Changed the naming convention for member variables (prefix changed from "my" to "m_")

This commit is contained in:
Laurent Gomila 2012-03-09 01:22:47 +01:00
parent 15e9d999b3
commit ff5b69d312
124 changed files with 1889 additions and 1889 deletions

View file

@ -162,10 +162,10 @@ private :
////////////////////////////////////////////////////////////
// Member data
////////////////////////////////////////////////////////////
priv::SoundFile* myFile; ///< Sound file
Time myDuration; ///< Music duration
std::vector<Int16> mySamples; ///< Temporary buffer of samples
Mutex myMutex; ///< Mutex protecting the data
priv::SoundFile* m_file; ///< Sound file
Time m_duration; ///< Music duration
std::vector<Int16> m_samples; ///< Temporary buffer of samples
Mutex m_mutex; ///< Mutex protecting the data
};
} // namespace sf

View file

@ -215,7 +215,7 @@ private :
////////////////////////////////////////////////////////////
// Member data
////////////////////////////////////////////////////////////
const SoundBuffer* myBuffer; ///< Sound buffer bound to the source
const SoundBuffer* m_buffer; ///< Sound buffer bound to the source
};
} // namespace sf

View file

@ -279,10 +279,10 @@ private :
////////////////////////////////////////////////////////////
// Member data
////////////////////////////////////////////////////////////
unsigned int myBuffer; ///< OpenAL buffer identifier
std::vector<Int16> mySamples; ///< Samples buffer
Time myDuration; ///< Sound duration
mutable SoundList mySounds; ///< List of sounds that are using this buffer
unsigned int m_buffer; ///< OpenAL buffer identifier
std::vector<Int16> m_samples; ///< Samples buffer
Time m_duration; ///< Sound duration
mutable SoundList m_sounds; ///< List of sounds that are using this buffer
};
} // namespace sf

View file

@ -88,8 +88,8 @@ private :
////////////////////////////////////////////////////////////
// Member data
////////////////////////////////////////////////////////////
std::vector<Int16> mySamples; ///< Temporary sample buffer to hold the recorded data
SoundBuffer myBuffer; ///< Sound buffer that will contain the recorded data
std::vector<Int16> m_samples; ///< Temporary sample buffer to hold the recorded data
SoundBuffer m_buffer; ///< Sound buffer that will contain the recorded data
};
} // namespace sf

View file

@ -181,10 +181,10 @@ private :
////////////////////////////////////////////////////////////
// Member data
////////////////////////////////////////////////////////////
Thread myThread; ///< Thread running the background recording task
std::vector<Int16> mySamples; ///< Buffer to store captured samples
unsigned int mySampleRate; ///< Sample rate
bool myIsCapturing; ///< Capturing state
Thread m_thread; ///< Thread running the background recording task
std::vector<Int16> m_samples; ///< Buffer to store captured samples
unsigned int m_sampleRate; ///< Sample rate
bool m_isCapturing; ///< Capturing state
};
} // namespace sf

View file

@ -260,7 +260,7 @@ protected :
////////////////////////////////////////////////////////////
// Member data
////////////////////////////////////////////////////////////
unsigned int mySource; ///< OpenAL source identifier
unsigned int m_source; ///< OpenAL source identifier
};
} // namespace sf

View file

@ -281,15 +281,15 @@ private :
////////////////////////////////////////////////////////////
// Member data
////////////////////////////////////////////////////////////
Thread myThread; ///< Thread running the background tasks
bool myIsStreaming; ///< Streaming state (true = playing, false = stopped)
unsigned int myBuffers[BufferCount]; ///< Sound buffers used to store temporary audio data
unsigned int myChannelCount; ///< Number of channels (1 = mono, 2 = stereo, ...)
unsigned int mySampleRate; ///< Frequency (samples / second)
Uint32 myFormat; ///< Format of the internal sound buffers
bool myLoop; ///< Loop flag (true to loop, false to play once)
Uint64 mySamplesProcessed; ///< Number of buffers processed since beginning of the stream
bool myEndBuffers[BufferCount]; ///< Each buffer is marked as "end buffer" or not, for proper duration calculation
Thread m_thread; ///< Thread running the background tasks
bool m_isStreaming; ///< Streaming state (true = playing, false = stopped)
unsigned int m_buffers[BufferCount]; ///< Sound buffers used to store temporary audio data
unsigned int m_channelCount; ///< Number of channels (1 = mono, 2 = stereo, ...)
unsigned int m_sampleRate; ///< Frequency (samples / second)
Uint32 m_format; ///< Format of the internal sound buffers
bool m_loop; ///< Loop flag (true to loop, false to play once)
Uint64 m_samplesProcessed; ///< Number of buffers processed since beginning of the stream
bool m_endBuffers[BufferCount]; ///< Each buffer is marked as "end buffer" or not, for proper duration calculation
};
} // namespace sf