Remove C++ dialect & std lib selection from Xcode templates
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2 changed files with 18 additions and 80 deletions
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@ -27,7 +27,6 @@ Features
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* You can choose between command line tool or bundle application, the latter will contains all
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SFML dependencies so you can run your app on another computer without manually installing SFML.
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* You can choose between using SFML libraries as dylibs or frameworks.
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* You can choose your compiler and C++ standard library / dialect.
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* You can choose with SFML module you want to use into your project.
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* You automatically get a basic example to test SFML right away.
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@ -38,13 +37,10 @@ Prerequisites
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Before installing the template, make sure you have installed:
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- Xcode 4 or greater, up to date
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- the Command Line Tools
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- SFML 2, either as frameworks or dylibs
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- Xcode 4 or greater, up to date;
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- the Command Line Tools;
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- SFML 2, either as frameworks or dylibs, as described in the official tutorials.
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There is one constraint on the installation of SFML: the frameworks needs to be installed in
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/Library/Frameworks and the dylibs into /usr/local/lib. You don't need both but make sure they are
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in the correct folder.
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You should also be familiar with Xcode. If needed checkout this document:
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http://developer.apple.com/library/ios/#documentation/ToolsLanguages/Conceptual/Xcode4UserGuide/000-About_Xcode/about.html
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@ -144,10 +140,10 @@ FAQ
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* I get strange linker error about std::string and other STL types. What should I do?
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This probably means you're compiling your project against a different implementation of the STL
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than SFML. When you created the project, you might have chosen the wrong C++ compiler & standard
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library. You can update your project's build settings; more specifically the Compiler for
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C/C++/Objective-C, the C++ language Dialect and the C++ Standard Library. You can find more
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information in the getting started tutorial for Mac OS X on the official web site.
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This probably means you're compiling your project against a different
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implementation of the STL than the one used by SFML. You can update your
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project build settings to match the settings used to compile SFML; more
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specifically the Compiler for C/C++/Objective-C, the C++ language Dialect
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and the C++ Standard Library.
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