC) load(userptr, "glIsTexture"); + glad_glLightModelf = (PFNGLLIGHTMODELFPROC) load(userptr, "glLightModelf"); + glad_glLightModelfv = (PFNGLLIGHTMODELFVPROC) load(userptr, "glLightModelfv"); + glad_glLightModelx = (PFNGLLIGHTMODELXPROC) load(userptr, "glLightModelx"); + glad_glLightModelxv = (PFNGLLIGHTMODELXVPROC) load(userptr, "glLightModelxv"); + glad_glLightf = (PFNGLLIGHTFPROC) load(userptr, "glLightf"); + glad_glLightfv = (PFNGLLIGHTFVPROC) load(userptr, "glLightfv"); + glad_glLightx = (PFNGLLIGHTXPROC) load(userptr, "glLightx"); + glad_glLightxv = (PFNGLLIGHTXVPROC) load(userptr, "glLightxv"); + glad_glLineWidth = (PFNGLLINEWIDTHPROC) load(userptr, "glLineWidth"); + glad_glLineWidthx = (PFNGLLINEWIDTHXPROC) load(userptr, "glLineWidthx"); + glad_glLoadIdentity = (PFNGLLOADIDENTITYPROC) load(userptr, "glLoadIdentity"); + glad_glLoadMatrixf = (PFNGLLOADMATRIXFPROC) load(userptr, "glLoadMatrixf"); + glad_glLoadMatrixx = (PFNGLLOADMATRIXXPROC) load(userptr, "glLoadMatrixx"); + glad_glLogicOp = (PFNGLLOGICOPPROC) load(userptr, "glLogicOp"); + glad_glMaterialf = (PFNGLMATERIALFPROC) load(userptr, "glMaterialf"); + glad_glMaterialfv = (PFNGLMATERIALFVPROC) load(userptr, "glMaterialfv"); + glad_glMaterialx = (PFNGLMATERIALXPROC) load(userptr, "glMaterialx"); + glad_glMaterialxv = (PFNGLMATERIALXVPROC) load(userptr, "glMaterialxv"); + glad_glMatrixMode = (PFNGLMATRIXMODEPROC) load(userptr, "glMatrixMode"); + glad_glMultMatrixf = (PFNGLMULTMATRIXFPROC) load(userptr, "glMultMatrixf"); + glad_glMultMatrixx = (PFNGLMULTMATRIXXPROC) load(userptr, "glMultMatrixx"); + glad_glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC) load(userptr, "glMultiTexCoord4f"); + glad_glMultiTexCoord4x = (PFNGLMULTITEXCOORD4XPROC) load(userptr, "glMultiTexCoord4x"); + glad_glNormal3f = (PFNGLNORMAL3FPROC) load(userptr, "glNormal3f"); + glad_glNormal3x = (PFNGLNORMAL3XPROC) load(userptr, "glNormal3x"); + glad_glNormalPointer = (PFNGLNORMALPOINTERPROC) load(userptr, "glNormalPointer"); + glad_glOrthof = (PFNGLORTHOFPROC) load(userptr, "glOrthof"); + glad_glOrthox = (PFNGLORTHOXPROC) load(userptr, "glOrthox"); + glad_glPixelStorei = (PFNGLPIXELSTOREIPROC) load(userptr, "glPixelStorei"); + glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC) load(userptr, "glPointParameterf"); + glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC) load(userptr, "glPointParameterfv"); + glad_glPointParameterx = (PFNGLPOINTPARAMETERXPROC) load(userptr, "glPointParameterx"); + glad_glPointParameterxv = (PFNGLPOINTPARAMETERXVPROC) load(userptr, "glPointParameterxv"); + glad_glPointSize = (PFNGLPOINTSIZEPROC) load(userptr, "glPointSize"); + glad_glPointSizex = (PFNGLPOINTSIZEXPROC) load(userptr, "glPointSizex"); + glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC) load(userptr, "glPolygonOffset"); + glad_glPolygonOffsetx = (PFNGLPOLYGONOFFSETXPROC) load(userptr, "glPolygonOffsetx"); + glad_glPopMatrix = (PFNGLPOPMATRIXPROC) load(userptr, "glPopMatrix"); + glad_glPushMatrix = (PFNGLPUSHMATRIXPROC) load(userptr, "glPushMatrix"); + glad_glReadPixels = (PFNGLREADPIXELSPROC) load(userptr, "glReadPixels"); + glad_glRotatef = (PFNGLROTATEFPROC) load(userptr, "glRotatef"); + glad_glRotatex = (PFNGLROTATEXPROC) load(userptr, "glRotatex"); + glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC) load(userptr, "glSampleCoverage"); + glad_glSampleCoveragex = (PFNGLSAMPLECOVERAGEXPROC) load(userptr, "glSampleCoveragex"); + glad_glScalef = (PFNGLSCALEFPROC) load(userptr, "glScalef"); + glad_glScalex = (PFNGLSCALEXPROC) load(userptr, "glScalex"); + glad_glScissor = (PFNGLSCISSORPROC) load(userptr, "glScissor"); + glad_glShadeModel = (PFNGLSHADEMODELPROC) load(userptr, "glShadeModel"); + glad_glStencilFunc = (PFNGLSTENCILFUNCPROC) load(userptr, "glStencilFunc"); + glad_glStencilMask = (PFNGLSTENCILMASKPROC) load(userptr, "glStencilMask"); + glad_glStencilOp = (PFNGLSTENCILOPPROC) load(userptr, "glStencilOp"); + glad_glTexCoordPointer = (PFNGLTEXCOORDPOINTERPROC) load(userptr, "glTexCoordPointer"); + glad_glTexEnvf = (PFNGLTEXENVFPROC) load(userptr, "glTexEnvf"); + glad_glTexEnvfv = (PFNGLTEXENVFVPROC) load(userptr, "glTexEnvfv"); + glad_glTexEnvi = (PFNGLTEXENVIPROC) load(userptr, "glTexEnvi"); + glad_glTexEnviv = (PFNGLTEXENVIVPROC) load(userptr, "glTexEnviv"); + glad_glTexEnvx = (PFNGLTEXENVXPROC) load(userptr, "glTexEnvx"); + glad_glTexEnvxv = (PFNGLTEXENVXVPROC) load(userptr, "glTexEnvxv"); + glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC) load(userptr, "glTexImage2D"); + glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC) load(userptr, "glTexParameterf"); + glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC) load(userptr, "glTexParameterfv"); + glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC) load(userptr, "glTexParameteri"); + glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC) load(userptr, "glTexParameteriv"); + glad_glTexParameterx = (PFNGLTEXPARAMETERXPROC) load(userptr, "glTexParameterx"); + glad_glTexParameterxv = (PFNGLTEXPARAMETERXVPROC) load(userptr, "glTexParameterxv"); + glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC) load(userptr, "glTexSubImage2D"); + glad_glTranslatef = (PFNGLTRANSLATEFPROC) load(userptr, "glTranslatef"); + glad_glTranslatex = (PFNGLTRANSLATEXPROC) load(userptr, "glTranslatex"); + glad_glVertexPointer = (PFNGLVERTEXPOINTERPROC) load(userptr, "glVertexPointer"); + glad_glViewport = (PFNGLVIEWPORTPROC) load(userptr, "glViewport"); +} +static void glad_gl_load_GL_ARB_copy_buffer( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_copy_buffer) return; + glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC) load(userptr, "glCopyBufferSubData"); +} +static void glad_gl_load_GL_ARB_framebuffer_object( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_framebuffer_object) return; + glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) load(userptr, "glBindFramebuffer"); + glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC) load(userptr, "glBindRenderbuffer"); + glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC) load(userptr, "glBlitFramebuffer"); + glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) load(userptr, "glCheckFramebufferStatus"); + glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) load(userptr, "glDeleteFramebuffers"); + glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) load(userptr, "glDeleteRenderbuffers"); + glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) load(userptr, "glFramebufferRenderbuffer"); + glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC) load(userptr, "glFramebufferTexture1D"); + glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) load(userptr, "glFramebufferTexture2D"); + glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC) load(userptr, "glFramebufferTexture3D"); + glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC) load(userptr, "glFramebufferTextureLayer"); + glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) load(userptr, "glGenFramebuffers"); + glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) load(userptr, "glGenRenderbuffers"); + glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC) load(userptr, "glGenerateMipmap"); + glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) load(userptr, "glGetFramebufferAttachmentParameteriv"); + glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC) load(userptr, "glGetRenderbufferParameteriv"); + glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC) load(userptr, "glIsFramebuffer"); + glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC) load(userptr, "glIsRenderbuffer"); + glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) load(userptr, "glRenderbufferStorage"); + glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) load(userptr, "glRenderbufferStorageMultisample"); +} +static void glad_gl_load_GL_ARB_geometry_shader4( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_geometry_shader4) return; + glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC) load(userptr, "glFramebufferTexture"); + glad_glFramebufferTextureARB = (PFNGLFRAMEBUFFERTEXTUREARBPROC) load(userptr, "glFramebufferTextureARB"); + glad_glFramebufferTextureFaceARB = (PFNGLFRAMEBUFFERTEXTUREFACEARBPROC) load(userptr, "glFramebufferTextureFaceARB"); + glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC) load(userptr, "glFramebufferTextureLayer"); + glad_glFramebufferTextureLayerARB = (PFNGLFRAMEBUFFERTEXTURELAYERARBPROC) load(userptr, "glFramebufferTextureLayerARB"); + glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC) load(userptr, "glProgramParameteri"); + glad_glProgramParameteriARB = (PFNGLPROGRAMPARAMETERIARBPROC) load(userptr, "glProgramParameteriARB"); +} +static void glad_gl_load_GL_ARB_get_program_binary( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_get_program_binary) return; + glad_glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC) load(userptr, "glGetProgramBinary"); + glad_glProgramBinary = (PFNGLPROGRAMBINARYPROC) load(userptr, "glProgramBinary"); + glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC) load(userptr, "glProgramParameteri"); +} +static void glad_gl_load_GL_ARB_imaging( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_imaging) return; + glad_glBlendColor = (PFNGLBLENDCOLORPROC) load(userptr, "glBlendColor"); + glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC) load(userptr, "glBlendEquation"); + glad_glColorSubTable = (PFNGLCOLORSUBTABLEPROC) load(userptr, "glColorSubTable"); + glad_glColorTable = (PFNGLCOLORTABLEPROC) load(userptr, "glColorTable"); + glad_glColorTableParameterfv = (PFNGLCOLORTABLEPARAMETERFVPROC) load(userptr, "glColorTableParameterfv"); + glad_glColorTableParameteriv = (PFNGLCOLORTABLEPARAMETERIVPROC) load(userptr, "glColorTableParameteriv"); + glad_glConvolutionFilter1D = (PFNGLCONVOLUTIONFILTER1DPROC) load(userptr, "glConvolutionFilter1D"); + glad_glConvolutionFilter2D = (PFNGLCONVOLUTIONFILTER2DPROC) load(userptr, "glConvolutionFilter2D"); + glad_glConvolutionParameterf = (PFNGLCONVOLUTIONPARAMETERFPROC) load(userptr, "glConvolutionParameterf"); + glad_glConvolutionParameterfv = (PFNGLCONVOLUTIONPARAMETERFVPROC) load(userptr, "glConvolutionParameterfv"); + glad_glConvolutionParameteri = (PFNGLCONVOLUTIONPARAMETERIPROC) load(userptr, "glConvolutionParameteri"); + glad_glConvolutionParameteriv = (PFNGLCONVOLUTIONPARAMETERIVPROC) load(userptr, "glConvolutionParameteriv"); + glad_glCopyColorSubTable = (PFNGLCOPYCOLORSUBTABLEPROC) load(userptr, "glCopyColorSubTable"); + glad_glCopyColorTable = (PFNGLCOPYCOLORTABLEPROC) load(userptr, "glCopyColorTable"); + glad_glCopyConvolutionFilter1D = (PFNGLCOPYCONVOLUTIONFILTER1DPROC) load(userptr, "glCopyConvolutionFilter1D"); + glad_glCopyConvolutionFilter2D = (PFNGLCOPYCONVOLUTIONFILTER2DPROC) load(userptr, "glCopyConvolutionFilter2D"); + glad_glGetColorTable = (PFNGLGETCOLORTABLEPROC) load(userptr, "glGetColorTable"); + glad_glGetColorTableParameterfv = (PFNGLGETCOLORTABLEPARAMETERFVPROC) load(userptr, "glGetColorTableParameterfv"); + glad_glGetColorTableParameteriv = (PFNGLGETCOLORTABLEPARAMETERIVPROC) load(userptr, "glGetColorTableParameteriv"); + glad_glGetConvolutionFilter = (PFNGLGETCONVOLUTIONFILTERPROC) load(userptr, "glGetConvolutionFilter"); + glad_glGetConvolutionParameterfv = (PFNGLGETCONVOLUTIONPARAMETERFVPROC) load(userptr, "glGetConvolutionParameterfv"); + glad_glGetConvolutionParameteriv = (PFNGLGETCONVOLUTIONPARAMETERIVPROC) load(userptr, "glGetConvolutionParameteriv"); + glad_glGetHistogram = (PFNGLGETHISTOGRAMPROC) load(userptr, "glGetHistogram"); + glad_glGetHistogramParameterfv = (PFNGLGETHISTOGRAMPARAMETERFVPROC) load(userptr, "glGetHistogramParameterfv"); + glad_glGetHistogramParameteriv = (PFNGLGETHISTOGRAMPARAMETERIVPROC) load(userptr, "glGetHistogramParameteriv"); + glad_glGetMinmax = (PFNGLGETMINMAXPROC) load(userptr, "glGetMinmax"); + glad_glGetMinmaxParameterfv = (PFNGLGETMINMAXPARAMETERFVPROC) load(userptr, "glGetMinmaxParameterfv"); + glad_glGetMinmaxParameteriv = (PFNGLGETMINMAXPARAMETERIVPROC) load(userptr, "glGetMinmaxParameteriv"); + glad_glGetSeparableFilter = (PFNGLGETSEPARABLEFILTERPROC) load(userptr, "glGetSeparableFilter"); + glad_glHistogram = (PFNGLHISTOGRAMPROC) load(userptr, "glHistogram"); + glad_glMinmax = (PFNGLMINMAXPROC) load(userptr, "glMinmax"); + glad_glResetHistogram = (PFNGLRESETHISTOGRAMPROC) load(userptr, "glResetHistogram"); + glad_glResetMinmax = (PFNGLRESETMINMAXPROC) load(userptr, "glResetMinmax"); + glad_glSeparableFilter2D = (PFNGLSEPARABLEFILTER2DPROC) load(userptr, "glSeparableFilter2D"); +} +static void glad_gl_load_GL_ARB_multitexture( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_multitexture) return; + glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC) load(userptr, "glActiveTexture"); + glad_glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC) load(userptr, "glActiveTextureARB"); + glad_glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC) load(userptr, "glClientActiveTexture"); + glad_glClientActiveTextureARB = (PFNGLCLIENTACTIVETEXTUREARBPROC) load(userptr, "glClientActiveTextureARB"); + glad_glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC) load(userptr, "glMultiTexCoord1d"); + glad_glMultiTexCoord1dARB = (PFNGLMULTITEXCOORD1DARBPROC) load(userptr, "glMultiTexCoord1dARB"); + glad_glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC) load(userptr, "glMultiTexCoord1dv"); + glad_glMultiTexCoord1dvARB = (PFNGLMULTITEXCOORD1DVARBPROC) load(userptr, "glMultiTexCoord1dvARB"); + glad_glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC) load(userptr, "glMultiTexCoord1f"); + glad_glMultiTexCoord1fARB = (PFNGLMULTITEXCOORD1FARBPROC) load(userptr, "glMultiTexCoord1fARB"); + glad_glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC) load(userptr, "glMultiTexCoord1fv"); + glad_glMultiTexCoord1fvARB = (PFNGLMULTITEXCOORD1FVARBPROC) load(userptr, "glMultiTexCoord1fvARB"); + glad_glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC) load(userptr, "glMultiTexCoord1i"); + glad_glMultiTexCoord1iARB = (PFNGLMULTITEXCOORD1IARBPROC) load(userptr, "glMultiTexCoord1iARB"); + glad_glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC) load(userptr, "glMultiTexCoord1iv"); + glad_glMultiTexCoord1ivARB = (PFNGLMULTITEXCOORD1IVARBPROC) load(userptr, "glMultiTexCoord1ivARB"); + glad_glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC) load(userptr, "glMultiTexCoord1s"); + glad_glMultiTexCoord1sARB = (PFNGLMULTITEXCOORD1SARBPROC) load(userptr, "glMultiTexCoord1sARB"); + glad_glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC) load(userptr, "glMultiTexCoord1sv"); + glad_glMultiTexCoord1svARB = (PFNGLMULTITEXCOORD1SVARBPROC) load(userptr, "glMultiTexCoord1svARB"); + glad_glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC) load(userptr, "glMultiTexCoord2d"); + glad_glMultiTexCoord2dARB = (PFNGLMULTITEXCOORD2DARBPROC) load(userptr, "glMultiTexCoord2dARB"); + glad_glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC) load(userptr, "glMultiTexCoord2dv"); + glad_glMultiTexCoord2dvARB = (PFNGLMULTITEXCOORD2DVARBPROC) load(userptr, "glMultiTexCoord2dvARB"); + glad_glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC) load(userptr, "glMultiTexCoord2f"); + glad_glMultiTexCoord2fARB = (PFNGLMULTITEXCOORD2FARBPROC) load(userptr, "glMultiTexCoord2fARB"); + glad_glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC) load(userptr, "glMultiTexCoord2fv"); + glad_glMultiTexCoord2fvARB = (PFNGLMULTITEXCOORD2FVARBPROC) load(userptr, "glMultiTexCoord2fvARB"); + glad_glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC) load(userptr, "glMultiTexCoord2i"); + glad_glMultiTexCoord2iARB = (PFNGLMULTITEXCOORD2IARBPROC) load(userptr, "glMultiTexCoord2iARB"); + glad_glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC) load(userptr, "glMultiTexCoord2iv"); + glad_glMultiTexCoord2ivARB = (PFNGLMULTITEXCOORD2IVARBPROC) load(userptr, "glMultiTexCoord2ivARB"); + glad_glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC) load(userptr, "glMultiTexCoord2s"); + glad_glMultiTexCoord2sARB = (PFNGLMULTITEXCOORD2SARBPROC) load(userptr, "glMultiTexCoord2sARB"); + glad_glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC) load(userptr, "glMultiTexCoord2sv"); + glad_glMultiTexCoord2svARB = (PFNGLMULTITEXCOORD2SVARBPROC) load(userptr, "glMultiTexCoord2svARB"); + glad_glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC) load(userptr, "glMultiTexCoord3d"); + glad_glMultiTexCoord3dARB = (PFNGLMULTITEXCOORD3DARBPROC) load(userptr, "glMultiTexCoord3dARB"); + glad_glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC) load(userptr, "glMultiTexCoord3dv"); + glad_glMultiTexCoord3dvARB = (PFNGLMULTITEXCOORD3DVARBPROC) load(userptr, "glMultiTexCoord3dvARB"); + glad_glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC) load(userptr, "glMultiTexCoord3f"); + glad_glMultiTexCoord3fARB = (PFNGLMULTITEXCOORD3FARBPROC) load(userptr, "glMultiTexCoord3fARB"); + glad_glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC) load(userptr, "glMultiTexCoord3fv"); + glad_glMultiTexCoord3fvARB = (PFNGLMULTITEXCOORD3FVARBPROC) load(userptr, "glMultiTexCoord3fvARB"); + glad_glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC) load(userptr, "glMultiTexCoord3i"); + glad_glMultiTexCoord3iARB = (PFNGLMULTITEXCOORD3IARBPROC) load(userptr, "glMultiTexCoord3iARB"); + glad_glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC) load(userptr, "glMultiTexCoord3iv"); + glad_glMultiTexCoord3ivARB = (PFNGLMULTITEXCOORD3IVARBPROC) load(userptr, "glMultiTexCoord3ivARB"); + glad_glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC) load(userptr, "glMultiTexCoord3s"); + glad_glMultiTexCoord3sARB = (PFNGLMULTITEXCOORD3SARBPROC) load(userptr, "glMultiTexCoord3sARB"); + glad_glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC) load(userptr, "glMultiTexCoord3sv"); + glad_glMultiTexCoord3svARB = (PFNGLMULTITEXCOORD3SVARBPROC) load(userptr, "glMultiTexCoord3svARB"); + glad_glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC) load(userptr, "glMultiTexCoord4d"); + glad_glMultiTexCoord4dARB = (PFNGLMULTITEXCOORD4DARBPROC) load(userptr, "glMultiTexCoord4dARB"); + glad_glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC) load(userptr, "glMultiTexCoord4dv"); + glad_glMultiTexCoord4dvARB = (PFNGLMULTITEXCOORD4DVARBPROC) load(userptr, "glMultiTexCoord4dvARB"); + glad_glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC) load(userptr, "glMultiTexCoord4f"); + glad_glMultiTexCoord4fARB = (PFNGLMULTITEXCOORD4FARBPROC) load(userptr, "glMultiTexCoord4fARB"); + glad_glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC) load(userptr, "glMultiTexCoord4fv"); + glad_glMultiTexCoord4fvARB = (PFNGLMULTITEXCOORD4FVARBPROC) load(userptr, "glMultiTexCoord4fvARB"); + glad_glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC) load(userptr, "glMultiTexCoord4i"); + glad_glMultiTexCoord4iARB = (PFNGLMULTITEXCOORD4IARBPROC) load(userptr, "glMultiTexCoord4iARB"); + glad_glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC) load(userptr, "glMultiTexCoord4iv"); + glad_glMultiTexCoord4ivARB = (PFNGLMULTITEXCOORD4IVARBPROC) load(userptr, "glMultiTexCoord4ivARB"); + glad_glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC) load(userptr, "glMultiTexCoord4s"); + glad_glMultiTexCoord4sARB = (PFNGLMULTITEXCOORD4SARBPROC) load(userptr, "glMultiTexCoord4sARB"); + glad_glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC) load(userptr, "glMultiTexCoord4sv"); + glad_glMultiTexCoord4svARB = (PFNGLMULTITEXCOORD4SVARBPROC) load(userptr, "glMultiTexCoord4svARB"); +} +static void glad_gl_load_GL_ARB_separate_shader_objects( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_separate_shader_objects) return; + glad_glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC) load(userptr, "glActiveShaderProgram"); + glad_glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC) load(userptr, "glBindProgramPipeline"); + glad_glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC) load(userptr, "glCreateShaderProgramv"); + glad_glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC) load(userptr, "glDeleteProgramPipelines"); + glad_glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC) load(userptr, "glGenProgramPipelines"); + glad_glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC) load(userptr, "glGetProgramPipelineInfoLog"); + glad_glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC) load(userptr, "glGetProgramPipelineiv"); + glad_glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC) load(userptr, "glIsProgramPipeline"); + glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC) load(userptr, "glProgramParameteri"); + glad_glProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC) load(userptr, "glProgramUniform1d"); + glad_glProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC) load(userptr, "glProgramUniform1dv"); + glad_glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC) load(userptr, "glProgramUniform1f"); + glad_glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC) load(userptr, "glProgramUniform1fv"); + glad_glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC) load(userptr, "glProgramUniform1i"); + glad_glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC) load(userptr, "glProgramUniform1iv"); + glad_glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC) load(userptr, "glProgramUniform1ui"); + glad_glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC) load(userptr, "glProgramUniform1uiv"); + glad_glProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC) load(userptr, "glProgramUniform2d"); + glad_glProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC) load(userptr, "glProgramUniform2dv"); + glad_glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC) load(userptr, "glProgramUniform2f"); + glad_glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC) load(userptr, "glProgramUniform2fv"); + glad_glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC) load(userptr, "glProgramUniform2i"); + glad_glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC) load(userptr, "glProgramUniform2iv"); + glad_glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC) load(userptr, "glProgramUniform2ui"); + glad_glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC) load(userptr, "glProgramUniform2uiv"); + glad_glProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC) load(userptr, "glProgramUniform3d"); + glad_glProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC) load(userptr, "glProgramUniform3dv"); + glad_glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC) load(userptr, "glProgramUniform3f"); + glad_glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC) load(userptr, "glProgramUniform3fv"); + glad_glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC) load(userptr, "glProgramUniform3i"); + glad_glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC) load(userptr, "glProgramUniform3iv"); + glad_glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC) load(userptr, "glProgramUniform3ui"); + glad_glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC) load(userptr, "glProgramUniform3uiv"); + glad_glProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC) load(userptr, "glProgramUniform4d"); + glad_glProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC) load(userptr, "glProgramUniform4dv"); + glad_glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC) load(userptr, "glProgramUniform4f"); + glad_glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC) load(userptr, "glProgramUniform4fv"); + glad_glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC) load(userptr, "glProgramUniform4i"); + glad_glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC) load(userptr, "glProgramUniform4iv"); + glad_glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC) load(userptr, "glProgramUniform4ui"); + glad_glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC) load(userptr, "glProgramUniform4uiv"); + glad_glProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC) load(userptr, "glProgramUniformMatrix2dv"); + glad_glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC) load(userptr, "glProgramUniformMatrix2fv"); + glad_glProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) load(userptr, "glProgramUniformMatrix2x3dv"); + glad_glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) load(userptr, "glProgramUniformMatrix2x3fv"); + glad_glProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) load(userptr, "glProgramUniformMatrix2x4dv"); + glad_glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) load(userptr, "glProgramUniformMatrix2x4fv"); + glad_glProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC) load(userptr, "glProgramUniformMatrix3dv"); + glad_glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC) load(userptr, "glProgramUniformMatrix3fv"); + glad_glProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) load(userptr, "glProgramUniformMatrix3x2dv"); + glad_glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) load(userptr, "glProgramUniformMatrix3x2fv"); + glad_glProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) load(userptr, "glProgramUniformMatrix3x4dv"); + glad_glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) load(userptr, "glProgramUniformMatrix3x4fv"); + glad_glProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC) load(userptr, "glProgramUniformMatrix4dv"); + glad_glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC) load(userptr, "glProgramUniformMatrix4fv"); + glad_glProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) load(userptr, "glProgramUniformMatrix4x2dv"); + glad_glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) load(userptr, "glProgramUniformMatrix4x2fv"); + glad_glProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) load(userptr, "glProgramUniformMatrix4x3dv"); + glad_glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) load(userptr, "glProgramUniformMatrix4x3fv"); + glad_glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC) load(userptr, "glUseProgramStages"); + glad_glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC) load(userptr, "glValidateProgramPipeline"); +} +static void glad_gl_load_GL_ARB_shader_objects( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_shader_objects) return; + glad_glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC) load(userptr, "glAttachObjectARB"); + glad_glAttachShader = (PFNGLATTACHSHADERPROC) load(userptr, "glAttachShader"); + glad_glCompileShader = (PFNGLCOMPILESHADERPROC) load(userptr, "glCompileShader"); + glad_glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC) load(userptr, "glCompileShaderARB"); + glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC) load(userptr, "glCreateProgram"); + glad_glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC) load(userptr, "glCreateProgramObjectARB"); + glad_glCreateShader = (PFNGLCREATESHADERPROC) load(userptr, "glCreateShader"); + glad_glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC) load(userptr, "glCreateShaderObjectARB"); + glad_glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC) load(userptr, "glDeleteObjectARB"); + glad_glDetachObjectARB = (PFNGLDETACHOBJECTARBPROC) load(userptr, "glDetachObjectARB"); + glad_glDetachShader = (PFNGLDETACHSHADERPROC) load(userptr, "glDetachShader"); + glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC) load(userptr, "glGetActiveUniform"); + glad_glGetActiveUniformARB = (PFNGLGETACTIVEUNIFORMARBPROC) load(userptr, "glGetActiveUniformARB"); + glad_glGetAttachedObjectsARB = (PFNGLGETATTACHEDOBJECTSARBPROC) load(userptr, "glGetAttachedObjectsARB"); + glad_glGetHandleARB = (PFNGLGETHANDLEARBPROC) load(userptr, "glGetHandleARB"); + glad_glGetInfoLogARB = (PFNGLGETINFOLOGARBPROC) load(userptr, "glGetInfoLogARB"); + glad_glGetObjectParameterfvARB = (PFNGLGETOBJECTPARAMETERFVARBPROC) load(userptr, "glGetObjectParameterfvARB"); + glad_glGetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC) load(userptr, "glGetObjectParameterivARB"); + glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC) load(userptr, "glGetShaderSource"); + glad_glGetShaderSourceARB = (PFNGLGETSHADERSOURCEARBPROC) load(userptr, "glGetShaderSourceARB"); + glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC) load(userptr, "glGetUniformLocation"); + glad_glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC) load(userptr, "glGetUniformLocationARB"); + glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC) load(userptr, "glGetUniformfv"); + glad_glGetUniformfvARB = (PFNGLGETUNIFORMFVARBPROC) load(userptr, "glGetUniformfvARB"); + glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC) load(userptr, "glGetUniformiv"); + glad_glGetUniformivARB = (PFNGLGETUNIFORMIVARBPROC) load(userptr, "glGetUniformivARB"); + glad_glLinkProgram = (PFNGLLINKPROGRAMPROC) load(userptr, "glLinkProgram"); + glad_glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC) load(userptr, "glLinkProgramARB"); + glad_glShaderSource = (PFNGLSHADERSOURCEPROC) load(userptr, "glShaderSource"); + glad_glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC) load(userptr, "glShaderSourceARB"); + glad_glUniform1f = (PFNGLUNIFORM1FPROC) load(userptr, "glUniform1f"); + glad_glUniform1fARB = (PFNGLUNIFORM1FARBPROC) load(userptr, "glUniform1fARB"); + glad_glUniform1fv = (PFNGLUNIFORM1FVPROC) load(userptr, "glUniform1fv"); + glad_glUniform1fvARB = (PFNGLUNIFORM1FVARBPROC) load(userptr, "glUniform1fvARB"); + glad_glUniform1i = (PFNGLUNIFORM1IPROC) load(userptr, "glUniform1i"); + glad_glUniform1iARB = (PFNGLUNIFORM1IARBPROC) load(userptr, "glUniform1iARB"); + glad_glUniform1iv = (PFNGLUNIFORM1IVPROC) load(userptr, "glUniform1iv"); + glad_glUniform1ivARB = (PFNGLUNIFORM1IVARBPROC) load(userptr, "glUniform1ivARB"); + glad_glUniform2f = (PFNGLUNIFORM2FPROC) load(userptr, "glUniform2f"); + glad_glUniform2fARB = (PFNGLUNIFORM2FARBPROC) load(userptr, "glUniform2fARB"); + glad_glUniform2fv = (PFNGLUNIFORM2FVPROC) load(userptr, "glUniform2fv"); + glad_glUniform2fvARB = (PFNGLUNIFORM2FVARBPROC) load(userptr, "glUniform2fvARB"); + glad_glUniform2i = (PFNGLUNIFORM2IPROC) load(userptr, "glUniform2i"); + glad_glUniform2iARB = (PFNGLUNIFORM2IARBPROC) load(userptr, "glUniform2iARB"); + glad_glUniform2iv = (PFNGLUNIFORM2IVPROC) load(userptr, "glUniform2iv"); + glad_glUniform2ivARB = (PFNGLUNIFORM2IVARBPROC) load(userptr, "glUniform2ivARB"); + glad_glUniform3f = (PFNGLUNIFORM3FPROC) load(userptr, "glUniform3f"); + glad_glUniform3fARB = (PFNGLUNIFORM3FARBPROC) load(userptr, "glUniform3fARB"); + glad_glUniform3fv = (PFNGLUNIFORM3FVPROC) load(userptr, "glUniform3fv"); + glad_glUniform3fvARB = (PFNGLUNIFORM3FVARBPROC) load(userptr, "glUniform3fvARB"); + glad_glUniform3i = (PFNGLUNIFORM3IPROC) load(userptr, "glUniform3i"); + glad_glUniform3iARB = (PFNGLUNIFORM3IARBPROC) load(userptr, "glUniform3iARB"); + glad_glUniform3iv = (PFNGLUNIFORM3IVPROC) load(userptr, "glUniform3iv"); + glad_glUniform3ivARB = (PFNGLUNIFORM3IVARBPROC) load(userptr, "glUniform3ivARB"); + glad_glUniform4f = (PFNGLUNIFORM4FPROC) load(userptr, "glUniform4f"); + glad_glUniform4fARB = (PFNGLUNIFORM4FARBPROC) load(userptr, "glUniform4fARB"); + glad_glUniform4fv = (PFNGLUNIFORM4FVPROC) load(userptr, "glUniform4fv"); + glad_glUniform4fvARB = (PFNGLUNIFORM4FVARBPROC) load(userptr, "glUniform4fvARB"); + glad_glUniform4i = (PFNGLUNIFORM4IPROC) load(userptr, "glUniform4i"); + glad_glUniform4iARB = (PFNGLUNIFORM4IARBPROC) load(userptr, "glUniform4iARB"); + glad_glUniform4iv = (PFNGLUNIFORM4IVPROC) load(userptr, "glUniform4iv"); + glad_glUniform4ivARB = (PFNGLUNIFORM4IVARBPROC) load(userptr, "glUniform4ivARB"); + glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC) load(userptr, "glUniformMatrix2fv"); + glad_glUniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC) load(userptr, "glUniformMatrix2fvARB"); + glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC) load(userptr, "glUniformMatrix3fv"); + glad_glUniformMatrix3fvARB = (PFNGLUNIFORMMATRIX3FVARBPROC) load(userptr, "glUniformMatrix3fvARB"); + glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC) load(userptr, "glUniformMatrix4fv"); + glad_glUniformMatrix4fvARB = (PFNGLUNIFORMMATRIX4FVARBPROC) load(userptr, "glUniformMatrix4fvARB"); + glad_glUseProgram = (PFNGLUSEPROGRAMPROC) load(userptr, "glUseProgram"); + glad_glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC) load(userptr, "glUseProgramObjectARB"); + glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC) load(userptr, "glValidateProgram"); + glad_glValidateProgramARB = (PFNGLVALIDATEPROGRAMARBPROC) load(userptr, "glValidateProgramARB"); +} +static void glad_gl_load_GL_ARB_vertex_buffer_object( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_vertex_buffer_object) return; + glad_glBindBuffer = (PFNGLBINDBUFFERPROC) load(userptr, "glBindBuffer"); + glad_glBindBufferARB = (PFNGLBINDBUFFERARBPROC) load(userptr, "glBindBufferARB"); + glad_glBufferData = (PFNGLBUFFERDATAPROC) load(userptr, "glBufferData"); + glad_glBufferDataARB = (PFNGLBUFFERDATAARBPROC) load(userptr, "glBufferDataARB"); + glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC) load(userptr, "glBufferSubData"); + glad_glBufferSubDataARB = (PFNGLBUFFERSUBDATAARBPROC) load(userptr, "glBufferSubDataARB"); + glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC) load(userptr, "glDeleteBuffers"); + glad_glDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC) load(userptr, "glDeleteBuffersARB"); + glad_glGenBuffers = (PFNGLGENBUFFERSPROC) load(userptr, "glGenBuffers"); + glad_glGenBuffersARB = (PFNGLGENBUFFERSARBPROC) load(userptr, "glGenBuffersARB"); + glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC) load(userptr, "glGetBufferParameteriv"); + glad_glGetBufferParameterivARB = (PFNGLGETBUFFERPARAMETERIVARBPROC) load(userptr, "glGetBufferParameterivARB"); + glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC) load(userptr, "glGetBufferPointerv"); + glad_glGetBufferPointervARB = (PFNGLGETBUFFERPOINTERVARBPROC) load(userptr, "glGetBufferPointervARB"); + glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC) load(userptr, "glGetBufferSubData"); + glad_glGetBufferSubDataARB = (PFNGLGETBUFFERSUBDATAARBPROC) load(userptr, "glGetBufferSubDataARB"); + glad_glIsBuffer = (PFNGLISBUFFERPROC) load(userptr, "glIsBuffer"); + glad_glIsBufferARB = (PFNGLISBUFFERARBPROC) load(userptr, "glIsBufferARB"); + glad_glMapBuffer = (PFNGLMAPBUFFERPROC) load(userptr, "glMapBuffer"); + glad_glMapBufferARB = (PFNGLMAPBUFFERARBPROC) load(userptr, "glMapBufferARB"); + glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC) load(userptr, "glUnmapBuffer"); + glad_glUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC) load(userptr, "glUnmapBufferARB"); +} +static void glad_gl_load_GL_ARB_vertex_program( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_vertex_program) return; + glad_glBindProgramARB = (PFNGLBINDPROGRAMARBPROC) load(userptr, "glBindProgramARB"); + glad_glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC) load(userptr, "glDeleteProgramsARB"); + glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC) load(userptr, "glDisableVertexAttribArray"); + glad_glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) load(userptr, "glDisableVertexAttribArrayARB"); + glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC) load(userptr, "glEnableVertexAttribArray"); + glad_glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC) load(userptr, "glEnableVertexAttribArrayARB"); + glad_glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC) load(userptr, "glGenProgramsARB"); + glad_glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC) load(userptr, "glGetProgramEnvParameterdvARB"); + glad_glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC) load(userptr, "glGetProgramEnvParameterfvARB"); + glad_glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) load(userptr, "glGetProgramLocalParameterdvARB"); + glad_glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) load(userptr, "glGetProgramLocalParameterfvARB"); + glad_glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC) load(userptr, "glGetProgramStringARB"); + glad_glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC) load(userptr, "glGetProgramivARB"); + glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC) load(userptr, "glGetVertexAttribPointerv"); + glad_glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC) load(userptr, "glGetVertexAttribPointervARB"); + glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC) load(userptr, "glGetVertexAttribdv"); + glad_glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC) load(userptr, "glGetVertexAttribdvARB"); + glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC) load(userptr, "glGetVertexAttribfv"); + glad_glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC) load(userptr, "glGetVertexAttribfvARB"); + glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC) load(userptr, "glGetVertexAttribiv"); + glad_glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC) load(userptr, "glGetVertexAttribivARB"); + glad_glIsProgramARB = (PFNGLISPROGRAMARBPROC) load(userptr, "glIsProgramARB"); + glad_glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC) load(userptr, "glProgramEnvParameter4dARB"); + glad_glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC) load(userptr, "glProgramEnvParameter4dvARB"); + glad_glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC) load(userptr, "glProgramEnvParameter4fARB"); + glad_glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC) load(userptr, "glProgramEnvParameter4fvARB"); + glad_glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC) load(userptr, "glProgramLocalParameter4dARB"); + glad_glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) load(userptr, "glProgramLocalParameter4dvARB"); + glad_glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC) load(userptr, "glProgramLocalParameter4fARB"); + glad_glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) load(userptr, "glProgramLocalParameter4fvARB"); + glad_glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC) load(userptr, "glProgramStringARB"); + glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC) load(userptr, "glVertexAttrib1d"); + glad_glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC) load(userptr, "glVertexAttrib1dARB"); + glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC) load(userptr, "glVertexAttrib1dv"); + glad_glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC) load(userptr, "glVertexAttrib1dvARB"); + glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC) load(userptr, "glVertexAttrib1f"); + glad_glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC) load(userptr, "glVertexAttrib1fARB"); + glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC) load(userptr, "glVertexAttrib1fv"); + glad_glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC) load(userptr, "glVertexAttrib1fvARB"); + glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC) load(userptr, "glVertexAttrib1s"); + glad_glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC) load(userptr, "glVertexAttrib1sARB"); + glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC) load(userptr, "glVertexAttrib1sv"); + glad_glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC) load(userptr, "glVertexAttrib1svARB"); + glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC) load(userptr, "glVertexAttrib2d"); + glad_glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC) load(userptr, "glVertexAttrib2dARB"); + glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC) load(userptr, "glVertexAttrib2dv"); + glad_glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC) load(userptr, "glVertexAttrib2dvARB"); + glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC) load(userptr, "glVertexAttrib2f"); + glad_glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC) load(userptr, "glVertexAttrib2fARB"); + glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC) load(userptr, "glVertexAttrib2fv"); + glad_glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC) load(userptr, "glVertexAttrib2fvARB"); + glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC) load(userptr, "glVertexAttrib2s"); + glad_glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC) load(userptr, "glVertexAttrib2sARB"); + glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC) load(userptr, "glVertexAttrib2sv"); + glad_glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC) load(userptr, "glVertexAttrib2svARB"); + glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC) load(userptr, "glVertexAttrib3d"); + glad_glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC) load(userptr, "glVertexAttrib3dARB"); + glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC) load(userptr, "glVertexAttrib3dv"); + glad_glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC) load(userptr, "glVertexAttrib3dvARB"); + glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC) load(userptr, "glVertexAttrib3f"); + glad_glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC) load(userptr, "glVertexAttrib3fARB"); + glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC) load(userptr, "glVertexAttrib3fv"); + glad_glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC) load(userptr, "glVertexAttrib3fvARB"); + glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC) load(userptr, "glVertexAttrib3s"); + glad_glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC) load(userptr, "glVertexAttrib3sARB"); + glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC) load(userptr, "glVertexAttrib3sv"); + glad_glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC) load(userptr, "glVertexAttrib3svARB"); + glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC) load(userptr, "glVertexAttrib4Nbv"); + glad_glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC) load(userptr, "glVertexAttrib4NbvARB"); + glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC) load(userptr, "glVertexAttrib4Niv"); + glad_glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC) load(userptr, "glVertexAttrib4NivARB"); + glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC) load(userptr, "glVertexAttrib4Nsv"); + glad_glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC) load(userptr, "glVertexAttrib4NsvARB"); + glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC) load(userptr, "glVertexAttrib4Nub"); + glad_glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC) load(userptr, "glVertexAttrib4NubARB"); + glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC) load(userptr, "glVertexAttrib4Nubv"); + glad_glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC) load(userptr, "glVertexAttrib4NubvARB"); + glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC) load(userptr, "glVertexAttrib4Nuiv"); + glad_glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC) load(userptr, "glVertexAttrib4NuivARB"); + glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC) load(userptr, "glVertexAttrib4Nusv"); + glad_glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC) load(userptr, "glVertexAttrib4NusvARB"); + glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC) load(userptr, "glVertexAttrib4bv"); + glad_glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC) load(userptr, "glVertexAttrib4bvARB"); + glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC) load(userptr, "glVertexAttrib4d"); + glad_glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC) load(userptr, "glVertexAttrib4dARB"); + glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC) load(userptr, "glVertexAttrib4dv"); + glad_glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC) load(userptr, "glVertexAttrib4dvARB"); + glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC) load(userptr, "glVertexAttrib4f"); + glad_glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC) load(userptr, "glVertexAttrib4fARB"); + glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC) load(userptr, "glVertexAttrib4fv"); + glad_glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC) load(userptr, "glVertexAttrib4fvARB"); + glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC) load(userptr, "glVertexAttrib4iv"); + glad_glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC) load(userptr, "glVertexAttrib4ivARB"); + glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC) load(userptr, "glVertexAttrib4s"); + glad_glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC) load(userptr, "glVertexAttrib4sARB"); + glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC) load(userptr, "glVertexAttrib4sv"); + glad_glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC) load(userptr, "glVertexAttrib4svARB"); + glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC) load(userptr, "glVertexAttrib4ubv"); + glad_glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC) load(userptr, "glVertexAttrib4ubvARB"); + glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC) load(userptr, "glVertexAttrib4uiv"); + glad_glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC) load(userptr, "glVertexAttrib4uivARB"); + glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC) load(userptr, "glVertexAttrib4usv"); + glad_glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC) load(userptr, "glVertexAttrib4usvARB"); + glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC) load(userptr, "glVertexAttribPointer"); + glad_glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC) load(userptr, "glVertexAttribPointerARB"); +} +static void glad_gl_load_GL_ARB_vertex_shader( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_ARB_vertex_shader) return; + glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC) load(userptr, "glBindAttribLocation"); + glad_glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC) load(userptr, "glBindAttribLocationARB"); + glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC) load(userptr, "glDisableVertexAttribArray"); + glad_glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) load(userptr, "glDisableVertexAttribArrayARB"); + glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC) load(userptr, "glEnableVertexAttribArray"); + glad_glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC) load(userptr, "glEnableVertexAttribArrayARB"); + glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC) load(userptr, "glGetActiveAttrib"); + glad_glGetActiveAttribARB = (PFNGLGETACTIVEATTRIBARBPROC) load(userptr, "glGetActiveAttribARB"); + glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC) load(userptr, "glGetAttribLocation"); + glad_glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC) load(userptr, "glGetAttribLocationARB"); + glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC) load(userptr, "glGetVertexAttribPointerv"); + glad_glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC) load(userptr, "glGetVertexAttribPointervARB"); + glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC) load(userptr, "glGetVertexAttribdv"); + glad_glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC) load(userptr, "glGetVertexAttribdvARB"); + glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC) load(userptr, "glGetVertexAttribfv"); + glad_glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC) load(userptr, "glGetVertexAttribfvARB"); + glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC) load(userptr, "glGetVertexAttribiv"); + glad_glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC) load(userptr, "glGetVertexAttribivARB"); + glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC) load(userptr, "glVertexAttrib1d"); + glad_glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC) load(userptr, "glVertexAttrib1dARB"); + glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC) load(userptr, "glVertexAttrib1dv"); + glad_glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC) load(userptr, "glVertexAttrib1dvARB"); + glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC) load(userptr, "glVertexAttrib1f"); + glad_glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC) load(userptr, "glVertexAttrib1fARB"); + glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC) load(userptr, "glVertexAttrib1fv"); + glad_glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC) load(userptr, "glVertexAttrib1fvARB"); + glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC) load(userptr, "glVertexAttrib1s"); + glad_glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC) load(userptr, "glVertexAttrib1sARB"); + glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC) load(userptr, "glVertexAttrib1sv"); + glad_glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC) load(userptr, "glVertexAttrib1svARB"); + glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC) load(userptr, "glVertexAttrib2d"); + glad_glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC) load(userptr, "glVertexAttrib2dARB"); + glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC) load(userptr, "glVertexAttrib2dv"); + glad_glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC) load(userptr, "glVertexAttrib2dvARB"); + glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC) load(userptr, "glVertexAttrib2f"); + glad_glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC) load(userptr, "glVertexAttrib2fARB"); + glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC) load(userptr, "glVertexAttrib2fv"); + glad_glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC) load(userptr, "glVertexAttrib2fvARB"); + glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC) load(userptr, "glVertexAttrib2s"); + glad_glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC) load(userptr, "glVertexAttrib2sARB"); + glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC) load(userptr, "glVertexAttrib2sv"); + glad_glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC) load(userptr, "glVertexAttrib2svARB"); + glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC) load(userptr, "glVertexAttrib3d"); + glad_glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC) load(userptr, "glVertexAttrib3dARB"); + glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC) load(userptr, "glVertexAttrib3dv"); + glad_glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC) load(userptr, "glVertexAttrib3dvARB"); + glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC) load(userptr, "glVertexAttrib3f"); + glad_glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC) load(userptr, "glVertexAttrib3fARB"); + glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC) load(userptr, "glVertexAttrib3fv"); + glad_glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC) load(userptr, "glVertexAttrib3fvARB"); + glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC) load(userptr, "glVertexAttrib3s"); + glad_glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC) load(userptr, "glVertexAttrib3sARB"); + glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC) load(userptr, "glVertexAttrib3sv"); + glad_glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC) load(userptr, "glVertexAttrib3svARB"); + glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC) load(userptr, "glVertexAttrib4Nbv"); + glad_glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC) load(userptr, "glVertexAttrib4NbvARB"); + glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC) load(userptr, "glVertexAttrib4Niv"); + glad_glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC) load(userptr, "glVertexAttrib4NivARB"); + glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC) load(userptr, "glVertexAttrib4Nsv"); + glad_glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC) load(userptr, "glVertexAttrib4NsvARB"); + glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC) load(userptr, "glVertexAttrib4Nub"); + glad_glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC) load(userptr, "glVertexAttrib4NubARB"); + glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC) load(userptr, "glVertexAttrib4Nubv"); + glad_glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC) load(userptr, "glVertexAttrib4NubvARB"); + glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC) load(userptr, "glVertexAttrib4Nuiv"); + glad_glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC) load(userptr, "glVertexAttrib4NuivARB"); + glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC) load(userptr, "glVertexAttrib4Nusv"); + glad_glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC) load(userptr, "glVertexAttrib4NusvARB"); + glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC) load(userptr, "glVertexAttrib4bv"); + glad_glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC) load(userptr, "glVertexAttrib4bvARB"); + glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC) load(userptr, "glVertexAttrib4d"); + glad_glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC) load(userptr, "glVertexAttrib4dARB"); + glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC) load(userptr, "glVertexAttrib4dv"); + glad_glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC) load(userptr, "glVertexAttrib4dvARB"); + glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC) load(userptr, "glVertexAttrib4f"); + glad_glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC) load(userptr, "glVertexAttrib4fARB"); + glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC) load(userptr, "glVertexAttrib4fv"); + glad_glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC) load(userptr, "glVertexAttrib4fvARB"); + glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC) load(userptr, "glVertexAttrib4iv"); + glad_glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC) load(userptr, "glVertexAttrib4ivARB"); + glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC) load(userptr, "glVertexAttrib4s"); + glad_glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC) load(userptr, "glVertexAttrib4sARB"); + glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC) load(userptr, "glVertexAttrib4sv"); + glad_glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC) load(userptr, "glVertexAttrib4svARB"); + glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC) load(userptr, "glVertexAttrib4ubv"); + glad_glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC) load(userptr, "glVertexAttrib4ubvARB"); + glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC) load(userptr, "glVertexAttrib4uiv"); + glad_glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC) load(userptr, "glVertexAttrib4uivARB"); + glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC) load(userptr, "glVertexAttrib4usv"); + glad_glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC) load(userptr, "glVertexAttrib4usvARB"); + glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC) load(userptr, "glVertexAttribPointer"); + glad_glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC) load(userptr, "glVertexAttribPointerARB"); +} +static void glad_gl_load_GL_EXT_blend_equation_separate( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_blend_equation_separate) return; + glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC) load(userptr, "glBlendEquationSeparate"); + glad_glBlendEquationSeparateEXT = (PFNGLBLENDEQUATIONSEPARATEEXTPROC) load(userptr, "glBlendEquationSeparateEXT"); +} +static void glad_gl_load_GL_EXT_blend_func_separate( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_blend_func_separate) return; + glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC) load(userptr, "glBlendFuncSeparate"); + glad_glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC) load(userptr, "glBlendFuncSeparateEXT"); +} +static void glad_gl_load_GL_EXT_blend_minmax( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_blend_minmax) return; + glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC) load(userptr, "glBlendEquation"); + glad_glBlendEquationEXT = (PFNGLBLENDEQUATIONEXTPROC) load(userptr, "glBlendEquationEXT"); +} +static void glad_gl_load_GL_EXT_copy_texture( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_copy_texture) return; + glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC) load(userptr, "glCopyTexImage1D"); + glad_glCopyTexImage1DEXT = (PFNGLCOPYTEXIMAGE1DEXTPROC) load(userptr, "glCopyTexImage1DEXT"); + glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC) load(userptr, "glCopyTexImage2D"); + glad_glCopyTexImage2DEXT = (PFNGLCOPYTEXIMAGE2DEXTPROC) load(userptr, "glCopyTexImage2DEXT"); + glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC) load(userptr, "glCopyTexSubImage1D"); + glad_glCopyTexSubImage1DEXT = (PFNGLCOPYTEXSUBIMAGE1DEXTPROC) load(userptr, "glCopyTexSubImage1DEXT"); + glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC) load(userptr, "glCopyTexSubImage2D"); + glad_glCopyTexSubImage2DEXT = (PFNGLCOPYTEXSUBIMAGE2DEXTPROC) load(userptr, "glCopyTexSubImage2DEXT"); + glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC) load(userptr, "glCopyTexSubImage3D"); + glad_glCopyTexSubImage3DEXT = (PFNGLCOPYTEXSUBIMAGE3DEXTPROC) load(userptr, "glCopyTexSubImage3DEXT"); +} +static void glad_gl_load_GL_EXT_framebuffer_blit( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_framebuffer_blit) return; + glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC) load(userptr, "glBlitFramebuffer"); + glad_glBlitFramebufferEXT = (PFNGLBLITFRAMEBUFFEREXTPROC) load(userptr, "glBlitFramebufferEXT"); +} +static void glad_gl_load_GL_EXT_framebuffer_multisample( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_framebuffer_multisample) return; + glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) load(userptr, "glRenderbufferStorageMultisample"); + glad_glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) load(userptr, "glRenderbufferStorageMultisampleEXT"); +} +static void glad_gl_load_GL_EXT_framebuffer_object( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_framebuffer_object) return; + glad_glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC) load(userptr, "glBindFramebufferEXT"); + glad_glBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC) load(userptr, "glBindRenderbufferEXT"); + glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) load(userptr, "glCheckFramebufferStatus"); + glad_glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) load(userptr, "glCheckFramebufferStatusEXT"); + glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) load(userptr, "glDeleteFramebuffers"); + glad_glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC) load(userptr, "glDeleteFramebuffersEXT"); + glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) load(userptr, "glDeleteRenderbuffers"); + glad_glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC) load(userptr, "glDeleteRenderbuffersEXT"); + glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) load(userptr, "glFramebufferRenderbuffer"); + glad_glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) load(userptr, "glFramebufferRenderbufferEXT"); + glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC) load(userptr, "glFramebufferTexture1D"); + glad_glFramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) load(userptr, "glFramebufferTexture1DEXT"); + glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) load(userptr, "glFramebufferTexture2D"); + glad_glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) load(userptr, "glFramebufferTexture2DEXT"); + glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC) load(userptr, "glFramebufferTexture3D"); + glad_glFramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) load(userptr, "glFramebufferTexture3DEXT"); + glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) load(userptr, "glGenFramebuffers"); + glad_glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC) load(userptr, "glGenFramebuffersEXT"); + glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) load(userptr, "glGenRenderbuffers"); + glad_glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC) load(userptr, "glGenRenderbuffersEXT"); + glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC) load(userptr, "glGenerateMipmap"); + glad_glGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC) load(userptr, "glGenerateMipmapEXT"); + glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) load(userptr, "glGetFramebufferAttachmentParameteriv"); + glad_glGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) load(userptr, "glGetFramebufferAttachmentParameterivEXT"); + glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC) load(userptr, "glGetRenderbufferParameteriv"); + glad_glGetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) load(userptr, "glGetRenderbufferParameterivEXT"); + glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC) load(userptr, "glIsFramebuffer"); + glad_glIsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC) load(userptr, "glIsFramebufferEXT"); + glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC) load(userptr, "glIsRenderbuffer"); + glad_glIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC) load(userptr, "glIsRenderbufferEXT"); + glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) load(userptr, "glRenderbufferStorage"); + glad_glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC) load(userptr, "glRenderbufferStorageEXT"); +} +static void glad_gl_load_GL_EXT_geometry_shader4( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_geometry_shader4) return; + glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC) load(userptr, "glProgramParameteri"); + glad_glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC) load(userptr, "glProgramParameteriEXT"); +} +static void glad_gl_load_GL_EXT_subtexture( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_subtexture) return; + glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC) load(userptr, "glTexSubImage1D"); + glad_glTexSubImage1DEXT = (PFNGLTEXSUBIMAGE1DEXTPROC) load(userptr, "glTexSubImage1DEXT"); + glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC) load(userptr, "glTexSubImage2D"); + glad_glTexSubImage2DEXT = (PFNGLTEXSUBIMAGE2DEXTPROC) load(userptr, "glTexSubImage2DEXT"); +} +static void glad_gl_load_GL_EXT_texture_array( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_texture_array) return; + glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC) load(userptr, "glFramebufferTextureLayer"); + glad_glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) load(userptr, "glFramebufferTextureLayerEXT"); +} +static void glad_gl_load_GL_EXT_texture_object( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_texture_object) return; + glad_glAreTexturesResidentEXT = (PFNGLARETEXTURESRESIDENTEXTPROC) load(userptr, "glAreTexturesResidentEXT"); + glad_glBindTexture = (PFNGLBINDTEXTUREPROC) load(userptr, "glBindTexture"); + glad_glBindTextureEXT = (PFNGLBINDTEXTUREEXTPROC) load(userptr, "glBindTextureEXT"); + glad_glDeleteTexturesEXT = (PFNGLDELETETEXTURESEXTPROC) load(userptr, "glDeleteTexturesEXT"); + glad_glGenTexturesEXT = (PFNGLGENTEXTURESEXTPROC) load(userptr, "glGenTexturesEXT"); + glad_glIsTextureEXT = (PFNGLISTEXTUREEXTPROC) load(userptr, "glIsTextureEXT"); + glad_glPrioritizeTextures = (PFNGLPRIORITIZETEXTURESPROC) load(userptr, "glPrioritizeTextures"); + glad_glPrioritizeTexturesEXT = (PFNGLPRIORITIZETEXTURESEXTPROC) load(userptr, "glPrioritizeTexturesEXT"); +} +static void glad_gl_load_GL_EXT_vertex_array( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_EXT_vertex_array) return; + glad_glArrayElement = (PFNGLARRAYELEMENTPROC) load(userptr, "glArrayElement"); + glad_glArrayElementEXT = (PFNGLARRAYELEMENTEXTPROC) load(userptr, "glArrayElementEXT"); + glad_glColorPointerEXT = (PFNGLCOLORPOINTEREXTPROC) load(userptr, "glColorPointerEXT"); + glad_glDrawArrays = (PFNGLDRAWARRAYSPROC) load(userptr, "glDrawArrays"); + glad_glDrawArraysEXT = (PFNGLDRAWARRAYSEXTPROC) load(userptr, "glDrawArraysEXT"); + glad_glEdgeFlagPointerEXT = (PFNGLEDGEFLAGPOINTEREXTPROC) load(userptr, "glEdgeFlagPointerEXT"); + glad_glGetPointerv = (PFNGLGETPOINTERVPROC) load(userptr, "glGetPointerv"); + glad_glGetPointervEXT = (PFNGLGETPOINTERVEXTPROC) load(userptr, "glGetPointervEXT"); + glad_glIndexPointerEXT = (PFNGLINDEXPOINTEREXTPROC) load(userptr, "glIndexPointerEXT"); + glad_glNormalPointerEXT = (PFNGLNORMALPOINTEREXTPROC) load(userptr, "glNormalPointerEXT"); + glad_glTexCoordPointerEXT = (PFNGLTEXCOORDPOINTEREXTPROC) load(userptr, "glTexCoordPointerEXT"); + glad_glVertexPointerEXT = (PFNGLVERTEXPOINTEREXTPROC) load(userptr, "glVertexPointerEXT"); +} +static void glad_gl_load_GL_INGR_blend_func_separate( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_INGR_blend_func_separate) return; + glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC) load(userptr, "glBlendFuncSeparate"); + glad_glBlendFuncSeparateINGR = (PFNGLBLENDFUNCSEPARATEINGRPROC) load(userptr, "glBlendFuncSeparateINGR"); +} +static void glad_gl_load_GL_KHR_debug( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_KHR_debug) return; + glad_glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC) load(userptr, "glDebugMessageCallback"); + glad_glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC) load(userptr, "glDebugMessageControl"); + glad_glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC) load(userptr, "glDebugMessageInsert"); + glad_glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC) load(userptr, "glGetDebugMessageLog"); + glad_glGetObjectLabel = (PFNGLGETOBJECTLABELPROC) load(userptr, "glGetObjectLabel"); + glad_glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC) load(userptr, "glGetObjectPtrLabel"); + glad_glGetPointerv = (PFNGLGETPOINTERVPROC) load(userptr, "glGetPointerv"); + glad_glObjectLabel = (PFNGLOBJECTLABELPROC) load(userptr, "glObjectLabel"); + glad_glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC) load(userptr, "glObjectPtrLabel"); + glad_glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC) load(userptr, "glPopDebugGroup"); + glad_glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC) load(userptr, "glPushDebugGroup"); +} +static void glad_gl_load_GL_NV_geometry_program4( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_geometry_program4) return; + glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC) load(userptr, "glFramebufferTexture"); + glad_glFramebufferTextureEXT = (PFNGLFRAMEBUFFERTEXTUREEXTPROC) load(userptr, "glFramebufferTextureEXT"); + glad_glFramebufferTextureFaceARB = (PFNGLFRAMEBUFFERTEXTUREFACEARBPROC) load(userptr, "glFramebufferTextureFaceARB"); + glad_glFramebufferTextureFaceEXT = (PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) load(userptr, "glFramebufferTextureFaceEXT"); + glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC) load(userptr, "glFramebufferTextureLayer"); + glad_glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) load(userptr, "glFramebufferTextureLayerEXT"); + glad_glProgramVertexLimitNV = (PFNGLPROGRAMVERTEXLIMITNVPROC) load(userptr, "glProgramVertexLimitNV"); +} +static void glad_gl_load_GL_NV_vertex_program( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_NV_vertex_program) return; + glad_glAreProgramsResidentNV = (PFNGLAREPROGRAMSRESIDENTNVPROC) load(userptr, "glAreProgramsResidentNV"); + glad_glBindProgramARB = (PFNGLBINDPROGRAMARBPROC) load(userptr, "glBindProgramARB"); + glad_glBindProgramNV = (PFNGLBINDPROGRAMNVPROC) load(userptr, "glBindProgramNV"); + glad_glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC) load(userptr, "glDeleteProgramsARB"); + glad_glDeleteProgramsNV = (PFNGLDELETEPROGRAMSNVPROC) load(userptr, "glDeleteProgramsNV"); + glad_glExecuteProgramNV = (PFNGLEXECUTEPROGRAMNVPROC) load(userptr, "glExecuteProgramNV"); + glad_glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC) load(userptr, "glGenProgramsARB"); + glad_glGenProgramsNV = (PFNGLGENPROGRAMSNVPROC) load(userptr, "glGenProgramsNV"); + glad_glGetProgramParameterdvNV = (PFNGLGETPROGRAMPARAMETERDVNVPROC) load(userptr, "glGetProgramParameterdvNV"); + glad_glGetProgramParameterfvNV = (PFNGLGETPROGRAMPARAMETERFVNVPROC) load(userptr, "glGetProgramParameterfvNV"); + glad_glGetProgramStringNV = (PFNGLGETPROGRAMSTRINGNVPROC) load(userptr, "glGetProgramStringNV"); + glad_glGetProgramivNV = (PFNGLGETPROGRAMIVNVPROC) load(userptr, "glGetProgramivNV"); + glad_glGetTrackMatrixivNV = (PFNGLGETTRACKMATRIXIVNVPROC) load(userptr, "glGetTrackMatrixivNV"); + glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC) load(userptr, "glGetVertexAttribPointerv"); + glad_glGetVertexAttribPointervNV = (PFNGLGETVERTEXATTRIBPOINTERVNVPROC) load(userptr, "glGetVertexAttribPointervNV"); + glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC) load(userptr, "glGetVertexAttribdv"); + glad_glGetVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC) load(userptr, "glGetVertexAttribdvNV"); + glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC) load(userptr, "glGetVertexAttribfv"); + glad_glGetVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC) load(userptr, "glGetVertexAttribfvNV"); + glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC) load(userptr, "glGetVertexAttribiv"); + glad_glGetVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC) load(userptr, "glGetVertexAttribivNV"); + glad_glIsProgramARB = (PFNGLISPROGRAMARBPROC) load(userptr, "glIsProgramARB"); + glad_glIsProgramNV = (PFNGLISPROGRAMNVPROC) load(userptr, "glIsProgramNV"); + glad_glLoadProgramNV = (PFNGLLOADPROGRAMNVPROC) load(userptr, "glLoadProgramNV"); + glad_glProgramParameter4dNV = (PFNGLPROGRAMPARAMETER4DNVPROC) load(userptr, "glProgramParameter4dNV"); + glad_glProgramParameter4dvNV = (PFNGLPROGRAMPARAMETER4DVNVPROC) load(userptr, "glProgramParameter4dvNV"); + glad_glProgramParameter4fNV = (PFNGLPROGRAMPARAMETER4FNVPROC) load(userptr, "glProgramParameter4fNV"); + glad_glProgramParameter4fvNV = (PFNGLPROGRAMPARAMETER4FVNVPROC) load(userptr, "glProgramParameter4fvNV"); + glad_glProgramParameters4dvNV = (PFNGLPROGRAMPARAMETERS4DVNVPROC) load(userptr, "glProgramParameters4dvNV"); + glad_glProgramParameters4fvNV = (PFNGLPROGRAMPARAMETERS4FVNVPROC) load(userptr, "glProgramParameters4fvNV"); + glad_glRequestResidentProgramsNV = (PFNGLREQUESTRESIDENTPROGRAMSNVPROC) load(userptr, "glRequestResidentProgramsNV"); + glad_glTrackMatrixNV = (PFNGLTRACKMATRIXNVPROC) load(userptr, "glTrackMatrixNV"); + glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC) load(userptr, "glVertexAttrib1d"); + glad_glVertexAttrib1dNV = (PFNGLVERTEXATTRIB1DNVPROC) load(userptr, "glVertexAttrib1dNV"); + glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC) load(userptr, "glVertexAttrib1dv"); + glad_glVertexAttrib1dvNV = (PFNGLVERTEXATTRIB1DVNVPROC) load(userptr, "glVertexAttrib1dvNV"); + glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC) load(userptr, "glVertexAttrib1f"); + glad_glVertexAttrib1fNV = (PFNGLVERTEXATTRIB1FNVPROC) load(userptr, "glVertexAttrib1fNV"); + glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC) load(userptr, "glVertexAttrib1fv"); + glad_glVertexAttrib1fvNV = (PFNGLVERTEXATTRIB1FVNVPROC) load(userptr, "glVertexAttrib1fvNV"); + glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC) load(userptr, "glVertexAttrib1s"); + glad_glVertexAttrib1sNV = (PFNGLVERTEXATTRIB1SNVPROC) load(userptr, "glVertexAttrib1sNV"); + glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC) load(userptr, "glVertexAttrib1sv"); + glad_glVertexAttrib1svNV = (PFNGLVERTEXATTRIB1SVNVPROC) load(userptr, "glVertexAttrib1svNV"); + glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC) load(userptr, "glVertexAttrib2d"); + glad_glVertexAttrib2dNV = (PFNGLVERTEXATTRIB2DNVPROC) load(userptr, "glVertexAttrib2dNV"); + glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC) load(userptr, "glVertexAttrib2dv"); + glad_glVertexAttrib2dvNV = (PFNGLVERTEXATTRIB2DVNVPROC) load(userptr, "glVertexAttrib2dvNV"); + glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC) load(userptr, "glVertexAttrib2f"); + glad_glVertexAttrib2fNV = (PFNGLVERTEXATTRIB2FNVPROC) load(userptr, "glVertexAttrib2fNV"); + glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC) load(userptr, "glVertexAttrib2fv"); + glad_glVertexAttrib2fvNV = (PFNGLVERTEXATTRIB2FVNVPROC) load(userptr, "glVertexAttrib2fvNV"); + glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC) load(userptr, "glVertexAttrib2s"); + glad_glVertexAttrib2sNV = (PFNGLVERTEXATTRIB2SNVPROC) load(userptr, "glVertexAttrib2sNV"); + glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC) load(userptr, "glVertexAttrib2sv"); + glad_glVertexAttrib2svNV = (PFNGLVERTEXATTRIB2SVNVPROC) load(userptr, "glVertexAttrib2svNV"); + glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC) load(userptr, "glVertexAttrib3d"); + glad_glVertexAttrib3dNV = (PFNGLVERTEXATTRIB3DNVPROC) load(userptr, "glVertexAttrib3dNV"); + glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC) load(userptr, "glVertexAttrib3dv"); + glad_glVertexAttrib3dvNV = (PFNGLVERTEXATTRIB3DVNVPROC) load(userptr, "glVertexAttrib3dvNV"); + glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC) load(userptr, "glVertexAttrib3f"); + glad_glVertexAttrib3fNV = (PFNGLVERTEXATTRIB3FNVPROC) load(userptr, "glVertexAttrib3fNV"); + glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC) load(userptr, "glVertexAttrib3fv"); + glad_glVertexAttrib3fvNV = (PFNGLVERTEXATTRIB3FVNVPROC) load(userptr, "glVertexAttrib3fvNV"); + glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC) load(userptr, "glVertexAttrib3s"); + glad_glVertexAttrib3sNV = (PFNGLVERTEXATTRIB3SNVPROC) load(userptr, "glVertexAttrib3sNV"); + glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC) load(userptr, "glVertexAttrib3sv"); + glad_glVertexAttrib3svNV = (PFNGLVERTEXATTRIB3SVNVPROC) load(userptr, "glVertexAttrib3svNV"); + glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC) load(userptr, "glVertexAttrib4Nub"); + glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC) load(userptr, "glVertexAttrib4Nubv"); + glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC) load(userptr, "glVertexAttrib4d"); + glad_glVertexAttrib4dNV = (PFNGLVERTEXATTRIB4DNVPROC) load(userptr, "glVertexAttrib4dNV"); + glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC) load(userptr, "glVertexAttrib4dv"); + glad_glVertexAttrib4dvNV = (PFNGLVERTEXATTRIB4DVNVPROC) load(userptr, "glVertexAttrib4dvNV"); + glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC) load(userptr, "glVertexAttrib4f"); + glad_glVertexAttrib4fNV = (PFNGLVERTEXATTRIB4FNVPROC) load(userptr, "glVertexAttrib4fNV"); + glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC) load(userptr, "glVertexAttrib4fv"); + glad_glVertexAttrib4fvNV = (PFNGLVERTEXATTRIB4FVNVPROC) load(userptr, "glVertexAttrib4fvNV"); + glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC) load(userptr, "glVertexAttrib4s"); + glad_glVertexAttrib4sNV = (PFNGLVERTEXATTRIB4SNVPROC) load(userptr, "glVertexAttrib4sNV"); + glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC) load(userptr, "glVertexAttrib4sv"); + glad_glVertexAttrib4svNV = (PFNGLVERTEXATTRIB4SVNVPROC) load(userptr, "glVertexAttrib4svNV"); + glad_glVertexAttrib4ubNV = (PFNGLVERTEXATTRIB4UBNVPROC) load(userptr, "glVertexAttrib4ubNV"); + glad_glVertexAttrib4ubvNV = (PFNGLVERTEXATTRIB4UBVNVPROC) load(userptr, "glVertexAttrib4ubvNV"); + glad_glVertexAttribPointerNV = (PFNGLVERTEXATTRIBPOINTERNVPROC) load(userptr, "glVertexAttribPointerNV"); + glad_glVertexAttribs1dvNV = (PFNGLVERTEXATTRIBS1DVNVPROC) load(userptr, "glVertexAttribs1dvNV"); + glad_glVertexAttribs1fvNV = (PFNGLVERTEXATTRIBS1FVNVPROC) load(userptr, "glVertexAttribs1fvNV"); + glad_glVertexAttribs1svNV = (PFNGLVERTEXATTRIBS1SVNVPROC) load(userptr, "glVertexAttribs1svNV"); + glad_glVertexAttribs2dvNV = (PFNGLVERTEXATTRIBS2DVNVPROC) load(userptr, "glVertexAttribs2dvNV"); + glad_glVertexAttribs2fvNV = (PFNGLVERTEXATTRIBS2FVNVPROC) load(userptr, "glVertexAttribs2fvNV"); + glad_glVertexAttribs2svNV = (PFNGLVERTEXATTRIBS2SVNVPROC) load(userptr, "glVertexAttribs2svNV"); + glad_glVertexAttribs3dvNV = (PFNGLVERTEXATTRIBS3DVNVPROC) load(userptr, "glVertexAttribs3dvNV"); + glad_glVertexAttribs3fvNV = (PFNGLVERTEXATTRIBS3FVNVPROC) load(userptr, "glVertexAttribs3fvNV"); + glad_glVertexAttribs3svNV = (PFNGLVERTEXATTRIBS3SVNVPROC) load(userptr, "glVertexAttribs3svNV"); + glad_glVertexAttribs4dvNV = (PFNGLVERTEXATTRIBS4DVNVPROC) load(userptr, "glVertexAttribs4dvNV"); + glad_glVertexAttribs4fvNV = (PFNGLVERTEXATTRIBS4FVNVPROC) load(userptr, "glVertexAttribs4fvNV"); + glad_glVertexAttribs4svNV = (PFNGLVERTEXATTRIBS4SVNVPROC) load(userptr, "glVertexAttribs4svNV"); + glad_glVertexAttribs4ubvNV = (PFNGLVERTEXATTRIBS4UBVNVPROC) load(userptr, "glVertexAttribs4ubvNV"); +} +static void glad_gl_load_GL_OES_blend_equation_separate( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_OES_blend_equation_separate) return; + glad_glBlendEquationSeparateOES = (PFNGLBLENDEQUATIONSEPARATEOESPROC) load(userptr, "glBlendEquationSeparateOES"); +} +static void glad_gl_load_GL_OES_blend_func_separate( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_OES_blend_func_separate) return; + glad_glBlendFuncSeparateOES = (PFNGLBLENDFUNCSEPARATEOESPROC) load(userptr, "glBlendFuncSeparateOES"); +} +static void glad_gl_load_GL_OES_blend_subtract( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_OES_blend_subtract) return; + glad_glBlendEquationOES = (PFNGLBLENDEQUATIONOESPROC) load(userptr, "glBlendEquationOES"); +} +static void glad_gl_load_GL_OES_framebuffer_object( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_OES_framebuffer_object) return; + glad_glBindFramebufferOES = (PFNGLBINDFRAMEBUFFEROESPROC) load(userptr, "glBindFramebufferOES"); + glad_glBindRenderbufferOES = (PFNGLBINDRENDERBUFFEROESPROC) load(userptr, "glBindRenderbufferOES"); + glad_glCheckFramebufferStatusOES = (PFNGLCHECKFRAMEBUFFERSTATUSOESPROC) load(userptr, "glCheckFramebufferStatusOES"); + glad_glDeleteFramebuffersOES = (PFNGLDELETEFRAMEBUFFERSOESPROC) load(userptr, "glDeleteFramebuffersOES"); + glad_glDeleteRenderbuffersOES = (PFNGLDELETERENDERBUFFERSOESPROC) load(userptr, "glDeleteRenderbuffersOES"); + glad_glFramebufferRenderbufferOES = (PFNGLFRAMEBUFFERRENDERBUFFEROESPROC) load(userptr, "glFramebufferRenderbufferOES"); + glad_glFramebufferTexture2DOES = (PFNGLFRAMEBUFFERTEXTURE2DOESPROC) load(userptr, "glFramebufferTexture2DOES"); + glad_glGenFramebuffersOES = (PFNGLGENFRAMEBUFFERSOESPROC) load(userptr, "glGenFramebuffersOES"); + glad_glGenRenderbuffersOES = (PFNGLGENRENDERBUFFERSOESPROC) load(userptr, "glGenRenderbuffersOES"); + glad_glGenerateMipmapOES = (PFNGLGENERATEMIPMAPOESPROC) load(userptr, "glGenerateMipmapOES"); + glad_glGetFramebufferAttachmentParameterivOES = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC) load(userptr, "glGetFramebufferAttachmentParameterivOES"); + glad_glGetRenderbufferParameterivOES = (PFNGLGETRENDERBUFFERPARAMETERIVOESPROC) load(userptr, "glGetRenderbufferParameterivOES"); + glad_glIsFramebufferOES = (PFNGLISFRAMEBUFFEROESPROC) load(userptr, "glIsFramebufferOES"); + glad_glIsRenderbufferOES = (PFNGLISRENDERBUFFEROESPROC) load(userptr, "glIsRenderbufferOES"); + glad_glRenderbufferStorageOES = (PFNGLRENDERBUFFERSTORAGEOESPROC) load(userptr, "glRenderbufferStorageOES"); +} +static void glad_gl_load_GL_OES_single_precision( GLADuserptrloadfunc load, void* userptr) { + if(!GLAD_GL_OES_single_precision) return; + glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC) load(userptr, "glClearDepthf"); + glad_glClearDepthfOES = (PFNGLCLEARDEPTHFOESPROC) load(userptr, "glClearDepthfOES"); + glad_glClipPlanefOES = (PFNGLCLIPPLANEFOESPROC) load(userptr, "glClipPlanefOES"); + glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC) load(userptr, "glDepthRangef"); + glad_glDepthRangefOES = (PFNGLDEPTHRANGEFOESPROC) load(userptr, "glDepthRangefOES"); + glad_glFrustumfOES = (PFNGLFRUSTUMFOESPROC) load(userptr, "glFrustumfOES"); + glad_glGetClipPlanefOES = (PFNGLGETCLIPPLANEFOESPROC) load(userptr, "glGetClipPlanefOES"); + glad_glOrthofOES = (PFNGLORTHOFOESPROC) load(userptr, "glOrthofOES"); +} + + +static void glad_gl_resolve_aliases(void) { + if (glad_glActiveTexture == NULL && glad_glActiveTextureARB != NULL) glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)glad_glActiveTextureARB; + if (glad_glActiveTextureARB == NULL && glad_glActiveTexture != NULL) glad_glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC)glad_glActiveTexture; + if (glad_glArrayElement == NULL && glad_glArrayElementEXT != NULL) glad_glArrayElement = (PFNGLARRAYELEMENTPROC)glad_glArrayElementEXT; + if (glad_glArrayElementEXT == NULL && glad_glArrayElement != NULL) glad_glArrayElementEXT = (PFNGLARRAYELEMENTEXTPROC)glad_glArrayElement; + if (glad_glAttachObjectARB == NULL && glad_glAttachShader != NULL) glad_glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC)glad_glAttachShader; + if (glad_glAttachShader == NULL && glad_glAttachObjectARB != NULL) glad_glAttachShader = (PFNGLATTACHSHADERPROC)glad_glAttachObjectARB; + if (glad_glBindAttribLocation == NULL && glad_glBindAttribLocationARB != NULL) glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)glad_glBindAttribLocationARB; + if (glad_glBindAttribLocationARB == NULL && glad_glBindAttribLocation != NULL) glad_glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC)glad_glBindAttribLocation; + if (glad_glBindBuffer == NULL && glad_glBindBufferARB != NULL) glad_glBindBuffer = (PFNGLBINDBUFFERPROC)glad_glBindBufferARB; + if (glad_glBindBufferARB == NULL && glad_glBindBuffer != NULL) glad_glBindBufferARB = (PFNGLBINDBUFFERARBPROC)glad_glBindBuffer; + if (glad_glBindProgramARB == NULL && glad_glBindProgramNV != NULL) glad_glBindProgramARB = (PFNGLBINDPROGRAMARBPROC)glad_glBindProgramNV; + if (glad_glBindProgramNV == NULL && glad_glBindProgramARB != NULL) glad_glBindProgramNV = (PFNGLBINDPROGRAMNVPROC)glad_glBindProgramARB; + if (glad_glBindTexture == NULL && glad_glBindTextureEXT != NULL) glad_glBindTexture = (PFNGLBINDTEXTUREPROC)glad_glBindTextureEXT; + if (glad_glBindTextureEXT == NULL && glad_glBindTexture != NULL) glad_glBindTextureEXT = (PFNGLBINDTEXTUREEXTPROC)glad_glBindTexture; + if (glad_glBlendEquation == NULL && glad_glBlendEquationEXT != NULL) glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)glad_glBlendEquationEXT; + if (glad_glBlendEquationEXT == NULL && glad_glBlendEquation != NULL) glad_glBlendEquationEXT = (PFNGLBLENDEQUATIONEXTPROC)glad_glBlendEquation; + if (glad_glBlendEquationSeparate == NULL && glad_glBlendEquationSeparateEXT != NULL) glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)glad_glBlendEquationSeparateEXT; + if (glad_glBlendEquationSeparateEXT == NULL && glad_glBlendEquationSeparate != NULL) glad_glBlendEquationSeparateEXT = (PFNGLBLENDEQUATIONSEPARATEEXTPROC)glad_glBlendEquationSeparate; + if (glad_glBlendFuncSeparate == NULL && glad_glBlendFuncSeparateINGR != NULL) glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)glad_glBlendFuncSeparateINGR; + if (glad_glBlendFuncSeparate == NULL && glad_glBlendFuncSeparateEXT != NULL) glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)glad_glBlendFuncSeparateEXT; + if (glad_glBlendFuncSeparateEXT == NULL && glad_glBlendFuncSeparate != NULL) glad_glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC)glad_glBlendFuncSeparate; + if (glad_glBlendFuncSeparateEXT == NULL && glad_glBlendFuncSeparateINGR != NULL) glad_glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC)glad_glBlendFuncSeparateINGR; + if (glad_glBlendFuncSeparateINGR == NULL && glad_glBlendFuncSeparate != NULL) glad_glBlendFuncSeparateINGR = (PFNGLBLENDFUNCSEPARATEINGRPROC)glad_glBlendFuncSeparate; + if (glad_glBlendFuncSeparateINGR == NULL && glad_glBlendFuncSeparateEXT != NULL) glad_glBlendFuncSeparateINGR = (PFNGLBLENDFUNCSEPARATEINGRPROC)glad_glBlendFuncSeparateEXT; + if (glad_glBlitFramebuffer == NULL && glad_glBlitFramebufferEXT != NULL) glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)glad_glBlitFramebufferEXT; + if (glad_glBlitFramebufferEXT == NULL && glad_glBlitFramebuffer != NULL) glad_glBlitFramebufferEXT = (PFNGLBLITFRAMEBUFFEREXTPROC)glad_glBlitFramebuffer; + if (glad_glBufferData == NULL && glad_glBufferDataARB != NULL) glad_glBufferData = (PFNGLBUFFERDATAPROC)glad_glBufferDataARB; + if (glad_glBufferDataARB == NULL && glad_glBufferData != NULL) glad_glBufferDataARB = (PFNGLBUFFERDATAARBPROC)glad_glBufferData; + if (glad_glBufferSubData == NULL && glad_glBufferSubDataARB != NULL) glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)glad_glBufferSubDataARB; + if (glad_glBufferSubDataARB == NULL && glad_glBufferSubData != NULL) glad_glBufferSubDataARB = (PFNGLBUFFERSUBDATAARBPROC)glad_glBufferSubData; + if (glad_glCheckFramebufferStatus == NULL && glad_glCheckFramebufferStatusEXT != NULL) glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)glad_glCheckFramebufferStatusEXT; + if (glad_glCheckFramebufferStatusEXT == NULL && glad_glCheckFramebufferStatus != NULL) glad_glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)glad_glCheckFramebufferStatus; + if (glad_glClearDepthf == NULL && glad_glClearDepthfOES != NULL) glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC)glad_glClearDepthfOES; + if (glad_glClearDepthfOES == NULL && glad_glClearDepthf != NULL) glad_glClearDepthfOES = (PFNGLCLEARDEPTHFOESPROC)glad_glClearDepthf; + if (glad_glClientActiveTexture == NULL && glad_glClientActiveTextureARB != NULL) glad_glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)glad_glClientActiveTextureARB; + if (glad_glClientActiveTextureARB == NULL && glad_glClientActiveTexture != NULL) glad_glClientActiveTextureARB = (PFNGLCLIENTACTIVETEXTUREARBPROC)glad_glClientActiveTexture; + if (glad_glCompileShader == NULL && glad_glCompileShaderARB != NULL) glad_glCompileShader = (PFNGLCOMPILESHADERPROC)glad_glCompileShaderARB; + if (glad_glCompileShaderARB == NULL && glad_glCompileShader != NULL) glad_glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC)glad_glCompileShader; + if (glad_glCopyTexImage1D == NULL && glad_glCopyTexImage1DEXT != NULL) glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)glad_glCopyTexImage1DEXT; + if (glad_glCopyTexImage1DEXT == NULL && glad_glCopyTexImage1D != NULL) glad_glCopyTexImage1DEXT = (PFNGLCOPYTEXIMAGE1DEXTPROC)glad_glCopyTexImage1D; + if (glad_glCopyTexImage2D == NULL && glad_glCopyTexImage2DEXT != NULL) glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)glad_glCopyTexImage2DEXT; + if (glad_glCopyTexImage2DEXT == NULL && glad_glCopyTexImage2D != NULL) glad_glCopyTexImage2DEXT = (PFNGLCOPYTEXIMAGE2DEXTPROC)glad_glCopyTexImage2D; + if (glad_glCopyTexSubImage1D == NULL && glad_glCopyTexSubImage1DEXT != NULL) glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)glad_glCopyTexSubImage1DEXT; + if (glad_glCopyTexSubImage1DEXT == NULL && glad_glCopyTexSubImage1D != NULL) glad_glCopyTexSubImage1DEXT = (PFNGLCOPYTEXSUBIMAGE1DEXTPROC)glad_glCopyTexSubImage1D; + if (glad_glCopyTexSubImage2D == NULL && glad_glCopyTexSubImage2DEXT != NULL) glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)glad_glCopyTexSubImage2DEXT; + if (glad_glCopyTexSubImage2DEXT == NULL && glad_glCopyTexSubImage2D != NULL) glad_glCopyTexSubImage2DEXT = (PFNGLCOPYTEXSUBIMAGE2DEXTPROC)glad_glCopyTexSubImage2D; + if (glad_glCopyTexSubImage3D == NULL && glad_glCopyTexSubImage3DEXT != NULL) glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)glad_glCopyTexSubImage3DEXT; + if (glad_glCopyTexSubImage3DEXT == NULL && glad_glCopyTexSubImage3D != NULL) glad_glCopyTexSubImage3DEXT = (PFNGLCOPYTEXSUBIMAGE3DEXTPROC)glad_glCopyTexSubImage3D; + if (glad_glCreateProgram == NULL && glad_glCreateProgramObjectARB != NULL) glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)glad_glCreateProgramObjectARB; + if (glad_glCreateProgramObjectARB == NULL && glad_glCreateProgram != NULL) glad_glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC)glad_glCreateProgram; + if (glad_glCreateShader == NULL && glad_glCreateShaderObjectARB != NULL) glad_glCreateShader = (PFNGLCREATESHADERPROC)glad_glCreateShaderObjectARB; + if (glad_glCreateShaderObjectARB == NULL && glad_glCreateShader != NULL) glad_glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC)glad_glCreateShader; + if (glad_glDeleteBuffers == NULL && glad_glDeleteBuffersARB != NULL) glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)glad_glDeleteBuffersARB; + if (glad_glDeleteBuffersARB == NULL && glad_glDeleteBuffers != NULL) glad_glDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC)glad_glDeleteBuffers; + if (glad_glDeleteFramebuffers == NULL && glad_glDeleteFramebuffersEXT != NULL) glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)glad_glDeleteFramebuffersEXT; + if (glad_glDeleteFramebuffersEXT == NULL && glad_glDeleteFramebuffers != NULL) glad_glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC)glad_glDeleteFramebuffers; + if (glad_glDeleteProgramsARB == NULL && glad_glDeleteProgramsNV != NULL) glad_glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC)glad_glDeleteProgramsNV; + if (glad_glDeleteProgramsNV == NULL && glad_glDeleteProgramsARB != NULL) glad_glDeleteProgramsNV = (PFNGLDELETEPROGRAMSNVPROC)glad_glDeleteProgramsARB; + if (glad_glDeleteRenderbuffers == NULL && glad_glDeleteRenderbuffersEXT != NULL) glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)glad_glDeleteRenderbuffersEXT; + if (glad_glDeleteRenderbuffersEXT == NULL && glad_glDeleteRenderbuffers != NULL) glad_glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC)glad_glDeleteRenderbuffers; + if (glad_glDepthRangef == NULL && glad_glDepthRangefOES != NULL) glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC)glad_glDepthRangefOES; + if (glad_glDepthRangefOES == NULL && glad_glDepthRangef != NULL) glad_glDepthRangefOES = (PFNGLDEPTHRANGEFOESPROC)glad_glDepthRangef; + if (glad_glDetachObjectARB == NULL && glad_glDetachShader != NULL) glad_glDetachObjectARB = (PFNGLDETACHOBJECTARBPROC)glad_glDetachShader; + if (glad_glDetachShader == NULL && glad_glDetachObjectARB != NULL) glad_glDetachShader = (PFNGLDETACHSHADERPROC)glad_glDetachObjectARB; + if (glad_glDisableVertexAttribArray == NULL && glad_glDisableVertexAttribArrayARB != NULL) glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)glad_glDisableVertexAttribArrayARB; + if (glad_glDisableVertexAttribArrayARB == NULL && glad_glDisableVertexAttribArray != NULL) glad_glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)glad_glDisableVertexAttribArray; + if (glad_glDrawArrays == NULL && glad_glDrawArraysEXT != NULL) glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)glad_glDrawArraysEXT; + if (glad_glDrawArraysEXT == NULL && glad_glDrawArrays != NULL) glad_glDrawArraysEXT = (PFNGLDRAWARRAYSEXTPROC)glad_glDrawArrays; + if (glad_glEnableVertexAttribArray == NULL && glad_glEnableVertexAttribArrayARB != NULL) glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)glad_glEnableVertexAttribArrayARB; + if (glad_glEnableVertexAttribArrayARB == NULL && glad_glEnableVertexAttribArray != NULL) glad_glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC)glad_glEnableVertexAttribArray; + if (glad_glFramebufferRenderbuffer == NULL && glad_glFramebufferRenderbufferEXT != NULL) glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)glad_glFramebufferRenderbufferEXT; + if (glad_glFramebufferRenderbufferEXT == NULL && glad_glFramebufferRenderbuffer != NULL) glad_glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)glad_glFramebufferRenderbuffer; + if (glad_glFramebufferTexture == NULL && glad_glFramebufferTextureEXT != NULL) glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)glad_glFramebufferTextureEXT; + if (glad_glFramebufferTexture == NULL && glad_glFramebufferTextureARB != NULL) glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)glad_glFramebufferTextureARB; + if (glad_glFramebufferTexture1D == NULL && glad_glFramebufferTexture1DEXT != NULL) glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)glad_glFramebufferTexture1DEXT; + if (glad_glFramebufferTexture1DEXT == NULL && glad_glFramebufferTexture1D != NULL) glad_glFramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)glad_glFramebufferTexture1D; + if (glad_glFramebufferTexture2D == NULL && glad_glFramebufferTexture2DEXT != NULL) glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)glad_glFramebufferTexture2DEXT; + if (glad_glFramebufferTexture2DEXT == NULL && glad_glFramebufferTexture2D != NULL) glad_glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)glad_glFramebufferTexture2D; + if (glad_glFramebufferTexture3D == NULL && glad_glFramebufferTexture3DEXT != NULL) glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)glad_glFramebufferTexture3DEXT; + if (glad_glFramebufferTexture3DEXT == NULL && glad_glFramebufferTexture3D != NULL) glad_glFramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)glad_glFramebufferTexture3D; + if (glad_glFramebufferTextureARB == NULL && glad_glFramebufferTextureEXT != NULL) glad_glFramebufferTextureARB = (PFNGLFRAMEBUFFERTEXTUREARBPROC)glad_glFramebufferTextureEXT; + if (glad_glFramebufferTextureARB == NULL && glad_glFramebufferTexture != NULL) glad_glFramebufferTextureARB = (PFNGLFRAMEBUFFERTEXTUREARBPROC)glad_glFramebufferTexture; + if (glad_glFramebufferTextureEXT == NULL && glad_glFramebufferTexture != NULL) glad_glFramebufferTextureEXT = (PFNGLFRAMEBUFFERTEXTUREEXTPROC)glad_glFramebufferTexture; + if (glad_glFramebufferTextureEXT == NULL && glad_glFramebufferTextureARB != NULL) glad_glFramebufferTextureEXT = (PFNGLFRAMEBUFFERTEXTUREEXTPROC)glad_glFramebufferTextureARB; + if (glad_glFramebufferTextureFaceARB == NULL && glad_glFramebufferTextureFaceEXT != NULL) glad_glFramebufferTextureFaceARB = (PFNGLFRAMEBUFFERTEXTUREFACEARBPROC)glad_glFramebufferTextureFaceEXT; + if (glad_glFramebufferTextureFaceEXT == NULL && glad_glFramebufferTextureFaceARB != NULL) glad_glFramebufferTextureFaceEXT = (PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC)glad_glFramebufferTextureFaceARB; + if (glad_glFramebufferTextureLayer == NULL && glad_glFramebufferTextureLayerARB != NULL) glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)glad_glFramebufferTextureLayerARB; + if (glad_glFramebufferTextureLayer == NULL && glad_glFramebufferTextureLayerEXT != NULL) glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)glad_glFramebufferTextureLayerEXT; + if (glad_glFramebufferTextureLayerARB == NULL && glad_glFramebufferTextureLayerEXT != NULL) glad_glFramebufferTextureLayerARB = (PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)glad_glFramebufferTextureLayerEXT; + if (glad_glFramebufferTextureLayerARB == NULL && glad_glFramebufferTextureLayer != NULL) glad_glFramebufferTextureLayerARB = (PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)glad_glFramebufferTextureLayer; + if (glad_glFramebufferTextureLayerEXT == NULL && glad_glFramebufferTextureLayerARB != NULL) glad_glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)glad_glFramebufferTextureLayerARB; + if (glad_glFramebufferTextureLayerEXT == NULL && glad_glFramebufferTextureLayer != NULL) glad_glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)glad_glFramebufferTextureLayer; + if (glad_glGenBuffers == NULL && glad_glGenBuffersARB != NULL) glad_glGenBuffers = (PFNGLGENBUFFERSPROC)glad_glGenBuffersARB; + if (glad_glGenBuffersARB == NULL && glad_glGenBuffers != NULL) glad_glGenBuffersARB = (PFNGLGENBUFFERSARBPROC)glad_glGenBuffers; + if (glad_glGenerateMipmap == NULL && glad_glGenerateMipmapEXT != NULL) glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)glad_glGenerateMipmapEXT; + if (glad_glGenerateMipmapEXT == NULL && glad_glGenerateMipmap != NULL) glad_glGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC)glad_glGenerateMipmap; + if (glad_glGenFramebuffers == NULL && glad_glGenFramebuffersEXT != NULL) glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)glad_glGenFramebuffersEXT; + if (glad_glGenFramebuffersEXT == NULL && glad_glGenFramebuffers != NULL) glad_glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC)glad_glGenFramebuffers; + if (glad_glGenProgramsARB == NULL && glad_glGenProgramsNV != NULL) glad_glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC)glad_glGenProgramsNV; + if (glad_glGenProgramsNV == NULL && glad_glGenProgramsARB != NULL) glad_glGenProgramsNV = (PFNGLGENPROGRAMSNVPROC)glad_glGenProgramsARB; + if (glad_glGenRenderbuffers == NULL && glad_glGenRenderbuffersEXT != NULL) glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)glad_glGenRenderbuffersEXT; + if (glad_glGenRenderbuffersEXT == NULL && glad_glGenRenderbuffers != NULL) glad_glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC)glad_glGenRenderbuffers; + if (glad_glGetActiveAttrib == NULL && glad_glGetActiveAttribARB != NULL) glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)glad_glGetActiveAttribARB; + if (glad_glGetActiveAttribARB == NULL && glad_glGetActiveAttrib != NULL) glad_glGetActiveAttribARB = (PFNGLGETACTIVEATTRIBARBPROC)glad_glGetActiveAttrib; + if (glad_glGetActiveUniform == NULL && glad_glGetActiveUniformARB != NULL) glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)glad_glGetActiveUniformARB; + if (glad_glGetActiveUniformARB == NULL && glad_glGetActiveUniform != NULL) glad_glGetActiveUniformARB = (PFNGLGETACTIVEUNIFORMARBPROC)glad_glGetActiveUniform; + if (glad_glGetAttribLocation == NULL && glad_glGetAttribLocationARB != NULL) glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)glad_glGetAttribLocationARB; + if (glad_glGetAttribLocationARB == NULL && glad_glGetAttribLocation != NULL) glad_glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC)glad_glGetAttribLocation; + if (glad_glGetBufferParameteriv == NULL && glad_glGetBufferParameterivARB != NULL) glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)glad_glGetBufferParameterivARB; + if (glad_glGetBufferParameterivARB == NULL && glad_glGetBufferParameteriv != NULL) glad_glGetBufferParameterivARB = (PFNGLGETBUFFERPARAMETERIVARBPROC)glad_glGetBufferParameteriv; + if (glad_glGetBufferPointerv == NULL && glad_glGetBufferPointervARB != NULL) glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)glad_glGetBufferPointervARB; + if (glad_glGetBufferPointervARB == NULL && glad_glGetBufferPointerv != NULL) glad_glGetBufferPointervARB = (PFNGLGETBUFFERPOINTERVARBPROC)glad_glGetBufferPointerv; + if (glad_glGetBufferSubData == NULL && glad_glGetBufferSubDataARB != NULL) glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)glad_glGetBufferSubDataARB; + if (glad_glGetBufferSubDataARB == NULL && glad_glGetBufferSubData != NULL) glad_glGetBufferSubDataARB = (PFNGLGETBUFFERSUBDATAARBPROC)glad_glGetBufferSubData; + if (glad_glGetFramebufferAttachmentParameteriv == NULL && glad_glGetFramebufferAttachmentParameterivEXT != NULL) glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)glad_glGetFramebufferAttachmentParameterivEXT; + if (glad_glGetFramebufferAttachmentParameterivEXT == NULL && glad_glGetFramebufferAttachmentParameteriv != NULL) glad_glGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)glad_glGetFramebufferAttachmentParameteriv; + if (glad_glGetPointerv == NULL && glad_glGetPointervEXT != NULL) glad_glGetPointerv = (PFNGLGETPOINTERVPROC)glad_glGetPointervEXT; + if (glad_glGetPointervEXT == NULL && glad_glGetPointerv != NULL) glad_glGetPointervEXT = (PFNGLGETPOINTERVEXTPROC)glad_glGetPointerv; + if (glad_glGetRenderbufferParameteriv == NULL && glad_glGetRenderbufferParameterivEXT != NULL) glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)glad_glGetRenderbufferParameterivEXT; + if (glad_glGetRenderbufferParameterivEXT == NULL && glad_glGetRenderbufferParameteriv != NULL) glad_glGetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)glad_glGetRenderbufferParameteriv; + if (glad_glGetShaderSource == NULL && glad_glGetShaderSourceARB != NULL) glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)glad_glGetShaderSourceARB; + if (glad_glGetShaderSourceARB == NULL && glad_glGetShaderSource != NULL) glad_glGetShaderSourceARB = (PFNGLGETSHADERSOURCEARBPROC)glad_glGetShaderSource; + if (glad_glGetUniformfv == NULL && glad_glGetUniformfvARB != NULL) glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)glad_glGetUniformfvARB; + if (glad_glGetUniformfvARB == NULL && glad_glGetUniformfv != NULL) glad_glGetUniformfvARB = (PFNGLGETUNIFORMFVARBPROC)glad_glGetUniformfv; + if (glad_glGetUniformiv == NULL && glad_glGetUniformivARB != NULL) glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)glad_glGetUniformivARB; + if (glad_glGetUniformivARB == NULL && glad_glGetUniformiv != NULL) glad_glGetUniformivARB = (PFNGLGETUNIFORMIVARBPROC)glad_glGetUniformiv; + if (glad_glGetUniformLocation == NULL && glad_glGetUniformLocationARB != NULL) glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)glad_glGetUniformLocationARB; + if (glad_glGetUniformLocationARB == NULL && glad_glGetUniformLocation != NULL) glad_glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC)glad_glGetUniformLocation; + if (glad_glGetVertexAttribdv == NULL && glad_glGetVertexAttribdvARB != NULL) glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)glad_glGetVertexAttribdvARB; + if (glad_glGetVertexAttribdv == NULL && glad_glGetVertexAttribdvNV != NULL) glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)glad_glGetVertexAttribdvNV; + if (glad_glGetVertexAttribdvARB == NULL && glad_glGetVertexAttribdv != NULL) glad_glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)glad_glGetVertexAttribdv; + if (glad_glGetVertexAttribdvARB == NULL && glad_glGetVertexAttribdvNV != NULL) glad_glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)glad_glGetVertexAttribdvNV; + if (glad_glGetVertexAttribdvNV == NULL && glad_glGetVertexAttribdv != NULL) glad_glGetVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC)glad_glGetVertexAttribdv; + if (glad_glGetVertexAttribdvNV == NULL && glad_glGetVertexAttribdvARB != NULL) glad_glGetVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC)glad_glGetVertexAttribdvARB; + if (glad_glGetVertexAttribfv == NULL && glad_glGetVertexAttribfvARB != NULL) glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)glad_glGetVertexAttribfvARB; + if (glad_glGetVertexAttribfv == NULL && glad_glGetVertexAttribfvNV != NULL) glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)glad_glGetVertexAttribfvNV; + if (glad_glGetVertexAttribfvARB == NULL && glad_glGetVertexAttribfv != NULL) glad_glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)glad_glGetVertexAttribfv; + if (glad_glGetVertexAttribfvARB == NULL && glad_glGetVertexAttribfvNV != NULL) glad_glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)glad_glGetVertexAttribfvNV; + if (glad_glGetVertexAttribfvNV == NULL && glad_glGetVertexAttribfvARB != NULL) glad_glGetVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC)glad_glGetVertexAttribfvARB; + if (glad_glGetVertexAttribfvNV == NULL && glad_glGetVertexAttribfv != NULL) glad_glGetVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC)glad_glGetVertexAttribfv; + if (glad_glGetVertexAttribiv == NULL && glad_glGetVertexAttribivNV != NULL) glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)glad_glGetVertexAttribivNV; + if (glad_glGetVertexAttribiv == NULL && glad_glGetVertexAttribivARB != NULL) glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)glad_glGetVertexAttribivARB; + if (glad_glGetVertexAttribivARB == NULL && glad_glGetVertexAttribivNV != NULL) glad_glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)glad_glGetVertexAttribivNV; + if (glad_glGetVertexAttribivARB == NULL && glad_glGetVertexAttribiv != NULL) glad_glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)glad_glGetVertexAttribiv; + if (glad_glGetVertexAttribivNV == NULL && glad_glGetVertexAttribiv != NULL) glad_glGetVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC)glad_glGetVertexAttribiv; + if (glad_glGetVertexAttribivNV == NULL && glad_glGetVertexAttribivARB != NULL) glad_glGetVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC)glad_glGetVertexAttribivARB; + if (glad_glGetVertexAttribPointerv == NULL && glad_glGetVertexAttribPointervNV != NULL) glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)glad_glGetVertexAttribPointervNV; + if (glad_glGetVertexAttribPointerv == NULL && glad_glGetVertexAttribPointervARB != NULL) glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)glad_glGetVertexAttribPointervARB; + if (glad_glGetVertexAttribPointervARB == NULL && glad_glGetVertexAttribPointervNV != NULL) glad_glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)glad_glGetVertexAttribPointervNV; + if (glad_glGetVertexAttribPointervARB == NULL && glad_glGetVertexAttribPointerv != NULL) glad_glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)glad_glGetVertexAttribPointerv; + if (glad_glGetVertexAttribPointervNV == NULL && glad_glGetVertexAttribPointerv != NULL) glad_glGetVertexAttribPointervNV = (PFNGLGETVERTEXATTRIBPOINTERVNVPROC)glad_glGetVertexAttribPointerv; + if (glad_glGetVertexAttribPointervNV == NULL && glad_glGetVertexAttribPointervARB != NULL) glad_glGetVertexAttribPointervNV = (PFNGLGETVERTEXATTRIBPOINTERVNVPROC)glad_glGetVertexAttribPointervARB; + if (glad_glIsBuffer == NULL && glad_glIsBufferARB != NULL) glad_glIsBuffer = (PFNGLISBUFFERPROC)glad_glIsBufferARB; + if (glad_glIsBufferARB == NULL && glad_glIsBuffer != NULL) glad_glIsBufferARB = (PFNGLISBUFFERARBPROC)glad_glIsBuffer; + if (glad_glIsFramebuffer == NULL && glad_glIsFramebufferEXT != NULL) glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)glad_glIsFramebufferEXT; + if (glad_glIsFramebufferEXT == NULL && glad_glIsFramebuffer != NULL) glad_glIsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC)glad_glIsFramebuffer; + if (glad_glIsProgramARB == NULL && glad_glIsProgramNV != NULL) glad_glIsProgramARB = (PFNGLISPROGRAMARBPROC)glad_glIsProgramNV; + if (glad_glIsProgramNV == NULL && glad_glIsProgramARB != NULL) glad_glIsProgramNV = (PFNGLISPROGRAMNVPROC)glad_glIsProgramARB; + if (glad_glIsRenderbuffer == NULL && glad_glIsRenderbufferEXT != NULL) glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)glad_glIsRenderbufferEXT; + if (glad_glIsRenderbufferEXT == NULL && glad_glIsRenderbuffer != NULL) glad_glIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC)glad_glIsRenderbuffer; + if (glad_glLinkProgram == NULL && glad_glLinkProgramARB != NULL) glad_glLinkProgram = (PFNGLLINKPROGRAMPROC)glad_glLinkProgramARB; + if (glad_glLinkProgramARB == NULL && glad_glLinkProgram != NULL) glad_glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC)glad_glLinkProgram; + if (glad_glMapBuffer == NULL && glad_glMapBufferARB != NULL) glad_glMapBuffer = (PFNGLMAPBUFFERPROC)glad_glMapBufferARB; + if (glad_glMapBufferARB == NULL && glad_glMapBuffer != NULL) glad_glMapBufferARB = (PFNGLMAPBUFFERARBPROC)glad_glMapBuffer; + if (glad_glMultiTexCoord1d == NULL && glad_glMultiTexCoord1dARB != NULL) glad_glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC)glad_glMultiTexCoord1dARB; + if (glad_glMultiTexCoord1dARB == NULL && glad_glMultiTexCoord1d != NULL) glad_glMultiTexCoord1dARB = (PFNGLMULTITEXCOORD1DARBPROC)glad_glMultiTexCoord1d; + if (glad_glMultiTexCoord1dv == NULL && glad_glMultiTexCoord1dvARB != NULL) glad_glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC)glad_glMultiTexCoord1dvARB; + if (glad_glMultiTexCoord1dvARB == NULL && glad_glMultiTexCoord1dv != NULL) glad_glMultiTexCoord1dvARB = (PFNGLMULTITEXCOORD1DVARBPROC)glad_glMultiTexCoord1dv; + if (glad_glMultiTexCoord1f == NULL && glad_glMultiTexCoord1fARB != NULL) glad_glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC)glad_glMultiTexCoord1fARB; + if (glad_glMultiTexCoord1fARB == NULL && glad_glMultiTexCoord1f != NULL) glad_glMultiTexCoord1fARB = (PFNGLMULTITEXCOORD1FARBPROC)glad_glMultiTexCoord1f; + if (glad_glMultiTexCoord1fv == NULL && glad_glMultiTexCoord1fvARB != NULL) glad_glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC)glad_glMultiTexCoord1fvARB; + if (glad_glMultiTexCoord1fvARB == NULL && glad_glMultiTexCoord1fv != NULL) glad_glMultiTexCoord1fvARB = (PFNGLMULTITEXCOORD1FVARBPROC)glad_glMultiTexCoord1fv; + if (glad_glMultiTexCoord1i == NULL && glad_glMultiTexCoord1iARB != NULL) glad_glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC)glad_glMultiTexCoord1iARB; + if (glad_glMultiTexCoord1iARB == NULL && glad_glMultiTexCoord1i != NULL) glad_glMultiTexCoord1iARB = (PFNGLMULTITEXCOORD1IARBPROC)glad_glMultiTexCoord1i; + if (glad_glMultiTexCoord1iv == NULL && glad_glMultiTexCoord1ivARB != NULL) glad_glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC)glad_glMultiTexCoord1ivARB; + if (glad_glMultiTexCoord1ivARB == NULL && glad_glMultiTexCoord1iv != NULL) glad_glMultiTexCoord1ivARB = (PFNGLMULTITEXCOORD1IVARBPROC)glad_glMultiTexCoord1iv; + if (glad_glMultiTexCoord1s == NULL && glad_glMultiTexCoord1sARB != NULL) glad_glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC)glad_glMultiTexCoord1sARB; + if (glad_glMultiTexCoord1sARB == NULL && glad_glMultiTexCoord1s != NULL) glad_glMultiTexCoord1sARB = (PFNGLMULTITEXCOORD1SARBPROC)glad_glMultiTexCoord1s; + if (glad_glMultiTexCoord1sv == NULL && glad_glMultiTexCoord1svARB != NULL) glad_glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC)glad_glMultiTexCoord1svARB; + if (glad_glMultiTexCoord1svARB == NULL && glad_glMultiTexCoord1sv != NULL) glad_glMultiTexCoord1svARB = (PFNGLMULTITEXCOORD1SVARBPROC)glad_glMultiTexCoord1sv; + if (glad_glMultiTexCoord2d == NULL && glad_glMultiTexCoord2dARB != NULL) glad_glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC)glad_glMultiTexCoord2dARB; + if (glad_glMultiTexCoord2dARB == NULL && glad_glMultiTexCoord2d != NULL) glad_glMultiTexCoord2dARB = (PFNGLMULTITEXCOORD2DARBPROC)glad_glMultiTexCoord2d; + if (glad_glMultiTexCoord2dv == NULL && glad_glMultiTexCoord2dvARB != NULL) glad_glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC)glad_glMultiTexCoord2dvARB; + if (glad_glMultiTexCoord2dvARB == NULL && glad_glMultiTexCoord2dv != NULL) glad_glMultiTexCoord2dvARB = (PFNGLMULTITEXCOORD2DVARBPROC)glad_glMultiTexCoord2dv; + if (glad_glMultiTexCoord2f == NULL && glad_glMultiTexCoord2fARB != NULL) glad_glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC)glad_glMultiTexCoord2fARB; + if (glad_glMultiTexCoord2fARB == NULL && glad_glMultiTexCoord2f != NULL) glad_glMultiTexCoord2fARB = (PFNGLMULTITEXCOORD2FARBPROC)glad_glMultiTexCoord2f; + if (glad_glMultiTexCoord2fv == NULL && glad_glMultiTexCoord2fvARB != NULL) glad_glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC)glad_glMultiTexCoord2fvARB; + if (glad_glMultiTexCoord2fvARB == NULL && glad_glMultiTexCoord2fv != NULL) glad_glMultiTexCoord2fvARB = (PFNGLMULTITEXCOORD2FVARBPROC)glad_glMultiTexCoord2fv; + if (glad_glMultiTexCoord2i == NULL && glad_glMultiTexCoord2iARB != NULL) glad_glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC)glad_glMultiTexCoord2iARB; + if (glad_glMultiTexCoord2iARB == NULL && glad_glMultiTexCoord2i != NULL) glad_glMultiTexCoord2iARB = (PFNGLMULTITEXCOORD2IARBPROC)glad_glMultiTexCoord2i; + if (glad_glMultiTexCoord2iv == NULL && glad_glMultiTexCoord2ivARB != NULL) glad_glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC)glad_glMultiTexCoord2ivARB; + if (glad_glMultiTexCoord2ivARB == NULL && glad_glMultiTexCoord2iv != NULL) glad_glMultiTexCoord2ivARB = (PFNGLMULTITEXCOORD2IVARBPROC)glad_glMultiTexCoord2iv; + if (glad_glMultiTexCoord2s == NULL && glad_glMultiTexCoord2sARB != NULL) glad_glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC)glad_glMultiTexCoord2sARB; + if (glad_glMultiTexCoord2sARB == NULL && glad_glMultiTexCoord2s != NULL) glad_glMultiTexCoord2sARB = (PFNGLMULTITEXCOORD2SARBPROC)glad_glMultiTexCoord2s; + if (glad_glMultiTexCoord2sv == NULL && glad_glMultiTexCoord2svARB != NULL) glad_glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC)glad_glMultiTexCoord2svARB; + if (glad_glMultiTexCoord2svARB == NULL && glad_glMultiTexCoord2sv != NULL) glad_glMultiTexCoord2svARB = (PFNGLMULTITEXCOORD2SVARBPROC)glad_glMultiTexCoord2sv; + if (glad_glMultiTexCoord3d == NULL && glad_glMultiTexCoord3dARB != NULL) glad_glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC)glad_glMultiTexCoord3dARB; + if (glad_glMultiTexCoord3dARB == NULL && glad_glMultiTexCoord3d != NULL) glad_glMultiTexCoord3dARB = (PFNGLMULTITEXCOORD3DARBPROC)glad_glMultiTexCoord3d; + if (glad_glMultiTexCoord3dv == NULL && glad_glMultiTexCoord3dvARB != NULL) glad_glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC)glad_glMultiTexCoord3dvARB; + if (glad_glMultiTexCoord3dvARB == NULL && glad_glMultiTexCoord3dv != NULL) glad_glMultiTexCoord3dvARB = (PFNGLMULTITEXCOORD3DVARBPROC)glad_glMultiTexCoord3dv; + if (glad_glMultiTexCoord3f == NULL && glad_glMultiTexCoord3fARB != NULL) glad_glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC)glad_glMultiTexCoord3fARB; + if (glad_glMultiTexCoord3fARB == NULL && glad_glMultiTexCoord3f != NULL) glad_glMultiTexCoord3fARB = (PFNGLMULTITEXCOORD3FARBPROC)glad_glMultiTexCoord3f; + if (glad_glMultiTexCoord3fv == NULL && glad_glMultiTexCoord3fvARB != NULL) glad_glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC)glad_glMultiTexCoord3fvARB; + if (glad_glMultiTexCoord3fvARB == NULL && glad_glMultiTexCoord3fv != NULL) glad_glMultiTexCoord3fvARB = (PFNGLMULTITEXCOORD3FVARBPROC)glad_glMultiTexCoord3fv; + if (glad_glMultiTexCoord3i == NULL && glad_glMultiTexCoord3iARB != NULL) glad_glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC)glad_glMultiTexCoord3iARB; + if (glad_glMultiTexCoord3iARB == NULL && glad_glMultiTexCoord3i != NULL) glad_glMultiTexCoord3iARB = (PFNGLMULTITEXCOORD3IARBPROC)glad_glMultiTexCoord3i; + if (glad_glMultiTexCoord3iv == NULL && glad_glMultiTexCoord3ivARB != NULL) glad_glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC)glad_glMultiTexCoord3ivARB; + if (glad_glMultiTexCoord3ivARB == NULL && glad_glMultiTexCoord3iv != NULL) glad_glMultiTexCoord3ivARB = (PFNGLMULTITEXCOORD3IVARBPROC)glad_glMultiTexCoord3iv; + if (glad_glMultiTexCoord3s == NULL && glad_glMultiTexCoord3sARB != NULL) glad_glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC)glad_glMultiTexCoord3sARB; + if (glad_glMultiTexCoord3sARB == NULL && glad_glMultiTexCoord3s != NULL) glad_glMultiTexCoord3sARB = (PFNGLMULTITEXCOORD3SARBPROC)glad_glMultiTexCoord3s; + if (glad_glMultiTexCoord3sv == NULL && glad_glMultiTexCoord3svARB != NULL) glad_glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC)glad_glMultiTexCoord3svARB; + if (glad_glMultiTexCoord3svARB == NULL && glad_glMultiTexCoord3sv != NULL) glad_glMultiTexCoord3svARB = (PFNGLMULTITEXCOORD3SVARBPROC)glad_glMultiTexCoord3sv; + if (glad_glMultiTexCoord4d == NULL && glad_glMultiTexCoord4dARB != NULL) glad_glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC)glad_glMultiTexCoord4dARB; + if (glad_glMultiTexCoord4dARB == NULL && glad_glMultiTexCoord4d != NULL) glad_glMultiTexCoord4dARB = (PFNGLMULTITEXCOORD4DARBPROC)glad_glMultiTexCoord4d; + if (glad_glMultiTexCoord4dv == NULL && glad_glMultiTexCoord4dvARB != NULL) glad_glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC)glad_glMultiTexCoord4dvARB; + if (glad_glMultiTexCoord4dvARB == NULL && glad_glMultiTexCoord4dv != NULL) glad_glMultiTexCoord4dvARB = (PFNGLMULTITEXCOORD4DVARBPROC)glad_glMultiTexCoord4dv; + if (glad_glMultiTexCoord4f == NULL && glad_glMultiTexCoord4fARB != NULL) glad_glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC)glad_glMultiTexCoord4fARB; + if (glad_glMultiTexCoord4fARB == NULL && glad_glMultiTexCoord4f != NULL) glad_glMultiTexCoord4fARB = (PFNGLMULTITEXCOORD4FARBPROC)glad_glMultiTexCoord4f; + if (glad_glMultiTexCoord4fv == NULL && glad_glMultiTexCoord4fvARB != NULL) glad_glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC)glad_glMultiTexCoord4fvARB; + if (glad_glMultiTexCoord4fvARB == NULL && glad_glMultiTexCoord4fv != NULL) glad_glMultiTexCoord4fvARB = (PFNGLMULTITEXCOORD4FVARBPROC)glad_glMultiTexCoord4fv; + if (glad_glMultiTexCoord4i == NULL && glad_glMultiTexCoord4iARB != NULL) glad_glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC)glad_glMultiTexCoord4iARB; + if (glad_glMultiTexCoord4iARB == NULL && glad_glMultiTexCoord4i != NULL) glad_glMultiTexCoord4iARB = (PFNGLMULTITEXCOORD4IARBPROC)glad_glMultiTexCoord4i; + if (glad_glMultiTexCoord4iv == NULL && glad_glMultiTexCoord4ivARB != NULL) glad_glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC)glad_glMultiTexCoord4ivARB; + if (glad_glMultiTexCoord4ivARB == NULL && glad_glMultiTexCoord4iv != NULL) glad_glMultiTexCoord4ivARB = (PFNGLMULTITEXCOORD4IVARBPROC)glad_glMultiTexCoord4iv; + if (glad_glMultiTexCoord4s == NULL && glad_glMultiTexCoord4sARB != NULL) glad_glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC)glad_glMultiTexCoord4sARB; + if (glad_glMultiTexCoord4sARB == NULL && glad_glMultiTexCoord4s != NULL) glad_glMultiTexCoord4sARB = (PFNGLMULTITEXCOORD4SARBPROC)glad_glMultiTexCoord4s; + if (glad_glMultiTexCoord4sv == NULL && glad_glMultiTexCoord4svARB != NULL) glad_glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC)glad_glMultiTexCoord4svARB; + if (glad_glMultiTexCoord4svARB == NULL && glad_glMultiTexCoord4sv != NULL) glad_glMultiTexCoord4svARB = (PFNGLMULTITEXCOORD4SVARBPROC)glad_glMultiTexCoord4sv; + if (glad_glPrioritizeTextures == NULL && glad_glPrioritizeTexturesEXT != NULL) glad_glPrioritizeTextures = (PFNGLPRIORITIZETEXTURESPROC)glad_glPrioritizeTexturesEXT; + if (glad_glPrioritizeTexturesEXT == NULL && glad_glPrioritizeTextures != NULL) glad_glPrioritizeTexturesEXT = (PFNGLPRIORITIZETEXTURESEXTPROC)glad_glPrioritizeTextures; + if (glad_glProgramParameteri == NULL && glad_glProgramParameteriARB != NULL) glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)glad_glProgramParameteriARB; + if (glad_glProgramParameteri == NULL && glad_glProgramParameteriEXT != NULL) glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)glad_glProgramParameteriEXT; + if (glad_glProgramParameteriARB == NULL && glad_glProgramParameteri != NULL) glad_glProgramParameteriARB = (PFNGLPROGRAMPARAMETERIARBPROC)glad_glProgramParameteri; + if (glad_glProgramParameteriARB == NULL && glad_glProgramParameteriEXT != NULL) glad_glProgramParameteriARB = (PFNGLPROGRAMPARAMETERIARBPROC)glad_glProgramParameteriEXT; + if (glad_glProgramParameteriEXT == NULL && glad_glProgramParameteriARB != NULL) glad_glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC)glad_glProgramParameteriARB; + if (glad_glProgramParameteriEXT == NULL && glad_glProgramParameteri != NULL) glad_glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC)glad_glProgramParameteri; + if (glad_glRenderbufferStorage == NULL && glad_glRenderbufferStorageEXT != NULL) glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)glad_glRenderbufferStorageEXT; + if (glad_glRenderbufferStorageEXT == NULL && glad_glRenderbufferStorage != NULL) glad_glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC)glad_glRenderbufferStorage; + if (glad_glRenderbufferStorageMultisample == NULL && glad_glRenderbufferStorageMultisampleEXT != NULL) glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)glad_glRenderbufferStorageMultisampleEXT; + if (glad_glRenderbufferStorageMultisampleEXT == NULL && glad_glRenderbufferStorageMultisample != NULL) glad_glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)glad_glRenderbufferStorageMultisample; + if (glad_glShaderSource == NULL && glad_glShaderSourceARB != NULL) glad_glShaderSource = (PFNGLSHADERSOURCEPROC)glad_glShaderSourceARB; + if (glad_glShaderSourceARB == NULL && glad_glShaderSource != NULL) glad_glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC)glad_glShaderSource; + if (glad_glTexSubImage1D == NULL && glad_glTexSubImage1DEXT != NULL) glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)glad_glTexSubImage1DEXT; + if (glad_glTexSubImage1DEXT == NULL && glad_glTexSubImage1D != NULL) glad_glTexSubImage1DEXT = (PFNGLTEXSUBIMAGE1DEXTPROC)glad_glTexSubImage1D; + if (glad_glTexSubImage2D == NULL && glad_glTexSubImage2DEXT != NULL) glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)glad_glTexSubImage2DEXT; + if (glad_glTexSubImage2DEXT == NULL && glad_glTexSubImage2D != NULL) glad_glTexSubImage2DEXT = (PFNGLTEXSUBIMAGE2DEXTPROC)glad_glTexSubImage2D; + if (glad_glUniform1f == NULL && glad_glUniform1fARB != NULL) glad_glUniform1f = (PFNGLUNIFORM1FPROC)glad_glUniform1fARB; + if (glad_glUniform1fARB == NULL && glad_glUniform1f != NULL) glad_glUniform1fARB = (PFNGLUNIFORM1FARBPROC)glad_glUniform1f; + if (glad_glUniform1fv == NULL && glad_glUniform1fvARB != NULL) glad_glUniform1fv = (PFNGLUNIFORM1FVPROC)glad_glUniform1fvARB; + if (glad_glUniform1fvARB == NULL && glad_glUniform1fv != NULL) glad_glUniform1fvARB = (PFNGLUNIFORM1FVARBPROC)glad_glUniform1fv; + if (glad_glUniform1i == NULL && glad_glUniform1iARB != NULL) glad_glUniform1i = (PFNGLUNIFORM1IPROC)glad_glUniform1iARB; + if (glad_glUniform1iARB == NULL && glad_glUniform1i != NULL) glad_glUniform1iARB = (PFNGLUNIFORM1IARBPROC)glad_glUniform1i; + if (glad_glUniform1iv == NULL && glad_glUniform1ivARB != NULL) glad_glUniform1iv = (PFNGLUNIFORM1IVPROC)glad_glUniform1ivARB; + if (glad_glUniform1ivARB == NULL && glad_glUniform1iv != NULL) glad_glUniform1ivARB = (PFNGLUNIFORM1IVARBPROC)glad_glUniform1iv; + if (glad_glUniform2f == NULL && glad_glUniform2fARB != NULL) glad_glUniform2f = (PFNGLUNIFORM2FPROC)glad_glUniform2fARB; + if (glad_glUniform2fARB == NULL && glad_glUniform2f != NULL) glad_glUniform2fARB = (PFNGLUNIFORM2FARBPROC)glad_glUniform2f; + if (glad_glUniform2fv == NULL && glad_glUniform2fvARB != NULL) glad_glUniform2fv = (PFNGLUNIFORM2FVPROC)glad_glUniform2fvARB; + if (glad_glUniform2fvARB == NULL && glad_glUniform2fv != NULL) glad_glUniform2fvARB = (PFNGLUNIFORM2FVARBPROC)glad_glUniform2fv; + if (glad_glUniform2i == NULL && glad_glUniform2iARB != NULL) glad_glUniform2i = (PFNGLUNIFORM2IPROC)glad_glUniform2iARB; + if (glad_glUniform2iARB == NULL && glad_glUniform2i != NULL) glad_glUniform2iARB = (PFNGLUNIFORM2IARBPROC)glad_glUniform2i; + if (glad_glUniform2iv == NULL && glad_glUniform2ivARB != NULL) glad_glUniform2iv = (PFNGLUNIFORM2IVPROC)glad_glUniform2ivARB; + if (glad_glUniform2ivARB == NULL && glad_glUniform2iv != NULL) glad_glUniform2ivARB = (PFNGLUNIFORM2IVARBPROC)glad_glUniform2iv; + if (glad_glUniform3f == NULL && glad_glUniform3fARB != NULL) glad_glUniform3f = (PFNGLUNIFORM3FPROC)glad_glUniform3fARB; + if (glad_glUniform3fARB == NULL && glad_glUniform3f != NULL) glad_glUniform3fARB = (PFNGLUNIFORM3FARBPROC)glad_glUniform3f; + if (glad_glUniform3fv == NULL && glad_glUniform3fvARB != NULL) glad_glUniform3fv = (PFNGLUNIFORM3FVPROC)glad_glUniform3fvARB; + if (glad_glUniform3fvARB == NULL && glad_glUniform3fv != NULL) glad_glUniform3fvARB = (PFNGLUNIFORM3FVARBPROC)glad_glUniform3fv; + if (glad_glUniform3i == NULL && glad_glUniform3iARB != NULL) glad_glUniform3i = (PFNGLUNIFORM3IPROC)glad_glUniform3iARB; + if (glad_glUniform3iARB == NULL && glad_glUniform3i != NULL) glad_glUniform3iARB = (PFNGLUNIFORM3IARBPROC)glad_glUniform3i; + if (glad_glUniform3iv == NULL && glad_glUniform3ivARB != NULL) glad_glUniform3iv = (PFNGLUNIFORM3IVPROC)glad_glUniform3ivARB; + if (glad_glUniform3ivARB == NULL && glad_glUniform3iv != NULL) glad_glUniform3ivARB = (PFNGLUNIFORM3IVARBPROC)glad_glUniform3iv; + if (glad_glUniform4f == NULL && glad_glUniform4fARB != NULL) glad_glUniform4f = (PFNGLUNIFORM4FPROC)glad_glUniform4fARB; + if (glad_glUniform4fARB == NULL && glad_glUniform4f != NULL) glad_glUniform4fARB = (PFNGLUNIFORM4FARBPROC)glad_glUniform4f; + if (glad_glUniform4fv == NULL && glad_glUniform4fvARB != NULL) glad_glUniform4fv = (PFNGLUNIFORM4FVPROC)glad_glUniform4fvARB; + if (glad_glUniform4fvARB == NULL && glad_glUniform4fv != NULL) glad_glUniform4fvARB = (PFNGLUNIFORM4FVARBPROC)glad_glUniform4fv; + if (glad_glUniform4i == NULL && glad_glUniform4iARB != NULL) glad_glUniform4i = (PFNGLUNIFORM4IPROC)glad_glUniform4iARB; + if (glad_glUniform4iARB == NULL && glad_glUniform4i != NULL) glad_glUniform4iARB = (PFNGLUNIFORM4IARBPROC)glad_glUniform4i; + if (glad_glUniform4iv == NULL && glad_glUniform4ivARB != NULL) glad_glUniform4iv = (PFNGLUNIFORM4IVPROC)glad_glUniform4ivARB; + if (glad_glUniform4ivARB == NULL && glad_glUniform4iv != NULL) glad_glUniform4ivARB = (PFNGLUNIFORM4IVARBPROC)glad_glUniform4iv; + if (glad_glUniformMatrix2fv == NULL && glad_glUniformMatrix2fvARB != NULL) glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)glad_glUniformMatrix2fvARB; + if (glad_glUniformMatrix2fvARB == NULL && glad_glUniformMatrix2fv != NULL) glad_glUniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC)glad_glUniformMatrix2fv; + if (glad_glUniformMatrix3fv == NULL && glad_glUniformMatrix3fvARB != NULL) glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)glad_glUniformMatrix3fvARB; + if (glad_glUniformMatrix3fvARB == NULL && glad_glUniformMatrix3fv != NULL) glad_glUniformMatrix3fvARB = (PFNGLUNIFORMMATRIX3FVARBPROC)glad_glUniformMatrix3fv; + if (glad_glUniformMatrix4fv == NULL && glad_glUniformMatrix4fvARB != NULL) glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)glad_glUniformMatrix4fvARB; + if (glad_glUniformMatrix4fvARB == NULL && glad_glUniformMatrix4fv != NULL) glad_glUniformMatrix4fvARB = (PFNGLUNIFORMMATRIX4FVARBPROC)glad_glUniformMatrix4fv; + if (glad_glUnmapBuffer == NULL && glad_glUnmapBufferARB != NULL) glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)glad_glUnmapBufferARB; + if (glad_glUnmapBufferARB == NULL && glad_glUnmapBuffer != NULL) glad_glUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC)glad_glUnmapBuffer; + if (glad_glUseProgram == NULL && glad_glUseProgramObjectARB != NULL) glad_glUseProgram = (PFNGLUSEPROGRAMPROC)glad_glUseProgramObjectARB; + if (glad_glUseProgramObjectARB == NULL && glad_glUseProgram != NULL) glad_glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC)glad_glUseProgram; + if (glad_glValidateProgram == NULL && glad_glValidateProgramARB != NULL) glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)glad_glValidateProgramARB; + if (glad_glValidateProgramARB == NULL && glad_glValidateProgram != NULL) glad_glValidateProgramARB = (PFNGLVALIDATEPROGRAMARBPROC)glad_glValidateProgram; + if (glad_glVertexAttrib1d == NULL && glad_glVertexAttrib1dNV != NULL) glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)glad_glVertexAttrib1dNV; + if (glad_glVertexAttrib1d == NULL && glad_glVertexAttrib1dARB != NULL) glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)glad_glVertexAttrib1dARB; + if (glad_glVertexAttrib1dARB == NULL && glad_glVertexAttrib1dNV != NULL) glad_glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC)glad_glVertexAttrib1dNV; + if (glad_glVertexAttrib1dARB == NULL && glad_glVertexAttrib1d != NULL) glad_glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC)glad_glVertexAttrib1d; + if (glad_glVertexAttrib1dNV == NULL && glad_glVertexAttrib1d != NULL) glad_glVertexAttrib1dNV = (PFNGLVERTEXATTRIB1DNVPROC)glad_glVertexAttrib1d; + if (glad_glVertexAttrib1dNV == NULL && glad_glVertexAttrib1dARB != NULL) glad_glVertexAttrib1dNV = (PFNGLVERTEXATTRIB1DNVPROC)glad_glVertexAttrib1dARB; + if (glad_glVertexAttrib1dv == NULL && glad_glVertexAttrib1dvARB != NULL) glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)glad_glVertexAttrib1dvARB; + if (glad_glVertexAttrib1dv == NULL && glad_glVertexAttrib1dvNV != NULL) glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)glad_glVertexAttrib1dvNV; + if (glad_glVertexAttrib1dvARB == NULL && glad_glVertexAttrib1dvNV != NULL) glad_glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC)glad_glVertexAttrib1dvNV; + if (glad_glVertexAttrib1dvARB == NULL && glad_glVertexAttrib1dv != NULL) glad_glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC)glad_glVertexAttrib1dv; + if (glad_glVertexAttrib1dvNV == NULL && glad_glVertexAttrib1dvARB != NULL) glad_glVertexAttrib1dvNV = (PFNGLVERTEXATTRIB1DVNVPROC)glad_glVertexAttrib1dvARB; + if (glad_glVertexAttrib1dvNV == NULL && glad_glVertexAttrib1dv != NULL) glad_glVertexAttrib1dvNV = (PFNGLVERTEXATTRIB1DVNVPROC)glad_glVertexAttrib1dv; + if (glad_glVertexAttrib1f == NULL && glad_glVertexAttrib1fNV != NULL) glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)glad_glVertexAttrib1fNV; + if (glad_glVertexAttrib1f == NULL && glad_glVertexAttrib1fARB != NULL) glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)glad_glVertexAttrib1fARB; + if (glad_glVertexAttrib1fARB == NULL && glad_glVertexAttrib1fNV != NULL) glad_glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC)glad_glVertexAttrib1fNV; + if (glad_glVertexAttrib1fARB == NULL && glad_glVertexAttrib1f != NULL) glad_glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC)glad_glVertexAttrib1f; + if (glad_glVertexAttrib1fNV == NULL && glad_glVertexAttrib1fARB != NULL) glad_glVertexAttrib1fNV = (PFNGLVERTEXATTRIB1FNVPROC)glad_glVertexAttrib1fARB; + if (glad_glVertexAttrib1fNV == NULL && glad_glVertexAttrib1f != NULL) glad_glVertexAttrib1fNV = (PFNGLVERTEXATTRIB1FNVPROC)glad_glVertexAttrib1f; + if (glad_glVertexAttrib1fv == NULL && glad_glVertexAttrib1fvARB != NULL) glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)glad_glVertexAttrib1fvARB; + if (glad_glVertexAttrib1fv == NULL && glad_glVertexAttrib1fvNV != NULL) glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)glad_glVertexAttrib1fvNV; + if (glad_glVertexAttrib1fvARB == NULL && glad_glVertexAttrib1fvNV != NULL) glad_glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC)glad_glVertexAttrib1fvNV; + if (glad_glVertexAttrib1fvARB == NULL && glad_glVertexAttrib1fv != NULL) glad_glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC)glad_glVertexAttrib1fv; + if (glad_glVertexAttrib1fvNV == NULL && glad_glVertexAttrib1fvARB != NULL) glad_glVertexAttrib1fvNV = (PFNGLVERTEXATTRIB1FVNVPROC)glad_glVertexAttrib1fvARB; + if (glad_glVertexAttrib1fvNV == NULL && glad_glVertexAttrib1fv != NULL) glad_glVertexAttrib1fvNV = (PFNGLVERTEXATTRIB1FVNVPROC)glad_glVertexAttrib1fv; + if (glad_glVertexAttrib1s == NULL && glad_glVertexAttrib1sNV != NULL) glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)glad_glVertexAttrib1sNV; + if (glad_glVertexAttrib1s == NULL && glad_glVertexAttrib1sARB != NULL) glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)glad_glVertexAttrib1sARB; + if (glad_glVertexAttrib1sARB == NULL && glad_glVertexAttrib1sNV != NULL) glad_glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC)glad_glVertexAttrib1sNV; + if (glad_glVertexAttrib1sARB == NULL && glad_glVertexAttrib1s != NULL) glad_glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC)glad_glVertexAttrib1s; + if (glad_glVertexAttrib1sNV == NULL && glad_glVertexAttrib1s != NULL) glad_glVertexAttrib1sNV = (PFNGLVERTEXATTRIB1SNVPROC)glad_glVertexAttrib1s; + if (glad_glVertexAttrib1sNV == NULL && glad_glVertexAttrib1sARB != NULL) glad_glVertexAttrib1sNV = (PFNGLVERTEXATTRIB1SNVPROC)glad_glVertexAttrib1sARB; + if (glad_glVertexAttrib1sv == NULL && glad_glVertexAttrib1svNV != NULL) glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)glad_glVertexAttrib1svNV; + if (glad_glVertexAttrib1sv == NULL && glad_glVertexAttrib1svARB != NULL) glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)glad_glVertexAttrib1svARB; + if (glad_glVertexAttrib1svARB == NULL && glad_glVertexAttrib1svNV != NULL) glad_glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC)glad_glVertexAttrib1svNV; + if (glad_glVertexAttrib1svARB == NULL && glad_glVertexAttrib1sv != NULL) glad_glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC)glad_glVertexAttrib1sv; + if (glad_glVertexAttrib1svNV == NULL && glad_glVertexAttrib1svARB != NULL) glad_glVertexAttrib1svNV = (PFNGLVERTEXATTRIB1SVNVPROC)glad_glVertexAttrib1svARB; + if (glad_glVertexAttrib1svNV == NULL && glad_glVertexAttrib1sv != NULL) glad_glVertexAttrib1svNV = (PFNGLVERTEXATTRIB1SVNVPROC)glad_glVertexAttrib1sv; + if (glad_glVertexAttrib2d == NULL && glad_glVertexAttrib2dARB != NULL) glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)glad_glVertexAttrib2dARB; + if (glad_glVertexAttrib2d == NULL && glad_glVertexAttrib2dNV != NULL) glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)glad_glVertexAttrib2dNV; + if (glad_glVertexAttrib2dARB == NULL && glad_glVertexAttrib2d != NULL) glad_glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC)glad_glVertexAttrib2d; + if (glad_glVertexAttrib2dARB == NULL && glad_glVertexAttrib2dNV != NULL) glad_glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC)glad_glVertexAttrib2dNV; + if (glad_glVertexAttrib2dNV == NULL && glad_glVertexAttrib2dARB != NULL) glad_glVertexAttrib2dNV = (PFNGLVERTEXATTRIB2DNVPROC)glad_glVertexAttrib2dARB; + if (glad_glVertexAttrib2dNV == NULL && glad_glVertexAttrib2d != NULL) glad_glVertexAttrib2dNV = (PFNGLVERTEXATTRIB2DNVPROC)glad_glVertexAttrib2d; + if (glad_glVertexAttrib2dv == NULL && glad_glVertexAttrib2dvARB != NULL) glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)glad_glVertexAttrib2dvARB; + if (glad_glVertexAttrib2dv == NULL && glad_glVertexAttrib2dvNV != NULL) glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)glad_glVertexAttrib2dvNV; + if (glad_glVertexAttrib2dvARB == NULL && glad_glVertexAttrib2dv != NULL) glad_glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC)glad_glVertexAttrib2dv; + if (glad_glVertexAttrib2dvARB == NULL && glad_glVertexAttrib2dvNV != NULL) glad_glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC)glad_glVertexAttrib2dvNV; + if (glad_glVertexAttrib2dvNV == NULL && glad_glVertexAttrib2dv != NULL) glad_glVertexAttrib2dvNV = (PFNGLVERTEXATTRIB2DVNVPROC)glad_glVertexAttrib2dv; + if (glad_glVertexAttrib2dvNV == NULL && glad_glVertexAttrib2dvARB != NULL) glad_glVertexAttrib2dvNV = (PFNGLVERTEXATTRIB2DVNVPROC)glad_glVertexAttrib2dvARB; + if (glad_glVertexAttrib2f == NULL && glad_glVertexAttrib2fARB != NULL) glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)glad_glVertexAttrib2fARB; + if (glad_glVertexAttrib2f == NULL && glad_glVertexAttrib2fNV != NULL) glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)glad_glVertexAttrib2fNV; + if (glad_glVertexAttrib2fARB == NULL && glad_glVertexAttrib2fNV != NULL) glad_glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC)glad_glVertexAttrib2fNV; + if (glad_glVertexAttrib2fARB == NULL && glad_glVertexAttrib2f != NULL) glad_glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC)glad_glVertexAttrib2f; + if (glad_glVertexAttrib2fNV == NULL && glad_glVertexAttrib2fARB != NULL) glad_glVertexAttrib2fNV = (PFNGLVERTEXATTRIB2FNVPROC)glad_glVertexAttrib2fARB; + if (glad_glVertexAttrib2fNV == NULL && glad_glVertexAttrib2f != NULL) glad_glVertexAttrib2fNV = (PFNGLVERTEXATTRIB2FNVPROC)glad_glVertexAttrib2f; + if (glad_glVertexAttrib2fv == NULL && glad_glVertexAttrib2fvNV != NULL) glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)glad_glVertexAttrib2fvNV; + if (glad_glVertexAttrib2fv == NULL && glad_glVertexAttrib2fvARB != NULL) glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)glad_glVertexAttrib2fvARB; + if (glad_glVertexAttrib2fvARB == NULL && glad_glVertexAttrib2fvNV != NULL) glad_glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC)glad_glVertexAttrib2fvNV; + if (glad_glVertexAttrib2fvARB == NULL && glad_glVertexAttrib2fv != NULL) glad_glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC)glad_glVertexAttrib2fv; + if (glad_glVertexAttrib2fvNV == NULL && glad_glVertexAttrib2fvARB != NULL) glad_glVertexAttrib2fvNV = (PFNGLVERTEXATTRIB2FVNVPROC)glad_glVertexAttrib2fvARB; + if (glad_glVertexAttrib2fvNV == NULL && glad_glVertexAttrib2fv != NULL) glad_glVertexAttrib2fvNV = (PFNGLVERTEXATTRIB2FVNVPROC)glad_glVertexAttrib2fv; + if (glad_glVertexAttrib2s == NULL && glad_glVertexAttrib2sARB != NULL) glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)glad_glVertexAttrib2sARB; + if (glad_glVertexAttrib2s == NULL && glad_glVertexAttrib2sNV != NULL) glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)glad_glVertexAttrib2sNV; + if (glad_glVertexAttrib2sARB == NULL && glad_glVertexAttrib2s != NULL) glad_glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC)glad_glVertexAttrib2s; + if (glad_glVertexAttrib2sARB == NULL && glad_glVertexAttrib2sNV != NULL) glad_glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC)glad_glVertexAttrib2sNV; + if (glad_glVertexAttrib2sNV == NULL && glad_glVertexAttrib2sARB != NULL) glad_glVertexAttrib2sNV = (PFNGLVERTEXATTRIB2SNVPROC)glad_glVertexAttrib2sARB; + if (glad_glVertexAttrib2sNV == NULL && glad_glVertexAttrib2s != NULL) glad_glVertexAttrib2sNV = (PFNGLVERTEXATTRIB2SNVPROC)glad_glVertexAttrib2s; + if (glad_glVertexAttrib2sv == NULL && glad_glVertexAttrib2svARB != NULL) glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)glad_glVertexAttrib2svARB; + if (glad_glVertexAttrib2sv == NULL && glad_glVertexAttrib2svNV != NULL) glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)glad_glVertexAttrib2svNV; + if (glad_glVertexAttrib2svARB == NULL && glad_glVertexAttrib2sv != NULL) glad_glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC)glad_glVertexAttrib2sv; + if (glad_glVertexAttrib2svARB == NULL && glad_glVertexAttrib2svNV != NULL) glad_glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC)glad_glVertexAttrib2svNV; + if (glad_glVertexAttrib2svNV == NULL && glad_glVertexAttrib2sv != NULL) glad_glVertexAttrib2svNV = (PFNGLVERTEXATTRIB2SVNVPROC)glad_glVertexAttrib2sv; + if (glad_glVertexAttrib2svNV == NULL && glad_glVertexAttrib2svARB != NULL) glad_glVertexAttrib2svNV = (PFNGLVERTEXATTRIB2SVNVPROC)glad_glVertexAttrib2svARB; + if (glad_glVertexAttrib3d == NULL && glad_glVertexAttrib3dARB != NULL) glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)glad_glVertexAttrib3dARB; + if (glad_glVertexAttrib3d == NULL && glad_glVertexAttrib3dNV != NULL) glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)glad_glVertexAttrib3dNV; + if (glad_glVertexAttrib3dARB == NULL && glad_glVertexAttrib3d != NULL) glad_glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC)glad_glVertexAttrib3d; + if (glad_glVertexAttrib3dARB == NULL && glad_glVertexAttrib3dNV != NULL) glad_glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC)glad_glVertexAttrib3dNV; + if (glad_glVertexAttrib3dNV == NULL && glad_glVertexAttrib3dARB != NULL) glad_glVertexAttrib3dNV = (PFNGLVERTEXATTRIB3DNVPROC)glad_glVertexAttrib3dARB; + if (glad_glVertexAttrib3dNV == NULL && glad_glVertexAttrib3d != NULL) glad_glVertexAttrib3dNV = (PFNGLVERTEXATTRIB3DNVPROC)glad_glVertexAttrib3d; + if (glad_glVertexAttrib3dv == NULL && glad_glVertexAttrib3dvARB != NULL) glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)glad_glVertexAttrib3dvARB; + if (glad_glVertexAttrib3dv == NULL && glad_glVertexAttrib3dvNV != NULL) glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)glad_glVertexAttrib3dvNV; + if (glad_glVertexAttrib3dvARB == NULL && glad_glVertexAttrib3dv != NULL) glad_glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC)glad_glVertexAttrib3dv; + if (glad_glVertexAttrib3dvARB == NULL && glad_glVertexAttrib3dvNV != NULL) glad_glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC)glad_glVertexAttrib3dvNV; + if (glad_glVertexAttrib3dvNV == NULL && glad_glVertexAttrib3dv != NULL) glad_glVertexAttrib3dvNV = (PFNGLVERTEXATTRIB3DVNVPROC)glad_glVertexAttrib3dv; + if (glad_glVertexAttrib3dvNV == NULL && glad_glVertexAttrib3dvARB != NULL) glad_glVertexAttrib3dvNV = (PFNGLVERTEXATTRIB3DVNVPROC)glad_glVertexAttrib3dvARB; + if (glad_glVertexAttrib3f == NULL && glad_glVertexAttrib3fARB != NULL) glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)glad_glVertexAttrib3fARB; + if (glad_glVertexAttrib3f == NULL && glad_glVertexAttrib3fNV != NULL) glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)glad_glVertexAttrib3fNV; + if (glad_glVertexAttrib3fARB == NULL && glad_glVertexAttrib3f != NULL) glad_glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC)glad_glVertexAttrib3f; + if (glad_glVertexAttrib3fARB == NULL && glad_glVertexAttrib3fNV != NULL) glad_glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC)glad_glVertexAttrib3fNV; + if (glad_glVertexAttrib3fNV == NULL && glad_glVertexAttrib3f != NULL) glad_glVertexAttrib3fNV = (PFNGLVERTEXATTRIB3FNVPROC)glad_glVertexAttrib3f; + if (glad_glVertexAttrib3fNV == NULL && glad_glVertexAttrib3fARB != NULL) glad_glVertexAttrib3fNV = (PFNGLVERTEXATTRIB3FNVPROC)glad_glVertexAttrib3fARB; + if (glad_glVertexAttrib3fv == NULL && glad_glVertexAttrib3fvNV != NULL) glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)glad_glVertexAttrib3fvNV; + if (glad_glVertexAttrib3fv == NULL && glad_glVertexAttrib3fvARB != NULL) glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)glad_glVertexAttrib3fvARB; + if (glad_glVertexAttrib3fvARB == NULL && glad_glVertexAttrib3fvNV != NULL) glad_glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC)glad_glVertexAttrib3fvNV; + if (glad_glVertexAttrib3fvARB == NULL && glad_glVertexAttrib3fv != NULL) glad_glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC)glad_glVertexAttrib3fv; + if (glad_glVertexAttrib3fvNV == NULL && glad_glVertexAttrib3fv != NULL) glad_glVertexAttrib3fvNV = (PFNGLVERTEXATTRIB3FVNVPROC)glad_glVertexAttrib3fv; + if (glad_glVertexAttrib3fvNV == NULL && glad_glVertexAttrib3fvARB != NULL) glad_glVertexAttrib3fvNV = (PFNGLVERTEXATTRIB3FVNVPROC)glad_glVertexAttrib3fvARB; + if (glad_glVertexAttrib3s == NULL && glad_glVertexAttrib3sARB != NULL) glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)glad_glVertexAttrib3sARB; + if (glad_glVertexAttrib3s == NULL && glad_glVertexAttrib3sNV != NULL) glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)glad_glVertexAttrib3sNV; + if (glad_glVertexAttrib3sARB == NULL && glad_glVertexAttrib3s != NULL) glad_glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC)glad_glVertexAttrib3s; + if (glad_glVertexAttrib3sARB == NULL && glad_glVertexAttrib3sNV != NULL) glad_glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC)glad_glVertexAttrib3sNV; + if (glad_glVertexAttrib3sNV == NULL && glad_glVertexAttrib3sARB != NULL) glad_glVertexAttrib3sNV = (PFNGLVERTEXATTRIB3SNVPROC)glad_glVertexAttrib3sARB; + if (glad_glVertexAttrib3sNV == NULL && glad_glVertexAttrib3s != NULL) glad_glVertexAttrib3sNV = (PFNGLVERTEXATTRIB3SNVPROC)glad_glVertexAttrib3s; + if (glad_glVertexAttrib3sv == NULL && glad_glVertexAttrib3svARB != NULL) glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)glad_glVertexAttrib3svARB; + if (glad_glVertexAttrib3sv == NULL && glad_glVertexAttrib3svNV != NULL) glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)glad_glVertexAttrib3svNV; + if (glad_glVertexAttrib3svARB == NULL && glad_glVertexAttrib3sv != NULL) glad_glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC)glad_glVertexAttrib3sv; + if (glad_glVertexAttrib3svARB == NULL && glad_glVertexAttrib3svNV != NULL) glad_glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC)glad_glVertexAttrib3svNV; + if (glad_glVertexAttrib3svNV == NULL && glad_glVertexAttrib3sv != NULL) glad_glVertexAttrib3svNV = (PFNGLVERTEXATTRIB3SVNVPROC)glad_glVertexAttrib3sv; + if (glad_glVertexAttrib3svNV == NULL && glad_glVertexAttrib3svARB != NULL) glad_glVertexAttrib3svNV = (PFNGLVERTEXATTRIB3SVNVPROC)glad_glVertexAttrib3svARB; + if (glad_glVertexAttrib4bv == NULL && glad_glVertexAttrib4bvARB != NULL) glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)glad_glVertexAttrib4bvARB; + if (glad_glVertexAttrib4bvARB == NULL && glad_glVertexAttrib4bv != NULL) glad_glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC)glad_glVertexAttrib4bv; + if (glad_glVertexAttrib4d == NULL && glad_glVertexAttrib4dNV != NULL) glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)glad_glVertexAttrib4dNV; + if (glad_glVertexAttrib4d == NULL && glad_glVertexAttrib4dARB != NULL) glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)glad_glVertexAttrib4dARB; + if (glad_glVertexAttrib4dARB == NULL && glad_glVertexAttrib4dNV != NULL) glad_glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC)glad_glVertexAttrib4dNV; + if (glad_glVertexAttrib4dARB == NULL && glad_glVertexAttrib4d != NULL) glad_glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC)glad_glVertexAttrib4d; + if (glad_glVertexAttrib4dNV == NULL && glad_glVertexAttrib4d != NULL) glad_glVertexAttrib4dNV = (PFNGLVERTEXATTRIB4DNVPROC)glad_glVertexAttrib4d; + if (glad_glVertexAttrib4dNV == NULL && glad_glVertexAttrib4dARB != NULL) glad_glVertexAttrib4dNV = (PFNGLVERTEXATTRIB4DNVPROC)glad_glVertexAttrib4dARB; + if (glad_glVertexAttrib4dv == NULL && glad_glVertexAttrib4dvNV != NULL) glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)glad_glVertexAttrib4dvNV; + if (glad_glVertexAttrib4dv == NULL && glad_glVertexAttrib4dvARB != NULL) glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)glad_glVertexAttrib4dvARB; + if (glad_glVertexAttrib4dvARB == NULL && glad_glVertexAttrib4dvNV != NULL) glad_glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC)glad_glVertexAttrib4dvNV; + if (glad_glVertexAttrib4dvARB == NULL && glad_glVertexAttrib4dv != NULL) glad_glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC)glad_glVertexAttrib4dv; + if (glad_glVertexAttrib4dvNV == NULL && glad_glVertexAttrib4dvARB != NULL) glad_glVertexAttrib4dvNV = (PFNGLVERTEXATTRIB4DVNVPROC)glad_glVertexAttrib4dvARB; + if (glad_glVertexAttrib4dvNV == NULL && glad_glVertexAttrib4dv != NULL) glad_glVertexAttrib4dvNV = (PFNGLVERTEXATTRIB4DVNVPROC)glad_glVertexAttrib4dv; + if (glad_glVertexAttrib4f == NULL && glad_glVertexAttrib4fNV != NULL) glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)glad_glVertexAttrib4fNV; + if (glad_glVertexAttrib4f == NULL && glad_glVertexAttrib4fARB != NULL) glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)glad_glVertexAttrib4fARB; + if (glad_glVertexAttrib4fARB == NULL && glad_glVertexAttrib4f != NULL) glad_glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC)glad_glVertexAttrib4f; + if (glad_glVertexAttrib4fARB == NULL && glad_glVertexAttrib4fNV != NULL) glad_glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC)glad_glVertexAttrib4fNV; + if (glad_glVertexAttrib4fNV == NULL && glad_glVertexAttrib4f != NULL) glad_glVertexAttrib4fNV = (PFNGLVERTEXATTRIB4FNVPROC)glad_glVertexAttrib4f; + if (glad_glVertexAttrib4fNV == NULL && glad_glVertexAttrib4fARB != NULL) glad_glVertexAttrib4fNV = (PFNGLVERTEXATTRIB4FNVPROC)glad_glVertexAttrib4fARB; + if (glad_glVertexAttrib4fv == NULL && glad_glVertexAttrib4fvARB != NULL) glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)glad_glVertexAttrib4fvARB; + if (glad_glVertexAttrib4fv == NULL && glad_glVertexAttrib4fvNV != NULL) glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)glad_glVertexAttrib4fvNV; + if (glad_glVertexAttrib4fvARB == NULL && glad_glVertexAttrib4fv != NULL) glad_glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC)glad_glVertexAttrib4fv; + if (glad_glVertexAttrib4fvARB == NULL && glad_glVertexAttrib4fvNV != NULL) glad_glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC)glad_glVertexAttrib4fvNV; + if (glad_glVertexAttrib4fvNV == NULL && glad_glVertexAttrib4fv != NULL) glad_glVertexAttrib4fvNV = (PFNGLVERTEXATTRIB4FVNVPROC)glad_glVertexAttrib4fv; + if (glad_glVertexAttrib4fvNV == NULL && glad_glVertexAttrib4fvARB != NULL) glad_glVertexAttrib4fvNV = (PFNGLVERTEXATTRIB4FVNVPROC)glad_glVertexAttrib4fvARB; + if (glad_glVertexAttrib4iv == NULL && glad_glVertexAttrib4ivARB != NULL) glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)glad_glVertexAttrib4ivARB; + if (glad_glVertexAttrib4ivARB == NULL && glad_glVertexAttrib4iv != NULL) glad_glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC)glad_glVertexAttrib4iv; + if (glad_glVertexAttrib4Nbv == NULL && glad_glVertexAttrib4NbvARB != NULL) glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)glad_glVertexAttrib4NbvARB; + if (glad_glVertexAttrib4NbvARB == NULL && glad_glVertexAttrib4Nbv != NULL) glad_glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC)glad_glVertexAttrib4Nbv; + if (glad_glVertexAttrib4Niv == NULL && glad_glVertexAttrib4NivARB != NULL) glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)glad_glVertexAttrib4NivARB; + if (glad_glVertexAttrib4NivARB == NULL && glad_glVertexAttrib4Niv != NULL) glad_glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC)glad_glVertexAttrib4Niv; + if (glad_glVertexAttrib4Nsv == NULL && glad_glVertexAttrib4NsvARB != NULL) glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)glad_glVertexAttrib4NsvARB; + if (glad_glVertexAttrib4NsvARB == NULL && glad_glVertexAttrib4Nsv != NULL) glad_glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC)glad_glVertexAttrib4Nsv; + if (glad_glVertexAttrib4Nub == NULL && glad_glVertexAttrib4ubNV != NULL) glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)glad_glVertexAttrib4ubNV; + if (glad_glVertexAttrib4Nub == NULL && glad_glVertexAttrib4NubARB != NULL) glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)glad_glVertexAttrib4NubARB; + if (glad_glVertexAttrib4NubARB == NULL && glad_glVertexAttrib4Nub != NULL) glad_glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC)glad_glVertexAttrib4Nub; + if (glad_glVertexAttrib4NubARB == NULL && glad_glVertexAttrib4ubNV != NULL) glad_glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC)glad_glVertexAttrib4ubNV; + if (glad_glVertexAttrib4Nubv == NULL && glad_glVertexAttrib4ubvNV != NULL) glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)glad_glVertexAttrib4ubvNV; + if (glad_glVertexAttrib4Nubv == NULL && glad_glVertexAttrib4NubvARB != NULL) glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)glad_glVertexAttrib4NubvARB; + if (glad_glVertexAttrib4NubvARB == NULL && glad_glVertexAttrib4ubvNV != NULL) glad_glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)glad_glVertexAttrib4ubvNV; + if (glad_glVertexAttrib4NubvARB == NULL && glad_glVertexAttrib4Nubv != NULL) glad_glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)glad_glVertexAttrib4Nubv; + if (glad_glVertexAttrib4Nuiv == NULL && glad_glVertexAttrib4NuivARB != NULL) glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)glad_glVertexAttrib4NuivARB; + if (glad_glVertexAttrib4NuivARB == NULL && glad_glVertexAttrib4Nuiv != NULL) glad_glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC)glad_glVertexAttrib4Nuiv; + if (glad_glVertexAttrib4Nusv == NULL && glad_glVertexAttrib4NusvARB != NULL) glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)glad_glVertexAttrib4NusvARB; + if (glad_glVertexAttrib4NusvARB == NULL && glad_glVertexAttrib4Nusv != NULL) glad_glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC)glad_glVertexAttrib4Nusv; + if (glad_glVertexAttrib4s == NULL && glad_glVertexAttrib4sNV != NULL) glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)glad_glVertexAttrib4sNV; + if (glad_glVertexAttrib4s == NULL && glad_glVertexAttrib4sARB != NULL) glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)glad_glVertexAttrib4sARB; + if (glad_glVertexAttrib4sARB == NULL && glad_glVertexAttrib4sNV != NULL) glad_glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC)glad_glVertexAttrib4sNV; + if (glad_glVertexAttrib4sARB == NULL && glad_glVertexAttrib4s != NULL) glad_glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC)glad_glVertexAttrib4s; + if (glad_glVertexAttrib4sNV == NULL && glad_glVertexAttrib4s != NULL) glad_glVertexAttrib4sNV = (PFNGLVERTEXATTRIB4SNVPROC)glad_glVertexAttrib4s; + if (glad_glVertexAttrib4sNV == NULL && glad_glVertexAttrib4sARB != NULL) glad_glVertexAttrib4sNV = (PFNGLVERTEXATTRIB4SNVPROC)glad_glVertexAttrib4sARB; + if (glad_glVertexAttrib4sv == NULL && glad_glVertexAttrib4svARB != NULL) glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)glad_glVertexAttrib4svARB; + if (glad_glVertexAttrib4sv == NULL && glad_glVertexAttrib4svNV != NULL) glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)glad_glVertexAttrib4svNV; + if (glad_glVertexAttrib4svARB == NULL && glad_glVertexAttrib4sv != NULL) glad_glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC)glad_glVertexAttrib4sv; + if (glad_glVertexAttrib4svARB == NULL && glad_glVertexAttrib4svNV != NULL) glad_glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC)glad_glVertexAttrib4svNV; + if (glad_glVertexAttrib4svNV == NULL && glad_glVertexAttrib4svARB != NULL) glad_glVertexAttrib4svNV = (PFNGLVERTEXATTRIB4SVNVPROC)glad_glVertexAttrib4svARB; + if (glad_glVertexAttrib4svNV == NULL && glad_glVertexAttrib4sv != NULL) glad_glVertexAttrib4svNV = (PFNGLVERTEXATTRIB4SVNVPROC)glad_glVertexAttrib4sv; + if (glad_glVertexAttrib4ubNV == NULL && glad_glVertexAttrib4Nub != NULL) glad_glVertexAttrib4ubNV = (PFNGLVERTEXATTRIB4UBNVPROC)glad_glVertexAttrib4Nub; + if (glad_glVertexAttrib4ubNV == NULL && glad_glVertexAttrib4NubARB != NULL) glad_glVertexAttrib4ubNV = (PFNGLVERTEXATTRIB4UBNVPROC)glad_glVertexAttrib4NubARB; + if (glad_glVertexAttrib4ubv == NULL && glad_glVertexAttrib4ubvARB != NULL) glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)glad_glVertexAttrib4ubvARB; + if (glad_glVertexAttrib4ubvARB == NULL && glad_glVertexAttrib4ubv != NULL) glad_glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC)glad_glVertexAttrib4ubv; + if (glad_glVertexAttrib4ubvNV == NULL && glad_glVertexAttrib4Nubv != NULL) glad_glVertexAttrib4ubvNV = (PFNGLVERTEXATTRIB4UBVNVPROC)glad_glVertexAttrib4Nubv; + if (glad_glVertexAttrib4ubvNV == NULL && glad_glVertexAttrib4NubvARB != NULL) glad_glVertexAttrib4ubvNV = (PFNGLVERTEXATTRIB4UBVNVPROC)glad_glVertexAttrib4NubvARB; + if (glad_glVertexAttrib4uiv == NULL && glad_glVertexAttrib4uivARB != NULL) glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)glad_glVertexAttrib4uivARB; + if (glad_glVertexAttrib4uivARB == NULL && glad_glVertexAttrib4uiv != NULL) glad_glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC)glad_glVertexAttrib4uiv; + if (glad_glVertexAttrib4usv == NULL && glad_glVertexAttrib4usvARB != NULL) glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)glad_glVertexAttrib4usvARB; + if (glad_glVertexAttrib4usvARB == NULL && glad_glVertexAttrib4usv != NULL) glad_glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC)glad_glVertexAttrib4usv; + if (glad_glVertexAttribPointer == NULL && glad_glVertexAttribPointerARB != NULL) glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)glad_glVertexAttribPointerARB; + if (glad_glVertexAttribPointerARB == NULL && glad_glVertexAttribPointer != NULL) glad_glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC)glad_glVertexAttribPointer; +} + +#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0) +#define GLAD_GL_IS_SOME_NEW_VERSION 1 +#else +#define GLAD_GL_IS_SOME_NEW_VERSION 0 +#endif + +static int glad_gl_get_extensions( int version, const char **out_exts, unsigned int *out_num_exts_i, char ***out_exts_i) { +#if GLAD_GL_IS_SOME_NEW_VERSION + if(GLAD_VERSION_MAJOR(version) < 3) { +#else + (void) version; + (void) out_num_exts_i; + (void) out_exts_i; +#endif + if (glad_glGetString == NULL) { + return 0; + } + *out_exts = (const char *)glad_glGetString(GL_EXTENSIONS); +#if GLAD_GL_IS_SOME_NEW_VERSION + } else { + unsigned int index = 0; + unsigned int num_exts_i = 0; + char **exts_i = NULL; + if (glad_glGetStringi == NULL || glad_glGetIntegerv == NULL) { + return 0; + } + glad_glGetIntegerv(GL_NUM_EXTENSIONS, (int*) &num_exts_i); + if (num_exts_i > 0) { + exts_i = (char **) malloc(num_exts_i * (sizeof *exts_i)); + } + if (exts_i == NULL) { + return 0; + } + for(index = 0; index < num_exts_i; index++) { + const char *gl_str_tmp = (const char*) glad_glGetStringi(GL_EXTENSIONS, index); + size_t len = strlen(gl_str_tmp) + 1; + + char *local_str = (char*) malloc(len * sizeof(char)); + if(local_str != NULL) { + memcpy(local_str, gl_str_tmp, len * sizeof(char)); + } + + exts_i[index] = local_str; + } + + *out_num_exts_i = num_exts_i; + *out_exts_i = exts_i; + } +#endif + return 1; +} +static void glad_gl_free_extensions(char **exts_i, unsigned int num_exts_i) { + if (exts_i != NULL) { + unsigned int index; + for(index = 0; index < num_exts_i; index++) { + free((void *) (exts_i[index])); + } + free((void *)exts_i); + exts_i = NULL; + } +} +static int glad_gl_has_extension(int version, const char *exts, unsigned int num_exts_i, char **exts_i, const char *ext) { + if(GLAD_VERSION_MAJOR(version) < 3 || !GLAD_GL_IS_SOME_NEW_VERSION) { + const char *extensions; + const char *loc; + const char *terminator; + extensions = exts; + if(extensions == NULL || ext == NULL) { + return 0; + } + while(1) { + loc = strstr(extensions, ext); + if(loc == NULL) { + return 0; + } + terminator = loc + strlen(ext); + if((loc == extensions || *(loc - 1) == ' ') && + (*terminator == ' ' || *terminator == '\0')) { + return 1; + } + extensions = terminator; + } + } else { + unsigned int index; + for(index = 0; index < num_exts_i; index++) { + const char *e = exts_i[index]; + if(strcmp(e, ext) == 0) { + return 1; + } + } + } + return 0; +} + +static GLADapiproc glad_gl_get_proc_from_userptr(void *userptr, const char* name) { + return (GLAD_GNUC_EXTENSION (GLADapiproc (*)(const char *name)) userptr)(name); +} + +static int glad_gl_find_extensions_gl( int version) { + const char *exts = NULL; + unsigned int num_exts_i = 0; + char **exts_i = NULL; + if (!glad_gl_get_extensions(version, &exts, &num_exts_i, &exts_i)) return 0; + + GLAD_GL_ARB_copy_buffer = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_copy_buffer"); + GLAD_GL_ARB_fragment_shader = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_fragment_shader"); + GLAD_GL_ARB_framebuffer_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_framebuffer_object"); + GLAD_GL_ARB_geometry_shader4 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_geometry_shader4"); + GLAD_GL_ARB_get_program_binary = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_get_program_binary"); + GLAD_GL_ARB_imaging = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_imaging"); + GLAD_GL_ARB_multitexture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_multitexture"); + GLAD_GL_ARB_separate_shader_objects = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_separate_shader_objects"); + GLAD_GL_ARB_shader_objects = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_shader_objects"); + GLAD_GL_ARB_shading_language_100 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_shading_language_100"); + GLAD_GL_ARB_texture_non_power_of_two = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_non_power_of_two"); + GLAD_GL_ARB_vertex_buffer_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_vertex_buffer_object"); + GLAD_GL_ARB_vertex_program = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_vertex_program"); + GLAD_GL_ARB_vertex_shader = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_vertex_shader"); + GLAD_GL_EXT_blend_equation_separate = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_blend_equation_separate"); + GLAD_GL_EXT_blend_func_separate = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_blend_func_separate"); + GLAD_GL_EXT_blend_minmax = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_blend_minmax"); + GLAD_GL_EXT_blend_subtract = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_blend_subtract"); + GLAD_GL_EXT_copy_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_copy_texture"); + GLAD_GL_EXT_framebuffer_blit = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_framebuffer_blit"); + GLAD_GL_EXT_framebuffer_multisample = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_framebuffer_multisample"); + GLAD_GL_EXT_framebuffer_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_framebuffer_object"); + GLAD_GL_EXT_geometry_shader4 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_geometry_shader4"); + GLAD_GL_EXT_packed_depth_stencil = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_packed_depth_stencil"); + GLAD_GL_EXT_subtexture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_subtexture"); + GLAD_GL_EXT_texture_array = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_array"); + GLAD_GL_EXT_texture_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_object"); + GLAD_GL_EXT_texture_sRGB = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_sRGB"); + GLAD_GL_EXT_vertex_array = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_vertex_array"); + GLAD_GL_INGR_blend_func_separate = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_INGR_blend_func_separate"); + GLAD_GL_KHR_debug = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_debug"); + GLAD_GL_NV_geometry_program4 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_geometry_program4"); + GLAD_GL_NV_vertex_program = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_vertex_program"); + GLAD_GL_SGIS_texture_edge_clamp = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIS_texture_edge_clamp") | glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_edge_clamp"); + GLAD_GL_OES_single_precision = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_single_precision"); + + glad_gl_free_extensions(exts_i, num_exts_i); + + return 1; +} + +static int glad_gl_find_core_gl(void) { + int i, major, minor; + const char* version; + const char* prefixes[] = { + "OpenGL ES-CM ", + "OpenGL ES-CL ", + "OpenGL ES ", + NULL + }; + version = (const char*) glad_glGetString(GL_VERSION); + if (!version) return 0; + for (i = 0; prefixes[i]; i++) { + const size_t length = strlen(prefixes[i]); + if (strncmp(version, prefixes[i], length) == 0) { + version += length; + break; + } + } + + GLAD_IMPL_UTIL_SSCANF(version, "%d.%d", &major, &minor); + + GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1; + GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1; + + return GLAD_MAKE_VERSION(major, minor); +} + +int gladLoadGLUserPtr( GLADuserptrloadfunc load, void *userptr) { + int version; + + glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString"); + if(glad_glGetString == NULL) return 0; + if(glad_glGetString(GL_VERSION) == NULL) return 0; + version = glad_gl_find_core_gl(); + + glad_gl_load_GL_VERSION_1_0(load, userptr); + glad_gl_load_GL_VERSION_1_1(load, userptr); + + if (!glad_gl_find_extensions_gl(version)) return 0; + glad_gl_load_GL_ARB_copy_buffer(load, userptr); + glad_gl_load_GL_ARB_framebuffer_object(load, userptr); + glad_gl_load_GL_ARB_geometry_shader4(load, userptr); + glad_gl_load_GL_ARB_get_program_binary(load, userptr); + glad_gl_load_GL_ARB_imaging(load, userptr); + glad_gl_load_GL_ARB_multitexture(load, userptr); + glad_gl_load_GL_ARB_separate_shader_objects(load, userptr); + glad_gl_load_GL_ARB_shader_objects(load, userptr); + glad_gl_load_GL_ARB_vertex_buffer_object(load, userptr); + glad_gl_load_GL_ARB_vertex_program(load, userptr); + glad_gl_load_GL_ARB_vertex_shader(load, userptr); + glad_gl_load_GL_EXT_blend_equation_separate(load, userptr); + glad_gl_load_GL_EXT_blend_func_separate(load, userptr); + glad_gl_load_GL_EXT_blend_minmax(load, userptr); + glad_gl_load_GL_EXT_copy_texture(load, userptr); + glad_gl_load_GL_EXT_framebuffer_blit(load, userptr); + glad_gl_load_GL_EXT_framebuffer_multisample(load, userptr); + glad_gl_load_GL_EXT_framebuffer_object(load, userptr); + glad_gl_load_GL_EXT_geometry_shader4(load, userptr); + glad_gl_load_GL_EXT_subtexture(load, userptr); + glad_gl_load_GL_EXT_texture_array(load, userptr); + glad_gl_load_GL_EXT_texture_object(load, userptr); + glad_gl_load_GL_EXT_vertex_array(load, userptr); + glad_gl_load_GL_INGR_blend_func_separate(load, userptr); + glad_gl_load_GL_KHR_debug(load, userptr); + glad_gl_load_GL_NV_geometry_program4(load, userptr); + glad_gl_load_GL_NV_vertex_program(load, userptr); + glad_gl_load_GL_OES_single_precision(load, userptr); + + + glad_gl_resolve_aliases(); + + return version; +} + + +int gladLoadGL( GLADloadfunc load) { + return gladLoadGLUserPtr( glad_gl_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load); +} + +static int glad_gl_find_extensions_gles1( int version) { + const char *exts = NULL; + unsigned int num_exts_i = 0; + char **exts_i = NULL; + if (!glad_gl_get_extensions(version, &exts, &num_exts_i, &exts_i)) return 0; + + GLAD_GL_EXT_blend_minmax = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_blend_minmax"); + GLAD_GL_KHR_debug = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_debug"); + GLAD_GL_EXT_sRGB = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_sRGB"); + GLAD_GL_OES_blend_equation_separate = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_blend_equation_separate"); + GLAD_GL_OES_blend_func_separate = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_blend_func_separate"); + GLAD_GL_OES_blend_subtract = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_blend_subtract"); + GLAD_GL_OES_framebuffer_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_framebuffer_object"); + GLAD_GL_OES_packed_depth_stencil = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_packed_depth_stencil"); + GLAD_GL_OES_single_precision = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_single_precision"); + GLAD_GL_OES_texture_npot = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_texture_npot"); + + glad_gl_free_extensions(exts_i, num_exts_i); + + return 1; +} + +static int glad_gl_find_core_gles1(void) { + int i, major, minor; + const char* version; + const char* prefixes[] = { + "OpenGL ES-CM ", + "OpenGL ES-CL ", + "OpenGL ES ", + NULL + }; + version = (const char*) glad_glGetString(GL_VERSION); + if (!version) return 0; + for (i = 0; prefixes[i]; i++) { + const size_t length = strlen(prefixes[i]); + if (strncmp(version, prefixes[i], length) == 0) { + version += length; + break; + } + } + + GLAD_IMPL_UTIL_SSCANF(version, "%d.%d", &major, &minor); + + GLAD_GL_VERSION_ES_CM_1_0 = (major == 1 && minor >= 0) || major > 1; + + return GLAD_MAKE_VERSION(major, minor); +} + +int gladLoadGLES1UserPtr( GLADuserptrloadfunc load, void *userptr) { + int version; + + glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString"); + if(glad_glGetString == NULL) return 0; + if(glad_glGetString(GL_VERSION) == NULL) return 0; + version = glad_gl_find_core_gles1(); + + glad_gl_load_GL_VERSION_ES_CM_1_0(load, userptr); + + if (!glad_gl_find_extensions_gles1(version)) return 0; + glad_gl_load_GL_EXT_blend_minmax(load, userptr); + glad_gl_load_GL_KHR_debug(load, userptr); + glad_gl_load_GL_OES_blend_equation_separate(load, userptr); + glad_gl_load_GL_OES_blend_func_separate(load, userptr); + glad_gl_load_GL_OES_blend_subtract(load, userptr); + glad_gl_load_GL_OES_framebuffer_object(load, userptr); + glad_gl_load_GL_OES_single_precision(load, userptr); + + + glad_gl_resolve_aliases(); + + return version; +} + + +int gladLoadGLES1( GLADloadfunc load) { + return gladLoadGLES1UserPtr( glad_gl_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load); +} + + + + + + +#endif /* GLAD_GL_IMPLEMENTATION */ + diff --git a/extlibs/headers/glad/include/glad/egl.h b/extlibs/headers/glad/include/glad/egl.h new file mode 100644 index 00000000..fe8188ee --- /dev/null +++ b/extlibs/headers/glad/include/glad/egl.h @@ -0,0 +1,1497 @@ +/** + * Loader generated by glad 2.0.0-beta on Wed Jul 17 02:11:09 2019 + * + * Generator: C/C++ + * Specification: egl + * Extensions: 5 + * + * APIs: + * - egl=1.5 + * + * Options: + * - MX_GLOBAL = False + * - ON_DEMAND = False + * - LOADER = True + * - ALIAS = True + * - HEADER_ONLY = True + * - DEBUG = False + * - MX = False + * + * Commandline: + * --api='egl=1.5' --extensions='EGL_KHR_cl_event2,EGL_KHR_fence_sync,EGL_KHR_image,EGL_KHR_image_base,EGL_KHR_reusable_sync' c --loader --alias --header-only + * + * Online: + * http://glad.sh/#api=egl%3D1.5&extensions=EGL_KHR_cl_event2%2CEGL_KHR_fence_sync%2CEGL_KHR_image%2CEGL_KHR_image_base%2CEGL_KHR_reusable_sync&generator=c&options=LOADER%2CALIAS%2CHEADER_ONLY + * + */ + +#ifndef SF_GLAD_EGL_H_ +#define SF_GLAD_EGL_H_ + + +#define SF_GLAD_EGL +#define GLAD_OPTION_EGL_LOADER +#define GLAD_OPTION_EGL_ALIAS +#define GLAD_OPTION_EGL_HEADER_ONLY + +#ifdef __cplusplus +extern "C" { +#endif + +#ifndef GLAD_PLATFORM_H_ +#define GLAD_PLATFORM_H_ + +#ifndef GLAD_PLATFORM_WIN32 + #if defined(_WIN32) || defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__) + #define GLAD_PLATFORM_WIN32 1 + #else + #define GLAD_PLATFORM_WIN32 0 + #endif +#endif + +#ifndef GLAD_PLATFORM_APPLE + #ifdef __APPLE__ + #define GLAD_PLATFORM_APPLE 1 + #else + #define GLAD_PLATFORM_APPLE 0 + #endif +#endif + +#ifndef GLAD_PLATFORM_EMSCRIPTEN + #ifdef __EMSCRIPTEN__ + #define GLAD_PLATFORM_EMSCRIPTEN 1 + #else + #define GLAD_PLATFORM_EMSCRIPTEN 0 + #endif +#endif + +#ifndef GLAD_PLATFORM_UWP + #if defined(_MSC_VER) && !defined(GLAD_INTERNAL_HAVE_WINAPIFAMILY) + #ifdef __has_include + #if __has_include() + #define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1 + #endif + #elif _MSC_VER >= 1700 && !_USING_V110_SDK71_ + #define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1 + #endif + #endif + + #ifdef GLAD_INTERNAL_HAVE_WINAPIFAMILY + #include + #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) + #define GLAD_PLATFORM_UWP 1 + #endif + #endif + + #ifndef GLAD_PLATFORM_UWP + #define GLAD_PLATFORM_UWP 0 + #endif +#endif + +#ifdef __GNUC__ + #define GLAD_GNUC_EXTENSION __extension__ +#else + #define GLAD_GNUC_EXTENSION +#endif + +#ifndef GLAD_API_CALL + #if defined(GLAD_API_CALL_EXPORT) + #if GLAD_PLATFORM_WIN32 || defined(__CYGWIN__) + #if defined(GLAD_API_CALL_EXPORT_BUILD) + #if defined(__GNUC__) + #define GLAD_API_CALL __attribute__ ((dllexport)) extern + #else + #define GLAD_API_CALL __declspec(dllexport) extern + #endif + #else + #if defined(__GNUC__) + #define GLAD_API_CALL __attribute__ ((dllimport)) extern + #else + #define GLAD_API_CALL __declspec(dllimport) extern + #endif + #endif + #elif defined(__GNUC__) && defined(GLAD_API_CALL_EXPORT_BUILD) + #define GLAD_API_CALL __attribute__ ((visibility ("default"))) extern + #else + #define GLAD_API_CALL extern + #endif + #else + #define GLAD_API_CALL extern + #endif +#endif + +#ifdef APIENTRY + #define GLAD_API_PTR APIENTRY +#elif GLAD_PLATFORM_WIN32 + #define GLAD_API_PTR __stdcall +#else + #define GLAD_API_PTR +#endif + +#ifndef GLAPI +#define GLAPI GLAD_API_CALL +#endif + +#ifndef GLAPIENTRY +#define GLAPIENTRY GLAD_API_PTR +#endif + +#define GLAD_MAKE_VERSION(major, minor) (major * 10000 + minor) +#define GLAD_VERSION_MAJOR(version) (version / 10000) +#define GLAD_VERSION_MINOR(version) (version % 10000) + +#define GLAD_GENERATOR_VERSION "2.0.0-beta" + +typedef void (*GLADapiproc)(void); + +typedef GLADapiproc (*GLADloadfunc)(const char *name); +typedef GLADapiproc (*GLADuserptrloadfunc)(void *userptr, const char *name); + +typedef void (*GLADprecallback)(const char *name, GLADapiproc apiproc, int len_args, ...); +typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apiproc, int len_args, ...); + +#endif /* GLAD_PLATFORM_H_ */ + +#define EGL_ALPHA_FORMAT 0x3088 +#define EGL_ALPHA_FORMAT_NONPRE 0x308B +#define EGL_ALPHA_FORMAT_PRE 0x308C +#define EGL_ALPHA_MASK_SIZE 0x303E +#define EGL_ALPHA_SIZE 0x3021 +#define EGL_BACK_BUFFER 0x3084 +#define EGL_BAD_ACCESS 0x3002 +#define EGL_BAD_ALLOC 0x3003 +#define EGL_BAD_ATTRIBUTE 0x3004 +#define EGL_BAD_CONFIG 0x3005 +#define EGL_BAD_CONTEXT 0x3006 +#define EGL_BAD_CURRENT_SURFACE 0x3007 +#define EGL_BAD_DISPLAY 0x3008 +#define EGL_BAD_MATCH 0x3009 +#define EGL_BAD_NATIVE_PIXMAP 0x300A +#define EGL_BAD_NATIVE_WINDOW 0x300B +#define EGL_BAD_PARAMETER 0x300C +#define EGL_BAD_SURFACE 0x300D +#define EGL_BIND_TO_TEXTURE_RGB 0x3039 +#define EGL_BIND_TO_TEXTURE_RGBA 0x303A +#define EGL_BLUE_SIZE 0x3022 +#define EGL_BUFFER_DESTROYED 0x3095 +#define EGL_BUFFER_PRESERVED 0x3094 +#define EGL_BUFFER_SIZE 0x3020 +#define EGL_CLIENT_APIS 0x308D +#define EGL_CL_EVENT_HANDLE 0x309C +#define EGL_CL_EVENT_HANDLE_KHR 0x309C +#define EGL_COLORSPACE 0x3087 +#define EGL_COLORSPACE_LINEAR 0x308A +#define EGL_COLORSPACE_sRGB 0x3089 +#define EGL_COLOR_BUFFER_TYPE 0x303F +#define EGL_CONDITION_SATISFIED 0x30F6 +#define EGL_CONDITION_SATISFIED_KHR 0x30F6 +#define EGL_CONFIG_CAVEAT 0x3027 +#define EGL_CONFIG_ID 0x3028 +#define EGL_CONFORMANT 0x3042 +#define EGL_CONTEXT_CLIENT_TYPE 0x3097 +#define EGL_CONTEXT_CLIENT_VERSION 0x3098 +#define EGL_CONTEXT_LOST 0x300E +#define EGL_CONTEXT_MAJOR_VERSION 0x3098 +#define EGL_CONTEXT_MINOR_VERSION 0x30FB +#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT 0x00000002 +#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT 0x00000001 +#define EGL_CONTEXT_OPENGL_DEBUG 0x31B0 +#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE 0x31B1 +#define EGL_CONTEXT_OPENGL_PROFILE_MASK 0x30FD +#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY 0x31BD +#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS 0x31B2 +#define EGL_CORE_NATIVE_ENGINE 0x305B +#define EGL_DEFAULT_DISPLAY EGL_CAST(EGLNativeDisplayType,0) +#define EGL_DEPTH_SIZE 0x3025 +#define EGL_DISPLAY_SCALING 10000 +#define EGL_DONT_CARE EGL_CAST(EGLint,-1) +#define EGL_DRAW 0x3059 +#define EGL_EXTENSIONS 0x3055 +#define EGL_FALSE 0 +#define EGL_FOREVER 0xFFFFFFFFFFFFFFFF +#define EGL_FOREVER_KHR 0xFFFFFFFFFFFFFFFF +#define EGL_GL_COLORSPACE 0x309D +#define EGL_GL_COLORSPACE_LINEAR 0x308A +#define EGL_GL_COLORSPACE_SRGB 0x3089 +#define EGL_GL_RENDERBUFFER 0x30B9 +#define EGL_GL_TEXTURE_2D 0x30B1 +#define EGL_GL_TEXTURE_3D 0x30B2 +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x30B4 +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x30B6 +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x30B8 +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x30B3 +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x30B5 +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x30B7 +#define EGL_GL_TEXTURE_LEVEL 0x30BC +#define EGL_GL_TEXTURE_ZOFFSET 0x30BD +#define EGL_GREEN_SIZE 0x3023 +#define EGL_HEIGHT 0x3056 +#define EGL_HORIZONTAL_RESOLUTION 0x3090 +#define EGL_IMAGE_PRESERVED 0x30D2 +#define EGL_IMAGE_PRESERVED_KHR 0x30D2 +#define EGL_LARGEST_PBUFFER 0x3058 +#define EGL_LEVEL 0x3029 +#define EGL_LOSE_CONTEXT_ON_RESET 0x31BF +#define EGL_LUMINANCE_BUFFER 0x308F +#define EGL_LUMINANCE_SIZE 0x303D +#define EGL_MATCH_NATIVE_PIXMAP 0x3041 +#define EGL_MAX_PBUFFER_HEIGHT 0x302A +#define EGL_MAX_PBUFFER_PIXELS 0x302B +#define EGL_MAX_PBUFFER_WIDTH 0x302C +#define EGL_MAX_SWAP_INTERVAL 0x303C +#define EGL_MIN_SWAP_INTERVAL 0x303B +#define EGL_MIPMAP_LEVEL 0x3083 +#define EGL_MIPMAP_TEXTURE 0x3082 +#define EGL_MULTISAMPLE_RESOLVE 0x3099 +#define EGL_MULTISAMPLE_RESOLVE_BOX 0x309B +#define EGL_MULTISAMPLE_RESOLVE_BOX_BIT 0x0200 +#define EGL_MULTISAMPLE_RESOLVE_DEFAULT 0x309A +#define EGL_NATIVE_PIXMAP_KHR 0x30B0 +#define EGL_NATIVE_RENDERABLE 0x302D +#define EGL_NATIVE_VISUAL_ID 0x302E +#define EGL_NATIVE_VISUAL_TYPE 0x302F +#define EGL_NONE 0x3038 +#define EGL_NON_CONFORMANT_CONFIG 0x3051 +#define EGL_NOT_INITIALIZED 0x3001 +#define EGL_NO_CONTEXT EGL_CAST(EGLContext,0) +#define EGL_NO_DISPLAY EGL_CAST(EGLDisplay,0) +#define EGL_NO_IMAGE EGL_CAST(EGLImage,0) +#define EGL_NO_IMAGE_KHR EGL_CAST(EGLImageKHR,0) +#define EGL_NO_RESET_NOTIFICATION 0x31BE +#define EGL_NO_SURFACE EGL_CAST(EGLSurface,0) +#define EGL_NO_SYNC EGL_CAST(EGLSync,0) +#define EGL_NO_SYNC_KHR EGL_CAST(EGLSync,0) +#define EGL_NO_TEXTURE 0x305C +#define EGL_OPENGL_API 0x30A2 +#define EGL_OPENGL_BIT 0x0008 +#define EGL_OPENGL_ES2_BIT 0x0004 +#define EGL_OPENGL_ES3_BIT 0x00000040 +#define EGL_OPENGL_ES_API 0x30A0 +#define EGL_OPENGL_ES_BIT 0x0001 +#define EGL_OPENVG_API 0x30A1 +#define EGL_OPENVG_BIT 0x0002 +#define EGL_OPENVG_IMAGE 0x3096 +#define EGL_PBUFFER_BIT 0x0001 +#define EGL_PIXEL_ASPECT_RATIO 0x3092 +#define EGL_PIXMAP_BIT 0x0002 +#define EGL_READ 0x305A +#define EGL_RED_SIZE 0x3024 +#define EGL_RENDERABLE_TYPE 0x3040 +#define EGL_RENDER_BUFFER 0x3086 +#define EGL_RGB_BUFFER 0x308E +#define EGL_SAMPLES 0x3031 +#define EGL_SAMPLE_BUFFERS 0x3032 +#define EGL_SIGNALED 0x30F2 +#define EGL_SIGNALED_KHR 0x30F2 +#define EGL_SINGLE_BUFFER 0x3085 +#define EGL_SLOW_CONFIG 0x3050 +#define EGL_STENCIL_SIZE 0x3026 +#define EGL_SUCCESS 0x3000 +#define EGL_SURFACE_TYPE 0x3033 +#define EGL_SWAP_BEHAVIOR 0x3093 +#define EGL_SWAP_BEHAVIOR_PRESERVED_BIT 0x0400 +#define EGL_SYNC_CL_EVENT 0x30FE +#define EGL_SYNC_CL_EVENT_COMPLETE 0x30FF +#define EGL_SYNC_CL_EVENT_COMPLETE_KHR 0x30FF +#define EGL_SYNC_CL_EVENT_KHR 0x30FE +#define EGL_SYNC_CONDITION 0x30F8 +#define EGL_SYNC_CONDITION_KHR 0x30F8 +#define EGL_SYNC_FENCE 0x30F9 +#define EGL_SYNC_FENCE_KHR 0x30F9 +#define EGL_SYNC_FLUSH_COMMANDS_BIT 0x0001 +#define EGL_SYNC_FLUSH_COMMANDS_BIT_KHR 0x0001 +#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE 0x30F0 +#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_KHR 0x30F0 +#define EGL_SYNC_REUSABLE_KHR 0x30FA +#define EGL_SYNC_STATUS 0x30F1 +#define EGL_SYNC_STATUS_KHR 0x30F1 +#define EGL_SYNC_TYPE 0x30F7 +#define EGL_SYNC_TYPE_KHR 0x30F7 +#define EGL_TEXTURE_2D 0x305F +#define EGL_TEXTURE_FORMAT 0x3080 +#define EGL_TEXTURE_RGB 0x305D +#define EGL_TEXTURE_RGBA 0x305E +#define EGL_TEXTURE_TARGET 0x3081 +#define EGL_TIMEOUT_EXPIRED 0x30F5 +#define EGL_TIMEOUT_EXPIRED_KHR 0x30F5 +#define EGL_TRANSPARENT_BLUE_VALUE 0x3035 +#define EGL_TRANSPARENT_GREEN_VALUE 0x3036 +#define EGL_TRANSPARENT_RED_VALUE 0x3037 +#define EGL_TRANSPARENT_RGB 0x3052 +#define EGL_TRANSPARENT_TYPE 0x3034 +#define EGL_TRUE 1 +#define EGL_UNKNOWN EGL_CAST(EGLint,-1) +#define EGL_UNSIGNALED 0x30F3 +#define EGL_UNSIGNALED_KHR 0x30F3 +#define EGL_VENDOR 0x3053 +#define EGL_VERSION 0x3054 +#define EGL_VERTICAL_RESOLUTION 0x3091 +#define EGL_VG_ALPHA_FORMAT 0x3088 +#define EGL_VG_ALPHA_FORMAT_NONPRE 0x308B +#define EGL_VG_ALPHA_FORMAT_PRE 0x308C +#define EGL_VG_ALPHA_FORMAT_PRE_BIT 0x0040 +#define EGL_VG_COLORSPACE 0x3087 +#define EGL_VG_COLORSPACE_LINEAR 0x308A +#define EGL_VG_COLORSPACE_LINEAR_BIT 0x0020 +#define EGL_VG_COLORSPACE_sRGB 0x3089 +#define EGL_WIDTH 0x3057 +#define EGL_WINDOW_BIT 0x0004 + + +#ifndef __khrplatform_h_ +#define __khrplatform_h_ + +/* +** Copyright (c) 2008-2018 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +/* Khronos platform-specific types and definitions. + * + * The master copy of khrplatform.h is maintained in the Khronos EGL + * Registry repository at https://github.com/KhronosGroup/EGL-Registry + * The last semantic modification to khrplatform.h was at commit ID: + * 67a3e0864c2d75ea5287b9f3d2eb74a745936692 + * + * Adopters may modify this file to suit their platform. Adopters are + * encouraged to submit platform specific modifications to the Khronos + * group so that they can be included in future versions of this file. + * Please submit changes by filing pull requests or issues on + * the EGL Registry repository linked above. + * + * + * See the Implementer's Guidelines for information about where this file + * should be located on your system and for more details of its use: + * http://www.khronos.org/registry/implementers_guide.pdf + * + * This file should be included as + * #include + * by Khronos client API header files that use its types and defines. + * + * The types in khrplatform.h should only be used to define API-specific types. + * + * Types defined in khrplatform.h: + * khronos_int8_t signed 8 bit + * khronos_uint8_t unsigned 8 bit + * khronos_int16_t signed 16 bit + * khronos_uint16_t unsigned 16 bit + * khronos_int32_t signed 32 bit + * khronos_uint32_t unsigned 32 bit + * khronos_int64_t signed 64 bit + * khronos_uint64_t unsigned 64 bit + * khronos_intptr_t signed same number of bits as a pointer + * khronos_uintptr_t unsigned same number of bits as a pointer + * khronos_ssize_t signed size + * khronos_usize_t unsigned size + * khronos_float_t signed 32 bit floating point + * khronos_time_ns_t unsigned 64 bit time in nanoseconds + * khronos_utime_nanoseconds_t unsigned time interval or absolute time in + * nanoseconds + * khronos_stime_nanoseconds_t signed time interval in nanoseconds + * khronos_boolean_enum_t enumerated boolean type. This should + * only be used as a base type when a client API's boolean type is + * an enum. Client APIs which use an integer or other type for + * booleans cannot use this as the base type for their boolean. + * + * Tokens defined in khrplatform.h: + * + * KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values. + * + * KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0. + * KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0. + * + * Calling convention macros defined in this file: + * KHRONOS_APICALL + * KHRONOS_GLAD_API_PTR + * KHRONOS_APIATTRIBUTES + * + * These may be used in function prototypes as: + * + * KHRONOS_APICALL void KHRONOS_GLAD_API_PTR funcname( + * int arg1, + * int arg2) KHRONOS_APIATTRIBUTES; + */ + +#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC) +# define KHRONOS_STATIC 1 +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APICALL + *------------------------------------------------------------------------- + * This precedes the return type of the function in the function prototype. + */ +#if defined(KHRONOS_STATIC) + /* If the preprocessor constant KHRONOS_STATIC is defined, make the + * header compatible with static linking. */ +# define KHRONOS_APICALL +#elif defined(_WIN32) +# define KHRONOS_APICALL __declspec(dllimport) +#elif defined (__SYMBIAN32__) +# define KHRONOS_APICALL IMPORT_C +#elif defined(__ANDROID__) +# define KHRONOS_APICALL __attribute__((visibility("default"))) +#else +# define KHRONOS_APICALL +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_GLAD_API_PTR + *------------------------------------------------------------------------- + * This follows the return type of the function and precedes the function + * name in the function prototype. + */ +#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(KHRONOS_STATIC) + /* Win32 but not WinCE */ +# define KHRONOS_GLAD_API_PTR __stdcall +#else +# define KHRONOS_GLAD_API_PTR +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APIATTRIBUTES + *------------------------------------------------------------------------- + * This follows the closing parenthesis of the function prototype arguments. + */ +#if defined (__ARMCC_2__) +#define KHRONOS_APIATTRIBUTES __softfp +#else +#define KHRONOS_APIATTRIBUTES +#endif + +/*------------------------------------------------------------------------- + * basic type definitions + *-----------------------------------------------------------------------*/ +#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__) + + +/* + * Using + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(__VMS ) || defined(__sgi) + +/* + * Using + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(_WIN32) && !defined(__SCITECH_SNAP__) + +/* + * Win32 + */ +typedef __int32 khronos_int32_t; +typedef unsigned __int32 khronos_uint32_t; +typedef __int64 khronos_int64_t; +typedef unsigned __int64 khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(__sun__) || defined(__digital__) + +/* + * Sun or Digital + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#if defined(__arch64__) || defined(_LP64) +typedef long int khronos_int64_t; +typedef unsigned long int khronos_uint64_t; +#else +typedef long long int khronos_int64_t; +typedef unsigned long long int khronos_uint64_t; +#endif /* __arch64__ */ +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif 0 + +/* + * Hypothetical platform with no float or int64 support + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#define KHRONOS_SUPPORT_INT64 0 +#define KHRONOS_SUPPORT_FLOAT 0 + +#else + +/* + * Generic fallback + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#endif + + +/* + * Types that are (so far) the same on all platforms + */ +typedef signed char khronos_int8_t; +typedef unsigned char khronos_uint8_t; +typedef signed short int khronos_int16_t; +typedef unsigned short int khronos_uint16_t; + +/* + * Types that differ between LLP64 and LP64 architectures - in LLP64, + * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears + * to be the only LLP64 architecture in current use. + */ +#ifdef _WIN64 +typedef signed long long int khronos_intptr_t; +typedef unsigned long long int khronos_uintptr_t; +typedef signed long long int khronos_ssize_t; +typedef unsigned long long int khronos_usize_t; +#else +typedef signed long int khronos_intptr_t; +typedef unsigned long int khronos_uintptr_t; +typedef signed long int khronos_ssize_t; +typedef unsigned long int khronos_usize_t; +#endif + +#if KHRONOS_SUPPORT_FLOAT +/* + * Float type + */ +typedef float khronos_float_t; +#endif + +#if KHRONOS_SUPPORT_INT64 +/* Time types + * + * These types can be used to represent a time interval in nanoseconds or + * an absolute Unadjusted System Time. Unadjusted System Time is the number + * of nanoseconds since some arbitrary system event (e.g. since the last + * time the system booted). The Unadjusted System Time is an unsigned + * 64 bit value that wraps back to 0 every 584 years. Time intervals + * may be either signed or unsigned. + */ +typedef khronos_uint64_t khronos_utime_nanoseconds_t; +typedef khronos_int64_t khronos_stime_nanoseconds_t; +#endif + +/* + * Dummy value used to pad enum types to 32 bits. + */ +#ifndef KHRONOS_MAX_ENUM +#define KHRONOS_MAX_ENUM 0x7FFFFFFF +#endif + +/* + * Enumerated boolean type + * + * Values other than zero should be considered to be true. Therefore + * comparisons should not be made against KHRONOS_TRUE. + */ +typedef enum { + KHRONOS_FALSE = 0, + KHRONOS_TRUE = 1, + KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM +} khronos_boolean_enum_t; + +#endif /* __khrplatform_h_ */ +#ifndef __eglplatform_h_ +#define __eglplatform_h_ + +/* +** Copyright (c) 2007-2016 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +/* Platform-specific types and definitions for egl.h + * $Revision: 30994 $ on $Date: 2015-04-30 13:36:48 -0700 (Thu, 30 Apr 2015) $ + * + * Adopters may modify khrplatform.h and this file to suit their platform. + * You are encouraged to submit all modifications to the Khronos group so that + * they can be included in future versions of this file. Please submit changes + * by sending them to the public Khronos Bugzilla (http://khronos.org/bugzilla) + * by filing a bug against product "EGL" component "Registry". + */ + +/* */ + +/* Macros used in EGL function prototype declarations. + * + * EGL functions should be prototyped as: + * + * EGLAPI return-type EGLGLAD_API_PTR eglFunction(arguments); + * typedef return-type (EXPGLAD_API_PTRP PFNEGLFUNCTIONPROC) (arguments); + * + * KHRONOS_APICALL and KHRONOS_GLAD_API_PTR are defined in KHR/khrplatform.h + */ + +#ifndef EGLAPI +#define EGLAPI KHRONOS_APICALL +#endif + +#ifndef EGLGLAD_API_PTR +#define EGLGLAD_API_PTR KHRONOS_GLAD_API_PTR +#endif +#define EGLGLAD_API_PTRP EGLGLAD_API_PTR* + +/* The types NativeDisplayType, NativeWindowType, and NativePixmapType + * are aliases of window-system-dependent types, such as X Display * or + * Windows Device Context. They must be defined in platform-specific + * code below. The EGL-prefixed versions of Native*Type are the same + * types, renamed in EGL 1.3 so all types in the API start with "EGL". + * + * Khronos STRONGLY RECOMMENDS that you use the default definitions + * provided below, since these changes affect both binary and source + * portability of applications using EGL running on different EGL + * implementations. + */ + +#if defined(_WIN32) || defined(__VC32__) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) /* Win32 and WinCE */ +#ifndef WIN32_LEAN_AND_MEAN +#define WIN32_LEAN_AND_MEAN 1 +#endif +#include + +typedef HDC EGLNativeDisplayType; +typedef HBITMAP EGLNativePixmapType; +typedef HWND EGLNativeWindowType; + +#elif defined(__EMSCRIPTEN__) + +typedef int EGLNativeDisplayType; +typedef int EGLNativePixmapType; +typedef int EGLNativeWindowType; + +#elif defined(__WINSCW__) || defined(__SYMBIAN32__) /* Symbian */ + +typedef int EGLNativeDisplayType; +typedef void *EGLNativePixmapType; +typedef void *EGLNativeWindowType; + +#elif defined(WL_EGL_PLATFORM) + +typedef struct wl_display *EGLNativeDisplayType; +typedef struct wl_egl_pixmap *EGLNativePixmapType; +typedef struct wl_egl_window *EGLNativeWindowType; + +#elif defined(__GBM__) + +typedef struct gbm_device *EGLNativeDisplayType; +typedef struct gbm_bo *EGLNativePixmapType; +typedef void *EGLNativeWindowType; + +#elif defined(__ANDROID__) || defined(ANDROID) + +struct ANativeWindow; +struct egl_native_pixmap_t; + +typedef void* EGLNativeDisplayType; +typedef struct egl_native_pixmap_t* EGLNativePixmapType; +typedef struct ANativeWindow* EGLNativeWindowType; + +#elif defined(USE_OZONE) + +typedef intptr_t EGLNativeDisplayType; +typedef intptr_t EGLNativePixmapType; +typedef intptr_t EGLNativeWindowType; + +#elif defined(__unix__) || defined(USE_X11) + +/* X11 (tentative) */ +#include +#include + +typedef Display *EGLNativeDisplayType; +typedef Pixmap EGLNativePixmapType; +typedef Window EGLNativeWindowType; + +#elif defined(__APPLE__) + +typedef int EGLNativeDisplayType; +typedef void *EGLNativePixmapType; +typedef void *EGLNativeWindowType; + +#elif defined(__HAIKU__) + +#include + +typedef void *EGLNativeDisplayType; +typedef khronos_uintptr_t EGLNativePixmapType; +typedef khronos_uintptr_t EGLNativeWindowType; + +#else +#error "Platform not recognized" +#endif + +/* EGL 1.2 types, renamed for consistency in EGL 1.3 */ +typedef EGLNativeDisplayType NativeDisplayType; +typedef EGLNativePixmapType NativePixmapType; +typedef EGLNativeWindowType NativeWindowType; + + +/* Define EGLint. This must be a signed integral type large enough to contain + * all legal attribute names and values passed into and out of EGL, whether + * their type is boolean, bitmask, enumerant (symbolic constant), integer, + * handle, or other. While in general a 32-bit integer will suffice, if + * handles are 64 bit types, then EGLint should be defined as a signed 64-bit + * integer type. + */ +typedef khronos_int32_t EGLint; + + +/* C++ / C typecast macros for special EGL handle values */ +#if defined(__cplusplus) +#define EGL_CAST(type, value) (static_cast(value)) +#else +#define EGL_CAST(type, value) ((type) (value)) +#endif + +#endif /* __eglplatform_h */ + + + + + + + + + + + +struct AHardwareBuffer; + +typedef unsigned int EGLBoolean; +typedef unsigned int EGLenum; +typedef intptr_t EGLAttribKHR; +typedef intptr_t EGLAttrib; +typedef void *EGLClientBuffer; +typedef void *EGLConfig; +typedef void *EGLContext; +typedef void *EGLDeviceEXT; +typedef void *EGLDisplay; +typedef void *EGLImage; +typedef void *EGLImageKHR; +typedef void *EGLLabelKHR; +typedef void *EGLObjectKHR; +typedef void *EGLOutputLayerEXT; +typedef void *EGLOutputPortEXT; +typedef void *EGLStreamKHR; +typedef void *EGLSurface; +typedef void *EGLSync; +typedef void *EGLSyncKHR; +typedef void *EGLSyncNV; +typedef void (*__eglMustCastToProperFunctionPointerType)(void); +typedef khronos_utime_nanoseconds_t EGLTimeKHR; +typedef khronos_utime_nanoseconds_t EGLTime; +typedef khronos_utime_nanoseconds_t EGLTimeNV; +typedef khronos_utime_nanoseconds_t EGLuint64NV; +typedef khronos_uint64_t EGLuint64KHR; +typedef khronos_stime_nanoseconds_t EGLnsecsANDROID; +typedef int EGLNativeFileDescriptorKHR; +typedef khronos_ssize_t EGLsizeiANDROID; +typedef void (*EGLSetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, const void *value, EGLsizeiANDROID valueSize); +typedef EGLsizeiANDROID (*EGLGetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, void *value, EGLsizeiANDROID valueSize); +struct EGLClientPixmapHI { + void *pData; + EGLint iWidth; + EGLint iHeight; + EGLint iStride; +}; +typedef void ( *EGLDEBUGPROCKHR)(EGLenum error,const char *command,EGLint messageType,EGLLabelKHR threadLabel,EGLLabelKHR objectLabel,const char* message); + + +#define EGL_VERSION_1_0 1 +GLAD_API_CALL int SF_GLAD_EGL_VERSION_1_0; +#define EGL_VERSION_1_1 1 +GLAD_API_CALL int SF_GLAD_EGL_VERSION_1_1; +#define EGL_VERSION_1_2 1 +GLAD_API_CALL int SF_GLAD_EGL_VERSION_1_2; +#define EGL_VERSION_1_3 1 +GLAD_API_CALL int SF_GLAD_EGL_VERSION_1_3; +#define EGL_VERSION_1_4 1 +GLAD_API_CALL int SF_GLAD_EGL_VERSION_1_4; +#define EGL_VERSION_1_5 1 +GLAD_API_CALL int SF_GLAD_EGL_VERSION_1_5; +#define EGL_KHR_cl_event2 1 +GLAD_API_CALL int SF_GLAD_EGL_KHR_cl_event2; +#define EGL_KHR_fence_sync 1 +GLAD_API_CALL int SF_GLAD_EGL_KHR_fence_sync; +#define EGL_KHR_image 1 +GLAD_API_CALL int SF_GLAD_EGL_KHR_image; +#define EGL_KHR_image_base 1 +GLAD_API_CALL int SF_GLAD_EGL_KHR_image_base; +#define EGL_KHR_reusable_sync 1 +GLAD_API_CALL int SF_GLAD_EGL_KHR_reusable_sync; + + +typedef EGLBoolean (GLAD_API_PTR *PFNEGLBINDAPIPROC)(EGLenum api); +typedef EGLBoolean (GLAD_API_PTR *PFNEGLBINDTEXIMAGEPROC)(EGLDisplay dpy, EGLSurface surface, EGLint buffer); +typedef EGLBoolean (GLAD_API_PTR *PFNEGLCHOOSECONFIGPROC)(EGLDisplay dpy, const EGLint * attrib_list, EGLConfig * configs, EGLint config_size, EGLint * num_config); +typedef EGLint (GLAD_API_PTR *PFNEGLCLIENTWAITSYNCPROC)(EGLDisplay dpy, EGLSync sync, EGLint flags, EGLTime timeout); +typedef EGLint (GLAD_API_PTR *PFNEGLCLIENTWAITSYNCKHRPROC)(EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout); +typedef EGLBoolean (GLAD_API_PTR *PFNEGLCOPYBUFFERSPROC)(EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target); +typedef EGLContext (GLAD_API_PTR *PFNEGLCREATECONTEXTPROC)(EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint * attrib_list); +typedef EGLImage (GLAD_API_PTR *PFNEGLCREATEIMAGEPROC)(EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLAttrib * attrib_list); +typedef EGLImageKHR (GLAD_API_PTR *PFNEGLCREATEIMAGEKHRPROC)(EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint * attrib_list); +typedef EGLSurface (GLAD_API_PTR *PFNEGLCREATEPBUFFERFROMCLIENTBUFFERPROC)(EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint * attrib_list); +typedef EGLSurface (GLAD_API_PTR *PFNEGLCREATEPBUFFERSURFACEPROC)(EGLDisplay dpy, EGLConfig config, const EGLint * attrib_list); +typedef EGLSurface (GLAD_API_PTR *PFNEGLCREATEPIXMAPSURFACEPROC)(EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint * attrib_list); +typedef EGLSurface (GLAD_API_PTR *PFNEGLCREATEPLATFORMPIXMAPSURFACEPROC)(EGLDisplay dpy, EGLConfig config, void * native_pixmap, const EGLAttrib * attrib_list); +typedef EGLSurface (GLAD_API_PTR *PFNEGLCREATEPLATFORMWINDOWSURFACEPROC)(EGLDisplay dpy, EGLConfig config, void * native_window, const EGLAttrib * attrib_list); +typedef EGLSync (GLAD_API_PTR *PFNEGLCREATESYNCPROC)(EGLDisplay dpy, EGLenum type, const EGLAttrib * attrib_list); +typedef EGLSyncKHR (GLAD_API_PTR *PFNEGLCREATESYNC64KHRPROC)(EGLDisplay dpy, EGLenum type, const EGLAttribKHR * attrib_list); +typedef EGLSyncKHR (GLAD_API_PTR *PFNEGLCREATESYNCKHRPROC)(EGLDisplay dpy, EGLenum type, const EGLint * attrib_list); +typedef EGLSurface (GLAD_API_PTR *PFNEGLCREATEWINDOWSURFACEPROC)(EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint * attrib_list); +typedef EGLBoolean (GLAD_API_PTR *PFNEGLDESTROYCONTEXTPROC)(EGLDisplay dpy, EGLContext ctx); +typedef EGLBoolean (GLAD_API_PTR *PFNEGLDESTROYIMAGEPROC)(EGLDisplay dpy, EGLImage image); +typedef EGLBoolean (GLAD_API_PTR *PFNEGLDESTROYIMAGEKHRPROC)(EGLDisplay dpy, EGLImageKHR image); +typedef EGLBoolean (GLAD_API_PTR *PFNEGLDESTROYSURFACEPROC)(EGLDisplay dpy, EGLSurface surface); +typedef EGLBoolean (GLAD_API_PTR *PFNEGLDESTROYSYNCPROC)(EGLDisplay dpy, EGLSync sync); +typedef EGLBoolean (GLAD_API_PTR *PFNEGLDESTROYSYNCKHRPROC)(EGLDisplay dpy, EGLSyncKHR sync); +typedef EGLBoolean (GLAD_API_PTR *PFNEGLGETCONFIGATTRIBPROC)(EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint * value); +typedef EGLBoolean (GLAD_API_PTR *PFNEGLGETCONFIGSPROC)(EGLDisplay dpy, EGLConfig * configs, EGLint config_size, EGLint * num_config); +typedef EGLContext (GLAD_API_PTR *PFNEGLGETCURRENTCONTEXTPROC)(void); +typedef EGLDisplay (GLAD_API_PTR *PFNEGLGETCURRENTDISPLAYPROC)(void); +typedef EGLSurface (GLAD_API_PTR *PFNEGLGETCURRENTSURFACEPROC)(EGLint readdraw); +typedef EGLDisplay (GLAD_API_PTR *PFNEGLGETDISPLAYPROC)(EGLNativeDisplayType display_id); +typedef EGLint (GLAD_API_PTR *PFNEGLGETERRORPROC)(void); +typedef EGLDisplay (GLAD_API_PTR *PFNEGLGETPLATFORMDISPLAYPROC)(EGLenum platform, void * native_display, const EGLAttrib * attrib_list); +typedef __eglMustCastToProperFunctionPointerType (GLAD_API_PTR *PFNEGLGETPROCADDRESSPROC)(const char * procname); +typedef EGLBoolean (GLAD_API_PTR *PFNEGLGETSYNCATTRIBPROC)(EGLDisplay dpy, EGLSync sync, EGLint attribute, EGLAttrib * value); +typedef EGLBoolean (GLAD_API_PTR *PFNEGLGETSYNCATTRIBKHRPROC)(EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint * value); +typedef EGLBoolean (GLAD_API_PTR *PFNEGLINITIALIZEPROC)(EGLDisplay dpy, EGLint * major, EGLint * minor); +typedef EGLBoolean (GLAD_API_PTR *PFNEGLMAKECURRENTPROC)(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx); +typedef EGLenum (GLAD_API_PTR *PFNEGLQUERYAPIPROC)(void); +typedef EGLBoolean (GLAD_API_PTR *PFNEGLQUERYCONTEXTPROC)(EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint * value); +typedef const char * (GLAD_API_PTR *PFNEGLQUERYSTRINGPROC)(EGLDisplay dpy, EGLint name); +typedef EGLBoolean (GLAD_API_PTR *PFNEGLQUERYSURFACEPROC)(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint * value); +typedef EGLBoolean (GLAD_API_PTR *PFNEGLRELEASETEXIMAGEPROC)(EGLDisplay dpy, EGLSurface surface, EGLint buffer); +typedef EGLBoolean (GLAD_API_PTR *PFNEGLRELEASETHREADPROC)(void); +typedef EGLBoolean (GLAD_API_PTR *PFNEGLSIGNALSYNCKHRPROC)(EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode); +typedef EGLBoolean (GLAD_API_PTR *PFNEGLSURFACEATTRIBPROC)(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value); +typedef EGLBoolean (GLAD_API_PTR *PFNEGLSWAPBUFFERSPROC)(EGLDisplay dpy, EGLSurface surface); +typedef EGLBoolean (GLAD_API_PTR *PFNEGLSWAPINTERVALPROC)(EGLDisplay dpy, EGLint interval); +typedef EGLBoolean (GLAD_API_PTR *PFNEGLTERMINATEPROC)(EGLDisplay dpy); +typedef EGLBoolean (GLAD_API_PTR *PFNEGLWAITCLIENTPROC)(void); +typedef EGLBoolean (GLAD_API_PTR *PFNEGLWAITGLPROC)(void); +typedef EGLBoolean (GLAD_API_PTR *PFNEGLWAITNATIVEPROC)(EGLint engine); +typedef EGLBoolean (GLAD_API_PTR *PFNEGLWAITSYNCPROC)(EGLDisplay dpy, EGLSync sync, EGLint flags); + +GLAD_API_CALL PFNEGLBINDAPIPROC sf_glad_eglBindAPI; +#define eglBindAPI sf_glad_eglBindAPI +GLAD_API_CALL PFNEGLBINDTEXIMAGEPROC sf_glad_eglBindTexImage; +#define eglBindTexImage sf_glad_eglBindTexImage +GLAD_API_CALL PFNEGLCHOOSECONFIGPROC sf_glad_eglChooseConfig; +#define eglChooseConfig sf_glad_eglChooseConfig +GLAD_API_CALL PFNEGLCLIENTWAITSYNCPROC sf_glad_eglClientWaitSync; +#define eglClientWaitSync sf_glad_eglClientWaitSync +GLAD_API_CALL PFNEGLCLIENTWAITSYNCKHRPROC sf_glad_eglClientWaitSyncKHR; +#define eglClientWaitSyncKHR sf_glad_eglClientWaitSyncKHR +GLAD_API_CALL PFNEGLCOPYBUFFERSPROC sf_glad_eglCopyBuffers; +#define eglCopyBuffers sf_glad_eglCopyBuffers +GLAD_API_CALL PFNEGLCREATECONTEXTPROC sf_glad_eglCreateContext; +#define eglCreateContext sf_glad_eglCreateContext +GLAD_API_CALL PFNEGLCREATEIMAGEPROC sf_glad_eglCreateImage; +#define eglCreateImage sf_glad_eglCreateImage +GLAD_API_CALL PFNEGLCREATEIMAGEKHRPROC sf_glad_eglCreateImageKHR; +#define eglCreateImageKHR sf_glad_eglCreateImageKHR +GLAD_API_CALL PFNEGLCREATEPBUFFERFROMCLIENTBUFFERPROC sf_glad_eglCreatePbufferFromClientBuffer; +#define eglCreatePbufferFromClientBuffer sf_glad_eglCreatePbufferFromClientBuffer +GLAD_API_CALL PFNEGLCREATEPBUFFERSURFACEPROC sf_glad_eglCreatePbufferSurface; +#define eglCreatePbufferSurface sf_glad_eglCreatePbufferSurface +GLAD_API_CALL PFNEGLCREATEPIXMAPSURFACEPROC sf_glad_eglCreatePixmapSurface; +#define eglCreatePixmapSurface sf_glad_eglCreatePixmapSurface +GLAD_API_CALL PFNEGLCREATEPLATFORMPIXMAPSURFACEPROC sf_glad_eglCreatePlatformPixmapSurface; +#define eglCreatePlatformPixmapSurface sf_glad_eglCreatePlatformPixmapSurface +GLAD_API_CALL PFNEGLCREATEPLATFORMWINDOWSURFACEPROC sf_glad_eglCreatePlatformWindowSurface; +#define eglCreatePlatformWindowSurface sf_glad_eglCreatePlatformWindowSurface +GLAD_API_CALL PFNEGLCREATESYNCPROC sf_glad_eglCreateSync; +#define eglCreateSync sf_glad_eglCreateSync +GLAD_API_CALL PFNEGLCREATESYNC64KHRPROC sf_glad_eglCreateSync64KHR; +#define eglCreateSync64KHR sf_glad_eglCreateSync64KHR +GLAD_API_CALL PFNEGLCREATESYNCKHRPROC sf_glad_eglCreateSyncKHR; +#define eglCreateSyncKHR sf_glad_eglCreateSyncKHR +GLAD_API_CALL PFNEGLCREATEWINDOWSURFACEPROC sf_glad_eglCreateWindowSurface; +#define eglCreateWindowSurface sf_glad_eglCreateWindowSurface +GLAD_API_CALL PFNEGLDESTROYCONTEXTPROC sf_glad_eglDestroyContext; +#define eglDestroyContext sf_glad_eglDestroyContext +GLAD_API_CALL PFNEGLDESTROYIMAGEPROC sf_glad_eglDestroyImage; +#define eglDestroyImage sf_glad_eglDestroyImage +GLAD_API_CALL PFNEGLDESTROYIMAGEKHRPROC sf_glad_eglDestroyImageKHR; +#define eglDestroyImageKHR sf_glad_eglDestroyImageKHR +GLAD_API_CALL PFNEGLDESTROYSURFACEPROC sf_glad_eglDestroySurface; +#define eglDestroySurface sf_glad_eglDestroySurface +GLAD_API_CALL PFNEGLDESTROYSYNCPROC sf_glad_eglDestroySync; +#define eglDestroySync sf_glad_eglDestroySync +GLAD_API_CALL PFNEGLDESTROYSYNCKHRPROC sf_glad_eglDestroySyncKHR; +#define eglDestroySyncKHR sf_glad_eglDestroySyncKHR +GLAD_API_CALL PFNEGLGETCONFIGATTRIBPROC sf_glad_eglGetConfigAttrib; +#define eglGetConfigAttrib sf_glad_eglGetConfigAttrib +GLAD_API_CALL PFNEGLGETCONFIGSPROC sf_glad_eglGetConfigs; +#define eglGetConfigs sf_glad_eglGetConfigs +GLAD_API_CALL PFNEGLGETCURRENTCONTEXTPROC sf_glad_eglGetCurrentContext; +#define eglGetCurrentContext sf_glad_eglGetCurrentContext +GLAD_API_CALL PFNEGLGETCURRENTDISPLAYPROC sf_glad_eglGetCurrentDisplay; +#define eglGetCurrentDisplay sf_glad_eglGetCurrentDisplay +GLAD_API_CALL PFNEGLGETCURRENTSURFACEPROC sf_glad_eglGetCurrentSurface; +#define eglGetCurrentSurface sf_glad_eglGetCurrentSurface +GLAD_API_CALL PFNEGLGETDISPLAYPROC sf_glad_eglGetDisplay; +#define eglGetDisplay sf_glad_eglGetDisplay +GLAD_API_CALL PFNEGLGETERRORPROC sf_glad_eglGetError; +#define eglGetError sf_glad_eglGetError +GLAD_API_CALL PFNEGLGETPLATFORMDISPLAYPROC sf_glad_eglGetPlatformDisplay; +#define eglGetPlatformDisplay sf_glad_eglGetPlatformDisplay +GLAD_API_CALL PFNEGLGETPROCADDRESSPROC sf_glad_eglGetProcAddress; +#define eglGetProcAddress sf_glad_eglGetProcAddress +GLAD_API_CALL PFNEGLGETSYNCATTRIBPROC sf_glad_eglGetSyncAttrib; +#define eglGetSyncAttrib sf_glad_eglGetSyncAttrib +GLAD_API_CALL PFNEGLGETSYNCATTRIBKHRPROC sf_glad_eglGetSyncAttribKHR; +#define eglGetSyncAttribKHR sf_glad_eglGetSyncAttribKHR +GLAD_API_CALL PFNEGLINITIALIZEPROC sf_glad_eglInitialize; +#define eglInitialize sf_glad_eglInitialize +GLAD_API_CALL PFNEGLMAKECURRENTPROC sf_glad_eglMakeCurrent; +#define eglMakeCurrent sf_glad_eglMakeCurrent +GLAD_API_CALL PFNEGLQUERYAPIPROC sf_glad_eglQueryAPI; +#define eglQueryAPI sf_glad_eglQueryAPI +GLAD_API_CALL PFNEGLQUERYCONTEXTPROC sf_glad_eglQueryContext; +#define eglQueryContext sf_glad_eglQueryContext +GLAD_API_CALL PFNEGLQUERYSTRINGPROC sf_glad_eglQueryString; +#define eglQueryString sf_glad_eglQueryString +GLAD_API_CALL PFNEGLQUERYSURFACEPROC sf_glad_eglQuerySurface; +#define eglQuerySurface sf_glad_eglQuerySurface +GLAD_API_CALL PFNEGLRELEASETEXIMAGEPROC sf_glad_eglReleaseTexImage; +#define eglReleaseTexImage sf_glad_eglReleaseTexImage +GLAD_API_CALL PFNEGLRELEASETHREADPROC sf_glad_eglReleaseThread; +#define eglReleaseThread sf_glad_eglReleaseThread +GLAD_API_CALL PFNEGLSIGNALSYNCKHRPROC sf_glad_eglSignalSyncKHR; +#define eglSignalSyncKHR sf_glad_eglSignalSyncKHR +GLAD_API_CALL PFNEGLSURFACEATTRIBPROC sf_glad_eglSurfaceAttrib; +#define eglSurfaceAttrib sf_glad_eglSurfaceAttrib +GLAD_API_CALL PFNEGLSWAPBUFFERSPROC sf_glad_eglSwapBuffers; +#define eglSwapBuffers sf_glad_eglSwapBuffers +GLAD_API_CALL PFNEGLSWAPINTERVALPROC sf_glad_eglSwapInterval; +#define eglSwapInterval sf_glad_eglSwapInterval +GLAD_API_CALL PFNEGLTERMINATEPROC sf_glad_eglTerminate; +#define eglTerminate sf_glad_eglTerminate +GLAD_API_CALL PFNEGLWAITCLIENTPROC sf_glad_eglWaitClient; +#define eglWaitClient sf_glad_eglWaitClient +GLAD_API_CALL PFNEGLWAITGLPROC sf_glad_eglWaitGL; +#define eglWaitGL sf_glad_eglWaitGL +GLAD_API_CALL PFNEGLWAITNATIVEPROC sf_glad_eglWaitNative; +#define eglWaitNative sf_glad_eglWaitNative +GLAD_API_CALL PFNEGLWAITSYNCPROC sf_glad_eglWaitSync; +#define eglWaitSync sf_glad_eglWaitSync + + + + + +#ifdef __cplusplus +} +#endif +#endif + +/* Source */ +#ifdef SF_GLAD_EGL_IMPLEMENTATION +#include +#include +#include + +#ifndef GLAD_IMPL_UTIL_C_ +#define GLAD_IMPL_UTIL_C_ + +#ifdef _MSC_VER +#define GLAD_IMPL_UTIL_SSCANF sscanf_s +#else +#define GLAD_IMPL_UTIL_SSCANF sscanf +#endif + +#endif /* GLAD_IMPL_UTIL_C_ */ + + +int SF_GLAD_EGL_VERSION_1_0 = 0; +int SF_GLAD_EGL_VERSION_1_1 = 0; +int SF_GLAD_EGL_VERSION_1_2 = 0; +int SF_GLAD_EGL_VERSION_1_3 = 0; +int SF_GLAD_EGL_VERSION_1_4 = 0; +int SF_GLAD_EGL_VERSION_1_5 = 0; +int SF_GLAD_EGL_KHR_cl_event2 = 0; +int SF_GLAD_EGL_KHR_fence_sync = 0; +int SF_GLAD_EGL_KHR_image = 0; +int SF_GLAD_EGL_KHR_image_base = 0; +int SF_GLAD_EGL_KHR_reusable_sync = 0; + + + +PFNEGLBINDAPIPROC sf_glad_eglBindAPI = NULL; +PFNEGLBINDTEXIMAGEPROC sf_glad_eglBindTexImage = NULL; +PFNEGLCHOOSECONFIGPROC sf_glad_eglChooseConfig = NULL; +PFNEGLCLIENTWAITSYNCPROC sf_glad_eglClientWaitSync = NULL; +PFNEGLCLIENTWAITSYNCKHRPROC sf_glad_eglClientWaitSyncKHR = NULL; +PFNEGLCOPYBUFFERSPROC sf_glad_eglCopyBuffers = NULL; +PFNEGLCREATECONTEXTPROC sf_glad_eglCreateContext = NULL; +PFNEGLCREATEIMAGEPROC sf_glad_eglCreateImage = NULL; +PFNEGLCREATEIMAGEKHRPROC sf_glad_eglCreateImageKHR = NULL; +PFNEGLCREATEPBUFFERFROMCLIENTBUFFERPROC sf_glad_eglCreatePbufferFromClientBuffer = NULL; +PFNEGLCREATEPBUFFERSURFACEPROC sf_glad_eglCreatePbufferSurface = NULL; +PFNEGLCREATEPIXMAPSURFACEPROC sf_glad_eglCreatePixmapSurface = NULL; +PFNEGLCREATEPLATFORMPIXMAPSURFACEPROC sf_glad_eglCreatePlatformPixmapSurface = NULL; +PFNEGLCREATEPLATFORMWINDOWSURFACEPROC sf_glad_eglCreatePlatformWindowSurface = NULL; +PFNEGLCREATESYNCPROC sf_glad_eglCreateSync = NULL; +PFNEGLCREATESYNC64KHRPROC sf_glad_eglCreateSync64KHR = NULL; +PFNEGLCREATESYNCKHRPROC sf_glad_eglCreateSyncKHR = NULL; +PFNEGLCREATEWINDOWSURFACEPROC sf_glad_eglCreateWindowSurface = NULL; +PFNEGLDESTROYCONTEXTPROC sf_glad_eglDestroyContext = NULL; +PFNEGLDESTROYIMAGEPROC sf_glad_eglDestroyImage = NULL; +PFNEGLDESTROYIMAGEKHRPROC sf_glad_eglDestroyImageKHR = NULL; +PFNEGLDESTROYSURFACEPROC sf_glad_eglDestroySurface = NULL; +PFNEGLDESTROYSYNCPROC sf_glad_eglDestroySync = NULL; +PFNEGLDESTROYSYNCKHRPROC sf_glad_eglDestroySyncKHR = NULL; +PFNEGLGETCONFIGATTRIBPROC sf_glad_eglGetConfigAttrib = NULL; +PFNEGLGETCONFIGSPROC sf_glad_eglGetConfigs = NULL; +PFNEGLGETCURRENTCONTEXTPROC sf_glad_eglGetCurrentContext = NULL; +PFNEGLGETCURRENTDISPLAYPROC sf_glad_eglGetCurrentDisplay = NULL; +PFNEGLGETCURRENTSURFACEPROC sf_glad_eglGetCurrentSurface = NULL; +PFNEGLGETDISPLAYPROC sf_glad_eglGetDisplay = NULL; +PFNEGLGETERRORPROC sf_glad_eglGetError = NULL; +PFNEGLGETPLATFORMDISPLAYPROC sf_glad_eglGetPlatformDisplay = NULL; +PFNEGLGETPROCADDRESSPROC sf_glad_eglGetProcAddress = NULL; +PFNEGLGETSYNCATTRIBPROC sf_glad_eglGetSyncAttrib = NULL; +PFNEGLGETSYNCATTRIBKHRPROC sf_glad_eglGetSyncAttribKHR = NULL; +PFNEGLINITIALIZEPROC sf_glad_eglInitialize = NULL; +PFNEGLMAKECURRENTPROC sf_glad_eglMakeCurrent = NULL; +PFNEGLQUERYAPIPROC sf_glad_eglQueryAPI = NULL; +PFNEGLQUERYCONTEXTPROC sf_glad_eglQueryContext = NULL; +PFNEGLQUERYSTRINGPROC sf_glad_eglQueryString = NULL; +PFNEGLQUERYSURFACEPROC sf_glad_eglQuerySurface = NULL; +PFNEGLRELEASETEXIMAGEPROC sf_glad_eglReleaseTexImage = NULL; +PFNEGLRELEASETHREADPROC sf_glad_eglReleaseThread = NULL; +PFNEGLSIGNALSYNCKHRPROC sf_glad_eglSignalSyncKHR = NULL; +PFNEGLSURFACEATTRIBPROC sf_glad_eglSurfaceAttrib = NULL; +PFNEGLSWAPBUFFERSPROC sf_glad_eglSwapBuffers = NULL; +PFNEGLSWAPINTERVALPROC sf_glad_eglSwapInterval = NULL; +PFNEGLTERMINATEPROC sf_glad_eglTerminate = NULL; +PFNEGLWAITCLIENTPROC sf_glad_eglWaitClient = NULL; +PFNEGLWAITGLPROC sf_glad_eglWaitGL = NULL; +PFNEGLWAITNATIVEPROC sf_glad_eglWaitNative = NULL; +PFNEGLWAITSYNCPROC sf_glad_eglWaitSync = NULL; + + +static void sf_glad_egl_load_EGL_VERSION_1_0( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_EGL_VERSION_1_0) return; + sf_glad_eglChooseConfig = (PFNEGLCHOOSECONFIGPROC) load(userptr, "eglChooseConfig"); + sf_glad_eglCopyBuffers = (PFNEGLCOPYBUFFERSPROC) load(userptr, "eglCopyBuffers"); + sf_glad_eglCreateContext = (PFNEGLCREATECONTEXTPROC) load(userptr, "eglCreateContext"); + sf_glad_eglCreatePbufferSurface = (PFNEGLCREATEPBUFFERSURFACEPROC) load(userptr, "eglCreatePbufferSurface"); + sf_glad_eglCreatePixmapSurface = (PFNEGLCREATEPIXMAPSURFACEPROC) load(userptr, "eglCreatePixmapSurface"); + sf_glad_eglCreateWindowSurface = (PFNEGLCREATEWINDOWSURFACEPROC) load(userptr, "eglCreateWindowSurface"); + sf_glad_eglDestroyContext = (PFNEGLDESTROYCONTEXTPROC) load(userptr, "eglDestroyContext"); + sf_glad_eglDestroySurface = (PFNEGLDESTROYSURFACEPROC) load(userptr, "eglDestroySurface"); + sf_glad_eglGetConfigAttrib = (PFNEGLGETCONFIGATTRIBPROC) load(userptr, "eglGetConfigAttrib"); + sf_glad_eglGetConfigs = (PFNEGLGETCONFIGSPROC) load(userptr, "eglGetConfigs"); + sf_glad_eglGetCurrentDisplay = (PFNEGLGETCURRENTDISPLAYPROC) load(userptr, "eglGetCurrentDisplay"); + sf_glad_eglGetCurrentSurface = (PFNEGLGETCURRENTSURFACEPROC) load(userptr, "eglGetCurrentSurface"); + sf_glad_eglGetDisplay = (PFNEGLGETDISPLAYPROC) load(userptr, "eglGetDisplay"); + sf_glad_eglGetError = (PFNEGLGETERRORPROC) load(userptr, "eglGetError"); + sf_glad_eglGetProcAddress = (PFNEGLGETPROCADDRESSPROC) load(userptr, "eglGetProcAddress"); + sf_glad_eglInitialize = (PFNEGLINITIALIZEPROC) load(userptr, "eglInitialize"); + sf_glad_eglMakeCurrent = (PFNEGLMAKECURRENTPROC) load(userptr, "eglMakeCurrent"); + sf_glad_eglQueryContext = (PFNEGLQUERYCONTEXTPROC) load(userptr, "eglQueryContext"); + sf_glad_eglQueryString = (PFNEGLQUERYSTRINGPROC) load(userptr, "eglQueryString"); + sf_glad_eglQuerySurface = (PFNEGLQUERYSURFACEPROC) load(userptr, "eglQuerySurface"); + sf_glad_eglSwapBuffers = (PFNEGLSWAPBUFFERSPROC) load(userptr, "eglSwapBuffers"); + sf_glad_eglTerminate = (PFNEGLTERMINATEPROC) load(userptr, "eglTerminate"); + sf_glad_eglWaitGL = (PFNEGLWAITGLPROC) load(userptr, "eglWaitGL"); + sf_glad_eglWaitNative = (PFNEGLWAITNATIVEPROC) load(userptr, "eglWaitNative"); +} +static void sf_glad_egl_load_EGL_VERSION_1_1( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_EGL_VERSION_1_1) return; + sf_glad_eglBindTexImage = (PFNEGLBINDTEXIMAGEPROC) load(userptr, "eglBindTexImage"); + sf_glad_eglReleaseTexImage = (PFNEGLRELEASETEXIMAGEPROC) load(userptr, "eglReleaseTexImage"); + sf_glad_eglSurfaceAttrib = (PFNEGLSURFACEATTRIBPROC) load(userptr, "eglSurfaceAttrib"); + sf_glad_eglSwapInterval = (PFNEGLSWAPINTERVALPROC) load(userptr, "eglSwapInterval"); +} +static void sf_glad_egl_load_EGL_VERSION_1_2( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_EGL_VERSION_1_2) return; + sf_glad_eglBindAPI = (PFNEGLBINDAPIPROC) load(userptr, "eglBindAPI"); + sf_glad_eglCreatePbufferFromClientBuffer = (PFNEGLCREATEPBUFFERFROMCLIENTBUFFERPROC) load(userptr, "eglCreatePbufferFromClientBuffer"); + sf_glad_eglQueryAPI = (PFNEGLQUERYAPIPROC) load(userptr, "eglQueryAPI"); + sf_glad_eglReleaseThread = (PFNEGLRELEASETHREADPROC) load(userptr, "eglReleaseThread"); + sf_glad_eglWaitClient = (PFNEGLWAITCLIENTPROC) load(userptr, "eglWaitClient"); +} +static void sf_glad_egl_load_EGL_VERSION_1_4( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_EGL_VERSION_1_4) return; + sf_glad_eglGetCurrentContext = (PFNEGLGETCURRENTCONTEXTPROC) load(userptr, "eglGetCurrentContext"); +} +static void sf_glad_egl_load_EGL_VERSION_1_5( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_EGL_VERSION_1_5) return; + sf_glad_eglClientWaitSync = (PFNEGLCLIENTWAITSYNCPROC) load(userptr, "eglClientWaitSync"); + sf_glad_eglCreateImage = (PFNEGLCREATEIMAGEPROC) load(userptr, "eglCreateImage"); + sf_glad_eglCreatePlatformPixmapSurface = (PFNEGLCREATEPLATFORMPIXMAPSURFACEPROC) load(userptr, "eglCreatePlatformPixmapSurface"); + sf_glad_eglCreatePlatformWindowSurface = (PFNEGLCREATEPLATFORMWINDOWSURFACEPROC) load(userptr, "eglCreatePlatformWindowSurface"); + sf_glad_eglCreateSync = (PFNEGLCREATESYNCPROC) load(userptr, "eglCreateSync"); + sf_glad_eglDestroyImage = (PFNEGLDESTROYIMAGEPROC) load(userptr, "eglDestroyImage"); + sf_glad_eglDestroySync = (PFNEGLDESTROYSYNCPROC) load(userptr, "eglDestroySync"); + sf_glad_eglGetPlatformDisplay = (PFNEGLGETPLATFORMDISPLAYPROC) load(userptr, "eglGetPlatformDisplay"); + sf_glad_eglGetSyncAttrib = (PFNEGLGETSYNCATTRIBPROC) load(userptr, "eglGetSyncAttrib"); + sf_glad_eglWaitSync = (PFNEGLWAITSYNCPROC) load(userptr, "eglWaitSync"); +} +static void sf_glad_egl_load_EGL_KHR_cl_event2( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_EGL_KHR_cl_event2) return; + sf_glad_eglCreateSync = (PFNEGLCREATESYNCPROC) load(userptr, "eglCreateSync"); + sf_glad_eglCreateSync64KHR = (PFNEGLCREATESYNC64KHRPROC) load(userptr, "eglCreateSync64KHR"); +} +static void sf_glad_egl_load_EGL_KHR_fence_sync( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_EGL_KHR_fence_sync) return; + sf_glad_eglClientWaitSync = (PFNEGLCLIENTWAITSYNCPROC) load(userptr, "eglClientWaitSync"); + sf_glad_eglClientWaitSyncKHR = (PFNEGLCLIENTWAITSYNCKHRPROC) load(userptr, "eglClientWaitSyncKHR"); + sf_glad_eglCreateSyncKHR = (PFNEGLCREATESYNCKHRPROC) load(userptr, "eglCreateSyncKHR"); + sf_glad_eglDestroySync = (PFNEGLDESTROYSYNCPROC) load(userptr, "eglDestroySync"); + sf_glad_eglDestroySyncKHR = (PFNEGLDESTROYSYNCKHRPROC) load(userptr, "eglDestroySyncKHR"); + sf_glad_eglGetSyncAttribKHR = (PFNEGLGETSYNCATTRIBKHRPROC) load(userptr, "eglGetSyncAttribKHR"); +} +static void sf_glad_egl_load_EGL_KHR_image( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_EGL_KHR_image) return; + sf_glad_eglCreateImageKHR = (PFNEGLCREATEIMAGEKHRPROC) load(userptr, "eglCreateImageKHR"); + sf_glad_eglDestroyImage = (PFNEGLDESTROYIMAGEPROC) load(userptr, "eglDestroyImage"); + sf_glad_eglDestroyImageKHR = (PFNEGLDESTROYIMAGEKHRPROC) load(userptr, "eglDestroyImageKHR"); +} +static void sf_glad_egl_load_EGL_KHR_image_base( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_EGL_KHR_image_base) return; + sf_glad_eglCreateImageKHR = (PFNEGLCREATEIMAGEKHRPROC) load(userptr, "eglCreateImageKHR"); + sf_glad_eglDestroyImage = (PFNEGLDESTROYIMAGEPROC) load(userptr, "eglDestroyImage"); + sf_glad_eglDestroyImageKHR = (PFNEGLDESTROYIMAGEKHRPROC) load(userptr, "eglDestroyImageKHR"); +} +static void sf_glad_egl_load_EGL_KHR_reusable_sync( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_EGL_KHR_reusable_sync) return; + sf_glad_eglClientWaitSync = (PFNEGLCLIENTWAITSYNCPROC) load(userptr, "eglClientWaitSync"); + sf_glad_eglClientWaitSyncKHR = (PFNEGLCLIENTWAITSYNCKHRPROC) load(userptr, "eglClientWaitSyncKHR"); + sf_glad_eglCreateSyncKHR = (PFNEGLCREATESYNCKHRPROC) load(userptr, "eglCreateSyncKHR"); + sf_glad_eglDestroySync = (PFNEGLDESTROYSYNCPROC) load(userptr, "eglDestroySync"); + sf_glad_eglDestroySyncKHR = (PFNEGLDESTROYSYNCKHRPROC) load(userptr, "eglDestroySyncKHR"); + sf_glad_eglGetSyncAttribKHR = (PFNEGLGETSYNCATTRIBKHRPROC) load(userptr, "eglGetSyncAttribKHR"); + sf_glad_eglSignalSyncKHR = (PFNEGLSIGNALSYNCKHRPROC) load(userptr, "eglSignalSyncKHR"); +} + + +static void sf_glad_egl_resolve_aliases(void) { + if (sf_glad_eglClientWaitSync == NULL && sf_glad_eglClientWaitSyncKHR != NULL) sf_glad_eglClientWaitSync = (PFNEGLCLIENTWAITSYNCPROC)sf_glad_eglClientWaitSyncKHR; + if (sf_glad_eglClientWaitSyncKHR == NULL && sf_glad_eglClientWaitSync != NULL) sf_glad_eglClientWaitSyncKHR = (PFNEGLCLIENTWAITSYNCKHRPROC)sf_glad_eglClientWaitSync; + if (sf_glad_eglCreateSync == NULL && sf_glad_eglCreateSync64KHR != NULL) sf_glad_eglCreateSync = (PFNEGLCREATESYNCPROC)sf_glad_eglCreateSync64KHR; + if (sf_glad_eglCreateSync64KHR == NULL && sf_glad_eglCreateSync != NULL) sf_glad_eglCreateSync64KHR = (PFNEGLCREATESYNC64KHRPROC)sf_glad_eglCreateSync; + if (sf_glad_eglDestroyImage == NULL && sf_glad_eglDestroyImageKHR != NULL) sf_glad_eglDestroyImage = (PFNEGLDESTROYIMAGEPROC)sf_glad_eglDestroyImageKHR; + if (sf_glad_eglDestroyImageKHR == NULL && sf_glad_eglDestroyImage != NULL) sf_glad_eglDestroyImageKHR = (PFNEGLDESTROYIMAGEKHRPROC)sf_glad_eglDestroyImage; + if (sf_glad_eglDestroySync == NULL && sf_glad_eglDestroySyncKHR != NULL) sf_glad_eglDestroySync = (PFNEGLDESTROYSYNCPROC)sf_glad_eglDestroySyncKHR; + if (sf_glad_eglDestroySyncKHR == NULL && sf_glad_eglDestroySync != NULL) sf_glad_eglDestroySyncKHR = (PFNEGLDESTROYSYNCKHRPROC)sf_glad_eglDestroySync; +} + +static int sf_glad_egl_get_extensions(EGLDisplay display, const char **extensions) { + *extensions = eglQueryString(display, EGL_EXTENSIONS); + + return extensions != NULL; +} + +static int sf_glad_egl_has_extension(const char *extensions, const char *ext) { + const char *loc; + const char *terminator; + if(extensions == NULL) { + return 0; + } + while(1) { + loc = strstr(extensions, ext); + if(loc == NULL) { + return 0; + } + terminator = loc + strlen(ext); + if((loc == extensions || *(loc - 1) == ' ') && + (*terminator == ' ' || *terminator == '\0')) { + return 1; + } + extensions = terminator; + } +} + +static GLADapiproc sf_glad_egl_get_proc_from_userptr(void *userptr, const char *name) { + return (GLAD_GNUC_EXTENSION (GLADapiproc (*)(const char *name)) userptr)(name); +} + +static int sf_glad_egl_find_extensions_egl(EGLDisplay display) { + const char *extensions; + if (!sf_glad_egl_get_extensions(display, &extensions)) return 0; + + SF_GLAD_EGL_KHR_cl_event2 = sf_glad_egl_has_extension(extensions, "EGL_KHR_cl_event2"); + SF_GLAD_EGL_KHR_fence_sync = sf_glad_egl_has_extension(extensions, "EGL_KHR_fence_sync"); + SF_GLAD_EGL_KHR_image = sf_glad_egl_has_extension(extensions, "EGL_KHR_image"); + SF_GLAD_EGL_KHR_image_base = sf_glad_egl_has_extension(extensions, "EGL_KHR_image_base"); + SF_GLAD_EGL_KHR_reusable_sync = sf_glad_egl_has_extension(extensions, "EGL_KHR_reusable_sync"); + + return 1; +} + +static int sf_glad_egl_find_core_egl(EGLDisplay display) { + int major, minor; + const char *version; + + if (display == NULL) { + display = EGL_NO_DISPLAY; /* this is usually NULL, better safe than sorry */ + } + if (display == EGL_NO_DISPLAY) { + display = eglGetCurrentDisplay(); + } +#ifdef EGL_VERSION_1_4 + if (display == EGL_NO_DISPLAY) { + display = eglGetDisplay(EGL_DEFAULT_DISPLAY); + } +#endif + if (display == EGL_NO_DISPLAY) { + return 0; + } + + version = eglQueryString(display, EGL_VERSION); + (void) eglGetError(); + + if (version == NULL) { + major = 1; + minor = 0; + } else { + GLAD_IMPL_UTIL_SSCANF(version, "%d.%d", &major, &minor); + } + + SF_GLAD_EGL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1; + SF_GLAD_EGL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1; + SF_GLAD_EGL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1; + SF_GLAD_EGL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1; + SF_GLAD_EGL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1; + SF_GLAD_EGL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1; + + return GLAD_MAKE_VERSION(major, minor); +} + +static int gladLoadEGLUserPtr(EGLDisplay display, GLADuserptrloadfunc load, void* userptr) { + int version; + eglGetDisplay = (PFNEGLGETDISPLAYPROC) load(userptr, "eglGetDisplay"); + eglGetCurrentDisplay = (PFNEGLGETCURRENTDISPLAYPROC) load(userptr, "eglGetCurrentDisplay"); + eglQueryString = (PFNEGLQUERYSTRINGPROC) load(userptr, "eglQueryString"); + eglGetError = (PFNEGLGETERRORPROC) load(userptr, "eglGetError"); + if (eglGetDisplay == NULL || eglGetCurrentDisplay == NULL || eglQueryString == NULL || eglGetError == NULL) return 0; + + version = sf_glad_egl_find_core_egl(display); + if (!version) return 0; + sf_glad_egl_load_EGL_VERSION_1_0(load, userptr); + sf_glad_egl_load_EGL_VERSION_1_1(load, userptr); + sf_glad_egl_load_EGL_VERSION_1_2(load, userptr); + sf_glad_egl_load_EGL_VERSION_1_4(load, userptr); + sf_glad_egl_load_EGL_VERSION_1_5(load, userptr); + + if (!sf_glad_egl_find_extensions_egl(display)) return 0; + sf_glad_egl_load_EGL_KHR_cl_event2(load, userptr); + sf_glad_egl_load_EGL_KHR_fence_sync(load, userptr); + sf_glad_egl_load_EGL_KHR_image(load, userptr); + sf_glad_egl_load_EGL_KHR_image_base(load, userptr); + sf_glad_egl_load_EGL_KHR_reusable_sync(load, userptr); + + return version; +} + +static int gladLoadEGL(EGLDisplay display, GLADloadfunc load) { + return gladLoadEGLUserPtr(display, sf_glad_egl_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load); +} + + + +#ifdef SF_GLAD_EGL + +#ifndef GLAD_LOADER_LIBRARY_C_ +#define GLAD_LOADER_LIBRARY_C_ + +#include +#include + +#if GLAD_PLATFORM_WIN32 +#include +#else +#include +#endif + + +static void* glad_get_dlopen_handle(const char *lib_names[], int length) { + void *handle = NULL; + int i; + + for (i = 0; i < length; ++i) { +#if GLAD_PLATFORM_WIN32 + #if GLAD_PLATFORM_UWP + size_t buffer_size = (strlen(lib_names[i]) + 1) * sizeof(WCHAR); + LPWSTR buffer = (LPWSTR) malloc(buffer_size); + if (buffer != NULL) { + int ret = MultiByteToWideChar(CP_ACP, 0, lib_names[i], -1, buffer, buffer_size); + if (ret != 0) { + handle = (void*) LoadPackagedLibrary(buffer, 0); + } + free((void*) buffer); + } + #else + handle = (void*) LoadLibraryA(lib_names[i]); + #endif +#else + handle = dlopen(lib_names[i], RTLD_LAZY | RTLD_LOCAL); +#endif + if (handle != NULL) { + return handle; + } + } + + return NULL; +} + +static void glad_close_dlopen_handle(void* handle) { + if (handle != NULL) { +#if GLAD_PLATFORM_WIN32 + FreeLibrary((HMODULE) handle); +#else + dlclose(handle); +#endif + } +} + +static GLADapiproc glad_dlsym_handle(void* handle, const char *name) { + if (handle == NULL) { + return NULL; + } + +#if GLAD_PLATFORM_WIN32 + return (GLADapiproc) GetProcAddress((HMODULE) handle, name); +#else + return GLAD_GNUC_EXTENSION (GLADapiproc) dlsym(handle, name); +#endif +} + +#endif /* GLAD_LOADER_LIBRARY_C_ */ + +struct _sf_glad_egl_userptr { + void *handle; + PFNEGLGETPROCADDRESSPROC get_proc_address_ptr; +}; + +static GLADapiproc sf_glad_egl_get_proc(void *vuserptr, const char* name) { + struct _sf_glad_egl_userptr userptr = *(struct _sf_glad_egl_userptr*) vuserptr; + GLADapiproc result = NULL; + + result = glad_dlsym_handle(userptr.handle, name); + if (result == NULL) { + result = GLAD_GNUC_EXTENSION (GLADapiproc) userptr.get_proc_address_ptr(name); + } + + return result; +} + +static void* _egl_handle = NULL; + +static void* sf_glad_egl_dlopen_handle(void) { +#if GLAD_PLATFORM_APPLE + static const char *NAMES[] = {"libEGL.dylib"}; +#elif GLAD_PLATFORM_WIN32 + static const char *NAMES[] = {"libEGL.dll", "EGL.dll"}; +#else + static const char *NAMES[] = {"libEGL.so.1", "libEGL.so"}; +#endif + + if (_egl_handle == NULL) { + _egl_handle = glad_get_dlopen_handle(NAMES, sizeof(NAMES) / sizeof(NAMES[0])); + } + + return _egl_handle; +} + +static struct _sf_glad_egl_userptr sf_glad_egl_build_userptr(void *handle) { + struct _sf_glad_egl_userptr userptr; + userptr.handle = handle; + userptr.get_proc_address_ptr = (PFNEGLGETPROCADDRESSPROC) glad_dlsym_handle(handle, "eglGetProcAddress"); + return userptr; +} + +static void gladLoaderUnloadEGL() { + if (_egl_handle != NULL) { + glad_close_dlopen_handle(_egl_handle); + _egl_handle = NULL; + } +} + +static int gladLoaderLoadEGL(EGLDisplay display) { + int version = 0; + void *handle = NULL; + int did_load = 0; + struct _sf_glad_egl_userptr userptr; + + did_load = _egl_handle == NULL; + handle = sf_glad_egl_dlopen_handle(); + if (handle != NULL) { + userptr = sf_glad_egl_build_userptr(handle); + + if (userptr.get_proc_address_ptr != NULL) { + version = gladLoadEGLUserPtr(display, sf_glad_egl_get_proc, &userptr); + } + + if (!version && did_load) { + gladLoaderUnloadEGL(); + } + } + + return version; +} + +#endif /* SF_GLAD_EGL */ + +#endif /* SF_GLAD_EGL_IMPLEMENTATION */ + diff --git a/extlibs/headers/glad/include/glad/gl.h b/extlibs/headers/glad/include/glad/gl.h new file mode 100644 index 00000000..eca47072 --- /dev/null +++ b/extlibs/headers/glad/include/glad/gl.h @@ -0,0 +1,7839 @@ +/** + * Loader generated by glad 2.0.0-beta on Wed Jul 17 20:53:00 2019 + * + * Generator: C/C++ + * Specification: gl + * Extensions: 44 + * + * APIs: + * - gl:compatibility=1.1 + * - gles1:common=1.0 + * + * Options: + * - MX_GLOBAL = False + * - ON_DEMAND = False + * - LOADER = False + * - ALIAS = True + * - HEADER_ONLY = True + * - DEBUG = False + * - MX = False + * + * Commandline: + * --merge --api='gl:compatibility=1.1,gles1:common=1.0' --extensions='GL_ARB_copy_buffer,GL_ARB_fragment_shader,GL_ARB_framebuffer_object,GL_ARB_geometry_shader4,GL_ARB_get_program_binary,GL_ARB_imaging,GL_ARB_multitexture,GL_ARB_separate_shader_objects,GL_ARB_shader_objects,GL_ARB_shading_language_100,GL_ARB_texture_non_power_of_two,GL_ARB_vertex_buffer_object,GL_ARB_vertex_program,GL_ARB_vertex_shader,GL_EXT_blend_equation_separate,GL_EXT_blend_func_separate,GL_EXT_blend_minmax,GL_EXT_blend_subtract,GL_EXT_copy_texture,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_multisample,GL_EXT_framebuffer_object,GL_EXT_geometry_shader4,GL_EXT_packed_depth_stencil,GL_EXT_subtexture,GL_EXT_texture_array,GL_EXT_texture_object,GL_EXT_texture_sRGB,GL_EXT_vertex_array,GL_INGR_blend_func_separate,GL_KHR_debug,GL_NV_geometry_program4,GL_NV_vertex_program,GL_SGIS_texture_edge_clamp,GL_EXT_sRGB,GL_OES_blend_equation_separate,GL_OES_blend_func_separate,GL_OES_blend_subtract,GL_OES_depth24,GL_OES_depth32,GL_OES_framebuffer_object,GL_OES_packed_depth_stencil,GL_OES_single_precision,GL_OES_texture_npot' c --alias --header-only + * + * Online: + * http://glad.sh/#api=gl%3Acompatibility%3D1.1%2Cgles1%3Acommon%3D1.0&extensions=GL_ARB_copy_buffer%2CGL_ARB_fragment_shader%2CGL_ARB_framebuffer_object%2CGL_ARB_geometry_shader4%2CGL_ARB_get_program_binary%2CGL_ARB_imaging%2CGL_ARB_multitexture%2CGL_ARB_separate_shader_objects%2CGL_ARB_shader_objects%2CGL_ARB_shading_language_100%2CGL_ARB_texture_non_power_of_two%2CGL_ARB_vertex_buffer_object%2CGL_ARB_vertex_program%2CGL_ARB_vertex_shader%2CGL_EXT_blend_equation_separate%2CGL_EXT_blend_func_separate%2CGL_EXT_blend_minmax%2CGL_EXT_blend_subtract%2CGL_EXT_copy_texture%2CGL_EXT_framebuffer_blit%2CGL_EXT_framebuffer_multisample%2CGL_EXT_framebuffer_object%2CGL_EXT_geometry_shader4%2CGL_EXT_packed_depth_stencil%2CGL_EXT_subtexture%2CGL_EXT_texture_array%2CGL_EXT_texture_object%2CGL_EXT_texture_sRGB%2CGL_EXT_vertex_array%2CGL_INGR_blend_func_separate%2CGL_KHR_debug%2CGL_NV_geometry_program4%2CGL_NV_vertex_program%2CGL_SGIS_texture_edge_clamp%2CGL_EXT_sRGB%2CGL_OES_blend_equation_separate%2CGL_OES_blend_func_separate%2CGL_OES_blend_subtract%2CGL_OES_depth24%2CGL_OES_depth32%2CGL_OES_framebuffer_object%2CGL_OES_packed_depth_stencil%2CGL_OES_single_precision%2CGL_OES_texture_npot&generator=c&options=MERGE%2CALIAS%2CHEADER_ONLY + * + */ + +#ifndef SF_GLAD_GL_H_ +#define SF_GLAD_GL_H_ + +#ifdef __gl_h_ + #error OpenGL header already included (API: gl), remove previous include! +#endif +#define __gl_h_ 1 + + +#define SF_GLAD_GL +#define GLAD_OPTION_GL_ALIAS +#define GLAD_OPTION_GL_HEADER_ONLY + +#ifdef __cplusplus +extern "C" { +#endif + +#ifndef GLAD_PLATFORM_H_ +#define GLAD_PLATFORM_H_ + +#ifndef GLAD_PLATFORM_WIN32 + #if defined(_WIN32) || defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__) + #define GLAD_PLATFORM_WIN32 1 + #else + #define GLAD_PLATFORM_WIN32 0 + #endif +#endif + +#ifndef GLAD_PLATFORM_APPLE + #ifdef __APPLE__ + #define GLAD_PLATFORM_APPLE 1 + #else + #define GLAD_PLATFORM_APPLE 0 + #endif +#endif + +#ifndef GLAD_PLATFORM_EMSCRIPTEN + #ifdef __EMSCRIPTEN__ + #define GLAD_PLATFORM_EMSCRIPTEN 1 + #else + #define GLAD_PLATFORM_EMSCRIPTEN 0 + #endif +#endif + +#ifndef GLAD_PLATFORM_UWP + #if defined(_MSC_VER) && !defined(GLAD_INTERNAL_HAVE_WINAPIFAMILY) + #ifdef __has_include + #if __has_include() + #define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1 + #endif + #elif _MSC_VER >= 1700 && !_USING_V110_SDK71_ + #define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1 + #endif + #endif + + #ifdef GLAD_INTERNAL_HAVE_WINAPIFAMILY + #include + #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) + #define GLAD_PLATFORM_UWP 1 + #endif + #endif + + #ifndef GLAD_PLATFORM_UWP + #define GLAD_PLATFORM_UWP 0 + #endif +#endif + +#ifdef __GNUC__ + #define GLAD_GNUC_EXTENSION __extension__ +#else + #define GLAD_GNUC_EXTENSION +#endif + +#ifndef GLAD_API_CALL + #if defined(GLAD_API_CALL_EXPORT) + #if GLAD_PLATFORM_WIN32 || defined(__CYGWIN__) + #if defined(GLAD_API_CALL_EXPORT_BUILD) + #if defined(__GNUC__) + #define GLAD_API_CALL __attribute__ ((dllexport)) extern + #else + #define GLAD_API_CALL __declspec(dllexport) extern + #endif + #else + #if defined(__GNUC__) + #define GLAD_API_CALL __attribute__ ((dllimport)) extern + #else + #define GLAD_API_CALL __declspec(dllimport) extern + #endif + #endif + #elif defined(__GNUC__) && defined(GLAD_API_CALL_EXPORT_BUILD) + #define GLAD_API_CALL __attribute__ ((visibility ("default"))) extern + #else + #define GLAD_API_CALL extern + #endif + #else + #define GLAD_API_CALL extern + #endif +#endif + +#ifdef APIENTRY + #define GLAD_API_PTR APIENTRY +#elif GLAD_PLATFORM_WIN32 + #define GLAD_API_PTR __stdcall +#else + #define GLAD_API_PTR +#endif + +#ifndef GLAPI +#define GLAPI GLAD_API_CALL +#endif + +#ifndef GLAPIENTRY +#define GLAPIENTRY GLAD_API_PTR +#endif + +#define GLAD_MAKE_VERSION(major, minor) (major * 10000 + minor) +#define GLAD_VERSION_MAJOR(version) (version / 10000) +#define GLAD_VERSION_MINOR(version) (version % 10000) + +#define GLAD_GENERATOR_VERSION "2.0.0-beta" + +typedef void (*GLADapiproc)(void); + +typedef GLADapiproc (*GLADloadfunc)(const char *name); +typedef GLADapiproc (*GLADuserptrloadfunc)(void *userptr, const char *name); + +typedef void (*GLADprecallback)(const char *name, GLADapiproc apiproc, int len_args, ...); +typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apiproc, int len_args, ...); + +#endif /* GLAD_PLATFORM_H_ */ + +#define GL_2D 0x0600 +#define GL_2_BYTES 0x1407 +#define GL_3D 0x0601 +#define GL_3D_COLOR 0x0602 +#define GL_3D_COLOR_TEXTURE 0x0603 +#define GL_3_BYTES 0x1408 +#define GL_4D_COLOR_TEXTURE 0x0604 +#define GL_4_BYTES 0x1409 +#define GL_ACCUM 0x0100 +#define GL_ACCUM_ALPHA_BITS 0x0D5B +#define GL_ACCUM_BLUE_BITS 0x0D5A +#define GL_ACCUM_BUFFER_BIT 0x00000200 +#define GL_ACCUM_CLEAR_VALUE 0x0B80 +#define GL_ACCUM_GREEN_BITS 0x0D59 +#define GL_ACCUM_RED_BITS 0x0D58 +#define GL_ACTIVE_PROGRAM 0x8259 +#define GL_ACTIVE_TEXTURE_ARB 0x84E0 +#define GL_ADD 0x0104 +#define GL_ALL_ATTRIB_BITS 0xFFFFFFFF +#define GL_ALL_SHADER_BITS 0xFFFFFFFF +#define GL_ALPHA 0x1906 +#define GL_ALPHA12 0x803D +#define GL_ALPHA16 0x803E +#define GL_ALPHA4 0x803B +#define GL_ALPHA8 0x803C +#define GL_ALPHA_BIAS 0x0D1D +#define GL_ALPHA_BITS 0x0D55 +#define GL_ALPHA_SCALE 0x0D1C +#define GL_ALPHA_TEST 0x0BC0 +#define GL_ALPHA_TEST_FUNC 0x0BC1 +#define GL_ALPHA_TEST_REF 0x0BC2 +#define GL_ALWAYS 0x0207 +#define GL_AMBIENT 0x1200 +#define GL_AMBIENT_AND_DIFFUSE 0x1602 +#define GL_AND 0x1501 +#define GL_AND_INVERTED 0x1504 +#define GL_AND_REVERSE 0x1502 +#define GL_ARRAY_BUFFER_ARB 0x8892 +#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 +#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 +#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 +#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 +#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 +#define GL_ATTRIB_STACK_DEPTH 0x0BB0 +#define GL_AUTO_NORMAL 0x0D80 +#define GL_AUX0 0x0409 +#define GL_AUX1 0x040A +#define GL_AUX2 0x040B +#define GL_AUX3 0x040C +#define GL_AUX_BUFFERS 0x0C00 +#define GL_BACK 0x0405 +#define GL_BACK_LEFT 0x0402 +#define GL_BACK_RIGHT 0x0403 +#define GL_BITMAP 0x1A00 +#define GL_BITMAP_TOKEN 0x0704 +#define GL_BLEND 0x0BE2 +#define GL_BLEND_COLOR 0x8005 +#define GL_BLEND_DST 0x0BE0 +#define GL_BLEND_DST_ALPHA_EXT 0x80CA +#define GL_BLEND_DST_RGB_EXT 0x80C8 +#define GL_BLEND_EQUATION 0x8009 +#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D +#define GL_BLEND_EQUATION_EXT 0x8009 +#define GL_BLEND_EQUATION_RGB_EXT 0x8009 +#define GL_BLEND_SRC 0x0BE1 +#define GL_BLEND_SRC_ALPHA_EXT 0x80CB +#define GL_BLEND_SRC_RGB_EXT 0x80C9 +#define GL_BLUE 0x1905 +#define GL_BLUE_BIAS 0x0D1B +#define GL_BLUE_BITS 0x0D54 +#define GL_BLUE_SCALE 0x0D1A +#define GL_BOOL_ARB 0x8B56 +#define GL_BOOL_VEC2_ARB 0x8B57 +#define GL_BOOL_VEC3_ARB 0x8B58 +#define GL_BOOL_VEC4_ARB 0x8B59 +#define GL_BUFFER 0x82E0 +#define GL_BUFFER_ACCESS_ARB 0x88BB +#define GL_BUFFER_MAPPED_ARB 0x88BC +#define GL_BUFFER_MAP_POINTER_ARB 0x88BD +#define GL_BUFFER_SIZE_ARB 0x8764 +#define GL_BUFFER_USAGE_ARB 0x8765 +#define GL_BYTE 0x1400 +#define GL_C3F_V3F 0x2A24 +#define GL_C4F_N3F_V3F 0x2A26 +#define GL_C4UB_V2F 0x2A22 +#define GL_C4UB_V3F 0x2A23 +#define GL_CCW 0x0901 +#define GL_CLAMP 0x2900 +#define GL_CLAMP_TO_EDGE_SGIS 0x812F +#define GL_CLEAR 0x1500 +#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 +#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF +#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 +#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 +#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 +#define GL_CLIP_PLANE0 0x3000 +#define GL_CLIP_PLANE1 0x3001 +#define GL_CLIP_PLANE2 0x3002 +#define GL_CLIP_PLANE3 0x3003 +#define GL_CLIP_PLANE4 0x3004 +#define GL_CLIP_PLANE5 0x3005 +#define GL_COEFF 0x0A00 +#define GL_COLOR 0x1800 +#define GL_COLOR_ARRAY 0x8076 +#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 +#define GL_COLOR_ARRAY_COUNT_EXT 0x8084 +#define GL_COLOR_ARRAY_EXT 0x8076 +#define GL_COLOR_ARRAY_POINTER 0x8090 +#define GL_COLOR_ARRAY_POINTER_EXT 0x8090 +#define GL_COLOR_ARRAY_SIZE 0x8081 +#define GL_COLOR_ARRAY_SIZE_EXT 0x8081 +#define GL_COLOR_ARRAY_STRIDE 0x8083 +#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 +#define GL_COLOR_ARRAY_TYPE 0x8082 +#define GL_COLOR_ARRAY_TYPE_EXT 0x8082 +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 +#define GL_COLOR_ATTACHMENT1 0x8CE1 +#define GL_COLOR_ATTACHMENT10 0x8CEA +#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA +#define GL_COLOR_ATTACHMENT11 0x8CEB +#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB +#define GL_COLOR_ATTACHMENT12 0x8CEC +#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC +#define GL_COLOR_ATTACHMENT13 0x8CED +#define GL_COLOR_ATTACHMENT13_EXT 0x8CED +#define GL_COLOR_ATTACHMENT14 0x8CEE +#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE +#define GL_COLOR_ATTACHMENT15 0x8CEF +#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF +#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 +#define GL_COLOR_ATTACHMENT2 0x8CE2 +#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 +#define GL_COLOR_ATTACHMENT3 0x8CE3 +#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 +#define GL_COLOR_ATTACHMENT4 0x8CE4 +#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 +#define GL_COLOR_ATTACHMENT5 0x8CE5 +#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 +#define GL_COLOR_ATTACHMENT6 0x8CE6 +#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 +#define GL_COLOR_ATTACHMENT7 0x8CE7 +#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 +#define GL_COLOR_ATTACHMENT8 0x8CE8 +#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 +#define GL_COLOR_ATTACHMENT9 0x8CE9 +#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_INDEX 0x1900 +#define GL_COLOR_INDEXES 0x1603 +#define GL_COLOR_LOGIC_OP 0x0BF2 +#define GL_COLOR_MATERIAL 0x0B57 +#define GL_COLOR_MATERIAL_FACE 0x0B55 +#define GL_COLOR_MATERIAL_PARAMETER 0x0B56 +#define GL_COLOR_MATRIX 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 +#define GL_COLOR_SUM_ARB 0x8458 +#define GL_COLOR_TABLE 0x80D0 +#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD +#define GL_COLOR_TABLE_BIAS 0x80D7 +#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC +#define GL_COLOR_TABLE_FORMAT 0x80D8 +#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB +#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF +#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE +#define GL_COLOR_TABLE_RED_SIZE 0x80DA +#define GL_COLOR_TABLE_SCALE 0x80D6 +#define GL_COLOR_TABLE_WIDTH 0x80D9 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E +#define GL_COMPILE 0x1300 +#define GL_COMPILE_AND_EXECUTE 0x1301 +#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B +#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A +#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F +#define GL_COMPRESSED_SRGB_EXT 0x8C48 +#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_CONSTANT_ATTENUATION 0x1207 +#define GL_CONSTANT_BORDER 0x8151 +#define GL_CONSTANT_COLOR 0x8001 +#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 +#define GL_CONVOLUTION_1D 0x8010 +#define GL_CONVOLUTION_2D 0x8011 +#define GL_CONVOLUTION_BORDER_COLOR 0x8154 +#define GL_CONVOLUTION_BORDER_MODE 0x8013 +#define GL_CONVOLUTION_FILTER_BIAS 0x8015 +#define GL_CONVOLUTION_FILTER_SCALE 0x8014 +#define GL_CONVOLUTION_FORMAT 0x8017 +#define GL_CONVOLUTION_HEIGHT 0x8019 +#define GL_CONVOLUTION_WIDTH 0x8018 +#define GL_COPY 0x1503 +#define GL_COPY_INVERTED 0x150C +#define GL_COPY_PIXEL_TOKEN 0x0706 +#define GL_COPY_READ_BUFFER 0x8F36 +#define GL_COPY_WRITE_BUFFER 0x8F37 +#define GL_CULL_FACE 0x0B44 +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_CURRENT_ATTRIB_NV 0x8626 +#define GL_CURRENT_BIT 0x00000001 +#define GL_CURRENT_COLOR 0x0B00 +#define GL_CURRENT_INDEX 0x0B01 +#define GL_CURRENT_MATRIX_ARB 0x8641 +#define GL_CURRENT_MATRIX_NV 0x8641 +#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 +#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 +#define GL_CURRENT_NORMAL 0x0B02 +#define GL_CURRENT_RASTER_COLOR 0x0B04 +#define GL_CURRENT_RASTER_DISTANCE 0x0B09 +#define GL_CURRENT_RASTER_INDEX 0x0B05 +#define GL_CURRENT_RASTER_POSITION 0x0B07 +#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 +#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 +#define GL_CURRENT_TEXTURE_COORDS 0x0B03 +#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 +#define GL_CW 0x0900 +#define GL_DEBUG_CALLBACK_FUNCTION 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 +#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D +#define GL_DEBUG_LOGGED_MESSAGES 0x9145 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 +#define GL_DEBUG_OUTPUT 0x92E0 +#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 +#define GL_DEBUG_SEVERITY_HIGH 0x9146 +#define GL_DEBUG_SEVERITY_LOW 0x9148 +#define GL_DEBUG_SEVERITY_MEDIUM 0x9147 +#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B +#define GL_DEBUG_SOURCE_API 0x8246 +#define GL_DEBUG_SOURCE_APPLICATION 0x824A +#define GL_DEBUG_SOURCE_OTHER 0x824B +#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D +#define GL_DEBUG_TYPE_ERROR 0x824C +#define GL_DEBUG_TYPE_MARKER 0x8268 +#define GL_DEBUG_TYPE_OTHER 0x8251 +#define GL_DEBUG_TYPE_PERFORMANCE 0x8250 +#define GL_DEBUG_TYPE_POP_GROUP 0x826A +#define GL_DEBUG_TYPE_PORTABILITY 0x824F +#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E +#define GL_DECAL 0x2101 +#define GL_DECR 0x1E03 +#define GL_DEPTH 0x1801 +#define GL_DEPTH24_STENCIL8 0x88F0 +#define GL_DEPTH24_STENCIL8_EXT 0x88F0 +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_DEPTH_ATTACHMENT_EXT 0x8D00 +#define GL_DEPTH_BIAS 0x0D1F +#define GL_DEPTH_BITS 0x0D56 +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_COMPONENT 0x1902 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_SCALE 0x0D1E +#define GL_DEPTH_STENCIL 0x84F9 +#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A +#define GL_DEPTH_STENCIL_EXT 0x84F9 +#define GL_DEPTH_TEST 0x0B71 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DIFFUSE 0x1201 +#define GL_DISPLAY_LIST 0x82E7 +#define GL_DITHER 0x0BD0 +#define GL_DOMAIN 0x0A02 +#define GL_DONT_CARE 0x1100 +#define GL_DOUBLE 0x140A +#define GL_DOUBLEBUFFER 0x0C32 +#define GL_DRAW_BUFFER 0x0C01 +#define GL_DRAW_FRAMEBUFFER 0x8CA9 +#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 +#define GL_DRAW_PIXEL_TOKEN 0x0705 +#define GL_DST_ALPHA 0x0304 +#define GL_DST_COLOR 0x0306 +#define GL_DYNAMIC_COPY_ARB 0x88EA +#define GL_DYNAMIC_DRAW_ARB 0x88E8 +#define GL_DYNAMIC_READ_ARB 0x88E9 +#define GL_EDGE_FLAG 0x0B43 +#define GL_EDGE_FLAG_ARRAY 0x8079 +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B +#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D +#define GL_EDGE_FLAG_ARRAY_EXT 0x8079 +#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 +#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 +#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C +#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C +#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 +#define GL_EMISSION 0x1600 +#define GL_ENABLE_BIT 0x00002000 +#define GL_EQUAL 0x0202 +#define GL_EQUIV 0x1509 +#define GL_EVAL_BIT 0x00010000 +#define GL_EXP 0x0800 +#define GL_EXP2 0x0801 +#define GL_EXTENSIONS 0x1F03 +#define GL_EYE_LINEAR 0x2400 +#define GL_EYE_PLANE 0x2502 +#define GL_FALSE 0 +#define GL_FASTEST 0x1101 +#define GL_FEEDBACK 0x1C01 +#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 +#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 +#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 +#define GL_FILL 0x1B02 +#define GL_FLAT 0x1D00 +#define GL_FLOAT 0x1406 +#define GL_FLOAT_MAT2_ARB 0x8B5A +#define GL_FLOAT_MAT3_ARB 0x8B5B +#define GL_FLOAT_MAT4_ARB 0x8B5C +#define GL_FLOAT_VEC2_ARB 0x8B50 +#define GL_FLOAT_VEC3_ARB 0x8B51 +#define GL_FLOAT_VEC4_ARB 0x8B52 +#define GL_FOG 0x0B60 +#define GL_FOG_BIT 0x00000080 +#define GL_FOG_COLOR 0x0B66 +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D +#define GL_FOG_DENSITY 0x0B62 +#define GL_FOG_END 0x0B64 +#define GL_FOG_HINT 0x0C54 +#define GL_FOG_INDEX 0x0B61 +#define GL_FOG_MODE 0x0B65 +#define GL_FOG_START 0x0B63 +#define GL_FRAGMENT_SHADER_ARB 0x8B30 +#define GL_FRAGMENT_SHADER_BIT 0x00000002 +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B +#define GL_FRAMEBUFFER 0x8D40 +#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 +#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 +#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 +#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 +#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 +#define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 +#define GL_FRAMEBUFFER_DEFAULT 0x8218 +#define GL_FRAMEBUFFER_EXT 0x8D40 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC +#define GL_FRAMEBUFFER_UNDEFINED 0x8219 +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD +#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD +#define GL_FRONT 0x0404 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_FRONT_FACE 0x0B46 +#define GL_FRONT_LEFT 0x0400 +#define GL_FRONT_RIGHT 0x0401 +#define GL_FUNC_ADD 0x8006 +#define GL_FUNC_ADD_EXT 0x8006 +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B +#define GL_FUNC_SUBTRACT 0x800A +#define GL_FUNC_SUBTRACT_EXT 0x800A +#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB +#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB +#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC +#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC +#define GL_GEOMETRY_PROGRAM_NV 0x8C26 +#define GL_GEOMETRY_SHADER_ARB 0x8DD9 +#define GL_GEOMETRY_SHADER_BIT 0x00000004 +#define GL_GEOMETRY_SHADER_EXT 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA +#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA +#define GL_GEQUAL 0x0206 +#define GL_GREATER 0x0204 +#define GL_GREEN 0x1904 +#define GL_GREEN_BIAS 0x0D19 +#define GL_GREEN_BITS 0x0D53 +#define GL_GREEN_SCALE 0x0D18 +#define GL_HINT_BIT 0x00008000 +#define GL_HISTOGRAM 0x8024 +#define GL_HISTOGRAM_ALPHA_SIZE 0x802B +#define GL_HISTOGRAM_BLUE_SIZE 0x802A +#define GL_HISTOGRAM_FORMAT 0x8027 +#define GL_HISTOGRAM_GREEN_SIZE 0x8029 +#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C +#define GL_HISTOGRAM_RED_SIZE 0x8028 +#define GL_HISTOGRAM_SINK 0x802D +#define GL_HISTOGRAM_WIDTH 0x8026 +#define GL_IDENTITY_NV 0x862A +#define GL_INCR 0x1E02 +#define GL_INDEX 0x8222 +#define GL_INDEX_ARRAY 0x8077 +#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 +#define GL_INDEX_ARRAY_COUNT_EXT 0x8087 +#define GL_INDEX_ARRAY_EXT 0x8077 +#define GL_INDEX_ARRAY_POINTER 0x8091 +#define GL_INDEX_ARRAY_POINTER_EXT 0x8091 +#define GL_INDEX_ARRAY_STRIDE 0x8086 +#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 +#define GL_INDEX_ARRAY_TYPE 0x8085 +#define GL_INDEX_ARRAY_TYPE_EXT 0x8085 +#define GL_INDEX_BITS 0x0D51 +#define GL_INDEX_CLEAR_VALUE 0x0C20 +#define GL_INDEX_LOGIC_OP 0x0BF1 +#define GL_INDEX_MODE 0x0C30 +#define GL_INDEX_OFFSET 0x0D13 +#define GL_INDEX_SHIFT 0x0D12 +#define GL_INDEX_WRITEMASK 0x0C21 +#define GL_INT 0x1404 +#define GL_INTENSITY 0x8049 +#define GL_INTENSITY12 0x804C +#define GL_INTENSITY16 0x804D +#define GL_INTENSITY4 0x804A +#define GL_INTENSITY8 0x804B +#define GL_INT_VEC2_ARB 0x8B53 +#define GL_INT_VEC3_ARB 0x8B54 +#define GL_INT_VEC4_ARB 0x8B55 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 +#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 +#define GL_INVALID_OPERATION 0x0502 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVERSE_NV 0x862B +#define GL_INVERSE_TRANSPOSE_NV 0x862D +#define GL_INVERT 0x150A +#define GL_KEEP 0x1E00 +#define GL_LEFT 0x0406 +#define GL_LEQUAL 0x0203 +#define GL_LESS 0x0201 +#define GL_LIGHT0 0x4000 +#define GL_LIGHT1 0x4001 +#define GL_LIGHT2 0x4002 +#define GL_LIGHT3 0x4003 +#define GL_LIGHT4 0x4004 +#define GL_LIGHT5 0x4005 +#define GL_LIGHT6 0x4006 +#define GL_LIGHT7 0x4007 +#define GL_LIGHTING 0x0B50 +#define GL_LIGHTING_BIT 0x00000040 +#define GL_LIGHT_MODEL_AMBIENT 0x0B53 +#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 +#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 +#define GL_LINE 0x1B01 +#define GL_LINEAR 0x2601 +#define GL_LINEAR_ATTENUATION 0x1208 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_LINES 0x0001 +#define GL_LINES_ADJACENCY_ARB 0x000A +#define GL_LINES_ADJACENCY_EXT 0x000A +#define GL_LINE_BIT 0x00000004 +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_RESET_TOKEN 0x0707 +#define GL_LINE_SMOOTH 0x0B20 +#define GL_LINE_SMOOTH_HINT 0x0C52 +#define GL_LINE_STIPPLE 0x0B24 +#define GL_LINE_STIPPLE_PATTERN 0x0B25 +#define GL_LINE_STIPPLE_REPEAT 0x0B26 +#define GL_LINE_STRIP 0x0003 +#define GL_LINE_STRIP_ADJACENCY_ARB 0x000B +#define GL_LINE_STRIP_ADJACENCY_EXT 0x000B +#define GL_LINE_TOKEN 0x0702 +#define GL_LINE_WIDTH 0x0B21 +#define GL_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_LINE_WIDTH_RANGE 0x0B22 +#define GL_LIST_BASE 0x0B32 +#define GL_LIST_BIT 0x00020000 +#define GL_LIST_INDEX 0x0B33 +#define GL_LIST_MODE 0x0B30 +#define GL_LOAD 0x0101 +#define GL_LOGIC_OP 0x0BF1 +#define GL_LOGIC_OP_MODE 0x0BF0 +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE12 0x8041 +#define GL_LUMINANCE12_ALPHA12 0x8047 +#define GL_LUMINANCE12_ALPHA4 0x8046 +#define GL_LUMINANCE16 0x8042 +#define GL_LUMINANCE16_ALPHA16 0x8048 +#define GL_LUMINANCE4 0x803F +#define GL_LUMINANCE4_ALPHA4 0x8043 +#define GL_LUMINANCE6_ALPHA2 0x8044 +#define GL_LUMINANCE8 0x8040 +#define GL_LUMINANCE8_ALPHA8 0x8045 +#define GL_LUMINANCE_ALPHA 0x190A +#define GL_MAP1_COLOR_4 0x0D90 +#define GL_MAP1_GRID_DOMAIN 0x0DD0 +#define GL_MAP1_GRID_SEGMENTS 0x0DD1 +#define GL_MAP1_INDEX 0x0D91 +#define GL_MAP1_NORMAL 0x0D92 +#define GL_MAP1_TEXTURE_COORD_1 0x0D93 +#define GL_MAP1_TEXTURE_COORD_2 0x0D94 +#define GL_MAP1_TEXTURE_COORD_3 0x0D95 +#define GL_MAP1_TEXTURE_COORD_4 0x0D96 +#define GL_MAP1_VERTEX_3 0x0D97 +#define GL_MAP1_VERTEX_4 0x0D98 +#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 +#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A +#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B +#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C +#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D +#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E +#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F +#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 +#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 +#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 +#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 +#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 +#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 +#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 +#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 +#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 +#define GL_MAP2_COLOR_4 0x0DB0 +#define GL_MAP2_GRID_DOMAIN 0x0DD2 +#define GL_MAP2_GRID_SEGMENTS 0x0DD3 +#define GL_MAP2_INDEX 0x0DB1 +#define GL_MAP2_NORMAL 0x0DB2 +#define GL_MAP2_TEXTURE_COORD_1 0x0DB3 +#define GL_MAP2_TEXTURE_COORD_2 0x0DB4 +#define GL_MAP2_TEXTURE_COORD_3 0x0DB5 +#define GL_MAP2_TEXTURE_COORD_4 0x0DB6 +#define GL_MAP2_VERTEX_3 0x0DB7 +#define GL_MAP2_VERTEX_4 0x0DB8 +#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 +#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A +#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B +#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C +#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D +#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E +#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F +#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 +#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 +#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 +#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 +#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 +#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 +#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 +#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 +#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 +#define GL_MAP_COLOR 0x0D10 +#define GL_MAP_STENCIL 0x0D11 +#define GL_MATRIX0_ARB 0x88C0 +#define GL_MATRIX0_NV 0x8630 +#define GL_MATRIX10_ARB 0x88CA +#define GL_MATRIX11_ARB 0x88CB +#define GL_MATRIX12_ARB 0x88CC +#define GL_MATRIX13_ARB 0x88CD +#define GL_MATRIX14_ARB 0x88CE +#define GL_MATRIX15_ARB 0x88CF +#define GL_MATRIX16_ARB 0x88D0 +#define GL_MATRIX17_ARB 0x88D1 +#define GL_MATRIX18_ARB 0x88D2 +#define GL_MATRIX19_ARB 0x88D3 +#define GL_MATRIX1_ARB 0x88C1 +#define GL_MATRIX1_NV 0x8631 +#define GL_MATRIX20_ARB 0x88D4 +#define GL_MATRIX21_ARB 0x88D5 +#define GL_MATRIX22_ARB 0x88D6 +#define GL_MATRIX23_ARB 0x88D7 +#define GL_MATRIX24_ARB 0x88D8 +#define GL_MATRIX25_ARB 0x88D9 +#define GL_MATRIX26_ARB 0x88DA +#define GL_MATRIX27_ARB 0x88DB +#define GL_MATRIX28_ARB 0x88DC +#define GL_MATRIX29_ARB 0x88DD +#define GL_MATRIX2_ARB 0x88C2 +#define GL_MATRIX2_NV 0x8632 +#define GL_MATRIX30_ARB 0x88DE +#define GL_MATRIX31_ARB 0x88DF +#define GL_MATRIX3_ARB 0x88C3 +#define GL_MATRIX3_NV 0x8633 +#define GL_MATRIX4_ARB 0x88C4 +#define GL_MATRIX4_NV 0x8634 +#define GL_MATRIX5_ARB 0x88C5 +#define GL_MATRIX5_NV 0x8635 +#define GL_MATRIX6_ARB 0x88C6 +#define GL_MATRIX6_NV 0x8636 +#define GL_MATRIX7_ARB 0x88C7 +#define GL_MATRIX7_NV 0x8637 +#define GL_MATRIX8_ARB 0x88C8 +#define GL_MATRIX9_ARB 0x88C9 +#define GL_MATRIX_MODE 0x0BA0 +#define GL_MAX 0x8008 +#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF +#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 +#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B +#define GL_MAX_CLIP_PLANES 0x0D32 +#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF +#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D +#define GL_MAX_CONVOLUTION_HEIGHT 0x801B +#define GL_MAX_CONVOLUTION_WIDTH 0x801A +#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C +#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 +#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 +#define GL_MAX_EVAL_ORDER 0x0D30 +#define GL_MAX_EXT 0x8008 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0 +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF +#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD +#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD +#define GL_MAX_LABEL_LENGTH 0x82E8 +#define GL_MAX_LIGHTS 0x0D31 +#define GL_MAX_LIST_NESTING 0x0B31 +#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 +#define GL_MAX_NAME_STACK_DEPTH 0x0D37 +#define GL_MAX_PIXEL_MAP_TABLE 0x0D34 +#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 +#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD +#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 +#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 +#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 +#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F +#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E +#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 +#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF +#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 +#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB +#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 +#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27 +#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 +#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 +#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28 +#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 +#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 +#define GL_MAX_SAMPLES 0x8D57 +#define GL_MAX_SAMPLES_EXT 0x8D57 +#define GL_MAX_TEXTURE_COORDS_ARB 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 +#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 +#define GL_MAX_TRACK_MATRICES_NV 0x862F +#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E +#define GL_MAX_VARYING_COMPONENTS 0x8B4B +#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B +#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B +#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A +#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE +#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_MIN 0x8007 +#define GL_MINMAX 0x802E +#define GL_MINMAX_FORMAT 0x802F +#define GL_MINMAX_SINK 0x8030 +#define GL_MIN_EXT 0x8007 +#define GL_MODELVIEW 0x1700 +#define GL_MODELVIEW_MATRIX 0x0BA6 +#define GL_MODELVIEW_PROJECTION_NV 0x8629 +#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 +#define GL_MODULATE 0x2100 +#define GL_MULT 0x0103 +#define GL_N3F_V3F 0x2A25 +#define GL_NAME_STACK_DEPTH 0x0D70 +#define GL_NAND 0x150E +#define GL_NEAREST 0x2600 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_NEVER 0x0200 +#define GL_NICEST 0x1102 +#define GL_NONE 0 +#define GL_NOOP 0x1505 +#define GL_NOR 0x1508 +#define GL_NORMALIZE 0x0BA1 +#define GL_NORMAL_ARRAY 0x8075 +#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 +#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 +#define GL_NORMAL_ARRAY_EXT 0x8075 +#define GL_NORMAL_ARRAY_POINTER 0x808F +#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F +#define GL_NORMAL_ARRAY_STRIDE 0x807F +#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F +#define GL_NORMAL_ARRAY_TYPE 0x807E +#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E +#define GL_NOTEQUAL 0x0205 +#define GL_NO_ERROR 0 +#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE +#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 +#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A +#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 +#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 +#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 +#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 +#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 +#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 +#define GL_OBJECT_LINEAR 0x2401 +#define GL_OBJECT_LINK_STATUS_ARB 0x8B82 +#define GL_OBJECT_PLANE 0x2501 +#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 +#define GL_OBJECT_SUBTYPE_ARB 0x8B4F +#define GL_OBJECT_TYPE_ARB 0x8B4E +#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 +#define GL_ONE 1 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_OR 0x1507 +#define GL_ORDER 0x0A01 +#define GL_OR_INVERTED 0x150D +#define GL_OR_REVERSE 0x150B +#define GL_OUT_OF_MEMORY 0x0505 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_PACK_LSB_FIRST 0x0D01 +#define GL_PACK_ROW_LENGTH 0x0D02 +#define GL_PACK_SKIP_PIXELS 0x0D04 +#define GL_PACK_SKIP_ROWS 0x0D03 +#define GL_PACK_SWAP_BYTES 0x0D00 +#define GL_PASS_THROUGH_TOKEN 0x0700 +#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 +#define GL_PIXEL_MAP_A_TO_A 0x0C79 +#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 +#define GL_PIXEL_MAP_B_TO_B 0x0C78 +#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 +#define GL_PIXEL_MAP_G_TO_G 0x0C77 +#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 +#define GL_PIXEL_MAP_I_TO_A 0x0C75 +#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 +#define GL_PIXEL_MAP_I_TO_B 0x0C74 +#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 +#define GL_PIXEL_MAP_I_TO_G 0x0C73 +#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 +#define GL_PIXEL_MAP_I_TO_I 0x0C70 +#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 +#define GL_PIXEL_MAP_I_TO_R 0x0C72 +#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 +#define GL_PIXEL_MAP_R_TO_R 0x0C76 +#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 +#define GL_PIXEL_MAP_S_TO_S 0x0C71 +#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 +#define GL_PIXEL_MODE_BIT 0x00000020 +#define GL_POINT 0x1B00 +#define GL_POINTS 0x0000 +#define GL_POINT_BIT 0x00000002 +#define GL_POINT_SIZE 0x0B11 +#define GL_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_POINT_SIZE_RANGE 0x0B12 +#define GL_POINT_SMOOTH 0x0B10 +#define GL_POINT_SMOOTH_HINT 0x0C51 +#define GL_POINT_TOKEN 0x0701 +#define GL_POLYGON 0x0009 +#define GL_POLYGON_BIT 0x00000008 +#define GL_POLYGON_MODE 0x0B40 +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_POLYGON_OFFSET_FILL 0x8037 +#define GL_POLYGON_OFFSET_LINE 0x2A02 +#define GL_POLYGON_OFFSET_POINT 0x2A01 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_POLYGON_SMOOTH 0x0B41 +#define GL_POLYGON_SMOOTH_HINT 0x0C53 +#define GL_POLYGON_STIPPLE 0x0B42 +#define GL_POLYGON_STIPPLE_BIT 0x00000010 +#define GL_POLYGON_TOKEN 0x0703 +#define GL_POSITION 0x1203 +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA +#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 +#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 +#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 +#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 +#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F +#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 +#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E +#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 +#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 +#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D +#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 +#define GL_POST_CONVOLUTION_RED_SCALE 0x801C +#define GL_PROGRAM 0x82E2 +#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 +#define GL_PROGRAM_ATTRIBS_ARB 0x88AC +#define GL_PROGRAM_BINARY_FORMATS 0x87FF +#define GL_PROGRAM_BINARY_LENGTH 0x8741 +#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 +#define GL_PROGRAM_BINDING_ARB 0x8677 +#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B +#define GL_PROGRAM_ERROR_POSITION_NV 0x864B +#define GL_PROGRAM_ERROR_STRING_ARB 0x8874 +#define GL_PROGRAM_FORMAT_ARB 0x8876 +#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 +#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 +#define GL_PROGRAM_LENGTH_ARB 0x8627 +#define GL_PROGRAM_LENGTH_NV 0x8627 +#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 +#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE +#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 +#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA +#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 +#define GL_PROGRAM_OBJECT_ARB 0x8B40 +#define GL_PROGRAM_PARAMETERS_ARB 0x88A8 +#define GL_PROGRAM_PARAMETER_NV 0x8644 +#define GL_PROGRAM_PIPELINE 0x82E4 +#define GL_PROGRAM_PIPELINE_BINDING 0x825A +#define GL_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_PROGRAM_POINT_SIZE_EXT 0x8642 +#define GL_PROGRAM_RESIDENT_NV 0x8647 +#define GL_PROGRAM_SEPARABLE 0x8258 +#define GL_PROGRAM_STRING_ARB 0x8628 +#define GL_PROGRAM_STRING_NV 0x8628 +#define GL_PROGRAM_TARGET_NV 0x8646 +#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 +#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 +#define GL_PROJECTION 0x1701 +#define GL_PROJECTION_MATRIX 0x0BA7 +#define GL_PROJECTION_STACK_DEPTH 0x0BA4 +#define GL_PROXY_COLOR_TABLE 0x80D3 +#define GL_PROXY_HISTOGRAM 0x8025 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 +#define GL_PROXY_TEXTURE_1D 0x8063 +#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19 +#define GL_PROXY_TEXTURE_2D 0x8064 +#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B +#define GL_Q 0x2003 +#define GL_QUADRATIC_ATTENUATION 0x1209 +#define GL_QUADS 0x0007 +#define GL_QUAD_STRIP 0x0008 +#define GL_QUERY 0x82E3 +#define GL_R 0x2002 +#define GL_R3_G3_B2 0x2A10 +#define GL_READ_BUFFER 0x0C02 +#define GL_READ_FRAMEBUFFER 0x8CA8 +#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA +#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA +#define GL_READ_FRAMEBUFFER_EXT 0x8CA8 +#define GL_READ_ONLY_ARB 0x88B8 +#define GL_READ_WRITE_ARB 0x88BA +#define GL_RED 0x1903 +#define GL_REDUCE 0x8016 +#define GL_RED_BIAS 0x0D15 +#define GL_RED_BITS 0x0D52 +#define GL_RED_SCALE 0x0D14 +#define GL_RENDER 0x1C00 +#define GL_RENDERBUFFER 0x8D41 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 +#define GL_RENDERBUFFER_EXT 0x8D41 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 +#define GL_RENDERBUFFER_SAMPLES 0x8CAB +#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 +#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 +#define GL_RENDERER 0x1F01 +#define GL_RENDER_MODE 0x0C40 +#define GL_REPEAT 0x2901 +#define GL_REPLACE 0x1E01 +#define GL_REPLICATE_BORDER 0x8153 +#define GL_RETURN 0x0102 +#define GL_RGB 0x1907 +#define GL_RGB10 0x8052 +#define GL_RGB10_A2 0x8059 +#define GL_RGB12 0x8053 +#define GL_RGB16 0x8054 +#define GL_RGB4 0x804F +#define GL_RGB5 0x8050 +#define GL_RGB5_A1 0x8057 +#define GL_RGB8 0x8051 +#define GL_RGBA 0x1908 +#define GL_RGBA12 0x805A +#define GL_RGBA16 0x805B +#define GL_RGBA2 0x8055 +#define GL_RGBA4 0x8056 +#define GL_RGBA8 0x8058 +#define GL_RGBA_MODE 0x0C31 +#define GL_RIGHT 0x0407 +#define GL_S 0x2000 +#define GL_SAMPLER 0x82E6 +#define GL_SAMPLER_1D_ARB 0x8B5D +#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 +#define GL_SAMPLER_2D_ARB 0x8B5E +#define GL_SAMPLER_2D_RECT_ARB 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 +#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 +#define GL_SAMPLER_3D_ARB 0x8B5F +#define GL_SAMPLER_CUBE_ARB 0x8B60 +#define GL_SCISSOR_BIT 0x00080000 +#define GL_SCISSOR_BOX 0x0C10 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C +#define GL_SELECT 0x1C02 +#define GL_SELECTION_BUFFER_POINTER 0x0DF3 +#define GL_SELECTION_BUFFER_SIZE 0x0DF4 +#define GL_SEPARABLE_2D 0x8012 +#define GL_SET 0x150F +#define GL_SHADER 0x82E1 +#define GL_SHADER_OBJECT_ARB 0x8B48 +#define GL_SHADE_MODEL 0x0B54 +#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C +#define GL_SHININESS 0x1601 +#define GL_SHORT 0x1402 +#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 +#define GL_SLUMINANCE8_EXT 0x8C47 +#define GL_SLUMINANCE_ALPHA_EXT 0x8C44 +#define GL_SLUMINANCE_EXT 0x8C46 +#define GL_SMOOTH 0x1D01 +#define GL_SPECULAR 0x1202 +#define GL_SPHERE_MAP 0x2402 +#define GL_SPOT_CUTOFF 0x1206 +#define GL_SPOT_DIRECTION 0x1204 +#define GL_SPOT_EXPONENT 0x1205 +#define GL_SRC_ALPHA 0x0302 +#define GL_SRC_ALPHA_SATURATE 0x0308 +#define GL_SRC_COLOR 0x0300 +#define GL_SRGB8_ALPHA8_EXT 0x8C43 +#define GL_SRGB8_EXT 0x8C41 +#define GL_SRGB_ALPHA_EXT 0x8C42 +#define GL_SRGB_EXT 0x8C40 +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 +#define GL_STATIC_COPY_ARB 0x88E6 +#define GL_STATIC_DRAW_ARB 0x88E4 +#define GL_STATIC_READ_ARB 0x88E5 +#define GL_STENCIL 0x1802 +#define GL_STENCIL_ATTACHMENT 0x8D20 +#define GL_STENCIL_ATTACHMENT_EXT 0x8D20 +#define GL_STENCIL_BITS 0x0D57 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_INDEX 0x1901 +#define GL_STENCIL_INDEX1 0x8D46 +#define GL_STENCIL_INDEX16 0x8D49 +#define GL_STENCIL_INDEX16_EXT 0x8D49 +#define GL_STENCIL_INDEX1_EXT 0x8D46 +#define GL_STENCIL_INDEX4 0x8D47 +#define GL_STENCIL_INDEX4_EXT 0x8D47 +#define GL_STENCIL_INDEX8 0x8D48 +#define GL_STENCIL_INDEX8_EXT 0x8D48 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_TEST 0x0B90 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_STEREO 0x0C33 +#define GL_STREAM_COPY_ARB 0x88E2 +#define GL_STREAM_DRAW_ARB 0x88E0 +#define GL_STREAM_READ_ARB 0x88E1 +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_T 0x2001 +#define GL_T2F_C3F_V3F 0x2A2A +#define GL_T2F_C4F_N3F_V3F 0x2A2C +#define GL_T2F_C4UB_V3F 0x2A29 +#define GL_T2F_N3F_V3F 0x2A2B +#define GL_T2F_V3F 0x2A27 +#define GL_T4F_C4F_N3F_V4F 0x2A2D +#define GL_T4F_V4F 0x2A28 +#define GL_TABLE_TOO_LARGE 0x8031 +#define GL_TESS_CONTROL_SHADER_BIT 0x00000008 +#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 +#define GL_TEXTURE 0x1702 +#define GL_TEXTURE0_ARB 0x84C0 +#define GL_TEXTURE10_ARB 0x84CA +#define GL_TEXTURE11_ARB 0x84CB +#define GL_TEXTURE12_ARB 0x84CC +#define GL_TEXTURE13_ARB 0x84CD +#define GL_TEXTURE14_ARB 0x84CE +#define GL_TEXTURE15_ARB 0x84CF +#define GL_TEXTURE16_ARB 0x84D0 +#define GL_TEXTURE17_ARB 0x84D1 +#define GL_TEXTURE18_ARB 0x84D2 +#define GL_TEXTURE19_ARB 0x84D3 +#define GL_TEXTURE1_ARB 0x84C1 +#define GL_TEXTURE20_ARB 0x84D4 +#define GL_TEXTURE21_ARB 0x84D5 +#define GL_TEXTURE22_ARB 0x84D6 +#define GL_TEXTURE23_ARB 0x84D7 +#define GL_TEXTURE24_ARB 0x84D8 +#define GL_TEXTURE25_ARB 0x84D9 +#define GL_TEXTURE26_ARB 0x84DA +#define GL_TEXTURE27_ARB 0x84DB +#define GL_TEXTURE28_ARB 0x84DC +#define GL_TEXTURE29_ARB 0x84DD +#define GL_TEXTURE2_ARB 0x84C2 +#define GL_TEXTURE30_ARB 0x84DE +#define GL_TEXTURE31_ARB 0x84DF +#define GL_TEXTURE3_ARB 0x84C3 +#define GL_TEXTURE4_ARB 0x84C4 +#define GL_TEXTURE5_ARB 0x84C5 +#define GL_TEXTURE6_ARB 0x84C6 +#define GL_TEXTURE7_ARB 0x84C7 +#define GL_TEXTURE8_ARB 0x84C8 +#define GL_TEXTURE9_ARB 0x84C9 +#define GL_TEXTURE_1D 0x0DE0 +#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18 +#define GL_TEXTURE_1D_BINDING_EXT 0x8068 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A +#define GL_TEXTURE_2D_BINDING_EXT 0x8069 +#define GL_TEXTURE_3D_BINDING_EXT 0x806A +#define GL_TEXTURE_ALPHA_SIZE 0x805F +#define GL_TEXTURE_BINDING_1D 0x8068 +#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D +#define GL_TEXTURE_BIT 0x00040000 +#define GL_TEXTURE_BLUE_SIZE 0x805E +#define GL_TEXTURE_BORDER 0x1005 +#define GL_TEXTURE_BORDER_COLOR 0x1004 +#define GL_TEXTURE_COMPONENTS 0x1003 +#define GL_TEXTURE_COORD_ARRAY 0x8078 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A +#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B +#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 +#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 +#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 +#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 +#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 +#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A +#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A +#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 +#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 +#define GL_TEXTURE_ENV 0x2300 +#define GL_TEXTURE_ENV_COLOR 0x2201 +#define GL_TEXTURE_ENV_MODE 0x2200 +#define GL_TEXTURE_GEN_MODE 0x2500 +#define GL_TEXTURE_GEN_Q 0x0C63 +#define GL_TEXTURE_GEN_R 0x0C62 +#define GL_TEXTURE_GEN_S 0x0C60 +#define GL_TEXTURE_GEN_T 0x0C61 +#define GL_TEXTURE_GREEN_SIZE 0x805D +#define GL_TEXTURE_HEIGHT 0x1001 +#define GL_TEXTURE_INTENSITY_SIZE 0x8061 +#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 +#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MATRIX 0x0BA8 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_PRIORITY 0x8066 +#define GL_TEXTURE_PRIORITY_EXT 0x8066 +#define GL_TEXTURE_RED_SIZE 0x805C +#define GL_TEXTURE_RESIDENT 0x8067 +#define GL_TEXTURE_RESIDENT_EXT 0x8067 +#define GL_TEXTURE_STACK_DEPTH 0x0BA5 +#define GL_TEXTURE_STENCIL_SIZE 0x88F1 +#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1 +#define GL_TEXTURE_WIDTH 0x1000 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_TRACK_MATRIX_NV 0x8648 +#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 +#define GL_TRANSFORM_BIT 0x00001000 +#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 +#define GL_TRANSPOSE_NV 0x862C +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLES_ADJACENCY_ARB 0x000C +#define GL_TRIANGLES_ADJACENCY_EXT 0x000C +#define GL_TRIANGLE_FAN 0x0006 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D +#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D +#define GL_TRUE 1 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_UNPACK_LSB_FIRST 0x0CF1 +#define GL_UNPACK_ROW_LENGTH 0x0CF2 +#define GL_UNPACK_SKIP_PIXELS 0x0CF4 +#define GL_UNPACK_SKIP_ROWS 0x0CF3 +#define GL_UNPACK_SWAP_BYTES 0x0CF0 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_UNSIGNED_INT 0x1405 +#define GL_UNSIGNED_INT_24_8 0x84FA +#define GL_UNSIGNED_INT_24_8_EXT 0x84FA +#define GL_UNSIGNED_NORMALIZED 0x8C17 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_V2F 0x2A20 +#define GL_V3F 0x2A21 +#define GL_VENDOR 0x1F00 +#define GL_VERSION 0x1F02 +#define GL_VERTEX_ARRAY 0x8074 +#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 +#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D +#define GL_VERTEX_ARRAY_EXT 0x8074 +#define GL_VERTEX_ARRAY_POINTER 0x808E +#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E +#define GL_VERTEX_ARRAY_SIZE 0x807A +#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A +#define GL_VERTEX_ARRAY_STRIDE 0x807C +#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C +#define GL_VERTEX_ARRAY_TYPE 0x807B +#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B +#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 +#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A +#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B +#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C +#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D +#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E +#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F +#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 +#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 +#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 +#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 +#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 +#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 +#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 +#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 +#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A +#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 +#define GL_VERTEX_PROGRAM_ARB 0x8620 +#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A +#define GL_VERTEX_PROGRAM_NV 0x8620 +#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 +#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 +#define GL_VERTEX_SHADER_ARB 0x8B31 +#define GL_VERTEX_SHADER_BIT 0x00000001 +#define GL_VERTEX_STATE_PROGRAM_NV 0x8621 +#define GL_VIEWPORT 0x0BA2 +#define GL_VIEWPORT_BIT 0x00000800 +#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E +#define GL_WRITE_ONLY_ARB 0x88B9 +#define GL_XOR 0x1506 +#define GL_ZERO 0 +#define GL_ZOOM_X 0x0D16 +#define GL_ZOOM_Y 0x0D17 +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_ADD_SIGNED 0x8574 +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_BLEND_DST_ALPHA_OES 0x80CA +#define GL_BLEND_DST_RGB_OES 0x80C8 +#define GL_BLEND_EQUATION_ALPHA_OES 0x883D +#define GL_BLEND_EQUATION_OES 0x8009 +#define GL_BLEND_EQUATION_RGB_OES 0x8009 +#define GL_BLEND_SRC_ALPHA_OES 0x80CB +#define GL_BLEND_SRC_RGB_OES 0x80C9 +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 +#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 +#define GL_COLOR_ATTACHMENT0_OES 0x8CE0 +#define GL_COMBINE 0x8570 +#define GL_COMBINE_ALPHA 0x8572 +#define GL_COMBINE_RGB 0x8571 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_CONSTANT 0x8576 +#define GL_DEPTH24_STENCIL8_OES 0x88F0 +#define GL_DEPTH_ATTACHMENT_OES 0x8D00 +#define GL_DEPTH_COMPONENT16_OES 0x81A5 +#define GL_DEPTH_COMPONENT24_OES 0x81A6 +#define GL_DEPTH_COMPONENT32_OES 0x81A7 +#define GL_DEPTH_STENCIL_OES 0x84F9 +#define GL_DOT3_RGB 0x86AE +#define GL_DOT3_RGBA 0x86AF +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_FIXED 0x140C +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT 0x8210 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES 0x8CD2 +#define GL_FRAMEBUFFER_BINDING_OES 0x8CA6 +#define GL_FRAMEBUFFER_COMPLETE_OES 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES 0x8CD9 +#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES 0x8CDA +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES 0x8CD7 +#define GL_FRAMEBUFFER_OES 0x8D40 +#define GL_FRAMEBUFFER_UNSUPPORTED_OES 0x8CDD +#define GL_FUNC_ADD_OES 0x8006 +#define GL_FUNC_REVERSE_SUBTRACT_OES 0x800B +#define GL_FUNC_SUBTRACT_OES 0x800A +#define GL_GENERATE_MIPMAP 0x8191 +#define GL_GENERATE_MIPMAP_HINT 0x8192 +#define GL_INTERPOLATE 0x8575 +#define GL_INVALID_FRAMEBUFFER_OPERATION_OES 0x0506 +#define GL_MAX_RENDERBUFFER_SIZE_OES 0x84E8 +#define GL_MAX_TEXTURE_UNITS 0x84E2 +#define GL_MULTISAMPLE 0x809D +#define GL_NONE_OES 0 +#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_OPERAND0_ALPHA 0x8598 +#define GL_OPERAND0_RGB 0x8590 +#define GL_OPERAND1_ALPHA 0x8599 +#define GL_OPERAND1_RGB 0x8591 +#define GL_OPERAND2_ALPHA 0x859A +#define GL_OPERAND2_RGB 0x8592 +#define GL_POINT_DISTANCE_ATTENUATION 0x8129 +#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 +#define GL_POINT_SIZE_MAX 0x8127 +#define GL_POINT_SIZE_MIN 0x8126 +#define GL_PREVIOUS 0x8578 +#define GL_PRIMARY_COLOR 0x8577 +#define GL_RENDERBUFFER_ALPHA_SIZE_OES 0x8D53 +#define GL_RENDERBUFFER_BINDING_OES 0x8CA7 +#define GL_RENDERBUFFER_BLUE_SIZE_OES 0x8D52 +#define GL_RENDERBUFFER_DEPTH_SIZE_OES 0x8D54 +#define GL_RENDERBUFFER_GREEN_SIZE_OES 0x8D51 +#define GL_RENDERBUFFER_HEIGHT_OES 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT_OES 0x8D44 +#define GL_RENDERBUFFER_OES 0x8D41 +#define GL_RENDERBUFFER_RED_SIZE_OES 0x8D50 +#define GL_RENDERBUFFER_STENCIL_SIZE_OES 0x8D55 +#define GL_RENDERBUFFER_WIDTH_OES 0x8D42 +#define GL_RESCALE_NORMAL 0x803A +#define GL_RGB565_OES 0x8D62 +#define GL_RGB5_A1_OES 0x8057 +#define GL_RGBA4_OES 0x8056 +#define GL_RGB_SCALE 0x8573 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_SOURCE0_ALPHA 0x8588 +#define GL_SOURCE0_RGB 0x8580 +#define GL_SOURCE1_ALPHA 0x8589 +#define GL_SOURCE1_RGB 0x8581 +#define GL_SOURCE2_ALPHA 0x858A +#define GL_SOURCE2_RGB 0x8582 +#define GL_SRC0_ALPHA 0x8588 +#define GL_SRC0_RGB 0x8580 +#define GL_SRC1_ALPHA 0x8589 +#define GL_SRC1_RGB 0x8581 +#define GL_SRC2_ALPHA 0x858A +#define GL_SRC2_RGB 0x8582 +#define GL_STATIC_DRAW 0x88E4 +#define GL_STENCIL_ATTACHMENT_OES 0x8D20 +#define GL_SUBTRACT 0x84E7 +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A +#define GL_UNSIGNED_INT_24_8_OES 0x84FA +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_VERSION_ES_CL_1_0 1 +#define GL_VERSION_ES_CL_1_1 1 +#define GL_VERSION_ES_CM_1_1 1 +#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 + + +#ifndef __khrplatform_h_ +#define __khrplatform_h_ + +/* +** Copyright (c) 2008-2018 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +/* Khronos platform-specific types and definitions. + * + * The master copy of khrplatform.h is maintained in the Khronos EGL + * Registry repository at https://github.com/KhronosGroup/EGL-Registry + * The last semantic modification to khrplatform.h was at commit ID: + * 67a3e0864c2d75ea5287b9f3d2eb74a745936692 + * + * Adopters may modify this file to suit their platform. Adopters are + * encouraged to submit platform specific modifications to the Khronos + * group so that they can be included in future versions of this file. + * Please submit changes by filing pull requests or issues on + * the EGL Registry repository linked above. + * + * + * See the Implementer's Guidelines for information about where this file + * should be located on your system and for more details of its use: + * http://www.khronos.org/registry/implementers_guide.pdf + * + * This file should be included as + * #include + * by Khronos client API header files that use its types and defines. + * + * The types in khrplatform.h should only be used to define API-specific types. + * + * Types defined in khrplatform.h: + * khronos_int8_t signed 8 bit + * khronos_uint8_t unsigned 8 bit + * khronos_int16_t signed 16 bit + * khronos_uint16_t unsigned 16 bit + * khronos_int32_t signed 32 bit + * khronos_uint32_t unsigned 32 bit + * khronos_int64_t signed 64 bit + * khronos_uint64_t unsigned 64 bit + * khronos_intptr_t signed same number of bits as a pointer + * khronos_uintptr_t unsigned same number of bits as a pointer + * khronos_ssize_t signed size + * khronos_usize_t unsigned size + * khronos_float_t signed 32 bit floating point + * khronos_time_ns_t unsigned 64 bit time in nanoseconds + * khronos_utime_nanoseconds_t unsigned time interval or absolute time in + * nanoseconds + * khronos_stime_nanoseconds_t signed time interval in nanoseconds + * khronos_boolean_enum_t enumerated boolean type. This should + * only be used as a base type when a client API's boolean type is + * an enum. Client APIs which use an integer or other type for + * booleans cannot use this as the base type for their boolean. + * + * Tokens defined in khrplatform.h: + * + * KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values. + * + * KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0. + * KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0. + * + * Calling convention macros defined in this file: + * KHRONOS_APICALL + * KHRONOS_GLAD_API_PTR + * KHRONOS_APIATTRIBUTES + * + * These may be used in function prototypes as: + * + * KHRONOS_APICALL void KHRONOS_GLAD_API_PTR funcname( + * int arg1, + * int arg2) KHRONOS_APIATTRIBUTES; + */ + +#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC) +# define KHRONOS_STATIC 1 +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APICALL + *------------------------------------------------------------------------- + * This precedes the return type of the function in the function prototype. + */ +#if defined(KHRONOS_STATIC) + /* If the preprocessor constant KHRONOS_STATIC is defined, make the + * header compatible with static linking. */ +# define KHRONOS_APICALL +#elif defined(_WIN32) +# define KHRONOS_APICALL __declspec(dllimport) +#elif defined (__SYMBIAN32__) +# define KHRONOS_APICALL IMPORT_C +#elif defined(__ANDROID__) +# define KHRONOS_APICALL __attribute__((visibility("default"))) +#else +# define KHRONOS_APICALL +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_GLAD_API_PTR + *------------------------------------------------------------------------- + * This follows the return type of the function and precedes the function + * name in the function prototype. + */ +#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(KHRONOS_STATIC) + /* Win32 but not WinCE */ +# define KHRONOS_GLAD_API_PTR __stdcall +#else +# define KHRONOS_GLAD_API_PTR +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APIATTRIBUTES + *------------------------------------------------------------------------- + * This follows the closing parenthesis of the function prototype arguments. + */ +#if defined (__ARMCC_2__) +#define KHRONOS_APIATTRIBUTES __softfp +#else +#define KHRONOS_APIATTRIBUTES +#endif + +/*------------------------------------------------------------------------- + * basic type definitions + *-----------------------------------------------------------------------*/ +#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__) + + +/* + * Using + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(__VMS ) || defined(__sgi) + +/* + * Using + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(_WIN32) && !defined(__SCITECH_SNAP__) + +/* + * Win32 + */ +typedef __int32 khronos_int32_t; +typedef unsigned __int32 khronos_uint32_t; +typedef __int64 khronos_int64_t; +typedef unsigned __int64 khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(__sun__) || defined(__digital__) + +/* + * Sun or Digital + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#if defined(__arch64__) || defined(_LP64) +typedef long int khronos_int64_t; +typedef unsigned long int khronos_uint64_t; +#else +typedef long long int khronos_int64_t; +typedef unsigned long long int khronos_uint64_t; +#endif /* __arch64__ */ +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif 0 + +/* + * Hypothetical platform with no float or int64 support + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#define KHRONOS_SUPPORT_INT64 0 +#define KHRONOS_SUPPORT_FLOAT 0 + +#else + +/* + * Generic fallback + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#endif + + +/* + * Types that are (so far) the same on all platforms + */ +typedef signed char khronos_int8_t; +typedef unsigned char khronos_uint8_t; +typedef signed short int khronos_int16_t; +typedef unsigned short int khronos_uint16_t; + +/* + * Types that differ between LLP64 and LP64 architectures - in LLP64, + * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears + * to be the only LLP64 architecture in current use. + */ +#ifdef _WIN64 +typedef signed long long int khronos_intptr_t; +typedef unsigned long long int khronos_uintptr_t; +typedef signed long long int khronos_ssize_t; +typedef unsigned long long int khronos_usize_t; +#else +typedef signed long int khronos_intptr_t; +typedef unsigned long int khronos_uintptr_t; +typedef signed long int khronos_ssize_t; +typedef unsigned long int khronos_usize_t; +#endif + +#if KHRONOS_SUPPORT_FLOAT +/* + * Float type + */ +typedef float khronos_float_t; +#endif + +#if KHRONOS_SUPPORT_INT64 +/* Time types + * + * These types can be used to represent a time interval in nanoseconds or + * an absolute Unadjusted System Time. Unadjusted System Time is the number + * of nanoseconds since some arbitrary system event (e.g. since the last + * time the system booted). The Unadjusted System Time is an unsigned + * 64 bit value that wraps back to 0 every 584 years. Time intervals + * may be either signed or unsigned. + */ +typedef khronos_uint64_t khronos_utime_nanoseconds_t; +typedef khronos_int64_t khronos_stime_nanoseconds_t; +#endif + +/* + * Dummy value used to pad enum types to 32 bits. + */ +#ifndef KHRONOS_MAX_ENUM +#define KHRONOS_MAX_ENUM 0x7FFFFFFF +#endif + +/* + * Enumerated boolean type + * + * Values other than zero should be considered to be true. Therefore + * comparisons should not be made against KHRONOS_TRUE. + */ +typedef enum { + KHRONOS_FALSE = 0, + KHRONOS_TRUE = 1, + KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM +} khronos_boolean_enum_t; + +#endif /* __khrplatform_h_ */ +typedef unsigned int GLenum; +typedef unsigned char GLboolean; +typedef unsigned int GLbitfield; +typedef void GLvoid; +typedef khronos_int8_t GLbyte; +typedef khronos_uint8_t GLubyte; +typedef khronos_int16_t GLshort; +typedef khronos_uint16_t GLushort; +typedef int GLint; +typedef unsigned int GLuint; +typedef khronos_int32_t GLclampx; +typedef int GLsizei; +typedef khronos_float_t GLfloat; +typedef khronos_float_t GLclampf; +typedef double GLdouble; +typedef double GLclampd; +typedef void *GLeglClientBufferEXT; +typedef void *GLeglImageOES; +typedef char GLchar; +typedef char GLcharARB; +#ifdef __APPLE__ +typedef void *GLhandleARB; +#else +typedef unsigned int GLhandleARB; +#endif +typedef khronos_uint16_t GLhalf; +typedef khronos_uint16_t GLhalfARB; +typedef khronos_int32_t GLfixed; +#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) +typedef khronos_intptr_t GLintptr; +#else +typedef khronos_intptr_t GLintptr; +#endif +#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) +typedef khronos_intptr_t GLintptrARB; +#else +typedef khronos_intptr_t GLintptrARB; +#endif +#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) +typedef khronos_ssize_t GLsizeiptr; +#else +typedef khronos_ssize_t GLsizeiptr; +#endif +#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) +typedef khronos_ssize_t GLsizeiptrARB; +#else +typedef khronos_ssize_t GLsizeiptrARB; +#endif +typedef khronos_int64_t GLint64; +typedef khronos_int64_t GLint64EXT; +typedef khronos_uint64_t GLuint64; +typedef khronos_uint64_t GLuint64EXT; +typedef struct __GLsync *GLsync; +struct _cl_context; +struct _cl_event; +typedef void ( *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +typedef void ( *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +typedef void ( *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +typedef void ( *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam); +typedef unsigned short GLhalfNV; +typedef GLintptr GLvdpauSurfaceNV; +typedef void ( *GLVULKANPROCNV)(void); + + +#define GL_VERSION_1_0 1 +GLAD_API_CALL int SF_GLAD_GL_VERSION_1_0; +#define GL_VERSION_1_1 1 +GLAD_API_CALL int SF_GLAD_GL_VERSION_1_1; +#define GL_VERSION_ES_CM_1_0 1 +GLAD_API_CALL int SF_GLAD_GL_VERSION_ES_CM_1_0; +#define GL_ARB_copy_buffer 1 +GLAD_API_CALL int SF_GLAD_GL_ARB_copy_buffer; +#define GL_ARB_fragment_shader 1 +GLAD_API_CALL int SF_GLAD_GL_ARB_fragment_shader; +#define GL_ARB_framebuffer_object 1 +GLAD_API_CALL int SF_GLAD_GL_ARB_framebuffer_object; +#define GL_ARB_geometry_shader4 1 +GLAD_API_CALL int SF_GLAD_GL_ARB_geometry_shader4; +#define GL_ARB_get_program_binary 1 +GLAD_API_CALL int SF_GLAD_GL_ARB_get_program_binary; +#define GL_ARB_imaging 1 +GLAD_API_CALL int SF_GLAD_GL_ARB_imaging; +#define GL_ARB_multitexture 1 +GLAD_API_CALL int SF_GLAD_GL_ARB_multitexture; +#define GL_ARB_separate_shader_objects 1 +GLAD_API_CALL int SF_GLAD_GL_ARB_separate_shader_objects; +#define GL_ARB_shader_objects 1 +GLAD_API_CALL int SF_GLAD_GL_ARB_shader_objects; +#define GL_ARB_shading_language_100 1 +GLAD_API_CALL int SF_GLAD_GL_ARB_shading_language_100; +#define GL_ARB_texture_non_power_of_two 1 +GLAD_API_CALL int SF_GLAD_GL_ARB_texture_non_power_of_two; +#define GL_ARB_vertex_buffer_object 1 +GLAD_API_CALL int SF_GLAD_GL_ARB_vertex_buffer_object; +#define GL_ARB_vertex_program 1 +GLAD_API_CALL int SF_GLAD_GL_ARB_vertex_program; +#define GL_ARB_vertex_shader 1 +GLAD_API_CALL int SF_GLAD_GL_ARB_vertex_shader; +#define GL_EXT_blend_equation_separate 1 +GLAD_API_CALL int SF_GLAD_GL_EXT_blend_equation_separate; +#define GL_EXT_blend_func_separate 1 +GLAD_API_CALL int SF_GLAD_GL_EXT_blend_func_separate; +#define GL_EXT_blend_minmax 1 +GLAD_API_CALL int SF_GLAD_GL_EXT_blend_minmax; +#define GL_EXT_blend_subtract 1 +GLAD_API_CALL int SF_GLAD_GL_EXT_blend_subtract; +#define GL_EXT_copy_texture 1 +GLAD_API_CALL int SF_GLAD_GL_EXT_copy_texture; +#define GL_EXT_framebuffer_blit 1 +GLAD_API_CALL int SF_GLAD_GL_EXT_framebuffer_blit; +#define GL_EXT_framebuffer_multisample 1 +GLAD_API_CALL int SF_GLAD_GL_EXT_framebuffer_multisample; +#define GL_EXT_framebuffer_object 1 +GLAD_API_CALL int SF_GLAD_GL_EXT_framebuffer_object; +#define GL_EXT_geometry_shader4 1 +GLAD_API_CALL int SF_GLAD_GL_EXT_geometry_shader4; +#define GL_EXT_packed_depth_stencil 1 +GLAD_API_CALL int SF_GLAD_GL_EXT_packed_depth_stencil; +#define GL_EXT_subtexture 1 +GLAD_API_CALL int SF_GLAD_GL_EXT_subtexture; +#define GL_EXT_texture_array 1 +GLAD_API_CALL int SF_GLAD_GL_EXT_texture_array; +#define GL_EXT_texture_object 1 +GLAD_API_CALL int SF_GLAD_GL_EXT_texture_object; +#define GL_EXT_texture_sRGB 1 +GLAD_API_CALL int SF_GLAD_GL_EXT_texture_sRGB; +#define GL_EXT_vertex_array 1 +GLAD_API_CALL int SF_GLAD_GL_EXT_vertex_array; +#define GL_INGR_blend_func_separate 1 +GLAD_API_CALL int SF_GLAD_GL_INGR_blend_func_separate; +#define GL_KHR_debug 1 +GLAD_API_CALL int SF_GLAD_GL_KHR_debug; +#define GL_NV_geometry_program4 1 +GLAD_API_CALL int SF_GLAD_GL_NV_geometry_program4; +#define GL_NV_vertex_program 1 +GLAD_API_CALL int SF_GLAD_GL_NV_vertex_program; +#define GL_SGIS_texture_edge_clamp 1 +GLAD_API_CALL int SF_GLAD_GL_SGIS_texture_edge_clamp; +#define GL_EXT_sRGB 1 +GLAD_API_CALL int SF_GLAD_GL_EXT_sRGB; +#define GL_OES_blend_equation_separate 1 +GLAD_API_CALL int SF_GLAD_GL_OES_blend_equation_separate; +#define GL_OES_blend_func_separate 1 +GLAD_API_CALL int SF_GLAD_GL_OES_blend_func_separate; +#define GL_OES_blend_subtract 1 +GLAD_API_CALL int SF_GLAD_GL_OES_blend_subtract; +#define GL_OES_depth24 1 +GLAD_API_CALL int SF_GLAD_GL_OES_depth24; +#define GL_OES_depth32 1 +GLAD_API_CALL int SF_GLAD_GL_OES_depth32; +#define GL_OES_framebuffer_object 1 +GLAD_API_CALL int SF_GLAD_GL_OES_framebuffer_object; +#define GL_OES_packed_depth_stencil 1 +GLAD_API_CALL int SF_GLAD_GL_OES_packed_depth_stencil; +#define GL_OES_single_precision 1 +GLAD_API_CALL int SF_GLAD_GL_OES_single_precision; +#define GL_OES_texture_npot 1 +GLAD_API_CALL int SF_GLAD_GL_OES_texture_npot; + + +typedef void (GLAD_API_PTR *PFNGLACCUMPROC)(GLenum op, GLfloat value); +typedef void (GLAD_API_PTR *PFNGLACTIVESHADERPROGRAMPROC)(GLuint pipeline, GLuint program); +typedef void (GLAD_API_PTR *PFNGLACTIVETEXTUREPROC)(GLenum texture); +typedef void (GLAD_API_PTR *PFNGLACTIVETEXTUREARBPROC)(GLenum texture); +typedef void (GLAD_API_PTR *PFNGLALPHAFUNCPROC)(GLenum func, GLfloat ref); +typedef GLboolean (GLAD_API_PTR *PFNGLAREPROGRAMSRESIDENTNVPROC)(GLsizei n, const GLuint * programs, GLboolean * residences); +typedef GLboolean (GLAD_API_PTR *PFNGLARETEXTURESRESIDENTPROC)(GLsizei n, const GLuint * textures, GLboolean * residences); +typedef GLboolean (GLAD_API_PTR *PFNGLARETEXTURESRESIDENTEXTPROC)(GLsizei n, const GLuint * textures, GLboolean * residences); +typedef void (GLAD_API_PTR *PFNGLARRAYELEMENTPROC)(GLint i); +typedef void (GLAD_API_PTR *PFNGLARRAYELEMENTEXTPROC)(GLint i); +typedef void (GLAD_API_PTR *PFNGLATTACHOBJECTARBPROC)(GLhandleARB containerObj, GLhandleARB obj); +typedef void (GLAD_API_PTR *PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader); +typedef void (GLAD_API_PTR *PFNGLBEGINPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar * name); +typedef void (GLAD_API_PTR *PFNGLBINDATTRIBLOCATIONARBPROC)(GLhandleARB programObj, GLuint index, const GLcharARB * name); +typedef void (GLAD_API_PTR *PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer); +typedef void (GLAD_API_PTR *PFNGLBINDBUFFERARBPROC)(GLenum target, GLuint buffer); +typedef void (GLAD_API_PTR *PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer); +typedef void (GLAD_API_PTR *PFNGLBINDFRAMEBUFFEREXTPROC)(GLenum target, GLuint framebuffer); +typedef void (GLAD_API_PTR *PFNGLBINDPROGRAMARBPROC)(GLenum target, GLuint program); +typedef void (GLAD_API_PTR *PFNGLBINDPROGRAMNVPROC)(GLenum target, GLuint id); +typedef void (GLAD_API_PTR *PFNGLBINDPROGRAMPIPELINEPROC)(GLuint pipeline); +typedef void (GLAD_API_PTR *PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer); +typedef void (GLAD_API_PTR *PFNGLBINDRENDERBUFFEREXTPROC)(GLenum target, GLuint renderbuffer); +typedef void (GLAD_API_PTR *PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture); +typedef void (GLAD_API_PTR *PFNGLBINDTEXTUREEXTPROC)(GLenum target, GLuint texture); +typedef void (GLAD_API_PTR *PFNGLBITMAPPROC)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap); +typedef void (GLAD_API_PTR *PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONEXTPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha); +typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEEXTPROC)(GLenum modeRGB, GLenum modeAlpha); +typedef void (GLAD_API_PTR *PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor); +typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEEXTPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEINGRPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void (GLAD_API_PTR *PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef void (GLAD_API_PTR *PFNGLBLITFRAMEBUFFEREXTPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef void (GLAD_API_PTR *PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void * data, GLenum usage); +typedef void (GLAD_API_PTR *PFNGLBUFFERDATAARBPROC)(GLenum target, GLsizeiptrARB size, const void * data, GLenum usage); +typedef void (GLAD_API_PTR *PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void * data); +typedef void (GLAD_API_PTR *PFNGLBUFFERSUBDATAARBPROC)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void * data); +typedef void (GLAD_API_PTR *PFNGLCALLLISTPROC)(GLuint list); +typedef void (GLAD_API_PTR *PFNGLCALLLISTSPROC)(GLsizei n, GLenum type, const void * lists); +typedef GLenum (GLAD_API_PTR *PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target); +typedef GLenum (GLAD_API_PTR *PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)(GLenum target); +typedef void (GLAD_API_PTR *PFNGLCLEARPROC)(GLbitfield mask); +typedef void (GLAD_API_PTR *PFNGLCLEARACCUMPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (GLAD_API_PTR *PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (GLAD_API_PTR *PFNGLCLEARDEPTHPROC)(GLdouble depth); +typedef void (GLAD_API_PTR *PFNGLCLEARINDEXPROC)(GLfloat c); +typedef void (GLAD_API_PTR *PFNGLCLEARSTENCILPROC)(GLint s); +typedef void (GLAD_API_PTR *PFNGLCLIENTACTIVETEXTUREPROC)(GLenum texture); +typedef void (GLAD_API_PTR *PFNGLCLIENTACTIVETEXTUREARBPROC)(GLenum texture); +typedef void (GLAD_API_PTR *PFNGLCLIPPLANEPROC)(GLenum plane, const GLdouble * equation); +typedef void (GLAD_API_PTR *PFNGLCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue); +typedef void (GLAD_API_PTR *PFNGLCOLOR3BVPROC)(const GLbyte * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue); +typedef void (GLAD_API_PTR *PFNGLCOLOR3DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue); +typedef void (GLAD_API_PTR *PFNGLCOLOR3FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR3IPROC)(GLint red, GLint green, GLint blue); +typedef void (GLAD_API_PTR *PFNGLCOLOR3IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue); +typedef void (GLAD_API_PTR *PFNGLCOLOR3SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue); +typedef void (GLAD_API_PTR *PFNGLCOLOR3UBVPROC)(const GLubyte * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue); +typedef void (GLAD_API_PTR *PFNGLCOLOR3UIVPROC)(const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue); +typedef void (GLAD_API_PTR *PFNGLCOLOR3USVPROC)(const GLushort * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR4BPROC)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); +typedef void (GLAD_API_PTR *PFNGLCOLOR4BVPROC)(const GLbyte * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR4DPROC)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); +typedef void (GLAD_API_PTR *PFNGLCOLOR4DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR4FPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (GLAD_API_PTR *PFNGLCOLOR4FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR4IPROC)(GLint red, GLint green, GLint blue, GLint alpha); +typedef void (GLAD_API_PTR *PFNGLCOLOR4IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR4SPROC)(GLshort red, GLshort green, GLshort blue, GLshort alpha); +typedef void (GLAD_API_PTR *PFNGLCOLOR4SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR4UBPROC)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); +typedef void (GLAD_API_PTR *PFNGLCOLOR4UBVPROC)(const GLubyte * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR4UIPROC)(GLuint red, GLuint green, GLuint blue, GLuint alpha); +typedef void (GLAD_API_PTR *PFNGLCOLOR4UIVPROC)(const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLCOLOR4USPROC)(GLushort red, GLushort green, GLushort blue, GLushort alpha); +typedef void (GLAD_API_PTR *PFNGLCOLOR4USVPROC)(const GLushort * v); +typedef void (GLAD_API_PTR *PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +typedef void (GLAD_API_PTR *PFNGLCOLORMATERIALPROC)(GLenum face, GLenum mode); +typedef void (GLAD_API_PTR *PFNGLCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLCOLORPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLCOLORSUBTABLEPROC)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOLORTABLEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void * table); +typedef void (GLAD_API_PTR *PFNGLCOLORTABLEPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLCOLORTABLEPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLCOMPILESHADERPROC)(GLuint shader); +typedef void (GLAD_API_PTR *PFNGLCOMPILESHADERARBPROC)(GLhandleARB shaderObj); +typedef void (GLAD_API_PTR *PFNGLCONVOLUTIONFILTER1DPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void * image); +typedef void (GLAD_API_PTR *PFNGLCONVOLUTIONFILTER2DPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * image); +typedef void (GLAD_API_PTR *PFNGLCONVOLUTIONPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat params); +typedef void (GLAD_API_PTR *PFNGLCONVOLUTIONPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLCONVOLUTIONPARAMETERIPROC)(GLenum target, GLenum pname, GLint params); +typedef void (GLAD_API_PTR *PFNGLCONVOLUTIONPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLCOPYBUFFERSUBDATAPROC)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (GLAD_API_PTR *PFNGLCOPYCOLORSUBTABLEPROC)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +typedef void (GLAD_API_PTR *PFNGLCOPYCOLORTABLEPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (GLAD_API_PTR *PFNGLCOPYCONVOLUTIONFILTER1DPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (GLAD_API_PTR *PFNGLCOPYCONVOLUTIONFILTER2DPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLCOPYPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE1DEXTPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE2DEXTPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE1DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE2DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE3DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef GLuint (GLAD_API_PTR *PFNGLCREATEPROGRAMPROC)(void); +typedef GLhandleARB (GLAD_API_PTR *PFNGLCREATEPROGRAMOBJECTARBPROC)(void); +typedef GLuint (GLAD_API_PTR *PFNGLCREATESHADERPROC)(GLenum type); +typedef GLhandleARB (GLAD_API_PTR *PFNGLCREATESHADEROBJECTARBPROC)(GLenum shaderType); +typedef GLuint (GLAD_API_PTR *PFNGLCREATESHADERPROGRAMVPROC)(GLenum type, GLsizei count, const GLchar *const* strings); +typedef void (GLAD_API_PTR *PFNGLCULLFACEPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECALLBACKPROC)(GLDEBUGPROC callback, const void * userParam); +typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECONTROLPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled); +typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGEINSERTPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf); +typedef void (GLAD_API_PTR *PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint * buffers); +typedef void (GLAD_API_PTR *PFNGLDELETEBUFFERSARBPROC)(GLsizei n, const GLuint * buffers); +typedef void (GLAD_API_PTR *PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint * framebuffers); +typedef void (GLAD_API_PTR *PFNGLDELETEFRAMEBUFFERSEXTPROC)(GLsizei n, const GLuint * framebuffers); +typedef void (GLAD_API_PTR *PFNGLDELETELISTSPROC)(GLuint list, GLsizei range); +typedef void (GLAD_API_PTR *PFNGLDELETEOBJECTARBPROC)(GLhandleARB obj); +typedef void (GLAD_API_PTR *PFNGLDELETEPROGRAMPIPELINESPROC)(GLsizei n, const GLuint * pipelines); +typedef void (GLAD_API_PTR *PFNGLDELETEPROGRAMSARBPROC)(GLsizei n, const GLuint * programs); +typedef void (GLAD_API_PTR *PFNGLDELETEPROGRAMSNVPROC)(GLsizei n, const GLuint * programs); +typedef void (GLAD_API_PTR *PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint * renderbuffers); +typedef void (GLAD_API_PTR *PFNGLDELETERENDERBUFFERSEXTPROC)(GLsizei n, const GLuint * renderbuffers); +typedef void (GLAD_API_PTR *PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint * textures); +typedef void (GLAD_API_PTR *PFNGLDELETETEXTURESEXTPROC)(GLsizei n, const GLuint * textures); +typedef void (GLAD_API_PTR *PFNGLDEPTHFUNCPROC)(GLenum func); +typedef void (GLAD_API_PTR *PFNGLDEPTHMASKPROC)(GLboolean flag); +typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEPROC)(GLdouble n, GLdouble f); +typedef void (GLAD_API_PTR *PFNGLDETACHOBJECTARBPROC)(GLhandleARB containerObj, GLhandleARB attachedObj); +typedef void (GLAD_API_PTR *PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader); +typedef void (GLAD_API_PTR *PFNGLDISABLEPROC)(GLenum cap); +typedef void (GLAD_API_PTR *PFNGLDISABLECLIENTSTATEPROC)(GLenum array); +typedef void (GLAD_API_PTR *PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index); +typedef void (GLAD_API_PTR *PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)(GLuint index); +typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count); +typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSEXTPROC)(GLenum mode, GLint first, GLsizei count); +typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERPROC)(GLenum buf); +typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices); +typedef void (GLAD_API_PTR *PFNGLDRAWPIXELSPROC)(GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLEDGEFLAGPROC)(GLboolean flag); +typedef void (GLAD_API_PTR *PFNGLEDGEFLAGPOINTERPROC)(GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLEDGEFLAGPOINTEREXTPROC)(GLsizei stride, GLsizei count, const GLboolean * pointer); +typedef void (GLAD_API_PTR *PFNGLEDGEFLAGVPROC)(const GLboolean * flag); +typedef void (GLAD_API_PTR *PFNGLENABLEPROC)(GLenum cap); +typedef void (GLAD_API_PTR *PFNGLENABLECLIENTSTATEPROC)(GLenum array); +typedef void (GLAD_API_PTR *PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index); +typedef void (GLAD_API_PTR *PFNGLENABLEVERTEXATTRIBARRAYARBPROC)(GLuint index); +typedef void (GLAD_API_PTR *PFNGLENDPROC)(void); +typedef void (GLAD_API_PTR *PFNGLENDLISTPROC)(void); +typedef void (GLAD_API_PTR *PFNGLEVALCOORD1DPROC)(GLdouble u); +typedef void (GLAD_API_PTR *PFNGLEVALCOORD1DVPROC)(const GLdouble * u); +typedef void (GLAD_API_PTR *PFNGLEVALCOORD1FPROC)(GLfloat u); +typedef void (GLAD_API_PTR *PFNGLEVALCOORD1FVPROC)(const GLfloat * u); +typedef void (GLAD_API_PTR *PFNGLEVALCOORD2DPROC)(GLdouble u, GLdouble v); +typedef void (GLAD_API_PTR *PFNGLEVALCOORD2DVPROC)(const GLdouble * u); +typedef void (GLAD_API_PTR *PFNGLEVALCOORD2FPROC)(GLfloat u, GLfloat v); +typedef void (GLAD_API_PTR *PFNGLEVALCOORD2FVPROC)(const GLfloat * u); +typedef void (GLAD_API_PTR *PFNGLEVALMESH1PROC)(GLenum mode, GLint i1, GLint i2); +typedef void (GLAD_API_PTR *PFNGLEVALMESH2PROC)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); +typedef void (GLAD_API_PTR *PFNGLEVALPOINT1PROC)(GLint i); +typedef void (GLAD_API_PTR *PFNGLEVALPOINT2PROC)(GLint i, GLint j); +typedef void (GLAD_API_PTR *PFNGLEXECUTEPROGRAMNVPROC)(GLenum target, GLuint id, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLFEEDBACKBUFFERPROC)(GLsizei size, GLenum type, GLfloat * buffer); +typedef void (GLAD_API_PTR *PFNGLFINISHPROC)(void); +typedef void (GLAD_API_PTR *PFNGLFLUSHPROC)(void); +typedef void (GLAD_API_PTR *PFNGLFOGFPROC)(GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLFOGFVPROC)(GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLFOGIPROC)(GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLFOGIVPROC)(GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTUREPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTUREARBPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTUREEXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTUREFACEARBPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (GLAD_API_PTR *PFNGLFRONTFACEPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLFRUSTUMPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +typedef void (GLAD_API_PTR *PFNGLGENBUFFERSPROC)(GLsizei n, GLuint * buffers); +typedef void (GLAD_API_PTR *PFNGLGENBUFFERSARBPROC)(GLsizei n, GLuint * buffers); +typedef void (GLAD_API_PTR *PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint * framebuffers); +typedef void (GLAD_API_PTR *PFNGLGENFRAMEBUFFERSEXTPROC)(GLsizei n, GLuint * framebuffers); +typedef GLuint (GLAD_API_PTR *PFNGLGENLISTSPROC)(GLsizei range); +typedef void (GLAD_API_PTR *PFNGLGENPROGRAMPIPELINESPROC)(GLsizei n, GLuint * pipelines); +typedef void (GLAD_API_PTR *PFNGLGENPROGRAMSARBPROC)(GLsizei n, GLuint * programs); +typedef void (GLAD_API_PTR *PFNGLGENPROGRAMSNVPROC)(GLsizei n, GLuint * programs); +typedef void (GLAD_API_PTR *PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint * renderbuffers); +typedef void (GLAD_API_PTR *PFNGLGENRENDERBUFFERSEXTPROC)(GLsizei n, GLuint * renderbuffers); +typedef void (GLAD_API_PTR *PFNGLGENTEXTURESPROC)(GLsizei n, GLuint * textures); +typedef void (GLAD_API_PTR *PFNGLGENTEXTURESEXTPROC)(GLsizei n, GLuint * textures); +typedef void (GLAD_API_PTR *PFNGLGENERATEMIPMAPPROC)(GLenum target); +typedef void (GLAD_API_PTR *PFNGLGENERATEMIPMAPEXTPROC)(GLenum target); +typedef void (GLAD_API_PTR *PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETACTIVEATTRIBARBPROC)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name); +typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); +typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMARBPROC)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name); +typedef void (GLAD_API_PTR *PFNGLGETATTACHEDOBJECTSARBPROC)(GLhandleARB containerObj, GLsizei maxCount, GLsizei * count, GLhandleARB * obj); +typedef GLint (GLAD_API_PTR *PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar * name); +typedef GLint (GLAD_API_PTR *PFNGLGETATTRIBLOCATIONARBPROC)(GLhandleARB programObj, const GLcharARB * name); +typedef void (GLAD_API_PTR *PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean * data); +typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERIVARBPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, void ** params); +typedef void (GLAD_API_PTR *PFNGLGETBUFFERPOINTERVARBPROC)(GLenum target, GLenum pname, void ** params); +typedef void (GLAD_API_PTR *PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, void * data); +typedef void (GLAD_API_PTR *PFNGLGETBUFFERSUBDATAARBPROC)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, void * data); +typedef void (GLAD_API_PTR *PFNGLGETCLIPPLANEPROC)(GLenum plane, GLdouble * equation); +typedef void (GLAD_API_PTR *PFNGLGETCOLORTABLEPROC)(GLenum target, GLenum format, GLenum type, void * table); +typedef void (GLAD_API_PTR *PFNGLGETCOLORTABLEPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETCOLORTABLEPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETCONVOLUTIONFILTERPROC)(GLenum target, GLenum format, GLenum type, void * image); +typedef void (GLAD_API_PTR *PFNGLGETCONVOLUTIONPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETCONVOLUTIONPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef GLuint (GLAD_API_PTR *PFNGLGETDEBUGMESSAGELOGPROC)(GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog); +typedef void (GLAD_API_PTR *PFNGLGETDOUBLEVPROC)(GLenum pname, GLdouble * data); +typedef GLenum (GLAD_API_PTR *PFNGLGETERRORPROC)(void); +typedef void (GLAD_API_PTR *PFNGLGETFLOATVPROC)(GLenum pname, GLfloat * data); +typedef void (GLAD_API_PTR *PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)(GLenum target, GLenum attachment, GLenum pname, GLint * params); +typedef GLhandleARB (GLAD_API_PTR *PFNGLGETHANDLEARBPROC)(GLenum pname); +typedef void (GLAD_API_PTR *PFNGLGETHISTOGRAMPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, void * values); +typedef void (GLAD_API_PTR *PFNGLGETHISTOGRAMPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETHISTOGRAMPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETINFOLOGARBPROC)(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog); +typedef void (GLAD_API_PTR *PFNGLGETINTEGERVPROC)(GLenum pname, GLint * data); +typedef void (GLAD_API_PTR *PFNGLGETLIGHTFVPROC)(GLenum light, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETLIGHTIVPROC)(GLenum light, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETMAPDVPROC)(GLenum target, GLenum query, GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLGETMAPFVPROC)(GLenum target, GLenum query, GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLGETMAPIVPROC)(GLenum target, GLenum query, GLint * v); +typedef void (GLAD_API_PTR *PFNGLGETMATERIALFVPROC)(GLenum face, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETMATERIALIVPROC)(GLenum face, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETMINMAXPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, void * values); +typedef void (GLAD_API_PTR *PFNGLGETMINMAXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETMINMAXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label); +typedef void (GLAD_API_PTR *PFNGLGETOBJECTPARAMETERFVARBPROC)(GLhandleARB obj, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETOBJECTPARAMETERIVARBPROC)(GLhandleARB obj, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETOBJECTPTRLABELPROC)(const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label); +typedef void (GLAD_API_PTR *PFNGLGETPIXELMAPFVPROC)(GLenum map, GLfloat * values); +typedef void (GLAD_API_PTR *PFNGLGETPIXELMAPUIVPROC)(GLenum map, GLuint * values); +typedef void (GLAD_API_PTR *PFNGLGETPIXELMAPUSVPROC)(GLenum map, GLushort * values); +typedef void (GLAD_API_PTR *PFNGLGETPOINTERVPROC)(GLenum pname, void ** params); +typedef void (GLAD_API_PTR *PFNGLGETPOINTERVEXTPROC)(GLenum pname, void ** params); +typedef void (GLAD_API_PTR *PFNGLGETPOLYGONSTIPPLEPROC)(GLubyte * mask); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMBINARYPROC)(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, void * binary); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMENVPARAMETERDVARBPROC)(GLenum target, GLuint index, GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMENVPARAMETERFVARBPROC)(GLenum target, GLuint index, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)(GLenum target, GLuint index, GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)(GLenum target, GLuint index, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMPARAMETERDVNVPROC)(GLenum target, GLuint index, GLenum pname, GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMPARAMETERFVNVPROC)(GLenum target, GLuint index, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMPIPELINEINFOLOGPROC)(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMPIPELINEIVPROC)(GLuint pipeline, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMSTRINGARBPROC)(GLenum target, GLenum pname, void * string); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMSTRINGNVPROC)(GLuint id, GLenum pname, GLubyte * program); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMIVARBPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETPROGRAMIVNVPROC)(GLuint id, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETSEPARABLEFILTERPROC)(GLenum target, GLenum format, GLenum type, void * row, void * column, void * span); +typedef void (GLAD_API_PTR *PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source); +typedef void (GLAD_API_PTR *PFNGLGETSHADERSOURCEARBPROC)(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * source); +typedef const GLubyte * (GLAD_API_PTR *PFNGLGETSTRINGPROC)(GLenum name); +typedef void (GLAD_API_PTR *PFNGLGETTEXENVFVPROC)(GLenum target, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXENVIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXGENDVPROC)(GLenum coord, GLenum pname, GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXGENFVPROC)(GLenum coord, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXGENIVPROC)(GLenum coord, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, void * pixels); +typedef void (GLAD_API_PTR *PFNGLGETTEXLEVELPARAMETERFVPROC)(GLenum target, GLint level, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum target, GLint level, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETTRACKMATRIXIVNVPROC)(GLenum target, GLuint address, GLenum pname, GLint * params); +typedef GLint (GLAD_API_PTR *PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar * name); +typedef GLint (GLAD_API_PTR *PFNGLGETUNIFORMLOCATIONARBPROC)(GLhandleARB programObj, const GLcharARB * name); +typedef void (GLAD_API_PTR *PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETUNIFORMFVARBPROC)(GLhandleARB programObj, GLint location, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETUNIFORMIVARBPROC)(GLhandleARB programObj, GLint location, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void ** pointer); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBPOINTERVARBPROC)(GLuint index, GLenum pname, void ** pointer); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBPOINTERVNVPROC)(GLuint index, GLenum pname, void ** pointer); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBDVPROC)(GLuint index, GLenum pname, GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBDVARBPROC)(GLuint index, GLenum pname, GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBDVNVPROC)(GLuint index, GLenum pname, GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBFVARBPROC)(GLuint index, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBFVNVPROC)(GLuint index, GLenum pname, GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIVARBPROC)(GLuint index, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIVNVPROC)(GLuint index, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLHINTPROC)(GLenum target, GLenum mode); +typedef void (GLAD_API_PTR *PFNGLHISTOGRAMPROC)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void (GLAD_API_PTR *PFNGLINDEXMASKPROC)(GLuint mask); +typedef void (GLAD_API_PTR *PFNGLINDEXPOINTERPROC)(GLenum type, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLINDEXPOINTEREXTPROC)(GLenum type, GLsizei stride, GLsizei count, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLINDEXDPROC)(GLdouble c); +typedef void (GLAD_API_PTR *PFNGLINDEXDVPROC)(const GLdouble * c); +typedef void (GLAD_API_PTR *PFNGLINDEXFPROC)(GLfloat c); +typedef void (GLAD_API_PTR *PFNGLINDEXFVPROC)(const GLfloat * c); +typedef void (GLAD_API_PTR *PFNGLINDEXIPROC)(GLint c); +typedef void (GLAD_API_PTR *PFNGLINDEXIVPROC)(const GLint * c); +typedef void (GLAD_API_PTR *PFNGLINDEXSPROC)(GLshort c); +typedef void (GLAD_API_PTR *PFNGLINDEXSVPROC)(const GLshort * c); +typedef void (GLAD_API_PTR *PFNGLINDEXUBPROC)(GLubyte c); +typedef void (GLAD_API_PTR *PFNGLINDEXUBVPROC)(const GLubyte * c); +typedef void (GLAD_API_PTR *PFNGLINITNAMESPROC)(void); +typedef void (GLAD_API_PTR *PFNGLINTERLEAVEDARRAYSPROC)(GLenum format, GLsizei stride, const void * pointer); +typedef GLboolean (GLAD_API_PTR *PFNGLISBUFFERPROC)(GLuint buffer); +typedef GLboolean (GLAD_API_PTR *PFNGLISBUFFERARBPROC)(GLuint buffer); +typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDPROC)(GLenum cap); +typedef GLboolean (GLAD_API_PTR *PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer); +typedef GLboolean (GLAD_API_PTR *PFNGLISFRAMEBUFFEREXTPROC)(GLuint framebuffer); +typedef GLboolean (GLAD_API_PTR *PFNGLISLISTPROC)(GLuint list); +typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMARBPROC)(GLuint program); +typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMNVPROC)(GLuint id); +typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMPIPELINEPROC)(GLuint pipeline); +typedef GLboolean (GLAD_API_PTR *PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer); +typedef GLboolean (GLAD_API_PTR *PFNGLISRENDERBUFFEREXTPROC)(GLuint renderbuffer); +typedef GLboolean (GLAD_API_PTR *PFNGLISTEXTUREPROC)(GLuint texture); +typedef GLboolean (GLAD_API_PTR *PFNGLISTEXTUREEXTPROC)(GLuint texture); +typedef void (GLAD_API_PTR *PFNGLLIGHTMODELFPROC)(GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLLIGHTMODELFVPROC)(GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLLIGHTMODELIPROC)(GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLLIGHTMODELIVPROC)(GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLLIGHTFPROC)(GLenum light, GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLLIGHTFVPROC)(GLenum light, GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLLIGHTIPROC)(GLenum light, GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLLIGHTIVPROC)(GLenum light, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLLINESTIPPLEPROC)(GLint factor, GLushort pattern); +typedef void (GLAD_API_PTR *PFNGLLINEWIDTHPROC)(GLfloat width); +typedef void (GLAD_API_PTR *PFNGLLINKPROGRAMPROC)(GLuint program); +typedef void (GLAD_API_PTR *PFNGLLINKPROGRAMARBPROC)(GLhandleARB programObj); +typedef void (GLAD_API_PTR *PFNGLLISTBASEPROC)(GLuint base); +typedef void (GLAD_API_PTR *PFNGLLOADIDENTITYPROC)(void); +typedef void (GLAD_API_PTR *PFNGLLOADMATRIXDPROC)(const GLdouble * m); +typedef void (GLAD_API_PTR *PFNGLLOADMATRIXFPROC)(const GLfloat * m); +typedef void (GLAD_API_PTR *PFNGLLOADNAMEPROC)(GLuint name); +typedef void (GLAD_API_PTR *PFNGLLOADPROGRAMNVPROC)(GLenum target, GLuint id, GLsizei len, const GLubyte * program); +typedef void (GLAD_API_PTR *PFNGLLOGICOPPROC)(GLenum opcode); +typedef void (GLAD_API_PTR *PFNGLMAP1DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points); +typedef void (GLAD_API_PTR *PFNGLMAP1FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points); +typedef void (GLAD_API_PTR *PFNGLMAP2DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points); +typedef void (GLAD_API_PTR *PFNGLMAP2FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points); +typedef void * (GLAD_API_PTR *PFNGLMAPBUFFERPROC)(GLenum target, GLenum access); +typedef void * (GLAD_API_PTR *PFNGLMAPBUFFERARBPROC)(GLenum target, GLenum access); +typedef void (GLAD_API_PTR *PFNGLMAPGRID1DPROC)(GLint un, GLdouble u1, GLdouble u2); +typedef void (GLAD_API_PTR *PFNGLMAPGRID1FPROC)(GLint un, GLfloat u1, GLfloat u2); +typedef void (GLAD_API_PTR *PFNGLMAPGRID2DPROC)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); +typedef void (GLAD_API_PTR *PFNGLMAPGRID2FPROC)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); +typedef void (GLAD_API_PTR *PFNGLMATERIALFPROC)(GLenum face, GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLMATERIALFVPROC)(GLenum face, GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLMATERIALIPROC)(GLenum face, GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLMATERIALIVPROC)(GLenum face, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLMATRIXMODEPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLMINMAXPROC)(GLenum target, GLenum internalformat, GLboolean sink); +typedef void (GLAD_API_PTR *PFNGLMULTMATRIXDPROC)(const GLdouble * m); +typedef void (GLAD_API_PTR *PFNGLMULTMATRIXFPROC)(const GLfloat * m); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1DPROC)(GLenum target, GLdouble s); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1DARBPROC)(GLenum target, GLdouble s); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1DVPROC)(GLenum target, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1DVARBPROC)(GLenum target, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1FPROC)(GLenum target, GLfloat s); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1FARBPROC)(GLenum target, GLfloat s); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1FVPROC)(GLenum target, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1FVARBPROC)(GLenum target, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1IPROC)(GLenum target, GLint s); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1IARBPROC)(GLenum target, GLint s); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1IVPROC)(GLenum target, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1IVARBPROC)(GLenum target, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1SPROC)(GLenum target, GLshort s); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1SARBPROC)(GLenum target, GLshort s); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1SVPROC)(GLenum target, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1SVARBPROC)(GLenum target, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2DPROC)(GLenum target, GLdouble s, GLdouble t); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2DARBPROC)(GLenum target, GLdouble s, GLdouble t); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2DVPROC)(GLenum target, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2DVARBPROC)(GLenum target, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2FPROC)(GLenum target, GLfloat s, GLfloat t); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2FARBPROC)(GLenum target, GLfloat s, GLfloat t); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2FVPROC)(GLenum target, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2FVARBPROC)(GLenum target, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2IPROC)(GLenum target, GLint s, GLint t); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2IARBPROC)(GLenum target, GLint s, GLint t); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2IVPROC)(GLenum target, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2IVARBPROC)(GLenum target, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2SPROC)(GLenum target, GLshort s, GLshort t); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2SARBPROC)(GLenum target, GLshort s, GLshort t); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2SVPROC)(GLenum target, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2SVARBPROC)(GLenum target, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3DARBPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3DVPROC)(GLenum target, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3DVARBPROC)(GLenum target, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3FARBPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3FVPROC)(GLenum target, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3FVARBPROC)(GLenum target, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3IPROC)(GLenum target, GLint s, GLint t, GLint r); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3IARBPROC)(GLenum target, GLint s, GLint t, GLint r); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3IVPROC)(GLenum target, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3IVARBPROC)(GLenum target, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3SPROC)(GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3SARBPROC)(GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3SVPROC)(GLenum target, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3SVARBPROC)(GLenum target, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4DARBPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4DVPROC)(GLenum target, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4DVARBPROC)(GLenum target, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4FARBPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4FVPROC)(GLenum target, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4FVARBPROC)(GLenum target, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4IPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4IARBPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4IVPROC)(GLenum target, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4IVARBPROC)(GLenum target, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4SPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4SARBPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4SVPROC)(GLenum target, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4SVARBPROC)(GLenum target, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLNEWLISTPROC)(GLuint list, GLenum mode); +typedef void (GLAD_API_PTR *PFNGLNORMAL3BPROC)(GLbyte nx, GLbyte ny, GLbyte nz); +typedef void (GLAD_API_PTR *PFNGLNORMAL3BVPROC)(const GLbyte * v); +typedef void (GLAD_API_PTR *PFNGLNORMAL3DPROC)(GLdouble nx, GLdouble ny, GLdouble nz); +typedef void (GLAD_API_PTR *PFNGLNORMAL3DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLNORMAL3FPROC)(GLfloat nx, GLfloat ny, GLfloat nz); +typedef void (GLAD_API_PTR *PFNGLNORMAL3FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLNORMAL3IPROC)(GLint nx, GLint ny, GLint nz); +typedef void (GLAD_API_PTR *PFNGLNORMAL3IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLNORMAL3SPROC)(GLshort nx, GLshort ny, GLshort nz); +typedef void (GLAD_API_PTR *PFNGLNORMAL3SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLNORMALPOINTERPROC)(GLenum type, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLNORMALPOINTEREXTPROC)(GLenum type, GLsizei stride, GLsizei count, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei length, const GLchar * label); +typedef void (GLAD_API_PTR *PFNGLOBJECTPTRLABELPROC)(const void * ptr, GLsizei length, const GLchar * label); +typedef void (GLAD_API_PTR *PFNGLORTHOPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +typedef void (GLAD_API_PTR *PFNGLPASSTHROUGHPROC)(GLfloat token); +typedef void (GLAD_API_PTR *PFNGLPIXELMAPFVPROC)(GLenum map, GLsizei mapsize, const GLfloat * values); +typedef void (GLAD_API_PTR *PFNGLPIXELMAPUIVPROC)(GLenum map, GLsizei mapsize, const GLuint * values); +typedef void (GLAD_API_PTR *PFNGLPIXELMAPUSVPROC)(GLenum map, GLsizei mapsize, const GLushort * values); +typedef void (GLAD_API_PTR *PFNGLPIXELSTOREFPROC)(GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLPIXELTRANSFERFPROC)(GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLPIXELTRANSFERIPROC)(GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLPIXELZOOMPROC)(GLfloat xfactor, GLfloat yfactor); +typedef void (GLAD_API_PTR *PFNGLPOINTSIZEPROC)(GLfloat size); +typedef void (GLAD_API_PTR *PFNGLPOLYGONMODEPROC)(GLenum face, GLenum mode); +typedef void (GLAD_API_PTR *PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units); +typedef void (GLAD_API_PTR *PFNGLPOLYGONSTIPPLEPROC)(const GLubyte * mask); +typedef void (GLAD_API_PTR *PFNGLPOPATTRIBPROC)(void); +typedef void (GLAD_API_PTR *PFNGLPOPCLIENTATTRIBPROC)(void); +typedef void (GLAD_API_PTR *PFNGLPOPDEBUGGROUPPROC)(void); +typedef void (GLAD_API_PTR *PFNGLPOPMATRIXPROC)(void); +typedef void (GLAD_API_PTR *PFNGLPOPNAMEPROC)(void); +typedef void (GLAD_API_PTR *PFNGLPRIORITIZETEXTURESPROC)(GLsizei n, const GLuint * textures, const GLfloat * priorities); +typedef void (GLAD_API_PTR *PFNGLPRIORITIZETEXTURESEXTPROC)(GLsizei n, const GLuint * textures, const GLclampf * priorities); +typedef void (GLAD_API_PTR *PFNGLPROGRAMBINARYPROC)(GLuint program, GLenum binaryFormat, const void * binary, GLsizei length); +typedef void (GLAD_API_PTR *PFNGLPROGRAMENVPARAMETER4DARBPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAD_API_PTR *PFNGLPROGRAMENVPARAMETER4DVARBPROC)(GLenum target, GLuint index, const GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLPROGRAMENVPARAMETER4FARBPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAD_API_PTR *PFNGLPROGRAMENVPARAMETER4FVARBPROC)(GLenum target, GLuint index, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLPROGRAMLOCALPARAMETER4DARBPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAD_API_PTR *PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)(GLenum target, GLuint index, const GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLPROGRAMLOCALPARAMETER4FARBPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAD_API_PTR *PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)(GLenum target, GLuint index, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETER4DNVPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETER4DVNVPROC)(GLenum target, GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETER4FNVPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETER4FVNVPROC)(GLenum target, GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETERIPROC)(GLuint program, GLenum pname, GLint value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETERIARBPROC)(GLuint program, GLenum pname, GLint value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETERIEXTPROC)(GLuint program, GLenum pname, GLint value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETERS4DVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETERS4FVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLPROGRAMSTRINGARBPROC)(GLenum target, GLenum format, GLsizei len, const void * string); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1DPROC)(GLuint program, GLint location, GLdouble v0); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1FPROC)(GLuint program, GLint location, GLfloat v0); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1IPROC)(GLuint program, GLint location, GLint v0); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1IVPROC)(GLuint program, GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1UIPROC)(GLuint program, GLint location, GLuint v0); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2IPROC)(GLuint program, GLint location, GLint v0, GLint v1); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2IVPROC)(GLuint program, GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3IVPROC)(GLuint program, GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4IVPROC)(GLuint program, GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLPROGRAMVERTEXLIMITNVPROC)(GLenum target, GLint limit); +typedef void (GLAD_API_PTR *PFNGLPUSHATTRIBPROC)(GLbitfield mask); +typedef void (GLAD_API_PTR *PFNGLPUSHCLIENTATTRIBPROC)(GLbitfield mask); +typedef void (GLAD_API_PTR *PFNGLPUSHDEBUGGROUPPROC)(GLenum source, GLuint id, GLsizei length, const GLchar * message); +typedef void (GLAD_API_PTR *PFNGLPUSHMATRIXPROC)(void); +typedef void (GLAD_API_PTR *PFNGLPUSHNAMEPROC)(GLuint name); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS2DPROC)(GLdouble x, GLdouble y); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS2DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS2FPROC)(GLfloat x, GLfloat y); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS2FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS2IPROC)(GLint x, GLint y); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS2IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS2SPROC)(GLshort x, GLshort y); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS2SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS3DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS3FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS3IPROC)(GLint x, GLint y, GLint z); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS3IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS3SPROC)(GLshort x, GLshort y, GLshort z); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS3SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS4DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS4FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS4IPROC)(GLint x, GLint y, GLint z, GLint w); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS4IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAD_API_PTR *PFNGLRASTERPOS4SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLREADBUFFERPROC)(GLenum src); +typedef void (GLAD_API_PTR *PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels); +typedef void (GLAD_API_PTR *PFNGLRECTDPROC)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); +typedef void (GLAD_API_PTR *PFNGLRECTDVPROC)(const GLdouble * v1, const GLdouble * v2); +typedef void (GLAD_API_PTR *PFNGLRECTFPROC)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); +typedef void (GLAD_API_PTR *PFNGLRECTFVPROC)(const GLfloat * v1, const GLfloat * v2); +typedef void (GLAD_API_PTR *PFNGLRECTIPROC)(GLint x1, GLint y1, GLint x2, GLint y2); +typedef void (GLAD_API_PTR *PFNGLRECTIVPROC)(const GLint * v1, const GLint * v2); +typedef void (GLAD_API_PTR *PFNGLRECTSPROC)(GLshort x1, GLshort y1, GLshort x2, GLshort y2); +typedef void (GLAD_API_PTR *PFNGLRECTSVPROC)(const GLshort * v1, const GLshort * v2); +typedef GLint (GLAD_API_PTR *PFNGLRENDERMODEPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLREQUESTRESIDENTPROGRAMSNVPROC)(GLsizei n, const GLuint * programs); +typedef void (GLAD_API_PTR *PFNGLRESETHISTOGRAMPROC)(GLenum target); +typedef void (GLAD_API_PTR *PFNGLRESETMINMAXPROC)(GLenum target); +typedef void (GLAD_API_PTR *PFNGLROTATEDPROC)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLROTATEFPROC)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLSCALEDPROC)(GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLSCALEFPROC)(GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLSELECTBUFFERPROC)(GLsizei size, GLuint * buffer); +typedef void (GLAD_API_PTR *PFNGLSEPARABLEFILTER2DPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * row, const void * column); +typedef void (GLAD_API_PTR *PFNGLSHADEMODELPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length); +typedef void (GLAD_API_PTR *PFNGLSHADERSOURCEARBPROC)(GLhandleARB shaderObj, GLsizei count, const GLcharARB ** string, const GLint * length); +typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask); +typedef void (GLAD_API_PTR *PFNGLSTENCILMASKPROC)(GLuint mask); +typedef void (GLAD_API_PTR *PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD1DPROC)(GLdouble s); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD1DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD1FPROC)(GLfloat s); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD1FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD1IPROC)(GLint s); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD1IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD1SPROC)(GLshort s); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD1SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD2DPROC)(GLdouble s, GLdouble t); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD2DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD2FPROC)(GLfloat s, GLfloat t); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD2FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD2IPROC)(GLint s, GLint t); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD2IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD2SPROC)(GLshort s, GLshort t); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD2SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD3DPROC)(GLdouble s, GLdouble t, GLdouble r); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD3DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD3FPROC)(GLfloat s, GLfloat t, GLfloat r); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD3FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD3IPROC)(GLint s, GLint t, GLint r); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD3IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD3SPROC)(GLshort s, GLshort t, GLshort r); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD3SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD4DPROC)(GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD4DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD4FPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD4FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD4IPROC)(GLint s, GLint t, GLint r, GLint q); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD4IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD4SPROC)(GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (GLAD_API_PTR *PFNGLTEXCOORD4SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLTEXCOORDPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLTEXCOORDPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLTEXENVFPROC)(GLenum target, GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLTEXENVFVPROC)(GLenum target, GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLTEXENVIPROC)(GLenum target, GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLTEXENVIVPROC)(GLenum target, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLTEXGENDPROC)(GLenum coord, GLenum pname, GLdouble param); +typedef void (GLAD_API_PTR *PFNGLTEXGENDVPROC)(GLenum coord, GLenum pname, const GLdouble * params); +typedef void (GLAD_API_PTR *PFNGLTEXGENFPROC)(GLenum coord, GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLTEXGENFVPROC)(GLenum coord, GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLTEXGENIPROC)(GLenum coord, GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLTEXGENIVPROC)(GLenum coord, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLTEXIMAGE1DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint * params); +typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE1DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE2DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels); +typedef void (GLAD_API_PTR *PFNGLTRACKMATRIXNVPROC)(GLenum target, GLuint address, GLenum matrix, GLenum transform); +typedef void (GLAD_API_PTR *PFNGLTRANSLATEDPROC)(GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLTRANSLATEFPROC)(GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1FARBPROC)(GLint location, GLfloat v0); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1FVARBPROC)(GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1IPROC)(GLint location, GLint v0); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1IARBPROC)(GLint location, GLint v0); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM1IVARBPROC)(GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2FARBPROC)(GLint location, GLfloat v0, GLfloat v1); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2FVARBPROC)(GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2IARBPROC)(GLint location, GLint v0, GLint v1); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM2IVARBPROC)(GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3FARBPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3FVARBPROC)(GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3IARBPROC)(GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM3IVARBPROC)(GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4FARBPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4FVARBPROC)(GLint location, GLsizei count, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4IARBPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORM4IVARBPROC)(GLint location, GLsizei count, const GLint * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); +typedef GLboolean (GLAD_API_PTR *PFNGLUNMAPBUFFERPROC)(GLenum target); +typedef GLboolean (GLAD_API_PTR *PFNGLUNMAPBUFFERARBPROC)(GLenum target); +typedef void (GLAD_API_PTR *PFNGLUSEPROGRAMPROC)(GLuint program); +typedef void (GLAD_API_PTR *PFNGLUSEPROGRAMOBJECTARBPROC)(GLhandleARB programObj); +typedef void (GLAD_API_PTR *PFNGLUSEPROGRAMSTAGESPROC)(GLuint pipeline, GLbitfield stages, GLuint program); +typedef void (GLAD_API_PTR *PFNGLVALIDATEPROGRAMPROC)(GLuint program); +typedef void (GLAD_API_PTR *PFNGLVALIDATEPROGRAMARBPROC)(GLhandleARB programObj); +typedef void (GLAD_API_PTR *PFNGLVALIDATEPROGRAMPIPELINEPROC)(GLuint pipeline); +typedef void (GLAD_API_PTR *PFNGLVERTEX2DPROC)(GLdouble x, GLdouble y); +typedef void (GLAD_API_PTR *PFNGLVERTEX2DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX2FPROC)(GLfloat x, GLfloat y); +typedef void (GLAD_API_PTR *PFNGLVERTEX2FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX2IPROC)(GLint x, GLint y); +typedef void (GLAD_API_PTR *PFNGLVERTEX2IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX2SPROC)(GLshort x, GLshort y); +typedef void (GLAD_API_PTR *PFNGLVERTEX2SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX3DPROC)(GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLVERTEX3DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX3FPROC)(GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLVERTEX3FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX3IPROC)(GLint x, GLint y, GLint z); +typedef void (GLAD_API_PTR *PFNGLVERTEX3IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX3SPROC)(GLshort x, GLshort y, GLshort z); +typedef void (GLAD_API_PTR *PFNGLVERTEX3SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAD_API_PTR *PFNGLVERTEX4DVPROC)(const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAD_API_PTR *PFNGLVERTEX4FVPROC)(const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX4IPROC)(GLint x, GLint y, GLint z, GLint w); +typedef void (GLAD_API_PTR *PFNGLVERTEX4IVPROC)(const GLint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEX4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAD_API_PTR *PFNGLVERTEX4SVPROC)(const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DARBPROC)(GLuint index, GLdouble x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DNVPROC)(GLuint index, GLdouble x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DVARBPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DVNVPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FARBPROC)(GLuint index, GLfloat x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FNVPROC)(GLuint index, GLfloat x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FVARBPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FVNVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SPROC)(GLuint index, GLshort x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SARBPROC)(GLuint index, GLshort x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SNVPROC)(GLuint index, GLshort x); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SVPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SVARBPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SVNVPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DARBPROC)(GLuint index, GLdouble x, GLdouble y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DNVPROC)(GLuint index, GLdouble x, GLdouble y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DVARBPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DVNVPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FARBPROC)(GLuint index, GLfloat x, GLfloat y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FNVPROC)(GLuint index, GLfloat x, GLfloat y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FVARBPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FVNVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SARBPROC)(GLuint index, GLshort x, GLshort y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SNVPROC)(GLuint index, GLshort x, GLshort y); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SVPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SVARBPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SVNVPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DARBPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DNVPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DVARBPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DVNVPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FARBPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FNVPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FVARBPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FVNVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SARBPROC)(GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SNVPROC)(GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SVPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SVARBPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SVNVPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NBVARBPROC)(GLuint index, const GLbyte * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NIVPROC)(GLuint index, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NIVARBPROC)(GLuint index, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NSVARBPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUBARBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUBVARBPROC)(GLuint index, const GLubyte * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUIVARBPROC)(GLuint index, const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUSVARBPROC)(GLuint index, const GLushort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4BVARBPROC)(GLuint index, const GLbyte * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DARBPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DNVPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DVARBPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DVNVPROC)(GLuint index, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FARBPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FNVPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FVARBPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FVNVPROC)(GLuint index, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4IVPROC)(GLuint index, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4IVARBPROC)(GLuint index, const GLint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SARBPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SNVPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SVPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SVARBPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SVNVPROC)(GLuint index, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UBNVPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UBVARBPROC)(GLuint index, const GLubyte * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UBVNVPROC)(GLuint index, const GLubyte * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UIVARBPROC)(GLuint index, const GLuint * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4USVPROC)(GLuint index, const GLushort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4USVARBPROC)(GLuint index, const GLushort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBPOINTERARBPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBPOINTERNVPROC)(GLuint index, GLint fsize, GLenum type, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS1DVNVPROC)(GLuint index, GLsizei count, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS1FVNVPROC)(GLuint index, GLsizei count, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS1SVNVPROC)(GLuint index, GLsizei count, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS2DVNVPROC)(GLuint index, GLsizei count, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS2FVNVPROC)(GLuint index, GLsizei count, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS2SVNVPROC)(GLuint index, GLsizei count, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS3DVNVPROC)(GLuint index, GLsizei count, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS3FVNVPROC)(GLuint index, GLsizei count, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS3SVNVPROC)(GLuint index, GLsizei count, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS4DVNVPROC)(GLuint index, GLsizei count, const GLdouble * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS4FVNVPROC)(GLuint index, GLsizei count, const GLfloat * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS4SVNVPROC)(GLuint index, GLsizei count, const GLshort * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS4UBVNVPROC)(GLuint index, GLsizei count, const GLubyte * v); +typedef void (GLAD_API_PTR *PFNGLVERTEXPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLVERTEXPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void * pointer); +typedef void (GLAD_API_PTR *PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLALPHAFUNCXPROC)(GLenum func, GLfixed ref); +typedef void (GLAD_API_PTR *PFNGLBINDFRAMEBUFFEROESPROC)(GLenum target, GLuint framebuffer); +typedef void (GLAD_API_PTR *PFNGLBINDRENDERBUFFEROESPROC)(GLenum target, GLuint renderbuffer); +typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONOESPROC)(GLenum mode); +typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEOESPROC)(GLenum modeRGB, GLenum modeAlpha); +typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEOESPROC)(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef GLenum (GLAD_API_PTR *PFNGLCHECKFRAMEBUFFERSTATUSOESPROC)(GLenum target); +typedef void (GLAD_API_PTR *PFNGLCLEARCOLORXPROC)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +typedef void (GLAD_API_PTR *PFNGLCLEARDEPTHFPROC)(GLfloat d); +typedef void (GLAD_API_PTR *PFNGLCLEARDEPTHFOESPROC)(GLclampf depth); +typedef void (GLAD_API_PTR *PFNGLCLEARDEPTHXPROC)(GLfixed depth); +typedef void (GLAD_API_PTR *PFNGLCLIPPLANEFPROC)(GLenum p, const GLfloat * eqn); +typedef void (GLAD_API_PTR *PFNGLCLIPPLANEFOESPROC)(GLenum plane, const GLfloat * equation); +typedef void (GLAD_API_PTR *PFNGLCLIPPLANEXPROC)(GLenum plane, const GLfixed * equation); +typedef void (GLAD_API_PTR *PFNGLCOLOR4XPROC)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data); +typedef void (GLAD_API_PTR *PFNGLDELETEFRAMEBUFFERSOESPROC)(GLsizei n, const GLuint * framebuffers); +typedef void (GLAD_API_PTR *PFNGLDELETERENDERBUFFERSOESPROC)(GLsizei n, const GLuint * renderbuffers); +typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEFPROC)(GLfloat n, GLfloat f); +typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEFOESPROC)(GLclampf n, GLclampf f); +typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEXPROC)(GLfixed n, GLfixed f); +typedef void (GLAD_API_PTR *PFNGLFOGXPROC)(GLenum pname, GLfixed param); +typedef void (GLAD_API_PTR *PFNGLFOGXVPROC)(GLenum pname, const GLfixed * param); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERRENDERBUFFEROESPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE2DOESPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAD_API_PTR *PFNGLFRUSTUMFPROC)(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +typedef void (GLAD_API_PTR *PFNGLFRUSTUMFOESPROC)(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +typedef void (GLAD_API_PTR *PFNGLFRUSTUMXPROC)(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); +typedef void (GLAD_API_PTR *PFNGLGENFRAMEBUFFERSOESPROC)(GLsizei n, GLuint * framebuffers); +typedef void (GLAD_API_PTR *PFNGLGENRENDERBUFFERSOESPROC)(GLsizei n, GLuint * renderbuffers); +typedef void (GLAD_API_PTR *PFNGLGENERATEMIPMAPOESPROC)(GLenum target); +typedef void (GLAD_API_PTR *PFNGLGETCLIPPLANEFPROC)(GLenum plane, GLfloat * equation); +typedef void (GLAD_API_PTR *PFNGLGETCLIPPLANEFOESPROC)(GLenum plane, GLfloat * equation); +typedef void (GLAD_API_PTR *PFNGLGETCLIPPLANEXPROC)(GLenum plane, GLfixed * equation); +typedef void (GLAD_API_PTR *PFNGLGETFIXEDVPROC)(GLenum pname, GLfixed * params); +typedef void (GLAD_API_PTR *PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC)(GLenum target, GLenum attachment, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETLIGHTXVPROC)(GLenum light, GLenum pname, GLfixed * params); +typedef void (GLAD_API_PTR *PFNGLGETMATERIALXVPROC)(GLenum face, GLenum pname, GLfixed * params); +typedef void (GLAD_API_PTR *PFNGLGETRENDERBUFFERPARAMETERIVOESPROC)(GLenum target, GLenum pname, GLint * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXENVXVPROC)(GLenum target, GLenum pname, GLfixed * params); +typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERXVPROC)(GLenum target, GLenum pname, GLfixed * params); +typedef GLboolean (GLAD_API_PTR *PFNGLISFRAMEBUFFEROESPROC)(GLuint framebuffer); +typedef GLboolean (GLAD_API_PTR *PFNGLISRENDERBUFFEROESPROC)(GLuint renderbuffer); +typedef void (GLAD_API_PTR *PFNGLLIGHTMODELXPROC)(GLenum pname, GLfixed param); +typedef void (GLAD_API_PTR *PFNGLLIGHTMODELXVPROC)(GLenum pname, const GLfixed * param); +typedef void (GLAD_API_PTR *PFNGLLIGHTXPROC)(GLenum light, GLenum pname, GLfixed param); +typedef void (GLAD_API_PTR *PFNGLLIGHTXVPROC)(GLenum light, GLenum pname, const GLfixed * params); +typedef void (GLAD_API_PTR *PFNGLLINEWIDTHXPROC)(GLfixed width); +typedef void (GLAD_API_PTR *PFNGLLOADMATRIXXPROC)(const GLfixed * m); +typedef void (GLAD_API_PTR *PFNGLMATERIALXPROC)(GLenum face, GLenum pname, GLfixed param); +typedef void (GLAD_API_PTR *PFNGLMATERIALXVPROC)(GLenum face, GLenum pname, const GLfixed * param); +typedef void (GLAD_API_PTR *PFNGLMULTMATRIXXPROC)(const GLfixed * m); +typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4XPROC)(GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q); +typedef void (GLAD_API_PTR *PFNGLNORMAL3XPROC)(GLfixed nx, GLfixed ny, GLfixed nz); +typedef void (GLAD_API_PTR *PFNGLORTHOFPROC)(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +typedef void (GLAD_API_PTR *PFNGLORTHOFOESPROC)(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +typedef void (GLAD_API_PTR *PFNGLORTHOXPROC)(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); +typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param); +typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERFVPROC)(GLenum pname, const GLfloat * params); +typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERXPROC)(GLenum pname, GLfixed param); +typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERXVPROC)(GLenum pname, const GLfixed * params); +typedef void (GLAD_API_PTR *PFNGLPOINTSIZEXPROC)(GLfixed size); +typedef void (GLAD_API_PTR *PFNGLPOLYGONOFFSETXPROC)(GLfixed factor, GLfixed units); +typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEOESPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAD_API_PTR *PFNGLROTATEXPROC)(GLfixed angle, GLfixed x, GLfixed y, GLfixed z); +typedef void (GLAD_API_PTR *PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert); +typedef void (GLAD_API_PTR *PFNGLSAMPLECOVERAGEXPROC)(GLclampx value, GLboolean invert); +typedef void (GLAD_API_PTR *PFNGLSCALEXPROC)(GLfixed x, GLfixed y, GLfixed z); +typedef void (GLAD_API_PTR *PFNGLTEXENVXPROC)(GLenum target, GLenum pname, GLfixed param); +typedef void (GLAD_API_PTR *PFNGLTEXENVXVPROC)(GLenum target, GLenum pname, const GLfixed * params); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERXPROC)(GLenum target, GLenum pname, GLfixed param); +typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERXVPROC)(GLenum target, GLenum pname, const GLfixed * params); +typedef void (GLAD_API_PTR *PFNGLTRANSLATEXPROC)(GLfixed x, GLfixed y, GLfixed z); + +GLAD_API_CALL PFNGLACCUMPROC sf_glad_glAccum; +#define glAccum sf_glad_glAccum +GLAD_API_CALL PFNGLACTIVESHADERPROGRAMPROC sf_glad_glActiveShaderProgram; +#define glActiveShaderProgram sf_glad_glActiveShaderProgram +GLAD_API_CALL PFNGLACTIVETEXTUREPROC sf_glad_glActiveTexture; +#define glActiveTexture sf_glad_glActiveTexture +GLAD_API_CALL PFNGLACTIVETEXTUREARBPROC sf_glad_glActiveTextureARB; +#define glActiveTextureARB sf_glad_glActiveTextureARB +GLAD_API_CALL PFNGLALPHAFUNCPROC sf_glad_glAlphaFunc; +#define glAlphaFunc sf_glad_glAlphaFunc +GLAD_API_CALL PFNGLAREPROGRAMSRESIDENTNVPROC sf_glad_glAreProgramsResidentNV; +#define glAreProgramsResidentNV sf_glad_glAreProgramsResidentNV +GLAD_API_CALL PFNGLARETEXTURESRESIDENTPROC sf_glad_glAreTexturesResident; +#define glAreTexturesResident sf_glad_glAreTexturesResident +GLAD_API_CALL PFNGLARETEXTURESRESIDENTEXTPROC sf_glad_glAreTexturesResidentEXT; +#define glAreTexturesResidentEXT sf_glad_glAreTexturesResidentEXT +GLAD_API_CALL PFNGLARRAYELEMENTPROC sf_glad_glArrayElement; +#define glArrayElement sf_glad_glArrayElement +GLAD_API_CALL PFNGLARRAYELEMENTEXTPROC sf_glad_glArrayElementEXT; +#define glArrayElementEXT sf_glad_glArrayElementEXT +GLAD_API_CALL PFNGLATTACHOBJECTARBPROC sf_glad_glAttachObjectARB; +#define glAttachObjectARB sf_glad_glAttachObjectARB +GLAD_API_CALL PFNGLATTACHSHADERPROC sf_glad_glAttachShader; +#define glAttachShader sf_glad_glAttachShader +GLAD_API_CALL PFNGLBEGINPROC sf_glad_glBegin; +#define glBegin sf_glad_glBegin +GLAD_API_CALL PFNGLBINDATTRIBLOCATIONPROC sf_glad_glBindAttribLocation; +#define glBindAttribLocation sf_glad_glBindAttribLocation +GLAD_API_CALL PFNGLBINDATTRIBLOCATIONARBPROC sf_glad_glBindAttribLocationARB; +#define glBindAttribLocationARB sf_glad_glBindAttribLocationARB +GLAD_API_CALL PFNGLBINDBUFFERPROC sf_glad_glBindBuffer; +#define glBindBuffer sf_glad_glBindBuffer +GLAD_API_CALL PFNGLBINDBUFFERARBPROC sf_glad_glBindBufferARB; +#define glBindBufferARB sf_glad_glBindBufferARB +GLAD_API_CALL PFNGLBINDFRAMEBUFFERPROC sf_glad_glBindFramebuffer; +#define glBindFramebuffer sf_glad_glBindFramebuffer +GLAD_API_CALL PFNGLBINDFRAMEBUFFEREXTPROC sf_glad_glBindFramebufferEXT; +#define glBindFramebufferEXT sf_glad_glBindFramebufferEXT +GLAD_API_CALL PFNGLBINDPROGRAMARBPROC sf_glad_glBindProgramARB; +#define glBindProgramARB sf_glad_glBindProgramARB +GLAD_API_CALL PFNGLBINDPROGRAMNVPROC sf_glad_glBindProgramNV; +#define glBindProgramNV sf_glad_glBindProgramNV +GLAD_API_CALL PFNGLBINDPROGRAMPIPELINEPROC sf_glad_glBindProgramPipeline; +#define glBindProgramPipeline sf_glad_glBindProgramPipeline +GLAD_API_CALL PFNGLBINDRENDERBUFFERPROC sf_glad_glBindRenderbuffer; +#define glBindRenderbuffer sf_glad_glBindRenderbuffer +GLAD_API_CALL PFNGLBINDRENDERBUFFEREXTPROC sf_glad_glBindRenderbufferEXT; +#define glBindRenderbufferEXT sf_glad_glBindRenderbufferEXT +GLAD_API_CALL PFNGLBINDTEXTUREPROC sf_glad_glBindTexture; +#define glBindTexture sf_glad_glBindTexture +GLAD_API_CALL PFNGLBINDTEXTUREEXTPROC sf_glad_glBindTextureEXT; +#define glBindTextureEXT sf_glad_glBindTextureEXT +GLAD_API_CALL PFNGLBITMAPPROC sf_glad_glBitmap; +#define glBitmap sf_glad_glBitmap +GLAD_API_CALL PFNGLBLENDCOLORPROC sf_glad_glBlendColor; +#define glBlendColor sf_glad_glBlendColor +GLAD_API_CALL PFNGLBLENDEQUATIONPROC sf_glad_glBlendEquation; +#define glBlendEquation sf_glad_glBlendEquation +GLAD_API_CALL PFNGLBLENDEQUATIONEXTPROC sf_glad_glBlendEquationEXT; +#define glBlendEquationEXT sf_glad_glBlendEquationEXT +GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEPROC sf_glad_glBlendEquationSeparate; +#define glBlendEquationSeparate sf_glad_glBlendEquationSeparate +GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEEXTPROC sf_glad_glBlendEquationSeparateEXT; +#define glBlendEquationSeparateEXT sf_glad_glBlendEquationSeparateEXT +GLAD_API_CALL PFNGLBLENDFUNCPROC sf_glad_glBlendFunc; +#define glBlendFunc sf_glad_glBlendFunc +GLAD_API_CALL PFNGLBLENDFUNCSEPARATEPROC sf_glad_glBlendFuncSeparate; +#define glBlendFuncSeparate sf_glad_glBlendFuncSeparate +GLAD_API_CALL PFNGLBLENDFUNCSEPARATEEXTPROC sf_glad_glBlendFuncSeparateEXT; +#define glBlendFuncSeparateEXT sf_glad_glBlendFuncSeparateEXT +GLAD_API_CALL PFNGLBLENDFUNCSEPARATEINGRPROC sf_glad_glBlendFuncSeparateINGR; +#define glBlendFuncSeparateINGR sf_glad_glBlendFuncSeparateINGR +GLAD_API_CALL PFNGLBLITFRAMEBUFFERPROC sf_glad_glBlitFramebuffer; +#define glBlitFramebuffer sf_glad_glBlitFramebuffer +GLAD_API_CALL PFNGLBLITFRAMEBUFFEREXTPROC sf_glad_glBlitFramebufferEXT; +#define glBlitFramebufferEXT sf_glad_glBlitFramebufferEXT +GLAD_API_CALL PFNGLBUFFERDATAPROC sf_glad_glBufferData; +#define glBufferData sf_glad_glBufferData +GLAD_API_CALL PFNGLBUFFERDATAARBPROC sf_glad_glBufferDataARB; +#define glBufferDataARB sf_glad_glBufferDataARB +GLAD_API_CALL PFNGLBUFFERSUBDATAPROC sf_glad_glBufferSubData; +#define glBufferSubData sf_glad_glBufferSubData +GLAD_API_CALL PFNGLBUFFERSUBDATAARBPROC sf_glad_glBufferSubDataARB; +#define glBufferSubDataARB sf_glad_glBufferSubDataARB +GLAD_API_CALL PFNGLCALLLISTPROC sf_glad_glCallList; +#define glCallList sf_glad_glCallList +GLAD_API_CALL PFNGLCALLLISTSPROC sf_glad_glCallLists; +#define glCallLists sf_glad_glCallLists +GLAD_API_CALL PFNGLCHECKFRAMEBUFFERSTATUSPROC sf_glad_glCheckFramebufferStatus; +#define glCheckFramebufferStatus sf_glad_glCheckFramebufferStatus +GLAD_API_CALL PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC sf_glad_glCheckFramebufferStatusEXT; +#define glCheckFramebufferStatusEXT sf_glad_glCheckFramebufferStatusEXT +GLAD_API_CALL PFNGLCLEARPROC sf_glad_glClear; +#define glClear sf_glad_glClear +GLAD_API_CALL PFNGLCLEARACCUMPROC sf_glad_glClearAccum; +#define glClearAccum sf_glad_glClearAccum +GLAD_API_CALL PFNGLCLEARCOLORPROC sf_glad_glClearColor; +#define glClearColor sf_glad_glClearColor +GLAD_API_CALL PFNGLCLEARDEPTHPROC sf_glad_glClearDepth; +#define glClearDepth sf_glad_glClearDepth +GLAD_API_CALL PFNGLCLEARINDEXPROC sf_glad_glClearIndex; +#define glClearIndex sf_glad_glClearIndex +GLAD_API_CALL PFNGLCLEARSTENCILPROC sf_glad_glClearStencil; +#define glClearStencil sf_glad_glClearStencil +GLAD_API_CALL PFNGLCLIENTACTIVETEXTUREPROC sf_glad_glClientActiveTexture; +#define glClientActiveTexture sf_glad_glClientActiveTexture +GLAD_API_CALL PFNGLCLIENTACTIVETEXTUREARBPROC sf_glad_glClientActiveTextureARB; +#define glClientActiveTextureARB sf_glad_glClientActiveTextureARB +GLAD_API_CALL PFNGLCLIPPLANEPROC sf_glad_glClipPlane; +#define glClipPlane sf_glad_glClipPlane +GLAD_API_CALL PFNGLCOLOR3BPROC sf_glad_glColor3b; +#define glColor3b sf_glad_glColor3b +GLAD_API_CALL PFNGLCOLOR3BVPROC sf_glad_glColor3bv; +#define glColor3bv sf_glad_glColor3bv +GLAD_API_CALL PFNGLCOLOR3DPROC sf_glad_glColor3d; +#define glColor3d sf_glad_glColor3d +GLAD_API_CALL PFNGLCOLOR3DVPROC sf_glad_glColor3dv; +#define glColor3dv sf_glad_glColor3dv +GLAD_API_CALL PFNGLCOLOR3FPROC sf_glad_glColor3f; +#define glColor3f sf_glad_glColor3f +GLAD_API_CALL PFNGLCOLOR3FVPROC sf_glad_glColor3fv; +#define glColor3fv sf_glad_glColor3fv +GLAD_API_CALL PFNGLCOLOR3IPROC sf_glad_glColor3i; +#define glColor3i sf_glad_glColor3i +GLAD_API_CALL PFNGLCOLOR3IVPROC sf_glad_glColor3iv; +#define glColor3iv sf_glad_glColor3iv +GLAD_API_CALL PFNGLCOLOR3SPROC sf_glad_glColor3s; +#define glColor3s sf_glad_glColor3s +GLAD_API_CALL PFNGLCOLOR3SVPROC sf_glad_glColor3sv; +#define glColor3sv sf_glad_glColor3sv +GLAD_API_CALL PFNGLCOLOR3UBPROC sf_glad_glColor3ub; +#define glColor3ub sf_glad_glColor3ub +GLAD_API_CALL PFNGLCOLOR3UBVPROC sf_glad_glColor3ubv; +#define glColor3ubv sf_glad_glColor3ubv +GLAD_API_CALL PFNGLCOLOR3UIPROC sf_glad_glColor3ui; +#define glColor3ui sf_glad_glColor3ui +GLAD_API_CALL PFNGLCOLOR3UIVPROC sf_glad_glColor3uiv; +#define glColor3uiv sf_glad_glColor3uiv +GLAD_API_CALL PFNGLCOLOR3USPROC sf_glad_glColor3us; +#define glColor3us sf_glad_glColor3us +GLAD_API_CALL PFNGLCOLOR3USVPROC sf_glad_glColor3usv; +#define glColor3usv sf_glad_glColor3usv +GLAD_API_CALL PFNGLCOLOR4BPROC sf_glad_glColor4b; +#define glColor4b sf_glad_glColor4b +GLAD_API_CALL PFNGLCOLOR4BVPROC sf_glad_glColor4bv; +#define glColor4bv sf_glad_glColor4bv +GLAD_API_CALL PFNGLCOLOR4DPROC sf_glad_glColor4d; +#define glColor4d sf_glad_glColor4d +GLAD_API_CALL PFNGLCOLOR4DVPROC sf_glad_glColor4dv; +#define glColor4dv sf_glad_glColor4dv +GLAD_API_CALL PFNGLCOLOR4FPROC sf_glad_glColor4f; +#define glColor4f sf_glad_glColor4f +GLAD_API_CALL PFNGLCOLOR4FVPROC sf_glad_glColor4fv; +#define glColor4fv sf_glad_glColor4fv +GLAD_API_CALL PFNGLCOLOR4IPROC sf_glad_glColor4i; +#define glColor4i sf_glad_glColor4i +GLAD_API_CALL PFNGLCOLOR4IVPROC sf_glad_glColor4iv; +#define glColor4iv sf_glad_glColor4iv +GLAD_API_CALL PFNGLCOLOR4SPROC sf_glad_glColor4s; +#define glColor4s sf_glad_glColor4s +GLAD_API_CALL PFNGLCOLOR4SVPROC sf_glad_glColor4sv; +#define glColor4sv sf_glad_glColor4sv +GLAD_API_CALL PFNGLCOLOR4UBPROC sf_glad_glColor4ub; +#define glColor4ub sf_glad_glColor4ub +GLAD_API_CALL PFNGLCOLOR4UBVPROC sf_glad_glColor4ubv; +#define glColor4ubv sf_glad_glColor4ubv +GLAD_API_CALL PFNGLCOLOR4UIPROC sf_glad_glColor4ui; +#define glColor4ui sf_glad_glColor4ui +GLAD_API_CALL PFNGLCOLOR4UIVPROC sf_glad_glColor4uiv; +#define glColor4uiv sf_glad_glColor4uiv +GLAD_API_CALL PFNGLCOLOR4USPROC sf_glad_glColor4us; +#define glColor4us sf_glad_glColor4us +GLAD_API_CALL PFNGLCOLOR4USVPROC sf_glad_glColor4usv; +#define glColor4usv sf_glad_glColor4usv +GLAD_API_CALL PFNGLCOLORMASKPROC sf_glad_glColorMask; +#define glColorMask sf_glad_glColorMask +GLAD_API_CALL PFNGLCOLORMATERIALPROC sf_glad_glColorMaterial; +#define glColorMaterial sf_glad_glColorMaterial +GLAD_API_CALL PFNGLCOLORPOINTERPROC sf_glad_glColorPointer; +#define glColorPointer sf_glad_glColorPointer +GLAD_API_CALL PFNGLCOLORPOINTEREXTPROC sf_glad_glColorPointerEXT; +#define glColorPointerEXT sf_glad_glColorPointerEXT +GLAD_API_CALL PFNGLCOLORSUBTABLEPROC sf_glad_glColorSubTable; +#define glColorSubTable sf_glad_glColorSubTable +GLAD_API_CALL PFNGLCOLORTABLEPROC sf_glad_glColorTable; +#define glColorTable sf_glad_glColorTable +GLAD_API_CALL PFNGLCOLORTABLEPARAMETERFVPROC sf_glad_glColorTableParameterfv; +#define glColorTableParameterfv sf_glad_glColorTableParameterfv +GLAD_API_CALL PFNGLCOLORTABLEPARAMETERIVPROC sf_glad_glColorTableParameteriv; +#define glColorTableParameteriv sf_glad_glColorTableParameteriv +GLAD_API_CALL PFNGLCOMPILESHADERPROC sf_glad_glCompileShader; +#define glCompileShader sf_glad_glCompileShader +GLAD_API_CALL PFNGLCOMPILESHADERARBPROC sf_glad_glCompileShaderARB; +#define glCompileShaderARB sf_glad_glCompileShaderARB +GLAD_API_CALL PFNGLCONVOLUTIONFILTER1DPROC sf_glad_glConvolutionFilter1D; +#define glConvolutionFilter1D sf_glad_glConvolutionFilter1D +GLAD_API_CALL PFNGLCONVOLUTIONFILTER2DPROC sf_glad_glConvolutionFilter2D; +#define glConvolutionFilter2D sf_glad_glConvolutionFilter2D +GLAD_API_CALL PFNGLCONVOLUTIONPARAMETERFPROC sf_glad_glConvolutionParameterf; +#define glConvolutionParameterf sf_glad_glConvolutionParameterf +GLAD_API_CALL PFNGLCONVOLUTIONPARAMETERFVPROC sf_glad_glConvolutionParameterfv; +#define glConvolutionParameterfv sf_glad_glConvolutionParameterfv +GLAD_API_CALL PFNGLCONVOLUTIONPARAMETERIPROC sf_glad_glConvolutionParameteri; +#define glConvolutionParameteri sf_glad_glConvolutionParameteri +GLAD_API_CALL PFNGLCONVOLUTIONPARAMETERIVPROC sf_glad_glConvolutionParameteriv; +#define glConvolutionParameteriv sf_glad_glConvolutionParameteriv +GLAD_API_CALL PFNGLCOPYBUFFERSUBDATAPROC sf_glad_glCopyBufferSubData; +#define glCopyBufferSubData sf_glad_glCopyBufferSubData +GLAD_API_CALL PFNGLCOPYCOLORSUBTABLEPROC sf_glad_glCopyColorSubTable; +#define glCopyColorSubTable sf_glad_glCopyColorSubTable +GLAD_API_CALL PFNGLCOPYCOLORTABLEPROC sf_glad_glCopyColorTable; +#define glCopyColorTable sf_glad_glCopyColorTable +GLAD_API_CALL PFNGLCOPYCONVOLUTIONFILTER1DPROC sf_glad_glCopyConvolutionFilter1D; +#define glCopyConvolutionFilter1D sf_glad_glCopyConvolutionFilter1D +GLAD_API_CALL PFNGLCOPYCONVOLUTIONFILTER2DPROC sf_glad_glCopyConvolutionFilter2D; +#define glCopyConvolutionFilter2D sf_glad_glCopyConvolutionFilter2D +GLAD_API_CALL PFNGLCOPYPIXELSPROC sf_glad_glCopyPixels; +#define glCopyPixels sf_glad_glCopyPixels +GLAD_API_CALL PFNGLCOPYTEXIMAGE1DPROC sf_glad_glCopyTexImage1D; +#define glCopyTexImage1D sf_glad_glCopyTexImage1D +GLAD_API_CALL PFNGLCOPYTEXIMAGE1DEXTPROC sf_glad_glCopyTexImage1DEXT; +#define glCopyTexImage1DEXT sf_glad_glCopyTexImage1DEXT +GLAD_API_CALL PFNGLCOPYTEXIMAGE2DPROC sf_glad_glCopyTexImage2D; +#define glCopyTexImage2D sf_glad_glCopyTexImage2D +GLAD_API_CALL PFNGLCOPYTEXIMAGE2DEXTPROC sf_glad_glCopyTexImage2DEXT; +#define glCopyTexImage2DEXT sf_glad_glCopyTexImage2DEXT +GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE1DPROC sf_glad_glCopyTexSubImage1D; +#define glCopyTexSubImage1D sf_glad_glCopyTexSubImage1D +GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE1DEXTPROC sf_glad_glCopyTexSubImage1DEXT; +#define glCopyTexSubImage1DEXT sf_glad_glCopyTexSubImage1DEXT +GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE2DPROC sf_glad_glCopyTexSubImage2D; +#define glCopyTexSubImage2D sf_glad_glCopyTexSubImage2D +GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE2DEXTPROC sf_glad_glCopyTexSubImage2DEXT; +#define glCopyTexSubImage2DEXT sf_glad_glCopyTexSubImage2DEXT +GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE3DPROC sf_glad_glCopyTexSubImage3D; +#define glCopyTexSubImage3D sf_glad_glCopyTexSubImage3D +GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE3DEXTPROC sf_glad_glCopyTexSubImage3DEXT; +#define glCopyTexSubImage3DEXT sf_glad_glCopyTexSubImage3DEXT +GLAD_API_CALL PFNGLCREATEPROGRAMPROC sf_glad_glCreateProgram; +#define glCreateProgram sf_glad_glCreateProgram +GLAD_API_CALL PFNGLCREATEPROGRAMOBJECTARBPROC sf_glad_glCreateProgramObjectARB; +#define glCreateProgramObjectARB sf_glad_glCreateProgramObjectARB +GLAD_API_CALL PFNGLCREATESHADERPROC sf_glad_glCreateShader; +#define glCreateShader sf_glad_glCreateShader +GLAD_API_CALL PFNGLCREATESHADEROBJECTARBPROC sf_glad_glCreateShaderObjectARB; +#define glCreateShaderObjectARB sf_glad_glCreateShaderObjectARB +GLAD_API_CALL PFNGLCREATESHADERPROGRAMVPROC sf_glad_glCreateShaderProgramv; +#define glCreateShaderProgramv sf_glad_glCreateShaderProgramv +GLAD_API_CALL PFNGLCULLFACEPROC sf_glad_glCullFace; +#define glCullFace sf_glad_glCullFace +GLAD_API_CALL PFNGLDEBUGMESSAGECALLBACKPROC sf_glad_glDebugMessageCallback; +#define glDebugMessageCallback sf_glad_glDebugMessageCallback +GLAD_API_CALL PFNGLDEBUGMESSAGECONTROLPROC sf_glad_glDebugMessageControl; +#define glDebugMessageControl sf_glad_glDebugMessageControl +GLAD_API_CALL PFNGLDEBUGMESSAGEINSERTPROC sf_glad_glDebugMessageInsert; +#define glDebugMessageInsert sf_glad_glDebugMessageInsert +GLAD_API_CALL PFNGLDELETEBUFFERSPROC sf_glad_glDeleteBuffers; +#define glDeleteBuffers sf_glad_glDeleteBuffers +GLAD_API_CALL PFNGLDELETEBUFFERSARBPROC sf_glad_glDeleteBuffersARB; +#define glDeleteBuffersARB sf_glad_glDeleteBuffersARB +GLAD_API_CALL PFNGLDELETEFRAMEBUFFERSPROC sf_glad_glDeleteFramebuffers; +#define glDeleteFramebuffers sf_glad_glDeleteFramebuffers +GLAD_API_CALL PFNGLDELETEFRAMEBUFFERSEXTPROC sf_glad_glDeleteFramebuffersEXT; +#define glDeleteFramebuffersEXT sf_glad_glDeleteFramebuffersEXT +GLAD_API_CALL PFNGLDELETELISTSPROC sf_glad_glDeleteLists; +#define glDeleteLists sf_glad_glDeleteLists +GLAD_API_CALL PFNGLDELETEOBJECTARBPROC sf_glad_glDeleteObjectARB; +#define glDeleteObjectARB sf_glad_glDeleteObjectARB +GLAD_API_CALL PFNGLDELETEPROGRAMPIPELINESPROC sf_glad_glDeleteProgramPipelines; +#define glDeleteProgramPipelines sf_glad_glDeleteProgramPipelines +GLAD_API_CALL PFNGLDELETEPROGRAMSARBPROC sf_glad_glDeleteProgramsARB; +#define glDeleteProgramsARB sf_glad_glDeleteProgramsARB +GLAD_API_CALL PFNGLDELETEPROGRAMSNVPROC sf_glad_glDeleteProgramsNV; +#define glDeleteProgramsNV sf_glad_glDeleteProgramsNV +GLAD_API_CALL PFNGLDELETERENDERBUFFERSPROC sf_glad_glDeleteRenderbuffers; +#define glDeleteRenderbuffers sf_glad_glDeleteRenderbuffers +GLAD_API_CALL PFNGLDELETERENDERBUFFERSEXTPROC sf_glad_glDeleteRenderbuffersEXT; +#define glDeleteRenderbuffersEXT sf_glad_glDeleteRenderbuffersEXT +GLAD_API_CALL PFNGLDELETETEXTURESPROC sf_glad_glDeleteTextures; +#define glDeleteTextures sf_glad_glDeleteTextures +GLAD_API_CALL PFNGLDELETETEXTURESEXTPROC sf_glad_glDeleteTexturesEXT; +#define glDeleteTexturesEXT sf_glad_glDeleteTexturesEXT +GLAD_API_CALL PFNGLDEPTHFUNCPROC sf_glad_glDepthFunc; +#define glDepthFunc sf_glad_glDepthFunc +GLAD_API_CALL PFNGLDEPTHMASKPROC sf_glad_glDepthMask; +#define glDepthMask sf_glad_glDepthMask +GLAD_API_CALL PFNGLDEPTHRANGEPROC sf_glad_glDepthRange; +#define glDepthRange sf_glad_glDepthRange +GLAD_API_CALL PFNGLDETACHOBJECTARBPROC sf_glad_glDetachObjectARB; +#define glDetachObjectARB sf_glad_glDetachObjectARB +GLAD_API_CALL PFNGLDETACHSHADERPROC sf_glad_glDetachShader; +#define glDetachShader sf_glad_glDetachShader +GLAD_API_CALL PFNGLDISABLEPROC sf_glad_glDisable; +#define glDisable sf_glad_glDisable +GLAD_API_CALL PFNGLDISABLECLIENTSTATEPROC sf_glad_glDisableClientState; +#define glDisableClientState sf_glad_glDisableClientState +GLAD_API_CALL PFNGLDISABLEVERTEXATTRIBARRAYPROC sf_glad_glDisableVertexAttribArray; +#define glDisableVertexAttribArray sf_glad_glDisableVertexAttribArray +GLAD_API_CALL PFNGLDISABLEVERTEXATTRIBARRAYARBPROC sf_glad_glDisableVertexAttribArrayARB; +#define glDisableVertexAttribArrayARB sf_glad_glDisableVertexAttribArrayARB +GLAD_API_CALL PFNGLDRAWARRAYSPROC sf_glad_glDrawArrays; +#define glDrawArrays sf_glad_glDrawArrays +GLAD_API_CALL PFNGLDRAWARRAYSEXTPROC sf_glad_glDrawArraysEXT; +#define glDrawArraysEXT sf_glad_glDrawArraysEXT +GLAD_API_CALL PFNGLDRAWBUFFERPROC sf_glad_glDrawBuffer; +#define glDrawBuffer sf_glad_glDrawBuffer +GLAD_API_CALL PFNGLDRAWELEMENTSPROC sf_glad_glDrawElements; +#define glDrawElements sf_glad_glDrawElements +GLAD_API_CALL PFNGLDRAWPIXELSPROC sf_glad_glDrawPixels; +#define glDrawPixels sf_glad_glDrawPixels +GLAD_API_CALL PFNGLEDGEFLAGPROC sf_glad_glEdgeFlag; +#define glEdgeFlag sf_glad_glEdgeFlag +GLAD_API_CALL PFNGLEDGEFLAGPOINTERPROC sf_glad_glEdgeFlagPointer; +#define glEdgeFlagPointer sf_glad_glEdgeFlagPointer +GLAD_API_CALL PFNGLEDGEFLAGPOINTEREXTPROC sf_glad_glEdgeFlagPointerEXT; +#define glEdgeFlagPointerEXT sf_glad_glEdgeFlagPointerEXT +GLAD_API_CALL PFNGLEDGEFLAGVPROC sf_glad_glEdgeFlagv; +#define glEdgeFlagv sf_glad_glEdgeFlagv +GLAD_API_CALL PFNGLENABLEPROC sf_glad_glEnable; +#define glEnable sf_glad_glEnable +GLAD_API_CALL PFNGLENABLECLIENTSTATEPROC sf_glad_glEnableClientState; +#define glEnableClientState sf_glad_glEnableClientState +GLAD_API_CALL PFNGLENABLEVERTEXATTRIBARRAYPROC sf_glad_glEnableVertexAttribArray; +#define glEnableVertexAttribArray sf_glad_glEnableVertexAttribArray +GLAD_API_CALL PFNGLENABLEVERTEXATTRIBARRAYARBPROC sf_glad_glEnableVertexAttribArrayARB; +#define glEnableVertexAttribArrayARB sf_glad_glEnableVertexAttribArrayARB +GLAD_API_CALL PFNGLENDPROC sf_glad_glEnd; +#define glEnd sf_glad_glEnd +GLAD_API_CALL PFNGLENDLISTPROC sf_glad_glEndList; +#define glEndList sf_glad_glEndList +GLAD_API_CALL PFNGLEVALCOORD1DPROC sf_glad_glEvalCoord1d; +#define glEvalCoord1d sf_glad_glEvalCoord1d +GLAD_API_CALL PFNGLEVALCOORD1DVPROC sf_glad_glEvalCoord1dv; +#define glEvalCoord1dv sf_glad_glEvalCoord1dv +GLAD_API_CALL PFNGLEVALCOORD1FPROC sf_glad_glEvalCoord1f; +#define glEvalCoord1f sf_glad_glEvalCoord1f +GLAD_API_CALL PFNGLEVALCOORD1FVPROC sf_glad_glEvalCoord1fv; +#define glEvalCoord1fv sf_glad_glEvalCoord1fv +GLAD_API_CALL PFNGLEVALCOORD2DPROC sf_glad_glEvalCoord2d; +#define glEvalCoord2d sf_glad_glEvalCoord2d +GLAD_API_CALL PFNGLEVALCOORD2DVPROC sf_glad_glEvalCoord2dv; +#define glEvalCoord2dv sf_glad_glEvalCoord2dv +GLAD_API_CALL PFNGLEVALCOORD2FPROC sf_glad_glEvalCoord2f; +#define glEvalCoord2f sf_glad_glEvalCoord2f +GLAD_API_CALL PFNGLEVALCOORD2FVPROC sf_glad_glEvalCoord2fv; +#define glEvalCoord2fv sf_glad_glEvalCoord2fv +GLAD_API_CALL PFNGLEVALMESH1PROC sf_glad_glEvalMesh1; +#define glEvalMesh1 sf_glad_glEvalMesh1 +GLAD_API_CALL PFNGLEVALMESH2PROC sf_glad_glEvalMesh2; +#define glEvalMesh2 sf_glad_glEvalMesh2 +GLAD_API_CALL PFNGLEVALPOINT1PROC sf_glad_glEvalPoint1; +#define glEvalPoint1 sf_glad_glEvalPoint1 +GLAD_API_CALL PFNGLEVALPOINT2PROC sf_glad_glEvalPoint2; +#define glEvalPoint2 sf_glad_glEvalPoint2 +GLAD_API_CALL PFNGLEXECUTEPROGRAMNVPROC sf_glad_glExecuteProgramNV; +#define glExecuteProgramNV sf_glad_glExecuteProgramNV +GLAD_API_CALL PFNGLFEEDBACKBUFFERPROC sf_glad_glFeedbackBuffer; +#define glFeedbackBuffer sf_glad_glFeedbackBuffer +GLAD_API_CALL PFNGLFINISHPROC sf_glad_glFinish; +#define glFinish sf_glad_glFinish +GLAD_API_CALL PFNGLFLUSHPROC sf_glad_glFlush; +#define glFlush sf_glad_glFlush +GLAD_API_CALL PFNGLFOGFPROC sf_glad_glFogf; +#define glFogf sf_glad_glFogf +GLAD_API_CALL PFNGLFOGFVPROC sf_glad_glFogfv; +#define glFogfv sf_glad_glFogfv +GLAD_API_CALL PFNGLFOGIPROC sf_glad_glFogi; +#define glFogi sf_glad_glFogi +GLAD_API_CALL PFNGLFOGIVPROC sf_glad_glFogiv; +#define glFogiv sf_glad_glFogiv +GLAD_API_CALL PFNGLFRAMEBUFFERRENDERBUFFERPROC sf_glad_glFramebufferRenderbuffer; +#define glFramebufferRenderbuffer sf_glad_glFramebufferRenderbuffer +GLAD_API_CALL PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC sf_glad_glFramebufferRenderbufferEXT; +#define glFramebufferRenderbufferEXT sf_glad_glFramebufferRenderbufferEXT +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREPROC sf_glad_glFramebufferTexture; +#define glFramebufferTexture sf_glad_glFramebufferTexture +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE1DPROC sf_glad_glFramebufferTexture1D; +#define glFramebufferTexture1D sf_glad_glFramebufferTexture1D +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE1DEXTPROC sf_glad_glFramebufferTexture1DEXT; +#define glFramebufferTexture1DEXT sf_glad_glFramebufferTexture1DEXT +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE2DPROC sf_glad_glFramebufferTexture2D; +#define glFramebufferTexture2D sf_glad_glFramebufferTexture2D +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE2DEXTPROC sf_glad_glFramebufferTexture2DEXT; +#define glFramebufferTexture2DEXT sf_glad_glFramebufferTexture2DEXT +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE3DPROC sf_glad_glFramebufferTexture3D; +#define glFramebufferTexture3D sf_glad_glFramebufferTexture3D +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE3DEXTPROC sf_glad_glFramebufferTexture3DEXT; +#define glFramebufferTexture3DEXT sf_glad_glFramebufferTexture3DEXT +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREARBPROC sf_glad_glFramebufferTextureARB; +#define glFramebufferTextureARB sf_glad_glFramebufferTextureARB +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREEXTPROC sf_glad_glFramebufferTextureEXT; +#define glFramebufferTextureEXT sf_glad_glFramebufferTextureEXT +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREFACEARBPROC sf_glad_glFramebufferTextureFaceARB; +#define glFramebufferTextureFaceARB sf_glad_glFramebufferTextureFaceARB +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC sf_glad_glFramebufferTextureFaceEXT; +#define glFramebufferTextureFaceEXT sf_glad_glFramebufferTextureFaceEXT +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURELAYERPROC sf_glad_glFramebufferTextureLayer; +#define glFramebufferTextureLayer sf_glad_glFramebufferTextureLayer +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURELAYERARBPROC sf_glad_glFramebufferTextureLayerARB; +#define glFramebufferTextureLayerARB sf_glad_glFramebufferTextureLayerARB +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC sf_glad_glFramebufferTextureLayerEXT; +#define glFramebufferTextureLayerEXT sf_glad_glFramebufferTextureLayerEXT +GLAD_API_CALL PFNGLFRONTFACEPROC sf_glad_glFrontFace; +#define glFrontFace sf_glad_glFrontFace +GLAD_API_CALL PFNGLFRUSTUMPROC sf_glad_glFrustum; +#define glFrustum sf_glad_glFrustum +GLAD_API_CALL PFNGLGENBUFFERSPROC sf_glad_glGenBuffers; +#define glGenBuffers sf_glad_glGenBuffers +GLAD_API_CALL PFNGLGENBUFFERSARBPROC sf_glad_glGenBuffersARB; +#define glGenBuffersARB sf_glad_glGenBuffersARB +GLAD_API_CALL PFNGLGENFRAMEBUFFERSPROC sf_glad_glGenFramebuffers; +#define glGenFramebuffers sf_glad_glGenFramebuffers +GLAD_API_CALL PFNGLGENFRAMEBUFFERSEXTPROC sf_glad_glGenFramebuffersEXT; +#define glGenFramebuffersEXT sf_glad_glGenFramebuffersEXT +GLAD_API_CALL PFNGLGENLISTSPROC sf_glad_glGenLists; +#define glGenLists sf_glad_glGenLists +GLAD_API_CALL PFNGLGENPROGRAMPIPELINESPROC sf_glad_glGenProgramPipelines; +#define glGenProgramPipelines sf_glad_glGenProgramPipelines +GLAD_API_CALL PFNGLGENPROGRAMSARBPROC sf_glad_glGenProgramsARB; +#define glGenProgramsARB sf_glad_glGenProgramsARB +GLAD_API_CALL PFNGLGENPROGRAMSNVPROC sf_glad_glGenProgramsNV; +#define glGenProgramsNV sf_glad_glGenProgramsNV +GLAD_API_CALL PFNGLGENRENDERBUFFERSPROC sf_glad_glGenRenderbuffers; +#define glGenRenderbuffers sf_glad_glGenRenderbuffers +GLAD_API_CALL PFNGLGENRENDERBUFFERSEXTPROC sf_glad_glGenRenderbuffersEXT; +#define glGenRenderbuffersEXT sf_glad_glGenRenderbuffersEXT +GLAD_API_CALL PFNGLGENTEXTURESPROC sf_glad_glGenTextures; +#define glGenTextures sf_glad_glGenTextures +GLAD_API_CALL PFNGLGENTEXTURESEXTPROC sf_glad_glGenTexturesEXT; +#define glGenTexturesEXT sf_glad_glGenTexturesEXT +GLAD_API_CALL PFNGLGENERATEMIPMAPPROC sf_glad_glGenerateMipmap; +#define glGenerateMipmap sf_glad_glGenerateMipmap +GLAD_API_CALL PFNGLGENERATEMIPMAPEXTPROC sf_glad_glGenerateMipmapEXT; +#define glGenerateMipmapEXT sf_glad_glGenerateMipmapEXT +GLAD_API_CALL PFNGLGETACTIVEATTRIBPROC sf_glad_glGetActiveAttrib; +#define glGetActiveAttrib sf_glad_glGetActiveAttrib +GLAD_API_CALL PFNGLGETACTIVEATTRIBARBPROC sf_glad_glGetActiveAttribARB; +#define glGetActiveAttribARB sf_glad_glGetActiveAttribARB +GLAD_API_CALL PFNGLGETACTIVEUNIFORMPROC sf_glad_glGetActiveUniform; +#define glGetActiveUniform sf_glad_glGetActiveUniform +GLAD_API_CALL PFNGLGETACTIVEUNIFORMARBPROC sf_glad_glGetActiveUniformARB; +#define glGetActiveUniformARB sf_glad_glGetActiveUniformARB +GLAD_API_CALL PFNGLGETATTACHEDOBJECTSARBPROC sf_glad_glGetAttachedObjectsARB; +#define glGetAttachedObjectsARB sf_glad_glGetAttachedObjectsARB +GLAD_API_CALL PFNGLGETATTRIBLOCATIONPROC sf_glad_glGetAttribLocation; +#define glGetAttribLocation sf_glad_glGetAttribLocation +GLAD_API_CALL PFNGLGETATTRIBLOCATIONARBPROC sf_glad_glGetAttribLocationARB; +#define glGetAttribLocationARB sf_glad_glGetAttribLocationARB +GLAD_API_CALL PFNGLGETBOOLEANVPROC sf_glad_glGetBooleanv; +#define glGetBooleanv sf_glad_glGetBooleanv +GLAD_API_CALL PFNGLGETBUFFERPARAMETERIVPROC sf_glad_glGetBufferParameteriv; +#define glGetBufferParameteriv sf_glad_glGetBufferParameteriv +GLAD_API_CALL PFNGLGETBUFFERPARAMETERIVARBPROC sf_glad_glGetBufferParameterivARB; +#define glGetBufferParameterivARB sf_glad_glGetBufferParameterivARB +GLAD_API_CALL PFNGLGETBUFFERPOINTERVPROC sf_glad_glGetBufferPointerv; +#define glGetBufferPointerv sf_glad_glGetBufferPointerv +GLAD_API_CALL PFNGLGETBUFFERPOINTERVARBPROC sf_glad_glGetBufferPointervARB; +#define glGetBufferPointervARB sf_glad_glGetBufferPointervARB +GLAD_API_CALL PFNGLGETBUFFERSUBDATAPROC sf_glad_glGetBufferSubData; +#define glGetBufferSubData sf_glad_glGetBufferSubData +GLAD_API_CALL PFNGLGETBUFFERSUBDATAARBPROC sf_glad_glGetBufferSubDataARB; +#define glGetBufferSubDataARB sf_glad_glGetBufferSubDataARB +GLAD_API_CALL PFNGLGETCLIPPLANEPROC sf_glad_glGetClipPlane; +#define glGetClipPlane sf_glad_glGetClipPlane +GLAD_API_CALL PFNGLGETCOLORTABLEPROC sf_glad_glGetColorTable; +#define glGetColorTable sf_glad_glGetColorTable +GLAD_API_CALL PFNGLGETCOLORTABLEPARAMETERFVPROC sf_glad_glGetColorTableParameterfv; +#define glGetColorTableParameterfv sf_glad_glGetColorTableParameterfv +GLAD_API_CALL PFNGLGETCOLORTABLEPARAMETERIVPROC sf_glad_glGetColorTableParameteriv; +#define glGetColorTableParameteriv sf_glad_glGetColorTableParameteriv +GLAD_API_CALL PFNGLGETCONVOLUTIONFILTERPROC sf_glad_glGetConvolutionFilter; +#define glGetConvolutionFilter sf_glad_glGetConvolutionFilter +GLAD_API_CALL PFNGLGETCONVOLUTIONPARAMETERFVPROC sf_glad_glGetConvolutionParameterfv; +#define glGetConvolutionParameterfv sf_glad_glGetConvolutionParameterfv +GLAD_API_CALL PFNGLGETCONVOLUTIONPARAMETERIVPROC sf_glad_glGetConvolutionParameteriv; +#define glGetConvolutionParameteriv sf_glad_glGetConvolutionParameteriv +GLAD_API_CALL PFNGLGETDEBUGMESSAGELOGPROC sf_glad_glGetDebugMessageLog; +#define glGetDebugMessageLog sf_glad_glGetDebugMessageLog +GLAD_API_CALL PFNGLGETDOUBLEVPROC sf_glad_glGetDoublev; +#define glGetDoublev sf_glad_glGetDoublev +GLAD_API_CALL PFNGLGETERRORPROC sf_glad_glGetError; +#define glGetError sf_glad_glGetError +GLAD_API_CALL PFNGLGETFLOATVPROC sf_glad_glGetFloatv; +#define glGetFloatv sf_glad_glGetFloatv +GLAD_API_CALL PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC sf_glad_glGetFramebufferAttachmentParameteriv; +#define glGetFramebufferAttachmentParameteriv sf_glad_glGetFramebufferAttachmentParameteriv +GLAD_API_CALL PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC sf_glad_glGetFramebufferAttachmentParameterivEXT; +#define glGetFramebufferAttachmentParameterivEXT sf_glad_glGetFramebufferAttachmentParameterivEXT +GLAD_API_CALL PFNGLGETHANDLEARBPROC sf_glad_glGetHandleARB; +#define glGetHandleARB sf_glad_glGetHandleARB +GLAD_API_CALL PFNGLGETHISTOGRAMPROC sf_glad_glGetHistogram; +#define glGetHistogram sf_glad_glGetHistogram +GLAD_API_CALL PFNGLGETHISTOGRAMPARAMETERFVPROC sf_glad_glGetHistogramParameterfv; +#define glGetHistogramParameterfv sf_glad_glGetHistogramParameterfv +GLAD_API_CALL PFNGLGETHISTOGRAMPARAMETERIVPROC sf_glad_glGetHistogramParameteriv; +#define glGetHistogramParameteriv sf_glad_glGetHistogramParameteriv +GLAD_API_CALL PFNGLGETINFOLOGARBPROC sf_glad_glGetInfoLogARB; +#define glGetInfoLogARB sf_glad_glGetInfoLogARB +GLAD_API_CALL PFNGLGETINTEGERVPROC sf_glad_glGetIntegerv; +#define glGetIntegerv sf_glad_glGetIntegerv +GLAD_API_CALL PFNGLGETLIGHTFVPROC sf_glad_glGetLightfv; +#define glGetLightfv sf_glad_glGetLightfv +GLAD_API_CALL PFNGLGETLIGHTIVPROC sf_glad_glGetLightiv; +#define glGetLightiv sf_glad_glGetLightiv +GLAD_API_CALL PFNGLGETMAPDVPROC sf_glad_glGetMapdv; +#define glGetMapdv sf_glad_glGetMapdv +GLAD_API_CALL PFNGLGETMAPFVPROC sf_glad_glGetMapfv; +#define glGetMapfv sf_glad_glGetMapfv +GLAD_API_CALL PFNGLGETMAPIVPROC sf_glad_glGetMapiv; +#define glGetMapiv sf_glad_glGetMapiv +GLAD_API_CALL PFNGLGETMATERIALFVPROC sf_glad_glGetMaterialfv; +#define glGetMaterialfv sf_glad_glGetMaterialfv +GLAD_API_CALL PFNGLGETMATERIALIVPROC sf_glad_glGetMaterialiv; +#define glGetMaterialiv sf_glad_glGetMaterialiv +GLAD_API_CALL PFNGLGETMINMAXPROC sf_glad_glGetMinmax; +#define glGetMinmax sf_glad_glGetMinmax +GLAD_API_CALL PFNGLGETMINMAXPARAMETERFVPROC sf_glad_glGetMinmaxParameterfv; +#define glGetMinmaxParameterfv sf_glad_glGetMinmaxParameterfv +GLAD_API_CALL PFNGLGETMINMAXPARAMETERIVPROC sf_glad_glGetMinmaxParameteriv; +#define glGetMinmaxParameteriv sf_glad_glGetMinmaxParameteriv +GLAD_API_CALL PFNGLGETOBJECTLABELPROC sf_glad_glGetObjectLabel; +#define glGetObjectLabel sf_glad_glGetObjectLabel +GLAD_API_CALL PFNGLGETOBJECTPARAMETERFVARBPROC sf_glad_glGetObjectParameterfvARB; +#define glGetObjectParameterfvARB sf_glad_glGetObjectParameterfvARB +GLAD_API_CALL PFNGLGETOBJECTPARAMETERIVARBPROC sf_glad_glGetObjectParameterivARB; +#define glGetObjectParameterivARB sf_glad_glGetObjectParameterivARB +GLAD_API_CALL PFNGLGETOBJECTPTRLABELPROC sf_glad_glGetObjectPtrLabel; +#define glGetObjectPtrLabel sf_glad_glGetObjectPtrLabel +GLAD_API_CALL PFNGLGETPIXELMAPFVPROC sf_glad_glGetPixelMapfv; +#define glGetPixelMapfv sf_glad_glGetPixelMapfv +GLAD_API_CALL PFNGLGETPIXELMAPUIVPROC sf_glad_glGetPixelMapuiv; +#define glGetPixelMapuiv sf_glad_glGetPixelMapuiv +GLAD_API_CALL PFNGLGETPIXELMAPUSVPROC sf_glad_glGetPixelMapusv; +#define glGetPixelMapusv sf_glad_glGetPixelMapusv +GLAD_API_CALL PFNGLGETPOINTERVPROC sf_glad_glGetPointerv; +#define glGetPointerv sf_glad_glGetPointerv +GLAD_API_CALL PFNGLGETPOINTERVEXTPROC sf_glad_glGetPointervEXT; +#define glGetPointervEXT sf_glad_glGetPointervEXT +GLAD_API_CALL PFNGLGETPOLYGONSTIPPLEPROC sf_glad_glGetPolygonStipple; +#define glGetPolygonStipple sf_glad_glGetPolygonStipple +GLAD_API_CALL PFNGLGETPROGRAMBINARYPROC sf_glad_glGetProgramBinary; +#define glGetProgramBinary sf_glad_glGetProgramBinary +GLAD_API_CALL PFNGLGETPROGRAMENVPARAMETERDVARBPROC sf_glad_glGetProgramEnvParameterdvARB; +#define glGetProgramEnvParameterdvARB sf_glad_glGetProgramEnvParameterdvARB +GLAD_API_CALL PFNGLGETPROGRAMENVPARAMETERFVARBPROC sf_glad_glGetProgramEnvParameterfvARB; +#define glGetProgramEnvParameterfvARB sf_glad_glGetProgramEnvParameterfvARB +GLAD_API_CALL PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC sf_glad_glGetProgramLocalParameterdvARB; +#define glGetProgramLocalParameterdvARB sf_glad_glGetProgramLocalParameterdvARB +GLAD_API_CALL PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC sf_glad_glGetProgramLocalParameterfvARB; +#define glGetProgramLocalParameterfvARB sf_glad_glGetProgramLocalParameterfvARB +GLAD_API_CALL PFNGLGETPROGRAMPARAMETERDVNVPROC sf_glad_glGetProgramParameterdvNV; +#define glGetProgramParameterdvNV sf_glad_glGetProgramParameterdvNV +GLAD_API_CALL PFNGLGETPROGRAMPARAMETERFVNVPROC sf_glad_glGetProgramParameterfvNV; +#define glGetProgramParameterfvNV sf_glad_glGetProgramParameterfvNV +GLAD_API_CALL PFNGLGETPROGRAMPIPELINEINFOLOGPROC sf_glad_glGetProgramPipelineInfoLog; +#define glGetProgramPipelineInfoLog sf_glad_glGetProgramPipelineInfoLog +GLAD_API_CALL PFNGLGETPROGRAMPIPELINEIVPROC sf_glad_glGetProgramPipelineiv; +#define glGetProgramPipelineiv sf_glad_glGetProgramPipelineiv +GLAD_API_CALL PFNGLGETPROGRAMSTRINGARBPROC sf_glad_glGetProgramStringARB; +#define glGetProgramStringARB sf_glad_glGetProgramStringARB +GLAD_API_CALL PFNGLGETPROGRAMSTRINGNVPROC sf_glad_glGetProgramStringNV; +#define glGetProgramStringNV sf_glad_glGetProgramStringNV +GLAD_API_CALL PFNGLGETPROGRAMIVARBPROC sf_glad_glGetProgramivARB; +#define glGetProgramivARB sf_glad_glGetProgramivARB +GLAD_API_CALL PFNGLGETPROGRAMIVNVPROC sf_glad_glGetProgramivNV; +#define glGetProgramivNV sf_glad_glGetProgramivNV +GLAD_API_CALL PFNGLGETRENDERBUFFERPARAMETERIVPROC sf_glad_glGetRenderbufferParameteriv; +#define glGetRenderbufferParameteriv sf_glad_glGetRenderbufferParameteriv +GLAD_API_CALL PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC sf_glad_glGetRenderbufferParameterivEXT; +#define glGetRenderbufferParameterivEXT sf_glad_glGetRenderbufferParameterivEXT +GLAD_API_CALL PFNGLGETSEPARABLEFILTERPROC sf_glad_glGetSeparableFilter; +#define glGetSeparableFilter sf_glad_glGetSeparableFilter +GLAD_API_CALL PFNGLGETSHADERSOURCEPROC sf_glad_glGetShaderSource; +#define glGetShaderSource sf_glad_glGetShaderSource +GLAD_API_CALL PFNGLGETSHADERSOURCEARBPROC sf_glad_glGetShaderSourceARB; +#define glGetShaderSourceARB sf_glad_glGetShaderSourceARB +GLAD_API_CALL PFNGLGETSTRINGPROC sf_glad_glGetString; +#define glGetString sf_glad_glGetString +GLAD_API_CALL PFNGLGETTEXENVFVPROC sf_glad_glGetTexEnvfv; +#define glGetTexEnvfv sf_glad_glGetTexEnvfv +GLAD_API_CALL PFNGLGETTEXENVIVPROC sf_glad_glGetTexEnviv; +#define glGetTexEnviv sf_glad_glGetTexEnviv +GLAD_API_CALL PFNGLGETTEXGENDVPROC sf_glad_glGetTexGendv; +#define glGetTexGendv sf_glad_glGetTexGendv +GLAD_API_CALL PFNGLGETTEXGENFVPROC sf_glad_glGetTexGenfv; +#define glGetTexGenfv sf_glad_glGetTexGenfv +GLAD_API_CALL PFNGLGETTEXGENIVPROC sf_glad_glGetTexGeniv; +#define glGetTexGeniv sf_glad_glGetTexGeniv +GLAD_API_CALL PFNGLGETTEXIMAGEPROC sf_glad_glGetTexImage; +#define glGetTexImage sf_glad_glGetTexImage +GLAD_API_CALL PFNGLGETTEXLEVELPARAMETERFVPROC sf_glad_glGetTexLevelParameterfv; +#define glGetTexLevelParameterfv sf_glad_glGetTexLevelParameterfv +GLAD_API_CALL PFNGLGETTEXLEVELPARAMETERIVPROC sf_glad_glGetTexLevelParameteriv; +#define glGetTexLevelParameteriv sf_glad_glGetTexLevelParameteriv +GLAD_API_CALL PFNGLGETTEXPARAMETERFVPROC sf_glad_glGetTexParameterfv; +#define glGetTexParameterfv sf_glad_glGetTexParameterfv +GLAD_API_CALL PFNGLGETTEXPARAMETERIVPROC sf_glad_glGetTexParameteriv; +#define glGetTexParameteriv sf_glad_glGetTexParameteriv +GLAD_API_CALL PFNGLGETTRACKMATRIXIVNVPROC sf_glad_glGetTrackMatrixivNV; +#define glGetTrackMatrixivNV sf_glad_glGetTrackMatrixivNV +GLAD_API_CALL PFNGLGETUNIFORMLOCATIONPROC sf_glad_glGetUniformLocation; +#define glGetUniformLocation sf_glad_glGetUniformLocation +GLAD_API_CALL PFNGLGETUNIFORMLOCATIONARBPROC sf_glad_glGetUniformLocationARB; +#define glGetUniformLocationARB sf_glad_glGetUniformLocationARB +GLAD_API_CALL PFNGLGETUNIFORMFVPROC sf_glad_glGetUniformfv; +#define glGetUniformfv sf_glad_glGetUniformfv +GLAD_API_CALL PFNGLGETUNIFORMFVARBPROC sf_glad_glGetUniformfvARB; +#define glGetUniformfvARB sf_glad_glGetUniformfvARB +GLAD_API_CALL PFNGLGETUNIFORMIVPROC sf_glad_glGetUniformiv; +#define glGetUniformiv sf_glad_glGetUniformiv +GLAD_API_CALL PFNGLGETUNIFORMIVARBPROC sf_glad_glGetUniformivARB; +#define glGetUniformivARB sf_glad_glGetUniformivARB +GLAD_API_CALL PFNGLGETVERTEXATTRIBPOINTERVPROC sf_glad_glGetVertexAttribPointerv; +#define glGetVertexAttribPointerv sf_glad_glGetVertexAttribPointerv +GLAD_API_CALL PFNGLGETVERTEXATTRIBPOINTERVARBPROC sf_glad_glGetVertexAttribPointervARB; +#define glGetVertexAttribPointervARB sf_glad_glGetVertexAttribPointervARB +GLAD_API_CALL PFNGLGETVERTEXATTRIBPOINTERVNVPROC sf_glad_glGetVertexAttribPointervNV; +#define glGetVertexAttribPointervNV sf_glad_glGetVertexAttribPointervNV +GLAD_API_CALL PFNGLGETVERTEXATTRIBDVPROC sf_glad_glGetVertexAttribdv; +#define glGetVertexAttribdv sf_glad_glGetVertexAttribdv +GLAD_API_CALL PFNGLGETVERTEXATTRIBDVARBPROC sf_glad_glGetVertexAttribdvARB; +#define glGetVertexAttribdvARB sf_glad_glGetVertexAttribdvARB +GLAD_API_CALL PFNGLGETVERTEXATTRIBDVNVPROC sf_glad_glGetVertexAttribdvNV; +#define glGetVertexAttribdvNV sf_glad_glGetVertexAttribdvNV +GLAD_API_CALL PFNGLGETVERTEXATTRIBFVPROC sf_glad_glGetVertexAttribfv; +#define glGetVertexAttribfv sf_glad_glGetVertexAttribfv +GLAD_API_CALL PFNGLGETVERTEXATTRIBFVARBPROC sf_glad_glGetVertexAttribfvARB; +#define glGetVertexAttribfvARB sf_glad_glGetVertexAttribfvARB +GLAD_API_CALL PFNGLGETVERTEXATTRIBFVNVPROC sf_glad_glGetVertexAttribfvNV; +#define glGetVertexAttribfvNV sf_glad_glGetVertexAttribfvNV +GLAD_API_CALL PFNGLGETVERTEXATTRIBIVPROC sf_glad_glGetVertexAttribiv; +#define glGetVertexAttribiv sf_glad_glGetVertexAttribiv +GLAD_API_CALL PFNGLGETVERTEXATTRIBIVARBPROC sf_glad_glGetVertexAttribivARB; +#define glGetVertexAttribivARB sf_glad_glGetVertexAttribivARB +GLAD_API_CALL PFNGLGETVERTEXATTRIBIVNVPROC sf_glad_glGetVertexAttribivNV; +#define glGetVertexAttribivNV sf_glad_glGetVertexAttribivNV +GLAD_API_CALL PFNGLHINTPROC sf_glad_glHint; +#define glHint sf_glad_glHint +GLAD_API_CALL PFNGLHISTOGRAMPROC sf_glad_glHistogram; +#define glHistogram sf_glad_glHistogram +GLAD_API_CALL PFNGLINDEXMASKPROC sf_glad_glIndexMask; +#define glIndexMask sf_glad_glIndexMask +GLAD_API_CALL PFNGLINDEXPOINTERPROC sf_glad_glIndexPointer; +#define glIndexPointer sf_glad_glIndexPointer +GLAD_API_CALL PFNGLINDEXPOINTEREXTPROC sf_glad_glIndexPointerEXT; +#define glIndexPointerEXT sf_glad_glIndexPointerEXT +GLAD_API_CALL PFNGLINDEXDPROC sf_glad_glIndexd; +#define glIndexd sf_glad_glIndexd +GLAD_API_CALL PFNGLINDEXDVPROC sf_glad_glIndexdv; +#define glIndexdv sf_glad_glIndexdv +GLAD_API_CALL PFNGLINDEXFPROC sf_glad_glIndexf; +#define glIndexf sf_glad_glIndexf +GLAD_API_CALL PFNGLINDEXFVPROC sf_glad_glIndexfv; +#define glIndexfv sf_glad_glIndexfv +GLAD_API_CALL PFNGLINDEXIPROC sf_glad_glIndexi; +#define glIndexi sf_glad_glIndexi +GLAD_API_CALL PFNGLINDEXIVPROC sf_glad_glIndexiv; +#define glIndexiv sf_glad_glIndexiv +GLAD_API_CALL PFNGLINDEXSPROC sf_glad_glIndexs; +#define glIndexs sf_glad_glIndexs +GLAD_API_CALL PFNGLINDEXSVPROC sf_glad_glIndexsv; +#define glIndexsv sf_glad_glIndexsv +GLAD_API_CALL PFNGLINDEXUBPROC sf_glad_glIndexub; +#define glIndexub sf_glad_glIndexub +GLAD_API_CALL PFNGLINDEXUBVPROC sf_glad_glIndexubv; +#define glIndexubv sf_glad_glIndexubv +GLAD_API_CALL PFNGLINITNAMESPROC sf_glad_glInitNames; +#define glInitNames sf_glad_glInitNames +GLAD_API_CALL PFNGLINTERLEAVEDARRAYSPROC sf_glad_glInterleavedArrays; +#define glInterleavedArrays sf_glad_glInterleavedArrays +GLAD_API_CALL PFNGLISBUFFERPROC sf_glad_glIsBuffer; +#define glIsBuffer sf_glad_glIsBuffer +GLAD_API_CALL PFNGLISBUFFERARBPROC sf_glad_glIsBufferARB; +#define glIsBufferARB sf_glad_glIsBufferARB +GLAD_API_CALL PFNGLISENABLEDPROC sf_glad_glIsEnabled; +#define glIsEnabled sf_glad_glIsEnabled +GLAD_API_CALL PFNGLISFRAMEBUFFERPROC sf_glad_glIsFramebuffer; +#define glIsFramebuffer sf_glad_glIsFramebuffer +GLAD_API_CALL PFNGLISFRAMEBUFFEREXTPROC sf_glad_glIsFramebufferEXT; +#define glIsFramebufferEXT sf_glad_glIsFramebufferEXT +GLAD_API_CALL PFNGLISLISTPROC sf_glad_glIsList; +#define glIsList sf_glad_glIsList +GLAD_API_CALL PFNGLISPROGRAMARBPROC sf_glad_glIsProgramARB; +#define glIsProgramARB sf_glad_glIsProgramARB +GLAD_API_CALL PFNGLISPROGRAMNVPROC sf_glad_glIsProgramNV; +#define glIsProgramNV sf_glad_glIsProgramNV +GLAD_API_CALL PFNGLISPROGRAMPIPELINEPROC sf_glad_glIsProgramPipeline; +#define glIsProgramPipeline sf_glad_glIsProgramPipeline +GLAD_API_CALL PFNGLISRENDERBUFFERPROC sf_glad_glIsRenderbuffer; +#define glIsRenderbuffer sf_glad_glIsRenderbuffer +GLAD_API_CALL PFNGLISRENDERBUFFEREXTPROC sf_glad_glIsRenderbufferEXT; +#define glIsRenderbufferEXT sf_glad_glIsRenderbufferEXT +GLAD_API_CALL PFNGLISTEXTUREPROC sf_glad_glIsTexture; +#define glIsTexture sf_glad_glIsTexture +GLAD_API_CALL PFNGLISTEXTUREEXTPROC sf_glad_glIsTextureEXT; +#define glIsTextureEXT sf_glad_glIsTextureEXT +GLAD_API_CALL PFNGLLIGHTMODELFPROC sf_glad_glLightModelf; +#define glLightModelf sf_glad_glLightModelf +GLAD_API_CALL PFNGLLIGHTMODELFVPROC sf_glad_glLightModelfv; +#define glLightModelfv sf_glad_glLightModelfv +GLAD_API_CALL PFNGLLIGHTMODELIPROC sf_glad_glLightModeli; +#define glLightModeli sf_glad_glLightModeli +GLAD_API_CALL PFNGLLIGHTMODELIVPROC sf_glad_glLightModeliv; +#define glLightModeliv sf_glad_glLightModeliv +GLAD_API_CALL PFNGLLIGHTFPROC sf_glad_glLightf; +#define glLightf sf_glad_glLightf +GLAD_API_CALL PFNGLLIGHTFVPROC sf_glad_glLightfv; +#define glLightfv sf_glad_glLightfv +GLAD_API_CALL PFNGLLIGHTIPROC sf_glad_glLighti; +#define glLighti sf_glad_glLighti +GLAD_API_CALL PFNGLLIGHTIVPROC sf_glad_glLightiv; +#define glLightiv sf_glad_glLightiv +GLAD_API_CALL PFNGLLINESTIPPLEPROC sf_glad_glLineStipple; +#define glLineStipple sf_glad_glLineStipple +GLAD_API_CALL PFNGLLINEWIDTHPROC sf_glad_glLineWidth; +#define glLineWidth sf_glad_glLineWidth +GLAD_API_CALL PFNGLLINKPROGRAMPROC sf_glad_glLinkProgram; +#define glLinkProgram sf_glad_glLinkProgram +GLAD_API_CALL PFNGLLINKPROGRAMARBPROC sf_glad_glLinkProgramARB; +#define glLinkProgramARB sf_glad_glLinkProgramARB +GLAD_API_CALL PFNGLLISTBASEPROC sf_glad_glListBase; +#define glListBase sf_glad_glListBase +GLAD_API_CALL PFNGLLOADIDENTITYPROC sf_glad_glLoadIdentity; +#define glLoadIdentity sf_glad_glLoadIdentity +GLAD_API_CALL PFNGLLOADMATRIXDPROC sf_glad_glLoadMatrixd; +#define glLoadMatrixd sf_glad_glLoadMatrixd +GLAD_API_CALL PFNGLLOADMATRIXFPROC sf_glad_glLoadMatrixf; +#define glLoadMatrixf sf_glad_glLoadMatrixf +GLAD_API_CALL PFNGLLOADNAMEPROC sf_glad_glLoadName; +#define glLoadName sf_glad_glLoadName +GLAD_API_CALL PFNGLLOADPROGRAMNVPROC sf_glad_glLoadProgramNV; +#define glLoadProgramNV sf_glad_glLoadProgramNV +GLAD_API_CALL PFNGLLOGICOPPROC sf_glad_glLogicOp; +#define glLogicOp sf_glad_glLogicOp +GLAD_API_CALL PFNGLMAP1DPROC sf_glad_glMap1d; +#define glMap1d sf_glad_glMap1d +GLAD_API_CALL PFNGLMAP1FPROC sf_glad_glMap1f; +#define glMap1f sf_glad_glMap1f +GLAD_API_CALL PFNGLMAP2DPROC sf_glad_glMap2d; +#define glMap2d sf_glad_glMap2d +GLAD_API_CALL PFNGLMAP2FPROC sf_glad_glMap2f; +#define glMap2f sf_glad_glMap2f +GLAD_API_CALL PFNGLMAPBUFFERPROC sf_glad_glMapBuffer; +#define glMapBuffer sf_glad_glMapBuffer +GLAD_API_CALL PFNGLMAPBUFFERARBPROC sf_glad_glMapBufferARB; +#define glMapBufferARB sf_glad_glMapBufferARB +GLAD_API_CALL PFNGLMAPGRID1DPROC sf_glad_glMapGrid1d; +#define glMapGrid1d sf_glad_glMapGrid1d +GLAD_API_CALL PFNGLMAPGRID1FPROC sf_glad_glMapGrid1f; +#define glMapGrid1f sf_glad_glMapGrid1f +GLAD_API_CALL PFNGLMAPGRID2DPROC sf_glad_glMapGrid2d; +#define glMapGrid2d sf_glad_glMapGrid2d +GLAD_API_CALL PFNGLMAPGRID2FPROC sf_glad_glMapGrid2f; +#define glMapGrid2f sf_glad_glMapGrid2f +GLAD_API_CALL PFNGLMATERIALFPROC sf_glad_glMaterialf; +#define glMaterialf sf_glad_glMaterialf +GLAD_API_CALL PFNGLMATERIALFVPROC sf_glad_glMaterialfv; +#define glMaterialfv sf_glad_glMaterialfv +GLAD_API_CALL PFNGLMATERIALIPROC sf_glad_glMateriali; +#define glMateriali sf_glad_glMateriali +GLAD_API_CALL PFNGLMATERIALIVPROC sf_glad_glMaterialiv; +#define glMaterialiv sf_glad_glMaterialiv +GLAD_API_CALL PFNGLMATRIXMODEPROC sf_glad_glMatrixMode; +#define glMatrixMode sf_glad_glMatrixMode +GLAD_API_CALL PFNGLMINMAXPROC sf_glad_glMinmax; +#define glMinmax sf_glad_glMinmax +GLAD_API_CALL PFNGLMULTMATRIXDPROC sf_glad_glMultMatrixd; +#define glMultMatrixd sf_glad_glMultMatrixd +GLAD_API_CALL PFNGLMULTMATRIXFPROC sf_glad_glMultMatrixf; +#define glMultMatrixf sf_glad_glMultMatrixf +GLAD_API_CALL PFNGLMULTITEXCOORD1DPROC sf_glad_glMultiTexCoord1d; +#define glMultiTexCoord1d sf_glad_glMultiTexCoord1d +GLAD_API_CALL PFNGLMULTITEXCOORD1DARBPROC sf_glad_glMultiTexCoord1dARB; +#define glMultiTexCoord1dARB sf_glad_glMultiTexCoord1dARB +GLAD_API_CALL PFNGLMULTITEXCOORD1DVPROC sf_glad_glMultiTexCoord1dv; +#define glMultiTexCoord1dv sf_glad_glMultiTexCoord1dv +GLAD_API_CALL PFNGLMULTITEXCOORD1DVARBPROC sf_glad_glMultiTexCoord1dvARB; +#define glMultiTexCoord1dvARB sf_glad_glMultiTexCoord1dvARB +GLAD_API_CALL PFNGLMULTITEXCOORD1FPROC sf_glad_glMultiTexCoord1f; +#define glMultiTexCoord1f sf_glad_glMultiTexCoord1f +GLAD_API_CALL PFNGLMULTITEXCOORD1FARBPROC sf_glad_glMultiTexCoord1fARB; +#define glMultiTexCoord1fARB sf_glad_glMultiTexCoord1fARB +GLAD_API_CALL PFNGLMULTITEXCOORD1FVPROC sf_glad_glMultiTexCoord1fv; +#define glMultiTexCoord1fv sf_glad_glMultiTexCoord1fv +GLAD_API_CALL PFNGLMULTITEXCOORD1FVARBPROC sf_glad_glMultiTexCoord1fvARB; +#define glMultiTexCoord1fvARB sf_glad_glMultiTexCoord1fvARB +GLAD_API_CALL PFNGLMULTITEXCOORD1IPROC sf_glad_glMultiTexCoord1i; +#define glMultiTexCoord1i sf_glad_glMultiTexCoord1i +GLAD_API_CALL PFNGLMULTITEXCOORD1IARBPROC sf_glad_glMultiTexCoord1iARB; +#define glMultiTexCoord1iARB sf_glad_glMultiTexCoord1iARB +GLAD_API_CALL PFNGLMULTITEXCOORD1IVPROC sf_glad_glMultiTexCoord1iv; +#define glMultiTexCoord1iv sf_glad_glMultiTexCoord1iv +GLAD_API_CALL PFNGLMULTITEXCOORD1IVARBPROC sf_glad_glMultiTexCoord1ivARB; +#define glMultiTexCoord1ivARB sf_glad_glMultiTexCoord1ivARB +GLAD_API_CALL PFNGLMULTITEXCOORD1SPROC sf_glad_glMultiTexCoord1s; +#define glMultiTexCoord1s sf_glad_glMultiTexCoord1s +GLAD_API_CALL PFNGLMULTITEXCOORD1SARBPROC sf_glad_glMultiTexCoord1sARB; +#define glMultiTexCoord1sARB sf_glad_glMultiTexCoord1sARB +GLAD_API_CALL PFNGLMULTITEXCOORD1SVPROC sf_glad_glMultiTexCoord1sv; +#define glMultiTexCoord1sv sf_glad_glMultiTexCoord1sv +GLAD_API_CALL PFNGLMULTITEXCOORD1SVARBPROC sf_glad_glMultiTexCoord1svARB; +#define glMultiTexCoord1svARB sf_glad_glMultiTexCoord1svARB +GLAD_API_CALL PFNGLMULTITEXCOORD2DPROC sf_glad_glMultiTexCoord2d; +#define glMultiTexCoord2d sf_glad_glMultiTexCoord2d +GLAD_API_CALL PFNGLMULTITEXCOORD2DARBPROC sf_glad_glMultiTexCoord2dARB; +#define glMultiTexCoord2dARB sf_glad_glMultiTexCoord2dARB +GLAD_API_CALL PFNGLMULTITEXCOORD2DVPROC sf_glad_glMultiTexCoord2dv; +#define glMultiTexCoord2dv sf_glad_glMultiTexCoord2dv +GLAD_API_CALL PFNGLMULTITEXCOORD2DVARBPROC sf_glad_glMultiTexCoord2dvARB; +#define glMultiTexCoord2dvARB sf_glad_glMultiTexCoord2dvARB +GLAD_API_CALL PFNGLMULTITEXCOORD2FPROC sf_glad_glMultiTexCoord2f; +#define glMultiTexCoord2f sf_glad_glMultiTexCoord2f +GLAD_API_CALL PFNGLMULTITEXCOORD2FARBPROC sf_glad_glMultiTexCoord2fARB; +#define glMultiTexCoord2fARB sf_glad_glMultiTexCoord2fARB +GLAD_API_CALL PFNGLMULTITEXCOORD2FVPROC sf_glad_glMultiTexCoord2fv; +#define glMultiTexCoord2fv sf_glad_glMultiTexCoord2fv +GLAD_API_CALL PFNGLMULTITEXCOORD2FVARBPROC sf_glad_glMultiTexCoord2fvARB; +#define glMultiTexCoord2fvARB sf_glad_glMultiTexCoord2fvARB +GLAD_API_CALL PFNGLMULTITEXCOORD2IPROC sf_glad_glMultiTexCoord2i; +#define glMultiTexCoord2i sf_glad_glMultiTexCoord2i +GLAD_API_CALL PFNGLMULTITEXCOORD2IARBPROC sf_glad_glMultiTexCoord2iARB; +#define glMultiTexCoord2iARB sf_glad_glMultiTexCoord2iARB +GLAD_API_CALL PFNGLMULTITEXCOORD2IVPROC sf_glad_glMultiTexCoord2iv; +#define glMultiTexCoord2iv sf_glad_glMultiTexCoord2iv +GLAD_API_CALL PFNGLMULTITEXCOORD2IVARBPROC sf_glad_glMultiTexCoord2ivARB; +#define glMultiTexCoord2ivARB sf_glad_glMultiTexCoord2ivARB +GLAD_API_CALL PFNGLMULTITEXCOORD2SPROC sf_glad_glMultiTexCoord2s; +#define glMultiTexCoord2s sf_glad_glMultiTexCoord2s +GLAD_API_CALL PFNGLMULTITEXCOORD2SARBPROC sf_glad_glMultiTexCoord2sARB; +#define glMultiTexCoord2sARB sf_glad_glMultiTexCoord2sARB +GLAD_API_CALL PFNGLMULTITEXCOORD2SVPROC sf_glad_glMultiTexCoord2sv; +#define glMultiTexCoord2sv sf_glad_glMultiTexCoord2sv +GLAD_API_CALL PFNGLMULTITEXCOORD2SVARBPROC sf_glad_glMultiTexCoord2svARB; +#define glMultiTexCoord2svARB sf_glad_glMultiTexCoord2svARB +GLAD_API_CALL PFNGLMULTITEXCOORD3DPROC sf_glad_glMultiTexCoord3d; +#define glMultiTexCoord3d sf_glad_glMultiTexCoord3d +GLAD_API_CALL PFNGLMULTITEXCOORD3DARBPROC sf_glad_glMultiTexCoord3dARB; +#define glMultiTexCoord3dARB sf_glad_glMultiTexCoord3dARB +GLAD_API_CALL PFNGLMULTITEXCOORD3DVPROC sf_glad_glMultiTexCoord3dv; +#define glMultiTexCoord3dv sf_glad_glMultiTexCoord3dv +GLAD_API_CALL PFNGLMULTITEXCOORD3DVARBPROC sf_glad_glMultiTexCoord3dvARB; +#define glMultiTexCoord3dvARB sf_glad_glMultiTexCoord3dvARB +GLAD_API_CALL PFNGLMULTITEXCOORD3FPROC sf_glad_glMultiTexCoord3f; +#define glMultiTexCoord3f sf_glad_glMultiTexCoord3f +GLAD_API_CALL PFNGLMULTITEXCOORD3FARBPROC sf_glad_glMultiTexCoord3fARB; +#define glMultiTexCoord3fARB sf_glad_glMultiTexCoord3fARB +GLAD_API_CALL PFNGLMULTITEXCOORD3FVPROC sf_glad_glMultiTexCoord3fv; +#define glMultiTexCoord3fv sf_glad_glMultiTexCoord3fv +GLAD_API_CALL PFNGLMULTITEXCOORD3FVARBPROC sf_glad_glMultiTexCoord3fvARB; +#define glMultiTexCoord3fvARB sf_glad_glMultiTexCoord3fvARB +GLAD_API_CALL PFNGLMULTITEXCOORD3IPROC sf_glad_glMultiTexCoord3i; +#define glMultiTexCoord3i sf_glad_glMultiTexCoord3i +GLAD_API_CALL PFNGLMULTITEXCOORD3IARBPROC sf_glad_glMultiTexCoord3iARB; +#define glMultiTexCoord3iARB sf_glad_glMultiTexCoord3iARB +GLAD_API_CALL PFNGLMULTITEXCOORD3IVPROC sf_glad_glMultiTexCoord3iv; +#define glMultiTexCoord3iv sf_glad_glMultiTexCoord3iv +GLAD_API_CALL PFNGLMULTITEXCOORD3IVARBPROC sf_glad_glMultiTexCoord3ivARB; +#define glMultiTexCoord3ivARB sf_glad_glMultiTexCoord3ivARB +GLAD_API_CALL PFNGLMULTITEXCOORD3SPROC sf_glad_glMultiTexCoord3s; +#define glMultiTexCoord3s sf_glad_glMultiTexCoord3s +GLAD_API_CALL PFNGLMULTITEXCOORD3SARBPROC sf_glad_glMultiTexCoord3sARB; +#define glMultiTexCoord3sARB sf_glad_glMultiTexCoord3sARB +GLAD_API_CALL PFNGLMULTITEXCOORD3SVPROC sf_glad_glMultiTexCoord3sv; +#define glMultiTexCoord3sv sf_glad_glMultiTexCoord3sv +GLAD_API_CALL PFNGLMULTITEXCOORD3SVARBPROC sf_glad_glMultiTexCoord3svARB; +#define glMultiTexCoord3svARB sf_glad_glMultiTexCoord3svARB +GLAD_API_CALL PFNGLMULTITEXCOORD4DPROC sf_glad_glMultiTexCoord4d; +#define glMultiTexCoord4d sf_glad_glMultiTexCoord4d +GLAD_API_CALL PFNGLMULTITEXCOORD4DARBPROC sf_glad_glMultiTexCoord4dARB; +#define glMultiTexCoord4dARB sf_glad_glMultiTexCoord4dARB +GLAD_API_CALL PFNGLMULTITEXCOORD4DVPROC sf_glad_glMultiTexCoord4dv; +#define glMultiTexCoord4dv sf_glad_glMultiTexCoord4dv +GLAD_API_CALL PFNGLMULTITEXCOORD4DVARBPROC sf_glad_glMultiTexCoord4dvARB; +#define glMultiTexCoord4dvARB sf_glad_glMultiTexCoord4dvARB +GLAD_API_CALL PFNGLMULTITEXCOORD4FPROC sf_glad_glMultiTexCoord4f; +#define glMultiTexCoord4f sf_glad_glMultiTexCoord4f +GLAD_API_CALL PFNGLMULTITEXCOORD4FARBPROC sf_glad_glMultiTexCoord4fARB; +#define glMultiTexCoord4fARB sf_glad_glMultiTexCoord4fARB +GLAD_API_CALL PFNGLMULTITEXCOORD4FVPROC sf_glad_glMultiTexCoord4fv; +#define glMultiTexCoord4fv sf_glad_glMultiTexCoord4fv +GLAD_API_CALL PFNGLMULTITEXCOORD4FVARBPROC sf_glad_glMultiTexCoord4fvARB; +#define glMultiTexCoord4fvARB sf_glad_glMultiTexCoord4fvARB +GLAD_API_CALL PFNGLMULTITEXCOORD4IPROC sf_glad_glMultiTexCoord4i; +#define glMultiTexCoord4i sf_glad_glMultiTexCoord4i +GLAD_API_CALL PFNGLMULTITEXCOORD4IARBPROC sf_glad_glMultiTexCoord4iARB; +#define glMultiTexCoord4iARB sf_glad_glMultiTexCoord4iARB +GLAD_API_CALL PFNGLMULTITEXCOORD4IVPROC sf_glad_glMultiTexCoord4iv; +#define glMultiTexCoord4iv sf_glad_glMultiTexCoord4iv +GLAD_API_CALL PFNGLMULTITEXCOORD4IVARBPROC sf_glad_glMultiTexCoord4ivARB; +#define glMultiTexCoord4ivARB sf_glad_glMultiTexCoord4ivARB +GLAD_API_CALL PFNGLMULTITEXCOORD4SPROC sf_glad_glMultiTexCoord4s; +#define glMultiTexCoord4s sf_glad_glMultiTexCoord4s +GLAD_API_CALL PFNGLMULTITEXCOORD4SARBPROC sf_glad_glMultiTexCoord4sARB; +#define glMultiTexCoord4sARB sf_glad_glMultiTexCoord4sARB +GLAD_API_CALL PFNGLMULTITEXCOORD4SVPROC sf_glad_glMultiTexCoord4sv; +#define glMultiTexCoord4sv sf_glad_glMultiTexCoord4sv +GLAD_API_CALL PFNGLMULTITEXCOORD4SVARBPROC sf_glad_glMultiTexCoord4svARB; +#define glMultiTexCoord4svARB sf_glad_glMultiTexCoord4svARB +GLAD_API_CALL PFNGLNEWLISTPROC sf_glad_glNewList; +#define glNewList sf_glad_glNewList +GLAD_API_CALL PFNGLNORMAL3BPROC sf_glad_glNormal3b; +#define glNormal3b sf_glad_glNormal3b +GLAD_API_CALL PFNGLNORMAL3BVPROC sf_glad_glNormal3bv; +#define glNormal3bv sf_glad_glNormal3bv +GLAD_API_CALL PFNGLNORMAL3DPROC sf_glad_glNormal3d; +#define glNormal3d sf_glad_glNormal3d +GLAD_API_CALL PFNGLNORMAL3DVPROC sf_glad_glNormal3dv; +#define glNormal3dv sf_glad_glNormal3dv +GLAD_API_CALL PFNGLNORMAL3FPROC sf_glad_glNormal3f; +#define glNormal3f sf_glad_glNormal3f +GLAD_API_CALL PFNGLNORMAL3FVPROC sf_glad_glNormal3fv; +#define glNormal3fv sf_glad_glNormal3fv +GLAD_API_CALL PFNGLNORMAL3IPROC sf_glad_glNormal3i; +#define glNormal3i sf_glad_glNormal3i +GLAD_API_CALL PFNGLNORMAL3IVPROC sf_glad_glNormal3iv; +#define glNormal3iv sf_glad_glNormal3iv +GLAD_API_CALL PFNGLNORMAL3SPROC sf_glad_glNormal3s; +#define glNormal3s sf_glad_glNormal3s +GLAD_API_CALL PFNGLNORMAL3SVPROC sf_glad_glNormal3sv; +#define glNormal3sv sf_glad_glNormal3sv +GLAD_API_CALL PFNGLNORMALPOINTERPROC sf_glad_glNormalPointer; +#define glNormalPointer sf_glad_glNormalPointer +GLAD_API_CALL PFNGLNORMALPOINTEREXTPROC sf_glad_glNormalPointerEXT; +#define glNormalPointerEXT sf_glad_glNormalPointerEXT +GLAD_API_CALL PFNGLOBJECTLABELPROC sf_glad_glObjectLabel; +#define glObjectLabel sf_glad_glObjectLabel +GLAD_API_CALL PFNGLOBJECTPTRLABELPROC sf_glad_glObjectPtrLabel; +#define glObjectPtrLabel sf_glad_glObjectPtrLabel +GLAD_API_CALL PFNGLORTHOPROC sf_glad_glOrtho; +#define glOrtho sf_glad_glOrtho +GLAD_API_CALL PFNGLPASSTHROUGHPROC sf_glad_glPassThrough; +#define glPassThrough sf_glad_glPassThrough +GLAD_API_CALL PFNGLPIXELMAPFVPROC sf_glad_glPixelMapfv; +#define glPixelMapfv sf_glad_glPixelMapfv +GLAD_API_CALL PFNGLPIXELMAPUIVPROC sf_glad_glPixelMapuiv; +#define glPixelMapuiv sf_glad_glPixelMapuiv +GLAD_API_CALL PFNGLPIXELMAPUSVPROC sf_glad_glPixelMapusv; +#define glPixelMapusv sf_glad_glPixelMapusv +GLAD_API_CALL PFNGLPIXELSTOREFPROC sf_glad_glPixelStoref; +#define glPixelStoref sf_glad_glPixelStoref +GLAD_API_CALL PFNGLPIXELSTOREIPROC sf_glad_glPixelStorei; +#define glPixelStorei sf_glad_glPixelStorei +GLAD_API_CALL PFNGLPIXELTRANSFERFPROC sf_glad_glPixelTransferf; +#define glPixelTransferf sf_glad_glPixelTransferf +GLAD_API_CALL PFNGLPIXELTRANSFERIPROC sf_glad_glPixelTransferi; +#define glPixelTransferi sf_glad_glPixelTransferi +GLAD_API_CALL PFNGLPIXELZOOMPROC sf_glad_glPixelZoom; +#define glPixelZoom sf_glad_glPixelZoom +GLAD_API_CALL PFNGLPOINTSIZEPROC sf_glad_glPointSize; +#define glPointSize sf_glad_glPointSize +GLAD_API_CALL PFNGLPOLYGONMODEPROC sf_glad_glPolygonMode; +#define glPolygonMode sf_glad_glPolygonMode +GLAD_API_CALL PFNGLPOLYGONOFFSETPROC sf_glad_glPolygonOffset; +#define glPolygonOffset sf_glad_glPolygonOffset +GLAD_API_CALL PFNGLPOLYGONSTIPPLEPROC sf_glad_glPolygonStipple; +#define glPolygonStipple sf_glad_glPolygonStipple +GLAD_API_CALL PFNGLPOPATTRIBPROC sf_glad_glPopAttrib; +#define glPopAttrib sf_glad_glPopAttrib +GLAD_API_CALL PFNGLPOPCLIENTATTRIBPROC sf_glad_glPopClientAttrib; +#define glPopClientAttrib sf_glad_glPopClientAttrib +GLAD_API_CALL PFNGLPOPDEBUGGROUPPROC sf_glad_glPopDebugGroup; +#define glPopDebugGroup sf_glad_glPopDebugGroup +GLAD_API_CALL PFNGLPOPMATRIXPROC sf_glad_glPopMatrix; +#define glPopMatrix sf_glad_glPopMatrix +GLAD_API_CALL PFNGLPOPNAMEPROC sf_glad_glPopName; +#define glPopName sf_glad_glPopName +GLAD_API_CALL PFNGLPRIORITIZETEXTURESPROC sf_glad_glPrioritizeTextures; +#define glPrioritizeTextures sf_glad_glPrioritizeTextures +GLAD_API_CALL PFNGLPRIORITIZETEXTURESEXTPROC sf_glad_glPrioritizeTexturesEXT; +#define glPrioritizeTexturesEXT sf_glad_glPrioritizeTexturesEXT +GLAD_API_CALL PFNGLPROGRAMBINARYPROC sf_glad_glProgramBinary; +#define glProgramBinary sf_glad_glProgramBinary +GLAD_API_CALL PFNGLPROGRAMENVPARAMETER4DARBPROC sf_glad_glProgramEnvParameter4dARB; +#define glProgramEnvParameter4dARB sf_glad_glProgramEnvParameter4dARB +GLAD_API_CALL PFNGLPROGRAMENVPARAMETER4DVARBPROC sf_glad_glProgramEnvParameter4dvARB; +#define glProgramEnvParameter4dvARB sf_glad_glProgramEnvParameter4dvARB +GLAD_API_CALL PFNGLPROGRAMENVPARAMETER4FARBPROC sf_glad_glProgramEnvParameter4fARB; +#define glProgramEnvParameter4fARB sf_glad_glProgramEnvParameter4fARB +GLAD_API_CALL PFNGLPROGRAMENVPARAMETER4FVARBPROC sf_glad_glProgramEnvParameter4fvARB; +#define glProgramEnvParameter4fvARB sf_glad_glProgramEnvParameter4fvARB +GLAD_API_CALL PFNGLPROGRAMLOCALPARAMETER4DARBPROC sf_glad_glProgramLocalParameter4dARB; +#define glProgramLocalParameter4dARB sf_glad_glProgramLocalParameter4dARB +GLAD_API_CALL PFNGLPROGRAMLOCALPARAMETER4DVARBPROC sf_glad_glProgramLocalParameter4dvARB; +#define glProgramLocalParameter4dvARB sf_glad_glProgramLocalParameter4dvARB +GLAD_API_CALL PFNGLPROGRAMLOCALPARAMETER4FARBPROC sf_glad_glProgramLocalParameter4fARB; +#define glProgramLocalParameter4fARB sf_glad_glProgramLocalParameter4fARB +GLAD_API_CALL PFNGLPROGRAMLOCALPARAMETER4FVARBPROC sf_glad_glProgramLocalParameter4fvARB; +#define glProgramLocalParameter4fvARB sf_glad_glProgramLocalParameter4fvARB +GLAD_API_CALL PFNGLPROGRAMPARAMETER4DNVPROC sf_glad_glProgramParameter4dNV; +#define glProgramParameter4dNV sf_glad_glProgramParameter4dNV +GLAD_API_CALL PFNGLPROGRAMPARAMETER4DVNVPROC sf_glad_glProgramParameter4dvNV; +#define glProgramParameter4dvNV sf_glad_glProgramParameter4dvNV +GLAD_API_CALL PFNGLPROGRAMPARAMETER4FNVPROC sf_glad_glProgramParameter4fNV; +#define glProgramParameter4fNV sf_glad_glProgramParameter4fNV +GLAD_API_CALL PFNGLPROGRAMPARAMETER4FVNVPROC sf_glad_glProgramParameter4fvNV; +#define glProgramParameter4fvNV sf_glad_glProgramParameter4fvNV +GLAD_API_CALL PFNGLPROGRAMPARAMETERIPROC sf_glad_glProgramParameteri; +#define glProgramParameteri sf_glad_glProgramParameteri +GLAD_API_CALL PFNGLPROGRAMPARAMETERIARBPROC sf_glad_glProgramParameteriARB; +#define glProgramParameteriARB sf_glad_glProgramParameteriARB +GLAD_API_CALL PFNGLPROGRAMPARAMETERIEXTPROC sf_glad_glProgramParameteriEXT; +#define glProgramParameteriEXT sf_glad_glProgramParameteriEXT +GLAD_API_CALL PFNGLPROGRAMPARAMETERS4DVNVPROC sf_glad_glProgramParameters4dvNV; +#define glProgramParameters4dvNV sf_glad_glProgramParameters4dvNV +GLAD_API_CALL PFNGLPROGRAMPARAMETERS4FVNVPROC sf_glad_glProgramParameters4fvNV; +#define glProgramParameters4fvNV sf_glad_glProgramParameters4fvNV +GLAD_API_CALL PFNGLPROGRAMSTRINGARBPROC sf_glad_glProgramStringARB; +#define glProgramStringARB sf_glad_glProgramStringARB +GLAD_API_CALL PFNGLPROGRAMUNIFORM1DPROC sf_glad_glProgramUniform1d; +#define glProgramUniform1d sf_glad_glProgramUniform1d +GLAD_API_CALL PFNGLPROGRAMUNIFORM1DVPROC sf_glad_glProgramUniform1dv; +#define glProgramUniform1dv sf_glad_glProgramUniform1dv +GLAD_API_CALL PFNGLPROGRAMUNIFORM1FPROC sf_glad_glProgramUniform1f; +#define glProgramUniform1f sf_glad_glProgramUniform1f +GLAD_API_CALL PFNGLPROGRAMUNIFORM1FVPROC sf_glad_glProgramUniform1fv; +#define glProgramUniform1fv sf_glad_glProgramUniform1fv +GLAD_API_CALL PFNGLPROGRAMUNIFORM1IPROC sf_glad_glProgramUniform1i; +#define glProgramUniform1i sf_glad_glProgramUniform1i +GLAD_API_CALL PFNGLPROGRAMUNIFORM1IVPROC sf_glad_glProgramUniform1iv; +#define glProgramUniform1iv sf_glad_glProgramUniform1iv +GLAD_API_CALL PFNGLPROGRAMUNIFORM1UIPROC sf_glad_glProgramUniform1ui; +#define glProgramUniform1ui sf_glad_glProgramUniform1ui +GLAD_API_CALL PFNGLPROGRAMUNIFORM1UIVPROC sf_glad_glProgramUniform1uiv; +#define glProgramUniform1uiv sf_glad_glProgramUniform1uiv +GLAD_API_CALL PFNGLPROGRAMUNIFORM2DPROC sf_glad_glProgramUniform2d; +#define glProgramUniform2d sf_glad_glProgramUniform2d +GLAD_API_CALL PFNGLPROGRAMUNIFORM2DVPROC sf_glad_glProgramUniform2dv; +#define glProgramUniform2dv sf_glad_glProgramUniform2dv +GLAD_API_CALL PFNGLPROGRAMUNIFORM2FPROC sf_glad_glProgramUniform2f; +#define glProgramUniform2f sf_glad_glProgramUniform2f +GLAD_API_CALL PFNGLPROGRAMUNIFORM2FVPROC sf_glad_glProgramUniform2fv; +#define glProgramUniform2fv sf_glad_glProgramUniform2fv +GLAD_API_CALL PFNGLPROGRAMUNIFORM2IPROC sf_glad_glProgramUniform2i; +#define glProgramUniform2i sf_glad_glProgramUniform2i +GLAD_API_CALL PFNGLPROGRAMUNIFORM2IVPROC sf_glad_glProgramUniform2iv; +#define glProgramUniform2iv sf_glad_glProgramUniform2iv +GLAD_API_CALL PFNGLPROGRAMUNIFORM2UIPROC sf_glad_glProgramUniform2ui; +#define glProgramUniform2ui sf_glad_glProgramUniform2ui +GLAD_API_CALL PFNGLPROGRAMUNIFORM2UIVPROC sf_glad_glProgramUniform2uiv; +#define glProgramUniform2uiv sf_glad_glProgramUniform2uiv +GLAD_API_CALL PFNGLPROGRAMUNIFORM3DPROC sf_glad_glProgramUniform3d; +#define glProgramUniform3d sf_glad_glProgramUniform3d +GLAD_API_CALL PFNGLPROGRAMUNIFORM3DVPROC sf_glad_glProgramUniform3dv; +#define glProgramUniform3dv sf_glad_glProgramUniform3dv +GLAD_API_CALL PFNGLPROGRAMUNIFORM3FPROC sf_glad_glProgramUniform3f; +#define glProgramUniform3f sf_glad_glProgramUniform3f +GLAD_API_CALL PFNGLPROGRAMUNIFORM3FVPROC sf_glad_glProgramUniform3fv; +#define glProgramUniform3fv sf_glad_glProgramUniform3fv +GLAD_API_CALL PFNGLPROGRAMUNIFORM3IPROC sf_glad_glProgramUniform3i; +#define glProgramUniform3i sf_glad_glProgramUniform3i +GLAD_API_CALL PFNGLPROGRAMUNIFORM3IVPROC sf_glad_glProgramUniform3iv; +#define glProgramUniform3iv sf_glad_glProgramUniform3iv +GLAD_API_CALL PFNGLPROGRAMUNIFORM3UIPROC sf_glad_glProgramUniform3ui; +#define glProgramUniform3ui sf_glad_glProgramUniform3ui +GLAD_API_CALL PFNGLPROGRAMUNIFORM3UIVPROC sf_glad_glProgramUniform3uiv; +#define glProgramUniform3uiv sf_glad_glProgramUniform3uiv +GLAD_API_CALL PFNGLPROGRAMUNIFORM4DPROC sf_glad_glProgramUniform4d; +#define glProgramUniform4d sf_glad_glProgramUniform4d +GLAD_API_CALL PFNGLPROGRAMUNIFORM4DVPROC sf_glad_glProgramUniform4dv; +#define glProgramUniform4dv sf_glad_glProgramUniform4dv +GLAD_API_CALL PFNGLPROGRAMUNIFORM4FPROC sf_glad_glProgramUniform4f; +#define glProgramUniform4f sf_glad_glProgramUniform4f +GLAD_API_CALL PFNGLPROGRAMUNIFORM4FVPROC sf_glad_glProgramUniform4fv; +#define glProgramUniform4fv sf_glad_glProgramUniform4fv +GLAD_API_CALL PFNGLPROGRAMUNIFORM4IPROC sf_glad_glProgramUniform4i; +#define glProgramUniform4i sf_glad_glProgramUniform4i +GLAD_API_CALL PFNGLPROGRAMUNIFORM4IVPROC sf_glad_glProgramUniform4iv; +#define glProgramUniform4iv sf_glad_glProgramUniform4iv +GLAD_API_CALL PFNGLPROGRAMUNIFORM4UIPROC sf_glad_glProgramUniform4ui; +#define glProgramUniform4ui sf_glad_glProgramUniform4ui +GLAD_API_CALL PFNGLPROGRAMUNIFORM4UIVPROC sf_glad_glProgramUniform4uiv; +#define glProgramUniform4uiv sf_glad_glProgramUniform4uiv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2DVPROC sf_glad_glProgramUniformMatrix2dv; +#define glProgramUniformMatrix2dv sf_glad_glProgramUniformMatrix2dv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2FVPROC sf_glad_glProgramUniformMatrix2fv; +#define glProgramUniformMatrix2fv sf_glad_glProgramUniformMatrix2fv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC sf_glad_glProgramUniformMatrix2x3dv; +#define glProgramUniformMatrix2x3dv sf_glad_glProgramUniformMatrix2x3dv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC sf_glad_glProgramUniformMatrix2x3fv; +#define glProgramUniformMatrix2x3fv sf_glad_glProgramUniformMatrix2x3fv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC sf_glad_glProgramUniformMatrix2x4dv; +#define glProgramUniformMatrix2x4dv sf_glad_glProgramUniformMatrix2x4dv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC sf_glad_glProgramUniformMatrix2x4fv; +#define glProgramUniformMatrix2x4fv sf_glad_glProgramUniformMatrix2x4fv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3DVPROC sf_glad_glProgramUniformMatrix3dv; +#define glProgramUniformMatrix3dv sf_glad_glProgramUniformMatrix3dv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3FVPROC sf_glad_glProgramUniformMatrix3fv; +#define glProgramUniformMatrix3fv sf_glad_glProgramUniformMatrix3fv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC sf_glad_glProgramUniformMatrix3x2dv; +#define glProgramUniformMatrix3x2dv sf_glad_glProgramUniformMatrix3x2dv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC sf_glad_glProgramUniformMatrix3x2fv; +#define glProgramUniformMatrix3x2fv sf_glad_glProgramUniformMatrix3x2fv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC sf_glad_glProgramUniformMatrix3x4dv; +#define glProgramUniformMatrix3x4dv sf_glad_glProgramUniformMatrix3x4dv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC sf_glad_glProgramUniformMatrix3x4fv; +#define glProgramUniformMatrix3x4fv sf_glad_glProgramUniformMatrix3x4fv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4DVPROC sf_glad_glProgramUniformMatrix4dv; +#define glProgramUniformMatrix4dv sf_glad_glProgramUniformMatrix4dv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4FVPROC sf_glad_glProgramUniformMatrix4fv; +#define glProgramUniformMatrix4fv sf_glad_glProgramUniformMatrix4fv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC sf_glad_glProgramUniformMatrix4x2dv; +#define glProgramUniformMatrix4x2dv sf_glad_glProgramUniformMatrix4x2dv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC sf_glad_glProgramUniformMatrix4x2fv; +#define glProgramUniformMatrix4x2fv sf_glad_glProgramUniformMatrix4x2fv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC sf_glad_glProgramUniformMatrix4x3dv; +#define glProgramUniformMatrix4x3dv sf_glad_glProgramUniformMatrix4x3dv +GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC sf_glad_glProgramUniformMatrix4x3fv; +#define glProgramUniformMatrix4x3fv sf_glad_glProgramUniformMatrix4x3fv +GLAD_API_CALL PFNGLPROGRAMVERTEXLIMITNVPROC sf_glad_glProgramVertexLimitNV; +#define glProgramVertexLimitNV sf_glad_glProgramVertexLimitNV +GLAD_API_CALL PFNGLPUSHATTRIBPROC sf_glad_glPushAttrib; +#define glPushAttrib sf_glad_glPushAttrib +GLAD_API_CALL PFNGLPUSHCLIENTATTRIBPROC sf_glad_glPushClientAttrib; +#define glPushClientAttrib sf_glad_glPushClientAttrib +GLAD_API_CALL PFNGLPUSHDEBUGGROUPPROC sf_glad_glPushDebugGroup; +#define glPushDebugGroup sf_glad_glPushDebugGroup +GLAD_API_CALL PFNGLPUSHMATRIXPROC sf_glad_glPushMatrix; +#define glPushMatrix sf_glad_glPushMatrix +GLAD_API_CALL PFNGLPUSHNAMEPROC sf_glad_glPushName; +#define glPushName sf_glad_glPushName +GLAD_API_CALL PFNGLRASTERPOS2DPROC sf_glad_glRasterPos2d; +#define glRasterPos2d sf_glad_glRasterPos2d +GLAD_API_CALL PFNGLRASTERPOS2DVPROC sf_glad_glRasterPos2dv; +#define glRasterPos2dv sf_glad_glRasterPos2dv +GLAD_API_CALL PFNGLRASTERPOS2FPROC sf_glad_glRasterPos2f; +#define glRasterPos2f sf_glad_glRasterPos2f +GLAD_API_CALL PFNGLRASTERPOS2FVPROC sf_glad_glRasterPos2fv; +#define glRasterPos2fv sf_glad_glRasterPos2fv +GLAD_API_CALL PFNGLRASTERPOS2IPROC sf_glad_glRasterPos2i; +#define glRasterPos2i sf_glad_glRasterPos2i +GLAD_API_CALL PFNGLRASTERPOS2IVPROC sf_glad_glRasterPos2iv; +#define glRasterPos2iv sf_glad_glRasterPos2iv +GLAD_API_CALL PFNGLRASTERPOS2SPROC sf_glad_glRasterPos2s; +#define glRasterPos2s sf_glad_glRasterPos2s +GLAD_API_CALL PFNGLRASTERPOS2SVPROC sf_glad_glRasterPos2sv; +#define glRasterPos2sv sf_glad_glRasterPos2sv +GLAD_API_CALL PFNGLRASTERPOS3DPROC sf_glad_glRasterPos3d; +#define glRasterPos3d sf_glad_glRasterPos3d +GLAD_API_CALL PFNGLRASTERPOS3DVPROC sf_glad_glRasterPos3dv; +#define glRasterPos3dv sf_glad_glRasterPos3dv +GLAD_API_CALL PFNGLRASTERPOS3FPROC sf_glad_glRasterPos3f; +#define glRasterPos3f sf_glad_glRasterPos3f +GLAD_API_CALL PFNGLRASTERPOS3FVPROC sf_glad_glRasterPos3fv; +#define glRasterPos3fv sf_glad_glRasterPos3fv +GLAD_API_CALL PFNGLRASTERPOS3IPROC sf_glad_glRasterPos3i; +#define glRasterPos3i sf_glad_glRasterPos3i +GLAD_API_CALL PFNGLRASTERPOS3IVPROC sf_glad_glRasterPos3iv; +#define glRasterPos3iv sf_glad_glRasterPos3iv +GLAD_API_CALL PFNGLRASTERPOS3SPROC sf_glad_glRasterPos3s; +#define glRasterPos3s sf_glad_glRasterPos3s +GLAD_API_CALL PFNGLRASTERPOS3SVPROC sf_glad_glRasterPos3sv; +#define glRasterPos3sv sf_glad_glRasterPos3sv +GLAD_API_CALL PFNGLRASTERPOS4DPROC sf_glad_glRasterPos4d; +#define glRasterPos4d sf_glad_glRasterPos4d +GLAD_API_CALL PFNGLRASTERPOS4DVPROC sf_glad_glRasterPos4dv; +#define glRasterPos4dv sf_glad_glRasterPos4dv +GLAD_API_CALL PFNGLRASTERPOS4FPROC sf_glad_glRasterPos4f; +#define glRasterPos4f sf_glad_glRasterPos4f +GLAD_API_CALL PFNGLRASTERPOS4FVPROC sf_glad_glRasterPos4fv; +#define glRasterPos4fv sf_glad_glRasterPos4fv +GLAD_API_CALL PFNGLRASTERPOS4IPROC sf_glad_glRasterPos4i; +#define glRasterPos4i sf_glad_glRasterPos4i +GLAD_API_CALL PFNGLRASTERPOS4IVPROC sf_glad_glRasterPos4iv; +#define glRasterPos4iv sf_glad_glRasterPos4iv +GLAD_API_CALL PFNGLRASTERPOS4SPROC sf_glad_glRasterPos4s; +#define glRasterPos4s sf_glad_glRasterPos4s +GLAD_API_CALL PFNGLRASTERPOS4SVPROC sf_glad_glRasterPos4sv; +#define glRasterPos4sv sf_glad_glRasterPos4sv +GLAD_API_CALL PFNGLREADBUFFERPROC sf_glad_glReadBuffer; +#define glReadBuffer sf_glad_glReadBuffer +GLAD_API_CALL PFNGLREADPIXELSPROC sf_glad_glReadPixels; +#define glReadPixels sf_glad_glReadPixels +GLAD_API_CALL PFNGLRECTDPROC sf_glad_glRectd; +#define glRectd sf_glad_glRectd +GLAD_API_CALL PFNGLRECTDVPROC sf_glad_glRectdv; +#define glRectdv sf_glad_glRectdv +GLAD_API_CALL PFNGLRECTFPROC sf_glad_glRectf; +#define glRectf sf_glad_glRectf +GLAD_API_CALL PFNGLRECTFVPROC sf_glad_glRectfv; +#define glRectfv sf_glad_glRectfv +GLAD_API_CALL PFNGLRECTIPROC sf_glad_glRecti; +#define glRecti sf_glad_glRecti +GLAD_API_CALL PFNGLRECTIVPROC sf_glad_glRectiv; +#define glRectiv sf_glad_glRectiv +GLAD_API_CALL PFNGLRECTSPROC sf_glad_glRects; +#define glRects sf_glad_glRects +GLAD_API_CALL PFNGLRECTSVPROC sf_glad_glRectsv; +#define glRectsv sf_glad_glRectsv +GLAD_API_CALL PFNGLRENDERMODEPROC sf_glad_glRenderMode; +#define glRenderMode sf_glad_glRenderMode +GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEPROC sf_glad_glRenderbufferStorage; +#define glRenderbufferStorage sf_glad_glRenderbufferStorage +GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEEXTPROC sf_glad_glRenderbufferStorageEXT; +#define glRenderbufferStorageEXT sf_glad_glRenderbufferStorageEXT +GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC sf_glad_glRenderbufferStorageMultisample; +#define glRenderbufferStorageMultisample sf_glad_glRenderbufferStorageMultisample +GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC sf_glad_glRenderbufferStorageMultisampleEXT; +#define glRenderbufferStorageMultisampleEXT sf_glad_glRenderbufferStorageMultisampleEXT +GLAD_API_CALL PFNGLREQUESTRESIDENTPROGRAMSNVPROC sf_glad_glRequestResidentProgramsNV; +#define glRequestResidentProgramsNV sf_glad_glRequestResidentProgramsNV +GLAD_API_CALL PFNGLRESETHISTOGRAMPROC sf_glad_glResetHistogram; +#define glResetHistogram sf_glad_glResetHistogram +GLAD_API_CALL PFNGLRESETMINMAXPROC sf_glad_glResetMinmax; +#define glResetMinmax sf_glad_glResetMinmax +GLAD_API_CALL PFNGLROTATEDPROC sf_glad_glRotated; +#define glRotated sf_glad_glRotated +GLAD_API_CALL PFNGLROTATEFPROC sf_glad_glRotatef; +#define glRotatef sf_glad_glRotatef +GLAD_API_CALL PFNGLSCALEDPROC sf_glad_glScaled; +#define glScaled sf_glad_glScaled +GLAD_API_CALL PFNGLSCALEFPROC sf_glad_glScalef; +#define glScalef sf_glad_glScalef +GLAD_API_CALL PFNGLSCISSORPROC sf_glad_glScissor; +#define glScissor sf_glad_glScissor +GLAD_API_CALL PFNGLSELECTBUFFERPROC sf_glad_glSelectBuffer; +#define glSelectBuffer sf_glad_glSelectBuffer +GLAD_API_CALL PFNGLSEPARABLEFILTER2DPROC sf_glad_glSeparableFilter2D; +#define glSeparableFilter2D sf_glad_glSeparableFilter2D +GLAD_API_CALL PFNGLSHADEMODELPROC sf_glad_glShadeModel; +#define glShadeModel sf_glad_glShadeModel +GLAD_API_CALL PFNGLSHADERSOURCEPROC sf_glad_glShaderSource; +#define glShaderSource sf_glad_glShaderSource +GLAD_API_CALL PFNGLSHADERSOURCEARBPROC sf_glad_glShaderSourceARB; +#define glShaderSourceARB sf_glad_glShaderSourceARB +GLAD_API_CALL PFNGLSTENCILFUNCPROC sf_glad_glStencilFunc; +#define glStencilFunc sf_glad_glStencilFunc +GLAD_API_CALL PFNGLSTENCILMASKPROC sf_glad_glStencilMask; +#define glStencilMask sf_glad_glStencilMask +GLAD_API_CALL PFNGLSTENCILOPPROC sf_glad_glStencilOp; +#define glStencilOp sf_glad_glStencilOp +GLAD_API_CALL PFNGLTEXCOORD1DPROC sf_glad_glTexCoord1d; +#define glTexCoord1d sf_glad_glTexCoord1d +GLAD_API_CALL PFNGLTEXCOORD1DVPROC sf_glad_glTexCoord1dv; +#define glTexCoord1dv sf_glad_glTexCoord1dv +GLAD_API_CALL PFNGLTEXCOORD1FPROC sf_glad_glTexCoord1f; +#define glTexCoord1f sf_glad_glTexCoord1f +GLAD_API_CALL PFNGLTEXCOORD1FVPROC sf_glad_glTexCoord1fv; +#define glTexCoord1fv sf_glad_glTexCoord1fv +GLAD_API_CALL PFNGLTEXCOORD1IPROC sf_glad_glTexCoord1i; +#define glTexCoord1i sf_glad_glTexCoord1i +GLAD_API_CALL PFNGLTEXCOORD1IVPROC sf_glad_glTexCoord1iv; +#define glTexCoord1iv sf_glad_glTexCoord1iv +GLAD_API_CALL PFNGLTEXCOORD1SPROC sf_glad_glTexCoord1s; +#define glTexCoord1s sf_glad_glTexCoord1s +GLAD_API_CALL PFNGLTEXCOORD1SVPROC sf_glad_glTexCoord1sv; +#define glTexCoord1sv sf_glad_glTexCoord1sv +GLAD_API_CALL PFNGLTEXCOORD2DPROC sf_glad_glTexCoord2d; +#define glTexCoord2d sf_glad_glTexCoord2d +GLAD_API_CALL PFNGLTEXCOORD2DVPROC sf_glad_glTexCoord2dv; +#define glTexCoord2dv sf_glad_glTexCoord2dv +GLAD_API_CALL PFNGLTEXCOORD2FPROC sf_glad_glTexCoord2f; +#define glTexCoord2f sf_glad_glTexCoord2f +GLAD_API_CALL PFNGLTEXCOORD2FVPROC sf_glad_glTexCoord2fv; +#define glTexCoord2fv sf_glad_glTexCoord2fv +GLAD_API_CALL PFNGLTEXCOORD2IPROC sf_glad_glTexCoord2i; +#define glTexCoord2i sf_glad_glTexCoord2i +GLAD_API_CALL PFNGLTEXCOORD2IVPROC sf_glad_glTexCoord2iv; +#define glTexCoord2iv sf_glad_glTexCoord2iv +GLAD_API_CALL PFNGLTEXCOORD2SPROC sf_glad_glTexCoord2s; +#define glTexCoord2s sf_glad_glTexCoord2s +GLAD_API_CALL PFNGLTEXCOORD2SVPROC sf_glad_glTexCoord2sv; +#define glTexCoord2sv sf_glad_glTexCoord2sv +GLAD_API_CALL PFNGLTEXCOORD3DPROC sf_glad_glTexCoord3d; +#define glTexCoord3d sf_glad_glTexCoord3d +GLAD_API_CALL PFNGLTEXCOORD3DVPROC sf_glad_glTexCoord3dv; +#define glTexCoord3dv sf_glad_glTexCoord3dv +GLAD_API_CALL PFNGLTEXCOORD3FPROC sf_glad_glTexCoord3f; +#define glTexCoord3f sf_glad_glTexCoord3f +GLAD_API_CALL PFNGLTEXCOORD3FVPROC sf_glad_glTexCoord3fv; +#define glTexCoord3fv sf_glad_glTexCoord3fv +GLAD_API_CALL PFNGLTEXCOORD3IPROC sf_glad_glTexCoord3i; +#define glTexCoord3i sf_glad_glTexCoord3i +GLAD_API_CALL PFNGLTEXCOORD3IVPROC sf_glad_glTexCoord3iv; +#define glTexCoord3iv sf_glad_glTexCoord3iv +GLAD_API_CALL PFNGLTEXCOORD3SPROC sf_glad_glTexCoord3s; +#define glTexCoord3s sf_glad_glTexCoord3s +GLAD_API_CALL PFNGLTEXCOORD3SVPROC sf_glad_glTexCoord3sv; +#define glTexCoord3sv sf_glad_glTexCoord3sv +GLAD_API_CALL PFNGLTEXCOORD4DPROC sf_glad_glTexCoord4d; +#define glTexCoord4d sf_glad_glTexCoord4d +GLAD_API_CALL PFNGLTEXCOORD4DVPROC sf_glad_glTexCoord4dv; +#define glTexCoord4dv sf_glad_glTexCoord4dv +GLAD_API_CALL PFNGLTEXCOORD4FPROC sf_glad_glTexCoord4f; +#define glTexCoord4f sf_glad_glTexCoord4f +GLAD_API_CALL PFNGLTEXCOORD4FVPROC sf_glad_glTexCoord4fv; +#define glTexCoord4fv sf_glad_glTexCoord4fv +GLAD_API_CALL PFNGLTEXCOORD4IPROC sf_glad_glTexCoord4i; +#define glTexCoord4i sf_glad_glTexCoord4i +GLAD_API_CALL PFNGLTEXCOORD4IVPROC sf_glad_glTexCoord4iv; +#define glTexCoord4iv sf_glad_glTexCoord4iv +GLAD_API_CALL PFNGLTEXCOORD4SPROC sf_glad_glTexCoord4s; +#define glTexCoord4s sf_glad_glTexCoord4s +GLAD_API_CALL PFNGLTEXCOORD4SVPROC sf_glad_glTexCoord4sv; +#define glTexCoord4sv sf_glad_glTexCoord4sv +GLAD_API_CALL PFNGLTEXCOORDPOINTERPROC sf_glad_glTexCoordPointer; +#define glTexCoordPointer sf_glad_glTexCoordPointer +GLAD_API_CALL PFNGLTEXCOORDPOINTEREXTPROC sf_glad_glTexCoordPointerEXT; +#define glTexCoordPointerEXT sf_glad_glTexCoordPointerEXT +GLAD_API_CALL PFNGLTEXENVFPROC sf_glad_glTexEnvf; +#define glTexEnvf sf_glad_glTexEnvf +GLAD_API_CALL PFNGLTEXENVFVPROC sf_glad_glTexEnvfv; +#define glTexEnvfv sf_glad_glTexEnvfv +GLAD_API_CALL PFNGLTEXENVIPROC sf_glad_glTexEnvi; +#define glTexEnvi sf_glad_glTexEnvi +GLAD_API_CALL PFNGLTEXENVIVPROC sf_glad_glTexEnviv; +#define glTexEnviv sf_glad_glTexEnviv +GLAD_API_CALL PFNGLTEXGENDPROC sf_glad_glTexGend; +#define glTexGend sf_glad_glTexGend +GLAD_API_CALL PFNGLTEXGENDVPROC sf_glad_glTexGendv; +#define glTexGendv sf_glad_glTexGendv +GLAD_API_CALL PFNGLTEXGENFPROC sf_glad_glTexGenf; +#define glTexGenf sf_glad_glTexGenf +GLAD_API_CALL PFNGLTEXGENFVPROC sf_glad_glTexGenfv; +#define glTexGenfv sf_glad_glTexGenfv +GLAD_API_CALL PFNGLTEXGENIPROC sf_glad_glTexGeni; +#define glTexGeni sf_glad_glTexGeni +GLAD_API_CALL PFNGLTEXGENIVPROC sf_glad_glTexGeniv; +#define glTexGeniv sf_glad_glTexGeniv +GLAD_API_CALL PFNGLTEXIMAGE1DPROC sf_glad_glTexImage1D; +#define glTexImage1D sf_glad_glTexImage1D +GLAD_API_CALL PFNGLTEXIMAGE2DPROC sf_glad_glTexImage2D; +#define glTexImage2D sf_glad_glTexImage2D +GLAD_API_CALL PFNGLTEXPARAMETERFPROC sf_glad_glTexParameterf; +#define glTexParameterf sf_glad_glTexParameterf +GLAD_API_CALL PFNGLTEXPARAMETERFVPROC sf_glad_glTexParameterfv; +#define glTexParameterfv sf_glad_glTexParameterfv +GLAD_API_CALL PFNGLTEXPARAMETERIPROC sf_glad_glTexParameteri; +#define glTexParameteri sf_glad_glTexParameteri +GLAD_API_CALL PFNGLTEXPARAMETERIVPROC sf_glad_glTexParameteriv; +#define glTexParameteriv sf_glad_glTexParameteriv +GLAD_API_CALL PFNGLTEXSUBIMAGE1DPROC sf_glad_glTexSubImage1D; +#define glTexSubImage1D sf_glad_glTexSubImage1D +GLAD_API_CALL PFNGLTEXSUBIMAGE1DEXTPROC sf_glad_glTexSubImage1DEXT; +#define glTexSubImage1DEXT sf_glad_glTexSubImage1DEXT +GLAD_API_CALL PFNGLTEXSUBIMAGE2DPROC sf_glad_glTexSubImage2D; +#define glTexSubImage2D sf_glad_glTexSubImage2D +GLAD_API_CALL PFNGLTEXSUBIMAGE2DEXTPROC sf_glad_glTexSubImage2DEXT; +#define glTexSubImage2DEXT sf_glad_glTexSubImage2DEXT +GLAD_API_CALL PFNGLTRACKMATRIXNVPROC sf_glad_glTrackMatrixNV; +#define glTrackMatrixNV sf_glad_glTrackMatrixNV +GLAD_API_CALL PFNGLTRANSLATEDPROC sf_glad_glTranslated; +#define glTranslated sf_glad_glTranslated +GLAD_API_CALL PFNGLTRANSLATEFPROC sf_glad_glTranslatef; +#define glTranslatef sf_glad_glTranslatef +GLAD_API_CALL PFNGLUNIFORM1FPROC sf_glad_glUniform1f; +#define glUniform1f sf_glad_glUniform1f +GLAD_API_CALL PFNGLUNIFORM1FARBPROC sf_glad_glUniform1fARB; +#define glUniform1fARB sf_glad_glUniform1fARB +GLAD_API_CALL PFNGLUNIFORM1FVPROC sf_glad_glUniform1fv; +#define glUniform1fv sf_glad_glUniform1fv +GLAD_API_CALL PFNGLUNIFORM1FVARBPROC sf_glad_glUniform1fvARB; +#define glUniform1fvARB sf_glad_glUniform1fvARB +GLAD_API_CALL PFNGLUNIFORM1IPROC sf_glad_glUniform1i; +#define glUniform1i sf_glad_glUniform1i +GLAD_API_CALL PFNGLUNIFORM1IARBPROC sf_glad_glUniform1iARB; +#define glUniform1iARB sf_glad_glUniform1iARB +GLAD_API_CALL PFNGLUNIFORM1IVPROC sf_glad_glUniform1iv; +#define glUniform1iv sf_glad_glUniform1iv +GLAD_API_CALL PFNGLUNIFORM1IVARBPROC sf_glad_glUniform1ivARB; +#define glUniform1ivARB sf_glad_glUniform1ivARB +GLAD_API_CALL PFNGLUNIFORM2FPROC sf_glad_glUniform2f; +#define glUniform2f sf_glad_glUniform2f +GLAD_API_CALL PFNGLUNIFORM2FARBPROC sf_glad_glUniform2fARB; +#define glUniform2fARB sf_glad_glUniform2fARB +GLAD_API_CALL PFNGLUNIFORM2FVPROC sf_glad_glUniform2fv; +#define glUniform2fv sf_glad_glUniform2fv +GLAD_API_CALL PFNGLUNIFORM2FVARBPROC sf_glad_glUniform2fvARB; +#define glUniform2fvARB sf_glad_glUniform2fvARB +GLAD_API_CALL PFNGLUNIFORM2IPROC sf_glad_glUniform2i; +#define glUniform2i sf_glad_glUniform2i +GLAD_API_CALL PFNGLUNIFORM2IARBPROC sf_glad_glUniform2iARB; +#define glUniform2iARB sf_glad_glUniform2iARB +GLAD_API_CALL PFNGLUNIFORM2IVPROC sf_glad_glUniform2iv; +#define glUniform2iv sf_glad_glUniform2iv +GLAD_API_CALL PFNGLUNIFORM2IVARBPROC sf_glad_glUniform2ivARB; +#define glUniform2ivARB sf_glad_glUniform2ivARB +GLAD_API_CALL PFNGLUNIFORM3FPROC sf_glad_glUniform3f; +#define glUniform3f sf_glad_glUniform3f +GLAD_API_CALL PFNGLUNIFORM3FARBPROC sf_glad_glUniform3fARB; +#define glUniform3fARB sf_glad_glUniform3fARB +GLAD_API_CALL PFNGLUNIFORM3FVPROC sf_glad_glUniform3fv; +#define glUniform3fv sf_glad_glUniform3fv +GLAD_API_CALL PFNGLUNIFORM3FVARBPROC sf_glad_glUniform3fvARB; +#define glUniform3fvARB sf_glad_glUniform3fvARB +GLAD_API_CALL PFNGLUNIFORM3IPROC sf_glad_glUniform3i; +#define glUniform3i sf_glad_glUniform3i +GLAD_API_CALL PFNGLUNIFORM3IARBPROC sf_glad_glUniform3iARB; +#define glUniform3iARB sf_glad_glUniform3iARB +GLAD_API_CALL PFNGLUNIFORM3IVPROC sf_glad_glUniform3iv; +#define glUniform3iv sf_glad_glUniform3iv +GLAD_API_CALL PFNGLUNIFORM3IVARBPROC sf_glad_glUniform3ivARB; +#define glUniform3ivARB sf_glad_glUniform3ivARB +GLAD_API_CALL PFNGLUNIFORM4FPROC sf_glad_glUniform4f; +#define glUniform4f sf_glad_glUniform4f +GLAD_API_CALL PFNGLUNIFORM4FARBPROC sf_glad_glUniform4fARB; +#define glUniform4fARB sf_glad_glUniform4fARB +GLAD_API_CALL PFNGLUNIFORM4FVPROC sf_glad_glUniform4fv; +#define glUniform4fv sf_glad_glUniform4fv +GLAD_API_CALL PFNGLUNIFORM4FVARBPROC sf_glad_glUniform4fvARB; +#define glUniform4fvARB sf_glad_glUniform4fvARB +GLAD_API_CALL PFNGLUNIFORM4IPROC sf_glad_glUniform4i; +#define glUniform4i sf_glad_glUniform4i +GLAD_API_CALL PFNGLUNIFORM4IARBPROC sf_glad_glUniform4iARB; +#define glUniform4iARB sf_glad_glUniform4iARB +GLAD_API_CALL PFNGLUNIFORM4IVPROC sf_glad_glUniform4iv; +#define glUniform4iv sf_glad_glUniform4iv +GLAD_API_CALL PFNGLUNIFORM4IVARBPROC sf_glad_glUniform4ivARB; +#define glUniform4ivARB sf_glad_glUniform4ivARB +GLAD_API_CALL PFNGLUNIFORMMATRIX2FVPROC sf_glad_glUniformMatrix2fv; +#define glUniformMatrix2fv sf_glad_glUniformMatrix2fv +GLAD_API_CALL PFNGLUNIFORMMATRIX2FVARBPROC sf_glad_glUniformMatrix2fvARB; +#define glUniformMatrix2fvARB sf_glad_glUniformMatrix2fvARB +GLAD_API_CALL PFNGLUNIFORMMATRIX3FVPROC sf_glad_glUniformMatrix3fv; +#define glUniformMatrix3fv sf_glad_glUniformMatrix3fv +GLAD_API_CALL PFNGLUNIFORMMATRIX3FVARBPROC sf_glad_glUniformMatrix3fvARB; +#define glUniformMatrix3fvARB sf_glad_glUniformMatrix3fvARB +GLAD_API_CALL PFNGLUNIFORMMATRIX4FVPROC sf_glad_glUniformMatrix4fv; +#define glUniformMatrix4fv sf_glad_glUniformMatrix4fv +GLAD_API_CALL PFNGLUNIFORMMATRIX4FVARBPROC sf_glad_glUniformMatrix4fvARB; +#define glUniformMatrix4fvARB sf_glad_glUniformMatrix4fvARB +GLAD_API_CALL PFNGLUNMAPBUFFERPROC sf_glad_glUnmapBuffer; +#define glUnmapBuffer sf_glad_glUnmapBuffer +GLAD_API_CALL PFNGLUNMAPBUFFERARBPROC sf_glad_glUnmapBufferARB; +#define glUnmapBufferARB sf_glad_glUnmapBufferARB +GLAD_API_CALL PFNGLUSEPROGRAMPROC sf_glad_glUseProgram; +#define glUseProgram sf_glad_glUseProgram +GLAD_API_CALL PFNGLUSEPROGRAMOBJECTARBPROC sf_glad_glUseProgramObjectARB; +#define glUseProgramObjectARB sf_glad_glUseProgramObjectARB +GLAD_API_CALL PFNGLUSEPROGRAMSTAGESPROC sf_glad_glUseProgramStages; +#define glUseProgramStages sf_glad_glUseProgramStages +GLAD_API_CALL PFNGLVALIDATEPROGRAMPROC sf_glad_glValidateProgram; +#define glValidateProgram sf_glad_glValidateProgram +GLAD_API_CALL PFNGLVALIDATEPROGRAMARBPROC sf_glad_glValidateProgramARB; +#define glValidateProgramARB sf_glad_glValidateProgramARB +GLAD_API_CALL PFNGLVALIDATEPROGRAMPIPELINEPROC sf_glad_glValidateProgramPipeline; +#define glValidateProgramPipeline sf_glad_glValidateProgramPipeline +GLAD_API_CALL PFNGLVERTEX2DPROC sf_glad_glVertex2d; +#define glVertex2d sf_glad_glVertex2d +GLAD_API_CALL PFNGLVERTEX2DVPROC sf_glad_glVertex2dv; +#define glVertex2dv sf_glad_glVertex2dv +GLAD_API_CALL PFNGLVERTEX2FPROC sf_glad_glVertex2f; +#define glVertex2f sf_glad_glVertex2f +GLAD_API_CALL PFNGLVERTEX2FVPROC sf_glad_glVertex2fv; +#define glVertex2fv sf_glad_glVertex2fv +GLAD_API_CALL PFNGLVERTEX2IPROC sf_glad_glVertex2i; +#define glVertex2i sf_glad_glVertex2i +GLAD_API_CALL PFNGLVERTEX2IVPROC sf_glad_glVertex2iv; +#define glVertex2iv sf_glad_glVertex2iv +GLAD_API_CALL PFNGLVERTEX2SPROC sf_glad_glVertex2s; +#define glVertex2s sf_glad_glVertex2s +GLAD_API_CALL PFNGLVERTEX2SVPROC sf_glad_glVertex2sv; +#define glVertex2sv sf_glad_glVertex2sv +GLAD_API_CALL PFNGLVERTEX3DPROC sf_glad_glVertex3d; +#define glVertex3d sf_glad_glVertex3d +GLAD_API_CALL PFNGLVERTEX3DVPROC sf_glad_glVertex3dv; +#define glVertex3dv sf_glad_glVertex3dv +GLAD_API_CALL PFNGLVERTEX3FPROC sf_glad_glVertex3f; +#define glVertex3f sf_glad_glVertex3f +GLAD_API_CALL PFNGLVERTEX3FVPROC sf_glad_glVertex3fv; +#define glVertex3fv sf_glad_glVertex3fv +GLAD_API_CALL PFNGLVERTEX3IPROC sf_glad_glVertex3i; +#define glVertex3i sf_glad_glVertex3i +GLAD_API_CALL PFNGLVERTEX3IVPROC sf_glad_glVertex3iv; +#define glVertex3iv sf_glad_glVertex3iv +GLAD_API_CALL PFNGLVERTEX3SPROC sf_glad_glVertex3s; +#define glVertex3s sf_glad_glVertex3s +GLAD_API_CALL PFNGLVERTEX3SVPROC sf_glad_glVertex3sv; +#define glVertex3sv sf_glad_glVertex3sv +GLAD_API_CALL PFNGLVERTEX4DPROC sf_glad_glVertex4d; +#define glVertex4d sf_glad_glVertex4d +GLAD_API_CALL PFNGLVERTEX4DVPROC sf_glad_glVertex4dv; +#define glVertex4dv sf_glad_glVertex4dv +GLAD_API_CALL PFNGLVERTEX4FPROC sf_glad_glVertex4f; +#define glVertex4f sf_glad_glVertex4f +GLAD_API_CALL PFNGLVERTEX4FVPROC sf_glad_glVertex4fv; +#define glVertex4fv sf_glad_glVertex4fv +GLAD_API_CALL PFNGLVERTEX4IPROC sf_glad_glVertex4i; +#define glVertex4i sf_glad_glVertex4i +GLAD_API_CALL PFNGLVERTEX4IVPROC sf_glad_glVertex4iv; +#define glVertex4iv sf_glad_glVertex4iv +GLAD_API_CALL PFNGLVERTEX4SPROC sf_glad_glVertex4s; +#define glVertex4s sf_glad_glVertex4s +GLAD_API_CALL PFNGLVERTEX4SVPROC sf_glad_glVertex4sv; +#define glVertex4sv sf_glad_glVertex4sv +GLAD_API_CALL PFNGLVERTEXATTRIB1DPROC sf_glad_glVertexAttrib1d; +#define glVertexAttrib1d sf_glad_glVertexAttrib1d +GLAD_API_CALL PFNGLVERTEXATTRIB1DARBPROC sf_glad_glVertexAttrib1dARB; +#define glVertexAttrib1dARB sf_glad_glVertexAttrib1dARB +GLAD_API_CALL PFNGLVERTEXATTRIB1DNVPROC sf_glad_glVertexAttrib1dNV; +#define glVertexAttrib1dNV sf_glad_glVertexAttrib1dNV +GLAD_API_CALL PFNGLVERTEXATTRIB1DVPROC sf_glad_glVertexAttrib1dv; +#define glVertexAttrib1dv sf_glad_glVertexAttrib1dv +GLAD_API_CALL PFNGLVERTEXATTRIB1DVARBPROC sf_glad_glVertexAttrib1dvARB; +#define glVertexAttrib1dvARB sf_glad_glVertexAttrib1dvARB +GLAD_API_CALL PFNGLVERTEXATTRIB1DVNVPROC sf_glad_glVertexAttrib1dvNV; +#define glVertexAttrib1dvNV sf_glad_glVertexAttrib1dvNV +GLAD_API_CALL PFNGLVERTEXATTRIB1FPROC sf_glad_glVertexAttrib1f; +#define glVertexAttrib1f sf_glad_glVertexAttrib1f +GLAD_API_CALL PFNGLVERTEXATTRIB1FARBPROC sf_glad_glVertexAttrib1fARB; +#define glVertexAttrib1fARB sf_glad_glVertexAttrib1fARB +GLAD_API_CALL PFNGLVERTEXATTRIB1FNVPROC sf_glad_glVertexAttrib1fNV; +#define glVertexAttrib1fNV sf_glad_glVertexAttrib1fNV +GLAD_API_CALL PFNGLVERTEXATTRIB1FVPROC sf_glad_glVertexAttrib1fv; +#define glVertexAttrib1fv sf_glad_glVertexAttrib1fv +GLAD_API_CALL PFNGLVERTEXATTRIB1FVARBPROC sf_glad_glVertexAttrib1fvARB; +#define glVertexAttrib1fvARB sf_glad_glVertexAttrib1fvARB +GLAD_API_CALL PFNGLVERTEXATTRIB1FVNVPROC sf_glad_glVertexAttrib1fvNV; +#define glVertexAttrib1fvNV sf_glad_glVertexAttrib1fvNV +GLAD_API_CALL PFNGLVERTEXATTRIB1SPROC sf_glad_glVertexAttrib1s; +#define glVertexAttrib1s sf_glad_glVertexAttrib1s +GLAD_API_CALL PFNGLVERTEXATTRIB1SARBPROC sf_glad_glVertexAttrib1sARB; +#define glVertexAttrib1sARB sf_glad_glVertexAttrib1sARB +GLAD_API_CALL PFNGLVERTEXATTRIB1SNVPROC sf_glad_glVertexAttrib1sNV; +#define glVertexAttrib1sNV sf_glad_glVertexAttrib1sNV +GLAD_API_CALL PFNGLVERTEXATTRIB1SVPROC sf_glad_glVertexAttrib1sv; +#define glVertexAttrib1sv sf_glad_glVertexAttrib1sv +GLAD_API_CALL PFNGLVERTEXATTRIB1SVARBPROC sf_glad_glVertexAttrib1svARB; +#define glVertexAttrib1svARB sf_glad_glVertexAttrib1svARB +GLAD_API_CALL PFNGLVERTEXATTRIB1SVNVPROC sf_glad_glVertexAttrib1svNV; +#define glVertexAttrib1svNV sf_glad_glVertexAttrib1svNV +GLAD_API_CALL PFNGLVERTEXATTRIB2DPROC sf_glad_glVertexAttrib2d; +#define glVertexAttrib2d sf_glad_glVertexAttrib2d +GLAD_API_CALL PFNGLVERTEXATTRIB2DARBPROC sf_glad_glVertexAttrib2dARB; +#define glVertexAttrib2dARB sf_glad_glVertexAttrib2dARB +GLAD_API_CALL PFNGLVERTEXATTRIB2DNVPROC sf_glad_glVertexAttrib2dNV; +#define glVertexAttrib2dNV sf_glad_glVertexAttrib2dNV +GLAD_API_CALL PFNGLVERTEXATTRIB2DVPROC sf_glad_glVertexAttrib2dv; +#define glVertexAttrib2dv sf_glad_glVertexAttrib2dv +GLAD_API_CALL PFNGLVERTEXATTRIB2DVARBPROC sf_glad_glVertexAttrib2dvARB; +#define glVertexAttrib2dvARB sf_glad_glVertexAttrib2dvARB +GLAD_API_CALL PFNGLVERTEXATTRIB2DVNVPROC sf_glad_glVertexAttrib2dvNV; +#define glVertexAttrib2dvNV sf_glad_glVertexAttrib2dvNV +GLAD_API_CALL PFNGLVERTEXATTRIB2FPROC sf_glad_glVertexAttrib2f; +#define glVertexAttrib2f sf_glad_glVertexAttrib2f +GLAD_API_CALL PFNGLVERTEXATTRIB2FARBPROC sf_glad_glVertexAttrib2fARB; +#define glVertexAttrib2fARB sf_glad_glVertexAttrib2fARB +GLAD_API_CALL PFNGLVERTEXATTRIB2FNVPROC sf_glad_glVertexAttrib2fNV; +#define glVertexAttrib2fNV sf_glad_glVertexAttrib2fNV +GLAD_API_CALL PFNGLVERTEXATTRIB2FVPROC sf_glad_glVertexAttrib2fv; +#define glVertexAttrib2fv sf_glad_glVertexAttrib2fv +GLAD_API_CALL PFNGLVERTEXATTRIB2FVARBPROC sf_glad_glVertexAttrib2fvARB; +#define glVertexAttrib2fvARB sf_glad_glVertexAttrib2fvARB +GLAD_API_CALL PFNGLVERTEXATTRIB2FVNVPROC sf_glad_glVertexAttrib2fvNV; +#define glVertexAttrib2fvNV sf_glad_glVertexAttrib2fvNV +GLAD_API_CALL PFNGLVERTEXATTRIB2SPROC sf_glad_glVertexAttrib2s; +#define glVertexAttrib2s sf_glad_glVertexAttrib2s +GLAD_API_CALL PFNGLVERTEXATTRIB2SARBPROC sf_glad_glVertexAttrib2sARB; +#define glVertexAttrib2sARB sf_glad_glVertexAttrib2sARB +GLAD_API_CALL PFNGLVERTEXATTRIB2SNVPROC sf_glad_glVertexAttrib2sNV; +#define glVertexAttrib2sNV sf_glad_glVertexAttrib2sNV +GLAD_API_CALL PFNGLVERTEXATTRIB2SVPROC sf_glad_glVertexAttrib2sv; +#define glVertexAttrib2sv sf_glad_glVertexAttrib2sv +GLAD_API_CALL PFNGLVERTEXATTRIB2SVARBPROC sf_glad_glVertexAttrib2svARB; +#define glVertexAttrib2svARB sf_glad_glVertexAttrib2svARB +GLAD_API_CALL PFNGLVERTEXATTRIB2SVNVPROC sf_glad_glVertexAttrib2svNV; +#define glVertexAttrib2svNV sf_glad_glVertexAttrib2svNV +GLAD_API_CALL PFNGLVERTEXATTRIB3DPROC sf_glad_glVertexAttrib3d; +#define glVertexAttrib3d sf_glad_glVertexAttrib3d +GLAD_API_CALL PFNGLVERTEXATTRIB3DARBPROC sf_glad_glVertexAttrib3dARB; +#define glVertexAttrib3dARB sf_glad_glVertexAttrib3dARB +GLAD_API_CALL PFNGLVERTEXATTRIB3DNVPROC sf_glad_glVertexAttrib3dNV; +#define glVertexAttrib3dNV sf_glad_glVertexAttrib3dNV +GLAD_API_CALL PFNGLVERTEXATTRIB3DVPROC sf_glad_glVertexAttrib3dv; +#define glVertexAttrib3dv sf_glad_glVertexAttrib3dv +GLAD_API_CALL PFNGLVERTEXATTRIB3DVARBPROC sf_glad_glVertexAttrib3dvARB; +#define glVertexAttrib3dvARB sf_glad_glVertexAttrib3dvARB +GLAD_API_CALL PFNGLVERTEXATTRIB3DVNVPROC sf_glad_glVertexAttrib3dvNV; +#define glVertexAttrib3dvNV sf_glad_glVertexAttrib3dvNV +GLAD_API_CALL PFNGLVERTEXATTRIB3FPROC sf_glad_glVertexAttrib3f; +#define glVertexAttrib3f sf_glad_glVertexAttrib3f +GLAD_API_CALL PFNGLVERTEXATTRIB3FARBPROC sf_glad_glVertexAttrib3fARB; +#define glVertexAttrib3fARB sf_glad_glVertexAttrib3fARB +GLAD_API_CALL PFNGLVERTEXATTRIB3FNVPROC sf_glad_glVertexAttrib3fNV; +#define glVertexAttrib3fNV sf_glad_glVertexAttrib3fNV +GLAD_API_CALL PFNGLVERTEXATTRIB3FVPROC sf_glad_glVertexAttrib3fv; +#define glVertexAttrib3fv sf_glad_glVertexAttrib3fv +GLAD_API_CALL PFNGLVERTEXATTRIB3FVARBPROC sf_glad_glVertexAttrib3fvARB; +#define glVertexAttrib3fvARB sf_glad_glVertexAttrib3fvARB +GLAD_API_CALL PFNGLVERTEXATTRIB3FVNVPROC sf_glad_glVertexAttrib3fvNV; +#define glVertexAttrib3fvNV sf_glad_glVertexAttrib3fvNV +GLAD_API_CALL PFNGLVERTEXATTRIB3SPROC sf_glad_glVertexAttrib3s; +#define glVertexAttrib3s sf_glad_glVertexAttrib3s +GLAD_API_CALL PFNGLVERTEXATTRIB3SARBPROC sf_glad_glVertexAttrib3sARB; +#define glVertexAttrib3sARB sf_glad_glVertexAttrib3sARB +GLAD_API_CALL PFNGLVERTEXATTRIB3SNVPROC sf_glad_glVertexAttrib3sNV; +#define glVertexAttrib3sNV sf_glad_glVertexAttrib3sNV +GLAD_API_CALL PFNGLVERTEXATTRIB3SVPROC sf_glad_glVertexAttrib3sv; +#define glVertexAttrib3sv sf_glad_glVertexAttrib3sv +GLAD_API_CALL PFNGLVERTEXATTRIB3SVARBPROC sf_glad_glVertexAttrib3svARB; +#define glVertexAttrib3svARB sf_glad_glVertexAttrib3svARB +GLAD_API_CALL PFNGLVERTEXATTRIB3SVNVPROC sf_glad_glVertexAttrib3svNV; +#define glVertexAttrib3svNV sf_glad_glVertexAttrib3svNV +GLAD_API_CALL PFNGLVERTEXATTRIB4NBVPROC sf_glad_glVertexAttrib4Nbv; +#define glVertexAttrib4Nbv sf_glad_glVertexAttrib4Nbv +GLAD_API_CALL PFNGLVERTEXATTRIB4NBVARBPROC sf_glad_glVertexAttrib4NbvARB; +#define glVertexAttrib4NbvARB sf_glad_glVertexAttrib4NbvARB +GLAD_API_CALL PFNGLVERTEXATTRIB4NIVPROC sf_glad_glVertexAttrib4Niv; +#define glVertexAttrib4Niv sf_glad_glVertexAttrib4Niv +GLAD_API_CALL PFNGLVERTEXATTRIB4NIVARBPROC sf_glad_glVertexAttrib4NivARB; +#define glVertexAttrib4NivARB sf_glad_glVertexAttrib4NivARB +GLAD_API_CALL PFNGLVERTEXATTRIB4NSVPROC sf_glad_glVertexAttrib4Nsv; +#define glVertexAttrib4Nsv sf_glad_glVertexAttrib4Nsv +GLAD_API_CALL PFNGLVERTEXATTRIB4NSVARBPROC sf_glad_glVertexAttrib4NsvARB; +#define glVertexAttrib4NsvARB sf_glad_glVertexAttrib4NsvARB +GLAD_API_CALL PFNGLVERTEXATTRIB4NUBPROC sf_glad_glVertexAttrib4Nub; +#define glVertexAttrib4Nub sf_glad_glVertexAttrib4Nub +GLAD_API_CALL PFNGLVERTEXATTRIB4NUBARBPROC sf_glad_glVertexAttrib4NubARB; +#define glVertexAttrib4NubARB sf_glad_glVertexAttrib4NubARB +GLAD_API_CALL PFNGLVERTEXATTRIB4NUBVPROC sf_glad_glVertexAttrib4Nubv; +#define glVertexAttrib4Nubv sf_glad_glVertexAttrib4Nubv +GLAD_API_CALL PFNGLVERTEXATTRIB4NUBVARBPROC sf_glad_glVertexAttrib4NubvARB; +#define glVertexAttrib4NubvARB sf_glad_glVertexAttrib4NubvARB +GLAD_API_CALL PFNGLVERTEXATTRIB4NUIVPROC sf_glad_glVertexAttrib4Nuiv; +#define glVertexAttrib4Nuiv sf_glad_glVertexAttrib4Nuiv +GLAD_API_CALL PFNGLVERTEXATTRIB4NUIVARBPROC sf_glad_glVertexAttrib4NuivARB; +#define glVertexAttrib4NuivARB sf_glad_glVertexAttrib4NuivARB +GLAD_API_CALL PFNGLVERTEXATTRIB4NUSVPROC sf_glad_glVertexAttrib4Nusv; +#define glVertexAttrib4Nusv sf_glad_glVertexAttrib4Nusv +GLAD_API_CALL PFNGLVERTEXATTRIB4NUSVARBPROC sf_glad_glVertexAttrib4NusvARB; +#define glVertexAttrib4NusvARB sf_glad_glVertexAttrib4NusvARB +GLAD_API_CALL PFNGLVERTEXATTRIB4BVPROC sf_glad_glVertexAttrib4bv; +#define glVertexAttrib4bv sf_glad_glVertexAttrib4bv +GLAD_API_CALL PFNGLVERTEXATTRIB4BVARBPROC sf_glad_glVertexAttrib4bvARB; +#define glVertexAttrib4bvARB sf_glad_glVertexAttrib4bvARB +GLAD_API_CALL PFNGLVERTEXATTRIB4DPROC sf_glad_glVertexAttrib4d; +#define glVertexAttrib4d sf_glad_glVertexAttrib4d +GLAD_API_CALL PFNGLVERTEXATTRIB4DARBPROC sf_glad_glVertexAttrib4dARB; +#define glVertexAttrib4dARB sf_glad_glVertexAttrib4dARB +GLAD_API_CALL PFNGLVERTEXATTRIB4DNVPROC sf_glad_glVertexAttrib4dNV; +#define glVertexAttrib4dNV sf_glad_glVertexAttrib4dNV +GLAD_API_CALL PFNGLVERTEXATTRIB4DVPROC sf_glad_glVertexAttrib4dv; +#define glVertexAttrib4dv sf_glad_glVertexAttrib4dv +GLAD_API_CALL PFNGLVERTEXATTRIB4DVARBPROC sf_glad_glVertexAttrib4dvARB; +#define glVertexAttrib4dvARB sf_glad_glVertexAttrib4dvARB +GLAD_API_CALL PFNGLVERTEXATTRIB4DVNVPROC sf_glad_glVertexAttrib4dvNV; +#define glVertexAttrib4dvNV sf_glad_glVertexAttrib4dvNV +GLAD_API_CALL PFNGLVERTEXATTRIB4FPROC sf_glad_glVertexAttrib4f; +#define glVertexAttrib4f sf_glad_glVertexAttrib4f +GLAD_API_CALL PFNGLVERTEXATTRIB4FARBPROC sf_glad_glVertexAttrib4fARB; +#define glVertexAttrib4fARB sf_glad_glVertexAttrib4fARB +GLAD_API_CALL PFNGLVERTEXATTRIB4FNVPROC sf_glad_glVertexAttrib4fNV; +#define glVertexAttrib4fNV sf_glad_glVertexAttrib4fNV +GLAD_API_CALL PFNGLVERTEXATTRIB4FVPROC sf_glad_glVertexAttrib4fv; +#define glVertexAttrib4fv sf_glad_glVertexAttrib4fv +GLAD_API_CALL PFNGLVERTEXATTRIB4FVARBPROC sf_glad_glVertexAttrib4fvARB; +#define glVertexAttrib4fvARB sf_glad_glVertexAttrib4fvARB +GLAD_API_CALL PFNGLVERTEXATTRIB4FVNVPROC sf_glad_glVertexAttrib4fvNV; +#define glVertexAttrib4fvNV sf_glad_glVertexAttrib4fvNV +GLAD_API_CALL PFNGLVERTEXATTRIB4IVPROC sf_glad_glVertexAttrib4iv; +#define glVertexAttrib4iv sf_glad_glVertexAttrib4iv +GLAD_API_CALL PFNGLVERTEXATTRIB4IVARBPROC sf_glad_glVertexAttrib4ivARB; +#define glVertexAttrib4ivARB sf_glad_glVertexAttrib4ivARB +GLAD_API_CALL PFNGLVERTEXATTRIB4SPROC sf_glad_glVertexAttrib4s; +#define glVertexAttrib4s sf_glad_glVertexAttrib4s +GLAD_API_CALL PFNGLVERTEXATTRIB4SARBPROC sf_glad_glVertexAttrib4sARB; +#define glVertexAttrib4sARB sf_glad_glVertexAttrib4sARB +GLAD_API_CALL PFNGLVERTEXATTRIB4SNVPROC sf_glad_glVertexAttrib4sNV; +#define glVertexAttrib4sNV sf_glad_glVertexAttrib4sNV +GLAD_API_CALL PFNGLVERTEXATTRIB4SVPROC sf_glad_glVertexAttrib4sv; +#define glVertexAttrib4sv sf_glad_glVertexAttrib4sv +GLAD_API_CALL PFNGLVERTEXATTRIB4SVARBPROC sf_glad_glVertexAttrib4svARB; +#define glVertexAttrib4svARB sf_glad_glVertexAttrib4svARB +GLAD_API_CALL PFNGLVERTEXATTRIB4SVNVPROC sf_glad_glVertexAttrib4svNV; +#define glVertexAttrib4svNV sf_glad_glVertexAttrib4svNV +GLAD_API_CALL PFNGLVERTEXATTRIB4UBNVPROC sf_glad_glVertexAttrib4ubNV; +#define glVertexAttrib4ubNV sf_glad_glVertexAttrib4ubNV +GLAD_API_CALL PFNGLVERTEXATTRIB4UBVPROC sf_glad_glVertexAttrib4ubv; +#define glVertexAttrib4ubv sf_glad_glVertexAttrib4ubv +GLAD_API_CALL PFNGLVERTEXATTRIB4UBVARBPROC sf_glad_glVertexAttrib4ubvARB; +#define glVertexAttrib4ubvARB sf_glad_glVertexAttrib4ubvARB +GLAD_API_CALL PFNGLVERTEXATTRIB4UBVNVPROC sf_glad_glVertexAttrib4ubvNV; +#define glVertexAttrib4ubvNV sf_glad_glVertexAttrib4ubvNV +GLAD_API_CALL PFNGLVERTEXATTRIB4UIVPROC sf_glad_glVertexAttrib4uiv; +#define glVertexAttrib4uiv sf_glad_glVertexAttrib4uiv +GLAD_API_CALL PFNGLVERTEXATTRIB4UIVARBPROC sf_glad_glVertexAttrib4uivARB; +#define glVertexAttrib4uivARB sf_glad_glVertexAttrib4uivARB +GLAD_API_CALL PFNGLVERTEXATTRIB4USVPROC sf_glad_glVertexAttrib4usv; +#define glVertexAttrib4usv sf_glad_glVertexAttrib4usv +GLAD_API_CALL PFNGLVERTEXATTRIB4USVARBPROC sf_glad_glVertexAttrib4usvARB; +#define glVertexAttrib4usvARB sf_glad_glVertexAttrib4usvARB +GLAD_API_CALL PFNGLVERTEXATTRIBPOINTERPROC sf_glad_glVertexAttribPointer; +#define glVertexAttribPointer sf_glad_glVertexAttribPointer +GLAD_API_CALL PFNGLVERTEXATTRIBPOINTERARBPROC sf_glad_glVertexAttribPointerARB; +#define glVertexAttribPointerARB sf_glad_glVertexAttribPointerARB +GLAD_API_CALL PFNGLVERTEXATTRIBPOINTERNVPROC sf_glad_glVertexAttribPointerNV; +#define glVertexAttribPointerNV sf_glad_glVertexAttribPointerNV +GLAD_API_CALL PFNGLVERTEXATTRIBS1DVNVPROC sf_glad_glVertexAttribs1dvNV; +#define glVertexAttribs1dvNV sf_glad_glVertexAttribs1dvNV +GLAD_API_CALL PFNGLVERTEXATTRIBS1FVNVPROC sf_glad_glVertexAttribs1fvNV; +#define glVertexAttribs1fvNV sf_glad_glVertexAttribs1fvNV +GLAD_API_CALL PFNGLVERTEXATTRIBS1SVNVPROC sf_glad_glVertexAttribs1svNV; +#define glVertexAttribs1svNV sf_glad_glVertexAttribs1svNV +GLAD_API_CALL PFNGLVERTEXATTRIBS2DVNVPROC sf_glad_glVertexAttribs2dvNV; +#define glVertexAttribs2dvNV sf_glad_glVertexAttribs2dvNV +GLAD_API_CALL PFNGLVERTEXATTRIBS2FVNVPROC sf_glad_glVertexAttribs2fvNV; +#define glVertexAttribs2fvNV sf_glad_glVertexAttribs2fvNV +GLAD_API_CALL PFNGLVERTEXATTRIBS2SVNVPROC sf_glad_glVertexAttribs2svNV; +#define glVertexAttribs2svNV sf_glad_glVertexAttribs2svNV +GLAD_API_CALL PFNGLVERTEXATTRIBS3DVNVPROC sf_glad_glVertexAttribs3dvNV; +#define glVertexAttribs3dvNV sf_glad_glVertexAttribs3dvNV +GLAD_API_CALL PFNGLVERTEXATTRIBS3FVNVPROC sf_glad_glVertexAttribs3fvNV; +#define glVertexAttribs3fvNV sf_glad_glVertexAttribs3fvNV +GLAD_API_CALL PFNGLVERTEXATTRIBS3SVNVPROC sf_glad_glVertexAttribs3svNV; +#define glVertexAttribs3svNV sf_glad_glVertexAttribs3svNV +GLAD_API_CALL PFNGLVERTEXATTRIBS4DVNVPROC sf_glad_glVertexAttribs4dvNV; +#define glVertexAttribs4dvNV sf_glad_glVertexAttribs4dvNV +GLAD_API_CALL PFNGLVERTEXATTRIBS4FVNVPROC sf_glad_glVertexAttribs4fvNV; +#define glVertexAttribs4fvNV sf_glad_glVertexAttribs4fvNV +GLAD_API_CALL PFNGLVERTEXATTRIBS4SVNVPROC sf_glad_glVertexAttribs4svNV; +#define glVertexAttribs4svNV sf_glad_glVertexAttribs4svNV +GLAD_API_CALL PFNGLVERTEXATTRIBS4UBVNVPROC sf_glad_glVertexAttribs4ubvNV; +#define glVertexAttribs4ubvNV sf_glad_glVertexAttribs4ubvNV +GLAD_API_CALL PFNGLVERTEXPOINTERPROC sf_glad_glVertexPointer; +#define glVertexPointer sf_glad_glVertexPointer +GLAD_API_CALL PFNGLVERTEXPOINTEREXTPROC sf_glad_glVertexPointerEXT; +#define glVertexPointerEXT sf_glad_glVertexPointerEXT +GLAD_API_CALL PFNGLVIEWPORTPROC sf_glad_glViewport; +#define glViewport sf_glad_glViewport +GLAD_API_CALL PFNGLALPHAFUNCXPROC sf_glad_glAlphaFuncx; +#define glAlphaFuncx sf_glad_glAlphaFuncx +GLAD_API_CALL PFNGLBINDFRAMEBUFFEROESPROC sf_glad_glBindFramebufferOES; +#define glBindFramebufferOES sf_glad_glBindFramebufferOES +GLAD_API_CALL PFNGLBINDRENDERBUFFEROESPROC sf_glad_glBindRenderbufferOES; +#define glBindRenderbufferOES sf_glad_glBindRenderbufferOES +GLAD_API_CALL PFNGLBLENDEQUATIONOESPROC sf_glad_glBlendEquationOES; +#define glBlendEquationOES sf_glad_glBlendEquationOES +GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEOESPROC sf_glad_glBlendEquationSeparateOES; +#define glBlendEquationSeparateOES sf_glad_glBlendEquationSeparateOES +GLAD_API_CALL PFNGLBLENDFUNCSEPARATEOESPROC sf_glad_glBlendFuncSeparateOES; +#define glBlendFuncSeparateOES sf_glad_glBlendFuncSeparateOES +GLAD_API_CALL PFNGLCHECKFRAMEBUFFERSTATUSOESPROC sf_glad_glCheckFramebufferStatusOES; +#define glCheckFramebufferStatusOES sf_glad_glCheckFramebufferStatusOES +GLAD_API_CALL PFNGLCLEARCOLORXPROC sf_glad_glClearColorx; +#define glClearColorx sf_glad_glClearColorx +GLAD_API_CALL PFNGLCLEARDEPTHFPROC sf_glad_glClearDepthf; +#define glClearDepthf sf_glad_glClearDepthf +GLAD_API_CALL PFNGLCLEARDEPTHFOESPROC sf_glad_glClearDepthfOES; +#define glClearDepthfOES sf_glad_glClearDepthfOES +GLAD_API_CALL PFNGLCLEARDEPTHXPROC sf_glad_glClearDepthx; +#define glClearDepthx sf_glad_glClearDepthx +GLAD_API_CALL PFNGLCLIPPLANEFPROC sf_glad_glClipPlanef; +#define glClipPlanef sf_glad_glClipPlanef +GLAD_API_CALL PFNGLCLIPPLANEFOESPROC sf_glad_glClipPlanefOES; +#define glClipPlanefOES sf_glad_glClipPlanefOES +GLAD_API_CALL PFNGLCLIPPLANEXPROC sf_glad_glClipPlanex; +#define glClipPlanex sf_glad_glClipPlanex +GLAD_API_CALL PFNGLCOLOR4XPROC sf_glad_glColor4x; +#define glColor4x sf_glad_glColor4x +GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE2DPROC sf_glad_glCompressedTexImage2D; +#define glCompressedTexImage2D sf_glad_glCompressedTexImage2D +GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC sf_glad_glCompressedTexSubImage2D; +#define glCompressedTexSubImage2D sf_glad_glCompressedTexSubImage2D +GLAD_API_CALL PFNGLDELETEFRAMEBUFFERSOESPROC sf_glad_glDeleteFramebuffersOES; +#define glDeleteFramebuffersOES sf_glad_glDeleteFramebuffersOES +GLAD_API_CALL PFNGLDELETERENDERBUFFERSOESPROC sf_glad_glDeleteRenderbuffersOES; +#define glDeleteRenderbuffersOES sf_glad_glDeleteRenderbuffersOES +GLAD_API_CALL PFNGLDEPTHRANGEFPROC sf_glad_glDepthRangef; +#define glDepthRangef sf_glad_glDepthRangef +GLAD_API_CALL PFNGLDEPTHRANGEFOESPROC sf_glad_glDepthRangefOES; +#define glDepthRangefOES sf_glad_glDepthRangefOES +GLAD_API_CALL PFNGLDEPTHRANGEXPROC sf_glad_glDepthRangex; +#define glDepthRangex sf_glad_glDepthRangex +GLAD_API_CALL PFNGLFOGXPROC sf_glad_glFogx; +#define glFogx sf_glad_glFogx +GLAD_API_CALL PFNGLFOGXVPROC sf_glad_glFogxv; +#define glFogxv sf_glad_glFogxv +GLAD_API_CALL PFNGLFRAMEBUFFERRENDERBUFFEROESPROC sf_glad_glFramebufferRenderbufferOES; +#define glFramebufferRenderbufferOES sf_glad_glFramebufferRenderbufferOES +GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE2DOESPROC sf_glad_glFramebufferTexture2DOES; +#define glFramebufferTexture2DOES sf_glad_glFramebufferTexture2DOES +GLAD_API_CALL PFNGLFRUSTUMFPROC sf_glad_glFrustumf; +#define glFrustumf sf_glad_glFrustumf +GLAD_API_CALL PFNGLFRUSTUMFOESPROC sf_glad_glFrustumfOES; +#define glFrustumfOES sf_glad_glFrustumfOES +GLAD_API_CALL PFNGLFRUSTUMXPROC sf_glad_glFrustumx; +#define glFrustumx sf_glad_glFrustumx +GLAD_API_CALL PFNGLGENFRAMEBUFFERSOESPROC sf_glad_glGenFramebuffersOES; +#define glGenFramebuffersOES sf_glad_glGenFramebuffersOES +GLAD_API_CALL PFNGLGENRENDERBUFFERSOESPROC sf_glad_glGenRenderbuffersOES; +#define glGenRenderbuffersOES sf_glad_glGenRenderbuffersOES +GLAD_API_CALL PFNGLGENERATEMIPMAPOESPROC sf_glad_glGenerateMipmapOES; +#define glGenerateMipmapOES sf_glad_glGenerateMipmapOES +GLAD_API_CALL PFNGLGETCLIPPLANEFPROC sf_glad_glGetClipPlanef; +#define glGetClipPlanef sf_glad_glGetClipPlanef +GLAD_API_CALL PFNGLGETCLIPPLANEFOESPROC sf_glad_glGetClipPlanefOES; +#define glGetClipPlanefOES sf_glad_glGetClipPlanefOES +GLAD_API_CALL PFNGLGETCLIPPLANEXPROC sf_glad_glGetClipPlanex; +#define glGetClipPlanex sf_glad_glGetClipPlanex +GLAD_API_CALL PFNGLGETFIXEDVPROC sf_glad_glGetFixedv; +#define glGetFixedv sf_glad_glGetFixedv +GLAD_API_CALL PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC sf_glad_glGetFramebufferAttachmentParameterivOES; +#define glGetFramebufferAttachmentParameterivOES sf_glad_glGetFramebufferAttachmentParameterivOES +GLAD_API_CALL PFNGLGETLIGHTXVPROC sf_glad_glGetLightxv; +#define glGetLightxv sf_glad_glGetLightxv +GLAD_API_CALL PFNGLGETMATERIALXVPROC sf_glad_glGetMaterialxv; +#define glGetMaterialxv sf_glad_glGetMaterialxv +GLAD_API_CALL PFNGLGETRENDERBUFFERPARAMETERIVOESPROC sf_glad_glGetRenderbufferParameterivOES; +#define glGetRenderbufferParameterivOES sf_glad_glGetRenderbufferParameterivOES +GLAD_API_CALL PFNGLGETTEXENVXVPROC sf_glad_glGetTexEnvxv; +#define glGetTexEnvxv sf_glad_glGetTexEnvxv +GLAD_API_CALL PFNGLGETTEXPARAMETERXVPROC sf_glad_glGetTexParameterxv; +#define glGetTexParameterxv sf_glad_glGetTexParameterxv +GLAD_API_CALL PFNGLISFRAMEBUFFEROESPROC sf_glad_glIsFramebufferOES; +#define glIsFramebufferOES sf_glad_glIsFramebufferOES +GLAD_API_CALL PFNGLISRENDERBUFFEROESPROC sf_glad_glIsRenderbufferOES; +#define glIsRenderbufferOES sf_glad_glIsRenderbufferOES +GLAD_API_CALL PFNGLLIGHTMODELXPROC sf_glad_glLightModelx; +#define glLightModelx sf_glad_glLightModelx +GLAD_API_CALL PFNGLLIGHTMODELXVPROC sf_glad_glLightModelxv; +#define glLightModelxv sf_glad_glLightModelxv +GLAD_API_CALL PFNGLLIGHTXPROC sf_glad_glLightx; +#define glLightx sf_glad_glLightx +GLAD_API_CALL PFNGLLIGHTXVPROC sf_glad_glLightxv; +#define glLightxv sf_glad_glLightxv +GLAD_API_CALL PFNGLLINEWIDTHXPROC sf_glad_glLineWidthx; +#define glLineWidthx sf_glad_glLineWidthx +GLAD_API_CALL PFNGLLOADMATRIXXPROC sf_glad_glLoadMatrixx; +#define glLoadMatrixx sf_glad_glLoadMatrixx +GLAD_API_CALL PFNGLMATERIALXPROC sf_glad_glMaterialx; +#define glMaterialx sf_glad_glMaterialx +GLAD_API_CALL PFNGLMATERIALXVPROC sf_glad_glMaterialxv; +#define glMaterialxv sf_glad_glMaterialxv +GLAD_API_CALL PFNGLMULTMATRIXXPROC sf_glad_glMultMatrixx; +#define glMultMatrixx sf_glad_glMultMatrixx +GLAD_API_CALL PFNGLMULTITEXCOORD4XPROC sf_glad_glMultiTexCoord4x; +#define glMultiTexCoord4x sf_glad_glMultiTexCoord4x +GLAD_API_CALL PFNGLNORMAL3XPROC sf_glad_glNormal3x; +#define glNormal3x sf_glad_glNormal3x +GLAD_API_CALL PFNGLORTHOFPROC sf_glad_glOrthof; +#define glOrthof sf_glad_glOrthof +GLAD_API_CALL PFNGLORTHOFOESPROC sf_glad_glOrthofOES; +#define glOrthofOES sf_glad_glOrthofOES +GLAD_API_CALL PFNGLORTHOXPROC sf_glad_glOrthox; +#define glOrthox sf_glad_glOrthox +GLAD_API_CALL PFNGLPOINTPARAMETERFPROC sf_glad_glPointParameterf; +#define glPointParameterf sf_glad_glPointParameterf +GLAD_API_CALL PFNGLPOINTPARAMETERFVPROC sf_glad_glPointParameterfv; +#define glPointParameterfv sf_glad_glPointParameterfv +GLAD_API_CALL PFNGLPOINTPARAMETERXPROC sf_glad_glPointParameterx; +#define glPointParameterx sf_glad_glPointParameterx +GLAD_API_CALL PFNGLPOINTPARAMETERXVPROC sf_glad_glPointParameterxv; +#define glPointParameterxv sf_glad_glPointParameterxv +GLAD_API_CALL PFNGLPOINTSIZEXPROC sf_glad_glPointSizex; +#define glPointSizex sf_glad_glPointSizex +GLAD_API_CALL PFNGLPOLYGONOFFSETXPROC sf_glad_glPolygonOffsetx; +#define glPolygonOffsetx sf_glad_glPolygonOffsetx +GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEOESPROC sf_glad_glRenderbufferStorageOES; +#define glRenderbufferStorageOES sf_glad_glRenderbufferStorageOES +GLAD_API_CALL PFNGLROTATEXPROC sf_glad_glRotatex; +#define glRotatex sf_glad_glRotatex +GLAD_API_CALL PFNGLSAMPLECOVERAGEPROC sf_glad_glSampleCoverage; +#define glSampleCoverage sf_glad_glSampleCoverage +GLAD_API_CALL PFNGLSAMPLECOVERAGEXPROC sf_glad_glSampleCoveragex; +#define glSampleCoveragex sf_glad_glSampleCoveragex +GLAD_API_CALL PFNGLSCALEXPROC sf_glad_glScalex; +#define glScalex sf_glad_glScalex +GLAD_API_CALL PFNGLTEXENVXPROC sf_glad_glTexEnvx; +#define glTexEnvx sf_glad_glTexEnvx +GLAD_API_CALL PFNGLTEXENVXVPROC sf_glad_glTexEnvxv; +#define glTexEnvxv sf_glad_glTexEnvxv +GLAD_API_CALL PFNGLTEXPARAMETERXPROC sf_glad_glTexParameterx; +#define glTexParameterx sf_glad_glTexParameterx +GLAD_API_CALL PFNGLTEXPARAMETERXVPROC sf_glad_glTexParameterxv; +#define glTexParameterxv sf_glad_glTexParameterxv +GLAD_API_CALL PFNGLTRANSLATEXPROC sf_glad_glTranslatex; +#define glTranslatex sf_glad_glTranslatex + + + + + +#ifdef __cplusplus +} +#endif +#endif + +/* Source */ +#ifdef SF_GLAD_GL_IMPLEMENTATION +#include +#include +#include + +#ifndef GLAD_IMPL_UTIL_C_ +#define GLAD_IMPL_UTIL_C_ + +#ifdef _MSC_VER +#define GLAD_IMPL_UTIL_SSCANF sscanf_s +#else +#define GLAD_IMPL_UTIL_SSCANF sscanf +#endif + +#endif /* GLAD_IMPL_UTIL_C_ */ + + +int SF_GLAD_GL_VERSION_1_0 = 0; +int SF_GLAD_GL_VERSION_1_1 = 0; +int SF_GLAD_GL_VERSION_ES_CM_1_0 = 0; +int SF_GLAD_GL_ARB_copy_buffer = 0; +int SF_GLAD_GL_ARB_fragment_shader = 0; +int SF_GLAD_GL_ARB_framebuffer_object = 0; +int SF_GLAD_GL_ARB_geometry_shader4 = 0; +int SF_GLAD_GL_ARB_get_program_binary = 0; +int SF_GLAD_GL_ARB_imaging = 0; +int SF_GLAD_GL_ARB_multitexture = 0; +int SF_GLAD_GL_ARB_separate_shader_objects = 0; +int SF_GLAD_GL_ARB_shader_objects = 0; +int SF_GLAD_GL_ARB_shading_language_100 = 0; +int SF_GLAD_GL_ARB_texture_non_power_of_two = 0; +int SF_GLAD_GL_ARB_vertex_buffer_object = 0; +int SF_GLAD_GL_ARB_vertex_program = 0; +int SF_GLAD_GL_ARB_vertex_shader = 0; +int SF_GLAD_GL_EXT_blend_equation_separate = 0; +int SF_GLAD_GL_EXT_blend_func_separate = 0; +int SF_GLAD_GL_EXT_blend_minmax = 0; +int SF_GLAD_GL_EXT_blend_subtract = 0; +int SF_GLAD_GL_EXT_copy_texture = 0; +int SF_GLAD_GL_EXT_framebuffer_blit = 0; +int SF_GLAD_GL_EXT_framebuffer_multisample = 0; +int SF_GLAD_GL_EXT_framebuffer_object = 0; +int SF_GLAD_GL_EXT_geometry_shader4 = 0; +int SF_GLAD_GL_EXT_packed_depth_stencil = 0; +int SF_GLAD_GL_EXT_subtexture = 0; +int SF_GLAD_GL_EXT_texture_array = 0; +int SF_GLAD_GL_EXT_texture_object = 0; +int SF_GLAD_GL_EXT_texture_sRGB = 0; +int SF_GLAD_GL_EXT_vertex_array = 0; +int SF_GLAD_GL_INGR_blend_func_separate = 0; +int SF_GLAD_GL_KHR_debug = 0; +int SF_GLAD_GL_NV_geometry_program4 = 0; +int SF_GLAD_GL_NV_vertex_program = 0; +int SF_GLAD_GL_SGIS_texture_edge_clamp = 0; +int SF_GLAD_GL_EXT_sRGB = 0; +int SF_GLAD_GL_OES_blend_equation_separate = 0; +int SF_GLAD_GL_OES_blend_func_separate = 0; +int SF_GLAD_GL_OES_blend_subtract = 0; +int SF_GLAD_GL_OES_depth24 = 0; +int SF_GLAD_GL_OES_depth32 = 0; +int SF_GLAD_GL_OES_framebuffer_object = 0; +int SF_GLAD_GL_OES_packed_depth_stencil = 0; +int SF_GLAD_GL_OES_single_precision = 0; +int SF_GLAD_GL_OES_texture_npot = 0; + + + +PFNGLACCUMPROC sf_glad_glAccum = NULL; +PFNGLACTIVESHADERPROGRAMPROC sf_glad_glActiveShaderProgram = NULL; +PFNGLACTIVETEXTUREPROC sf_glad_glActiveTexture = NULL; +PFNGLACTIVETEXTUREARBPROC sf_glad_glActiveTextureARB = NULL; +PFNGLALPHAFUNCPROC sf_glad_glAlphaFunc = NULL; +PFNGLAREPROGRAMSRESIDENTNVPROC sf_glad_glAreProgramsResidentNV = NULL; +PFNGLARETEXTURESRESIDENTPROC sf_glad_glAreTexturesResident = NULL; +PFNGLARETEXTURESRESIDENTEXTPROC sf_glad_glAreTexturesResidentEXT = NULL; +PFNGLARRAYELEMENTPROC sf_glad_glArrayElement = NULL; +PFNGLARRAYELEMENTEXTPROC sf_glad_glArrayElementEXT = NULL; +PFNGLATTACHOBJECTARBPROC sf_glad_glAttachObjectARB = NULL; +PFNGLATTACHSHADERPROC sf_glad_glAttachShader = NULL; +PFNGLBEGINPROC sf_glad_glBegin = NULL; +PFNGLBINDATTRIBLOCATIONPROC sf_glad_glBindAttribLocation = NULL; +PFNGLBINDATTRIBLOCATIONARBPROC sf_glad_glBindAttribLocationARB = NULL; +PFNGLBINDBUFFERPROC sf_glad_glBindBuffer = NULL; +PFNGLBINDBUFFERARBPROC sf_glad_glBindBufferARB = NULL; +PFNGLBINDFRAMEBUFFERPROC sf_glad_glBindFramebuffer = NULL; +PFNGLBINDFRAMEBUFFEREXTPROC sf_glad_glBindFramebufferEXT = NULL; +PFNGLBINDPROGRAMARBPROC sf_glad_glBindProgramARB = NULL; +PFNGLBINDPROGRAMNVPROC sf_glad_glBindProgramNV = NULL; +PFNGLBINDPROGRAMPIPELINEPROC sf_glad_glBindProgramPipeline = NULL; +PFNGLBINDRENDERBUFFERPROC sf_glad_glBindRenderbuffer = NULL; +PFNGLBINDRENDERBUFFEREXTPROC sf_glad_glBindRenderbufferEXT = NULL; +PFNGLBINDTEXTUREPROC sf_glad_glBindTexture = NULL; +PFNGLBINDTEXTUREEXTPROC sf_glad_glBindTextureEXT = NULL; +PFNGLBITMAPPROC sf_glad_glBitmap = NULL; +PFNGLBLENDCOLORPROC sf_glad_glBlendColor = NULL; +PFNGLBLENDEQUATIONPROC sf_glad_glBlendEquation = NULL; +PFNGLBLENDEQUATIONEXTPROC sf_glad_glBlendEquationEXT = NULL; +PFNGLBLENDEQUATIONSEPARATEPROC sf_glad_glBlendEquationSeparate = NULL; +PFNGLBLENDEQUATIONSEPARATEEXTPROC sf_glad_glBlendEquationSeparateEXT = NULL; +PFNGLBLENDFUNCPROC sf_glad_glBlendFunc = NULL; +PFNGLBLENDFUNCSEPARATEPROC sf_glad_glBlendFuncSeparate = NULL; +PFNGLBLENDFUNCSEPARATEEXTPROC sf_glad_glBlendFuncSeparateEXT = NULL; +PFNGLBLENDFUNCSEPARATEINGRPROC sf_glad_glBlendFuncSeparateINGR = NULL; +PFNGLBLITFRAMEBUFFERPROC sf_glad_glBlitFramebuffer = NULL; +PFNGLBLITFRAMEBUFFEREXTPROC sf_glad_glBlitFramebufferEXT = NULL; +PFNGLBUFFERDATAPROC sf_glad_glBufferData = NULL; +PFNGLBUFFERDATAARBPROC sf_glad_glBufferDataARB = NULL; +PFNGLBUFFERSUBDATAPROC sf_glad_glBufferSubData = NULL; +PFNGLBUFFERSUBDATAARBPROC sf_glad_glBufferSubDataARB = NULL; +PFNGLCALLLISTPROC sf_glad_glCallList = NULL; +PFNGLCALLLISTSPROC sf_glad_glCallLists = NULL; +PFNGLCHECKFRAMEBUFFERSTATUSPROC sf_glad_glCheckFramebufferStatus = NULL; +PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC sf_glad_glCheckFramebufferStatusEXT = NULL; +PFNGLCLEARPROC sf_glad_glClear = NULL; +PFNGLCLEARACCUMPROC sf_glad_glClearAccum = NULL; +PFNGLCLEARCOLORPROC sf_glad_glClearColor = NULL; +PFNGLCLEARDEPTHPROC sf_glad_glClearDepth = NULL; +PFNGLCLEARINDEXPROC sf_glad_glClearIndex = NULL; +PFNGLCLEARSTENCILPROC sf_glad_glClearStencil = NULL; +PFNGLCLIENTACTIVETEXTUREPROC sf_glad_glClientActiveTexture = NULL; +PFNGLCLIENTACTIVETEXTUREARBPROC sf_glad_glClientActiveTextureARB = NULL; +PFNGLCLIPPLANEPROC sf_glad_glClipPlane = NULL; +PFNGLCOLOR3BPROC sf_glad_glColor3b = NULL; +PFNGLCOLOR3BVPROC sf_glad_glColor3bv = NULL; +PFNGLCOLOR3DPROC sf_glad_glColor3d = NULL; +PFNGLCOLOR3DVPROC sf_glad_glColor3dv = NULL; +PFNGLCOLOR3FPROC sf_glad_glColor3f = NULL; +PFNGLCOLOR3FVPROC sf_glad_glColor3fv = NULL; +PFNGLCOLOR3IPROC sf_glad_glColor3i = NULL; +PFNGLCOLOR3IVPROC sf_glad_glColor3iv = NULL; +PFNGLCOLOR3SPROC sf_glad_glColor3s = NULL; +PFNGLCOLOR3SVPROC sf_glad_glColor3sv = NULL; +PFNGLCOLOR3UBPROC sf_glad_glColor3ub = NULL; +PFNGLCOLOR3UBVPROC sf_glad_glColor3ubv = NULL; +PFNGLCOLOR3UIPROC sf_glad_glColor3ui = NULL; +PFNGLCOLOR3UIVPROC sf_glad_glColor3uiv = NULL; +PFNGLCOLOR3USPROC sf_glad_glColor3us = NULL; +PFNGLCOLOR3USVPROC sf_glad_glColor3usv = NULL; +PFNGLCOLOR4BPROC sf_glad_glColor4b = NULL; +PFNGLCOLOR4BVPROC sf_glad_glColor4bv = NULL; +PFNGLCOLOR4DPROC sf_glad_glColor4d = NULL; +PFNGLCOLOR4DVPROC sf_glad_glColor4dv = NULL; +PFNGLCOLOR4FPROC sf_glad_glColor4f = NULL; +PFNGLCOLOR4FVPROC sf_glad_glColor4fv = NULL; +PFNGLCOLOR4IPROC sf_glad_glColor4i = NULL; +PFNGLCOLOR4IVPROC sf_glad_glColor4iv = NULL; +PFNGLCOLOR4SPROC sf_glad_glColor4s = NULL; +PFNGLCOLOR4SVPROC sf_glad_glColor4sv = NULL; +PFNGLCOLOR4UBPROC sf_glad_glColor4ub = NULL; +PFNGLCOLOR4UBVPROC sf_glad_glColor4ubv = NULL; +PFNGLCOLOR4UIPROC sf_glad_glColor4ui = NULL; +PFNGLCOLOR4UIVPROC sf_glad_glColor4uiv = NULL; +PFNGLCOLOR4USPROC sf_glad_glColor4us = NULL; +PFNGLCOLOR4USVPROC sf_glad_glColor4usv = NULL; +PFNGLCOLORMASKPROC sf_glad_glColorMask = NULL; +PFNGLCOLORMATERIALPROC sf_glad_glColorMaterial = NULL; +PFNGLCOLORPOINTERPROC sf_glad_glColorPointer = NULL; +PFNGLCOLORPOINTEREXTPROC sf_glad_glColorPointerEXT = NULL; +PFNGLCOLORSUBTABLEPROC sf_glad_glColorSubTable = NULL; +PFNGLCOLORTABLEPROC sf_glad_glColorTable = NULL; +PFNGLCOLORTABLEPARAMETERFVPROC sf_glad_glColorTableParameterfv = NULL; +PFNGLCOLORTABLEPARAMETERIVPROC sf_glad_glColorTableParameteriv = NULL; +PFNGLCOMPILESHADERPROC sf_glad_glCompileShader = NULL; +PFNGLCOMPILESHADERARBPROC sf_glad_glCompileShaderARB = NULL; +PFNGLCONVOLUTIONFILTER1DPROC sf_glad_glConvolutionFilter1D = NULL; +PFNGLCONVOLUTIONFILTER2DPROC sf_glad_glConvolutionFilter2D = NULL; +PFNGLCONVOLUTIONPARAMETERFPROC sf_glad_glConvolutionParameterf = NULL; +PFNGLCONVOLUTIONPARAMETERFVPROC sf_glad_glConvolutionParameterfv = NULL; +PFNGLCONVOLUTIONPARAMETERIPROC sf_glad_glConvolutionParameteri = NULL; +PFNGLCONVOLUTIONPARAMETERIVPROC sf_glad_glConvolutionParameteriv = NULL; +PFNGLCOPYBUFFERSUBDATAPROC sf_glad_glCopyBufferSubData = NULL; +PFNGLCOPYCOLORSUBTABLEPROC sf_glad_glCopyColorSubTable = NULL; +PFNGLCOPYCOLORTABLEPROC sf_glad_glCopyColorTable = NULL; +PFNGLCOPYCONVOLUTIONFILTER1DPROC sf_glad_glCopyConvolutionFilter1D = NULL; +PFNGLCOPYCONVOLUTIONFILTER2DPROC sf_glad_glCopyConvolutionFilter2D = NULL; +PFNGLCOPYPIXELSPROC sf_glad_glCopyPixels = NULL; +PFNGLCOPYTEXIMAGE1DPROC sf_glad_glCopyTexImage1D = NULL; +PFNGLCOPYTEXIMAGE1DEXTPROC sf_glad_glCopyTexImage1DEXT = NULL; +PFNGLCOPYTEXIMAGE2DPROC sf_glad_glCopyTexImage2D = NULL; +PFNGLCOPYTEXIMAGE2DEXTPROC sf_glad_glCopyTexImage2DEXT = NULL; +PFNGLCOPYTEXSUBIMAGE1DPROC sf_glad_glCopyTexSubImage1D = NULL; +PFNGLCOPYTEXSUBIMAGE1DEXTPROC sf_glad_glCopyTexSubImage1DEXT = NULL; +PFNGLCOPYTEXSUBIMAGE2DPROC sf_glad_glCopyTexSubImage2D = NULL; +PFNGLCOPYTEXSUBIMAGE2DEXTPROC sf_glad_glCopyTexSubImage2DEXT = NULL; +PFNGLCOPYTEXSUBIMAGE3DPROC sf_glad_glCopyTexSubImage3D = NULL; +PFNGLCOPYTEXSUBIMAGE3DEXTPROC sf_glad_glCopyTexSubImage3DEXT = NULL; +PFNGLCREATEPROGRAMPROC sf_glad_glCreateProgram = NULL; +PFNGLCREATEPROGRAMOBJECTARBPROC sf_glad_glCreateProgramObjectARB = NULL; +PFNGLCREATESHADERPROC sf_glad_glCreateShader = NULL; +PFNGLCREATESHADEROBJECTARBPROC sf_glad_glCreateShaderObjectARB = NULL; +PFNGLCREATESHADERPROGRAMVPROC sf_glad_glCreateShaderProgramv = NULL; +PFNGLCULLFACEPROC sf_glad_glCullFace = NULL; +PFNGLDEBUGMESSAGECALLBACKPROC sf_glad_glDebugMessageCallback = NULL; +PFNGLDEBUGMESSAGECONTROLPROC sf_glad_glDebugMessageControl = NULL; +PFNGLDEBUGMESSAGEINSERTPROC sf_glad_glDebugMessageInsert = NULL; +PFNGLDELETEBUFFERSPROC sf_glad_glDeleteBuffers = NULL; +PFNGLDELETEBUFFERSARBPROC sf_glad_glDeleteBuffersARB = NULL; +PFNGLDELETEFRAMEBUFFERSPROC sf_glad_glDeleteFramebuffers = NULL; +PFNGLDELETEFRAMEBUFFERSEXTPROC sf_glad_glDeleteFramebuffersEXT = NULL; +PFNGLDELETELISTSPROC sf_glad_glDeleteLists = NULL; +PFNGLDELETEOBJECTARBPROC sf_glad_glDeleteObjectARB = NULL; +PFNGLDELETEPROGRAMPIPELINESPROC sf_glad_glDeleteProgramPipelines = NULL; +PFNGLDELETEPROGRAMSARBPROC sf_glad_glDeleteProgramsARB = NULL; +PFNGLDELETEPROGRAMSNVPROC sf_glad_glDeleteProgramsNV = NULL; +PFNGLDELETERENDERBUFFERSPROC sf_glad_glDeleteRenderbuffers = NULL; +PFNGLDELETERENDERBUFFERSEXTPROC sf_glad_glDeleteRenderbuffersEXT = NULL; +PFNGLDELETETEXTURESPROC sf_glad_glDeleteTextures = NULL; +PFNGLDELETETEXTURESEXTPROC sf_glad_glDeleteTexturesEXT = NULL; +PFNGLDEPTHFUNCPROC sf_glad_glDepthFunc = NULL; +PFNGLDEPTHMASKPROC sf_glad_glDepthMask = NULL; +PFNGLDEPTHRANGEPROC sf_glad_glDepthRange = NULL; +PFNGLDETACHOBJECTARBPROC sf_glad_glDetachObjectARB = NULL; +PFNGLDETACHSHADERPROC sf_glad_glDetachShader = NULL; +PFNGLDISABLEPROC sf_glad_glDisable = NULL; +PFNGLDISABLECLIENTSTATEPROC sf_glad_glDisableClientState = NULL; +PFNGLDISABLEVERTEXATTRIBARRAYPROC sf_glad_glDisableVertexAttribArray = NULL; +PFNGLDISABLEVERTEXATTRIBARRAYARBPROC sf_glad_glDisableVertexAttribArrayARB = NULL; +PFNGLDRAWARRAYSPROC sf_glad_glDrawArrays = NULL; +PFNGLDRAWARRAYSEXTPROC sf_glad_glDrawArraysEXT = NULL; +PFNGLDRAWBUFFERPROC sf_glad_glDrawBuffer = NULL; +PFNGLDRAWELEMENTSPROC sf_glad_glDrawElements = NULL; +PFNGLDRAWPIXELSPROC sf_glad_glDrawPixels = NULL; +PFNGLEDGEFLAGPROC sf_glad_glEdgeFlag = NULL; +PFNGLEDGEFLAGPOINTERPROC sf_glad_glEdgeFlagPointer = NULL; +PFNGLEDGEFLAGPOINTEREXTPROC sf_glad_glEdgeFlagPointerEXT = NULL; +PFNGLEDGEFLAGVPROC sf_glad_glEdgeFlagv = NULL; +PFNGLENABLEPROC sf_glad_glEnable = NULL; +PFNGLENABLECLIENTSTATEPROC sf_glad_glEnableClientState = NULL; +PFNGLENABLEVERTEXATTRIBARRAYPROC sf_glad_glEnableVertexAttribArray = NULL; +PFNGLENABLEVERTEXATTRIBARRAYARBPROC sf_glad_glEnableVertexAttribArrayARB = NULL; +PFNGLENDPROC sf_glad_glEnd = NULL; +PFNGLENDLISTPROC sf_glad_glEndList = NULL; +PFNGLEVALCOORD1DPROC sf_glad_glEvalCoord1d = NULL; +PFNGLEVALCOORD1DVPROC sf_glad_glEvalCoord1dv = NULL; +PFNGLEVALCOORD1FPROC sf_glad_glEvalCoord1f = NULL; +PFNGLEVALCOORD1FVPROC sf_glad_glEvalCoord1fv = NULL; +PFNGLEVALCOORD2DPROC sf_glad_glEvalCoord2d = NULL; +PFNGLEVALCOORD2DVPROC sf_glad_glEvalCoord2dv = NULL; +PFNGLEVALCOORD2FPROC sf_glad_glEvalCoord2f = NULL; +PFNGLEVALCOORD2FVPROC sf_glad_glEvalCoord2fv = NULL; +PFNGLEVALMESH1PROC sf_glad_glEvalMesh1 = NULL; +PFNGLEVALMESH2PROC sf_glad_glEvalMesh2 = NULL; +PFNGLEVALPOINT1PROC sf_glad_glEvalPoint1 = NULL; +PFNGLEVALPOINT2PROC sf_glad_glEvalPoint2 = NULL; +PFNGLEXECUTEPROGRAMNVPROC sf_glad_glExecuteProgramNV = NULL; +PFNGLFEEDBACKBUFFERPROC sf_glad_glFeedbackBuffer = NULL; +PFNGLFINISHPROC sf_glad_glFinish = NULL; +PFNGLFLUSHPROC sf_glad_glFlush = NULL; +PFNGLFOGFPROC sf_glad_glFogf = NULL; +PFNGLFOGFVPROC sf_glad_glFogfv = NULL; +PFNGLFOGIPROC sf_glad_glFogi = NULL; +PFNGLFOGIVPROC sf_glad_glFogiv = NULL; +PFNGLFRAMEBUFFERRENDERBUFFERPROC sf_glad_glFramebufferRenderbuffer = NULL; +PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC sf_glad_glFramebufferRenderbufferEXT = NULL; +PFNGLFRAMEBUFFERTEXTUREPROC sf_glad_glFramebufferTexture = NULL; +PFNGLFRAMEBUFFERTEXTURE1DPROC sf_glad_glFramebufferTexture1D = NULL; +PFNGLFRAMEBUFFERTEXTURE1DEXTPROC sf_glad_glFramebufferTexture1DEXT = NULL; +PFNGLFRAMEBUFFERTEXTURE2DPROC sf_glad_glFramebufferTexture2D = NULL; +PFNGLFRAMEBUFFERTEXTURE2DEXTPROC sf_glad_glFramebufferTexture2DEXT = NULL; +PFNGLFRAMEBUFFERTEXTURE3DPROC sf_glad_glFramebufferTexture3D = NULL; +PFNGLFRAMEBUFFERTEXTURE3DEXTPROC sf_glad_glFramebufferTexture3DEXT = NULL; +PFNGLFRAMEBUFFERTEXTUREARBPROC sf_glad_glFramebufferTextureARB = NULL; +PFNGLFRAMEBUFFERTEXTUREEXTPROC sf_glad_glFramebufferTextureEXT = NULL; +PFNGLFRAMEBUFFERTEXTUREFACEARBPROC sf_glad_glFramebufferTextureFaceARB = NULL; +PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC sf_glad_glFramebufferTextureFaceEXT = NULL; +PFNGLFRAMEBUFFERTEXTURELAYERPROC sf_glad_glFramebufferTextureLayer = NULL; +PFNGLFRAMEBUFFERTEXTURELAYERARBPROC sf_glad_glFramebufferTextureLayerARB = NULL; +PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC sf_glad_glFramebufferTextureLayerEXT = NULL; +PFNGLFRONTFACEPROC sf_glad_glFrontFace = NULL; +PFNGLFRUSTUMPROC sf_glad_glFrustum = NULL; +PFNGLGENBUFFERSPROC sf_glad_glGenBuffers = NULL; +PFNGLGENBUFFERSARBPROC sf_glad_glGenBuffersARB = NULL; +PFNGLGENFRAMEBUFFERSPROC sf_glad_glGenFramebuffers = NULL; +PFNGLGENFRAMEBUFFERSEXTPROC sf_glad_glGenFramebuffersEXT = NULL; +PFNGLGENLISTSPROC sf_glad_glGenLists = NULL; +PFNGLGENPROGRAMPIPELINESPROC sf_glad_glGenProgramPipelines = NULL; +PFNGLGENPROGRAMSARBPROC sf_glad_glGenProgramsARB = NULL; +PFNGLGENPROGRAMSNVPROC sf_glad_glGenProgramsNV = NULL; +PFNGLGENRENDERBUFFERSPROC sf_glad_glGenRenderbuffers = NULL; +PFNGLGENRENDERBUFFERSEXTPROC sf_glad_glGenRenderbuffersEXT = NULL; +PFNGLGENTEXTURESPROC sf_glad_glGenTextures = NULL; +PFNGLGENTEXTURESEXTPROC sf_glad_glGenTexturesEXT = NULL; +PFNGLGENERATEMIPMAPPROC sf_glad_glGenerateMipmap = NULL; +PFNGLGENERATEMIPMAPEXTPROC sf_glad_glGenerateMipmapEXT = NULL; +PFNGLGETACTIVEATTRIBPROC sf_glad_glGetActiveAttrib = NULL; +PFNGLGETACTIVEATTRIBARBPROC sf_glad_glGetActiveAttribARB = NULL; +PFNGLGETACTIVEUNIFORMPROC sf_glad_glGetActiveUniform = NULL; +PFNGLGETACTIVEUNIFORMARBPROC sf_glad_glGetActiveUniformARB = NULL; +PFNGLGETATTACHEDOBJECTSARBPROC sf_glad_glGetAttachedObjectsARB = NULL; +PFNGLGETATTRIBLOCATIONPROC sf_glad_glGetAttribLocation = NULL; +PFNGLGETATTRIBLOCATIONARBPROC sf_glad_glGetAttribLocationARB = NULL; +PFNGLGETBOOLEANVPROC sf_glad_glGetBooleanv = NULL; +PFNGLGETBUFFERPARAMETERIVPROC sf_glad_glGetBufferParameteriv = NULL; +PFNGLGETBUFFERPARAMETERIVARBPROC sf_glad_glGetBufferParameterivARB = NULL; +PFNGLGETBUFFERPOINTERVPROC sf_glad_glGetBufferPointerv = NULL; +PFNGLGETBUFFERPOINTERVARBPROC sf_glad_glGetBufferPointervARB = NULL; +PFNGLGETBUFFERSUBDATAPROC sf_glad_glGetBufferSubData = NULL; +PFNGLGETBUFFERSUBDATAARBPROC sf_glad_glGetBufferSubDataARB = NULL; +PFNGLGETCLIPPLANEPROC sf_glad_glGetClipPlane = NULL; +PFNGLGETCOLORTABLEPROC sf_glad_glGetColorTable = NULL; +PFNGLGETCOLORTABLEPARAMETERFVPROC sf_glad_glGetColorTableParameterfv = NULL; +PFNGLGETCOLORTABLEPARAMETERIVPROC sf_glad_glGetColorTableParameteriv = NULL; +PFNGLGETCONVOLUTIONFILTERPROC sf_glad_glGetConvolutionFilter = NULL; +PFNGLGETCONVOLUTIONPARAMETERFVPROC sf_glad_glGetConvolutionParameterfv = NULL; +PFNGLGETCONVOLUTIONPARAMETERIVPROC sf_glad_glGetConvolutionParameteriv = NULL; +PFNGLGETDEBUGMESSAGELOGPROC sf_glad_glGetDebugMessageLog = NULL; +PFNGLGETDOUBLEVPROC sf_glad_glGetDoublev = NULL; +PFNGLGETERRORPROC sf_glad_glGetError = NULL; +PFNGLGETFLOATVPROC sf_glad_glGetFloatv = NULL; +PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC sf_glad_glGetFramebufferAttachmentParameteriv = NULL; +PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC sf_glad_glGetFramebufferAttachmentParameterivEXT = NULL; +PFNGLGETHANDLEARBPROC sf_glad_glGetHandleARB = NULL; +PFNGLGETHISTOGRAMPROC sf_glad_glGetHistogram = NULL; +PFNGLGETHISTOGRAMPARAMETERFVPROC sf_glad_glGetHistogramParameterfv = NULL; +PFNGLGETHISTOGRAMPARAMETERIVPROC sf_glad_glGetHistogramParameteriv = NULL; +PFNGLGETINFOLOGARBPROC sf_glad_glGetInfoLogARB = NULL; +PFNGLGETINTEGERVPROC sf_glad_glGetIntegerv = NULL; +PFNGLGETLIGHTFVPROC sf_glad_glGetLightfv = NULL; +PFNGLGETLIGHTIVPROC sf_glad_glGetLightiv = NULL; +PFNGLGETMAPDVPROC sf_glad_glGetMapdv = NULL; +PFNGLGETMAPFVPROC sf_glad_glGetMapfv = NULL; +PFNGLGETMAPIVPROC sf_glad_glGetMapiv = NULL; +PFNGLGETMATERIALFVPROC sf_glad_glGetMaterialfv = NULL; +PFNGLGETMATERIALIVPROC sf_glad_glGetMaterialiv = NULL; +PFNGLGETMINMAXPROC sf_glad_glGetMinmax = NULL; +PFNGLGETMINMAXPARAMETERFVPROC sf_glad_glGetMinmaxParameterfv = NULL; +PFNGLGETMINMAXPARAMETERIVPROC sf_glad_glGetMinmaxParameteriv = NULL; +PFNGLGETOBJECTLABELPROC sf_glad_glGetObjectLabel = NULL; +PFNGLGETOBJECTPARAMETERFVARBPROC sf_glad_glGetObjectParameterfvARB = NULL; +PFNGLGETOBJECTPARAMETERIVARBPROC sf_glad_glGetObjectParameterivARB = NULL; +PFNGLGETOBJECTPTRLABELPROC sf_glad_glGetObjectPtrLabel = NULL; +PFNGLGETPIXELMAPFVPROC sf_glad_glGetPixelMapfv = NULL; +PFNGLGETPIXELMAPUIVPROC sf_glad_glGetPixelMapuiv = NULL; +PFNGLGETPIXELMAPUSVPROC sf_glad_glGetPixelMapusv = NULL; +PFNGLGETPOINTERVPROC sf_glad_glGetPointerv = NULL; +PFNGLGETPOINTERVEXTPROC sf_glad_glGetPointervEXT = NULL; +PFNGLGETPOLYGONSTIPPLEPROC sf_glad_glGetPolygonStipple = NULL; +PFNGLGETPROGRAMBINARYPROC sf_glad_glGetProgramBinary = NULL; +PFNGLGETPROGRAMENVPARAMETERDVARBPROC sf_glad_glGetProgramEnvParameterdvARB = NULL; +PFNGLGETPROGRAMENVPARAMETERFVARBPROC sf_glad_glGetProgramEnvParameterfvARB = NULL; +PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC sf_glad_glGetProgramLocalParameterdvARB = NULL; +PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC sf_glad_glGetProgramLocalParameterfvARB = NULL; +PFNGLGETPROGRAMPARAMETERDVNVPROC sf_glad_glGetProgramParameterdvNV = NULL; +PFNGLGETPROGRAMPARAMETERFVNVPROC sf_glad_glGetProgramParameterfvNV = NULL; +PFNGLGETPROGRAMPIPELINEINFOLOGPROC sf_glad_glGetProgramPipelineInfoLog = NULL; +PFNGLGETPROGRAMPIPELINEIVPROC sf_glad_glGetProgramPipelineiv = NULL; +PFNGLGETPROGRAMSTRINGARBPROC sf_glad_glGetProgramStringARB = NULL; +PFNGLGETPROGRAMSTRINGNVPROC sf_glad_glGetProgramStringNV = NULL; +PFNGLGETPROGRAMIVARBPROC sf_glad_glGetProgramivARB = NULL; +PFNGLGETPROGRAMIVNVPROC sf_glad_glGetProgramivNV = NULL; +PFNGLGETRENDERBUFFERPARAMETERIVPROC sf_glad_glGetRenderbufferParameteriv = NULL; +PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC sf_glad_glGetRenderbufferParameterivEXT = NULL; +PFNGLGETSEPARABLEFILTERPROC sf_glad_glGetSeparableFilter = NULL; +PFNGLGETSHADERSOURCEPROC sf_glad_glGetShaderSource = NULL; +PFNGLGETSHADERSOURCEARBPROC sf_glad_glGetShaderSourceARB = NULL; +PFNGLGETSTRINGPROC sf_glad_glGetString = NULL; +PFNGLGETTEXENVFVPROC sf_glad_glGetTexEnvfv = NULL; +PFNGLGETTEXENVIVPROC sf_glad_glGetTexEnviv = NULL; +PFNGLGETTEXGENDVPROC sf_glad_glGetTexGendv = NULL; +PFNGLGETTEXGENFVPROC sf_glad_glGetTexGenfv = NULL; +PFNGLGETTEXGENIVPROC sf_glad_glGetTexGeniv = NULL; +PFNGLGETTEXIMAGEPROC sf_glad_glGetTexImage = NULL; +PFNGLGETTEXLEVELPARAMETERFVPROC sf_glad_glGetTexLevelParameterfv = NULL; +PFNGLGETTEXLEVELPARAMETERIVPROC sf_glad_glGetTexLevelParameteriv = NULL; +PFNGLGETTEXPARAMETERFVPROC sf_glad_glGetTexParameterfv = NULL; +PFNGLGETTEXPARAMETERIVPROC sf_glad_glGetTexParameteriv = NULL; +PFNGLGETTRACKMATRIXIVNVPROC sf_glad_glGetTrackMatrixivNV = NULL; +PFNGLGETUNIFORMLOCATIONPROC sf_glad_glGetUniformLocation = NULL; +PFNGLGETUNIFORMLOCATIONARBPROC sf_glad_glGetUniformLocationARB = NULL; +PFNGLGETUNIFORMFVPROC sf_glad_glGetUniformfv = NULL; +PFNGLGETUNIFORMFVARBPROC sf_glad_glGetUniformfvARB = NULL; +PFNGLGETUNIFORMIVPROC sf_glad_glGetUniformiv = NULL; +PFNGLGETUNIFORMIVARBPROC sf_glad_glGetUniformivARB = NULL; +PFNGLGETVERTEXATTRIBPOINTERVPROC sf_glad_glGetVertexAttribPointerv = NULL; +PFNGLGETVERTEXATTRIBPOINTERVARBPROC sf_glad_glGetVertexAttribPointervARB = NULL; +PFNGLGETVERTEXATTRIBPOINTERVNVPROC sf_glad_glGetVertexAttribPointervNV = NULL; +PFNGLGETVERTEXATTRIBDVPROC sf_glad_glGetVertexAttribdv = NULL; +PFNGLGETVERTEXATTRIBDVARBPROC sf_glad_glGetVertexAttribdvARB = NULL; +PFNGLGETVERTEXATTRIBDVNVPROC sf_glad_glGetVertexAttribdvNV = NULL; +PFNGLGETVERTEXATTRIBFVPROC sf_glad_glGetVertexAttribfv = NULL; +PFNGLGETVERTEXATTRIBFVARBPROC sf_glad_glGetVertexAttribfvARB = NULL; +PFNGLGETVERTEXATTRIBFVNVPROC sf_glad_glGetVertexAttribfvNV = NULL; +PFNGLGETVERTEXATTRIBIVPROC sf_glad_glGetVertexAttribiv = NULL; +PFNGLGETVERTEXATTRIBIVARBPROC sf_glad_glGetVertexAttribivARB = NULL; +PFNGLGETVERTEXATTRIBIVNVPROC sf_glad_glGetVertexAttribivNV = NULL; +PFNGLHINTPROC sf_glad_glHint = NULL; +PFNGLHISTOGRAMPROC sf_glad_glHistogram = NULL; +PFNGLINDEXMASKPROC sf_glad_glIndexMask = NULL; +PFNGLINDEXPOINTERPROC sf_glad_glIndexPointer = NULL; +PFNGLINDEXPOINTEREXTPROC sf_glad_glIndexPointerEXT = NULL; +PFNGLINDEXDPROC sf_glad_glIndexd = NULL; +PFNGLINDEXDVPROC sf_glad_glIndexdv = NULL; +PFNGLINDEXFPROC sf_glad_glIndexf = NULL; +PFNGLINDEXFVPROC sf_glad_glIndexfv = NULL; +PFNGLINDEXIPROC sf_glad_glIndexi = NULL; +PFNGLINDEXIVPROC sf_glad_glIndexiv = NULL; +PFNGLINDEXSPROC sf_glad_glIndexs = NULL; +PFNGLINDEXSVPROC sf_glad_glIndexsv = NULL; +PFNGLINDEXUBPROC sf_glad_glIndexub = NULL; +PFNGLINDEXUBVPROC sf_glad_glIndexubv = NULL; +PFNGLINITNAMESPROC sf_glad_glInitNames = NULL; +PFNGLINTERLEAVEDARRAYSPROC sf_glad_glInterleavedArrays = NULL; +PFNGLISBUFFERPROC sf_glad_glIsBuffer = NULL; +PFNGLISBUFFERARBPROC sf_glad_glIsBufferARB = NULL; +PFNGLISENABLEDPROC sf_glad_glIsEnabled = NULL; +PFNGLISFRAMEBUFFERPROC sf_glad_glIsFramebuffer = NULL; +PFNGLISFRAMEBUFFEREXTPROC sf_glad_glIsFramebufferEXT = NULL; +PFNGLISLISTPROC sf_glad_glIsList = NULL; +PFNGLISPROGRAMARBPROC sf_glad_glIsProgramARB = NULL; +PFNGLISPROGRAMNVPROC sf_glad_glIsProgramNV = NULL; +PFNGLISPROGRAMPIPELINEPROC sf_glad_glIsProgramPipeline = NULL; +PFNGLISRENDERBUFFERPROC sf_glad_glIsRenderbuffer = NULL; +PFNGLISRENDERBUFFEREXTPROC sf_glad_glIsRenderbufferEXT = NULL; +PFNGLISTEXTUREPROC sf_glad_glIsTexture = NULL; +PFNGLISTEXTUREEXTPROC sf_glad_glIsTextureEXT = NULL; +PFNGLLIGHTMODELFPROC sf_glad_glLightModelf = NULL; +PFNGLLIGHTMODELFVPROC sf_glad_glLightModelfv = NULL; +PFNGLLIGHTMODELIPROC sf_glad_glLightModeli = NULL; +PFNGLLIGHTMODELIVPROC sf_glad_glLightModeliv = NULL; +PFNGLLIGHTFPROC sf_glad_glLightf = NULL; +PFNGLLIGHTFVPROC sf_glad_glLightfv = NULL; +PFNGLLIGHTIPROC sf_glad_glLighti = NULL; +PFNGLLIGHTIVPROC sf_glad_glLightiv = NULL; +PFNGLLINESTIPPLEPROC sf_glad_glLineStipple = NULL; +PFNGLLINEWIDTHPROC sf_glad_glLineWidth = NULL; +PFNGLLINKPROGRAMPROC sf_glad_glLinkProgram = NULL; +PFNGLLINKPROGRAMARBPROC sf_glad_glLinkProgramARB = NULL; +PFNGLLISTBASEPROC sf_glad_glListBase = NULL; +PFNGLLOADIDENTITYPROC sf_glad_glLoadIdentity = NULL; +PFNGLLOADMATRIXDPROC sf_glad_glLoadMatrixd = NULL; +PFNGLLOADMATRIXFPROC sf_glad_glLoadMatrixf = NULL; +PFNGLLOADNAMEPROC sf_glad_glLoadName = NULL; +PFNGLLOADPROGRAMNVPROC sf_glad_glLoadProgramNV = NULL; +PFNGLLOGICOPPROC sf_glad_glLogicOp = NULL; +PFNGLMAP1DPROC sf_glad_glMap1d = NULL; +PFNGLMAP1FPROC sf_glad_glMap1f = NULL; +PFNGLMAP2DPROC sf_glad_glMap2d = NULL; +PFNGLMAP2FPROC sf_glad_glMap2f = NULL; +PFNGLMAPBUFFERPROC sf_glad_glMapBuffer = NULL; +PFNGLMAPBUFFERARBPROC sf_glad_glMapBufferARB = NULL; +PFNGLMAPGRID1DPROC sf_glad_glMapGrid1d = NULL; +PFNGLMAPGRID1FPROC sf_glad_glMapGrid1f = NULL; +PFNGLMAPGRID2DPROC sf_glad_glMapGrid2d = NULL; +PFNGLMAPGRID2FPROC sf_glad_glMapGrid2f = NULL; +PFNGLMATERIALFPROC sf_glad_glMaterialf = NULL; +PFNGLMATERIALFVPROC sf_glad_glMaterialfv = NULL; +PFNGLMATERIALIPROC sf_glad_glMateriali = NULL; +PFNGLMATERIALIVPROC sf_glad_glMaterialiv = NULL; +PFNGLMATRIXMODEPROC sf_glad_glMatrixMode = NULL; +PFNGLMINMAXPROC sf_glad_glMinmax = NULL; +PFNGLMULTMATRIXDPROC sf_glad_glMultMatrixd = NULL; +PFNGLMULTMATRIXFPROC sf_glad_glMultMatrixf = NULL; +PFNGLMULTITEXCOORD1DPROC sf_glad_glMultiTexCoord1d = NULL; +PFNGLMULTITEXCOORD1DARBPROC sf_glad_glMultiTexCoord1dARB = NULL; +PFNGLMULTITEXCOORD1DVPROC sf_glad_glMultiTexCoord1dv = NULL; +PFNGLMULTITEXCOORD1DVARBPROC sf_glad_glMultiTexCoord1dvARB = NULL; +PFNGLMULTITEXCOORD1FPROC sf_glad_glMultiTexCoord1f = NULL; +PFNGLMULTITEXCOORD1FARBPROC sf_glad_glMultiTexCoord1fARB = NULL; +PFNGLMULTITEXCOORD1FVPROC sf_glad_glMultiTexCoord1fv = NULL; +PFNGLMULTITEXCOORD1FVARBPROC sf_glad_glMultiTexCoord1fvARB = NULL; +PFNGLMULTITEXCOORD1IPROC sf_glad_glMultiTexCoord1i = NULL; +PFNGLMULTITEXCOORD1IARBPROC sf_glad_glMultiTexCoord1iARB = NULL; +PFNGLMULTITEXCOORD1IVPROC sf_glad_glMultiTexCoord1iv = NULL; +PFNGLMULTITEXCOORD1IVARBPROC sf_glad_glMultiTexCoord1ivARB = NULL; +PFNGLMULTITEXCOORD1SPROC sf_glad_glMultiTexCoord1s = NULL; +PFNGLMULTITEXCOORD1SARBPROC sf_glad_glMultiTexCoord1sARB = NULL; +PFNGLMULTITEXCOORD1SVPROC sf_glad_glMultiTexCoord1sv = NULL; +PFNGLMULTITEXCOORD1SVARBPROC sf_glad_glMultiTexCoord1svARB = NULL; +PFNGLMULTITEXCOORD2DPROC sf_glad_glMultiTexCoord2d = NULL; +PFNGLMULTITEXCOORD2DARBPROC sf_glad_glMultiTexCoord2dARB = NULL; +PFNGLMULTITEXCOORD2DVPROC sf_glad_glMultiTexCoord2dv = NULL; +PFNGLMULTITEXCOORD2DVARBPROC sf_glad_glMultiTexCoord2dvARB = NULL; +PFNGLMULTITEXCOORD2FPROC sf_glad_glMultiTexCoord2f = NULL; +PFNGLMULTITEXCOORD2FARBPROC sf_glad_glMultiTexCoord2fARB = NULL; +PFNGLMULTITEXCOORD2FVPROC sf_glad_glMultiTexCoord2fv = NULL; +PFNGLMULTITEXCOORD2FVARBPROC sf_glad_glMultiTexCoord2fvARB = NULL; +PFNGLMULTITEXCOORD2IPROC sf_glad_glMultiTexCoord2i = NULL; +PFNGLMULTITEXCOORD2IARBPROC sf_glad_glMultiTexCoord2iARB = NULL; +PFNGLMULTITEXCOORD2IVPROC sf_glad_glMultiTexCoord2iv = NULL; +PFNGLMULTITEXCOORD2IVARBPROC sf_glad_glMultiTexCoord2ivARB = NULL; +PFNGLMULTITEXCOORD2SPROC sf_glad_glMultiTexCoord2s = NULL; +PFNGLMULTITEXCOORD2SARBPROC sf_glad_glMultiTexCoord2sARB = NULL; +PFNGLMULTITEXCOORD2SVPROC sf_glad_glMultiTexCoord2sv = NULL; +PFNGLMULTITEXCOORD2SVARBPROC sf_glad_glMultiTexCoord2svARB = NULL; +PFNGLMULTITEXCOORD3DPROC sf_glad_glMultiTexCoord3d = NULL; +PFNGLMULTITEXCOORD3DARBPROC sf_glad_glMultiTexCoord3dARB = NULL; +PFNGLMULTITEXCOORD3DVPROC sf_glad_glMultiTexCoord3dv = NULL; +PFNGLMULTITEXCOORD3DVARBPROC sf_glad_glMultiTexCoord3dvARB = NULL; +PFNGLMULTITEXCOORD3FPROC sf_glad_glMultiTexCoord3f = NULL; +PFNGLMULTITEXCOORD3FARBPROC sf_glad_glMultiTexCoord3fARB = NULL; +PFNGLMULTITEXCOORD3FVPROC sf_glad_glMultiTexCoord3fv = NULL; +PFNGLMULTITEXCOORD3FVARBPROC sf_glad_glMultiTexCoord3fvARB = NULL; +PFNGLMULTITEXCOORD3IPROC sf_glad_glMultiTexCoord3i = NULL; +PFNGLMULTITEXCOORD3IARBPROC sf_glad_glMultiTexCoord3iARB = NULL; +PFNGLMULTITEXCOORD3IVPROC sf_glad_glMultiTexCoord3iv = NULL; +PFNGLMULTITEXCOORD3IVARBPROC sf_glad_glMultiTexCoord3ivARB = NULL; +PFNGLMULTITEXCOORD3SPROC sf_glad_glMultiTexCoord3s = NULL; +PFNGLMULTITEXCOORD3SARBPROC sf_glad_glMultiTexCoord3sARB = NULL; +PFNGLMULTITEXCOORD3SVPROC sf_glad_glMultiTexCoord3sv = NULL; +PFNGLMULTITEXCOORD3SVARBPROC sf_glad_glMultiTexCoord3svARB = NULL; +PFNGLMULTITEXCOORD4DPROC sf_glad_glMultiTexCoord4d = NULL; +PFNGLMULTITEXCOORD4DARBPROC sf_glad_glMultiTexCoord4dARB = NULL; +PFNGLMULTITEXCOORD4DVPROC sf_glad_glMultiTexCoord4dv = NULL; +PFNGLMULTITEXCOORD4DVARBPROC sf_glad_glMultiTexCoord4dvARB = NULL; +PFNGLMULTITEXCOORD4FPROC sf_glad_glMultiTexCoord4f = NULL; +PFNGLMULTITEXCOORD4FARBPROC sf_glad_glMultiTexCoord4fARB = NULL; +PFNGLMULTITEXCOORD4FVPROC sf_glad_glMultiTexCoord4fv = NULL; +PFNGLMULTITEXCOORD4FVARBPROC sf_glad_glMultiTexCoord4fvARB = NULL; +PFNGLMULTITEXCOORD4IPROC sf_glad_glMultiTexCoord4i = NULL; +PFNGLMULTITEXCOORD4IARBPROC sf_glad_glMultiTexCoord4iARB = NULL; +PFNGLMULTITEXCOORD4IVPROC sf_glad_glMultiTexCoord4iv = NULL; +PFNGLMULTITEXCOORD4IVARBPROC sf_glad_glMultiTexCoord4ivARB = NULL; +PFNGLMULTITEXCOORD4SPROC sf_glad_glMultiTexCoord4s = NULL; +PFNGLMULTITEXCOORD4SARBPROC sf_glad_glMultiTexCoord4sARB = NULL; +PFNGLMULTITEXCOORD4SVPROC sf_glad_glMultiTexCoord4sv = NULL; +PFNGLMULTITEXCOORD4SVARBPROC sf_glad_glMultiTexCoord4svARB = NULL; +PFNGLNEWLISTPROC sf_glad_glNewList = NULL; +PFNGLNORMAL3BPROC sf_glad_glNormal3b = NULL; +PFNGLNORMAL3BVPROC sf_glad_glNormal3bv = NULL; +PFNGLNORMAL3DPROC sf_glad_glNormal3d = NULL; +PFNGLNORMAL3DVPROC sf_glad_glNormal3dv = NULL; +PFNGLNORMAL3FPROC sf_glad_glNormal3f = NULL; +PFNGLNORMAL3FVPROC sf_glad_glNormal3fv = NULL; +PFNGLNORMAL3IPROC sf_glad_glNormal3i = NULL; +PFNGLNORMAL3IVPROC sf_glad_glNormal3iv = NULL; +PFNGLNORMAL3SPROC sf_glad_glNormal3s = NULL; +PFNGLNORMAL3SVPROC sf_glad_glNormal3sv = NULL; +PFNGLNORMALPOINTERPROC sf_glad_glNormalPointer = NULL; +PFNGLNORMALPOINTEREXTPROC sf_glad_glNormalPointerEXT = NULL; +PFNGLOBJECTLABELPROC sf_glad_glObjectLabel = NULL; +PFNGLOBJECTPTRLABELPROC sf_glad_glObjectPtrLabel = NULL; +PFNGLORTHOPROC sf_glad_glOrtho = NULL; +PFNGLPASSTHROUGHPROC sf_glad_glPassThrough = NULL; +PFNGLPIXELMAPFVPROC sf_glad_glPixelMapfv = NULL; +PFNGLPIXELMAPUIVPROC sf_glad_glPixelMapuiv = NULL; +PFNGLPIXELMAPUSVPROC sf_glad_glPixelMapusv = NULL; +PFNGLPIXELSTOREFPROC sf_glad_glPixelStoref = NULL; +PFNGLPIXELSTOREIPROC sf_glad_glPixelStorei = NULL; +PFNGLPIXELTRANSFERFPROC sf_glad_glPixelTransferf = NULL; +PFNGLPIXELTRANSFERIPROC sf_glad_glPixelTransferi = NULL; +PFNGLPIXELZOOMPROC sf_glad_glPixelZoom = NULL; +PFNGLPOINTSIZEPROC sf_glad_glPointSize = NULL; +PFNGLPOLYGONMODEPROC sf_glad_glPolygonMode = NULL; +PFNGLPOLYGONOFFSETPROC sf_glad_glPolygonOffset = NULL; +PFNGLPOLYGONSTIPPLEPROC sf_glad_glPolygonStipple = NULL; +PFNGLPOPATTRIBPROC sf_glad_glPopAttrib = NULL; +PFNGLPOPCLIENTATTRIBPROC sf_glad_glPopClientAttrib = NULL; +PFNGLPOPDEBUGGROUPPROC sf_glad_glPopDebugGroup = NULL; +PFNGLPOPMATRIXPROC sf_glad_glPopMatrix = NULL; +PFNGLPOPNAMEPROC sf_glad_glPopName = NULL; +PFNGLPRIORITIZETEXTURESPROC sf_glad_glPrioritizeTextures = NULL; +PFNGLPRIORITIZETEXTURESEXTPROC sf_glad_glPrioritizeTexturesEXT = NULL; +PFNGLPROGRAMBINARYPROC sf_glad_glProgramBinary = NULL; +PFNGLPROGRAMENVPARAMETER4DARBPROC sf_glad_glProgramEnvParameter4dARB = NULL; +PFNGLPROGRAMENVPARAMETER4DVARBPROC sf_glad_glProgramEnvParameter4dvARB = NULL; +PFNGLPROGRAMENVPARAMETER4FARBPROC sf_glad_glProgramEnvParameter4fARB = NULL; +PFNGLPROGRAMENVPARAMETER4FVARBPROC sf_glad_glProgramEnvParameter4fvARB = NULL; +PFNGLPROGRAMLOCALPARAMETER4DARBPROC sf_glad_glProgramLocalParameter4dARB = NULL; +PFNGLPROGRAMLOCALPARAMETER4DVARBPROC sf_glad_glProgramLocalParameter4dvARB = NULL; +PFNGLPROGRAMLOCALPARAMETER4FARBPROC sf_glad_glProgramLocalParameter4fARB = NULL; +PFNGLPROGRAMLOCALPARAMETER4FVARBPROC sf_glad_glProgramLocalParameter4fvARB = NULL; +PFNGLPROGRAMPARAMETER4DNVPROC sf_glad_glProgramParameter4dNV = NULL; +PFNGLPROGRAMPARAMETER4DVNVPROC sf_glad_glProgramParameter4dvNV = NULL; +PFNGLPROGRAMPARAMETER4FNVPROC sf_glad_glProgramParameter4fNV = NULL; +PFNGLPROGRAMPARAMETER4FVNVPROC sf_glad_glProgramParameter4fvNV = NULL; +PFNGLPROGRAMPARAMETERIPROC sf_glad_glProgramParameteri = NULL; +PFNGLPROGRAMPARAMETERIARBPROC sf_glad_glProgramParameteriARB = NULL; +PFNGLPROGRAMPARAMETERIEXTPROC sf_glad_glProgramParameteriEXT = NULL; +PFNGLPROGRAMPARAMETERS4DVNVPROC sf_glad_glProgramParameters4dvNV = NULL; +PFNGLPROGRAMPARAMETERS4FVNVPROC sf_glad_glProgramParameters4fvNV = NULL; +PFNGLPROGRAMSTRINGARBPROC sf_glad_glProgramStringARB = NULL; +PFNGLPROGRAMUNIFORM1DPROC sf_glad_glProgramUniform1d = NULL; +PFNGLPROGRAMUNIFORM1DVPROC sf_glad_glProgramUniform1dv = NULL; +PFNGLPROGRAMUNIFORM1FPROC sf_glad_glProgramUniform1f = NULL; +PFNGLPROGRAMUNIFORM1FVPROC sf_glad_glProgramUniform1fv = NULL; +PFNGLPROGRAMUNIFORM1IPROC sf_glad_glProgramUniform1i = NULL; +PFNGLPROGRAMUNIFORM1IVPROC sf_glad_glProgramUniform1iv = NULL; +PFNGLPROGRAMUNIFORM1UIPROC sf_glad_glProgramUniform1ui = NULL; +PFNGLPROGRAMUNIFORM1UIVPROC sf_glad_glProgramUniform1uiv = NULL; +PFNGLPROGRAMUNIFORM2DPROC sf_glad_glProgramUniform2d = NULL; +PFNGLPROGRAMUNIFORM2DVPROC sf_glad_glProgramUniform2dv = NULL; +PFNGLPROGRAMUNIFORM2FPROC sf_glad_glProgramUniform2f = NULL; +PFNGLPROGRAMUNIFORM2FVPROC sf_glad_glProgramUniform2fv = NULL; +PFNGLPROGRAMUNIFORM2IPROC sf_glad_glProgramUniform2i = NULL; +PFNGLPROGRAMUNIFORM2IVPROC sf_glad_glProgramUniform2iv = NULL; +PFNGLPROGRAMUNIFORM2UIPROC sf_glad_glProgramUniform2ui = NULL; +PFNGLPROGRAMUNIFORM2UIVPROC sf_glad_glProgramUniform2uiv = NULL; +PFNGLPROGRAMUNIFORM3DPROC sf_glad_glProgramUniform3d = NULL; +PFNGLPROGRAMUNIFORM3DVPROC sf_glad_glProgramUniform3dv = NULL; +PFNGLPROGRAMUNIFORM3FPROC sf_glad_glProgramUniform3f = NULL; +PFNGLPROGRAMUNIFORM3FVPROC sf_glad_glProgramUniform3fv = NULL; +PFNGLPROGRAMUNIFORM3IPROC sf_glad_glProgramUniform3i = NULL; +PFNGLPROGRAMUNIFORM3IVPROC sf_glad_glProgramUniform3iv = NULL; +PFNGLPROGRAMUNIFORM3UIPROC sf_glad_glProgramUniform3ui = NULL; +PFNGLPROGRAMUNIFORM3UIVPROC sf_glad_glProgramUniform3uiv = NULL; +PFNGLPROGRAMUNIFORM4DPROC sf_glad_glProgramUniform4d = NULL; +PFNGLPROGRAMUNIFORM4DVPROC sf_glad_glProgramUniform4dv = NULL; +PFNGLPROGRAMUNIFORM4FPROC sf_glad_glProgramUniform4f = NULL; +PFNGLPROGRAMUNIFORM4FVPROC sf_glad_glProgramUniform4fv = NULL; +PFNGLPROGRAMUNIFORM4IPROC sf_glad_glProgramUniform4i = NULL; +PFNGLPROGRAMUNIFORM4IVPROC sf_glad_glProgramUniform4iv = NULL; +PFNGLPROGRAMUNIFORM4UIPROC sf_glad_glProgramUniform4ui = NULL; +PFNGLPROGRAMUNIFORM4UIVPROC sf_glad_glProgramUniform4uiv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2DVPROC sf_glad_glProgramUniformMatrix2dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2FVPROC sf_glad_glProgramUniformMatrix2fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC sf_glad_glProgramUniformMatrix2x3dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC sf_glad_glProgramUniformMatrix2x3fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC sf_glad_glProgramUniformMatrix2x4dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC sf_glad_glProgramUniformMatrix2x4fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3DVPROC sf_glad_glProgramUniformMatrix3dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3FVPROC sf_glad_glProgramUniformMatrix3fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC sf_glad_glProgramUniformMatrix3x2dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC sf_glad_glProgramUniformMatrix3x2fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC sf_glad_glProgramUniformMatrix3x4dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC sf_glad_glProgramUniformMatrix3x4fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4DVPROC sf_glad_glProgramUniformMatrix4dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4FVPROC sf_glad_glProgramUniformMatrix4fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC sf_glad_glProgramUniformMatrix4x2dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC sf_glad_glProgramUniformMatrix4x2fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC sf_glad_glProgramUniformMatrix4x3dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC sf_glad_glProgramUniformMatrix4x3fv = NULL; +PFNGLPROGRAMVERTEXLIMITNVPROC sf_glad_glProgramVertexLimitNV = NULL; +PFNGLPUSHATTRIBPROC sf_glad_glPushAttrib = NULL; +PFNGLPUSHCLIENTATTRIBPROC sf_glad_glPushClientAttrib = NULL; +PFNGLPUSHDEBUGGROUPPROC sf_glad_glPushDebugGroup = NULL; +PFNGLPUSHMATRIXPROC sf_glad_glPushMatrix = NULL; +PFNGLPUSHNAMEPROC sf_glad_glPushName = NULL; +PFNGLRASTERPOS2DPROC sf_glad_glRasterPos2d = NULL; +PFNGLRASTERPOS2DVPROC sf_glad_glRasterPos2dv = NULL; +PFNGLRASTERPOS2FPROC sf_glad_glRasterPos2f = NULL; +PFNGLRASTERPOS2FVPROC sf_glad_glRasterPos2fv = NULL; +PFNGLRASTERPOS2IPROC sf_glad_glRasterPos2i = NULL; +PFNGLRASTERPOS2IVPROC sf_glad_glRasterPos2iv = NULL; +PFNGLRASTERPOS2SPROC sf_glad_glRasterPos2s = NULL; +PFNGLRASTERPOS2SVPROC sf_glad_glRasterPos2sv = NULL; +PFNGLRASTERPOS3DPROC sf_glad_glRasterPos3d = NULL; +PFNGLRASTERPOS3DVPROC sf_glad_glRasterPos3dv = NULL; +PFNGLRASTERPOS3FPROC sf_glad_glRasterPos3f = NULL; +PFNGLRASTERPOS3FVPROC sf_glad_glRasterPos3fv = NULL; +PFNGLRASTERPOS3IPROC sf_glad_glRasterPos3i = NULL; +PFNGLRASTERPOS3IVPROC sf_glad_glRasterPos3iv = NULL; +PFNGLRASTERPOS3SPROC sf_glad_glRasterPos3s = NULL; +PFNGLRASTERPOS3SVPROC sf_glad_glRasterPos3sv = NULL; +PFNGLRASTERPOS4DPROC sf_glad_glRasterPos4d = NULL; +PFNGLRASTERPOS4DVPROC sf_glad_glRasterPos4dv = NULL; +PFNGLRASTERPOS4FPROC sf_glad_glRasterPos4f = NULL; +PFNGLRASTERPOS4FVPROC sf_glad_glRasterPos4fv = NULL; +PFNGLRASTERPOS4IPROC sf_glad_glRasterPos4i = NULL; +PFNGLRASTERPOS4IVPROC sf_glad_glRasterPos4iv = NULL; +PFNGLRASTERPOS4SPROC sf_glad_glRasterPos4s = NULL; +PFNGLRASTERPOS4SVPROC sf_glad_glRasterPos4sv = NULL; +PFNGLREADBUFFERPROC sf_glad_glReadBuffer = NULL; +PFNGLREADPIXELSPROC sf_glad_glReadPixels = NULL; +PFNGLRECTDPROC sf_glad_glRectd = NULL; +PFNGLRECTDVPROC sf_glad_glRectdv = NULL; +PFNGLRECTFPROC sf_glad_glRectf = NULL; +PFNGLRECTFVPROC sf_glad_glRectfv = NULL; +PFNGLRECTIPROC sf_glad_glRecti = NULL; +PFNGLRECTIVPROC sf_glad_glRectiv = NULL; +PFNGLRECTSPROC sf_glad_glRects = NULL; +PFNGLRECTSVPROC sf_glad_glRectsv = NULL; +PFNGLRENDERMODEPROC sf_glad_glRenderMode = NULL; +PFNGLRENDERBUFFERSTORAGEPROC sf_glad_glRenderbufferStorage = NULL; +PFNGLRENDERBUFFERSTORAGEEXTPROC sf_glad_glRenderbufferStorageEXT = NULL; +PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC sf_glad_glRenderbufferStorageMultisample = NULL; +PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC sf_glad_glRenderbufferStorageMultisampleEXT = NULL; +PFNGLREQUESTRESIDENTPROGRAMSNVPROC sf_glad_glRequestResidentProgramsNV = NULL; +PFNGLRESETHISTOGRAMPROC sf_glad_glResetHistogram = NULL; +PFNGLRESETMINMAXPROC sf_glad_glResetMinmax = NULL; +PFNGLROTATEDPROC sf_glad_glRotated = NULL; +PFNGLROTATEFPROC sf_glad_glRotatef = NULL; +PFNGLSCALEDPROC sf_glad_glScaled = NULL; +PFNGLSCALEFPROC sf_glad_glScalef = NULL; +PFNGLSCISSORPROC sf_glad_glScissor = NULL; +PFNGLSELECTBUFFERPROC sf_glad_glSelectBuffer = NULL; +PFNGLSEPARABLEFILTER2DPROC sf_glad_glSeparableFilter2D = NULL; +PFNGLSHADEMODELPROC sf_glad_glShadeModel = NULL; +PFNGLSHADERSOURCEPROC sf_glad_glShaderSource = NULL; +PFNGLSHADERSOURCEARBPROC sf_glad_glShaderSourceARB = NULL; +PFNGLSTENCILFUNCPROC sf_glad_glStencilFunc = NULL; +PFNGLSTENCILMASKPROC sf_glad_glStencilMask = NULL; +PFNGLSTENCILOPPROC sf_glad_glStencilOp = NULL; +PFNGLTEXCOORD1DPROC sf_glad_glTexCoord1d = NULL; +PFNGLTEXCOORD1DVPROC sf_glad_glTexCoord1dv = NULL; +PFNGLTEXCOORD1FPROC sf_glad_glTexCoord1f = NULL; +PFNGLTEXCOORD1FVPROC sf_glad_glTexCoord1fv = NULL; +PFNGLTEXCOORD1IPROC sf_glad_glTexCoord1i = NULL; +PFNGLTEXCOORD1IVPROC sf_glad_glTexCoord1iv = NULL; +PFNGLTEXCOORD1SPROC sf_glad_glTexCoord1s = NULL; +PFNGLTEXCOORD1SVPROC sf_glad_glTexCoord1sv = NULL; +PFNGLTEXCOORD2DPROC sf_glad_glTexCoord2d = NULL; +PFNGLTEXCOORD2DVPROC sf_glad_glTexCoord2dv = NULL; +PFNGLTEXCOORD2FPROC sf_glad_glTexCoord2f = NULL; +PFNGLTEXCOORD2FVPROC sf_glad_glTexCoord2fv = NULL; +PFNGLTEXCOORD2IPROC sf_glad_glTexCoord2i = NULL; +PFNGLTEXCOORD2IVPROC sf_glad_glTexCoord2iv = NULL; +PFNGLTEXCOORD2SPROC sf_glad_glTexCoord2s = NULL; +PFNGLTEXCOORD2SVPROC sf_glad_glTexCoord2sv = NULL; +PFNGLTEXCOORD3DPROC sf_glad_glTexCoord3d = NULL; +PFNGLTEXCOORD3DVPROC sf_glad_glTexCoord3dv = NULL; +PFNGLTEXCOORD3FPROC sf_glad_glTexCoord3f = NULL; +PFNGLTEXCOORD3FVPROC sf_glad_glTexCoord3fv = NULL; +PFNGLTEXCOORD3IPROC sf_glad_glTexCoord3i = NULL; +PFNGLTEXCOORD3IVPROC sf_glad_glTexCoord3iv = NULL; +PFNGLTEXCOORD3SPROC sf_glad_glTexCoord3s = NULL; +PFNGLTEXCOORD3SVPROC sf_glad_glTexCoord3sv = NULL; +PFNGLTEXCOORD4DPROC sf_glad_glTexCoord4d = NULL; +PFNGLTEXCOORD4DVPROC sf_glad_glTexCoord4dv = NULL; +PFNGLTEXCOORD4FPROC sf_glad_glTexCoord4f = NULL; +PFNGLTEXCOORD4FVPROC sf_glad_glTexCoord4fv = NULL; +PFNGLTEXCOORD4IPROC sf_glad_glTexCoord4i = NULL; +PFNGLTEXCOORD4IVPROC sf_glad_glTexCoord4iv = NULL; +PFNGLTEXCOORD4SPROC sf_glad_glTexCoord4s = NULL; +PFNGLTEXCOORD4SVPROC sf_glad_glTexCoord4sv = NULL; +PFNGLTEXCOORDPOINTERPROC sf_glad_glTexCoordPointer = NULL; +PFNGLTEXCOORDPOINTEREXTPROC sf_glad_glTexCoordPointerEXT = NULL; +PFNGLTEXENVFPROC sf_glad_glTexEnvf = NULL; +PFNGLTEXENVFVPROC sf_glad_glTexEnvfv = NULL; +PFNGLTEXENVIPROC sf_glad_glTexEnvi = NULL; +PFNGLTEXENVIVPROC sf_glad_glTexEnviv = NULL; +PFNGLTEXGENDPROC sf_glad_glTexGend = NULL; +PFNGLTEXGENDVPROC sf_glad_glTexGendv = NULL; +PFNGLTEXGENFPROC sf_glad_glTexGenf = NULL; +PFNGLTEXGENFVPROC sf_glad_glTexGenfv = NULL; +PFNGLTEXGENIPROC sf_glad_glTexGeni = NULL; +PFNGLTEXGENIVPROC sf_glad_glTexGeniv = NULL; +PFNGLTEXIMAGE1DPROC sf_glad_glTexImage1D = NULL; +PFNGLTEXIMAGE2DPROC sf_glad_glTexImage2D = NULL; +PFNGLTEXPARAMETERFPROC sf_glad_glTexParameterf = NULL; +PFNGLTEXPARAMETERFVPROC sf_glad_glTexParameterfv = NULL; +PFNGLTEXPARAMETERIPROC sf_glad_glTexParameteri = NULL; +PFNGLTEXPARAMETERIVPROC sf_glad_glTexParameteriv = NULL; +PFNGLTEXSUBIMAGE1DPROC sf_glad_glTexSubImage1D = NULL; +PFNGLTEXSUBIMAGE1DEXTPROC sf_glad_glTexSubImage1DEXT = NULL; +PFNGLTEXSUBIMAGE2DPROC sf_glad_glTexSubImage2D = NULL; +PFNGLTEXSUBIMAGE2DEXTPROC sf_glad_glTexSubImage2DEXT = NULL; +PFNGLTRACKMATRIXNVPROC sf_glad_glTrackMatrixNV = NULL; +PFNGLTRANSLATEDPROC sf_glad_glTranslated = NULL; +PFNGLTRANSLATEFPROC sf_glad_glTranslatef = NULL; +PFNGLUNIFORM1FPROC sf_glad_glUniform1f = NULL; +PFNGLUNIFORM1FARBPROC sf_glad_glUniform1fARB = NULL; +PFNGLUNIFORM1FVPROC sf_glad_glUniform1fv = NULL; +PFNGLUNIFORM1FVARBPROC sf_glad_glUniform1fvARB = NULL; +PFNGLUNIFORM1IPROC sf_glad_glUniform1i = NULL; +PFNGLUNIFORM1IARBPROC sf_glad_glUniform1iARB = NULL; +PFNGLUNIFORM1IVPROC sf_glad_glUniform1iv = NULL; +PFNGLUNIFORM1IVARBPROC sf_glad_glUniform1ivARB = NULL; +PFNGLUNIFORM2FPROC sf_glad_glUniform2f = NULL; +PFNGLUNIFORM2FARBPROC sf_glad_glUniform2fARB = NULL; +PFNGLUNIFORM2FVPROC sf_glad_glUniform2fv = NULL; +PFNGLUNIFORM2FVARBPROC sf_glad_glUniform2fvARB = NULL; +PFNGLUNIFORM2IPROC sf_glad_glUniform2i = NULL; +PFNGLUNIFORM2IARBPROC sf_glad_glUniform2iARB = NULL; +PFNGLUNIFORM2IVPROC sf_glad_glUniform2iv = NULL; +PFNGLUNIFORM2IVARBPROC sf_glad_glUniform2ivARB = NULL; +PFNGLUNIFORM3FPROC sf_glad_glUniform3f = NULL; +PFNGLUNIFORM3FARBPROC sf_glad_glUniform3fARB = NULL; +PFNGLUNIFORM3FVPROC sf_glad_glUniform3fv = NULL; +PFNGLUNIFORM3FVARBPROC sf_glad_glUniform3fvARB = NULL; +PFNGLUNIFORM3IPROC sf_glad_glUniform3i = NULL; +PFNGLUNIFORM3IARBPROC sf_glad_glUniform3iARB = NULL; +PFNGLUNIFORM3IVPROC sf_glad_glUniform3iv = NULL; +PFNGLUNIFORM3IVARBPROC sf_glad_glUniform3ivARB = NULL; +PFNGLUNIFORM4FPROC sf_glad_glUniform4f = NULL; +PFNGLUNIFORM4FARBPROC sf_glad_glUniform4fARB = NULL; +PFNGLUNIFORM4FVPROC sf_glad_glUniform4fv = NULL; +PFNGLUNIFORM4FVARBPROC sf_glad_glUniform4fvARB = NULL; +PFNGLUNIFORM4IPROC sf_glad_glUniform4i = NULL; +PFNGLUNIFORM4IARBPROC sf_glad_glUniform4iARB = NULL; +PFNGLUNIFORM4IVPROC sf_glad_glUniform4iv = NULL; +PFNGLUNIFORM4IVARBPROC sf_glad_glUniform4ivARB = NULL; +PFNGLUNIFORMMATRIX2FVPROC sf_glad_glUniformMatrix2fv = NULL; +PFNGLUNIFORMMATRIX2FVARBPROC sf_glad_glUniformMatrix2fvARB = NULL; +PFNGLUNIFORMMATRIX3FVPROC sf_glad_glUniformMatrix3fv = NULL; +PFNGLUNIFORMMATRIX3FVARBPROC sf_glad_glUniformMatrix3fvARB = NULL; +PFNGLUNIFORMMATRIX4FVPROC sf_glad_glUniformMatrix4fv = NULL; +PFNGLUNIFORMMATRIX4FVARBPROC sf_glad_glUniformMatrix4fvARB = NULL; +PFNGLUNMAPBUFFERPROC sf_glad_glUnmapBuffer = NULL; +PFNGLUNMAPBUFFERARBPROC sf_glad_glUnmapBufferARB = NULL; +PFNGLUSEPROGRAMPROC sf_glad_glUseProgram = NULL; +PFNGLUSEPROGRAMOBJECTARBPROC sf_glad_glUseProgramObjectARB = NULL; +PFNGLUSEPROGRAMSTAGESPROC sf_glad_glUseProgramStages = NULL; +PFNGLVALIDATEPROGRAMPROC sf_glad_glValidateProgram = NULL; +PFNGLVALIDATEPROGRAMARBPROC sf_glad_glValidateProgramARB = NULL; +PFNGLVALIDATEPROGRAMPIPELINEPROC sf_glad_glValidateProgramPipeline = NULL; +PFNGLVERTEX2DPROC sf_glad_glVertex2d = NULL; +PFNGLVERTEX2DVPROC sf_glad_glVertex2dv = NULL; +PFNGLVERTEX2FPROC sf_glad_glVertex2f = NULL; +PFNGLVERTEX2FVPROC sf_glad_glVertex2fv = NULL; +PFNGLVERTEX2IPROC sf_glad_glVertex2i = NULL; +PFNGLVERTEX2IVPROC sf_glad_glVertex2iv = NULL; +PFNGLVERTEX2SPROC sf_glad_glVertex2s = NULL; +PFNGLVERTEX2SVPROC sf_glad_glVertex2sv = NULL; +PFNGLVERTEX3DPROC sf_glad_glVertex3d = NULL; +PFNGLVERTEX3DVPROC sf_glad_glVertex3dv = NULL; +PFNGLVERTEX3FPROC sf_glad_glVertex3f = NULL; +PFNGLVERTEX3FVPROC sf_glad_glVertex3fv = NULL; +PFNGLVERTEX3IPROC sf_glad_glVertex3i = NULL; +PFNGLVERTEX3IVPROC sf_glad_glVertex3iv = NULL; +PFNGLVERTEX3SPROC sf_glad_glVertex3s = NULL; +PFNGLVERTEX3SVPROC sf_glad_glVertex3sv = NULL; +PFNGLVERTEX4DPROC sf_glad_glVertex4d = NULL; +PFNGLVERTEX4DVPROC sf_glad_glVertex4dv = NULL; +PFNGLVERTEX4FPROC sf_glad_glVertex4f = NULL; +PFNGLVERTEX4FVPROC sf_glad_glVertex4fv = NULL; +PFNGLVERTEX4IPROC sf_glad_glVertex4i = NULL; +PFNGLVERTEX4IVPROC sf_glad_glVertex4iv = NULL; +PFNGLVERTEX4SPROC sf_glad_glVertex4s = NULL; +PFNGLVERTEX4SVPROC sf_glad_glVertex4sv = NULL; +PFNGLVERTEXATTRIB1DPROC sf_glad_glVertexAttrib1d = NULL; +PFNGLVERTEXATTRIB1DARBPROC sf_glad_glVertexAttrib1dARB = NULL; +PFNGLVERTEXATTRIB1DNVPROC sf_glad_glVertexAttrib1dNV = NULL; +PFNGLVERTEXATTRIB1DVPROC sf_glad_glVertexAttrib1dv = NULL; +PFNGLVERTEXATTRIB1DVARBPROC sf_glad_glVertexAttrib1dvARB = NULL; +PFNGLVERTEXATTRIB1DVNVPROC sf_glad_glVertexAttrib1dvNV = NULL; +PFNGLVERTEXATTRIB1FPROC sf_glad_glVertexAttrib1f = NULL; +PFNGLVERTEXATTRIB1FARBPROC sf_glad_glVertexAttrib1fARB = NULL; +PFNGLVERTEXATTRIB1FNVPROC sf_glad_glVertexAttrib1fNV = NULL; +PFNGLVERTEXATTRIB1FVPROC sf_glad_glVertexAttrib1fv = NULL; +PFNGLVERTEXATTRIB1FVARBPROC sf_glad_glVertexAttrib1fvARB = NULL; +PFNGLVERTEXATTRIB1FVNVPROC sf_glad_glVertexAttrib1fvNV = NULL; +PFNGLVERTEXATTRIB1SPROC sf_glad_glVertexAttrib1s = NULL; +PFNGLVERTEXATTRIB1SARBPROC sf_glad_glVertexAttrib1sARB = NULL; +PFNGLVERTEXATTRIB1SNVPROC sf_glad_glVertexAttrib1sNV = NULL; +PFNGLVERTEXATTRIB1SVPROC sf_glad_glVertexAttrib1sv = NULL; +PFNGLVERTEXATTRIB1SVARBPROC sf_glad_glVertexAttrib1svARB = NULL; +PFNGLVERTEXATTRIB1SVNVPROC sf_glad_glVertexAttrib1svNV = NULL; +PFNGLVERTEXATTRIB2DPROC sf_glad_glVertexAttrib2d = NULL; +PFNGLVERTEXATTRIB2DARBPROC sf_glad_glVertexAttrib2dARB = NULL; +PFNGLVERTEXATTRIB2DNVPROC sf_glad_glVertexAttrib2dNV = NULL; +PFNGLVERTEXATTRIB2DVPROC sf_glad_glVertexAttrib2dv = NULL; +PFNGLVERTEXATTRIB2DVARBPROC sf_glad_glVertexAttrib2dvARB = NULL; +PFNGLVERTEXATTRIB2DVNVPROC sf_glad_glVertexAttrib2dvNV = NULL; +PFNGLVERTEXATTRIB2FPROC sf_glad_glVertexAttrib2f = NULL; +PFNGLVERTEXATTRIB2FARBPROC sf_glad_glVertexAttrib2fARB = NULL; +PFNGLVERTEXATTRIB2FNVPROC sf_glad_glVertexAttrib2fNV = NULL; +PFNGLVERTEXATTRIB2FVPROC sf_glad_glVertexAttrib2fv = NULL; +PFNGLVERTEXATTRIB2FVARBPROC sf_glad_glVertexAttrib2fvARB = NULL; +PFNGLVERTEXATTRIB2FVNVPROC sf_glad_glVertexAttrib2fvNV = NULL; +PFNGLVERTEXATTRIB2SPROC sf_glad_glVertexAttrib2s = NULL; +PFNGLVERTEXATTRIB2SARBPROC sf_glad_glVertexAttrib2sARB = NULL; +PFNGLVERTEXATTRIB2SNVPROC sf_glad_glVertexAttrib2sNV = NULL; +PFNGLVERTEXATTRIB2SVPROC sf_glad_glVertexAttrib2sv = NULL; +PFNGLVERTEXATTRIB2SVARBPROC sf_glad_glVertexAttrib2svARB = NULL; +PFNGLVERTEXATTRIB2SVNVPROC sf_glad_glVertexAttrib2svNV = NULL; +PFNGLVERTEXATTRIB3DPROC sf_glad_glVertexAttrib3d = NULL; +PFNGLVERTEXATTRIB3DARBPROC sf_glad_glVertexAttrib3dARB = NULL; +PFNGLVERTEXATTRIB3DNVPROC sf_glad_glVertexAttrib3dNV = NULL; +PFNGLVERTEXATTRIB3DVPROC sf_glad_glVertexAttrib3dv = NULL; +PFNGLVERTEXATTRIB3DVARBPROC sf_glad_glVertexAttrib3dvARB = NULL; +PFNGLVERTEXATTRIB3DVNVPROC sf_glad_glVertexAttrib3dvNV = NULL; +PFNGLVERTEXATTRIB3FPROC sf_glad_glVertexAttrib3f = NULL; +PFNGLVERTEXATTRIB3FARBPROC sf_glad_glVertexAttrib3fARB = NULL; +PFNGLVERTEXATTRIB3FNVPROC sf_glad_glVertexAttrib3fNV = NULL; +PFNGLVERTEXATTRIB3FVPROC sf_glad_glVertexAttrib3fv = NULL; +PFNGLVERTEXATTRIB3FVARBPROC sf_glad_glVertexAttrib3fvARB = NULL; +PFNGLVERTEXATTRIB3FVNVPROC sf_glad_glVertexAttrib3fvNV = NULL; +PFNGLVERTEXATTRIB3SPROC sf_glad_glVertexAttrib3s = NULL; +PFNGLVERTEXATTRIB3SARBPROC sf_glad_glVertexAttrib3sARB = NULL; +PFNGLVERTEXATTRIB3SNVPROC sf_glad_glVertexAttrib3sNV = NULL; +PFNGLVERTEXATTRIB3SVPROC sf_glad_glVertexAttrib3sv = NULL; +PFNGLVERTEXATTRIB3SVARBPROC sf_glad_glVertexAttrib3svARB = NULL; +PFNGLVERTEXATTRIB3SVNVPROC sf_glad_glVertexAttrib3svNV = NULL; +PFNGLVERTEXATTRIB4NBVPROC sf_glad_glVertexAttrib4Nbv = NULL; +PFNGLVERTEXATTRIB4NBVARBPROC sf_glad_glVertexAttrib4NbvARB = NULL; +PFNGLVERTEXATTRIB4NIVPROC sf_glad_glVertexAttrib4Niv = NULL; +PFNGLVERTEXATTRIB4NIVARBPROC sf_glad_glVertexAttrib4NivARB = NULL; +PFNGLVERTEXATTRIB4NSVPROC sf_glad_glVertexAttrib4Nsv = NULL; +PFNGLVERTEXATTRIB4NSVARBPROC sf_glad_glVertexAttrib4NsvARB = NULL; +PFNGLVERTEXATTRIB4NUBPROC sf_glad_glVertexAttrib4Nub = NULL; +PFNGLVERTEXATTRIB4NUBARBPROC sf_glad_glVertexAttrib4NubARB = NULL; +PFNGLVERTEXATTRIB4NUBVPROC sf_glad_glVertexAttrib4Nubv = NULL; +PFNGLVERTEXATTRIB4NUBVARBPROC sf_glad_glVertexAttrib4NubvARB = NULL; +PFNGLVERTEXATTRIB4NUIVPROC sf_glad_glVertexAttrib4Nuiv = NULL; +PFNGLVERTEXATTRIB4NUIVARBPROC sf_glad_glVertexAttrib4NuivARB = NULL; +PFNGLVERTEXATTRIB4NUSVPROC sf_glad_glVertexAttrib4Nusv = NULL; +PFNGLVERTEXATTRIB4NUSVARBPROC sf_glad_glVertexAttrib4NusvARB = NULL; +PFNGLVERTEXATTRIB4BVPROC sf_glad_glVertexAttrib4bv = NULL; +PFNGLVERTEXATTRIB4BVARBPROC sf_glad_glVertexAttrib4bvARB = NULL; +PFNGLVERTEXATTRIB4DPROC sf_glad_glVertexAttrib4d = NULL; +PFNGLVERTEXATTRIB4DARBPROC sf_glad_glVertexAttrib4dARB = NULL; +PFNGLVERTEXATTRIB4DNVPROC sf_glad_glVertexAttrib4dNV = NULL; +PFNGLVERTEXATTRIB4DVPROC sf_glad_glVertexAttrib4dv = NULL; +PFNGLVERTEXATTRIB4DVARBPROC sf_glad_glVertexAttrib4dvARB = NULL; +PFNGLVERTEXATTRIB4DVNVPROC sf_glad_glVertexAttrib4dvNV = NULL; +PFNGLVERTEXATTRIB4FPROC sf_glad_glVertexAttrib4f = NULL; +PFNGLVERTEXATTRIB4FARBPROC sf_glad_glVertexAttrib4fARB = NULL; +PFNGLVERTEXATTRIB4FNVPROC sf_glad_glVertexAttrib4fNV = NULL; +PFNGLVERTEXATTRIB4FVPROC sf_glad_glVertexAttrib4fv = NULL; +PFNGLVERTEXATTRIB4FVARBPROC sf_glad_glVertexAttrib4fvARB = NULL; +PFNGLVERTEXATTRIB4FVNVPROC sf_glad_glVertexAttrib4fvNV = NULL; +PFNGLVERTEXATTRIB4IVPROC sf_glad_glVertexAttrib4iv = NULL; +PFNGLVERTEXATTRIB4IVARBPROC sf_glad_glVertexAttrib4ivARB = NULL; +PFNGLVERTEXATTRIB4SPROC sf_glad_glVertexAttrib4s = NULL; +PFNGLVERTEXATTRIB4SARBPROC sf_glad_glVertexAttrib4sARB = NULL; +PFNGLVERTEXATTRIB4SNVPROC sf_glad_glVertexAttrib4sNV = NULL; +PFNGLVERTEXATTRIB4SVPROC sf_glad_glVertexAttrib4sv = NULL; +PFNGLVERTEXATTRIB4SVARBPROC sf_glad_glVertexAttrib4svARB = NULL; +PFNGLVERTEXATTRIB4SVNVPROC sf_glad_glVertexAttrib4svNV = NULL; +PFNGLVERTEXATTRIB4UBNVPROC sf_glad_glVertexAttrib4ubNV = NULL; +PFNGLVERTEXATTRIB4UBVPROC sf_glad_glVertexAttrib4ubv = NULL; +PFNGLVERTEXATTRIB4UBVARBPROC sf_glad_glVertexAttrib4ubvARB = NULL; +PFNGLVERTEXATTRIB4UBVNVPROC sf_glad_glVertexAttrib4ubvNV = NULL; +PFNGLVERTEXATTRIB4UIVPROC sf_glad_glVertexAttrib4uiv = NULL; +PFNGLVERTEXATTRIB4UIVARBPROC sf_glad_glVertexAttrib4uivARB = NULL; +PFNGLVERTEXATTRIB4USVPROC sf_glad_glVertexAttrib4usv = NULL; +PFNGLVERTEXATTRIB4USVARBPROC sf_glad_glVertexAttrib4usvARB = NULL; +PFNGLVERTEXATTRIBPOINTERPROC sf_glad_glVertexAttribPointer = NULL; +PFNGLVERTEXATTRIBPOINTERARBPROC sf_glad_glVertexAttribPointerARB = NULL; +PFNGLVERTEXATTRIBPOINTERNVPROC sf_glad_glVertexAttribPointerNV = NULL; +PFNGLVERTEXATTRIBS1DVNVPROC sf_glad_glVertexAttribs1dvNV = NULL; +PFNGLVERTEXATTRIBS1FVNVPROC sf_glad_glVertexAttribs1fvNV = NULL; +PFNGLVERTEXATTRIBS1SVNVPROC sf_glad_glVertexAttribs1svNV = NULL; +PFNGLVERTEXATTRIBS2DVNVPROC sf_glad_glVertexAttribs2dvNV = NULL; +PFNGLVERTEXATTRIBS2FVNVPROC sf_glad_glVertexAttribs2fvNV = NULL; +PFNGLVERTEXATTRIBS2SVNVPROC sf_glad_glVertexAttribs2svNV = NULL; +PFNGLVERTEXATTRIBS3DVNVPROC sf_glad_glVertexAttribs3dvNV = NULL; +PFNGLVERTEXATTRIBS3FVNVPROC sf_glad_glVertexAttribs3fvNV = NULL; +PFNGLVERTEXATTRIBS3SVNVPROC sf_glad_glVertexAttribs3svNV = NULL; +PFNGLVERTEXATTRIBS4DVNVPROC sf_glad_glVertexAttribs4dvNV = NULL; +PFNGLVERTEXATTRIBS4FVNVPROC sf_glad_glVertexAttribs4fvNV = NULL; +PFNGLVERTEXATTRIBS4SVNVPROC sf_glad_glVertexAttribs4svNV = NULL; +PFNGLVERTEXATTRIBS4UBVNVPROC sf_glad_glVertexAttribs4ubvNV = NULL; +PFNGLVERTEXPOINTERPROC sf_glad_glVertexPointer = NULL; +PFNGLVERTEXPOINTEREXTPROC sf_glad_glVertexPointerEXT = NULL; +PFNGLVIEWPORTPROC sf_glad_glViewport = NULL; +PFNGLALPHAFUNCXPROC sf_glad_glAlphaFuncx = NULL; +PFNGLBINDFRAMEBUFFEROESPROC sf_glad_glBindFramebufferOES = NULL; +PFNGLBINDRENDERBUFFEROESPROC sf_glad_glBindRenderbufferOES = NULL; +PFNGLBLENDEQUATIONOESPROC sf_glad_glBlendEquationOES = NULL; +PFNGLBLENDEQUATIONSEPARATEOESPROC sf_glad_glBlendEquationSeparateOES = NULL; +PFNGLBLENDFUNCSEPARATEOESPROC sf_glad_glBlendFuncSeparateOES = NULL; +PFNGLCHECKFRAMEBUFFERSTATUSOESPROC sf_glad_glCheckFramebufferStatusOES = NULL; +PFNGLCLEARCOLORXPROC sf_glad_glClearColorx = NULL; +PFNGLCLEARDEPTHFPROC sf_glad_glClearDepthf = NULL; +PFNGLCLEARDEPTHFOESPROC sf_glad_glClearDepthfOES = NULL; +PFNGLCLEARDEPTHXPROC sf_glad_glClearDepthx = NULL; +PFNGLCLIPPLANEFPROC sf_glad_glClipPlanef = NULL; +PFNGLCLIPPLANEFOESPROC sf_glad_glClipPlanefOES = NULL; +PFNGLCLIPPLANEXPROC sf_glad_glClipPlanex = NULL; +PFNGLCOLOR4XPROC sf_glad_glColor4x = NULL; +PFNGLCOMPRESSEDTEXIMAGE2DPROC sf_glad_glCompressedTexImage2D = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC sf_glad_glCompressedTexSubImage2D = NULL; +PFNGLDELETEFRAMEBUFFERSOESPROC sf_glad_glDeleteFramebuffersOES = NULL; +PFNGLDELETERENDERBUFFERSOESPROC sf_glad_glDeleteRenderbuffersOES = NULL; +PFNGLDEPTHRANGEFPROC sf_glad_glDepthRangef = NULL; +PFNGLDEPTHRANGEFOESPROC sf_glad_glDepthRangefOES = NULL; +PFNGLDEPTHRANGEXPROC sf_glad_glDepthRangex = NULL; +PFNGLFOGXPROC sf_glad_glFogx = NULL; +PFNGLFOGXVPROC sf_glad_glFogxv = NULL; +PFNGLFRAMEBUFFERRENDERBUFFEROESPROC sf_glad_glFramebufferRenderbufferOES = NULL; +PFNGLFRAMEBUFFERTEXTURE2DOESPROC sf_glad_glFramebufferTexture2DOES = NULL; +PFNGLFRUSTUMFPROC sf_glad_glFrustumf = NULL; +PFNGLFRUSTUMFOESPROC sf_glad_glFrustumfOES = NULL; +PFNGLFRUSTUMXPROC sf_glad_glFrustumx = NULL; +PFNGLGENFRAMEBUFFERSOESPROC sf_glad_glGenFramebuffersOES = NULL; +PFNGLGENRENDERBUFFERSOESPROC sf_glad_glGenRenderbuffersOES = NULL; +PFNGLGENERATEMIPMAPOESPROC sf_glad_glGenerateMipmapOES = NULL; +PFNGLGETCLIPPLANEFPROC sf_glad_glGetClipPlanef = NULL; +PFNGLGETCLIPPLANEFOESPROC sf_glad_glGetClipPlanefOES = NULL; +PFNGLGETCLIPPLANEXPROC sf_glad_glGetClipPlanex = NULL; +PFNGLGETFIXEDVPROC sf_glad_glGetFixedv = NULL; +PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC sf_glad_glGetFramebufferAttachmentParameterivOES = NULL; +PFNGLGETLIGHTXVPROC sf_glad_glGetLightxv = NULL; +PFNGLGETMATERIALXVPROC sf_glad_glGetMaterialxv = NULL; +PFNGLGETRENDERBUFFERPARAMETERIVOESPROC sf_glad_glGetRenderbufferParameterivOES = NULL; +PFNGLGETTEXENVXVPROC sf_glad_glGetTexEnvxv = NULL; +PFNGLGETTEXPARAMETERXVPROC sf_glad_glGetTexParameterxv = NULL; +PFNGLISFRAMEBUFFEROESPROC sf_glad_glIsFramebufferOES = NULL; +PFNGLISRENDERBUFFEROESPROC sf_glad_glIsRenderbufferOES = NULL; +PFNGLLIGHTMODELXPROC sf_glad_glLightModelx = NULL; +PFNGLLIGHTMODELXVPROC sf_glad_glLightModelxv = NULL; +PFNGLLIGHTXPROC sf_glad_glLightx = NULL; +PFNGLLIGHTXVPROC sf_glad_glLightxv = NULL; +PFNGLLINEWIDTHXPROC sf_glad_glLineWidthx = NULL; +PFNGLLOADMATRIXXPROC sf_glad_glLoadMatrixx = NULL; +PFNGLMATERIALXPROC sf_glad_glMaterialx = NULL; +PFNGLMATERIALXVPROC sf_glad_glMaterialxv = NULL; +PFNGLMULTMATRIXXPROC sf_glad_glMultMatrixx = NULL; +PFNGLMULTITEXCOORD4XPROC sf_glad_glMultiTexCoord4x = NULL; +PFNGLNORMAL3XPROC sf_glad_glNormal3x = NULL; +PFNGLORTHOFPROC sf_glad_glOrthof = NULL; +PFNGLORTHOFOESPROC sf_glad_glOrthofOES = NULL; +PFNGLORTHOXPROC sf_glad_glOrthox = NULL; +PFNGLPOINTPARAMETERFPROC sf_glad_glPointParameterf = NULL; +PFNGLPOINTPARAMETERFVPROC sf_glad_glPointParameterfv = NULL; +PFNGLPOINTPARAMETERXPROC sf_glad_glPointParameterx = NULL; +PFNGLPOINTPARAMETERXVPROC sf_glad_glPointParameterxv = NULL; +PFNGLPOINTSIZEXPROC sf_glad_glPointSizex = NULL; +PFNGLPOLYGONOFFSETXPROC sf_glad_glPolygonOffsetx = NULL; +PFNGLRENDERBUFFERSTORAGEOESPROC sf_glad_glRenderbufferStorageOES = NULL; +PFNGLROTATEXPROC sf_glad_glRotatex = NULL; +PFNGLSAMPLECOVERAGEPROC sf_glad_glSampleCoverage = NULL; +PFNGLSAMPLECOVERAGEXPROC sf_glad_glSampleCoveragex = NULL; +PFNGLSCALEXPROC sf_glad_glScalex = NULL; +PFNGLTEXENVXPROC sf_glad_glTexEnvx = NULL; +PFNGLTEXENVXVPROC sf_glad_glTexEnvxv = NULL; +PFNGLTEXPARAMETERXPROC sf_glad_glTexParameterx = NULL; +PFNGLTEXPARAMETERXVPROC sf_glad_glTexParameterxv = NULL; +PFNGLTRANSLATEXPROC sf_glad_glTranslatex = NULL; + + +static void sf_glad_gl_load_GL_VERSION_1_0( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_VERSION_1_0) return; + sf_glad_glAccum = (PFNGLACCUMPROC) load(userptr, "glAccum"); + sf_glad_glAlphaFunc = (PFNGLALPHAFUNCPROC) load(userptr, "glAlphaFunc"); + sf_glad_glBegin = (PFNGLBEGINPROC) load(userptr, "glBegin"); + sf_glad_glBitmap = (PFNGLBITMAPPROC) load(userptr, "glBitmap"); + sf_glad_glBlendFunc = (PFNGLBLENDFUNCPROC) load(userptr, "glBlendFunc"); + sf_glad_glCallList = (PFNGLCALLLISTPROC) load(userptr, "glCallList"); + sf_glad_glCallLists = (PFNGLCALLLISTSPROC) load(userptr, "glCallLists"); + sf_glad_glClear = (PFNGLCLEARPROC) load(userptr, "glClear"); + sf_glad_glClearAccum = (PFNGLCLEARACCUMPROC) load(userptr, "glClearAccum"); + sf_glad_glClearColor = (PFNGLCLEARCOLORPROC) load(userptr, "glClearColor"); + sf_glad_glClearDepth = (PFNGLCLEARDEPTHPROC) load(userptr, "glClearDepth"); + sf_glad_glClearIndex = (PFNGLCLEARINDEXPROC) load(userptr, "glClearIndex"); + sf_glad_glClearStencil = (PFNGLCLEARSTENCILPROC) load(userptr, "glClearStencil"); + sf_glad_glClipPlane = (PFNGLCLIPPLANEPROC) load(userptr, "glClipPlane"); + sf_glad_glColor3b = (PFNGLCOLOR3BPROC) load(userptr, "glColor3b"); + sf_glad_glColor3bv = (PFNGLCOLOR3BVPROC) load(userptr, "glColor3bv"); + sf_glad_glColor3d = (PFNGLCOLOR3DPROC) load(userptr, "glColor3d"); + sf_glad_glColor3dv = (PFNGLCOLOR3DVPROC) load(userptr, "glColor3dv"); + sf_glad_glColor3f = (PFNGLCOLOR3FPROC) load(userptr, "glColor3f"); + sf_glad_glColor3fv = (PFNGLCOLOR3FVPROC) load(userptr, "glColor3fv"); + sf_glad_glColor3i = (PFNGLCOLOR3IPROC) load(userptr, "glColor3i"); + sf_glad_glColor3iv = (PFNGLCOLOR3IVPROC) load(userptr, "glColor3iv"); + sf_glad_glColor3s = (PFNGLCOLOR3SPROC) load(userptr, "glColor3s"); + sf_glad_glColor3sv = (PFNGLCOLOR3SVPROC) load(userptr, "glColor3sv"); + sf_glad_glColor3ub = (PFNGLCOLOR3UBPROC) load(userptr, "glColor3ub"); + sf_glad_glColor3ubv = (PFNGLCOLOR3UBVPROC) load(userptr, "glColor3ubv"); + sf_glad_glColor3ui = (PFNGLCOLOR3UIPROC) load(userptr, "glColor3ui"); + sf_glad_glColor3uiv = (PFNGLCOLOR3UIVPROC) load(userptr, "glColor3uiv"); + sf_glad_glColor3us = (PFNGLCOLOR3USPROC) load(userptr, "glColor3us"); + sf_glad_glColor3usv = (PFNGLCOLOR3USVPROC) load(userptr, "glColor3usv"); + sf_glad_glColor4b = (PFNGLCOLOR4BPROC) load(userptr, "glColor4b"); + sf_glad_glColor4bv = (PFNGLCOLOR4BVPROC) load(userptr, "glColor4bv"); + sf_glad_glColor4d = (PFNGLCOLOR4DPROC) load(userptr, "glColor4d"); + sf_glad_glColor4dv = (PFNGLCOLOR4DVPROC) load(userptr, "glColor4dv"); + sf_glad_glColor4f = (PFNGLCOLOR4FPROC) load(userptr, "glColor4f"); + sf_glad_glColor4fv = (PFNGLCOLOR4FVPROC) load(userptr, "glColor4fv"); + sf_glad_glColor4i = (PFNGLCOLOR4IPROC) load(userptr, "glColor4i"); + sf_glad_glColor4iv = (PFNGLCOLOR4IVPROC) load(userptr, "glColor4iv"); + sf_glad_glColor4s = (PFNGLCOLOR4SPROC) load(userptr, "glColor4s"); + sf_glad_glColor4sv = (PFNGLCOLOR4SVPROC) load(userptr, "glColor4sv"); + sf_glad_glColor4ub = (PFNGLCOLOR4UBPROC) load(userptr, "glColor4ub"); + sf_glad_glColor4ubv = (PFNGLCOLOR4UBVPROC) load(userptr, "glColor4ubv"); + sf_glad_glColor4ui = (PFNGLCOLOR4UIPROC) load(userptr, "glColor4ui"); + sf_glad_glColor4uiv = (PFNGLCOLOR4UIVPROC) load(userptr, "glColor4uiv"); + sf_glad_glColor4us = (PFNGLCOLOR4USPROC) load(userptr, "glColor4us"); + sf_glad_glColor4usv = (PFNGLCOLOR4USVPROC) load(userptr, "glColor4usv"); + sf_glad_glColorMask = (PFNGLCOLORMASKPROC) load(userptr, "glColorMask"); + sf_glad_glColorMaterial = (PFNGLCOLORMATERIALPROC) load(userptr, "glColorMaterial"); + sf_glad_glCopyPixels = (PFNGLCOPYPIXELSPROC) load(userptr, "glCopyPixels"); + sf_glad_glCullFace = (PFNGLCULLFACEPROC) load(userptr, "glCullFace"); + sf_glad_glDeleteLists = (PFNGLDELETELISTSPROC) load(userptr, "glDeleteLists"); + sf_glad_glDepthFunc = (PFNGLDEPTHFUNCPROC) load(userptr, "glDepthFunc"); + sf_glad_glDepthMask = (PFNGLDEPTHMASKPROC) load(userptr, "glDepthMask"); + sf_glad_glDepthRange = (PFNGLDEPTHRANGEPROC) load(userptr, "glDepthRange"); + sf_glad_glDisable = (PFNGLDISABLEPROC) load(userptr, "glDisable"); + sf_glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC) load(userptr, "glDrawBuffer"); + sf_glad_glDrawPixels = (PFNGLDRAWPIXELSPROC) load(userptr, "glDrawPixels"); + sf_glad_glEdgeFlag = (PFNGLEDGEFLAGPROC) load(userptr, "glEdgeFlag"); + sf_glad_glEdgeFlagv = (PFNGLEDGEFLAGVPROC) load(userptr, "glEdgeFlagv"); + sf_glad_glEnable = (PFNGLENABLEPROC) load(userptr, "glEnable"); + sf_glad_glEnd = (PFNGLENDPROC) load(userptr, "glEnd"); + sf_glad_glEndList = (PFNGLENDLISTPROC) load(userptr, "glEndList"); + sf_glad_glEvalCoord1d = (PFNGLEVALCOORD1DPROC) load(userptr, "glEvalCoord1d"); + sf_glad_glEvalCoord1dv = (PFNGLEVALCOORD1DVPROC) load(userptr, "glEvalCoord1dv"); + sf_glad_glEvalCoord1f = (PFNGLEVALCOORD1FPROC) load(userptr, "glEvalCoord1f"); + sf_glad_glEvalCoord1fv = (PFNGLEVALCOORD1FVPROC) load(userptr, "glEvalCoord1fv"); + sf_glad_glEvalCoord2d = (PFNGLEVALCOORD2DPROC) load(userptr, "glEvalCoord2d"); + sf_glad_glEvalCoord2dv = (PFNGLEVALCOORD2DVPROC) load(userptr, "glEvalCoord2dv"); + sf_glad_glEvalCoord2f = (PFNGLEVALCOORD2FPROC) load(userptr, "glEvalCoord2f"); + sf_glad_glEvalCoord2fv = (PFNGLEVALCOORD2FVPROC) load(userptr, "glEvalCoord2fv"); + sf_glad_glEvalMesh1 = (PFNGLEVALMESH1PROC) load(userptr, "glEvalMesh1"); + sf_glad_glEvalMesh2 = (PFNGLEVALMESH2PROC) load(userptr, "glEvalMesh2"); + sf_glad_glEvalPoint1 = (PFNGLEVALPOINT1PROC) load(userptr, "glEvalPoint1"); + sf_glad_glEvalPoint2 = (PFNGLEVALPOINT2PROC) load(userptr, "glEvalPoint2"); + sf_glad_glFeedbackBuffer = (PFNGLFEEDBACKBUFFERPROC) load(userptr, "glFeedbackBuffer"); + sf_glad_glFinish = (PFNGLFINISHPROC) load(userptr, "glFinish"); + sf_glad_glFlush = (PFNGLFLUSHPROC) load(userptr, "glFlush"); + sf_glad_glFogf = (PFNGLFOGFPROC) load(userptr, "glFogf"); + sf_glad_glFogfv = (PFNGLFOGFVPROC) load(userptr, "glFogfv"); + sf_glad_glFogi = (PFNGLFOGIPROC) load(userptr, "glFogi"); + sf_glad_glFogiv = (PFNGLFOGIVPROC) load(userptr, "glFogiv"); + sf_glad_glFrontFace = (PFNGLFRONTFACEPROC) load(userptr, "glFrontFace"); + sf_glad_glFrustum = (PFNGLFRUSTUMPROC) load(userptr, "glFrustum"); + sf_glad_glGenLists = (PFNGLGENLISTSPROC) load(userptr, "glGenLists"); + sf_glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC) load(userptr, "glGetBooleanv"); + sf_glad_glGetClipPlane = (PFNGLGETCLIPPLANEPROC) load(userptr, "glGetClipPlane"); + sf_glad_glGetDoublev = (PFNGLGETDOUBLEVPROC) load(userptr, "glGetDoublev"); + sf_glad_glGetError = (PFNGLGETERRORPROC) load(userptr, "glGetError"); + sf_glad_glGetFloatv = (PFNGLGETFLOATVPROC) load(userptr, "glGetFloatv"); + sf_glad_glGetIntegerv = (PFNGLGETINTEGERVPROC) load(userptr, "glGetIntegerv"); + sf_glad_glGetLightfv = (PFNGLGETLIGHTFVPROC) load(userptr, "glGetLightfv"); + sf_glad_glGetLightiv = (PFNGLGETLIGHTIVPROC) load(userptr, "glGetLightiv"); + sf_glad_glGetMapdv = (PFNGLGETMAPDVPROC) load(userptr, "glGetMapdv"); + sf_glad_glGetMapfv = (PFNGLGETMAPFVPROC) load(userptr, "glGetMapfv"); + sf_glad_glGetMapiv = (PFNGLGETMAPIVPROC) load(userptr, "glGetMapiv"); + sf_glad_glGetMaterialfv = (PFNGLGETMATERIALFVPROC) load(userptr, "glGetMaterialfv"); + sf_glad_glGetMaterialiv = (PFNGLGETMATERIALIVPROC) load(userptr, "glGetMaterialiv"); + sf_glad_glGetPixelMapfv = (PFNGLGETPIXELMAPFVPROC) load(userptr, "glGetPixelMapfv"); + sf_glad_glGetPixelMapuiv = (PFNGLGETPIXELMAPUIVPROC) load(userptr, "glGetPixelMapuiv"); + sf_glad_glGetPixelMapusv = (PFNGLGETPIXELMAPUSVPROC) load(userptr, "glGetPixelMapusv"); + sf_glad_glGetPolygonStipple = (PFNGLGETPOLYGONSTIPPLEPROC) load(userptr, "glGetPolygonStipple"); + sf_glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString"); + sf_glad_glGetTexEnvfv = (PFNGLGETTEXENVFVPROC) load(userptr, "glGetTexEnvfv"); + sf_glad_glGetTexEnviv = (PFNGLGETTEXENVIVPROC) load(userptr, "glGetTexEnviv"); + sf_glad_glGetTexGendv = (PFNGLGETTEXGENDVPROC) load(userptr, "glGetTexGendv"); + sf_glad_glGetTexGenfv = (PFNGLGETTEXGENFVPROC) load(userptr, "glGetTexGenfv"); + sf_glad_glGetTexGeniv = (PFNGLGETTEXGENIVPROC) load(userptr, "glGetTexGeniv"); + sf_glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC) load(userptr, "glGetTexImage"); + sf_glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC) load(userptr, "glGetTexLevelParameterfv"); + sf_glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC) load(userptr, "glGetTexLevelParameteriv"); + sf_glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC) load(userptr, "glGetTexParameterfv"); + sf_glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC) load(userptr, "glGetTexParameteriv"); + sf_glad_glHint = (PFNGLHINTPROC) load(userptr, "glHint"); + sf_glad_glIndexMask = (PFNGLINDEXMASKPROC) load(userptr, "glIndexMask"); + sf_glad_glIndexd = (PFNGLINDEXDPROC) load(userptr, "glIndexd"); + sf_glad_glIndexdv = (PFNGLINDEXDVPROC) load(userptr, "glIndexdv"); + sf_glad_glIndexf = (PFNGLINDEXFPROC) load(userptr, "glIndexf"); + sf_glad_glIndexfv = (PFNGLINDEXFVPROC) load(userptr, "glIndexfv"); + sf_glad_glIndexi = (PFNGLINDEXIPROC) load(userptr, "glIndexi"); + sf_glad_glIndexiv = (PFNGLINDEXIVPROC) load(userptr, "glIndexiv"); + sf_glad_glIndexs = (PFNGLINDEXSPROC) load(userptr, "glIndexs"); + sf_glad_glIndexsv = (PFNGLINDEXSVPROC) load(userptr, "glIndexsv"); + sf_glad_glInitNames = (PFNGLINITNAMESPROC) load(userptr, "glInitNames"); + sf_glad_glIsEnabled = (PFNGLISENABLEDPROC) load(userptr, "glIsEnabled"); + sf_glad_glIsList = (PFNGLISLISTPROC) load(userptr, "glIsList"); + sf_glad_glLightModelf = (PFNGLLIGHTMODELFPROC) load(userptr, "glLightModelf"); + sf_glad_glLightModelfv = (PFNGLLIGHTMODELFVPROC) load(userptr, "glLightModelfv"); + sf_glad_glLightModeli = (PFNGLLIGHTMODELIPROC) load(userptr, "glLightModeli"); + sf_glad_glLightModeliv = (PFNGLLIGHTMODELIVPROC) load(userptr, "glLightModeliv"); + sf_glad_glLightf = (PFNGLLIGHTFPROC) load(userptr, "glLightf"); + sf_glad_glLightfv = (PFNGLLIGHTFVPROC) load(userptr, "glLightfv"); + sf_glad_glLighti = (PFNGLLIGHTIPROC) load(userptr, "glLighti"); + sf_glad_glLightiv = (PFNGLLIGHTIVPROC) load(userptr, "glLightiv"); + sf_glad_glLineStipple = (PFNGLLINESTIPPLEPROC) load(userptr, "glLineStipple"); + sf_glad_glLineWidth = (PFNGLLINEWIDTHPROC) load(userptr, "glLineWidth"); + sf_glad_glListBase = (PFNGLLISTBASEPROC) load(userptr, "glListBase"); + sf_glad_glLoadIdentity = (PFNGLLOADIDENTITYPROC) load(userptr, "glLoadIdentity"); + sf_glad_glLoadMatrixd = (PFNGLLOADMATRIXDPROC) load(userptr, "glLoadMatrixd"); + sf_glad_glLoadMatrixf = (PFNGLLOADMATRIXFPROC) load(userptr, "glLoadMatrixf"); + sf_glad_glLoadName = (PFNGLLOADNAMEPROC) load(userptr, "glLoadName"); + sf_glad_glLogicOp = (PFNGLLOGICOPPROC) load(userptr, "glLogicOp"); + sf_glad_glMap1d = (PFNGLMAP1DPROC) load(userptr, "glMap1d"); + sf_glad_glMap1f = (PFNGLMAP1FPROC) load(userptr, "glMap1f"); + sf_glad_glMap2d = (PFNGLMAP2DPROC) load(userptr, "glMap2d"); + sf_glad_glMap2f = (PFNGLMAP2FPROC) load(userptr, "glMap2f"); + sf_glad_glMapGrid1d = (PFNGLMAPGRID1DPROC) load(userptr, "glMapGrid1d"); + sf_glad_glMapGrid1f = (PFNGLMAPGRID1FPROC) load(userptr, "glMapGrid1f"); + sf_glad_glMapGrid2d = (PFNGLMAPGRID2DPROC) load(userptr, "glMapGrid2d"); + sf_glad_glMapGrid2f = (PFNGLMAPGRID2FPROC) load(userptr, "glMapGrid2f"); + sf_glad_glMaterialf = (PFNGLMATERIALFPROC) load(userptr, "glMaterialf"); + sf_glad_glMaterialfv = (PFNGLMATERIALFVPROC) load(userptr, "glMaterialfv"); + sf_glad_glMateriali = (PFNGLMATERIALIPROC) load(userptr, "glMateriali"); + sf_glad_glMaterialiv = (PFNGLMATERIALIVPROC) load(userptr, "glMaterialiv"); + sf_glad_glMatrixMode = (PFNGLMATRIXMODEPROC) load(userptr, "glMatrixMode"); + sf_glad_glMultMatrixd = (PFNGLMULTMATRIXDPROC) load(userptr, "glMultMatrixd"); + sf_glad_glMultMatrixf = (PFNGLMULTMATRIXFPROC) load(userptr, "glMultMatrixf"); + sf_glad_glNewList = (PFNGLNEWLISTPROC) load(userptr, "glNewList"); + sf_glad_glNormal3b = (PFNGLNORMAL3BPROC) load(userptr, "glNormal3b"); + sf_glad_glNormal3bv = (PFNGLNORMAL3BVPROC) load(userptr, "glNormal3bv"); + sf_glad_glNormal3d = (PFNGLNORMAL3DPROC) load(userptr, "glNormal3d"); + sf_glad_glNormal3dv = (PFNGLNORMAL3DVPROC) load(userptr, "glNormal3dv"); + sf_glad_glNormal3f = (PFNGLNORMAL3FPROC) load(userptr, "glNormal3f"); + sf_glad_glNormal3fv = (PFNGLNORMAL3FVPROC) load(userptr, "glNormal3fv"); + sf_glad_glNormal3i = (PFNGLNORMAL3IPROC) load(userptr, "glNormal3i"); + sf_glad_glNormal3iv = (PFNGLNORMAL3IVPROC) load(userptr, "glNormal3iv"); + sf_glad_glNormal3s = (PFNGLNORMAL3SPROC) load(userptr, "glNormal3s"); + sf_glad_glNormal3sv = (PFNGLNORMAL3SVPROC) load(userptr, "glNormal3sv"); + sf_glad_glOrtho = (PFNGLORTHOPROC) load(userptr, "glOrtho"); + sf_glad_glPassThrough = (PFNGLPASSTHROUGHPROC) load(userptr, "glPassThrough"); + sf_glad_glPixelMapfv = (PFNGLPIXELMAPFVPROC) load(userptr, "glPixelMapfv"); + sf_glad_glPixelMapuiv = (PFNGLPIXELMAPUIVPROC) load(userptr, "glPixelMapuiv"); + sf_glad_glPixelMapusv = (PFNGLPIXELMAPUSVPROC) load(userptr, "glPixelMapusv"); + sf_glad_glPixelStoref = (PFNGLPIXELSTOREFPROC) load(userptr, "glPixelStoref"); + sf_glad_glPixelStorei = (PFNGLPIXELSTOREIPROC) load(userptr, "glPixelStorei"); + sf_glad_glPixelTransferf = (PFNGLPIXELTRANSFERFPROC) load(userptr, "glPixelTransferf"); + sf_glad_glPixelTransferi = (PFNGLPIXELTRANSFERIPROC) load(userptr, "glPixelTransferi"); + sf_glad_glPixelZoom = (PFNGLPIXELZOOMPROC) load(userptr, "glPixelZoom"); + sf_glad_glPointSize = (PFNGLPOINTSIZEPROC) load(userptr, "glPointSize"); + sf_glad_glPolygonMode = (PFNGLPOLYGONMODEPROC) load(userptr, "glPolygonMode"); + sf_glad_glPolygonStipple = (PFNGLPOLYGONSTIPPLEPROC) load(userptr, "glPolygonStipple"); + sf_glad_glPopAttrib = (PFNGLPOPATTRIBPROC) load(userptr, "glPopAttrib"); + sf_glad_glPopMatrix = (PFNGLPOPMATRIXPROC) load(userptr, "glPopMatrix"); + sf_glad_glPopName = (PFNGLPOPNAMEPROC) load(userptr, "glPopName"); + sf_glad_glPushAttrib = (PFNGLPUSHATTRIBPROC) load(userptr, "glPushAttrib"); + sf_glad_glPushMatrix = (PFNGLPUSHMATRIXPROC) load(userptr, "glPushMatrix"); + sf_glad_glPushName = (PFNGLPUSHNAMEPROC) load(userptr, "glPushName"); + sf_glad_glRasterPos2d = (PFNGLRASTERPOS2DPROC) load(userptr, "glRasterPos2d"); + sf_glad_glRasterPos2dv = (PFNGLRASTERPOS2DVPROC) load(userptr, "glRasterPos2dv"); + sf_glad_glRasterPos2f = (PFNGLRASTERPOS2FPROC) load(userptr, "glRasterPos2f"); + sf_glad_glRasterPos2fv = (PFNGLRASTERPOS2FVPROC) load(userptr, "glRasterPos2fv"); + sf_glad_glRasterPos2i = (PFNGLRASTERPOS2IPROC) load(userptr, "glRasterPos2i"); + sf_glad_glRasterPos2iv = (PFNGLRASTERPOS2IVPROC) load(userptr, "glRasterPos2iv"); + sf_glad_glRasterPos2s = (PFNGLRASTERPOS2SPROC) load(userptr, "glRasterPos2s"); + sf_glad_glRasterPos2sv = (PFNGLRASTERPOS2SVPROC) load(userptr, "glRasterPos2sv"); + sf_glad_glRasterPos3d = (PFNGLRASTERPOS3DPROC) load(userptr, "glRasterPos3d"); + sf_glad_glRasterPos3dv = (PFNGLRASTERPOS3DVPROC) load(userptr, "glRasterPos3dv"); + sf_glad_glRasterPos3f = (PFNGLRASTERPOS3FPROC) load(userptr, "glRasterPos3f"); + sf_glad_glRasterPos3fv = (PFNGLRASTERPOS3FVPROC) load(userptr, "glRasterPos3fv"); + sf_glad_glRasterPos3i = (PFNGLRASTERPOS3IPROC) load(userptr, "glRasterPos3i"); + sf_glad_glRasterPos3iv = (PFNGLRASTERPOS3IVPROC) load(userptr, "glRasterPos3iv"); + sf_glad_glRasterPos3s = (PFNGLRASTERPOS3SPROC) load(userptr, "glRasterPos3s"); + sf_glad_glRasterPos3sv = (PFNGLRASTERPOS3SVPROC) load(userptr, "glRasterPos3sv"); + sf_glad_glRasterPos4d = (PFNGLRASTERPOS4DPROC) load(userptr, "glRasterPos4d"); + sf_glad_glRasterPos4dv = (PFNGLRASTERPOS4DVPROC) load(userptr, "glRasterPos4dv"); + sf_glad_glRasterPos4f = (PFNGLRASTERPOS4FPROC) load(userptr, "glRasterPos4f"); + sf_glad_glRasterPos4fv = (PFNGLRASTERPOS4FVPROC) load(userptr, "glRasterPos4fv"); + sf_glad_glRasterPos4i = (PFNGLRASTERPOS4IPROC) load(userptr, "glRasterPos4i"); + sf_glad_glRasterPos4iv = (PFNGLRASTERPOS4IVPROC) load(userptr, "glRasterPos4iv"); + sf_glad_glRasterPos4s = (PFNGLRASTERPOS4SPROC) load(userptr, "glRasterPos4s"); + sf_glad_glRasterPos4sv = (PFNGLRASTERPOS4SVPROC) load(userptr, "glRasterPos4sv"); + sf_glad_glReadBuffer = (PFNGLREADBUFFERPROC) load(userptr, "glReadBuffer"); + sf_glad_glReadPixels = (PFNGLREADPIXELSPROC) load(userptr, "glReadPixels"); + sf_glad_glRectd = (PFNGLRECTDPROC) load(userptr, "glRectd"); + sf_glad_glRectdv = (PFNGLRECTDVPROC) load(userptr, "glRectdv"); + sf_glad_glRectf = (PFNGLRECTFPROC) load(userptr, "glRectf"); + sf_glad_glRectfv = (PFNGLRECTFVPROC) load(userptr, "glRectfv"); + sf_glad_glRecti = (PFNGLRECTIPROC) load(userptr, "glRecti"); + sf_glad_glRectiv = (PFNGLRECTIVPROC) load(userptr, "glRectiv"); + sf_glad_glRects = (PFNGLRECTSPROC) load(userptr, "glRects"); + sf_glad_glRectsv = (PFNGLRECTSVPROC) load(userptr, "glRectsv"); + sf_glad_glRenderMode = (PFNGLRENDERMODEPROC) load(userptr, "glRenderMode"); + sf_glad_glRotated = (PFNGLROTATEDPROC) load(userptr, "glRotated"); + sf_glad_glRotatef = (PFNGLROTATEFPROC) load(userptr, "glRotatef"); + sf_glad_glScaled = (PFNGLSCALEDPROC) load(userptr, "glScaled"); + sf_glad_glScalef = (PFNGLSCALEFPROC) load(userptr, "glScalef"); + sf_glad_glScissor = (PFNGLSCISSORPROC) load(userptr, "glScissor"); + sf_glad_glSelectBuffer = (PFNGLSELECTBUFFERPROC) load(userptr, "glSelectBuffer"); + sf_glad_glShadeModel = (PFNGLSHADEMODELPROC) load(userptr, "glShadeModel"); + sf_glad_glStencilFunc = (PFNGLSTENCILFUNCPROC) load(userptr, "glStencilFunc"); + sf_glad_glStencilMask = (PFNGLSTENCILMASKPROC) load(userptr, "glStencilMask"); + sf_glad_glStencilOp = (PFNGLSTENCILOPPROC) load(userptr, "glStencilOp"); + sf_glad_glTexCoord1d = (PFNGLTEXCOORD1DPROC) load(userptr, "glTexCoord1d"); + sf_glad_glTexCoord1dv = (PFNGLTEXCOORD1DVPROC) load(userptr, "glTexCoord1dv"); + sf_glad_glTexCoord1f = (PFNGLTEXCOORD1FPROC) load(userptr, "glTexCoord1f"); + sf_glad_glTexCoord1fv = (PFNGLTEXCOORD1FVPROC) load(userptr, "glTexCoord1fv"); + sf_glad_glTexCoord1i = (PFNGLTEXCOORD1IPROC) load(userptr, "glTexCoord1i"); + sf_glad_glTexCoord1iv = (PFNGLTEXCOORD1IVPROC) load(userptr, "glTexCoord1iv"); + sf_glad_glTexCoord1s = (PFNGLTEXCOORD1SPROC) load(userptr, "glTexCoord1s"); + sf_glad_glTexCoord1sv = (PFNGLTEXCOORD1SVPROC) load(userptr, "glTexCoord1sv"); + sf_glad_glTexCoord2d = (PFNGLTEXCOORD2DPROC) load(userptr, "glTexCoord2d"); + sf_glad_glTexCoord2dv = (PFNGLTEXCOORD2DVPROC) load(userptr, "glTexCoord2dv"); + sf_glad_glTexCoord2f = (PFNGLTEXCOORD2FPROC) load(userptr, "glTexCoord2f"); + sf_glad_glTexCoord2fv = (PFNGLTEXCOORD2FVPROC) load(userptr, "glTexCoord2fv"); + sf_glad_glTexCoord2i = (PFNGLTEXCOORD2IPROC) load(userptr, "glTexCoord2i"); + sf_glad_glTexCoord2iv = (PFNGLTEXCOORD2IVPROC) load(userptr, "glTexCoord2iv"); + sf_glad_glTexCoord2s = (PFNGLTEXCOORD2SPROC) load(userptr, "glTexCoord2s"); + sf_glad_glTexCoord2sv = (PFNGLTEXCOORD2SVPROC) load(userptr, "glTexCoord2sv"); + sf_glad_glTexCoord3d = (PFNGLTEXCOORD3DPROC) load(userptr, "glTexCoord3d"); + sf_glad_glTexCoord3dv = (PFNGLTEXCOORD3DVPROC) load(userptr, "glTexCoord3dv"); + sf_glad_glTexCoord3f = (PFNGLTEXCOORD3FPROC) load(userptr, "glTexCoord3f"); + sf_glad_glTexCoord3fv = (PFNGLTEXCOORD3FVPROC) load(userptr, "glTexCoord3fv"); + sf_glad_glTexCoord3i = (PFNGLTEXCOORD3IPROC) load(userptr, "glTexCoord3i"); + sf_glad_glTexCoord3iv = (PFNGLTEXCOORD3IVPROC) load(userptr, "glTexCoord3iv"); + sf_glad_glTexCoord3s = (PFNGLTEXCOORD3SPROC) load(userptr, "glTexCoord3s"); + sf_glad_glTexCoord3sv = (PFNGLTEXCOORD3SVPROC) load(userptr, "glTexCoord3sv"); + sf_glad_glTexCoord4d = (PFNGLTEXCOORD4DPROC) load(userptr, "glTexCoord4d"); + sf_glad_glTexCoord4dv = (PFNGLTEXCOORD4DVPROC) load(userptr, "glTexCoord4dv"); + sf_glad_glTexCoord4f = (PFNGLTEXCOORD4FPROC) load(userptr, "glTexCoord4f"); + sf_glad_glTexCoord4fv = (PFNGLTEXCOORD4FVPROC) load(userptr, "glTexCoord4fv"); + sf_glad_glTexCoord4i = (PFNGLTEXCOORD4IPROC) load(userptr, "glTexCoord4i"); + sf_glad_glTexCoord4iv = (PFNGLTEXCOORD4IVPROC) load(userptr, "glTexCoord4iv"); + sf_glad_glTexCoord4s = (PFNGLTEXCOORD4SPROC) load(userptr, "glTexCoord4s"); + sf_glad_glTexCoord4sv = (PFNGLTEXCOORD4SVPROC) load(userptr, "glTexCoord4sv"); + sf_glad_glTexEnvf = (PFNGLTEXENVFPROC) load(userptr, "glTexEnvf"); + sf_glad_glTexEnvfv = (PFNGLTEXENVFVPROC) load(userptr, "glTexEnvfv"); + sf_glad_glTexEnvi = (PFNGLTEXENVIPROC) load(userptr, "glTexEnvi"); + sf_glad_glTexEnviv = (PFNGLTEXENVIVPROC) load(userptr, "glTexEnviv"); + sf_glad_glTexGend = (PFNGLTEXGENDPROC) load(userptr, "glTexGend"); + sf_glad_glTexGendv = (PFNGLTEXGENDVPROC) load(userptr, "glTexGendv"); + sf_glad_glTexGenf = (PFNGLTEXGENFPROC) load(userptr, "glTexGenf"); + sf_glad_glTexGenfv = (PFNGLTEXGENFVPROC) load(userptr, "glTexGenfv"); + sf_glad_glTexGeni = (PFNGLTEXGENIPROC) load(userptr, "glTexGeni"); + sf_glad_glTexGeniv = (PFNGLTEXGENIVPROC) load(userptr, "glTexGeniv"); + sf_glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC) load(userptr, "glTexImage1D"); + sf_glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC) load(userptr, "glTexImage2D"); + sf_glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC) load(userptr, "glTexParameterf"); + sf_glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC) load(userptr, "glTexParameterfv"); + sf_glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC) load(userptr, "glTexParameteri"); + sf_glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC) load(userptr, "glTexParameteriv"); + sf_glad_glTranslated = (PFNGLTRANSLATEDPROC) load(userptr, "glTranslated"); + sf_glad_glTranslatef = (PFNGLTRANSLATEFPROC) load(userptr, "glTranslatef"); + sf_glad_glVertex2d = (PFNGLVERTEX2DPROC) load(userptr, "glVertex2d"); + sf_glad_glVertex2dv = (PFNGLVERTEX2DVPROC) load(userptr, "glVertex2dv"); + sf_glad_glVertex2f = (PFNGLVERTEX2FPROC) load(userptr, "glVertex2f"); + sf_glad_glVertex2fv = (PFNGLVERTEX2FVPROC) load(userptr, "glVertex2fv"); + sf_glad_glVertex2i = (PFNGLVERTEX2IPROC) load(userptr, "glVertex2i"); + sf_glad_glVertex2iv = (PFNGLVERTEX2IVPROC) load(userptr, "glVertex2iv"); + sf_glad_glVertex2s = (PFNGLVERTEX2SPROC) load(userptr, "glVertex2s"); + sf_glad_glVertex2sv = (PFNGLVERTEX2SVPROC) load(userptr, "glVertex2sv"); + sf_glad_glVertex3d = (PFNGLVERTEX3DPROC) load(userptr, "glVertex3d"); + sf_glad_glVertex3dv = (PFNGLVERTEX3DVPROC) load(userptr, "glVertex3dv"); + sf_glad_glVertex3f = (PFNGLVERTEX3FPROC) load(userptr, "glVertex3f"); + sf_glad_glVertex3fv = (PFNGLVERTEX3FVPROC) load(userptr, "glVertex3fv"); + sf_glad_glVertex3i = (PFNGLVERTEX3IPROC) load(userptr, "glVertex3i"); + sf_glad_glVertex3iv = (PFNGLVERTEX3IVPROC) load(userptr, "glVertex3iv"); + sf_glad_glVertex3s = (PFNGLVERTEX3SPROC) load(userptr, "glVertex3s"); + sf_glad_glVertex3sv = (PFNGLVERTEX3SVPROC) load(userptr, "glVertex3sv"); + sf_glad_glVertex4d = (PFNGLVERTEX4DPROC) load(userptr, "glVertex4d"); + sf_glad_glVertex4dv = (PFNGLVERTEX4DVPROC) load(userptr, "glVertex4dv"); + sf_glad_glVertex4f = (PFNGLVERTEX4FPROC) load(userptr, "glVertex4f"); + sf_glad_glVertex4fv = (PFNGLVERTEX4FVPROC) load(userptr, "glVertex4fv"); + sf_glad_glVertex4i = (PFNGLVERTEX4IPROC) load(userptr, "glVertex4i"); + sf_glad_glVertex4iv = (PFNGLVERTEX4IVPROC) load(userptr, "glVertex4iv"); + sf_glad_glVertex4s = (PFNGLVERTEX4SPROC) load(userptr, "glVertex4s"); + sf_glad_glVertex4sv = (PFNGLVERTEX4SVPROC) load(userptr, "glVertex4sv"); + sf_glad_glViewport = (PFNGLVIEWPORTPROC) load(userptr, "glViewport"); +} +static void sf_glad_gl_load_GL_VERSION_1_1( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_VERSION_1_1) return; + sf_glad_glAreTexturesResident = (PFNGLARETEXTURESRESIDENTPROC) load(userptr, "glAreTexturesResident"); + sf_glad_glArrayElement = (PFNGLARRAYELEMENTPROC) load(userptr, "glArrayElement"); + sf_glad_glBindTexture = (PFNGLBINDTEXTUREPROC) load(userptr, "glBindTexture"); + sf_glad_glColorPointer = (PFNGLCOLORPOINTERPROC) load(userptr, "glColorPointer"); + sf_glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC) load(userptr, "glCopyTexImage1D"); + sf_glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC) load(userptr, "glCopyTexImage2D"); + sf_glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC) load(userptr, "glCopyTexSubImage1D"); + sf_glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC) load(userptr, "glCopyTexSubImage2D"); + sf_glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC) load(userptr, "glDeleteTextures"); + sf_glad_glDisableClientState = (PFNGLDISABLECLIENTSTATEPROC) load(userptr, "glDisableClientState"); + sf_glad_glDrawArrays = (PFNGLDRAWARRAYSPROC) load(userptr, "glDrawArrays"); + sf_glad_glDrawElements = (PFNGLDRAWELEMENTSPROC) load(userptr, "glDrawElements"); + sf_glad_glEdgeFlagPointer = (PFNGLEDGEFLAGPOINTERPROC) load(userptr, "glEdgeFlagPointer"); + sf_glad_glEnableClientState = (PFNGLENABLECLIENTSTATEPROC) load(userptr, "glEnableClientState"); + sf_glad_glGenTextures = (PFNGLGENTEXTURESPROC) load(userptr, "glGenTextures"); + sf_glad_glGetPointerv = (PFNGLGETPOINTERVPROC) load(userptr, "glGetPointerv"); + sf_glad_glIndexPointer = (PFNGLINDEXPOINTERPROC) load(userptr, "glIndexPointer"); + sf_glad_glIndexub = (PFNGLINDEXUBPROC) load(userptr, "glIndexub"); + sf_glad_glIndexubv = (PFNGLINDEXUBVPROC) load(userptr, "glIndexubv"); + sf_glad_glInterleavedArrays = (PFNGLINTERLEAVEDARRAYSPROC) load(userptr, "glInterleavedArrays"); + sf_glad_glIsTexture = (PFNGLISTEXTUREPROC) load(userptr, "glIsTexture"); + sf_glad_glNormalPointer = (PFNGLNORMALPOINTERPROC) load(userptr, "glNormalPointer"); + sf_glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC) load(userptr, "glPolygonOffset"); + sf_glad_glPopClientAttrib = (PFNGLPOPCLIENTATTRIBPROC) load(userptr, "glPopClientAttrib"); + sf_glad_glPrioritizeTextures = (PFNGLPRIORITIZETEXTURESPROC) load(userptr, "glPrioritizeTextures"); + sf_glad_glPushClientAttrib = (PFNGLPUSHCLIENTATTRIBPROC) load(userptr, "glPushClientAttrib"); + sf_glad_glTexCoordPointer = (PFNGLTEXCOORDPOINTERPROC) load(userptr, "glTexCoordPointer"); + sf_glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC) load(userptr, "glTexSubImage1D"); + sf_glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC) load(userptr, "glTexSubImage2D"); + sf_glad_glVertexPointer = (PFNGLVERTEXPOINTERPROC) load(userptr, "glVertexPointer"); +} +static void sf_glad_gl_load_GL_VERSION_ES_CM_1_0( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_VERSION_ES_CM_1_0) return; + sf_glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC) load(userptr, "glActiveTexture"); + sf_glad_glAlphaFunc = (PFNGLALPHAFUNCPROC) load(userptr, "glAlphaFunc"); + sf_glad_glAlphaFuncx = (PFNGLALPHAFUNCXPROC) load(userptr, "glAlphaFuncx"); + sf_glad_glBindBuffer = (PFNGLBINDBUFFERPROC) load(userptr, "glBindBuffer"); + sf_glad_glBindTexture = (PFNGLBINDTEXTUREPROC) load(userptr, "glBindTexture"); + sf_glad_glBlendFunc = (PFNGLBLENDFUNCPROC) load(userptr, "glBlendFunc"); + sf_glad_glBufferData = (PFNGLBUFFERDATAPROC) load(userptr, "glBufferData"); + sf_glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC) load(userptr, "glBufferSubData"); + sf_glad_glClear = (PFNGLCLEARPROC) load(userptr, "glClear"); + sf_glad_glClearColor = (PFNGLCLEARCOLORPROC) load(userptr, "glClearColor"); + sf_glad_glClearColorx = (PFNGLCLEARCOLORXPROC) load(userptr, "glClearColorx"); + sf_glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC) load(userptr, "glClearDepthf"); + sf_glad_glClearDepthx = (PFNGLCLEARDEPTHXPROC) load(userptr, "glClearDepthx"); + sf_glad_glClearStencil = (PFNGLCLEARSTENCILPROC) load(userptr, "glClearStencil"); + sf_glad_glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC) load(userptr, "glClientActiveTexture"); + sf_glad_glClipPlanef = (PFNGLCLIPPLANEFPROC) load(userptr, "glClipPlanef"); + sf_glad_glClipPlanex = (PFNGLCLIPPLANEXPROC) load(userptr, "glClipPlanex"); + sf_glad_glColor4f = (PFNGLCOLOR4FPROC) load(userptr, "glColor4f"); + sf_glad_glColor4ub = (PFNGLCOLOR4UBPROC) load(userptr, "glColor4ub"); + sf_glad_glColor4x = (PFNGLCOLOR4XPROC) load(userptr, "glColor4x"); + sf_glad_glColorMask = (PFNGLCOLORMASKPROC) load(userptr, "glColorMask"); + sf_glad_glColorPointer = (PFNGLCOLORPOINTERPROC) load(userptr, "glColorPointer"); + sf_glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC) load(userptr, "glCompressedTexImage2D"); + sf_glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) load(userptr, "glCompressedTexSubImage2D"); + sf_glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC) load(userptr, "glCopyTexImage2D"); + sf_glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC) load(userptr, "glCopyTexSubImage2D"); + sf_glad_glCullFace = (PFNGLCULLFACEPROC) load(userptr, "glCullFace"); + sf_glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC) load(userptr, "glDeleteBuffers"); + sf_glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC) load(userptr, "glDeleteTextures"); + sf_glad_glDepthFunc = (PFNGLDEPTHFUNCPROC) load(userptr, "glDepthFunc"); + sf_glad_glDepthMask = (PFNGLDEPTHMASKPROC) load(userptr, "glDepthMask"); + sf_glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC) load(userptr, "glDepthRangef"); + sf_glad_glDepthRangex = (PFNGLDEPTHRANGEXPROC) load(userptr, "glDepthRangex"); + sf_glad_glDisable = (PFNGLDISABLEPROC) load(userptr, "glDisable"); + sf_glad_glDisableClientState = (PFNGLDISABLECLIENTSTATEPROC) load(userptr, "glDisableClientState"); + sf_glad_glDrawArrays = (PFNGLDRAWARRAYSPROC) load(userptr, "glDrawArrays"); + sf_glad_glDrawElements = (PFNGLDRAWELEMENTSPROC) load(userptr, "glDrawElements"); + sf_glad_glEnable = (PFNGLENABLEPROC) load(userptr, "glEnable"); + sf_glad_glEnableClientState = (PFNGLENABLECLIENTSTATEPROC) load(userptr, "glEnableClientState"); + sf_glad_glFinish = (PFNGLFINISHPROC) load(userptr, "glFinish"); + sf_glad_glFlush = (PFNGLFLUSHPROC) load(userptr, "glFlush"); + sf_glad_glFogf = (PFNGLFOGFPROC) load(userptr, "glFogf"); + sf_glad_glFogfv = (PFNGLFOGFVPROC) load(userptr, "glFogfv"); + sf_glad_glFogx = (PFNGLFOGXPROC) load(userptr, "glFogx"); + sf_glad_glFogxv = (PFNGLFOGXVPROC) load(userptr, "glFogxv"); + sf_glad_glFrontFace = (PFNGLFRONTFACEPROC) load(userptr, "glFrontFace"); + sf_glad_glFrustumf = (PFNGLFRUSTUMFPROC) load(userptr, "glFrustumf"); + sf_glad_glFrustumx = (PFNGLFRUSTUMXPROC) load(userptr, "glFrustumx"); + sf_glad_glGenBuffers = (PFNGLGENBUFFERSPROC) load(userptr, "glGenBuffers"); + sf_glad_glGenTextures = (PFNGLGENTEXTURESPROC) load(userptr, "glGenTextures"); + sf_glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC) load(userptr, "glGetBooleanv"); + sf_glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC) load(userptr, "glGetBufferParameteriv"); + sf_glad_glGetClipPlanef = (PFNGLGETCLIPPLANEFPROC) load(userptr, "glGetClipPlanef"); + sf_glad_glGetClipPlanex = (PFNGLGETCLIPPLANEXPROC) load(userptr, "glGetClipPlanex"); + sf_glad_glGetError = (PFNGLGETERRORPROC) load(userptr, "glGetError"); + sf_glad_glGetFixedv = (PFNGLGETFIXEDVPROC) load(userptr, "glGetFixedv"); + sf_glad_glGetFloatv = (PFNGLGETFLOATVPROC) load(userptr, "glGetFloatv"); + sf_glad_glGetIntegerv = (PFNGLGETINTEGERVPROC) load(userptr, "glGetIntegerv"); + sf_glad_glGetLightfv = (PFNGLGETLIGHTFVPROC) load(userptr, "glGetLightfv"); + sf_glad_glGetLightxv = (PFNGLGETLIGHTXVPROC) load(userptr, "glGetLightxv"); + sf_glad_glGetMaterialfv = (PFNGLGETMATERIALFVPROC) load(userptr, "glGetMaterialfv"); + sf_glad_glGetMaterialxv = (PFNGLGETMATERIALXVPROC) load(userptr, "glGetMaterialxv"); + sf_glad_glGetPointerv = (PFNGLGETPOINTERVPROC) load(userptr, "glGetPointerv"); + sf_glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString"); + sf_glad_glGetTexEnvfv = (PFNGLGETTEXENVFVPROC) load(userptr, "glGetTexEnvfv"); + sf_glad_glGetTexEnviv = (PFNGLGETTEXENVIVPROC) load(userptr, "glGetTexEnviv"); + sf_glad_glGetTexEnvxv = (PFNGLGETTEXENVXVPROC) load(userptr, "glGetTexEnvxv"); + sf_glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC) load(userptr, "glGetTexParameterfv"); + sf_glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC) load(userptr, "glGetTexParameteriv"); + sf_glad_glGetTexParameterxv = (PFNGLGETTEXPARAMETERXVPROC) load(userptr, "glGetTexParameterxv"); + sf_glad_glHint = (PFNGLHINTPROC) load(userptr, "glHint"); + sf_glad_glIsBuffer = (PFNGLISBUFFERPROC) load(userptr, "glIsBuffer"); + sf_glad_glIsEnabled = (PFNGLISENABLEDPROC) load(userptr, "glIsEnabled"); + sf_glad_glIsTexture = (PFNGLISTEXTUREPROC) load(userptr, "glIsTexture"); + sf_glad_glLightModelf = (PFNGLLIGHTMODELFPROC) load(userptr, "glLightModelf"); + sf_glad_glLightModelfv = (PFNGLLIGHTMODELFVPROC) load(userptr, "glLightModelfv"); + sf_glad_glLightModelx = (PFNGLLIGHTMODELXPROC) load(userptr, "glLightModelx"); + sf_glad_glLightModelxv = (PFNGLLIGHTMODELXVPROC) load(userptr, "glLightModelxv"); + sf_glad_glLightf = (PFNGLLIGHTFPROC) load(userptr, "glLightf"); + sf_glad_glLightfv = (PFNGLLIGHTFVPROC) load(userptr, "glLightfv"); + sf_glad_glLightx = (PFNGLLIGHTXPROC) load(userptr, "glLightx"); + sf_glad_glLightxv = (PFNGLLIGHTXVPROC) load(userptr, "glLightxv"); + sf_glad_glLineWidth = (PFNGLLINEWIDTHPROC) load(userptr, "glLineWidth"); + sf_glad_glLineWidthx = (PFNGLLINEWIDTHXPROC) load(userptr, "glLineWidthx"); + sf_glad_glLoadIdentity = (PFNGLLOADIDENTITYPROC) load(userptr, "glLoadIdentity"); + sf_glad_glLoadMatrixf = (PFNGLLOADMATRIXFPROC) load(userptr, "glLoadMatrixf"); + sf_glad_glLoadMatrixx = (PFNGLLOADMATRIXXPROC) load(userptr, "glLoadMatrixx"); + sf_glad_glLogicOp = (PFNGLLOGICOPPROC) load(userptr, "glLogicOp"); + sf_glad_glMaterialf = (PFNGLMATERIALFPROC) load(userptr, "glMaterialf"); + sf_glad_glMaterialfv = (PFNGLMATERIALFVPROC) load(userptr, "glMaterialfv"); + sf_glad_glMaterialx = (PFNGLMATERIALXPROC) load(userptr, "glMaterialx"); + sf_glad_glMaterialxv = (PFNGLMATERIALXVPROC) load(userptr, "glMaterialxv"); + sf_glad_glMatrixMode = (PFNGLMATRIXMODEPROC) load(userptr, "glMatrixMode"); + sf_glad_glMultMatrixf = (PFNGLMULTMATRIXFPROC) load(userptr, "glMultMatrixf"); + sf_glad_glMultMatrixx = (PFNGLMULTMATRIXXPROC) load(userptr, "glMultMatrixx"); + sf_glad_glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC) load(userptr, "glMultiTexCoord4f"); + sf_glad_glMultiTexCoord4x = (PFNGLMULTITEXCOORD4XPROC) load(userptr, "glMultiTexCoord4x"); + sf_glad_glNormal3f = (PFNGLNORMAL3FPROC) load(userptr, "glNormal3f"); + sf_glad_glNormal3x = (PFNGLNORMAL3XPROC) load(userptr, "glNormal3x"); + sf_glad_glNormalPointer = (PFNGLNORMALPOINTERPROC) load(userptr, "glNormalPointer"); + sf_glad_glOrthof = (PFNGLORTHOFPROC) load(userptr, "glOrthof"); + sf_glad_glOrthox = (PFNGLORTHOXPROC) load(userptr, "glOrthox"); + sf_glad_glPixelStorei = (PFNGLPIXELSTOREIPROC) load(userptr, "glPixelStorei"); + sf_glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC) load(userptr, "glPointParameterf"); + sf_glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC) load(userptr, "glPointParameterfv"); + sf_glad_glPointParameterx = (PFNGLPOINTPARAMETERXPROC) load(userptr, "glPointParameterx"); + sf_glad_glPointParameterxv = (PFNGLPOINTPARAMETERXVPROC) load(userptr, "glPointParameterxv"); + sf_glad_glPointSize = (PFNGLPOINTSIZEPROC) load(userptr, "glPointSize"); + sf_glad_glPointSizex = (PFNGLPOINTSIZEXPROC) load(userptr, "glPointSizex"); + sf_glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC) load(userptr, "glPolygonOffset"); + sf_glad_glPolygonOffsetx = (PFNGLPOLYGONOFFSETXPROC) load(userptr, "glPolygonOffsetx"); + sf_glad_glPopMatrix = (PFNGLPOPMATRIXPROC) load(userptr, "glPopMatrix"); + sf_glad_glPushMatrix = (PFNGLPUSHMATRIXPROC) load(userptr, "glPushMatrix"); + sf_glad_glReadPixels = (PFNGLREADPIXELSPROC) load(userptr, "glReadPixels"); + sf_glad_glRotatef = (PFNGLROTATEFPROC) load(userptr, "glRotatef"); + sf_glad_glRotatex = (PFNGLROTATEXPROC) load(userptr, "glRotatex"); + sf_glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC) load(userptr, "glSampleCoverage"); + sf_glad_glSampleCoveragex = (PFNGLSAMPLECOVERAGEXPROC) load(userptr, "glSampleCoveragex"); + sf_glad_glScalef = (PFNGLSCALEFPROC) load(userptr, "glScalef"); + sf_glad_glScalex = (PFNGLSCALEXPROC) load(userptr, "glScalex"); + sf_glad_glScissor = (PFNGLSCISSORPROC) load(userptr, "glScissor"); + sf_glad_glShadeModel = (PFNGLSHADEMODELPROC) load(userptr, "glShadeModel"); + sf_glad_glStencilFunc = (PFNGLSTENCILFUNCPROC) load(userptr, "glStencilFunc"); + sf_glad_glStencilMask = (PFNGLSTENCILMASKPROC) load(userptr, "glStencilMask"); + sf_glad_glStencilOp = (PFNGLSTENCILOPPROC) load(userptr, "glStencilOp"); + sf_glad_glTexCoordPointer = (PFNGLTEXCOORDPOINTERPROC) load(userptr, "glTexCoordPointer"); + sf_glad_glTexEnvf = (PFNGLTEXENVFPROC) load(userptr, "glTexEnvf"); + sf_glad_glTexEnvfv = (PFNGLTEXENVFVPROC) load(userptr, "glTexEnvfv"); + sf_glad_glTexEnvi = (PFNGLTEXENVIPROC) load(userptr, "glTexEnvi"); + sf_glad_glTexEnviv = (PFNGLTEXENVIVPROC) load(userptr, "glTexEnviv"); + sf_glad_glTexEnvx = (PFNGLTEXENVXPROC) load(userptr, "glTexEnvx"); + sf_glad_glTexEnvxv = (PFNGLTEXENVXVPROC) load(userptr, "glTexEnvxv"); + sf_glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC) load(userptr, "glTexImage2D"); + sf_glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC) load(userptr, "glTexParameterf"); + sf_glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC) load(userptr, "glTexParameterfv"); + sf_glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC) load(userptr, "glTexParameteri"); + sf_glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC) load(userptr, "glTexParameteriv"); + sf_glad_glTexParameterx = (PFNGLTEXPARAMETERXPROC) load(userptr, "glTexParameterx"); + sf_glad_glTexParameterxv = (PFNGLTEXPARAMETERXVPROC) load(userptr, "glTexParameterxv"); + sf_glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC) load(userptr, "glTexSubImage2D"); + sf_glad_glTranslatef = (PFNGLTRANSLATEFPROC) load(userptr, "glTranslatef"); + sf_glad_glTranslatex = (PFNGLTRANSLATEXPROC) load(userptr, "glTranslatex"); + sf_glad_glVertexPointer = (PFNGLVERTEXPOINTERPROC) load(userptr, "glVertexPointer"); + sf_glad_glViewport = (PFNGLVIEWPORTPROC) load(userptr, "glViewport"); +} +static void sf_glad_gl_load_GL_ARB_copy_buffer( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_ARB_copy_buffer) return; + sf_glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC) load(userptr, "glCopyBufferSubData"); +} +static void sf_glad_gl_load_GL_ARB_framebuffer_object( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_ARB_framebuffer_object) return; + sf_glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) load(userptr, "glBindFramebuffer"); + sf_glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC) load(userptr, "glBindRenderbuffer"); + sf_glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC) load(userptr, "glBlitFramebuffer"); + sf_glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) load(userptr, "glCheckFramebufferStatus"); + sf_glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) load(userptr, "glDeleteFramebuffers"); + sf_glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) load(userptr, "glDeleteRenderbuffers"); + sf_glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) load(userptr, "glFramebufferRenderbuffer"); + sf_glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC) load(userptr, "glFramebufferTexture1D"); + sf_glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) load(userptr, "glFramebufferTexture2D"); + sf_glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC) load(userptr, "glFramebufferTexture3D"); + sf_glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC) load(userptr, "glFramebufferTextureLayer"); + sf_glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) load(userptr, "glGenFramebuffers"); + sf_glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) load(userptr, "glGenRenderbuffers"); + sf_glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC) load(userptr, "glGenerateMipmap"); + sf_glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) load(userptr, "glGetFramebufferAttachmentParameteriv"); + sf_glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC) load(userptr, "glGetRenderbufferParameteriv"); + sf_glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC) load(userptr, "glIsFramebuffer"); + sf_glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC) load(userptr, "glIsRenderbuffer"); + sf_glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) load(userptr, "glRenderbufferStorage"); + sf_glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) load(userptr, "glRenderbufferStorageMultisample"); +} +static void sf_glad_gl_load_GL_ARB_geometry_shader4( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_ARB_geometry_shader4) return; + sf_glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC) load(userptr, "glFramebufferTexture"); + sf_glad_glFramebufferTextureARB = (PFNGLFRAMEBUFFERTEXTUREARBPROC) load(userptr, "glFramebufferTextureARB"); + sf_glad_glFramebufferTextureFaceARB = (PFNGLFRAMEBUFFERTEXTUREFACEARBPROC) load(userptr, "glFramebufferTextureFaceARB"); + sf_glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC) load(userptr, "glFramebufferTextureLayer"); + sf_glad_glFramebufferTextureLayerARB = (PFNGLFRAMEBUFFERTEXTURELAYERARBPROC) load(userptr, "glFramebufferTextureLayerARB"); + sf_glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC) load(userptr, "glProgramParameteri"); + sf_glad_glProgramParameteriARB = (PFNGLPROGRAMPARAMETERIARBPROC) load(userptr, "glProgramParameteriARB"); +} +static void sf_glad_gl_load_GL_ARB_get_program_binary( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_ARB_get_program_binary) return; + sf_glad_glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC) load(userptr, "glGetProgramBinary"); + sf_glad_glProgramBinary = (PFNGLPROGRAMBINARYPROC) load(userptr, "glProgramBinary"); + sf_glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC) load(userptr, "glProgramParameteri"); +} +static void sf_glad_gl_load_GL_ARB_imaging( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_ARB_imaging) return; + sf_glad_glBlendColor = (PFNGLBLENDCOLORPROC) load(userptr, "glBlendColor"); + sf_glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC) load(userptr, "glBlendEquation"); + sf_glad_glColorSubTable = (PFNGLCOLORSUBTABLEPROC) load(userptr, "glColorSubTable"); + sf_glad_glColorTable = (PFNGLCOLORTABLEPROC) load(userptr, "glColorTable"); + sf_glad_glColorTableParameterfv = (PFNGLCOLORTABLEPARAMETERFVPROC) load(userptr, "glColorTableParameterfv"); + sf_glad_glColorTableParameteriv = (PFNGLCOLORTABLEPARAMETERIVPROC) load(userptr, "glColorTableParameteriv"); + sf_glad_glConvolutionFilter1D = (PFNGLCONVOLUTIONFILTER1DPROC) load(userptr, "glConvolutionFilter1D"); + sf_glad_glConvolutionFilter2D = (PFNGLCONVOLUTIONFILTER2DPROC) load(userptr, "glConvolutionFilter2D"); + sf_glad_glConvolutionParameterf = (PFNGLCONVOLUTIONPARAMETERFPROC) load(userptr, "glConvolutionParameterf"); + sf_glad_glConvolutionParameterfv = (PFNGLCONVOLUTIONPARAMETERFVPROC) load(userptr, "glConvolutionParameterfv"); + sf_glad_glConvolutionParameteri = (PFNGLCONVOLUTIONPARAMETERIPROC) load(userptr, "glConvolutionParameteri"); + sf_glad_glConvolutionParameteriv = (PFNGLCONVOLUTIONPARAMETERIVPROC) load(userptr, "glConvolutionParameteriv"); + sf_glad_glCopyColorSubTable = (PFNGLCOPYCOLORSUBTABLEPROC) load(userptr, "glCopyColorSubTable"); + sf_glad_glCopyColorTable = (PFNGLCOPYCOLORTABLEPROC) load(userptr, "glCopyColorTable"); + sf_glad_glCopyConvolutionFilter1D = (PFNGLCOPYCONVOLUTIONFILTER1DPROC) load(userptr, "glCopyConvolutionFilter1D"); + sf_glad_glCopyConvolutionFilter2D = (PFNGLCOPYCONVOLUTIONFILTER2DPROC) load(userptr, "glCopyConvolutionFilter2D"); + sf_glad_glGetColorTable = (PFNGLGETCOLORTABLEPROC) load(userptr, "glGetColorTable"); + sf_glad_glGetColorTableParameterfv = (PFNGLGETCOLORTABLEPARAMETERFVPROC) load(userptr, "glGetColorTableParameterfv"); + sf_glad_glGetColorTableParameteriv = (PFNGLGETCOLORTABLEPARAMETERIVPROC) load(userptr, "glGetColorTableParameteriv"); + sf_glad_glGetConvolutionFilter = (PFNGLGETCONVOLUTIONFILTERPROC) load(userptr, "glGetConvolutionFilter"); + sf_glad_glGetConvolutionParameterfv = (PFNGLGETCONVOLUTIONPARAMETERFVPROC) load(userptr, "glGetConvolutionParameterfv"); + sf_glad_glGetConvolutionParameteriv = (PFNGLGETCONVOLUTIONPARAMETERIVPROC) load(userptr, "glGetConvolutionParameteriv"); + sf_glad_glGetHistogram = (PFNGLGETHISTOGRAMPROC) load(userptr, "glGetHistogram"); + sf_glad_glGetHistogramParameterfv = (PFNGLGETHISTOGRAMPARAMETERFVPROC) load(userptr, "glGetHistogramParameterfv"); + sf_glad_glGetHistogramParameteriv = (PFNGLGETHISTOGRAMPARAMETERIVPROC) load(userptr, "glGetHistogramParameteriv"); + sf_glad_glGetMinmax = (PFNGLGETMINMAXPROC) load(userptr, "glGetMinmax"); + sf_glad_glGetMinmaxParameterfv = (PFNGLGETMINMAXPARAMETERFVPROC) load(userptr, "glGetMinmaxParameterfv"); + sf_glad_glGetMinmaxParameteriv = (PFNGLGETMINMAXPARAMETERIVPROC) load(userptr, "glGetMinmaxParameteriv"); + sf_glad_glGetSeparableFilter = (PFNGLGETSEPARABLEFILTERPROC) load(userptr, "glGetSeparableFilter"); + sf_glad_glHistogram = (PFNGLHISTOGRAMPROC) load(userptr, "glHistogram"); + sf_glad_glMinmax = (PFNGLMINMAXPROC) load(userptr, "glMinmax"); + sf_glad_glResetHistogram = (PFNGLRESETHISTOGRAMPROC) load(userptr, "glResetHistogram"); + sf_glad_glResetMinmax = (PFNGLRESETMINMAXPROC) load(userptr, "glResetMinmax"); + sf_glad_glSeparableFilter2D = (PFNGLSEPARABLEFILTER2DPROC) load(userptr, "glSeparableFilter2D"); +} +static void sf_glad_gl_load_GL_ARB_multitexture( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_ARB_multitexture) return; + sf_glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC) load(userptr, "glActiveTexture"); + sf_glad_glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC) load(userptr, "glActiveTextureARB"); + sf_glad_glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC) load(userptr, "glClientActiveTexture"); + sf_glad_glClientActiveTextureARB = (PFNGLCLIENTACTIVETEXTUREARBPROC) load(userptr, "glClientActiveTextureARB"); + sf_glad_glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC) load(userptr, "glMultiTexCoord1d"); + sf_glad_glMultiTexCoord1dARB = (PFNGLMULTITEXCOORD1DARBPROC) load(userptr, "glMultiTexCoord1dARB"); + sf_glad_glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC) load(userptr, "glMultiTexCoord1dv"); + sf_glad_glMultiTexCoord1dvARB = (PFNGLMULTITEXCOORD1DVARBPROC) load(userptr, "glMultiTexCoord1dvARB"); + sf_glad_glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC) load(userptr, "glMultiTexCoord1f"); + sf_glad_glMultiTexCoord1fARB = (PFNGLMULTITEXCOORD1FARBPROC) load(userptr, "glMultiTexCoord1fARB"); + sf_glad_glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC) load(userptr, "glMultiTexCoord1fv"); + sf_glad_glMultiTexCoord1fvARB = (PFNGLMULTITEXCOORD1FVARBPROC) load(userptr, "glMultiTexCoord1fvARB"); + sf_glad_glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC) load(userptr, "glMultiTexCoord1i"); + sf_glad_glMultiTexCoord1iARB = (PFNGLMULTITEXCOORD1IARBPROC) load(userptr, "glMultiTexCoord1iARB"); + sf_glad_glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC) load(userptr, "glMultiTexCoord1iv"); + sf_glad_glMultiTexCoord1ivARB = (PFNGLMULTITEXCOORD1IVARBPROC) load(userptr, "glMultiTexCoord1ivARB"); + sf_glad_glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC) load(userptr, "glMultiTexCoord1s"); + sf_glad_glMultiTexCoord1sARB = (PFNGLMULTITEXCOORD1SARBPROC) load(userptr, "glMultiTexCoord1sARB"); + sf_glad_glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC) load(userptr, "glMultiTexCoord1sv"); + sf_glad_glMultiTexCoord1svARB = (PFNGLMULTITEXCOORD1SVARBPROC) load(userptr, "glMultiTexCoord1svARB"); + sf_glad_glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC) load(userptr, "glMultiTexCoord2d"); + sf_glad_glMultiTexCoord2dARB = (PFNGLMULTITEXCOORD2DARBPROC) load(userptr, "glMultiTexCoord2dARB"); + sf_glad_glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC) load(userptr, "glMultiTexCoord2dv"); + sf_glad_glMultiTexCoord2dvARB = (PFNGLMULTITEXCOORD2DVARBPROC) load(userptr, "glMultiTexCoord2dvARB"); + sf_glad_glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC) load(userptr, "glMultiTexCoord2f"); + sf_glad_glMultiTexCoord2fARB = (PFNGLMULTITEXCOORD2FARBPROC) load(userptr, "glMultiTexCoord2fARB"); + sf_glad_glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC) load(userptr, "glMultiTexCoord2fv"); + sf_glad_glMultiTexCoord2fvARB = (PFNGLMULTITEXCOORD2FVARBPROC) load(userptr, "glMultiTexCoord2fvARB"); + sf_glad_glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC) load(userptr, "glMultiTexCoord2i"); + sf_glad_glMultiTexCoord2iARB = (PFNGLMULTITEXCOORD2IARBPROC) load(userptr, "glMultiTexCoord2iARB"); + sf_glad_glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC) load(userptr, "glMultiTexCoord2iv"); + sf_glad_glMultiTexCoord2ivARB = (PFNGLMULTITEXCOORD2IVARBPROC) load(userptr, "glMultiTexCoord2ivARB"); + sf_glad_glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC) load(userptr, "glMultiTexCoord2s"); + sf_glad_glMultiTexCoord2sARB = (PFNGLMULTITEXCOORD2SARBPROC) load(userptr, "glMultiTexCoord2sARB"); + sf_glad_glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC) load(userptr, "glMultiTexCoord2sv"); + sf_glad_glMultiTexCoord2svARB = (PFNGLMULTITEXCOORD2SVARBPROC) load(userptr, "glMultiTexCoord2svARB"); + sf_glad_glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC) load(userptr, "glMultiTexCoord3d"); + sf_glad_glMultiTexCoord3dARB = (PFNGLMULTITEXCOORD3DARBPROC) load(userptr, "glMultiTexCoord3dARB"); + sf_glad_glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC) load(userptr, "glMultiTexCoord3dv"); + sf_glad_glMultiTexCoord3dvARB = (PFNGLMULTITEXCOORD3DVARBPROC) load(userptr, "glMultiTexCoord3dvARB"); + sf_glad_glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC) load(userptr, "glMultiTexCoord3f"); + sf_glad_glMultiTexCoord3fARB = (PFNGLMULTITEXCOORD3FARBPROC) load(userptr, "glMultiTexCoord3fARB"); + sf_glad_glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC) load(userptr, "glMultiTexCoord3fv"); + sf_glad_glMultiTexCoord3fvARB = (PFNGLMULTITEXCOORD3FVARBPROC) load(userptr, "glMultiTexCoord3fvARB"); + sf_glad_glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC) load(userptr, "glMultiTexCoord3i"); + sf_glad_glMultiTexCoord3iARB = (PFNGLMULTITEXCOORD3IARBPROC) load(userptr, "glMultiTexCoord3iARB"); + sf_glad_glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC) load(userptr, "glMultiTexCoord3iv"); + sf_glad_glMultiTexCoord3ivARB = (PFNGLMULTITEXCOORD3IVARBPROC) load(userptr, "glMultiTexCoord3ivARB"); + sf_glad_glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC) load(userptr, "glMultiTexCoord3s"); + sf_glad_glMultiTexCoord3sARB = (PFNGLMULTITEXCOORD3SARBPROC) load(userptr, "glMultiTexCoord3sARB"); + sf_glad_glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC) load(userptr, "glMultiTexCoord3sv"); + sf_glad_glMultiTexCoord3svARB = (PFNGLMULTITEXCOORD3SVARBPROC) load(userptr, "glMultiTexCoord3svARB"); + sf_glad_glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC) load(userptr, "glMultiTexCoord4d"); + sf_glad_glMultiTexCoord4dARB = (PFNGLMULTITEXCOORD4DARBPROC) load(userptr, "glMultiTexCoord4dARB"); + sf_glad_glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC) load(userptr, "glMultiTexCoord4dv"); + sf_glad_glMultiTexCoord4dvARB = (PFNGLMULTITEXCOORD4DVARBPROC) load(userptr, "glMultiTexCoord4dvARB"); + sf_glad_glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC) load(userptr, "glMultiTexCoord4f"); + sf_glad_glMultiTexCoord4fARB = (PFNGLMULTITEXCOORD4FARBPROC) load(userptr, "glMultiTexCoord4fARB"); + sf_glad_glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC) load(userptr, "glMultiTexCoord4fv"); + sf_glad_glMultiTexCoord4fvARB = (PFNGLMULTITEXCOORD4FVARBPROC) load(userptr, "glMultiTexCoord4fvARB"); + sf_glad_glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC) load(userptr, "glMultiTexCoord4i"); + sf_glad_glMultiTexCoord4iARB = (PFNGLMULTITEXCOORD4IARBPROC) load(userptr, "glMultiTexCoord4iARB"); + sf_glad_glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC) load(userptr, "glMultiTexCoord4iv"); + sf_glad_glMultiTexCoord4ivARB = (PFNGLMULTITEXCOORD4IVARBPROC) load(userptr, "glMultiTexCoord4ivARB"); + sf_glad_glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC) load(userptr, "glMultiTexCoord4s"); + sf_glad_glMultiTexCoord4sARB = (PFNGLMULTITEXCOORD4SARBPROC) load(userptr, "glMultiTexCoord4sARB"); + sf_glad_glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC) load(userptr, "glMultiTexCoord4sv"); + sf_glad_glMultiTexCoord4svARB = (PFNGLMULTITEXCOORD4SVARBPROC) load(userptr, "glMultiTexCoord4svARB"); +} +static void sf_glad_gl_load_GL_ARB_separate_shader_objects( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_ARB_separate_shader_objects) return; + sf_glad_glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC) load(userptr, "glActiveShaderProgram"); + sf_glad_glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC) load(userptr, "glBindProgramPipeline"); + sf_glad_glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC) load(userptr, "glCreateShaderProgramv"); + sf_glad_glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC) load(userptr, "glDeleteProgramPipelines"); + sf_glad_glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC) load(userptr, "glGenProgramPipelines"); + sf_glad_glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC) load(userptr, "glGetProgramPipelineInfoLog"); + sf_glad_glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC) load(userptr, "glGetProgramPipelineiv"); + sf_glad_glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC) load(userptr, "glIsProgramPipeline"); + sf_glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC) load(userptr, "glProgramParameteri"); + sf_glad_glProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC) load(userptr, "glProgramUniform1d"); + sf_glad_glProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC) load(userptr, "glProgramUniform1dv"); + sf_glad_glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC) load(userptr, "glProgramUniform1f"); + sf_glad_glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC) load(userptr, "glProgramUniform1fv"); + sf_glad_glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC) load(userptr, "glProgramUniform1i"); + sf_glad_glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC) load(userptr, "glProgramUniform1iv"); + sf_glad_glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC) load(userptr, "glProgramUniform1ui"); + sf_glad_glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC) load(userptr, "glProgramUniform1uiv"); + sf_glad_glProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC) load(userptr, "glProgramUniform2d"); + sf_glad_glProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC) load(userptr, "glProgramUniform2dv"); + sf_glad_glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC) load(userptr, "glProgramUniform2f"); + sf_glad_glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC) load(userptr, "glProgramUniform2fv"); + sf_glad_glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC) load(userptr, "glProgramUniform2i"); + sf_glad_glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC) load(userptr, "glProgramUniform2iv"); + sf_glad_glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC) load(userptr, "glProgramUniform2ui"); + sf_glad_glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC) load(userptr, "glProgramUniform2uiv"); + sf_glad_glProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC) load(userptr, "glProgramUniform3d"); + sf_glad_glProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC) load(userptr, "glProgramUniform3dv"); + sf_glad_glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC) load(userptr, "glProgramUniform3f"); + sf_glad_glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC) load(userptr, "glProgramUniform3fv"); + sf_glad_glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC) load(userptr, "glProgramUniform3i"); + sf_glad_glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC) load(userptr, "glProgramUniform3iv"); + sf_glad_glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC) load(userptr, "glProgramUniform3ui"); + sf_glad_glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC) load(userptr, "glProgramUniform3uiv"); + sf_glad_glProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC) load(userptr, "glProgramUniform4d"); + sf_glad_glProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC) load(userptr, "glProgramUniform4dv"); + sf_glad_glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC) load(userptr, "glProgramUniform4f"); + sf_glad_glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC) load(userptr, "glProgramUniform4fv"); + sf_glad_glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC) load(userptr, "glProgramUniform4i"); + sf_glad_glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC) load(userptr, "glProgramUniform4iv"); + sf_glad_glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC) load(userptr, "glProgramUniform4ui"); + sf_glad_glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC) load(userptr, "glProgramUniform4uiv"); + sf_glad_glProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC) load(userptr, "glProgramUniformMatrix2dv"); + sf_glad_glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC) load(userptr, "glProgramUniformMatrix2fv"); + sf_glad_glProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) load(userptr, "glProgramUniformMatrix2x3dv"); + sf_glad_glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) load(userptr, "glProgramUniformMatrix2x3fv"); + sf_glad_glProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) load(userptr, "glProgramUniformMatrix2x4dv"); + sf_glad_glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) load(userptr, "glProgramUniformMatrix2x4fv"); + sf_glad_glProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC) load(userptr, "glProgramUniformMatrix3dv"); + sf_glad_glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC) load(userptr, "glProgramUniformMatrix3fv"); + sf_glad_glProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) load(userptr, "glProgramUniformMatrix3x2dv"); + sf_glad_glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) load(userptr, "glProgramUniformMatrix3x2fv"); + sf_glad_glProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) load(userptr, "glProgramUniformMatrix3x4dv"); + sf_glad_glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) load(userptr, "glProgramUniformMatrix3x4fv"); + sf_glad_glProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC) load(userptr, "glProgramUniformMatrix4dv"); + sf_glad_glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC) load(userptr, "glProgramUniformMatrix4fv"); + sf_glad_glProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) load(userptr, "glProgramUniformMatrix4x2dv"); + sf_glad_glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) load(userptr, "glProgramUniformMatrix4x2fv"); + sf_glad_glProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) load(userptr, "glProgramUniformMatrix4x3dv"); + sf_glad_glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) load(userptr, "glProgramUniformMatrix4x3fv"); + sf_glad_glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC) load(userptr, "glUseProgramStages"); + sf_glad_glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC) load(userptr, "glValidateProgramPipeline"); +} +static void sf_glad_gl_load_GL_ARB_shader_objects( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_ARB_shader_objects) return; + sf_glad_glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC) load(userptr, "glAttachObjectARB"); + sf_glad_glAttachShader = (PFNGLATTACHSHADERPROC) load(userptr, "glAttachShader"); + sf_glad_glCompileShader = (PFNGLCOMPILESHADERPROC) load(userptr, "glCompileShader"); + sf_glad_glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC) load(userptr, "glCompileShaderARB"); + sf_glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC) load(userptr, "glCreateProgram"); + sf_glad_glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC) load(userptr, "glCreateProgramObjectARB"); + sf_glad_glCreateShader = (PFNGLCREATESHADERPROC) load(userptr, "glCreateShader"); + sf_glad_glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC) load(userptr, "glCreateShaderObjectARB"); + sf_glad_glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC) load(userptr, "glDeleteObjectARB"); + sf_glad_glDetachObjectARB = (PFNGLDETACHOBJECTARBPROC) load(userptr, "glDetachObjectARB"); + sf_glad_glDetachShader = (PFNGLDETACHSHADERPROC) load(userptr, "glDetachShader"); + sf_glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC) load(userptr, "glGetActiveUniform"); + sf_glad_glGetActiveUniformARB = (PFNGLGETACTIVEUNIFORMARBPROC) load(userptr, "glGetActiveUniformARB"); + sf_glad_glGetAttachedObjectsARB = (PFNGLGETATTACHEDOBJECTSARBPROC) load(userptr, "glGetAttachedObjectsARB"); + sf_glad_glGetHandleARB = (PFNGLGETHANDLEARBPROC) load(userptr, "glGetHandleARB"); + sf_glad_glGetInfoLogARB = (PFNGLGETINFOLOGARBPROC) load(userptr, "glGetInfoLogARB"); + sf_glad_glGetObjectParameterfvARB = (PFNGLGETOBJECTPARAMETERFVARBPROC) load(userptr, "glGetObjectParameterfvARB"); + sf_glad_glGetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC) load(userptr, "glGetObjectParameterivARB"); + sf_glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC) load(userptr, "glGetShaderSource"); + sf_glad_glGetShaderSourceARB = (PFNGLGETSHADERSOURCEARBPROC) load(userptr, "glGetShaderSourceARB"); + sf_glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC) load(userptr, "glGetUniformLocation"); + sf_glad_glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC) load(userptr, "glGetUniformLocationARB"); + sf_glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC) load(userptr, "glGetUniformfv"); + sf_glad_glGetUniformfvARB = (PFNGLGETUNIFORMFVARBPROC) load(userptr, "glGetUniformfvARB"); + sf_glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC) load(userptr, "glGetUniformiv"); + sf_glad_glGetUniformivARB = (PFNGLGETUNIFORMIVARBPROC) load(userptr, "glGetUniformivARB"); + sf_glad_glLinkProgram = (PFNGLLINKPROGRAMPROC) load(userptr, "glLinkProgram"); + sf_glad_glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC) load(userptr, "glLinkProgramARB"); + sf_glad_glShaderSource = (PFNGLSHADERSOURCEPROC) load(userptr, "glShaderSource"); + sf_glad_glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC) load(userptr, "glShaderSourceARB"); + sf_glad_glUniform1f = (PFNGLUNIFORM1FPROC) load(userptr, "glUniform1f"); + sf_glad_glUniform1fARB = (PFNGLUNIFORM1FARBPROC) load(userptr, "glUniform1fARB"); + sf_glad_glUniform1fv = (PFNGLUNIFORM1FVPROC) load(userptr, "glUniform1fv"); + sf_glad_glUniform1fvARB = (PFNGLUNIFORM1FVARBPROC) load(userptr, "glUniform1fvARB"); + sf_glad_glUniform1i = (PFNGLUNIFORM1IPROC) load(userptr, "glUniform1i"); + sf_glad_glUniform1iARB = (PFNGLUNIFORM1IARBPROC) load(userptr, "glUniform1iARB"); + sf_glad_glUniform1iv = (PFNGLUNIFORM1IVPROC) load(userptr, "glUniform1iv"); + sf_glad_glUniform1ivARB = (PFNGLUNIFORM1IVARBPROC) load(userptr, "glUniform1ivARB"); + sf_glad_glUniform2f = (PFNGLUNIFORM2FPROC) load(userptr, "glUniform2f"); + sf_glad_glUniform2fARB = (PFNGLUNIFORM2FARBPROC) load(userptr, "glUniform2fARB"); + sf_glad_glUniform2fv = (PFNGLUNIFORM2FVPROC) load(userptr, "glUniform2fv"); + sf_glad_glUniform2fvARB = (PFNGLUNIFORM2FVARBPROC) load(userptr, "glUniform2fvARB"); + sf_glad_glUniform2i = (PFNGLUNIFORM2IPROC) load(userptr, "glUniform2i"); + sf_glad_glUniform2iARB = (PFNGLUNIFORM2IARBPROC) load(userptr, "glUniform2iARB"); + sf_glad_glUniform2iv = (PFNGLUNIFORM2IVPROC) load(userptr, "glUniform2iv"); + sf_glad_glUniform2ivARB = (PFNGLUNIFORM2IVARBPROC) load(userptr, "glUniform2ivARB"); + sf_glad_glUniform3f = (PFNGLUNIFORM3FPROC) load(userptr, "glUniform3f"); + sf_glad_glUniform3fARB = (PFNGLUNIFORM3FARBPROC) load(userptr, "glUniform3fARB"); + sf_glad_glUniform3fv = (PFNGLUNIFORM3FVPROC) load(userptr, "glUniform3fv"); + sf_glad_glUniform3fvARB = (PFNGLUNIFORM3FVARBPROC) load(userptr, "glUniform3fvARB"); + sf_glad_glUniform3i = (PFNGLUNIFORM3IPROC) load(userptr, "glUniform3i"); + sf_glad_glUniform3iARB = (PFNGLUNIFORM3IARBPROC) load(userptr, "glUniform3iARB"); + sf_glad_glUniform3iv = (PFNGLUNIFORM3IVPROC) load(userptr, "glUniform3iv"); + sf_glad_glUniform3ivARB = (PFNGLUNIFORM3IVARBPROC) load(userptr, "glUniform3ivARB"); + sf_glad_glUniform4f = (PFNGLUNIFORM4FPROC) load(userptr, "glUniform4f"); + sf_glad_glUniform4fARB = (PFNGLUNIFORM4FARBPROC) load(userptr, "glUniform4fARB"); + sf_glad_glUniform4fv = (PFNGLUNIFORM4FVPROC) load(userptr, "glUniform4fv"); + sf_glad_glUniform4fvARB = (PFNGLUNIFORM4FVARBPROC) load(userptr, "glUniform4fvARB"); + sf_glad_glUniform4i = (PFNGLUNIFORM4IPROC) load(userptr, "glUniform4i"); + sf_glad_glUniform4iARB = (PFNGLUNIFORM4IARBPROC) load(userptr, "glUniform4iARB"); + sf_glad_glUniform4iv = (PFNGLUNIFORM4IVPROC) load(userptr, "glUniform4iv"); + sf_glad_glUniform4ivARB = (PFNGLUNIFORM4IVARBPROC) load(userptr, "glUniform4ivARB"); + sf_glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC) load(userptr, "glUniformMatrix2fv"); + sf_glad_glUniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC) load(userptr, "glUniformMatrix2fvARB"); + sf_glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC) load(userptr, "glUniformMatrix3fv"); + sf_glad_glUniformMatrix3fvARB = (PFNGLUNIFORMMATRIX3FVARBPROC) load(userptr, "glUniformMatrix3fvARB"); + sf_glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC) load(userptr, "glUniformMatrix4fv"); + sf_glad_glUniformMatrix4fvARB = (PFNGLUNIFORMMATRIX4FVARBPROC) load(userptr, "glUniformMatrix4fvARB"); + sf_glad_glUseProgram = (PFNGLUSEPROGRAMPROC) load(userptr, "glUseProgram"); + sf_glad_glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC) load(userptr, "glUseProgramObjectARB"); + sf_glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC) load(userptr, "glValidateProgram"); + sf_glad_glValidateProgramARB = (PFNGLVALIDATEPROGRAMARBPROC) load(userptr, "glValidateProgramARB"); +} +static void sf_glad_gl_load_GL_ARB_vertex_buffer_object( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_ARB_vertex_buffer_object) return; + sf_glad_glBindBuffer = (PFNGLBINDBUFFERPROC) load(userptr, "glBindBuffer"); + sf_glad_glBindBufferARB = (PFNGLBINDBUFFERARBPROC) load(userptr, "glBindBufferARB"); + sf_glad_glBufferData = (PFNGLBUFFERDATAPROC) load(userptr, "glBufferData"); + sf_glad_glBufferDataARB = (PFNGLBUFFERDATAARBPROC) load(userptr, "glBufferDataARB"); + sf_glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC) load(userptr, "glBufferSubData"); + sf_glad_glBufferSubDataARB = (PFNGLBUFFERSUBDATAARBPROC) load(userptr, "glBufferSubDataARB"); + sf_glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC) load(userptr, "glDeleteBuffers"); + sf_glad_glDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC) load(userptr, "glDeleteBuffersARB"); + sf_glad_glGenBuffers = (PFNGLGENBUFFERSPROC) load(userptr, "glGenBuffers"); + sf_glad_glGenBuffersARB = (PFNGLGENBUFFERSARBPROC) load(userptr, "glGenBuffersARB"); + sf_glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC) load(userptr, "glGetBufferParameteriv"); + sf_glad_glGetBufferParameterivARB = (PFNGLGETBUFFERPARAMETERIVARBPROC) load(userptr, "glGetBufferParameterivARB"); + sf_glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC) load(userptr, "glGetBufferPointerv"); + sf_glad_glGetBufferPointervARB = (PFNGLGETBUFFERPOINTERVARBPROC) load(userptr, "glGetBufferPointervARB"); + sf_glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC) load(userptr, "glGetBufferSubData"); + sf_glad_glGetBufferSubDataARB = (PFNGLGETBUFFERSUBDATAARBPROC) load(userptr, "glGetBufferSubDataARB"); + sf_glad_glIsBuffer = (PFNGLISBUFFERPROC) load(userptr, "glIsBuffer"); + sf_glad_glIsBufferARB = (PFNGLISBUFFERARBPROC) load(userptr, "glIsBufferARB"); + sf_glad_glMapBuffer = (PFNGLMAPBUFFERPROC) load(userptr, "glMapBuffer"); + sf_glad_glMapBufferARB = (PFNGLMAPBUFFERARBPROC) load(userptr, "glMapBufferARB"); + sf_glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC) load(userptr, "glUnmapBuffer"); + sf_glad_glUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC) load(userptr, "glUnmapBufferARB"); +} +static void sf_glad_gl_load_GL_ARB_vertex_program( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_ARB_vertex_program) return; + sf_glad_glBindProgramARB = (PFNGLBINDPROGRAMARBPROC) load(userptr, "glBindProgramARB"); + sf_glad_glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC) load(userptr, "glDeleteProgramsARB"); + sf_glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC) load(userptr, "glDisableVertexAttribArray"); + sf_glad_glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) load(userptr, "glDisableVertexAttribArrayARB"); + sf_glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC) load(userptr, "glEnableVertexAttribArray"); + sf_glad_glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC) load(userptr, "glEnableVertexAttribArrayARB"); + sf_glad_glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC) load(userptr, "glGenProgramsARB"); + sf_glad_glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC) load(userptr, "glGetProgramEnvParameterdvARB"); + sf_glad_glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC) load(userptr, "glGetProgramEnvParameterfvARB"); + sf_glad_glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) load(userptr, "glGetProgramLocalParameterdvARB"); + sf_glad_glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) load(userptr, "glGetProgramLocalParameterfvARB"); + sf_glad_glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC) load(userptr, "glGetProgramStringARB"); + sf_glad_glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC) load(userptr, "glGetProgramivARB"); + sf_glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC) load(userptr, "glGetVertexAttribPointerv"); + sf_glad_glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC) load(userptr, "glGetVertexAttribPointervARB"); + sf_glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC) load(userptr, "glGetVertexAttribdv"); + sf_glad_glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC) load(userptr, "glGetVertexAttribdvARB"); + sf_glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC) load(userptr, "glGetVertexAttribfv"); + sf_glad_glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC) load(userptr, "glGetVertexAttribfvARB"); + sf_glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC) load(userptr, "glGetVertexAttribiv"); + sf_glad_glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC) load(userptr, "glGetVertexAttribivARB"); + sf_glad_glIsProgramARB = (PFNGLISPROGRAMARBPROC) load(userptr, "glIsProgramARB"); + sf_glad_glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC) load(userptr, "glProgramEnvParameter4dARB"); + sf_glad_glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC) load(userptr, "glProgramEnvParameter4dvARB"); + sf_glad_glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC) load(userptr, "glProgramEnvParameter4fARB"); + sf_glad_glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC) load(userptr, "glProgramEnvParameter4fvARB"); + sf_glad_glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC) load(userptr, "glProgramLocalParameter4dARB"); + sf_glad_glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) load(userptr, "glProgramLocalParameter4dvARB"); + sf_glad_glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC) load(userptr, "glProgramLocalParameter4fARB"); + sf_glad_glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) load(userptr, "glProgramLocalParameter4fvARB"); + sf_glad_glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC) load(userptr, "glProgramStringARB"); + sf_glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC) load(userptr, "glVertexAttrib1d"); + sf_glad_glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC) load(userptr, "glVertexAttrib1dARB"); + sf_glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC) load(userptr, "glVertexAttrib1dv"); + sf_glad_glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC) load(userptr, "glVertexAttrib1dvARB"); + sf_glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC) load(userptr, "glVertexAttrib1f"); + sf_glad_glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC) load(userptr, "glVertexAttrib1fARB"); + sf_glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC) load(userptr, "glVertexAttrib1fv"); + sf_glad_glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC) load(userptr, "glVertexAttrib1fvARB"); + sf_glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC) load(userptr, "glVertexAttrib1s"); + sf_glad_glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC) load(userptr, "glVertexAttrib1sARB"); + sf_glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC) load(userptr, "glVertexAttrib1sv"); + sf_glad_glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC) load(userptr, "glVertexAttrib1svARB"); + sf_glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC) load(userptr, "glVertexAttrib2d"); + sf_glad_glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC) load(userptr, "glVertexAttrib2dARB"); + sf_glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC) load(userptr, "glVertexAttrib2dv"); + sf_glad_glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC) load(userptr, "glVertexAttrib2dvARB"); + sf_glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC) load(userptr, "glVertexAttrib2f"); + sf_glad_glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC) load(userptr, "glVertexAttrib2fARB"); + sf_glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC) load(userptr, "glVertexAttrib2fv"); + sf_glad_glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC) load(userptr, "glVertexAttrib2fvARB"); + sf_glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC) load(userptr, "glVertexAttrib2s"); + sf_glad_glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC) load(userptr, "glVertexAttrib2sARB"); + sf_glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC) load(userptr, "glVertexAttrib2sv"); + sf_glad_glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC) load(userptr, "glVertexAttrib2svARB"); + sf_glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC) load(userptr, "glVertexAttrib3d"); + sf_glad_glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC) load(userptr, "glVertexAttrib3dARB"); + sf_glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC) load(userptr, "glVertexAttrib3dv"); + sf_glad_glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC) load(userptr, "glVertexAttrib3dvARB"); + sf_glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC) load(userptr, "glVertexAttrib3f"); + sf_glad_glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC) load(userptr, "glVertexAttrib3fARB"); + sf_glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC) load(userptr, "glVertexAttrib3fv"); + sf_glad_glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC) load(userptr, "glVertexAttrib3fvARB"); + sf_glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC) load(userptr, "glVertexAttrib3s"); + sf_glad_glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC) load(userptr, "glVertexAttrib3sARB"); + sf_glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC) load(userptr, "glVertexAttrib3sv"); + sf_glad_glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC) load(userptr, "glVertexAttrib3svARB"); + sf_glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC) load(userptr, "glVertexAttrib4Nbv"); + sf_glad_glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC) load(userptr, "glVertexAttrib4NbvARB"); + sf_glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC) load(userptr, "glVertexAttrib4Niv"); + sf_glad_glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC) load(userptr, "glVertexAttrib4NivARB"); + sf_glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC) load(userptr, "glVertexAttrib4Nsv"); + sf_glad_glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC) load(userptr, "glVertexAttrib4NsvARB"); + sf_glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC) load(userptr, "glVertexAttrib4Nub"); + sf_glad_glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC) load(userptr, "glVertexAttrib4NubARB"); + sf_glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC) load(userptr, "glVertexAttrib4Nubv"); + sf_glad_glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC) load(userptr, "glVertexAttrib4NubvARB"); + sf_glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC) load(userptr, "glVertexAttrib4Nuiv"); + sf_glad_glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC) load(userptr, "glVertexAttrib4NuivARB"); + sf_glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC) load(userptr, "glVertexAttrib4Nusv"); + sf_glad_glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC) load(userptr, "glVertexAttrib4NusvARB"); + sf_glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC) load(userptr, "glVertexAttrib4bv"); + sf_glad_glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC) load(userptr, "glVertexAttrib4bvARB"); + sf_glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC) load(userptr, "glVertexAttrib4d"); + sf_glad_glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC) load(userptr, "glVertexAttrib4dARB"); + sf_glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC) load(userptr, "glVertexAttrib4dv"); + sf_glad_glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC) load(userptr, "glVertexAttrib4dvARB"); + sf_glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC) load(userptr, "glVertexAttrib4f"); + sf_glad_glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC) load(userptr, "glVertexAttrib4fARB"); + sf_glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC) load(userptr, "glVertexAttrib4fv"); + sf_glad_glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC) load(userptr, "glVertexAttrib4fvARB"); + sf_glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC) load(userptr, "glVertexAttrib4iv"); + sf_glad_glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC) load(userptr, "glVertexAttrib4ivARB"); + sf_glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC) load(userptr, "glVertexAttrib4s"); + sf_glad_glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC) load(userptr, "glVertexAttrib4sARB"); + sf_glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC) load(userptr, "glVertexAttrib4sv"); + sf_glad_glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC) load(userptr, "glVertexAttrib4svARB"); + sf_glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC) load(userptr, "glVertexAttrib4ubv"); + sf_glad_glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC) load(userptr, "glVertexAttrib4ubvARB"); + sf_glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC) load(userptr, "glVertexAttrib4uiv"); + sf_glad_glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC) load(userptr, "glVertexAttrib4uivARB"); + sf_glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC) load(userptr, "glVertexAttrib4usv"); + sf_glad_glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC) load(userptr, "glVertexAttrib4usvARB"); + sf_glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC) load(userptr, "glVertexAttribPointer"); + sf_glad_glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC) load(userptr, "glVertexAttribPointerARB"); +} +static void sf_glad_gl_load_GL_ARB_vertex_shader( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_ARB_vertex_shader) return; + sf_glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC) load(userptr, "glBindAttribLocation"); + sf_glad_glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC) load(userptr, "glBindAttribLocationARB"); + sf_glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC) load(userptr, "glDisableVertexAttribArray"); + sf_glad_glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) load(userptr, "glDisableVertexAttribArrayARB"); + sf_glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC) load(userptr, "glEnableVertexAttribArray"); + sf_glad_glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC) load(userptr, "glEnableVertexAttribArrayARB"); + sf_glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC) load(userptr, "glGetActiveAttrib"); + sf_glad_glGetActiveAttribARB = (PFNGLGETACTIVEATTRIBARBPROC) load(userptr, "glGetActiveAttribARB"); + sf_glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC) load(userptr, "glGetAttribLocation"); + sf_glad_glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC) load(userptr, "glGetAttribLocationARB"); + sf_glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC) load(userptr, "glGetVertexAttribPointerv"); + sf_glad_glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC) load(userptr, "glGetVertexAttribPointervARB"); + sf_glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC) load(userptr, "glGetVertexAttribdv"); + sf_glad_glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC) load(userptr, "glGetVertexAttribdvARB"); + sf_glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC) load(userptr, "glGetVertexAttribfv"); + sf_glad_glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC) load(userptr, "glGetVertexAttribfvARB"); + sf_glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC) load(userptr, "glGetVertexAttribiv"); + sf_glad_glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC) load(userptr, "glGetVertexAttribivARB"); + sf_glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC) load(userptr, "glVertexAttrib1d"); + sf_glad_glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC) load(userptr, "glVertexAttrib1dARB"); + sf_glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC) load(userptr, "glVertexAttrib1dv"); + sf_glad_glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC) load(userptr, "glVertexAttrib1dvARB"); + sf_glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC) load(userptr, "glVertexAttrib1f"); + sf_glad_glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC) load(userptr, "glVertexAttrib1fARB"); + sf_glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC) load(userptr, "glVertexAttrib1fv"); + sf_glad_glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC) load(userptr, "glVertexAttrib1fvARB"); + sf_glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC) load(userptr, "glVertexAttrib1s"); + sf_glad_glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC) load(userptr, "glVertexAttrib1sARB"); + sf_glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC) load(userptr, "glVertexAttrib1sv"); + sf_glad_glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC) load(userptr, "glVertexAttrib1svARB"); + sf_glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC) load(userptr, "glVertexAttrib2d"); + sf_glad_glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC) load(userptr, "glVertexAttrib2dARB"); + sf_glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC) load(userptr, "glVertexAttrib2dv"); + sf_glad_glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC) load(userptr, "glVertexAttrib2dvARB"); + sf_glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC) load(userptr, "glVertexAttrib2f"); + sf_glad_glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC) load(userptr, "glVertexAttrib2fARB"); + sf_glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC) load(userptr, "glVertexAttrib2fv"); + sf_glad_glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC) load(userptr, "glVertexAttrib2fvARB"); + sf_glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC) load(userptr, "glVertexAttrib2s"); + sf_glad_glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC) load(userptr, "glVertexAttrib2sARB"); + sf_glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC) load(userptr, "glVertexAttrib2sv"); + sf_glad_glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC) load(userptr, "glVertexAttrib2svARB"); + sf_glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC) load(userptr, "glVertexAttrib3d"); + sf_glad_glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC) load(userptr, "glVertexAttrib3dARB"); + sf_glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC) load(userptr, "glVertexAttrib3dv"); + sf_glad_glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC) load(userptr, "glVertexAttrib3dvARB"); + sf_glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC) load(userptr, "glVertexAttrib3f"); + sf_glad_glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC) load(userptr, "glVertexAttrib3fARB"); + sf_glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC) load(userptr, "glVertexAttrib3fv"); + sf_glad_glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC) load(userptr, "glVertexAttrib3fvARB"); + sf_glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC) load(userptr, "glVertexAttrib3s"); + sf_glad_glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC) load(userptr, "glVertexAttrib3sARB"); + sf_glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC) load(userptr, "glVertexAttrib3sv"); + sf_glad_glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC) load(userptr, "glVertexAttrib3svARB"); + sf_glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC) load(userptr, "glVertexAttrib4Nbv"); + sf_glad_glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC) load(userptr, "glVertexAttrib4NbvARB"); + sf_glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC) load(userptr, "glVertexAttrib4Niv"); + sf_glad_glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC) load(userptr, "glVertexAttrib4NivARB"); + sf_glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC) load(userptr, "glVertexAttrib4Nsv"); + sf_glad_glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC) load(userptr, "glVertexAttrib4NsvARB"); + sf_glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC) load(userptr, "glVertexAttrib4Nub"); + sf_glad_glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC) load(userptr, "glVertexAttrib4NubARB"); + sf_glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC) load(userptr, "glVertexAttrib4Nubv"); + sf_glad_glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC) load(userptr, "glVertexAttrib4NubvARB"); + sf_glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC) load(userptr, "glVertexAttrib4Nuiv"); + sf_glad_glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC) load(userptr, "glVertexAttrib4NuivARB"); + sf_glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC) load(userptr, "glVertexAttrib4Nusv"); + sf_glad_glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC) load(userptr, "glVertexAttrib4NusvARB"); + sf_glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC) load(userptr, "glVertexAttrib4bv"); + sf_glad_glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC) load(userptr, "glVertexAttrib4bvARB"); + sf_glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC) load(userptr, "glVertexAttrib4d"); + sf_glad_glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC) load(userptr, "glVertexAttrib4dARB"); + sf_glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC) load(userptr, "glVertexAttrib4dv"); + sf_glad_glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC) load(userptr, "glVertexAttrib4dvARB"); + sf_glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC) load(userptr, "glVertexAttrib4f"); + sf_glad_glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC) load(userptr, "glVertexAttrib4fARB"); + sf_glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC) load(userptr, "glVertexAttrib4fv"); + sf_glad_glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC) load(userptr, "glVertexAttrib4fvARB"); + sf_glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC) load(userptr, "glVertexAttrib4iv"); + sf_glad_glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC) load(userptr, "glVertexAttrib4ivARB"); + sf_glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC) load(userptr, "glVertexAttrib4s"); + sf_glad_glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC) load(userptr, "glVertexAttrib4sARB"); + sf_glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC) load(userptr, "glVertexAttrib4sv"); + sf_glad_glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC) load(userptr, "glVertexAttrib4svARB"); + sf_glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC) load(userptr, "glVertexAttrib4ubv"); + sf_glad_glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC) load(userptr, "glVertexAttrib4ubvARB"); + sf_glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC) load(userptr, "glVertexAttrib4uiv"); + sf_glad_glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC) load(userptr, "glVertexAttrib4uivARB"); + sf_glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC) load(userptr, "glVertexAttrib4usv"); + sf_glad_glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC) load(userptr, "glVertexAttrib4usvARB"); + sf_glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC) load(userptr, "glVertexAttribPointer"); + sf_glad_glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC) load(userptr, "glVertexAttribPointerARB"); +} +static void sf_glad_gl_load_GL_EXT_blend_equation_separate( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_EXT_blend_equation_separate) return; + sf_glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC) load(userptr, "glBlendEquationSeparate"); + sf_glad_glBlendEquationSeparateEXT = (PFNGLBLENDEQUATIONSEPARATEEXTPROC) load(userptr, "glBlendEquationSeparateEXT"); +} +static void sf_glad_gl_load_GL_EXT_blend_func_separate( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_EXT_blend_func_separate) return; + sf_glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC) load(userptr, "glBlendFuncSeparate"); + sf_glad_glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC) load(userptr, "glBlendFuncSeparateEXT"); +} +static void sf_glad_gl_load_GL_EXT_blend_minmax( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_EXT_blend_minmax) return; + sf_glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC) load(userptr, "glBlendEquation"); + sf_glad_glBlendEquationEXT = (PFNGLBLENDEQUATIONEXTPROC) load(userptr, "glBlendEquationEXT"); +} +static void sf_glad_gl_load_GL_EXT_copy_texture( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_EXT_copy_texture) return; + sf_glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC) load(userptr, "glCopyTexImage1D"); + sf_glad_glCopyTexImage1DEXT = (PFNGLCOPYTEXIMAGE1DEXTPROC) load(userptr, "glCopyTexImage1DEXT"); + sf_glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC) load(userptr, "glCopyTexImage2D"); + sf_glad_glCopyTexImage2DEXT = (PFNGLCOPYTEXIMAGE2DEXTPROC) load(userptr, "glCopyTexImage2DEXT"); + sf_glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC) load(userptr, "glCopyTexSubImage1D"); + sf_glad_glCopyTexSubImage1DEXT = (PFNGLCOPYTEXSUBIMAGE1DEXTPROC) load(userptr, "glCopyTexSubImage1DEXT"); + sf_glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC) load(userptr, "glCopyTexSubImage2D"); + sf_glad_glCopyTexSubImage2DEXT = (PFNGLCOPYTEXSUBIMAGE2DEXTPROC) load(userptr, "glCopyTexSubImage2DEXT"); + sf_glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC) load(userptr, "glCopyTexSubImage3D"); + sf_glad_glCopyTexSubImage3DEXT = (PFNGLCOPYTEXSUBIMAGE3DEXTPROC) load(userptr, "glCopyTexSubImage3DEXT"); +} +static void sf_glad_gl_load_GL_EXT_framebuffer_blit( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_EXT_framebuffer_blit) return; + sf_glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC) load(userptr, "glBlitFramebuffer"); + sf_glad_glBlitFramebufferEXT = (PFNGLBLITFRAMEBUFFEREXTPROC) load(userptr, "glBlitFramebufferEXT"); +} +static void sf_glad_gl_load_GL_EXT_framebuffer_multisample( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_EXT_framebuffer_multisample) return; + sf_glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) load(userptr, "glRenderbufferStorageMultisample"); + sf_glad_glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) load(userptr, "glRenderbufferStorageMultisampleEXT"); +} +static void sf_glad_gl_load_GL_EXT_framebuffer_object( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_EXT_framebuffer_object) return; + sf_glad_glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC) load(userptr, "glBindFramebufferEXT"); + sf_glad_glBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC) load(userptr, "glBindRenderbufferEXT"); + sf_glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) load(userptr, "glCheckFramebufferStatus"); + sf_glad_glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) load(userptr, "glCheckFramebufferStatusEXT"); + sf_glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) load(userptr, "glDeleteFramebuffers"); + sf_glad_glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC) load(userptr, "glDeleteFramebuffersEXT"); + sf_glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) load(userptr, "glDeleteRenderbuffers"); + sf_glad_glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC) load(userptr, "glDeleteRenderbuffersEXT"); + sf_glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) load(userptr, "glFramebufferRenderbuffer"); + sf_glad_glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) load(userptr, "glFramebufferRenderbufferEXT"); + sf_glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC) load(userptr, "glFramebufferTexture1D"); + sf_glad_glFramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) load(userptr, "glFramebufferTexture1DEXT"); + sf_glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) load(userptr, "glFramebufferTexture2D"); + sf_glad_glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) load(userptr, "glFramebufferTexture2DEXT"); + sf_glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC) load(userptr, "glFramebufferTexture3D"); + sf_glad_glFramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) load(userptr, "glFramebufferTexture3DEXT"); + sf_glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) load(userptr, "glGenFramebuffers"); + sf_glad_glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC) load(userptr, "glGenFramebuffersEXT"); + sf_glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) load(userptr, "glGenRenderbuffers"); + sf_glad_glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC) load(userptr, "glGenRenderbuffersEXT"); + sf_glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC) load(userptr, "glGenerateMipmap"); + sf_glad_glGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC) load(userptr, "glGenerateMipmapEXT"); + sf_glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) load(userptr, "glGetFramebufferAttachmentParameteriv"); + sf_glad_glGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) load(userptr, "glGetFramebufferAttachmentParameterivEXT"); + sf_glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC) load(userptr, "glGetRenderbufferParameteriv"); + sf_glad_glGetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) load(userptr, "glGetRenderbufferParameterivEXT"); + sf_glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC) load(userptr, "glIsFramebuffer"); + sf_glad_glIsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC) load(userptr, "glIsFramebufferEXT"); + sf_glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC) load(userptr, "glIsRenderbuffer"); + sf_glad_glIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC) load(userptr, "glIsRenderbufferEXT"); + sf_glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) load(userptr, "glRenderbufferStorage"); + sf_glad_glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC) load(userptr, "glRenderbufferStorageEXT"); +} +static void sf_glad_gl_load_GL_EXT_geometry_shader4( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_EXT_geometry_shader4) return; + sf_glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC) load(userptr, "glProgramParameteri"); + sf_glad_glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC) load(userptr, "glProgramParameteriEXT"); +} +static void sf_glad_gl_load_GL_EXT_subtexture( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_EXT_subtexture) return; + sf_glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC) load(userptr, "glTexSubImage1D"); + sf_glad_glTexSubImage1DEXT = (PFNGLTEXSUBIMAGE1DEXTPROC) load(userptr, "glTexSubImage1DEXT"); + sf_glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC) load(userptr, "glTexSubImage2D"); + sf_glad_glTexSubImage2DEXT = (PFNGLTEXSUBIMAGE2DEXTPROC) load(userptr, "glTexSubImage2DEXT"); +} +static void sf_glad_gl_load_GL_EXT_texture_array( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_EXT_texture_array) return; + sf_glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC) load(userptr, "glFramebufferTextureLayer"); + sf_glad_glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) load(userptr, "glFramebufferTextureLayerEXT"); +} +static void sf_glad_gl_load_GL_EXT_texture_object( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_EXT_texture_object) return; + sf_glad_glAreTexturesResidentEXT = (PFNGLARETEXTURESRESIDENTEXTPROC) load(userptr, "glAreTexturesResidentEXT"); + sf_glad_glBindTexture = (PFNGLBINDTEXTUREPROC) load(userptr, "glBindTexture"); + sf_glad_glBindTextureEXT = (PFNGLBINDTEXTUREEXTPROC) load(userptr, "glBindTextureEXT"); + sf_glad_glDeleteTexturesEXT = (PFNGLDELETETEXTURESEXTPROC) load(userptr, "glDeleteTexturesEXT"); + sf_glad_glGenTexturesEXT = (PFNGLGENTEXTURESEXTPROC) load(userptr, "glGenTexturesEXT"); + sf_glad_glIsTextureEXT = (PFNGLISTEXTUREEXTPROC) load(userptr, "glIsTextureEXT"); + sf_glad_glPrioritizeTextures = (PFNGLPRIORITIZETEXTURESPROC) load(userptr, "glPrioritizeTextures"); + sf_glad_glPrioritizeTexturesEXT = (PFNGLPRIORITIZETEXTURESEXTPROC) load(userptr, "glPrioritizeTexturesEXT"); +} +static void sf_glad_gl_load_GL_EXT_vertex_array( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_EXT_vertex_array) return; + sf_glad_glArrayElement = (PFNGLARRAYELEMENTPROC) load(userptr, "glArrayElement"); + sf_glad_glArrayElementEXT = (PFNGLARRAYELEMENTEXTPROC) load(userptr, "glArrayElementEXT"); + sf_glad_glColorPointerEXT = (PFNGLCOLORPOINTEREXTPROC) load(userptr, "glColorPointerEXT"); + sf_glad_glDrawArrays = (PFNGLDRAWARRAYSPROC) load(userptr, "glDrawArrays"); + sf_glad_glDrawArraysEXT = (PFNGLDRAWARRAYSEXTPROC) load(userptr, "glDrawArraysEXT"); + sf_glad_glEdgeFlagPointerEXT = (PFNGLEDGEFLAGPOINTEREXTPROC) load(userptr, "glEdgeFlagPointerEXT"); + sf_glad_glGetPointerv = (PFNGLGETPOINTERVPROC) load(userptr, "glGetPointerv"); + sf_glad_glGetPointervEXT = (PFNGLGETPOINTERVEXTPROC) load(userptr, "glGetPointervEXT"); + sf_glad_glIndexPointerEXT = (PFNGLINDEXPOINTEREXTPROC) load(userptr, "glIndexPointerEXT"); + sf_glad_glNormalPointerEXT = (PFNGLNORMALPOINTEREXTPROC) load(userptr, "glNormalPointerEXT"); + sf_glad_glTexCoordPointerEXT = (PFNGLTEXCOORDPOINTEREXTPROC) load(userptr, "glTexCoordPointerEXT"); + sf_glad_glVertexPointerEXT = (PFNGLVERTEXPOINTEREXTPROC) load(userptr, "glVertexPointerEXT"); +} +static void sf_glad_gl_load_GL_INGR_blend_func_separate( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_INGR_blend_func_separate) return; + sf_glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC) load(userptr, "glBlendFuncSeparate"); + sf_glad_glBlendFuncSeparateINGR = (PFNGLBLENDFUNCSEPARATEINGRPROC) load(userptr, "glBlendFuncSeparateINGR"); +} +static void sf_glad_gl_load_GL_KHR_debug( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_KHR_debug) return; + sf_glad_glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC) load(userptr, "glDebugMessageCallback"); + sf_glad_glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC) load(userptr, "glDebugMessageControl"); + sf_glad_glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC) load(userptr, "glDebugMessageInsert"); + sf_glad_glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC) load(userptr, "glGetDebugMessageLog"); + sf_glad_glGetObjectLabel = (PFNGLGETOBJECTLABELPROC) load(userptr, "glGetObjectLabel"); + sf_glad_glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC) load(userptr, "glGetObjectPtrLabel"); + sf_glad_glGetPointerv = (PFNGLGETPOINTERVPROC) load(userptr, "glGetPointerv"); + sf_glad_glObjectLabel = (PFNGLOBJECTLABELPROC) load(userptr, "glObjectLabel"); + sf_glad_glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC) load(userptr, "glObjectPtrLabel"); + sf_glad_glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC) load(userptr, "glPopDebugGroup"); + sf_glad_glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC) load(userptr, "glPushDebugGroup"); +} +static void sf_glad_gl_load_GL_NV_geometry_program4( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_NV_geometry_program4) return; + sf_glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC) load(userptr, "glFramebufferTexture"); + sf_glad_glFramebufferTextureEXT = (PFNGLFRAMEBUFFERTEXTUREEXTPROC) load(userptr, "glFramebufferTextureEXT"); + sf_glad_glFramebufferTextureFaceARB = (PFNGLFRAMEBUFFERTEXTUREFACEARBPROC) load(userptr, "glFramebufferTextureFaceARB"); + sf_glad_glFramebufferTextureFaceEXT = (PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) load(userptr, "glFramebufferTextureFaceEXT"); + sf_glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC) load(userptr, "glFramebufferTextureLayer"); + sf_glad_glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) load(userptr, "glFramebufferTextureLayerEXT"); + sf_glad_glProgramVertexLimitNV = (PFNGLPROGRAMVERTEXLIMITNVPROC) load(userptr, "glProgramVertexLimitNV"); +} +static void sf_glad_gl_load_GL_NV_vertex_program( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_NV_vertex_program) return; + sf_glad_glAreProgramsResidentNV = (PFNGLAREPROGRAMSRESIDENTNVPROC) load(userptr, "glAreProgramsResidentNV"); + sf_glad_glBindProgramARB = (PFNGLBINDPROGRAMARBPROC) load(userptr, "glBindProgramARB"); + sf_glad_glBindProgramNV = (PFNGLBINDPROGRAMNVPROC) load(userptr, "glBindProgramNV"); + sf_glad_glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC) load(userptr, "glDeleteProgramsARB"); + sf_glad_glDeleteProgramsNV = (PFNGLDELETEPROGRAMSNVPROC) load(userptr, "glDeleteProgramsNV"); + sf_glad_glExecuteProgramNV = (PFNGLEXECUTEPROGRAMNVPROC) load(userptr, "glExecuteProgramNV"); + sf_glad_glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC) load(userptr, "glGenProgramsARB"); + sf_glad_glGenProgramsNV = (PFNGLGENPROGRAMSNVPROC) load(userptr, "glGenProgramsNV"); + sf_glad_glGetProgramParameterdvNV = (PFNGLGETPROGRAMPARAMETERDVNVPROC) load(userptr, "glGetProgramParameterdvNV"); + sf_glad_glGetProgramParameterfvNV = (PFNGLGETPROGRAMPARAMETERFVNVPROC) load(userptr, "glGetProgramParameterfvNV"); + sf_glad_glGetProgramStringNV = (PFNGLGETPROGRAMSTRINGNVPROC) load(userptr, "glGetProgramStringNV"); + sf_glad_glGetProgramivNV = (PFNGLGETPROGRAMIVNVPROC) load(userptr, "glGetProgramivNV"); + sf_glad_glGetTrackMatrixivNV = (PFNGLGETTRACKMATRIXIVNVPROC) load(userptr, "glGetTrackMatrixivNV"); + sf_glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC) load(userptr, "glGetVertexAttribPointerv"); + sf_glad_glGetVertexAttribPointervNV = (PFNGLGETVERTEXATTRIBPOINTERVNVPROC) load(userptr, "glGetVertexAttribPointervNV"); + sf_glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC) load(userptr, "glGetVertexAttribdv"); + sf_glad_glGetVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC) load(userptr, "glGetVertexAttribdvNV"); + sf_glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC) load(userptr, "glGetVertexAttribfv"); + sf_glad_glGetVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC) load(userptr, "glGetVertexAttribfvNV"); + sf_glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC) load(userptr, "glGetVertexAttribiv"); + sf_glad_glGetVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC) load(userptr, "glGetVertexAttribivNV"); + sf_glad_glIsProgramARB = (PFNGLISPROGRAMARBPROC) load(userptr, "glIsProgramARB"); + sf_glad_glIsProgramNV = (PFNGLISPROGRAMNVPROC) load(userptr, "glIsProgramNV"); + sf_glad_glLoadProgramNV = (PFNGLLOADPROGRAMNVPROC) load(userptr, "glLoadProgramNV"); + sf_glad_glProgramParameter4dNV = (PFNGLPROGRAMPARAMETER4DNVPROC) load(userptr, "glProgramParameter4dNV"); + sf_glad_glProgramParameter4dvNV = (PFNGLPROGRAMPARAMETER4DVNVPROC) load(userptr, "glProgramParameter4dvNV"); + sf_glad_glProgramParameter4fNV = (PFNGLPROGRAMPARAMETER4FNVPROC) load(userptr, "glProgramParameter4fNV"); + sf_glad_glProgramParameter4fvNV = (PFNGLPROGRAMPARAMETER4FVNVPROC) load(userptr, "glProgramParameter4fvNV"); + sf_glad_glProgramParameters4dvNV = (PFNGLPROGRAMPARAMETERS4DVNVPROC) load(userptr, "glProgramParameters4dvNV"); + sf_glad_glProgramParameters4fvNV = (PFNGLPROGRAMPARAMETERS4FVNVPROC) load(userptr, "glProgramParameters4fvNV"); + sf_glad_glRequestResidentProgramsNV = (PFNGLREQUESTRESIDENTPROGRAMSNVPROC) load(userptr, "glRequestResidentProgramsNV"); + sf_glad_glTrackMatrixNV = (PFNGLTRACKMATRIXNVPROC) load(userptr, "glTrackMatrixNV"); + sf_glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC) load(userptr, "glVertexAttrib1d"); + sf_glad_glVertexAttrib1dNV = (PFNGLVERTEXATTRIB1DNVPROC) load(userptr, "glVertexAttrib1dNV"); + sf_glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC) load(userptr, "glVertexAttrib1dv"); + sf_glad_glVertexAttrib1dvNV = (PFNGLVERTEXATTRIB1DVNVPROC) load(userptr, "glVertexAttrib1dvNV"); + sf_glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC) load(userptr, "glVertexAttrib1f"); + sf_glad_glVertexAttrib1fNV = (PFNGLVERTEXATTRIB1FNVPROC) load(userptr, "glVertexAttrib1fNV"); + sf_glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC) load(userptr, "glVertexAttrib1fv"); + sf_glad_glVertexAttrib1fvNV = (PFNGLVERTEXATTRIB1FVNVPROC) load(userptr, "glVertexAttrib1fvNV"); + sf_glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC) load(userptr, "glVertexAttrib1s"); + sf_glad_glVertexAttrib1sNV = (PFNGLVERTEXATTRIB1SNVPROC) load(userptr, "glVertexAttrib1sNV"); + sf_glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC) load(userptr, "glVertexAttrib1sv"); + sf_glad_glVertexAttrib1svNV = (PFNGLVERTEXATTRIB1SVNVPROC) load(userptr, "glVertexAttrib1svNV"); + sf_glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC) load(userptr, "glVertexAttrib2d"); + sf_glad_glVertexAttrib2dNV = (PFNGLVERTEXATTRIB2DNVPROC) load(userptr, "glVertexAttrib2dNV"); + sf_glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC) load(userptr, "glVertexAttrib2dv"); + sf_glad_glVertexAttrib2dvNV = (PFNGLVERTEXATTRIB2DVNVPROC) load(userptr, "glVertexAttrib2dvNV"); + sf_glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC) load(userptr, "glVertexAttrib2f"); + sf_glad_glVertexAttrib2fNV = (PFNGLVERTEXATTRIB2FNVPROC) load(userptr, "glVertexAttrib2fNV"); + sf_glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC) load(userptr, "glVertexAttrib2fv"); + sf_glad_glVertexAttrib2fvNV = (PFNGLVERTEXATTRIB2FVNVPROC) load(userptr, "glVertexAttrib2fvNV"); + sf_glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC) load(userptr, "glVertexAttrib2s"); + sf_glad_glVertexAttrib2sNV = (PFNGLVERTEXATTRIB2SNVPROC) load(userptr, "glVertexAttrib2sNV"); + sf_glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC) load(userptr, "glVertexAttrib2sv"); + sf_glad_glVertexAttrib2svNV = (PFNGLVERTEXATTRIB2SVNVPROC) load(userptr, "glVertexAttrib2svNV"); + sf_glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC) load(userptr, "glVertexAttrib3d"); + sf_glad_glVertexAttrib3dNV = (PFNGLVERTEXATTRIB3DNVPROC) load(userptr, "glVertexAttrib3dNV"); + sf_glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC) load(userptr, "glVertexAttrib3dv"); + sf_glad_glVertexAttrib3dvNV = (PFNGLVERTEXATTRIB3DVNVPROC) load(userptr, "glVertexAttrib3dvNV"); + sf_glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC) load(userptr, "glVertexAttrib3f"); + sf_glad_glVertexAttrib3fNV = (PFNGLVERTEXATTRIB3FNVPROC) load(userptr, "glVertexAttrib3fNV"); + sf_glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC) load(userptr, "glVertexAttrib3fv"); + sf_glad_glVertexAttrib3fvNV = (PFNGLVERTEXATTRIB3FVNVPROC) load(userptr, "glVertexAttrib3fvNV"); + sf_glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC) load(userptr, "glVertexAttrib3s"); + sf_glad_glVertexAttrib3sNV = (PFNGLVERTEXATTRIB3SNVPROC) load(userptr, "glVertexAttrib3sNV"); + sf_glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC) load(userptr, "glVertexAttrib3sv"); + sf_glad_glVertexAttrib3svNV = (PFNGLVERTEXATTRIB3SVNVPROC) load(userptr, "glVertexAttrib3svNV"); + sf_glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC) load(userptr, "glVertexAttrib4Nub"); + sf_glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC) load(userptr, "glVertexAttrib4Nubv"); + sf_glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC) load(userptr, "glVertexAttrib4d"); + sf_glad_glVertexAttrib4dNV = (PFNGLVERTEXATTRIB4DNVPROC) load(userptr, "glVertexAttrib4dNV"); + sf_glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC) load(userptr, "glVertexAttrib4dv"); + sf_glad_glVertexAttrib4dvNV = (PFNGLVERTEXATTRIB4DVNVPROC) load(userptr, "glVertexAttrib4dvNV"); + sf_glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC) load(userptr, "glVertexAttrib4f"); + sf_glad_glVertexAttrib4fNV = (PFNGLVERTEXATTRIB4FNVPROC) load(userptr, "glVertexAttrib4fNV"); + sf_glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC) load(userptr, "glVertexAttrib4fv"); + sf_glad_glVertexAttrib4fvNV = (PFNGLVERTEXATTRIB4FVNVPROC) load(userptr, "glVertexAttrib4fvNV"); + sf_glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC) load(userptr, "glVertexAttrib4s"); + sf_glad_glVertexAttrib4sNV = (PFNGLVERTEXATTRIB4SNVPROC) load(userptr, "glVertexAttrib4sNV"); + sf_glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC) load(userptr, "glVertexAttrib4sv"); + sf_glad_glVertexAttrib4svNV = (PFNGLVERTEXATTRIB4SVNVPROC) load(userptr, "glVertexAttrib4svNV"); + sf_glad_glVertexAttrib4ubNV = (PFNGLVERTEXATTRIB4UBNVPROC) load(userptr, "glVertexAttrib4ubNV"); + sf_glad_glVertexAttrib4ubvNV = (PFNGLVERTEXATTRIB4UBVNVPROC) load(userptr, "glVertexAttrib4ubvNV"); + sf_glad_glVertexAttribPointerNV = (PFNGLVERTEXATTRIBPOINTERNVPROC) load(userptr, "glVertexAttribPointerNV"); + sf_glad_glVertexAttribs1dvNV = (PFNGLVERTEXATTRIBS1DVNVPROC) load(userptr, "glVertexAttribs1dvNV"); + sf_glad_glVertexAttribs1fvNV = (PFNGLVERTEXATTRIBS1FVNVPROC) load(userptr, "glVertexAttribs1fvNV"); + sf_glad_glVertexAttribs1svNV = (PFNGLVERTEXATTRIBS1SVNVPROC) load(userptr, "glVertexAttribs1svNV"); + sf_glad_glVertexAttribs2dvNV = (PFNGLVERTEXATTRIBS2DVNVPROC) load(userptr, "glVertexAttribs2dvNV"); + sf_glad_glVertexAttribs2fvNV = (PFNGLVERTEXATTRIBS2FVNVPROC) load(userptr, "glVertexAttribs2fvNV"); + sf_glad_glVertexAttribs2svNV = (PFNGLVERTEXATTRIBS2SVNVPROC) load(userptr, "glVertexAttribs2svNV"); + sf_glad_glVertexAttribs3dvNV = (PFNGLVERTEXATTRIBS3DVNVPROC) load(userptr, "glVertexAttribs3dvNV"); + sf_glad_glVertexAttribs3fvNV = (PFNGLVERTEXATTRIBS3FVNVPROC) load(userptr, "glVertexAttribs3fvNV"); + sf_glad_glVertexAttribs3svNV = (PFNGLVERTEXATTRIBS3SVNVPROC) load(userptr, "glVertexAttribs3svNV"); + sf_glad_glVertexAttribs4dvNV = (PFNGLVERTEXATTRIBS4DVNVPROC) load(userptr, "glVertexAttribs4dvNV"); + sf_glad_glVertexAttribs4fvNV = (PFNGLVERTEXATTRIBS4FVNVPROC) load(userptr, "glVertexAttribs4fvNV"); + sf_glad_glVertexAttribs4svNV = (PFNGLVERTEXATTRIBS4SVNVPROC) load(userptr, "glVertexAttribs4svNV"); + sf_glad_glVertexAttribs4ubvNV = (PFNGLVERTEXATTRIBS4UBVNVPROC) load(userptr, "glVertexAttribs4ubvNV"); +} +static void sf_glad_gl_load_GL_OES_blend_equation_separate( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_OES_blend_equation_separate) return; + sf_glad_glBlendEquationSeparateOES = (PFNGLBLENDEQUATIONSEPARATEOESPROC) load(userptr, "glBlendEquationSeparateOES"); +} +static void sf_glad_gl_load_GL_OES_blend_func_separate( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_OES_blend_func_separate) return; + sf_glad_glBlendFuncSeparateOES = (PFNGLBLENDFUNCSEPARATEOESPROC) load(userptr, "glBlendFuncSeparateOES"); +} +static void sf_glad_gl_load_GL_OES_blend_subtract( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_OES_blend_subtract) return; + sf_glad_glBlendEquationOES = (PFNGLBLENDEQUATIONOESPROC) load(userptr, "glBlendEquationOES"); +} +static void sf_glad_gl_load_GL_OES_framebuffer_object( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_OES_framebuffer_object) return; + sf_glad_glBindFramebufferOES = (PFNGLBINDFRAMEBUFFEROESPROC) load(userptr, "glBindFramebufferOES"); + sf_glad_glBindRenderbufferOES = (PFNGLBINDRENDERBUFFEROESPROC) load(userptr, "glBindRenderbufferOES"); + sf_glad_glCheckFramebufferStatusOES = (PFNGLCHECKFRAMEBUFFERSTATUSOESPROC) load(userptr, "glCheckFramebufferStatusOES"); + sf_glad_glDeleteFramebuffersOES = (PFNGLDELETEFRAMEBUFFERSOESPROC) load(userptr, "glDeleteFramebuffersOES"); + sf_glad_glDeleteRenderbuffersOES = (PFNGLDELETERENDERBUFFERSOESPROC) load(userptr, "glDeleteRenderbuffersOES"); + sf_glad_glFramebufferRenderbufferOES = (PFNGLFRAMEBUFFERRENDERBUFFEROESPROC) load(userptr, "glFramebufferRenderbufferOES"); + sf_glad_glFramebufferTexture2DOES = (PFNGLFRAMEBUFFERTEXTURE2DOESPROC) load(userptr, "glFramebufferTexture2DOES"); + sf_glad_glGenFramebuffersOES = (PFNGLGENFRAMEBUFFERSOESPROC) load(userptr, "glGenFramebuffersOES"); + sf_glad_glGenRenderbuffersOES = (PFNGLGENRENDERBUFFERSOESPROC) load(userptr, "glGenRenderbuffersOES"); + sf_glad_glGenerateMipmapOES = (PFNGLGENERATEMIPMAPOESPROC) load(userptr, "glGenerateMipmapOES"); + sf_glad_glGetFramebufferAttachmentParameterivOES = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC) load(userptr, "glGetFramebufferAttachmentParameterivOES"); + sf_glad_glGetRenderbufferParameterivOES = (PFNGLGETRENDERBUFFERPARAMETERIVOESPROC) load(userptr, "glGetRenderbufferParameterivOES"); + sf_glad_glIsFramebufferOES = (PFNGLISFRAMEBUFFEROESPROC) load(userptr, "glIsFramebufferOES"); + sf_glad_glIsRenderbufferOES = (PFNGLISRENDERBUFFEROESPROC) load(userptr, "glIsRenderbufferOES"); + sf_glad_glRenderbufferStorageOES = (PFNGLRENDERBUFFERSTORAGEOESPROC) load(userptr, "glRenderbufferStorageOES"); +} +static void sf_glad_gl_load_GL_OES_single_precision( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GL_OES_single_precision) return; + sf_glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC) load(userptr, "glClearDepthf"); + sf_glad_glClearDepthfOES = (PFNGLCLEARDEPTHFOESPROC) load(userptr, "glClearDepthfOES"); + sf_glad_glClipPlanefOES = (PFNGLCLIPPLANEFOESPROC) load(userptr, "glClipPlanefOES"); + sf_glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC) load(userptr, "glDepthRangef"); + sf_glad_glDepthRangefOES = (PFNGLDEPTHRANGEFOESPROC) load(userptr, "glDepthRangefOES"); + sf_glad_glFrustumfOES = (PFNGLFRUSTUMFOESPROC) load(userptr, "glFrustumfOES"); + sf_glad_glGetClipPlanefOES = (PFNGLGETCLIPPLANEFOESPROC) load(userptr, "glGetClipPlanefOES"); + sf_glad_glOrthofOES = (PFNGLORTHOFOESPROC) load(userptr, "glOrthofOES"); +} + + +static void sf_glad_gl_resolve_aliases(void) { + if (sf_glad_glActiveTexture == NULL && sf_glad_glActiveTextureARB != NULL) sf_glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)sf_glad_glActiveTextureARB; + if (sf_glad_glActiveTextureARB == NULL && sf_glad_glActiveTexture != NULL) sf_glad_glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC)sf_glad_glActiveTexture; + if (sf_glad_glArrayElement == NULL && sf_glad_glArrayElementEXT != NULL) sf_glad_glArrayElement = (PFNGLARRAYELEMENTPROC)sf_glad_glArrayElementEXT; + if (sf_glad_glArrayElementEXT == NULL && sf_glad_glArrayElement != NULL) sf_glad_glArrayElementEXT = (PFNGLARRAYELEMENTEXTPROC)sf_glad_glArrayElement; + if (sf_glad_glAttachObjectARB == NULL && sf_glad_glAttachShader != NULL) sf_glad_glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC)sf_glad_glAttachShader; + if (sf_glad_glAttachShader == NULL && sf_glad_glAttachObjectARB != NULL) sf_glad_glAttachShader = (PFNGLATTACHSHADERPROC)sf_glad_glAttachObjectARB; + if (sf_glad_glBindAttribLocation == NULL && sf_glad_glBindAttribLocationARB != NULL) sf_glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)sf_glad_glBindAttribLocationARB; + if (sf_glad_glBindAttribLocationARB == NULL && sf_glad_glBindAttribLocation != NULL) sf_glad_glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC)sf_glad_glBindAttribLocation; + if (sf_glad_glBindBuffer == NULL && sf_glad_glBindBufferARB != NULL) sf_glad_glBindBuffer = (PFNGLBINDBUFFERPROC)sf_glad_glBindBufferARB; + if (sf_glad_glBindBufferARB == NULL && sf_glad_glBindBuffer != NULL) sf_glad_glBindBufferARB = (PFNGLBINDBUFFERARBPROC)sf_glad_glBindBuffer; + if (sf_glad_glBindProgramARB == NULL && sf_glad_glBindProgramNV != NULL) sf_glad_glBindProgramARB = (PFNGLBINDPROGRAMARBPROC)sf_glad_glBindProgramNV; + if (sf_glad_glBindProgramNV == NULL && sf_glad_glBindProgramARB != NULL) sf_glad_glBindProgramNV = (PFNGLBINDPROGRAMNVPROC)sf_glad_glBindProgramARB; + if (sf_glad_glBindTexture == NULL && sf_glad_glBindTextureEXT != NULL) sf_glad_glBindTexture = (PFNGLBINDTEXTUREPROC)sf_glad_glBindTextureEXT; + if (sf_glad_glBindTextureEXT == NULL && sf_glad_glBindTexture != NULL) sf_glad_glBindTextureEXT = (PFNGLBINDTEXTUREEXTPROC)sf_glad_glBindTexture; + if (sf_glad_glBlendEquation == NULL && sf_glad_glBlendEquationEXT != NULL) sf_glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)sf_glad_glBlendEquationEXT; + if (sf_glad_glBlendEquationEXT == NULL && sf_glad_glBlendEquation != NULL) sf_glad_glBlendEquationEXT = (PFNGLBLENDEQUATIONEXTPROC)sf_glad_glBlendEquation; + if (sf_glad_glBlendEquationSeparate == NULL && sf_glad_glBlendEquationSeparateEXT != NULL) sf_glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)sf_glad_glBlendEquationSeparateEXT; + if (sf_glad_glBlendEquationSeparateEXT == NULL && sf_glad_glBlendEquationSeparate != NULL) sf_glad_glBlendEquationSeparateEXT = (PFNGLBLENDEQUATIONSEPARATEEXTPROC)sf_glad_glBlendEquationSeparate; + if (sf_glad_glBlendFuncSeparate == NULL && sf_glad_glBlendFuncSeparateINGR != NULL) sf_glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)sf_glad_glBlendFuncSeparateINGR; + if (sf_glad_glBlendFuncSeparate == NULL && sf_glad_glBlendFuncSeparateEXT != NULL) sf_glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)sf_glad_glBlendFuncSeparateEXT; + if (sf_glad_glBlendFuncSeparateEXT == NULL && sf_glad_glBlendFuncSeparate != NULL) sf_glad_glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC)sf_glad_glBlendFuncSeparate; + if (sf_glad_glBlendFuncSeparateEXT == NULL && sf_glad_glBlendFuncSeparateINGR != NULL) sf_glad_glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC)sf_glad_glBlendFuncSeparateINGR; + if (sf_glad_glBlendFuncSeparateINGR == NULL && sf_glad_glBlendFuncSeparate != NULL) sf_glad_glBlendFuncSeparateINGR = (PFNGLBLENDFUNCSEPARATEINGRPROC)sf_glad_glBlendFuncSeparate; + if (sf_glad_glBlendFuncSeparateINGR == NULL && sf_glad_glBlendFuncSeparateEXT != NULL) sf_glad_glBlendFuncSeparateINGR = (PFNGLBLENDFUNCSEPARATEINGRPROC)sf_glad_glBlendFuncSeparateEXT; + if (sf_glad_glBlitFramebuffer == NULL && sf_glad_glBlitFramebufferEXT != NULL) sf_glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)sf_glad_glBlitFramebufferEXT; + if (sf_glad_glBlitFramebufferEXT == NULL && sf_glad_glBlitFramebuffer != NULL) sf_glad_glBlitFramebufferEXT = (PFNGLBLITFRAMEBUFFEREXTPROC)sf_glad_glBlitFramebuffer; + if (sf_glad_glBufferData == NULL && sf_glad_glBufferDataARB != NULL) sf_glad_glBufferData = (PFNGLBUFFERDATAPROC)sf_glad_glBufferDataARB; + if (sf_glad_glBufferDataARB == NULL && sf_glad_glBufferData != NULL) sf_glad_glBufferDataARB = (PFNGLBUFFERDATAARBPROC)sf_glad_glBufferData; + if (sf_glad_glBufferSubData == NULL && sf_glad_glBufferSubDataARB != NULL) sf_glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)sf_glad_glBufferSubDataARB; + if (sf_glad_glBufferSubDataARB == NULL && sf_glad_glBufferSubData != NULL) sf_glad_glBufferSubDataARB = (PFNGLBUFFERSUBDATAARBPROC)sf_glad_glBufferSubData; + if (sf_glad_glCheckFramebufferStatus == NULL && sf_glad_glCheckFramebufferStatusEXT != NULL) sf_glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)sf_glad_glCheckFramebufferStatusEXT; + if (sf_glad_glCheckFramebufferStatusEXT == NULL && sf_glad_glCheckFramebufferStatus != NULL) sf_glad_glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)sf_glad_glCheckFramebufferStatus; + if (sf_glad_glClearDepthf == NULL && sf_glad_glClearDepthfOES != NULL) sf_glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC)sf_glad_glClearDepthfOES; + if (sf_glad_glClearDepthfOES == NULL && sf_glad_glClearDepthf != NULL) sf_glad_glClearDepthfOES = (PFNGLCLEARDEPTHFOESPROC)sf_glad_glClearDepthf; + if (sf_glad_glClientActiveTexture == NULL && sf_glad_glClientActiveTextureARB != NULL) sf_glad_glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)sf_glad_glClientActiveTextureARB; + if (sf_glad_glClientActiveTextureARB == NULL && sf_glad_glClientActiveTexture != NULL) sf_glad_glClientActiveTextureARB = (PFNGLCLIENTACTIVETEXTUREARBPROC)sf_glad_glClientActiveTexture; + if (sf_glad_glCompileShader == NULL && sf_glad_glCompileShaderARB != NULL) sf_glad_glCompileShader = (PFNGLCOMPILESHADERPROC)sf_glad_glCompileShaderARB; + if (sf_glad_glCompileShaderARB == NULL && sf_glad_glCompileShader != NULL) sf_glad_glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC)sf_glad_glCompileShader; + if (sf_glad_glCopyTexImage1D == NULL && sf_glad_glCopyTexImage1DEXT != NULL) sf_glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)sf_glad_glCopyTexImage1DEXT; + if (sf_glad_glCopyTexImage1DEXT == NULL && sf_glad_glCopyTexImage1D != NULL) sf_glad_glCopyTexImage1DEXT = (PFNGLCOPYTEXIMAGE1DEXTPROC)sf_glad_glCopyTexImage1D; + if (sf_glad_glCopyTexImage2D == NULL && sf_glad_glCopyTexImage2DEXT != NULL) sf_glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)sf_glad_glCopyTexImage2DEXT; + if (sf_glad_glCopyTexImage2DEXT == NULL && sf_glad_glCopyTexImage2D != NULL) sf_glad_glCopyTexImage2DEXT = (PFNGLCOPYTEXIMAGE2DEXTPROC)sf_glad_glCopyTexImage2D; + if (sf_glad_glCopyTexSubImage1D == NULL && sf_glad_glCopyTexSubImage1DEXT != NULL) sf_glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)sf_glad_glCopyTexSubImage1DEXT; + if (sf_glad_glCopyTexSubImage1DEXT == NULL && sf_glad_glCopyTexSubImage1D != NULL) sf_glad_glCopyTexSubImage1DEXT = (PFNGLCOPYTEXSUBIMAGE1DEXTPROC)sf_glad_glCopyTexSubImage1D; + if (sf_glad_glCopyTexSubImage2D == NULL && sf_glad_glCopyTexSubImage2DEXT != NULL) sf_glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)sf_glad_glCopyTexSubImage2DEXT; + if (sf_glad_glCopyTexSubImage2DEXT == NULL && sf_glad_glCopyTexSubImage2D != NULL) sf_glad_glCopyTexSubImage2DEXT = (PFNGLCOPYTEXSUBIMAGE2DEXTPROC)sf_glad_glCopyTexSubImage2D; + if (sf_glad_glCopyTexSubImage3D == NULL && sf_glad_glCopyTexSubImage3DEXT != NULL) sf_glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)sf_glad_glCopyTexSubImage3DEXT; + if (sf_glad_glCopyTexSubImage3DEXT == NULL && sf_glad_glCopyTexSubImage3D != NULL) sf_glad_glCopyTexSubImage3DEXT = (PFNGLCOPYTEXSUBIMAGE3DEXTPROC)sf_glad_glCopyTexSubImage3D; + if (sf_glad_glCreateProgram == NULL && sf_glad_glCreateProgramObjectARB != NULL) sf_glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)sf_glad_glCreateProgramObjectARB; + if (sf_glad_glCreateProgramObjectARB == NULL && sf_glad_glCreateProgram != NULL) sf_glad_glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC)sf_glad_glCreateProgram; + if (sf_glad_glCreateShader == NULL && sf_glad_glCreateShaderObjectARB != NULL) sf_glad_glCreateShader = (PFNGLCREATESHADERPROC)sf_glad_glCreateShaderObjectARB; + if (sf_glad_glCreateShaderObjectARB == NULL && sf_glad_glCreateShader != NULL) sf_glad_glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC)sf_glad_glCreateShader; + if (sf_glad_glDeleteBuffers == NULL && sf_glad_glDeleteBuffersARB != NULL) sf_glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)sf_glad_glDeleteBuffersARB; + if (sf_glad_glDeleteBuffersARB == NULL && sf_glad_glDeleteBuffers != NULL) sf_glad_glDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC)sf_glad_glDeleteBuffers; + if (sf_glad_glDeleteFramebuffers == NULL && sf_glad_glDeleteFramebuffersEXT != NULL) sf_glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)sf_glad_glDeleteFramebuffersEXT; + if (sf_glad_glDeleteFramebuffersEXT == NULL && sf_glad_glDeleteFramebuffers != NULL) sf_glad_glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC)sf_glad_glDeleteFramebuffers; + if (sf_glad_glDeleteProgramsARB == NULL && sf_glad_glDeleteProgramsNV != NULL) sf_glad_glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC)sf_glad_glDeleteProgramsNV; + if (sf_glad_glDeleteProgramsNV == NULL && sf_glad_glDeleteProgramsARB != NULL) sf_glad_glDeleteProgramsNV = (PFNGLDELETEPROGRAMSNVPROC)sf_glad_glDeleteProgramsARB; + if (sf_glad_glDeleteRenderbuffers == NULL && sf_glad_glDeleteRenderbuffersEXT != NULL) sf_glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)sf_glad_glDeleteRenderbuffersEXT; + if (sf_glad_glDeleteRenderbuffersEXT == NULL && sf_glad_glDeleteRenderbuffers != NULL) sf_glad_glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC)sf_glad_glDeleteRenderbuffers; + if (sf_glad_glDepthRangef == NULL && sf_glad_glDepthRangefOES != NULL) sf_glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC)sf_glad_glDepthRangefOES; + if (sf_glad_glDepthRangefOES == NULL && sf_glad_glDepthRangef != NULL) sf_glad_glDepthRangefOES = (PFNGLDEPTHRANGEFOESPROC)sf_glad_glDepthRangef; + if (sf_glad_glDetachObjectARB == NULL && sf_glad_glDetachShader != NULL) sf_glad_glDetachObjectARB = (PFNGLDETACHOBJECTARBPROC)sf_glad_glDetachShader; + if (sf_glad_glDetachShader == NULL && sf_glad_glDetachObjectARB != NULL) sf_glad_glDetachShader = (PFNGLDETACHSHADERPROC)sf_glad_glDetachObjectARB; + if (sf_glad_glDisableVertexAttribArray == NULL && sf_glad_glDisableVertexAttribArrayARB != NULL) sf_glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)sf_glad_glDisableVertexAttribArrayARB; + if (sf_glad_glDisableVertexAttribArrayARB == NULL && sf_glad_glDisableVertexAttribArray != NULL) sf_glad_glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)sf_glad_glDisableVertexAttribArray; + if (sf_glad_glDrawArrays == NULL && sf_glad_glDrawArraysEXT != NULL) sf_glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)sf_glad_glDrawArraysEXT; + if (sf_glad_glDrawArraysEXT == NULL && sf_glad_glDrawArrays != NULL) sf_glad_glDrawArraysEXT = (PFNGLDRAWARRAYSEXTPROC)sf_glad_glDrawArrays; + if (sf_glad_glEnableVertexAttribArray == NULL && sf_glad_glEnableVertexAttribArrayARB != NULL) sf_glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)sf_glad_glEnableVertexAttribArrayARB; + if (sf_glad_glEnableVertexAttribArrayARB == NULL && sf_glad_glEnableVertexAttribArray != NULL) sf_glad_glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC)sf_glad_glEnableVertexAttribArray; + if (sf_glad_glFramebufferRenderbuffer == NULL && sf_glad_glFramebufferRenderbufferEXT != NULL) sf_glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)sf_glad_glFramebufferRenderbufferEXT; + if (sf_glad_glFramebufferRenderbufferEXT == NULL && sf_glad_glFramebufferRenderbuffer != NULL) sf_glad_glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)sf_glad_glFramebufferRenderbuffer; + if (sf_glad_glFramebufferTexture == NULL && sf_glad_glFramebufferTextureEXT != NULL) sf_glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)sf_glad_glFramebufferTextureEXT; + if (sf_glad_glFramebufferTexture == NULL && sf_glad_glFramebufferTextureARB != NULL) sf_glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)sf_glad_glFramebufferTextureARB; + if (sf_glad_glFramebufferTexture1D == NULL && sf_glad_glFramebufferTexture1DEXT != NULL) sf_glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)sf_glad_glFramebufferTexture1DEXT; + if (sf_glad_glFramebufferTexture1DEXT == NULL && sf_glad_glFramebufferTexture1D != NULL) sf_glad_glFramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)sf_glad_glFramebufferTexture1D; + if (sf_glad_glFramebufferTexture2D == NULL && sf_glad_glFramebufferTexture2DEXT != NULL) sf_glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)sf_glad_glFramebufferTexture2DEXT; + if (sf_glad_glFramebufferTexture2DEXT == NULL && sf_glad_glFramebufferTexture2D != NULL) sf_glad_glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)sf_glad_glFramebufferTexture2D; + if (sf_glad_glFramebufferTexture3D == NULL && sf_glad_glFramebufferTexture3DEXT != NULL) sf_glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)sf_glad_glFramebufferTexture3DEXT; + if (sf_glad_glFramebufferTexture3DEXT == NULL && sf_glad_glFramebufferTexture3D != NULL) sf_glad_glFramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)sf_glad_glFramebufferTexture3D; + if (sf_glad_glFramebufferTextureARB == NULL && sf_glad_glFramebufferTextureEXT != NULL) sf_glad_glFramebufferTextureARB = (PFNGLFRAMEBUFFERTEXTUREARBPROC)sf_glad_glFramebufferTextureEXT; + if (sf_glad_glFramebufferTextureARB == NULL && sf_glad_glFramebufferTexture != NULL) sf_glad_glFramebufferTextureARB = (PFNGLFRAMEBUFFERTEXTUREARBPROC)sf_glad_glFramebufferTexture; + if (sf_glad_glFramebufferTextureEXT == NULL && sf_glad_glFramebufferTexture != NULL) sf_glad_glFramebufferTextureEXT = (PFNGLFRAMEBUFFERTEXTUREEXTPROC)sf_glad_glFramebufferTexture; + if (sf_glad_glFramebufferTextureEXT == NULL && sf_glad_glFramebufferTextureARB != NULL) sf_glad_glFramebufferTextureEXT = (PFNGLFRAMEBUFFERTEXTUREEXTPROC)sf_glad_glFramebufferTextureARB; + if (sf_glad_glFramebufferTextureFaceARB == NULL && sf_glad_glFramebufferTextureFaceEXT != NULL) sf_glad_glFramebufferTextureFaceARB = (PFNGLFRAMEBUFFERTEXTUREFACEARBPROC)sf_glad_glFramebufferTextureFaceEXT; + if (sf_glad_glFramebufferTextureFaceEXT == NULL && sf_glad_glFramebufferTextureFaceARB != NULL) sf_glad_glFramebufferTextureFaceEXT = (PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC)sf_glad_glFramebufferTextureFaceARB; + if (sf_glad_glFramebufferTextureLayer == NULL && sf_glad_glFramebufferTextureLayerARB != NULL) sf_glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)sf_glad_glFramebufferTextureLayerARB; + if (sf_glad_glFramebufferTextureLayer == NULL && sf_glad_glFramebufferTextureLayerEXT != NULL) sf_glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)sf_glad_glFramebufferTextureLayerEXT; + if (sf_glad_glFramebufferTextureLayerARB == NULL && sf_glad_glFramebufferTextureLayerEXT != NULL) sf_glad_glFramebufferTextureLayerARB = (PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)sf_glad_glFramebufferTextureLayerEXT; + if (sf_glad_glFramebufferTextureLayerARB == NULL && sf_glad_glFramebufferTextureLayer != NULL) sf_glad_glFramebufferTextureLayerARB = (PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)sf_glad_glFramebufferTextureLayer; + if (sf_glad_glFramebufferTextureLayerEXT == NULL && sf_glad_glFramebufferTextureLayerARB != NULL) sf_glad_glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)sf_glad_glFramebufferTextureLayerARB; + if (sf_glad_glFramebufferTextureLayerEXT == NULL && sf_glad_glFramebufferTextureLayer != NULL) sf_glad_glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)sf_glad_glFramebufferTextureLayer; + if (sf_glad_glGenBuffers == NULL && sf_glad_glGenBuffersARB != NULL) sf_glad_glGenBuffers = (PFNGLGENBUFFERSPROC)sf_glad_glGenBuffersARB; + if (sf_glad_glGenBuffersARB == NULL && sf_glad_glGenBuffers != NULL) sf_glad_glGenBuffersARB = (PFNGLGENBUFFERSARBPROC)sf_glad_glGenBuffers; + if (sf_glad_glGenerateMipmap == NULL && sf_glad_glGenerateMipmapEXT != NULL) sf_glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)sf_glad_glGenerateMipmapEXT; + if (sf_glad_glGenerateMipmapEXT == NULL && sf_glad_glGenerateMipmap != NULL) sf_glad_glGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC)sf_glad_glGenerateMipmap; + if (sf_glad_glGenFramebuffers == NULL && sf_glad_glGenFramebuffersEXT != NULL) sf_glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)sf_glad_glGenFramebuffersEXT; + if (sf_glad_glGenFramebuffersEXT == NULL && sf_glad_glGenFramebuffers != NULL) sf_glad_glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC)sf_glad_glGenFramebuffers; + if (sf_glad_glGenProgramsARB == NULL && sf_glad_glGenProgramsNV != NULL) sf_glad_glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC)sf_glad_glGenProgramsNV; + if (sf_glad_glGenProgramsNV == NULL && sf_glad_glGenProgramsARB != NULL) sf_glad_glGenProgramsNV = (PFNGLGENPROGRAMSNVPROC)sf_glad_glGenProgramsARB; + if (sf_glad_glGenRenderbuffers == NULL && sf_glad_glGenRenderbuffersEXT != NULL) sf_glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)sf_glad_glGenRenderbuffersEXT; + if (sf_glad_glGenRenderbuffersEXT == NULL && sf_glad_glGenRenderbuffers != NULL) sf_glad_glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC)sf_glad_glGenRenderbuffers; + if (sf_glad_glGetActiveAttrib == NULL && sf_glad_glGetActiveAttribARB != NULL) sf_glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)sf_glad_glGetActiveAttribARB; + if (sf_glad_glGetActiveAttribARB == NULL && sf_glad_glGetActiveAttrib != NULL) sf_glad_glGetActiveAttribARB = (PFNGLGETACTIVEATTRIBARBPROC)sf_glad_glGetActiveAttrib; + if (sf_glad_glGetActiveUniform == NULL && sf_glad_glGetActiveUniformARB != NULL) sf_glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)sf_glad_glGetActiveUniformARB; + if (sf_glad_glGetActiveUniformARB == NULL && sf_glad_glGetActiveUniform != NULL) sf_glad_glGetActiveUniformARB = (PFNGLGETACTIVEUNIFORMARBPROC)sf_glad_glGetActiveUniform; + if (sf_glad_glGetAttribLocation == NULL && sf_glad_glGetAttribLocationARB != NULL) sf_glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)sf_glad_glGetAttribLocationARB; + if (sf_glad_glGetAttribLocationARB == NULL && sf_glad_glGetAttribLocation != NULL) sf_glad_glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC)sf_glad_glGetAttribLocation; + if (sf_glad_glGetBufferParameteriv == NULL && sf_glad_glGetBufferParameterivARB != NULL) sf_glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)sf_glad_glGetBufferParameterivARB; + if (sf_glad_glGetBufferParameterivARB == NULL && sf_glad_glGetBufferParameteriv != NULL) sf_glad_glGetBufferParameterivARB = (PFNGLGETBUFFERPARAMETERIVARBPROC)sf_glad_glGetBufferParameteriv; + if (sf_glad_glGetBufferPointerv == NULL && sf_glad_glGetBufferPointervARB != NULL) sf_glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)sf_glad_glGetBufferPointervARB; + if (sf_glad_glGetBufferPointervARB == NULL && sf_glad_glGetBufferPointerv != NULL) sf_glad_glGetBufferPointervARB = (PFNGLGETBUFFERPOINTERVARBPROC)sf_glad_glGetBufferPointerv; + if (sf_glad_glGetBufferSubData == NULL && sf_glad_glGetBufferSubDataARB != NULL) sf_glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)sf_glad_glGetBufferSubDataARB; + if (sf_glad_glGetBufferSubDataARB == NULL && sf_glad_glGetBufferSubData != NULL) sf_glad_glGetBufferSubDataARB = (PFNGLGETBUFFERSUBDATAARBPROC)sf_glad_glGetBufferSubData; + if (sf_glad_glGetFramebufferAttachmentParameteriv == NULL && sf_glad_glGetFramebufferAttachmentParameterivEXT != NULL) sf_glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)sf_glad_glGetFramebufferAttachmentParameterivEXT; + if (sf_glad_glGetFramebufferAttachmentParameterivEXT == NULL && sf_glad_glGetFramebufferAttachmentParameteriv != NULL) sf_glad_glGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)sf_glad_glGetFramebufferAttachmentParameteriv; + if (sf_glad_glGetPointerv == NULL && sf_glad_glGetPointervEXT != NULL) sf_glad_glGetPointerv = (PFNGLGETPOINTERVPROC)sf_glad_glGetPointervEXT; + if (sf_glad_glGetPointervEXT == NULL && sf_glad_glGetPointerv != NULL) sf_glad_glGetPointervEXT = (PFNGLGETPOINTERVEXTPROC)sf_glad_glGetPointerv; + if (sf_glad_glGetRenderbufferParameteriv == NULL && sf_glad_glGetRenderbufferParameterivEXT != NULL) sf_glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)sf_glad_glGetRenderbufferParameterivEXT; + if (sf_glad_glGetRenderbufferParameterivEXT == NULL && sf_glad_glGetRenderbufferParameteriv != NULL) sf_glad_glGetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)sf_glad_glGetRenderbufferParameteriv; + if (sf_glad_glGetShaderSource == NULL && sf_glad_glGetShaderSourceARB != NULL) sf_glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)sf_glad_glGetShaderSourceARB; + if (sf_glad_glGetShaderSourceARB == NULL && sf_glad_glGetShaderSource != NULL) sf_glad_glGetShaderSourceARB = (PFNGLGETSHADERSOURCEARBPROC)sf_glad_glGetShaderSource; + if (sf_glad_glGetUniformfv == NULL && sf_glad_glGetUniformfvARB != NULL) sf_glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)sf_glad_glGetUniformfvARB; + if (sf_glad_glGetUniformfvARB == NULL && sf_glad_glGetUniformfv != NULL) sf_glad_glGetUniformfvARB = (PFNGLGETUNIFORMFVARBPROC)sf_glad_glGetUniformfv; + if (sf_glad_glGetUniformiv == NULL && sf_glad_glGetUniformivARB != NULL) sf_glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)sf_glad_glGetUniformivARB; + if (sf_glad_glGetUniformivARB == NULL && sf_glad_glGetUniformiv != NULL) sf_glad_glGetUniformivARB = (PFNGLGETUNIFORMIVARBPROC)sf_glad_glGetUniformiv; + if (sf_glad_glGetUniformLocation == NULL && sf_glad_glGetUniformLocationARB != NULL) sf_glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)sf_glad_glGetUniformLocationARB; + if (sf_glad_glGetUniformLocationARB == NULL && sf_glad_glGetUniformLocation != NULL) sf_glad_glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC)sf_glad_glGetUniformLocation; + if (sf_glad_glGetVertexAttribdv == NULL && sf_glad_glGetVertexAttribdvARB != NULL) sf_glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)sf_glad_glGetVertexAttribdvARB; + if (sf_glad_glGetVertexAttribdv == NULL && sf_glad_glGetVertexAttribdvNV != NULL) sf_glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)sf_glad_glGetVertexAttribdvNV; + if (sf_glad_glGetVertexAttribdvARB == NULL && sf_glad_glGetVertexAttribdv != NULL) sf_glad_glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)sf_glad_glGetVertexAttribdv; + if (sf_glad_glGetVertexAttribdvARB == NULL && sf_glad_glGetVertexAttribdvNV != NULL) sf_glad_glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)sf_glad_glGetVertexAttribdvNV; + if (sf_glad_glGetVertexAttribdvNV == NULL && sf_glad_glGetVertexAttribdv != NULL) sf_glad_glGetVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC)sf_glad_glGetVertexAttribdv; + if (sf_glad_glGetVertexAttribdvNV == NULL && sf_glad_glGetVertexAttribdvARB != NULL) sf_glad_glGetVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC)sf_glad_glGetVertexAttribdvARB; + if (sf_glad_glGetVertexAttribfv == NULL && sf_glad_glGetVertexAttribfvARB != NULL) sf_glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)sf_glad_glGetVertexAttribfvARB; + if (sf_glad_glGetVertexAttribfv == NULL && sf_glad_glGetVertexAttribfvNV != NULL) sf_glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)sf_glad_glGetVertexAttribfvNV; + if (sf_glad_glGetVertexAttribfvARB == NULL && sf_glad_glGetVertexAttribfv != NULL) sf_glad_glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)sf_glad_glGetVertexAttribfv; + if (sf_glad_glGetVertexAttribfvARB == NULL && sf_glad_glGetVertexAttribfvNV != NULL) sf_glad_glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)sf_glad_glGetVertexAttribfvNV; + if (sf_glad_glGetVertexAttribfvNV == NULL && sf_glad_glGetVertexAttribfvARB != NULL) sf_glad_glGetVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC)sf_glad_glGetVertexAttribfvARB; + if (sf_glad_glGetVertexAttribfvNV == NULL && sf_glad_glGetVertexAttribfv != NULL) sf_glad_glGetVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC)sf_glad_glGetVertexAttribfv; + if (sf_glad_glGetVertexAttribiv == NULL && sf_glad_glGetVertexAttribivNV != NULL) sf_glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)sf_glad_glGetVertexAttribivNV; + if (sf_glad_glGetVertexAttribiv == NULL && sf_glad_glGetVertexAttribivARB != NULL) sf_glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)sf_glad_glGetVertexAttribivARB; + if (sf_glad_glGetVertexAttribivARB == NULL && sf_glad_glGetVertexAttribivNV != NULL) sf_glad_glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)sf_glad_glGetVertexAttribivNV; + if (sf_glad_glGetVertexAttribivARB == NULL && sf_glad_glGetVertexAttribiv != NULL) sf_glad_glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)sf_glad_glGetVertexAttribiv; + if (sf_glad_glGetVertexAttribivNV == NULL && sf_glad_glGetVertexAttribiv != NULL) sf_glad_glGetVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC)sf_glad_glGetVertexAttribiv; + if (sf_glad_glGetVertexAttribivNV == NULL && sf_glad_glGetVertexAttribivARB != NULL) sf_glad_glGetVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC)sf_glad_glGetVertexAttribivARB; + if (sf_glad_glGetVertexAttribPointerv == NULL && sf_glad_glGetVertexAttribPointervNV != NULL) sf_glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)sf_glad_glGetVertexAttribPointervNV; + if (sf_glad_glGetVertexAttribPointerv == NULL && sf_glad_glGetVertexAttribPointervARB != NULL) sf_glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)sf_glad_glGetVertexAttribPointervARB; + if (sf_glad_glGetVertexAttribPointervARB == NULL && sf_glad_glGetVertexAttribPointervNV != NULL) sf_glad_glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)sf_glad_glGetVertexAttribPointervNV; + if (sf_glad_glGetVertexAttribPointervARB == NULL && sf_glad_glGetVertexAttribPointerv != NULL) sf_glad_glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)sf_glad_glGetVertexAttribPointerv; + if (sf_glad_glGetVertexAttribPointervNV == NULL && sf_glad_glGetVertexAttribPointerv != NULL) sf_glad_glGetVertexAttribPointervNV = (PFNGLGETVERTEXATTRIBPOINTERVNVPROC)sf_glad_glGetVertexAttribPointerv; + if (sf_glad_glGetVertexAttribPointervNV == NULL && sf_glad_glGetVertexAttribPointervARB != NULL) sf_glad_glGetVertexAttribPointervNV = (PFNGLGETVERTEXATTRIBPOINTERVNVPROC)sf_glad_glGetVertexAttribPointervARB; + if (sf_glad_glIsBuffer == NULL && sf_glad_glIsBufferARB != NULL) sf_glad_glIsBuffer = (PFNGLISBUFFERPROC)sf_glad_glIsBufferARB; + if (sf_glad_glIsBufferARB == NULL && sf_glad_glIsBuffer != NULL) sf_glad_glIsBufferARB = (PFNGLISBUFFERARBPROC)sf_glad_glIsBuffer; + if (sf_glad_glIsFramebuffer == NULL && sf_glad_glIsFramebufferEXT != NULL) sf_glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)sf_glad_glIsFramebufferEXT; + if (sf_glad_glIsFramebufferEXT == NULL && sf_glad_glIsFramebuffer != NULL) sf_glad_glIsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC)sf_glad_glIsFramebuffer; + if (sf_glad_glIsProgramARB == NULL && sf_glad_glIsProgramNV != NULL) sf_glad_glIsProgramARB = (PFNGLISPROGRAMARBPROC)sf_glad_glIsProgramNV; + if (sf_glad_glIsProgramNV == NULL && sf_glad_glIsProgramARB != NULL) sf_glad_glIsProgramNV = (PFNGLISPROGRAMNVPROC)sf_glad_glIsProgramARB; + if (sf_glad_glIsRenderbuffer == NULL && sf_glad_glIsRenderbufferEXT != NULL) sf_glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)sf_glad_glIsRenderbufferEXT; + if (sf_glad_glIsRenderbufferEXT == NULL && sf_glad_glIsRenderbuffer != NULL) sf_glad_glIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC)sf_glad_glIsRenderbuffer; + if (sf_glad_glLinkProgram == NULL && sf_glad_glLinkProgramARB != NULL) sf_glad_glLinkProgram = (PFNGLLINKPROGRAMPROC)sf_glad_glLinkProgramARB; + if (sf_glad_glLinkProgramARB == NULL && sf_glad_glLinkProgram != NULL) sf_glad_glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC)sf_glad_glLinkProgram; + if (sf_glad_glMapBuffer == NULL && sf_glad_glMapBufferARB != NULL) sf_glad_glMapBuffer = (PFNGLMAPBUFFERPROC)sf_glad_glMapBufferARB; + if (sf_glad_glMapBufferARB == NULL && sf_glad_glMapBuffer != NULL) sf_glad_glMapBufferARB = (PFNGLMAPBUFFERARBPROC)sf_glad_glMapBuffer; + if (sf_glad_glMultiTexCoord1d == NULL && sf_glad_glMultiTexCoord1dARB != NULL) sf_glad_glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC)sf_glad_glMultiTexCoord1dARB; + if (sf_glad_glMultiTexCoord1dARB == NULL && sf_glad_glMultiTexCoord1d != NULL) sf_glad_glMultiTexCoord1dARB = (PFNGLMULTITEXCOORD1DARBPROC)sf_glad_glMultiTexCoord1d; + if (sf_glad_glMultiTexCoord1dv == NULL && sf_glad_glMultiTexCoord1dvARB != NULL) sf_glad_glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC)sf_glad_glMultiTexCoord1dvARB; + if (sf_glad_glMultiTexCoord1dvARB == NULL && sf_glad_glMultiTexCoord1dv != NULL) sf_glad_glMultiTexCoord1dvARB = (PFNGLMULTITEXCOORD1DVARBPROC)sf_glad_glMultiTexCoord1dv; + if (sf_glad_glMultiTexCoord1f == NULL && sf_glad_glMultiTexCoord1fARB != NULL) sf_glad_glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC)sf_glad_glMultiTexCoord1fARB; + if (sf_glad_glMultiTexCoord1fARB == NULL && sf_glad_glMultiTexCoord1f != NULL) sf_glad_glMultiTexCoord1fARB = (PFNGLMULTITEXCOORD1FARBPROC)sf_glad_glMultiTexCoord1f; + if (sf_glad_glMultiTexCoord1fv == NULL && sf_glad_glMultiTexCoord1fvARB != NULL) sf_glad_glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC)sf_glad_glMultiTexCoord1fvARB; + if (sf_glad_glMultiTexCoord1fvARB == NULL && sf_glad_glMultiTexCoord1fv != NULL) sf_glad_glMultiTexCoord1fvARB = (PFNGLMULTITEXCOORD1FVARBPROC)sf_glad_glMultiTexCoord1fv; + if (sf_glad_glMultiTexCoord1i == NULL && sf_glad_glMultiTexCoord1iARB != NULL) sf_glad_glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC)sf_glad_glMultiTexCoord1iARB; + if (sf_glad_glMultiTexCoord1iARB == NULL && sf_glad_glMultiTexCoord1i != NULL) sf_glad_glMultiTexCoord1iARB = (PFNGLMULTITEXCOORD1IARBPROC)sf_glad_glMultiTexCoord1i; + if (sf_glad_glMultiTexCoord1iv == NULL && sf_glad_glMultiTexCoord1ivARB != NULL) sf_glad_glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC)sf_glad_glMultiTexCoord1ivARB; + if (sf_glad_glMultiTexCoord1ivARB == NULL && sf_glad_glMultiTexCoord1iv != NULL) sf_glad_glMultiTexCoord1ivARB = (PFNGLMULTITEXCOORD1IVARBPROC)sf_glad_glMultiTexCoord1iv; + if (sf_glad_glMultiTexCoord1s == NULL && sf_glad_glMultiTexCoord1sARB != NULL) sf_glad_glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC)sf_glad_glMultiTexCoord1sARB; + if (sf_glad_glMultiTexCoord1sARB == NULL && sf_glad_glMultiTexCoord1s != NULL) sf_glad_glMultiTexCoord1sARB = (PFNGLMULTITEXCOORD1SARBPROC)sf_glad_glMultiTexCoord1s; + if (sf_glad_glMultiTexCoord1sv == NULL && sf_glad_glMultiTexCoord1svARB != NULL) sf_glad_glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC)sf_glad_glMultiTexCoord1svARB; + if (sf_glad_glMultiTexCoord1svARB == NULL && sf_glad_glMultiTexCoord1sv != NULL) sf_glad_glMultiTexCoord1svARB = (PFNGLMULTITEXCOORD1SVARBPROC)sf_glad_glMultiTexCoord1sv; + if (sf_glad_glMultiTexCoord2d == NULL && sf_glad_glMultiTexCoord2dARB != NULL) sf_glad_glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC)sf_glad_glMultiTexCoord2dARB; + if (sf_glad_glMultiTexCoord2dARB == NULL && sf_glad_glMultiTexCoord2d != NULL) sf_glad_glMultiTexCoord2dARB = (PFNGLMULTITEXCOORD2DARBPROC)sf_glad_glMultiTexCoord2d; + if (sf_glad_glMultiTexCoord2dv == NULL && sf_glad_glMultiTexCoord2dvARB != NULL) sf_glad_glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC)sf_glad_glMultiTexCoord2dvARB; + if (sf_glad_glMultiTexCoord2dvARB == NULL && sf_glad_glMultiTexCoord2dv != NULL) sf_glad_glMultiTexCoord2dvARB = (PFNGLMULTITEXCOORD2DVARBPROC)sf_glad_glMultiTexCoord2dv; + if (sf_glad_glMultiTexCoord2f == NULL && sf_glad_glMultiTexCoord2fARB != NULL) sf_glad_glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC)sf_glad_glMultiTexCoord2fARB; + if (sf_glad_glMultiTexCoord2fARB == NULL && sf_glad_glMultiTexCoord2f != NULL) sf_glad_glMultiTexCoord2fARB = (PFNGLMULTITEXCOORD2FARBPROC)sf_glad_glMultiTexCoord2f; + if (sf_glad_glMultiTexCoord2fv == NULL && sf_glad_glMultiTexCoord2fvARB != NULL) sf_glad_glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC)sf_glad_glMultiTexCoord2fvARB; + if (sf_glad_glMultiTexCoord2fvARB == NULL && sf_glad_glMultiTexCoord2fv != NULL) sf_glad_glMultiTexCoord2fvARB = (PFNGLMULTITEXCOORD2FVARBPROC)sf_glad_glMultiTexCoord2fv; + if (sf_glad_glMultiTexCoord2i == NULL && sf_glad_glMultiTexCoord2iARB != NULL) sf_glad_glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC)sf_glad_glMultiTexCoord2iARB; + if (sf_glad_glMultiTexCoord2iARB == NULL && sf_glad_glMultiTexCoord2i != NULL) sf_glad_glMultiTexCoord2iARB = (PFNGLMULTITEXCOORD2IARBPROC)sf_glad_glMultiTexCoord2i; + if (sf_glad_glMultiTexCoord2iv == NULL && sf_glad_glMultiTexCoord2ivARB != NULL) sf_glad_glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC)sf_glad_glMultiTexCoord2ivARB; + if (sf_glad_glMultiTexCoord2ivARB == NULL && sf_glad_glMultiTexCoord2iv != NULL) sf_glad_glMultiTexCoord2ivARB = (PFNGLMULTITEXCOORD2IVARBPROC)sf_glad_glMultiTexCoord2iv; + if (sf_glad_glMultiTexCoord2s == NULL && sf_glad_glMultiTexCoord2sARB != NULL) sf_glad_glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC)sf_glad_glMultiTexCoord2sARB; + if (sf_glad_glMultiTexCoord2sARB == NULL && sf_glad_glMultiTexCoord2s != NULL) sf_glad_glMultiTexCoord2sARB = (PFNGLMULTITEXCOORD2SARBPROC)sf_glad_glMultiTexCoord2s; + if (sf_glad_glMultiTexCoord2sv == NULL && sf_glad_glMultiTexCoord2svARB != NULL) sf_glad_glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC)sf_glad_glMultiTexCoord2svARB; + if (sf_glad_glMultiTexCoord2svARB == NULL && sf_glad_glMultiTexCoord2sv != NULL) sf_glad_glMultiTexCoord2svARB = (PFNGLMULTITEXCOORD2SVARBPROC)sf_glad_glMultiTexCoord2sv; + if (sf_glad_glMultiTexCoord3d == NULL && sf_glad_glMultiTexCoord3dARB != NULL) sf_glad_glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC)sf_glad_glMultiTexCoord3dARB; + if (sf_glad_glMultiTexCoord3dARB == NULL && sf_glad_glMultiTexCoord3d != NULL) sf_glad_glMultiTexCoord3dARB = (PFNGLMULTITEXCOORD3DARBPROC)sf_glad_glMultiTexCoord3d; + if (sf_glad_glMultiTexCoord3dv == NULL && sf_glad_glMultiTexCoord3dvARB != NULL) sf_glad_glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC)sf_glad_glMultiTexCoord3dvARB; + if (sf_glad_glMultiTexCoord3dvARB == NULL && sf_glad_glMultiTexCoord3dv != NULL) sf_glad_glMultiTexCoord3dvARB = (PFNGLMULTITEXCOORD3DVARBPROC)sf_glad_glMultiTexCoord3dv; + if (sf_glad_glMultiTexCoord3f == NULL && sf_glad_glMultiTexCoord3fARB != NULL) sf_glad_glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC)sf_glad_glMultiTexCoord3fARB; + if (sf_glad_glMultiTexCoord3fARB == NULL && sf_glad_glMultiTexCoord3f != NULL) sf_glad_glMultiTexCoord3fARB = (PFNGLMULTITEXCOORD3FARBPROC)sf_glad_glMultiTexCoord3f; + if (sf_glad_glMultiTexCoord3fv == NULL && sf_glad_glMultiTexCoord3fvARB != NULL) sf_glad_glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC)sf_glad_glMultiTexCoord3fvARB; + if (sf_glad_glMultiTexCoord3fvARB == NULL && sf_glad_glMultiTexCoord3fv != NULL) sf_glad_glMultiTexCoord3fvARB = (PFNGLMULTITEXCOORD3FVARBPROC)sf_glad_glMultiTexCoord3fv; + if (sf_glad_glMultiTexCoord3i == NULL && sf_glad_glMultiTexCoord3iARB != NULL) sf_glad_glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC)sf_glad_glMultiTexCoord3iARB; + if (sf_glad_glMultiTexCoord3iARB == NULL && sf_glad_glMultiTexCoord3i != NULL) sf_glad_glMultiTexCoord3iARB = (PFNGLMULTITEXCOORD3IARBPROC)sf_glad_glMultiTexCoord3i; + if (sf_glad_glMultiTexCoord3iv == NULL && sf_glad_glMultiTexCoord3ivARB != NULL) sf_glad_glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC)sf_glad_glMultiTexCoord3ivARB; + if (sf_glad_glMultiTexCoord3ivARB == NULL && sf_glad_glMultiTexCoord3iv != NULL) sf_glad_glMultiTexCoord3ivARB = (PFNGLMULTITEXCOORD3IVARBPROC)sf_glad_glMultiTexCoord3iv; + if (sf_glad_glMultiTexCoord3s == NULL && sf_glad_glMultiTexCoord3sARB != NULL) sf_glad_glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC)sf_glad_glMultiTexCoord3sARB; + if (sf_glad_glMultiTexCoord3sARB == NULL && sf_glad_glMultiTexCoord3s != NULL) sf_glad_glMultiTexCoord3sARB = (PFNGLMULTITEXCOORD3SARBPROC)sf_glad_glMultiTexCoord3s; + if (sf_glad_glMultiTexCoord3sv == NULL && sf_glad_glMultiTexCoord3svARB != NULL) sf_glad_glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC)sf_glad_glMultiTexCoord3svARB; + if (sf_glad_glMultiTexCoord3svARB == NULL && sf_glad_glMultiTexCoord3sv != NULL) sf_glad_glMultiTexCoord3svARB = (PFNGLMULTITEXCOORD3SVARBPROC)sf_glad_glMultiTexCoord3sv; + if (sf_glad_glMultiTexCoord4d == NULL && sf_glad_glMultiTexCoord4dARB != NULL) sf_glad_glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC)sf_glad_glMultiTexCoord4dARB; + if (sf_glad_glMultiTexCoord4dARB == NULL && sf_glad_glMultiTexCoord4d != NULL) sf_glad_glMultiTexCoord4dARB = (PFNGLMULTITEXCOORD4DARBPROC)sf_glad_glMultiTexCoord4d; + if (sf_glad_glMultiTexCoord4dv == NULL && sf_glad_glMultiTexCoord4dvARB != NULL) sf_glad_glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC)sf_glad_glMultiTexCoord4dvARB; + if (sf_glad_glMultiTexCoord4dvARB == NULL && sf_glad_glMultiTexCoord4dv != NULL) sf_glad_glMultiTexCoord4dvARB = (PFNGLMULTITEXCOORD4DVARBPROC)sf_glad_glMultiTexCoord4dv; + if (sf_glad_glMultiTexCoord4f == NULL && sf_glad_glMultiTexCoord4fARB != NULL) sf_glad_glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC)sf_glad_glMultiTexCoord4fARB; + if (sf_glad_glMultiTexCoord4fARB == NULL && sf_glad_glMultiTexCoord4f != NULL) sf_glad_glMultiTexCoord4fARB = (PFNGLMULTITEXCOORD4FARBPROC)sf_glad_glMultiTexCoord4f; + if (sf_glad_glMultiTexCoord4fv == NULL && sf_glad_glMultiTexCoord4fvARB != NULL) sf_glad_glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC)sf_glad_glMultiTexCoord4fvARB; + if (sf_glad_glMultiTexCoord4fvARB == NULL && sf_glad_glMultiTexCoord4fv != NULL) sf_glad_glMultiTexCoord4fvARB = (PFNGLMULTITEXCOORD4FVARBPROC)sf_glad_glMultiTexCoord4fv; + if (sf_glad_glMultiTexCoord4i == NULL && sf_glad_glMultiTexCoord4iARB != NULL) sf_glad_glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC)sf_glad_glMultiTexCoord4iARB; + if (sf_glad_glMultiTexCoord4iARB == NULL && sf_glad_glMultiTexCoord4i != NULL) sf_glad_glMultiTexCoord4iARB = (PFNGLMULTITEXCOORD4IARBPROC)sf_glad_glMultiTexCoord4i; + if (sf_glad_glMultiTexCoord4iv == NULL && sf_glad_glMultiTexCoord4ivARB != NULL) sf_glad_glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC)sf_glad_glMultiTexCoord4ivARB; + if (sf_glad_glMultiTexCoord4ivARB == NULL && sf_glad_glMultiTexCoord4iv != NULL) sf_glad_glMultiTexCoord4ivARB = (PFNGLMULTITEXCOORD4IVARBPROC)sf_glad_glMultiTexCoord4iv; + if (sf_glad_glMultiTexCoord4s == NULL && sf_glad_glMultiTexCoord4sARB != NULL) sf_glad_glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC)sf_glad_glMultiTexCoord4sARB; + if (sf_glad_glMultiTexCoord4sARB == NULL && sf_glad_glMultiTexCoord4s != NULL) sf_glad_glMultiTexCoord4sARB = (PFNGLMULTITEXCOORD4SARBPROC)sf_glad_glMultiTexCoord4s; + if (sf_glad_glMultiTexCoord4sv == NULL && sf_glad_glMultiTexCoord4svARB != NULL) sf_glad_glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC)sf_glad_glMultiTexCoord4svARB; + if (sf_glad_glMultiTexCoord4svARB == NULL && sf_glad_glMultiTexCoord4sv != NULL) sf_glad_glMultiTexCoord4svARB = (PFNGLMULTITEXCOORD4SVARBPROC)sf_glad_glMultiTexCoord4sv; + if (sf_glad_glPrioritizeTextures == NULL && sf_glad_glPrioritizeTexturesEXT != NULL) sf_glad_glPrioritizeTextures = (PFNGLPRIORITIZETEXTURESPROC)sf_glad_glPrioritizeTexturesEXT; + if (sf_glad_glPrioritizeTexturesEXT == NULL && sf_glad_glPrioritizeTextures != NULL) sf_glad_glPrioritizeTexturesEXT = (PFNGLPRIORITIZETEXTURESEXTPROC)sf_glad_glPrioritizeTextures; + if (sf_glad_glProgramParameteri == NULL && sf_glad_glProgramParameteriARB != NULL) sf_glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)sf_glad_glProgramParameteriARB; + if (sf_glad_glProgramParameteri == NULL && sf_glad_glProgramParameteriEXT != NULL) sf_glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)sf_glad_glProgramParameteriEXT; + if (sf_glad_glProgramParameteriARB == NULL && sf_glad_glProgramParameteri != NULL) sf_glad_glProgramParameteriARB = (PFNGLPROGRAMPARAMETERIARBPROC)sf_glad_glProgramParameteri; + if (sf_glad_glProgramParameteriARB == NULL && sf_glad_glProgramParameteriEXT != NULL) sf_glad_glProgramParameteriARB = (PFNGLPROGRAMPARAMETERIARBPROC)sf_glad_glProgramParameteriEXT; + if (sf_glad_glProgramParameteriEXT == NULL && sf_glad_glProgramParameteriARB != NULL) sf_glad_glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC)sf_glad_glProgramParameteriARB; + if (sf_glad_glProgramParameteriEXT == NULL && sf_glad_glProgramParameteri != NULL) sf_glad_glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC)sf_glad_glProgramParameteri; + if (sf_glad_glRenderbufferStorage == NULL && sf_glad_glRenderbufferStorageEXT != NULL) sf_glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)sf_glad_glRenderbufferStorageEXT; + if (sf_glad_glRenderbufferStorageEXT == NULL && sf_glad_glRenderbufferStorage != NULL) sf_glad_glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC)sf_glad_glRenderbufferStorage; + if (sf_glad_glRenderbufferStorageMultisample == NULL && sf_glad_glRenderbufferStorageMultisampleEXT != NULL) sf_glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)sf_glad_glRenderbufferStorageMultisampleEXT; + if (sf_glad_glRenderbufferStorageMultisampleEXT == NULL && sf_glad_glRenderbufferStorageMultisample != NULL) sf_glad_glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)sf_glad_glRenderbufferStorageMultisample; + if (sf_glad_glShaderSource == NULL && sf_glad_glShaderSourceARB != NULL) sf_glad_glShaderSource = (PFNGLSHADERSOURCEPROC)sf_glad_glShaderSourceARB; + if (sf_glad_glShaderSourceARB == NULL && sf_glad_glShaderSource != NULL) sf_glad_glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC)sf_glad_glShaderSource; + if (sf_glad_glTexSubImage1D == NULL && sf_glad_glTexSubImage1DEXT != NULL) sf_glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)sf_glad_glTexSubImage1DEXT; + if (sf_glad_glTexSubImage1DEXT == NULL && sf_glad_glTexSubImage1D != NULL) sf_glad_glTexSubImage1DEXT = (PFNGLTEXSUBIMAGE1DEXTPROC)sf_glad_glTexSubImage1D; + if (sf_glad_glTexSubImage2D == NULL && sf_glad_glTexSubImage2DEXT != NULL) sf_glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)sf_glad_glTexSubImage2DEXT; + if (sf_glad_glTexSubImage2DEXT == NULL && sf_glad_glTexSubImage2D != NULL) sf_glad_glTexSubImage2DEXT = (PFNGLTEXSUBIMAGE2DEXTPROC)sf_glad_glTexSubImage2D; + if (sf_glad_glUniform1f == NULL && sf_glad_glUniform1fARB != NULL) sf_glad_glUniform1f = (PFNGLUNIFORM1FPROC)sf_glad_glUniform1fARB; + if (sf_glad_glUniform1fARB == NULL && sf_glad_glUniform1f != NULL) sf_glad_glUniform1fARB = (PFNGLUNIFORM1FARBPROC)sf_glad_glUniform1f; + if (sf_glad_glUniform1fv == NULL && sf_glad_glUniform1fvARB != NULL) sf_glad_glUniform1fv = (PFNGLUNIFORM1FVPROC)sf_glad_glUniform1fvARB; + if (sf_glad_glUniform1fvARB == NULL && sf_glad_glUniform1fv != NULL) sf_glad_glUniform1fvARB = (PFNGLUNIFORM1FVARBPROC)sf_glad_glUniform1fv; + if (sf_glad_glUniform1i == NULL && sf_glad_glUniform1iARB != NULL) sf_glad_glUniform1i = (PFNGLUNIFORM1IPROC)sf_glad_glUniform1iARB; + if (sf_glad_glUniform1iARB == NULL && sf_glad_glUniform1i != NULL) sf_glad_glUniform1iARB = (PFNGLUNIFORM1IARBPROC)sf_glad_glUniform1i; + if (sf_glad_glUniform1iv == NULL && sf_glad_glUniform1ivARB != NULL) sf_glad_glUniform1iv = (PFNGLUNIFORM1IVPROC)sf_glad_glUniform1ivARB; + if (sf_glad_glUniform1ivARB == NULL && sf_glad_glUniform1iv != NULL) sf_glad_glUniform1ivARB = (PFNGLUNIFORM1IVARBPROC)sf_glad_glUniform1iv; + if (sf_glad_glUniform2f == NULL && sf_glad_glUniform2fARB != NULL) sf_glad_glUniform2f = (PFNGLUNIFORM2FPROC)sf_glad_glUniform2fARB; + if (sf_glad_glUniform2fARB == NULL && sf_glad_glUniform2f != NULL) sf_glad_glUniform2fARB = (PFNGLUNIFORM2FARBPROC)sf_glad_glUniform2f; + if (sf_glad_glUniform2fv == NULL && sf_glad_glUniform2fvARB != NULL) sf_glad_glUniform2fv = (PFNGLUNIFORM2FVPROC)sf_glad_glUniform2fvARB; + if (sf_glad_glUniform2fvARB == NULL && sf_glad_glUniform2fv != NULL) sf_glad_glUniform2fvARB = (PFNGLUNIFORM2FVARBPROC)sf_glad_glUniform2fv; + if (sf_glad_glUniform2i == NULL && sf_glad_glUniform2iARB != NULL) sf_glad_glUniform2i = (PFNGLUNIFORM2IPROC)sf_glad_glUniform2iARB; + if (sf_glad_glUniform2iARB == NULL && sf_glad_glUniform2i != NULL) sf_glad_glUniform2iARB = (PFNGLUNIFORM2IARBPROC)sf_glad_glUniform2i; + if (sf_glad_glUniform2iv == NULL && sf_glad_glUniform2ivARB != NULL) sf_glad_glUniform2iv = (PFNGLUNIFORM2IVPROC)sf_glad_glUniform2ivARB; + if (sf_glad_glUniform2ivARB == NULL && sf_glad_glUniform2iv != NULL) sf_glad_glUniform2ivARB = (PFNGLUNIFORM2IVARBPROC)sf_glad_glUniform2iv; + if (sf_glad_glUniform3f == NULL && sf_glad_glUniform3fARB != NULL) sf_glad_glUniform3f = (PFNGLUNIFORM3FPROC)sf_glad_glUniform3fARB; + if (sf_glad_glUniform3fARB == NULL && sf_glad_glUniform3f != NULL) sf_glad_glUniform3fARB = (PFNGLUNIFORM3FARBPROC)sf_glad_glUniform3f; + if (sf_glad_glUniform3fv == NULL && sf_glad_glUniform3fvARB != NULL) sf_glad_glUniform3fv = (PFNGLUNIFORM3FVPROC)sf_glad_glUniform3fvARB; + if (sf_glad_glUniform3fvARB == NULL && sf_glad_glUniform3fv != NULL) sf_glad_glUniform3fvARB = (PFNGLUNIFORM3FVARBPROC)sf_glad_glUniform3fv; + if (sf_glad_glUniform3i == NULL && sf_glad_glUniform3iARB != NULL) sf_glad_glUniform3i = (PFNGLUNIFORM3IPROC)sf_glad_glUniform3iARB; + if (sf_glad_glUniform3iARB == NULL && sf_glad_glUniform3i != NULL) sf_glad_glUniform3iARB = (PFNGLUNIFORM3IARBPROC)sf_glad_glUniform3i; + if (sf_glad_glUniform3iv == NULL && sf_glad_glUniform3ivARB != NULL) sf_glad_glUniform3iv = (PFNGLUNIFORM3IVPROC)sf_glad_glUniform3ivARB; + if (sf_glad_glUniform3ivARB == NULL && sf_glad_glUniform3iv != NULL) sf_glad_glUniform3ivARB = (PFNGLUNIFORM3IVARBPROC)sf_glad_glUniform3iv; + if (sf_glad_glUniform4f == NULL && sf_glad_glUniform4fARB != NULL) sf_glad_glUniform4f = (PFNGLUNIFORM4FPROC)sf_glad_glUniform4fARB; + if (sf_glad_glUniform4fARB == NULL && sf_glad_glUniform4f != NULL) sf_glad_glUniform4fARB = (PFNGLUNIFORM4FARBPROC)sf_glad_glUniform4f; + if (sf_glad_glUniform4fv == NULL && sf_glad_glUniform4fvARB != NULL) sf_glad_glUniform4fv = (PFNGLUNIFORM4FVPROC)sf_glad_glUniform4fvARB; + if (sf_glad_glUniform4fvARB == NULL && sf_glad_glUniform4fv != NULL) sf_glad_glUniform4fvARB = (PFNGLUNIFORM4FVARBPROC)sf_glad_glUniform4fv; + if (sf_glad_glUniform4i == NULL && sf_glad_glUniform4iARB != NULL) sf_glad_glUniform4i = (PFNGLUNIFORM4IPROC)sf_glad_glUniform4iARB; + if (sf_glad_glUniform4iARB == NULL && sf_glad_glUniform4i != NULL) sf_glad_glUniform4iARB = (PFNGLUNIFORM4IARBPROC)sf_glad_glUniform4i; + if (sf_glad_glUniform4iv == NULL && sf_glad_glUniform4ivARB != NULL) sf_glad_glUniform4iv = (PFNGLUNIFORM4IVPROC)sf_glad_glUniform4ivARB; + if (sf_glad_glUniform4ivARB == NULL && sf_glad_glUniform4iv != NULL) sf_glad_glUniform4ivARB = (PFNGLUNIFORM4IVARBPROC)sf_glad_glUniform4iv; + if (sf_glad_glUniformMatrix2fv == NULL && sf_glad_glUniformMatrix2fvARB != NULL) sf_glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)sf_glad_glUniformMatrix2fvARB; + if (sf_glad_glUniformMatrix2fvARB == NULL && sf_glad_glUniformMatrix2fv != NULL) sf_glad_glUniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC)sf_glad_glUniformMatrix2fv; + if (sf_glad_glUniformMatrix3fv == NULL && sf_glad_glUniformMatrix3fvARB != NULL) sf_glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)sf_glad_glUniformMatrix3fvARB; + if (sf_glad_glUniformMatrix3fvARB == NULL && sf_glad_glUniformMatrix3fv != NULL) sf_glad_glUniformMatrix3fvARB = (PFNGLUNIFORMMATRIX3FVARBPROC)sf_glad_glUniformMatrix3fv; + if (sf_glad_glUniformMatrix4fv == NULL && sf_glad_glUniformMatrix4fvARB != NULL) sf_glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)sf_glad_glUniformMatrix4fvARB; + if (sf_glad_glUniformMatrix4fvARB == NULL && sf_glad_glUniformMatrix4fv != NULL) sf_glad_glUniformMatrix4fvARB = (PFNGLUNIFORMMATRIX4FVARBPROC)sf_glad_glUniformMatrix4fv; + if (sf_glad_glUnmapBuffer == NULL && sf_glad_glUnmapBufferARB != NULL) sf_glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)sf_glad_glUnmapBufferARB; + if (sf_glad_glUnmapBufferARB == NULL && sf_glad_glUnmapBuffer != NULL) sf_glad_glUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC)sf_glad_glUnmapBuffer; + if (sf_glad_glUseProgram == NULL && sf_glad_glUseProgramObjectARB != NULL) sf_glad_glUseProgram = (PFNGLUSEPROGRAMPROC)sf_glad_glUseProgramObjectARB; + if (sf_glad_glUseProgramObjectARB == NULL && sf_glad_glUseProgram != NULL) sf_glad_glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC)sf_glad_glUseProgram; + if (sf_glad_glValidateProgram == NULL && sf_glad_glValidateProgramARB != NULL) sf_glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)sf_glad_glValidateProgramARB; + if (sf_glad_glValidateProgramARB == NULL && sf_glad_glValidateProgram != NULL) sf_glad_glValidateProgramARB = (PFNGLVALIDATEPROGRAMARBPROC)sf_glad_glValidateProgram; + if (sf_glad_glVertexAttrib1d == NULL && sf_glad_glVertexAttrib1dNV != NULL) sf_glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)sf_glad_glVertexAttrib1dNV; + if (sf_glad_glVertexAttrib1d == NULL && sf_glad_glVertexAttrib1dARB != NULL) sf_glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)sf_glad_glVertexAttrib1dARB; + if (sf_glad_glVertexAttrib1dARB == NULL && sf_glad_glVertexAttrib1dNV != NULL) sf_glad_glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC)sf_glad_glVertexAttrib1dNV; + if (sf_glad_glVertexAttrib1dARB == NULL && sf_glad_glVertexAttrib1d != NULL) sf_glad_glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC)sf_glad_glVertexAttrib1d; + if (sf_glad_glVertexAttrib1dNV == NULL && sf_glad_glVertexAttrib1d != NULL) sf_glad_glVertexAttrib1dNV = (PFNGLVERTEXATTRIB1DNVPROC)sf_glad_glVertexAttrib1d; + if (sf_glad_glVertexAttrib1dNV == NULL && sf_glad_glVertexAttrib1dARB != NULL) sf_glad_glVertexAttrib1dNV = (PFNGLVERTEXATTRIB1DNVPROC)sf_glad_glVertexAttrib1dARB; + if (sf_glad_glVertexAttrib1dv == NULL && sf_glad_glVertexAttrib1dvARB != NULL) sf_glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)sf_glad_glVertexAttrib1dvARB; + if (sf_glad_glVertexAttrib1dv == NULL && sf_glad_glVertexAttrib1dvNV != NULL) sf_glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)sf_glad_glVertexAttrib1dvNV; + if (sf_glad_glVertexAttrib1dvARB == NULL && sf_glad_glVertexAttrib1dvNV != NULL) sf_glad_glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC)sf_glad_glVertexAttrib1dvNV; + if (sf_glad_glVertexAttrib1dvARB == NULL && sf_glad_glVertexAttrib1dv != NULL) sf_glad_glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC)sf_glad_glVertexAttrib1dv; + if (sf_glad_glVertexAttrib1dvNV == NULL && sf_glad_glVertexAttrib1dvARB != NULL) sf_glad_glVertexAttrib1dvNV = (PFNGLVERTEXATTRIB1DVNVPROC)sf_glad_glVertexAttrib1dvARB; + if (sf_glad_glVertexAttrib1dvNV == NULL && sf_glad_glVertexAttrib1dv != NULL) sf_glad_glVertexAttrib1dvNV = (PFNGLVERTEXATTRIB1DVNVPROC)sf_glad_glVertexAttrib1dv; + if (sf_glad_glVertexAttrib1f == NULL && sf_glad_glVertexAttrib1fNV != NULL) sf_glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)sf_glad_glVertexAttrib1fNV; + if (sf_glad_glVertexAttrib1f == NULL && sf_glad_glVertexAttrib1fARB != NULL) sf_glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)sf_glad_glVertexAttrib1fARB; + if (sf_glad_glVertexAttrib1fARB == NULL && sf_glad_glVertexAttrib1fNV != NULL) sf_glad_glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC)sf_glad_glVertexAttrib1fNV; + if (sf_glad_glVertexAttrib1fARB == NULL && sf_glad_glVertexAttrib1f != NULL) sf_glad_glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC)sf_glad_glVertexAttrib1f; + if (sf_glad_glVertexAttrib1fNV == NULL && sf_glad_glVertexAttrib1fARB != NULL) sf_glad_glVertexAttrib1fNV = (PFNGLVERTEXATTRIB1FNVPROC)sf_glad_glVertexAttrib1fARB; + if (sf_glad_glVertexAttrib1fNV == NULL && sf_glad_glVertexAttrib1f != NULL) sf_glad_glVertexAttrib1fNV = (PFNGLVERTEXATTRIB1FNVPROC)sf_glad_glVertexAttrib1f; + if (sf_glad_glVertexAttrib1fv == NULL && sf_glad_glVertexAttrib1fvARB != NULL) sf_glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)sf_glad_glVertexAttrib1fvARB; + if (sf_glad_glVertexAttrib1fv == NULL && sf_glad_glVertexAttrib1fvNV != NULL) sf_glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)sf_glad_glVertexAttrib1fvNV; + if (sf_glad_glVertexAttrib1fvARB == NULL && sf_glad_glVertexAttrib1fvNV != NULL) sf_glad_glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC)sf_glad_glVertexAttrib1fvNV; + if (sf_glad_glVertexAttrib1fvARB == NULL && sf_glad_glVertexAttrib1fv != NULL) sf_glad_glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC)sf_glad_glVertexAttrib1fv; + if (sf_glad_glVertexAttrib1fvNV == NULL && sf_glad_glVertexAttrib1fvARB != NULL) sf_glad_glVertexAttrib1fvNV = (PFNGLVERTEXATTRIB1FVNVPROC)sf_glad_glVertexAttrib1fvARB; + if (sf_glad_glVertexAttrib1fvNV == NULL && sf_glad_glVertexAttrib1fv != NULL) sf_glad_glVertexAttrib1fvNV = (PFNGLVERTEXATTRIB1FVNVPROC)sf_glad_glVertexAttrib1fv; + if (sf_glad_glVertexAttrib1s == NULL && sf_glad_glVertexAttrib1sNV != NULL) sf_glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)sf_glad_glVertexAttrib1sNV; + if (sf_glad_glVertexAttrib1s == NULL && sf_glad_glVertexAttrib1sARB != NULL) sf_glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)sf_glad_glVertexAttrib1sARB; + if (sf_glad_glVertexAttrib1sARB == NULL && sf_glad_glVertexAttrib1sNV != NULL) sf_glad_glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC)sf_glad_glVertexAttrib1sNV; + if (sf_glad_glVertexAttrib1sARB == NULL && sf_glad_glVertexAttrib1s != NULL) sf_glad_glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC)sf_glad_glVertexAttrib1s; + if (sf_glad_glVertexAttrib1sNV == NULL && sf_glad_glVertexAttrib1s != NULL) sf_glad_glVertexAttrib1sNV = (PFNGLVERTEXATTRIB1SNVPROC)sf_glad_glVertexAttrib1s; + if (sf_glad_glVertexAttrib1sNV == NULL && sf_glad_glVertexAttrib1sARB != NULL) sf_glad_glVertexAttrib1sNV = (PFNGLVERTEXATTRIB1SNVPROC)sf_glad_glVertexAttrib1sARB; + if (sf_glad_glVertexAttrib1sv == NULL && sf_glad_glVertexAttrib1svNV != NULL) sf_glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)sf_glad_glVertexAttrib1svNV; + if (sf_glad_glVertexAttrib1sv == NULL && sf_glad_glVertexAttrib1svARB != NULL) sf_glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)sf_glad_glVertexAttrib1svARB; + if (sf_glad_glVertexAttrib1svARB == NULL && sf_glad_glVertexAttrib1svNV != NULL) sf_glad_glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC)sf_glad_glVertexAttrib1svNV; + if (sf_glad_glVertexAttrib1svARB == NULL && sf_glad_glVertexAttrib1sv != NULL) sf_glad_glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC)sf_glad_glVertexAttrib1sv; + if (sf_glad_glVertexAttrib1svNV == NULL && sf_glad_glVertexAttrib1svARB != NULL) sf_glad_glVertexAttrib1svNV = (PFNGLVERTEXATTRIB1SVNVPROC)sf_glad_glVertexAttrib1svARB; + if (sf_glad_glVertexAttrib1svNV == NULL && sf_glad_glVertexAttrib1sv != NULL) sf_glad_glVertexAttrib1svNV = (PFNGLVERTEXATTRIB1SVNVPROC)sf_glad_glVertexAttrib1sv; + if (sf_glad_glVertexAttrib2d == NULL && sf_glad_glVertexAttrib2dARB != NULL) sf_glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)sf_glad_glVertexAttrib2dARB; + if (sf_glad_glVertexAttrib2d == NULL && sf_glad_glVertexAttrib2dNV != NULL) sf_glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)sf_glad_glVertexAttrib2dNV; + if (sf_glad_glVertexAttrib2dARB == NULL && sf_glad_glVertexAttrib2d != NULL) sf_glad_glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC)sf_glad_glVertexAttrib2d; + if (sf_glad_glVertexAttrib2dARB == NULL && sf_glad_glVertexAttrib2dNV != NULL) sf_glad_glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC)sf_glad_glVertexAttrib2dNV; + if (sf_glad_glVertexAttrib2dNV == NULL && sf_glad_glVertexAttrib2dARB != NULL) sf_glad_glVertexAttrib2dNV = (PFNGLVERTEXATTRIB2DNVPROC)sf_glad_glVertexAttrib2dARB; + if (sf_glad_glVertexAttrib2dNV == NULL && sf_glad_glVertexAttrib2d != NULL) sf_glad_glVertexAttrib2dNV = (PFNGLVERTEXATTRIB2DNVPROC)sf_glad_glVertexAttrib2d; + if (sf_glad_glVertexAttrib2dv == NULL && sf_glad_glVertexAttrib2dvARB != NULL) sf_glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)sf_glad_glVertexAttrib2dvARB; + if (sf_glad_glVertexAttrib2dv == NULL && sf_glad_glVertexAttrib2dvNV != NULL) sf_glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)sf_glad_glVertexAttrib2dvNV; + if (sf_glad_glVertexAttrib2dvARB == NULL && sf_glad_glVertexAttrib2dv != NULL) sf_glad_glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC)sf_glad_glVertexAttrib2dv; + if (sf_glad_glVertexAttrib2dvARB == NULL && sf_glad_glVertexAttrib2dvNV != NULL) sf_glad_glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC)sf_glad_glVertexAttrib2dvNV; + if (sf_glad_glVertexAttrib2dvNV == NULL && sf_glad_glVertexAttrib2dv != NULL) sf_glad_glVertexAttrib2dvNV = (PFNGLVERTEXATTRIB2DVNVPROC)sf_glad_glVertexAttrib2dv; + if (sf_glad_glVertexAttrib2dvNV == NULL && sf_glad_glVertexAttrib2dvARB != NULL) sf_glad_glVertexAttrib2dvNV = (PFNGLVERTEXATTRIB2DVNVPROC)sf_glad_glVertexAttrib2dvARB; + if (sf_glad_glVertexAttrib2f == NULL && sf_glad_glVertexAttrib2fARB != NULL) sf_glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)sf_glad_glVertexAttrib2fARB; + if (sf_glad_glVertexAttrib2f == NULL && sf_glad_glVertexAttrib2fNV != NULL) sf_glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)sf_glad_glVertexAttrib2fNV; + if (sf_glad_glVertexAttrib2fARB == NULL && sf_glad_glVertexAttrib2fNV != NULL) sf_glad_glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC)sf_glad_glVertexAttrib2fNV; + if (sf_glad_glVertexAttrib2fARB == NULL && sf_glad_glVertexAttrib2f != NULL) sf_glad_glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC)sf_glad_glVertexAttrib2f; + if (sf_glad_glVertexAttrib2fNV == NULL && sf_glad_glVertexAttrib2fARB != NULL) sf_glad_glVertexAttrib2fNV = (PFNGLVERTEXATTRIB2FNVPROC)sf_glad_glVertexAttrib2fARB; + if (sf_glad_glVertexAttrib2fNV == NULL && sf_glad_glVertexAttrib2f != NULL) sf_glad_glVertexAttrib2fNV = (PFNGLVERTEXATTRIB2FNVPROC)sf_glad_glVertexAttrib2f; + if (sf_glad_glVertexAttrib2fv == NULL && sf_glad_glVertexAttrib2fvNV != NULL) sf_glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)sf_glad_glVertexAttrib2fvNV; + if (sf_glad_glVertexAttrib2fv == NULL && sf_glad_glVertexAttrib2fvARB != NULL) sf_glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)sf_glad_glVertexAttrib2fvARB; + if (sf_glad_glVertexAttrib2fvARB == NULL && sf_glad_glVertexAttrib2fvNV != NULL) sf_glad_glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC)sf_glad_glVertexAttrib2fvNV; + if (sf_glad_glVertexAttrib2fvARB == NULL && sf_glad_glVertexAttrib2fv != NULL) sf_glad_glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC)sf_glad_glVertexAttrib2fv; + if (sf_glad_glVertexAttrib2fvNV == NULL && sf_glad_glVertexAttrib2fvARB != NULL) sf_glad_glVertexAttrib2fvNV = (PFNGLVERTEXATTRIB2FVNVPROC)sf_glad_glVertexAttrib2fvARB; + if (sf_glad_glVertexAttrib2fvNV == NULL && sf_glad_glVertexAttrib2fv != NULL) sf_glad_glVertexAttrib2fvNV = (PFNGLVERTEXATTRIB2FVNVPROC)sf_glad_glVertexAttrib2fv; + if (sf_glad_glVertexAttrib2s == NULL && sf_glad_glVertexAttrib2sARB != NULL) sf_glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)sf_glad_glVertexAttrib2sARB; + if (sf_glad_glVertexAttrib2s == NULL && sf_glad_glVertexAttrib2sNV != NULL) sf_glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)sf_glad_glVertexAttrib2sNV; + if (sf_glad_glVertexAttrib2sARB == NULL && sf_glad_glVertexAttrib2s != NULL) sf_glad_glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC)sf_glad_glVertexAttrib2s; + if (sf_glad_glVertexAttrib2sARB == NULL && sf_glad_glVertexAttrib2sNV != NULL) sf_glad_glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC)sf_glad_glVertexAttrib2sNV; + if (sf_glad_glVertexAttrib2sNV == NULL && sf_glad_glVertexAttrib2sARB != NULL) sf_glad_glVertexAttrib2sNV = (PFNGLVERTEXATTRIB2SNVPROC)sf_glad_glVertexAttrib2sARB; + if (sf_glad_glVertexAttrib2sNV == NULL && sf_glad_glVertexAttrib2s != NULL) sf_glad_glVertexAttrib2sNV = (PFNGLVERTEXATTRIB2SNVPROC)sf_glad_glVertexAttrib2s; + if (sf_glad_glVertexAttrib2sv == NULL && sf_glad_glVertexAttrib2svARB != NULL) sf_glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)sf_glad_glVertexAttrib2svARB; + if (sf_glad_glVertexAttrib2sv == NULL && sf_glad_glVertexAttrib2svNV != NULL) sf_glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)sf_glad_glVertexAttrib2svNV; + if (sf_glad_glVertexAttrib2svARB == NULL && sf_glad_glVertexAttrib2sv != NULL) sf_glad_glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC)sf_glad_glVertexAttrib2sv; + if (sf_glad_glVertexAttrib2svARB == NULL && sf_glad_glVertexAttrib2svNV != NULL) sf_glad_glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC)sf_glad_glVertexAttrib2svNV; + if (sf_glad_glVertexAttrib2svNV == NULL && sf_glad_glVertexAttrib2sv != NULL) sf_glad_glVertexAttrib2svNV = (PFNGLVERTEXATTRIB2SVNVPROC)sf_glad_glVertexAttrib2sv; + if (sf_glad_glVertexAttrib2svNV == NULL && sf_glad_glVertexAttrib2svARB != NULL) sf_glad_glVertexAttrib2svNV = (PFNGLVERTEXATTRIB2SVNVPROC)sf_glad_glVertexAttrib2svARB; + if (sf_glad_glVertexAttrib3d == NULL && sf_glad_glVertexAttrib3dARB != NULL) sf_glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)sf_glad_glVertexAttrib3dARB; + if (sf_glad_glVertexAttrib3d == NULL && sf_glad_glVertexAttrib3dNV != NULL) sf_glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)sf_glad_glVertexAttrib3dNV; + if (sf_glad_glVertexAttrib3dARB == NULL && sf_glad_glVertexAttrib3d != NULL) sf_glad_glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC)sf_glad_glVertexAttrib3d; + if (sf_glad_glVertexAttrib3dARB == NULL && sf_glad_glVertexAttrib3dNV != NULL) sf_glad_glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC)sf_glad_glVertexAttrib3dNV; + if (sf_glad_glVertexAttrib3dNV == NULL && sf_glad_glVertexAttrib3dARB != NULL) sf_glad_glVertexAttrib3dNV = (PFNGLVERTEXATTRIB3DNVPROC)sf_glad_glVertexAttrib3dARB; + if (sf_glad_glVertexAttrib3dNV == NULL && sf_glad_glVertexAttrib3d != NULL) sf_glad_glVertexAttrib3dNV = (PFNGLVERTEXATTRIB3DNVPROC)sf_glad_glVertexAttrib3d; + if (sf_glad_glVertexAttrib3dv == NULL && sf_glad_glVertexAttrib3dvARB != NULL) sf_glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)sf_glad_glVertexAttrib3dvARB; + if (sf_glad_glVertexAttrib3dv == NULL && sf_glad_glVertexAttrib3dvNV != NULL) sf_glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)sf_glad_glVertexAttrib3dvNV; + if (sf_glad_glVertexAttrib3dvARB == NULL && sf_glad_glVertexAttrib3dv != NULL) sf_glad_glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC)sf_glad_glVertexAttrib3dv; + if (sf_glad_glVertexAttrib3dvARB == NULL && sf_glad_glVertexAttrib3dvNV != NULL) sf_glad_glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC)sf_glad_glVertexAttrib3dvNV; + if (sf_glad_glVertexAttrib3dvNV == NULL && sf_glad_glVertexAttrib3dv != NULL) sf_glad_glVertexAttrib3dvNV = (PFNGLVERTEXATTRIB3DVNVPROC)sf_glad_glVertexAttrib3dv; + if (sf_glad_glVertexAttrib3dvNV == NULL && sf_glad_glVertexAttrib3dvARB != NULL) sf_glad_glVertexAttrib3dvNV = (PFNGLVERTEXATTRIB3DVNVPROC)sf_glad_glVertexAttrib3dvARB; + if (sf_glad_glVertexAttrib3f == NULL && sf_glad_glVertexAttrib3fARB != NULL) sf_glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)sf_glad_glVertexAttrib3fARB; + if (sf_glad_glVertexAttrib3f == NULL && sf_glad_glVertexAttrib3fNV != NULL) sf_glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)sf_glad_glVertexAttrib3fNV; + if (sf_glad_glVertexAttrib3fARB == NULL && sf_glad_glVertexAttrib3f != NULL) sf_glad_glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC)sf_glad_glVertexAttrib3f; + if (sf_glad_glVertexAttrib3fARB == NULL && sf_glad_glVertexAttrib3fNV != NULL) sf_glad_glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC)sf_glad_glVertexAttrib3fNV; + if (sf_glad_glVertexAttrib3fNV == NULL && sf_glad_glVertexAttrib3f != NULL) sf_glad_glVertexAttrib3fNV = (PFNGLVERTEXATTRIB3FNVPROC)sf_glad_glVertexAttrib3f; + if (sf_glad_glVertexAttrib3fNV == NULL && sf_glad_glVertexAttrib3fARB != NULL) sf_glad_glVertexAttrib3fNV = (PFNGLVERTEXATTRIB3FNVPROC)sf_glad_glVertexAttrib3fARB; + if (sf_glad_glVertexAttrib3fv == NULL && sf_glad_glVertexAttrib3fvNV != NULL) sf_glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)sf_glad_glVertexAttrib3fvNV; + if (sf_glad_glVertexAttrib3fv == NULL && sf_glad_glVertexAttrib3fvARB != NULL) sf_glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)sf_glad_glVertexAttrib3fvARB; + if (sf_glad_glVertexAttrib3fvARB == NULL && sf_glad_glVertexAttrib3fvNV != NULL) sf_glad_glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC)sf_glad_glVertexAttrib3fvNV; + if (sf_glad_glVertexAttrib3fvARB == NULL && sf_glad_glVertexAttrib3fv != NULL) sf_glad_glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC)sf_glad_glVertexAttrib3fv; + if (sf_glad_glVertexAttrib3fvNV == NULL && sf_glad_glVertexAttrib3fv != NULL) sf_glad_glVertexAttrib3fvNV = (PFNGLVERTEXATTRIB3FVNVPROC)sf_glad_glVertexAttrib3fv; + if (sf_glad_glVertexAttrib3fvNV == NULL && sf_glad_glVertexAttrib3fvARB != NULL) sf_glad_glVertexAttrib3fvNV = (PFNGLVERTEXATTRIB3FVNVPROC)sf_glad_glVertexAttrib3fvARB; + if (sf_glad_glVertexAttrib3s == NULL && sf_glad_glVertexAttrib3sARB != NULL) sf_glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)sf_glad_glVertexAttrib3sARB; + if (sf_glad_glVertexAttrib3s == NULL && sf_glad_glVertexAttrib3sNV != NULL) sf_glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)sf_glad_glVertexAttrib3sNV; + if (sf_glad_glVertexAttrib3sARB == NULL && sf_glad_glVertexAttrib3s != NULL) sf_glad_glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC)sf_glad_glVertexAttrib3s; + if (sf_glad_glVertexAttrib3sARB == NULL && sf_glad_glVertexAttrib3sNV != NULL) sf_glad_glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC)sf_glad_glVertexAttrib3sNV; + if (sf_glad_glVertexAttrib3sNV == NULL && sf_glad_glVertexAttrib3sARB != NULL) sf_glad_glVertexAttrib3sNV = (PFNGLVERTEXATTRIB3SNVPROC)sf_glad_glVertexAttrib3sARB; + if (sf_glad_glVertexAttrib3sNV == NULL && sf_glad_glVertexAttrib3s != NULL) sf_glad_glVertexAttrib3sNV = (PFNGLVERTEXATTRIB3SNVPROC)sf_glad_glVertexAttrib3s; + if (sf_glad_glVertexAttrib3sv == NULL && sf_glad_glVertexAttrib3svARB != NULL) sf_glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)sf_glad_glVertexAttrib3svARB; + if (sf_glad_glVertexAttrib3sv == NULL && sf_glad_glVertexAttrib3svNV != NULL) sf_glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)sf_glad_glVertexAttrib3svNV; + if (sf_glad_glVertexAttrib3svARB == NULL && sf_glad_glVertexAttrib3sv != NULL) sf_glad_glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC)sf_glad_glVertexAttrib3sv; + if (sf_glad_glVertexAttrib3svARB == NULL && sf_glad_glVertexAttrib3svNV != NULL) sf_glad_glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC)sf_glad_glVertexAttrib3svNV; + if (sf_glad_glVertexAttrib3svNV == NULL && sf_glad_glVertexAttrib3sv != NULL) sf_glad_glVertexAttrib3svNV = (PFNGLVERTEXATTRIB3SVNVPROC)sf_glad_glVertexAttrib3sv; + if (sf_glad_glVertexAttrib3svNV == NULL && sf_glad_glVertexAttrib3svARB != NULL) sf_glad_glVertexAttrib3svNV = (PFNGLVERTEXATTRIB3SVNVPROC)sf_glad_glVertexAttrib3svARB; + if (sf_glad_glVertexAttrib4bv == NULL && sf_glad_glVertexAttrib4bvARB != NULL) sf_glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)sf_glad_glVertexAttrib4bvARB; + if (sf_glad_glVertexAttrib4bvARB == NULL && sf_glad_glVertexAttrib4bv != NULL) sf_glad_glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC)sf_glad_glVertexAttrib4bv; + if (sf_glad_glVertexAttrib4d == NULL && sf_glad_glVertexAttrib4dNV != NULL) sf_glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)sf_glad_glVertexAttrib4dNV; + if (sf_glad_glVertexAttrib4d == NULL && sf_glad_glVertexAttrib4dARB != NULL) sf_glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)sf_glad_glVertexAttrib4dARB; + if (sf_glad_glVertexAttrib4dARB == NULL && sf_glad_glVertexAttrib4dNV != NULL) sf_glad_glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC)sf_glad_glVertexAttrib4dNV; + if (sf_glad_glVertexAttrib4dARB == NULL && sf_glad_glVertexAttrib4d != NULL) sf_glad_glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC)sf_glad_glVertexAttrib4d; + if (sf_glad_glVertexAttrib4dNV == NULL && sf_glad_glVertexAttrib4d != NULL) sf_glad_glVertexAttrib4dNV = (PFNGLVERTEXATTRIB4DNVPROC)sf_glad_glVertexAttrib4d; + if (sf_glad_glVertexAttrib4dNV == NULL && sf_glad_glVertexAttrib4dARB != NULL) sf_glad_glVertexAttrib4dNV = (PFNGLVERTEXATTRIB4DNVPROC)sf_glad_glVertexAttrib4dARB; + if (sf_glad_glVertexAttrib4dv == NULL && sf_glad_glVertexAttrib4dvNV != NULL) sf_glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)sf_glad_glVertexAttrib4dvNV; + if (sf_glad_glVertexAttrib4dv == NULL && sf_glad_glVertexAttrib4dvARB != NULL) sf_glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)sf_glad_glVertexAttrib4dvARB; + if (sf_glad_glVertexAttrib4dvARB == NULL && sf_glad_glVertexAttrib4dvNV != NULL) sf_glad_glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC)sf_glad_glVertexAttrib4dvNV; + if (sf_glad_glVertexAttrib4dvARB == NULL && sf_glad_glVertexAttrib4dv != NULL) sf_glad_glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC)sf_glad_glVertexAttrib4dv; + if (sf_glad_glVertexAttrib4dvNV == NULL && sf_glad_glVertexAttrib4dvARB != NULL) sf_glad_glVertexAttrib4dvNV = (PFNGLVERTEXATTRIB4DVNVPROC)sf_glad_glVertexAttrib4dvARB; + if (sf_glad_glVertexAttrib4dvNV == NULL && sf_glad_glVertexAttrib4dv != NULL) sf_glad_glVertexAttrib4dvNV = (PFNGLVERTEXATTRIB4DVNVPROC)sf_glad_glVertexAttrib4dv; + if (sf_glad_glVertexAttrib4f == NULL && sf_glad_glVertexAttrib4fNV != NULL) sf_glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)sf_glad_glVertexAttrib4fNV; + if (sf_glad_glVertexAttrib4f == NULL && sf_glad_glVertexAttrib4fARB != NULL) sf_glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)sf_glad_glVertexAttrib4fARB; + if (sf_glad_glVertexAttrib4fARB == NULL && sf_glad_glVertexAttrib4f != NULL) sf_glad_glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC)sf_glad_glVertexAttrib4f; + if (sf_glad_glVertexAttrib4fARB == NULL && sf_glad_glVertexAttrib4fNV != NULL) sf_glad_glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC)sf_glad_glVertexAttrib4fNV; + if (sf_glad_glVertexAttrib4fNV == NULL && sf_glad_glVertexAttrib4f != NULL) sf_glad_glVertexAttrib4fNV = (PFNGLVERTEXATTRIB4FNVPROC)sf_glad_glVertexAttrib4f; + if (sf_glad_glVertexAttrib4fNV == NULL && sf_glad_glVertexAttrib4fARB != NULL) sf_glad_glVertexAttrib4fNV = (PFNGLVERTEXATTRIB4FNVPROC)sf_glad_glVertexAttrib4fARB; + if (sf_glad_glVertexAttrib4fv == NULL && sf_glad_glVertexAttrib4fvARB != NULL) sf_glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)sf_glad_glVertexAttrib4fvARB; + if (sf_glad_glVertexAttrib4fv == NULL && sf_glad_glVertexAttrib4fvNV != NULL) sf_glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)sf_glad_glVertexAttrib4fvNV; + if (sf_glad_glVertexAttrib4fvARB == NULL && sf_glad_glVertexAttrib4fv != NULL) sf_glad_glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC)sf_glad_glVertexAttrib4fv; + if (sf_glad_glVertexAttrib4fvARB == NULL && sf_glad_glVertexAttrib4fvNV != NULL) sf_glad_glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC)sf_glad_glVertexAttrib4fvNV; + if (sf_glad_glVertexAttrib4fvNV == NULL && sf_glad_glVertexAttrib4fv != NULL) sf_glad_glVertexAttrib4fvNV = (PFNGLVERTEXATTRIB4FVNVPROC)sf_glad_glVertexAttrib4fv; + if (sf_glad_glVertexAttrib4fvNV == NULL && sf_glad_glVertexAttrib4fvARB != NULL) sf_glad_glVertexAttrib4fvNV = (PFNGLVERTEXATTRIB4FVNVPROC)sf_glad_glVertexAttrib4fvARB; + if (sf_glad_glVertexAttrib4iv == NULL && sf_glad_glVertexAttrib4ivARB != NULL) sf_glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)sf_glad_glVertexAttrib4ivARB; + if (sf_glad_glVertexAttrib4ivARB == NULL && sf_glad_glVertexAttrib4iv != NULL) sf_glad_glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC)sf_glad_glVertexAttrib4iv; + if (sf_glad_glVertexAttrib4Nbv == NULL && sf_glad_glVertexAttrib4NbvARB != NULL) sf_glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)sf_glad_glVertexAttrib4NbvARB; + if (sf_glad_glVertexAttrib4NbvARB == NULL && sf_glad_glVertexAttrib4Nbv != NULL) sf_glad_glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC)sf_glad_glVertexAttrib4Nbv; + if (sf_glad_glVertexAttrib4Niv == NULL && sf_glad_glVertexAttrib4NivARB != NULL) sf_glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)sf_glad_glVertexAttrib4NivARB; + if (sf_glad_glVertexAttrib4NivARB == NULL && sf_glad_glVertexAttrib4Niv != NULL) sf_glad_glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC)sf_glad_glVertexAttrib4Niv; + if (sf_glad_glVertexAttrib4Nsv == NULL && sf_glad_glVertexAttrib4NsvARB != NULL) sf_glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)sf_glad_glVertexAttrib4NsvARB; + if (sf_glad_glVertexAttrib4NsvARB == NULL && sf_glad_glVertexAttrib4Nsv != NULL) sf_glad_glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC)sf_glad_glVertexAttrib4Nsv; + if (sf_glad_glVertexAttrib4Nub == NULL && sf_glad_glVertexAttrib4ubNV != NULL) sf_glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)sf_glad_glVertexAttrib4ubNV; + if (sf_glad_glVertexAttrib4Nub == NULL && sf_glad_glVertexAttrib4NubARB != NULL) sf_glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)sf_glad_glVertexAttrib4NubARB; + if (sf_glad_glVertexAttrib4NubARB == NULL && sf_glad_glVertexAttrib4Nub != NULL) sf_glad_glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC)sf_glad_glVertexAttrib4Nub; + if (sf_glad_glVertexAttrib4NubARB == NULL && sf_glad_glVertexAttrib4ubNV != NULL) sf_glad_glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC)sf_glad_glVertexAttrib4ubNV; + if (sf_glad_glVertexAttrib4Nubv == NULL && sf_glad_glVertexAttrib4ubvNV != NULL) sf_glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)sf_glad_glVertexAttrib4ubvNV; + if (sf_glad_glVertexAttrib4Nubv == NULL && sf_glad_glVertexAttrib4NubvARB != NULL) sf_glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)sf_glad_glVertexAttrib4NubvARB; + if (sf_glad_glVertexAttrib4NubvARB == NULL && sf_glad_glVertexAttrib4ubvNV != NULL) sf_glad_glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)sf_glad_glVertexAttrib4ubvNV; + if (sf_glad_glVertexAttrib4NubvARB == NULL && sf_glad_glVertexAttrib4Nubv != NULL) sf_glad_glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)sf_glad_glVertexAttrib4Nubv; + if (sf_glad_glVertexAttrib4Nuiv == NULL && sf_glad_glVertexAttrib4NuivARB != NULL) sf_glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)sf_glad_glVertexAttrib4NuivARB; + if (sf_glad_glVertexAttrib4NuivARB == NULL && sf_glad_glVertexAttrib4Nuiv != NULL) sf_glad_glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC)sf_glad_glVertexAttrib4Nuiv; + if (sf_glad_glVertexAttrib4Nusv == NULL && sf_glad_glVertexAttrib4NusvARB != NULL) sf_glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)sf_glad_glVertexAttrib4NusvARB; + if (sf_glad_glVertexAttrib4NusvARB == NULL && sf_glad_glVertexAttrib4Nusv != NULL) sf_glad_glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC)sf_glad_glVertexAttrib4Nusv; + if (sf_glad_glVertexAttrib4s == NULL && sf_glad_glVertexAttrib4sNV != NULL) sf_glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)sf_glad_glVertexAttrib4sNV; + if (sf_glad_glVertexAttrib4s == NULL && sf_glad_glVertexAttrib4sARB != NULL) sf_glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)sf_glad_glVertexAttrib4sARB; + if (sf_glad_glVertexAttrib4sARB == NULL && sf_glad_glVertexAttrib4sNV != NULL) sf_glad_glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC)sf_glad_glVertexAttrib4sNV; + if (sf_glad_glVertexAttrib4sARB == NULL && sf_glad_glVertexAttrib4s != NULL) sf_glad_glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC)sf_glad_glVertexAttrib4s; + if (sf_glad_glVertexAttrib4sNV == NULL && sf_glad_glVertexAttrib4s != NULL) sf_glad_glVertexAttrib4sNV = (PFNGLVERTEXATTRIB4SNVPROC)sf_glad_glVertexAttrib4s; + if (sf_glad_glVertexAttrib4sNV == NULL && sf_glad_glVertexAttrib4sARB != NULL) sf_glad_glVertexAttrib4sNV = (PFNGLVERTEXATTRIB4SNVPROC)sf_glad_glVertexAttrib4sARB; + if (sf_glad_glVertexAttrib4sv == NULL && sf_glad_glVertexAttrib4svARB != NULL) sf_glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)sf_glad_glVertexAttrib4svARB; + if (sf_glad_glVertexAttrib4sv == NULL && sf_glad_glVertexAttrib4svNV != NULL) sf_glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)sf_glad_glVertexAttrib4svNV; + if (sf_glad_glVertexAttrib4svARB == NULL && sf_glad_glVertexAttrib4sv != NULL) sf_glad_glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC)sf_glad_glVertexAttrib4sv; + if (sf_glad_glVertexAttrib4svARB == NULL && sf_glad_glVertexAttrib4svNV != NULL) sf_glad_glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC)sf_glad_glVertexAttrib4svNV; + if (sf_glad_glVertexAttrib4svNV == NULL && sf_glad_glVertexAttrib4svARB != NULL) sf_glad_glVertexAttrib4svNV = (PFNGLVERTEXATTRIB4SVNVPROC)sf_glad_glVertexAttrib4svARB; + if (sf_glad_glVertexAttrib4svNV == NULL && sf_glad_glVertexAttrib4sv != NULL) sf_glad_glVertexAttrib4svNV = (PFNGLVERTEXATTRIB4SVNVPROC)sf_glad_glVertexAttrib4sv; + if (sf_glad_glVertexAttrib4ubNV == NULL && sf_glad_glVertexAttrib4Nub != NULL) sf_glad_glVertexAttrib4ubNV = (PFNGLVERTEXATTRIB4UBNVPROC)sf_glad_glVertexAttrib4Nub; + if (sf_glad_glVertexAttrib4ubNV == NULL && sf_glad_glVertexAttrib4NubARB != NULL) sf_glad_glVertexAttrib4ubNV = (PFNGLVERTEXATTRIB4UBNVPROC)sf_glad_glVertexAttrib4NubARB; + if (sf_glad_glVertexAttrib4ubv == NULL && sf_glad_glVertexAttrib4ubvARB != NULL) sf_glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)sf_glad_glVertexAttrib4ubvARB; + if (sf_glad_glVertexAttrib4ubvARB == NULL && sf_glad_glVertexAttrib4ubv != NULL) sf_glad_glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC)sf_glad_glVertexAttrib4ubv; + if (sf_glad_glVertexAttrib4ubvNV == NULL && sf_glad_glVertexAttrib4Nubv != NULL) sf_glad_glVertexAttrib4ubvNV = (PFNGLVERTEXATTRIB4UBVNVPROC)sf_glad_glVertexAttrib4Nubv; + if (sf_glad_glVertexAttrib4ubvNV == NULL && sf_glad_glVertexAttrib4NubvARB != NULL) sf_glad_glVertexAttrib4ubvNV = (PFNGLVERTEXATTRIB4UBVNVPROC)sf_glad_glVertexAttrib4NubvARB; + if (sf_glad_glVertexAttrib4uiv == NULL && sf_glad_glVertexAttrib4uivARB != NULL) sf_glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)sf_glad_glVertexAttrib4uivARB; + if (sf_glad_glVertexAttrib4uivARB == NULL && sf_glad_glVertexAttrib4uiv != NULL) sf_glad_glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC)sf_glad_glVertexAttrib4uiv; + if (sf_glad_glVertexAttrib4usv == NULL && sf_glad_glVertexAttrib4usvARB != NULL) sf_glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)sf_glad_glVertexAttrib4usvARB; + if (sf_glad_glVertexAttrib4usvARB == NULL && sf_glad_glVertexAttrib4usv != NULL) sf_glad_glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC)sf_glad_glVertexAttrib4usv; + if (sf_glad_glVertexAttribPointer == NULL && sf_glad_glVertexAttribPointerARB != NULL) sf_glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)sf_glad_glVertexAttribPointerARB; + if (sf_glad_glVertexAttribPointerARB == NULL && sf_glad_glVertexAttribPointer != NULL) sf_glad_glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC)sf_glad_glVertexAttribPointer; +} + +#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0) +#define SF_GLAD_GL_IS_SOME_NEW_VERSION 1 +#else +#define SF_GLAD_GL_IS_SOME_NEW_VERSION 0 +#endif + +static int sf_glad_gl_get_extensions( int version, const char **out_exts, unsigned int *out_num_exts_i, char ***out_exts_i) { +#if SF_GLAD_GL_IS_SOME_NEW_VERSION + if(GLAD_VERSION_MAJOR(version) < 3) { +#else + (void) version; + (void) out_num_exts_i; + (void) out_exts_i; +#endif + if (sf_glad_glGetString == NULL) { + return 0; + } + *out_exts = (const char *)sf_glad_glGetString(GL_EXTENSIONS); +#if SF_GLAD_GL_IS_SOME_NEW_VERSION + } else { + unsigned int index = 0; + unsigned int num_exts_i = 0; + char **exts_i = NULL; + if (sf_glad_glGetStringi == NULL || sf_glad_glGetIntegerv == NULL) { + return 0; + } + sf_glad_glGetIntegerv(GL_NUM_EXTENSIONS, (int*) &num_exts_i); + if (num_exts_i > 0) { + exts_i = (char **) malloc(num_exts_i * (sizeof *exts_i)); + } + if (exts_i == NULL) { + return 0; + } + for(index = 0; index < num_exts_i; index++) { + const char *gl_str_tmp = (const char*) sf_glad_glGetStringi(GL_EXTENSIONS, index); + size_t len = strlen(gl_str_tmp) + 1; + + char *local_str = (char*) malloc(len * sizeof(char)); + if(local_str != NULL) { + memcpy(local_str, gl_str_tmp, len * sizeof(char)); + } + + exts_i[index] = local_str; + } + + *out_num_exts_i = num_exts_i; + *out_exts_i = exts_i; + } +#endif + return 1; +} +static void sf_glad_gl_free_extensions(char **exts_i, unsigned int num_exts_i) { + if (exts_i != NULL) { + unsigned int index; + for(index = 0; index < num_exts_i; index++) { + free((void *) (exts_i[index])); + } + free((void *)exts_i); + exts_i = NULL; + } +} +static int sf_glad_gl_has_extension(int version, const char *exts, unsigned int num_exts_i, char **exts_i, const char *ext) { + if(GLAD_VERSION_MAJOR(version) < 3 || !SF_GLAD_GL_IS_SOME_NEW_VERSION) { + const char *extensions; + const char *loc; + const char *terminator; + extensions = exts; + if(extensions == NULL || ext == NULL) { + return 0; + } + while(1) { + loc = strstr(extensions, ext); + if(loc == NULL) { + return 0; + } + terminator = loc + strlen(ext); + if((loc == extensions || *(loc - 1) == ' ') && + (*terminator == ' ' || *terminator == '\0')) { + return 1; + } + extensions = terminator; + } + } else { + unsigned int index; + for(index = 0; index < num_exts_i; index++) { + const char *e = exts_i[index]; + if(strcmp(e, ext) == 0) { + return 1; + } + } + } + return 0; +} + +static GLADapiproc sf_glad_gl_get_proc_from_userptr(void *userptr, const char* name) { + return (GLAD_GNUC_EXTENSION (GLADapiproc (*)(const char *name)) userptr)(name); +} + +static int sf_glad_gl_find_extensions_gl( int version) { + const char *exts = NULL; + unsigned int num_exts_i = 0; + char **exts_i = NULL; + if (!sf_glad_gl_get_extensions(version, &exts, &num_exts_i, &exts_i)) return 0; + + SF_GLAD_GL_ARB_copy_buffer = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_copy_buffer"); + SF_GLAD_GL_ARB_fragment_shader = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_fragment_shader"); + SF_GLAD_GL_ARB_framebuffer_object = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_framebuffer_object"); + SF_GLAD_GL_ARB_geometry_shader4 = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_geometry_shader4"); + SF_GLAD_GL_ARB_get_program_binary = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_get_program_binary"); + SF_GLAD_GL_ARB_imaging = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_imaging"); + SF_GLAD_GL_ARB_multitexture = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_multitexture"); + SF_GLAD_GL_ARB_separate_shader_objects = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_separate_shader_objects"); + SF_GLAD_GL_ARB_shader_objects = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_shader_objects"); + SF_GLAD_GL_ARB_shading_language_100 = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_shading_language_100"); + SF_GLAD_GL_ARB_texture_non_power_of_two = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_non_power_of_two"); + SF_GLAD_GL_ARB_vertex_buffer_object = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_vertex_buffer_object"); + SF_GLAD_GL_ARB_vertex_program = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_vertex_program"); + SF_GLAD_GL_ARB_vertex_shader = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_vertex_shader"); + SF_GLAD_GL_EXT_blend_equation_separate = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_blend_equation_separate"); + SF_GLAD_GL_EXT_blend_func_separate = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_blend_func_separate"); + SF_GLAD_GL_EXT_blend_minmax = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_blend_minmax"); + SF_GLAD_GL_EXT_blend_subtract = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_blend_subtract"); + SF_GLAD_GL_EXT_copy_texture = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_copy_texture"); + SF_GLAD_GL_EXT_framebuffer_blit = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_framebuffer_blit"); + SF_GLAD_GL_EXT_framebuffer_multisample = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_framebuffer_multisample"); + SF_GLAD_GL_EXT_framebuffer_object = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_framebuffer_object"); + SF_GLAD_GL_EXT_geometry_shader4 = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_geometry_shader4"); + SF_GLAD_GL_EXT_packed_depth_stencil = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_packed_depth_stencil"); + SF_GLAD_GL_EXT_subtexture = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_subtexture"); + SF_GLAD_GL_EXT_texture_array = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_array"); + SF_GLAD_GL_EXT_texture_object = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_object"); + SF_GLAD_GL_EXT_texture_sRGB = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_sRGB"); + SF_GLAD_GL_EXT_vertex_array = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_vertex_array"); + SF_GLAD_GL_INGR_blend_func_separate = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_INGR_blend_func_separate"); + SF_GLAD_GL_KHR_debug = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_debug"); + SF_GLAD_GL_NV_geometry_program4 = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_geometry_program4"); + SF_GLAD_GL_NV_vertex_program = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_vertex_program"); + SF_GLAD_GL_SGIS_texture_edge_clamp = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIS_texture_edge_clamp") | sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_edge_clamp"); + SF_GLAD_GL_OES_single_precision = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_single_precision"); + + sf_glad_gl_free_extensions(exts_i, num_exts_i); + + return 1; +} + +static int sf_glad_gl_find_core_gl(void) { + int i, major, minor; + const char* version; + const char* prefixes[] = { + "OpenGL ES-CM ", + "OpenGL ES-CL ", + "OpenGL ES ", + NULL + }; + version = (const char*) sf_glad_glGetString(GL_VERSION); + if (!version) return 0; + for (i = 0; prefixes[i]; i++) { + const size_t length = strlen(prefixes[i]); + if (strncmp(version, prefixes[i], length) == 0) { + version += length; + break; + } + } + + GLAD_IMPL_UTIL_SSCANF(version, "%d.%d", &major, &minor); + + SF_GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1; + SF_GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1; + + return GLAD_MAKE_VERSION(major, minor); +} + +static int gladLoadGLUserPtr( GLADuserptrloadfunc load, void *userptr) { + int version; + + sf_glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString"); + if(sf_glad_glGetString == NULL) return 0; + if(sf_glad_glGetString(GL_VERSION) == NULL) return 0; + version = sf_glad_gl_find_core_gl(); + + sf_glad_gl_load_GL_VERSION_1_0(load, userptr); + sf_glad_gl_load_GL_VERSION_1_1(load, userptr); + + if (!sf_glad_gl_find_extensions_gl(version)) return 0; + sf_glad_gl_load_GL_ARB_copy_buffer(load, userptr); + sf_glad_gl_load_GL_ARB_framebuffer_object(load, userptr); + sf_glad_gl_load_GL_ARB_geometry_shader4(load, userptr); + sf_glad_gl_load_GL_ARB_get_program_binary(load, userptr); + sf_glad_gl_load_GL_ARB_imaging(load, userptr); + sf_glad_gl_load_GL_ARB_multitexture(load, userptr); + sf_glad_gl_load_GL_ARB_separate_shader_objects(load, userptr); + sf_glad_gl_load_GL_ARB_shader_objects(load, userptr); + sf_glad_gl_load_GL_ARB_vertex_buffer_object(load, userptr); + sf_glad_gl_load_GL_ARB_vertex_program(load, userptr); + sf_glad_gl_load_GL_ARB_vertex_shader(load, userptr); + sf_glad_gl_load_GL_EXT_blend_equation_separate(load, userptr); + sf_glad_gl_load_GL_EXT_blend_func_separate(load, userptr); + sf_glad_gl_load_GL_EXT_blend_minmax(load, userptr); + sf_glad_gl_load_GL_EXT_copy_texture(load, userptr); + sf_glad_gl_load_GL_EXT_framebuffer_blit(load, userptr); + sf_glad_gl_load_GL_EXT_framebuffer_multisample(load, userptr); + sf_glad_gl_load_GL_EXT_framebuffer_object(load, userptr); + sf_glad_gl_load_GL_EXT_geometry_shader4(load, userptr); + sf_glad_gl_load_GL_EXT_subtexture(load, userptr); + sf_glad_gl_load_GL_EXT_texture_array(load, userptr); + sf_glad_gl_load_GL_EXT_texture_object(load, userptr); + sf_glad_gl_load_GL_EXT_vertex_array(load, userptr); + sf_glad_gl_load_GL_INGR_blend_func_separate(load, userptr); + sf_glad_gl_load_GL_KHR_debug(load, userptr); + sf_glad_gl_load_GL_NV_geometry_program4(load, userptr); + sf_glad_gl_load_GL_NV_vertex_program(load, userptr); + sf_glad_gl_load_GL_OES_single_precision(load, userptr); + + + sf_glad_gl_resolve_aliases(); + + return version; +} + + +static int gladLoadGL( GLADloadfunc load) { + return gladLoadGLUserPtr( sf_glad_gl_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load); +} + +static int sf_glad_gl_find_extensions_gles1( int version) { + const char *exts = NULL; + unsigned int num_exts_i = 0; + char **exts_i = NULL; + if (!sf_glad_gl_get_extensions(version, &exts, &num_exts_i, &exts_i)) return 0; + + SF_GLAD_GL_EXT_blend_minmax = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_blend_minmax"); + SF_GLAD_GL_KHR_debug = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_debug"); + SF_GLAD_GL_EXT_sRGB = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_sRGB"); + SF_GLAD_GL_OES_blend_equation_separate = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_blend_equation_separate"); + SF_GLAD_GL_OES_blend_func_separate = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_blend_func_separate"); + SF_GLAD_GL_OES_blend_subtract = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_blend_subtract"); + SF_GLAD_GL_OES_depth24 = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_depth24"); + SF_GLAD_GL_OES_depth32 = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_depth32"); + SF_GLAD_GL_OES_framebuffer_object = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_framebuffer_object"); + SF_GLAD_GL_OES_packed_depth_stencil = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_packed_depth_stencil"); + SF_GLAD_GL_OES_single_precision = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_single_precision"); + SF_GLAD_GL_OES_texture_npot = sf_glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_texture_npot"); + + sf_glad_gl_free_extensions(exts_i, num_exts_i); + + return 1; +} + +static int sf_glad_gl_find_core_gles1(void) { + int i, major, minor; + const char* version; + const char* prefixes[] = { + "OpenGL ES-CM ", + "OpenGL ES-CL ", + "OpenGL ES ", + NULL + }; + version = (const char*) sf_glad_glGetString(GL_VERSION); + if (!version) return 0; + for (i = 0; prefixes[i]; i++) { + const size_t length = strlen(prefixes[i]); + if (strncmp(version, prefixes[i], length) == 0) { + version += length; + break; + } + } + + GLAD_IMPL_UTIL_SSCANF(version, "%d.%d", &major, &minor); + + SF_GLAD_GL_VERSION_ES_CM_1_0 = (major == 1 && minor >= 0) || major > 1; + + return GLAD_MAKE_VERSION(major, minor); +} + +static int gladLoadGLES1UserPtr( GLADuserptrloadfunc load, void *userptr) { + int version; + + sf_glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString"); + if(sf_glad_glGetString == NULL) return 0; + if(sf_glad_glGetString(GL_VERSION) == NULL) return 0; + version = sf_glad_gl_find_core_gles1(); + + sf_glad_gl_load_GL_VERSION_ES_CM_1_0(load, userptr); + + if (!sf_glad_gl_find_extensions_gles1(version)) return 0; + sf_glad_gl_load_GL_EXT_blend_minmax(load, userptr); + sf_glad_gl_load_GL_KHR_debug(load, userptr); + sf_glad_gl_load_GL_OES_blend_equation_separate(load, userptr); + sf_glad_gl_load_GL_OES_blend_func_separate(load, userptr); + sf_glad_gl_load_GL_OES_blend_subtract(load, userptr); + sf_glad_gl_load_GL_OES_framebuffer_object(load, userptr); + sf_glad_gl_load_GL_OES_single_precision(load, userptr); + + + sf_glad_gl_resolve_aliases(); + + return version; +} + + +static int gladLoadGLES1( GLADloadfunc load) { + return gladLoadGLES1UserPtr( sf_glad_gl_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load); +} + + + + + + +#endif /* SF_GLAD_GL_IMPLEMENTATION */ + diff --git a/extlibs/headers/glad/include/glad/glx.h b/extlibs/headers/glad/include/glad/glx.h new file mode 100644 index 00000000..e8bbf7e8 --- /dev/null +++ b/extlibs/headers/glad/include/glad/glx.h @@ -0,0 +1,1043 @@ +/** + * Loader generated by glad 2.0.0-beta on Wed Jul 17 02:25:47 2019 + * + * Generator: C/C++ + * Specification: glx + * Extensions: 9 + * + * APIs: + * - glx=1.4 + * + * Options: + * - MX_GLOBAL = False + * - ON_DEMAND = False + * - LOADER = True + * - ALIAS = True + * - HEADER_ONLY = True + * - DEBUG = False + * - MX = False + * + * Commandline: + * --api='glx=1.4' --extensions='GLX_ARB_create_context,GLX_ARB_create_context_profile,GLX_ARB_framebuffer_sRGB,GLX_ARB_multisample,GLX_EXT_framebuffer_sRGB,GLX_EXT_swap_control,GLX_MESA_swap_control,GLX_SGIX_pbuffer,GLX_SGI_swap_control' c --loader --alias --header-only + * + * Online: + * http://glad.sh/#api=glx%3D1.4&extensions=GLX_ARB_create_context%2CGLX_ARB_create_context_profile%2CGLX_ARB_framebuffer_sRGB%2CGLX_ARB_multisample%2CGLX_EXT_framebuffer_sRGB%2CGLX_EXT_swap_control%2CGLX_MESA_swap_control%2CGLX_SGIX_pbuffer%2CGLX_SGI_swap_control&generator=c&options=LOADER%2CALIAS%2CHEADER_ONLY + * + */ + +#ifndef SF_GLAD_GLX_H_ +#define SF_GLAD_GLX_H_ + +#ifdef GLX_H + #error GLX header already included (API: glx), remove previous include! +#endif +#define GLX_H 1 + + +#include +#include +#include + +#include + +#define SF_GLAD_GLX +#define GLAD_OPTION_GLX_LOADER +#define GLAD_OPTION_GLX_ALIAS +#define GLAD_OPTION_GLX_HEADER_ONLY + +#ifdef __cplusplus +extern "C" { +#endif + +#ifndef GLAD_PLATFORM_H_ +#define GLAD_PLATFORM_H_ + +#ifndef GLAD_PLATFORM_WIN32 + #if defined(_WIN32) || defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__) + #define GLAD_PLATFORM_WIN32 1 + #else + #define GLAD_PLATFORM_WIN32 0 + #endif +#endif + +#ifndef GLAD_PLATFORM_APPLE + #ifdef __APPLE__ + #define GLAD_PLATFORM_APPLE 1 + #else + #define GLAD_PLATFORM_APPLE 0 + #endif +#endif + +#ifndef GLAD_PLATFORM_EMSCRIPTEN + #ifdef __EMSCRIPTEN__ + #define GLAD_PLATFORM_EMSCRIPTEN 1 + #else + #define GLAD_PLATFORM_EMSCRIPTEN 0 + #endif +#endif + +#ifndef GLAD_PLATFORM_UWP + #if defined(_MSC_VER) && !defined(GLAD_INTERNAL_HAVE_WINAPIFAMILY) + #ifdef __has_include + #if __has_include() + #define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1 + #endif + #elif _MSC_VER >= 1700 && !_USING_V110_SDK71_ + #define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1 + #endif + #endif + + #ifdef GLAD_INTERNAL_HAVE_WINAPIFAMILY + #include + #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) + #define GLAD_PLATFORM_UWP 1 + #endif + #endif + + #ifndef GLAD_PLATFORM_UWP + #define GLAD_PLATFORM_UWP 0 + #endif +#endif + +#ifdef __GNUC__ + #define GLAD_GNUC_EXTENSION __extension__ +#else + #define GLAD_GNUC_EXTENSION +#endif + +#ifndef GLAD_API_CALL + #if defined(GLAD_API_CALL_EXPORT) + #if GLAD_PLATFORM_WIN32 || defined(__CYGWIN__) + #if defined(GLAD_API_CALL_EXPORT_BUILD) + #if defined(__GNUC__) + #define GLAD_API_CALL __attribute__ ((dllexport)) extern + #else + #define GLAD_API_CALL __declspec(dllexport) extern + #endif + #else + #if defined(__GNUC__) + #define GLAD_API_CALL __attribute__ ((dllimport)) extern + #else + #define GLAD_API_CALL __declspec(dllimport) extern + #endif + #endif + #elif defined(__GNUC__) && defined(GLAD_API_CALL_EXPORT_BUILD) + #define GLAD_API_CALL __attribute__ ((visibility ("default"))) extern + #else + #define GLAD_API_CALL extern + #endif + #else + #define GLAD_API_CALL extern + #endif +#endif + +#ifdef APIENTRY + #define GLAD_API_PTR APIENTRY +#elif GLAD_PLATFORM_WIN32 + #define GLAD_API_PTR __stdcall +#else + #define GLAD_API_PTR +#endif + +#ifndef GLAPI +#define GLAPI GLAD_API_CALL +#endif + +#ifndef GLAPIENTRY +#define GLAPIENTRY GLAD_API_PTR +#endif + +#define GLAD_MAKE_VERSION(major, minor) (major * 10000 + minor) +#define GLAD_VERSION_MAJOR(version) (version / 10000) +#define GLAD_VERSION_MINOR(version) (version % 10000) + +#define GLAD_GENERATOR_VERSION "2.0.0-beta" + +typedef void (*GLADapiproc)(void); + +typedef GLADapiproc (*GLADloadfunc)(const char *name); +typedef GLADapiproc (*GLADuserptrloadfunc)(void *userptr, const char *name); + +typedef void (*GLADprecallback)(const char *name, GLADapiproc apiproc, int len_args, ...); +typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apiproc, int len_args, ...); + +#endif /* GLAD_PLATFORM_H_ */ + +#define GLX_ACCUM_ALPHA_SIZE 17 +#define GLX_ACCUM_BLUE_SIZE 16 +#define GLX_ACCUM_BUFFER_BIT 0x00000080 +#define GLX_ACCUM_BUFFER_BIT_SGIX 0x00000080 +#define GLX_ACCUM_GREEN_SIZE 15 +#define GLX_ACCUM_RED_SIZE 14 +#define GLX_ALPHA_SIZE 11 +#define GLX_AUX_BUFFERS 7 +#define GLX_AUX_BUFFERS_BIT 0x00000010 +#define GLX_AUX_BUFFERS_BIT_SGIX 0x00000010 +#define GLX_BACK_LEFT_BUFFER_BIT 0x00000004 +#define GLX_BACK_LEFT_BUFFER_BIT_SGIX 0x00000004 +#define GLX_BACK_RIGHT_BUFFER_BIT 0x00000008 +#define GLX_BACK_RIGHT_BUFFER_BIT_SGIX 0x00000008 +#define GLX_BAD_ATTRIBUTE 2 +#define GLX_BAD_CONTEXT 5 +#define GLX_BAD_ENUM 7 +#define GLX_BAD_SCREEN 1 +#define GLX_BAD_VALUE 6 +#define GLX_BAD_VISUAL 4 +#define GLX_BLUE_SIZE 10 +#define GLX_BUFFER_CLOBBER_MASK_SGIX 0x08000000 +#define GLX_BUFFER_SIZE 2 +#define GLX_BufferSwapComplete 1 +#define GLX_COLOR_INDEX_BIT 0x00000002 +#define GLX_COLOR_INDEX_TYPE 0x8015 +#define GLX_CONFIG_CAVEAT 0x20 +#define GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 +#define GLX_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 +#define GLX_CONTEXT_DEBUG_BIT_ARB 0x00000001 +#define GLX_CONTEXT_FLAGS_ARB 0x2094 +#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002 +#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091 +#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092 +#define GLX_CONTEXT_PROFILE_MASK_ARB 0x9126 +#define GLX_DAMAGED 0x8020 +#define GLX_DAMAGED_SGIX 0x8020 +#define GLX_DEPTH_BUFFER_BIT 0x00000020 +#define GLX_DEPTH_BUFFER_BIT_SGIX 0x00000020 +#define GLX_DEPTH_SIZE 12 +#define GLX_DIRECT_COLOR 0x8003 +#define GLX_DONT_CARE 0xFFFFFFFF +#define GLX_DOUBLEBUFFER 5 +#define GLX_DRAWABLE_TYPE 0x8010 +#define GLX_EVENT_MASK 0x801F +#define GLX_EVENT_MASK_SGIX 0x801F +#define GLX_EXTENSIONS 0x3 +#define GLX_EXTENSION_NAME "GLX" +#define GLX_FBCONFIG_ID 0x8013 +#define GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20B2 +#define GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20B2 +#define GLX_FRONT_LEFT_BUFFER_BIT 0x00000001 +#define GLX_FRONT_LEFT_BUFFER_BIT_SGIX 0x00000001 +#define GLX_FRONT_RIGHT_BUFFER_BIT 0x00000002 +#define GLX_FRONT_RIGHT_BUFFER_BIT_SGIX 0x00000002 +#define GLX_GRAY_SCALE 0x8006 +#define GLX_GREEN_SIZE 9 +#define GLX_HEIGHT 0x801E +#define GLX_HEIGHT_SGIX 0x801E +#define GLX_LARGEST_PBUFFER 0x801C +#define GLX_LARGEST_PBUFFER_SGIX 0x801C +#define GLX_LEVEL 3 +#define GLX_MAX_PBUFFER_HEIGHT 0x8017 +#define GLX_MAX_PBUFFER_HEIGHT_SGIX 0x8017 +#define GLX_MAX_PBUFFER_PIXELS 0x8018 +#define GLX_MAX_PBUFFER_PIXELS_SGIX 0x8018 +#define GLX_MAX_PBUFFER_WIDTH 0x8016 +#define GLX_MAX_PBUFFER_WIDTH_SGIX 0x8016 +#define GLX_MAX_SWAP_INTERVAL_EXT 0x20F2 +#define GLX_NONE 0x8000 +#define GLX_NON_CONFORMANT_CONFIG 0x800D +#define GLX_NO_EXTENSION 3 +#define GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX 0x801A +#define GLX_OPTIMAL_PBUFFER_WIDTH_SGIX 0x8019 +#define GLX_PBUFFER 0x8023 +#define GLX_PBUFFER_BIT 0x00000004 +#define GLX_PBUFFER_BIT_SGIX 0x00000004 +#define GLX_PBUFFER_CLOBBER_MASK 0x08000000 +#define GLX_PBUFFER_HEIGHT 0x8040 +#define GLX_PBUFFER_SGIX 0x8023 +#define GLX_PBUFFER_WIDTH 0x8041 +#define GLX_PIXMAP_BIT 0x00000002 +#define GLX_PRESERVED_CONTENTS 0x801B +#define GLX_PRESERVED_CONTENTS_SGIX 0x801B +#define GLX_PSEUDO_COLOR 0x8004 +#define GLX_PbufferClobber 0 +#define GLX_RED_SIZE 8 +#define GLX_RENDER_TYPE 0x8011 +#define GLX_RGBA 4 +#define GLX_RGBA_BIT 0x00000001 +#define GLX_RGBA_TYPE 0x8014 +#define GLX_SAMPLES 100001 +#define GLX_SAMPLES_ARB 100001 +#define GLX_SAMPLE_BUFFERS 100000 +#define GLX_SAMPLE_BUFFERS_ARB 100000 +#define GLX_SAMPLE_BUFFERS_BIT_SGIX 0x00000100 +#define GLX_SAVED 0x8021 +#define GLX_SAVED_SGIX 0x8021 +#define GLX_SCREEN 0x800C +#define GLX_SLOW_CONFIG 0x8001 +#define GLX_STATIC_COLOR 0x8005 +#define GLX_STATIC_GRAY 0x8007 +#define GLX_STENCIL_BUFFER_BIT 0x00000040 +#define GLX_STENCIL_BUFFER_BIT_SGIX 0x00000040 +#define GLX_STENCIL_SIZE 13 +#define GLX_STEREO 6 +#define GLX_SWAP_INTERVAL_EXT 0x20F1 +#define GLX_TRANSPARENT_ALPHA_VALUE 0x28 +#define GLX_TRANSPARENT_BLUE_VALUE 0x27 +#define GLX_TRANSPARENT_GREEN_VALUE 0x26 +#define GLX_TRANSPARENT_INDEX 0x8009 +#define GLX_TRANSPARENT_INDEX_VALUE 0x24 +#define GLX_TRANSPARENT_RED_VALUE 0x25 +#define GLX_TRANSPARENT_RGB 0x8008 +#define GLX_TRANSPARENT_TYPE 0x23 +#define GLX_TRUE_COLOR 0x8002 +#define GLX_USE_GL 1 +#define GLX_VENDOR 0x1 +#define GLX_VERSION 0x2 +#define GLX_VISUAL_ID 0x800B +#define GLX_WIDTH 0x801D +#define GLX_WIDTH_SGIX 0x801D +#define GLX_WINDOW 0x8022 +#define GLX_WINDOW_BIT 0x00000001 +#define GLX_WINDOW_SGIX 0x8022 +#define GLX_X_RENDERABLE 0x8012 +#define GLX_X_VISUAL_TYPE 0x22 +#define __GLX_NUMBER_EVENTS 17 + + +#ifndef GLEXT_64_TYPES_DEFINED +/* This code block is duplicated in glext.h, so must be protected */ +#define GLEXT_64_TYPES_DEFINED +/* Define int32_t, int64_t, and uint64_t types for UST/MSC */ +/* (as used in the GLX_OML_sync_control extension). */ +#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L +#include +#elif defined(__sun__) || defined(__digital__) +#include +#if defined(__STDC__) +#if defined(__arch64__) || defined(_LP64) +typedef long int int64_t; +typedef unsigned long int uint64_t; +#else +typedef long long int int64_t; +typedef unsigned long long int uint64_t; +#endif /* __arch64__ */ +#endif /* __STDC__ */ +#elif defined( __VMS ) || defined(__sgi) +#include +#elif defined(__SCO__) || defined(__USLC__) +#include +#elif defined(__UNIXOS2__) || defined(__SOL64__) +typedef long int int32_t; +typedef long long int int64_t; +typedef unsigned long long int uint64_t; +#elif defined(_WIN32) && defined(__GNUC__) +#include +#elif defined(_WIN32) +typedef __int32 int32_t; +typedef __int64 int64_t; +typedef unsigned __int64 uint64_t; +#else +/* Fallback if nothing above works */ +#include +#endif +#endif + + + + + + + + + + + + + + + + +#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) + +#else + +#endif + +#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) + +#else + +#endif + + + + + + + +typedef XID GLXFBConfigID; +typedef struct __GLXFBConfigRec *GLXFBConfig; +typedef XID GLXContextID; +typedef struct __GLXcontextRec *GLXContext; +typedef XID GLXPixmap; +typedef XID GLXDrawable; +typedef XID GLXWindow; +typedef XID GLXPbuffer; +typedef void ( *__GLXextFuncPtr)(void); +typedef XID GLXVideoCaptureDeviceNV; +typedef unsigned int GLXVideoDeviceNV; +typedef XID GLXVideoSourceSGIX; +typedef XID GLXFBConfigIDSGIX; +typedef struct __GLXFBConfigRec *GLXFBConfigSGIX; +typedef XID GLXPbufferSGIX; +typedef struct { + int event_type; /* GLX_DAMAGED or GLX_SAVED */ + int draw_type; /* GLX_WINDOW or GLX_PBUFFER */ + unsigned long serial; /* # of last request processed by server */ + Bool send_event; /* true if this came for SendEvent request */ + Display *display; /* display the event was read from */ + GLXDrawable drawable; /* XID of Drawable */ + unsigned int buffer_mask; /* mask indicating which buffers are affected */ + unsigned int aux_buffer; /* which aux buffer was affected */ + int x, y; + int width, height; + int count; /* if nonzero, at least this many more */ +} GLXPbufferClobberEvent; +typedef struct { + int type; + unsigned long serial; /* # of last request processed by server */ + Bool send_event; /* true if this came from a SendEvent request */ + Display *display; /* Display the event was read from */ + GLXDrawable drawable; /* drawable on which event was requested in event mask */ + int event_type; + int64_t ust; + int64_t msc; + int64_t sbc; +} GLXBufferSwapComplete; +typedef union __GLXEvent { + GLXPbufferClobberEvent glxpbufferclobber; + GLXBufferSwapComplete glxbufferswapcomplete; + long pad[24]; +} GLXEvent; +typedef struct { + int type; + unsigned long serial; + Bool send_event; + Display *display; + int extension; + int evtype; + GLXDrawable window; + Bool stereo_tree; +} GLXStereoNotifyEventEXT; +typedef struct { + int type; + unsigned long serial; /* # of last request processed by server */ + Bool send_event; /* true if this came for SendEvent request */ + Display *display; /* display the event was read from */ + GLXDrawable drawable; /* i.d. of Drawable */ + int event_type; /* GLX_DAMAGED_SGIX or GLX_SAVED_SGIX */ + int draw_type; /* GLX_WINDOW_SGIX or GLX_PBUFFER_SGIX */ + unsigned int mask; /* mask indicating which buffers are affected*/ + int x, y; + int width, height; + int count; /* if nonzero, at least this many more */ +} GLXBufferClobberEventSGIX; +typedef struct { + char pipeName[80]; /* Should be [GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX] */ + int networkId; +} GLXHyperpipeNetworkSGIX; +typedef struct { + char pipeName[80]; /* Should be [GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX] */ + int channel; + unsigned int participationType; + int timeSlice; +} GLXHyperpipeConfigSGIX; +typedef struct { + char pipeName[80]; /* Should be [GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX] */ + int srcXOrigin, srcYOrigin, srcWidth, srcHeight; + int destXOrigin, destYOrigin, destWidth, destHeight; +} GLXPipeRect; +typedef struct { + char pipeName[80]; /* Should be [GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX] */ + int XOrigin, YOrigin, maxHeight, maxWidth; +} GLXPipeRectLimits; + + +#define GLX_VERSION_1_0 1 +GLAD_API_CALL int SF_GLAD_GLX_VERSION_1_0; +#define GLX_VERSION_1_1 1 +GLAD_API_CALL int SF_GLAD_GLX_VERSION_1_1; +#define GLX_VERSION_1_2 1 +GLAD_API_CALL int SF_GLAD_GLX_VERSION_1_2; +#define GLX_VERSION_1_3 1 +GLAD_API_CALL int SF_GLAD_GLX_VERSION_1_3; +#define GLX_VERSION_1_4 1 +GLAD_API_CALL int SF_GLAD_GLX_VERSION_1_4; +#define GLX_ARB_create_context 1 +GLAD_API_CALL int SF_GLAD_GLX_ARB_create_context; +#define GLX_ARB_create_context_profile 1 +GLAD_API_CALL int SF_GLAD_GLX_ARB_create_context_profile; +#define GLX_ARB_framebuffer_sRGB 1 +GLAD_API_CALL int SF_GLAD_GLX_ARB_framebuffer_sRGB; +#define GLX_ARB_multisample 1 +GLAD_API_CALL int SF_GLAD_GLX_ARB_multisample; +#define GLX_EXT_framebuffer_sRGB 1 +GLAD_API_CALL int SF_GLAD_GLX_EXT_framebuffer_sRGB; +#define GLX_EXT_swap_control 1 +GLAD_API_CALL int SF_GLAD_GLX_EXT_swap_control; +#define GLX_MESA_swap_control 1 +GLAD_API_CALL int SF_GLAD_GLX_MESA_swap_control; +#define GLX_SGIX_pbuffer 1 +GLAD_API_CALL int SF_GLAD_GLX_SGIX_pbuffer; +#define GLX_SGI_swap_control 1 +GLAD_API_CALL int SF_GLAD_GLX_SGI_swap_control; + + +typedef GLXFBConfig * (GLAD_API_PTR *PFNGLXCHOOSEFBCONFIGPROC)(Display * dpy, int screen, const int * attrib_list, int * nelements); +typedef XVisualInfo * (GLAD_API_PTR *PFNGLXCHOOSEVISUALPROC)(Display * dpy, int screen, int * attribList); +typedef void (GLAD_API_PTR *PFNGLXCOPYCONTEXTPROC)(Display * dpy, GLXContext src, GLXContext dst, unsigned long mask); +typedef GLXContext (GLAD_API_PTR *PFNGLXCREATECONTEXTPROC)(Display * dpy, XVisualInfo * vis, GLXContext shareList, Bool direct); +typedef GLXContext (GLAD_API_PTR *PFNGLXCREATECONTEXTATTRIBSARBPROC)(Display * dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int * attrib_list); +typedef GLXPbufferSGIX (GLAD_API_PTR *PFNGLXCREATEGLXPBUFFERSGIXPROC)(Display * dpy, GLXFBConfigSGIX config, unsigned int width, unsigned int height, int * attrib_list); +typedef GLXPixmap (GLAD_API_PTR *PFNGLXCREATEGLXPIXMAPPROC)(Display * dpy, XVisualInfo * visual, Pixmap pixmap); +typedef GLXContext (GLAD_API_PTR *PFNGLXCREATENEWCONTEXTPROC)(Display * dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct); +typedef GLXPbuffer (GLAD_API_PTR *PFNGLXCREATEPBUFFERPROC)(Display * dpy, GLXFBConfig config, const int * attrib_list); +typedef GLXPixmap (GLAD_API_PTR *PFNGLXCREATEPIXMAPPROC)(Display * dpy, GLXFBConfig config, Pixmap pixmap, const int * attrib_list); +typedef GLXWindow (GLAD_API_PTR *PFNGLXCREATEWINDOWPROC)(Display * dpy, GLXFBConfig config, Window win, const int * attrib_list); +typedef void (GLAD_API_PTR *PFNGLXDESTROYCONTEXTPROC)(Display * dpy, GLXContext ctx); +typedef void (GLAD_API_PTR *PFNGLXDESTROYGLXPBUFFERSGIXPROC)(Display * dpy, GLXPbufferSGIX pbuf); +typedef void (GLAD_API_PTR *PFNGLXDESTROYGLXPIXMAPPROC)(Display * dpy, GLXPixmap pixmap); +typedef void (GLAD_API_PTR *PFNGLXDESTROYPBUFFERPROC)(Display * dpy, GLXPbuffer pbuf); +typedef void (GLAD_API_PTR *PFNGLXDESTROYPIXMAPPROC)(Display * dpy, GLXPixmap pixmap); +typedef void (GLAD_API_PTR *PFNGLXDESTROYWINDOWPROC)(Display * dpy, GLXWindow win); +typedef const char * (GLAD_API_PTR *PFNGLXGETCLIENTSTRINGPROC)(Display * dpy, int name); +typedef int (GLAD_API_PTR *PFNGLXGETCONFIGPROC)(Display * dpy, XVisualInfo * visual, int attrib, int * value); +typedef GLXContext (GLAD_API_PTR *PFNGLXGETCURRENTCONTEXTPROC)(void); +typedef Display * (GLAD_API_PTR *PFNGLXGETCURRENTDISPLAYPROC)(void); +typedef GLXDrawable (GLAD_API_PTR *PFNGLXGETCURRENTDRAWABLEPROC)(void); +typedef GLXDrawable (GLAD_API_PTR *PFNGLXGETCURRENTREADDRAWABLEPROC)(void); +typedef int (GLAD_API_PTR *PFNGLXGETFBCONFIGATTRIBPROC)(Display * dpy, GLXFBConfig config, int attribute, int * value); +typedef GLXFBConfig * (GLAD_API_PTR *PFNGLXGETFBCONFIGSPROC)(Display * dpy, int screen, int * nelements); +typedef __GLXextFuncPtr (GLAD_API_PTR *PFNGLXGETPROCADDRESSPROC)(const GLubyte * procName); +typedef void (GLAD_API_PTR *PFNGLXGETSELECTEDEVENTPROC)(Display * dpy, GLXDrawable draw, unsigned long * event_mask); +typedef void (GLAD_API_PTR *PFNGLXGETSELECTEDEVENTSGIXPROC)(Display * dpy, GLXDrawable drawable, unsigned long * mask); +typedef int (GLAD_API_PTR *PFNGLXGETSWAPINTERVALMESAPROC)(void); +typedef XVisualInfo * (GLAD_API_PTR *PFNGLXGETVISUALFROMFBCONFIGPROC)(Display * dpy, GLXFBConfig config); +typedef Bool (GLAD_API_PTR *PFNGLXISDIRECTPROC)(Display * dpy, GLXContext ctx); +typedef Bool (GLAD_API_PTR *PFNGLXMAKECONTEXTCURRENTPROC)(Display * dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx); +typedef Bool (GLAD_API_PTR *PFNGLXMAKECURRENTPROC)(Display * dpy, GLXDrawable drawable, GLXContext ctx); +typedef int (GLAD_API_PTR *PFNGLXQUERYCONTEXTPROC)(Display * dpy, GLXContext ctx, int attribute, int * value); +typedef void (GLAD_API_PTR *PFNGLXQUERYDRAWABLEPROC)(Display * dpy, GLXDrawable draw, int attribute, unsigned int * value); +typedef Bool (GLAD_API_PTR *PFNGLXQUERYEXTENSIONPROC)(Display * dpy, int * errorb, int * event); +typedef const char * (GLAD_API_PTR *PFNGLXQUERYEXTENSIONSSTRINGPROC)(Display * dpy, int screen); +typedef void (GLAD_API_PTR *PFNGLXQUERYGLXPBUFFERSGIXPROC)(Display * dpy, GLXPbufferSGIX pbuf, int attribute, unsigned int * value); +typedef const char * (GLAD_API_PTR *PFNGLXQUERYSERVERSTRINGPROC)(Display * dpy, int screen, int name); +typedef Bool (GLAD_API_PTR *PFNGLXQUERYVERSIONPROC)(Display * dpy, int * maj, int * min); +typedef void (GLAD_API_PTR *PFNGLXSELECTEVENTPROC)(Display * dpy, GLXDrawable draw, unsigned long event_mask); +typedef void (GLAD_API_PTR *PFNGLXSELECTEVENTSGIXPROC)(Display * dpy, GLXDrawable drawable, unsigned long mask); +typedef void (GLAD_API_PTR *PFNGLXSWAPBUFFERSPROC)(Display * dpy, GLXDrawable drawable); +typedef void (GLAD_API_PTR *PFNGLXSWAPINTERVALEXTPROC)(Display * dpy, GLXDrawable drawable, int interval); +typedef int (GLAD_API_PTR *PFNGLXSWAPINTERVALMESAPROC)(unsigned int interval); +typedef int (GLAD_API_PTR *PFNGLXSWAPINTERVALSGIPROC)(int interval); +typedef void (GLAD_API_PTR *PFNGLXUSEXFONTPROC)(Font font, int first, int count, int list); +typedef void (GLAD_API_PTR *PFNGLXWAITGLPROC)(void); +typedef void (GLAD_API_PTR *PFNGLXWAITXPROC)(void); + +GLAD_API_CALL PFNGLXCHOOSEFBCONFIGPROC sf_glad_glXChooseFBConfig; +#define glXChooseFBConfig sf_glad_glXChooseFBConfig +GLAD_API_CALL PFNGLXCHOOSEVISUALPROC sf_glad_glXChooseVisual; +#define glXChooseVisual sf_glad_glXChooseVisual +GLAD_API_CALL PFNGLXCOPYCONTEXTPROC sf_glad_glXCopyContext; +#define glXCopyContext sf_glad_glXCopyContext +GLAD_API_CALL PFNGLXCREATECONTEXTPROC sf_glad_glXCreateContext; +#define glXCreateContext sf_glad_glXCreateContext +GLAD_API_CALL PFNGLXCREATECONTEXTATTRIBSARBPROC sf_glad_glXCreateContextAttribsARB; +#define glXCreateContextAttribsARB sf_glad_glXCreateContextAttribsARB +GLAD_API_CALL PFNGLXCREATEGLXPBUFFERSGIXPROC sf_glad_glXCreateGLXPbufferSGIX; +#define glXCreateGLXPbufferSGIX sf_glad_glXCreateGLXPbufferSGIX +GLAD_API_CALL PFNGLXCREATEGLXPIXMAPPROC sf_glad_glXCreateGLXPixmap; +#define glXCreateGLXPixmap sf_glad_glXCreateGLXPixmap +GLAD_API_CALL PFNGLXCREATENEWCONTEXTPROC sf_glad_glXCreateNewContext; +#define glXCreateNewContext sf_glad_glXCreateNewContext +GLAD_API_CALL PFNGLXCREATEPBUFFERPROC sf_glad_glXCreatePbuffer; +#define glXCreatePbuffer sf_glad_glXCreatePbuffer +GLAD_API_CALL PFNGLXCREATEPIXMAPPROC sf_glad_glXCreatePixmap; +#define glXCreatePixmap sf_glad_glXCreatePixmap +GLAD_API_CALL PFNGLXCREATEWINDOWPROC sf_glad_glXCreateWindow; +#define glXCreateWindow sf_glad_glXCreateWindow +GLAD_API_CALL PFNGLXDESTROYCONTEXTPROC sf_glad_glXDestroyContext; +#define glXDestroyContext sf_glad_glXDestroyContext +GLAD_API_CALL PFNGLXDESTROYGLXPBUFFERSGIXPROC sf_glad_glXDestroyGLXPbufferSGIX; +#define glXDestroyGLXPbufferSGIX sf_glad_glXDestroyGLXPbufferSGIX +GLAD_API_CALL PFNGLXDESTROYGLXPIXMAPPROC sf_glad_glXDestroyGLXPixmap; +#define glXDestroyGLXPixmap sf_glad_glXDestroyGLXPixmap +GLAD_API_CALL PFNGLXDESTROYPBUFFERPROC sf_glad_glXDestroyPbuffer; +#define glXDestroyPbuffer sf_glad_glXDestroyPbuffer +GLAD_API_CALL PFNGLXDESTROYPIXMAPPROC sf_glad_glXDestroyPixmap; +#define glXDestroyPixmap sf_glad_glXDestroyPixmap +GLAD_API_CALL PFNGLXDESTROYWINDOWPROC sf_glad_glXDestroyWindow; +#define glXDestroyWindow sf_glad_glXDestroyWindow +GLAD_API_CALL PFNGLXGETCLIENTSTRINGPROC sf_glad_glXGetClientString; +#define glXGetClientString sf_glad_glXGetClientString +GLAD_API_CALL PFNGLXGETCONFIGPROC sf_glad_glXGetConfig; +#define glXGetConfig sf_glad_glXGetConfig +GLAD_API_CALL PFNGLXGETCURRENTCONTEXTPROC sf_glad_glXGetCurrentContext; +#define glXGetCurrentContext sf_glad_glXGetCurrentContext +GLAD_API_CALL PFNGLXGETCURRENTDISPLAYPROC sf_glad_glXGetCurrentDisplay; +#define glXGetCurrentDisplay sf_glad_glXGetCurrentDisplay +GLAD_API_CALL PFNGLXGETCURRENTDRAWABLEPROC sf_glad_glXGetCurrentDrawable; +#define glXGetCurrentDrawable sf_glad_glXGetCurrentDrawable +GLAD_API_CALL PFNGLXGETCURRENTREADDRAWABLEPROC sf_glad_glXGetCurrentReadDrawable; +#define glXGetCurrentReadDrawable sf_glad_glXGetCurrentReadDrawable +GLAD_API_CALL PFNGLXGETFBCONFIGATTRIBPROC sf_glad_glXGetFBConfigAttrib; +#define glXGetFBConfigAttrib sf_glad_glXGetFBConfigAttrib +GLAD_API_CALL PFNGLXGETFBCONFIGSPROC sf_glad_glXGetFBConfigs; +#define glXGetFBConfigs sf_glad_glXGetFBConfigs +GLAD_API_CALL PFNGLXGETPROCADDRESSPROC sf_glad_glXGetProcAddress; +#define glXGetProcAddress sf_glad_glXGetProcAddress +GLAD_API_CALL PFNGLXGETSELECTEDEVENTPROC sf_glad_glXGetSelectedEvent; +#define glXGetSelectedEvent sf_glad_glXGetSelectedEvent +GLAD_API_CALL PFNGLXGETSELECTEDEVENTSGIXPROC sf_glad_glXGetSelectedEventSGIX; +#define glXGetSelectedEventSGIX sf_glad_glXGetSelectedEventSGIX +GLAD_API_CALL PFNGLXGETSWAPINTERVALMESAPROC sf_glad_glXGetSwapIntervalMESA; +#define glXGetSwapIntervalMESA sf_glad_glXGetSwapIntervalMESA +GLAD_API_CALL PFNGLXGETVISUALFROMFBCONFIGPROC sf_glad_glXGetVisualFromFBConfig; +#define glXGetVisualFromFBConfig sf_glad_glXGetVisualFromFBConfig +GLAD_API_CALL PFNGLXISDIRECTPROC sf_glad_glXIsDirect; +#define glXIsDirect sf_glad_glXIsDirect +GLAD_API_CALL PFNGLXMAKECONTEXTCURRENTPROC sf_glad_glXMakeContextCurrent; +#define glXMakeContextCurrent sf_glad_glXMakeContextCurrent +GLAD_API_CALL PFNGLXMAKECURRENTPROC sf_glad_glXMakeCurrent; +#define glXMakeCurrent sf_glad_glXMakeCurrent +GLAD_API_CALL PFNGLXQUERYCONTEXTPROC sf_glad_glXQueryContext; +#define glXQueryContext sf_glad_glXQueryContext +GLAD_API_CALL PFNGLXQUERYDRAWABLEPROC sf_glad_glXQueryDrawable; +#define glXQueryDrawable sf_glad_glXQueryDrawable +GLAD_API_CALL PFNGLXQUERYEXTENSIONPROC sf_glad_glXQueryExtension; +#define glXQueryExtension sf_glad_glXQueryExtension +GLAD_API_CALL PFNGLXQUERYEXTENSIONSSTRINGPROC sf_glad_glXQueryExtensionsString; +#define glXQueryExtensionsString sf_glad_glXQueryExtensionsString +GLAD_API_CALL PFNGLXQUERYGLXPBUFFERSGIXPROC sf_glad_glXQueryGLXPbufferSGIX; +#define glXQueryGLXPbufferSGIX sf_glad_glXQueryGLXPbufferSGIX +GLAD_API_CALL PFNGLXQUERYSERVERSTRINGPROC sf_glad_glXQueryServerString; +#define glXQueryServerString sf_glad_glXQueryServerString +GLAD_API_CALL PFNGLXQUERYVERSIONPROC sf_glad_glXQueryVersion; +#define glXQueryVersion sf_glad_glXQueryVersion +GLAD_API_CALL PFNGLXSELECTEVENTPROC sf_glad_glXSelectEvent; +#define glXSelectEvent sf_glad_glXSelectEvent +GLAD_API_CALL PFNGLXSELECTEVENTSGIXPROC sf_glad_glXSelectEventSGIX; +#define glXSelectEventSGIX sf_glad_glXSelectEventSGIX +GLAD_API_CALL PFNGLXSWAPBUFFERSPROC sf_glad_glXSwapBuffers; +#define glXSwapBuffers sf_glad_glXSwapBuffers +GLAD_API_CALL PFNGLXSWAPINTERVALEXTPROC sf_glad_glXSwapIntervalEXT; +#define glXSwapIntervalEXT sf_glad_glXSwapIntervalEXT +GLAD_API_CALL PFNGLXSWAPINTERVALMESAPROC sf_glad_glXSwapIntervalMESA; +#define glXSwapIntervalMESA sf_glad_glXSwapIntervalMESA +GLAD_API_CALL PFNGLXSWAPINTERVALSGIPROC sf_glad_glXSwapIntervalSGI; +#define glXSwapIntervalSGI sf_glad_glXSwapIntervalSGI +GLAD_API_CALL PFNGLXUSEXFONTPROC sf_glad_glXUseXFont; +#define glXUseXFont sf_glad_glXUseXFont +GLAD_API_CALL PFNGLXWAITGLPROC sf_glad_glXWaitGL; +#define glXWaitGL sf_glad_glXWaitGL +GLAD_API_CALL PFNGLXWAITXPROC sf_glad_glXWaitX; +#define glXWaitX sf_glad_glXWaitX + + + + + +#ifdef __cplusplus +} +#endif +#endif + +/* Source */ +#ifdef SF_GLAD_GLX_IMPLEMENTATION +#include +#include +#include + +#ifndef GLAD_IMPL_UTIL_C_ +#define GLAD_IMPL_UTIL_C_ + +#ifdef _MSC_VER +#define GLAD_IMPL_UTIL_SSCANF sscanf_s +#else +#define GLAD_IMPL_UTIL_SSCANF sscanf +#endif + +#endif /* GLAD_IMPL_UTIL_C_ */ + + +int SF_GLAD_GLX_VERSION_1_0 = 0; +int SF_GLAD_GLX_VERSION_1_1 = 0; +int SF_GLAD_GLX_VERSION_1_2 = 0; +int SF_GLAD_GLX_VERSION_1_3 = 0; +int SF_GLAD_GLX_VERSION_1_4 = 0; +int SF_GLAD_GLX_ARB_create_context = 0; +int SF_GLAD_GLX_ARB_create_context_profile = 0; +int SF_GLAD_GLX_ARB_framebuffer_sRGB = 0; +int SF_GLAD_GLX_ARB_multisample = 0; +int SF_GLAD_GLX_EXT_framebuffer_sRGB = 0; +int SF_GLAD_GLX_EXT_swap_control = 0; +int SF_GLAD_GLX_MESA_swap_control = 0; +int SF_GLAD_GLX_SGIX_pbuffer = 0; +int SF_GLAD_GLX_SGI_swap_control = 0; + + + +PFNGLXCHOOSEFBCONFIGPROC sf_glad_glXChooseFBConfig = NULL; +PFNGLXCHOOSEVISUALPROC sf_glad_glXChooseVisual = NULL; +PFNGLXCOPYCONTEXTPROC sf_glad_glXCopyContext = NULL; +PFNGLXCREATECONTEXTPROC sf_glad_glXCreateContext = NULL; +PFNGLXCREATECONTEXTATTRIBSARBPROC sf_glad_glXCreateContextAttribsARB = NULL; +PFNGLXCREATEGLXPBUFFERSGIXPROC sf_glad_glXCreateGLXPbufferSGIX = NULL; +PFNGLXCREATEGLXPIXMAPPROC sf_glad_glXCreateGLXPixmap = NULL; +PFNGLXCREATENEWCONTEXTPROC sf_glad_glXCreateNewContext = NULL; +PFNGLXCREATEPBUFFERPROC sf_glad_glXCreatePbuffer = NULL; +PFNGLXCREATEPIXMAPPROC sf_glad_glXCreatePixmap = NULL; +PFNGLXCREATEWINDOWPROC sf_glad_glXCreateWindow = NULL; +PFNGLXDESTROYCONTEXTPROC sf_glad_glXDestroyContext = NULL; +PFNGLXDESTROYGLXPBUFFERSGIXPROC sf_glad_glXDestroyGLXPbufferSGIX = NULL; +PFNGLXDESTROYGLXPIXMAPPROC sf_glad_glXDestroyGLXPixmap = NULL; +PFNGLXDESTROYPBUFFERPROC sf_glad_glXDestroyPbuffer = NULL; +PFNGLXDESTROYPIXMAPPROC sf_glad_glXDestroyPixmap = NULL; +PFNGLXDESTROYWINDOWPROC sf_glad_glXDestroyWindow = NULL; +PFNGLXGETCLIENTSTRINGPROC sf_glad_glXGetClientString = NULL; +PFNGLXGETCONFIGPROC sf_glad_glXGetConfig = NULL; +PFNGLXGETCURRENTCONTEXTPROC sf_glad_glXGetCurrentContext = NULL; +PFNGLXGETCURRENTDISPLAYPROC sf_glad_glXGetCurrentDisplay = NULL; +PFNGLXGETCURRENTDRAWABLEPROC sf_glad_glXGetCurrentDrawable = NULL; +PFNGLXGETCURRENTREADDRAWABLEPROC sf_glad_glXGetCurrentReadDrawable = NULL; +PFNGLXGETFBCONFIGATTRIBPROC sf_glad_glXGetFBConfigAttrib = NULL; +PFNGLXGETFBCONFIGSPROC sf_glad_glXGetFBConfigs = NULL; +PFNGLXGETPROCADDRESSPROC sf_glad_glXGetProcAddress = NULL; +PFNGLXGETSELECTEDEVENTPROC sf_glad_glXGetSelectedEvent = NULL; +PFNGLXGETSELECTEDEVENTSGIXPROC sf_glad_glXGetSelectedEventSGIX = NULL; +PFNGLXGETSWAPINTERVALMESAPROC sf_glad_glXGetSwapIntervalMESA = NULL; +PFNGLXGETVISUALFROMFBCONFIGPROC sf_glad_glXGetVisualFromFBConfig = NULL; +PFNGLXISDIRECTPROC sf_glad_glXIsDirect = NULL; +PFNGLXMAKECONTEXTCURRENTPROC sf_glad_glXMakeContextCurrent = NULL; +PFNGLXMAKECURRENTPROC sf_glad_glXMakeCurrent = NULL; +PFNGLXQUERYCONTEXTPROC sf_glad_glXQueryContext = NULL; +PFNGLXQUERYDRAWABLEPROC sf_glad_glXQueryDrawable = NULL; +PFNGLXQUERYEXTENSIONPROC sf_glad_glXQueryExtension = NULL; +PFNGLXQUERYEXTENSIONSSTRINGPROC sf_glad_glXQueryExtensionsString = NULL; +PFNGLXQUERYGLXPBUFFERSGIXPROC sf_glad_glXQueryGLXPbufferSGIX = NULL; +PFNGLXQUERYSERVERSTRINGPROC sf_glad_glXQueryServerString = NULL; +PFNGLXQUERYVERSIONPROC sf_glad_glXQueryVersion = NULL; +PFNGLXSELECTEVENTPROC sf_glad_glXSelectEvent = NULL; +PFNGLXSELECTEVENTSGIXPROC sf_glad_glXSelectEventSGIX = NULL; +PFNGLXSWAPBUFFERSPROC sf_glad_glXSwapBuffers = NULL; +PFNGLXSWAPINTERVALEXTPROC sf_glad_glXSwapIntervalEXT = NULL; +PFNGLXSWAPINTERVALMESAPROC sf_glad_glXSwapIntervalMESA = NULL; +PFNGLXSWAPINTERVALSGIPROC sf_glad_glXSwapIntervalSGI = NULL; +PFNGLXUSEXFONTPROC sf_glad_glXUseXFont = NULL; +PFNGLXWAITGLPROC sf_glad_glXWaitGL = NULL; +PFNGLXWAITXPROC sf_glad_glXWaitX = NULL; + + +static void glad_glx_load_GLX_VERSION_1_0( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GLX_VERSION_1_0) return; + sf_glad_glXChooseVisual = (PFNGLXCHOOSEVISUALPROC) load(userptr, "glXChooseVisual"); + sf_glad_glXCopyContext = (PFNGLXCOPYCONTEXTPROC) load(userptr, "glXCopyContext"); + sf_glad_glXCreateContext = (PFNGLXCREATECONTEXTPROC) load(userptr, "glXCreateContext"); + sf_glad_glXCreateGLXPixmap = (PFNGLXCREATEGLXPIXMAPPROC) load(userptr, "glXCreateGLXPixmap"); + sf_glad_glXDestroyContext = (PFNGLXDESTROYCONTEXTPROC) load(userptr, "glXDestroyContext"); + sf_glad_glXDestroyGLXPixmap = (PFNGLXDESTROYGLXPIXMAPPROC) load(userptr, "glXDestroyGLXPixmap"); + sf_glad_glXGetConfig = (PFNGLXGETCONFIGPROC) load(userptr, "glXGetConfig"); + sf_glad_glXGetCurrentContext = (PFNGLXGETCURRENTCONTEXTPROC) load(userptr, "glXGetCurrentContext"); + sf_glad_glXGetCurrentDrawable = (PFNGLXGETCURRENTDRAWABLEPROC) load(userptr, "glXGetCurrentDrawable"); + sf_glad_glXIsDirect = (PFNGLXISDIRECTPROC) load(userptr, "glXIsDirect"); + sf_glad_glXMakeCurrent = (PFNGLXMAKECURRENTPROC) load(userptr, "glXMakeCurrent"); + sf_glad_glXQueryExtension = (PFNGLXQUERYEXTENSIONPROC) load(userptr, "glXQueryExtension"); + sf_glad_glXQueryVersion = (PFNGLXQUERYVERSIONPROC) load(userptr, "glXQueryVersion"); + sf_glad_glXSwapBuffers = (PFNGLXSWAPBUFFERSPROC) load(userptr, "glXSwapBuffers"); + sf_glad_glXUseXFont = (PFNGLXUSEXFONTPROC) load(userptr, "glXUseXFont"); + sf_glad_glXWaitGL = (PFNGLXWAITGLPROC) load(userptr, "glXWaitGL"); + sf_glad_glXWaitX = (PFNGLXWAITXPROC) load(userptr, "glXWaitX"); +} +static void glad_glx_load_GLX_VERSION_1_1( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GLX_VERSION_1_1) return; + sf_glad_glXGetClientString = (PFNGLXGETCLIENTSTRINGPROC) load(userptr, "glXGetClientString"); + sf_glad_glXQueryExtensionsString = (PFNGLXQUERYEXTENSIONSSTRINGPROC) load(userptr, "glXQueryExtensionsString"); + sf_glad_glXQueryServerString = (PFNGLXQUERYSERVERSTRINGPROC) load(userptr, "glXQueryServerString"); +} +static void glad_glx_load_GLX_VERSION_1_2( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GLX_VERSION_1_2) return; + sf_glad_glXGetCurrentDisplay = (PFNGLXGETCURRENTDISPLAYPROC) load(userptr, "glXGetCurrentDisplay"); +} +static void glad_glx_load_GLX_VERSION_1_3( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GLX_VERSION_1_3) return; + sf_glad_glXChooseFBConfig = (PFNGLXCHOOSEFBCONFIGPROC) load(userptr, "glXChooseFBConfig"); + sf_glad_glXCreateNewContext = (PFNGLXCREATENEWCONTEXTPROC) load(userptr, "glXCreateNewContext"); + sf_glad_glXCreatePbuffer = (PFNGLXCREATEPBUFFERPROC) load(userptr, "glXCreatePbuffer"); + sf_glad_glXCreatePixmap = (PFNGLXCREATEPIXMAPPROC) load(userptr, "glXCreatePixmap"); + sf_glad_glXCreateWindow = (PFNGLXCREATEWINDOWPROC) load(userptr, "glXCreateWindow"); + sf_glad_glXDestroyPbuffer = (PFNGLXDESTROYPBUFFERPROC) load(userptr, "glXDestroyPbuffer"); + sf_glad_glXDestroyPixmap = (PFNGLXDESTROYPIXMAPPROC) load(userptr, "glXDestroyPixmap"); + sf_glad_glXDestroyWindow = (PFNGLXDESTROYWINDOWPROC) load(userptr, "glXDestroyWindow"); + sf_glad_glXGetCurrentReadDrawable = (PFNGLXGETCURRENTREADDRAWABLEPROC) load(userptr, "glXGetCurrentReadDrawable"); + sf_glad_glXGetFBConfigAttrib = (PFNGLXGETFBCONFIGATTRIBPROC) load(userptr, "glXGetFBConfigAttrib"); + sf_glad_glXGetFBConfigs = (PFNGLXGETFBCONFIGSPROC) load(userptr, "glXGetFBConfigs"); + sf_glad_glXGetSelectedEvent = (PFNGLXGETSELECTEDEVENTPROC) load(userptr, "glXGetSelectedEvent"); + sf_glad_glXGetVisualFromFBConfig = (PFNGLXGETVISUALFROMFBCONFIGPROC) load(userptr, "glXGetVisualFromFBConfig"); + sf_glad_glXMakeContextCurrent = (PFNGLXMAKECONTEXTCURRENTPROC) load(userptr, "glXMakeContextCurrent"); + sf_glad_glXQueryContext = (PFNGLXQUERYCONTEXTPROC) load(userptr, "glXQueryContext"); + sf_glad_glXQueryDrawable = (PFNGLXQUERYDRAWABLEPROC) load(userptr, "glXQueryDrawable"); + sf_glad_glXSelectEvent = (PFNGLXSELECTEVENTPROC) load(userptr, "glXSelectEvent"); +} +static void glad_glx_load_GLX_VERSION_1_4( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GLX_VERSION_1_4) return; + sf_glad_glXGetProcAddress = (PFNGLXGETPROCADDRESSPROC) load(userptr, "glXGetProcAddress"); +} +static void glad_glx_load_GLX_ARB_create_context( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GLX_ARB_create_context) return; + sf_glad_glXCreateContextAttribsARB = (PFNGLXCREATECONTEXTATTRIBSARBPROC) load(userptr, "glXCreateContextAttribsARB"); +} +static void glad_glx_load_GLX_EXT_swap_control( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GLX_EXT_swap_control) return; + sf_glad_glXSwapIntervalEXT = (PFNGLXSWAPINTERVALEXTPROC) load(userptr, "glXSwapIntervalEXT"); +} +static void glad_glx_load_GLX_MESA_swap_control( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GLX_MESA_swap_control) return; + sf_glad_glXGetSwapIntervalMESA = (PFNGLXGETSWAPINTERVALMESAPROC) load(userptr, "glXGetSwapIntervalMESA"); + sf_glad_glXSwapIntervalMESA = (PFNGLXSWAPINTERVALMESAPROC) load(userptr, "glXSwapIntervalMESA"); +} +static void glad_glx_load_GLX_SGIX_pbuffer( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GLX_SGIX_pbuffer) return; + sf_glad_glXCreateGLXPbufferSGIX = (PFNGLXCREATEGLXPBUFFERSGIXPROC) load(userptr, "glXCreateGLXPbufferSGIX"); + sf_glad_glXDestroyGLXPbufferSGIX = (PFNGLXDESTROYGLXPBUFFERSGIXPROC) load(userptr, "glXDestroyGLXPbufferSGIX"); + sf_glad_glXGetSelectedEventSGIX = (PFNGLXGETSELECTEDEVENTSGIXPROC) load(userptr, "glXGetSelectedEventSGIX"); + sf_glad_glXQueryGLXPbufferSGIX = (PFNGLXQUERYGLXPBUFFERSGIXPROC) load(userptr, "glXQueryGLXPbufferSGIX"); + sf_glad_glXSelectEventSGIX = (PFNGLXSELECTEVENTSGIXPROC) load(userptr, "glXSelectEventSGIX"); +} +static void glad_glx_load_GLX_SGI_swap_control( GLADuserptrloadfunc load, void* userptr) { + if(!SF_GLAD_GLX_SGI_swap_control) return; + sf_glad_glXSwapIntervalSGI = (PFNGLXSWAPINTERVALSGIPROC) load(userptr, "glXSwapIntervalSGI"); +} + + +static void glad_glx_resolve_aliases(void) { +} + +static int glad_glx_has_extension(Display *display, int screen, const char *ext) { +#ifndef GLX_VERSION_1_1 + (void) display; + (void) screen; + (void) ext; +#else + const char *terminator; + const char *loc; + const char *extensions; + + if (glXQueryExtensionsString == NULL) { + return 0; + } + + extensions = glXQueryExtensionsString(display, screen); + + if(extensions == NULL || ext == NULL) { + return 0; + } + + while(1) { + loc = strstr(extensions, ext); + if(loc == NULL) + break; + + terminator = loc + strlen(ext); + if((loc == extensions || *(loc - 1) == ' ') && + (*terminator == ' ' || *terminator == '\0')) { + return 1; + } + extensions = terminator; + } +#endif + + return 0; +} + +static GLADapiproc glad_glx_get_proc_from_userptr(void *userptr, const char* name) { + return (GLAD_GNUC_EXTENSION (GLADapiproc (*)(const char *name)) userptr)(name); +} + +static int glad_glx_find_extensions(Display *display, int screen) { + SF_GLAD_GLX_ARB_create_context = glad_glx_has_extension(display, screen, "GLX_ARB_create_context"); + SF_GLAD_GLX_ARB_create_context_profile = glad_glx_has_extension(display, screen, "GLX_ARB_create_context_profile"); + SF_GLAD_GLX_ARB_framebuffer_sRGB = glad_glx_has_extension(display, screen, "GLX_ARB_framebuffer_sRGB"); + SF_GLAD_GLX_ARB_multisample = glad_glx_has_extension(display, screen, "GLX_ARB_multisample"); + SF_GLAD_GLX_EXT_framebuffer_sRGB = glad_glx_has_extension(display, screen, "GLX_EXT_framebuffer_sRGB"); + SF_GLAD_GLX_EXT_swap_control = glad_glx_has_extension(display, screen, "GLX_EXT_swap_control"); + SF_GLAD_GLX_MESA_swap_control = glad_glx_has_extension(display, screen, "GLX_MESA_swap_control"); + SF_GLAD_GLX_SGIX_pbuffer = glad_glx_has_extension(display, screen, "GLX_SGIX_pbuffer"); + SF_GLAD_GLX_SGI_swap_control = glad_glx_has_extension(display, screen, "GLX_SGI_swap_control"); + return 1; +} + +static int glad_glx_find_core_glx(Display **display, int *screen) { + int major = 0, minor = 0; + if(*display == NULL) { +#ifdef SF_GLAD_GLX_NO_X11 + (void) screen; + return 0; +#else + *display = XOpenDisplay(0); + if (*display == NULL) { + return 0; + } + *screen = XScreenNumberOfScreen(XDefaultScreenOfDisplay(*display)); +#endif + } + glXQueryVersion(*display, &major, &minor); + SF_GLAD_GLX_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1; + SF_GLAD_GLX_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1; + SF_GLAD_GLX_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1; + SF_GLAD_GLX_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1; + SF_GLAD_GLX_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1; + return GLAD_MAKE_VERSION(major, minor); +} + +static int gladLoadGLXUserPtr(Display *display, int screen, GLADuserptrloadfunc load, void *userptr) { + int version; + glXQueryVersion = (PFNGLXQUERYVERSIONPROC) load(userptr, "glXQueryVersion"); + if(glXQueryVersion == NULL) return 0; + version = glad_glx_find_core_glx(&display, &screen); + + glad_glx_load_GLX_VERSION_1_0(load, userptr); + glad_glx_load_GLX_VERSION_1_1(load, userptr); + glad_glx_load_GLX_VERSION_1_2(load, userptr); + glad_glx_load_GLX_VERSION_1_3(load, userptr); + glad_glx_load_GLX_VERSION_1_4(load, userptr); + + if (!glad_glx_find_extensions(display, screen)) return 0; + glad_glx_load_GLX_ARB_create_context(load, userptr); + glad_glx_load_GLX_EXT_swap_control(load, userptr); + glad_glx_load_GLX_MESA_swap_control(load, userptr); + glad_glx_load_GLX_SGIX_pbuffer(load, userptr); + glad_glx_load_GLX_SGI_swap_control(load, userptr); + + return version; +} + +static int gladLoadGLX(Display *display, int screen, GLADloadfunc load) { + return gladLoadGLXUserPtr(display, screen, glad_glx_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load); +} + + + +#ifdef SF_GLAD_GLX + +#ifndef GLAD_LOADER_LIBRARY_C_ +#define GLAD_LOADER_LIBRARY_C_ + +#include +#include + +#if GLAD_PLATFORM_WIN32 +#include +#else +#include +#endif + + +static void* glad_get_dlopen_handle(const char *lib_names[], int length) { + void *handle = NULL; + int i; + + for (i = 0; i < length; ++i) { +#if GLAD_PLATFORM_WIN32 + #if GLAD_PLATFORM_UWP + size_t buffer_size = (strlen(lib_names[i]) + 1) * sizeof(WCHAR); + LPWSTR buffer = (LPWSTR) malloc(buffer_size); + if (buffer != NULL) { + int ret = MultiByteToWideChar(CP_ACP, 0, lib_names[i], -1, buffer, buffer_size); + if (ret != 0) { + handle = (void*) LoadPackagedLibrary(buffer, 0); + } + free((void*) buffer); + } + #else + handle = (void*) LoadLibraryA(lib_names[i]); + #endif +#else + handle = dlopen(lib_names[i], RTLD_LAZY | RTLD_LOCAL); +#endif + if (handle != NULL) { + return handle; + } + } + + return NULL; +} + +static void glad_close_dlopen_handle(void* handle) { + if (handle != NULL) { +#if GLAD_PLATFORM_WIN32 + FreeLibrary((HMODULE) handle); +#else + dlclose(handle); +#endif + } +} + +static GLADapiproc glad_dlsym_handle(void* handle, const char *name) { + if (handle == NULL) { + return NULL; + } + +#if GLAD_PLATFORM_WIN32 + return (GLADapiproc) GetProcAddress((HMODULE) handle, name); +#else + return GLAD_GNUC_EXTENSION (GLADapiproc) dlsym(handle, name); +#endif +} + +#endif /* GLAD_LOADER_LIBRARY_C_ */ + +typedef void* (GLAD_API_PTR *GLADglxprocaddrfunc)(const char*); + +static GLADapiproc glad_glx_get_proc(void *userptr, const char *name) { + return GLAD_GNUC_EXTENSION ((GLADapiproc (*)(const char *name)) userptr)(name); +} + +static void* _glx_handle; + +static void* glad_glx_dlopen_handle(void) { + static const char *NAMES[] = { +#if defined __CYGWIN__ + "libGL-1.so", +#endif + "libGL.so.1", + "libGL.so" + }; + + if (_glx_handle == NULL) { + _glx_handle = glad_get_dlopen_handle(NAMES, sizeof(NAMES) / sizeof(NAMES[0])); + } + + return _glx_handle; +} + +static void gladLoaderUnloadGLX() { + if (_glx_handle != NULL) { + glad_close_dlopen_handle(_glx_handle); + _glx_handle = NULL; + } +} + +static int gladLoaderLoadGLX(Display *display, int screen) { + int version = 0; + void *handle = NULL; + int did_load = 0; + GLADglxprocaddrfunc loader; + + did_load = _glx_handle == NULL; + handle = glad_glx_dlopen_handle(); + if (handle != NULL) { + loader = (GLADglxprocaddrfunc) glad_dlsym_handle(handle, "glXGetProcAddressARB"); + if (loader != NULL) { + version = gladLoadGLXUserPtr(display, screen, glad_glx_get_proc, GLAD_GNUC_EXTENSION (void*) loader); + } + + if (!version && did_load) { + gladLoaderUnloadGLX(); + } + } + + return version; +} + +#endif /* SF_GLAD_GLX */ + +#endif /* SF_GLAD_GLX_IMPLEMENTATION */ + diff --git a/extlibs/headers/glad/include/glad/wgl.h b/extlibs/headers/glad/include/glad/wgl.h new file mode 100644 index 00000000..1be9625e --- /dev/null +++ b/extlibs/headers/glad/include/glad/wgl.h @@ -0,0 +1,586 @@ +/** + * Loader generated by glad 2.0.0-beta on Wed Jul 17 02:23:29 2019 + * + * Generator: C/C++ + * Specification: wgl + * Extensions: 10 + * + * APIs: + * - wgl=1.0 + * + * Options: + * - MX_GLOBAL = False + * - ON_DEMAND = False + * - LOADER = True + * - ALIAS = True + * - HEADER_ONLY = True + * - DEBUG = False + * - MX = False + * + * Commandline: + * --api='wgl=1.0' --extensions='WGL_ARB_create_context,WGL_ARB_create_context_profile,WGL_ARB_extensions_string,WGL_ARB_framebuffer_sRGB,WGL_ARB_multisample,WGL_ARB_pbuffer,WGL_ARB_pixel_format,WGL_EXT_extensions_string,WGL_EXT_framebuffer_sRGB,WGL_EXT_swap_control' c --loader --alias --header-only + * + * Online: + * http://glad.sh/#api=wgl%3D1.0&extensions=WGL_ARB_create_context%2CWGL_ARB_create_context_profile%2CWGL_ARB_extensions_string%2CWGL_ARB_framebuffer_sRGB%2CWGL_ARB_multisample%2CWGL_ARB_pbuffer%2CWGL_ARB_pixel_format%2CWGL_EXT_extensions_string%2CWGL_EXT_framebuffer_sRGB%2CWGL_EXT_swap_control&generator=c&options=LOADER%2CALIAS%2CHEADER_ONLY + * + */ + +#ifndef SF_GLAD_WGL_H_ +#define SF_GLAD_WGL_H_ + +#include +#include + +#define SF_GLAD_WGL +#define GLAD_OPTION_WGL_LOADER +#define GLAD_OPTION_WGL_ALIAS +#define GLAD_OPTION_WGL_HEADER_ONLY + +#ifdef __cplusplus +extern "C" { +#endif + +#ifndef GLAD_PLATFORM_H_ +#define GLAD_PLATFORM_H_ + +#ifndef GLAD_PLATFORM_WIN32 + #if defined(_WIN32) || defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__) + #define GLAD_PLATFORM_WIN32 1 + #else + #define GLAD_PLATFORM_WIN32 0 + #endif +#endif + +#ifndef GLAD_PLATFORM_APPLE + #ifdef __APPLE__ + #define GLAD_PLATFORM_APPLE 1 + #else + #define GLAD_PLATFORM_APPLE 0 + #endif +#endif + +#ifndef GLAD_PLATFORM_EMSCRIPTEN + #ifdef __EMSCRIPTEN__ + #define GLAD_PLATFORM_EMSCRIPTEN 1 + #else + #define GLAD_PLATFORM_EMSCRIPTEN 0 + #endif +#endif + +#ifndef GLAD_PLATFORM_UWP + #if defined(_MSC_VER) && !defined(GLAD_INTERNAL_HAVE_WINAPIFAMILY) + #ifdef __has_include + #if __has_include() + #define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1 + #endif + #elif _MSC_VER >= 1700 && !_USING_V110_SDK71_ + #define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1 + #endif + #endif + + #ifdef GLAD_INTERNAL_HAVE_WINAPIFAMILY + #include + #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) + #define GLAD_PLATFORM_UWP 1 + #endif + #endif + + #ifndef GLAD_PLATFORM_UWP + #define GLAD_PLATFORM_UWP 0 + #endif +#endif + +#ifdef __GNUC__ + #define GLAD_GNUC_EXTENSION __extension__ +#else + #define GLAD_GNUC_EXTENSION +#endif + +#ifndef GLAD_API_CALL + #if defined(GLAD_API_CALL_EXPORT) + #if GLAD_PLATFORM_WIN32 || defined(__CYGWIN__) + #if defined(GLAD_API_CALL_EXPORT_BUILD) + #if defined(__GNUC__) + #define GLAD_API_CALL __attribute__ ((dllexport)) extern + #else + #define GLAD_API_CALL __declspec(dllexport) extern + #endif + #else + #if defined(__GNUC__) + #define GLAD_API_CALL __attribute__ ((dllimport)) extern + #else + #define GLAD_API_CALL __declspec(dllimport) extern + #endif + #endif + #elif defined(__GNUC__) && defined(GLAD_API_CALL_EXPORT_BUILD) + #define GLAD_API_CALL __attribute__ ((visibility ("default"))) extern + #else + #define GLAD_API_CALL extern + #endif + #else + #define GLAD_API_CALL extern + #endif +#endif + +#ifdef APIENTRY + #define GLAD_API_PTR APIENTRY +#elif GLAD_PLATFORM_WIN32 + #define GLAD_API_PTR __stdcall +#else + #define GLAD_API_PTR +#endif + +#ifndef GLAPI +#define GLAPI GLAD_API_CALL +#endif + +#ifndef GLAPIENTRY +#define GLAPIENTRY GLAD_API_PTR +#endif + +#define GLAD_MAKE_VERSION(major, minor) (major * 10000 + minor) +#define GLAD_VERSION_MAJOR(version) (version / 10000) +#define GLAD_VERSION_MINOR(version) (version % 10000) + +#define GLAD_GENERATOR_VERSION "2.0.0-beta" + +typedef void (*GLADapiproc)(void); + +typedef GLADapiproc (*GLADloadfunc)(const char *name); +typedef GLADapiproc (*GLADuserptrloadfunc)(void *userptr, const char *name); + +typedef void (*GLADprecallback)(const char *name, GLADapiproc apiproc, int len_args, ...); +typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apiproc, int len_args, ...); + +#endif /* GLAD_PLATFORM_H_ */ + +#define ERROR_INVALID_PROFILE_ARB 0x2096 +#define ERROR_INVALID_VERSION_ARB 0x2095 +#define WGL_ACCELERATION_ARB 0x2003 +#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021 +#define WGL_ACCUM_BITS_ARB 0x201D +#define WGL_ACCUM_BLUE_BITS_ARB 0x2020 +#define WGL_ACCUM_GREEN_BITS_ARB 0x201F +#define WGL_ACCUM_RED_BITS_ARB 0x201E +#define WGL_ALPHA_BITS_ARB 0x201B +#define WGL_ALPHA_SHIFT_ARB 0x201C +#define WGL_AUX_BUFFERS_ARB 0x2024 +#define WGL_BLUE_BITS_ARB 0x2019 +#define WGL_BLUE_SHIFT_ARB 0x201A +#define WGL_COLOR_BITS_ARB 0x2014 +#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 +#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 +#define WGL_CONTEXT_DEBUG_BIT_ARB 0x00000001 +#define WGL_CONTEXT_FLAGS_ARB 0x2094 +#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002 +#define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093 +#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091 +#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092 +#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126 +#define WGL_DEPTH_BITS_ARB 0x2022 +#define WGL_DOUBLE_BUFFER_ARB 0x2011 +#define WGL_DRAW_TO_BITMAP_ARB 0x2002 +#define WGL_DRAW_TO_PBUFFER_ARB 0x202D +#define WGL_DRAW_TO_WINDOW_ARB 0x2001 +#define WGL_FONT_LINES 0 +#define WGL_FONT_POLYGONS 1 +#define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20A9 +#define WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20A9 +#define WGL_FULL_ACCELERATION_ARB 0x2027 +#define WGL_GENERIC_ACCELERATION_ARB 0x2026 +#define WGL_GREEN_BITS_ARB 0x2017 +#define WGL_GREEN_SHIFT_ARB 0x2018 +#define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030 +#define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E +#define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F +#define WGL_NEED_PALETTE_ARB 0x2004 +#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005 +#define WGL_NO_ACCELERATION_ARB 0x2025 +#define WGL_NUMBER_OVERLAYS_ARB 0x2008 +#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000 +#define WGL_NUMBER_UNDERLAYS_ARB 0x2009 +#define WGL_PBUFFER_HEIGHT_ARB 0x2035 +#define WGL_PBUFFER_LARGEST_ARB 0x2033 +#define WGL_PBUFFER_LOST_ARB 0x2036 +#define WGL_PBUFFER_WIDTH_ARB 0x2034 +#define WGL_PIXEL_TYPE_ARB 0x2013 +#define WGL_RED_BITS_ARB 0x2015 +#define WGL_RED_SHIFT_ARB 0x2016 +#define WGL_SAMPLES_ARB 0x2042 +#define WGL_SAMPLE_BUFFERS_ARB 0x2041 +#define WGL_SHARE_ACCUM_ARB 0x200E +#define WGL_SHARE_DEPTH_ARB 0x200C +#define WGL_SHARE_STENCIL_ARB 0x200D +#define WGL_STENCIL_BITS_ARB 0x2023 +#define WGL_STEREO_ARB 0x2012 +#define WGL_SUPPORT_GDI_ARB 0x200F +#define WGL_SUPPORT_OPENGL_ARB 0x2010 +#define WGL_SWAP_COPY_ARB 0x2029 +#define WGL_SWAP_EXCHANGE_ARB 0x2028 +#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006 +#define WGL_SWAP_MAIN_PLANE 0x00000001 +#define WGL_SWAP_METHOD_ARB 0x2007 +#define WGL_SWAP_OVERLAY1 0x00000002 +#define WGL_SWAP_OVERLAY10 0x00000400 +#define WGL_SWAP_OVERLAY11 0x00000800 +#define WGL_SWAP_OVERLAY12 0x00001000 +#define WGL_SWAP_OVERLAY13 0x00002000 +#define WGL_SWAP_OVERLAY14 0x00004000 +#define WGL_SWAP_OVERLAY15 0x00008000 +#define WGL_SWAP_OVERLAY2 0x00000004 +#define WGL_SWAP_OVERLAY3 0x00000008 +#define WGL_SWAP_OVERLAY4 0x00000010 +#define WGL_SWAP_OVERLAY5 0x00000020 +#define WGL_SWAP_OVERLAY6 0x00000040 +#define WGL_SWAP_OVERLAY7 0x00000080 +#define WGL_SWAP_OVERLAY8 0x00000100 +#define WGL_SWAP_OVERLAY9 0x00000200 +#define WGL_SWAP_UNDEFINED_ARB 0x202A +#define WGL_SWAP_UNDERLAY1 0x00010000 +#define WGL_SWAP_UNDERLAY10 0x02000000 +#define WGL_SWAP_UNDERLAY11 0x04000000 +#define WGL_SWAP_UNDERLAY12 0x08000000 +#define WGL_SWAP_UNDERLAY13 0x10000000 +#define WGL_SWAP_UNDERLAY14 0x20000000 +#define WGL_SWAP_UNDERLAY15 0x40000000 +#define WGL_SWAP_UNDERLAY2 0x00020000 +#define WGL_SWAP_UNDERLAY3 0x00040000 +#define WGL_SWAP_UNDERLAY4 0x00080000 +#define WGL_SWAP_UNDERLAY5 0x00100000 +#define WGL_SWAP_UNDERLAY6 0x00200000 +#define WGL_SWAP_UNDERLAY7 0x00400000 +#define WGL_SWAP_UNDERLAY8 0x00800000 +#define WGL_SWAP_UNDERLAY9 0x01000000 +#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A +#define WGL_TRANSPARENT_ARB 0x200A +#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039 +#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038 +#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B +#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037 +#define WGL_TYPE_COLORINDEX_ARB 0x202C +#define WGL_TYPE_RGBA_ARB 0x202B + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +struct _GPU_DEVICE { + DWORD cb; + CHAR DeviceName[32]; + CHAR DeviceString[128]; + DWORD Flags; + RECT rcVirtualScreen; +}; +DECLARE_HANDLE(HPBUFFERARB); +DECLARE_HANDLE(HPBUFFEREXT); +DECLARE_HANDLE(HVIDEOOUTPUTDEVICENV); +DECLARE_HANDLE(HPVIDEODEV); +DECLARE_HANDLE(HPGPUNV); +DECLARE_HANDLE(HGPUNV); +DECLARE_HANDLE(HVIDEOINPUTDEVICENV); +typedef struct _GPU_DEVICE GPU_DEVICE; +typedef struct _GPU_DEVICE *PGPU_DEVICE; + + +#define WGL_VERSION_1_0 1 +GLAD_API_CALL int SF_GLAD_WGL_VERSION_1_0; +#define WGL_ARB_create_context 1 +GLAD_API_CALL int SF_GLAD_WGL_ARB_create_context; +#define WGL_ARB_create_context_profile 1 +GLAD_API_CALL int SF_GLAD_WGL_ARB_create_context_profile; +#define WGL_ARB_extensions_string 1 +GLAD_API_CALL int SF_GLAD_WGL_ARB_extensions_string; +#define WGL_ARB_framebuffer_sRGB 1 +GLAD_API_CALL int SF_GLAD_WGL_ARB_framebuffer_sRGB; +#define WGL_ARB_multisample 1 +GLAD_API_CALL int SF_GLAD_WGL_ARB_multisample; +#define WGL_ARB_pbuffer 1 +GLAD_API_CALL int SF_GLAD_WGL_ARB_pbuffer; +#define WGL_ARB_pixel_format 1 +GLAD_API_CALL int SF_GLAD_WGL_ARB_pixel_format; +#define WGL_EXT_extensions_string 1 +GLAD_API_CALL int SF_GLAD_WGL_EXT_extensions_string; +#define WGL_EXT_framebuffer_sRGB 1 +GLAD_API_CALL int SF_GLAD_WGL_EXT_framebuffer_sRGB; +#define WGL_EXT_swap_control 1 +GLAD_API_CALL int SF_GLAD_WGL_EXT_swap_control; + + +typedef int (GLAD_API_PTR *PFNCHOOSEPIXELFORMATPROC)(HDC hDc, const PIXELFORMATDESCRIPTOR * pPfd); +typedef int (GLAD_API_PTR *PFNDESCRIBEPIXELFORMATPROC)(HDC hdc, int ipfd, UINT cjpfd, const PIXELFORMATDESCRIPTOR * ppfd); +typedef UINT (GLAD_API_PTR *PFNGETENHMETAFILEPIXELFORMATPROC)(HENHMETAFILE hemf, const PIXELFORMATDESCRIPTOR * ppfd); +typedef int (GLAD_API_PTR *PFNGETPIXELFORMATPROC)(HDC hdc); +typedef BOOL (GLAD_API_PTR *PFNSETPIXELFORMATPROC)(HDC hdc, int ipfd, const PIXELFORMATDESCRIPTOR * ppfd); +typedef BOOL (GLAD_API_PTR *PFNSWAPBUFFERSPROC)(HDC hdc); +typedef BOOL (GLAD_API_PTR *PFNWGLCHOOSEPIXELFORMATARBPROC)(HDC hdc, const int * piAttribIList, const FLOAT * pfAttribFList, UINT nMaxFormats, int * piFormats, UINT * nNumFormats); +typedef BOOL (GLAD_API_PTR *PFNWGLCOPYCONTEXTPROC)(HGLRC hglrcSrc, HGLRC hglrcDst, UINT mask); +typedef HGLRC (GLAD_API_PTR *PFNWGLCREATECONTEXTPROC)(HDC hDc); +typedef HGLRC (GLAD_API_PTR *PFNWGLCREATECONTEXTATTRIBSARBPROC)(HDC hDC, HGLRC hShareContext, const int * attribList); +typedef HGLRC (GLAD_API_PTR *PFNWGLCREATELAYERCONTEXTPROC)(HDC hDc, int level); +typedef HPBUFFERARB (GLAD_API_PTR *PFNWGLCREATEPBUFFERARBPROC)(HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int * piAttribList); +typedef BOOL (GLAD_API_PTR *PFNWGLDELETECONTEXTPROC)(HGLRC oldContext); +typedef BOOL (GLAD_API_PTR *PFNWGLDESCRIBELAYERPLANEPROC)(HDC hDc, int pixelFormat, int layerPlane, UINT nBytes, const LAYERPLANEDESCRIPTOR * plpd); +typedef BOOL (GLAD_API_PTR *PFNWGLDESTROYPBUFFERARBPROC)(HPBUFFERARB hPbuffer); +typedef HGLRC (GLAD_API_PTR *PFNWGLGETCURRENTCONTEXTPROC)(void); +typedef HDC (GLAD_API_PTR *PFNWGLGETCURRENTDCPROC)(void); +typedef const char * (GLAD_API_PTR *PFNWGLGETEXTENSIONSSTRINGARBPROC)(HDC hdc); +typedef const char * (GLAD_API_PTR *PFNWGLGETEXTENSIONSSTRINGEXTPROC)(void); +typedef int (GLAD_API_PTR *PFNWGLGETLAYERPALETTEENTRIESPROC)(HDC hdc, int iLayerPlane, int iStart, int cEntries, const COLORREF * pcr); +typedef HDC (GLAD_API_PTR *PFNWGLGETPBUFFERDCARBPROC)(HPBUFFERARB hPbuffer); +typedef BOOL (GLAD_API_PTR *PFNWGLGETPIXELFORMATATTRIBFVARBPROC)(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int * piAttributes, FLOAT * pfValues); +typedef BOOL (GLAD_API_PTR *PFNWGLGETPIXELFORMATATTRIBIVARBPROC)(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int * piAttributes, int * piValues); +typedef PROC (GLAD_API_PTR *PFNWGLGETPROCADDRESSPROC)(LPCSTR lpszProc); +typedef int (GLAD_API_PTR *PFNWGLGETSWAPINTERVALEXTPROC)(void); +typedef BOOL (GLAD_API_PTR *PFNWGLMAKECURRENTPROC)(HDC hDc, HGLRC newContext); +typedef BOOL (GLAD_API_PTR *PFNWGLQUERYPBUFFERARBPROC)(HPBUFFERARB hPbuffer, int iAttribute, int * piValue); +typedef BOOL (GLAD_API_PTR *PFNWGLREALIZELAYERPALETTEPROC)(HDC hdc, int iLayerPlane, BOOL bRealize); +typedef int (GLAD_API_PTR *PFNWGLRELEASEPBUFFERDCARBPROC)(HPBUFFERARB hPbuffer, HDC hDC); +typedef int (GLAD_API_PTR *PFNWGLSETLAYERPALETTEENTRIESPROC)(HDC hdc, int iLayerPlane, int iStart, int cEntries, const COLORREF * pcr); +typedef BOOL (GLAD_API_PTR *PFNWGLSHARELISTSPROC)(HGLRC hrcSrvShare, HGLRC hrcSrvSource); +typedef BOOL (GLAD_API_PTR *PFNWGLSWAPINTERVALEXTPROC)(int interval); +typedef BOOL (GLAD_API_PTR *PFNWGLSWAPLAYERBUFFERSPROC)(HDC hdc, UINT fuFlags); +typedef BOOL (GLAD_API_PTR *PFNWGLUSEFONTBITMAPSPROC)(HDC hDC, DWORD first, DWORD count, DWORD listBase); +typedef BOOL (GLAD_API_PTR *PFNWGLUSEFONTBITMAPSAPROC)(HDC hDC, DWORD first, DWORD count, DWORD listBase); +typedef BOOL (GLAD_API_PTR *PFNWGLUSEFONTBITMAPSWPROC)(HDC hDC, DWORD first, DWORD count, DWORD listBase); +typedef BOOL (GLAD_API_PTR *PFNWGLUSEFONTOUTLINESPROC)(HDC hDC, DWORD first, DWORD count, DWORD listBase, FLOAT deviation, FLOAT extrusion, int format, LPGLYPHMETRICSFLOAT lpgmf); +typedef BOOL (GLAD_API_PTR *PFNWGLUSEFONTOUTLINESAPROC)(HDC hDC, DWORD first, DWORD count, DWORD listBase, FLOAT deviation, FLOAT extrusion, int format, LPGLYPHMETRICSFLOAT lpgmf); +typedef BOOL (GLAD_API_PTR *PFNWGLUSEFONTOUTLINESWPROC)(HDC hDC, DWORD first, DWORD count, DWORD listBase, FLOAT deviation, FLOAT extrusion, int format, LPGLYPHMETRICSFLOAT lpgmf); + +GLAD_API_CALL PFNWGLCHOOSEPIXELFORMATARBPROC sf_glad_wglChoosePixelFormatARB; +#define wglChoosePixelFormatARB sf_glad_wglChoosePixelFormatARB +GLAD_API_CALL PFNWGLCREATECONTEXTATTRIBSARBPROC sf_glad_wglCreateContextAttribsARB; +#define wglCreateContextAttribsARB sf_glad_wglCreateContextAttribsARB +GLAD_API_CALL PFNWGLCREATEPBUFFERARBPROC sf_glad_wglCreatePbufferARB; +#define wglCreatePbufferARB sf_glad_wglCreatePbufferARB +GLAD_API_CALL PFNWGLDESTROYPBUFFERARBPROC sf_glad_wglDestroyPbufferARB; +#define wglDestroyPbufferARB sf_glad_wglDestroyPbufferARB +GLAD_API_CALL PFNWGLGETEXTENSIONSSTRINGARBPROC sf_glad_wglGetExtensionsStringARB; +#define wglGetExtensionsStringARB sf_glad_wglGetExtensionsStringARB +GLAD_API_CALL PFNWGLGETEXTENSIONSSTRINGEXTPROC sf_glad_wglGetExtensionsStringEXT; +#define wglGetExtensionsStringEXT sf_glad_wglGetExtensionsStringEXT +GLAD_API_CALL PFNWGLGETPBUFFERDCARBPROC sf_glad_wglGetPbufferDCARB; +#define wglGetPbufferDCARB sf_glad_wglGetPbufferDCARB +GLAD_API_CALL PFNWGLGETPIXELFORMATATTRIBFVARBPROC sf_glad_wglGetPixelFormatAttribfvARB; +#define wglGetPixelFormatAttribfvARB sf_glad_wglGetPixelFormatAttribfvARB +GLAD_API_CALL PFNWGLGETPIXELFORMATATTRIBIVARBPROC sf_glad_wglGetPixelFormatAttribivARB; +#define wglGetPixelFormatAttribivARB sf_glad_wglGetPixelFormatAttribivARB +GLAD_API_CALL PFNWGLGETSWAPINTERVALEXTPROC sf_glad_wglGetSwapIntervalEXT; +#define wglGetSwapIntervalEXT sf_glad_wglGetSwapIntervalEXT +GLAD_API_CALL PFNWGLQUERYPBUFFERARBPROC sf_glad_wglQueryPbufferARB; +#define wglQueryPbufferARB sf_glad_wglQueryPbufferARB +GLAD_API_CALL PFNWGLRELEASEPBUFFERDCARBPROC sf_glad_wglReleasePbufferDCARB; +#define wglReleasePbufferDCARB sf_glad_wglReleasePbufferDCARB +GLAD_API_CALL PFNWGLSWAPINTERVALEXTPROC sf_glad_wglSwapIntervalEXT; +#define wglSwapIntervalEXT sf_glad_wglSwapIntervalEXT + + + + + +#ifdef __cplusplus +} +#endif +#endif + +/* Source */ +#ifdef SF_GLAD_WGL_IMPLEMENTATION +#include +#include +#include + +#ifndef GLAD_IMPL_UTIL_C_ +#define GLAD_IMPL_UTIL_C_ + +#ifdef _MSC_VER +#define GLAD_IMPL_UTIL_SSCANF sscanf_s +#else +#define GLAD_IMPL_UTIL_SSCANF sscanf +#endif + +#endif /* GLAD_IMPL_UTIL_C_ */ + + +int SF_GLAD_WGL_VERSION_1_0 = 0; +int SF_GLAD_WGL_ARB_create_context = 0; +int SF_GLAD_WGL_ARB_create_context_profile = 0; +int SF_GLAD_WGL_ARB_extensions_string = 0; +int SF_GLAD_WGL_ARB_framebuffer_sRGB = 0; +int SF_GLAD_WGL_ARB_multisample = 0; +int SF_GLAD_WGL_ARB_pbuffer = 0; +int SF_GLAD_WGL_ARB_pixel_format = 0; +int SF_GLAD_WGL_EXT_extensions_string = 0; +int SF_GLAD_WGL_EXT_framebuffer_sRGB = 0; +int SF_GLAD_WGL_EXT_swap_control = 0; + + + +PFNWGLCHOOSEPIXELFORMATARBPROC sf_glad_wglChoosePixelFormatARB = NULL; +PFNWGLCREATECONTEXTATTRIBSARBPROC sf_glad_wglCreateContextAttribsARB = NULL; +PFNWGLCREATEPBUFFERARBPROC sf_glad_wglCreatePbufferARB = NULL; +PFNWGLDESTROYPBUFFERARBPROC sf_glad_wglDestroyPbufferARB = NULL; +PFNWGLGETEXTENSIONSSTRINGARBPROC sf_glad_wglGetExtensionsStringARB = NULL; +PFNWGLGETEXTENSIONSSTRINGEXTPROC sf_glad_wglGetExtensionsStringEXT = NULL; +PFNWGLGETPBUFFERDCARBPROC sf_glad_wglGetPbufferDCARB = NULL; +PFNWGLGETPIXELFORMATATTRIBFVARBPROC sf_glad_wglGetPixelFormatAttribfvARB = NULL; +PFNWGLGETPIXELFORMATATTRIBIVARBPROC sf_glad_wglGetPixelFormatAttribivARB = NULL; +PFNWGLGETSWAPINTERVALEXTPROC sf_glad_wglGetSwapIntervalEXT = NULL; +PFNWGLQUERYPBUFFERARBPROC sf_glad_wglQueryPbufferARB = NULL; +PFNWGLRELEASEPBUFFERDCARBPROC sf_glad_wglReleasePbufferDCARB = NULL; +PFNWGLSWAPINTERVALEXTPROC sf_glad_wglSwapIntervalEXT = NULL; + + +static void sf_glad_wgl_load_WGL_ARB_create_context(GLADuserptrloadfunc load, void *userptr) { + if(!SF_GLAD_WGL_ARB_create_context) return; + sf_glad_wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC) load(userptr, "wglCreateContextAttribsARB"); +} +static void sf_glad_wgl_load_WGL_ARB_extensions_string(GLADuserptrloadfunc load, void *userptr) { + if(!SF_GLAD_WGL_ARB_extensions_string) return; + sf_glad_wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC) load(userptr, "wglGetExtensionsStringARB"); +} +static void sf_glad_wgl_load_WGL_ARB_pbuffer(GLADuserptrloadfunc load, void *userptr) { + if(!SF_GLAD_WGL_ARB_pbuffer) return; + sf_glad_wglCreatePbufferARB = (PFNWGLCREATEPBUFFERARBPROC) load(userptr, "wglCreatePbufferARB"); + sf_glad_wglDestroyPbufferARB = (PFNWGLDESTROYPBUFFERARBPROC) load(userptr, "wglDestroyPbufferARB"); + sf_glad_wglGetPbufferDCARB = (PFNWGLGETPBUFFERDCARBPROC) load(userptr, "wglGetPbufferDCARB"); + sf_glad_wglQueryPbufferARB = (PFNWGLQUERYPBUFFERARBPROC) load(userptr, "wglQueryPbufferARB"); + sf_glad_wglReleasePbufferDCARB = (PFNWGLRELEASEPBUFFERDCARBPROC) load(userptr, "wglReleasePbufferDCARB"); +} +static void sf_glad_wgl_load_WGL_ARB_pixel_format(GLADuserptrloadfunc load, void *userptr) { + if(!SF_GLAD_WGL_ARB_pixel_format) return; + sf_glad_wglChoosePixelFormatARB = (PFNWGLCHOOSEPIXELFORMATARBPROC) load(userptr, "wglChoosePixelFormatARB"); + sf_glad_wglGetPixelFormatAttribfvARB = (PFNWGLGETPIXELFORMATATTRIBFVARBPROC) load(userptr, "wglGetPixelFormatAttribfvARB"); + sf_glad_wglGetPixelFormatAttribivARB = (PFNWGLGETPIXELFORMATATTRIBIVARBPROC) load(userptr, "wglGetPixelFormatAttribivARB"); +} +static void sf_glad_wgl_load_WGL_EXT_extensions_string(GLADuserptrloadfunc load, void *userptr) { + if(!SF_GLAD_WGL_EXT_extensions_string) return; + sf_glad_wglGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC) load(userptr, "wglGetExtensionsStringEXT"); +} +static void sf_glad_wgl_load_WGL_EXT_swap_control(GLADuserptrloadfunc load, void *userptr) { + if(!SF_GLAD_WGL_EXT_swap_control) return; + sf_glad_wglGetSwapIntervalEXT = (PFNWGLGETSWAPINTERVALEXTPROC) load(userptr, "wglGetSwapIntervalEXT"); + sf_glad_wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC) load(userptr, "wglSwapIntervalEXT"); +} + + +static void sf_glad_wgl_resolve_aliases(void) { +} + +static int sf_glad_wgl_has_extension(HDC hdc, const char *ext) { + const char *terminator; + const char *loc; + const char *extensions; + + if(wglGetExtensionsStringEXT == NULL && wglGetExtensionsStringARB == NULL) + return 0; + + if(wglGetExtensionsStringARB == NULL || hdc == INVALID_HANDLE_VALUE) + extensions = wglGetExtensionsStringEXT(); + else + extensions = wglGetExtensionsStringARB(hdc); + + if(extensions == NULL || ext == NULL) + return 0; + + while(1) { + loc = strstr(extensions, ext); + if(loc == NULL) + break; + + terminator = loc + strlen(ext); + if((loc == extensions || *(loc - 1) == ' ') && + (*terminator == ' ' || *terminator == '\0')) + { + return 1; + } + extensions = terminator; + } + + return 0; +} + +static GLADapiproc sf_glad_wgl_get_proc_from_userptr(void *userptr, const char* name) { + return (GLAD_GNUC_EXTENSION (GLADapiproc (*)(const char *name)) userptr)(name); +} + +static int sf_glad_wgl_find_extensions_wgl(HDC hdc) { + SF_GLAD_WGL_ARB_create_context = sf_glad_wgl_has_extension(hdc, "WGL_ARB_create_context"); + SF_GLAD_WGL_ARB_create_context_profile = sf_glad_wgl_has_extension(hdc, "WGL_ARB_create_context_profile"); + SF_GLAD_WGL_ARB_extensions_string = sf_glad_wgl_has_extension(hdc, "WGL_ARB_extensions_string"); + SF_GLAD_WGL_ARB_framebuffer_sRGB = sf_glad_wgl_has_extension(hdc, "WGL_ARB_framebuffer_sRGB"); + SF_GLAD_WGL_ARB_multisample = sf_glad_wgl_has_extension(hdc, "WGL_ARB_multisample"); + SF_GLAD_WGL_ARB_pbuffer = sf_glad_wgl_has_extension(hdc, "WGL_ARB_pbuffer"); + SF_GLAD_WGL_ARB_pixel_format = sf_glad_wgl_has_extension(hdc, "WGL_ARB_pixel_format"); + SF_GLAD_WGL_EXT_extensions_string = sf_glad_wgl_has_extension(hdc, "WGL_EXT_extensions_string"); + SF_GLAD_WGL_EXT_framebuffer_sRGB = sf_glad_wgl_has_extension(hdc, "WGL_EXT_framebuffer_sRGB"); + SF_GLAD_WGL_EXT_swap_control = sf_glad_wgl_has_extension(hdc, "WGL_EXT_swap_control"); + return 1; +} + +static int sf_glad_wgl_find_core_wgl(void) { + int major = 1, minor = 0; + SF_GLAD_WGL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1; + return GLAD_MAKE_VERSION(major, minor); +} + +static int gladLoadWGLUserPtr(HDC hdc, GLADuserptrloadfunc load, void *userptr) { + int version; + wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC) load(userptr, "wglGetExtensionsStringARB"); + wglGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC) load(userptr, "wglGetExtensionsStringEXT"); + if(wglGetExtensionsStringARB == NULL && wglGetExtensionsStringEXT == NULL) return 0; + version = sf_glad_wgl_find_core_wgl(); + + + if (!sf_glad_wgl_find_extensions_wgl(hdc)) return 0; + sf_glad_wgl_load_WGL_ARB_create_context(load, userptr); + sf_glad_wgl_load_WGL_ARB_extensions_string(load, userptr); + sf_glad_wgl_load_WGL_ARB_pbuffer(load, userptr); + sf_glad_wgl_load_WGL_ARB_pixel_format(load, userptr); + sf_glad_wgl_load_WGL_EXT_extensions_string(load, userptr); + sf_glad_wgl_load_WGL_EXT_swap_control(load, userptr); + + return version; +} + +static int gladLoadWGL(HDC hdc, GLADloadfunc load) { + return gladLoadWGLUserPtr(hdc, sf_glad_wgl_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load); +} + + +#ifdef SF_GLAD_WGL + +static int gladLoaderLoadWGL(HDC hdc) { + return gladLoadWGLUserPtr(hdc, sf_glad_wgl_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) wglGetProcAddress); +} + + +#endif /* SF_GLAD_WGL */ + +#endif /* SF_GLAD_WGL_IMPLEMENTATION */ + diff --git a/extlibs/headers/vulkan/vk_icd.h b/extlibs/headers/vulkan/vk_icd.h new file mode 100644 index 00000000..b935fa17 --- /dev/null +++ b/extlibs/headers/vulkan/vk_icd.h @@ -0,0 +1,170 @@ +// +// File: vk_icd.h +// +/* + * Copyright (c) 2015-2016 The Khronos Group Inc. + * Copyright (c) 2015-2016 Valve Corporation + * Copyright (c) 2015-2016 LunarG, Inc. + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + * + */ + +#ifndef VKICD_H +#define VKICD_H + +#include "vulkan.h" +#include + +// Loader-ICD version negotiation API. Versions add the following features: +// Version 0 - Initial. Doesn't support vk_icdGetInstanceProcAddr +// or vk_icdNegotiateLoaderICDInterfaceVersion. +// Version 1 - Add support for vk_icdGetInstanceProcAddr. +// Version 2 - Add Loader/ICD Interface version negotiation +// via vk_icdNegotiateLoaderICDInterfaceVersion. +// Version 3 - Add ICD creation/destruction of KHR_surface objects. +// Version 4 - Add unknown physical device extension qyering via +// vk_icdGetPhysicalDeviceProcAddr. +// Version 5 - Tells ICDs that the loader is now paying attention to the +// application version of Vulkan passed into the ApplicationInfo +// structure during vkCreateInstance. This will tell the ICD +// that if the loader is older, it should automatically fail a +// call for any API version > 1.0. Otherwise, the loader will +// manually determine if it can support the expected version. +#define CURRENT_LOADER_ICD_INTERFACE_VERSION 5 +#define MIN_SUPPORTED_LOADER_ICD_INTERFACE_VERSION 0 +#define MIN_PHYS_DEV_EXTENSION_ICD_INTERFACE_VERSION 4 +typedef VkResult(VKAPI_PTR *PFN_vkNegotiateLoaderICDInterfaceVersion)(uint32_t *pVersion); + +// This is defined in vk_layer.h which will be found by the loader, but if an ICD is building against this +// file directly, it won't be found. +#ifndef PFN_GetPhysicalDeviceProcAddr +typedef PFN_vkVoidFunction(VKAPI_PTR *PFN_GetPhysicalDeviceProcAddr)(VkInstance instance, const char *pName); +#endif + +/* + * The ICD must reserve space for a pointer for the loader's dispatch + * table, at the start of . + * The ICD must initialize this variable using the SET_LOADER_MAGIC_VALUE macro. + */ + +#define ICD_LOADER_MAGIC 0x01CDC0DE + +typedef union { + uintptr_t loaderMagic; + void *loaderData; +} VK_LOADER_DATA; + +static inline void set_loader_magic_value(void *pNewObject) { + VK_LOADER_DATA *loader_info = (VK_LOADER_DATA *)pNewObject; + loader_info->loaderMagic = ICD_LOADER_MAGIC; +} + +static inline bool valid_loader_magic_value(void *pNewObject) { + const VK_LOADER_DATA *loader_info = (VK_LOADER_DATA *)pNewObject; + return (loader_info->loaderMagic & 0xffffffff) == ICD_LOADER_MAGIC; +} + +/* + * Windows and Linux ICDs will treat VkSurfaceKHR as a pointer to a struct that + * contains the platform-specific connection and surface information. + */ +typedef enum { + VK_ICD_WSI_PLATFORM_MIR, + VK_ICD_WSI_PLATFORM_WAYLAND, + VK_ICD_WSI_PLATFORM_WIN32, + VK_ICD_WSI_PLATFORM_XCB, + VK_ICD_WSI_PLATFORM_XLIB, + VK_ICD_WSI_PLATFORM_ANDROID, + VK_ICD_WSI_PLATFORM_MACOS, + VK_ICD_WSI_PLATFORM_IOS, + VK_ICD_WSI_PLATFORM_DISPLAY +} VkIcdWsiPlatform; + +typedef struct { + VkIcdWsiPlatform platform; +} VkIcdSurfaceBase; + +#ifdef VK_USE_PLATFORM_MIR_KHR +typedef struct { + VkIcdSurfaceBase base; + MirConnection *connection; + MirSurface *mirSurface; +} VkIcdSurfaceMir; +#endif // VK_USE_PLATFORM_MIR_KHR + +#ifdef VK_USE_PLATFORM_WAYLAND_KHR +typedef struct { + VkIcdSurfaceBase base; + struct wl_display *display; + struct wl_surface *surface; +} VkIcdSurfaceWayland; +#endif // VK_USE_PLATFORM_WAYLAND_KHR + +#ifdef VK_USE_PLATFORM_WIN32_KHR +typedef struct { + VkIcdSurfaceBase base; + HINSTANCE hinstance; + HWND hwnd; +} VkIcdSurfaceWin32; +#endif // VK_USE_PLATFORM_WIN32_KHR + +#ifdef VK_USE_PLATFORM_XCB_KHR +typedef struct { + VkIcdSurfaceBase base; + xcb_connection_t *connection; + xcb_window_t window; +} VkIcdSurfaceXcb; +#endif // VK_USE_PLATFORM_XCB_KHR + +#ifdef VK_USE_PLATFORM_XLIB_KHR +typedef struct { + VkIcdSurfaceBase base; + Display *dpy; + Window window; +} VkIcdSurfaceXlib; +#endif // VK_USE_PLATFORM_XLIB_KHR + +#ifdef VK_USE_PLATFORM_ANDROID_KHR +typedef struct { + VkIcdSurfaceBase base; + struct ANativeWindow *window; +} VkIcdSurfaceAndroid; +#endif // VK_USE_PLATFORM_ANDROID_KHR + +#ifdef VK_USE_PLATFORM_MACOS_MVK +typedef struct { + VkIcdSurfaceBase base; + const void *pView; +} VkIcdSurfaceMacOS; +#endif // VK_USE_PLATFORM_MACOS_MVK + +#ifdef VK_USE_PLATFORM_IOS_MVK +typedef struct { + VkIcdSurfaceBase base; + const void *pView; +} VkIcdSurfaceIOS; +#endif // VK_USE_PLATFORM_IOS_MVK + +typedef struct { + VkIcdSurfaceBase base; + VkDisplayModeKHR displayMode; + uint32_t planeIndex; + uint32_t planeStackIndex; + VkSurfaceTransformFlagBitsKHR transform; + float globalAlpha; + VkDisplayPlaneAlphaFlagBitsKHR alphaMode; + VkExtent2D imageExtent; +} VkIcdSurfaceDisplay; + +#endif // VKICD_H diff --git a/extlibs/headers/vulkan/vk_layer.h b/extlibs/headers/vulkan/vk_layer.h new file mode 100644 index 00000000..823c88ab --- /dev/null +++ b/extlibs/headers/vulkan/vk_layer.h @@ -0,0 +1,195 @@ +// +// File: vk_layer.h +// +/* + * Copyright (c) 2015-2017 The Khronos Group Inc. + * Copyright (c) 2015-2017 Valve Corporation + * Copyright (c) 2015-2017 LunarG, Inc. + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + * + */ + +/* Need to define dispatch table + * Core struct can then have ptr to dispatch table at the top + * Along with object ptrs for current and next OBJ + */ +#pragma once + +#include "vulkan.h" +#if defined(__GNUC__) && __GNUC__ >= 4 +#define VK_LAYER_EXPORT __attribute__((visibility("default"))) +#elif defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590) +#define VK_LAYER_EXPORT __attribute__((visibility("default"))) +#else +#define VK_LAYER_EXPORT +#endif + +#define MAX_NUM_UNKNOWN_EXTS 250 + + // Loader-Layer version negotiation API. Versions add the following features: + // Versions 0/1 - Initial. Doesn't support vk_layerGetPhysicalDeviceProcAddr + // or vk_icdNegotiateLoaderLayerInterfaceVersion. + // Version 2 - Add support for vk_layerGetPhysicalDeviceProcAddr and + // vk_icdNegotiateLoaderLayerInterfaceVersion. +#define CURRENT_LOADER_LAYER_INTERFACE_VERSION 2 +#define MIN_SUPPORTED_LOADER_LAYER_INTERFACE_VERSION 1 + +#define VK_CURRENT_CHAIN_VERSION 1 + +// Typedef for use in the interfaces below +typedef PFN_vkVoidFunction (VKAPI_PTR *PFN_GetPhysicalDeviceProcAddr)(VkInstance instance, const char* pName); + +// Version negotiation values +typedef enum VkNegotiateLayerStructType { + LAYER_NEGOTIATE_UNINTIALIZED = 0, + LAYER_NEGOTIATE_INTERFACE_STRUCT = 1, +} VkNegotiateLayerStructType; + +// Version negotiation structures +typedef struct VkNegotiateLayerInterface { + VkNegotiateLayerStructType sType; + void *pNext; + uint32_t loaderLayerInterfaceVersion; + PFN_vkGetInstanceProcAddr pfnGetInstanceProcAddr; + PFN_vkGetDeviceProcAddr pfnGetDeviceProcAddr; + PFN_GetPhysicalDeviceProcAddr pfnGetPhysicalDeviceProcAddr; +} VkNegotiateLayerInterface; + +// Version negotiation functions +typedef VkResult (VKAPI_PTR *PFN_vkNegotiateLoaderLayerInterfaceVersion)(VkNegotiateLayerInterface *pVersionStruct); + +// Function prototype for unknown physical device extension command +typedef VkResult(VKAPI_PTR *PFN_PhysDevExt)(VkPhysicalDevice phys_device); + +// ------------------------------------------------------------------------------------------------ +// CreateInstance and CreateDevice support structures + +/* Sub type of structure for instance and device loader ext of CreateInfo. + * When sType == VK_STRUCTURE_TYPE_LOADER_INSTANCE_CREATE_INFO + * or sType == VK_STRUCTURE_TYPE_LOADER_DEVICE_CREATE_INFO + * then VkLayerFunction indicates struct type pointed to by pNext + */ +typedef enum VkLayerFunction_ { + VK_LAYER_LINK_INFO = 0, + VK_LOADER_DATA_CALLBACK = 1 +} VkLayerFunction; + +typedef struct VkLayerInstanceLink_ { + struct VkLayerInstanceLink_ *pNext; + PFN_vkGetInstanceProcAddr pfnNextGetInstanceProcAddr; + PFN_GetPhysicalDeviceProcAddr pfnNextGetPhysicalDeviceProcAddr; +} VkLayerInstanceLink; + +/* + * When creating the device chain the loader needs to pass + * down information about it's device structure needed at + * the end of the chain. Passing the data via the + * VkLayerDeviceInfo avoids issues with finding the + * exact instance being used. + */ +typedef struct VkLayerDeviceInfo_ { + void *device_info; + PFN_vkGetInstanceProcAddr pfnNextGetInstanceProcAddr; +} VkLayerDeviceInfo; + +typedef VkResult (VKAPI_PTR *PFN_vkSetInstanceLoaderData)(VkInstance instance, + void *object); +typedef VkResult (VKAPI_PTR *PFN_vkSetDeviceLoaderData)(VkDevice device, + void *object); + +typedef struct { + VkStructureType sType; // VK_STRUCTURE_TYPE_LOADER_INSTANCE_CREATE_INFO + const void *pNext; + VkLayerFunction function; + union { + VkLayerInstanceLink *pLayerInfo; + PFN_vkSetInstanceLoaderData pfnSetInstanceLoaderData; + } u; +} VkLayerInstanceCreateInfo; + +typedef struct VkLayerDeviceLink_ { + struct VkLayerDeviceLink_ *pNext; + PFN_vkGetInstanceProcAddr pfnNextGetInstanceProcAddr; + PFN_vkGetDeviceProcAddr pfnNextGetDeviceProcAddr; +} VkLayerDeviceLink; + +typedef struct { + VkStructureType sType; // VK_STRUCTURE_TYPE_LOADER_DEVICE_CREATE_INFO + const void *pNext; + VkLayerFunction function; + union { + VkLayerDeviceLink *pLayerInfo; + PFN_vkSetDeviceLoaderData pfnSetDeviceLoaderData; + } u; +} VkLayerDeviceCreateInfo; + +#ifdef __cplusplus +extern "C" { +#endif + +VKAPI_ATTR VkResult VKAPI_CALL vkNegotiateLoaderLayerInterfaceVersion(VkNegotiateLayerInterface *pVersionStruct); + +typedef enum VkChainType { + VK_CHAIN_TYPE_UNKNOWN = 0, + VK_CHAIN_TYPE_ENUMERATE_INSTANCE_EXTENSION_PROPERTIES = 1, + VK_CHAIN_TYPE_ENUMERATE_INSTANCE_LAYER_PROPERTIES = 2, + VK_CHAIN_TYPE_ENUMERATE_INSTANCE_VERSION = 3, +} VkChainType; + +typedef struct VkChainHeader { + VkChainType type; + uint32_t version; + uint32_t size; +} VkChainHeader; + +typedef struct VkEnumerateInstanceExtensionPropertiesChain { + VkChainHeader header; + VkResult(VKAPI_PTR *pfnNextLayer)(const struct VkEnumerateInstanceExtensionPropertiesChain *, const char *, uint32_t *, + VkExtensionProperties *); + const struct VkEnumerateInstanceExtensionPropertiesChain *pNextLink; + +#if defined(__cplusplus) + inline VkResult CallDown(const char *pLayerName, uint32_t *pPropertyCount, VkExtensionProperties *pProperties) const { + return pfnNextLayer(pNextLink, pLayerName, pPropertyCount, pProperties); + } +#endif +} VkEnumerateInstanceExtensionPropertiesChain; + +typedef struct VkEnumerateInstanceLayerPropertiesChain { + VkChainHeader header; + VkResult(VKAPI_PTR *pfnNextLayer)(const struct VkEnumerateInstanceLayerPropertiesChain *, uint32_t *, VkLayerProperties *); + const struct VkEnumerateInstanceLayerPropertiesChain *pNextLink; + +#if defined(__cplusplus) + inline VkResult CallDown(uint32_t *pPropertyCount, VkLayerProperties *pProperties) const { + return pfnNextLayer(pNextLink, pPropertyCount, pProperties); + } +#endif +} VkEnumerateInstanceLayerPropertiesChain; + +typedef struct VkEnumerateInstanceVersionChain { + VkChainHeader header; + VkResult(VKAPI_PTR *pfnNextLayer)(const struct VkEnumerateInstanceVersionChain *, uint32_t *); + const struct VkEnumerateInstanceVersionChain *pNextLink; + +#if defined(__cplusplus) + inline VkResult CallDown(uint32_t *pApiVersion) const { + return pfnNextLayer(pNextLink, pApiVersion); + } +#endif +} VkEnumerateInstanceVersionChain; + +#ifdef __cplusplus +} +#endif diff --git a/extlibs/headers/vulkan/vk_platform.h b/extlibs/headers/vulkan/vk_platform.h new file mode 100644 index 00000000..72892992 --- /dev/null +++ b/extlibs/headers/vulkan/vk_platform.h @@ -0,0 +1,92 @@ +// +// File: vk_platform.h +// +/* +** Copyright (c) 2014-2017 The Khronos Group Inc. +** +** Licensed under the Apache License, Version 2.0 (the "License"); +** you may not use this file except in compliance with the License. +** You may obtain a copy of the License at +** +** http://www.apache.org/licenses/LICENSE-2.0 +** +** Unless required by applicable law or agreed to in writing, software +** distributed under the License is distributed on an "AS IS" BASIS, +** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +** See the License for the specific language governing permissions and +** limitations under the License. +*/ + + +#ifndef VK_PLATFORM_H_ +#define VK_PLATFORM_H_ + +#ifdef __cplusplus +extern "C" +{ +#endif // __cplusplus + +/* +*************************************************************************************************** +* Platform-specific directives and type declarations +*************************************************************************************************** +*/ + +/* Platform-specific calling convention macros. + * + * Platforms should define these so that Vulkan clients call Vulkan commands + * with the same calling conventions that the Vulkan implementation expects. + * + * VKAPI_ATTR - Placed before the return type in function declarations. + * Useful for C++11 and GCC/Clang-style function attribute syntax. + * VKAPI_CALL - Placed after the return type in function declarations. + * Useful for MSVC-style calling convention syntax. + * VKAPI_PTR - Placed between the '(' and '*' in function pointer types. + * + * Function declaration: VKAPI_ATTR void VKAPI_CALL vkCommand(void); + * Function pointer type: typedef void (VKAPI_PTR *PFN_vkCommand)(void); + */ +#if defined(_WIN32) + // On Windows, Vulkan commands use the stdcall convention + #define VKAPI_ATTR + #define VKAPI_CALL __stdcall + #define VKAPI_PTR VKAPI_CALL +#elif defined(__ANDROID__) && defined(__ARM_ARCH) && __ARM_ARCH < 7 + #error "Vulkan isn't supported for the 'armeabi' NDK ABI" +#elif defined(__ANDROID__) && defined(__ARM_ARCH) && __ARM_ARCH >= 7 && defined(__ARM_32BIT_STATE) + // On Android 32-bit ARM targets, Vulkan functions use the "hardfloat" + // calling convention, i.e. float parameters are passed in registers. This + // is true even if the rest of the application passes floats on the stack, + // as it does by default when compiling for the armeabi-v7a NDK ABI. + #define VKAPI_ATTR __attribute__((pcs("aapcs-vfp"))) + #define VKAPI_CALL + #define VKAPI_PTR VKAPI_ATTR +#else + // On other platforms, use the default calling convention + #define VKAPI_ATTR + #define VKAPI_CALL + #define VKAPI_PTR +#endif + +#include + +#if !defined(VK_NO_STDINT_H) + #if defined(_MSC_VER) && (_MSC_VER < 1600) + typedef signed __int8 int8_t; + typedef unsigned __int8 uint8_t; + typedef signed __int16 int16_t; + typedef unsigned __int16 uint16_t; + typedef signed __int32 int32_t; + typedef unsigned __int32 uint32_t; + typedef signed __int64 int64_t; + typedef unsigned __int64 uint64_t; + #else + #include + #endif +#endif // !defined(VK_NO_STDINT_H) + +#ifdef __cplusplus +} // extern "C" +#endif // __cplusplus + +#endif diff --git a/extlibs/headers/vulkan/vk_sdk_platform.h b/extlibs/headers/vulkan/vk_sdk_platform.h new file mode 100644 index 00000000..96d86769 --- /dev/null +++ b/extlibs/headers/vulkan/vk_sdk_platform.h @@ -0,0 +1,69 @@ +// +// File: vk_sdk_platform.h +// +/* + * Copyright (c) 2015-2016 The Khronos Group Inc. + * Copyright (c) 2015-2016 Valve Corporation + * Copyright (c) 2015-2016 LunarG, Inc. + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef VK_SDK_PLATFORM_H +#define VK_SDK_PLATFORM_H + +#if defined(_WIN32) +#define NOMINMAX +#ifndef __cplusplus +#undef inline +#define inline __inline +#endif // __cplusplus + +#if (defined(_MSC_VER) && _MSC_VER < 1900 /*vs2015*/) +// C99: +// Microsoft didn't implement C99 in Visual Studio; but started adding it with +// VS2013. However, VS2013 still didn't have snprintf(). The following is a +// work-around (Note: The _CRT_SECURE_NO_WARNINGS macro must be set in the +// "CMakeLists.txt" file). +// NOTE: This is fixed in Visual Studio 2015. +#define snprintf _snprintf +#endif + +#define strdup _strdup + +#endif // _WIN32 + +// Check for noexcept support using clang, with fallback to Windows or GCC version numbers +#ifndef NOEXCEPT +#if defined(__clang__) +#if __has_feature(cxx_noexcept) +#define HAS_NOEXCEPT +#endif +#else +#if defined(__GXX_EXPERIMENTAL_CXX0X__) && __GNUC__ * 10 + __GNUC_MINOR__ >= 46 +#define HAS_NOEXCEPT +#else +#if defined(_MSC_FULL_VER) && _MSC_FULL_VER >= 190023026 && defined(_HAS_EXCEPTIONS) && _HAS_EXCEPTIONS +#define HAS_NOEXCEPT +#endif +#endif +#endif + +#ifdef HAS_NOEXCEPT +#define NOEXCEPT noexcept +#else +#define NOEXCEPT +#endif +#endif + +#endif // VK_SDK_PLATFORM_H diff --git a/extlibs/headers/vulkan/vulkan.h b/extlibs/headers/vulkan/vulkan.h new file mode 100644 index 00000000..d05c8490 --- /dev/null +++ b/extlibs/headers/vulkan/vulkan.h @@ -0,0 +1,79 @@ +#ifndef VULKAN_H_ +#define VULKAN_H_ 1 + +/* +** Copyright (c) 2015-2018 The Khronos Group Inc. +** +** Licensed under the Apache License, Version 2.0 (the "License"); +** you may not use this file except in compliance with the License. +** You may obtain a copy of the License at +** +** http://www.apache.org/licenses/LICENSE-2.0 +** +** Unless required by applicable law or agreed to in writing, software +** distributed under the License is distributed on an "AS IS" BASIS, +** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +** See the License for the specific language governing permissions and +** limitations under the License. +*/ + +#include "vk_platform.h" +#include "vulkan_core.h" + +#ifdef VK_USE_PLATFORM_ANDROID_KHR +#include "vulkan_android.h" +#endif + + +#ifdef VK_USE_PLATFORM_IOS_MVK +#include "vulkan_ios.h" +#endif + + +#ifdef VK_USE_PLATFORM_MACOS_MVK +#include "vulkan_macos.h" +#endif + + +#ifdef VK_USE_PLATFORM_MIR_KHR +#include +#include "vulkan_mir.h" +#endif + + +#ifdef VK_USE_PLATFORM_VI_NN +#include "vulkan_vi.h" +#endif + + +#ifdef VK_USE_PLATFORM_WAYLAND_KHR +#include +#include "vulkan_wayland.h" +#endif + + +#ifdef VK_USE_PLATFORM_WIN32_KHR +#include +#include "vulkan_win32.h" +#endif + + +#ifdef VK_USE_PLATFORM_XCB_KHR +#include +#include "vulkan_xcb.h" +#endif + + +#ifdef VK_USE_PLATFORM_XLIB_KHR +#include +#include "vulkan_xlib.h" +#endif + + +#ifdef VK_USE_PLATFORM_XLIB_XRANDR_EXT +#include +#include +#include "vulkan_xlib_xrandr.h" +#endif + +#endif // VULKAN_H_ diff --git a/extlibs/headers/vulkan/vulkan_android.h b/extlibs/headers/vulkan/vulkan_android.h new file mode 100644 index 00000000..07aaeda2 --- /dev/null +++ b/extlibs/headers/vulkan/vulkan_android.h @@ -0,0 +1,126 @@ +#ifndef VULKAN_ANDROID_H_ +#define VULKAN_ANDROID_H_ 1 + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright (c) 2015-2018 The Khronos Group Inc. +** +** Licensed under the Apache License, Version 2.0 (the "License"); +** you may not use this file except in compliance with the License. +** You may obtain a copy of the License at +** +** http://www.apache.org/licenses/LICENSE-2.0 +** +** Unless required by applicable law or agreed to in writing, software +** distributed under the License is distributed on an "AS IS" BASIS, +** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +** See the License for the specific language governing permissions and +** limitations under the License. +*/ + +/* +** This header is generated from the Khronos Vulkan XML API Registry. +** +*/ + + +#define VK_KHR_android_surface 1 +struct ANativeWindow; + +#define VK_KHR_ANDROID_SURFACE_SPEC_VERSION 6 +#define VK_KHR_ANDROID_SURFACE_EXTENSION_NAME "VK_KHR_android_surface" + +typedef VkFlags VkAndroidSurfaceCreateFlagsKHR; + +typedef struct VkAndroidSurfaceCreateInfoKHR { + VkStructureType sType; + const void* pNext; + VkAndroidSurfaceCreateFlagsKHR flags; + struct ANativeWindow* window; +} VkAndroidSurfaceCreateInfoKHR; + + +typedef VkResult (VKAPI_PTR *PFN_vkCreateAndroidSurfaceKHR)(VkInstance instance, const VkAndroidSurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkCreateAndroidSurfaceKHR( + VkInstance instance, + const VkAndroidSurfaceCreateInfoKHR* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkSurfaceKHR* pSurface); +#endif + +#define VK_ANDROID_external_memory_android_hardware_buffer 1 +struct AHardwareBuffer; + +#define VK_ANDROID_EXTERNAL_MEMORY_ANDROID_HARDWARE_BUFFER_SPEC_VERSION 3 +#define VK_ANDROID_EXTERNAL_MEMORY_ANDROID_HARDWARE_BUFFER_EXTENSION_NAME "VK_ANDROID_external_memory_android_hardware_buffer" + +typedef struct VkAndroidHardwareBufferUsageANDROID { + VkStructureType sType; + void* pNext; + uint64_t androidHardwareBufferUsage; +} VkAndroidHardwareBufferUsageANDROID; + +typedef struct VkAndroidHardwareBufferPropertiesANDROID { + VkStructureType sType; + void* pNext; + VkDeviceSize allocationSize; + uint32_t memoryTypeBits; +} VkAndroidHardwareBufferPropertiesANDROID; + +typedef struct VkAndroidHardwareBufferFormatPropertiesANDROID { + VkStructureType sType; + void* pNext; + VkFormat format; + uint64_t externalFormat; + VkFormatFeatureFlags formatFeatures; + VkComponentMapping samplerYcbcrConversionComponents; + VkSamplerYcbcrModelConversion suggestedYcbcrModel; + VkSamplerYcbcrRange suggestedYcbcrRange; + VkChromaLocation suggestedXChromaOffset; + VkChromaLocation suggestedYChromaOffset; +} VkAndroidHardwareBufferFormatPropertiesANDROID; + +typedef struct VkImportAndroidHardwareBufferInfoANDROID { + VkStructureType sType; + const void* pNext; + struct AHardwareBuffer* buffer; +} VkImportAndroidHardwareBufferInfoANDROID; + +typedef struct VkMemoryGetAndroidHardwareBufferInfoANDROID { + VkStructureType sType; + const void* pNext; + VkDeviceMemory memory; +} VkMemoryGetAndroidHardwareBufferInfoANDROID; + +typedef struct VkExternalFormatANDROID { + VkStructureType sType; + void* pNext; + uint64_t externalFormat; +} VkExternalFormatANDROID; + + +typedef VkResult (VKAPI_PTR *PFN_vkGetAndroidHardwareBufferPropertiesANDROID)(VkDevice device, const struct AHardwareBuffer* buffer, VkAndroidHardwareBufferPropertiesANDROID* pProperties); +typedef VkResult (VKAPI_PTR *PFN_vkGetMemoryAndroidHardwareBufferANDROID)(VkDevice device, const VkMemoryGetAndroidHardwareBufferInfoANDROID* pInfo, struct AHardwareBuffer** pBuffer); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkGetAndroidHardwareBufferPropertiesANDROID( + VkDevice device, + const struct AHardwareBuffer* buffer, + VkAndroidHardwareBufferPropertiesANDROID* pProperties); + +VKAPI_ATTR VkResult VKAPI_CALL vkGetMemoryAndroidHardwareBufferANDROID( + VkDevice device, + const VkMemoryGetAndroidHardwareBufferInfoANDROID* pInfo, + struct AHardwareBuffer** pBuffer); +#endif + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/extlibs/headers/vulkan/vulkan_core.h b/extlibs/headers/vulkan/vulkan_core.h new file mode 100644 index 00000000..8891ca46 --- /dev/null +++ b/extlibs/headers/vulkan/vulkan_core.h @@ -0,0 +1,7801 @@ +#ifndef VULKAN_CORE_H_ +#define VULKAN_CORE_H_ 1 + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright (c) 2015-2018 The Khronos Group Inc. +** +** Licensed under the Apache License, Version 2.0 (the "License"); +** you may not use this file except in compliance with the License. +** You may obtain a copy of the License at +** +** http://www.apache.org/licenses/LICENSE-2.0 +** +** Unless required by applicable law or agreed to in writing, software +** distributed under the License is distributed on an "AS IS" BASIS, +** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +** See the License for the specific language governing permissions and +** limitations under the License. +*/ + +/* +** This header is generated from the Khronos Vulkan XML API Registry. +** +*/ + + +#define VK_VERSION_1_0 1 +#include "vk_platform.h" + +#define VK_MAKE_VERSION(major, minor, patch) \ + (((major) << 22) | ((minor) << 12) | (patch)) + +// DEPRECATED: This define has been removed. Specific version defines (e.g. VK_API_VERSION_1_0), or the VK_MAKE_VERSION macro, should be used instead. +//#define VK_API_VERSION VK_MAKE_VERSION(1, 0, 0) // Patch version should always be set to 0 + +// Vulkan 1.0 version number +#define VK_API_VERSION_1_0 VK_MAKE_VERSION(1, 0, 0)// Patch version should always be set to 0 + +#define VK_VERSION_MAJOR(version) ((uint32_t)(version) >> 22) +#define VK_VERSION_MINOR(version) (((uint32_t)(version) >> 12) & 0x3ff) +#define VK_VERSION_PATCH(version) ((uint32_t)(version) & 0xfff) +// Version of this file +#define VK_HEADER_VERSION 83 + + +#define VK_NULL_HANDLE 0 + + + +#define VK_DEFINE_HANDLE(object) typedef struct object##_T* object; + + +#if !defined(VK_DEFINE_NON_DISPATCHABLE_HANDLE) +#if defined(__LP64__) || defined(_WIN64) || (defined(__x86_64__) && !defined(__ILP32__) ) || defined(_M_X64) || defined(__ia64) || defined (_M_IA64) || defined(__aarch64__) || defined(__powerpc64__) + #define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef struct object##_T *object; +#else + #define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef uint64_t object; +#endif +#endif + + + +typedef uint32_t VkFlags; +typedef uint32_t VkBool32; +typedef uint64_t VkDeviceSize; +typedef uint32_t VkSampleMask; + +VK_DEFINE_HANDLE(VkInstance) +VK_DEFINE_HANDLE(VkPhysicalDevice) +VK_DEFINE_HANDLE(VkDevice) +VK_DEFINE_HANDLE(VkQueue) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSemaphore) +VK_DEFINE_HANDLE(VkCommandBuffer) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkFence) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDeviceMemory) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkBuffer) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkImage) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkEvent) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkQueryPool) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkBufferView) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkImageView) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkShaderModule) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkPipelineCache) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkPipelineLayout) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkRenderPass) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkPipeline) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDescriptorSetLayout) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSampler) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDescriptorPool) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDescriptorSet) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkFramebuffer) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkCommandPool) + +#define VK_LOD_CLAMP_NONE 1000.0f +#define VK_REMAINING_MIP_LEVELS (~0U) +#define VK_REMAINING_ARRAY_LAYERS (~0U) +#define VK_WHOLE_SIZE (~0ULL) +#define VK_ATTACHMENT_UNUSED (~0U) +#define VK_TRUE 1 +#define VK_FALSE 0 +#define VK_QUEUE_FAMILY_IGNORED (~0U) +#define VK_SUBPASS_EXTERNAL (~0U) +#define VK_MAX_PHYSICAL_DEVICE_NAME_SIZE 256 +#define VK_UUID_SIZE 16 +#define VK_MAX_MEMORY_TYPES 32 +#define VK_MAX_MEMORY_HEAPS 16 +#define VK_MAX_EXTENSION_NAME_SIZE 256 +#define VK_MAX_DESCRIPTION_SIZE 256 + + +typedef enum VkPipelineCacheHeaderVersion { + VK_PIPELINE_CACHE_HEADER_VERSION_ONE = 1, + VK_PIPELINE_CACHE_HEADER_VERSION_BEGIN_RANGE = VK_PIPELINE_CACHE_HEADER_VERSION_ONE, + VK_PIPELINE_CACHE_HEADER_VERSION_END_RANGE = VK_PIPELINE_CACHE_HEADER_VERSION_ONE, + VK_PIPELINE_CACHE_HEADER_VERSION_RANGE_SIZE = (VK_PIPELINE_CACHE_HEADER_VERSION_ONE - VK_PIPELINE_CACHE_HEADER_VERSION_ONE + 1), + VK_PIPELINE_CACHE_HEADER_VERSION_MAX_ENUM = 0x7FFFFFFF +} VkPipelineCacheHeaderVersion; + +typedef enum VkResult { + VK_SUCCESS = 0, + VK_NOT_READY = 1, + VK_TIMEOUT = 2, + VK_EVENT_SET = 3, + VK_EVENT_RESET = 4, + VK_INCOMPLETE = 5, + VK_ERROR_OUT_OF_HOST_MEMORY = -1, + VK_ERROR_OUT_OF_DEVICE_MEMORY = -2, + VK_ERROR_INITIALIZATION_FAILED = -3, + VK_ERROR_DEVICE_LOST = -4, + VK_ERROR_MEMORY_MAP_FAILED = -5, + VK_ERROR_LAYER_NOT_PRESENT = -6, + VK_ERROR_EXTENSION_NOT_PRESENT = -7, + VK_ERROR_FEATURE_NOT_PRESENT = -8, + VK_ERROR_INCOMPATIBLE_DRIVER = -9, + VK_ERROR_TOO_MANY_OBJECTS = -10, + VK_ERROR_FORMAT_NOT_SUPPORTED = -11, + VK_ERROR_FRAGMENTED_POOL = -12, + VK_ERROR_OUT_OF_POOL_MEMORY = -1000069000, + VK_ERROR_INVALID_EXTERNAL_HANDLE = -1000072003, + VK_ERROR_SURFACE_LOST_KHR = -1000000000, + VK_ERROR_NATIVE_WINDOW_IN_USE_KHR = -1000000001, + VK_SUBOPTIMAL_KHR = 1000001003, + VK_ERROR_OUT_OF_DATE_KHR = -1000001004, + VK_ERROR_INCOMPATIBLE_DISPLAY_KHR = -1000003001, + VK_ERROR_VALIDATION_FAILED_EXT = -1000011001, + VK_ERROR_INVALID_SHADER_NV = -1000012000, + VK_ERROR_FRAGMENTATION_EXT = -1000161000, + VK_ERROR_NOT_PERMITTED_EXT = -1000174001, + VK_ERROR_OUT_OF_POOL_MEMORY_KHR = VK_ERROR_OUT_OF_POOL_MEMORY, + VK_ERROR_INVALID_EXTERNAL_HANDLE_KHR = VK_ERROR_INVALID_EXTERNAL_HANDLE, + VK_RESULT_BEGIN_RANGE = VK_ERROR_FRAGMENTED_POOL, + VK_RESULT_END_RANGE = VK_INCOMPLETE, + VK_RESULT_RANGE_SIZE = (VK_INCOMPLETE - VK_ERROR_FRAGMENTED_POOL + 1), + VK_RESULT_MAX_ENUM = 0x7FFFFFFF +} VkResult; + +typedef enum VkStructureType { + VK_STRUCTURE_TYPE_APPLICATION_INFO = 0, + VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO = 1, + VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO = 2, + VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO = 3, + VK_STRUCTURE_TYPE_SUBMIT_INFO = 4, + VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO = 5, + VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE = 6, + VK_STRUCTURE_TYPE_BIND_SPARSE_INFO = 7, + VK_STRUCTURE_TYPE_FENCE_CREATE_INFO = 8, + VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO = 9, + VK_STRUCTURE_TYPE_EVENT_CREATE_INFO = 10, + VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO = 11, + VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO = 12, + VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO = 13, + VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO = 14, + VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO = 15, + VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO = 16, + VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO = 17, + VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO = 18, + VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO = 19, + VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO = 20, + VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO = 21, + VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO = 22, + VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO = 23, + VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO = 24, + VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO = 25, + VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO = 26, + VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO = 27, + VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO = 28, + VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO = 29, + VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO = 30, + VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO = 31, + VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO = 32, + VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO = 33, + VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO = 34, + VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET = 35, + VK_STRUCTURE_TYPE_COPY_DESCRIPTOR_SET = 36, + VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO = 37, + VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO = 38, + VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO = 39, + VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO = 40, + VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO = 41, + VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO = 42, + VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO = 43, + VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER = 44, + VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER = 45, + VK_STRUCTURE_TYPE_MEMORY_BARRIER = 46, + VK_STRUCTURE_TYPE_LOADER_INSTANCE_CREATE_INFO = 47, + VK_STRUCTURE_TYPE_LOADER_DEVICE_CREATE_INFO = 48, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_PROPERTIES = 1000094000, + VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_INFO = 1000157000, + VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_INFO = 1000157001, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_16BIT_STORAGE_FEATURES = 1000083000, + VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS = 1000127000, + VK_STRUCTURE_TYPE_MEMORY_DEDICATED_ALLOCATE_INFO = 1000127001, + VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_FLAGS_INFO = 1000060000, + VK_STRUCTURE_TYPE_DEVICE_GROUP_RENDER_PASS_BEGIN_INFO = 1000060003, + VK_STRUCTURE_TYPE_DEVICE_GROUP_COMMAND_BUFFER_BEGIN_INFO = 1000060004, + VK_STRUCTURE_TYPE_DEVICE_GROUP_SUBMIT_INFO = 1000060005, + VK_STRUCTURE_TYPE_DEVICE_GROUP_BIND_SPARSE_INFO = 1000060006, + VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_DEVICE_GROUP_INFO = 1000060013, + VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_DEVICE_GROUP_INFO = 1000060014, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_GROUP_PROPERTIES = 1000070000, + VK_STRUCTURE_TYPE_DEVICE_GROUP_DEVICE_CREATE_INFO = 1000070001, + VK_STRUCTURE_TYPE_BUFFER_MEMORY_REQUIREMENTS_INFO_2 = 1000146000, + VK_STRUCTURE_TYPE_IMAGE_MEMORY_REQUIREMENTS_INFO_2 = 1000146001, + VK_STRUCTURE_TYPE_IMAGE_SPARSE_MEMORY_REQUIREMENTS_INFO_2 = 1000146002, + VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2 = 1000146003, + VK_STRUCTURE_TYPE_SPARSE_IMAGE_MEMORY_REQUIREMENTS_2 = 1000146004, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2 = 1000059000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2 = 1000059001, + VK_STRUCTURE_TYPE_FORMAT_PROPERTIES_2 = 1000059002, + VK_STRUCTURE_TYPE_IMAGE_FORMAT_PROPERTIES_2 = 1000059003, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_FORMAT_INFO_2 = 1000059004, + VK_STRUCTURE_TYPE_QUEUE_FAMILY_PROPERTIES_2 = 1000059005, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_PROPERTIES_2 = 1000059006, + VK_STRUCTURE_TYPE_SPARSE_IMAGE_FORMAT_PROPERTIES_2 = 1000059007, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SPARSE_IMAGE_FORMAT_INFO_2 = 1000059008, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_POINT_CLIPPING_PROPERTIES = 1000117000, + VK_STRUCTURE_TYPE_RENDER_PASS_INPUT_ATTACHMENT_ASPECT_CREATE_INFO = 1000117001, + VK_STRUCTURE_TYPE_IMAGE_VIEW_USAGE_CREATE_INFO = 1000117002, + VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_DOMAIN_ORIGIN_STATE_CREATE_INFO = 1000117003, + VK_STRUCTURE_TYPE_RENDER_PASS_MULTIVIEW_CREATE_INFO = 1000053000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_FEATURES = 1000053001, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_PROPERTIES = 1000053002, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VARIABLE_POINTER_FEATURES = 1000120000, + VK_STRUCTURE_TYPE_PROTECTED_SUBMIT_INFO = 1000145000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROTECTED_MEMORY_FEATURES = 1000145001, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROTECTED_MEMORY_PROPERTIES = 1000145002, + VK_STRUCTURE_TYPE_DEVICE_QUEUE_INFO_2 = 1000145003, + VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_CREATE_INFO = 1000156000, + VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_INFO = 1000156001, + VK_STRUCTURE_TYPE_BIND_IMAGE_PLANE_MEMORY_INFO = 1000156002, + VK_STRUCTURE_TYPE_IMAGE_PLANE_MEMORY_REQUIREMENTS_INFO = 1000156003, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLER_YCBCR_CONVERSION_FEATURES = 1000156004, + VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_IMAGE_FORMAT_PROPERTIES = 1000156005, + VK_STRUCTURE_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_CREATE_INFO = 1000085000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_IMAGE_FORMAT_INFO = 1000071000, + VK_STRUCTURE_TYPE_EXTERNAL_IMAGE_FORMAT_PROPERTIES = 1000071001, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_BUFFER_INFO = 1000071002, + VK_STRUCTURE_TYPE_EXTERNAL_BUFFER_PROPERTIES = 1000071003, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ID_PROPERTIES = 1000071004, + VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_BUFFER_CREATE_INFO = 1000072000, + VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_IMAGE_CREATE_INFO = 1000072001, + VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO = 1000072002, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_FENCE_INFO = 1000112000, + VK_STRUCTURE_TYPE_EXTERNAL_FENCE_PROPERTIES = 1000112001, + VK_STRUCTURE_TYPE_EXPORT_FENCE_CREATE_INFO = 1000113000, + VK_STRUCTURE_TYPE_EXPORT_SEMAPHORE_CREATE_INFO = 1000077000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_SEMAPHORE_INFO = 1000076000, + VK_STRUCTURE_TYPE_EXTERNAL_SEMAPHORE_PROPERTIES = 1000076001, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_3_PROPERTIES = 1000168000, + VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_SUPPORT = 1000168001, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DRAW_PARAMETER_FEATURES = 1000063000, + VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR = 1000001000, + VK_STRUCTURE_TYPE_PRESENT_INFO_KHR = 1000001001, + VK_STRUCTURE_TYPE_DEVICE_GROUP_PRESENT_CAPABILITIES_KHR = 1000060007, + VK_STRUCTURE_TYPE_IMAGE_SWAPCHAIN_CREATE_INFO_KHR = 1000060008, + VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_SWAPCHAIN_INFO_KHR = 1000060009, + VK_STRUCTURE_TYPE_ACQUIRE_NEXT_IMAGE_INFO_KHR = 1000060010, + VK_STRUCTURE_TYPE_DEVICE_GROUP_PRESENT_INFO_KHR = 1000060011, + VK_STRUCTURE_TYPE_DEVICE_GROUP_SWAPCHAIN_CREATE_INFO_KHR = 1000060012, + VK_STRUCTURE_TYPE_DISPLAY_MODE_CREATE_INFO_KHR = 1000002000, + VK_STRUCTURE_TYPE_DISPLAY_SURFACE_CREATE_INFO_KHR = 1000002001, + VK_STRUCTURE_TYPE_DISPLAY_PRESENT_INFO_KHR = 1000003000, + VK_STRUCTURE_TYPE_XLIB_SURFACE_CREATE_INFO_KHR = 1000004000, + VK_STRUCTURE_TYPE_XCB_SURFACE_CREATE_INFO_KHR = 1000005000, + VK_STRUCTURE_TYPE_WAYLAND_SURFACE_CREATE_INFO_KHR = 1000006000, + VK_STRUCTURE_TYPE_MIR_SURFACE_CREATE_INFO_KHR = 1000007000, + VK_STRUCTURE_TYPE_ANDROID_SURFACE_CREATE_INFO_KHR = 1000008000, + VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR = 1000009000, + VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT = 1000011000, + VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_RASTERIZATION_ORDER_AMD = 1000018000, + VK_STRUCTURE_TYPE_DEBUG_MARKER_OBJECT_NAME_INFO_EXT = 1000022000, + VK_STRUCTURE_TYPE_DEBUG_MARKER_OBJECT_TAG_INFO_EXT = 1000022001, + VK_STRUCTURE_TYPE_DEBUG_MARKER_MARKER_INFO_EXT = 1000022002, + VK_STRUCTURE_TYPE_DEDICATED_ALLOCATION_IMAGE_CREATE_INFO_NV = 1000026000, + VK_STRUCTURE_TYPE_DEDICATED_ALLOCATION_BUFFER_CREATE_INFO_NV = 1000026001, + VK_STRUCTURE_TYPE_DEDICATED_ALLOCATION_MEMORY_ALLOCATE_INFO_NV = 1000026002, + VK_STRUCTURE_TYPE_TEXTURE_LOD_GATHER_FORMAT_PROPERTIES_AMD = 1000041000, + VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_IMAGE_CREATE_INFO_NV = 1000056000, + VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO_NV = 1000056001, + VK_STRUCTURE_TYPE_IMPORT_MEMORY_WIN32_HANDLE_INFO_NV = 1000057000, + VK_STRUCTURE_TYPE_EXPORT_MEMORY_WIN32_HANDLE_INFO_NV = 1000057001, + VK_STRUCTURE_TYPE_WIN32_KEYED_MUTEX_ACQUIRE_RELEASE_INFO_NV = 1000058000, + VK_STRUCTURE_TYPE_VALIDATION_FLAGS_EXT = 1000061000, + VK_STRUCTURE_TYPE_VI_SURFACE_CREATE_INFO_NN = 1000062000, + VK_STRUCTURE_TYPE_IMPORT_MEMORY_WIN32_HANDLE_INFO_KHR = 1000073000, + VK_STRUCTURE_TYPE_EXPORT_MEMORY_WIN32_HANDLE_INFO_KHR = 1000073001, + VK_STRUCTURE_TYPE_MEMORY_WIN32_HANDLE_PROPERTIES_KHR = 1000073002, + VK_STRUCTURE_TYPE_MEMORY_GET_WIN32_HANDLE_INFO_KHR = 1000073003, + VK_STRUCTURE_TYPE_IMPORT_MEMORY_FD_INFO_KHR = 1000074000, + VK_STRUCTURE_TYPE_MEMORY_FD_PROPERTIES_KHR = 1000074001, + VK_STRUCTURE_TYPE_MEMORY_GET_FD_INFO_KHR = 1000074002, + VK_STRUCTURE_TYPE_WIN32_KEYED_MUTEX_ACQUIRE_RELEASE_INFO_KHR = 1000075000, + VK_STRUCTURE_TYPE_IMPORT_SEMAPHORE_WIN32_HANDLE_INFO_KHR = 1000078000, + VK_STRUCTURE_TYPE_EXPORT_SEMAPHORE_WIN32_HANDLE_INFO_KHR = 1000078001, + VK_STRUCTURE_TYPE_D3D12_FENCE_SUBMIT_INFO_KHR = 1000078002, + VK_STRUCTURE_TYPE_SEMAPHORE_GET_WIN32_HANDLE_INFO_KHR = 1000078003, + VK_STRUCTURE_TYPE_IMPORT_SEMAPHORE_FD_INFO_KHR = 1000079000, + VK_STRUCTURE_TYPE_SEMAPHORE_GET_FD_INFO_KHR = 1000079001, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PUSH_DESCRIPTOR_PROPERTIES_KHR = 1000080000, + VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_CONDITIONAL_RENDERING_INFO_EXT = 1000081000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CONDITIONAL_RENDERING_FEATURES_EXT = 1000081001, + VK_STRUCTURE_TYPE_CONDITIONAL_RENDERING_BEGIN_INFO_EXT = 1000081002, + VK_STRUCTURE_TYPE_PRESENT_REGIONS_KHR = 1000084000, + VK_STRUCTURE_TYPE_OBJECT_TABLE_CREATE_INFO_NVX = 1000086000, + VK_STRUCTURE_TYPE_INDIRECT_COMMANDS_LAYOUT_CREATE_INFO_NVX = 1000086001, + VK_STRUCTURE_TYPE_CMD_PROCESS_COMMANDS_INFO_NVX = 1000086002, + VK_STRUCTURE_TYPE_CMD_RESERVE_SPACE_FOR_COMMANDS_INFO_NVX = 1000086003, + VK_STRUCTURE_TYPE_DEVICE_GENERATED_COMMANDS_LIMITS_NVX = 1000086004, + VK_STRUCTURE_TYPE_DEVICE_GENERATED_COMMANDS_FEATURES_NVX = 1000086005, + VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_W_SCALING_STATE_CREATE_INFO_NV = 1000087000, + VK_STRUCTURE_TYPE_SURFACE_CAPABILITIES_2_EXT = 1000090000, + VK_STRUCTURE_TYPE_DISPLAY_POWER_INFO_EXT = 1000091000, + VK_STRUCTURE_TYPE_DEVICE_EVENT_INFO_EXT = 1000091001, + VK_STRUCTURE_TYPE_DISPLAY_EVENT_INFO_EXT = 1000091002, + VK_STRUCTURE_TYPE_SWAPCHAIN_COUNTER_CREATE_INFO_EXT = 1000091003, + VK_STRUCTURE_TYPE_PRESENT_TIMES_INFO_GOOGLE = 1000092000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_PER_VIEW_ATTRIBUTES_PROPERTIES_NVX = 1000097000, + VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_SWIZZLE_STATE_CREATE_INFO_NV = 1000098000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DISCARD_RECTANGLE_PROPERTIES_EXT = 1000099000, + VK_STRUCTURE_TYPE_PIPELINE_DISCARD_RECTANGLE_STATE_CREATE_INFO_EXT = 1000099001, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CONSERVATIVE_RASTERIZATION_PROPERTIES_EXT = 1000101000, + VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_CONSERVATIVE_STATE_CREATE_INFO_EXT = 1000101001, + VK_STRUCTURE_TYPE_HDR_METADATA_EXT = 1000105000, + VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_2_KHR = 1000109000, + VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2_KHR = 1000109001, + VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_2_KHR = 1000109002, + VK_STRUCTURE_TYPE_SUBPASS_DEPENDENCY_2_KHR = 1000109003, + VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO_2_KHR = 1000109004, + VK_STRUCTURE_TYPE_SUBPASS_BEGIN_INFO_KHR = 1000109005, + VK_STRUCTURE_TYPE_SUBPASS_END_INFO_KHR = 1000109006, + VK_STRUCTURE_TYPE_SHARED_PRESENT_SURFACE_CAPABILITIES_KHR = 1000111000, + VK_STRUCTURE_TYPE_IMPORT_FENCE_WIN32_HANDLE_INFO_KHR = 1000114000, + VK_STRUCTURE_TYPE_EXPORT_FENCE_WIN32_HANDLE_INFO_KHR = 1000114001, + VK_STRUCTURE_TYPE_FENCE_GET_WIN32_HANDLE_INFO_KHR = 1000114002, + VK_STRUCTURE_TYPE_IMPORT_FENCE_FD_INFO_KHR = 1000115000, + VK_STRUCTURE_TYPE_FENCE_GET_FD_INFO_KHR = 1000115001, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SURFACE_INFO_2_KHR = 1000119000, + VK_STRUCTURE_TYPE_SURFACE_CAPABILITIES_2_KHR = 1000119001, + VK_STRUCTURE_TYPE_SURFACE_FORMAT_2_KHR = 1000119002, + VK_STRUCTURE_TYPE_DISPLAY_PROPERTIES_2_KHR = 1000121000, + VK_STRUCTURE_TYPE_DISPLAY_PLANE_PROPERTIES_2_KHR = 1000121001, + VK_STRUCTURE_TYPE_DISPLAY_MODE_PROPERTIES_2_KHR = 1000121002, + VK_STRUCTURE_TYPE_DISPLAY_PLANE_INFO_2_KHR = 1000121003, + VK_STRUCTURE_TYPE_DISPLAY_PLANE_CAPABILITIES_2_KHR = 1000121004, + VK_STRUCTURE_TYPE_IOS_SURFACE_CREATE_INFO_MVK = 1000122000, + VK_STRUCTURE_TYPE_MACOS_SURFACE_CREATE_INFO_MVK = 1000123000, + VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT = 1000128000, + VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_TAG_INFO_EXT = 1000128001, + VK_STRUCTURE_TYPE_DEBUG_UTILS_LABEL_EXT = 1000128002, + VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CALLBACK_DATA_EXT = 1000128003, + VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT = 1000128004, + VK_STRUCTURE_TYPE_ANDROID_HARDWARE_BUFFER_USAGE_ANDROID = 1000129000, + VK_STRUCTURE_TYPE_ANDROID_HARDWARE_BUFFER_PROPERTIES_ANDROID = 1000129001, + VK_STRUCTURE_TYPE_ANDROID_HARDWARE_BUFFER_FORMAT_PROPERTIES_ANDROID = 1000129002, + VK_STRUCTURE_TYPE_IMPORT_ANDROID_HARDWARE_BUFFER_INFO_ANDROID = 1000129003, + VK_STRUCTURE_TYPE_MEMORY_GET_ANDROID_HARDWARE_BUFFER_INFO_ANDROID = 1000129004, + VK_STRUCTURE_TYPE_EXTERNAL_FORMAT_ANDROID = 1000129005, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLER_FILTER_MINMAX_PROPERTIES_EXT = 1000130000, + VK_STRUCTURE_TYPE_SAMPLER_REDUCTION_MODE_CREATE_INFO_EXT = 1000130001, + VK_STRUCTURE_TYPE_SAMPLE_LOCATIONS_INFO_EXT = 1000143000, + VK_STRUCTURE_TYPE_RENDER_PASS_SAMPLE_LOCATIONS_BEGIN_INFO_EXT = 1000143001, + VK_STRUCTURE_TYPE_PIPELINE_SAMPLE_LOCATIONS_STATE_CREATE_INFO_EXT = 1000143002, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLE_LOCATIONS_PROPERTIES_EXT = 1000143003, + VK_STRUCTURE_TYPE_MULTISAMPLE_PROPERTIES_EXT = 1000143004, + VK_STRUCTURE_TYPE_IMAGE_FORMAT_LIST_CREATE_INFO_KHR = 1000147000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BLEND_OPERATION_ADVANCED_FEATURES_EXT = 1000148000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BLEND_OPERATION_ADVANCED_PROPERTIES_EXT = 1000148001, + VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_ADVANCED_STATE_CREATE_INFO_EXT = 1000148002, + VK_STRUCTURE_TYPE_PIPELINE_COVERAGE_TO_COLOR_STATE_CREATE_INFO_NV = 1000149000, + VK_STRUCTURE_TYPE_PIPELINE_COVERAGE_MODULATION_STATE_CREATE_INFO_NV = 1000152000, + VK_STRUCTURE_TYPE_VALIDATION_CACHE_CREATE_INFO_EXT = 1000160000, + VK_STRUCTURE_TYPE_SHADER_MODULE_VALIDATION_CACHE_CREATE_INFO_EXT = 1000160001, + VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_BINDING_FLAGS_CREATE_INFO_EXT = 1000161000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_FEATURES_EXT = 1000161001, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_PROPERTIES_EXT = 1000161002, + VK_STRUCTURE_TYPE_DESCRIPTOR_SET_VARIABLE_DESCRIPTOR_COUNT_ALLOCATE_INFO_EXT = 1000161003, + VK_STRUCTURE_TYPE_DESCRIPTOR_SET_VARIABLE_DESCRIPTOR_COUNT_LAYOUT_SUPPORT_EXT = 1000161004, + VK_STRUCTURE_TYPE_DEVICE_QUEUE_GLOBAL_PRIORITY_CREATE_INFO_EXT = 1000174000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_8BIT_STORAGE_FEATURES_KHR = 1000177000, + VK_STRUCTURE_TYPE_IMPORT_MEMORY_HOST_POINTER_INFO_EXT = 1000178000, + VK_STRUCTURE_TYPE_MEMORY_HOST_POINTER_PROPERTIES_EXT = 1000178001, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_MEMORY_HOST_PROPERTIES_EXT = 1000178002, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_CORE_PROPERTIES_AMD = 1000185000, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VERTEX_ATTRIBUTE_DIVISOR_PROPERTIES_EXT = 1000190000, + VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_DIVISOR_STATE_CREATE_INFO_EXT = 1000190001, + VK_STRUCTURE_TYPE_CHECKPOINT_DATA_NV = 1000206000, + VK_STRUCTURE_TYPE_QUEUE_FAMILY_CHECKPOINT_PROPERTIES_NV = 1000206001, + VK_STRUCTURE_TYPE_DEBUG_REPORT_CREATE_INFO_EXT = VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT, + VK_STRUCTURE_TYPE_RENDER_PASS_MULTIVIEW_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_RENDER_PASS_MULTIVIEW_CREATE_INFO, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_FEATURES, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_PROPERTIES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_PROPERTIES, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2, + VK_STRUCTURE_TYPE_FORMAT_PROPERTIES_2_KHR = VK_STRUCTURE_TYPE_FORMAT_PROPERTIES_2, + VK_STRUCTURE_TYPE_IMAGE_FORMAT_PROPERTIES_2_KHR = VK_STRUCTURE_TYPE_IMAGE_FORMAT_PROPERTIES_2, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_FORMAT_INFO_2_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_FORMAT_INFO_2, + VK_STRUCTURE_TYPE_QUEUE_FAMILY_PROPERTIES_2_KHR = VK_STRUCTURE_TYPE_QUEUE_FAMILY_PROPERTIES_2, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_PROPERTIES_2_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_PROPERTIES_2, + VK_STRUCTURE_TYPE_SPARSE_IMAGE_FORMAT_PROPERTIES_2_KHR = VK_STRUCTURE_TYPE_SPARSE_IMAGE_FORMAT_PROPERTIES_2, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SPARSE_IMAGE_FORMAT_INFO_2_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SPARSE_IMAGE_FORMAT_INFO_2, + VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_FLAGS_INFO_KHR = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_FLAGS_INFO, + VK_STRUCTURE_TYPE_DEVICE_GROUP_RENDER_PASS_BEGIN_INFO_KHR = VK_STRUCTURE_TYPE_DEVICE_GROUP_RENDER_PASS_BEGIN_INFO, + VK_STRUCTURE_TYPE_DEVICE_GROUP_COMMAND_BUFFER_BEGIN_INFO_KHR = VK_STRUCTURE_TYPE_DEVICE_GROUP_COMMAND_BUFFER_BEGIN_INFO, + VK_STRUCTURE_TYPE_DEVICE_GROUP_SUBMIT_INFO_KHR = VK_STRUCTURE_TYPE_DEVICE_GROUP_SUBMIT_INFO, + VK_STRUCTURE_TYPE_DEVICE_GROUP_BIND_SPARSE_INFO_KHR = VK_STRUCTURE_TYPE_DEVICE_GROUP_BIND_SPARSE_INFO, + VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_DEVICE_GROUP_INFO_KHR = VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_DEVICE_GROUP_INFO, + VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_DEVICE_GROUP_INFO_KHR = VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_DEVICE_GROUP_INFO, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_GROUP_PROPERTIES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_GROUP_PROPERTIES, + VK_STRUCTURE_TYPE_DEVICE_GROUP_DEVICE_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_DEVICE_GROUP_DEVICE_CREATE_INFO, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_IMAGE_FORMAT_INFO_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_IMAGE_FORMAT_INFO, + VK_STRUCTURE_TYPE_EXTERNAL_IMAGE_FORMAT_PROPERTIES_KHR = VK_STRUCTURE_TYPE_EXTERNAL_IMAGE_FORMAT_PROPERTIES, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_BUFFER_INFO_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_BUFFER_INFO, + VK_STRUCTURE_TYPE_EXTERNAL_BUFFER_PROPERTIES_KHR = VK_STRUCTURE_TYPE_EXTERNAL_BUFFER_PROPERTIES, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ID_PROPERTIES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ID_PROPERTIES, + VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_BUFFER_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_BUFFER_CREATE_INFO, + VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_IMAGE_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_IMAGE_CREATE_INFO, + VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO_KHR = VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_SEMAPHORE_INFO_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_SEMAPHORE_INFO, + VK_STRUCTURE_TYPE_EXTERNAL_SEMAPHORE_PROPERTIES_KHR = VK_STRUCTURE_TYPE_EXTERNAL_SEMAPHORE_PROPERTIES, + VK_STRUCTURE_TYPE_EXPORT_SEMAPHORE_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_EXPORT_SEMAPHORE_CREATE_INFO, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_16BIT_STORAGE_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_16BIT_STORAGE_FEATURES, + VK_STRUCTURE_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_CREATE_INFO, + VK_STRUCTURE_TYPE_SURFACE_CAPABILITIES2_EXT = VK_STRUCTURE_TYPE_SURFACE_CAPABILITIES_2_EXT, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_FENCE_INFO_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_FENCE_INFO, + VK_STRUCTURE_TYPE_EXTERNAL_FENCE_PROPERTIES_KHR = VK_STRUCTURE_TYPE_EXTERNAL_FENCE_PROPERTIES, + VK_STRUCTURE_TYPE_EXPORT_FENCE_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_EXPORT_FENCE_CREATE_INFO, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_POINT_CLIPPING_PROPERTIES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_POINT_CLIPPING_PROPERTIES, + VK_STRUCTURE_TYPE_RENDER_PASS_INPUT_ATTACHMENT_ASPECT_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_RENDER_PASS_INPUT_ATTACHMENT_ASPECT_CREATE_INFO, + VK_STRUCTURE_TYPE_IMAGE_VIEW_USAGE_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_IMAGE_VIEW_USAGE_CREATE_INFO, + VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_DOMAIN_ORIGIN_STATE_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_DOMAIN_ORIGIN_STATE_CREATE_INFO, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VARIABLE_POINTER_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VARIABLE_POINTER_FEATURES, + VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS_KHR = VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS, + VK_STRUCTURE_TYPE_MEMORY_DEDICATED_ALLOCATE_INFO_KHR = VK_STRUCTURE_TYPE_MEMORY_DEDICATED_ALLOCATE_INFO, + VK_STRUCTURE_TYPE_BUFFER_MEMORY_REQUIREMENTS_INFO_2_KHR = VK_STRUCTURE_TYPE_BUFFER_MEMORY_REQUIREMENTS_INFO_2, + VK_STRUCTURE_TYPE_IMAGE_MEMORY_REQUIREMENTS_INFO_2_KHR = VK_STRUCTURE_TYPE_IMAGE_MEMORY_REQUIREMENTS_INFO_2, + VK_STRUCTURE_TYPE_IMAGE_SPARSE_MEMORY_REQUIREMENTS_INFO_2_KHR = VK_STRUCTURE_TYPE_IMAGE_SPARSE_MEMORY_REQUIREMENTS_INFO_2, + VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2_KHR = VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2, + VK_STRUCTURE_TYPE_SPARSE_IMAGE_MEMORY_REQUIREMENTS_2_KHR = VK_STRUCTURE_TYPE_SPARSE_IMAGE_MEMORY_REQUIREMENTS_2, + VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_CREATE_INFO_KHR = VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_CREATE_INFO, + VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_INFO_KHR = VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_INFO, + VK_STRUCTURE_TYPE_BIND_IMAGE_PLANE_MEMORY_INFO_KHR = VK_STRUCTURE_TYPE_BIND_IMAGE_PLANE_MEMORY_INFO, + VK_STRUCTURE_TYPE_IMAGE_PLANE_MEMORY_REQUIREMENTS_INFO_KHR = VK_STRUCTURE_TYPE_IMAGE_PLANE_MEMORY_REQUIREMENTS_INFO, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLER_YCBCR_CONVERSION_FEATURES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLER_YCBCR_CONVERSION_FEATURES, + VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_IMAGE_FORMAT_PROPERTIES_KHR = VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_IMAGE_FORMAT_PROPERTIES, + VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_INFO_KHR = VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_INFO, + VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_INFO_KHR = VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_INFO, + VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_3_PROPERTIES_KHR = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_3_PROPERTIES, + VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_SUPPORT_KHR = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_SUPPORT, + VK_STRUCTURE_TYPE_BEGIN_RANGE = VK_STRUCTURE_TYPE_APPLICATION_INFO, + VK_STRUCTURE_TYPE_END_RANGE = VK_STRUCTURE_TYPE_LOADER_DEVICE_CREATE_INFO, + VK_STRUCTURE_TYPE_RANGE_SIZE = (VK_STRUCTURE_TYPE_LOADER_DEVICE_CREATE_INFO - VK_STRUCTURE_TYPE_APPLICATION_INFO + 1), + VK_STRUCTURE_TYPE_MAX_ENUM = 0x7FFFFFFF +} VkStructureType; + +typedef enum VkSystemAllocationScope { + VK_SYSTEM_ALLOCATION_SCOPE_COMMAND = 0, + VK_SYSTEM_ALLOCATION_SCOPE_OBJECT = 1, + VK_SYSTEM_ALLOCATION_SCOPE_CACHE = 2, + VK_SYSTEM_ALLOCATION_SCOPE_DEVICE = 3, + VK_SYSTEM_ALLOCATION_SCOPE_INSTANCE = 4, + VK_SYSTEM_ALLOCATION_SCOPE_BEGIN_RANGE = VK_SYSTEM_ALLOCATION_SCOPE_COMMAND, + VK_SYSTEM_ALLOCATION_SCOPE_END_RANGE = VK_SYSTEM_ALLOCATION_SCOPE_INSTANCE, + VK_SYSTEM_ALLOCATION_SCOPE_RANGE_SIZE = (VK_SYSTEM_ALLOCATION_SCOPE_INSTANCE - VK_SYSTEM_ALLOCATION_SCOPE_COMMAND + 1), + VK_SYSTEM_ALLOCATION_SCOPE_MAX_ENUM = 0x7FFFFFFF +} VkSystemAllocationScope; + +typedef enum VkInternalAllocationType { + VK_INTERNAL_ALLOCATION_TYPE_EXECUTABLE = 0, + VK_INTERNAL_ALLOCATION_TYPE_BEGIN_RANGE = VK_INTERNAL_ALLOCATION_TYPE_EXECUTABLE, + VK_INTERNAL_ALLOCATION_TYPE_END_RANGE = VK_INTERNAL_ALLOCATION_TYPE_EXECUTABLE, + VK_INTERNAL_ALLOCATION_TYPE_RANGE_SIZE = (VK_INTERNAL_ALLOCATION_TYPE_EXECUTABLE - VK_INTERNAL_ALLOCATION_TYPE_EXECUTABLE + 1), + VK_INTERNAL_ALLOCATION_TYPE_MAX_ENUM = 0x7FFFFFFF +} VkInternalAllocationType; + +typedef enum VkFormat { + VK_FORMAT_UNDEFINED = 0, + VK_FORMAT_R4G4_UNORM_PACK8 = 1, + VK_FORMAT_R4G4B4A4_UNORM_PACK16 = 2, + VK_FORMAT_B4G4R4A4_UNORM_PACK16 = 3, + VK_FORMAT_R5G6B5_UNORM_PACK16 = 4, + VK_FORMAT_B5G6R5_UNORM_PACK16 = 5, + VK_FORMAT_R5G5B5A1_UNORM_PACK16 = 6, + VK_FORMAT_B5G5R5A1_UNORM_PACK16 = 7, + VK_FORMAT_A1R5G5B5_UNORM_PACK16 = 8, + VK_FORMAT_R8_UNORM = 9, + VK_FORMAT_R8_SNORM = 10, + VK_FORMAT_R8_USCALED = 11, + VK_FORMAT_R8_SSCALED = 12, + VK_FORMAT_R8_UINT = 13, + VK_FORMAT_R8_SINT = 14, + VK_FORMAT_R8_SRGB = 15, + VK_FORMAT_R8G8_UNORM = 16, + VK_FORMAT_R8G8_SNORM = 17, + VK_FORMAT_R8G8_USCALED = 18, + VK_FORMAT_R8G8_SSCALED = 19, + VK_FORMAT_R8G8_UINT = 20, + VK_FORMAT_R8G8_SINT = 21, + VK_FORMAT_R8G8_SRGB = 22, + VK_FORMAT_R8G8B8_UNORM = 23, + VK_FORMAT_R8G8B8_SNORM = 24, + VK_FORMAT_R8G8B8_USCALED = 25, + VK_FORMAT_R8G8B8_SSCALED = 26, + VK_FORMAT_R8G8B8_UINT = 27, + VK_FORMAT_R8G8B8_SINT = 28, + VK_FORMAT_R8G8B8_SRGB = 29, + VK_FORMAT_B8G8R8_UNORM = 30, + VK_FORMAT_B8G8R8_SNORM = 31, + VK_FORMAT_B8G8R8_USCALED = 32, + VK_FORMAT_B8G8R8_SSCALED = 33, + VK_FORMAT_B8G8R8_UINT = 34, + VK_FORMAT_B8G8R8_SINT = 35, + VK_FORMAT_B8G8R8_SRGB = 36, + VK_FORMAT_R8G8B8A8_UNORM = 37, + VK_FORMAT_R8G8B8A8_SNORM = 38, + VK_FORMAT_R8G8B8A8_USCALED = 39, + VK_FORMAT_R8G8B8A8_SSCALED = 40, + VK_FORMAT_R8G8B8A8_UINT = 41, + VK_FORMAT_R8G8B8A8_SINT = 42, + VK_FORMAT_R8G8B8A8_SRGB = 43, + VK_FORMAT_B8G8R8A8_UNORM = 44, + VK_FORMAT_B8G8R8A8_SNORM = 45, + VK_FORMAT_B8G8R8A8_USCALED = 46, + VK_FORMAT_B8G8R8A8_SSCALED = 47, + VK_FORMAT_B8G8R8A8_UINT = 48, + VK_FORMAT_B8G8R8A8_SINT = 49, + VK_FORMAT_B8G8R8A8_SRGB = 50, + VK_FORMAT_A8B8G8R8_UNORM_PACK32 = 51, + VK_FORMAT_A8B8G8R8_SNORM_PACK32 = 52, + VK_FORMAT_A8B8G8R8_USCALED_PACK32 = 53, + VK_FORMAT_A8B8G8R8_SSCALED_PACK32 = 54, + VK_FORMAT_A8B8G8R8_UINT_PACK32 = 55, + VK_FORMAT_A8B8G8R8_SINT_PACK32 = 56, + VK_FORMAT_A8B8G8R8_SRGB_PACK32 = 57, + VK_FORMAT_A2R10G10B10_UNORM_PACK32 = 58, + VK_FORMAT_A2R10G10B10_SNORM_PACK32 = 59, + VK_FORMAT_A2R10G10B10_USCALED_PACK32 = 60, + VK_FORMAT_A2R10G10B10_SSCALED_PACK32 = 61, + VK_FORMAT_A2R10G10B10_UINT_PACK32 = 62, + VK_FORMAT_A2R10G10B10_SINT_PACK32 = 63, + VK_FORMAT_A2B10G10R10_UNORM_PACK32 = 64, + VK_FORMAT_A2B10G10R10_SNORM_PACK32 = 65, + VK_FORMAT_A2B10G10R10_USCALED_PACK32 = 66, + VK_FORMAT_A2B10G10R10_SSCALED_PACK32 = 67, + VK_FORMAT_A2B10G10R10_UINT_PACK32 = 68, + VK_FORMAT_A2B10G10R10_SINT_PACK32 = 69, + VK_FORMAT_R16_UNORM = 70, + VK_FORMAT_R16_SNORM = 71, + VK_FORMAT_R16_USCALED = 72, + VK_FORMAT_R16_SSCALED = 73, + VK_FORMAT_R16_UINT = 74, + VK_FORMAT_R16_SINT = 75, + VK_FORMAT_R16_SFLOAT = 76, + VK_FORMAT_R16G16_UNORM = 77, + VK_FORMAT_R16G16_SNORM = 78, + VK_FORMAT_R16G16_USCALED = 79, + VK_FORMAT_R16G16_SSCALED = 80, + VK_FORMAT_R16G16_UINT = 81, + VK_FORMAT_R16G16_SINT = 82, + VK_FORMAT_R16G16_SFLOAT = 83, + VK_FORMAT_R16G16B16_UNORM = 84, + VK_FORMAT_R16G16B16_SNORM = 85, + VK_FORMAT_R16G16B16_USCALED = 86, + VK_FORMAT_R16G16B16_SSCALED = 87, + VK_FORMAT_R16G16B16_UINT = 88, + VK_FORMAT_R16G16B16_SINT = 89, + VK_FORMAT_R16G16B16_SFLOAT = 90, + VK_FORMAT_R16G16B16A16_UNORM = 91, + VK_FORMAT_R16G16B16A16_SNORM = 92, + VK_FORMAT_R16G16B16A16_USCALED = 93, + VK_FORMAT_R16G16B16A16_SSCALED = 94, + VK_FORMAT_R16G16B16A16_UINT = 95, + VK_FORMAT_R16G16B16A16_SINT = 96, + VK_FORMAT_R16G16B16A16_SFLOAT = 97, + VK_FORMAT_R32_UINT = 98, + VK_FORMAT_R32_SINT = 99, + VK_FORMAT_R32_SFLOAT = 100, + VK_FORMAT_R32G32_UINT = 101, + VK_FORMAT_R32G32_SINT = 102, + VK_FORMAT_R32G32_SFLOAT = 103, + VK_FORMAT_R32G32B32_UINT = 104, + VK_FORMAT_R32G32B32_SINT = 105, + VK_FORMAT_R32G32B32_SFLOAT = 106, + VK_FORMAT_R32G32B32A32_UINT = 107, + VK_FORMAT_R32G32B32A32_SINT = 108, + VK_FORMAT_R32G32B32A32_SFLOAT = 109, + VK_FORMAT_R64_UINT = 110, + VK_FORMAT_R64_SINT = 111, + VK_FORMAT_R64_SFLOAT = 112, + VK_FORMAT_R64G64_UINT = 113, + VK_FORMAT_R64G64_SINT = 114, + VK_FORMAT_R64G64_SFLOAT = 115, + VK_FORMAT_R64G64B64_UINT = 116, + VK_FORMAT_R64G64B64_SINT = 117, + VK_FORMAT_R64G64B64_SFLOAT = 118, + VK_FORMAT_R64G64B64A64_UINT = 119, + VK_FORMAT_R64G64B64A64_SINT = 120, + VK_FORMAT_R64G64B64A64_SFLOAT = 121, + VK_FORMAT_B10G11R11_UFLOAT_PACK32 = 122, + VK_FORMAT_E5B9G9R9_UFLOAT_PACK32 = 123, + VK_FORMAT_D16_UNORM = 124, + VK_FORMAT_X8_D24_UNORM_PACK32 = 125, + VK_FORMAT_D32_SFLOAT = 126, + VK_FORMAT_S8_UINT = 127, + VK_FORMAT_D16_UNORM_S8_UINT = 128, + VK_FORMAT_D24_UNORM_S8_UINT = 129, + VK_FORMAT_D32_SFLOAT_S8_UINT = 130, + VK_FORMAT_BC1_RGB_UNORM_BLOCK = 131, + VK_FORMAT_BC1_RGB_SRGB_BLOCK = 132, + VK_FORMAT_BC1_RGBA_UNORM_BLOCK = 133, + VK_FORMAT_BC1_RGBA_SRGB_BLOCK = 134, + VK_FORMAT_BC2_UNORM_BLOCK = 135, + VK_FORMAT_BC2_SRGB_BLOCK = 136, + VK_FORMAT_BC3_UNORM_BLOCK = 137, + VK_FORMAT_BC3_SRGB_BLOCK = 138, + VK_FORMAT_BC4_UNORM_BLOCK = 139, + VK_FORMAT_BC4_SNORM_BLOCK = 140, + VK_FORMAT_BC5_UNORM_BLOCK = 141, + VK_FORMAT_BC5_SNORM_BLOCK = 142, + VK_FORMAT_BC6H_UFLOAT_BLOCK = 143, + VK_FORMAT_BC6H_SFLOAT_BLOCK = 144, + VK_FORMAT_BC7_UNORM_BLOCK = 145, + VK_FORMAT_BC7_SRGB_BLOCK = 146, + VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK = 147, + VK_FORMAT_ETC2_R8G8B8_SRGB_BLOCK = 148, + VK_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK = 149, + VK_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK = 150, + VK_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK = 151, + VK_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK = 152, + VK_FORMAT_EAC_R11_UNORM_BLOCK = 153, + VK_FORMAT_EAC_R11_SNORM_BLOCK = 154, + VK_FORMAT_EAC_R11G11_UNORM_BLOCK = 155, + VK_FORMAT_EAC_R11G11_SNORM_BLOCK = 156, + VK_FORMAT_ASTC_4x4_UNORM_BLOCK = 157, + VK_FORMAT_ASTC_4x4_SRGB_BLOCK = 158, + VK_FORMAT_ASTC_5x4_UNORM_BLOCK = 159, + VK_FORMAT_ASTC_5x4_SRGB_BLOCK = 160, + VK_FORMAT_ASTC_5x5_UNORM_BLOCK = 161, + VK_FORMAT_ASTC_5x5_SRGB_BLOCK = 162, + VK_FORMAT_ASTC_6x5_UNORM_BLOCK = 163, + VK_FORMAT_ASTC_6x5_SRGB_BLOCK = 164, + VK_FORMAT_ASTC_6x6_UNORM_BLOCK = 165, + VK_FORMAT_ASTC_6x6_SRGB_BLOCK = 166, + VK_FORMAT_ASTC_8x5_UNORM_BLOCK = 167, + VK_FORMAT_ASTC_8x5_SRGB_BLOCK = 168, + VK_FORMAT_ASTC_8x6_UNORM_BLOCK = 169, + VK_FORMAT_ASTC_8x6_SRGB_BLOCK = 170, + VK_FORMAT_ASTC_8x8_UNORM_BLOCK = 171, + VK_FORMAT_ASTC_8x8_SRGB_BLOCK = 172, + VK_FORMAT_ASTC_10x5_UNORM_BLOCK = 173, + VK_FORMAT_ASTC_10x5_SRGB_BLOCK = 174, + VK_FORMAT_ASTC_10x6_UNORM_BLOCK = 175, + VK_FORMAT_ASTC_10x6_SRGB_BLOCK = 176, + VK_FORMAT_ASTC_10x8_UNORM_BLOCK = 177, + VK_FORMAT_ASTC_10x8_SRGB_BLOCK = 178, + VK_FORMAT_ASTC_10x10_UNORM_BLOCK = 179, + VK_FORMAT_ASTC_10x10_SRGB_BLOCK = 180, + VK_FORMAT_ASTC_12x10_UNORM_BLOCK = 181, + VK_FORMAT_ASTC_12x10_SRGB_BLOCK = 182, + VK_FORMAT_ASTC_12x12_UNORM_BLOCK = 183, + VK_FORMAT_ASTC_12x12_SRGB_BLOCK = 184, + VK_FORMAT_G8B8G8R8_422_UNORM = 1000156000, + VK_FORMAT_B8G8R8G8_422_UNORM = 1000156001, + VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM = 1000156002, + VK_FORMAT_G8_B8R8_2PLANE_420_UNORM = 1000156003, + VK_FORMAT_G8_B8_R8_3PLANE_422_UNORM = 1000156004, + VK_FORMAT_G8_B8R8_2PLANE_422_UNORM = 1000156005, + VK_FORMAT_G8_B8_R8_3PLANE_444_UNORM = 1000156006, + VK_FORMAT_R10X6_UNORM_PACK16 = 1000156007, + VK_FORMAT_R10X6G10X6_UNORM_2PACK16 = 1000156008, + VK_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16 = 1000156009, + VK_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16 = 1000156010, + VK_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16 = 1000156011, + VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16 = 1000156012, + VK_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16 = 1000156013, + VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16 = 1000156014, + VK_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16 = 1000156015, + VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16 = 1000156016, + VK_FORMAT_R12X4_UNORM_PACK16 = 1000156017, + VK_FORMAT_R12X4G12X4_UNORM_2PACK16 = 1000156018, + VK_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16 = 1000156019, + VK_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16 = 1000156020, + VK_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16 = 1000156021, + VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16 = 1000156022, + VK_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16 = 1000156023, + VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16 = 1000156024, + VK_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16 = 1000156025, + VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16 = 1000156026, + VK_FORMAT_G16B16G16R16_422_UNORM = 1000156027, + VK_FORMAT_B16G16R16G16_422_UNORM = 1000156028, + VK_FORMAT_G16_B16_R16_3PLANE_420_UNORM = 1000156029, + VK_FORMAT_G16_B16R16_2PLANE_420_UNORM = 1000156030, + VK_FORMAT_G16_B16_R16_3PLANE_422_UNORM = 1000156031, + VK_FORMAT_G16_B16R16_2PLANE_422_UNORM = 1000156032, + VK_FORMAT_G16_B16_R16_3PLANE_444_UNORM = 1000156033, + VK_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG = 1000054000, + VK_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG = 1000054001, + VK_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG = 1000054002, + VK_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG = 1000054003, + VK_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG = 1000054004, + VK_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG = 1000054005, + VK_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG = 1000054006, + VK_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG = 1000054007, + VK_FORMAT_G8B8G8R8_422_UNORM_KHR = VK_FORMAT_G8B8G8R8_422_UNORM, + VK_FORMAT_B8G8R8G8_422_UNORM_KHR = VK_FORMAT_B8G8R8G8_422_UNORM, + VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM_KHR = VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM, + VK_FORMAT_G8_B8R8_2PLANE_420_UNORM_KHR = VK_FORMAT_G8_B8R8_2PLANE_420_UNORM, + VK_FORMAT_G8_B8_R8_3PLANE_422_UNORM_KHR = VK_FORMAT_G8_B8_R8_3PLANE_422_UNORM, + VK_FORMAT_G8_B8R8_2PLANE_422_UNORM_KHR = VK_FORMAT_G8_B8R8_2PLANE_422_UNORM, + VK_FORMAT_G8_B8_R8_3PLANE_444_UNORM_KHR = VK_FORMAT_G8_B8_R8_3PLANE_444_UNORM, + VK_FORMAT_R10X6_UNORM_PACK16_KHR = VK_FORMAT_R10X6_UNORM_PACK16, + VK_FORMAT_R10X6G10X6_UNORM_2PACK16_KHR = VK_FORMAT_R10X6G10X6_UNORM_2PACK16, + VK_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16_KHR = VK_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16, + VK_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16_KHR = VK_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16, + VK_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16_KHR = VK_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16, + VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16_KHR = VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16, + VK_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16_KHR = VK_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16, + VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16_KHR = VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16, + VK_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16_KHR = VK_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16, + VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16_KHR = VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16, + VK_FORMAT_R12X4_UNORM_PACK16_KHR = VK_FORMAT_R12X4_UNORM_PACK16, + VK_FORMAT_R12X4G12X4_UNORM_2PACK16_KHR = VK_FORMAT_R12X4G12X4_UNORM_2PACK16, + VK_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16_KHR = VK_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16, + VK_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16_KHR = VK_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16, + VK_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16_KHR = VK_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16, + VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16_KHR = VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16, + VK_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16_KHR = VK_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16, + VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16_KHR = VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16, + VK_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16_KHR = VK_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16, + VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16_KHR = VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16, + VK_FORMAT_G16B16G16R16_422_UNORM_KHR = VK_FORMAT_G16B16G16R16_422_UNORM, + VK_FORMAT_B16G16R16G16_422_UNORM_KHR = VK_FORMAT_B16G16R16G16_422_UNORM, + VK_FORMAT_G16_B16_R16_3PLANE_420_UNORM_KHR = VK_FORMAT_G16_B16_R16_3PLANE_420_UNORM, + VK_FORMAT_G16_B16R16_2PLANE_420_UNORM_KHR = VK_FORMAT_G16_B16R16_2PLANE_420_UNORM, + VK_FORMAT_G16_B16_R16_3PLANE_422_UNORM_KHR = VK_FORMAT_G16_B16_R16_3PLANE_422_UNORM, + VK_FORMAT_G16_B16R16_2PLANE_422_UNORM_KHR = VK_FORMAT_G16_B16R16_2PLANE_422_UNORM, + VK_FORMAT_G16_B16_R16_3PLANE_444_UNORM_KHR = VK_FORMAT_G16_B16_R16_3PLANE_444_UNORM, + VK_FORMAT_BEGIN_RANGE = VK_FORMAT_UNDEFINED, + VK_FORMAT_END_RANGE = VK_FORMAT_ASTC_12x12_SRGB_BLOCK, + VK_FORMAT_RANGE_SIZE = (VK_FORMAT_ASTC_12x12_SRGB_BLOCK - VK_FORMAT_UNDEFINED + 1), + VK_FORMAT_MAX_ENUM = 0x7FFFFFFF +} VkFormat; + +typedef enum VkImageType { + VK_IMAGE_TYPE_1D = 0, + VK_IMAGE_TYPE_2D = 1, + VK_IMAGE_TYPE_3D = 2, + VK_IMAGE_TYPE_BEGIN_RANGE = VK_IMAGE_TYPE_1D, + VK_IMAGE_TYPE_END_RANGE = VK_IMAGE_TYPE_3D, + VK_IMAGE_TYPE_RANGE_SIZE = (VK_IMAGE_TYPE_3D - VK_IMAGE_TYPE_1D + 1), + VK_IMAGE_TYPE_MAX_ENUM = 0x7FFFFFFF +} VkImageType; + +typedef enum VkImageTiling { + VK_IMAGE_TILING_OPTIMAL = 0, + VK_IMAGE_TILING_LINEAR = 1, + VK_IMAGE_TILING_BEGIN_RANGE = VK_IMAGE_TILING_OPTIMAL, + VK_IMAGE_TILING_END_RANGE = VK_IMAGE_TILING_LINEAR, + VK_IMAGE_TILING_RANGE_SIZE = (VK_IMAGE_TILING_LINEAR - VK_IMAGE_TILING_OPTIMAL + 1), + VK_IMAGE_TILING_MAX_ENUM = 0x7FFFFFFF +} VkImageTiling; + +typedef enum VkPhysicalDeviceType { + VK_PHYSICAL_DEVICE_TYPE_OTHER = 0, + VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU = 1, + VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU = 2, + VK_PHYSICAL_DEVICE_TYPE_VIRTUAL_GPU = 3, + VK_PHYSICAL_DEVICE_TYPE_CPU = 4, + VK_PHYSICAL_DEVICE_TYPE_BEGIN_RANGE = VK_PHYSICAL_DEVICE_TYPE_OTHER, + VK_PHYSICAL_DEVICE_TYPE_END_RANGE = VK_PHYSICAL_DEVICE_TYPE_CPU, + VK_PHYSICAL_DEVICE_TYPE_RANGE_SIZE = (VK_PHYSICAL_DEVICE_TYPE_CPU - VK_PHYSICAL_DEVICE_TYPE_OTHER + 1), + VK_PHYSICAL_DEVICE_TYPE_MAX_ENUM = 0x7FFFFFFF +} VkPhysicalDeviceType; + +typedef enum VkQueryType { + VK_QUERY_TYPE_OCCLUSION = 0, + VK_QUERY_TYPE_PIPELINE_STATISTICS = 1, + VK_QUERY_TYPE_TIMESTAMP = 2, + VK_QUERY_TYPE_BEGIN_RANGE = VK_QUERY_TYPE_OCCLUSION, + VK_QUERY_TYPE_END_RANGE = VK_QUERY_TYPE_TIMESTAMP, + VK_QUERY_TYPE_RANGE_SIZE = (VK_QUERY_TYPE_TIMESTAMP - VK_QUERY_TYPE_OCCLUSION + 1), + VK_QUERY_TYPE_MAX_ENUM = 0x7FFFFFFF +} VkQueryType; + +typedef enum VkSharingMode { + VK_SHARING_MODE_EXCLUSIVE = 0, + VK_SHARING_MODE_CONCURRENT = 1, + VK_SHARING_MODE_BEGIN_RANGE = VK_SHARING_MODE_EXCLUSIVE, + VK_SHARING_MODE_END_RANGE = VK_SHARING_MODE_CONCURRENT, + VK_SHARING_MODE_RANGE_SIZE = (VK_SHARING_MODE_CONCURRENT - VK_SHARING_MODE_EXCLUSIVE + 1), + VK_SHARING_MODE_MAX_ENUM = 0x7FFFFFFF +} VkSharingMode; + +typedef enum VkImageLayout { + VK_IMAGE_LAYOUT_UNDEFINED = 0, + VK_IMAGE_LAYOUT_GENERAL = 1, + VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL = 2, + VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL = 3, + VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL = 4, + VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL = 5, + VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL = 6, + VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL = 7, + VK_IMAGE_LAYOUT_PREINITIALIZED = 8, + VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL = 1000117000, + VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL = 1000117001, + VK_IMAGE_LAYOUT_PRESENT_SRC_KHR = 1000001002, + VK_IMAGE_LAYOUT_SHARED_PRESENT_KHR = 1000111000, + VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL_KHR = VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL, + VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL_KHR = VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL, + VK_IMAGE_LAYOUT_BEGIN_RANGE = VK_IMAGE_LAYOUT_UNDEFINED, + VK_IMAGE_LAYOUT_END_RANGE = VK_IMAGE_LAYOUT_PREINITIALIZED, + VK_IMAGE_LAYOUT_RANGE_SIZE = (VK_IMAGE_LAYOUT_PREINITIALIZED - VK_IMAGE_LAYOUT_UNDEFINED + 1), + VK_IMAGE_LAYOUT_MAX_ENUM = 0x7FFFFFFF +} VkImageLayout; + +typedef enum VkImageViewType { + VK_IMAGE_VIEW_TYPE_1D = 0, + VK_IMAGE_VIEW_TYPE_2D = 1, + VK_IMAGE_VIEW_TYPE_3D = 2, + VK_IMAGE_VIEW_TYPE_CUBE = 3, + VK_IMAGE_VIEW_TYPE_1D_ARRAY = 4, + VK_IMAGE_VIEW_TYPE_2D_ARRAY = 5, + VK_IMAGE_VIEW_TYPE_CUBE_ARRAY = 6, + VK_IMAGE_VIEW_TYPE_BEGIN_RANGE = VK_IMAGE_VIEW_TYPE_1D, + VK_IMAGE_VIEW_TYPE_END_RANGE = VK_IMAGE_VIEW_TYPE_CUBE_ARRAY, + VK_IMAGE_VIEW_TYPE_RANGE_SIZE = (VK_IMAGE_VIEW_TYPE_CUBE_ARRAY - VK_IMAGE_VIEW_TYPE_1D + 1), + VK_IMAGE_VIEW_TYPE_MAX_ENUM = 0x7FFFFFFF +} VkImageViewType; + +typedef enum VkComponentSwizzle { + VK_COMPONENT_SWIZZLE_IDENTITY = 0, + VK_COMPONENT_SWIZZLE_ZERO = 1, + VK_COMPONENT_SWIZZLE_ONE = 2, + VK_COMPONENT_SWIZZLE_R = 3, + VK_COMPONENT_SWIZZLE_G = 4, + VK_COMPONENT_SWIZZLE_B = 5, + VK_COMPONENT_SWIZZLE_A = 6, + VK_COMPONENT_SWIZZLE_BEGIN_RANGE = VK_COMPONENT_SWIZZLE_IDENTITY, + VK_COMPONENT_SWIZZLE_END_RANGE = VK_COMPONENT_SWIZZLE_A, + VK_COMPONENT_SWIZZLE_RANGE_SIZE = (VK_COMPONENT_SWIZZLE_A - VK_COMPONENT_SWIZZLE_IDENTITY + 1), + VK_COMPONENT_SWIZZLE_MAX_ENUM = 0x7FFFFFFF +} VkComponentSwizzle; + +typedef enum VkVertexInputRate { + VK_VERTEX_INPUT_RATE_VERTEX = 0, + VK_VERTEX_INPUT_RATE_INSTANCE = 1, + VK_VERTEX_INPUT_RATE_BEGIN_RANGE = VK_VERTEX_INPUT_RATE_VERTEX, + VK_VERTEX_INPUT_RATE_END_RANGE = VK_VERTEX_INPUT_RATE_INSTANCE, + VK_VERTEX_INPUT_RATE_RANGE_SIZE = (VK_VERTEX_INPUT_RATE_INSTANCE - VK_VERTEX_INPUT_RATE_VERTEX + 1), + VK_VERTEX_INPUT_RATE_MAX_ENUM = 0x7FFFFFFF +} VkVertexInputRate; + +typedef enum VkPrimitiveTopology { + VK_PRIMITIVE_TOPOLOGY_POINT_LIST = 0, + VK_PRIMITIVE_TOPOLOGY_LINE_LIST = 1, + VK_PRIMITIVE_TOPOLOGY_LINE_STRIP = 2, + VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST = 3, + VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP = 4, + VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN = 5, + VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY = 6, + VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY = 7, + VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY = 8, + VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY = 9, + VK_PRIMITIVE_TOPOLOGY_PATCH_LIST = 10, + VK_PRIMITIVE_TOPOLOGY_BEGIN_RANGE = VK_PRIMITIVE_TOPOLOGY_POINT_LIST, + VK_PRIMITIVE_TOPOLOGY_END_RANGE = VK_PRIMITIVE_TOPOLOGY_PATCH_LIST, + VK_PRIMITIVE_TOPOLOGY_RANGE_SIZE = (VK_PRIMITIVE_TOPOLOGY_PATCH_LIST - VK_PRIMITIVE_TOPOLOGY_POINT_LIST + 1), + VK_PRIMITIVE_TOPOLOGY_MAX_ENUM = 0x7FFFFFFF +} VkPrimitiveTopology; + +typedef enum VkPolygonMode { + VK_POLYGON_MODE_FILL = 0, + VK_POLYGON_MODE_LINE = 1, + VK_POLYGON_MODE_POINT = 2, + VK_POLYGON_MODE_FILL_RECTANGLE_NV = 1000153000, + VK_POLYGON_MODE_BEGIN_RANGE = VK_POLYGON_MODE_FILL, + VK_POLYGON_MODE_END_RANGE = VK_POLYGON_MODE_POINT, + VK_POLYGON_MODE_RANGE_SIZE = (VK_POLYGON_MODE_POINT - VK_POLYGON_MODE_FILL + 1), + VK_POLYGON_MODE_MAX_ENUM = 0x7FFFFFFF +} VkPolygonMode; + +typedef enum VkFrontFace { + VK_FRONT_FACE_COUNTER_CLOCKWISE = 0, + VK_FRONT_FACE_CLOCKWISE = 1, + VK_FRONT_FACE_BEGIN_RANGE = VK_FRONT_FACE_COUNTER_CLOCKWISE, + VK_FRONT_FACE_END_RANGE = VK_FRONT_FACE_CLOCKWISE, + VK_FRONT_FACE_RANGE_SIZE = (VK_FRONT_FACE_CLOCKWISE - VK_FRONT_FACE_COUNTER_CLOCKWISE + 1), + VK_FRONT_FACE_MAX_ENUM = 0x7FFFFFFF +} VkFrontFace; + +typedef enum VkCompareOp { + VK_COMPARE_OP_NEVER = 0, + VK_COMPARE_OP_LESS = 1, + VK_COMPARE_OP_EQUAL = 2, + VK_COMPARE_OP_LESS_OR_EQUAL = 3, + VK_COMPARE_OP_GREATER = 4, + VK_COMPARE_OP_NOT_EQUAL = 5, + VK_COMPARE_OP_GREATER_OR_EQUAL = 6, + VK_COMPARE_OP_ALWAYS = 7, + VK_COMPARE_OP_BEGIN_RANGE = VK_COMPARE_OP_NEVER, + VK_COMPARE_OP_END_RANGE = VK_COMPARE_OP_ALWAYS, + VK_COMPARE_OP_RANGE_SIZE = (VK_COMPARE_OP_ALWAYS - VK_COMPARE_OP_NEVER + 1), + VK_COMPARE_OP_MAX_ENUM = 0x7FFFFFFF +} VkCompareOp; + +typedef enum VkStencilOp { + VK_STENCIL_OP_KEEP = 0, + VK_STENCIL_OP_ZERO = 1, + VK_STENCIL_OP_REPLACE = 2, + VK_STENCIL_OP_INCREMENT_AND_CLAMP = 3, + VK_STENCIL_OP_DECREMENT_AND_CLAMP = 4, + VK_STENCIL_OP_INVERT = 5, + VK_STENCIL_OP_INCREMENT_AND_WRAP = 6, + VK_STENCIL_OP_DECREMENT_AND_WRAP = 7, + VK_STENCIL_OP_BEGIN_RANGE = VK_STENCIL_OP_KEEP, + VK_STENCIL_OP_END_RANGE = VK_STENCIL_OP_DECREMENT_AND_WRAP, + VK_STENCIL_OP_RANGE_SIZE = (VK_STENCIL_OP_DECREMENT_AND_WRAP - VK_STENCIL_OP_KEEP + 1), + VK_STENCIL_OP_MAX_ENUM = 0x7FFFFFFF +} VkStencilOp; + +typedef enum VkLogicOp { + VK_LOGIC_OP_CLEAR = 0, + VK_LOGIC_OP_AND = 1, + VK_LOGIC_OP_AND_REVERSE = 2, + VK_LOGIC_OP_COPY = 3, + VK_LOGIC_OP_AND_INVERTED = 4, + VK_LOGIC_OP_NO_OP = 5, + VK_LOGIC_OP_XOR = 6, + VK_LOGIC_OP_OR = 7, + VK_LOGIC_OP_NOR = 8, + VK_LOGIC_OP_EQUIVALENT = 9, + VK_LOGIC_OP_INVERT = 10, + VK_LOGIC_OP_OR_REVERSE = 11, + VK_LOGIC_OP_COPY_INVERTED = 12, + VK_LOGIC_OP_OR_INVERTED = 13, + VK_LOGIC_OP_NAND = 14, + VK_LOGIC_OP_SET = 15, + VK_LOGIC_OP_BEGIN_RANGE = VK_LOGIC_OP_CLEAR, + VK_LOGIC_OP_END_RANGE = VK_LOGIC_OP_SET, + VK_LOGIC_OP_RANGE_SIZE = (VK_LOGIC_OP_SET - VK_LOGIC_OP_CLEAR + 1), + VK_LOGIC_OP_MAX_ENUM = 0x7FFFFFFF +} VkLogicOp; + +typedef enum VkBlendFactor { + VK_BLEND_FACTOR_ZERO = 0, + VK_BLEND_FACTOR_ONE = 1, + VK_BLEND_FACTOR_SRC_COLOR = 2, + VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR = 3, + VK_BLEND_FACTOR_DST_COLOR = 4, + VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR = 5, + VK_BLEND_FACTOR_SRC_ALPHA = 6, + VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA = 7, + VK_BLEND_FACTOR_DST_ALPHA = 8, + VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA = 9, + VK_BLEND_FACTOR_CONSTANT_COLOR = 10, + VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR = 11, + VK_BLEND_FACTOR_CONSTANT_ALPHA = 12, + VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA = 13, + VK_BLEND_FACTOR_SRC_ALPHA_SATURATE = 14, + VK_BLEND_FACTOR_SRC1_COLOR = 15, + VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR = 16, + VK_BLEND_FACTOR_SRC1_ALPHA = 17, + VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA = 18, + VK_BLEND_FACTOR_BEGIN_RANGE = VK_BLEND_FACTOR_ZERO, + VK_BLEND_FACTOR_END_RANGE = VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA, + VK_BLEND_FACTOR_RANGE_SIZE = (VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA - VK_BLEND_FACTOR_ZERO + 1), + VK_BLEND_FACTOR_MAX_ENUM = 0x7FFFFFFF +} VkBlendFactor; + +typedef enum VkBlendOp { + VK_BLEND_OP_ADD = 0, + VK_BLEND_OP_SUBTRACT = 1, + VK_BLEND_OP_REVERSE_SUBTRACT = 2, + VK_BLEND_OP_MIN = 3, + VK_BLEND_OP_MAX = 4, + VK_BLEND_OP_ZERO_EXT = 1000148000, + VK_BLEND_OP_SRC_EXT = 1000148001, + VK_BLEND_OP_DST_EXT = 1000148002, + VK_BLEND_OP_SRC_OVER_EXT = 1000148003, + VK_BLEND_OP_DST_OVER_EXT = 1000148004, + VK_BLEND_OP_SRC_IN_EXT = 1000148005, + VK_BLEND_OP_DST_IN_EXT = 1000148006, + VK_BLEND_OP_SRC_OUT_EXT = 1000148007, + VK_BLEND_OP_DST_OUT_EXT = 1000148008, + VK_BLEND_OP_SRC_ATOP_EXT = 1000148009, + VK_BLEND_OP_DST_ATOP_EXT = 1000148010, + VK_BLEND_OP_XOR_EXT = 1000148011, + VK_BLEND_OP_MULTIPLY_EXT = 1000148012, + VK_BLEND_OP_SCREEN_EXT = 1000148013, + VK_BLEND_OP_OVERLAY_EXT = 1000148014, + VK_BLEND_OP_DARKEN_EXT = 1000148015, + VK_BLEND_OP_LIGHTEN_EXT = 1000148016, + VK_BLEND_OP_COLORDODGE_EXT = 1000148017, + VK_BLEND_OP_COLORBURN_EXT = 1000148018, + VK_BLEND_OP_HARDLIGHT_EXT = 1000148019, + VK_BLEND_OP_SOFTLIGHT_EXT = 1000148020, + VK_BLEND_OP_DIFFERENCE_EXT = 1000148021, + VK_BLEND_OP_EXCLUSION_EXT = 1000148022, + VK_BLEND_OP_INVERT_EXT = 1000148023, + VK_BLEND_OP_INVERT_RGB_EXT = 1000148024, + VK_BLEND_OP_LINEARDODGE_EXT = 1000148025, + VK_BLEND_OP_LINEARBURN_EXT = 1000148026, + VK_BLEND_OP_VIVIDLIGHT_EXT = 1000148027, + VK_BLEND_OP_LINEARLIGHT_EXT = 1000148028, + VK_BLEND_OP_PINLIGHT_EXT = 1000148029, + VK_BLEND_OP_HARDMIX_EXT = 1000148030, + VK_BLEND_OP_HSL_HUE_EXT = 1000148031, + VK_BLEND_OP_HSL_SATURATION_EXT = 1000148032, + VK_BLEND_OP_HSL_COLOR_EXT = 1000148033, + VK_BLEND_OP_HSL_LUMINOSITY_EXT = 1000148034, + VK_BLEND_OP_PLUS_EXT = 1000148035, + VK_BLEND_OP_PLUS_CLAMPED_EXT = 1000148036, + VK_BLEND_OP_PLUS_CLAMPED_ALPHA_EXT = 1000148037, + VK_BLEND_OP_PLUS_DARKER_EXT = 1000148038, + VK_BLEND_OP_MINUS_EXT = 1000148039, + VK_BLEND_OP_MINUS_CLAMPED_EXT = 1000148040, + VK_BLEND_OP_CONTRAST_EXT = 1000148041, + VK_BLEND_OP_INVERT_OVG_EXT = 1000148042, + VK_BLEND_OP_RED_EXT = 1000148043, + VK_BLEND_OP_GREEN_EXT = 1000148044, + VK_BLEND_OP_BLUE_EXT = 1000148045, + VK_BLEND_OP_BEGIN_RANGE = VK_BLEND_OP_ADD, + VK_BLEND_OP_END_RANGE = VK_BLEND_OP_MAX, + VK_BLEND_OP_RANGE_SIZE = (VK_BLEND_OP_MAX - VK_BLEND_OP_ADD + 1), + VK_BLEND_OP_MAX_ENUM = 0x7FFFFFFF +} VkBlendOp; + +typedef enum VkDynamicState { + VK_DYNAMIC_STATE_VIEWPORT = 0, + VK_DYNAMIC_STATE_SCISSOR = 1, + VK_DYNAMIC_STATE_LINE_WIDTH = 2, + VK_DYNAMIC_STATE_DEPTH_BIAS = 3, + VK_DYNAMIC_STATE_BLEND_CONSTANTS = 4, + VK_DYNAMIC_STATE_DEPTH_BOUNDS = 5, + VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK = 6, + VK_DYNAMIC_STATE_STENCIL_WRITE_MASK = 7, + VK_DYNAMIC_STATE_STENCIL_REFERENCE = 8, + VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV = 1000087000, + VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT = 1000099000, + VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT = 1000143000, + VK_DYNAMIC_STATE_BEGIN_RANGE = VK_DYNAMIC_STATE_VIEWPORT, + VK_DYNAMIC_STATE_END_RANGE = VK_DYNAMIC_STATE_STENCIL_REFERENCE, + VK_DYNAMIC_STATE_RANGE_SIZE = (VK_DYNAMIC_STATE_STENCIL_REFERENCE - VK_DYNAMIC_STATE_VIEWPORT + 1), + VK_DYNAMIC_STATE_MAX_ENUM = 0x7FFFFFFF +} VkDynamicState; + +typedef enum VkFilter { + VK_FILTER_NEAREST = 0, + VK_FILTER_LINEAR = 1, + VK_FILTER_CUBIC_IMG = 1000015000, + VK_FILTER_BEGIN_RANGE = VK_FILTER_NEAREST, + VK_FILTER_END_RANGE = VK_FILTER_LINEAR, + VK_FILTER_RANGE_SIZE = (VK_FILTER_LINEAR - VK_FILTER_NEAREST + 1), + VK_FILTER_MAX_ENUM = 0x7FFFFFFF +} VkFilter; + +typedef enum VkSamplerMipmapMode { + VK_SAMPLER_MIPMAP_MODE_NEAREST = 0, + VK_SAMPLER_MIPMAP_MODE_LINEAR = 1, + VK_SAMPLER_MIPMAP_MODE_BEGIN_RANGE = VK_SAMPLER_MIPMAP_MODE_NEAREST, + VK_SAMPLER_MIPMAP_MODE_END_RANGE = VK_SAMPLER_MIPMAP_MODE_LINEAR, + VK_SAMPLER_MIPMAP_MODE_RANGE_SIZE = (VK_SAMPLER_MIPMAP_MODE_LINEAR - VK_SAMPLER_MIPMAP_MODE_NEAREST + 1), + VK_SAMPLER_MIPMAP_MODE_MAX_ENUM = 0x7FFFFFFF +} VkSamplerMipmapMode; + +typedef enum VkSamplerAddressMode { + VK_SAMPLER_ADDRESS_MODE_REPEAT = 0, + VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT = 1, + VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE = 2, + VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER = 3, + VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE = 4, + VK_SAMPLER_ADDRESS_MODE_BEGIN_RANGE = VK_SAMPLER_ADDRESS_MODE_REPEAT, + VK_SAMPLER_ADDRESS_MODE_END_RANGE = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER, + VK_SAMPLER_ADDRESS_MODE_RANGE_SIZE = (VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER - VK_SAMPLER_ADDRESS_MODE_REPEAT + 1), + VK_SAMPLER_ADDRESS_MODE_MAX_ENUM = 0x7FFFFFFF +} VkSamplerAddressMode; + +typedef enum VkBorderColor { + VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK = 0, + VK_BORDER_COLOR_INT_TRANSPARENT_BLACK = 1, + VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK = 2, + VK_BORDER_COLOR_INT_OPAQUE_BLACK = 3, + VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE = 4, + VK_BORDER_COLOR_INT_OPAQUE_WHITE = 5, + VK_BORDER_COLOR_BEGIN_RANGE = VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK, + VK_BORDER_COLOR_END_RANGE = VK_BORDER_COLOR_INT_OPAQUE_WHITE, + VK_BORDER_COLOR_RANGE_SIZE = (VK_BORDER_COLOR_INT_OPAQUE_WHITE - VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK + 1), + VK_BORDER_COLOR_MAX_ENUM = 0x7FFFFFFF +} VkBorderColor; + +typedef enum VkDescriptorType { + VK_DESCRIPTOR_TYPE_SAMPLER = 0, + VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER = 1, + VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE = 2, + VK_DESCRIPTOR_TYPE_STORAGE_IMAGE = 3, + VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER = 4, + VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER = 5, + VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER = 6, + VK_DESCRIPTOR_TYPE_STORAGE_BUFFER = 7, + VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC = 8, + VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC = 9, + VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT = 10, + VK_DESCRIPTOR_TYPE_BEGIN_RANGE = VK_DESCRIPTOR_TYPE_SAMPLER, + VK_DESCRIPTOR_TYPE_END_RANGE = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, + VK_DESCRIPTOR_TYPE_RANGE_SIZE = (VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT - VK_DESCRIPTOR_TYPE_SAMPLER + 1), + VK_DESCRIPTOR_TYPE_MAX_ENUM = 0x7FFFFFFF +} VkDescriptorType; + +typedef enum VkAttachmentLoadOp { + VK_ATTACHMENT_LOAD_OP_LOAD = 0, + VK_ATTACHMENT_LOAD_OP_CLEAR = 1, + VK_ATTACHMENT_LOAD_OP_DONT_CARE = 2, + VK_ATTACHMENT_LOAD_OP_BEGIN_RANGE = VK_ATTACHMENT_LOAD_OP_LOAD, + VK_ATTACHMENT_LOAD_OP_END_RANGE = VK_ATTACHMENT_LOAD_OP_DONT_CARE, + VK_ATTACHMENT_LOAD_OP_RANGE_SIZE = (VK_ATTACHMENT_LOAD_OP_DONT_CARE - VK_ATTACHMENT_LOAD_OP_LOAD + 1), + VK_ATTACHMENT_LOAD_OP_MAX_ENUM = 0x7FFFFFFF +} VkAttachmentLoadOp; + +typedef enum VkAttachmentStoreOp { + VK_ATTACHMENT_STORE_OP_STORE = 0, + VK_ATTACHMENT_STORE_OP_DONT_CARE = 1, + VK_ATTACHMENT_STORE_OP_BEGIN_RANGE = VK_ATTACHMENT_STORE_OP_STORE, + VK_ATTACHMENT_STORE_OP_END_RANGE = VK_ATTACHMENT_STORE_OP_DONT_CARE, + VK_ATTACHMENT_STORE_OP_RANGE_SIZE = (VK_ATTACHMENT_STORE_OP_DONT_CARE - VK_ATTACHMENT_STORE_OP_STORE + 1), + VK_ATTACHMENT_STORE_OP_MAX_ENUM = 0x7FFFFFFF +} VkAttachmentStoreOp; + +typedef enum VkPipelineBindPoint { + VK_PIPELINE_BIND_POINT_GRAPHICS = 0, + VK_PIPELINE_BIND_POINT_COMPUTE = 1, + VK_PIPELINE_BIND_POINT_BEGIN_RANGE = VK_PIPELINE_BIND_POINT_GRAPHICS, + VK_PIPELINE_BIND_POINT_END_RANGE = VK_PIPELINE_BIND_POINT_COMPUTE, + VK_PIPELINE_BIND_POINT_RANGE_SIZE = (VK_PIPELINE_BIND_POINT_COMPUTE - VK_PIPELINE_BIND_POINT_GRAPHICS + 1), + VK_PIPELINE_BIND_POINT_MAX_ENUM = 0x7FFFFFFF +} VkPipelineBindPoint; + +typedef enum VkCommandBufferLevel { + VK_COMMAND_BUFFER_LEVEL_PRIMARY = 0, + VK_COMMAND_BUFFER_LEVEL_SECONDARY = 1, + VK_COMMAND_BUFFER_LEVEL_BEGIN_RANGE = VK_COMMAND_BUFFER_LEVEL_PRIMARY, + VK_COMMAND_BUFFER_LEVEL_END_RANGE = VK_COMMAND_BUFFER_LEVEL_SECONDARY, + VK_COMMAND_BUFFER_LEVEL_RANGE_SIZE = (VK_COMMAND_BUFFER_LEVEL_SECONDARY - VK_COMMAND_BUFFER_LEVEL_PRIMARY + 1), + VK_COMMAND_BUFFER_LEVEL_MAX_ENUM = 0x7FFFFFFF +} VkCommandBufferLevel; + +typedef enum VkIndexType { + VK_INDEX_TYPE_UINT16 = 0, + VK_INDEX_TYPE_UINT32 = 1, + VK_INDEX_TYPE_BEGIN_RANGE = VK_INDEX_TYPE_UINT16, + VK_INDEX_TYPE_END_RANGE = VK_INDEX_TYPE_UINT32, + VK_INDEX_TYPE_RANGE_SIZE = (VK_INDEX_TYPE_UINT32 - VK_INDEX_TYPE_UINT16 + 1), + VK_INDEX_TYPE_MAX_ENUM = 0x7FFFFFFF +} VkIndexType; + +typedef enum VkSubpassContents { + VK_SUBPASS_CONTENTS_INLINE = 0, + VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS = 1, + VK_SUBPASS_CONTENTS_BEGIN_RANGE = VK_SUBPASS_CONTENTS_INLINE, + VK_SUBPASS_CONTENTS_END_RANGE = VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS, + VK_SUBPASS_CONTENTS_RANGE_SIZE = (VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS - VK_SUBPASS_CONTENTS_INLINE + 1), + VK_SUBPASS_CONTENTS_MAX_ENUM = 0x7FFFFFFF +} VkSubpassContents; + +typedef enum VkObjectType { + VK_OBJECT_TYPE_UNKNOWN = 0, + VK_OBJECT_TYPE_INSTANCE = 1, + VK_OBJECT_TYPE_PHYSICAL_DEVICE = 2, + VK_OBJECT_TYPE_DEVICE = 3, + VK_OBJECT_TYPE_QUEUE = 4, + VK_OBJECT_TYPE_SEMAPHORE = 5, + VK_OBJECT_TYPE_COMMAND_BUFFER = 6, + VK_OBJECT_TYPE_FENCE = 7, + VK_OBJECT_TYPE_DEVICE_MEMORY = 8, + VK_OBJECT_TYPE_BUFFER = 9, + VK_OBJECT_TYPE_IMAGE = 10, + VK_OBJECT_TYPE_EVENT = 11, + VK_OBJECT_TYPE_QUERY_POOL = 12, + VK_OBJECT_TYPE_BUFFER_VIEW = 13, + VK_OBJECT_TYPE_IMAGE_VIEW = 14, + VK_OBJECT_TYPE_SHADER_MODULE = 15, + VK_OBJECT_TYPE_PIPELINE_CACHE = 16, + VK_OBJECT_TYPE_PIPELINE_LAYOUT = 17, + VK_OBJECT_TYPE_RENDER_PASS = 18, + VK_OBJECT_TYPE_PIPELINE = 19, + VK_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT = 20, + VK_OBJECT_TYPE_SAMPLER = 21, + VK_OBJECT_TYPE_DESCRIPTOR_POOL = 22, + VK_OBJECT_TYPE_DESCRIPTOR_SET = 23, + VK_OBJECT_TYPE_FRAMEBUFFER = 24, + VK_OBJECT_TYPE_COMMAND_POOL = 25, + VK_OBJECT_TYPE_SAMPLER_YCBCR_CONVERSION = 1000156000, + VK_OBJECT_TYPE_DESCRIPTOR_UPDATE_TEMPLATE = 1000085000, + VK_OBJECT_TYPE_SURFACE_KHR = 1000000000, + VK_OBJECT_TYPE_SWAPCHAIN_KHR = 1000001000, + VK_OBJECT_TYPE_DISPLAY_KHR = 1000002000, + VK_OBJECT_TYPE_DISPLAY_MODE_KHR = 1000002001, + VK_OBJECT_TYPE_DEBUG_REPORT_CALLBACK_EXT = 1000011000, + VK_OBJECT_TYPE_OBJECT_TABLE_NVX = 1000086000, + VK_OBJECT_TYPE_INDIRECT_COMMANDS_LAYOUT_NVX = 1000086001, + VK_OBJECT_TYPE_DEBUG_UTILS_MESSENGER_EXT = 1000128000, + VK_OBJECT_TYPE_VALIDATION_CACHE_EXT = 1000160000, + VK_OBJECT_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_KHR = VK_OBJECT_TYPE_DESCRIPTOR_UPDATE_TEMPLATE, + VK_OBJECT_TYPE_SAMPLER_YCBCR_CONVERSION_KHR = VK_OBJECT_TYPE_SAMPLER_YCBCR_CONVERSION, + VK_OBJECT_TYPE_BEGIN_RANGE = VK_OBJECT_TYPE_UNKNOWN, + VK_OBJECT_TYPE_END_RANGE = VK_OBJECT_TYPE_COMMAND_POOL, + VK_OBJECT_TYPE_RANGE_SIZE = (VK_OBJECT_TYPE_COMMAND_POOL - VK_OBJECT_TYPE_UNKNOWN + 1), + VK_OBJECT_TYPE_MAX_ENUM = 0x7FFFFFFF +} VkObjectType; + +typedef enum VkVendorId { + VK_VENDOR_ID_VIV = 0x10001, + VK_VENDOR_ID_VSI = 0x10002, + VK_VENDOR_ID_KAZAN = 0x10003, + VK_VENDOR_ID_BEGIN_RANGE = VK_VENDOR_ID_VIV, + VK_VENDOR_ID_END_RANGE = VK_VENDOR_ID_KAZAN, + VK_VENDOR_ID_RANGE_SIZE = (VK_VENDOR_ID_KAZAN - VK_VENDOR_ID_VIV + 1), + VK_VENDOR_ID_MAX_ENUM = 0x7FFFFFFF +} VkVendorId; + +typedef VkFlags VkInstanceCreateFlags; + +typedef enum VkFormatFeatureFlagBits { + VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT = 0x00000001, + VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT = 0x00000002, + VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT = 0x00000004, + VK_FORMAT_FEATURE_UNIFORM_TEXEL_BUFFER_BIT = 0x00000008, + VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_BIT = 0x00000010, + VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_ATOMIC_BIT = 0x00000020, + VK_FORMAT_FEATURE_VERTEX_BUFFER_BIT = 0x00000040, + VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT = 0x00000080, + VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT = 0x00000100, + VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT = 0x00000200, + VK_FORMAT_FEATURE_BLIT_SRC_BIT = 0x00000400, + VK_FORMAT_FEATURE_BLIT_DST_BIT = 0x00000800, + VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT = 0x00001000, + VK_FORMAT_FEATURE_TRANSFER_SRC_BIT = 0x00004000, + VK_FORMAT_FEATURE_TRANSFER_DST_BIT = 0x00008000, + VK_FORMAT_FEATURE_MIDPOINT_CHROMA_SAMPLES_BIT = 0x00020000, + VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_LINEAR_FILTER_BIT = 0x00040000, + VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_SEPARATE_RECONSTRUCTION_FILTER_BIT = 0x00080000, + VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_BIT = 0x00100000, + VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_FORCEABLE_BIT = 0x00200000, + VK_FORMAT_FEATURE_DISJOINT_BIT = 0x00400000, + VK_FORMAT_FEATURE_COSITED_CHROMA_SAMPLES_BIT = 0x00800000, + VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_CUBIC_BIT_IMG = 0x00002000, + VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_MINMAX_BIT_EXT = 0x00010000, + VK_FORMAT_FEATURE_TRANSFER_SRC_BIT_KHR = VK_FORMAT_FEATURE_TRANSFER_SRC_BIT, + VK_FORMAT_FEATURE_TRANSFER_DST_BIT_KHR = VK_FORMAT_FEATURE_TRANSFER_DST_BIT, + VK_FORMAT_FEATURE_MIDPOINT_CHROMA_SAMPLES_BIT_KHR = VK_FORMAT_FEATURE_MIDPOINT_CHROMA_SAMPLES_BIT, + VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_LINEAR_FILTER_BIT_KHR = VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_LINEAR_FILTER_BIT, + VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_SEPARATE_RECONSTRUCTION_FILTER_BIT_KHR = VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_SEPARATE_RECONSTRUCTION_FILTER_BIT, + VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_BIT_KHR = VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_BIT, + VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_FORCEABLE_BIT_KHR = VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_FORCEABLE_BIT, + VK_FORMAT_FEATURE_DISJOINT_BIT_KHR = VK_FORMAT_FEATURE_DISJOINT_BIT, + VK_FORMAT_FEATURE_COSITED_CHROMA_SAMPLES_BIT_KHR = VK_FORMAT_FEATURE_COSITED_CHROMA_SAMPLES_BIT, + VK_FORMAT_FEATURE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkFormatFeatureFlagBits; +typedef VkFlags VkFormatFeatureFlags; + +typedef enum VkImageUsageFlagBits { + VK_IMAGE_USAGE_TRANSFER_SRC_BIT = 0x00000001, + VK_IMAGE_USAGE_TRANSFER_DST_BIT = 0x00000002, + VK_IMAGE_USAGE_SAMPLED_BIT = 0x00000004, + VK_IMAGE_USAGE_STORAGE_BIT = 0x00000008, + VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT = 0x00000010, + VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT = 0x00000020, + VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT = 0x00000040, + VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT = 0x00000080, + VK_IMAGE_USAGE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkImageUsageFlagBits; +typedef VkFlags VkImageUsageFlags; + +typedef enum VkImageCreateFlagBits { + VK_IMAGE_CREATE_SPARSE_BINDING_BIT = 0x00000001, + VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT = 0x00000002, + VK_IMAGE_CREATE_SPARSE_ALIASED_BIT = 0x00000004, + VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT = 0x00000008, + VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT = 0x00000010, + VK_IMAGE_CREATE_ALIAS_BIT = 0x00000400, + VK_IMAGE_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BIT = 0x00000040, + VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT = 0x00000020, + VK_IMAGE_CREATE_BLOCK_TEXEL_VIEW_COMPATIBLE_BIT = 0x00000080, + VK_IMAGE_CREATE_EXTENDED_USAGE_BIT = 0x00000100, + VK_IMAGE_CREATE_PROTECTED_BIT = 0x00000800, + VK_IMAGE_CREATE_DISJOINT_BIT = 0x00000200, + VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT = 0x00001000, + VK_IMAGE_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BIT_KHR = VK_IMAGE_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BIT, + VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT_KHR = VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT, + VK_IMAGE_CREATE_BLOCK_TEXEL_VIEW_COMPATIBLE_BIT_KHR = VK_IMAGE_CREATE_BLOCK_TEXEL_VIEW_COMPATIBLE_BIT, + VK_IMAGE_CREATE_EXTENDED_USAGE_BIT_KHR = VK_IMAGE_CREATE_EXTENDED_USAGE_BIT, + VK_IMAGE_CREATE_DISJOINT_BIT_KHR = VK_IMAGE_CREATE_DISJOINT_BIT, + VK_IMAGE_CREATE_ALIAS_BIT_KHR = VK_IMAGE_CREATE_ALIAS_BIT, + VK_IMAGE_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkImageCreateFlagBits; +typedef VkFlags VkImageCreateFlags; + +typedef enum VkSampleCountFlagBits { + VK_SAMPLE_COUNT_1_BIT = 0x00000001, + VK_SAMPLE_COUNT_2_BIT = 0x00000002, + VK_SAMPLE_COUNT_4_BIT = 0x00000004, + VK_SAMPLE_COUNT_8_BIT = 0x00000008, + VK_SAMPLE_COUNT_16_BIT = 0x00000010, + VK_SAMPLE_COUNT_32_BIT = 0x00000020, + VK_SAMPLE_COUNT_64_BIT = 0x00000040, + VK_SAMPLE_COUNT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkSampleCountFlagBits; +typedef VkFlags VkSampleCountFlags; + +typedef enum VkQueueFlagBits { + VK_QUEUE_GRAPHICS_BIT = 0x00000001, + VK_QUEUE_COMPUTE_BIT = 0x00000002, + VK_QUEUE_TRANSFER_BIT = 0x00000004, + VK_QUEUE_SPARSE_BINDING_BIT = 0x00000008, + VK_QUEUE_PROTECTED_BIT = 0x00000010, + VK_QUEUE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkQueueFlagBits; +typedef VkFlags VkQueueFlags; + +typedef enum VkMemoryPropertyFlagBits { + VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT = 0x00000001, + VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT = 0x00000002, + VK_MEMORY_PROPERTY_HOST_COHERENT_BIT = 0x00000004, + VK_MEMORY_PROPERTY_HOST_CACHED_BIT = 0x00000008, + VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT = 0x00000010, + VK_MEMORY_PROPERTY_PROTECTED_BIT = 0x00000020, + VK_MEMORY_PROPERTY_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkMemoryPropertyFlagBits; +typedef VkFlags VkMemoryPropertyFlags; + +typedef enum VkMemoryHeapFlagBits { + VK_MEMORY_HEAP_DEVICE_LOCAL_BIT = 0x00000001, + VK_MEMORY_HEAP_MULTI_INSTANCE_BIT = 0x00000002, + VK_MEMORY_HEAP_MULTI_INSTANCE_BIT_KHR = VK_MEMORY_HEAP_MULTI_INSTANCE_BIT, + VK_MEMORY_HEAP_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkMemoryHeapFlagBits; +typedef VkFlags VkMemoryHeapFlags; +typedef VkFlags VkDeviceCreateFlags; + +typedef enum VkDeviceQueueCreateFlagBits { + VK_DEVICE_QUEUE_CREATE_PROTECTED_BIT = 0x00000001, + VK_DEVICE_QUEUE_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkDeviceQueueCreateFlagBits; +typedef VkFlags VkDeviceQueueCreateFlags; + +typedef enum VkPipelineStageFlagBits { + VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT = 0x00000001, + VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT = 0x00000002, + VK_PIPELINE_STAGE_VERTEX_INPUT_BIT = 0x00000004, + VK_PIPELINE_STAGE_VERTEX_SHADER_BIT = 0x00000008, + VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT = 0x00000010, + VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT = 0x00000020, + VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT = 0x00000040, + VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT = 0x00000080, + VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT = 0x00000100, + VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT = 0x00000200, + VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT = 0x00000400, + VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT = 0x00000800, + VK_PIPELINE_STAGE_TRANSFER_BIT = 0x00001000, + VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT = 0x00002000, + VK_PIPELINE_STAGE_HOST_BIT = 0x00004000, + VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT = 0x00008000, + VK_PIPELINE_STAGE_ALL_COMMANDS_BIT = 0x00010000, + VK_PIPELINE_STAGE_CONDITIONAL_RENDERING_BIT_EXT = 0x00040000, + VK_PIPELINE_STAGE_COMMAND_PROCESS_BIT_NVX = 0x00020000, + VK_PIPELINE_STAGE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkPipelineStageFlagBits; +typedef VkFlags VkPipelineStageFlags; +typedef VkFlags VkMemoryMapFlags; + +typedef enum VkImageAspectFlagBits { + VK_IMAGE_ASPECT_COLOR_BIT = 0x00000001, + VK_IMAGE_ASPECT_DEPTH_BIT = 0x00000002, + VK_IMAGE_ASPECT_STENCIL_BIT = 0x00000004, + VK_IMAGE_ASPECT_METADATA_BIT = 0x00000008, + VK_IMAGE_ASPECT_PLANE_0_BIT = 0x00000010, + VK_IMAGE_ASPECT_PLANE_1_BIT = 0x00000020, + VK_IMAGE_ASPECT_PLANE_2_BIT = 0x00000040, + VK_IMAGE_ASPECT_PLANE_0_BIT_KHR = VK_IMAGE_ASPECT_PLANE_0_BIT, + VK_IMAGE_ASPECT_PLANE_1_BIT_KHR = VK_IMAGE_ASPECT_PLANE_1_BIT, + VK_IMAGE_ASPECT_PLANE_2_BIT_KHR = VK_IMAGE_ASPECT_PLANE_2_BIT, + VK_IMAGE_ASPECT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkImageAspectFlagBits; +typedef VkFlags VkImageAspectFlags; + +typedef enum VkSparseImageFormatFlagBits { + VK_SPARSE_IMAGE_FORMAT_SINGLE_MIPTAIL_BIT = 0x00000001, + VK_SPARSE_IMAGE_FORMAT_ALIGNED_MIP_SIZE_BIT = 0x00000002, + VK_SPARSE_IMAGE_FORMAT_NONSTANDARD_BLOCK_SIZE_BIT = 0x00000004, + VK_SPARSE_IMAGE_FORMAT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkSparseImageFormatFlagBits; +typedef VkFlags VkSparseImageFormatFlags; + +typedef enum VkSparseMemoryBindFlagBits { + VK_SPARSE_MEMORY_BIND_METADATA_BIT = 0x00000001, + VK_SPARSE_MEMORY_BIND_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkSparseMemoryBindFlagBits; +typedef VkFlags VkSparseMemoryBindFlags; + +typedef enum VkFenceCreateFlagBits { + VK_FENCE_CREATE_SIGNALED_BIT = 0x00000001, + VK_FENCE_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkFenceCreateFlagBits; +typedef VkFlags VkFenceCreateFlags; +typedef VkFlags VkSemaphoreCreateFlags; +typedef VkFlags VkEventCreateFlags; +typedef VkFlags VkQueryPoolCreateFlags; + +typedef enum VkQueryPipelineStatisticFlagBits { + VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_VERTICES_BIT = 0x00000001, + VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_PRIMITIVES_BIT = 0x00000002, + VK_QUERY_PIPELINE_STATISTIC_VERTEX_SHADER_INVOCATIONS_BIT = 0x00000004, + VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_INVOCATIONS_BIT = 0x00000008, + VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_PRIMITIVES_BIT = 0x00000010, + VK_QUERY_PIPELINE_STATISTIC_CLIPPING_INVOCATIONS_BIT = 0x00000020, + VK_QUERY_PIPELINE_STATISTIC_CLIPPING_PRIMITIVES_BIT = 0x00000040, + VK_QUERY_PIPELINE_STATISTIC_FRAGMENT_SHADER_INVOCATIONS_BIT = 0x00000080, + VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_CONTROL_SHADER_PATCHES_BIT = 0x00000100, + VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_EVALUATION_SHADER_INVOCATIONS_BIT = 0x00000200, + VK_QUERY_PIPELINE_STATISTIC_COMPUTE_SHADER_INVOCATIONS_BIT = 0x00000400, + VK_QUERY_PIPELINE_STATISTIC_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkQueryPipelineStatisticFlagBits; +typedef VkFlags VkQueryPipelineStatisticFlags; + +typedef enum VkQueryResultFlagBits { + VK_QUERY_RESULT_64_BIT = 0x00000001, + VK_QUERY_RESULT_WAIT_BIT = 0x00000002, + VK_QUERY_RESULT_WITH_AVAILABILITY_BIT = 0x00000004, + VK_QUERY_RESULT_PARTIAL_BIT = 0x00000008, + VK_QUERY_RESULT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkQueryResultFlagBits; +typedef VkFlags VkQueryResultFlags; + +typedef enum VkBufferCreateFlagBits { + VK_BUFFER_CREATE_SPARSE_BINDING_BIT = 0x00000001, + VK_BUFFER_CREATE_SPARSE_RESIDENCY_BIT = 0x00000002, + VK_BUFFER_CREATE_SPARSE_ALIASED_BIT = 0x00000004, + VK_BUFFER_CREATE_PROTECTED_BIT = 0x00000008, + VK_BUFFER_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkBufferCreateFlagBits; +typedef VkFlags VkBufferCreateFlags; + +typedef enum VkBufferUsageFlagBits { + VK_BUFFER_USAGE_TRANSFER_SRC_BIT = 0x00000001, + VK_BUFFER_USAGE_TRANSFER_DST_BIT = 0x00000002, + VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT = 0x00000004, + VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT = 0x00000008, + VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT = 0x00000010, + VK_BUFFER_USAGE_STORAGE_BUFFER_BIT = 0x00000020, + VK_BUFFER_USAGE_INDEX_BUFFER_BIT = 0x00000040, + VK_BUFFER_USAGE_VERTEX_BUFFER_BIT = 0x00000080, + VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT = 0x00000100, + VK_BUFFER_USAGE_CONDITIONAL_RENDERING_BIT_EXT = 0x00000200, + VK_BUFFER_USAGE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkBufferUsageFlagBits; +typedef VkFlags VkBufferUsageFlags; +typedef VkFlags VkBufferViewCreateFlags; +typedef VkFlags VkImageViewCreateFlags; +typedef VkFlags VkShaderModuleCreateFlags; +typedef VkFlags VkPipelineCacheCreateFlags; + +typedef enum VkPipelineCreateFlagBits { + VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT = 0x00000001, + VK_PIPELINE_CREATE_ALLOW_DERIVATIVES_BIT = 0x00000002, + VK_PIPELINE_CREATE_DERIVATIVE_BIT = 0x00000004, + VK_PIPELINE_CREATE_VIEW_INDEX_FROM_DEVICE_INDEX_BIT = 0x00000008, + VK_PIPELINE_CREATE_DISPATCH_BASE = 0x00000010, + VK_PIPELINE_CREATE_VIEW_INDEX_FROM_DEVICE_INDEX_BIT_KHR = VK_PIPELINE_CREATE_VIEW_INDEX_FROM_DEVICE_INDEX_BIT, + VK_PIPELINE_CREATE_DISPATCH_BASE_KHR = VK_PIPELINE_CREATE_DISPATCH_BASE, + VK_PIPELINE_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkPipelineCreateFlagBits; +typedef VkFlags VkPipelineCreateFlags; +typedef VkFlags VkPipelineShaderStageCreateFlags; + +typedef enum VkShaderStageFlagBits { + VK_SHADER_STAGE_VERTEX_BIT = 0x00000001, + VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT = 0x00000002, + VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT = 0x00000004, + VK_SHADER_STAGE_GEOMETRY_BIT = 0x00000008, + VK_SHADER_STAGE_FRAGMENT_BIT = 0x00000010, + VK_SHADER_STAGE_COMPUTE_BIT = 0x00000020, + VK_SHADER_STAGE_ALL_GRAPHICS = 0x0000001F, + VK_SHADER_STAGE_ALL = 0x7FFFFFFF, + VK_SHADER_STAGE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkShaderStageFlagBits; +typedef VkFlags VkPipelineVertexInputStateCreateFlags; +typedef VkFlags VkPipelineInputAssemblyStateCreateFlags; +typedef VkFlags VkPipelineTessellationStateCreateFlags; +typedef VkFlags VkPipelineViewportStateCreateFlags; +typedef VkFlags VkPipelineRasterizationStateCreateFlags; + +typedef enum VkCullModeFlagBits { + VK_CULL_MODE_NONE = 0, + VK_CULL_MODE_FRONT_BIT = 0x00000001, + VK_CULL_MODE_BACK_BIT = 0x00000002, + VK_CULL_MODE_FRONT_AND_BACK = 0x00000003, + VK_CULL_MODE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkCullModeFlagBits; +typedef VkFlags VkCullModeFlags; +typedef VkFlags VkPipelineMultisampleStateCreateFlags; +typedef VkFlags VkPipelineDepthStencilStateCreateFlags; +typedef VkFlags VkPipelineColorBlendStateCreateFlags; + +typedef enum VkColorComponentFlagBits { + VK_COLOR_COMPONENT_R_BIT = 0x00000001, + VK_COLOR_COMPONENT_G_BIT = 0x00000002, + VK_COLOR_COMPONENT_B_BIT = 0x00000004, + VK_COLOR_COMPONENT_A_BIT = 0x00000008, + VK_COLOR_COMPONENT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkColorComponentFlagBits; +typedef VkFlags VkColorComponentFlags; +typedef VkFlags VkPipelineDynamicStateCreateFlags; +typedef VkFlags VkPipelineLayoutCreateFlags; +typedef VkFlags VkShaderStageFlags; +typedef VkFlags VkSamplerCreateFlags; + +typedef enum VkDescriptorSetLayoutCreateFlagBits { + VK_DESCRIPTOR_SET_LAYOUT_CREATE_PUSH_DESCRIPTOR_BIT_KHR = 0x00000001, + VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT_EXT = 0x00000002, + VK_DESCRIPTOR_SET_LAYOUT_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkDescriptorSetLayoutCreateFlagBits; +typedef VkFlags VkDescriptorSetLayoutCreateFlags; + +typedef enum VkDescriptorPoolCreateFlagBits { + VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT = 0x00000001, + VK_DESCRIPTOR_POOL_CREATE_UPDATE_AFTER_BIND_BIT_EXT = 0x00000002, + VK_DESCRIPTOR_POOL_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkDescriptorPoolCreateFlagBits; +typedef VkFlags VkDescriptorPoolCreateFlags; +typedef VkFlags VkDescriptorPoolResetFlags; +typedef VkFlags VkFramebufferCreateFlags; +typedef VkFlags VkRenderPassCreateFlags; + +typedef enum VkAttachmentDescriptionFlagBits { + VK_ATTACHMENT_DESCRIPTION_MAY_ALIAS_BIT = 0x00000001, + VK_ATTACHMENT_DESCRIPTION_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkAttachmentDescriptionFlagBits; +typedef VkFlags VkAttachmentDescriptionFlags; + +typedef enum VkSubpassDescriptionFlagBits { + VK_SUBPASS_DESCRIPTION_PER_VIEW_ATTRIBUTES_BIT_NVX = 0x00000001, + VK_SUBPASS_DESCRIPTION_PER_VIEW_POSITION_X_ONLY_BIT_NVX = 0x00000002, + VK_SUBPASS_DESCRIPTION_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkSubpassDescriptionFlagBits; +typedef VkFlags VkSubpassDescriptionFlags; + +typedef enum VkAccessFlagBits { + VK_ACCESS_INDIRECT_COMMAND_READ_BIT = 0x00000001, + VK_ACCESS_INDEX_READ_BIT = 0x00000002, + VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT = 0x00000004, + VK_ACCESS_UNIFORM_READ_BIT = 0x00000008, + VK_ACCESS_INPUT_ATTACHMENT_READ_BIT = 0x00000010, + VK_ACCESS_SHADER_READ_BIT = 0x00000020, + VK_ACCESS_SHADER_WRITE_BIT = 0x00000040, + VK_ACCESS_COLOR_ATTACHMENT_READ_BIT = 0x00000080, + VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT = 0x00000100, + VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT = 0x00000200, + VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT = 0x00000400, + VK_ACCESS_TRANSFER_READ_BIT = 0x00000800, + VK_ACCESS_TRANSFER_WRITE_BIT = 0x00001000, + VK_ACCESS_HOST_READ_BIT = 0x00002000, + VK_ACCESS_HOST_WRITE_BIT = 0x00004000, + VK_ACCESS_MEMORY_READ_BIT = 0x00008000, + VK_ACCESS_MEMORY_WRITE_BIT = 0x00010000, + VK_ACCESS_CONDITIONAL_RENDERING_READ_BIT_EXT = 0x00100000, + VK_ACCESS_COMMAND_PROCESS_READ_BIT_NVX = 0x00020000, + VK_ACCESS_COMMAND_PROCESS_WRITE_BIT_NVX = 0x00040000, + VK_ACCESS_COLOR_ATTACHMENT_READ_NONCOHERENT_BIT_EXT = 0x00080000, + VK_ACCESS_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkAccessFlagBits; +typedef VkFlags VkAccessFlags; + +typedef enum VkDependencyFlagBits { + VK_DEPENDENCY_BY_REGION_BIT = 0x00000001, + VK_DEPENDENCY_DEVICE_GROUP_BIT = 0x00000004, + VK_DEPENDENCY_VIEW_LOCAL_BIT = 0x00000002, + VK_DEPENDENCY_VIEW_LOCAL_BIT_KHR = VK_DEPENDENCY_VIEW_LOCAL_BIT, + VK_DEPENDENCY_DEVICE_GROUP_BIT_KHR = VK_DEPENDENCY_DEVICE_GROUP_BIT, + VK_DEPENDENCY_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkDependencyFlagBits; +typedef VkFlags VkDependencyFlags; + +typedef enum VkCommandPoolCreateFlagBits { + VK_COMMAND_POOL_CREATE_TRANSIENT_BIT = 0x00000001, + VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT = 0x00000002, + VK_COMMAND_POOL_CREATE_PROTECTED_BIT = 0x00000004, + VK_COMMAND_POOL_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkCommandPoolCreateFlagBits; +typedef VkFlags VkCommandPoolCreateFlags; + +typedef enum VkCommandPoolResetFlagBits { + VK_COMMAND_POOL_RESET_RELEASE_RESOURCES_BIT = 0x00000001, + VK_COMMAND_POOL_RESET_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkCommandPoolResetFlagBits; +typedef VkFlags VkCommandPoolResetFlags; + +typedef enum VkCommandBufferUsageFlagBits { + VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT = 0x00000001, + VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT = 0x00000002, + VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT = 0x00000004, + VK_COMMAND_BUFFER_USAGE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkCommandBufferUsageFlagBits; +typedef VkFlags VkCommandBufferUsageFlags; + +typedef enum VkQueryControlFlagBits { + VK_QUERY_CONTROL_PRECISE_BIT = 0x00000001, + VK_QUERY_CONTROL_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkQueryControlFlagBits; +typedef VkFlags VkQueryControlFlags; + +typedef enum VkCommandBufferResetFlagBits { + VK_COMMAND_BUFFER_RESET_RELEASE_RESOURCES_BIT = 0x00000001, + VK_COMMAND_BUFFER_RESET_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkCommandBufferResetFlagBits; +typedef VkFlags VkCommandBufferResetFlags; + +typedef enum VkStencilFaceFlagBits { + VK_STENCIL_FACE_FRONT_BIT = 0x00000001, + VK_STENCIL_FACE_BACK_BIT = 0x00000002, + VK_STENCIL_FRONT_AND_BACK = 0x00000003, + VK_STENCIL_FACE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkStencilFaceFlagBits; +typedef VkFlags VkStencilFaceFlags; + +typedef struct VkApplicationInfo { + VkStructureType sType; + const void* pNext; + const char* pApplicationName; + uint32_t applicationVersion; + const char* pEngineName; + uint32_t engineVersion; + uint32_t apiVersion; +} VkApplicationInfo; + +typedef struct VkInstanceCreateInfo { + VkStructureType sType; + const void* pNext; + VkInstanceCreateFlags flags; + const VkApplicationInfo* pApplicationInfo; + uint32_t enabledLayerCount; + const char* const* ppEnabledLayerNames; + uint32_t enabledExtensionCount; + const char* const* ppEnabledExtensionNames; +} VkInstanceCreateInfo; + +typedef void* (VKAPI_PTR *PFN_vkAllocationFunction)( + void* pUserData, + size_t size, + size_t alignment, + VkSystemAllocationScope allocationScope); + +typedef void* (VKAPI_PTR *PFN_vkReallocationFunction)( + void* pUserData, + void* pOriginal, + size_t size, + size_t alignment, + VkSystemAllocationScope allocationScope); + +typedef void (VKAPI_PTR *PFN_vkFreeFunction)( + void* pUserData, + void* pMemory); + +typedef void (VKAPI_PTR *PFN_vkInternalAllocationNotification)( + void* pUserData, + size_t size, + VkInternalAllocationType allocationType, + VkSystemAllocationScope allocationScope); + +typedef void (VKAPI_PTR *PFN_vkInternalFreeNotification)( + void* pUserData, + size_t size, + VkInternalAllocationType allocationType, + VkSystemAllocationScope allocationScope); + +typedef struct VkAllocationCallbacks { + void* pUserData; + PFN_vkAllocationFunction pfnAllocation; + PFN_vkReallocationFunction pfnReallocation; + PFN_vkFreeFunction pfnFree; + PFN_vkInternalAllocationNotification pfnInternalAllocation; + PFN_vkInternalFreeNotification pfnInternalFree; +} VkAllocationCallbacks; + +typedef struct VkPhysicalDeviceFeatures { + VkBool32 robustBufferAccess; + VkBool32 fullDrawIndexUint32; + VkBool32 imageCubeArray; + VkBool32 independentBlend; + VkBool32 geometryShader; + VkBool32 tessellationShader; + VkBool32 sampleRateShading; + VkBool32 dualSrcBlend; + VkBool32 logicOp; + VkBool32 multiDrawIndirect; + VkBool32 drawIndirectFirstInstance; + VkBool32 depthClamp; + VkBool32 depthBiasClamp; + VkBool32 fillModeNonSolid; + VkBool32 depthBounds; + VkBool32 wideLines; + VkBool32 largePoints; + VkBool32 alphaToOne; + VkBool32 multiViewport; + VkBool32 samplerAnisotropy; + VkBool32 textureCompressionETC2; + VkBool32 textureCompressionASTC_LDR; + VkBool32 textureCompressionBC; + VkBool32 occlusionQueryPrecise; + VkBool32 pipelineStatisticsQuery; + VkBool32 vertexPipelineStoresAndAtomics; + VkBool32 fragmentStoresAndAtomics; + VkBool32 shaderTessellationAndGeometryPointSize; + VkBool32 shaderImageGatherExtended; + VkBool32 shaderStorageImageExtendedFormats; + VkBool32 shaderStorageImageMultisample; + VkBool32 shaderStorageImageReadWithoutFormat; + VkBool32 shaderStorageImageWriteWithoutFormat; + VkBool32 shaderUniformBufferArrayDynamicIndexing; + VkBool32 shaderSampledImageArrayDynamicIndexing; + VkBool32 shaderStorageBufferArrayDynamicIndexing; + VkBool32 shaderStorageImageArrayDynamicIndexing; + VkBool32 shaderClipDistance; + VkBool32 shaderCullDistance; + VkBool32 shaderFloat64; + VkBool32 shaderInt64; + VkBool32 shaderInt16; + VkBool32 shaderResourceResidency; + VkBool32 shaderResourceMinLod; + VkBool32 sparseBinding; + VkBool32 sparseResidencyBuffer; + VkBool32 sparseResidencyImage2D; + VkBool32 sparseResidencyImage3D; + VkBool32 sparseResidency2Samples; + VkBool32 sparseResidency4Samples; + VkBool32 sparseResidency8Samples; + VkBool32 sparseResidency16Samples; + VkBool32 sparseResidencyAliased; + VkBool32 variableMultisampleRate; + VkBool32 inheritedQueries; +} VkPhysicalDeviceFeatures; + +typedef struct VkFormatProperties { + VkFormatFeatureFlags linearTilingFeatures; + VkFormatFeatureFlags optimalTilingFeatures; + VkFormatFeatureFlags bufferFeatures; +} VkFormatProperties; + +typedef struct VkExtent3D { + uint32_t width; + uint32_t height; + uint32_t depth; +} VkExtent3D; + +typedef struct VkImageFormatProperties { + VkExtent3D maxExtent; + uint32_t maxMipLevels; + uint32_t maxArrayLayers; + VkSampleCountFlags sampleCounts; + VkDeviceSize maxResourceSize; +} VkImageFormatProperties; + +typedef struct VkPhysicalDeviceLimits { + uint32_t maxImageDimension1D; + uint32_t maxImageDimension2D; + uint32_t maxImageDimension3D; + uint32_t maxImageDimensionCube; + uint32_t maxImageArrayLayers; + uint32_t maxTexelBufferElements; + uint32_t maxUniformBufferRange; + uint32_t maxStorageBufferRange; + uint32_t maxPushConstantsSize; + uint32_t maxMemoryAllocationCount; + uint32_t maxSamplerAllocationCount; + VkDeviceSize bufferImageGranularity; + VkDeviceSize sparseAddressSpaceSize; + uint32_t maxBoundDescriptorSets; + uint32_t maxPerStageDescriptorSamplers; + uint32_t maxPerStageDescriptorUniformBuffers; + uint32_t maxPerStageDescriptorStorageBuffers; + uint32_t maxPerStageDescriptorSampledImages; + uint32_t maxPerStageDescriptorStorageImages; + uint32_t maxPerStageDescriptorInputAttachments; + uint32_t maxPerStageResources; + uint32_t maxDescriptorSetSamplers; + uint32_t maxDescriptorSetUniformBuffers; + uint32_t maxDescriptorSetUniformBuffersDynamic; + uint32_t maxDescriptorSetStorageBuffers; + uint32_t maxDescriptorSetStorageBuffersDynamic; + uint32_t maxDescriptorSetSampledImages; + uint32_t maxDescriptorSetStorageImages; + uint32_t maxDescriptorSetInputAttachments; + uint32_t maxVertexInputAttributes; + uint32_t maxVertexInputBindings; + uint32_t maxVertexInputAttributeOffset; + uint32_t maxVertexInputBindingStride; + uint32_t maxVertexOutputComponents; + uint32_t maxTessellationGenerationLevel; + uint32_t maxTessellationPatchSize; + uint32_t maxTessellationControlPerVertexInputComponents; + uint32_t maxTessellationControlPerVertexOutputComponents; + uint32_t maxTessellationControlPerPatchOutputComponents; + uint32_t maxTessellationControlTotalOutputComponents; + uint32_t maxTessellationEvaluationInputComponents; + uint32_t maxTessellationEvaluationOutputComponents; + uint32_t maxGeometryShaderInvocations; + uint32_t maxGeometryInputComponents; + uint32_t maxGeometryOutputComponents; + uint32_t maxGeometryOutputVertices; + uint32_t maxGeometryTotalOutputComponents; + uint32_t maxFragmentInputComponents; + uint32_t maxFragmentOutputAttachments; + uint32_t maxFragmentDualSrcAttachments; + uint32_t maxFragmentCombinedOutputResources; + uint32_t maxComputeSharedMemorySize; + uint32_t maxComputeWorkGroupCount[3]; + uint32_t maxComputeWorkGroupInvocations; + uint32_t maxComputeWorkGroupSize[3]; + uint32_t subPixelPrecisionBits; + uint32_t subTexelPrecisionBits; + uint32_t mipmapPrecisionBits; + uint32_t maxDrawIndexedIndexValue; + uint32_t maxDrawIndirectCount; + float maxSamplerLodBias; + float maxSamplerAnisotropy; + uint32_t maxViewports; + uint32_t maxViewportDimensions[2]; + float viewportBoundsRange[2]; + uint32_t viewportSubPixelBits; + size_t minMemoryMapAlignment; + VkDeviceSize minTexelBufferOffsetAlignment; + VkDeviceSize minUniformBufferOffsetAlignment; + VkDeviceSize minStorageBufferOffsetAlignment; + int32_t minTexelOffset; + uint32_t maxTexelOffset; + int32_t minTexelGatherOffset; + uint32_t maxTexelGatherOffset; + float minInterpolationOffset; + float maxInterpolationOffset; + uint32_t subPixelInterpolationOffsetBits; + uint32_t maxFramebufferWidth; + uint32_t maxFramebufferHeight; + uint32_t maxFramebufferLayers; + VkSampleCountFlags framebufferColorSampleCounts; + VkSampleCountFlags framebufferDepthSampleCounts; + VkSampleCountFlags framebufferStencilSampleCounts; + VkSampleCountFlags framebufferNoAttachmentsSampleCounts; + uint32_t maxColorAttachments; + VkSampleCountFlags sampledImageColorSampleCounts; + VkSampleCountFlags sampledImageIntegerSampleCounts; + VkSampleCountFlags sampledImageDepthSampleCounts; + VkSampleCountFlags sampledImageStencilSampleCounts; + VkSampleCountFlags storageImageSampleCounts; + uint32_t maxSampleMaskWords; + VkBool32 timestampComputeAndGraphics; + float timestampPeriod; + uint32_t maxClipDistances; + uint32_t maxCullDistances; + uint32_t maxCombinedClipAndCullDistances; + uint32_t discreteQueuePriorities; + float pointSizeRange[2]; + float lineWidthRange[2]; + float pointSizeGranularity; + float lineWidthGranularity; + VkBool32 strictLines; + VkBool32 standardSampleLocations; + VkDeviceSize optimalBufferCopyOffsetAlignment; + VkDeviceSize optimalBufferCopyRowPitchAlignment; + VkDeviceSize nonCoherentAtomSize; +} VkPhysicalDeviceLimits; + +typedef struct VkPhysicalDeviceSparseProperties { + VkBool32 residencyStandard2DBlockShape; + VkBool32 residencyStandard2DMultisampleBlockShape; + VkBool32 residencyStandard3DBlockShape; + VkBool32 residencyAlignedMipSize; + VkBool32 residencyNonResidentStrict; +} VkPhysicalDeviceSparseProperties; + +typedef struct VkPhysicalDeviceProperties { + uint32_t apiVersion; + uint32_t driverVersion; + uint32_t vendorID; + uint32_t deviceID; + VkPhysicalDeviceType deviceType; + char deviceName[VK_MAX_PHYSICAL_DEVICE_NAME_SIZE]; + uint8_t pipelineCacheUUID[VK_UUID_SIZE]; + VkPhysicalDeviceLimits limits; + VkPhysicalDeviceSparseProperties sparseProperties; +} VkPhysicalDeviceProperties; + +typedef struct VkQueueFamilyProperties { + VkQueueFlags queueFlags; + uint32_t queueCount; + uint32_t timestampValidBits; + VkExtent3D minImageTransferGranularity; +} VkQueueFamilyProperties; + +typedef struct VkMemoryType { + VkMemoryPropertyFlags propertyFlags; + uint32_t heapIndex; +} VkMemoryType; + +typedef struct VkMemoryHeap { + VkDeviceSize size; + VkMemoryHeapFlags flags; +} VkMemoryHeap; + +typedef struct VkPhysicalDeviceMemoryProperties { + uint32_t memoryTypeCount; + VkMemoryType memoryTypes[VK_MAX_MEMORY_TYPES]; + uint32_t memoryHeapCount; + VkMemoryHeap memoryHeaps[VK_MAX_MEMORY_HEAPS]; +} VkPhysicalDeviceMemoryProperties; + +typedef void (VKAPI_PTR *PFN_vkVoidFunction)(void); +typedef struct VkDeviceQueueCreateInfo { + VkStructureType sType; + const void* pNext; + VkDeviceQueueCreateFlags flags; + uint32_t queueFamilyIndex; + uint32_t queueCount; + const float* pQueuePriorities; +} VkDeviceQueueCreateInfo; + +typedef struct VkDeviceCreateInfo { + VkStructureType sType; + const void* pNext; + VkDeviceCreateFlags flags; + uint32_t queueCreateInfoCount; + const VkDeviceQueueCreateInfo* pQueueCreateInfos; + uint32_t enabledLayerCount; + const char* const* ppEnabledLayerNames; + uint32_t enabledExtensionCount; + const char* const* ppEnabledExtensionNames; + const VkPhysicalDeviceFeatures* pEnabledFeatures; +} VkDeviceCreateInfo; + +typedef struct VkExtensionProperties { + char extensionName[VK_MAX_EXTENSION_NAME_SIZE]; + uint32_t specVersion; +} VkExtensionProperties; + +typedef struct VkLayerProperties { + char layerName[VK_MAX_EXTENSION_NAME_SIZE]; + uint32_t specVersion; + uint32_t implementationVersion; + char description[VK_MAX_DESCRIPTION_SIZE]; +} VkLayerProperties; + +typedef struct VkSubmitInfo { + VkStructureType sType; + const void* pNext; + uint32_t waitSemaphoreCount; + const VkSemaphore* pWaitSemaphores; + const VkPipelineStageFlags* pWaitDstStageMask; + uint32_t commandBufferCount; + const VkCommandBuffer* pCommandBuffers; + uint32_t signalSemaphoreCount; + const VkSemaphore* pSignalSemaphores; +} VkSubmitInfo; + +typedef struct VkMemoryAllocateInfo { + VkStructureType sType; + const void* pNext; + VkDeviceSize allocationSize; + uint32_t memoryTypeIndex; +} VkMemoryAllocateInfo; + +typedef struct VkMappedMemoryRange { + VkStructureType sType; + const void* pNext; + VkDeviceMemory memory; + VkDeviceSize offset; + VkDeviceSize size; +} VkMappedMemoryRange; + +typedef struct VkMemoryRequirements { + VkDeviceSize size; + VkDeviceSize alignment; + uint32_t memoryTypeBits; +} VkMemoryRequirements; + +typedef struct VkSparseImageFormatProperties { + VkImageAspectFlags aspectMask; + VkExtent3D imageGranularity; + VkSparseImageFormatFlags flags; +} VkSparseImageFormatProperties; + +typedef struct VkSparseImageMemoryRequirements { + VkSparseImageFormatProperties formatProperties; + uint32_t imageMipTailFirstLod; + VkDeviceSize imageMipTailSize; + VkDeviceSize imageMipTailOffset; + VkDeviceSize imageMipTailStride; +} VkSparseImageMemoryRequirements; + +typedef struct VkSparseMemoryBind { + VkDeviceSize resourceOffset; + VkDeviceSize size; + VkDeviceMemory memory; + VkDeviceSize memoryOffset; + VkSparseMemoryBindFlags flags; +} VkSparseMemoryBind; + +typedef struct VkSparseBufferMemoryBindInfo { + VkBuffer buffer; + uint32_t bindCount; + const VkSparseMemoryBind* pBinds; +} VkSparseBufferMemoryBindInfo; + +typedef struct VkSparseImageOpaqueMemoryBindInfo { + VkImage image; + uint32_t bindCount; + const VkSparseMemoryBind* pBinds; +} VkSparseImageOpaqueMemoryBindInfo; + +typedef struct VkImageSubresource { + VkImageAspectFlags aspectMask; + uint32_t mipLevel; + uint32_t arrayLayer; +} VkImageSubresource; + +typedef struct VkOffset3D { + int32_t x; + int32_t y; + int32_t z; +} VkOffset3D; + +typedef struct VkSparseImageMemoryBind { + VkImageSubresource subresource; + VkOffset3D offset; + VkExtent3D extent; + VkDeviceMemory memory; + VkDeviceSize memoryOffset; + VkSparseMemoryBindFlags flags; +} VkSparseImageMemoryBind; + +typedef struct VkSparseImageMemoryBindInfo { + VkImage image; + uint32_t bindCount; + const VkSparseImageMemoryBind* pBinds; +} VkSparseImageMemoryBindInfo; + +typedef struct VkBindSparseInfo { + VkStructureType sType; + const void* pNext; + uint32_t waitSemaphoreCount; + const VkSemaphore* pWaitSemaphores; + uint32_t bufferBindCount; + const VkSparseBufferMemoryBindInfo* pBufferBinds; + uint32_t imageOpaqueBindCount; + const VkSparseImageOpaqueMemoryBindInfo* pImageOpaqueBinds; + uint32_t imageBindCount; + const VkSparseImageMemoryBindInfo* pImageBinds; + uint32_t signalSemaphoreCount; + const VkSemaphore* pSignalSemaphores; +} VkBindSparseInfo; + +typedef struct VkFenceCreateInfo { + VkStructureType sType; + const void* pNext; + VkFenceCreateFlags flags; +} VkFenceCreateInfo; + +typedef struct VkSemaphoreCreateInfo { + VkStructureType sType; + const void* pNext; + VkSemaphoreCreateFlags flags; +} VkSemaphoreCreateInfo; + +typedef struct VkEventCreateInfo { + VkStructureType sType; + const void* pNext; + VkEventCreateFlags flags; +} VkEventCreateInfo; + +typedef struct VkQueryPoolCreateInfo { + VkStructureType sType; + const void* pNext; + VkQueryPoolCreateFlags flags; + VkQueryType queryType; + uint32_t queryCount; + VkQueryPipelineStatisticFlags pipelineStatistics; +} VkQueryPoolCreateInfo; + +typedef struct VkBufferCreateInfo { + VkStructureType sType; + const void* pNext; + VkBufferCreateFlags flags; + VkDeviceSize size; + VkBufferUsageFlags usage; + VkSharingMode sharingMode; + uint32_t queueFamilyIndexCount; + const uint32_t* pQueueFamilyIndices; +} VkBufferCreateInfo; + +typedef struct VkBufferViewCreateInfo { + VkStructureType sType; + const void* pNext; + VkBufferViewCreateFlags flags; + VkBuffer buffer; + VkFormat format; + VkDeviceSize offset; + VkDeviceSize range; +} VkBufferViewCreateInfo; + +typedef struct VkImageCreateInfo { + VkStructureType sType; + const void* pNext; + VkImageCreateFlags flags; + VkImageType imageType; + VkFormat format; + VkExtent3D extent; + uint32_t mipLevels; + uint32_t arrayLayers; + VkSampleCountFlagBits samples; + VkImageTiling tiling; + VkImageUsageFlags usage; + VkSharingMode sharingMode; + uint32_t queueFamilyIndexCount; + const uint32_t* pQueueFamilyIndices; + VkImageLayout initialLayout; +} VkImageCreateInfo; + +typedef struct VkSubresourceLayout { + VkDeviceSize offset; + VkDeviceSize size; + VkDeviceSize rowPitch; + VkDeviceSize arrayPitch; + VkDeviceSize depthPitch; +} VkSubresourceLayout; + +typedef struct VkComponentMapping { + VkComponentSwizzle r; + VkComponentSwizzle g; + VkComponentSwizzle b; + VkComponentSwizzle a; +} VkComponentMapping; + +typedef struct VkImageSubresourceRange { + VkImageAspectFlags aspectMask; + uint32_t baseMipLevel; + uint32_t levelCount; + uint32_t baseArrayLayer; + uint32_t layerCount; +} VkImageSubresourceRange; + +typedef struct VkImageViewCreateInfo { + VkStructureType sType; + const void* pNext; + VkImageViewCreateFlags flags; + VkImage image; + VkImageViewType viewType; + VkFormat format; + VkComponentMapping components; + VkImageSubresourceRange subresourceRange; +} VkImageViewCreateInfo; + +typedef struct VkShaderModuleCreateInfo { + VkStructureType sType; + const void* pNext; + VkShaderModuleCreateFlags flags; + size_t codeSize; + const uint32_t* pCode; +} VkShaderModuleCreateInfo; + +typedef struct VkPipelineCacheCreateInfo { + VkStructureType sType; + const void* pNext; + VkPipelineCacheCreateFlags flags; + size_t initialDataSize; + const void* pInitialData; +} VkPipelineCacheCreateInfo; + +typedef struct VkSpecializationMapEntry { + uint32_t constantID; + uint32_t offset; + size_t size; +} VkSpecializationMapEntry; + +typedef struct VkSpecializationInfo { + uint32_t mapEntryCount; + const VkSpecializationMapEntry* pMapEntries; + size_t dataSize; + const void* pData; +} VkSpecializationInfo; + +typedef struct VkPipelineShaderStageCreateInfo { + VkStructureType sType; + const void* pNext; + VkPipelineShaderStageCreateFlags flags; + VkShaderStageFlagBits stage; + VkShaderModule module; + const char* pName; + const VkSpecializationInfo* pSpecializationInfo; +} VkPipelineShaderStageCreateInfo; + +typedef struct VkVertexInputBindingDescription { + uint32_t binding; + uint32_t stride; + VkVertexInputRate inputRate; +} VkVertexInputBindingDescription; + +typedef struct VkVertexInputAttributeDescription { + uint32_t location; + uint32_t binding; + VkFormat format; + uint32_t offset; +} VkVertexInputAttributeDescription; + +typedef struct VkPipelineVertexInputStateCreateInfo { + VkStructureType sType; + const void* pNext; + VkPipelineVertexInputStateCreateFlags flags; + uint32_t vertexBindingDescriptionCount; + const VkVertexInputBindingDescription* pVertexBindingDescriptions; + uint32_t vertexAttributeDescriptionCount; + const VkVertexInputAttributeDescription* pVertexAttributeDescriptions; +} VkPipelineVertexInputStateCreateInfo; + +typedef struct VkPipelineInputAssemblyStateCreateInfo { + VkStructureType sType; + const void* pNext; + VkPipelineInputAssemblyStateCreateFlags flags; + VkPrimitiveTopology topology; + VkBool32 primitiveRestartEnable; +} VkPipelineInputAssemblyStateCreateInfo; + +typedef struct VkPipelineTessellationStateCreateInfo { + VkStructureType sType; + const void* pNext; + VkPipelineTessellationStateCreateFlags flags; + uint32_t patchControlPoints; +} VkPipelineTessellationStateCreateInfo; + +typedef struct VkViewport { + float x; + float y; + float width; + float height; + float minDepth; + float maxDepth; +} VkViewport; + +typedef struct VkOffset2D { + int32_t x; + int32_t y; +} VkOffset2D; + +typedef struct VkExtent2D { + uint32_t width; + uint32_t height; +} VkExtent2D; + +typedef struct VkRect2D { + VkOffset2D offset; + VkExtent2D extent; +} VkRect2D; + +typedef struct VkPipelineViewportStateCreateInfo { + VkStructureType sType; + const void* pNext; + VkPipelineViewportStateCreateFlags flags; + uint32_t viewportCount; + const VkViewport* pViewports; + uint32_t scissorCount; + const VkRect2D* pScissors; +} VkPipelineViewportStateCreateInfo; + +typedef struct VkPipelineRasterizationStateCreateInfo { + VkStructureType sType; + const void* pNext; + VkPipelineRasterizationStateCreateFlags flags; + VkBool32 depthClampEnable; + VkBool32 rasterizerDiscardEnable; + VkPolygonMode polygonMode; + VkCullModeFlags cullMode; + VkFrontFace frontFace; + VkBool32 depthBiasEnable; + float depthBiasConstantFactor; + float depthBiasClamp; + float depthBiasSlopeFactor; + float lineWidth; +} VkPipelineRasterizationStateCreateInfo; + +typedef struct VkPipelineMultisampleStateCreateInfo { + VkStructureType sType; + const void* pNext; + VkPipelineMultisampleStateCreateFlags flags; + VkSampleCountFlagBits rasterizationSamples; + VkBool32 sampleShadingEnable; + float minSampleShading; + const VkSampleMask* pSampleMask; + VkBool32 alphaToCoverageEnable; + VkBool32 alphaToOneEnable; +} VkPipelineMultisampleStateCreateInfo; + +typedef struct VkStencilOpState { + VkStencilOp failOp; + VkStencilOp passOp; + VkStencilOp depthFailOp; + VkCompareOp compareOp; + uint32_t compareMask; + uint32_t writeMask; + uint32_t reference; +} VkStencilOpState; + +typedef struct VkPipelineDepthStencilStateCreateInfo { + VkStructureType sType; + const void* pNext; + VkPipelineDepthStencilStateCreateFlags flags; + VkBool32 depthTestEnable; + VkBool32 depthWriteEnable; + VkCompareOp depthCompareOp; + VkBool32 depthBoundsTestEnable; + VkBool32 stencilTestEnable; + VkStencilOpState front; + VkStencilOpState back; + float minDepthBounds; + float maxDepthBounds; +} VkPipelineDepthStencilStateCreateInfo; + +typedef struct VkPipelineColorBlendAttachmentState { + VkBool32 blendEnable; + VkBlendFactor srcColorBlendFactor; + VkBlendFactor dstColorBlendFactor; + VkBlendOp colorBlendOp; + VkBlendFactor srcAlphaBlendFactor; + VkBlendFactor dstAlphaBlendFactor; + VkBlendOp alphaBlendOp; + VkColorComponentFlags colorWriteMask; +} VkPipelineColorBlendAttachmentState; + +typedef struct VkPipelineColorBlendStateCreateInfo { + VkStructureType sType; + const void* pNext; + VkPipelineColorBlendStateCreateFlags flags; + VkBool32 logicOpEnable; + VkLogicOp logicOp; + uint32_t attachmentCount; + const VkPipelineColorBlendAttachmentState* pAttachments; + float blendConstants[4]; +} VkPipelineColorBlendStateCreateInfo; + +typedef struct VkPipelineDynamicStateCreateInfo { + VkStructureType sType; + const void* pNext; + VkPipelineDynamicStateCreateFlags flags; + uint32_t dynamicStateCount; + const VkDynamicState* pDynamicStates; +} VkPipelineDynamicStateCreateInfo; + +typedef struct VkGraphicsPipelineCreateInfo { + VkStructureType sType; + const void* pNext; + VkPipelineCreateFlags flags; + uint32_t stageCount; + const VkPipelineShaderStageCreateInfo* pStages; + const VkPipelineVertexInputStateCreateInfo* pVertexInputState; + const VkPipelineInputAssemblyStateCreateInfo* pInputAssemblyState; + const VkPipelineTessellationStateCreateInfo* pTessellationState; + const VkPipelineViewportStateCreateInfo* pViewportState; + const VkPipelineRasterizationStateCreateInfo* pRasterizationState; + const VkPipelineMultisampleStateCreateInfo* pMultisampleState; + const VkPipelineDepthStencilStateCreateInfo* pDepthStencilState; + const VkPipelineColorBlendStateCreateInfo* pColorBlendState; + const VkPipelineDynamicStateCreateInfo* pDynamicState; + VkPipelineLayout layout; + VkRenderPass renderPass; + uint32_t subpass; + VkPipeline basePipelineHandle; + int32_t basePipelineIndex; +} VkGraphicsPipelineCreateInfo; + +typedef struct VkComputePipelineCreateInfo { + VkStructureType sType; + const void* pNext; + VkPipelineCreateFlags flags; + VkPipelineShaderStageCreateInfo stage; + VkPipelineLayout layout; + VkPipeline basePipelineHandle; + int32_t basePipelineIndex; +} VkComputePipelineCreateInfo; + +typedef struct VkPushConstantRange { + VkShaderStageFlags stageFlags; + uint32_t offset; + uint32_t size; +} VkPushConstantRange; + +typedef struct VkPipelineLayoutCreateInfo { + VkStructureType sType; + const void* pNext; + VkPipelineLayoutCreateFlags flags; + uint32_t setLayoutCount; + const VkDescriptorSetLayout* pSetLayouts; + uint32_t pushConstantRangeCount; + const VkPushConstantRange* pPushConstantRanges; +} VkPipelineLayoutCreateInfo; + +typedef struct VkSamplerCreateInfo { + VkStructureType sType; + const void* pNext; + VkSamplerCreateFlags flags; + VkFilter magFilter; + VkFilter minFilter; + VkSamplerMipmapMode mipmapMode; + VkSamplerAddressMode addressModeU; + VkSamplerAddressMode addressModeV; + VkSamplerAddressMode addressModeW; + float mipLodBias; + VkBool32 anisotropyEnable; + float maxAnisotropy; + VkBool32 compareEnable; + VkCompareOp compareOp; + float minLod; + float maxLod; + VkBorderColor borderColor; + VkBool32 unnormalizedCoordinates; +} VkSamplerCreateInfo; + +typedef struct VkDescriptorSetLayoutBinding { + uint32_t binding; + VkDescriptorType descriptorType; + uint32_t descriptorCount; + VkShaderStageFlags stageFlags; + const VkSampler* pImmutableSamplers; +} VkDescriptorSetLayoutBinding; + +typedef struct VkDescriptorSetLayoutCreateInfo { + VkStructureType sType; + const void* pNext; + VkDescriptorSetLayoutCreateFlags flags; + uint32_t bindingCount; + const VkDescriptorSetLayoutBinding* pBindings; +} VkDescriptorSetLayoutCreateInfo; + +typedef struct VkDescriptorPoolSize { + VkDescriptorType type; + uint32_t descriptorCount; +} VkDescriptorPoolSize; + +typedef struct VkDescriptorPoolCreateInfo { + VkStructureType sType; + const void* pNext; + VkDescriptorPoolCreateFlags flags; + uint32_t maxSets; + uint32_t poolSizeCount; + const VkDescriptorPoolSize* pPoolSizes; +} VkDescriptorPoolCreateInfo; + +typedef struct VkDescriptorSetAllocateInfo { + VkStructureType sType; + const void* pNext; + VkDescriptorPool descriptorPool; + uint32_t descriptorSetCount; + const VkDescriptorSetLayout* pSetLayouts; +} VkDescriptorSetAllocateInfo; + +typedef struct VkDescriptorImageInfo { + VkSampler sampler; + VkImageView imageView; + VkImageLayout imageLayout; +} VkDescriptorImageInfo; + +typedef struct VkDescriptorBufferInfo { + VkBuffer buffer; + VkDeviceSize offset; + VkDeviceSize range; +} VkDescriptorBufferInfo; + +typedef struct VkWriteDescriptorSet { + VkStructureType sType; + const void* pNext; + VkDescriptorSet dstSet; + uint32_t dstBinding; + uint32_t dstArrayElement; + uint32_t descriptorCount; + VkDescriptorType descriptorType; + const VkDescriptorImageInfo* pImageInfo; + const VkDescriptorBufferInfo* pBufferInfo; + const VkBufferView* pTexelBufferView; +} VkWriteDescriptorSet; + +typedef struct VkCopyDescriptorSet { + VkStructureType sType; + const void* pNext; + VkDescriptorSet srcSet; + uint32_t srcBinding; + uint32_t srcArrayElement; + VkDescriptorSet dstSet; + uint32_t dstBinding; + uint32_t dstArrayElement; + uint32_t descriptorCount; +} VkCopyDescriptorSet; + +typedef struct VkFramebufferCreateInfo { + VkStructureType sType; + const void* pNext; + VkFramebufferCreateFlags flags; + VkRenderPass renderPass; + uint32_t attachmentCount; + const VkImageView* pAttachments; + uint32_t width; + uint32_t height; + uint32_t layers; +} VkFramebufferCreateInfo; + +typedef struct VkAttachmentDescription { + VkAttachmentDescriptionFlags flags; + VkFormat format; + VkSampleCountFlagBits samples; + VkAttachmentLoadOp loadOp; + VkAttachmentStoreOp storeOp; + VkAttachmentLoadOp stencilLoadOp; + VkAttachmentStoreOp stencilStoreOp; + VkImageLayout initialLayout; + VkImageLayout finalLayout; +} VkAttachmentDescription; + +typedef struct VkAttachmentReference { + uint32_t attachment; + VkImageLayout layout; +} VkAttachmentReference; + +typedef struct VkSubpassDescription { + VkSubpassDescriptionFlags flags; + VkPipelineBindPoint pipelineBindPoint; + uint32_t inputAttachmentCount; + const VkAttachmentReference* pInputAttachments; + uint32_t colorAttachmentCount; + const VkAttachmentReference* pColorAttachments; + const VkAttachmentReference* pResolveAttachments; + const VkAttachmentReference* pDepthStencilAttachment; + uint32_t preserveAttachmentCount; + const uint32_t* pPreserveAttachments; +} VkSubpassDescription; + +typedef struct VkSubpassDependency { + uint32_t srcSubpass; + uint32_t dstSubpass; + VkPipelineStageFlags srcStageMask; + VkPipelineStageFlags dstStageMask; + VkAccessFlags srcAccessMask; + VkAccessFlags dstAccessMask; + VkDependencyFlags dependencyFlags; +} VkSubpassDependency; + +typedef struct VkRenderPassCreateInfo { + VkStructureType sType; + const void* pNext; + VkRenderPassCreateFlags flags; + uint32_t attachmentCount; + const VkAttachmentDescription* pAttachments; + uint32_t subpassCount; + const VkSubpassDescription* pSubpasses; + uint32_t dependencyCount; + const VkSubpassDependency* pDependencies; +} VkRenderPassCreateInfo; + +typedef struct VkCommandPoolCreateInfo { + VkStructureType sType; + const void* pNext; + VkCommandPoolCreateFlags flags; + uint32_t queueFamilyIndex; +} VkCommandPoolCreateInfo; + +typedef struct VkCommandBufferAllocateInfo { + VkStructureType sType; + const void* pNext; + VkCommandPool commandPool; + VkCommandBufferLevel level; + uint32_t commandBufferCount; +} VkCommandBufferAllocateInfo; + +typedef struct VkCommandBufferInheritanceInfo { + VkStructureType sType; + const void* pNext; + VkRenderPass renderPass; + uint32_t subpass; + VkFramebuffer framebuffer; + VkBool32 occlusionQueryEnable; + VkQueryControlFlags queryFlags; + VkQueryPipelineStatisticFlags pipelineStatistics; +} VkCommandBufferInheritanceInfo; + +typedef struct VkCommandBufferBeginInfo { + VkStructureType sType; + const void* pNext; + VkCommandBufferUsageFlags flags; + const VkCommandBufferInheritanceInfo* pInheritanceInfo; +} VkCommandBufferBeginInfo; + +typedef struct VkBufferCopy { + VkDeviceSize srcOffset; + VkDeviceSize dstOffset; + VkDeviceSize size; +} VkBufferCopy; + +typedef struct VkImageSubresourceLayers { + VkImageAspectFlags aspectMask; + uint32_t mipLevel; + uint32_t baseArrayLayer; + uint32_t layerCount; +} VkImageSubresourceLayers; + +typedef struct VkImageCopy { + VkImageSubresourceLayers srcSubresource; + VkOffset3D srcOffset; + VkImageSubresourceLayers dstSubresource; + VkOffset3D dstOffset; + VkExtent3D extent; +} VkImageCopy; + +typedef struct VkImageBlit { + VkImageSubresourceLayers srcSubresource; + VkOffset3D srcOffsets[2]; + VkImageSubresourceLayers dstSubresource; + VkOffset3D dstOffsets[2]; +} VkImageBlit; + +typedef struct VkBufferImageCopy { + VkDeviceSize bufferOffset; + uint32_t bufferRowLength; + uint32_t bufferImageHeight; + VkImageSubresourceLayers imageSubresource; + VkOffset3D imageOffset; + VkExtent3D imageExtent; +} VkBufferImageCopy; + +typedef union VkClearColorValue { + float float32[4]; + int32_t int32[4]; + uint32_t uint32[4]; +} VkClearColorValue; + +typedef struct VkClearDepthStencilValue { + float depth; + uint32_t stencil; +} VkClearDepthStencilValue; + +typedef union VkClearValue { + VkClearColorValue color; + VkClearDepthStencilValue depthStencil; +} VkClearValue; + +typedef struct VkClearAttachment { + VkImageAspectFlags aspectMask; + uint32_t colorAttachment; + VkClearValue clearValue; +} VkClearAttachment; + +typedef struct VkClearRect { + VkRect2D rect; + uint32_t baseArrayLayer; + uint32_t layerCount; +} VkClearRect; + +typedef struct VkImageResolve { + VkImageSubresourceLayers srcSubresource; + VkOffset3D srcOffset; + VkImageSubresourceLayers dstSubresource; + VkOffset3D dstOffset; + VkExtent3D extent; +} VkImageResolve; + +typedef struct VkMemoryBarrier { + VkStructureType sType; + const void* pNext; + VkAccessFlags srcAccessMask; + VkAccessFlags dstAccessMask; +} VkMemoryBarrier; + +typedef struct VkBufferMemoryBarrier { + VkStructureType sType; + const void* pNext; + VkAccessFlags srcAccessMask; + VkAccessFlags dstAccessMask; + uint32_t srcQueueFamilyIndex; + uint32_t dstQueueFamilyIndex; + VkBuffer buffer; + VkDeviceSize offset; + VkDeviceSize size; +} VkBufferMemoryBarrier; + +typedef struct VkImageMemoryBarrier { + VkStructureType sType; + const void* pNext; + VkAccessFlags srcAccessMask; + VkAccessFlags dstAccessMask; + VkImageLayout oldLayout; + VkImageLayout newLayout; + uint32_t srcQueueFamilyIndex; + uint32_t dstQueueFamilyIndex; + VkImage image; + VkImageSubresourceRange subresourceRange; +} VkImageMemoryBarrier; + +typedef struct VkRenderPassBeginInfo { + VkStructureType sType; + const void* pNext; + VkRenderPass renderPass; + VkFramebuffer framebuffer; + VkRect2D renderArea; + uint32_t clearValueCount; + const VkClearValue* pClearValues; +} VkRenderPassBeginInfo; + +typedef struct VkDispatchIndirectCommand { + uint32_t x; + uint32_t y; + uint32_t z; +} VkDispatchIndirectCommand; + +typedef struct VkDrawIndexedIndirectCommand { + uint32_t indexCount; + uint32_t instanceCount; + uint32_t firstIndex; + int32_t vertexOffset; + uint32_t firstInstance; +} VkDrawIndexedIndirectCommand; + +typedef struct VkDrawIndirectCommand { + uint32_t vertexCount; + uint32_t instanceCount; + uint32_t firstVertex; + uint32_t firstInstance; +} VkDrawIndirectCommand; + +typedef struct VkBaseOutStructure { + VkStructureType sType; + struct VkBaseOutStructure* pNext; +} VkBaseOutStructure; + +typedef struct VkBaseInStructure { + VkStructureType sType; + const struct VkBaseInStructure* pNext; +} VkBaseInStructure; + + +typedef VkResult (VKAPI_PTR *PFN_vkCreateInstance)(const VkInstanceCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkInstance* pInstance); +typedef void (VKAPI_PTR *PFN_vkDestroyInstance)(VkInstance instance, const VkAllocationCallbacks* pAllocator); +typedef VkResult (VKAPI_PTR *PFN_vkEnumeratePhysicalDevices)(VkInstance instance, uint32_t* pPhysicalDeviceCount, VkPhysicalDevice* pPhysicalDevices); +typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceFeatures)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceFeatures* pFeatures); +typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceFormatProperties)(VkPhysicalDevice physicalDevice, VkFormat format, VkFormatProperties* pFormatProperties); +typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceImageFormatProperties)(VkPhysicalDevice physicalDevice, VkFormat format, VkImageType type, VkImageTiling tiling, VkImageUsageFlags usage, VkImageCreateFlags flags, VkImageFormatProperties* pImageFormatProperties); +typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceProperties)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceProperties* pProperties); +typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceQueueFamilyProperties)(VkPhysicalDevice physicalDevice, uint32_t* pQueueFamilyPropertyCount, VkQueueFamilyProperties* pQueueFamilyProperties); +typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceMemoryProperties)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceMemoryProperties* pMemoryProperties); +typedef PFN_vkVoidFunction (VKAPI_PTR *PFN_vkGetInstanceProcAddr)(VkInstance instance, const char* pName); +typedef PFN_vkVoidFunction (VKAPI_PTR *PFN_vkGetDeviceProcAddr)(VkDevice device, const char* pName); +typedef VkResult (VKAPI_PTR *PFN_vkCreateDevice)(VkPhysicalDevice physicalDevice, const VkDeviceCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDevice* pDevice); +typedef void (VKAPI_PTR *PFN_vkDestroyDevice)(VkDevice device, const VkAllocationCallbacks* pAllocator); +typedef VkResult (VKAPI_PTR *PFN_vkEnumerateInstanceExtensionProperties)(const char* pLayerName, uint32_t* pPropertyCount, VkExtensionProperties* pProperties); +typedef VkResult (VKAPI_PTR *PFN_vkEnumerateDeviceExtensionProperties)(VkPhysicalDevice physicalDevice, const char* pLayerName, uint32_t* pPropertyCount, VkExtensionProperties* pProperties); +typedef VkResult (VKAPI_PTR *PFN_vkEnumerateInstanceLayerProperties)(uint32_t* pPropertyCount, VkLayerProperties* pProperties); +typedef VkResult (VKAPI_PTR *PFN_vkEnumerateDeviceLayerProperties)(VkPhysicalDevice physicalDevice, uint32_t* pPropertyCount, VkLayerProperties* pProperties); +typedef void (VKAPI_PTR *PFN_vkGetDeviceQueue)(VkDevice device, uint32_t queueFamilyIndex, uint32_t queueIndex, VkQueue* pQueue); +typedef VkResult (VKAPI_PTR *PFN_vkQueueSubmit)(VkQueue queue, uint32_t submitCount, const VkSubmitInfo* pSubmits, VkFence fence); +typedef VkResult (VKAPI_PTR *PFN_vkQueueWaitIdle)(VkQueue queue); +typedef VkResult (VKAPI_PTR *PFN_vkDeviceWaitIdle)(VkDevice device); +typedef VkResult (VKAPI_PTR *PFN_vkAllocateMemory)(VkDevice device, const VkMemoryAllocateInfo* pAllocateInfo, const VkAllocationCallbacks* pAllocator, VkDeviceMemory* pMemory); +typedef void (VKAPI_PTR *PFN_vkFreeMemory)(VkDevice device, VkDeviceMemory memory, const VkAllocationCallbacks* pAllocator); +typedef VkResult (VKAPI_PTR *PFN_vkMapMemory)(VkDevice device, VkDeviceMemory memory, VkDeviceSize offset, VkDeviceSize size, VkMemoryMapFlags flags, void** ppData); +typedef void (VKAPI_PTR *PFN_vkUnmapMemory)(VkDevice device, VkDeviceMemory memory); +typedef VkResult (VKAPI_PTR *PFN_vkFlushMappedMemoryRanges)(VkDevice device, uint32_t memoryRangeCount, const VkMappedMemoryRange* pMemoryRanges); +typedef VkResult (VKAPI_PTR *PFN_vkInvalidateMappedMemoryRanges)(VkDevice device, uint32_t memoryRangeCount, const VkMappedMemoryRange* pMemoryRanges); +typedef void (VKAPI_PTR *PFN_vkGetDeviceMemoryCommitment)(VkDevice device, VkDeviceMemory memory, VkDeviceSize* pCommittedMemoryInBytes); +typedef VkResult (VKAPI_PTR *PFN_vkBindBufferMemory)(VkDevice device, VkBuffer buffer, VkDeviceMemory memory, VkDeviceSize memoryOffset); +typedef VkResult (VKAPI_PTR *PFN_vkBindImageMemory)(VkDevice device, VkImage image, VkDeviceMemory memory, VkDeviceSize memoryOffset); +typedef void (VKAPI_PTR *PFN_vkGetBufferMemoryRequirements)(VkDevice device, VkBuffer buffer, VkMemoryRequirements* pMemoryRequirements); +typedef void (VKAPI_PTR *PFN_vkGetImageMemoryRequirements)(VkDevice device, VkImage image, VkMemoryRequirements* pMemoryRequirements); +typedef void (VKAPI_PTR *PFN_vkGetImageSparseMemoryRequirements)(VkDevice device, VkImage image, uint32_t* pSparseMemoryRequirementCount, VkSparseImageMemoryRequirements* pSparseMemoryRequirements); +typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceSparseImageFormatProperties)(VkPhysicalDevice physicalDevice, VkFormat format, VkImageType type, VkSampleCountFlagBits samples, VkImageUsageFlags usage, VkImageTiling tiling, uint32_t* pPropertyCount, VkSparseImageFormatProperties* pProperties); +typedef VkResult (VKAPI_PTR *PFN_vkQueueBindSparse)(VkQueue queue, uint32_t bindInfoCount, const VkBindSparseInfo* pBindInfo, VkFence fence); +typedef VkResult (VKAPI_PTR *PFN_vkCreateFence)(VkDevice device, const VkFenceCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkFence* pFence); +typedef void (VKAPI_PTR *PFN_vkDestroyFence)(VkDevice device, VkFence fence, const VkAllocationCallbacks* pAllocator); +typedef VkResult (VKAPI_PTR *PFN_vkResetFences)(VkDevice device, uint32_t fenceCount, const VkFence* pFences); +typedef VkResult (VKAPI_PTR *PFN_vkGetFenceStatus)(VkDevice device, VkFence fence); +typedef VkResult (VKAPI_PTR *PFN_vkWaitForFences)(VkDevice device, uint32_t fenceCount, const VkFence* pFences, VkBool32 waitAll, uint64_t timeout); +typedef VkResult (VKAPI_PTR *PFN_vkCreateSemaphore)(VkDevice device, const VkSemaphoreCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSemaphore* pSemaphore); +typedef void (VKAPI_PTR *PFN_vkDestroySemaphore)(VkDevice device, VkSemaphore semaphore, const VkAllocationCallbacks* pAllocator); +typedef VkResult (VKAPI_PTR *PFN_vkCreateEvent)(VkDevice device, const VkEventCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkEvent* pEvent); +typedef void (VKAPI_PTR *PFN_vkDestroyEvent)(VkDevice device, VkEvent event, const VkAllocationCallbacks* pAllocator); +typedef VkResult (VKAPI_PTR *PFN_vkGetEventStatus)(VkDevice device, VkEvent event); +typedef VkResult (VKAPI_PTR *PFN_vkSetEvent)(VkDevice device, VkEvent event); +typedef VkResult (VKAPI_PTR *PFN_vkResetEvent)(VkDevice device, VkEvent event); +typedef VkResult (VKAPI_PTR *PFN_vkCreateQueryPool)(VkDevice device, const VkQueryPoolCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkQueryPool* pQueryPool); +typedef void (VKAPI_PTR *PFN_vkDestroyQueryPool)(VkDevice device, VkQueryPool queryPool, const VkAllocationCallbacks* pAllocator); +typedef VkResult (VKAPI_PTR *PFN_vkGetQueryPoolResults)(VkDevice device, VkQueryPool queryPool, uint32_t firstQuery, uint32_t queryCount, size_t dataSize, void* pData, VkDeviceSize stride, VkQueryResultFlags flags); +typedef VkResult (VKAPI_PTR *PFN_vkCreateBuffer)(VkDevice device, const VkBufferCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkBuffer* pBuffer); +typedef void (VKAPI_PTR *PFN_vkDestroyBuffer)(VkDevice device, VkBuffer buffer, const VkAllocationCallbacks* pAllocator); +typedef VkResult (VKAPI_PTR *PFN_vkCreateBufferView)(VkDevice device, const VkBufferViewCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkBufferView* pView); +typedef void (VKAPI_PTR *PFN_vkDestroyBufferView)(VkDevice device, VkBufferView bufferView, const VkAllocationCallbacks* pAllocator); +typedef VkResult (VKAPI_PTR *PFN_vkCreateImage)(VkDevice device, const VkImageCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkImage* pImage); +typedef void (VKAPI_PTR *PFN_vkDestroyImage)(VkDevice device, VkImage image, const VkAllocationCallbacks* pAllocator); +typedef void (VKAPI_PTR *PFN_vkGetImageSubresourceLayout)(VkDevice device, VkImage image, const VkImageSubresource* pSubresource, VkSubresourceLayout* pLayout); +typedef VkResult (VKAPI_PTR *PFN_vkCreateImageView)(VkDevice device, const VkImageViewCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkImageView* pView); +typedef void (VKAPI_PTR *PFN_vkDestroyImageView)(VkDevice device, VkImageView imageView, const VkAllocationCallbacks* pAllocator); +typedef VkResult (VKAPI_PTR *PFN_vkCreateShaderModule)(VkDevice device, const VkShaderModuleCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkShaderModule* pShaderModule); +typedef void (VKAPI_PTR *PFN_vkDestroyShaderModule)(VkDevice device, VkShaderModule shaderModule, const VkAllocationCallbacks* pAllocator); +typedef VkResult (VKAPI_PTR *PFN_vkCreatePipelineCache)(VkDevice device, const VkPipelineCacheCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkPipelineCache* pPipelineCache); +typedef void (VKAPI_PTR *PFN_vkDestroyPipelineCache)(VkDevice device, VkPipelineCache pipelineCache, const VkAllocationCallbacks* pAllocator); +typedef VkResult (VKAPI_PTR *PFN_vkGetPipelineCacheData)(VkDevice device, VkPipelineCache pipelineCache, size_t* pDataSize, void* pData); +typedef VkResult (VKAPI_PTR *PFN_vkMergePipelineCaches)(VkDevice device, VkPipelineCache dstCache, uint32_t srcCacheCount, const VkPipelineCache* pSrcCaches); +typedef VkResult (VKAPI_PTR *PFN_vkCreateGraphicsPipelines)(VkDevice device, VkPipelineCache pipelineCache, uint32_t createInfoCount, const VkGraphicsPipelineCreateInfo* pCreateInfos, const VkAllocationCallbacks* pAllocator, VkPipeline* pPipelines); +typedef VkResult (VKAPI_PTR *PFN_vkCreateComputePipelines)(VkDevice device, VkPipelineCache pipelineCache, uint32_t createInfoCount, const VkComputePipelineCreateInfo* pCreateInfos, const VkAllocationCallbacks* pAllocator, VkPipeline* pPipelines); +typedef void (VKAPI_PTR *PFN_vkDestroyPipeline)(VkDevice device, VkPipeline pipeline, const VkAllocationCallbacks* pAllocator); +typedef VkResult (VKAPI_PTR *PFN_vkCreatePipelineLayout)(VkDevice device, const VkPipelineLayoutCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkPipelineLayout* pPipelineLayout); +typedef void (VKAPI_PTR *PFN_vkDestroyPipelineLayout)(VkDevice device, VkPipelineLayout pipelineLayout, const VkAllocationCallbacks* pAllocator); +typedef VkResult (VKAPI_PTR *PFN_vkCreateSampler)(VkDevice device, const VkSamplerCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSampler* pSampler); +typedef void (VKAPI_PTR *PFN_vkDestroySampler)(VkDevice device, VkSampler sampler, const VkAllocationCallbacks* pAllocator); +typedef VkResult (VKAPI_PTR *PFN_vkCreateDescriptorSetLayout)(VkDevice device, const VkDescriptorSetLayoutCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDescriptorSetLayout* pSetLayout); +typedef void (VKAPI_PTR *PFN_vkDestroyDescriptorSetLayout)(VkDevice device, VkDescriptorSetLayout descriptorSetLayout, const VkAllocationCallbacks* pAllocator); +typedef VkResult (VKAPI_PTR *PFN_vkCreateDescriptorPool)(VkDevice device, const VkDescriptorPoolCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDescriptorPool* pDescriptorPool); +typedef void (VKAPI_PTR *PFN_vkDestroyDescriptorPool)(VkDevice device, VkDescriptorPool descriptorPool, const VkAllocationCallbacks* pAllocator); +typedef VkResult (VKAPI_PTR *PFN_vkResetDescriptorPool)(VkDevice device, VkDescriptorPool descriptorPool, VkDescriptorPoolResetFlags flags); +typedef VkResult (VKAPI_PTR *PFN_vkAllocateDescriptorSets)(VkDevice device, const VkDescriptorSetAllocateInfo* pAllocateInfo, VkDescriptorSet* pDescriptorSets); +typedef VkResult (VKAPI_PTR *PFN_vkFreeDescriptorSets)(VkDevice device, VkDescriptorPool descriptorPool, uint32_t descriptorSetCount, const VkDescriptorSet* pDescriptorSets); +typedef void (VKAPI_PTR *PFN_vkUpdateDescriptorSets)(VkDevice device, uint32_t descriptorWriteCount, const VkWriteDescriptorSet* pDescriptorWrites, uint32_t descriptorCopyCount, const VkCopyDescriptorSet* pDescriptorCopies); +typedef VkResult (VKAPI_PTR *PFN_vkCreateFramebuffer)(VkDevice device, const VkFramebufferCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkFramebuffer* pFramebuffer); +typedef void (VKAPI_PTR *PFN_vkDestroyFramebuffer)(VkDevice device, VkFramebuffer framebuffer, const VkAllocationCallbacks* pAllocator); +typedef VkResult (VKAPI_PTR *PFN_vkCreateRenderPass)(VkDevice device, const VkRenderPassCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkRenderPass* pRenderPass); +typedef void (VKAPI_PTR *PFN_vkDestroyRenderPass)(VkDevice device, VkRenderPass renderPass, const VkAllocationCallbacks* pAllocator); +typedef void (VKAPI_PTR *PFN_vkGetRenderAreaGranularity)(VkDevice device, VkRenderPass renderPass, VkExtent2D* pGranularity); +typedef VkResult (VKAPI_PTR *PFN_vkCreateCommandPool)(VkDevice device, const VkCommandPoolCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkCommandPool* pCommandPool); +typedef void (VKAPI_PTR *PFN_vkDestroyCommandPool)(VkDevice device, VkCommandPool commandPool, const VkAllocationCallbacks* pAllocator); +typedef VkResult (VKAPI_PTR *PFN_vkResetCommandPool)(VkDevice device, VkCommandPool commandPool, VkCommandPoolResetFlags flags); +typedef VkResult (VKAPI_PTR *PFN_vkAllocateCommandBuffers)(VkDevice device, const VkCommandBufferAllocateInfo* pAllocateInfo, VkCommandBuffer* pCommandBuffers); +typedef void (VKAPI_PTR *PFN_vkFreeCommandBuffers)(VkDevice device, VkCommandPool commandPool, uint32_t commandBufferCount, const VkCommandBuffer* pCommandBuffers); +typedef VkResult (VKAPI_PTR *PFN_vkBeginCommandBuffer)(VkCommandBuffer commandBuffer, const VkCommandBufferBeginInfo* pBeginInfo); +typedef VkResult (VKAPI_PTR *PFN_vkEndCommandBuffer)(VkCommandBuffer commandBuffer); +typedef VkResult (VKAPI_PTR *PFN_vkResetCommandBuffer)(VkCommandBuffer commandBuffer, VkCommandBufferResetFlags flags); +typedef void (VKAPI_PTR *PFN_vkCmdBindPipeline)(VkCommandBuffer commandBuffer, VkPipelineBindPoint pipelineBindPoint, VkPipeline pipeline); +typedef void (VKAPI_PTR *PFN_vkCmdSetViewport)(VkCommandBuffer commandBuffer, uint32_t firstViewport, uint32_t viewportCount, const VkViewport* pViewports); +typedef void (VKAPI_PTR *PFN_vkCmdSetScissor)(VkCommandBuffer commandBuffer, uint32_t firstScissor, uint32_t scissorCount, const VkRect2D* pScissors); +typedef void (VKAPI_PTR *PFN_vkCmdSetLineWidth)(VkCommandBuffer commandBuffer, float lineWidth); +typedef void (VKAPI_PTR *PFN_vkCmdSetDepthBias)(VkCommandBuffer commandBuffer, float depthBiasConstantFactor, float depthBiasClamp, float depthBiasSlopeFactor); +typedef void (VKAPI_PTR *PFN_vkCmdSetBlendConstants)(VkCommandBuffer commandBuffer, const float blendConstants[4]); +typedef void (VKAPI_PTR *PFN_vkCmdSetDepthBounds)(VkCommandBuffer commandBuffer, float minDepthBounds, float maxDepthBounds); +typedef void (VKAPI_PTR *PFN_vkCmdSetStencilCompareMask)(VkCommandBuffer commandBuffer, VkStencilFaceFlags faceMask, uint32_t compareMask); +typedef void (VKAPI_PTR *PFN_vkCmdSetStencilWriteMask)(VkCommandBuffer commandBuffer, VkStencilFaceFlags faceMask, uint32_t writeMask); +typedef void (VKAPI_PTR *PFN_vkCmdSetStencilReference)(VkCommandBuffer commandBuffer, VkStencilFaceFlags faceMask, uint32_t reference); +typedef void (VKAPI_PTR *PFN_vkCmdBindDescriptorSets)(VkCommandBuffer commandBuffer, VkPipelineBindPoint pipelineBindPoint, VkPipelineLayout layout, uint32_t firstSet, uint32_t descriptorSetCount, const VkDescriptorSet* pDescriptorSets, uint32_t dynamicOffsetCount, const uint32_t* pDynamicOffsets); +typedef void (VKAPI_PTR *PFN_vkCmdBindIndexBuffer)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, VkIndexType indexType); +typedef void (VKAPI_PTR *PFN_vkCmdBindVertexBuffers)(VkCommandBuffer commandBuffer, uint32_t firstBinding, uint32_t bindingCount, const VkBuffer* pBuffers, const VkDeviceSize* pOffsets); +typedef void (VKAPI_PTR *PFN_vkCmdDraw)(VkCommandBuffer commandBuffer, uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance); +typedef void (VKAPI_PTR *PFN_vkCmdDrawIndexed)(VkCommandBuffer commandBuffer, uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t vertexOffset, uint32_t firstInstance); +typedef void (VKAPI_PTR *PFN_vkCmdDrawIndirect)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, uint32_t drawCount, uint32_t stride); +typedef void (VKAPI_PTR *PFN_vkCmdDrawIndexedIndirect)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, uint32_t drawCount, uint32_t stride); +typedef void (VKAPI_PTR *PFN_vkCmdDispatch)(VkCommandBuffer commandBuffer, uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ); +typedef void (VKAPI_PTR *PFN_vkCmdDispatchIndirect)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset); +typedef void (VKAPI_PTR *PFN_vkCmdCopyBuffer)(VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkBuffer dstBuffer, uint32_t regionCount, const VkBufferCopy* pRegions); +typedef void (VKAPI_PTR *PFN_vkCmdCopyImage)(VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageCopy* pRegions); +typedef void (VKAPI_PTR *PFN_vkCmdBlitImage)(VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageBlit* pRegions, VkFilter filter); +typedef void (VKAPI_PTR *PFN_vkCmdCopyBufferToImage)(VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkBufferImageCopy* pRegions); +typedef void (VKAPI_PTR *PFN_vkCmdCopyImageToBuffer)(VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkBuffer dstBuffer, uint32_t regionCount, const VkBufferImageCopy* pRegions); +typedef void (VKAPI_PTR *PFN_vkCmdUpdateBuffer)(VkCommandBuffer commandBuffer, VkBuffer dstBuffer, VkDeviceSize dstOffset, VkDeviceSize dataSize, const void* pData); +typedef void (VKAPI_PTR *PFN_vkCmdFillBuffer)(VkCommandBuffer commandBuffer, VkBuffer dstBuffer, VkDeviceSize dstOffset, VkDeviceSize size, uint32_t data); +typedef void (VKAPI_PTR *PFN_vkCmdClearColorImage)(VkCommandBuffer commandBuffer, VkImage image, VkImageLayout imageLayout, const VkClearColorValue* pColor, uint32_t rangeCount, const VkImageSubresourceRange* pRanges); +typedef void (VKAPI_PTR *PFN_vkCmdClearDepthStencilImage)(VkCommandBuffer commandBuffer, VkImage image, VkImageLayout imageLayout, const VkClearDepthStencilValue* pDepthStencil, uint32_t rangeCount, const VkImageSubresourceRange* pRanges); +typedef void (VKAPI_PTR *PFN_vkCmdClearAttachments)(VkCommandBuffer commandBuffer, uint32_t attachmentCount, const VkClearAttachment* pAttachments, uint32_t rectCount, const VkClearRect* pRects); +typedef void (VKAPI_PTR *PFN_vkCmdResolveImage)(VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageResolve* pRegions); +typedef void (VKAPI_PTR *PFN_vkCmdSetEvent)(VkCommandBuffer commandBuffer, VkEvent event, VkPipelineStageFlags stageMask); +typedef void (VKAPI_PTR *PFN_vkCmdResetEvent)(VkCommandBuffer commandBuffer, VkEvent event, VkPipelineStageFlags stageMask); +typedef void (VKAPI_PTR *PFN_vkCmdWaitEvents)(VkCommandBuffer commandBuffer, uint32_t eventCount, const VkEvent* pEvents, VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask, uint32_t memoryBarrierCount, const VkMemoryBarrier* pMemoryBarriers, uint32_t bufferMemoryBarrierCount, const VkBufferMemoryBarrier* pBufferMemoryBarriers, uint32_t imageMemoryBarrierCount, const VkImageMemoryBarrier* pImageMemoryBarriers); +typedef void (VKAPI_PTR *PFN_vkCmdPipelineBarrier)(VkCommandBuffer commandBuffer, VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask, VkDependencyFlags dependencyFlags, uint32_t memoryBarrierCount, const VkMemoryBarrier* pMemoryBarriers, uint32_t bufferMemoryBarrierCount, const VkBufferMemoryBarrier* pBufferMemoryBarriers, uint32_t imageMemoryBarrierCount, const VkImageMemoryBarrier* pImageMemoryBarriers); +typedef void (VKAPI_PTR *PFN_vkCmdBeginQuery)(VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t query, VkQueryControlFlags flags); +typedef void (VKAPI_PTR *PFN_vkCmdEndQuery)(VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t query); +typedef void (VKAPI_PTR *PFN_vkCmdResetQueryPool)(VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t firstQuery, uint32_t queryCount); +typedef void (VKAPI_PTR *PFN_vkCmdWriteTimestamp)(VkCommandBuffer commandBuffer, VkPipelineStageFlagBits pipelineStage, VkQueryPool queryPool, uint32_t query); +typedef void (VKAPI_PTR *PFN_vkCmdCopyQueryPoolResults)(VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t firstQuery, uint32_t queryCount, VkBuffer dstBuffer, VkDeviceSize dstOffset, VkDeviceSize stride, VkQueryResultFlags flags); +typedef void (VKAPI_PTR *PFN_vkCmdPushConstants)(VkCommandBuffer commandBuffer, VkPipelineLayout layout, VkShaderStageFlags stageFlags, uint32_t offset, uint32_t size, const void* pValues); +typedef void (VKAPI_PTR *PFN_vkCmdBeginRenderPass)(VkCommandBuffer commandBuffer, const VkRenderPassBeginInfo* pRenderPassBegin, VkSubpassContents contents); +typedef void (VKAPI_PTR *PFN_vkCmdNextSubpass)(VkCommandBuffer commandBuffer, VkSubpassContents contents); +typedef void (VKAPI_PTR *PFN_vkCmdEndRenderPass)(VkCommandBuffer commandBuffer); +typedef void (VKAPI_PTR *PFN_vkCmdExecuteCommands)(VkCommandBuffer commandBuffer, uint32_t commandBufferCount, const VkCommandBuffer* pCommandBuffers); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkCreateInstance( + const VkInstanceCreateInfo* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkInstance* pInstance); + +VKAPI_ATTR void VKAPI_CALL vkDestroyInstance( + VkInstance instance, + const VkAllocationCallbacks* pAllocator); + +VKAPI_ATTR VkResult VKAPI_CALL vkEnumeratePhysicalDevices( + VkInstance instance, + uint32_t* pPhysicalDeviceCount, + VkPhysicalDevice* pPhysicalDevices); + +VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceFeatures( + VkPhysicalDevice physicalDevice, + VkPhysicalDeviceFeatures* pFeatures); + +VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceFormatProperties( + VkPhysicalDevice physicalDevice, + VkFormat format, + VkFormatProperties* pFormatProperties); + +VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceImageFormatProperties( + VkPhysicalDevice physicalDevice, + VkFormat format, + VkImageType type, + VkImageTiling tiling, + VkImageUsageFlags usage, + VkImageCreateFlags flags, + VkImageFormatProperties* pImageFormatProperties); + +VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceProperties( + VkPhysicalDevice physicalDevice, + VkPhysicalDeviceProperties* pProperties); + +VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceQueueFamilyProperties( + VkPhysicalDevice physicalDevice, + uint32_t* pQueueFamilyPropertyCount, + VkQueueFamilyProperties* pQueueFamilyProperties); + +VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceMemoryProperties( + VkPhysicalDevice physicalDevice, + VkPhysicalDeviceMemoryProperties* pMemoryProperties); + +VKAPI_ATTR PFN_vkVoidFunction VKAPI_CALL vkGetInstanceProcAddr( + VkInstance instance, + const char* pName); + +VKAPI_ATTR PFN_vkVoidFunction VKAPI_CALL vkGetDeviceProcAddr( + VkDevice device, + const char* pName); + +VKAPI_ATTR VkResult VKAPI_CALL vkCreateDevice( + VkPhysicalDevice physicalDevice, + const VkDeviceCreateInfo* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkDevice* pDevice); + +VKAPI_ATTR void VKAPI_CALL vkDestroyDevice( + VkDevice device, + const VkAllocationCallbacks* pAllocator); + +VKAPI_ATTR VkResult VKAPI_CALL vkEnumerateInstanceExtensionProperties( + const char* pLayerName, + uint32_t* pPropertyCount, + VkExtensionProperties* pProperties); + +VKAPI_ATTR VkResult VKAPI_CALL vkEnumerateDeviceExtensionProperties( + VkPhysicalDevice physicalDevice, + const char* pLayerName, + uint32_t* pPropertyCount, + VkExtensionProperties* pProperties); + +VKAPI_ATTR VkResult VKAPI_CALL vkEnumerateInstanceLayerProperties( + uint32_t* pPropertyCount, + VkLayerProperties* pProperties); + +VKAPI_ATTR VkResult VKAPI_CALL vkEnumerateDeviceLayerProperties( + VkPhysicalDevice physicalDevice, + uint32_t* pPropertyCount, + VkLayerProperties* pProperties); + +VKAPI_ATTR void VKAPI_CALL vkGetDeviceQueue( + VkDevice device, + uint32_t queueFamilyIndex, + uint32_t queueIndex, + VkQueue* pQueue); + +VKAPI_ATTR VkResult VKAPI_CALL vkQueueSubmit( + VkQueue queue, + uint32_t submitCount, + const VkSubmitInfo* pSubmits, + VkFence fence); + +VKAPI_ATTR VkResult VKAPI_CALL vkQueueWaitIdle( + VkQueue queue); + +VKAPI_ATTR VkResult VKAPI_CALL vkDeviceWaitIdle( + VkDevice device); + +VKAPI_ATTR VkResult VKAPI_CALL vkAllocateMemory( + VkDevice device, + const VkMemoryAllocateInfo* pAllocateInfo, + const VkAllocationCallbacks* pAllocator, + VkDeviceMemory* pMemory); + +VKAPI_ATTR void VKAPI_CALL vkFreeMemory( + VkDevice device, + VkDeviceMemory memory, + const VkAllocationCallbacks* pAllocator); + +VKAPI_ATTR VkResult VKAPI_CALL vkMapMemory( + VkDevice device, + VkDeviceMemory memory, + VkDeviceSize offset, + VkDeviceSize size, + VkMemoryMapFlags flags, + void** ppData); + +VKAPI_ATTR void VKAPI_CALL vkUnmapMemory( + VkDevice device, + VkDeviceMemory memory); + +VKAPI_ATTR VkResult VKAPI_CALL vkFlushMappedMemoryRanges( + VkDevice device, + uint32_t memoryRangeCount, + const VkMappedMemoryRange* pMemoryRanges); + +VKAPI_ATTR VkResult VKAPI_CALL vkInvalidateMappedMemoryRanges( + VkDevice device, + uint32_t memoryRangeCount, + const VkMappedMemoryRange* pMemoryRanges); + +VKAPI_ATTR void VKAPI_CALL vkGetDeviceMemoryCommitment( + VkDevice device, + VkDeviceMemory memory, + VkDeviceSize* pCommittedMemoryInBytes); + +VKAPI_ATTR VkResult VKAPI_CALL vkBindBufferMemory( + VkDevice device, + VkBuffer buffer, + VkDeviceMemory memory, + VkDeviceSize memoryOffset); + +VKAPI_ATTR VkResult VKAPI_CALL vkBindImageMemory( + VkDevice device, + VkImage image, + VkDeviceMemory memory, + VkDeviceSize memoryOffset); + +VKAPI_ATTR void VKAPI_CALL vkGetBufferMemoryRequirements( + VkDevice device, + VkBuffer buffer, + VkMemoryRequirements* pMemoryRequirements); + +VKAPI_ATTR void VKAPI_CALL vkGetImageMemoryRequirements( + VkDevice device, + VkImage image, + VkMemoryRequirements* pMemoryRequirements); + +VKAPI_ATTR void VKAPI_CALL vkGetImageSparseMemoryRequirements( + VkDevice device, + VkImage image, + uint32_t* pSparseMemoryRequirementCount, + VkSparseImageMemoryRequirements* pSparseMemoryRequirements); + +VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceSparseImageFormatProperties( + VkPhysicalDevice physicalDevice, + VkFormat format, + VkImageType type, + VkSampleCountFlagBits samples, + VkImageUsageFlags usage, + VkImageTiling tiling, + uint32_t* pPropertyCount, + VkSparseImageFormatProperties* pProperties); + +VKAPI_ATTR VkResult VKAPI_CALL vkQueueBindSparse( + VkQueue queue, + uint32_t bindInfoCount, + const VkBindSparseInfo* pBindInfo, + VkFence fence); + +VKAPI_ATTR VkResult VKAPI_CALL vkCreateFence( + VkDevice device, + const VkFenceCreateInfo* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkFence* pFence); + +VKAPI_ATTR void VKAPI_CALL vkDestroyFence( + VkDevice device, + VkFence fence, + const VkAllocationCallbacks* pAllocator); + +VKAPI_ATTR VkResult VKAPI_CALL vkResetFences( + VkDevice device, + uint32_t fenceCount, + const VkFence* pFences); + +VKAPI_ATTR VkResult VKAPI_CALL vkGetFenceStatus( + VkDevice device, + VkFence fence); + +VKAPI_ATTR VkResult VKAPI_CALL vkWaitForFences( + VkDevice device, + uint32_t fenceCount, + const VkFence* pFences, + VkBool32 waitAll, + uint64_t timeout); + +VKAPI_ATTR VkResult VKAPI_CALL vkCreateSemaphore( + VkDevice device, + const VkSemaphoreCreateInfo* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkSemaphore* pSemaphore); + +VKAPI_ATTR void VKAPI_CALL vkDestroySemaphore( + VkDevice device, + VkSemaphore semaphore, + const VkAllocationCallbacks* pAllocator); + +VKAPI_ATTR VkResult VKAPI_CALL vkCreateEvent( + VkDevice device, + const VkEventCreateInfo* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkEvent* pEvent); + +VKAPI_ATTR void VKAPI_CALL vkDestroyEvent( + VkDevice device, + VkEvent event, + const VkAllocationCallbacks* pAllocator); + +VKAPI_ATTR VkResult VKAPI_CALL vkGetEventStatus( + VkDevice device, + VkEvent event); + +VKAPI_ATTR VkResult VKAPI_CALL vkSetEvent( + VkDevice device, + VkEvent event); + +VKAPI_ATTR VkResult VKAPI_CALL vkResetEvent( + VkDevice device, + VkEvent event); + +VKAPI_ATTR VkResult VKAPI_CALL vkCreateQueryPool( + VkDevice device, + const VkQueryPoolCreateInfo* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkQueryPool* pQueryPool); + +VKAPI_ATTR void VKAPI_CALL vkDestroyQueryPool( + VkDevice device, + VkQueryPool queryPool, + const VkAllocationCallbacks* pAllocator); + +VKAPI_ATTR VkResult VKAPI_CALL vkGetQueryPoolResults( + VkDevice device, + VkQueryPool queryPool, + uint32_t firstQuery, + uint32_t queryCount, + size_t dataSize, + void* pData, + VkDeviceSize stride, + VkQueryResultFlags flags); + +VKAPI_ATTR VkResult VKAPI_CALL vkCreateBuffer( + VkDevice device, + const VkBufferCreateInfo* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkBuffer* pBuffer); + +VKAPI_ATTR void VKAPI_CALL vkDestroyBuffer( + VkDevice device, + VkBuffer buffer, + const VkAllocationCallbacks* pAllocator); + +VKAPI_ATTR VkResult VKAPI_CALL vkCreateBufferView( + VkDevice device, + const VkBufferViewCreateInfo* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkBufferView* pView); + +VKAPI_ATTR void VKAPI_CALL vkDestroyBufferView( + VkDevice device, + VkBufferView bufferView, + const VkAllocationCallbacks* pAllocator); + +VKAPI_ATTR VkResult VKAPI_CALL vkCreateImage( + VkDevice device, + const VkImageCreateInfo* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkImage* pImage); + +VKAPI_ATTR void VKAPI_CALL vkDestroyImage( + VkDevice device, + VkImage image, + const VkAllocationCallbacks* pAllocator); + +VKAPI_ATTR void VKAPI_CALL vkGetImageSubresourceLayout( + VkDevice device, + VkImage image, + const VkImageSubresource* pSubresource, + VkSubresourceLayout* pLayout); + +VKAPI_ATTR VkResult VKAPI_CALL vkCreateImageView( + VkDevice device, + const VkImageViewCreateInfo* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkImageView* pView); + +VKAPI_ATTR void VKAPI_CALL vkDestroyImageView( + VkDevice device, + VkImageView imageView, + const VkAllocationCallbacks* pAllocator); + +VKAPI_ATTR VkResult VKAPI_CALL vkCreateShaderModule( + VkDevice device, + const VkShaderModuleCreateInfo* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkShaderModule* pShaderModule); + +VKAPI_ATTR void VKAPI_CALL vkDestroyShaderModule( + VkDevice device, + VkShaderModule shaderModule, + const VkAllocationCallbacks* pAllocator); + +VKAPI_ATTR VkResult VKAPI_CALL vkCreatePipelineCache( + VkDevice device, + const VkPipelineCacheCreateInfo* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkPipelineCache* pPipelineCache); + +VKAPI_ATTR void VKAPI_CALL vkDestroyPipelineCache( + VkDevice device, + VkPipelineCache pipelineCache, + const VkAllocationCallbacks* pAllocator); + +VKAPI_ATTR VkResult VKAPI_CALL vkGetPipelineCacheData( + VkDevice device, + VkPipelineCache pipelineCache, + size_t* pDataSize, + void* pData); + +VKAPI_ATTR VkResult VKAPI_CALL vkMergePipelineCaches( + VkDevice device, + VkPipelineCache dstCache, + uint32_t srcCacheCount, + const VkPipelineCache* pSrcCaches); + +VKAPI_ATTR VkResult VKAPI_CALL vkCreateGraphicsPipelines( + VkDevice device, + VkPipelineCache pipelineCache, + uint32_t createInfoCount, + const VkGraphicsPipelineCreateInfo* pCreateInfos, + const VkAllocationCallbacks* pAllocator, + VkPipeline* pPipelines); + +VKAPI_ATTR VkResult VKAPI_CALL vkCreateComputePipelines( + VkDevice device, + VkPipelineCache pipelineCache, + uint32_t createInfoCount, + const VkComputePipelineCreateInfo* pCreateInfos, + const VkAllocationCallbacks* pAllocator, + VkPipeline* pPipelines); + +VKAPI_ATTR void VKAPI_CALL vkDestroyPipeline( + VkDevice device, + VkPipeline pipeline, + const VkAllocationCallbacks* pAllocator); + +VKAPI_ATTR VkResult VKAPI_CALL vkCreatePipelineLayout( + VkDevice device, + const VkPipelineLayoutCreateInfo* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkPipelineLayout* pPipelineLayout); + +VKAPI_ATTR void VKAPI_CALL vkDestroyPipelineLayout( + VkDevice device, + VkPipelineLayout pipelineLayout, + const VkAllocationCallbacks* pAllocator); + +VKAPI_ATTR VkResult VKAPI_CALL vkCreateSampler( + VkDevice device, + const VkSamplerCreateInfo* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkSampler* pSampler); + +VKAPI_ATTR void VKAPI_CALL vkDestroySampler( + VkDevice device, + VkSampler sampler, + const VkAllocationCallbacks* pAllocator); + +VKAPI_ATTR VkResult VKAPI_CALL vkCreateDescriptorSetLayout( + VkDevice device, + const VkDescriptorSetLayoutCreateInfo* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkDescriptorSetLayout* pSetLayout); + +VKAPI_ATTR void VKAPI_CALL vkDestroyDescriptorSetLayout( + VkDevice device, + VkDescriptorSetLayout descriptorSetLayout, + const VkAllocationCallbacks* pAllocator); + +VKAPI_ATTR VkResult VKAPI_CALL vkCreateDescriptorPool( + VkDevice device, + const VkDescriptorPoolCreateInfo* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkDescriptorPool* pDescriptorPool); + +VKAPI_ATTR void VKAPI_CALL vkDestroyDescriptorPool( + VkDevice device, + VkDescriptorPool descriptorPool, + const VkAllocationCallbacks* pAllocator); + +VKAPI_ATTR VkResult VKAPI_CALL vkResetDescriptorPool( + VkDevice device, + VkDescriptorPool descriptorPool, + VkDescriptorPoolResetFlags flags); + +VKAPI_ATTR VkResult VKAPI_CALL vkAllocateDescriptorSets( + VkDevice device, + const VkDescriptorSetAllocateInfo* pAllocateInfo, + VkDescriptorSet* pDescriptorSets); + +VKAPI_ATTR VkResult VKAPI_CALL vkFreeDescriptorSets( + VkDevice device, + VkDescriptorPool descriptorPool, + uint32_t descriptorSetCount, + const VkDescriptorSet* pDescriptorSets); + +VKAPI_ATTR void VKAPI_CALL vkUpdateDescriptorSets( + VkDevice device, + uint32_t descriptorWriteCount, + const VkWriteDescriptorSet* pDescriptorWrites, + uint32_t descriptorCopyCount, + const VkCopyDescriptorSet* pDescriptorCopies); + +VKAPI_ATTR VkResult VKAPI_CALL vkCreateFramebuffer( + VkDevice device, + const VkFramebufferCreateInfo* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkFramebuffer* pFramebuffer); + +VKAPI_ATTR void VKAPI_CALL vkDestroyFramebuffer( + VkDevice device, + VkFramebuffer framebuffer, + const VkAllocationCallbacks* pAllocator); + +VKAPI_ATTR VkResult VKAPI_CALL vkCreateRenderPass( + VkDevice device, + const VkRenderPassCreateInfo* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkRenderPass* pRenderPass); + +VKAPI_ATTR void VKAPI_CALL vkDestroyRenderPass( + VkDevice device, + VkRenderPass renderPass, + const VkAllocationCallbacks* pAllocator); + +VKAPI_ATTR void VKAPI_CALL vkGetRenderAreaGranularity( + VkDevice device, + VkRenderPass renderPass, + VkExtent2D* pGranularity); + +VKAPI_ATTR VkResult VKAPI_CALL vkCreateCommandPool( + VkDevice device, + const VkCommandPoolCreateInfo* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkCommandPool* pCommandPool); + +VKAPI_ATTR void VKAPI_CALL vkDestroyCommandPool( + VkDevice device, + VkCommandPool commandPool, + const VkAllocationCallbacks* pAllocator); + +VKAPI_ATTR VkResult VKAPI_CALL vkResetCommandPool( + VkDevice device, + VkCommandPool commandPool, + VkCommandPoolResetFlags flags); + +VKAPI_ATTR VkResult VKAPI_CALL vkAllocateCommandBuffers( + VkDevice device, + const VkCommandBufferAllocateInfo* pAllocateInfo, + VkCommandBuffer* pCommandBuffers); + +VKAPI_ATTR void VKAPI_CALL vkFreeCommandBuffers( + VkDevice device, + VkCommandPool commandPool, + uint32_t commandBufferCount, + const VkCommandBuffer* pCommandBuffers); + +VKAPI_ATTR VkResult VKAPI_CALL vkBeginCommandBuffer( + VkCommandBuffer commandBuffer, + const VkCommandBufferBeginInfo* pBeginInfo); + +VKAPI_ATTR VkResult VKAPI_CALL vkEndCommandBuffer( + VkCommandBuffer commandBuffer); + +VKAPI_ATTR VkResult VKAPI_CALL vkResetCommandBuffer( + VkCommandBuffer commandBuffer, + VkCommandBufferResetFlags flags); + +VKAPI_ATTR void VKAPI_CALL vkCmdBindPipeline( + VkCommandBuffer commandBuffer, + VkPipelineBindPoint pipelineBindPoint, + VkPipeline pipeline); + +VKAPI_ATTR void VKAPI_CALL vkCmdSetViewport( + VkCommandBuffer commandBuffer, + uint32_t firstViewport, + uint32_t viewportCount, + const VkViewport* pViewports); + +VKAPI_ATTR void VKAPI_CALL vkCmdSetScissor( + VkCommandBuffer commandBuffer, + uint32_t firstScissor, + uint32_t scissorCount, + const VkRect2D* pScissors); + +VKAPI_ATTR void VKAPI_CALL vkCmdSetLineWidth( + VkCommandBuffer commandBuffer, + float lineWidth); + +VKAPI_ATTR void VKAPI_CALL vkCmdSetDepthBias( + VkCommandBuffer commandBuffer, + float depthBiasConstantFactor, + float depthBiasClamp, + float depthBiasSlopeFactor); + +VKAPI_ATTR void VKAPI_CALL vkCmdSetBlendConstants( + VkCommandBuffer commandBuffer, + const float blendConstants[4]); + +VKAPI_ATTR void VKAPI_CALL vkCmdSetDepthBounds( + VkCommandBuffer commandBuffer, + float minDepthBounds, + float maxDepthBounds); + +VKAPI_ATTR void VKAPI_CALL vkCmdSetStencilCompareMask( + VkCommandBuffer commandBuffer, + VkStencilFaceFlags faceMask, + uint32_t compareMask); + +VKAPI_ATTR void VKAPI_CALL vkCmdSetStencilWriteMask( + VkCommandBuffer commandBuffer, + VkStencilFaceFlags faceMask, + uint32_t writeMask); + +VKAPI_ATTR void VKAPI_CALL vkCmdSetStencilReference( + VkCommandBuffer commandBuffer, + VkStencilFaceFlags faceMask, + uint32_t reference); + +VKAPI_ATTR void VKAPI_CALL vkCmdBindDescriptorSets( + VkCommandBuffer commandBuffer, + VkPipelineBindPoint pipelineBindPoint, + VkPipelineLayout layout, + uint32_t firstSet, + uint32_t descriptorSetCount, + const VkDescriptorSet* pDescriptorSets, + uint32_t dynamicOffsetCount, + const uint32_t* pDynamicOffsets); + +VKAPI_ATTR void VKAPI_CALL vkCmdBindIndexBuffer( + VkCommandBuffer commandBuffer, + VkBuffer buffer, + VkDeviceSize offset, + VkIndexType indexType); + +VKAPI_ATTR void VKAPI_CALL vkCmdBindVertexBuffers( + VkCommandBuffer commandBuffer, + uint32_t firstBinding, + uint32_t bindingCount, + const VkBuffer* pBuffers, + const VkDeviceSize* pOffsets); + +VKAPI_ATTR void VKAPI_CALL vkCmdDraw( + VkCommandBuffer commandBuffer, + uint32_t vertexCount, + uint32_t instanceCount, + uint32_t firstVertex, + uint32_t firstInstance); + +VKAPI_ATTR void VKAPI_CALL vkCmdDrawIndexed( + VkCommandBuffer commandBuffer, + uint32_t indexCount, + uint32_t instanceCount, + uint32_t firstIndex, + int32_t vertexOffset, + uint32_t firstInstance); + +VKAPI_ATTR void VKAPI_CALL vkCmdDrawIndirect( + VkCommandBuffer commandBuffer, + VkBuffer buffer, + VkDeviceSize offset, + uint32_t drawCount, + uint32_t stride); + +VKAPI_ATTR void VKAPI_CALL vkCmdDrawIndexedIndirect( + VkCommandBuffer commandBuffer, + VkBuffer buffer, + VkDeviceSize offset, + uint32_t drawCount, + uint32_t stride); + +VKAPI_ATTR void VKAPI_CALL vkCmdDispatch( + VkCommandBuffer commandBuffer, + uint32_t groupCountX, + uint32_t groupCountY, + uint32_t groupCountZ); + +VKAPI_ATTR void VKAPI_CALL vkCmdDispatchIndirect( + VkCommandBuffer commandBuffer, + VkBuffer buffer, + VkDeviceSize offset); + +VKAPI_ATTR void VKAPI_CALL vkCmdCopyBuffer( + VkCommandBuffer commandBuffer, + VkBuffer srcBuffer, + VkBuffer dstBuffer, + uint32_t regionCount, + const VkBufferCopy* pRegions); + +VKAPI_ATTR void VKAPI_CALL vkCmdCopyImage( + VkCommandBuffer commandBuffer, + VkImage srcImage, + VkImageLayout srcImageLayout, + VkImage dstImage, + VkImageLayout dstImageLayout, + uint32_t regionCount, + const VkImageCopy* pRegions); + +VKAPI_ATTR void VKAPI_CALL vkCmdBlitImage( + VkCommandBuffer commandBuffer, + VkImage srcImage, + VkImageLayout srcImageLayout, + VkImage dstImage, + VkImageLayout dstImageLayout, + uint32_t regionCount, + const VkImageBlit* pRegions, + VkFilter filter); + +VKAPI_ATTR void VKAPI_CALL vkCmdCopyBufferToImage( + VkCommandBuffer commandBuffer, + VkBuffer srcBuffer, + VkImage dstImage, + VkImageLayout dstImageLayout, + uint32_t regionCount, + const VkBufferImageCopy* pRegions); + +VKAPI_ATTR void VKAPI_CALL vkCmdCopyImageToBuffer( + VkCommandBuffer commandBuffer, + VkImage srcImage, + VkImageLayout srcImageLayout, + VkBuffer dstBuffer, + uint32_t regionCount, + const VkBufferImageCopy* pRegions); + +VKAPI_ATTR void VKAPI_CALL vkCmdUpdateBuffer( + VkCommandBuffer commandBuffer, + VkBuffer dstBuffer, + VkDeviceSize dstOffset, + VkDeviceSize dataSize, + const void* pData); + +VKAPI_ATTR void VKAPI_CALL vkCmdFillBuffer( + VkCommandBuffer commandBuffer, + VkBuffer dstBuffer, + VkDeviceSize dstOffset, + VkDeviceSize size, + uint32_t data); + +VKAPI_ATTR void VKAPI_CALL vkCmdClearColorImage( + VkCommandBuffer commandBuffer, + VkImage image, + VkImageLayout imageLayout, + const VkClearColorValue* pColor, + uint32_t rangeCount, + const VkImageSubresourceRange* pRanges); + +VKAPI_ATTR void VKAPI_CALL vkCmdClearDepthStencilImage( + VkCommandBuffer commandBuffer, + VkImage image, + VkImageLayout imageLayout, + const VkClearDepthStencilValue* pDepthStencil, + uint32_t rangeCount, + const VkImageSubresourceRange* pRanges); + +VKAPI_ATTR void VKAPI_CALL vkCmdClearAttachments( + VkCommandBuffer commandBuffer, + uint32_t attachmentCount, + const VkClearAttachment* pAttachments, + uint32_t rectCount, + const VkClearRect* pRects); + +VKAPI_ATTR void VKAPI_CALL vkCmdResolveImage( + VkCommandBuffer commandBuffer, + VkImage srcImage, + VkImageLayout srcImageLayout, + VkImage dstImage, + VkImageLayout dstImageLayout, + uint32_t regionCount, + const VkImageResolve* pRegions); + +VKAPI_ATTR void VKAPI_CALL vkCmdSetEvent( + VkCommandBuffer commandBuffer, + VkEvent event, + VkPipelineStageFlags stageMask); + +VKAPI_ATTR void VKAPI_CALL vkCmdResetEvent( + VkCommandBuffer commandBuffer, + VkEvent event, + VkPipelineStageFlags stageMask); + +VKAPI_ATTR void VKAPI_CALL vkCmdWaitEvents( + VkCommandBuffer commandBuffer, + uint32_t eventCount, + const VkEvent* pEvents, + VkPipelineStageFlags srcStageMask, + VkPipelineStageFlags dstStageMask, + uint32_t memoryBarrierCount, + const VkMemoryBarrier* pMemoryBarriers, + uint32_t bufferMemoryBarrierCount, + const VkBufferMemoryBarrier* pBufferMemoryBarriers, + uint32_t imageMemoryBarrierCount, + const VkImageMemoryBarrier* pImageMemoryBarriers); + +VKAPI_ATTR void VKAPI_CALL vkCmdPipelineBarrier( + VkCommandBuffer commandBuffer, + VkPipelineStageFlags srcStageMask, + VkPipelineStageFlags dstStageMask, + VkDependencyFlags dependencyFlags, + uint32_t memoryBarrierCount, + const VkMemoryBarrier* pMemoryBarriers, + uint32_t bufferMemoryBarrierCount, + const VkBufferMemoryBarrier* pBufferMemoryBarriers, + uint32_t imageMemoryBarrierCount, + const VkImageMemoryBarrier* pImageMemoryBarriers); + +VKAPI_ATTR void VKAPI_CALL vkCmdBeginQuery( + VkCommandBuffer commandBuffer, + VkQueryPool queryPool, + uint32_t query, + VkQueryControlFlags flags); + +VKAPI_ATTR void VKAPI_CALL vkCmdEndQuery( + VkCommandBuffer commandBuffer, + VkQueryPool queryPool, + uint32_t query); + +VKAPI_ATTR void VKAPI_CALL vkCmdResetQueryPool( + VkCommandBuffer commandBuffer, + VkQueryPool queryPool, + uint32_t firstQuery, + uint32_t queryCount); + +VKAPI_ATTR void VKAPI_CALL vkCmdWriteTimestamp( + VkCommandBuffer commandBuffer, + VkPipelineStageFlagBits pipelineStage, + VkQueryPool queryPool, + uint32_t query); + +VKAPI_ATTR void VKAPI_CALL vkCmdCopyQueryPoolResults( + VkCommandBuffer commandBuffer, + VkQueryPool queryPool, + uint32_t firstQuery, + uint32_t queryCount, + VkBuffer dstBuffer, + VkDeviceSize dstOffset, + VkDeviceSize stride, + VkQueryResultFlags flags); + +VKAPI_ATTR void VKAPI_CALL vkCmdPushConstants( + VkCommandBuffer commandBuffer, + VkPipelineLayout layout, + VkShaderStageFlags stageFlags, + uint32_t offset, + uint32_t size, + const void* pValues); + +VKAPI_ATTR void VKAPI_CALL vkCmdBeginRenderPass( + VkCommandBuffer commandBuffer, + const VkRenderPassBeginInfo* pRenderPassBegin, + VkSubpassContents contents); + +VKAPI_ATTR void VKAPI_CALL vkCmdNextSubpass( + VkCommandBuffer commandBuffer, + VkSubpassContents contents); + +VKAPI_ATTR void VKAPI_CALL vkCmdEndRenderPass( + VkCommandBuffer commandBuffer); + +VKAPI_ATTR void VKAPI_CALL vkCmdExecuteCommands( + VkCommandBuffer commandBuffer, + uint32_t commandBufferCount, + const VkCommandBuffer* pCommandBuffers); +#endif + +#define VK_VERSION_1_1 1 +// Vulkan 1.1 version number +#define VK_API_VERSION_1_1 VK_MAKE_VERSION(1, 1, 0)// Patch version should always be set to 0 + + +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSamplerYcbcrConversion) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDescriptorUpdateTemplate) + +#define VK_MAX_DEVICE_GROUP_SIZE 32 +#define VK_LUID_SIZE 8 +#define VK_QUEUE_FAMILY_EXTERNAL (~0U-1) + + +typedef enum VkPointClippingBehavior { + VK_POINT_CLIPPING_BEHAVIOR_ALL_CLIP_PLANES = 0, + VK_POINT_CLIPPING_BEHAVIOR_USER_CLIP_PLANES_ONLY = 1, + VK_POINT_CLIPPING_BEHAVIOR_ALL_CLIP_PLANES_KHR = VK_POINT_CLIPPING_BEHAVIOR_ALL_CLIP_PLANES, + VK_POINT_CLIPPING_BEHAVIOR_USER_CLIP_PLANES_ONLY_KHR = VK_POINT_CLIPPING_BEHAVIOR_USER_CLIP_PLANES_ONLY, + VK_POINT_CLIPPING_BEHAVIOR_BEGIN_RANGE = VK_POINT_CLIPPING_BEHAVIOR_ALL_CLIP_PLANES, + VK_POINT_CLIPPING_BEHAVIOR_END_RANGE = VK_POINT_CLIPPING_BEHAVIOR_USER_CLIP_PLANES_ONLY, + VK_POINT_CLIPPING_BEHAVIOR_RANGE_SIZE = (VK_POINT_CLIPPING_BEHAVIOR_USER_CLIP_PLANES_ONLY - VK_POINT_CLIPPING_BEHAVIOR_ALL_CLIP_PLANES + 1), + VK_POINT_CLIPPING_BEHAVIOR_MAX_ENUM = 0x7FFFFFFF +} VkPointClippingBehavior; + +typedef enum VkTessellationDomainOrigin { + VK_TESSELLATION_DOMAIN_ORIGIN_UPPER_LEFT = 0, + VK_TESSELLATION_DOMAIN_ORIGIN_LOWER_LEFT = 1, + VK_TESSELLATION_DOMAIN_ORIGIN_UPPER_LEFT_KHR = VK_TESSELLATION_DOMAIN_ORIGIN_UPPER_LEFT, + VK_TESSELLATION_DOMAIN_ORIGIN_LOWER_LEFT_KHR = VK_TESSELLATION_DOMAIN_ORIGIN_LOWER_LEFT, + VK_TESSELLATION_DOMAIN_ORIGIN_BEGIN_RANGE = VK_TESSELLATION_DOMAIN_ORIGIN_UPPER_LEFT, + VK_TESSELLATION_DOMAIN_ORIGIN_END_RANGE = VK_TESSELLATION_DOMAIN_ORIGIN_LOWER_LEFT, + VK_TESSELLATION_DOMAIN_ORIGIN_RANGE_SIZE = (VK_TESSELLATION_DOMAIN_ORIGIN_LOWER_LEFT - VK_TESSELLATION_DOMAIN_ORIGIN_UPPER_LEFT + 1), + VK_TESSELLATION_DOMAIN_ORIGIN_MAX_ENUM = 0x7FFFFFFF +} VkTessellationDomainOrigin; + +typedef enum VkSamplerYcbcrModelConversion { + VK_SAMPLER_YCBCR_MODEL_CONVERSION_RGB_IDENTITY = 0, + VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_IDENTITY = 1, + VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_709 = 2, + VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_601 = 3, + VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_2020 = 4, + VK_SAMPLER_YCBCR_MODEL_CONVERSION_RGB_IDENTITY_KHR = VK_SAMPLER_YCBCR_MODEL_CONVERSION_RGB_IDENTITY, + VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_IDENTITY_KHR = VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_IDENTITY, + VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_709_KHR = VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_709, + VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_601_KHR = VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_601, + VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_2020_KHR = VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_2020, + VK_SAMPLER_YCBCR_MODEL_CONVERSION_BEGIN_RANGE = VK_SAMPLER_YCBCR_MODEL_CONVERSION_RGB_IDENTITY, + VK_SAMPLER_YCBCR_MODEL_CONVERSION_END_RANGE = VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_2020, + VK_SAMPLER_YCBCR_MODEL_CONVERSION_RANGE_SIZE = (VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_2020 - VK_SAMPLER_YCBCR_MODEL_CONVERSION_RGB_IDENTITY + 1), + VK_SAMPLER_YCBCR_MODEL_CONVERSION_MAX_ENUM = 0x7FFFFFFF +} VkSamplerYcbcrModelConversion; + +typedef enum VkSamplerYcbcrRange { + VK_SAMPLER_YCBCR_RANGE_ITU_FULL = 0, + VK_SAMPLER_YCBCR_RANGE_ITU_NARROW = 1, + VK_SAMPLER_YCBCR_RANGE_ITU_FULL_KHR = VK_SAMPLER_YCBCR_RANGE_ITU_FULL, + VK_SAMPLER_YCBCR_RANGE_ITU_NARROW_KHR = VK_SAMPLER_YCBCR_RANGE_ITU_NARROW, + VK_SAMPLER_YCBCR_RANGE_BEGIN_RANGE = VK_SAMPLER_YCBCR_RANGE_ITU_FULL, + VK_SAMPLER_YCBCR_RANGE_END_RANGE = VK_SAMPLER_YCBCR_RANGE_ITU_NARROW, + VK_SAMPLER_YCBCR_RANGE_RANGE_SIZE = (VK_SAMPLER_YCBCR_RANGE_ITU_NARROW - VK_SAMPLER_YCBCR_RANGE_ITU_FULL + 1), + VK_SAMPLER_YCBCR_RANGE_MAX_ENUM = 0x7FFFFFFF +} VkSamplerYcbcrRange; + +typedef enum VkChromaLocation { + VK_CHROMA_LOCATION_COSITED_EVEN = 0, + VK_CHROMA_LOCATION_MIDPOINT = 1, + VK_CHROMA_LOCATION_COSITED_EVEN_KHR = VK_CHROMA_LOCATION_COSITED_EVEN, + VK_CHROMA_LOCATION_MIDPOINT_KHR = VK_CHROMA_LOCATION_MIDPOINT, + VK_CHROMA_LOCATION_BEGIN_RANGE = VK_CHROMA_LOCATION_COSITED_EVEN, + VK_CHROMA_LOCATION_END_RANGE = VK_CHROMA_LOCATION_MIDPOINT, + VK_CHROMA_LOCATION_RANGE_SIZE = (VK_CHROMA_LOCATION_MIDPOINT - VK_CHROMA_LOCATION_COSITED_EVEN + 1), + VK_CHROMA_LOCATION_MAX_ENUM = 0x7FFFFFFF +} VkChromaLocation; + +typedef enum VkDescriptorUpdateTemplateType { + VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_DESCRIPTOR_SET = 0, + VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_PUSH_DESCRIPTORS_KHR = 1, + VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_DESCRIPTOR_SET_KHR = VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_DESCRIPTOR_SET, + VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_BEGIN_RANGE = VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_DESCRIPTOR_SET, + VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_END_RANGE = VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_DESCRIPTOR_SET, + VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_RANGE_SIZE = (VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_DESCRIPTOR_SET - VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_DESCRIPTOR_SET + 1), + VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_MAX_ENUM = 0x7FFFFFFF +} VkDescriptorUpdateTemplateType; + + +typedef enum VkSubgroupFeatureFlagBits { + VK_SUBGROUP_FEATURE_BASIC_BIT = 0x00000001, + VK_SUBGROUP_FEATURE_VOTE_BIT = 0x00000002, + VK_SUBGROUP_FEATURE_ARITHMETIC_BIT = 0x00000004, + VK_SUBGROUP_FEATURE_BALLOT_BIT = 0x00000008, + VK_SUBGROUP_FEATURE_SHUFFLE_BIT = 0x00000010, + VK_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT = 0x00000020, + VK_SUBGROUP_FEATURE_CLUSTERED_BIT = 0x00000040, + VK_SUBGROUP_FEATURE_QUAD_BIT = 0x00000080, + VK_SUBGROUP_FEATURE_PARTITIONED_BIT_NV = 0x00000100, + VK_SUBGROUP_FEATURE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkSubgroupFeatureFlagBits; +typedef VkFlags VkSubgroupFeatureFlags; + +typedef enum VkPeerMemoryFeatureFlagBits { + VK_PEER_MEMORY_FEATURE_COPY_SRC_BIT = 0x00000001, + VK_PEER_MEMORY_FEATURE_COPY_DST_BIT = 0x00000002, + VK_PEER_MEMORY_FEATURE_GENERIC_SRC_BIT = 0x00000004, + VK_PEER_MEMORY_FEATURE_GENERIC_DST_BIT = 0x00000008, + VK_PEER_MEMORY_FEATURE_COPY_SRC_BIT_KHR = VK_PEER_MEMORY_FEATURE_COPY_SRC_BIT, + VK_PEER_MEMORY_FEATURE_COPY_DST_BIT_KHR = VK_PEER_MEMORY_FEATURE_COPY_DST_BIT, + VK_PEER_MEMORY_FEATURE_GENERIC_SRC_BIT_KHR = VK_PEER_MEMORY_FEATURE_GENERIC_SRC_BIT, + VK_PEER_MEMORY_FEATURE_GENERIC_DST_BIT_KHR = VK_PEER_MEMORY_FEATURE_GENERIC_DST_BIT, + VK_PEER_MEMORY_FEATURE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkPeerMemoryFeatureFlagBits; +typedef VkFlags VkPeerMemoryFeatureFlags; + +typedef enum VkMemoryAllocateFlagBits { + VK_MEMORY_ALLOCATE_DEVICE_MASK_BIT = 0x00000001, + VK_MEMORY_ALLOCATE_DEVICE_MASK_BIT_KHR = VK_MEMORY_ALLOCATE_DEVICE_MASK_BIT, + VK_MEMORY_ALLOCATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkMemoryAllocateFlagBits; +typedef VkFlags VkMemoryAllocateFlags; +typedef VkFlags VkCommandPoolTrimFlags; +typedef VkFlags VkDescriptorUpdateTemplateCreateFlags; + +typedef enum VkExternalMemoryHandleTypeFlagBits { + VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_FD_BIT = 0x00000001, + VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT = 0x00000002, + VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT = 0x00000004, + VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_BIT = 0x00000008, + VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_KMT_BIT = 0x00000010, + VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_HEAP_BIT = 0x00000020, + VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_RESOURCE_BIT = 0x00000040, + VK_EXTERNAL_MEMORY_HANDLE_TYPE_DMA_BUF_BIT_EXT = 0x00000200, + VK_EXTERNAL_MEMORY_HANDLE_TYPE_ANDROID_HARDWARE_BUFFER_BIT_ANDROID = 0x00000400, + VK_EXTERNAL_MEMORY_HANDLE_TYPE_HOST_ALLOCATION_BIT_EXT = 0x00000080, + VK_EXTERNAL_MEMORY_HANDLE_TYPE_HOST_MAPPED_FOREIGN_MEMORY_BIT_EXT = 0x00000100, + VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_FD_BIT_KHR = VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_FD_BIT, + VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT_KHR = VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT, + VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT_KHR = VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT, + VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_BIT_KHR = VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_BIT, + VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_KMT_BIT_KHR = VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_KMT_BIT, + VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_HEAP_BIT_KHR = VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_HEAP_BIT, + VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_RESOURCE_BIT_KHR = VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_RESOURCE_BIT, + VK_EXTERNAL_MEMORY_HANDLE_TYPE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkExternalMemoryHandleTypeFlagBits; +typedef VkFlags VkExternalMemoryHandleTypeFlags; + +typedef enum VkExternalMemoryFeatureFlagBits { + VK_EXTERNAL_MEMORY_FEATURE_DEDICATED_ONLY_BIT = 0x00000001, + VK_EXTERNAL_MEMORY_FEATURE_EXPORTABLE_BIT = 0x00000002, + VK_EXTERNAL_MEMORY_FEATURE_IMPORTABLE_BIT = 0x00000004, + VK_EXTERNAL_MEMORY_FEATURE_DEDICATED_ONLY_BIT_KHR = VK_EXTERNAL_MEMORY_FEATURE_DEDICATED_ONLY_BIT, + VK_EXTERNAL_MEMORY_FEATURE_EXPORTABLE_BIT_KHR = VK_EXTERNAL_MEMORY_FEATURE_EXPORTABLE_BIT, + VK_EXTERNAL_MEMORY_FEATURE_IMPORTABLE_BIT_KHR = VK_EXTERNAL_MEMORY_FEATURE_IMPORTABLE_BIT, + VK_EXTERNAL_MEMORY_FEATURE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkExternalMemoryFeatureFlagBits; +typedef VkFlags VkExternalMemoryFeatureFlags; + +typedef enum VkExternalFenceHandleTypeFlagBits { + VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_FD_BIT = 0x00000001, + VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_WIN32_BIT = 0x00000002, + VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT = 0x00000004, + VK_EXTERNAL_FENCE_HANDLE_TYPE_SYNC_FD_BIT = 0x00000008, + VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_FD_BIT_KHR = VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_FD_BIT, + VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_WIN32_BIT_KHR = VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_WIN32_BIT, + VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT_KHR = VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT, + VK_EXTERNAL_FENCE_HANDLE_TYPE_SYNC_FD_BIT_KHR = VK_EXTERNAL_FENCE_HANDLE_TYPE_SYNC_FD_BIT, + VK_EXTERNAL_FENCE_HANDLE_TYPE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkExternalFenceHandleTypeFlagBits; +typedef VkFlags VkExternalFenceHandleTypeFlags; + +typedef enum VkExternalFenceFeatureFlagBits { + VK_EXTERNAL_FENCE_FEATURE_EXPORTABLE_BIT = 0x00000001, + VK_EXTERNAL_FENCE_FEATURE_IMPORTABLE_BIT = 0x00000002, + VK_EXTERNAL_FENCE_FEATURE_EXPORTABLE_BIT_KHR = VK_EXTERNAL_FENCE_FEATURE_EXPORTABLE_BIT, + VK_EXTERNAL_FENCE_FEATURE_IMPORTABLE_BIT_KHR = VK_EXTERNAL_FENCE_FEATURE_IMPORTABLE_BIT, + VK_EXTERNAL_FENCE_FEATURE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkExternalFenceFeatureFlagBits; +typedef VkFlags VkExternalFenceFeatureFlags; + +typedef enum VkFenceImportFlagBits { + VK_FENCE_IMPORT_TEMPORARY_BIT = 0x00000001, + VK_FENCE_IMPORT_TEMPORARY_BIT_KHR = VK_FENCE_IMPORT_TEMPORARY_BIT, + VK_FENCE_IMPORT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkFenceImportFlagBits; +typedef VkFlags VkFenceImportFlags; + +typedef enum VkSemaphoreImportFlagBits { + VK_SEMAPHORE_IMPORT_TEMPORARY_BIT = 0x00000001, + VK_SEMAPHORE_IMPORT_TEMPORARY_BIT_KHR = VK_SEMAPHORE_IMPORT_TEMPORARY_BIT, + VK_SEMAPHORE_IMPORT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkSemaphoreImportFlagBits; +typedef VkFlags VkSemaphoreImportFlags; + +typedef enum VkExternalSemaphoreHandleTypeFlagBits { + VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_FD_BIT = 0x00000001, + VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_BIT = 0x00000002, + VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT = 0x00000004, + VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_D3D12_FENCE_BIT = 0x00000008, + VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_SYNC_FD_BIT = 0x00000010, + VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_FD_BIT_KHR = VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_FD_BIT, + VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_BIT_KHR = VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_BIT, + VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT_KHR = VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT, + VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_D3D12_FENCE_BIT_KHR = VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_D3D12_FENCE_BIT, + VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_SYNC_FD_BIT_KHR = VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_SYNC_FD_BIT, + VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkExternalSemaphoreHandleTypeFlagBits; +typedef VkFlags VkExternalSemaphoreHandleTypeFlags; + +typedef enum VkExternalSemaphoreFeatureFlagBits { + VK_EXTERNAL_SEMAPHORE_FEATURE_EXPORTABLE_BIT = 0x00000001, + VK_EXTERNAL_SEMAPHORE_FEATURE_IMPORTABLE_BIT = 0x00000002, + VK_EXTERNAL_SEMAPHORE_FEATURE_EXPORTABLE_BIT_KHR = VK_EXTERNAL_SEMAPHORE_FEATURE_EXPORTABLE_BIT, + VK_EXTERNAL_SEMAPHORE_FEATURE_IMPORTABLE_BIT_KHR = VK_EXTERNAL_SEMAPHORE_FEATURE_IMPORTABLE_BIT, + VK_EXTERNAL_SEMAPHORE_FEATURE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF +} VkExternalSemaphoreFeatureFlagBits; +typedef VkFlags VkExternalSemaphoreFeatureFlags; + +typedef struct VkPhysicalDeviceSubgroupProperties { + VkStructureType sType; + void* pNext; + uint32_t subgroupSize; + VkShaderStageFlags supportedStages; + VkSubgroupFeatureFlags supportedOperations; + VkBool32 quadOperationsInAllStages; +} VkPhysicalDeviceSubgroupProperties; + +typedef struct VkBindBufferMemoryInfo { + VkStructureType sType; + const void* pNext; + VkBuffer buffer; + VkDeviceMemory memory; + VkDeviceSize memoryOffset; +} VkBindBufferMemoryInfo; + +typedef struct VkBindImageMemoryInfo { + VkStructureType sType; + const void* pNext; + VkImage image; + VkDeviceMemory memory; + VkDeviceSize memoryOffset; +} VkBindImageMemoryInfo; + +typedef struct VkPhysicalDevice16BitStorageFeatures { + VkStructureType sType; + void* pNext; + VkBool32 storageBuffer16BitAccess; + VkBool32 uniformAndStorageBuffer16BitAccess; + VkBool32 storagePushConstant16; + VkBool32 storageInputOutput16; +} VkPhysicalDevice16BitStorageFeatures; + +typedef struct VkMemoryDedicatedRequirements { + VkStructureType sType; + void* pNext; + VkBool32 prefersDedicatedAllocation; + VkBool32 requiresDedicatedAllocation; +} VkMemoryDedicatedRequirements; + +typedef struct VkMemoryDedicatedAllocateInfo { + VkStructureType sType; + const void* pNext; + VkImage image; + VkBuffer buffer; +} VkMemoryDedicatedAllocateInfo; + +typedef struct VkMemoryAllocateFlagsInfo { + VkStructureType sType; + const void* pNext; + VkMemoryAllocateFlags flags; + uint32_t deviceMask; +} VkMemoryAllocateFlagsInfo; + +typedef struct VkDeviceGroupRenderPassBeginInfo { + VkStructureType sType; + const void* pNext; + uint32_t deviceMask; + uint32_t deviceRenderAreaCount; + const VkRect2D* pDeviceRenderAreas; +} VkDeviceGroupRenderPassBeginInfo; + +typedef struct VkDeviceGroupCommandBufferBeginInfo { + VkStructureType sType; + const void* pNext; + uint32_t deviceMask; +} VkDeviceGroupCommandBufferBeginInfo; + +typedef struct VkDeviceGroupSubmitInfo { + VkStructureType sType; + const void* pNext; + uint32_t waitSemaphoreCount; + const uint32_t* pWaitSemaphoreDeviceIndices; + uint32_t commandBufferCount; + const uint32_t* pCommandBufferDeviceMasks; + uint32_t signalSemaphoreCount; + const uint32_t* pSignalSemaphoreDeviceIndices; +} VkDeviceGroupSubmitInfo; + +typedef struct VkDeviceGroupBindSparseInfo { + VkStructureType sType; + const void* pNext; + uint32_t resourceDeviceIndex; + uint32_t memoryDeviceIndex; +} VkDeviceGroupBindSparseInfo; + +typedef struct VkBindBufferMemoryDeviceGroupInfo { + VkStructureType sType; + const void* pNext; + uint32_t deviceIndexCount; + const uint32_t* pDeviceIndices; +} VkBindBufferMemoryDeviceGroupInfo; + +typedef struct VkBindImageMemoryDeviceGroupInfo { + VkStructureType sType; + const void* pNext; + uint32_t deviceIndexCount; + const uint32_t* pDeviceIndices; + uint32_t splitInstanceBindRegionCount; + const VkRect2D* pSplitInstanceBindRegions; +} VkBindImageMemoryDeviceGroupInfo; + +typedef struct VkPhysicalDeviceGroupProperties { + VkStructureType sType; + void* pNext; + uint32_t physicalDeviceCount; + VkPhysicalDevice physicalDevices[VK_MAX_DEVICE_GROUP_SIZE]; + VkBool32 subsetAllocation; +} VkPhysicalDeviceGroupProperties; + +typedef struct VkDeviceGroupDeviceCreateInfo { + VkStructureType sType; + const void* pNext; + uint32_t physicalDeviceCount; + const VkPhysicalDevice* pPhysicalDevices; +} VkDeviceGroupDeviceCreateInfo; + +typedef struct VkBufferMemoryRequirementsInfo2 { + VkStructureType sType; + const void* pNext; + VkBuffer buffer; +} VkBufferMemoryRequirementsInfo2; + +typedef struct VkImageMemoryRequirementsInfo2 { + VkStructureType sType; + const void* pNext; + VkImage image; +} VkImageMemoryRequirementsInfo2; + +typedef struct VkImageSparseMemoryRequirementsInfo2 { + VkStructureType sType; + const void* pNext; + VkImage image; +} VkImageSparseMemoryRequirementsInfo2; + +typedef struct VkMemoryRequirements2 { + VkStructureType sType; + void* pNext; + VkMemoryRequirements memoryRequirements; +} VkMemoryRequirements2; + +typedef struct VkSparseImageMemoryRequirements2 { + VkStructureType sType; + void* pNext; + VkSparseImageMemoryRequirements memoryRequirements; +} VkSparseImageMemoryRequirements2; + +typedef struct VkPhysicalDeviceFeatures2 { + VkStructureType sType; + void* pNext; + VkPhysicalDeviceFeatures features; +} VkPhysicalDeviceFeatures2; + +typedef struct VkPhysicalDeviceProperties2 { + VkStructureType sType; + void* pNext; + VkPhysicalDeviceProperties properties; +} VkPhysicalDeviceProperties2; + +typedef struct VkFormatProperties2 { + VkStructureType sType; + void* pNext; + VkFormatProperties formatProperties; +} VkFormatProperties2; + +typedef struct VkImageFormatProperties2 { + VkStructureType sType; + void* pNext; + VkImageFormatProperties imageFormatProperties; +} VkImageFormatProperties2; + +typedef struct VkPhysicalDeviceImageFormatInfo2 { + VkStructureType sType; + const void* pNext; + VkFormat format; + VkImageType type; + VkImageTiling tiling; + VkImageUsageFlags usage; + VkImageCreateFlags flags; +} VkPhysicalDeviceImageFormatInfo2; + +typedef struct VkQueueFamilyProperties2 { + VkStructureType sType; + void* pNext; + VkQueueFamilyProperties queueFamilyProperties; +} VkQueueFamilyProperties2; + +typedef struct VkPhysicalDeviceMemoryProperties2 { + VkStructureType sType; + void* pNext; + VkPhysicalDeviceMemoryProperties memoryProperties; +} VkPhysicalDeviceMemoryProperties2; + +typedef struct VkSparseImageFormatProperties2 { + VkStructureType sType; + void* pNext; + VkSparseImageFormatProperties properties; +} VkSparseImageFormatProperties2; + +typedef struct VkPhysicalDeviceSparseImageFormatInfo2 { + VkStructureType sType; + const void* pNext; + VkFormat format; + VkImageType type; + VkSampleCountFlagBits samples; + VkImageUsageFlags usage; + VkImageTiling tiling; +} VkPhysicalDeviceSparseImageFormatInfo2; + +typedef struct VkPhysicalDevicePointClippingProperties { + VkStructureType sType; + void* pNext; + VkPointClippingBehavior pointClippingBehavior; +} VkPhysicalDevicePointClippingProperties; + +typedef struct VkInputAttachmentAspectReference { + uint32_t subpass; + uint32_t inputAttachmentIndex; + VkImageAspectFlags aspectMask; +} VkInputAttachmentAspectReference; + +typedef struct VkRenderPassInputAttachmentAspectCreateInfo { + VkStructureType sType; + const void* pNext; + uint32_t aspectReferenceCount; + const VkInputAttachmentAspectReference* pAspectReferences; +} VkRenderPassInputAttachmentAspectCreateInfo; + +typedef struct VkImageViewUsageCreateInfo { + VkStructureType sType; + const void* pNext; + VkImageUsageFlags usage; +} VkImageViewUsageCreateInfo; + +typedef struct VkPipelineTessellationDomainOriginStateCreateInfo { + VkStructureType sType; + const void* pNext; + VkTessellationDomainOrigin domainOrigin; +} VkPipelineTessellationDomainOriginStateCreateInfo; + +typedef struct VkRenderPassMultiviewCreateInfo { + VkStructureType sType; + const void* pNext; + uint32_t subpassCount; + const uint32_t* pViewMasks; + uint32_t dependencyCount; + const int32_t* pViewOffsets; + uint32_t correlationMaskCount; + const uint32_t* pCorrelationMasks; +} VkRenderPassMultiviewCreateInfo; + +typedef struct VkPhysicalDeviceMultiviewFeatures { + VkStructureType sType; + void* pNext; + VkBool32 multiview; + VkBool32 multiviewGeometryShader; + VkBool32 multiviewTessellationShader; +} VkPhysicalDeviceMultiviewFeatures; + +typedef struct VkPhysicalDeviceMultiviewProperties { + VkStructureType sType; + void* pNext; + uint32_t maxMultiviewViewCount; + uint32_t maxMultiviewInstanceIndex; +} VkPhysicalDeviceMultiviewProperties; + +typedef struct VkPhysicalDeviceVariablePointerFeatures { + VkStructureType sType; + void* pNext; + VkBool32 variablePointersStorageBuffer; + VkBool32 variablePointers; +} VkPhysicalDeviceVariablePointerFeatures; + +typedef struct VkPhysicalDeviceProtectedMemoryFeatures { + VkStructureType sType; + void* pNext; + VkBool32 protectedMemory; +} VkPhysicalDeviceProtectedMemoryFeatures; + +typedef struct VkPhysicalDeviceProtectedMemoryProperties { + VkStructureType sType; + void* pNext; + VkBool32 protectedNoFault; +} VkPhysicalDeviceProtectedMemoryProperties; + +typedef struct VkDeviceQueueInfo2 { + VkStructureType sType; + const void* pNext; + VkDeviceQueueCreateFlags flags; + uint32_t queueFamilyIndex; + uint32_t queueIndex; +} VkDeviceQueueInfo2; + +typedef struct VkProtectedSubmitInfo { + VkStructureType sType; + const void* pNext; + VkBool32 protectedSubmit; +} VkProtectedSubmitInfo; + +typedef struct VkSamplerYcbcrConversionCreateInfo { + VkStructureType sType; + const void* pNext; + VkFormat format; + VkSamplerYcbcrModelConversion ycbcrModel; + VkSamplerYcbcrRange ycbcrRange; + VkComponentMapping components; + VkChromaLocation xChromaOffset; + VkChromaLocation yChromaOffset; + VkFilter chromaFilter; + VkBool32 forceExplicitReconstruction; +} VkSamplerYcbcrConversionCreateInfo; + +typedef struct VkSamplerYcbcrConversionInfo { + VkStructureType sType; + const void* pNext; + VkSamplerYcbcrConversion conversion; +} VkSamplerYcbcrConversionInfo; + +typedef struct VkBindImagePlaneMemoryInfo { + VkStructureType sType; + const void* pNext; + VkImageAspectFlagBits planeAspect; +} VkBindImagePlaneMemoryInfo; + +typedef struct VkImagePlaneMemoryRequirementsInfo { + VkStructureType sType; + const void* pNext; + VkImageAspectFlagBits planeAspect; +} VkImagePlaneMemoryRequirementsInfo; + +typedef struct VkPhysicalDeviceSamplerYcbcrConversionFeatures { + VkStructureType sType; + void* pNext; + VkBool32 samplerYcbcrConversion; +} VkPhysicalDeviceSamplerYcbcrConversionFeatures; + +typedef struct VkSamplerYcbcrConversionImageFormatProperties { + VkStructureType sType; + void* pNext; + uint32_t combinedImageSamplerDescriptorCount; +} VkSamplerYcbcrConversionImageFormatProperties; + +typedef struct VkDescriptorUpdateTemplateEntry { + uint32_t dstBinding; + uint32_t dstArrayElement; + uint32_t descriptorCount; + VkDescriptorType descriptorType; + size_t offset; + size_t stride; +} VkDescriptorUpdateTemplateEntry; + +typedef struct VkDescriptorUpdateTemplateCreateInfo { + VkStructureType sType; + void* pNext; + VkDescriptorUpdateTemplateCreateFlags flags; + uint32_t descriptorUpdateEntryCount; + const VkDescriptorUpdateTemplateEntry* pDescriptorUpdateEntries; + VkDescriptorUpdateTemplateType templateType; + VkDescriptorSetLayout descriptorSetLayout; + VkPipelineBindPoint pipelineBindPoint; + VkPipelineLayout pipelineLayout; + uint32_t set; +} VkDescriptorUpdateTemplateCreateInfo; + +typedef struct VkExternalMemoryProperties { + VkExternalMemoryFeatureFlags externalMemoryFeatures; + VkExternalMemoryHandleTypeFlags exportFromImportedHandleTypes; + VkExternalMemoryHandleTypeFlags compatibleHandleTypes; +} VkExternalMemoryProperties; + +typedef struct VkPhysicalDeviceExternalImageFormatInfo { + VkStructureType sType; + const void* pNext; + VkExternalMemoryHandleTypeFlagBits handleType; +} VkPhysicalDeviceExternalImageFormatInfo; + +typedef struct VkExternalImageFormatProperties { + VkStructureType sType; + void* pNext; + VkExternalMemoryProperties externalMemoryProperties; +} VkExternalImageFormatProperties; + +typedef struct VkPhysicalDeviceExternalBufferInfo { + VkStructureType sType; + const void* pNext; + VkBufferCreateFlags flags; + VkBufferUsageFlags usage; + VkExternalMemoryHandleTypeFlagBits handleType; +} VkPhysicalDeviceExternalBufferInfo; + +typedef struct VkExternalBufferProperties { + VkStructureType sType; + void* pNext; + VkExternalMemoryProperties externalMemoryProperties; +} VkExternalBufferProperties; + +typedef struct VkPhysicalDeviceIDProperties { + VkStructureType sType; + void* pNext; + uint8_t deviceUUID[VK_UUID_SIZE]; + uint8_t driverUUID[VK_UUID_SIZE]; + uint8_t deviceLUID[VK_LUID_SIZE]; + uint32_t deviceNodeMask; + VkBool32 deviceLUIDValid; +} VkPhysicalDeviceIDProperties; + +typedef struct VkExternalMemoryImageCreateInfo { + VkStructureType sType; + const void* pNext; + VkExternalMemoryHandleTypeFlags handleTypes; +} VkExternalMemoryImageCreateInfo; + +typedef struct VkExternalMemoryBufferCreateInfo { + VkStructureType sType; + const void* pNext; + VkExternalMemoryHandleTypeFlags handleTypes; +} VkExternalMemoryBufferCreateInfo; + +typedef struct VkExportMemoryAllocateInfo { + VkStructureType sType; + const void* pNext; + VkExternalMemoryHandleTypeFlags handleTypes; +} VkExportMemoryAllocateInfo; + +typedef struct VkPhysicalDeviceExternalFenceInfo { + VkStructureType sType; + const void* pNext; + VkExternalFenceHandleTypeFlagBits handleType; +} VkPhysicalDeviceExternalFenceInfo; + +typedef struct VkExternalFenceProperties { + VkStructureType sType; + void* pNext; + VkExternalFenceHandleTypeFlags exportFromImportedHandleTypes; + VkExternalFenceHandleTypeFlags compatibleHandleTypes; + VkExternalFenceFeatureFlags externalFenceFeatures; +} VkExternalFenceProperties; + +typedef struct VkExportFenceCreateInfo { + VkStructureType sType; + const void* pNext; + VkExternalFenceHandleTypeFlags handleTypes; +} VkExportFenceCreateInfo; + +typedef struct VkExportSemaphoreCreateInfo { + VkStructureType sType; + const void* pNext; + VkExternalSemaphoreHandleTypeFlags handleTypes; +} VkExportSemaphoreCreateInfo; + +typedef struct VkPhysicalDeviceExternalSemaphoreInfo { + VkStructureType sType; + const void* pNext; + VkExternalSemaphoreHandleTypeFlagBits handleType; +} VkPhysicalDeviceExternalSemaphoreInfo; + +typedef struct VkExternalSemaphoreProperties { + VkStructureType sType; + void* pNext; + VkExternalSemaphoreHandleTypeFlags exportFromImportedHandleTypes; + VkExternalSemaphoreHandleTypeFlags compatibleHandleTypes; + VkExternalSemaphoreFeatureFlags externalSemaphoreFeatures; +} VkExternalSemaphoreProperties; + +typedef struct VkPhysicalDeviceMaintenance3Properties { + VkStructureType sType; + void* pNext; + uint32_t maxPerSetDescriptors; + VkDeviceSize maxMemoryAllocationSize; +} VkPhysicalDeviceMaintenance3Properties; + +typedef struct VkDescriptorSetLayoutSupport { + VkStructureType sType; + void* pNext; + VkBool32 supported; +} VkDescriptorSetLayoutSupport; + +typedef struct VkPhysicalDeviceShaderDrawParameterFeatures { + VkStructureType sType; + void* pNext; + VkBool32 shaderDrawParameters; +} VkPhysicalDeviceShaderDrawParameterFeatures; + + +typedef VkResult (VKAPI_PTR *PFN_vkEnumerateInstanceVersion)(uint32_t* pApiVersion); +typedef VkResult (VKAPI_PTR *PFN_vkBindBufferMemory2)(VkDevice device, uint32_t bindInfoCount, const VkBindBufferMemoryInfo* pBindInfos); +typedef VkResult (VKAPI_PTR *PFN_vkBindImageMemory2)(VkDevice device, uint32_t bindInfoCount, const VkBindImageMemoryInfo* pBindInfos); +typedef void (VKAPI_PTR *PFN_vkGetDeviceGroupPeerMemoryFeatures)(VkDevice device, uint32_t heapIndex, uint32_t localDeviceIndex, uint32_t remoteDeviceIndex, VkPeerMemoryFeatureFlags* pPeerMemoryFeatures); +typedef void (VKAPI_PTR *PFN_vkCmdSetDeviceMask)(VkCommandBuffer commandBuffer, uint32_t deviceMask); +typedef void (VKAPI_PTR *PFN_vkCmdDispatchBase)(VkCommandBuffer commandBuffer, uint32_t baseGroupX, uint32_t baseGroupY, uint32_t baseGroupZ, uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ); +typedef VkResult (VKAPI_PTR *PFN_vkEnumeratePhysicalDeviceGroups)(VkInstance instance, uint32_t* pPhysicalDeviceGroupCount, VkPhysicalDeviceGroupProperties* pPhysicalDeviceGroupProperties); +typedef void (VKAPI_PTR *PFN_vkGetImageMemoryRequirements2)(VkDevice device, const VkImageMemoryRequirementsInfo2* pInfo, VkMemoryRequirements2* pMemoryRequirements); +typedef void (VKAPI_PTR *PFN_vkGetBufferMemoryRequirements2)(VkDevice device, const VkBufferMemoryRequirementsInfo2* pInfo, VkMemoryRequirements2* pMemoryRequirements); +typedef void (VKAPI_PTR *PFN_vkGetImageSparseMemoryRequirements2)(VkDevice device, const VkImageSparseMemoryRequirementsInfo2* pInfo, uint32_t* pSparseMemoryRequirementCount, VkSparseImageMemoryRequirements2* pSparseMemoryRequirements); +typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceFeatures2)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceFeatures2* pFeatures); +typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceProperties2)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceProperties2* pProperties); +typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceFormatProperties2)(VkPhysicalDevice physicalDevice, VkFormat format, VkFormatProperties2* pFormatProperties); +typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceImageFormatProperties2)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceImageFormatInfo2* pImageFormatInfo, VkImageFormatProperties2* pImageFormatProperties); +typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceQueueFamilyProperties2)(VkPhysicalDevice physicalDevice, uint32_t* pQueueFamilyPropertyCount, VkQueueFamilyProperties2* pQueueFamilyProperties); +typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceMemoryProperties2)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceMemoryProperties2* pMemoryProperties); +typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceSparseImageFormatProperties2)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceSparseImageFormatInfo2* pFormatInfo, uint32_t* pPropertyCount, VkSparseImageFormatProperties2* pProperties); +typedef void (VKAPI_PTR *PFN_vkTrimCommandPool)(VkDevice device, VkCommandPool commandPool, VkCommandPoolTrimFlags flags); +typedef void (VKAPI_PTR *PFN_vkGetDeviceQueue2)(VkDevice device, const VkDeviceQueueInfo2* pQueueInfo, VkQueue* pQueue); +typedef VkResult (VKAPI_PTR *PFN_vkCreateSamplerYcbcrConversion)(VkDevice device, const VkSamplerYcbcrConversionCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSamplerYcbcrConversion* pYcbcrConversion); +typedef void (VKAPI_PTR *PFN_vkDestroySamplerYcbcrConversion)(VkDevice device, VkSamplerYcbcrConversion ycbcrConversion, const VkAllocationCallbacks* pAllocator); +typedef VkResult (VKAPI_PTR *PFN_vkCreateDescriptorUpdateTemplate)(VkDevice device, const VkDescriptorUpdateTemplateCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDescriptorUpdateTemplate* pDescriptorUpdateTemplate); +typedef void (VKAPI_PTR *PFN_vkDestroyDescriptorUpdateTemplate)(VkDevice device, VkDescriptorUpdateTemplate descriptorUpdateTemplate, const VkAllocationCallbacks* pAllocator); +typedef void (VKAPI_PTR *PFN_vkUpdateDescriptorSetWithTemplate)(VkDevice device, VkDescriptorSet descriptorSet, VkDescriptorUpdateTemplate descriptorUpdateTemplate, const void* pData); +typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceExternalBufferProperties)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceExternalBufferInfo* pExternalBufferInfo, VkExternalBufferProperties* pExternalBufferProperties); +typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceExternalFenceProperties)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceExternalFenceInfo* pExternalFenceInfo, VkExternalFenceProperties* pExternalFenceProperties); +typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceExternalSemaphoreProperties)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceExternalSemaphoreInfo* pExternalSemaphoreInfo, VkExternalSemaphoreProperties* pExternalSemaphoreProperties); +typedef void (VKAPI_PTR *PFN_vkGetDescriptorSetLayoutSupport)(VkDevice device, const VkDescriptorSetLayoutCreateInfo* pCreateInfo, VkDescriptorSetLayoutSupport* pSupport); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkEnumerateInstanceVersion( + uint32_t* pApiVersion); + +VKAPI_ATTR VkResult VKAPI_CALL vkBindBufferMemory2( + VkDevice device, + uint32_t bindInfoCount, + const VkBindBufferMemoryInfo* pBindInfos); + +VKAPI_ATTR VkResult VKAPI_CALL vkBindImageMemory2( + VkDevice device, + uint32_t bindInfoCount, + const VkBindImageMemoryInfo* pBindInfos); + +VKAPI_ATTR void VKAPI_CALL vkGetDeviceGroupPeerMemoryFeatures( + VkDevice device, + uint32_t heapIndex, + uint32_t localDeviceIndex, + uint32_t remoteDeviceIndex, + VkPeerMemoryFeatureFlags* pPeerMemoryFeatures); + +VKAPI_ATTR void VKAPI_CALL vkCmdSetDeviceMask( + VkCommandBuffer commandBuffer, + uint32_t deviceMask); + +VKAPI_ATTR void VKAPI_CALL vkCmdDispatchBase( + VkCommandBuffer commandBuffer, + uint32_t baseGroupX, + uint32_t baseGroupY, + uint32_t baseGroupZ, + uint32_t groupCountX, + uint32_t groupCountY, + uint32_t groupCountZ); + +VKAPI_ATTR VkResult VKAPI_CALL vkEnumeratePhysicalDeviceGroups( + VkInstance instance, + uint32_t* pPhysicalDeviceGroupCount, + VkPhysicalDeviceGroupProperties* pPhysicalDeviceGroupProperties); + +VKAPI_ATTR void VKAPI_CALL vkGetImageMemoryRequirements2( + VkDevice device, + const VkImageMemoryRequirementsInfo2* pInfo, + VkMemoryRequirements2* pMemoryRequirements); + +VKAPI_ATTR void VKAPI_CALL vkGetBufferMemoryRequirements2( + VkDevice device, + const VkBufferMemoryRequirementsInfo2* pInfo, + VkMemoryRequirements2* pMemoryRequirements); + +VKAPI_ATTR void VKAPI_CALL vkGetImageSparseMemoryRequirements2( + VkDevice device, + const VkImageSparseMemoryRequirementsInfo2* pInfo, + uint32_t* pSparseMemoryRequirementCount, + VkSparseImageMemoryRequirements2* pSparseMemoryRequirements); + +VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceFeatures2( + VkPhysicalDevice physicalDevice, + VkPhysicalDeviceFeatures2* pFeatures); + +VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceProperties2( + VkPhysicalDevice physicalDevice, + VkPhysicalDeviceProperties2* pProperties); + +VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceFormatProperties2( + VkPhysicalDevice physicalDevice, + VkFormat format, + VkFormatProperties2* pFormatProperties); + +VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceImageFormatProperties2( + VkPhysicalDevice physicalDevice, + const VkPhysicalDeviceImageFormatInfo2* pImageFormatInfo, + VkImageFormatProperties2* pImageFormatProperties); + +VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceQueueFamilyProperties2( + VkPhysicalDevice physicalDevice, + uint32_t* pQueueFamilyPropertyCount, + VkQueueFamilyProperties2* pQueueFamilyProperties); + +VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceMemoryProperties2( + VkPhysicalDevice physicalDevice, + VkPhysicalDeviceMemoryProperties2* pMemoryProperties); + +VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceSparseImageFormatProperties2( + VkPhysicalDevice physicalDevice, + const VkPhysicalDeviceSparseImageFormatInfo2* pFormatInfo, + uint32_t* pPropertyCount, + VkSparseImageFormatProperties2* pProperties); + +VKAPI_ATTR void VKAPI_CALL vkTrimCommandPool( + VkDevice device, + VkCommandPool commandPool, + VkCommandPoolTrimFlags flags); + +VKAPI_ATTR void VKAPI_CALL vkGetDeviceQueue2( + VkDevice device, + const VkDeviceQueueInfo2* pQueueInfo, + VkQueue* pQueue); + +VKAPI_ATTR VkResult VKAPI_CALL vkCreateSamplerYcbcrConversion( + VkDevice device, + const VkSamplerYcbcrConversionCreateInfo* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkSamplerYcbcrConversion* pYcbcrConversion); + +VKAPI_ATTR void VKAPI_CALL vkDestroySamplerYcbcrConversion( + VkDevice device, + VkSamplerYcbcrConversion ycbcrConversion, + const VkAllocationCallbacks* pAllocator); + +VKAPI_ATTR VkResult VKAPI_CALL vkCreateDescriptorUpdateTemplate( + VkDevice device, + const VkDescriptorUpdateTemplateCreateInfo* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkDescriptorUpdateTemplate* pDescriptorUpdateTemplate); + +VKAPI_ATTR void VKAPI_CALL vkDestroyDescriptorUpdateTemplate( + VkDevice device, + VkDescriptorUpdateTemplate descriptorUpdateTemplate, + const VkAllocationCallbacks* pAllocator); + +VKAPI_ATTR void VKAPI_CALL vkUpdateDescriptorSetWithTemplate( + VkDevice device, + VkDescriptorSet descriptorSet, + VkDescriptorUpdateTemplate descriptorUpdateTemplate, + const void* pData); + +VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceExternalBufferProperties( + VkPhysicalDevice physicalDevice, + const VkPhysicalDeviceExternalBufferInfo* pExternalBufferInfo, + VkExternalBufferProperties* pExternalBufferProperties); + +VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceExternalFenceProperties( + VkPhysicalDevice physicalDevice, + const VkPhysicalDeviceExternalFenceInfo* pExternalFenceInfo, + VkExternalFenceProperties* pExternalFenceProperties); + +VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceExternalSemaphoreProperties( + VkPhysicalDevice physicalDevice, + const VkPhysicalDeviceExternalSemaphoreInfo* pExternalSemaphoreInfo, + VkExternalSemaphoreProperties* pExternalSemaphoreProperties); + +VKAPI_ATTR void VKAPI_CALL vkGetDescriptorSetLayoutSupport( + VkDevice device, + const VkDescriptorSetLayoutCreateInfo* pCreateInfo, + VkDescriptorSetLayoutSupport* pSupport); +#endif + +#define VK_KHR_surface 1 +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSurfaceKHR) + +#define VK_KHR_SURFACE_SPEC_VERSION 25 +#define VK_KHR_SURFACE_EXTENSION_NAME "VK_KHR_surface" + + +typedef enum VkColorSpaceKHR { + VK_COLOR_SPACE_SRGB_NONLINEAR_KHR = 0, + VK_COLOR_SPACE_DISPLAY_P3_NONLINEAR_EXT = 1000104001, + VK_COLOR_SPACE_EXTENDED_SRGB_LINEAR_EXT = 1000104002, + VK_COLOR_SPACE_DCI_P3_LINEAR_EXT = 1000104003, + VK_COLOR_SPACE_DCI_P3_NONLINEAR_EXT = 1000104004, + VK_COLOR_SPACE_BT709_LINEAR_EXT = 1000104005, + VK_COLOR_SPACE_BT709_NONLINEAR_EXT = 1000104006, + VK_COLOR_SPACE_BT2020_LINEAR_EXT = 1000104007, + VK_COLOR_SPACE_HDR10_ST2084_EXT = 1000104008, + VK_COLOR_SPACE_DOLBYVISION_EXT = 1000104009, + VK_COLOR_SPACE_HDR10_HLG_EXT = 1000104010, + VK_COLOR_SPACE_ADOBERGB_LINEAR_EXT = 1000104011, + VK_COLOR_SPACE_ADOBERGB_NONLINEAR_EXT = 1000104012, + VK_COLOR_SPACE_PASS_THROUGH_EXT = 1000104013, + VK_COLOR_SPACE_EXTENDED_SRGB_NONLINEAR_EXT = 1000104014, + VK_COLORSPACE_SRGB_NONLINEAR_KHR = VK_COLOR_SPACE_SRGB_NONLINEAR_KHR, + VK_COLOR_SPACE_BEGIN_RANGE_KHR = VK_COLOR_SPACE_SRGB_NONLINEAR_KHR, + VK_COLOR_SPACE_END_RANGE_KHR = VK_COLOR_SPACE_SRGB_NONLINEAR_KHR, + VK_COLOR_SPACE_RANGE_SIZE_KHR = (VK_COLOR_SPACE_SRGB_NONLINEAR_KHR - VK_COLOR_SPACE_SRGB_NONLINEAR_KHR + 1), + VK_COLOR_SPACE_MAX_ENUM_KHR = 0x7FFFFFFF +} VkColorSpaceKHR; + +typedef enum VkPresentModeKHR { + VK_PRESENT_MODE_IMMEDIATE_KHR = 0, + VK_PRESENT_MODE_MAILBOX_KHR = 1, + VK_PRESENT_MODE_FIFO_KHR = 2, + VK_PRESENT_MODE_FIFO_RELAXED_KHR = 3, + VK_PRESENT_MODE_SHARED_DEMAND_REFRESH_KHR = 1000111000, + VK_PRESENT_MODE_SHARED_CONTINUOUS_REFRESH_KHR = 1000111001, + VK_PRESENT_MODE_BEGIN_RANGE_KHR = VK_PRESENT_MODE_IMMEDIATE_KHR, + VK_PRESENT_MODE_END_RANGE_KHR = VK_PRESENT_MODE_FIFO_RELAXED_KHR, + VK_PRESENT_MODE_RANGE_SIZE_KHR = (VK_PRESENT_MODE_FIFO_RELAXED_KHR - VK_PRESENT_MODE_IMMEDIATE_KHR + 1), + VK_PRESENT_MODE_MAX_ENUM_KHR = 0x7FFFFFFF +} VkPresentModeKHR; + + +typedef enum VkSurfaceTransformFlagBitsKHR { + VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR = 0x00000001, + VK_SURFACE_TRANSFORM_ROTATE_90_BIT_KHR = 0x00000002, + VK_SURFACE_TRANSFORM_ROTATE_180_BIT_KHR = 0x00000004, + VK_SURFACE_TRANSFORM_ROTATE_270_BIT_KHR = 0x00000008, + VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_BIT_KHR = 0x00000010, + VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_ROTATE_90_BIT_KHR = 0x00000020, + VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_ROTATE_180_BIT_KHR = 0x00000040, + VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_ROTATE_270_BIT_KHR = 0x00000080, + VK_SURFACE_TRANSFORM_INHERIT_BIT_KHR = 0x00000100, + VK_SURFACE_TRANSFORM_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF +} VkSurfaceTransformFlagBitsKHR; +typedef VkFlags VkSurfaceTransformFlagsKHR; + +typedef enum VkCompositeAlphaFlagBitsKHR { + VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR = 0x00000001, + VK_COMPOSITE_ALPHA_PRE_MULTIPLIED_BIT_KHR = 0x00000002, + VK_COMPOSITE_ALPHA_POST_MULTIPLIED_BIT_KHR = 0x00000004, + VK_COMPOSITE_ALPHA_INHERIT_BIT_KHR = 0x00000008, + VK_COMPOSITE_ALPHA_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF +} VkCompositeAlphaFlagBitsKHR; +typedef VkFlags VkCompositeAlphaFlagsKHR; + +typedef struct VkSurfaceCapabilitiesKHR { + uint32_t minImageCount; + uint32_t maxImageCount; + VkExtent2D currentExtent; + VkExtent2D minImageExtent; + VkExtent2D maxImageExtent; + uint32_t maxImageArrayLayers; + VkSurfaceTransformFlagsKHR supportedTransforms; + VkSurfaceTransformFlagBitsKHR currentTransform; + VkCompositeAlphaFlagsKHR supportedCompositeAlpha; + VkImageUsageFlags supportedUsageFlags; +} VkSurfaceCapabilitiesKHR; + +typedef struct VkSurfaceFormatKHR { + VkFormat format; + VkColorSpaceKHR colorSpace; +} VkSurfaceFormatKHR; + + +typedef void (VKAPI_PTR *PFN_vkDestroySurfaceKHR)(VkInstance instance, VkSurfaceKHR surface, const VkAllocationCallbacks* pAllocator); +typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceSurfaceSupportKHR)(VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex, VkSurfaceKHR surface, VkBool32* pSupported); +typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceSurfaceCapabilitiesKHR)(VkPhysicalDevice physicalDevice, VkSurfaceKHR surface, VkSurfaceCapabilitiesKHR* pSurfaceCapabilities); +typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceSurfaceFormatsKHR)(VkPhysicalDevice physicalDevice, VkSurfaceKHR surface, uint32_t* pSurfaceFormatCount, VkSurfaceFormatKHR* pSurfaceFormats); +typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceSurfacePresentModesKHR)(VkPhysicalDevice physicalDevice, VkSurfaceKHR surface, uint32_t* pPresentModeCount, VkPresentModeKHR* pPresentModes); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR void VKAPI_CALL vkDestroySurfaceKHR( + VkInstance instance, + VkSurfaceKHR surface, + const VkAllocationCallbacks* pAllocator); + +VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceSurfaceSupportKHR( + VkPhysicalDevice physicalDevice, + uint32_t queueFamilyIndex, + VkSurfaceKHR surface, + VkBool32* pSupported); + +VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceSurfaceCapabilitiesKHR( + VkPhysicalDevice physicalDevice, + VkSurfaceKHR surface, + VkSurfaceCapabilitiesKHR* pSurfaceCapabilities); + +VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceSurfaceFormatsKHR( + VkPhysicalDevice physicalDevice, + VkSurfaceKHR surface, + uint32_t* pSurfaceFormatCount, + VkSurfaceFormatKHR* pSurfaceFormats); + +VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceSurfacePresentModesKHR( + VkPhysicalDevice physicalDevice, + VkSurfaceKHR surface, + uint32_t* pPresentModeCount, + VkPresentModeKHR* pPresentModes); +#endif + +#define VK_KHR_swapchain 1 +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSwapchainKHR) + +#define VK_KHR_SWAPCHAIN_SPEC_VERSION 70 +#define VK_KHR_SWAPCHAIN_EXTENSION_NAME "VK_KHR_swapchain" + + +typedef enum VkSwapchainCreateFlagBitsKHR { + VK_SWAPCHAIN_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BIT_KHR = 0x00000001, + VK_SWAPCHAIN_CREATE_PROTECTED_BIT_KHR = 0x00000002, + VK_SWAPCHAIN_CREATE_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF +} VkSwapchainCreateFlagBitsKHR; +typedef VkFlags VkSwapchainCreateFlagsKHR; + +typedef enum VkDeviceGroupPresentModeFlagBitsKHR { + VK_DEVICE_GROUP_PRESENT_MODE_LOCAL_BIT_KHR = 0x00000001, + VK_DEVICE_GROUP_PRESENT_MODE_REMOTE_BIT_KHR = 0x00000002, + VK_DEVICE_GROUP_PRESENT_MODE_SUM_BIT_KHR = 0x00000004, + VK_DEVICE_GROUP_PRESENT_MODE_LOCAL_MULTI_DEVICE_BIT_KHR = 0x00000008, + VK_DEVICE_GROUP_PRESENT_MODE_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF +} VkDeviceGroupPresentModeFlagBitsKHR; +typedef VkFlags VkDeviceGroupPresentModeFlagsKHR; + +typedef struct VkSwapchainCreateInfoKHR { + VkStructureType sType; + const void* pNext; + VkSwapchainCreateFlagsKHR flags; + VkSurfaceKHR surface; + uint32_t minImageCount; + VkFormat imageFormat; + VkColorSpaceKHR imageColorSpace; + VkExtent2D imageExtent; + uint32_t imageArrayLayers; + VkImageUsageFlags imageUsage; + VkSharingMode imageSharingMode; + uint32_t queueFamilyIndexCount; + const uint32_t* pQueueFamilyIndices; + VkSurfaceTransformFlagBitsKHR preTransform; + VkCompositeAlphaFlagBitsKHR compositeAlpha; + VkPresentModeKHR presentMode; + VkBool32 clipped; + VkSwapchainKHR oldSwapchain; +} VkSwapchainCreateInfoKHR; + +typedef struct VkPresentInfoKHR { + VkStructureType sType; + const void* pNext; + uint32_t waitSemaphoreCount; + const VkSemaphore* pWaitSemaphores; + uint32_t swapchainCount; + const VkSwapchainKHR* pSwapchains; + const uint32_t* pImageIndices; + VkResult* pResults; +} VkPresentInfoKHR; + +typedef struct VkImageSwapchainCreateInfoKHR { + VkStructureType sType; + const void* pNext; + VkSwapchainKHR swapchain; +} VkImageSwapchainCreateInfoKHR; + +typedef struct VkBindImageMemorySwapchainInfoKHR { + VkStructureType sType; + const void* pNext; + VkSwapchainKHR swapchain; + uint32_t imageIndex; +} VkBindImageMemorySwapchainInfoKHR; + +typedef struct VkAcquireNextImageInfoKHR { + VkStructureType sType; + const void* pNext; + VkSwapchainKHR swapchain; + uint64_t timeout; + VkSemaphore semaphore; + VkFence fence; + uint32_t deviceMask; +} VkAcquireNextImageInfoKHR; + +typedef struct VkDeviceGroupPresentCapabilitiesKHR { + VkStructureType sType; + const void* pNext; + uint32_t presentMask[VK_MAX_DEVICE_GROUP_SIZE]; + VkDeviceGroupPresentModeFlagsKHR modes; +} VkDeviceGroupPresentCapabilitiesKHR; + +typedef struct VkDeviceGroupPresentInfoKHR { + VkStructureType sType; + const void* pNext; + uint32_t swapchainCount; + const uint32_t* pDeviceMasks; + VkDeviceGroupPresentModeFlagBitsKHR mode; +} VkDeviceGroupPresentInfoKHR; + +typedef struct VkDeviceGroupSwapchainCreateInfoKHR { + VkStructureType sType; + const void* pNext; + VkDeviceGroupPresentModeFlagsKHR modes; +} VkDeviceGroupSwapchainCreateInfoKHR; + + +typedef VkResult (VKAPI_PTR *PFN_vkCreateSwapchainKHR)(VkDevice device, const VkSwapchainCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSwapchainKHR* pSwapchain); +typedef void (VKAPI_PTR *PFN_vkDestroySwapchainKHR)(VkDevice device, VkSwapchainKHR swapchain, const VkAllocationCallbacks* pAllocator); +typedef VkResult (VKAPI_PTR *PFN_vkGetSwapchainImagesKHR)(VkDevice device, VkSwapchainKHR swapchain, uint32_t* pSwapchainImageCount, VkImage* pSwapchainImages); +typedef VkResult (VKAPI_PTR *PFN_vkAcquireNextImageKHR)(VkDevice device, VkSwapchainKHR swapchain, uint64_t timeout, VkSemaphore semaphore, VkFence fence, uint32_t* pImageIndex); +typedef VkResult (VKAPI_PTR *PFN_vkQueuePresentKHR)(VkQueue queue, const VkPresentInfoKHR* pPresentInfo); +typedef VkResult (VKAPI_PTR *PFN_vkGetDeviceGroupPresentCapabilitiesKHR)(VkDevice device, VkDeviceGroupPresentCapabilitiesKHR* pDeviceGroupPresentCapabilities); +typedef VkResult (VKAPI_PTR *PFN_vkGetDeviceGroupSurfacePresentModesKHR)(VkDevice device, VkSurfaceKHR surface, VkDeviceGroupPresentModeFlagsKHR* pModes); +typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDevicePresentRectanglesKHR)(VkPhysicalDevice physicalDevice, VkSurfaceKHR surface, uint32_t* pRectCount, VkRect2D* pRects); +typedef VkResult (VKAPI_PTR *PFN_vkAcquireNextImage2KHR)(VkDevice device, const VkAcquireNextImageInfoKHR* pAcquireInfo, uint32_t* pImageIndex); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkCreateSwapchainKHR( + VkDevice device, + const VkSwapchainCreateInfoKHR* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkSwapchainKHR* pSwapchain); + +VKAPI_ATTR void VKAPI_CALL vkDestroySwapchainKHR( + VkDevice device, + VkSwapchainKHR swapchain, + const VkAllocationCallbacks* pAllocator); + +VKAPI_ATTR VkResult VKAPI_CALL vkGetSwapchainImagesKHR( + VkDevice device, + VkSwapchainKHR swapchain, + uint32_t* pSwapchainImageCount, + VkImage* pSwapchainImages); + +VKAPI_ATTR VkResult VKAPI_CALL vkAcquireNextImageKHR( + VkDevice device, + VkSwapchainKHR swapchain, + uint64_t timeout, + VkSemaphore semaphore, + VkFence fence, + uint32_t* pImageIndex); + +VKAPI_ATTR VkResult VKAPI_CALL vkQueuePresentKHR( + VkQueue queue, + const VkPresentInfoKHR* pPresentInfo); + +VKAPI_ATTR VkResult VKAPI_CALL vkGetDeviceGroupPresentCapabilitiesKHR( + VkDevice device, + VkDeviceGroupPresentCapabilitiesKHR* pDeviceGroupPresentCapabilities); + +VKAPI_ATTR VkResult VKAPI_CALL vkGetDeviceGroupSurfacePresentModesKHR( + VkDevice device, + VkSurfaceKHR surface, + VkDeviceGroupPresentModeFlagsKHR* pModes); + +VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDevicePresentRectanglesKHR( + VkPhysicalDevice physicalDevice, + VkSurfaceKHR surface, + uint32_t* pRectCount, + VkRect2D* pRects); + +VKAPI_ATTR VkResult VKAPI_CALL vkAcquireNextImage2KHR( + VkDevice device, + const VkAcquireNextImageInfoKHR* pAcquireInfo, + uint32_t* pImageIndex); +#endif + +#define VK_KHR_display 1 +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDisplayKHR) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDisplayModeKHR) + +#define VK_KHR_DISPLAY_SPEC_VERSION 21 +#define VK_KHR_DISPLAY_EXTENSION_NAME "VK_KHR_display" + + +typedef enum VkDisplayPlaneAlphaFlagBitsKHR { + VK_DISPLAY_PLANE_ALPHA_OPAQUE_BIT_KHR = 0x00000001, + VK_DISPLAY_PLANE_ALPHA_GLOBAL_BIT_KHR = 0x00000002, + VK_DISPLAY_PLANE_ALPHA_PER_PIXEL_BIT_KHR = 0x00000004, + VK_DISPLAY_PLANE_ALPHA_PER_PIXEL_PREMULTIPLIED_BIT_KHR = 0x00000008, + VK_DISPLAY_PLANE_ALPHA_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF +} VkDisplayPlaneAlphaFlagBitsKHR; +typedef VkFlags VkDisplayPlaneAlphaFlagsKHR; +typedef VkFlags VkDisplayModeCreateFlagsKHR; +typedef VkFlags VkDisplaySurfaceCreateFlagsKHR; + +typedef struct VkDisplayPropertiesKHR { + VkDisplayKHR display; + const char* displayName; + VkExtent2D physicalDimensions; + VkExtent2D physicalResolution; + VkSurfaceTransformFlagsKHR supportedTransforms; + VkBool32 planeReorderPossible; + VkBool32 persistentContent; +} VkDisplayPropertiesKHR; + +typedef struct VkDisplayModeParametersKHR { + VkExtent2D visibleRegion; + uint32_t refreshRate; +} VkDisplayModeParametersKHR; + +typedef struct VkDisplayModePropertiesKHR { + VkDisplayModeKHR displayMode; + VkDisplayModeParametersKHR parameters; +} VkDisplayModePropertiesKHR; + +typedef struct VkDisplayModeCreateInfoKHR { + VkStructureType sType; + const void* pNext; + VkDisplayModeCreateFlagsKHR flags; + VkDisplayModeParametersKHR parameters; +} VkDisplayModeCreateInfoKHR; + +typedef struct VkDisplayPlaneCapabilitiesKHR { + VkDisplayPlaneAlphaFlagsKHR supportedAlpha; + VkOffset2D minSrcPosition; + VkOffset2D maxSrcPosition; + VkExtent2D minSrcExtent; + VkExtent2D maxSrcExtent; + VkOffset2D minDstPosition; + VkOffset2D maxDstPosition; + VkExtent2D minDstExtent; + VkExtent2D maxDstExtent; +} VkDisplayPlaneCapabilitiesKHR; + +typedef struct VkDisplayPlanePropertiesKHR { + VkDisplayKHR currentDisplay; + uint32_t currentStackIndex; +} VkDisplayPlanePropertiesKHR; + +typedef struct VkDisplaySurfaceCreateInfoKHR { + VkStructureType sType; + const void* pNext; + VkDisplaySurfaceCreateFlagsKHR flags; + VkDisplayModeKHR displayMode; + uint32_t planeIndex; + uint32_t planeStackIndex; + VkSurfaceTransformFlagBitsKHR transform; + float globalAlpha; + VkDisplayPlaneAlphaFlagBitsKHR alphaMode; + VkExtent2D imageExtent; +} VkDisplaySurfaceCreateInfoKHR; + + +typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceDisplayPropertiesKHR)(VkPhysicalDevice physicalDevice, uint32_t* pPropertyCount, VkDisplayPropertiesKHR* pProperties); +typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceDisplayPlanePropertiesKHR)(VkPhysicalDevice physicalDevice, uint32_t* pPropertyCount, VkDisplayPlanePropertiesKHR* pProperties); +typedef VkResult (VKAPI_PTR *PFN_vkGetDisplayPlaneSupportedDisplaysKHR)(VkPhysicalDevice physicalDevice, uint32_t planeIndex, uint32_t* pDisplayCount, VkDisplayKHR* pDisplays); +typedef VkResult (VKAPI_PTR *PFN_vkGetDisplayModePropertiesKHR)(VkPhysicalDevice physicalDevice, VkDisplayKHR display, uint32_t* pPropertyCount, VkDisplayModePropertiesKHR* pProperties); +typedef VkResult (VKAPI_PTR *PFN_vkCreateDisplayModeKHR)(VkPhysicalDevice physicalDevice, VkDisplayKHR display, const VkDisplayModeCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDisplayModeKHR* pMode); +typedef VkResult (VKAPI_PTR *PFN_vkGetDisplayPlaneCapabilitiesKHR)(VkPhysicalDevice physicalDevice, VkDisplayModeKHR mode, uint32_t planeIndex, VkDisplayPlaneCapabilitiesKHR* pCapabilities); +typedef VkResult (VKAPI_PTR *PFN_vkCreateDisplayPlaneSurfaceKHR)(VkInstance instance, const VkDisplaySurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceDisplayPropertiesKHR( + VkPhysicalDevice physicalDevice, + uint32_t* pPropertyCount, + VkDisplayPropertiesKHR* pProperties); + +VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceDisplayPlanePropertiesKHR( + VkPhysicalDevice physicalDevice, + uint32_t* pPropertyCount, + VkDisplayPlanePropertiesKHR* pProperties); + +VKAPI_ATTR VkResult VKAPI_CALL vkGetDisplayPlaneSupportedDisplaysKHR( + VkPhysicalDevice physicalDevice, + uint32_t planeIndex, + uint32_t* pDisplayCount, + VkDisplayKHR* pDisplays); + +VKAPI_ATTR VkResult VKAPI_CALL vkGetDisplayModePropertiesKHR( + VkPhysicalDevice physicalDevice, + VkDisplayKHR display, + uint32_t* pPropertyCount, + VkDisplayModePropertiesKHR* pProperties); + +VKAPI_ATTR VkResult VKAPI_CALL vkCreateDisplayModeKHR( + VkPhysicalDevice physicalDevice, + VkDisplayKHR display, + const VkDisplayModeCreateInfoKHR* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkDisplayModeKHR* pMode); + +VKAPI_ATTR VkResult VKAPI_CALL vkGetDisplayPlaneCapabilitiesKHR( + VkPhysicalDevice physicalDevice, + VkDisplayModeKHR mode, + uint32_t planeIndex, + VkDisplayPlaneCapabilitiesKHR* pCapabilities); + +VKAPI_ATTR VkResult VKAPI_CALL vkCreateDisplayPlaneSurfaceKHR( + VkInstance instance, + const VkDisplaySurfaceCreateInfoKHR* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkSurfaceKHR* pSurface); +#endif + +#define VK_KHR_display_swapchain 1 +#define VK_KHR_DISPLAY_SWAPCHAIN_SPEC_VERSION 9 +#define VK_KHR_DISPLAY_SWAPCHAIN_EXTENSION_NAME "VK_KHR_display_swapchain" + +typedef struct VkDisplayPresentInfoKHR { + VkStructureType sType; + const void* pNext; + VkRect2D srcRect; + VkRect2D dstRect; + VkBool32 persistent; +} VkDisplayPresentInfoKHR; + + +typedef VkResult (VKAPI_PTR *PFN_vkCreateSharedSwapchainsKHR)(VkDevice device, uint32_t swapchainCount, const VkSwapchainCreateInfoKHR* pCreateInfos, const VkAllocationCallbacks* pAllocator, VkSwapchainKHR* pSwapchains); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkCreateSharedSwapchainsKHR( + VkDevice device, + uint32_t swapchainCount, + const VkSwapchainCreateInfoKHR* pCreateInfos, + const VkAllocationCallbacks* pAllocator, + VkSwapchainKHR* pSwapchains); +#endif + +#define VK_KHR_sampler_mirror_clamp_to_edge 1 +#define VK_KHR_SAMPLER_MIRROR_CLAMP_TO_EDGE_SPEC_VERSION 1 +#define VK_KHR_SAMPLER_MIRROR_CLAMP_TO_EDGE_EXTENSION_NAME "VK_KHR_sampler_mirror_clamp_to_edge" + + +#define VK_KHR_multiview 1 +#define VK_KHR_MULTIVIEW_SPEC_VERSION 1 +#define VK_KHR_MULTIVIEW_EXTENSION_NAME "VK_KHR_multiview" + +typedef VkRenderPassMultiviewCreateInfo VkRenderPassMultiviewCreateInfoKHR; + +typedef VkPhysicalDeviceMultiviewFeatures VkPhysicalDeviceMultiviewFeaturesKHR; + +typedef VkPhysicalDeviceMultiviewProperties VkPhysicalDeviceMultiviewPropertiesKHR; + + + +#define VK_KHR_get_physical_device_properties2 1 +#define VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_SPEC_VERSION 1 +#define VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME "VK_KHR_get_physical_device_properties2" + +typedef VkPhysicalDeviceFeatures2 VkPhysicalDeviceFeatures2KHR; + +typedef VkPhysicalDeviceProperties2 VkPhysicalDeviceProperties2KHR; + +typedef VkFormatProperties2 VkFormatProperties2KHR; + +typedef VkImageFormatProperties2 VkImageFormatProperties2KHR; + +typedef VkPhysicalDeviceImageFormatInfo2 VkPhysicalDeviceImageFormatInfo2KHR; + +typedef VkQueueFamilyProperties2 VkQueueFamilyProperties2KHR; + +typedef VkPhysicalDeviceMemoryProperties2 VkPhysicalDeviceMemoryProperties2KHR; + +typedef VkSparseImageFormatProperties2 VkSparseImageFormatProperties2KHR; + +typedef VkPhysicalDeviceSparseImageFormatInfo2 VkPhysicalDeviceSparseImageFormatInfo2KHR; + + +typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceFeatures2KHR)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceFeatures2* pFeatures); +typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceProperties2KHR)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceProperties2* pProperties); +typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceFormatProperties2KHR)(VkPhysicalDevice physicalDevice, VkFormat format, VkFormatProperties2* pFormatProperties); +typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceImageFormatProperties2KHR)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceImageFormatInfo2* pImageFormatInfo, VkImageFormatProperties2* pImageFormatProperties); +typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceQueueFamilyProperties2KHR)(VkPhysicalDevice physicalDevice, uint32_t* pQueueFamilyPropertyCount, VkQueueFamilyProperties2* pQueueFamilyProperties); +typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceMemoryProperties2KHR)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceMemoryProperties2* pMemoryProperties); +typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceSparseImageFormatProperties2KHR)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceSparseImageFormatInfo2* pFormatInfo, uint32_t* pPropertyCount, VkSparseImageFormatProperties2* pProperties); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceFeatures2KHR( + VkPhysicalDevice physicalDevice, + VkPhysicalDeviceFeatures2* pFeatures); + +VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceProperties2KHR( + VkPhysicalDevice physicalDevice, + VkPhysicalDeviceProperties2* pProperties); + +VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceFormatProperties2KHR( + VkPhysicalDevice physicalDevice, + VkFormat format, + VkFormatProperties2* pFormatProperties); + +VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceImageFormatProperties2KHR( + VkPhysicalDevice physicalDevice, + const VkPhysicalDeviceImageFormatInfo2* pImageFormatInfo, + VkImageFormatProperties2* pImageFormatProperties); + +VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceQueueFamilyProperties2KHR( + VkPhysicalDevice physicalDevice, + uint32_t* pQueueFamilyPropertyCount, + VkQueueFamilyProperties2* pQueueFamilyProperties); + +VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceMemoryProperties2KHR( + VkPhysicalDevice physicalDevice, + VkPhysicalDeviceMemoryProperties2* pMemoryProperties); + +VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceSparseImageFormatProperties2KHR( + VkPhysicalDevice physicalDevice, + const VkPhysicalDeviceSparseImageFormatInfo2* pFormatInfo, + uint32_t* pPropertyCount, + VkSparseImageFormatProperties2* pProperties); +#endif + +#define VK_KHR_device_group 1 +#define VK_KHR_DEVICE_GROUP_SPEC_VERSION 3 +#define VK_KHR_DEVICE_GROUP_EXTENSION_NAME "VK_KHR_device_group" + +typedef VkPeerMemoryFeatureFlags VkPeerMemoryFeatureFlagsKHR; + +typedef VkPeerMemoryFeatureFlagBits VkPeerMemoryFeatureFlagBitsKHR; + +typedef VkMemoryAllocateFlags VkMemoryAllocateFlagsKHR; + +typedef VkMemoryAllocateFlagBits VkMemoryAllocateFlagBitsKHR; + + +typedef VkMemoryAllocateFlagsInfo VkMemoryAllocateFlagsInfoKHR; + +typedef VkDeviceGroupRenderPassBeginInfo VkDeviceGroupRenderPassBeginInfoKHR; + +typedef VkDeviceGroupCommandBufferBeginInfo VkDeviceGroupCommandBufferBeginInfoKHR; + +typedef VkDeviceGroupSubmitInfo VkDeviceGroupSubmitInfoKHR; + +typedef VkDeviceGroupBindSparseInfo VkDeviceGroupBindSparseInfoKHR; + +typedef VkBindBufferMemoryDeviceGroupInfo VkBindBufferMemoryDeviceGroupInfoKHR; + +typedef VkBindImageMemoryDeviceGroupInfo VkBindImageMemoryDeviceGroupInfoKHR; + + +typedef void (VKAPI_PTR *PFN_vkGetDeviceGroupPeerMemoryFeaturesKHR)(VkDevice device, uint32_t heapIndex, uint32_t localDeviceIndex, uint32_t remoteDeviceIndex, VkPeerMemoryFeatureFlags* pPeerMemoryFeatures); +typedef void (VKAPI_PTR *PFN_vkCmdSetDeviceMaskKHR)(VkCommandBuffer commandBuffer, uint32_t deviceMask); +typedef void (VKAPI_PTR *PFN_vkCmdDispatchBaseKHR)(VkCommandBuffer commandBuffer, uint32_t baseGroupX, uint32_t baseGroupY, uint32_t baseGroupZ, uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR void VKAPI_CALL vkGetDeviceGroupPeerMemoryFeaturesKHR( + VkDevice device, + uint32_t heapIndex, + uint32_t localDeviceIndex, + uint32_t remoteDeviceIndex, + VkPeerMemoryFeatureFlags* pPeerMemoryFeatures); + +VKAPI_ATTR void VKAPI_CALL vkCmdSetDeviceMaskKHR( + VkCommandBuffer commandBuffer, + uint32_t deviceMask); + +VKAPI_ATTR void VKAPI_CALL vkCmdDispatchBaseKHR( + VkCommandBuffer commandBuffer, + uint32_t baseGroupX, + uint32_t baseGroupY, + uint32_t baseGroupZ, + uint32_t groupCountX, + uint32_t groupCountY, + uint32_t groupCountZ); +#endif + +#define VK_KHR_shader_draw_parameters 1 +#define VK_KHR_SHADER_DRAW_PARAMETERS_SPEC_VERSION 1 +#define VK_KHR_SHADER_DRAW_PARAMETERS_EXTENSION_NAME "VK_KHR_shader_draw_parameters" + + +#define VK_KHR_maintenance1 1 +#define VK_KHR_MAINTENANCE1_SPEC_VERSION 2 +#define VK_KHR_MAINTENANCE1_EXTENSION_NAME "VK_KHR_maintenance1" + +typedef VkCommandPoolTrimFlags VkCommandPoolTrimFlagsKHR; + + +typedef void (VKAPI_PTR *PFN_vkTrimCommandPoolKHR)(VkDevice device, VkCommandPool commandPool, VkCommandPoolTrimFlags flags); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR void VKAPI_CALL vkTrimCommandPoolKHR( + VkDevice device, + VkCommandPool commandPool, + VkCommandPoolTrimFlags flags); +#endif + +#define VK_KHR_device_group_creation 1 +#define VK_KHR_DEVICE_GROUP_CREATION_SPEC_VERSION 1 +#define VK_KHR_DEVICE_GROUP_CREATION_EXTENSION_NAME "VK_KHR_device_group_creation" +#define VK_MAX_DEVICE_GROUP_SIZE_KHR VK_MAX_DEVICE_GROUP_SIZE + +typedef VkPhysicalDeviceGroupProperties VkPhysicalDeviceGroupPropertiesKHR; + +typedef VkDeviceGroupDeviceCreateInfo VkDeviceGroupDeviceCreateInfoKHR; + + +typedef VkResult (VKAPI_PTR *PFN_vkEnumeratePhysicalDeviceGroupsKHR)(VkInstance instance, uint32_t* pPhysicalDeviceGroupCount, VkPhysicalDeviceGroupProperties* pPhysicalDeviceGroupProperties); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkEnumeratePhysicalDeviceGroupsKHR( + VkInstance instance, + uint32_t* pPhysicalDeviceGroupCount, + VkPhysicalDeviceGroupProperties* pPhysicalDeviceGroupProperties); +#endif + +#define VK_KHR_external_memory_capabilities 1 +#define VK_KHR_EXTERNAL_MEMORY_CAPABILITIES_SPEC_VERSION 1 +#define VK_KHR_EXTERNAL_MEMORY_CAPABILITIES_EXTENSION_NAME "VK_KHR_external_memory_capabilities" +#define VK_LUID_SIZE_KHR VK_LUID_SIZE + +typedef VkExternalMemoryHandleTypeFlags VkExternalMemoryHandleTypeFlagsKHR; + +typedef VkExternalMemoryHandleTypeFlagBits VkExternalMemoryHandleTypeFlagBitsKHR; + +typedef VkExternalMemoryFeatureFlags VkExternalMemoryFeatureFlagsKHR; + +typedef VkExternalMemoryFeatureFlagBits VkExternalMemoryFeatureFlagBitsKHR; + + +typedef VkExternalMemoryProperties VkExternalMemoryPropertiesKHR; + +typedef VkPhysicalDeviceExternalImageFormatInfo VkPhysicalDeviceExternalImageFormatInfoKHR; + +typedef VkExternalImageFormatProperties VkExternalImageFormatPropertiesKHR; + +typedef VkPhysicalDeviceExternalBufferInfo VkPhysicalDeviceExternalBufferInfoKHR; + +typedef VkExternalBufferProperties VkExternalBufferPropertiesKHR; + +typedef VkPhysicalDeviceIDProperties VkPhysicalDeviceIDPropertiesKHR; + + +typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceExternalBufferPropertiesKHR)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceExternalBufferInfo* pExternalBufferInfo, VkExternalBufferProperties* pExternalBufferProperties); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceExternalBufferPropertiesKHR( + VkPhysicalDevice physicalDevice, + const VkPhysicalDeviceExternalBufferInfo* pExternalBufferInfo, + VkExternalBufferProperties* pExternalBufferProperties); +#endif + +#define VK_KHR_external_memory 1 +#define VK_KHR_EXTERNAL_MEMORY_SPEC_VERSION 1 +#define VK_KHR_EXTERNAL_MEMORY_EXTENSION_NAME "VK_KHR_external_memory" +#define VK_QUEUE_FAMILY_EXTERNAL_KHR VK_QUEUE_FAMILY_EXTERNAL + +typedef VkExternalMemoryImageCreateInfo VkExternalMemoryImageCreateInfoKHR; + +typedef VkExternalMemoryBufferCreateInfo VkExternalMemoryBufferCreateInfoKHR; + +typedef VkExportMemoryAllocateInfo VkExportMemoryAllocateInfoKHR; + + + +#define VK_KHR_external_memory_fd 1 +#define VK_KHR_EXTERNAL_MEMORY_FD_SPEC_VERSION 1 +#define VK_KHR_EXTERNAL_MEMORY_FD_EXTENSION_NAME "VK_KHR_external_memory_fd" + +typedef struct VkImportMemoryFdInfoKHR { + VkStructureType sType; + const void* pNext; + VkExternalMemoryHandleTypeFlagBits handleType; + int fd; +} VkImportMemoryFdInfoKHR; + +typedef struct VkMemoryFdPropertiesKHR { + VkStructureType sType; + void* pNext; + uint32_t memoryTypeBits; +} VkMemoryFdPropertiesKHR; + +typedef struct VkMemoryGetFdInfoKHR { + VkStructureType sType; + const void* pNext; + VkDeviceMemory memory; + VkExternalMemoryHandleTypeFlagBits handleType; +} VkMemoryGetFdInfoKHR; + + +typedef VkResult (VKAPI_PTR *PFN_vkGetMemoryFdKHR)(VkDevice device, const VkMemoryGetFdInfoKHR* pGetFdInfo, int* pFd); +typedef VkResult (VKAPI_PTR *PFN_vkGetMemoryFdPropertiesKHR)(VkDevice device, VkExternalMemoryHandleTypeFlagBits handleType, int fd, VkMemoryFdPropertiesKHR* pMemoryFdProperties); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkGetMemoryFdKHR( + VkDevice device, + const VkMemoryGetFdInfoKHR* pGetFdInfo, + int* pFd); + +VKAPI_ATTR VkResult VKAPI_CALL vkGetMemoryFdPropertiesKHR( + VkDevice device, + VkExternalMemoryHandleTypeFlagBits handleType, + int fd, + VkMemoryFdPropertiesKHR* pMemoryFdProperties); +#endif + +#define VK_KHR_external_semaphore_capabilities 1 +#define VK_KHR_EXTERNAL_SEMAPHORE_CAPABILITIES_SPEC_VERSION 1 +#define VK_KHR_EXTERNAL_SEMAPHORE_CAPABILITIES_EXTENSION_NAME "VK_KHR_external_semaphore_capabilities" + +typedef VkExternalSemaphoreHandleTypeFlags VkExternalSemaphoreHandleTypeFlagsKHR; + +typedef VkExternalSemaphoreHandleTypeFlagBits VkExternalSemaphoreHandleTypeFlagBitsKHR; + +typedef VkExternalSemaphoreFeatureFlags VkExternalSemaphoreFeatureFlagsKHR; + +typedef VkExternalSemaphoreFeatureFlagBits VkExternalSemaphoreFeatureFlagBitsKHR; + + +typedef VkPhysicalDeviceExternalSemaphoreInfo VkPhysicalDeviceExternalSemaphoreInfoKHR; + +typedef VkExternalSemaphoreProperties VkExternalSemaphorePropertiesKHR; + + +typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceExternalSemaphorePropertiesKHR)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceExternalSemaphoreInfo* pExternalSemaphoreInfo, VkExternalSemaphoreProperties* pExternalSemaphoreProperties); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceExternalSemaphorePropertiesKHR( + VkPhysicalDevice physicalDevice, + const VkPhysicalDeviceExternalSemaphoreInfo* pExternalSemaphoreInfo, + VkExternalSemaphoreProperties* pExternalSemaphoreProperties); +#endif + +#define VK_KHR_external_semaphore 1 +#define VK_KHR_EXTERNAL_SEMAPHORE_SPEC_VERSION 1 +#define VK_KHR_EXTERNAL_SEMAPHORE_EXTENSION_NAME "VK_KHR_external_semaphore" + +typedef VkSemaphoreImportFlags VkSemaphoreImportFlagsKHR; + +typedef VkSemaphoreImportFlagBits VkSemaphoreImportFlagBitsKHR; + + +typedef VkExportSemaphoreCreateInfo VkExportSemaphoreCreateInfoKHR; + + + +#define VK_KHR_external_semaphore_fd 1 +#define VK_KHR_EXTERNAL_SEMAPHORE_FD_SPEC_VERSION 1 +#define VK_KHR_EXTERNAL_SEMAPHORE_FD_EXTENSION_NAME "VK_KHR_external_semaphore_fd" + +typedef struct VkImportSemaphoreFdInfoKHR { + VkStructureType sType; + const void* pNext; + VkSemaphore semaphore; + VkSemaphoreImportFlags flags; + VkExternalSemaphoreHandleTypeFlagBits handleType; + int fd; +} VkImportSemaphoreFdInfoKHR; + +typedef struct VkSemaphoreGetFdInfoKHR { + VkStructureType sType; + const void* pNext; + VkSemaphore semaphore; + VkExternalSemaphoreHandleTypeFlagBits handleType; +} VkSemaphoreGetFdInfoKHR; + + +typedef VkResult (VKAPI_PTR *PFN_vkImportSemaphoreFdKHR)(VkDevice device, const VkImportSemaphoreFdInfoKHR* pImportSemaphoreFdInfo); +typedef VkResult (VKAPI_PTR *PFN_vkGetSemaphoreFdKHR)(VkDevice device, const VkSemaphoreGetFdInfoKHR* pGetFdInfo, int* pFd); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkImportSemaphoreFdKHR( + VkDevice device, + const VkImportSemaphoreFdInfoKHR* pImportSemaphoreFdInfo); + +VKAPI_ATTR VkResult VKAPI_CALL vkGetSemaphoreFdKHR( + VkDevice device, + const VkSemaphoreGetFdInfoKHR* pGetFdInfo, + int* pFd); +#endif + +#define VK_KHR_push_descriptor 1 +#define VK_KHR_PUSH_DESCRIPTOR_SPEC_VERSION 2 +#define VK_KHR_PUSH_DESCRIPTOR_EXTENSION_NAME "VK_KHR_push_descriptor" + +typedef struct VkPhysicalDevicePushDescriptorPropertiesKHR { + VkStructureType sType; + void* pNext; + uint32_t maxPushDescriptors; +} VkPhysicalDevicePushDescriptorPropertiesKHR; + + +typedef void (VKAPI_PTR *PFN_vkCmdPushDescriptorSetKHR)(VkCommandBuffer commandBuffer, VkPipelineBindPoint pipelineBindPoint, VkPipelineLayout layout, uint32_t set, uint32_t descriptorWriteCount, const VkWriteDescriptorSet* pDescriptorWrites); +typedef void (VKAPI_PTR *PFN_vkCmdPushDescriptorSetWithTemplateKHR)(VkCommandBuffer commandBuffer, VkDescriptorUpdateTemplate descriptorUpdateTemplate, VkPipelineLayout layout, uint32_t set, const void* pData); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR void VKAPI_CALL vkCmdPushDescriptorSetKHR( + VkCommandBuffer commandBuffer, + VkPipelineBindPoint pipelineBindPoint, + VkPipelineLayout layout, + uint32_t set, + uint32_t descriptorWriteCount, + const VkWriteDescriptorSet* pDescriptorWrites); + +VKAPI_ATTR void VKAPI_CALL vkCmdPushDescriptorSetWithTemplateKHR( + VkCommandBuffer commandBuffer, + VkDescriptorUpdateTemplate descriptorUpdateTemplate, + VkPipelineLayout layout, + uint32_t set, + const void* pData); +#endif + +#define VK_KHR_16bit_storage 1 +#define VK_KHR_16BIT_STORAGE_SPEC_VERSION 1 +#define VK_KHR_16BIT_STORAGE_EXTENSION_NAME "VK_KHR_16bit_storage" + +typedef VkPhysicalDevice16BitStorageFeatures VkPhysicalDevice16BitStorageFeaturesKHR; + + + +#define VK_KHR_incremental_present 1 +#define VK_KHR_INCREMENTAL_PRESENT_SPEC_VERSION 1 +#define VK_KHR_INCREMENTAL_PRESENT_EXTENSION_NAME "VK_KHR_incremental_present" + +typedef struct VkRectLayerKHR { + VkOffset2D offset; + VkExtent2D extent; + uint32_t layer; +} VkRectLayerKHR; + +typedef struct VkPresentRegionKHR { + uint32_t rectangleCount; + const VkRectLayerKHR* pRectangles; +} VkPresentRegionKHR; + +typedef struct VkPresentRegionsKHR { + VkStructureType sType; + const void* pNext; + uint32_t swapchainCount; + const VkPresentRegionKHR* pRegions; +} VkPresentRegionsKHR; + + + +#define VK_KHR_descriptor_update_template 1 +typedef VkDescriptorUpdateTemplate VkDescriptorUpdateTemplateKHR; + + +#define VK_KHR_DESCRIPTOR_UPDATE_TEMPLATE_SPEC_VERSION 1 +#define VK_KHR_DESCRIPTOR_UPDATE_TEMPLATE_EXTENSION_NAME "VK_KHR_descriptor_update_template" + +typedef VkDescriptorUpdateTemplateType VkDescriptorUpdateTemplateTypeKHR; + + +typedef VkDescriptorUpdateTemplateCreateFlags VkDescriptorUpdateTemplateCreateFlagsKHR; + + +typedef VkDescriptorUpdateTemplateEntry VkDescriptorUpdateTemplateEntryKHR; + +typedef VkDescriptorUpdateTemplateCreateInfo VkDescriptorUpdateTemplateCreateInfoKHR; + + +typedef VkResult (VKAPI_PTR *PFN_vkCreateDescriptorUpdateTemplateKHR)(VkDevice device, const VkDescriptorUpdateTemplateCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDescriptorUpdateTemplate* pDescriptorUpdateTemplate); +typedef void (VKAPI_PTR *PFN_vkDestroyDescriptorUpdateTemplateKHR)(VkDevice device, VkDescriptorUpdateTemplate descriptorUpdateTemplate, const VkAllocationCallbacks* pAllocator); +typedef void (VKAPI_PTR *PFN_vkUpdateDescriptorSetWithTemplateKHR)(VkDevice device, VkDescriptorSet descriptorSet, VkDescriptorUpdateTemplate descriptorUpdateTemplate, const void* pData); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkCreateDescriptorUpdateTemplateKHR( + VkDevice device, + const VkDescriptorUpdateTemplateCreateInfo* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkDescriptorUpdateTemplate* pDescriptorUpdateTemplate); + +VKAPI_ATTR void VKAPI_CALL vkDestroyDescriptorUpdateTemplateKHR( + VkDevice device, + VkDescriptorUpdateTemplate descriptorUpdateTemplate, + const VkAllocationCallbacks* pAllocator); + +VKAPI_ATTR void VKAPI_CALL vkUpdateDescriptorSetWithTemplateKHR( + VkDevice device, + VkDescriptorSet descriptorSet, + VkDescriptorUpdateTemplate descriptorUpdateTemplate, + const void* pData); +#endif + +#define VK_KHR_create_renderpass2 1 +#define VK_KHR_CREATE_RENDERPASS_2_SPEC_VERSION 1 +#define VK_KHR_CREATE_RENDERPASS_2_EXTENSION_NAME "VK_KHR_create_renderpass2" + +typedef struct VkAttachmentDescription2KHR { + VkStructureType sType; + const void* pNext; + VkAttachmentDescriptionFlags flags; + VkFormat format; + VkSampleCountFlagBits samples; + VkAttachmentLoadOp loadOp; + VkAttachmentStoreOp storeOp; + VkAttachmentLoadOp stencilLoadOp; + VkAttachmentStoreOp stencilStoreOp; + VkImageLayout initialLayout; + VkImageLayout finalLayout; +} VkAttachmentDescription2KHR; + +typedef struct VkAttachmentReference2KHR { + VkStructureType sType; + const void* pNext; + uint32_t attachment; + VkImageLayout layout; + VkImageAspectFlags aspectMask; +} VkAttachmentReference2KHR; + +typedef struct VkSubpassDescription2KHR { + VkStructureType sType; + const void* pNext; + VkSubpassDescriptionFlags flags; + VkPipelineBindPoint pipelineBindPoint; + uint32_t viewMask; + uint32_t inputAttachmentCount; + const VkAttachmentReference2KHR* pInputAttachments; + uint32_t colorAttachmentCount; + const VkAttachmentReference2KHR* pColorAttachments; + const VkAttachmentReference2KHR* pResolveAttachments; + const VkAttachmentReference2KHR* pDepthStencilAttachment; + uint32_t preserveAttachmentCount; + const uint32_t* pPreserveAttachments; +} VkSubpassDescription2KHR; + +typedef struct VkSubpassDependency2KHR { + VkStructureType sType; + const void* pNext; + uint32_t srcSubpass; + uint32_t dstSubpass; + VkPipelineStageFlags srcStageMask; + VkPipelineStageFlags dstStageMask; + VkAccessFlags srcAccessMask; + VkAccessFlags dstAccessMask; + VkDependencyFlags dependencyFlags; + int32_t viewOffset; +} VkSubpassDependency2KHR; + +typedef struct VkRenderPassCreateInfo2KHR { + VkStructureType sType; + const void* pNext; + VkRenderPassCreateFlags flags; + uint32_t attachmentCount; + const VkAttachmentDescription2KHR* pAttachments; + uint32_t subpassCount; + const VkSubpassDescription2KHR* pSubpasses; + uint32_t dependencyCount; + const VkSubpassDependency2KHR* pDependencies; + uint32_t correlatedViewMaskCount; + const uint32_t* pCorrelatedViewMasks; +} VkRenderPassCreateInfo2KHR; + +typedef struct VkSubpassBeginInfoKHR { + VkStructureType sType; + const void* pNext; + VkSubpassContents contents; +} VkSubpassBeginInfoKHR; + +typedef struct VkSubpassEndInfoKHR { + VkStructureType sType; + const void* pNext; +} VkSubpassEndInfoKHR; + + +typedef VkResult (VKAPI_PTR *PFN_vkCreateRenderPass2KHR)(VkDevice device, const VkRenderPassCreateInfo2KHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkRenderPass* pRenderPass); +typedef void (VKAPI_PTR *PFN_vkCmdBeginRenderPass2KHR)(VkCommandBuffer commandBuffer, const VkRenderPassBeginInfo* pRenderPassBegin, const VkSubpassBeginInfoKHR* pSubpassBeginInfo); +typedef void (VKAPI_PTR *PFN_vkCmdNextSubpass2KHR)(VkCommandBuffer commandBuffer, const VkSubpassBeginInfoKHR* pSubpassBeginInfo, const VkSubpassEndInfoKHR* pSubpassEndInfo); +typedef void (VKAPI_PTR *PFN_vkCmdEndRenderPass2KHR)(VkCommandBuffer commandBuffer, const VkSubpassEndInfoKHR* pSubpassEndInfo); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkCreateRenderPass2KHR( + VkDevice device, + const VkRenderPassCreateInfo2KHR* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkRenderPass* pRenderPass); + +VKAPI_ATTR void VKAPI_CALL vkCmdBeginRenderPass2KHR( + VkCommandBuffer commandBuffer, + const VkRenderPassBeginInfo* pRenderPassBegin, + const VkSubpassBeginInfoKHR* pSubpassBeginInfo); + +VKAPI_ATTR void VKAPI_CALL vkCmdNextSubpass2KHR( + VkCommandBuffer commandBuffer, + const VkSubpassBeginInfoKHR* pSubpassBeginInfo, + const VkSubpassEndInfoKHR* pSubpassEndInfo); + +VKAPI_ATTR void VKAPI_CALL vkCmdEndRenderPass2KHR( + VkCommandBuffer commandBuffer, + const VkSubpassEndInfoKHR* pSubpassEndInfo); +#endif + +#define VK_KHR_shared_presentable_image 1 +#define VK_KHR_SHARED_PRESENTABLE_IMAGE_SPEC_VERSION 1 +#define VK_KHR_SHARED_PRESENTABLE_IMAGE_EXTENSION_NAME "VK_KHR_shared_presentable_image" + +typedef struct VkSharedPresentSurfaceCapabilitiesKHR { + VkStructureType sType; + void* pNext; + VkImageUsageFlags sharedPresentSupportedUsageFlags; +} VkSharedPresentSurfaceCapabilitiesKHR; + + +typedef VkResult (VKAPI_PTR *PFN_vkGetSwapchainStatusKHR)(VkDevice device, VkSwapchainKHR swapchain); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkGetSwapchainStatusKHR( + VkDevice device, + VkSwapchainKHR swapchain); +#endif + +#define VK_KHR_external_fence_capabilities 1 +#define VK_KHR_EXTERNAL_FENCE_CAPABILITIES_SPEC_VERSION 1 +#define VK_KHR_EXTERNAL_FENCE_CAPABILITIES_EXTENSION_NAME "VK_KHR_external_fence_capabilities" + +typedef VkExternalFenceHandleTypeFlags VkExternalFenceHandleTypeFlagsKHR; + +typedef VkExternalFenceHandleTypeFlagBits VkExternalFenceHandleTypeFlagBitsKHR; + +typedef VkExternalFenceFeatureFlags VkExternalFenceFeatureFlagsKHR; + +typedef VkExternalFenceFeatureFlagBits VkExternalFenceFeatureFlagBitsKHR; + + +typedef VkPhysicalDeviceExternalFenceInfo VkPhysicalDeviceExternalFenceInfoKHR; + +typedef VkExternalFenceProperties VkExternalFencePropertiesKHR; + + +typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceExternalFencePropertiesKHR)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceExternalFenceInfo* pExternalFenceInfo, VkExternalFenceProperties* pExternalFenceProperties); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceExternalFencePropertiesKHR( + VkPhysicalDevice physicalDevice, + const VkPhysicalDeviceExternalFenceInfo* pExternalFenceInfo, + VkExternalFenceProperties* pExternalFenceProperties); +#endif + +#define VK_KHR_external_fence 1 +#define VK_KHR_EXTERNAL_FENCE_SPEC_VERSION 1 +#define VK_KHR_EXTERNAL_FENCE_EXTENSION_NAME "VK_KHR_external_fence" + +typedef VkFenceImportFlags VkFenceImportFlagsKHR; + +typedef VkFenceImportFlagBits VkFenceImportFlagBitsKHR; + + +typedef VkExportFenceCreateInfo VkExportFenceCreateInfoKHR; + + + +#define VK_KHR_external_fence_fd 1 +#define VK_KHR_EXTERNAL_FENCE_FD_SPEC_VERSION 1 +#define VK_KHR_EXTERNAL_FENCE_FD_EXTENSION_NAME "VK_KHR_external_fence_fd" + +typedef struct VkImportFenceFdInfoKHR { + VkStructureType sType; + const void* pNext; + VkFence fence; + VkFenceImportFlags flags; + VkExternalFenceHandleTypeFlagBits handleType; + int fd; +} VkImportFenceFdInfoKHR; + +typedef struct VkFenceGetFdInfoKHR { + VkStructureType sType; + const void* pNext; + VkFence fence; + VkExternalFenceHandleTypeFlagBits handleType; +} VkFenceGetFdInfoKHR; + + +typedef VkResult (VKAPI_PTR *PFN_vkImportFenceFdKHR)(VkDevice device, const VkImportFenceFdInfoKHR* pImportFenceFdInfo); +typedef VkResult (VKAPI_PTR *PFN_vkGetFenceFdKHR)(VkDevice device, const VkFenceGetFdInfoKHR* pGetFdInfo, int* pFd); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkImportFenceFdKHR( + VkDevice device, + const VkImportFenceFdInfoKHR* pImportFenceFdInfo); + +VKAPI_ATTR VkResult VKAPI_CALL vkGetFenceFdKHR( + VkDevice device, + const VkFenceGetFdInfoKHR* pGetFdInfo, + int* pFd); +#endif + +#define VK_KHR_maintenance2 1 +#define VK_KHR_MAINTENANCE2_SPEC_VERSION 1 +#define VK_KHR_MAINTENANCE2_EXTENSION_NAME "VK_KHR_maintenance2" + +typedef VkPointClippingBehavior VkPointClippingBehaviorKHR; + +typedef VkTessellationDomainOrigin VkTessellationDomainOriginKHR; + + +typedef VkPhysicalDevicePointClippingProperties VkPhysicalDevicePointClippingPropertiesKHR; + +typedef VkRenderPassInputAttachmentAspectCreateInfo VkRenderPassInputAttachmentAspectCreateInfoKHR; + +typedef VkInputAttachmentAspectReference VkInputAttachmentAspectReferenceKHR; + +typedef VkImageViewUsageCreateInfo VkImageViewUsageCreateInfoKHR; + +typedef VkPipelineTessellationDomainOriginStateCreateInfo VkPipelineTessellationDomainOriginStateCreateInfoKHR; + + + +#define VK_KHR_get_surface_capabilities2 1 +#define VK_KHR_GET_SURFACE_CAPABILITIES_2_SPEC_VERSION 1 +#define VK_KHR_GET_SURFACE_CAPABILITIES_2_EXTENSION_NAME "VK_KHR_get_surface_capabilities2" + +typedef struct VkPhysicalDeviceSurfaceInfo2KHR { + VkStructureType sType; + const void* pNext; + VkSurfaceKHR surface; +} VkPhysicalDeviceSurfaceInfo2KHR; + +typedef struct VkSurfaceCapabilities2KHR { + VkStructureType sType; + void* pNext; + VkSurfaceCapabilitiesKHR surfaceCapabilities; +} VkSurfaceCapabilities2KHR; + +typedef struct VkSurfaceFormat2KHR { + VkStructureType sType; + void* pNext; + VkSurfaceFormatKHR surfaceFormat; +} VkSurfaceFormat2KHR; + + +typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceSurfaceCapabilities2KHR)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceSurfaceInfo2KHR* pSurfaceInfo, VkSurfaceCapabilities2KHR* pSurfaceCapabilities); +typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceSurfaceFormats2KHR)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceSurfaceInfo2KHR* pSurfaceInfo, uint32_t* pSurfaceFormatCount, VkSurfaceFormat2KHR* pSurfaceFormats); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceSurfaceCapabilities2KHR( + VkPhysicalDevice physicalDevice, + const VkPhysicalDeviceSurfaceInfo2KHR* pSurfaceInfo, + VkSurfaceCapabilities2KHR* pSurfaceCapabilities); + +VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceSurfaceFormats2KHR( + VkPhysicalDevice physicalDevice, + const VkPhysicalDeviceSurfaceInfo2KHR* pSurfaceInfo, + uint32_t* pSurfaceFormatCount, + VkSurfaceFormat2KHR* pSurfaceFormats); +#endif + +#define VK_KHR_variable_pointers 1 +#define VK_KHR_VARIABLE_POINTERS_SPEC_VERSION 1 +#define VK_KHR_VARIABLE_POINTERS_EXTENSION_NAME "VK_KHR_variable_pointers" + +typedef VkPhysicalDeviceVariablePointerFeatures VkPhysicalDeviceVariablePointerFeaturesKHR; + + + +#define VK_KHR_get_display_properties2 1 +#define VK_KHR_GET_DISPLAY_PROPERTIES_2_SPEC_VERSION 1 +#define VK_KHR_GET_DISPLAY_PROPERTIES_2_EXTENSION_NAME "VK_KHR_get_display_properties2" + +typedef struct VkDisplayProperties2KHR { + VkStructureType sType; + void* pNext; + VkDisplayPropertiesKHR displayProperties; +} VkDisplayProperties2KHR; + +typedef struct VkDisplayPlaneProperties2KHR { + VkStructureType sType; + void* pNext; + VkDisplayPlanePropertiesKHR displayPlaneProperties; +} VkDisplayPlaneProperties2KHR; + +typedef struct VkDisplayModeProperties2KHR { + VkStructureType sType; + void* pNext; + VkDisplayModePropertiesKHR displayModeProperties; +} VkDisplayModeProperties2KHR; + +typedef struct VkDisplayPlaneInfo2KHR { + VkStructureType sType; + const void* pNext; + VkDisplayModeKHR mode; + uint32_t planeIndex; +} VkDisplayPlaneInfo2KHR; + +typedef struct VkDisplayPlaneCapabilities2KHR { + VkStructureType sType; + void* pNext; + VkDisplayPlaneCapabilitiesKHR capabilities; +} VkDisplayPlaneCapabilities2KHR; + + +typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceDisplayProperties2KHR)(VkPhysicalDevice physicalDevice, uint32_t* pPropertyCount, VkDisplayProperties2KHR* pProperties); +typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceDisplayPlaneProperties2KHR)(VkPhysicalDevice physicalDevice, uint32_t* pPropertyCount, VkDisplayPlaneProperties2KHR* pProperties); +typedef VkResult (VKAPI_PTR *PFN_vkGetDisplayModeProperties2KHR)(VkPhysicalDevice physicalDevice, VkDisplayKHR display, uint32_t* pPropertyCount, VkDisplayModeProperties2KHR* pProperties); +typedef VkResult (VKAPI_PTR *PFN_vkGetDisplayPlaneCapabilities2KHR)(VkPhysicalDevice physicalDevice, const VkDisplayPlaneInfo2KHR* pDisplayPlaneInfo, VkDisplayPlaneCapabilities2KHR* pCapabilities); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceDisplayProperties2KHR( + VkPhysicalDevice physicalDevice, + uint32_t* pPropertyCount, + VkDisplayProperties2KHR* pProperties); + +VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceDisplayPlaneProperties2KHR( + VkPhysicalDevice physicalDevice, + uint32_t* pPropertyCount, + VkDisplayPlaneProperties2KHR* pProperties); + +VKAPI_ATTR VkResult VKAPI_CALL vkGetDisplayModeProperties2KHR( + VkPhysicalDevice physicalDevice, + VkDisplayKHR display, + uint32_t* pPropertyCount, + VkDisplayModeProperties2KHR* pProperties); + +VKAPI_ATTR VkResult VKAPI_CALL vkGetDisplayPlaneCapabilities2KHR( + VkPhysicalDevice physicalDevice, + const VkDisplayPlaneInfo2KHR* pDisplayPlaneInfo, + VkDisplayPlaneCapabilities2KHR* pCapabilities); +#endif + +#define VK_KHR_dedicated_allocation 1 +#define VK_KHR_DEDICATED_ALLOCATION_SPEC_VERSION 3 +#define VK_KHR_DEDICATED_ALLOCATION_EXTENSION_NAME "VK_KHR_dedicated_allocation" + +typedef VkMemoryDedicatedRequirements VkMemoryDedicatedRequirementsKHR; + +typedef VkMemoryDedicatedAllocateInfo VkMemoryDedicatedAllocateInfoKHR; + + + +#define VK_KHR_storage_buffer_storage_class 1 +#define VK_KHR_STORAGE_BUFFER_STORAGE_CLASS_SPEC_VERSION 1 +#define VK_KHR_STORAGE_BUFFER_STORAGE_CLASS_EXTENSION_NAME "VK_KHR_storage_buffer_storage_class" + + +#define VK_KHR_relaxed_block_layout 1 +#define VK_KHR_RELAXED_BLOCK_LAYOUT_SPEC_VERSION 1 +#define VK_KHR_RELAXED_BLOCK_LAYOUT_EXTENSION_NAME "VK_KHR_relaxed_block_layout" + + +#define VK_KHR_get_memory_requirements2 1 +#define VK_KHR_GET_MEMORY_REQUIREMENTS_2_SPEC_VERSION 1 +#define VK_KHR_GET_MEMORY_REQUIREMENTS_2_EXTENSION_NAME "VK_KHR_get_memory_requirements2" + +typedef VkBufferMemoryRequirementsInfo2 VkBufferMemoryRequirementsInfo2KHR; + +typedef VkImageMemoryRequirementsInfo2 VkImageMemoryRequirementsInfo2KHR; + +typedef VkImageSparseMemoryRequirementsInfo2 VkImageSparseMemoryRequirementsInfo2KHR; + +typedef VkMemoryRequirements2 VkMemoryRequirements2KHR; + +typedef VkSparseImageMemoryRequirements2 VkSparseImageMemoryRequirements2KHR; + + +typedef void (VKAPI_PTR *PFN_vkGetImageMemoryRequirements2KHR)(VkDevice device, const VkImageMemoryRequirementsInfo2* pInfo, VkMemoryRequirements2* pMemoryRequirements); +typedef void (VKAPI_PTR *PFN_vkGetBufferMemoryRequirements2KHR)(VkDevice device, const VkBufferMemoryRequirementsInfo2* pInfo, VkMemoryRequirements2* pMemoryRequirements); +typedef void (VKAPI_PTR *PFN_vkGetImageSparseMemoryRequirements2KHR)(VkDevice device, const VkImageSparseMemoryRequirementsInfo2* pInfo, uint32_t* pSparseMemoryRequirementCount, VkSparseImageMemoryRequirements2* pSparseMemoryRequirements); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR void VKAPI_CALL vkGetImageMemoryRequirements2KHR( + VkDevice device, + const VkImageMemoryRequirementsInfo2* pInfo, + VkMemoryRequirements2* pMemoryRequirements); + +VKAPI_ATTR void VKAPI_CALL vkGetBufferMemoryRequirements2KHR( + VkDevice device, + const VkBufferMemoryRequirementsInfo2* pInfo, + VkMemoryRequirements2* pMemoryRequirements); + +VKAPI_ATTR void VKAPI_CALL vkGetImageSparseMemoryRequirements2KHR( + VkDevice device, + const VkImageSparseMemoryRequirementsInfo2* pInfo, + uint32_t* pSparseMemoryRequirementCount, + VkSparseImageMemoryRequirements2* pSparseMemoryRequirements); +#endif + +#define VK_KHR_image_format_list 1 +#define VK_KHR_IMAGE_FORMAT_LIST_SPEC_VERSION 1 +#define VK_KHR_IMAGE_FORMAT_LIST_EXTENSION_NAME "VK_KHR_image_format_list" + +typedef struct VkImageFormatListCreateInfoKHR { + VkStructureType sType; + const void* pNext; + uint32_t viewFormatCount; + const VkFormat* pViewFormats; +} VkImageFormatListCreateInfoKHR; + + + +#define VK_KHR_sampler_ycbcr_conversion 1 +typedef VkSamplerYcbcrConversion VkSamplerYcbcrConversionKHR; + + +#define VK_KHR_SAMPLER_YCBCR_CONVERSION_SPEC_VERSION 1 +#define VK_KHR_SAMPLER_YCBCR_CONVERSION_EXTENSION_NAME "VK_KHR_sampler_ycbcr_conversion" + +typedef VkSamplerYcbcrModelConversion VkSamplerYcbcrModelConversionKHR; + +typedef VkSamplerYcbcrRange VkSamplerYcbcrRangeKHR; + +typedef VkChromaLocation VkChromaLocationKHR; + + +typedef VkSamplerYcbcrConversionCreateInfo VkSamplerYcbcrConversionCreateInfoKHR; + +typedef VkSamplerYcbcrConversionInfo VkSamplerYcbcrConversionInfoKHR; + +typedef VkBindImagePlaneMemoryInfo VkBindImagePlaneMemoryInfoKHR; + +typedef VkImagePlaneMemoryRequirementsInfo VkImagePlaneMemoryRequirementsInfoKHR; + +typedef VkPhysicalDeviceSamplerYcbcrConversionFeatures VkPhysicalDeviceSamplerYcbcrConversionFeaturesKHR; + +typedef VkSamplerYcbcrConversionImageFormatProperties VkSamplerYcbcrConversionImageFormatPropertiesKHR; + + +typedef VkResult (VKAPI_PTR *PFN_vkCreateSamplerYcbcrConversionKHR)(VkDevice device, const VkSamplerYcbcrConversionCreateInfo* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSamplerYcbcrConversion* pYcbcrConversion); +typedef void (VKAPI_PTR *PFN_vkDestroySamplerYcbcrConversionKHR)(VkDevice device, VkSamplerYcbcrConversion ycbcrConversion, const VkAllocationCallbacks* pAllocator); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkCreateSamplerYcbcrConversionKHR( + VkDevice device, + const VkSamplerYcbcrConversionCreateInfo* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkSamplerYcbcrConversion* pYcbcrConversion); + +VKAPI_ATTR void VKAPI_CALL vkDestroySamplerYcbcrConversionKHR( + VkDevice device, + VkSamplerYcbcrConversion ycbcrConversion, + const VkAllocationCallbacks* pAllocator); +#endif + +#define VK_KHR_bind_memory2 1 +#define VK_KHR_BIND_MEMORY_2_SPEC_VERSION 1 +#define VK_KHR_BIND_MEMORY_2_EXTENSION_NAME "VK_KHR_bind_memory2" + +typedef VkBindBufferMemoryInfo VkBindBufferMemoryInfoKHR; + +typedef VkBindImageMemoryInfo VkBindImageMemoryInfoKHR; + + +typedef VkResult (VKAPI_PTR *PFN_vkBindBufferMemory2KHR)(VkDevice device, uint32_t bindInfoCount, const VkBindBufferMemoryInfo* pBindInfos); +typedef VkResult (VKAPI_PTR *PFN_vkBindImageMemory2KHR)(VkDevice device, uint32_t bindInfoCount, const VkBindImageMemoryInfo* pBindInfos); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkBindBufferMemory2KHR( + VkDevice device, + uint32_t bindInfoCount, + const VkBindBufferMemoryInfo* pBindInfos); + +VKAPI_ATTR VkResult VKAPI_CALL vkBindImageMemory2KHR( + VkDevice device, + uint32_t bindInfoCount, + const VkBindImageMemoryInfo* pBindInfos); +#endif + +#define VK_KHR_maintenance3 1 +#define VK_KHR_MAINTENANCE3_SPEC_VERSION 1 +#define VK_KHR_MAINTENANCE3_EXTENSION_NAME "VK_KHR_maintenance3" + +typedef VkPhysicalDeviceMaintenance3Properties VkPhysicalDeviceMaintenance3PropertiesKHR; + +typedef VkDescriptorSetLayoutSupport VkDescriptorSetLayoutSupportKHR; + + +typedef void (VKAPI_PTR *PFN_vkGetDescriptorSetLayoutSupportKHR)(VkDevice device, const VkDescriptorSetLayoutCreateInfo* pCreateInfo, VkDescriptorSetLayoutSupport* pSupport); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR void VKAPI_CALL vkGetDescriptorSetLayoutSupportKHR( + VkDevice device, + const VkDescriptorSetLayoutCreateInfo* pCreateInfo, + VkDescriptorSetLayoutSupport* pSupport); +#endif + +#define VK_KHR_draw_indirect_count 1 +#define VK_KHR_DRAW_INDIRECT_COUNT_SPEC_VERSION 1 +#define VK_KHR_DRAW_INDIRECT_COUNT_EXTENSION_NAME "VK_KHR_draw_indirect_count" + +typedef void (VKAPI_PTR *PFN_vkCmdDrawIndirectCountKHR)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, VkBuffer countBuffer, VkDeviceSize countBufferOffset, uint32_t maxDrawCount, uint32_t stride); +typedef void (VKAPI_PTR *PFN_vkCmdDrawIndexedIndirectCountKHR)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, VkBuffer countBuffer, VkDeviceSize countBufferOffset, uint32_t maxDrawCount, uint32_t stride); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR void VKAPI_CALL vkCmdDrawIndirectCountKHR( + VkCommandBuffer commandBuffer, + VkBuffer buffer, + VkDeviceSize offset, + VkBuffer countBuffer, + VkDeviceSize countBufferOffset, + uint32_t maxDrawCount, + uint32_t stride); + +VKAPI_ATTR void VKAPI_CALL vkCmdDrawIndexedIndirectCountKHR( + VkCommandBuffer commandBuffer, + VkBuffer buffer, + VkDeviceSize offset, + VkBuffer countBuffer, + VkDeviceSize countBufferOffset, + uint32_t maxDrawCount, + uint32_t stride); +#endif + +#define VK_KHR_8bit_storage 1 +#define VK_KHR_8BIT_STORAGE_SPEC_VERSION 1 +#define VK_KHR_8BIT_STORAGE_EXTENSION_NAME "VK_KHR_8bit_storage" + +typedef struct VkPhysicalDevice8BitStorageFeaturesKHR { + VkStructureType sType; + void* pNext; + VkBool32 storageBuffer8BitAccess; + VkBool32 uniformAndStorageBuffer8BitAccess; + VkBool32 storagePushConstant8; +} VkPhysicalDevice8BitStorageFeaturesKHR; + + + +#define VK_EXT_debug_report 1 +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDebugReportCallbackEXT) + +#define VK_EXT_DEBUG_REPORT_SPEC_VERSION 9 +#define VK_EXT_DEBUG_REPORT_EXTENSION_NAME "VK_EXT_debug_report" + + +typedef enum VkDebugReportObjectTypeEXT { + VK_DEBUG_REPORT_OBJECT_TYPE_UNKNOWN_EXT = 0, + VK_DEBUG_REPORT_OBJECT_TYPE_INSTANCE_EXT = 1, + VK_DEBUG_REPORT_OBJECT_TYPE_PHYSICAL_DEVICE_EXT = 2, + VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT = 3, + VK_DEBUG_REPORT_OBJECT_TYPE_QUEUE_EXT = 4, + VK_DEBUG_REPORT_OBJECT_TYPE_SEMAPHORE_EXT = 5, + VK_DEBUG_REPORT_OBJECT_TYPE_COMMAND_BUFFER_EXT = 6, + VK_DEBUG_REPORT_OBJECT_TYPE_FENCE_EXT = 7, + VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_MEMORY_EXT = 8, + VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_EXT = 9, + VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_EXT = 10, + VK_DEBUG_REPORT_OBJECT_TYPE_EVENT_EXT = 11, + VK_DEBUG_REPORT_OBJECT_TYPE_QUERY_POOL_EXT = 12, + VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_VIEW_EXT = 13, + VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_VIEW_EXT = 14, + VK_DEBUG_REPORT_OBJECT_TYPE_SHADER_MODULE_EXT = 15, + VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_CACHE_EXT = 16, + VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_LAYOUT_EXT = 17, + VK_DEBUG_REPORT_OBJECT_TYPE_RENDER_PASS_EXT = 18, + VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_EXT = 19, + VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT_EXT = 20, + VK_DEBUG_REPORT_OBJECT_TYPE_SAMPLER_EXT = 21, + VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_POOL_EXT = 22, + VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_SET_EXT = 23, + VK_DEBUG_REPORT_OBJECT_TYPE_FRAMEBUFFER_EXT = 24, + VK_DEBUG_REPORT_OBJECT_TYPE_COMMAND_POOL_EXT = 25, + VK_DEBUG_REPORT_OBJECT_TYPE_SURFACE_KHR_EXT = 26, + VK_DEBUG_REPORT_OBJECT_TYPE_SWAPCHAIN_KHR_EXT = 27, + VK_DEBUG_REPORT_OBJECT_TYPE_DEBUG_REPORT_CALLBACK_EXT_EXT = 28, + VK_DEBUG_REPORT_OBJECT_TYPE_DISPLAY_KHR_EXT = 29, + VK_DEBUG_REPORT_OBJECT_TYPE_DISPLAY_MODE_KHR_EXT = 30, + VK_DEBUG_REPORT_OBJECT_TYPE_OBJECT_TABLE_NVX_EXT = 31, + VK_DEBUG_REPORT_OBJECT_TYPE_INDIRECT_COMMANDS_LAYOUT_NVX_EXT = 32, + VK_DEBUG_REPORT_OBJECT_TYPE_VALIDATION_CACHE_EXT_EXT = 33, + VK_DEBUG_REPORT_OBJECT_TYPE_SAMPLER_YCBCR_CONVERSION_EXT = 1000156000, + VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_EXT = 1000085000, + VK_DEBUG_REPORT_OBJECT_TYPE_DEBUG_REPORT_EXT = VK_DEBUG_REPORT_OBJECT_TYPE_DEBUG_REPORT_CALLBACK_EXT_EXT, + VK_DEBUG_REPORT_OBJECT_TYPE_VALIDATION_CACHE_EXT = VK_DEBUG_REPORT_OBJECT_TYPE_VALIDATION_CACHE_EXT_EXT, + VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_KHR_EXT = VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_EXT, + VK_DEBUG_REPORT_OBJECT_TYPE_SAMPLER_YCBCR_CONVERSION_KHR_EXT = VK_DEBUG_REPORT_OBJECT_TYPE_SAMPLER_YCBCR_CONVERSION_EXT, + VK_DEBUG_REPORT_OBJECT_TYPE_BEGIN_RANGE_EXT = VK_DEBUG_REPORT_OBJECT_TYPE_UNKNOWN_EXT, + VK_DEBUG_REPORT_OBJECT_TYPE_END_RANGE_EXT = VK_DEBUG_REPORT_OBJECT_TYPE_VALIDATION_CACHE_EXT_EXT, + VK_DEBUG_REPORT_OBJECT_TYPE_RANGE_SIZE_EXT = (VK_DEBUG_REPORT_OBJECT_TYPE_VALIDATION_CACHE_EXT_EXT - VK_DEBUG_REPORT_OBJECT_TYPE_UNKNOWN_EXT + 1), + VK_DEBUG_REPORT_OBJECT_TYPE_MAX_ENUM_EXT = 0x7FFFFFFF +} VkDebugReportObjectTypeEXT; + + +typedef enum VkDebugReportFlagBitsEXT { + VK_DEBUG_REPORT_INFORMATION_BIT_EXT = 0x00000001, + VK_DEBUG_REPORT_WARNING_BIT_EXT = 0x00000002, + VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT = 0x00000004, + VK_DEBUG_REPORT_ERROR_BIT_EXT = 0x00000008, + VK_DEBUG_REPORT_DEBUG_BIT_EXT = 0x00000010, + VK_DEBUG_REPORT_FLAG_BITS_MAX_ENUM_EXT = 0x7FFFFFFF +} VkDebugReportFlagBitsEXT; +typedef VkFlags VkDebugReportFlagsEXT; + +typedef VkBool32 (VKAPI_PTR *PFN_vkDebugReportCallbackEXT)( + VkDebugReportFlagsEXT flags, + VkDebugReportObjectTypeEXT objectType, + uint64_t object, + size_t location, + int32_t messageCode, + const char* pLayerPrefix, + const char* pMessage, + void* pUserData); + +typedef struct VkDebugReportCallbackCreateInfoEXT { + VkStructureType sType; + const void* pNext; + VkDebugReportFlagsEXT flags; + PFN_vkDebugReportCallbackEXT pfnCallback; + void* pUserData; +} VkDebugReportCallbackCreateInfoEXT; + + +typedef VkResult (VKAPI_PTR *PFN_vkCreateDebugReportCallbackEXT)(VkInstance instance, const VkDebugReportCallbackCreateInfoEXT* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDebugReportCallbackEXT* pCallback); +typedef void (VKAPI_PTR *PFN_vkDestroyDebugReportCallbackEXT)(VkInstance instance, VkDebugReportCallbackEXT callback, const VkAllocationCallbacks* pAllocator); +typedef void (VKAPI_PTR *PFN_vkDebugReportMessageEXT)(VkInstance instance, VkDebugReportFlagsEXT flags, VkDebugReportObjectTypeEXT objectType, uint64_t object, size_t location, int32_t messageCode, const char* pLayerPrefix, const char* pMessage); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkCreateDebugReportCallbackEXT( + VkInstance instance, + const VkDebugReportCallbackCreateInfoEXT* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkDebugReportCallbackEXT* pCallback); + +VKAPI_ATTR void VKAPI_CALL vkDestroyDebugReportCallbackEXT( + VkInstance instance, + VkDebugReportCallbackEXT callback, + const VkAllocationCallbacks* pAllocator); + +VKAPI_ATTR void VKAPI_CALL vkDebugReportMessageEXT( + VkInstance instance, + VkDebugReportFlagsEXT flags, + VkDebugReportObjectTypeEXT objectType, + uint64_t object, + size_t location, + int32_t messageCode, + const char* pLayerPrefix, + const char* pMessage); +#endif + +#define VK_NV_glsl_shader 1 +#define VK_NV_GLSL_SHADER_SPEC_VERSION 1 +#define VK_NV_GLSL_SHADER_EXTENSION_NAME "VK_NV_glsl_shader" + + +#define VK_EXT_depth_range_unrestricted 1 +#define VK_EXT_DEPTH_RANGE_UNRESTRICTED_SPEC_VERSION 1 +#define VK_EXT_DEPTH_RANGE_UNRESTRICTED_EXTENSION_NAME "VK_EXT_depth_range_unrestricted" + + +#define VK_IMG_filter_cubic 1 +#define VK_IMG_FILTER_CUBIC_SPEC_VERSION 1 +#define VK_IMG_FILTER_CUBIC_EXTENSION_NAME "VK_IMG_filter_cubic" + + +#define VK_AMD_rasterization_order 1 +#define VK_AMD_RASTERIZATION_ORDER_SPEC_VERSION 1 +#define VK_AMD_RASTERIZATION_ORDER_EXTENSION_NAME "VK_AMD_rasterization_order" + + +typedef enum VkRasterizationOrderAMD { + VK_RASTERIZATION_ORDER_STRICT_AMD = 0, + VK_RASTERIZATION_ORDER_RELAXED_AMD = 1, + VK_RASTERIZATION_ORDER_BEGIN_RANGE_AMD = VK_RASTERIZATION_ORDER_STRICT_AMD, + VK_RASTERIZATION_ORDER_END_RANGE_AMD = VK_RASTERIZATION_ORDER_RELAXED_AMD, + VK_RASTERIZATION_ORDER_RANGE_SIZE_AMD = (VK_RASTERIZATION_ORDER_RELAXED_AMD - VK_RASTERIZATION_ORDER_STRICT_AMD + 1), + VK_RASTERIZATION_ORDER_MAX_ENUM_AMD = 0x7FFFFFFF +} VkRasterizationOrderAMD; + +typedef struct VkPipelineRasterizationStateRasterizationOrderAMD { + VkStructureType sType; + const void* pNext; + VkRasterizationOrderAMD rasterizationOrder; +} VkPipelineRasterizationStateRasterizationOrderAMD; + + + +#define VK_AMD_shader_trinary_minmax 1 +#define VK_AMD_SHADER_TRINARY_MINMAX_SPEC_VERSION 1 +#define VK_AMD_SHADER_TRINARY_MINMAX_EXTENSION_NAME "VK_AMD_shader_trinary_minmax" + + +#define VK_AMD_shader_explicit_vertex_parameter 1 +#define VK_AMD_SHADER_EXPLICIT_VERTEX_PARAMETER_SPEC_VERSION 1 +#define VK_AMD_SHADER_EXPLICIT_VERTEX_PARAMETER_EXTENSION_NAME "VK_AMD_shader_explicit_vertex_parameter" + + +#define VK_EXT_debug_marker 1 +#define VK_EXT_DEBUG_MARKER_SPEC_VERSION 4 +#define VK_EXT_DEBUG_MARKER_EXTENSION_NAME "VK_EXT_debug_marker" + +typedef struct VkDebugMarkerObjectNameInfoEXT { + VkStructureType sType; + const void* pNext; + VkDebugReportObjectTypeEXT objectType; + uint64_t object; + const char* pObjectName; +} VkDebugMarkerObjectNameInfoEXT; + +typedef struct VkDebugMarkerObjectTagInfoEXT { + VkStructureType sType; + const void* pNext; + VkDebugReportObjectTypeEXT objectType; + uint64_t object; + uint64_t tagName; + size_t tagSize; + const void* pTag; +} VkDebugMarkerObjectTagInfoEXT; + +typedef struct VkDebugMarkerMarkerInfoEXT { + VkStructureType sType; + const void* pNext; + const char* pMarkerName; + float color[4]; +} VkDebugMarkerMarkerInfoEXT; + + +typedef VkResult (VKAPI_PTR *PFN_vkDebugMarkerSetObjectTagEXT)(VkDevice device, const VkDebugMarkerObjectTagInfoEXT* pTagInfo); +typedef VkResult (VKAPI_PTR *PFN_vkDebugMarkerSetObjectNameEXT)(VkDevice device, const VkDebugMarkerObjectNameInfoEXT* pNameInfo); +typedef void (VKAPI_PTR *PFN_vkCmdDebugMarkerBeginEXT)(VkCommandBuffer commandBuffer, const VkDebugMarkerMarkerInfoEXT* pMarkerInfo); +typedef void (VKAPI_PTR *PFN_vkCmdDebugMarkerEndEXT)(VkCommandBuffer commandBuffer); +typedef void (VKAPI_PTR *PFN_vkCmdDebugMarkerInsertEXT)(VkCommandBuffer commandBuffer, const VkDebugMarkerMarkerInfoEXT* pMarkerInfo); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkDebugMarkerSetObjectTagEXT( + VkDevice device, + const VkDebugMarkerObjectTagInfoEXT* pTagInfo); + +VKAPI_ATTR VkResult VKAPI_CALL vkDebugMarkerSetObjectNameEXT( + VkDevice device, + const VkDebugMarkerObjectNameInfoEXT* pNameInfo); + +VKAPI_ATTR void VKAPI_CALL vkCmdDebugMarkerBeginEXT( + VkCommandBuffer commandBuffer, + const VkDebugMarkerMarkerInfoEXT* pMarkerInfo); + +VKAPI_ATTR void VKAPI_CALL vkCmdDebugMarkerEndEXT( + VkCommandBuffer commandBuffer); + +VKAPI_ATTR void VKAPI_CALL vkCmdDebugMarkerInsertEXT( + VkCommandBuffer commandBuffer, + const VkDebugMarkerMarkerInfoEXT* pMarkerInfo); +#endif + +#define VK_AMD_gcn_shader 1 +#define VK_AMD_GCN_SHADER_SPEC_VERSION 1 +#define VK_AMD_GCN_SHADER_EXTENSION_NAME "VK_AMD_gcn_shader" + + +#define VK_NV_dedicated_allocation 1 +#define VK_NV_DEDICATED_ALLOCATION_SPEC_VERSION 1 +#define VK_NV_DEDICATED_ALLOCATION_EXTENSION_NAME "VK_NV_dedicated_allocation" + +typedef struct VkDedicatedAllocationImageCreateInfoNV { + VkStructureType sType; + const void* pNext; + VkBool32 dedicatedAllocation; +} VkDedicatedAllocationImageCreateInfoNV; + +typedef struct VkDedicatedAllocationBufferCreateInfoNV { + VkStructureType sType; + const void* pNext; + VkBool32 dedicatedAllocation; +} VkDedicatedAllocationBufferCreateInfoNV; + +typedef struct VkDedicatedAllocationMemoryAllocateInfoNV { + VkStructureType sType; + const void* pNext; + VkImage image; + VkBuffer buffer; +} VkDedicatedAllocationMemoryAllocateInfoNV; + + + +#define VK_AMD_draw_indirect_count 1 +#define VK_AMD_DRAW_INDIRECT_COUNT_SPEC_VERSION 1 +#define VK_AMD_DRAW_INDIRECT_COUNT_EXTENSION_NAME "VK_AMD_draw_indirect_count" + +typedef void (VKAPI_PTR *PFN_vkCmdDrawIndirectCountAMD)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, VkBuffer countBuffer, VkDeviceSize countBufferOffset, uint32_t maxDrawCount, uint32_t stride); +typedef void (VKAPI_PTR *PFN_vkCmdDrawIndexedIndirectCountAMD)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, VkBuffer countBuffer, VkDeviceSize countBufferOffset, uint32_t maxDrawCount, uint32_t stride); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR void VKAPI_CALL vkCmdDrawIndirectCountAMD( + VkCommandBuffer commandBuffer, + VkBuffer buffer, + VkDeviceSize offset, + VkBuffer countBuffer, + VkDeviceSize countBufferOffset, + uint32_t maxDrawCount, + uint32_t stride); + +VKAPI_ATTR void VKAPI_CALL vkCmdDrawIndexedIndirectCountAMD( + VkCommandBuffer commandBuffer, + VkBuffer buffer, + VkDeviceSize offset, + VkBuffer countBuffer, + VkDeviceSize countBufferOffset, + uint32_t maxDrawCount, + uint32_t stride); +#endif + +#define VK_AMD_negative_viewport_height 1 +#define VK_AMD_NEGATIVE_VIEWPORT_HEIGHT_SPEC_VERSION 1 +#define VK_AMD_NEGATIVE_VIEWPORT_HEIGHT_EXTENSION_NAME "VK_AMD_negative_viewport_height" + + +#define VK_AMD_gpu_shader_half_float 1 +#define VK_AMD_GPU_SHADER_HALF_FLOAT_SPEC_VERSION 1 +#define VK_AMD_GPU_SHADER_HALF_FLOAT_EXTENSION_NAME "VK_AMD_gpu_shader_half_float" + + +#define VK_AMD_shader_ballot 1 +#define VK_AMD_SHADER_BALLOT_SPEC_VERSION 1 +#define VK_AMD_SHADER_BALLOT_EXTENSION_NAME "VK_AMD_shader_ballot" + + +#define VK_AMD_texture_gather_bias_lod 1 +#define VK_AMD_TEXTURE_GATHER_BIAS_LOD_SPEC_VERSION 1 +#define VK_AMD_TEXTURE_GATHER_BIAS_LOD_EXTENSION_NAME "VK_AMD_texture_gather_bias_lod" + +typedef struct VkTextureLODGatherFormatPropertiesAMD { + VkStructureType sType; + void* pNext; + VkBool32 supportsTextureGatherLODBiasAMD; +} VkTextureLODGatherFormatPropertiesAMD; + + + +#define VK_AMD_shader_info 1 +#define VK_AMD_SHADER_INFO_SPEC_VERSION 1 +#define VK_AMD_SHADER_INFO_EXTENSION_NAME "VK_AMD_shader_info" + + +typedef enum VkShaderInfoTypeAMD { + VK_SHADER_INFO_TYPE_STATISTICS_AMD = 0, + VK_SHADER_INFO_TYPE_BINARY_AMD = 1, + VK_SHADER_INFO_TYPE_DISASSEMBLY_AMD = 2, + VK_SHADER_INFO_TYPE_BEGIN_RANGE_AMD = VK_SHADER_INFO_TYPE_STATISTICS_AMD, + VK_SHADER_INFO_TYPE_END_RANGE_AMD = VK_SHADER_INFO_TYPE_DISASSEMBLY_AMD, + VK_SHADER_INFO_TYPE_RANGE_SIZE_AMD = (VK_SHADER_INFO_TYPE_DISASSEMBLY_AMD - VK_SHADER_INFO_TYPE_STATISTICS_AMD + 1), + VK_SHADER_INFO_TYPE_MAX_ENUM_AMD = 0x7FFFFFFF +} VkShaderInfoTypeAMD; + +typedef struct VkShaderResourceUsageAMD { + uint32_t numUsedVgprs; + uint32_t numUsedSgprs; + uint32_t ldsSizePerLocalWorkGroup; + size_t ldsUsageSizeInBytes; + size_t scratchMemUsageInBytes; +} VkShaderResourceUsageAMD; + +typedef struct VkShaderStatisticsInfoAMD { + VkShaderStageFlags shaderStageMask; + VkShaderResourceUsageAMD resourceUsage; + uint32_t numPhysicalVgprs; + uint32_t numPhysicalSgprs; + uint32_t numAvailableVgprs; + uint32_t numAvailableSgprs; + uint32_t computeWorkGroupSize[3]; +} VkShaderStatisticsInfoAMD; + + +typedef VkResult (VKAPI_PTR *PFN_vkGetShaderInfoAMD)(VkDevice device, VkPipeline pipeline, VkShaderStageFlagBits shaderStage, VkShaderInfoTypeAMD infoType, size_t* pInfoSize, void* pInfo); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkGetShaderInfoAMD( + VkDevice device, + VkPipeline pipeline, + VkShaderStageFlagBits shaderStage, + VkShaderInfoTypeAMD infoType, + size_t* pInfoSize, + void* pInfo); +#endif + +#define VK_AMD_shader_image_load_store_lod 1 +#define VK_AMD_SHADER_IMAGE_LOAD_STORE_LOD_SPEC_VERSION 1 +#define VK_AMD_SHADER_IMAGE_LOAD_STORE_LOD_EXTENSION_NAME "VK_AMD_shader_image_load_store_lod" + + +#define VK_IMG_format_pvrtc 1 +#define VK_IMG_FORMAT_PVRTC_SPEC_VERSION 1 +#define VK_IMG_FORMAT_PVRTC_EXTENSION_NAME "VK_IMG_format_pvrtc" + + +#define VK_NV_external_memory_capabilities 1 +#define VK_NV_EXTERNAL_MEMORY_CAPABILITIES_SPEC_VERSION 1 +#define VK_NV_EXTERNAL_MEMORY_CAPABILITIES_EXTENSION_NAME "VK_NV_external_memory_capabilities" + + +typedef enum VkExternalMemoryHandleTypeFlagBitsNV { + VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT_NV = 0x00000001, + VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT_NV = 0x00000002, + VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_IMAGE_BIT_NV = 0x00000004, + VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_IMAGE_KMT_BIT_NV = 0x00000008, + VK_EXTERNAL_MEMORY_HANDLE_TYPE_FLAG_BITS_MAX_ENUM_NV = 0x7FFFFFFF +} VkExternalMemoryHandleTypeFlagBitsNV; +typedef VkFlags VkExternalMemoryHandleTypeFlagsNV; + +typedef enum VkExternalMemoryFeatureFlagBitsNV { + VK_EXTERNAL_MEMORY_FEATURE_DEDICATED_ONLY_BIT_NV = 0x00000001, + VK_EXTERNAL_MEMORY_FEATURE_EXPORTABLE_BIT_NV = 0x00000002, + VK_EXTERNAL_MEMORY_FEATURE_IMPORTABLE_BIT_NV = 0x00000004, + VK_EXTERNAL_MEMORY_FEATURE_FLAG_BITS_MAX_ENUM_NV = 0x7FFFFFFF +} VkExternalMemoryFeatureFlagBitsNV; +typedef VkFlags VkExternalMemoryFeatureFlagsNV; + +typedef struct VkExternalImageFormatPropertiesNV { + VkImageFormatProperties imageFormatProperties; + VkExternalMemoryFeatureFlagsNV externalMemoryFeatures; + VkExternalMemoryHandleTypeFlagsNV exportFromImportedHandleTypes; + VkExternalMemoryHandleTypeFlagsNV compatibleHandleTypes; +} VkExternalImageFormatPropertiesNV; + + +typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceExternalImageFormatPropertiesNV)(VkPhysicalDevice physicalDevice, VkFormat format, VkImageType type, VkImageTiling tiling, VkImageUsageFlags usage, VkImageCreateFlags flags, VkExternalMemoryHandleTypeFlagsNV externalHandleType, VkExternalImageFormatPropertiesNV* pExternalImageFormatProperties); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceExternalImageFormatPropertiesNV( + VkPhysicalDevice physicalDevice, + VkFormat format, + VkImageType type, + VkImageTiling tiling, + VkImageUsageFlags usage, + VkImageCreateFlags flags, + VkExternalMemoryHandleTypeFlagsNV externalHandleType, + VkExternalImageFormatPropertiesNV* pExternalImageFormatProperties); +#endif + +#define VK_NV_external_memory 1 +#define VK_NV_EXTERNAL_MEMORY_SPEC_VERSION 1 +#define VK_NV_EXTERNAL_MEMORY_EXTENSION_NAME "VK_NV_external_memory" + +typedef struct VkExternalMemoryImageCreateInfoNV { + VkStructureType sType; + const void* pNext; + VkExternalMemoryHandleTypeFlagsNV handleTypes; +} VkExternalMemoryImageCreateInfoNV; + +typedef struct VkExportMemoryAllocateInfoNV { + VkStructureType sType; + const void* pNext; + VkExternalMemoryHandleTypeFlagsNV handleTypes; +} VkExportMemoryAllocateInfoNV; + + + +#define VK_EXT_validation_flags 1 +#define VK_EXT_VALIDATION_FLAGS_SPEC_VERSION 1 +#define VK_EXT_VALIDATION_FLAGS_EXTENSION_NAME "VK_EXT_validation_flags" + + +typedef enum VkValidationCheckEXT { + VK_VALIDATION_CHECK_ALL_EXT = 0, + VK_VALIDATION_CHECK_SHADERS_EXT = 1, + VK_VALIDATION_CHECK_BEGIN_RANGE_EXT = VK_VALIDATION_CHECK_ALL_EXT, + VK_VALIDATION_CHECK_END_RANGE_EXT = VK_VALIDATION_CHECK_SHADERS_EXT, + VK_VALIDATION_CHECK_RANGE_SIZE_EXT = (VK_VALIDATION_CHECK_SHADERS_EXT - VK_VALIDATION_CHECK_ALL_EXT + 1), + VK_VALIDATION_CHECK_MAX_ENUM_EXT = 0x7FFFFFFF +} VkValidationCheckEXT; + +typedef struct VkValidationFlagsEXT { + VkStructureType sType; + const void* pNext; + uint32_t disabledValidationCheckCount; + const VkValidationCheckEXT* pDisabledValidationChecks; +} VkValidationFlagsEXT; + + + +#define VK_EXT_shader_subgroup_ballot 1 +#define VK_EXT_SHADER_SUBGROUP_BALLOT_SPEC_VERSION 1 +#define VK_EXT_SHADER_SUBGROUP_BALLOT_EXTENSION_NAME "VK_EXT_shader_subgroup_ballot" + + +#define VK_EXT_shader_subgroup_vote 1 +#define VK_EXT_SHADER_SUBGROUP_VOTE_SPEC_VERSION 1 +#define VK_EXT_SHADER_SUBGROUP_VOTE_EXTENSION_NAME "VK_EXT_shader_subgroup_vote" + + +#define VK_EXT_conditional_rendering 1 +#define VK_EXT_CONDITIONAL_RENDERING_SPEC_VERSION 1 +#define VK_EXT_CONDITIONAL_RENDERING_EXTENSION_NAME "VK_EXT_conditional_rendering" + + +typedef enum VkConditionalRenderingFlagBitsEXT { + VK_CONDITIONAL_RENDERING_INVERTED_BIT_EXT = 0x00000001, + VK_CONDITIONAL_RENDERING_FLAG_BITS_MAX_ENUM_EXT = 0x7FFFFFFF +} VkConditionalRenderingFlagBitsEXT; +typedef VkFlags VkConditionalRenderingFlagsEXT; + +typedef struct VkConditionalRenderingBeginInfoEXT { + VkStructureType sType; + const void* pNext; + VkBuffer buffer; + VkDeviceSize offset; + VkConditionalRenderingFlagsEXT flags; +} VkConditionalRenderingBeginInfoEXT; + +typedef struct VkPhysicalDeviceConditionalRenderingFeaturesEXT { + VkStructureType sType; + void* pNext; + VkBool32 conditionalRendering; + VkBool32 inheritedConditionalRendering; +} VkPhysicalDeviceConditionalRenderingFeaturesEXT; + +typedef struct VkCommandBufferInheritanceConditionalRenderingInfoEXT { + VkStructureType sType; + const void* pNext; + VkBool32 conditionalRenderingEnable; +} VkCommandBufferInheritanceConditionalRenderingInfoEXT; + + +typedef void (VKAPI_PTR *PFN_vkCmdBeginConditionalRenderingEXT)(VkCommandBuffer commandBuffer, const VkConditionalRenderingBeginInfoEXT* pConditionalRenderingBegin); +typedef void (VKAPI_PTR *PFN_vkCmdEndConditionalRenderingEXT)(VkCommandBuffer commandBuffer); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR void VKAPI_CALL vkCmdBeginConditionalRenderingEXT( + VkCommandBuffer commandBuffer, + const VkConditionalRenderingBeginInfoEXT* pConditionalRenderingBegin); + +VKAPI_ATTR void VKAPI_CALL vkCmdEndConditionalRenderingEXT( + VkCommandBuffer commandBuffer); +#endif + +#define VK_NVX_device_generated_commands 1 +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkObjectTableNVX) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkIndirectCommandsLayoutNVX) + +#define VK_NVX_DEVICE_GENERATED_COMMANDS_SPEC_VERSION 3 +#define VK_NVX_DEVICE_GENERATED_COMMANDS_EXTENSION_NAME "VK_NVX_device_generated_commands" + + +typedef enum VkIndirectCommandsTokenTypeNVX { + VK_INDIRECT_COMMANDS_TOKEN_TYPE_PIPELINE_NVX = 0, + VK_INDIRECT_COMMANDS_TOKEN_TYPE_DESCRIPTOR_SET_NVX = 1, + VK_INDIRECT_COMMANDS_TOKEN_TYPE_INDEX_BUFFER_NVX = 2, + VK_INDIRECT_COMMANDS_TOKEN_TYPE_VERTEX_BUFFER_NVX = 3, + VK_INDIRECT_COMMANDS_TOKEN_TYPE_PUSH_CONSTANT_NVX = 4, + VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_INDEXED_NVX = 5, + VK_INDIRECT_COMMANDS_TOKEN_TYPE_DRAW_NVX = 6, + VK_INDIRECT_COMMANDS_TOKEN_TYPE_DISPATCH_NVX = 7, + VK_INDIRECT_COMMANDS_TOKEN_TYPE_BEGIN_RANGE_NVX = VK_INDIRECT_COMMANDS_TOKEN_TYPE_PIPELINE_NVX, + VK_INDIRECT_COMMANDS_TOKEN_TYPE_END_RANGE_NVX = VK_INDIRECT_COMMANDS_TOKEN_TYPE_DISPATCH_NVX, + VK_INDIRECT_COMMANDS_TOKEN_TYPE_RANGE_SIZE_NVX = (VK_INDIRECT_COMMANDS_TOKEN_TYPE_DISPATCH_NVX - VK_INDIRECT_COMMANDS_TOKEN_TYPE_PIPELINE_NVX + 1), + VK_INDIRECT_COMMANDS_TOKEN_TYPE_MAX_ENUM_NVX = 0x7FFFFFFF +} VkIndirectCommandsTokenTypeNVX; + +typedef enum VkObjectEntryTypeNVX { + VK_OBJECT_ENTRY_TYPE_DESCRIPTOR_SET_NVX = 0, + VK_OBJECT_ENTRY_TYPE_PIPELINE_NVX = 1, + VK_OBJECT_ENTRY_TYPE_INDEX_BUFFER_NVX = 2, + VK_OBJECT_ENTRY_TYPE_VERTEX_BUFFER_NVX = 3, + VK_OBJECT_ENTRY_TYPE_PUSH_CONSTANT_NVX = 4, + VK_OBJECT_ENTRY_TYPE_BEGIN_RANGE_NVX = VK_OBJECT_ENTRY_TYPE_DESCRIPTOR_SET_NVX, + VK_OBJECT_ENTRY_TYPE_END_RANGE_NVX = VK_OBJECT_ENTRY_TYPE_PUSH_CONSTANT_NVX, + VK_OBJECT_ENTRY_TYPE_RANGE_SIZE_NVX = (VK_OBJECT_ENTRY_TYPE_PUSH_CONSTANT_NVX - VK_OBJECT_ENTRY_TYPE_DESCRIPTOR_SET_NVX + 1), + VK_OBJECT_ENTRY_TYPE_MAX_ENUM_NVX = 0x7FFFFFFF +} VkObjectEntryTypeNVX; + + +typedef enum VkIndirectCommandsLayoutUsageFlagBitsNVX { + VK_INDIRECT_COMMANDS_LAYOUT_USAGE_UNORDERED_SEQUENCES_BIT_NVX = 0x00000001, + VK_INDIRECT_COMMANDS_LAYOUT_USAGE_SPARSE_SEQUENCES_BIT_NVX = 0x00000002, + VK_INDIRECT_COMMANDS_LAYOUT_USAGE_EMPTY_EXECUTIONS_BIT_NVX = 0x00000004, + VK_INDIRECT_COMMANDS_LAYOUT_USAGE_INDEXED_SEQUENCES_BIT_NVX = 0x00000008, + VK_INDIRECT_COMMANDS_LAYOUT_USAGE_FLAG_BITS_MAX_ENUM_NVX = 0x7FFFFFFF +} VkIndirectCommandsLayoutUsageFlagBitsNVX; +typedef VkFlags VkIndirectCommandsLayoutUsageFlagsNVX; + +typedef enum VkObjectEntryUsageFlagBitsNVX { + VK_OBJECT_ENTRY_USAGE_GRAPHICS_BIT_NVX = 0x00000001, + VK_OBJECT_ENTRY_USAGE_COMPUTE_BIT_NVX = 0x00000002, + VK_OBJECT_ENTRY_USAGE_FLAG_BITS_MAX_ENUM_NVX = 0x7FFFFFFF +} VkObjectEntryUsageFlagBitsNVX; +typedef VkFlags VkObjectEntryUsageFlagsNVX; + +typedef struct VkDeviceGeneratedCommandsFeaturesNVX { + VkStructureType sType; + const void* pNext; + VkBool32 computeBindingPointSupport; +} VkDeviceGeneratedCommandsFeaturesNVX; + +typedef struct VkDeviceGeneratedCommandsLimitsNVX { + VkStructureType sType; + const void* pNext; + uint32_t maxIndirectCommandsLayoutTokenCount; + uint32_t maxObjectEntryCounts; + uint32_t minSequenceCountBufferOffsetAlignment; + uint32_t minSequenceIndexBufferOffsetAlignment; + uint32_t minCommandsTokenBufferOffsetAlignment; +} VkDeviceGeneratedCommandsLimitsNVX; + +typedef struct VkIndirectCommandsTokenNVX { + VkIndirectCommandsTokenTypeNVX tokenType; + VkBuffer buffer; + VkDeviceSize offset; +} VkIndirectCommandsTokenNVX; + +typedef struct VkIndirectCommandsLayoutTokenNVX { + VkIndirectCommandsTokenTypeNVX tokenType; + uint32_t bindingUnit; + uint32_t dynamicCount; + uint32_t divisor; +} VkIndirectCommandsLayoutTokenNVX; + +typedef struct VkIndirectCommandsLayoutCreateInfoNVX { + VkStructureType sType; + const void* pNext; + VkPipelineBindPoint pipelineBindPoint; + VkIndirectCommandsLayoutUsageFlagsNVX flags; + uint32_t tokenCount; + const VkIndirectCommandsLayoutTokenNVX* pTokens; +} VkIndirectCommandsLayoutCreateInfoNVX; + +typedef struct VkCmdProcessCommandsInfoNVX { + VkStructureType sType; + const void* pNext; + VkObjectTableNVX objectTable; + VkIndirectCommandsLayoutNVX indirectCommandsLayout; + uint32_t indirectCommandsTokenCount; + const VkIndirectCommandsTokenNVX* pIndirectCommandsTokens; + uint32_t maxSequencesCount; + VkCommandBuffer targetCommandBuffer; + VkBuffer sequencesCountBuffer; + VkDeviceSize sequencesCountOffset; + VkBuffer sequencesIndexBuffer; + VkDeviceSize sequencesIndexOffset; +} VkCmdProcessCommandsInfoNVX; + +typedef struct VkCmdReserveSpaceForCommandsInfoNVX { + VkStructureType sType; + const void* pNext; + VkObjectTableNVX objectTable; + VkIndirectCommandsLayoutNVX indirectCommandsLayout; + uint32_t maxSequencesCount; +} VkCmdReserveSpaceForCommandsInfoNVX; + +typedef struct VkObjectTableCreateInfoNVX { + VkStructureType sType; + const void* pNext; + uint32_t objectCount; + const VkObjectEntryTypeNVX* pObjectEntryTypes; + const uint32_t* pObjectEntryCounts; + const VkObjectEntryUsageFlagsNVX* pObjectEntryUsageFlags; + uint32_t maxUniformBuffersPerDescriptor; + uint32_t maxStorageBuffersPerDescriptor; + uint32_t maxStorageImagesPerDescriptor; + uint32_t maxSampledImagesPerDescriptor; + uint32_t maxPipelineLayouts; +} VkObjectTableCreateInfoNVX; + +typedef struct VkObjectTableEntryNVX { + VkObjectEntryTypeNVX type; + VkObjectEntryUsageFlagsNVX flags; +} VkObjectTableEntryNVX; + +typedef struct VkObjectTablePipelineEntryNVX { + VkObjectEntryTypeNVX type; + VkObjectEntryUsageFlagsNVX flags; + VkPipeline pipeline; +} VkObjectTablePipelineEntryNVX; + +typedef struct VkObjectTableDescriptorSetEntryNVX { + VkObjectEntryTypeNVX type; + VkObjectEntryUsageFlagsNVX flags; + VkPipelineLayout pipelineLayout; + VkDescriptorSet descriptorSet; +} VkObjectTableDescriptorSetEntryNVX; + +typedef struct VkObjectTableVertexBufferEntryNVX { + VkObjectEntryTypeNVX type; + VkObjectEntryUsageFlagsNVX flags; + VkBuffer buffer; +} VkObjectTableVertexBufferEntryNVX; + +typedef struct VkObjectTableIndexBufferEntryNVX { + VkObjectEntryTypeNVX type; + VkObjectEntryUsageFlagsNVX flags; + VkBuffer buffer; + VkIndexType indexType; +} VkObjectTableIndexBufferEntryNVX; + +typedef struct VkObjectTablePushConstantEntryNVX { + VkObjectEntryTypeNVX type; + VkObjectEntryUsageFlagsNVX flags; + VkPipelineLayout pipelineLayout; + VkShaderStageFlags stageFlags; +} VkObjectTablePushConstantEntryNVX; + + +typedef void (VKAPI_PTR *PFN_vkCmdProcessCommandsNVX)(VkCommandBuffer commandBuffer, const VkCmdProcessCommandsInfoNVX* pProcessCommandsInfo); +typedef void (VKAPI_PTR *PFN_vkCmdReserveSpaceForCommandsNVX)(VkCommandBuffer commandBuffer, const VkCmdReserveSpaceForCommandsInfoNVX* pReserveSpaceInfo); +typedef VkResult (VKAPI_PTR *PFN_vkCreateIndirectCommandsLayoutNVX)(VkDevice device, const VkIndirectCommandsLayoutCreateInfoNVX* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkIndirectCommandsLayoutNVX* pIndirectCommandsLayout); +typedef void (VKAPI_PTR *PFN_vkDestroyIndirectCommandsLayoutNVX)(VkDevice device, VkIndirectCommandsLayoutNVX indirectCommandsLayout, const VkAllocationCallbacks* pAllocator); +typedef VkResult (VKAPI_PTR *PFN_vkCreateObjectTableNVX)(VkDevice device, const VkObjectTableCreateInfoNVX* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkObjectTableNVX* pObjectTable); +typedef void (VKAPI_PTR *PFN_vkDestroyObjectTableNVX)(VkDevice device, VkObjectTableNVX objectTable, const VkAllocationCallbacks* pAllocator); +typedef VkResult (VKAPI_PTR *PFN_vkRegisterObjectsNVX)(VkDevice device, VkObjectTableNVX objectTable, uint32_t objectCount, const VkObjectTableEntryNVX* const* ppObjectTableEntries, const uint32_t* pObjectIndices); +typedef VkResult (VKAPI_PTR *PFN_vkUnregisterObjectsNVX)(VkDevice device, VkObjectTableNVX objectTable, uint32_t objectCount, const VkObjectEntryTypeNVX* pObjectEntryTypes, const uint32_t* pObjectIndices); +typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceGeneratedCommandsPropertiesNVX)(VkPhysicalDevice physicalDevice, VkDeviceGeneratedCommandsFeaturesNVX* pFeatures, VkDeviceGeneratedCommandsLimitsNVX* pLimits); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR void VKAPI_CALL vkCmdProcessCommandsNVX( + VkCommandBuffer commandBuffer, + const VkCmdProcessCommandsInfoNVX* pProcessCommandsInfo); + +VKAPI_ATTR void VKAPI_CALL vkCmdReserveSpaceForCommandsNVX( + VkCommandBuffer commandBuffer, + const VkCmdReserveSpaceForCommandsInfoNVX* pReserveSpaceInfo); + +VKAPI_ATTR VkResult VKAPI_CALL vkCreateIndirectCommandsLayoutNVX( + VkDevice device, + const VkIndirectCommandsLayoutCreateInfoNVX* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkIndirectCommandsLayoutNVX* pIndirectCommandsLayout); + +VKAPI_ATTR void VKAPI_CALL vkDestroyIndirectCommandsLayoutNVX( + VkDevice device, + VkIndirectCommandsLayoutNVX indirectCommandsLayout, + const VkAllocationCallbacks* pAllocator); + +VKAPI_ATTR VkResult VKAPI_CALL vkCreateObjectTableNVX( + VkDevice device, + const VkObjectTableCreateInfoNVX* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkObjectTableNVX* pObjectTable); + +VKAPI_ATTR void VKAPI_CALL vkDestroyObjectTableNVX( + VkDevice device, + VkObjectTableNVX objectTable, + const VkAllocationCallbacks* pAllocator); + +VKAPI_ATTR VkResult VKAPI_CALL vkRegisterObjectsNVX( + VkDevice device, + VkObjectTableNVX objectTable, + uint32_t objectCount, + const VkObjectTableEntryNVX* const* ppObjectTableEntries, + const uint32_t* pObjectIndices); + +VKAPI_ATTR VkResult VKAPI_CALL vkUnregisterObjectsNVX( + VkDevice device, + VkObjectTableNVX objectTable, + uint32_t objectCount, + const VkObjectEntryTypeNVX* pObjectEntryTypes, + const uint32_t* pObjectIndices); + +VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceGeneratedCommandsPropertiesNVX( + VkPhysicalDevice physicalDevice, + VkDeviceGeneratedCommandsFeaturesNVX* pFeatures, + VkDeviceGeneratedCommandsLimitsNVX* pLimits); +#endif + +#define VK_NV_clip_space_w_scaling 1 +#define VK_NV_CLIP_SPACE_W_SCALING_SPEC_VERSION 1 +#define VK_NV_CLIP_SPACE_W_SCALING_EXTENSION_NAME "VK_NV_clip_space_w_scaling" + +typedef struct VkViewportWScalingNV { + float xcoeff; + float ycoeff; +} VkViewportWScalingNV; + +typedef struct VkPipelineViewportWScalingStateCreateInfoNV { + VkStructureType sType; + const void* pNext; + VkBool32 viewportWScalingEnable; + uint32_t viewportCount; + const VkViewportWScalingNV* pViewportWScalings; +} VkPipelineViewportWScalingStateCreateInfoNV; + + +typedef void (VKAPI_PTR *PFN_vkCmdSetViewportWScalingNV)(VkCommandBuffer commandBuffer, uint32_t firstViewport, uint32_t viewportCount, const VkViewportWScalingNV* pViewportWScalings); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR void VKAPI_CALL vkCmdSetViewportWScalingNV( + VkCommandBuffer commandBuffer, + uint32_t firstViewport, + uint32_t viewportCount, + const VkViewportWScalingNV* pViewportWScalings); +#endif + +#define VK_EXT_direct_mode_display 1 +#define VK_EXT_DIRECT_MODE_DISPLAY_SPEC_VERSION 1 +#define VK_EXT_DIRECT_MODE_DISPLAY_EXTENSION_NAME "VK_EXT_direct_mode_display" + +typedef VkResult (VKAPI_PTR *PFN_vkReleaseDisplayEXT)(VkPhysicalDevice physicalDevice, VkDisplayKHR display); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkReleaseDisplayEXT( + VkPhysicalDevice physicalDevice, + VkDisplayKHR display); +#endif + +#define VK_EXT_display_surface_counter 1 +#define VK_EXT_DISPLAY_SURFACE_COUNTER_SPEC_VERSION 1 +#define VK_EXT_DISPLAY_SURFACE_COUNTER_EXTENSION_NAME "VK_EXT_display_surface_counter" + + +typedef enum VkSurfaceCounterFlagBitsEXT { + VK_SURFACE_COUNTER_VBLANK_EXT = 0x00000001, + VK_SURFACE_COUNTER_FLAG_BITS_MAX_ENUM_EXT = 0x7FFFFFFF +} VkSurfaceCounterFlagBitsEXT; +typedef VkFlags VkSurfaceCounterFlagsEXT; + +typedef struct VkSurfaceCapabilities2EXT { + VkStructureType sType; + void* pNext; + uint32_t minImageCount; + uint32_t maxImageCount; + VkExtent2D currentExtent; + VkExtent2D minImageExtent; + VkExtent2D maxImageExtent; + uint32_t maxImageArrayLayers; + VkSurfaceTransformFlagsKHR supportedTransforms; + VkSurfaceTransformFlagBitsKHR currentTransform; + VkCompositeAlphaFlagsKHR supportedCompositeAlpha; + VkImageUsageFlags supportedUsageFlags; + VkSurfaceCounterFlagsEXT supportedSurfaceCounters; +} VkSurfaceCapabilities2EXT; + + +typedef VkResult (VKAPI_PTR *PFN_vkGetPhysicalDeviceSurfaceCapabilities2EXT)(VkPhysicalDevice physicalDevice, VkSurfaceKHR surface, VkSurfaceCapabilities2EXT* pSurfaceCapabilities); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkGetPhysicalDeviceSurfaceCapabilities2EXT( + VkPhysicalDevice physicalDevice, + VkSurfaceKHR surface, + VkSurfaceCapabilities2EXT* pSurfaceCapabilities); +#endif + +#define VK_EXT_display_control 1 +#define VK_EXT_DISPLAY_CONTROL_SPEC_VERSION 1 +#define VK_EXT_DISPLAY_CONTROL_EXTENSION_NAME "VK_EXT_display_control" + + +typedef enum VkDisplayPowerStateEXT { + VK_DISPLAY_POWER_STATE_OFF_EXT = 0, + VK_DISPLAY_POWER_STATE_SUSPEND_EXT = 1, + VK_DISPLAY_POWER_STATE_ON_EXT = 2, + VK_DISPLAY_POWER_STATE_BEGIN_RANGE_EXT = VK_DISPLAY_POWER_STATE_OFF_EXT, + VK_DISPLAY_POWER_STATE_END_RANGE_EXT = VK_DISPLAY_POWER_STATE_ON_EXT, + VK_DISPLAY_POWER_STATE_RANGE_SIZE_EXT = (VK_DISPLAY_POWER_STATE_ON_EXT - VK_DISPLAY_POWER_STATE_OFF_EXT + 1), + VK_DISPLAY_POWER_STATE_MAX_ENUM_EXT = 0x7FFFFFFF +} VkDisplayPowerStateEXT; + +typedef enum VkDeviceEventTypeEXT { + VK_DEVICE_EVENT_TYPE_DISPLAY_HOTPLUG_EXT = 0, + VK_DEVICE_EVENT_TYPE_BEGIN_RANGE_EXT = VK_DEVICE_EVENT_TYPE_DISPLAY_HOTPLUG_EXT, + VK_DEVICE_EVENT_TYPE_END_RANGE_EXT = VK_DEVICE_EVENT_TYPE_DISPLAY_HOTPLUG_EXT, + VK_DEVICE_EVENT_TYPE_RANGE_SIZE_EXT = (VK_DEVICE_EVENT_TYPE_DISPLAY_HOTPLUG_EXT - VK_DEVICE_EVENT_TYPE_DISPLAY_HOTPLUG_EXT + 1), + VK_DEVICE_EVENT_TYPE_MAX_ENUM_EXT = 0x7FFFFFFF +} VkDeviceEventTypeEXT; + +typedef enum VkDisplayEventTypeEXT { + VK_DISPLAY_EVENT_TYPE_FIRST_PIXEL_OUT_EXT = 0, + VK_DISPLAY_EVENT_TYPE_BEGIN_RANGE_EXT = VK_DISPLAY_EVENT_TYPE_FIRST_PIXEL_OUT_EXT, + VK_DISPLAY_EVENT_TYPE_END_RANGE_EXT = VK_DISPLAY_EVENT_TYPE_FIRST_PIXEL_OUT_EXT, + VK_DISPLAY_EVENT_TYPE_RANGE_SIZE_EXT = (VK_DISPLAY_EVENT_TYPE_FIRST_PIXEL_OUT_EXT - VK_DISPLAY_EVENT_TYPE_FIRST_PIXEL_OUT_EXT + 1), + VK_DISPLAY_EVENT_TYPE_MAX_ENUM_EXT = 0x7FFFFFFF +} VkDisplayEventTypeEXT; + +typedef struct VkDisplayPowerInfoEXT { + VkStructureType sType; + const void* pNext; + VkDisplayPowerStateEXT powerState; +} VkDisplayPowerInfoEXT; + +typedef struct VkDeviceEventInfoEXT { + VkStructureType sType; + const void* pNext; + VkDeviceEventTypeEXT deviceEvent; +} VkDeviceEventInfoEXT; + +typedef struct VkDisplayEventInfoEXT { + VkStructureType sType; + const void* pNext; + VkDisplayEventTypeEXT displayEvent; +} VkDisplayEventInfoEXT; + +typedef struct VkSwapchainCounterCreateInfoEXT { + VkStructureType sType; + const void* pNext; + VkSurfaceCounterFlagsEXT surfaceCounters; +} VkSwapchainCounterCreateInfoEXT; + + +typedef VkResult (VKAPI_PTR *PFN_vkDisplayPowerControlEXT)(VkDevice device, VkDisplayKHR display, const VkDisplayPowerInfoEXT* pDisplayPowerInfo); +typedef VkResult (VKAPI_PTR *PFN_vkRegisterDeviceEventEXT)(VkDevice device, const VkDeviceEventInfoEXT* pDeviceEventInfo, const VkAllocationCallbacks* pAllocator, VkFence* pFence); +typedef VkResult (VKAPI_PTR *PFN_vkRegisterDisplayEventEXT)(VkDevice device, VkDisplayKHR display, const VkDisplayEventInfoEXT* pDisplayEventInfo, const VkAllocationCallbacks* pAllocator, VkFence* pFence); +typedef VkResult (VKAPI_PTR *PFN_vkGetSwapchainCounterEXT)(VkDevice device, VkSwapchainKHR swapchain, VkSurfaceCounterFlagBitsEXT counter, uint64_t* pCounterValue); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkDisplayPowerControlEXT( + VkDevice device, + VkDisplayKHR display, + const VkDisplayPowerInfoEXT* pDisplayPowerInfo); + +VKAPI_ATTR VkResult VKAPI_CALL vkRegisterDeviceEventEXT( + VkDevice device, + const VkDeviceEventInfoEXT* pDeviceEventInfo, + const VkAllocationCallbacks* pAllocator, + VkFence* pFence); + +VKAPI_ATTR VkResult VKAPI_CALL vkRegisterDisplayEventEXT( + VkDevice device, + VkDisplayKHR display, + const VkDisplayEventInfoEXT* pDisplayEventInfo, + const VkAllocationCallbacks* pAllocator, + VkFence* pFence); + +VKAPI_ATTR VkResult VKAPI_CALL vkGetSwapchainCounterEXT( + VkDevice device, + VkSwapchainKHR swapchain, + VkSurfaceCounterFlagBitsEXT counter, + uint64_t* pCounterValue); +#endif + +#define VK_GOOGLE_display_timing 1 +#define VK_GOOGLE_DISPLAY_TIMING_SPEC_VERSION 1 +#define VK_GOOGLE_DISPLAY_TIMING_EXTENSION_NAME "VK_GOOGLE_display_timing" + +typedef struct VkRefreshCycleDurationGOOGLE { + uint64_t refreshDuration; +} VkRefreshCycleDurationGOOGLE; + +typedef struct VkPastPresentationTimingGOOGLE { + uint32_t presentID; + uint64_t desiredPresentTime; + uint64_t actualPresentTime; + uint64_t earliestPresentTime; + uint64_t presentMargin; +} VkPastPresentationTimingGOOGLE; + +typedef struct VkPresentTimeGOOGLE { + uint32_t presentID; + uint64_t desiredPresentTime; +} VkPresentTimeGOOGLE; + +typedef struct VkPresentTimesInfoGOOGLE { + VkStructureType sType; + const void* pNext; + uint32_t swapchainCount; + const VkPresentTimeGOOGLE* pTimes; +} VkPresentTimesInfoGOOGLE; + + +typedef VkResult (VKAPI_PTR *PFN_vkGetRefreshCycleDurationGOOGLE)(VkDevice device, VkSwapchainKHR swapchain, VkRefreshCycleDurationGOOGLE* pDisplayTimingProperties); +typedef VkResult (VKAPI_PTR *PFN_vkGetPastPresentationTimingGOOGLE)(VkDevice device, VkSwapchainKHR swapchain, uint32_t* pPresentationTimingCount, VkPastPresentationTimingGOOGLE* pPresentationTimings); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkGetRefreshCycleDurationGOOGLE( + VkDevice device, + VkSwapchainKHR swapchain, + VkRefreshCycleDurationGOOGLE* pDisplayTimingProperties); + +VKAPI_ATTR VkResult VKAPI_CALL vkGetPastPresentationTimingGOOGLE( + VkDevice device, + VkSwapchainKHR swapchain, + uint32_t* pPresentationTimingCount, + VkPastPresentationTimingGOOGLE* pPresentationTimings); +#endif + +#define VK_NV_sample_mask_override_coverage 1 +#define VK_NV_SAMPLE_MASK_OVERRIDE_COVERAGE_SPEC_VERSION 1 +#define VK_NV_SAMPLE_MASK_OVERRIDE_COVERAGE_EXTENSION_NAME "VK_NV_sample_mask_override_coverage" + + +#define VK_NV_geometry_shader_passthrough 1 +#define VK_NV_GEOMETRY_SHADER_PASSTHROUGH_SPEC_VERSION 1 +#define VK_NV_GEOMETRY_SHADER_PASSTHROUGH_EXTENSION_NAME "VK_NV_geometry_shader_passthrough" + + +#define VK_NV_viewport_array2 1 +#define VK_NV_VIEWPORT_ARRAY2_SPEC_VERSION 1 +#define VK_NV_VIEWPORT_ARRAY2_EXTENSION_NAME "VK_NV_viewport_array2" + + +#define VK_NVX_multiview_per_view_attributes 1 +#define VK_NVX_MULTIVIEW_PER_VIEW_ATTRIBUTES_SPEC_VERSION 1 +#define VK_NVX_MULTIVIEW_PER_VIEW_ATTRIBUTES_EXTENSION_NAME "VK_NVX_multiview_per_view_attributes" + +typedef struct VkPhysicalDeviceMultiviewPerViewAttributesPropertiesNVX { + VkStructureType sType; + void* pNext; + VkBool32 perViewPositionAllComponents; +} VkPhysicalDeviceMultiviewPerViewAttributesPropertiesNVX; + + + +#define VK_NV_viewport_swizzle 1 +#define VK_NV_VIEWPORT_SWIZZLE_SPEC_VERSION 1 +#define VK_NV_VIEWPORT_SWIZZLE_EXTENSION_NAME "VK_NV_viewport_swizzle" + + +typedef enum VkViewportCoordinateSwizzleNV { + VK_VIEWPORT_COORDINATE_SWIZZLE_POSITIVE_X_NV = 0, + VK_VIEWPORT_COORDINATE_SWIZZLE_NEGATIVE_X_NV = 1, + VK_VIEWPORT_COORDINATE_SWIZZLE_POSITIVE_Y_NV = 2, + VK_VIEWPORT_COORDINATE_SWIZZLE_NEGATIVE_Y_NV = 3, + VK_VIEWPORT_COORDINATE_SWIZZLE_POSITIVE_Z_NV = 4, + VK_VIEWPORT_COORDINATE_SWIZZLE_NEGATIVE_Z_NV = 5, + VK_VIEWPORT_COORDINATE_SWIZZLE_POSITIVE_W_NV = 6, + VK_VIEWPORT_COORDINATE_SWIZZLE_NEGATIVE_W_NV = 7, + VK_VIEWPORT_COORDINATE_SWIZZLE_BEGIN_RANGE_NV = VK_VIEWPORT_COORDINATE_SWIZZLE_POSITIVE_X_NV, + VK_VIEWPORT_COORDINATE_SWIZZLE_END_RANGE_NV = VK_VIEWPORT_COORDINATE_SWIZZLE_NEGATIVE_W_NV, + VK_VIEWPORT_COORDINATE_SWIZZLE_RANGE_SIZE_NV = (VK_VIEWPORT_COORDINATE_SWIZZLE_NEGATIVE_W_NV - VK_VIEWPORT_COORDINATE_SWIZZLE_POSITIVE_X_NV + 1), + VK_VIEWPORT_COORDINATE_SWIZZLE_MAX_ENUM_NV = 0x7FFFFFFF +} VkViewportCoordinateSwizzleNV; + +typedef VkFlags VkPipelineViewportSwizzleStateCreateFlagsNV; + +typedef struct VkViewportSwizzleNV { + VkViewportCoordinateSwizzleNV x; + VkViewportCoordinateSwizzleNV y; + VkViewportCoordinateSwizzleNV z; + VkViewportCoordinateSwizzleNV w; +} VkViewportSwizzleNV; + +typedef struct VkPipelineViewportSwizzleStateCreateInfoNV { + VkStructureType sType; + const void* pNext; + VkPipelineViewportSwizzleStateCreateFlagsNV flags; + uint32_t viewportCount; + const VkViewportSwizzleNV* pViewportSwizzles; +} VkPipelineViewportSwizzleStateCreateInfoNV; + + + +#define VK_EXT_discard_rectangles 1 +#define VK_EXT_DISCARD_RECTANGLES_SPEC_VERSION 1 +#define VK_EXT_DISCARD_RECTANGLES_EXTENSION_NAME "VK_EXT_discard_rectangles" + + +typedef enum VkDiscardRectangleModeEXT { + VK_DISCARD_RECTANGLE_MODE_INCLUSIVE_EXT = 0, + VK_DISCARD_RECTANGLE_MODE_EXCLUSIVE_EXT = 1, + VK_DISCARD_RECTANGLE_MODE_BEGIN_RANGE_EXT = VK_DISCARD_RECTANGLE_MODE_INCLUSIVE_EXT, + VK_DISCARD_RECTANGLE_MODE_END_RANGE_EXT = VK_DISCARD_RECTANGLE_MODE_EXCLUSIVE_EXT, + VK_DISCARD_RECTANGLE_MODE_RANGE_SIZE_EXT = (VK_DISCARD_RECTANGLE_MODE_EXCLUSIVE_EXT - VK_DISCARD_RECTANGLE_MODE_INCLUSIVE_EXT + 1), + VK_DISCARD_RECTANGLE_MODE_MAX_ENUM_EXT = 0x7FFFFFFF +} VkDiscardRectangleModeEXT; + +typedef VkFlags VkPipelineDiscardRectangleStateCreateFlagsEXT; + +typedef struct VkPhysicalDeviceDiscardRectanglePropertiesEXT { + VkStructureType sType; + void* pNext; + uint32_t maxDiscardRectangles; +} VkPhysicalDeviceDiscardRectanglePropertiesEXT; + +typedef struct VkPipelineDiscardRectangleStateCreateInfoEXT { + VkStructureType sType; + const void* pNext; + VkPipelineDiscardRectangleStateCreateFlagsEXT flags; + VkDiscardRectangleModeEXT discardRectangleMode; + uint32_t discardRectangleCount; + const VkRect2D* pDiscardRectangles; +} VkPipelineDiscardRectangleStateCreateInfoEXT; + + +typedef void (VKAPI_PTR *PFN_vkCmdSetDiscardRectangleEXT)(VkCommandBuffer commandBuffer, uint32_t firstDiscardRectangle, uint32_t discardRectangleCount, const VkRect2D* pDiscardRectangles); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR void VKAPI_CALL vkCmdSetDiscardRectangleEXT( + VkCommandBuffer commandBuffer, + uint32_t firstDiscardRectangle, + uint32_t discardRectangleCount, + const VkRect2D* pDiscardRectangles); +#endif + +#define VK_EXT_conservative_rasterization 1 +#define VK_EXT_CONSERVATIVE_RASTERIZATION_SPEC_VERSION 1 +#define VK_EXT_CONSERVATIVE_RASTERIZATION_EXTENSION_NAME "VK_EXT_conservative_rasterization" + + +typedef enum VkConservativeRasterizationModeEXT { + VK_CONSERVATIVE_RASTERIZATION_MODE_DISABLED_EXT = 0, + VK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT = 1, + VK_CONSERVATIVE_RASTERIZATION_MODE_UNDERESTIMATE_EXT = 2, + VK_CONSERVATIVE_RASTERIZATION_MODE_BEGIN_RANGE_EXT = VK_CONSERVATIVE_RASTERIZATION_MODE_DISABLED_EXT, + VK_CONSERVATIVE_RASTERIZATION_MODE_END_RANGE_EXT = VK_CONSERVATIVE_RASTERIZATION_MODE_UNDERESTIMATE_EXT, + VK_CONSERVATIVE_RASTERIZATION_MODE_RANGE_SIZE_EXT = (VK_CONSERVATIVE_RASTERIZATION_MODE_UNDERESTIMATE_EXT - VK_CONSERVATIVE_RASTERIZATION_MODE_DISABLED_EXT + 1), + VK_CONSERVATIVE_RASTERIZATION_MODE_MAX_ENUM_EXT = 0x7FFFFFFF +} VkConservativeRasterizationModeEXT; + +typedef VkFlags VkPipelineRasterizationConservativeStateCreateFlagsEXT; + +typedef struct VkPhysicalDeviceConservativeRasterizationPropertiesEXT { + VkStructureType sType; + void* pNext; + float primitiveOverestimationSize; + float maxExtraPrimitiveOverestimationSize; + float extraPrimitiveOverestimationSizeGranularity; + VkBool32 primitiveUnderestimation; + VkBool32 conservativePointAndLineRasterization; + VkBool32 degenerateTrianglesRasterized; + VkBool32 degenerateLinesRasterized; + VkBool32 fullyCoveredFragmentShaderInputVariable; + VkBool32 conservativeRasterizationPostDepthCoverage; +} VkPhysicalDeviceConservativeRasterizationPropertiesEXT; + +typedef struct VkPipelineRasterizationConservativeStateCreateInfoEXT { + VkStructureType sType; + const void* pNext; + VkPipelineRasterizationConservativeStateCreateFlagsEXT flags; + VkConservativeRasterizationModeEXT conservativeRasterizationMode; + float extraPrimitiveOverestimationSize; +} VkPipelineRasterizationConservativeStateCreateInfoEXT; + + + +#define VK_EXT_swapchain_colorspace 1 +#define VK_EXT_SWAPCHAIN_COLOR_SPACE_SPEC_VERSION 3 +#define VK_EXT_SWAPCHAIN_COLOR_SPACE_EXTENSION_NAME "VK_EXT_swapchain_colorspace" + + +#define VK_EXT_hdr_metadata 1 +#define VK_EXT_HDR_METADATA_SPEC_VERSION 1 +#define VK_EXT_HDR_METADATA_EXTENSION_NAME "VK_EXT_hdr_metadata" + +typedef struct VkXYColorEXT { + float x; + float y; +} VkXYColorEXT; + +typedef struct VkHdrMetadataEXT { + VkStructureType sType; + const void* pNext; + VkXYColorEXT displayPrimaryRed; + VkXYColorEXT displayPrimaryGreen; + VkXYColorEXT displayPrimaryBlue; + VkXYColorEXT whitePoint; + float maxLuminance; + float minLuminance; + float maxContentLightLevel; + float maxFrameAverageLightLevel; +} VkHdrMetadataEXT; + + +typedef void (VKAPI_PTR *PFN_vkSetHdrMetadataEXT)(VkDevice device, uint32_t swapchainCount, const VkSwapchainKHR* pSwapchains, const VkHdrMetadataEXT* pMetadata); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR void VKAPI_CALL vkSetHdrMetadataEXT( + VkDevice device, + uint32_t swapchainCount, + const VkSwapchainKHR* pSwapchains, + const VkHdrMetadataEXT* pMetadata); +#endif + +#define VK_EXT_external_memory_dma_buf 1 +#define VK_EXT_EXTERNAL_MEMORY_DMA_BUF_SPEC_VERSION 1 +#define VK_EXT_EXTERNAL_MEMORY_DMA_BUF_EXTENSION_NAME "VK_EXT_external_memory_dma_buf" + + +#define VK_EXT_queue_family_foreign 1 +#define VK_EXT_QUEUE_FAMILY_FOREIGN_SPEC_VERSION 1 +#define VK_EXT_QUEUE_FAMILY_FOREIGN_EXTENSION_NAME "VK_EXT_queue_family_foreign" +#define VK_QUEUE_FAMILY_FOREIGN_EXT (~0U-2) + + +#define VK_EXT_debug_utils 1 +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDebugUtilsMessengerEXT) + +#define VK_EXT_DEBUG_UTILS_SPEC_VERSION 1 +#define VK_EXT_DEBUG_UTILS_EXTENSION_NAME "VK_EXT_debug_utils" + +typedef VkFlags VkDebugUtilsMessengerCallbackDataFlagsEXT; +typedef VkFlags VkDebugUtilsMessengerCreateFlagsEXT; + +typedef enum VkDebugUtilsMessageSeverityFlagBitsEXT { + VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT = 0x00000001, + VK_DEBUG_UTILS_MESSAGE_SEVERITY_INFO_BIT_EXT = 0x00000010, + VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT = 0x00000100, + VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT = 0x00001000, + VK_DEBUG_UTILS_MESSAGE_SEVERITY_FLAG_BITS_MAX_ENUM_EXT = 0x7FFFFFFF +} VkDebugUtilsMessageSeverityFlagBitsEXT; +typedef VkFlags VkDebugUtilsMessageSeverityFlagsEXT; + +typedef enum VkDebugUtilsMessageTypeFlagBitsEXT { + VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT = 0x00000001, + VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT = 0x00000002, + VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT = 0x00000004, + VK_DEBUG_UTILS_MESSAGE_TYPE_FLAG_BITS_MAX_ENUM_EXT = 0x7FFFFFFF +} VkDebugUtilsMessageTypeFlagBitsEXT; +typedef VkFlags VkDebugUtilsMessageTypeFlagsEXT; + +typedef struct VkDebugUtilsObjectNameInfoEXT { + VkStructureType sType; + const void* pNext; + VkObjectType objectType; + uint64_t objectHandle; + const char* pObjectName; +} VkDebugUtilsObjectNameInfoEXT; + +typedef struct VkDebugUtilsObjectTagInfoEXT { + VkStructureType sType; + const void* pNext; + VkObjectType objectType; + uint64_t objectHandle; + uint64_t tagName; + size_t tagSize; + const void* pTag; +} VkDebugUtilsObjectTagInfoEXT; + +typedef struct VkDebugUtilsLabelEXT { + VkStructureType sType; + const void* pNext; + const char* pLabelName; + float color[4]; +} VkDebugUtilsLabelEXT; + +typedef struct VkDebugUtilsMessengerCallbackDataEXT { + VkStructureType sType; + const void* pNext; + VkDebugUtilsMessengerCallbackDataFlagsEXT flags; + const char* pMessageIdName; + int32_t messageIdNumber; + const char* pMessage; + uint32_t queueLabelCount; + VkDebugUtilsLabelEXT* pQueueLabels; + uint32_t cmdBufLabelCount; + VkDebugUtilsLabelEXT* pCmdBufLabels; + uint32_t objectCount; + VkDebugUtilsObjectNameInfoEXT* pObjects; +} VkDebugUtilsMessengerCallbackDataEXT; + +typedef VkBool32 (VKAPI_PTR *PFN_vkDebugUtilsMessengerCallbackEXT)( + VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity, + VkDebugUtilsMessageTypeFlagsEXT messageType, + const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData, + void* pUserData); + +typedef struct VkDebugUtilsMessengerCreateInfoEXT { + VkStructureType sType; + const void* pNext; + VkDebugUtilsMessengerCreateFlagsEXT flags; + VkDebugUtilsMessageSeverityFlagsEXT messageSeverity; + VkDebugUtilsMessageTypeFlagsEXT messageType; + PFN_vkDebugUtilsMessengerCallbackEXT pfnUserCallback; + void* pUserData; +} VkDebugUtilsMessengerCreateInfoEXT; + + +typedef VkResult (VKAPI_PTR *PFN_vkSetDebugUtilsObjectNameEXT)(VkDevice device, const VkDebugUtilsObjectNameInfoEXT* pNameInfo); +typedef VkResult (VKAPI_PTR *PFN_vkSetDebugUtilsObjectTagEXT)(VkDevice device, const VkDebugUtilsObjectTagInfoEXT* pTagInfo); +typedef void (VKAPI_PTR *PFN_vkQueueBeginDebugUtilsLabelEXT)(VkQueue queue, const VkDebugUtilsLabelEXT* pLabelInfo); +typedef void (VKAPI_PTR *PFN_vkQueueEndDebugUtilsLabelEXT)(VkQueue queue); +typedef void (VKAPI_PTR *PFN_vkQueueInsertDebugUtilsLabelEXT)(VkQueue queue, const VkDebugUtilsLabelEXT* pLabelInfo); +typedef void (VKAPI_PTR *PFN_vkCmdBeginDebugUtilsLabelEXT)(VkCommandBuffer commandBuffer, const VkDebugUtilsLabelEXT* pLabelInfo); +typedef void (VKAPI_PTR *PFN_vkCmdEndDebugUtilsLabelEXT)(VkCommandBuffer commandBuffer); +typedef void (VKAPI_PTR *PFN_vkCmdInsertDebugUtilsLabelEXT)(VkCommandBuffer commandBuffer, const VkDebugUtilsLabelEXT* pLabelInfo); +typedef VkResult (VKAPI_PTR *PFN_vkCreateDebugUtilsMessengerEXT)(VkInstance instance, const VkDebugUtilsMessengerCreateInfoEXT* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkDebugUtilsMessengerEXT* pMessenger); +typedef void (VKAPI_PTR *PFN_vkDestroyDebugUtilsMessengerEXT)(VkInstance instance, VkDebugUtilsMessengerEXT messenger, const VkAllocationCallbacks* pAllocator); +typedef void (VKAPI_PTR *PFN_vkSubmitDebugUtilsMessageEXT)(VkInstance instance, VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity, VkDebugUtilsMessageTypeFlagsEXT messageTypes, const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkSetDebugUtilsObjectNameEXT( + VkDevice device, + const VkDebugUtilsObjectNameInfoEXT* pNameInfo); + +VKAPI_ATTR VkResult VKAPI_CALL vkSetDebugUtilsObjectTagEXT( + VkDevice device, + const VkDebugUtilsObjectTagInfoEXT* pTagInfo); + +VKAPI_ATTR void VKAPI_CALL vkQueueBeginDebugUtilsLabelEXT( + VkQueue queue, + const VkDebugUtilsLabelEXT* pLabelInfo); + +VKAPI_ATTR void VKAPI_CALL vkQueueEndDebugUtilsLabelEXT( + VkQueue queue); + +VKAPI_ATTR void VKAPI_CALL vkQueueInsertDebugUtilsLabelEXT( + VkQueue queue, + const VkDebugUtilsLabelEXT* pLabelInfo); + +VKAPI_ATTR void VKAPI_CALL vkCmdBeginDebugUtilsLabelEXT( + VkCommandBuffer commandBuffer, + const VkDebugUtilsLabelEXT* pLabelInfo); + +VKAPI_ATTR void VKAPI_CALL vkCmdEndDebugUtilsLabelEXT( + VkCommandBuffer commandBuffer); + +VKAPI_ATTR void VKAPI_CALL vkCmdInsertDebugUtilsLabelEXT( + VkCommandBuffer commandBuffer, + const VkDebugUtilsLabelEXT* pLabelInfo); + +VKAPI_ATTR VkResult VKAPI_CALL vkCreateDebugUtilsMessengerEXT( + VkInstance instance, + const VkDebugUtilsMessengerCreateInfoEXT* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkDebugUtilsMessengerEXT* pMessenger); + +VKAPI_ATTR void VKAPI_CALL vkDestroyDebugUtilsMessengerEXT( + VkInstance instance, + VkDebugUtilsMessengerEXT messenger, + const VkAllocationCallbacks* pAllocator); + +VKAPI_ATTR void VKAPI_CALL vkSubmitDebugUtilsMessageEXT( + VkInstance instance, + VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity, + VkDebugUtilsMessageTypeFlagsEXT messageTypes, + const VkDebugUtilsMessengerCallbackDataEXT* pCallbackData); +#endif + +#define VK_EXT_sampler_filter_minmax 1 +#define VK_EXT_SAMPLER_FILTER_MINMAX_SPEC_VERSION 1 +#define VK_EXT_SAMPLER_FILTER_MINMAX_EXTENSION_NAME "VK_EXT_sampler_filter_minmax" + + +typedef enum VkSamplerReductionModeEXT { + VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE_EXT = 0, + VK_SAMPLER_REDUCTION_MODE_MIN_EXT = 1, + VK_SAMPLER_REDUCTION_MODE_MAX_EXT = 2, + VK_SAMPLER_REDUCTION_MODE_BEGIN_RANGE_EXT = VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE_EXT, + VK_SAMPLER_REDUCTION_MODE_END_RANGE_EXT = VK_SAMPLER_REDUCTION_MODE_MAX_EXT, + VK_SAMPLER_REDUCTION_MODE_RANGE_SIZE_EXT = (VK_SAMPLER_REDUCTION_MODE_MAX_EXT - VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE_EXT + 1), + VK_SAMPLER_REDUCTION_MODE_MAX_ENUM_EXT = 0x7FFFFFFF +} VkSamplerReductionModeEXT; + +typedef struct VkSamplerReductionModeCreateInfoEXT { + VkStructureType sType; + const void* pNext; + VkSamplerReductionModeEXT reductionMode; +} VkSamplerReductionModeCreateInfoEXT; + +typedef struct VkPhysicalDeviceSamplerFilterMinmaxPropertiesEXT { + VkStructureType sType; + void* pNext; + VkBool32 filterMinmaxSingleComponentFormats; + VkBool32 filterMinmaxImageComponentMapping; +} VkPhysicalDeviceSamplerFilterMinmaxPropertiesEXT; + + + +#define VK_AMD_gpu_shader_int16 1 +#define VK_AMD_GPU_SHADER_INT16_SPEC_VERSION 1 +#define VK_AMD_GPU_SHADER_INT16_EXTENSION_NAME "VK_AMD_gpu_shader_int16" + + +#define VK_AMD_mixed_attachment_samples 1 +#define VK_AMD_MIXED_ATTACHMENT_SAMPLES_SPEC_VERSION 1 +#define VK_AMD_MIXED_ATTACHMENT_SAMPLES_EXTENSION_NAME "VK_AMD_mixed_attachment_samples" + + +#define VK_AMD_shader_fragment_mask 1 +#define VK_AMD_SHADER_FRAGMENT_MASK_SPEC_VERSION 1 +#define VK_AMD_SHADER_FRAGMENT_MASK_EXTENSION_NAME "VK_AMD_shader_fragment_mask" + + +#define VK_EXT_shader_stencil_export 1 +#define VK_EXT_SHADER_STENCIL_EXPORT_SPEC_VERSION 1 +#define VK_EXT_SHADER_STENCIL_EXPORT_EXTENSION_NAME "VK_EXT_shader_stencil_export" + + +#define VK_EXT_sample_locations 1 +#define VK_EXT_SAMPLE_LOCATIONS_SPEC_VERSION 1 +#define VK_EXT_SAMPLE_LOCATIONS_EXTENSION_NAME "VK_EXT_sample_locations" + +typedef struct VkSampleLocationEXT { + float x; + float y; +} VkSampleLocationEXT; + +typedef struct VkSampleLocationsInfoEXT { + VkStructureType sType; + const void* pNext; + VkSampleCountFlagBits sampleLocationsPerPixel; + VkExtent2D sampleLocationGridSize; + uint32_t sampleLocationsCount; + const VkSampleLocationEXT* pSampleLocations; +} VkSampleLocationsInfoEXT; + +typedef struct VkAttachmentSampleLocationsEXT { + uint32_t attachmentIndex; + VkSampleLocationsInfoEXT sampleLocationsInfo; +} VkAttachmentSampleLocationsEXT; + +typedef struct VkSubpassSampleLocationsEXT { + uint32_t subpassIndex; + VkSampleLocationsInfoEXT sampleLocationsInfo; +} VkSubpassSampleLocationsEXT; + +typedef struct VkRenderPassSampleLocationsBeginInfoEXT { + VkStructureType sType; + const void* pNext; + uint32_t attachmentInitialSampleLocationsCount; + const VkAttachmentSampleLocationsEXT* pAttachmentInitialSampleLocations; + uint32_t postSubpassSampleLocationsCount; + const VkSubpassSampleLocationsEXT* pPostSubpassSampleLocations; +} VkRenderPassSampleLocationsBeginInfoEXT; + +typedef struct VkPipelineSampleLocationsStateCreateInfoEXT { + VkStructureType sType; + const void* pNext; + VkBool32 sampleLocationsEnable; + VkSampleLocationsInfoEXT sampleLocationsInfo; +} VkPipelineSampleLocationsStateCreateInfoEXT; + +typedef struct VkPhysicalDeviceSampleLocationsPropertiesEXT { + VkStructureType sType; + void* pNext; + VkSampleCountFlags sampleLocationSampleCounts; + VkExtent2D maxSampleLocationGridSize; + float sampleLocationCoordinateRange[2]; + uint32_t sampleLocationSubPixelBits; + VkBool32 variableSampleLocations; +} VkPhysicalDeviceSampleLocationsPropertiesEXT; + +typedef struct VkMultisamplePropertiesEXT { + VkStructureType sType; + void* pNext; + VkExtent2D maxSampleLocationGridSize; +} VkMultisamplePropertiesEXT; + + +typedef void (VKAPI_PTR *PFN_vkCmdSetSampleLocationsEXT)(VkCommandBuffer commandBuffer, const VkSampleLocationsInfoEXT* pSampleLocationsInfo); +typedef void (VKAPI_PTR *PFN_vkGetPhysicalDeviceMultisamplePropertiesEXT)(VkPhysicalDevice physicalDevice, VkSampleCountFlagBits samples, VkMultisamplePropertiesEXT* pMultisampleProperties); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR void VKAPI_CALL vkCmdSetSampleLocationsEXT( + VkCommandBuffer commandBuffer, + const VkSampleLocationsInfoEXT* pSampleLocationsInfo); + +VKAPI_ATTR void VKAPI_CALL vkGetPhysicalDeviceMultisamplePropertiesEXT( + VkPhysicalDevice physicalDevice, + VkSampleCountFlagBits samples, + VkMultisamplePropertiesEXT* pMultisampleProperties); +#endif + +#define VK_EXT_blend_operation_advanced 1 +#define VK_EXT_BLEND_OPERATION_ADVANCED_SPEC_VERSION 2 +#define VK_EXT_BLEND_OPERATION_ADVANCED_EXTENSION_NAME "VK_EXT_blend_operation_advanced" + + +typedef enum VkBlendOverlapEXT { + VK_BLEND_OVERLAP_UNCORRELATED_EXT = 0, + VK_BLEND_OVERLAP_DISJOINT_EXT = 1, + VK_BLEND_OVERLAP_CONJOINT_EXT = 2, + VK_BLEND_OVERLAP_BEGIN_RANGE_EXT = VK_BLEND_OVERLAP_UNCORRELATED_EXT, + VK_BLEND_OVERLAP_END_RANGE_EXT = VK_BLEND_OVERLAP_CONJOINT_EXT, + VK_BLEND_OVERLAP_RANGE_SIZE_EXT = (VK_BLEND_OVERLAP_CONJOINT_EXT - VK_BLEND_OVERLAP_UNCORRELATED_EXT + 1), + VK_BLEND_OVERLAP_MAX_ENUM_EXT = 0x7FFFFFFF +} VkBlendOverlapEXT; + +typedef struct VkPhysicalDeviceBlendOperationAdvancedFeaturesEXT { + VkStructureType sType; + void* pNext; + VkBool32 advancedBlendCoherentOperations; +} VkPhysicalDeviceBlendOperationAdvancedFeaturesEXT; + +typedef struct VkPhysicalDeviceBlendOperationAdvancedPropertiesEXT { + VkStructureType sType; + void* pNext; + uint32_t advancedBlendMaxColorAttachments; + VkBool32 advancedBlendIndependentBlend; + VkBool32 advancedBlendNonPremultipliedSrcColor; + VkBool32 advancedBlendNonPremultipliedDstColor; + VkBool32 advancedBlendCorrelatedOverlap; + VkBool32 advancedBlendAllOperations; +} VkPhysicalDeviceBlendOperationAdvancedPropertiesEXT; + +typedef struct VkPipelineColorBlendAdvancedStateCreateInfoEXT { + VkStructureType sType; + const void* pNext; + VkBool32 srcPremultiplied; + VkBool32 dstPremultiplied; + VkBlendOverlapEXT blendOverlap; +} VkPipelineColorBlendAdvancedStateCreateInfoEXT; + + + +#define VK_NV_fragment_coverage_to_color 1 +#define VK_NV_FRAGMENT_COVERAGE_TO_COLOR_SPEC_VERSION 1 +#define VK_NV_FRAGMENT_COVERAGE_TO_COLOR_EXTENSION_NAME "VK_NV_fragment_coverage_to_color" + +typedef VkFlags VkPipelineCoverageToColorStateCreateFlagsNV; + +typedef struct VkPipelineCoverageToColorStateCreateInfoNV { + VkStructureType sType; + const void* pNext; + VkPipelineCoverageToColorStateCreateFlagsNV flags; + VkBool32 coverageToColorEnable; + uint32_t coverageToColorLocation; +} VkPipelineCoverageToColorStateCreateInfoNV; + + + +#define VK_NV_framebuffer_mixed_samples 1 +#define VK_NV_FRAMEBUFFER_MIXED_SAMPLES_SPEC_VERSION 1 +#define VK_NV_FRAMEBUFFER_MIXED_SAMPLES_EXTENSION_NAME "VK_NV_framebuffer_mixed_samples" + + +typedef enum VkCoverageModulationModeNV { + VK_COVERAGE_MODULATION_MODE_NONE_NV = 0, + VK_COVERAGE_MODULATION_MODE_RGB_NV = 1, + VK_COVERAGE_MODULATION_MODE_ALPHA_NV = 2, + VK_COVERAGE_MODULATION_MODE_RGBA_NV = 3, + VK_COVERAGE_MODULATION_MODE_BEGIN_RANGE_NV = VK_COVERAGE_MODULATION_MODE_NONE_NV, + VK_COVERAGE_MODULATION_MODE_END_RANGE_NV = VK_COVERAGE_MODULATION_MODE_RGBA_NV, + VK_COVERAGE_MODULATION_MODE_RANGE_SIZE_NV = (VK_COVERAGE_MODULATION_MODE_RGBA_NV - VK_COVERAGE_MODULATION_MODE_NONE_NV + 1), + VK_COVERAGE_MODULATION_MODE_MAX_ENUM_NV = 0x7FFFFFFF +} VkCoverageModulationModeNV; + +typedef VkFlags VkPipelineCoverageModulationStateCreateFlagsNV; + +typedef struct VkPipelineCoverageModulationStateCreateInfoNV { + VkStructureType sType; + const void* pNext; + VkPipelineCoverageModulationStateCreateFlagsNV flags; + VkCoverageModulationModeNV coverageModulationMode; + VkBool32 coverageModulationTableEnable; + uint32_t coverageModulationTableCount; + const float* pCoverageModulationTable; +} VkPipelineCoverageModulationStateCreateInfoNV; + + + +#define VK_NV_fill_rectangle 1 +#define VK_NV_FILL_RECTANGLE_SPEC_VERSION 1 +#define VK_NV_FILL_RECTANGLE_EXTENSION_NAME "VK_NV_fill_rectangle" + + +#define VK_EXT_post_depth_coverage 1 +#define VK_EXT_POST_DEPTH_COVERAGE_SPEC_VERSION 1 +#define VK_EXT_POST_DEPTH_COVERAGE_EXTENSION_NAME "VK_EXT_post_depth_coverage" + + +#define VK_EXT_validation_cache 1 +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkValidationCacheEXT) + +#define VK_EXT_VALIDATION_CACHE_SPEC_VERSION 1 +#define VK_EXT_VALIDATION_CACHE_EXTENSION_NAME "VK_EXT_validation_cache" + + +typedef enum VkValidationCacheHeaderVersionEXT { + VK_VALIDATION_CACHE_HEADER_VERSION_ONE_EXT = 1, + VK_VALIDATION_CACHE_HEADER_VERSION_BEGIN_RANGE_EXT = VK_VALIDATION_CACHE_HEADER_VERSION_ONE_EXT, + VK_VALIDATION_CACHE_HEADER_VERSION_END_RANGE_EXT = VK_VALIDATION_CACHE_HEADER_VERSION_ONE_EXT, + VK_VALIDATION_CACHE_HEADER_VERSION_RANGE_SIZE_EXT = (VK_VALIDATION_CACHE_HEADER_VERSION_ONE_EXT - VK_VALIDATION_CACHE_HEADER_VERSION_ONE_EXT + 1), + VK_VALIDATION_CACHE_HEADER_VERSION_MAX_ENUM_EXT = 0x7FFFFFFF +} VkValidationCacheHeaderVersionEXT; + +typedef VkFlags VkValidationCacheCreateFlagsEXT; + +typedef struct VkValidationCacheCreateInfoEXT { + VkStructureType sType; + const void* pNext; + VkValidationCacheCreateFlagsEXT flags; + size_t initialDataSize; + const void* pInitialData; +} VkValidationCacheCreateInfoEXT; + +typedef struct VkShaderModuleValidationCacheCreateInfoEXT { + VkStructureType sType; + const void* pNext; + VkValidationCacheEXT validationCache; +} VkShaderModuleValidationCacheCreateInfoEXT; + + +typedef VkResult (VKAPI_PTR *PFN_vkCreateValidationCacheEXT)(VkDevice device, const VkValidationCacheCreateInfoEXT* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkValidationCacheEXT* pValidationCache); +typedef void (VKAPI_PTR *PFN_vkDestroyValidationCacheEXT)(VkDevice device, VkValidationCacheEXT validationCache, const VkAllocationCallbacks* pAllocator); +typedef VkResult (VKAPI_PTR *PFN_vkMergeValidationCachesEXT)(VkDevice device, VkValidationCacheEXT dstCache, uint32_t srcCacheCount, const VkValidationCacheEXT* pSrcCaches); +typedef VkResult (VKAPI_PTR *PFN_vkGetValidationCacheDataEXT)(VkDevice device, VkValidationCacheEXT validationCache, size_t* pDataSize, void* pData); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkCreateValidationCacheEXT( + VkDevice device, + const VkValidationCacheCreateInfoEXT* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkValidationCacheEXT* pValidationCache); + +VKAPI_ATTR void VKAPI_CALL vkDestroyValidationCacheEXT( + VkDevice device, + VkValidationCacheEXT validationCache, + const VkAllocationCallbacks* pAllocator); + +VKAPI_ATTR VkResult VKAPI_CALL vkMergeValidationCachesEXT( + VkDevice device, + VkValidationCacheEXT dstCache, + uint32_t srcCacheCount, + const VkValidationCacheEXT* pSrcCaches); + +VKAPI_ATTR VkResult VKAPI_CALL vkGetValidationCacheDataEXT( + VkDevice device, + VkValidationCacheEXT validationCache, + size_t* pDataSize, + void* pData); +#endif + +#define VK_EXT_descriptor_indexing 1 +#define VK_EXT_DESCRIPTOR_INDEXING_SPEC_VERSION 2 +#define VK_EXT_DESCRIPTOR_INDEXING_EXTENSION_NAME "VK_EXT_descriptor_indexing" + + +typedef enum VkDescriptorBindingFlagBitsEXT { + VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT_EXT = 0x00000001, + VK_DESCRIPTOR_BINDING_UPDATE_UNUSED_WHILE_PENDING_BIT_EXT = 0x00000002, + VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT_EXT = 0x00000004, + VK_DESCRIPTOR_BINDING_VARIABLE_DESCRIPTOR_COUNT_BIT_EXT = 0x00000008, + VK_DESCRIPTOR_BINDING_FLAG_BITS_MAX_ENUM_EXT = 0x7FFFFFFF +} VkDescriptorBindingFlagBitsEXT; +typedef VkFlags VkDescriptorBindingFlagsEXT; + +typedef struct VkDescriptorSetLayoutBindingFlagsCreateInfoEXT { + VkStructureType sType; + const void* pNext; + uint32_t bindingCount; + const VkDescriptorBindingFlagsEXT* pBindingFlags; +} VkDescriptorSetLayoutBindingFlagsCreateInfoEXT; + +typedef struct VkPhysicalDeviceDescriptorIndexingFeaturesEXT { + VkStructureType sType; + void* pNext; + VkBool32 shaderInputAttachmentArrayDynamicIndexing; + VkBool32 shaderUniformTexelBufferArrayDynamicIndexing; + VkBool32 shaderStorageTexelBufferArrayDynamicIndexing; + VkBool32 shaderUniformBufferArrayNonUniformIndexing; + VkBool32 shaderSampledImageArrayNonUniformIndexing; + VkBool32 shaderStorageBufferArrayNonUniformIndexing; + VkBool32 shaderStorageImageArrayNonUniformIndexing; + VkBool32 shaderInputAttachmentArrayNonUniformIndexing; + VkBool32 shaderUniformTexelBufferArrayNonUniformIndexing; + VkBool32 shaderStorageTexelBufferArrayNonUniformIndexing; + VkBool32 descriptorBindingUniformBufferUpdateAfterBind; + VkBool32 descriptorBindingSampledImageUpdateAfterBind; + VkBool32 descriptorBindingStorageImageUpdateAfterBind; + VkBool32 descriptorBindingStorageBufferUpdateAfterBind; + VkBool32 descriptorBindingUniformTexelBufferUpdateAfterBind; + VkBool32 descriptorBindingStorageTexelBufferUpdateAfterBind; + VkBool32 descriptorBindingUpdateUnusedWhilePending; + VkBool32 descriptorBindingPartiallyBound; + VkBool32 descriptorBindingVariableDescriptorCount; + VkBool32 runtimeDescriptorArray; +} VkPhysicalDeviceDescriptorIndexingFeaturesEXT; + +typedef struct VkPhysicalDeviceDescriptorIndexingPropertiesEXT { + VkStructureType sType; + void* pNext; + uint32_t maxUpdateAfterBindDescriptorsInAllPools; + VkBool32 shaderUniformBufferArrayNonUniformIndexingNative; + VkBool32 shaderSampledImageArrayNonUniformIndexingNative; + VkBool32 shaderStorageBufferArrayNonUniformIndexingNative; + VkBool32 shaderStorageImageArrayNonUniformIndexingNative; + VkBool32 shaderInputAttachmentArrayNonUniformIndexingNative; + VkBool32 robustBufferAccessUpdateAfterBind; + VkBool32 quadDivergentImplicitLod; + uint32_t maxPerStageDescriptorUpdateAfterBindSamplers; + uint32_t maxPerStageDescriptorUpdateAfterBindUniformBuffers; + uint32_t maxPerStageDescriptorUpdateAfterBindStorageBuffers; + uint32_t maxPerStageDescriptorUpdateAfterBindSampledImages; + uint32_t maxPerStageDescriptorUpdateAfterBindStorageImages; + uint32_t maxPerStageDescriptorUpdateAfterBindInputAttachments; + uint32_t maxPerStageUpdateAfterBindResources; + uint32_t maxDescriptorSetUpdateAfterBindSamplers; + uint32_t maxDescriptorSetUpdateAfterBindUniformBuffers; + uint32_t maxDescriptorSetUpdateAfterBindUniformBuffersDynamic; + uint32_t maxDescriptorSetUpdateAfterBindStorageBuffers; + uint32_t maxDescriptorSetUpdateAfterBindStorageBuffersDynamic; + uint32_t maxDescriptorSetUpdateAfterBindSampledImages; + uint32_t maxDescriptorSetUpdateAfterBindStorageImages; + uint32_t maxDescriptorSetUpdateAfterBindInputAttachments; +} VkPhysicalDeviceDescriptorIndexingPropertiesEXT; + +typedef struct VkDescriptorSetVariableDescriptorCountAllocateInfoEXT { + VkStructureType sType; + const void* pNext; + uint32_t descriptorSetCount; + const uint32_t* pDescriptorCounts; +} VkDescriptorSetVariableDescriptorCountAllocateInfoEXT; + +typedef struct VkDescriptorSetVariableDescriptorCountLayoutSupportEXT { + VkStructureType sType; + void* pNext; + uint32_t maxVariableDescriptorCount; +} VkDescriptorSetVariableDescriptorCountLayoutSupportEXT; + + + +#define VK_EXT_shader_viewport_index_layer 1 +#define VK_EXT_SHADER_VIEWPORT_INDEX_LAYER_SPEC_VERSION 1 +#define VK_EXT_SHADER_VIEWPORT_INDEX_LAYER_EXTENSION_NAME "VK_EXT_shader_viewport_index_layer" + + +#define VK_EXT_global_priority 1 +#define VK_EXT_GLOBAL_PRIORITY_SPEC_VERSION 2 +#define VK_EXT_GLOBAL_PRIORITY_EXTENSION_NAME "VK_EXT_global_priority" + + +typedef enum VkQueueGlobalPriorityEXT { + VK_QUEUE_GLOBAL_PRIORITY_LOW_EXT = 128, + VK_QUEUE_GLOBAL_PRIORITY_MEDIUM_EXT = 256, + VK_QUEUE_GLOBAL_PRIORITY_HIGH_EXT = 512, + VK_QUEUE_GLOBAL_PRIORITY_REALTIME_EXT = 1024, + VK_QUEUE_GLOBAL_PRIORITY_BEGIN_RANGE_EXT = VK_QUEUE_GLOBAL_PRIORITY_LOW_EXT, + VK_QUEUE_GLOBAL_PRIORITY_END_RANGE_EXT = VK_QUEUE_GLOBAL_PRIORITY_REALTIME_EXT, + VK_QUEUE_GLOBAL_PRIORITY_RANGE_SIZE_EXT = (VK_QUEUE_GLOBAL_PRIORITY_REALTIME_EXT - VK_QUEUE_GLOBAL_PRIORITY_LOW_EXT + 1), + VK_QUEUE_GLOBAL_PRIORITY_MAX_ENUM_EXT = 0x7FFFFFFF +} VkQueueGlobalPriorityEXT; + +typedef struct VkDeviceQueueGlobalPriorityCreateInfoEXT { + VkStructureType sType; + const void* pNext; + VkQueueGlobalPriorityEXT globalPriority; +} VkDeviceQueueGlobalPriorityCreateInfoEXT; + + + +#define VK_EXT_external_memory_host 1 +#define VK_EXT_EXTERNAL_MEMORY_HOST_SPEC_VERSION 1 +#define VK_EXT_EXTERNAL_MEMORY_HOST_EXTENSION_NAME "VK_EXT_external_memory_host" + +typedef struct VkImportMemoryHostPointerInfoEXT { + VkStructureType sType; + const void* pNext; + VkExternalMemoryHandleTypeFlagBits handleType; + void* pHostPointer; +} VkImportMemoryHostPointerInfoEXT; + +typedef struct VkMemoryHostPointerPropertiesEXT { + VkStructureType sType; + void* pNext; + uint32_t memoryTypeBits; +} VkMemoryHostPointerPropertiesEXT; + +typedef struct VkPhysicalDeviceExternalMemoryHostPropertiesEXT { + VkStructureType sType; + void* pNext; + VkDeviceSize minImportedHostPointerAlignment; +} VkPhysicalDeviceExternalMemoryHostPropertiesEXT; + + +typedef VkResult (VKAPI_PTR *PFN_vkGetMemoryHostPointerPropertiesEXT)(VkDevice device, VkExternalMemoryHandleTypeFlagBits handleType, const void* pHostPointer, VkMemoryHostPointerPropertiesEXT* pMemoryHostPointerProperties); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkGetMemoryHostPointerPropertiesEXT( + VkDevice device, + VkExternalMemoryHandleTypeFlagBits handleType, + const void* pHostPointer, + VkMemoryHostPointerPropertiesEXT* pMemoryHostPointerProperties); +#endif + +#define VK_AMD_buffer_marker 1 +#define VK_AMD_BUFFER_MARKER_SPEC_VERSION 1 +#define VK_AMD_BUFFER_MARKER_EXTENSION_NAME "VK_AMD_buffer_marker" + +typedef void (VKAPI_PTR *PFN_vkCmdWriteBufferMarkerAMD)(VkCommandBuffer commandBuffer, VkPipelineStageFlagBits pipelineStage, VkBuffer dstBuffer, VkDeviceSize dstOffset, uint32_t marker); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR void VKAPI_CALL vkCmdWriteBufferMarkerAMD( + VkCommandBuffer commandBuffer, + VkPipelineStageFlagBits pipelineStage, + VkBuffer dstBuffer, + VkDeviceSize dstOffset, + uint32_t marker); +#endif + +#define VK_AMD_shader_core_properties 1 +#define VK_AMD_SHADER_CORE_PROPERTIES_SPEC_VERSION 1 +#define VK_AMD_SHADER_CORE_PROPERTIES_EXTENSION_NAME "VK_AMD_shader_core_properties" + +typedef struct VkPhysicalDeviceShaderCorePropertiesAMD { + VkStructureType sType; + void* pNext; + uint32_t shaderEngineCount; + uint32_t shaderArraysPerEngineCount; + uint32_t computeUnitsPerShaderArray; + uint32_t simdPerComputeUnit; + uint32_t wavefrontsPerSimd; + uint32_t wavefrontSize; + uint32_t sgprsPerSimd; + uint32_t minSgprAllocation; + uint32_t maxSgprAllocation; + uint32_t sgprAllocationGranularity; + uint32_t vgprsPerSimd; + uint32_t minVgprAllocation; + uint32_t maxVgprAllocation; + uint32_t vgprAllocationGranularity; +} VkPhysicalDeviceShaderCorePropertiesAMD; + + + +#define VK_EXT_vertex_attribute_divisor 1 +#define VK_EXT_VERTEX_ATTRIBUTE_DIVISOR_SPEC_VERSION 2 +#define VK_EXT_VERTEX_ATTRIBUTE_DIVISOR_EXTENSION_NAME "VK_EXT_vertex_attribute_divisor" + +typedef struct VkPhysicalDeviceVertexAttributeDivisorPropertiesEXT { + VkStructureType sType; + void* pNext; + uint32_t maxVertexAttribDivisor; +} VkPhysicalDeviceVertexAttributeDivisorPropertiesEXT; + +typedef struct VkVertexInputBindingDivisorDescriptionEXT { + uint32_t binding; + uint32_t divisor; +} VkVertexInputBindingDivisorDescriptionEXT; + +typedef struct VkPipelineVertexInputDivisorStateCreateInfoEXT { + VkStructureType sType; + const void* pNext; + uint32_t vertexBindingDivisorCount; + const VkVertexInputBindingDivisorDescriptionEXT* pVertexBindingDivisors; +} VkPipelineVertexInputDivisorStateCreateInfoEXT; + + + +#define VK_NV_shader_subgroup_partitioned 1 +#define VK_NV_SHADER_SUBGROUP_PARTITIONED_SPEC_VERSION 1 +#define VK_NV_SHADER_SUBGROUP_PARTITIONED_EXTENSION_NAME "VK_NV_shader_subgroup_partitioned" + + +#define VK_NV_device_diagnostic_checkpoints 1 +#define VK_NV_DEVICE_DIAGNOSTIC_CHECKPOINTS_SPEC_VERSION 2 +#define VK_NV_DEVICE_DIAGNOSTIC_CHECKPOINTS_EXTENSION_NAME "VK_NV_device_diagnostic_checkpoints" + +typedef struct VkQueueFamilyCheckpointPropertiesNV { + VkStructureType sType; + void* pNext; + VkPipelineStageFlags checkpointExecutionStageMask; +} VkQueueFamilyCheckpointPropertiesNV; + +typedef struct VkCheckpointDataNV { + VkStructureType sType; + void* pNext; + VkPipelineStageFlagBits stage; + void* pCheckpointMarker; +} VkCheckpointDataNV; + + +typedef void (VKAPI_PTR *PFN_vkCmdSetCheckpointNV)(VkCommandBuffer commandBuffer, const void* pCheckpointMarker); +typedef void (VKAPI_PTR *PFN_vkGetQueueCheckpointDataNV)(VkQueue queue, uint32_t* pCheckpointDataCount, VkCheckpointDataNV* pCheckpointData); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR void VKAPI_CALL vkCmdSetCheckpointNV( + VkCommandBuffer commandBuffer, + const void* pCheckpointMarker); + +VKAPI_ATTR void VKAPI_CALL vkGetQueueCheckpointDataNV( + VkQueue queue, + uint32_t* pCheckpointDataCount, + VkCheckpointDataNV* pCheckpointData); +#endif + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/extlibs/headers/vulkan/vulkan_ios.h b/extlibs/headers/vulkan/vulkan_ios.h new file mode 100644 index 00000000..a0924816 --- /dev/null +++ b/extlibs/headers/vulkan/vulkan_ios.h @@ -0,0 +1,58 @@ +#ifndef VULKAN_IOS_H_ +#define VULKAN_IOS_H_ 1 + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright (c) 2015-2018 The Khronos Group Inc. +** +** Licensed under the Apache License, Version 2.0 (the "License"); +** you may not use this file except in compliance with the License. +** You may obtain a copy of the License at +** +** http://www.apache.org/licenses/LICENSE-2.0 +** +** Unless required by applicable law or agreed to in writing, software +** distributed under the License is distributed on an "AS IS" BASIS, +** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +** See the License for the specific language governing permissions and +** limitations under the License. +*/ + +/* +** This header is generated from the Khronos Vulkan XML API Registry. +** +*/ + + +#define VK_MVK_ios_surface 1 +#define VK_MVK_IOS_SURFACE_SPEC_VERSION 2 +#define VK_MVK_IOS_SURFACE_EXTENSION_NAME "VK_MVK_ios_surface" + +typedef VkFlags VkIOSSurfaceCreateFlagsMVK; + +typedef struct VkIOSSurfaceCreateInfoMVK { + VkStructureType sType; + const void* pNext; + VkIOSSurfaceCreateFlagsMVK flags; + const void* pView; +} VkIOSSurfaceCreateInfoMVK; + + +typedef VkResult (VKAPI_PTR *PFN_vkCreateIOSSurfaceMVK)(VkInstance instance, const VkIOSSurfaceCreateInfoMVK* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkCreateIOSSurfaceMVK( + VkInstance instance, + const VkIOSSurfaceCreateInfoMVK* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkSurfaceKHR* pSurface); +#endif + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/extlibs/headers/vulkan/vulkan_macos.h b/extlibs/headers/vulkan/vulkan_macos.h new file mode 100644 index 00000000..ff0b7018 --- /dev/null +++ b/extlibs/headers/vulkan/vulkan_macos.h @@ -0,0 +1,58 @@ +#ifndef VULKAN_MACOS_H_ +#define VULKAN_MACOS_H_ 1 + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright (c) 2015-2018 The Khronos Group Inc. +** +** Licensed under the Apache License, Version 2.0 (the "License"); +** you may not use this file except in compliance with the License. +** You may obtain a copy of the License at +** +** http://www.apache.org/licenses/LICENSE-2.0 +** +** Unless required by applicable law or agreed to in writing, software +** distributed under the License is distributed on an "AS IS" BASIS, +** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +** See the License for the specific language governing permissions and +** limitations under the License. +*/ + +/* +** This header is generated from the Khronos Vulkan XML API Registry. +** +*/ + + +#define VK_MVK_macos_surface 1 +#define VK_MVK_MACOS_SURFACE_SPEC_VERSION 2 +#define VK_MVK_MACOS_SURFACE_EXTENSION_NAME "VK_MVK_macos_surface" + +typedef VkFlags VkMacOSSurfaceCreateFlagsMVK; + +typedef struct VkMacOSSurfaceCreateInfoMVK { + VkStructureType sType; + const void* pNext; + VkMacOSSurfaceCreateFlagsMVK flags; + const void* pView; +} VkMacOSSurfaceCreateInfoMVK; + + +typedef VkResult (VKAPI_PTR *PFN_vkCreateMacOSSurfaceMVK)(VkInstance instance, const VkMacOSSurfaceCreateInfoMVK* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkCreateMacOSSurfaceMVK( + VkInstance instance, + const VkMacOSSurfaceCreateInfoMVK* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkSurfaceKHR* pSurface); +#endif + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/extlibs/headers/vulkan/vulkan_mir.h b/extlibs/headers/vulkan/vulkan_mir.h new file mode 100644 index 00000000..7d24ed27 --- /dev/null +++ b/extlibs/headers/vulkan/vulkan_mir.h @@ -0,0 +1,65 @@ +#ifndef VULKAN_MIR_H_ +#define VULKAN_MIR_H_ 1 + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright (c) 2015-2018 The Khronos Group Inc. +** +** Licensed under the Apache License, Version 2.0 (the "License"); +** you may not use this file except in compliance with the License. +** You may obtain a copy of the License at +** +** http://www.apache.org/licenses/LICENSE-2.0 +** +** Unless required by applicable law or agreed to in writing, software +** distributed under the License is distributed on an "AS IS" BASIS, +** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +** See the License for the specific language governing permissions and +** limitations under the License. +*/ + +/* +** This header is generated from the Khronos Vulkan XML API Registry. +** +*/ + + +#define VK_KHR_mir_surface 1 +#define VK_KHR_MIR_SURFACE_SPEC_VERSION 4 +#define VK_KHR_MIR_SURFACE_EXTENSION_NAME "VK_KHR_mir_surface" + +typedef VkFlags VkMirSurfaceCreateFlagsKHR; + +typedef struct VkMirSurfaceCreateInfoKHR { + VkStructureType sType; + const void* pNext; + VkMirSurfaceCreateFlagsKHR flags; + MirConnection* connection; + MirSurface* mirSurface; +} VkMirSurfaceCreateInfoKHR; + + +typedef VkResult (VKAPI_PTR *PFN_vkCreateMirSurfaceKHR)(VkInstance instance, const VkMirSurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface); +typedef VkBool32 (VKAPI_PTR *PFN_vkGetPhysicalDeviceMirPresentationSupportKHR)(VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex, MirConnection* connection); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkCreateMirSurfaceKHR( + VkInstance instance, + const VkMirSurfaceCreateInfoKHR* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkSurfaceKHR* pSurface); + +VKAPI_ATTR VkBool32 VKAPI_CALL vkGetPhysicalDeviceMirPresentationSupportKHR( + VkPhysicalDevice physicalDevice, + uint32_t queueFamilyIndex, + MirConnection* connection); +#endif + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/extlibs/headers/vulkan/vulkan_vi.h b/extlibs/headers/vulkan/vulkan_vi.h new file mode 100644 index 00000000..015166bf --- /dev/null +++ b/extlibs/headers/vulkan/vulkan_vi.h @@ -0,0 +1,58 @@ +#ifndef VULKAN_VI_H_ +#define VULKAN_VI_H_ 1 + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright (c) 2015-2018 The Khronos Group Inc. +** +** Licensed under the Apache License, Version 2.0 (the "License"); +** you may not use this file except in compliance with the License. +** You may obtain a copy of the License at +** +** http://www.apache.org/licenses/LICENSE-2.0 +** +** Unless required by applicable law or agreed to in writing, software +** distributed under the License is distributed on an "AS IS" BASIS, +** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +** See the License for the specific language governing permissions and +** limitations under the License. +*/ + +/* +** This header is generated from the Khronos Vulkan XML API Registry. +** +*/ + + +#define VK_NN_vi_surface 1 +#define VK_NN_VI_SURFACE_SPEC_VERSION 1 +#define VK_NN_VI_SURFACE_EXTENSION_NAME "VK_NN_vi_surface" + +typedef VkFlags VkViSurfaceCreateFlagsNN; + +typedef struct VkViSurfaceCreateInfoNN { + VkStructureType sType; + const void* pNext; + VkViSurfaceCreateFlagsNN flags; + void* window; +} VkViSurfaceCreateInfoNN; + + +typedef VkResult (VKAPI_PTR *PFN_vkCreateViSurfaceNN)(VkInstance instance, const VkViSurfaceCreateInfoNN* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkCreateViSurfaceNN( + VkInstance instance, + const VkViSurfaceCreateInfoNN* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkSurfaceKHR* pSurface); +#endif + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/extlibs/headers/vulkan/vulkan_wayland.h b/extlibs/headers/vulkan/vulkan_wayland.h new file mode 100644 index 00000000..5ba0827a --- /dev/null +++ b/extlibs/headers/vulkan/vulkan_wayland.h @@ -0,0 +1,65 @@ +#ifndef VULKAN_WAYLAND_H_ +#define VULKAN_WAYLAND_H_ 1 + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright (c) 2015-2018 The Khronos Group Inc. +** +** Licensed under the Apache License, Version 2.0 (the "License"); +** you may not use this file except in compliance with the License. +** You may obtain a copy of the License at +** +** http://www.apache.org/licenses/LICENSE-2.0 +** +** Unless required by applicable law or agreed to in writing, software +** distributed under the License is distributed on an "AS IS" BASIS, +** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +** See the License for the specific language governing permissions and +** limitations under the License. +*/ + +/* +** This header is generated from the Khronos Vulkan XML API Registry. +** +*/ + + +#define VK_KHR_wayland_surface 1 +#define VK_KHR_WAYLAND_SURFACE_SPEC_VERSION 6 +#define VK_KHR_WAYLAND_SURFACE_EXTENSION_NAME "VK_KHR_wayland_surface" + +typedef VkFlags VkWaylandSurfaceCreateFlagsKHR; + +typedef struct VkWaylandSurfaceCreateInfoKHR { + VkStructureType sType; + const void* pNext; + VkWaylandSurfaceCreateFlagsKHR flags; + struct wl_display* display; + struct wl_surface* surface; +} VkWaylandSurfaceCreateInfoKHR; + + +typedef VkResult (VKAPI_PTR *PFN_vkCreateWaylandSurfaceKHR)(VkInstance instance, const VkWaylandSurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface); +typedef VkBool32 (VKAPI_PTR *PFN_vkGetPhysicalDeviceWaylandPresentationSupportKHR)(VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex, struct wl_display* display); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkCreateWaylandSurfaceKHR( + VkInstance instance, + const VkWaylandSurfaceCreateInfoKHR* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkSurfaceKHR* pSurface); + +VKAPI_ATTR VkBool32 VKAPI_CALL vkGetPhysicalDeviceWaylandPresentationSupportKHR( + VkPhysicalDevice physicalDevice, + uint32_t queueFamilyIndex, + struct wl_display* display); +#endif + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/extlibs/headers/vulkan/vulkan_win32.h b/extlibs/headers/vulkan/vulkan_win32.h new file mode 100644 index 00000000..6a85409e --- /dev/null +++ b/extlibs/headers/vulkan/vulkan_win32.h @@ -0,0 +1,276 @@ +#ifndef VULKAN_WIN32_H_ +#define VULKAN_WIN32_H_ 1 + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright (c) 2015-2018 The Khronos Group Inc. +** +** Licensed under the Apache License, Version 2.0 (the "License"); +** you may not use this file except in compliance with the License. +** You may obtain a copy of the License at +** +** http://www.apache.org/licenses/LICENSE-2.0 +** +** Unless required by applicable law or agreed to in writing, software +** distributed under the License is distributed on an "AS IS" BASIS, +** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +** See the License for the specific language governing permissions and +** limitations under the License. +*/ + +/* +** This header is generated from the Khronos Vulkan XML API Registry. +** +*/ + + +#define VK_KHR_win32_surface 1 +#define VK_KHR_WIN32_SURFACE_SPEC_VERSION 6 +#define VK_KHR_WIN32_SURFACE_EXTENSION_NAME "VK_KHR_win32_surface" + +typedef VkFlags VkWin32SurfaceCreateFlagsKHR; + +typedef struct VkWin32SurfaceCreateInfoKHR { + VkStructureType sType; + const void* pNext; + VkWin32SurfaceCreateFlagsKHR flags; + HINSTANCE hinstance; + HWND hwnd; +} VkWin32SurfaceCreateInfoKHR; + + +typedef VkResult (VKAPI_PTR *PFN_vkCreateWin32SurfaceKHR)(VkInstance instance, const VkWin32SurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface); +typedef VkBool32 (VKAPI_PTR *PFN_vkGetPhysicalDeviceWin32PresentationSupportKHR)(VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkCreateWin32SurfaceKHR( + VkInstance instance, + const VkWin32SurfaceCreateInfoKHR* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkSurfaceKHR* pSurface); + +VKAPI_ATTR VkBool32 VKAPI_CALL vkGetPhysicalDeviceWin32PresentationSupportKHR( + VkPhysicalDevice physicalDevice, + uint32_t queueFamilyIndex); +#endif + +#define VK_KHR_external_memory_win32 1 +#define VK_KHR_EXTERNAL_MEMORY_WIN32_SPEC_VERSION 1 +#define VK_KHR_EXTERNAL_MEMORY_WIN32_EXTENSION_NAME "VK_KHR_external_memory_win32" + +typedef struct VkImportMemoryWin32HandleInfoKHR { + VkStructureType sType; + const void* pNext; + VkExternalMemoryHandleTypeFlagBits handleType; + HANDLE handle; + LPCWSTR name; +} VkImportMemoryWin32HandleInfoKHR; + +typedef struct VkExportMemoryWin32HandleInfoKHR { + VkStructureType sType; + const void* pNext; + const SECURITY_ATTRIBUTES* pAttributes; + DWORD dwAccess; + LPCWSTR name; +} VkExportMemoryWin32HandleInfoKHR; + +typedef struct VkMemoryWin32HandlePropertiesKHR { + VkStructureType sType; + void* pNext; + uint32_t memoryTypeBits; +} VkMemoryWin32HandlePropertiesKHR; + +typedef struct VkMemoryGetWin32HandleInfoKHR { + VkStructureType sType; + const void* pNext; + VkDeviceMemory memory; + VkExternalMemoryHandleTypeFlagBits handleType; +} VkMemoryGetWin32HandleInfoKHR; + + +typedef VkResult (VKAPI_PTR *PFN_vkGetMemoryWin32HandleKHR)(VkDevice device, const VkMemoryGetWin32HandleInfoKHR* pGetWin32HandleInfo, HANDLE* pHandle); +typedef VkResult (VKAPI_PTR *PFN_vkGetMemoryWin32HandlePropertiesKHR)(VkDevice device, VkExternalMemoryHandleTypeFlagBits handleType, HANDLE handle, VkMemoryWin32HandlePropertiesKHR* pMemoryWin32HandleProperties); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkGetMemoryWin32HandleKHR( + VkDevice device, + const VkMemoryGetWin32HandleInfoKHR* pGetWin32HandleInfo, + HANDLE* pHandle); + +VKAPI_ATTR VkResult VKAPI_CALL vkGetMemoryWin32HandlePropertiesKHR( + VkDevice device, + VkExternalMemoryHandleTypeFlagBits handleType, + HANDLE handle, + VkMemoryWin32HandlePropertiesKHR* pMemoryWin32HandleProperties); +#endif + +#define VK_KHR_win32_keyed_mutex 1 +#define VK_KHR_WIN32_KEYED_MUTEX_SPEC_VERSION 1 +#define VK_KHR_WIN32_KEYED_MUTEX_EXTENSION_NAME "VK_KHR_win32_keyed_mutex" + +typedef struct VkWin32KeyedMutexAcquireReleaseInfoKHR { + VkStructureType sType; + const void* pNext; + uint32_t acquireCount; + const VkDeviceMemory* pAcquireSyncs; + const uint64_t* pAcquireKeys; + const uint32_t* pAcquireTimeouts; + uint32_t releaseCount; + const VkDeviceMemory* pReleaseSyncs; + const uint64_t* pReleaseKeys; +} VkWin32KeyedMutexAcquireReleaseInfoKHR; + + + +#define VK_KHR_external_semaphore_win32 1 +#define VK_KHR_EXTERNAL_SEMAPHORE_WIN32_SPEC_VERSION 1 +#define VK_KHR_EXTERNAL_SEMAPHORE_WIN32_EXTENSION_NAME "VK_KHR_external_semaphore_win32" + +typedef struct VkImportSemaphoreWin32HandleInfoKHR { + VkStructureType sType; + const void* pNext; + VkSemaphore semaphore; + VkSemaphoreImportFlags flags; + VkExternalSemaphoreHandleTypeFlagBits handleType; + HANDLE handle; + LPCWSTR name; +} VkImportSemaphoreWin32HandleInfoKHR; + +typedef struct VkExportSemaphoreWin32HandleInfoKHR { + VkStructureType sType; + const void* pNext; + const SECURITY_ATTRIBUTES* pAttributes; + DWORD dwAccess; + LPCWSTR name; +} VkExportSemaphoreWin32HandleInfoKHR; + +typedef struct VkD3D12FenceSubmitInfoKHR { + VkStructureType sType; + const void* pNext; + uint32_t waitSemaphoreValuesCount; + const uint64_t* pWaitSemaphoreValues; + uint32_t signalSemaphoreValuesCount; + const uint64_t* pSignalSemaphoreValues; +} VkD3D12FenceSubmitInfoKHR; + +typedef struct VkSemaphoreGetWin32HandleInfoKHR { + VkStructureType sType; + const void* pNext; + VkSemaphore semaphore; + VkExternalSemaphoreHandleTypeFlagBits handleType; +} VkSemaphoreGetWin32HandleInfoKHR; + + +typedef VkResult (VKAPI_PTR *PFN_vkImportSemaphoreWin32HandleKHR)(VkDevice device, const VkImportSemaphoreWin32HandleInfoKHR* pImportSemaphoreWin32HandleInfo); +typedef VkResult (VKAPI_PTR *PFN_vkGetSemaphoreWin32HandleKHR)(VkDevice device, const VkSemaphoreGetWin32HandleInfoKHR* pGetWin32HandleInfo, HANDLE* pHandle); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkImportSemaphoreWin32HandleKHR( + VkDevice device, + const VkImportSemaphoreWin32HandleInfoKHR* pImportSemaphoreWin32HandleInfo); + +VKAPI_ATTR VkResult VKAPI_CALL vkGetSemaphoreWin32HandleKHR( + VkDevice device, + const VkSemaphoreGetWin32HandleInfoKHR* pGetWin32HandleInfo, + HANDLE* pHandle); +#endif + +#define VK_KHR_external_fence_win32 1 +#define VK_KHR_EXTERNAL_FENCE_WIN32_SPEC_VERSION 1 +#define VK_KHR_EXTERNAL_FENCE_WIN32_EXTENSION_NAME "VK_KHR_external_fence_win32" + +typedef struct VkImportFenceWin32HandleInfoKHR { + VkStructureType sType; + const void* pNext; + VkFence fence; + VkFenceImportFlags flags; + VkExternalFenceHandleTypeFlagBits handleType; + HANDLE handle; + LPCWSTR name; +} VkImportFenceWin32HandleInfoKHR; + +typedef struct VkExportFenceWin32HandleInfoKHR { + VkStructureType sType; + const void* pNext; + const SECURITY_ATTRIBUTES* pAttributes; + DWORD dwAccess; + LPCWSTR name; +} VkExportFenceWin32HandleInfoKHR; + +typedef struct VkFenceGetWin32HandleInfoKHR { + VkStructureType sType; + const void* pNext; + VkFence fence; + VkExternalFenceHandleTypeFlagBits handleType; +} VkFenceGetWin32HandleInfoKHR; + + +typedef VkResult (VKAPI_PTR *PFN_vkImportFenceWin32HandleKHR)(VkDevice device, const VkImportFenceWin32HandleInfoKHR* pImportFenceWin32HandleInfo); +typedef VkResult (VKAPI_PTR *PFN_vkGetFenceWin32HandleKHR)(VkDevice device, const VkFenceGetWin32HandleInfoKHR* pGetWin32HandleInfo, HANDLE* pHandle); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkImportFenceWin32HandleKHR( + VkDevice device, + const VkImportFenceWin32HandleInfoKHR* pImportFenceWin32HandleInfo); + +VKAPI_ATTR VkResult VKAPI_CALL vkGetFenceWin32HandleKHR( + VkDevice device, + const VkFenceGetWin32HandleInfoKHR* pGetWin32HandleInfo, + HANDLE* pHandle); +#endif + +#define VK_NV_external_memory_win32 1 +#define VK_NV_EXTERNAL_MEMORY_WIN32_SPEC_VERSION 1 +#define VK_NV_EXTERNAL_MEMORY_WIN32_EXTENSION_NAME "VK_NV_external_memory_win32" + +typedef struct VkImportMemoryWin32HandleInfoNV { + VkStructureType sType; + const void* pNext; + VkExternalMemoryHandleTypeFlagsNV handleType; + HANDLE handle; +} VkImportMemoryWin32HandleInfoNV; + +typedef struct VkExportMemoryWin32HandleInfoNV { + VkStructureType sType; + const void* pNext; + const SECURITY_ATTRIBUTES* pAttributes; + DWORD dwAccess; +} VkExportMemoryWin32HandleInfoNV; + + +typedef VkResult (VKAPI_PTR *PFN_vkGetMemoryWin32HandleNV)(VkDevice device, VkDeviceMemory memory, VkExternalMemoryHandleTypeFlagsNV handleType, HANDLE* pHandle); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkGetMemoryWin32HandleNV( + VkDevice device, + VkDeviceMemory memory, + VkExternalMemoryHandleTypeFlagsNV handleType, + HANDLE* pHandle); +#endif + +#define VK_NV_win32_keyed_mutex 1 +#define VK_NV_WIN32_KEYED_MUTEX_SPEC_VERSION 1 +#define VK_NV_WIN32_KEYED_MUTEX_EXTENSION_NAME "VK_NV_win32_keyed_mutex" + +typedef struct VkWin32KeyedMutexAcquireReleaseInfoNV { + VkStructureType sType; + const void* pNext; + uint32_t acquireCount; + const VkDeviceMemory* pAcquireSyncs; + const uint64_t* pAcquireKeys; + const uint32_t* pAcquireTimeoutMilliseconds; + uint32_t releaseCount; + const VkDeviceMemory* pReleaseSyncs; + const uint64_t* pReleaseKeys; +} VkWin32KeyedMutexAcquireReleaseInfoNV; + + + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/extlibs/headers/vulkan/vulkan_xcb.h b/extlibs/headers/vulkan/vulkan_xcb.h new file mode 100644 index 00000000..ba036006 --- /dev/null +++ b/extlibs/headers/vulkan/vulkan_xcb.h @@ -0,0 +1,66 @@ +#ifndef VULKAN_XCB_H_ +#define VULKAN_XCB_H_ 1 + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright (c) 2015-2018 The Khronos Group Inc. +** +** Licensed under the Apache License, Version 2.0 (the "License"); +** you may not use this file except in compliance with the License. +** You may obtain a copy of the License at +** +** http://www.apache.org/licenses/LICENSE-2.0 +** +** Unless required by applicable law or agreed to in writing, software +** distributed under the License is distributed on an "AS IS" BASIS, +** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +** See the License for the specific language governing permissions and +** limitations under the License. +*/ + +/* +** This header is generated from the Khronos Vulkan XML API Registry. +** +*/ + + +#define VK_KHR_xcb_surface 1 +#define VK_KHR_XCB_SURFACE_SPEC_VERSION 6 +#define VK_KHR_XCB_SURFACE_EXTENSION_NAME "VK_KHR_xcb_surface" + +typedef VkFlags VkXcbSurfaceCreateFlagsKHR; + +typedef struct VkXcbSurfaceCreateInfoKHR { + VkStructureType sType; + const void* pNext; + VkXcbSurfaceCreateFlagsKHR flags; + xcb_connection_t* connection; + xcb_window_t window; +} VkXcbSurfaceCreateInfoKHR; + + +typedef VkResult (VKAPI_PTR *PFN_vkCreateXcbSurfaceKHR)(VkInstance instance, const VkXcbSurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface); +typedef VkBool32 (VKAPI_PTR *PFN_vkGetPhysicalDeviceXcbPresentationSupportKHR)(VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex, xcb_connection_t* connection, xcb_visualid_t visual_id); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkCreateXcbSurfaceKHR( + VkInstance instance, + const VkXcbSurfaceCreateInfoKHR* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkSurfaceKHR* pSurface); + +VKAPI_ATTR VkBool32 VKAPI_CALL vkGetPhysicalDeviceXcbPresentationSupportKHR( + VkPhysicalDevice physicalDevice, + uint32_t queueFamilyIndex, + xcb_connection_t* connection, + xcb_visualid_t visual_id); +#endif + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/extlibs/headers/vulkan/vulkan_xlib.h b/extlibs/headers/vulkan/vulkan_xlib.h new file mode 100644 index 00000000..e1d967e0 --- /dev/null +++ b/extlibs/headers/vulkan/vulkan_xlib.h @@ -0,0 +1,66 @@ +#ifndef VULKAN_XLIB_H_ +#define VULKAN_XLIB_H_ 1 + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright (c) 2015-2018 The Khronos Group Inc. +** +** Licensed under the Apache License, Version 2.0 (the "License"); +** you may not use this file except in compliance with the License. +** You may obtain a copy of the License at +** +** http://www.apache.org/licenses/LICENSE-2.0 +** +** Unless required by applicable law or agreed to in writing, software +** distributed under the License is distributed on an "AS IS" BASIS, +** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +** See the License for the specific language governing permissions and +** limitations under the License. +*/ + +/* +** This header is generated from the Khronos Vulkan XML API Registry. +** +*/ + + +#define VK_KHR_xlib_surface 1 +#define VK_KHR_XLIB_SURFACE_SPEC_VERSION 6 +#define VK_KHR_XLIB_SURFACE_EXTENSION_NAME "VK_KHR_xlib_surface" + +typedef VkFlags VkXlibSurfaceCreateFlagsKHR; + +typedef struct VkXlibSurfaceCreateInfoKHR { + VkStructureType sType; + const void* pNext; + VkXlibSurfaceCreateFlagsKHR flags; + Display* dpy; + Window window; +} VkXlibSurfaceCreateInfoKHR; + + +typedef VkResult (VKAPI_PTR *PFN_vkCreateXlibSurfaceKHR)(VkInstance instance, const VkXlibSurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface); +typedef VkBool32 (VKAPI_PTR *PFN_vkGetPhysicalDeviceXlibPresentationSupportKHR)(VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex, Display* dpy, VisualID visualID); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkCreateXlibSurfaceKHR( + VkInstance instance, + const VkXlibSurfaceCreateInfoKHR* pCreateInfo, + const VkAllocationCallbacks* pAllocator, + VkSurfaceKHR* pSurface); + +VKAPI_ATTR VkBool32 VKAPI_CALL vkGetPhysicalDeviceXlibPresentationSupportKHR( + VkPhysicalDevice physicalDevice, + uint32_t queueFamilyIndex, + Display* dpy, + VisualID visualID); +#endif + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/extlibs/headers/vulkan/vulkan_xlib_xrandr.h b/extlibs/headers/vulkan/vulkan_xlib_xrandr.h new file mode 100644 index 00000000..117d0179 --- /dev/null +++ b/extlibs/headers/vulkan/vulkan_xlib_xrandr.h @@ -0,0 +1,54 @@ +#ifndef VULKAN_XLIB_XRANDR_H_ +#define VULKAN_XLIB_XRANDR_H_ 1 + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright (c) 2015-2018 The Khronos Group Inc. +** +** Licensed under the Apache License, Version 2.0 (the "License"); +** you may not use this file except in compliance with the License. +** You may obtain a copy of the License at +** +** http://www.apache.org/licenses/LICENSE-2.0 +** +** Unless required by applicable law or agreed to in writing, software +** distributed under the License is distributed on an "AS IS" BASIS, +** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +** See the License for the specific language governing permissions and +** limitations under the License. +*/ + +/* +** This header is generated from the Khronos Vulkan XML API Registry. +** +*/ + + +#define VK_EXT_acquire_xlib_display 1 +#define VK_EXT_ACQUIRE_XLIB_DISPLAY_SPEC_VERSION 1 +#define VK_EXT_ACQUIRE_XLIB_DISPLAY_EXTENSION_NAME "VK_EXT_acquire_xlib_display" + +typedef VkResult (VKAPI_PTR *PFN_vkAcquireXlibDisplayEXT)(VkPhysicalDevice physicalDevice, Display* dpy, VkDisplayKHR display); +typedef VkResult (VKAPI_PTR *PFN_vkGetRandROutputDisplayEXT)(VkPhysicalDevice physicalDevice, Display* dpy, RROutput rrOutput, VkDisplayKHR* pDisplay); + +#ifndef VK_NO_PROTOTYPES +VKAPI_ATTR VkResult VKAPI_CALL vkAcquireXlibDisplayEXT( + VkPhysicalDevice physicalDevice, + Display* dpy, + VkDisplayKHR display); + +VKAPI_ATTR VkResult VKAPI_CALL vkGetRandROutputDisplayEXT( + VkPhysicalDevice physicalDevice, + Display* dpy, + RROutput rrOutput, + VkDisplayKHR* pDisplay); +#endif + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/include/SFML/Audio.hpp b/include/SFML/Audio.hpp index f0b5b30a..68fe1a69 100644 --- a/include/SFML/Audio.hpp +++ b/include/SFML/Audio.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/include/SFML/Audio/AlResource.hpp b/include/SFML/Audio/AlResource.hpp index 9f0f4dcd..f670c139 100644 --- a/include/SFML/Audio/AlResource.hpp +++ b/include/SFML/Audio/AlResource.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/include/SFML/Audio/Export.hpp b/include/SFML/Audio/Export.hpp index bba990d9..c21ffb6e 100644 --- a/include/SFML/Audio/Export.hpp +++ b/include/SFML/Audio/Export.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/include/SFML/Audio/InputSoundFile.hpp b/include/SFML/Audio/InputSoundFile.hpp index 30354bde..4c9eb951 100644 --- a/include/SFML/Audio/InputSoundFile.hpp +++ b/include/SFML/Audio/InputSoundFile.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. @@ -206,13 +206,13 @@ private: //////////////////////////////////////////////////////////// // Member data //////////////////////////////////////////////////////////// - SoundFileReader* m_reader; ///< Reader that handles I/O on the file's format - InputStream* m_stream; ///< Input stream used to access the file's data - bool m_streamOwned; ///< Is the stream internal or external? - Uint64 m_sampleOffset; ///< Sample Read Position - Uint64 m_sampleCount; ///< Total number of samples in the file - unsigned int m_channelCount; ///< Number of channels of the sound - unsigned int m_sampleRate; ///< Number of samples per second + SoundFileReader* m_reader; //!< Reader that handles I/O on the file's format + InputStream* m_stream; //!< Input stream used to access the file's data + bool m_streamOwned; //!< Is the stream internal or external? + Uint64 m_sampleOffset; //!< Sample Read Position + Uint64 m_sampleCount; //!< Total number of samples in the file + unsigned int m_channelCount; //!< Number of channels of the sound + unsigned int m_sampleRate; //!< Number of samples per second }; } // namespace sf diff --git a/include/SFML/Audio/Listener.hpp b/include/SFML/Audio/Listener.hpp index f14beda2..569eb912 100644 --- a/include/SFML/Audio/Listener.hpp +++ b/include/SFML/Audio/Listener.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/include/SFML/Audio/Music.hpp b/include/SFML/Audio/Music.hpp index 44428acd..bbe84c89 100644 --- a/include/SFML/Audio/Music.hpp +++ b/include/SFML/Audio/Music.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. @@ -79,8 +79,8 @@ public: } - T offset; ///< The beginning offset of the time range - T length; ///< The length of the time range + T offset; //!< The beginning offset of the time range + T length; //!< The length of the time range }; // Define the relevant Span types @@ -276,10 +276,10 @@ private: //////////////////////////////////////////////////////////// // Member data //////////////////////////////////////////////////////////// - InputSoundFile m_file; ///< The streamed music file - std::vector m_samples; ///< Temporary buffer of samples - Mutex m_mutex; ///< Mutex protecting the data - Span m_loopSpan; ///< Loop Range Specifier + InputSoundFile m_file; //!< The streamed music file + std::vector m_samples; //!< Temporary buffer of samples + Mutex m_mutex; //!< Mutex protecting the data + Span m_loopSpan; //!< Loop Range Specifier }; } // namespace sf diff --git a/include/SFML/Audio/OutputSoundFile.hpp b/include/SFML/Audio/OutputSoundFile.hpp index 25c9ccd1..6247ef0e 100644 --- a/include/SFML/Audio/OutputSoundFile.hpp +++ b/include/SFML/Audio/OutputSoundFile.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. @@ -93,7 +93,7 @@ private: //////////////////////////////////////////////////////////// // Member data //////////////////////////////////////////////////////////// - SoundFileWriter* m_writer; ///< Writer that handles I/O on the file's format + SoundFileWriter* m_writer; //!< Writer that handles I/O on the file's format }; } // namespace sf diff --git a/include/SFML/Audio/Sound.hpp b/include/SFML/Audio/Sound.hpp index 5a001045..909f4c16 100644 --- a/include/SFML/Audio/Sound.hpp +++ b/include/SFML/Audio/Sound.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. @@ -217,7 +217,7 @@ private: //////////////////////////////////////////////////////////// // Member data //////////////////////////////////////////////////////////// - const SoundBuffer* m_buffer; ///< Sound buffer bound to the source + const SoundBuffer* m_buffer; //!< Sound buffer bound to the source }; } // namespace sf diff --git a/include/SFML/Audio/SoundBuffer.hpp b/include/SFML/Audio/SoundBuffer.hpp index ca506ef4..8b8391a5 100644 --- a/include/SFML/Audio/SoundBuffer.hpp +++ b/include/SFML/Audio/SoundBuffer.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. @@ -267,15 +267,15 @@ private: //////////////////////////////////////////////////////////// // Types //////////////////////////////////////////////////////////// - typedef std::set SoundList; ///< Set of unique sound instances + typedef std::set SoundList; //!< Set of unique sound instances //////////////////////////////////////////////////////////// // Member data //////////////////////////////////////////////////////////// - unsigned int m_buffer; ///< OpenAL buffer identifier - std::vector m_samples; ///< Samples buffer - Time m_duration; ///< Sound duration - mutable SoundList m_sounds; ///< List of sounds that are using this buffer + unsigned int m_buffer; //!< OpenAL buffer identifier + std::vector m_samples; //!< Samples buffer + Time m_duration; //!< Sound duration + mutable SoundList m_sounds; //!< List of sounds that are using this buffer }; } // namespace sf diff --git a/include/SFML/Audio/SoundBufferRecorder.hpp b/include/SFML/Audio/SoundBufferRecorder.hpp index f7d147e4..9e100d15 100644 --- a/include/SFML/Audio/SoundBufferRecorder.hpp +++ b/include/SFML/Audio/SoundBufferRecorder.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. @@ -96,8 +96,8 @@ private: //////////////////////////////////////////////////////////// // Member data //////////////////////////////////////////////////////////// - std::vector m_samples; ///< Temporary sample buffer to hold the recorded data - SoundBuffer m_buffer; ///< Sound buffer that will contain the recorded data + std::vector m_samples; //!< Temporary sample buffer to hold the recorded data + SoundBuffer m_buffer; //!< Sound buffer that will contain the recorded data }; } // namespace sf diff --git a/include/SFML/Audio/SoundFileFactory.hpp b/include/SFML/Audio/SoundFileFactory.hpp index a00d6dcd..cae1f692 100644 --- a/include/SFML/Audio/SoundFileFactory.hpp +++ b/include/SFML/Audio/SoundFileFactory.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. @@ -160,8 +160,8 @@ private: //////////////////////////////////////////////////////////// // Static member data //////////////////////////////////////////////////////////// - static ReaderFactoryArray s_readers; ///< List of all registered readers - static WriterFactoryArray s_writers; ///< List of all registered writers + static ReaderFactoryArray s_readers; //!< List of all registered readers + static WriterFactoryArray s_writers; //!< List of all registered writers }; } // namespace sf diff --git a/include/SFML/Audio/SoundFileFactory.inl b/include/SFML/Audio/SoundFileFactory.inl index e9794153..bbfa91f1 100644 --- a/include/SFML/Audio/SoundFileFactory.inl +++ b/include/SFML/Audio/SoundFileFactory.inl @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/include/SFML/Audio/SoundFileReader.hpp b/include/SFML/Audio/SoundFileReader.hpp index e6ef7a41..61dd998f 100644 --- a/include/SFML/Audio/SoundFileReader.hpp +++ b/include/SFML/Audio/SoundFileReader.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. @@ -50,9 +50,9 @@ public: //////////////////////////////////////////////////////////// struct Info { - Uint64 sampleCount; ///< Total number of samples in the file - unsigned int channelCount; ///< Number of channels of the sound - unsigned int sampleRate; ///< Samples rate of the sound, in samples per second + Uint64 sampleCount; //!< Total number of samples in the file + unsigned int channelCount; //!< Number of channels of the sound + unsigned int sampleRate; //!< Samples rate of the sound, in samples per second }; //////////////////////////////////////////////////////////// diff --git a/include/SFML/Audio/SoundFileWriter.hpp b/include/SFML/Audio/SoundFileWriter.hpp index 5e7ae016..ff90bab2 100644 --- a/include/SFML/Audio/SoundFileWriter.hpp +++ b/include/SFML/Audio/SoundFileWriter.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/include/SFML/Audio/SoundRecorder.hpp b/include/SFML/Audio/SoundRecorder.hpp index 4a6fec25..53cf73ad 100644 --- a/include/SFML/Audio/SoundRecorder.hpp +++ b/include/SFML/Audio/SoundRecorder.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. @@ -285,13 +285,13 @@ private: //////////////////////////////////////////////////////////// // Member data //////////////////////////////////////////////////////////// - Thread m_thread; ///< Thread running the background recording task - std::vector m_samples; ///< Buffer to store captured samples - unsigned int m_sampleRate; ///< Sample rate - Time m_processingInterval; ///< Time period between calls to onProcessSamples - bool m_isCapturing; ///< Capturing state - std::string m_deviceName; ///< Name of the audio capture device - unsigned int m_channelCount; ///< Number of recording channels + Thread m_thread; //!< Thread running the background recording task + std::vector m_samples; //!< Buffer to store captured samples + unsigned int m_sampleRate; //!< Sample rate + Time m_processingInterval; //!< Time period between calls to onProcessSamples + bool m_isCapturing; //!< Capturing state + std::string m_deviceName; //!< Name of the audio capture device + unsigned int m_channelCount; //!< Number of recording channels }; } // namespace sf diff --git a/include/SFML/Audio/SoundSource.hpp b/include/SFML/Audio/SoundSource.hpp index ac9d17a1..ce795d67 100644 --- a/include/SFML/Audio/SoundSource.hpp +++ b/include/SFML/Audio/SoundSource.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. @@ -49,9 +49,9 @@ public: //////////////////////////////////////////////////////////// enum Status { - Stopped, ///< Sound is not playing - Paused, ///< Sound is paused - Playing ///< Sound is playing + Stopped, //!< Sound is not playing + Paused, //!< Sound is paused + Playing //!< Sound is playing }; //////////////////////////////////////////////////////////// @@ -306,7 +306,7 @@ protected: //////////////////////////////////////////////////////////// // Member data //////////////////////////////////////////////////////////// - unsigned int m_source; ///< OpenAL source identifier + unsigned int m_source; //!< OpenAL source identifier }; } // namespace sf diff --git a/include/SFML/Audio/SoundStream.hpp b/include/SFML/Audio/SoundStream.hpp index 1659d7d2..31c6b9f3 100644 --- a/include/SFML/Audio/SoundStream.hpp +++ b/include/SFML/Audio/SoundStream.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. @@ -52,8 +52,8 @@ public: //////////////////////////////////////////////////////////// struct Chunk { - const Int16* samples; ///< Pointer to the audio samples - std::size_t sampleCount; ///< Number of samples pointed by Samples + const Int16* samples; //!< Pointer to the audio samples + std::size_t sampleCount; //!< Number of samples pointed by Samples }; //////////////////////////////////////////////////////////// @@ -182,7 +182,7 @@ protected: enum { - NoLoop = -1 ///< "Invalid" endSeeks value, telling us to continue uninterrupted + NoLoop = -1 //!< "Invalid" endSeeks value, telling us to continue uninterrupted }; //////////////////////////////////////////////////////////// @@ -251,6 +251,20 @@ protected: //////////////////////////////////////////////////////////// virtual Int64 onLoop(); + //////////////////////////////////////////////////////////// + /// \brief Set the processing interval + /// + /// The processing interval controls the period at which the + /// audio buffers are filled by calls to onGetData. A smaller + /// interval may be useful for low-latency streams. Note that + /// the given period is only a hint and the actual period may + /// vary. The default processing interval is 10 ms. + /// + /// \param interval Processing interval + /// + //////////////////////////////////////////////////////////// + void setProcessingInterval(Time interval); + private: //////////////////////////////////////////////////////////// @@ -299,24 +313,25 @@ private: enum { - BufferCount = 3, ///< Number of audio buffers used by the streaming loop - BufferRetries = 2 ///< Number of retries (excluding initial try) for onGetData() + BufferCount = 3, //!< Number of audio buffers used by the streaming loop + BufferRetries = 2 //!< Number of retries (excluding initial try) for onGetData() }; //////////////////////////////////////////////////////////// // Member data //////////////////////////////////////////////////////////// - Thread m_thread; ///< Thread running the background tasks - mutable Mutex m_threadMutex; ///< Thread mutex - Status m_threadStartState; ///< State the thread starts in (Playing, Paused, Stopped) - bool m_isStreaming; ///< Streaming state (true = playing, false = stopped) - unsigned int m_buffers[BufferCount]; ///< Sound buffers used to store temporary audio data - unsigned int m_channelCount; ///< Number of channels (1 = mono, 2 = stereo, ...) - unsigned int m_sampleRate; ///< Frequency (samples / second) - Uint32 m_format; ///< Format of the internal sound buffers - bool m_loop; ///< Loop flag (true to loop, false to play once) - Uint64 m_samplesProcessed; ///< Number of buffers processed since beginning of the stream - Int64 m_bufferSeeks[BufferCount]; ///< If buffer is an "end buffer", holds next seek position, else NoLoop. For play offset calculation. + Thread m_thread; //!< Thread running the background tasks + mutable Mutex m_threadMutex; //!< Thread mutex + Status m_threadStartState; //!< State the thread starts in (Playing, Paused, Stopped) + bool m_isStreaming; //!< Streaming state (true = playing, false = stopped) + unsigned int m_buffers[BufferCount]; //!< Sound buffers used to store temporary audio data + unsigned int m_channelCount; //!< Number of channels (1 = mono, 2 = stereo, ...) + unsigned int m_sampleRate; //!< Frequency (samples / second) + Uint32 m_format; //!< Format of the internal sound buffers + bool m_loop; //!< Loop flag (true to loop, false to play once) + Uint64 m_samplesProcessed; //!< Number of samples processed since beginning of the stream + Int64 m_bufferSeeks[BufferCount]; //!< If buffer is an "end buffer", holds next seek position, else NoLoop. For play offset calculation. + Time m_processingInterval; //!< Interval for checking and filling the internal sound buffers. }; } // namespace sf diff --git a/include/SFML/Config.hpp b/include/SFML/Config.hpp index 70b4a92d..3f282f2a 100644 --- a/include/SFML/Config.hpp +++ b/include/SFML/Config.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. @@ -36,7 +36,7 @@ //////////////////////////////////////////////////////////// // Identify the operating system -// see http://nadeausoftware.com/articles/2012/01/c_c_tip_how_use_compiler_predefined_macros_detect_operating_system +// see https://sourceforge.net/p/predef/wiki/Home/ //////////////////////////////////////////////////////////// #if defined(_WIN32) diff --git a/include/SFML/GpuPreference.hpp b/include/SFML/GpuPreference.hpp index a05c5a1d..d0cd9adf 100644 --- a/include/SFML/GpuPreference.hpp +++ b/include/SFML/GpuPreference.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/include/SFML/Graphics.hpp b/include/SFML/Graphics.hpp index d0e0c8ff..191c83fc 100644 --- a/include/SFML/Graphics.hpp +++ b/include/SFML/Graphics.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/include/SFML/Graphics/BlendMode.hpp b/include/SFML/Graphics/BlendMode.hpp index f3ec906f..4f8462b8 100644 --- a/include/SFML/Graphics/BlendMode.hpp +++ b/include/SFML/Graphics/BlendMode.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. @@ -48,16 +48,16 @@ struct SFML_GRAPHICS_API BlendMode //////////////////////////////////////////////////////// enum Factor { - Zero, ///< (0, 0, 0, 0) - One, ///< (1, 1, 1, 1) - SrcColor, ///< (src.r, src.g, src.b, src.a) - OneMinusSrcColor, ///< (1, 1, 1, 1) - (src.r, src.g, src.b, src.a) - DstColor, ///< (dst.r, dst.g, dst.b, dst.a) - OneMinusDstColor, ///< (1, 1, 1, 1) - (dst.r, dst.g, dst.b, dst.a) - SrcAlpha, ///< (src.a, src.a, src.a, src.a) - OneMinusSrcAlpha, ///< (1, 1, 1, 1) - (src.a, src.a, src.a, src.a) - DstAlpha, ///< (dst.a, dst.a, dst.a, dst.a) - OneMinusDstAlpha ///< (1, 1, 1, 1) - (dst.a, dst.a, dst.a, dst.a) + Zero, //!< (0, 0, 0, 0) + One, //!< (1, 1, 1, 1) + SrcColor, //!< (src.r, src.g, src.b, src.a) + OneMinusSrcColor, //!< (1, 1, 1, 1) - (src.r, src.g, src.b, src.a) + DstColor, //!< (dst.r, dst.g, dst.b, dst.a) + OneMinusDstColor, //!< (1, 1, 1, 1) - (dst.r, dst.g, dst.b, dst.a) + SrcAlpha, //!< (src.a, src.a, src.a, src.a) + OneMinusSrcAlpha, //!< (1, 1, 1, 1) - (src.a, src.a, src.a, src.a) + DstAlpha, //!< (dst.a, dst.a, dst.a, dst.a) + OneMinusDstAlpha //!< (1, 1, 1, 1) - (dst.a, dst.a, dst.a, dst.a) }; //////////////////////////////////////////////////////// @@ -68,9 +68,9 @@ struct SFML_GRAPHICS_API BlendMode //////////////////////////////////////////////////////// enum Equation { - Add, ///< Pixel = Src * SrcFactor + Dst * DstFactor - Subtract, ///< Pixel = Src * SrcFactor - Dst * DstFactor - ReverseSubtract ///< Pixel = Dst * DstFactor - Src * SrcFactor + Add, //!< Pixel = Src * SrcFactor + Dst * DstFactor + Subtract, //!< Pixel = Src * SrcFactor - Dst * DstFactor + ReverseSubtract //!< Pixel = Dst * DstFactor - Src * SrcFactor }; //////////////////////////////////////////////////////////// @@ -112,12 +112,12 @@ struct SFML_GRAPHICS_API BlendMode //////////////////////////////////////////////////////////// // Member Data //////////////////////////////////////////////////////////// - Factor colorSrcFactor; ///< Source blending factor for the color channels - Factor colorDstFactor; ///< Destination blending factor for the color channels - Equation colorEquation; ///< Blending equation for the color channels - Factor alphaSrcFactor; ///< Source blending factor for the alpha channel - Factor alphaDstFactor; ///< Destination blending factor for the alpha channel - Equation alphaEquation; ///< Blending equation for the alpha channel + Factor colorSrcFactor; //!< Source blending factor for the color channels + Factor colorDstFactor; //!< Destination blending factor for the color channels + Equation colorEquation; //!< Blending equation for the color channels + Factor alphaSrcFactor; //!< Source blending factor for the alpha channel + Factor alphaDstFactor; //!< Destination blending factor for the alpha channel + Equation alphaEquation; //!< Blending equation for the alpha channel }; //////////////////////////////////////////////////////////// @@ -147,10 +147,10 @@ SFML_GRAPHICS_API bool operator !=(const BlendMode& left, const BlendMode& right //////////////////////////////////////////////////////////// // Commonly used blending modes //////////////////////////////////////////////////////////// -SFML_GRAPHICS_API extern const BlendMode BlendAlpha; ///< Blend source and dest according to dest alpha -SFML_GRAPHICS_API extern const BlendMode BlendAdd; ///< Add source to dest -SFML_GRAPHICS_API extern const BlendMode BlendMultiply; ///< Multiply source and dest -SFML_GRAPHICS_API extern const BlendMode BlendNone; ///< Overwrite dest with source +SFML_GRAPHICS_API extern const BlendMode BlendAlpha; //!< Blend source and dest according to dest alpha +SFML_GRAPHICS_API extern const BlendMode BlendAdd; //!< Add source to dest +SFML_GRAPHICS_API extern const BlendMode BlendMultiply; //!< Multiply source and dest +SFML_GRAPHICS_API extern const BlendMode BlendNone; //!< Overwrite dest with source } // namespace sf diff --git a/include/SFML/Graphics/CircleShape.hpp b/include/SFML/Graphics/CircleShape.hpp index aa139c8e..6f01c8d1 100644 --- a/include/SFML/Graphics/CircleShape.hpp +++ b/include/SFML/Graphics/CircleShape.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. @@ -111,8 +111,8 @@ private: //////////////////////////////////////////////////////////// // Member data //////////////////////////////////////////////////////////// - float m_radius; ///< Radius of the circle - std::size_t m_pointCount; ///< Number of points composing the circle + float m_radius; //!< Radius of the circle + std::size_t m_pointCount; //!< Number of points composing the circle }; } // namespace sf diff --git a/include/SFML/Graphics/Color.hpp b/include/SFML/Graphics/Color.hpp index 92931f11..6152b8c4 100644 --- a/include/SFML/Graphics/Color.hpp +++ b/include/SFML/Graphics/Color.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. @@ -80,23 +80,23 @@ public: //////////////////////////////////////////////////////////// // Static member data //////////////////////////////////////////////////////////// - static const Color Black; ///< Black predefined color - static const Color White; ///< White predefined color - static const Color Red; ///< Red predefined color - static const Color Green; ///< Green predefined color - static const Color Blue; ///< Blue predefined color - static const Color Yellow; ///< Yellow predefined color - static const Color Magenta; ///< Magenta predefined color - static const Color Cyan; ///< Cyan predefined color - static const Color Transparent; ///< Transparent (black) predefined color + static const Color Black; //!< Black predefined color + static const Color White; //!< White predefined color + static const Color Red; //!< Red predefined color + static const Color Green; //!< Green predefined color + static const Color Blue; //!< Blue predefined color + static const Color Yellow; //!< Yellow predefined color + static const Color Magenta; //!< Magenta predefined color + static const Color Cyan; //!< Cyan predefined color + static const Color Transparent; //!< Transparent (black) predefined color //////////////////////////////////////////////////////////// // Member data //////////////////////////////////////////////////////////// - Uint8 r; ///< Red component - Uint8 g; ///< Green component - Uint8 b; ///< Blue component - Uint8 a; ///< Alpha (opacity) component + Uint8 r; //!< Red component + Uint8 g; //!< Green component + Uint8 b; //!< Blue component + Uint8 a; //!< Alpha (opacity) component }; //////////////////////////////////////////////////////////// diff --git a/include/SFML/Graphics/ConvexShape.hpp b/include/SFML/Graphics/ConvexShape.hpp index 7b1bfd0c..45925651 100644 --- a/include/SFML/Graphics/ConvexShape.hpp +++ b/include/SFML/Graphics/ConvexShape.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. @@ -112,7 +112,7 @@ private: //////////////////////////////////////////////////////////// // Member data //////////////////////////////////////////////////////////// - std::vector m_points; ///< Points composing the convex polygon + std::vector m_points; //!< Points composing the convex polygon }; } // namespace sf diff --git a/include/SFML/Graphics/Drawable.hpp b/include/SFML/Graphics/Drawable.hpp index f03e5e0e..612a8203 100644 --- a/include/SFML/Graphics/Drawable.hpp +++ b/include/SFML/Graphics/Drawable.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/include/SFML/Graphics/Export.hpp b/include/SFML/Graphics/Export.hpp index 1d9d6083..88e4358b 100644 --- a/include/SFML/Graphics/Export.hpp +++ b/include/SFML/Graphics/Export.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/include/SFML/Graphics/Font.hpp b/include/SFML/Graphics/Font.hpp index 7316d430..b8e5d925 100644 --- a/include/SFML/Graphics/Font.hpp +++ b/include/SFML/Graphics/Font.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. @@ -57,7 +57,7 @@ public: //////////////////////////////////////////////////////////// struct Info { - std::string family; ///< The font family + std::string family; //!< The font family }; public: @@ -166,6 +166,10 @@ public: /// might be available. If the glyph is not available at the /// requested size, an empty glyph is returned. /// + /// You may want to use \ref hasGlyph to determine if the + /// glyph exists before requesting it. If the glyph does not + /// exist, a font specific default is returned. + /// /// Be aware that using a negative value for the outline /// thickness will cause distorted rendering. /// @@ -179,6 +183,24 @@ public: //////////////////////////////////////////////////////////// const Glyph& getGlyph(Uint32 codePoint, unsigned int characterSize, bool bold, float outlineThickness = 0) const; + //////////////////////////////////////////////////////////// + /// \brief Determine if this font has a glyph representing the requested code point + /// + /// Most fonts only include a very limited selection of glyphs from + /// specific Unicode subsets, like Latin, Cyrillic, or Asian characters. + /// + /// While code points without representation will return a font specific + /// default character, it might be useful to verify whether specific + /// code points are included to determine whether a font is suited + /// to display text in a specific language. + /// + /// \param codePoint Unicode code point to check + /// + /// \return True if the codepoint has a glyph representation, false otherwise + /// + //////////////////////////////////////////////////////////// + bool hasGlyph(Uint32 codePoint) const; + //////////////////////////////////////////////////////////// /// \brief Get the kerning offset of two glyphs /// @@ -253,6 +275,32 @@ public: //////////////////////////////////////////////////////////// const Texture& getTexture(unsigned int characterSize) const; + //////////////////////////////////////////////////////////// + /// \brief Enable or disable the smooth filter + /// + /// When the filter is activated, the font appears smoother + /// so that pixels are less noticeable. However if you want + /// the font to look exactly the same as its source file, + /// you should disable it. + /// The smooth filter is enabled by default. + /// + /// \param smooth True to enable smoothing, false to disable it + /// + /// \see isSmooth + /// + //////////////////////////////////////////////////////////// + void setSmooth(bool smooth); + + //////////////////////////////////////////////////////////// + /// \brief Tell whether the smooth filter is enabled or not + /// + /// \return True if smoothing is enabled, false if it is disabled + /// + /// \see setSmooth + /// + //////////////////////////////////////////////////////////// + bool isSmooth() const; + //////////////////////////////////////////////////////////// /// \brief Overload of assignment operator /// @@ -273,15 +321,15 @@ private: { Row(unsigned int rowTop, unsigned int rowHeight) : width(0), top(rowTop), height(rowHeight) {} - unsigned int width; ///< Current width of the row - unsigned int top; ///< Y position of the row into the texture - unsigned int height; ///< Height of the row + unsigned int width; //!< Current width of the row + unsigned int top; //!< Y position of the row into the texture + unsigned int height; //!< Height of the row }; //////////////////////////////////////////////////////////// // Types //////////////////////////////////////////////////////////// - typedef std::map GlyphTable; ///< Table mapping a codepoint to its glyph + typedef std::map GlyphTable; //!< Table mapping a codepoint to its glyph //////////////////////////////////////////////////////////// /// \brief Structure defining a page of glyphs @@ -291,10 +339,10 @@ private: { Page(); - GlyphTable glyphs; ///< Table mapping code points to their corresponding glyph - Texture texture; ///< Texture containing the pixels of the glyphs - unsigned int nextRow; ///< Y position of the next new row in the texture - std::vector rows; ///< List containing the position of all the existing rows + GlyphTable glyphs; //!< Table mapping code points to their corresponding glyph + Texture texture; //!< Texture containing the pixels of the glyphs + unsigned int nextRow; //!< Y position of the next new row in the texture + std::vector rows; //!< List containing the position of all the existing rows }; //////////////////////////////////////////////////////////// @@ -341,21 +389,22 @@ private: //////////////////////////////////////////////////////////// // Types //////////////////////////////////////////////////////////// - typedef std::map PageTable; ///< Table mapping a character size to its page (texture) + typedef std::map PageTable; //!< Table mapping a character size to its page (texture) //////////////////////////////////////////////////////////// // Member data //////////////////////////////////////////////////////////// - void* m_library; ///< Pointer to the internal library interface (it is typeless to avoid exposing implementation details) - void* m_face; ///< Pointer to the internal font face (it is typeless to avoid exposing implementation details) - void* m_streamRec; ///< Pointer to the stream rec instance (it is typeless to avoid exposing implementation details) - void* m_stroker; ///< Pointer to the stroker (it is typeless to avoid exposing implementation details) - int* m_refCount; ///< Reference counter used by implicit sharing - Info m_info; ///< Information about the font - mutable PageTable m_pages; ///< Table containing the glyphs pages by character size - mutable std::vector m_pixelBuffer; ///< Pixel buffer holding a glyph's pixels before being written to the texture + void* m_library; //!< Pointer to the internal library interface (it is typeless to avoid exposing implementation details) + void* m_face; //!< Pointer to the internal font face (it is typeless to avoid exposing implementation details) + void* m_streamRec; //!< Pointer to the stream rec instance (it is typeless to avoid exposing implementation details) + void* m_stroker; //!< Pointer to the stroker (it is typeless to avoid exposing implementation details) + int* m_refCount; //!< Reference counter used by implicit sharing + bool m_isSmooth; //!< Status of the smooth filter + Info m_info; //!< Information about the font + mutable PageTable m_pages; //!< Table containing the glyphs pages by character size + mutable std::vector m_pixelBuffer; //!< Pixel buffer holding a glyph's pixels before being written to the texture #ifdef SFML_SYSTEM_ANDROID - void* m_stream; ///< Asset file streamer (if loaded from file) + void* m_stream; //!< Asset file streamer (if loaded from file) #endif }; diff --git a/include/SFML/Graphics/Glsl.hpp b/include/SFML/Graphics/Glsl.hpp index c395344e..6ea8694f 100644 --- a/include/SFML/Graphics/Glsl.hpp +++ b/include/SFML/Graphics/Glsl.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/include/SFML/Graphics/Glsl.inl b/include/SFML/Graphics/Glsl.inl index 1fd2816a..4a839fdc 100644 --- a/include/SFML/Graphics/Glsl.inl +++ b/include/SFML/Graphics/Glsl.inl @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. @@ -81,7 +81,7 @@ struct Matrix copyMatrix(transform, *this); } - float array[Columns * Rows]; ///< Array holding matrix data + float array[Columns * Rows]; //!< Array holding matrix data }; //////////////////////////////////////////////////////////// @@ -148,8 +148,8 @@ struct Vector4 copyVector(color, *this); } - T x; ///< 1st component (X) of the 4D vector - T y; ///< 2nd component (Y) of the 4D vector - T z; ///< 3rd component (Z) of the 4D vector - T w; ///< 4th component (W) of the 4D vector + T x; //!< 1st component (X) of the 4D vector + T y; //!< 2nd component (Y) of the 4D vector + T z; //!< 3rd component (Z) of the 4D vector + T w; //!< 4th component (W) of the 4D vector }; diff --git a/include/SFML/Graphics/Glyph.hpp b/include/SFML/Graphics/Glyph.hpp index ce2fb158..9ee00175 100644 --- a/include/SFML/Graphics/Glyph.hpp +++ b/include/SFML/Graphics/Glyph.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. @@ -51,9 +51,9 @@ public: //////////////////////////////////////////////////////////// // Member data //////////////////////////////////////////////////////////// - float advance; ///< Offset to move horizontally to the next character - FloatRect bounds; ///< Bounding rectangle of the glyph, in coordinates relative to the baseline - IntRect textureRect; ///< Texture coordinates of the glyph inside the font's texture + float advance; //!< Offset to move horizontally to the next character + FloatRect bounds; //!< Bounding rectangle of the glyph, in coordinates relative to the baseline + IntRect textureRect; //!< Texture coordinates of the glyph inside the font's texture }; } // namespace sf diff --git a/include/SFML/Graphics/Image.hpp b/include/SFML/Graphics/Image.hpp index a58b3bc8..f2a7518b 100644 --- a/include/SFML/Graphics/Image.hpp +++ b/include/SFML/Graphics/Image.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. @@ -263,8 +263,8 @@ private: //////////////////////////////////////////////////////////// // Member data //////////////////////////////////////////////////////////// - Vector2u m_size; ///< Image size - std::vector m_pixels; ///< Pixels of the image + Vector2u m_size; //!< Image size + std::vector m_pixels; //!< Pixels of the image }; } // namespace sf diff --git a/include/SFML/Graphics/PrimitiveType.hpp b/include/SFML/Graphics/PrimitiveType.hpp index 6e4a3949..08b675e3 100644 --- a/include/SFML/Graphics/PrimitiveType.hpp +++ b/include/SFML/Graphics/PrimitiveType.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. @@ -38,18 +38,18 @@ namespace sf //////////////////////////////////////////////////////////// enum PrimitiveType { - Points, ///< List of individual points - Lines, ///< List of individual lines - LineStrip, ///< List of connected lines, a point uses the previous point to form a line - Triangles, ///< List of individual triangles - TriangleStrip, ///< List of connected triangles, a point uses the two previous points to form a triangle - TriangleFan, ///< List of connected triangles, a point uses the common center and the previous point to form a triangle - Quads, ///< List of individual quads (deprecated, don't work with OpenGL ES) + Points, //!< List of individual points + Lines, //!< List of individual lines + LineStrip, //!< List of connected lines, a point uses the previous point to form a line + Triangles, //!< List of individual triangles + TriangleStrip, //!< List of connected triangles, a point uses the two previous points to form a triangle + TriangleFan, //!< List of connected triangles, a point uses the common center and the previous point to form a triangle + Quads, //!< List of individual quads (deprecated, don't work with OpenGL ES) // Deprecated names - LinesStrip = LineStrip, ///< \deprecated Use LineStrip instead - TrianglesStrip = TriangleStrip, ///< \deprecated Use TriangleStrip instead - TrianglesFan = TriangleFan ///< \deprecated Use TriangleFan instead + LinesStrip = LineStrip, //!< \deprecated Use LineStrip instead + TrianglesStrip = TriangleStrip, //!< \deprecated Use TriangleStrip instead + TrianglesFan = TriangleFan //!< \deprecated Use TriangleFan instead }; } // namespace sf diff --git a/include/SFML/Graphics/Rect.hpp b/include/SFML/Graphics/Rect.hpp index f3c6d3b6..d6cba3dd 100644 --- a/include/SFML/Graphics/Rect.hpp +++ b/include/SFML/Graphics/Rect.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. @@ -151,13 +151,33 @@ public: //////////////////////////////////////////////////////////// bool intersects(const Rect& rectangle, Rect& intersection) const; + //////////////////////////////////////////////////////////// + /// \brief Get the position of the rectangle's top-left corner + /// + /// \return Position of rectangle + /// + /// \see getSize + /// + //////////////////////////////////////////////////////////// + sf::Vector2 getPosition() const; + + //////////////////////////////////////////////////////////// + /// \brief Get the size of the rectangle + /// + /// \return Size of rectangle + /// + /// \see getPosition + /// + //////////////////////////////////////////////////////////// + sf::Vector2 getSize() const; + //////////////////////////////////////////////////////////// // Member data //////////////////////////////////////////////////////////// - T left; ///< Left coordinate of the rectangle - T top; ///< Top coordinate of the rectangle - T width; ///< Width of the rectangle - T height; ///< Height of the rectangle + T left; //!< Left coordinate of the rectangle + T top; //!< Top coordinate of the rectangle + T width; //!< Width of the rectangle + T height; //!< Height of the rectangle }; //////////////////////////////////////////////////////////// diff --git a/include/SFML/Graphics/Rect.inl b/include/SFML/Graphics/Rect.inl index ef3fc345..d996c604 100644 --- a/include/SFML/Graphics/Rect.inl +++ b/include/SFML/Graphics/Rect.inl @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. @@ -141,6 +141,18 @@ bool Rect::intersects(const Rect& rectangle, Rect& intersection) const } } +template +sf::Vector2 Rect::getPosition() const +{ + return sf::Vector2(left, top); +} + +template +sf::Vector2 Rect::getSize() const +{ + return sf::Vector2(width, height); +} + //////////////////////////////////////////////////////////// template diff --git a/include/SFML/Graphics/RectangleShape.hpp b/include/SFML/Graphics/RectangleShape.hpp index b4f2ff07..b3375794 100644 --- a/include/SFML/Graphics/RectangleShape.hpp +++ b/include/SFML/Graphics/RectangleShape.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. @@ -99,7 +99,7 @@ private: //////////////////////////////////////////////////////////// // Member data //////////////////////////////////////////////////////////// - Vector2f m_size; ///< Size of the rectangle + Vector2f m_size; //!< Size of the rectangle }; } // namespace sf diff --git a/include/SFML/Graphics/RenderStates.hpp b/include/SFML/Graphics/RenderStates.hpp index a04e977a..ed6c9131 100644 --- a/include/SFML/Graphics/RenderStates.hpp +++ b/include/SFML/Graphics/RenderStates.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. @@ -107,15 +107,15 @@ public: //////////////////////////////////////////////////////////// // Static member data //////////////////////////////////////////////////////////// - static const RenderStates Default; ///< Special instance holding the default render states + static const RenderStates Default; //!< Special instance holding the default render states //////////////////////////////////////////////////////////// // Member data //////////////////////////////////////////////////////////// - BlendMode blendMode; ///< Blending mode - Transform transform; ///< Transform - const Texture* texture; ///< Texture - const Shader* shader; ///< Shader + BlendMode blendMode; //!< Blending mode + Transform transform; //!< Transform + const Texture* texture; //!< Texture + const Shader* shader; //!< Shader }; } // namespace sf diff --git a/include/SFML/Graphics/RenderTarget.hpp b/include/SFML/Graphics/RenderTarget.hpp index c35a99ea..58bb8c33 100644 --- a/include/SFML/Graphics/RenderTarget.hpp +++ b/include/SFML/Graphics/RenderTarget.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. @@ -458,23 +458,23 @@ private: { enum {VertexCacheSize = 4}; - bool enable; ///< Is the cache enabled? - bool glStatesSet; ///< Are our internal GL states set yet? - bool viewChanged; ///< Has the current view changed since last draw? - BlendMode lastBlendMode; ///< Cached blending mode - Uint64 lastTextureId; ///< Cached texture - bool texCoordsArrayEnabled; ///< Is GL_TEXTURE_COORD_ARRAY client state enabled? - bool useVertexCache; ///< Did we previously use the vertex cache? - Vertex vertexCache[VertexCacheSize]; ///< Pre-transformed vertices cache + bool enable; //!< Is the cache enabled? + bool glStatesSet; //!< Are our internal GL states set yet? + bool viewChanged; //!< Has the current view changed since last draw? + BlendMode lastBlendMode; //!< Cached blending mode + Uint64 lastTextureId; //!< Cached texture + bool texCoordsArrayEnabled; //!< Is GL_TEXTURE_COORD_ARRAY client state enabled? + bool useVertexCache; //!< Did we previously use the vertex cache? + Vertex vertexCache[VertexCacheSize]; //!< Pre-transformed vertices cache }; //////////////////////////////////////////////////////////// // Member data //////////////////////////////////////////////////////////// - View m_defaultView; ///< Default view - View m_view; ///< Current view - StatesCache m_cache; ///< Render states cache - Uint64 m_id; ///< Unique number that identifies the RenderTarget + View m_defaultView; //!< Default view + View m_view; //!< Current view + StatesCache m_cache; //!< Render states cache + Uint64 m_id; //!< Unique number that identifies the RenderTarget }; } // namespace sf diff --git a/include/SFML/Graphics/RenderTexture.hpp b/include/SFML/Graphics/RenderTexture.hpp index ebb39127..0931ee7b 100644 --- a/include/SFML/Graphics/RenderTexture.hpp +++ b/include/SFML/Graphics/RenderTexture.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. @@ -238,8 +238,8 @@ private: //////////////////////////////////////////////////////////// // Member data //////////////////////////////////////////////////////////// - priv::RenderTextureImpl* m_impl; ///< Platform/hardware specific implementation - Texture m_texture; ///< Target texture to draw on + priv::RenderTextureImpl* m_impl; //!< Platform/hardware specific implementation + Texture m_texture; //!< Target texture to draw on }; } // namespace sf diff --git a/include/SFML/Graphics/RenderWindow.hpp b/include/SFML/Graphics/RenderWindow.hpp index b8478197..bf32e356 100644 --- a/include/SFML/Graphics/RenderWindow.hpp +++ b/include/SFML/Graphics/RenderWindow.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. @@ -183,7 +183,7 @@ private: //////////////////////////////////////////////////////////// // Member data //////////////////////////////////////////////////////////// - unsigned int m_defaultFrameBuffer; ///< Framebuffer to bind when targeting this window + unsigned int m_defaultFrameBuffer; //!< Framebuffer to bind when targeting this window }; } // namespace sf diff --git a/include/SFML/Graphics/Shader.hpp b/include/SFML/Graphics/Shader.hpp index 6b0026e8..9ac485a4 100644 --- a/include/SFML/Graphics/Shader.hpp +++ b/include/SFML/Graphics/Shader.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. @@ -59,9 +59,9 @@ public: //////////////////////////////////////////////////////////// enum Type { - Vertex, ///< %Vertex shader - Geometry, ///< Geometry shader - Fragment ///< Fragment (pixel) shader + Vertex, //!< %Vertex shader + Geometry, //!< Geometry shader + Fragment //!< Fragment (pixel) shader }; //////////////////////////////////////////////////////////// @@ -745,10 +745,10 @@ private: //////////////////////////////////////////////////////////// // Member data //////////////////////////////////////////////////////////// - unsigned int m_shaderProgram; ///< OpenGL identifier for the program - int m_currentTexture; ///< Location of the current texture in the shader - TextureTable m_textures; ///< Texture variables in the shader, mapped to their location - UniformTable m_uniforms; ///< Parameters location cache + unsigned int m_shaderProgram; //!< OpenGL identifier for the program + int m_currentTexture; //!< Location of the current texture in the shader + TextureTable m_textures; //!< Texture variables in the shader, mapped to their location + UniformTable m_uniforms; //!< Parameters location cache }; } // namespace sf diff --git a/include/SFML/Graphics/Shape.hpp b/include/SFML/Graphics/Shape.hpp index 20c933a1..44893cb5 100644 --- a/include/SFML/Graphics/Shape.hpp +++ b/include/SFML/Graphics/Shape.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. @@ -32,7 +32,6 @@ #include #include #include -#include #include @@ -306,17 +305,15 @@ private: //////////////////////////////////////////////////////////// // Member data //////////////////////////////////////////////////////////// - const Texture* m_texture; ///< Texture of the shape - IntRect m_textureRect; ///< Rectangle defining the area of the source texture to display - Color m_fillColor; ///< Fill color - Color m_outlineColor; ///< Outline color - float m_outlineThickness; ///< Thickness of the shape's outline - VertexArray m_vertices; ///< Vertex array containing the fill geometry - VertexArray m_outlineVertices; ///< Vertex array containing the outline geometry - VertexBuffer m_verticesBuffer; ///< Vertex buffer containing the fill geometry - VertexBuffer m_outlineVerticesBuffer; ///< Vertex buffer containing the outline geometry - FloatRect m_insideBounds; ///< Bounding rectangle of the inside (fill) - FloatRect m_bounds; ///< Bounding rectangle of the whole shape (outline + fill) + const Texture* m_texture; //!< Texture of the shape + IntRect m_textureRect; //!< Rectangle defining the area of the source texture to display + Color m_fillColor; //!< Fill color + Color m_outlineColor; //!< Outline color + float m_outlineThickness; //!< Thickness of the shape's outline + VertexArray m_vertices; //!< Vertex array containing the fill geometry + VertexArray m_outlineVertices; //!< Vertex array containing the outline geometry + FloatRect m_insideBounds; //!< Bounding rectangle of the inside (fill) + FloatRect m_bounds; //!< Bounding rectangle of the whole shape (outline + fill) }; } // namespace sf diff --git a/include/SFML/Graphics/Sprite.hpp b/include/SFML/Graphics/Sprite.hpp index 65f8f90f..9581192e 100644 --- a/include/SFML/Graphics/Sprite.hpp +++ b/include/SFML/Graphics/Sprite.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. @@ -33,7 +33,6 @@ #include #include #include -#include namespace sf @@ -216,10 +215,9 @@ private: //////////////////////////////////////////////////////////// // Member data //////////////////////////////////////////////////////////// - Vertex m_vertices[4]; ///< Vertices defining the sprite's geometry - VertexBuffer m_verticesBuffer; ///< Vertex buffer containing the sprite's geometry - const Texture* m_texture; ///< Texture of the sprite - IntRect m_textureRect; ///< Rectangle defining the area of the source texture to display + Vertex m_vertices[4]; //!< Vertices defining the sprite's geometry + const Texture* m_texture; //!< Texture of the sprite + IntRect m_textureRect; //!< Rectangle defining the area of the source texture to display }; } // namespace sf diff --git a/include/SFML/Graphics/Text.hpp b/include/SFML/Graphics/Text.hpp index dfc08a75..8b1a093f 100644 --- a/include/SFML/Graphics/Text.hpp +++ b/include/SFML/Graphics/Text.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. @@ -34,7 +34,6 @@ #include #include #include -#include #include #include #include @@ -56,11 +55,11 @@ public: //////////////////////////////////////////////////////////// enum Style { - Regular = 0, ///< Regular characters, no style - Bold = 1 << 0, ///< Bold characters - Italic = 1 << 1, ///< Italic characters - Underlined = 1 << 2, ///< Underlined characters - StrikeThrough = 1 << 3 ///< Strike through characters + Regular = 0, //!< Regular characters, no style + Bold = 1 << 0, //!< Bold characters + Italic = 1 << 1, //!< Italic characters + Underlined = 1 << 2, //!< Underlined characters + StrikeThrough = 1 << 3 //!< Strike through characters }; //////////////////////////////////////////////////////////// @@ -436,22 +435,20 @@ private: //////////////////////////////////////////////////////////// // Member data //////////////////////////////////////////////////////////// - String m_string; ///< String to display - const Font* m_font; ///< Font used to display the string - unsigned int m_characterSize; ///< Base size of characters, in pixels - float m_letterSpacingFactor; ///< Spacing factor between letters - float m_lineSpacingFactor; ///< Spacing factor between lines - Uint32 m_style; ///< Text style (see Style enum) - Color m_fillColor; ///< Text fill color - Color m_outlineColor; ///< Text outline color - float m_outlineThickness; ///< Thickness of the text's outline - mutable VertexArray m_vertices; ///< Vertex array containing the fill geometry - mutable VertexArray m_outlineVertices; ///< Vertex array containing the outline geometry - mutable VertexBuffer m_verticesBuffer; ///< Vertex buffer containing the fill geometry - mutable VertexBuffer m_outlineVerticesBuffer; ///< Vertex buffer containing the outline geometry - mutable FloatRect m_bounds; ///< Bounding rectangle of the text (in local coordinates) - mutable bool m_geometryNeedUpdate; ///< Does the geometry need to be recomputed? - mutable Uint64 m_fontTextureId; ///< The font texture id + String m_string; //!< String to display + const Font* m_font; //!< Font used to display the string + unsigned int m_characterSize; //!< Base size of characters, in pixels + float m_letterSpacingFactor; //!< Spacing factor between letters + float m_lineSpacingFactor; //!< Spacing factor between lines + Uint32 m_style; //!< Text style (see Style enum) + Color m_fillColor; //!< Text fill color + Color m_outlineColor; //!< Text outline color + float m_outlineThickness; //!< Thickness of the text's outline + mutable VertexArray m_vertices; //!< Vertex array containing the fill geometry + mutable VertexArray m_outlineVertices; //!< Vertex array containing the outline geometry + mutable FloatRect m_bounds; //!< Bounding rectangle of the text (in local coordinates) + mutable bool m_geometryNeedUpdate; //!< Does the geometry need to be recomputed? + mutable Uint64 m_fontTextureId; //!< The font texture id }; } // namespace sf diff --git a/include/SFML/Graphics/Texture.hpp b/include/SFML/Graphics/Texture.hpp index a07b5d70..0fbb0f9c 100644 --- a/include/SFML/Graphics/Texture.hpp +++ b/include/SFML/Graphics/Texture.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. @@ -55,8 +55,8 @@ public: //////////////////////////////////////////////////////////// enum CoordinateType { - Normalized, ///< Texture coordinates in range [0 .. 1] - Pixels ///< Texture coordinates in range [0 .. size] + Normalized, //!< Texture coordinates in range [0 .. 1] + Pixels //!< Texture coordinates in range [0 .. size] }; public: @@ -616,16 +616,16 @@ private: //////////////////////////////////////////////////////////// // Member data //////////////////////////////////////////////////////////// - Vector2u m_size; ///< Public texture size - Vector2u m_actualSize; ///< Actual texture size (can be greater than public size because of padding) - unsigned int m_texture; ///< Internal texture identifier - bool m_isSmooth; ///< Status of the smooth filter - bool m_sRgb; ///< Should the texture source be converted from sRGB? - bool m_isRepeated; ///< Is the texture in repeat mode? - mutable bool m_pixelsFlipped; ///< To work around the inconsistency in Y orientation - bool m_fboAttachment; ///< Is this texture owned by a framebuffer object? - bool m_hasMipmap; ///< Has the mipmap been generated? - Uint64 m_cacheId; ///< Unique number that identifies the texture to the render target's cache + Vector2u m_size; //!< Public texture size + Vector2u m_actualSize; //!< Actual texture size (can be greater than public size because of padding) + unsigned int m_texture; //!< Internal texture identifier + bool m_isSmooth; //!< Status of the smooth filter + bool m_sRgb; //!< Should the texture source be converted from sRGB? + bool m_isRepeated; //!< Is the texture in repeat mode? + mutable bool m_pixelsFlipped; //!< To work around the inconsistency in Y orientation + bool m_fboAttachment; //!< Is this texture owned by a framebuffer object? + bool m_hasMipmap; //!< Has the mipmap been generated? + Uint64 m_cacheId; //!< Unique number that identifies the texture to the render target's cache }; } // namespace sf diff --git a/include/SFML/Graphics/Transform.hpp b/include/SFML/Graphics/Transform.hpp index 1ee2c86a..d46aeebb 100644 --- a/include/SFML/Graphics/Transform.hpp +++ b/include/SFML/Graphics/Transform.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. @@ -100,6 +100,12 @@ public: //////////////////////////////////////////////////////////// /// \brief Transform a 2D point /// + /// These two statements are equivalent: + /// \code + /// sf::Vector2f transformedPoint = matrix.transformPoint(x, y); + /// sf::Vector2f transformedPoint = matrix * sf::Vector2f(x, y); + /// \endcode + /// /// \param x X coordinate of the point to transform /// \param y Y coordinate of the point to transform /// @@ -111,6 +117,12 @@ public: //////////////////////////////////////////////////////////// /// \brief Transform a 2D point /// + /// These two statements are equivalent: + /// \code + /// sf::Vector2f transformedPoint = matrix.transformPoint(point); + /// sf::Vector2f transformedPoint = matrix * point; + /// \endcode + /// /// \param point Point to transform /// /// \return Transformed point @@ -138,8 +150,14 @@ public: /// \brief Combine the current transform with another one /// /// The result is a transform that is equivalent to applying - /// *this followed by \a transform. Mathematically, it is - /// equivalent to a matrix multiplication. + /// \a transform followed by *this. Mathematically, it is + /// equivalent to a matrix multiplication (*this) * transform. + /// + /// These two statements are equivalent: + /// \code + /// left.combine(right); + /// left *= right; + /// \endcode /// /// \param transform Transform to combine with this transform /// @@ -351,14 +369,14 @@ public: //////////////////////////////////////////////////////////// // Static member data //////////////////////////////////////////////////////////// - static const Transform Identity; ///< The identity transform (does nothing) + static const Transform Identity; //!< The identity transform (does nothing) private: //////////////////////////////////////////////////////////// // Member data //////////////////////////////////////////////////////////// - float m_matrix[16]; ///< 4x4 matrix defining the transformation + float m_matrix[16]; //!< 4x4 matrix defining the transformation }; //////////////////////////////////////////////////////////// diff --git a/include/SFML/Graphics/Transformable.hpp b/include/SFML/Graphics/Transformable.hpp index b5fe42f3..c1560e2a 100644 --- a/include/SFML/Graphics/Transformable.hpp +++ b/include/SFML/Graphics/Transformable.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. @@ -316,14 +316,14 @@ private: //////////////////////////////////////////////////////////// // Member data //////////////////////////////////////////////////////////// - Vector2f m_origin; ///< Origin of translation/rotation/scaling of the object - Vector2f m_position; ///< Position of the object in the 2D world - float m_rotation; ///< Orientation of the object, in degrees - Vector2f m_scale; ///< Scale of the object - mutable Transform m_transform; ///< Combined transformation of the object - mutable bool m_transformNeedUpdate; ///< Does the transform need to be recomputed? - mutable Transform m_inverseTransform; ///< Combined transformation of the object - mutable bool m_inverseTransformNeedUpdate; ///< Does the transform need to be recomputed? + Vector2f m_origin; //!< Origin of translation/rotation/scaling of the object + Vector2f m_position; //!< Position of the object in the 2D world + float m_rotation; //!< Orientation of the object, in degrees + Vector2f m_scale; //!< Scale of the object + mutable Transform m_transform; //!< Combined transformation of the object + mutable bool m_transformNeedUpdate; //!< Does the transform need to be recomputed? + mutable Transform m_inverseTransform; //!< Combined transformation of the object + mutable bool m_inverseTransformNeedUpdate; //!< Does the transform need to be recomputed? }; } // namespace sf diff --git a/include/SFML/Graphics/Vertex.hpp b/include/SFML/Graphics/Vertex.hpp index f3284492..6755479e 100644 --- a/include/SFML/Graphics/Vertex.hpp +++ b/include/SFML/Graphics/Vertex.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. @@ -94,9 +94,9 @@ public: //////////////////////////////////////////////////////////// // Member data //////////////////////////////////////////////////////////// - Vector2f position; ///< 2D position of the vertex - Color color; ///< Color of the vertex - Vector2f texCoords; ///< Coordinates of the texture's pixel to map to the vertex + Vector2f position; //!< 2D position of the vertex + Color color; //!< Color of the vertex + Vector2f texCoords; //!< Coordinates of the texture's pixel to map to the vertex }; } // namespace sf diff --git a/include/SFML/Graphics/VertexArray.hpp b/include/SFML/Graphics/VertexArray.hpp index 0f121be3..1645f65f 100644 --- a/include/SFML/Graphics/VertexArray.hpp +++ b/include/SFML/Graphics/VertexArray.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. @@ -187,8 +187,8 @@ private: //////////////////////////////////////////////////////////// // Member data //////////////////////////////////////////////////////////// - std::vector m_vertices; ///< Vertices contained in the array - PrimitiveType m_primitiveType; ///< Type of primitives to draw + std::vector m_vertices; //!< Vertices contained in the array + PrimitiveType m_primitiveType; //!< Type of primitives to draw }; } // namespace sf diff --git a/include/SFML/Graphics/VertexBuffer.hpp b/include/SFML/Graphics/VertexBuffer.hpp index cffbd09d..7daaf014 100644 --- a/include/SFML/Graphics/VertexBuffer.hpp +++ b/include/SFML/Graphics/VertexBuffer.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. @@ -59,9 +59,9 @@ public: //////////////////////////////////////////////////////////// enum Usage { - Stream, ///< Constantly changing data - Dynamic, ///< Occasionally changing data - Static ///< Rarely changing data + Stream, //!< Constantly changing data + Dynamic, //!< Occasionally changing data + Static //!< Rarely changing data }; //////////////////////////////////////////////////////////// @@ -334,10 +334,10 @@ private: //////////////////////////////////////////////////////////// // Member data //////////////////////////////////////////////////////////// - unsigned int m_buffer; ///< Internal buffer identifier - std::size_t m_size; ///< Size in Vertexes of the currently allocated buffer - PrimitiveType m_primitiveType; ///< Type of primitives to draw - Usage m_usage; ///< How this vertex buffer is to be used + unsigned int m_buffer; //!< Internal buffer identifier + std::size_t m_size; //!< Size in Vertexes of the currently allocated buffer + PrimitiveType m_primitiveType; //!< Type of primitives to draw + Usage m_usage; //!< How this vertex buffer is to be used }; } // namespace sf diff --git a/include/SFML/Graphics/View.hpp b/include/SFML/Graphics/View.hpp index b85d8817..6712c944 100644 --- a/include/SFML/Graphics/View.hpp +++ b/include/SFML/Graphics/View.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. @@ -269,14 +269,14 @@ private: //////////////////////////////////////////////////////////// // Member data //////////////////////////////////////////////////////////// - Vector2f m_center; ///< Center of the view, in scene coordinates - Vector2f m_size; ///< Size of the view, in scene coordinates - float m_rotation; ///< Angle of rotation of the view rectangle, in degrees - FloatRect m_viewport; ///< Viewport rectangle, expressed as a factor of the render-target's size - mutable Transform m_transform; ///< Precomputed projection transform corresponding to the view - mutable Transform m_inverseTransform; ///< Precomputed inverse projection transform corresponding to the view - mutable bool m_transformUpdated; ///< Internal state telling if the transform needs to be updated - mutable bool m_invTransformUpdated; ///< Internal state telling if the inverse transform needs to be updated + Vector2f m_center; //!< Center of the view, in scene coordinates + Vector2f m_size; //!< Size of the view, in scene coordinates + float m_rotation; //!< Angle of rotation of the view rectangle, in degrees + FloatRect m_viewport; //!< Viewport rectangle, expressed as a factor of the render-target's size + mutable Transform m_transform; //!< Precomputed projection transform corresponding to the view + mutable Transform m_inverseTransform; //!< Precomputed inverse projection transform corresponding to the view + mutable bool m_transformUpdated; //!< Internal state telling if the transform needs to be updated + mutable bool m_invTransformUpdated; //!< Internal state telling if the inverse transform needs to be updated }; } // namespace sf diff --git a/include/SFML/Main.hpp b/include/SFML/Main.hpp index 9cc93623..27e3296e 100644 --- a/include/SFML/Main.hpp +++ b/include/SFML/Main.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/include/SFML/Network.hpp b/include/SFML/Network.hpp index fc2c626b..f3f98c30 100644 --- a/include/SFML/Network.hpp +++ b/include/SFML/Network.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/include/SFML/Network/Export.hpp b/include/SFML/Network/Export.hpp index b3c52218..516a9d08 100644 --- a/include/SFML/Network/Export.hpp +++ b/include/SFML/Network/Export.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/include/SFML/Network/Ftp.hpp b/include/SFML/Network/Ftp.hpp index ebdf27bb..ddc3a9c8 100644 --- a/include/SFML/Network/Ftp.hpp +++ b/include/SFML/Network/Ftp.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. @@ -54,9 +54,9 @@ public: //////////////////////////////////////////////////////////// enum TransferMode { - Binary, ///< Binary mode (file is transfered as a sequence of bytes) - Ascii, ///< Text mode using ASCII encoding - Ebcdic ///< Text mode using EBCDIC encoding + Binary, //!< Binary mode (file is transfered as a sequence of bytes) + Ascii, //!< Text mode using ASCII encoding + Ebcdic //!< Text mode using EBCDIC encoding }; //////////////////////////////////////////////////////////// @@ -75,62 +75,62 @@ public: { // 1xx: the requested action is being initiated, // expect another reply before proceeding with a new command - RestartMarkerReply = 110, ///< Restart marker reply - ServiceReadySoon = 120, ///< Service ready in N minutes - DataConnectionAlreadyOpened = 125, ///< Data connection already opened, transfer starting - OpeningDataConnection = 150, ///< File status ok, about to open data connection + RestartMarkerReply = 110, //!< Restart marker reply + ServiceReadySoon = 120, //!< Service ready in N minutes + DataConnectionAlreadyOpened = 125, //!< Data connection already opened, transfer starting + OpeningDataConnection = 150, //!< File status ok, about to open data connection // 2xx: the requested action has been successfully completed - Ok = 200, ///< Command ok - PointlessCommand = 202, ///< Command not implemented - SystemStatus = 211, ///< System status, or system help reply - DirectoryStatus = 212, ///< Directory status - FileStatus = 213, ///< File status - HelpMessage = 214, ///< Help message - SystemType = 215, ///< NAME system type, where NAME is an official system name from the list in the Assigned Numbers document - ServiceReady = 220, ///< Service ready for new user - ClosingConnection = 221, ///< Service closing control connection - DataConnectionOpened = 225, ///< Data connection open, no transfer in progress - ClosingDataConnection = 226, ///< Closing data connection, requested file action successful - EnteringPassiveMode = 227, ///< Entering passive mode - LoggedIn = 230, ///< User logged in, proceed. Logged out if appropriate - FileActionOk = 250, ///< Requested file action ok - DirectoryOk = 257, ///< PATHNAME created + Ok = 200, //!< Command ok + PointlessCommand = 202, //!< Command not implemented + SystemStatus = 211, //!< System status, or system help reply + DirectoryStatus = 212, //!< Directory status + FileStatus = 213, //!< File status + HelpMessage = 214, //!< Help message + SystemType = 215, //!< NAME system type, where NAME is an official system name from the list in the Assigned Numbers document + ServiceReady = 220, //!< Service ready for new user + ClosingConnection = 221, //!< Service closing control connection + DataConnectionOpened = 225, //!< Data connection open, no transfer in progress + ClosingDataConnection = 226, //!< Closing data connection, requested file action successful + EnteringPassiveMode = 227, //!< Entering passive mode + LoggedIn = 230, //!< User logged in, proceed. Logged out if appropriate + FileActionOk = 250, //!< Requested file action ok + DirectoryOk = 257, //!< PATHNAME created // 3xx: the command has been accepted, but the requested action // is dormant, pending receipt of further information - NeedPassword = 331, ///< User name ok, need password - NeedAccountToLogIn = 332, ///< Need account for login - NeedInformation = 350, ///< Requested file action pending further information + NeedPassword = 331, //!< User name ok, need password + NeedAccountToLogIn = 332, //!< Need account for login + NeedInformation = 350, //!< Requested file action pending further information // 4xx: the command was not accepted and the requested action did not take place, // but the error condition is temporary and the action may be requested again - ServiceUnavailable = 421, ///< Service not available, closing control connection - DataConnectionUnavailable = 425, ///< Can't open data connection - TransferAborted = 426, ///< Connection closed, transfer aborted - FileActionAborted = 450, ///< Requested file action not taken - LocalError = 451, ///< Requested action aborted, local error in processing - InsufficientStorageSpace = 452, ///< Requested action not taken; insufficient storage space in system, file unavailable + ServiceUnavailable = 421, //!< Service not available, closing control connection + DataConnectionUnavailable = 425, //!< Can't open data connection + TransferAborted = 426, //!< Connection closed, transfer aborted + FileActionAborted = 450, //!< Requested file action not taken + LocalError = 451, //!< Requested action aborted, local error in processing + InsufficientStorageSpace = 452, //!< Requested action not taken; insufficient storage space in system, file unavailable // 5xx: the command was not accepted and // the requested action did not take place - CommandUnknown = 500, ///< Syntax error, command unrecognized - ParametersUnknown = 501, ///< Syntax error in parameters or arguments - CommandNotImplemented = 502, ///< Command not implemented - BadCommandSequence = 503, ///< Bad sequence of commands - ParameterNotImplemented = 504, ///< Command not implemented for that parameter - NotLoggedIn = 530, ///< Not logged in - NeedAccountToStore = 532, ///< Need account for storing files - FileUnavailable = 550, ///< Requested action not taken, file unavailable - PageTypeUnknown = 551, ///< Requested action aborted, page type unknown - NotEnoughMemory = 552, ///< Requested file action aborted, exceeded storage allocation - FilenameNotAllowed = 553, ///< Requested action not taken, file name not allowed + CommandUnknown = 500, //!< Syntax error, command unrecognized + ParametersUnknown = 501, //!< Syntax error in parameters or arguments + CommandNotImplemented = 502, //!< Command not implemented + BadCommandSequence = 503, //!< Bad sequence of commands + ParameterNotImplemented = 504, //!< Command not implemented for that parameter + NotLoggedIn = 530, //!< Not logged in + NeedAccountToStore = 532, //!< Need account for storing files + FileUnavailable = 550, //!< Requested action not taken, file unavailable + PageTypeUnknown = 551, //!< Requested action aborted, page type unknown + NotEnoughMemory = 552, //!< Requested file action aborted, exceeded storage allocation + FilenameNotAllowed = 553, //!< Requested action not taken, file name not allowed // 10xx: SFML custom codes - InvalidResponse = 1000, ///< Not part of the FTP standard, generated by SFML when a received response cannot be parsed - ConnectionFailed = 1001, ///< Not part of the FTP standard, generated by SFML when the low-level socket connection with the server fails - ConnectionClosed = 1002, ///< Not part of the FTP standard, generated by SFML when the low-level socket connection is unexpectedly closed - InvalidFile = 1003 ///< Not part of the FTP standard, generated by SFML when a local file cannot be read or written + InvalidResponse = 1000, //!< Not part of the FTP standard, generated by SFML when a received response cannot be parsed + ConnectionFailed = 1001, //!< Not part of the FTP standard, generated by SFML when the low-level socket connection with the server fails + ConnectionClosed = 1002, //!< Not part of the FTP standard, generated by SFML when the low-level socket connection is unexpectedly closed + InvalidFile = 1003 //!< Not part of the FTP standard, generated by SFML when a local file cannot be read or written }; //////////////////////////////////////////////////////////// @@ -177,8 +177,8 @@ public: //////////////////////////////////////////////////////////// // Member data //////////////////////////////////////////////////////////// - Status m_status; ///< Status code returned from the server - std::string m_message; ///< Last message received from the server + Status m_status; //!< Status code returned from the server + std::string m_message; //!< Last message received from the server }; //////////////////////////////////////////////////////////// @@ -210,7 +210,7 @@ public: //////////////////////////////////////////////////////////// // Member data //////////////////////////////////////////////////////////// - std::string m_directory; ///< Directory extracted from the response message + std::string m_directory; //!< Directory extracted from the response message }; @@ -244,7 +244,7 @@ public: //////////////////////////////////////////////////////////// // Member data //////////////////////////////////////////////////////////// - std::vector m_listing; ///< Directory/file names extracted from the data + std::vector m_listing; //!< Directory/file names extracted from the data }; @@ -533,8 +533,8 @@ private: //////////////////////////////////////////////////////////// // Member data //////////////////////////////////////////////////////////// - TcpSocket m_commandSocket; ///< Socket holding the control connection with the server - std::string m_receiveBuffer; ///< Received command data that is yet to be processed + TcpSocket m_commandSocket; //!< Socket holding the control connection with the server + std::string m_receiveBuffer; //!< Received command data that is yet to be processed }; } // namespace sf diff --git a/include/SFML/Network/Http.hpp b/include/SFML/Network/Http.hpp index c2008153..61754729 100644 --- a/include/SFML/Network/Http.hpp +++ b/include/SFML/Network/Http.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. @@ -61,11 +61,11 @@ public: //////////////////////////////////////////////////////////// enum Method { - Get, ///< Request in get mode, standard method to retrieve a page - Post, ///< Request in post mode, usually to send data to a page - Head, ///< Request a page's header only - Put, ///< Request in put mode, useful for a REST API - Delete ///< Request in delete mode, useful for a REST API + Get, //!< Request in get mode, standard method to retrieve a page + Post, //!< Request in post mode, usually to send data to a page + Head, //!< Request a page's header only + Put, //!< Request in put mode, useful for a REST API + Delete //!< Request in delete mode, useful for a REST API }; //////////////////////////////////////////////////////////// @@ -178,12 +178,12 @@ public: //////////////////////////////////////////////////////////// // Member data //////////////////////////////////////////////////////////// - FieldTable m_fields; ///< Fields of the header associated to their value - Method m_method; ///< Method to use for the request - std::string m_uri; ///< Target URI of the request - unsigned int m_majorVersion; ///< Major HTTP version - unsigned int m_minorVersion; ///< Minor HTTP version - std::string m_body; ///< Body of the request + FieldTable m_fields; //!< Fields of the header associated to their value + Method m_method; //!< Method to use for the request + std::string m_uri; //!< Target URI of the request + unsigned int m_majorVersion; //!< Major HTTP version + unsigned int m_minorVersion; //!< Minor HTTP version + std::string m_body; //!< Body of the request }; //////////////////////////////////////////////////////////// @@ -201,37 +201,37 @@ public: enum Status { // 2xx: success - Ok = 200, ///< Most common code returned when operation was successful - Created = 201, ///< The resource has successfully been created - Accepted = 202, ///< The request has been accepted, but will be processed later by the server - NoContent = 204, ///< The server didn't send any data in return - ResetContent = 205, ///< The server informs the client that it should clear the view (form) that caused the request to be sent - PartialContent = 206, ///< The server has sent a part of the resource, as a response to a partial GET request + Ok = 200, //!< Most common code returned when operation was successful + Created = 201, //!< The resource has successfully been created + Accepted = 202, //!< The request has been accepted, but will be processed later by the server + NoContent = 204, //!< The server didn't send any data in return + ResetContent = 205, //!< The server informs the client that it should clear the view (form) that caused the request to be sent + PartialContent = 206, //!< The server has sent a part of the resource, as a response to a partial GET request // 3xx: redirection - MultipleChoices = 300, ///< The requested page can be accessed from several locations - MovedPermanently = 301, ///< The requested page has permanently moved to a new location - MovedTemporarily = 302, ///< The requested page has temporarily moved to a new location - NotModified = 304, ///< For conditional requests, means the requested page hasn't changed and doesn't need to be refreshed + MultipleChoices = 300, //!< The requested page can be accessed from several locations + MovedPermanently = 301, //!< The requested page has permanently moved to a new location + MovedTemporarily = 302, //!< The requested page has temporarily moved to a new location + NotModified = 304, //!< For conditional requests, means the requested page hasn't changed and doesn't need to be refreshed // 4xx: client error - BadRequest = 400, ///< The server couldn't understand the request (syntax error) - Unauthorized = 401, ///< The requested page needs an authentication to be accessed - Forbidden = 403, ///< The requested page cannot be accessed at all, even with authentication - NotFound = 404, ///< The requested page doesn't exist - RangeNotSatisfiable = 407, ///< The server can't satisfy the partial GET request (with a "Range" header field) + BadRequest = 400, //!< The server couldn't understand the request (syntax error) + Unauthorized = 401, //!< The requested page needs an authentication to be accessed + Forbidden = 403, //!< The requested page cannot be accessed at all, even with authentication + NotFound = 404, //!< The requested page doesn't exist + RangeNotSatisfiable = 407, //!< The server can't satisfy the partial GET request (with a "Range" header field) // 5xx: server error - InternalServerError = 500, ///< The server encountered an unexpected error - NotImplemented = 501, ///< The server doesn't implement a requested feature - BadGateway = 502, ///< The gateway server has received an error from the source server - ServiceNotAvailable = 503, ///< The server is temporarily unavailable (overloaded, in maintenance, ...) - GatewayTimeout = 504, ///< The gateway server couldn't receive a response from the source server - VersionNotSupported = 505, ///< The server doesn't support the requested HTTP version + InternalServerError = 500, //!< The server encountered an unexpected error + NotImplemented = 501, //!< The server doesn't implement a requested feature + BadGateway = 502, //!< The gateway server has received an error from the source server + ServiceNotAvailable = 503, //!< The server is temporarily unavailable (overloaded, in maintenance, ...) + GatewayTimeout = 504, //!< The gateway server couldn't receive a response from the source server + VersionNotSupported = 505, //!< The server doesn't support the requested HTTP version // 10xx: SFML custom codes - InvalidResponse = 1000, ///< Response is not a valid HTTP one - ConnectionFailed = 1001 ///< Connection with server failed + InvalidResponse = 1000, //!< Response is not a valid HTTP one + ConnectionFailed = 1001 //!< Connection with server failed }; //////////////////////////////////////////////////////////// @@ -338,11 +338,11 @@ public: //////////////////////////////////////////////////////////// // Member data //////////////////////////////////////////////////////////// - FieldTable m_fields; ///< Fields of the header - Status m_status; ///< Status code - unsigned int m_majorVersion; ///< Major HTTP version - unsigned int m_minorVersion; ///< Minor HTTP version - std::string m_body; ///< Body of the response + FieldTable m_fields; //!< Fields of the header + Status m_status; //!< Status code + unsigned int m_majorVersion; //!< Major HTTP version + unsigned int m_minorVersion; //!< Minor HTTP version + std::string m_body; //!< Body of the response }; //////////////////////////////////////////////////////////// @@ -409,10 +409,10 @@ private: //////////////////////////////////////////////////////////// // Member data //////////////////////////////////////////////////////////// - TcpSocket m_connection; ///< Connection to the host - IpAddress m_host; ///< Web host address - std::string m_hostName; ///< Web host name - unsigned short m_port; ///< Port used for connection with host + TcpSocket m_connection; //!< Connection to the host + IpAddress m_host; //!< Web host address + std::string m_hostName; //!< Web host name + unsigned short m_port; //!< Port used for connection with host }; } // namespace sf diff --git a/include/SFML/Network/IpAddress.hpp b/include/SFML/Network/IpAddress.hpp index 5065cd7c..b497b245 100644 --- a/include/SFML/Network/IpAddress.hpp +++ b/include/SFML/Network/IpAddress.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. @@ -181,10 +181,10 @@ public: //////////////////////////////////////////////////////////// // Static member data //////////////////////////////////////////////////////////// - static const IpAddress None; ///< Value representing an empty/invalid address - static const IpAddress Any; ///< Value representing any address (0.0.0.0) - static const IpAddress LocalHost; ///< The "localhost" address (for connecting a computer to itself locally) - static const IpAddress Broadcast; ///< The "broadcast" address (for sending UDP messages to everyone on a local network) + static const IpAddress None; //!< Value representing an empty/invalid address + static const IpAddress Any; //!< Value representing any address (0.0.0.0) + static const IpAddress LocalHost; //!< The "localhost" address (for connecting a computer to itself locally) + static const IpAddress Broadcast; //!< The "broadcast" address (for sending UDP messages to everyone on a local network) private: @@ -201,8 +201,8 @@ private: //////////////////////////////////////////////////////////// // Member data //////////////////////////////////////////////////////////// - Uint32 m_address; ///< Address stored as an unsigned 32 bits integer - bool m_valid; ///< Is the address valid? + Uint32 m_address; //!< Address stored as an unsigned 32 bits integer + bool m_valid; //!< Is the address valid? }; //////////////////////////////////////////////////////////// diff --git a/include/SFML/Network/Packet.hpp b/include/SFML/Network/Packet.hpp index c3cf945e..db9a797e 100644 --- a/include/SFML/Network/Packet.hpp +++ b/include/SFML/Network/Packet.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. @@ -72,10 +72,23 @@ public: /// \param sizeInBytes Number of bytes to append /// /// \see clear + /// \see getReadPosition /// //////////////////////////////////////////////////////////// void append(const void* data, std::size_t sizeInBytes); + //////////////////////////////////////////////////////////// + /// \brief Get the current reading position in the packet + /// + /// The next read operation will read data from this position + /// + /// \return The byte offset of the current read position + /// + /// \see append + /// + //////////////////////////////////////////////////////////// + std::size_t getReadPosition() const; + //////////////////////////////////////////////////////////// /// \brief Clear the packet /// @@ -400,10 +413,10 @@ private: //////////////////////////////////////////////////////////// // Member data //////////////////////////////////////////////////////////// - std::vector m_data; ///< Data stored in the packet - std::size_t m_readPos; ///< Current reading position in the packet - std::size_t m_sendPos; ///< Current send position in the packet (for handling partial sends) - bool m_isValid; ///< Reading state of the packet + std::vector m_data; //!< Data stored in the packet + std::size_t m_readPos; //!< Current reading position in the packet + std::size_t m_sendPos; //!< Current send position in the packet (for handling partial sends) + bool m_isValid; //!< Reading state of the packet }; } // namespace sf diff --git a/include/SFML/Network/Socket.hpp b/include/SFML/Network/Socket.hpp index 9f09c0d5..9ebb930b 100644 --- a/include/SFML/Network/Socket.hpp +++ b/include/SFML/Network/Socket.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. @@ -52,11 +52,11 @@ public: //////////////////////////////////////////////////////////// enum Status { - Done, ///< The socket has sent / received the data - NotReady, ///< The socket is not ready to send / receive data yet - Partial, ///< The socket sent a part of the data - Disconnected, ///< The TCP socket has been disconnected - Error ///< An unexpected error happened + Done, //!< The socket has sent / received the data + NotReady, //!< The socket is not ready to send / receive data yet + Partial, //!< The socket sent a part of the data + Disconnected, //!< The TCP socket has been disconnected + Error //!< An unexpected error happened }; //////////////////////////////////////////////////////////// @@ -65,7 +65,7 @@ public: //////////////////////////////////////////////////////////// enum { - AnyPort = 0 ///< Special value that tells the system to pick any available port + AnyPort = 0 //!< Special value that tells the system to pick any available port }; public: @@ -113,8 +113,8 @@ protected: //////////////////////////////////////////////////////////// enum Type { - Tcp, ///< TCP protocol - Udp ///< UDP protocol + Tcp, //!< TCP protocol + Udp //!< UDP protocol }; //////////////////////////////////////////////////////////// @@ -173,9 +173,9 @@ private: //////////////////////////////////////////////////////////// // Member data //////////////////////////////////////////////////////////// - Type m_type; ///< Type of the socket (TCP or UDP) - SocketHandle m_socket; ///< Socket descriptor - bool m_isBlocking; ///< Current blocking mode of the socket + Type m_type; //!< Type of the socket (TCP or UDP) + SocketHandle m_socket; //!< Socket descriptor + bool m_isBlocking; //!< Current blocking mode of the socket }; } // namespace sf diff --git a/include/SFML/Network/SocketHandle.hpp b/include/SFML/Network/SocketHandle.hpp index 1dd13095..688ea0bf 100644 --- a/include/SFML/Network/SocketHandle.hpp +++ b/include/SFML/Network/SocketHandle.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/include/SFML/Network/SocketSelector.hpp b/include/SFML/Network/SocketSelector.hpp index 3017d08a..332f0724 100644 --- a/include/SFML/Network/SocketSelector.hpp +++ b/include/SFML/Network/SocketSelector.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. @@ -158,7 +158,7 @@ private: //////////////////////////////////////////////////////////// // Member data //////////////////////////////////////////////////////////// - SocketSelectorImpl* m_impl; ///< Opaque pointer to the implementation (which requires OS-specific types) + SocketSelectorImpl* m_impl; //!< Opaque pointer to the implementation (which requires OS-specific types) }; } // namespace sf diff --git a/include/SFML/Network/TcpListener.hpp b/include/SFML/Network/TcpListener.hpp index 1f99f6d1..d0bdad40 100644 --- a/include/SFML/Network/TcpListener.hpp +++ b/include/SFML/Network/TcpListener.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. @@ -74,6 +74,10 @@ public: /// function is called, it will stop listening on the old /// port before starting to listen on the new port. /// + /// When providing sf::Socket::AnyPort as port, the listener + /// will request an available port from the system. + /// The chosen port can be retrieved by calling getLocalPort(). + /// /// \param port Port to listen on for incoming connection attempts /// \param address Address of the interface to listen on /// diff --git a/include/SFML/Network/TcpSocket.hpp b/include/SFML/Network/TcpSocket.hpp index 7ab0bff1..5778068a 100644 --- a/include/SFML/Network/TcpSocket.hpp +++ b/include/SFML/Network/TcpSocket.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. @@ -220,15 +220,15 @@ private: { PendingPacket(); - Uint32 Size; ///< Data of packet size - std::size_t SizeReceived; ///< Number of size bytes received so far - std::vector Data; ///< Data of the packet + Uint32 Size; //!< Data of packet size + std::size_t SizeReceived; //!< Number of size bytes received so far + std::vector Data; //!< Data of the packet }; //////////////////////////////////////////////////////////// // Member data //////////////////////////////////////////////////////////// - PendingPacket m_pendingPacket; ///< Temporary data of the packet currently being received + PendingPacket m_pendingPacket; //!< Temporary data of the packet currently being received }; } // namespace sf diff --git a/include/SFML/Network/UdpSocket.hpp b/include/SFML/Network/UdpSocket.hpp index 8e395886..14176f8e 100644 --- a/include/SFML/Network/UdpSocket.hpp +++ b/include/SFML/Network/UdpSocket.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. @@ -51,7 +51,7 @@ public: //////////////////////////////////////////////////////////// enum { - MaxDatagramSize = 65507 ///< The maximum number of bytes that can be sent in a single UDP datagram + MaxDatagramSize = 65507 //!< The maximum number of bytes that can be sent in a single UDP datagram }; //////////////////////////////////////////////////////////// @@ -78,9 +78,10 @@ public: /// /// Binding the socket to a port is necessary for being /// able to receive data on that port. - /// You can use the special value Socket::AnyPort to tell the - /// system to automatically pick an available port, and then - /// call getLocalPort to retrieve the chosen port. + /// + /// When providing sf::Socket::AnyPort as port, the listener + /// will request an available port from the system. + /// The chosen port can be retrieved by calling getLocalPort(). /// /// Since the socket can only be bound to a single port at /// any given moment, if it is already bound when this @@ -193,7 +194,7 @@ private: //////////////////////////////////////////////////////////// // Member data //////////////////////////////////////////////////////////// - std::vector m_buffer; ///< Temporary buffer holding the received data in Receive(Packet) + std::vector m_buffer; //!< Temporary buffer holding the received data in Receive(Packet) }; } // namespace sf diff --git a/include/SFML/OpenGL.hpp b/include/SFML/OpenGL.hpp index cc48a483..45a3ac3d 100644 --- a/include/SFML/OpenGL.hpp +++ b/include/SFML/OpenGL.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/include/SFML/System.hpp b/include/SFML/System.hpp index 37dff6bb..3c82226b 100644 --- a/include/SFML/System.hpp +++ b/include/SFML/System.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/include/SFML/System/Clock.hpp b/include/SFML/System/Clock.hpp index 5475123e..21503477 100644 --- a/include/SFML/System/Clock.hpp +++ b/include/SFML/System/Clock.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. @@ -78,7 +78,7 @@ private: //////////////////////////////////////////////////////////// // Member data //////////////////////////////////////////////////////////// - Time m_startTime; ///< Time of last reset, in microseconds + Time m_startTime; //!< Time of last reset, in microseconds }; } // namespace sf diff --git a/include/SFML/System/Err.hpp b/include/SFML/System/Err.hpp index 37bf1388..9ad1b29c 100644 --- a/include/SFML/System/Err.hpp +++ b/include/SFML/System/Err.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/include/SFML/System/Export.hpp b/include/SFML/System/Export.hpp index 39dfd20b..b9691eec 100644 --- a/include/SFML/System/Export.hpp +++ b/include/SFML/System/Export.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/include/SFML/System/FileInputStream.hpp b/include/SFML/System/FileInputStream.hpp index 2c816b8f..d46be628 100644 --- a/include/SFML/System/FileInputStream.hpp +++ b/include/SFML/System/FileInputStream.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. @@ -125,7 +125,7 @@ private: #ifdef SFML_SYSTEM_ANDROID priv::ResourceStream* m_file; #else - std::FILE* m_file; ///< stdio file stream + std::FILE* m_file; //!< stdio file stream #endif }; diff --git a/include/SFML/System/InputStream.hpp b/include/SFML/System/InputStream.hpp index a4cb52ee..28022eca 100644 --- a/include/SFML/System/InputStream.hpp +++ b/include/SFML/System/InputStream.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/include/SFML/System/Lock.hpp b/include/SFML/System/Lock.hpp index 9dc643ee..8667d144 100644 --- a/include/SFML/System/Lock.hpp +++ b/include/SFML/System/Lock.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. @@ -67,7 +67,7 @@ private: //////////////////////////////////////////////////////////// // Member data //////////////////////////////////////////////////////////// - Mutex& m_mutex; ///< Mutex to lock / unlock + Mutex& m_mutex; //!< Mutex to lock / unlock }; } // namespace sf diff --git a/include/SFML/System/MemoryInputStream.hpp b/include/SFML/System/MemoryInputStream.hpp index 195d13a5..15cf38d9 100644 --- a/include/SFML/System/MemoryInputStream.hpp +++ b/include/SFML/System/MemoryInputStream.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. @@ -104,9 +104,9 @@ private: //////////////////////////////////////////////////////////// // Member data //////////////////////////////////////////////////////////// - const char* m_data; ///< Pointer to the data in memory - Int64 m_size; ///< Total size of the data - Int64 m_offset; ///< Current reading position + const char* m_data; //!< Pointer to the data in memory + Int64 m_size; //!< Total size of the data + Int64 m_offset; //!< Current reading position }; } // namespace sf diff --git a/include/SFML/System/Mutex.hpp b/include/SFML/System/Mutex.hpp index ceeea82d..34610c30 100644 --- a/include/SFML/System/Mutex.hpp +++ b/include/SFML/System/Mutex.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. @@ -85,7 +85,7 @@ private: //////////////////////////////////////////////////////////// // Member data //////////////////////////////////////////////////////////// - priv::MutexImpl* m_mutexImpl; ///< OS-specific implementation + priv::MutexImpl* m_mutexImpl; //!< OS-specific implementation }; } // namespace sf diff --git a/include/SFML/System/NativeActivity.hpp b/include/SFML/System/NativeActivity.hpp index 6f5437eb..25609b5c 100644 --- a/include/SFML/System/NativeActivity.hpp +++ b/include/SFML/System/NativeActivity.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/include/SFML/System/NonCopyable.hpp b/include/SFML/System/NonCopyable.hpp index 1115ce2c..c5b42c8c 100644 --- a/include/SFML/System/NonCopyable.hpp +++ b/include/SFML/System/NonCopyable.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/include/SFML/System/Sleep.hpp b/include/SFML/System/Sleep.hpp index aa3bc3a7..98668651 100644 --- a/include/SFML/System/Sleep.hpp +++ b/include/SFML/System/Sleep.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/include/SFML/System/String.hpp b/include/SFML/System/String.hpp index 0ecf9399..970105dc 100644 --- a/include/SFML/System/String.hpp +++ b/include/SFML/System/String.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. @@ -49,13 +49,13 @@ public: //////////////////////////////////////////////////////////// // Types //////////////////////////////////////////////////////////// - typedef std::basic_string::iterator Iterator; ///< Iterator type - typedef std::basic_string::const_iterator ConstIterator; ///< Read-only iterator type + typedef std::basic_string::iterator Iterator; //!< Iterator type + typedef std::basic_string::const_iterator ConstIterator; //!< Read-only iterator type //////////////////////////////////////////////////////////// // Static member data //////////////////////////////////////////////////////////// - static const std::size_t InvalidPos; ///< Represents an invalid position in the string + static const std::size_t InvalidPos; //!< Represents an invalid position in the string //////////////////////////////////////////////////////////// /// \brief Default constructor @@ -524,7 +524,7 @@ private: //////////////////////////////////////////////////////////// // Member data //////////////////////////////////////////////////////////// - std::basic_string m_string; ///< Internal string of UTF-32 characters + std::basic_string m_string; //!< Internal string of UTF-32 characters }; //////////////////////////////////////////////////////////// diff --git a/include/SFML/System/String.inl b/include/SFML/System/String.inl index 85915d82..0f3a890b 100644 --- a/include/SFML/System/String.inl +++ b/include/SFML/System/String.inl @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/include/SFML/System/Thread.hpp b/include/SFML/System/Thread.hpp index 59e3c662..ead09e84 100644 --- a/include/SFML/System/Thread.hpp +++ b/include/SFML/System/Thread.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. @@ -186,8 +186,8 @@ private: //////////////////////////////////////////////////////////// // Member data //////////////////////////////////////////////////////////// - priv::ThreadImpl* m_impl; ///< OS-specific implementation of the thread - priv::ThreadFunc* m_entryPoint; ///< Abstraction of the function to run + priv::ThreadImpl* m_impl; //!< OS-specific implementation of the thread + priv::ThreadFunc* m_entryPoint; //!< Abstraction of the function to run }; #include diff --git a/include/SFML/System/Thread.inl b/include/SFML/System/Thread.inl index 1d40c54d..55976e86 100644 --- a/include/SFML/System/Thread.inl +++ b/include/SFML/System/Thread.inl @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/include/SFML/System/ThreadLocal.hpp b/include/SFML/System/ThreadLocal.hpp index d79a0575..065f29c2 100644 --- a/include/SFML/System/ThreadLocal.hpp +++ b/include/SFML/System/ThreadLocal.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. @@ -83,7 +83,7 @@ private: //////////////////////////////////////////////////////////// // Member data //////////////////////////////////////////////////////////// - priv::ThreadLocalImpl* m_impl; ///< Pointer to the OS specific implementation + priv::ThreadLocalImpl* m_impl; //!< Pointer to the OS specific implementation }; } // namespace sf diff --git a/include/SFML/System/ThreadLocalPtr.hpp b/include/SFML/System/ThreadLocalPtr.hpp index 549ffb0d..a6ecd9de 100644 --- a/include/SFML/System/ThreadLocalPtr.hpp +++ b/include/SFML/System/ThreadLocalPtr.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/include/SFML/System/ThreadLocalPtr.inl b/include/SFML/System/ThreadLocalPtr.inl index 14e453e9..f76c77f8 100644 --- a/include/SFML/System/ThreadLocalPtr.inl +++ b/include/SFML/System/ThreadLocalPtr.inl @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/include/SFML/System/Time.hpp b/include/SFML/System/Time.hpp index 98968a91..1478730c 100644 --- a/include/SFML/System/Time.hpp +++ b/include/SFML/System/Time.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. @@ -82,7 +82,7 @@ public: //////////////////////////////////////////////////////////// // Static member data //////////////////////////////////////////////////////////// - static const Time Zero; ///< Predefined "zero" time value + static const Time Zero; //!< Predefined "zero" time value private: @@ -106,7 +106,7 @@ private: //////////////////////////////////////////////////////////// // Member data //////////////////////////////////////////////////////////// - Int64 m_microseconds; ///< Time value stored as microseconds + Int64 m_microseconds; //!< Time value stored as microseconds }; //////////////////////////////////////////////////////////// diff --git a/include/SFML/System/Utf.hpp b/include/SFML/System/Utf.hpp index 1452d3d5..af567531 100644 --- a/include/SFML/System/Utf.hpp +++ b/include/SFML/System/Utf.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/include/SFML/System/Utf.inl b/include/SFML/System/Utf.inl index 1fed3a00..d1ea73de 100644 --- a/include/SFML/System/Utf.inl +++ b/include/SFML/System/Utf.inl @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/include/SFML/System/Vector2.hpp b/include/SFML/System/Vector2.hpp index 1eca0270..429e649f 100644 --- a/include/SFML/System/Vector2.hpp +++ b/include/SFML/System/Vector2.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. @@ -72,8 +72,8 @@ public: //////////////////////////////////////////////////////////// // Member data //////////////////////////////////////////////////////////// - T x; ///< X coordinate of the vector - T y; ///< Y coordinate of the vector + T x; //!< X coordinate of the vector + T y; //!< Y coordinate of the vector }; //////////////////////////////////////////////////////////// diff --git a/include/SFML/System/Vector2.inl b/include/SFML/System/Vector2.inl index 2faee862..848395b3 100644 --- a/include/SFML/System/Vector2.inl +++ b/include/SFML/System/Vector2.inl @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/include/SFML/System/Vector3.hpp b/include/SFML/System/Vector3.hpp index cac24c24..08220c9f 100644 --- a/include/SFML/System/Vector3.hpp +++ b/include/SFML/System/Vector3.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. @@ -73,9 +73,9 @@ public: //////////////////////////////////////////////////////////// // Member data //////////////////////////////////////////////////////////// - T x; ///< X coordinate of the vector - T y; ///< Y coordinate of the vector - T z; ///< Z coordinate of the vector + T x; //!< X coordinate of the vector + T y; //!< Y coordinate of the vector + T z; //!< Z coordinate of the vector }; //////////////////////////////////////////////////////////// diff --git a/include/SFML/System/Vector3.inl b/include/SFML/System/Vector3.inl index f139dcde..852c6dbb 100644 --- a/include/SFML/System/Vector3.inl +++ b/include/SFML/System/Vector3.inl @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/include/SFML/Window.hpp b/include/SFML/Window.hpp index da70c3ce..e3667b01 100644 --- a/include/SFML/Window.hpp +++ b/include/SFML/Window.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/include/SFML/Window/Clipboard.hpp b/include/SFML/Window/Clipboard.hpp index b7c1cd06..68a37973 100644 --- a/include/SFML/Window/Clipboard.hpp +++ b/include/SFML/Window/Clipboard.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/include/SFML/Window/Context.hpp b/include/SFML/Window/Context.hpp index 00418e5e..7ef9b9a1 100644 --- a/include/SFML/Window/Context.hpp +++ b/include/SFML/Window/Context.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. @@ -150,7 +150,7 @@ private: //////////////////////////////////////////////////////////// // Member data //////////////////////////////////////////////////////////// - priv::GlContext* m_context; ///< Internal OpenGL context + priv::GlContext* m_context; //!< Internal OpenGL context }; } // namespace sf diff --git a/include/SFML/Window/ContextSettings.hpp b/include/SFML/Window/ContextSettings.hpp index 91c0f7cd..d2d84385 100644 --- a/include/SFML/Window/ContextSettings.hpp +++ b/include/SFML/Window/ContextSettings.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. @@ -42,9 +42,9 @@ struct ContextSettings //////////////////////////////////////////////////////////// enum Attribute { - Default = 0, ///< Non-debug, compatibility context (this and the core attribute are mutually exclusive) - Core = 1 << 0, ///< Core attribute - Debug = 1 << 2 ///< Debug attribute + Default = 0, //!< Non-debug, compatibility context (this and the core attribute are mutually exclusive) + Core = 1 << 0, //!< Core attribute + Debug = 1 << 2 //!< Debug attribute }; //////////////////////////////////////////////////////////// @@ -73,13 +73,13 @@ struct ContextSettings //////////////////////////////////////////////////////////// // Member data //////////////////////////////////////////////////////////// - unsigned int depthBits; ///< Bits of the depth buffer - unsigned int stencilBits; ///< Bits of the stencil buffer - unsigned int antialiasingLevel; ///< Level of antialiasing - unsigned int majorVersion; ///< Major number of the context version to create - unsigned int minorVersion; ///< Minor number of the context version to create - Uint32 attributeFlags; ///< The attribute flags to create the context with - bool sRgbCapable; ///< Whether the context framebuffer is sRGB capable + unsigned int depthBits; //!< Bits of the depth buffer + unsigned int stencilBits; //!< Bits of the stencil buffer + unsigned int antialiasingLevel; //!< Level of antialiasing + unsigned int majorVersion; //!< Major number of the context version to create + unsigned int minorVersion; //!< Minor number of the context version to create + Uint32 attributeFlags; //!< The attribute flags to create the context with + bool sRgbCapable; //!< Whether the context framebuffer is sRGB capable }; } // namespace sf diff --git a/include/SFML/Window/Cursor.hpp b/include/SFML/Window/Cursor.hpp index da6b15b3..ea29c504 100644 --- a/include/SFML/Window/Cursor.hpp +++ b/include/SFML/Window/Cursor.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. @@ -75,19 +75,19 @@ public: //////////////////////////////////////////////////////////// enum Type { - Arrow, ///< Arrow cursor (default) - ArrowWait, ///< Busy arrow cursor - Wait, ///< Busy cursor - Text, ///< I-beam, cursor when hovering over a field allowing text entry - Hand, ///< Pointing hand cursor - SizeHorizontal, ///< Horizontal double arrow cursor - SizeVertical, ///< Vertical double arrow cursor - SizeTopLeftBottomRight, ///< Double arrow cursor going from top-left to bottom-right - SizeBottomLeftTopRight, ///< Double arrow cursor going from bottom-left to top-right - SizeAll, ///< Combination of SizeHorizontal and SizeVertical - Cross, ///< Crosshair cursor - Help, ///< Help cursor - NotAllowed ///< Action not allowed cursor + Arrow, //!< Arrow cursor (default) + ArrowWait, //!< Busy arrow cursor + Wait, //!< Busy cursor + Text, //!< I-beam, cursor when hovering over a field allowing text entry + Hand, //!< Pointing hand cursor + SizeHorizontal, //!< Horizontal double arrow cursor + SizeVertical, //!< Vertical double arrow cursor + SizeTopLeftBottomRight, //!< Double arrow cursor going from top-left to bottom-right + SizeBottomLeftTopRight, //!< Double arrow cursor going from bottom-left to top-right + SizeAll, //!< Combination of SizeHorizontal and SizeVertical + Cross, //!< Crosshair cursor + Help, //!< Help cursor + NotAllowed //!< Action not allowed cursor }; public: @@ -129,7 +129,8 @@ public: /// position is. Any mouse actions that are performed will /// return the window/screen location of the hotspot. /// - /// \warning On Unix, the pixels are mapped into a monochrome + /// \warning On Unix platforms which do not support colored + /// cursors, the pixels are mapped into a monochrome /// bitmap: pixels with an alpha channel to 0 are /// transparent, black if the RGB channel are close /// to zero, and white otherwise. @@ -179,7 +180,7 @@ private: //////////////////////////////////////////////////////////// // Member data //////////////////////////////////////////////////////////// - priv::CursorImpl* m_impl; ///< Platform-specific implementation of the cursor + priv::CursorImpl* m_impl; //!< Platform-specific implementation of the cursor }; } // namespace sf diff --git a/include/SFML/Window/Event.hpp b/include/SFML/Window/Event.hpp index 955b1073..2b7c8dcb 100644 --- a/include/SFML/Window/Event.hpp +++ b/include/SFML/Window/Event.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. @@ -51,8 +51,8 @@ public: //////////////////////////////////////////////////////////// struct SizeEvent { - unsigned int width; ///< New width, in pixels - unsigned int height; ///< New height, in pixels + unsigned int width; //!< New width, in pixels + unsigned int height; //!< New height, in pixels }; //////////////////////////////////////////////////////////// @@ -61,11 +61,11 @@ public: //////////////////////////////////////////////////////////// struct KeyEvent { - Keyboard::Key code; ///< Code of the key that has been pressed - bool alt; ///< Is the Alt key pressed? - bool control; ///< Is the Control key pressed? - bool shift; ///< Is the Shift key pressed? - bool system; ///< Is the System key pressed? + Keyboard::Key code; //!< Code of the key that has been pressed + bool alt; //!< Is the Alt key pressed? + bool control; //!< Is the Control key pressed? + bool shift; //!< Is the Shift key pressed? + bool system; //!< Is the System key pressed? }; //////////////////////////////////////////////////////////// @@ -74,7 +74,7 @@ public: //////////////////////////////////////////////////////////// struct TextEvent { - Uint32 unicode; ///< UTF-32 Unicode value of the character + Uint32 unicode; //!< UTF-32 Unicode value of the character }; //////////////////////////////////////////////////////////// @@ -83,8 +83,8 @@ public: //////////////////////////////////////////////////////////// struct MouseMoveEvent { - int x; ///< X position of the mouse pointer, relative to the left of the owner window - int y; ///< Y position of the mouse pointer, relative to the top of the owner window + int x; //!< X position of the mouse pointer, relative to the left of the owner window + int y; //!< Y position of the mouse pointer, relative to the top of the owner window }; //////////////////////////////////////////////////////////// @@ -94,9 +94,9 @@ public: //////////////////////////////////////////////////////////// struct MouseButtonEvent { - Mouse::Button button; ///< Code of the button that has been pressed - int x; ///< X position of the mouse pointer, relative to the left of the owner window - int y; ///< Y position of the mouse pointer, relative to the top of the owner window + Mouse::Button button; //!< Code of the button that has been pressed + int x; //!< X position of the mouse pointer, relative to the left of the owner window + int y; //!< Y position of the mouse pointer, relative to the top of the owner window }; //////////////////////////////////////////////////////////// @@ -108,9 +108,9 @@ public: //////////////////////////////////////////////////////////// struct MouseWheelEvent { - int delta; ///< Number of ticks the wheel has moved (positive is up, negative is down) - int x; ///< X position of the mouse pointer, relative to the left of the owner window - int y; ///< Y position of the mouse pointer, relative to the top of the owner window + int delta; //!< Number of ticks the wheel has moved (positive is up, negative is down) + int x; //!< X position of the mouse pointer, relative to the left of the owner window + int y; //!< Y position of the mouse pointer, relative to the top of the owner window }; //////////////////////////////////////////////////////////// @@ -119,10 +119,10 @@ public: //////////////////////////////////////////////////////////// struct MouseWheelScrollEvent { - Mouse::Wheel wheel; ///< Which wheel (for mice with multiple ones) - float delta; ///< Wheel offset (positive is up/left, negative is down/right). High-precision mice may use non-integral offsets. - int x; ///< X position of the mouse pointer, relative to the left of the owner window - int y; ///< Y position of the mouse pointer, relative to the top of the owner window + Mouse::Wheel wheel; //!< Which wheel (for mice with multiple ones) + float delta; //!< Wheel offset (positive is up/left, negative is down/right). High-precision mice may use non-integral offsets. + int x; //!< X position of the mouse pointer, relative to the left of the owner window + int y; //!< Y position of the mouse pointer, relative to the top of the owner window }; //////////////////////////////////////////////////////////// @@ -132,7 +132,7 @@ public: //////////////////////////////////////////////////////////// struct JoystickConnectEvent { - unsigned int joystickId; ///< Index of the joystick (in range [0 .. Joystick::Count - 1]) + unsigned int joystickId; //!< Index of the joystick (in range [0 .. Joystick::Count - 1]) }; //////////////////////////////////////////////////////////// @@ -141,9 +141,9 @@ public: //////////////////////////////////////////////////////////// struct JoystickMoveEvent { - unsigned int joystickId; ///< Index of the joystick (in range [0 .. Joystick::Count - 1]) - Joystick::Axis axis; ///< Axis on which the joystick moved - float position; ///< New position on the axis (in range [-100 .. 100]) + unsigned int joystickId; //!< Index of the joystick (in range [0 .. Joystick::Count - 1]) + Joystick::Axis axis; //!< Axis on which the joystick moved + float position; //!< New position on the axis (in range [-100 .. 100]) }; //////////////////////////////////////////////////////////// @@ -153,8 +153,8 @@ public: //////////////////////////////////////////////////////////// struct JoystickButtonEvent { - unsigned int joystickId; ///< Index of the joystick (in range [0 .. Joystick::Count - 1]) - unsigned int button; ///< Index of the button that has been pressed (in range [0 .. Joystick::ButtonCount - 1]) + unsigned int joystickId; //!< Index of the joystick (in range [0 .. Joystick::Count - 1]) + unsigned int button; //!< Index of the button that has been pressed (in range [0 .. Joystick::ButtonCount - 1]) }; //////////////////////////////////////////////////////////// @@ -163,9 +163,9 @@ public: //////////////////////////////////////////////////////////// struct TouchEvent { - unsigned int finger; ///< Index of the finger in case of multi-touch events - int x; ///< X position of the touch, relative to the left of the owner window - int y; ///< Y position of the touch, relative to the top of the owner window + unsigned int finger; //!< Index of the finger in case of multi-touch events + int x; //!< X position of the touch, relative to the left of the owner window + int y; //!< Y position of the touch, relative to the top of the owner window }; //////////////////////////////////////////////////////////// @@ -174,10 +174,10 @@ public: //////////////////////////////////////////////////////////// struct SensorEvent { - Sensor::Type type; ///< Type of the sensor - float x; ///< Current value of the sensor on X axis - float y; ///< Current value of the sensor on Y axis - float z; ///< Current value of the sensor on Z axis + Sensor::Type type; //!< Type of the sensor + float x; //!< Current value of the sensor on X axis + float y; //!< Current value of the sensor on Y axis + float z; //!< Current value of the sensor on Z axis }; //////////////////////////////////////////////////////////// @@ -186,52 +186,52 @@ public: //////////////////////////////////////////////////////////// enum EventType { - Closed, ///< The window requested to be closed (no data) - Resized, ///< The window was resized (data in event.size) - LostFocus, ///< The window lost the focus (no data) - GainedFocus, ///< The window gained the focus (no data) - TextEntered, ///< A character was entered (data in event.text) - KeyPressed, ///< A key was pressed (data in event.key) - KeyReleased, ///< A key was released (data in event.key) - MouseWheelMoved, ///< The mouse wheel was scrolled (data in event.mouseWheel) (deprecated) - MouseWheelScrolled, ///< The mouse wheel was scrolled (data in event.mouseWheelScroll) - MouseButtonPressed, ///< A mouse button was pressed (data in event.mouseButton) - MouseButtonReleased, ///< A mouse button was released (data in event.mouseButton) - MouseMoved, ///< The mouse cursor moved (data in event.mouseMove) - MouseEntered, ///< The mouse cursor entered the area of the window (no data) - MouseLeft, ///< The mouse cursor left the area of the window (no data) - JoystickButtonPressed, ///< A joystick button was pressed (data in event.joystickButton) - JoystickButtonReleased, ///< A joystick button was released (data in event.joystickButton) - JoystickMoved, ///< The joystick moved along an axis (data in event.joystickMove) - JoystickConnected, ///< A joystick was connected (data in event.joystickConnect) - JoystickDisconnected, ///< A joystick was disconnected (data in event.joystickConnect) - TouchBegan, ///< A touch event began (data in event.touch) - TouchMoved, ///< A touch moved (data in event.touch) - TouchEnded, ///< A touch event ended (data in event.touch) - SensorChanged, ///< A sensor value changed (data in event.sensor) + Closed, //!< The window requested to be closed (no data) + Resized, //!< The window was resized (data in event.size) + LostFocus, //!< The window lost the focus (no data) + GainedFocus, //!< The window gained the focus (no data) + TextEntered, //!< A character was entered (data in event.text) + KeyPressed, //!< A key was pressed (data in event.key) + KeyReleased, //!< A key was released (data in event.key) + MouseWheelMoved, //!< The mouse wheel was scrolled (data in event.mouseWheel) (deprecated) + MouseWheelScrolled, //!< The mouse wheel was scrolled (data in event.mouseWheelScroll) + MouseButtonPressed, //!< A mouse button was pressed (data in event.mouseButton) + MouseButtonReleased, //!< A mouse button was released (data in event.mouseButton) + MouseMoved, //!< The mouse cursor moved (data in event.mouseMove) + MouseEntered, //!< The mouse cursor entered the area of the window (no data) + MouseLeft, //!< The mouse cursor left the area of the window (no data) + JoystickButtonPressed, //!< A joystick button was pressed (data in event.joystickButton) + JoystickButtonReleased, //!< A joystick button was released (data in event.joystickButton) + JoystickMoved, //!< The joystick moved along an axis (data in event.joystickMove) + JoystickConnected, //!< A joystick was connected (data in event.joystickConnect) + JoystickDisconnected, //!< A joystick was disconnected (data in event.joystickConnect) + TouchBegan, //!< A touch event began (data in event.touch) + TouchMoved, //!< A touch moved (data in event.touch) + TouchEnded, //!< A touch event ended (data in event.touch) + SensorChanged, //!< A sensor value changed (data in event.sensor) - Count ///< Keep last -- the total number of event types + Count //!< Keep last -- the total number of event types }; //////////////////////////////////////////////////////////// // Member data //////////////////////////////////////////////////////////// - EventType type; ///< Type of the event + EventType type; //!< Type of the event union { - SizeEvent size; ///< Size event parameters (Event::Resized) - KeyEvent key; ///< Key event parameters (Event::KeyPressed, Event::KeyReleased) - TextEvent text; ///< Text event parameters (Event::TextEntered) - MouseMoveEvent mouseMove; ///< Mouse move event parameters (Event::MouseMoved) - MouseButtonEvent mouseButton; ///< Mouse button event parameters (Event::MouseButtonPressed, Event::MouseButtonReleased) - MouseWheelEvent mouseWheel; ///< Mouse wheel event parameters (Event::MouseWheelMoved) (deprecated) - MouseWheelScrollEvent mouseWheelScroll; ///< Mouse wheel event parameters (Event::MouseWheelScrolled) - JoystickMoveEvent joystickMove; ///< Joystick move event parameters (Event::JoystickMoved) - JoystickButtonEvent joystickButton; ///< Joystick button event parameters (Event::JoystickButtonPressed, Event::JoystickButtonReleased) - JoystickConnectEvent joystickConnect; ///< Joystick (dis)connect event parameters (Event::JoystickConnected, Event::JoystickDisconnected) - TouchEvent touch; ///< Touch events parameters (Event::TouchBegan, Event::TouchMoved, Event::TouchEnded) - SensorEvent sensor; ///< Sensor event parameters (Event::SensorChanged) + SizeEvent size; //!< Size event parameters (Event::Resized) + KeyEvent key; //!< Key event parameters (Event::KeyPressed, Event::KeyReleased) + TextEvent text; //!< Text event parameters (Event::TextEntered) + MouseMoveEvent mouseMove; //!< Mouse move event parameters (Event::MouseMoved) + MouseButtonEvent mouseButton; //!< Mouse button event parameters (Event::MouseButtonPressed, Event::MouseButtonReleased) + MouseWheelEvent mouseWheel; //!< Mouse wheel event parameters (Event::MouseWheelMoved) (deprecated) + MouseWheelScrollEvent mouseWheelScroll; //!< Mouse wheel event parameters (Event::MouseWheelScrolled) + JoystickMoveEvent joystickMove; //!< Joystick move event parameters (Event::JoystickMoved) + JoystickButtonEvent joystickButton; //!< Joystick button event parameters (Event::JoystickButtonPressed, Event::JoystickButtonReleased) + JoystickConnectEvent joystickConnect; //!< Joystick (dis)connect event parameters (Event::JoystickConnected, Event::JoystickDisconnected) + TouchEvent touch; //!< Touch events parameters (Event::TouchBegan, Event::TouchMoved, Event::TouchEnded) + SensorEvent sensor; //!< Sensor event parameters (Event::SensorChanged) }; }; diff --git a/include/SFML/Window/Export.hpp b/include/SFML/Window/Export.hpp index 5b198410..11f27b36 100644 --- a/include/SFML/Window/Export.hpp +++ b/include/SFML/Window/Export.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/include/SFML/Window/GlResource.hpp b/include/SFML/Window/GlResource.hpp index 3d007fc5..223707e8 100644 --- a/include/SFML/Window/GlResource.hpp +++ b/include/SFML/Window/GlResource.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/include/SFML/Window/Joystick.hpp b/include/SFML/Window/Joystick.hpp index 25ac8b6a..dd5454c3 100644 --- a/include/SFML/Window/Joystick.hpp +++ b/include/SFML/Window/Joystick.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. @@ -48,9 +48,9 @@ public: //////////////////////////////////////////////////////////// enum { - Count = 8, ///< Maximum number of supported joysticks - ButtonCount = 32, ///< Maximum number of supported buttons - AxisCount = 8 ///< Maximum number of supported axes + Count = 8, //!< Maximum number of supported joysticks + ButtonCount = 32, //!< Maximum number of supported buttons + AxisCount = 8 //!< Maximum number of supported axes }; //////////////////////////////////////////////////////////// @@ -59,14 +59,14 @@ public: //////////////////////////////////////////////////////////// enum Axis { - X, ///< The X axis - Y, ///< The Y axis - Z, ///< The Z axis - R, ///< The R axis - U, ///< The U axis - V, ///< The V axis - PovX, ///< The X axis of the point-of-view hat - PovY ///< The Y axis of the point-of-view hat + X, //!< The X axis + Y, //!< The Y axis + Z, //!< The Z axis + R, //!< The R axis + U, //!< The U axis + V, //!< The V axis + PovX, //!< The X axis of the point-of-view hat + PovY //!< The Y axis of the point-of-view hat }; //////////////////////////////////////////////////////////// @@ -77,9 +77,9 @@ public: { Identification(); - String name; ///< Name of the joystick - unsigned int vendorId; ///< Manufacturer identifier - unsigned int productId; ///< Product identifier + String name; //!< Name of the joystick + unsigned int vendorId; //!< Manufacturer identifier + unsigned int productId; //!< Product identifier }; //////////////////////////////////////////////////////////// diff --git a/include/SFML/Window/Keyboard.hpp b/include/SFML/Window/Keyboard.hpp index 3d882542..0bbcd8ab 100644 --- a/include/SFML/Window/Keyboard.hpp +++ b/include/SFML/Window/Keyboard.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. @@ -47,118 +47,118 @@ public: //////////////////////////////////////////////////////////// enum Key { - Unknown = -1, ///< Unhandled key - A = 0, ///< The A key - B, ///< The B key - C, ///< The C key - D, ///< The D key - E, ///< The E key - F, ///< The F key - G, ///< The G key - H, ///< The H key - I, ///< The I key - J, ///< The J key - K, ///< The K key - L, ///< The L key - M, ///< The M key - N, ///< The N key - O, ///< The O key - P, ///< The P key - Q, ///< The Q key - R, ///< The R key - S, ///< The S key - T, ///< The T key - U, ///< The U key - V, ///< The V key - W, ///< The W key - X, ///< The X key - Y, ///< The Y key - Z, ///< The Z key - Num0, ///< The 0 key - Num1, ///< The 1 key - Num2, ///< The 2 key - Num3, ///< The 3 key - Num4, ///< The 4 key - Num5, ///< The 5 key - Num6, ///< The 6 key - Num7, ///< The 7 key - Num8, ///< The 8 key - Num9, ///< The 9 key - Escape, ///< The Escape key - LControl, ///< The left Control key - LShift, ///< The left Shift key - LAlt, ///< The left Alt key - LSystem, ///< The left OS specific key: window (Windows and Linux), apple (MacOS X), ... - RControl, ///< The right Control key - RShift, ///< The right Shift key - RAlt, ///< The right Alt key - RSystem, ///< The right OS specific key: window (Windows and Linux), apple (MacOS X), ... - Menu, ///< The Menu key - LBracket, ///< The [ key - RBracket, ///< The ] key - Semicolon, ///< The ; key - Comma, ///< The , key - Period, ///< The . key - Quote, ///< The ' key - Slash, ///< The / key - Backslash, ///< The \ key - Tilde, ///< The ~ key - Equal, ///< The = key - Hyphen, ///< The - key (hyphen) - Space, ///< The Space key - Enter, ///< The Enter/Return keys - Backspace, ///< The Backspace key - Tab, ///< The Tabulation key - PageUp, ///< The Page up key - PageDown, ///< The Page down key - End, ///< The End key - Home, ///< The Home key - Insert, ///< The Insert key - Delete, ///< The Delete key - Add, ///< The + key - Subtract, ///< The - key (minus, usually from numpad) - Multiply, ///< The * key - Divide, ///< The / key - Left, ///< Left arrow - Right, ///< Right arrow - Up, ///< Up arrow - Down, ///< Down arrow - Numpad0, ///< The numpad 0 key - Numpad1, ///< The numpad 1 key - Numpad2, ///< The numpad 2 key - Numpad3, ///< The numpad 3 key - Numpad4, ///< The numpad 4 key - Numpad5, ///< The numpad 5 key - Numpad6, ///< The numpad 6 key - Numpad7, ///< The numpad 7 key - Numpad8, ///< The numpad 8 key - Numpad9, ///< The numpad 9 key - F1, ///< The F1 key - F2, ///< The F2 key - F3, ///< The F3 key - F4, ///< The F4 key - F5, ///< The F5 key - F6, ///< The F6 key - F7, ///< The F7 key - F8, ///< The F8 key - F9, ///< The F9 key - F10, ///< The F10 key - F11, ///< The F11 key - F12, ///< The F12 key - F13, ///< The F13 key - F14, ///< The F14 key - F15, ///< The F15 key - Pause, ///< The Pause key + Unknown = -1, //!< Unhandled key + A = 0, //!< The A key + B, //!< The B key + C, //!< The C key + D, //!< The D key + E, //!< The E key + F, //!< The F key + G, //!< The G key + H, //!< The H key + I, //!< The I key + J, //!< The J key + K, //!< The K key + L, //!< The L key + M, //!< The M key + N, //!< The N key + O, //!< The O key + P, //!< The P key + Q, //!< The Q key + R, //!< The R key + S, //!< The S key + T, //!< The T key + U, //!< The U key + V, //!< The V key + W, //!< The W key + X, //!< The X key + Y, //!< The Y key + Z, //!< The Z key + Num0, //!< The 0 key + Num1, //!< The 1 key + Num2, //!< The 2 key + Num3, //!< The 3 key + Num4, //!< The 4 key + Num5, //!< The 5 key + Num6, //!< The 6 key + Num7, //!< The 7 key + Num8, //!< The 8 key + Num9, //!< The 9 key + Escape, //!< The Escape key + LControl, //!< The left Control key + LShift, //!< The left Shift key + LAlt, //!< The left Alt key + LSystem, //!< The left OS specific key: window (Windows and Linux), apple (MacOS X), ... + RControl, //!< The right Control key + RShift, //!< The right Shift key + RAlt, //!< The right Alt key + RSystem, //!< The right OS specific key: window (Windows and Linux), apple (MacOS X), ... + Menu, //!< The Menu key + LBracket, //!< The [ key + RBracket, //!< The ] key + Semicolon, //!< The ; key + Comma, //!< The , key + Period, //!< The . key + Quote, //!< The ' key + Slash, //!< The / key + Backslash, //!< The \ key + Tilde, //!< The ~ key + Equal, //!< The = key + Hyphen, //!< The - key (hyphen) + Space, //!< The Space key + Enter, //!< The Enter/Return keys + Backspace, //!< The Backspace key + Tab, //!< The Tabulation key + PageUp, //!< The Page up key + PageDown, //!< The Page down key + End, //!< The End key + Home, //!< The Home key + Insert, //!< The Insert key + Delete, //!< The Delete key + Add, //!< The + key + Subtract, //!< The - key (minus, usually from numpad) + Multiply, //!< The * key + Divide, //!< The / key + Left, //!< Left arrow + Right, //!< Right arrow + Up, //!< Up arrow + Down, //!< Down arrow + Numpad0, //!< The numpad 0 key + Numpad1, //!< The numpad 1 key + Numpad2, //!< The numpad 2 key + Numpad3, //!< The numpad 3 key + Numpad4, //!< The numpad 4 key + Numpad5, //!< The numpad 5 key + Numpad6, //!< The numpad 6 key + Numpad7, //!< The numpad 7 key + Numpad8, //!< The numpad 8 key + Numpad9, //!< The numpad 9 key + F1, //!< The F1 key + F2, //!< The F2 key + F3, //!< The F3 key + F4, //!< The F4 key + F5, //!< The F5 key + F6, //!< The F6 key + F7, //!< The F7 key + F8, //!< The F8 key + F9, //!< The F9 key + F10, //!< The F10 key + F11, //!< The F11 key + F12, //!< The F12 key + F13, //!< The F13 key + F14, //!< The F14 key + F15, //!< The F15 key + Pause, //!< The Pause key - KeyCount, ///< Keep last -- the total number of keyboard keys + KeyCount, //!< Keep last -- the total number of keyboard keys // Deprecated values: - Dash = Hyphen, ///< \deprecated Use Hyphen instead - BackSpace = Backspace, ///< \deprecated Use Backspace instead - BackSlash = Backslash, ///< \deprecated Use Backslash instead - SemiColon = Semicolon, ///< \deprecated Use Semicolon instead - Return = Enter ///< \deprecated Use Enter instead + Dash = Hyphen, //!< \deprecated Use Hyphen instead + BackSpace = Backspace, //!< \deprecated Use Backspace instead + BackSlash = Backslash, //!< \deprecated Use Backslash instead + SemiColon = Semicolon, //!< \deprecated Use Semicolon instead + Return = Enter //!< \deprecated Use Enter instead }; //////////////////////////////////////////////////////////// diff --git a/include/SFML/Window/Mouse.hpp b/include/SFML/Window/Mouse.hpp index e5df9fbd..d2b7fefa 100644 --- a/include/SFML/Window/Mouse.hpp +++ b/include/SFML/Window/Mouse.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. @@ -50,13 +50,13 @@ public: //////////////////////////////////////////////////////////// enum Button { - Left, ///< The left mouse button - Right, ///< The right mouse button - Middle, ///< The middle (wheel) mouse button - XButton1, ///< The first extra mouse button - XButton2, ///< The second extra mouse button + Left, //!< The left mouse button + Right, //!< The right mouse button + Middle, //!< The middle (wheel) mouse button + XButton1, //!< The first extra mouse button + XButton2, //!< The second extra mouse button - ButtonCount ///< Keep last -- the total number of mouse buttons + ButtonCount //!< Keep last -- the total number of mouse buttons }; //////////////////////////////////////////////////////////// @@ -65,8 +65,8 @@ public: //////////////////////////////////////////////////////////// enum Wheel { - VerticalWheel, ///< The vertical mouse wheel - HorizontalWheel ///< The horizontal mouse wheel + VerticalWheel, //!< The vertical mouse wheel + HorizontalWheel //!< The horizontal mouse wheel }; //////////////////////////////////////////////////////////// diff --git a/include/SFML/Window/Sensor.hpp b/include/SFML/Window/Sensor.hpp index 4f40e627..337bc7f4 100644 --- a/include/SFML/Window/Sensor.hpp +++ b/include/SFML/Window/Sensor.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. @@ -49,14 +49,14 @@ public: //////////////////////////////////////////////////////////// enum Type { - Accelerometer, ///< Measures the raw acceleration (m/s^2) - Gyroscope, ///< Measures the raw rotation rates (degrees/s) - Magnetometer, ///< Measures the ambient magnetic field (micro-teslas) - Gravity, ///< Measures the direction and intensity of gravity, independent of device acceleration (m/s^2) - UserAcceleration, ///< Measures the direction and intensity of device acceleration, independent of the gravity (m/s^2) - Orientation, ///< Measures the absolute 3D orientation (degrees) + Accelerometer, //!< Measures the raw acceleration (m/s^2) + Gyroscope, //!< Measures the raw rotation rates (degrees/s) + Magnetometer, //!< Measures the ambient magnetic field (micro-teslas) + Gravity, //!< Measures the direction and intensity of gravity, independent of device acceleration (m/s^2) + UserAcceleration, //!< Measures the direction and intensity of device acceleration, independent of the gravity (m/s^2) + Orientation, //!< Measures the absolute 3D orientation (degrees) - Count ///< Keep last -- the total number of sensor types + Count //!< Keep last -- the total number of sensor types }; //////////////////////////////////////////////////////////// diff --git a/include/SFML/Window/Touch.hpp b/include/SFML/Window/Touch.hpp index fa64f390..bc9f72e1 100644 --- a/include/SFML/Window/Touch.hpp +++ b/include/SFML/Window/Touch.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/include/SFML/Window/VideoMode.hpp b/include/SFML/Window/VideoMode.hpp index 03b1ee6a..d95ea49a 100644 --- a/include/SFML/Window/VideoMode.hpp +++ b/include/SFML/Window/VideoMode.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. @@ -99,9 +99,9 @@ public: //////////////////////////////////////////////////////////// // Member data //////////////////////////////////////////////////////////// - unsigned int width; ///< Video mode width, in pixels - unsigned int height; ///< Video mode height, in pixels - unsigned int bitsPerPixel; ///< Video mode pixel depth, in bits per pixels + unsigned int width; //!< Video mode width, in pixels + unsigned int height; //!< Video mode height, in pixels + unsigned int bitsPerPixel; //!< Video mode pixel depth, in bits per pixels }; //////////////////////////////////////////////////////////// diff --git a/include/SFML/Window/Vulkan.hpp b/include/SFML/Window/Vulkan.hpp new file mode 100644 index 00000000..00ee911a --- /dev/null +++ b/include/SFML/Window/Vulkan.hpp @@ -0,0 +1,114 @@ +//////////////////////////////////////////////////////////// +// +// SFML - Simple and Fast Multimedia Library +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) +// +// This software is provided 'as-is', without any express or implied warranty. +// In no event will the authors be held liable for any damages arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it freely, +// subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; +// you must not claim that you wrote the original software. +// If you use this software in a product, an acknowledgment +// in the product documentation would be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, +// and must not be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source distribution. +// +//////////////////////////////////////////////////////////// + +#ifndef SFML_VULKAN_HPP +#define SFML_VULKAN_HPP + +//////////////////////////////////////////////////////////// +// Headers +//////////////////////////////////////////////////////////// +#include +#include +#include +#include + + +typedef struct VkInstance_T* VkInstance; + +#if defined(__LP64__) || defined(_WIN64) || (defined(__x86_64__) && !defined(__ILP32__) ) || defined(_M_X64) || defined(__ia64) || defined (_M_IA64) || defined(__aarch64__) || defined(__powerpc64__) + +typedef struct VkSurfaceKHR_T* VkSurfaceKHR; + +#else + +typedef uint64_t VkSurfaceKHR; + +#endif + +struct VkAllocationCallbacks; + + +namespace sf +{ + +typedef void (*VulkanFunctionPointer)(); + +//////////////////////////////////////////////////////////// +/// \brief Vulkan helper functions +/// +//////////////////////////////////////////////////////////// +class SFML_WINDOW_API Vulkan +{ +public: + + //////////////////////////////////////////////////////////// + /// \brief Tell whether or not the system supports Vulkan + /// + /// This function should always be called before using + /// the Vulkan features. If it returns false, then + /// any attempt to use Vulkan will fail. + /// + /// If only compute is required, set \a requireGraphics + /// to false to skip checking for the extensions necessary + /// for graphics rendering. + /// + /// \param requireGraphics + /// + /// \return True if Vulkan is supported, false otherwise + /// + //////////////////////////////////////////////////////////// + static bool isAvailable(bool requireGraphics = true); + + //////////////////////////////////////////////////////////// + /// \brief Get the address of a Vulkan function + /// + /// \param name Name of the function to get the address of + /// + /// \return Address of the Vulkan function, 0 on failure + /// + //////////////////////////////////////////////////////////// + static VulkanFunctionPointer getFunction(const char* name); + + //////////////////////////////////////////////////////////// + /// \brief Get Vulkan instance extensions required for graphics + /// + /// \return Vulkan instance extensions required for graphics + /// + //////////////////////////////////////////////////////////// + static const std::vector& getGraphicsRequiredInstanceExtensions(); +}; + +} // namespace sf + + +#endif // SFML_VULKAN_HPP + + +//////////////////////////////////////////////////////////// +/// \class sf::Vulkan +/// \ingroup window +/// +/// +/// +//////////////////////////////////////////////////////////// diff --git a/include/SFML/Window/Window.hpp b/include/SFML/Window/Window.hpp index 77728696..bcbe8725 100644 --- a/include/SFML/Window/Window.hpp +++ b/include/SFML/Window/Window.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. @@ -276,9 +276,9 @@ private: //////////////////////////////////////////////////////////// // Member data //////////////////////////////////////////////////////////// - priv::GlContext* m_context; ///< Platform-specific implementation of the OpenGL context - Clock m_clock; ///< Clock for measuring the elapsed time between frames - Time m_frameTimeLimit; ///< Current framerate limit + priv::GlContext* m_context; //!< Platform-specific implementation of the OpenGL context + Clock m_clock; //!< Clock for measuring the elapsed time between frames + Time m_frameTimeLimit; //!< Current framerate limit }; } // namespace sf diff --git a/include/SFML/Window/WindowBase.hpp b/include/SFML/Window/WindowBase.hpp index f1856f73..d1d4ff98 100644 --- a/include/SFML/Window/WindowBase.hpp +++ b/include/SFML/Window/WindowBase.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. @@ -31,6 +31,7 @@ #include #include #include +#include #include #include #include @@ -393,6 +394,18 @@ public: //////////////////////////////////////////////////////////// WindowHandle getSystemHandle() const; + //////////////////////////////////////////////////////////// + /// \brief Create a Vulkan rendering surface + /// + /// \param instance Vulkan instance + /// \param surface Created surface + /// \param allocator Allocator to use + /// + /// \return True if surface creation was successful, false otherwise + /// + //////////////////////////////////////////////////////////// + bool createVulkanSurface(const VkInstance& instance, VkSurfaceKHR& surface, const VkAllocationCallbacks* allocator = 0); + protected: //////////////////////////////////////////////////////////// @@ -457,8 +470,8 @@ private: //////////////////////////////////////////////////////////// // Member data //////////////////////////////////////////////////////////// - priv::WindowImpl* m_impl; ///< Platform-specific implementation of the window - Vector2u m_size; ///< Current size of the window + priv::WindowImpl* m_impl; //!< Platform-specific implementation of the window + Vector2u m_size; //!< Current size of the window }; } // namespace sf diff --git a/include/SFML/Window/WindowHandle.hpp b/include/SFML/Window/WindowHandle.hpp index c05d50be..624ca737 100644 --- a/include/SFML/Window/WindowHandle.hpp +++ b/include/SFML/Window/WindowHandle.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/include/SFML/Window/WindowStyle.hpp b/include/SFML/Window/WindowStyle.hpp index 5a0b7e85..ab611d29 100644 --- a/include/SFML/Window/WindowStyle.hpp +++ b/include/SFML/Window/WindowStyle.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. @@ -37,13 +37,13 @@ namespace Style //////////////////////////////////////////////////////////// enum { - None = 0, ///< No border / title bar (this flag and all others are mutually exclusive) - Titlebar = 1 << 0, ///< Title bar + fixed border - Resize = 1 << 1, ///< Title bar + resizable border + maximize button - Close = 1 << 2, ///< Title bar + close button - Fullscreen = 1 << 3, ///< Fullscreen mode (this flag and all others are mutually exclusive) + None = 0, //!< No border / title bar (this flag and all others are mutually exclusive) + Titlebar = 1 << 0, //!< Title bar + fixed border + Resize = 1 << 1, //!< Title bar + resizable border + maximize button + Close = 1 << 2, //!< Title bar + close button + Fullscreen = 1 << 3, //!< Fullscreen mode (this flag and all others are mutually exclusive) - Default = Titlebar | Resize | Close ///< Default window style + Default = Titlebar | Resize | Close //!< Default window style }; } diff --git a/license.md b/license.md index 9f6db1a9..1ae961a7 100644 --- a/license.md +++ b/license.md @@ -1,6 +1,6 @@ # SFML -SFML - Copyright (C) 2007-2019 Laurent Gomila - laurent@sfml-dev.org +SFML - Copyright (C) 2007-2020 Laurent Gomila - laurent@sfml-dev.org This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Audio/ALCheck.cpp b/src/SFML/Audio/ALCheck.cpp index 8514cc98..a7873a0a 100644 --- a/src/SFML/Audio/ALCheck.cpp +++ b/src/SFML/Audio/ALCheck.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Audio/ALCheck.hpp b/src/SFML/Audio/ALCheck.hpp index 963d271a..95259fb7 100644 --- a/src/SFML/Audio/ALCheck.hpp +++ b/src/SFML/Audio/ALCheck.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Audio/AlResource.cpp b/src/SFML/Audio/AlResource.cpp index f59d36b4..42a4945f 100644 --- a/src/SFML/Audio/AlResource.cpp +++ b/src/SFML/Audio/AlResource.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Audio/AudioDevice.cpp b/src/SFML/Audio/AudioDevice.cpp index e4ebc4b9..b9246dfd 100644 --- a/src/SFML/Audio/AudioDevice.cpp +++ b/src/SFML/Audio/AudioDevice.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Audio/AudioDevice.hpp b/src/SFML/Audio/AudioDevice.hpp index af940217..a8bac26e 100644 --- a/src/SFML/Audio/AudioDevice.hpp +++ b/src/SFML/Audio/AudioDevice.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Audio/CMakeLists.txt b/src/SFML/Audio/CMakeLists.txt index 420e13b5..ab97a37c 100644 --- a/src/SFML/Audio/CMakeLists.txt +++ b/src/SFML/Audio/CMakeLists.txt @@ -67,11 +67,11 @@ endif() # find external libraries sfml_find_package(OpenAL INCLUDE "OPENAL_INCLUDE_DIR" LINK "OPENAL_LIBRARY") -sfml_find_package(Vorbis INCLUDE "VORBIS_INCLUDE_DIRS" LINK "VORBIS_LIBRARIES") +sfml_find_package(VORBIS INCLUDE "VORBIS_INCLUDE_DIRS" LINK "VORBIS_LIBRARIES") sfml_find_package(FLAC INCLUDE "FLAC_INCLUDE_DIR" LINK "FLAC_LIBRARY") # avoids warnings in vorbisfile.h -target_compile_definitions(Vorbis INTERFACE "OV_EXCLUDE_STATIC_CALLBACKS") +target_compile_definitions(VORBIS INTERFACE "OV_EXCLUDE_STATIC_CALLBACKS") target_compile_definitions(FLAC INTERFACE "FLAC__NO_DLL") # define the sfml-audio target @@ -87,4 +87,4 @@ endif() target_link_libraries(sfml-audio PUBLIC sfml-system - PRIVATE Vorbis FLAC) + PRIVATE VORBIS FLAC) diff --git a/src/SFML/Audio/InputSoundFile.cpp b/src/SFML/Audio/InputSoundFile.cpp index 6d9da57c..cb8bed04 100644 --- a/src/SFML/Audio/InputSoundFile.cpp +++ b/src/SFML/Audio/InputSoundFile.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Audio/Listener.cpp b/src/SFML/Audio/Listener.cpp index bbbece5e..477f0931 100644 --- a/src/SFML/Audio/Listener.cpp +++ b/src/SFML/Audio/Listener.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Audio/Music.cpp b/src/SFML/Audio/Music.cpp index b8829d02..d711eff1 100644 --- a/src/SFML/Audio/Music.cpp +++ b/src/SFML/Audio/Music.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Audio/OutputSoundFile.cpp b/src/SFML/Audio/OutputSoundFile.cpp index c6584352..ddaafcf0 100644 --- a/src/SFML/Audio/OutputSoundFile.cpp +++ b/src/SFML/Audio/OutputSoundFile.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Audio/Sound.cpp b/src/SFML/Audio/Sound.cpp index 36e65849..505e9588 100644 --- a/src/SFML/Audio/Sound.cpp +++ b/src/SFML/Audio/Sound.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Audio/SoundBuffer.cpp b/src/SFML/Audio/SoundBuffer.cpp index dfd137ff..3c23920e 100644 --- a/src/SFML/Audio/SoundBuffer.cpp +++ b/src/SFML/Audio/SoundBuffer.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Audio/SoundBufferRecorder.cpp b/src/SFML/Audio/SoundBufferRecorder.cpp index 12694354..2d8b63c7 100644 --- a/src/SFML/Audio/SoundBufferRecorder.cpp +++ b/src/SFML/Audio/SoundBufferRecorder.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Audio/SoundFileFactory.cpp b/src/SFML/Audio/SoundFileFactory.cpp index a0caf7a1..2f7ddfc2 100644 --- a/src/SFML/Audio/SoundFileFactory.cpp +++ b/src/SFML/Audio/SoundFileFactory.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Audio/SoundFileReaderFlac.cpp b/src/SFML/Audio/SoundFileReaderFlac.cpp index c9a8cb97..88600e30 100644 --- a/src/SFML/Audio/SoundFileReaderFlac.cpp +++ b/src/SFML/Audio/SoundFileReaderFlac.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Audio/SoundFileReaderFlac.hpp b/src/SFML/Audio/SoundFileReaderFlac.hpp index ac974ea1..53cf0c4f 100644 --- a/src/SFML/Audio/SoundFileReaderFlac.hpp +++ b/src/SFML/Audio/SoundFileReaderFlac.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. @@ -132,8 +132,8 @@ private: //////////////////////////////////////////////////////////// // Member data //////////////////////////////////////////////////////////// - FLAC__StreamDecoder* m_decoder; ///< FLAC decoder - ClientData m_clientData; ///< Structure passed to the decoder callbacks + FLAC__StreamDecoder* m_decoder; //!< FLAC decoder + ClientData m_clientData; //!< Structure passed to the decoder callbacks }; } // namespace priv diff --git a/src/SFML/Audio/SoundFileReaderOgg.cpp b/src/SFML/Audio/SoundFileReaderOgg.cpp index 0621cad0..5585ab38 100644 --- a/src/SFML/Audio/SoundFileReaderOgg.cpp +++ b/src/SFML/Audio/SoundFileReaderOgg.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Audio/SoundFileReaderOgg.hpp b/src/SFML/Audio/SoundFileReaderOgg.hpp index 67b03f47..7942bec6 100644 --- a/src/SFML/Audio/SoundFileReaderOgg.hpp +++ b/src/SFML/Audio/SoundFileReaderOgg.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Audio/SoundFileReaderWav.cpp b/src/SFML/Audio/SoundFileReaderWav.cpp index e498dd55..df9dab94 100644 --- a/src/SFML/Audio/SoundFileReaderWav.cpp +++ b/src/SFML/Audio/SoundFileReaderWav.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Audio/SoundFileReaderWav.hpp b/src/SFML/Audio/SoundFileReaderWav.hpp index cc92aa9a..04e3a10d 100644 --- a/src/SFML/Audio/SoundFileReaderWav.hpp +++ b/src/SFML/Audio/SoundFileReaderWav.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. @@ -112,10 +112,10 @@ private: //////////////////////////////////////////////////////////// // Member data //////////////////////////////////////////////////////////// - InputStream* m_stream; ///< Source stream to read from - unsigned int m_bytesPerSample; ///< Size of a sample, in bytes - Uint64 m_dataStart; ///< Starting position of the audio data in the open file - Uint64 m_dataEnd; ///< Position one byte past the end of the audio data in the open file + InputStream* m_stream; //!< Source stream to read from + unsigned int m_bytesPerSample; //!< Size of a sample, in bytes + Uint64 m_dataStart; //!< Starting position of the audio data in the open file + Uint64 m_dataEnd; //!< Position one byte past the end of the audio data in the open file }; } // namespace priv diff --git a/src/SFML/Audio/SoundFileWriterFlac.cpp b/src/SFML/Audio/SoundFileWriterFlac.cpp index f30c2fec..ddd3c20a 100644 --- a/src/SFML/Audio/SoundFileWriterFlac.cpp +++ b/src/SFML/Audio/SoundFileWriterFlac.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Audio/SoundFileWriterFlac.hpp b/src/SFML/Audio/SoundFileWriterFlac.hpp index 40b710f1..d54975e9 100644 --- a/src/SFML/Audio/SoundFileWriterFlac.hpp +++ b/src/SFML/Audio/SoundFileWriterFlac.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. @@ -101,9 +101,9 @@ private: //////////////////////////////////////////////////////////// // Member data //////////////////////////////////////////////////////////// - FLAC__StreamEncoder* m_encoder; ///< FLAC stream encoder - unsigned int m_channelCount; ///< Number of channels - std::vector m_samples32; ///< Conversion buffer + FLAC__StreamEncoder* m_encoder; //!< FLAC stream encoder + unsigned int m_channelCount; //!< Number of channels + std::vector m_samples32; //!< Conversion buffer }; } // namespace priv diff --git a/src/SFML/Audio/SoundFileWriterOgg.cpp b/src/SFML/Audio/SoundFileWriterOgg.cpp index 9791ef36..c56847e5 100644 --- a/src/SFML/Audio/SoundFileWriterOgg.cpp +++ b/src/SFML/Audio/SoundFileWriterOgg.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Audio/SoundFileWriterOgg.hpp b/src/SFML/Audio/SoundFileWriterOgg.hpp index 19bb6cca..7a482d1c 100644 --- a/src/SFML/Audio/SoundFileWriterOgg.hpp +++ b/src/SFML/Audio/SoundFileWriterOgg.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Audio/SoundFileWriterWav.cpp b/src/SFML/Audio/SoundFileWriterWav.cpp index 3353d236..4f82d5ef 100644 --- a/src/SFML/Audio/SoundFileWriterWav.cpp +++ b/src/SFML/Audio/SoundFileWriterWav.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Audio/SoundFileWriterWav.hpp b/src/SFML/Audio/SoundFileWriterWav.hpp index 0de16787..58d16845 100644 --- a/src/SFML/Audio/SoundFileWriterWav.hpp +++ b/src/SFML/Audio/SoundFileWriterWav.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. @@ -112,7 +112,7 @@ private: //////////////////////////////////////////////////////////// // Member data //////////////////////////////////////////////////////////// - std::ofstream m_file; ///< File stream to write to + std::ofstream m_file; //!< File stream to write to }; } // namespace priv diff --git a/src/SFML/Audio/SoundRecorder.cpp b/src/SFML/Audio/SoundRecorder.cpp index 8b0b6901..1066b452 100644 --- a/src/SFML/Audio/SoundRecorder.cpp +++ b/src/SFML/Audio/SoundRecorder.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Audio/SoundSource.cpp b/src/SFML/Audio/SoundSource.cpp index f4bc4b20..7bc6b3a0 100644 --- a/src/SFML/Audio/SoundSource.cpp +++ b/src/SFML/Audio/SoundSource.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Audio/SoundStream.cpp b/src/SFML/Audio/SoundStream.cpp index 5b6fff02..b4172a2b 100644 --- a/src/SFML/Audio/SoundStream.cpp +++ b/src/SFML/Audio/SoundStream.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. @@ -51,7 +51,8 @@ m_sampleRate (0), m_format (0), m_loop (false), m_samplesProcessed(0), -m_bufferSeeks () +m_bufferSeeks (), +m_processingInterval(milliseconds(10)) { } @@ -264,6 +265,11 @@ Int64 SoundStream::onLoop() return 0; } +//////////////////////////////////////////////////////////// +void SoundStream::setProcessingInterval(Time interval) +{ + m_processingInterval = interval; +} //////////////////////////////////////////////////////////// void SoundStream::streamData() @@ -384,7 +390,7 @@ void SoundStream::streamData() // Leave some time for the other threads if the stream is still playing if (SoundSource::getStatus() != Stopped) - sleep(milliseconds(10)); + sleep(m_processingInterval); } // Stop the playback diff --git a/src/SFML/CMakeLists.txt b/src/SFML/CMakeLists.txt index 25a5bb1c..0014abff 100644 --- a/src/SFML/CMakeLists.txt +++ b/src/SFML/CMakeLists.txt @@ -13,7 +13,7 @@ if (SFML_OS_WINDOWS) set(CMAKE_LIBRARY_PATH ${CMAKE_LIBRARY_PATH} "${PROJECT_SOURCE_DIR}/extlibs/libs-mingw/x64") set(CMAKE_LIBRARY_PATH ${CMAKE_LIBRARY_PATH} "${PROJECT_SOURCE_DIR}/extlibs/bin/x64") endif() - elseif(SFML_COMPILER_MSVC) + elseif(SFML_COMPILER_MSVC OR SFML_COMPILER_CLANG) if(SFML_MSVC_VERSION LESS 14) if(ARCH_32BITS) set(CMAKE_LIBRARY_PATH ${CMAKE_LIBRARY_PATH} "${PROJECT_SOURCE_DIR}/extlibs/libs-msvc/x86") diff --git a/src/SFML/Graphics/BlendMode.cpp b/src/SFML/Graphics/BlendMode.cpp index 7f0901af..7897247f 100644 --- a/src/SFML/Graphics/BlendMode.cpp +++ b/src/SFML/Graphics/BlendMode.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Graphics/CMakeLists.txt b/src/SFML/Graphics/CMakeLists.txt index 9c0dcc3f..14c48ea9 100644 --- a/src/SFML/Graphics/CMakeLists.txt +++ b/src/SFML/Graphics/CMakeLists.txt @@ -49,10 +49,6 @@ set(SRC ${SRCROOT}/Vertex.cpp ${INCROOT}/Vertex.hpp ) -if(NOT SFML_OPENGL_ES) - list(APPEND SRC ${SRCROOT}/GLLoader.cpp) - list(APPEND SRC ${SRCROOT}/GLLoader.hpp) -endif() source_group("" FILES ${SRC}) # drawables sources @@ -99,6 +95,9 @@ target_link_libraries(sfml-graphics PUBLIC sfml-window) # stb_image sources target_include_directories(sfml-graphics PRIVATE "${PROJECT_SOURCE_DIR}/extlibs/headers/stb_image") +# glad sources +target_include_directories(sfml-graphics PRIVATE "${PROJECT_SOURCE_DIR}/extlibs/headers/glad/include") + # let CMake know about our additional graphics libraries paths if(SFML_OS_WINDOWS) set(CMAKE_INCLUDE_PATH ${CMAKE_INCLUDE_PATH} "${PROJECT_SOURCE_DIR}/extlibs/headers/freetype2") @@ -112,26 +111,8 @@ elseif(SFML_OS_ANDROID) endif() # find external libraries -if(SFML_OPENGL_ES) - if(SFML_OS_LINUX) - sfml_find_package(EGL INCLUDE "EGL_INCLUDE_DIR" LINK "EGL_LIBRARY") - sfml_find_package(GLES INCLUDE "GLES_INCLUDE_DIR" LINK "GLES_LIBRARY") - target_link_libraries(sfml-graphics PRIVATE EGL GLES) - elseif(SFML_OS_IOS) - target_link_libraries(sfml-graphics PRIVATE "-framework OpenGLES") - endif() -else() - # Target OpenGL already defined for Window component so no sfml_find_package() here - target_link_libraries(sfml-graphics PRIVATE OpenGL) - - if(SFML_OS_LINUX) - # Target X11 already defined for Window component so no sfml_find_package() here - target_link_libraries(sfml-graphics PRIVATE X11) - endif() -endif() - if(SFML_OS_ANDROID) - target_link_libraries(sfml-graphics PRIVATE z EGL GLESv1_CM) + target_link_libraries(sfml-graphics PRIVATE z) elseif(SFML_OS_IOS) target_link_libraries(sfml-graphics PRIVATE z bz2) endif() diff --git a/src/SFML/Graphics/CircleShape.cpp b/src/SFML/Graphics/CircleShape.cpp index 730353fc..8c70f626 100644 --- a/src/SFML/Graphics/CircleShape.cpp +++ b/src/SFML/Graphics/CircleShape.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Graphics/Color.cpp b/src/SFML/Graphics/Color.cpp index 02b8581f..b0bb6876 100644 --- a/src/SFML/Graphics/Color.cpp +++ b/src/SFML/Graphics/Color.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Graphics/ConvexShape.cpp b/src/SFML/Graphics/ConvexShape.cpp index 9346e3d9..fa5da832 100644 --- a/src/SFML/Graphics/ConvexShape.cpp +++ b/src/SFML/Graphics/ConvexShape.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Graphics/Font.cpp b/src/SFML/Graphics/Font.cpp index dbe4de9f..ddc9d361 100644 --- a/src/SFML/Graphics/Font.cpp +++ b/src/SFML/Graphics/Font.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. @@ -88,6 +88,7 @@ m_face (NULL), m_streamRec(NULL), m_stroker (NULL), m_refCount (NULL), +m_isSmooth (true), m_info () { #ifdef SFML_SYSTEM_ANDROID @@ -105,7 +106,8 @@ m_stroker (copy.m_stroker), m_refCount (copy.m_refCount), m_info (copy.m_info), m_pages (copy.m_pages), -m_pixelBuffer(copy.m_pixelBuffer) +m_pixelBuffer(copy.m_pixelBuffer), +m_isSmooth (copy.m_isSmooth) { #ifdef SFML_SYSTEM_ANDROID m_stream = NULL; @@ -365,6 +367,13 @@ const Glyph& Font::getGlyph(Uint32 codePoint, unsigned int characterSize, bool b } +//////////////////////////////////////////////////////////// +bool Font::hasGlyph(Uint32 codePoint) const +{ + return FT_Get_Char_Index(static_cast(m_face), codePoint) != 0; +} + + //////////////////////////////////////////////////////////// float Font::getKerning(Uint32 first, Uint32 second, unsigned int characterSize) const { @@ -461,6 +470,26 @@ const Texture& Font::getTexture(unsigned int characterSize) const return m_pages[characterSize].texture; } +//////////////////////////////////////////////////////////// +void Font::setSmooth(bool smooth) +{ + if (smooth != m_isSmooth) + { + m_isSmooth = smooth; + + for (sf::Font::PageTable::iterator page = m_pages.begin(); page != m_pages.end(); ++page) + { + page->second.texture.setSmooth(m_isSmooth); + } + } +} + +//////////////////////////////////////////////////////////// +bool Font::isSmooth() const +{ + return m_isSmooth; +} + //////////////////////////////////////////////////////////// Font& Font::operator =(const Font& right) @@ -475,6 +504,7 @@ Font& Font::operator =(const Font& right) std::swap(m_info, temp.m_info); std::swap(m_pages, temp.m_pages); std::swap(m_pixelBuffer, temp.m_pixelBuffer); + std::swap(m_isSmooth, temp.m_isSmooth); #ifdef SFML_SYSTEM_ANDROID std::swap(m_stream, temp.m_stream); @@ -601,7 +631,7 @@ Glyph Font::loadGlyph(Uint32 codePoint, unsigned int characterSize, bool bold, f { // Leave a small padding around characters, so that filtering doesn't // pollute them with pixels from neighbors - const unsigned int padding = 1; + const unsigned int padding = 2; width += 2 * padding; height += 2 * padding; @@ -727,7 +757,7 @@ IntRect Font::findGlyphRect(Page& page, unsigned int width, unsigned int height) // Make the texture 2 times bigger Texture newTexture; newTexture.create(textureWidth * 2, textureHeight * 2); - newTexture.setSmooth(true); + newTexture.setSmooth(m_isSmooth); newTexture.update(page.texture); page.texture.swap(newTexture); } diff --git a/src/SFML/Graphics/GLCheck.cpp b/src/SFML/Graphics/GLCheck.cpp index 5bb140c1..e908eaae 100644 --- a/src/SFML/Graphics/GLCheck.cpp +++ b/src/SFML/Graphics/GLCheck.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Graphics/GLCheck.hpp b/src/SFML/Graphics/GLCheck.hpp index 19ab3b1e..c1bcaea3 100644 --- a/src/SFML/Graphics/GLCheck.hpp +++ b/src/SFML/Graphics/GLCheck.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Graphics/GLExtensions.cpp b/src/SFML/Graphics/GLExtensions.cpp index 898515bf..109fe3a9 100644 --- a/src/SFML/Graphics/GLExtensions.cpp +++ b/src/SFML/Graphics/GLExtensions.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. @@ -25,6 +25,7 @@ //////////////////////////////////////////////////////////// // Headers //////////////////////////////////////////////////////////// +#define SF_GLAD_GL_IMPLEMENTATION #include #include #include @@ -45,13 +46,16 @@ namespace priv //////////////////////////////////////////////////////////// void ensureExtensionsInit() { -#if !defined(SFML_OPENGL_ES) static bool initialized = false; if (!initialized) { initialized = true; - sfogl_LoadFunctions(); +#ifdef SFML_OPENGL_ES + gladLoadGLES1(reinterpret_cast(sf::Context::getFunction)); +#else + gladLoadGL(reinterpret_cast(sf::Context::getFunction)); +#endif // Retrieve the context version number int majorVersion = 0; @@ -85,7 +89,6 @@ void ensureExtensionsInit() err() << "Ensure that hardware acceleration is enabled if available" << std::endl; } } -#endif } } // namespace priv diff --git a/src/SFML/Graphics/GLExtensions.hpp b/src/SFML/Graphics/GLExtensions.hpp index f96ceb62..ec0391d4 100644 --- a/src/SFML/Graphics/GLExtensions.hpp +++ b/src/SFML/Graphics/GLExtensions.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. @@ -29,11 +29,10 @@ // Headers //////////////////////////////////////////////////////////// #include +#include #ifdef SFML_OPENGL_ES - #include - // SFML requires at a bare minimum OpenGL ES 1.0 capability // Some extensions only incorporated by 2.0 are also required // OpenGL ES 1.0 is defined relative to OpenGL 1.3 @@ -73,7 +72,7 @@ // The following extensions are required. // Core since 2.0 - OES_blend_subtract - #define GLEXT_blend_subtract GL_OES_blend_subtract + #define GLEXT_blend_subtract SF_GLAD_GL_OES_blend_subtract #define GLEXT_glBlendEquation glBlendEquationOES #define GLEXT_GL_FUNC_ADD GL_FUNC_ADD_OES #define GLEXT_GL_FUNC_SUBTRACT GL_FUNC_SUBTRACT_OES @@ -82,28 +81,18 @@ // The following extensions are optional. // Core since 2.0 - OES_blend_func_separate - #ifdef SFML_SYSTEM_ANDROID - // Hack to make transparency working on some Android devices - #define GLEXT_blend_func_separate false - #else - #define GLEXT_blend_func_separate GL_OES_blend_func_separate - #endif + #define GLEXT_blend_func_separate SF_GLAD_GL_OES_blend_func_separate #define GLEXT_glBlendFuncSeparate glBlendFuncSeparateOES // Core since 2.0 - OES_blend_equation_separate - #ifdef SFML_SYSTEM_ANDROID - // Hack to make transparency working on some Android devices - #define GLEXT_blend_equation_separate false - #else - #define GLEXT_blend_equation_separate GL_OES_blend_equation_separate - #endif + #define GLEXT_blend_equation_separate SF_GLAD_GL_OES_blend_equation_separate #define GLEXT_glBlendEquationSeparate glBlendEquationSeparateOES // Core since 2.0 - OES_texture_npot #define GLEXT_texture_non_power_of_two false // Core since 2.0 - OES_framebuffer_object - #define GLEXT_framebuffer_object GL_OES_framebuffer_object + #define GLEXT_framebuffer_object SF_GLAD_GL_OES_framebuffer_object #define GLEXT_glBindRenderbuffer glBindRenderbufferOES #define GLEXT_glDeleteRenderbuffers glDeleteRenderbuffersOES #define GLEXT_glGenRenderbuffers glGenRenderbuffersOES @@ -125,30 +114,34 @@ #define GLEXT_GL_INVALID_FRAMEBUFFER_OPERATION GL_INVALID_FRAMEBUFFER_OPERATION_OES // Core since 3.0 - #define GLEXT_packed_depth_stencil false + #define GLEXT_packed_depth_stencil SF_GLAD_GL_OES_packed_depth_stencil + #define GLEXT_GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8_OES // Core since 3.0 #define GLEXT_framebuffer_blit false + #define GLEXT_glBlitFramebuffer glBlitFramebufferEXT // Placeholder to satisfy the compiler, entry point is not loaded in GLES + #define GLEXT_GL_READ_FRAMEBUFFER 0 + #define GLEXT_GL_DRAW_FRAMEBUFFER 0 + #define GLEXT_GL_DRAW_FRAMEBUFFER_BINDING 0 + #define GLEXT_GL_READ_FRAMEBUFFER_BINDING 0 // Core since 3.0 #define GLEXT_framebuffer_multisample false + #define GLEXT_glRenderbufferStorageMultisample glRenderbufferStorageMultisampleEXT // Placeholder to satisfy the compiler, entry point is not loaded in GLES + #define GLEXT_GL_MAX_SAMPLES 0 // Core since 3.0 - NV_copy_buffer #define GLEXT_copy_buffer false + #define GLEXT_GL_COPY_READ_BUFFER 0 + #define GLEXT_GL_COPY_WRITE_BUFFER 0 + #define GLEXT_glCopyBufferSubData glCopyBufferSubData // Placeholder to satisfy the compiler, entry point is not loaded in GLES // Core since 3.0 - EXT_sRGB - #ifdef GL_EXT_sRGB - #define GLEXT_texture_sRGB GL_EXT_sRGB - #define GLEXT_GL_SRGB8_ALPHA8 GL_SRGB8_ALPHA8_EXT - #else - #define GLEXT_texture_sRGB false - #define GLEXT_GL_SRGB8_ALPHA8 0 - #endif + #define GLEXT_texture_sRGB false + #define GLEXT_GL_SRGB8_ALPHA8 0 #else - #include - // SFML requires at a bare minimum OpenGL 1.1 capability // All functionality beyond that is optional // and has to be checked for prior to use @@ -163,35 +156,32 @@ // The following extensions are optional. - // Core since 1.2 - SGIS_texture_edge_clamp - #define GLEXT_texture_edge_clamp sfogl_ext_SGIS_texture_edge_clamp + // Core since 1.2 - SGIS_texture_edge_clamp / EXT_texture_edge_clamp + #define GLEXT_texture_edge_clamp SF_GLAD_GL_SGIS_texture_edge_clamp #define GLEXT_GL_CLAMP_TO_EDGE GL_CLAMP_TO_EDGE_SGIS - // Core since 1.2 - EXT_texture_edge_clamp - #define GLEXT_EXT_texture_edge_clamp sfogl_ext_EXT_texture_edge_clamp - // Core since 1.2 - EXT_blend_minmax - #define GLEXT_blend_minmax sfogl_ext_EXT_blend_minmax + #define GLEXT_blend_minmax SF_GLAD_GL_EXT_blend_minmax #define GLEXT_glBlendEquation glBlendEquationEXT #define GLEXT_GL_FUNC_ADD GL_FUNC_ADD_EXT // Core since 1.2 - EXT_blend_subtract - #define GLEXT_blend_subtract sfogl_ext_EXT_blend_subtract + #define GLEXT_blend_subtract SF_GLAD_GL_EXT_blend_subtract #define GLEXT_GL_FUNC_SUBTRACT GL_FUNC_SUBTRACT_EXT #define GLEXT_GL_FUNC_REVERSE_SUBTRACT GL_FUNC_REVERSE_SUBTRACT_EXT // Core since 1.3 - ARB_multitexture - #define GLEXT_multitexture sfogl_ext_ARB_multitexture + #define GLEXT_multitexture SF_GLAD_GL_ARB_multitexture #define GLEXT_glClientActiveTexture glClientActiveTextureARB #define GLEXT_glActiveTexture glActiveTextureARB #define GLEXT_GL_TEXTURE0 GL_TEXTURE0_ARB // Core since 1.4 - EXT_blend_func_separate - #define GLEXT_blend_func_separate sfogl_ext_EXT_blend_func_separate + #define GLEXT_blend_func_separate SF_GLAD_GL_EXT_blend_func_separate #define GLEXT_glBlendFuncSeparate glBlendFuncSeparateEXT // Core since 1.5 - ARB_vertex_buffer_object - #define GLEXT_vertex_buffer_object sfogl_ext_ARB_vertex_buffer_object + #define GLEXT_vertex_buffer_object SF_GLAD_GL_ARB_vertex_buffer_object #define GLEXT_GL_ARRAY_BUFFER GL_ARRAY_BUFFER_ARB #define GLEXT_GL_DYNAMIC_DRAW GL_DYNAMIC_DRAW_ARB #define GLEXT_GL_READ_ONLY GL_READ_ONLY_ARB @@ -207,10 +197,10 @@ #define GLEXT_glUnmapBuffer glUnmapBufferARB // Core since 2.0 - ARB_shading_language_100 - #define GLEXT_shading_language_100 sfogl_ext_ARB_shading_language_100 + #define GLEXT_shading_language_100 SF_GLAD_GL_ARB_shading_language_100 // Core since 2.0 - ARB_shader_objects - #define GLEXT_shader_objects sfogl_ext_ARB_shader_objects + #define GLEXT_shader_objects SF_GLAD_GL_ARB_shader_objects #define GLEXT_glDeleteObject glDeleteObjectARB #define GLEXT_glGetHandle glGetHandleARB #define GLEXT_glCreateShaderObject glCreateShaderObjectARB @@ -244,27 +234,27 @@ #define GLEXT_GLhandle GLhandleARB // Core since 2.0 - ARB_vertex_shader - #define GLEXT_vertex_shader sfogl_ext_ARB_vertex_shader + #define GLEXT_vertex_shader SF_GLAD_GL_ARB_vertex_shader #define GLEXT_GL_VERTEX_SHADER GL_VERTEX_SHADER_ARB #define GLEXT_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB // Core since 2.0 - ARB_fragment_shader - #define GLEXT_fragment_shader sfogl_ext_ARB_fragment_shader + #define GLEXT_fragment_shader SF_GLAD_GL_ARB_fragment_shader #define GLEXT_GL_FRAGMENT_SHADER GL_FRAGMENT_SHADER_ARB // Core since 2.0 - ARB_texture_non_power_of_two - #define GLEXT_texture_non_power_of_two sfogl_ext_ARB_texture_non_power_of_two + #define GLEXT_texture_non_power_of_two SF_GLAD_GL_ARB_texture_non_power_of_two // Core since 2.0 - EXT_blend_equation_separate - #define GLEXT_blend_equation_separate sfogl_ext_EXT_blend_equation_separate + #define GLEXT_blend_equation_separate SF_GLAD_GL_EXT_blend_equation_separate #define GLEXT_glBlendEquationSeparate glBlendEquationSeparateEXT // Core since 2.1 - EXT_texture_sRGB - #define GLEXT_texture_sRGB sfogl_ext_EXT_texture_sRGB + #define GLEXT_texture_sRGB SF_GLAD_GL_EXT_texture_sRGB #define GLEXT_GL_SRGB8_ALPHA8 GL_SRGB8_ALPHA8_EXT // Core since 3.0 - EXT_framebuffer_object - #define GLEXT_framebuffer_object sfogl_ext_EXT_framebuffer_object + #define GLEXT_framebuffer_object SF_GLAD_GL_EXT_framebuffer_object #define GLEXT_glBindRenderbuffer glBindRenderbufferEXT #define GLEXT_glDeleteRenderbuffers glDeleteRenderbuffersEXT #define GLEXT_glGenRenderbuffers glGenRenderbuffersEXT @@ -286,11 +276,11 @@ #define GLEXT_GL_STENCIL_ATTACHMENT GL_STENCIL_ATTACHMENT_EXT // Core since 3.0 - EXT_packed_depth_stencil - #define GLEXT_packed_depth_stencil sfogl_ext_EXT_packed_depth_stencil + #define GLEXT_packed_depth_stencil SF_GLAD_GL_EXT_packed_depth_stencil #define GLEXT_GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8_EXT // Core since 3.0 - EXT_framebuffer_blit - #define GLEXT_framebuffer_blit sfogl_ext_EXT_framebuffer_blit + #define GLEXT_framebuffer_blit SF_GLAD_GL_EXT_framebuffer_blit #define GLEXT_glBlitFramebuffer glBlitFramebufferEXT #define GLEXT_GL_READ_FRAMEBUFFER GL_READ_FRAMEBUFFER_EXT #define GLEXT_GL_DRAW_FRAMEBUFFER GL_DRAW_FRAMEBUFFER_EXT @@ -298,18 +288,18 @@ #define GLEXT_GL_READ_FRAMEBUFFER_BINDING GL_READ_FRAMEBUFFER_BINDING_EXT // Core since 3.0 - EXT_framebuffer_multisample - #define GLEXT_framebuffer_multisample sfogl_ext_EXT_framebuffer_multisample + #define GLEXT_framebuffer_multisample SF_GLAD_GL_EXT_framebuffer_multisample #define GLEXT_glRenderbufferStorageMultisample glRenderbufferStorageMultisampleEXT #define GLEXT_GL_MAX_SAMPLES GL_MAX_SAMPLES_EXT // Core since 3.1 - ARB_copy_buffer - #define GLEXT_copy_buffer sfogl_ext_ARB_copy_buffer + #define GLEXT_copy_buffer SF_GLAD_GL_ARB_copy_buffer #define GLEXT_GL_COPY_READ_BUFFER GL_COPY_READ_BUFFER #define GLEXT_GL_COPY_WRITE_BUFFER GL_COPY_WRITE_BUFFER #define GLEXT_glCopyBufferSubData glCopyBufferSubData // Core since 3.2 - ARB_geometry_shader4 - #define GLEXT_geometry_shader4 sfogl_ext_ARB_geometry_shader4 + #define GLEXT_geometry_shader4 SF_GLAD_GL_ARB_geometry_shader4 #define GLEXT_GL_GEOMETRY_SHADER GL_GEOMETRY_SHADER_ARB #endif diff --git a/src/SFML/Graphics/GLLoader.cpp b/src/SFML/Graphics/GLLoader.cpp deleted file mode 100644 index e0a9e80c..00000000 --- a/src/SFML/Graphics/GLLoader.cpp +++ /dev/null @@ -1,1019 +0,0 @@ -//////////////////////////////////////////////////////////// -// -// SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) -// -// This software is provided 'as-is', without any express or implied warranty. -// In no event will the authors be held liable for any damages arising from the use of this software. -// -// Permission is granted to anyone to use this software for any purpose, -// including commercial applications, and to alter it and redistribute it freely, -// subject to the following restrictions: -// -// 1. The origin of this software must not be misrepresented; -// you must not claim that you wrote the original software. -// If you use this software in a product, an acknowledgment -// in the product documentation would be appreciated but is not required. -// -// 2. Altered source versions must be plainly marked as such, -// and must not be misrepresented as being the original software. -// -// 3. This notice may not be removed or altered from any source distribution. -// -//////////////////////////////////////////////////////////// - -//////////////////////////////////////////////////////////// -// Headers -//////////////////////////////////////////////////////////// -#include -#include - -static sf::GlFunctionPointer glLoaderGetProcAddress(const char* name) -{ - return sf::Context::getFunction(name); -} - -int sfogl_ext_SGIS_texture_edge_clamp = sfogl_LOAD_FAILED; -int sfogl_ext_EXT_texture_edge_clamp = sfogl_LOAD_FAILED; -int sfogl_ext_EXT_blend_minmax = sfogl_LOAD_FAILED; -int sfogl_ext_EXT_blend_subtract = sfogl_LOAD_FAILED; -int sfogl_ext_ARB_multitexture = sfogl_LOAD_FAILED; -int sfogl_ext_EXT_blend_func_separate = sfogl_LOAD_FAILED; -int sfogl_ext_ARB_vertex_buffer_object = sfogl_LOAD_FAILED; -int sfogl_ext_ARB_shading_language_100 = sfogl_LOAD_FAILED; -int sfogl_ext_ARB_shader_objects = sfogl_LOAD_FAILED; -int sfogl_ext_ARB_vertex_shader = sfogl_LOAD_FAILED; -int sfogl_ext_ARB_fragment_shader = sfogl_LOAD_FAILED; -int sfogl_ext_ARB_texture_non_power_of_two = sfogl_LOAD_FAILED; -int sfogl_ext_EXT_blend_equation_separate = sfogl_LOAD_FAILED; -int sfogl_ext_EXT_texture_sRGB = sfogl_LOAD_FAILED; -int sfogl_ext_EXT_framebuffer_object = sfogl_LOAD_FAILED; -int sfogl_ext_EXT_packed_depth_stencil = sfogl_LOAD_FAILED; -int sfogl_ext_EXT_framebuffer_blit = sfogl_LOAD_FAILED; -int sfogl_ext_EXT_framebuffer_multisample = sfogl_LOAD_FAILED; -int sfogl_ext_ARB_copy_buffer = sfogl_LOAD_FAILED; -int sfogl_ext_ARB_geometry_shader4 = sfogl_LOAD_FAILED; - -void (GL_FUNCPTR *sf_ptrc_glBlendEquationEXT)(GLenum) = NULL; - -static int Load_EXT_blend_minmax() -{ - int numFailed = 0; - - sf_ptrc_glBlendEquationEXT = reinterpret_cast(glLoaderGetProcAddress("glBlendEquationEXT")); - if (!sf_ptrc_glBlendEquationEXT) - numFailed++; - - return numFailed; -} - -void (GL_FUNCPTR *sf_ptrc_glActiveTextureARB)(GLenum) = NULL; -void (GL_FUNCPTR *sf_ptrc_glClientActiveTextureARB)(GLenum) = NULL; -void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord1dARB)(GLenum, GLdouble) = NULL; -void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord1dvARB)(GLenum, const GLdouble*) = NULL; -void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord1fARB)(GLenum, GLfloat) = NULL; -void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord1fvARB)(GLenum, const GLfloat*) = NULL; -void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord1iARB)(GLenum, GLint) = NULL; -void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord1ivARB)(GLenum, const GLint*) = NULL; -void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord1sARB)(GLenum, GLshort) = NULL; -void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord1svARB)(GLenum, const GLshort*) = NULL; -void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord2dARB)(GLenum, GLdouble, GLdouble) = NULL; -void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord2dvARB)(GLenum, const GLdouble*) = NULL; -void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord2fARB)(GLenum, GLfloat, GLfloat) = NULL; -void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord2fvARB)(GLenum, const GLfloat*) = NULL; -void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord2iARB)(GLenum, GLint, GLint) = NULL; -void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord2ivARB)(GLenum, const GLint*) = NULL; -void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord2sARB)(GLenum, GLshort, GLshort) = NULL; -void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord2svARB)(GLenum, const GLshort*) = NULL; -void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord3dARB)(GLenum, GLdouble, GLdouble, GLdouble) = NULL; -void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord3dvARB)(GLenum, const GLdouble*) = NULL; -void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord3fARB)(GLenum, GLfloat, GLfloat, GLfloat) = NULL; -void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord3fvARB)(GLenum, const GLfloat*) = NULL; -void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord3iARB)(GLenum, GLint, GLint, GLint) = NULL; -void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord3ivARB)(GLenum, const GLint*) = NULL; -void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord3sARB)(GLenum, GLshort, GLshort, GLshort) = NULL; -void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord3svARB)(GLenum, const GLshort*) = NULL; -void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord4dARB)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble) = NULL; -void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord4dvARB)(GLenum, const GLdouble*) = NULL; -void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord4fARB)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; -void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord4fvARB)(GLenum, const GLfloat*) = NULL; -void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord4iARB)(GLenum, GLint, GLint, GLint, GLint) = NULL; -void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord4ivARB)(GLenum, const GLint*) = NULL; -void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord4sARB)(GLenum, GLshort, GLshort, GLshort, GLshort) = NULL; -void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord4svARB)(GLenum, const GLshort*) = NULL; - -static int Load_ARB_multitexture() -{ - int numFailed = 0; - - sf_ptrc_glActiveTextureARB = reinterpret_cast(glLoaderGetProcAddress("glActiveTextureARB")); - if (!sf_ptrc_glActiveTextureARB) - numFailed++; - - sf_ptrc_glClientActiveTextureARB = reinterpret_cast(glLoaderGetProcAddress("glClientActiveTextureARB")); - if (!sf_ptrc_glClientActiveTextureARB) - numFailed++; - - sf_ptrc_glMultiTexCoord1dARB = reinterpret_cast(glLoaderGetProcAddress("glMultiTexCoord1dARB")); - if (!sf_ptrc_glMultiTexCoord1dARB) - numFailed++; - - sf_ptrc_glMultiTexCoord1dvARB = reinterpret_cast(glLoaderGetProcAddress("glMultiTexCoord1dvARB")); - if (!sf_ptrc_glMultiTexCoord1dvARB) - numFailed++; - - sf_ptrc_glMultiTexCoord1fARB = reinterpret_cast(glLoaderGetProcAddress("glMultiTexCoord1fARB")); - if (!sf_ptrc_glMultiTexCoord1fARB) - numFailed++; - - sf_ptrc_glMultiTexCoord1fvARB = reinterpret_cast(glLoaderGetProcAddress("glMultiTexCoord1fvARB")); - if (!sf_ptrc_glMultiTexCoord1fvARB) - numFailed++; - - sf_ptrc_glMultiTexCoord1iARB = reinterpret_cast(glLoaderGetProcAddress("glMultiTexCoord1iARB")); - if (!sf_ptrc_glMultiTexCoord1iARB) - numFailed++; - - sf_ptrc_glMultiTexCoord1ivARB = reinterpret_cast(glLoaderGetProcAddress("glMultiTexCoord1ivARB")); - if (!sf_ptrc_glMultiTexCoord1ivARB) - numFailed++; - - sf_ptrc_glMultiTexCoord1sARB = reinterpret_cast(glLoaderGetProcAddress("glMultiTexCoord1sARB")); - if (!sf_ptrc_glMultiTexCoord1sARB) - numFailed++; - - sf_ptrc_glMultiTexCoord1svARB = reinterpret_cast(glLoaderGetProcAddress("glMultiTexCoord1svARB")); - if (!sf_ptrc_glMultiTexCoord1svARB) - numFailed++; - - sf_ptrc_glMultiTexCoord2dARB = reinterpret_cast(glLoaderGetProcAddress("glMultiTexCoord2dARB")); - if (!sf_ptrc_glMultiTexCoord2dARB) - numFailed++; - - sf_ptrc_glMultiTexCoord2dvARB = reinterpret_cast(glLoaderGetProcAddress("glMultiTexCoord2dvARB")); - if (!sf_ptrc_glMultiTexCoord2dvARB) - numFailed++; - - sf_ptrc_glMultiTexCoord2fARB = reinterpret_cast(glLoaderGetProcAddress("glMultiTexCoord2fARB")); - if (!sf_ptrc_glMultiTexCoord2fARB) - numFailed++; - - sf_ptrc_glMultiTexCoord2fvARB = reinterpret_cast(glLoaderGetProcAddress("glMultiTexCoord2fvARB")); - if (!sf_ptrc_glMultiTexCoord2fvARB) - numFailed++; - - sf_ptrc_glMultiTexCoord2iARB = reinterpret_cast(glLoaderGetProcAddress("glMultiTexCoord2iARB")); - if (!sf_ptrc_glMultiTexCoord2iARB) - numFailed++; - - sf_ptrc_glMultiTexCoord2ivARB = reinterpret_cast(glLoaderGetProcAddress("glMultiTexCoord2ivARB")); - if (!sf_ptrc_glMultiTexCoord2ivARB) - numFailed++; - - sf_ptrc_glMultiTexCoord2sARB = reinterpret_cast(glLoaderGetProcAddress("glMultiTexCoord2sARB")); - if (!sf_ptrc_glMultiTexCoord2sARB) - numFailed++; - - sf_ptrc_glMultiTexCoord2svARB = reinterpret_cast(glLoaderGetProcAddress("glMultiTexCoord2svARB")); - if (!sf_ptrc_glMultiTexCoord2svARB) - numFailed++; - - sf_ptrc_glMultiTexCoord3dARB = reinterpret_cast(glLoaderGetProcAddress("glMultiTexCoord3dARB")); - if (!sf_ptrc_glMultiTexCoord3dARB) - numFailed++; - - sf_ptrc_glMultiTexCoord3dvARB = reinterpret_cast(glLoaderGetProcAddress("glMultiTexCoord3dvARB")); - if (!sf_ptrc_glMultiTexCoord3dvARB) - numFailed++; - - sf_ptrc_glMultiTexCoord3fARB = reinterpret_cast(glLoaderGetProcAddress("glMultiTexCoord3fARB")); - if (!sf_ptrc_glMultiTexCoord3fARB) - numFailed++; - - sf_ptrc_glMultiTexCoord3fvARB = reinterpret_cast(glLoaderGetProcAddress("glMultiTexCoord3fvARB")); - if (!sf_ptrc_glMultiTexCoord3fvARB) - numFailed++; - - sf_ptrc_glMultiTexCoord3iARB = reinterpret_cast(glLoaderGetProcAddress("glMultiTexCoord3iARB")); - if (!sf_ptrc_glMultiTexCoord3iARB) - numFailed++; - - sf_ptrc_glMultiTexCoord3ivARB = reinterpret_cast(glLoaderGetProcAddress("glMultiTexCoord3ivARB")); - if (!sf_ptrc_glMultiTexCoord3ivARB) - numFailed++; - - sf_ptrc_glMultiTexCoord3sARB = reinterpret_cast(glLoaderGetProcAddress("glMultiTexCoord3sARB")); - if (!sf_ptrc_glMultiTexCoord3sARB) - numFailed++; - - sf_ptrc_glMultiTexCoord3svARB = reinterpret_cast(glLoaderGetProcAddress("glMultiTexCoord3svARB")); - if (!sf_ptrc_glMultiTexCoord3svARB) - numFailed++; - - sf_ptrc_glMultiTexCoord4dARB = reinterpret_cast(glLoaderGetProcAddress("glMultiTexCoord4dARB")); - if (!sf_ptrc_glMultiTexCoord4dARB) - numFailed++; - - sf_ptrc_glMultiTexCoord4dvARB = reinterpret_cast(glLoaderGetProcAddress("glMultiTexCoord4dvARB")); - if (!sf_ptrc_glMultiTexCoord4dvARB) - numFailed++; - - sf_ptrc_glMultiTexCoord4fARB = reinterpret_cast(glLoaderGetProcAddress("glMultiTexCoord4fARB")); - if (!sf_ptrc_glMultiTexCoord4fARB) - numFailed++; - - sf_ptrc_glMultiTexCoord4fvARB = reinterpret_cast(glLoaderGetProcAddress("glMultiTexCoord4fvARB")); - if (!sf_ptrc_glMultiTexCoord4fvARB) - numFailed++; - - sf_ptrc_glMultiTexCoord4iARB = reinterpret_cast(glLoaderGetProcAddress("glMultiTexCoord4iARB")); - if (!sf_ptrc_glMultiTexCoord4iARB) - numFailed++; - - sf_ptrc_glMultiTexCoord4ivARB = reinterpret_cast(glLoaderGetProcAddress("glMultiTexCoord4ivARB")); - if (!sf_ptrc_glMultiTexCoord4ivARB) - numFailed++; - - sf_ptrc_glMultiTexCoord4sARB = reinterpret_cast(glLoaderGetProcAddress("glMultiTexCoord4sARB")); - if (!sf_ptrc_glMultiTexCoord4sARB) - numFailed++; - - sf_ptrc_glMultiTexCoord4svARB = reinterpret_cast(glLoaderGetProcAddress("glMultiTexCoord4svARB")); - if (!sf_ptrc_glMultiTexCoord4svARB) - numFailed++; - - return numFailed; -} - -void (GL_FUNCPTR *sf_ptrc_glBlendFuncSeparateEXT)(GLenum, GLenum, GLenum, GLenum) = NULL; - -static int Load_EXT_blend_func_separate() -{ - int numFailed = 0; - - sf_ptrc_glBlendFuncSeparateEXT = reinterpret_cast(glLoaderGetProcAddress("glBlendFuncSeparateEXT")); - if (!sf_ptrc_glBlendFuncSeparateEXT) - numFailed++; - - return numFailed; -} - -void (GL_FUNCPTR *sf_ptrc_glBindBufferARB)(GLenum, GLuint) = NULL; -void (GL_FUNCPTR *sf_ptrc_glBufferDataARB)(GLenum, GLsizeiptrARB, const void*, GLenum) = NULL; -void (GL_FUNCPTR *sf_ptrc_glBufferSubDataARB)(GLenum, GLintptrARB, GLsizeiptrARB, const void*) = NULL; -void (GL_FUNCPTR *sf_ptrc_glDeleteBuffersARB)(GLsizei, const GLuint*) = NULL; -void (GL_FUNCPTR *sf_ptrc_glGenBuffersARB)(GLsizei, GLuint*) = NULL; -void (GL_FUNCPTR *sf_ptrc_glGetBufferParameterivARB)(GLenum, GLenum, GLint*) = NULL; -void (GL_FUNCPTR *sf_ptrc_glGetBufferPointervARB)(GLenum, GLenum, void**) = NULL; -void (GL_FUNCPTR *sf_ptrc_glGetBufferSubDataARB)(GLenum, GLintptrARB, GLsizeiptrARB, void*) = NULL; -GLboolean (GL_FUNCPTR *sf_ptrc_glIsBufferARB)(GLuint) = NULL; -void* (GL_FUNCPTR *sf_ptrc_glMapBufferARB)(GLenum, GLenum) = NULL; -GLboolean (GL_FUNCPTR *sf_ptrc_glUnmapBufferARB)(GLenum) = NULL; - -static int Load_ARB_vertex_buffer_object() -{ - int numFailed = 0; - - sf_ptrc_glBindBufferARB = reinterpret_cast(glLoaderGetProcAddress("glBindBufferARB")); - if (!sf_ptrc_glBindBufferARB) - numFailed++; - - sf_ptrc_glBufferDataARB = reinterpret_cast(glLoaderGetProcAddress("glBufferDataARB")); - if (!sf_ptrc_glBufferDataARB) - numFailed++; - - sf_ptrc_glBufferSubDataARB = reinterpret_cast(glLoaderGetProcAddress("glBufferSubDataARB")); - if (!sf_ptrc_glBufferSubDataARB) - numFailed++; - - sf_ptrc_glDeleteBuffersARB = reinterpret_cast(glLoaderGetProcAddress("glDeleteBuffersARB")); - if (!sf_ptrc_glDeleteBuffersARB) - numFailed++; - - sf_ptrc_glGenBuffersARB = reinterpret_cast(glLoaderGetProcAddress("glGenBuffersARB")); - if (!sf_ptrc_glGenBuffersARB) - numFailed++; - - sf_ptrc_glGetBufferParameterivARB = reinterpret_cast(glLoaderGetProcAddress("glGetBufferParameterivARB")); - if (!sf_ptrc_glGetBufferParameterivARB) - numFailed++; - - sf_ptrc_glGetBufferPointervARB = reinterpret_cast(glLoaderGetProcAddress("glGetBufferPointervARB")); - if (!sf_ptrc_glGetBufferPointervARB) - numFailed++; - - sf_ptrc_glGetBufferSubDataARB = reinterpret_cast(glLoaderGetProcAddress("glGetBufferSubDataARB")); - if (!sf_ptrc_glGetBufferSubDataARB) - numFailed++; - - sf_ptrc_glIsBufferARB = reinterpret_cast(glLoaderGetProcAddress("glIsBufferARB")); - if (!sf_ptrc_glIsBufferARB) - numFailed++; - - sf_ptrc_glMapBufferARB = reinterpret_cast(glLoaderGetProcAddress("glMapBufferARB")); - if (!sf_ptrc_glMapBufferARB) - numFailed++; - - sf_ptrc_glUnmapBufferARB = reinterpret_cast(glLoaderGetProcAddress("glUnmapBufferARB")); - if (!sf_ptrc_glUnmapBufferARB) - numFailed++; - - return numFailed; -} - -void (GL_FUNCPTR *sf_ptrc_glAttachObjectARB)(GLhandleARB, GLhandleARB) = NULL; -void (GL_FUNCPTR *sf_ptrc_glCompileShaderARB)(GLhandleARB) = NULL; -GLhandleARB (GL_FUNCPTR *sf_ptrc_glCreateProgramObjectARB)() = NULL; -GLhandleARB (GL_FUNCPTR *sf_ptrc_glCreateShaderObjectARB)(GLenum) = NULL; -void (GL_FUNCPTR *sf_ptrc_glDeleteObjectARB)(GLhandleARB) = NULL; -void (GL_FUNCPTR *sf_ptrc_glDetachObjectARB)(GLhandleARB, GLhandleARB) = NULL; -void (GL_FUNCPTR *sf_ptrc_glGetActiveUniformARB)(GLhandleARB, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLcharARB*) = NULL; -void (GL_FUNCPTR *sf_ptrc_glGetAttachedObjectsARB)(GLhandleARB, GLsizei, GLsizei*, GLhandleARB*) = NULL; -GLhandleARB (GL_FUNCPTR *sf_ptrc_glGetHandleARB)(GLenum) = NULL; -void (GL_FUNCPTR *sf_ptrc_glGetInfoLogARB)(GLhandleARB, GLsizei, GLsizei*, GLcharARB*) = NULL; -void (GL_FUNCPTR *sf_ptrc_glGetObjectParameterfvARB)(GLhandleARB, GLenum, GLfloat*) = NULL; -void (GL_FUNCPTR *sf_ptrc_glGetObjectParameterivARB)(GLhandleARB, GLenum, GLint*) = NULL; -void (GL_FUNCPTR *sf_ptrc_glGetShaderSourceARB)(GLhandleARB, GLsizei, GLsizei*, GLcharARB*) = NULL; -GLint (GL_FUNCPTR *sf_ptrc_glGetUniformLocationARB)(GLhandleARB, const GLcharARB*) = NULL; -void (GL_FUNCPTR *sf_ptrc_glGetUniformfvARB)(GLhandleARB, GLint, GLfloat*) = NULL; -void (GL_FUNCPTR *sf_ptrc_glGetUniformivARB)(GLhandleARB, GLint, GLint*) = NULL; -void (GL_FUNCPTR *sf_ptrc_glLinkProgramARB)(GLhandleARB) = NULL; -void (GL_FUNCPTR *sf_ptrc_glShaderSourceARB)(GLhandleARB, GLsizei, const GLcharARB**, const GLint*) = NULL; -void (GL_FUNCPTR *sf_ptrc_glUniform1fARB)(GLint, GLfloat) = NULL; -void (GL_FUNCPTR *sf_ptrc_glUniform1fvARB)(GLint, GLsizei, const GLfloat*) = NULL; -void (GL_FUNCPTR *sf_ptrc_glUniform1iARB)(GLint, GLint) = NULL; -void (GL_FUNCPTR *sf_ptrc_glUniform1ivARB)(GLint, GLsizei, const GLint*) = NULL; -void (GL_FUNCPTR *sf_ptrc_glUniform2fARB)(GLint, GLfloat, GLfloat) = NULL; -void (GL_FUNCPTR *sf_ptrc_glUniform2fvARB)(GLint, GLsizei, const GLfloat*) = NULL; -void (GL_FUNCPTR *sf_ptrc_glUniform2iARB)(GLint, GLint, GLint) = NULL; -void (GL_FUNCPTR *sf_ptrc_glUniform2ivARB)(GLint, GLsizei, const GLint*) = NULL; -void (GL_FUNCPTR *sf_ptrc_glUniform3fARB)(GLint, GLfloat, GLfloat, GLfloat) = NULL; -void (GL_FUNCPTR *sf_ptrc_glUniform3fvARB)(GLint, GLsizei, const GLfloat*) = NULL; -void (GL_FUNCPTR *sf_ptrc_glUniform3iARB)(GLint, GLint, GLint, GLint) = NULL; -void (GL_FUNCPTR *sf_ptrc_glUniform3ivARB)(GLint, GLsizei, const GLint*) = NULL; -void (GL_FUNCPTR *sf_ptrc_glUniform4fARB)(GLint, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; -void (GL_FUNCPTR *sf_ptrc_glUniform4fvARB)(GLint, GLsizei, const GLfloat*) = NULL; -void (GL_FUNCPTR *sf_ptrc_glUniform4iARB)(GLint, GLint, GLint, GLint, GLint) = NULL; -void (GL_FUNCPTR *sf_ptrc_glUniform4ivARB)(GLint, GLsizei, const GLint*) = NULL; -void (GL_FUNCPTR *sf_ptrc_glUniformMatrix2fvARB)(GLint, GLsizei, GLboolean, const GLfloat*) = NULL; -void (GL_FUNCPTR *sf_ptrc_glUniformMatrix3fvARB)(GLint, GLsizei, GLboolean, const GLfloat*) = NULL; -void (GL_FUNCPTR *sf_ptrc_glUniformMatrix4fvARB)(GLint, GLsizei, GLboolean, const GLfloat*) = NULL; -void (GL_FUNCPTR *sf_ptrc_glUseProgramObjectARB)(GLhandleARB) = NULL; -void (GL_FUNCPTR *sf_ptrc_glValidateProgramARB)(GLhandleARB) = NULL; - -static int Load_ARB_shader_objects() -{ - int numFailed = 0; - - sf_ptrc_glAttachObjectARB = reinterpret_cast(glLoaderGetProcAddress("glAttachObjectARB")); - if (!sf_ptrc_glAttachObjectARB) - numFailed++; - - sf_ptrc_glCompileShaderARB = reinterpret_cast(glLoaderGetProcAddress("glCompileShaderARB")); - if (!sf_ptrc_glCompileShaderARB) - numFailed++; - - sf_ptrc_glCreateProgramObjectARB = reinterpret_cast(glLoaderGetProcAddress("glCreateProgramObjectARB")); - if (!sf_ptrc_glCreateProgramObjectARB) - numFailed++; - - sf_ptrc_glCreateShaderObjectARB = reinterpret_cast(glLoaderGetProcAddress("glCreateShaderObjectARB")); - if (!sf_ptrc_glCreateShaderObjectARB) - numFailed++; - - sf_ptrc_glDeleteObjectARB = reinterpret_cast(glLoaderGetProcAddress("glDeleteObjectARB")); - if (!sf_ptrc_glDeleteObjectARB) - numFailed++; - - sf_ptrc_glDetachObjectARB = reinterpret_cast(glLoaderGetProcAddress("glDetachObjectARB")); - if (!sf_ptrc_glDetachObjectARB) - numFailed++; - - sf_ptrc_glGetActiveUniformARB = reinterpret_cast(glLoaderGetProcAddress("glGetActiveUniformARB")); - if (!sf_ptrc_glGetActiveUniformARB) - numFailed++; - - sf_ptrc_glGetAttachedObjectsARB = reinterpret_cast(glLoaderGetProcAddress("glGetAttachedObjectsARB")); - if (!sf_ptrc_glGetAttachedObjectsARB) - numFailed++; - - sf_ptrc_glGetHandleARB = reinterpret_cast(glLoaderGetProcAddress("glGetHandleARB")); - if (!sf_ptrc_glGetHandleARB) - numFailed++; - - sf_ptrc_glGetInfoLogARB = reinterpret_cast(glLoaderGetProcAddress("glGetInfoLogARB")); - if (!sf_ptrc_glGetInfoLogARB) - numFailed++; - - sf_ptrc_glGetObjectParameterfvARB = reinterpret_cast(glLoaderGetProcAddress("glGetObjectParameterfvARB")); - if (!sf_ptrc_glGetObjectParameterfvARB) - numFailed++; - - sf_ptrc_glGetObjectParameterivARB = reinterpret_cast(glLoaderGetProcAddress("glGetObjectParameterivARB")); - if (!sf_ptrc_glGetObjectParameterivARB) - numFailed++; - - sf_ptrc_glGetShaderSourceARB = reinterpret_cast(glLoaderGetProcAddress("glGetShaderSourceARB")); - if (!sf_ptrc_glGetShaderSourceARB) - numFailed++; - - sf_ptrc_glGetUniformLocationARB = reinterpret_cast(glLoaderGetProcAddress("glGetUniformLocationARB")); - if (!sf_ptrc_glGetUniformLocationARB) - numFailed++; - - sf_ptrc_glGetUniformfvARB = reinterpret_cast(glLoaderGetProcAddress("glGetUniformfvARB")); - if (!sf_ptrc_glGetUniformfvARB) - numFailed++; - - sf_ptrc_glGetUniformivARB = reinterpret_cast(glLoaderGetProcAddress("glGetUniformivARB")); - if (!sf_ptrc_glGetUniformivARB) - numFailed++; - - sf_ptrc_glLinkProgramARB = reinterpret_cast(glLoaderGetProcAddress("glLinkProgramARB")); - if (!sf_ptrc_glLinkProgramARB) - numFailed++; - - sf_ptrc_glShaderSourceARB = reinterpret_cast(glLoaderGetProcAddress("glShaderSourceARB")); - if (!sf_ptrc_glShaderSourceARB) - numFailed++; - - sf_ptrc_glUniform1fARB = reinterpret_cast(glLoaderGetProcAddress("glUniform1fARB")); - if (!sf_ptrc_glUniform1fARB) - numFailed++; - - sf_ptrc_glUniform1fvARB = reinterpret_cast(glLoaderGetProcAddress("glUniform1fvARB")); - if (!sf_ptrc_glUniform1fvARB) - numFailed++; - - sf_ptrc_glUniform1iARB = reinterpret_cast(glLoaderGetProcAddress("glUniform1iARB")); - if (!sf_ptrc_glUniform1iARB) - numFailed++; - - sf_ptrc_glUniform1ivARB = reinterpret_cast(glLoaderGetProcAddress("glUniform1ivARB")); - if (!sf_ptrc_glUniform1ivARB) - numFailed++; - - sf_ptrc_glUniform2fARB = reinterpret_cast(glLoaderGetProcAddress("glUniform2fARB")); - if (!sf_ptrc_glUniform2fARB) - numFailed++; - - sf_ptrc_glUniform2fvARB = reinterpret_cast(glLoaderGetProcAddress("glUniform2fvARB")); - if (!sf_ptrc_glUniform2fvARB) - numFailed++; - - sf_ptrc_glUniform2iARB = reinterpret_cast(glLoaderGetProcAddress("glUniform2iARB")); - if (!sf_ptrc_glUniform2iARB) - numFailed++; - - sf_ptrc_glUniform2ivARB = reinterpret_cast(glLoaderGetProcAddress("glUniform2ivARB")); - if (!sf_ptrc_glUniform2ivARB) - numFailed++; - - sf_ptrc_glUniform3fARB = reinterpret_cast(glLoaderGetProcAddress("glUniform3fARB")); - if (!sf_ptrc_glUniform3fARB) - numFailed++; - - sf_ptrc_glUniform3fvARB = reinterpret_cast(glLoaderGetProcAddress("glUniform3fvARB")); - if (!sf_ptrc_glUniform3fvARB) - numFailed++; - - sf_ptrc_glUniform3iARB = reinterpret_cast(glLoaderGetProcAddress("glUniform3iARB")); - if (!sf_ptrc_glUniform3iARB) - numFailed++; - - sf_ptrc_glUniform3ivARB = reinterpret_cast(glLoaderGetProcAddress("glUniform3ivARB")); - if (!sf_ptrc_glUniform3ivARB) - numFailed++; - - sf_ptrc_glUniform4fARB = reinterpret_cast(glLoaderGetProcAddress("glUniform4fARB")); - if (!sf_ptrc_glUniform4fARB) - numFailed++; - - sf_ptrc_glUniform4fvARB = reinterpret_cast(glLoaderGetProcAddress("glUniform4fvARB")); - if (!sf_ptrc_glUniform4fvARB) - numFailed++; - - sf_ptrc_glUniform4iARB = reinterpret_cast(glLoaderGetProcAddress("glUniform4iARB")); - if (!sf_ptrc_glUniform4iARB) - numFailed++; - - sf_ptrc_glUniform4ivARB = reinterpret_cast(glLoaderGetProcAddress("glUniform4ivARB")); - if (!sf_ptrc_glUniform4ivARB) - numFailed++; - - sf_ptrc_glUniformMatrix2fvARB = reinterpret_cast(glLoaderGetProcAddress("glUniformMatrix2fvARB")); - if (!sf_ptrc_glUniformMatrix2fvARB) - numFailed++; - - sf_ptrc_glUniformMatrix3fvARB = reinterpret_cast(glLoaderGetProcAddress("glUniformMatrix3fvARB")); - if (!sf_ptrc_glUniformMatrix3fvARB) - numFailed++; - - sf_ptrc_glUniformMatrix4fvARB = reinterpret_cast(glLoaderGetProcAddress("glUniformMatrix4fvARB")); - if (!sf_ptrc_glUniformMatrix4fvARB) - numFailed++; - - sf_ptrc_glUseProgramObjectARB = reinterpret_cast(glLoaderGetProcAddress("glUseProgramObjectARB")); - if (!sf_ptrc_glUseProgramObjectARB) - numFailed++; - - sf_ptrc_glValidateProgramARB = reinterpret_cast(glLoaderGetProcAddress("glValidateProgramARB")); - if (!sf_ptrc_glValidateProgramARB) - numFailed++; - - return numFailed; -} - -void (GL_FUNCPTR *sf_ptrc_glBindAttribLocationARB)(GLhandleARB, GLuint, const GLcharARB*) = NULL; -void (GL_FUNCPTR *sf_ptrc_glDisableVertexAttribArrayARB)(GLuint) = NULL; -void (GL_FUNCPTR *sf_ptrc_glEnableVertexAttribArrayARB)(GLuint) = NULL; -void (GL_FUNCPTR *sf_ptrc_glGetActiveAttribARB)(GLhandleARB, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLcharARB*) = NULL; -GLint (GL_FUNCPTR *sf_ptrc_glGetAttribLocationARB)(GLhandleARB, const GLcharARB*) = NULL; -void (GL_FUNCPTR *sf_ptrc_glGetVertexAttribPointervARB)(GLuint, GLenum, void**) = NULL; -void (GL_FUNCPTR *sf_ptrc_glGetVertexAttribdvARB)(GLuint, GLenum, GLdouble*) = NULL; -void (GL_FUNCPTR *sf_ptrc_glGetVertexAttribfvARB)(GLuint, GLenum, GLfloat*) = NULL; -void (GL_FUNCPTR *sf_ptrc_glGetVertexAttribivARB)(GLuint, GLenum, GLint*) = NULL; -void (GL_FUNCPTR *sf_ptrc_glVertexAttrib1dARB)(GLuint, GLdouble) = NULL; -void (GL_FUNCPTR *sf_ptrc_glVertexAttrib1dvARB)(GLuint, const GLdouble*) = NULL; -void (GL_FUNCPTR *sf_ptrc_glVertexAttrib1fARB)(GLuint, GLfloat) = NULL; -void (GL_FUNCPTR *sf_ptrc_glVertexAttrib1fvARB)(GLuint, const GLfloat*) = NULL; -void (GL_FUNCPTR *sf_ptrc_glVertexAttrib1sARB)(GLuint, GLshort) = NULL; -void (GL_FUNCPTR *sf_ptrc_glVertexAttrib1svARB)(GLuint, const GLshort*) = NULL; -void (GL_FUNCPTR *sf_ptrc_glVertexAttrib2dARB)(GLuint, GLdouble, GLdouble) = NULL; -void (GL_FUNCPTR *sf_ptrc_glVertexAttrib2dvARB)(GLuint, const GLdouble*) = NULL; -void (GL_FUNCPTR *sf_ptrc_glVertexAttrib2fARB)(GLuint, GLfloat, GLfloat) = NULL; -void (GL_FUNCPTR *sf_ptrc_glVertexAttrib2fvARB)(GLuint, const GLfloat*) = NULL; -void (GL_FUNCPTR *sf_ptrc_glVertexAttrib2sARB)(GLuint, GLshort, GLshort) = NULL; -void (GL_FUNCPTR *sf_ptrc_glVertexAttrib2svARB)(GLuint, const GLshort*) = NULL; -void (GL_FUNCPTR *sf_ptrc_glVertexAttrib3dARB)(GLuint, GLdouble, GLdouble, GLdouble) = NULL; -void (GL_FUNCPTR *sf_ptrc_glVertexAttrib3dvARB)(GLuint, const GLdouble*) = NULL; -void (GL_FUNCPTR *sf_ptrc_glVertexAttrib3fARB)(GLuint, GLfloat, GLfloat, GLfloat) = NULL; -void (GL_FUNCPTR *sf_ptrc_glVertexAttrib3fvARB)(GLuint, const GLfloat*) = NULL; -void (GL_FUNCPTR *sf_ptrc_glVertexAttrib3sARB)(GLuint, GLshort, GLshort, GLshort) = NULL; -void (GL_FUNCPTR *sf_ptrc_glVertexAttrib3svARB)(GLuint, const GLshort*) = NULL; -void (GL_FUNCPTR *sf_ptrc_glVertexAttrib4NbvARB)(GLuint, const GLbyte*) = NULL; -void (GL_FUNCPTR *sf_ptrc_glVertexAttrib4NivARB)(GLuint, const GLint*) = NULL; -void (GL_FUNCPTR *sf_ptrc_glVertexAttrib4NsvARB)(GLuint, const GLshort*) = NULL; -void (GL_FUNCPTR *sf_ptrc_glVertexAttrib4NubARB)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte) = NULL; -void (GL_FUNCPTR *sf_ptrc_glVertexAttrib4NubvARB)(GLuint, const GLubyte*) = NULL; -void (GL_FUNCPTR *sf_ptrc_glVertexAttrib4NuivARB)(GLuint, const GLuint*) = NULL; -void (GL_FUNCPTR *sf_ptrc_glVertexAttrib4NusvARB)(GLuint, const GLushort*) = NULL; -void (GL_FUNCPTR *sf_ptrc_glVertexAttrib4bvARB)(GLuint, const GLbyte*) = NULL; -void (GL_FUNCPTR *sf_ptrc_glVertexAttrib4dARB)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble) = NULL; -void (GL_FUNCPTR *sf_ptrc_glVertexAttrib4dvARB)(GLuint, const GLdouble*) = NULL; -void (GL_FUNCPTR *sf_ptrc_glVertexAttrib4fARB)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat) = NULL; -void (GL_FUNCPTR *sf_ptrc_glVertexAttrib4fvARB)(GLuint, const GLfloat*) = NULL; -void (GL_FUNCPTR *sf_ptrc_glVertexAttrib4ivARB)(GLuint, const GLint*) = NULL; -void (GL_FUNCPTR *sf_ptrc_glVertexAttrib4sARB)(GLuint, GLshort, GLshort, GLshort, GLshort) = NULL; -void (GL_FUNCPTR *sf_ptrc_glVertexAttrib4svARB)(GLuint, const GLshort*) = NULL; -void (GL_FUNCPTR *sf_ptrc_glVertexAttrib4ubvARB)(GLuint, const GLubyte*) = NULL; -void (GL_FUNCPTR *sf_ptrc_glVertexAttrib4uivARB)(GLuint, const GLuint*) = NULL; -void (GL_FUNCPTR *sf_ptrc_glVertexAttrib4usvARB)(GLuint, const GLushort*) = NULL; -void (GL_FUNCPTR *sf_ptrc_glVertexAttribPointerARB)(GLuint, GLint, GLenum, GLboolean, GLsizei, const void*) = NULL; - -static int Load_ARB_vertex_shader() -{ - int numFailed = 0; - - sf_ptrc_glBindAttribLocationARB = reinterpret_cast(glLoaderGetProcAddress("glBindAttribLocationARB")); - if (!sf_ptrc_glBindAttribLocationARB) - numFailed++; - - sf_ptrc_glDisableVertexAttribArrayARB = reinterpret_cast(glLoaderGetProcAddress("glDisableVertexAttribArrayARB")); - if (!sf_ptrc_glDisableVertexAttribArrayARB) - numFailed++; - - sf_ptrc_glEnableVertexAttribArrayARB = reinterpret_cast(glLoaderGetProcAddress("glEnableVertexAttribArrayARB")); - if (!sf_ptrc_glEnableVertexAttribArrayARB) - numFailed++; - - sf_ptrc_glGetActiveAttribARB = reinterpret_cast(glLoaderGetProcAddress("glGetActiveAttribARB")); - if (!sf_ptrc_glGetActiveAttribARB) - numFailed++; - - sf_ptrc_glGetAttribLocationARB = reinterpret_cast(glLoaderGetProcAddress("glGetAttribLocationARB")); - if (!sf_ptrc_glGetAttribLocationARB) - numFailed++; - - sf_ptrc_glGetVertexAttribPointervARB = reinterpret_cast(glLoaderGetProcAddress("glGetVertexAttribPointervARB")); - if (!sf_ptrc_glGetVertexAttribPointervARB) - numFailed++; - - sf_ptrc_glGetVertexAttribdvARB = reinterpret_cast(glLoaderGetProcAddress("glGetVertexAttribdvARB")); - if (!sf_ptrc_glGetVertexAttribdvARB) - numFailed++; - - sf_ptrc_glGetVertexAttribfvARB = reinterpret_cast(glLoaderGetProcAddress("glGetVertexAttribfvARB")); - if (!sf_ptrc_glGetVertexAttribfvARB) - numFailed++; - - sf_ptrc_glGetVertexAttribivARB = reinterpret_cast(glLoaderGetProcAddress("glGetVertexAttribivARB")); - if (!sf_ptrc_glGetVertexAttribivARB) - numFailed++; - - sf_ptrc_glVertexAttrib1dARB = reinterpret_cast(glLoaderGetProcAddress("glVertexAttrib1dARB")); - if (!sf_ptrc_glVertexAttrib1dARB) - numFailed++; - - sf_ptrc_glVertexAttrib1dvARB = reinterpret_cast(glLoaderGetProcAddress("glVertexAttrib1dvARB")); - if (!sf_ptrc_glVertexAttrib1dvARB) - numFailed++; - - sf_ptrc_glVertexAttrib1fARB = reinterpret_cast(glLoaderGetProcAddress("glVertexAttrib1fARB")); - if (!sf_ptrc_glVertexAttrib1fARB) - numFailed++; - - sf_ptrc_glVertexAttrib1fvARB = reinterpret_cast(glLoaderGetProcAddress("glVertexAttrib1fvARB")); - if (!sf_ptrc_glVertexAttrib1fvARB) - numFailed++; - - sf_ptrc_glVertexAttrib1sARB = reinterpret_cast(glLoaderGetProcAddress("glVertexAttrib1sARB")); - if (!sf_ptrc_glVertexAttrib1sARB) - numFailed++; - - sf_ptrc_glVertexAttrib1svARB = reinterpret_cast(glLoaderGetProcAddress("glVertexAttrib1svARB")); - if (!sf_ptrc_glVertexAttrib1svARB) - numFailed++; - - sf_ptrc_glVertexAttrib2dARB = reinterpret_cast(glLoaderGetProcAddress("glVertexAttrib2dARB")); - if (!sf_ptrc_glVertexAttrib2dARB) - numFailed++; - - sf_ptrc_glVertexAttrib2dvARB = reinterpret_cast(glLoaderGetProcAddress("glVertexAttrib2dvARB")); - if (!sf_ptrc_glVertexAttrib2dvARB) - numFailed++; - - sf_ptrc_glVertexAttrib2fARB = reinterpret_cast(glLoaderGetProcAddress("glVertexAttrib2fARB")); - if (!sf_ptrc_glVertexAttrib2fARB) - numFailed++; - - sf_ptrc_glVertexAttrib2fvARB = reinterpret_cast(glLoaderGetProcAddress("glVertexAttrib2fvARB")); - if (!sf_ptrc_glVertexAttrib2fvARB) - numFailed++; - - sf_ptrc_glVertexAttrib2sARB = reinterpret_cast(glLoaderGetProcAddress("glVertexAttrib2sARB")); - if (!sf_ptrc_glVertexAttrib2sARB) - numFailed++; - - sf_ptrc_glVertexAttrib2svARB = reinterpret_cast(glLoaderGetProcAddress("glVertexAttrib2svARB")); - if (!sf_ptrc_glVertexAttrib2svARB) - numFailed++; - - sf_ptrc_glVertexAttrib3dARB = reinterpret_cast(glLoaderGetProcAddress("glVertexAttrib3dARB")); - if (!sf_ptrc_glVertexAttrib3dARB) - numFailed++; - - sf_ptrc_glVertexAttrib3dvARB = reinterpret_cast(glLoaderGetProcAddress("glVertexAttrib3dvARB")); - if (!sf_ptrc_glVertexAttrib3dvARB) - numFailed++; - - sf_ptrc_glVertexAttrib3fARB = reinterpret_cast(glLoaderGetProcAddress("glVertexAttrib3fARB")); - if (!sf_ptrc_glVertexAttrib3fARB) - numFailed++; - - sf_ptrc_glVertexAttrib3fvARB = reinterpret_cast(glLoaderGetProcAddress("glVertexAttrib3fvARB")); - if (!sf_ptrc_glVertexAttrib3fvARB) - numFailed++; - - sf_ptrc_glVertexAttrib3sARB = reinterpret_cast(glLoaderGetProcAddress("glVertexAttrib3sARB")); - if (!sf_ptrc_glVertexAttrib3sARB) - numFailed++; - - sf_ptrc_glVertexAttrib3svARB = reinterpret_cast(glLoaderGetProcAddress("glVertexAttrib3svARB")); - if (!sf_ptrc_glVertexAttrib3svARB) - numFailed++; - - sf_ptrc_glVertexAttrib4NbvARB = reinterpret_cast(glLoaderGetProcAddress("glVertexAttrib4NbvARB")); - if (!sf_ptrc_glVertexAttrib4NbvARB) - numFailed++; - - sf_ptrc_glVertexAttrib4NivARB = reinterpret_cast(glLoaderGetProcAddress("glVertexAttrib4NivARB")); - if (!sf_ptrc_glVertexAttrib4NivARB) - numFailed++; - - sf_ptrc_glVertexAttrib4NsvARB = reinterpret_cast(glLoaderGetProcAddress("glVertexAttrib4NsvARB")); - if (!sf_ptrc_glVertexAttrib4NsvARB) - numFailed++; - - sf_ptrc_glVertexAttrib4NubARB = reinterpret_cast(glLoaderGetProcAddress("glVertexAttrib4NubARB")); - if (!sf_ptrc_glVertexAttrib4NubARB) - numFailed++; - - sf_ptrc_glVertexAttrib4NubvARB = reinterpret_cast(glLoaderGetProcAddress("glVertexAttrib4NubvARB")); - if (!sf_ptrc_glVertexAttrib4NubvARB) - numFailed++; - - sf_ptrc_glVertexAttrib4NuivARB = reinterpret_cast(glLoaderGetProcAddress("glVertexAttrib4NuivARB")); - if (!sf_ptrc_glVertexAttrib4NuivARB) - numFailed++; - - sf_ptrc_glVertexAttrib4NusvARB = reinterpret_cast(glLoaderGetProcAddress("glVertexAttrib4NusvARB")); - if (!sf_ptrc_glVertexAttrib4NusvARB) - numFailed++; - - sf_ptrc_glVertexAttrib4bvARB = reinterpret_cast(glLoaderGetProcAddress("glVertexAttrib4bvARB")); - if (!sf_ptrc_glVertexAttrib4bvARB) - numFailed++; - - sf_ptrc_glVertexAttrib4dARB = reinterpret_cast(glLoaderGetProcAddress("glVertexAttrib4dARB")); - if (!sf_ptrc_glVertexAttrib4dARB) - numFailed++; - - sf_ptrc_glVertexAttrib4dvARB = reinterpret_cast(glLoaderGetProcAddress("glVertexAttrib4dvARB")); - if (!sf_ptrc_glVertexAttrib4dvARB) - numFailed++; - - sf_ptrc_glVertexAttrib4fARB = reinterpret_cast(glLoaderGetProcAddress("glVertexAttrib4fARB")); - if (!sf_ptrc_glVertexAttrib4fARB) - numFailed++; - - sf_ptrc_glVertexAttrib4fvARB = reinterpret_cast(glLoaderGetProcAddress("glVertexAttrib4fvARB")); - if (!sf_ptrc_glVertexAttrib4fvARB) - numFailed++; - - sf_ptrc_glVertexAttrib4ivARB = reinterpret_cast(glLoaderGetProcAddress("glVertexAttrib4ivARB")); - if (!sf_ptrc_glVertexAttrib4ivARB) - numFailed++; - - sf_ptrc_glVertexAttrib4sARB = reinterpret_cast(glLoaderGetProcAddress("glVertexAttrib4sARB")); - if (!sf_ptrc_glVertexAttrib4sARB) - numFailed++; - - sf_ptrc_glVertexAttrib4svARB = reinterpret_cast(glLoaderGetProcAddress("glVertexAttrib4svARB")); - if (!sf_ptrc_glVertexAttrib4svARB) - numFailed++; - - sf_ptrc_glVertexAttrib4ubvARB = reinterpret_cast(glLoaderGetProcAddress("glVertexAttrib4ubvARB")); - if (!sf_ptrc_glVertexAttrib4ubvARB) - numFailed++; - - sf_ptrc_glVertexAttrib4uivARB = reinterpret_cast(glLoaderGetProcAddress("glVertexAttrib4uivARB")); - if (!sf_ptrc_glVertexAttrib4uivARB) - numFailed++; - - sf_ptrc_glVertexAttrib4usvARB = reinterpret_cast(glLoaderGetProcAddress("glVertexAttrib4usvARB")); - if (!sf_ptrc_glVertexAttrib4usvARB) - numFailed++; - - sf_ptrc_glVertexAttribPointerARB = reinterpret_cast(glLoaderGetProcAddress("glVertexAttribPointerARB")); - if (!sf_ptrc_glVertexAttribPointerARB) - numFailed++; - - return numFailed; -} - -void (GL_FUNCPTR *sf_ptrc_glBlendEquationSeparateEXT)(GLenum, GLenum) = NULL; - -static int Load_EXT_blend_equation_separate() -{ - int numFailed = 0; - - sf_ptrc_glBlendEquationSeparateEXT = reinterpret_cast(glLoaderGetProcAddress("glBlendEquationSeparateEXT")); - if (!sf_ptrc_glBlendEquationSeparateEXT) - numFailed++; - - return numFailed; -} - -void (GL_FUNCPTR *sf_ptrc_glBindFramebufferEXT)(GLenum, GLuint) = NULL; -void (GL_FUNCPTR *sf_ptrc_glBindRenderbufferEXT)(GLenum, GLuint) = NULL; -GLenum (GL_FUNCPTR *sf_ptrc_glCheckFramebufferStatusEXT)(GLenum) = NULL; -void (GL_FUNCPTR *sf_ptrc_glDeleteFramebuffersEXT)(GLsizei, const GLuint*) = NULL; -void (GL_FUNCPTR *sf_ptrc_glDeleteRenderbuffersEXT)(GLsizei, const GLuint*) = NULL; -void (GL_FUNCPTR *sf_ptrc_glFramebufferRenderbufferEXT)(GLenum, GLenum, GLenum, GLuint) = NULL; -void (GL_FUNCPTR *sf_ptrc_glFramebufferTexture1DEXT)(GLenum, GLenum, GLenum, GLuint, GLint) = NULL; -void (GL_FUNCPTR *sf_ptrc_glFramebufferTexture2DEXT)(GLenum, GLenum, GLenum, GLuint, GLint) = NULL; -void (GL_FUNCPTR *sf_ptrc_glFramebufferTexture3DEXT)(GLenum, GLenum, GLenum, GLuint, GLint, GLint) = NULL; -void (GL_FUNCPTR *sf_ptrc_glGenFramebuffersEXT)(GLsizei, GLuint*) = NULL; -void (GL_FUNCPTR *sf_ptrc_glGenRenderbuffersEXT)(GLsizei, GLuint*) = NULL; -void (GL_FUNCPTR *sf_ptrc_glGenerateMipmapEXT)(GLenum) = NULL; -void (GL_FUNCPTR *sf_ptrc_glGetFramebufferAttachmentParameterivEXT)(GLenum, GLenum, GLenum, GLint*) = NULL; -void (GL_FUNCPTR *sf_ptrc_glGetRenderbufferParameterivEXT)(GLenum, GLenum, GLint*) = NULL; -GLboolean (GL_FUNCPTR *sf_ptrc_glIsFramebufferEXT)(GLuint) = NULL; -GLboolean (GL_FUNCPTR *sf_ptrc_glIsRenderbufferEXT)(GLuint) = NULL; -void (GL_FUNCPTR *sf_ptrc_glRenderbufferStorageEXT)(GLenum, GLenum, GLsizei, GLsizei) = NULL; - -static int Load_EXT_framebuffer_object() -{ - int numFailed = 0; - - sf_ptrc_glBindFramebufferEXT = reinterpret_cast(glLoaderGetProcAddress("glBindFramebufferEXT")); - if (!sf_ptrc_glBindFramebufferEXT) - numFailed++; - - sf_ptrc_glBindRenderbufferEXT = reinterpret_cast(glLoaderGetProcAddress("glBindRenderbufferEXT")); - if (!sf_ptrc_glBindRenderbufferEXT) - numFailed++; - - sf_ptrc_glCheckFramebufferStatusEXT = reinterpret_cast(glLoaderGetProcAddress("glCheckFramebufferStatusEXT")); - if (!sf_ptrc_glCheckFramebufferStatusEXT) - numFailed++; - - sf_ptrc_glDeleteFramebuffersEXT = reinterpret_cast(glLoaderGetProcAddress("glDeleteFramebuffersEXT")); - if (!sf_ptrc_glDeleteFramebuffersEXT) - numFailed++; - - sf_ptrc_glDeleteRenderbuffersEXT = reinterpret_cast(glLoaderGetProcAddress("glDeleteRenderbuffersEXT")); - if (!sf_ptrc_glDeleteRenderbuffersEXT) - numFailed++; - - sf_ptrc_glFramebufferRenderbufferEXT = reinterpret_cast(glLoaderGetProcAddress("glFramebufferRenderbufferEXT")); - if (!sf_ptrc_glFramebufferRenderbufferEXT) - numFailed++; - - sf_ptrc_glFramebufferTexture1DEXT = reinterpret_cast(glLoaderGetProcAddress("glFramebufferTexture1DEXT")); - if (!sf_ptrc_glFramebufferTexture1DEXT) - numFailed++; - - sf_ptrc_glFramebufferTexture2DEXT = reinterpret_cast(glLoaderGetProcAddress("glFramebufferTexture2DEXT")); - if (!sf_ptrc_glFramebufferTexture2DEXT) - numFailed++; - - sf_ptrc_glFramebufferTexture3DEXT = reinterpret_cast(glLoaderGetProcAddress("glFramebufferTexture3DEXT")); - if (!sf_ptrc_glFramebufferTexture3DEXT) - numFailed++; - - sf_ptrc_glGenFramebuffersEXT = reinterpret_cast(glLoaderGetProcAddress("glGenFramebuffersEXT")); - if (!sf_ptrc_glGenFramebuffersEXT) - numFailed++; - - sf_ptrc_glGenRenderbuffersEXT = reinterpret_cast(glLoaderGetProcAddress("glGenRenderbuffersEXT")); - if (!sf_ptrc_glGenRenderbuffersEXT) - numFailed++; - - sf_ptrc_glGenerateMipmapEXT = reinterpret_cast(glLoaderGetProcAddress("glGenerateMipmapEXT")); - if (!sf_ptrc_glGenerateMipmapEXT) - numFailed++; - - sf_ptrc_glGetFramebufferAttachmentParameterivEXT = reinterpret_cast(glLoaderGetProcAddress("glGetFramebufferAttachmentParameterivEXT")); - if (!sf_ptrc_glGetFramebufferAttachmentParameterivEXT) - numFailed++; - - sf_ptrc_glGetRenderbufferParameterivEXT = reinterpret_cast(glLoaderGetProcAddress("glGetRenderbufferParameterivEXT")); - if (!sf_ptrc_glGetRenderbufferParameterivEXT) - numFailed++; - - sf_ptrc_glIsFramebufferEXT = reinterpret_cast(glLoaderGetProcAddress("glIsFramebufferEXT")); - if (!sf_ptrc_glIsFramebufferEXT) - numFailed++; - - sf_ptrc_glIsRenderbufferEXT = reinterpret_cast(glLoaderGetProcAddress("glIsRenderbufferEXT")); - if (!sf_ptrc_glIsRenderbufferEXT) - numFailed++; - - sf_ptrc_glRenderbufferStorageEXT = reinterpret_cast(glLoaderGetProcAddress("glRenderbufferStorageEXT")); - if (!sf_ptrc_glRenderbufferStorageEXT) - numFailed++; - - return numFailed; -} - -void (GL_FUNCPTR *sf_ptrc_glBlitFramebufferEXT)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum) = NULL; - -static int Load_EXT_framebuffer_blit() -{ - int numFailed = 0; - - sf_ptrc_glBlitFramebufferEXT = reinterpret_cast(glLoaderGetProcAddress("glBlitFramebufferEXT")); - if (!sf_ptrc_glBlitFramebufferEXT) - numFailed++; - - return numFailed; -} - -void (GL_FUNCPTR *sf_ptrc_glRenderbufferStorageMultisampleEXT)(GLenum, GLsizei, GLenum, GLsizei, GLsizei) = NULL; - -static int Load_EXT_framebuffer_multisample() -{ - int numFailed = 0; - - sf_ptrc_glRenderbufferStorageMultisampleEXT = reinterpret_cast(glLoaderGetProcAddress("glRenderbufferStorageMultisampleEXT")); - if (!sf_ptrc_glRenderbufferStorageMultisampleEXT) - numFailed++; - - return numFailed; -} - -void (GL_FUNCPTR *sf_ptrc_glCopyBufferSubData)(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr) = NULL; - -static int Load_ARB_copy_buffer() -{ - int numFailed = 0; - - sf_ptrc_glCopyBufferSubData = reinterpret_cast(glLoaderGetProcAddress("glCopyBufferSubData")); - if (!sf_ptrc_glCopyBufferSubData) - numFailed++; - - return numFailed; -} - -void (GL_FUNCPTR *sf_ptrc_glFramebufferTextureARB)(GLenum, GLenum, GLuint, GLint) = NULL; -void (GL_FUNCPTR *sf_ptrc_glFramebufferTextureFaceARB)(GLenum, GLenum, GLuint, GLint, GLenum) = NULL; -void (GL_FUNCPTR *sf_ptrc_glFramebufferTextureLayerARB)(GLenum, GLenum, GLuint, GLint, GLint) = NULL; -void (GL_FUNCPTR *sf_ptrc_glProgramParameteriARB)(GLuint, GLenum, GLint) = NULL; - -static int Load_ARB_geometry_shader4() -{ - int numFailed = 0; - - sf_ptrc_glFramebufferTextureARB = reinterpret_cast(glLoaderGetProcAddress("glFramebufferTextureARB")); - if (!sf_ptrc_glFramebufferTextureARB) - numFailed++; - - sf_ptrc_glFramebufferTextureFaceARB = reinterpret_cast(glLoaderGetProcAddress("glFramebufferTextureFaceARB")); - if (!sf_ptrc_glFramebufferTextureFaceARB) - numFailed++; - - sf_ptrc_glFramebufferTextureLayerARB = reinterpret_cast(glLoaderGetProcAddress("glFramebufferTextureLayerARB")); - if (!sf_ptrc_glFramebufferTextureLayerARB) - numFailed++; - - sf_ptrc_glProgramParameteriARB = reinterpret_cast(glLoaderGetProcAddress("glProgramParameteriARB")); - if (!sf_ptrc_glProgramParameteriARB) - numFailed++; - - return numFailed; -} - -typedef int (*PFN_LOADFUNCPOINTERS)(); -typedef struct sfogl_StrToExtMap_s -{ - const char* extensionName; - int* extensionVariable; - PFN_LOADFUNCPOINTERS LoadExtension; -} sfogl_StrToExtMap; - -static sfogl_StrToExtMap ExtensionMap[20] = { - {"GL_SGIS_texture_edge_clamp", &sfogl_ext_SGIS_texture_edge_clamp, NULL}, - {"GL_EXT_texture_edge_clamp", &sfogl_ext_EXT_texture_edge_clamp, NULL}, - {"GL_EXT_blend_minmax", &sfogl_ext_EXT_blend_minmax, Load_EXT_blend_minmax}, - {"GL_EXT_blend_subtract", &sfogl_ext_EXT_blend_subtract, NULL}, - {"GL_ARB_multitexture", &sfogl_ext_ARB_multitexture, Load_ARB_multitexture}, - {"GL_EXT_blend_func_separate", &sfogl_ext_EXT_blend_func_separate, Load_EXT_blend_func_separate}, - {"GL_ARB_vertex_buffer_object", &sfogl_ext_ARB_vertex_buffer_object, Load_ARB_vertex_buffer_object}, - {"GL_ARB_shading_language_100", &sfogl_ext_ARB_shading_language_100, NULL}, - {"GL_ARB_shader_objects", &sfogl_ext_ARB_shader_objects, Load_ARB_shader_objects}, - {"GL_ARB_vertex_shader", &sfogl_ext_ARB_vertex_shader, Load_ARB_vertex_shader}, - {"GL_ARB_fragment_shader", &sfogl_ext_ARB_fragment_shader, NULL}, - {"GL_ARB_texture_non_power_of_two", &sfogl_ext_ARB_texture_non_power_of_two, NULL}, - {"GL_EXT_blend_equation_separate", &sfogl_ext_EXT_blend_equation_separate, Load_EXT_blend_equation_separate}, - {"GL_EXT_texture_sRGB", &sfogl_ext_EXT_texture_sRGB, NULL}, - {"GL_EXT_framebuffer_object", &sfogl_ext_EXT_framebuffer_object, Load_EXT_framebuffer_object}, - {"GL_EXT_packed_depth_stencil", &sfogl_ext_EXT_packed_depth_stencil, NULL}, - {"GL_EXT_framebuffer_blit", &sfogl_ext_EXT_framebuffer_blit, Load_EXT_framebuffer_blit}, - {"GL_EXT_framebuffer_multisample", &sfogl_ext_EXT_framebuffer_multisample, Load_EXT_framebuffer_multisample}, - {"GL_ARB_copy_buffer", &sfogl_ext_ARB_copy_buffer, Load_ARB_copy_buffer}, - {"GL_ARB_geometry_shader4", &sfogl_ext_ARB_geometry_shader4, Load_ARB_geometry_shader4} -}; - -static int g_extensionMapSize = 20; - - -static void ClearExtensionVars() -{ - sfogl_ext_SGIS_texture_edge_clamp = sfogl_LOAD_FAILED; - sfogl_ext_EXT_texture_edge_clamp = sfogl_LOAD_FAILED; - sfogl_ext_EXT_blend_minmax = sfogl_LOAD_FAILED; - sfogl_ext_EXT_blend_subtract = sfogl_LOAD_FAILED; - sfogl_ext_ARB_multitexture = sfogl_LOAD_FAILED; - sfogl_ext_EXT_blend_func_separate = sfogl_LOAD_FAILED; - sfogl_ext_ARB_vertex_buffer_object = sfogl_LOAD_FAILED; - sfogl_ext_ARB_shading_language_100 = sfogl_LOAD_FAILED; - sfogl_ext_ARB_shader_objects = sfogl_LOAD_FAILED; - sfogl_ext_ARB_vertex_shader = sfogl_LOAD_FAILED; - sfogl_ext_ARB_fragment_shader = sfogl_LOAD_FAILED; - sfogl_ext_ARB_texture_non_power_of_two = sfogl_LOAD_FAILED; - sfogl_ext_EXT_blend_equation_separate = sfogl_LOAD_FAILED; - sfogl_ext_EXT_texture_sRGB = sfogl_LOAD_FAILED; - sfogl_ext_EXT_framebuffer_object = sfogl_LOAD_FAILED; - sfogl_ext_EXT_packed_depth_stencil = sfogl_LOAD_FAILED; - sfogl_ext_EXT_framebuffer_blit = sfogl_LOAD_FAILED; - sfogl_ext_EXT_framebuffer_multisample = sfogl_LOAD_FAILED; - sfogl_ext_ARB_copy_buffer = sfogl_LOAD_FAILED; - sfogl_ext_ARB_geometry_shader4 = sfogl_LOAD_FAILED; -} - - -static void LoadExtension(sfogl_StrToExtMap& extension) -{ - if (extension.LoadExtension) - { - *(extension.extensionVariable) = sfogl_LOAD_SUCCEEDED + extension.LoadExtension(); - } - else - { - *(extension.extensionVariable) = sfogl_LOAD_SUCCEEDED; - } -} - - -void sfogl_LoadFunctions() -{ - ClearExtensionVars(); - - for (int i = 0; i < g_extensionMapSize; ++i) - { - if (sf::Context::isExtensionAvailable(ExtensionMap[i].extensionName)) - LoadExtension(ExtensionMap[i]); - } -} diff --git a/src/SFML/Graphics/GLLoader.hpp b/src/SFML/Graphics/GLLoader.hpp deleted file mode 100644 index 45b80da8..00000000 --- a/src/SFML/Graphics/GLLoader.hpp +++ /dev/null @@ -1,1706 +0,0 @@ -//////////////////////////////////////////////////////////// -// -// SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) -// -// This software is provided 'as-is', without any express or implied warranty. -// In no event will the authors be held liable for any damages arising from the use of this software. -// -// Permission is granted to anyone to use this software for any purpose, -// including commercial applications, and to alter it and redistribute it freely, -// subject to the following restrictions: -// -// 1. The origin of this software must not be misrepresented; -// you must not claim that you wrote the original software. -// If you use this software in a product, an acknowledgment -// in the product documentation would be appreciated but is not required. -// -// 2. Altered source versions must be plainly marked as such, -// and must not be misrepresented as being the original software. -// -// 3. This notice may not be removed or altered from any source distribution. -// -//////////////////////////////////////////////////////////// - -#ifndef SFML_GLLOADER_HPP -#define SFML_GLLOADER_HPP - -#if defined(__glew_h__) || defined(__GLEW_H__) -#error Attempt to include auto-generated header after including glew.h -#endif -#if defined(__gl_h_) || defined(__GL_H__) -#error Attempt to include auto-generated header after including gl.h -#endif -#if defined(__glext_h_) || defined(__GLEXT_H_) -#error Attempt to include auto-generated header after including glext.h -#endif -#if defined(__gltypes_h_) -#error Attempt to include auto-generated header after gltypes.h -#endif -#if defined(__gl_ATI_h_) -#error Attempt to include auto-generated header after including glATI.h -#endif - -#define __glew_h__ -#define __GLEW_H__ -#define __gl_h_ -#define __GL_H__ -#define __glext_h_ -#define __GLEXT_H_ -#define __gltypes_h_ -#define __gl_ATI_h_ - -#ifndef APIENTRY - #if defined(__MINGW32__) - #ifndef WIN32_LEAN_AND_MEAN - #define WIN32_LEAN_AND_MEAN 1 - #endif - #ifndef NOMINMAX - #define NOMINMAX - #endif - #include - #elif (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) || defined(__BORLANDC__) - #ifndef WIN32_LEAN_AND_MEAN - #define WIN32_LEAN_AND_MEAN 1 - #endif - #ifndef NOMINMAX - #define NOMINMAX - #endif - #include - #else - #define APIENTRY - #endif -#endif // APIENTRY - -#ifndef GL_FUNCPTR - #define GL_REMOVE_FUNCPTR - #if defined(_WIN32) - #define GL_FUNCPTR APIENTRY - #else - #define GL_FUNCPTR - #endif -#endif // GL_FUNCPTR - -#ifndef GLAPI - #define GLAPI extern -#endif - - -#include -#ifndef GLEXT_64_TYPES_DEFINED -// This code block is duplicated in glxext.h, so must be protected -#define GLEXT_64_TYPES_DEFINED -// Define int32_t, int64_t, and uint64_t types for UST/MSC -// (as used in the GL_EXT_timer_query extension). -#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L -#include -#elif defined(__sun__) || defined(__digital__) -#include -#if defined(__STDC__) -#if defined(__arch64__) || defined(_LP64) -typedef long int int64_t; -typedef unsigned long int uint64_t; -#else -typedef long long int int64_t; -typedef unsigned long long int uint64_t; -#endif // __arch64__ -#endif // __STDC__ -#elif defined( __VMS ) || defined(__sgi) -#include -#elif defined(__SCO__) || defined(__USLC__) -#include -#elif defined(__UNIXOS2__) || defined(__SOL64__) -typedef long int int32_t; -typedef long long int int64_t; -typedef unsigned long long int uint64_t; -#elif defined(_WIN32) && defined(__GNUC__) -#include -#elif defined(_WIN32) -typedef __int32 int32_t; -typedef __int64 int64_t; -typedef unsigned __int64 uint64_t; -#else -// Fallback if nothing above works -#include -#endif -#endif -typedef unsigned int GLenum; -typedef unsigned char GLboolean; -typedef unsigned int GLbitfield; -typedef void GLvoid; -typedef signed char GLbyte; -typedef short GLshort; -typedef int GLint; -typedef unsigned char GLubyte; -typedef unsigned short GLushort; -typedef unsigned int GLuint; -typedef int GLsizei; -typedef float GLfloat; -typedef float GLclampf; -typedef double GLdouble; -typedef double GLclampd; -typedef char GLchar; -typedef char GLcharARB; -#ifdef __APPLE__ -typedef void *GLhandleARB; -#else -typedef unsigned int GLhandleARB; -#endif -typedef unsigned short GLhalfARB; -typedef unsigned short GLhalf; -typedef GLint GLfixed; -typedef ptrdiff_t GLintptr; -typedef ptrdiff_t GLsizeiptr; -typedef int64_t GLint64; -typedef uint64_t GLuint64; -typedef ptrdiff_t GLintptrARB; -typedef ptrdiff_t GLsizeiptrARB; -typedef int64_t GLint64EXT; -typedef uint64_t GLuint64EXT; -typedef struct __GLsync *GLsync; -struct _cl_context; -struct _cl_event; -typedef void (APIENTRY *GLDEBUGPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, const void* userParam); -typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, const void* userParam); -typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id, GLenum category, GLenum severity, GLsizei length, const GLchar* message, void* userParam); -typedef unsigned short GLhalfNV; -typedef GLintptr GLvdpauSurfaceNV; - -#ifdef __cplusplus -extern "C" { -#endif // __cplusplus - -extern int sfogl_ext_SGIS_texture_edge_clamp; -extern int sfogl_ext_EXT_texture_edge_clamp; -extern int sfogl_ext_EXT_blend_minmax; -extern int sfogl_ext_EXT_blend_subtract; -extern int sfogl_ext_ARB_multitexture; -extern int sfogl_ext_EXT_blend_func_separate; -extern int sfogl_ext_ARB_vertex_buffer_object; -extern int sfogl_ext_ARB_shading_language_100; -extern int sfogl_ext_ARB_shader_objects; -extern int sfogl_ext_ARB_vertex_shader; -extern int sfogl_ext_ARB_fragment_shader; -extern int sfogl_ext_ARB_texture_non_power_of_two; -extern int sfogl_ext_EXT_blend_equation_separate; -extern int sfogl_ext_EXT_texture_sRGB; -extern int sfogl_ext_EXT_framebuffer_object; -extern int sfogl_ext_EXT_packed_depth_stencil; -extern int sfogl_ext_EXT_framebuffer_blit; -extern int sfogl_ext_EXT_framebuffer_multisample; -extern int sfogl_ext_ARB_copy_buffer; -extern int sfogl_ext_ARB_geometry_shader4; - -#define GL_CLAMP_TO_EDGE_SGIS 0x812F - -#define GL_CLAMP_TO_EDGE_EXT 0x812F - -#define GL_BLEND_EQUATION_EXT 0x8009 -#define GL_FUNC_ADD_EXT 0x8006 -#define GL_MAX_EXT 0x8008 -#define GL_MIN_EXT 0x8007 - -#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B -#define GL_FUNC_SUBTRACT_EXT 0x800A - -#define GL_ACTIVE_TEXTURE_ARB 0x84E0 -#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 -#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 -#define GL_TEXTURE0_ARB 0x84C0 -#define GL_TEXTURE10_ARB 0x84CA -#define GL_TEXTURE11_ARB 0x84CB -#define GL_TEXTURE12_ARB 0x84CC -#define GL_TEXTURE13_ARB 0x84CD -#define GL_TEXTURE14_ARB 0x84CE -#define GL_TEXTURE15_ARB 0x84CF -#define GL_TEXTURE16_ARB 0x84D0 -#define GL_TEXTURE17_ARB 0x84D1 -#define GL_TEXTURE18_ARB 0x84D2 -#define GL_TEXTURE19_ARB 0x84D3 -#define GL_TEXTURE1_ARB 0x84C1 -#define GL_TEXTURE20_ARB 0x84D4 -#define GL_TEXTURE21_ARB 0x84D5 -#define GL_TEXTURE22_ARB 0x84D6 -#define GL_TEXTURE23_ARB 0x84D7 -#define GL_TEXTURE24_ARB 0x84D8 -#define GL_TEXTURE25_ARB 0x84D9 -#define GL_TEXTURE26_ARB 0x84DA -#define GL_TEXTURE27_ARB 0x84DB -#define GL_TEXTURE28_ARB 0x84DC -#define GL_TEXTURE29_ARB 0x84DD -#define GL_TEXTURE2_ARB 0x84C2 -#define GL_TEXTURE30_ARB 0x84DE -#define GL_TEXTURE31_ARB 0x84DF -#define GL_TEXTURE3_ARB 0x84C3 -#define GL_TEXTURE4_ARB 0x84C4 -#define GL_TEXTURE5_ARB 0x84C5 -#define GL_TEXTURE6_ARB 0x84C6 -#define GL_TEXTURE7_ARB 0x84C7 -#define GL_TEXTURE8_ARB 0x84C8 -#define GL_TEXTURE9_ARB 0x84C9 - -#define GL_BLEND_DST_ALPHA_EXT 0x80CA -#define GL_BLEND_DST_RGB_EXT 0x80C8 -#define GL_BLEND_SRC_ALPHA_EXT 0x80CB -#define GL_BLEND_SRC_RGB_EXT 0x80C9 - -#define GL_ARRAY_BUFFER_ARB 0x8892 -#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 -#define GL_BUFFER_ACCESS_ARB 0x88BB -#define GL_BUFFER_MAPPED_ARB 0x88BC -#define GL_BUFFER_MAP_POINTER_ARB 0x88BD -#define GL_BUFFER_SIZE_ARB 0x8764 -#define GL_BUFFER_USAGE_ARB 0x8765 -#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 -#define GL_DYNAMIC_COPY_ARB 0x88EA -#define GL_DYNAMIC_DRAW_ARB 0x88E8 -#define GL_DYNAMIC_READ_ARB 0x88E9 -#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B -#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 -#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 -#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D -#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 -#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 -#define GL_READ_ONLY_ARB 0x88B8 -#define GL_READ_WRITE_ARB 0x88BA -#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C -#define GL_STATIC_COPY_ARB 0x88E6 -#define GL_STATIC_DRAW_ARB 0x88E4 -#define GL_STATIC_READ_ARB 0x88E5 -#define GL_STREAM_COPY_ARB 0x88E2 -#define GL_STREAM_DRAW_ARB 0x88E0 -#define GL_STREAM_READ_ARB 0x88E1 -#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A -#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 -#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F -#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E -#define GL_WRITE_ONLY_ARB 0x88B9 - -#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C - -#define GL_BOOL_ARB 0x8B56 -#define GL_BOOL_VEC2_ARB 0x8B57 -#define GL_BOOL_VEC3_ARB 0x8B58 -#define GL_BOOL_VEC4_ARB 0x8B59 -#define GL_FLOAT_MAT2_ARB 0x8B5A -#define GL_FLOAT_MAT3_ARB 0x8B5B -#define GL_FLOAT_MAT4_ARB 0x8B5C -#define GL_FLOAT_VEC2_ARB 0x8B50 -#define GL_FLOAT_VEC3_ARB 0x8B51 -#define GL_FLOAT_VEC4_ARB 0x8B52 -#define GL_INT_VEC2_ARB 0x8B53 -#define GL_INT_VEC3_ARB 0x8B54 -#define GL_INT_VEC4_ARB 0x8B55 -#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 -#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 -#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 -#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 -#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 -#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 -#define GL_OBJECT_LINK_STATUS_ARB 0x8B82 -#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 -#define GL_OBJECT_SUBTYPE_ARB 0x8B4F -#define GL_OBJECT_TYPE_ARB 0x8B4E -#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 -#define GL_PROGRAM_OBJECT_ARB 0x8B40 -#define GL_SAMPLER_1D_ARB 0x8B5D -#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 -#define GL_SAMPLER_2D_ARB 0x8B5E -#define GL_SAMPLER_2D_RECT_ARB 0x8B63 -#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 -#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 -#define GL_SAMPLER_3D_ARB 0x8B5F -#define GL_SAMPLER_CUBE_ARB 0x8B60 -#define GL_SHADER_OBJECT_ARB 0x8B48 - -#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 -#define GL_FLOAT 0x1406 -// Copied GL_FLOAT_MAT2_ARB From: ARB_shader_objects -// Copied GL_FLOAT_MAT3_ARB From: ARB_shader_objects -// Copied GL_FLOAT_MAT4_ARB From: ARB_shader_objects -// Copied GL_FLOAT_VEC2_ARB From: ARB_shader_objects -// Copied GL_FLOAT_VEC3_ARB From: ARB_shader_objects -// Copied GL_FLOAT_VEC4_ARB From: ARB_shader_objects -#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D -#define GL_MAX_TEXTURE_COORDS_ARB 0x8871 -#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 -#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B -#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 -#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C -#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A -#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 -#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A -#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 -#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A -#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 -#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 -#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 -#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 -#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 -#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 -#define GL_VERTEX_SHADER_ARB 0x8B31 - -#define GL_FRAGMENT_SHADER_ARB 0x8B30 -#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B -#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 - -#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D -#define GL_BLEND_EQUATION_RGB_EXT 0x8009 - -#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B -#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A -#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 -#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D -#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E -#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F -#define GL_COMPRESSED_SRGB_EXT 0x8C48 -#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C -#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 -#define GL_SLUMINANCE8_EXT 0x8C47 -#define GL_SLUMINANCE_ALPHA_EXT 0x8C44 -#define GL_SLUMINANCE_EXT 0x8C46 -#define GL_SRGB8_ALPHA8_EXT 0x8C43 -#define GL_SRGB8_EXT 0x8C41 -#define GL_SRGB_ALPHA_EXT 0x8C42 -#define GL_SRGB_EXT 0x8C40 - -#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 -#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA -#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB -#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC -#define GL_COLOR_ATTACHMENT13_EXT 0x8CED -#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE -#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF -#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 -#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 -#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 -#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 -#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 -#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 -#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 -#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 -#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 -#define GL_DEPTH_ATTACHMENT_EXT 0x8D00 -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 -#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 -#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 -#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 -#define GL_FRAMEBUFFER_EXT 0x8D40 -#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 -#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 -#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB -#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA -#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 -#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC -#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD -#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 -#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF -#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 -#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 -#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 -#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 -#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 -#define GL_RENDERBUFFER_EXT 0x8D41 -#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 -#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 -#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 -#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 -#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 -#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 -#define GL_STENCIL_ATTACHMENT_EXT 0x8D20 -#define GL_STENCIL_INDEX16_EXT 0x8D49 -#define GL_STENCIL_INDEX1_EXT 0x8D46 -#define GL_STENCIL_INDEX4_EXT 0x8D47 -#define GL_STENCIL_INDEX8_EXT 0x8D48 - -#define GL_DEPTH24_STENCIL8_EXT 0x88F0 -#define GL_DEPTH_STENCIL_EXT 0x84F9 -#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1 -#define GL_UNSIGNED_INT_24_8_EXT 0x84FA - -#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6 -#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 -#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA -#define GL_READ_FRAMEBUFFER_EXT 0x8CA8 - -#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 -#define GL_MAX_SAMPLES_EXT 0x8D57 -#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB - -#define GL_COPY_READ_BUFFER 0x8F36 -#define GL_COPY_WRITE_BUFFER 0x8F37 - -#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7 -#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 -#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9 -#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8 -#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB -#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC -#define GL_GEOMETRY_SHADER_ARB 0x8DD9 -#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA -#define GL_LINES_ADJACENCY_ARB 0x000A -#define GL_LINE_STRIP_ADJACENCY_ARB 0x000B -#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0 -#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29 -#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1 -#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF -#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD -#define GL_MAX_VARYING_COMPONENTS 0x8B4B -#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE -#define GL_PROGRAM_POINT_SIZE_ARB 0x8642 -#define GL_TRIANGLES_ADJACENCY_ARB 0x000C -#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D - -#define GL_2D 0x0600 -#define GL_2_BYTES 0x1407 -#define GL_3D 0x0601 -#define GL_3D_COLOR 0x0602 -#define GL_3D_COLOR_TEXTURE 0x0603 -#define GL_3_BYTES 0x1408 -#define GL_4D_COLOR_TEXTURE 0x0604 -#define GL_4_BYTES 0x1409 -#define GL_ACCUM 0x0100 -#define GL_ACCUM_ALPHA_BITS 0x0D5B -#define GL_ACCUM_BLUE_BITS 0x0D5A -#define GL_ACCUM_BUFFER_BIT 0x00000200 -#define GL_ACCUM_CLEAR_VALUE 0x0B80 -#define GL_ACCUM_GREEN_BITS 0x0D59 -#define GL_ACCUM_RED_BITS 0x0D58 -#define GL_ADD 0x0104 -#define GL_ALL_ATTRIB_BITS 0xFFFFFFFF -#define GL_ALPHA 0x1906 -#define GL_ALPHA12 0x803D -#define GL_ALPHA16 0x803E -#define GL_ALPHA4 0x803B -#define GL_ALPHA8 0x803C -#define GL_ALPHA_BIAS 0x0D1D -#define GL_ALPHA_BITS 0x0D55 -#define GL_ALPHA_SCALE 0x0D1C -#define GL_ALPHA_TEST 0x0BC0 -#define GL_ALPHA_TEST_FUNC 0x0BC1 -#define GL_ALPHA_TEST_REF 0x0BC2 -#define GL_ALWAYS 0x0207 -#define GL_AMBIENT 0x1200 -#define GL_AMBIENT_AND_DIFFUSE 0x1602 -#define GL_AND 0x1501 -#define GL_AND_INVERTED 0x1504 -#define GL_AND_REVERSE 0x1502 -#define GL_ATTRIB_STACK_DEPTH 0x0BB0 -#define GL_AUTO_NORMAL 0x0D80 -#define GL_AUX0 0x0409 -#define GL_AUX1 0x040A -#define GL_AUX2 0x040B -#define GL_AUX3 0x040C -#define GL_AUX_BUFFERS 0x0C00 -#define GL_BACK 0x0405 -#define GL_BACK_LEFT 0x0402 -#define GL_BACK_RIGHT 0x0403 -#define GL_BITMAP 0x1A00 -#define GL_BITMAP_TOKEN 0x0704 -#define GL_BLEND 0x0BE2 -#define GL_BLEND_DST 0x0BE0 -#define GL_BLEND_SRC 0x0BE1 -#define GL_BLUE 0x1905 -#define GL_BLUE_BIAS 0x0D1B -#define GL_BLUE_BITS 0x0D54 -#define GL_BLUE_SCALE 0x0D1A -#define GL_BYTE 0x1400 -#define GL_C3F_V3F 0x2A24 -#define GL_C4F_N3F_V3F 0x2A26 -#define GL_C4UB_V2F 0x2A22 -#define GL_C4UB_V3F 0x2A23 -#define GL_CCW 0x0901 -#define GL_CLAMP 0x2900 -#define GL_CLEAR 0x1500 -#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF -#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 -#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 -#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 -#define GL_CLIP_PLANE0 0x3000 -#define GL_CLIP_PLANE1 0x3001 -#define GL_CLIP_PLANE2 0x3002 -#define GL_CLIP_PLANE3 0x3003 -#define GL_CLIP_PLANE4 0x3004 -#define GL_CLIP_PLANE5 0x3005 -#define GL_COEFF 0x0A00 -#define GL_COLOR 0x1800 -#define GL_COLOR_ARRAY 0x8076 -#define GL_COLOR_ARRAY_POINTER 0x8090 -#define GL_COLOR_ARRAY_SIZE 0x8081 -#define GL_COLOR_ARRAY_STRIDE 0x8083 -#define GL_COLOR_ARRAY_TYPE 0x8082 -#define GL_COLOR_BUFFER_BIT 0x00004000 -#define GL_COLOR_CLEAR_VALUE 0x0C22 -#define GL_COLOR_INDEX 0x1900 -#define GL_COLOR_INDEXES 0x1603 -#define GL_COLOR_LOGIC_OP 0x0BF2 -#define GL_COLOR_MATERIAL 0x0B57 -#define GL_COLOR_MATERIAL_FACE 0x0B55 -#define GL_COLOR_MATERIAL_PARAMETER 0x0B56 -#define GL_COLOR_WRITEMASK 0x0C23 -#define GL_COMPILE 0x1300 -#define GL_COMPILE_AND_EXECUTE 0x1301 -#define GL_CONSTANT_ATTENUATION 0x1207 -#define GL_COPY 0x1503 -#define GL_COPY_INVERTED 0x150C -#define GL_COPY_PIXEL_TOKEN 0x0706 -#define GL_CULL_FACE 0x0B44 -#define GL_CULL_FACE_MODE 0x0B45 -#define GL_CURRENT_BIT 0x00000001 -#define GL_CURRENT_COLOR 0x0B00 -#define GL_CURRENT_INDEX 0x0B01 -#define GL_CURRENT_NORMAL 0x0B02 -#define GL_CURRENT_RASTER_COLOR 0x0B04 -#define GL_CURRENT_RASTER_DISTANCE 0x0B09 -#define GL_CURRENT_RASTER_INDEX 0x0B05 -#define GL_CURRENT_RASTER_POSITION 0x0B07 -#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 -#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 -#define GL_CURRENT_TEXTURE_COORDS 0x0B03 -#define GL_CW 0x0900 -#define GL_DECAL 0x2101 -#define GL_DECR 0x1E03 -#define GL_DEPTH 0x1801 -#define GL_DEPTH_BIAS 0x0D1F -#define GL_DEPTH_BITS 0x0D56 -#define GL_DEPTH_BUFFER_BIT 0x00000100 -#define GL_DEPTH_CLEAR_VALUE 0x0B73 -#define GL_DEPTH_COMPONENT 0x1902 -#define GL_DEPTH_FUNC 0x0B74 -#define GL_DEPTH_RANGE 0x0B70 -#define GL_DEPTH_SCALE 0x0D1E -#define GL_DEPTH_TEST 0x0B71 -#define GL_DEPTH_WRITEMASK 0x0B72 -#define GL_DIFFUSE 0x1201 -#define GL_DITHER 0x0BD0 -#define GL_DOMAIN 0x0A02 -#define GL_DONT_CARE 0x1100 -#define GL_DOUBLE 0x140A -#define GL_DOUBLEBUFFER 0x0C32 -#define GL_DRAW_BUFFER 0x0C01 -#define GL_DRAW_PIXEL_TOKEN 0x0705 -#define GL_DST_ALPHA 0x0304 -#define GL_DST_COLOR 0x0306 -#define GL_EDGE_FLAG 0x0B43 -#define GL_EDGE_FLAG_ARRAY 0x8079 -#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 -#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C -#define GL_EMISSION 0x1600 -#define GL_ENABLE_BIT 0x00002000 -#define GL_EQUAL 0x0202 -#define GL_EQUIV 0x1509 -#define GL_EVAL_BIT 0x00010000 -#define GL_EXP 0x0800 -#define GL_EXP2 0x0801 -#define GL_EXTENSIONS 0x1F03 -#define GL_EYE_LINEAR 0x2400 -#define GL_EYE_PLANE 0x2502 -#define GL_FALSE 0 -#define GL_FASTEST 0x1101 -#define GL_FEEDBACK 0x1C01 -#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 -#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 -#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 -#define GL_FILL 0x1B02 -#define GL_FLAT 0x1D00 -// Copied GL_FLOAT From: ARB_vertex_shader -#define GL_FOG 0x0B60 -#define GL_FOG_BIT 0x00000080 -#define GL_FOG_COLOR 0x0B66 -#define GL_FOG_DENSITY 0x0B62 -#define GL_FOG_END 0x0B64 -#define GL_FOG_HINT 0x0C54 -#define GL_FOG_INDEX 0x0B61 -#define GL_FOG_MODE 0x0B65 -#define GL_FOG_START 0x0B63 -#define GL_FRONT 0x0404 -#define GL_FRONT_AND_BACK 0x0408 -#define GL_FRONT_FACE 0x0B46 -#define GL_FRONT_LEFT 0x0400 -#define GL_FRONT_RIGHT 0x0401 -#define GL_GEQUAL 0x0206 -#define GL_GREATER 0x0204 -#define GL_GREEN 0x1904 -#define GL_GREEN_BIAS 0x0D19 -#define GL_GREEN_BITS 0x0D53 -#define GL_GREEN_SCALE 0x0D18 -#define GL_HINT_BIT 0x00008000 -#define GL_INCR 0x1E02 -#define GL_INDEX_ARRAY 0x8077 -#define GL_INDEX_ARRAY_POINTER 0x8091 -#define GL_INDEX_ARRAY_STRIDE 0x8086 -#define GL_INDEX_ARRAY_TYPE 0x8085 -#define GL_INDEX_BITS 0x0D51 -#define GL_INDEX_CLEAR_VALUE 0x0C20 -#define GL_INDEX_LOGIC_OP 0x0BF1 -#define GL_INDEX_MODE 0x0C30 -#define GL_INDEX_OFFSET 0x0D13 -#define GL_INDEX_SHIFT 0x0D12 -#define GL_INDEX_WRITEMASK 0x0C21 -#define GL_INT 0x1404 -#define GL_INTENSITY 0x8049 -#define GL_INTENSITY12 0x804C -#define GL_INTENSITY16 0x804D -#define GL_INTENSITY4 0x804A -#define GL_INTENSITY8 0x804B -#define GL_INVALID_ENUM 0x0500 -#define GL_INVALID_OPERATION 0x0502 -#define GL_INVALID_VALUE 0x0501 -#define GL_INVERT 0x150A -#define GL_KEEP 0x1E00 -#define GL_LEFT 0x0406 -#define GL_LEQUAL 0x0203 -#define GL_LESS 0x0201 -#define GL_LIGHT0 0x4000 -#define GL_LIGHT1 0x4001 -#define GL_LIGHT2 0x4002 -#define GL_LIGHT3 0x4003 -#define GL_LIGHT4 0x4004 -#define GL_LIGHT5 0x4005 -#define GL_LIGHT6 0x4006 -#define GL_LIGHT7 0x4007 -#define GL_LIGHTING 0x0B50 -#define GL_LIGHTING_BIT 0x00000040 -#define GL_LIGHT_MODEL_AMBIENT 0x0B53 -#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 -#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 -#define GL_LINE 0x1B01 -#define GL_LINEAR 0x2601 -#define GL_LINEAR_ATTENUATION 0x1208 -#define GL_LINEAR_MIPMAP_LINEAR 0x2703 -#define GL_LINEAR_MIPMAP_NEAREST 0x2701 -#define GL_LINES 0x0001 -#define GL_LINE_BIT 0x00000004 -#define GL_LINE_LOOP 0x0002 -#define GL_LINE_RESET_TOKEN 0x0707 -#define GL_LINE_SMOOTH 0x0B20 -#define GL_LINE_SMOOTH_HINT 0x0C52 -#define GL_LINE_STIPPLE 0x0B24 -#define GL_LINE_STIPPLE_PATTERN 0x0B25 -#define GL_LINE_STIPPLE_REPEAT 0x0B26 -#define GL_LINE_STRIP 0x0003 -#define GL_LINE_TOKEN 0x0702 -#define GL_LINE_WIDTH 0x0B21 -#define GL_LINE_WIDTH_GRANULARITY 0x0B23 -#define GL_LINE_WIDTH_RANGE 0x0B22 -#define GL_LIST_BASE 0x0B32 -#define GL_LIST_BIT 0x00020000 -#define GL_LIST_INDEX 0x0B33 -#define GL_LIST_MODE 0x0B30 -#define GL_LOAD 0x0101 -#define GL_LOGIC_OP 0x0BF1 -#define GL_LOGIC_OP_MODE 0x0BF0 -#define GL_LUMINANCE 0x1909 -#define GL_LUMINANCE12 0x8041 -#define GL_LUMINANCE12_ALPHA12 0x8047 -#define GL_LUMINANCE12_ALPHA4 0x8046 -#define GL_LUMINANCE16 0x8042 -#define GL_LUMINANCE16_ALPHA16 0x8048 -#define GL_LUMINANCE4 0x803F -#define GL_LUMINANCE4_ALPHA4 0x8043 -#define GL_LUMINANCE6_ALPHA2 0x8044 -#define GL_LUMINANCE8 0x8040 -#define GL_LUMINANCE8_ALPHA8 0x8045 -#define GL_LUMINANCE_ALPHA 0x190A -#define GL_MAP1_COLOR_4 0x0D90 -#define GL_MAP1_GRID_DOMAIN 0x0DD0 -#define GL_MAP1_GRID_SEGMENTS 0x0DD1 -#define GL_MAP1_INDEX 0x0D91 -#define GL_MAP1_NORMAL 0x0D92 -#define GL_MAP1_TEXTURE_COORD_1 0x0D93 -#define GL_MAP1_TEXTURE_COORD_2 0x0D94 -#define GL_MAP1_TEXTURE_COORD_3 0x0D95 -#define GL_MAP1_TEXTURE_COORD_4 0x0D96 -#define GL_MAP1_VERTEX_3 0x0D97 -#define GL_MAP1_VERTEX_4 0x0D98 -#define GL_MAP2_COLOR_4 0x0DB0 -#define GL_MAP2_GRID_DOMAIN 0x0DD2 -#define GL_MAP2_GRID_SEGMENTS 0x0DD3 -#define GL_MAP2_INDEX 0x0DB1 -#define GL_MAP2_NORMAL 0x0DB2 -#define GL_MAP2_TEXTURE_COORD_1 0x0DB3 -#define GL_MAP2_TEXTURE_COORD_2 0x0DB4 -#define GL_MAP2_TEXTURE_COORD_3 0x0DB5 -#define GL_MAP2_TEXTURE_COORD_4 0x0DB6 -#define GL_MAP2_VERTEX_3 0x0DB7 -#define GL_MAP2_VERTEX_4 0x0DB8 -#define GL_MAP_COLOR 0x0D10 -#define GL_MAP_STENCIL 0x0D11 -#define GL_MATRIX_MODE 0x0BA0 -#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 -#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B -#define GL_MAX_CLIP_PLANES 0x0D32 -#define GL_MAX_EVAL_ORDER 0x0D30 -#define GL_MAX_LIGHTS 0x0D31 -#define GL_MAX_LIST_NESTING 0x0B31 -#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 -#define GL_MAX_NAME_STACK_DEPTH 0x0D37 -#define GL_MAX_PIXEL_MAP_TABLE 0x0D34 -#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 -#define GL_MAX_TEXTURE_SIZE 0x0D33 -#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 -#define GL_MAX_VIEWPORT_DIMS 0x0D3A -#define GL_MODELVIEW 0x1700 -#define GL_MODELVIEW_MATRIX 0x0BA6 -#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 -#define GL_MODULATE 0x2100 -#define GL_MULT 0x0103 -#define GL_N3F_V3F 0x2A25 -#define GL_NAME_STACK_DEPTH 0x0D70 -#define GL_NAND 0x150E -#define GL_NEAREST 0x2600 -#define GL_NEAREST_MIPMAP_LINEAR 0x2702 -#define GL_NEAREST_MIPMAP_NEAREST 0x2700 -#define GL_NEVER 0x0200 -#define GL_NICEST 0x1102 -#define GL_NONE 0 -#define GL_NOOP 0x1505 -#define GL_NOR 0x1508 -#define GL_NORMALIZE 0x0BA1 -#define GL_NORMAL_ARRAY 0x8075 -#define GL_NORMAL_ARRAY_POINTER 0x808F -#define GL_NORMAL_ARRAY_STRIDE 0x807F -#define GL_NORMAL_ARRAY_TYPE 0x807E -#define GL_NOTEQUAL 0x0205 -#define GL_NO_ERROR 0 -#define GL_OBJECT_LINEAR 0x2401 -#define GL_OBJECT_PLANE 0x2501 -#define GL_ONE 1 -#define GL_ONE_MINUS_DST_ALPHA 0x0305 -#define GL_ONE_MINUS_DST_COLOR 0x0307 -#define GL_ONE_MINUS_SRC_ALPHA 0x0303 -#define GL_ONE_MINUS_SRC_COLOR 0x0301 -#define GL_OR 0x1507 -#define GL_ORDER 0x0A01 -#define GL_OR_INVERTED 0x150D -#define GL_OR_REVERSE 0x150B -#define GL_OUT_OF_MEMORY 0x0505 -#define GL_PACK_ALIGNMENT 0x0D05 -#define GL_PACK_LSB_FIRST 0x0D01 -#define GL_PACK_ROW_LENGTH 0x0D02 -#define GL_PACK_SKIP_PIXELS 0x0D04 -#define GL_PACK_SKIP_ROWS 0x0D03 -#define GL_PACK_SWAP_BYTES 0x0D00 -#define GL_PASS_THROUGH_TOKEN 0x0700 -#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 -#define GL_PIXEL_MAP_A_TO_A 0x0C79 -#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 -#define GL_PIXEL_MAP_B_TO_B 0x0C78 -#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 -#define GL_PIXEL_MAP_G_TO_G 0x0C77 -#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 -#define GL_PIXEL_MAP_I_TO_A 0x0C75 -#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 -#define GL_PIXEL_MAP_I_TO_B 0x0C74 -#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 -#define GL_PIXEL_MAP_I_TO_G 0x0C73 -#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 -#define GL_PIXEL_MAP_I_TO_I 0x0C70 -#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 -#define GL_PIXEL_MAP_I_TO_R 0x0C72 -#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 -#define GL_PIXEL_MAP_R_TO_R 0x0C76 -#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 -#define GL_PIXEL_MAP_S_TO_S 0x0C71 -#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 -#define GL_PIXEL_MODE_BIT 0x00000020 -#define GL_POINT 0x1B00 -#define GL_POINTS 0x0000 -#define GL_POINT_BIT 0x00000002 -#define GL_POINT_SIZE 0x0B11 -#define GL_POINT_SIZE_GRANULARITY 0x0B13 -#define GL_POINT_SIZE_RANGE 0x0B12 -#define GL_POINT_SMOOTH 0x0B10 -#define GL_POINT_SMOOTH_HINT 0x0C51 -#define GL_POINT_TOKEN 0x0701 -#define GL_POLYGON 0x0009 -#define GL_POLYGON_BIT 0x00000008 -#define GL_POLYGON_MODE 0x0B40 -#define GL_POLYGON_OFFSET_FACTOR 0x8038 -#define GL_POLYGON_OFFSET_FILL 0x8037 -#define GL_POLYGON_OFFSET_LINE 0x2A02 -#define GL_POLYGON_OFFSET_POINT 0x2A01 -#define GL_POLYGON_OFFSET_UNITS 0x2A00 -#define GL_POLYGON_SMOOTH 0x0B41 -#define GL_POLYGON_SMOOTH_HINT 0x0C53 -#define GL_POLYGON_STIPPLE 0x0B42 -#define GL_POLYGON_STIPPLE_BIT 0x00000010 -#define GL_POLYGON_TOKEN 0x0703 -#define GL_POSITION 0x1203 -#define GL_PROJECTION 0x1701 -#define GL_PROJECTION_MATRIX 0x0BA7 -#define GL_PROJECTION_STACK_DEPTH 0x0BA4 -#define GL_PROXY_TEXTURE_1D 0x8063 -#define GL_PROXY_TEXTURE_2D 0x8064 -#define GL_Q 0x2003 -#define GL_QUADRATIC_ATTENUATION 0x1209 -#define GL_QUADS 0x0007 -#define GL_QUAD_STRIP 0x0008 -#define GL_R 0x2002 -#define GL_R3_G3_B2 0x2A10 -#define GL_READ_BUFFER 0x0C02 -#define GL_RED 0x1903 -#define GL_RED_BIAS 0x0D15 -#define GL_RED_BITS 0x0D52 -#define GL_RED_SCALE 0x0D14 -#define GL_RENDER 0x1C00 -#define GL_RENDERER 0x1F01 -#define GL_RENDER_MODE 0x0C40 -#define GL_REPEAT 0x2901 -#define GL_REPLACE 0x1E01 -#define GL_RETURN 0x0102 -#define GL_RGB 0x1907 -#define GL_RGB10 0x8052 -#define GL_RGB10_A2 0x8059 -#define GL_RGB12 0x8053 -#define GL_RGB16 0x8054 -#define GL_RGB4 0x804F -#define GL_RGB5 0x8050 -#define GL_RGB5_A1 0x8057 -#define GL_RGB8 0x8051 -#define GL_RGBA 0x1908 -#define GL_RGBA12 0x805A -#define GL_RGBA16 0x805B -#define GL_RGBA2 0x8055 -#define GL_RGBA4 0x8056 -#define GL_RGBA8 0x8058 -#define GL_RGBA_MODE 0x0C31 -#define GL_RIGHT 0x0407 -#define GL_S 0x2000 -#define GL_SCISSOR_BIT 0x00080000 -#define GL_SCISSOR_BOX 0x0C10 -#define GL_SCISSOR_TEST 0x0C11 -#define GL_SELECT 0x1C02 -#define GL_SELECTION_BUFFER_POINTER 0x0DF3 -#define GL_SELECTION_BUFFER_SIZE 0x0DF4 -#define GL_SET 0x150F -#define GL_SHADE_MODEL 0x0B54 -#define GL_SHININESS 0x1601 -#define GL_SHORT 0x1402 -#define GL_SMOOTH 0x1D01 -#define GL_SPECULAR 0x1202 -#define GL_SPHERE_MAP 0x2402 -#define GL_SPOT_CUTOFF 0x1206 -#define GL_SPOT_DIRECTION 0x1204 -#define GL_SPOT_EXPONENT 0x1205 -#define GL_SRC_ALPHA 0x0302 -#define GL_SRC_ALPHA_SATURATE 0x0308 -#define GL_SRC_COLOR 0x0300 -#define GL_STACK_OVERFLOW 0x0503 -#define GL_STACK_UNDERFLOW 0x0504 -#define GL_STENCIL 0x1802 -#define GL_STENCIL_BITS 0x0D57 -#define GL_STENCIL_BUFFER_BIT 0x00000400 -#define GL_STENCIL_CLEAR_VALUE 0x0B91 -#define GL_STENCIL_FAIL 0x0B94 -#define GL_STENCIL_FUNC 0x0B92 -#define GL_STENCIL_INDEX 0x1901 -#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 -#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 -#define GL_STENCIL_REF 0x0B97 -#define GL_STENCIL_TEST 0x0B90 -#define GL_STENCIL_VALUE_MASK 0x0B93 -#define GL_STENCIL_WRITEMASK 0x0B98 -#define GL_STEREO 0x0C33 -#define GL_SUBPIXEL_BITS 0x0D50 -#define GL_T 0x2001 -#define GL_T2F_C3F_V3F 0x2A2A -#define GL_T2F_C4F_N3F_V3F 0x2A2C -#define GL_T2F_C4UB_V3F 0x2A29 -#define GL_T2F_N3F_V3F 0x2A2B -#define GL_T2F_V3F 0x2A27 -#define GL_T4F_C4F_N3F_V4F 0x2A2D -#define GL_T4F_V4F 0x2A28 -#define GL_TEXTURE 0x1702 -#define GL_TEXTURE_1D 0x0DE0 -#define GL_TEXTURE_2D 0x0DE1 -#define GL_TEXTURE_ALPHA_SIZE 0x805F -#define GL_TEXTURE_BINDING_1D 0x8068 -#define GL_TEXTURE_BINDING_2D 0x8069 -#define GL_TEXTURE_BIT 0x00040000 -#define GL_TEXTURE_BLUE_SIZE 0x805E -#define GL_TEXTURE_BORDER 0x1005 -#define GL_TEXTURE_BORDER_COLOR 0x1004 -#define GL_TEXTURE_COMPONENTS 0x1003 -#define GL_TEXTURE_COORD_ARRAY 0x8078 -#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 -#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 -#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A -#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 -#define GL_TEXTURE_ENV 0x2300 -#define GL_TEXTURE_ENV_COLOR 0x2201 -#define GL_TEXTURE_ENV_MODE 0x2200 -#define GL_TEXTURE_GEN_MODE 0x2500 -#define GL_TEXTURE_GEN_Q 0x0C63 -#define GL_TEXTURE_GEN_R 0x0C62 -#define GL_TEXTURE_GEN_S 0x0C60 -#define GL_TEXTURE_GEN_T 0x0C61 -#define GL_TEXTURE_GREEN_SIZE 0x805D -#define GL_TEXTURE_HEIGHT 0x1001 -#define GL_TEXTURE_INTENSITY_SIZE 0x8061 -#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 -#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 -#define GL_TEXTURE_MAG_FILTER 0x2800 -#define GL_TEXTURE_MATRIX 0x0BA8 -#define GL_TEXTURE_MIN_FILTER 0x2801 -#define GL_TEXTURE_PRIORITY 0x8066 -#define GL_TEXTURE_RED_SIZE 0x805C -#define GL_TEXTURE_RESIDENT 0x8067 -#define GL_TEXTURE_STACK_DEPTH 0x0BA5 -#define GL_TEXTURE_WIDTH 0x1000 -#define GL_TEXTURE_WRAP_S 0x2802 -#define GL_TEXTURE_WRAP_T 0x2803 -#define GL_TRANSFORM_BIT 0x00001000 -#define GL_TRIANGLES 0x0004 -#define GL_TRIANGLE_FAN 0x0006 -#define GL_TRIANGLE_STRIP 0x0005 -#define GL_TRUE 1 -#define GL_UNPACK_ALIGNMENT 0x0CF5 -#define GL_UNPACK_LSB_FIRST 0x0CF1 -#define GL_UNPACK_ROW_LENGTH 0x0CF2 -#define GL_UNPACK_SKIP_PIXELS 0x0CF4 -#define GL_UNPACK_SKIP_ROWS 0x0CF3 -#define GL_UNPACK_SWAP_BYTES 0x0CF0 -#define GL_UNSIGNED_BYTE 0x1401 -#define GL_UNSIGNED_INT 0x1405 -#define GL_UNSIGNED_SHORT 0x1403 -#define GL_V2F 0x2A20 -#define GL_V3F 0x2A21 -#define GL_VENDOR 0x1F00 -#define GL_VERSION 0x1F02 -#define GL_VERTEX_ARRAY 0x8074 -#define GL_VERTEX_ARRAY_POINTER 0x808E -#define GL_VERTEX_ARRAY_SIZE 0x807A -#define GL_VERTEX_ARRAY_STRIDE 0x807C -#define GL_VERTEX_ARRAY_TYPE 0x807B -#define GL_VIEWPORT 0x0BA2 -#define GL_VIEWPORT_BIT 0x00000800 -#define GL_XOR 0x1506 -#define GL_ZERO 0 -#define GL_ZOOM_X 0x0D16 -#define GL_ZOOM_Y 0x0D17 - - - -#ifndef GL_EXT_blend_minmax -#define GL_EXT_blend_minmax 1 -extern void (GL_FUNCPTR *sf_ptrc_glBlendEquationEXT)(GLenum); -#define glBlendEquationEXT sf_ptrc_glBlendEquationEXT -#endif // GL_EXT_blend_minmax - - -#ifndef GL_ARB_multitexture -#define GL_ARB_multitexture 1 -extern void (GL_FUNCPTR *sf_ptrc_glActiveTextureARB)(GLenum); -#define glActiveTextureARB sf_ptrc_glActiveTextureARB -extern void (GL_FUNCPTR *sf_ptrc_glClientActiveTextureARB)(GLenum); -#define glClientActiveTextureARB sf_ptrc_glClientActiveTextureARB -extern void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord1dARB)(GLenum, GLdouble); -#define glMultiTexCoord1dARB sf_ptrc_glMultiTexCoord1dARB -extern void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord1dvARB)(GLenum, const GLdouble*); -#define glMultiTexCoord1dvARB sf_ptrc_glMultiTexCoord1dvARB -extern void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord1fARB)(GLenum, GLfloat); -#define glMultiTexCoord1fARB sf_ptrc_glMultiTexCoord1fARB -extern void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord1fvARB)(GLenum, const GLfloat*); -#define glMultiTexCoord1fvARB sf_ptrc_glMultiTexCoord1fvARB -extern void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord1iARB)(GLenum, GLint); -#define glMultiTexCoord1iARB sf_ptrc_glMultiTexCoord1iARB -extern void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord1ivARB)(GLenum, const GLint*); -#define glMultiTexCoord1ivARB sf_ptrc_glMultiTexCoord1ivARB -extern void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord1sARB)(GLenum, GLshort); -#define glMultiTexCoord1sARB sf_ptrc_glMultiTexCoord1sARB -extern void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord1svARB)(GLenum, const GLshort*); -#define glMultiTexCoord1svARB sf_ptrc_glMultiTexCoord1svARB -extern void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord2dARB)(GLenum, GLdouble, GLdouble); -#define glMultiTexCoord2dARB sf_ptrc_glMultiTexCoord2dARB -extern void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord2dvARB)(GLenum, const GLdouble*); -#define glMultiTexCoord2dvARB sf_ptrc_glMultiTexCoord2dvARB -extern void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord2fARB)(GLenum, GLfloat, GLfloat); -#define glMultiTexCoord2fARB sf_ptrc_glMultiTexCoord2fARB -extern void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord2fvARB)(GLenum, const GLfloat*); -#define glMultiTexCoord2fvARB sf_ptrc_glMultiTexCoord2fvARB -extern void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord2iARB)(GLenum, GLint, GLint); -#define glMultiTexCoord2iARB sf_ptrc_glMultiTexCoord2iARB -extern void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord2ivARB)(GLenum, const GLint*); -#define glMultiTexCoord2ivARB sf_ptrc_glMultiTexCoord2ivARB -extern void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord2sARB)(GLenum, GLshort, GLshort); -#define glMultiTexCoord2sARB sf_ptrc_glMultiTexCoord2sARB -extern void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord2svARB)(GLenum, const GLshort*); -#define glMultiTexCoord2svARB sf_ptrc_glMultiTexCoord2svARB -extern void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord3dARB)(GLenum, GLdouble, GLdouble, GLdouble); -#define glMultiTexCoord3dARB sf_ptrc_glMultiTexCoord3dARB -extern void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord3dvARB)(GLenum, const GLdouble*); -#define glMultiTexCoord3dvARB sf_ptrc_glMultiTexCoord3dvARB -extern void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord3fARB)(GLenum, GLfloat, GLfloat, GLfloat); -#define glMultiTexCoord3fARB sf_ptrc_glMultiTexCoord3fARB -extern void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord3fvARB)(GLenum, const GLfloat*); -#define glMultiTexCoord3fvARB sf_ptrc_glMultiTexCoord3fvARB -extern void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord3iARB)(GLenum, GLint, GLint, GLint); -#define glMultiTexCoord3iARB sf_ptrc_glMultiTexCoord3iARB -extern void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord3ivARB)(GLenum, const GLint*); -#define glMultiTexCoord3ivARB sf_ptrc_glMultiTexCoord3ivARB -extern void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord3sARB)(GLenum, GLshort, GLshort, GLshort); -#define glMultiTexCoord3sARB sf_ptrc_glMultiTexCoord3sARB -extern void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord3svARB)(GLenum, const GLshort*); -#define glMultiTexCoord3svARB sf_ptrc_glMultiTexCoord3svARB -extern void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord4dARB)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble); -#define glMultiTexCoord4dARB sf_ptrc_glMultiTexCoord4dARB -extern void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord4dvARB)(GLenum, const GLdouble*); -#define glMultiTexCoord4dvARB sf_ptrc_glMultiTexCoord4dvARB -extern void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord4fARB)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat); -#define glMultiTexCoord4fARB sf_ptrc_glMultiTexCoord4fARB -extern void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord4fvARB)(GLenum, const GLfloat*); -#define glMultiTexCoord4fvARB sf_ptrc_glMultiTexCoord4fvARB -extern void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord4iARB)(GLenum, GLint, GLint, GLint, GLint); -#define glMultiTexCoord4iARB sf_ptrc_glMultiTexCoord4iARB -extern void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord4ivARB)(GLenum, const GLint*); -#define glMultiTexCoord4ivARB sf_ptrc_glMultiTexCoord4ivARB -extern void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord4sARB)(GLenum, GLshort, GLshort, GLshort, GLshort); -#define glMultiTexCoord4sARB sf_ptrc_glMultiTexCoord4sARB -extern void (GL_FUNCPTR *sf_ptrc_glMultiTexCoord4svARB)(GLenum, const GLshort*); -#define glMultiTexCoord4svARB sf_ptrc_glMultiTexCoord4svARB -#endif // GL_ARB_multitexture - -#ifndef GL_EXT_blend_func_separate -#define GL_EXT_blend_func_separate 1 -extern void (GL_FUNCPTR *sf_ptrc_glBlendFuncSeparateEXT)(GLenum, GLenum, GLenum, GLenum); -#define glBlendFuncSeparateEXT sf_ptrc_glBlendFuncSeparateEXT -#endif // GL_EXT_blend_func_separate - -#ifndef GL_ARB_vertex_buffer_object -#define GL_ARB_vertex_buffer_object 1 -extern void (GL_FUNCPTR *sf_ptrc_glBindBufferARB)(GLenum, GLuint); -#define glBindBufferARB sf_ptrc_glBindBufferARB -extern void (GL_FUNCPTR *sf_ptrc_glBufferDataARB)(GLenum, GLsizeiptrARB, const void*, GLenum); -#define glBufferDataARB sf_ptrc_glBufferDataARB -extern void (GL_FUNCPTR *sf_ptrc_glBufferSubDataARB)(GLenum, GLintptrARB, GLsizeiptrARB, const void*); -#define glBufferSubDataARB sf_ptrc_glBufferSubDataARB -extern void (GL_FUNCPTR *sf_ptrc_glDeleteBuffersARB)(GLsizei, const GLuint*); -#define glDeleteBuffersARB sf_ptrc_glDeleteBuffersARB -extern void (GL_FUNCPTR *sf_ptrc_glGenBuffersARB)(GLsizei, GLuint*); -#define glGenBuffersARB sf_ptrc_glGenBuffersARB -extern void (GL_FUNCPTR *sf_ptrc_glGetBufferParameterivARB)(GLenum, GLenum, GLint*); -#define glGetBufferParameterivARB sf_ptrc_glGetBufferParameterivARB -extern void (GL_FUNCPTR *sf_ptrc_glGetBufferPointervARB)(GLenum, GLenum, void**); -#define glGetBufferPointervARB sf_ptrc_glGetBufferPointervARB -extern void (GL_FUNCPTR *sf_ptrc_glGetBufferSubDataARB)(GLenum, GLintptrARB, GLsizeiptrARB, void*); -#define glGetBufferSubDataARB sf_ptrc_glGetBufferSubDataARB -extern GLboolean (GL_FUNCPTR *sf_ptrc_glIsBufferARB)(GLuint); -#define glIsBufferARB sf_ptrc_glIsBufferARB -extern void* (GL_FUNCPTR *sf_ptrc_glMapBufferARB)(GLenum, GLenum); -#define glMapBufferARB sf_ptrc_glMapBufferARB -extern GLboolean (GL_FUNCPTR *sf_ptrc_glUnmapBufferARB)(GLenum); -#define glUnmapBufferARB sf_ptrc_glUnmapBufferARB -#endif // GL_ARB_vertex_buffer_object - - -#ifndef GL_ARB_shader_objects -#define GL_ARB_shader_objects 1 -extern void (GL_FUNCPTR *sf_ptrc_glAttachObjectARB)(GLhandleARB, GLhandleARB); -#define glAttachObjectARB sf_ptrc_glAttachObjectARB -extern void (GL_FUNCPTR *sf_ptrc_glCompileShaderARB)(GLhandleARB); -#define glCompileShaderARB sf_ptrc_glCompileShaderARB -extern GLhandleARB (GL_FUNCPTR *sf_ptrc_glCreateProgramObjectARB)(); -#define glCreateProgramObjectARB sf_ptrc_glCreateProgramObjectARB -extern GLhandleARB (GL_FUNCPTR *sf_ptrc_glCreateShaderObjectARB)(GLenum); -#define glCreateShaderObjectARB sf_ptrc_glCreateShaderObjectARB -extern void (GL_FUNCPTR *sf_ptrc_glDeleteObjectARB)(GLhandleARB); -#define glDeleteObjectARB sf_ptrc_glDeleteObjectARB -extern void (GL_FUNCPTR *sf_ptrc_glDetachObjectARB)(GLhandleARB, GLhandleARB); -#define glDetachObjectARB sf_ptrc_glDetachObjectARB -extern void (GL_FUNCPTR *sf_ptrc_glGetActiveUniformARB)(GLhandleARB, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLcharARB*); -#define glGetActiveUniformARB sf_ptrc_glGetActiveUniformARB -extern void (GL_FUNCPTR *sf_ptrc_glGetAttachedObjectsARB)(GLhandleARB, GLsizei, GLsizei*, GLhandleARB*); -#define glGetAttachedObjectsARB sf_ptrc_glGetAttachedObjectsARB -extern GLhandleARB (GL_FUNCPTR *sf_ptrc_glGetHandleARB)(GLenum); -#define glGetHandleARB sf_ptrc_glGetHandleARB -extern void (GL_FUNCPTR *sf_ptrc_glGetInfoLogARB)(GLhandleARB, GLsizei, GLsizei*, GLcharARB*); -#define glGetInfoLogARB sf_ptrc_glGetInfoLogARB -extern void (GL_FUNCPTR *sf_ptrc_glGetObjectParameterfvARB)(GLhandleARB, GLenum, GLfloat*); -#define glGetObjectParameterfvARB sf_ptrc_glGetObjectParameterfvARB -extern void (GL_FUNCPTR *sf_ptrc_glGetObjectParameterivARB)(GLhandleARB, GLenum, GLint*); -#define glGetObjectParameterivARB sf_ptrc_glGetObjectParameterivARB -extern void (GL_FUNCPTR *sf_ptrc_glGetShaderSourceARB)(GLhandleARB, GLsizei, GLsizei*, GLcharARB*); -#define glGetShaderSourceARB sf_ptrc_glGetShaderSourceARB -extern GLint (GL_FUNCPTR *sf_ptrc_glGetUniformLocationARB)(GLhandleARB, const GLcharARB*); -#define glGetUniformLocationARB sf_ptrc_glGetUniformLocationARB -extern void (GL_FUNCPTR *sf_ptrc_glGetUniformfvARB)(GLhandleARB, GLint, GLfloat*); -#define glGetUniformfvARB sf_ptrc_glGetUniformfvARB -extern void (GL_FUNCPTR *sf_ptrc_glGetUniformivARB)(GLhandleARB, GLint, GLint*); -#define glGetUniformivARB sf_ptrc_glGetUniformivARB -extern void (GL_FUNCPTR *sf_ptrc_glLinkProgramARB)(GLhandleARB); -#define glLinkProgramARB sf_ptrc_glLinkProgramARB -extern void (GL_FUNCPTR *sf_ptrc_glShaderSourceARB)(GLhandleARB, GLsizei, const GLcharARB**, const GLint*); -#define glShaderSourceARB sf_ptrc_glShaderSourceARB -extern void (GL_FUNCPTR *sf_ptrc_glUniform1fARB)(GLint, GLfloat); -#define glUniform1fARB sf_ptrc_glUniform1fARB -extern void (GL_FUNCPTR *sf_ptrc_glUniform1fvARB)(GLint, GLsizei, const GLfloat*); -#define glUniform1fvARB sf_ptrc_glUniform1fvARB -extern void (GL_FUNCPTR *sf_ptrc_glUniform1iARB)(GLint, GLint); -#define glUniform1iARB sf_ptrc_glUniform1iARB -extern void (GL_FUNCPTR *sf_ptrc_glUniform1ivARB)(GLint, GLsizei, const GLint*); -#define glUniform1ivARB sf_ptrc_glUniform1ivARB -extern void (GL_FUNCPTR *sf_ptrc_glUniform2fARB)(GLint, GLfloat, GLfloat); -#define glUniform2fARB sf_ptrc_glUniform2fARB -extern void (GL_FUNCPTR *sf_ptrc_glUniform2fvARB)(GLint, GLsizei, const GLfloat*); -#define glUniform2fvARB sf_ptrc_glUniform2fvARB -extern void (GL_FUNCPTR *sf_ptrc_glUniform2iARB)(GLint, GLint, GLint); -#define glUniform2iARB sf_ptrc_glUniform2iARB -extern void (GL_FUNCPTR *sf_ptrc_glUniform2ivARB)(GLint, GLsizei, const GLint*); -#define glUniform2ivARB sf_ptrc_glUniform2ivARB -extern void (GL_FUNCPTR *sf_ptrc_glUniform3fARB)(GLint, GLfloat, GLfloat, GLfloat); -#define glUniform3fARB sf_ptrc_glUniform3fARB -extern void (GL_FUNCPTR *sf_ptrc_glUniform3fvARB)(GLint, GLsizei, const GLfloat*); -#define glUniform3fvARB sf_ptrc_glUniform3fvARB -extern void (GL_FUNCPTR *sf_ptrc_glUniform3iARB)(GLint, GLint, GLint, GLint); -#define glUniform3iARB sf_ptrc_glUniform3iARB -extern void (GL_FUNCPTR *sf_ptrc_glUniform3ivARB)(GLint, GLsizei, const GLint*); -#define glUniform3ivARB sf_ptrc_glUniform3ivARB -extern void (GL_FUNCPTR *sf_ptrc_glUniform4fARB)(GLint, GLfloat, GLfloat, GLfloat, GLfloat); -#define glUniform4fARB sf_ptrc_glUniform4fARB -extern void (GL_FUNCPTR *sf_ptrc_glUniform4fvARB)(GLint, GLsizei, const GLfloat*); -#define glUniform4fvARB sf_ptrc_glUniform4fvARB -extern void (GL_FUNCPTR *sf_ptrc_glUniform4iARB)(GLint, GLint, GLint, GLint, GLint); -#define glUniform4iARB sf_ptrc_glUniform4iARB -extern void (GL_FUNCPTR *sf_ptrc_glUniform4ivARB)(GLint, GLsizei, const GLint*); -#define glUniform4ivARB sf_ptrc_glUniform4ivARB -extern void (GL_FUNCPTR *sf_ptrc_glUniformMatrix2fvARB)(GLint, GLsizei, GLboolean, const GLfloat*); -#define glUniformMatrix2fvARB sf_ptrc_glUniformMatrix2fvARB -extern void (GL_FUNCPTR *sf_ptrc_glUniformMatrix3fvARB)(GLint, GLsizei, GLboolean, const GLfloat*); -#define glUniformMatrix3fvARB sf_ptrc_glUniformMatrix3fvARB -extern void (GL_FUNCPTR *sf_ptrc_glUniformMatrix4fvARB)(GLint, GLsizei, GLboolean, const GLfloat*); -#define glUniformMatrix4fvARB sf_ptrc_glUniformMatrix4fvARB -extern void (GL_FUNCPTR *sf_ptrc_glUseProgramObjectARB)(GLhandleARB); -#define glUseProgramObjectARB sf_ptrc_glUseProgramObjectARB -extern void (GL_FUNCPTR *sf_ptrc_glValidateProgramARB)(GLhandleARB); -#define glValidateProgramARB sf_ptrc_glValidateProgramARB -#endif // GL_ARB_shader_objects - -#ifndef GL_ARB_vertex_shader -#define GL_ARB_vertex_shader 1 -extern void (GL_FUNCPTR *sf_ptrc_glBindAttribLocationARB)(GLhandleARB, GLuint, const GLcharARB*); -#define glBindAttribLocationARB sf_ptrc_glBindAttribLocationARB -extern void (GL_FUNCPTR *sf_ptrc_glDisableVertexAttribArrayARB)(GLuint); -#define glDisableVertexAttribArrayARB sf_ptrc_glDisableVertexAttribArrayARB -extern void (GL_FUNCPTR *sf_ptrc_glEnableVertexAttribArrayARB)(GLuint); -#define glEnableVertexAttribArrayARB sf_ptrc_glEnableVertexAttribArrayARB -extern void (GL_FUNCPTR *sf_ptrc_glGetActiveAttribARB)(GLhandleARB, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLcharARB*); -#define glGetActiveAttribARB sf_ptrc_glGetActiveAttribARB -extern GLint (GL_FUNCPTR *sf_ptrc_glGetAttribLocationARB)(GLhandleARB, const GLcharARB*); -#define glGetAttribLocationARB sf_ptrc_glGetAttribLocationARB -extern void (GL_FUNCPTR *sf_ptrc_glGetVertexAttribPointervARB)(GLuint, GLenum, void**); -#define glGetVertexAttribPointervARB sf_ptrc_glGetVertexAttribPointervARB -extern void (GL_FUNCPTR *sf_ptrc_glGetVertexAttribdvARB)(GLuint, GLenum, GLdouble*); -#define glGetVertexAttribdvARB sf_ptrc_glGetVertexAttribdvARB -extern void (GL_FUNCPTR *sf_ptrc_glGetVertexAttribfvARB)(GLuint, GLenum, GLfloat*); -#define glGetVertexAttribfvARB sf_ptrc_glGetVertexAttribfvARB -extern void (GL_FUNCPTR *sf_ptrc_glGetVertexAttribivARB)(GLuint, GLenum, GLint*); -#define glGetVertexAttribivARB sf_ptrc_glGetVertexAttribivARB -extern void (GL_FUNCPTR *sf_ptrc_glVertexAttrib1dARB)(GLuint, GLdouble); -#define glVertexAttrib1dARB sf_ptrc_glVertexAttrib1dARB -extern void (GL_FUNCPTR *sf_ptrc_glVertexAttrib1dvARB)(GLuint, const GLdouble*); -#define glVertexAttrib1dvARB sf_ptrc_glVertexAttrib1dvARB -extern void (GL_FUNCPTR *sf_ptrc_glVertexAttrib1fARB)(GLuint, GLfloat); -#define glVertexAttrib1fARB sf_ptrc_glVertexAttrib1fARB -extern void (GL_FUNCPTR *sf_ptrc_glVertexAttrib1fvARB)(GLuint, const GLfloat*); -#define glVertexAttrib1fvARB sf_ptrc_glVertexAttrib1fvARB -extern void (GL_FUNCPTR *sf_ptrc_glVertexAttrib1sARB)(GLuint, GLshort); -#define glVertexAttrib1sARB sf_ptrc_glVertexAttrib1sARB -extern void (GL_FUNCPTR *sf_ptrc_glVertexAttrib1svARB)(GLuint, const GLshort*); -#define glVertexAttrib1svARB sf_ptrc_glVertexAttrib1svARB -extern void (GL_FUNCPTR *sf_ptrc_glVertexAttrib2dARB)(GLuint, GLdouble, GLdouble); -#define glVertexAttrib2dARB sf_ptrc_glVertexAttrib2dARB -extern void (GL_FUNCPTR *sf_ptrc_glVertexAttrib2dvARB)(GLuint, const GLdouble*); -#define glVertexAttrib2dvARB sf_ptrc_glVertexAttrib2dvARB -extern void (GL_FUNCPTR *sf_ptrc_glVertexAttrib2fARB)(GLuint, GLfloat, GLfloat); -#define glVertexAttrib2fARB sf_ptrc_glVertexAttrib2fARB -extern void (GL_FUNCPTR *sf_ptrc_glVertexAttrib2fvARB)(GLuint, const GLfloat*); -#define glVertexAttrib2fvARB sf_ptrc_glVertexAttrib2fvARB -extern void (GL_FUNCPTR *sf_ptrc_glVertexAttrib2sARB)(GLuint, GLshort, GLshort); -#define glVertexAttrib2sARB sf_ptrc_glVertexAttrib2sARB -extern void (GL_FUNCPTR *sf_ptrc_glVertexAttrib2svARB)(GLuint, const GLshort*); -#define glVertexAttrib2svARB sf_ptrc_glVertexAttrib2svARB -extern void (GL_FUNCPTR *sf_ptrc_glVertexAttrib3dARB)(GLuint, GLdouble, GLdouble, GLdouble); -#define glVertexAttrib3dARB sf_ptrc_glVertexAttrib3dARB -extern void (GL_FUNCPTR *sf_ptrc_glVertexAttrib3dvARB)(GLuint, const GLdouble*); -#define glVertexAttrib3dvARB sf_ptrc_glVertexAttrib3dvARB -extern void (GL_FUNCPTR *sf_ptrc_glVertexAttrib3fARB)(GLuint, GLfloat, GLfloat, GLfloat); -#define glVertexAttrib3fARB sf_ptrc_glVertexAttrib3fARB -extern void (GL_FUNCPTR *sf_ptrc_glVertexAttrib3fvARB)(GLuint, const GLfloat*); -#define glVertexAttrib3fvARB sf_ptrc_glVertexAttrib3fvARB -extern void (GL_FUNCPTR *sf_ptrc_glVertexAttrib3sARB)(GLuint, GLshort, GLshort, GLshort); -#define glVertexAttrib3sARB sf_ptrc_glVertexAttrib3sARB -extern void (GL_FUNCPTR *sf_ptrc_glVertexAttrib3svARB)(GLuint, const GLshort*); -#define glVertexAttrib3svARB sf_ptrc_glVertexAttrib3svARB -extern void (GL_FUNCPTR *sf_ptrc_glVertexAttrib4NbvARB)(GLuint, const GLbyte*); -#define glVertexAttrib4NbvARB sf_ptrc_glVertexAttrib4NbvARB -extern void (GL_FUNCPTR *sf_ptrc_glVertexAttrib4NivARB)(GLuint, const GLint*); -#define glVertexAttrib4NivARB sf_ptrc_glVertexAttrib4NivARB -extern void (GL_FUNCPTR *sf_ptrc_glVertexAttrib4NsvARB)(GLuint, const GLshort*); -#define glVertexAttrib4NsvARB sf_ptrc_glVertexAttrib4NsvARB -extern void (GL_FUNCPTR *sf_ptrc_glVertexAttrib4NubARB)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte); -#define glVertexAttrib4NubARB sf_ptrc_glVertexAttrib4NubARB -extern void (GL_FUNCPTR *sf_ptrc_glVertexAttrib4NubvARB)(GLuint, const GLubyte*); -#define glVertexAttrib4NubvARB sf_ptrc_glVertexAttrib4NubvARB -extern void (GL_FUNCPTR *sf_ptrc_glVertexAttrib4NuivARB)(GLuint, const GLuint*); -#define glVertexAttrib4NuivARB sf_ptrc_glVertexAttrib4NuivARB -extern void (GL_FUNCPTR *sf_ptrc_glVertexAttrib4NusvARB)(GLuint, const GLushort*); -#define glVertexAttrib4NusvARB sf_ptrc_glVertexAttrib4NusvARB -extern void (GL_FUNCPTR *sf_ptrc_glVertexAttrib4bvARB)(GLuint, const GLbyte*); -#define glVertexAttrib4bvARB sf_ptrc_glVertexAttrib4bvARB -extern void (GL_FUNCPTR *sf_ptrc_glVertexAttrib4dARB)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble); -#define glVertexAttrib4dARB sf_ptrc_glVertexAttrib4dARB -extern void (GL_FUNCPTR *sf_ptrc_glVertexAttrib4dvARB)(GLuint, const GLdouble*); -#define glVertexAttrib4dvARB sf_ptrc_glVertexAttrib4dvARB -extern void (GL_FUNCPTR *sf_ptrc_glVertexAttrib4fARB)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat); -#define glVertexAttrib4fARB sf_ptrc_glVertexAttrib4fARB -extern void (GL_FUNCPTR *sf_ptrc_glVertexAttrib4fvARB)(GLuint, const GLfloat*); -#define glVertexAttrib4fvARB sf_ptrc_glVertexAttrib4fvARB -extern void (GL_FUNCPTR *sf_ptrc_glVertexAttrib4ivARB)(GLuint, const GLint*); -#define glVertexAttrib4ivARB sf_ptrc_glVertexAttrib4ivARB -extern void (GL_FUNCPTR *sf_ptrc_glVertexAttrib4sARB)(GLuint, GLshort, GLshort, GLshort, GLshort); -#define glVertexAttrib4sARB sf_ptrc_glVertexAttrib4sARB -extern void (GL_FUNCPTR *sf_ptrc_glVertexAttrib4svARB)(GLuint, const GLshort*); -#define glVertexAttrib4svARB sf_ptrc_glVertexAttrib4svARB -extern void (GL_FUNCPTR *sf_ptrc_glVertexAttrib4ubvARB)(GLuint, const GLubyte*); -#define glVertexAttrib4ubvARB sf_ptrc_glVertexAttrib4ubvARB -extern void (GL_FUNCPTR *sf_ptrc_glVertexAttrib4uivARB)(GLuint, const GLuint*); -#define glVertexAttrib4uivARB sf_ptrc_glVertexAttrib4uivARB -extern void (GL_FUNCPTR *sf_ptrc_glVertexAttrib4usvARB)(GLuint, const GLushort*); -#define glVertexAttrib4usvARB sf_ptrc_glVertexAttrib4usvARB -extern void (GL_FUNCPTR *sf_ptrc_glVertexAttribPointerARB)(GLuint, GLint, GLenum, GLboolean, GLsizei, const void*); -#define glVertexAttribPointerARB sf_ptrc_glVertexAttribPointerARB -#endif // GL_ARB_vertex_shader - - - -#ifndef GL_EXT_blend_equation_separate -#define GL_EXT_blend_equation_separate 1 -extern void (GL_FUNCPTR *sf_ptrc_glBlendEquationSeparateEXT)(GLenum, GLenum); -#define glBlendEquationSeparateEXT sf_ptrc_glBlendEquationSeparateEXT -#endif // GL_EXT_blend_equation_separate - - -#ifndef GL_EXT_framebuffer_object -#define GL_EXT_framebuffer_object 1 -extern void (GL_FUNCPTR *sf_ptrc_glBindFramebufferEXT)(GLenum, GLuint); -#define glBindFramebufferEXT sf_ptrc_glBindFramebufferEXT -extern void (GL_FUNCPTR *sf_ptrc_glBindRenderbufferEXT)(GLenum, GLuint); -#define glBindRenderbufferEXT sf_ptrc_glBindRenderbufferEXT -extern GLenum (GL_FUNCPTR *sf_ptrc_glCheckFramebufferStatusEXT)(GLenum); -#define glCheckFramebufferStatusEXT sf_ptrc_glCheckFramebufferStatusEXT -extern void (GL_FUNCPTR *sf_ptrc_glDeleteFramebuffersEXT)(GLsizei, const GLuint*); -#define glDeleteFramebuffersEXT sf_ptrc_glDeleteFramebuffersEXT -extern void (GL_FUNCPTR *sf_ptrc_glDeleteRenderbuffersEXT)(GLsizei, const GLuint*); -#define glDeleteRenderbuffersEXT sf_ptrc_glDeleteRenderbuffersEXT -extern void (GL_FUNCPTR *sf_ptrc_glFramebufferRenderbufferEXT)(GLenum, GLenum, GLenum, GLuint); -#define glFramebufferRenderbufferEXT sf_ptrc_glFramebufferRenderbufferEXT -extern void (GL_FUNCPTR *sf_ptrc_glFramebufferTexture1DEXT)(GLenum, GLenum, GLenum, GLuint, GLint); -#define glFramebufferTexture1DEXT sf_ptrc_glFramebufferTexture1DEXT -extern void (GL_FUNCPTR *sf_ptrc_glFramebufferTexture2DEXT)(GLenum, GLenum, GLenum, GLuint, GLint); -#define glFramebufferTexture2DEXT sf_ptrc_glFramebufferTexture2DEXT -extern void (GL_FUNCPTR *sf_ptrc_glFramebufferTexture3DEXT)(GLenum, GLenum, GLenum, GLuint, GLint, GLint); -#define glFramebufferTexture3DEXT sf_ptrc_glFramebufferTexture3DEXT -extern void (GL_FUNCPTR *sf_ptrc_glGenFramebuffersEXT)(GLsizei, GLuint*); -#define glGenFramebuffersEXT sf_ptrc_glGenFramebuffersEXT -extern void (GL_FUNCPTR *sf_ptrc_glGenRenderbuffersEXT)(GLsizei, GLuint*); -#define glGenRenderbuffersEXT sf_ptrc_glGenRenderbuffersEXT -extern void (GL_FUNCPTR *sf_ptrc_glGenerateMipmapEXT)(GLenum); -#define glGenerateMipmapEXT sf_ptrc_glGenerateMipmapEXT -extern void (GL_FUNCPTR *sf_ptrc_glGetFramebufferAttachmentParameterivEXT)(GLenum, GLenum, GLenum, GLint*); -#define glGetFramebufferAttachmentParameterivEXT sf_ptrc_glGetFramebufferAttachmentParameterivEXT -extern void (GL_FUNCPTR *sf_ptrc_glGetRenderbufferParameterivEXT)(GLenum, GLenum, GLint*); -#define glGetRenderbufferParameterivEXT sf_ptrc_glGetRenderbufferParameterivEXT -extern GLboolean (GL_FUNCPTR *sf_ptrc_glIsFramebufferEXT)(GLuint); -#define glIsFramebufferEXT sf_ptrc_glIsFramebufferEXT -extern GLboolean (GL_FUNCPTR *sf_ptrc_glIsRenderbufferEXT)(GLuint); -#define glIsRenderbufferEXT sf_ptrc_glIsRenderbufferEXT -extern void (GL_FUNCPTR *sf_ptrc_glRenderbufferStorageEXT)(GLenum, GLenum, GLsizei, GLsizei); -#define glRenderbufferStorageEXT sf_ptrc_glRenderbufferStorageEXT -#endif // GL_EXT_framebuffer_object - - -#ifndef GL_EXT_framebuffer_blit -#define GL_EXT_framebuffer_blit 1 -extern void (GL_FUNCPTR *sf_ptrc_glBlitFramebufferEXT)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum); -#define glBlitFramebufferEXT sf_ptrc_glBlitFramebufferEXT -#endif // GL_EXT_framebuffer_blit - -#ifndef GL_EXT_framebuffer_multisample -#define GL_EXT_framebuffer_multisample 1 -extern void (GL_FUNCPTR *sf_ptrc_glRenderbufferStorageMultisampleEXT)(GLenum, GLsizei, GLenum, GLsizei, GLsizei); -#define glRenderbufferStorageMultisampleEXT sf_ptrc_glRenderbufferStorageMultisampleEXT -#endif // GL_EXT_framebuffer_multisample - -#ifndef GL_ARB_copy_buffer -#define GL_ARB_copy_buffer 1 -extern void (GL_FUNCPTR *sf_ptrc_glCopyBufferSubData)(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr); -#define glCopyBufferSubData sf_ptrc_glCopyBufferSubData -#endif // GL_ARB_copy_buffer - -#ifndef GL_ARB_geometry_shader4 -#define GL_ARB_geometry_shader4 1 -extern void (GL_FUNCPTR *sf_ptrc_glFramebufferTextureARB)(GLenum, GLenum, GLuint, GLint); -#define glFramebufferTextureARB sf_ptrc_glFramebufferTextureARB -extern void (GL_FUNCPTR *sf_ptrc_glFramebufferTextureFaceARB)(GLenum, GLenum, GLuint, GLint, GLenum); -#define glFramebufferTextureFaceARB sf_ptrc_glFramebufferTextureFaceARB -extern void (GL_FUNCPTR *sf_ptrc_glFramebufferTextureLayerARB)(GLenum, GLenum, GLuint, GLint, GLint); -#define glFramebufferTextureLayerARB sf_ptrc_glFramebufferTextureLayerARB -extern void (GL_FUNCPTR *sf_ptrc_glProgramParameteriARB)(GLuint, GLenum, GLint); -#define glProgramParameteriARB sf_ptrc_glProgramParameteriARB -#endif // GL_ARB_geometry_shader4 - -GLAPI void APIENTRY glAccum(GLenum, GLfloat); -GLAPI void APIENTRY glAlphaFunc(GLenum, GLfloat); -GLAPI void APIENTRY glBegin(GLenum); -GLAPI void APIENTRY glBitmap(GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat, const GLubyte*); -GLAPI void APIENTRY glBlendFunc(GLenum, GLenum); -GLAPI void APIENTRY glCallList(GLuint); -GLAPI void APIENTRY glCallLists(GLsizei, GLenum, const void*); -GLAPI void APIENTRY glClear(GLbitfield); -GLAPI void APIENTRY glClearAccum(GLfloat, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glClearColor(GLfloat, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glClearDepth(GLdouble); -GLAPI void APIENTRY glClearIndex(GLfloat); -GLAPI void APIENTRY glClearStencil(GLint); -GLAPI void APIENTRY glClipPlane(GLenum, const GLdouble*); -GLAPI void APIENTRY glColor3b(GLbyte, GLbyte, GLbyte); -GLAPI void APIENTRY glColor3bv(const GLbyte*); -GLAPI void APIENTRY glColor3d(GLdouble, GLdouble, GLdouble); -GLAPI void APIENTRY glColor3dv(const GLdouble*); -GLAPI void APIENTRY glColor3f(GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glColor3fv(const GLfloat*); -GLAPI void APIENTRY glColor3i(GLint, GLint, GLint); -GLAPI void APIENTRY glColor3iv(const GLint*); -GLAPI void APIENTRY glColor3s(GLshort, GLshort, GLshort); -GLAPI void APIENTRY glColor3sv(const GLshort*); -GLAPI void APIENTRY glColor3ub(GLubyte, GLubyte, GLubyte); -GLAPI void APIENTRY glColor3ubv(const GLubyte*); -GLAPI void APIENTRY glColor3ui(GLuint, GLuint, GLuint); -GLAPI void APIENTRY glColor3uiv(const GLuint*); -GLAPI void APIENTRY glColor3us(GLushort, GLushort, GLushort); -GLAPI void APIENTRY glColor3usv(const GLushort*); -GLAPI void APIENTRY glColor4b(GLbyte, GLbyte, GLbyte, GLbyte); -GLAPI void APIENTRY glColor4bv(const GLbyte*); -GLAPI void APIENTRY glColor4d(GLdouble, GLdouble, GLdouble, GLdouble); -GLAPI void APIENTRY glColor4dv(const GLdouble*); -GLAPI void APIENTRY glColor4f(GLfloat, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glColor4fv(const GLfloat*); -GLAPI void APIENTRY glColor4i(GLint, GLint, GLint, GLint); -GLAPI void APIENTRY glColor4iv(const GLint*); -GLAPI void APIENTRY glColor4s(GLshort, GLshort, GLshort, GLshort); -GLAPI void APIENTRY glColor4sv(const GLshort*); -GLAPI void APIENTRY glColor4ub(GLubyte, GLubyte, GLubyte, GLubyte); -GLAPI void APIENTRY glColor4ubv(const GLubyte*); -GLAPI void APIENTRY glColor4ui(GLuint, GLuint, GLuint, GLuint); -GLAPI void APIENTRY glColor4uiv(const GLuint*); -GLAPI void APIENTRY glColor4us(GLushort, GLushort, GLushort, GLushort); -GLAPI void APIENTRY glColor4usv(const GLushort*); -GLAPI void APIENTRY glColorMask(GLboolean, GLboolean, GLboolean, GLboolean); -GLAPI void APIENTRY glColorMaterial(GLenum, GLenum); -GLAPI void APIENTRY glCopyPixels(GLint, GLint, GLsizei, GLsizei, GLenum); -GLAPI void APIENTRY glCullFace(GLenum); -GLAPI void APIENTRY glDeleteLists(GLuint, GLsizei); -GLAPI void APIENTRY glDepthFunc(GLenum); -GLAPI void APIENTRY glDepthMask(GLboolean); -GLAPI void APIENTRY glDepthRange(GLdouble, GLdouble); -GLAPI void APIENTRY glDisable(GLenum); -GLAPI void APIENTRY glDrawBuffer(GLenum); -GLAPI void APIENTRY glDrawPixels(GLsizei, GLsizei, GLenum, GLenum, const void*); -GLAPI void APIENTRY glEdgeFlag(GLboolean); -GLAPI void APIENTRY glEdgeFlagv(const GLboolean*); -GLAPI void APIENTRY glEnable(GLenum); -GLAPI void APIENTRY glEnd(); -GLAPI void APIENTRY glEndList(); -GLAPI void APIENTRY glEvalCoord1d(GLdouble); -GLAPI void APIENTRY glEvalCoord1dv(const GLdouble*); -GLAPI void APIENTRY glEvalCoord1f(GLfloat); -GLAPI void APIENTRY glEvalCoord1fv(const GLfloat*); -GLAPI void APIENTRY glEvalCoord2d(GLdouble, GLdouble); -GLAPI void APIENTRY glEvalCoord2dv(const GLdouble*); -GLAPI void APIENTRY glEvalCoord2f(GLfloat, GLfloat); -GLAPI void APIENTRY glEvalCoord2fv(const GLfloat*); -GLAPI void APIENTRY glEvalMesh1(GLenum, GLint, GLint); -GLAPI void APIENTRY glEvalMesh2(GLenum, GLint, GLint, GLint, GLint); -GLAPI void APIENTRY glEvalPoint1(GLint); -GLAPI void APIENTRY glEvalPoint2(GLint, GLint); -GLAPI void APIENTRY glFeedbackBuffer(GLsizei, GLenum, GLfloat*); -GLAPI void APIENTRY glFinish(); -GLAPI void APIENTRY glFlush(); -GLAPI void APIENTRY glFogf(GLenum, GLfloat); -GLAPI void APIENTRY glFogfv(GLenum, const GLfloat*); -GLAPI void APIENTRY glFogi(GLenum, GLint); -GLAPI void APIENTRY glFogiv(GLenum, const GLint*); -GLAPI void APIENTRY glFrontFace(GLenum); -GLAPI void APIENTRY glFrustum(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble); -GLAPI GLuint APIENTRY glGenLists(GLsizei); -GLAPI void APIENTRY glGetBooleanv(GLenum, GLboolean*); -GLAPI void APIENTRY glGetClipPlane(GLenum, GLdouble*); -GLAPI void APIENTRY glGetDoublev(GLenum, GLdouble*); -GLAPI GLenum APIENTRY glGetError(); -GLAPI void APIENTRY glGetFloatv(GLenum, GLfloat*); -GLAPI void APIENTRY glGetIntegerv(GLenum, GLint*); -GLAPI void APIENTRY glGetLightfv(GLenum, GLenum, GLfloat*); -GLAPI void APIENTRY glGetLightiv(GLenum, GLenum, GLint*); -GLAPI void APIENTRY glGetMapdv(GLenum, GLenum, GLdouble*); -GLAPI void APIENTRY glGetMapfv(GLenum, GLenum, GLfloat*); -GLAPI void APIENTRY glGetMapiv(GLenum, GLenum, GLint*); -GLAPI void APIENTRY glGetMaterialfv(GLenum, GLenum, GLfloat*); -GLAPI void APIENTRY glGetMaterialiv(GLenum, GLenum, GLint*); -GLAPI void APIENTRY glGetPixelMapfv(GLenum, GLfloat*); -GLAPI void APIENTRY glGetPixelMapuiv(GLenum, GLuint*); -GLAPI void APIENTRY glGetPixelMapusv(GLenum, GLushort*); -GLAPI void APIENTRY glGetPolygonStipple(GLubyte*); -GLAPI const GLubyte* APIENTRY glGetString(GLenum); -GLAPI void APIENTRY glGetTexEnvfv(GLenum, GLenum, GLfloat*); -GLAPI void APIENTRY glGetTexEnviv(GLenum, GLenum, GLint*); -GLAPI void APIENTRY glGetTexGendv(GLenum, GLenum, GLdouble*); -GLAPI void APIENTRY glGetTexGenfv(GLenum, GLenum, GLfloat*); -GLAPI void APIENTRY glGetTexGeniv(GLenum, GLenum, GLint*); -GLAPI void APIENTRY glGetTexImage(GLenum, GLint, GLenum, GLenum, void*); -GLAPI void APIENTRY glGetTexLevelParameterfv(GLenum, GLint, GLenum, GLfloat*); -GLAPI void APIENTRY glGetTexLevelParameteriv(GLenum, GLint, GLenum, GLint*); -GLAPI void APIENTRY glGetTexParameterfv(GLenum, GLenum, GLfloat*); -GLAPI void APIENTRY glGetTexParameteriv(GLenum, GLenum, GLint*); -GLAPI void APIENTRY glHint(GLenum, GLenum); -GLAPI void APIENTRY glIndexMask(GLuint); -GLAPI void APIENTRY glIndexd(GLdouble); -GLAPI void APIENTRY glIndexdv(const GLdouble*); -GLAPI void APIENTRY glIndexf(GLfloat); -GLAPI void APIENTRY glIndexfv(const GLfloat*); -GLAPI void APIENTRY glIndexi(GLint); -GLAPI void APIENTRY glIndexiv(const GLint*); -GLAPI void APIENTRY glIndexs(GLshort); -GLAPI void APIENTRY glIndexsv(const GLshort*); -GLAPI void APIENTRY glInitNames(); -GLAPI GLboolean APIENTRY glIsEnabled(GLenum); -GLAPI GLboolean APIENTRY glIsList(GLuint); -GLAPI void APIENTRY glLightModelf(GLenum, GLfloat); -GLAPI void APIENTRY glLightModelfv(GLenum, const GLfloat*); -GLAPI void APIENTRY glLightModeli(GLenum, GLint); -GLAPI void APIENTRY glLightModeliv(GLenum, const GLint*); -GLAPI void APIENTRY glLightf(GLenum, GLenum, GLfloat); -GLAPI void APIENTRY glLightfv(GLenum, GLenum, const GLfloat*); -GLAPI void APIENTRY glLighti(GLenum, GLenum, GLint); -GLAPI void APIENTRY glLightiv(GLenum, GLenum, const GLint*); -GLAPI void APIENTRY glLineStipple(GLint, GLushort); -GLAPI void APIENTRY glLineWidth(GLfloat); -GLAPI void APIENTRY glListBase(GLuint); -GLAPI void APIENTRY glLoadIdentity(); -GLAPI void APIENTRY glLoadMatrixd(const GLdouble*); -GLAPI void APIENTRY glLoadMatrixf(const GLfloat*); -GLAPI void APIENTRY glLoadName(GLuint); -GLAPI void APIENTRY glLogicOp(GLenum); -GLAPI void APIENTRY glMap1d(GLenum, GLdouble, GLdouble, GLint, GLint, const GLdouble*); -GLAPI void APIENTRY glMap1f(GLenum, GLfloat, GLfloat, GLint, GLint, const GLfloat*); -GLAPI void APIENTRY glMap2d(GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble*); -GLAPI void APIENTRY glMap2f(GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat*); -GLAPI void APIENTRY glMapGrid1d(GLint, GLdouble, GLdouble); -GLAPI void APIENTRY glMapGrid1f(GLint, GLfloat, GLfloat); -GLAPI void APIENTRY glMapGrid2d(GLint, GLdouble, GLdouble, GLint, GLdouble, GLdouble); -GLAPI void APIENTRY glMapGrid2f(GLint, GLfloat, GLfloat, GLint, GLfloat, GLfloat); -GLAPI void APIENTRY glMaterialf(GLenum, GLenum, GLfloat); -GLAPI void APIENTRY glMaterialfv(GLenum, GLenum, const GLfloat*); -GLAPI void APIENTRY glMateriali(GLenum, GLenum, GLint); -GLAPI void APIENTRY glMaterialiv(GLenum, GLenum, const GLint*); -GLAPI void APIENTRY glMatrixMode(GLenum); -GLAPI void APIENTRY glMultMatrixd(const GLdouble*); -GLAPI void APIENTRY glMultMatrixf(const GLfloat*); -GLAPI void APIENTRY glNewList(GLuint, GLenum); -GLAPI void APIENTRY glNormal3b(GLbyte, GLbyte, GLbyte); -GLAPI void APIENTRY glNormal3bv(const GLbyte*); -GLAPI void APIENTRY glNormal3d(GLdouble, GLdouble, GLdouble); -GLAPI void APIENTRY glNormal3dv(const GLdouble*); -GLAPI void APIENTRY glNormal3f(GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glNormal3fv(const GLfloat*); -GLAPI void APIENTRY glNormal3i(GLint, GLint, GLint); -GLAPI void APIENTRY glNormal3iv(const GLint*); -GLAPI void APIENTRY glNormal3s(GLshort, GLshort, GLshort); -GLAPI void APIENTRY glNormal3sv(const GLshort*); -GLAPI void APIENTRY glOrtho(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble); -GLAPI void APIENTRY glPassThrough(GLfloat); -GLAPI void APIENTRY glPixelMapfv(GLenum, GLsizei, const GLfloat*); -GLAPI void APIENTRY glPixelMapuiv(GLenum, GLsizei, const GLuint*); -GLAPI void APIENTRY glPixelMapusv(GLenum, GLsizei, const GLushort*); -GLAPI void APIENTRY glPixelStoref(GLenum, GLfloat); -GLAPI void APIENTRY glPixelStorei(GLenum, GLint); -GLAPI void APIENTRY glPixelTransferf(GLenum, GLfloat); -GLAPI void APIENTRY glPixelTransferi(GLenum, GLint); -GLAPI void APIENTRY glPixelZoom(GLfloat, GLfloat); -GLAPI void APIENTRY glPointSize(GLfloat); -GLAPI void APIENTRY glPolygonMode(GLenum, GLenum); -GLAPI void APIENTRY glPolygonStipple(const GLubyte*); -GLAPI void APIENTRY glPopAttrib(); -GLAPI void APIENTRY glPopMatrix(); -GLAPI void APIENTRY glPopName(); -GLAPI void APIENTRY glPushAttrib(GLbitfield); -GLAPI void APIENTRY glPushMatrix(); -GLAPI void APIENTRY glPushName(GLuint); -GLAPI void APIENTRY glRasterPos2d(GLdouble, GLdouble); -GLAPI void APIENTRY glRasterPos2dv(const GLdouble*); -GLAPI void APIENTRY glRasterPos2f(GLfloat, GLfloat); -GLAPI void APIENTRY glRasterPos2fv(const GLfloat*); -GLAPI void APIENTRY glRasterPos2i(GLint, GLint); -GLAPI void APIENTRY glRasterPos2iv(const GLint*); -GLAPI void APIENTRY glRasterPos2s(GLshort, GLshort); -GLAPI void APIENTRY glRasterPos2sv(const GLshort*); -GLAPI void APIENTRY glRasterPos3d(GLdouble, GLdouble, GLdouble); -GLAPI void APIENTRY glRasterPos3dv(const GLdouble*); -GLAPI void APIENTRY glRasterPos3f(GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glRasterPos3fv(const GLfloat*); -GLAPI void APIENTRY glRasterPos3i(GLint, GLint, GLint); -GLAPI void APIENTRY glRasterPos3iv(const GLint*); -GLAPI void APIENTRY glRasterPos3s(GLshort, GLshort, GLshort); -GLAPI void APIENTRY glRasterPos3sv(const GLshort*); -GLAPI void APIENTRY glRasterPos4d(GLdouble, GLdouble, GLdouble, GLdouble); -GLAPI void APIENTRY glRasterPos4dv(const GLdouble*); -GLAPI void APIENTRY glRasterPos4f(GLfloat, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glRasterPos4fv(const GLfloat*); -GLAPI void APIENTRY glRasterPos4i(GLint, GLint, GLint, GLint); -GLAPI void APIENTRY glRasterPos4iv(const GLint*); -GLAPI void APIENTRY glRasterPos4s(GLshort, GLshort, GLshort, GLshort); -GLAPI void APIENTRY glRasterPos4sv(const GLshort*); -GLAPI void APIENTRY glReadBuffer(GLenum); -GLAPI void APIENTRY glReadPixels(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, void*); -GLAPI void APIENTRY glRectd(GLdouble, GLdouble, GLdouble, GLdouble); -GLAPI void APIENTRY glRectdv(const GLdouble*, const GLdouble*); -GLAPI void APIENTRY glRectf(GLfloat, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glRectfv(const GLfloat*, const GLfloat*); -GLAPI void APIENTRY glRecti(GLint, GLint, GLint, GLint); -GLAPI void APIENTRY glRectiv(const GLint*, const GLint*); -GLAPI void APIENTRY glRects(GLshort, GLshort, GLshort, GLshort); -GLAPI void APIENTRY glRectsv(const GLshort*, const GLshort*); -GLAPI GLint APIENTRY glRenderMode(GLenum); -GLAPI void APIENTRY glRotated(GLdouble, GLdouble, GLdouble, GLdouble); -GLAPI void APIENTRY glRotatef(GLfloat, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glScaled(GLdouble, GLdouble, GLdouble); -GLAPI void APIENTRY glScalef(GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glScissor(GLint, GLint, GLsizei, GLsizei); -GLAPI void APIENTRY glSelectBuffer(GLsizei, GLuint*); -GLAPI void APIENTRY glShadeModel(GLenum); -GLAPI void APIENTRY glStencilFunc(GLenum, GLint, GLuint); -GLAPI void APIENTRY glStencilMask(GLuint); -GLAPI void APIENTRY glStencilOp(GLenum, GLenum, GLenum); -GLAPI void APIENTRY glTexCoord1d(GLdouble); -GLAPI void APIENTRY glTexCoord1dv(const GLdouble*); -GLAPI void APIENTRY glTexCoord1f(GLfloat); -GLAPI void APIENTRY glTexCoord1fv(const GLfloat*); -GLAPI void APIENTRY glTexCoord1i(GLint); -GLAPI void APIENTRY glTexCoord1iv(const GLint*); -GLAPI void APIENTRY glTexCoord1s(GLshort); -GLAPI void APIENTRY glTexCoord1sv(const GLshort*); -GLAPI void APIENTRY glTexCoord2d(GLdouble, GLdouble); -GLAPI void APIENTRY glTexCoord2dv(const GLdouble*); -GLAPI void APIENTRY glTexCoord2f(GLfloat, GLfloat); -GLAPI void APIENTRY glTexCoord2fv(const GLfloat*); -GLAPI void APIENTRY glTexCoord2i(GLint, GLint); -GLAPI void APIENTRY glTexCoord2iv(const GLint*); -GLAPI void APIENTRY glTexCoord2s(GLshort, GLshort); -GLAPI void APIENTRY glTexCoord2sv(const GLshort*); -GLAPI void APIENTRY glTexCoord3d(GLdouble, GLdouble, GLdouble); -GLAPI void APIENTRY glTexCoord3dv(const GLdouble*); -GLAPI void APIENTRY glTexCoord3f(GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glTexCoord3fv(const GLfloat*); -GLAPI void APIENTRY glTexCoord3i(GLint, GLint, GLint); -GLAPI void APIENTRY glTexCoord3iv(const GLint*); -GLAPI void APIENTRY glTexCoord3s(GLshort, GLshort, GLshort); -GLAPI void APIENTRY glTexCoord3sv(const GLshort*); -GLAPI void APIENTRY glTexCoord4d(GLdouble, GLdouble, GLdouble, GLdouble); -GLAPI void APIENTRY glTexCoord4dv(const GLdouble*); -GLAPI void APIENTRY glTexCoord4f(GLfloat, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glTexCoord4fv(const GLfloat*); -GLAPI void APIENTRY glTexCoord4i(GLint, GLint, GLint, GLint); -GLAPI void APIENTRY glTexCoord4iv(const GLint*); -GLAPI void APIENTRY glTexCoord4s(GLshort, GLshort, GLshort, GLshort); -GLAPI void APIENTRY glTexCoord4sv(const GLshort*); -GLAPI void APIENTRY glTexEnvf(GLenum, GLenum, GLfloat); -GLAPI void APIENTRY glTexEnvfv(GLenum, GLenum, const GLfloat*); -GLAPI void APIENTRY glTexEnvi(GLenum, GLenum, GLint); -GLAPI void APIENTRY glTexEnviv(GLenum, GLenum, const GLint*); -GLAPI void APIENTRY glTexGend(GLenum, GLenum, GLdouble); -GLAPI void APIENTRY glTexGendv(GLenum, GLenum, const GLdouble*); -GLAPI void APIENTRY glTexGenf(GLenum, GLenum, GLfloat); -GLAPI void APIENTRY glTexGenfv(GLenum, GLenum, const GLfloat*); -GLAPI void APIENTRY glTexGeni(GLenum, GLenum, GLint); -GLAPI void APIENTRY glTexGeniv(GLenum, GLenum, const GLint*); -GLAPI void APIENTRY glTexImage1D(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const void*); -GLAPI void APIENTRY glTexImage2D(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const void*); -GLAPI void APIENTRY glTexParameterf(GLenum, GLenum, GLfloat); -GLAPI void APIENTRY glTexParameterfv(GLenum, GLenum, const GLfloat*); -GLAPI void APIENTRY glTexParameteri(GLenum, GLenum, GLint); -GLAPI void APIENTRY glTexParameteriv(GLenum, GLenum, const GLint*); -GLAPI void APIENTRY glTranslated(GLdouble, GLdouble, GLdouble); -GLAPI void APIENTRY glTranslatef(GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glVertex2d(GLdouble, GLdouble); -GLAPI void APIENTRY glVertex2dv(const GLdouble*); -GLAPI void APIENTRY glVertex2f(GLfloat, GLfloat); -GLAPI void APIENTRY glVertex2fv(const GLfloat*); -GLAPI void APIENTRY glVertex2i(GLint, GLint); -GLAPI void APIENTRY glVertex2iv(const GLint*); -GLAPI void APIENTRY glVertex2s(GLshort, GLshort); -GLAPI void APIENTRY glVertex2sv(const GLshort*); -GLAPI void APIENTRY glVertex3d(GLdouble, GLdouble, GLdouble); -GLAPI void APIENTRY glVertex3dv(const GLdouble*); -GLAPI void APIENTRY glVertex3f(GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glVertex3fv(const GLfloat*); -GLAPI void APIENTRY glVertex3i(GLint, GLint, GLint); -GLAPI void APIENTRY glVertex3iv(const GLint*); -GLAPI void APIENTRY glVertex3s(GLshort, GLshort, GLshort); -GLAPI void APIENTRY glVertex3sv(const GLshort*); -GLAPI void APIENTRY glVertex4d(GLdouble, GLdouble, GLdouble, GLdouble); -GLAPI void APIENTRY glVertex4dv(const GLdouble*); -GLAPI void APIENTRY glVertex4f(GLfloat, GLfloat, GLfloat, GLfloat); -GLAPI void APIENTRY glVertex4fv(const GLfloat*); -GLAPI void APIENTRY glVertex4i(GLint, GLint, GLint, GLint); -GLAPI void APIENTRY glVertex4iv(const GLint*); -GLAPI void APIENTRY glVertex4s(GLshort, GLshort, GLshort, GLshort); -GLAPI void APIENTRY glVertex4sv(const GLshort*); -GLAPI void APIENTRY glViewport(GLint, GLint, GLsizei, GLsizei); - -GLAPI GLboolean APIENTRY glAreTexturesResident(GLsizei, const GLuint*, GLboolean*); -GLAPI void APIENTRY glArrayElement(GLint); -GLAPI void APIENTRY glBindTexture(GLenum, GLuint); -GLAPI void APIENTRY glColorPointer(GLint, GLenum, GLsizei, const void*); -GLAPI void APIENTRY glCopyTexImage1D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint); -GLAPI void APIENTRY glCopyTexImage2D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint); -GLAPI void APIENTRY glCopyTexSubImage1D(GLenum, GLint, GLint, GLint, GLint, GLsizei); -GLAPI void APIENTRY glCopyTexSubImage2D(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); -GLAPI void APIENTRY glDeleteTextures(GLsizei, const GLuint*); -GLAPI void APIENTRY glDisableClientState(GLenum); -GLAPI void APIENTRY glDrawArrays(GLenum, GLint, GLsizei); -GLAPI void APIENTRY glDrawElements(GLenum, GLsizei, GLenum, const void*); -GLAPI void APIENTRY glEdgeFlagPointer(GLsizei, const void*); -GLAPI void APIENTRY glEnableClientState(GLenum); -GLAPI void APIENTRY glGenTextures(GLsizei, GLuint*); -GLAPI void APIENTRY glGetPointerv(GLenum, void**); -GLAPI void APIENTRY glIndexPointer(GLenum, GLsizei, const void*); -GLAPI void APIENTRY glIndexub(GLubyte); -GLAPI void APIENTRY glIndexubv(const GLubyte*); -GLAPI void APIENTRY glInterleavedArrays(GLenum, GLsizei, const void*); -GLAPI GLboolean APIENTRY glIsTexture(GLuint); -GLAPI void APIENTRY glNormalPointer(GLenum, GLsizei, const void*); -GLAPI void APIENTRY glPolygonOffset(GLfloat, GLfloat); -GLAPI void APIENTRY glPopClientAttrib(); -GLAPI void APIENTRY glPrioritizeTextures(GLsizei, const GLuint*, const GLfloat*); -GLAPI void APIENTRY glPushClientAttrib(GLbitfield); -GLAPI void APIENTRY glTexCoordPointer(GLint, GLenum, GLsizei, const void*); -GLAPI void APIENTRY glTexSubImage1D(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const void*); -GLAPI void APIENTRY glTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const void*); -GLAPI void APIENTRY glVertexPointer(GLint, GLenum, GLsizei, const void*); - -enum sfogl_LoadStatus -{ - sfogl_LOAD_FAILED = 0, - sfogl_LOAD_SUCCEEDED = 1 -}; - -void sfogl_LoadFunctions(); - -#ifdef __cplusplus -} -#endif // __cplusplus - -#endif // SFML_GLLOADER_HPP diff --git a/src/SFML/Graphics/Glsl.cpp b/src/SFML/Graphics/Glsl.cpp index 3a1e5593..557dc9bd 100644 --- a/src/SFML/Graphics/Glsl.cpp +++ b/src/SFML/Graphics/Glsl.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Graphics/Image.cpp b/src/SFML/Graphics/Image.cpp index 1ef43269..bb791d66 100644 --- a/src/SFML/Graphics/Image.cpp +++ b/src/SFML/Graphics/Image.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Graphics/ImageLoader.cpp b/src/SFML/Graphics/ImageLoader.cpp index 3c26e49c..d0e7ac9e 100644 --- a/src/SFML/Graphics/ImageLoader.cpp +++ b/src/SFML/Graphics/ImageLoader.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Graphics/ImageLoader.hpp b/src/SFML/Graphics/ImageLoader.hpp index ce437b43..c178cb7a 100644 --- a/src/SFML/Graphics/ImageLoader.hpp +++ b/src/SFML/Graphics/ImageLoader.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Graphics/RectangleShape.cpp b/src/SFML/Graphics/RectangleShape.cpp index 58777fd5..66569ba8 100644 --- a/src/SFML/Graphics/RectangleShape.cpp +++ b/src/SFML/Graphics/RectangleShape.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Graphics/RenderStates.cpp b/src/SFML/Graphics/RenderStates.cpp index adaceb34..fff6f08e 100644 --- a/src/SFML/Graphics/RenderStates.cpp +++ b/src/SFML/Graphics/RenderStates.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Graphics/RenderTarget.cpp b/src/SFML/Graphics/RenderTarget.cpp index 7f4ccb46..5b0dbd3a 100644 --- a/src/SFML/Graphics/RenderTarget.cpp +++ b/src/SFML/Graphics/RenderTarget.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. @@ -43,11 +43,11 @@ // GL_QUADS is unavailable on OpenGL ES, thus we need to define GL_QUADS ourselves -#ifdef SFML_OPENGL_ES +#ifndef GL_QUADS #define GL_QUADS 0 -#endif // SFML_OPENGL_ES +#endif // GL_QUADS namespace @@ -405,6 +405,7 @@ bool RenderTarget::setActive(bool active) { contextRenderTargetMap[contextId] = m_id; + m_cache.glStatesSet = false; m_cache.enable = false; } else if (iter->second != m_id) diff --git a/src/SFML/Graphics/RenderTexture.cpp b/src/SFML/Graphics/RenderTexture.cpp index bd0566a0..9daad7af 100644 --- a/src/SFML/Graphics/RenderTexture.cpp +++ b/src/SFML/Graphics/RenderTexture.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Graphics/RenderTextureImpl.cpp b/src/SFML/Graphics/RenderTextureImpl.cpp index 63d55f0b..e766dd9f 100644 --- a/src/SFML/Graphics/RenderTextureImpl.cpp +++ b/src/SFML/Graphics/RenderTextureImpl.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Graphics/RenderTextureImpl.hpp b/src/SFML/Graphics/RenderTextureImpl.hpp index 5ed3733c..22b1c54e 100644 --- a/src/SFML/Graphics/RenderTextureImpl.hpp +++ b/src/SFML/Graphics/RenderTextureImpl.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Graphics/RenderTextureImplDefault.cpp b/src/SFML/Graphics/RenderTextureImplDefault.cpp index dabc938e..a0cac97f 100644 --- a/src/SFML/Graphics/RenderTextureImplDefault.cpp +++ b/src/SFML/Graphics/RenderTextureImplDefault.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Graphics/RenderTextureImplDefault.hpp b/src/SFML/Graphics/RenderTextureImplDefault.hpp index d3e9ef5e..97e3b299 100644 --- a/src/SFML/Graphics/RenderTextureImplDefault.hpp +++ b/src/SFML/Graphics/RenderTextureImplDefault.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. @@ -102,9 +102,9 @@ private: //////////////////////////////////////////////////////////// // Member data //////////////////////////////////////////////////////////// - Context* m_context; ///< P-Buffer based context - unsigned int m_width; ///< Width of the P-Buffer - unsigned int m_height; ///< Height of the P-Buffer + Context* m_context; //!< P-Buffer based context + unsigned int m_width; //!< Width of the P-Buffer + unsigned int m_height; //!< Height of the P-Buffer }; } // namespace priv diff --git a/src/SFML/Graphics/RenderTextureImplFBO.cpp b/src/SFML/Graphics/RenderTextureImplFBO.cpp index c2afc8b0..45eb2a9c 100644 --- a/src/SFML/Graphics/RenderTextureImplFBO.cpp +++ b/src/SFML/Graphics/RenderTextureImplFBO.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Graphics/RenderTextureImplFBO.hpp b/src/SFML/Graphics/RenderTextureImplFBO.hpp index 4a783965..7fcf6eff 100644 --- a/src/SFML/Graphics/RenderTextureImplFBO.hpp +++ b/src/SFML/Graphics/RenderTextureImplFBO.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. @@ -125,16 +125,16 @@ private: //////////////////////////////////////////////////////////// // Member data //////////////////////////////////////////////////////////// - std::map m_frameBuffers; ///< OpenGL frame buffer objects per context - std::map m_multisampleFrameBuffers; ///< Optional per-context OpenGL frame buffer objects with multisample attachments - unsigned int m_depthStencilBuffer; ///< Optional depth/stencil buffer attached to the frame buffer - unsigned int m_colorBuffer; ///< Optional multisample color buffer attached to the frame buffer - unsigned int m_width; ///< Width of the attachments - unsigned int m_height; ///< Height of the attachments - Context* m_context; ///< Backup OpenGL context, used when none already exist - unsigned int m_textureId; ///< The ID of the texture to attach to the FBO - bool m_multisample; ///< Whether we have to create a multisample frame buffer as well - bool m_stencil; ///< Whether we have stencil attachment + std::map m_frameBuffers; //!< OpenGL frame buffer objects per context + std::map m_multisampleFrameBuffers; //!< Optional per-context OpenGL frame buffer objects with multisample attachments + unsigned int m_depthStencilBuffer; //!< Optional depth/stencil buffer attached to the frame buffer + unsigned int m_colorBuffer; //!< Optional multisample color buffer attached to the frame buffer + unsigned int m_width; //!< Width of the attachments + unsigned int m_height; //!< Height of the attachments + Context* m_context; //!< Backup OpenGL context, used when none already exist + unsigned int m_textureId; //!< The ID of the texture to attach to the FBO + bool m_multisample; //!< Whether we have to create a multisample frame buffer as well + bool m_stencil; //!< Whether we have stencil attachment }; } // namespace priv diff --git a/src/SFML/Graphics/RenderWindow.cpp b/src/SFML/Graphics/RenderWindow.cpp index 38ec2a7c..d26a5f37 100644 --- a/src/SFML/Graphics/RenderWindow.cpp +++ b/src/SFML/Graphics/RenderWindow.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Graphics/Shader.cpp b/src/SFML/Graphics/Shader.cpp index b7aed77a..cbfc4d20 100644 --- a/src/SFML/Graphics/Shader.cpp +++ b/src/SFML/Graphics/Shader.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. @@ -211,10 +211,10 @@ struct Shader::UniformBinder : private NonCopyable glCheck(GLEXT_glUseProgramObject(savedProgram)); } - TransientContextLock lock; ///< Lock to keep context active while uniform is bound - GLEXT_GLhandle savedProgram; ///< Handle to the previously active program object - GLEXT_GLhandle currentProgram; ///< Handle to the program object of the modified sf::Shader instance - GLint location; ///< Uniform location, used by the surrounding sf::Shader code + TransientContextLock lock; //!< Lock to keep context active while uniform is bound + GLEXT_GLhandle savedProgram; //!< Handle to the previously active program object + GLEXT_GLhandle currentProgram; //!< Handle to the program object of the modified sf::Shader instance + GLint location; //!< Uniform location, used by the surrounding sf::Shader code }; diff --git a/src/SFML/Graphics/Shape.cpp b/src/SFML/Graphics/Shape.cpp index 10d743cc..57670307 100644 --- a/src/SFML/Graphics/Shape.cpp +++ b/src/SFML/Graphics/Shape.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. @@ -87,10 +87,6 @@ void Shape::setTextureRect(const IntRect& rect) { m_textureRect = rect; updateTexCoords(); - - // Update the vertex buffers if they are being used - if (m_verticesBuffer.getVertexCount()) - m_verticesBuffer.update(&m_vertices[0]); } @@ -106,10 +102,6 @@ void Shape::setFillColor(const Color& color) { m_fillColor = color; updateFillColors(); - - // Update the vertex buffers if they are being used - if (m_verticesBuffer.getVertexCount()) - m_verticesBuffer.update(&m_vertices[0]); } @@ -125,10 +117,6 @@ void Shape::setOutlineColor(const Color& color) { m_outlineColor = color; updateOutlineColors(); - - // Update the vertex buffers if they are being used - if (m_outlineVerticesBuffer.getVertexCount()) - m_outlineVerticesBuffer.update(&m_outlineVertices[0]); } @@ -170,17 +158,15 @@ FloatRect Shape::getGlobalBounds() const //////////////////////////////////////////////////////////// Shape::Shape() : -m_texture (NULL), -m_textureRect (), -m_fillColor (255, 255, 255), -m_outlineColor (255, 255, 255), -m_outlineThickness (0), -m_vertices (TriangleFan), -m_outlineVertices (TriangleStrip), -m_verticesBuffer (TriangleFan, VertexBuffer::Static), -m_outlineVerticesBuffer(TriangleStrip, VertexBuffer::Static), -m_insideBounds (), -m_bounds () +m_texture (NULL), +m_textureRect (), +m_fillColor (255, 255, 255), +m_outlineColor (255, 255, 255), +m_outlineThickness(0), +m_vertices (TriangleFan), +m_outlineVertices (TriangleStrip), +m_insideBounds (), +m_bounds () { } @@ -194,16 +180,6 @@ void Shape::update() { m_vertices.resize(0); m_outlineVertices.resize(0); - - if (VertexBuffer::isAvailable()) - { - if (m_verticesBuffer.getVertexCount()) - m_verticesBuffer.create(0); - - if (m_outlineVerticesBuffer.getVertexCount()) - m_outlineVerticesBuffer.create(0); - } - return; } @@ -230,21 +206,6 @@ void Shape::update() // Outline updateOutline(); - - // Update the vertex buffers if they are being used - if (VertexBuffer::isAvailable()) - { - if (m_verticesBuffer.getVertexCount() != m_vertices.getVertexCount()) - m_verticesBuffer.create(m_vertices.getVertexCount()); - - m_verticesBuffer.update(&m_vertices[0]); - - if (m_outlineVerticesBuffer.getVertexCount() != m_outlineVertices.getVertexCount()) - m_outlineVerticesBuffer.create(m_outlineVertices.getVertexCount()); - - if (m_outlineVertices.getVertexCount()) - m_outlineVerticesBuffer.update(&m_outlineVertices[0]); - } } @@ -255,29 +216,13 @@ void Shape::draw(RenderTarget& target, RenderStates states) const // Render the inside states.texture = m_texture; - - if (VertexBuffer::isAvailable()) - { - target.draw(m_verticesBuffer, states); - } - else - { - target.draw(m_vertices, states); - } + target.draw(m_vertices, states); // Render the outline if (m_outlineThickness != 0) { states.texture = NULL; - - if (VertexBuffer::isAvailable()) - { - target.draw(m_outlineVerticesBuffer, states); - } - else - { - target.draw(m_outlineVertices, states); - } + target.draw(m_outlineVertices, states); } } diff --git a/src/SFML/Graphics/Sprite.cpp b/src/SFML/Graphics/Sprite.cpp index eae7a731..f32dc486 100644 --- a/src/SFML/Graphics/Sprite.cpp +++ b/src/SFML/Graphics/Sprite.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. @@ -35,37 +35,26 @@ namespace sf { //////////////////////////////////////////////////////////// Sprite::Sprite() : -m_verticesBuffer(TrianglesStrip, VertexBuffer::Stream), -m_texture (NULL), -m_textureRect () +m_texture (NULL), +m_textureRect() { - if (VertexBuffer::isAvailable()) - m_verticesBuffer.create(4); } //////////////////////////////////////////////////////////// Sprite::Sprite(const Texture& texture) : -m_verticesBuffer(TrianglesStrip, VertexBuffer::Stream), -m_texture (NULL), -m_textureRect () +m_texture (NULL), +m_textureRect() { - if (VertexBuffer::isAvailable()) - m_verticesBuffer.create(4); - setTexture(texture); } //////////////////////////////////////////////////////////// Sprite::Sprite(const Texture& texture, const IntRect& rectangle) : -m_verticesBuffer(TrianglesStrip, VertexBuffer::Stream), -m_texture (NULL), -m_textureRect () +m_texture (NULL), +m_textureRect() { - if (VertexBuffer::isAvailable()) - m_verticesBuffer.create(4); - setTexture(texture); setTextureRect(rectangle); } @@ -91,10 +80,6 @@ void Sprite::setTextureRect(const IntRect& rectangle) m_textureRect = rectangle; updatePositions(); updateTexCoords(); - - // Update the vertex buffer if it is being used - if (VertexBuffer::isAvailable()) - m_verticesBuffer.update(m_vertices); } } @@ -107,10 +92,6 @@ void Sprite::setColor(const Color& color) m_vertices[1].color = color; m_vertices[2].color = color; m_vertices[3].color = color; - - // Update the vertex buffer if it is being used - if (VertexBuffer::isAvailable()) - m_verticesBuffer.update(m_vertices); } @@ -159,15 +140,7 @@ void Sprite::draw(RenderTarget& target, RenderStates states) const { states.transform *= getTransform(); states.texture = m_texture; - - if (VertexBuffer::isAvailable()) - { - target.draw(m_verticesBuffer, states); - } - else - { - target.draw(m_vertices, 4, TriangleStrip, states); - } + target.draw(m_vertices, 4, TriangleStrip, states); } } diff --git a/src/SFML/Graphics/Text.cpp b/src/SFML/Graphics/Text.cpp index 64e0dacc..2ba7d466 100644 --- a/src/SFML/Graphics/Text.cpp +++ b/src/SFML/Graphics/Text.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. @@ -76,22 +76,20 @@ namespace sf { //////////////////////////////////////////////////////////// Text::Text() : -m_string (), -m_font (NULL), -m_characterSize (30), -m_letterSpacingFactor (1.f), -m_lineSpacingFactor (1.f), -m_style (Regular), -m_fillColor (255, 255, 255), -m_outlineColor (0, 0, 0), -m_outlineThickness (0), -m_vertices (Triangles), -m_outlineVertices (Triangles), -m_verticesBuffer (Triangles, VertexBuffer::Static), -m_outlineVerticesBuffer(Triangles, VertexBuffer::Static), -m_bounds (), -m_geometryNeedUpdate (false), -m_fontTextureId (0) +m_string (), +m_font (NULL), +m_characterSize (30), +m_letterSpacingFactor(1.f), +m_lineSpacingFactor (1.f), +m_style (Regular), +m_fillColor (255, 255, 255), +m_outlineColor (0, 0, 0), +m_outlineThickness (0), +m_vertices (Triangles), +m_outlineVertices (Triangles), +m_bounds (), +m_geometryNeedUpdate (false), +m_fontTextureId (0) { } @@ -99,22 +97,20 @@ m_fontTextureId (0) //////////////////////////////////////////////////////////// Text::Text(const String& string, const Font& font, unsigned int characterSize) : -m_string (string), -m_font (&font), -m_characterSize (characterSize), -m_letterSpacingFactor (1.f), -m_lineSpacingFactor (1.f), -m_style (Regular), -m_fillColor (255, 255, 255), -m_outlineColor (0, 0, 0), -m_outlineThickness (0), -m_vertices (Triangles), -m_outlineVertices (Triangles), -m_verticesBuffer (Triangles, VertexBuffer::Static), -m_outlineVerticesBuffer(Triangles, VertexBuffer::Static), -m_bounds (), -m_geometryNeedUpdate (true), -m_fontTextureId (0) +m_string (string), +m_font (&font), +m_characterSize (characterSize), +m_letterSpacingFactor(1.f), +m_lineSpacingFactor (1.f), +m_style (Regular), +m_fillColor (255, 255, 255), +m_outlineColor (0, 0, 0), +m_outlineThickness (0), +m_vertices (Triangles), +m_outlineVertices (Triangles), +m_bounds (), +m_geometryNeedUpdate (true), +m_fontTextureId (0) { } @@ -206,15 +202,6 @@ void Text::setFillColor(const Color& color) { for (std::size_t i = 0; i < m_vertices.getVertexCount(); ++i) m_vertices[i].color = m_fillColor; - - if (VertexBuffer::isAvailable()) - { - if (m_verticesBuffer.getVertexCount() != m_vertices.getVertexCount()) - m_verticesBuffer.create(m_vertices.getVertexCount()); - - if (m_vertices.getVertexCount() > 0) - m_verticesBuffer.update(&m_vertices[0]); - } } } } @@ -233,15 +220,6 @@ void Text::setOutlineColor(const Color& color) { for (std::size_t i = 0; i < m_outlineVertices.getVertexCount(); ++i) m_outlineVertices[i].color = m_outlineColor; - - if (VertexBuffer::isAvailable()) - { - if (m_outlineVerticesBuffer.getVertexCount() != m_outlineVertices.getVertexCount()) - m_outlineVerticesBuffer.create(m_outlineVertices.getVertexCount()); - - if (m_outlineVertices.getVertexCount() > 0) - m_outlineVerticesBuffer.update(&m_outlineVertices[0]); - } } } } @@ -404,25 +382,9 @@ void Text::draw(RenderTarget& target, RenderStates states) const // Only draw the outline if there is something to draw if (m_outlineThickness != 0) - { - if (VertexBuffer::isAvailable()) - { - target.draw(m_outlineVerticesBuffer, states); - } - else - { - target.draw(m_outlineVertices, states); - } - } + target.draw(m_outlineVertices, states); - if (VertexBuffer::isAvailable()) - { - target.draw(m_verticesBuffer, states); - } - else - { - target.draw(m_vertices, states); - } + target.draw(m_vertices, states); } } @@ -446,23 +408,11 @@ void Text::ensureGeometryUpdate() const // Clear the previous geometry m_vertices.clear(); m_outlineVertices.clear(); - m_bounds = FloatRect(); // No text: nothing to draw if (m_string.isEmpty()) - { - if (VertexBuffer::isAvailable()) - { - if (m_verticesBuffer.getVertexCount()) - m_verticesBuffer.create(0); - - if (m_outlineVerticesBuffer.getVertexCount()) - m_outlineVerticesBuffer.create(0); - } - return; - } // Compute values related to the text style bool isBold = m_style & Bold; @@ -612,22 +562,6 @@ void Text::ensureGeometryUpdate() const m_bounds.top = minY; m_bounds.width = maxX - minX; m_bounds.height = maxY - minY; - - // Update the vertex buffer if it is being used - if (VertexBuffer::isAvailable()) - { - if (m_verticesBuffer.getVertexCount() != m_vertices.getVertexCount()) - m_verticesBuffer.create(m_vertices.getVertexCount()); - - if (m_vertices.getVertexCount() > 0) - m_verticesBuffer.update(&m_vertices[0]); - - if (m_outlineVerticesBuffer.getVertexCount() != m_outlineVertices.getVertexCount()) - m_outlineVerticesBuffer.create(m_outlineVertices.getVertexCount()); - - if (m_outlineVertices.getVertexCount() > 0) - m_outlineVerticesBuffer.update(&m_outlineVertices[0]); - } } } // namespace sf diff --git a/src/SFML/Graphics/Texture.cpp b/src/SFML/Graphics/Texture.cpp index 9cf7b19c..ef731a65 100644 --- a/src/SFML/Graphics/Texture.cpp +++ b/src/SFML/Graphics/Texture.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. @@ -92,10 +92,6 @@ m_cacheId (getUniqueId()) if (create(copy.getSize().x, copy.getSize().y)) { update(copy); - - // Force an OpenGL flush, so that the texture will appear updated - // in all contexts immediately (solves problems in multi-threaded apps) - glCheck(glFlush()); } else { @@ -166,7 +162,7 @@ bool Texture::create(unsigned int width, unsigned int height) // Make sure that the current texture binding will be preserved priv::TextureSaver save; - static bool textureEdgeClamp = GLEXT_texture_edge_clamp || GLEXT_EXT_texture_edge_clamp; + static bool textureEdgeClamp = GLEXT_texture_edge_clamp; if (!m_isRepeated && !textureEdgeClamp) { @@ -659,7 +655,7 @@ void Texture::setRepeated(bool repeated) // Make sure that the current texture binding will be preserved priv::TextureSaver save; - static bool textureEdgeClamp = GLEXT_texture_edge_clamp || GLEXT_EXT_texture_edge_clamp; + static bool textureEdgeClamp = GLEXT_texture_edge_clamp; if (!m_isRepeated && !textureEdgeClamp) { diff --git a/src/SFML/Graphics/TextureSaver.cpp b/src/SFML/Graphics/TextureSaver.cpp index 1a71c089..7ffbc0bb 100644 --- a/src/SFML/Graphics/TextureSaver.cpp +++ b/src/SFML/Graphics/TextureSaver.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Graphics/TextureSaver.hpp b/src/SFML/Graphics/TextureSaver.hpp index 5ee9f000..560c2fce 100644 --- a/src/SFML/Graphics/TextureSaver.hpp +++ b/src/SFML/Graphics/TextureSaver.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. @@ -64,7 +64,7 @@ private: //////////////////////////////////////////////////////////// // Member data //////////////////////////////////////////////////////////// - GLint m_textureBinding; ///< Texture binding to restore + GLint m_textureBinding; //!< Texture binding to restore }; } // namespace priv diff --git a/src/SFML/Graphics/Transform.cpp b/src/SFML/Graphics/Transform.cpp index 68d3e3be..9a6706ce 100644 --- a/src/SFML/Graphics/Transform.cpp +++ b/src/SFML/Graphics/Transform.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Graphics/Transformable.cpp b/src/SFML/Graphics/Transformable.cpp index a47b2ee0..6a8f0735 100644 --- a/src/SFML/Graphics/Transformable.cpp +++ b/src/SFML/Graphics/Transformable.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Graphics/Vertex.cpp b/src/SFML/Graphics/Vertex.cpp index e389b68a..801af444 100644 --- a/src/SFML/Graphics/Vertex.cpp +++ b/src/SFML/Graphics/Vertex.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Graphics/VertexArray.cpp b/src/SFML/Graphics/VertexArray.cpp index accf7e79..9be9d7d9 100644 --- a/src/SFML/Graphics/VertexArray.cpp +++ b/src/SFML/Graphics/VertexArray.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Graphics/VertexBuffer.cpp b/src/SFML/Graphics/VertexBuffer.cpp index 4d5497c8..2b3166a2 100644 --- a/src/SFML/Graphics/VertexBuffer.cpp +++ b/src/SFML/Graphics/VertexBuffer.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Graphics/View.cpp b/src/SFML/Graphics/View.cpp index 4d1fb2f3..048f3136 100644 --- a/src/SFML/Graphics/View.cpp +++ b/src/SFML/Graphics/View.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Main/CMakeLists.txt b/src/SFML/Main/CMakeLists.txt index 6542e591..9344ada1 100644 --- a/src/SFML/Main/CMakeLists.txt +++ b/src/SFML/Main/CMakeLists.txt @@ -16,6 +16,11 @@ endif() # define the sfml-main target sfml_add_library(sfml-main STATIC SOURCES ${SRC}) +if(SFML_OS_ANDROID) + # glad sources + target_include_directories(sfml-main PRIVATE "${PROJECT_SOURCE_DIR}/extlibs/headers/glad/include") +endif() + # overwrite sfml-main suffix for backward compatibility with FindSFML.cmake set_target_properties(sfml-main PROPERTIES DEBUG_POSTFIX -d diff --git a/src/SFML/Main/MainAndroid.cpp b/src/SFML/Main/MainAndroid.cpp index 7f4d8e2e..daf6dac1 100644 --- a/src/SFML/Main/MainAndroid.cpp +++ b/src/SFML/Main/MainAndroid.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. @@ -47,6 +47,9 @@ #include #include +#define SF_GLAD_EGL_IMPLEMENTATION +#include + extern int main(int argc, char *argv[]); @@ -175,7 +178,7 @@ void goToFullscreenMode(ANativeActivity* activity) // API Level 14 if (apiLevel >= 14) { - jfieldID FieldSYSTEM_UI_FLAG_LOW_PROFILE = lJNIEnv->GetStaticFieldID(classView, "SYSTEM_UI_FLAG_LOW_PROFILE", "I"); + jfieldID FieldSYSTEM_UI_FLAG_LOW_PROFILE = lJNIEnv->GetStaticFieldID(classView, "SYSTEM_UI_FLAG_HIDE_NAVIGATION", "I"); jint SYSTEM_UI_FLAG_LOW_PROFILE = lJNIEnv->GetStaticIntField(classView, FieldSYSTEM_UI_FLAG_LOW_PROFILE); flags |= SYSTEM_UI_FLAG_LOW_PROFILE; } diff --git a/src/SFML/Main/MainWin32.cpp b/src/SFML/Main/MainWin32.cpp index a8aa19d4..6a382024 100644 --- a/src/SFML/Main/MainWin32.cpp +++ b/src/SFML/Main/MainWin32.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // Copyright (C) 2013 Jonathan De Wachter (dewachter.jonathan@gmail.com) // // This software is provided 'as-is', without any express or implied warranty. diff --git a/src/SFML/Main/MainiOS.mm b/src/SFML/Main/MainiOS.mm index 901248a1..534db334 100644 --- a/src/SFML/Main/MainiOS.mm +++ b/src/SFML/Main/MainiOS.mm @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.prg) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.prg) // Copyright (C) 2013 Jonathan De Wachter (dewachter.jonathan@gmail.com) // // This software is provided 'as-is', without any express or implied warranty. diff --git a/src/SFML/Network/Ftp.cpp b/src/SFML/Network/Ftp.cpp index a4cd12e7..6b5ebce8 100644 --- a/src/SFML/Network/Ftp.cpp +++ b/src/SFML/Network/Ftp.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. @@ -60,8 +60,8 @@ private: //////////////////////////////////////////////////////////// // Member data //////////////////////////////////////////////////////////// - Ftp& m_ftp; ///< Reference to the owner Ftp instance - TcpSocket m_dataSocket; ///< Socket used for data transfers + Ftp& m_ftp; //!< Reference to the owner Ftp instance + TcpSocket m_dataSocket; //!< Socket used for data transfers }; diff --git a/src/SFML/Network/Http.cpp b/src/SFML/Network/Http.cpp index 251b8125..40a5167f 100644 --- a/src/SFML/Network/Http.cpp +++ b/src/SFML/Network/Http.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Network/IpAddress.cpp b/src/SFML/Network/IpAddress.cpp index 8cc145f6..067c7ae5 100644 --- a/src/SFML/Network/IpAddress.cpp +++ b/src/SFML/Network/IpAddress.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Network/Packet.cpp b/src/SFML/Network/Packet.cpp index ac039412..951c4bdb 100644 --- a/src/SFML/Network/Packet.cpp +++ b/src/SFML/Network/Packet.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. @@ -63,6 +63,13 @@ void Packet::append(const void* data, std::size_t sizeInBytes) } +//////////////////////////////////////////////////////////// +std::size_t Packet::getReadPosition() const +{ + return m_readPos; +} + + //////////////////////////////////////////////////////////// void Packet::clear() { diff --git a/src/SFML/Network/Socket.cpp b/src/SFML/Network/Socket.cpp index 7a92a473..622f9d4b 100644 --- a/src/SFML/Network/Socket.cpp +++ b/src/SFML/Network/Socket.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Network/SocketImpl.hpp b/src/SFML/Network/SocketImpl.hpp index 1f6803da..c958099c 100644 --- a/src/SFML/Network/SocketImpl.hpp +++ b/src/SFML/Network/SocketImpl.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Network/SocketSelector.cpp b/src/SFML/Network/SocketSelector.cpp index 37dda021..465e0a72 100644 --- a/src/SFML/Network/SocketSelector.cpp +++ b/src/SFML/Network/SocketSelector.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. @@ -42,10 +42,10 @@ namespace sf //////////////////////////////////////////////////////////// struct SocketSelector::SocketSelectorImpl { - fd_set allSockets; ///< Set containing all the sockets handles - fd_set socketsReady; ///< Set containing handles of the sockets that are ready - int maxSocket; ///< Maximum socket handle - int socketCount; ///< Number of socket handles + fd_set allSockets; //!< Set containing all the sockets handles + fd_set socketsReady; //!< Set containing handles of the sockets that are ready + int maxSocket; //!< Maximum socket handle + int socketCount; //!< Number of socket handles }; diff --git a/src/SFML/Network/TcpListener.cpp b/src/SFML/Network/TcpListener.cpp index 8a79b99b..38749d56 100644 --- a/src/SFML/Network/TcpListener.cpp +++ b/src/SFML/Network/TcpListener.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Network/TcpSocket.cpp b/src/SFML/Network/TcpSocket.cpp index 7a8e9183..8333b952 100644 --- a/src/SFML/Network/TcpSocket.cpp +++ b/src/SFML/Network/TcpSocket.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Network/UdpSocket.cpp b/src/SFML/Network/UdpSocket.cpp index 373b6842..3e193914 100644 --- a/src/SFML/Network/UdpSocket.cpp +++ b/src/SFML/Network/UdpSocket.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Network/Unix/SocketImpl.cpp b/src/SFML/Network/Unix/SocketImpl.cpp index e565a482..5f59171b 100644 --- a/src/SFML/Network/Unix/SocketImpl.cpp +++ b/src/SFML/Network/Unix/SocketImpl.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Network/Unix/SocketImpl.hpp b/src/SFML/Network/Unix/SocketImpl.hpp index 9b816baa..3de92334 100644 --- a/src/SFML/Network/Unix/SocketImpl.hpp +++ b/src/SFML/Network/Unix/SocketImpl.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Network/Win32/SocketImpl.cpp b/src/SFML/Network/Win32/SocketImpl.cpp index 9bff3d7a..b369e182 100644 --- a/src/SFML/Network/Win32/SocketImpl.cpp +++ b/src/SFML/Network/Win32/SocketImpl.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Network/Win32/SocketImpl.hpp b/src/SFML/Network/Win32/SocketImpl.hpp index 7fdfa52e..82557546 100644 --- a/src/SFML/Network/Win32/SocketImpl.hpp +++ b/src/SFML/Network/Win32/SocketImpl.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/System/Android/Activity.cpp b/src/SFML/System/Android/Activity.cpp index b52921aa..11dfaeb1 100644 --- a/src/SFML/System/Android/Activity.cpp +++ b/src/SFML/System/Android/Activity.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // Copyright (C) 2013 Jonathan De Wachter (dewachter.jonathan@gmail.com) // // This software is provided 'as-is', without any express or implied warranty. diff --git a/src/SFML/System/Android/Activity.hpp b/src/SFML/System/Android/Activity.hpp index bd6bbc9a..fd0c4240 100644 --- a/src/SFML/System/Android/Activity.hpp +++ b/src/SFML/System/Android/Activity.hpp @@ -33,7 +33,6 @@ #include #include #include -#include #include #include #include diff --git a/src/SFML/System/Android/NativeActivity.cpp b/src/SFML/System/Android/NativeActivity.cpp index 39a2fbce..ee01eedc 100644 --- a/src/SFML/System/Android/NativeActivity.cpp +++ b/src/SFML/System/Android/NativeActivity.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/System/CMakeLists.txt b/src/SFML/System/CMakeLists.txt index d1b712d8..1206968b 100644 --- a/src/SFML/System/CMakeLists.txt +++ b/src/SFML/System/CMakeLists.txt @@ -89,6 +89,11 @@ endif() sfml_add_library(sfml-system SOURCES ${SRC} ${PLATFORM_SRC}) +if(SFML_OS_ANDROID) + # glad sources + target_include_directories(sfml-system PRIVATE "${PROJECT_SOURCE_DIR}/extlibs/headers/glad/include") +endif() + # setup dependencies if(SFML_OS_LINUX OR SFML_OS_FREEBSD OR SFML_OS_MACOSX) target_link_libraries(sfml-system PRIVATE pthread) diff --git a/src/SFML/System/Clock.cpp b/src/SFML/System/Clock.cpp index dc3a2544..8e4aca01 100644 --- a/src/SFML/System/Clock.cpp +++ b/src/SFML/System/Clock.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/System/Err.cpp b/src/SFML/System/Err.cpp index 0a593e3a..1e8a8465 100644 --- a/src/SFML/System/Err.cpp +++ b/src/SFML/System/Err.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/System/FileInputStream.cpp b/src/SFML/System/FileInputStream.cpp index 41c91176..bab93f52 100644 --- a/src/SFML/System/FileInputStream.cpp +++ b/src/SFML/System/FileInputStream.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/System/Lock.cpp b/src/SFML/System/Lock.cpp index 0fbb404d..b4084b00 100644 --- a/src/SFML/System/Lock.cpp +++ b/src/SFML/System/Lock.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/System/MemoryInputStream.cpp b/src/SFML/System/MemoryInputStream.cpp index d6334acd..6b849a97 100644 --- a/src/SFML/System/MemoryInputStream.cpp +++ b/src/SFML/System/MemoryInputStream.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/System/Mutex.cpp b/src/SFML/System/Mutex.cpp index 2f6726f3..21a86e45 100644 --- a/src/SFML/System/Mutex.cpp +++ b/src/SFML/System/Mutex.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/System/Sleep.cpp b/src/SFML/System/Sleep.cpp index fc036c48..3d1beca3 100644 --- a/src/SFML/System/Sleep.cpp +++ b/src/SFML/System/Sleep.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/System/String.cpp b/src/SFML/System/String.cpp index c33cb948..92d8ec21 100644 --- a/src/SFML/System/String.cpp +++ b/src/SFML/System/String.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/System/Thread.cpp b/src/SFML/System/Thread.cpp index bd250a90..6576f104 100644 --- a/src/SFML/System/Thread.cpp +++ b/src/SFML/System/Thread.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/System/ThreadLocal.cpp b/src/SFML/System/ThreadLocal.cpp index 812a99b7..5917cf33 100644 --- a/src/SFML/System/ThreadLocal.cpp +++ b/src/SFML/System/ThreadLocal.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/System/Time.cpp b/src/SFML/System/Time.cpp index 09abf45f..b7963e7c 100644 --- a/src/SFML/System/Time.cpp +++ b/src/SFML/System/Time.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/System/Unix/ClockImpl.cpp b/src/SFML/System/Unix/ClockImpl.cpp index 2a70fbd7..5a6e4682 100644 --- a/src/SFML/System/Unix/ClockImpl.cpp +++ b/src/SFML/System/Unix/ClockImpl.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/System/Unix/ClockImpl.hpp b/src/SFML/System/Unix/ClockImpl.hpp index 942ee9c4..c966b3e8 100644 --- a/src/SFML/System/Unix/ClockImpl.hpp +++ b/src/SFML/System/Unix/ClockImpl.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/System/Unix/MutexImpl.cpp b/src/SFML/System/Unix/MutexImpl.cpp index b9c46749..8c000598 100644 --- a/src/SFML/System/Unix/MutexImpl.cpp +++ b/src/SFML/System/Unix/MutexImpl.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/System/Unix/MutexImpl.hpp b/src/SFML/System/Unix/MutexImpl.hpp index dead79d0..83c4f42c 100644 --- a/src/SFML/System/Unix/MutexImpl.hpp +++ b/src/SFML/System/Unix/MutexImpl.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/System/Unix/SleepImpl.cpp b/src/SFML/System/Unix/SleepImpl.cpp index 1da9b8db..6aabaf41 100644 --- a/src/SFML/System/Unix/SleepImpl.cpp +++ b/src/SFML/System/Unix/SleepImpl.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/System/Unix/SleepImpl.hpp b/src/SFML/System/Unix/SleepImpl.hpp index 0fb634e9..57843cc1 100644 --- a/src/SFML/System/Unix/SleepImpl.hpp +++ b/src/SFML/System/Unix/SleepImpl.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/System/Unix/ThreadImpl.cpp b/src/SFML/System/Unix/ThreadImpl.cpp index d8d4d9ad..aaf906e1 100644 --- a/src/SFML/System/Unix/ThreadImpl.cpp +++ b/src/SFML/System/Unix/ThreadImpl.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/System/Unix/ThreadImpl.hpp b/src/SFML/System/Unix/ThreadImpl.hpp index e538514d..4906326d 100644 --- a/src/SFML/System/Unix/ThreadImpl.hpp +++ b/src/SFML/System/Unix/ThreadImpl.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/System/Unix/ThreadLocalImpl.cpp b/src/SFML/System/Unix/ThreadLocalImpl.cpp index 45d08fb4..33c6889e 100644 --- a/src/SFML/System/Unix/ThreadLocalImpl.cpp +++ b/src/SFML/System/Unix/ThreadLocalImpl.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/System/Unix/ThreadLocalImpl.hpp b/src/SFML/System/Unix/ThreadLocalImpl.hpp index db71e0b9..a1d5e713 100644 --- a/src/SFML/System/Unix/ThreadLocalImpl.hpp +++ b/src/SFML/System/Unix/ThreadLocalImpl.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/System/Win32/ClockImpl.cpp b/src/SFML/System/Win32/ClockImpl.cpp index 603426d8..37ecc9ca 100644 --- a/src/SFML/System/Win32/ClockImpl.cpp +++ b/src/SFML/System/Win32/ClockImpl.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/System/Win32/ClockImpl.hpp b/src/SFML/System/Win32/ClockImpl.hpp index cbca5c24..0af60834 100644 --- a/src/SFML/System/Win32/ClockImpl.hpp +++ b/src/SFML/System/Win32/ClockImpl.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/System/Win32/MutexImpl.cpp b/src/SFML/System/Win32/MutexImpl.cpp index 7d562a38..3c3452ea 100644 --- a/src/SFML/System/Win32/MutexImpl.cpp +++ b/src/SFML/System/Win32/MutexImpl.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/System/Win32/MutexImpl.hpp b/src/SFML/System/Win32/MutexImpl.hpp index 2af0d91e..2947e3b1 100644 --- a/src/SFML/System/Win32/MutexImpl.hpp +++ b/src/SFML/System/Win32/MutexImpl.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. @@ -72,7 +72,7 @@ private: //////////////////////////////////////////////////////////// // Member data //////////////////////////////////////////////////////////// - CRITICAL_SECTION m_mutex; ///< Win32 handle of the mutex + CRITICAL_SECTION m_mutex; //!< Win32 handle of the mutex }; } // namespace priv diff --git a/src/SFML/System/Win32/SleepImpl.cpp b/src/SFML/System/Win32/SleepImpl.cpp index 172a8a88..f61353e4 100644 --- a/src/SFML/System/Win32/SleepImpl.cpp +++ b/src/SFML/System/Win32/SleepImpl.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/System/Win32/SleepImpl.hpp b/src/SFML/System/Win32/SleepImpl.hpp index 37005ab7..5c356414 100644 --- a/src/SFML/System/Win32/SleepImpl.hpp +++ b/src/SFML/System/Win32/SleepImpl.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/System/Win32/ThreadImpl.cpp b/src/SFML/System/Win32/ThreadImpl.cpp index e1c84993..94bc7f8a 100644 --- a/src/SFML/System/Win32/ThreadImpl.cpp +++ b/src/SFML/System/Win32/ThreadImpl.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/System/Win32/ThreadImpl.hpp b/src/SFML/System/Win32/ThreadImpl.hpp index d0c87b5d..afdfc9f3 100644 --- a/src/SFML/System/Win32/ThreadImpl.hpp +++ b/src/SFML/System/Win32/ThreadImpl.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. @@ -97,8 +97,8 @@ private: //////////////////////////////////////////////////////////// // Member data //////////////////////////////////////////////////////////// - HANDLE m_thread; ///< Win32 thread handle - unsigned int m_threadId; ///< Win32 thread identifier + HANDLE m_thread; //!< Win32 thread handle + unsigned int m_threadId; //!< Win32 thread identifier }; } // namespace priv diff --git a/src/SFML/System/Win32/ThreadLocalImpl.cpp b/src/SFML/System/Win32/ThreadLocalImpl.cpp index eef6106a..49d95e00 100644 --- a/src/SFML/System/Win32/ThreadLocalImpl.cpp +++ b/src/SFML/System/Win32/ThreadLocalImpl.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/System/Win32/ThreadLocalImpl.hpp b/src/SFML/System/Win32/ThreadLocalImpl.hpp index ef29b683..3a2b0238 100644 --- a/src/SFML/System/Win32/ThreadLocalImpl.hpp +++ b/src/SFML/System/Win32/ThreadLocalImpl.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. @@ -76,7 +76,7 @@ private: //////////////////////////////////////////////////////////// // Member data //////////////////////////////////////////////////////////// - DWORD m_index; ///< Index of our thread-local storage slot + DWORD m_index; //!< Index of our thread-local storage slot }; } // namespace priv diff --git a/src/SFML/Window/Android/ClipboardImpl.cpp b/src/SFML/Window/Android/ClipboardImpl.cpp index c7d3728e..ef9af6c4 100644 --- a/src/SFML/Window/Android/ClipboardImpl.cpp +++ b/src/SFML/Window/Android/ClipboardImpl.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Window/Android/ClipboardImpl.hpp b/src/SFML/Window/Android/ClipboardImpl.hpp index c243999c..22dda649 100644 --- a/src/SFML/Window/Android/ClipboardImpl.hpp +++ b/src/SFML/Window/Android/ClipboardImpl.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Window/Android/CursorImpl.cpp b/src/SFML/Window/Android/CursorImpl.cpp index faf0b631..3913b295 100644 --- a/src/SFML/Window/Android/CursorImpl.cpp +++ b/src/SFML/Window/Android/CursorImpl.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Window/Android/CursorImpl.hpp b/src/SFML/Window/Android/CursorImpl.hpp index 096902d5..57cffbd4 100644 --- a/src/SFML/Window/Android/CursorImpl.hpp +++ b/src/SFML/Window/Android/CursorImpl.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Window/Android/SensorImpl.cpp b/src/SFML/Window/Android/SensorImpl.cpp index 9497d9d6..ed89e4d7 100644 --- a/src/SFML/Window/Android/SensorImpl.cpp +++ b/src/SFML/Window/Android/SensorImpl.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Window/Android/SensorImpl.hpp b/src/SFML/Window/Android/SensorImpl.hpp index ce6865ee..bdfdfcc3 100644 --- a/src/SFML/Window/Android/SensorImpl.hpp +++ b/src/SFML/Window/Android/SensorImpl.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Window/CMakeLists.txt b/src/SFML/Window/CMakeLists.txt index ecf35e14..982f4c40 100644 --- a/src/SFML/Window/CMakeLists.txt +++ b/src/SFML/Window/CMakeLists.txt @@ -12,6 +12,10 @@ set(SRC ${SRCROOT}/Cursor.cpp ${INCROOT}/Cursor.hpp ${SRCROOT}/CursorImpl.hpp + ${SRCROOT}/EGLCheck.cpp + ${SRCROOT}/EGLCheck.hpp + ${SRCROOT}/EglContext.cpp + ${SRCROOT}/EglContext.hpp ${INCROOT}/Export.hpp ${SRCROOT}/GlContext.cpp ${SRCROOT}/GlContext.hpp @@ -39,6 +43,8 @@ set(SRC ${SRCROOT}/VideoMode.cpp ${INCROOT}/VideoMode.hpp ${SRCROOT}/VideoModeImpl.hpp + ${SRCROOT}/Vulkan.cpp + ${INCROOT}/Vulkan.hpp ${SRCROOT}/Window.cpp ${INCROOT}/Window.hpp ${SRCROOT}/WindowBase.cpp @@ -48,12 +54,6 @@ set(SRC ${SRCROOT}/WindowImpl.hpp ${INCROOT}/WindowStyle.hpp ) -if(SFML_OPENGL_ES AND NOT SFML_OS_IOS) - list(APPEND SRC ${SRCROOT}/EGLCheck.cpp) - list(APPEND SRC ${SRCROOT}/EGLCheck.hpp) - list(APPEND SRC ${SRCROOT}/EglContext.cpp) - list(APPEND SRC ${SRCROOT}/EglContext.hpp) -endif() source_group("" FILES ${SRC}) # add platform specific sources @@ -65,8 +65,6 @@ if(SFML_OS_WINDOWS) ${SRCROOT}/Win32/ClipboardImpl.cpp ${SRCROOT}/Win32/WglContext.cpp ${SRCROOT}/Win32/WglContext.hpp - ${SRCROOT}/Win32/WglExtensions.cpp - ${SRCROOT}/Win32/WglExtensions.hpp ${SRCROOT}/Win32/InputImpl.cpp ${SRCROOT}/Win32/InputImpl.hpp ${SRCROOT}/Win32/JoystickImpl.cpp @@ -74,6 +72,8 @@ if(SFML_OS_WINDOWS) ${SRCROOT}/Win32/SensorImpl.hpp ${SRCROOT}/Win32/SensorImpl.cpp ${SRCROOT}/Win32/VideoModeImpl.cpp + ${SRCROOT}/Win32/VulkanImplWin32.cpp + ${SRCROOT}/Win32/VulkanImplWin32.hpp ${SRCROOT}/Win32/WindowImplWin32.cpp ${SRCROOT}/Win32/WindowImplWin32.hpp ) @@ -94,16 +94,16 @@ elseif(SFML_OS_LINUX OR SFML_OS_FREEBSD OR SFML_OS_OPENBSD) ${SRCROOT}/Unix/SensorImpl.cpp ${SRCROOT}/Unix/SensorImpl.hpp ${SRCROOT}/Unix/VideoModeImpl.cpp + ${SRCROOT}/Unix/VulkanImplX11.cpp + ${SRCROOT}/Unix/VulkanImplX11.hpp ${SRCROOT}/Unix/WindowImplX11.cpp ${SRCROOT}/Unix/WindowImplX11.hpp ) - if(NOT SFML_OPENGL_ES) + if(NOT SFML_OS_ANDROID) set(PLATFORM_SRC ${PLATFORM_SRC} ${SRCROOT}/Unix/GlxContext.cpp ${SRCROOT}/Unix/GlxContext.hpp - ${SRCROOT}/Unix/GlxExtensions.cpp - ${SRCROOT}/Unix/GlxExtensions.hpp ) endif() if(SFML_OS_LINUX) @@ -231,14 +231,20 @@ sfml_add_library(sfml-window SOURCES ${SRC} ${PLATFORM_SRC}) target_link_libraries(sfml-window PUBLIC sfml-system) +# glad sources +target_include_directories(sfml-window PRIVATE "${PROJECT_SOURCE_DIR}/extlibs/headers/glad/include") + # When static linking on macOS, we need to add this flag for objective C to work if ((NOT BUILD_SHARED_LIBS) AND SFML_OS_MACOSX) target_link_libraries(sfml-window PRIVATE -ObjC) endif() +# Vulkan headers +target_include_directories(sfml-window PRIVATE "${PROJECT_SOURCE_DIR}/extlibs/headers/vulkan") + # find and setup usage for external libraries if(SFML_OS_LINUX OR SFML_OS_FREEBSD OR SFML_OPENBSD) - sfml_find_package(X11 INCLUDE "X11_INCLUDE_DIR" LINK "X11_X11_LIB" "X11_Xrandr_LIB") + sfml_find_package(X11 INCLUDE "X11_INCLUDE_DIR" LINK "X11_X11_LIB" "X11_Xrandr_LIB" "X11_Xcursor_LIB") target_link_libraries(sfml-window PRIVATE X11) endif() @@ -249,16 +255,20 @@ if ((NOT ${CMAKE_VERSION} VERSION_LESS 3.11) AND (NOT OpenGL_GL_PREFERENCE)) set(OpenGL_GL_PREFERENCE "LEGACY") endif() -if(SFML_OPENGL_ES) - if(SFML_OS_IOS) - sfml_add_external(OpenGL LINK "-framework OpenGLES") - elseif(SFML_OS_ANDROID) - sfml_add_external(OpenGL LINK "EGL" "GLESv1_CM") - endif() +if(SFML_OS_IOS) + sfml_add_external(GLES LINK "-framework OpenGLES") + + target_link_libraries(sfml-window PRIVATE GLES) +elseif(SFML_OS_ANDROID) + sfml_find_package(GLES INCLUDE "GLES_INCLUDE_DIR" LINK "GLES_LIBRARY") + + sfml_find_package(EGL INCLUDE "EGL_INCLUDE_DIR" LINK "EGL_LIBRARY") + target_link_libraries(sfml-window PRIVATE EGL) + target_link_libraries(sfml-window PRIVATE GLES) else() sfml_find_package(OpenGL INCLUDE "OPENGL_INCLUDE_DIR" LINK "OPENGL_gl_LIBRARY") + target_link_libraries(sfml-window PRIVATE OpenGL) endif() -target_link_libraries(sfml-window PRIVATE OpenGL) if(SFML_OS_WINDOWS AND NOT SFML_COMPILER_MSVC) include(CheckIncludeFile) @@ -268,15 +278,9 @@ if(SFML_OS_WINDOWS AND NOT SFML_COMPILER_MSVC) endif() endif() -if(SFML_OPENGL_ES AND SFML_OS_LINUX) - sfml_find_package(EGL INCLUDE "EGL_INCLUDE_DIR" LINK "EGL_LIBRARY") - sfml_find_package(GLES INCLUDE "GLES_INCLUDE_DIR" LINK "GLES_LIBRARY") - target_link_libraries(sfml-window PRIVATE EGL GLES) -endif() - if(SFML_OS_LINUX) sfml_find_package(UDev INCLUDE "UDEV_INCLUDE_DIR" LINK "UDEV_LIBRARIES") - target_link_libraries(sfml-window PRIVATE UDev) + target_link_libraries(sfml-window PRIVATE UDev dl) elseif(SFML_OS_WINDOWS) target_link_libraries(sfml-window PRIVATE winmm gdi32) elseif(SFML_OS_FREEBSD) diff --git a/src/SFML/Window/Clipboard.cpp b/src/SFML/Window/Clipboard.cpp index 230789e3..78284446 100644 --- a/src/SFML/Window/Clipboard.cpp +++ b/src/SFML/Window/Clipboard.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Window/ClipboardImpl.hpp b/src/SFML/Window/ClipboardImpl.hpp index 7efd448f..d0d2c324 100644 --- a/src/SFML/Window/ClipboardImpl.hpp +++ b/src/SFML/Window/ClipboardImpl.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Window/Context.cpp b/src/SFML/Window/Context.cpp index 2b174aa0..76cd0c59 100644 --- a/src/SFML/Window/Context.cpp +++ b/src/SFML/Window/Context.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Window/Cursor.cpp b/src/SFML/Window/Cursor.cpp index 91b08686..b7be0acd 100644 --- a/src/SFML/Window/Cursor.cpp +++ b/src/SFML/Window/Cursor.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Window/CursorImpl.hpp b/src/SFML/Window/CursorImpl.hpp index afb22ddb..bf507b2c 100644 --- a/src/SFML/Window/CursorImpl.hpp +++ b/src/SFML/Window/CursorImpl.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Window/EGLCheck.cpp b/src/SFML/Window/EGLCheck.cpp index dabf54e1..a5a4735f 100644 --- a/src/SFML/Window/EGLCheck.cpp +++ b/src/SFML/Window/EGLCheck.cpp @@ -28,6 +28,7 @@ //////////////////////////////////////////////////////////// #include #include +#include namespace sf @@ -35,7 +36,7 @@ namespace sf namespace priv { //////////////////////////////////////////////////////////// -void eglCheckError(const char* file, unsigned int line) +void eglCheckError(const char* file, unsigned int line, const char* expression) { // Obtain information about the success or failure of the most recent EGL // function called in the current thread @@ -152,7 +153,8 @@ void eglCheckError(const char* file, unsigned int line) // Log the error err() << "An internal EGL call failed in " << fileString.substr(fileString.find_last_of("\\/") + 1) << " (" << line << ") : " - << error << ", " << description + << "\nExpression:\n " << expression + << "\nError description:\n " << error << "\n " << description << "\n" << std::endl; } } diff --git a/src/SFML/Window/EGLCheck.hpp b/src/SFML/Window/EGLCheck.hpp index 317d9a8e..8eb6d0a2 100644 --- a/src/SFML/Window/EGLCheck.hpp +++ b/src/SFML/Window/EGLCheck.hpp @@ -29,7 +29,6 @@ // Headers //////////////////////////////////////////////////////////// #include -#include #include @@ -42,8 +41,9 @@ namespace priv //////////////////////////////////////////////////////////// #ifdef SFML_DEBUG - //// In debug mode, perform a test on every EGL call - #define eglCheck(x) x; sf::priv::eglCheckError(__FILE__, __LINE__); + // In debug mode, perform a test on every EGL call + // The do-while loop is needed so that glCheck can be used as a single statement in if/else branches + #define eglCheck(expr) do { expr; sf::priv::eglCheckError(__FILE__, __LINE__, #expr); } while (false) #else @@ -57,9 +57,10 @@ namespace priv /// /// \param file Source file where the call is located /// \param line Line number of the source file where the call is located +/// \param expression The evaluated expression as a string /// //////////////////////////////////////////////////////////// -void eglCheckError(const char* file, unsigned int line); +void eglCheckError(const char* file, unsigned int line, const char* expression); } // namespace priv } // namespace sf diff --git a/src/SFML/Window/EglContext.cpp b/src/SFML/Window/EglContext.cpp index 90b58522..93b6949f 100644 --- a/src/SFML/Window/EglContext.cpp +++ b/src/SFML/Window/EglContext.cpp @@ -28,7 +28,6 @@ //////////////////////////////////////////////////////////// #include #include -#include #include #include #include @@ -40,31 +39,50 @@ #include #endif +#define SF_GLAD_EGL_IMPLEMENTATION +#include + namespace { EGLDisplay getInitializedDisplay() { -#if defined(SFML_SYSTEM_LINUX) +#if defined(SFML_SYSTEM_ANDROID) + + // On Android, its native activity handles this for us + sf::priv::ActivityStates* states = sf::priv::getActivity(NULL); + sf::Lock lock(states->mutex); + + return states->display; + +#endif static EGLDisplay display = EGL_NO_DISPLAY; if (display == EGL_NO_DISPLAY) { - display = eglCheck(eglGetDisplay(EGL_DEFAULT_DISPLAY)); + eglCheck(display = eglGetDisplay(EGL_DEFAULT_DISPLAY)); eglCheck(eglInitialize(display, NULL, NULL)); } return display; + } -#elif defined(SFML_SYSTEM_ANDROID) - // On Android, its native activity handles this for us - sf::priv::ActivityStates* states = sf::priv::getActivity(NULL); - sf::Lock lock(states->mutex); + //////////////////////////////////////////////////////////// + void ensureInit() + { + static bool initialized = false; + if (!initialized) + { + initialized = true; - return states->display; + // We don't check the return value since the extension + // flags are cleared even if loading fails + gladLoaderLoadEGL(EGL_NO_DISPLAY); -#endif + // Continue loading with a display + gladLoaderLoadEGL(getInitializedDisplay()); + } } } @@ -80,6 +98,8 @@ m_context (EGL_NO_CONTEXT), m_surface (EGL_NO_SURFACE), m_config (NULL) { + ensureInit(); + // Get the initialized EGL display m_display = getInitializedDisplay(); @@ -95,7 +115,7 @@ m_config (NULL) EGL_NONE }; - m_surface = eglCheck(eglCreatePbufferSurface(m_display, m_config, attrib_list)); + eglCheck(m_surface = eglCreatePbufferSurface(m_display, m_config, attrib_list)); // Create EGL context createContext(shared); @@ -109,6 +129,8 @@ m_context (EGL_NO_CONTEXT), m_surface (EGL_NO_SURFACE), m_config (NULL) { + ensureInit(); + #ifdef SFML_SYSTEM_ANDROID // On Android, we must save the created context @@ -144,6 +166,7 @@ m_context (EGL_NO_CONTEXT), m_surface (EGL_NO_SURFACE), m_config (NULL) { + ensureInit(); } @@ -154,7 +177,8 @@ EglContext::~EglContext() cleanupUnsharedResources(); // Deactivate the current context - EGLContext currentContext = eglCheck(eglGetCurrentContext()); + EGLContext currentContext = EGL_NO_CONTEXT; + eglCheck(currentContext = eglGetCurrentContext()); if (currentContext == m_context) { @@ -175,13 +199,33 @@ EglContext::~EglContext() } +//////////////////////////////////////////////////////////// +GlFunctionPointer EglContext::getFunction(const char* name) +{ + ensureInit(); + + return reinterpret_cast(eglGetProcAddress(name)); +} + + //////////////////////////////////////////////////////////// bool EglContext::makeCurrent(bool current) { - if (current) - return m_surface != EGL_NO_SURFACE && eglCheck(eglMakeCurrent(m_display, m_surface, m_surface, m_context)); + if (m_surface == EGL_NO_SURFACE) + return false; - return m_surface != EGL_NO_SURFACE && eglCheck(eglMakeCurrent(m_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT)); + EGLBoolean result = EGL_FALSE; + + if (current) + { + eglCheck(result = eglMakeCurrent(m_display, m_surface, m_surface, m_context)); + } + else + { + eglCheck(result = eglMakeCurrent(m_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT)); + } + + return (result != EGL_FALSE); } @@ -219,14 +263,14 @@ void EglContext::createContext(EglContext* shared) eglMakeCurrent(m_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); // Create EGL context - m_context = eglCheck(eglCreateContext(m_display, m_config, toShared, contextVersion)); + eglCheck(m_context = eglCreateContext(m_display, m_config, toShared, contextVersion)); } //////////////////////////////////////////////////////////// void EglContext::createSurface(EGLNativeWindowType window) { - m_surface = eglCheck(eglCreateWindowSurface(m_display, m_config, window, NULL)); + eglCheck(m_surface = eglCreateWindowSurface(m_display, m_config, window, NULL)); } @@ -244,6 +288,8 @@ void EglContext::destroySurface() //////////////////////////////////////////////////////////// EGLConfig EglContext::getBestConfig(EGLDisplay display, unsigned int bitsPerPixel, const ContextSettings& settings) { + ensureInit(); + // Set our video settings constraint const EGLint attributes[] = { EGL_BUFFER_SIZE, static_cast(bitsPerPixel), @@ -271,18 +317,31 @@ EGLConfig EglContext::getBestConfig(EGLDisplay display, unsigned int bitsPerPixe //////////////////////////////////////////////////////////// void EglContext::updateSettings() { - EGLint tmp; - + EGLBoolean result = EGL_FALSE; + EGLint tmp = 0; + // Update the internal context settings with the current config - eglCheck(eglGetConfigAttrib(m_display, m_config, EGL_DEPTH_SIZE, &tmp)); + eglCheck(result = eglGetConfigAttrib(m_display, m_config, EGL_DEPTH_SIZE, &tmp)); + + if (result == EGL_FALSE) + err() << "Failed to retrieve EGL_DEPTH_SIZE" << std::endl; + m_settings.depthBits = tmp; - - eglCheck(eglGetConfigAttrib(m_display, m_config, EGL_STENCIL_SIZE, &tmp)); + + eglCheck(result = eglGetConfigAttrib(m_display, m_config, EGL_STENCIL_SIZE, &tmp)); + + if (result == EGL_FALSE) + err() << "Failed to retrieve EGL_STENCIL_SIZE" << std::endl; + m_settings.stencilBits = tmp; - - eglCheck(eglGetConfigAttrib(m_display, m_config, EGL_SAMPLES, &tmp)); + + eglCheck(result = eglGetConfigAttrib(m_display, m_config, EGL_SAMPLES, &tmp)); + + if (result == EGL_FALSE) + err() << "Failed to retrieve EGL_SAMPLES" << std::endl; + m_settings.antialiasingLevel = tmp; - + m_settings.majorVersion = 1; m_settings.minorVersion = 1; m_settings.attributeFlags = ContextSettings::Default; @@ -293,6 +352,8 @@ void EglContext::updateSettings() //////////////////////////////////////////////////////////// XVisualInfo EglContext::selectBestVisual(::Display* XDisplay, unsigned int bitsPerPixel, const ContextSettings& settings) { + ensureInit(); + // Get the initialized EGL display EGLDisplay display = getInitializedDisplay(); diff --git a/src/SFML/Window/EglContext.hpp b/src/SFML/Window/EglContext.hpp index a889c3ac..6ff6a4af 100644 --- a/src/SFML/Window/EglContext.hpp +++ b/src/SFML/Window/EglContext.hpp @@ -32,8 +32,11 @@ #include #include #include -#include - +#include // Prevent conflict with macro None from Xlib +#include +#ifdef SFML_SYSTEM_LINUX + #include +#endif namespace sf { @@ -79,6 +82,16 @@ public: //////////////////////////////////////////////////////////// ~EglContext(); + //////////////////////////////////////////////////////////// + /// \brief Get the address of an OpenGL function + /// + /// \param name Name of the function to get the address of + /// + /// \return Address of the OpenGL function, 0 on failure + /// + //////////////////////////////////////////////////////////// + static GlFunctionPointer getFunction(const char* name); + //////////////////////////////////////////////////////////// /// \brief Activate the context as the current target /// for rendering @@ -168,17 +181,17 @@ public: private: //////////////////////////////////////////////////////////// - /// \brief Helper to copy the picked EGL configuration + /// \brief Helper to copy the picked EGL configuration //////////////////////////////////////////////////////////// void updateSettings(); //////////////////////////////////////////////////////////// // Member data //////////////////////////////////////////////////////////// - EGLDisplay m_display; ///< The internal EGL display - EGLContext m_context; ///< The internal EGL context - EGLSurface m_surface; ///< The internal EGL surface - EGLConfig m_config; ///< The internal EGL config + EGLDisplay m_display; //!< The internal EGL display + EGLContext m_context; //!< The internal EGL context + EGLSurface m_surface; //!< The internal EGL surface + EGLConfig m_config; //!< The internal EGL config }; diff --git a/src/SFML/Window/FreeBSD/JoystickImpl.cpp b/src/SFML/Window/FreeBSD/JoystickImpl.cpp index 9e5677b6..472ae2af 100644 --- a/src/SFML/Window/FreeBSD/JoystickImpl.cpp +++ b/src/SFML/Window/FreeBSD/JoystickImpl.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // 2013-2013 David Demelier (demelier.david@gmail.com) // // This software is provided 'as-is', without any express or implied warranty. diff --git a/src/SFML/Window/FreeBSD/JoystickImpl.hpp b/src/SFML/Window/FreeBSD/JoystickImpl.hpp index f16672cd..3a24df78 100644 --- a/src/SFML/Window/FreeBSD/JoystickImpl.hpp +++ b/src/SFML/Window/FreeBSD/JoystickImpl.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Window/GlContext.cpp b/src/SFML/Window/GlContext.cpp index fd3805d4..00d4a200 100644 --- a/src/SFML/Window/GlContext.cpp +++ b/src/SFML/Window/GlContext.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. @@ -27,11 +27,12 @@ //////////////////////////////////////////////////////////// #include #include +#include #include #include #include #include -#include +#include #include #include #include @@ -42,48 +43,66 @@ #include #include -#if !defined(SFML_OPENGL_ES) - #if defined(SFML_SYSTEM_WINDOWS) +#if defined(SFML_SYSTEM_WINDOWS) + + #if defined(SFML_OPENGL_ES) + + typedef sf::priv::EglContext ContextType; + + #else #include typedef sf::priv::WglContext ContextType; - #elif defined(SFML_SYSTEM_LINUX) || defined(SFML_SYSTEM_FREEBSD) || defined(SFML_SYSTEM_OPENBSD) + #endif + +#elif defined(SFML_SYSTEM_LINUX) || defined(SFML_SYSTEM_FREEBSD) || defined(SFML_SYSTEM_OPENBSD) + + #if defined(SFML_OPENGL_ES) + + typedef sf::priv::EglContext ContextType; + + #else #include typedef sf::priv::GlxContext ContextType; - #elif defined(SFML_SYSTEM_MACOS) - - #include - typedef sf::priv::SFContext ContextType; - #endif -#else +#elif defined(SFML_SYSTEM_MACOS) - #if defined(SFML_SYSTEM_IOS) + #include + typedef sf::priv::SFContext ContextType; - #include - typedef sf::priv::EaglContext ContextType; +#elif defined(SFML_SYSTEM_IOS) - #else + #include + typedef sf::priv::EaglContext ContextType; - #include - typedef sf::priv::EglContext ContextType; +#elif defined(SFML_SYSTEM_ANDROID) - #endif + typedef sf::priv::EglContext ContextType; #endif #if defined(SFML_SYSTEM_WINDOWS) + typedef void (APIENTRY *glEnableFuncType)(GLenum); + typedef GLenum (APIENTRY *glGetErrorFuncType)(); + typedef void (APIENTRY *glGetIntegervFuncType)(GLenum, GLint*); + typedef const GLubyte* (APIENTRY *glGetStringFuncType)(GLenum); typedef const GLubyte* (APIENTRY *glGetStringiFuncType)(GLenum, GLuint); + typedef GLboolean (APIENTRY *glIsEnabledFuncType)(GLenum); #else + typedef void (*glEnableFuncType)(GLenum); + typedef GLenum (*glGetErrorFuncType)(); + typedef void (*glGetIntegervFuncType)(GLenum, GLint*); + typedef const GLubyte* (*glGetStringFuncType)(GLenum); typedef const GLubyte* (*glGetStringiFuncType)(GLenum, GLuint); + typedef GLboolean (*glIsEnabledFuncType)(GLenum); #endif @@ -217,16 +236,23 @@ namespace { extensions.clear(); - // Check whether a >= 3.0 context is available - glGetStringiFuncType glGetStringiFunc = NULL; - glGetStringiFunc = reinterpret_cast(sf::priv::GlContext::getFunction("glGetStringi")); - int majorVersion = 0; - glGetIntegerv(GL_MAJOR_VERSION, &majorVersion); + glGetErrorFuncType glGetErrorFunc = reinterpret_cast(sf::priv::GlContext::getFunction("glGetError")); + glGetIntegervFuncType glGetIntegervFunc = reinterpret_cast(sf::priv::GlContext::getFunction("glGetIntegerv")); + glGetStringFuncType glGetStringFunc = reinterpret_cast(sf::priv::GlContext::getFunction("glGetString")); - if (glGetError() == GL_INVALID_ENUM || !glGetStringiFunc) + if (!glGetErrorFunc || !glGetIntegervFunc || !glGetStringFunc) + return; + + // Check whether a >= 3.0 context is available + int majorVersion = 0; + glGetIntegervFunc(GL_MAJOR_VERSION, &majorVersion); + + glGetStringiFuncType glGetStringiFunc = reinterpret_cast(sf::priv::GlContext::getFunction("glGetStringi")); + + if (glGetErrorFunc() == GL_INVALID_ENUM || !glGetStringiFunc) { // Try to load the < 3.0 way - const char* extensionString = reinterpret_cast(glGetString(GL_EXTENSIONS)); + const char* extensionString = reinterpret_cast(glGetStringFunc(GL_EXTENSIONS)); do { @@ -243,7 +269,7 @@ namespace { // Try to load the >= 3.0 way int numExtensions = 0; - glGetIntegerv(GL_NUM_EXTENSIONS, &numExtensions); + glGetIntegervFunc(GL_NUM_EXTENSIONS, &numExtensions); if (numExtensions) { @@ -517,17 +543,9 @@ bool GlContext::isExtensionAvailable(const char* name) //////////////////////////////////////////////////////////// GlFunctionPointer GlContext::getFunction(const char* name) { -#if !defined(SFML_OPENGL_ES) - Lock lock(mutex); return ContextType::getFunction(name); - -#else - - return 0; - -#endif } @@ -681,10 +699,22 @@ void GlContext::initialize(const ContextSettings& requestedSettings) int minorVersion = 0; // Try the new way first - glGetIntegerv(GL_MAJOR_VERSION, &majorVersion); - glGetIntegerv(GL_MINOR_VERSION, &minorVersion); + glGetIntegervFuncType glGetIntegervFunc = reinterpret_cast(getFunction("glGetIntegerv")); + glGetErrorFuncType glGetErrorFunc = reinterpret_cast(getFunction("glGetError")); + glGetStringFuncType glGetStringFunc = reinterpret_cast(getFunction("glGetString")); + glEnableFuncType glEnableFunc = reinterpret_cast(getFunction("glEnable")); + glIsEnabledFuncType glIsEnabledFunc = reinterpret_cast(getFunction("glIsEnabled")); - if (glGetError() != GL_INVALID_ENUM) + if (!glGetIntegervFunc || !glGetErrorFunc || !glGetStringFunc || !glEnableFunc || !glIsEnabledFunc) + { + err() << "Could not load necessary function to initialize OpenGL context" << std::endl; + return; + } + + glGetIntegervFunc(GL_MAJOR_VERSION, &majorVersion); + glGetIntegervFunc(GL_MINOR_VERSION, &minorVersion); + + if (glGetErrorFunc() != GL_INVALID_ENUM) { m_settings.majorVersion = static_cast(majorVersion); m_settings.minorVersion = static_cast(minorVersion); @@ -697,7 +727,7 @@ void GlContext::initialize(const ContextSettings& requestedSettings) m_settings.majorVersion = 1; m_settings.minorVersion = 1; - const char* version = reinterpret_cast(glGetString(GL_VERSION)); + const char* version = reinterpret_cast(glGetStringFunc(GL_VERSION)); if (version) { // OpenGL ES Common Lite profile: The beginning of the returned string is "OpenGL ES-CL major.minor" @@ -741,7 +771,7 @@ void GlContext::initialize(const ContextSettings& requestedSettings) { // Retrieve the context flags int flags = 0; - glGetIntegerv(GL_CONTEXT_FLAGS, &flags); + glGetIntegervFunc(GL_CONTEXT_FLAGS, &flags); if (flags & GL_CONTEXT_FLAG_DEBUG_BIT) m_settings.attributeFlags |= ContextSettings::Debug; @@ -755,7 +785,7 @@ void GlContext::initialize(const ContextSettings& requestedSettings) if (glGetStringiFunc) { int numExtensions = 0; - glGetIntegerv(GL_NUM_EXTENSIONS, &numExtensions); + glGetIntegervFunc(GL_NUM_EXTENSIONS, &numExtensions); for (unsigned int i = 0; i < static_cast(numExtensions); ++i) { @@ -773,7 +803,7 @@ void GlContext::initialize(const ContextSettings& requestedSettings) { // Retrieve the context profile int profile = 0; - glGetIntegerv(GL_CONTEXT_PROFILE_MASK, &profile); + glGetIntegervFunc(GL_CONTEXT_PROFILE_MASK, &profile); if (profile & GL_CONTEXT_CORE_PROFILE_BIT) m_settings.attributeFlags |= ContextSettings::Core; @@ -783,7 +813,7 @@ void GlContext::initialize(const ContextSettings& requestedSettings) // Enable anti-aliasing if requested by the user and supported if ((requestedSettings.antialiasingLevel > 0) && (m_settings.antialiasingLevel > 0)) { - glEnable(GL_MULTISAMPLE); + glEnableFunc(GL_MULTISAMPLE); } else { @@ -793,10 +823,10 @@ void GlContext::initialize(const ContextSettings& requestedSettings) // Enable sRGB if requested by the user and supported if (requestedSettings.sRgbCapable && m_settings.sRgbCapable) { - glEnable(GL_FRAMEBUFFER_SRGB); + glEnableFunc(GL_FRAMEBUFFER_SRGB); // Check to see if the enable was successful - if (glIsEnabled(GL_FRAMEBUFFER_SRGB) == GL_FALSE) + if (glIsEnabledFunc(GL_FRAMEBUFFER_SRGB) == GL_FALSE) { err() << "Warning: Failed to enable GL_FRAMEBUFFER_SRGB" << std::endl; m_settings.sRgbCapable = false; @@ -814,9 +844,18 @@ void GlContext::checkSettings(const ContextSettings& requestedSettings) { // Perform checks to inform the user if they are getting a context they might not have expected + glGetStringFuncType glGetStringFunc = reinterpret_cast(getFunction("glGetString")); + + if (!glGetStringFunc) + { + err() << "Could not load glGetString function" << std::endl; + + return; + } + // Detect any known non-accelerated implementations and warn - const char* vendorName = reinterpret_cast(glGetString(GL_VENDOR)); - const char* rendererName = reinterpret_cast(glGetString(GL_RENDERER)); + const char* vendorName = reinterpret_cast(glGetStringFunc(GL_VENDOR)); + const char* rendererName = reinterpret_cast(glGetStringFunc(GL_RENDERER)); if (vendorName && rendererName) { diff --git a/src/SFML/Window/GlContext.hpp b/src/SFML/Window/GlContext.hpp index 182eb733..1f447622 100644 --- a/src/SFML/Window/GlContext.hpp +++ b/src/SFML/Window/GlContext.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. @@ -273,7 +273,7 @@ protected: //////////////////////////////////////////////////////////// // Member data //////////////////////////////////////////////////////////// - ContextSettings m_settings; ///< Creation settings of the context + ContextSettings m_settings; //!< Creation settings of the context private: @@ -294,7 +294,7 @@ private: //////////////////////////////////////////////////////////// // Member data //////////////////////////////////////////////////////////// - const Uint64 m_id; ///< Unique number that identifies the context + const Uint64 m_id; //!< Unique number that identifies the context }; } // namespace priv diff --git a/src/SFML/Window/GlResource.cpp b/src/SFML/Window/GlResource.cpp index 64c7f602..538fa3bf 100644 --- a/src/SFML/Window/GlResource.cpp +++ b/src/SFML/Window/GlResource.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Window/InputImpl.hpp b/src/SFML/Window/InputImpl.hpp index 61982965..4294bdb4 100644 --- a/src/SFML/Window/InputImpl.hpp +++ b/src/SFML/Window/InputImpl.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Window/Joystick.cpp b/src/SFML/Window/Joystick.cpp index 13faa2cd..29fb4dd2 100644 --- a/src/SFML/Window/Joystick.cpp +++ b/src/SFML/Window/Joystick.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Window/JoystickImpl.hpp b/src/SFML/Window/JoystickImpl.hpp index 6323fd70..e6835526 100644 --- a/src/SFML/Window/JoystickImpl.hpp +++ b/src/SFML/Window/JoystickImpl.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. @@ -50,8 +50,8 @@ struct JoystickCaps std::fill(axes, axes + Joystick::AxisCount, false); } - unsigned int buttonCount; ///< Number of buttons supported by the joystick - bool axes[Joystick::AxisCount]; ///< Support for each axis + unsigned int buttonCount; //!< Number of buttons supported by the joystick + bool axes[Joystick::AxisCount]; //!< Support for each axis }; @@ -68,9 +68,9 @@ struct JoystickState std::fill(buttons, buttons + Joystick::ButtonCount, false); } - bool connected; ///< Is the joystick currently connected? - float axes[Joystick::AxisCount]; ///< Position of each axis, in range [-100, 100] - bool buttons[Joystick::ButtonCount]; ///< Status of each button (true = pressed) + bool connected; //!< Is the joystick currently connected? + float axes[Joystick::AxisCount]; //!< Position of each axis, in range [-100, 100] + bool buttons[Joystick::ButtonCount]; //!< Status of each button (true = pressed) }; } // namespace priv diff --git a/src/SFML/Window/JoystickManager.cpp b/src/SFML/Window/JoystickManager.cpp index 0741fdf7..12eaa590 100644 --- a/src/SFML/Window/JoystickManager.cpp +++ b/src/SFML/Window/JoystickManager.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Window/JoystickManager.hpp b/src/SFML/Window/JoystickManager.hpp index f6425172..7289af76 100644 --- a/src/SFML/Window/JoystickManager.hpp +++ b/src/SFML/Window/JoystickManager.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. @@ -109,16 +109,16 @@ private: //////////////////////////////////////////////////////////// struct Item { - JoystickImpl joystick; ///< Joystick implementation - JoystickState state; ///< The current joystick state - JoystickCaps capabilities; ///< The joystick capabilities - Joystick::Identification identification; ///< The joystick identification + JoystickImpl joystick; //!< Joystick implementation + JoystickState state; //!< The current joystick state + JoystickCaps capabilities; //!< The joystick capabilities + Joystick::Identification identification; //!< The joystick identification }; //////////////////////////////////////////////////////////// // Member data //////////////////////////////////////////////////////////// - Item m_joysticks[Joystick::Count]; ///< Joysticks information and state + Item m_joysticks[Joystick::Count]; //!< Joysticks information and state }; } // namespace priv diff --git a/src/SFML/Window/Keyboard.cpp b/src/SFML/Window/Keyboard.cpp index d37e3f87..4cf43202 100644 --- a/src/SFML/Window/Keyboard.cpp +++ b/src/SFML/Window/Keyboard.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Window/Mouse.cpp b/src/SFML/Window/Mouse.cpp index a64bb9a7..2009413e 100644 --- a/src/SFML/Window/Mouse.cpp +++ b/src/SFML/Window/Mouse.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Window/OSX/AutoreleasePoolWrapper.h b/src/SFML/Window/OSX/AutoreleasePoolWrapper.h index bf3125eb..04097fe8 100644 --- a/src/SFML/Window/OSX/AutoreleasePoolWrapper.h +++ b/src/SFML/Window/OSX/AutoreleasePoolWrapper.h @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Marco Antognini (antognini.marco@gmail.com), +// Copyright (C) 2007-2020 Marco Antognini (antognini.marco@gmail.com), // Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. diff --git a/src/SFML/Window/OSX/AutoreleasePoolWrapper.mm b/src/SFML/Window/OSX/AutoreleasePoolWrapper.mm index b8f5c1a4..3ec0a09f 100644 --- a/src/SFML/Window/OSX/AutoreleasePoolWrapper.mm +++ b/src/SFML/Window/OSX/AutoreleasePoolWrapper.mm @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Marco Antognini (antognini.marco@gmail.com), +// Copyright (C) 2007-2020 Marco Antognini (antognini.marco@gmail.com), // Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. diff --git a/src/SFML/Window/OSX/ClipboardImpl.hpp b/src/SFML/Window/OSX/ClipboardImpl.hpp index a59de40d..28adae1a 100644 --- a/src/SFML/Window/OSX/ClipboardImpl.hpp +++ b/src/SFML/Window/OSX/ClipboardImpl.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Window/OSX/ClipboardImpl.mm b/src/SFML/Window/OSX/ClipboardImpl.mm index 6f051b5b..5a8438c7 100644 --- a/src/SFML/Window/OSX/ClipboardImpl.mm +++ b/src/SFML/Window/OSX/ClipboardImpl.mm @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Window/OSX/CursorImpl.hpp b/src/SFML/Window/OSX/CursorImpl.hpp index f12b94b0..f0bd1850 100644 --- a/src/SFML/Window/OSX/CursorImpl.hpp +++ b/src/SFML/Window/OSX/CursorImpl.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Marco Antognini (antognini.marco@gmail.com), +// Copyright (C) 2007-2020 Marco Antognini (antognini.marco@gmail.com), // Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. diff --git a/src/SFML/Window/OSX/CursorImpl.mm b/src/SFML/Window/OSX/CursorImpl.mm index 1ca93607..a3539137 100644 --- a/src/SFML/Window/OSX/CursorImpl.mm +++ b/src/SFML/Window/OSX/CursorImpl.mm @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Marco Antognini (antognini.marco@gmail.com), +// Copyright (C) 2007-2020 Marco Antognini (antognini.marco@gmail.com), // Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. diff --git a/src/SFML/Window/OSX/HIDInputManager.hpp b/src/SFML/Window/OSX/HIDInputManager.hpp index 3e143c8a..e6f8c493 100644 --- a/src/SFML/Window/OSX/HIDInputManager.hpp +++ b/src/SFML/Window/OSX/HIDInputManager.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Marco Antognini (antognini.marco@gmail.com), +// Copyright (C) 2007-2020 Marco Antognini (antognini.marco@gmail.com), // Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. diff --git a/src/SFML/Window/OSX/HIDInputManager.mm b/src/SFML/Window/OSX/HIDInputManager.mm index 7fd40ecb..3c44eab6 100644 --- a/src/SFML/Window/OSX/HIDInputManager.mm +++ b/src/SFML/Window/OSX/HIDInputManager.mm @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Marco Antognini (antognini.marco@gmail.com), +// Copyright (C) 2007-2020 Marco Antognini (antognini.marco@gmail.com), // Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. diff --git a/src/SFML/Window/OSX/HIDJoystickManager.cpp b/src/SFML/Window/OSX/HIDJoystickManager.cpp index 0a7cb7c8..d1727bf0 100644 --- a/src/SFML/Window/OSX/HIDJoystickManager.cpp +++ b/src/SFML/Window/OSX/HIDJoystickManager.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Marco Antognini (antognini.marco@gmail.com), +// Copyright (C) 2007-2020 Marco Antognini (antognini.marco@gmail.com), // Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. diff --git a/src/SFML/Window/OSX/HIDJoystickManager.hpp b/src/SFML/Window/OSX/HIDJoystickManager.hpp index 32e79c80..f87c7a32 100644 --- a/src/SFML/Window/OSX/HIDJoystickManager.hpp +++ b/src/SFML/Window/OSX/HIDJoystickManager.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Marco Antognini (antognini.marco@gmail.com), +// Copyright (C) 2007-2020 Marco Antognini (antognini.marco@gmail.com), // Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. diff --git a/src/SFML/Window/OSX/InputImpl.hpp b/src/SFML/Window/OSX/InputImpl.hpp index 30943407..202b2a73 100644 --- a/src/SFML/Window/OSX/InputImpl.hpp +++ b/src/SFML/Window/OSX/InputImpl.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Marco Antognini (antognini.marco@gmail.com), +// Copyright (C) 2007-2020 Marco Antognini (antognini.marco@gmail.com), // Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. diff --git a/src/SFML/Window/OSX/InputImpl.mm b/src/SFML/Window/OSX/InputImpl.mm index 0397237a..b3c7d11c 100644 --- a/src/SFML/Window/OSX/InputImpl.mm +++ b/src/SFML/Window/OSX/InputImpl.mm @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Marco Antognini (antognini.marco@gmail.com), +// Copyright (C) 2007-2020 Marco Antognini (antognini.marco@gmail.com), // Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. diff --git a/src/SFML/Window/OSX/JoystickImpl.cpp b/src/SFML/Window/OSX/JoystickImpl.cpp index 333cf462..4f4ee114 100644 --- a/src/SFML/Window/OSX/JoystickImpl.cpp +++ b/src/SFML/Window/OSX/JoystickImpl.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Marco Antognini (antognini.marco@gmail.com), +// Copyright (C) 2007-2020 Marco Antognini (antognini.marco@gmail.com), // Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. diff --git a/src/SFML/Window/OSX/JoystickImpl.hpp b/src/SFML/Window/OSX/JoystickImpl.hpp index cdcd741d..96304094 100644 --- a/src/SFML/Window/OSX/JoystickImpl.hpp +++ b/src/SFML/Window/OSX/JoystickImpl.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Marco Antognini (antognini.marco@gmail.com), +// Copyright (C) 2007-2020 Marco Antognini (antognini.marco@gmail.com), // Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. diff --git a/src/SFML/Window/OSX/NSImage+raw.h b/src/SFML/Window/OSX/NSImage+raw.h index 4530c136..f65363d9 100644 --- a/src/SFML/Window/OSX/NSImage+raw.h +++ b/src/SFML/Window/OSX/NSImage+raw.h @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Marco Antognini (antognini.marco@gmail.com), +// Copyright (C) 2007-2020 Marco Antognini (antognini.marco@gmail.com), // Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. diff --git a/src/SFML/Window/OSX/NSImage+raw.mm b/src/SFML/Window/OSX/NSImage+raw.mm index 03bd6d9e..ac0e7771 100644 --- a/src/SFML/Window/OSX/NSImage+raw.mm +++ b/src/SFML/Window/OSX/NSImage+raw.mm @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Marco Antognini (antognini.marco@gmail.com), +// Copyright (C) 2007-2020 Marco Antognini (antognini.marco@gmail.com), // Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. diff --git a/src/SFML/Window/OSX/SFApplication.h b/src/SFML/Window/OSX/SFApplication.h index b2a97531..3ee0e8fe 100644 --- a/src/SFML/Window/OSX/SFApplication.h +++ b/src/SFML/Window/OSX/SFApplication.h @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Marco Antognini (antognini.marco@gmail.com), +// Copyright (C) 2007-2020 Marco Antognini (antognini.marco@gmail.com), // Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. diff --git a/src/SFML/Window/OSX/SFApplication.m b/src/SFML/Window/OSX/SFApplication.m index a438c7a1..311ec24b 100644 --- a/src/SFML/Window/OSX/SFApplication.m +++ b/src/SFML/Window/OSX/SFApplication.m @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Marco Antognini (antognini.marco@gmail.com), +// Copyright (C) 2007-2020 Marco Antognini (antognini.marco@gmail.com), // Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. diff --git a/src/SFML/Window/OSX/SFApplicationDelegate.h b/src/SFML/Window/OSX/SFApplicationDelegate.h index 9f39e923..9ebbedcc 100644 --- a/src/SFML/Window/OSX/SFApplicationDelegate.h +++ b/src/SFML/Window/OSX/SFApplicationDelegate.h @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Marco Antognini (antognini.marco@gmail.com), +// Copyright (C) 2007-2020 Marco Antognini (antognini.marco@gmail.com), // Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. diff --git a/src/SFML/Window/OSX/SFApplicationDelegate.m b/src/SFML/Window/OSX/SFApplicationDelegate.m index a6fff904..381e4126 100644 --- a/src/SFML/Window/OSX/SFApplicationDelegate.m +++ b/src/SFML/Window/OSX/SFApplicationDelegate.m @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Marco Antognini (antognini.marco@gmail.com), +// Copyright (C) 2007-2020 Marco Antognini (antognini.marco@gmail.com), // Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. diff --git a/src/SFML/Window/OSX/SFContext.hpp b/src/SFML/Window/OSX/SFContext.hpp index 87473a58..2fedc803 100644 --- a/src/SFML/Window/OSX/SFContext.hpp +++ b/src/SFML/Window/OSX/SFContext.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Marco Antognini (antognini.marco@gmail.com), +// Copyright (C) 2007-2020 Marco Antognini (antognini.marco@gmail.com), // Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. diff --git a/src/SFML/Window/OSX/SFContext.mm b/src/SFML/Window/OSX/SFContext.mm index ab1e04ce..02ffe36d 100644 --- a/src/SFML/Window/OSX/SFContext.mm +++ b/src/SFML/Window/OSX/SFContext.mm @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Marco Antognini (antognini.marco@gmail.com), +// Copyright (C) 2007-2020 Marco Antognini (antognini.marco@gmail.com), // Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. @@ -42,6 +42,7 @@ namespace priv //////////////////////////////////////////////////////////// SFContext::SFContext(SFContext* shared) : +m_context(0), m_view(0), m_window(0) { @@ -58,6 +59,7 @@ m_window(0) //////////////////////////////////////////////////////////// SFContext::SFContext(SFContext* shared, const ContextSettings& settings, const WindowImpl* owner, unsigned int bitsPerPixel) : +m_context(0), m_view(0), m_window(0) { @@ -76,6 +78,7 @@ m_window(0) //////////////////////////////////////////////////////////// SFContext::SFContext(SFContext* shared, const ContextSettings& settings, unsigned int width, unsigned int height) : +m_context(0), m_view(0), m_window(0) { diff --git a/src/SFML/Window/OSX/SFKeyboardModifiersHelper.h b/src/SFML/Window/OSX/SFKeyboardModifiersHelper.h index ea2d5a17..b2cf0b1c 100644 --- a/src/SFML/Window/OSX/SFKeyboardModifiersHelper.h +++ b/src/SFML/Window/OSX/SFKeyboardModifiersHelper.h @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Marco Antognini (antognini.marco@gmail.com), +// Copyright (C) 2007-2020 Marco Antognini (antognini.marco@gmail.com), // Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. diff --git a/src/SFML/Window/OSX/SFKeyboardModifiersHelper.mm b/src/SFML/Window/OSX/SFKeyboardModifiersHelper.mm index 105e9110..fd6dfe37 100644 --- a/src/SFML/Window/OSX/SFKeyboardModifiersHelper.mm +++ b/src/SFML/Window/OSX/SFKeyboardModifiersHelper.mm @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Marco Antognini (antognini.marco@gmail.com), +// Copyright (C) 2007-2020 Marco Antognini (antognini.marco@gmail.com), // Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. diff --git a/src/SFML/Window/OSX/SFOpenGLView+keyboard.mm b/src/SFML/Window/OSX/SFOpenGLView+keyboard.mm index eb3e1231..e9a6fac6 100644 --- a/src/SFML/Window/OSX/SFOpenGLView+keyboard.mm +++ b/src/SFML/Window/OSX/SFOpenGLView+keyboard.mm @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Marco Antognini (antognini.marco@gmail.com), +// Copyright (C) 2007-2020 Marco Antognini (antognini.marco@gmail.com), // Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. diff --git a/src/SFML/Window/OSX/SFOpenGLView+keyboard_priv.h b/src/SFML/Window/OSX/SFOpenGLView+keyboard_priv.h index 8496affa..31e6a659 100644 --- a/src/SFML/Window/OSX/SFOpenGLView+keyboard_priv.h +++ b/src/SFML/Window/OSX/SFOpenGLView+keyboard_priv.h @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Marco Antognini (antognini.marco@gmail.com), +// Copyright (C) 2007-2020 Marco Antognini (antognini.marco@gmail.com), // Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. diff --git a/src/SFML/Window/OSX/SFOpenGLView+mouse.mm b/src/SFML/Window/OSX/SFOpenGLView+mouse.mm index 99acef0b..b812dd2f 100644 --- a/src/SFML/Window/OSX/SFOpenGLView+mouse.mm +++ b/src/SFML/Window/OSX/SFOpenGLView+mouse.mm @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Marco Antognini (antognini.marco@gmail.com), +// Copyright (C) 2007-2020 Marco Antognini (antognini.marco@gmail.com), // Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. diff --git a/src/SFML/Window/OSX/SFOpenGLView+mouse_priv.h b/src/SFML/Window/OSX/SFOpenGLView+mouse_priv.h index fb64368a..05eba4df 100644 --- a/src/SFML/Window/OSX/SFOpenGLView+mouse_priv.h +++ b/src/SFML/Window/OSX/SFOpenGLView+mouse_priv.h @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Marco Antognini (antognini.marco@gmail.com), +// Copyright (C) 2007-2020 Marco Antognini (antognini.marco@gmail.com), // Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. diff --git a/src/SFML/Window/OSX/SFOpenGLView.h b/src/SFML/Window/OSX/SFOpenGLView.h index b2a66896..641eab28 100644 --- a/src/SFML/Window/OSX/SFOpenGLView.h +++ b/src/SFML/Window/OSX/SFOpenGLView.h @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Marco Antognini (antognini.marco@gmail.com), +// Copyright (C) 2007-2020 Marco Antognini (antognini.marco@gmail.com), // Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. diff --git a/src/SFML/Window/OSX/SFOpenGLView.mm b/src/SFML/Window/OSX/SFOpenGLView.mm index 85d5cd8d..b6eb0d2f 100644 --- a/src/SFML/Window/OSX/SFOpenGLView.mm +++ b/src/SFML/Window/OSX/SFOpenGLView.mm @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Marco Antognini (antognini.marco@gmail.com), +// Copyright (C) 2007-2020 Marco Antognini (antognini.marco@gmail.com), // Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. diff --git a/src/SFML/Window/OSX/SFSilentResponder.h b/src/SFML/Window/OSX/SFSilentResponder.h index de0471c7..da94d129 100644 --- a/src/SFML/Window/OSX/SFSilentResponder.h +++ b/src/SFML/Window/OSX/SFSilentResponder.h @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Marco Antognini (antognini.marco@gmail.com), +// Copyright (C) 2007-2020 Marco Antognini (antognini.marco@gmail.com), // Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. diff --git a/src/SFML/Window/OSX/SFSilentResponder.m b/src/SFML/Window/OSX/SFSilentResponder.m index 55c0fb84..8aa63ab1 100644 --- a/src/SFML/Window/OSX/SFSilentResponder.m +++ b/src/SFML/Window/OSX/SFSilentResponder.m @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Marco Antognini (antognini.marco@gmail.com), +// Copyright (C) 2007-2020 Marco Antognini (antognini.marco@gmail.com), // Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. diff --git a/src/SFML/Window/OSX/SFViewController.h b/src/SFML/Window/OSX/SFViewController.h index f0e59f47..cc5108a9 100644 --- a/src/SFML/Window/OSX/SFViewController.h +++ b/src/SFML/Window/OSX/SFViewController.h @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Marco Antognini (antognini.marco@gmail.com), +// Copyright (C) 2007-2020 Marco Antognini (antognini.marco@gmail.com), // Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. diff --git a/src/SFML/Window/OSX/SFViewController.mm b/src/SFML/Window/OSX/SFViewController.mm index c8266be0..8d5cb34a 100644 --- a/src/SFML/Window/OSX/SFViewController.mm +++ b/src/SFML/Window/OSX/SFViewController.mm @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Marco Antognini (antognini.marco@gmail.com), +// Copyright (C) 2007-2020 Marco Antognini (antognini.marco@gmail.com), // Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. diff --git a/src/SFML/Window/OSX/SFWindow.h b/src/SFML/Window/OSX/SFWindow.h index 9e9a9e38..58875a6e 100644 --- a/src/SFML/Window/OSX/SFWindow.h +++ b/src/SFML/Window/OSX/SFWindow.h @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Marco Antognini (antognini.marco@gmail.com), +// Copyright (C) 2007-2020 Marco Antognini (antognini.marco@gmail.com), // Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. diff --git a/src/SFML/Window/OSX/SFWindow.m b/src/SFML/Window/OSX/SFWindow.m index 77bc637f..ae348dce 100644 --- a/src/SFML/Window/OSX/SFWindow.m +++ b/src/SFML/Window/OSX/SFWindow.m @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Marco Antognini (antognini.marco@gmail.com), +// Copyright (C) 2007-2020 Marco Antognini (antognini.marco@gmail.com), // Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. diff --git a/src/SFML/Window/OSX/SFWindowController.h b/src/SFML/Window/OSX/SFWindowController.h index 62e346a4..cba2b304 100644 --- a/src/SFML/Window/OSX/SFWindowController.h +++ b/src/SFML/Window/OSX/SFWindowController.h @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Marco Antognini (antognini.marco@gmail.com), +// Copyright (C) 2007-2020 Marco Antognini (antognini.marco@gmail.com), // Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. diff --git a/src/SFML/Window/OSX/SFWindowController.mm b/src/SFML/Window/OSX/SFWindowController.mm index 190af4df..bc368c73 100644 --- a/src/SFML/Window/OSX/SFWindowController.mm +++ b/src/SFML/Window/OSX/SFWindowController.mm @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Marco Antognini (antognini.marco@gmail.com), +// Copyright (C) 2007-2020 Marco Antognini (antognini.marco@gmail.com), // Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. diff --git a/src/SFML/Window/OSX/Scaling.h b/src/SFML/Window/OSX/Scaling.h index a71f62d9..f44c77e0 100644 --- a/src/SFML/Window/OSX/Scaling.h +++ b/src/SFML/Window/OSX/Scaling.h @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Marco Antognini (antognini.marco@gmail.com), +// Copyright (C) 2007-2020 Marco Antognini (antognini.marco@gmail.com), // Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. diff --git a/src/SFML/Window/OSX/SensorImpl.cpp b/src/SFML/Window/OSX/SensorImpl.cpp index a0c83977..e91d5cdf 100644 --- a/src/SFML/Window/OSX/SensorImpl.cpp +++ b/src/SFML/Window/OSX/SensorImpl.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Window/OSX/SensorImpl.hpp b/src/SFML/Window/OSX/SensorImpl.hpp index 3da61189..c7555279 100644 --- a/src/SFML/Window/OSX/SensorImpl.hpp +++ b/src/SFML/Window/OSX/SensorImpl.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Window/OSX/VideoModeImpl.cpp b/src/SFML/Window/OSX/VideoModeImpl.cpp index 4370926e..741c4bd2 100644 --- a/src/SFML/Window/OSX/VideoModeImpl.cpp +++ b/src/SFML/Window/OSX/VideoModeImpl.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Marco Antognini (antognini.marco@gmail.com), +// Copyright (C) 2007-2020 Marco Antognini (antognini.marco@gmail.com), // Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. diff --git a/src/SFML/Window/OSX/WindowImplCocoa.hpp b/src/SFML/Window/OSX/WindowImplCocoa.hpp index 0035fe94..efa0f667 100644 --- a/src/SFML/Window/OSX/WindowImplCocoa.hpp +++ b/src/SFML/Window/OSX/WindowImplCocoa.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Marco Antognini (antognini.marco@gmail.com), +// Copyright (C) 2007-2020 Marco Antognini (antognini.marco@gmail.com), // Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. diff --git a/src/SFML/Window/OSX/WindowImplCocoa.mm b/src/SFML/Window/OSX/WindowImplCocoa.mm index eaa67bfe..e68f42e6 100644 --- a/src/SFML/Window/OSX/WindowImplCocoa.mm +++ b/src/SFML/Window/OSX/WindowImplCocoa.mm @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Marco Antognini (antognini.marco@gmail.com), +// Copyright (C) 2007-2020 Marco Antognini (antognini.marco@gmail.com), // Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. diff --git a/src/SFML/Window/OSX/WindowImplDelegateProtocol.h b/src/SFML/Window/OSX/WindowImplDelegateProtocol.h index 29d8410c..925c9e51 100644 --- a/src/SFML/Window/OSX/WindowImplDelegateProtocol.h +++ b/src/SFML/Window/OSX/WindowImplDelegateProtocol.h @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Marco Antognini (antognini.marco@gmail.com), +// Copyright (C) 2007-2020 Marco Antognini (antognini.marco@gmail.com), // Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. diff --git a/src/SFML/Window/OSX/cg_sf_conversion.hpp b/src/SFML/Window/OSX/cg_sf_conversion.hpp index 099e0c5a..41c3835c 100644 --- a/src/SFML/Window/OSX/cg_sf_conversion.hpp +++ b/src/SFML/Window/OSX/cg_sf_conversion.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Marco Antognini (antognini.marco@gmail.com), +// Copyright (C) 2007-2020 Marco Antognini (antognini.marco@gmail.com), // Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. diff --git a/src/SFML/Window/OSX/cg_sf_conversion.mm b/src/SFML/Window/OSX/cg_sf_conversion.mm index dfc8f394..06d0fe51 100644 --- a/src/SFML/Window/OSX/cg_sf_conversion.mm +++ b/src/SFML/Window/OSX/cg_sf_conversion.mm @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Marco Antognini (antognini.marco@gmail.com), +// Copyright (C) 2007-2020 Marco Antognini (antognini.marco@gmail.com), // Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. diff --git a/src/SFML/Window/OSX/cpp_objc_conversion.h b/src/SFML/Window/OSX/cpp_objc_conversion.h index 572829f6..9ecd9df0 100644 --- a/src/SFML/Window/OSX/cpp_objc_conversion.h +++ b/src/SFML/Window/OSX/cpp_objc_conversion.h @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Marco Antognini (antognini.marco@gmail.com), +// Copyright (C) 2007-2020 Marco Antognini (antognini.marco@gmail.com), // Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. diff --git a/src/SFML/Window/OSX/cpp_objc_conversion.mm b/src/SFML/Window/OSX/cpp_objc_conversion.mm index d3534069..d9422701 100644 --- a/src/SFML/Window/OSX/cpp_objc_conversion.mm +++ b/src/SFML/Window/OSX/cpp_objc_conversion.mm @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Marco Antognini (antognini.marco@gmail.com), +// Copyright (C) 2007-2020 Marco Antognini (antognini.marco@gmail.com), // Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. diff --git a/src/SFML/Window/Sensor.cpp b/src/SFML/Window/Sensor.cpp index 3caf78fc..316b8d5f 100644 --- a/src/SFML/Window/Sensor.cpp +++ b/src/SFML/Window/Sensor.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Window/SensorImpl.hpp b/src/SFML/Window/SensorImpl.hpp index bc42532a..cd50911a 100644 --- a/src/SFML/Window/SensorImpl.hpp +++ b/src/SFML/Window/SensorImpl.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Window/SensorManager.cpp b/src/SFML/Window/SensorManager.cpp index 1c14e0e7..73304bee 100644 --- a/src/SFML/Window/SensorManager.cpp +++ b/src/SFML/Window/SensorManager.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Window/SensorManager.hpp b/src/SFML/Window/SensorManager.hpp index e7bba30f..41b31729 100644 --- a/src/SFML/Window/SensorManager.hpp +++ b/src/SFML/Window/SensorManager.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. @@ -118,16 +118,16 @@ private: //////////////////////////////////////////////////////////// struct Item { - bool available; ///< Is the sensor available on this device? - bool enabled; ///< Current enable state of the sensor - SensorImpl sensor; ///< Sensor implementation - Vector3f value; ///< The current sensor value + bool available; //!< Is the sensor available on this device? + bool enabled; //!< Current enable state of the sensor + SensorImpl sensor; //!< Sensor implementation + Vector3f value; //!< The current sensor value }; //////////////////////////////////////////////////////////// // Member data //////////////////////////////////////////////////////////// - Item m_sensors[Sensor::Count]; ///< Sensors information and state + Item m_sensors[Sensor::Count]; //!< Sensors information and state }; } // namespace priv diff --git a/src/SFML/Window/Touch.cpp b/src/SFML/Window/Touch.cpp index bac6a93e..67c60da1 100644 --- a/src/SFML/Window/Touch.cpp +++ b/src/SFML/Window/Touch.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Window/Unix/ClipboardImpl.cpp b/src/SFML/Window/Unix/ClipboardImpl.cpp index a01ca932..32ea47e8 100644 --- a/src/SFML/Window/Unix/ClipboardImpl.cpp +++ b/src/SFML/Window/Unix/ClipboardImpl.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Window/Unix/ClipboardImpl.hpp b/src/SFML/Window/Unix/ClipboardImpl.hpp index ab9e1548..a61593bc 100644 --- a/src/SFML/Window/Unix/ClipboardImpl.hpp +++ b/src/SFML/Window/Unix/ClipboardImpl.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Window/Unix/CursorImpl.cpp b/src/SFML/Window/Unix/CursorImpl.cpp index 2b566b7f..4aabffa0 100644 --- a/src/SFML/Window/Unix/CursorImpl.cpp +++ b/src/SFML/Window/Unix/CursorImpl.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. @@ -29,6 +29,7 @@ #include #include #include +#include #include #include #include @@ -61,17 +62,59 @@ bool CursorImpl::loadFromPixels(const Uint8* pixels, Vector2u size, Vector2u hot { release(); + if (isColorCursorSupported()) + return loadFromPixelsARGB(pixels, size, hotspot); + else + return loadFromPixelsMonochrome(pixels, size, hotspot); +} + + +//////////////////////////////////////////////////////////// +bool CursorImpl::loadFromPixelsARGB(const Uint8* pixels, Vector2u size, Vector2u hotspot) +{ + // Create cursor image, convert from RGBA to ARGB. + XcursorImage* cursorImage = XcursorImageCreate(size.x, size.y); + cursorImage->xhot = hotspot.x; + cursorImage->yhot = hotspot.y; + + const std::size_t numPixels = size.x * size.y; + for (std::size_t pixelIndex = 0; pixelIndex < numPixels; ++pixelIndex) + { + cursorImage->pixels[pixelIndex] = pixels[pixelIndex * 4 + 2] + + (pixels[pixelIndex * 4 + 1] << 8) + + (pixels[pixelIndex * 4 + 0] << 16) + + (pixels[pixelIndex * 4 + 3] << 24); + } + + // Create the cursor. + m_cursor = XcursorImageLoadCursor(m_display, cursorImage); + + // Free the resources + XcursorImageDestroy(cursorImage); + + // We assume everything went fine... + return true; +} + + +//////////////////////////////////////////////////////////// +bool CursorImpl::loadFromPixelsMonochrome(const Uint8* pixels, Vector2u size, Vector2u hotspot) +{ // Convert the image into a bitmap (monochrome!). - std::size_t bytes = (size.x + 7) / 8 * size.y; - std::vector mask(bytes, 0); // Defines which pixel is transparent. - std::vector data(bytes, 1); // Defines which pixel is white/black. + // The bit data is stored packed into bytes. If the number of pixels on each row of the image + // does not fit exactly into (width/8) bytes, one extra byte is allocated at the end of each + // row to store the extra pixels. + std::size_t packedWidth = (size.x + 7) / 8; + std::size_t bytes = packedWidth * size.y; + std::vector mask(bytes, 0); // Defines which pixel is opaque (1) or transparent (0). + std::vector data(bytes, 0); // Defines which pixel is white (1) or black (0). for (std::size_t j = 0; j < size.y; ++j) { for (std::size_t i = 0; i < size.x; ++i) { std::size_t pixelIndex = i + j * size.x; - std::size_t byteIndex = pixelIndex / 8; + std::size_t byteIndex = i / 8 + j * packedWidth; std::size_t bitIndex = i % 8; // Turn on pixel that are not transparent @@ -80,9 +123,9 @@ bool CursorImpl::loadFromPixels(const Uint8* pixels, Vector2u size, Vector2u hot // Choose between black/background & white/foreground color for each pixel, // based on the pixel color intensity: on average, if a channel is "active" - // at 25%, the bit is white. - int intensity = pixels[pixelIndex * 4 + 0] + pixels[pixelIndex * 4 + 1] + pixels[pixelIndex * 4 + 2]; - Uint8 bit = intensity > 64 ? 1 : 0; + // at 50%, the bit is white. + int intensity = (pixels[pixelIndex * 4 + 0] + pixels[pixelIndex * 4 + 1] + pixels[pixelIndex * 4 + 2]) / 3; + Uint8 bit = intensity > 128 ? 1 : 0; data[byteIndex] |= bit << bitIndex; } } @@ -139,6 +182,13 @@ bool CursorImpl::loadFromSystem(Cursor::Type type) } +//////////////////////////////////////////////////////////// +bool CursorImpl::isColorCursorSupported() +{ + return XcursorSupportsARGB(m_display); +} + + //////////////////////////////////////////////////////////// void CursorImpl::release() { diff --git a/src/SFML/Window/Unix/CursorImpl.hpp b/src/SFML/Window/Unix/CursorImpl.hpp index 6740f220..cfd3c305 100644 --- a/src/SFML/Window/Unix/CursorImpl.hpp +++ b/src/SFML/Window/Unix/CursorImpl.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. @@ -83,6 +83,28 @@ private: friend class WindowImplX11; + //////////////////////////////////////////////////////////// + /// \brief Checks if colored cursors are supported for this display. + /// + //////////////////////////////////////////////////////////// + bool isColorCursorSupported(); + + //////////////////////////////////////////////////////////// + /// \brief Create a cursor with the provided image (ARGB support) + /// + /// Refer to sf::Cursor::loadFromPixels(). + /// + //////////////////////////////////////////////////////////// + bool loadFromPixelsARGB(const Uint8* pixels, Vector2u size, Vector2u hotspot); + + //////////////////////////////////////////////////////////// + /// \brief Create a cursor with the provided image (monochrome) + /// + /// Refer to sf::Cursor::loadFromPixels(). + /// + //////////////////////////////////////////////////////////// + bool loadFromPixelsMonochrome(const Uint8* pixels, Vector2u size, Vector2u hotspot); + //////////////////////////////////////////////////////////// /// \brief Release the cursor, if we have loaded one. /// diff --git a/src/SFML/Window/Unix/Display.cpp b/src/SFML/Window/Unix/Display.cpp index f9157e97..3ebbf365 100644 --- a/src/SFML/Window/Unix/Display.cpp +++ b/src/SFML/Window/Unix/Display.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Window/Unix/Display.hpp b/src/SFML/Window/Unix/Display.hpp index c8a6687c..3a7c4035 100644 --- a/src/SFML/Window/Unix/Display.hpp +++ b/src/SFML/Window/Unix/Display.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Window/Unix/GlxContext.cpp b/src/SFML/Window/Unix/GlxContext.cpp index 73f42397..d6525eb5 100644 --- a/src/SFML/Window/Unix/GlxContext.cpp +++ b/src/SFML/Window/Unix/GlxContext.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. @@ -25,6 +25,7 @@ //////////////////////////////////////////////////////////// // Headers //////////////////////////////////////////////////////////// +#define SF_GLAD_GLX_IMPLEMENTATION #include // important to be included first (conflict with None) #include #include @@ -43,12 +44,31 @@ namespace sf::Mutex glxErrorMutex; bool glxErrorOccurred = false; + + //////////////////////////////////////////////////////////// + void ensureExtensionsInit(::Display* display, int screen) + { + static bool initialized = false; + if (!initialized) + { + initialized = true; + + // We don't check the return value since the extension + // flags are cleared even if loading fails + gladLoaderLoadGLX(display, screen); + + gladLoadGLX(display, screen, sf::priv::GlxContext::getFunction); + } + } + + int HandleXError(::Display*, XErrorEvent*) { glxErrorOccurred = true; return 0; } + class GlxErrorHandler { public: @@ -79,21 +99,6 @@ namespace sf { namespace priv { -//////////////////////////////////////////////////////////// -void ensureExtensionsInit(::Display* display, int screen) -{ - static bool initialized = false; - if (!initialized) - { - initialized = true; - - // We don't check the return value since the extension - // flags are cleared even if loading fails - sfglx_LoadFunctions(display, screen); - } -} - - //////////////////////////////////////////////////////////// GlxContext::GlxContext(GlxContext* shared) : m_display (NULL), @@ -212,7 +217,7 @@ GlxContext::~GlxContext() //////////////////////////////////////////////////////////// GlFunctionPointer GlxContext::getFunction(const char* name) { - return reinterpret_cast(glXGetProcAddressARB(reinterpret_cast(name))); + return reinterpret_cast(glXGetProcAddress(reinterpret_cast(name))); } @@ -281,15 +286,15 @@ void GlxContext::setVerticalSyncEnabled(bool enabled) // We use the direct pointer to the MESA entry point instead of the alias // because glx.h declares the entry point as an external function // which would require us to link in an additional library - if (sfglx_ext_EXT_swap_control == sfglx_LOAD_SUCCEEDED) + if (SF_GLAD_GLX_EXT_swap_control) { glXSwapIntervalEXT(m_display, m_pbuffer ? m_pbuffer : m_window, enabled ? 1 : 0); } - else if (sfglx_ext_MESA_swap_control == sfglx_LOAD_SUCCEEDED) + else if (SF_GLAD_GLX_MESA_swap_control) { - result = sf_ptrc_glXSwapIntervalMESA(enabled ? 1 : 0); + result = glXSwapIntervalMESA(enabled ? 1 : 0); } - else if (sfglx_ext_SGI_swap_control == sfglx_LOAD_SUCCEEDED) + else if (SF_GLAD_GLX_SGI_swap_control) { result = glXSwapIntervalSGI(enabled ? 1 : 0); } @@ -347,7 +352,7 @@ XVisualInfo GlxContext::selectBestVisual(::Display* display, unsigned int bitsPe glXGetConfig(display, &visuals[i], GLX_DEPTH_SIZE, &depth); glXGetConfig(display, &visuals[i], GLX_STENCIL_SIZE, &stencil); - if (sfglx_ext_ARB_multisample == sfglx_LOAD_SUCCEEDED) + if (SF_GLAD_GLX_ARB_multisample) { glXGetConfig(display, &visuals[i], GLX_SAMPLE_BUFFERS_ARB, &multiSampling); glXGetConfig(display, &visuals[i], GLX_SAMPLES_ARB, &samples); @@ -358,7 +363,7 @@ XVisualInfo GlxContext::selectBestVisual(::Display* display, unsigned int bitsPe samples = 0; } - if ((sfglx_ext_EXT_framebuffer_sRGB == sfglx_LOAD_SUCCEEDED) || (sfglx_ext_ARB_framebuffer_sRGB == sfglx_LOAD_SUCCEEDED)) + if (SF_GLAD_GLX_EXT_framebuffer_sRGB || SF_GLAD_GLX_ARB_framebuffer_sRGB) { glXGetConfig(display, &visuals[i], GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB, &sRgb); } @@ -405,7 +410,7 @@ void GlxContext::updateSettingsFromVisualInfo(XVisualInfo* visualInfo) glXGetConfig(m_display, visualInfo, GLX_DEPTH_SIZE, &depth); glXGetConfig(m_display, visualInfo, GLX_STENCIL_SIZE, &stencil); - if (sfglx_ext_ARB_multisample == sfglx_LOAD_SUCCEEDED) + if (SF_GLAD_GLX_ARB_multisample) { glXGetConfig(m_display, visualInfo, GLX_SAMPLE_BUFFERS_ARB, &multiSampling); glXGetConfig(m_display, visualInfo, GLX_SAMPLES_ARB, &samples); @@ -416,7 +421,7 @@ void GlxContext::updateSettingsFromVisualInfo(XVisualInfo* visualInfo) samples = 0; } - if ((sfglx_ext_EXT_framebuffer_sRGB == sfglx_LOAD_SUCCEEDED) || (sfglx_ext_ARB_framebuffer_sRGB == sfglx_LOAD_SUCCEEDED)) + if (SF_GLAD_GLX_EXT_framebuffer_sRGB || SF_GLAD_GLX_ARB_framebuffer_sRGB) { glXGetConfig(m_display, visualInfo, GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB, &sRgb); } @@ -466,7 +471,7 @@ void GlxContext::createSurface(GlxContext* shared, unsigned int width, unsigned XVisualInfo visualInfo = selectBestVisual(m_display, bitsPerPixel, m_settings); // Check if the shared context already exists and pbuffers are supported - if (shared && (sfglx_ext_SGIX_pbuffer == sfglx_LOAD_SUCCEEDED)) + if (shared && SF_GLAD_GLX_SGIX_pbuffer) { // There are no GLX versions prior to 1.0 int major = 0; @@ -626,7 +631,7 @@ void GlxContext::createContext(GlxContext* shared) err() << "Failed to query GLX version, limited to legacy context creation" << std::endl; // Check if glXCreateContextAttribsARB is available (requires GLX 1.3 or greater) - bool hasCreateContextArb = (sfglx_ext_ARB_create_context == sfglx_LOAD_SUCCEEDED) && ((major > 1) || (minor >= 3)); + bool hasCreateContextArb = SF_GLAD_GLX_ARB_create_context && ((major > 1) || (minor >= 3)); // Create the OpenGL context -- first try using glXCreateContextAttribsARB if (hasCreateContextArb) @@ -674,7 +679,7 @@ void GlxContext::createContext(GlxContext* shared) } // Check if setting the profile is supported - if (sfglx_ext_ARB_create_context_profile == sfglx_LOAD_SUCCEEDED) + if (SF_GLAD_GLX_ARB_create_context_profile) { int profile = (m_settings.attributeFlags & ContextSettings::Core) ? GLX_CONTEXT_CORE_PROFILE_BIT_ARB : GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB; int debug = (m_settings.attributeFlags & ContextSettings::Debug) ? GLX_CONTEXT_DEBUG_BIT_ARB : 0; diff --git a/src/SFML/Window/Unix/GlxContext.hpp b/src/SFML/Window/Unix/GlxContext.hpp index c7628b7b..f5e4b879 100644 --- a/src/SFML/Window/Unix/GlxContext.hpp +++ b/src/SFML/Window/Unix/GlxContext.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. @@ -29,7 +29,7 @@ // Headers //////////////////////////////////////////////////////////// #include -#include +#include #include diff --git a/src/SFML/Window/Unix/GlxExtensions.cpp b/src/SFML/Window/Unix/GlxExtensions.cpp deleted file mode 100644 index 7e8450c1..00000000 --- a/src/SFML/Window/Unix/GlxExtensions.cpp +++ /dev/null @@ -1,218 +0,0 @@ -//////////////////////////////////////////////////////////// -// -// SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) -// -// This software is provided 'as-is', without any express or implied warranty. -// In no event will the authors be held liable for any damages arising from the use of this software. -// -// Permission is granted to anyone to use this software for any purpose, -// including commercial applications, and to alter it and redistribute it freely, -// subject to the following restrictions: -// -// 1. The origin of this software must not be misrepresented; -// you must not claim that you wrote the original software. -// If you use this software in a product, an acknowledgment -// in the product documentation would be appreciated but is not required. -// -// 2. Altered source versions must be plainly marked as such, -// and must not be misrepresented as being the original software. -// -// 3. This notice may not be removed or altered from any source distribution. -// -//////////////////////////////////////////////////////////// - -//////////////////////////////////////////////////////////// -// Headers -//////////////////////////////////////////////////////////// -#include -#include -#include -#include -#include -#include - -static sf::GlFunctionPointer IntGetProcAddress(const char* name) -{ - return sf::Context::getFunction(name); -} - -int sfglx_ext_EXT_swap_control = sfglx_LOAD_FAILED; -int sfglx_ext_MESA_swap_control = sfglx_LOAD_FAILED; -int sfglx_ext_SGI_swap_control = sfglx_LOAD_FAILED; -int sfglx_ext_EXT_framebuffer_sRGB = sfglx_LOAD_FAILED; -int sfglx_ext_ARB_framebuffer_sRGB = sfglx_LOAD_FAILED; -int sfglx_ext_ARB_multisample = sfglx_LOAD_FAILED; -int sfglx_ext_SGIX_pbuffer = sfglx_LOAD_FAILED; -int sfglx_ext_ARB_create_context = sfglx_LOAD_FAILED; -int sfglx_ext_ARB_create_context_profile = sfglx_LOAD_FAILED; - -void (CODEGEN_FUNCPTR *sf_ptrc_glXSwapIntervalEXT)(Display*, GLXDrawable, int) = NULL; - -static int Load_EXT_swap_control(void) -{ - int numFailed = 0; - sf_ptrc_glXSwapIntervalEXT = reinterpret_cast(IntGetProcAddress("glXSwapIntervalEXT")); - if (!sf_ptrc_glXSwapIntervalEXT) - numFailed++; - return numFailed; -} - -int (CODEGEN_FUNCPTR *sf_ptrc_glXSwapIntervalMESA)(int) = NULL; - -static int Load_MESA_swap_control(void) -{ - int numFailed = 0; - sf_ptrc_glXSwapIntervalMESA = reinterpret_cast(IntGetProcAddress("glXSwapIntervalMESA")); - if (!sf_ptrc_glXSwapIntervalMESA) - numFailed++; - return numFailed; -} - -int (CODEGEN_FUNCPTR *sf_ptrc_glXSwapIntervalSGI)(int) = NULL; - -static int Load_SGI_swap_control(void) -{ - int numFailed = 0; - sf_ptrc_glXSwapIntervalSGI = reinterpret_cast(IntGetProcAddress("glXSwapIntervalSGI")); - if (!sf_ptrc_glXSwapIntervalSGI) - numFailed++; - return numFailed; -} - -GLXPbufferSGIX (CODEGEN_FUNCPTR *sf_ptrc_glXCreateGLXPbufferSGIX)(Display*, GLXFBConfigSGIX, unsigned int, unsigned int, int*) = NULL; -void (CODEGEN_FUNCPTR *sf_ptrc_glXDestroyGLXPbufferSGIX)(Display*, GLXPbufferSGIX) = NULL; -void (CODEGEN_FUNCPTR *sf_ptrc_glXGetSelectedEventSGIX)(Display*, GLXDrawable, unsigned long*) = NULL; -int (CODEGEN_FUNCPTR *sf_ptrc_glXQueryGLXPbufferSGIX)(Display*, GLXPbufferSGIX, int, unsigned int*) = NULL; -void (CODEGEN_FUNCPTR *sf_ptrc_glXSelectEventSGIX)(Display*, GLXDrawable, unsigned long) = NULL; - -static int Load_SGIX_pbuffer(void) -{ - int numFailed = 0; - sf_ptrc_glXCreateGLXPbufferSGIX = reinterpret_cast(IntGetProcAddress("glXCreateGLXPbufferSGIX")); - if (!sf_ptrc_glXCreateGLXPbufferSGIX) - numFailed++; - sf_ptrc_glXDestroyGLXPbufferSGIX = reinterpret_cast(IntGetProcAddress("glXDestroyGLXPbufferSGIX")); - if (!sf_ptrc_glXDestroyGLXPbufferSGIX) - numFailed++; - sf_ptrc_glXGetSelectedEventSGIX = reinterpret_cast(IntGetProcAddress("glXGetSelectedEventSGIX")); - if (!sf_ptrc_glXGetSelectedEventSGIX) - numFailed++; - sf_ptrc_glXQueryGLXPbufferSGIX = reinterpret_cast(IntGetProcAddress("glXQueryGLXPbufferSGIX")); - if (!sf_ptrc_glXQueryGLXPbufferSGIX) - numFailed++; - sf_ptrc_glXSelectEventSGIX = reinterpret_cast(IntGetProcAddress("glXSelectEventSGIX")); - if (!sf_ptrc_glXSelectEventSGIX) - numFailed++; - return numFailed; -} - -GLXContext (CODEGEN_FUNCPTR *sf_ptrc_glXCreateContextAttribsARB)(Display*, GLXFBConfig, GLXContext, Bool, const int*) = NULL; - -static int Load_ARB_create_context(void) -{ - int numFailed = 0; - sf_ptrc_glXCreateContextAttribsARB = reinterpret_cast(IntGetProcAddress("glXCreateContextAttribsARB")); - if (!sf_ptrc_glXCreateContextAttribsARB) - numFailed++; - return numFailed; -} - -typedef int (*PFN_LOADFUNCPOINTERS)(void); -typedef struct sfglx_StrToExtMap_s -{ - const char* extensionName; - int* extensionVariable; - PFN_LOADFUNCPOINTERS LoadExtension; -} sfglx_StrToExtMap; - -static sfglx_StrToExtMap ExtensionMap[9] = { - {"GLX_EXT_swap_control", &sfglx_ext_EXT_swap_control, Load_EXT_swap_control}, - {"GLX_MESA_swap_control", &sfglx_ext_MESA_swap_control, Load_MESA_swap_control}, - {"GLX_SGI_swap_control", &sfglx_ext_SGI_swap_control, Load_SGI_swap_control}, - {"GLX_EXT_framebuffer_sRGB", &sfglx_ext_EXT_framebuffer_sRGB, NULL}, - {"GLX_ARB_framebuffer_sRGB", &sfglx_ext_ARB_framebuffer_sRGB, NULL}, - {"GLX_ARB_multisample", &sfglx_ext_ARB_multisample, NULL}, - {"GLX_SGIX_pbuffer", &sfglx_ext_SGIX_pbuffer, Load_SGIX_pbuffer}, - {"GLX_ARB_create_context", &sfglx_ext_ARB_create_context, Load_ARB_create_context}, - {"GLX_ARB_create_context_profile", &sfglx_ext_ARB_create_context_profile, NULL} -}; - -static int g_extensionMapSize = 9; - - -static sfglx_StrToExtMap* FindExtEntry(const char* extensionName) -{ - sfglx_StrToExtMap* currLoc = ExtensionMap; - for (int loop = 0; loop < g_extensionMapSize; ++loop, ++currLoc) - { - if (std::strcmp(extensionName, currLoc->extensionName) == 0) - return currLoc; - } - - return NULL; -} - - -static void ClearExtensionVars(void) -{ - sfglx_ext_EXT_swap_control = sfglx_LOAD_FAILED; - sfglx_ext_MESA_swap_control = sfglx_LOAD_FAILED; - sfglx_ext_SGI_swap_control = sfglx_LOAD_FAILED; - sfglx_ext_EXT_framebuffer_sRGB = sfglx_LOAD_FAILED; - sfglx_ext_ARB_framebuffer_sRGB = sfglx_LOAD_FAILED; - sfglx_ext_ARB_multisample = sfglx_LOAD_FAILED; - sfglx_ext_SGIX_pbuffer = sfglx_LOAD_FAILED; - sfglx_ext_ARB_create_context = sfglx_LOAD_FAILED; - sfglx_ext_ARB_create_context_profile = sfglx_LOAD_FAILED; -} - - -static void LoadExtByName(const char* extensionName) -{ - sfglx_StrToExtMap* entry = NULL; - entry = FindExtEntry(extensionName); - if (entry) - { - if (entry->LoadExtension) - { - int numFailed = entry->LoadExtension(); - if (numFailed == 0) - { - *(entry->extensionVariable) = sfglx_LOAD_SUCCEEDED; - } - else - { - *(entry->extensionVariable) = sfglx_LOAD_SUCCEEDED + numFailed; - } - } - else - { - *(entry->extensionVariable) = sfglx_LOAD_SUCCEEDED; - } - } -} - - -static void ProcExtsFromExtString(const char* strExtList) -{ - do - { - const char* begin = strExtList; - - while ((*strExtList != ' ') && *strExtList) - strExtList++; - - LoadExtByName(std::string(begin, strExtList).c_str()); - } while (*strExtList++); -} - - -int sfglx_LoadFunctions(Display* display, int screen) -{ - ClearExtensionVars(); - - - ProcExtsFromExtString(reinterpret_cast(glXQueryExtensionsString(display, screen))); - return sfglx_LOAD_SUCCEEDED; -} diff --git a/src/SFML/Window/Unix/GlxExtensions.hpp b/src/SFML/Window/Unix/GlxExtensions.hpp deleted file mode 100644 index 153e96f1..00000000 --- a/src/SFML/Window/Unix/GlxExtensions.hpp +++ /dev/null @@ -1,251 +0,0 @@ -//////////////////////////////////////////////////////////// -// -// SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) -// -// This software is provided 'as-is', without any express or implied warranty. -// In no event will the authors be held liable for any damages arising from the use of this software. -// -// Permission is granted to anyone to use this software for any purpose, -// including commercial applications, and to alter it and redistribute it freely, -// subject to the following restrictions: -// -// 1. The origin of this software must not be misrepresented; -// you must not claim that you wrote the original software. -// If you use this software in a product, an acknowledgment -// in the product documentation would be appreciated but is not required. -// -// 2. Altered source versions must be plainly marked as such, -// and must not be misrepresented as being the original software. -// -// 3. This notice may not be removed or altered from any source distribution. -// -//////////////////////////////////////////////////////////// - -#ifndef SF_POINTER_C_GENERATED_HEADER_GLXWIN_HPP -#define SF_POINTER_C_GENERATED_HEADER_GLXWIN_HPP - -#if defined(__glxext_h_) || defined(__glx_glxext_h_) -#error Attempt to include glx_exts after including glxext.h -#endif - -#define __glxext_h_ -#define __glx_glxext_h_ - -#include -#include -#include -#ifdef CODEGEN_FUNCPTR -#undef CODEGEN_FUNCPTR -#endif // CODEGEN_FUNCPTR -#define CODEGEN_FUNCPTR - -#ifndef GL_LOAD_GEN_BASIC_OPENGL_TYPEDEFS -#define GL_LOAD_GEN_BASIC_OPENGL_TYPEDEFS - -typedef unsigned int GLenum; -typedef unsigned char GLboolean; -typedef unsigned int GLbitfield; -typedef signed char GLbyte; -typedef short GLshort; -typedef int GLint; -typedef int GLsizei; -typedef unsigned char GLubyte; -typedef unsigned short GLushort; -typedef unsigned int GLuint; -typedef float GLfloat; -typedef float GLclampf; -typedef double GLdouble; -typedef double GLclampd; -#define GLvoid void - -#endif // GL_LOAD_GEN_BASIC_OPENGL_TYPEDEFS - - -#ifndef GL_LOAD_GEN_BASIC_OPENGL_TYPEDEFS -#define GL_LOAD_GEN_BASIC_OPENGL_TYPEDEFS - - -#endif // GL_LOAD_GEN_BASIC_OPENGL_TYPEDEFS - - -#ifndef GLEXT_64_TYPES_DEFINED -// This code block is duplicated in glext.h, so must be protected -#define GLEXT_64_TYPES_DEFINED -// Define int32_t, int64_t, and uint64_t types for UST/MSC -// (as used in the GLX_OML_sync_control extension). -#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L -#include -#elif defined(__sun__) || defined(__digital__) -#include -#if defined(__STDC__) -#if defined(__arch64__) || defined(_LP64) -typedef long int int64_t; -typedef unsigned long int uint64_t; -#else -typedef long long int int64_t; -typedef unsigned long long int uint64_t; -#endif // __arch64__ -#endif // __STDC__ -#elif defined( __VMS ) || defined(__sgi) -#include -#elif defined(__SCO__) || defined(__USLC__) -#include -#elif defined(__UNIXOS2__) || defined(__SOL64__) -typedef long int int32_t; -typedef long long int int64_t; -typedef unsigned long long int uint64_t; -#elif defined(_WIN32) && defined(__GNUC__) -#include -#elif defined(_WIN32) -typedef __int32 int32_t; -typedef __int64 int64_t; -typedef unsigned __int64 uint64_t; -#else -// Fallback if nothing above works -#include -#endif -#endif - typedef struct __GLXFBConfigRec *GLXFBConfig; - typedef XID GLXContextID; - typedef struct __GLXcontextRec *GLXContext; - typedef XID GLXPixmap; - typedef XID GLXDrawable; - typedef XID GLXPbuffer; - typedef void (APIENTRY *__GLXextFuncPtr)(void); - typedef XID GLXVideoCaptureDeviceNV; - typedef unsigned int GLXVideoDeviceNV; - typedef XID GLXVideoSourceSGIX; - typedef struct __GLXFBConfigRec *GLXFBConfigSGIX; - typedef XID GLXPbufferSGIX; - typedef struct { - char pipeName[80]; // Should be [GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX] - int networkId; -} GLXHyperpipeNetworkSGIX; - typedef struct { - char pipeName[80]; // Should be [GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX] - int channel; - unsigned int participationType; - int timeSlice; -} GLXHyperpipeConfigSGIX; - typedef struct { - char pipeName[80]; // Should be [GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX] - int srcXOrigin, srcYOrigin, srcWidth, srcHeight; - int destXOrigin, destYOrigin, destWidth, destHeight; -} GLXPipeRect; - typedef struct { - char pipeName[80]; // Should be [GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX] - int XOrigin, YOrigin, maxHeight, maxWidth; -} GLXPipeRectLimits; - -#ifdef __cplusplus -extern "C" { -#endif // __cplusplus - -extern int sfglx_ext_EXT_swap_control; -extern int sfglx_ext_MESA_swap_control; -extern int sfglx_ext_SGI_swap_control; -extern int sfglx_ext_EXT_framebuffer_sRGB; -extern int sfglx_ext_ARB_framebuffer_sRGB; -extern int sfglx_ext_ARB_multisample; -extern int sfglx_ext_SGIX_pbuffer; -extern int sfglx_ext_ARB_create_context; -extern int sfglx_ext_ARB_create_context_profile; - -#define GLX_MAX_SWAP_INTERVAL_EXT 0x20F2 -#define GLX_SWAP_INTERVAL_EXT 0x20F1 - -#define GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20B2 - -#define GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20B2 - -#define GLX_SAMPLES_ARB 100001 -#define GLX_SAMPLE_BUFFERS_ARB 100000 - -#define GLX_ACCUM_BUFFER_BIT_SGIX 0x00000080 -#define GLX_AUX_BUFFERS_BIT_SGIX 0x00000010 -#define GLX_BACK_LEFT_BUFFER_BIT_SGIX 0x00000004 -#define GLX_BACK_RIGHT_BUFFER_BIT_SGIX 0x00000008 -#define GLX_BUFFER_CLOBBER_MASK_SGIX 0x08000000 -#define GLX_DAMAGED_SGIX 0x8020 -#define GLX_DEPTH_BUFFER_BIT_SGIX 0x00000020 -#define GLX_EVENT_MASK_SGIX 0x801F -#define GLX_FRONT_LEFT_BUFFER_BIT_SGIX 0x00000001 -#define GLX_FRONT_RIGHT_BUFFER_BIT_SGIX 0x00000002 -#define GLX_HEIGHT_SGIX 0x801E -#define GLX_LARGEST_PBUFFER_SGIX 0x801C -#define GLX_MAX_PBUFFER_HEIGHT_SGIX 0x8017 -#define GLX_MAX_PBUFFER_PIXELS_SGIX 0x8018 -#define GLX_MAX_PBUFFER_WIDTH_SGIX 0x8016 -#define GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX 0x801A -#define GLX_OPTIMAL_PBUFFER_WIDTH_SGIX 0x8019 -#define GLX_PBUFFER_BIT_SGIX 0x00000004 -#define GLX_PBUFFER_SGIX 0x8023 -#define GLX_PRESERVED_CONTENTS_SGIX 0x801B -#define GLX_SAMPLE_BUFFERS_BIT_SGIX 0x00000100 -#define GLX_SAVED_SGIX 0x8021 -#define GLX_STENCIL_BUFFER_BIT_SGIX 0x00000040 -#define GLX_WIDTH_SGIX 0x801D -#define GLX_WINDOW_SGIX 0x8022 - -#define GLX_CONTEXT_DEBUG_BIT_ARB 0x00000001 -#define GLX_CONTEXT_FLAGS_ARB 0x2094 -#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002 -#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091 -#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092 - -#define GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 -#define GLX_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 -#define GLX_CONTEXT_PROFILE_MASK_ARB 0x9126 - -#ifndef GLX_EXT_swap_control -#define GLX_EXT_swap_control 1 -extern void (CODEGEN_FUNCPTR *sf_ptrc_glXSwapIntervalEXT)(Display *, GLXDrawable, int); -#define glXSwapIntervalEXT sf_ptrc_glXSwapIntervalEXT -#endif // GLX_EXT_swap_control - -// Declare entry point even if GLX header already provides glXSwapIntervalMESA -// We won't make use of an alias here -extern int (CODEGEN_FUNCPTR *sf_ptrc_glXSwapIntervalMESA)(int); - -#ifndef GLX_SGI_swap_control -#define GLX_SGI_swap_control 1 -extern int (CODEGEN_FUNCPTR *sf_ptrc_glXSwapIntervalSGI)(int); -#define glXSwapIntervalSGI sf_ptrc_glXSwapIntervalSGI -#endif // GLX_SGI_swap_control - -#ifndef GLX_SGIX_pbuffer -#define GLX_SGIX_pbuffer 1 -extern GLXPbufferSGIX (CODEGEN_FUNCPTR *sf_ptrc_glXCreateGLXPbufferSGIX)(Display*, GLXFBConfigSGIX, unsigned int, unsigned int, int*); -#define glXCreateGLXPbufferSGIX sf_ptrc_glXCreateGLXPbufferSGIX -extern void (CODEGEN_FUNCPTR *sf_ptrc_glXDestroyGLXPbufferSGIX)(Display*, GLXPbufferSGIX); -#define glXDestroyGLXPbufferSGIX sf_ptrc_glXDestroyGLXPbufferSGIX -extern void (CODEGEN_FUNCPTR *sf_ptrc_glXGetSelectedEventSGIX)(Display*, GLXDrawable, unsigned long*); -#define glXGetSelectedEventSGIX sf_ptrc_glXGetSelectedEventSGIX -extern int (CODEGEN_FUNCPTR *sf_ptrc_glXQueryGLXPbufferSGIX)(Display*, GLXPbufferSGIX, int, unsigned int*); -#define glXQueryGLXPbufferSGIX sf_ptrc_glXQueryGLXPbufferSGIX -extern void (CODEGEN_FUNCPTR *sf_ptrc_glXSelectEventSGIX)(Display*, GLXDrawable, unsigned long); -#define glXSelectEventSGIX sf_ptrc_glXSelectEventSGIX -#endif // GLX_SGIX_pbuffer - -#ifndef GLX_ARB_create_context -#define GLX_ARB_create_context 1 -extern GLXContext (CODEGEN_FUNCPTR *sf_ptrc_glXCreateContextAttribsARB)(Display*, GLXFBConfig, GLXContext, Bool, const int*); -#define glXCreateContextAttribsARB sf_ptrc_glXCreateContextAttribsARB -#endif // GLX_ARB_create_context - - -enum sfglx_LoadStatus -{ - sfglx_LOAD_FAILED = 0, - sfglx_LOAD_SUCCEEDED = 1 -}; - -int sfglx_LoadFunctions(Display *display, int screen); - - -#ifdef __cplusplus -} -#endif // __cplusplus - -#endif // SF_POINTER_C_GENERATED_HEADER_GLXWIN_HPP diff --git a/src/SFML/Window/Unix/GlxExtensions.txt b/src/SFML/Window/Unix/GlxExtensions.txt deleted file mode 100644 index 9c8a6419..00000000 --- a/src/SFML/Window/Unix/GlxExtensions.txt +++ /dev/null @@ -1,14 +0,0 @@ -// Created with: -// https://bitbucket.org/KhronosGroup/glloadgen -// Commit d143d66ac90d538ed06f806188714861b8e8e2f9 -// lua LoadGen.lua -style=pointer_c -spec=glX -indent=space -prefix=sf -extfile=GlxExtensions.txt GlxExtensions - -EXT_swap_control -// MESA_swap_control -SGI_swap_control -EXT_framebuffer_sRGB -ARB_framebuffer_sRGB -GLX_ARB_multisample -GLX_SGIX_pbuffer -GLX_ARB_create_context -GLX_ARB_create_context_profile diff --git a/src/SFML/Window/Unix/InputImpl.cpp b/src/SFML/Window/Unix/InputImpl.cpp index 3818805e..3f3b6d72 100644 --- a/src/SFML/Window/Unix/InputImpl.cpp +++ b/src/SFML/Window/Unix/InputImpl.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Window/Unix/InputImpl.hpp b/src/SFML/Window/Unix/InputImpl.hpp index 741a92e5..99d1c718 100644 --- a/src/SFML/Window/Unix/InputImpl.hpp +++ b/src/SFML/Window/Unix/InputImpl.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Window/Unix/JoystickImpl.cpp b/src/SFML/Window/Unix/JoystickImpl.cpp index a6fe1afc..483a0545 100644 --- a/src/SFML/Window/Unix/JoystickImpl.cpp +++ b/src/SFML/Window/Unix/JoystickImpl.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Window/Unix/JoystickImpl.hpp b/src/SFML/Window/Unix/JoystickImpl.hpp index 946b9fd3..7f905271 100644 --- a/src/SFML/Window/Unix/JoystickImpl.hpp +++ b/src/SFML/Window/Unix/JoystickImpl.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Window/Unix/SensorImpl.cpp b/src/SFML/Window/Unix/SensorImpl.cpp index a0c83977..e91d5cdf 100644 --- a/src/SFML/Window/Unix/SensorImpl.cpp +++ b/src/SFML/Window/Unix/SensorImpl.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Window/Unix/SensorImpl.hpp b/src/SFML/Window/Unix/SensorImpl.hpp index 67a9277b..4ef84573 100644 --- a/src/SFML/Window/Unix/SensorImpl.hpp +++ b/src/SFML/Window/Unix/SensorImpl.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Window/Unix/VideoModeImpl.cpp b/src/SFML/Window/Unix/VideoModeImpl.cpp index 9107e9c5..6cc04657 100644 --- a/src/SFML/Window/Unix/VideoModeImpl.cpp +++ b/src/SFML/Window/Unix/VideoModeImpl.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Window/Unix/VulkanImplX11.cpp b/src/SFML/Window/Unix/VulkanImplX11.cpp new file mode 100644 index 00000000..1ec6e341 --- /dev/null +++ b/src/SFML/Window/Unix/VulkanImplX11.cpp @@ -0,0 +1,225 @@ +//////////////////////////////////////////////////////////// +// +// SFML - Simple and Fast Multimedia Library +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) +// +// This software is provided 'as-is', without any express or implied warranty. +// In no event will the authors be held liable for any damages arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it freely, +// subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; +// you must not claim that you wrote the original software. +// If you use this software in a product, an acknowledgment +// in the product documentation would be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, +// and must not be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source distribution. +// +//////////////////////////////////////////////////////////// + +//////////////////////////////////////////////////////////// +// Headers +//////////////////////////////////////////////////////////// +#include +#include +#include +#define VK_USE_PLATFORM_XLIB_KHR +#define VK_NO_PROTOTYPES +#include +#include +#include +#include + + +namespace +{ + struct VulkanLibraryWrapper + { + VulkanLibraryWrapper() : + library(NULL) + { + } + + ~VulkanLibraryWrapper() + { + if (library) + dlclose(library); + } + + // Try to load the library and all the required entry points + bool loadLibrary() + { + if (library) + return true; + + library = dlopen("libvulkan.so.1", RTLD_LAZY); + + if (!library) + return false; + + if (!loadEntryPoint(vkGetInstanceProcAddr, "vkGetInstanceProcAddr")) + { + dlclose(library); + library = NULL; + return false; + } + + if (!loadEntryPoint(vkEnumerateInstanceLayerProperties, "vkEnumerateInstanceLayerProperties")) + { + dlclose(library); + library = NULL; + return false; + } + + if (!loadEntryPoint(vkEnumerateInstanceExtensionProperties, "vkEnumerateInstanceExtensionProperties")) + { + dlclose(library); + library = NULL; + return false; + } + + return true; + } + + template + bool loadEntryPoint(T& entryPoint, const char* name) + { + entryPoint = reinterpret_cast(dlsym(library, name)); + + return (entryPoint != NULL); + } + + void* library; + + PFN_vkGetInstanceProcAddr vkGetInstanceProcAddr; + PFN_vkEnumerateInstanceLayerProperties vkEnumerateInstanceLayerProperties; + PFN_vkEnumerateInstanceExtensionProperties vkEnumerateInstanceExtensionProperties; + }; + + VulkanLibraryWrapper wrapper; +} + + +namespace sf +{ +namespace priv +{ +//////////////////////////////////////////////////////////// +bool VulkanImplX11::isAvailable(bool requireGraphics) +{ + static bool checked = false; + static bool computeAvailable = false; + static bool graphicsAvailable = false; + + if (!checked) + { + checked = true; + + // Check if the library is available + computeAvailable = wrapper.loadLibrary(); + + // To check for instance extensions we don't need to differentiate between graphics and compute + graphicsAvailable = computeAvailable; + + if (graphicsAvailable) + { + // Retrieve the available instance extensions + std::vector extensionProperties; + + uint32_t extensionCount = 0; + + wrapper.vkEnumerateInstanceExtensionProperties(0, &extensionCount, NULL); + + extensionProperties.resize(extensionCount); + + wrapper.vkEnumerateInstanceExtensionProperties(0, &extensionCount, &extensionProperties[0]); + + // Check if the necessary extensions are available + bool has_VK_KHR_surface = false; + bool has_VK_KHR_platform_surface = false; + + for (std::vector::const_iterator iter = extensionProperties.begin(); iter != extensionProperties.end(); ++iter) + { + if (!std::strcmp(iter->extensionName, VK_KHR_SURFACE_EXTENSION_NAME)) + { + has_VK_KHR_surface = true; + } + else if (!std::strcmp(iter->extensionName, VK_KHR_XLIB_SURFACE_EXTENSION_NAME)) + { + has_VK_KHR_platform_surface = true; + } + } + + if (!has_VK_KHR_surface || !has_VK_KHR_platform_surface) + graphicsAvailable = false; + } + } + + if (requireGraphics) + return graphicsAvailable; + + return computeAvailable; +} + + +//////////////////////////////////////////////////////////// +VulkanFunctionPointer VulkanImplX11::getFunction(const char* name) +{ + if (!isAvailable(false)) + return 0; + + return reinterpret_cast(dlsym(wrapper.library, name)); +} + + +//////////////////////////////////////////////////////////// +const std::vector& VulkanImplX11::getGraphicsRequiredInstanceExtensions() +{ + static std::vector extensions; + + if (extensions.empty()) + { + extensions.push_back(VK_KHR_SURFACE_EXTENSION_NAME); + extensions.push_back(VK_KHR_XLIB_SURFACE_EXTENSION_NAME); + } + + return extensions; +} + + +//////////////////////////////////////////////////////////// +bool VulkanImplX11::createVulkanSurface(const VkInstance& instance, WindowHandle windowHandle, VkSurfaceKHR& surface, const VkAllocationCallbacks* allocator) +{ + if (!isAvailable()) + return false; + + // Make a copy of the instance handle since we get it passed as a reference + VkInstance inst = instance; + + PFN_vkCreateXlibSurfaceKHR vkCreateXlibSurfaceKHR = reinterpret_cast(wrapper.vkGetInstanceProcAddr(inst, "vkCreateXlibSurfaceKHR")); + + if (!vkCreateXlibSurfaceKHR) + return false; + + // Since the surface is basically attached to the window, the connection + // to the X display will stay open even after we open and close it here + VkXlibSurfaceCreateInfoKHR surfaceCreateInfo = VkXlibSurfaceCreateInfoKHR(); + surfaceCreateInfo.sType = VK_STRUCTURE_TYPE_XLIB_SURFACE_CREATE_INFO_KHR; + surfaceCreateInfo.dpy = OpenDisplay(); + surfaceCreateInfo.window = windowHandle; + + bool result = (vkCreateXlibSurfaceKHR(instance, &surfaceCreateInfo, allocator, &surface) == VK_SUCCESS); + + CloseDisplay(surfaceCreateInfo.dpy); + + return result; +} + +} // namespace priv + +} // namespace sf diff --git a/src/SFML/Window/Unix/VulkanImplX11.hpp b/src/SFML/Window/Unix/VulkanImplX11.hpp new file mode 100644 index 00000000..ded47e92 --- /dev/null +++ b/src/SFML/Window/Unix/VulkanImplX11.hpp @@ -0,0 +1,103 @@ +//////////////////////////////////////////////////////////// +// +// SFML - Simple and Fast Multimedia Library +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) +// +// This software is provided 'as-is', without any express or implied warranty. +// In no event will the authors be held liable for any damages arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it freely, +// subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; +// you must not claim that you wrote the original software. +// If you use this software in a product, an acknowledgment +// in the product documentation would be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, +// and must not be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source distribution. +// +//////////////////////////////////////////////////////////// + +#ifndef SFML_VULKANIMPLX11_HPP +#define SFML_VULKANIMPLX11_HPP + +//////////////////////////////////////////////////////////// +// Headers +//////////////////////////////////////////////////////////// +#include +#include +#include + + +namespace sf +{ +namespace priv +{ +//////////////////////////////////////////////////////////// +/// \brief Linux (X11) implementation of Vulkan +/// +//////////////////////////////////////////////////////////// +class VulkanImplX11 +{ +public: + + //////////////////////////////////////////////////////////// + /// \brief Tell whether or not the system supports Vulkan + /// + /// This function should always be called before using + /// the Vulkan features. If it returns false, then + /// any attempt to use Vulkan will fail. + /// + /// If only compute is required, set \a requireGraphics + /// to false to skip checking for the extensions necessary + /// for graphics rendering. + /// + /// \param requireGraphics + /// + /// \return True if Vulkan is supported, false otherwise + /// + //////////////////////////////////////////////////////////// + static bool isAvailable(bool requireGraphics = true); + + //////////////////////////////////////////////////////////// + /// \brief Get the address of a Vulkan function + /// + /// \param name Name of the function to get the address of + /// + /// \return Address of the Vulkan function, 0 on failure + /// + //////////////////////////////////////////////////////////// + static VulkanFunctionPointer getFunction(const char* name); + + //////////////////////////////////////////////////////////// + /// \brief Get Vulkan instance extensions required for graphics + /// + /// \return Vulkan instance extensions required for graphics + /// + //////////////////////////////////////////////////////////// + static const std::vector& getGraphicsRequiredInstanceExtensions(); + + //////////////////////////////////////////////////////////// + /// \brief Create a Vulkan rendering surface + /// + /// \param instance Vulkan instance + /// \param windowHandle Handle to the window to create the surface for + /// \param surface Created surface + /// \param allocator Allocator to use + /// + /// \return True if surface creation was successful, false otherwise + /// + //////////////////////////////////////////////////////////// + static bool createVulkanSurface(const VkInstance& instance, WindowHandle windowHandle, VkSurfaceKHR& surface, const VkAllocationCallbacks* allocator); +}; + +} // namespace priv + +} // namespace sf + + +#endif // SFML_VULKANIMPLX11_HPP diff --git a/src/SFML/Window/Unix/WindowImplX11.cpp b/src/SFML/Window/Unix/WindowImplX11.cpp index fa0cfc43..726eef4f 100644 --- a/src/SFML/Window/Unix/WindowImplX11.cpp +++ b/src/SFML/Window/Unix/WindowImplX11.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. @@ -1112,6 +1112,7 @@ void WindowImplX11::setMouseCursor(const CursorImpl& cursor) { m_lastCursor = cursor.m_cursor; XDefineCursor(m_display, m_window, m_lastCursor); + XFlush(m_display); } diff --git a/src/SFML/Window/Unix/WindowImplX11.hpp b/src/SFML/Window/Unix/WindowImplX11.hpp index 2a107ab7..0237dd36 100644 --- a/src/SFML/Window/Unix/WindowImplX11.hpp +++ b/src/SFML/Window/Unix/WindowImplX11.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Window/VideoMode.cpp b/src/SFML/Window/VideoMode.cpp index d1f9e46e..a8ca72cc 100644 --- a/src/SFML/Window/VideoMode.cpp +++ b/src/SFML/Window/VideoMode.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Window/VideoModeImpl.hpp b/src/SFML/Window/VideoModeImpl.hpp index d5dbed2a..3be196d6 100644 --- a/src/SFML/Window/VideoModeImpl.hpp +++ b/src/SFML/Window/VideoModeImpl.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Window/Vulkan.cpp b/src/SFML/Window/Vulkan.cpp new file mode 100644 index 00000000..1a13beeb --- /dev/null +++ b/src/SFML/Window/Vulkan.cpp @@ -0,0 +1,95 @@ +//////////////////////////////////////////////////////////// +// +// SFML - Simple and Fast Multimedia Library +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) +// +// This software is provided 'as-is', without any express or implied warranty. +// In no event will the authors be held liable for any damages arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it freely, +// subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; +// you must not claim that you wrote the original software. +// If you use this software in a product, an acknowledgment +// in the product documentation would be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, +// and must not be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source distribution. +// +//////////////////////////////////////////////////////////// + +//////////////////////////////////////////////////////////// +// Headers +//////////////////////////////////////////////////////////// +#include + +#if defined(SFML_SYSTEM_WINDOWS) + +#include +typedef sf::priv::VulkanImplWin32 VulkanImplType; + +#elif defined(SFML_SYSTEM_LINUX) || defined(SFML_SYSTEM_FREEBSD) || defined(SFML_SYSTEM_OPENBSD) + +#include +typedef sf::priv::VulkanImplX11 VulkanImplType; + +#else + +#define SFML_VULKAN_IMPLEMENTATION_NOT_AVAILABLE + +#endif + + +namespace sf +{ +//////////////////////////////////////////////////////////// +bool Vulkan::isAvailable(bool requireGraphics) +{ +#if defined(SFML_VULKAN_IMPLEMENTATION_NOT_AVAILABLE) + + return false; + +#else + + return VulkanImplType::isAvailable(requireGraphics); + +#endif +} + + +//////////////////////////////////////////////////////////// +VulkanFunctionPointer Vulkan::getFunction(const char* name) +{ +#if defined(SFML_VULKAN_IMPLEMENTATION_NOT_AVAILABLE) + + return NULL; + +#else + + return VulkanImplType::getFunction(name); + +#endif +} + + +//////////////////////////////////////////////////////////// +const std::vector& Vulkan::getGraphicsRequiredInstanceExtensions() +{ +#if defined(SFML_VULKAN_IMPLEMENTATION_NOT_AVAILABLE) + + static const std::vector empty; + + return empty; + +#else + + return VulkanImplType::getGraphicsRequiredInstanceExtensions(); + +#endif +} + +} // namespace sf diff --git a/src/SFML/Window/Win32/ClipboardImpl.cpp b/src/SFML/Window/Win32/ClipboardImpl.cpp index 17c02f13..8b88e1f3 100644 --- a/src/SFML/Window/Win32/ClipboardImpl.cpp +++ b/src/SFML/Window/Win32/ClipboardImpl.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Window/Win32/ClipboardImpl.hpp b/src/SFML/Window/Win32/ClipboardImpl.hpp index 6d627509..43b1202a 100644 --- a/src/SFML/Window/Win32/ClipboardImpl.hpp +++ b/src/SFML/Window/Win32/ClipboardImpl.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Window/Win32/CursorImpl.cpp b/src/SFML/Window/Win32/CursorImpl.cpp index 9d275b7a..cfe36f59 100755 --- a/src/SFML/Window/Win32/CursorImpl.cpp +++ b/src/SFML/Window/Win32/CursorImpl.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Window/Win32/CursorImpl.hpp b/src/SFML/Window/Win32/CursorImpl.hpp index 18dd3952..945a2680 100755 --- a/src/SFML/Window/Win32/CursorImpl.hpp +++ b/src/SFML/Window/Win32/CursorImpl.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Window/Win32/InputImpl.cpp b/src/SFML/Window/Win32/InputImpl.cpp index 5f4e993c..4ad03682 100644 --- a/src/SFML/Window/Win32/InputImpl.cpp +++ b/src/SFML/Window/Win32/InputImpl.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Window/Win32/InputImpl.hpp b/src/SFML/Window/Win32/InputImpl.hpp index 87e21209..483062a0 100644 --- a/src/SFML/Window/Win32/InputImpl.hpp +++ b/src/SFML/Window/Win32/InputImpl.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Window/Win32/JoystickImpl.cpp b/src/SFML/Window/Win32/JoystickImpl.cpp index 2e925a57..49f85da3 100644 --- a/src/SFML/Window/Win32/JoystickImpl.cpp +++ b/src/SFML/Window/Win32/JoystickImpl.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. @@ -80,6 +80,17 @@ namespace typedef std::vector JoystickList; JoystickList joystickList; + + struct JoystickBlacklistEntry + { + unsigned int vendorId; + unsigned int productId; + }; + + typedef std::vector JoystickBlacklist; + JoystickBlacklist joystickBlacklist; + + const DWORD directInputEventBufferSize = 32; } @@ -330,7 +341,16 @@ Joystick::Identification JoystickImpl::getIdentification() const JoystickState JoystickImpl::update() { if (directInput) - return updateDInput(); + { + if (m_buffered) + { + return updateDInputBuffered(); + } + else + { + return updateDInputPolled(); + } + } JoystickState state; @@ -391,7 +411,7 @@ void JoystickImpl::initializeDInput() // Try to acquire a DirectInput 8.x interface HRESULT result = directInput8Create(GetModuleHandleW(NULL), 0x0800, guids::IID_IDirectInput8W, reinterpret_cast(&directInput), NULL); - if (result) + if (FAILED(result)) { // De-initialize everything directInput = NULL; @@ -460,7 +480,7 @@ void JoystickImpl::updateConnectionsDInput() ++i; } - if (result) + if (FAILED(result)) { err() << "Failed to enumerate DirectInput devices: " << result << std::endl; @@ -499,6 +519,8 @@ bool JoystickImpl::openDInput(unsigned int index) std::memset(&m_deviceCaps, 0, sizeof(DIDEVCAPS)); m_deviceCaps.dwSize = sizeof(DIDEVCAPS); + m_state = JoystickState(); + m_buffered = false; // Search for a joystick with the given index in the connected list for (std::vector::iterator i = joystickList.begin(); i != joystickList.end(); ++i) @@ -508,13 +530,54 @@ bool JoystickImpl::openDInput(unsigned int index) // Create device HRESULT result = directInput->CreateDevice(i->guid, &m_device, NULL); - if (result) + if (FAILED(result)) { err() << "Failed to create DirectInput device: " << result << std::endl; return false; } + // Get vendor and product id of the device + DIPROPDWORD property; + std::memset(&property, 0, sizeof(property)); + property.diph.dwSize = sizeof(property); + property.diph.dwHeaderSize = sizeof(property.diph); + property.diph.dwHow = DIPH_DEVICE; + + if (SUCCEEDED(m_device->GetProperty(DIPROP_VIDPID, &property.diph))) + { + m_identification.productId = HIWORD(property.dwData); + m_identification.vendorId = LOWORD(property.dwData); + + // Check if device is already blacklisted + if (m_identification.productId && m_identification.vendorId) + { + for (JoystickBlacklist::const_iterator iter = joystickBlacklist.begin(); iter != joystickBlacklist.end(); ++iter) + { + if ((m_identification.productId == iter->productId) && + (m_identification.vendorId == iter->vendorId)) + { + // Device is blacklisted + m_device->Release(); + m_device = NULL; + + return false; + } + } + } + } + + // Get friendly product name of the device + DIPROPSTRING stringProperty; + std::memset(&stringProperty, 0, sizeof(stringProperty)); + stringProperty.diph.dwSize = sizeof(stringProperty); + stringProperty.diph.dwHeaderSize = sizeof(stringProperty.diph); + stringProperty.diph.dwHow = DIPH_DEVICE; + stringProperty.diph.dwObj = 0; + + if (SUCCEEDED(m_device->GetProperty(DIPROP_PRODUCTNAME, &stringProperty.diph))) + m_identification.name = stringProperty.wsz; + static bool formatInitialized = false; static DIDATAFORMAT format; @@ -524,59 +587,80 @@ bool JoystickImpl::openDInput(unsigned int index) const DWORD povType = DIDFT_POV | DIDFT_OPTIONAL | DIDFT_ANYINSTANCE; const DWORD buttonType = DIDFT_BUTTON | DIDFT_OPTIONAL | DIDFT_ANYINSTANCE; - static DIOBJECTDATAFORMAT data[8 + 4 + sf::Joystick::ButtonCount]; + static DIOBJECTDATAFORMAT data[8 * 4 + 4 + sf::Joystick::ButtonCount]; - data[0].pguid = &guids::GUID_XAxis; - data[0].dwOfs = DIJOFS_X; + for (int i = 0; i < 4; ++i) + { + data[8 * i + 0].pguid = &guids::GUID_XAxis; + data[8 * i + 1].pguid = &guids::GUID_YAxis; + data[8 * i + 2].pguid = &guids::GUID_ZAxis; + data[8 * i + 3].pguid = &guids::GUID_RxAxis; + data[8 * i + 4].pguid = &guids::GUID_RyAxis; + data[8 * i + 5].pguid = &guids::GUID_RzAxis; + data[8 * i + 6].pguid = &guids::GUID_Slider; + data[8 * i + 7].pguid = &guids::GUID_Slider; + } - data[1].pguid = &guids::GUID_YAxis; - data[1].dwOfs = DIJOFS_Y; + data[ 0].dwOfs = DIJOFS_X; + data[ 1].dwOfs = DIJOFS_Y; + data[ 2].dwOfs = DIJOFS_Z; + data[ 3].dwOfs = DIJOFS_RX; + data[ 4].dwOfs = DIJOFS_RY; + data[ 5].dwOfs = DIJOFS_RZ; + data[ 6].dwOfs = DIJOFS_SLIDER(0); + data[ 7].dwOfs = DIJOFS_SLIDER(1); + data[ 8].dwOfs = FIELD_OFFSET(DIJOYSTATE2, lVX); + data[ 9].dwOfs = FIELD_OFFSET(DIJOYSTATE2, lVY); + data[10].dwOfs = FIELD_OFFSET(DIJOYSTATE2, lVZ); + data[11].dwOfs = FIELD_OFFSET(DIJOYSTATE2, lVRx); + data[12].dwOfs = FIELD_OFFSET(DIJOYSTATE2, lVRy); + data[13].dwOfs = FIELD_OFFSET(DIJOYSTATE2, lVRz); + data[14].dwOfs = FIELD_OFFSET(DIJOYSTATE2, rglVSlider[0]); + data[15].dwOfs = FIELD_OFFSET(DIJOYSTATE2, rglVSlider[1]); + data[16].dwOfs = FIELD_OFFSET(DIJOYSTATE2, lAX); + data[17].dwOfs = FIELD_OFFSET(DIJOYSTATE2, lAY); + data[18].dwOfs = FIELD_OFFSET(DIJOYSTATE2, lAZ); + data[19].dwOfs = FIELD_OFFSET(DIJOYSTATE2, lARx); + data[20].dwOfs = FIELD_OFFSET(DIJOYSTATE2, lARy); + data[21].dwOfs = FIELD_OFFSET(DIJOYSTATE2, lARz); + data[22].dwOfs = FIELD_OFFSET(DIJOYSTATE2, rglASlider[0]); + data[23].dwOfs = FIELD_OFFSET(DIJOYSTATE2, rglASlider[1]); + data[24].dwOfs = FIELD_OFFSET(DIJOYSTATE2, lFX); + data[25].dwOfs = FIELD_OFFSET(DIJOYSTATE2, lFY); + data[26].dwOfs = FIELD_OFFSET(DIJOYSTATE2, lFZ); + data[27].dwOfs = FIELD_OFFSET(DIJOYSTATE2, lFRx); + data[28].dwOfs = FIELD_OFFSET(DIJOYSTATE2, lFRy); + data[29].dwOfs = FIELD_OFFSET(DIJOYSTATE2, lFRz); + data[30].dwOfs = FIELD_OFFSET(DIJOYSTATE2, rglFSlider[0]); + data[31].dwOfs = FIELD_OFFSET(DIJOYSTATE2, rglFSlider[1]); - data[2].pguid = &guids::GUID_ZAxis; - data[2].dwOfs = DIJOFS_Z; - - data[3].pguid = &guids::GUID_RxAxis; - data[3].dwOfs = DIJOFS_RX; - - data[4].pguid = &guids::GUID_RyAxis; - data[4].dwOfs = DIJOFS_RY; - - data[5].pguid = &guids::GUID_RzAxis; - data[5].dwOfs = DIJOFS_RZ; - - data[6].pguid = &guids::GUID_Slider; - data[6].dwOfs = DIJOFS_SLIDER(0); - - data[7].pguid = &guids::GUID_Slider; - data[7].dwOfs = DIJOFS_SLIDER(1); - - for (int i = 0; i < 8; ++i) + for (int i = 0; i < 8 * 4; ++i) { data[i].dwType = axisType; - data[i].dwFlags = DIDOI_ASPECTPOSITION; + data[i].dwFlags = 0; } for (int i = 0; i < 4; ++i) { - data[8 + i].pguid = &guids::GUID_POV; - data[8 + i].dwOfs = static_cast(DIJOFS_POV(i)); - data[8 + i].dwType = povType; - data[8 + i].dwFlags = 0; + data[8 * 4 + i].pguid = &guids::GUID_POV; + data[8 * 4 + i].dwOfs = static_cast(DIJOFS_POV(i)); + data[8 * 4 + i].dwType = povType; + data[8 * 4 + i].dwFlags = 0; } for (int i = 0; i < sf::Joystick::ButtonCount; ++i) { - data[8 + 4 + i].pguid = NULL; - data[8 + 4 + i].dwOfs = static_cast(DIJOFS_BUTTON(i)); - data[8 + 4 + i].dwType = buttonType; - data[8 + 4 + i].dwFlags = 0; + data[8 * 4 + 4 + i].pguid = NULL; + data[8 * 4 + 4 + i].dwOfs = static_cast(DIJOFS_BUTTON(i)); + data[8 * 4 + 4 + i].dwType = buttonType; + data[8 * 4 + 4 + i].dwFlags = 0; } format.dwSize = sizeof(DIDATAFORMAT); format.dwObjSize = sizeof(DIOBJECTDATAFORMAT); format.dwFlags = DIDFT_ABSAXIS; - format.dwDataSize = sizeof(DIJOYSTATE); - format.dwNumObjs = 8 + 4 + sf::Joystick::ButtonCount; + format.dwDataSize = sizeof(DIJOYSTATE2); + format.dwNumObjs = 8 * 4 + 4 + sf::Joystick::ButtonCount; format.rgodf = data; formatInitialized = true; @@ -585,7 +669,7 @@ bool JoystickImpl::openDInput(unsigned int index) // Set device data format result = m_device->SetDataFormat(&format); - if (result) + if (FAILED(result)) { err() << "Failed to set DirectInput device data format: " << result << std::endl; @@ -598,7 +682,7 @@ bool JoystickImpl::openDInput(unsigned int index) // Get device capabilities result = m_device->GetCapabilities(&m_deviceCaps); - if (result) + if (FAILED(result)) { err() << "Failed to get DirectInput device capabilities: " << result << std::endl; @@ -608,30 +692,10 @@ bool JoystickImpl::openDInput(unsigned int index) return false; } - // Set axis mode to absolute - DIPROPDWORD property; - std::memset(&property, 0, sizeof(property)); - property.diph.dwSize = sizeof(property); - property.diph.dwHeaderSize = sizeof(property.diph); - property.diph.dwHow = DIPH_DEVICE; - property.dwData = DIPROPAXISMODE_ABS; - - result = m_device->SetProperty(DIPROP_AXISMODE, &property.diph); - - if (result) - { - err() << "Failed to set DirectInput device axis mode: " << result << std::endl; - - m_device->Release(); - m_device = NULL; - - return false; - } - // Enumerate device objects (axes/povs/buttons) result = m_device->EnumObjects(&JoystickImpl::deviceObjectEnumerationCallback, this, DIDFT_AXIS | DIDFT_BUTTON | DIDFT_POV); - if (result) + if (FAILED(result)) { err() << "Failed to enumerate DirectInput device objects: " << result << std::endl; @@ -641,29 +705,116 @@ bool JoystickImpl::openDInput(unsigned int index) return false; } - // Get friendly product name of the device - DIPROPSTRING stringProperty; - std::memset(&stringProperty, 0, sizeof(stringProperty)); - stringProperty.diph.dwSize = sizeof(stringProperty); - stringProperty.diph.dwHeaderSize = sizeof(stringProperty.diph); - stringProperty.diph.dwHow = DIPH_DEVICE; - stringProperty.diph.dwObj = 0; - - if (!m_device->GetProperty(DIPROP_PRODUCTNAME, &stringProperty.diph)) + // Set device's axis mode to absolute if the device reports having at least one axis + for (int i = 0; i < Joystick::AxisCount; ++i) { - m_identification.name = stringProperty.wsz; + if (m_axes[i] != -1) + { + std::memset(&property, 0, sizeof(property)); + property.diph.dwSize = sizeof(property); + property.diph.dwHeaderSize = sizeof(property.diph); + property.diph.dwHow = DIPH_DEVICE; + property.diph.dwObj = 0; + + result = m_device->GetProperty(DIPROP_AXISMODE, &property.diph); + + if (FAILED(result)) + { + err() << "Failed to get DirectInput device axis mode for device \"" + << m_identification.name.toAnsiString() << "\": " << result << std::endl; + + m_device->Release(); + m_device = NULL; + + return false; + } + + // If the axis mode is already set to absolute we don't need to set it again ourselves + if (property.dwData == DIPROPAXISMODE_ABS) + break; + + std::memset(&property, 0, sizeof(property)); + property.diph.dwSize = sizeof(property); + property.diph.dwHeaderSize = sizeof(property.diph); + property.diph.dwHow = DIPH_DEVICE; + property.dwData = DIPROPAXISMODE_ABS; + + m_device->SetProperty(DIPROP_AXISMODE, &property.diph); + + // Check if the axis mode has been set to absolute + std::memset(&property, 0, sizeof(property)); + property.diph.dwSize = sizeof(property); + property.diph.dwHeaderSize = sizeof(property.diph); + property.diph.dwHow = DIPH_DEVICE; + property.diph.dwObj = 0; + + result = m_device->GetProperty(DIPROP_AXISMODE, &property.diph); + + if (FAILED(result)) + { + err() << "Failed to verify DirectInput device axis mode for device \"" + << m_identification.name.toAnsiString() << "\": " << result << std::endl; + + m_device->Release(); + m_device = NULL; + + return false; + } + + // If the axis mode hasn't been set to absolute fail here and blacklist the device + if (property.dwData != DIPROPAXISMODE_ABS) + { + if (m_identification.vendorId && m_identification.productId) + { + JoystickBlacklistEntry entry; + + entry.vendorId = m_identification.vendorId; + entry.productId = m_identification.productId; + + joystickBlacklist.push_back(entry); + + // Pre-C++11 shrink_to_fit() + JoystickBlacklist(joystickBlacklist.begin(), joystickBlacklist.end()).swap(joystickBlacklist); + } + + m_device->Release(); + m_device = NULL; + + return false; + } + + break; + } } - // Get vendor and produce id of the device + // Try to enable buffering by setting the buffer size std::memset(&property, 0, sizeof(property)); property.diph.dwSize = sizeof(property); property.diph.dwHeaderSize = sizeof(property.diph); property.diph.dwHow = DIPH_DEVICE; + property.dwData = directInputEventBufferSize; - if (!m_device->GetProperty(DIPROP_VIDPID, &property.diph)) + result = m_device->SetProperty(DIPROP_BUFFERSIZE, &property.diph); + + if (result == DI_OK) { - m_identification.productId = HIWORD(property.dwData); - m_identification.vendorId = LOWORD(property.dwData); + // Buffering supported + m_buffered = true; + } + else if (result == DI_POLLEDDEVICE) + { + // Only polling supported + m_buffered = false; + } + else + { + err() << "Failed to set DirectInput device buffer size for device \"" + << m_identification.name.toAnsiString() << "\": " << result << std::endl; + + m_device->Release(); + m_device = NULL; + + return false; } return true; @@ -709,7 +860,113 @@ JoystickCaps JoystickImpl::getCapabilitiesDInput() const //////////////////////////////////////////////////////////// -JoystickState JoystickImpl::updateDInput() +JoystickState JoystickImpl::updateDInputBuffered() +{ + // If we don't make it to the end of this function, mark the device as disconnected + m_state.connected = false; + + if (!m_device) + return m_state; + + DIDEVICEOBJECTDATA events[directInputEventBufferSize]; + DWORD eventCount = directInputEventBufferSize; + + // Try to get the device data + HRESULT result = m_device->GetDeviceData(sizeof(DIDEVICEOBJECTDATA), events, &eventCount, 0); + + // If we have not acquired or have lost the device, attempt to (re-)acquire it and get the device data again + if ((result == DIERR_NOTACQUIRED) || (result == DIERR_INPUTLOST)) + { + m_device->Acquire(); + result = m_device->GetDeviceData(sizeof(DIDEVICEOBJECTDATA), events, &eventCount, 0); + } + + // If we still can't get the device data, assume it has been disconnected + if ((result == DIERR_NOTACQUIRED) || (result == DIERR_INPUTLOST)) + { + m_device->Release(); + m_device = NULL; + + return m_state; + } + + if (FAILED(result)) + { + err() << "Failed to get DirectInput device data: " << result << std::endl; + + return m_state; + } + + // Iterate through all buffered events + for (DWORD i = 0; i < eventCount; ++i) + { + bool eventHandled = false; + + // Get the current state of each axis + for (int j = 0; j < Joystick::AxisCount; ++j) + { + if (m_axes[j] == events[i].dwOfs) + { + if (j == Joystick::PovX) + { + unsigned short value = LOWORD(events[i].dwData); + + if (value != 0xFFFF) + { + float angle = (static_cast(value)) * 3.141592654f / DI_DEGREES / 180.f; + + m_state.axes[j] = std::sin(angle) * 100.f; + } + else + { + m_state.axes[j] = 0; + } + } + else if (j == Joystick::PovY) + { + unsigned short value = LOWORD(events[i].dwData); + + if (value != 0xFFFF) + { + float angle = (static_cast(value)) * 3.141592654f / DI_DEGREES / 180.f; + + m_state.axes[j] = std::cos(angle) * 100.f; + } + else + { + m_state.axes[j] = 0.f; + } + } + else + { + m_state.axes[j] = (static_cast(static_cast(events[i].dwData)) + 0.5f) * 100.f / 32767.5f; + } + + eventHandled = true; + + break; + } + } + + if (eventHandled) + continue; + + // Get the current state of each button + for (int j = 0; j < Joystick::ButtonCount; ++j) + { + if (m_buttons[j] == events[i].dwOfs) + m_state.buttons[j] = (events[i].dwData != 0); + } + } + + m_state.connected = true; + + return m_state; +} + + +//////////////////////////////////////////////////////////// +JoystickState JoystickImpl::updateDInputPolled() { JoystickState state; @@ -718,7 +975,7 @@ JoystickState JoystickImpl::updateDInput() // Poll the device m_device->Poll(); - DIJOYSTATE joystate; + DIJOYSTATE2 joystate; // Try to get the device state HRESULT result = m_device->GetDeviceState(sizeof(joystate), &joystate); @@ -740,7 +997,7 @@ JoystickState JoystickImpl::updateDInput() return state; } - if (result) + if (FAILED(result)) { err() << "Failed to get DirectInput device state: " << result << std::endl; @@ -878,7 +1135,7 @@ BOOL CALLBACK JoystickImpl::deviceObjectEnumerationCallback(const DIDEVICEOBJECT HRESULT result = joystick.m_device->SetProperty(DIPROP_RANGE, &propertyRange.diph); - if (result) + if (result != DI_OK) err() << "Failed to set DirectInput device axis property range: " << result << std::endl; return DIENUM_CONTINUE; diff --git a/src/SFML/Window/Win32/JoystickImpl.hpp b/src/SFML/Window/Win32/JoystickImpl.hpp index c259df15..0ed1d819 100644 --- a/src/SFML/Window/Win32/JoystickImpl.hpp +++ b/src/SFML/Window/Win32/JoystickImpl.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. @@ -186,12 +186,20 @@ public: JoystickCaps getCapabilitiesDInput() const; //////////////////////////////////////////////////////////// - /// \brief Update the joystick and get its new state (DInput) + /// \brief Update the joystick and get its new state (DInput, Buffered) /// /// \return Joystick state /// //////////////////////////////////////////////////////////// - JoystickState updateDInput(); + JoystickState updateDInputBuffered(); + + //////////////////////////////////////////////////////////// + /// \brief Update the joystick and get its new state (DInput, Polled) + /// + /// \return Joystick state + /// + //////////////////////////////////////////////////////////// + JoystickState updateDInputPolled(); private: @@ -220,13 +228,15 @@ private: //////////////////////////////////////////////////////////// // Member data //////////////////////////////////////////////////////////// - unsigned int m_index; ///< Index of the joystick - JOYCAPS m_caps; ///< Joystick capabilities - IDirectInputDevice8W* m_device; ///< DirectInput 8.x device - DIDEVCAPS m_deviceCaps; ///< DirectInput device capabilities - int m_axes[Joystick::AxisCount]; ///< Offsets to the bytes containing the axes states, -1 if not available - int m_buttons[Joystick::ButtonCount]; ///< Offsets to the bytes containing the button states, -1 if not available - Joystick::Identification m_identification; ///< Joystick identification + unsigned int m_index; //!< Index of the joystick + JOYCAPS m_caps; //!< Joystick capabilities + IDirectInputDevice8W* m_device; //!< DirectInput 8.x device + DIDEVCAPS m_deviceCaps; //!< DirectInput device capabilities + int m_axes[Joystick::AxisCount]; //!< Offsets to the bytes containing the axes states, -1 if not available + int m_buttons[Joystick::ButtonCount]; //!< Offsets to the bytes containing the button states, -1 if not available + Joystick::Identification m_identification; //!< Joystick identification + JoystickState m_state; //!< Buffered joystick state + bool m_buffered; //!< true if the device uses buffering, false if the device uses polling }; } // namespace priv diff --git a/src/SFML/Window/Win32/SensorImpl.cpp b/src/SFML/Window/Win32/SensorImpl.cpp index a0c83977..e91d5cdf 100644 --- a/src/SFML/Window/Win32/SensorImpl.cpp +++ b/src/SFML/Window/Win32/SensorImpl.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Window/Win32/SensorImpl.hpp b/src/SFML/Window/Win32/SensorImpl.hpp index 1c50fa63..91265745 100644 --- a/src/SFML/Window/Win32/SensorImpl.hpp +++ b/src/SFML/Window/Win32/SensorImpl.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Window/Win32/VideoModeImpl.cpp b/src/SFML/Window/Win32/VideoModeImpl.cpp index 1f77be3f..3e305d01 100644 --- a/src/SFML/Window/Win32/VideoModeImpl.cpp +++ b/src/SFML/Window/Win32/VideoModeImpl.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Window/Win32/VulkanImplWin32.cpp b/src/SFML/Window/Win32/VulkanImplWin32.cpp new file mode 100644 index 00000000..a843b0b3 --- /dev/null +++ b/src/SFML/Window/Win32/VulkanImplWin32.cpp @@ -0,0 +1,219 @@ +//////////////////////////////////////////////////////////// +// +// SFML - Simple and Fast Multimedia Library +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) +// +// This software is provided 'as-is', without any express or implied warranty. +// In no event will the authors be held liable for any damages arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it freely, +// subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; +// you must not claim that you wrote the original software. +// If you use this software in a product, an acknowledgment +// in the product documentation would be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, +// and must not be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source distribution. +// +//////////////////////////////////////////////////////////// + +//////////////////////////////////////////////////////////// +// Headers +//////////////////////////////////////////////////////////// +#include +#define WIN32_LEAN_AND_MEAN +#include +#define VK_USE_PLATFORM_WIN32_KHR +#define VK_NO_PROTOTYPES +#include +#include +#include +#include + + +namespace +{ + struct VulkanLibraryWrapper + { + VulkanLibraryWrapper() : + library(NULL) + { + } + + ~VulkanLibraryWrapper() + { + if (library) + FreeLibrary(library); + } + + // Try to load the library and all the required entry points + bool loadLibrary() + { + if (library) + return true; + + library = LoadLibraryA("vulkan-1.dll"); + + if (!library) + return false; + + if (!loadEntryPoint(vkGetInstanceProcAddr, "vkGetInstanceProcAddr")) + { + FreeLibrary(library); + library = NULL; + return false; + } + + if (!loadEntryPoint(vkEnumerateInstanceLayerProperties, "vkEnumerateInstanceLayerProperties")) + { + FreeLibrary(library); + library = NULL; + return false; + } + + if (!loadEntryPoint(vkEnumerateInstanceExtensionProperties, "vkEnumerateInstanceExtensionProperties")) + { + FreeLibrary(library); + library = NULL; + return false; + } + + return true; + } + + template + bool loadEntryPoint(T& entryPoint, const char* name) + { + entryPoint = reinterpret_cast(GetProcAddress(library, name)); + + return (entryPoint != NULL); + } + + HMODULE library; + + PFN_vkGetInstanceProcAddr vkGetInstanceProcAddr; + PFN_vkEnumerateInstanceLayerProperties vkEnumerateInstanceLayerProperties; + PFN_vkEnumerateInstanceExtensionProperties vkEnumerateInstanceExtensionProperties; + }; + + VulkanLibraryWrapper wrapper; +} + + +namespace sf +{ +namespace priv +{ +//////////////////////////////////////////////////////////// +bool VulkanImplWin32::isAvailable(bool requireGraphics) +{ + static bool checked = false; + static bool computeAvailable = false; + static bool graphicsAvailable = false; + + if (!checked) + { + checked = true; + + // Check if the library is available + computeAvailable = wrapper.loadLibrary(); + + // To check for instance extensions we don't need to differentiate between graphics and compute + graphicsAvailable = computeAvailable; + + if (graphicsAvailable) + { + // Retrieve the available instance extensions + std::vector extensionProperties; + + uint32_t extensionCount = 0; + + wrapper.vkEnumerateInstanceExtensionProperties(0, &extensionCount, NULL); + + extensionProperties.resize(extensionCount); + + wrapper.vkEnumerateInstanceExtensionProperties(0, &extensionCount, &extensionProperties[0]); + + // Check if the necessary extensions are available + bool has_VK_KHR_surface = false; + bool has_VK_KHR_platform_surface = false; + + for (std::vector::const_iterator iter = extensionProperties.begin(); iter != extensionProperties.end(); ++iter) + { + if (!std::strcmp(iter->extensionName, VK_KHR_SURFACE_EXTENSION_NAME)) + { + has_VK_KHR_surface = true; + } + else if (!std::strcmp(iter->extensionName, VK_KHR_WIN32_SURFACE_EXTENSION_NAME)) + { + has_VK_KHR_platform_surface = true; + } + } + + if (!has_VK_KHR_surface || !has_VK_KHR_platform_surface) + graphicsAvailable = false; + } + } + + if (requireGraphics) + return graphicsAvailable; + + return computeAvailable; +} + + +//////////////////////////////////////////////////////////// +VulkanFunctionPointer VulkanImplWin32::getFunction(const char* name) +{ + if (!isAvailable(false)) + return 0; + + return reinterpret_cast(GetProcAddress(wrapper.library, name)); +} + + +//////////////////////////////////////////////////////////// +const std::vector& VulkanImplWin32::getGraphicsRequiredInstanceExtensions() +{ + static std::vector extensions; + + if (extensions.empty()) + { + extensions.push_back(VK_KHR_SURFACE_EXTENSION_NAME); + extensions.push_back(VK_KHR_WIN32_SURFACE_EXTENSION_NAME); + } + + return extensions; +} + + +//////////////////////////////////////////////////////////// +bool VulkanImplWin32::createVulkanSurface(const VkInstance& instance, WindowHandle windowHandle, VkSurfaceKHR& surface, const VkAllocationCallbacks* allocator) +{ + if (!isAvailable()) + return false; + + // Make a copy of the instance handle since we get it passed as a reference + VkInstance inst = instance; + + PFN_vkCreateWin32SurfaceKHR vkCreateWin32SurfaceKHR = reinterpret_cast(wrapper.vkGetInstanceProcAddr(inst, "vkCreateWin32SurfaceKHR")); + + if (!vkCreateWin32SurfaceKHR) + return false; + + VkWin32SurfaceCreateInfoKHR surfaceCreateInfo = VkWin32SurfaceCreateInfoKHR(); + surfaceCreateInfo.sType = VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR; + surfaceCreateInfo.hinstance = GetModuleHandleA(NULL); + surfaceCreateInfo.hwnd = windowHandle; + + return (vkCreateWin32SurfaceKHR(instance, &surfaceCreateInfo, allocator, &surface) == VK_SUCCESS); +} + +} // namespace priv + +} // namespace sf diff --git a/src/SFML/Window/Win32/VulkanImplWin32.hpp b/src/SFML/Window/Win32/VulkanImplWin32.hpp new file mode 100644 index 00000000..f3de5e66 --- /dev/null +++ b/src/SFML/Window/Win32/VulkanImplWin32.hpp @@ -0,0 +1,103 @@ +//////////////////////////////////////////////////////////// +// +// SFML - Simple and Fast Multimedia Library +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) +// +// This software is provided 'as-is', without any express or implied warranty. +// In no event will the authors be held liable for any damages arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it freely, +// subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; +// you must not claim that you wrote the original software. +// If you use this software in a product, an acknowledgment +// in the product documentation would be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, +// and must not be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source distribution. +// +//////////////////////////////////////////////////////////// + +#ifndef SFML_VULKANIMPLWIN32_HPP +#define SFML_VULKANIMPLWIN32_HPP + +//////////////////////////////////////////////////////////// +// Headers +//////////////////////////////////////////////////////////// +#include +#include +#include + + +namespace sf +{ +namespace priv +{ +//////////////////////////////////////////////////////////// +/// \brief Windows implementation of Vulkan +/// +//////////////////////////////////////////////////////////// +class VulkanImplWin32 +{ +public: + + //////////////////////////////////////////////////////////// + /// \brief Tell whether or not the system supports Vulkan + /// + /// This function should always be called before using + /// the Vulkan features. If it returns false, then + /// any attempt to use Vulkan will fail. + /// + /// If only compute is required, set \a requireGraphics + /// to false to skip checking for the extensions necessary + /// for graphics rendering. + /// + /// \param requireGraphics + /// + /// \return True if Vulkan is supported, false otherwise + /// + //////////////////////////////////////////////////////////// + static bool isAvailable(bool requireGraphics = true); + + //////////////////////////////////////////////////////////// + /// \brief Get the address of a Vulkan function + /// + /// \param name Name of the function to get the address of + /// + /// \return Address of the Vulkan function, 0 on failure + /// + //////////////////////////////////////////////////////////// + static VulkanFunctionPointer getFunction(const char* name); + + //////////////////////////////////////////////////////////// + /// \brief Get Vulkan instance extensions required for graphics + /// + /// \return Vulkan instance extensions required for graphics + /// + //////////////////////////////////////////////////////////// + static const std::vector& getGraphicsRequiredInstanceExtensions(); + + //////////////////////////////////////////////////////////// + /// \brief Create a Vulkan rendering surface + /// + /// \param instance Vulkan instance + /// \param windowHandle Handle to the window to create the surface for + /// \param surface Created surface + /// \param allocator Allocator to use + /// + /// \return True if surface creation was successful, false otherwise + /// + //////////////////////////////////////////////////////////// + static bool createVulkanSurface(const VkInstance& instance, WindowHandle windowHandle, VkSurfaceKHR& surface, const VkAllocationCallbacks* allocator); +}; + +} // namespace priv + +} // namespace sf + + +#endif // SFML_VULKANIMPLWIN32_HPP diff --git a/src/SFML/Window/Win32/WglContext.cpp b/src/SFML/Window/Win32/WglContext.cpp index 57516032..62ca37fe 100644 --- a/src/SFML/Window/Win32/WglContext.cpp +++ b/src/SFML/Window/Win32/WglContext.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. @@ -25,8 +25,8 @@ //////////////////////////////////////////////////////////// // Headers //////////////////////////////////////////////////////////// +#define SF_GLAD_WGL_IMPLEMENTATION #include // included first to avoid a warning about macro redefinition -#include // included second to avoid an error in WglExtensions.hpp #include #include #include @@ -41,6 +41,34 @@ namespace // Some drivers are bugged and don't track the current HDC/HGLRC properly // In order to deactivate successfully, we need to track it ourselves as well sf::ThreadLocalPtr currentContext(NULL); + + + //////////////////////////////////////////////////////////// + void ensureInit() + { + static bool initialized = false; + if (!initialized) + { + initialized = true; + + gladLoadWGL(NULL, sf::priv::WglContext::getFunction); + } + } + + + //////////////////////////////////////////////////////////// + void ensureExtensionsInit(HDC deviceContext) + { + static bool initialized = false; + if (!initialized) + { + initialized = true; + + // We don't check the return value since the extension + // flags are cleared even if loading fails + gladLoadWGL(deviceContext, sf::priv::WglContext::getFunction); + } + } } @@ -48,21 +76,6 @@ namespace sf { namespace priv { -//////////////////////////////////////////////////////////// -void ensureExtensionsInit(HDC deviceContext) -{ - static bool initialized = false; - if (!initialized) - { - initialized = true; - - // We don't check the return value since the extension - // flags are cleared even if loading fails - sfwgl_LoadFunctions(deviceContext); - } -} - - //////////////////////////////////////////////////////////// String getErrorString(DWORD errorCode) { @@ -88,6 +101,8 @@ m_deviceContext(NULL), m_context (NULL), m_ownsWindow (false) { + ensureInit(); + // TODO: Delegate to the other constructor in C++11 // Save the creation settings @@ -109,6 +124,8 @@ m_deviceContext(NULL), m_context (NULL), m_ownsWindow (false) { + ensureInit(); + // Save the creation settings m_settings = settings; @@ -128,6 +145,8 @@ m_deviceContext(NULL), m_context (NULL), m_ownsWindow (false) { + ensureInit(); + // Save the creation settings m_settings = settings; @@ -235,7 +254,7 @@ void WglContext::setVerticalSyncEnabled(bool enabled) // Make sure that extensions are initialized ensureExtensionsInit(m_deviceContext); - if (sfwgl_ext_EXT_swap_control == sfwgl_LOAD_SUCCEEDED) + if (SF_GLAD_WGL_EXT_swap_control) { if (wglSwapIntervalEXT(enabled ? 1 : 0) == FALSE) err() << "Setting vertical sync failed: " << getErrorString(GetLastError()).toAnsiString() << std::endl; @@ -258,9 +277,11 @@ void WglContext::setVerticalSyncEnabled(bool enabled) //////////////////////////////////////////////////////////// int WglContext::selectBestPixelFormat(HDC deviceContext, unsigned int bitsPerPixel, const ContextSettings& settings, bool pbuffer) { + ensureInit(); + // Let's find a suitable pixel format -- first try with wglChoosePixelFormatARB int bestFormat = 0; - if (sfwgl_ext_ARB_pixel_format == sfwgl_LOAD_SUCCEEDED) + if (SF_GLAD_WGL_ARB_pixel_format) { // Define the basic attributes we want for our window int intAttributes[] = @@ -306,7 +327,7 @@ int WglContext::selectBestPixelFormat(HDC deviceContext, unsigned int bitsPerPix } int sampleValues[2] = {0, 0}; - if (sfwgl_ext_ARB_multisample == sfwgl_LOAD_SUCCEEDED) + if (SF_GLAD_WGL_ARB_multisample) { const int sampleAttributes[] = { @@ -322,7 +343,7 @@ int WglContext::selectBestPixelFormat(HDC deviceContext, unsigned int bitsPerPix } int sRgbCapableValue = 0; - if ((sfwgl_ext_ARB_framebuffer_sRGB == sfwgl_LOAD_SUCCEEDED) || (sfwgl_ext_EXT_framebuffer_sRGB == sfwgl_LOAD_SUCCEEDED)) + if (SF_GLAD_WGL_ARB_framebuffer_sRGB || SF_GLAD_WGL_EXT_framebuffer_sRGB) { const int sRgbCapableAttribute = WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB; @@ -443,7 +464,7 @@ void WglContext::updateSettingsFromPixelFormat() return; } - if (sfwgl_ext_ARB_pixel_format == sfwgl_LOAD_SUCCEEDED) + if (SF_GLAD_WGL_ARB_pixel_format) { const int attributes[] = {WGL_DEPTH_BITS_ARB, WGL_STENCIL_BITS_ARB}; int values[2]; @@ -460,7 +481,7 @@ void WglContext::updateSettingsFromPixelFormat() m_settings.stencilBits = actualFormat.cStencilBits; } - if (sfwgl_ext_ARB_multisample == sfwgl_LOAD_SUCCEEDED) + if (SF_GLAD_WGL_ARB_multisample) { const int sampleAttributes[] = {WGL_SAMPLE_BUFFERS_ARB, WGL_SAMPLES_ARB}; int sampleValues[2]; @@ -480,7 +501,7 @@ void WglContext::updateSettingsFromPixelFormat() m_settings.antialiasingLevel = 0; } - if ((sfwgl_ext_ARB_framebuffer_sRGB == sfwgl_LOAD_SUCCEEDED) || (sfwgl_ext_EXT_framebuffer_sRGB == sfwgl_LOAD_SUCCEEDED)) + if (SF_GLAD_WGL_ARB_framebuffer_sRGB || SF_GLAD_WGL_EXT_framebuffer_sRGB) { const int sRgbCapableAttribute = WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB; int sRgbCapableValue = 0; @@ -513,7 +534,7 @@ void WglContext::updateSettingsFromPixelFormat() void WglContext::createSurface(WglContext* shared, unsigned int width, unsigned int height, unsigned int bitsPerPixel) { // Check if the shared context already exists and pbuffers are supported - if (shared && shared->m_deviceContext && (sfwgl_ext_ARB_pbuffer == sfwgl_LOAD_SUCCEEDED)) + if (shared && shared->m_deviceContext && SF_GLAD_WGL_ARB_pbuffer) { int bestFormat = selectBestPixelFormat(shared->m_deviceContext, bitsPerPixel, m_settings, true); @@ -595,7 +616,7 @@ void WglContext::createContext(WglContext* shared) // Create the OpenGL context -- first try using wglCreateContextAttribsARB while (!m_context && m_settings.majorVersion) { - if (sfwgl_ext_ARB_create_context == sfwgl_LOAD_SUCCEEDED) + if (SF_GLAD_WGL_ARB_create_context) { std::vector attributes; @@ -609,7 +630,7 @@ void WglContext::createContext(WglContext* shared) } // Check if setting the profile is supported - if (sfwgl_ext_ARB_create_context_profile == sfwgl_LOAD_SUCCEEDED) + if (SF_GLAD_WGL_ARB_create_context_profile) { int profile = (m_settings.attributeFlags & ContextSettings::Core) ? WGL_CONTEXT_CORE_PROFILE_BIT_ARB : WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB; int debug = (m_settings.attributeFlags & ContextSettings::Debug) ? WGL_CONTEXT_DEBUG_BIT_ARB : 0; diff --git a/src/SFML/Window/Win32/WglContext.hpp b/src/SFML/Window/Win32/WglContext.hpp index c0e353a5..184e06df 100644 --- a/src/SFML/Window/Win32/WglContext.hpp +++ b/src/SFML/Window/Win32/WglContext.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. @@ -29,7 +29,7 @@ // Headers //////////////////////////////////////////////////////////// #include -#include +#include namespace sf @@ -179,11 +179,11 @@ private: //////////////////////////////////////////////////////////// // Member data //////////////////////////////////////////////////////////// - HWND m_window; ///< Window to which the context is attached - HPBUFFERARB m_pbuffer; ///< Handle to a pbuffer if one was created - HDC m_deviceContext; ///< Device context associated to the context - HGLRC m_context; ///< OpenGL context - bool m_ownsWindow; ///< Do we own the target window? + HWND m_window; //!< Window to which the context is attached + HPBUFFERARB m_pbuffer; //!< Handle to a pbuffer if one was created + HDC m_deviceContext; //!< Device context associated to the context + HGLRC m_context; //!< OpenGL context + bool m_ownsWindow; //!< Do we own the target window? }; } // namespace priv diff --git a/src/SFML/Window/Win32/WglExtensions.cpp b/src/SFML/Window/Win32/WglExtensions.cpp deleted file mode 100644 index d5042ded..00000000 --- a/src/SFML/Window/Win32/WglExtensions.cpp +++ /dev/null @@ -1,223 +0,0 @@ -//////////////////////////////////////////////////////////// -// -// SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) -// -// This software is provided 'as-is', without any express or implied warranty. -// In no event will the authors be held liable for any damages arising from the use of this software. -// -// Permission is granted to anyone to use this software for any purpose, -// including commercial applications, and to alter it and redistribute it freely, -// subject to the following restrictions: -// -// 1. The origin of this software must not be misrepresented; -// you must not claim that you wrote the original software. -// If you use this software in a product, an acknowledgment -// in the product documentation would be appreciated but is not required. -// -// 2. Altered source versions must be plainly marked as such, -// and must not be misrepresented as being the original software. -// -// 3. This notice may not be removed or altered from any source distribution. -// -//////////////////////////////////////////////////////////// - -//////////////////////////////////////////////////////////// -// Headers -//////////////////////////////////////////////////////////// -#include -#include -#include -#include -#include -#include - -static sf::GlFunctionPointer IntGetProcAddress(const char* name) -{ - return sf::Context::getFunction(name); -} - -int sfwgl_ext_EXT_swap_control = sfwgl_LOAD_FAILED; -int sfwgl_ext_EXT_framebuffer_sRGB = sfwgl_LOAD_FAILED; -int sfwgl_ext_ARB_framebuffer_sRGB = sfwgl_LOAD_FAILED; -int sfwgl_ext_ARB_multisample = sfwgl_LOAD_FAILED; -int sfwgl_ext_ARB_pixel_format = sfwgl_LOAD_FAILED; -int sfwgl_ext_ARB_pbuffer = sfwgl_LOAD_FAILED; -int sfwgl_ext_ARB_create_context = sfwgl_LOAD_FAILED; -int sfwgl_ext_ARB_create_context_profile = sfwgl_LOAD_FAILED; - -int (CODEGEN_FUNCPTR *sf_ptrc_wglGetSwapIntervalEXT)(void) = NULL; -BOOL (CODEGEN_FUNCPTR *sf_ptrc_wglSwapIntervalEXT)(int) = NULL; - -static int Load_EXT_swap_control(void) -{ - int numFailed = 0; - sf_ptrc_wglGetSwapIntervalEXT = reinterpret_cast(IntGetProcAddress("wglGetSwapIntervalEXT")); - if (!sf_ptrc_wglGetSwapIntervalEXT) - numFailed++; - sf_ptrc_wglSwapIntervalEXT = reinterpret_cast(IntGetProcAddress("wglSwapIntervalEXT")); - if (!sf_ptrc_wglSwapIntervalEXT) - numFailed++; - return numFailed; -} - -BOOL (CODEGEN_FUNCPTR *sf_ptrc_wglChoosePixelFormatARB)(HDC, const int*, const FLOAT*, UINT, int*, UINT*) = NULL; -BOOL (CODEGEN_FUNCPTR *sf_ptrc_wglGetPixelFormatAttribfvARB)(HDC, int, int, UINT, const int*, FLOAT*) = NULL; -BOOL (CODEGEN_FUNCPTR *sf_ptrc_wglGetPixelFormatAttribivARB)(HDC, int, int, UINT, const int*, int*) = NULL; - -static int Load_ARB_pixel_format(void) -{ - int numFailed = 0; - sf_ptrc_wglChoosePixelFormatARB = reinterpret_cast(IntGetProcAddress("wglChoosePixelFormatARB")); - if (!sf_ptrc_wglChoosePixelFormatARB) - numFailed++; - sf_ptrc_wglGetPixelFormatAttribfvARB = reinterpret_cast(IntGetProcAddress("wglGetPixelFormatAttribfvARB")); - if (!sf_ptrc_wglGetPixelFormatAttribfvARB) - numFailed++; - sf_ptrc_wglGetPixelFormatAttribivARB = reinterpret_cast(IntGetProcAddress("wglGetPixelFormatAttribivARB")); - if (!sf_ptrc_wglGetPixelFormatAttribivARB) - numFailed++; - return numFailed; -} - -HPBUFFERARB (CODEGEN_FUNCPTR *sf_ptrc_wglCreatePbufferARB)(HDC, int, int, int, const int*) = NULL; -BOOL (CODEGEN_FUNCPTR *sf_ptrc_wglDestroyPbufferARB)(HPBUFFERARB) = NULL; -HDC (CODEGEN_FUNCPTR *sf_ptrc_wglGetPbufferDCARB)(HPBUFFERARB) = NULL; -BOOL (CODEGEN_FUNCPTR *sf_ptrc_wglQueryPbufferARB)(HPBUFFERARB, int, int*) = NULL; -int (CODEGEN_FUNCPTR *sf_ptrc_wglReleasePbufferDCARB)(HPBUFFERARB, HDC) = NULL; - -static int Load_ARB_pbuffer() -{ - int numFailed = 0; - sf_ptrc_wglCreatePbufferARB = reinterpret_cast(IntGetProcAddress("wglCreatePbufferARB")); - if (!sf_ptrc_wglCreatePbufferARB) - numFailed++; - sf_ptrc_wglDestroyPbufferARB = reinterpret_cast(IntGetProcAddress("wglDestroyPbufferARB")); - if (!sf_ptrc_wglDestroyPbufferARB) - numFailed++; - sf_ptrc_wglGetPbufferDCARB = reinterpret_cast(IntGetProcAddress("wglGetPbufferDCARB")); - if (!sf_ptrc_wglGetPbufferDCARB) - numFailed++; - sf_ptrc_wglQueryPbufferARB = reinterpret_cast(IntGetProcAddress("wglQueryPbufferARB")); - if (!sf_ptrc_wglQueryPbufferARB) - numFailed++; - sf_ptrc_wglReleasePbufferDCARB = reinterpret_cast(IntGetProcAddress("wglReleasePbufferDCARB")); - if (!sf_ptrc_wglReleasePbufferDCARB) - numFailed++; - return numFailed; -} - -HGLRC (CODEGEN_FUNCPTR *sf_ptrc_wglCreateContextAttribsARB)(HDC, HGLRC, const int*) = NULL; - -static int Load_ARB_create_context(void) -{ - int numFailed = 0; - sf_ptrc_wglCreateContextAttribsARB = reinterpret_cast(IntGetProcAddress("wglCreateContextAttribsARB")); - if (!sf_ptrc_wglCreateContextAttribsARB) - numFailed++; - return numFailed; -} - - -static const char* (CODEGEN_FUNCPTR *sf_ptrc_wglGetExtensionsStringARB)(HDC) = NULL; - -typedef int (*PFN_LOADFUNCPOINTERS)(void); -typedef struct sfwgl_StrToExtMap_s -{ - const char* extensionName; - int* extensionVariable; - PFN_LOADFUNCPOINTERS LoadExtension; -} sfwgl_StrToExtMap; - -static sfwgl_StrToExtMap ExtensionMap[8] = { - {"WGL_EXT_swap_control", &sfwgl_ext_EXT_swap_control, Load_EXT_swap_control}, - {"WGL_EXT_framebuffer_sRGB", &sfwgl_ext_EXT_framebuffer_sRGB, NULL}, - {"WGL_ARB_framebuffer_sRGB", &sfwgl_ext_ARB_framebuffer_sRGB, NULL}, - {"WGL_ARB_multisample", &sfwgl_ext_ARB_multisample, NULL}, - {"WGL_ARB_pixel_format", &sfwgl_ext_ARB_pixel_format, Load_ARB_pixel_format}, - {"WGL_ARB_pbuffer", &sfwgl_ext_ARB_pbuffer, Load_ARB_pbuffer}, - {"WGL_ARB_create_context", &sfwgl_ext_ARB_create_context, Load_ARB_create_context}, - {"WGL_ARB_create_context_profile", &sfwgl_ext_ARB_create_context_profile, NULL} -}; - -static int g_extensionMapSize = 8; - - -static sfwgl_StrToExtMap* FindExtEntry(const char* extensionName) -{ - sfwgl_StrToExtMap* currLoc = ExtensionMap; - for (int loop = 0; loop < g_extensionMapSize; ++loop, ++currLoc) - { - if (std::strcmp(extensionName, currLoc->extensionName) == 0) - return currLoc; - } - - return NULL; -} - - -static void ClearExtensionVars(void) -{ - sfwgl_ext_EXT_swap_control = sfwgl_LOAD_FAILED; - sfwgl_ext_EXT_framebuffer_sRGB = sfwgl_LOAD_FAILED; - sfwgl_ext_ARB_framebuffer_sRGB = sfwgl_LOAD_FAILED; - sfwgl_ext_ARB_multisample = sfwgl_LOAD_FAILED; - sfwgl_ext_ARB_pixel_format = sfwgl_LOAD_FAILED; - sfwgl_ext_ARB_pbuffer = sfwgl_LOAD_FAILED; - sfwgl_ext_ARB_create_context = sfwgl_LOAD_FAILED; - sfwgl_ext_ARB_create_context_profile = sfwgl_LOAD_FAILED; -} - - -static void LoadExtByName(const char* extensionName) -{ - sfwgl_StrToExtMap* entry = NULL; - entry = FindExtEntry(extensionName); - if (entry) - { - if (entry->LoadExtension) - { - int numFailed = entry->LoadExtension(); - if (numFailed == 0) - { - *(entry->extensionVariable) = sfwgl_LOAD_SUCCEEDED; - } - else - { - *(entry->extensionVariable) = sfwgl_LOAD_SUCCEEDED + numFailed; - } - } - else - { - *(entry->extensionVariable) = sfwgl_LOAD_SUCCEEDED; - } - } -} - - -static void ProcExtsFromExtString(const char* strExtList) -{ - do - { - const char* begin = strExtList; - - while ((*strExtList != ' ') && *strExtList) - strExtList++; - - LoadExtByName(std::string(begin, strExtList).c_str()); - } while (*strExtList++); -} - - -int sfwgl_LoadFunctions(HDC hdc) -{ - ClearExtensionVars(); - - sf_ptrc_wglGetExtensionsStringARB = reinterpret_cast(IntGetProcAddress("wglGetExtensionsStringARB")); - if (!sf_ptrc_wglGetExtensionsStringARB) - return sfwgl_LOAD_FAILED; - - ProcExtsFromExtString(reinterpret_cast(sf_ptrc_wglGetExtensionsStringARB(hdc))); - return sfwgl_LOAD_SUCCEEDED; -} - diff --git a/src/SFML/Window/Win32/WglExtensions.hpp b/src/SFML/Window/Win32/WglExtensions.hpp deleted file mode 100644 index 7a863112..00000000 --- a/src/SFML/Window/Win32/WglExtensions.hpp +++ /dev/null @@ -1,236 +0,0 @@ -//////////////////////////////////////////////////////////// -// -// SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) -// -// This software is provided 'as-is', without any express or implied warranty. -// In no event will the authors be held liable for any damages arising from the use of this software. -// -// Permission is granted to anyone to use this software for any purpose, -// including commercial applications, and to alter it and redistribute it freely, -// subject to the following restrictions: -// -// 1. The origin of this software must not be misrepresented; -// you must not claim that you wrote the original software. -// If you use this software in a product, an acknowledgment -// in the product documentation would be appreciated but is not required. -// -// 2. Altered source versions must be plainly marked as such, -// and must not be misrepresented as being the original software. -// -// 3. This notice may not be removed or altered from any source distribution. -// -//////////////////////////////////////////////////////////// - -#ifndef SF_POINTER_C_GENERATED_HEADER_WINDOWSGL_HPP -#define SF_POINTER_C_GENERATED_HEADER_WINDOWSGL_HPP - -#ifdef __wglext_h_ -#error Attempt to include auto-generated WGL header after wglext.h -#endif - -#define __wglext_h_ - -#ifndef WIN32_LEAN_AND_MEAN - #define WIN32_LEAN_AND_MEAN 1 -#endif -#ifndef NOMINMAX - #define NOMINMAX -#endif -#include - -#ifdef CODEGEN_FUNCPTR -#undef CODEGEN_FUNCPTR -#endif // CODEGEN_FUNCPTR -#define CODEGEN_FUNCPTR WINAPI - -#ifndef GL_LOAD_GEN_BASIC_OPENGL_TYPEDEFS -#define GL_LOAD_GEN_BASIC_OPENGL_TYPEDEFS - -typedef unsigned int GLenum; -typedef unsigned char GLboolean; -typedef unsigned int GLbitfield; -typedef signed char GLbyte; -typedef short GLshort; -typedef int GLint; -typedef int GLsizei; -typedef unsigned char GLubyte; -typedef unsigned short GLushort; -typedef unsigned int GLuint; -typedef float GLfloat; -typedef float GLclampf; -typedef double GLdouble; -typedef double GLclampd; -#define GLvoid void - -#endif // GL_LOAD_GEN_BASIC_OPENGL_TYPEDEFS - - -#ifndef GL_LOAD_GEN_BASIC_OPENGL_TYPEDEFS -#define GL_LOAD_GEN_BASIC_OPENGL_TYPEDEFS - - -#endif // GL_LOAD_GEN_BASIC_OPENGL_TYPEDEFS - - -struct _GPU_DEVICE { - DWORD cb; - CHAR DeviceName[32]; - CHAR DeviceString[128]; - DWORD Flags; - RECT rcVirtualScreen; -}; -DECLARE_HANDLE(HPBUFFERARB); -DECLARE_HANDLE(HPBUFFEREXT); -DECLARE_HANDLE(HVIDEOOUTPUTDEVICENV); -DECLARE_HANDLE(HPVIDEODEV); -DECLARE_HANDLE(HGPUNV); -DECLARE_HANDLE(HVIDEOINPUTDEVICENV); -typedef struct _GPU_DEVICE *PGPU_DEVICE; - -#ifdef __cplusplus -extern "C" { -#endif // __cplusplus - -extern int sfwgl_ext_EXT_swap_control; -extern int sfwgl_ext_EXT_framebuffer_sRGB; -extern int sfwgl_ext_ARB_framebuffer_sRGB; -extern int sfwgl_ext_ARB_multisample; -extern int sfwgl_ext_ARB_pixel_format; -extern int sfwgl_ext_ARB_pbuffer; -extern int sfwgl_ext_ARB_create_context; -extern int sfwgl_ext_ARB_create_context_profile; - -#define WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20A9 - -#define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20A9 - -#define WGL_SAMPLES_ARB 0x2042 -#define WGL_SAMPLE_BUFFERS_ARB 0x2041 - -#define WGL_ACCELERATION_ARB 0x2003 -#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021 -#define WGL_ACCUM_BITS_ARB 0x201D -#define WGL_ACCUM_BLUE_BITS_ARB 0x2020 -#define WGL_ACCUM_GREEN_BITS_ARB 0x201F -#define WGL_ACCUM_RED_BITS_ARB 0x201E -#define WGL_ALPHA_BITS_ARB 0x201B -#define WGL_ALPHA_SHIFT_ARB 0x201C -#define WGL_AUX_BUFFERS_ARB 0x2024 -#define WGL_BLUE_BITS_ARB 0x2019 -#define WGL_BLUE_SHIFT_ARB 0x201A -#define WGL_COLOR_BITS_ARB 0x2014 -#define WGL_DEPTH_BITS_ARB 0x2022 -#define WGL_DOUBLE_BUFFER_ARB 0x2011 -#define WGL_DRAW_TO_BITMAP_ARB 0x2002 -#define WGL_DRAW_TO_WINDOW_ARB 0x2001 -#define WGL_FULL_ACCELERATION_ARB 0x2027 -#define WGL_GENERIC_ACCELERATION_ARB 0x2026 -#define WGL_GREEN_BITS_ARB 0x2017 -#define WGL_GREEN_SHIFT_ARB 0x2018 -#define WGL_NEED_PALETTE_ARB 0x2004 -#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005 -#define WGL_NO_ACCELERATION_ARB 0x2025 -#define WGL_NUMBER_OVERLAYS_ARB 0x2008 -#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000 -#define WGL_NUMBER_UNDERLAYS_ARB 0x2009 -#define WGL_PIXEL_TYPE_ARB 0x2013 -#define WGL_RED_BITS_ARB 0x2015 -#define WGL_RED_SHIFT_ARB 0x2017 -#define WGL_SHARE_ACCUM_ARB 0x200E -#define WGL_SHARE_DEPTH_ARB 0x200C -#define WGL_SHARE_STENCIL_ARB 0x200D -#define WGL_STENCIL_BITS_ARB 0x2023 -#define WGL_STEREO_ARB 0x2012 -#define WGL_SUPPORT_GDI_ARB 0x200F -#define WGL_SUPPORT_OPENGL_ARB 0x2010 -#define WGL_SWAP_COPY_ARB 0x2029 -#define WGL_SWAP_EXCHANGE_ARB 0x2028 -#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006 -#define WGL_SWAP_METHOD_ARB 0x2007 -#define WGL_SWAP_UNDEFINED_ARB 0x202A -#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A -#define WGL_TRANSPARENT_ARB 0x200A -#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039 -#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038 -#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B -#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037 -#define WGL_TYPE_COLORINDEX_ARB 0x202C -#define WGL_TYPE_RGBA_ARB 0x202B - -#define WGL_DRAW_TO_PBUFFER_ARB 0x202D -#define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030 -#define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E -#define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F -#define WGL_PBUFFER_HEIGHT_ARB 0x2035 -#define WGL_PBUFFER_LARGEST_ARB 0x2033 -#define WGL_PBUFFER_LOST_ARB 0x2036 -#define WGL_PBUFFER_WIDTH_ARB 0x2034 - -#define WGL_CONTEXT_DEBUG_BIT_ARB 0x00000001 -#define WGL_CONTEXT_FLAGS_ARB 0x2094 -#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002 -#define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093 -#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091 -#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092 -#define WGL_ERROR_INVALID_VERSION_ARB 0x2095 - -#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 -#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 -#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126 -#define WGL_ERROR_INVALID_PROFILE_ARB 0x2096 - -#ifndef WGL_EXT_swap_control -#define WGL_EXT_swap_control 1 -extern int (CODEGEN_FUNCPTR *sf_ptrc_wglGetSwapIntervalEXT)(void); -#define wglGetSwapIntervalEXT sf_ptrc_wglGetSwapIntervalEXT -extern BOOL (CODEGEN_FUNCPTR *sf_ptrc_wglSwapIntervalEXT)(int); -#define wglSwapIntervalEXT sf_ptrc_wglSwapIntervalEXT -#endif // WGL_EXT_swap_control - - -#ifndef WGL_ARB_pixel_format -#define WGL_ARB_pixel_format 1 -extern BOOL (CODEGEN_FUNCPTR *sf_ptrc_wglChoosePixelFormatARB)(HDC, const int*, const FLOAT*, UINT, int*, UINT*); -#define wglChoosePixelFormatARB sf_ptrc_wglChoosePixelFormatARB -extern BOOL (CODEGEN_FUNCPTR *sf_ptrc_wglGetPixelFormatAttribfvARB)(HDC, int, int, UINT, const int*, FLOAT*); -#define wglGetPixelFormatAttribfvARB sf_ptrc_wglGetPixelFormatAttribfvARB -extern BOOL (CODEGEN_FUNCPTR *sf_ptrc_wglGetPixelFormatAttribivARB)(HDC, int, int, UINT, const int*, int*); -#define wglGetPixelFormatAttribivARB sf_ptrc_wglGetPixelFormatAttribivARB -#endif // WGL_ARB_pixel_format - -#ifndef WGL_ARB_pbuffer -#define WGL_ARB_pbuffer 1 -extern HPBUFFERARB (CODEGEN_FUNCPTR *sf_ptrc_wglCreatePbufferARB)(HDC, int, int, int, const int*); -#define wglCreatePbufferARB sf_ptrc_wglCreatePbufferARB -extern BOOL (CODEGEN_FUNCPTR *sf_ptrc_wglDestroyPbufferARB)(HPBUFFERARB); -#define wglDestroyPbufferARB sf_ptrc_wglDestroyPbufferARB -extern HDC (CODEGEN_FUNCPTR *sf_ptrc_wglGetPbufferDCARB)(HPBUFFERARB); -#define wglGetPbufferDCARB sf_ptrc_wglGetPbufferDCARB -extern BOOL (CODEGEN_FUNCPTR *sf_ptrc_wglQueryPbufferARB)(HPBUFFERARB, int, int*); -#define wglQueryPbufferARB sf_ptrc_wglQueryPbufferARB -extern int (CODEGEN_FUNCPTR *sf_ptrc_wglReleasePbufferDCARB)(HPBUFFERARB, HDC); -#define wglReleasePbufferDCARB sf_ptrc_wglReleasePbufferDCARB -#endif // WGL_ARB_pbuffer - -#ifndef WGL_ARB_create_context -#define WGL_ARB_create_context 1 -extern HGLRC (CODEGEN_FUNCPTR *sf_ptrc_wglCreateContextAttribsARB)(HDC, HGLRC, const int*); -#define wglCreateContextAttribsARB sf_ptrc_wglCreateContextAttribsARB -#endif // WGL_ARB_create_context - - -enum sfwgl_LoadStatus -{ - sfwgl_LOAD_FAILED = 0, - sfwgl_LOAD_SUCCEEDED = 1 -}; - -int sfwgl_LoadFunctions(HDC hdc); - - -#ifdef __cplusplus -} -#endif // __cplusplus - -#endif // SF_POINTER_C_GENERATED_HEADER_WINDOWSGL_HPP diff --git a/src/SFML/Window/Win32/WglExtensions.txt b/src/SFML/Window/Win32/WglExtensions.txt deleted file mode 100644 index fa616752..00000000 --- a/src/SFML/Window/Win32/WglExtensions.txt +++ /dev/null @@ -1,13 +0,0 @@ -// Created with: -// https://bitbucket.org/KhronosGroup/glloadgen -// Commit d143d66ac90d538ed06f806188714861b8e8e2f9 -// lua LoadGen.lua -style=pointer_c -spec=wgl -indent=space -prefix=sf -extfile=WglExtensions.txt WglExtensions - -EXT_swap_control -EXT_framebuffer_sRGB -ARB_framebuffer_sRGB -WGL_ARB_multisample -WGL_ARB_pixel_format -WGL_ARB_pbuffer -WGL_ARB_create_context -WGL_ARB_create_context_profile diff --git a/src/SFML/Window/Win32/WindowImplWin32.cpp b/src/SFML/Window/Win32/WindowImplWin32.cpp index 925c2bf4..ed56f026 100755 --- a/src/SFML/Window/Win32/WindowImplWin32.cpp +++ b/src/SFML/Window/Win32/WindowImplWin32.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. @@ -36,7 +36,6 @@ #define WINVER 0x0501 #include #include -#include #include #include // dbt.h is lowercase here, as a cross-compile on linux with mingw-w64 diff --git a/src/SFML/Window/Win32/WindowImplWin32.hpp b/src/SFML/Window/Win32/WindowImplWin32.hpp index a569c381..c58d77d7 100755 --- a/src/SFML/Window/Win32/WindowImplWin32.hpp +++ b/src/SFML/Window/Win32/WindowImplWin32.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. @@ -272,18 +272,18 @@ private: //////////////////////////////////////////////////////////// // Member data //////////////////////////////////////////////////////////// - HWND m_handle; ///< Win32 handle of the window - LONG_PTR m_callback; ///< Stores the original event callback function of the control - bool m_cursorVisible; ///< Is the cursor visible or hidden? - HCURSOR m_lastCursor; ///< Last cursor used -- this data is not owned by the window and is required to be always valid - HICON m_icon; ///< Custom icon assigned to the window - bool m_keyRepeatEnabled; ///< Automatic key-repeat state for keydown events - Vector2u m_lastSize; ///< The last handled size of the window - bool m_resizing; ///< Is the window being resized? - Uint16 m_surrogate; ///< First half of the surrogate pair, in case we're receiving a Unicode character in two events - bool m_mouseInside; ///< Mouse is inside the window? - bool m_fullscreen; ///< Is the window fullscreen? - bool m_cursorGrabbed; ///< Is the mouse cursor trapped? + HWND m_handle; //!< Win32 handle of the window + LONG_PTR m_callback; //!< Stores the original event callback function of the control + bool m_cursorVisible; //!< Is the cursor visible or hidden? + HCURSOR m_lastCursor; //!< Last cursor used -- this data is not owned by the window and is required to be always valid + HICON m_icon; //!< Custom icon assigned to the window + bool m_keyRepeatEnabled; //!< Automatic key-repeat state for keydown events + Vector2u m_lastSize; //!< The last handled size of the window + bool m_resizing; //!< Is the window being resized? + Uint16 m_surrogate; //!< First half of the surrogate pair, in case we're receiving a Unicode character in two events + bool m_mouseInside; //!< Mouse is inside the window? + bool m_fullscreen; //!< Is the window fullscreen? + bool m_cursorGrabbed; //!< Is the mouse cursor trapped? }; } // namespace priv diff --git a/src/SFML/Window/Window.cpp b/src/SFML/Window/Window.cpp index 2ece6701..415b136c 100644 --- a/src/SFML/Window/Window.cpp +++ b/src/SFML/Window/Window.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Window/WindowBase.cpp b/src/SFML/Window/WindowBase.cpp index 58935cad..5c18eefe 100644 --- a/src/SFML/Window/WindowBase.cpp +++ b/src/SFML/Window/WindowBase.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. @@ -308,6 +308,13 @@ WindowHandle WindowBase::getSystemHandle() const } +//////////////////////////////////////////////////////////// +bool WindowBase::createVulkanSurface(const VkInstance& instance, VkSurfaceKHR& surface, const VkAllocationCallbacks* allocator) +{ + return m_impl ? m_impl->createVulkanSurface(instance, surface, allocator) : false; +} + + //////////////////////////////////////////////////////////// void WindowBase::onCreate() { diff --git a/src/SFML/Window/WindowImpl.cpp b/src/SFML/Window/WindowImpl.cpp index 928493f5..afbfddf8 100644 --- a/src/SFML/Window/WindowImpl.cpp +++ b/src/SFML/Window/WindowImpl.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. @@ -38,26 +38,38 @@ #include typedef sf::priv::WindowImplWin32 WindowImplType; + #include + typedef sf::priv::VulkanImplWin32 VulkanImplType; + #elif defined(SFML_SYSTEM_LINUX) || defined(SFML_SYSTEM_FREEBSD) || defined(SFML_SYSTEM_OPENBSD) #include typedef sf::priv::WindowImplX11 WindowImplType; + #include + typedef sf::priv::VulkanImplX11 VulkanImplType; + #elif defined(SFML_SYSTEM_MACOS) #include typedef sf::priv::WindowImplCocoa WindowImplType; + #define SFML_VULKAN_IMPLEMENTATION_NOT_AVAILABLE + #elif defined(SFML_SYSTEM_IOS) #include typedef sf::priv::WindowImplUIKit WindowImplType; + #define SFML_VULKAN_IMPLEMENTATION_NOT_AVAILABLE + #elif defined(SFML_SYSTEM_ANDROID) #include typedef sf::priv::WindowImplAndroid WindowImplType; + #define SFML_VULKAN_IMPLEMENTATION_NOT_AVAILABLE + #endif @@ -261,6 +273,21 @@ void WindowImpl::processSensorEvents() } } + +//////////////////////////////////////////////////////////// +bool WindowImpl::createVulkanSurface(const VkInstance& instance, VkSurfaceKHR& surface, const VkAllocationCallbacks* allocator) +{ +#if defined(SFML_VULKAN_IMPLEMENTATION_NOT_AVAILABLE) + + return false; + +#else + + return VulkanImplType::createVulkanSurface(instance, getSystemHandle(), surface, allocator); + +#endif +} + } // namespace priv } // namespace sf diff --git a/src/SFML/Window/WindowImpl.hpp b/src/SFML/Window/WindowImpl.hpp index abcafbb0..f8d079c0 100644 --- a/src/SFML/Window/WindowImpl.hpp +++ b/src/SFML/Window/WindowImpl.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. @@ -227,6 +227,18 @@ public: //////////////////////////////////////////////////////////// virtual bool hasFocus() const = 0; + //////////////////////////////////////////////////////////// + /// \brief Create a Vulkan rendering surface + /// + /// \param instance Vulkan instance + /// \param surface Created surface + /// \param allocator Allocator to use + /// + /// \return True if surface creation was successful, false otherwise + /// + //////////////////////////////////////////////////////////// + bool createVulkanSurface(const VkInstance& instance, VkSurfaceKHR& surface, const VkAllocationCallbacks* allocator); + protected: //////////////////////////////////////////////////////////// @@ -270,11 +282,11 @@ private: //////////////////////////////////////////////////////////// // Member data //////////////////////////////////////////////////////////// - std::queue m_events; ///< Queue of available events - JoystickState m_joystickStates[Joystick::Count]; ///< Previous state of the joysticks - Vector3f m_sensorValue[Sensor::Count]; ///< Previous value of the sensors - float m_joystickThreshold; ///< Joystick threshold (minimum motion for "move" event to be generated) - float m_previousAxes[Joystick::Count][Joystick::AxisCount]; ///< Position of each axis last time a move event triggered, in range [-100, 100] + std::queue m_events; //!< Queue of available events + JoystickState m_joystickStates[Joystick::Count]; //!< Previous state of the joysticks + Vector3f m_sensorValue[Sensor::Count]; //!< Previous value of the sensors + float m_joystickThreshold; //!< Joystick threshold (minimum motion for "move" event to be generated) + float m_previousAxes[Joystick::Count][Joystick::AxisCount]; //!< Position of each axis last time a move event triggered, in range [-100, 100] }; } // namespace priv diff --git a/src/SFML/Window/iOS/ClipboardImpl.hpp b/src/SFML/Window/iOS/ClipboardImpl.hpp index 2e26069d..ff555ac5 100644 --- a/src/SFML/Window/iOS/ClipboardImpl.hpp +++ b/src/SFML/Window/iOS/ClipboardImpl.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Window/iOS/ClipboardImpl.mm b/src/SFML/Window/iOS/ClipboardImpl.mm index d241b508..48d95df5 100644 --- a/src/SFML/Window/iOS/ClipboardImpl.mm +++ b/src/SFML/Window/iOS/ClipboardImpl.mm @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Window/iOS/CursorImpl.cpp b/src/SFML/Window/iOS/CursorImpl.cpp index d83fb64a..8a511a6c 100644 --- a/src/SFML/Window/iOS/CursorImpl.cpp +++ b/src/SFML/Window/iOS/CursorImpl.cpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Window/iOS/CursorImpl.hpp b/src/SFML/Window/iOS/CursorImpl.hpp index f64191dd..c7cb02dd 100644 --- a/src/SFML/Window/iOS/CursorImpl.hpp +++ b/src/SFML/Window/iOS/CursorImpl.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Window/iOS/EaglContext.hpp b/src/SFML/Window/iOS/EaglContext.hpp index b67261b1..9c01c909 100644 --- a/src/SFML/Window/iOS/EaglContext.hpp +++ b/src/SFML/Window/iOS/EaglContext.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. @@ -32,7 +32,7 @@ #include #include #include -#include +#include SFML_DECLARE_OBJC_CLASS(EAGLContext); @@ -90,6 +90,16 @@ public: //////////////////////////////////////////////////////////// ~EaglContext(); + //////////////////////////////////////////////////////////// + /// \brief Get the address of an OpenGL function + /// + /// \param name Name of the function to get the address of + /// + /// \return Address of the OpenGL function, 0 on failure + /// + //////////////////////////////////////////////////////////// + static GlFunctionPointer getFunction(const char* name); + //////////////////////////////////////////////////////////// /// \brief Recreate the render buffers of the context /// diff --git a/src/SFML/Window/iOS/EaglContext.mm b/src/SFML/Window/iOS/EaglContext.mm index 3a3254a8..71514248 100644 --- a/src/SFML/Window/iOS/EaglContext.mm +++ b/src/SFML/Window/iOS/EaglContext.mm @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. @@ -32,8 +32,44 @@ #include #include #include -#include #include +#include + + +namespace +{ + PFNGLBINDFRAMEBUFFEROESPROC glBindFramebufferOESFunc = 0; + PFNGLBINDRENDERBUFFEROESPROC glBindRenderbufferOESFunc = 0; + PFNGLCHECKFRAMEBUFFERSTATUSOESPROC glCheckFramebufferStatusOESFunc = 0; + PFNGLDELETEFRAMEBUFFERSOESPROC glDeleteFramebuffersOESFunc = 0; + PFNGLDELETERENDERBUFFERSOESPROC glDeleteRenderbuffersOESFunc = 0; + PFNGLFRAMEBUFFERRENDERBUFFEROESPROC glFramebufferRenderbufferOESFunc = 0; + PFNGLGENFRAMEBUFFERSOESPROC glGenFramebuffersOESFunc = 0; + PFNGLGENRENDERBUFFERSOESPROC glGenRenderbuffersOESFunc = 0; + PFNGLGETRENDERBUFFERPARAMETERIVOESPROC glGetRenderbufferParameterivOESFunc = 0; + PFNGLRENDERBUFFERSTORAGEOESPROC glRenderbufferStorageOESFunc = 0; + + + void ensureInit() + { + static bool initialized = false; + if (!initialized) + { + initialized = true; + + glBindFramebufferOESFunc = reinterpret_cast (sf::priv::EaglContext::getFunction("glBindFramebufferOES")); + glBindRenderbufferOESFunc = reinterpret_cast (sf::priv::EaglContext::getFunction("glBindRenderbufferOES")); + glCheckFramebufferStatusOESFunc = reinterpret_cast (sf::priv::EaglContext::getFunction("glCheckFramebufferStatusOES")); + glDeleteFramebuffersOESFunc = reinterpret_cast (sf::priv::EaglContext::getFunction("glDeleteFramebuffersOES")); + glDeleteRenderbuffersOESFunc = reinterpret_cast (sf::priv::EaglContext::getFunction("glDeleteRenderbuffersOES")); + glFramebufferRenderbufferOESFunc = reinterpret_cast (sf::priv::EaglContext::getFunction("glFramebufferRenderbufferOES")); + glGenFramebuffersOESFunc = reinterpret_cast (sf::priv::EaglContext::getFunction("glGenFramebuffersOES")); + glGenRenderbuffersOESFunc = reinterpret_cast (sf::priv::EaglContext::getFunction("glGenRenderbuffersOES")); + glGetRenderbufferParameterivOESFunc = reinterpret_cast(sf::priv::EaglContext::getFunction("glGetRenderbufferParameterivOES")); + glRenderbufferStorageOESFunc = reinterpret_cast (sf::priv::EaglContext::getFunction("glRenderbufferStorageOES")); + } + } +} namespace sf @@ -49,6 +85,8 @@ m_depthbuffer (0), m_vsyncEnabled(false), m_clock () { + ensureInit(); + // Create the context if (shared) m_context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES1 sharegroup:[shared->m_context sharegroup]]; @@ -67,6 +105,8 @@ m_depthbuffer (0), m_vsyncEnabled(false), m_clock () { + ensureInit(); + const WindowImplUIKit* window = static_cast(owner); createContext(shared, window, bitsPerPixel, settings); @@ -83,6 +123,8 @@ m_depthbuffer (0), m_vsyncEnabled(false), m_clock () { + ensureInit(); + // This constructor should never be used by implementation err() << "Calling bad EaglContext constructor, please contact your developer :)" << std::endl; } @@ -102,11 +144,11 @@ EaglContext::~EaglContext() // Destroy the buffers if (m_framebuffer) - glDeleteFramebuffersOES(1, &m_framebuffer); + glDeleteFramebuffersOESFunc(1, &m_framebuffer); if (m_colorbuffer) - glDeleteRenderbuffersOES(1, &m_colorbuffer); + glDeleteRenderbuffersOESFunc(1, &m_colorbuffer); if (m_depthbuffer) - glDeleteRenderbuffersOES(1, &m_depthbuffer); + glDeleteRenderbuffersOESFunc(1, &m_depthbuffer); // Restore the previous context [EAGLContext setCurrentContext:previousContext]; @@ -117,6 +159,21 @@ EaglContext::~EaglContext() } +//////////////////////////////////////////////////////////// +GlFunctionPointer EaglContext::getFunction(const char* name) +{ + static void* module = 0; + + if (!module) + module = dlopen("libGLESv1_CM.dylib", RTLD_LAZY | RTLD_LOCAL); + + if (module) + return reinterpret_cast(dlsym(module, name)); + + return 0; +} + + //////////////////////////////////////////////////////////// void EaglContext::recreateRenderBuffers(SFView* glView) { @@ -125,20 +182,20 @@ void EaglContext::recreateRenderBuffers(SFView* glView) [EAGLContext setCurrentContext:m_context]; // Bind the frame buffer - glBindFramebufferOES(GL_FRAMEBUFFER_OES, m_framebuffer); + glBindFramebufferOESFunc(GL_FRAMEBUFFER_OES, m_framebuffer); // Destroy previous render-buffers if (m_colorbuffer) - glDeleteRenderbuffersOES(1, &m_colorbuffer); + glDeleteRenderbuffersOESFunc(1, &m_colorbuffer); if (m_depthbuffer) - glDeleteRenderbuffersOES(1, &m_depthbuffer); + glDeleteRenderbuffersOESFunc(1, &m_depthbuffer); // Create the color buffer - glGenRenderbuffersOES(1, &m_colorbuffer); - glBindRenderbufferOES(GL_RENDERBUFFER_OES, m_colorbuffer); + glGenRenderbuffersOESFunc(1, &m_colorbuffer); + glBindRenderbufferOESFunc(GL_RENDERBUFFER_OES, m_colorbuffer); if (glView) [m_context renderbufferStorage:GL_RENDERBUFFER_OES fromDrawable:(CAEAGLLayer*)glView.layer]; - glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, m_colorbuffer); + glFramebufferRenderbufferOESFunc(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, m_colorbuffer); // Create a depth buffer if requested if (m_settings.depthBits > 0) @@ -150,20 +207,20 @@ void EaglContext::recreateRenderBuffers(SFView* glView) // Get the size of the color-buffer (which fits the current size of the GL view) GLint width, height; - glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_WIDTH_OES, &width); - glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_HEIGHT_OES, &height); + glGetRenderbufferParameterivOESFunc(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_WIDTH_OES, &width); + glGetRenderbufferParameterivOESFunc(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_HEIGHT_OES, &height); // Create the depth buffer - glGenRenderbuffersOES(1, &m_depthbuffer); - glBindRenderbufferOES(GL_RENDERBUFFER_OES, m_depthbuffer); - glRenderbufferStorageOES(GL_RENDERBUFFER_OES, format, width, height); - glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_DEPTH_ATTACHMENT_OES, GL_RENDERBUFFER_OES, m_depthbuffer); + glGenRenderbuffersOESFunc(1, &m_depthbuffer); + glBindRenderbufferOESFunc(GL_RENDERBUFFER_OES, m_depthbuffer); + glRenderbufferStorageOESFunc(GL_RENDERBUFFER_OES, format, width, height); + glFramebufferRenderbufferOESFunc(GL_FRAMEBUFFER_OES, GL_DEPTH_ATTACHMENT_OES, GL_RENDERBUFFER_OES, m_depthbuffer); if (m_settings.stencilBits > 0) - glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_STENCIL_ATTACHMENT_OES, GL_RENDERBUFFER_OES, m_depthbuffer); + glFramebufferRenderbufferOESFunc(GL_FRAMEBUFFER_OES, GL_STENCIL_ATTACHMENT_OES, GL_RENDERBUFFER_OES, m_depthbuffer); } // Make sure that everything's ok - GLenum status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES); + GLenum status = glCheckFramebufferStatusOESFunc(GL_FRAMEBUFFER_OES); if (status != GL_FRAMEBUFFER_COMPLETE_OES) err() << "Failed to create a valid frame buffer (error code: " << status << ")" << std::endl; @@ -185,7 +242,7 @@ bool EaglContext::makeCurrent(bool current) //////////////////////////////////////////////////////////// void EaglContext::display() { - glBindRenderbufferOES(GL_RENDERBUFFER_OES, m_colorbuffer); + glBindRenderbufferOESFunc(GL_RENDERBUFFER_OES, m_colorbuffer); [m_context presentRenderbuffer:GL_RENDERBUFFER_OES]; // The proper way of doing v-sync on iOS would be to use CADisplayLink @@ -238,7 +295,7 @@ void EaglContext::createContext(EaglContext* shared, makeCurrent(true); // Create the framebuffer (this is the only allowed drawable on iOS) - glGenFramebuffersOES(1, &m_framebuffer); + glGenFramebuffersOESFunc(1, &m_framebuffer); // Create the render buffers recreateRenderBuffers(window->getGlView()); diff --git a/src/SFML/Window/iOS/InputImpl.hpp b/src/SFML/Window/iOS/InputImpl.hpp index 6bde166a..c17c40b3 100644 --- a/src/SFML/Window/iOS/InputImpl.hpp +++ b/src/SFML/Window/iOS/InputImpl.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Window/iOS/InputImpl.mm b/src/SFML/Window/iOS/InputImpl.mm index 6d14f313..c254eb3f 100644 --- a/src/SFML/Window/iOS/InputImpl.mm +++ b/src/SFML/Window/iOS/InputImpl.mm @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Window/iOS/JoystickImpl.hpp b/src/SFML/Window/iOS/JoystickImpl.hpp index f09429a9..78047162 100644 --- a/src/SFML/Window/iOS/JoystickImpl.hpp +++ b/src/SFML/Window/iOS/JoystickImpl.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Window/iOS/JoystickImpl.mm b/src/SFML/Window/iOS/JoystickImpl.mm index dea4b043..6f4ab141 100644 --- a/src/SFML/Window/iOS/JoystickImpl.mm +++ b/src/SFML/Window/iOS/JoystickImpl.mm @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Window/iOS/ObjCType.hpp b/src/SFML/Window/iOS/ObjCType.hpp index 736b3ab9..5d90ed78 100644 --- a/src/SFML/Window/iOS/ObjCType.hpp +++ b/src/SFML/Window/iOS/ObjCType.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Window/iOS/SFAppDelegate.hpp b/src/SFML/Window/iOS/SFAppDelegate.hpp index da8e059c..d651d0c8 100644 --- a/src/SFML/Window/iOS/SFAppDelegate.hpp +++ b/src/SFML/Window/iOS/SFAppDelegate.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Window/iOS/SFAppDelegate.mm b/src/SFML/Window/iOS/SFAppDelegate.mm index a57b7aa4..4618199a 100644 --- a/src/SFML/Window/iOS/SFAppDelegate.mm +++ b/src/SFML/Window/iOS/SFAppDelegate.mm @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Window/iOS/SFMain.hpp b/src/SFML/Window/iOS/SFMain.hpp index dbb8e6a5..815c3ccd 100644 --- a/src/SFML/Window/iOS/SFMain.hpp +++ b/src/SFML/Window/iOS/SFMain.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Window/iOS/SFMain.mm b/src/SFML/Window/iOS/SFMain.mm index 4a3aec30..f51cdac4 100644 --- a/src/SFML/Window/iOS/SFMain.mm +++ b/src/SFML/Window/iOS/SFMain.mm @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Window/iOS/SFView.hpp b/src/SFML/Window/iOS/SFView.hpp index 470760c6..ef11530a 100644 --- a/src/SFML/Window/iOS/SFView.hpp +++ b/src/SFML/Window/iOS/SFView.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Window/iOS/SFView.mm b/src/SFML/Window/iOS/SFView.mm index a832f933..1cb06061 100644 --- a/src/SFML/Window/iOS/SFView.mm +++ b/src/SFML/Window/iOS/SFView.mm @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Window/iOS/SFViewController.hpp b/src/SFML/Window/iOS/SFViewController.hpp index a2ff188d..3db3ea29 100644 --- a/src/SFML/Window/iOS/SFViewController.hpp +++ b/src/SFML/Window/iOS/SFViewController.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Window/iOS/SFViewController.mm b/src/SFML/Window/iOS/SFViewController.mm index 79451258..2a00cd42 100644 --- a/src/SFML/Window/iOS/SFViewController.mm +++ b/src/SFML/Window/iOS/SFViewController.mm @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Window/iOS/SensorImpl.hpp b/src/SFML/Window/iOS/SensorImpl.hpp index 14f3fca2..8bd1bd60 100644 --- a/src/SFML/Window/iOS/SensorImpl.hpp +++ b/src/SFML/Window/iOS/SensorImpl.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Window/iOS/SensorImpl.mm b/src/SFML/Window/iOS/SensorImpl.mm index 9c6f2ea2..60d65b33 100644 --- a/src/SFML/Window/iOS/SensorImpl.mm +++ b/src/SFML/Window/iOS/SensorImpl.mm @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Window/iOS/VideoModeImpl.mm b/src/SFML/Window/iOS/VideoModeImpl.mm index 8f9dce0b..2887a42e 100644 --- a/src/SFML/Window/iOS/VideoModeImpl.mm +++ b/src/SFML/Window/iOS/VideoModeImpl.mm @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Window/iOS/WindowImplUIKit.hpp b/src/SFML/Window/iOS/WindowImplUIKit.hpp index 9b340f64..c590c7c1 100644 --- a/src/SFML/Window/iOS/WindowImplUIKit.hpp +++ b/src/SFML/Window/iOS/WindowImplUIKit.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/src/SFML/Window/iOS/WindowImplUIKit.mm b/src/SFML/Window/iOS/WindowImplUIKit.mm index 7caeb063..d53ac89e 100644 --- a/src/SFML/Window/iOS/WindowImplUIKit.mm +++ b/src/SFML/Window/iOS/WindowImplUIKit.mm @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org) +// Copyright (C) 2007-2020 Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the use of this software. diff --git a/tools/pkg-config/sfml-all.pc.in b/tools/pkg-config/sfml-all.pc.in index dd2d4c36..3dba4f7c 100644 --- a/tools/pkg-config/sfml-all.pc.in +++ b/tools/pkg-config/sfml-all.pc.in @@ -1,6 +1,6 @@ prefix=@CMAKE_INSTALL_PREFIX@ exec_prefix=${prefix} -libdir=${exec_prefix}/lib@LIB_SUFFIX@ +libdir=${exec_prefix}/@CMAKE_INSTALL_LIBDIR@ includedir=${prefix}/include Name: SFML-all diff --git a/tools/pkg-config/sfml-audio.pc.in b/tools/pkg-config/sfml-audio.pc.in index 0d7a3ce1..ad7fad72 100644 --- a/tools/pkg-config/sfml-audio.pc.in +++ b/tools/pkg-config/sfml-audio.pc.in @@ -1,6 +1,6 @@ prefix=@CMAKE_INSTALL_PREFIX@ exec_prefix=${prefix} -libdir=${exec_prefix}/lib@LIB_SUFFIX@ +libdir=${exec_prefix}/@CMAKE_INSTALL_LIBDIR@ includedir=${prefix}/include Name: SFML-audio diff --git a/tools/pkg-config/sfml-graphics.pc.in b/tools/pkg-config/sfml-graphics.pc.in index b1381607..46f53874 100644 --- a/tools/pkg-config/sfml-graphics.pc.in +++ b/tools/pkg-config/sfml-graphics.pc.in @@ -1,6 +1,6 @@ prefix=@CMAKE_INSTALL_PREFIX@ exec_prefix=${prefix} -libdir=${exec_prefix}/lib@LIB_SUFFIX@ +libdir=${exec_prefix}/@CMAKE_INSTALL_LIBDIR@ includedir=${prefix}/include Name: SFML-graphics diff --git a/tools/pkg-config/sfml-network.pc.in b/tools/pkg-config/sfml-network.pc.in index 4381ca01..c0199350 100644 --- a/tools/pkg-config/sfml-network.pc.in +++ b/tools/pkg-config/sfml-network.pc.in @@ -1,6 +1,6 @@ prefix=@CMAKE_INSTALL_PREFIX@ exec_prefix=${prefix} -libdir=${exec_prefix}/lib@LIB_SUFFIX@ +libdir=${exec_prefix}/@CMAKE_INSTALL_LIBDIR@ includedir=${prefix}/include Name: SFML-network diff --git a/tools/pkg-config/sfml-system.pc.in b/tools/pkg-config/sfml-system.pc.in index 647ab53c..285852d7 100644 --- a/tools/pkg-config/sfml-system.pc.in +++ b/tools/pkg-config/sfml-system.pc.in @@ -1,6 +1,6 @@ prefix=@CMAKE_INSTALL_PREFIX@ exec_prefix=${prefix} -libdir=${exec_prefix}/lib@LIB_SUFFIX@ +libdir=${exec_prefix}/@CMAKE_INSTALL_LIBDIR@ includedir=${prefix}/include Name: SFML-system diff --git a/tools/pkg-config/sfml-window.pc.in b/tools/pkg-config/sfml-window.pc.in index 93bf344c..e216473c 100644 --- a/tools/pkg-config/sfml-window.pc.in +++ b/tools/pkg-config/sfml-window.pc.in @@ -1,6 +1,6 @@ prefix=@CMAKE_INSTALL_PREFIX@ exec_prefix=${prefix} -libdir=${exec_prefix}/lib@LIB_SUFFIX@ +libdir=${exec_prefix}/@CMAKE_INSTALL_LIBDIR@ includedir=${prefix}/include Name: SFML-window diff --git a/tools/xcode/templates/SFML/SFML App.xctemplate/ResourcePath.hpp b/tools/xcode/templates/SFML/SFML App.xctemplate/ResourcePath.hpp index f6b2550d..e3c15e69 100644 --- a/tools/xcode/templates/SFML/SFML App.xctemplate/ResourcePath.hpp +++ b/tools/xcode/templates/SFML/SFML App.xctemplate/ResourcePath.hpp @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Marco Antognini (antognini.marco@gmail.com), +// Copyright (C) 2007-2020 Marco Antognini (antognini.marco@gmail.com), // Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. diff --git a/tools/xcode/templates/SFML/SFML App.xctemplate/ResourcePath.mm b/tools/xcode/templates/SFML/SFML App.xctemplate/ResourcePath.mm index d16426a4..f4be3508 100644 --- a/tools/xcode/templates/SFML/SFML App.xctemplate/ResourcePath.mm +++ b/tools/xcode/templates/SFML/SFML App.xctemplate/ResourcePath.mm @@ -1,7 +1,7 @@ //////////////////////////////////////////////////////////// // // SFML - Simple and Fast Multimedia Library -// Copyright (C) 2007-2019 Marco Antognini (antognini.marco@gmail.com), +// Copyright (C) 2007-2020 Marco Antognini (antognini.marco@gmail.com), // Laurent Gomila (laurent@sfml-dev.org) // // This software is provided 'as-is', without any express or implied warranty. diff --git a/tools/xcode/templates/SFML/SFML App.xctemplate/TemplateInfo.plist.in b/tools/xcode/templates/SFML/SFML App.xctemplate/TemplateInfo.plist.in index f7cc802c..51858431 100644 --- a/tools/xcode/templates/SFML/SFML App.xctemplate/TemplateInfo.plist.in +++ b/tools/xcode/templates/SFML/SFML App.xctemplate/TemplateInfo.plist.in @@ -3,7 +3,7 @@