Android work in progress changes

This commit is contained in:
Mario Liebisch 2018-02-04 09:43:50 +01:00 committed by Lukas Dürrenberger
parent 1e800d9551
commit f4c25ac3fa
14 changed files with 94 additions and 300 deletions

View file

@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.example.sfml"
package="org.sfmldev.android"
android:versionCode="1"
android:versionName="1.0" >
@ -22,7 +22,7 @@
android:icon="@drawable/sfml_logo"
android:configChanges="keyboardHidden|orientation|screenSize">
<meta-data android:name="android.app.lib_name" android:value="sfml-activity" />
<meta-data android:name="android.app.lib_name" android:value="sfml-activity-d" />
<meta-data android:name="sfml.app.lib_name" android:value="sfml-example" />
<intent-filter>

View file

@ -1,20 +0,0 @@
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := sfml-example
LOCAL_SRC_FILES := main.cpp
LOCAL_SHARED_LIBRARIES := sfml-system
LOCAL_SHARED_LIBRARIES += sfml-window
LOCAL_SHARED_LIBRARIES += sfml-graphics
LOCAL_SHARED_LIBRARIES += sfml-audio
LOCAL_SHARED_LIBRARIES += sfml-network
LOCAL_SHARED_LIBRARIES += sfml-activity
LOCAL_SHARED_LIBRARIES += openal
LOCAL_WHOLE_STATIC_LIBRARIES := sfml-main
include $(BUILD_SHARED_LIBRARY)
$(call import-module,sfml)

View file

@ -1,5 +0,0 @@
NDK_TOOLCHAIN_VERSION := 4.9
APP_PLATFORM := android-14
APP_STL := stlport_shared
APP_ABI := armeabi-v7a
APP_MODULES := sfml-activity sfml-example

View file

@ -0,0 +1,20 @@
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := sfml-example
LOCAL_SRC_FILES := main.cpp
LOCAL_SHARED_LIBRARIES := sfml-system-d
LOCAL_SHARED_LIBRARIES += sfml-window-d
LOCAL_SHARED_LIBRARIES += sfml-graphics-d
LOCAL_SHARED_LIBRARIES += sfml-audio-d
LOCAL_SHARED_LIBRARIES += sfml-network-d
LOCAL_SHARED_LIBRARIES += sfml-activity-d
LOCAL_SHARED_LIBRARIES += openal
LOCAL_WHOLE_STATIC_LIBRARIES := sfml-main-d
include $(BUILD_SHARED_LIBRARY)
$(call import-module,third_party/sfml)

View file

@ -0,0 +1,8 @@
NDK_TOOLCHAIN_VERSION := 4.9
APP_PLATFORM := android-14
# APP_STL has to match CMAKE_ANDROID_STL_TYPE
APP_STL := c++_static
APP_ABI := armeabi-v7a
APP_MODULES := sfml-activity-d sfml-example
APP_OPTIM := debug
APP_CFLAG := -g -ggdb -O0

View file

@ -76,40 +76,79 @@ int vibrate(sf::Time duration)
// ('vibrate()' in this example; undefine 'USE_JNI' above to disable it)
int main(int argc, char *argv[])
{
sf::RenderWindow window(sf::VideoMode::getDesktopMode(), "");
sf::VideoMode screen(sf::VideoMode::getDesktopMode());
sf::RenderWindow window(screen, "");
window.setFramerateLimit(30);
sf::Texture texture;
if(!texture.loadFromFile("image.png"))
return EXIT_FAILURE;
sf::Sprite image(texture);
image.setPosition(0, 0);
image.setPosition(screen.width / 2, screen.height / 2);
image.setOrigin(texture.getSize().x/2, texture.getSize().y/2);
sf::Music music;
sf::Font font;
if (!font.loadFromFile("sansation.ttf"))
return EXIT_FAILURE;
sf::Text text("Tap anywhere to move the logo.", font, 64);
text.setFillColor(sf::Color::Black);
text.setPosition(10, 10);
// Loading canary.wav fails for me for now; haven't had time to test why
/*sf::Music music;
if(!music.openFromFile("canary.wav"))
return EXIT_FAILURE;
music.play();
music.play();*/
sf::View view = window.getDefaultView();
sf::Color background = sf::Color::White;
// We shouldn't try drawing to the screen while in background
// so we'll have to track that. You can do minor background
// work, but keep battery life in mind.
bool active = true;
while (window.isOpen())
{
sf::Event event;
while (window.pollEvent(event))
while (active ? window.pollEvent(event) : window.waitEvent(event))
{
switch (event.type)
{
case sf::Event::Closed:
window.close();
break;
case sf::Event::KeyPressed:
if (event.key.code == sf::Keyboard::Escape)
window.close();
break;
case sf::Event::Resized:
view.setSize(event.size.width, event.size.height);
view.setCenter(event.size.width/2, event.size.height/2);
window.setView(view);
break;
case sf::Event::LostFocus:
background = sf::Color::Black;
break;
case sf::Event::GainedFocus:
background = sf::Color::White;
break;
// On Android MouseLeft/MouseEntered are (for now) triggered,
// whenever the app loses or gains focus.
case sf::Event::MouseLeft:
active = false;
break;
case sf::Event::MouseEntered:
active = true;
break;
case sf::Event::TouchBegan:
if (event.touch.finger == 0)
{
@ -122,8 +161,15 @@ int main(int argc, char *argv[])
}
}
window.clear(sf::Color::White);
window.draw(image);
window.display();
if (active)
{
window.clear(background);
window.draw(image);
window.draw(text);
window.display();
}
else {
sf::sleep(sf::milliseconds(100));
}
}
}