Changed the naming convention for member variables (prefix changed from "my" to "m_")
This commit is contained in:
parent
15e9d999b3
commit
ff5b69d312
124 changed files with 1889 additions and 1889 deletions
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@ -162,10 +162,10 @@ private :
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////////////////////////////////////////////////////////////
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// Member data
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////////////////////////////////////////////////////////////
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priv::SoundFile* myFile; ///< Sound file
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Time myDuration; ///< Music duration
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std::vector<Int16> mySamples; ///< Temporary buffer of samples
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Mutex myMutex; ///< Mutex protecting the data
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priv::SoundFile* m_file; ///< Sound file
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Time m_duration; ///< Music duration
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std::vector<Int16> m_samples; ///< Temporary buffer of samples
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Mutex m_mutex; ///< Mutex protecting the data
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};
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} // namespace sf
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@ -215,7 +215,7 @@ private :
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////////////////////////////////////////////////////////////
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// Member data
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////////////////////////////////////////////////////////////
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const SoundBuffer* myBuffer; ///< Sound buffer bound to the source
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const SoundBuffer* m_buffer; ///< Sound buffer bound to the source
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};
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} // namespace sf
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@ -279,10 +279,10 @@ private :
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////////////////////////////////////////////////////////////
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// Member data
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////////////////////////////////////////////////////////////
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unsigned int myBuffer; ///< OpenAL buffer identifier
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std::vector<Int16> mySamples; ///< Samples buffer
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Time myDuration; ///< Sound duration
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mutable SoundList mySounds; ///< List of sounds that are using this buffer
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unsigned int m_buffer; ///< OpenAL buffer identifier
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std::vector<Int16> m_samples; ///< Samples buffer
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Time m_duration; ///< Sound duration
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mutable SoundList m_sounds; ///< List of sounds that are using this buffer
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};
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} // namespace sf
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@ -88,8 +88,8 @@ private :
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////////////////////////////////////////////////////////////
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// Member data
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////////////////////////////////////////////////////////////
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std::vector<Int16> mySamples; ///< Temporary sample buffer to hold the recorded data
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SoundBuffer myBuffer; ///< Sound buffer that will contain the recorded data
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std::vector<Int16> m_samples; ///< Temporary sample buffer to hold the recorded data
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SoundBuffer m_buffer; ///< Sound buffer that will contain the recorded data
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};
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} // namespace sf
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@ -181,10 +181,10 @@ private :
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////////////////////////////////////////////////////////////
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// Member data
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////////////////////////////////////////////////////////////
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Thread myThread; ///< Thread running the background recording task
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std::vector<Int16> mySamples; ///< Buffer to store captured samples
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unsigned int mySampleRate; ///< Sample rate
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bool myIsCapturing; ///< Capturing state
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Thread m_thread; ///< Thread running the background recording task
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std::vector<Int16> m_samples; ///< Buffer to store captured samples
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unsigned int m_sampleRate; ///< Sample rate
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bool m_isCapturing; ///< Capturing state
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};
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} // namespace sf
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@ -260,7 +260,7 @@ protected :
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////////////////////////////////////////////////////////////
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// Member data
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////////////////////////////////////////////////////////////
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unsigned int mySource; ///< OpenAL source identifier
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unsigned int m_source; ///< OpenAL source identifier
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};
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} // namespace sf
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@ -281,15 +281,15 @@ private :
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////////////////////////////////////////////////////////////
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// Member data
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////////////////////////////////////////////////////////////
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Thread myThread; ///< Thread running the background tasks
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bool myIsStreaming; ///< Streaming state (true = playing, false = stopped)
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unsigned int myBuffers[BufferCount]; ///< Sound buffers used to store temporary audio data
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unsigned int myChannelCount; ///< Number of channels (1 = mono, 2 = stereo, ...)
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unsigned int mySampleRate; ///< Frequency (samples / second)
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Uint32 myFormat; ///< Format of the internal sound buffers
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bool myLoop; ///< Loop flag (true to loop, false to play once)
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Uint64 mySamplesProcessed; ///< Number of buffers processed since beginning of the stream
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bool myEndBuffers[BufferCount]; ///< Each buffer is marked as "end buffer" or not, for proper duration calculation
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Thread m_thread; ///< Thread running the background tasks
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bool m_isStreaming; ///< Streaming state (true = playing, false = stopped)
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unsigned int m_buffers[BufferCount]; ///< Sound buffers used to store temporary audio data
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unsigned int m_channelCount; ///< Number of channels (1 = mono, 2 = stereo, ...)
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unsigned int m_sampleRate; ///< Frequency (samples / second)
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Uint32 m_format; ///< Format of the internal sound buffers
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bool m_loop; ///< Loop flag (true to loop, false to play once)
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Uint64 m_samplesProcessed; ///< Number of buffers processed since beginning of the stream
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bool m_endBuffers[BufferCount]; ///< Each buffer is marked as "end buffer" or not, for proper duration calculation
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};
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} // namespace sf
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@ -108,8 +108,8 @@ private :
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////////////////////////////////////////////////////////////
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// Member data
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////////////////////////////////////////////////////////////
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float myRadius; ///< Radius of the circle
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unsigned int myPointCount; ///< Number of points composing the circle
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float m_radius; ///< Radius of the circle
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unsigned int m_pointCount; ///< Number of points composing the circle
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};
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} // namespace sf
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@ -109,7 +109,7 @@ private :
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////////////////////////////////////////////////////////////
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// Member data
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////////////////////////////////////////////////////////////
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std::vector<Vector2f> myPoints; ///< Points composing the convex polygon
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std::vector<Vector2f> m_points; ///< Points composing the convex polygon
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};
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} // namespace sf
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@ -103,11 +103,11 @@ private :
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/// virtual void Draw(sf::RenderTarget& target, RenderStates states) const
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/// {
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/// // You can draw other high-level objects
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/// target.Draw(mySprite, states);
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/// target.Draw(m_sprite, states);
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///
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/// // ... or use the low-level API
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/// states.Texture = &myTexture;
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/// target.Draw(myVertices, states);
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/// states.Texture = &m_texture;
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/// target.Draw(m_vertices, states);
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///
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/// // ... or draw with OpenGL directly
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/// glBegin(GL_QUADS);
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@ -115,9 +115,9 @@ private :
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/// glEnd();
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/// }
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///
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/// sf::Sprite mySprite;
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/// sf::Texture myTexture;
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/// sf::VertexArray myVertices;
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/// sf::Sprite m_sprite;
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/// sf::Texture m_texture;
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/// sf::VertexArray m_vertices;
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/// };
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/// \endcode
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///
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@ -293,12 +293,12 @@ private :
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////////////////////////////////////////////////////////////
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// Member data
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////////////////////////////////////////////////////////////
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void* myLibrary; ///< Pointer to the internal library interface (it is typeless to avoid exposing implementation details)
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void* myFace; ///< Pointer to the internal font face (it is typeless to avoid exposing implementation details)
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void* myStreamRec; ///< Pointer to the stream rec instance (it is typeless to avoid exposing implementation details)
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int* myRefCount; ///< Reference counter used by implicit sharing
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mutable PageTable myPages; ///< Table containing the glyphs pages by character size
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mutable std::vector<Uint8> myPixelBuffer; ///< Pixel buffer holding a glyph's pixels before being written to the texture
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void* m_library; ///< Pointer to the internal library interface (it is typeless to avoid exposing implementation details)
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void* m_face; ///< Pointer to the internal font face (it is typeless to avoid exposing implementation details)
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void* m_streamRec; ///< Pointer to the stream rec instance (it is typeless to avoid exposing implementation details)
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int* m_refCount; ///< Reference counter used by implicit sharing
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mutable PageTable m_pages; ///< Table containing the glyphs pages by character size
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mutable std::vector<Uint8> m_pixelBuffer; ///< Pixel buffer holding a glyph's pixels before being written to the texture
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};
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} // namespace sf
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@ -267,9 +267,9 @@ private :
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////////////////////////////////////////////////////////////
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// Member data
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////////////////////////////////////////////////////////////
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unsigned int myWidth; ///< Image width
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unsigned int myHeight; ///< Image Height
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std::vector<Uint8> myPixels; ///< Pixels of the image
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unsigned int m_width; ///< Image width
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unsigned int m_height; ///< Image Height
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std::vector<Uint8> m_pixels; ///< Pixels of the image
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};
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} // namespace sf
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@ -95,7 +95,7 @@ private :
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////////////////////////////////////////////////////////////
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// Member data
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////////////////////////////////////////////////////////////
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Vector2f mySize; ///< Size of the rectangle
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Vector2f m_size; ///< Size of the rectangle
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};
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} // namespace sf
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@ -366,9 +366,9 @@ private :
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////////////////////////////////////////////////////////////
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// Member data
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////////////////////////////////////////////////////////////
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View myDefaultView; ///< Default view
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View myView; ///< Current view
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StatesCache myCache; ///< Render states cache
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View m_defaultView; ///< Default view
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View m_view; ///< Current view
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StatesCache m_cache; ///< Render states cache
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};
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} // namespace sf
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@ -181,8 +181,8 @@ private :
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////////////////////////////////////////////////////////////
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// Member data
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////////////////////////////////////////////////////////////
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priv::RenderTextureImpl* myImpl; ///< Platform/hardware specific implementation
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Texture myTexture; ///< Target texture to draw on
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priv::RenderTextureImpl* m_impl; ///< Platform/hardware specific implementation
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Texture m_texture; ///< Target texture to draw on
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};
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} // namespace sf
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@ -522,9 +522,9 @@ private :
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////////////////////////////////////////////////////////////
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// Member data
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////////////////////////////////////////////////////////////
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unsigned int myShaderProgram; ///< OpenGL identifier for the program
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int myCurrentTexture; ///< Location of the current texture in the shader
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TextureTable myTextures; ///< Texture variables in the shader, mapped to their location
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unsigned int m_shaderProgram; ///< OpenGL identifier for the program
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int m_currentTexture; ///< Location of the current texture in the shader
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TextureTable m_textures; ///< Texture variables in the shader, mapped to their location
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};
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} // namespace sf
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@ -291,15 +291,15 @@ private :
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////////////////////////////////////////////////////////////
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// Member data
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////////////////////////////////////////////////////////////
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const Texture* myTexture; ///< Texture of the shape
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IntRect myTextureRect; ///< Rectangle defining the area of the source texture to display
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Color myFillColor; ///< Fill color
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Color myOutlineColor; ///< Outline color
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float myOutlineThickness; ///< Thickness of the shape's outline
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VertexArray myVertices; ///< Vertex array containing the fill geometry
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VertexArray myOutlineVertices; ///< Vertex array containing the outline geometry
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FloatRect myInsideBounds; ///< Bounding rectangle of the inside (fill)
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FloatRect myBounds; ///< Bounding rectangle of the whole shape (outline + fill)
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const Texture* m_texture; ///< Texture of the shape
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IntRect m_textureRect; ///< Rectangle defining the area of the source texture to display
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Color m_fillColor; ///< Fill color
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Color m_outlineColor; ///< Outline color
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float m_outlineThickness; ///< Thickness of the shape's outline
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VertexArray m_vertices; ///< Vertex array containing the fill geometry
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VertexArray m_outlineVertices; ///< Vertex array containing the outline geometry
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FloatRect m_insideBounds; ///< Bounding rectangle of the inside (fill)
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FloatRect m_bounds; ///< Bounding rectangle of the whole shape (outline + fill)
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};
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} // namespace sf
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@ -215,9 +215,9 @@ private :
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////////////////////////////////////////////////////////////
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// Member data
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////////////////////////////////////////////////////////////
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Vertex myVertices[4]; ///< Vertices defining the sprite's geometry
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const Texture* myTexture; ///< Texture of the sprite
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IntRect myTextureRect; ///< Rectangle defining the area of the source texture to display
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Vertex m_vertices[4]; ///< Vertices defining the sprite's geometry
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const Texture* m_texture; ///< Texture of the sprite
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IntRect m_textureRect; ///< Rectangle defining the area of the source texture to display
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};
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} // namespace sf
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@ -284,13 +284,13 @@ private :
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////////////////////////////////////////////////////////////
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// Member data
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////////////////////////////////////////////////////////////
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String myString; ///< String to display
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const Font* myFont; ///< Font used to display the string
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unsigned int myCharacterSize; ///< Base size of characters, in pixels
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Uint32 myStyle; ///< Text style (see Style enum)
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Color myColor; ///< Text color
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VertexArray myVertices; ///< Vertex array containing the text's geometry
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FloatRect myBounds; ///< Bounding rectangle of the text (in local coordinates)
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String m_string; ///< String to display
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const Font* m_font; ///< Font used to display the string
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unsigned int m_characterSize; ///< Base size of characters, in pixels
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Uint32 m_style; ///< Text style (see Style enum)
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Color m_color; ///< Text color
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VertexArray m_vertices; ///< Vertex array containing the text's geometry
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FloatRect m_bounds; ///< Bounding rectangle of the text (in local coordinates)
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};
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} // namespace sf
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@ -489,15 +489,15 @@ private :
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////////////////////////////////////////////////////////////
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// Member data
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////////////////////////////////////////////////////////////
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unsigned int myWidth; ///< Image width
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unsigned int myHeight; ///< Image Height
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unsigned int myTextureWidth; ///< Actual texture width (can be greater than image width because of padding)
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unsigned int myTextureHeight; ///< Actual texture height (can be greater than image height because of padding)
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unsigned int myTexture; ///< Internal texture identifier
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bool myIsSmooth; ///< Status of the smooth filter
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bool myIsRepeated; ///< Is the texture in repeat mode?
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mutable bool myPixelsFlipped; ///< To work around the inconsistency in Y orientation
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Uint64 myCacheId; ///< Unique number that identifies the texture to the render target's cache
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unsigned int m_width; ///< Image width
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unsigned int m_height; ///< Image Height
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unsigned int m_textureWidth; ///< Actual texture width (can be greater than image width because of padding)
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unsigned int m_textureHeight; ///< Actual texture height (can be greater than image height because of padding)
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unsigned int m_texture; ///< Internal texture identifier
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bool m_isSmooth; ///< Status of the smooth filter
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bool m_isRepeated; ///< Is the texture in repeat mode?
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mutable bool m_pixelsFlipped; ///< To work around the inconsistency in Y orientation
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Uint64 m_cacheId; ///< Unique number that identifies the texture to the render target's cache
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};
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} // namespace sf
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@ -358,7 +358,7 @@ private:
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////////////////////////////////////////////////////////////
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// Member data
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////////////////////////////////////////////////////////////
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float myMatrix[16]; ///< 4x4 matrix defining the transformation
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float m_matrix[16]; ///< 4x4 matrix defining the transformation
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};
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////////////////////////////////////////////////////////////
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@ -316,14 +316,14 @@ private :
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////////////////////////////////////////////////////////////
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// Member data
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////////////////////////////////////////////////////////////
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Vector2f myOrigin; ///< Origin of translation/rotation/scaling of the object
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Vector2f myPosition; ///< Position of the object in the 2D world
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float myRotation; ///< Orientation of the object, in degrees
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Vector2f myScale; ///< Scale of the object
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mutable Transform myTransform; ///< Combined transformation of the object
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mutable bool myTransformNeedUpdate; ///< Does the transform need to be recomputed?
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mutable Transform myInverseTransform; ///< Combined transformation of the object
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mutable bool myInverseTransformNeedUpdate; ///< Does the transform need to be recomputed?
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Vector2f m_origin; ///< Origin of translation/rotation/scaling of the object
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Vector2f m_position; ///< Position of the object in the 2D world
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float m_rotation; ///< Orientation of the object, in degrees
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Vector2f m_scale; ///< Scale of the object
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mutable Transform m_transform; ///< Combined transformation of the object
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mutable bool m_transformNeedUpdate; ///< Does the transform need to be recomputed?
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mutable Transform m_inverseTransform; ///< Combined transformation of the object
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mutable bool m_inverseTransformNeedUpdate; ///< Does the transform need to be recomputed?
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};
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} // namespace sf
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////////////////////////////////////////////////////////////
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// Member data
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////////////////////////////////////////////////////////////
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std::vector<Vertex> myVertices; ///< Vertices contained in the array
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PrimitiveType myPrimitiveType; ///< Type of primitives to draw
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std::vector<Vertex> m_vertices; ///< Vertices contained in the array
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PrimitiveType m_primitiveType; ///< Type of primitives to draw
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};
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} // namespace sf
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////////////////////////////////////////////////////////////
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// Member data
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////////////////////////////////////////////////////////////
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Vector2f myCenter; ///< Center of the view, in scene coordinates
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Vector2f mySize; ///< Size of the view, in scene coordinates
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float myRotation; ///< Angle of rotation of the view rectangle, in degrees
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FloatRect myViewport; ///< Viewport rectangle, expressed as a factor of the render-target's size
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mutable Transform myTransform; ///< Precomputed projection transform corresponding to the view
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mutable Transform myInverseTransform; ///< Precomputed inverse projection transform corresponding to the view
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mutable bool myTransformUpdated; ///< Internal state telling if the transform needs to be updated
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mutable bool myInvTransformUpdated; ///< Internal state telling if the inverse transform needs to be updated
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Vector2f m_center; ///< Center of the view, in scene coordinates
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Vector2f m_size; ///< Size of the view, in scene coordinates
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float m_rotation; ///< Angle of rotation of the view rectangle, in degrees
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FloatRect m_viewport; ///< Viewport rectangle, expressed as a factor of the render-target's size
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mutable Transform m_transform; ///< Precomputed projection transform corresponding to the view
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mutable Transform m_inverseTransform; ///< Precomputed inverse projection transform corresponding to the view
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mutable bool m_transformUpdated; ///< Internal state telling if the transform needs to be updated
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mutable bool m_invTransformUpdated; ///< Internal state telling if the inverse transform needs to be updated
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};
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} // namespace sf
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////////////////////////////////////////////////////////////
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// Member data
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////////////////////////////////////////////////////////////
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Status myStatus; ///< Status code returned from the server
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std::string myMessage; ///< Last message received from the server
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Status m_status; ///< Status code returned from the server
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std::string m_message; ///< Last message received from the server
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};
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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// Member data
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////////////////////////////////////////////////////////////
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std::string myDirectory; ///< Directory extracted from the response message
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std::string m_directory; ///< Directory extracted from the response message
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};
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////////////////////////////////////////////////////////////
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// Member data
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////////////////////////////////////////////////////////////
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std::vector<std::string> myFilenames; ///< Filenames extracted from the data
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std::vector<std::string> m_filenames; ///< Filenames extracted from the data
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};
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////////////////////////////////////////////////////////////
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// Member data
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////////////////////////////////////////////////////////////
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TcpSocket myCommandSocket; ///< Socket holding the control connection with the server
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TcpSocket m_commandSocket; ///< Socket holding the control connection with the server
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};
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} // namespace sf
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////////////////////////////////////////////////////////////
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// Member data
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////////////////////////////////////////////////////////////
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FieldTable myFields; ///< Fields of the header associated to their value
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Method myMethod; ///< Method to use for the request
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std::string myURI; ///< Target URI of the request
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unsigned int myMajorVersion; ///< Major HTTP version
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unsigned int myMinorVersion; ///< Minor HTTP version
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std::string myBody; ///< Body of the request
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FieldTable m_fields; ///< Fields of the header associated to their value
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Method m_method; ///< Method to use for the request
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std::string m_uRI; ///< Target URI of the request
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unsigned int m_majorVersion; ///< Major HTTP version
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unsigned int m_minorVersion; ///< Minor HTTP version
|
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std::string m_body; ///< Body of the request
|
||||
};
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
|
@ -324,11 +324,11 @@ public :
|
|||
////////////////////////////////////////////////////////////
|
||||
// Member data
|
||||
////////////////////////////////////////////////////////////
|
||||
FieldTable myFields; ///< Fields of the header
|
||||
Status myStatus; ///< Status code
|
||||
unsigned int myMajorVersion; ///< Major HTTP version
|
||||
unsigned int myMinorVersion; ///< Minor HTTP version
|
||||
std::string myBody; ///< Body of the response
|
||||
FieldTable m_fields; ///< Fields of the header
|
||||
Status m_status; ///< Status code
|
||||
unsigned int m_majorVersion; ///< Major HTTP version
|
||||
unsigned int m_minorVersion; ///< Minor HTTP version
|
||||
std::string m_body; ///< Body of the response
|
||||
};
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
|
@ -395,10 +395,10 @@ private :
|
|||
////////////////////////////////////////////////////////////
|
||||
// Member data
|
||||
////////////////////////////////////////////////////////////
|
||||
TcpSocket myConnection; ///< Connection to the host
|
||||
IpAddress myHost; ///< Web host address
|
||||
std::string myHostName; ///< Web host name
|
||||
unsigned short myPort; ///< Port used for connection with host
|
||||
TcpSocket m_connection; ///< Connection to the host
|
||||
IpAddress m_host; ///< Web host address
|
||||
std::string m_hostName; ///< Web host name
|
||||
unsigned short m_port; ///< Port used for connection with host
|
||||
};
|
||||
|
||||
} // namespace sf
|
||||
|
|
|
@ -190,7 +190,7 @@ private :
|
|||
////////////////////////////////////////////////////////////
|
||||
// Member data
|
||||
////////////////////////////////////////////////////////////
|
||||
Uint32 myAddress; ///< Address stored as an unsigned 32 bits integer
|
||||
Uint32 m_address; ///< Address stored as an unsigned 32 bits integer
|
||||
};
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
|
|
|
@ -272,9 +272,9 @@ private :
|
|||
////////////////////////////////////////////////////////////
|
||||
// Member data
|
||||
////////////////////////////////////////////////////////////
|
||||
std::vector<char> myData; ///< Data stored in the packet
|
||||
std::size_t myReadPos; ///< Current reading position in the packet
|
||||
bool myIsValid; ///< Reading state of the packet
|
||||
std::vector<char> m_data; ///< Data stored in the packet
|
||||
std::size_t m_readPos; ///< Current reading position in the packet
|
||||
bool m_isValid; ///< Reading state of the packet
|
||||
};
|
||||
|
||||
} // namespace sf
|
||||
|
|
|
@ -172,9 +172,9 @@ private :
|
|||
////////////////////////////////////////////////////////////
|
||||
// Member data
|
||||
////////////////////////////////////////////////////////////
|
||||
Type myType; ///< Type of the socket (TCP or UDP)
|
||||
SocketHandle mySocket; ///< Socket descriptor
|
||||
bool myIsBlocking; ///< Current blocking mode of the socket
|
||||
Type m_type; ///< Type of the socket (TCP or UDP)
|
||||
SocketHandle m_socket; ///< Socket descriptor
|
||||
bool m_isBlocking; ///< Current blocking mode of the socket
|
||||
};
|
||||
|
||||
} // namespace sf
|
||||
|
|
|
@ -157,7 +157,7 @@ private :
|
|||
////////////////////////////////////////////////////////////
|
||||
// Member data
|
||||
////////////////////////////////////////////////////////////
|
||||
SocketSelectorImpl* myImpl; ///< Opaque pointer to the implementation (which requires OS-specific types)
|
||||
SocketSelectorImpl* m_impl; ///< Opaque pointer to the implementation (which requires OS-specific types)
|
||||
};
|
||||
|
||||
} // namespace sf
|
||||
|
|
|
@ -204,7 +204,7 @@ private:
|
|||
////////////////////////////////////////////////////////////
|
||||
// Member data
|
||||
////////////////////////////////////////////////////////////
|
||||
PendingPacket myPendingPacket; ///< Temporary data of the packet currently being received
|
||||
PendingPacket m_pendingPacket; ///< Temporary data of the packet currently being received
|
||||
};
|
||||
|
||||
} // namespace sf
|
||||
|
|
|
@ -187,7 +187,7 @@ private:
|
|||
////////////////////////////////////////////////////////////
|
||||
// Member data
|
||||
////////////////////////////////////////////////////////////
|
||||
std::vector<char> myBuffer; ///< Temporary buffer holding the received data in Receive(Packet)
|
||||
std::vector<char> m_buffer; ///< Temporary buffer holding the received data in Receive(Packet)
|
||||
};
|
||||
|
||||
} // namespace sf
|
||||
|
|
|
@ -78,7 +78,7 @@ private :
|
|||
////////////////////////////////////////////////////////////
|
||||
// Member data
|
||||
////////////////////////////////////////////////////////////
|
||||
Time myStartTime; ///< Time of last reset, in microseconds
|
||||
Time m_startTime; ///< Time of last reset, in microseconds
|
||||
};
|
||||
|
||||
} // namespace sf
|
||||
|
|
|
@ -67,7 +67,7 @@ private :
|
|||
////////////////////////////////////////////////////////////
|
||||
// Member data
|
||||
////////////////////////////////////////////////////////////
|
||||
Mutex& myMutex; ///< Mutex to lock / unlock
|
||||
Mutex& m_mutex; ///< Mutex to lock / unlock
|
||||
};
|
||||
|
||||
} // namespace sf
|
||||
|
|
|
@ -85,7 +85,7 @@ private :
|
|||
////////////////////////////////////////////////////////////
|
||||
// Member data
|
||||
////////////////////////////////////////////////////////////
|
||||
priv::MutexImpl* myMutexImpl; ///< OS-specific implementation
|
||||
priv::MutexImpl* m_mutexImpl; ///< OS-specific implementation
|
||||
};
|
||||
|
||||
} // namespace sf
|
||||
|
|
|
@ -400,7 +400,7 @@ private :
|
|||
////////////////////////////////////////////////////////////
|
||||
// Member data
|
||||
////////////////////////////////////////////////////////////
|
||||
std::basic_string<Uint32> myString; ///< Internal string of UTF-32 characters
|
||||
std::basic_string<Uint32> m_string; ///< Internal string of UTF-32 characters
|
||||
};
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
|
|
|
@ -186,8 +186,8 @@ private :
|
|||
////////////////////////////////////////////////////////////
|
||||
// Member data
|
||||
////////////////////////////////////////////////////////////
|
||||
priv::ThreadImpl* myImpl; ///< OS-specific implementation of the thread
|
||||
priv::ThreadFunc* myEntryPoint; ///< Abstraction of the function to run
|
||||
priv::ThreadImpl* m_impl; ///< OS-specific implementation of the thread
|
||||
priv::ThreadFunc* m_entryPoint; ///< Abstraction of the function to run
|
||||
};
|
||||
|
||||
#include <SFML/System/Thread.inl>
|
||||
|
|
|
@ -35,29 +35,29 @@ struct ThreadFunc
|
|||
template <typename T>
|
||||
struct ThreadFunctor : ThreadFunc
|
||||
{
|
||||
ThreadFunctor(T functor) : myFunctor(functor) {}
|
||||
virtual void Run() {myFunctor();}
|
||||
T myFunctor;
|
||||
ThreadFunctor(T functor) : m_functor(functor) {}
|
||||
virtual void Run() {m_functor();}
|
||||
T m_functor;
|
||||
};
|
||||
|
||||
// Specialization using a functor (including free functions) with one argument
|
||||
template <typename F, typename A>
|
||||
struct ThreadFunctorWithArg : ThreadFunc
|
||||
{
|
||||
ThreadFunctorWithArg(F function, A arg) : myFunction(function), myArg(arg) {}
|
||||
virtual void Run() {myFunction(myArg);}
|
||||
F myFunction;
|
||||
A myArg;
|
||||
ThreadFunctorWithArg(F function, A arg) : m_function(function), m_arg(arg) {}
|
||||
virtual void Run() {m_function(m_arg);}
|
||||
F m_function;
|
||||
A m_arg;
|
||||
};
|
||||
|
||||
// Specialization using a member function
|
||||
template <typename C>
|
||||
struct ThreadMemberFunc : ThreadFunc
|
||||
{
|
||||
ThreadMemberFunc(void(C::*function)(), C* object) : myFunction(function), myObject(object) {}
|
||||
virtual void Run() {(myObject->*myFunction)();}
|
||||
void(C::*myFunction)();
|
||||
C* myObject;
|
||||
ThreadMemberFunc(void(C::*function)(), C* object) : m_function(function), m_object(object) {}
|
||||
virtual void Run() {(m_object->*m_function)();}
|
||||
void(C::*m_function)();
|
||||
C* m_object;
|
||||
};
|
||||
|
||||
} // namespace priv
|
||||
|
@ -66,8 +66,8 @@ struct ThreadMemberFunc : ThreadFunc
|
|||
////////////////////////////////////////////////////////////
|
||||
template <typename F>
|
||||
Thread::Thread(F functor) :
|
||||
myImpl (NULL),
|
||||
myEntryPoint(new priv::ThreadFunctor<F>(functor))
|
||||
m_impl (NULL),
|
||||
m_entryPoint(new priv::ThreadFunctor<F>(functor))
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -75,8 +75,8 @@ myEntryPoint(new priv::ThreadFunctor<F>(functor))
|
|||
////////////////////////////////////////////////////////////
|
||||
template <typename F, typename A>
|
||||
Thread::Thread(F function, A argument) :
|
||||
myImpl (NULL),
|
||||
myEntryPoint(new priv::ThreadFunctorWithArg<F, A>(function, argument))
|
||||
m_impl (NULL),
|
||||
m_entryPoint(new priv::ThreadFunctorWithArg<F, A>(function, argument))
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -84,7 +84,7 @@ myEntryPoint(new priv::ThreadFunctorWithArg<F, A>(function, argument))
|
|||
////////////////////////////////////////////////////////////
|
||||
template <typename C>
|
||||
Thread::Thread(void(C::*function)(), C* object) :
|
||||
myImpl (NULL),
|
||||
myEntryPoint(new priv::ThreadMemberFunc<C>(function, object))
|
||||
m_impl (NULL),
|
||||
m_entryPoint(new priv::ThreadMemberFunc<C>(function, object))
|
||||
{
|
||||
}
|
||||
|
|
|
@ -83,7 +83,7 @@ private :
|
|||
////////////////////////////////////////////////////////////
|
||||
// Member data
|
||||
////////////////////////////////////////////////////////////
|
||||
priv::ThreadLocalImpl* myImpl; ///< Pointer to the OS specific implementation
|
||||
priv::ThreadLocalImpl* m_impl; ///< Pointer to the OS specific implementation
|
||||
};
|
||||
|
||||
} // namespace sf
|
||||
|
|
|
@ -106,7 +106,7 @@ private :
|
|||
////////////////////////////////////////////////////////////
|
||||
// Member data
|
||||
////////////////////////////////////////////////////////////
|
||||
Int64 myMicroseconds; ///< Time value stored as microseconds
|
||||
Int64 m_microseconds; ///< Time value stored as microseconds
|
||||
};
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
|
|
|
@ -95,7 +95,7 @@ private :
|
|||
////////////////////////////////////////////////////////////
|
||||
// Member data
|
||||
////////////////////////////////////////////////////////////
|
||||
priv::GlContext* myContext; ///< Internal OpenGL context
|
||||
priv::GlContext* m_context; ///< Internal OpenGL context
|
||||
};
|
||||
|
||||
} // namespace sf
|
||||
|
|
|
@ -467,10 +467,10 @@ private :
|
|||
////////////////////////////////////////////////////////////
|
||||
// Member data
|
||||
////////////////////////////////////////////////////////////
|
||||
priv::WindowImpl* myImpl; ///< Platform-specific implementation of the window
|
||||
priv::GlContext* myContext; ///< Platform-specific implementation of the OpenGL context
|
||||
Clock myClock; ///< Clock for measuring the elapsed time between frames
|
||||
Time myFrameTimeLimit; ///< Current framerate limit
|
||||
priv::WindowImpl* m_impl; ///< Platform-specific implementation of the window
|
||||
priv::GlContext* m_context; ///< Platform-specific implementation of the OpenGL context
|
||||
Clock m_clock; ///< Clock for measuring the elapsed time between frames
|
||||
Time m_frameTimeLimit; ///< Current framerate limit
|
||||
};
|
||||
|
||||
} // namespace sf
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue