Added SFML_OS_ prefix to IOS and ANDROID variables
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00d3bf1e7f
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f60ab60263
9 changed files with 36 additions and 25 deletions
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@ -2,6 +2,9 @@
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if(${CMAKE_SYSTEM_NAME} MATCHES "Windows")
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set(SFML_OS_WINDOWS 1)
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# don't use the OpenGL ES implementation on Windows
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set(OPENGL_ES 0)
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# detect the architecture (note: this test won't work for cross-compilation)
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include(CheckTypeSize)
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check_type_size(void* SIZEOF_VOID_PTR)
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@ -16,14 +19,18 @@ if(${CMAKE_SYSTEM_NAME} MATCHES "Windows")
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elseif(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
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set(SFML_OS_UNIX 1)
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if(ANDROID)
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set(SFML_OS_ANDROID 1)
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# use the OpenGL ES implementation on Android
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set(OPENGL_ES 1)
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set(SFML_OS_ANDROID 1)
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else()
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set(SFML_OS_LINUX 1)
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# don't use the OpenGL ES implementation on Linux
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set(OPENGL_ES 0)
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endif()
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elseif(${CMAKE_SYSTEM_NAME} MATCHES "FreeBSD")
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set(SFML_OS_FREEBSD 1)
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# don't use the OpenGL ES implementation on FreeBSD
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set(OPENGL_ES 0)
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elseif(${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
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if(IOS)
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set(SFML_OS_IOS 1)
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@ -39,7 +46,10 @@ elseif(${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
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# use the OpenGL ES implementation on iOS
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set(OPENGL_ES 1)
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else()
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set(SFML_OS_MACOSX 1)
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set(SFML_OS_MACOSX 1)
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# don't use the OpenGL ES implementation on Mac OS X
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set(OPENGL_ES 0)
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# detect OS X version. (use '/usr/bin/sw_vers -productVersion' to extract V from '10.V.x'.)
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EXEC_PROGRAM(/usr/bin/sw_vers ARGS -productVersion OUTPUT_VARIABLE MACOSX_VERSION_RAW)
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