Changed the naming convention for member variables (prefix changed from "my" to "m_")
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124 changed files with 1889 additions and 1889 deletions
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@ -281,15 +281,15 @@ private :
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////////////////////////////////////////////////////////////
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// Member data
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////////////////////////////////////////////////////////////
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Thread myThread; ///< Thread running the background tasks
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bool myIsStreaming; ///< Streaming state (true = playing, false = stopped)
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unsigned int myBuffers[BufferCount]; ///< Sound buffers used to store temporary audio data
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unsigned int myChannelCount; ///< Number of channels (1 = mono, 2 = stereo, ...)
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unsigned int mySampleRate; ///< Frequency (samples / second)
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Uint32 myFormat; ///< Format of the internal sound buffers
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bool myLoop; ///< Loop flag (true to loop, false to play once)
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Uint64 mySamplesProcessed; ///< Number of buffers processed since beginning of the stream
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bool myEndBuffers[BufferCount]; ///< Each buffer is marked as "end buffer" or not, for proper duration calculation
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Thread m_thread; ///< Thread running the background tasks
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bool m_isStreaming; ///< Streaming state (true = playing, false = stopped)
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unsigned int m_buffers[BufferCount]; ///< Sound buffers used to store temporary audio data
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unsigned int m_channelCount; ///< Number of channels (1 = mono, 2 = stereo, ...)
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unsigned int m_sampleRate; ///< Frequency (samples / second)
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Uint32 m_format; ///< Format of the internal sound buffers
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bool m_loop; ///< Loop flag (true to loop, false to play once)
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Uint64 m_samplesProcessed; ///< Number of buffers processed since beginning of the stream
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bool m_endBuffers[BufferCount]; ///< Each buffer is marked as "end buffer" or not, for proper duration calculation
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};
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} // namespace sf
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