Fixed windows' context not activated by default after their creation

git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1119 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
laurentgom 2009-06-01 13:41:38 +00:00
parent d8dc34b199
commit f624f16350
3 changed files with 31 additions and 21 deletions

View file

@ -15,16 +15,16 @@
////////////////////////////////////////////////////////////
int main()
{
// Create main window
sf::RenderWindow App(sf::VideoMode(800, 600), "SFML OpenGL");
App.PreserveOpenGLStates(true);
// Create a sprite for the background
sf::Image BackgroundImage;
if (!BackgroundImage.LoadFromFile("datas/opengl/background.jpg"))
return EXIT_FAILURE;
sf::Sprite Background(BackgroundImage);
// Create main window
sf::RenderWindow App(sf::VideoMode(800, 600), "SFML OpenGL");
App.PreserveOpenGLStates(true);
// Load an OpenGL texture.
// We could directly use a sf::Image as an OpenGL texture (with its Bind() member function),
// but here we want more control on it (generate mipmaps, ...) so we create a new one from the image pixels