Source code changes.
* Changed newlines to \n. * Removed whitespace before colons. * Fixed several alignments.
This commit is contained in:
parent
b27cbd5036
commit
f24ca9a840
268 changed files with 40227 additions and 40227 deletions
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@ -1,12 +1,12 @@
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set(SRCROOT ${PROJECT_SOURCE_DIR}/examples/sockets)
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# all source files
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set(SRC ${SRCROOT}/Sockets.cpp
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${SRCROOT}/TCP.cpp
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${SRCROOT}/UDP.cpp)
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# define the sockets target
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sfml_add_example(sockets
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SOURCES ${SRC}
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DEPENDS sfml-network sfml-system)
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set(SRCROOT ${PROJECT_SOURCE_DIR}/examples/sockets)
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# all source files
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set(SRC ${SRCROOT}/Sockets.cpp
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${SRCROOT}/TCP.cpp
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${SRCROOT}/UDP.cpp)
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# define the sockets target
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sfml_add_example(sockets
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SOURCES ${SRC}
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DEPENDS sfml-network sfml-system)
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@ -1,59 +1,59 @@
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <iostream>
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#include <cstdlib>
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void runTcpServer(unsigned short port);
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void runTcpClient(unsigned short port);
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void runUdpServer(unsigned short port);
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void runUdpClient(unsigned short port);
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////////////////////////////////////////////////////////////
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/// Entry point of application
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///
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/// \return Application exit code
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///
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////////////////////////////////////////////////////////////
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int main()
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{
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// Choose an arbitrary port for opening sockets
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const unsigned short port = 50001;
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// TCP, UDP or connected UDP ?
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char protocol;
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std::cout << "Do you want to use TCP (t) or UDP (u) ? ";
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std::cin >> protocol;
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// Client or server ?
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char who;
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std::cout << "Do you want to be a server (s) or a client (c) ? ";
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std::cin >> who;
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if (protocol == 't')
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{
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// Test the TCP protocol
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if (who == 's')
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runTcpServer(port);
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else
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runTcpClient(port);
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}
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else
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{
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// Test the unconnected UDP protocol
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if (who == 's')
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runUdpServer(port);
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else
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runUdpClient(port);
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}
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// Wait until the user presses 'enter' key
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std::cout << "Press enter to exit..." << std::endl;
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std::cin.ignore(10000, '\n');
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std::cin.ignore(10000, '\n');
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return EXIT_SUCCESS;
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}
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <iostream>
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#include <cstdlib>
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void runTcpServer(unsigned short port);
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void runTcpClient(unsigned short port);
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void runUdpServer(unsigned short port);
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void runUdpClient(unsigned short port);
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////////////////////////////////////////////////////////////
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/// Entry point of application
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///
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/// \return Application exit code
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///
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////////////////////////////////////////////////////////////
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int main()
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{
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// Choose an arbitrary port for opening sockets
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const unsigned short port = 50001;
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// TCP, UDP or connected UDP ?
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char protocol;
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std::cout << "Do you want to use TCP (t) or UDP (u) ? ";
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std::cin >> protocol;
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// Client or server ?
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char who;
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std::cout << "Do you want to be a server (s) or a client (c) ? ";
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std::cin >> who;
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if (protocol == 't')
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{
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// Test the TCP protocol
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if (who == 's')
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runTcpServer(port);
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else
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runTcpClient(port);
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}
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else
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{
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// Test the unconnected UDP protocol
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if (who == 's')
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runUdpServer(port);
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else
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runUdpClient(port);
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}
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// Wait until the user presses 'enter' key
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std::cout << "Press enter to exit..." << std::endl;
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std::cin.ignore(10000, '\n');
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std::cin.ignore(10000, '\n');
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return EXIT_SUCCESS;
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}
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@ -1,81 +1,81 @@
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Network.hpp>
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#include <iostream>
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////////////////////////////////////////////////////////////
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/// Launch a server, wait for an incoming connection,
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/// send a message and wait for the answer.
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///
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////////////////////////////////////////////////////////////
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void runTcpServer(unsigned short port)
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{
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// Create a server socket to accept new connections
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sf::TcpListener listener;
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// Listen to the given port for incoming connections
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if (listener.listen(port) != sf::Socket::Done)
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return;
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std::cout << "Server is listening to port " << port << ", waiting for connections... " << std::endl;
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// Wait for a connection
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sf::TcpSocket socket;
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if (listener.accept(socket) != sf::Socket::Done)
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return;
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std::cout << "Client connected: " << socket.getRemoteAddress() << std::endl;
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// Send a message to the connected client
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const char out[] = "Hi, I'm the server";
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if (socket.send(out, sizeof(out)) != sf::Socket::Done)
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return;
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std::cout << "Message sent to the client: \"" << out << "\"" << std::endl;
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// Receive a message back from the client
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char in[128];
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std::size_t received;
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if (socket.receive(in, sizeof(in), received) != sf::Socket::Done)
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return;
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std::cout << "Answer received from the client: \"" << in << "\"" << std::endl;
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}
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////////////////////////////////////////////////////////////
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/// Create a client, connect it to a server, display the
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/// welcome message and send an answer.
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///
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////////////////////////////////////////////////////////////
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void runTcpClient(unsigned short port)
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{
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// Ask for the server address
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sf::IpAddress server;
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do
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{
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std::cout << "Type the address or name of the server to connect to: ";
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std::cin >> server;
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}
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while (server == sf::IpAddress::None);
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// Create a socket for communicating with the server
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sf::TcpSocket socket;
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// Connect to the server
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if (socket.connect(server, port) != sf::Socket::Done)
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return;
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std::cout << "Connected to server " << server << std::endl;
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// Receive a message from the server
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char in[128];
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std::size_t received;
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if (socket.receive(in, sizeof(in), received) != sf::Socket::Done)
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return;
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std::cout << "Message received from the server: \"" << in << "\"" << std::endl;
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// Send an answer to the server
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const char out[] = "Hi, I'm a client";
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if (socket.send(out, sizeof(out)) != sf::Socket::Done)
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return;
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std::cout << "Message sent to the server: \"" << out << "\"" << std::endl;
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}
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Network.hpp>
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#include <iostream>
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////////////////////////////////////////////////////////////
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/// Launch a server, wait for an incoming connection,
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/// send a message and wait for the answer.
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///
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////////////////////////////////////////////////////////////
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void runTcpServer(unsigned short port)
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{
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// Create a server socket to accept new connections
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sf::TcpListener listener;
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// Listen to the given port for incoming connections
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if (listener.listen(port) != sf::Socket::Done)
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return;
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std::cout << "Server is listening to port " << port << ", waiting for connections... " << std::endl;
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// Wait for a connection
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sf::TcpSocket socket;
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if (listener.accept(socket) != sf::Socket::Done)
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return;
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std::cout << "Client connected: " << socket.getRemoteAddress() << std::endl;
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// Send a message to the connected client
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const char out[] = "Hi, I'm the server";
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if (socket.send(out, sizeof(out)) != sf::Socket::Done)
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return;
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std::cout << "Message sent to the client: \"" << out << "\"" << std::endl;
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// Receive a message back from the client
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char in[128];
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std::size_t received;
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if (socket.receive(in, sizeof(in), received) != sf::Socket::Done)
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return;
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std::cout << "Answer received from the client: \"" << in << "\"" << std::endl;
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}
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////////////////////////////////////////////////////////////
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/// Create a client, connect it to a server, display the
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/// welcome message and send an answer.
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///
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////////////////////////////////////////////////////////////
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void runTcpClient(unsigned short port)
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{
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// Ask for the server address
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sf::IpAddress server;
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do
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{
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std::cout << "Type the address or name of the server to connect to: ";
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std::cin >> server;
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}
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while (server == sf::IpAddress::None);
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// Create a socket for communicating with the server
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sf::TcpSocket socket;
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// Connect to the server
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if (socket.connect(server, port) != sf::Socket::Done)
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return;
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std::cout << "Connected to server " << server << std::endl;
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// Receive a message from the server
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char in[128];
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std::size_t received;
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if (socket.receive(in, sizeof(in), received) != sf::Socket::Done)
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return;
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std::cout << "Message received from the server: \"" << in << "\"" << std::endl;
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// Send an answer to the server
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const char out[] = "Hi, I'm a client";
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if (socket.send(out, sizeof(out)) != sf::Socket::Done)
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return;
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std::cout << "Message sent to the server: \"" << out << "\"" << std::endl;
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}
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@ -1,72 +1,72 @@
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Network.hpp>
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#include <iostream>
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////////////////////////////////////////////////////////////
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/// Launch a server, wait for a message, send an answer.
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///
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////////////////////////////////////////////////////////////
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void runUdpServer(unsigned short port)
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{
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// Create a socket to receive a message from anyone
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sf::UdpSocket socket;
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// Listen to messages on the specified port
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if (socket.bind(port) != sf::Socket::Done)
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return;
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std::cout << "Server is listening to port " << port << ", waiting for a message... " << std::endl;
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// Wait for a message
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char in[128];
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std::size_t received;
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sf::IpAddress sender;
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unsigned short senderPort;
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if (socket.receive(in, sizeof(in), received, sender, senderPort) != sf::Socket::Done)
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return;
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std::cout << "Message received from client " << sender << ": \"" << in << "\"" << std::endl;
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// Send an answer to the client
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const char out[] = "Hi, I'm the server";
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if (socket.send(out, sizeof(out), sender, senderPort) != sf::Socket::Done)
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return;
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std::cout << "Message sent to the client: \"" << out << "\"" << std::endl;
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}
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////////////////////////////////////////////////////////////
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/// Send a message to the server, wait for the answer
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///
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////////////////////////////////////////////////////////////
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void runUdpClient(unsigned short port)
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{
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// Ask for the server address
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sf::IpAddress server;
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do
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{
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std::cout << "Type the address or name of the server to connect to: ";
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std::cin >> server;
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}
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while (server == sf::IpAddress::None);
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// Create a socket for communicating with the server
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sf::UdpSocket socket;
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// Send a message to the server
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const char out[] = "Hi, I'm a client";
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if (socket.send(out, sizeof(out), server, port) != sf::Socket::Done)
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return;
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std::cout << "Message sent to the server: \"" << out << "\"" << std::endl;
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// Receive an answer from anyone (but most likely from the server)
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char in[128];
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std::size_t received;
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sf::IpAddress sender;
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unsigned short senderPort;
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if (socket.receive(in, sizeof(in), received, sender, senderPort) != sf::Socket::Done)
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return;
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std::cout << "Message received from " << sender << ": \"" << in << "\"" << std::endl;
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}
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Network.hpp>
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#include <iostream>
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////////////////////////////////////////////////////////////
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/// Launch a server, wait for a message, send an answer.
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///
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////////////////////////////////////////////////////////////
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void runUdpServer(unsigned short port)
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{
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// Create a socket to receive a message from anyone
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sf::UdpSocket socket;
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// Listen to messages on the specified port
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if (socket.bind(port) != sf::Socket::Done)
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return;
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std::cout << "Server is listening to port " << port << ", waiting for a message... " << std::endl;
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// Wait for a message
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char in[128];
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std::size_t received;
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sf::IpAddress sender;
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unsigned short senderPort;
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if (socket.receive(in, sizeof(in), received, sender, senderPort) != sf::Socket::Done)
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return;
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std::cout << "Message received from client " << sender << ": \"" << in << "\"" << std::endl;
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// Send an answer to the client
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const char out[] = "Hi, I'm the server";
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if (socket.send(out, sizeof(out), sender, senderPort) != sf::Socket::Done)
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return;
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std::cout << "Message sent to the client: \"" << out << "\"" << std::endl;
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}
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////////////////////////////////////////////////////////////
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/// Send a message to the server, wait for the answer
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///
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////////////////////////////////////////////////////////////
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void runUdpClient(unsigned short port)
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{
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// Ask for the server address
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sf::IpAddress server;
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do
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{
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std::cout << "Type the address or name of the server to connect to: ";
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std::cin >> server;
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}
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while (server == sf::IpAddress::None);
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// Create a socket for communicating with the server
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sf::UdpSocket socket;
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// Send a message to the server
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const char out[] = "Hi, I'm a client";
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if (socket.send(out, sizeof(out), server, port) != sf::Socket::Done)
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return;
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std::cout << "Message sent to the server: \"" << out << "\"" << std::endl;
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// Receive an answer from anyone (but most likely from the server)
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char in[128];
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std::size_t received;
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sf::IpAddress sender;
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unsigned short senderPort;
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if (socket.receive(in, sizeof(in), received, sender, senderPort) != sf::Socket::Done)
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return;
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std::cout << "Message received from " << sender << ": \"" << in << "\"" << std::endl;
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}
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