Fixed RenderTexture::clear() not always working on certain hardware
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4 changed files with 13 additions and 0 deletions
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@ -509,6 +509,7 @@ private:
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bool m_isSmooth; ///< Status of the smooth filter
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bool m_isRepeated; ///< Is the texture in repeat mode?
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mutable bool m_pixelsFlipped; ///< To work around the inconsistency in Y orientation
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bool m_fboAttachment; ///< Is this texture owned by a framebuffer object?
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Uint64 m_cacheId; ///< Unique number that identifies the texture to the render target's cache
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};
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