Replaced C standard headers (<xxx.h>) with their C++ version (<cxxx>)

git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1545 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
LaurentGom 2010-08-02 20:36:27 +00:00
parent 41b29f45f8
commit ff2c4f2ee7
20 changed files with 48 additions and 53 deletions

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@ -31,7 +31,7 @@
#include <SFML/Config.hpp>
#include <SFML/System/Vector2.hpp>
#include <SFML/Graphics/Rect.hpp>
#include <math.h>
#include <cmath>
namespace sf

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@ -108,8 +108,8 @@ inline Matrix3 Matrix3::Transformation(const Vector2f& origin, const Vector2f& t
{
// Combine the transformations
float angle = rotation * 3.141592654f / 180.f;
float cosine = static_cast<float>(cos(angle));
float sine = static_cast<float>(sin(angle));
float cosine = static_cast<float>(std::cos(angle));
float sine = static_cast<float>(std::sin(angle));
float sxCos = scale.x * cosine;
float syCos = scale.y * cosine;
float sxSin = scale.x * sine;
@ -129,8 +129,8 @@ inline Matrix3 Matrix3::Projection(const Vector2f& center, const Vector2f& size,
{
// Rotation components
float angle = rotation * 3.141592654f / 180.f;
float cosine = static_cast<float>(cos(angle));
float sine = static_cast<float>(sin(angle));
float cosine = static_cast<float>(std::cos(angle));
float sine = static_cast<float>(std::sin(angle));
float tx = -center.x * cosine - center.y * sine + center.x;
float ty = center.x * sine - center.y * cosine + center.y;

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@ -32,7 +32,7 @@
#include <algorithm>
#include <locale>
#include <string>
#include <stdlib.h>
#include <cstdlib>
namespace sf