Changed the naming convention for member variables (prefix changed from "my" to "m_")

This commit is contained in:
Laurent Gomila 2012-03-09 01:22:47 +01:00
parent 15e9d999b3
commit ff5b69d312
124 changed files with 1889 additions and 1889 deletions

View file

@ -21,23 +21,23 @@ public :
const std::string& GetName() const
{
return myName;
return m_name;
}
void Load()
{
myIsLoaded = sf::Shader::IsAvailable() && OnLoad();
m_isLoaded = sf::Shader::IsAvailable() && OnLoad();
}
void Update(float time, float x, float y)
{
if (myIsLoaded)
if (m_isLoaded)
OnUpdate(time, x, y);
}
void Draw(sf::RenderTarget& target, sf::RenderStates states) const
{
if (myIsLoaded)
if (m_isLoaded)
{
OnDraw(target, states);
}
@ -53,8 +53,8 @@ public :
protected :
Effect(const std::string& name) :
myName(name),
myIsLoaded(false)
m_name(name),
m_isLoaded(false)
{
}
@ -67,8 +67,8 @@ private :
private :
std::string myName;
bool myIsLoaded;
std::string m_name;
bool m_isLoaded;
};
#endif // EFFECT_HPP